
                                                    






============================================================================
++++++++++++++++++++++ Walkthrough Disc 1  Through Disc 2 ++++++++++++
============================================================================



*Revision History:

1- This guide was started 10/10/00 by Zelda Dude. 10/20/00 I added some new 
elements to the guide. First and foremost I added a list of allowed holders of 
this guide. These people have PERMISSION and may use my guide on their sites 
because of this. I also added an indepth FAQ and tutorial about the Chrono 
Cross of japan. I updated the ending guide a bit, with some various added in 
features. Finally I added in the official strategy to get Razzly's Level 7 
Tech, a summary analyzer of the two different Chrisophynx battles, and a 
Trap/Summon list for those who are confused where to get the Level 7 summons 
and trap them in the game. 
2- The guide was updated with a new website which got permission from me to 
use this guide, the first parts of the interviews with the Japanese Chrono 
Cross players, and your Feedback in the feedback section just below the 
Japanese CC FAQ.
3- The guide was updated again with a new website in the permissions section, 
the next parts of the interviews with Japanese Chrono Cross players, Locations 
of and how to get Steena's tech skills, Added information in the Japanese CC 
FAQ, and your feedback continued just below that.
4- I updated the feedback section with more of your responses, and also the 
Japanese Chrono Cross FAQ with new info as well as adding a brand new 
Gameshark Cheats And Codes section with amazing never before seen or heard of 
Gameshark codes for Chrono Cross, including information on that lovable Dario!
5- I updated the Japanese Chrono Cross FAQ with very important info along with 
the feedback section. I also updated the gameshark section with the finalized 
Dario code, and info on some codes to fix the glitches soon!
6- Whew! There is no exscuse for this guide not being updated so let me just 
tell you what happened. I had, for a month, severe trouble with my computer. 
During and in that time, I was working over at a website I stay at on a very 
complex gameshark hack. I was hacking the enable code for Zelda: Majoras Mask 
and I in fact got the code hacked, then to dissapointment found out somehow 
the Code Generator had been deactivated. Now an access code is required to 
activate it. Anyway now that I'm back have I got a surprise! I added a "Find 
Greco" section to the Subquests and Plots, and updated a very very long 
overdue Feedback section with your comments! The last thing is some 
information on the Programmers Door everyone is going to be dying to know.
7- Well after a long laborious time, we finally got all the Majoras Mask 
hacking done!! Boy what a load off. I mean really. So I have time to update 
this great, wondrous, glorious guide (feel free to send flames, insults, 
comments etc) with all YOUR feedback you great people have been sending me, 
and move some things around etc. As well as a NEW update to the Programmers 
Ending section. Let's begin shall we?
* Table Of Contents 

Note: This walkthrough may not be used without the sole permission of the 
creator, whom you must email first to have this granted. This copyrighted 2000 
Zelda Dude. Date started: 10/10/00

++++++++++++++++++++ Official Holders of this Guide ++++++++++++++++

The following list of people have been given specific permission from the 
creator of this guide, me to use this guide on their various sites to help 
them out with the game and finish the many paths it takes. ONLY people on this 
list have been given permission, if I find anyone else with the guide, or if 
ANYONE finds anyone else with the guide please email me immediately and tell 
me so I can call the Copyright infringement. 

Triforceland- http://www.triforceland.net
VGA- http://vga.ven.cc
PSX Codez- http://www.psxcodez.com
VG Strategies- http://vgstrategies.about.com
RPG Masters CC Page- http://angelfire.com/games2/rpgmasterspage Gamespot- 
http://www.gamespot.com
Neoseeker- http://www.neoseeker.com
FB Games Online- ??
RPG Classics- http://www.rpgclassics.com

______________________________________________________________________________
_____
Disc 1:
1. The Beginning
2. The Different Paths
3. The Battle With Lynx
4. Things Take a Turn for the Worse
5. Conflicting Plots
6. The New Battle With Lynx
7. Who Am I?
8. Enter The Dead Sea
9. Destiny of the Chrono   
10.The Six Dragon Gods
11. The Battle With Dark Serge/Lynx

Disc2:
1. Enter The Sea Of Eden.
2. Destiny of the Chrono Revealed.
3. The Battle with Dark Serge/FATE
4. The Journey to Terra Tower
5. Inside Kids Coma
6. The Battle With The Dragon God
7. Conflicting Paths
8. The Battle With Lavos
9. New Game +
10. Secrets Revealed
11. All The Endings
12. Japanese Chrono Cross Version FAQ
13. Razzly's Level 7 Tech Revealed
14. Crisophynx: The Continuing Saga
15. Summon/Traps Elements
16. Gameshark Cheats And Codes
>>>>>>>>>>>>>>>>>>>>>>>>>> 1: The Beginning <<<<<<<<<<<<<<<<<<<<<<<<<

    You are having a dream where you and a strange girl are inside an 
elevator. You go upstairs and find yourselves in a large complex. Run around 
the are and get the chests if you want. Fight the Cybots, you'll notice you 
can take off about 245 HP each hit. Run into the lower hand room by following 
the corridor around. Inside hit the crystal to activate the teleporter in the 
main hall. Run back and go around the corridor fighting the enemies, and climb 
up the stairs to the teleporter. You are teleported up to a walkway. Enter the 
door with your friends. An FMV starts which is really scary. You see the girl 
stabbed and a bloody dagger you are holding. Then you hear your mom calling 
you. You wake up to find yourself in Arni village, your home town. You are 
told by your mother to go see Leena or she will be mad. But first of all, take 
the time to go to Lizard rock. Here find the 3 Komodo dragons. The first is by 
the tunnel running around in the water when you enter the area. Chase it so it 
goes through the tunnel then push the rock so it rolls over the hole, and 
sneak up on the other side. When it runs for the hole, trap it inside and 
fight it. After killing it, take the Komodo scale and travel one screen to the 
left. Here chase the Komodo dragon around the area by playing tag. Once you 
catch it, fight it and get its komodo scale. Now go back down 2 screens south, 
and kill the Beach Bums in the way of the log which goes up one screen. Travel 
up killing the monsters, and go around till you are on the ledge above the 
Komodo. Wait for the Dragon to come within two inches of the ledge area on the 
bottom and then jump. Not before or after. You will land on it, and a battle 
ensues. Defeat it and then prepare for the boss.

BOSS: Mama Komodo
  This is pretty straightforward, just use a level 3 tech on it, and a level 3 
combination attack to kill it. To do this hit number 3 when you choose the 
attack command, and then hit element and go to serges tech skill. Use Tablet 
if needed, it's an easy fight. 


   Afterwards take the 3 Komodo scales with you back to Arni. Speak with Leena 
by the shore, who will head to Opassa beach afterwards. Now go to the house in 
Arni on the right hand side, and go down the stairs on the far right to find a 
man. Speak to him to get the Shark Tooth. Leave to Opassa beach. Here, talk to 
Leena who takes the scale for her necklace. Answer positively to her 
responses, and then watch the FMV. Serge will be called across time by a 
voice... to another dimension. You will be woken by a man with a Komodo 
dragon. Exit and fight the Fishes on the way out. Head to Arni...which is 
totally different. Go talk to Leena who doesn't know who you are, and says 
that Serge is dead! But he is you....so go to the grave she says he has up at 
Cape Howl. Here read the gravestone which says Serge died at Age 7 drowning! 
Then a strange man approaches calling Serge the ghost of the boy who died 10 
years ago....he is one of the 4 Devas of the Arcacia Dragoons named Karsh. He 
was sent to capture you by a mysterious man from Porre. Him and his assistants 
Solt and Peppor prepare to capture you when a girl shows up. Her name is Kid. 
A battle ensues.

BOSS: Karsh Solt and Peppor

 This battle is easy. Use a level 3 tech skill if you have to, and beat up 
Karsh who deals the most damage first. Solt and Peppor will teach you about 
elements if you don't know already...then after Kid asks to join. 

>>>>>>>>>>>>>>>>>>>>>>>> 2: The Different Paths <<<<<<<<<<<<<<<<<<<<<<<

  Here is where things can go different ways. Refuse Kid 3 times and you will 
get a different path. Accept kids offer and you will get a different path. 
Path 1 is with kid, and I describe below:

Path 1: Take kids offer, and travel together to Termina. Fight Solt and Peppor 
in Fossil Valley. Talk to the man at the top to find out about the Arcacia 
Dragoons. Choose to infiltrate Viper Manor. Now you go to infiltrate the Manor 
but first you need a guide. There are 3... with 3 different paths.

Path 1A: Take Kid to Guile in the Bar, and he will offer to take you there. Go 
speak with Korcha at his boat in the graveyard area of Termina, after 
activating the cutscene in the market place in the right hand of Termina. He 
will take all 3 to the Viper Manor Bluffs.

  Here climb the cliffs, with the Dragoons throwing boulders down on you the 
whole time. Get the chests, and kill the monsters. Make sure to grab the trap 
freefall element on the top left hand cliff near the entrance. At the top, 
fight the guards and then a boss. 

BOSS: King Maomon.
 He's pretty tough, have Guile use his Level 3 tech skill Wand because the 
brother Maomons will heal the King. He'll use Gravity Blow which can devastate 
someone at this point in the game so kill him off before he uses it. After 
he's dead continue up.

 You're now inside Viper Manor which is a little different depending on how 
you got there. Since you have kid, sneak around the exterior and past the 
guards to the stable. Win the dragon feeding game to get the stable key. The 
rest of this walkthrough can be found in part 3 the battle with Lynx.

Path 1B: Take Kid to the funny dressed Frenchmen in the house near the Black 
Smith. His name is Pierre and he lost his Medal. Go outside and talk to the 
kid running around who stole it. He will offer it back. Go inside and give it 
to him. Pierre will join you and you'll enter the front of Viper Manor. Here 
the guards will throw you out. Choose to kill them and then prepare for a 
fight. Solt and Peppor show up and bring their new friend, Ketchop to try and 
stop you.

BOSS: Solt Peppor and Ketchop.
 He is very hard depending on your stats currently. He will immediately kill 
Pierre with a devastating attack, but Peppor will revive him. His attacks are 
strong, and his weakness is Green and Red elements. Try and slow him down so 
he can't use his special tech. After a long fight he will die. Now just kill 
Solt and Peppor.

 After they retreat, run inside Viper manor. Do the same as above, and be sure 
to get the Hero Shield inside because it dramatically increases Pierre's 
defense.

Path 1C: Take kid to the Concert Hall in the left side of town and go up the 
Magical Dreamers Ship. Inside talk to the man in the corner who is Nikkis 
Manager. Miki will run in and say Nikkie left to Shadow Forest. Immediately 
leave Termina and head to Shadow Forest. Get there by going all the way to the 
right on the map. 

 At shadow forest, the Dragoons are gone and you can enter freely. Run around 
avoiding the bulbs unless you want to build levels. Enter the area at the 
waterfall, and run through to find a large tree. Nikki is being attacked by a 
bunch of Cassowaries. Start the fight. Use your regular elements and techs and 
Nikki will help some too. After defeating them, take Nikki to go inside the 
tree. Zoah will show up. 

BOSS: Zoah.
 This guy is tough and strong. Use really strong elements against Zoah, as his 
Techs are devastating to the party. Make sure to use Capsule and Tablet 
frequently and Kids techs or level 3 attacks. Have nikki use his Tech to slow 
him down. Once Zoah is defeated, he'll leave behind some items. Run and 
continue through the tree.

 Inside here make your way through the sewer, and push the Boulder over the 
hole where the insects are coming out. Continue and fight the enemies then run 
up the ladder to get into Viper Manor through the well. Do the same things as 
mentioned above here, and be sure to develop Nikkis techs.

Path 2: This is achieved if you don't accept Kids offer, and refuse her 3 
times both at Cape Howl and Termina. You will automatically gain Leena and 
Poshul from Anothers world. You agree to take them on a trip to Termina, where 
Leena has some errands to run. Go outside and enter the same house you did in 
home, and go down the stairs. Here go see the man and show him the Shark 
Tooth. He'll say he once wanted to be a Fisherman but it was long ago. As you 
leave the Doll will come to life and ask to join you. Its name is Mojo, and 
has some pretty good techs. As you leave Arni make sure you put Mojo in place 
of Poshul. Have the battle with Solt and Peppor and then enter Termina.

 Here you will hear Kid who wants to sneak into Viper Manor and asks to join. 
Make sure to refuse her again. Once this is done go to the shop and talk to 
Lisa. Leena and Lisa catch up on old times, and Lisa asks if you are Leenas 
boyfriend or cousin. Say cousin, and she'll laugh. After a funny talk go see 
the man in the bedroom who is Lisas father. Talk to him and he tells you about 
a mushroom in Shadow Forest. Leave and go to the left hand side of town. Go to 
the Magical Dreamers boat, and speak to Miki. She'll say Nikki left to Shadow 
forest and something weird is going on. Talk to her a couple of times and 
she'll join you. Leave and go to the area to the right hand of Termina after 
the Korcha cutscene. Go to the fortune teller and talk to her. She gives a 
fortune to Mojo who says someone dear to him is in this vicinity. Go find the 
Straw doll in the patch of grass by the Blacksmiths house and talk to it. 
He'll remember it as his childhood friend.

Path 2A: Enter Shadow Forest and go the same way as always use the aroma pouch 
to lure the monsters to the giant man eating plant. Save Nikki and defeat Zoah 
over near where the Mushroom is. Afterwards go speak with Nikkis manager back 
in Termina. Go in and enter the festival area if it lets you, then speak with 
Lisa again. This concludes Leenas quest. Go back and enter the Manor. Inside, 
you will fall down a trap door and be stuck inside a cage. The guards will go 
get their leader to put you in prison. Suddenly kid shows up out of nowhere 
and beats everyone up, letting you guys out of the cage. Proceed up the stairs 
to the doors to the right.

Path 2B: Take Pierre and follow the same one as you did previously.
Path 2C: Take Guile and follow the same one as you did previously.

>>>>>>>>>>>>>>>>>>>>>>>>> 3: The Battle With Lynx <<<<<<<<<<<<<<<<<<<<<<

 After you go up the stairs and enter the room, hit the trap on the wall to be 
shot next door to a different room. Inside speak to Luccia, who talks about 
her experiments and lets you fight her bulbs.

BOSS: Neo Bulbs.
 They aren't too tough but have a few surprise attacks. Hit it with your 
normal techs and have Nikki or Guile use their techs on it. Pierre should have 
the Heros shield if he's here so have him attack and defend. Once they die 
Luccia will let you out.

 Continue through Viper Manor. Go into the room next store and get the Decor 
shield. Remember this area for later. Exit and go back to the first room. Talk 
to the strange pot. It comes to life.

BOSS: Potpourii (something close to that)
 It's  genie living inside a magic pot. Use your most powerful techs and 
elements against it as it will otherwise use a really deadly attack when the 
Genie emerges. Defeat it and take its items it leaves behind and give them to 
Serge. Go upstairs and talk to the Devas Karsh or Zoah. Continue across the 
hall.

 In the next room go down the stairs and find the kitchen. Here you see Norris 
in his spy disguise. Continue across to the table. Listen to Glenns 
conversation and follow him next door. Read the plaque he writes on. Go 
upstairs and put the combination in the Snake. The doors open. Go to the left 
and talk to the old man. Belthasaur tells you about  the world split and how 
the dimensions are now seperate. Marcy one of the four Devas attacks you.

BOSS: Marcy.
 She's tough so use lots of Red elements and healing if you can. If you have 
Mojo use his tech skill. When she freezes you have someone cure the person. 
After she is defeated go up the stairs and hit the button to lower the ladder. 
Up above get the turn white element from the chest. 

 After speaking with Belthasaur, enter the main room and go to the top second 
left column. Hit the switch behind it to lower the throne. Kill the guards and 
enter the area above. Save here. Enter Lord Vipers office after killing the 
Poltragheist. A scene ensues where Serge sees the Frozen Flame, and a flash 
back. Then Lynx who emerges attacks the party.

BOSS: Lynx Shadow.
 He's really tough, almost as much as Lynx himself. Use healing spells as much 
as you can. Use turn white on him to lessen his attacks. He has about 1000 HP 
so be prepared for a long fight. After he falls Kid takes Riddel hostage and 
tries to escape. As she is leaving though Lynx stabs her with a poisoned 
Dagger. The heroes fall into the water and escape. Later you awaken in 
Guldove.

>>>>>>>>>>>>>>>>>>>>>> 4: Things Take A Turn For The Worse <<<<<<<<<<<<<<<<

 It looks bad, so speak to the doctor. He doesn't know of any Hydras that are 
left to save Kid. He starts to act hopeless, when Harle enters the scene. She 
exchanges words with Kid who is poisoned by Hydra and Korcha tries to fight 
her off. After she leaves, Serge finds Doc. They talk about how there must be 
a way to save Kid, but that the only Hydras left would be the ones on the 
Mainland which only strong ships can sail to so there would be no hope. 
Everyone starts to dispair and Kid calls you.

 You run over and she gives you the Astral Amulet she had with her and then 
goes back to sleep. Korcha walks up asking if you know anything that can be 
done. Orhla says the Shaman may know something. Here you have choices.

>>>>>>>>>>>>>>>>>>>>>>>>>> 5: Conflicting Plots <<<<<<<<<<<<<<<<<<<<<<

 If you choose to save Kid, you go down path 1. These things have a 
significant impact on the game. Korcha will take you in his boat. If you 
choose not to save Kid, you go down path 2. Korcha will dispise you and leave 
you stranded in Guldove, where Doc will join. 

Path 1: Korcha takes you all to Hydra Swamp, to look for a cure or a Hydra who 
is alive. All the Hydras are deceased it seems however. Go to Guldove and 
speak to the Dwarve to get the Green Tinkler. Enter the Swamp and use the 
Tinkler on the Mutated plants to advance further. You'll find yourselves in a 
large swamp area where two goblins are. The goblins then attack.

BOSS: Snibgoblin and Snobgoblin. 
 T
 They are pretty easy and this isn't a tough fight. Just keep your HP up and 
attack. After the fight instead of getting Hydra Humour, you get an important 
tool for finding the Humour. It turns out you will need to go to the Home 
world. Leave and go to the Shaman in Guldove.

 He'll tell you to cross to your home world the same way you got here. Go to 
Opassa beach and use the Astral Amulet. You will be in home. Leave to Hydra 
Swamp. In here the man will move out of the way. Continue past avoiding the 
monsters and head to your left. Here a small figure will come out and attack.

BOSS: Beeba Beeba. 

 This thing is annoying because it will call its friends, so kill it off as 
quickly as possible. If you have Neo Fio because you used the Life Sparkle 
from Anothers swamp on Luccias creation in the pool, use it here. Her tech 
skill is very useful. After it is defeated you get the Beeba Flute.

 Head up the area and to the wide open space. Play the Beeba Flute and the 
Wingapede will attack.

BOSS: Wingapede.

 This boss is hard. Use every tough element you have against it, and heal 
alot. Plus it will give you nasty status effects so be sure to carry some 
purifies. Use level 3 techs and if you have any level 5 techs as well. After 
it finally dies, the earth will fall beneath you.

 After landing on the monster, go to the cage in back of it. Open the cage 
after getting the Recover All. A fairy sprite named Razzly will come out and 
join you. Now the monster wakes up though, so equip her and get ready!!

BOSS: Hydrator.

 This boss is tough, almost as much as the Hydra! It has a nasty attack so 
have Razzly heal if possible and attack when neccesary. Use level 3 techs, 
level 5 and anything you can throw at it. Once you get it down to its last HP 
have Serge finish it off. Razzly should gain a level. She will agree to come 
with you to find the Humour. Exit using the ladder and enter the second half 
of the swamp.

Dwarves have run this whole area over!! Keep on fighting the dwarves, and 
drive them back further. When you are near the pool, be sure to save! After 
the last dwarf is gone, enter and watch a figure rise out of the pool! It's 
the Hydra.

BOSS: Hydra.

 If you beat that other boss, you know what to expect. Have Razzly heal, and 
the others attack. The Hydra has 700 HP, but VERY high defense which means 
attacks will be cut in thirds. So use a lot of spells. It can also heal, so 
watch out. After you destroy it, you'll get the Hydra Humour and leave the 
swamp.

 Back at Guldove, Kid is saved with the Humour. She thanks Serge and rejoins 
the party. Afterwards you'll need to head to Water Dragon Isle in home. 
However if you took a different path, something slightly different is ahead.

Path 2: Korcha will be upset and refuse to lend you his boat. Wander around 
Guldove and speak to Macha, and she will talk to Korcha who will instead take 
you to Termina using the boat. Macha joins up also. Go around the Residential 
tower after getting Doc, and find Mel. Talk to her a couple of times and she 
agrees to join. Leave Guldove for Termina.

  In termina, if you gave the Bell Flower to Glenn previously he will come to 
join your party. If you didn't then he won't but he will tell you to go the 
island up North to find one of the Arcacia Dragoons. Take Macha and enter 
Viper Manor and talk to Orcha. After exchanging words sail up north to Hermits 
Hideaway. Harle will appear and attack saying she burned it to bits.

BOSS: Harle.
 
 She isn't too hard. Just keep your HP up and attack with Techs. Use Machas 
new weopon on her to quickly make her die. Afterwards spend the night there.

  In the morning you will sail into the fog to reach mount Pyre, but you'll 
get lost. You'll end up on a Pirate Ship with Captain Fargo. He'll give you 
three tests. Beat them to get captured and thrown in the brig.

BOSS: Polly.

 He's pretty hard because of Wind Flap. Use healing elements and attack 
constantly. After he dies Fargo will attack.

BOSS: Fargo.

 Harder then he looks. Make sure to use red elements since he is  blue Innate 
and it really helps. Also heal as much as possible. After wards you are in the 
brig.

A ghost ship comes and takes over the ship and a skeleton crashes through the 
door. Defeat it and keep walking. Defeat the enemies and talk to the Pirate on 
the right. He'll mention that the door is locked and someone in the ship has 
the key. The person who has the key is random, so fight and talk to everyone. 
Crawl through the vents to get to the other side of the blocked off rooms. 
Once you find the key use it on the door and go through.

 Inside here find Pip. He's not hard to miss, and rarely sticks in one place 
for long. Follow him around and get him to join you. Afterwards defeat the 
dead beats and continue up the stairs. On deck the ghosts are everywhere. Go 
save Fargo and face the boss.

BOSS: Dead Hand.

 A swarm of Dead Beats will merge into one. He will use Diminish and Hell Soul 
which instantly kills someone. Attack it with White elements and use Heal a 
lot. He takes a while to defeat. When he's dead the Fog will lift and you'll 
be in Mount Pyre. 

 If you wanted the Ice Breath, you need to complete the Water Dragon Isle 
sidequest. It isn't that hard without though so continue  on through past the 
enemies and when you get to the save, simply heal everyone with Capsules. Go 
across the walkway and fight Red Dragon.

BOSS: Red Dragon.

Don't let his size fool you, he is really tough. Make sure to be well equipped 
and have healing spells a plenty. Use all blue innate attacks and you will 
beat him easier. Once he's defeated continue across.

BOSS: Karsh, Zoah and Marcy.
 
These guys will all use level 5 techs to be prepared for a fight! Use alot of 
healing spells and kill Zoah first then Karsh and Marcy. It takes a while and 
once they are defeated you reach the place in your dream, Fort Dragonia. If 
you go to Hydra Marsh in home, you'll see the Humans occupying the area and a 
baby Hydra in the water. The other Hydra is extinct. Also if you go back and 
see Kid, it turns out a kid(Magus?) from the mainland brought the Humor to 
save her life at the last minute anyway. This is located in part 6 though, so 
below is the walkthrough for Water Dragon Isle.

Path 1 Continued: Once in home, travel to Arni and take the Fishermans boat to 
Water Dragon Isle. Once there Razzly will see her home in Danger. Speak to 
Rosetta, and she'll give Razzly something. All the dwarves will be angry. 
Follow them through and fight them and go down the ladder. You will meet up 
with the Dwarf Chieftan, and he will be mad. Suddenly you'll hear a rumble.

BOSS: Hi Ho Tank.

This is without a doubt the toughest fight in the whole game. It only has 
about 1000 HP, but it's very tough on defense. Hi Ho Tank will use element 
attacks that your character is weak against and attack consecutively. Use 
Serge with his hardest Level 5 techs, and all other characters as well. Razzly 
should heal for this fight. Green elements slow it down, but not much. About 
halfway through the Dwarf side kicks will repair it with their skills healing 
100 HP. At this point kill them off and keep hitting the Hi Ho Tank with 
everything. Keep your HP ABOVE 125 or else you are dead meat. Once it finally 
is about to die it will ram your lead character twice consecutively. Make sure 
you have a revive on hand to bring the character back. Once it is destroyed, 
the Dwarves Device blow up and they leave the Island forever. 

After wards speak with the Water Dragon, which will give you the Ice Breath. 
Now you can cool down the lava in Mount Pyre, or get a special character from 
hermits hideaway.

Talk to the other fairies with Razzly, and she will become an outcast. They 
don't want her to ever return because she associates herself with Humans. Talk 
to Rosetta one last time. You should get her level 7 tech skill. If not come 
back later. Razzly will be sad and decide to join you for the rest of the 
game. After going outside you camp out for the night, where Kid will have 
flash backs of her past with Lucca in the orphanage. She'll tell you how Lynx 
destroyed everything and killed her friends when she was a child. Then she'll 
vow for revenge and you'll leave to Mount Pyre.

>>>>>>>>>>>>>>>>>>>>>>>> 6: The New Battle With Lynx <<<<<<<<<<<<<<<<<<<<

 You will enter the place you recognize from your dream, except it is covered 
with Dragoons instead of Cybots this time around. Head up, and go through the 
funny passageways killing the Cybots and other enemies on the way. Follow it 
around to find a path, and go up it. At the top is a switch. An enemy comes 
and attacks.

BOSS: Taurasoid.

This guy is tough. Carry lots of Green elements preferrably equipped to 
razzly. Use them on Taurasoid constantly and heal. Use serge's more powerful 
attacks and Kids techs. He'll use Body Slam followed by Upper Cut which can 
really deal damage. Use Magnegate if you can on all 3 characters to avoid 
damage. Once you wittle it down alot, hit it with Serges level 5 tech followed 
by Razzlys. It should be enough to kill it. If not keep using your attacks 
until it dies.

After hitting the switch backtrack and go down the stairs you opened with the 
switch. Now go to the left and enter the circular maze. Go around killing the 
bats, and up the stairs. Go to the machine inside and make it tail head body 
with your characters. Go back and cross the walkway to the switch, hit it and 
go back. Make it head body tail so you can get the chest  up top which 
contains a good element. Switch your characters in the transporter, and then 
use trial and error at the machine to get the walk way to the main switch 
open. Now go up the stairs and across to the switch, hit it and go down to the 
lowered platform. Hit the switch and exit. 

In the main hall, go back this time to the top left room and follow it in. Use 
the treasure chests to cross to the other side. Then open and close the right 
and left one to make the platform move down to a walkway. Go to the otherside 
and switch the chests so the platform moves to you and walk all the way 
across. Go down the long corridor and a monster attacks.

BOSS: Bunnyip.

This guy is more or less a pain. Use red elements and just keep hitting it. It 
has high HP but weak stats. Once it dies hit the switch.

Back in the main room go to the far right and choose south on the pillar. Here 
hit the switch and exit this area by sliding. Back in the main room go in the 
now opened elevator and a monster attacks.

BOSS: SunofaGun.

Low HP, it only has 365 but very HIGH defense and attacks. Beware. When it 
smiles it's going to use a different attack. Sometimes it will cast Holy Light 
and Blackhole which literally kill everyone so have a trap element ready and 
use it if you can. Once it dies hit the switch and go up the elevator.

You are now in the area that was the same as your dream. Avoid the dragoons 
and go back to that switch you know all too familiar. A monster attacks.

BOSS: Blob.

This thing is hard. Attack it for the most part with red and black elements. 
Then it will open up revealing a black innate Eye with DEVASTATING attack 
power. Don't let it summon Unicorn or anything like Blackhole unless you have 
a trap. Kill it QUICKLY. Once it dies hit the switch and go around the 
corridor to the teleporter. 

You are now on that same old walkway from your dream.....and the doors are 
there. Enter and go inside. Inside General Viper and Lynx are waiting. General 
Viper attacks so prepare for a hard fight.

BOSS: General Viper.

Use PHYSICAL attacks only unless you want him to use Air Force twice which 
will basically kill one of you off. It won't take too long, once he falls 
defeated then watch.

Lynx will stab General Viper mortally wounding him saying his services are no 
longer needed. He will then attack.

BOSS: Lynx.

 Unlike his shadow, he's the real deal. He has about the same HP as before, 
but more POWERFUL attacks. Be sure to watch out for Anti White and use Holy 
Light and powerful white magic on him before using Luminaire. This will finish 
him off but then something really bad happens.

Afterwards, the FMV will start and Serge will stare into the Frozen Flame. 
Suddenly he and Lynx will switch bodies and Lynx will become Serge and Serge 
will become Lynx! When you stand up, Serge tells Kid to finish off Lynx which 
she tries. You, who are now Lynx must fight your friends. This fight is 
impossible unless you are on New Game +. You're meant to lose. Once this 
happens, Serge will stab Kid with the Dagger, pooling blood everywhere like in 
the beginning. Then he will send you to the Dimensional Vortex, a place beyond 
space and time. He'll dissapear with Kid. 

>>>>>>>>>>>>>>>>>>>>>>>>  7: Who Am I? <<<<<<<<<<<<<<<<<<<<<<<<<<<

You wake up in a crayon colored world. This is the Dimensional Vortex. Go ring 
the tree to your right and a lady will come out of her house. Get in front of 
the door before she comes back and you'll go inside. She'll introduce herself 
as Sprigg, give you a runthrough of where you are and then join you. Save and 
go up the hill. Push the boulder off to find a revive element. Climb all the 
way to the top and enter the strange house. Harle will greet you and tell you 
you are Lynx. She will go through various doors. If you don't go through the 
door on the side she passes through, you'll go in circles forever. Afterwards 
you will be outside.

In this area, take Harle and Sprigg and fight the enemies to gain more 
monsters for Spriggs Doppelgang attack. Go all the way down the stairs to find 
the hole out of this dimension. Jump down and you will end up back in Hydra 
Marshes home. You can go through this vortex at any time. Once back home 
travel to Arni only to see everyone frightened of your new appearance. Go to 
Opassa beach to find the Amulet will no longer work. Head back to the village 
and talk to your mother. She will tell you a story about your father and 
leenas father of how they got lost in the dead sea. Afterwards chief Radius 
will enter.  He'll say you aren't welcome and challenge you to a fight.

BOSS: Radius.

He's pretty tough. Use Lynxs Feral Cats and Clidehook as well as Blackhole if 
you caught one earlier to quickly end this fight. Otherwise use strong 
physical attacks and heal. Once he is defeated he will join you. 

Head to Hermits Hideaway by going through fossil valley. Here the porre guards 
will flee from the sight of Lynx. Afterwards head up to Termina. Here talk to 
the Porre guard on the left side of town blocking your way. He will tell Lynx 
to go find Sir Norris. Exit Termina after stocking on Elements, and enter the 
Manor through the front gates. Go down inside the well to find Norris. Just 
run around through the sewers and up the ladder to the inside of the prison. 
Go over to the Prison cell on the far right and head in to talk to Norris. 
After a long story about how Lynx had gotten Porre involved with the Frozen 
Flame, Norris will join and suggest you take his ship to El Nido Triangle to 
look for clues. Leave Termina using his ship and head out to sea. Don't go to 
El Nido and instead head to Hermits Hideaway. El Nido is just a sidequest to 
get a new character named Starky who you don't need yet. 

Talk with Radius, and then set off to the island of Marbule. Spend the Night 
and a Mermaid will ask to go with you to the SS Zelbess cruiseship. Head out 
to the ship and go aboard. Go to the captains chamber and talk to Fargo who is 
not himself. He has given up on life and secluded himself in a luxury ship 
with Demi Human slaves and Gambling aplenty. Talk to the man downstairs who is 
cleaning the dock. Follow him to the gate where the Pirate says that you need 
permission from the captain to enter. Go up and talk to Fargo, who says you 
must win him in a gambling game. Challenge him to the Casino and lose to him. 
He'll win your ship which means you're stuck. 

 Go outside to the door on the right and enter to watch a magic show. The man, 
Sneff will turn this guy into a cat. Go over to the Inn nearby and talk with 
your pals who think something is fishy. Go back to Sneff, and Volunteer to be 
turned into cats. Leave after becoming cats and go inside the Kitchen to get 
Leenas new Weopon as well as the cats window frame. Head back out and enter 
the Inn. Go under the table and head upstairs to see the Demi Human rotating a 
magnet which forces the Game above to be rigged. Take the handle off and 
return to Sneff through a little hole in the wall. He will turn you back. Now 
head upstairs and talk to the captain again. Challenge him once more. This 
time he will lose, and he will return your ship as well as give you access to 
the Grand slam. Go downstairs and talk to Sneff in his show room to have him 
join you once he wins the jackpot. 

 At the Grand Slam follow the Janitor around the hall back and forth until he 
notices. He will attack you.

BOSS: Sage of Marbule.

It turns out this guy was the Sage all along. He uses all sorts of attacks so 
preferrably hit him with everything. Use Lynxs heavy hitting attacks and 
spells. Once he is defeated Nikki shows up.

>>>>>>>>>>>>>>>>>>>>>>>> 8: Enter The Dead Sea <<<<<<<<<<<<<<<<<<<<<<

After the sequence with Nikki, he tells you to meet him. It turns out he is 
the son of Fargo and wishes to save Marbule with a song. The Sage gives you 
the Fiddler Crab. An item which will allow you access to the Dead Sea. The 
rest of the quest here is best achieved in New Game +, I'll explain it later 
on. Head out to the Dead Sea or if you don't have Miki yet talk to her in the 
bar to get her to join. Once inside Radius notices the Evil Sword Masamune has 
taken residence allowing noone to pass. He says something about Einlanzer, and 
flashbacks to his training days with Garai. The Sword overcame him and took 
away his will, controlling him to slay Garai. After Garai died, he threw the 
Masamune away. Realizing he was red with jealousy he put himself to shame. 

At Hermits Hideaway he takes out Garais Keepsake. Head now to Isle Of The 
Damned. Once you arrive, enter the cave by defeating a nearby Willowisp which 
will blow up the opening. Once inside, go up and avoid the Air Frame by 
immediately making a U turn. Go down the skeleton and you'll end up on the 
upper Ledge. Use Garais Keepsake on the Mirror to pass through. On the other 
side go down the path and enter the door going to his grave. Radius will stand 
there looking at his grave with shame and try to take the Einlanzer. Just then 
Garai comes out of the Gravestone challenging Radius for his past mistakes, to 
regain back his trust and the holy sword Einlanzer.

BOSS: Garai

He's tough very tough. Keep your HP up and watch out for his Double Einlanzer 
attack it is devastating. He takes both Arcacia Dragoon blades and triple cuts 
a character. Use only black elements as White will heal him and the others are 
weak against his defense. After he finally falls, you'll recieve the 
Einlanzer.

Go back to the Dead Sea, and the Einlanzer will make the Masamune vanish 
completely. Enter the Dead Sea. In this area you have no ship, just walk and 
head through Ruins. Make your way through the Highway Ruins till a large car 
attacks.

BOSS: Highway Man.

He's tough. Use really strong elements against Highway Man, and Physical 
attacks. Make sure to keep the party healed, and use a Triple Tech if you have 
it. It takes a while to kill and when you defeat it you can run across the 
bridge. 

Once through the Highway, enter the City Ruins. This place is familiar... Go 
through here grabbing what chests you need along the way. Then you'll see a 
familiar setting. The Arris Dome.... and Tower Of Geddon. But what is it doing 
here?? It's hard to explain...so enter and go up the stairs for Deja Vu. Go 
through to the station and talk to the Geos who will wander through the 
station gate and drop a pass. Go over there and pick up the pass on the ground 
by pressing Square. Go through the gates and find Docs Medical Book. Give this 
to him immediately to learn his Level 7 Tech Skill. 

Go across now to the left and you will see an interesting Scene. 
Marles....spirit will run over the area and out the other side. Only 
Serge/Lynx will see her though. Spirit? Yes....Spirit. It's hard to explain 
but technically it isn't her ghost because they weren't exactly 
killed..anyway, go up the stage avoiding the maidens and get the Prop Sword. 
Exit this area through the left hand corridor. Here you will see her again 
running the direction toward the right. Follower her up across this area to a 
strange room. You'll see the salty remains of General Viper and Company from 
the home world....all the Dragoons are here except Dario hmmm strange. Enter 
the Vortex and prepare for a shock.

It's.....the city. Leene Square???? Luccas home??! What's going on? It doesn't 
make any sense yet....go to the reenergizer chamber and reenergize your 
characters then save the game. Go to see that familiar lovely Nadias 
bell.........completely DESTROYED. Lucca and Marle will both appear along with 
Crono..... screaming at you.......calling you a Murderer......a Future they 
all tried so hard to desperately save.....has been obliterated by 
you....Serge.....the dimensions are now split up and no longer in Harmony and 
this world is now known as Time Crash Ground Zero......However it wasn't 
OBVIOUSLY Serge who did this, since Serge is well, Lynx obviously but 
then.....

>>>>>>>>>>>>>>>>>>>>>>>>> 9: Destiny Of The Chrono <<<<<<<<<<<<<<<<<<<<<<

...A mysterious mans voice calls out. It is Miguel, Leenas Father still here 
not aged a bit after all these years....Something is obviously going on here 
though, Serge couldn't have done this....he doesn't have the heart to do this. 
No but Lynx does..... Lynx in Serge's body! Suddenly it all starts to become 
clear.......Lynx will do this........and render things obsolete. However more 
importantly Lavos has already seen to that. He caused Lynx and obviously 
created him using FATE as his Pawn..just as he did many other things. The very 
structure of time itself is now in danger because of Lavos....... Miguel tells 
of how the Crono Gang stopped him in 1999 but at the same time unknowingly set 
something in motion which would rip apart the timeline. It split it into 
dimensions creating...alternate worlds and realities if you will, and Lavos 
used Crono and his friends to cause this. It succeeded in erasing them 
completely from Existance....making it impossible for them to be here. However 
a leak was found in Lavos plan.....something very unexpected. If you're ever 
to set things right then now's the time. Miguel will challenge you so the 
distortion can be reset.

BOSS: Miguel.

Leenas father is VERY hard. He will attack with HolyDragSword which can 
IMMEDIATELY kill someone if they are not well prepared. Use lots of healing 
spells and attack with BLACK Innate magic and powerful attacks. Lynx is really 
useful against Miguel because of his color. After a long battle Miguel will 
fall defeated and tell you of how this came to be.

Lavos was sent from the Sky at the time of the Dinosaurs... in reality he is 
just an alien... a small useless biological lifeform...But with the power of 
FATE and the Frozen Flame, he grew to MUCH MUCH more.... a super entity 
capable of devouring time itself. Now resetting all the dimensions, lapsing 
everything into pieces and creating alternate dimensions as a result...... 
making the time continuum utter chaos. Although they did succeed in defeating 
him it also destroyed the time Axis of which he had gained control of using 
the Frozen Flame. The Crono Gang was wiped from existance leaving nothing left 
to stand in its way...... all except Serge. He even was able to merge with 
Magus's sister to become the Ultimate biological lifeform. Schala...who was 
dead in another timeline had handed over the Frozen Flame creating utter 
chaos. Schala was the Goddess known as FATE......and through the flame spawned 
a alterior lifeform in Lynx.....who was someone comprised of another Human and 
Panther flesh. She also though......without totally giving into Lavos was able 
to call Serge across dimensions using all her power to try and stop him and 
save the very space time continuum itself. But now the only way of undoing 
what Lavos has done, is to not just defeat him but find the ultimate device 
known as the Chrono Cross. FATE or rather Schala erected a shrine to the 
Chrono Cross before creating El Nido in the Ocean. The shrine is in Divine 
Dragon Falls and only one with the Dragon Tears can obtain it. The device is 
the only thing capable of undoing all the dimensions...merging them back into 
one continuous timeline and possibly saving Schala in the process. Thus 
Serge's destiny lies ahead as the true Chrono if he can face the challenges 
ahead. 

Afterwards the Dead Sea is swallowed up along with everything else and sucked 
into Oblivion by Schala/FATE who didn't want the Frozen Flame to fall into 
anyones hands...being loyal to her master Lavos (or partially loyal). The Sky 
Dragon however luckily saves you in time and takes you to Marbule where he 
leaves you. Your next quest is obvious......obtain access to the Sea Of Eden 
(the version which isn't destroyed in Anothers world) but first of course 
you'll need the 6 sacred Dragon Relics of which you get for defeating the 
Dragon Gods.

>>>>>>>>>>>>>>>>>>>>>> 10: The Six Dragon Gods <<<<<<<<<<<<<<<<<<<<<<

Leave marbule and head to El Nido Triangle. Here go down the stairs and find 
the cave. Get the Star Fragment and leave. Go to the Sky Dragon Isle. Here 
instead of the Dragon you will find Starky. Engage it in battle.

BOSS: MegaStarky.
He is fairly tough, so use black Innate Magic. He has about 3000 HP and a very 
bad mega attack if he uses it which is 4 times the power of Radiation so watch 
out. Use Lynxs physical attacks a lot and if you have Sneff some of his Techs. 
Once Starky falls he'll join your party.

The Distortion is now set back. But before going you should fight the Water 
Dragon and Green Dragon which are both in this dimension as well as the Earth 
Dragon.

Head to Water Dragon Isle again and if Rosetta didn't already see if she will 
give Razzly her level 7 tech now. Go inside fighting the Lagoonates on the 
way, and the large Water Spider. Then challenge the Water Dragon to a fight. 

BOSS: Water Dragon.

To beat it use high level Red elements like Inferno and Magmaburst and heal 
after Tsunami. Keep fighting it and gradually it will fall. Trap Deluge or 
Iceberg if you can. Then take its Blue Dragon Relic as well as the Blue Whale 
summon.

Now head to Earth Dragon Isle and speak to the man. He will talk about large 
rock things. Go down to see what he means and then talk to him to get him to 
make you explosives. Leave the area.

Now sail to Hydra Marsh and go to the left and up. Fight the Beeba Beeba again 
to get the Ancient Fruit now go to the right and call the Wingapede. It will 
take you to Gaeas Navel. Once at Gaeas Navel speak to the girl and she will 
join.

Head to the left, avoid the prehisteric cavemen and only fight the insects. 
Keep going and fight the Pteradactyls on the way which are found high up. Go 
around to the left 3 times so you circle around. Eventually you will hear a 
roar and Leah will say something is up ahead. Run in the brush toward the 
south and a monster attacks.

BOSS: Tyrano.

To beat it easily, use a lot of Blue Elements and physical attacks. The 
Pteradactly isn't tough either. Watch out for Tyranos Chomp Down because it 
can really hurt unprepared characters.

Afterwards continue on and face the Green Dragon, which attacks. Have Leah 
equipped with Yellow elements and a healer also.

BOSS: Green Dragon.

It will use Green Field which disables some Yellow elements so be careful. Use 
High level Yellow Elements and attacks as well as summons like Blue Whale to 
easily defeat it. Watch out for Chaos Breath and Carnivore which gives a lot 
of status effects as well hurt the party. If you can catch Carnivore and Sonja 
if he uses it. After it falls you get the green relic.

Head back and Leah will join, leave to Hydra Marsh and exit. Go to earth 
Dragon Isle and the guy will be done with the explosives. Get some from his 
partner down below and continue. As you enter this area set the explosives on 
the turtle directly right of you so it falls on the sand boil. Then go to the 
left and fight the turtle there, defeat it and push its shell on the next sand 
boil. Then go to ground level and fight the last turtle, and push its shell. 
Now go to the middle sand boil and jump in, letting it shoot you up. Save and 
then inspect the sand. The Earth Dragon attacks.

BOSS: Earth Dragon.

It isn't too tough, don't use Leah though and have some Carnivores on hand if 
possible. Steal a Yellow Plate from it if you have mel. Keep attacking it, as 
it will use ThunderStorm and EarthQuake consecutively at times, so make sure 
to use Heal All when that happens. Its physical attacks are really weak, so 
just concentrate on wittling it down. Once it is defeated take the Yellow 
Relic and ThundaStorm summon.

Afterwards, head to the Opassa beach and go to Another world. Go up and 
through Fossil Valley. Then head to the boat and take it to Hermits Hideaway. 
Here Evil Serge and Kid will show up and attack, but Polly and Fargo will save 
the day. Fargo will then join you and you can go back to home, or take the 
quest to rescue Riddel. Take Anothers Fargo to Home and on the Cruise Ship 
Zelbess talk to Homes Fargo. It will set sail after a chat to Marbule to free 
the island.  Nikkis concert will happen and you will have to kill all the 
Lagoonates to wake the Black Dragon. Afterwards you get his level 7 tech skill 
Invincable. Go back to Another and talk to the Black Dragon, which attacks.

BOSS: Black Dragon.

This guy is tough. Immediately have Fargo steal his Black Plate for later use. 
Then use Invincable almost immediately and have Lynx use his White Magic and 
attacks. Have the other character heal. This will be a long fight. Afterwards 
you'll get the Black Relic as well as the Grim Reaper Summon.

Head to Mount Pyre and put all the Blue Elements you have in Fargos slots and 
the other characters. Go upwards to the place where the Lava splits and head 
to the right instead of up this time. Here fall down the lava and go 
underneath the corridor to a new room. Follow this area around while avoiding 
the monsters. Once on the other side heal and talk to Fire Dragon again. He 
will challenge you.

BOSS: Fire Dragon.

This guy is very tough. He starts out as the same normal size you met before. 
But then he merges with his Salamander friend and becomes the real deal with 
flying wings! Be sure to hit him down to about 100 HP left if you want to 
steal the Red Plate. There is no other way you will get it. Watch out for Fire 
Breath and Inferno which he will sometimes cast consecutively. Using Blue 
Whale will also really damage it, so charge up. Also using Frog Prince if you 
have that will devastate it. After it is defeated you get his Red Relic as 
well as the Salamander Summon.

Return to Sky Dragon Isle this time in Another.Talk to the Sky Dragon with all 
your relics and he will challenge you.

BOSS: Sky Dragon.

This is the toughest of all of them. Not only will he cast the most powerful 
spell there is UltraNova, but he does White Breath along with Holy Healing 
which can heal almost 999 HP each use! Make sure to use Lynxs level 7 tech 
Forever Zero and a lot of black spells so you can build up Grim Reaper which 
will devastate the White Dragon. When it casts Null State beware of casting 
elemental magic because it will usually miss. If you can trap UltraNova, trap 
it at least 4 times to use these for Serge. Also if he summons Unicorn trap 
that, it's a VERY good spell. Keep this up for a while and he will finally be 
defeated and give up his White Relic as well as the Saints Summon.

Now with all 6 Dragon Relics, speak to the Shaman in Anothers to get the 
Dragon Emblem and enter the Shamans tent in Guldove in Home. Steena will join 
you as well as give you the Dragon Tear. 

NOTE: That the next part is where you battle with Dark Serge, so if you wish 
to continue skip down. However this right here is the quest to save Riddel, 
something you need to do to get fargo.

Saving Riddel: Go to Anothers Termina and enter the Bar. Go to the back to 
talk with Zoah and Karsh who tell you more events that transpired with the 
Porre military and Lynx. They will also give you the tear of Hate. Now exit 
and Norris will come in. Follow him to Viper Manor. Find him in the chambers 
on the far left side and he will tell of the secret entrance below the sewers. 
Go down and find it. Once inside, run along fighting the monsters and down the 
waterfall. Go up this staircase here and turn the valve to close the water 
way. Now go back into Viper Manor using the well. Back in the sewers cross the 
now calm water. Go around here fighting monsters as you go and run to the left 
underneath the bridge. Go to the area in the back hit the switch. Then go down 
inside the water and climb along. Open the valve so the water gate gets out of 
the way. Get on the other side of it, and close it again. The Roachester 
attacks.

BOSS: Roachester.

He's pretty tough because of Bugkamikaze. Make sure to use Cure All a lot and 
if you can a Summon. After you defeat it go up the ladder and on the far right 
hand side knock the bed so Fargo comes out of his sleep. He lets you up inside 
and frees himself and the other prisoners. Go to Riddels cell next store and 
talk to the Porre. Hell Orcha attacks.

BOSS: Hell Orcha.

The only thing to worry about here is Spice of Life. Just beat him with Blue 
Elements that's about it. After he is defeated he will turn back and join you.

While escaping however, the Porre attack. Defeat them and then face another 
boss.

BOSS: GrobyC.

He's tough because of Hair Cutter. Use a lot of White Elemental magic. Once he 
falls finally he will join you.

Then a giant Robot is let loose and chases you away. It attacks.

BOSS: Gulliot.

Just use strong black and green elemental attacks. It will wear it out. Then 
it reactivates and chases you.

BOSS: Gulliot.

Do the same as before, but regardless it always reactivates. GrobyC finally 
steps in and crashes the Chandelier destroying it once and for all. Escape out 
the window and GrobyC joins you officially. 

You now have every character for your party at the SS Zelbess.

>>>>>>>>>>>>>>>>>>>> 11: The Battle With Dark Serge/Lynx <<<<<<<<<<<<<<<<<<


As you return to Fort Dragonia in Home, you have an unwelcome reception. Use 
the Dragon Tear to open the gate. Dark Serge waits in the elevator, and is 
ready to turn you to goo.

BOSS: Dark Serge/Lynx.

This guy is tough. Black elements will heal him. Red don't hurt him. Blue 
hardly scratch him. White is the best bet here but it will be tough. Lynx can 
still use his Forever Zero on Dark Serve and hurt him badly however. Dark 
Serge can do the same. Concentrate mainly on physical attacks in this fight, 
and use Steenas Techs and healing power. Trap the Volcano and Blackhole 
elements unless you want quick death. After he is defeated go down the 
elevator.

Here put the Big Egg you found in Fossil Valley hopefully on the machine along 
the south. It will hatch into Draggy a new character. If not you can always do 
it later. Go back up the elevator and to the top floor.

Enter the familiar surroundings until you reach the transporter and go back to 
the top room. Enter the doors and watch Serge alone in a brilliant FMV where 
he is reborn again as a baby and becomes his normal self. Afterwards a being 
speaks about Lavos who is probobly fate, and then dissapears.

As Serge back to his normal self, you are ready finally to enter the Sea of 
Eden. Save before going inside and using the Dragon Tears to open up the Fate 
Distortion. Then Insert Disc 2.....

>>>>>>>>>>>>>>>>>>>>>>>> 1: Enter The Sea Of Eden <<<<<<<<<<<<<<<<<<<<<<


You find yourself in a strange realm......with 3 outlying islands and a large 
heavy shielded center. The Islands are called Past, Present and Future......a 
very Curious place. Go to the Island as Past first and read its lines which 
clue in on the events that have transpired and caused this to be. Exit.

Enter the second island the Present, which give a great revelation at what is 
happening now and the destiny at hand. It then spins off like the other 
Triangle.

Enter the third island the Future, which seems to reveal what is coming to 
pass, and the future of this world which lies ahead predestined by 
FATE........or not to be. Then FATE calls forth a being to attack you to test 
and see if you are ready.

BOSS: Vira Unus.

It's named differently depending on what order you spoke to them. The easiest 
of course being the correct order, Past, Present then Future. Regardless it's 
going to be a tough fight. It will use Red Field, Yellow Field, Green Field 
depending on what element it's planning. And UltraNova, Inferno and all the 
powerful elements to attack. Your best bet is taking it out immediately. Have 
Serge use his Level 7 Tech Flying Arrow early in the battle to get the Saints 
Summons started, then the others help out. Once Saints is summoned, there will 
only be one part remaining. Defeat it to destroy the creature. 

Once it's defeated, the strange storm the Goddess seemed to put around the 
center Calms and Serge reaches the center, known as Time Fortress: 
Chronoopolis. 

Once inside listen to the Shadows talking about an Experiment gone wrong. 
Continue up the walkway where a huge robot will attack.

BOSS: Polis Police.

Hard enough to sweat. He will use Megaton Punch which Is NOT his most 
devastating Attack Bazooka is, but it still can knock out a party member. Be 
sure to use Mag Negate on everyone for this fight and if you stole the White 
Plate have it Equipped to Serge. Use 3 black elements and summon Grip Reaper 
to get this guy good. Make sure you keep it up and heal or you are toast. Once 
he dies continue onward.

In this area, kill the Robots and enter the sewer system. Use the mini robot 
to obtain Cure Alls and extend the platform on the other side. Walk across and 
go up. Hit the switch to open the doors. Kill the robots and continue to the 
next rooms. Here go to the left and talk to the shadow standing on the dock. 
Then save and go back to the elevator. Go to the stairs on the right and up to 
floor  2. Here have GrobyC in your party go in the room near the lasers to get 
his Strong Arm. There is a safe in here you CAN NOT open. But remember its 
location. Go to the door on the left and enter speaking with the shadows. They 
will tell you of the El Nido archipelago. Go in the back and get the Rainbow 
Shell. Hit the switch on the top left panel to unlock the level 2 lock. Now 
you can use the elevator. Take it to the third floor. Go inside the left hand 
door to speak to the shadows and see an interesting device called the Time 
Trigger being demonstrated. Grab the elements here and fight the Robot to get 
an element in back. Go back out and go to the right hand side and see them 
talking about brains. Fight the Robot in the hallway to get another element. 
Come back out and go to the fourth floor. Now go speak with the Shadows in the 
room on the right. The experiment will begin soon. Go back to the man on the 
dock and he will leave to the experiment. On the fourth floor, enter and learn 
how the Records of Fate were created by fate to record all events in the world 
of El Nido in the Ocean south east of the Zenan continent. Then fight the 
Combots and watch out not to go berserk.

BOSS: Combots.

All 3 will use a red element attack which causes the party to go berserk. If 
you can summon a monster to end this fight before it happens. If it does, you 
won't have control over your party and the Combots will probobly be destroyed 
eventually. 

After they are out of the way, get the Keycard which will open the way to the 
basement finally. When you touch the panel on the side you hear a familiar 
voice.

>>>>>>>>>>>>>>>>>>>>> 2: Destiny of the Chrono Revealed <<<<<<<<<<<<<<<<<<<<

The Voice is Kids. She's talking with you and Magil in another timeline. These 
words and memories are from Radical Dreamers, a game developed on the 
japaneese satellite view and part of her group she led which was a band of 
thieves. It sounds starkingly similar to the diologue spoken in Fort Dragonia. 
You realize Kid is more than she seems. Afterwards head back to the 3rd floor.

Here examine the consoles to find out information on Lavos and the Mammon 
Machine, which originally was the source of the transformation. Apparently 
Queen Zeal of the Zeal Kingdom an evil witch and apprentice to Lavos, threw 
Schalas body outside of the Space Time continuum where Lavos went and merged 
into the biological lifeform, after she had become Goddess of the planet. It 
also explains the relation between the Mammon Machine and the Reptiles 
Dimension known as Dinoopolis, which was lost in a time crash. Because of 
these events, Azalas kingdom was erased and the Dragons were sealed away. 
Because of Lavos and FATE the Dragon God was supressed inside its world. 
Schala/FATE never meant for it to happen...but under the influence of Lavos 
intentionally brought it about. Apparently during the time of the dinosaurs, 
this Kingdom of Zeal was where the time crash occurred. Further information 
reveals that Chronoopolis may have been sucked back through time as a counter 
balance against Lavos....or was it set up? Eiteher way, enter the basement and 
hear an all too familiar greeting from the "fate" computer. It welcomes Serge 
as the Chrono Trigger....inside Fates embodiment Incarnation Lynx awaits. 
Finally something comes together.

Apparently only 6 years after the events of Chrono Trigger (not 20 this is 
only when Serge reaches 17 not when the game begins) Wazuki and Miguel went 
out on a quest to save Serge from the Panther Demon poison....and see the Sage 
of Marbule to help accomplish this. It was not to be however...instead they 
washed ashore here and Wazuki and Miguel came and found the Frozen 
Flame....... which Serge came in contact with in order to heal his body. But 
it changed Wazuki........into something frightful and the fate computer system 
was damaged during the storm releasing the hold it had on the seventh dragon 
whom Lavos and Schala intended to suppress as well. So the system recognizes 
only Serges body as the Arbitrer or the Chrono Trigger. He goes on to say that 
Lucca Ashtear created the fate computer system as a upgrade of the Mother 
Brain.....technically it is only an extension of Schala/FATE herself, but in 
these terms Lavos had other plans. He when he saw the boy known as Serge, was 
sure he had another Crono on his hands. So he ordered the termination of Serge 
by his father....who went under a transformation and became an incarnation of 
fate..........which would mean if he died the fate computer system would die. 
What exactly happened? Haven't you figured it out? The Frozen Flame turned 
Wazuki into Lynx... Wazuki IS Lynx.......Serges father..but more importantly 
an Incarnation of fate......to be used by Lavos and Schala to destroy him. 
During the time of the Mammon Machine Dinoopolis was sucked into the future 
but supressed by fate, so during the Time Crash Lavos sucked Chronoopolis to 
the past by using FATE/Schala to serve as a counter balance for Dinoopolis. In 
case it resurfaced...of course Chronoopolis won the war with Dinoopolis before 
it was suppressed along with the 6 dragon gods. For before the FATE computer 
system....the entire sea of El Nido had no land and was known as the Sea Of 
Eden. It was ruled by the Dragon God and devoid of humans. However Lavos who 
technically used the system and FATE herself to create a world for his race to 
dwell....hadn't known that his servant was plotting against him. FATE/Schala 
had her own counterbalance...subconsciously she called Serge across the 
dimensions and even CLONED herself to be able to guide Serge on his journey. 
This form is the good wholesome Schala we all know and love... this form is 
simply known as Kid. After Project Kid, a lot of things got out of hand 
including the fact that Lynx was now loose upon the world and Lucca and her 
friends got erased from Existance. As well as Kids home getting burned down by 
Lynx....apparently Lavos had some idea of what was going on, and sent Lynx to 
kill Kid as well knowing very well that the Clone of Schala could upset his 
plans for domination. But of course, he didn't know about the Chrono Cross 
shrine which was undetected by his minions. Sadly, Miguel got used in all of 
this by FATE/Schala to serve as a watch guard for the Dead Sea, regardless of 
how badly he wanted to return to see his daughter. Now after finally seeing 
your full Destiny unfold before you very eyes... prepare for the fight of your 
life.

>>>>>>>>>>>>>>>>>>>>>>>> 3:Battle With Dark Serge/FATE <<<<<<<<<<<<<<<<<<

The voice of Prometheus calls out to destroy the FATE 
computer........Prometheus is actually Robo from Chrono Trigger...Then the 
FATE Incarnation challenges you for all life.

BOSS: FATE Incarnation/Dark Serge/Lynx

This is going to be very very tough. Your father is much more tough then 
Leenas.....or is he even really that anymore. It will count down from 5 to 
0....... using powerful elements along the way as well each time....this makes 
using summons very hard. Once it reaches 0, beware! It shoots Dark Energy 
which zaps the whole party for mega damage. Use Magnegates constantly and hope 
to Summon Saints.....this will really put a dent in its life. Make sure to 
heal CONSTANTLY. It will count down from 5 to 0 until it dies, unleashing Dark 
Energy multiple times. It has 5000 + HP so it will take a while. After it is 
destroyed, he's gone forever and the FATE computer system fails......leaving 
all the Dragon Gods to roam free once and again and Dinoopolis to emerge from 
nowhere. Schala/FATE unable to suppress them any longer, the Dragon God merges 
into one and flies deep with in its castle. 

After the long FMV Dinoopolis emerges completely as one gigantic structure in 
the sky towering above everything else: Terra Tower. All of Sky Dragon Isle is 
literally gone. Kid tries to touch the Frozen Flame and is knocked into a 
Coma. Harle says something about "I didn't want to fight.." and dissapears. 
Now you are back on the SS Invincable discussing with the others of how you 
are going to enter that thing...

>>>>>>>>>>>>>>>>>>>>>> 4: The Journey to Terra Tower <<<<<<<<<<<<<<<<<<<<


Take Starky in your party and go to Termina. Stock up on Red Elements, a lot 
of them, and head out to the El Nido triangle. Talk to the fisherman who talks 
about a strange craft and a monster who doesn't take normal attacks down 
below. Go underwater with the fishing boat and enter the Triangle.

Below take the right path and fight the Spike Fishes along the way. Continue 
around the corral until you can go down. Here take a circular path starting at 
the left and going around to complete it. Fight the water spiders on the way 
and make short work of the fish swarms. On the other side pick up a Rainbow 
Shell. Now go back and enter the corridor going towards the center. Clear out 
the fish in the way and destroy the water spiders.

Once you reach the center you will see Starky's Space ship still intact and a 
large monster  blocking the path. Walk up to it to start the fight.

BOSS: Royal Jelly.

This is weird because any Physical attacks you give to this thing are invalid. 
It will be 0 0 0 no matter what you do to it. The ONLY way to defeat it and I 
mean the only way, is to use pure Red Elements. These should be well stocked 
up, so start casting. Once in a while it will use Whirlpool, but if your 
characters stats are high it shouldn't do too much. However this will be a 
long fight because you have to gradually wittle it down with Red Elements. 
Once it finally dies, enter Starkys UFO.

Starky talks about the Anti Gravity Device still functioning on his ship, and 
says that we can attatch it to the boat. You'll be in Chronoopolis. Save and 
then get in the ship to reach Terra Tower. A nice FMV plays on the way as you 
arrive, and the ship soars through the air. However leave the tower and go 
back to Starkys UFO again. This time check around the  UFO for a hatch only 
Starky can enter. Let him go down and look for stuff, mostly useless junk he 
says but then he finds his Level 7 Tech in one of the barrels. Now return.

>>>>>>>>>>>>>>>>>>>>>>>>> 5: Inside Kid's Coma <<<<<<<<<<<<<<<<<<<<<<


Now head to Hermits Hideaway and speak to Radius. You will find Kid lying on 
the bed in a Coma, and the only way to get her back is to enter her dream. 
Masa and Mune show up along with Doreen who suggest going inside using their 
power and rescuing her from Lynx in the past. Serge and friends agree and 
enter her Coma.

Inside is a burning building everything is in flames because of the Lava Boys. 
Talk to Gato from Chrono Trigger who tells you that he couldn't do anything 
and to please save Kid. He then dies. Go to the top clock in this room and 
press Triangle L1 Triangle R1 X to get Kids Level 7 tech. Then fight the Lava 
Boy. After the battle a kid will thank you and say to free his friends. He 
gives you a Rainbow Shell. Head into the door.

Inside defeat the Lava Boy to get the item behind him. Then go up the stairs 
to the left. Here read the memos on Luccas desk and find the Ice Gun in the 
back. Break it free and take it next door. Defeat the Lava Boys and head 
outside. Defeat the Lava Boy here and the kid will thank you and you can get  
a Stardust Cape. Head back to the main room and go down below.

By this time Masas power will run out and you'll have two characters left. Go 
down the hallway and outside. Use the Ice Gun on the flames ahead of you and 
in back and avoid the Lava Boy. Go inside the burning living room to find Kid 
and Lynx..the familiar FMV from Kids flashback will play and Lynx will burn 
the house to the ground. You escape with her and she asks you to never leave. 
Then you have to return..

When you exit, Kid comes back to her conscious self. She says she just drops 
out at mysterious circumstances and wakes up without a scratch. You then hear 
Radius say Luccia has a present for her in Viper Manor. Leave to Viper Manor 
with Kid in your party. 

Go to Luccias office and speak to her with Kid. She will explain she was a 
friend of Luccas who was Kids sister.....in a way. She was the clone Lucca 
helped create. She will then give kid a letter from her and she will begin to 
read it and cry. In it Lucca explains that she has a very important purpose, 
and to never forget it in this world that the day will come she must liberate 
her true self from the bondages of hate (she's speaking of Schala from Lavos) 
and that she must not give in. Kid can't believe it and wants to know why she 
left. After knowing this she rejoins.

>>>>>>>>>>>>>>>>>> 6: The Battle With The Dragon God <<<<<<<<<<<<<<<<<<<<<<





Enter Terra Tower and the palace of Dinoopolis the place where the Dragon God 
lies....Go down the main hall way and the Yellow creature will attack.

BOSS: Terrator.

Use mainly green elements against it, it isn't too tough to defeat. Be aware 
of Omega Yellow. Use a summon if neccesary. For defeating it you get a Yellow 
Field.

Continue down the hulking structure and huge hallways to a gigantic maze. Go 
across the large stone blocks until one collapses and you fall deep into the 
bowels. You end up in the area with all the water. Terra Tower is inhabited 
entirely by reptiles, no other form of life exists here. Start following the 
long stretches of land around the area and make your way to the walls you must 
climb. Take time to go down the left and right forks and follow the long 
stretched out walkways around and get the treasure chests. They contain 
Rainbow Shells and other important items. Keep on walking and fight the 
reptiles if you wish along the way. Go back to the wall enclosed area and 
start to climb each one by going up the vine along the sides. Switch from side 
to side to side as you make your way upwards. Collect the chests to recieve 
Rainbow Shells.

Keep going along the outside corridor till it branches in two and heads down. 
Walk across this area to find a large face statue. It will talk to you asking 
if you are worthy to accept the path you choose. It is the spirit of Azala. 
Continue walking and you'll be in a large area with huge roots. Start climbing 
up and going around this maze taking the time to fight enemies as you go. When 
you reach the top, enter and go along the wall and continue climbing up. Each 
area you climb you find new items and more enemies. Terra Tower goes on for a 
long long ways so prepare to climb. Keep going up and down the steps and 
stairs, and collect the Rainbow Shell as well as fight the reptiles for 
experience. As you make your way to the top of the room, get the element in 
the chest below you. When you climb the vine, you'll be in a room with many 
blue squares and hall ways. Keep going across them to find treasures, as well 
as some good elements. Fight the Reptiles along the way and go to the northern 
area to see a monster blocking the way. Touch it to initiate combat.

BOSS: Pyrotor.

This is pretty straight forward, he will use red elements so attack it with 
blue. Use Ice Blast and Deluge mostly, and if you can Blue Whale and Frog 
Prince Summons. He will use tablet to heal himself 3 times, so just keep 
attacking and he will be destroyed. Watch out for his flaming tech. You get a 
red field element from him.

Keep going down the hallway he left behind and walk up and around avoding the 
shadows if possible. Follow this maze of cracked steps and chests to find 
several Rainbow Shells and elements. Then find your way to the left hand side 
and enter the door. You'll be in Viper Manor again. Run across the corridor to 
find out what's going on. Inside will be Crono and Belthasaur. Talk to him 
again and he will explain the  7th Dragon FATE originally planned to suppress 
was in fact Harle. Which means she was the Dark Moon Dragon. He will then hand 
you the Time Egg. Crono will tell you there is little time and then dissapear. 
Exit the area and go back to the crossing. Cross this place and enter the 
hallway above where you will see a green colored creature blocking the way to 
an elevator. Walk up to it to initiate combat.

BOSS: Anemetor.

He's pretty tough. He will use not only high level Green Elements 4 times in a 
row, but Heal Plus to heal himself as well as Omega Green. Watch out when he 
does this it can really devastate. Use mainly Yellow elements including the 
summon ThundaShake to hurt him really bad. Afterwards he will use one last 
ditch attack which can really hurt so watch out. Then it dies leaving behind 
the green field element.

Continue up the elevator it protected to find yourself at a very strange area 
with 6 colored elements surrounding. Record these as these are the order you 
must use the elements and then the Chrono Cross to free Schala/FATE from 
Lavos's grasp. Go through the large hall and enter the elevator. 

At the top you will be in a strange place with different colors. Go to the 
save point and save your game. Two light pillars stand piercing the sky over 
the tower. Run to the right first, and equip all your heavy hitting black 
elements. Equip the white Plate and get past the blowing wind machines which 
blow you off course. Enter the teleporter and teleport to the other side to 
face a white creature.

BOSS: Luxator.

With the White Plate, this battle will be easy. If not it's going to be tough. 
Use your high level black elements immediately, and summon Grim Reaper if 
possible. Luxator will sometimes attack consecutively using Holy Light, Ultra 
Nova and then Omega White which can literally annhialate the party. Make sure 
to heal at the end of EACH turn. Don't use Serges techs because it will heal 
it. Serge should get healed by all of Luxators attacks except Physical. He 
hits pretty hard too. Be sure to trap some of his elements like Ultra Nova 
before he dies. He leaves behind a regular element.

Now go back all the way to the left and run to the left. Enter the portal 
after getting past the moon enemies and get in front of a large black 
creature. This guy is tough.

BOSS: Gravitor. 

Make sure Serge is equipped with the Black Plate. Gravitor tends to use 
Gravitonne followed by Free Fall followed by Black Hole, after it attacks 
physically. It will then follow it up with Omega Black, which is fatal to 
Serge. Use Diminish and all of Serges techs on the boss, since Serge should 
get healed except by Physical attacks. Also use Magnegate on the party and 
this should slow him down. Make sure to use Ultra Nova and Holy Light alot, 
along with Photon Beam. A strong physical attack helps as well. Afterwards it 
leaves an element.

Return to the main area and enter the now disabled doors. The beams of light 
are also gone. Run around the insides of the room and up to the top of the 
last elevator where you will see a blue creature blocking the way. Touch it to 
initiate combat.

BOSS: Aquator.

He's pretty tough, but not as much as Gravitor and Luxator and definitely 
easier then the others. Use mainly Red Elements like Inferno and Magmaburst, 
as well as Red Wolf if you could capture it from Pyrotor. Summon Salamander if 
possible, and beware of Iceberg and Deluge, as they tend to hurt. Keep your HP 
up when it casts Omega Blue and then hit it with strong Physical attacks. It 
leaves behind a blue field element.

Afterwards go up the elevator. You will be on Sky Dragon Isle again, you'll 
recognize the long staircase. Start running up it and you will see the one and 
only....... Frozen Flame. A FMV starts and the Frozen Flame will start 
changing colors. Apparently the Dragon God is now keeping the Frozen Flame 
since the FATE computer was destroyed. Suddenly it will fly down and protect 
its prize, telling you that mankind must perish for its sins. Then it will 
challenge you.

BOSS: Dragon God (A Time Devourer)

This is a very, very, long and intense fight. The Dragon God has 17,000 HP and 
can attack with every element there is, depending on what Innate color he 
currently has. To make it simple for you, save Serges techs till it turns 
Black, keep your HP up and use all your summons. The Dragon Gods weak Physical 
attacks are nothing to worry about except when it swoops down on the party 
occasionally with its Dragon Dive. Cast several Green elements at the start, 
as the first element the Dragon God will turn to is Yellow. After it takes 
enough damage it turns to Yellow innate. Use Tornado, Sonja Carnivore and of 
course Genie if you can. It then turns to a new color, the order of the Chrono 
Cross. Red innate. Use IceBerg, Deluge, Iceblast and Frog Prince and Blue 
Whale if possible. Keep your HP up when it swoops down. Trap its Red Wolf 
summon if you can. It then turns to Innate Green. Use your highest Yellow 
innates meaning, Earthquake, Thunderstorm and Upheaval. Also summon 
Thundashake and Golem if you have it, or trap it from the Dragon God. He may 
also use Omega Yellow here so beware. After the damage is taken he will switch 
to Innate Blue in the realm of the Water Dragon. Use high level attacks of 
Volcano, Inferno, Magmaburst and Red Wolf if you caught it. Also summon 
Salamander if possible. Then he will switch to Innate color Black in Marbule. 
Here he is tough. He will cast Gravity Blow, Gravitonne, Hell Soul, Free Fall, 
Black Hole and sometimes follow it up with Omega Black so be prepared and have 
the black plate equipped to someone. Use Serges Dash and Slash tech to really 
devastate him. And also Flying Arrow. Afterwards he will revert back to White 
Innate again, back at the top of the tower. He will swoop down on you and 
summon Ultranova as well as use Holy Light, Meteor Shower and Omega White, 
which can really hurt regardless. Keep fighting and keep your HP up to win 
this battle. Use the Grim Reaper summon if possible. 

At this time, the Frozen Flame will be lost between time....and the entire 
Dinopolis will transform again, into a huge Phoenix and stand in midair. Your 
characters will say their ending Diologue then leave to go to Opassa beach. 
For right now though don't go there.

>>>>>>>>>>>>>>>>>>>>>>>>> 7: Conflicting Paths <<<<<<<<<<<<<<<<<<<<<<


Head to Hermits Hideaway and use the Ice Gun or Breath if you have it on the 
hot patch of ground. Then take Poshul to the other world to dig it up. You'll 
find a character named Veginon which is basically a vegetable. Now leave the 
island.

Head to Shadow Forest, and if you took Nikkis quest from earlier then when you 
get to the hole with the bugs, follow one through a smaller hole on the right. 
A man will emerge and give you a mushroom. If not just kill the wraith and he 
will come from the hole on the other side. Take this mushroom to Lisas father 
underneath the waterfall and give it to him. He will turn into Funguy after a 
funny sequence. The only way to get him back to normal is with the frozen 
flame so he joins.

Take Funguy to the area near the mushrooms to get his level 7 tech. Then go to 
the other world and visit Lisas father to watch him freak out at seeing 
himself, apparently in a coma about Mushrooms. Leena will say there is 
probobly something that can be done to Lisa as she walks in to her fathers 
room. Then leave and go to the Manor.

In here take Neo Fio and Veginon in your party to the very top. The two will 
start talking to eachother and after a short sequence Veginon will get his 
level 7 tech skill. Give the prop sword to Pierre to increase his attack by a 
huge amount and the hero sheild to increase his defense. With this Pierres 
Cyrus Punch won't miss.

Head to the SS Invincable and find Pip hiding in the bottom closet. Follow him 
around and he will join again. You can develop this creature like a Pokemon 
and get better Techs depending how you raise him. Check a comprehensive FAQ on 
Pip for more information.

In another world, go to the Fossil Valley to pick up Skellys skull. Now head 
to Hydra Swamp in the cave in the north east corner and check the ground for 
his good backbone. Head to Isle of the Damned in the cave at the top for his 
Ribcage. Then head to Guldove and talk to the element trader to recieve his 
Pelvic bone. Head to the area under the waterfall in shadow forest to find his 
Angry Scapula. Head to water Dragon Isle and check the floor around the area 
of the pile of chests to get his Mixed Bones. Take this back to the lady in 
Termina to reunite Skelly with his Grandma. She will thank you after of which 
Skelly will join.

Take Mojo back to his master and talk to the cats in this order: The bottom 
left, bottom right top left. Then do it in the other world. You will get his 
level 7 tech from the spirits, and he will be renamed Mojoy after breaking the 
evil curse. 

If you don't have Draggy, go retrieve his egg from Fossil Valley and hatch him 
in the machine of Fort Dragonia. 

Go back to Guldove in Another and show Orhla her Green Brooch. She will join 
automatically. Talk to Doc in home to get her level 7 tech Sisterhood, and 
reveal a huge plot element. There will be a lot of tears exchanged. 

Head into Termina, and recruit Zappa the blacksmith. Go back to Marbule in 
another, and speak to Toma to get the Papyrus window frame and the guy on the 
far left to buy the great hammer. Take this to Anothers Zappa to forge a 
Rainbow axe, and gain the ability to make prism equipment the strongest 
equipment in the game. Use smith spirit to forge at any time. Take anothers 
Pierre to homes Pierre to watch something funny.

With Nikki in your party, visit Homes Nikki and learn his level 7 tech skill 
which can really hurt. If you haven't, give Doc his Medical Book to learn his 
level 7 tech skill. Take Steena to Isle Of the Damned and inspect the 
gravestone of Garai. His spirit will give her his shadow afterwards it turns 
into her level 7 tech.

Take Leena to speak with her grandmother in home to recieve her level 7 tech 
skill as well as some story. Take Steena to Hydra Marsh in Another's world. 
Travel up to the area where you fought wingapede. Along the way you'll meet 
some goblins. Kill them all off and the beeba gives you fruit. Continue up and 
jump in the large hole. The spirit of the Hydra, Dehydrate will appear in 
another world and you will have to fight it.

BOSS: Dehydrate.

Have Steena use her Garai shadow tech against it if she has it, and the other 
party members heal. Have Serge attack with powerful white spells. It has a 
couple of bad attacks so heal and watch the diologue. Afterwards Steena will 
receive her Level 5 Tech skill. I had Janice in my party when I did this to 
get some text.

To get Greco and complete his sidequest, go to him in the other world after 
Viper Manor. Talk to him and he will say that he wishes to right the wrongs of 
the world and joins you. Now, in Home world, kill the Wraith near the boulder 
with Greco in your party and search around the hole. You should find Ghetz's 
shirt. Ghetz was Greco's brother and died of a horrible accident of which 
Greco feels responsible. Later during Disc 1 after traveling to the dragons, 
revisit the place in the other world to find a mysterious Ghost, the Ghost of 
Ghetz he will give Greco his level 7 tech, and if you have his shirt on he may 
say something interesting.

Now head to Opassa beach with the desired party members you would like. 

>>>>>>>>>>>>>>>>>>>>>>>>>> 8: The Battle With Lavos <<<<<<<<<<<<<<<<<<<<<<



Enter the beach and find what's this..... Lucca Marle and Crono?!??? Yes it is 
them......apparently something has been undone if they are here..or perhaps 
they are still shadows?? Either way talk to all of them and read a long 
history about Lavos and the cloning of Schala. Lucca will plead that Schala 
can be saved, and begs Kid to do it. Take the Time Egg and enter the end of 
darkness of time. 

BOSS: Lavos and Schala/FATE (Time Devourer)

They made this battle extremely easy in a lot of ways, by making Lavos so slow 
so people would actually have a chance of getting the best ending. But, in 
this mode you may not have what it takes, and if you didn't get the Chrono 
Cross (which I haven't explained yet) chances are you won't. Lavos will attack 
with all Innate Elements, sometimes using several Omegas in a row. It is 
pretty bad when he uses Thunder Storm and Tornado twice in a row so heal when 
neccesary. However if you have the right items you don't HAVE to heal making 
it simple to concentrate on the ending. You won't even have the chance to have 
them at this point though, so just gradually take down his HPs. He has 17,000  
+ and will die very slowly. Once he starts to wittle down he will attack 
faster and more consecutively. Lavos will never once attack physically for one 
reason or another. Keep on having serge use Physical attacks and concentrate 
on healing with another character. After a long time, it will disperse being 
sucked into the outer realm. After which the credits roll and a very stale 
ending will ensue. Once all the credits have rolled, you'll get an option to 
save. Opt to save and begin on a brand new Adventure.....

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> 9: New Game + <<<<<<<<<<<<<<<<<<<<<<


This option opens up after beating the game. The great features of this mode 
are plentiful and give a huge extended replay value to the game itself. For 
one thing, you now get something special called the Time Shifter which 
controls the speed of the game itself. For another you get the Relief Charm, 
which allows you to replace Serge with ANY character now during battle. There 
are many many more bonuses of New Game + however... Such as:

1- The Ability to have the Time Egg at the start now allowing you to defeat 
Time Devourer any time you wish. 
2- Many Multiple Endings, and scenarios which reflect each.
3- The ability to carry over all items except significant plot elements to the 
next game, meaning you start decked to the hilt with artillery. 
4- The ability to carry over current status and HP level to the next game, 
making your characters inifinitely stronger and able to have VERY High HP by 
the end of the game.
5- The ability to fight Secret Bosses and other characters you may not have 
had access to or been physically good enough to defeat at the time.
6- The ability to get very good secret items and other things not available.
7- The ability to forge Prism Equipment and equip it to your characters.

With that said, it goes without saying that New Game + is the best feature of 
Chrono Cross. However with New Game + also comes Continue +, which is even 
better in most respects. But first you must create a new save slot for it to 
be used. 

The advantages of Continue +? It continues over any previous normal game save 
and gives you access to all the features available in New Game+, without 
starting over and also gives you all the elements and items allocated from the 
previous GAME, saved directly over to a new mode. Meaning, you are continuing 
+ straight from your left off point. In this way it is perhaps most definitely 
even better then New Game+ even is. 

 >>>>>>>>>>>>>>>>>>>>>>>>>> 10: Secrets Revealed <<<<<<<<<<<<<<<<<<<<<<

This will basically detail every secret not previously explored for any mode 
in Chrono Cross, preferrably New Game + of course. We'll start with the basics 
and move on down.

Chrono Cross: First of all, you can get this any time but you can't keep it 
but once per game. You also need both Dragon Tears EACH game to get it. If you 
take the Tear of Hate and Love to Divine Dragon Falls and put them on their 
pedastal, you'll recieve the Chrono Cross automatically into your elements. If 
you take it to Spriggs home Dimension and use it here now, you will gain back 
EVERY previous character on your saves you have acquired, even Harle but you 
have to do it 5 times. 

Vipers Venom: In Viper Manor is a trick you might have missed last game, go to 
the room where you found the Decor shield, and place it on the Man of Arms on 
the wall to have them attack. You can defeat it in no time flat with your high 
level characters. Open the secret door by pushing the statues in place. Then 
hit the switch behind the guard on the wall to let the trap down. Behind here 
is Vipers Venom, his most powerful sword that is General Vipers and a very 
important Rainbow Shell.

Sidequest Karsh's Betrayal: Go to Viper Manor, and in the top right area 
destroy the droid in the way and enter the chamber. Run across and upstairs, 
here go around and push the statues in any order so they all fall into place. 
A chest raises in the middle. Come from the top down on it and open to find a 
letter from Solt and Peppor. They believe Karsh murdered Dario and are waiting 
for him at Isle of the Damned. Travel there and enter Anothers isle of the 
damned and come to the grave. Solt and Peppor will think Dario was murdered. 
Karsh has a flashback to when he was fighting with him in training, and his 
brother Glenn was there with Riddel. Karsh was overcome by Jealousy and the 
Masamune made him strike out and kill Dario. Solt and Peppor then attack.

BOSS: Solt and Peppor.

These guys are too easy. Wait for them to use Earthquake for old times sake 
and then kill them in one sitting with Supernova. Afterwards they run off.

Exit and leave to the Home dimension with Riddel in your party. Head to the 
island with smoke coming out of it near the El Nido continent. It's called 
Forbidden Island and a cabin stands alone on it. It will greet you with a 
familiar face....that of Dario lodged up in the cabin. He will then not be 
able to control himself when you  show him Riddels Momento pendant and the 
Masamune will take him over to kill Riddel. Outside Radius and Karsh flash 
back to what really happened. Karsh was jealous of Riddel, but he didn't wield 
the Masamune it was Dario! Dario tried to kill Karsh with it, after which 
Karsh was ordered to kill him but instead threw him over into the water. Dario 
washed up on shore as the last surviving member of the Arcacia Dragoon Heroes. 
He forgot all about who he was and the sword until Riddel showed up. Now it's 
going to be a tough fight.

SECRET BOSS: Dario.

Dario is very very tough and can really kill off characters fast. But in New 
Game+ you should now be more than strong enough. Use the Black Plate you stole 
in the previous game on Riddel, as he will tend to use Conductarod 
continuously to kill her, and she is a white innate after all. Keep using 
Ultra Nova and high end White Elements to really finish off Dario. He has 
around 3550 HP. His Physical attacks will be weak now so just keep plummeting 
him. When he slouches, use another Ultra Nova to finish him off. After he is 
defeated he gives up the Masamune which turned him evil, and Masa and Mune and 
Doreen come together once again.....this time to become the Mastermune. Serge 
then recieves this weopon which doubles all his attacks in damage and the 
curse of the Masamune is broken for good. Later at the mansion, Dario will 
start rebuilding it and give Riddel her level 7 tech skill.


 Sidequest Riddle me This: Here have Serge, and any non green innate in your 
party. Equip the yellow plate, and enter Earth Dragon Isle in another's world 
and head to the same place as the Earth Dragon was in home. The strange 
creature who caused the Quicksand to leave when he flapped his mighty wings to 
enter here will emerge. He will introduce himself as the Chrisophynx, and 
challenge Serge to a game of wit and skill. Accept and prepare.

SECRET BOSS: Chrisophynx.

Chrisophynx has a inquisitive mind and will give Serge riddles instead of 
fighting him if you want. However what you want to do is fight him so ignore 
the riddles. They are all elements. He has around 13,000 HP so this will be a 
long fight. However at this stage, it won't be that tough. Chrisophynx will 
cast Earthquake followed by Thunderstorm followed one minute later by 
Earthquake and Thunderstorm. Remember yellow elements heal him. This won't 
kill off the party however, and it will heal the character with the Yellow 
plate. Chrisophynx's physical attacks are rather weak, and not much of a 
problem. He'll continue this pattern throughout the battle. Just use Tornado 
and Carnivore and Summon Genie or even ThundaStorm if possible at times, to 
take off good chunks of HP and wittle him down gradually. You won't know when 
he's near Death, but have Serge basically attack him about this time with the 
Mastermune and he should be almost finished. After he is defeated he 
congradulates Serge saying they may meet again and leaves behind the very good 
item, the Sunglasses. Equip these immediately as they boost the defense or the 
wearer immensely and attacking power as well. Leave the island.

Sidequest And now Gain the Prism Armor: With the sunglasses equipped, and the 
Blue Plate if you have it sail to the curved islands south of El Nido. Press X 
to enter like you did with Forbidden Island. This strange place is called the 
Bend of Time and allows you to fight any monsters from previous adventures 
within. It however, serves a much more valiant purpose now keeping secrets 
that are valuable. You can practice some if you wish, it doesn't matter. When 
you are ready enter the door at the back which is now unlocked and talk to the 
giant monster. He will tell you to run 3 laps clockwise around the room. Start 
running the whole room clockwise and at 3 he will stop you. Suddenly, the 
voices of 3 familiar mysterious Mystical Knights will be heard they will fall 
from the sky and attack you mocking your disposition.

SECRET BOSS: Ozzie, Slash, and Flea.

You will be in a area very familiar......as you fight Lavos in it. The 
Darkness of Time. The 3 mystical Knights from Chrono Trigger will attack you 
at  once. These guys are tough so heal up and use strengthen and Magnegate. 
Flea will use her attack "The Stare" which puts every character into 
confusion, sleep and berserk as well as hurt the whole party. So it's a great 
idea to kill her off first. Ozzie will then immediately use Mag Defend which 
makes every character invulnerable for a period of time meaning every attack 
will miss regardless. Wait it out and regain control of your characters one by 
one. You can't really build elements since every attack misses, so use the 
elements sparingly. You must wait out Mag Defend until it wears off. Keep 
using heal spells and Strengthen while your elements aren't used up though to 
make it easy. Once Mag Defend wears off, have Sprigg with her Forget me not 
pot if you have her at least kill off Flea. Once she's dead the other two 
won't be too bad. Considering one character is healed by Slash's Omega Blue 
and Blue elements, only his Physical attack can hurt them. Kill Ozzie off 
next, so he doesn't use Mag Defend again, which he usually does. After Ozzie 
is dead, concentrate all your attacks on Slash and use Red Elements like 
Salamander Summon. When Slash falls, Sprigg will be able to Doppelgang all 3 
literally if done correctly. You get the Dreamer's Sash, Ozzie's Pants and the 
Slasher for defeating them. Also during battle you can get Fleas Vest, but you 
have to have Kid or someone steal it.

Afterwards the large monster will congradulate you, then challenge you to a 
game of memory. He will say he is thinking of a number of laps and give off a 
hint like its less then 20 or more then 10 or 5 every time it is random. Then 
he will give you 3 hints, chances to guess the number. If you fail, you don't 
get another chance! By random luck of the draw, run around the room the number 
of laps he is thinking. If you get it, he congradulates you telling you got 
the number he picked and giving you the Dreamers Sarong, which starts the 
wearers Element power at 8 when starting a battle! This is by far the best 
item ever. Equip it to the person with the summon and go to the weak monsters 
near the entrance of the bend of time. Start the battle and have the character 
cast the summon on the group of monsters. Depending on what color summon, you 
get different Shiny Material. 

Salamander= Shiny Ember
Saints= Shiny Salt
Grim Reaper= Shiny Soot
Blue Whale/Frog Prince= Shiny Dew
ThundaStorm= Shiny Sand
Genie= Shiny Leaf

Now switch the Dreamers Sarong to another character, and enter battle with the 
Summon they have. Continue until you have at least 6 or more of each Shiny 
Material. Now you have the rarest items needed to forge the one and only Prism 
Equipment. Exit the bend of time after gaining some new monsters with Spriggs 
forget me not pot.

After getting Zappa back and redoing the sidequest, he can forge you all Prism 
Equipment. Choose to make Prism Armor and Helmets first, then Spectral Swords, 
Guns, everything else there is. Don't do Prism Swallow since Mastermune is 
stronger. Make a Prism Armor set for each character. This increases their 
defense tenfold and makes healing spells not needed. This is very important 
for the final battle.

Sidequest On The Ship: Head to the SS Zelbess cruiseship, with Sprigg and her 
Forget Me Not Pot. Head to the Grand Slam. By now you should have monsters 
powerful enough to beat Janices monsters. Pick Ozzie or Slash or Flea if you 
have them in your Doppel gang list. Beat her second set of monsters as they 
are the hardest. Use a high level monster from the bend of time, like Scorpion 
and Combot. These guys will devastate the Cybot, the main problem as it has 
high defense and uses beaten earth. Take out both it and the SpearFisher to 
easily win this fight. Once the second fight is over, the rest is easy. The 
problem is you may not have had these monsters before hand to beat them. Now 
face her last set of monsters, nothing but a Cus cus, Cassowary and a 
Airframe. Use a high level attack on the Air Frame or just a healing spell to 
instantly kill it. The others aren't even a challenge. Once they are defeated, 
Janice joins you to go find monsters. If you speak to the guys, they state 
there is no more monsters of your calibur to fight against. Leave the ship.

Sail back to the Bend Of Time with Janice in your party, and speak to the Blue 
Purple monster in front. He will reminisc about some things and greet her 
after which you'll get Janice's level 7 tech What's Up Doc. Next take Janice 
to Marbule and speak to some people to find out some interesting diologue. 
Speak with the guy in blue to get something important. 

The Safe Puzzle: On Disc 2, enter the Chronoopolis and return to the second 
floor where the lasers are. Enter the room and open the left most locker only, 
now put the code 16 in the locked safe. The code releases allowing access to 
the most rare element in the game now, the Recharge element. This element 
allows you to recharge any previously used up elements during battle so that 
they can be reused again. And it is consumable, so you can use it until it 
runs out.

>>>>>>>>>>>>>>>>>>>>>>>>>>> 11: All The Endings <<<<<<<<<<<<<<<<<<<<<<<

The last secret is of course all the endings. Depending on what circumstances 
you beat the game as you see a new ending. Altogether there are about 13 
including the normal.

Ending 1: Programmers Ending. To obtain this ending, simply do nothing but 
beat the game with Serge alone. You will end up in the funny Programmers Area 
which is basically Viper Manor. Talk to alot of the sound and music designers 
and Kid to change your name. Listen to the Soundtrack and watch FMVs and 
cutscenes from the game. There isn't too much else. A funny guy in the room 
where you find a save point is in the bed. He will reset your game. Do that to 
get out or just reset it yourself. The weird thing is there won't be any 
actual programmers anywhere at all. Go to that area where you meet General 
Viper and there is a door. Apparently the door is now completely locked. 
Apparently no one believes the Door can be opened or think it would be by a 
certain event, but there are some still out there who have not given up on the 
door. Since there is still some sort of glitchy character sprite on the other 
side, that gives an indication there might be something over there. Personally 
I have no idea about how to get into the door if there is a way, but I am 
definitely interested in the phenomenon. Just as no on believed in the 
Triforce in Zelda 64, someone managed to get it anyway with the Gameshark and 
a totally new game so I won't give up on the door the same way. My lines are 
always open, so if you have any information regarding the mysterious 
programmers door, or a rumored method to get to it to test out go ahead and 
email all of it to me immediately at jays_29@hotmail.com. 

***UPDATE ON PROGRAMMERS ENDING*** The most secretive and thrilling thing in 
Chrono Cross is about to be blown wide apart by yours truly, and some of the 
best hackers in the world. We will have a special walkthrough evolved 
specifically for the puzzles in the programmers ending, how to do them, and 
also gameshark codes which AIM to please. Forget walk through walls, we have 
the way to force every door open there is in Chrono Cross, and with only one 
single easy step. We will also divulge to the public anything and everything 
about what lies behind the mysterious programmers door, and why the 
programmers locked it up, tucked it away and denied its ability to be opened  
including never before heard of or seen RAM Pictures in the memory which a GS 
hacker saw when right at the top of the stairs and viewing inside his VRAM 
Viewer or Memory editor, things that include pictures from Chrono Trigger. If 
you have a Gameshark PRO and think you can help us then you are welcome to 
email me jays_29@hotmail.com. ******BIG UPDATE****** We have a person with a 
Gameshark Pro, and are working on the code as we speak! Plus I discovered 
another sequence you can do in the programmers ending (leading to the opening 
of the door!?!) all will be revealed in the upcoming FAQ dont miss it!!!!!!

Ending 2: Funny Concert. To obtain this ending, beat the game directly after 
getting Leena and Nikki and completing their quest before entering Viper 
Manor. Kid and everyone will be at Nikkis funny Concert with the Magical 
Dreamers, and be playing their songs and singing. It's really funny, and 
better then the programmers ending.

Ending 3: Life at the Shop. To obtain this ending, do Leenas whacky character 
quest but before going to Viper Manor beat the game with her and Mojo (or 
whoever) it will show Serge with Lisa in the shop on Anothers Termina who are 
now running the shop themselves, when Leena will show up very jealous. After 
exchanging words with Lisa and leaving, it shows Solt Peppor and Pierre going 
to fight Lynx in that familiar surrounding, only to never be heard from again.

Ending 4: Life as a Fisherman. To obtain this ending, do not go to Termina, 
but beat the game with Leena and Mojo (or whoever) and Serge will wake up on 
the docks of Arni in a fishermans boat. He and Leena talk about how he became 
a Fisherman, and decided to live out his dream then they talk about getting 
married when Kid walks in. She exchanges words with them and then leaves to 
battle Lynx alone. She of course kills him off and then takes the frozen 
flame, becoming ruler of El Nido and leads the Arcacia Dragoons off to victory 
against the Porre army and the Zenan continent. 

Ending 5: Life in Marbule. To obtain this ending, beat the game right after 
exiting the temporel vortex. In it, Lynx and Harle will be in Marbule with the 
Demi Humans worshipping them. Lynx and Harle will lead Marbule into a new era 
and the scene shifts to the dead sea in home world with Zappa Fargo and 
Radius. They are facing off against Dark Serge. It fades out with them and Kid 
in the background.

Ending 6: Life in The Manor. To obtain this ending, beat the game right after 
rescuing riddel and do no further sidequests. You see General Viper descending 
the center platform, with Norris as the Chef. They are preparing for Lynxs 
army which is going to attack any minute. Then you see Fargo, the Four Devas, 
Arcacia Dragoons and everyone fighting monsters on the lower docks of the SS 
Invincable preparing to face Dark Serge. Then Harle and Lynx are talking about 
how she never stayed in one place very long because they were always 
travelling around the world. Kid then runs in thinking it's Lynx and it fades 
out.

Ending 7: Life in Chronopolis. To obtain this ending, beat the game right 
after Harle leaves the party, but don't do any sidequests or fight Dario. You 
see Kid and Dark Serge at the entrance to Chronopolis. Kid holds off the 
party, and tells Serge to go ahead on through. Harle comes in who had left 
your party and tries to persuade kid to fight Dark Serge. She then ends up 
fighting Kid and it fades out. Then an old man comes in the far left of 
Termina to consult the records of FATE but you see it apparently glow a bright 
black and then the old man shocked, run out.

Ending 8: Life in The Manor 2. To obtain this ending, simply beat the game 
after beating Dario and getting the Mastermune before fighting FATE. You will 
see General Viper come down from the ceiling and talk about the Orphanage 
which is now Viper Manor. You'll see kids running around everywhere and they 
will joke around a bit. After of which you will see Dark Serge and Kid 
entering Termina. They go into the bar, and order drinks which is apparently 
owned by the four devas. Kid will talk smack along with Harle, as Starkys 
alien friends arrive who want to destroy everyone. Later after they are done 
drinking, Dark Serge tries to pick up the bar tab and is ripped off. Marcy and 
Karsh reminisc as the screen fades out.

Ending 9: Kid's mysterious savior. To obtain this ending, simply beat the game 
with whoever without saving Kid or going to the island or anything. It will 
show Norris, from Porre is actually the one who saves her from the Hydra 
Poisoning.


Ending 10: Fate of the Dwarves. To obtain this ending, it is believed to 
simply beat the game after saving kid, but before beating the Hi Ho tank. Or 
choose not to save Kid, and beat it before the Tank. In it the dwarves will 
reclaim the land, and be happy once again where the Dwarf Chief will go back 
to the Swamp to watch over a new Baby Hydra in Home. The humans will be driven 
out and the people will prosper. Razzly will also return home, and is welcomed 
by familiar friends.

Ending 11: Wrath of the Dragon God. To obtain this ending, simply beat the 
game after beating the FATE Incarnation. The Dwarf Chief will be at the 
Dinopolis in the sky with the Dragon God, who wants to eliminate all humans. 
The Sage of Marbule has his doubts. All the humans are driven out of Arni and 
the other lands as Harle walks around picking up bellflowers and lays them on 
Serges gravestone who apparently had perished.

Ending 12: The True Ending. To obtain this ending, you will need to use all 
your wit and skill which you will hopefully not have any problem with now. 
Equip Serge with the Chrono Cross, Dreamers Sarong and allocate all Elements 
to their proper slots including the Recharge element. Make sure Chrono Cross 
is on slot 8 or it will not work. Once this is done, enter the battle with 
Lavos. With the Sunglasses and Prism Armor equipped to your characters, you 
will not have to heal plus you will be open to use elements as much as 
possible! Now you can obtain the ending. Just make sure your 6 elements are 
allocated in the level 1 and 2 slots of every character. Wait until Lavos 
attacks. Then go in order as quickly as possible, making it in the correct 
order Yellow from Serge, then Red from the next character or if you don't have 
Serge someone else then after Red, Green with the third character, then Blue 
with Serge, then Black with the next character then Immediately white with the 
next character. This will seal Lavos's spells making him unable to attack 
until you use another element apparently... which means NO heal spells. Now 
defend back and forth between character 2 and 3 without switching to Serge 
yet. After 2 defends, since Serge has the Dreamers Sarong his power will be 
back at 8. Switch back to him and use the Chrono Cross. The Melody is 
complete, causing Schala to split from Lavos entirely and sealing up the Alien 
in his own making once and for all. Then the real ending ensues, which you 
deserve for all that work. Without any spoilers, go out and view it yourself.

Ending 13: The Fake Ending. You should have gotten this ending before most 
likely, it just shows the Lavos die with Schala and the Credits roll showing 
mini FMVs. It isn't anything else.

The more endings that are found, the more I put up. They say you get a 
slightly different ending with Razzly and her Quest if you opt not to get 
Nikki. I'll go see. Who knows that's half the fun. There is literally endless 
combinations and ways to test things out and do things to see if you turn up 
another ending. As for the Programmers Ending, can you save the game when you 
go in here? No because it is a playing environment where you can play instead 
of a regular ending. There is no way to save. 

>>>>>>>>>>>>>>>>> Japanese Chrono Cross Version FAQ <<<<<<<<<<<<<<<<<<<

 A lot of mysteries lie beyond seas, what I mean is what we in the USA get, 
may never be the same as what they get. Who knows what kind of games they 
play? What do they enjoy? And what are the luxuries that they are left with? 
These seem like boundless questions that are lost in time, but in this FAQ we 
explore every facet of their culture in an attempt to uncover what the US 
wants to know.

 Like many of you, I am a hard core gamer who enjoys playing RPG games for the 
playstation system. I have often wondered myself what kind of things the 
people on the other side of the world get that I don't and took it upon myself 
to find out more. I imported several different games that suited my standards 
and played them endlessly in hopes to uncover something. I didn't discover 
much, but I discovered them to be better games as a result of trying. I found 
that Japan seems to have a quality to it in its games and in its shows that is 
never brought or makes it over to the USA. Take for example, Final Fantasy 7. 
Japan gets a special cave in the Ancient Forest which contains a removed FMV 
(among other things) and Squaresoft, doing what they've always done opted to 
port it without any of those things. What we get in the US version, is never 
the same as Squaresoft originally did. Some gamers complain the USA gets 
ripped off. I think otherwise. Why? Well read on.

In every instance in history Japan has never had any reason to give any 
consideration to the US. We dropped the Atomic Bomb, they didn't. We caused 
hostility during the vietnam war, they didn't. Of course these are nothing but 
real life situations in the past which can't be changed or controlled. I'm 
simply raising the arguement of perhaps we did deserve this. And besides, 
Japan is such a different demographic then our country that they can't 
possibly keep everything they do in their games to the USA. Mostly because it 
isn't regarded as "fun" or "interesting" and is more of a pop icon. Yet in the 
process the US gets ripped off. So there's the explanation. Now getting back 
to the topic, Chrono Cross in particular is the next game to make it to US 
shores incomplete of its original stature. After some time, I began talking to 
some real japanese people who had the game. They revealed some interesting 
information which can be taken as pure speculation to the average US citizen. 
Read below to see what I found out.

1- Are there remnants in the game left out from the port over to US shores?
According to a conversation this was taken from retcepsbro: "Beat Time 
Devourer by using all elements in order of Chrono Cross then use Chrono Cross 
to obtain special ending" "I have the import version so that is probably why." 
Conversation with gamma bahamut: "I have heard this character (insert name 
here) say this and this when completing this event. There is this story piece 
they talk about here and here and I am not sure if it works in US" 
Conversation with Rarner: "I found book which is the official sequel to Chrono 
Crisis. It is written by Hoshino the guy who did Chrono Cross story." "I am 
american but live in Japan." "You can get the book only in Japan." retcepsbro: 
"amazing that means they changes it. same thing they did with Incredible 
(chrono) Crisis" gamma bahamut: "I do not know if it work in US release sorry" 
Conversation with alexandros: "That picture is actually of Serge and Schala in 
it. I have official artwork guide it is called "The Missing Piece" and I got 
it off ebay. It only available in japanese." Anonymous: "I also have the guide 
and Kid/Schala is wearing wedding dress" From my conversation with these 
various ethnic individuals, I can answer yes. From US speculation, I can 
answer no.

2- How do I obtain this ending/secret/character plot/story in the game?
There is no way. You don't. If it is anywhere, it lies in Japan. To go into 
this further we look at the status of the game Chrono Cross. Sure it is 
famous, but did it really sell as well as Japan? No It didn't even get close. 
Japan was ready for this game as soon as Chrono Trigger was finished. 
Technically, when something doesn't sell well in one country Squaresoft will 
end up removing something by default. This is almost unavoidable. Below is 
what has been said about the above subjects:
"The frozen flame then shatters as Dragon God wriggles in pain and is sucked 
up into the other dimension. Schala comes free and has her eyes closed. 
Belthasaur shows up in Neo-Epoch and takes Schala to it. Belthasaur talks to 
Schala in japanese on the trip in the epoch. Kid whispers "Mother..." screen 
fades out black and fin. This is 13th ending."
"characters are more developed in my game. I learned about grobyc and luccia 
are brother and sister and grobyc is killed by porre army. All characters are 
more developed and say more things"
"In my book it shows Schala and Serge in a wedding. It shows a closeup of the 
picture on Schalas desk and in it is that. I see closeups of everything 
including that pendant very clearly. the book is called "The missing piece". "
"I have read part of the book Chrono Crisis. Hashino talks about all plot 
story not mentioned in Chrono Cross. He fills in all holes and gives sequel. 
It is very good and we have it in japan."
Other things noted to be included in japan:
A specialized soundtrack CD.
A large official CC guide which the US doesn't have.
Radical Dreamers for PSX.
Chrono Trigger for PSX with new endings and cutscenes.
Large specialized poster.

3- Do you have any more information where I can get this stuff?
What are we seeing here that we haven't seen before? Everytime Squaresoft 
pulls something like this the US just has to move on. The answer is you can't, 
unless you go all the way to Japan and move there which some people actually 
do. Or you could Import, but you may need things like a MOD chip and the like. 
The only other information I can give on this subject is a website currently 
under development by these japanese individuals and ethnics. I will update 
this FAQ later with the address, links to the pictures and things of these 
items, and a specialized interview with each of them I will conduct to get to 
the bottom of this. I personally believe what they are saying, but without 
enough overlaying evidence the US can not believe it. Which is what I intend 
to do.

4- Can I get this special stuff anywhere?
Look, you can't it isn't there don't bother wasting your time you don't have a 
chance unless you do something like above. Now this issue is over. I will 
update it more when I have the chance and the information. Feel free to send 
me any and all feedback regarding this issue so we can address key points and 
see how this all fits together. If you are japanese, you will need to get a 
translator for you so you can write and I can read it. 

Now here's something interesting. I talked to someone on the CC board who 
seemd to actually know what he was talking about. This guy is named "Master 
X". Master X says: "I know I havn't posted here much so I will probably be 
regarded as an unreliable source but here goes. I actually had the jap version 
before the US and after reading a faq before playing the game actually thought 
this was the last boss(because of the typical last boss style nusic) and did 
the whole elements in order thing and use chrono cross and nothing happens(I 
have also tried your way of doing it in all element areas). I just have to say 
this to the person who started the rumour and gave a description of the 
ending. After using the chrono cross on the dragon why hell would Schala be 
released from it? She's merged with the Lavos spawn and not the dragon. The 
13th ending rumour is an absolute pile of steaming brown stuff(that good 
enough for you scensors?) and was made up to get a laugh at at the poor saps 
who believe its expense." Once again, there wasn't actual SCREENSHOTS or 
something to back this up, but it sounded pretty logical. Now keep in mind 
this guy HAD the game, yet these other people are stating it is impossible or 
next to it to get the elements in the right order while fighting the Dragon 
God...?? Interesting can someone smell two sides of the same story??? But 
which one is correct?? That is what has yet to be determined. It actually 
looks solid from BOTH angles, is the truth. We have two very DIVERGANT 
Testimonies which cancel eachother out. Do we know if it is/is not possible 
with theories?? Nope but we have more then enough to continue. Now here is 
something really interesting I found out. Emerelda said the following: "OK... 
I'm just uploading the pic... you can notice that Mamacha is married with 
someone else NOT being Orcha since her name is linked by 2 green lines to 
someone else... to prove it just look at Marge and Wazuki. 

2 green lines=husband and wife 
red line: blood relationships 
violet lines: other kind of relationships 

the link is: 
http://www.geocities.com/eme_chan/ultimania.JPG 

Chrono Chris: 
in the japanese version Macha was named Mamacha, so her husband is Papacha ^_^ 
I've mostly played the japanese version so I often get confused with the 
names..."  This is really interesting for two reasons: One she has the import 
version, and apparently this Ultimania guide does exist, and two it explains 
things the USA NEVER gets to understand, like the fact that Macha married 
someone else etc plus there is actual HARD evidence here, which makes it not 
speculation but fact. This CONFIRMS for the very first time that there ARE 
differences. The other thing I heard about was a total of "3" different 
versions of a certain ending stated when Emerelda says: "TYPE a:Kid is in your 
party and Korcha proposed 
TYPE B: Kid is in your party but Korcha didn't propose 
TYPE C: Kid isn't in your party"  Now I don't think this part matters, since 
you can find these differences in any game you have. It's just something 
thrown in for extra. 

Upon closer examination of the Ultimania guide, I have verified that Razzly 
and Rosetta ARE sisters yet nowhere here in the USA do we find that out, which 
proves beyond a shadow of a doubt japan has differences from the USA. Also, 
Marcy and Nikki are in fact brother and sister and what retcepsbro said about 
it on the CC board was true all along. In fact, after inspecting the guide 
further I also found an unexplained blood line: Meaning GrobyC is actually 
completely alone all the way out in the middle! He has no connections at all. 
However this line the guard talks about in the japanese version presumably (I 
have never seen it in mine) states that GrobyC is the brother of Luccia, in 
FACT GrobyC is dead, he's a cyborg so he is incapable of blood relatives. So 
whoever was GrobyC beforehand would have to be Luccias brother. That being 
said, there is proof beyond all doubt that japan got stuck with differences. 
Finally my take on the other things: There was more character development in 
the game in japan then the USA, and this document here has proved it 
completely or if you didn't see read above again. The 13th ending which I have 
not seen proof on either way to close the case COULD be possible is my current 
thoughts dispite it being believed to be a rumor. In other words, it could 
have been done with gameshark and codes or another way someone hadn't thought 
of. I need to see full proof before I draw conclusions on that. In addition, 
retcepsbro has not lied on one account in all details he has splurged on the 
game, including the facts of Marcy and Nikki being brother and sister, GrobyC 
and Luccia also being brother and sister and other events people denied 
existed. What we have found here is that japan and the USA indeed DO have 
differences, and as it may, there is no resetting the game back to normal, and 
getting the Complete Chrono Cross anymore. I have found a Chrono Cross 
Millenium edition is apparently coming out, but I doubt it will be anything 
more then the same rehashed stuff. To check it out go to 
http://www.rpgfan.com. More on this when the interview continues next. Finally 
more information on the CC Ultimania guide, and artwork book "The Missing 
Piece"! Articles about them and where to buy them can be found here: 
http://www.otaku.com/cgi-bin/khtml.cgi?p=new.khtml. So the USA didn't get the 
same as japan, should we feel bad??? Maybe maybe not. We may not get the whole 
picture here anymore, but I am working on a project which will give the full 
picture to us(america) right now, my other FAQ I have been working on is a 
fully translated Text version of Radical Dreamers clearing up all interlying 
confusion on Guile and the mystery surrounding him. My friend is working on a 
game now, based off the actual book Chrono Crisis with all the same attributes 
it had and even more including japan cutscenes USA never saw, and much much 
more since rarner has not ever gotten back to me with screenshots of the book, 
this new guy who is working on Chrono Crisis will have full screen CAPTURES 
from the book since he owns his own copy and the game will reveal all the 
mysteries about Harle, the Dragons, and all other events that the USA got 
cheated out of. Finally, soon we will know if the 13th ending is not possible 
or not. My friend has gotten someone to debug the import and check all the 
cutscene slots, if it's found in there will determine its prescence. More 
information will continue to pour in here.

I haven't had time to get real in depth with these guys yet, their interviews 
will be a while as they take a very long time to reply so please bare with 
what I have. Their interviews will be updated daily. PeckingBird said the 
following "If you want to know the difference between import and US CC there 
is only framerate. The framerate goes lot faster and the end boss is many 
times harder. The 13th ending can't be possible! The Dragon God casts all 
elements totally out of order in japan (I think I haven't seen my brother play 
in while it may b possible)" "The Porre Guard in Another's Viper Manor says 
GrobyC is Luccias brother I have seen my brother do it during Riddel rescue 
mission it is possible in any game"  NOTE: Right here, I said continually that 
I did not find the Guard who says it, until I can actually confirm there IS a 
guard who says it there may be no WAY of finding this text without the 
japanese copy. Luccia I know mentions something about her brother being left 
in Porre, but never directly says it is GrobyC. Without the statement from the 
guard that VERIFIES he is her brother, I can only speculate it as a rumor to 
the USA (with the EXCEPTION the japanese game could have it) so I will be 
travelling through again to FIND this guard. "My brother he talks a lot of ROT 
so I advise you not to believe anything he says! I see what he does on screen 
and then I believe him. He talk to retcepsbro the most on and off every day he 
knows him better than anyone and I hear on their conversation"

Interview with gamma bahamut:

"gamma: Hi,I'm gamma.  My e-mail is ValkyrieMaster@hotmail.com.  Feel free to 
ask me but I won't provide screenshots.  " 	




Zelda Dude: Hi Gamma. O.k Let's start. How do you know Retcepsbro first of 
all? And what is your experiences with character development in the japanese 
release compared to the US release? 


"gamma: We meet in Wild Arms 2 section.He helps a lot,giving answers to people 
but never create FAQs topic. 
Actually CC is kinda hard if you don't understand Japanese and I ony got stuck 
when Serge is in Lynx form and he warps back to Home World so I again seek 
help from retceps. 
Do you know he's been in CC board even before the US version come out. 
He even meets Zelllo and Inspector Boyd who too have Japanese Import. 
Funny,aside from fast framerate and tougher boss battle from import 
version,compare to US version,I found no other difference. 
But if I have the gameshark code to pass through wall for the import version,I 
would like to try out." 

Zelda Dude: What do you say to the overall quality of character development in 
the japanese version compared to the US version(according to your post on the 
CC board)???

-interview ends here for now-"

Interview with Rarner: 

"Rarner: Hello, sorry im late responding but, I had to talk with square about 
my "Espereon Ethereal Crisis" story/publish and on my rpg. Now, what was this 
interview your going to do? Oh and by the way whats your website? 

"Time is the Judge, Jury, Death Sentence and Hell of everything in the 
Lifestream, including your hellish fate."-Merdaz D'Jakre, lady of the Seven 
Signs. 
I have nothing better to do so I'll review my theory of Schala 
being serges lover from the future that was sent to save her so some one (her 
son/brother)could make the future happen. I think this because (I liking 
Terminator does not factor) he gains the picture of her and falls in love with 
it knowing she would meet him later. Kid was sent back too... 

P.S. Quote from my book." 

Zelda Dude: Alright, Rarner. No that's fine. It sounds great, but it is a 
theory. First of all I need to ask you, when did you meet retceps and how? And 
also, when you first heard about this book where were you? This Interview is 
going to be published in an FAQ, are you ok with that??

"Rarner: Here's a picture my friend Jared did, he did this because we all 
like CC not because hes a pervert. Im not but I laughed like heck.

http://cutepet.wish.nu/chronocrossjar1.html"

Zelda Dude: Hahaha, so I see the japanese have quite a sense of humor. Are 
they known to spread lies and other garbage to be funny??? Anyway back to the 
book topic, what was the very first time you actually sat down and looked at 
the book???

Rarner: "I'm alright with the interview on the board. 
(1)I met retceps on the board. It was fun, he's belivable because he tells 
whats true very trustworthy. The thirteen ending is true because you can get 
it with the japan gameshark with codes and beat the game right. 
(2)My other message will tell you."

Zelda Dude: A gameshark code you say??? That is rather interesting, so you are 
saying a gameshark code makes the elements cast easier so you could obtain 
this "ending"?? That is one porbability, however I don't think you've answered 
my questions yet. Could you read some excerpts out of this book in your native 
language so that it can be read?? Also, since you apparently have read parts 
of this book, what is Serge's real name if you can find it in there 
anywhere???

Rarner: "(1) This is a big no, but we(game companies)just kind of push it a 
side till the supense is just dying. We dont lie, we joke, we dont 
spread garbage. We only reveal until (A) were paid (B) supense dies 
or (C) People  try to reach us and try 24/7 we tell them.
(2)Well I saw it 8 months ago at a fair. Unfountnatly I didnt have 
the money. Then at a Square Fair, I saw it again. I only read the 
back where-as it said....
   "My heart yearns for our reunite....across time and space I 
seeked you...my lover...Serge, Chrono..."
   "You...you risked the world to save it and me.....for that crisis 
will happen...again..., but with a new era too........."
Thats what I could translate for you now because, I have work...hope 
you dont mind.

P.S. Reply"

Zelda Dude: Mmmm that's a very revealing detail there......Tell me, is there a 
reason why this book hasn't been mentioned in any of the japanese magazines 
like Famitsu??? Also, when you come back to translate and read parts out of 
it, could you make it as clear and as concise as possible??? And, another 
question: Can you get actual scanned photos of the book and send them before 
we continue???

-interview ends here for now-"

Now comes that all oh glorious wonderful Feedback section! People get to 
flame, insult, inquire, ask, comment, discuss anything all in this wonderful 
place and you can only find it here.

From: GameMaster139@aol.com "Zelda Dude
    May I use your Chrono Cross FAQ on my site?

http://angelfire.com/games2/rpgmasterspage 
"
Yes, of course you may provided you follow the rules and legal ways of using 
it as the sites mentioned in my permissions guide do.

From: Carlo R Gulle wzero_pilot@edsamail.com.ph "I just read ur issue on 
japanese version on chrono cross FAQ, I have already played chrono trigger in 
SNES several times, so when I played chrono cross I have already a good 
background about the sequel. I totally agree with u about the US version 
compared to the Japan Version. U mentioned somethings that i havent yet heard 
of, like " The Missing Piece",and "Chrono Crisis" are these books or story 
guides? and I never knew that there was a chrono trigger PSX version never 
seen it in stores yet. Do u know any sites where one can download the 
soundtracks for free? "

 Yes, japan definitely has little trinkets and details the US gets left out 
of. They are guides, more importantly "Books" if you will. One contains all 
artwork and illustrations, another contains the entire Chrono Cross sequel 
written by none other then Hoshino in japan. Yes, there is a japanese Chrono 
Trigger PSX release the USA doesn't have, it is a lot different then the SNES 
version. The soundtracks MIGHT be able to be found at http://www.songenki.com. 
Thanks for bringing those up

From: Michael Wright rpglover99@hotmail.com "You said in your FAQ that if you 
bring Macha to ORcha in Viper Manor, they talk or something. I went to him 
with Macha and Orcha kept on saying WHere's the dishwasher or something" Can 
you tell me how to get that scene because I never seen it before. 

And you said there was a scene in Marbule (ANother) with Janice. ANd you said 
there was some interesting dialouge there. Do they reveal a clue to what 
happened to Another's Janice? PLease tell me now because I'm way too far to 
get there. I don't mind being spoiled. It's just that I deleted my saved games 
and when I saw them scenes in your FAQ, I was like "Oh my GOd, I can't believe 
I missed that". 
Thank you and get to me ASAP." 

Mmmm I don't think there are actual "scenes" in Viper Manor, but I have gotten 
him talking to himself before. To do this, take Another's Orcha to Guldove in 
Home and see him in the store. The same goes for Macha. As for Janice, there 
is not another version of her. Her friends live in the village of Marbule is 
what I was saying. If there were scenes in Viper Manor, they may have been 
taken from the US release is all I can say, so thanks for bringing up this 
topic anyway!

From: Kareno Two kareno2@hotmail.com "I've noticed you've been posting rumours 
about the supposed 13th ending of the PSX Game Chrono Cross. I'm just curious 
as to know WHY you're doing this. I'm not judging, it's rather funny how many 
fools you've outsmarted. Very impressive. I'm a psyche student, and I'm very 
interested in people who'll join a group (of foolish believers) just based on 
something someone posted. 

Karen O."

Wow, you know it just amazes me how many people will actually not "think" 
before emailing me. I mean, god you'd expect people to follow the guidelines. 
The idea here is WE DO NOT KNOW IF IT IS POSSIBLE OR NOT. It is an open ended 
debate until there is an actual word called "proof" Karena Two. I would have 
expected someone of your intelligence to at least send some, but NO. God 
people see what I mean??? Now, what this is a bunch of understated crap which 
doesn't make a bit of difference. If there was actual LINKS to screenshots, or 
maybe a website or SOMETHING at least, which SHOWS it is not possible, that 
would have a lot more weight in it right here! So further more, if you 
actually want to contribute, get something of merit instead of garbage. For 
instance, the people who are doing this "website" are getting movies, 
pictures, multimedia etc there is ACTUAL PROOF it is real. On the other side, 
someone could send some pictures, screenshots etc or links to legitimate 
sources which showed it NOT being possible there would be ACTUAL PROOF it is 
fake. I'd expect someone in psychology to understand the logic behind 
"feedback" before actually opening their mouth. In the FIRST place, I WAS not 
the one who ever said it, or made topics on it etc it was them and I DO NOT 
have the import version anyways, so I couldn't even makeup something and 
spread it around like wildfire. In the second place, as I stated above there 
is no proof or evidence either way so it isn't a rumor and it isn't a fact 
it's just a possibility. 

From: Gerald Villoria gerald@gamespot.com "Hello Zelda Dude, I was impressed 
with your CC FAQ, and was wondering if I could post it on our site. Thanks for 
your attention. ------ Gerald Villoria Codes Editor 415-551-4978 
www.gamespot.com "

Sure you may, Just follow the same guidelines as everyone else. Thanks!

From: Stezo Skyte@ic24.net "Hi zelda dude
I have read all of your walkthrough and I still cant get though that door in 
the bend of time.
Also when I complete the game for the first time, my game freezes at the end 
of the credits. Is there a way to stop this?
PLEASE HELP
From stezo"

Hello, Stezo. The problem you are facing believe it or not, has nothing to do 
with you as the player and nothing you are doing is wrong. The problem you are 
facing is a game malfunction, most likely caused by the following things:
1. You have a burned CD copy of Chrono Cross and the PSX or PC is not running 
right with it.
2. You have a defective CD copy of Chrono Cross.
3. You have an emulated ROM of Chrono Cross instead of an actual game disk.

If 3, the answer is quite simple: Find a reliable format for the game. There 
are several reliable PSX emulators on the web and off but none of them are 
guaranteed to give you the same result as the real thing. This problem has 
been noted to occur with anyone using the emulator or ROM so don't feel like 
it's just your game. You can find out more information on reliable products 
and software for emulation at http://www.emulationnation.com. Thanks for 
writing in!

From Jacotin7@aol.com "Thanks for the awesome walkthrough!  Really the most 
complete I have found,
and I have looked at a lot.  Got it bookmarked!

I know you must get this kind of thing all the time, but I was hoping I could
share how my husband defeated Dario.  I know some writers don't like to have
people sending stuff all the time, but if you have a minute, here it is!

This way he is by far the easiest boss in the game, and you never even once
use any healing elements.

You see, he (my hubby) did not have the black scale (never faced Black
Dragon), so he could not take advantage of any of the techniques that relied
on it.  So, you know Dario will always use a counter-spell when you attack
him using red, blue, green, or yellow elements.  But they are only weakening
or status elements, and don't inflict any hit point damage.  So just attack
him EVERY round with an aggressive element (not white or black) and he will
never ever inflict damage, other than Bat Eye, Weaken, Lo-Res, or Numble.  On
the downside, you might run out of attacks for the level you happen to have,
but no biggie because it is rare, it will only be the one attack, and if you
are forewarned you have already specifically arranged your elements so this
won't happen.  Using this, my husband beat him in about 5 minutes, and on my
own game I beat him in about 10, but it took me a while to catch on, AND I
had the Black Scale on Lynx, so I could throw whites at him all I wanted.
One more thing, this was not Game+, so it was just that much harder.  And we
did not have ANY trapped elements, like Deluge, or Iceberg, not even Saints
(hadn't faced Sky Dragon yet).  I swear, we faced him cold and won.  It was
amazing.

I hope that this can help out someone else who is dying to have the
Mastermune --

Thanks again for the walkthrough,
Kelly"

Hello Kelly! Once again thank you for your comments! :-) I have never tried 
beating the infamous Dario with the way you described, but I am a firm 
believer it can be done. I hope for those of you out there who wish to beat 
Dario, read this fine walkthrough right here in the feedback section to find 
all your answers! It gives a very comprehensive breakdown. Also, for those of 
you who would like the muscle bound warrior in your party (that's right, to 
play the game with) look no further then in the bottom of this page!

From Peter Judson ptlj@neoseeker.com "Hi Zelda Dude, My name is Peter Judson, 
I work on the content behind the website Neoseeker.com. We provide a database 
of reviews, previews, guides, walkthroughs, and other resources that can be 
found on the net as well as our own in house articles. I would like to ask 
permission to post your Chrono Cross Guide in our resources at Neoseeker. The 
faq will be left in its original form (textfile) and we do not make a profit 
on posting faqs. There are no banner ads displayed on the pages which contain 
faqs. I would also like to ask you to register on the site if you are 
willing... this will allow users to properly see who created the resources 
(giving you full credit for your work), as well as allows our users to view 
all the articles you have on Neoseeker. If you do not wish to register, we 
will simply post your articles with your name in the article title. As soon as 
you register, and email back, we can turn on the system that will associate 
your articles with your profile. Please let me know if you are willing to 
register. It only takes a few seconds to enter your info... Once writers like 
you realize the use to the user and the recognition it will provide, I believe 
you will be satisfied & the users who like your work can read up on everything 
you've created. To register follow this link: 
http://www.neoseeker.com/members/register.html Please let me know if you have 
other FAQ/Guides/Walkthroughs that can be used on Neoseeker. Thanks for your 
time! Peter Judson "

Hey sure thing, and also I'm working on a RD FAQ and you can use that as well 
when it is done.

From Jeff Cabaniss jeffc@digitalsea.net "Hello, 

We here at FB Games would like to request permission to use your Chrono 
Cross FAQ on our new site. We are currently building one of the largest and 
best gaming resources on the net. We plan to include many Chrono Cross and 
Playstation FAQs, and we would love to have your great FAQ as a part of 
this index. 

Let me bring to your attention that we will be giving full credit on our 
site to You as the author of the document. We plan to only display it in 
its original format, not in an HTML document or with banner ads around it. 
Also, please keep in mind that our site is not yet online (it is still 
being developed), and your document has not been added to our index as of yet. 

Please let us know if you would allow us to use your FAQ on our site. 
Thanks for your time. "

Sure, as soon as you tell me the address I'll add it.

From David Bowman dbone@citlink.net "In your Walkthrough i found at 
<AHREF="HTTP: www.gamefaqs.com?www.gamefaqs.com you liisted a "character" code 
for dario and a second code to prevent hangups. I was Curious if you have had 
any progress on it."

Has there been progress on it? Well, actually there has! Scroll down to 
gameshark in fact to find out the full code! Thanks David!

From Oliver Surpless osurpless@clarku.edu "thanks for your help on the second 
Criosphinx in Chrono Cross, but I can't get the stronger one, possibly because 
I don't understand the requirements. You say to use High level magic and try 
to answer his riddles. Here's what I did First attempt I use level 8 
respective spells to answer his riddles, I got to the end and solved all the 
riddles, but nothing happens and he left, just like if you answer with any 
level element for each riddle. It could be that I just used weaker level 
elements that were powered up by putting them in level 8 slots, like 
gravityblow, I used that in the level 8 slot and cast it when for the second 
to last riddle. do you mean by level 8 elements you have to use the summon 
magics respectively to answer his riddles? Or possibly do you use High level 
elements incorrectly for each riddle I also beat him with just physical 
attacks, and I know that doesn't work, I just telling you Can you tell me what 
you mean by the requirements? Thanks, -- Oliver Surpless -- "The black wind 
begins to blow... Okay, give me your best shot... If you're prepared for the 
void!'' - Chrono Trigger-Magus " You gonna' kill me? Go ahead,, our 
mitochondaria will have the last laugh!" Parasite Eve 2- No. 9 " Fire Fire! 
Heh Heh Heh! " Final Fantasy VI- Empire Soldier "

Well, Oliver I will try to help you out in anyway I can. First of all I think 
if you answer all his riddles, he will just go away and you won't get 
anything. However, apparently and sources can verify this, if you answer his 
riddles by casting the WRONG elements out of order, and not answering his last 
riddle he will be almost 100 times stronger and have well over 30,000 HP, but 
that means casting the wrong types of magic and not the right. And also that 
means not doing too much physical damage. Hope that helps!

From Maher Sadaldin maxkpower_2k@angelfire.com "Dear Zelda dude, I'm a 
hardcore gamer from the middle east-from syria to be exact-since you are 
intrested in international gamers I'm one.I really found your walkthrough 
helpful but it needs a little working on.I'm only half way through the first 
CD and I found a few differences like you never said anything about Greco the 
wrestler and how to get him among a few other things. reply to this e-mail 
please cause I won't be able to check your feedback.thanks. MaxPower Angelfire 
for your free web-based e-mail. http://www.angelfire.com "

Dear Maher, do not worry your issues have been addressed. I do regret taking 
so long but now your requested section has been added, to get Greco the 
Wrestler. Thank you for writing in and greetings to the Middle East!

From Stefan Wupping teran@gmx.net "Hi, I work at RPG Classics 
(http://www.rpgclassics.com) and I would like your permission to post your 
walkthrough/FAQ on WHATEVER GAME there. We won't alter it in any way, we won't 
make a profit off of it, and we will give you credit for it. If ever you later 
decide that you don't want us to use it, just let me know and I'll remove it. 
-- Sent through GMX FreeMail - http://www.gmx.net"

Sure can, just follow the same rules.

From John, Becky & April akatmai@gci.net "i reolize that you must get tons of 
e-mail so I tried to figure this out for myself so not to trouble
you but to no avail I must resort to asking for your assistance.  I would like 
to know where I can
purchase the Master's Hammer, which is required to make Prism Gear.  If you 
could, please
reply to my e-mail as soon as possible as I am very anxious to upgrade my 
equipment :-)  Thank
you for taking the time to read my e-mail.
 
Sincerely,
*~*April*~*"

Sure, April. As soon as you get Marbule saved from the Black Dragon's curse, 
find Zappa in the other world and tell him about the Shiny Material to get him 
to join. Now go back Marbule in the other world, and find the man in the cave 
at the top left where the Black Dragon was, he will sell it to you for 10,000 
rupees. Good luck!

From Bill Fifflick Bill_Fifflick@compuserve.com "Hello Zelda Dude I was 
wondering if you could tell me how to use
dario,sickle Lynx,and the other gameshark characters.Do I have to use the
Ralief Charm?Also, I have a great method of beating Lavos with the Chrono
Cross.Okay first at least have a couple of dreamer scarfes/sashes/sarongs
so it will be easier.Then, buy at least 50+ of each turn color and healing
spells in which in my case i bought 99 of each!! Now this might seem
ackward but put the Chrono Cross on level 2 and trust me it will work.As
for the healing elements, buy cures and heals and put them in the first 2
slots.Do the same with the turncolors.Now when your ready to fight
lavos,get everyones' level to 8.This following stratigey will work AS LONG
AS YOU DON'T CAST ANY ATTACK ELEMENTS!!!! First cast turn yellow followed
by a tablet, then you do turn green followed by a cure.Then you do a turn
black and lastly a turn white.And then of course the Chrono Cross.this way
Lavos will give you little trouble.Hey even I beat him on the 2nd time
trying to use Chrono Cross with that strategy.I love your Chrono Cross
faq.Oh, and sorry if i made a lot of spelling mistakes, after all I am 12!
please respond!!!!!!!!!!!!!!!"

Sure, you must use the Relief Charm for any of them, and even then they are 
glitchy and you must be careful. I must get a PRO for the PSX to be able to 
correct those things, but it's in the works. Finally the way you said to 
defeat Lavos has been used time and time again and works very simply the best, 
of which this Walkthrough supports. However I found an even easier way 
recently: With Serge or any character simply have all level 1 elements in slot 
1, and have them be heal elements. Each time Lavos attacks, have another 
person heal that person with the correct color, repeat until Serge, use the 
Chrono Cross and it's done in 3 minutes. 

From Seth Grimm seth_grimm@hotmail.com "Hi, I'm sorry to bother you, but I had 
a question regarding the programmer
ending in Chrono Cross. First off, I want to thank you for making such a cool
FAQ/Walkthrough. It was *very* helpful when I got to points in the game where
I just felt like picking up a book and chucking it at the TV from complete
frustration. :) 

In the Chrono Cross FAQ, Section 11: All the Endings, it was mentioned that
in the programmer's ending, aside from speaking with the programmers, you can
find a soundtest, change the character's names, and lastly watch FMVs and
cutscenes. So far I've found the soundtest, and Kid, but I can't seem to find
out who to talk to to see the FMVs or cutscenes. I'm sure you've probably
been bombarded with a huge load of emails like this, but do you think you
could help me in the right direction? 

Thank you in advance, 
   Seth Grimm 

P.S. I am playing the US Version of Chrono Cross, if that makes a difference."

Hi, well you can't normally view any cutscenes and FMVS in the programmers 
ending, not in the US anyway. However if you have a gameshark, you can access 
special FMVS and cutscenes while in the room. Other then that, there are some 
funny sequences you can activate in the battle and other rooms which are kind 
of like cutscenes. The real mystery in the programmers room lies in the 
programmers puzzle, which we intend to explore in depth.

From masknight@aol.com "I made the choices to save kid and join kid.I just got 
out of the place where
you fight Miguel.He was tough.Anyway,I'm not sure what to do.I checked your
guide.And I'm playing the American version in case your wondering.I went to
the water Dragon but he told me I have some task to do across dimensions.(The
water dragon in Another World)What do I do?ANSWER ASAP thanks." 

First off, you need to go across dimensions like the Dragon tells you. Here 
you must find out how to get in the Sea of Eden, which happens to be the Dead 
Sea in the Home World. So you go and start killing Dragons, you must kill all 
6 Dragons to get their Dragon Relics and enter the Sea of Eden. Also be sure 
to check out Guldove, you will find some things of use there in both worlds.

From: Mewninepikachu79@aol.com "can u tell me more about  the gameshark 
codes?"

Yes, they are all done and I couldn't explain everything here, so go to the 
very first link in the "credits" section above to find out everything.

From: Eon Strife eon_strife@yahoo.com  "Hi, CCT and FFIV are heading to the 
US!
Visit :
http://www.gamers.com/news/472337
Thanks.


=====
O         ___     ___                                O
         `   ` . '   '______________________________
         `   `   . `  *********Eon Strife***********
       . '   . `           Please mail me at :
    .'   .    .           eon_strife@yahoo.com
  .'   .'.    `_____________________________________
O '___'  `____`    "Stand Tall & Shake the World"    O

__________________________________________________
Do You Yahoo!?
Yahoo! Shopping - Thousands of Stores. Millions of Products.
http://shopping.yahoo.com/"

That's great news Eon! Thanks for telling all of us!

From Justin Davis malcom_gott@yahoo.com "Thanks, I really appreciate your 
guide. But I have a
question that no one can answer. Do you know where to
get Razzly's special weapon, the Floral Rod?
   Thanks for yur time.
        Justin"

Well hmmm.. that's a really tough one. I believe if you go back to the Fairy 
Village on water dragon isle after Terra Tower emerges, you may find your 
answer.

From Kyle Kemp pissing_dog_incorporated@hotmail.com "Please read this, I know 
your busy but please read... 

I was playing one day an I was at the part when I got the option of going to 
see
Luccia wiht Kid... you know, when she reads the letter about her sister (or 
mom,
not sure) but uh, its said somehtin about " but maybe your love (kids love) is
standing right there, if so, Hi Janus!!!" Who in the world is Janus!!?? I know
about janICE but not JanUS!? I thought, well maybe I just odnt know who that 
is, so
I left it and didnt think about it any more... untill I beat the New Game+ to 
get
the "developing room" ending, and one of the people comment, "well I liked the
game", (or something like that) "but I dont think I like that Name Serge...." 
then
that got me thinking, isnt Serge suppose to be Kids (or Schallas) love?? Then 
I
htought about the letter Kid read a while back, then I htought If I changed 
his
name at one point to "Janus" something might happen, maybe even the opening of 
the
door at the "developing room", maybe even if oyu got Kid to change your name 
at the
developing room to SOMEHTING, maybe NOT even Janus, but It maybe just a
misunderstaning at the least. Well I know it all sounds out there, but try it, 
ya
never know... Email me back plz. 
Thomas Kemp. "

Hi. Actually, Kyle Janus is not in the Game Chrono Cross. They may mention him 
somewhere, but that's as far as it goes. I hope this clears up the confusion. 
Actually Janus was going to be in the game in the form of Magus, read my 
upcoming Radical Dreamers FAQ I have been working with to find out it all.

From Cedric cedric@bookbank.com "How do you save your game on Chrono Cross?"

Well if it's inside a game map, touch one of those crystals and press the 
triangle button to select save. If not, do it anytime while on the world map 
just like in final fantasy.

From rm414@aol.com " was wondering why when I play the game the HP for the 
enemy read 
"????/????. Please answer. "

Well a lot of newbies don't know this, but you can't see the enemies HP 
without a special Element called Scan. You can get this in the shops like 
Guldove.

From sylvain loser dark_angel21@hotmail.com "OK 
I am on the world map on chrono cross and suddenly I see that opening on the
upper-left part of the map , but then I finish the game and never went there. 
Is
there a way to pass the current of the water? And WHERE IS PORRE? 

Answer soon. "

You can't ever get there I'm afraid. Porre lies on the other side, on the 
Zenan Continent. It is the same Porre from Chrono Trigger, so you already know 
what all the world map looks like.

From sailorraver@aol.com "Hiya Zelda Dude, 

My name is Jeremy and I HAVE A MAJOR PROBLEM!!! When I went to get the 
relics I did not beat the dragons in order. I beat the Water Dragon,Green 
Dragon and then the Earth Dragon, and when i went to go and help Nikki out 
with his concert on the Zelbess the captain said that the concert was over 
and the Marbule was never going to go back to normal, and I went to the Sage 
and he said that he would never trust humans again!!! What do I do, oh gawd 
please help me out!!! Bye the way where do I trap *Golem? SOrry for bothering 
you, happy new years! 

Jeremy Rojo 
Bye the way love the guide!"

I'm sorry, but if you beat to many Dragons, he will always say that. Have no 
fear though! Now go back to the Black Dragon, with Harle in the lead of the 
party and press X around the base of his body. She will chat for a minute and 
then pick up the Black Relic anyway. Golem can be trapped from the scorpians 
in Hydra Marsh.

From Eon Strife eon_strife@yahoo.com "Hi,
I read today in GameFAQs messageboard, Master X said
that i9999 in message board is him, is that true ? Are
you Master X ?
And, have you finished RD FAQ ? Can you send me the
beta version of that FAQ ? I can't hardly wait.
Thanks.

=====
O         ___     ___                                O
         `   ` . '   '______________________________
         `   `   . `  *********Eon Strife***********
       . '   . `           Please mail me at :
    .'   .    .           eon_strife@yahoo.com
  .'   .'.    `_____________________________________
O '___'  `____`    "Stand Tall & Shake the World"    O"

Hey again Eon. Well, no he's just joking, my only name on the boards is i9999. 
So if you ever have any CC questions, questions about my walkthroughs and 
projects or just questions in general, you can get me on the message board 
sometimes. Oh, and the RD FAQ is coming along, I need to use some of my tools 
on it.

From Warong Pongstiensak fatalblow@hotmail.com "Hi..Zelda Dude. I e-mailed 
you because I was having troubles (a lot of it)
with your walkthrough and FAQs.  First of all, the walkthrough is very 
confusing
because it has so many paths and branches.  Perhaps you could make it a bit 
more
organized on that aspect of it.  Secondly, the sequences of events are 
different
from what I played.  Your walkthrough tells me to do this and do that, but 
when
I play it, sometimes some other events happens first, then it happens 
according
to your walkthrough.  Plus the information I receive from the game differs 
from
yours.  I had no idea what happened in the Sea of Eden in Home World, but you
seem to know beyond what was given, like the name of the Square, the Nadias
Bell, etc.  I never finish Chrono Trigger, so I might have missed out on
something, but sometimes the information you give throws me off and I can't 
get
myself back on the right path of the game.  I know this game is very complex,
but can you be more detailed in your walkthrough?  Can you also verify the
consequence of taking different paths, for instance, how it affects the 
ending,
the side quests, etc?  And the characters.  How do different characters affect
the overall story, or do they?  Which characters are the most important, and
which one can be ignored?   Or is this game too deep and too huge to wrap the
story up in a nutshell?  I understand Chrono Cross to be a very unique game,
with infinite possibilities, but can we eliminate that vastness and set a
boundary to the game?  I mean, Xenogears, that was a masterpiece, had a
complicated plot, but everything is set.  You know what to do next in simple
steps.  But here, in CC, one choice can change the game completely, and you
can't go back and "change" the past.  So please, I am new to this game, I need
guidance, and I feel unsecured knowing that I could have left something out in
the beginning and I can't go back to get it.  I had no idea I could get Leena 
to
join, or Doc, and a whole lot of other characters.  I haven't finished the 
game
yet, but I might not be able to finish it at all if I don't get your help.

                                                                Sincerely,

                                                                Ohm

P.S. what is this thing about different endings, plots, secrets in the US and
Japanese Version?  What is the big idea?"

People, I'm afraid I really can't help you with this one. The reason there are 
so many different parts, and things go out of order in the walkthrough is 
because that is just how Chrono Cross is. This is not a traditional RPG which 
goes straight to the end and has sidequests/mini games along the way. The game 
evolves and adapts itself depending on how you choose to play. I'd have to 
dedicate 5 or so pages to the walkthrough if you wanted the most Concrete 
guide possible, and I'm afraid I just don't have the time or the space to do 
that. Plus, it's very hard with people from India and other countries who 
already don't speak too much english or understand the game plot very well. I 
will try to be making it clearer, and assist you with the games confusing plot 
twists but you really need to play Chrono Cross for a while yourselves is the 
truth that's the best thing you can do. But that's just it, it's why I love 
this game. The complexity and diversity, the ability to change the course of 
the game at any given moment is what seperates this from all the slews of 
other RPGs. If you've played Chrono Trigger, you'll understand what I mean. 
Though not as confusing as Chrono Cross, it followed the same path. And the 
differences with the japanese version are varied, unfortunately they ended up 
getting more of a game then we did in the end, and that's really the truth.

From AARON Shaner rpgalore@angelfire.com "do you mind if i use your guide on 
my site, www.angelfire.com/sd/RPGalore
thanx,aaron"

Sure just follow the rules.

From Paul Glover pglover@a2zweblinks.com "One of your guide that you have 
written, has been submitted to us. We notice that the email of the senders are
different to the ones on the file. We made several attempt to validate the 
correct owner of the files but no joy.
 
I am the Chief Cheat Editor Paul Glover of http://www.a2zweblinks.com/. The 
reason I am contacting you
personally is I am very impressed with the clarity and thoughrouness of the 
guides you wrote. As a result we would
like to use this and as many other guides you can personally submit to us. We 
will give you full credit on our site
for any document of yours that we use. No alteration will be made to your 
document in any shape or form. Your
guide will be publish unchanged, nothing will be added or deleted. You will 
get full credit as the author.
 

We are hoping that with your contribution, we can provide the best solutions 
for our user. Much appreciated.

Hope to hear from you soon. Keep up the great work you are doing much 
appreciated.
 
Thanks."

Thank you for telling me, and as long as it has my name I dont mind. Remember 
people, don't submit the game guide without having my name in it.

From Omar Torres omeewan@yahoo.com "Hello,

I have beaten chrono cross with most of the endings.
I went to your website and tried to use the codes to
play as Dario and the other characters as well.
(Garai,Miguel, Dark Serge, ect.) Anyhow, I can't seem
to get them to work, maybe you could help me figure
out why?  I have the U.S. Version, maybe that's the
problem. If it is, maybe you could E-mail me the code
for the U.S. version, if there is such a thing. I
would love to play as Dario or Garai, so please,
E-mail me and let me know if there is any way this can
become possible.

Thanks,

Omar"

Well, the codes are still glitchy, but they work meaning the colors will screw 
up, are you sure the instructions you followed are exact?? We'll get you 
better codes soon.

From iced499@cs.com "im fightin the dragons at the current point in my game..i 
have several summon 
elements, i can equip some but not use them in battle at all, and some i cant 
even equip(i know all the basics, the summon color has to match the inate of 
the fighter) 
please help "

First of all, the entire field must turn the innate color of the summon in 
order to use the summon, so stock up on elements of every color. Then you can 
hurt the dragons no problem.

From Amber Smith antlion2@fuse.net "I am e-mailing this to ask if I could use 
your  Chrono Cross strategy guide
on
my web site, http://www.geocities.com/rpg0nline/index.htm . thank you.
please e-mail with a yes or a no and any rules you want me to follow with
your guide.
                            blamo@sailormoon.com"

I was just going to say, follow the rules! Thanks.

From Nathaniel R. Harmon jackednate@juno.com "I got a MOD chip.
So contact me if I can help in any way.
It will be my pleasure.
My name is Nathan and my E-mail address is JackedNate@juno.com
Thanks"

You mean help with the programmers door??? If you would like to, head to the 
top link in the site credits section of this FAQ.

From Allison reposa dreposa15@adelphia.net "hey,this is Damian,or DevilBoy666 
whats your sn?"

You REALLY want to know? Deakstarz. I'm not on all the time though.

From Silent saracoth@wm.com "First of all, I would like to say that I found 
your Chrono Cross FAQ to
be very helpful, informative, and even inspiring (yes, inspiring; it
inspired me to write this e-mail, after all :)

Secondly, I've started checking the net for your work to see if you'd
made any progress on the "special walkthrough evolved specifically for
the puzzles in the programmers ending..." I found other interesting and
informative things, but also found that you (and others, apparantly)
have trouble with getting credit where credit is due. My sincerest
condolances :(

In your mention of the Programmers Ending in your Chrono Cross FAQ, you
mentioned that you would appreciate help from those with Gameshark PROs.
Well, I don't have a Gameshark. I don't have a playstation. I do have
one playstation game (Chrono Cross, of course :) and an emulator. I am
sadly lacking in experience. I may be better than the average person who
uses a computer (competance in and love for math helps, and experience
with hexidecimal stuff [though most of the time it's just a jumbled mess
unless I have a good starting point] doesn't hurt), but I personally
doubt that I have what it takes to be called a hacker in any sense, let
alone one of the "best hackers in the world" :)

On the other hand, I have a fair amount of patience and unusual
tolerance to tedium (I'm a longtime Thief: The Dark Project player who's
gotten used to lengthy reloads and sitting in dark corners for minutes
just waiting for a guard to come by). Having recently checked out the
developers ending of Chrono Cross, I noticed that there are so many
possibilities to solve the mysterious "puzzles" you refer to. Blue or
green light? Pick 00-99...twice! Did you enjoy the game? (two
responses.) Not mentioning the different possibilities of combinations
of rooms to enter, number of times to re-enter one of the two main areas
from the right or left, or orders of people to talk to. And then there's
mysterious bugger near the "locked" door who says something that makes
me wonder if Serge is pushing on a door labeled "Pull" (or visa versa).

To be blunt (finally :), if you need someone to do tedious but fairly
nontechnical work (I assume that you have others helping out who are
more experienced and faster than I am with the tech stuff), I'd be happy
to give it a try.

And another quote from that little part of your FAQ:
"Forget walk through walls, we have the way to force every door open
there is in Chrono Cross, and with only one single easy step."

For one thing, I've not managed with either GameHack or [pec] v1.2 to
get one walk through walls gameshark code to work (obtained from a link
on Gamefaqs.com, the "meat and potatoes" of the code seems to be
800AF066 2400 and 800AF066 0040). I skipped the activation codes when I
tried it out in GameHack (I'm pretty sure that I have the correct RAM
address as the default value is 9216, or 2400 in hex, but setting to 64,
or 0040 hex, produces no effect even if I freeze that value with a
refresh rate of 10 ms (and I'm not sure whether CC tries to reset the
value to 2400h at all unless you leave a room or something). I don't
know if I'm missing something or if this isn't a working code. For
another, you mention that you can force open every door in Chrono Cross
with one step. From the wording, it seems as if you already have such a
thing. Is that so?

In any case, I'm very interested in getting behind that door and
wouldn't mind speeding up the process (assuming that I'm able to do
anything in that reguard :). Heck, I wouldn't even mind managing it with
codes. On that note, I ask your advice on something I've been busy
working on with GameHack. Obviously, the X,Y (and possibly Z?)
coordinates of the player (Serge) must be located in the RAM somewhere.
Aside from wondering whether 0,0(,0) is in a corner of a map or the
center of it, I'm also wondering how that data would be stored in RAM.
GameHack can search for RAM data in 1, 2, 4, or 8 byte form, as well as
Float and Double (whatever that last one is). If I have to get past the
door by "teleporting" Serge through it, I'll give it a try (I actually
have been trying, but it's just trial and error and a lot of search
time; I don't know if you can help me narrow things down or not, but I
thought I'd try asking).

Once again, thanks for giving me a reason to throw away my hopes for a
social life to persue an ultimately pointless goal related to a game :P

And good luck to you and your team even if I can't help. I'll try to use
my patience in another way, if need be ;)"

Wow!! Congradulations on being the first one to have the LONGEST letter 
here!!! :-) By the way, this all sounds great, sure you can work on it all, oh 
and by the way what I mean is to say I really DO know the one single step. We 
already have someone with a gameshark pro, but maybe you could hack with your 
emulator? You see, there is a collection of switches in the game. Using a 
certain search variable and narrowing the results sort of like with L button 
moonjump, will force every door open there is in Chrono Cross, and that is 
what this person with the Pro is doing. As well we are fixing the beta 
character codes we found so there are no glitches. You make some great points, 
all of which are addressed in the upcoming Programmers Door Walkthrough. Go to 
the top link which is in the site credits(Official Holders of this Guide) 
section on this FAQ and you can work with us on the project.

From Mewtwo150r@aol.com "do u have the code for Majora's Mask to hack at the 
game "

Almost, that's the final thing, I got the exact place where you can find it. 
Hint: 80-88..

With that last note, let me close in saying thank you for sending feedback and 
continue to send all feedback to: jays_29@hotmail.com. 
 


>>>>>>>>>>>>>>>>>> Razzly's Level 7 Tech <<<<<<<<<<<<<<<<

1- Can I obtain Razzly's Level 7 tech skill?
The lvl7 tech skill is achieved the following way and ONLY the following way. 
I do not know of any other way to do it. This comes straight from a good 
japanese player.
Do not fight Hydra with Razzly in your party.
Take Razzly to Water Dragon Isle and do not talk to anyone.
After you are inside, skip the dwarves and fight the Hi Ho Tank. Once you go 
back out, Rosetta and everyone will be dead. Leave here and go on an 
adventure. Come back and Rosetta will now have a grave covered with flowers. 
Check it to recieve Razzly's level 7 tech.

So moving on.

>>>>>>>>>>>>>>> Crisophynx: The Continuing Saga <<<<<<<<<<<

The first time I found out about this was with a conversation with someone who 
had something strange happen. This person was fighting Crisophynx, and 
apparently after attacking for over an hour, still had not killed the beast. 
In fact the Crisophynx never died past 15000 HP. I began to think this was not 
possible. How could Crisophynx have that much HP?!?? I fought him and killed 
him at 13000 HP easily and without the yellow plate. Then it was revealed. 
There is actually TWO different Crisophynx battles in the game. So the 
question remains: How do you play two different Chrisophynx? Well I'm not sure 
if there are in fact two, but there definitely is two battles and very 
different. If you fight Crisophynx with pure physical attacks, you may get the 
easier version where he has 13000 HP like me it seems.  Plus you get the 
sunglasses which seem to do nothing. But this is totally random so don't 
expect something on first try. Whereas if you fight Chrisophynx using High 
Level Magic, and opt to try to answer his riddles also I beleive you get the 
SECOND Crisophynx battle which has over 36,000 HP! You better be prepared if 
going after this, he's apparently 1/3 the stength of Emerald WEOPON. Now, 
after you defeat him you get the Sunglasses, which seem to work for EVERYBODY 
now and I mean you ACTUALLY notice the difference! In effect, there is two 
Crisophynx boss stats:

Crisophynx Number 1: STATS: Yellow Innate, uses ThunderStorm followed by 
Earthquake once per turn. HP: 13000. Strength: 100 Magic: 300

Crisophynx Number 2:  STATS: Yellow Innate, Uses ThunderStorm, followed by 
Thunderstorm, followed by Earthquake again with Thunderstorm sporadically. HP: 
36000 +! Strength: 500 Magic: 900

And that's all on this issue. Feel free to send feedback to 
jays_29@hotmail.com

>>>>>>>>>>>>>>>>>>> Summmon/Traps Elements <<<<<<<<<<<<<<<<<<<

I originally thought only one level 8 and 7 element was available in the game. 
However after several unconfirmed sources I may have discovered a way to have 
multiple level 7s. Refer to this FAQ.

1- Where is the Red Wolf/Frog Prince/Golem/Mother Ship/Unicorn/Sonja summon?
The Red Wolf Summon is found in Mount Pyre. The Red Hotdoggitys have it. To 
get them to cast it, turn the element field red or use some red elements and 
set the trap. Frog Prince the Tragidiene in Chronopolis I heard SOMETIMES 
carries keep in mind this is an unconfirmed source. Otherwise you get that 
only from the Dragoon who drops it in front of Fort Dragonia, or the Water 
Dragon who gives it to you if you go to the island. Golem is found in Hydras 
poison swamp on the Scorpions. Or in Another's Dragon Isle. The Scorpions will 
cast Golem if you turn the field Yellow. So cast the yellow then set the trap. 
Mother ship is found in Another's fossil valley after returning as Lynx. The 
shadow cats have it. To get it turn the field black, and set the trap. On them 
you may have to do it several times. The Unicorn summon is found on Dodos in 
Either home or another's fossil valley. Turn the field white and set the trap, 
after they set their trap to get it cast. Sonja is found on Bulbs and the 
Green innates of the Shadow Forest. Turn the field Green and set the trap. To 
find the Trap Elements, go to Another's Marbule and by them from the shop for 
a lot of money. 

2- What is the purpose of the Chrono Cross element?
 It can be used for 3 different things. To obtain the very best ending in the 
game by using the elements in the right order, to turn the field a certain 
color by using it as a wild card element(also black and white) and to recharge 
the elements in the users elemental grid. To get it to work, you should have 
it on slot 8. Otherwise you're just wasting stamina.

3- What's that pot for in Arni near the bar?
 It's a stupid programming joke. Talk to it several times and get the joke. It 
gives you an uplift element then shuts up.

4- What's this way to have multiple level 7 summons?
I heard, and can pretty much confirm if you set a trap for a level 7 summon 
and cast it again during battle, you will duplicate the summon. I have not 
confirmed if it is true yet or not. There is only one level 8 summon for each.

>>>>>>>>>>>>>>>>>>Gameshark Cheats And Codes<<<<<<<<<<<<<<<<<<

For those of who are real game purists like me, You'll realize that to really 
maximize your gaming potential you need a cheat device called the Gameshark. 
This amazing device by Interact accessories Inc. allows you to unlock the most 
complex, most amazing, most fantastic and clever codes ever by actually 
reading inside the programming language that the programmers who made this 
game used! In effect, you are actually becoming a programmer yourself, 
becoming one with the game. I have a Gameshark for all 3 of my systems because 
it is a device you simply can not live with out or miss on. My most active 
hobby has been hacking gameshark codes, or hacking them with friends and 
uncovering secrets that lie beyond imagination. Not just character modifier 
codes and placement modifiers mind you, I'm talking the real deal. What did 
you ever imagine that you wish you could do but was just out of reach? With 
Gameshark all of them are now possible. I've uncovered the actual Beta 
Programming texts in games like Goldeneye and Zelda64, and gone beyond the 
limits to seek out discovery. Whatever is an enigma to me, or draws to me in a 
game or story I go after and with all my powers completely to the end to solve 
it, and I always do. I go after the uncommon codes, the codes people didn't 
think were real or were possible, the codes that were denied and the codes 
which just seemed out of people's grasp, I retrieve. I'm what you could call a 
Dreamer Gameshark Hacker. I look for the dream I want, of something I could 
never imagine, and I take the steps to get it. Below are a vast collection of 
codes which give you prerendered and Beta characters in the PSX game Chrono 
Cross, which me and my Gameshark Hacker friend Sage Of Time uncovered 
ourselves.

Lynx/Serge Becomes Lynx with Rainbow Sickle:
300704A9 - 0033 
800704E4 - 0099 
800704E0 - 0096 
800704F4 - 0097 
800704FE - 009E

8007049C 007A - Gives Rainbow
8007049E 00A6 - Gives Black Plate
800704A0 00DD - Give Defender Plus
800704A2 00E3 - Give Stamina Belt 
800704A4 00E3 - Give Daemon Charm 

Lisa:
30070E39 - 00EE(NOTE: Use Relief Charm Before To Avoid Hang Up!)

Young Lynx:
30070E39 - 0040(NOTE: same as above)

Young Kid:
30070E39 - 00FA(NOTE: same as above)

Dark Serge:
30070E39 - 00FC(NOTE: same as above)

Miguel:
30070E39 - 0099(NOTE: same as above)

Garai:
30070E39 - 0092(NOTE: same as above)

Dario:
30070E39 - 00D7 
80070E74 - 01CD 
80070E8C - 01CE 
80070EA2 - 01CF 

 Note: Future codes are going to be released here which will eliminate the 
glitches and be added on to the normal code.

Credit goes to my friend Sage Of Time for he did a lot of the work, I only 
helped with the character hangups. Much thanks Sage Of Time

This ends the FAQ for now.

*****************************This FAQ is not a representation of Squaresoft, 
or its employees. All Chrono Game trademarks are copyrighted 2000 SquareSoft 
Inc and the franchise Radical Dreamers. To use this FAQ you must email me 
jays_29@hotmail.com. My name is Zelda Dude.****************************
