FAQ for: FRIDAY THE 13th
WRITTEN BY: GELUF

Table of Contents:

1.	INTRODUCTION
2.	BACK STORY
3.	CHARACTERS
4.	ENEMIES
5.	WEAPONS/ITEMS
6.	GAME MAP
7.	GAME PLAY
8.	WALKTHROUGH
9.	TIPS
10.	LEGAL


1.INTRODUCTION

Well, what can I say?  If youve read my review of this game you may be 
wondering why Im writing an FAQ for it.  Because Im bored, thats why.  It 
IS an interesting game though.  Just bear with me.

2. BACK STORY

Welcome to camp Crystal Lake!  Perhaps you think this will be a walk in the 
park.  Perhaps you think that with a name like Crystal Lake nothing could 
possibly go wrong.  Perhaps you are a moron.  In any case, something IS 
wrong here at camp.  It seems that a man named Jason Voorhees is roaming the 
whole place.  Basically, Jason runs around attempting to kill everyone in or 
around camp Crystal Lake.  It seems that, as a child, Jason drowned in the 
lake due to the neglect of two councilors who were busy exploring their 
adolescent tendencies if you get my drift.  Anyway, he isnt very happy 
about it and now wants to rid the world of teenaged camp councilors.  If 
only he could be rehabilitated into a better occupation.  For example, 
perhaps we should send him after lawyers.  It also doesnt help that his 
mother was beheaded by one of those obnoxious pre-adults.  So you cant 
really blame him, but there you go.

So, anyways, you take on the role of the 6 councilors at the newly reopened 
camp.  (You would think people would learn by now) Your job is to, 
basically, stay alive.  Oh yeah, and you have to keep those bratty kids 
alive too.  On top of THAT, you have to kill Jason.  You would think it 
would be impossible to kill something that was already dead, but so it goes.

3. CHARACTERS

GEORGE:  Every group MUST have a slightly overweight comical looking member. 
  Well, this is the guy.  He is SLOW, VERY SLOW.  He also gives new meaning 
the phrase white men cant jump.  He is not without a use, however.  Keep 
him around the lake, just in case the kids fall under attack.

MARK:  This is THE MAN.  You will learn to LOVE this guy.  He is the fastest 
of all the councilors (Crissy comes close, but not quite).  He also rows the 
boat the fastest.  He can jump, but not quite as well as Crissy (Hes 2nd 
best at that, though).  You will be using this guy A LOT.  Use him to 
collect weapons and to finish off Jason.

PAUL:  Not really fast, but a better jumper than George.  Paul is good for 
protecting the kids; use him in conjunction with George.

LAURA:  Shes somewhat fast but she cant jump.  Shes good at running 
errands like finding medicine.

DEBBIE:  Dont bother, really.  Worse than George.

CRISSY:  The female counter-part to Mark.  Shes quick, she jumps the 
highest, and she can row.  Use her just like Mark.


STRENGTHS CHART:

		Speed		Jump		Rowing
George		  5th 		  5th 		   4th
Mark		  1st		  2nd		   1st
Paul		  4th 		  3rd 		   5th
Laura		  3rd 		  4th 		   6th
Debbie		  6th 		  6th 		   2nd
Crissy		  2nd		  1st		   3rd


4.ENEMIES

ZOMBIES:  REALLY annoying!!!  They spring up EVERYWHERE!!  Kinda like 
insurance salesmen.  Just run from em mostly, until you get at least a 
knife anyway.

CROWS:  Dive at you from the sky, also very annoying but easy enough to 
dodge.

BATS:  Theyre in the cave, kinda dumb too.  All they do is fly at you; 
theyll even fly right past you.

WOLVES:  RUN AWAY!!! RUN AWAY!!! (Monty Python and the Search for the Holy 
Grail)  These guys are REALLY bad news.  They show up in the woods and in 
the cave.  Theyre quick and mean and other nasty things.

JASON:  Big man on campus.  Hes big, and he packs quite a punch.  More on 
this guy in the walkthrough.

MRS. VOORHEES:  Ugly sucker.  More on her in the walkthrough.

5. WEAPONS/ITEMS

ROCKS:  Each councilor starts the game with these stones.  Kinda sad, isnt 
it?  They tend to fly right over zombies heads unless you crouch down first. 
  Upgrade as soon as possible.

KNIFE:  Standard blah weapon.  Everyone should get one though, its really 
worlds better than rocks, and it wont fly over zombies heads either.  Once 
a councilor has this, they can pretty much fend for themselves.  You find it 
on the trails by jumping around.

MACHETE:  A very good weapon.  It kills zombies in one hit so you can really 
start to mow them down.  Try to get a lot of these.  If you can get every 
councilor equipped with it, you should have zero problems.  You can find 
this on the trails by jumping around and killing a lot of enemies.  Also, it 
is in the cabins in the woods and in the cave.

AXE:  One of the power weapons, but slower than the machete.  You can get 
this in the cabin in the woods or in the cave.  To get it in the cave 
though, you MUST kill Jasons mother on the first day with the Machete.  If 
you do it with the knife, you only get a machete.  Once you have this, give 
it to someone to keep it, so you dont lose it by jumping and getting a 
knife or something.

TORCH:  A really cool weapon.  Its the 2nd most powerful in the game.  I 
say this because, while it does the same amount of damage as the Pitchfork, 
it doesnt go as far.  In fact, its range is kind of bad.  Although when it 
hits the ground it burns for a second or two, thats kind of cool.  Get it 
in one of the cabins by the lake.  Once you have it, DONT LOSE IT.

PITCHFORK:  This is the big gun.  Its every bit as powerful as the torch 
and it goes 3x farther!  Full screen!  It also has the added treat that it 
doesnt stop when it hits an enemy, it just keeps right on plowing through 
em.  So if youve got a lot of zombies chasing you, throw it.  Theyll all 
die INSTANTLY.  Once you get this DO NOT UNDER ANY CIRCUMSTANCES LOSE THIS 
WEAPON!!!

FLASHLIGHT:  You get this after lighting all the fireplaces.  It lets you 
see in the cave.  To be honest you dont really need it since to find the 
hidden door in the cave you just have to look for the odd shaped stone.  
Lighting the fireplaces is still a good idea, however, since it gets you the 
torch later.

LIGHTER:  Use it to light fire places, duh.  Find it by jumping around on 
the trails, they show up EVERYWHERE.

KEY:  Find this by jumping too.  This will open any locked door in the game, 
including the door to Jasons Mother.

MEDICINE:  Use this to heal councilors.  Jump around to find it.  Youll 
have more luck in the woods, just dont get lost.  It is used automatically 
if the councilor you are controlling loses all their health.  If you want to 
heal someone else, go into their cabin and use the appropriate command.

SWEATER:  This is a very good thing to have.  It cuts Jasons damage by 
quite a bit, plus he makes a concerted effort not to attack you on the trail 
(he still will, though, if you cross paths).  You get it from Jasons mother 
on day 2.

6. GAME MAP

I was going to draw out a game map until I realized that you could access 
the map at any time by pressing the start button.  So forget it.  Maybe if 
you bug me about it, Ill do it.

7.  GAMEPLAY

Ok, heres where we get down to business.  Basically, the game is in three 
days or phases.  To proceed to the next day, you must kill Jason in the 
current day, get it?  Then he gets stronger and stuff.  Each day is 
divided also into 3 sections, daytime, dusk, and night.  During the daytime 
things are easier.  Not as many monsters and Jason moves around the map 
slower (he still attacks the same speed, though) giving you more time to 
think.  At dusk the monsters increase slightly and Jason starts to move a 
little faster.  At night there are a ton of monsters and Jason can outrun 
everyone but Mark on the map.  At first, Jason will only attack you with his 
bare hands.  From there he may get a machete or an axe, it just depends.  
There is a connection between the weapons you find in the cabin in the woods 
and the weapon currently wielded by Jason.  For example if he is using an 
axe, then a machete will be in the cabin and vise versa.  The cabin in the 
woods (hereafter known as the woods-cabin) is his weapon stash area.  Be 
careful around here, you are much more likely to run into Jason in the woods 
than on the trails outside it.  If you last saw Jason with the machete and 
you go to the cabin and FIND a machete, get the heck out quick cause it 
means he was recently there.  (Oh, and even though you might take a weapon, 
he finds another so dont think you can deprive him of sharp objects).  A 
very good rule of thumb is Stay the Hell Out of the Woods Unless You Need 
Medicine (SHOWUYNM).  You really dont need to bother with the woods-cabin 
anyway; its not necessary to win, so I would stay away.

Jason uses a pattern when he attacks in the cabins, once you get it down 
these encounters should be simple.  Outside, however, he is a bit tougher.  
Youre going to have to use some fancy jumping to beat him.  After you hit 
him a few times he runs off, now follow me closely here, DO NOT FOLLOW HIM!  
You can usually tell where he is going by the direction he leaves the screen 
from.  However, there is a small chance that the way he runs is not the way 
he actually went.  Go the opposite direction anyway though.  If you beat him 
inside a small cabin dont go back outside, either, duh.  Instead, switch to 
someone else.  If you beat him in a large cabin, youre out of luck since 
you cant switch inside large cabins.  Just go outside and hope he didnt 
stick around.

You can tell when Jason is attacking either the kids or a councilor by an 
alarm that sounds.  Also a flashing red dot will appear next to either the 
icons of the councilors in the upper part of the playing field or the word 
children.  Either way a timer begins counting down from 60.  Thats right, 
you have one minute to get your butt over to where Jason is.  You can tell 
where he is by bringing up the map screen.  The cabin he is in will flash 
yellowish green.  If youre nearby, go ahead and head for it, if not duck 
into a small cabin a switch to someone who is (if he is attacking a 
councilor, you can switch to that councilor as well).  Either way, make sure 
you fight him inside the cabin; its much harder outside as Ive said.

That 60-second timer is very significant in more ways than one.  If you let 
it hit zero you lose either the councilor or the kids (depending upon what 
Jason was attacking).  However, even if you manage to save them, depending 
on how long it took, the councilor might have lost some health or you may 
have lost a kid or two.  Heres how it works:  If Jason is attacking a 
councilor you have 35 seconds to get there before any damage occurs.  After 
that the health starts to slowly tick away.  If Jason is after the kids, you 
also have 35 seconds.  After that he kills one every 5 or so seconds (Im 
not sure of the EXACT count).

Lets talk about councilors for a minute.  Apparently, none of them ever 
heard of the buddy system so they all start in different places.  Plus, you 
cant have two in one cabin at the same time.  Lets say Mark goes into 
Debbies cabin (for WHAT I have no idea, Ill let you make that part up), 
now lets say at that point you switch to Laura.  Now you take Laura to 
Debbies cabin (maybe because Mark is Lauras boyfriend and shes really mad 
about him going into Debbies cabin alone).  Well, Mark wont be there when 
Laura gets there (although this would give Laura a chance to duke it out 
with Debbie) because of the cabin rule.  Mark will have found another 
unoccupied cabin.  At this point though you may have to SAVE Mark cause he 
may have gone into a cabin right near Jason (their brave, these councilors, 
but stupid).  Although you may not WANT to save him, after the way he 
treated Laura.  Something else too.  If you save a councilor from Jason, you 
may have to heal them with medicine.  See, when youre not controlling them, 
the councilors sit around like helpless dogs on crack and just LET Jason 
beat the heck out of them without lifting a finger.  Actually, maybe you 
shouldnt give them medicine, especially if they really HAVE been smoking 
crack (the mixed drugs could kill them!).

Now lets talk about the kids.  You start with 15 and you have to keep at 
least one of them alive or you lose.  Jason tends to concentrate more on the 
councilors than the kids anyway (especially by day 3) so you only need one 
or two councilors around the lake to protect them.  (Youd think one of them 
would stay IN the cabin the kids are in to protect them, but that would be 
common sense, so of course, they dont).  If youre too busy to deal with 
the kids when Jason attacks them, just dont worry about it.  Keep in mind, 
though, that you can only do this twice.  Jason attacks the kids in groups 
of 5.

Jasons Mother follows a pattern just like Jason does.  She moves and swoops 
at you.  You can beat her with any weapon but rocks tend to miss a lot.  
Beat her on day one for the Axe (or machete, depending on what you killed 
her with, use the machete to kill her to get the Axe).  On day 2 she gives 
you a sweater (see the weapons/items section).  And on day 3 she gives up 
the pitchfork (YEAH!!!).

Just a quick word of advice before we begin the walkthrough.  Once you get 
the Axe, give it to Laura.  Give the torch to Crissy and the Pitchfork to 
Mark.  Youll have quite an elite fighting force this way.  Now, on to the 
walkthrough!

8.WALKHROUGH

DAY ONE:
Since the councilors start in random places theres no telling what youre 
going to get.  For starters move George and Paul to cabins by the lake (you 
should be able to get a knife in the process for both of them).  Jason 
always starts at the cave so you should be OK during this (but dont take 
your sweet time about it, he moves quickly).  If George or Paul start in a 
cabin by the cave, just wait to move them. Youll get the chance, dont 
worry.  Next, switch to Mark and go out and jump and fight until you get a 
knife.  Now take Mark to another councilor and pass the knife off.  Do this 
until every councilor has one, fending off the occasional attack by Jason.  
By this point, you probably have killed enough stuff to find a key and a 
lighter.  You will need the key in a little while, but for now lets talk 
about the lighter.  With the lighter, you can light all the fireplaces in 
the big cabins.  Take Mark around the camp lighting fireplaces (remember, 
though, that if Jason attacks someone you have to be in a small cabin to 
switch councilors).  After you light them all, the flashlight appears.  
Yeah, I know what youre thinking, All I got for all that trouble was a 
lousy flashlight?  Well, chill out.  Yes the flashlight is pretty useless, 
but you have to light all these things to get the torch later.  (By the way, 
while youre lighting all these fires, you may run across a few notes that 
say things like Go into one of the cabins by the lake or Go in to the 
cabin near the cave.  Dont even bother; its a wild goose chase.  Plus, I 
wouldnt trust a note left lying around while there was an ingenious 
psycho killer on the loose.  Lets face it, hes smarter than the 
councilors).  Once you get the flashlight you need to go find a machete if 
you havent got one already from jumping around (do you get the idea that 
you pretty much need to jump around EVERYWHERE?).  Once you do (it takes a 
little time, youve got to kill a lot of stuff) go to the cave.  Now from 
the entrance inside go left.  Jump to the first ledge and then to the second 
(DONT fall.  Youll die and losing Mark is a very bad thing).  Now, see the 
opening in the wall?  (If you didnt get the flashlight you should see 2 
oddly shaped stones on the ground)  Go to it and press up.  Now youre 
inside a cabin-like room.
Walk through the door (you must have a key) and youll find Jasons mother.  
She swoops around the room, just keep pelting and dodging, shell give up 
quickly.  If you killed her with the machete youll get the very cool axe.  
If not, you get a machete.  Hopefully, you got the axe if you followed my 
instruction about getting the machete first.  Now, exit the cave the way you 
came in.  Have Mark go and find Laura and give the Axe to her.  Now switch 
to Laura and go into the woods to look for medicine.  Try not to get into 
any fights with wolves.  If one comes at you, run the other way and down a 
path.  Dont get lost!  To find medicine, jump around while you kill stuff.  
Theres a lot of it around.  When you have 6 or 7 (even more if youre 
really cautious) leave the woods and switch back to Mark (or Crissy, if 
youre a feminist, it doesnt matter which) but DONT give them the axe, let 
Laura keep it.  Take him (or her) around until you find another machete.  It 
should be dark by this time.  Basically walk around and hunt down Jason (you 
may want to stop by the woods to get some medicine for Mark).  Hes not hard 
right now so finish him up quickly.

DAY 2:
Ok, today Jason is a little quicker and a little stronger.  Mark and Crissy 
(and Laura, to some degree) can still out run him, though, so dont worry.  
First things first take Crissy around to light all the fireplaces (youll 
have to get her a lighter first).  Once you do that a torch will appear in 
one of the cabins by the lake.  Go find it.  Now she has a decent weapon, 
dont lose it by jumping into a knife or something.  Switch back to Mark and 
head to the cave again to fight Jasons mother.  Shes a little faster but 
still not too tough.  Youll win the sweater for your trouble.  Now Jason 
wont do as much damage to Mark and will avoid him on the trails to some 
degree.  Gather some more medicine in the woods.  In fact, its probably a 
good idea for Crissy and Laura to do this to, as long as Laura still has the 
axe anyway.  Remember to keep Paul and George near the lake.  You may even 
want to get them machetes at this point.  Keep a close eye on them too, 
sometimes councilors will move around to different cabins.  Be sure those 
two stay put.  It should be night by this point (or at least dusk).  Take 
Crissy around to fight Jason since she has the torch (you may be tempted to 
use Mark since hes got the sweater, dont, youll need him tomorrow).  
Armed with fire, he should be a pushover.  Just watch out for his 
double-hit.  He moves at varying speeds.

DAY 3:
This is the most straightforward of all 3 days.  Immediately take Mark to 
fight Jasons mother again.  Youll get the pitchfork, the best weapon 
available.  Mark has suddenly become a one man fightin machine.  Now you 
have Mark with a pitchfork AND the sweater, plus Crissy with the torch, 
Laura with the Axe, and one or two others with machetes.  Jason is YOURS 
baby.  Take Mark around camp on a manhunt.  Plow the fields man, plow the 
fields.

9. TIPS

	ALWAYS duck into a cabin if you can when Jason is coming.  He is much 
easier to fight in there.  You can tell because the screen stops scrolling.
	Yes, Jason will attack you in the water, nothing you can do  about it 
though.
	Keep Mark and Crissy above 75% health when at all possible, and try to 
keep Laura above 50%.  You cant afford untimely deaths.
	Medicine is your friend; pick it up whenever you can.
	Dont bother with the cabin in the woods, really.

11.LEGAL

This FAQ is copywrited by Geluf (2001) and is authorized ONLY for 
gamefaqs.com do not post this on your site without permission from me and do 
not use this in any other way other than to look at it.  You may not copy 
any part of this in any way.

Email me with questions and comments at
Tanner_BR@hotmail.com

