=======================================================================

                            Walkthrough

                   for Persona 2 : Eternal Punishment

_______________________________________________________________________

Written by Hyral

Contact : st.blasphemer@dragonlance.zzn.com

Version : 0.3

Last Updated : April 15, 2001

=======================================================================

i. TABLE OF CONTENTS

<If there is a "-" then that section has yet to be included.>

i. Table of Contents
I. Introduction
II. Game Mechanics
   A. City and Ward Map
   B. Field Map
   C. In-Game Menu
   D. Battle System
   E. Personae and the Velvet Room
   F. Contact System
III. Tips and Tricks
   A. Basics to keep in mind
   B. Tips and Suggestions
   C. Tricks and Quirks
IV. Walkthrough
   a. Introduction to Walkthrough
   A. Seven Sisters High
   B. Mt. Mifune
   C. Sanitarium
   D. Sky Museum
   E. GOLD
   F. Club Zodiac
   G. Aoba Park (First Visit)
   -. Route "A" Sewers
   -. Route "A" Laboratory
   -. Route "B" Sumaru TV
   -. Smile Mall
   -. Aoba Park (Second Visit)
   -. Factory
   -. Nichirinmaru
   -. Undersea Ruins
   -. Mt. Iwato
   -. Subway Tunnel
   -. Ameno Torifune
   -. Sumaru Castle
   -. Monado Mandala
   -. The End...
V. Optional Dungeons
   A. Kasugayama High/Bomb Shelter
   -. Seedy CD (First Visit)
   -. Seedy CD (Second Visit)
   -. Mu Continent (First Visit)
   -. Mu Continent (Second Visit)
VI. Appendices
   A. Store Lists
   B. Sumaru Genie Fortunes
   -. Weapon Development
   -. Map-Making Prizes List
   F. Event Items
   G. CDs
VII. Extra Info
   A. Select Scene Scripts
   B. Oracle of Maia 
   C. Belladonna Quotes 
   D. Time Castle Count Quotes
   -. Character Battle Quotes
   F. Various Other Quotes
VIII. Conclusion
   A. FAQ and Guide Referrals
   B. Unresolved Issues 
   C. Version History
   D. Credits
   E. Disclaimer

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I. Introduction

_______________________________________________________________________

This is a walkthrough and guide for the North American version of the
PlayStation game Persona 2 : Eternal Punishment released by Atlus. I 
intend for this guide to be as comprehensive and useful as possible, 
except for certain aspects which already have FAQs/guides for them (see 
Section VI.A. FAQ and Guide Referrals). I will try to go into as much 
detail as possible (even if it is unneeded) and consequently, you will 
find spoilers. However, each section should be independent enough that 
you may read one section with out it spoiling another, future section. 
I will do my best to keep the walkthrough as spoiler-free of story
events as possible, although I will mention the major developments
vaguely and make references to minor occurrences.

If this is your first game, I first highly suggest that you complete
or attempt to complete the game on your own first and use this guide
only as a reference tool or only if you are inexhaustibly stuck on
a certain aspect of the game. Also, I will try to explain the mechanics
of the game as well as I possibly can, but reading the game manual and
getting some in-game experience are the best ways of becoming 
acquainted with the mechanics.

=======================================================================

II. Game Mechanics

_______________________________________________________________________

A. City and Ward Map

This is an explanation of the City and Ward maps. They are really
simple and you should be able to use them right away. And NO, you 
never leave Sumaru City, so get used to it.

===City Map=====================

This is the easiest part of the mechanics. At the city map of Sumaru
City (your location) there is a small menu in the upper-left-hand
corner of the screen. In the menu, there is a list of the wards that
are available for you to access. Simply select the district you want
to go to. The different wards are : Rengedai, Hirasaka, Yumezaki, Aoba
Konan and Narumi. There is also a sub-ward, Mt. Mifune, which is
only available for a small portion of the game. The map does change 
slightly during the course of the game but for the most part everything
remains the same as when you first enter a new ward. You can view
the text boxes of each ward (and their locations) by pushing the 
shoulder buttons (L1, L2, R1, R2).

You may open the game menu at anytime on the city map and you can save
on the map as well.

===Ward Map=====================

The ward map is a bit more complex. On it, you will see a section of
Sumaru City with roads, buildings, and various other features. Your
party is the green cone-type thing (though it's color can change
if you gain certain status effects). Simply use the directional
pad to navigate the streets (you're on "rails") and get close to 
something. If you go up to one of the blue cones on the streets, you
can talk to various people who are walking the streets. They will
mostly talk about what's going on in the story and about the latest
rumor, but sometimes they have insightful or funny comments as well
as offering a few rumors themselves. There are several road on each
ward map that lead out of town (though not every road that leads off
the map necessarily leads out of town) and you must see a small orange
text message that says "EXIT" and push X to exit the ward. Buildings
work similarly, as you must see another message, "IN," and push the
X button to enter that buildings. You cannot enter all of the buildings
and some buildings may not be available at that point in time. In such
a case, one of your party members will pop up and pretty much say that 
you can't go there. If you can enter a building, a little text box
will pop up with the name of the location you are near. You can view
the text boxes of every building on the ward map (and their locations)
by pushing any of the shoulder buttons (L1, L2, R1, R2).

The most important building in each ward is a mall area with anywhere 
from 5 to 8 shops. Each mall area will have: a Satomi Tadashi item
store, a Velvet Room, and a healer. You will also find item, weapon,
and armor shops as well as restaurants which sell (temporary) 
stat-increasing food. There are also a few specialty shops like the
Sumaru Genie and Kuzunoha detective office.

This, along with the city map, is your basic "world map" and how you
move from one dungeon or store map to another. Like the city map, you
can open the game menu and save at anytime.

_______________________________________________________________________

B. Field Map

The field map is the basic engine that is used throughout most of the 
game for everything from the story sequences to the dungeons to the
stores. This is the same engine used for Innocent Sin back in 1999, and
even for 1999 the graphics are dated. But, this being a RPG and you
being the hard-core gamer that you are, you don't care about the 
graphics, now do you? The field map is a 3/4 overhead view of a 3-D 
environment with 2-D character sprites.

As the game uses the same engine for everything, control differs
depending on what kind of mode it is in. In story mode, you have no
control until the programmed events are over. In town, stores, and other
generally "safe" areas you have control over movement, the menu,
saving, and talking with other characters and NPCs. The best way to
tell if an area is a safe area is if your characters (the others
besides Maya) appear in the room. In dungeon mode, you have control 
over movement, the menu, saving, and the auto-map. In dungeon mode, 
there will also be random battles, leading to the battle engine.

While you are in control of field mode, you will move the main
character, Maya Amano. Normally, she will walk, but if you hold the
circle button, she will run. To investigate objects, simply direct
Maya to the object and push the X button. You can use the directional
pad to move her or the analog joystick. If you push the joystick only
slightly, she will walk. But pressing it all the way will cause her
to run.

Included in movement is also the ability to rotate the field map
by using the shoulder buttons. L1 and L2 rotate counter-clockwise
and R1 and R2 rotate clockwise (which can be changed in the config
menu). You can do this in all modes except story.

While walking in dungeon mode, there will be status box in the upper-
left hand corner. The top long box tells your current location and the
shorter one next to it tells the floor. The longest one on the bottom
tells any specific information when you come close to a featured area
(like elevators, staircases and a variety of others). In the upper-
right hand corner, there is a compass for remember directions when
you rotate the map.

If you press the triangle button in dungeon mode, you will open the
auto-map for that area. It is a simple floor plan of the current
dungeon. Use the directional pad to move the cursor around. Holding the
circle button will cause the cursor to move much faster. In dungeons
with multiple floors or areas, use the L1 and R1 buttons to view a
different area (usually the next floor) than the current one (that you 
have already mapped some of). Pressing the L2 and R2 buttons will bring 
up a different version of the map - smaller and the entire map is fit
to the screen so you can view it in it's entirety. Pressing the square 
button will return the cursor to Maya's current position and pressing 
triangle will close the auto-map.

_______________________________________________________________________

C. In-Game Menu

By pressing the square button, you will open the main in-game menu.
Each area will be explained in detail in separate sections.

===Main Menu====================

From the main menu, you can access the various other sub-menus listed
below. You will also see your current party members, their portraits,
their HP (hit points), and their SP (spirit points). In the upper-right
hand corner, you will also see your current funds in Japanese Yen and
your time clock which records the time you have spent playing the
game. (Although I happen to have noticed that the clock is a bit slow.)

===Spell========================

From the spell menu, you are able to use the spells that the personae
your characters are currently equipped with. They will consume SP as
if they had been used in battle. However, most spells are not available
for use outside of battle. Only (most) HP healing spells, (most) status
recovering spells, and the Estoma spell can be used from the menu.
If the spell name is grayed out, it means it can never be used. If white,
it cannot be used right now. Only yellow colored spells can be used.

You can also view descriptions of spells from this menu as to what kind
of spell it is and what it does. This is the only way to view spell
descriptions outside of battle.

===Item=========================

From the item menu, you are able to use items that are currently in your
party stock. Most items can be used from the menu, but there are some
that cannot. Similar to the spell menu, white items cannot currently be
used and yellow colored items can be used.

If you press the triangle button in the item menu, you will open the
Event Item menu (and vice versa). These are items that have some role
in the story and you cannot use them from the menu. You can, however,
view a description of each item.

===Data=========================

The data menu is the most complex, as it show the statistics ("stats" 
from here on) of the characters as well as the stats of the personae
attached to them. Pushing the shoulder buttons will change to a
different character.

The top bar shows the overall status of the character selected.
It is always "Human + Persona," so I have no idea why they even
included it.

The box below and to the left shows the portrait/HP/SP seen at the
main menu.

The box to the left of the portrait shows the status of the persona
currently equipped. It has the name, tarot arcanum, SP usage, 
persona level, rank and Level-up bonus. Below this is another box
which shows the persona's element and attributes. All of this is
explained in further detail in section II.E. "Persona and the Velvet
Room." You can change the persona a character has equipped by
pushing the triangle button. You can only select from the personae
you are currently carrying (up to ten). Changing personae is also
available in battle and in the Velvet Room.

Below the persona status box are the character stats. The stats are
an average of the base human and base persona stats (and the game
always rounds down, even if it is .5). If the green bar is bright, 
then the stats have been raised above the base human stats.  If the 
bars are dull green, then they have been lowered. Stats are VERY 
important in the game. What each stat modifies is listed below:

HP - If depleted, the character is dead
SP - Consumed for magic spells
STR - Human and persona physical attacks
VIT - Total HP, defense, and HP gain rate
TEC - Total SP, persona spells, spell defense and SP gain rate
AGI - Battle order and chances of dodging physical attack
LUC - Item drop rate, critical hit rate, mutation rate, casino games
At. - Human and persona physical attack strength
Df. - Defense against physical attacks
SAt. - Persona spell strength 
SDf. - Defense against spells

Below the stat box are a couple of character attributes like name,
zodiac sign, and blood type. Sign and blood type seem to have no
bearing on the game.

On the very bottom and left is the level data box. It shows the
character's current level, total EXP (experience points) gained,
and EXP to next level up.

On the very bottom and right is the character equipment box. It
shows the current weapon, helm, armor, leggings, and accessory the
character is wearing. Equipment can be changed by pushing the square
button and selecting the equipment from your current stock.

Two sub-menus also exist in the data menu. Pushing up will show the 
characters' base stats and a short description of him or her (which 
changes as the game progresses). Pushing down will show the 
base stats, persona card, spells and description of a persona. 

===Card List====================

From the card list menu, you can view the party's stock of the 
various types of cards that are in Persona 2. That's about it. All
this is good for is seeing what cards you have, how many you have,
and looking at the really nice artwork. The types of cards are
described below, but most are described in better detail later.

Tarot : Cards used for summoning persona
Persona : Cards of the personae currently in party stock
Material : Cards required to unlock a specific persona for summoning
Spell : Cards used to add a single spell to a persona when summoning
Incense : Cards used to boost a persona's stats when summoning

===Analyze======================

From the analyze menu, you can view detailed data on demons, personae,
and fusion spells (more on those in Section D). It is quite useful for
battling the various enemies and decided which persona to use. You 
will use this quite often. <I really like these lists. I'm glad they
included them.> The menus are arranged according to tarot arcana, 
ordering from highest levels to lowest in each arcana.

The demon and persona analyze menus are similar to the data menu. In
the demon menu, you can also push the triangle button to bring up the
contact menu where you can see the demon contracts you currently have
and break them if you want. The fusion spell menu is different in that
you can view the spell name, it's requirements, and it's effect. From
here you can also set fusion spells to "Auto," "Wait," or "N/A." If
set to Auto, the spell will automatically be cast in battle if the
requirements are met. If Wait, the game will prompt you to choose 
whether to cast a fusion once the requirements are met. If N/A, then
the fusion will never be cast in battle, even if requirements are met.

===Config=======================

From the config menu, you can change several options. They are:

Battle Setting : Real or Simple
Sound : Stereo or Mono
Vibration : On or Off
Map Rotation : <Change how shoulder buttons rotate>
Cursor Memory : Misc. : On or Off
                Battles : On or Off
                Contact : On or Off
Wallpaper Setting : <Change wallpaper setting and text box wallpaper>

They are all self explanatory, but a few should be discussed further.
The battle setting changes whether the battles will have attack and
movement graphics. In simple, the battles aren't as spectacular, but
they go by much quicker. Wallpaper setting changes the look of the
main menu background and the background of text boxes in the game,
giving you a small bit of customization. There are only 10 to
choose from, though. (Personally, I like 5. Dragon for the background
and 3. Purple Tone for the text boxes.)

===Load=========================

Fairly self explanatory. Use this to load a save game at anytime.

===Save=========================

Fairly self explanatory. Use this to save at almost anytime, whether
in dungeon, town, or anywhere else. There are very few instances
in the game where you cannot save. Three blocks are required on a
memory card to save.

_______________________________________________________________________

D. Battle System

The battle system is the core of Persona 2. Once battle is initiated
via random encounters, you enter the battle engine. The encounter rate
of demons is fairly high, but thankfully, the game has various methods
of reducing and preventing random encounters. The best way is the spell
Estoma which will completely stop all encounters of demons LOWER than
than the party level (this is based on the lowest party member's 
level). So, if the lowest party member is a 12, you will not meet any
demons level 12 and under for a certain number of steps. There are
several items that work in a similar fashion.

Once you enter battle, one of three things will happen. First, you will
most likely enter normal combat and the battle menu will come up (see
below for more). Second, a demon may start talking (see Section F).
Last, "Persona-Talk" may be initiated (see Section E). This section
deals with the normal battle system.

First, an explanation of the battle menu. 

===Battle=======================

Begins battle based upon the commands entered in the strategy menu.
If Battle Mode is set to normal, battle rounds will be one
continuous sequence. If set to single, the battle menu will come
up after every round. You can push the circle button at anytime
during battle to bring up the battle menu (however, it will open
after the person/demon currently acting finishes their action -
unless you manage to push it fast enough!).

===Strategy=====================

The strategy menu is the most complex and has various sub-menus:

Strategy->-Actions->------>------>-Attack
           Order                   Persona
           Fusion Spell            Item
           Battle Mode->-Normal    P. Change
           Confirm       Single    Status
                                   Defend
Actions :
Attack is just the character's physical attack with their equipped
weapon. Selecting the persona option will open the spell menu. You
can use the P. Change option to change persona in battle with out
any detrimental effects. Item will open the menu of usable items.
All items are white, unlike in the main menu. Status will show
you the current status of a character and persona. This is quite
useful for checking the progress of a persona's ranking up. The
defend option will cause the character not to act for a turn and
any physical damage incurred will be reduced to approximately 1/3 of
the base amount.

Order : 
You can use this option at anytime to rearrange the order of the
characters actions. For the most part you are free to move them
around as you choose, but it is not without consequence. See below
concerning the "clock." In this menu, you can also use the "Reset"
option to return to the original order and the "All Attack" option to
set all of the characters to attack.

Fusion Spell :
This handy little option will not only allow you to set fusion spells
to Auto, Wait, and N/A, but will also bring up the Fusion Analyze menu
and you can automatically rearrange character order and spell use
simply by selecting the fusion spell.

Battle mode has already been explained and confirm simply returns to
the main battle menu and saves the changes you made.

===Contact======================

Begins the contact system. See Section F.

===Analyze======================

This opens a box on the bottom of the screen which contains analyze
data. Only known analyze data will be displayed. How each type of
data is unlocked is detailed below.

Name -        Meet the demon in battle (the demon is then added to 
              your list)
HP/Stats -    Defeat the demon once in battle (Note: if HP exceeds 
              999, "???" will be displayed instead of the actual HP)
Personality - Contact the demon once (type of response you get is 
              irrelevant, so long as you have contacted them)
Comment -     Either form a contract with a demon or for demons who 
              will not speak, attempt contact once
Items -       The item must be either gotten from a contract or by 
              item drop at the end of battle

===Config=======================

Opens the Config menu. It's almost the same as the main menu
config menu, so refer to Section C for details.

===Retreat======================

This command will attempt retreat. It is NOT always successful, so 
don't rely on it. If you fail, the demons will be allowed one turn
to attack and then the battle menu will open.

This ends the explanation of the battle menu.

===Turns and the "clock"========

The battle system allows you great freedom in arranging the order
of characters, but it is not without consequence. The battles run
a system similar to the well-known ATB system of Final Fantasy, but
with a few significant differences. First, you can't know who will
attack next, unless you order it in the menu, except by little text
messages that appear over characters' names in the battle engine
saying "Act" (they are acting), "Next" (they are next), and "Wait"
(they are part of a fusion). And you cannot tell when enemies will
get their turn. Second, there is no waiting period between who goes
next; it is one continuos flow. Lastly, each character and demon is,
as I like to think of it, like a hand on a clock. The the best
analogy for the battle system I can see is that it is like 
manipulating the hands of a clock to move where you want to move.
The speed of the hand is based on the demon or character's AGI and
whoever is closest to 12 on the clock goes next. You can move your
character's hands on the clock however you wish, but you can't 
forget that the demons' hands are also moving. Moving a character
one or two spots down will not cause the demons to catch up too
much, but moving more than that runs the risk of the demon's hand
surpassing the characters. When you move a character forward, you
have to wait for the hand to catch up to where you put it, while
the hands of the enemy are moving.

Demons attack in almost the same fashion as your characters, except
that they don't do fusion spells. They can, and will, inflict
status effects, just as you can with certain spells.

===Status Effects===============

Most of the status effects are self explanatory. Berserk is a rare
effect than only occurs when a persona and a demon have a hostile
Persona-Talk. Both demon and persona will become berserk and will
only attack each other until one is dead. With possession, the demon 
who casts it is removed from the battle, but there is a chance that 
they make take over the body of one of your characters. They will 
cast the same spells the demon had. Most of the status effects are 
nullified after the battle ends, but poisoned and possessed carry 
over to the field map.

In battle, ways to nullify status effects are: appropriate item,
appropriate spell, or by letting the character battle for several
rounds (there is always a chance that the effect could be nullified
when the character's turn comes up).

Status        Abr.    Battle Icon           Effect

Berserk       BSK     Blue Swirl            Only attacks
Charmed       CHM     Heart                 Attacks party
Confused      CFSD    Question Mark         Random battle actions
Electrified   ELEC    Lightning Bolt        Cannot act
Frozen        FRZ     Ice Shard             Cannot act
Furious       FURI    Flaming Star          Only attacks, ATK Up
Illusion      ILSN    Circle over Triangle  Hit rate lowered
Muted         MUT     Red X                 Cannot use persona
Poisoned      POIS    Purple Sick Face      Lose HP after acting
Possessed     PSD     Green Evil Face       Demon now inhabits body
Sleep         SLP     Z z z z               Cannot act

When a character's HP are depleted, they go unconscious. The can be
revived by items or Recarm spells. If all of your characters are
unconscious, you will game over and must load your last save.

===End of Battle================

There are several ways battle can end. First, you defeat all of the
enemies. Second, if a demon gives you cards. Third, if the enemies
run away. Fourth, after using a contract, the demon will leave the
battle. Lastly, after you make a contract with a demon, battle will
end. Also, battle obviously ends if you game over.

After battle, several things may happen. If you defeated any demons,
you will be given EXP and Yen based upon what each demon gives. If
you ended the battle by contacting, but did not defeat any enemies,
nothing will happen. If you ended the battle by contacting, but did
defeat at least one enemy, you will gain EXP and Yen from that demon.
(So you can defeat a few enemies, but save one to contact for cards
or a contract). There is also a chance that if you defeated any
demons that they will drop an item. The LUC stat affects the drop rate
and Police Gloves increase the drop rate as well. If you ended the
battle with a fusion spell, there is a chance that one of the personae
used in the fusion could gain a mutation (see Section E.). If you 
gain enough EXP, you will also Level Up. Each character that levels
up will gain 4 points added to their stats. You can control which
stats get which points, but only for Maya. The rest are done
automatically and fairly evenly. (Technically, each character gets
3 points for a level up and the persona equipped adds another via their
Level Up Bonus. You can control where the other character's points are
allocated to a small degree by equipping the appropriate bonus.)

_______________________________________________________________________

E. Personae and the Velvet Room

If the battle system is the core of Persona, then personae (NOT 
PERSONAS!!! I've taken Latin, dammit!) are the core of the battle 
system. They are more vital than levels, stats, or equipment. There 
are a TON to choose from and they offer a huge amount of strategy. 
If you don't understand personae, then you can't possibly understand 
or complete the game.

Personae (like demons) are divided into categories based on Tarot 
Arcanum. Each character has different compatibility with the 
different arcana. This mainly affects SP usage, which varies as
compatibility changes, but it also affects the chances of a mutation.
SP usage is the same for all of the spells a persona has and doesn't
change with rank or level.

For a full list of character compatibilities, I refer you to 
Archaeopteryx's excellent FAQ. Be warned, however, that it will
spoil you as to who joins your party through the game. 

===Elements and Attributes======

Each persona has an element and one or more attributes. These can
be seen in the box below the rank information. The small box on
the left is the elemental affinity and the words to the right
describe the persona's defensive strengths and weaknesses.
Element (I believe) affects the effectiveness of spells of the like
element (fire for fire, ect.). The possible elements are: Fire, Water,
Earth, Wind, and None.

Attributes are a bit more detailed. They affect how much damage is
taken from various kinds of attacks. There are five ways that an
attack type is affected: Strong, Weak, Void, Absorb, None. If None,
then damage is taken normally and there will be no description in
the box (this is the most common). Strong means that the character
will take approximately 1/3 of the base damage (after factoring in
Df. or SDf.). If a persona or demon has Strong : All, then they are
not only strong versus every kind of attack, but they also Void
Holy and Dark. Void, as it implies, will nullify damage from that
kind of attack. If Weak, then the character will take approximately
3 times as much damage as the base damage. If Absorb, then the
character will do the exact opposite of Normal and add the base
damage to the character's HP (up to the Max HP). 

The different kinds of attributes are:
Physical - (All) Physical, Shot, Strike, Throw, Sword
Magic -    (All) Magic, Fire, Water, Wind, Earth, Ice, Lightning, 
           Nuclear, Almighty

Remember that demons have attributes too. Exploiting their weaknesses
are key.

===Rank=========================

When you get a new persona, it will be at rank one. Unless you used
a spell card (more on that later) it will only have one spell. By
using a persona in battle (by casting a spell) it will increase in
rank and unlock more spells at set levels. You can view the ranking
up process in the persona's data (either in the data menu in the
main menu or in the status option in battle). A persona does not
become more powerful as you rank up, only new spells are unlocked.
When a persona becomes rank 8, it will have become as powerful as
possible by normal means and will have all spells available to it
(however, you can make persona more powerful by another means, see
the section on mutations). If you wish, you can return a rank 8
persona in the Velvet Room and get a reward, usually a spell card
or an item.

There are ways to make a persona rank up faster. The best way is
to have high compatibility between the persona and character. This
will lower the number of arrows on the rank box significantly. You
can also rank up two ranks by getting a mutation. If you get this
kind of mutation, the latter ranks will be a small bit lower than
they would normally be. The last way that ranking up is modified
is by ranking up multiple times in one battle. If you rank up a 
persona six times in one battle (on high compatibility), then there
will only be two arrows to get to rank 8 in the rank box (compared
to having a full line of arrows).

===Spells and Fusions===========

Personae generally can have anywhere from five to eight spells.
As mentioned, spells mostly unlocked by ranking up, but you can
also gain spells from using a spell card when summoning a 
persona (not available for modifications) and you can also add
a spell via mutations (see the mutation section for more on
both of these). Spells can be magic, physical, or have a "None"
type and have the same attributes as the persona attributes,
called "Type," with the addition of Attack to physical types.
Most spells can only be used in battle, but a few, like healing
spells and Estoma, can be used outside battle. All spells on a
certain personae consume the same amount of SP (which is based
on compatibility, not rank or level; it is always constant on a
character).

Persona 2 has special attacks called "Fusion Spells" which are
formed by combining spells in battle. They can be extremely 
powerful, so be sure to fully understand how the work. First, 
fusions are made by combining either specific spells (and sometimes
specific personae) or specific types of spells. The first fusion
you should learn should be Stone Rise, an Earth type spell. You
can do this fusion with the spells that the starter persona Maia,
Calisto, and Helios have. The fusion is made by combining a water
spell, a fire spell, and an earth spell, in that order. To do the
fusion, arrange the characters and spells thusly in the Order menu:

Maya :    Maia :    Aqua
Katsuya : Helios :  Agi
Ulala :   Calisto : Magna

When you arrange them like this and begin the battle, they will
automatically begin the fusion spell. You can tell that you are
using a fusion when you see the word "Wait" in blue over the
character's stat box. Every time you meet the requirements to 
learn a new fusion spell, it will automatically cast it. Stone
Rise will do "huge" damage to one enemy and is earth type. There
are MANY, MANY fusion spells, so experiment with different kinds
of combinations.

Now, you obviously can't be expected to find every single fusion
just by fiddling around with the order (as there are hundreds of
possible combinations). Thankfully, there is an accessory called
"Solving Orb" which you can find in the casino later in the game.
By equipping these on your characters, you can see if the persona
you have equipped can perform any kind of fusion spell. It will
also tell you the specific combination needed to perform the spell
(provided that the character with the persona needed has a Solving
Orb on; otherwise that spell of the fusion will appear as "???".
It will ONLY appear if you can currently cast unknown spell. The
fusion will only appear on the list with the "???" if a spell
currently equipped can be used, but the character doesn't have
a solving orb equipped).

===Mutations====================

When you end a battle with a fusion spell, killing one or multiple
enemies with a fusion as the kill shot, there is a chance that one
of the persona used in the fusion will mutate. Supposedly, there
is a higher chance using a magic fusion as apposed to a physical
one, but the two best ways to increase the chances of getting a
mutation are by having highest compatibility between character and
persona and by equipping a "Mutation Gear" on the character with
the persona that is desired to mutate.

There are five possible outcomes of a mutation :

Rank Up 2 - 
Self-explantory. Cannot be gotten after rank seven.

Parameters Increase - 
A few points are added to the persona's stats. Can make even low level 
persona very useful throughout the game. This is the only way to make 
persona more powerful after summoning them.

Learn a spell - 
Every persona has one (and only one) hidden spell that can only be 
gotten through these means.

Unknown Ability - 
Gains a special ability that activates when HP reaches a certain 
amount. For a full list of Unknown Abilities and their effects, I 
refer you to Archaeopteryx's FAQ.

Modification Ability - 
Gains the ability to morph into a new persona. Not all persona gain 
this ability and there are some rare persona that can only be gotten 
through these means. For a full list of possible mods, I refer you 
(once again) to Archaeopteryx's FAQ.

===Persona-Talk=================

One of the more interesting aspects of the game is "Persona-Talk," 
where a persona that is equipped upon entering battle will rise up
and talk to a demon. This occurs between persona and demons of
like mythologies and is a rather rare occurrence. The persona and
demon can either have a hostile or a friendly talk. If hostile,
they will both be inflicted with the Berserk status (after vowing
to kill each other). If friendly, you will usually be given the 
opportunity to either make a contract or get tarot cards. However,
a few demons will give you an item if the persona is at rank eight.

Most of the P-Talks I have come across can be found in my Extra 
Dungeon Guide at the end. Archaeopteryx's FAQ also has a good list 
of a number of P-Talks. 

===Summoning Personae===========

To summon a new persona, you need to head over to the Velvet Room,
talk to Igor, and select the Summon option. This will bring up the
list of personae that are available to you. You can summon any
persona that is five levels above your highest level character and
lower. Generally, when one persona becomes available to you, the
next persona (level-wise) will appear on the list in grayed out
letters (signifying that you can't summon it yet). There are a
couple of exceptions to this. First, certain persona require a
card called a "Material Card," a unique card acquired through 
various means, which is used up during the summoning (thus, most
Material cards are one-shot deals). Second, the Fool arcana will
not appear on the list until you have at least one Fool card.
Third, the minor arcana (Rod, Cup, Sword, Pentacle) will never
appear in the summon list; they can only be acquired via mutation.
Lastly, any special persona which are gained by modification
ability and are not of the minor arcanum will appear on the list,
no matter what your level (and will remain there from that point
forward). There are only five that are special mods: Lugh, Pallas
Athena, Mot, Michael, and Shokuin.

You can view a persona's stats and spells at any time by pushing
the triangle button in the summon menu (while on a persona). The
number of tarot cards required for summoning a persona is listed
next to it in the summon menu.

Once you have selected the persona you wish to summon, push the
X button to bring up the card menu. Here, it will tell you how
many tarot cards will be used up, if a Material card will be used,
and will also give you the option of adding a spell or incense card.
You can add a single spell to any summonable persona by using a 
"Spell Card." These cards are quite common and scattered throughout
the game, but there are some rare (and powerful) spell cards.
You can all so add an "Incense Card" which will boost a single
stat by ten points (or the ALL card which boosts every stat by five
points). The Time Castle plays a significant role in spell cards,
so be sure to visit it.

When you are done in the card menu, you will be shown a status menu
of the persona with the changes (if any) you made to it from cards.
After you sure you want to summon it, do so and Igor will perform
a seance. It's quite a nice little scene, but it does get a bit
repetitive as you can't skip it. Each persona has a summoning quote
they will say after being summoned (usually pertaining to their
respective mythology). The persona will then be added to the party
stock, or if it is full (with up to ten) then it will be placed in
the Velvet Room stock (with up to 24). Use the swap option to place
the new persona in your party (as it must be in your stock to use
in battle).

You cannot summon more than one of the same persona.

===Velvet Room==================

The Velvet Room is a "shop" that is available in every ward at
each mall-type area. You can't buy anything here, but you can do
a wide variety of things concerning persona. Each function is listed
by who does them (only two people, actually):

Igor -
1. Summoning - He is the one who will summon person for you by
   performing a seance. 
2. Viewing - You can also view persona in the summon menu. You
   can see their stats, attributes, spells, and persona card.
3. Swapping - The Velvet Room can hold a stock of up to 24 persona
   in addition to the ten you can carry. In the Swap/Return menu,
   you can move persona between the stocks and even equip them on
   characters, if you want.
4. Returning - In the Swap/Return menu, there is an option to
   return personae when you no longer need it or need the space.
   When returning a rank eight persona, you will get a reward.
5. Mutating - When you have gained the modification ability
   for a persona, this option will appear in the menu. He will
   draw out the new persona and you will lose the old one.
6. Tips - An addition to the brief explanation upon first entering
   the Velvet, he will offer little tidbits of advice during the
   first half of the game (not as thorough as MY explanation though).

Demon Artist - 
His only function is painting free tarot cards (see section F). He
can take a single (or more) free card and paint any kind of tarot
card you want (except Fool). He is the only way to get a few kinds of
tarot - Priestess, Emperor, Empress, Hierophant, Justice, and Sun.

Belladonna and Nameless just sit there, look pretty, and spout poetic
ramblings. They have some interesting things to say, but they don't do
anything except provide the lovely background music. You can find the
complete list of Belladonna's "songs" in the Extra Info section.

_______________________________________________________________________

F. Contact System

It turns out that demons aren't the vicious hell-spawn of children's
nightmares we always thought them to be. In Persona 2, you can 
negotiate with (most) demons rather than fighting them. Talking with 
demons has many benefits, but one can't rely on only contacting demons 
or only battling demons; you need to do both and do them well.

In battle, there is a Contact option which will bring up the Contact
Menu. From the menu, you can select one to three characters to 
perform a contact method. There are a TON of contacts, so you must
experiment with them. Different contacts will illicit different
emotions from different demons, but one contact method will always
illicit the same emotion from the same type of demon and one method
does NOT mean that it will illicit the same emotion from different
types of demons. The emotion show in based upon the demon's 
personality attributes. 

The first character you select will lead the contact and usually
set the tone for how the characters will talk with the demon.
Depending on what characters you add to the lead, the contact
and emotions you illicit can vary greatly. You can use deceased
characters in a two person contact, but they cannot lead. The lead
character will somehow lament the other's death.

===Emotions=====================

Emotions are simply, but effectively, explained by a Slime who
will be the absolute first demon you meet in the first dungeon.
Be sure to talk to him your first time.

When a contact method is performed an emotion (or two) is shown
by the demon. Each emotion is shown as:

Yellow "!" - Interest
Green Aura - Joy
Red Aura - Anger
Blue Aura - Fear

Interest can be combined with the auras and will modify the 
results. After you make a demon feel an emotion (or two) three
times, an effect will happen. All demons of the same kind (the
"species" like Poltergeist or Guzfan) are affected by the results
of the emotion (if one leaves battle, they all leave battle or if
one is charmed, they all are). The effects for the various emotions 
are:

Interest - 
The demon will give you a certain number of tarot cards (it is
a set number of each type of demon). They give you cards based
on their tarot (hence Devil demons give Devil cards). If you have
999 of the type of tarot they give, you will get nothing. If you
have a contract, they will give you a certain number of Free
cards in addition to the tarot cards. Battle will end altogether
after they give you cards.

Joy - 
You will be allowed to get a contract. If you already have a
contract, the contract menu will come up (see the section on
contracts below). After making a contract, battle ends altogether.
After using the contract menu, only the demon(s) of that type will
leave battle and any other demons left will battle as normal (if
there are any).

Anger - 
The demon(s) will become enraged and will be allowed one turn to
attack you. Battle will then continue as normal, but you will be
unable to attempt a contact with demons of that type for the
duration of the battle. If you have a contract, it will be broken.

Fear - 
The demon(s) will flee from battle. If there are any other types
of demons left, battle will continue as normal. If you have a
contact, it will be broken.

Joy + Interest - 
The demon will randomly restore your HP a small bit, give you
a certain amount of Yen, or give you an item. That type of demon
will leave and the battle will continue as normal.

Anger + Interest - 
The demon(s) will be afflicted with the furious status and battle
will continue.

Fear + Interest - 
The demon(s) will be afflicted with the charmed status and battle
will continue.

===Contracts====================

Upon making a demon joyful three times, you will have the option
(you don't have to if you don't want) of getting a contract with a
demon. To make a contract with a demon, you must be at their level
or higher. You can only have three contracts, and if you already have
three, you will be prompted to break an old one to get the new one.
When a demon makes a contract with you, they will have a special 
aura around them whenever you meet them in battle (it looks like
a white/green/blue lattice with a six pointed star underneath them).

To use a contract, make the demon joyful three more times and the
contract menu will come up. From the menu, you will have four options:

Ask for an item     Ask for Yen
Ask for info        (Spread a rumor)

If you ask for an item, they will give you their normal item. It is
NOT possible to get their rare item from a contract; they must drop it
in battle. If you ask for Yen, they will give you a certain amount of
yen, different for each demon.

If you ask for info, two things may happen. Usually, they will say that
they don't have any info and will either heal your HP for a small amount,
give you Yen, or give you an item. Occasionally, they will give you some
info. You will get a demon-rumor either about a specific demon and some
kind of action they can take, about the rumor-spells, or about the 
Legendary Weapons. When you get a rumor about a specific demon and an
action they can take, a new option will appear in THAT demon's contract
menu to take the action. However, sometimes it is preceded by another
rumor that doesn't do anything; you MUST get the message with red text.
When you get certain demon-rumors, the new option "Spread a rumor" will
appear in ALL contract menus. From there you can spread a rumor that
a certain demon (and their persona counterpart) have an additional
spell. You can also manipulate the attributes of the spell (see my
Rumor Guide for more on demon-rumors). In a certain area, you can also
get rumors about the Legendary Weapons. These can also manipulate the
nature of the weapons (see the Appendix on Legendary Weapons for more).

===Free Cards===================

If you have a contract with a demon and make them interested three
times, they will give you a set amount of tarot cards, like normal,
and they will also give a set amount of Free cards. Free cards are
blank tarot cards that the Demon Artist at the Velvet room can
paint into any type of card (except for Fool). Free cards are the
only way to get Priestess, Emperor, Empress, Hierophant, Justice and 
Sun cards. If you already have 999 of the tarot cards that a demon
would normally give you, they will NOT give you either type of cards,
even if your free cards are not at 999.

There is another special card you can get from demons, Fool cards.
Archaeopteryx's FAQ explains them well, except I should mention that
you can illicit the emotions in any order (thanks to jesse james for
confirming that).

=======================================================================

III. Tips and Tricks

_______________________________________________________________________

The following section contains three things: Basics to keep in mind, 
Tips and Suggestions, and Tricks and Quirks. The Basics section
contains bits of information that MUST be remembered at all times
durning the game and will hopefully become second nature to you. The
Tips section contains things that I HIGHLY suggest you do or bear in
mind as you play (but they aren't necessary). The Tricks section 
contains methods of manipulating the various systems of the game
to work to your advantage. They are quite useful, so please be sure
to look them over. Several of the tricks I picked up from other
people, so also be sure to check the credits.

===Basics to keep in mind=======

1. You cannot rely on only battling or contacting demons; you MUST
   do both to be successful in Persona 2. Be sure to fully understand
   the battle and contact systems.
2. You can save almost anywhere. Save all of the time.
3. Equipment is not as important as the persona equipped. Always keep
   at least one persona for each character that you know works well,
   but experiment a lot.
4. You can leave most of the dungeons and return to the city at almost
   any point. Take advantage of that.
5. There are ways to avoid fighting. Estoma is best.
6. The circle button will stop the battle at any time. Use it!
7. Check demon data for strengths and weaknesses to find how best to
   fight them.
8. Do not go overboard on rearranging the order of characters. You have
   a lot of freedom, but it has consequences. DO use it for fusions.
9. Stock up on usable items for status effects and revival.
10. Do NOT rely upon retreat; it is not 100% effective. Trafuri and 
   Seeds of Escape are.
11. Try to remember which stores are in which ward early on. It can
   save some time.
12. You will know that you have a new rumor when you see red text.
13. Use the Auto Map in dungeons. It is very useful and you may be able
   to see something you wouldn't normally be able to on the Field Map.
13. Most importantly, USE FUSION SPELLS! Experiment with them and
   try to end every battle with a fusion.

===Tips and Suggestions=========

<Please note that these are only suggestions and you don't have
to do them or you may wish to do them differently.>
1. Experiment with new persona all the time. It will add variety and
   enjoyment as well as helping you find out about new and useful
   spells. Do NOT use the same couple of personae the whole game!
2. Talk to EVERYBODY after every dungeon! You will find out much more
   about the story, the city, and you will come across some pretty
   nice little tidbits (i.e. rumors). At the very least, talk to every
   rumormonger.
3. This isn't a suggestion, I'm ORDERING you register a new card at the
   Time Castle whenever you get it. The prices for duplicating are
   steep, but it is better then never being able to find the same card
   again (or having an unnecessarily hard time of it)!
4. Don't go overboard on tarot card collecting. They are important
   for getting personae, but don't horde them.
5. Just because you get tarot cards doesn't mean you can't get any
   EXP and Yen from the same battle. Kill everyone except for one
   and use the last demon to get cards.
6. Set the cursor memory to on for contacts. This will save a lot of
   time and frustration over reentering the same contacts.
7. While the "real" battle setting will let you view the excellent spell
   effects, setting it to "simple" will make battles go much faster.
   Just don't leave it in simple all of the time (it switches back to
   real for boss fights automatically anyway).
8. Set the battle setting to "normal." It will make things much faster
   and smoother. But remember to use the circle button to cancel and
   set up fusions when you need to.
9. Use the services like food, aromatherapy, and fortunes available to
   you in the city. They are there for a reason.
10. Visit the casino and play games. Not only will it give you a bit of
   respite from the game (and some mindless diversion) but they have
   some really nice prizes. At the very least, use the Turbo Controller
   Trick. Don't get addicted and lose all your Yen, though!
11. Try to observe and examine the appearance and attacks of your enemy
   to find it's weakness. Chances are that it will use elemental spells
   opposite of it's weakness.
12. Use healer shops! It is much cheaper than using a bunch of HP and
   SP restoring items. SP is a valuable commodity later in the game and
   restoring it all for 3,000 yen is a godsend.
13. When you are using a fusion that requires two spells of the same
   element, be sure that the more powerful spell is the LAST one to
   be used - it does make a difference in the damage dealt.
14. Make sure that you always check compatibility between human and 
   persona.
15. When adding points to Maya, concentrate on TEC, VIT, and AGI with
   LUC still receiving a good number of points. STR should still get
   some points, but it is the least useful stat, so don't add too
   many to STR.
16. Lastly, and most importantly, USE FUSION SPELLS! And try to end
   battle with a fusion whenever possible.

===Tricks and Quirks============

1. "Save-Reload Trick" - If you save your game in a dungeon (or at
   any point) the encounter rates of the different types of demons
   will change. For example, you can meet the demon Slime (or battles
   with a Slime and other demons) about 25% of the time in on game,
   using a reloaded game, you may meet Slimes 10% of the time or
   60% of the time. These are just random numbers, but you get the
   idea. Quite a useful trick for meeting a certain demon.
   <Credit to: Anonymous>
2. "Estoma Trick" - Estoma is usually used to avoid random battles,
   but it can also be used to get a certain battle quicker. If a 
   demon is at a higher level than you, they are not affected by
   Estoma, but every demon lower than your level is. If you place
   your character's levels above the demons that you don't want
   to meet and below the level of the demon you want to meet, you 
   will meet the demon much quicker. This doesn't affect the encounter
   rate of the demon, but it will eliminate all other battles thus
   making it so you only have to run around the area to meet the demon.
   This can be used in conjunction with the Save-Reload trick.
   <Credit to: Archaeopteryx>
3. "Old Maid-Defend Trick" - When one of the "Joker" bosses cast the
   spell "Old Maid," it will randomly cause one of your characters to
   cast the devastating Old Maid spell on your party. You can nullify
   the Old Maid spell by IMMEDIATELY going to the battle menu after it
   is cast. Have everyone defend for one turn. This is will completely
   void the spell and you can continue to battle as normal. The person
   who was going to use Old Maid will have their command changed from
   Defend to Attack in the strategy menu after they have defended.
   <Credit to: Anonymous>
4. "Persona-In-Stock Trick" - The chances of getting the rare persona
   mods is abysmally low and the chance of it mutating to another,
   undesired mod is quite high. To ensure that you will get the rare 
   mod, keep the other possible out comes of the mod in your stock. As 
   Igor says, you cannot have more than one of the same persona and a 
   persona will not mutate into a persona you already have. It may
   take a bit longer to get the modification ability, but you won't
   have to worry about getting the wrong one. This is also useful for
   preventing the minute chance that one of your persona will mutate
   into a Level 2 Poltergeist rather than the one it would normally
   mod into by simply keeping a Poltergeist in your stock before trying
   to get a mod (and you can send it back and get it again if you want
   as it only costs a few Devil cards). The persona must be in stock
   BEFORE you get the modification ability as the type of mod is
   determined as you get it, not when you go to the Velvet.
   <Credit to: Silvis Caliga/Clair~de~Lune>
5. "Turbo Controller-Casino Trick" - If you play the slots at Mu
   Continent for a long time, you will (almost) always see a rise in
   the total number of coins you have. It is increased even more by
   spreading the slots rumor. But, rather than spending hours pushing
   the triangle button (the only button you need to push) get a hold 
   of a turbo controller and tape down the triangle button. Go to 
   sleep, work, school, whatever and when you come back, you will find 
   yourself with a whole lot of coins to use as you please. You can 
   stock up on the useful items that the casino has or you can use it 
   get items from the casino and sell them at a store for a nice chunk 
   of change (read: a whole mess of money).
   <Credit to: Anonymous>
6. Last enemy killed = item drop - As it says, the last demon
   killed in a particular battle is the one who has the chance of
   dropping the item (if you kill more than one in the last hit,
   it is the last one to disappear from the screen). So, if you
   are trying to get a certain item from a certain demon, make sure
   that demon is the last one killed in battle.
7. EXP and killing characters - The EXP each type of demon gives you
   after you kill them is a constant number, no matter how many party
   members you have. You can increase the EXP that characters receive
   in battle by having one of the party members die. The remaining
   ones will divide the EXP equally among themselves. Now, you can't
   attack your own party members, but you can let them get killed by
   enemies, use the Recarm Dora spell, or you can have that character
   cast a spell that one of the opposing demons will reflect, thus
   damaging and eventually killing him or herself. This can be used
   to quickly level up one character (presumably Maya) so that you
   can have access to higher level persona sooner.
8. Strong: All - When a demon's or persona's attribute is Strong: All,
   they not only take 1/3 damage from all elements, but they also void
   the Holy and Dark elements. While this can be quite inconvenient
   against some demons, you can also use it to your advantage by
   equipping a persona with Strong: All (like Shaka).
9. Last character to act = end battle quote - This is hardly important,
   but the last character to act in battle (kill the last demon) is the
   one who will say his or her end battle quote. Some characters have
   some...interesting things to say. The is also true for the last
   character in a fusion spell (if a fusion is used to end the battle).

Ooookaaay, now that I have explained every aspect of the game in a
disgusting amount of detail, on with the walkthrough. <And you better
understand the game well enough by now!>

=======================================================================

IV. Walkthrough

_______________________________________________________________________

a. Introduction to Walkthrough

Each chapter of the game is distinguished by the dungeon that is
currently being played. The dungeon is the main focus of each chapter,
but the sections will be preceded by a "City" section explaining
anything new in Sumaru City or anything that should be done in the
city before proceeding with the dungeon.

After the city section, there will be a "Suggested Party" section
where I suggest what level the party should be at, what personae
you should have, what items you should have, and what fusions you
should have. Any comments I have about the dungeon will be included
here. (In other words, I'll try to keep my personal opinions here
and the following walkthrough sections as factual as possible.)
Please note that this section is meant to suggest the state your 
party should be in at the end of the dungeon. I put it at the 
beginning to give you a chance to stock up on items and personae
as well as to give you an idea what you should accomplish in the
dungeon.

A few notes on the Suggested Party section:
The levels I suggest in the Suggested Party section are NOT the
minimal needed to survive, but a bit above. You should be able
to do the dungeon a few levels below what I say, but the level I
put forth allows for ranking up personae and spending some time in
the dungeon collecting items and cards. However, I also did not
EVER go on a "level-up trip." Levels play a major role in the
experience you will have with Persona 2. If you don't gain many
levels, you can make it in the game, albeit more challenging. If 
you gain a lot of levels, you can blow through the game and the 
bosses in no time, which is no fun. I think I've managed a good 
balance between using strategy and levels to your advantage, while 
not going to either extreme. The fusions I list in the Suggested 
Party section are not all of the fusions in the game, but the major 
and more useful ones you will come across in the game. I will only 
list a fusion if it can be cast using the personae I list in the 
Suggested Party section.

The walkthrough section itself is fairly straight-forward. Each
section will be detailed and the final paragraph will concern the
demons met in the dungeon. For each dungeon, I highly suggest you take 
your time and explore. If you don't want to though, the walkthrough 
will cover every item and point of interest in the dungeon. Also, you 
are told a direct route to progress, and not told about every side 
route (unless it has a point of interest).

_______________________________________________________________________

A. Seven Sisters High

===City=========================

There is no proper city section for the beginning of the game, as you
are not allowed to access the city map yet. You do, however, spend a
bit of time in Kismet and then go straight to Seventh in a non-dungeon
state. You only have partial access to the menu right now; you can only
use Item, Config, Load, and Save. First off all, you start off with 3 
Medicines and the Event Items Good Lucky Bunny, Cell Phone, and Advance 
Notice.

After seeing all of the intro stuff, you'll eventually be in control of
Maya in Mizuno's office. Just leave and you'll be in the offices of
Kismet. To leave here, you need to talk to everyone in the office (if
you don't, Yuki won't let you leave) and doing in so, you'll learn
a bit about Joker and Wang Long. When you can, take the elevator to
the reception area. You will meet the vivacious Ulala and she will
join your party. Just head out the revolving doors and you will
automatically go to the Teacher's Lounge in Seventh. After meeting with
Ms. Smith, you can walk around the school and talk to the students,
but you don't have too. If you do, you can learn a bit more about
Joker and Wang Long as well as about Anna, "Deja Vu Boy," and the
group Muses. You can also pick up the two items right now, in
wastebaskets by the staircases. To continue on, you first need to go
to the Courtyard on the first floor to meet Harding, Anna, Noriko,
and Maya Okamura. You can also learn a bit about Joka and the 
Narurato Stone. After the scene, head to the Principal's Office on
the third floor and the dungeon will start. Katsuya will join your
party.

REQUIRED TO DO: 
Leave Mizuno's Office
Talk to everyone in Editor's Room
Take Elevator down to lobby
Go to Courtyard
Go to Principal's Office

===Suggested Party==============

Level 5
Persona : Maya -    Maia
          Ulala -   Callisto
          Katsuya - Helios

Fusions : Stone Rise (Water-Fire-Earth)
to learn  Atomic Destruction (Fire-Water-Almighty)

Items :   Medicine (Slime)
to get    Ball of Returning (Nightmare)

Not much to do here. Just level up and get your personae to rank 6 at 
least (you should reach 8). Be sure to gather and check analyze data. 
Use my explanation of the various systems and coordinate it with 
in-game experience.

Scene Script : 1. "Awakening"

===Dungeon======================

Seven Sisters High School (Seventh), Rengedai Ward
4 Floors (1F, 2F, 3F, 4F)
Items -  Item/Awaken G x2 (Wastebasket, West Stairwell, 2F)
         1,200 Yen (Wastebasket, East Stairwell, 3F)
         Event/Clock Tower Key (Mr. Sousa, Teacher's Lounge, 2F)
Demons - Level 1 Ghost (Devil)
         Level 1 Slime (Tower)
         Level 2 Pixie (Lovers)
         Level 2 Poltergeist (Devil)
         Level 3 Guzfan (Hanged Man)
         Level 3 Nightmare (Moon)
         Level 4 Ratatosk (Hermit)
         Level 4 Zombie Schoolgirl (Zombie)

===Walkthrough==================

Once you exit the principal's office, Seventh will now be a dungeon
and you can no longer access the Principal's Office, the Courtyard, 
bike racks, and you cannot leave. There will now also be random
battles, but the first one will meet will be a slime who will
begin talking and explain a bit about the contact system. If you
listen to him, he will give you Tarot/3 Tower Cards, so you
might as well listen to him. 

Seventh is just a "U" shape with short legs, so it is really easy to 
navigate and you shouldn't have any problems (especially since you get 
to wander around it before it becomes a dungeon).There isn't much to do 
here in the dungeon, you only need to get to the clock tower on the 
fourth floor. Mr. Sousa in the Teacher's Lounge has it. You can go 
straight to him and get it or you can have the janitor tell you about 
it. Once you have it, you can just go to the fourth floor and enter
the clock tower. Once you do, you will start the boss fight and not
be able to access Seventh ever again. The stairway to the fourth 
floor is directly in the middle of the main hallway on the third floor. 

However, I highly suggest you spend some time in here and get to
know the battle and contact systems. In fact, getting up to 
level 5 and getting to rank 6-8 on your personae wouldn't be a bad
idea (read: do it). You can also get some free items like
Medicines, Antidotes, and Balls of Returning from contracts. You
may also want to get a few Tarot cards.

Most of the demons in here are really easy. Just learn the fusion
spell "Stone Rise (Water-Fire-Earth)" and you're set. You can
also learn "Atomic Destruction (Fire-Water-Almighty)," an instant
kill spell which works a fair amount of the time. Use Stone Rise
to dispatch every demon in one hit (especially Pixie, I did ~200
once!) except for Ratatosk who is strong against Earth - use normal
spells for him. Watch out for Zombie Schoolgirls. These rare, but
nasty, little girls deal out a good amount of damage that can kill
a character in one hit. Use Stone Rise immediately. They are weak
against fire, but the only spell you have is Agi; fusions work
better right now.

===Puzzles======================

This is hardly a puzzle, but it something you need to do beyond
finding the exit to the dungeon, so I'll include it here too.

Just get the Event/Clock Tower Key from Mr. Sousa in the Teacher's
Lounge, 2F.

===Boss=========================

Level 7 Empusas - "Don't get friendly with me!" 
HP : 56; Void : Holy/Dark
Attacks : Aqua, Bufu, Dormina

Level 9 Apep (x2) - "Think before you act..."
HP : 74; Strong : Water; Weak : Fire
Attacks : Aqua, Bite

Persona : Maya -    Maia
          Ulala -   Callisto
          Katsuya - Helios

This is the simplest boss battle (don't get used to it...). Just
use Stone Rise to take them out in one hit each. Take out the
Empusas first as her spell Aqua does the most damage. Do the two 
Apeps next (watch for Bite) and you're done! If you really need to 
heal in this battle, Maia has the spell Dia, which should completely 
refill one character. Three rounds and it should be over.

You don't need have your personae at rank 8 for this battle, but
from now on, it is assumed that they are for a boss battle.

EXP : 100
Yen : 5,000

===Choices======================

<In Kismet>
Yuki : But there's no return address on it...
Maya : Thanks, Yukki----! <No effect>
       Thanks. But, who could it be from? <No effect>

<In Kismet>
Mizuno : Who would want to read about a green brat?
Maya : Huh...? <Mizuno criticizes Maya for being spineless>
       I thought it was important <Mizuno accuses Maya of arguing>

<In Kismet>
Yuki : I'll complain for you!!
Maya : Thanks Yukki, but t's alright... <Yuki complains about Mizuno>
       Let's be positive! It's nothing. <Yuki complains about Mizuno>

<In Seventh>
Ulala : Ma-ya... you okay...?
Maya : YOU okay, Ulala...? <Ulala says she is fine, one-uped in 
          kindness by Maya>
       Yeah, kinda... <Ulala dejectedly says that's good>

_______________________________________________________________________

B. Mifune Trail

===City=========================

After the boss fight, you'll be put on the ward map of Rengedai. Now
that you have access to the city, there is a lot to do (as there will
be before each dungeon). To continue on with the story, you need to
go to Kuzunoha in Aoba, but you should talk to everyone in the stores
and on the ward map. When you are ready to continue, go to Kuzunoha
in Aoba and you will meet Todoroki and Tammy who will set you up to
spread rumors. They also set you up for a meeting with Baofu. You can
now go get the rumors below or you can continue with the story, it
doesn't really matter. When you go to the 2X Slash, you meet Baofu
who takes you to Parabellum where he spreads a rumor that they sell
weapons there. He joins your party (at level 8) and when you go back 
to the ward map, you can now access the Velvet Room. Go to the any mall 
area and you will see the Velvet Room as a shop. If you go in, you will 
meet Igor, Nameless, Belladonna, and the Demon Artist and you can now 
use the Velvet Room to summon personae. To continue on, you need to
go to the temporary ward Mt. Mifune. You can't go to the sanitarium
directly as there is an "accident," so take the mountain path (you need
to try to go the sanitarium first then the mountain path will open up).
This is one of the few "double-dungeons" but thankfully, you can leave
either of them at any time and return to the city if you need to.

REQUIRED TO DO:
Go to Kuzunoha Agency in Aoba
Go to 2X Slash in Aoba
Try to get past Shady Security Guard in Mt. Mifune
Go to Mifune Trail

NEW RUMORS:
Time Castle sells cards - Chunky, Sushi Gatten
Time Castle duplicates cards - Chunky, Sushi Gatten
Rosa Candida sells armor - Message Board, 2X Slash

===Suggested Party==============

Level 8
Persona : Maya -    Maia
          Ulala -   Callisto/Pixie
          Katsuya - Helios/Poltergeist
          Baofu -   Odysseus

Fusions : Tower Inferno (Wind-Earth-Fire)
to learn  Hydro Boost (Earth-Wind-Water)
          Wind Cutter (Fire-Water-Wind)
          Muzzle Shoot (Mafui-Shot)

Items :   Item/Seed of Escape (Puck)
to get    Spell/Bufu Card (Apep)

What I suggest you do here is to map the entire forest and then
return to the city. In the battles it will take you to map the dungeon
and leave, you will earn a good amount of EXP and also a whole lot of 
money. Use this money to fill up the shrine and to buy some armor in 
Rosa Candida and some items at Satomi Tadashi. Now that you have 
Baofu's persona Odysseus, you can do a few more elemental spells 
involving wind. The last fusion I suggest you learn requires a specific 
spell, Mafui. Ulala's Callisto has this spell, but you only gain it 
through mutation. You don't have to spend time trying to get it right 
now, but if you get lucky and she learns it, also learn this fusion. 
When you leave Seventh and when you return to the city from the trail,
you should have a few tarot cards and you should also have access to a 
few new persona in the Velvet. While you can get some new ones if you 
want, the starter personae are the best ones available to you at this 
point, so you should use them primarily. Get a few low level ones if 
you feel comfortable enough with the battle system to switch personae 
around. But, if you change personae, don't change all of them. Leave
a few that are ranked up and you know are strong, or you will find 
yourself hard-pressed even in normal battles. (Also, I put Poltergeist
on Katsuya because you still need to rank up Baofu's persona Odysseus,
but Baofu is much more compatible with the devil arcanum than Katsuya
is.)

Be sure to fill the Old Shrine in the last section of the trail! The
small investment now will give a very good bonus later on (if you
need to know what it is, see the Sumaru Castle section).

I suggest you try getting some Seeds of Escape from Puck. They come in 
very handy if you find yourself overwhelmed in a battle as they work 
100% of the time (except for boss battles).

===Dungeon======================

Mifune Trail, Mt. Mifune
1 Floor (7 Sections)
Items -  Item/Antidote x3 (Second Section)
         Item/Lucky Bag x2 (Third Section)
         Item/Snuff Soul x3 (Third Section)
         Spell/Aqua Card (Third Section)
         Incense/STR Card (Fourth Section)
         Item/Obsidian (Sixth Section)
         Item/Medicine x3 (Seventh Section)
Demons - Level 3 Guzfan (Hanged Man)
         Level 3 Nightmare (Moon)
         Level 4 Harpie (Temperance)
         Level 4 Zombie Schoolgirl (Zombie)
         Level 5 Blob (Tower)
         Level 6 Puck (Lovers)
         Level 6 Phantom (Devil)
         Level 7 Zombie Kamikaze (Zombie)
         <FROM THE RIVER TO THE SANITARIUM ENTRANCE>
         Level 7 Empusas (Magician)
         Level 8 Ogre (Chariot)
         Level 9 Apep (Strength)

===Walkthrough==================

Mifune Trail is made up of seven separate sections divided by ascending
and descending paths, each of which is relatively small and straight
forward. The first section you enter is very simple, but you need to
use the Auto Map to see the hidden pathway in the trees. Open the map
and if you have passed by the trail, you will see two lines that move
into the forest. There are a lot of these in this forest, so be sure
to check your map in each section. 

After you head north through the  first section, you come to the second 
which is like a big donut. The exit to the next area is in the 
northeastern corner of the circle, but be sure to also pick up the 
Antidotes directly west of the exit. 

The third section is more complicated, but still easy to navigate. When
you first enter, check the north trees for a hidden path which leads to
an Aqua card. Make your way east as far as you can go and then south to
another hidden path which leads from the western half to the eastern
half of this section. Go north in the eastern half to find another
hidden path which leads to the exit. But before you leave, check to
the west to find yet another hidden path which leads to two chests.

After you get them, move on to the fourth section which is really
straight forward. Find the hidden path in the eastern forest which
leads to a long vertical section. Head north to the exit. 

In the fifth section, head north until you hit the river. Follow it 
west until you come to a bridge. Before you cross the bridge, head 
south from it to find a slope which leads to a separate area of the
last section where you can find a STR card. Return to the fifth 
section and cross the bridge. Go north until you reach the exit. 

In the sixth section, go north through the trees and then to the 
eastern branch. Check the map for a hidden path to the south which 
leads back to the screen with the river and go south to find an 
Obsidian (which you will not be using for some time). Head back and 
go north of the group of trees to the exit. 

In the final section, you'll find several areas. Go northeast to a 
hidden path which leads north. Go a little ways east and use the map 
to find another hidden path which leads south. Here you will find a 
few Medicines, but there is also another hidden path which leads
east. The path here is winding, so use the Auto Map to navigate it.
It leads to an Old Shrine and Sign. The sign tells you that the shrine
is for Junnosuke Kuroda. BE SURE TO FILL THE SHRINE! It will take
10,000 yen to fill it, but believe me, it is worth every yen. It may be
a lot of money at this point, but just do it. When you have filled it,
return along the winding path and head directly north to another hidden
path. Take this and go north to the Rear Entrance to the Sanitarium.

No boss this time. Rejoice! Just head into the Sanitarium.

The demons on the trail are a step up from Seventh, but you really
shouldn't have any problems. Your biggest threats are the Zombie 
Kamikaze who have an instant kill spell and deal a lot of damage. Use
Tower Inferno on them immediately and be very cautious if you meet a
group of four (as they can take out your whole party).

_______________________________________________________________________

C. Sanitarium

===Suggested Party==============

Level 11
Persona : Maya -    Maia/Tengu
          Ulala -   Callisto/Kimnara/Pixie
          Katsuya - Helios/Genjo
          Baofu -   Odysseus/Ryume

Fusions : Ominous Waterfall (Water-Water)
to learn  Sharp Boulder (Earth-Earth)
          Fire Burst (Fire-Straight Slash)
          Wind Slash (Wind-Straight Slash)
          Light Smasher (Holy-Sword)

Items :   Spell/Aques Card (Eryins)
to get    Spell/Bersac Card (Cockatrice)

First of all, you now have access to some pretty good personae in 
the Velvet, so you may want to pick up Tengu, Ryume, Genjo, and 
Kimnara. You'll need to get some Free Cards from contracts, though, for 
the Hierophant and Star classes. You don't need to get them, but
this is the last dungeon that I'm going to use the starter personae
in, and you may want to get a head-start on ranking these guys up.
Also, Katsuya has better compatibility with Ryume, but there is no
better persona to give Baofu at this point. Baofu has high
compatibility anyway, so it should be okay like this (you can switch
Ryume back to Katsuya when you find a good one for Baofu). Considering
which spells to put on them, the only thing I really really think you
should do is put Magna or Maha Magna on Genjo (as it will help
you with doing fusions later on).

This dungeon is pretty straight forward. Just get the items, fight 
some demons, and head to the Director's Office on 4F. Be sure to
get an Aques card from the Eryins demon and a Bersac card from
Cockatrice so you can register them at the Time Castle. The Aques 
spell is quite good for this stage of the game.

Scene Script : 2. "Confronting Joker"
Extra Info : "Oracle of Maia"

===Dungeon======================

Sanitarium, Mt. Mifune
4 Floors (1F, 2F, 3F, 4F)
Items -  Item/Antidote x3 (South of Velvet, 1F)
         5000 Yen (Near Nurse's Station, 2F)
         Item/Mithril Silver (End of hallway using west stairs, 4F)
         Item/AGI Incense (Western side of "cross", 3F)
Demons - Level 7  Empusas (Magician)
         Level 8  Ogre (Chariot)
         Level 8  Agathion (Star)
         Level 9  Apep (Strength)
         Level 11 Cockatrice (World)
         <3F AND UP>
         Level 9  Zombie Junkie (Zombie
         Level 10 Nisroc (Hanged Man)
         Level 10 Erinys (Moon)
         Level 11 Robin Goodfellow (Lovers)
         Level 12 Mou Shobou (Temperance)

===Walkthrough==================

After the little scene and choice at the entrance, head into the
Sanitarium. Just south of the entrance is a Velvet Room and a
Trish's Fountain. You will commonly see these two in long dungeons
or double-dungeons. Trish's is new to you however. Inside, you
will meet a greedy little fairy, Trish, who will heal your party...
for a nominal fee. She grossly overcharges and it is hardly ever
worth using her, so just stock up on items at Satomi Tadashi and
save your money.

When you are done using the Velvet and Trish's, head south as far
as you can and then to the west you will see a chest with Antidotes.
Get them and east all the way and then north to the staircase to 2F.

On 2F, you can go up the stairs again, but there is nothing there,
so don't bother. Go all the way south and west to a chest by Room
206 with 5,000 yen. In Room 206, you will find a nurse (and your
party members) who talk about Tatsuya Sudou. Leave and head west
and then north to another staircase.

When you get to 3F, skip exploring here for now and go to 4F.
On 4F, go all the way south and then all the way west to a chest
with a Mithril Silver (which, like the Obsidian, you won't be using
for a while). Head back to 3F.

From the staircase, go south as far as you can and then keep going 
east to get to Room 303. Katsuya will stop you automatically and you
will go in to investigate Sudou's room. Here you will find some 
refences to the "Oracle of Maia" (see Extra Info), the serial
killings, and a big eye with "Nyar" written by it. After you are
thoroughly creeped out, leave and go back west a ways to a route
north you passed earlier. You will come to a cross roads; head west
to a chest with and AGI Incense (an item that boosts the AGI stat
of one character by 2 points; very cool). Return to the hall by
Room 303 and then keep going east and then north to a staircase.
Before you reach it, the screen will flash black and white and you
will feel and hear a heartbeat. This is used throughout the game to
signify when a boss is near.

On 4F, simply head south to the Director's Office. Once you enter,
you will begin the boss fight and will be taken out of the
Sanitarium.

The demons in here are still easy, but they start to get more
complicated. First, you will see a wider variety of elemental
attributes. You should begin to try examining demons' appearances
and attacks to discern their weakness. For example, the Cockatrice
demon is flying; this should be a clue to the fact that it is strong
against wind and weak against earth. While this isn't necessarily 
true for every flying demon, it gives you a basic approach to dealing 
with the new demon. Although you can find every demon's weakness just
by killing it once, being able to examine enemies come very much in
handy on bosses whose attributes you can't find out by the Analyze
menu. Next, you'll notice that the demons start to get some more
spells aside from normal attacks. They will cast status effects
and a few will do the infamous and terrible Hula of Misfortune.
BEWARE THIS SPELL!!! It will halve your total amount of yen. If at
all possible, avoid fighting Robin Goodfellow and Nisroc. Use
the contact system to get a few cards.

===Boss=========================

Level 13 Hellhound - "Ghaaa!"
Comment : Guard dog of hell.
HP : ~700; Strong : Fire; Weak : Water
Attacks : Agilao, Fire Breath, Poisonous Scratch

Persona : Maia -    Maia
          Ulala -   Callisto
          Katsuya - Helios

Unfortunately, Baofu leaves you for this battle. It's a pain too,
because having him could have made it a bit easier. Still, it's
not that hard. Although he is weak against water, you can't
use your water fusion (Hydro Boost) without using Pixie and
Poltergeist. Your starting personae are stronger and tougher,
so just use Stone Rise. Just use it 4-5 times and you should
be set. The Hellhound will deal a good amount of damage (Fire
Breath especially), so use Maia's Media or Diarama if you need to. 
Also, don't bother curing the Poison status he will inflict as it 
does so little damage to you at this point.

EXP : 500
Yen : 4,500

===Choices======================

<In the Entrance to the Sanitarium>
Baofu : Say that again, I'll put a hole in your face.
Maya : S, Stop it Katsuya. <Baofu talks about the Tien Tao Lien>
       S, Stop it Baofu... <Baofu talks about the Tien Tao Lien>

_______________________________________________________________________

D. Sky Museum

===City=========================

After the boss fight you are shot onto the City Map and you can no
longer access Mt. Mifune (nor will you for the rest of the game). You
should have leveled up in the last battle, but if you didn't be sure
to heal any status effects and use a healer if you need to.

A few things have changed on the ward maps, but not much. In Rengedai,
you should register your cards at the Time Castle and talk to Chunky
for a new rumor about the Battle Master Magazine. Don't spread it yet.

In Aoba, go to the 2X Slash and check the orange computer for another
rumor about the Battle Master mag. See, this is a rumor with three
possible outcomes, and you get to decide which one you want. Come back
to Kuzunoha after you get the third possible outcome in the new ward,
Konan.

Konan has several points of interest. First, the Sky Museum, which is
the next dungeon you can enter at anytime (but you CANNOT get out).
Next, you can go the Konan PD (Police Department) where Katsu works.
In here, you will find Panta, a dog similar to the Lucky Cat who 
gobbles up your money. You don't have to now, but putting 10,000 yen in 
will give you a Hihi-Irokane (a material you won't use for a while).
You can keep putting money in him after that, but no one has figured
out what happens. Personally, I have donated 11 million to him with no
results. You can also go to the Lunar Palace, Maya's and Ulala's home. 
There isn't much to do here right now, except to talk to Ulala who will 
mention she is learning to Flamenco Dance. Talking to her here is one 
of two steps required to get the special contact "Flamenco de la 
Pasion" (Ulala + Katsuya).

In the Seaside Mall in Konan, there are three new shops. In Hiiragi
Therapy, you can meet up with a familiar face from Persona : 
Revelations, Mary. You can also go to the Sumaru Genie and get some
......interesting fortunes (they're very funny, see the Sumaru Genie 
Fortunes Guide). Lastly, you can go to the Jolly Roger and make a deal
with your new Rumormonger, the Rumormonger Barkeep. He has the final
rumor about Battle Master. Now go spread the rumor at Kuzunoha and
you will be able to send in entries. Just buy some magazines from Satomi
Tadashi and go to Tammy in Kuzunoha who will send them in. Go to a
dungeon for a little while and then go to Kismet to see if you won.
Chances are slim, but the more magazines you send, the better your
chances.

When you have done all of this, you are ready to go to the Sky
Museum. Before you do, go to Satomi Tadashi and get some items.
You should get ~10 Balls of Returning and ~15 of each status-effect-
curing item. If you didn't get the new armor at Rosa Candida for
everyone, you should have enough money to do so now. Weapon upgrades
aren't necessary, but you can if you want (or have the extra cash).
Finally, go to the Velvet Room. You won't be able to change personae
in the next dungeon, so do everything you need to now. I highly
suggest that you now stop using the starter personae and get Tengu,
Kimnara, Ryume, and Genjo. You can keep the starters if you want, 
but there is no real point and you can get some stat Incense if you 
return them at Rank 8. It's up to you. KEEP MAIA THOUGH! She is still
a decent persona and she has another use later...just don't return her.

REQUIRED TO DO:
Go to Sky Museum

NEW RUMORS:
Battle Master gives away weapons - Chunky, Sushi Gatten
Battle Master gives away armor - Message Board, 2X Slash
Battle Master gives away accessories - Barkeep, Jolly Roger

CARDS TO REGISTER:
Aques, Bersac, STR

===Suggested Party==============

Level 13
Persona : Maya -    Tengu/Maia
          Ulala -   Kimnara/Pixie
          Katsuya - Genjo
          Baofu -   Ryume

Fusions : Conflagrant (Fire-Blade of Fury)
to learn  Typhonic Wrath (Wind-Blade of Fury)

Items :   Item/Silver Manisha (Ixtab)
to get    Item/Chewing Soul (Ocher Jelly)

You should now use the above persona as primaries and no longer
use the starter person except Maia, who still makes for cheap
healing outside of battle (3 SP and use Media a couple of times)
and she has another purpose later on...

Before heading in, spread the rumor about Battle Master. I highly
suggest doing the armor prizes. Weapons are almost useless later
in the game and there is another magazine to get accessories from.
The armor they give away is excellent, so you should start trying
to get some right away.

The next dungeon is a bit different than the ones you've done so
far. First, you cannot leave at all. Second, you cannot save at
ANY point in there, not even before the boss fight. Third, there
is a 30 minute time limit and if you run out of time, you will
game over. Don't worry about the time limit, you should be able
to do it. There are only a couple of timed dungeons in the game
and this is the only one that you really have to do.

Anyway, in the dungeon, the only thing you need to do battle-wise
is make sure that your personae are at rank 8. You may want to
get some of the items I suggested, but you don't need to. The new
fusions don't do much damage, but they can still be useful against
demons who are weak against physical.

Scene Script : 3. "The Fool"

===Dungeon======================

Sky Museum, Konan Ward
5 Floors (1F, 2F, 3F, 4F, 5F)
Timed Event : 30 Minutes
Random Battles : Only on 4F and 5F
Items -  Item/Medicine x3 (East of first staircase, 2F)
         Item/Ball of Returning x2 (West of first staircase, 2F)
         Item/Bead of Protection (3F)
         Item/Damascus Steel (3F)
         Item/Gala-Gala Drink x2 (3F)
         Item/Incense of Life (West of northern elevator, 4F)
         Item/Chewing Soul x2 (South of Incense of Life, 4F)
Demons - Level 11 Robin Goodfellow (Lovers)
         Level 11 Cockatrice (World) 
         Level 12 Mou Shobou (Temperance)
         Level 12 Kimnara (Star)
         Level 13 Ixtab (Death)
         Level 13 Ocher Jelly (Tower)

===Walkthrough==================

After you enter the Sky Museum, there will be a short scene and
then Sudou will set the Museum on fire. He has placed bombs, there 
is a 30 minute time limit, you cannot save, and you cannot leave. 
If you explore it yourself, you will more than likely come dangerously
close to reaching 0, but if you follow my directions, you should have 
no problem finishing before you run out of time. 

On 1F, there are no random battles, so just run quickly to conserve
time for later. Head west to a hall that leads north. Take it and
then go west to the stairs up to 2F. (The elevators that are there
don't work at all.)

On 2F, there are no random battles and the staircase back to 1F is 
blocked. This will happen each time you change floors, so be sure you 
are finished on a floor before moving on. Head east of the stairs
into a showroom with display cases. You should notice that one is
different than the rest. It is like a treasure chest, so just grab
the Medicine inside. Return west past the stairs to another room
with cases. Grab the Balls of Returning go west into the next
room and then take the southern passage. Go a little ways west and
then south as far as you can. You will come to a trio of Exhibit
Rooms running to the east. You will find a group of children in
the first one (west-most); your goal here is to find the four
groups of children and if you don't find the group(s) on the floor
you are on, Jun won't let you go up the stairs. Anyway, once the
kids leave, go all the way east and then north to a hallway. Take
it east to another Exhibit Hall (where Jun was standing if you
hadn't gotten the kids). Go in and you will see a quick scene where
Maya has a Twilight Zone moment. After you leave there, just head
southwest to the staircase up.

On 3F, there are still no random battles and 2F is now blocked by
fire. Keep going north pst the two elevators until you come to two
rooms opposite each other. Go in the western one, Trish's Fountain.
You shouldn't need to heal, but if you talk to Baofu and Katsuya they
will talk about ghost stories; I'm pretty sure this is one step of 
unlocking the contact "100 Stories," but I'm not positive - just talk
to them anyway. Leave and go north til you get to a staircase with Jun. 
Go west of him as far as you can and then go south as far as you can. 
You will pass another case-chest, but DON'T get it - it is a trap that 
will deal a small amount of damage. Once you reach the end of the hall, 
go east to an Exhibit Hall where "police hero" Katsuya will "rescue" 
the kids. Leave and then keep going east until you can go north. Go up  
as far as you can to a chest with a Bead of Protection (an item that 
you can use once to act like a spell; this one does Raku Kaja (DEF x2).
Return to the staircase Jun is at (use Auto Map if you need to). Go
south past the first elevator and hook around it to a hall way that
leads east. Keep going east until you get to a path that leads south.
If you take it south and then west when you reach the end, you will
find the next Exhibit Room and Ulala ever-so delicately rescues the
children. Head back north to the hallway (the one east of the
elevator). Keep going east and then north when you can. Do a spiral-
type motion west and south to another chest with a Damascus Steel.
Return to the hallway and this time take the southern route until
you get to a case-chest with two Gala-Gala Drinks (excellent item).
Return to the staircase Jun was at and proceed to 4F.

As soon as you take a step on 4F, Sudou will come on over the
intercom, rant about the Other Side and Grand Cross, and will make
it so that there are now random battles. You only have one more
floor to go, so if you made it here by 20 minutes remaining, you
should be okay. Head south past the first elevator and hook around
it east and go into the showroom. Go to the northeast corner of
the room to find a couple of square cases. The back one is broken
hand has an Incense of Life in it. Once you get it, go south and
do an "S" curve into the next showroom to the south. Get the Snuff
Souls from the broken case. Head west past the second elevator
into yet another showroom. Take the path out of it to the south. Go
west the end of the hallway and then a little ways north to the
final Exhibit Room with kids. Mr. I'm-too-cool-for-you (A.K.A. Baofu)
will get the kids this time. Head back to the main hallway with the 
elevators and go south to the staircase Jun was at. When you get into 
the southern section of the hallway (past the elevators) the screen 
will do the screen flash that precedes the bosses. Katsuya will sense
Sudou...and someone else.

5F is really small, but there are still random battles and you can
no longer get to 4F. To finish, just head north to the Rooftop.
When you enter the door, the timer will stop and there will be
few dramatic scenes (see Selected Scene Scripts) and then the
boss battle will begin.

The demons here should not be a problem. Just watch out for Robin
Goodfellow and the Hula of Misfortune. Use water on Kimnara, use 
earth on Cockatrice, and earth on Mou Shobo. Try to get some Silver
Manishas off of Ixtab - they are an excellent item that void
on Holy or Dark spell cast on the party. You can get some Chewing
Souls from the Ocher Jelly (you can buy them at Satomi Tadashi, but
they are expensive). You can also get a couple of demon rumors in
here by asking Robin Goodfellow and Kimnara for info, but they 
don't do anything. They are simply Innocent Sin references to
Jun (thanks to Sasoriza for pointing that out).

===Puzzles======================

All you have to do here is search the Exhibit Rooms to find all
of the kids. Jun won't let you pass to the next floor unless you
find them, but the 30 minute time limit is a problem, as searching 
each floor is time-consuming. Here are directions to each room with
kids from the staircase you initially enter the floor on.

1F : None
2F : 1 Group  - 1. Go west until you can go down a southern hall
                2. Go south to end of hall to trio of Exhibit Halls
                3. Go east to west-most hall with the kids
3F : 2 Groups - 1. Go north until you reach the staircase with Jun
                2. Go west as far as you can
                3. Go south as far as you can
                4. Go east to Exhibit Room with kids
<next group>    1. Go north until you reach the second elevator
                2. Go east on hallway east of the elevator
                3. Go south as soon as you can and go all the way
                4. Go west to the Exhibit Room with kids 
4F : 1 Group  - 1. Go south past the second elevator
                2. Go west on hallway west of elevator
                3. Go south in showroom to a hallway running E-W
                4. Go west in hallway as far as you can
                5. Go north a little ways to the Exhibit Room with kids
5F : None

===Boss=========================

Level 20 Tatsuya Sudou - "You can't run from fate!!"
Comment : Foreign Minister Tatsuzou Sudou's son. Hears voices in his
          head.
HP : ~1,100; Absorb : Fire; Weak : Water
Attacks : Agilao, Hypnotic Wave, Maha Agi, Old Maid (see below), 
          Pulinpa, Sonic Punch

Level 12 Shax (x2) - "Do you have the time to be so leisurely?
                      This is a battlefield..."
HP : ~400; Void : Water; Strong : Sword, Attack; Weak : 
     Shot, Fire, Earth
Attacks : Diarama, Bufu, Zio

Level 13 Minotaur (x2)- "Ghaaa!"
HP : ~400; Strong : Physical; Weak : Magic 
Attacks : Sonic Punch, Tackle

Unique Spells : Old Maid - Randomly selects one of the player's
                characters and makes it so that upon the next
                turn of that character, they will cast another
                spell called Old Maid which deals huge damage to
                all other characters (no damage to the one who
                cast it nor to enemies). Can be voided by making
                the character it is inflicted upon defend (but
                there is no way to tell which one is affected).
                If voided or used, the character who would have
                cast it will have their command changed to attack.

Boss Quotes : Attack - I'm gonna kill ya!
(Sudou)       Cast Pulpina or - Dumbass!
                   Sonic Punch  Joker!
              Cast Agilao - Burn!
              Cast Hypnotic Wave - Sleep, punks!
              Cast Maha Agi - I'll turn ya to ashes!
              Cast Old Maid - Joker!
              Escape - VoicesVoicesVoicesVoicesVoicesVoicesVoicesVoices!
              Death - (see script)

Persona : Maia -    Tengu
          Ulala -   Kimnara
          Katsuya - Genjo
          Baofu -   Ryume
          Tatsuya - Apollo

And now, the first epic battle of the game. At least, it would
be if Tatsuya didn't join you at a ridiculously high level (55).
Tatsuya has 581 HP and 523 SP and is also equipped with the persona
Apollo (which you cannot remove). Without Tatsuya, this would be
a super difficult battle, but with him, it is relatively easy. Apollo
intially starts with Agidyne, but you should rank up about two or three
times in the battle, unlocking Gigantic Fist.

You face Tatsuya Sudou, 2 Shaxes (Shaxi?), and 2 Minotaurs. First, take
out the Shaxes as they have a VERY annoying Diarama spell. They are
weak against fire, so use the fusion Tower Inferno (make sure that you
use Apollo's Agidyne - it will take them both out in one hit). Chances
are that while you were using the fusions, the Minotaurs and Sudou
did some damage to you - be sure to heal (use either Kimnara's Soothing
Melody to heal about 50 each or use Diarama to fully heal one person - 
Media heals pitifully little at this point, so it is no longer useful).
Next, do the Minotaurs. Use any magic fusion (you will probably need to 
use 2 fusions for each one).

Now that you have taken care of those minor annoyances, Sudou is bit
more of a challenge. Hopefully, you took out the four other demons
before he cast Old Maid (if he did cast it, taking out the four
demons is MUCH harder - just keep an eye on your HP). When he casts the
spell, BE SURE TO DEFEND!!! If you don't, it is more than likely that
all but one party member will be killed (especially if Tatsuya casts
it). By having each character defend, it will negate the spell. The
character who was going to cast it will have their command changed to
attack, so you may want to check your Strategy menu before everyone
has defended to see if the one who would have cast it already has
negated it. There is one small benefit to Old Maid - Sudou didn't deal
any damage. You may want to risk having one character use a spell or 
item to heal if you are really hurting bad (but ONLY ONE!). If you
get in a crunch, use the Gala-Gala drinks you picked up (Restore 200
HP to everyone).

Anyway, when you get a chance to attack, use the water fusion Hydro
Boost, have Tatsuya use Gigantic Fist (NOT Agidyne - Sudou absorbs
it), and the remaining character heal (if you need it) or use his/her
best attack (water is best). This is how I set it up:

Maia :    Tengu :   Maha Garu (Fusion)
Katsuya : Genjo :   Maha Magna (Fusion)
Baofu :   Ryume :   Aqua (Fusion : Hydro Boost)
Tatsuya : Apollo :  Gigantic Fist
Ulala :   Kimnara : Soothing Melody or any attack spell but fire!

Sudou has about 1,100 HP, so it should only take a few turns, but
the battle can take much longer the more Sudou casts Old Maid 
in-between your windows of opportunity to attack. If worse comes to
worse, and all of your characters but Tatsuya die, you should be
able to kill Sudou by only using Tatsuya and Gigantic Fist (healing
when needed).

EXP : 1,208
Yen : 10,480

===Choices======================

<In Hiiragi Therapy>
Mary : Do you know Yuki Mayuzumi?
Maya : Yes <Mary introduces herself>
       No <Mary sees through Maya's lie and introduces herself>

<In Sky Museum> 
Jun : Have we met somewhere before?
Maya : Now that you mention it... <Jun is surprised then remembers>
       In front of the station? <Jun is confused then remembers>

<In Exhibit Room, Sky Museum>
Ulala : Found them!
Maya : It'll be okay. Run to the roof!! <The kids leave>
       Grab your asses and run to the roof!! <Katsuya is shocked and
          the kids leave>

<On Rooftop, Sky Museum>
Katsuya : What... Tatsuya...!?
Maya : Deja Vu Boy!? <Katsuya is shocked that Tatsuya is Deja Vu Boy>
       Jun, are you okay!? <Ulala points out that Tatsu is Deja Vu Boy>

_______________________________________________________________________

E. GOLD

===City=========================

After the boss battle and a few scenes, you will be put on the Konan
Ward map. Your party has spilt up, but Maya agreed to help Baofu and
he told you to go to Kismet and wait for him. Now, there is a WHOLE
lot of stuff to do in the city this time, but I'm going to run 
through what you are required to do and come back to the optional
points after that.

Only a few things have changed at this point; the Rumormonger Barkeep
has a new rumor, the store lists for Parabellum and Rosa Candida
have changed (don't buy anything yet), and Jun can now by found at
Araya Shrine in Rengedai. First, go to Kismet. There will be numerous 
scenes to sit through and you will meet Ishigami "Wang Long" Chizuru,
find out a bit about the police's dirty dealings, and learn that the 
Joker is not just one person... It seems that just as you can use
rumor to your advantage, the "bad guys" can use them too - they use
the media to perpetuate a down-right evil rumor. When you are back in 
control of Maya, take the elevator to the lobby and hook up with Baofu  
again. Then one of you (depending on the choice you make) will suggest 
to go find Katsuya. So, go to Konan PD and Katsuya will rejoin your
party and you now are on a search-and-resuce mission to find Ulala
(who will not be joining your party for a while) and Baofu suggests
you go to the a bar in your new ward, Hirasaka. Go there and select
the "Talk" option in the Shiraishi Lady's store menu. She will
suggest you go to Parabellum (to find the man Ulala has a grudge
against, who Maya remembered in mysterious circumstances). You can
also meet your new Rumormonger, Toku, here. He has one rumor right
now. Go to Parabellum and you will see a short scene where Katsuya
and Baofu trick the sniveling little punk, Makimura to confess. Now,
Maya thinks that Ulala would be in GOLD Fitness Club, so go yet
another new ward, Yumezaki. GOLD is the next dungeon, but you can
leave it at anytime unlike the last.

Now that you have done all of this, there is a whole mess of extra 
stuff to do. I'll divide it up by ward.

Rengedai : Nothing to do here. The only thing new is Jun that is at
Araya (and he'll be there for a while).
 
Aoba : First, Parabellum and Rosa Candida have updated their store
lists. You should get the best armor for all three characters, but 
don't bother getting the weapons - they are far too expensive. There
is one rumor on the message board in the 2X Slash. Last, come back 
to Kuzunoha when you have finished the other wards and gotten all
of the rumors.

Konan : The Barkeep in the Jolly Roger has three rumors for you,
including one that gives the Sumaru Genie new fortune telling.
For an explanation of it, see the Sumaru Genie appendix.

Hirasaka : First, Toku has four rumors for you, including one that
will enable man-searching at Shiraishi. It's a lot of quick cash,
so you should do each one (see Sasoriza's guide for an explanation
and the locations of each person). You can also access Sumaru Jail
where you can meet Eikichi. You should also talk to Katsuya - it
is the final step in unlocking the "Flamenco de la Pasion" contact 
(which you cannot use at the moment, since Ulala isn't in your party).
You also now have access to the first optional dungeon, Kasugayama
(Kasu) High School. You can come here at anytime to meet (almost) 
all of the demons in the game, get items, get cards, rank up 
personae, gain levels, and play with the battle system (and there 
are a few other perks...). See the Optional Dungeons section for 
more on it.

On a side note, you can also meet the amusing new healer, Dr.
Tomi. He is the "Master of Chiropractic who trained in the USA!!!"
And he has the...Ace in the Hole GOLD FINGER!

Yumezaki : Here, you can meet the next rumormonger, the spirited
Chikalin, in Peace Diner. She has three rumors. You can also
go to Mu Continent, which is empty at the moment. There is also
another building you can access, the Seedy CD. Right now, the
only thing you can do is buy the really cool CDs to listen to
on the stereo at Lunar Palace (Konan), but if you notice, there
is a security guard in back who won't let you go upstairs, you
can use the Auto Map, and the screen goes white when you leave.
All of these should be clues to the fact that this is a dungeon,
but you can't use it at the moment, so just pick up the CDs and
listen to the great tunes at the apartment (well, these aren't
the best songs, but they get better, I swear!). (See the Extra
Info section to learn a bit more about the CDs.)

On a side note, you can also meet the annoying new healer, Aki
dude. I never, ever, EVER go to him if I need to heal. That is
how annoying he is (and I'm a bit partial to Kaori).

Now that you have gotten all of the rumors, go to Kuzunoha. Before 
you go on a rumor-frenzy, go to the glass door of the bookshelf 
behind the Chief and push the X button. The door will slide over 
and you can examine the books to find the Item/Sumaru Magazine. Go 
to the Item menu and click on it to get another rumor about a Secret 
CD at the Seedy CD (you should have noticed the purple ??? in the 
Erste category). Now you can spread the rumors (and spend a whole 
lot of yen). See the Suggested Party section for how I suggest you 
spread the variable rumors. Be sure to send in more magazines to
Tammy.

One of the rumors you spread will be about Mu Continent being a
casino. You can now go to the arcade and play slots, poker, black
jack, and bingo. Most of it is automated, but it is still fun and
offers a nice respite from the game proper when you need it. Also,
you can get some pretty nice prizes by cashing in coins. This place
will also have another use later on. (By the way, if you need an
explanation of how the games work, the game manual explains it all 
in a disgusting amount of detail.)

When you are all set, head to GOLD.

REQUIRED TO DO:
Go to Kismet
Take Elevator down to lobby
Go to Konan PD
Go to Shiraishi and talk to Shiraishi Lady
Go to Parabellum
Go to GOLD

SHOP INVENTORIES CHANGE:
Parabellum
Rosa Candida

NEW RUMORS:
Sumaru Genie does Wang Long - Barkeep, Jolly Roger
Miracle Magazine gives away items - Toku, Izakaya Shiraishi 
Miracle Magazine gives away Spell Cards - Chikalin, Peace Diner
Mu Continent is casino; Slots win often - Message Board, 2X Slash
Mu Continent is casino; Blackjack wins big - Chikalin, Peace Diner
Mu Continent is casino; Poker wins often - Toku, Izakaya Shiraishi
Shiraishi offers man-searching - Toku, Izakaya Shiraishi
Toa Armory sells weapons - Toku, Izakaya Shiraishi
Toa Armory sells armor - Barkeep, Jolly Roger
Tony sells items - Barkeep, Jolly Roger
Tony sells accessories - Chikalin, Peace Diner
Seedy CD has Secret CD - Sumaru Magazine, Kuzunoha

NEW MANSEARCHES:
Ryochi Honda
Osamitsu Tanaka
Takuya Murata
Gonzo Satsuma
Yuuta Ikenaka

===Suggested Party==============

Level 17
Persona : Maya -    Iris/Maia
          Katsuya - Surya/Genjo/Ryume
          Baofu -   Hel/Ryume

Fusions : Blazing Hell (Fire-Fire)
to learn  L'Oiseau Du Feu (Fire-Earth-Maha Agi)
          Ryuhi Tensho (Wind-Wind)
          Land Spark (Earth-Fire-Maha Magna)
          Crag Fang (Earth-Fire-Maha Magnus)

Items :   Item/Clean Salt (Pixie - Kasu HS)
to get    Item/Silver Manisha (Ixtab - Kasu HS)
          Item/Chewing Soul (Ocher Jelly - Kasu HS)
          Item/Gala-Gala Drink (Nekomata, Minotaur)

First, you need to change your personae before you go fighting.
Since Ulala left you, you can only do a few fusions, none of which
are all that useful to you. This may make things a bit harder on
you in the next dungeon, but they are well worth it. You should
(as always) get them to rank 8, but you may want to go to Kasu
High and gain a few ranks there to make it easier on you in GOLD.
You will find your first material card in GOLD. Use it to get
Iris right away and start ranking her up. Use Free cards to make 
some Sun cards and get the very useful Surya (don't be put off by 
the fact that he is at a low level). You should also get the 
excellent persona Hel for Baofu. You can stick with Hel for a 
little while now, as she has most of the basic elements (except 
water - you should add one of your Aques cards to her) making her 
ideal for doing fusions.

Speaking of fusions, there are a number of new ones to learn now 
that you have some more "Maha" spells. A few of the new spells are
attack-all spells, which are very useful for taking out large groups 
of enemies in random battles.

In the city, be sure to collect the new rumors and spread as many
as you can. You should have a good amount of money from the last
dungeon and you can make a whole lot of money doing man-searches,
so you should have enough to spread all of the rumors, buy the
CD's, stock up on items if you need to, buy new armor (either
from Rosa Candida or Toa, should you choose armor), and possibly
buy weapons (which still cost more than they are worth). You 
should also consider buying some coins and playing the games at
the casino. Coins are expensive (100 yen for 1 coin), but the
rewards of hitting 500 in slots are well worth it. It isn't needed
right now, but at some point, you should consider using the 
"Turbo-Controller" Trick.

Also in the city, you now have access to Kasugayama (Kasu) High 
School and the Bomb Shelter in the basement. Having a dungeon
you can always go to a meet all of the demons gives you a large
amount of freedom concerning your levels, tarot card stocks,
item stocks, and yen. Be sure to visit it often (in fact, you
should do so now to get a few items and gain a few ranks for
your new personae). From now on, I will only mention when a new
section of the Bomb Shelter unlocks, but you should frequent it
throughout the game.

This is a really quick dungeon, so just finish it and start the
boss battle.

For the variable rumors, I suggest you do:
Miracle Magazine - Items
Mu Continent - Slots
Toa Armory - Armor
Tony - Accessories

===Dungeon======================

GOLD, Yumezaki Ward
3 Floors (1F, 2F, 3F)
Items -  Item/Clean Salt (Locker, Women's Lockers, 1F)
         Material/Rainbow Gleam (Locker, Men's Lockers, 1F)
         Tarot/Free Card x5 (Locker, Women's Lockers, 3F)
         Event/Gym Key (Worker in Women's Locker Room, 3F)
Demons - Level 12 Kimnara (Star)
         Level 13 Ixtab (Death)
         Level 13 Ocher Jelly (Tower)
         Level 14 Nekomata (Hermit)
         Level 14 Angel (Judgment)
         Level 15 Minotaur (Chariot)
         Level 16 Tengu (Magician)
         <2F and up>
         Level 16 Wraith (Devil)
         Level 17 Kiyohime (Strength)
         Level 17 Shax (Hanged Man)
         Level 22 Faust (Magician)

===Walkthrough==================

This dungeon is really small and therefore really quick. All you
need to do is find the worker who has the key to the gym. Leave
the lobby and head into the dungeon.

On 1F, go north until you get to the Boxing Gym Ulala has locked
herself in. You will get the screen flash and heartbeat for bosses
and Baofu will comment on her "really bad vibes." Go west past
the gym and skip the first route north. Take the next one that
leads to the Men's Lockers. Grab the item from the broken locker
in the east-most row of lockers. Leave the lockers and head west a
bit to the Women's Lockers. Get the Material Card for the very
useful Iris persona (whom you should now summon). After you get it,
leave the lockers and head straight south to the staircase leading
to 2F (which is on the west side of the hallway).

On 2F, go north and then curve east and north around the island of
seats. Continue north to the end of the hallway and go into the
Equipment Room. When Maya enters she will see a barbell flicker for
a moment then disappear, but if you talk to everyone, no one else
saw it. (Don't worry about it too much - it is merely an Innocent
Sin reference and nothing comes of it.) The key isn't here, but the
worker says you need to go find someone... So, leave and head south.
This time, take the hallway that leads east away from the island
of seats. You'll come to a pathway south - take it and then go to
the staircase (to the east) up.

On 3F, you can take the path to the south and west to a Trish's
Fountain, but you should need to use her (unless you want to hear
Makimura demonstrating his scum skills). From the staircase, go
north, then slightly west to the Women's Locker room. Go behind
the lockers (of course, Katsuya won't...it's the ladies' room
after all) and find...a panty thief! Just talk to him and he
gives you the key. You can just leave now if you want, but you
can talk to Katsuya and have the option exposing the pervert to
Katsuya who will promptly "arrest" him (seemed like a little bit
of excessive force, but he deserves it). Anyway, when you get
the key, just leave and head west into the Dance Studio. Go all
the way west and go to the Women's Locker's and grab the Free
Cards from the broken locker. Now you are all done here and you
can just run back to the gym and begin the boss fight.

The demons in here are really easy. In fact, almost all are weak
against one or another element, so just use their weakness. The
only one who might give you problems is Faust. All the demons deal
pretty good damage to you (use Diarama), but Faust's spells
Frei and Mephistopheles can hurt you bad. Be cautious and heal HP 
and status effects if you need to. He is weak against holy,
but you don't have a good holy spell yet; use your best fusions
(or use the contact system to get cards).

===Puzzles======================

Get the Event/Gym Key from the pervert in the Women's Locker Room, 
3F. Simple as that.

===Boss=========================

Level 20 Joker Ulala - "You piss me off!!"
Comment : Ulala who turned into a Joker user.
HP : ~950; Strong : Wind; Weak : Earth
Attacks : Fata Morgana, Maha Garu, Maha Garula (critical), Old Maid
          Pulpina

Unique Spells : Old Maid

Boss Quotes : Attack - Huh-ha!
              Take Damage : Agh!
              Cast Fata Morgana - <maniacal laugh>
              Cast Maha Garu - It feels good!
              Cast Maha Garula - Joker!
                                 Ciaaao!
              Cast Old Maid - Joker!
              Cast Pulpina - Voices Voices!
              Escape - You can't escape, Ma-ya!
              Death - Uuuooohh!

Persona : Maia -    Iris
          Katsuya - Surya
          Baofu -   Hel (or anyone with a water spell (Ryume))

Now you fight Joker Ulala. By the way, I hope you figured all of this
out on your own - the game practically beat you over the head with the
fact that Ulala has some sort of resentment towards Maya.

Anyway, this battle should be easy enough for you by now. You should
notice that Ulala uses wind spells, showing that she is most likely
weak against earth (which she is). Use the fusion Stone Rise thusly:

Baofu :   Hel :   Aques
Katsuya : Surya : Agilao
Maya :    Iris :  Maha Magnus

Although Stone Rise is an early spell, it still does much more damage
than the new earth fusions do (note that it says "huge" damage in
the fusion menu while the others say "large."). Make sure that earth
spell Maya uses is Magnus and not Magna (it will affect the damage
done) and that the other two also use the most powerful spells of
their element. I put Aques on Hel, but you could also use any Aqua
(Ryume's Aqua) spell. It should only take 2-3 casts of the spell to
knock Ulala out, but if you use lesser grades of the elements, it 
will take longer (which you don't really want to happen...).

If you take her out quickly you shouldn't have any problems, but 
if she casts Maha Garula or Old Maid a lot, you can find yourself
faring worse (especially since Iris is weak against wind). Your
best bet for healing is to switch to Maia and use Diarama (which 
should fully heal one character). You can use Ryume's Sama Kaja
to boost Maya's spell defense, but this battle should be so
quick that you shouldn't need it.

By the way, after the battle, there is a choice. BE SURE to choose 
the "Shut up!" option. It will give you a very good reward soon.

EXP : 3,000
Yen : 8,000

===Choices======================

<In Kismet>
Baofu : So, what do we do now?
Maya : Let's meet up with Katsuya... 
       <Baofu grudgingly agrees that he is necessary>
       Wh, what should we do... 
       <Baofu harps on  Maya and says they need to find Katsuya>

<In Women's Locker Room, GOLD>
Katsuya : I knew there was a girl back there...
Maya : Hmmm... Oh, well. 
       <Katsuya says they should go find Ulala>
       Wrong! It was a panty thief. 
       <Katsuya is shocked, goes to locker, and "arrests" the pervert>

<In Boxing Gym, GOLD>
Ulala : Is...Ma-..-ya..there...?
Maya : U, Ulala?
          <Maya cautiously approaches, then backs off. Joker Ulala
           teasingly taunts Maya and Baofu says "Women are demons">
       I'm right here Ulala!
          <Maya approaches and Joker Ulala punches her then taunts her
           with the fact that Ulala called Joker to kill Maya. Baofu
           says "Women are demons" (slightly different dialogue than
           first choice). IMPORTANT: Maya will start at 1/2 HP if you
           choose this option.>

<In Boxing Gym, GOLD> 
Makimura : Don't you think she's a cruel person!?
Maya : Mabey you're right...
          <Baofu sees Makimura's motives and knocks him on his ass.
           Katsuya lets Makimura go. IMPORTANT: If you choose this 
           option, you WILL NOT be able to mutate Maia into Maia 
           Custom. Ever. So don't pick this one!>
       Shut up! You're wrong about her!
          <Ulala says "Maya..." and then continues as in previous option.
           VERY IMPORTANT: If you choose this option, you will be able
           to mutate Maia into Maia Custom from now on.>
_______________________________________________________________________

F. Club Zodiac

===City=========================

After the boss fight and once the Joker has been ripped from Ulala by
Igor, she will rejoin your party. First thing you need to do is a party
over-hall (see Suggested Party). Once you are all set, there a only a
couple of new things to do in the city this time. First, there is a
new person on the Hirasaka ward map - the Pathetic Loser. Talk to him
and he will give you the rumor that the rumor-demon Tek Tek appears in
Kasu High. The first area of the Bomb Shelter is now open also. The
last point of interest right now is that a Housewife on the Rengedai
ward map will say that slot machine number two in the casino is hot...

When you are ready, head over to Zodiac club, where the Joker victims
who have been mysteriously kidnapped were brought to... There is a
small section at the beginning that is not part of the dungeon. Here,
you can get a rumor about Zodiac from one of the dancing kids (see
Walkthrough section for an explanation).

REQUIRED TO DO:
Just go to Zodiac

NEW RUMORS:
Tek Tek appears in Kasu High
Club Zodiac is like a maze

===Suggested Party==============

Level 21
Persona : Maya -    Maia Custom
          Ulala -   Iris
          Katsuya - Otohime (with Garu)/Surya
          Baofu -   Hel/Ryume

Fusions : Tidal Wave (Water-Wind-Maha Aques)
to learn  Maximum Tempest (Wind-Water-Maha Garula)
          Death's Roulette (Holy-Dark)

Items :   Item/Chewing Soul (Ocher Jelly - Kasu HS)
to get    

First of all, now that Ulala has rejoined your party, you need to make
some major changes to your line up. First, give Iris to Ulala and put
Maia on Maya (just keep reading to find out why). Now, go to the Velvet 
and pick up the Strength persona Otohime for Katsuya. I HIGHLY suggest 
you buy a Garu card from the Time Castle and put it on Otohime when you
summon her (trust me). Now, go to Rosa Candida and get some new armor
for Ulala (or you can go to Toa if you picked armor). Finally, go to
Hirasaka ward and talk to the cursor outside of Kasu High to get the
rumor about Tek Tek. Go to Kuzunoha and spread it.

Now that you are all prepped, you should be going on your first
optional trip to a dungeon. As I said, it is optional, so you don't
have to and you can just go on to Zodiac if you wish. But, there are
some pretty good rewards for making this trip to Kasu High, and there
is no reason not to. What you are going to do is go to the third floor
of Kasugayama where you can meet your first rare demon (namely Tek
Tek). You could just run around killing demons while you hope to find 
him, or you can use the "Estoma Trick" (using Clean Salts, since you 
don't have Estoma yet) or the "Save-Reload Trick" to meet him. But, 
instead of just mindlessly killing demons and running around, there are 
a couple of things you can accomplish while waiting to meet him. First, 
use the fusion Maximum Tempest to finish every battle (in one round, no 
less) and you should start to get a number of mutations (be sure the 
fusion includes Otohime to rank her up and Maia to get here to mutate). 
One of those mutations for Maia should be "Modification Ability." As 
soon as you get it, go to the Velvet and Igor will explain that a new 
persona is trying to emerge from Maia. A new option will appear in 
Igor's menu where you can mutate the level 3 Maia into the level 31 Maia 
Custom, a VERY powerful and useful persona (especially at this point in 
the game). Hopefully, during this trip to Kasu High, you should rank up 
Otohime, get Maia to mutate into Maia Custom, meet Tek Tek, probably 
gain a number of mutations for Hel and Otohime (greatly increasing 
their value), and I would also suggest getting a contract with Ocher 
Jelly and stocking up on Chewing Souls (and/or other items and tarot 
cards). The demons you will fight don't give much EXP or yen, but you 
should gain a level and a nice pile of cash. When you defeat Tek Tek,
go back to the ward map and give the Event/Tek Tek's Name Tag to him
to get a Soma, the best healing item in the game (heal all HP, SP and
status effects to ALL characters). Not bad for beating that little
pip-squeak, huh? I'd suggest holding on to it for a while (don't use
it on a whim as these things are very VERY rare).

Some people have had a lot of difficulty mutating Maia in Maia Custom.
Perhaps I am just lucky, but I never have had any problems getting
mutations. If your personae compatible with their respective character
and you have a good luck stat, you should have no problems either. If
you do have problems, try equipping LUC increasing accessories, like
the Good Luck Bunny, which you start with. I found that I had a lot
of mutations with the spell Maximum Tempest, so try using it. Above
all, don't get frustrated if you can't get the modification - patience
is a virtue and the rewards are well worth it. Anyway, if you can't
get the mod, I will provide an alternate persona to use for Maya, but
I obviously suggest getting Maia Custom. The only problem with Maia
Custom is that the SP usage is a bit high. But, you should have at
least 200 SP by now, so you should be fine (if you really need to,
use those Chewing Souls I keep telling you to get).

Anyway, there isn't much else to do in the city. The first area of
the Bomb Shelter is open, but there isn't much in there (see Kasu
High section). You should also spread the rumor from the girl in Club
Zodiac.

Nothing special about this dungeon (except the music!). Just get the 
items and get to the boss. Be sure to equip the S&W Magma on Katsuya
as soon as you get it. Also, try to get a lot of mutations on your
current personae - it will help a lot in the coming battles (and you
are going to keep these guys for a little while). Even though the
mutation Parameter increase only adds a few points, those points
make your personae much stronger.

You can get rumors about the Atomic Bufula spell in here by asking
demons for info. After you get your first demon-rumor, a new
option will appear in the contract menu - spread a rumor. There
are several effects to the spell. First, that it exists. Second,
that it is weak. Third, it is strong. And finally, that it fuses
with another spell (Summon Spirit, which you won't get for a
little while). Unless you are using the Jack Frost persona, the
best choice is obviously to make it weak so the Jack Frost demon
doesn't whoop you with it.

Also, a quick reminder that you can now use the "Flamenco de la 
Pasion" contact method with Katsuya and Ulala.

===Dungeon======================

Club Zodiac, Yumezaki Ward
3 Floors (1F, 2F, 3F)
Items -  Spell/Media Card (2F)
         Gun/S&W Magma (2F)
         Item/Anti-Magic Bead (2F)
         Item/Lucky Bag x2 (2F)
         Spell/Frei Card (2F)
         Item/Battle Master (3F)
         Spell/Suku Kaja Card (3F)
Demons - Level 16 Tengu (Magician)
         Level 16 Wraith (Devil)
         Level 17 Kiyohime (Strength)
         Level 17 Shax (Hanged Man)
         Level 18 Jack Frost (Lovers)
         Level 18 Fang Leng (Human)
         Level 19 Fearal (Temperance)
         Level 19 Zombie DJ (Zombie)
         Level 20 Ryuman (Human)
         Level 22 Faust (Magician)

===Walkthrough==================

Before you begin this dungeon, you should spread the rumor that you can
collect in the dance hall. If you don't, you will not be able to get
any of the items listed above; in fact, the only item you will collect
will be an Iluzone card from chest that will initiate a battle with a
single Faust. The positive side to not spreading the rumor is that the
dungeon is very simple and straight-forward (so much so, that I won't
even cover a step-by-step walkthrough), but it is soooo not worth it
to miss these items. It is also fairly boring... That said, here is 
the walkthrough for the  dungeon after the rumor is spread. (By the 
way, once you leave the first floor of the dungeon, you will no longer 
be able to spread the rumor.)

During this dungeon, you will see big splotches of yellow on the floor.
If you step on them, the will take away a huge amount of HP, so don't
step on them! However, if you ask demons for info in the contract
menu, one of them will tell you that the demon Kiyohime is a neat
freak. If you get a contract with Kiyohime, a new option will appear
in her contract menu to clean the floors. By all means try to get this
rumor - it will make this dungeon much easier to navigate.

On 1F, go north then east to get to an area with branching paths.
Take the north west route all the way north to a staircase up to 2F.
On 2F, go South then east to a room with a chest. Return to 1F and
go south back towards the branching paths, but as soon as you reach
a path going west, take it to a staircase up to 2F.

On 2F, to south as far as possible to a chest. Return a little ways
north to a path east. Take it and past the first route south to the
second route and take it south. At the double staircases, go north
of the eastern one to a chest. Take the western stairs up to 3F.

On 3F, make a curve north then west then south to a chest. Return to
the double stairs on 2F and take the eastern one up to 3F this time.
Now go north then east until you get to a route going north. Take it
to a chest. Return south and go east then north all of the way to
another staircase. You will pass the Staff Room, which you can enter,
but there isn't anything to here at the moment, so continue to
the stairs down to 2F.

On 2F, go south and then slightly west, and then south again to a
branching path. Take the southeast path to a chest. Return to where
you came down the stairs, but go west of them this time. Go past the
staircase down to the first floor to a chest. Return a little bit
east to a path south and follow the path to a staircase up. (If you
don't clean the floors with Kiyohime, you will have to go further
east and walk around the big square to the right of the splotches.)

On 3F, just go north to the Secret Casino door and try to enter. A
person on the other side will ask you the password, which you 
obviously don't know. Now, if you return to the Staff Room on 2F,
Baofu will "convince" the Tien Tao Lien members in there to tell
him the password. Return to the casino door and enter the password.
Even though I'm going to list the password in the Puzzle section,
you may still want to hike back to the Staff Room just to see how
good Baofu is at "convincing" people...and to see Katsuya get very
angry with Baofu. Anyway, once you enter the password and open the
door, the boss fight will begin (after a quick story scene).

The demons in this dungeon aren't too bad. The deal a good amount
of damage, but it shouldn't be anything a Mediarama or Diarama can't
handle.

===Puzzles======================

A password is required to enter the Secret Casino to complete the
dungeon and fight the boss. To get the password, you must first try to
enter the Secret Casino then go to the Staff Room on 2F, where Baofu
will get the password.

The password is "panther."

===Boss=========================

Level 26 Joker Noriko - "I can't...Because I'm a Joker <heart>"
Comment : Noriko who turned into a Joker user.
HP : ~1,200; Strong : Water; Weak : Fire
Attacks : Absolute Zero (critical), Maha Aques, Marin Karin, Old Maid,
          Raku Kaja, Taru Kaja

Level 20 Ryuman (x2) - "Hey you! What are you doing here!?"
Comment : Member of the Tien Tao Lien.
HP : ~475; Void : Holy
Attacks : Single Shot, Rapidfire

Unique Spells : Old Maid

Boss Quotes : Attack - I sorry!
                       I want to see blood!
              Take Damage : Aaugh!
              Cast Absolute Zero - <innocent laugh>
              Cast Maha Aques - Ciao!
              Cast Marin Karin - Voices Voices!
              Cast Old Maid - Joker!
              Cast Raku or Taru Kaja - Ready, go!
                                       There you go!
                                       Go, go!
              Escape - You cannot run, Miss Amano!
              Death - Noooo!

Persona : Maia -    Maia Custom OR Pariker (with Aques)/Maia
          Ulala -   Iris
          Katsuya - Otohime
          Baofu -   Hel

This battle should be really quick and easy if you just follow my
plan, despite the small bit of infamy that has built up around this
battle. Right away, cast Maximum Tempest twice to take out the two
Ryuman demons and deal a good bit of damage to Noriko. It shouldn't
be too hard to cast two fusions right out of the gate - Noriko
usually casts one of here Kaja spells on a Ryuman and the other two
will just hit you for a small bit of damage (just use Maia Custom's
excellent spell Mediarama to fully heal all of your characters). Be
sure you use the best spells you have (Otohime's Garu, Maia Custom's
Maha Aques, and Hel's Maha Garula).

Once those two are gone, this battle can be put to rest really
quickly by using the fusion Tower Inferno 2-3 times on Noriko (again,
use the best spells - Otohime's Garu, Iris' Maha Magnus, and Hel's
Fire Storm while Maya heals with Mediarama). It really should not be 
hard to cast these spells a few rounds. Most of Noriko's spells do 
little to medium damage to you, and if they do  too much, just use the 
circle button to move Maya to the first slot and  cast Mediarama. Your 
biggest problems are if she casts Old Maid (defend, as usual) or 
inflicts you with the Charmed or Frozen status effects. You can't heal 
these and the only way to make them go away is by having the affect 
character act a few times (anywhere from one to four times). Barring 
those, this should be a cut and dry battle over in four to five rounds.

Now, if you don't have Maia Custom (shame on you!), Pariker makes a
fairly good substitute, along with Maia. You should put Aques on
her to include her in the fusion Maximum Tempest at the beginning.
For Tower Inferno, you could replace her with Otohime and have Katsuya
heal with Diarama or Soothing Melody (mutation spell) or you could
switch to Maia at this point and use her Diarama. It doesn't make much
difference and you get the same results. You may deal less damage, so
it could take a bit longer (which will obviously make things harder),
but it should still be manageable.

EXP : 2,766
Yen : 7,800

<STORY SPOILER>
In case you missed it (which I think many people will) there is a 
small portion of the story which isn't entirely made clear to you.
They kind of rush past it quickly in the Velvet and you might not
have picked it up, but Noriko is the one responsible for the murders
at Seven Sisters. After Anna, whom Noriko looks up to greatly, was in
a hit in run that ruined her track career, Noriko used the Joker curse 
on him (and others). That's why Anna asks Katsuya if he will arrest
Noriko (and Katsuya goes soft on her, but only because he can't do
anything, as Baofu points out). (I think they purposely tried to tone 
down this scene for the North American version...)

_______________________________________________________________________

G. Aoba Park (First Visit)

===City=========================

There is very little new in the city this time. Most importantly, the
second area of the Bomb Shelter in Kasu High is now open and you should
go there to meet the rare persona-demon Shaka, who will give you his
Material Card when you defeat him. The Pathetic Loser has disappeared
from the Hirasaka ward map, but a new person, the Mellow old man, has
appeared on the Aoba map. He gives you a rumor about the next dungeon
(Aoba Park). In the dungeon, there are flowers......that can talk...
They are a puzzle to get a rare item from one of the flowers (see the
puzzle section). Shiraishi Lady has a new man-search with a sizeable
reward. Also, you should register your new cards at the Time Castle.

Finally, now might be a good time to fill up the Lucky Cat in
Kuzunoha (with 100,000 yen). You can get some very useful rumors at
you should have some extra cash on you. You don't have to, but from
now on, I just assume you have.

REQUIRED TO DO:
Just go to Aoba Park

NEW RUMORS:
Flowers in Aoba Park Talk
Kaori does Aromatherapy
Etheria does Treatments
Trish sells ice cream

CARDS TO REGISTER:
Frei
Media
Suku Kaja

NEW MANSEARCHES:
Yuuichi Suzuki

===Suggested Party==============

Level 23-24
Persona : Maya -    Maia Custom
          Ulala -   Iris/Jack Frost
          Katsuya - Otohime/Surya
          Baofu -   Hel/Ryume

Fusions : None
to learn  

Items :   Item/Clean Salt (Archangel)
to get    

You should just keep your current personae. The next dungeon is
really short and these personae are actually going to remain very
useful for a little bit. You may want to pick up the Jack Frost
persona; he's pretty good, but he's also really cute!

Just be sure to do all of the new stuff in the city. And you really
should consider paying the 100,000 yen for the Lucky Cat - the rumors
are really very good and useful (except that greedy Trish...).

You should also go to the second area of the Bomb Shelter and try to
meet the demon Shaka, who drops his Material card. He is an EXCELLENT
persona (probably the single most useful persona, even if it is only
in the middle of the game). If you have trouble meeting him, consider
using the Estoma Trick (using Clean Salts) and the Save-Reload trick.
You will need to be at level 24 to summon him, however. 

This next dungeon is a really calm and easy dungeon. Just make your
way through it, pick up the items, and do the puzzle with the flowers.
You can also meet the rare demon Nata here, but he is very difficult
at your current level and you won't be able to use his Material card
for some time. You will be returning to this dungeon later, so I
would suggest you wait until then to try and find him. In fact, since
you are returning later, you could just skip everything and head to
the Rest Area (which I don't suggest doing).

===Dungeon======================

Aoba Park, Aoba Ward
1 Floor (3 Sections - South, Central and North)
Items -  Accessory/White Bandanna (South Side)
         Item/Miracle Soda (South Side)
         Helm/Mechanical Helmet (Central Area)
         Item/STR Incense (Central Area)
         Item/VIT Incense (Central Area)
         Item/TEC Incense (North Side)
         Item/Muscle Drink (North Side)
         Spell/Bersac Card (North Side)
Demons - Level 18 Jack Frost (Lovers)
         Level 19 Fearal (Temperance)
         Level 20 Pariker (Moon)
         Level 21 Archangel (Judgment)
         Level 22 Faust (Magician)
         Level 22 Hel (Death)
         Level 23 Gandharva (Star)
         Level 38 Nata (Justice)

===Walkthrough==================

Your goal for this dungeon is just to reach the Rest Area where Sneak 
told you to meet, but there are also a number of items to get. I
will direct to all of the items and you should pass the Rest Area 
while you are getting them. (DON'T enter the Rest Area until you are
ready to leave - it will automatically start a scene then kick you
out of Aoba Park until later). There is also a puzzle in this dungeon
in which you must talk to all of the flowers to answer a question.
Lastly, you can meet the level 38 persona-demon Nata here (he seems
to show up in the North side most often), whom I suggest you hold
off on trying to fight, as he is far above your level.

In the South Side, go east until you reach a flower. Go south of it 
to a chest. Return to the area with the old man you passed, and go
north, then northwest, then north again of him. You'll be shot out
going east. Go east until you can go south and then you will see
a small passage to a chest (check the Auto Map if you can't find it).
Return to the Gateway you just passed and go through it.

In the Central Area, do an "S" curve north and go southwest until you
go past the Purple Flower's garden. To the west of it, you will see
a SP-depleting blue grate. Cross over it to get to a chest. Go north
around the hedgerow and then southwest on the other side of it. Keep
going until you run into a chest. Once you get the item, go north
past the Rest Area (don't go in) until you get to yet another chest.
After you have that, just go straight east as far as you can until
you reach another Gateway. Go through it.

In the North Side, go west as far as you can, then straight north
to a chest. Return southeast then go north and around the hedges
to a small gap in the path (use the Auto Map to see it). Go slightly
north and move south and come around east and then go south on the
other side of the hedgerow (between the hedge and the wall). If
you go south, you will find a chest. Return to the area around the
gap and go north of it a bit and then there will be a long, winding
path that leads west. Take it to the end to a chest. Now, you 
could explore up north and to the far east to find a Trish's
Fountain and the entrance to the Concert Hall, but you have no
use for either at the moment, so just return to the Rest Area and
enter it when you are ready.

The demons in here are fairly easy. Just exploit their weaknesses
and you should be find.

No boss this time!

===Puzzles======================

There are eight flowers spread throughout the park who will speak
(after you have spread the rumor). They each give you a piece of a
puzzle to answer the Dignified Purple Flower's question (which you
only get one shot at, unless you save and reload your game. If you
don't get it right, he will refuse to talk to you). Here are the quotes 
for each one:

Blue :   I'm a Blue Dragon, born in February. I'm compatible with Navy
Flower   Blue Dragon, born in June. There are as many dragons as months.

Yellow : I'm a Gold Dragon, born in May. I'm compatible with Black 
-Green   Dragon born in September. Dragons depend on what month you
Flower   were born.

Red  :   Dragons...are divided into...4 types. So, there are 2 other
Flower   dragons like you... You're compatible...if they're of the
         same nature. By the way...I'm a Red Dragon.

Yellow : Yeah, that's right! I'm a Yellow Flower born in January. I
Flower   don't care if I'm incompatible with the Silver dragon, born
         in October! But my sister, one month younger, has good
         affinity with the Silver Dragon! Well, I have good affinity
         with the Gold Dragon, so there!

Orange : I am a Moon Dragon, born in November. that is why I fell in
Flower   love with a White Dragon, who was born in March...

Aqua- :  I was born in July. Thus, I am a Light Dragon. I have bad
Blue     affinity with the Red Dragon, who is one month younger.
Flower   But, I have good affinity with my sister, 4 months younger.
         Well, don't think about it too much.

Now, let's see the hard data they give us:

-One Dragon per month, thus 12 Dragons.
-Four Groups of Dragons with three each
-A Dragon of one group is compatible with the others in that group

A table of the Wang Long Dragons:
MONTH      DRAGON       AFFINITY     BAD AFFINITY
January    Yellow       Gold         Silver
February   Blue         Navy Blue
March      White        Moon
April      Scarlet (According to the girl in 2X Slash)
May        Gold         Black
June       Navy Blue    Blue
July       Light        Moon, White  Red
August     Red                       Light
September  Black        Gold
October    Silver                    Yellow
November   Moon         White, Light
December   Purple       Silver

Fill in the table and the groups are:
Group 1: Blue, Navy Blue, Scarlet
Group 2: Light, Moon, White
Group 3: Black, Gold, Yellow
Group 4: Silver, Red, Purple

Everything fills in easily except Scarlet and Red. But, since the
group with Purple MUST include Silver, and everything else has been
filled in, the only choice is between Red and Scarlet. But Scarlet
isn't even an option when you talk to the Dignified Purple flower.
Thus, Purple has affinity with Silver and Red. If you talk to the
Dignified Purple Flower, you can choose Yellow Green, Aqua-Blue,
Yellow, Red, Blue, or Orange. Thus, pick RED! You will get the
Akashic Ring, another item that you won't be using for a while, but
it is very valuable.

===Rare Battle==================

Level 38 Nata (Justice) - "Feel the wrath of my Paopei!"
Comment : Battle genius who fights with many Paopei.
HP : 800; Void : Mind/Nerve; Weak : Lightning
Attacks : Taru Kaja, Sonic Punch, Tackle

First of all, should you have the fortune (misfortune?) to meet him by 
accident, you should be prepared for the battle, or else don't fight
him (retreat) - it is very possible you will game over. If you were 
looking for him, you're in for a close fight.

This battle is basically a slug-fest, similar to the Shaka battle 
(which you should have fought by now), only with a couple of 
differences: no status effects, you should be able to get off a few
fusions, and he will hit you really hard with physical attacks.
So hard that he may kill a character in one hit (especially if
he casts Taru Kaja (Atk. Up) on himself). Be sure you have the best
armor.

Your best strategy is to just use everyone's best spell, but arrange
it so that it will do a fusion that does huge damage (Stone Rise,
Hydro Boost, Wind Cutter, or Tower Inferno). HOWEVER, do not try
to arrange it so that you use a fusion every time, or else he will
get in many more attacks than you do - his AGI is much higher than
yours and he will go more often than you. You can keep the number
of turns he gets to a minimum by not rearranging your characters
too much. Anyway, as I said, it is just a slug-fest, so attack him
with you best spells, rearrange one or two characters to do fusions
when you can and use Mediarama (most likely every turn). 

Pariker may be useful in this battle as she voids physical attacks,
but basically you need to tough it out.

EXP : 481
Yen : 2,660
Item : Mtl. Paopei

_______________________________________________________________________

<This is my template for the walkthrough; please ignore it.
ALL RIGHT FOLKS, NOTHING TO SEE HERE! MOVE ALONG!>

===City=========================

===Suggested Party==============

===Dungeon======================

===Walkthrough==================

===Puzzles======================

===Rare Battle==================

===Boss=========================

===Choices======================

=======================================================================

V. Optional Dungeons

_______________________________________________________________________

A. Kasugayama High/Bomb Shelter

Kasugayama (Kasu) High is an optional dungeon where you can meet almost
every demon in the game and also meet some rare demons only seen here.
The main attraction of Kasu High is the Bomb Shelter, where most of
the demons can be found. 

This section will be run slightly different than the walkthrough.
First of all, you can come here at various times during the game, but
this guide is based upon going to each area as soon as it is available
(and thus it will likely be more difficult than if you came at a later 
point when you may have much higher levels and better personae and 
items). A step by step walkthrough is not needed for these sections,
but for the Bomb Shelter areas, a direct route to the map will be 
provided.

===Kasugayama High==============

5 Floors (B1, 1F, 2F, 3F, 4F)
Items :  None
Demons : <B1, 1F, 2F, 4F>
         Level 1 Ghost (Devil)
         Level 1 Slime (Tower)
         Level 2 Pixie (Lovers)
         Level 2 Poltergeist (Devil)
         Level 3 Guzfan (Hanged Man)
         Level 3 Nightmare (Moon)
         Level 4 Ratatosk (Hermit)
         Level 4 Harpie (Temperance)
         Level 5 Blob (Tower)
         Level 6 Puck (Lovers)
         Level 6 Phantom (Devil)
         Level 7 Empusas (Magician)
         Level 8 Ogre (Chariot)
         Level 9 Apep (Strength)
         <3F>
         Level 10 Nisroc (Hanged Man)
         Level 10 Erinys (Moon)
         Level 11 Robin Goodfellow (Lovers)
         Level 11 Cockatrice (World) 
         Level 12 Mou Shobou (Temperance)
         Level 12 Kimnara (Star)
         Level 13 Ixtab (Death)
         Level 13 Ocher Jelly (Tower)
         Level 24 Tek-Tek (Rumor)

When you first enter Kasu High, a Pale Man will come up to you and
tell you that this school is infested with demons. Here in this
school and the Bomb Shelter below it, you can meet most of the
demons from past dungeons.

Kasu High itself is fairly straight-forward. All three main floors
are basically "L" shapes on it's side. Like this :"___|" There
are also two other areas, the Rooftop and the Basement. On the
rooftop, you can meet Kasuo. He has one main purpose and for
that he will appear in the Basement at a later point.

After you spread the rumor from the Pathetic Loser about Tek Tek,
the demon Tek Tek will appear on the third floor of Kasu High as
a rare demon. (Rare demons are treated as boss fights in this
guide.)

Level 24 Tek Tek (Rumor) - "Tek tek..."
Comment : Ghost that says "Tek Tek"?
HP : 192; Void : Holy/Dark/Mind/Nerve
Attacks : Maha Garula, Devil's Smile, Poisonous Scratch

Recommended Party : Level 19
                    Maya - Maia Custom
                    Ulala - Iris
                    Katsuya - Otohime (with Garu)
                    Baofu - Hel

Tek Tek has no weakness, so just use any two fusions that do
huge damage (Tower Inferno, Hyrdro Boost, ect.) to kill him.
Watch out for his spell Maha Garula which can majorly hurt
Ulala since Iris is weak against wind. Use Mediarama or Diarama
if you need to. This should be a really easy fight.

EXP : 576
Yen : 2,500
Item : Event/Tek Tek's Name Tag

Bring Tek Tek's Name Tag to the Pathetic Loser outside of Kasu
High and he will give you a Soma.

==Bomb Shelter Intro============

When you enter to basement of Kasu High, you will be in a room that
joins the high school and the bomb shelter. Here you will find the
student in charge of safety and Hiroki Sugimoto. Intially Sugimoto
talks about how he will get revenge on Eikichi (who you can meet
in Sumaru Prison). After the Club Zodiac dungeon, he lies that he
didn't use the Joker curse and finally, after you choose your route,
he disappears from the Basement. The student in charge of safety
will always be there.

Upon entering the Bomb Shelter, you will find yourself in the
Main Area where you can directly access each area of the Bomb
Shelter (as the unlock as you progress through the game). This
main area, while it has no random battles, is still considered
a part of the dungeon, and you can recharge SP here as you walk.
Please forgive my sorry excuse for a map, but this is the location
of each area in relation to each other in the Main Area:

       8  7
     3      6
     2      5
     1      4
       Exit

==Bomb Shelter Area 1===========

Opens :  After GOLD
Demons : Level 11 Robin Goodfellow (Lovers)
         Level 11 Cockatrice (World) 
         Level 12 Mou Shobou (Temperance)
         Level 12 Kimnara (Star)
         Level 13 Ixtab (Death)
         Level 13 Ocher Jelly (Tower)
         Level 14 Angel (Judgment)
         Level 15 Minotaur (Chariot)
         Level 16 Tengu (Magician)
Items :  None
Map :    <From the entrance to the Main Area>
         1. Go west past the poison panels and take the path west of
            them north.
         2. As soon as you come to a path east, take all the way
            down.
         3. The chest with the map should be just south of you.
Doors :  2 Doors - The one on the southwest of the map goes to the
         Main Area and the door in the middle of the map, north side,
         leads to Area 2.
Rumors : 1. Jack Frost's Atomic Bufula spell (four rumors)
         2. Minotaur can break rock to make shortcut to Area 2.
Notes :  Not much to do here. There is a Sachiko's Letter in here.
         Just be sure to get the rumor about the Minotaur, get a
         contract with him, then break the rock that was blocking
         your way to Area 2 in the Main Area.

==Bomb Shelter Area 2===========

Opens :  After Club Zodiac
Demons : Level 14 Angel (Judgment)
         Level 15 Minotaur (Chariot)
         Level 16 Tengu (Magician)
         Level 16 Wraith (Devil)
         Level 17 Kiyohime (Strength)
         Level 17 Shax (Hanged Man)
         Level 18 Jack Frost (Lovers)
         Level 19 Fearal (Temperance)
         Level 22 Faust (Magician)
         Level 29 Shaka (Hierophant)
Items :  None
Map :    <From the entrance to the Main Area>
         1. Follow the path west then north until you are forced to
            go west. 
         2. Keep going west until you hit the wall. If you look
            closely, you should find a miner's tunnel. Take it west.
         3. In the next tunnel, go south to get to another miner's
            tunnel leading east. Take it.
         4. Go all the way south until you are shot out east near
            a boulder and a poison panel. Go north west of the panel
            until you see another panel.
         5. There is a miner's tunnel right before the poison panel
            (south of it). Take it do a small room with the chest.
         <From the door to Area 1>
         1. Go west as far as you can then go south until you are
            shot out west. Follow steps 4 and 5 above (following it
            from the point with the boulder and poison panel).
Doors :  Three doors - The one all the way to the east leads to the
         Main Area, the one east of that door (and a big boulder)
         leads to the first area, and the last one, northwest of
         the other two, leads to Area 3.
Rumors : 1. Jack Frost's Atomic Bufula spell (four rumors)
         2. Minotaur can break rock to make shortcut to Area 2.
Notes :  This time, there is a bit more to do. First there is a
         Sachiko's letter and bulletin board on the west side of
         the area (use the Auto Map to locate them - if you pass
         the cursor near them, the text box will change to indicate
         it is near one of them). You can still get the rumors about
         Jack Frost and the Minotaur. Finally, you can meet the rare
         demon Shaka.
Rare :   

Level 29 Shaka (Hierophant) - "You must apprehend!"
Comment : Religious founder, Siddartha Gautama
HP : 500; Strong : All
Attacks : Vile Thunderbolt, Nirvana, Hypnotic Wave

Recommended Party : Level 23
                    Maya - Maia Custom
                    Ulala - Iris
                    Katsuya - Otohime (with Garu)
                    Baofu - Hel

This is going to be a tough battle. It is pretty much a slug-fest,
so you need to make sure you come out on top by constantly dealing
damage and healing (most likely every round). Unfortunately, he will
often cast Vile Thunderbolt which will not only hit all characters
for a lot of damage, but also inflict the electrified status effect
on them (usually 1-2 characters each time). You cannot recover from
this effect except by letting the character act and it will
eventually disappear (1-4 rounds). For this reason, and the fact
that one or more characters may die, you will not be able to get
off many fusion spells (if any). Since he isn't weak against
anything, you just need to consistently hit him for damage and be
sure to use Mediarama to heal every round. By all means get a
fusion off if you can (one of your huge damage ones - Tower Inferno,
Hydro Boost, ect.); it will make this battle go by much quicker.

EXP : 280
Yen : 2,030
Item : Material/Yuiga Dokuson

When you defeat Shaka, he will drop his Material card, so you
may summon him in the Velvet Room. He is easily one of the best
personae in the game (relative to level) so summon him as soon
as you can (you'll need to be at level 24).

==Bomb Shelter Area 3===========

==Bomb Shelter Area 4===========

==Bomb Shelter Area 5===========

==Bomb Shelter Area 6===========

==Bomb Shelter Area 7===========

==Bomb Shelter Area 8===========

==Puzzle to Sachiko's Room======

This section first outlines how to figure out the password to Sachiko's
Room by listing the various bulletin boards and letters and then
explaining how to figure it out. If you still can't figure it out, the
pass code will be listed at the end.

BULLETIN BOARDS:
<Main Area, North Wall>
Note 1 : Food will be distributed at the times below. To avoid
         confusion, please send only one person from each family.
         Mon. : 4:00     Tue: 1:00
         Wed. : 1:00     Thu: 7:00
         Fri. : 3:00     Sat: 7:00

<Main Area, East Wall>
Note 2 : We have created a chart for the cleaning of the bomb shelter.
         Please divide into the decided group, and clean the area
         accordingly.
         Mon. : Group 2  Tue: Group 6
         Wed. : Group 4  Thu: Group 1
         Fri. : Group 3  Sat: Group 5

<Main Area, West Wall>
Note 3 : From this week, we will have each group help lead people
         to this bomb shelter. Please follow the chart below.
         Mon. : Group 6  Tue: Group 4
         Wed. : Group 3  Thu: Group 2
         Fri. : Group 5  Sat: Group 1

<Main Area, South Wall>
Note 4 : A doctor will be here for check ups. The time differs
         everyday, so please be careful.
         Mon. : 9:00     Tue: 10:00
         Wed. : 12:00    Thu: 3:00
         Fri. : 9:00     Sat: 8:00

<Area 2>
Notice : We have posted the doctor's consolation hours. Please
         look at the paper posted on the south wall, near the 
         entrance.

SACHIKO'S LETTERS:
<Area 1>
August 5th.
Dear Daddy. Right now, Sachiko is in the bomb shelter with
Mommy. They're saying that more bomb dropping planes are coming.

<Area 2>
August 8th.
It's so dark and cold, I hate it hear. There's loud noises, the ground
shakes, and sand falls from the ceiling. Daddy... Daddy, when are you
coming home? Are soldiers that busy?

HOW TO FIGURE OUT:



SOLUTION:



=======================================================================

VI. Appendices

_______________________________________________________________________

A. Store Lists

Store Index :
1. Satomi Tadashi
2. Time Castle
3. Mu Continent Casino
4. Trish's Fountain
5. Rengedai Ward (Lotus Plaza)
   -Gatten Sushi
   -Kaori
6. Hirasaka Ward (Kameya Alley)
   -Izakaya Shiraishi
   -Toa Armory
7. Yumezaki Ward (Central Ave.)
   -Tony's Shop
   -Peace Diner
8. Aoba Ward (Aoba Dr.)
   -Parabellum
   -2X Slash
   -Etheria
   -Rosa Candida
9. Konan Ward (Seaside Mall)
   -Jolly Roger
10. Narumi Ward (Hotel)
   -Ebony
   -Padparcha
   -Clair De Lune

<For stores with stock that changes, the times from which each
set of items will be listed based on the walkthrough letters.>
<If card requires registration, the easiest place to get it will be
listed; if a dungeon treasure, the dungeon and floor is listed; if 
Map Making, it will appear MAP/Dungeon; if Rank 8 Return, it will
appear PERSONA/Name; if item, it will appear NORMAL/Demon or
RARE/Demon; if casino prizes, it will appear as Casino>
<Card spell name only listed if different than card name>

===Satomi Tadashi===============

Item                 Price (in Yen)

Item/Medicine                   100
Item/Gala-Gala Drink            500
Item/Gem                      2,000
Item/Snuff Soul                 400
Item/Chewing Soul             1,500
Item/Ball of Returning        1,600
Item/Incense of Life          8,800
Item/Antidote                   200
Item/Sedative                   200
Item/Awaken G                   350
Item/Lucky Bag                  300
Item/Battle Master              500
Item/Miracle Magazine           500
Item/Fantasy World              500

===Time Castle==================

Card Name             Price (in Yen)   Found             Spell

<Cards available without registration>
Spell/Agi Card               12,500
Spell/Maha Agi Card          25,000
Spell/Aqua Card              12,500
Spell/Maha Aqua Card         25,000
Spell/Garu Card              12,500
Spell/Maha Garu Card         25,000
Spell/Magna Card             12,500
Spell/Maha Magna Card        25,000
Spell/Bufu Card              18,750
Spell/Zio Card               18,750
Spell/Zan Card               17,770
Spell/Dia Card               12,500
Spell/Dormina Card           10,000
Spell/Poisma Card            10,000
Spell/Iluzone Card           15,000

<Cards that require registration>
Spell/Agilao Card            50,000    RARE/Gandharva
Spell/Agidyne Card          200,000
Spell/Maha Agionn Card      112,500
Spell/Flame Card            312,500                      Maha Agidyne
Spell/Aques Card             50,000    NORMAL/Eryins
Spell/Aquadyne Card         200,000
Spell/Maha Aques Card       112,500
Spell/Torrent Card          312,500                      Maha Aquadyne
Spell/Garula Card            50,000
Spell/Garudyne Card         200,000
Spell/Maha Garula Card      112,500
Spell/Hurricane Card        312,500                      Maha Garudyne
Spell/Magnus Card            50,000    NORMAL/Hel
Spell/Magdyne Card          200,000
Spell/Maha Magnus Card      112,500
Spell/Earthquake Card       312,500                      Maha Magdyne
Spell/Bufula Card           100,000    PERSONA/Jack Frost
Spell/Ice Card              300,000                      Bufudyne
Spell/Zionga Card           100,000
Spell/Lightning Card        300,000                      Ziodyne
Spell/Frei Card              32,500    Club Zodiac
Spell/Frelia Card           153,000
Spell/Torment Card          378,000                      Freidyne
Spell/Zanma Card             78,000
Spell/Shockwave Card        253,000                      Zandyne
Spell/Gry Card               26,000
Spell/Gryva Card            100,000
Spell/Pressure Card         320,000                      Grydyne
Spell/Megido Card           180,000
Spell/Megidola Card         453,000
Spell/Annihilation Card     999,990                      Megidolaonn
Spell/Diarama Card           50,000
Spell/Recovery Card         200,000                      Diarahan
Spell/Media Card             45,000    Club Zodiac
Spell/Mediarama Card        150,000
Spell/Blessing Card         612,500                      Mediarahan
Spell/Posumudi Card          13,000
Spell/Kotoludi Card          13,000
Spell/Patra Card             14,500
Spell/Me Patra Card          30,000
Spell/Recarm Card            70,000    Casino
Spell/Divine Light Card     300,000                      Sama Recarm
Spell/Sacrifice Card        450,000                      Recarm Dora
Spell/Marin Karin Card       20,000
Spell/Pulinpa Card           15,000
Spell/Mafui Card             30,000
Spell/Bersac Card            25,000    NORMAL/Cockatrice
Spell/Taru Kaja Card         70,000
Spell/Raku Kaja Card         70,000
Spell/Maka Kaja Card         70,000
Spell/Sama Kaja Card         70,000
Spell/Suku Kaja Card         70,000    Club Zodiac
Spell/De Kaja Card           70,000
Spell/Tetraja Card           70,000
Spell/Anti-Force Card        95,000                      Tetrakarn
Spell/Anti-Magic Card        95,000                      Makarakarn
Spell/Estoma Card           112,500
Spell/Escape Card           500,000                      Trafuri
Incense/STR Card             30,000    Mifune Trail
Incense/VIT Card             30,000    Casino
Incense/TEC Card             30,000    Casino
Incense/AGI Card             30,000    Casino
Incense/LUC Card             30,000    Casino
Incense/ALL Card            125,000    

===Mu Continent=================

Item               Price (in Coins)

<After spreading rumor about casino to Mt. Iwato>
Accessory/Miracle Object     12,000
Material/Styx                10,000
Accessory/Solving Orb         6,000
Item/Mithril Silver           6,000
Spell/Recarm Card             3,500
Incense/STR Card              2,500
Incense/VIT Card              2,500
Incense/TEC Card              2,500
Incense/AGI Card              2,500
Incense/LUC Card              2,500
Item/Muscle Drink               500
Item/Disguse Goods              300
Item/Chewing Soul               300
Item/Medical Powder             300

<After Mt. Iwato to the end>
Material/Morning Star        50,000  (Nate's Route only)
Material/Accuser's Diary     50,000  (Ellen's Route only)
Material/Eye Patch           20,000
Material/Lotus Petal         18,000
Material/Neckless of Heads   15,000
Material/Chess Piece         15,000
Accessory/Miracle Object     12,000
Item/Hihi-Irokane            12,000
Material/Styx                10,000
Accessory/Solving Orb         6,000
Spell/Recarm Card             3,500
Incense/STR Card              2,500
Incense/VIT Card              2,500
Incense/TEC Card              2,500
Incense/AGI Card              2,500
Incense/LUC Card              2,500
Item/Gem Ring                 1,500
Item/Precious Egg               800
Item/Yamatano Drink             700
Item/Muscle Drink               500
Item/Disguse Goods              300
Item/Chewing Soul               300
Item/Medical Powder             300

===Trish's Fountain=============

Food                 Price (in Yen)    Temporary Effect

<After spreading rumor about "Trish's new service">
Italian Gelato                10,500   VIT + 7
Spaghetti Ice Cream           10,500   TEC + 3
Pepper Cream                  10,500   AGI + 3
Squid Ink Sherbert            10,500   STR + 7
Ice Cream                     10,500   TEC + 7
Super Vanilla                 10,500   AGI + 7
Green Tea Ice Cream           10,500   STR + 3
Soft Serve                    10,500   VIT + 3

<After spreading rumor about "Trish's change of heart";
price lower effect>
Italian Gelato                5,250    VIT + 7
Spaghetti Ice Cream           5,250    TEC + 3
Pepper Cream                  5,250    AGI + 3
Squid Ink Sherbert            5,250    STR + 7
Ice Cream                     5,250    TEC + 7
Super Vanilla                 5,250    AGI + 7
Green Tea Ice Cream           5,250    STR + 3
Soft Serve                    5,250    VIT + 3

<After spreading rumor about "Trish's change of heart";
price raise effect>
<soon!>

--------------------------------
---Rengedai Ward (Lotus Plaza)--
--------------------------------

===Gatten Sushi=================

Food                 Price (in Yen)    Temporary Effect         

Tuna                            300    TEC + 2
Squid                           300    AGI + 6
Sweet Shrimp                    400    VIT + 2
Eel                             400    AGI + 1
Sea Urchin                      500    TEC + 4
Salmon Roe                      500    STR + 4
Fish Fin                        400    TEC + 8
Fatty Tuna                      400    VIT + 1

===Kaori========================

Aromatherapy         Price (in Yen)    Temporary Encounter Change

<After spreading rumor about "Kaori's new service">
Basil                         1,300    Death lowered
Geranium                      1,250    Strength raised
Coriander                     1,400    Star raised
Rosewood                      1,200    Temperance raised
Lemon Grass                   1,250    Death raised
Clary Sage                    1,100    Magician lowered
Rosemary                      1,250    Devil raised
Cypress                       1,400    Lovers raised
Sweet Orange                  1,150    Chariot lowered
Lavender                      1,440    Hanged Man lowered
Sandal Wood                   1,150    Star lowered
Eucalyptus                    1,300    Hanged Man raised
Carrot Seed                   1,300    Tower raised
Peppermint                    1,400    Hermit lowered
German Chamomile              1,100    Temperance lowered
Ylang Ylang                   1,200    Magician raised
Juniper Berry                 1,200    Chariot raised
Neroli                        1,350    Hermit raised
Laurel                        1,450    Moon lowered
Jasmine                       1,350    Tower lowered
Clove                         1,400    Devil lowered
Teatre                        1,300    Strength lowered
Mallow                        1,300    Lovers lowered
Cinnamon                      1,300    Moon raised

<After spreading rumor about "Kaori was closed...";
positive effect>
Basil                         1,300    Death lowered
Geranium                      1,250    Strength raised
Coriander                     1,400    Star raised
Rosewood                      1,200    Temperance raised
Lemon Grass                   1,250    Death raised
Rose                          1,450    Fortune raised
Clary Sage                    1,100    Magician lowered
Rosemary                      1,250    Devil raised
Cypress                       1,400    Lovers raised
Marjoram                      1,250    Fortune lowered
Sweet Orange                  1,150    Chariot lowered
Lavender                      1,440    Hanged Man lowered
Sandal Wood                   1,150    Star lowered
Pine                          1,400    Judgment raised
Eucalyptus                    1,300    Hanged Man raised
Carrot Seed                   1,300    Tower raised
Peppermint                    1,400    Hermit lowered
Bergamot                      1,350    Judgment lowered
German Chamomile              1,100    Temperance lowered
Ylang Ylang                   1,200    Magician raised
Juniper Berry                 1,200    Chariot raised
Hyssop                        1,250    World raised
Neroli                        1,350    Hermit raised
Laurel                        1,450    Moon lowered
Jasmine                       1,350    Tower lowered
Elder Flower                  1,300    World lowered
Clove                         1,400    Devil lowered
Teatre                        1,300    Strength lowered
Mallow                        1,300    Lovers lowered
Cinnamon                      1,300    Moon raised

<After spreading rumor about "Kaori was closed...";
negative effect>
<soon!>

--------------------------------
---Hirasaka Ward (Kaymeya Alley)
--------------------------------

===Izakaya Shiraishi============

Food                 Price (in Yen)    Temporary Effect

Edamane                         230    AGI + 5
Yakitori                        400    VIT + 2
Sesame Chicken                  500    TEC + 1
Oden                            500    VIT + 5
Red Bean Dumpling               400    STR + 2
Banana Ramen                    700    AGI + 7
Beer                            500    STR + 3
Sake                            500    VIT + 8

<After spreading rumor about "Shiraishi lady realized her dream";
add meal effect (added to end of list)>
Combo Plate                   1,500    STR + 15

===Toa Armory===================

Item                 Price (in Yen)

<After spreading rumor about "Toa Armory sells weapons" to ???>
Gun/Dark Side                37,500
Fist/Burning Knuckle         38,000
Finger Shot/Round Edge       39,300

<After spreading rumor about "Toa Armory sells armor" to ???>
Helmet/Full-Face              9,400
Armor/Drunkard Suit          18,750
Leggings/Quick Pumps          9,300

<Before ??? to end>
Helmet/Gale Gear             34,000
Helmet/Princess Crown        68,000
Armor/Yama Dress             65,000
Armor/Maximillian           136,000
Leggings/Ben Kei's Greaves   35,000
Leggings/Black Leg Guards    68,500

--------------------------------
---Yumezaki Ward (Central Ave.)-
--------------------------------

===Peace Diner==================

Food                 Price (in Yen)    Temporary Effect

Peace Burger                    230    VIT + 3
Chicken Sandwich                300    VIT + 4
Grilled Burger                  300    VIT + 6
Double Peace Burger             350    TEC + 3
Big Peace Burger                380    AGI + 8
French Fries                    270    AGI + 4
Peace Shake                     150    STR + 5
Value Meal                      700    STR + 1

===Tony's Shop==================

Item                 Price (in Yen)

<After Yumezaki is open to spreading rumor about Tony>
Accessory/Silver Earring      5,000

<After spreading rumor about "Tony sells accessories" to ???>
Accessory/Magneta Choker      2,900
Accessory/Crimson Choker      9,600
Accessory/Saffron Earring     2,300
Accessory/Tangerine Earring   9,000
Accessory/Orchid Lariette     2,200
Accessory/Iris Lariette       9,800
Accessory/Sky Barret          2,500
Accessory/Navy Blue Ornament 10,000
Accessory/Go Go Tasuki        2,250
Accessory/Panther Choker      9,800

<After ??? to ???> <I'm pretty sure this is right>
Accessory/Crimson Choker      9,600
Accessory/Power Bracelet     38,400
Accessory/Tangerine Earring   9,000
Accessory/Stamina Ring       39,000
Accessory/Iris Lariette       9,800
Accessory/Skill Earring      37,000
Accessory/Navy Blue Ornament 10,000
Accessory/Speed Anklet       35,000
Accessory/Panther Choker      9,800
Accessory/Falcon Choker      36,500

<After ??? to end>
Accessory/Power Bracelet     38,400
Accessory/Strength Bracelet  86,400
Accessory/Stamina Ring       39,000
Accessory/Amulet             84,000
Accessory/Skill Earring      37,000
Accessory/Techinical Earring 85,000
Accessory/Speed Anklet       35,000
Accessory/High Speed Anklet  90,000
Accessory/Falcon Choker      36,500
Accessory/Dragon Choker     153,600

<After spreading rumor about "Tony sells items" to ???>
Item/Bead of Fire            12,000
Item/Bead of Water           12,000
Item/Bead of Wind            12,000
Item/Bead of Earth           12,000
Item/Bead of Heat             2,000
Item/Bead of Impact          10,000
Item/Explosive Bead          10,000

--------------------------------
---Aoba Ward (Aoba Dr.)---------
--------------------------------

===Parabellum===================

Food                 Price (in Yen)    Temporary Effect

Revolver                        800    AGI + 2
Double Action                   750    STR + 6
Magnum                          660    TEC + 8
Bullet Core                     820    STR + 2
Browning Powder                 880    TEC + 4
Angel Trigger                   700    AGI + 6
Tilt Barrel                     500    VIT + 8
Derringer                       900    VIT + 4

Item                 Price (in Yen)

<After spreading rumor about weapons to Sky Museum>
Gun/Colt Pony                   750
Gun/New Nabu                    900
Gun/Astral Falcon             2,700
Fist/Boxing Glove               950
Fist/Kakute                   2,800
Finger Shot/Game Coin           880
Finger Shot/Future Coin       2,900

<After Sky Museum to ???>
Gun/Astral Falcon             2,700
Gun/Beretta M93R             19,200
Fist/Kakute                   2,800
Fist/Metal Glove             19,000
Finger Shot/Future Coin       2,900
Finger Shot/Heiji's Coin     18,800

<After ??? to end>
Gun/AutoMag Five            120,000
Gun/Buster Shot             172,800
Fist/Yaminade Glove         115,000
Fist/Beat Device            180,000
Finger Shot/Mandlar         117,000
Finger Shot/Hell Cash       175,000
Sword/Zweihander            130,000
Sword/Shichesei Sword       173,000
Rapier/Raitel Pallasch      127,000
Rapier/Filangi              174,000

===2X Slash=====================

Food                 Price (in Yen)    Temporary Effect

Coffee                          350    TEC + 5
Cafe Au Lait                    400    STR + 6
Milk Tea                        300    AGI + 2
Herb Tea                        450    AGI + 2
Double Sandwich                 700    STR + 8
Pizza                           600    VIT + 1
Spaghetti                       980    TEC + 1
Curry Rice                      700    TEC + 7

===Etheria======================

Treatment            Price (in Yen)    Temporary Increased Amiability

<After spreading rumor about "Etheria's new service">
Gold Course                   2,000    Childish
Silver Course                 1,800    Young
Iron Course                   1,500    Well-Mannered
Mercury Course                1,600    Wise

<After spreading rumor about "Etheria closed down...";
add new courses/restrict courses effect>
Gold Course                   2,000    Childish
Silver Course                 1,800    Young
Iron Course                   1,500    Well-Mannered
Mercury Course                1,600    Wise
Tin Course                    2,500    Old
Copper Course                 2,600    Savage
Lead Course                   2,700    Dignified
Sulphur Course                2,700    Hi-Ho
Salt Course                   2,400    Slimy
Mercurius Course              3,000    Lunatic

<After spreading rumor about "Etheria closed down...";
remove treatment effect>
<soon!>

===Rosa Candida=================

Item                 Price (in Yen)

<Beginning to spreading rumor about armor>
Armor/Casual Shirt            2,000
Armor/Silver Dress            5,000

<After spreading rumor about armor to before Sky Museum>
Helmet/Cowboy Hat               670
Armor/Hard Jacket             1,350
Leggings/Cowboy Boots           700

<After Sky Museum to ???>
Helmet/Cowboy Helmet            670
Helmet/Chain Coif             4,800
Armor/Hard Jacket             1,350
Armor/Chain Mail             19,600
Leggings/Cowboy Boots           700
Leggings/Mesh Stockings       4,700

<After ??? to end>
Helmet/Shinshuku Helmet      30,000
Helmet/Genji Helmet          43,200
Armor/Sage's Cloak           60,000
Armor/Genji Armor            86,400
Leggings/Fluted Leg          31,500
Leggings/Genji Leg Guards    42,800

--------------------------------
---Konan Ward (Seaside Mall)----
--------------------------------

===Jolly Roger==================

Food                 Price (in Yen)    Temporary Effect

Decaf Coffee                    380    VIT + 7
Tea                             350    AGI + 1
Mixed Juice                     280    STR + 2
Special Cocoa                   320    STR + 7
Apple Pie                       400    STR + 1
Chocolate Cookie                420    AGI + 3
Brown Rice Curry                700    TEC + 6
Pirate's Set                    900    TEC + 2

--------------------------------
---Narumi Ward (Hotel)----------
--------------------------------

===Ebony========================

Food                 Price (in Yen)    Temporary Effect

<soon!>

===Padparcha====================

Item                 Price (in Yen)

Accessory/Diamond Ring      100,000
Accessory/Emerald Ring      100,000
Accessory/Crystal Ring      100,000

<After spreading rumor about "Padparcha develops weapons";
added to end of list>
Item/Rainbow Piece          900,000
Item/Dream Droplet          900,000
Item/Moon Stone             900,000
Item/Sun Stone              900,000

===Clair De Lune================ 

Item                 Price (in Yen)

<After spreading rumor about "Clair De Lune sells weapons">  
Gun/Black Belt                84300  
Fist/Delta Knuckle            83000 
Finger Shot/Magical Coin      88800 

<After spreading rumor about "Clair De Lune sells armor">
<All the rest - soon!>

<After ??? to end>
Helmet/Training Helmet       54,000
Helmet/Magical Hairpiece     96,000
Armor/Novel Armor           103,000
Armor/Gesetsusan            192,000
Leggings/Goddess Leg         53,000
Leggings/Tengu's Clogs       97,000

_______________________________________________________________________

B. Sumaru Genie Fortunes Guide

At a point in the game, you will be able to spread a rumor that the
Sumaru Genie in Konan ward can do Wang Long fortune telling. If you
do so, you can receive one of six fortunes that aid you in battle (for
3,000 yen, of course). The fortunes and effects are:

BLUE DRAGON : Demons' personalities change, altering the effects of
contact methods.
YELLOW DRAGON : Luck of party members is increased. (It does not show
an increase on the Data menu, but there is a significant increase.)
RED DRAGON : Chances of getting rare end-battle quotes increases.
SILVER DRAGON : Demons no longer feel overwhelmed by an emotion at
3 invocations, but 4.
LIGHT DRAGON : EXP x2, Yen x1/2
BLACK DRAGON : EXP x1/2, Yen x 2

You can also spread a rumor that the genie does affinity readings. To
learn more, see enigmaopoeia's guide.

The actual quotes of the fortunes and the phony fortunes are below.

==="Phony" Readings================

I shall tell the future. 
Amu amu amu... Guymo reat lus...
Crystal ball reveal to us the future...

1. Hmm... Thou art a teacher... I believe an English teacher. It is
   written on thy face.
   ........
   ...No? ...That wasn't it? ...Eh? Magazine editor... Haha... That's
   completely different...

2. I see... Thou bearest two children. One is a high-spirited first
   grader!!
   ........
   ...You don't have any, huh... You're probably single... I knew that
   already...

3. I see... Thou art from a land far away. United States... No,
   France... Yes, thou art French!!
   ........
   ...You're Japanese. ...You're Japanese, right? Figures. I knew that
   already...

4. ...Thou art a man!? Those clothes are all camouflage, and thou
   plannest to get even for not getting any...
   ........
   ...That's not it... There's no way that can be...

5. ...! Thou usest pads in thy shirt!! ...Thou art planning to entice
   all the men with that sexy, but fake, body...
   ........
   It...It's a joke... Do not take it seriously. I,It's real, isn't 
   it...?

===Fortune Readings================

Let us begin...
Wang Long, Wang Long, Wang Lo--ng!!
Lo--ng, Lo----------g!!

1. I sense quite tides... the Blue Dragon...
   Thou shalt see a hidden side to others. There shall be a change of
   personalities.

2. This lively dragon... the Yellow Dragon...
   Thou shalt be engulfed in luck. Now is the time to take chances.

3. Full of passion... the Red Dragon...
   Thou and thy friends shall be excited, and shall shout victoriously
   after battle.

4. This light of truth... the Silver Dragon...
   Thou shalt be at a lose for words, and shall have no luck with
   negotiations.

5. I sense bright light... the Light Dragon...
   Thou shalt receive much experience, but thy luck with money is down.

6. I sense dark earth... the Black Dragon.
   Thou shalt have not problem with money, but thou shall earn little
   experience.

_______________________________________________________________________

F. Event Items

<In order as shown in Event Item Menu>

1. Good Luck Bunny : Handmade toy that Maya carries with her at all
   times. She gave it to her deceased father when she was a child.
   <Found : In inventory at start of game>
   <Purpose : It is also the Accessory/Good Luck Bunny>

2. Cellular Phone : Essential item of modern society. It features
   daily Wang Long fortune.
   <Found : In inventory at start of game>
   <Purpose : Really expensive>

3. Advance Notice : yOu'rE nEXt.                    JOKER
   <Found : Editor's Room, Kismet - Before Seventh>
   <Purpose : Really creepy>

4. Clock Tower Key : Key to the Clock Tower of Seven Sisters High
   School.
   <Found : Mr. Sousa, Teacher's Lounge, 2F, Seventh>
   <Purpose : To unlock Clock Tower>

5. Gym Key : Key to the gym that Ulala locked herself in.
   <Found : Pervert, Women's Locker Room, 3F, GOLD>
   <Purpose : To unlock gym>

6. Photo of Man&Woman : Photo of a man and a woman given by Sneak.
   They seem to be investigating the New World Order.
   <Found : Aoba Park>
   <Purpose : Showing off Sneak's mad stalking skills>

7. Fuse Box Key : Key to access the Fuse Box that supplies power to
   the elevator at the Science Laboratory.
   <Found : From Rasputin, after getting demon-rumor that he has it>
   <Purpose : To restore power to elevator>

8. Lv. 1 Card - Card needed to open the local security level 1 door in
   the Science Laboratory.
   <Found : >
   <Purpose : Take a wild guess...>

9. Lv. 2 Card - Card needed to open the local security level 2 door in
   the Science Laboratory.
   <Found : >
   <Purpose : Take a wild guess...>

10. Shelter Area 1 (2-8) Map : Map of Area 1 (2-8) of the bomb shelter.
    <Found : In various places; see Kasu High Guide>
    <Purpose : Gives full map of 1 area of the bomb shelter>

11. Secret Document : Document that outlines the information necessary
    to make the legendary weapons.
    <Found : <A man> at Araya shrine, after spreading rumor about him>
    <Purpose : Bring to Padparcha and the store will forge the weapons>

12. Walkie-Talkie : The latest Nanjo brand of walkie-talkie that works
    even underground.
    <Found : Sewers>
    <Purpose : To choose paths in Sewers>

_______________________________________________________________________

G. CDs

Format:
===Group============================
Meaning of Group in German
Available : 
CD ## - Price - Track Title - Dungeon/Title


===Erste============================
(Means "First" in German)
Available : After Sky Museum, when Yumezaki Ward opens
CD 1 - 1,000 Yen - Mt. Mifune Dungeon
CD 2 - 1,200 Yen - 
CD 3 - 1,500 Yen - 
CD 4 - 1,800 Yen - 
Secret CD 1 - 10,000 Yen - Persona Rock

===Zweit============================
(Should be "Zweite" which means "Second" in German)
Available :
CD 5 - - Club Zodiac Dungeon
CD 6 -  
CD 7 -  
CD 8 -  
Secret CD 2 - - Persona Mambo

===Dritte===========================
(Means "Third" in German)
Available :
CD  9 - 
CD 10 -  
CD 11 -  
CD 12 -  
CD 13 - 

===Vierter==========================
(Means "Fourth" in German)
Available :
CD 14 - 
CD 15 -  
CD 16 -  
CD 17 -  
CD 18 - 

=======================================================================

VII. Extra Info

_______________________________________________________________________

A. Select Scene Scripts

This is not every scene in the game nor is it every important scene
in the game. These are just a few of the more dramatic or interesting 
ones.

Each scene is given a title which describes it and the time/place it 
occurs is listed. Below is the scene index.

***************ONE AND ONLY WARNING : STORY SPOILERS!******************
             DON'T READ UNLESS YOU HAVE SEEN THE SCENE!
              WARNING : ALSO CONTAINS SOME CURSE WORDS

SCENE INDEX

1. "Awakening" - Seven Sisters High School
2. "Confronting Joker" - Sanitarium
3. "The Fool" - Sky Museum

===1. "Awakening"===================

<Location: Seven Sisters High School>
Joker :    I took a request. So I'm here to kill you. It's what the
           rumors say.
Ulala :    Wha...!?
Joker :    Maya Amano... I know you so ve---ry well...
           What you did on the "Other Side". Try and call out your
           precious "Persona"! If ya don't these guys'll eat ya! Use
           these guns. You CAN use one, can't you? BANG-BANG! With both
           hands.
Katsuya :  Criminal Suspect #501! You're under arrest for illegal
           firearm possession and threatening a peace officer!!
Joker :    "Persona, Persona!!" Call out your Persona!!
Katsuya :  What is... this feeling!?
Helios :   I am Helios... Bearing the ancient sun, I am the one who
           violates the night! I shall become your loyal chariot!
Ulala :    Kya-----! I can't take it any more!
Callisto : I am Callisto... The one known as the most beautiful of the
           nymphs... One who is weary of romance, I will show you true
           love.
Maia :     I am thou... Thou art I... I cometh from the see of thy
           heart... I am the brilliant mother Maia...
Joker :    Hyaha...! That's it, keep it up!! But I'm not going to kill
           you now... I'll have the demons kill you slowly. Remember!
           You can't run from fate!!

===2. "Confronting Joker"===========

<Location : Director's Office, Sanitarium>
Tatusya :  You recall the "Other Side" yet?
Sudou      I see...
           I feel sorry for that brat.
Katsuya :  You're... Tatsuya Sudou, aren't you? This serial killing...
           the killings 10 years ago... You did these, didn't you...?
Tatsuya :  You mean back then? Ah... how nostalgic. The voices won't
Sudou      let me off with just arson. They said they needed a
           sacrifice. With the chest all carved out alive...
           With the tendons cut so they can't escape.
Baofu :    You piece of garbage... How the hell did you get that kind
           of power being locked up for 10 years?
Tatsuya :  "Kotodama", y'know, Kotodama. Y'know? You say something,
Sudou      and it'll happen? The voices tell me anything...
           That poor excuse for a dad did this to me.
Katsuya :  Kotodama...? The rumors...? You said that your dad did this
           to you. Then, why is he after your life?
           <Cell phone on a dead mafia member rings.>
Tatsuya :  Shhhhhh... It's from the guys outside.
Sudou
           <Baofu goes to window and sees several mafia members. One 
           sees Baofu.>
Man with : ...? He is...
scar
Baofu :    ........!!
           <Baofu leaves.>
Ulala :    Wai...Where are you going!?
Tatsuya :  <on phone> If you're wondering about your men, I already
Sudou      ripped open their guts. I'm free, you got that? "I'm coming
           for you soon!"... Give that message to my f##kin' dad!
Katsuya :  What do you hope to accomplish!? To keep on killing!? To
           get revenge on your father!?
Tatsuya :  Hyahaha! I used to kill for pleasure, but now I only kill
Sudou      because people give me a call... Right?
Ulala :    ........
Tatsuya :  My real purpose is... to right the wrong. "This Side" is
Sudou      wrong, and The "Other Side" is right. My f##king dad doesn't
           understand that... You understand, don't you?
Maya :     ........
Tatsuya :  Ch... How long are you going to keep up this act!? I'll
Sudou      make you remember...

===3. "The Fool"====================

<Location : Roof of Sky Museum>
Tatsuya :  Let go of Jun... He has nothing to do with this anymore...
Sudou :    C'mon remember... I'm not the Joker... You're the worthy
           one! Guide us like you did on the "Other Side"... I won't
           screw up like the "Other Me" ...!
Jun :      A thoroughwort... "Remember that day" ...? W...what are you
           saying...? I don't understand...!
           <Maya and party arrive>
Katsuya :  Wh... Tatsuya!?
Maya :     Deja Vu Boy!?
Katsuya :  What...!? Is the Deja Vu Boy you're looking for...
Ulala :    This is a surprise... What's going on!?
Tatsuya :  Hyaha... At last, you're here, Maya Amano!! Don't you
Sudou      remember this scene...? Hurry up, rememberrrr!!
Tatsuya :  Stop...! Don't try to remember anything!
Tatsuya :  Dumbassss! You can't resist your destiny... 5,4,3...
Sudou
Tatsuya :  . . . 
           ...Jump!!
           <Hole opens in floor, Tatsuya falls in, Maya grabs him>
           Stupid... Let go...!
Tatsuya :  Hyaaaahahahaha! The same as the "Other Side" ri--ght?
Sudou      Even if you remember now, it's too late... Die, bitch..!
           <Sudou lets go of Jun and goes to push Maya into hole>
Jun  :     Noooo!!
           <Jun pushes Sudou into hole>
Tatsuya :  UH-OOOOOOOOOOOOOOOOH!? Wh,WHYYYYYYYYYYYY...!?
Sudou
           <Maya pulls Tatsuya out of hole>
Jun :      Unh... unh... unh...
Tatsuya :  Don't worry ...It's not your fault...
Katsuya :  Tatsuya! Where were you? What is this all about!?
Baofu :    Deal with it later! We've got bigger problems...
Ulala :    But how do we get out of here!?
Tatsuya :  Follow me...
Baofu :    Hey, you don't think a model will fly... ...A rumor!?
           You're making it fly by a rumor, huh!?
           <Party goes into blimp, CG scene of blimp taking off, and
           a quick scene in the control room (skipped)>
<Location : Blimp hanger>
Tatsuya :  Dammit, dammit ...dammitdammitdammitdammit...
Sudou      My face... Again, my face--------!! You're saying this is
           destiny too!! Huh!?
Tatsuya :  No... There is not predestined path one follows... Don't be
           fooled by him!
Tatsuya :  Stupid fools... everyone's wrong... You! That bitch! And my
Sudou      f##king dad!! You're supposed to correct mistakes!!
           Hyaha...!! It's the Voices, the Voice--s!!
           VoicesVoicesVoicesVoicesVoices!! You can't run from the
           Voices----!!
Tatsuya :  Stand back, everyone... I'll take care of him...
           <Battle with Sudou>
Tatsuya :  <upon dying> Hee... Hehyahya... Don't think you've won! The
Sudou      fear has spread...! The Joker won't die...!!

_______________________________________________________________________

B. Oracle of Maya

Oracle of Maia
by Tatsuya Sudou

The twinkling star of Pleiades
     sets time in motion:
Dance of pleasure, Feast of shadow,
Tongue of stranger, Atonement lights above.
The lion's roar echoes throughout...
The 5 skulls shine in Hades...
The holy cross shines in the Heavens...
The moment the stars stop rising...
The beat of the virgin Maia also ceases...
Paradise remains on earth...

_______________________________________________________________________

C. Belladonna Quotes

1.  I am Belladonna
    I sing for those who challenge
    The monster known as oneself

2.  A gentleman who came here long ago
    Said he will shed his tears because
    He has lost what he should not have
    I pray
    That you will not have to shed
    Tears in such a way

3.  In this interval
    Between the consciousness and the dream
    The sound of the heart can be heard clear
    Each time I am embraced by
    That beautiful melody
    I feel pride alluring you with my singing

4.  People call inevitable misfortunes fate
    And think it is beautiful to defy it
    But fate is part of your being
    To deny it, is to deny yourself
    Is it not a very sad action
    To deny ones own being

5.  Igor has said
    "People's hearts have gotten smaller
    What should fill their hearts is no more"
    Could that be why
    Sound has disappeared
    From people's hearts

6.  Have you heard the weeping of the heart
    Just as eyes would cry in sorrow                                                         
    The heart also sheds tears
    I can hear that voice very well
    It is a sad voiceless voice

7.  A person's feelings cross time
    Impossible reunions even become possible
    Humans are evil
    Humans are sad

8.  Kindness bears sorrow
    And love bears hatred
    That is the principal of the heart

9.  Carvers of destiny and Watchers of it
    The dream the same
    It is the same with destined rivals

10. Humans have good and evil in their hearts
    They are a contradicting existence
    But that is human potential

11. Parting is the beginning of encounter
    Encounter is the beginning of parting
    The repeating twist of fate

12. People's hearts are fragile
    But the courage within holds a power
    That can crush any obstacle 

<EX Dungeon>

13. The Vortex of Light is
    Trails which Master Philemon left
    Touching it opens new paths

_______________________________________________________________________

D. Time Castle Count Quotes

The Count is actually a very sinister character once you know his true
nature. The following quotes are evidence as to who he really is. If
you can't figure it out, I will say who he is at the end. The quotes
mostly consist of what he says throughout the game, but the other
party members sometimes have something to say about him. This is not
every line that he has, but every line that pertains to his nature or
something else significant.

Count :    I see... not accepting Fate, you have turned back the
           wheels of time... Humans are veritably pitiful beings...
           But, it seems there are no roles left for me to play. I
           would like have my reason for my existence determined
           already...

           Hahaha... I see. It seems that my role has been determined.
           Once again, am I to become a puppet of time?

           The past cannot be brought back.
           That is the Law of Time.
           That lad is trying to break that law...

           No matter how much time may go by, people end up in the
           same place... Repeating the same events in chain of sorrow.

_______________________________________________________________________

-. Character Battle Quotes

<soon>

_______________________________________________________________________

F. Various Other Quotes

These are sayings from various sources throughout the game. Most have
no real significance, but they are interesting or funny.

........

I like quotes...

===Story===================

Ulala :    Th,They've actually formed a conversation...

Katsuya :  Here we go Ms. Serizawa. You can use your sexiness next
           time.

Yung Pao : He good cop... Unlike you people.

===City/Dungeon============

Ulala :    That man doesn't look sharp, but he's a good man inside! My
           "man-tenna" reads wildly.

Baofu :    Did she really become a Joker...?
           Well, if worse comes to worst, we could just kill him.

           Those're some mad acting skills you got.

           Hey Suou, arrest your damn brother! ...For what? For 
           insulting an adult!

Ixquic :   I am Ixquic, the transmigrated warrior maiden! Demons who
           threaten human lives! I, Ixquic, shall whoop your asses!!

Observing : MM/DD/YY... A guy was rejected by his girlfriend through
Girl       fortune telling. Too bad for him... period.

A Woman? : Whaaat? Is something wrong with me wearing women's clothing?
           I am a woman... W-o-m-a-n! Male otherwise, but my heart is
           female.

Casino :   You're incredible, absolutely incredible! Even as a woman I
Worker     feel your stoutness!

Dignified : Do you know what flowers think of? We're not that different
Purple     from humans. We fall in love...become sad... and repeat the
Flower     process. And yes, it applies to me as well... Fall in love
           with one...desert another... Love is splendid, but at the
           same time, it is painful. Don't you look for answers because
           you feel love? Don't you rely on fortune telling because 
           your love is uncertain?
           ...Flowers are the same.

===Battle==================

Any :      Yer-er carrying too many cards!
Lunatic    999 caaarrds!!
Demon      But 999 upside-down is... How evil!

=======================================================================

VIII. Conclusion

_______________________________________________________________________

A. FAQ and Guide Referrals

I deliberately didn't include many things in this walkthrough as there
are several excellent FAQs out there that already cover the material.
I didn't to reiterate what they have already written and as much as
I would love to make a complete, definitive guide for this game, I 
don't want to detract from the work they put in. All of them are
available at GameFAQs <www.gamefaqs.com>. 

Demon/Analyze Data, Spell List, and Item List as well as a thorough
    explanation of the personae system - Archeaeopteryx's Guides

Man-searcher List - Sasoriza's Guide

Affinity Reading Guide - enigmaopoeia's Guide

Kuzunoha/Rumor Guide (Sweepstakes prizes) and Extra Dungeon Guide - 
    Hyral's Guides (shameless plug!)

_______________________________________________________________________

B. Unresolved Issues

===Game=============================

1. Can you do anything with the Narurato Stone? I doubt it. It is more
   likely an Innocent Sin reference I don't know about (along with the
   other references to the "Last Battalion,"  

===Guide============================

1. Well, I'm missing about 2/3 of the game - how's that for 
   unresolved?
2. Shop lists are incomplete as the item changes as you progress.
3. Kasu High guide is very incomplete.
4. Weapon Development and Map-Making Prizes are non-existant.
5. Quotes are incomplete.
6. Best places to find registration spell cards is incomplete.
7. Descriptions of CDs are incomplete.

_______________________________________________________________________

C. Version History

===Version 0.3======================
04/15/01
First released version. Included in the walkthrough is from the 
beginning to after Aoba Park (first visit). Explanation of game 
mechanics included. Partial store lists, Sumaru Genie guide, and Kasu
High guides are also included.

===Planned Versions=================
v.0.5
- Walkthrough : "Choice" to Iwato (Route A)
- All Optional Dungeons
- Weapon Development Guide

v.0.7
- Walkthrough : "Choice" to Iwato (Route B)

v.1.0
- Walkthrough : After Iwato to end
- Finish Kasu High Guide
- Weapon Development Guide

_______________________________________________________________________

D. Credits

<"Thanks" is general appreciation and "Credit" is something specific 
they knew that I didn't.>

Many thanks to Atlus and R&D 1 for developing and releasing 
Persona 2 : Eternal Punishment in the States. Now give us Innocent Sin
and more MegaTen! <Not bloody likely...>

Thanks to dolies' website, Utopie's Game, for helping me find some of 
the things I missed my first time around in the game. Credit to her 
site for the demon rumors (Bomb Shelter rocks, Kiyohime Aeshma and 
Leviathan, Rasputin, Seker) as well as finding a couple of rare 
personae (Nata, Lugh, Mot, Athena, Alice, the Ancestral Personae, Maia 
Custom).
<http://www.geocities.com/Tokyo/3857/epindex.html>

Thanks to Archaeopteryx for the useful lists and thorough explanation
of the various aspects of personae. Credit to Archaeopteryx for the 
"Estoma Trick," finding a couple of rare personae (Hastur, Gaia, 
Michael, Shokuin), the effect of the Red Dragon fortune, and how
to get Fool cards from demons.

Credit to Silvis Caliga/Clair~de~Lune for the "Persona-in-Stock" 
trick.

Credit to jesse james for confirming that the emotions for getting
Fool cards can be done in any order.

Thanks to Sasoriza for pointing out what the demon rumors in the
Sky Museum mean.

Thanks and credit to Everaldo for a few of the Toa Armory and
Clair de Lune store lists.

Thanks to GameFAQs for hosting my guides and to the Persona 2 : EP
board (where I am Hyral7).
<www.gamefaqs.com>

There are four people I need to give credit to, but I know who they
are : The person who first told me about the Fariedone Persona-Talk
with Ahzi Dahaka, the person who thought of the Save-Reload trick
for changing the distribution of enemies in dungeons, the person who 
mentioned using a turbo controller on the slots in the casino, and
finally, the person who figured out the Old Maid-Defend trick. If 
anyone knows who they are, please tell me! All came from messages at 
GameFAQs' Persona 2 : Eternal Punishment board.

_______________________________________________________________________

E. Disclaimer

Persona is a registered trademark of Atlus. 
Copyright 1996, 1999, 2000 Atlus.

This document is under copyright protection. I usually have no problem 
with anyone using it for public non-profit use as long as you ask and 
so long as it is not altered in any way.

Contact : st.blasphemer@dragonlance.zzn.com 
<Please invoke Joy or Interest, not Anger or Fear!>

=======================================================================

Copyright Hyral 2001.

=======================================================================
