    ======================================================================
         F I R E   E M B L E M : F U U I N    N O    K E N    ( J P )
    ======================================================================

                         FIRE EMBLEM : FUUIN NO KEN FAQ
                             April 17, 2002, v0.2
                 for the Game Boy Advance  (Japanese version)
                     Agung Pujanata (apujanata@yahoo.com)

 Unpublished work Copyright 2002 Agung Pujanata

 This document is protected by US Copyright Law, and the Berne Copyright
 Convention of 1976.  It is for private and personal use only--it cannot
 be reprinted in part or in whole, or reproduced in any way or in any
 form (written or otherwise).  It is a free document that cannot be used
 in any sort of commercial transaction, including selling it or giving
 it away as a gift.  This FAQ cannot be referenced, altered, or used by
 anybody (including webmasters, publishers, and magazine staff) without
 my express written permission.  This FAQ was created and is owned by
 me, Agung Pujanata <apujanata (at) yahoo (dot) com>.  It can be found
 exclusively at (www.GameFAQs.com).  All copyrights and trademarks are
 acknowledged and respected that are not specifically mentioned herein.

The Fire Emblem series is (c) Intelligent Systems and (c) Nintendo

This FAQ was written for English speaking user.


------------------------------------
TABLE OF CONTENTS - FIRE EMBLEM
------------------------------------

 1.  REVISION HISTORY
 2.  INTRODUCTION
 3.  MENU AND GENERAL TACTIC
        3.1   Main Menu
        3.2   Battle Menu
        3.3   Field Menu
        3.4   Unit Statistic
        3.5   General Tactic

 4.  CHAPTER WALKTHROUGH
        4.1   Chapter One
        4.2   Chapter Two
        4.3   Chapter Three
        4.4   Chapter Four
        4.5   Chapter Five
        4.6   Chapter Six
        4.7   Chapter Seven
        4.8   Chapter Eight
        4.9   Chapter Eight Gaiden
        4.10  Chapter Nine
        4.11  Chapter Ten
        4.12  Chapter Eleven


 5.  APPENDIX
        5.1   weapon list
        5.2   item list
        5.3   class list
        5.4   Character list

 6.  ANSWERS TO THE MOST-ASKED QUESTIONS
 7.  SPECIAL THANKS


==============================================================================
  1.  REVISION HISTORY
==============================================================================

VERSION 0.2 (April 17th, 2002)
 - Played until Chapter 11. Completed the weapon list, item list (up to
   chapter 10). Add Unit List.

VERSION 0.1  (April 14th, 2002)
 - Played until Chapter 8 Gaiden, adding lots of information into item list.
 - Confirmed translation of Japanese with friend help (see special thanks
   section)

VERSION 0.0  (April 12th, 2002)
 - Start writing down notes, beginning with Chapter 8.

==============================================================================
  2.  INTRODUCTION
==============================================================================

Fire Emblem is a famous series, but so far it is only released in Japan, and
never released in the US. Fire Emblem was first released on NES, the latest
one was released for SNES.

Based on Dengeki sales tracking system, the last Fire Emblem : Fuuin No Ken
(from now on I will refer to it as Fire Emblem 6 or FE6 for short), which were
released March 28, 2002 in Japan, have sold 144,820 unit by April 7, 2002.

I remember forgoing one night sleep for "just one more turn" syndrom this 
game invoke in me. At that time, I was playing the Fire Emblem 3 for SNES.
For you who enjoy this game, please try the Advance Wars game on GBA, also by
Intelligent System and Nintendo. Advance Wars is another game that induce the
"just one more turn" syndrom in me.

You can get the _latest_ version of this FAQ at GameFAQ (refer to the top of
the FAQ for instruction). This guide is for the Japanese version of FE6. I
understand that there will be an English version of this game to be released
in USA (which is a first for this series), but I do not know when. If you
wanted to find out about the release date, you can go to either gamespot
(www.gamespot.com) or IGN (www.ign.com)

If you're reading a version of this FAQ that has been translated,
HTML'ized, or whatever, please send all inquiries to those people who
did the changes and not me, as they may have an older version or have
added their own corrections and I won't be able to help you.

I _WILL NOT_ answer any gameplay related questions about this game.
If you want to put this FAQ on your page, or want to alter it, you need
not mail me, as long as you keep the copyright and disclaimer intact.
I would like to hear from you if you've spotted this FAQ being plagiarized
in any sort of publication.  You can reach me at: <apujanata@yahoo.com>.


==============================================================================
  3.  MENU AND GENERAL TACTIC
==============================================================================

------------------------------------------------------------------------------
  3.1  MAIN MENU
------------------------------------------------------------------------------

When you first start the game, you will encounter the main menu. Depending
on the number of slot that you have used (there is three slot provided for
saving your game), or whether you have any in-game save (in-game save will
be automatically saved whenever you have made any move, not when you end
your turn). Since this is your first game, the first option will be only
two option. Counting from top to bottom, the menu are :
New Game
Tutorial

If you have never played the Wars series or the previous Fire Emblem series,
it is recommended that you explore this menu first, provided you can read
Japanese. If not, then this guide will help you go through it.

When you choose "New Game", you will select the slot that you wanted to use.
Choose any slot (first slot if you have no preference), then you will be
treated with the beginning of the first chapter. For chapter by chapter 
information, see below.
Note : If you wanted to skip the conversation, you can press START button, and
it will skip the part (introduction, map, conversation).

If you turn down your GBA now, you will see this menu :
Continue from in-game save
Start Again
Copy Game
Delete Game
New Game
Help

If you choose start again, the next menu will let you select which slot you
wanted to start from, and if you have existing in-game save, they will ask
whether you want to delete the existing in-game save. Choose the left one to
confirm, the right one to cancel.

If you choose copy game, next menu will let you select the "from" slot, and
then you will select "to" slot.

Delete Game will let you select which slot you wanted to delete.
Depending on where you are on the game, you will have a new sub menu in the
help screen.

------------------------------------------------------------------------------
  3.2  BATTLE MENU
------------------------------------------------------------------------------

During fighting, pressing A button when cursor square in on top one of your
unit (in blue color), it enable your unit to move through movement stage. All
square in blue show the square you can move into, while the one in brown color
show square you can attack based on all weapon in your unit inventory.

After the movement phase of your unit, you will encounter the Battle Menu. 
Depending on your situation, the battle menu will vary. From top to bottom,
the standard menu are :
Use item
Exchange
Finish

Use item.
Selecting this will enable you to :
Use item (key, treasure key, potion, change weapon equipped)
There will be submenu, which change depending on the situation. Possible
option are :
Use :
Equip :
Discard : This is always the lowest option.

Additional menu and their trigger :
Talk
If your unit is the Lord, this function is mostly used to recruit enemy.
Usually, if a unit has a relationship with another unit, this unit will be
able to convince other unit to join. For details on recruiting, can be seen
in the chapter walktrough.
Example : In chapter 7, on turn two, there will be two neutral unit. If Roy
managed to talk to one of the unit, the unit will belong to you and you can
start directing their movement. If your newly recruited unit to the other
neutral unit, he will convince the other unit to also join your company.
Another example : In chapter 5, on turn ??, there will be a neutral unit
(torubadour) that was released by an enemy unit (notice the picture in the
conversation before the release). This neutral unit will try to approach Roy,
and have conversation with him. Once she talk to him, then she become your
unit. Two turn after that, the person that release the torubadour will appear
on the map and fight you as enemy unit. If you move the torubadour to a 
square adjacent to the enemy (which is swordsman unit), she can talk to him,
and recruit him to your party.
Hint : If enemy unit (other than boss) has a portrait and name, instead of
generic name, usually it mean it can be recruited.

Steal
Can only be done by thief unit when they are adjacent to enemy unit, and the
enemy unit has inventory that is neither weapon, book, staff.
Example : In Chapter 7, there will be an enemy unit (dragon rider) that has
extra item, an gem that can be sold for 3000. If you put your thief beside
the enemy unit, he can steal the gem. Of course, you has to finish the enemy
on the same turn, otherwise during the enemy turn, the dragon rider will
attack your thief and most probably kill him, since thief is one of the
weakest class.

Open Door
Can only be done by thief that still has remaining lockpick. If your character
(does not have to be thief) has the key (see item list for more information),
they use it through use item menu. Key is key that has only one maximum
usage.

Open Chest
Can only be done by thief that still has remaining lockpick. If your character
(does not have to be thief) has the treasure key (see item list for more
information), they use it throug use item menu. Treasure key is key that have
five maximum usage.

Conversation
This can be done by certain unit, usually unit that is of the same class and
has different opposite type (water and fire, for example). I am still not
sure of the total combination available, since in one case (social knights)
there is effect of whether the two unit is nearby, in which one will have an
bonus to his actual combat, while in other case (fighters), there is no
discernible effect.
As a result of this conversation, in the "weapon and support level" screen,
there will be additional item, show the type and the name of the corresponding
unit.

Explore/Ask
This will happen when you are in the square that denote open fence village.
Using this option will trigger an conversation with the resident of the
village, and usually you will get money or item. This option will also appear
when you are in the house (house is singgle square, while village is usually
4 square or 2x2), but I never notice anything different/unusual.

Occupy throne
Usually, every chapter will have the purpose of killing the boss. After you
kill the boss, Roy (no other unit have this option) can go to the square
that were occupied by the boss, and this option will show up. Choosing this
option will end the chapter, and start any post chapter conversation.

------------------------------------------------------------------------------
  3.3  FIELD MENU
------------------------------------------------------------------------------


------------------------------------------------------------------------------
  3.4  UNIT STATISTIC
------------------------------------------------------------------------------

------------------------------------------------------------------------------
  3.5  GENERAL TACTIC
------------------------------------------------------------------------------

==============================================================================
  4.  CHAPTER WALKTROUGH
==============================================================================

Since I started to write this walkthrough when I am in chapter 8, the complete
information is available from chapter 8.
Once I finished the Fire Emblem, I will go back and start it from Chapter 1.

------------------------------------------------------------------------------
  4.1  CHAPTER ONE
------------------------------------------------------------------------------

In this chapter, you will start from the lower left part of the map.

------------------------------------------------------------------------------
  4.2  CHAPTER TWO
------------------------------------------------------------------------------

------------------------------------------------------------------------------
  4.3  CHAPTER THREE
------------------------------------------------------------------------------
------------------------------------------------------------------------------
  4.4  CHAPTER FOUR
------------------------------------------------------------------------------

Item Shop
Fire Book
Heal Staff
Potion

Weapon Shop
Hosomi Sword
Iron Sword
Hosomi Spear
Iron Spear
Hand Spear
Iron Axe
Hand Axe
Iron Bow


North East Village : Key
North Middle Village : Steel Broad Sword
South Middle Village : Shirt of Heaven ??

Boss :
Social Knight, Level 10, 26, 8, 8, 9, 2, 8, 2, 7, 9, 16
Steel Sword
Hand Spear


------------------------------------------------------------------------------
  4.5  CHAPTER FIVE
------------------------------------------------------------------------------

Item Shop
Fire Book
Heal Staff
Potion
Key

Village : Gant Spear

Boss
Mountain, Level 11, 30, 13, 4, 8, 2, 7, 1, 5, 12, 11
Killer Axe
Hand Axe

------------------------------------------------------------------------------
  4.6  CHAPTER SIX : SET TRAP ??
------------------------------------------------------------------------------

Saul (Priest) and Dorothy (Archer) will automatically join your unit at the
beginning of this chapter.
Rescue Sue (Nomads) by opening the door with thief or using item "Key", and
talk to her using Roy.

West part of map, from South to North :
First room will have stairs going down. From this stair will pour enemy unit,
about three turn after you open the door to this room
Second room has two chest.
Third room has Sue (Nomads).
Fourth room has guards.

East part of map, from South to North :
First room will have stairs going down. From this stair will pour enemy unit,
about three turn after you open the door to this room
Second room has two chest.
Third room has ??.
Fourth room has guards.

On turn 5 ??, there will be a thief that will show up and start opening door
and chest (and taking the item with her). Use Roy to talk to her, and she will
stop plundering around, and will escape through Northern part of map.

When you start entering near the throne on the northern part of map, there
will be reinforcement from other unit.



Boss :
Shaman, Level 9, 24, 6, 6, 10, 3, 4, 8, 5, 5, 4
Dark Magic Book

------------------------------------------------------------------------------
  4.7  CHAPTER SEVEN : REVOLUTION OF OSTIA
------------------------------------------------------------------------------

This chapter has two weapon shop and one item shop. Also has arena

Weapon Shop 1 (Western)
Hosomi Sword
Iron Sword
Steel Sword
Iron Broad Sword
Iron Axe
Steel Axe
Hand Axe

Weapon Shop 2 (Eastern)
Hosomi Spear
Iron Spear
Steel Spear
Hand Spear
Iron Bow
Steel Bow

Item Shop
Fire Book
Thunder Book
Heal Staff
Heal Staff 2
Potion
Key
Treasure Key


Item from House on the Eastern part of Map (Row, column format) :
Row 1, Column 2 : Toko potion
Row 1, column 3 : Knight Killer Spear
Row 2, Column 1 : Red Sphere
Row 3, Column 3 : Heroes Proof

Item from House on the Western part of Map
Northern House : Long Bow

Item from Chest :

When you are close to the main gate (north west part), there will be reinforcement.


Boss :
Armor Knight, Level 13, 33, 11, 6, 5, 4, 12, 1, 4, 14, 13
Surendo Spear



------------------------------------------------------------------------------
  4.8  CHAPTER EIGHT : REUNION
------------------------------------------------------------------------------
Select character that you want to bring
Manage inventory, including purchase from store for basic needs

In this chapter, you will get 5 (count them five) new unit. If only I can
recruit the thief that keep on showing up, then I will have six new unit.

You will get Astor with you at the start of the chapter, and Ririna in the
jail, in the middle of the map. If you wanted to save Ririna (Magician),
which I strongly suggest, you do the following :
Turn 1 : Move Ririna West 1 square
Turn 2 : Move Ririna East 1 square (back to her original position)

On turn 5 ??, there will be three new unit showing up on the north west part
of the map. Since this room is closed, these unit will not be useful, right ?
No, you are wrong. If you look carefully, there is a wall unit with crack on
it. Using a weapon (any weapon will do), you can hit the wall and the wall
will crumble (when it HP reach zero), opening a way for your unit to
participate in the fight. If you look carefully, you will also notice that one
of the wall in Ririna Jail room is also cracked, but since Ririna does not
have any weapon, she can not break the wall and escape.

On end of turn 11, there will be two thief showing up as neutral enemy unit
(red), one of them is the thief you encounter on previous chapter (chapter 6),
while the second thief is a basic thief unit (has no picture). On end-of-turn
13, the basic thief will open the door of Ririna jail, on end-of-turn 14,
Portrait Thief will open the door to the eastern treasure room through eastern
door. So you have to make sure that your unit will have entered the eastern
room through western door by turn 13, and start blocking the eastern entrance.

Treasure in the chest :
Western Area :
Guidance Ring (upgrade Priest, Magician, Torubadour)
Mystery Book (Skill +2)
Silver Axe (A,1,12,15,55,0,20)
Airborne Nomochi (upgrade Pegassus, Dragon)

Eastern Area :
Killer Bow (C,2,7,9,8,30,20)
Knight Emblem (upgrade Social Knight, Armor Knight)
Hellfire Book (C,1-2,4,8,75,0,20)
Shining Sword (C,1-2,9,9,70,25)

Boss :
General, Level 1, 36, 12, 5, 9, 8, 14, 5, 5, 16, 15
Steel Spear
Hand Spear

------------------------------------------------------------------------------
  4.9  CHAPTER EIGHT GAIDEN : SWORD OF FLAME
------------------------------------------------------------------------------

In this area, take special notice of a certain square that has reddish glow
on it. This square will generate flame (randomly) that can burn any unit that
is standing on this square.
At the end of the chapter, you will get Durandal Sword (S,1,12,17,90,0,20).
This sword can not be sold

Boss :
Hero, Level 1, 33, 10, 19, 16, 5, 11, 2, 6, 10, 9
Steel Broad Sword
Hand Axe

------------------------------------------------------------------------------
  4.10  CHAPTER NINE : FOG ISLAND
------------------------------------------------------------------------------

This is the first map that apply "fog-of-war". This mean you can not see all
enemy unit at once, but only 5 (five) squares of surrounding area will have
enemy unit shown. Thief have a different range, which is 

In the village on the lower left part of map, you will get Silver Sword
In the village on the upper right part of map, you will get :
Killer Bow (Left house)

You can recruit Fil (Swordsman) by talking to him with Noah (Social Knight)
that you recruited at Chapter 7. The picture is red hair, blue armor.
You can recruit Sin (Nomads) by talking to her with Sue (Nomads).

Item Shop
Fire Book
Heal Staff
Heal Staff 2
Potion
Antidote
Torch
Key

Weapon Shop
Sword and Axe
?? Sword (E,1,2,3,95,5)
Iron Sword
Steel Sword
Iron Broad Sword
Steel Broad Sword
Iron Axe
Steel Axe
Hand Axe
Hammer Axe

Boss :
Berserker, Level 3, 42, 12, 9, 12, 5, 11, 2, 6, 15, 14
Killer Axe
Hand Axe

------------------------------------------------------------------------------
  4.11  CHAPTER TEN
------------------------------------------------------------------------------

There will be two new unit showing up on this chapter. Use Roy to recruit
the first unit. Use Ririna to recruit the second unit.


Item from house : Axe (C,1,13,11,60,5,20)


Boss :
Magician ??, Level 5, 31, 13, 7, 8, 4, 8, 11, 6, 8, 7
Dark Book ?? (C, 1-2, 6, 10, 70, 0)

At the end of this chapter, you will get a Sword (C, 1, 5, 10, 70, 0, 15).

------------------------------------------------------------------------------
  4.12  CHAPTER ELEVEN
------------------------------------------------------------------------------


Item Shop
Fire Book
Thunder Book
Light Book ?? (New Item)
Heal Staff
Potion
Antidote
Key
Treasure Key

Weapon Shop
Hosomi Spear
Iron Spear
Steel Spear
Hand Spear
Iron Axe
Steel Axe
Killer Axe (New Item)
Hand Axe
Hammer Axe
Iron Bow
Steel Bow


Boss :
Bishop, Level 8, 15, 11, 10, 10, 9, 17, 6, 7, 6
Light Book ?? (C, 1-2, 3, 8, 65, 0, 25)

==============================================================================
  5.  APPENDIX
==============================================================================

------------------------------------------------------------------------------
  5.1  WEAPON LIST
------------------------------------------------------------------------------

------------------------------------------------------------------------------
  5.1.1  SWORD TYPE
------------------------------------------------------------------------------

Name     : Hosomi Sword
Level    : E           Range    : 1
Weight   : 2           Sharpness: 3
Hit      : 95          Deadly   : 5
Max. Use : 30          Price    : 480
Purchase : Yes         Since    :
Remark   :

Name     : Iron Sword
Level    : E           Range    : 1
Weight   : 5           Sharpness: 5
Hit      : 85          Deadly   : 0
Max. Use : 46          Price    : 460
Purchase : Yes         Since    :
Remark   :

Name     : Rapier
Level    : E           Range    : 1
Weight   : 5           Sharpness: 5
Hit      : 95          Deadly   : 10
Max. Use : 25          Price    : 1,930
Purchase : No          Since    : 
Remark   : Can only be used by Roy, Deadly vs. Knight

Name     : 
Level    : D           Range    : 1
Weight   : 5           Sharpness: 8
Hit      : 75          Deadly   : 40
Max. Use : 20          Price    : 
Purchase :             Since    : 
Remark   : Phil (Swordsman) weapon

Name     : Steel Sword
Level    : D           Range    : 1
Weight   : 10          Sharpness: 8
Hit      : 70          Deadly   : 0
Max. Use : 30          Price    : 600
Purchase : Yes         Since    : Chapter 7
Remark   : 

Name     : Amachra Sword
Level    : D           Range    : 1
Weight   : 11          Sharpness: 8
Hit      : 85          Deadly   : 0
Max. Use : 18          Price    : 1,260
Purchase :             Since    : 
Remark   : Critical vs. Armor Knight

Name     : Iron Broad Sword
Level    : D           Range    : 1
Weight   : 12          Sharpness: 9
Hit      : 65          Deadly   : 0
Max. Use : 35          Price    : 980
Purchase : Yes         Since    : Chapter 7
Remark   : 

Name     : Kill Sword
Level    : C           Range    : 1
Weight   : 7           Sharpness: 9
Hit      : 80          Deadly   : 30
Max. Use : 20          Price    : 1,300
Purchase :             Since    : 
Remark   : 

Name     : Shining Sword
Level    : C           Range    : 1-2
Weight   : 9           Sharpness: 9
Hit      : 70          Deadly   : 0
Max. Use : 25          Price    : 1,425
Purchase :             Since    : 
Remark   : From Chapter 8 Chest

Name     : Steel Broad Sword
Level    : C           Range    : 1
Weight   : 14          Sharpness: 11
Hit      : 60          Deadly   : 0
Max. Use : 25          Price    : 1,250
Purchase : Yes         Since    : Chapter 9
Remark   : 

Name     : Silver Sword
Level    : A           Range    : 1
Weight   : 8           Sharpness: 13
Hit      : 75          Deadly   : 0
Max. Use : 20          Price    : 
Purchase :             Since    : 
Remark   :

Name     : Durandal Sword
Level    : S           Range    : 1
Weight   : 12          Sharpness: 17
Hit      : 90          Deadly   : 0
Max. Use : 20          Price    : 
Purchase :             Since    : 
Remark   : Chapter 8 Gaiden


------------------------------------------------------------------------------
  5.1.2  SPEAR TYPE
------------------------------------------------------------------------------

Name     : Hosomi Spear
Level    : E           Range    : 1
Weight   : 4           Sharpness: 4
Hit      : 80          Deadly   : 5
Max. Use : 30          Price    : 450
Purchase : Yes         Since    : 
Remark   : 

Name     : Iron Spear
Level    : E           Range    : 1
Weight   : 8           Sharpness: 7
Hit      : 70          Deadly   : 0
Max. Use : 45          Price    : 360
Purchase : Yes         Since    : 
Remark   : 

Name     : Hand Spear
Level    : E           Range    : 1-2
Weight   : 11          Sharpness: 6
Hit      : 55          Deadly   : 0
Max. Use : 20          Price    : 400
Purchase : Yes         Since    : 
Remark   : 

Name     : Gant Spear
Level    : D           Range    : 1
Weight   : 10          Sharpness: 9
Hit      : 65          Deadly   : 0
Max. Use : 50          Price    : 800
Purchase :             Since    : 
Remark   : 

Name     : Steel Spear
Level    : D           Range    : 1
Weight   : 13          Sharpness: 10
Hit      : 55          Deadly   : 0
Max. Use : 30          Price    : 480
Purchase : Yes         Since    : Chapter 7
Remark   : 

Name     : Knight Killer
Level    : D           Range    : 1
Weight   : 13          Sharpness: 11
Hit      : 75          Deadly   : 0
Max. Use : 16          Price    : 1,040
Purchase :             Since    : 
Remark   : Critical vs. Social Knight, Armor Knight ??

Name     : Silver Spear
Level    : A           Range    : 1
Weight   : 10          Sharpness: 14
Hit      : 65          Deadly   : 0
Max. Use : 20          Price    : 1,200
Purchase :             Since    : 
Remark   : 


------------------------------------------------------------------------------
  5.1.3  AXE TYPE
------------------------------------------------------------------------------

Name     : Iron Axe
Level    : E           Range    : 1
Weight   : 10          Sharpness: 8
Hit      : 65          Deadly   : 0
Max. Use : 45          Price    : 270
Purchase : Yes         Since    : 
Remark   :

Name     : Steel Axe
Level    : E           Range    : 1
Weight   : 15          Sharpness: 11
Hit      : 50          Deadly   : 0
Max. Use : 30          Price    : 360
Purchase : Yes         Since    : Chapter 7
Remark   : Weapon of Chapter 1 Boss

Name     : Hand Axe
Level    : E           Range    : 1-2
Weight   : 12          Sharpness: 7
Hit      : 50          Deadly   : 0
Max. Use : 20          Price    : 300
Purchase : Yes         Since    : 
Remark   :

Name     : 
Level    : D           Range    : 1
Weight   : 10          Sharpness: 4
Hit      : 50          Deadly   : 0
Max. Use : 40          Price    : 
Purchase :             Since    : 
Remark   : Poison

Name     : Hammer Axe
Level    : D           Range    : 1
Weight   : 15          Sharpness: 8
Hit      : 45          Deadly   : 0
Max. Use : 20          Price    : 800
Purchase : Yes         Since    : Chapter 9
Remark   :

Name     : Boru Axe
Level    : D           Range    : 1
Weight   : 15          Sharpness: 10
Hit      : 55          Deadly   : 0
Max. Use : 18          Price    : 810
Purchase :             Since    : 
Remark   : Deadly vs. Knight

Name     : Killer Axe
Level    : C           Range    : 1
Weight   : 11          Sharpness: 11
Hit      : 65          Deadly   : 30
Max. Use : 20          Price    : 1,000
Purchase :             Since    : 
Remark   : Chapter 8

Name     : Silver Axe
Level    : A           Range    : 1
Weight   : 12          Sharpness: 15
Hit      : 55          Deadly   : 0
Max. Use : 20          Price    : 1,000
Purchase :             Since    : 
Remark   : Chapter 8 chest.


------------------------------------------------------------------------------
  5.1.4  BOW TYPE
------------------------------------------------------------------------------

Name     : Iron Bow
Level    : E           Range    : 2
Weight   : 5           Sharpness: 6
Hit      : 80          Deadly   : 0
Max. Use : 45          Price    : 540
Purchase : Yes         Since    : 
Remark   :

Name     : Short Bow
Level    : D           Range    : 2
Weight   : 3           Sharpness: 5
Hit      : 80          Deadly   : 10
Max. Use : 22          Price    : 1,760
Purchase :             Since    : 
Remark   : Sin (HorseArcher) weapon

Name     : Steel Bow
Level    : D           Range    : 2
Weight   : 9           Sharpness: 9
Hit      : 65          Deadly   : 0
Max. Use : 30          Price    : 720
Purchase : Yes         Since    : Ch. 7
Remark   :

Name     : Long Bow
Level    : D           Range    : 2-3
Weight   : 10          Sharpness: 5
Hit      : 55          Deadly   : 0
Max. Use : 20          Price    : 2,000
Purchase :             Since    : 
Remark   :

Name     : Killer Bow
Level    : C           Range    : 2
Weight   : 7           Sharpness: 9
Hit      : 80          Deadly   : 30
Max. Use : 20          Price    : 
Purchase :             Since    : 
Remark   : Chapter 8 Chest

Name     : 
Level    :             Range    : 
Weight   :             Sharpness: 
Hit      :             Deadly   : 
Max. Use :             Price    : 
Purchase :             Since    : 
Remark   :



------------------------------------------------------------------------------
  5.2  ITEM LIST
------------------------------------------------------------------------------

------------------------------------------------------------------------------
  5.2.1  BOOK TYPE
------------------------------------------------------------------------------

Name     : Fire Book
Level    : E           Range    : 1-2
Weight   : 1           Sharpness: 5
Hit      : 95          Deadly   : 0
Max. Use : 30          Price    : 420
Purchase : Yes         Since    : 
Remark   :

Name     : Thunder Book
Level    : D           Range    : 1-2
Weight   : 2           Sharpness: 6
Hit      : 80          Deadly   : 5
Max. Use : 25          Price    : 500
Purchase : Yes         Since    : 
Remark   :

Name     : Hellfire Book
Level    : C           Range    : 1-2
Weight   : 4           Sharpness: 8
Hit      : 75          Deadly   : 0
Max. Use : 20          Price    : 800
Purchase :             Since    : 
Remark   : Chapter 8 Chest

Name     : Air River Book
Level    : B           Range    : 1-2
Weight   : 2           Sharpness: 8
Hit      : 85          Deadly   : 0
Max. Use : 20          Price    : 
Purchase :             Since    : 
Remark   :

Name     : 
Level    :             Range    : 
Weight   :             Sharpness: 
Hit      :             Deadly   : 
Max. Use :             Price    : 
Purchase :             Since    : 
Remark   :



------------------------------------------------------------------------------
  5.2.2  STAFF TYPE
------------------------------------------------------------------------------

Name     : Heal Staff
Level    : E           Range    : 1
Max. Use : 30          Price    : 600
Purchase : Yes         Since    : Chapter 
Remark   : Restore (10+Magic) amount of HP.

Name     : Heal Staff 2
Level    : D           Range    : 1
Max. Use : 20          Price    : 1,000
Purchase : Yes         Since    : Chapter
Remark   : Restore (20+Magic) amount of HP.

Name     : Torch Staff
Level    : D           Range    : 1
Max. Use : 10          Price    : 1,000
Purchase :             Since    : 
Remark   : Light generated will get dimmer each turn until it is used up.

Name     : Unlock Staff
Level    : D           Range    : 1-2
Max. Use : 3           Price    : 1,200
Purchase :             Since    : 
Remark   : Open Door

Name     : Magic Shield Staff
Level    : C           Range    : 1
Max. Use : 15          Price    : 2,250
Purchase :             Since    : 
Remark   :

Name     : 
Level    : C           Range    : 1
Max. Use : 10          Price    :
Purchase :             Since    : 
Remark   :

Name     : Heal Staff 3
Level    : B           Range    : 1-Magic
Max. Use : 15          Price    : 3,750
Purchase :             Since    : 
Remark   : Range depend on Magic of user.

Name     :
Level    :             Range    :
Max. Use :             Price    :
Purchase :             Since    : 
Remark   :

------------------------------------------------------------------------------
  5.2.3  POTION, KEY AND TREASURE TYPE
------------------------------------------------------------------------------

Name     : Potion
Max. Use : 3           Price    : 300
Purchase : Yes         Since    : 
Remark   : Restore HP

Name     : Antidote
Max. Use : 3           Price    : 450
Purchase : Yes         Since    : Chapter 9
Remark   : Remove/cure "Poisoned" Status.

Name     : Toko Potion
Max. Use : 3           Price    : 3,000
Purchase :             Since    : 
Remark   : Restore HP to maximum value (full health)

Name     : Torch
Max. Use : 5           Price    : 500
Purchase : Yes         Since    : Chapter 9
Remark   : Light generated will get dimmer each turn until it is used up.

Name     : Pick Lock
Max. Use : 30          Price    : 2,400
Purchase :             Since    : 
Remark   : Can be used by thief class only, through special menu

Name     : Key
Max. Use : 1           Price    : 50
Purchase :             Since    : 
Remark   : Only to open door

Name     : Treasure Key
Max. Use : 5           Price    : 1,500
Purchase :             Since    : 
Remark   : To be use to open chest

Name     :
Max. Use :             Price    :
Purchase :             Since    : 
Remark   :

------------------------------------------------------------------------------
  5.2.4  MISCELLANEOUS TYPE
------------------------------------------------------------------------------

Name     : Red Sphere
Remark   : Can be sold for 3000 G

Name     : Shirt of Heaven ??
Remark   : Permanently add 7 to HP

Name     : Goddess Statue
Remark   : Permanently add 2 to Luck

Name     : Mytery Book
Remark   : Permanently add 2 to Skill

Name     : Heroes Proof
Remark   : Upgrade Class for Mercenary, Fighter, Swordsman, Pirate ??
           Mountain ??

Name     : Knight Emblem
Remark   : Upgrade Class for Social Knight, Armor Knight

Name     : Airborne Nomochi
Remark   : Upgrade Class for Pegassus, Dragon

Name     : Guidance Ring
Remark   : Upgrade Class for Priest, Magician, Torubadour, Shaman

Name     :
Remark   :


------------------------------------------------------------------------------
  5.3  CLASS LIST
------------------------------------------------------------------------------

------------------------------------------------------------------------------
  5.4  CHARACTER LIST
------------------------------------------------------------------------------

Name     : Roy
Class    : Lord
Level    : 1      Hit Point (HP): 18
Strength : 5      Skill         : 5
Speed    : 7      Luck          : 7
Defense  : 5      Magic Defense : 0
Movement : 5      Constitution  : 6
Rescue   : 5      Attribute     : Fire
Sword/Magic : D   Axe/Dark      : -
Spear/Light : -   Bow/Staff     : -
Remark   : This is the main character. If he die, game is over
Talk     : Ririna

Name     : Walt
Class    : Archer
Level    : 1      Hit Point (HP): 18
Strength : 4      Skill         : 4
Speed    : 5      Luck          : 2
Defense  : 4      Magic Defense : 0
Movement : 5      Constitution  : 7
Rescue   : 6      Attribute     : Water
Sword/Magic : -   Axe/Dark      : -
Spear/Light : -   Bow/Staff     : D
Remark   : Beginning unit since chapter 1.

Name     : Borus
Class    : Armor Knight
Level    : 1      Hit Point (HP): 20
Strength : 7      Skill         : 4
Speed    : 3      Luck          : 4
Defense  : 11     Magic Defense : 0
Movement : 4      Constitution  : 14
Rescue   : 13     Attribute     : Wind
Sword/Magic : -   Axe/Dark      : -
Spear/Light : D   Bow/Staff     : -
Remark   : Beginning unit since chapter 1.

Name     : Marcus
Class    : Paladin
Level    : 1      Hit Point (HP): 32
Strength : 9      Skill         : 14
Speed    : 11     Luck          : 10
Defense  : 9      Magic Defense : 8
Movement : 8      Constitution  : 11
Rescue   : 14     Attribute     : Water
Sword/Magic : D   Axe/Dark      : E
Spear/Light : A   Bow/Staff     : -
Remark   : Beginning unit since chapter 1. Suggest that you do not use this
unit unless it can not be avoided (like in chapter 7). The reason is that
Paladin unit, which is an upgraded class from Social Knight, will only gain
very minimum experience, since it is considered very high in level (level 1
Paladin can be the same as level 21 of Social Knight). Use it when you need
a door stopper. Better door stopper is the Armor Knigh class.

Name     : Alan
Class    : Social Knight
Level    : 1      Hit Point (HP): 21
Strength : 7      Skill         : 4
Speed    : 6      Luck          : 3
Defense  : 6      Magic Defense : 0
Movement : 7      Constitution  : 9
Rescue   : 16     Attribute     : Fire
Sword/Magic : E   Axe/Dark      : -
Spear/Light : D   Bow/Staff     : -
Remark   : Beginning unit since chapter 1. Can talk to/cooperate with Rand
           starting from chapter 3

Name     : Rand
Class    : Social Knight
Level    : 1      Hit Point (HP): 20
Strength : 5      Skill         : 6
Speed    : 8      Luck          : 2
Defense  : 6      Magic Defense : 0
Movement : 7      Constitution  : 9
Rescue   : 16     Attribute     : Magic
Sword/Magic : E   Axe/Dark      : -
Spear/Light : D   Bow/Staff     : -
Remark   : Beginning unit since chapter 1. Can talk to/cooperate with Alan
           starting from chapter 3

Name     : 
Class    : 
Level    :        Hit Point (HP): 
Strength :        Skill         : 
Speed    :        Luck          : 
Defense  :        Magic Defense : 
Movement :        Constitution  : 
Rescue   :        Attribute     : 
Sword/Magic :     Axe/Dark      : 
Spear/Light :     Bow/Staff     : 
Remark   : 




==============================================================================
  6.  ANSWER TO THE MOST-ASKED QUESTION
==============================================================================

==============================================================================
  7.  SPECIAL THANKS
==============================================================================

Thanks to Chris MacDonald, aka Kao Megure, whose template for FFVII I use for
my FAQ. Also thanks to Intelligent System and Nintendo for releasing the long
awaited sequel to the Fire Emblem Series.
Also thanks to my friend, Antonny Liem, for helping me to translate the game
into English language.

Unpublished work Copyright 2002 Agung Pujanata
