Aidyn Chronicles: The First Mage FAQ/Walkthrough v0.9
by glacialbear (viciousglacialbear@yahoo.com)
Platform: Nintendo 64
Last Updated: 4/24/2001

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Table of Contents

I    Introduction

II   Walkthrough
      Oisin Forest
      Gwernia
      Reaching Erromon
      Erromon
      Mountains
      Erromon
      Reaching Talewok
      Talewok
      Dryad Forest
      Talewok
      Reaching Port Saiid
      Port Saiid
      Reaching the Lighthouse
      Lighthouse
      Port Saiid
      Unknown Island
      Cradawgh's Isle
      Port Saiid
      Talewok
      Reaching Terminor
      Terminor
      Reaching the Darkling Bog
      Darkling Bog
      Shamsuk's Tower
      Oisin Forest
      Darkling Bog
      Reaching Ugarit
      Ugarit
      Reaching Maxxen
      Maxxen
      Barrow Downs
      Ugarit
      Erromon
      Gwernia

III  Other
      Characters
      Side Areas

IV   Equipment Lists
      Weapon
      Armor
      Helm
      Shield
      Gloves
      Boots
      Belt
      Cloak
      Ring
      Amulet
      Misc
      Spell

V    Frequently Asked Questions

VI   Credits

VII  Version History
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I: Introduction

If you're stuck or just need some general help, email me, but please 
make sure that it isn't covered in the walkthrough somewhere. I'm 
particularly looking for some feedback on what kind of other sections 
you want to see besides what's already here, since the walkthrough is 
finished now, although it'll be revised whenever there's something new.

Spoilers are all over, so please don't read, especially not past the 
point where you actually are in the game, unless you're aware of this. 
I've tried not to mention much of the plot, but it's impossible to 
avoid sometimes, so I really don't suggest reading unless you're stuck 
somewhere and want to know.
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II: Walkthrough

Oisin Forest

Items: Kendall's Hat

When you gain control of Alaron, immediately open the treasure chest 
right behind you for one or more Healing Potions. Head along the path 
to some Mirari. After the conversation, there will be two paths. Take 
the one farther away from you, which is southeast. As you're going, 
there should be another cutscene with a Spirit running by.

Look closely at the ground in front of you and you can see that it 
dropped something. Press A at it to get Kendall's Hat. It offers a 
little protection, but detracts from your Stealth ability a little. Use 
it for now, as there won't be any need to sneak by anything.

If you get into some fights, don't worry, because you'll win easily. 
Just attack a few times. In fact, you should seek out fights while 
you're here, although there are only a few. However, don't use any of 
your experience to train in anything yet. 

Use the compass at the bottom right part of the screen to follow the 
directions I'll give in the walkthrough. The direction you're facing is 
highlighted on the compass, with the others shaded out.

If you just want out of the forest immediately, then keep going 
straight from here and you'll run into some Goblins. If you want to get 
everything in the forest, follow this instead:

Go a little further now, and there should suddenly be many paths to 
take. Face southeast, and go straight to a portal. Walk up to it and 
press A. Turn west now, and go straight to a treasure chest which has a 
few Healing Potions. Keep going to find another one with 75 gold.

Now just run straight and fall down to end up right where you were 
after the conversation with the Mirari. Take the farther path (to your 
right) again, and when you end up at all of the paths, face north this 
time and go straight for a bit. Slightly turn west as you're going, and 
then go straight into a treasure chest with 40 gold.

From here, turn south and go straight until you hit a wall. Face north 
again now and go straight and follow the path. You should come to two 
more paths here, one going up a dirt ramp, and one going straight. Go 
straight a little, and then up the small grass ramp next to you to find 
100 gold on the ground behind the tree.

Anyway, fall down or walk off of the grass ramp with the gold and take 
the path going up the dirt ramp this time. Keep going straight and you 
should find some more Mirari. After the cutscene, keep going straight 
until you hit a big rock. Face northwest and go straight into a 
treasure chest with some Herbs and gold.

Now, face southwest and go straight a few steps (or until you're on the 
dirt), and then turn northwest and go straight into a wall with some 
treasure on the ground that looks like a pouch. It has 10 gold. From 
here, face southwest and go straight, ignoring everything you see. You 
should go down a path but run into a wall. If you turn east a little 
here, you'll notice that you're at a pond with some Herbs on the ground 
near it. Get them.

From the pond, turn north and head straight until you hit a wall, then 
turn east and go straight until you run into a hut. Turn south, then go 
straight and down the path until you run into some Goblins. You'll 
fight, but you won't ever get your turn, since this battle is set up.

If you got lost somewhere, it's okay, because the forest isn't large. 
Just look around until you find the Goblins.

You'll wake up in the hut. When you can move again, talk to Oriana. If 
you hear a sound, that means you got some free experience points. Try 
all of the dialogue options until she offers to teach you:

------          ------
Skills          Spells
------          ------

Healer 4        4 Strength
Stealth 2       4 Air Shield
Wizard 4
Sword 3
Thrown 2

The numbers mean the levels of effectiveness that Oriana can train you 
in that skill. Move the control stick to switch between skills and 
spells. You should have somewhere around 2025 experience points. I'd 
suggest getting level 1 or 2 Air Shield, but get whatever you want. 
When you're done training, leave the hut through the door. You should 
see some lights outside. Follow them until you run into some Mirari.

Listen to the conversation to find out some information about how 
portals work. If you've touched (or "activated") two portals that link 
to each other, you can use them to travel between the two places. 
Anyway, keep following the lights until there are no more.

You should be at a sign that points in the direction of Gwernia. From 
here, getting back home is as simple as following the road. Although 
items can be found by exploring, it can wait until later. Eventually 
you should cross a bridge and enter a town.
-----------------------------------------------------------------------
Gwernia

Items: Map 2, Bowden's Key, Trahern's Sword, Dispel Necro Scroll, 
       Mace of Glory, 26000 gold, Sapphire Gem, Sapphire Gem

Don't go to the castle just yet, though. Take some time to explore the 
houses and see what they have. First, go northwest a bit from the 
bridge and enter the first building you see. There should be some 
barrels in this house, which have some Curing Potions, Inferno Flasks, 
and Stealth Potions, if you press A at them.

Leave this house and head towards the castle until you see a large 
orange building - that's the stables. Go inside and into the next room, 
then up the ladder. Open the box here to find Map 2 and some gold. You 
can also read Becan's journal at the entrance.

Leave the stables and head up the path to the rest of the buildings. 
Enter the orange building up here, which is the weapon shop. Go up the 
ladder and look around out here to find a treasure chest with 16 gold. 
The shop here sells and trains in the following:

----               ------
Shop               Skills
----               ------

Healing Potion     Alchemist 1
Dagger             Diplomat 1
Hatchet            Healer 1
Hunter's Bow       Loremaster 1
Javelin            Mechanic 1
Mace               Merchant 3
Sabre              Stealth 1
Short Bow          Thief 1
Short Sword        Troubadour 1
Spear              Warrior 1
Staff              Wizard 1
Tanto              Hafted 1
Throwing Knife     Missle 1
Cloth Armor        Pole 1
Leather Armor      Sword 1
Scale Armor        Thrown 1
Buckler            Shield 1
Large Shield
Small Shield
Herb

You could buy or train in something, but it's too expensive, and you 
don't really need it. Although, keep in mind that you can't learn 
skills after battle - you can only improve in them, so you have to 
first get a skill from a trainer, and it just so happens that this one 
has every skill in the game, except Ranger, but the other shop has it.

Anyway, leave this building and check out the other buildings. One of 
them is another shop, with:

----               ------
Shop               Skills
----               ------

Healing Potion     (see above, but Mechanic 5/Merchant 2/Ranger 1)
Gemstone
Herb
Spice

Herbs, Gemstones, and Spice are reagents you need to cast spells. In 
Aidyn, there isn't anything like MP - to cast a spell, all you need is 
one of the particular reagent it uses, and enough Stamina. You won't 
need to buy any of these yet, though.

Leave here and head to the castle. There's another orange building 
nearby, which is the inn, but nobody is there yet, so just forget about 
it for now.

When you get inside the castle, follow the red carpet (but don't go up 
the stairs) until you get to a door with a moon above it. Go down the 
stairs here instead of in the door. Follow the carpet again to a door 
with a shield above it. Brenna is right here, and you can talk to her 
if you want.

Go through the door. Turn left here, and go through the next door, 
which should have a plaque next to it. In this room is the knight's 
list, and the King. Talk to him.

The King will send you off to Erromon to find a cure for your poison, 
but first, you'll need to assemble a party and make other preparations. 
Contrary to what he said, you'll actually end up with three companions, 
which means a full party. Brenna will go with you no matter what, and 
might give you something if you try to leave without her.

With that in mind, the others you can choose from are Abrecan, Rheda, 
and Godric, so one of them will end up staying at the castle. You 
should probably take Abrecan and Rheda. It wouldn't seem like it, but 
Rheda is actually one of the best fighters in the game, even though 
she's a wizard. Godric is an alchemist, but a lot of characters can 
learn the Alchemist skill and make potions just as well as he does.

Follow these directions starting from the castle entrance to find 
everyone:

------
Brenna
------

Follow the carpet to the door with the moon, go down the stairs and 
then follow it to the door with the shield, but don't go in. The woman 
with the hood walking around here is Brenna - talk to her.

Choose "He just wants to show off again.," then "You think I can beat 
him?," then "Wait a minute...," then "What would you say to coming 
along with me?," then "You don't think you'd be useful?," then "All the 
more reason to come with me.," and then "Yes. I'm sure."

If you try to leave the castle without getting her, she'll come anyway.

-------
Abrecan
-------

Follow the carpet to the door with the moon, go down the stairs and 
then follow it to the door with the shield. Go inside, then turn left 
and go through the door. You should be in the room with the knight's 
list. Go straight and through the next door.

Now, talk to Abrecan and choose "But I must ask you.," then "Brave and 
gallant Sir Abrecan...," and then "I know you are a great warrior, 
maybe the best the kingdom has ever known..."

If you chose something else, leave the room and come back. Abrecan will 
be in a different spot, and if you talk to him again, you can tell him 
to come with you.

-----
Rheda
-----

Follow the carpet to the door with the moon, go down the stairs and 
follow it to the door with the shield. Go inside. Rheda is in this 
room, walking around. There are different things you can say to get her 
to join, but the fastest way is "I need to talk to you.," then "About 
the group...," then "How would you like to join me?," and then "I 
really think you should come with me."

------
Godric
------

Follow the carpet to the door with the moon, and go inside. Go through 
the next door to end up in the library. Go straight again, and you 
should find a note on the wall from Godric. Go downstairs, and then 
through the next door.

Talk to Godric once, leave the room, and then come back. Now choose 
"I'm being sent on a quest.," then "Will you join me in my quest?," and 
then "It would be better if you left the green stuff behind."

Once you've chosen a party...

Try to leave Gwernia and you'll be stopped by Brenna, unless you picked 
her up already. Choose "Did I forget something?," and then "It's too 
dangerous. You're a good thief, but..." She'll give you a Battle Axe 
and Scale Armor in addition to joining.

Now, go back to the first room of the castle. Go to the door with the 
shield, but don't go inside. Look around down here and go through the 
door with the plaque next to it, and then through the next door. Speak 
to Trahern, and he'll give you something for each member in your party. 
He'll also ask you to look for his sword, which you want to do before 
leaving for Erromon, because this is the only time you can do it.

To find his sword, from the castle entrance, follow the carpet to the 
door with the moon, and go inside. Go through the next door to end up 
in the library. Go up the stairs that lead somewhere else, not the ones 
to the second floor of the same room. You should be outside. Now, run 
around here and look closely for a door on the wall around you. Go 
inside, and talk to Bowden. Choose "Any exciting experiments lately?," 
and then "Yes. I would." You'll get Bowden's Key.

Return to the library and go downstairs this time, then through the 
next door. Now take the door on either side and keep going. You'll find 
Trahern's Sword in a room with a pouch (that has gold) on the ground 
and a locked treasure chest. Also, in one of the rooms near here, 
there's a ladder going down. Take it, and run through the portal here 
and press A to make sure that it gets activated.

Go back to Trahern and talk to him. He'll tell you to keep the sword. 
Leave Gwernia now. There's a little treasure that you can find in the 
castle, but most of it's locked and requires around level 5 Thief to 
open, so you'll need the Rope from Yorwood.

There are also two boxes in the room with the ladder that goes down to 
the portal that can't be opened until you have around level 8 Thief. 
However, one of them has a whopping 20000 gold, a Persuasion wand, and 
a Sapphire Gem, while the other has the Mace of Glory, 6000 gold, and 
another Sapphire Gem. You definitely want to come back here once you're 
able to open the boxes.

One last thing you want to get is the Dispel Necro scroll.

To get it, go to the room where Rheda was (the door with the shield), 
and don't go through the next door to the room with the knight's list. 
Look around here, and there should be another door. Take it, but don't 
go up the stairs next to you. You'll find another door in this room. Go 
in, and then look for a pouch on the ground, which is the scroll.

Stop by the inn before you leave, though. Talk to the innkeeper, and 
choose "You look troubled...," then "What's wrong in the cellar?," and 
then "Suppose I get rid of them for you?" Go down the stairs and 
through the door. In here, look for a crack in the wall and press A. 
Kill the goblin in this room, press A at one of the fires for some 
Stealth Potions, and then go back and tell the innkeeper. You'll get 
100 gold and Alaron will get some experience.

There isn't really anything else to do in Gwernia, so leave if you've 
activated the portal and learned the skills you want. It also might be 
a good idea if everyone has learned the Healer skill.
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Reaching Erromon

Items around Gwernia: Chaos Sword, Rope, Namer's Ring, Oriana's Letter, 
                      Oriana's Scroll

If you explore around Gwernia, you can find some treasure. There are 
several paths you can take to get to Erromon - the below is just one.

Sadly, if you're playing through the game for the second time, or you 
know exactly who you want in your party, it'll have to wait. If you 
want to get Arturo or Keelin right now, don't bother trying, because 
you won't be able to enter Talewok. You can press A at the door all day 
long and it won't work.

Head southeast into the sandy area and look around here until you find 
a path that takes you upward. There should be a new journal entry as 
you go up. Look around with the camera here and you'll see a treasure 
chest, and although it's locked and trapped, Brenna can open it with 
her starting skills. You'll get a Chaos Sword and a little gold.

Now, go back to the bridge leading into Gwernia. Follow the road this 
time instead of heading into the sandy area. You'll pass by a house on 
the way, which is Kendall's house. You can break the news about him to 
his wife, if you want, but it doesn't do anything. Look for a treasure 
chest around here with some reagents and gold. Keep going and there'll 
be a cutscene with that Spirit you saw in Oisin Forest.

Keep following the road until you come to a bridge. Cross it, but stop 
after doing so. If you turn northeast here, you can see that there's a 
path you can take at the water. Go there, and look for some gold on the 
ground on the way. Keep going until the path splits and you can take a 
narrow, upward path. Look around and you should notice a ladder. Take 
it, and open the treasure chest for a Large Shield and some gold. Go 
back down, and take either path.

They'll both go to Yorwood, but if you follow the water and look 
around, you can find another treasure chest with Leather Armor and some 
gold. When you reach Yorwood, take a look around. You can find some 
Spice by the plaque. In the building with the staircase, you can also 
find a little gold.

To the west of this building is another one you can go inside. Go up 
the stairs to find a treasure chest with a Namer's Ring. Head a bit 
northwest from this building to find a treasure chest with some Healing 
Potions. Also, if you check behind the building with the Namer's Ring, 
you can find some Herbs. Go southeast from the building with the 
Namer's Ring and follow the path to a treasure chest with a Rope. With 
this, Brenna will have level 5 Thief.

That's all there is to do here, so head back to the bridge. Face west 
when you reach it, and go straight. You'll end up back at Oisin Forest 
before long. There won't be any enemies, so you can look around and get 
any treasure you missed before. If you didn't activate the portal 
already, do it now.

Also, stop by the hut while you're here. Oriana will give you Oriana's 
Letter and Oriana's Scroll. If you use Oriana's Scroll, you'll get the 
Strength spell. Unfortunately, you can't train with her anymore. 

If you want, you can return to Gwernia and tell the King about the 
Necromancer who's been harassing Oriana, but it doesn't do anything.

From the entrance of the hut, head southwest. When you hit the road, 
turn west and go straight, opening the treasure chest along the way. 
Follow the road for a while, and it'll come to three signs and a man.

There should be a cutscene with Rheda along the way, if you have her. 
Talk to the man, then follow the sign pointing to Erromon. Stay on the 
road, and you'll get there eventually.
-----------------------------------------------------------------------
Erromon

Items: Bardic Gloves

Go inside the first building you see here, which is the inn. Run 
straight ahead into a wall and press A to find some Bardic Gloves and 
50 gold. If you check the rooms upstairs, you can also find a lot of 
gold in one of them. The next building on this side is the library, and 
the one after that is a shop with two merchants. The male one has:

----               ------
Shop               Skills
----               ------

Antidote Potion    Loremaster 6
Dexterity Potion   Merchant 3
Fire Flask
Inferno Flask
Sleep Gas Flask
Stealth Potion
Strength Potion

And the female one has:

----               ------
Shop               Skills
----               ------

Gemstone           Merchant 4

The next building has three shops. As soon as you enter and move 
forward a bit there will be a cutscene. Becan's shop has:

----               ------
Shop               Skills
----               ------

Fire Flask         Ranger 4
Healing Potion     Stealth 3
Restore Potion     Warrior 5
Battle Axe         Hafted 5
Broadsword         Missle 3
Club               Shield 3
Dagger
Gladius
Great Axe
Great Bow
Great Sword
Hatchet
Hunter's Bow
Long Bow
Longsword
Poleaxe
Sabre
Short Sword
Throwing Iron

While the male Mirari has:

----               ------
Shop               Skills
----               ------

Leather Cloak      Merchant 3
Phantom Cloak      Stealth 5

And the female merchant has:

----               ------          ------
Shop               Skills          Spells
----               ------          ------

Air Shield         Merchant 2      5 Air Shield
Remove Poison      Wizard 5        5 Remove Poison
Wind                               5 Wind
Herb


If you want to get Becan in your party, go to the inn after seeing the 
cutscene with him and talk to him.

Enter the next building after the one with Becan to find a whopping 
four female merchants. The one at the left counter has:

----              ------
Shop              Skills
----              ------

Hunter's Bow      Merchant 2
Short Bow         Ranger 6
Throwing Iron
Boots of Adamant
Leather Boots
Woodsman's Boots
Mercenary Belt

While the one that walks around right by the entrance of the shop has:

----              ------
Shop              Skills
----              ------

Air Shield        Merchant 2
Debilitation      Troubadour 5
Dispel Naming
Stupidity
Bardic Gloves

The one at the counter in the back next to the crystals has:

----              ------
Shop              Skills
----              ------

Curing Potion     Healer 6
Healing Potion    Merchant 3
Stamina Potion
Gem of Sensing

Finally, the last one standing at the weapon rack has:

----               ------
Shop               Skills
----               ------

Mirari Cloak       Diplomat 4
                   Merchant 1


The next building (with the purple colored roof and windows) has two 
more shops. The male merchant here has:

----               ------
Shop               Skills
----               ------

Herb               Loremaster 5
                   Merchant 1

And the female one has:

----               ------
Shop               Skills
----               ------

Cloth Armor        Merchant 1
Iden Scale         Shield 4
Leather Armor
Scale Armor
Talewok Mail
Bronze Shield
Buckler
Heater Shield
Large Shield
Small Shield
Gemstone

The building next to this one is Txomin's house, but first, let's take 
a look at the rest of the town. Go back to the inn, and then follow the 
road for a bit and head across the bridge to another building with 
purple windows and a purple roof. In here, the male merchant has:

----               ------
Shop               Skills
----               ------

Cloth Armor        Merchant 2
Dragon Leather     Shield 3
Leather Armor

And the female one has:

----               ------
Shop               Skills
----               ------

Herb               Merchant 2
Spice              Wizard 4

If you look in the small rooms here, you can also find a lot of gold in 
one of them. Now, look inside some of the other houses on this side of 
the town, and you'll find some stairs going down into the tunnels. 

You'll want to explore them a bit, because you can find the portal that 
links to the one in Gwernia in the very northernmost part of the map. 
Once you activate the one in the tunnels, you can use the portal to 
travel from one to the other. There are also two merchants right next 
to each other in the very southernmost part. The male one has:

----               ------
Shop               Skills
----               ------

Leather Cloak      Merchant 7
Mirari Cloak       Stealth 6
Phantom Cloak      Shield 6
Jundar Gauntlets
Plate Gauntlets
Belt of Life
Mercenary Belt
Chainmail
Leather Armor
Partial Platemail
Talewok Mail
Buckler
Hoplite Shield
Kite Shield

And the female one has:

----             ------          ------
Shop             Skills          Spells
----             ------          ------

Light            Merchant 5      8 Dispel Elemental
Shielding        Wizard 8        8 Fireball
Acid Bolt                        8 Strength
Darkness                         8 vs. Elemental
Sense Aura
Spirit Shield
Stamina
Stupidity
Gemstone
Herb
Sapphire Gem
Spice

When you're ready to move on, go to Txomin's house, which has a sign 
next to it, so you'll know it when you see it. After the cutscene, 
you'll have to head into the nearby mountains and look for Kitarak. I'd 
suggest having Air Shield at around level 3 before heading out. Face 
north at Txomin's house, and go straight.
-----------------------------------------------------------------------
Mountains

Items: Acid Wand

It's easy to get lost here, but then again, you'll want to spend some 
time exploring and fighting as much as you can for when you reach the 
leader at the end. It's a difficult battle. In almost every tent are 
some Goblins and a locked and/or trapped treasure chest. You can get 
your characters some much-needed equipment and experience.

Abrecan will prove to be very useful here, if you have him, since he 
starts at level 8. Use him to take hits from enemies. More often than 
not your party will be in sorry shape after a battle. Either camp, or 
use the Healer skill to recover your hit points. You only want to use 
items when you really need them.

If you just want the shortest route possible to Kitarak, follow the 
directions below:

When you're ready, face north at Txomin's house and go straight, 
staying along the water until it ends. Take either path and keep going 
until you see a tent. Stop immediately and look around with the camera. 
You should see a concealed path to the west that goes upward near some 
trees. Take it all the way up, and you'll pass through a very narrow 
space to a tent.

Don't go inside, but instead, look around again and you should find a 
very narrow path that you can take to a long bridge that you can cross. 
Do so, and you'll reach a house. Look around again (northeast) to find 
another bridge, and cross it. You should see a house next to some lit 
poles on while crossing the bridge.

Once you're reached the other side, head to the house using the 
downward path nearby, because that's where Kitarak is.

Now, if you want to find all the tents and explore this place fully, 
follow this instead, but be warned. It's very hard to follow, and I 
don't suggest even trying to, instead of exploring on your own:

Head north along the water, and not far from Txomin's house you should 
notice a path going upward. Take it instead of heading straight, and 
you'll come to your first tent. Go inside by pressing A at the entrance 
and kill everyone, then open the chest. Go back outside, and look 
around a bit here.

There should be a cave entrance, but don't go inside. Try going a bit 
southwest from here, and up a little snowy ramp to reach a Minotaur 
guarding a treasure chest. Kill him and open it for some gold. Now, 
head back to the cave and go inside. Follow the path until you come to 
a Boar. Although it might not look like it, there are two paths here. 
Take the one going up (by the bones on the ground), and you should go 
past some more bones and find some Gemstones at the end. You need these 
to cast Air Shield.

Fall down or walk back down, and then take the other path, and you'll 
exit the cave. You should be at the water and near Erromon. Go 
straight, and then northeast slightly to cross the water to the other 
side near the shallow point. Head back to Txomin's house, face north, 
and start going straight again. This time, keep going straight instead 
of taking the upper path. You should run into an Ogre, and then a Wolf 
along the way.

The water should end eventually, and at this point there should be two 
paths to take, but both will go to the same place. Take the (southwest) 
one with the Cave Bear, and kill him. After a few more steps, the two 
paths will meet. Follow the snowy road for a while, and you'll run into 
a Wolf, then another Cave Bear. Keep going and there will be another 
tent and many paths to take.

Go inside the tent, kill everybody, and open the treasure chest.

Shockman76 knows an effective way to level up here:

"An easy way to build levels (to about level 10) can be found right 
before the very first Goblin tent in the Goblin encampment you go to 
behind the town of Erromon. Theres two Cave Bears who roam the snowy 
path before the tent. Every time you enter the tent, the bears "Re-
spawn". Just keep re-entering the tent and going back to the bears and 
they will be waiting for you again. Each bear is worth 1200 
Experience...not too shabby. It really helps to gain a few levels this 
way to prepare for the Hobgoblin Boss fight later on"

Once you've cleaned out this tent, you can use that trick. If the Cave 
Bears are too hard for you, then hold off on that until you're a bit 
stronger and have cleaned out some more tents.

It would be a good idea to build up your Strength a little so that you 
can use the better weapons you'll come across. If you get a message 
that says you don't have the minimum PS to equip the weapon, that means 
your Strength isn't equal to the weapon's requirement.

For example, pressing C-Down on the Chaos Sword in the inventory would 
reveal it to have a minimum Strength requirement of 25, so that means 
someone has to have at least 25 Strength to equip the sword. However, 
it's possible to get around this by drinking a Strength Potion to meet 
a weapon's requirement and then equipping it. As long as you don't 
remove the weapon, you can use it.

You might want to return to Erromon briefly to train in skills or get 
other supplies - it's up to you, but now would be a good time to do so. 
You can train in skills after a battle, but it costs more experience 
than it would to do so at a trainer, although it doesn't cost gold.

When you're ready to move on, return to the tent with the Cave Bears 
near it. There are many paths to take here. Follow the snowy road near 
the tent, and then take the upward path instead of entering the cave. 
Go until the path goes upward again, and then keep going straight 
instead of going up again. The path should split again soon. Take the 
path to your left and you'll come to a Hoplite Shield at a dead end.

Go the other way this time, and you should come to three paths at a 
tree stump - keep heading straight. Get the Gemstones and other stuff 
on the ground, and keep going. Talk to the Goblin and kill him, then 
take the upward path that should be close to you. There's a small house 
here with Goblins inside, so go kill them. After the battle, you'll 
(hopefully) get a Longsword and Dragon Leather. Open the box to find 
some potions and gold.

Leave the house and continue up the path to another house next to some 
lit poles. Kitarak is inside here. Go inside and open the treasure 
chest here if you can. You'll need level 4 or 5 Thief. At this point in 
the game, the only way to have that is to have Brenna and the Rope that 
you got from Yorwood. You can also read a letter addressed to Kitarak.

Kitarak won't bother you unless you talk to him, so just get the 
treasure and leave him alone for now. In the treasure chest is an Acid 
Bolt wand and around 500 gold.

Go northwest of Kitarak's house and follow the path to another tent. 
There aren't any enemies inside here, so just open the treasure chest 
and leave. Go up the path near this tent to come to two more tents near 
a cave entrance. You know the routine by now.

Once you've checked the two tents, head into the cave. Look around here 
until you come to a lot of treasure chests. Two of them will require 
level 4 or 5 Thief to open, however. They have a lot of gold. There's 
one other path here besides the way you came, which leads to some 
water, but don't go there, just leave the cave. Head back down the path 
you used before (i.e. go to the tent northwest of Kitarak's house), and 
look around.

You should see two more tents off in the distance - go to them using a 
path behind the nearby tent. Once you check the first one, head upward 
and you'll come to five tents.

After cleaning them out, look around with the camera and you should see 
another tent off in the distance. Go to it and clean it out, then look 
around here. There are two paths here - one going downward, and another 
going across a bridge. Cross the bridge and clean out the house there, 
then follow the upward path near it to find one last one.

That should be it. Go back across the bridge, and then follow the 
downward path this time to end up at the tent near Erromon with the 
Cave Bears. You might want to take some time out to train or rest.

When you meet the following criteria, head back out and go fight 
Kitarak when you're ready:

- Everyone is at least level 8, and has decent equipment.

- Everyone has a weapon skill, Warrior, and Shield at least at level 3. 
It would help if Warrior was at level 5, but it's not necessary.

- Someone (preferably Alaron) has Air Shield at level 3 or higher.

- You have around 10 Healing Potions.

Remember, those are just general suggestions. You don't have to do all 
of that to win, but it'll be a lot harder. If you've been having a lot 
of trouble with Hobgoblins so far, it's going to be worse when you 
fight Kitarak, so build up your characters.

The battle is Kitarak, three Hobgoblins, and three more as the 
reinforcements. One or more of the Hobgoblins will be seperated from 
Kitarak and the others, so you might want go to them as soon the fight 
starts and kill them quickly. Cast Air Shield at level 3 or higher as 
soon as you get the chance.

Instead of going after the reinforcements, let them come to you. When 
you need to, drink Healing (or even Curing, if you have any) Potions to 
get your hp back up while you wait for them. Kitarak hits at least 
twice as hard as the others, as well as never missing, so be sure to 
take him out as soon as possible once he starts attacking. Kitarak also 
sometimes casts Crushing Death, but it doesn't do as much damage as an 
attack, so it's actually a good thing if he uses it.

If you happen to have an offensive spell like Fireball, it'll probably 
be a lot easier. As long as you focus on one Hobgoblin at a time with 
everyone, it won't be too bad. When you've won, you'll get:

13207 experience points
5 Stealth Potions
Great Axe
Warfang
Partial Platemail
Large Shield
10 of a random reagent
6 Sapphire Gems
2074 gold

The number of Great Axes, Partial Platemail, and Large Shields you get 
are random, but should always be at least one each. Equip Warfang to 
someone right away, because you're going to be using it for the rest of 
the game. Go back to Txomin's house in Erromon when you're ready.
-----------------------------------------------------------------------
Erromon

After the cutscene, you'll need to see Gotzone and Zurene. To find 
their house, cross the bridge near the inn and head north along the 
path until there's another path you can take which leads to a ladder. 
Take it, and head north, ignoring the ladder in front of you. Go up the 
next ladder you see, and then inside the house.

Look inside the house after the cutscene to find a treasure chest and 
some stairs going down. This is one way into the tunnels. In the next 
screen, go straight a bit and then head to the right. After this 
cutscene, you'll have an item called Stormbreaker, which is the magic 
branch that Yeraza gave you.

If you didn't activate the portal in the tunnels that links to Gwernia, 
do it now before leaving for Talewok. It also might be a good idea to 
learn some spells from the female merchant in the tunnels. When you're 
ready, go south of the inn to leave.
-----------------------------------------------------------------------
Reaching Talewok

Items around Talewok: Wizard Hat, Boots of Adamant, Mirror Scroll

Follow the road back to the three signs where you met the hiding man, 
but take the sign pointing to Talewok this time. It'll take a while. 
When you reach another three signs, take the one to Talewok, again.

Soon after this you'll come to a lake. Go around it to continue on, but 
don't yet. Instead, head straight and explore the path here. You should 
find an Ogre and a hole in the ground, which is a cave entrance. Enter 
it and open the treasure chest for a Wizard Hat and Sapphire Gem. Leave 
the cave and continue following the road to Talewok.

You should cross a small bridge on the way. Afterwards, go northwest 
and then take the high ground. Stay up here and head east while looking 
closely at the mountain wall. Eventually there will be a cave entrance.

When you're getting close to Talewok, you'll fight a Chaos Scout, but 
you can sneak by it. From now on, Chaos minions will be random enemies 
that you can fight while on the road. You'll also see the Spirit again.
-----------------------------------------------------------------------
Talewok

If you want Arturo, you can get him now if you go to Port Saiid, but 
you won't be able to get Keelin, Donovan, or Baird. The entrances to 
Port Saiid and Terminor will be closed, so don't bother trying.

You could also take a bit of time out to get the Wall of Bones spell 
now, if you wanted to. Look for a bridge and use it to leave town, and 
then see the Side Areas section for how to get it.

Go straight for a little bit until you come to the first building, 
which has five rooms. The first two have nothing, but the next one has 
two merchants. The male one has:

----               ------
Shop               Skills
----               ------

Healing Potion     Diplomat 3
Club               Merchant 5
Hatchet
Javelin
Mace
Staff
Throwing Iron
Leather Cloak
Mirari Cloak
Phantom Cloak
Chainmail
Cloth Armor
Leather Armor
Scale Armor

And the female one has:

----               ------
Shop               Skills
----               ------

Ironwood Staff     Merchant 2
Boots of Adamant   Ranger 2
Leather Boots      Troubadour 4
Woodsman's Boots

The next room has nothing, but the last one has a merchant with:

----               ------
Shop               Skills
----               ------

Chainmail          Merchant 3
Cloth Armor        Shield 3
Leather Armor
Scale Armor
Talewok Mail
Bronze Shield
Buckler
Heater Shield
Large Shield
Small Shield

Try heading southwest from here to reach another five-room building. 
The first two have nothing, but the next one has a merchant with:

----               ------
Shop               Skills
----               ------

Curing Potion      Alchemist 3
Fire Flask         Merchant 2
Healing Potion
Gemstone
Herb

If you want, getting level 3 Alchemist for someone would be a good 
idea, because you can make Curing Potions with it. They're the best 
source of healing while in a battle. It takes a few reagents, but 
they're dirt cheap, as well as plentiful.

Anyway, the next room in the building has nothing, and the last one has 
a merchant with:

----               ------
Shop               Skills
----               ------

Battle Axe         Merchant 4
Broadsword         Warrior 1
Great Bow          Hafted 1
Hunter's Bow       Sword 3
Long Bow           Shield 2
Longsword
Maul
Morningstar
Pike
Poleaxe
Scythe
Spear
War Hammer

Head back to the other five-room building near the town entrance, and 
go behind it to find the inn. Talk to Gavinn, and he'll help you get 
inside the Wizards' School. If you go into one of the rooms here, there 
will be a cutscene with Brenna, if you have her.

East of the inn is a building with a merchant, which has:

----               ------
Shop               Skills
----               ------

Earth Smite        Loremaster 5
Exhaustion         Merchant 4
Mirror
Remove Poison
Map 7

Go behind the inn to find a building near a windmill. There's a 
merchant here, with:

----               ------
Shop               Skills
----               ------

Beast Hide         Mechanic 5
Chitin Plates      Merchant 3
Darkenbat Hide

When you're ready, go to the Wizards' School in town. To get there, go 
west from the knight's list at the entrance, or look for a fountain in 
town near the five-room building by the entrance, and follow the road 
at it to the west. You'll come to a large building. Godric is here, and 
you can have him join if you want.

Talk to the guard, and he won't let you in. So, if you didn't already, 
go to the inn and talk to Gavinn to get his help. If you did, just try 
all of the dialogue options, and he'll let you inside.

Go up the stairs and to your left. Ignore the first door, but talk to 
the guard at the second one and tell him you have the magic stick of 
the "honored" Mirari. Go inside the door.

After talking with Ardra, go inside the door I told you not to go in 
earlier. There'll be a trainer, with:

------          ------
Skills          Spells
------          ------

Loremaster 8    10 Immolation
Merchant 5      10 Dragon Flames
Wizard 8        10 Earth Smite
                10 Lightning
                10 Wind

There's another one on the first floor by the entrance, with:

------          ------
Skills          Spells
------          ------

Alchemist 8     8 vs. Elemental
Merchant 5      8 vs. Naming
Wizard 8        8 vs. Necromancy
                8 vs. Star
                8 Mirror

That should be it for Talewok. When you're ready, leave the Wizards' 
School and go behind it. There will be a cutscene, and as you move 
forward, you'll see a Spirit Wolf patrolling the path. Spirit Wolves, 
like Wraiths and a few other things, can only be harmed by magic 
weapons (like Trahern's Sword, Warfang, Chaos Sword, or Stealthblade) 
or spells, but they tend to resist them a lot.

At this point in the game, it's likely that they'll be very hard for 
you to beat, but if you can, you'll get a LOT of xp. Also, if you go 
inside and then leave the Wizards' School after killing them, they'll 
be back, and you can keep fighting them to gain levels very quickly.

However, I don't suggest saving around them (with them on the screen), 
because I've heard that it's a bit unstable. It would be a good idea to 
make a second save before moving on. If you can't defeat the wolves, 
just sneak by them.
-----------------------------------------------------------------------
Dryad Forest

Items: Pandara's Amulet

Go past the Spirit Wolf and open the chest for 100 gold. It's not hard 
to find your way around the forest, and there aren't any enemies, so 
just wander around until you find Pandara. Once you do, talk to her, 
and then you'll need to look around for a grey tree leaning over, which 
is hidden in a corner near one of the other dryads.

When you find it, check it for 555 gold, and then look next to it and 
you'll see a flower on the ground. That's the Amaranth. Go back to 
Pandara and talk to her once you pick it up. When you talk to her, 
you'll hear a sound, and that means Alaron got some free experience 
points again. Pandara will probably mock your Troubadour skill, but 
don't take it the wrong way. You don't need to train it or do anything 
like that - all you have to do is keep talking to her until she starts 
getting impressed. Sometimes it takes forever, though, literally.

If you talk to any other dryad now, they'll offer to teach you:

------          ------
Skills          Spells
------          ------

Loremaster 10   10 Debilitation
Stealth 10      10 Wind
Troubadour 10   10 Lightning
Wizard 10
Shield 5

This is the only time you'll ever have access to this shop, so if you 
see something you want, like a spell, get it now.

When Pandara starts to get impressed and you get a dialogue option, 
choose "Wilding?," then "You're so beautiful, I wish you could always 
be near me.," and then "I wish you would." You'll get Pandara's Amulet. 
Now, head back to Ardra in the Wizards' School.
-----------------------------------------------------------------------
Talewok

Ardra will send you off to Port Saiid. If you stop by the inn, you can 
also find Niesen there, but he won't join yet. When you're ready to 
leave, look for a bridge in town, which is behind the inn. Cross it, 
and head down the road.
-----------------------------------------------------------------------
Reaching Port Saiid

You'll come to three signs shortly after the bridge in Talewok. One 
points to Talewok, one to Terminor, and one to Port Saiid. Take the one 
to Port Saiid, obviously, and follow the road. You'll see some houses 
on the way, but they don't have anything except for a treasure chest 
with a few Healing Potions near one of them. The Spirit will also be 
around here.

Don't bother trying to go to Terminor for Donovan or Baird. It'll still 
be closed for now. After a while, you'll find a man near a bridge. Talk 
to him to be informed of the situation. Go to the bridge, and you'll 
see Arturo and Keelin.

Talk to Arturo and he'll let you cross the bridge. If you want him in 
your party, ask him to join. Anyway, keep following the road until you 
come to three paths, two of which have a sign next to them. Take the 
one pointing to Port Saiid again, and enter the town.

There'll be a Chaos Scout outside the town, so sneak by it if you can't 
defeat the group. Look for a treasure chest with 1000 gold just to the 
west of it.

Also, once you enter Port Saiid, a group of high-ranking Chaos minions 
will spawn at the bridge where you met Arturo. So unless you sneak by 
them or kill them, you won't be able to go back for a while.
-----------------------------------------------------------------------
Port Saiid

Items: Lightning Wand, Shamsuk Amulet, Lighthouse Scroll

Go straight and enter the first building you see. There's a merchant 
here, with:

----               ------
Shop               Skills
----               ------

Acid Flask         Merchant 3
Sleep Gas Flask    Thief 5
Dagger             Wizard 3
Hatchet            Thrown 4
Poison Dart
Stealthblade
Throwing Knife

Press A around here and you should go down a ladder to a merchant that 
looks like a Bandit Boss, which has:

----               ------
Shop               Skills
----               ------

Dexterity Potion   Mechanic 5
Stealth Potion     Merchant 8
Strength Potion    Stealth 8
Bow of Shielding   Thief 8
Dragon Fang        Warrior 5
Great Bow          Missle 5
Throwing Iron      Sword 5
Phantom Cloak      Thrown 5
Enchanted Hide
Leather Armor

I wouldn't buy anything, because it's a ripoff, but training is fine.

Anyway, leave this building and keep going. The next two buildings have 
nothing, but the fourth one is the inn, which is where Keelin is. Go 
south of the inn to another building, which has nothing, so go east of 
it to the next one. Godric is here, and so is a merchant with:

----               ------          ------
Shop               Skills          Spells
----               ------          ------

Brilliance         Loremaster 5    3 Brilliance
Endurance          Merchant 1      3 Stupidity
Stupidity          Wizard 3        3 Endurance
Weakness                           3 Weakness
Gemstone
Herb
Spice

From here, head east and past the next building, and then enter the 
next one. There's a treasure chest here with a few Healing Potions. 
Leave the building and continue heading east until you reach a man 
walking around. Face south now, then go straight and into the first 
building you see. Talk to the man here and you'll recognize that he's 
the one that you met before the bridge going to Port Saiid.

He'll give you 200 gold and some information. Talk to the female now, 
who's a merchant with:

----               ------
Shop               Skills
----               ------

Stealth Potion     Merchant 3
                   Troubadour 7

Leave the building, and continue heading south, past the next building, 
which has nothing. There will be a cutscene, and you'll meet a jester. 
After the cutscene, keep heading south until you reach the water, and 
then face west and go straight. The first building has nothing, but the 
next one has some treasure in it by the fireplace.

Now, let's check the last set of buildings in the town, near the docks. 
Since all of the buildings look alike, it's kind of hard to give 
directions, so you'll probably end up exploring them on your own. Just 
make sure you don't save in the building with the Lightning wand.

If you want to try and follow my directions, go back to where the 
jester is, and head north until you reach the man again, then go a bit 
northeast, and then northwest into the building. The merchant here has:

----               ------
Shop               Skills
----               ------

Plate Gauntlets    Mechanic 6
                   Merchant 5

The next building (a few steps northeast) has another merchant, with:

----               ------
Shop               Skills
----               ------

Battle Axe         Merchant 4 
Broadsword         Warrior 3
Great Bow          Hafted 3
Great Sword        Pole 3
Heartseeker Bow    Sword 5
Ironwood Staff
Javelin
Longsword
Maul
Pike
Poleaxe
Scythe
Spear
Staff

The next two buildings on this side have a treasure chest, and the last 
one has a Lightning wand if you search the bed. DO NOT SAVE IN THIS 
BUILDING, BECAUSE A WRAITH WILL ATTACK YOU AS SOON AS YOU LEAVE, IF YOU 
TAKE THE WAND. You can't harm a Wraith without a magic weapon (like 
Trahern's Sword, Warfang, Chaos Sword, or Stealthblade). Spells can 
work, but they tend to resist them a lot.

After you've defeated the Wraith, check the building behind the really 
large one next to the knight's list to find a merchant, with:

----               ------
Shop               Skills
----               ------

Chainmail          Merchant 3
Enchanted Hide     Shield 5
Partial Platemail
Scale Armor
Talewok Mail
Kite Shield
Large Shield
Small Shield
Tower Shield

Now, check the really large building with multiple doors, which is by 
the knight's list. Go inside the building, and look around to find the 
captain, Amann. Talk to him, and you'll find out that you need to get 
the Lighthouse working again so that you can get to Cradawgh's Isle.

Go back to the entrance of the town and head southwest, looking very 
closely at the wall in front of you. Before you reach the first 
building, there will be a concealed path you can take which leads to a 
sandy area. Look around here to find a cave entrance.

There aren't any enemies in the cave, and it's very small, so just look 
around to find a Shamsuk Amulet and a Lighthouse Scroll. You can also 
read Shamsuk's journal here. The Lighthouse Scroll can be used 
regardless of what level Wizard is at, so don't worry. You're not 
supposed to use it, though, you'll just need it on you for later on.

When you're ready, leave town.
-----------------------------------------------------------------------
Reaching the Lighthouse

Go back to the three paths and two signs. The path that doesn't have a 
sign is the one you want to take, which is the one not going back to 
Port Saiid, and the one not going back across the bridge to Talewok. 
Follow the road for a long time.

By the way, there's an Ogre near a rock a few steps west of the signs. 
If you kill it and then go inside Port Saiid and leave, they'll be 
back, so you can use them to level up. Usually, there will be some Ogre 
Bosses too, which means more xp. Ogres and Ogre Bosses are very easy, 
and they give gold AND items in addition to a lot of xp, so you might 
want to take a bit of time out to level up. It would be a good time to.

Anyway, keep following the road and you'll cross a small bridge. There 
will be a part where it looks like the path splits just after this, but 
it doesn't, so just keep going, and you'll get there. There are two 
entrances to the Lighthouse - one is through the door, and another is 
by using a cave entrance which you can find as soon as you go past the 
part where it looked like the path split. Look around with the camera 
and you should see it.

To reach it, just walk off and fall down to it, and climb up the vines 
to get back up if you need to.
-----------------------------------------------------------------------
Lighthouse

Items: Sun Shield

The Lighthouse is very small (just four screens), and it doesn't really 
matter which entrance you use, but I'll start from the cave entrance. 
When you go inside, look around to find an exit. Take it, and follow 
the path to come to another cave entrance.

In here is a Dracovern and some treasure on the ground, including a Sun 
Shield, so be sure to pick it up. Continue on by pressing A at the 
vines in the room and you'll go up. There's a Wyvern here, and some 
Curing Potions on the ground. Go up the ladder.

Now you'll be in a room with a Bandit Boss, but they're a different 
type from the ones you've seen so far. They use throwing weapons that 
never miss, and are basically just extremely cheap, so you'll probably 
want to sneak by this group. If you want to kill them, though, just 
make sure that you cast Air Shield, and it should be pretty easy then.

If you came in from the cave, one of the doors here is the other 
Lighthouse entrance, while the other just goes to a room with nothing. 
Go up the stairs and through the door, and you'll reach the generator 
for the Lighthouse. Walk up to it and press A. If you have the 
Lighthouse Scroll, the Lighthouse will work again.

Leave the Lighthouse using the door entrance, and return to Port Saiid.
-----------------------------------------------------------------------
Port Saiid

Approach the boat at the docks (where the jester is), and you'll find 
the captain. Now, before you talk to him and get on the boat, you need 
to realize that you won't be back for a while, and you're going to have 
some forced encounters, so you need to make sure you can handle them.

First of all, MAKE A SECOND SAVE BEFORE LEAVING, and it would be a good 
idea if you met the following criteria:

- Everyone is at least level 10, with decent equipment. Using only the 
stuff you find is fine, but make sure it's distributed well. If you 
want to level up or something, try the Spirit Wolf/Ogre tricks at 
Talewok and outside of Port Saiid. Picking fights with Chaos minions on 
the road would be a good idea too, because they drop good equipment.

- Everyone has a weapon skill, Warrior, Thief, and Shield at least at 
level 5. Not everyone can learn Thief and Shield, so just get it that 
high for as many people that can use it.

- Everyone has the Healer skill, preferably around level 4, but just 
having it is good enough. If you don't have it for everyone, don't even 
think about getting on that boat.

- Alaron has a few good spells. Air Shield at around level 4 is one. 
Strength is good too, and so are some offensive spells like Immolation, 
Fireball, or Dragon Flames. Alaron can learn any spell in the game, so 
there shouldn't be any problems.

- You've had at least a little experience with fighting Chaos minions, 
and can usually beat them without too much trouble. Try get a a small 
understanding of what each one does, and how to kill them.

- You have around 10 Healing and Curing Potions. Alchemist at level 3 
would be good too.

- You have around 25 Herbs, Gemstones, and Spice. If you use spells a 
lot, you'll probably want more.

- Make a second save before leaving.

Well, when you're ready, talk to the captain. He'll be mean, and you'll 
have to pay him 400 gold to get on the boat. After you do, get near the 
boat and it should trigger a cutscene.

You'll have to fight a pair of Gryphons. They hit a bit hard, but 
they're pretty fragile. Just cast Air Shield and you shouldn't have any 
problems. If your characters are somewhat fast, you'll probably kill 
them before they get a turn.
-----------------------------------------------------------------------
Unknown Island

Items: Marquis' Amulet, Teleportation Scroll

There isn't anywhere to go besides southeast, so do so and look around. 
Amann won't be done fixing the ship for a while. Chaos minions are all 
over the island, but make sure you fight them all, because you can get 
some of the best equipment in the game here. They aren't too hard, 
especially if you use Air Shield.

It's really important that you fight everything because you won't get 
another opportunity like this, and the items you can get from them are 
better than anything you'll ever buy. It won't take longer than about 
30 minutes, anyway.

Keep going southeast and exploring, and you'll eventually see a portal 
far off in the distance and a large staircase. Don't go up the stairs. 
If you keep looking southeast, you'll find a path to that portal and 
another one to a treasure chest with 200 gold. There are more Chaos 
minions around here, so fight them all. Activate the portal if you 
want, but it won't go anywhere.

Once you've activated it, go behind it and look around very closely at 
the water to find a hidden treasure chest. Inside is 2000 gold and a 
Wall of Bones wand, which you want to get for later.

Make sure you've polished off all of the Chaos minions around here, and 
then go back to the staircase and take it, after you find the treasure 
chest near the lava at the base of the stairs.

Take a look around, and you'll see a Marquis walking around here. Equip 
the Wall of Bones wand to someone, and then go kill him. When the fight 
starts, use it (press C-Up) and you win. Or, if you got the actual 
spell before coming here, use that instead. You'll get:

7500 experience points
Marquis' Amulet
6000 gold

Anyway, keep going up the flights of stairs and eventually you'll see a 
cutscene and reach a dungeon. You can't camp anywhere in there, and if 
you leave, all of the enemies in the dungeon will respawn. This is why 
I told you to have Healer for everyone before leaving Port Saiid, so 
that you won't have to camp, and so you'll be able to clean out this 
place and get all of the great items they're just dying to give you.

Go inside, and don't avoid any fights. Look around to find a passage 
into the next room. In here, look very closely at the walls as you 
explore the room. It will seem like it goes in circles, but there's a 
somewhat hidden door near where there's a web on the wall in the middle 
of two torches. Just move the camera around and you'll find it.

In the next room, there's a pair of Chaos Spellweavers guarding an 
altar with a Teleportation scroll. Once you have it, look around at 
where you entered the room from, and there will be another door on the 
other side of the wall.

In this room, check the two paths the Chaos Warriors are guarding to 
find some Gemstones on the ground in each of them. Then go fight the 
Chaos Stormer. You've probably noticed the locked gate in the room 
behind it. To open it, approach the walls to the left and right of 
where the Chaos Stormer was standing. As you get close to them, they 
should slide away and reveal a lever. Press A to move it.

Once you've done this with both walls, the gate will go down. Go to the 
next room after picking up the two groups of Spice on the ground. In 
here, you'll want to look for a downward path you can take in the 
middle of the room where the flags are. Press A when you go down to 
enter the next room.

Also, you might have noticed the Hobgoblins around here have a 
different kind of shield than the ones from earlier in the game did, 
and that they seem more resilient this time. If you fight them, you 
might get some Full Platemail as random treasure, which I've never seen 
anywhere else in the game, unless these Hobgoblins can be found 
somewhere other than here.

You'll be beside a portal, which is how you got here. Just run straight 
and keep going until you see water. The other paths don't go anywhere 
or have anything. When you reach the water, take a look around, but 
don't go to the portal just yet. Go to where the water is green in 
color, and you'll find a lever. It doesn't do anything when you pull 
it, though, except let you play with the other lever near the gate.

I went back and looked in every room in the dungeon, and also checked 
every inch of the island, but nothing was different. Anyway, go in the 
portal now, and you'll end up back outside. Now, MAKE A THIRD SAVE, and 
then go back to Amann, and he'll be ready to leave.
-----------------------------------------------------------------------
Cradawgh's Isle

Items: Sense Aura Scroll, Brilliance Scroll, Charming Scroll

There's not much to do here. Head east until you see a cobblestone path 
that you can follow. Do so, until it ends at a cave entrance. Look 
around to find two portals behind a locked gate. Don't worry about it 
for now. There are also three treasure chests here, which have some 
Curing Potions and a Sense Aura scroll.

Leave the cave and head back to the boat. From here, head northwest. 
You should hear the steps of something walking around while you're 
exploring. If you take the high ground and look with the camera, you'll 
be able to see what it is, which is a Chaos Mauler. It will probably 
look like there isn't a way to get to it, but if you just check the 
wall on all sides, there'll be a space and a little path you can go up 
to reach it.

Approach the Chaos Mauler and there will be a cutscene. You'll have to 
fight it, a Chaos Sorceror, a Chaos Stormer, and a Chaos Warrior. Cast 
Air Shield if you need to, and take out the Mauler first, then the 
Sorceror, the Stormer, and Warrior, in that order.

If you use Air Shield, potions if needed, and other spells, it really 
shouldn't be that hard for you. But if you can't win, this is why I 
told you to make a second save before leaving Port Saiid, and a third 
one before leaving the unknown island, because you can't leave until 
you beat them. 

If you're having trouble, use your save on the unknown island that I 
told you to make before talking to Amann, and fight some more Chaos 
minions in the dungeon.

Once you've won, go back to the cave. The gate will be unlocked and 
you'll be able to activate the two portals, but they aren't supposed to 
go anywhere yet. Open the treasure chest near them for a Brilliance and 
Charming scroll. Go back to Amann when you're ready.
-----------------------------------------------------------------------
Port Saiid

If you have any training to do or supplies to get, go ahead. When 
you're ready, you'll need to go back to the Wizards' School in Talewok. 
You can also go to Terminor now, if you want to, but Donovan and Baird 
won't be there yet.
-----------------------------------------------------------------------
Talewok

Go to the Wizards' School and talk to Ardra in her room. She'll let you 
use the "library," which is just the books on the walls you see outside 
of her room and around the school. Also, if you go back to the locked 
passage on the first floor of the school near the entrance, it'll be 
unlocked and and will go to a portal, which links to one of the portals 
on Cradawgh's Isle. I don't really see what's so special about it, 
though, since there isn't anything on Cradawgh's Isle. 

There's not really anything else new to do in Talewok, so let's head to 
Terminor now. Leave town using the bridge.
-----------------------------------------------------------------------
Reaching Terminor

Items around Terminor: Chaos Sword, vs. Naming Wand, Terminor Mail

Go to where there were three signs, and take the one pointing to 
Terminor this time. Follow the road for a long time, and it'll 
eventually end at the entrance to the Darkling Bog. Look a bit north of 
here for a treasure chest with a Wall of Bones scroll, if you didn't 
get it already. Turn back now, and go straight until you hit the coast.

From here, go southeast, but stay near the coast. You'll cross a stone 
bridge, and you'll find a sign pointing to Terminor and a road to 
follow just after it. Do so, and you'll get there soon.
-----------------------------------------------------------------------
Terminor

There are a lot of buildings and rooms in Terminor, but most of them 
have nothing, and I'll point out all of the ones that don't. Donovan 
and Baird can be found in this town after Shamsuk's Tower. Terminor 
also seems to be where most people go when kicked out of the party.

First, go straight a bit as soon as you enter Terminor, then south. The 
last building on this side is the inn, and Tamberlain the innkeeper 
should be outside - talk to him and choose "I'll pay double rates for 
the hospitality." Make sure you try all of the dialogue options, 
because you can get two side quests (see the Side Areas section), and 
find out a lot about what's been going on around the town.

Tamberlain also sells items for a limited time, and has:

----
Shop
----

Charisma Potion
Defense Potion
Fire Flask
Strength Potion
Pike
Poleaxe
Spear
Spikes
Ring of Healing
Boots of Adamant
Boots of Speed
Jundar Shield
Spirit Shield
Gemstone

If you see something you want, you should get it now, because his shop 
won't be available later in the game.

Also, DO NOT LEAVE TERMINOR WITHOUT TALKING TO HIM, or he'll disappear 
forever, and while it can't stop you from completing the game, it's 
nonetheless extremely frustrating. You won't have access to his shop, 
you won't be able to get rewards for either of the side quests, and you 
won't be able to enter Mago's house.

From the inn, just head north until you reach the last building on the 
other side, which is by the entrance to the second screen of the town. 
If you come here at day, there will be a merchant with:

----               ------
Shop               Skills
----               ------

Fire Flask         Mechanic 7
Strength Potion    Merchant 7
Great Sword
Heartseeker Bow
Scythe
Amulet of Pork
Phantom Cloak
Plate Gauntlets
Gemstone

From here, head southwest and go up the steps to reach the second 
screen of the town. Move slowly and look around until you see the first 
building that has double doors, and a green roof. Go inside, and there 
should be two treasure chests that you can't check, and a fireplace. If 
you come here at night, there will be a merchant with:

----                 ------
Shop                 Skills
----                 ------

Battle Axe           Merchant 6
Chaos Sword          Warrior 8
Dart of Distance     Missle 6
Enchanted Blade      Sword 10
Great Axe
Javelin
Longsword
Maul
Morningstar
Pike
Scythe
Helm of Defense

When you leave this building, the one you'll see straight ahead of you 
(also with a green roof) has a merchant with:

----               ------
Shop               Skills
----               ------

Antidote Potion    Alchemist 10
Curing Potion      Healer 10
Healing Potion     Merchant 3
Restore Potion
Stamina Potion
Gemstone
Herb
Sapphire Gem
Spice

DarkSoul knows a money trick you can use here, or probably anywhere:

"if u have a good alchemist and merchant skill this is a sinch. 
go to the shop in the center of terminor the one where u can buy both 
gems and spice then make as may restore potions as u can sell them buy 
more gems and spices repeat. i have not gotten less then over $500 
PROFIT for each potion."

From this building, turn south and go straight. Take the next door you 
see, which should have a merchant with:

----               ------
Shop               Skills
----               ------

Bow of Accuracy    Mechanic 9
Dragon Fang        Merchant 8
Great Bow          Ranger 5
Heartseeker Bow
Long Bow
Tinker's Gloves

Now, head southeast from this building into another with a green roof. 
The merchant here has:

----               ------
Shop               Skills
----               ------

Charisma Potion    Diplomat 7
Harp of Igone      Loremaster 5
                   Merchant 4
                   Troubadour 10

Continue along to find another door going to the third screen of town. 
Go northwest and into the building to find a merchant with:

----               ------
Shop               Skills
----               ------

Acid Flask         Loremaster 10
Sleep Gas Flask    Merchant 3
Sense Aura

Leave the building and continue to head north, and you'll come to the 
last building in the town, which is locked and has a woman standing by 
the door. This is Mago's house. Talk to the woman and tell her 
Tamberlain sent you, and that he says he's doing very well. If no one's 
there, you have to talk to Tamberlain and ask him if he's ever heard of 
a legend or prophecy.

Go inside, and then downstairs and through the door to a merchant with:

----               ------          ------
Shop               Skills          Spells
----               ------          ------

Aura of Death      Merchant 5      9 Immolation
Darkness           Wizard 9        9 Control Elem
Stamina                            9 vs. Star
vs. Necromancy
Spice

Again, go downstairs and through the door. Talk to Mago and the other 
person here, if you want, but it doesn't seem to do anything.

That should be it for Terminor. When you're ready, go inside the inn 
and watch the cutscene. Niesen will talk to you and ask you if you want 
to go to Shamsuk's Tower - say yes, because this is the next part of 
the game, not an optional area. Niesen will join you, but you'll have 
to leave someone behind to make room for him.

Brenna and Rheda won't offer to leave, if you have either of them, but 
any other character should. Leave Terminor when you're ready.
-----------------------------------------------------------------------
Reaching the Darkling Bog

Go back to Talewok, and then take the sign pointing to Terminor when 
you get close to it. Follow the road until it ends, which will be at 
the entrance to a swampy forest. That's the Darkling Bog. You'll also 
run into the hiding man again. From here, just head straight to go into 
the Darkling Bog.
-----------------------------------------------------------------------
Darkling Bog

Items: Sapphire Gem, Sapphire Gem, Helm of Wisdom, Helm of Defense,
       Heart of Elisheva, Elisheva's Scythe, vs. Star Wand

There isn't really anything here besides the Spirit walking around. 
Elisheva's Tomb is here, and it just consists of two screens, but it 
has the Heart of Elisheva, Elisheva's Scythe, and a vs. Star wand. To 
get to Shamsuk's Tower, find the entrance of Elisheva's Tomb, and go to 
it. If you just keep going straight from the entrance of the Darkling 
Bog, you'll see it eventually, as it really stands out.

From the steps going into Elisheva's Tomb, face southwest, and go 
straight until you hit a wall and can't go any further - the tower is 
on the other side. Now, hug the wall while going south and you'll reach 
the tower, but make sure you move the camera around so that you see it.

Now, before you go inside, LISTEN TO ME. There are three major things 
you want to know about Shamsuk's Tower before going inside:

- ONCE YOU ENTER, YOU CAN'T LEAVE UNTIL YOU COMPLETE IT. FOR THIS 
REASON, MAKE SURE YOU MAKE A SECOND SAVE BEFORE GOING INSIDE.

- YOU CAN'T CAMP IN THE TOWER AT ALL, IN ANY ROOM, SO YOU'LL NEED AN 
ALTERNATE MEANS OF HEALING. THE BEST WAY IS TO USE THE HEALER SKILL.

- YOU WILL ONLY VISIT THE TOWER ONCE, AND YOU'LL NEVER BE ABLE TO GO 
BACK, SO MAKE SURE YOU GET ALL OF THE TREASURE. A LOT OF IT CAN'T BE 
FOUND ANYWHERE ELSE IN THE GAME.

You really don't want to get yourself into an impossible situation that 
can't be remedied short of restarting from the beginning of the game.

In addition to making a second save, make sure you meet this criteria:

- Everyone is at least level 12, and with at least moderate equipment 
and some useful spells like Air/Spirit Shield at around level 5. Make 
sure everyone has a Helm of Defense, if they don't already. They don't 
cost much. You can buy them in Terminor.

- At least two party members know the Healer skill at level 6. Niesen 
already comes with it at level 8.

- Everyone has a magic weapon. The tower contains Wraiths and other 
enemies that can only be harmed by magic weapons, or spells. If you're 
not sure what a magic weapon is, they usually have special names, 
stats, or spells on them. Warfang is one. Trahern's Sword is also 
magical, as well as Chaos equipment, and you can buy some magic weapons 
in towns. If the price they want is ridiculous, try boosting your 
Merchant skill. You can train up to level 8 in Merchant at Terminor.

- One party member has the Thief and Mechanic skills at level 8. You 
can train in them at Port Saiid, or after a battle. Items like the Rope 
and Tinker's Gloves can also boost these skills. If you want to get all 
of the treasure in the tower, you'll need both at high levels, because 
a few of the treasure chests are very hard to open. None of the tower 
keys are in locked treasure chests, however.

- You have a plethora of Herbs, Gemstones, and Spice, preferably 99, 
but 75 or so each is a safe bet. You also want some Healing and Curing 
Potions, and level 3 Alchemist, so you can make them.

- Try to get better equipment for Niesen (don't waste your time with 
spells, though). You have to use him for the tower, so you might as 
well make sure he can handle it and won't hinder your party.

- Make a second save outside of the tower.

The idea is that you're prepared and won't have any trouble with this 
place - that's why I keep doing this stuff. In case you end up not 
being able to defeat the enemies inside, or something else, you can 
just load your save outside of the tower and save a lot of frustration.

Well, when you're ready, approach the tower and climb up the wall on 
one of the sides to enter it. Just press A all over until it works, in 
other words. You don't go in through the door.
-----------------------------------------------------------------------
Shamsuk's Tower

Items: Etherial Ring, Black Key, Blood Key, Bone Key, Helm of Charisma,
       Breklor's Firestaff, Revival Wand, Haste Scroll,
       Tap Stamina Wand

I decided to do the walkthrough for this place a bit differently. The 
rooms are labeled with numbers and their descriptions next to them, and 
below it are all of the treasure chests and other things in that room.

Room 1 - Just after climbing up the wall, still outside of the tower.

Look around with the camera to find two things of treasure on the 
ground - an Etherial Ring, and the Black Key, which you'll need to open 
a door later on. After you get them, look for a staircase going down 
into the next room.

Room 2 - Moon-shaped hallway with two doors, and a Stone Golem.

There's nothing here except the two doors, both of which go to the same 
place, so just take either one into the next room.

Room 3 - Sky blueish room with a Dust Devil.

In this room, it'll probably look like it's impossible to go on, 
because the other door just goes back to room 2. Look closely at the 
wall on both sides of the room, and you should barely be able to make 
out the shape of a door on one of them. Just try to walk off of the 
floor at every possible spot in the room (it's around the middle), and 
you'll eventually find an invisible bridge that goes to the door.

Then, just press A once you reach it to move on.

Room 4 - Water is on the floor, and there are several large paintings. 
A Lizard Man Sgt is walking around.

To move on here, just press A at one of the paintings. Ignore the door 
that seems impossible to get to. The painting will be locked, though, 
unless you have the Black Key from the first room.

Room 5 - A Hellhound is right next to you, and there's a wave of fire 
in the middle of the room. There are two paths to take.

In here, don't go down the staircase near the fire, but go the other 
way, which should be past a Wight that's standing still. The screen 
will change right after you go past it.

Room 6 - There's a staircase going down to a purple torch on the wall, 
and it looks like a dead end.

You have to press A all over the wall near the purple torch to go on to 
the next room. It's an invisible door.

Room 7 - Odd looking room with nothing but red symbols on the walls.

Press A at the red symbol to go to the next room.

Room 8 - Circular room with several purple and yellow torches on the 
wall, and a firey pit in the middle of the room. There is a Fire 
Elemental at the pit as well as two Wraiths running around the room, 
There are two doors you can go in from here.

If you want to go back to the previous room, you have to press A all 
over the wall near the purple torches, since the door is invisible. 
Anyway, to move on, go into both doors to see which one goes to the 
next room I'm going to mention. Also, if you kill the Fire Elemental, 
you might get an Immolation wand.

Room 9 - Bright, yellowish hallway with nothing except a door to the 
next room.

Go to the end of the hallway and take the door.

Room 10 - Twisted hallway with two new doors to take, and a Plague 
Zombie guarding one of them. There are several paintings of a woman, 
and multiple colors of lighting.

Remember this room, because the weird door at the end of the hallway 
leads to the exit of the tower, but it's locked with the Blood Key. For 
now, just go in the other door, which is right next to the one you 
entered the room from.

Room 11 - Red maze with odd-looking walls with bones on the bottom of 
them, and torches on the walls. There is a Tomb Rat running around.

The Blood Key is here, coincidentally. Look around the room to find a 
Minotaur Lord, and defeat him for it. Don't worry - he's alone, and not 
very hard, especially if you use Air/Spirit Shield. You might also get 
a Wind scroll if you kill the Tomb Rat, but it seems to be more like a 
random drop.

Continue to look around to find a thing of treasure on the ground, 
which has a Healing Potion and a little gold. There's also a treasure 
chest with a Restore Potion, some Herbs, and gold.

If you just want to get out of the tower as soon as possible, then go 
back to the previous room now and unlock the door with the Blood Key, 
then skip down to room 31. If you want to get all of the treasure 
first, follow the below:

Look for another door (not the one you entered the room from) which 
goes to the next room.

Room 12 - There is a purple torch on the wall and a staircase going up. 
Although it looks similar, don't mistake this room for room 6.

Just go up the stairs to the next room.

Room 13 - A room with a Stone Golem and some strange equipment.

Look for a pouch on the ground around here and check it for a Revival 
wand, then search the walls near where you entered the room.

Room 14 - Looks a bit similar to the room with the Blood Key, and there 
are many paths to take, with different looking doors. A Giant Skeleton 
is walking around here.

If you want to go back to the previous room, you have to press A where 
there's something on the wall, and it'll tell you that you found a 
secret door. Anyway, go into both of the normal looking doors to see 
which one goes to the next room I'm going to mention.

Room 15 - There are many doors and a large statue of a woman in the 
middle of the room, with a treasure chest right next to it.

Open the treasure chest for a rare Helm of Charisma, probably the only 
one in the game. If you have at least level 8 Thief and Mechanic, you 
can do it. Mechanic can be a little less than level 8, but you'll have 
to reload a lot before it opens without exploding.

Now, check all of the doors until you find the one that goes to the 
next room.

Room 16 - There are three doors and a large statue of an old man in the 
middle of the room, with a treasure chest right next to it.

Open the treasure chest for Breklor's Firestaff. One of the three doors 
here goes back to room 15, while another goes back to room 14. Take the 
other one, which goes to the next room.

Room 17 - The room is somewhat dimly lit, and there's a Wight standing 
near a statue. It looks somewhat like an auditorium.

Go in the door that looks different here, like the ones in room 14.

Room 18 - An odd looking room with a few tables with candles on them. 
There is a Plague Zombie in here.

Go to the passage with the eye symbol above it.

Room 19 - Another room with strange equipment, and some books. A Wraith 
is here.

Look around the room and you'll be able to make out the shape of a door 
near the books on the wall. There are two doors. Take the one into the 
next room.

Room 20 - There's a fire in the middle of the room, three paintings, 
and a crate and treasure chest next to each other. An Earth Elemental 
is walking around.

Search the crate for a Control Elem scroll. The treasure chest has some 
Stealth Potions. Now, press A at the painting of the old man.

Room 21 - More strange equipment, and a crate.

Search the crate for some Herbs and gold, and then go in the door.

Room 22 - There are a lot of crates stacked on top of each other, and 
two doors.

Go in the door by the crates.

Room 23 - There is a Zombie walking around, and two grey torches.

Just go through the door again.

Room 24 - There are multiple colors of lighting here, and three doors.

If you walk along the carpet here, you'll fall through it near the 
middle and you'll be able to follow a passage back to room 18. Don't, 
though, just go in the doors until you find the next room.

Room 25 - There are three crystals here on seperate pedestals, and two 
treasure chests. You can only go back to the previous room.

Open the treasure chests for a Haste scroll and Tap Stamina wand, then 
go back to the previous room and take the other door.

Room 26 - There are two other doors here, one of which is secret and 
has a thing on the wall. There's also another eye passage.

Go to the passage with the eye above it.

Room 27 - Light is shining in the room, and there is a painting of a 
woman, as well as a hidden door where the ground looks different. 
There's also another door near the painting.

The door on the ground is just a shortcut to one of the other rooms, 
and it's locked with the Bone Key. You don't need the Bone Key to get 
out of the tower, but since we're getting everything, take the door 
near the painting to the next room.

Room 28 - Light is shining at a painting here. The painting acts as a 
door, and there's another door near it.

Press A at the painting.

Room 29 - A very greenish room with three paintings, a bed, a fish 
tank, and a purple flame in the middle of the room at the table. A 
Zombie is here, and so is a Skeleton guarding the Bone Key.

Go to the thing that looks like a door near the painting of the woman, 
and try to walk through it. You'll go to an unlocked treasure chest 
with the Bone Key.

Now, press A at the painting of the old man.

Room 30 - There is a painting of an old man, and another hidden door on 
the ground. There's also another passage with an eye above it.

The hidden door on the ground goes to the one in the other room, but 
it's locked with the Bone Key. Press A at the passage with the eye 
above it, and you'll end up back in room 5.

Go back to room 10 and unlock the door with the Blood Key. If you 
followed this, you have all of the treasure in the tower, so it's okay 
to go on to the end. The other rooms just have enemies.

Room 31 - Half of the room is colored green, and the other is white, 
and there are grey torches on the walls as well as several paintings of 
a woman. There is a Wraith here.

Just go to the end of the room and take the door.

Room 32 - There is a purple torch on the wall, and stairs going down.

Just take the staircase.

Room 33 - There are two doors to take, and a purple torch between them.

One of the doors here goes to a rainbow section, and the other goes to 
another twisted hallway that goes nowhere, so take the rainbow door.

Room 34 - There is a strange rainbow door ahead.

Just take the door.

Room 35 - There are roman numerals on the ground here, which are I, II, 
III, and V. There's also a teleporter which just takes you to the other 
side of the room, and is labeled XVII.

If you look closely at the floor here, you'll notice roman numerals on 
the ground at some points. There are four in this room, which are I, 
II, III, and V. If you walk up to the teleporter here, it just takes 
you to the other side of the room near numeral V. Also, notice how the 
wall near V looks a lot different... that's for later.

For now, press A at the inner part of the wall near any of the numerals 
to find a secret door, but kill the enemy in this room first.

Room 36 - There are roman numerals on the ground here. They are V, 
XIII, VIII, XII, VII, XI, VI, and X. A Wraith is running around here.

The four roman numerals with the blue-colored tiles go to the next 
room, while the four with the gold-colored tiles either go back to the 
previous room or do nothing. Kill the Wraith first, and then press A at 
any of the blue-colored roman numerals to move on to the next room.

Room 37 - A Wight is standing near a blue-green wave of light.

DO NOT SAVE IN THIS ROOM UNTIL YOU'VE AT LEAST DEFEATED THE WIGHT, 
BECAUSE YOU WON'T BE ABLE TO LEAVE UNTIL YOU DO. Once he's dead, leave 
and go back to room 35, the one with the I, II, III, and V numerals.

Go to where V is, and look at the walls near it. You'll notice that one 
part looks a lot different. Press A there, and it should tell you that 
you've found a secret door. If it doesn't work, you have to kill all of 
the enemies in the rainbow section, which is the Wraith, the Wight, and 
the Skeleton Archer that attacks you as soon as you enter the first 
rainbow room. You also might want to open the rest of the secret doors 
at the other roman numerals.

AFTER YOU GO IN THIS DOOR, YOU WON'T BE ABLE TO GO BACK, SO MAKE SURE 
YOU GOT ALL OF THE TREASURE, AND YOU MIGHT WANT TO MAKE ANOTHER SAVE 
BEFORE GOING IN, JUST IN CASE.

From here, just follow the path until you're on the hand, then press A. 
Keep going to find two portals. Only one of them will work, so take it.
-----------------------------------------------------------------------
Oisin Forest

Watch the cutscenes, and then you'll fight Shamsuk and his minions. 
Accompanying him are two Wraiths, a Giant Skeleton, and another Giant 
Skeleton and a pair of Plague Zombies as the reinforcements.

Shamsuk himself always follows a specific pattern: first he casts Haste 
on himself and his allies, then casts Weakness on your party members, 
and then tries to cast Wall of Bones on all of your party members.

However, sometimes he'll just attack with his staff if someone is in 
his face. Anyway, Wall of Bones is a very annoying spell, so you want 
to take down Shamsuk first. This is easy enough to do - just rush at 
him with everyone as soon as the fight starts.

Once he's dead, it should be fairly easy, just make sure everyone stays 
healed with Healing or Curing Potions. When Shamsuk and his group bite 
the dust, you'll get anything you had equipped to Farris, and:

20857 experience points
Maul
Banishing
Ctrl Zombie
Haste
Spirit Shield
Shield Amulet
Enchanted Plate
25 of a random reagent
Sapphire Gem
10308 gold

Try to use the portal in the forest, and it'll work from now on.
-----------------------------------------------------------------------
Darkling Bog

Watch the cutscene, and you'll probably be wondering exactly what 
you're supposed to do now. Well, you have to go to Ugarit, which is the 
Jundar town, and the only town on the map you haven't been to. If you 
want Donovan or Baird in your party, though, go back to Terminor first, 
because they'll finally be available at the inn. If you want Sholeh, 
don't get anyone, just go to Ugarit now.

You also might want to stock up on reagents or do some training. When 
you're ready, come back to the Darkling Bog, and just head east through 
it until you end up at a beach at the end of it.
-----------------------------------------------------------------------
Reaching Ugarit

Items around Ugarit: Banishing Wand, Belt of Teleport

Explore here and you should be able to follow a path to the south which 
will lead to Ugarit. If you go north first and look around, you'll be 
able to find a Helm of Wisdom, though.

Along the way, there will be quite a few treasure chests, one of them 
containing a Helm of Defense. When you're getting close to Ugarit and 
leave the beach, music will start playing. Keep following the path and 
checking the map to see if you're getting closer.

There should be a cutscene with Brenna (if you have her) along the way, 
and then another one with Farris. You should see a magical gate when 
you're almost there - approach it and press A and you'll have to answer 
a riddle to move on. Choose "Then say your riddle.," then "I need some 
time to think, great Jundar spirit...," then "There is one gift that's 
yours and yours alone...," then "Something else...," and then "I know 
my greatest gift."

By the way, there's a strange cave around here with a few items, but 
nothing you haven't seen already, except for maybe a Banishing wand.

Once you've answered the riddle, just walk through the gate to pass. 
From here, head due east and across a bridge. You should run into the 
Spirit before the bridge. The entrance to Ugarit is a very large 
gateway of sorts - you'll know it when you see it.
-----------------------------------------------------------------------
Ugarit

Go straight a few steps when you enter the town, then head north and go 
in the last building on this side. The merchant here has:

----               ------
Shop               Skills
----               ------

Fire Flask         Merchant 9
Stealth Potion     Stealth 5
Poison Dart        Thief 10
Tanto
Cloth Armor
Leather Armor

If you press A at the box in this room, it'll reveal a passage to a 
small cave with a Web of Starlight scroll and a Phantom Cloak, and a 
path leading back outside of Ugarit. 

Anyway, from here, head to the last building on the other side. This is 
the inn, and you can find Sholeh here.

Leave the inn and look at the two buildings closest to it. One of them 
is a staircase going to the second screen of the town. Take it, and 
enter the building right to your west. The merchant here has:

----               ------
Shop               Skills
----               ------

Battle Axe         Merchant 8
Broadsword         Hafted 10
Enchanted Blade    Pole 10
Great Axe          Sword 10
Great Sword        Shield 7
Ice Stiletto
Mace
Maul
Poleaxe
Sabre
Scythe
Staff
Sword of Might

Leave this building, and go to the one east of the staircase. The 
merchant here has:

----               ------
Shop               Skills
----               ------

Bow of Accuracy    Merchant 6
Dragon Fang        Warrior 10
Great Bow          Missle 10
Heartseeker Bow
Hunter's Bow
Long Bow
Short Bow

From here, head northwest and across the small bridge. One of the next 
two buildings you'll see will have nothing, but the other is a 
staircase going to the third screen of the town. Don't take it yet, 
though, just keep going. Go past the next building, which has nothing, 
and then enter the one after it to find a merchant with:

----               ------
Shop               Skills
----               ------

Leather Cloak      Diplomat 10
Jundar Gauntlets   Merchant 8
Plate Gauntlets    Ranger 8
Boots of Adamant
Leather Boots
Woodsman's Boots
Mercenary Belt
Cloth Armor
Jundar Leather
Leather Armor
Beast Hide
Hellhound Hide

Now, continue on to to the last building on this side. You have to 
press A at any of the waves of light here to move on. They all go to 
some books you can read, but the purple one has a merchant too, with:

----               ------
Shop               Skills
----               ------

Acid Bolt          Loremaster 10
Brilliance         Merchant 8
Ctrl Zombie        Wizard 3
Solar Wrath
Helm of Wisdom

Go back to the staircase that leads to the third screen of town. Take 
it, and go into the building right next to you. Look for some more 
passages around here, until you end up on a thin, five-sided platform. 
The merchant here has:

----               ------       ------
Shop               Skills       Spells
----               ------       ------

Web of Starlight   Merchant 7   10 vs. Elemental
Dispel Elem        Wizard 10    10 Dispel Elemental
Frozen Doom                     10 Web of Starlight
Stellar Grav                    10 Stellar Gravity
Web of Starlight                10 Frozen Doom
vs. Elemental

I don't think he'll be there unless it's at night, though.

Leave here and head to the large building across the bridge. This is 
where Zaratas is. Speak to him, and he'll tell you to go to the Barrow 
Downs, which are far to the west of Ugarit. Before you do that, though, 
we need to go to Maxxen. When you're ready, leave Ugarit.
-----------------------------------------------------------------------
Reaching Maxxen

You may have seen the bones of a dragon-like creature near Ugarit. If 
you didn't, go northwest for a little bit outside of town. Now, go to 
where the face of the creature is, turn north, and go straight.

Follow this path for a long time. If you go under a bridge on the way, 
you should be on the right track. A little bit after the bridge the 
path should split - go south, and you should eventually be able to take 
a sharp downward path to a large structure. If you didn't talk to 
Zaratas yet, you won't be able to go through the door.

Also, just before you take the sharp, downward path, you can find an 
old blind man in a blue robe around here. If you talk to him, he'll 
offer to teach you Merchant up to level 7, and Shield up to level 10. 
Once you finish Maxxen, though, he disappears.
-----------------------------------------------------------------------
Maxxen

Items: Lodin's Key, Lodin's Sword

This place is pretty straightforward. Go down the hallway and take the 
door at the end, ignoring the ones to the left and right of you. Watch 
the cutscene, and you'll get Lodin's Sword, which you'll need later. 
The other doors lead to three treasure chests and then loop back to the 
first hallway, but they don't have anything special except Lodin's Key. 

Lodin's Key unlocks the door to Lodin's Sword in the first hallway, but 
for some reason, you can open the door without it. The key will also be 
gone from your inventory if you use it, so it's best to just open the 
door yourself and then get the key, so you can keep it.

Anyway, once you have Lodin's Sword, leave.
-----------------------------------------------------------------------
Barrow Downs

Items: Cheat Death Scroll, Spellbreaker Axe, Bow of Thunder,
       Horn of Kynon

Far to the west of Ugarit are the Barrow Downs. You should find them 
eventually while exploring. You'll know you're there when the music and 
scenery changes, and when you see a cutscene about it. To enter the 
Barrow Downs, press A at any of the holes in the ground near all of the 
rocks. Now, what you have to do is defeat the seven guardians for their 
drake equipment to solve the puzzle and confront Lugash. Each guardian 
has one piece of the puzzle:

Behrooz - Spiritdrake Helm (helm)
Nasim - Stormdrake Claws (gloves)
Golnar - Firedrake Fang (sword)
Mehrdad - Stardrake Aegis (shield)
Shatrevar - Magedrake Ring (ring)
Ksathra - Nightdrake Mantle (cloak)
Assim - Irondrake Plate (armor)

They're all in seperate coffins in the first room, but you can't open 
any of them until you've "activated" them. To do this, go back outside 
and press A at all of the red symbols on the ground. One of them should 
trigger a rock to rise up. Now, go back to the coffins and press A at 
all of the red symbols. One of them should work, and then you'll fight 
that guardian for their item.

Whenever you get a drake item, you'll need to explore the Barrow Downs 
(it's only three screens) until you find a room with seven dragon heads 
lining a wall. Again, press A at all of the red symbols near them until 
it triggers a cutscene. Alaron will give back the item (you have to), 
but this will let you activate the next coffin. Also, look for a Cheat 
Death scroll in a treasure chest in the room with the gates.

So, once you do this, repeat the process of rising a rock (go back 
outside), fighting a guardian, and putting back their item at the 
dragon head room until you've done this with all seven drake items. 
Lugash will spawn in the room with the two gates when you're done. Make 
sure someone has Lodin's Sword equipped, and then go to him.

As far as I know, he can't be defeated without Lodin's Sword. If you 
come here without it, Lugash will comment on it, and you'll have the 
option to flee during the fight.

Lugash himself isn't too hard, and he's alone, but he'll start casting 
Wall of Bones early in the fight, so be prepared for it. It only takes 
a few hits from Lodin's Sword to take him down, however. When you win, 
you'll get:

8257 experience points
Restore Potion
Staff of Lugash
Royal Platemail
20 Gemstones
Sapphire Gem
20000 gold

After the battle, go into the room he was standing in front of to find 
three treasure chests with some items, including a Bow of Thunder and 
Spellbreaker Axe. Leave the room and immediately look and turn the 
camera to your right - you should notice a small space in the wall that 
you can go through, which leads to the Horn of Kynon. After watching 
the cutscene and picking it up, head back to Ugarit, and Zaratas. On a 
side note, when you pick up the Horn, Alaron will get around 200000 xp.
-----------------------------------------------------------------------
Ugarit

After speaking with Zaratas again, you'll have to go back to Erromon to 
see the dragon. Unfortunately, I am unsure of the way the game wants 
you to get back. You could walk the entire way back, but that would be 
quite tedious, to say the least. The fastest way that I know of would 
be to use the portal in the Darkling Bog (i.e. what's left of Shamsuk's 
Tower) to go back to Oisin Forest, and then walk the rest of the way.

If you look around behind Ugarit (northeast of it) you should also see 
the Spirit again, and you'll FINALLY be able to merge with him, which 
adds a new cutscene called "Shadow Self Merge" to the Theater, adds an 
entry to the journal about it, and makes Alaron more powerful.

To merge, choose "I don't know what you mean." Get Alaron as close as 
you can to him, and he should do the rest. You don't actually have to 
do anything for it to work, though.

I haven't looked at exactly what merging does yet, but I know that it 
gives you all of the vs. spells at level 10, Spirit Shield at level 10, 
increases Alaron's hp by about 10, and gives him some level 10 skills.

By the way, if you go back to Terminor and check the inn, you can find 
Dougal and have him join your party, if you want. You can also have 
Tamberlain "call in your friends," but it doesn't seem to do anything.

There should be a cutscene when you're getting close to Erromon.
-----------------------------------------------------------------------
Erromon

Items: Dragon Key, Spellbreaker Axe, Gloves of Healing,
       Whitefire Scroll, Starfire Wand, Crushing Death Wand,
       Reflection Belt

When you get back to Erromon, go into the tunnels and run around until 
you find Yeraza at a door, and a cutscene will play. Go in the door she 
was standing at and just look around until you find another one. In the 
next room, look around until you find a Dragon Key in an unlocked 
treasure chest.

Now, keep looking around and moving the camera and you should find a 
small passage going to a lava area. There's a "Firelord" guarding a 
bridge here, but you can probably sneak by it, if you want. Cross the 
bridge and keep going until you come to a larger room with another one 
ahead, and around seven small rooms with treasure.

Take a bit of time to explore the small rooms around here, because you 
can get lots of decent items, such as another Spellbreaker Axe, Gloves 
of Healing, a Whitefire scroll, a Starfire and Crushing Death wand, a 
Reflection Belt, and lots of gold.

When you reach the room with the wooden thing, get on it and press A to 
go to where the dragon is. Walk up to him and press A, then choose "I 
am the child of a man and a woman." This adds the "Rooughah Naming" 
cutscene to the Theater.

Once you get back to the tunnels, Yeraza will ask you where you intend 
to go. You can either stay in Erromon for a while, or head back to 
Gwernia. Both choices seem to have the same result. If you choose to 
stay in Erromon, nothing happens, and it's just as if you chose to go 
to Gwernia instead.

Before you head back to Gwernia, however, make sure you meet the 
following criteria:

- At least one character has level 10 Thief, Sword, and Warrior. Also, 
make sure that the same character can use Lodin's Sword. Level 10 
Strength would also be nice, but you don't have to.

- At least one character has Cheat Death (or the Revival wand) and Wall 
of Bones.

- You have four sets of Hellhound Hide. They can be bought at Ugarit if 
you don't have any, but you'll have to tailor them into armor yourself.

- You have around 20 Curing Potions.

When you're ready, look around in the tunnels again until you find the 
portal. As you approach it, there will be a cutscene with Abrecan, if 
you have him. Walk up to the portal and press A. If you activated this 
portal and the Gwernia portal before, it'll take you back to Gwernia. 
If you didn't, unfortunately, you're going to have to walk back.
-----------------------------------------------------------------------
Gwernia

When you get back to the castle, speak to Gabrion (at the entrance) to 
be informed of the situation. Around the castle, there are high-ranking 
Chaos minions to fight, like Majors and Slayers. If you want to take 
some time out to build up your characters, you might also get some 
Chaos Armor after fights if you're lucky, which seems to be the best 
armor in the game. You can also get some more Royal Platemail from the 
Slayers, but you don't need either, though, if you don't want to.

When you're ready to move on, go up the flight of stairs next to 
Gabrion, up the next one, and then up the third one to reach the 
battlements. Equip everyone with Hellhound Hide, and equip Lodin's 
Sword to whoever has level 10 in Thief, Sword, and Warrior, and then 
run around here to find Sheridan. A cutscene will play, and then you'll 
fight him, but he's really easy.

Just attack him for a few turns (if you want, you can use Air/Spirit 
Shield so he'll do pitiful damage), or cast Frozen Doom/Wall of 
Bones/Web of Starlight to put him away. Once you've won, you'll get:

7500 experience points
Curing Potion
Sheridan's Sword
10000 gold

Next up is Pochanargat. She'll use Fireball and Frozen Doom all the 
time after casting Mirror on her first turn. For some reason, vs. 
Elemental/Star doesn't seem to do anything. I casted them both at level 
10 (as well as having max Willpower) and her spells still always 
worked, not to mention her Fireball still did over 90 damage. However, 
if you're using Hellhound Hide, it'll only do about 50.

Pochanargat also has natural physical resistance, which means your hits 
won't do much damage. If none of your characters have at least level 10 
Thief, Sword, and Warrior, spend some time fighting Chaos minions 
around the castle until you do. Alaron and pretty much every character 
besides Abrecan and Arturo can learn all three of these, so there 
shouldn't be any problems, just make sure that the same character's 
aspect doesn't conflict with Lodin's Sword.

Lodin's Sword seems to be the only weapon that will do decent damage to 
Pochanargat, so equip it to whoever can do the most damage. If you 
equip it to someone who can't learn Thief, you're wasting your time.

When the fight starts, cast level 10 Strength (if you have it) on the 
person with Lodin's Sword and the above skills at level 10, and then 
get them behind Pochanargat and backstab her to death. You should be 
doing around 60 damage per hit, so her 160 hp will go down in a few 
turns. You don't have to have Strength, but it helps. Don't forget to 
have someone cast Cheat Death on Alaron and whoever has Lodin's Sword.

As for the other characters, they probably won't do any real damage to 
Pochanargat if they attack her, so just have them either:

a) assist and heal (use level 10 Healer with Herbs) whoever has Lodin's 
Sword.

b) stay out of the battle and just drink Curing Potions when hit with 
Fireball.

If the character with Lodin's Sword dies or gets frozen, just try 
again, because you aren't going to win unless she's almost dead.

Oh, and by the way, if you wait until her Mirror wears off (or you can 
get to her before her first turn), it's possible to land a Frozen 
Doom/Wall of Bones/Web of Starlight, which means instant death.
-----------------------------------------------------------------------
III: Other

Characters

Note: Characters sometimes leave forever or go to different locations 
if they're not picked up.

Solar characters fight better at day, while worse at night, and the 
reverse applies for Lunar characters. In addition, certain items can 
only be used by characters with the same aspect as the item.

Anyone that can cast spells can use all of the Neutral spells.

------
Alaron (Solar)
------

Starting Equipment     Starting Stats       Starting Skills

Short Sword            Level 1              Stealth 1
Leather Armor          Hit Points 46/46     Troubadour 1
Small Shield           Intelligence 18      Warrior 3
                       Willpower 12         Wizard 1
                       Dexterity 15 (-3)    Hafted 1
                       Endurance 15         Missle 3
                       Strength 15          Sword 3
                       Stamina 30           Shield 3
                       XP Remaining: 0
                       Total XP: 500
                       Next Level: 2000
Other Info

- If he's killed, the game is over.

- Alaron can learn and cast any spell in the game.

- Background: A headstrong young squire, Alaron was orphaned when he 
was still an infant. Taken in by the King, he's in training to become a 
knight - if he can stay out of trouble, that is. Unbeknownst to him, 
events are soon going to sweep him into an adventure that will change 
his life forever.

------
Brenna (Solar, Elemental)
------

Starting Equipment     Starting Stats

Dagger                 Level 1
Leather Armor          Hit Points 31/31
                       Intelligence 14
Starting Skills        Willpower 10
                       Dexterity 22 (-1)
Mechanic 1             Endurance 10
Stealth 3              Strength 8
Thief 3                Stamina 20
Sword 1                XP Remaining: 0
Thrown 2               Total XP: 500
                       Next Level: 2000

- She has to be killed to be kicked out. I'd say that that's a pretty 
mean thing to do to your best friend, though.

- To get her, just talk to her, but she'll join anyway if you don't. If 
you need directions, see the walkthrough.

- Background: Also orphaned when she was very young, Brenna had to 
learn to make her own way in the world before the King brought her 
under his protective wing. An accomplished thief (though don't call her 
that to her face), Brenna is Alaron's closest companion and truest 
friend - even if they do fight constantly!

-------
Abrecan (Solar)
-------

Starting Equipment     Starting Stats

Broadsword             Level 8
Iden Scale             Hit Points 68/68
Kite Shield            Intelligence 10
                       Willpower 8
Starting Skills        Dexterity 25 (-6)
                       Endurance 20
Stealth 1 (-1)         Strength 20
Warrior 4              Stamina 40
Sword 4                XP Remaining: 0
Thrown 2               Total XP: 102000
Shield 2               Next Level: 40500

- If kicked out, he goes to the knight's list in Talewok.

- To get him, just talk to him. If you need directions, see the 
walkthrough.

- Background: The very essence of a knight, Abrecan is the captain of 
the guard, sworn to the defense of the King. Devotion to honor and duty 
is his life. His gruff exterior belies his concern that Alaron's 
promise as a knight will go unfulfilled. Abrecan's strength and skill 
with weapons is unsurpassed.

-----
Rheda (Solar, Naming)
-----

Starting Equipment     Starting Stats       Starting Skills

Staff                  Level 3              Loremaster 1
Leather Armor          Hit Points 50/50     Merchant 1
                       Intelligence 22      Wizard 4
Starting Spells        Willpower 16         Pole 3
                       Dexterity 20 (-1)    Sword 3
1 vs. Necromancy       Endurance 16
4 Endurance            Strength 10
1 Sense Aura           Stamina 31
4 Weakness             XP Remaining: 0
                       Total XP: 7000
                       Next Level: 8000

- If kicked out, she goes to Terminor's inn. After Shamsuk's Tower, 
she'll offer to leave the party.

- It may come as a surprise to you that she can use shields, if you 
have her learn the Shield skill first.

- To get her, just talk to her. If you need directions, see the 
walkthrough.

- Background: One of the youngest wizards in the kingdom, Rheda's 
passion sometimes gets the better of her. She's obsessed with curing 
her friend Niesen, who was cursed by a necromancer. As Alaron's 
instructor in the arts of magic, Rheda has great knowledge of spells 
and magic - useful abilities when danger strikes.

------
Godric (Lunar, Elemental)
------

Starting Equipment     Starting Stats       Starting Skills

Dagger                 Level 2              Alchemist 3
Cloth Armor            Hit Points 37/37     Loremaster 2    
                       Intelligence 22      Mechanic 2
Starting Spells        Willpower 18         Wizard 2
                       Dexterity 15         Sword 1
2 Dragon Flames        Endurance 15         Thrown 1
                       Strength 10                        
                       Stamina 20
                       XP Remaining: 0
                       Total XP: 2500
                       Next Level: 4500

- If kicked out, he goes to the Wizards' School in Talewok.

- If you didn't take him in the beginning of the game, he'll move to 
the Wizards' School in Talewok, and then to Port Saiid. But he only 
goes to Port Saiid temporarily, and just to give you advice.

- To get him, talk to him once, leave the room, and then come back and 
talk to him again. If you need directions, see the walkthrough.

- Background: The castle alchemist, Godric is a few beakers short of a 
flask. He's brilliant, but more than a little erratic, as anyone who's 
been unfortunate enough to be near one of his more incendiary 
experiments has discovered. Still, no one in the castle knows more 
about herbs and potions, making him extremely useful to the kingdom.

-----
Becan (Lunar)
-----

Starting Equipment     Starting Stats       Starting Skills

Battle Axe             Level 4              Ranger 4
Chainmail              Hit Points 64/64     Stealth 3 (-3)
Large Shield           Intelligence 15      Warrior 5
                       Willpower 15         Hafted 5
                       Dexterity 18 (-5)    Missle 3
                       Endurance 20         Shield 3
                       Strength 25
                       Stamina 40
                       XP Remaining: 0
                       Total XP: 15000
                       Next Level: 12500

- Journal entry: We met Becan today. I asked him to join the group.

- If kicked out, he goes to his shop in Erromon.

- If you take him, his shop closes down forever.

- To get him, go to his shop, and then to the inn after the cutscene. 
You'll find him there, and you can ask him to join.

- Background: Once a heroic knight, Becan saved the life of the King in 
battle. But now he rejects the horror of war and lives a life of peace 
and solitude. An expert tracker and skilled woodsman, Becan wants to 
help Alaron on his quest, but struggles with his principles and returns 
to the field of battle.

------
Arturo (Solar)
------

Starting Equipment     Starting Stats

Great Sword            Level 12
Improved Plate         Hit Points 102/102
Tower Shield           Intelligence 6
                       Willpower 11
Starting Skills        Dexterity 14 (-9)
                       Endurance 30
Stealth 1 (-1)         Strength 30
Warrior 6              Stamina 60
Pole 6                 XP Remaining: 0
Sword 6                Total XP: 325000
Shield 4               Next Level: 84500

- Journal entry: We met a squire named Arturo: I asked him to join the 
group.

- If kicked out, he goes to Terminor's inn.

- To get him, ask him to join you at the bridge to Port Saiid. The 
earliest point you can get him is as soon as you arrive in Talewok.

- If you don't take him, he'll move to Terminor's inn, apparently for 
the rest of the game.

- Background: Built like a siege engine, this armored mass of muscle is 
none too bright. But if there's one thing you can say about Arturo, 
it's that he'll do anything to become a knight. His single-minded 
pursuit of his goal makes him an ideal companion for Alaron, although 
his idea of battle tactics leaves a bit to be desired.

------
Keelin (Lunar, Elemental)
------

Starting Equipment     Starting Stats       Starting Skills

Short Sword            Level 12             Healer 1
Dragon Leather         Hit Points 72/72     Merchant 4
                       Intelligence 15      Stealth 5 (+10)
Starting Spells        Willpower 10         Thief 8
                       Dexterity 30         Wizard 4
2 vs. Elemental        Endurance 20         Missle 7
3 Remove Poison        Strength 15          Pole 2
3 Wind                 Stamina 40           Sword 7
                       XP Remaining: 0
                       Total XP: 325000
                       Next Level: 84500

- Journal entry: We met Keelin today. I like her. I asked her to join 
our group.

- If kicked out, she goes to Terminor's inn. You'll find her in one of 
the rooms in the back.

- To get her, go to Port Saiid's inn and talk to her.

- If you don't take her, she leaves forever after Shamsuk's Tower. Or 
so it seems.

- Background: This beautiful and unscrupulous thief is an expert in 
getting what others want, for a price. But now she wants something for 
herself - Alaron! An invaluable asset to the party, Keelin may 
nonetheless be more trouble than she's worth sometimes.

------
Niesen (Solar, Elemental)
------

Starting Equipment     Starting Stats       Starting Skills

Archmage's Staff       Level 20             Alchemist 7
Enchanted Plate        Hit Points 88/88     Healer 8
                       Intelligence 30      Loremaster 9
Starting Spells        Willpower 30         Mechanic 6
                       Dexterity 20 (-2)    Stealth 5 (-5)
8 vs. Star             Endurance 18         Wizard 10
10 vs. Necromancy      Strength 8           Pole 8
8 Fireball             Stamina 50           Thrown 8
8 Mirror               XP Remaining: 0
10 Dispel Necro        Total XP: 1435000
                       Next Level: 220500

- Journal entry: A wizard named Niesen will lead us to Shamsuk's tower.

- Background: Niesen and Rheda became friends at the Wizards' School in 
Talewok, where both were studying to become wizards. Now cursed by a 
necromancer and doomed to slowly turn undead, Niesen's search for a 
cure leads him to join Alaron in his quest. Seemingly unconnected, the 
two will find their destinies more intertwined than either could have 
imagined.

-------
Donovan (Solar, Naming)
-------                                                             
                                                                     
Starting Equipment     Starting Stats       Starting Skills                          
                       
Sabre                  Level 18             Diplomat 8
Dragon Leather         Hit Points 108/108   Warrior 7
                       Intelligence 30      Wizard 7                           
Starting Spells        Willpower 30         Hafted 5       
                       Dexterity 25         Pole 5
7 vs. Star             Endurance 30         Sword 7
7 Banishing            Strength 20          
7 Sense Aura           Stamina 60
7 Teleportation        XP Remaining: 0
                       Total XP: 1054500
                       Next Level: 180500

- Journal entry: A fine fellow named Donovan joined us today.

- If kicked out, he goes to Terminor's inn, at the same room where you 
found him, but sometimes he'll leave forever. You have to check his 
room to find out, because he usually says you'll never see him again.

- To get him, go to Terminor's inn after Shamsuk's Tower is destroyed. 
You'll find him in one of the rooms in the back.

- Background: This swashbuckling dueliest doesn't understand the 
meaning of the word surrender - or the meaning of the word "caution", 
for that matter. Supremely confident, his prowess in combat just might 
equal his boasting - but there are greater dangers ahead than can be 
dealt with sword alone.

-----
Baird (Lunar)
-----

Starting Equipment     Starting Stats       Starting Skills

Great Axe              Level 18             Healer 4
Scale Armor            Hit Points 108/108   Loremaster 6
Hoplite Shield         Intelligence 30      Troubadour 7
                       Willpower 25         Warrior 9
                       Dexterity 23 (-10)   Hafted 8
                       Endurance 30         Pole 8
                       Strength 25          Sword 5
                       Stamina 60           Thrown 8
                       XP Remaining: 0      Shield 9
                       Total XP: 1054500
                       Next Level: 180500

- Journal entry: We met a mighty warrior-poet named Baird. I asked him 
to join us.

- If kicked out, he goes to Terminor's inn.

- To get him, go to Terminor's inn after Shamsuk's Tower is destroyed. 
Look around the corners to find him.

- Background: Part poet, part barbarian warrior, Baird sees himself as 
the lead character in a great heroic epic. While he's often a little 
too concerned with how history will see his actions (and has an 
unfortunate habit of reciting dramatic verse at inopportune moments), 
he's a good person to have at your side when trouble starts.

------
Dougal (Lunar, Elemental)
------

Starting Equipment     Starting Stats       Starting Skills

Enchanted Blade        Level 22             Alchemist 5
Enchanted Hide         Hit Points 122/122   Diplomat 10
Moon Shield            Intelligence 25      Loremaster 5
                       Willpower 25         Merchant 5
Starting Spells        Dexterity 30 (-4)    Ranger 5
                       Endurance 25         Stealth 5
6 Fireball             Strength 25          Thief 5
9 Air Shield           Stamina 75           Troubadour 10
9 Strength             XP Remaining: 0      Warrior 10
9 Debilitation         Total XP: 1897500    Wizard 10
9 Mirror               Next Level: 264500   Hafted 10
                                            Pole 10
                                            Sword 10
                                            Thrown 10
                                            Shield 10

- Journal entry: A troubadour named Dougal joined the party today.

- To get him, go to Terminor's inn after the Barrow Downs. Listen to 
his song and he'll give you some gold.

- If you don't take him, he'll stay at Terminor's inn, apparently for 
the rest of the game.

- Background: A master troubadour, Dougal can fight and cast spells 
with skill equal to his abilities with song and verse. Friendly and 
gregarious with others, Dougal is surprisingly closemouthed about his 
past. But is he truly hiding something? And if so, what is his secret?

------
Sholeh (Lunar, Star)
------

Starting Equipment     Starting Stats       Starting Skills

Sabre                  Level 20             Healer 10
Jundar Leather         Hit Points 110/110   Ranger 6
                       Intelligence 30      Stealth 6 (+9)
Starting Spells        Willpower 25         Warrior 10
                       Dexterity 30         Wizard 8
8 Web of Starlight     Endurance 30         Hafted 5
8 Dispel Star          Strength 20          Missle 7
8 Stellar Gravity      Stamina 60           Sword 10
8 Dispel Naming        XP Remaining: 0
8 Solar Wrath          Total XP: 1435000
                       Next Level: 220500

- Journal entry: A jundar named Sholeh joined the party today.

- To get her, don't pick up another party member after Farris leaves. 
Instead, go to Ugarit with only three people. When you reach the inn, 
talk to Sholeh for the first time with only three party members. Then 
choose "Then join." If you've already talked to Sholeh, she won't join. 
If you have a full party but haven't talked to her yet, then just kill 
someone off before talking to her.

- Background: One of the mysterious race known as the Jundar, Sholeh is 
something of an enigma. Sharing the typical Jundar contempt for 
humankind, Sholeh nonetheless finds them fascinating in a strange way. 
An expert in Star magic and a seasoned warrior, Sholeh's loyalty may be 
somewhat questionable.

------
Farris (Lunar, Naming)
------

Starting Equipment     Starting Stats       Starting Skills

Jester's Mace          Level 25             Alchemist 10
Jundar Leather         Hit Points 130/130   Diplomat 10
                       Intelligence 30      Loremaster 10
                       Willpower 30         Merchant 10
                       Dexterity 30 (+5)    Ranger 10
                       Endurance 25         Stealth 10 (+5)
                       Strength 15          Thief 10
                       Stamina 80           Troubadour 10
                       XP Remaining: 0      Warrior 10
                       Total XP: 2762500    Hafted 10
                       Next Level: 338000   Sword 10

- Journal entry: That insane jester, Farris, has joined our party for 
the trip to find Shamsuk. I'm not sure we can trust him, but right now 
we need all the help we can get.
-----------------------------------------------------------------------
Side Areas

Note: This is an attempt to point out all of the hidden caves and the 
like you can find, and rare items. Cutscenes, treasure chests with 
nothing, and so on aren't included.

-------
Gwernia
-------

Trahern's Sword (Side Quest) - When you talk to Trahern at Gwernia in 
the beginning of the game, he'll ask you to look for his sword. If you 
find it and take it back to him, you'll end up keeping it anyway. The 
sword is a magic weapon, and almost as good as an Enchanted Blade, so 
it would be a good idea to get it. If you need help finding it, see the 
walkthrough.

Once you leave for Erromon, you won't be able to go back for it.

Inn Cellar (Side Quest) - Go to the inn and talk to the innkeeper after 
you've chosen a party and are about to leave Gwernia. Ask him about the 
cellar, and you'll get assigned a side quest. Find the Goblin and kill 
him to get a reward of 200 gold and some experience points for Alaron. 
If you need help with it, see the walkthrough.

Chaos Sword - From right outside of Gwernia, head southeast into the 
sandy area and look around here until you find a path that takes you 
upward. There should be a new journal entry as you go up. Look around 
with the camera here and you'll see a treasure chest, and although it's 
locked and trapped, Brenna can open it with her starting skills.

Yorwood - Follow the road outside of Gwernia until you reach a bridge, 
and then cross it and head northeast along the water for a while. The 
Rope and Namer's Ring are found here.

Oriana - If you return to her hut in Oisin Forest on the way to 
Erromon, she'll give you Oriana's Letter and Oriana's Scroll.

-------
Talewok
-------

Wizard Hat - You'll come to a small lake on the way to Talewok. Go 
around it to continue on, but don't yet. Instead, head straight and 
explore the path here. You should find an Ogre and a hole in the 
ground, which is a cave entrance. Enter it and open the treasure chest 
for a Wizard Hat and Sapphire Gem.

Mirror Scroll - You should cross a small bridge on the way to Talewok. 
Afterwards, go northwest and then take the high ground. Stay up here 
and head east while looking closely at the mountain wall. Eventually 
there will be a cave entrance. In the cave you'll find some Boots of 
Adamant, a Mirror scroll, about 2000 gold, and a Gorgon.

It would be a good idea to visit this cave and kill them, because 
Enchanted Blades are random drops from them. Even one of them would be 
very helpful at this point in the game. The other items are fine too.

--------
Terminor
--------

Sapphire Gem - Just look behind Terminor to find a treasure chest.

Chaos Sword - Around Terminor is a cave with two groups of Chaos 
minions, some Gemstones on the ground, and a Chaos Sword at the end. 
When you go outside, look very closely at the ground to find it.

vs. Naming Wand - There's a sandy area at the coast with some boats and 
crates right next to Terminor. The wand is in one of the crates.

Troll Cave - Near the sandy area with the vs. Naming wand is another 
one with a very small cave entrance. It's also just south from the 
entrance of the cave with the Chaos Sword. There's nothing here but a 
fight with two groups of Trolls and some gold on the ground, though.

Terminor Mail - There's a rocky area at the coast which is by the cave 
with the Chaos Sword. Go to the bottom of it right at the water to find 
a Gryphon guarding a corpse with the armor.

Troll (Side Quest) - Talk to Tamberlain the innkeeper at Terminor and 
ask him about Trolls to get assigned this quest. Then, continue past 
the area with the Terminor Mail and go east and up a steep, grassy 
hill, and you'll eventually come to a wooden bridge with a Troll 
standing there. Approach it and there'll be a cutscene. Refuse to pay 
gold to go by, and you'll have to fight four of them.

If you go past the bridge and down the path, it goes to an unknown area 
which looks like the path to Ugarit. The same music plays there, and 
there are a LOT of paths to take.

Zombie (Side Quest) - Talk to Tamberlain the innkeeper at Terminor and 
ask him about Zombies to get assigned this quest. They're in a swampy 
pit far off the normal path in the Darkling Bog. To find it, head 
southeast and look for a path to the high ground, and explore it.

------------
Darkling Bog
------------

Sapphire Gem - Go southeast to find a path to the high ground which has 
a treasure chest along the way.

Sapphire Gem - At the end of the same path, in a treasure chest.

Wall of Bones Scroll - Go a bit north from right where the road to 
Terminor ends at the entrance. There's a treasure chest around here, 
which is guarded by a Chaos Stormer. The earliest you can get this is 
as soon as you arrive in Talewok.

Elisheva's Tomb - In plain sight if you head east. The tomb has a vs. 
Star wand, the Heart of Elisheva, and Elisheva's Scythe, as well as 
some cryptic writings.

Helm of Defense - Look for it in a treasure chest at a waterfall near a 
Troll right at the end. You have to take a high ground path to get 
there, however.

Helm of Wisdom - When you get to the beach that leads to Ugarit at the 
end, go north instead of south and you'll come to a Gorgon guarding a 
treasure chest with it. Another way to get here would be to just head 
straight east from the entrance of Elisheva's Tomb.

------
Ugarit
------

Banishing Wand - While on the way to Ugarit and near the area with the 
Jundar Gate, look for a Bandit Boss guarding a cave entrance. There are 
a lot of treasure chests in there, but most have nothing special.

Belt of Teleport - While exploring the desert somewhat near Ugarit, 
you'll come across a different looking area with a Hellhound running 
around, which looks like some ruins. Enter the cave to fight a few more 
Hellhounds and you'll find the belt on the ground.

Terminor Mail - Look around far behind Ugarit, near where you can merge 
with the Spirit and you'll find it on the ground near some Salamanders.

Fyrsil - At the point just before you take the sharp, downward path to 
Maxxen, there is an old blind man in a blue robe around here, in one of 
the corners. After you get Lodin's Sword, however, he disappears. If 
you talk to him, he'll offer to teach you Merchant up to level 7, and 
Shield up to level 10.

Chaos Lieutenant - When you're going to Ugarit for the first time, 
check around the entrance to find the bones of a dragon-like creature. 
A bit east of the face of it is a Chaos Lieutenant with a full party of 
twelve, so you can get some good experience from this fight. It won't 
attack you until you talk to it and choose "Are you so deadly?"
-----------------------------------------------------------------------
IV: Equipment Lists

Weapon

Definitions

Aspect - The character trying to equip the weapon must have the same 
aspect as it. For example, only Solar characters can equip Lodin's 
Sword, and only Lunar characters can equip Elisheva's Scythe.

Min. Strength - The required Strength a character has to have to be 
able to wield the weapon. For example, the Chaos Sword requires you to 
have 25 Strength to be able to equip it. There's a way to get around 
this, with Strength Potions.

Base Hit - The base chance to hit with the weapon. The appropriate 
weapon skill, Warrior, and Strength all help boost this.

Damage - The base damage the weapon will deal. The appropriate weapon 
skill, Warrior, and Strength all help boost this.

Spell Battery - Allows you to cast spells without draining Stamina. The 
item will go down in spell battery points when you do, and you'll need 
to camp to get them back. Camping regains five points.

Strength/Dexterity/Willpower - The weapon affects the appropriate stat 
while wielded. For example, if Alaron has 25 Strength and equips 
Lodin's Sword, it'll be 30.

Warrior - The weapon boosts your Warrior skill level while wielded. For 
example, if Alaron has level 2 Warrior and equips Warfang, it'll be 4.

Magic - The weapon casts a spell whenever you strike an enemy. The 
spell isn't shown, but it has an instant effect. For example, Warfang 
attempts to Tap Stamina every time you hit with it. If you see the 
enemy's hit point bar go down before you hit them, it worked.

Spell - The weapon gives you access to a spell while wielded. For 
example, if Alaron is equipped with Lodin's Sword and it's his turn in 
battle, you can press C-Up and it'll let you cast Whitefire.

Resists - The weapon affects your resistance to a particular school of 
magic or element while wielded.

-----
Sword
-----

Dagger
Min. Strength: 7
Base Hit: 35
Damage: 1

Short Sword
Min. Strength: 10
Base Hit: 40
Damage: 2

Tanto
Min. Strength: 7
Base Hit: 70
Damage: 1

Gladius
Min. Strength:
Base Hit:
Damage:

Sabre
Min. Strength: 10
Base Hit: 45
Damage: 2

Longsword
Min. Strength: 17
Base Hit: 45
Damage: 3

Broadsword
Min. Strength: 15
Base Hit: 40
Damage: 3

Great Sword
Min. Strength: 22
Base Hit: 40
Damage: 4

-------------
Sword (Magic)
-------------

Trahern's Sword
Min. Strength: 15
Base Hit: 55
Damage: 3

Chaos Sword
Min. Strength: 25
Base Hit: 20
Damage: 5
Magic: Poison

Warfang
Min. Strength: 20
Base Hit: 55
Damage: 4
Spell Battery: +15
Warrior: +2
Magic: Tap Stamina
Spell: Darkness

Stealthblade
Min. Strength: 5
Base Hit: 55
Damage: 2
Dexterity: +2
Stealth: +3
Spell: Darkness
Resists: Lunar 50

Enchanted Blade
Min. Strength: 10
Base Hit: 55
Damage: 4

Ice Stiletto
Min. Strength: 10
Base Hit: 45
Damage: 2
Magic: Frozen Doom
Resists: Fire -50

Sword of Might
Min. Strength: 18
Base Hit: 50
Damage: 4
Strength: +5

Lodin's Sword
Aspect: Solar
Min. Strength: 15
Base Hit: 75
Damage: 5
Strength: +5
Warrior: +3
Spell: Whitefire
Resists: Necromancy 50

Firedrake Fang
Min. Strength: 20
Base Hit: 65
Damage: 6
Spell: Dragon Flames
Resists: Fire 50

Sheridan's Sword
Min. Strength: 20
Base Hit: 80
Damage: 5
Magic: Poison

------
Hafted
------

Club
Min. Strength: 10
Base Hit: 55
Damage: 2

Mace
Min. Strength: 16
Base Hit: 55
Damage: 3

Maul
Min. Strength: 19
Base Hit: 45
Damage: 5

Morningstar
Min. Strength: 18
Base Hit: 55
Damage: 4

War Hammer
Min. Strength: 15
Base Hit: 60
Damage: 3

Battle Axe
Min. Strength: 14
Base Hit: 65
Damage: 3

Poleaxe
Min. Strength: 18
Base Hit: 45
Damage: 6

Great Axe
Min. Strength: 19
Base Hit: 65
Damage: 4

Giant Axe
Min. Strength: 28
Base Hit: 30
Damage: 6

Scythe
Min. Strength: 18
Base Hit: 45
Damage: 4

--------------
Hafted (Magic)
--------------

Mace of Glory
Aspect: Solar
Min. Strength: 20
Base Hit: 75
Damage: 5
Magic: Lightning
Spell: Light

Blood Axe
Min. Strength: 20
Base Hit: 50
Damage: 5

Chaos Maul
Min. Strength: 25
Base Hit: 30
Damage: 7

Elisheva's Scythe
Aspect: Lunar
Min. Strength: 18
Base Hit: 40
Damage: 4
Dexterity: -5
Magic: Aura of Death

Jester's Mace
Aspect: Lunar
Min. Strength: 10
Base Hit: 65
Damage: 3
Dexterity: +5
Magic: Stupidity
Resists: Necromancy 50

Spellbreaker Axe
Min. Strength: 20
Base Hit: 75
Damage: 5
Willpower: +5
Spell: Mirror
Resists: Magic 50

----
Pole
----

Pike
Min. Strength: 18
Base Hit: 50
Damage: 3

Spear
Min. Strength: 15
Base Hit: 50
Damage: 3

Staff
Min. Strength: 8
Base Hit: 45
Damage: 2

Ironwood Staff
Min. Strength: 10
Base Hit: 50
Damage: 3

------------
Pole (Magic)
------------

Archmage's Staff
Min. Strength: 8
Base Hit: 70
Damage: 5
Spell Battery: ?

Breklor's Firestaff
Min. Strength: 8
Base Hit: 55
Damage: 3
Spell Battery: +20
Magic: Dragon Flames
Spell: Dragon Flames
Resists: Fire 50

Staff of Lugash
Min. Strength: 5
Base Hit: 100
Damage: 2
Spell Battery: +30
Magic: Stellar Gravity
Spell: Web of Starlight

------
Thrown
------

Throwing Knife
Min. Strength: 7
Base Hit: 35
Damage: 2

Hatchet
Min. Strength: 12
Base Hit: 30
Damage: 3

Throwing Iron
Min. Strength: 7
Base Hit: 30
Damage: 4

Javelin
Min. Strength: 14
Base Hit: 35
Damage: 4

Poison Dart
Min. Strength: 8
Base Hit: 20
Damage: 1
Magic: Poison

Spikes
Min. Strength:
Base Hit:
Damage:

Cyclops Hurlstar
Min. Strength: 20
Base Hit: 45
Damage: 5

--------------
Thrown (Magic)
--------------

Dragon Fang
Min. Strength: 8
Base Hit: 60
Damage: 4

Dart of Distance
Min. Strength: 5
Base Hit: 75
Damage: 2

------
Missle
------

Short Bow
Min. Strength: 14
Base Hit: 35
Damage: 2

Hunter's Bow
Min. Strength: 16
Base Hit: 35
Damage: 3

Long Bow
Min. Strength: 16
Base Hit: 30
Damage: 4

Great Bow
Min. Strength: 18
Base Hit: 30
Damage: 5

--------------
Missle (Magic)
--------------

Heartseeker Bow
Min. Strength: 10
Base Hit: 50
Damage: 5

Bow of Shielding
Min. Strength: 10
Base Hit: 45
Damage: 3
Magic: Air Shield

Bow of Accuracy
Min. Strength: 15
Base Hit: 100
Damage: 3
Dexterity: +5

Bow of Thunder
Min. Strength: 20
Base Hit: 55
Damage: 4
Magic: Lightning
-----------------------------------------------------------------------
Armor

Definitions

Protection - It either reduces the chance that an enemy will hit you 
with a physical attack, or reduces the damage done by physical attacks.

Dexterity - The armor affects your Dexterity while worn.

Stealth - The armor affects your Stealth skill while worn.

Endurance - The armor affects your Endurance while worn.

Resists - The armor affects your resistance to a particular school of 
magic or element while worn.

-------
Leather
-------

Cloth Armor
Protection: 1
Dexterity: 0
Stealth: +5

Leather Armor
Protection: 2
Dexterity: -1
Stealth: 0

Dragon Leather
Protection: 6
Dexterity: 0
Stealth: +10

Jundar Leather
Protection: 7
Dexterity: 0
Stealth: +15

Chaos Robes
Protection: 10
Dexterity: -1
Stealth: 0
Endurance: -2
Resists: Magic 25

----
Hide
----

Beast Hide
Protection: 2
Dexterity: -2
Stealth: 0

Darkenbat Hide
Protection: 3
Dexterity: 0
Stealth: +20

Hellhound Hide
Protection: 4
Dexterity: -2
Stealth: 0
Resists: Fire 50

Enchanted Hide
Protection: 4
Dexterity: -1
Stealth: +5

-----
Scale
-----

Iden Scale
Protection: 5
Dexterity: -2
Stealth: -10

Scale Armor
Protection: 4
Dexterity: -3
Stealth: -5

Scorpion Scale
Protection: 7
Dexterity: -1
Stealth: 0

----
Mail
----

Chainmail
Protection: 5
Dexterity: -2
Stealth: -5

Talewok Mail
Protection: 6
Dexterity: -1
Stealth: -5

Terminor Mail
Protection: 7
Dexterity: -1
Stealth: -5

-----
Plate
-----

Partial Platemail
Protection: 6
Dexterity: -3
Stealth: -15

Improved Plate
Protection: 8
Dexterity: -3
Stealth: -20

Full Platemail
Protection: 7
Dexterity: -3
Stealth: -20

Enchanted Plate
Protection: 9
Dexterity: -2
Stealth: -15

Irondrake Plate
Protection: 10
Dexterity: 0
Stealth: 0
Endurance: +5

Royal Platemail
Protection: 10
Dexterity: -2
Stealth: -15

Chaos Armor
Protection: 12
Dexterity: 0
Stealth: 0
-----------------------------------------------------------------------
Helm

Definitions

Min. Intelligence - The required Intelligence a character has to have 
to be able to wear the helm.

Damage - The helm affects the amount of physical damage you deal.

Protection - It either reduces the chance that an enemy will hit you 
with a physical attack, or reduces the damage done by physical attacks.

Stealth - The helm affects your Stealth skill while worn.

Resists - The helm affects your resistance to a particular school of 
magic or element while worn.

Willpower - The helm boosts your Willpower while worn.

Spell Battery - Allows you to cast spells without draining Stamina. The 
item will go down in spell battery points when you do, and you'll need 
to camp to get them back. Camping regains five points.

Wizard/Diplomat - The helm boosts the appropriate skill while worn.

Spell - The helm gives you access to a spell while worn. For example, 
if Alaron is equipped with the Helm of Charisma and it's his turn in 
battle, you can press C-Up and it'll let you cast Charming.

Kendall's Hat
Min. Intelligence: 0
Damage: 0
Protection: +1
Stealth: -1

Wizard Hat
Min. Intelligence: 0
Damage: 0
Protection: 0
Spell Battery: +15
Wizard: +1

Helm of Defense
Min. Intelligence: 0
Damage: 0
Protection: +5
Resists: Physical 25

Helm of Wisdom
Min. Intelligence: 0
Damage: 0
Protection: +1
Willpower: +5

Helm of Charisma
Min. Intelligence: 0
Damage: 0
Protection: 0
Diplomat: +2
Spell: Charming

Spiritdrake Helm
Min. Intelligence: 0
Damage: 0
Protection: +1
Willpower: +5
Resists: Magic 50
-----------------------------------------------------------------------
Shield

Definitions

Aspect - The character trying to equip the shield must have the same 
aspect as it.

Protection - It either reduces the chance that an enemy will hit you 
with a physical attack, or reduces the damage done by physical attacks.

Defense - It either reduces the chance that an enemy will hit you with 
a physical attack, or reduces the damage done by physical attacks.

Dexterity - The shield affects your Dexterity while worn.

Stealth - The shield affects your Stealth skill while worn.

Resists - The shield affects your resistance to a particular school of 
magic or element while worn.

Spell - The shield gives you access to a spell while worn. For example, 
if Alaron is equipped with the Stardrake Aegis and it's his turn in 
battle, you can press C-Up and it'll let you cast Spirit Shield.

Buckler
Protection: 1
Defense: 2
Dexterity: 0
Stealth: 0

Bronze Shield
Protection: 4
Defense: 4
Dexterity: -3
Stealth: 0

Small Shield
Protection: 2
Defense: 3
Dexterity: -2
Stealth: 0

Large Shield
Protection: 3
Defense: 4
Dexterity: -3
Stealth: 0

Kite Shield
Protection: 4
Defense: 5
Dexterity: -4
Stealth: 0

Hoplite Shield
Protection: 5
Defense: 5
Dexterity: -7
Stealth: 0

Heater Shield
Protection: 1
Defense: 2
Dexterity: 0
Stealth: 0

Tower Shield
Protection: 5
Defense: 6
Dexterity: -6
Stealth: 0

Turtleshell Shield
Protection: 3
Defense: 5
Dexterity: -4
Stealth: 0

Scorpion Shield
Protection: 5
Defense: 5
Dexterity: -2
Stealth: 0

Sun Shield
Aspect: Solar
Protection: 4
Defense: 6
Dexterity: -3
Stealth: -10
Resists: Solar 50

Chaos Shield
Protection: 8
Defense: 8
Dexterity: 0
Stealth: 0

Jundar Shield
Protection:
Defense:
Dexterity:
Stealth:

Spirit Shield
Protection:
Defense:
Dexterity:
Stealth:

Stardrake Aegis
Protection: 6
Defense: 8
Dexterity: 0
Stealth: 0
Spell: Spirit Shield
Resists: Star 50

Moon Shield
Aspect: Lunar
Protection: 3
Defense: 6
Dexterity: -3
Stealth: +10
Resists: Lunar 50
-----------------------------------------------------------------------
Gloves

Definitions

Min. Intelligence - The required Intelligence a character has to have 
to be able to wear the gloves.

Damage - The gloves affect the amount of physical damage you deal.

Protection - It either reduces the chance that an enemy will hit you 
with a physical attack, or reduces the damage done by physical attacks.

Strength/Dexterity - The gloves boost the appropriate stat while worn.

Troubadour/Mechanic/Healer - The gloves boost the appropriate skill 
while worn.

Spell - The gloves give you access to a spell while worn. For example, 
if Alaron is equipped with the Gloves of Healing and it's his turn in 
battle, you can press C-Up and it'll let you cast Endurance.

Bardic Gloves
Min. Intelligence: 0
Damage: 0
Protection: 0
Troubadour: +2

Tinker's Gloves
Min. Intelligence: 0
Damage: 0
Protection: 0
Dexterity: +1
Mechanic: +2

Plate Gauntlets
Min. Intelligence: 0
Damage: 0
Protection: +2

Jundar Gauntlets
Min. Intelligence: 0
Damage: +1
Protection: 0

Stormdrake Claws
Min. Intelligence: 0
Damage: 0
Protection: +1
Strength: +5
Spell: Lightning

Gloves of Healing
Min. Intelligence: 0
Damage: 0
Protection: 0
Healer: +2
Spell: Endurance
-----------------------------------------------------------------------
Boots

Definitions

Min. Intelligence - The required Intelligence a character has to have 
to be able to wear the boots.

Damage - The boots affect the amount of physical damage you deal.

Protection - It either reduces the chance that an enemy will hit you 
with a physical attack, or reduces the damage done by physical attacks.

Ranger - The boots boost your Ranger skill while worn.

Leather Boots
Min. Intelligence: 0
Damage: 0
Protection: +1

Boots of Adamant
Min. Intelligence: 0
Damage: 0
Protection: +2

Woodsman's Boots
Min. Intelligence: 0
Damage: 0
Protection: 0
Ranger: +2

Boots of Speed
-----------------------------------------------------------------------
Belt

Definitions

Aspect - The character trying to equip the belt must have the same 
aspect as it.

Min. Intelligence - The required Intelligence a character has to have 
to be able to wear the belt.

Damage - The belt affects the amount of physical damage you deal.

Protection - It either reduces the chance that an enemy will hit you 
with a physical attack, or reduces the damage done by physical attacks.

Spell - The belt gives you access to a spell while worn. For example, 
if Alaron is equipped with the Reflection Belt and it's his turn in 
battle, you can press C-Up and it'll let you cast Mirror.

Resists - The belt boosts your resistance to a particular school of 
magic or element while worn.

Mercenary Belt
Min. Intelligence: 0
Damage: 0
Protection: +1

Belt of Life
Aspect: Solar
Min. Intelligence: 0
Damage: 0
Protection: +1
Spell: Cheat Death
Resists: Necromancy 50

Belt of Teleport
Min. Intelligence: 0
Damage: 0
Protection: +1
Spell: Teleportation

Reflection Belt
Min. Intelligence: 0
Damage: 0
Protection: +1
Spell: Mirror
Resists: Magic 25
-----------------------------------------------------------------------
Cloak

Definitions

Min. Intelligence - The required Intelligence a character has to have 
to be able to wear the cloak.

Damage - The cloak affects the amount of physical damage you deal.

Protection - It either reduces the chance that an enemy will hit you 
with a physical attack, or reduces the damage done by physical attacks.

Dexterity - The cloak boosts your Dexterity while worn.

Stealth - The cloak boosts your Stealth skill while worn.

Spell - The cloak gives you access to a spell while worn. For example, 
if Alaron is equipped with the Nightdrake Mantle and it's his turn in 
battle, you can press C-Up and it'll let you cast Darkness.

Leather Cloak
Min. Intelligence: 0
Damage: 0
Protection: +1

Mirari Cloak
Min. Intelligence: 0
Damage: 0
Protection: +2

Phantom Cloak
Min. Intelligence: 0
Damage: 0
Protection: 0
Stealth: +3

Nightdrake Mantle
Min. Intelligence: 0
Damage: 0
Protection: +2
Dexterity: +5
Stealth: +3
Spell: Darkness
-----------------------------------------------------------------------
Ring

Definitions

Aspect - The character trying to equip the ring must have the same 
aspect as it.

Min. Intelligence - The required Intelligence a character has to have 
to be able to wear the ring.

Damage - The ring affects the amount of physical damage you deal.

Protection - It either reduces the chance that an enemy will hit you 
with a physical attack, or reduces the damage done by physical attacks.

Spell Battery - Allows you to cast spells without draining Stamina. The 
item will go down in spell battery points when you do, and you'll need 
to camp to get them back. Camping regains five points.

Wizard - The ring boosts your Wizard skill while worn.

Namer's Ring
Min. Intelligence: 0
Damage: 0
Protection: 0
Spell Battery: +10

Ring of Healing

Etherial Ring
Aspect: Solar
Min. Intelligence: 0
Damage: 0
Protection: +5

Magedrake Ring
Min. Intelligence: 0
Damage: 0
Protection: 0
Spell Battery: +25
Wizard: +3
-----------------------------------------------------------------------
Amulet

Definitions

Aspect - The character trying to equip the amulet must have the same 
aspect as it.

Min. Intelligence - The required Intelligence a character has to have 
to be able to wear the amulet.

Damage - The amulet affects the amount of physical damage you deal.

Protection - It either reduces the chance that an enemy will hit you 
with a physical attack, or reduces the damage done by physical attacks.

Endurance - The amulet affects your Endurance while worn.

Warrior - The amulet affects your Warrior skill while worn.

Spell Battery - Allows you to cast spells without draining Stamina. The 
item will go down in spell battery points when you do, and you'll need 
to camp to get them back. Camping regains five points.

Spell - The amulet gives you access to a spell while worn. For example, 
if Alaron is equipped with Marquis' Amulet and it's his turn in battle, 
you can press C-Up in battle and it'll let you cast Control Marquis.

Resists - The amulet affects your resistance to a particular school of 
magic or element while worn.

Shamsuk Amulet
Min. Intelligence: 15
Damage: 0
Protection: 0
Spell Battery: +10

Marquis' Amulet
Min. Intelligence: 0
Damage: 0
Protection: 0
Spell: Control Marquis

Amulet of Pork
Min. Intelligence: 0
Damage: 0
Protection: 0
Endurance: -5
Warrior: -2
Resists: Physical -100

Shield Amulet
Min. Intelligence: 0
Damage: 0
Protection: +10
Endurance: -3
-----------------------------------------------------------------------
Misc

Definitions

Aspect - The character trying to equip the item must have the same 
aspect as it.

Min. Intelligence - The required Intelligence a character has to have 
to be able to equip the item.

Damage - The item affects the amount of physical damage you deal.

Protection - It either reduces the chance that an enemy will hit you 
with a physical attack, or reduces the damage done by physical attacks.

Endurance - The item affects your Endurance while equipped.

Thief - The item boosts your Thief skill while equipped.

Troubadour - The item boosts your Troubadour skill while equipped.

Spell - The item gives you access to a spell while equipped. For 
example, if Sholeh has the Heart of Elisheva and it's her turn in 
battle, you can press C-Up and it'll let you cast Crushing Death.

Resists - The item affects your resistance to a particular school of 
magic or element while equipped.

Rope
Min. Intelligence: 0
Damage: 0
Protection: 0
Thief: +2

Stormbreaker
Min. Intelligence: 20
Damage: 0
Protection: 0

Heart of Elisheva
Aspect: Lunar
Min. Intelligence: 0
Damage: 0
Protection: 0
Endurance: -5
Spell: Crushing Death
Resists: Solar -25

Harp of Igone
Min. Intelligence: 20
Damage: 0
Protection: 0
Troubadour: +3

Horn of Kynon
Min. Intelligence: 18
Damage: 0
Protection: 0
Troubadour: +6
-----------------------------------------------------------------------
Spell

---------
Elemental (Alaron, Brenna, Godric, Keelin, Niesen, Dougal)
---------

Air Shield
Min. Rank: 1
Component: Spice
ST Cost: 6
Aspect: Solar
Description: All friendly entities within the range of the spell add 
1/Rank to their Armor value.
Where: Oriana teaches it directly up to level 4, and a merchant in 
Erromon teaches it up to level 5. The scroll of it can be bought from 
two different merchants in Erromon. Dougal starts with it at level 9.

Control Elementals
Min. Rank: 4
Component: Spice
ST Cost: 10
Aspect: Solar
Description: One elemental within range can be controlled. Its 
allegiance changes so that it will fight other monsters instead of the 
party.
Where: The merchant in Mago's house at Terminor teaches it directly up 
to level 9.

Debilitation
Min. Rank: 2
Component: Herb
ST Cost: 6
Aspect: Solar
Description: Target loses 2 PS value for each Rank of the spell.
Where: The dryads in the dryad forest teach it directly up to level 10, 
and the scroll of it can be bought in Erromon. Dougal starts with it at 
level 9.

Dragon Flames
Min. Rank: 2
Component: Spice
ST Cost: 10
Aspect: Solar
Description: Inflicts 2 damage. The target(s) of this spell are 
attacked by wicked dragon flames emanating from the caster.
Where: The teacher near Ardra's room in Talewok teaches it directly up 
to level 10. It can also be accessed from the Firedrake Fang, and from 
Breklor's Firestaff. Godric starts with it at level 2.

Earth Smite
Min. Rank: 6
Component: Gemstone
ST Cost: 10
Aspect: Solar
Description: Inflicts 4 damage. The target of this spell is struck by a 
large chunk of earth and crushed. The enemy must be human-sized or 
smaller.
Where: The teacher near Ardra's room in Talewok teaches it directly up 
to level 10. The scroll of it can also be bought in Talewok.

Fireball
Min. Rank: 5
Component: Spice
ST Cost: 15
Aspect: Solar
Description: Inflicts 1 damage. A fireball is fired from the fingertips 
of the caster.
Where: The female merchant in the Erromon tunnels teaches it directly 
up to level 8. Niesen starts with it at level 8, and Dougal starts with 
it at level 6.

Immolation
Min. Rank: 4
Component: Spice
ST Cost: 8
Aspect: Solar
Description: Inflicts 1 damage. Fires a burst of flame at the target, 
who catches fire and takes 1d6 per round thereafter until the spell 
expires.
Where: The teacher near Ardra's room in Talewok teaches it directly up 
to level 10, and the merchant in Mago's house at Terminor teaches it up 
to level 9. The wand of it seems to be random treasure from Fire 
Elementals.

Lightning
Min. Rank: 3
Component: Gemstone
ST Cost: 3
Aspect: Lunar
Description: Inflicts 1 damage. Target of the spell is attacked by 
lightning.
Where: The teacher near Ardra's room in Talewok and the dryads in the 
dryad forest both teach it directly up to level 10. The wand of it can 
also be found in a house at Port Saiid.

Neutralize Poison
Min. Rank: 2
Component: Herb
ST Cost: 4
Aspect: Solar
Description: Neutralizes the effects of poison. Chance of success 
increases with Rank of the spell.
Where: A merchant in Erromon teaches it directly up to level 5, and the 
same merchant sells the scroll of it. Keelin starts with it at level 3.

Strength
Min. Rank: 1
Component: Herb
ST Cost: 7
Aspect: Solar
Description: Target gains 2 PS value for each Rank of the spell.
Where: Oriana teaches it directly up to level 4, and the female 
merchant in the Erromon tunnels teaches it up to level 8. Oriana's 
Scroll also gives you this spell at level 1. Dougal starts with it at 
level 9.

Wind
Min. Rank: 4
Component: Herb
ST Cost: 7
Aspect: Solar
Description: Inflicts 2 damage. The caster creates a mage wind which 
will dispel any fog in the combat arena and damage one target.
Where: The teacher near Ardra's room in Talewok and the dryads in the 
dryad forest both teach it up to level 10. The scroll of it can be 
bought in Erromon, and the same merchant teaches it up to level 5. 
Keelin starts with it at level 3.

------
Naming (Alaron, Rheda, Donovan, Farris)
------

Banishing Elementals
Min. Rank: 4
Component: Gemstone
ST Cost: 15
Aspect: Neutral
Description: Any single elemental in Range is banished back to the 
Spirit plane and effectively destroyed.
Where: You get a scroll of it after defeating Shamsuk. The wand of it 
can also be found in a cave near the Jundar Gate. Donovan starts with 
it at level 7.

Brilliance
Min. Rank: 2
Component: Gemstone
ST Cost: 6
Aspect: Lunar
Description: Target gains 2 IN per Rank of the spell.
Where: A merchant in Port Saiid teaches it directly up to level 3. 
Scrolls of it can also be bought in Port Saiid, Ugarit, and found at 
Cradawgh's Isle.

Charming
Min. Rank: 3
Component: Gemstone
ST Cost: 6
Aspect: Solar
Description: Target of this spell switches sides in combat and now 
views his friends as his enemies and vice versa. The target must have a 
true name.
Where: A scroll of it can be found at Cradawgh's Isle. The wand of it 
can be found in Gwernia castle.

Control Marquis
Min. Rank: 3
Component: Gemstone
ST Cost: 10
Aspect: Lunar
Description: One Marquis within range can be controlled. Its allegiance 
changes so that it will fight other monsters instead of the party.
Where: It can be accessed from Marquis' Amulet.

Endurance
Min. Rank: 2
Component: Spice
ST Cost: 6
Aspect: Solar
Description: Target gains 2 EN value for each Rank of the spell.
Where: A merchant in Port Saiid teaches it directly up to level 3. The 
scroll of it can also be bought from the same merchant. It can also be 
accessed from the Gloves of Healing. Rheda starts with it at level 4.

Sense Aura
Min. Rank: 3
Component: Herb
ST Cost: 7
Aspect: Lunar
Description: The target of this spell reveals its current statistics. 
The amount of information revealed depends on the Rank.
Where: The scroll of it can be bought from the female merchant in the 
Erromon tunnels, and one can be found at Cradawgh's Isle. You can also 
buy the scroll at Terminor. Rheda starts with it at level 1, and 
Donovan starts with it at level 7.

Stupidity
Min. Rank: 2
Component: Herb
ST Cost: 6
Aspect: Lunar
Description: Target loses 2 IN per Rank of the spell.
Where: A merchant in Port Saiid teaches it directly up to level 3. The 
scroll of it can be bought from two different merchants in Erromon, and 
from the same merchant that teaches it in Port Saiid. The Jester's Mace 
uses it.

Teleportation
Min. Rank: 8
Component: Gemstone
ST Cost: 10
Aspect: Neutral
Description: Caster teleports to a chosen point on the battlefield 
within range. This spell is restricted to the caster only.
Where: A scroll of it can be found on the unknown island. Donovan 
starts with it at level 7.

Weakness
Min. Rank: 3
Component: Herb
ST Cost: 7
Aspect: Lunar
Description: Target loses 2 EN value for each Rank of the spell.
Where: The scroll of it can be bought from the female merchant in the 
Erromon tunnels, and one can be found at Cradawgh's Isle. You can also 
buy the scroll at Terminor. Rheda starts with it at level 4,

----------
Necromancy (Alaron)
----------

Acid Bolt
Min. Rank: 4
Component: Spice
ST Cost: 8
Aspect: Lunar
Description: Fires a spurt of acid at the target, who continues to be 
burned by acid for 1d6 per round thereafter until the spell expires.
Where: The scroll of it can be bought from the female merchant in the 
Erromon tunnels, and in Ugarit.

Aura of Death
Min. Rank: 4
Component: Spice
ST Cost: 5
Aspect: Lunar
Description: Reduces the morale of Solar-aspected enemies, often 
causing them to retreat. The target must have a Solar aspect.
Where: The scroll of it can be bought from the merchant in Mago's house 
at Terminor. Elisheva's Scythe also uses it.

Cheat Death
Min. Rank: 6
Component: Gemstone
ST Cost: 10
Aspect: Solar
Description: If, after having this spell cast on them, the target 
receives a wound that would render him/her unconcious, this spell 
restores them to life with a few EN points (depending on the Rank of 
the spell), and then the spell expires. The target must have a true 
name.
Where: The scroll of it can be found in the Barrow Downs. The wand of 
it can be found in Shamsuk's Tower. It can also be accessed from the 
Belt of Life.

Control Zombies
Min. Rank: 3
Component: Herb
ST Cost: 10
Aspect: Lunar
Description: One Zombie within range can be controlled. Its allegiance 
changes so that it will fight other monsters instead of the party.
Where: The scroll of it can be bought in Ugarit, and one is gotten 
after defeating Shamsuk.

Crushing Death
Min. Rank: 7
Component: Spice
ST Cost: 15
Aspect: Neutral
Description: Inflicts 7 damage. A ghostly hand appears and crushes the 
target's heart. The target must be human-sized or smaller.
Where: The wand of it can be found in Erromon, late in the game. It can 
also be accessed from the Heart of Elisheva.

Darkness
Min. Rank: 2
Component: Gemstone
ST Cost: 6
Aspect: Lunar
Description: This spell lowers the level of light in a combat arena to 
night time. (Note that this changes the aspect of the arena.)
Where: The scroll of it can be bought from the female merchant in the 
Erromon tunnels, and from the merchant in Mago's house at Terminor. It 
can also be accessed from Warfang and Stealthblade.

Exhaustion
Min. Rank: 2
Component: Gemstone
ST Cost: 6
Aspect: Solar
Description: Target loses 2 ST value for each Rank of the spell.
Where: The scroll of it can be bought in Talewok.

Haste
Min. Rank: 4
Component: Spice
ST Cost: 5
Aspect: Neutral
Description: All targets within range of this spell have their movement 
rate increased by 2/Rank.
Where: A scroll of it can be found in Shamsuk's Tower, and another one 
is part of the treasure after defeating Shamsuk.

Spirit Shield
Min. Rank: 3
Component: Herb
ST Cost: 6
Aspect: Lunar
Description: All friendly entities within the range of the spell add 
1/Rank to their Armor value.
Where: The scroll of it can be bought from the female merchant in the 
Erromon tunnels, and one is gotten after defeating Shamsuk. It can also 
be accessed from the Stardrake Aegis. Alaron automatically gets it at 
level 10 after merging with the Spirit.

Stamina
Min. Rank: 2
Component: Gemstone
ST Cost: 6
Aspect: Lunar
Description: Target gains 2 ST value for each Rank of the spell.
Where: The scroll of it can be bought from the female merchant in the 
Erromon tunnels, and from the merchant in Mago's house at Terminor.

Tap Stamina
Min. Rank: 3
Component: Spice
ST Cost: 5
Aspect: Lunar
Description: Drains 2 ST points per Rank of the spell from the target, 
and adds them to the caster's total for the duration of the combat.
Where: Not sure. Warfang uses it.

Wall of Bones
Min. Rank: 5
Component: Herb
ST Cost: 15
Aspect: Lunar
Description: Any single target within range is surrounded by a wall of 
bleached bones. The entity is completely encased inside the wall, and 
as long as the spell lasts, cannot attack, cast spells, or move. The 
target must have a true name.
Where: A scroll of it can be found at the entrance to the Darkling Bog. 
The wand of it can be found on the unknown island.

Wraith Touch
Min. Rank: 8
Component: Gemstone
ST Cost: 2
Aspect: Lunar
Description: Spell drains 2D6 points from one randomly chosen 
characteristic of the target.
Where: Not sure. The manual shows a picture of it as a wand, but you 
can't really trust pictures from the manual.

-------
Neutral (anyone except Abrecan, Becan, Arturo, and Baird)
-------

Dispel Elemental Magic
Min. Rank: 1
Component: Herb
ST Cost: 7
Aspect: Neutral
Description: Spell has a chance of dispelling any Elemental spell 
currently active in the area of effect.
Where: The female merchant in the Erromon tunnels teaches it directly 
up to level 8, and a merchant in Ugarit teaches it up to level 10.

Dispel Naming
Min. Rank: 2
Component: Spice
ST Cost: 6
Aspect: Neutral
Description: This spell has a chance of dispelling any Naming spell 
currently active in the area of effect.
Where: The scroll of it can be bought from a merchant in Erromon. 
Sholeh starts with it at level 8.

Dispel Necromancy
Min. Rank: 2
Component: Gemstone
ST Cost: 6
Aspect: Neutral
Description: This spell has a chance of dispelling any Necromancy spell 
currently active in the area of effect.
Where: The scroll of it can be found in Gwernia castle. If you need 
directions, see the walkthrough. Niesen starts with it at level 10.

Dispel Star
Min. Rank: 2
Component: Herb
ST Cost: 6
Aspect: Neutral
Description: This spell has a chance of dispelling any Star spell 
currently active in the area of effect.
Where: Sholeh starts with it at level 8.

Mirror
Min. Rank: 6
Component: Gemstone
ST Cost: 10
Aspect: Neutral
Description: Effectively reflects the next few spells cast on the 
target.
Where: The teacher on the first floor of the Wizards' School in Talewok 
teaches it directly up to level 8, and the scroll of it can be bought 
in Talewok. Niesen starts with it at level 8, and Dougal starts with it 
at level 9.

vs. Elemental
Min. Rank: 1
Component: Gemstone
ST Cost: 5
Aspect: Neutral
Description: Increases the magic resistance to any Elemental spell by 
6% per rank.
Where: The female merchant in the Erromon tunnels and the teacher on 
the first floor of the Wizards' School in Talewok teach it directly up 
to level 8, and a merchant in Ugarit teaches it up to level 10. The 
same merchant in Ugarit sells the scroll of it. Keelin starts with it 
at level 2. Alaron automatically gets it at level 10 after merging with 
the Spirit.

vs. Naming
Min. Rank: 1
Component: Spice
ST Cost: 5
Aspect: Neutral
Description: Increases the magic resistance to any Naming spell by 6% 
per rank.
Where: The teacher on the first floor of the Wizards' School in Talewok 
teaches it directly up to level 8. The wand of it can also be found 
right next to Terminor. Alaron automatically gets it at level 10 after 
merging with the Spirit.

vs. Necromancy
Min. Rank: 1
Component: Herb
ST Cost: 3
Aspect: Neutral
Description: Increases the magic resistance to any Necromancy spell by 
6% per rank.
Where: The teacher on the first floor of the Wizards' School in Talewok 
teaches it directly up to level 8. The scroll of it can be bought from 
the merchant in Mago's house at Terminor. Rheda starts with it at level 
1, and Niesen starts with it at level 10. Alaron automatically gets it 
at level 10 after merging with the Spirit.

vs. Star
Min. Rank: 1
Component: Gemstone
ST Cost: 5
Aspect: Neutral
Description: Increases the magic resistance to any Star spell by 6% per 
rank.
Where: The teacher on the first floor of the Wizards' School in Talewok 
teaches it directly up to level 8, and the merchant in Mago's house at 
Terminor teaches it up to level 9. The wand of it can be found in 
Elisheva's Tomb. Niesen starts with it at level 8, and Donovan starts 
with it at level 7. Alaron automatically gets it at level 10 after 
merging with the Spirit.

----
Star (Alaron, Sholeh)
----

Aura of Solar Wrath
Min. Rank: 4
Component: Gemstone
ST Cost: 5
Aspect: Solar
Description: Reduces the morale of Lunar-aspected enemies, often 
causing them to retreat. The target must be human-sized or smaller.
Where: The scroll of it can be bought from a merchant in Ugarit. Sholeh 
starts with it at level 8.

Clumsiness
Min. Rank: 2
Component: Spice
ST Cost: 6
Aspect: Lunar
Description: Target loses 2 DX value for each Rank of the spell.
Where: Not sure.

Dexterity
Min. Rank: 2
Component: Herb
ST Cost: 7
Aspect: Neutral
Description: Target gains 2 DX value for each Rank of the spell.
Where: Not sure.

Frozen Doom
Min. Rank: 6
Component: Herb
ST Cost: 10
Aspect: Lunar
Description: Inflicts 3 damage. The target of this spell is frozen 
solid for the duration of the spell. The target must be human-sized or 
smaller.
Where: A merchant in Ugarit teaches it directly up to level 10, and the 
same merchant sells the scroll of it. The Ice Stiletto uses it every 
time it strikes.

Light
Min. Rank: 2
Component: Spice
ST Cost: 5
Aspect: Solar
Description: This spell raises the level of light in a combat arena to 
daylight. (Note that this changes the aspect of the arena.)
Where: The wand of it can be bought from the female merchant in the 
Erromon tunnels.

Photosynthesis
Min. Rank: 3
Component: Herb
ST Cost: 8
Aspect: Solar
Description: Affected targets regenerate some ST every round for the 
duration of the spell. It must be daytime for Photosynthesis to work.
Where: The Ring of Healing uses it.

Shield of Starlight
Min. Rank: 3
Component: Gemstone
ST Cost: 8
Aspect: Solar
Description: All friendly entities within the range of the spell add 
1/Rank to their Armor value.
Where: Not sure.

Stellar Gravity
Min. Rank: 2
Component: Spice
ST Cost: 6
Aspect: Lunar
Description: Target of this spell has his Movement Rate reduced by 2 
per Rank. If the target's Movement Rate is reduced to zero, then he 
cannot move.
Where: A merchant in Ugarit teaches it directly up to level 10. The 
same merchant also sells the scroll of it. Sholeh starts with it at 
level 8.

Web of Starlight
Min. Rank: 3
Component: Gemstone
ST Cost: 10
Aspect: Lunar
Description: Inflicts 2 damage. Target is enclosed in a glowing web and 
will take damage from the web every round in which they are stuck. They 
cannot move, attack or cast spells until they break free. The target's 
chance of breaking free depends on its Strength. The target must be 
human-sized or smaller.
Where: A merchant in Ugarit teaches it directly up to level 10. The 
same merchant also sells the scroll and wand of it. Sholeh starts with 
it at level 8.

Whitefire
Min. Rank: 6
Component: Spice
ST Cost: 15
Aspect: Solar
Description: Inflicts 4 damage. Any single target within range is 
flash-fried by white fire. The target must be human-sized or smaller.
Where: The scroll of it can be found in Erromon, late in the game. It 
can also be accessed from Lodin's Sword.
-----------------------------------------------------------------------
V: Frequently Asked Questions

Q: How do I make a second save?
A: Move the control stick to the right when you go to save your game. 
It'll go over to a new slot, and if you have enough pages free, you'll 
be able to save. You can make up to four saves on one Controller Pak.

Q: Can I revive someone that dies?
A: Unfortunately, no. You used to be able to, with a Life Gem, but they 
were taken out, and I have a feeling that they're Sapphire Gems now.

Q: Help! I can't beat Kitarak!
A: There's no magic way. You just have to use strategy, or level up 
some more. Don't forget Healing or Curing Potions.

Q: I can't activate the Lighthouse.
A: You need the Lighthouse Scroll from the cave in Port Saiid.

Q: Oh no! I can't beat those guys on Cradawgh's Isle, and I don't have 
another save! What should I do?
A: You should've listened to me. If you don't want to start over, try 
to do it with at least Alaron still alive at the end of the battle. 
Then just replace the other characters. But seriously, if you use Air 
Shield, potions, spells, everything you've got, it can't be that hard.

Q: I'm having trouble finding Shamsuk's Tower - can you help?
A: Go to the entrance of Elisheva's Tomb (right at the steps, it's very 
easy to find), then face southwest, and go straight until you hit a 
wall and can't go any further - the tower is on the other side. Now, 
hug the wall while going south and you'll reach the tower, but make 
sure you move the camera around so that you see it.

Q: Hey, I can't get inside! There's a locked door I can't open.
A: You're supposed to enter by climbing up the wall. Just press A all 
over until it works. Don't forget to make that second save before 
climbing up, too.

Q: Can you help me with something?
A: Sure, just try to see if it's in the walkthrough first.
-----------------------------------------------------------------------
VI: Credits

Shockman76
- For the Cave Bear leveling up method in the mountains near Erromon.

- Reminded me where you get Stormbreaker.

Dark Sentenal
- Provided the majority of Arturo's and Keelin's starting stats.

Lazysnowboarder
- For where to get the Mace of Glory.

Joseph214
- For information about character aspects and who can cast spells of 
which school.

- Provided the Spirit Wolf leveling up method in Talewok, although I 
knew it, but it doesn't matter.

- For information regarding Farris, Sholeh, and some other things.

heart of ice
- Told me about a dryad merchant that I missed in the dryad forest.

- Told me that you can find Niesen in Talewok after the dryad forest.

- Informed me of a cave near Talewok, and what you can find in it.

DarkSoul
- For the Terminor money trick.

myztikgohan
- For telling me that Cheat Death is on the Belt of Life.

Romanceaser13
- For telling me that Photosynthesis is used by the Ring of Healing, 
and that you can use Crushing Death from the Heart of Elisheva.

Knight()f_Doom
- For an explanation of what Spell Battery does.
-----------------------------------------------------------------------
VII: Version History

v0.1 (4/10/2001)
- Walkthrough done for Shamsuk's Tower and the later parts of the game.

v0.2 (4/11/2001)
- Walkthrough done for Oisin Forest, Gwernia, the way to Erromon, and 
Erromon.

- Updated the Character Info section with Alaron's, Brenna's, 
Abrecan's, Rheda's, and Becan's stats and info.

v0.3 (4/13/2001)
- Walkthrough done for the mountains near Erromon, the way to Talewok, 
and Talewok.

- Walkthrough for the way to Erromon was completely changed. I covered 
a better path which has directions to Yorwood along the way.

- Filled in the Erromon walkthrough with six merchants that I missed.

- Updated the Character Info section with Godric's stats and info.

- Received contributions from Shockman76, Dark Sentenal, and 
Lazysnowboarder.

v0.4 (4/15/2001)
- Walkthrough done for Talewok, the Dryad Forest, the way to Port 
Saiid, Port Saiid, and the way to the Lighthouse.

- Updated the Character Info section with Arturo's and Keelin's stats 
and info.

- Received contributions from Joseph214.

v0.5 (4/15/2001)
- Walkthrough done for the way to the Lighthouse, the Lighthouse, and 
the Unknown Island.

- Received contributions from Joseph214.

v0.6 (4/17/2001)
- Walkthrough done for the Unknown Island, Cradawgh's Isle, Talewok, 
the way to Terminor, Terminor, and more. The FAQ covered the whole game 
as of this version.

- The Terminor walkthrough is completely different, with all of the 
shops and things to do, and so on.

- The walkthrough is all in one section now...

- Added aspects and spell information to the Characters section.

- Updated the Characters section with Niesen's stats and info.

- Received contributions from heart of ice and DarkSoul.

v0.7 (4/19/2001)
- Filled in the Dryad Forest walkthrough with a shop that I missed, and 
how to get Pandara's Amulet.

- Added directions to two hidden caves in the Reaching Talewok 
walkthrough.

- Added some information about Full Platemail to the Unknown Island 
walkthrough.

- Added a warning at the end of the Reaching Port Saiid walkthrough.

- Added a spell list with locations.

- The Ugarit walkthrough is different now, and has all of the shops and 
points of interest.

- Put back the weapon list, but it's a bit different now.

v0.8 (4/21/2001)
- The Shamsuk's Tower walkthrough is now room-by-room, and shows where 
to get all of the treasure chests and keys.

- Updated Characters with Sholeh's and Farris' stats and info.

- Added how to get Sholeh.

- Added to the Shamsuk's Tower walkthrough.

- Added locations for some Necromancy spells, such as Wall of Bones, 
and two for Haste.

- Added a Side Areas section.

- Received contributions from heart of ice, myztikgohan, and 
Romanceaser13.

v0.9 (4/24/2001)
- Added hafted, pole, thrown, and missle weapons to the Weapon list.

- Added armor, helm, shield, gloves, boots, belt, cloak, ring, amulet, 
and misc lists.

- Added Trahern's Sword, Helm of Wisdom, Elisheva's Tomb, Fyrsil, and 
Chaos Lieutenant to the Side Areas section.

- Added how to get 26000 gold, a Persuasion wand, two Sapphire Gems, 
and the Mace of Glory in the Gwernia walkthrough.

- Added items to find at the beginning of each section. They don't 
include random treasure or things you get after bosses.

- Received a contribution from Knight()f_Doom.

Copyright Notice:
This document Copyright 2001 glacialbear. It may not be distributed or 
reproduced in any form, for any reason, period. It may not be used for 
any commercial/profitable/promotional purposes whatsoever, under any 
circumstances. This document is solely intended for public viewing on 
the world wide web, at GameFAQs. All copyrights and trademarks not 
specifically mentioned are acknowledged and respected.
