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Final Fantasy X PAL version Guide / version 1.21 / August 16th 2002
Written by Split Infinity <lifearmor@hotmail.com>
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Fastest search engine ever!!!
Step 1: Scroll down until Page 3.
Step 2: FFX Encyclopaedia is before you.
Step 3: Find a phrase you're looking for. Listing is in alphabetical order.
Step 4: Note the code number next to the phrase you found.
Step 5: Press CTRL + F at same time, then type in code number.
Step 6: Press 'Enter' two times.
Step 7: Voila! What you've looked for is found.

=============================
1) REVISION HISTORY / UPDATES
=============================

- Version 1.21

# Having problems with *any* story-line boss? Find the solution inside Walkthru
section. Boss parts have been completely rewritten and now contain detailed
information for all of those bosses. Killer strategies await you.
# Light of day has been bestowed upon Key Item informator section.
# Fixed an ominous mistake on my behalf in how to obtain Magus Sisters.
# More info added in Status informator.
# You're welcome to send me your thoughts, corrections and suggestions on what
you'd like to see in this guide. My e-mail address can be found at the top and
bottom of this guide.

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====================
2) TABLE OF CONTENTS
====================

1. Latest Revision / Updates

2. You're reading this right now.

3. Final Fantasy X Encyclopaedia
732 entries so far.

4. Legal information section (Read!)

5. Abbreviation section

6. Sphere Grid Guide
COMPLETE! Suggestions welcome.

7. Walkthrough
Bosses sections are being rewritten.

8. Status informator
Nothing new for this update.

9. Overdrive informator
Nothing new for this update.

10. Overdrive mode informator
Nothing new for this update.

11. Item informator
Nothing new for this update.

12. Key Item informator
Started 16. 8. 2002.

13. Aeon informator
Nothing new for this update.

14. Weapon abilities informator
Nothing new for this update.

15. Armor abilities informator
Nothing new for this update.

16. White Magic informator
Nothing new for this update.

17. Black Magic informator
Nothing new for this update.

18. Special abilities informator
Nothing new for this update.

19. Skills informator
Nothing new for this update.

20. Monster informator
FINISHED! Captured that friggin' Land Worm at last.

21. Sidequests informator
Updated with info on where to obtain spheres for Auron's overdrives.

22. Monster Arena informator
Only Nemesis left to be covered...

23. Dark Aeons informator
Nothing new for this update.

24. Hints and tips
Nothing new for this update.

25. Battle quotes section
New quotes added.

26. Action Replay 2 (AR2) Codes
Any playable character in need of codes? Come here!

27. Previous Revision history / Updates

28. Stuff still needed to be done

29. Credits

30. Contact Info

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================================
3) FINAL FANTASY X ENCYCLOPAEDIA
================================

Q1 - What is this encyclopaedia? Why would I even need it?
A1 - As you can see, this guide grows bigger with each update. And finding what
you're looking for becomes harder and harder. This inspired me to create this
section - a unique search engine. I bet this hasn't been done ever.

Q2 - Okay, sounds good. What am I going to find in it?
A2 - What you will find here is an alphabetical list of every item, magic,
weapon, enemy etc. etc.

Q3 - Nothing special. I can make one of my own, if I wish...
A3 - What will be so special about this alphabetical list, you ask? Let me tell
you then. Each entry shall be given a specific code number. I may break up a
single entry into more sub-entries, in which case more code numbers will be
necessary.

Q4 - Care to explain?
A4 - Example? Certainly.
I will make an entry 'Optional boss' with two sub-entries: Optional boss itself
and a 'Sidekick'. Boss will receive code number of XBOSS. Sidekick will receive
code number of XBOSX. Now this alone isn't enough. What is enough, tho', is
that further in the guide I will make another marker of XBOSX, which will
denote the part of guide where you are able to find boss strategy for this guy.

Q5 - How is that going to help me jump straight to what I need?
A5 - Let's say you'd need a strategy to help defeat 'Optional boss'. So you
look into this encyclopaedia... you look up 'Optional boss' which would appear
like this:
...
Optional Boss (boss creature) ---> XBOSS
...
Take note of code number at the end. Now press CTRL + F at same time. In the
pup-up window type in XBOSS and press Enter twice to be taken to what you're
looking for. No hassle whatsoever. Speed satisfaction is guaranteed.

Q6 - Sounds good enough to me to try it.
A6 - Sounds excellent to me. And I'm going to work on it.

Q7 - There are few phrases which mean different things.
A7 - I took care of that as well. Following a phrase is a pair of parentheses
in which a brief description of what the phrase is - fiend, item, boss etc.
Here are all brief description criterias so far:

Aeon
Aeon's Overdrive
Aeon's special attack
Area creation fiend
Armor ability
Black magic
Boss creature
Celestial weapon
Celestial weapon upgrade
Codes
Dark aeon
Fiend
Item
Key item
Movie sequence
Musical score
Quotes
Original creation fiend
Overdrive
Overdrive mode
Overdrive skill
Sidequest
Skill command
Special command
Species creation fiend
Status
Sub-boss creature
Weapon ability
White magic

Additional note: By throwing a quick view in the list, you may notice that some
names are abbreviated. That's because these names are spoilers. The only way
for these entries to be included was in such way. I'm certain however, that if
you'll need quick info on such an entry, you'll have no problem finding it.

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LETTER A

A. Aeon (boss creature) ---> A000
Abaddon (area creation fiend) ---> A001
Abaddon Flame (Overdrive skill) ---> A682
Ability Distiller (item) ---> A002
Ability Distiller (status) ---> A732
Ability Sphere (item) ---> A003
Abyss Worm (area creation fiend) ---> A004
Accuracy Sphere (item) ---> A005
Achelous (fiend) ---> A006
Action Replay 2 codes (codes) ---> A007
Adamantoise (fiend) ---> A008
Aerospark (aeon's special attack) ---> A736
Aerouge (fiend) ---> A009
Agility Sphere (item) ---> A010
Ahriman (fiend) ---> A011
Aim (special command) ---> A012
Airship coordinates (sidequest) ---> A013
Airship passwords (sidequest) ---> A014
Al Bhed Potion (item) ---> A015
Alchemy (weapon ability) ---> A016
Alcyone (fiend) ---> A017
Ally (Overdrive mode) ---> A018
Amulet (item) ---> A019
Anacondaur (fiend) ---> A020
Anima (aeon) ---> A737
Antarctic Wind (item) ---> A021
Antidote (item) ---> A022
Aqua Breath (Overdrive skill) ---> A023
Aqua Flan (fiend) ---> A024
Aqua Toxin (Overdrive skill) ---> A691
Arctic Wind (item) ---> A025
Armor Break (skill command) ---> A026
Armor Break (status) ---> A027
Attack Reels (Overdrive skill) ---> A028
Attribute Sphere (item) ---> A029
Aurochs Reels (Overdrive skill) ---> A030
Auron's Sphere (key item) ---> A667
Auto-Haste (armor ability) ---> A031
Auto-Life (status) ---> A032
Auto-Life (white magic) ---> A033
Auto-Med (armor ability) ---> A034
Auto-Phoenix (armor ability) ---> A035
Auto-Potion (armor ability) ---> A036
Auto-Protect (armor ability) ---> A037
Auto-Reflect (armor ability) ---> A038
Auto-Regen (armor ability) ---> A039
Auto-Shell (armor ability) ---> A040
Avenger (Overdrive mode) ---> A041

LETTER B

Baaj Temple (sidequest) ---> A042
Bad Breath (Overdrive skill) ---> A043
Bahamut (aeon) ---> A738
Bandersnatch (fiend) ---> A044
Banishing Blade (Overdrive skill) ---> A045
Barbatos (fiend) ---> A046
Bashura (fiend) ---> A047
Basilisk (fiend) ---> A048
Bat Eye (fiend) ---> A049
Behemoth (fiend) ---> A050
Behemoth King (fiend) ---> A051
Berserk (status) ---> A052
Berserkproof (armor ability) ---> A053
Berserk Ward (armor ability) ---> A054
Br. F. Aeon (boss creature) ---> A055
-> Yu-Pagoda (sub-boss creature) ---> A664
Bio (black magic) ---> A056
Bite Bug (fiend) ---> A057
Black Ice (Overdrive skill) ---> A696
Black Element (fiend) ---> A058
Black Hole (Overdrive skill) ---> A699
Black Magic Sphere (item) ---> A059
Blaster Mine (Overdrive skill) ---> A674
Blessed Gem (item) ---> A060
Blizzaga (black magic) ---> A061
Blizzara (black magic) ---> A062
Blizzard (black magic) ---> A063
Blitz Ace (Overdrive skill) ---> A064
Blue Element (fiend) ---> A065
Bomb (fiend) ---> A066
Bomb Core (item) ---> A067
Bomb Fragment (item) ---> A068
Bomb King (species creation fiend) ---> A069
Braska's Sphere (key item) ---> A667
Break Damage Limit (weapon ability) ---> A070
Break HP Limit (armor ability) ---> A071
Break MP Limit (armor ability) ---> A072
Bribe (special command) ---> A073
Brimstone (Overdrive skill) ---> A681
B. Ronso (boss creature) ---> A074
Buer (fiend) ---> A075
Bunyip (fiend) ---> A076
Burning Soul (Overdrive skill) ---> A680
Bushido (Overdrive) ---> A077
Butterfly Catcher (sidequest) ---> A078

LETTER C

Cactuar (fiend) ---> A079
Cactuar Hunter (sidequest) ---> A080
Cactuar King (area creation fiend) ---> A081
Caladbolg (celestial weapon) ---> A082
Calamity Bomb (Overdrive skill) ---> A676
Camisade (aeon's special attack) ---> A739
Candle of Life (item) ---> A083
Capture (weapon ability) ---> A084
Catastrophe (original creation fiend) ---> A085
Catoblepas (area creation fiend) ---> A086
Cave Iguion (fiend) ---> A087
Cavern of the S. F. (sidequest) ---> A088
Celestial Weapons (sidequest) ---> A089
Chaos Grenade (Overdrive skill) ---> A677
Character's in-battle quotes (quotes) ---> A090
Cheer (special command) ---> A091
Chimera (fiend) ---> A092
Chimera Brain (fiend) ---> A093
Chimerageist (area creation fiend) ---> A094
Chocobo Eater (boss creature) ---> A095
Chocobo Feather (item) ---> A096
Chocobo Trainer (sidequest) ---> A097
Chocobo Wing (item) ---> A098
Clear Sphere (item) ---> A099
Cluster Bomb (Overdrive skill) ---> A672
Coeurl (fiend) ---> A100
Coeurlregina (area creation fiend) ---> A101
Comrade (Overdrive mode) ---> A102
Condor (fiend) ---> A103
Confuseproof (armor ability) ---> A104
Confuse Ward (armor ability) ---> A105
Confusion (status) ---> A106
Copycat (special command) ---> A107
Counter-Attack (weapon ability) ---> A108
Coward (Overdrive mode) ---> A109
Crawler (boss creature) ---> A110
-> Negator (sub-boss creature) ---> A111
Cura (white magic) ---> A112
Curaga (white magic) ---> A113
Cure (white magic) ---> A114
Curse (status) ---> A115
Curseproof (armor ability) ---> A116

LETTER D

Daigoro (aeon's special attack) ---> A740
Dancer (Overdrive mode) ---> A117
Daredevil (Overdrive mode) ---> A118
Dark A. Aeon (dark aeon) ---> A119
Dark Attack (skill command) ---> A120
Dark B. Aeon (dark aeon) ---> A121
Dark Buster (skill command) ---> A122
Dark Element (fiend) ---> A123
Dark Flan (fiend) ---> A124
Dark If. Aeon (dark aeon) ---> A125
Dark Ix. Aeon (dark aeon) ---> A126
Dark M. S. Aeon (dark aeon) ---> A127
Dark Matter (item) ---> A128
Dark Rain (Overdrive skill) ---> A692
Dark S. Aeon (dark aeon) ---> A129
Darkness (status) ---> A130
Darkproof (armor ability) ---> A131
Darkstrike (weapon ability) ---> A132
Darktouch (weapon ability) ---> A133
Dark V. Aeon (dark aeon) ---> A134
Dark Y. Aeon (dark aeon) ---> A135
Dark Ward (armor ability) ---> A136
Death (black magic) ---> A137
Deathproof (armor ability) ---> A138
Deathstrike (weapon ability) ---> A139
Deathtouch (weapon ability) ---> A140
Death Ward (armor ability) ---> A141
Defence +3% (armor ability) ---> A142
Defence +5% (armor ability) ---> A143
Defence +10% (armor ability) ---> A144
Defence +20% (armor ability) ---> A145
Defence Sphere (item) ---> A146
Defender (fiend) ---> A147
Defender X (boss creature) ---> A148
Defender Z (fiend) ---> A149
Delay Attack (skill command) ---> A150
Delay Buster (skill command) ---> A151
Delta Attack (aeon's Overdrive) ---> A741
Demi (black magic) ---> A152
Demonolith (fiend) ---> A153
Designer Wallet (item) ---> A154
Diamond Dust (aeon's Overdrive) ---> A742
Dingo (fiend) ---> A155
Dinonix (fiend) ---> A156
Dispel (white magic) ---> A157
Distil Ability (weapon ability) ---> A158
Distil Mana (weapon ability) ---> A159
Distil Power (weapon ability) ---> A160
Distil Speed (weapon ability) ---> A161
Don Tonberry (area creation fiend) ---> A162
Doom (Overdrive skill) ---> A163
Doom (status) ---> A164
Door to Tomorrow (item) ---> A165
Double AP (weapon ability) ---> A166
Doublecast (special command) ---> A167
Double Overdrive (weapon ability) ---> A168
Dragon Fang (Overdrive skill) ---> A169
Dragon Scale (item) ---> A170
Drain (black magic) ---> A171
Dream Powder (item) ---> A172
Dual Horn (fiend) ---> A173

LETTER E

Earth Eater (original creation fiend) ---> A174
Eccentrick (Overdrive skill) ---> A731
Echo Screen (item) ---> A175
Eject (status) ---> A765
Electro Marble (item) ---> A176
Electroshock (Overdrive skill) ---> A686
Element Reels (Overdrive skill) ---> A177
Elixir (item) ---> A178
Elixir (Overdrive skill) ---> A706
Energy Blast (aeon's Overdrive) ---> A743
Energy Rain (Overdrive skill) ---> A179
Energy Ray (aeon's Overdrive) ---> A744
Entrust (special command) ---> A180
Epaaj (fiend) ---> A181
Espada (area creation fiend) ---> A182
Esuna (white magic) ---> A183
Ether (item) ---> A184
Evade & Counter (weapon ability) ---> A185
Evasion Sphere (item) ---> A186
Evil Eye (fiend) ---> A187
Evrae (boss creature) ---> A188
Evrae Altana (boss creature) ---> A189
Exoray (fiend) ---> A190
Extract Ability (skill command) ---> A191
Extract Mana (skill command) ---> A192
Extractor (boss creature) ---> A193
Extract Power (skill command) ---> A194
Extract Speed (skill command) ---> A195
Eye Drops (item) ---> A196

LETTER F

Fafnir (species creation fiend) ---> A197
Fallen Monk (fiend) ---> A198
Farplane Shadow (item) ---> A199
Farplane Wind (item) ---> A200
Fenrir (species creation fiend) ---> A201
Final Elixir (Overdrive skill) ---> A709
Final Phoenix (Overdrive skill) ---> A705
Fira (black magic) ---> A202
Firaga (black magic) ---> A203
Fire (black magic) ---> A204
Fire Breath (Overdrive skill) ---> A205
Fire Eater (armor ability) ---> A206
Fire Gem (item) ---> A207
Fireproof (armor ability) ---> A208
Firestorm (Overdrive skill) ---> A679
Firestrike (weapon ability) ---> A209
Fire Ward (armor ability) ---> A210
First Strike (weapon ability) ---> A211
Fish Scale (item) ---> A212
Flame Flan (fiend) ---> A213
Flare (black magic) ---> A214
Flash Flood (Overdrive skill) ---> A689
Flee (special command) ---> A215
Floating Death (fiend) ---> A216
Floating Eye (fiend) ---> A217
Focus (special command) ---> A218
Fortune Sphere (item) ---> A219
Frag Grenade (item) ---> A220
Frag Grenade (Overdrive skill) ---> A669
Freedom (Overdrive skill) ---> A724
Freedom X (Overdrive skill) ---> A725
Friend Sphere (item) ---> A221
Full Break (skill command) ---> A222
Full-Life (white magic) ---> A223
Funguar (fiend) ---> A224
Fury (Overdrive) ---> A225

LETTER G

Gambler's Spirit (item) ---> A226
Gandarewa (fiend) ---> A227
Garm (fiend) ---> A228
Garuda (fiend) ---> A229
Gemini (fiend) ---> A230
Geosgaeno (boss creature) ---> A231
-> Geosgaeno rematch (second fight) --> A286
Ghost (fiend) ---> A232
Gillionare (weapon ability) ---> A233
Godhand (celestial weapon) ---> A234
Gold Element (fiend) ---> A235
Gold Hourglass (item) ---> A236
Grand Summon (Overdrive) ---> A237
Grat (fiend) ---> A238
Greater Sphere (original creation fiend) ---> A239
Great Malboro (fiend) ---> A240
Grenade (fiend) ---> A241
Grenade (item) ---> A242
Grenade (Overdrive skill) ---> A668
Grendel (fiend) ---> A243
Grothia (boss creature) ---> A244
Guado Guardian (fiend) ---> A245
Guard (special command) ---> A246

LETTER H

Half MP Cost (weapon ability) ---> A247
Halma (fiend) ---> A248
Haste (status) ---> A249
Haste (white magic) ---> A250
Hastega (white magic) ---> A251
Hazardous Shell (Overdrive skill) ---> A675
Healer (Overdrive mode) ---> A252
Healing Spring (item) ---> A253
Healing Water (item) ---> A254
Heat Blaster (Overdrive skill) ---> A678
Heavenly Strike (aeon's special attack) ---> A745
Hellfire (aeon's Overdrive) ---> A746
Hero (Overdrive mode) ---> A255
Hero Drink (Overdrive skill) ---> A728
Hints & Tips (helpful info) ---> A665
Hi-Potion (item) ---> A256
Holy (white magic) ---> A257
Holy Water (item) ---> A258
Hornet (species creation fiend) ---> A259
Hot Spurs (Overdrive skill) ---> A730
HP +5% (armor ability) ---> A260
HP +10% (armor ability) ---> A261
HP +20% (armor ability) ---> A262
HP +30% (armor ability) ---> A263
HP Sphere (item) ---> A264
HP Stroll (armor ability) ---> A265
Hypello Potion (item) ---> A266
Hyper Mana (Overdrive skill) ---> A723
Hyper Mighty G (Overdrive skill) ---> A717
Hyper NulAll (Overdrive skill) ---> A712
Hyper Vitality (Overdrive skill) ---> A720

LETTER I

Ice Eater (armor ability) ---> A267
Icefall (Overdrive skill) ---> A694
Ice Flan (fiend) ---> A268
Ice Gem (item) ---> A269
Iceproof (armor ability) ---> A270
Icestrike (weapon ability) ---> A271
Ice Ward (armor ability) ---> A272
Ifrit (aeon) ---> A747
Iguion (fiend) ---> A273
Imp (fiend) ---> A274
Impulse (aeon's special attack) ---> A748
Initiative (weapon ability) ---> A275
Ipiria (fiend) ---> A276
Ironclad (species creation fiend) ---> A277
Iron Giant (fiend) ---> A278
Ixion (aeon) ---> A749

LETTER J

Jecht's Sphere (key item) ---> A667
Jinx (special command) ---> A279
Jormungand (area creation fiend) ---> A280
Juggernaut (species creation fiend) ---> A281
Jumbo Flan (species creation fiend) ---> A282
Jump (Overdrive skill) ---> A283
Jupiter Crest (celestial weapon upgrade) ---> A284
Jupiter Sigil (celestial weapon upgrade) ---> A285

LETTER K

Killer Bee (fiend) ---> A287
Klikk (boss creature) ---> A288
KO (status) ---> A289
Kottos (area creation fiend) ---> A290
Kozuka (aeon's special attack) ---> A750
Krysta (Overdrive skill) ---> A697
Kusariqqu (fiend) ---> A291

LETTER L

Lancet (special command) ---> A292
Lamashtu (fiend) ---> A293
Land Worm (fiend) ---> A294
Larva (fiend) ---> A295
Left Fin (boss creature) ---> A296
Level 1 Key Sphere (item) ---> A297
Level 2 Key Sphere (item) ---> A298
Level 3 Key Sphere (item) ---> A299
Level 4 Key Sphere (item) ---> A300
Life (white magic) ---> A301
Light Curtain (item) ---> A302
Lightning Bolt (Overdrive skill) ---> A685
Lightning Dodger (sidequest) ---> A303
Lightning Eater (armor ability) ---> A304
Lightning Gem (item) ---> A305
Lightning Marble (item) ---> A306
Lightningproof (armor ability) ---> A307
Lightningstrike (weapon ability) ---> A308
Lightning Ward (armor ability) ---> A309
Loner (Overdrive mode) ---> A310
Lord Ochu (boss creature) ---> A311
Luck (special command) ---> A312
Luck Sphere (item) ---> A313
Lunar Curtain (item) ---> A314

LETTER M

Machea (fiend) ---> A315
Maelspike (fiend) ---> A316
Mafdet (fiend) ---> A317
Magic +3% (weapon ability) ---> A318
Magic +5% (weapon ability) ---> A319
Magic +10% (weapon ability) ---> A320
Magic +20% (weapon ability) ---> A321
Magic Booster (weapon ability) ---> A322
Magic Break (skill command) ---> A323
Magic Break (status) ---> A324
Magic Counter (weapon ability) ---> A325
Magic Defence +3% (armor ability) ---> A326
Magic Defence +5% (armor ability) ---> A327
Magic Defence +10% (armor ability) ---> A328
Magic Defence +20% (armor ability) ---> A329
Magic Defence Sphere (item) ---> A330
Magic Sphere (item) ---> A332
Magic Urn (fiend) ---> A333
Magus Sisters (aeon) ---> A751
Malboro (fiend) ---> A334
Malboro Menace (area creation fiend) ---> A335
Mana (Overdrive skill) ---> A721
Mana Distiller (item) ---> A331
Mana Distiller (status) ---> A734
Mana Sphere (item) ---> A336
Mana Spring (item) ---> A337
Mana Tablet (item) ---> A338
Mana Tonic (item) ---> A339
Mandragora (fiend) ---> A340
Map (item) ---> A341
Mars Crest (celestial weapon upgrade) ---> A342
Mars Sigil (celestial weapon upgrade) ---> A343
Masamune (celestial weapon) ---> A344
Master Coeurl (fiend) ---> A345
Master Sphere (item) ---> A346
Master Thief (armor ability) ---> A347
Master Tonberry (fiend) ---> A348
Maze Larva (fiend) ---> A349
Mech Defender (fiend) ---> A350
Mech Guard (fiend) ---> A351
Mech Gunner (fiend) ---> A352
Mech Hunter (fiend) ---> A353
Mech Leader (fiend) ---> A354
Mech Scouter (fiend) ---> A355
Mega Flare (aeon's Overdrive) ---> A752
Megalixir (item) ---> A356
Megalixir (Overdrive skill) ---> A707
Mega Mana (Overdrive skill) ---> A722
Mega NulAll (Overdrive skill) ---> A711
Mega Phoenix (item) ---> A357
Mega Phoenix (Overdrive skill) ---> A704
Mega Potion (item) ---> A358
Mega Vitality (Overdrive skill) ---> A719
Melusine (fiend) ---> A359
Mental Break (skill command) ---> A360
Mental Break (status) ---> A361
Mercury Crest (celestial weapon upgrade) ---> A362
Mercury Sigil (celestial weapon upgrade) ---> A363
Meteor Strike (aeon's special attack) ---> A753
Mi'ihen Fang (fiend) ---> A364
Mighty G (Overdrive skill) ---> A715
Mighty Guard (Overdrive skill) ---> A365
Mighty Wall (Overdrive skill) ---> A714
Mimic (fiend) ---> A366
Miracle Drink (Overdrive skill) ---> A729
Mix (Overdrive) ---> A367
Monster Arena (sidequest) ---> A368
Moon Crest (celestial weapon upgrade) ---> A369
Moon Sigil (celestial weapon upgrade) ---> A370
Movie Sphere (movie sequence) ---> A371
MP +5% (armor ability) ---> A372
MP +10% (armor ability) ---> A373
MP +20% (armor ability) ---> A374
MP +30% (armor ability) ---> A375
MP Sphere (item) ---> A376
MP Stroll (armor ability) ---> A377
Mug (skill command) ---> A378
Murussu (fiend) ---> A379
Music Sphere (musical scores) ---> A380
Mushussu (fiend) ---> A381
Musk (item) ---> A382

LETTER N

Nab Gil (skill command) ---> A383
Nebiros (fiend) ---> A384
Nega Burst (Overdrive skill) ---> A698
Nega Elemental (species creation fiend) ---> A385
Nemesis (original creation fiend) ---> A386
Neslug (original creation fiend) ---> A387
Nidhogg (fiend) ---> A388
Nirvana (celestial weapon) ---> A389
No AP (weapon ability) ---> A390
No Encounters (armor ability) ---> A391
Nova (Overdrive skill) ---> A392
NulAll (Overdrive skill) ---> A710
NulBlaze (status) ---> A393
NulBlaze (white magic) ---> A394
NulFrost (status) ---> A395
NulFrost (white magic) ---> A396
NulShock (status) ---> A397
NulShock (white magic) ---> A398
NulTide (status) ---> A399
NulTide (white magic) ---> A400

LETTER O

Oblitzerator (boss creature) ---> A401
Oblivion (aeon's Overdrive) ---> A754
Ochu (fiend) ---> A402
Octopus (fiend) ---> A403
Ogre (fiend) ---> A404
O. Ruins (sidequest) ---> A405
Omega Weapon (boss creature) ---> A406
One-Eye (species creation fiend) ---> A407
One MP Cost (weapon ability) ---> A408
Onion Knight (celestial weapon) ---> A409
Ornitholestes (species creation fiend) ---> A410
Osmose (black magic) ---> A411
Overdrive -> AP (weapon ability) ---> A412

LETTER P

Pain (aeon's special attack) ---> A755
Panacea (Overdrive skill) ---> A702
Passado (aeon's special attack) ---> A756
Penance (boss creature) ---> A413
Pendulum (item) ---> A414
Petrification (status) ---> A415
Petrify Grenade (item) ---> A416
Phlegyas (fiend) ---> A417
Phoenix Down (item) ---> A418
Pickpocket (armor ability) ---> A419
Piercing (weapon ability) ---> A420
Pineapple (Overdrive skill) ---> A670
Pilfer Gil (special command) ---> A421
Piranha (fiend) ---> A422
Poison (status) ---> A423
Poison Fang (item) ---> A424
Poisonproof (armor ability) ---> A425
Poisonstrike (weapon ability) ---> A426
Poisontouch (weapon ability) ---> A427
Poison Ward (armor ability) ---> A428
Potato Masher (Overdrive skill) ---> A671
Potion (item) ---> A429
Power Break (skill command) ---> A430
Power Break (status) ---> A431
Power Distiller (item) ---> A432
Power Distiller (status) ---> A735
Power Sphere (item) ---> A433
Pray (special command) ---> A434
Protect (status) ---> A435
Protect (white magic) ---> A436
Provoke (special command) ---> A437
Provoke (status) ---> A438
Pterya (boss creature) ---> A439
Pteryx (species creation fiend) ---> A440
Purifying Salt (item) ---> A441
Puroboros (fiend) ---> A442

LETTER Q

Qactuar (fiend) ---> A443
Qaurtet of 9 (Overdrive skill) ---> A726
Quick Hit (skill command) ---> A444
Quick Pockets (special command) ---> A445

LETTER R

Ragora (fiend) ---> A446
Raldo (fiend) ---> A447
Raptor (fiend) ---> A448
Razzia (aeon's special attack) ---> A757
Red Element (fiend) ---> A449
Reflect (status) ---> A450
Reflect (white magic) ---> A451
Reflex (special command) ---> A452
Regen (status) ---> A453
Regen (white magic) ---> A454
Remedy (item) ---> A455
Remiem Temple (sidequest) ---> A456
Remora (fiend) ---> A457
Rename Card (item) ---> A458
Return Sphere (item) ---> A459
Ribbon (armor ability) ---> A460
Right Fin (boss creature) ---> A461
Rolling Thunder (Overdrive skill) ---> A684
Ronso Rage (Overdrive) ---> A462
Rook (Overdrive mode) ---> A463

LETTER S

S. (boss creature) ---> A464
-> Guado Guardian (sub-boss creature) ---> A465
Sahagin (fiend) ---> A466
Sahagin Chief (fiend) ---> A467
Sanctuary Keeper (boss creature) ---> A468
Sandragora (fiend) ---> A469
Sand Wolf (fiend) ---> A470
Sand Worm (fiend) ---> A471
Saturn Crest (celestial weapon upgrade) ---> A472
Saturn Sigil (celestial weapon upgrade) ---> A473
Scan (white magic) ---> A474
Seed Cannon (Overdrive skill) ---> A475
Self-Destruct (Overdrive skill) ---> A476
Sensor (weapon ability) ---> A477
Sentinel (special command) ---> A478
S. Flux (boss creature) ---> A479
-> Mortiorchis (sub-boss creature) ---> A480
Shadow Gem (item) ---> A481
Shell (status) ---> A482
Shell (white magic) ---> A483
Shining Gem (item) ---> A484
Shining Thorn (item) ---> A485
Shinryu (original creation fiend) ---> A486
Shiva (aeon) ---> A758
Shooting Star (Overdrive skill) ---> A487
Shred (fiend) ---> A488
Silence (status) ---> A489
Silence Attack (skill command) ---> A490
Silence Buster (skill command) ---> A491
Silence Grenade (item) ---> A492
Silenceproof (armor ability) ---> A493
Silencestrike (weapon ability) ---> A494
Silencetouch (weapon ability) ---> A495
Silence Ward (armor ability) ---> A496
Silver Hourglass (item) ---> A497
Simurgh (fiend) ---> A498
Sin (boss creature) ---> A499
-> second attempt ---> A661
-> third attempt ---> A662
Sinscale (fiend) ---> A500
Sinspawn Ammes (boss creature) ---> A501
Sinspawn Echuilles (boss creature) ---> A502
Sinspawn Genais (sub-boss creature) ---> A663
Sinspawn Geneaux (boss creature) ---> A503
-> Geneaux's Tentacle (sub-boss creature) ---> A504
Sinspawn Gui (boss creature) ---> A505
-> Head (sub-boss creature) ---> A506
-> Arm (sub-boss creature) ---> A507
Skill Sphere (item) ---> A508
Skoll (fiend) ---> A509
Slayer (Overdrive mode) ---> A510
Sleep (status) ---> A511
Sleep Attack (skill command) ---> A512
Sleep Buster (skill command) ---> A513
Sleeping Powder (item) ---> A514
Sleepproof (armor ability) ---> A515
Sleep Sprout (species creation fiend) ---> A516
Sleepstrike (weapon ability) ---> A517
Sleeptouch (weapon ability) ---> A518
Sleep Ward (armor ability) ---> A519
Slice & Dice (Overdrive skill) ---> A520
Slots (Overdrive) ---> A521
Slow (status) ---> A522
Slow (white magic) ---> A523
Slowga (white magic) ---> A524
Slowproof (armor ability) ---> A525
Slowstrike (weapon ability) ---> A526
Slowtouch (weapon ability) ---> A527
Slow Ward (armor ability) ---> A528
Smoke Bomb (item) ---> A529
S. Natus (boss creature) ---> A530
-> Mortibody (sub-boss creature) ---> A531
Snow Flan (fiend) ---> A532
Snow Flurry (Overdrive skill) ---> A693
Snow Wolf (fiend) ---> A533
Soft (item) ---> A534
S. Omnis (boss creature) ---> A535
-> Mortiphasm (sub-boss creature) ---> A536
Sonic Wings (aeon's special attack) ---> A759
SOS Haste (armor ability) ---> A537
SOS NulBlaze (armor ability) ---> A538
SOS NulFrost (armor ability) ---> A539
SOS NulShock (armor ability) ---> A540
SOS NulTide (armor ability) ---> A541
SOS Overdrive (weapon ability) ---> A542
SOS Protect (armor ability) ---> A543
SOS Reflect (armor ability) ---> A544
SOS Regen (armor ability) ---> A545
SOS Shell (armor ability) ---> A546
Soul Spring (item) ---> A547
Spare Change (special command) ---> A548
Spathi (boss creature) ---> A549
Special Sphere (item) ---> A550
Spectral Keeper (boss creature) ---> A551
Speed Distiller (item) ---> A552
Speed Distiller (status) ---> A733
Speed Sphere (item) ---> A553
Spherimorph (boss creature) ---> A554
Spiral Cut (Overdrive skill) ---> A555
Spirit (fiend) ---> A556
Spirit Lance (celestial weapon) ---> A557
Splasher (fiend) ---> A558
Stamina Spring (item) ---> A559
Stamina Tablet (item) ---> A560
Stamina Tonic (item) ---> A561
Star Curtain (item) ---> A562
Status Reels (Overdrive skill) ---> A563
Steal (special command) ---> A564
Stoic (Overdrive mode) ---> A565
Stone Breath (Overdrive skill) ---> A566
Stoneproof (armor ability) ---> A567
Stonestrike (weapon ability) ---> A568
Stonetouch (weapon ability) ---> A569
Stone Ward (armor ability) ---> A570
Stratoavis (area creation fiend) ---> A571
Strength +3% (weapon ability) ---> A572
Strength +5% (weapon ability) ---> A573
Strength +10% (weapon ability) ---> A574
Strength +20% (weapon ability) ---> A575
Strength Sphere (item) ---> A576
Sufferer (Overdrive mode) ---> A577
Sunburst (Overdrive skill) ---> A700
Sun Crest (celestial weapon upgrade) ---> A578
Sun Sigil (celestial weapon upgrade) ---> A579
Super Elixir (Overdrive skill) ---> A708
Super Mighty G (Overdrive skill) ---> A716
Supreme Gem (item) ---> A580
Swamp Mafdet (fiend) ---> A581
Swordplay (Overdrive) ---> A582

LETTER T

Tactician (Overdrive mode) ---> A583
Tanket (species creation fiend) ---> A584
Tallboy (Overdrive skill) ---> A673
Teleport Sphere (item) ---> A585
Tetra Elemental (item) ---> A586
Th'uban (original creation fiend) ---> A587
Thorn (fiend) ---> A588
Thor's Hammer (aeon's Overdrive) ---> A760
Threaten (special command) ---> A589
Threaten (status) ---> A590
Three Stars (item) ---> A591
Thrust Kick (Overdrive skill) ---> A592
Thundaga (black magic) ---> A593
Thundara (black magic) ---> A594
Thunder (black magic) ---> A595
Thunderblast (Overdrive skill) ---> A687
Thunderbolt (Overdrive skill) ---> A683
Thunder Flan (fiend) ---> A596
Tidal Wave (Overdrive skill) ---> A690
Tips & Hints (helpful info) ---> A665
Tonberry (fiend) ---> A597
Tornado (Overdrive skill) ---> A598
Trio of 9999 (Overdrive skill) ---> A727
Triple AP (weapon ability) ---> A599
Triple Foul (skill command) ---> A600
Triple Overdrive (weapon ability) ---> A601
Tros (boss creature) ---> A602
Turbo Ether (item) ---> A603
Twin Stars (item) ---> A604

LETTER U

Ultima (black magic) ---> A605
Ultima Buster (original creation fiend) ---> A606
Ultima Weapon (boss creature) ---> A607
Ultra Cure (Overdrive skill) ---> A703
Ultra NulAll (Overdrive skill) ---> A713
Ultra Potion (Overdrive skill) ---> A701
Underdog's Secret (item) ---> A608
Use (special command) ---> A609

LETTER V

Valaha (fiend) ---> A610
Valefor (aeon) ---> A761
Varuna (fiend) ---> A611
Venus Crest (celestial weapon upgrade) ---> A612
Venus Sigil (celestial weapon upgrade) ---> A613
Victim (Overdrive mode) ---> A614
Victor (Overdrive mode) ---> A615
Vidatu (species creation fiend) ---> A616
Vitality (Overdrive skill) ---> A718
Vorban (area creation fiend) ---> A617
Vouivre (fiend) ---> A618

LETTER W

Wakizashi (aeon's special attack) ---> A762
Warrior Monk (fiend) ---> A619
Warrior (Overdrive mode) ---> A620
Warp Sphere (item) ---> A621
Wasp (fiend) ---> A622
Water (black magic) ---> A623
Watera (black magic) ---> A624
Water Eater (armor ability) ---> A625
Waterfall (Overdrive skill) ---> A688
Water Flan (fiend) ---> A626
Waterga (black magic) ---> A627
Water Gem (item) ---> A628
Waterproof (armor ability) ---> A629
Waterstrike (weapon ability) ---> A630
Water Ward (armor ability) ---> A631
Wendigo (boss creature) ---> A632
-> Guado Guardian (sub-boss creature) ---> A633
White Element (fiend) ---> A634
White Magic Sphere (item) ---> A635
White Wind (Overdrive skill) ---> A636
Wings to Discovery (item) ---> A637
Winning Formula (item) ---> A638
Winter Storm (Overdrive skill) ---> A695
Worker (fiend) ---> A639
World Champion (celestial weapon) ---> A640
Wraith (fiend) ---> A641

LETTER X

X-Potion (item) ---> A642
Xiphos (fiend) ---> A643

LETTER Y

Y. Aeon (boss creature) ---> A644
YAT-97 (fiend) ---> A645
YAT-99 (fiend) ---> A646
Yellow Element (fiend) ---> A647
YKT-11 (fiend) ---> A648
YKT-63 (fiend) ---> A649
Yojimbo (aeon) ---> A763
Yowie (fiend) ---> A650
Y. Ronso (boss creature) ---> A651
Y. Woman (boss creature) ---> A652

LETTER Z

Zanmato (aeon's special attack) ---> A764
Zaurus (fiend) ---> A653
Zombie (status) ---> A654
Zombie Attack (skill command) ---> A654
Zombieproof (armor ability) ---> A656
Zombiestrike (weapon ability) ---> A657
Zombietouch (weapon ability) ---> A658
Zombie Ward (armor ability) ---> A659
Zu (fiend) ---> A660

MISCELLANEOUS

??? (stealable treasure chest during battle) ---> A666

766 entries so far.

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============================
4) LEGAL INFORMATION SECTION
============================

A) This FAQ can appear on the following site(s):
- http://www.gamefaqs.com
- http://splitinfinity.50megs.com
- http://www.neoseeker.com
- http://www.cheats.de (this is a German site)

B) What can/can't you do with this FAQ?

- Do NOT:
Post this FAQ on your site directly. The only site(s) that this rule DOES NOT
apply to are all sites listed in point A of this section, as shown above.

- Please DO:
If you are a webmaster of a site that wants to post this FAQ, what do you do?
As you read above, you can not post it directly. Instead, link to the page at
www.gamefaqs.com that lists all the FAQs for this game. Why GameFAQs? Because I
said so. To clear up some confusion, you can not link to the URL if it ends in
".txt" or ".doc", you just can't use that. If it ends in anything else, such as
the page where it lists all the FAQs for a game, you can link to THAT, but not
to the actual FAQ.

C) This FAQ cannot be used in magazines, guides, books, etc. or in any other
form of printed or electronic media involved in a commercial business, in part
or in whole, in any way, shape, or form, PERIOD.
It may not be given away freely, as a "bonus" or "prize", or given away with
the game itself, etc. This FAQ cannot be used for either profitable or
promotional purposes, regardless of the situation. Breaking any of these rules
is in direction violation of U.S. law.

Any characters, names, places, or miscellaneous objects are copyright of their
respective companies. I am in no way affiliated with SquareSoft or any other
companies that were/are involved with this game.

This document is (c) 2002 Split Infinity
All rights reserved

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=======================
5) ABBREVIATION SECTION
=======================

Typing a lot sucks. Having abbreviations helps tremendously. Here're the
abbreviations I decided to use in my guide.

Boss parts within the Walkthrough section will be outlined as following:

1. Name:
Name of the boss

2. Boss' HP:
Hit Points boss has - once they reach zero, boss is defeated; the other value
you'll see here is how much damage you must inflict to achieve Overkill

3. Boss' MP:
Magic Points boss has

4. AP gained when boss is defeated:
XX / YY --> XX are AP you earn by defeating boss normally and YY are AP gained
for Overkill

5. Items stolen:
First item is usual steal, second item is rare steal

6. Items dropped:
First item is usual drop, second item is rare drop; if boss is Overkilled,
you usually receive double amount of that item

7. Gil earned:
Amount of gil received at end of battle

8. Items bribed:
Item you get by successfully bribing *some* bosses

9. Boss' status info:
Info here will vary a bit - I will go in following order:
- what is boss immune to
- success in percentage for certain statuses to be inflicted upon a boss
- poison percentage damage
- doom countdown
If there is a status NOT mentioned, this means you can inflict that status with
almost 100% probability.

10. Boss' stats info:
Information on boss' statistics, which will go like this...
Strength, Defence, Magic, Magic Defence, Agility, Luck, Evasion, Accuracy

11. Boss' el. info:
Information on boss' element affinities, which are fire, ice, lightning,
water and holy

12. Boss' Sensor info:
If a chr is equipped with weapon with Sensor ability, there's usually a quick
hint at top of the screen; find what it is here

13. Boss' Scan info:
Information on what does Scan of that monster contain

14. Boss' equip. dropped info:
Information on how many slots you can expect to find on dropped pieces of
equipment

15. Weapon abilities:
Information on what abilities you can expect to find on dropped weapon (if
applicable)

16. Armor abilities:
Information on what abilities you can expect to find on dropped armor (if
applicable)

17. Boss' attacks:
Information on boss' attacks, like who they target etc.

18. Boss strategy:
Complete and in-depth strategy on how to defeat the boss

Note: The above outline applies to all storyline bosses up to Extractor. The
rest are still done in an outline found below. However, all bosses will be done
the same in next update.

--> In boss data section you'll find these abbr:
- HP - Hit or Health points
- ELA - Elemental affinities
- APG - Ability Points gained
- SI - Stolen items (or mugged, when you have this ability)
- DI - Dropped items
- BI - Bribable items

--> Boss moves section will be outlined like this:
- first name of the attack
- on whom this attack is used (may be your party members or other monsters
present in battle)
- what it does
- any additional info on the attack that may prove useful

--> There will also be a lot of abbrs in Boss sections and Monster Informator
section. They're as follows...
1. WATT - water magic attack
2. WATTP - water based physical attack
3. FATT - fire magic attack
4. FATTP - fire based physical attack
5. LATT - lightning magic attack
6. LATTP - lightning based physical attack
7. IATT - ice magic attack
8. IATTP - ice based physical attack
9. GRATT - gravity magic attack
10. GRATTP - gravity based physical attack
11. HATT - holy magic attack
12. NATT - non-elemental magic attack
13. CATT - counterattack
14. STATT - special type attack
15. VS - versus
16. chr - single character
17. chrs - multiple characters
18. phd - physical damage
19. mgd - magic damage
20. std - special type damage
21. fire/lightning/water/ice/holy phd - respective type of physical damage
22. fire/lightning/water/ice/holy mgd - respective type of magical damage
23. NS - nothing special
24. RAA - recommended armor abilities
25. RWA - recommended weapon abilities

--> And finally guide on how to defeat the boss you're currently fighting.

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====================
6) SPHERE GRID GUIDE
====================

In here you'll find info on how many Sphere Levels a certain character must
reach in order to learn all abilities on his/her path before reaching the end
of its path (I'll make a few exceptions of course).
Don't understand what I mean? Don't worry, you'll soon get what I mean when you
throw a look a bit below.

Notes:
--> Some abilities require a certain character to stray a bit off from his or
her path (for example, Death). I'll include them as well.
--> Info on how many Sp. L. you need to gain is based on Standard Sphere Grid
--> It'll look like this example:
Number - name of ability - Sphere Levels needed
--> After you reach last ability on character's path, I'll suggest on what to
do next, for example, send Tidus down Auron's path or something similar

I - TIDUS
Specialty: Hitting nimble enemies.

1. Cheer - 2
2. Flee - 5
3. Extract Speed - 11
4. Haste - 14
5. Provoke - 22
6. Delay Attack - 27
7. Slow - 40
8. Slowga - 53
9. Delay Buster - 68
10. Hastega - 78
11. Quick Hit - 105
WHERE TO NEXT?: Tidus finishes his stroll very close to first third of Yuna's
path - which is the way I recommend to go. First wait a bit until you get Lv.3
Key Sp. to remove the annoying lock. Then move in to learn Shell, Protect and
Cura. Afterwards proceed in Yuna's direction...

II - AURON
Specialty: Killing armored enemies.

1. Power Break - already learned
2. Extract Power - 7
3. Guard - 10
4. Magic Break - 21
5. Threaten - 40
6. Armour Break - 48
7. Mental Break - 53
8. Sentinel - 87
WHERE TO NEXT?: Auron finishes close to Tidus' path. While Auron has HP and
Str, he lacks Agi and Eva, so I suggest going after Tidus. There's a small
matter removing Lv.2 Lock first tho'. After it's gone, learn Delay Attack and
Provoke, then proceed after Tidus' path.

III - WAKKA
Specialty: Hitting aerial enemies and enemies with high Evasion.

1. Dark Attack - already learned
2. Silence Attack - 7
3. Extract Ability - 12
4. Aim - 20
5. Sleep Attack - 27
6. Dark Buster - 41
7. Drain - 44
8. Silence Buster - 56
9. Sleep Buster - 68
10. Osmose - 77
11. Triple Foul - 105
WHERE TO NEXT?: Wakka's got the Acc, but not HP and sufficient Str. So Auron's
is the way to go. Remove Lv.3 Lock first, then have Wakka learn Armour Break,
after which go after Auron's path.

IV - KIMAHRI
Specialty: Learning enemy skills. Killing armored enemies.

Oh boy, his is a little bit complicated. Namely, Kimahri's path does contain
few abilities, but once you learn them all, you'll have to decide what you want
Kimahri to be. White Mage, Black Mage, choice is yours...
However, I'd suggest sending him down Rikku's path, as having two characters
being able to steal always pays off. You may see a problem, tho'. Two Lv.1
Locks. Don't worry, by the time we send Kimahri on Rikku's path, you'll already
have a bunch of Lv.1 Key Spheres.
From Kimahri's position send him right first. My calculations are done based on
that decision.

1. Lancet - already learned
2. Scan - 6
3. Extract Mana - 7
4. Jinx - 8 [now send him past Lancet ability up and travel all over these stat
nodes to improve Kimahri's stats]
5. At 45 Sp.L. use your first Lv.1 Key Sp. to remove first lock and at 49 Sp.L.
use your second Lv.1 Key Sp. to remove second lock - you're now on Rikku's path
6. Steal - 52
7. Use - 53
8. Here use Lv.2 Key Sp. to remove the lock and accumulate additional 3 Sp.L.
to learn Dispel, then return on the path Rikku took

V - LULU
Specialty: Killing enemies resistant to physical attacks.

1. Fire - already learned
2. Water - already learned
3. Thunder - already learned
4. Blizzard - already learned
5. Focus - 12
6. Fira - 26
7. Thundara - 27
8. Watera - 27
9. Blizzara - 28
10. Reflex - 36
11. Bio - 52
12. Demi - 68
13. Death - 75
14. Waterga - 78
15. Firaga - 79
16. Thundaga - 79
17. Blizzaga - 79
18. Flare - 104
WHERE TO NEXT?: Lulu's got the Eva and Mag, but not HP or Agi, so I'd actually
go for three choices. If you want to make her even more deadly, go after Yuna's
path (in this case use one of Teleport Spheres). If you want to make her fare
longer in battle, go after Auron's path (use Teleport Sphere as well). For Agi
go down Rikku's path (use Teleport Sphere).

VI - RIKKU
Specialty: Stealing from enemies and destroying robotic enemies.

1. Use - already learned
2. Steal - already learned
3. Luck - 11
4. Spare Change - 17
5. Mug - 41
6. Bribe - 71
WHERE TO NEXT?: Tough call. Personally I'd make her HP bigger, so Auron's path
would be the way to go.

VII - YUNA
Specialty: Summoning and aiding party members with white magic.

1. Cure - already learned
2. Esuna - already learned
3. NulBlaze - 2
4. NulShock - 3
5. NulFrost - 4
6. NulTide - 5
7. Life - 14
8. Pray - 19
9. Cura - 37
10. Shell - 43
11. Protect - 48
12. Reflect - 59
13. Dispel - 64
14. At 65th Sp.L. have Yuna use Lv.2 Key Sp. to remove Lv.2 Lock - gain two
more Sp.L. to learn Use
15. Steal - 68
16. Curaga - 82
17. Regen - 89
18. Holy - 106
WHERE TO NEXT?: Same call as with Lulu, so take a look below Lulu's section. Of
course, substitute where Yuna's mentioned with Lulu and you've got where you
want to go.

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==============
7) WALKTHROUGH
==============

Before I begin for real, I have one huge tip for you:

*Better save than sorry!*

That is, save whenever you have a chance.

***************
701 - ZANARKAND
***************

When you have control of main character, move to the bunch of people you'll see
on the pier. Talk with three kids, name your character, then talk with two
girls. Talk with left one again to hit (on) her. When done, just wait a bit.
You're now on a long driveway. Go along it until the end. Have a laugh or two
(heh), then proceed inside [if you wait long enough, Tidus will go in
automatically].
Blitzball! Oops, what's this? Tidus gets first weapon and it's battle time.
Pretty easy for start - enemy doesn't attack you. When this battle is over,
you'll fall in next one.
This time you're attacked from both sides. Listen to the advice of your
comrade-in-arms and attack Sinscales that block your path forward. However, if
one of Sinscale's wings start to flicker, attack that Sinscale ASAP. Otherwise
Tidus or the other character may get hit with pretty strong physical attack
called Spines which hits for about 70 HP. After these are defeated, you'll
reach your goal: first boss!

-------------------------
BOSS 001 - SINSPAWN AMMES ---> A501
-------------------------

1. Name:
Sinspawn Ammes

2. Boss' HP:
2400/1000

3. Boss' MP:
400

4. AP gained when Boss is defeated:
N/A

5. Items stolen:
Nothing to steal

6. Items dropped:
N/A

7. Gil earned:
N/A

8. Items bribed:
Immune to Bribe

9. Boss' status info:
- Berserk, Confusion, Death, Demi(?), Distil effects(?), Doom, Eject,
Petrification, Poison, Sleep, Threaten, Zombie
- NS
- Immune to Poison
- Immune to Doom

10. Boss' stats info:
St, Df, Mg, Md, Ag, Lu, Ev, Ac
1,  1,  5,  1,  9,  15, 0,  0

11. Boss' el. info:
NS

12. Boss' Sensor info:
N/A

13. Boss' Scan info:
Immune to Scan

14. Boss' equip. dropped info:
N/A

15. Weapon abilities:
N/A

16. Armor abilities:
N/A

17. Boss' attacks:
a) Demi - GRATT VS all chrs - mgd - tears off 25% of current HP

18. Boss strategy:
A boss already (with five soon-to-be-killed Sinscales) and we haven't had a
chance to save yet. Fret not, you can't die in this battle if you play your
cards right. Take a look:
Your other party member will have an Overdrive ready. Press left in command
window to bring up Overdrive command. Select it, then select Dragon Fang. If
you accidentally mess up, Dragon Fang will take care of all Sinscales anyway.
So that leaves only Ammes. Demi, Demi, Demi. Even if you're reaaaally low on
HP, you can't die. All you have to do is repeatedly attack Ammes until it bites
the flies.

YOU WIN! Moving on...

QUICK TIP: During this boss battle kill off other chr and have Tidus
continuously defend until he learns Loner overdrive mode. With this Overdrive
mode character needs seven turns for his gauge to fill up so that he/she can
release an Overdrive. I find this very helpful for later boss battles as Tidus
needs to use Spiral Cut ten times in order to learn Slice & Dice.

'Zanarkand: Overpass'

Yay. Save sphere. Save! The go to right of the screen. After a bit of running
you'll again fall into a battle against Sinscales. Yawn. Rinse and repeat the
last fight you had with them - attack the ones whose turn will come up soonest,
but make priority on the ones whose wings start to flicker. After a while your
comrade will suggest attacking the generator which will now become a legit
target. Attack it a few times (ignore Sinscales!) and generator will take care
of the rest...

*********************
702 - SUBMERGED RUINS
*********************

'Submerged ruins'

Where are we? Press Circle to dive until game takes over.
Where are we now? Geez, swimming again. Before you exit this area in the far
north exit, explore the ruins. You'll find two treasure chests (one containing
200 Gil, the other 2x Potion), and Al Bhed Compilation Sphere (useless if
you're playing for the first time) and a strange insignia on the pillar written
in strange language. Done all that? We have nothing left to do here, so swim to
far north exit.

'Ruins: Underwater hall'

Save, and make left turns until you reach a chest with Hi-Potion. Backtrack and
take the other path. Diiiiive. Swim in obvious direction - fiiiight. Three
Sahagins will try to make short work of you.

--------------------
BOSS 002 - GEOSGAENO ---> A231
--------------------

1. Name:
Geosgaeno

2. Monster's HP:
32767/32767

3. Monster's MP:
128

4. AP gained when monster is defeated:
N/A

5. Items stolen:
1x Water Gem/2x Water Gem

6. Items dropped:
N/A

7. Gil earned:
1000

8. Items bribed:
Immune to Bribe

9. Monster's status info:
- Berserk, Break skills, Confusion, Darkness, Death, Delay skills, Demi, Doom,
Eject, Petrification, Provoke, Silence, Sleep, Slow, Threaten, Zombie
- 95% Poison
- 10% Poison
- Immune to Doom

10. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
36, 50, 40, 50, 48, 15, 0,  50

11. Monster's el. info:
Weak to all elements, holy included

12. Monster's Sensor info:
Covered with thick scales. Vulnerable to magic.

13. Monster's Scan info:
Immune to Scan

14. Monster's equip. dropped info:
N/A

15. Weapon abilities:
N/A

16. Armor abilities:
N/A

17. Monster's attacks:
a) 'Bite' - GRATTP VS one chr - phd - tears off 50% current HP

18. Monster strategy:
After two Sahagins kick the bucket, Geosgaeno shows up. It'll kill remaining
Sahagin and then turn on you. An intimidating amount of HP vs Tidus' puny
amount of HP. A battle that cannot be won? Indeed it is. So what do you do?
Just exchange blows with each other until game over... oops, I meant 'until
game takes over'. Sorry about that.;)

Note: With help of cheats it is possible to *defeat* Geosgaeno. However, you
don't get anything for it.

YOU WIN! Sort of, heh. Moving on...

'Ruins: Corridor'

Cough, cough. If I never see another fish, it'll be too soon. Drat, trapped
again. Simply go up the stairs.

'Ruins: Hall'

You've reached a big room with dead campfire in the middle. Right doors can't
be opened. Now what would MacGyver do? Left doors lead to a messed up room...

'Ruins: Small Room'

Examine the crushed desk where you must pick up a Flint *KEY ITEM*. Exit to
previous big room and go in the back.

'Ruins: Stairs'

When on this new screen, check the bottom of the screen for Ether. Climb the
stairs and pick up Withered Bouquet *KEY ITEM*. Don't go back yet. You'll reach
the balcony of 'Ruins: Hall'. On the end is another chest with Hi-Potion.
You've done all you can for now. Return to campfire and press X. Blah blah.

----------------
BOSS 003 - KLIKK ---> A288
----------------

1. Name:
Klikk

2. Boss' HP:
1500/400

3. Boss' MP:
5

4. AP gained when Boss is defeated:
5/7

5. Items stolen:
1x Grenade/1x Grenade

6. Items dropped:
1x/2x Ability Sphere; 1x/2x Ability Sp.

7. Gil earned:
50

8. Items bribed:
Immune to Bribe

9. Boss' status info:
- Poison, Sleep
- NS
- Immune to Poison
- 3 turns for Doom

10. Boss' stats info:
St, Df, Mg, Md, Ag, Lu, Ev, Ac
14, 1,  1,  1,  8,  15, 0,  50

11. Boss' el. info:
NS

12. Boss' Sensor info:
Immune to Sensor

13. Boss' Scan info:
Immune to Scan

14. Boss' equip. dropped info:
N/A

15. Weapon abilities:
N/A

16. Armor abilities:
N/A

17. Boss' attacks:
1. 'Swipe' - VS one chr - phd

18. Boss strategy:

003A - BOSS DATA
Keep Potions handy. Your first real boss battle where you have to be a bit
careful! Well, you still can't pull off any fancy moves, so you're left with
tried-and-tested strategy of hitting Klikk and using a Potion when your HP is
at 150. Klikk can hit you for about 100 damage. Once Klikk is down to about
half HP... hmm, who's this? Reinforcements have arrived! Now you can try out a
few new tricks. New comrade's commands include Use (allows you to use items you
cannot use with Item command) and Steal (character will attempt to steal from
the enemy). Have your comrade Use Grenades on Klikk and have Tidus attack as
usual (remember to heal yourself if damaged badly). If you run out of Grenades,
you can steal some from Klikk. And 'Give what you get!'.

YOU WIN! Moving on...

Thanks for your help, guys! What?

******************
703 - SALVAGE SHIP
******************

'Salvage Ship: Deck'

Blah blah. It's time for you to learn how to use Sphere Grid, so pay attention.
For info on amount of Sp.L. you need to reach next ability, look at my handy
section 6 of this guide. After tutorial is over, save, then pick up a strange
small object on the deck of ship. It turns out to be Al Bhed Primer Vol. I *KEY
ITEM*. These books allow you to understand Al Bhed language once you have all
of them. Talking with one of male Al Bheds will net you 3x Potion. Then talk to
female Al Bhed and off we go. Let's salvage something... anything.

Hint: It's very much advisable that you teach Tidus Flee and Haste ASAP. I'm
not saying to push yourself hard right now to gain enough AP, I'm merely
stating that getting these two Abilities in early stages of the game may save
your life quite a few times.

'Salvage Ship: Surface'

While you're in water near the ship, press Circle to dive.

'Salvage Ship: Underwater'

Keep diving.

'Underwater Ruins'

When you reach a strange room, head to what appears to be control panel and
press X. I never knew that banging on stuff would be a good thing to do...
Anyway, continue on (follow the arrow in the mini-map until you reach an X mark
indicated in the mini-map). Examine the 'thing' by pressing X. Try to leave...
Ambush!

---------------
BOSS 004 - TROS ---> A602
---------------

1. Name:
Tros

2. Boss' HP:
2200/600

3. Boss' MP:
10

4. AP gained when Boss is defeated:
8/12

5. Items stolen:
1x Grenade/2x Grenade

6. Items dropped:
2x/4x Power Sp.; 2x/4x Power Sp.

7. Gil earned:
100

8. Items bribed:
Immune to Bribe

9. Boss' status info:
- Berserk, Confusion, Darkness, Death, Demi, Doom, Eject, Petrify, Provoke,
Silence, Sleep, Threaten, Zombie
- NS
- % Poison
- Immune to Doom

10. Boss' stats info:
St, Df, Mg, Md, Ag, Lu, Ev, Ac
10, 1,  1,  1,  12, 15, 0,  20

11. Boss' el. info:
NS

12. Boss' Sensor info:
Attacks with Nautilus Charge after backing away.

13. Boss' Scan info:
Retreats after the column after taking damage, where it cannot be attacked.
Hits all targets with Nautilus Charge on the next turn, inflicting great
damage. Use trigger commands to stop it from unleashing Nautilus Charge.

14. Boss' equip. dropped info:
N/A

15. Weapon abilities:
N/A

16. Armor abilities:
N/A

17. Boss' attacks:
a) Nautilus Charge - VS all chrs - phd - this attack requires one turn to
charge
b) 'Tentacle strike' - VS one chr - phd
c) Tentacles - VS one chr - phd

18. Boss strategy:
This battle Introduces Trigger commands. Follow this strategy: Tidus attacks,
girl Uses Grenades (if she runs out, she can steal some from Tros), heal with
Potions when necessary. After you deal 400 damage to Tros, it'll get out of
range. You can still hit it with Grenades, hehe.
You have two options now. If your health is low, use Potion to heal. If you're
quite healthy, use Trigger Command Stand By [restores 50 HP to user]. Get ready
for Nautilus Charge and take the punishment of about 170 HP. Attack Tros for
further 400 damage until it gets out of range again. This time new Trigger
Command Pincer Attack [attack an enemy from two sides] becomes available. Only
Tidus is able to use it. So? Use it and Tros can't use Nautilus Charge anymore.
Tidus attacks, girl grenadiers, but beware of Tros using stronger version of
physical attack called Tentacles, heh. It takes off about 100 HP. Wave buh-bye
to Tros, who'll disappear in a cloud of mist...

YOU WIN! Moving on...

Go thru the hole Tros came in and then just keep following the girl. Game takes
over again. Hm, I should go grab a snack before we move on. After a long
sequence...

*******************
704 - BESAID ISLAND
*******************

'Besaid: Beach'

Water again. Meet the local Blitz team and enjoy a bit of conversation. You'll
get 200 Gil, 2x Potion and 3x Potion from them. Before you follow their leader
(who introduces himself as Wakka) off the beach, explore the area. Pick up Moon
Crest *KEY ITEM* at all costs from the chest on one of available beaches.
Between the houses you can find a chest with 2x Antidote.

'Besaid: Crossroads'

In this new area follow Wakka to the right. You've reached the end of the...

'Besaid: Valley'

...water? Follow the arrow. Don't forget to pick up chests (contain Phoenix
Down and 2x Antidote) you'll pass across, as this area is one-time deal. Wakka
is obviously hiding something and you'll get to learn soon what that is...
That's all? No problem!

'Besaid: Village Slope'

Simply go left.

'Besaid Village'

Yay, our first village, originally called Besaid village. Not a big one, I
might add. It has only 5 houses and one temple. As another rule of RPGs states:
Check everything, talk with everybody and check the shops. There's a
hard-to-see hidden path behind one of the houses on the left, that leads to
destroyed house with three chests. Loot them for 2x Potion, Hi-Potion and 400
Gil. Chest in front of item shop has Phoenix Down. Now head for the temple,
which is on far north of Besaid village. Check the statues and a priest will
explain about... nope, I said no spoilers.
Return to Wakka's house and say that you want to sleep. Yawn... when you stand
up, go left, as you can't go right very far... wakey, wakey! Go to the temple
again. Tidus decides to go on a rescue mission. Welcome to the first Cloister
of Trials. While there aren't many of them, these cloisters are annoying. Let's
start.

'Besaid Temple Trials'

Touch the glyph in front of you. Then touch the glyph that appears. Wall will
move away. Go down the stairs and pick up Glyph sphere. Insert it in the recess
at the doors below, which now open. Remove Glyph sphere and take it further
down the corridor. On your left you'll see another recess. Put Glyph sphere in.
Wall will move away. Inside is Destruction sphere, but leave it for now.
Proceed further. You'll see small pillar on left and symbols on right wall.
Touch the symbols who will go away. Pick up Besaid sphere. Turn around and put
Besaid sphere in small recess found on stone pillar. Bye bye wall. Go pick up
Destruction sphere and put it where Besaid sphere used to be. Another wall will
get destroyed. Check the chest for Rod of Wisdom. Now push the stone pillar on
a small rectangle found on the floor. If you miss, you can step on shining
glyph to have the pillar reset its position.
Cloister of Trials finished!

After listening to another convo you'll be outside of temple. Head left and get
a glimpse at what Yuna can do now. Honestly, I expected a known force and not a
completely new one. Name this 'pet'. Later when the night falls, move left and
talk with Yuna. When finished and Wakka asks you a question, answer whatever
you like. Then talk to Wakka again and say you'd like to sleep.
Good morning! Head for the Crusader's tent and nab Vol. II *KEY ITEM*. Now find
the girl with the dog (she's now in item shop) I bet you saw earlier and talk
to her until she says 'that her dog found something'). Go in the third house on
the right of the village and 'talk' to the dog inside. You'll get a special
item, and somebody learns a new Overdrive.
We're done in this village, so get ready to depart. Also don't forget to save
beforehand.

'Besaid: Village Slope'

On your way out of the village the game will now lead you by hand by teaching
you how to best utilize your new party members.

'Besaid: Promontory'

When you reach Promontory, pray or not. I don't know if it affects anything
later in the game, but I don't think if it's a big deal. Save, then proceed in
arrow's direction.

'Besaid: Ancient Road'

You want some of me?

---------------
BOSS 005 - ????
---------------

1. Name:
????

2. Boss' HP:
750/300

3. Boss' MP:
10

4. AP gained when Boss is defeated:
3/4

5. Items stolen:
1x Potion/1x Potion

6. Items dropped:
1x/2x Ability Sp.; 1x/2x Ability Sp.

7. Gil earned:
100

8. Items bribed:
Immune to Bribe

9. Boss' status info:
- Eject, Threaten
- NS
- 25% Poison
- 3 turns for Doom

10. Boss' stats info:
St, Df, Mg, Md, Ag, Lu, Ev, Ac
10, 15, 8,  5,  5,  15, 0,  10

11. Boss' el. info:
NS

12. Boss' Sensor info:
Immune to Sensor

13. Boss' Scan info:
Immune to Bribe

14. Boss' equip. dropped info:
1-2

15. Weapon abilities:
Sensor, Piercing

16. Armor abilities:
Def+5%

17. Boss' attacks:
a) 'Halberd swipe' - VS one chr - phd
b) Jump - VS one chr - phd

18. Boss' strategy:

Why must Tidus constantly prove himself? Exchange hits (as usual by now),
taking care when your HP gets at 180 or so, which is when you should heal.
Every three or so turns ???? will use Jump, which deals big damage when it
connects - about 100 HP. Otherwise ???? should go down in 7 to 9 hits.

YOU WIN! Moving on...

'Besaid: Waterfall Way'

Go thru another tutorial battle (and another one) and you'll reach the 'Besaid:
Crossroads'. Go to 'Besaid: Beach' and head for...

'Besaid: Dock'

Talk with people to receive various items, which are: Remedy, 400 Gil, Ether,
Seeker's Ring, 3x Phoenix Down. Board S.S. Liki...

**********
705 - SHIP
**********

More water? Hehe, Tidus can't think of anything else. Explore the ship (there's
Vol. III *KEY ITEM* in the ship's Power Room - where two chocobos are; you can
pick up a Remedy from the chest in the cabin; then there's a suitcase you can
kick for up to twenty potions - however, if you already have say 12 Potions,
you'll get 8 of them by kicking the suitcase).
For a quickie you need to: Save, talk to Wakka, approach the crowd at end of
the ship, talk to Wakka, talk to Yuna, talk to... boss?

--------------
BOSS 006 - SIN ---> A499
--------------

1. Name:
Sin

2. Boss' HP:
2000/1000

3. Boss' MP:
100

4. AP gained when Boss is defeated:
10/15

5. Items stolen:
N/A

6. Items dropped:
2x/4x Mana Sphere; 2x/4x Mana Sp.

7. Gil earned:
100

8. Items bribed:
Immune to Bribe

9. Boss' status info:
- Berserk, Confusion, Darkness, Death, Doom, Eject, Haste, Nul spells,
Petrification, Poison, Protect, Provoke, Reflect, Regen, Shell, Silence, Sleep,
Slow, Threaten, Zombie
- NS
- Immune to Poison
- Immune to Doom

10. Boss' stats info:
St, Df, Mg, Md, Ag, Lu, Ev, Ac
1,  1,  1,  1,  6,  15, 0,  0

11. Boss' el. info:
NS

12. Boss' Sensor info:
Attack with magic and Wakka's ball.

13. Boss' Scan info:
Save Kilika! Hit Sin from a distance with Wakka' blitzball and Lulu's black
magic. Valefor's attacks work well, too.

14. Boss' equip. dropped info:
1-2

15. Weapon abilities:
Icest., Piercing

16. Armor abilities:
Fireward, Iceward, Lightningward, Waterward

17. Boss' attacks:
a) 'Move' - simply moves to another location, no harm done to your chrs

18. Boss strategy:
Characters I recommend to use are Wakka, Lulu and Tidus. Let Tidus take care of
Sinscales, but kill only two of them. If you waste all three, more will come.
Naturally concentrate on Sinscales whose wings start to flicker. Otherwise
Spines will hit for about 220 damage. Have Lulu use any offensive magic she has
on Sin, and have Wakka attack Sin as well. Once two Sinscales are disposed of,
switch Tidus out and assign Yuna as medic. Attack and attack until Sin goes
down.

YOU WIN! Moving on...

Don't feel safe yet. You immediately fall into next boss battle!

-----------------------------
BOSS 007 - SINSPAWN ECHUILLES ---> A502
-----------------------------

1. Name:
Sinspawn Echuilles

2. Boss' HP:
2000/400

3. Boss' MP:
20

4. AP gained when Boss is defeated:
12/18

5. Items stolen:
1x Potion/1x Potion

6. Items dropped:
2x/4x Ability Sp.; 2x/4x Ability Sphere

7. Gil earned:
115

8. Items bribed:
Immune to Bribe

9. Boss' status info:
- Berserk, Confusion, Death, Eject, Petrify, Provoke, Sleep, Zombie
- NS
- 25% Poison
- 3 turns for Doom

10. Boss' stats info:
St, Df, Mg, Md, Ag, Lu, Ev, Ac
10, 1,  15, 1,  5,  15, 0,  15

11. Boss' el. info:
NS

12. Boss' Sensor info:
Afflict it with darkness to make it miss.

13. Boss' Scan info:
Absorbs HP with its Drain Touch. Inflicting darkness is the way to go. But
after two Drain Touches it will bring out the Blender, inflicting damage on all
targets.

14. Boss' equip. dropped info:
1-2

15. Weapon abilities:
Piercing, Waterst.

16. Armor abilities:
Waterward

17. Boss' attacks:
a) Blender - NATT VS all chrs - mgd - used every three turns
b) Drain Touch - VS one chr - phd - amount of HP deducted from attacked chr is
added to Echuilles' HP

18. Boss strategy:
Ouchie. What the heck was Tidus thinking anyway? Only Tidus and somebody else
are available for this battle. Hope you haven't used all Potions yet.
Forget about Sinscales. I know they're annoying (inflict around 65 damage), but
they come in infinite numbers, so concentrate your attacks on Echuilles.
Drain Touch inflicts about 50 damage and Blender deals 120 damage to all.
Take heed: Blender is used every three turns and doesn't miss. However, by
inflicting darkness (Wakka's Dark Attack) you can increase your odds
significantly as Echuilles will have trouble connecting Drain Touch.
I recommend counting the turns Echuilles uses Drain Touch so you'll know when
Blender will come up and use that knowledge to heal yourself in time.
Again, ignore Sinscales and concentrate on Echuilles only. Once you rip off
2000 HP it has, it bites the water.

YOU WIN! Moving on...

Relax and take a look at next movie.

************
706 - KILIKA
************

As you get off the ship, save. Go up and then left on next screen. After the
movie go out of the inn, head right, talk to Wakka. There's Vol. IV *KEY ITEM*
in 'Kilika - Tavern'. Exit the tavern and then go left all the time (last house
you can enter before Kilika Woods has chest with 3x Potion; also, approach the
destroyed house with little girl in it... return to tavern and open new chest
with Ether.
Leave this village until you reach Kilika Woods.

'Kilika Woods'

Save. In this next battle you get to see how Enemy Skill works in this game.
Have Kimahri use Lancet on Ragora and he'll learn Seed Cannon, a pretty useless
Ronso Rage (this is how Enemy Skill is renamed in this game).
QUICK TIP: As soon as Kimahri learns new Ronso Rage from specific enemy, this
will fill up his Overdrive gauge to the max immediately, so you can test out
new ability.
QUICK TIP: Somewhere around now it's a very good idea to have Tidus learn
Haste.
Explore the forest, open chests, talk to folks roaming around and you'll
find/receive: Remedy, Hi-Potion, Luck Sphere, Scout, 2x Mana Sphere, 4x
Antidote.
Meet up with two acquaintances from Besaid village near the bridge you'll see
up ahead. Further ahead you will see an enemy which you will instantly
recognize if you're a veteran to FF - yep, it's Ochu, but not just any Ochu...

--------------------
BOSS 008 - LORD OCHU ---> A311
--------------------

1. Name:
Lord Ochu

2. Boss' HP:
4649/400

3. Boss' MP:
39

4. AP gained when Boss is defeated:
40/60

5. Items stolen:
1x Potion/2x Potion

6. Items dropped:
1x/2x MP Sp.; 1x/2x HP Sp.

7. Gil earned:
420

8. Items bribed:
Remedy

9. Boss' status info:
- Berserk, Confusion, Darkness, Poison, Provoke
- NS
- Immune to Poison
- 1 turn for Doom

10. Boss' stats info:
St, Df, Mg, Md, Ag, Lu, Ev, Ac
15, 1,  23, 1,  8,  15, 0,  10

11. Boss' el. info:
Weak to fire

12. Boss' Sensor info:
Vulnerable to fire

13. Boss' Scan info:
Its claws inflict poison. Restores lost HP by sleeping. Retaliates with
Earthquake if awakened, so watch out. Being a plant, it burns easily.

14. Boss' equip. dropped info:
1-3

15. Weapon abilities:
Mag+5%, Piercing, Poisontouch, Str+5%

16. Armor abilities:
Berserkward, Confuseward, Darkward, Poisonward, Silenceward, Sleepward,
Stoneward

17. Boss' attacks:
a) Poison Claw - VS one chr - phd + Poison
b) Water - WATT VS one chr - water d.
c) 'Lord Ochu falls asleep.' - once sustaining 50% or more damage, Ochu will go
to sleep, receiving Regen status - wake it up and it will counter with
Earthquake
d) Earthquake - GRATT & CATT VS all chrs - tears off 50% current HP - used if
awakened

18. Boss strategy:
First boss battle where you get troubles with statuses - this time it's Poison
that'll annoy you. Get those Antidotes handy. Ochu's Poison Claw will deal
about 120 damage to single chr on top of poisoning it. It may also cast Water
for about 300 damage. Shut it up with Wakka's Silence Attack. If you don't have
that yet, casting NulTide is another solution.
Further figthing this guy revealed a set attack pattern: Ochu will use one or
two Poison Claws, and then Water, again one or two Poison Claws, then Water.
Lulu is nearly a must in this fight. Her Fire will deal big damage to Ochu.
Tidus can also be of use by casting Haste I hope you've learned so far (you'll
need to gain 11 Sphere levels to get to Haste). Prior to the fight it is also
recommended to equip Firestrike weapons.
I suggest not wasting Antidotes for Poison, but instead use Yuna's Esuna.
Once Ochu smokes off 50% of it's HP, it'll fall asleep on first turn it'll get
after that and at same time getting Regen status. Wake it up ASAP. It'll
counter with Earthquake, but it cannot kill you cos it's a gravity attack based
on current HP. Once awakened, continue to repeat the advice I gave above and
you'll win.
Also, if you've followed my tip from start of this guide about Loner, use Slice
and Dice on it for quick reduction of HP, hehe.

YOU WIN! Moving on...

After you kick his lordy ass, go right from your current position and then up
at next intersection.

'Kilika: Pilgrimage Road'

Save and go up the stairs.

---------------------------
BOSS 009 - SINSPAWN GENEAUX ---> A503
---------------------------

1. Name:
Sinspawn

2. Boss' HP:
3000/900

3. Boss' MP:
30

4. AP gained when Boss is defeated:
48/72

5. Items stolen:
1x Potion/1x Potion

6. Items dropped:
2x/4x Power Sphere; 2x/4x Power Sphere

7. Gil earned:
300

8. Items bribed:
Immune to Bribe

9. Boss' status info:
- Berserk, Confusion, Darkness, Death, Demi, Doom, Eject, Petrification,
Poison, Provoke, Sleep, Threaten, Zombie
- NS
- Immune to Poison
- Immune to Doom

10. Boss' stats info:
St, Df, Mg, Md, Ag, Lu, Ev, Ac
15, 1,  10, 1,  7,  15, 0,  100

11. Boss' el. info:
Weak to fire, absorbs water

12. Boss' Sensor info:
Vulnerable to magic.

13. Boss' Scan info:
Its shell deflects physical attacks well. Tentacles absorb magic attacks.
Defeat tentacles first, then force it from its shell with fire magic. Absorbs
water-based attacks.

14. Boss' equip. dropped info:
1-2

15. Weapon abilities:
Darktouch, Piercing

16. Armor abilities:
Darkward

17. Boss' attacks:
a) Sigh - NATT VS all chr - mgd - used when Geneaux is still in its shell
b) Venom - VS one chr - phd + Poison
c) Water - WATT VS one chr - water d.
d) Staccato - VS all chrs - phd

--------------
SUB-BOSS ENTRY
--------------

1. Name:
Geneaux's Tentacle ---> A504

2. Boss' HP:
450/500

3. Boss' MP:
10

4. AP gained when Boss is defeated:
5/7

5. Items stolen:
1x Potion/1x Potion

6. Items dropped:
1x/2x Speed Sp.; 1x/2x Ability Sp.

7. Gil earned:
30

8. Items bribed:
Immune to Bribe

9. Boss' status info:
- Berserk, Confusion, Darkness, Death, Doom, Eject, Petrification, Poison,
Provoke, Silence, Sleep, Threaten, Zombie
- NS
- Immune to Poison
- Immune to Doom

10. Boss' stats info:
St, Df, Mg, Md, Ag, Lu, Ev, Ac
14, 1,  1,  1,  10, 15, 0,  20

11. Boss' el. info:
Absorbs water, strong to lightning and ice

12. Boss' Sensor info:
Absorbs magical attacks against Geneaux.

13. Boss' Scan info:
Absorbs magic cast against Geneaux's body. Defeat tentacles first, then use
magic attacks on the body. Tentacles have high magic defence, so physical
attacks are the way to go.

14. Boss' equip. dropped info:
N/A

15. Weapon abilities:
N/A

16. Armor abilities:
N/A

17. Boss' attacks:
a) 'Tentacles absorb magic!' - as long as tentacles live, ANY magic cast at
main body is useless
b) 'Tentacle strike' - VS one chr - phd

18. Boss strategy:

Get rid of tentacles first. Why? ANY magic cast at the body will be absorbed by
tentacles. Not only do you waste a turn, you also lose valuable MP. However,
magic cast at tentacles themselves won't be absorbed.
Element to use in this fight is fire. Body is vulnerable to it, and tentacles
take normal damage from it.
Tentacles deal about 100 damage on their turn. And there's two of them, so be
careful. Heal if you're at 250 HP or less!
Now what? Body is weak to magic, but resistant to physicals. Tentacles are
resistant to magic, but weak to physicals. So attack tentacles first (3-5 hits
should take them down) and then blast away at the boss with Fire magic or
Firestrike weapons. With 20% to 33% of its HP smithered down boss shall pop
away. Ta-daah!
Geneaux uses Venom, Water and Staccato in that order. So use this big tip to
plan ahead. When it breaks from shell, first attack it'll use is Venom (about
100 damage to single chr). So use Antidote or Esuna on character that's
affected. Before Geneaux's second turn comes up when it casts Water (around 90
damage), cast NulTide. You can also Silence it! On third turn get ready for
Staccato. Deals around 100 damage to all chrs. Either Defend or keep up your HP
above 200. Then the roulette repeats... of course, you shall prevail.

YOU WIN! Moving on...

'Kilika Temple'

You've reached the next temple. And you also reached next Cloister of Trials.
'I wanna scream, I wanna jump for joy...' Yeah right. Anyway, save as usual. Go
inside the temple. Talk to Wakka and pick whichever choice. Wow! Go thru the
door up the stairs and enter Cloister of Trials. When all others go, wait until
platform comes back up. Then step on it... When down, go ahead and enter the
door.

'Kilika Temple Trials'

KS - Kilika Sphere
GS - Glyph Sphere
DS - Destruction Sphere

Remove KS1 from small pillar and put it in the hole on right of the door. Then
remove it again. With KS1 in hand go all the way ahead. Put KS1 in recess found
on northern wall. A glyph will appear. Remove KS1 and insert it in hole on
western wall. Approach the glyph that showed up and touch it. Wall will move
away.
Proceed thru new hole into the new room and remove KS2 found on eastern wall.
Take it back in previous room and stick it in the hole found on eastern wall.
Now pick up GS from small pillar and insert it where KS2 used to be. This wall
will move away as well, at the same time eliminating set of flames.
See the shining glyph on the floor? Step on it to move pillar closer to your
location. Now take either KS1 or KS2 and stick it in recess on small pillar,
then move this pillar *on* shining glyph.
Go down the stairs on left and remove KS3 from eastern wall. Go up the stairs
close to you and insert KS3 in the hole to the right of the door. Bye door!
Backtrack and pick up DS. Insert it where KS3 used to be. Bye wall! Pick up Red
Armlet. Now remove KS3 from the hole and stick it wherever you want.

You've reached the Antechamber! Talk to Wakka and Lulu until they start
repeating themselves. Nothing happens. Well then, leave. Yuna! Pick a name.

You have to backtrack all the way to Kilika now. Joy. The ship is repaired.
Save, get on the ship and head out to Luca.

**********
707 - SHIP
**********

You'll find yourself in a cabin. Loot the chest for Hi-Potion. Find Yuna, talk
to her (stupidos, I'll take ya all on next time we meet!). Pick up Vol. V *KEY
ITEM* in ship's bridge. Now you need to find Wakka and Lulu. They're on the top
deck of the ship. Go up the stairs that lead there four times. Save. Now go and
touch the ball you'll find on the main deck. After a so-so explanation of
'controls' try to perform Jecht Shot. If you fail, don't feel sad. Enjoy more
convo.

**********
708 - LUCA
**********

View the movie. You've reached Luca, second largest city in Spira. You'll find
yourself on 'Luca: Nr.2 Dock'. After blahblah is over move right to 'Luca: Nr.3
dock'. Go right a bit more... Sephiroth? Naaah.:)
Time to prepare for the game. View the tutorial (or not, since it's rather
large). Yuna will burst in, saying that she saw someone you've already met
before... What? Let's go find this person. You'll be in 'Luca: Basement A'.
Follow the arrow. 'Luca: Main Gate' welcomes you. Go a bit left and down the
stairs to enter 'Luca: Basement B'. On the floor here is Vol. VI *KEY ITEM*.
There's 2x Hi-Potion chest at end of basement.
Turn back and enter 'Luca: Main Gate' again. Now let's go visit the docks.
Nr.1 Dock - 600 gil, Tidal Spear
Nr.2 Dock - 2x Phoenix Down
Return to 'Luca: Main Gate' and go in only direction you haven't gone yet. On
'Luca: Bridge' go north first. Go all the way up until you reach 'Theatre:
Reception'. There's Vol. VII *KEY ITEM* in here. Return to 'Luca: Bridge' and
go right to find 'Luca: Square'. Climb the stairs on upper right of the screen
to enter 'Luca: City Limits'. Nab 1000 Gil. Return to previous screen and enter
the tavern.
Now we have to look for somebody else. Kimahri, Lulu and Tidus will form a
search party. You need to reach 'Luca: Nr.4 Dock'. You'll have to use the left
side.
Buy Thunder Spear for Kimahri from O'aka at 'Luca: Nr.1 dock'.
As you reach 'Luca: Nr.2 dock', you'll get ambushed by some weirdos. Enjoy new
enemies and remember to follow Lulu's advice! Same thing will happen on Docks 3
and 4. Kick last few enemies into oblivion, save and prepare for...

-----------------------
BOSS 010 - OBLITZERATOR ---> A401
-----------------------

1. Name:
Oblitzerator

2. Boss' HP:
6000/600

3. Boss' MP:
10

4. AP gained when Boss is defeated:
36/54

5. Items stolen:
1x Potion/2x Potion

6. Items dropped:
1x/2x Elixir; 1x/2x Elixir

7. Gil earned:
580

8. Items bribed:
Immune to Bribe

9. Boss' status info:
- Berserk, Confusion, Darkness, Death, Distil effects, Doom, Eject,
Petrification, Poison, Provoke, Regen, Silence, Sleep, Threaten, Zombie
- NS
- Immune to Poison
- Immune to Doom

10. Boss' stats info:
St, Df, Mg, Md, Ag, Lu, Ev, Ac
16, 1,  1,  1,  1,  15, 0,  10

11. Boss' el. info:
Weak to lightning, strong to fire, water and ice

12. Boss' Sensor info:
Vulnerable to lightning.

13. Boss' Scan info:
Speeds up when damaged. Vulnerable to lightning, but chucks a Mute Ball at
anyone casting Thunder. Use a nearby object to escape its mighty Bltztball
Rush.

14. Boss' equip. dropped info:
1-2

15. Weapon abilities:
Lightningst., Piercing

16. Armor abilities:
Def+3%

17. Boss' attacks:
a) Blind Ball - CATT VS one chr - phd + Blind - used if attacked with physical
attack
b) Mute Ball - CATT VS one chr - phd + Silence - used if attacked with magical
attack
c) Blitzball Rush - VS all chrs - phd - 12 hits randomly distributed between
targetted chrs

18. Boss strategy:
Tidus will make a smartass comment... which actually pays off. As battle
starts, have Tidus use Haste on Lulu. Have Lulu cast Thunder at the Crane three
times. Meanwhile have Kimahri defend or use healing items on the party. Do
whatever you wish, just leave Oblitzerator the hell alone.
Thundering the crane will power it up and now Oblitzerator is doomed. Have
Tidus use Trigger Command 'Use Crane' [activates crane]. Crane will move, pick
up Oblitzerator and rip off its top part, dropping it in the water, at the same
time reducing boss' HP by 93,75% of current HP.
Why is this the best way? If attacked with magic, boss counters with Mute Ball
- deals about 70 damage and inflicts Silence. Blind Ball is used in case of
physical attack. Expect 90 damage and Darkness. On its regular turn it'll use
Blitzball Rush, which hits about twelve times, each hit dealing around 35
damage. Also, the lower its health, faster it'll become. And there's no Haste
involved. So it's best to go with Crane technique.

YOU WIN! Moving on...

See, told you it was easy.;)
Impossible! Woo-hoo. Go to your locker room. Remember to save the game. Enter
locker room again. Play a bit of blitzball. Save.
Sahagin Chiefs will litter the pool. Use a good cleansing on them. After you
kill 17 of them I think, reinforcements arrive.
Someone you know from before VS Vouivre. Bam! Dead Vouivre.
Wakka, Tidus and SYKFB VS Garuda. Bam! Dead Garuda (use Wakka's Dark Attack
skill for easier battle).
Wakka, Tidus and SYKFB VS ALOE (A Lot Of Enemies). Bam! Dead ALOE. But your
party didn't do it... someone else did. Surprise, surprise.

SYKFB will now start spreading rumors.:) Alright, we needed that! From No.5
Dock head to 'Luca: City Limits'. After the scene talk with Yuna and then head
off by following the arrow.

**************
709 - HIGHROAD
**************

'Highroad: South End'

Welcome to the green. You'll be seeing green for a while and I'm not
complaining. Save. Enjoy a tutor battle telling you about Auron's specialty.
Talk with people you'll see walking around. Also remember to check every nook
and cranny of the road.
You can find/receive: Hi-Potion, Hunter's Spear, 2x Antidote, Ice Brand.s
You'll have a few historical lessons, encounter a few Chocobos (they're pretty
big in this game) find out more about what Crusaders are up to, kill next
boss... wait, that comes later... umm, oh yeah, there's a woman called
Belgemine you'll eventually meet before you leave first part of Highroad.
She'll challenge Yuna to a game of Tetris. Jes, aj spik ruski. BTW, this isn't
in Russian.
Doesn't matter if you win or not, you get something either way. Return on the
main road and keep following the arrow.

'Highroad: South'

Locate/receive: Remedy, Red Ring, 3x Soft (don't kick the blitzball!).

'Highroad: Central'

Locate/receive: Lv1 Key Sp., 4x Antidote, 2000 Gil, 600 Gil, Hi-Potion, 3x Eye
Drops.

'Highroad: Agency, Front'

You've reached first of many Rin's Agencies. Snort. Refresh your stock if you
wish, then exit the Agency. Have a talk with Yuna.
In the morning you'll receive Lv1 Key Sp. Try to exit and you'll bump into Rin.
He'll give you Vol. VIII *KEY ITEM* and 2x Mega-Potion. Save. Head outside and
I bet you want to ride the big bird already...

------------------------
BOSS 011 - CHOCOBO EATER ---> A095
------------------------

1. Name:
Chocobo Eater

2. Boss' HP:
10000/800

3. Boss' MP:
5

4. AP gained when Boss is defeated:
90/135

5. Items stolen:
1x Potion/1x Potion

6. Items dropped:
1x/2x Lv.1 Key Sp.; 1x/2x Lv.1 Key Sp.

7. Gil earned:
970

8. Items bribed:
Immune to Bribe

9. Boss' status info:
- Berserk, Confusion, Death, Demi, Doom, Eject, Petrify, Silence, Sleep,
Threaten, Zombie
- 50% Break skills, 40% Poison
- 5% Poison
- Immune to Doom

10. Boss' stats info:
St, Df, Mg, Md, Ag, Lu, Ev, Ac
25, 15, 20, 35, 12, 15, 0,  25

11. Boss' el. info:
Weak to fire

12. Boss' Sensor info:
Vulnerable to darkness.

13. Boss' Scan info:
Stick with piercing weapons until you knock him over. After he says 'You're
next!' he'll unleash a powerful attack. Casts Blizzard when HP is low, so stay
warm with NulFrost.

14. Boss' equip. dropped info:
1-2

15. Weapon abilities:
Mag+5%, Mag+10%, Piercing, Sensor, Str+5%, Str+10%

16. Armor abilities:
Fireward, Iceward, Lightningward, Waterward

17. Boss' attacks:
a) 'Rush attack' - GRATTP VS all chrs - phd - tears off 18,75% of current HP
b) You're next! - charge turn for Fist of Fury attack
c) Fist of Fury - VS one chr - high phd - requires one turn to charge
d) 'Smack' - VS one chr - phd
e) Blizzard - CATT & IATT VS one chr - ice mgd

18. Boss strategy:
An interesting battle. It's comprised of five 'slots'. From left to right, your
party fills second slot, whilst CE fills third slot. If CE manages to push you
out of first slot, you lose. If you manage to push CE out of fifth slot, you
win. You also win if you defeat CE the normal way. Let's talk strategy now.
It's normal attack deals around 300 damage to single chr. However, if you see
'You're next!' appear on screen, prepare to heal or revive that character on
boss' next turn, as CE will unleash Fist of Fury, which deals up to 1000
damage. If you can use Provoke already, you will never see 'You're next!' and
Fist of Fury.
Having HP at about 500 is recommended, as you won't need to revive the chr who
might get hit with normal attack. Of course, if chr is going to be hit with
Fist of Fury, let that chr take it.
'Rush attack' can't kill you, as it deals damage based on your current HP, but
it can knock you off the cliff, so either you knock CE off the cliff or defeat
it. Lastly, when CE is on its back and if it has less than 50% HP, CE can cast
Blizzard as a counter at one chr when attacked.
As CE is vulnerable to fire, you might want to employ Lulu. Have her use Fire
(or Fira, if you've already gained at least 27 Sp. L. for her). Have Tidus cast
Haste on the party, and Slow on CE (you'll need about 35 Sp. L. for Tidus to
reach Slow, but it's worth it, believe me). Wakka will also be useful in this
battle. Have him use Dark Attack or Dark Buster (you need about 38 Sp. L.).
Auron? Power Break is very useful.
You need to deal at least 1201 damage (not necessarily in one attack) to
Chocobo Eater for it to fall over. Then when it's on the ground, deal at least
501 damage (not necessarily in one attack) to it and you'll push it back one
slot. Watch out for this: when CE is down and if it has less than 50% HP, it'll
counter with Blizzard whenever attacked.
It's a bit funny when you manage to push CE off the cliff, but it's not worth
the effort IMO. Actually, I correct that: if you push CE off the cliff, you'll
receive 2x Lv.1 Key Sp., which I cannot seem to obtain if I kill CE the normal
way.
It's okay if you lose the battle by being pushed off the cliff, but it's not
okay if you lose the battle by having all of the party KO-ed. It'll be Game
Over for you, so careful.

YOU WIN! Moving on...

Note: If you lose by accident, you'll continue on 'Highroad: Oldroad, South'.

You get a free ride if you won. Ride off into the sunset with Billy the Kid on
the back...

'Highroad: Newroad, South'

Nothing at all. Just go forward.

'Highroad: Newroad, North'

Don't run all the time. Go slower and look for small yellow stripes on the
ground - these are chocobo feathers. There's aren't many, but they do lead to
some treasures. There's one in this part - it leads to Heat Lance. Back on the
road look for Vol. IX *KEY ITEM* lying on the road.

'Highroad: North End'

You've reached the end of Highroad. Kick the chest for 2x Hi-Potion. Take a
right to enter Oldroad...

'Highroad: Oldroad, North'

Look carefully for feather - it leads to Thunder Blade and Scout.

'Highroad: Oldroad, South'

Feather here leads to Fortune Sphere. At the end of Oldroad you'll find a chest
with Mars Crest *KEY ITEM*.

Dismount Chocobo as you can't take it any further. Laugh at Dona's incompetence
(heh, serves you right, you witch). Save. Approach the carriage until it goes
away. Talk with everybody and then try going north (as the screen shifts, talk
with person in lower left corner and decide how much you'd like to donate, if
anything at all - depending on donation, you'll get an item). You won't be able
to go thru as well. As you try to go back, someone will make the guards let you
thru.

*******************
710 - MUSHROOM ROCK
*******************

QUICK TIP: If haven't done so already, have Lulu learn her Lv2 element spells:
Fira, Blizzara, Thundara and Watera.
QUICK TIP: You should train up Yuna until she learns Cura.

'Mushroom Rock'

On this road your path further north will be blocked by some guy who insists
it's too dangerous to go forward. Yeah right. Talking with people will nab you:
Ether, Hi-Potion, 2x Phoenix Down.
So you'll need to take the left path.

'Mushroom Rock: Valley'

Save. Person here will give you Hi-Potion. Then use the platform. After a lot
of zig-zaging (during your trip thru here find/receive: 10x Potion, 1000 Gil,
Remedy, Hi-Potion). You'll reach next platform.

'Mushroom Rock: Precipice'

In new area find your way around. Find/receive: X-Potion, Serene Armlet, 400
Gil. Taking a big curve you'll see on the map leads to Vol. X *KEY ITEM*.
Take another platform up. Save. You'll get Mega-Potion from guy closest to
mechanical lift. Go past the save point for a bit of story. Then use the lift.

'Mushroom Rock: Plateau'

Nothing of interest. Proceed right.

'Mushroom Rock: Ridge'

Talk to Gatta and choose whatever you wish. Talk to him again, again choose
whatever you wish. You'll meet an old friend of Auron's. When done chatting,
save. Loot two chests here for Serene Bracer and Mega-Potion. Look for the
person on extreme right and say 'Yes'.

-----------------------
BOSS 012 - SINSPAWN GUI ---> A505
-----------------------

1. Name:
Sinspawn Gui

2. Boss' HP:
12000/800

3. Boss' MP:
30

4. AP gained when Boss is defeated:
400/600

5. Items stolen:
1x Potion/1x Potion

6. Items dropped:
2x/3x Lv.1 Key Sp.; 2x/3x Lv.1 Key Sp.

7. Gil earned:
1000

8. Items bribed:
Immune to Bribe

9. Boss' status info:
- Armor Break, Berserk, Confusion, Darkness, Death, Delay skills, Doom, Eject,
Magic Break, Mental Break, Nul spells, Petrification, Poison, Silence, Sleep,
Slow, Threaten, Zombie
- NS
- Immune to Poison
- Immune to Doom

10. Boss' stats info:
St, Df, Mg, Md, Ag, Lu, Ev, Ac
29, 1,  20, 30, 10, 15, 0,  100

11. Boss' el. info:
NS

12. Boss' Sensor info:
Blocks attacks with both arms.

13. Boss' Scan info:
Blocks physical attacks with its toughened arms. Remove them with piercing
weapons, and then strike the body. Hit the head when it starts twitching or
else it will belch Venom at you.

14. Boss' equip. dropped info:
1-2

15. Weapon abilities:
Piercing, Sleepstrike, Sleeptouch

16. Armor abilities:
Sleepproof

17. Boss' attacks:
a) 'Punch' - VS one chr - phd
b) Demi - GRATT VS all chrs - mgd - tears off 25% current HP

--------------
SUB-BOSS ENTRY
--------------

1. Name:
Head ---> A506

2. Boss' HP:
4000/800

3. Boss' MP:
200

4. AP gained when Boss is defeated:
48/72

5. Items stolen:
N/A

6. Items dropped:
N/A(?)

7. Gil earned:
200

8. Items bribed:
Immune to Bribe

9. Boss' status info:
- Berserk, Break skills, Confusion, Darkness, Death, Delay skills, Distil
effects, Doom, Eject, Nul spells, Petrification, Poison, Provoke, Silence,
Sleep, Slow, Threaten, Zombie
- NS
- Immune to Poison
- Immune to Doom

10. Boss' stats info:
St, Df, Mg, Md, Ag, Lu, Ev, Ac
1,  1,  1,  1,  15, 15, 0,  0

11. Boss' el. info:
NS

12. Boss' Sensor info:
Strike the head to disable its Venom.

13. Boss' Scan info:
Blocks physical attacks with its toughened arms. Remove them with piercing
weapons, and then strike the body. Hit the head when it starts twitching or
else it will belch Venom at you.

14. Boss' equip. dropped info:
1-2

15. Weapon abilities:
Firest., Icest., Lightningst., Piercing, Waterst.

16. Armor abilities:
Fireward, Iceward, Lightningward, Waterward

17. Boss' attacks:
a) 'The head is moving suspiciously!' - signifies a charge turn for Venom
b) Venom - STATT VS one chr - std + Poison
c) 'The head stops moving!' - hit it with magic or Wakka's ball
d) Thunder - LATT VS one chr - lightning d.

--------------
SUB-BOSS ENTRY
--------------

1. Name:
Arm ---> A507

2. Boss' HP:
800/500

3. Boss' MP:
1

4. AP gained when Boss is defeated:
37/55

5. Items stolen:
1x Potion/1x Potion

6. Items dropped:
N/A(?)

7. Gil earned:
300

8. Items bribed:
Immune to Bribe

9. Boss' status info:
- Berserk, Confusion, Darkness, Death, Delay skills, Distil effects, Doom,
Eject, Magic Break, Mental Break, Nul spells, Petrification, Poison, Power
Break, Provoke, Silence, Sleep, Slow, Threaten, Zombie
- NS
- Immune to Poison
- Immune to Doom

10. Boss' stats info:
St, Df, Mg, Md, Ag, Lu, Ev, Ac
1,  1,  1,  1,  0,  15, 0,  0

11. Boss' el. info:
NS

12. Boss' Sensor info:
Protects the body with thick armour.

13. Boss' Scan info:
Blocks physical attacks with its toughened arms. Remove them with piercing
weapons, and then strike the body. Hit the head when it starts twitching or
else it will belch Venom at you.

14. Boss' equip. dropped info:
1-2

15. Weapon abilities:
Firest., Icest., Lightningst., Piercing, Waterst.

16. Armor abilities:
Fireward, Iceward, Lightningward, Waterward

17. Boss' attacks:
a) 'The arms regenerated!' - after few turns in which Gui is without its arms
pass, they will regenerate

18. Boss strategy:
Looks intimidating, but fear not! Another boss with set patterns of moves,
hehe. Gui will alternate between 'Punch' (deals about 600 damage) and Demi.
Head will go like this: Thunder (deals about 180 damage), 'The head is moving
suspiciously!' and Venom (500 damage, unblockable, Poison).
Anytime when head starts to move, hit it with anything that flies at a
distance, ie Wakka's ball or Lulu's magic. Doing this will forfeit it's next
turn, which would be Venom and reset Head's pattern to Thunder on next turn.
Gui hits hard, so you should have your HP above 1000. Yuna's Cura will help you
much - I hope you listened to my advice and had her learn it? And Gui is immune
to Slow and Delay skills.
As the battle starts, cast Haste at everyone that'll participate - I'd
recommend Tidus, Yuna and Lulu. Tidus will provide Haste for members who might
get knocked out. Yuna will heal members or revive them. Meanwhile Lulu will
barrage Gui with spells.
Take note that physically attacking Gui at any time with at least one arm still
alive will not be a good idea - arm/s will move in the way and shield Gui.
Damage dealt will be done to Gui, but it won't be much. So get rid of arms
first - either by magic or by using piercing weapons.
BIG BREAKTHRU: Arms are susceptible to Armor Break! What does that mean? Have
Auron use Armor Break on each Arm once (hopefully he won't kill them) and there
you have it - you can now concentrate your attacks on main body without those
annoying Arms reducing the damage. Yes, they will still move in the way to
shield the body, but they *will not* reduce the damage as we've Armor Break-ed
them. Just careful not to kill the arms, heh.
As soon as head moves, move! Hit it with any magic attack. Otherwise you'll get
hit by Venom, and damage dealt can't be halved in any way. Get rid of the Head
to stop the annoying Venom. You can also try to Provoke Gui, thus disabling its
stupid Demi(?). Heh, now the only attack Gui can do is 'Punch'. You've got the
tips, now go and win.

YOU WIN! Moving on...

I thought Crusaders will do all the job, not I! Oh well, after this movie is
over, you'll understand why it had to be you that did the dirty job...

-----------------------
BOSS 013 - SINSPAWN GUI ---> A505
-----------------------

1. Name:
Sinspawn Gui

2. Boss' HP:
6000/800

3. Boss' MP:
30

4. AP gained when Boss is defeated:
400/600

5. Items stolen:
1x Potion/1x Potion

6. Items dropped:
1x/2x Lv.1 Key Sp.; 1x/2x Lv.1 Key Sp.

7. Gil earned:
1000

8. Items bribed:
Immune to Bribe

9. Boss' status info:
- Armor Break, Berserk, Confusion, Darkness, Death, Delay skills, Doom, Eject,
Magic Break, Mental Break, Nul spells, Petrification, Poison, Silence, Sleep,
Slow, Threaten, Zombie
- NS
- Immune to Poison
- Immune to Doom

10. Boss' stats info:
St, Df, Mg, Md, Ag, Lu, Ev, Ac
15, 1,  20, 30, 10, 15, 0,  100

11. Boss' el. info:
NS

12. Boss' Sensor info:
Blocks attacks with both arms.

13. Boss' Scan info:
Blocks physical attacks with its toughened arms. Remove them with piercing
weapons, and then strike the body. Hit the head when it starts twitching or
else it will belch Venom at you.

14. Boss' equip. dropped info:
1-2

15. Weapon abilities:
Piercing, Sleepstrike, Sleeptouch

16. Armor abilities:
Sleepproof

17. Boss' attacks:
a) 'Punch' - VS one chr - phd
b) Demi - GRATT VS all chrs - mgd - tears off 25% current HP

--------------
SUB-BOSS ENTRY
--------------

1. Name:
Head ---> A506

2. Boss' HP:
1000/800

3. Boss' MP:
200

4. AP gained when Boss is defeated:
48/72

5. Items stolen:
N/A

6. Items dropped:
N/A(?)

7. Gil earned:
200

8. Items bribed:
Immune to Bribe

9. Boss' status info:
- Armor Break, Berserk, Confusion, Darkness, Death, Delay skills, Doom, Eject,
Magic Break, Mental Break, Nul spells, Petrification, Poison, Silence, Sleep,
Slow, Threaten, Zombie
- NS
- Immune to Poison
- Immune to Doom

10. Boss' stats info:
St, Df, Mg, Md, Ag, Lu, Ev, Ac
1,  1,  1,  1,  15, 15, 0,  0

11. Boss' el. info:
NS

12. Boss' Sensor info:
Strike the head to disable its Venom.

13. Boss' Scan info:
Blocks physical attacks with its toughened arms. Remove them with piercing
weapons, and then strike the body. Hit the head when it starts twitching or
else it will belch Venom at you.

14. Boss' equip. dropped info:
1-2

15. Weapon abilities:
Firest., Icest., Lightningst., Piercing, Waterst.

16. Armor abilities:
Fireward, Iceward, Lightningward, Waterward

17. Boss' attacks:
a) 'The head is moving suspiciously!' - signifies a charge turn for Venom
b) Venom - STATT VS one chr - std + Poison
c) 'The head stops moving!' - hit it with magic or Wakka's ball
d) Thunder - LATT VS one chr - lightning d.

--------------
SUB-BOSS ENTRY
--------------

1. Name:
Arm ---> A507

2. Boss' HP:
800/500

3. Boss' MP:
1

4. AP gained when Boss is defeated:
37/55

5. Items stolen:
1x Potion/1x Potion

6. Items dropped:
N/A(?)

7. Gil earned:
300

8. Items bribed:
Immune to Bribe

9. Boss' status info:
- Berserk, Confusion, Darkness, Death, Delay skills, Distil effects, Doom,
Eject, Magic Break, Mental Break, Nul spells, Petrification, Poison, Power
Break, Provoke, Silence, Sleep, Slow, Threaten, Zombie
- NS
- Immune to Poison
- Immune to Doom

10. Boss' stats info:
St, Df, Mg, Md, Ag, Lu, Ev, Ac
1,  1,  1,  1,  0,  15, 0,  0

11. Boss' el. info:
NS

12. Boss' Sensor info:
Protects the body with thick armour.

13. Boss' Scan info:
Blocks physical attacks with its toughened arms. Remove them with piercing
weapons, and then strike the body. Hit the head when it starts twitching or
else it will belch Venom at you.

14. Boss' equip. dropped info:
1-2

15. Weapon abilities:
Firest., Icest., Lightningst., Piercing, Waterst.

16. Armor abilities:
Fireward, Iceward, Lightningward, Waterward

17. Boss' attacks:
a) 'The arms regenerated!' - after few turns in which Gui is without its arms
pass, they will regenerate

18. Boss strategy:
Same boss as before, only with lesser stats.
Gui will alternate between 'Punch' (deals about 100 damage) and Demi. Head will
go like this: Thunder (deals about 90 damage), 'The head is moving
suspiciously!' and Venom (200 damage, unblockable, Poison).
Anytime when head starts to move, hit it with anything that flies at a
distance, ie ????'s magic. Doing this will forfeit it's next turn, which would
be Venom. Gui doesn't hit hard anymore. ????'s healing magic will take care of
tight situations.
Strategy is pretty much the same as in previous fight, only things different
are members you're using and boss' stats.
Take note that physically attacking Gui at any time with at least one arm still
alive will not be a good idea - arm/s will move in the way and shield Gui.
Damage dealt will be done to Gui, but it won't be much. So get rid of arms
first - either by magic or by using piercing weapons.
BIG BREAKTHRU: Arms are susceptible to Armor Break! What does that mean? Have
Auron use Armor Break on each Arm once (hopefully he won't kill them) and there
you have it - you can now concentrate your attacks on main body without those
annoying Arms reducing the damage. Yes, they will still move in the way to
shield the body, but they *will not* reduce the damage as we've Armor Break-ed
them. Just careful not to kill the arms, heh.
As soon as head moves, move! Hit it with any magic attack. Otherwise you'll get
hit by Venom, and damage dealt can't be halved in any way. When summing
everything up, this battle isn't hard at all, esp of certain chr's statistics.
So what else remains? Winning!

YOU WIN! Moving on...

'Mushroom Rock: Beach'

Wake up, Tidus! Explore the area. Find Gatta - depending on what you suggested
him to do determines...

'Mushroom Rock: Aftermath'

On extreme left is chest with Hi-Potion. Talk with Auron, save. Buy few Softs
from O'aka and then follow the arrow to new part of the world...

********************
711 - DJOSE HIGHROAD
********************

'Djose Highroad'

Talk with people and loot chests to receive: Soft Ring, 2x Phoenix Down, Bright
Bangle, Ether, Hi-Potion, Mega-Potion. Check behind sone pillars - one of them
hides Vo. XI *KEY ITEM*. items. Path is pretty straightforward. At the end go
right and you will reach another temple, another Cloister and another... well,
I'm sure you know what you get at the end, so I won't write that down.

'Djose: Pilgrimage Road'

Proceed north.

'Djose Temple'

Save. Chest behind the shop has 4x Ability Sphere. On extreme left nab 4000
Gil. Depending on what you replied to Gatta you'll find somebody to right of
temple's entrance. Enter the shop, refreshing your own stock. Enter the temple.
Inside are chests with Ether, Remedy, Mega Phoenix. Finally enter the Cloister.

'Djose Temple Trials'

DJS - Djose Sphere
GS - Glyph Sphere
DS - Destruction Sphere

You're in Room 1.
Remove DJS1 from eastern wall and set it in either hole in the door. Remove
DJS2 from western wall and set it in other hole in the door. Go thru the door
and down the corridor.
You're in Room 2.
There's DJS3 set in northwestern slot on the wall, DJS4 set in northeastern
slot on the wall and DJS5 set on small pillar. Remove DJS3 and set it in either
one of recesses you'll find on far east end or Room 2. Remove DJS4 and set it
in remaining recess at far east end of Room 2. Now push small pillar to the
right.
Step on shining glyph on far west end of Room 2. Remove charged DJS5 from small
pillar and set it in recess on northeastern wall. Now take DJS3 and set it
where DJS5 used to be. Take DJS4 and set it in other recess found on small
pillar. Now push pillar to the north thru newly opened door.
You're in Room 3.
Approach the chasm and Tidus will jump across. Press X near pillar at the end
and it'll activate. Return in Room 2 and step on shining glyph.
Remove DJS3, backtrack in Room 1 and set it in western slot. Return to Room 2,
remove DJS4, backtrack to Room 1 and set it in eastern slot.
Back in Room 2 remove DJS5 from northeast slot and set it in northwest slot. Go
near shining glyph and touch the glyph that appears every so often on the wall
nearby. Take DS found inside, then step on newly created 'lift'.
You're in Room 4.
Stand close to small pillars you'll see and press X. Activating them all opens
path forward and will also cause sixth small pillar to appear. 'Feed' it with
DS and then pick up Magic Sphere. Finally go up the stairs to your left.

You've reached the Antechamber. Talk to your members until they repeat
themselves. Try to exit. Yuna pops out. Pick a name. Snort!
When you control Tidus again, head back to the shop. There's a chest with
Switch Hitter. Back outside talk to everybody. Now enter the temple and enter
leftmost room. Yuna is knocked out on the bed. Talking to the person next to
her will prompt Yuna to wake up. Have a laugh. Save. Head back to Djose
Highroad. This time people on Pilgrimage Road will hand over items if you stick
'em up... I mean talk to them: Halberd, 2x Hi-Potion, 10x Potion.

**************
712 - MOONFLOW
**************

'Moonflow: South Bank Road'

Loot the chests for: 3x Lv.1 Key Sp., X-Potion, 3x Lv.1 Key Sp., Magic Def Sp.
You'll again run into Belgemine for a new game of badminton... you know the
drill by know. It doesn't matter if you win or lose.
You'll receive Summoner's Soul *KEY ITEM*. New tutorial will pop up, telling
you how to teach Aeons new abilities.

'Moonflow: South Bank'

Continue further north. Beautiful. Lol at Tidus. Go left.

'Moonflow: South Wharf'

Chest has 2x Phoenix Down. Go left. Refresh your stock, but watch out which
merchant you buy from. Buy lots of Potions and Eye Drops. Go left again. After
the scene save. Nab 5000 Gil from chest.
Save. Talk to the strange driver of Shoopuf and embark on a journey over water.
Can you guess what'll happen next?

--------------------
BOSS 014 - EXTRACTOR ---> A193
--------------------

1. Name:
Extractor

2. Boss' HP:
4000/600

3. Boss' MP:
10

4. AP gained when Boss is defeated:
660/990

5. Items stolen:
1x Potion/1x Potion

6. Items dropped:
1x/2x Mega Phoenix; 1x/2x Mega Phoenix

7. Gil earned:
2400

8. Items bribed:
Immune to Bribe

9. Boss' status info:
- Berserk, Confusion, Darkness, Death, Doom, Eject, Petrify, Poison, Regen,
Silence, Sleep, Zombie
- NS
- Immune to Poison
- Immune to Doom

10. Boss' stats info:
St, Df, Mg, Md, Ag, Lu, Ev, Ac
23, 1,  15, 1,  15, 15, 0,  30

11. Boss' el. info:
Weak to lightning, strong to fire, water and ice

12. Boss' Sensor info:
Vulnerable to lightning.

13. Boss' Scan info:
After rising, it releases Depth Charges, inflicting darkness and damage on
Tidus and Wakka. Hurt it as much as you can to bring it back down.

14. Boss' equip. dropped info:
1-3

15. Weapon abilities:
Firest., Icest., Lightningst., Piercing, Waterst.

16. Armor abilities:
SOS NulBlaze, SOS NulFrost, SOS NulShock, SOS NulTide

17. Boss' attacks:
a) Aqua Shooter - WATT VS one chr - water mgd
b) 'Readying Depth Charges' - signifies charge turn for 'Depth Charges'
c) Depth Charges - STATT VS all chrs - std + Darkness
d) 'The Extractor comes back down!' - after dealing about 500 damage to
Extractor during its raised state, it'll come back down

18. Boss strategy:
Yay? An underwater battle again with only two characters. One of priorities you
have to give most importance to is keeping your HP at about 500 or higher. Why?
Aqua Shooter deals around 200 damage. Depth Charges deal about 350 damage to
each character, on top of it inflicting Darkness.
As the battle starts, have Tidus cast Haste on both himself and Wakka. Slow
works on boss, as do Delay skills! Extractor will use two turns for Aqua
Shooter. On third turn it'll rise, and on fourth turn it'll release Depth
Charges. During boss' third and fourth turn try your hardest to inflict at
least 500 damage to boss, as you'll bring it back down, thus disabling its
chance to use Depth Charges and resetting its attack pattern to Aqua Shooter,
Aqua Shooter, 'Readying Depth Charges', etc...
If somehow you're too late or don't deal enough damage, use Eye Drops to heal
Darkness you might've been inflicted with. Otherwise use Hi-Potions you might
have left. By Hasting your chrs and Slowing the boss (at least Haste is
recommended to have already) your odds can increase greatly in this battle.
Remember to attack as much as you can during its raised state and you will win
easily.

YOU WIN! Moving on...

'Moonflow: North Wharf'

Save. Talk to everybody and head left. On this screen pick up Vol. XII *KEY
ITEM* - it's a bit hard to see. Left. Open the chest for Ether. Left again.

'Moonflow: North Bank'

Recognize this person? I bet you know what follows. Yep, a tutor battle. Open
the chest for 4x Antidote. Proceed north.

'Moonflow: North Bank Road'

You're not far from next 'city'. Next chest on your was has Mega-Potion. Save
at the entrance and enter...

****************
713 - GUADOSALAM
****************

Bla bla bla. I sure wish you could press Start to skip the sequences. Last
option will appear in Main menu - Customize. Yep, with this command you can
shape weapons and armor to your liking. A handy tutorial will show you how to
do just that. I told you Rikku rocks.
There're two chests you can loot for Mega-Potion and Elixir. One of the houses
(with four people) has Vol. XIII *KEY ITEM* lying on the floor. Enter the main
building. Approach the big doors, then enter them. Talk to your members, then
listen to more convo.
Exit the manor, and go a bit down. Yuna is all mine, you know! Head for the
Farplane. On screen 'Road to Farplane' there's a chest with 8x Lightning
Marble.
Go north. Chat, chat again, the go thru the portal.
Talk to Wakka, then Lulu, then Yuna.
Exit the Farplane and approach the manor. Chat. Go down the slope and talk to
Lulu again. Talk to her again. Then try to exit Guadosalam in direction of
Thunder Plains. Go back to front of the manor. Finally you can leave.

********************
714 - THUNDER PLAINS
********************

Gandof Thunder Plains is the full name.
While here, have Rikku steal from enemies items that allow weapons to be
customized with Lightning strike.

'Thunder Plains: South'

Don't worry if lightning strikes you. It doesn't cause any damage to you.
You will see a bunch of strange stones that glow with a picture of Cactuar.
Press *Square* button in front of three such stones (when they're glowing) to
be able to encounter Qactuars. If Wakka's Acc and Str are high enough, he will
hit and kill one with ease. Also Steal few Chocobo Feathers from them. They'll
be useful later.
Chests in this area contain: 2x Phoenix Down, Water Ball. You must go all the
way north until a cutscene...

'Thunder Plains: Agency Front'

Talk to Rikku.;) Enter the Agency. Talk to everybody and Rin will show up
eventually. Pick the first option and you'll receive Vol. XIV *KEY ITEM*.
Follow Yuna. After the scene talk to Rikku.
Outside pick up Yellow Shield, then proceed north.

'Thunder Plains: North'

Half more way to go. There's a chest with Ether behind the 'shelter' after
convo is finished. Then proceed north even more.

*********************
715 - MACALANIA WOODS
*********************

'Macalania Woods: South'

Save. Path to the right is blocked, which means you can only go north again. At
the end of this part of the forest there's a chest with 2000 Gil.

'Macalania Woods: Central'

Halfway thru loot the chest for 3x Phoenix Down. Skip the butterfly game for
now, if you don't want to be bothered by it.

'Macalania Woods: North'

There's a hard-to-see chest with Remedy here.

'Macalania Woods: Lake Road'

Save. *Buy Sonic Steel from O'aka!* Finally you can buy Hi-Potions! Buy a few
of them at all costs. On the path to the right is Vol. XV *KEY ITEM*. Go thru
the path Auron created...

'Macalania Woods: Spring'

Go forward...

----------------------
BOSS 015 - SPHERIMORPH ---> A554
----------------------

1. Name:
Spherimorph

2. Boss' HP:
12000/2000

3. Boss' MP:
100

4. AP gained when Boss is defeated:
3240/4860

5. Items stolen:
1x Ether/1x Turbo Ether

6. Items dropped:
1x/2x Lv.2 Key Sp.; 1x/2x Lv.2 Key Sp.

7. Gil earned:
4000

8. Items bribed:
Immune to Bribe

9. Boss' status info:
- Berserk, Confusion, Darkness, Death, Delay skills, Eject, Petrify, Provoke,
Silence, Sleep, Slow
- 90% Poison, 75% Threaten
- 5% Poison
- 20 turns for Doom

10. Boss' stats info:
St, Df, Mg, Md, Ag, Lu, Ev, Ac
20, 100,20, 1,  15, 15, 0,  30

11. Boss' el. info:
Varies

12. Boss' Sensor info:
Immune to Sensor

13. Boss' Scan info:
Immune to Scan

14. Boss' equip. dropped info:
2-3

15. Weapon abilities:
Firest., Icest., Lightningst., Piercing, Waterst.

16. Armor abilities:
Fireward, Iceward, Lightningward, Waterward

17. Boss' attacks:
a) Elemental Shift - once boss is hit with an element it is currently weak
against, boss'll change its elemental properties
b) 'Slam' - VS one chr - phd
c) Fire - FATT VS one/all chr/s - fire mgd - used as counterattack in certain
situations
d) Thunder - LATT VS one/all chr/s - lightning mgd - used as counterattack in
certain situations
e) Water - WATT VS one/all chr/s - water mgd - used as counterattack in certain
situations
f) Blizzard - IATT VS one/all chr/s - ice mgd - used as counterattack in
certain situations
g) Press - GRATTP VS all chrs - phd - tears off 50% current HP

18. Boss strategy:
Challenging boss indeed, but not hard to defeat. Characters to be brought into
this fight are Tidus, Yuna and Lulu (hopefully you've learned her Lv2 spells
already).
First cast Haste on all three so you'll get more turns in. Have Yuna and Lulu
defend for the time being. It's also recommended to bring in Auron for one turn
and use Power Break on Spherimorph - doing this will halve the damage
Spherimorph is doing with Press - instead of 50% it'll rip off 25% current HP.
At any time Spherimorph is weak to one element, and absorbs other three
elements. Example: Boss is weak to fire, but absorbs other three.
Now when Tidus is done inflicting Haste, have him attack Spherimorph with a
physical attack (make sure he doesn't have a weapon with element attack
equipped) and take note with which spell boss will counter. If it's Fire/Ice,
this means that boss is vulnerable to ice/fire element. If it's Water/Thunder,
this means that boss is weak to lightning/water.
Okay! Now that you've seen what magic boss has used as a counter, have Lulu
cast the correct countermeasure - so if boss used Fire, have Lulu use Blizzard.
Boss will use Elemental Shift - its weaknesses will change.
Again have Tidus attack Spherimorph, memorising which spell it'll use. Then
have Lulu use the right counterpart. Rinse and repeat. Should somehow your HP
get low... that's why Yuna is here for.
Here's description on how boss' acts like:
- if attacked with the element attack boss currently uses, boss'll counter with
that spell cast at whole party; it'll also counter like that if non-element
magic (healing, for example) is used on it
- if attacked with physical, boss will counter with element spell cast at the
attacker
- on boss' normal turn, it'll use 'Slam', which deals about 200 damage, or
Press
Note: Funnily this boss can be Zombied. Too bad you don't have that ability by
now... unless you were really leveling up.

YOU WIN! Moving on...

You'll get Jecht's Sphere *KEY ITEM*.

'Macalania Woods: Lake Road'

Back on track. Save. Then proceed north as usual. Check your equipment and see
if you have weapons with Lightning strike ability for Wakka, Auron and Tidus.
If not, I suggest returning to Thunder Plains and steal some items that allow
you to customize weapons with Lightning strike.

********************
716 - LAKE MACALANIA
********************

'Lake Macalania: Agency Front'

Pick up Vol. XVI *KEY ITEM* to the left of Agency. You'll find a Chocobo to the
right of Agency. Pick the second option. Then enter the Agency. Refresh your
stock - buy at least two dozens of Hi-Potions! Exit the Agency and head left.
After the scene go down a bit and get ready!

------------------
BOSS 016 - CRAWLER ---> A110
------------------

1. Name:
Crawler

2. Boss' HP:
16000/4000

3. Boss' MP:
1

4. AP gained when Boss is defeated:
4400/6600

5. Items stolen:
1x Lunar Curtain/2x Lunar Curtain

6. Items dropped:
1x/2x Elixir; 1x/2x Elixir

7. Gil earned:
7000

8. Items bribed:
Immune to Bribe

9. Boss' status info:
- Berserk, Break skills, Confusion, Darkness, Death, Doom, Eject,
Petrification, Poison, Provoke, Regen, Silence, Sleep, Threaten, Zombie
- NS
- Immune to Poison
- Immune to Doom

10. Boss' stats info:
St, Df, Mg, Md, Ag, Lu, Ev, Ac
25, 100,30, 50, 20, 15, 0,  30

11. Boss' el. info:
Weak to lightning, strong to fire, water and ice

12. Boss' Sensor info:
Vulnerable to lightning. Negator disables all magic and summoning.

13. Boss' Scan info:
Shoots all targets with Gatling Gun. Vulnerable to lightning. Starts countdown
to Mana Bema once the Negator is destroyed. Retaliates when hit by lightning
magic during countdown. Restores Negator after being hit by magic four times.

14. Boss' equip. dropped info:
2-4

15. Weapon abilities:
Alchemy, Firest., Icest., Lightningst., Piercing, Waterst.

16. Armor abilities:
Fireward, Iceward, Lightningward, Waterward

17. Boss' attacks:
a) Gatling Gun - VS all chrs - phd - deals 8 hits to random targets
b) Assault - CATT VS one chr - heavy phd - used as counterattack if attacked in
any way
c) 'Mana beam in 3/2/1 turn/s!' - signifies countdown to Mana Beam
d) Mana Beam - NATT VS all chrs - mgd - requires three turns to charge
e) 'Mana Beam interrupted!' - message pops up if Crawler releases another
Negator while counting down to Mana Beam - forfeits use of Mana Beam

--------------
SUB-BOSS ENTRY
--------------

1. Name:
Negator ---> A111

2. Boss' HP:
1000/1000

3. Boss' MP:
1

4. AP gained when Boss is defeated:
220/330

5. Items stolen:
N/A

6. Items dropped:
2x/3x Potion; 1x/2x Hi-Potion

7. Gil earned:
300

8. Items bribed:
Immune to Bribe

9. Boss' status info:
- Berserk, Confusion, Darkness, Death, Doom, Eject, Petrification, Poison,
Provoke, Regen, Silence, Sleep, Threaten, Zombie
- NS
- Immune to Poison
- Immune to Doom

10. Boss' stats info:
St, Df, Mg, Md, Ag, Lu, Ev, Ac
1,  1,  1,  1,  0,  0,  0,  0

11. Boss' el. info:
Strong to fire, water and ice

12. Boss' Sensor info:
Disables magic and summoning. Attack it with items and Wakka's ball.

13. Boss' Scan info:
Immune to Scan

14. Boss' equip. dropped info:
1-3

15. Weapon abilities:
Lightningst., Piercing

16. Armor abilities:
Fireward, Iceward, Lightningward, Waterward

17. Boss' attacks:
a) 'Negator disables all magic and summoning!' - if Negator is present in
battle, no chr can use magic based attacks nor can aeons be summoned

18. Boss strategy:
Although by taking a look at boss HP it may seem a hard boss, it's not. Use
Wakka, Auron and Tidus.
Got lightning based weapons in your stock? Good, unload at the boss until it
bites the dust. If you don't have these, it's quite alright, but the battle
will take longer.
Why is this better strategy than getting rid of Negator?
- boss counters almost every attack with Assault, which deals about 800 damage
to attacker
- on each fourth turn it'll use Mana Beam, which deals about 1300 damage to all
chrs (you can check how many turns left by blinking lights on boss' turret gun)
- I'd rather get hit by Gatling Gun (with Negator around), which hits 8 times,
but it deals less damage than single Assault (each hit scores for about 35
damage)
- plus boss doesn't counter at all with Negator around
Lastly, use Hi-Potions to heal yourself when need be.
ADDITIONAL STRATEGY: Start battle with Tidus, Wakka and Auron. Have Wakka
attack Negator until it's killed. For that time being have Tidus and Auron
attack Crawler or heal if wounds get severe. Once Negator is down, swap Wakka
for Lulu and Auron for Yuna. Now Crawler starts countdown to Mana Beam and will
*not* attack for three turns. Mana Beam is released on fourth turn. Tidus now
casts Haste at all three, and (if possible) Slow at Crawler. As Scan indicates,
Crawler spits out another Negator once Crawler has been hit with four magic
attacks. All three of your chrs are now getting two turns in a row before
Crawler gets one (or even up to four turns per one Crawler's in case you
Slow-ed it down). Your main goal here is to have Lulu throw four magic attacks
at Crawler as quickly as she can. Heal her each time she will get countered by
Assault. Once that is accomplished, another Negator pops out. Swap to your
original team: Lulu and Yuna out, Auron and Wakka in. Crawler will continue
countdowning to Mana Beam, but when it reaches the time to be released, nothing
will happen cos of Negator around.:) Again have Wakka attack Negator until it's
down, Auron and Tidus attack Crawler... etc etc. Simply rinse and repeat and
you will win with no difficulties. If Rikku had stolen any elemental-based
items so far, you can have her use them on Crawler - highly recommended are
Electro Marbles.

YOU WIN! Moving on...

'Lake Macalania: Crevasse'

Just go down the steps you'll see.

'Macalania: Road'

Talk to first person you see for 400 Gil. At the end there'll be a scene. Enter
the temple.

'Macalania: Hall'

Talk to Tromell for Shell Targe. Loot chests for 5000 gil, 2x X-Potion. Two
guys in Monk's Chambers will give you Ether and Elixir. Chest in Nun's Chambers
has 2x Remedy. Talk to both people to receive 2x Hi-Potion. Now save and enter
the Cloister.

'Macalania Temple Trials'

Just press forward. Then go a bit right.

-------------
BOSS 017 - S. ---> A464
-------------

Note: S. here doesn't mean I don't know the name of the boss. Revealing the
name would be a huge spoiler - and as you know from beginning of this guide, I
won't include any spoilers.

1. Name:
S.

2. Boss' HP:
6000/1400

3. Boss' MP:
100

4. AP gained when Boss is defeated:
2000/3000

5. Items stolen:
1x Turbo Ether/1x Elixir

6. Items dropped:
1x/2x Black Magic Sp.; 1x/2x (?)Sp.

7. Gil earned:
5000

8. Items bribed:
Immune to Bribe

9. Boss' status info:
- Berserk, Confusion, Darkness, Death, Delay skills, Demi, Doom, Eject,
Petrification, Power Break, Provoke, Silence, Sleep, Threaten, Zombie
- 40% Poison
- 10% Poison
- Immune to Doom

10. Boss' stats info:
St, Df, Mg, Md, Ag, Lu, Ev, Ac
20, 1,  25, 25, 20, 15, 0,  0
20, 1,  32, 25, 20, 15, 0,  0 <--- after you kill his summon

11. Boss' el. info:
NS

12. Boss' Sensor info:
Casts ice, lightning, water, and fire, in that order.

13. Boss' Scan info:
Casts ice, lightning, water, and fire spells in that order, so have Yuna cast
NulFrost, NulShock, NulTide, and NulBlaze. He'll summon when cornered. Beware!

14. Boss' equip. dropped info:
2-4

15. Weapon abilities:
Piercing, Silencetouch

16. Armor abilities:
Silenceproof

17. Boss' attacks:
a) Shell - on oneself - magical damage is halved
b) Blizzara - IATT VS one chr - ice mgd
c) Thundara - LATT VS one chr - lightning mgd
d) Watera - WATT VS one chr - water mgd
e) Fira - FATT VS one chr - fire mgd
f) Multi-Blizzara - IATT VS two chrs - ice mgd
g) Multi-Thundara - LATT VS two chrs - lightning mgd
h) Multi-Watera - WATT VS two chrs - water mgd
i) Multi-Fira - FATT VS two chrs - fire mgd

--------------
SUB-BOSS ENTRY
--------------

1. Name:
Guado Guardian ---> A465

2. Boss' HP:
2000/2000

3. Boss' MP:
10

4. AP gained when Boss is defeated:
290/435

5. Items stolen:
1x Hi-Potion/1x Ether

6. Items dropped:
1x/2x Ability Sp.; 1x/2x Ability Sp.

7. Gil earned:
300

8. Items bribed:
Ether

9. Boss' status info:
- Berserk, Confusion, Doom, Provoke, Sleep
- 10% Death, 20% Silence
- 25% Poison
- Immune to Doom

10. Boss' stats info:
St, Df, Mg, Md, Ag, Lu, Ev, Ac
10, 1,  15, 1,  12, 15, 0,  0

11. Boss' el. info:
NS

12. Boss' Sensor info:
Protects S.

13. Boss' Scan info:
Attacks and defends with items, using Auto-Potion and confusion-inducing
Shremedies. He restores S.'s HP too, so stop him from using items somehow.

14. Boss' equip. dropped info:
1-3

15. Weapon abilities:
Mag+3%, Mag+5%, Piercing, Sensor, Str+3%, Str+5%

16. Armor abilities:
HP+5%, MP+5%, Mdef+3%

17. Boss' attacks:
a) Protect - on oneself - physical damage is halved
b) Auto-Potion - CATT on oneself/ally - any type of attack is done on Guado G.,
it'll heal himself for 1000 HP - may also heal S.
c) Shremedy - VS one chr - inflicts Confusion
d) Fire - FATT VS one chr - fire d.
e) Thunder - LATT VS one chr - lightning d.
f) Water - WATT VS one chr - water d.
g) Blizzard - IATT VS one chr - ice d.
h) Remedy - if main enemy is suffering from bad status, Guado G. will use
Remedy on him

--------------
SUB-BOSS ENTRY
--------------

1. Name:
A. Aeon ---> A000

2. Boss' HP:
18000/1400

3. Boss' MP:
50

4. AP gained when Boss is defeated:
2500/3750

5. Items stolen:
3x Silence Grenade/(?)x Farplane Shadow

6. Items dropped:
1x/2x Ability Sp.; 1x/2x Ability Sp.

7. Gil earned:
3000

8. Items bribed:
Immune to Bribe

9. Boss' status info:
- Berserk, Break skills, Confusion, Darkness, Death, Delay skills, Doom, Eject,
Petrification, Poison, Provoke, Silence, Sleep, Slow, Threaten, Zombie
- NS
- Immune to Poison
- Immune to Doom

10. Boss' stats info:
St, Df, Mg, Md, Ag, Lu, Ev, Ac
25, 1,  20, 1,  25, 15, 0,  30

11. Boss' el. info:
NS

12. Boss' Sensor info:
Goes into Overdrive when its gauge charges up.

13. Boss' Scan info:
Immune to Scan

14. Boss' equip. dropped info:
2-4

15. Weapon abilities:
Darktouch, Piercing, Silencetouch, Sleeptouch

16. Armor abilities:
Darkward, Silenceward, Sleepward

17. Boss' attacks:
a) Boost - fills up an Overdrive gauge a bit
b) Pain - NATT VS one chr - mgd + Death
c) Oblivion - VS all chrs - deals 16 hits to random targets

18. Boss strategy:
First things first! Use Tidus, Yuna and *Rikku*. As battle starts, Guado
Guardians will cast Protect on themselves and S. will Shell himself. Have Yuna
use Trigger Command Talk (talk to enemy). Doing this will increase her Magic
Def (same for Wakka, but I don't find him useful for this fight). Choosing Talk
for Tidus will increase his Str. As usual cast Haste on all three chrs.
Meanwhile have Rikku Steal from Guado Guardians to stop them using
Auto-Potion.;)
Now one thing to memorize is that S. uses element magic in certain order,
starting with ice. It goes like this: ice, lightning, water, fire. So each turn
before S. gets to act, have Yuna cast respective NulElement on party, ie if S.
is about to use Fira, cast NulBlaze. Otherwise S.'s spells deal around 600
damage a pop.
Beware of Guado G.'s Shremedy - it inflicts Confusion. Either hit Confused chr
or use Remedy on it. On turns Yuna gets to 'waste' have her cast Shell on your
members if you have it by now. Use magic attacks on Guado G. until they're
gone. Next use physicals against S. until his HP fall below 3000, at which
point reinforcements will arrive.
I hope you have lots of Phoenix Downs. Don't bother casting Haste over chr
you'll revive as they may just get knocked out again. Instead keep attacking
S.'s new ally. If her Overdrive gets full, summon an Aeon to shield yourself
from Oblivion, which deals massive damage.
Personal observation: I've seen some strategies about summoning new Aeon and
using Heavenly Strike in order to delay next turn of this enemy. This is a bad
suggestion. Why? First it delays new Aeon's next turn a bit (you know, being a
special attack) and second, this enemy is immune to Delay skills.
Take a look. She mostly uses Boost. Now what does Boost do if you choose that
command by your Aeons? That's right, damage done to them is greater. Same
applies here. Remember to summon an aeon if Overdrive is imminent! Tidus' Slice
& Dice might come in handy.
Once she is disposed of, S. steps back into the fray, mightily improved. His HP
is restored and he now casts Multi version spells that hit two chrs at once.
Plus they're almost three times stronger. If only one is alive, that chr will
get double dose. But again he goes in known order of ice, lightning, water and
fire - so Yuna again to the rescue. Recast Haste on Yuna is she's too slow to
keep up with S. He also falls easily to Slow and is susceptible to Magic Break.
With noone to shield him now he bites the dust.

YOU WIN! Moving on...

Save your game. Go left. Now you really have to do that dang Cloister of
Trials...

'Macalania Temple Trials'

MS - Macalania Sphere
GS - Glyph Sphere
DS - Destruction Sphere

Once you control Tidus, go thru 'door' to your left. You're now in Room 1.
There's three pillars in middle of the room, shinig glyph in lower left corner,
and small pillar in lower middle of the room.
First push small pillar to the right to destroy a few stalagmites. Then push it
up to destroy few more stalagmites. Doing this frees a path to Room 2. First
remove GS from middle pillar and go down.
Insert the GS in leftmost recess found on northern wall. Doing this will lift a
stone with another one of MS.
Go up in room 1 and pick up MS1 that just showed up. Go back down in room 2 and
insert it in recess found in first-from-left pillar to create first third of
ice path.
Go up and pick up MS2 inserted in eastern slot. Go down, insert MS2 in only
hole on small pillar, and then push this pillar to the right. Second third of
path is created.
Take MS3 found upstairs and insert it where GS used to be. Path created -
mission accomplished! Almost! We forgot DS. Okay. Go up the slope and step on
shining glyph that just appeared. Push small pillar found to your left. Then go
down the slope and step on shining glyph here. Remove MS3 from middle pillar
and put it in recess found on northern wall. Now remove DS from small pillar
and go down in Room 2.
Insert DS in second recess found on northern wall. Pick up Luck Sphere. Then
take DS again, go back into Room 1 and put it back on small pillar. Also remove
MS3 from northern slot and put it in eastern slot.
Go where second shinig glyph is and step on it. Again push small pillar. Go
down the slope in Room 1 and step on shining glyph. Push small pillar to the
right.
Remove MS3 from eastern slot and put it in northern slot. Push small pillar up.
Then go down in Room 2 and push it to the right. Back up in Room 1 remove MS3
from northernt slot and put it in slot found in middle pillar.
Go all the way up - *don't step* on shining glyph - and then proceed north to
exit this Cloister.

'Macalania: Road'

Shopping? At a time like this?? Buy! Hi-Potions are a must! Ruuuuun!

'Lake Macalania: Crevasse'

Nab Mega-Potion I forgot earlier. Oops. At the end of eastern path there's Lv.1
Key Sp. Save!

------------------
BOSS 018 - WENDIGO  ---> A632
------------------

1. Name:
Wendigo

2. Boss' HP:
18000/1432

3. Boss' MP:
32

4. AP gained when Boss is defeated:
2000/3000

5. Items stolen:
1x Hi-Potion/1x X-Potion

6. Items dropped:
1x/2x Power Sp.; 1x/2x Power Sp.

7. Gil earned:
3000

8. Items bribed:
Immune to Bribe

9. Boss' status info:
- Confusion, Death, Eject, Petrification, Poison, Reflect, Slow, Zombie
- 20% Darkness, 20% Silence, 20% Sleep
- Immune to Poison
- 5 turns for Doom

10. Boss' stats info:
St, Df, Mg, Md, Ag, Lu, Ev, Ac
40, 1,  1,  1,  18, 15, 0,  0

11. Boss' el. info:
NS

12. Boss' Sensor info:
Only uses physical attacks. Curing its berserk status will lower its
strength...

13. Boss' Scan info:
Uses physical attacks only. Once it puts up its dukes, it'll retaliate to any
physical attacks with a deadly counter-attack.

14. Boss' equip. dropped info:
1-2

15. Weapon abilities:
Counter-Attack, Piercing

16. Armor abilities:
HP+10%, SOS Haste

17. Boss' attacks:
a) 'Punch' - VS one chr - phd
b) 'Ready punch' - CATT VS one chr - phd - any type of physical damage done to
Wendigo while its hands are put up will prompt it to counterattack - occurs
when Wendigo's HP fall below 50%

--------------
SUB-BOSS ENTRY
--------------

1. Name:
Guado Guardian ---> A633

2. Boss' HP:
1200/1432

3. Boss' MP:
330

4. AP gained when Boss is defeated:
290/580

5. Items stolen:
1x Hi-Potion/1x X-Potion

6. Items dropped:
1x/2x Ability Sp.; 1x/2x Ability Sp.

7. Gil earned:
480

8. Items bribed:
Immune to Bribe

9. Boss' status info:
- Berserk, Confusion, Magic Break, Silence, Sleep, Slow, Threaten
- 25% Death, 25% Petrification, 25% Poison
- 25% Poison
- 5 turns for Doom

10. Boss' stats info:
St, Df, Mg, Md, Ag, Lu, Ev, Ac
1,  1,  14, 1,  20, 15, 0,  0

11. Boss' el. info:
NS

12. Boss' Sensor info:
Heals himself with Auto-Potion, so stop him from using items.

13. Boss' Scan info:
Try to stop him from healing himself with Auto-Potion. He sometimes casts
Berserk on other enemies, making them stronger.

14. Boss' equip. dropped info:
1-3

15. Weapon abilities:
Mag+3%, Mag+5%, Piercing, Sensor, Str+3%, Str+5%

16. Armor abilities:
HP+5%, Mdef+3%, MP+5%

17. Boss' attacks:
a) Protect - on Wendigo - physical damage is halved
b) Shell - on Wendigo - magical damage is halved
c) Auto-Potion - CATT on oneself - any type of attack is done on Guado G.,
it'll heal himself for 1000 HP
d) Berserk - on Wendigo - this will increase Wendigo's Str - each turn Wendigo
doesn't spend in Berserk, Guado G. may try inflicting Berserk on it again
e) Thundara - LATT VS one chr - lightning mgd
f) Blizzara - IATT VS one chr - ice mgd

18. Boss strategy:
Ouch. Wendigo's Punch under Berserk deals about 2500 damage. Otherwise you're
looking at around 1800 damage when not under Berserk.
You again have annoying Guado G. to deal with. First have Rikku to steal from
them so they can't use Auto-Potion anymore.
Then have Tidus cast Haste on himself, Wakka and Yuna. When this is done, use
Wakka's Dark Attack (or Buster, if you're that far) on Wendigo to blind it,
thus decreasing its chances to hit you. Meanwhile have Yuna cast Protect on
Tidus (switch him out and bring Auron in), then Wakka, then Auron. On Yuna's
next turn switch her out and bring Tidus in. Now lastly cast Haste on Auron and
you're set.
With Auron Power Break Wendigo. Wakka should keep using Dark Attack or Buster.
Use Tidus to dispose of Guado G. You can also Threaten Wendigo, freezing it up
and forfeiting its next turn.
Once those two are gone, they'll cast Protect and Shell on Wendigo. Just
beatiful. If Yuna is far enough already to use Dispel, then by all means use
it. Otherwise battle is still easy, it'll just take longer.
Finally heal that Berserk on Wendigo if it's still affected. Now pay attention.
Keep attacking with Tidus, Auron and Wakka - but as soon as Wendigo puts up its
hands - stop. Bring in Lulu and shell Wendigo to oblivion with her spells. You
might also consider bringing in Rikku and have her Use attack items in your
inventory.
Wendigo will alternate between three turns of 'Ready punch' and 'Punch'.
That's all you need to know to kick its ass.

YOU WIN! Moving on...

Hey! Stop!

'Lake Macalania: Lake Bottom'

Talk to Lulu, then Auron, Wakka, Rikku. Save. Talk to Yuna, Wakka, Lulu.
There's a Lv.2 Key Sp. chest found near Kimahri. Talk to Kimahri, Yuna, Rikku,
Auron. A chest with Avenger is near Auron. Move down.

********************
717 - SANUBIA DESERT
********************

'Oasis'

Yay. Desert. Get out of water. Save. Back in the water. Get a chest with 4x
Remedy.
Let's go for a stroll in desert. In first battle two others join you. Go up a
bit and find third one. Near is chest with 8x Al-Bhed Potion.

'Sanubia Desert: East'

On this screen first go right to find fourth one. Then go in other direction to
find fifth one. Nab two chests for 8x Al-Bhed Potion and 2x Ether. Who's
leading the way anyway? At intersection leading on the left is chest with 4x
Hi-Potion. Follow Rikku into next section of desert...

'Sanubia Desert: Central'

Kick the chests for: 4x Hi-Potion, 8x Al-Bhed Potion, 2x Mega-Potion. Save at
save sphere found in this part of desert. Further ahead you will see a sign
saying 'This way to Home.'. Before it is Vol. XVIII *KEY ITEM*. Backtrack to
save sphere and go left. You'll see a lot of ruins. Here you can find Vol. XVII
*KEY ITEM* (inside one of ruined houses) as well as few more chests with
Elixir, Lv.2 Key Sp., 10000 Gil. Continue on to last part of desert.

'Sanubia Desert: West'

There's a few nice goodies here, but you'll need to defeat their guardians in
sandtraps. Doing this yields 2x Teleport Sphere, 3x Megalixir.
In 'regular chests' you'll find 8x Hi-Potion, Mercury Crest *KEY ITEM*, 3x
Mega-Potion, 2x X-Potion.
Forget about part of desert with sandstorms - you can't do anything about it.

**********
718 - HOME
**********

'Home'

First save! There's Vol. XIX *KEY ITEM* on left of this screen. Check one of
dead bodies for 2x Hi-Potion.

'Home: Entrance'

Win a battle. Then proceed right.

'Home: Main Corridor'

Careful now! First win a battle. Then go down the stairs and when screen
shifts, go back up. Enter first door on the left.

'Home: Living Quarters'
Win a battle. Examine the left chest and pick...
First row: Bomb, Elixir, Hi-Potion
Second row: Mega-Potion, Soft, Chimera
Third row: Potion, Remedy, Evil Eye
Then examine right chest. First pick second option in third row, then third
option in second row, then second option in second row. You'll get Friend
Sphere.
There's also Vol. XX *KEY ITEM* to the right of this chest (hard to see, keep
mashing X to pick it up). Exit the room, go down the stairs and go forward. In
chest you'll find 6x Al-Bhed Potion. Backtrack a little and head right.
There's Vol. XXI *KEY ITEM* at the end of this hallway. Then enter door on the
right.

'Home: Living Quarters'
Win a battle. Examine the left chest (other is hardly visible). A password, eh.
First number is sth *plus* sth.
Second is sth *minus* sth.
Third is sth *times* sth.
Last is sth *plus* sth.
You'll get Special Sphere. Examine the chest on right of the screen. 'Who wants
to be a gillionare?' Pick third choice, then fourth, then second, then first.
Skill Sphere is yours! Exit this room and go in only direction you haven't
checked yet. Save! Enter door on your left. Win another battle. What the...???
Downstairs there are two chests with Lv.4 Key Sp. and Lv.2 Key Sp. Enter the
door.

'Home: Environment Controls'

After the scene loot the chest for 10000 Gil and then go thru the exit.

'Home: Airship Dock'

Go the only way available.

*************
719 - AIRSHIP
*************

Save! Talk to Rikku's father, then explore the ship. Refresh your stock by Rin.
After done talking to everybody, head for the bridge. Talk to everyone on the
bridge again, then talk to Brother.
Save. Try to exit the cabin! Ambush! Head for the top of the airship and get
ready!
One of two Al Bhed up here will hand over 4x Al Bhed Potion. Buy any last
minute stocks by Rin, especially items that heal status problems.

----------------
BOSS 019 - EVRAE ---> A188
----------------

1. Name:
Evrae

2. Boss' HP:
32000/2000

3. Boss' MP:
500

4. AP gained when Boss is defeated:
5400/8100

5. Items stolen:
1x Water Gem/2x Water Gem

6. Items dropped:
1x/2x Black Magic Sp.; 1x/2x Black Magic Sp.

7. Gil earned:
2600

8. Items bribed:
Immune to Bribe

9. Boss' status info:
- Armor Break, Berserk, Confusion, Death, Demi, Eject, Magic Break,
Petrification, Poison, Provoke, Sleep, Silence, Threaten, Zombie,
- 50% Darkness, 50% Slow
- Immune to Poison
- 30 turns for Doom

10. Boss' stats info:
St, Df, Mg, Md, Ag, Lu, Ev, Ac
36, 1,  30, 1,  20, 15, 0,  100

11. Boss' el. info:
Strong to fire, lightning, water and ice

12. Boss' Sensor info:
Releases Poison Breath after inhaling.

13. Boss' Scan info:
High magic defence. No elemental weaknesses. Exhales Poison Breath if hit
repeatedly by melee attacks. Ask Cid to move the airship away and he'll launch
a volley of Guided Missiles for you.

14. Boss' equip. dropped info:
1-3

15. Weapon abilities:
Piercing, Stonetouch

16. Armor abilities:
Stoneward

17. Boss' attacks:
a) Poison Breath - NATT VS all chrs - mgd + Poison - requires one turn to
charge
b) 'Swipe' - VS one chr - phd
c) Photon Spray - NATT VS all chrs - mgd - deals 8 hits between random targets
- used only if ship is far away from Evrae
d) 'Inhale' - signifies charge turn for Poison Breath
e) Haste - CATT on oneself - once Evrae is down to about 40% health, it'll use
Haste on itself - used as counterattack
f) Stone Gaze - VS one chr - inflicts Petrify
g) Swooping Scythe - VS all chrs - phd - used if ship is far away *and* if
Evrae is low on HP
h) 'Out of breath range.' - signifies you've successfully evaded Evrae's Poison
Breath

18. Boss strategy:
Its 'Swipe' will strike for roughly 1200 damage. Photon Spray deals 100 damage
per hit. Poison Breath strikes for 1300 damage to all chrs and inflicts Poison.
If ship is close to Evrae, it'll attack like this - 'Swipe', 'Swipe', 'Inhale',
Poison Breath, repeat. Note: Occassionaly Evrae may throw in Stone Gaze - I
dunno what prompts it to use it, tho'.
If ship is far away from Evrae, it'll use only Photon Spray. Then later when
it's low on HP, it'll be using Swooping Scythe for about 700 damage to
everyone.
Let's talk strategy - use Tidus, Rikku and Lulu for now. Start using Lulu's
spells on Evrae, Tidus to cast Haste (or Hastega, if you have it by now) on
party, and Rikku to command the ship to move out - use Trigger Command Pull
Back!
You'll now be shelled continuously with Photon Spray - each chr will take
between 300 and 500 damage, but this is nothing dangerous yet. I bet you've
accumulated a bunch of Al Bhed Potions during your desert trip. And it just so
happens that Rikku can use them. So do just that. After each Photon Spray have
Rikku use Al Bhed Potion. Meanwhile switch out Lulu and bring in Wakka. Haste
him as well, then have him attack. On Tidus' next turn switch him out and bring
Lulu back in the fray.
Now have Wakka attack, Lulu cast spells and Rikku use Al Bhed Potion after each
Photon Spray (or two Photon Sprays in case you didn't take much damage from
first one).
Each turn Cid gets in his ship away from Evrae, he'll use Homing Missiles - 12
hits VS Evrae, each for about 200 damage. It can only do so 3 times, tho',
before running out of ammo. Heh.
After Evrae has 10665 or less HP remaining, it'll use Haste on itself. Photon
Spray is no longer used, instead you face Swooping Scythe. You'll need to get
close and personal! Wakka's Dark Attack will take care of Evrae's 'Swipe' and
Swooping Scythe attacks. As Stone Gaze doesn't deal any damage, you'll only
need to use a Soft or even better, Al Bhed Potion. This item will also heal
your problems after Poison Breath. To negate Evrae's Haste status, you'll need
to Dispel it.
Do *not* try to Slow it, as it'll automatically counter with Haste. The *only*
way to Slow it down again is Reflecting Evrae and one of your chrs, then
casting Slow on that reflected chr. Evrae will get Slow and automatically
counter with Haste on itself. Newsflash, hehe. As Evrae is under Reflect, it'll
bounce off and Evrae will remain Slow-ed for remainder of the battle. Do not
remove Reflect! Any action you take against Evrae will prompt it to counter
with Haste on itself. As long as Evrae is under Reflect, you have nothing to
fear.
So, remember to heal Petrify status, to slow Evrae down and to heal when
necessary!

YOU WIN! Moving on...

*************
720 - BEVELLE
*************

'Bevelle: Tower of Light'

Chaaaarge! Win five battles.

'Bevelle: Priests' Passage'

Pick up Vol. XXII *KEY ITEM*, then enter the Cloister.

'Bevelle Temple Trials'

Push the pillar with BS1 already set in there. When you reach the second green
tile, select to go left. Pick up BS2. Push pillar back, then fall down. When
you reach second tile again, select to go right. Put BS2 in the recess. Push
pillar back in and fall down. When you reach first green tile, select to go
right to reach Floor 2.
On this green tile select to go forward. Retrieve BS3. Push pillar back in and
you'll reach first green tile of Floor 2. This time select to go right. As you
reach fourth green tile of Floor 2, select to go right. If you fall down, don't
fret. You can always try again. Put BS3 in the recess you'll see now. Push
pillar back and fall down. Reach third green tile and select to go right.
Retrieve GS. Push pillar back and when on fourth green tile, select to go
right.
Further down the path you'll see a recess - stick in GS. Retrieve DS. Push
pillar back in and fall down. On third green tile go right. Insert DS in recess
on the wall. Push pillar back in and go for fourth green tile. Retrieve BS3 and
push pillar back in, then fall down again. This time when you reach second
green tile, select to go right.
On next stop push pillar further down the 'road'. On new screen go right and
pick up HP Sphere. Step on shining glyph that appears. Backtrack a bit and
stick BS3 in recess in northern wall, then push pillar to the left. This will
get you Knight Lance. When done, go right. Save!

******************
721 - VIA PURIFICO
******************

Save. Explore the maze to collect three people. Save again. Also collect lotsa
chests here, some of which include 1x Elixir, 1x White Mag Sp., 1x Black Mag
Sp., Lucid Ring, 1x Skill Sphere, 10000 Gil.

----------------------------------
BOSS 020 - GROTHIA, PTERYA, SPATHI
----------------------------------

1. Name:
Grothia ---> A244

2. Boss' HP:
8000/2550

3. Boss' MP:
600

4. AP gained when Boss is defeated:
N/A

5. Items stolen:
N/A

6. Items dropped:
N/A

7. Gil earned:
N/A

8. Items bribed:
Immune to Bribe

9. Boss' status info:
- Berserk, Break skills, Confusion, Darkness, Death, Delay skills, Demi, Distil
effects, Eject, Petrification, Poison, Provoke, Silence, Sleep, Slow, Threaten,
Zombie
- NS
- Immune to Poison
- 5 turns for Doom

10. Boss' stats info:
St, Df, Mg, Md, Ag, Lu, Ev, Ac
23, 10, 21, 1,  18, 15, 0,  0

11. Boss' el. info:
Absorbs fire

12. Boss' Sensor info:
Immune to Sensor

13. Boss' Scan info:
Immune to Scan

14. Boss' equip. dropped info:
N/A

15. Weapon abilities:
N/A

16. Armor abilities:
N/A

17. Boss' attacks:
a) 'Strike' - VS one chr - phd
b) Meteor Strike - NATT VS one chr - mgd
c) Fira - FATT VS one chr - fire mgd
d) Hell Fire - FATT VS all chrs - fire mgd

---------------
NEXT-BOSS ENTRY
---------------

1. Name:
Pterya ---> A439

2. Boss' HP:
12000/2550

3. Boss' MP:
1000

4. AP gained when Boss is defeated:
N/A

5. Items stolen:
N/A

6. Items dropped:
N/A

7. Gil earned:
N/A

8. Items bribed:
Immune to Bribe

9. Boss' status info:
- Berserk, Break skills, Confusion, Darkness, Death, Delay skills, Demi, Distil
effects, Eject, Petrification, Poison, Provoke, Silence, Sleep, Slow, Threaten,
Zombie
- NS
- Immune to Poison
- 5 turns for Doom

10. Boss' stats info:
St, Df, Mg, Md, Ag, Lu, Ev, Ac
20, 10, 18, 10, 21, 15, 0,  0

11. Boss' el. info:
NS

12. Boss' Sensor info:
Immune to Sensor

13. Boss' Scan info:
Immune to Scan

14. Boss' equip. dropped info:
N/A

15. Weapon abilities:
N/A

16. Armor abilities:
N/A

17. Boss' attacks:
a) Sonic Wings - VS one chr - phd + delays chr's next turn
b) 'Strike' - VS one chr - phd
c) Energy Ray - NATT VS one chr - mgd

---------------
NEXT-BOSS ENTRY
---------------

1. Name:
Spathi ---> A549

2. Boss' HP:
20000/2550

3. Boss' MP:
1500

4. AP gained when Boss is defeated:
N/A

5. Items stolen:
N/A

6. Items dropped:
N/A

7. Gil earned:
N/A

8. Items bribed:
Immune to Bribe

9. Boss' status info:
- Berserk, Break skills, Confusion, Darkness, Death, Delay skills, Demi, Distil
effects, Eject, Petrification, Poison, Provoke, Silence, Sleep, Slow, Threaten,
Zombie
- NS
- Immune to Poison
- 5 turns for Doom

10. Boss' stats info:
St, Df, Mg, Md, Ag, Lu, Ev, Ac
31, 1,  38, 1,  20, 15, 0,  0

11. Boss' el. info:
NS

12. Boss' Sensor info:
Immune to Sensor

13. Boss' Scan info:
Immune to Scan

14. Boss' equip. dropped info:
N/A

15. Weapon abilities:
N/A

16. Armor abilities:
N/A

17. Boss' attacks:
a) 'Countdown' - uses turns charging for Overdrive
b) Mega Flare - NATT VS all chrs - mgd

18. Boss strategy:

For starters I suggest getting both Yuna and Bahamut into full Overdrive.
First battle is against Grothia. As it starts with full Overdrive, *Grand
Summon* Bahamut and use Shield. Take about 500 or so damage. Unleash Mega
Flare. Grothia goes aaaargh. If Grothia still lives, finish off with Impulse.
Second battle is against Pterya. Summon Bahamut and have him unleash another
Mega Flare. If this doesn't kill Pterya, later pound away with physical
attacks.
Lastly it's Spathi. Easy! It'll use four turns to Countdown to its Overdrive. I
suggest summoning Shiva for she'll most likely be fastest Aeon you have. Once
Spathi's Overdrive is about to hit, use Shield and I guarantee that Shiva will
survive. Then Spathi returns to Countdown... yawn. Kick its ass.

YOU WIN! Moving on...

Save! Buy from the chest on your right. Buy lots of Softs and customize 3
armors with Stone Ward.
Proceed down the not-so-long hall and save again. Hello!

-----------------------
BOSS 021 - EVRAE ALTANA ---> A189
-----------------------

1. Name:
Evrae Altana

2. Boss' HP:
16384/2000

3. Boss' MP:
200

4. AP gained when Boss is defeated:
5800/8700

5. Items stolen:
2x Water Gem/1x Healing Spring

6. Items dropped:
1x/2x Black Magic Sp.; 1x/2x Black Magic Sp.

7. Gil earned:
3000

8. Items bribed:
Immune to Bribe

9. Boss' status info:
- Berserk, Confusion, Death, Doom, Eject, Provoke, Petrification, Poison,
Sleep, Silence, Threaten
- 50% Darkness, 50% Slow
- Immune to Poison
- Immune to Doom

10. Boss' stats info:
St, Df, Mg, Md, Ag, Lu, Ev, Ac
32, 1,  27, 1,  25, 15, 0,  100

11. Boss' el. info:
NS

12. Boss' Sensor info:
Weak against healing effects.

13. Boss' Scan info:
Beware its Stone Gaze and nasty counter-attacks. Open the gate locks to get
some distance. Since it's a zombie, healing magic and items are the way to go.

14. Boss' equip. dropped info:
1-3

15. Weapon abilities:
Piercing, Stonetouch

16. Armor abilities:
Stoneward

17. Boss' attacks:
a) Stone Gaze - NATT VS one chr - mgd + inflicts Petrify
b) Photon Spray - NATT VS all chrs - mgd - deals 8 hits to random targets
c) 'Swipe' - (CATT) VS one chr - phd

18. Boss strategy:
Easy! Just use two Phoenix Downs on Evrae and you win! Why would you complicate
things if you don't have to?;)
Well, it's most likely that Evrae will get first turn, in which it'll use Stone
Gaze. Chances are high you're down by one chr. Still want challenge? Any attack
you do to Evrae, it'll counter with 'Swipe' for about 800 damage. Photon Spray
will hit 8 times, each hit dealing about 100 damage. Two Phoenix Downs is still
fastest way to go.

YOU WIN! Moving on...

Once door open, loot two chests you'll come across. Then swim thru the exit...

'Highbridge'

Save. Buy at O'aka. How does this guy know where to be, hehe? Reflect will be
your best friend in the next boss battle! LEARN IT! Enemies here guarantee that
you'll have Yuna learn Reflect faster than a speeding chocobo!

-------------------
BOSS 022 - S. NATUS ---> A530
-------------------

1. Name:
S. Natus

2. Boss' HP:
36000/3500

3. Boss' MP:
200

4. AP gained when Boss is defeated:
6300/9450

5. Items stolen:
2x Tetra Elemental/3x Tetra Elemental

6. Items dropped:
1x/2x Lv.2 Key Sp.; 2x/4x Lv.2 Key Sp.

7. Gil earned:
3500

8. Items bribed:
Immune to Bribe

9. Boss' status info:
- Armor Break, Berserk, Confusion, Darkness, Death, Delay skills, Demi, Doom,
Eject, Magic Break, Mental Break, Petrification, Silence, Sleep, Slow,
Threaten, Zombie
- 50% Poison
- 4% Poison
- Immune to Doom

10. Boss' stats info:
St, Df, Mg, Md, Ag, Lu, Ev, Ac
30, 1,  25, 1,  21, 15, 0,  0

11. Boss' el. info:
NS

12. Boss' Sensor info:
Casts elemental magic, Break, abd Flare.

13. Boss' Scan info:
Still uses elemental magic, but now uses multi-spells. When HP is low, he'll
petrify with Break and cast non-elemental spell Flare.

14. Boss' equip. dropped info:
2-3

15. Weapon abilities:
Firest., Icest., Lightningst., Piercing, Waterst.

16. Armor abilities:
SOS Shell

17. Boss' attacks:
a) Multi-Blizzara - IATT VS two chrs - ice d.
b) Multi-Thundara - LATT VS two chrs - lightning d.
c) Multi-Watera - WATT VS two chrs - water d.
d) Multi-Fira - FATT VS two chrs - fire d.
e) Break - VS one chr - inflicts Petrify
f) Flare - NATT VS one chr - mgd
g) Protect - CATT on oneself - physical damage is halved
h) Banish - CATT VS an Aeon - KO-es Aeon

--------------
SUB-BOSS ENTRY
--------------

1. Name:
Mortibody ---> A531

2. Boss' HP:
4000 / 4000 / 3000 / 2000 / 1000; *cannot be Overkilled*

3. Boss' MP:
50

4. AP gained when Boss is defeated:
N/A

5. Items stolen:
Nothing to steal

6. Items dropped:
N/A

7. Gil earned:
N/A

8. Items bribed:
Immune to Bribe

9. Boss' status info:
- Berserk, Confusion, Darkness, Death, Demi, Distil effects, Doom, Eject, Magic
Break, Mental Break, Petrification, Poison, Provoke, Silence, Sleep, Slow,
Threaten, Zombie
- NS
- Immune to Poison
- Immune to Doom

10. Boss' stats info:
St, Df, Mg, Md, Ag, Lu, Ev, Ac
22, 50, 20, 1,  28, 15, 0,  100

11. Boss' el. info:
NS

12. Boss' Sensor info:
Watch out for their combo attacks.

13. Boss' Scan info:
Its Shattering Claw hits petrified characters, smashing them to smithereens.
Beware the Desperado, which inflicts damage and negates any magical
augmentations.

14. Boss' equip. dropped info:
N/A

15. Weapon abilities:
N/A

16. Armor abilities:
N/A

17. Boss' attacks:
a) Mortibsorption - VS ally - once Mortiorchis loses its HP, it will drain its
ally to replenish HP - first 4000, then 3000, 2000, 1000, and 1000 from now on
b) Blizzard - IATT VS all chrs - ice d.
c) Thunder - LATT VS all chrs - lightning d.
d) Water - WATT VS all chrs - water d.
e) Fire - FATT VS all chrs - fire d.
f) Desperado - VS all chrs - mgd + removes positive statuses
g) Shattering Claw - VS one chr - phd + shatters target chr if he/she was
petrified
h) Cura - on ally - restores medium amount of HP

18. Boss strategy:
This is entirely a strategic boss battle. Remember last encounter with this
guy? The battle starts with Tidus, Yuna and Kimahri. Almost excellent. As soon
as Kimahri gets his first turn, throw him out and bring in Auron. Characters
are set, now let's talk strategy.
First I'll present a three stage overview on how the boss attacks, that looks
like this...
---> Round 1 (Natus' HP range is between 36000 and 24000 HP):
Mortibody - Blizzard / Desperado (in case all three chrs are under Haste)
Natus - Multi-Blizzara
Mortibody - Fire / Desperado (in case all three chrs are under Haste)
Natus - Multi-Thundara
Mortibody - Water / Desperado (in case all three chrs are under Haste)
Natus - Multi-Watera
Mortibody - Fire / Desperado (in case all three chrs are under Haste)
Natus - Multi-Fira
After this the cycle repeats...
---> Round 2 (Natus' HP range is between 23999 and 12000 HP):
Natus - Protect (triggered by first attack that crosses 24000 HP limit)
Mortibody - Shattering Claw / Desperado (in case all three chrs are under
Haste)
Natus - Break
---> Round 3 (Natus' HP range is between 11999 and 0 HP):
Mortibody - Cura / Desperado (in case all three chrs are under Haste)
Natus - Flare (good thing about it is great delay of Natus' next turn)

Pay attention on what spell Mortibody uses. It starts with Blizzard. If it uses
Fire (or any level 1 spell for that matter - deals about 250 damage to all
chrs), Natus will use Multi-Fira (hits two chrs for 1400 damage each). So it's
advised that Yuna goes after Mortibody, but before Natus so that she can cast
respective Nul spell. If she can't do that, have her switch weapons or do
anything else that might bring her a turn before Natus gets one.
If you don't want to be bothered by that, Shell all chrs. Heal with help of
Mega-Potions or Hi-Potions. Don't forget to talk to Natus with Tidus and Auron
to increase their Str.
Besides Shell cast Haste on two and only *two* characters. Don't Haste all
three of your chrs, as Mortibody is very allergic to three Haste-d chrs and
will use Desperado on first turn he gets. Auron is here for physical power -
he'll by far be your strongest character. Don't bother with Break skills as
Mortibody is immune to them, while Natus can only be Power Break-ed, but it is
useless, as he doesn't attack physically.
Once Natus' HP is 23999 or less, he'll use Protect. Really? Use Dispel. If you
don't have that, it'll be harder and longer. I really suggest reloading and
fighting random enemies some more on the Highbridge until Yuna learns Dispel.
Mortibody and Natus no longer use element spells in this stage of battle. Now
you'll be shelled with Break, which petrifies chr. Use Esuna or Soft
immediately - do not let Mortibody get his turn before you. Why? It'll use
Shattering Claw, which shatters petrified chr and removes that chr from battle.
Randomly it may happen that you get lucky and Mortibody uses Shattering Claw
against character who isn't petrified.
After Natus' HP is 11999 or less, he gets to test out Flare - hits for around
2000. Mortibody will now use Cura on its partner. The good thing about Flare is
that it greatly delays Natus' next turn. Recast Shell if it was removed cos of
Desperado (in case you accidentally Hasted all of your chrs) to halve Flare
damage. Also remember to cure the chr that got hit. Attack with the rest of
chrs until Natus bites the dust. Again, hehe.
Summoning Aeons? Go ahead, but note that they'll be Banished immediately, so
bring one in with full Overdrive and fire away.
As I said, Reflect is your best friend in this battle. If you have Yuna cast it
at everybody, it'll bounce back *every* spell Natus will chuck at you,
including Break and Flare! Only way you can get dispelled is Desperado.
Additional strategic tips: Natus can be poisoned. Each turn he'll spend doing
something will rip off 1440 HP. And lastly, if you have Stoneproof armor in
your stock for chr that has Provoke (most likely Tidus) - here's a great tip:
in second part of battle use Provoke with whoever is wearing Stoneproof armor.
Natus will be using Break on that character only (and in third part of battle
Flare). So now you have two free characters which can easily smite down Natus,
while character-who-did-Provoke's only job is healing him/herself.
BIG BREAKTHRU: Poison Natus. And then only heal yourself. DON'T ATTACK HIM AT
ALL COSTS. Whatever you do, DO NOT ATTACK HIM whatsoever during the fight. Nor
try anything else!!! Just leave him alone! When Natus is poisoned, every turn
he'll spend will cause him to lose 1440 HP. Wait 25 turns and he is is
defeated! The biggest catch is that even when he's over 24000 and 12000 HP
limits, he'll continue to use Multi-spells. Now if this isn't better than Break
and Flare...

YOU WIN! Moving on...

*********************
722 - MACALANIA WOODS
*********************

'Macalania Woods: Campsite'

Save. Talk to everybody, then leave.

'Macalania Woods: To Thunder'

Go down.

'Macalania Woods: Spring'

'Talk' to Kimahri, then proceed left. Finally! Woo-hooo! Ahem! Go right. Wheee.
Go back to previous screen. Nab the Lucid Ring. Backtrack and now go right.

'Macalania Woods: North'

Save and proceed further.

****************
723 - CALM LANDS
****************

Yay. In this area you get to meet the most annoying enemy - Malboro and its Bad
Breath. Yippee. *Equip at least one chr with First Strike weapon - preferably
Tidus.* If you get ambushed by Malboro, you still get first turn with Tidus, so
flee.
When you enter Calm Lands, head left. After the scene go left a little bit
more. Refresh your stock. In the middle of Calm Lands is another Rin Agency.
There's still more - you'll meet Belgemine again to the left of Agency - this
time after the 'match' you get Aeon's Soul *KEY ITEM*, which allows you to
improve your Aeons' stats.
Make a stop at Agency now. After the scene talk to everybody, refresh your
stock, save and then proceed to northwestern part of Calm Lands.
Find a chocobo lady in here somewhere. At extreme northwest there is Vol. XXIII
*KEY ITEM*. Train a chocobo by completing a first course, then choose to quit.
After you've trained the chocobo, prompt the lady to ride one. Now loot the
chests found in these parts. They contain: Lv.2 Key Sp., 10000 Gil, 5000 Gil.
Go back to where you came to Calm Lands and go right. There's a chocobo feather
in the ground here, that leads to Remiem temple.

'Remiem Temple'

Save at the entrance. Go left and examine sphere on the floor. Further ahead is
Vol. XXIV *KEY ITEM*.
Now go all the way right and mount the chocobo. Win the race with:
- first win will nab Cloudy Mirror *KEY ITEM*
- with one opened chest: Elixir
- with two: Megalixir
- with three: 30x Wings to Discovery!!! This is why we came here!
Forget about Belgemine inside the temple for now and exit this area back to
Calm Lands. Mount the chocobo and use chocobo feather found here.
There's a place called Arena here in the east. I suggest letting it be for now,
but do buy weapons with Capture ability for later usage.
Proceed for northeastern part where the exit is.

'Calm Lands: Near Bridge'

Save.

---------------------
BOSS 023 - DEFENDER X ---> A148
---------------------

1. Name:
Defender X

2. Boss' HP:
64000/4060

3. Boss' MP:
1

4. AP gained when Boss is defeated:
6600/9900

5. Items stolen:
4x Lunar Curtain/4x Lunar Curtain

6. Items dropped:
1x/2x Lv.2 Key Sp.; 1x/2x Lv.2 Key Sp.

7. Gil earned:
3500

8. Items bribed:
Immune to Bribe

9. Boss' status info:
- Confusion, Death, Delay skills, Demi, Eject, Petrification, Poison, Power
Break, Silence, Sleep, Slow, Threaten, Zombie
- 95% Darkness
- Immune to Poison
- 10 turns for Doom

10. Boss' stats info:
St, Df, Mg, Md, Ag, Lu, Ev, Ac
42, 30, 5,  1,  20, 15, 0,  0

11. Boss' el. info:
NS

12. Boss' Sensor info:
Made of stone. Resistant to physical attacks.

13. Boss' Scan info:
Boasts very high physical attack and defence. Its counter-attack Blast Punch
delays target and causes damage. Casts Mighty Guard and Slowga.

14. Boss' equip. dropped info:
1-3

15. Weapon abilities:
Mag+3%, Mag+5%, Mag+10%, Piercing, Str+3%, Str+5%, Str+10%

16. Armor abilities:
SOS Protect

17. Boss' attacks:
a) Blast Punch - CATT (ocassionally) & GRATTP VS one chr - phd - tears off 50%
current HP + delays next turn
b) Mighty Guard - on oneself - gains NulAll, Protect, Shell
c) 'Punch' - VS one chr - phd
d) Haymaker - VS one chr - heavy phd

18. Boss strategy:
Start the battle with Tidus, Yuna and Auron. Tidus uses Haste/ga first on all
characters. Yuna casts Protect, Auron uses Armor Break.
Boss will usually physically attack you with 'Punch' for about 1700 damage.
Each fourth turn it will use Haymaker for about 3200 damage. Blast Punch is its
countermove - beside ripping off 50% of current health it also delays target's
next turn. Blast Punch is used after any of following combinations: two
physical attacks (rarely three), three magical attacks, combo consisting of one
*or* two magical and one physical attack. So if you're going physical on it,
expect Blast Punch each second attack you do on it.
Easy. Use Provoke with Tidus. DX will only use Blast Punch from now on.
Meanwhile have your chrs bomb away at the boss until it's gone.
Hard. Once Auron has Armor Breaked DX, switch him out and bring in Wakka. Have
him use Dark Attack or Buster on DX to blind it. Its regular 'Punch' will miss
most of the time now. Haymaker can't be avoided. Of course, don't forget to put
Wakka on Haste and Protect. Once done, switch Tidus for Auron and proceed to
pummel at the boss. And how to keep up your HP? With following summary it
should be easy - Wakka keeps using Dark Attack (or Buster, since it will almost
always inflict Darkness), Auron attacks normally, and Yuna is assigned as
healer should some of DX's attacks connect. Absolutely heal before and after
Haymaker. Once DX's HP fall below 25%, it'll cast Migthy Guard on itself. Easy.
Just Dispel it.
Armor Break DX again cos Dispel you used just removed Armor Break as well.
Continue as usual and DX bites the dust. But why bother with complicate
strategy when you can just use Provoke with Tidus and boss goes buh-bye before
you know it.
BTW, Scan says it uses Slowga. Yeah right. I've never seen it.

After it's defeated, cross the other bridge and enter...

****************
724 - MT GAGAZET
****************

'Gagazet: Mountain Gate'

Up you go. After the scene save. Then continue on further north.

--------------------------------
BOSS 024 - B. RONSO AND Y. RONSO
--------------------------------

1. Name:
B. Ronso ---> A074

2. Boss' HP:
Proportional to Kimahri's HP/2500

3. Boss' MP:
200

4. AP gained when Boss is defeated:
4500/6750

5. Items stolen:
1x Lv.3 Key Sp./2x Lv.3 Key Sp.

6. Items dropped:
1x/2x Return Sp.; 1x/2x Friend Sp.

7. Gil earned:
1500

8. Items bribed:
Immune to Bribe

9. Boss' status info:
- Confusion, Darkness, Death, Delay skills, Eject, Petrification, Poison,
Provoke, Reflect, Slow, Silence, Sleep, Threaten, Zombie
- NS
- Immune to Poison
- 20 turns for Doom

10. Boss' stats info:
St, Df, Mg, Md, Ag, Lu, Ev, Ac
Var,30, Var,50, Var,15, 0,  100
Note: Var stands for *Variable* - stats aren't fixed, they're based on
Kimahri's stats.

11. Boss' el. info:
NS

12. Boss' Sensor info:
Covers Y. when together.

13. Boss' Scan info:
Blocks attacks on Y. with Guard, except when separated after performing a
Bulldoze. Casts Mighty Guard just once after losing HP. Kimahri can learn many
techniques.

14. Boss' equip. dropped info:
2-3

15. Weapon abilities:
Piercing

16. Armor abilities:
MP+20%

17. Boss' attacks:
a) Thunder - LATT VS one chr - lightning mgd
b) Bulldoze - VS one chr - phd
c) Blizzard - IATT vs one chr - ice mgd
d) Mighty Guard - on oneself / allies - adds NulAll, Protect and Shell
e) Berserk - on oneself - inflicts Berserk

---------------
NEXT BOSS ENTRY
---------------

1. Name:
Y. Ronso ---> A651

2. Boss' HP:
Proportional to Kimahri's HP/2500

3. Boss' MP:
200

4. AP gained when Boss is defeated:
4500/6750

5. Items stolen:
1x Lv.3 Key Sp./2x Lv.3 Key Sp.

6. Items dropped:
1x/2x Return Sp.; 1x/2x Friend Sp.

7. Gil earned:
1500

8. Items bribed:
Immune to Bribe

9. Boss' status info:
- Berserk, Confusion, Darkness, Death, Delay skills, Eject, Petrification,
Poison, Provoke, Reflect, Slow, Silence, Sleep, Threaten, Zombie
- NS
- Immune to Poison
- 20 turns for Doom

10. Boss' stats info:
St, Df, Mg, Md, Ag, Lu, Ev, Ac
Var,30, Var,50, Var,15, 0,  100
Note: Var stands for *Variable* - stats aren't fixed, they're based on
Kimahri's stats.

11. Boss' el. info:
NS

12. Boss' Sensor info:
Covers B. when together.

13. Boss' Scan info:
Blocks attacks on B. with Guard, except when separated after performing a
Bulldoze. Casts White Wind just once after losing HP. Kimahri can learn many
techniques.

14. Boss' equip. dropped info:
2-3

15. Weapon abilities:
Piercing

16. Armor abilities:
MP+20%

17. Boss' attacks:
a) Fire Breath - FATT VS all chrs - fire d.
b) Bulldoze - VS one chr - phd
c) Aqua Breath - WATT VS all chrs - water d.
d) White Wind - on oneself / allies - restores HP
e) Haste - on oneself - adds Haste

18. Boss strategy:
Long, but easy. For starters, don't physically attack them if they're both on
same Kimahri's side. If you do that, the other one will block the attack and
greatly reduce damage done. I suggest using magical attacks or attack items
from your stock with Use (in case you took Kimahri down Rikku's path like I
suggested).
Wait! Don't kill them too fast. Each of these two can be used to get Kimahri
four Overdrives.
One (I'll call him Y-guy) can be Lancet-ed for Stone Breath, Aqua Breath, Fire
Breath and White Wind (White Wind must be used by Y-guy first, otherwise you
won't learn it).
The other (B-guy) has Self-Destruct, Thrust Kick, Doom and Mighty Guard (like
with Y-guy, Mighty G must be used by B-guy first).
Y goes like this: Fire Breath, Bulldoze, Aqua Breath, Bulldoze, repeat. Damage
done ranges from 70 to 120.
B goes like this: Thunder, Bulldoze, Blizzard, Bulldoze, repeat. You're looking
for damage done from 50 to 100.
White Wind will be used once you smoke off 50% of Y's health. Same applies for
B's Mighty Guard. Both moves are used as a counter.
Once you kill off Y, B will cast Berserk on himself and only use Bulldoze from
now on. If you kill off B, Y will Haste himself. Don't bother dispelling, as
he'll recast it again. So better idea is to kill off Y first.
In case you accidentally kill either one of them off without learning Mighty
Guard and White Wind, don't reload and try again. Soon thereafter there are
enemies which you can learn these two skills from.
All in all, this is not a hard battle.

YOU WIN! Moving on...

After you're done defeating those two suckers (finally, I might add), proceed
further north.

'Gagazet: Mountain Trail'

Nabbing chests will get you: 2x Mega-Potion, Defending Bracer, HP Sphere, Lv.4
Key Sp. - use this to unlock way to Zombie Attack on Auron's path.
When you see a small path branching off to the right, take it. You'll find
Braska's Sphere *KEY ITEM*.
When you run into Wantz, buy Zombie Ward armors for Yuna and Auron. You should
also customize five Zombie Ward armors by buying respective amount of Holy
Waters.
After a long trek thru the outer part of Gagazet, save.

'Gagazet: Prominence'

Move along and...

------------------
BOSS 025 - S. FLUX ---> A479
------------------

1. Name:
S. Flux

2. Boss' HP:
70000/3500

3. Boss' MP:
512

4. AP gained when Boss is defeated:
10000/15000

5. Items stolen:
1x Elixir/1x Elixir

6. Items dropped:
1x/2x Lv.4 Key Sp.; 1x/2x Lv4. Key Sp.

7. Gil earned:
6000

8. Items bribed:
Immune to Bribe

9. Boss' status info:
- Berserk, Break skills, Confusion, Darkness, Death, Delay skills, Demi, Doom,
Eject, Petrification, Provoke, Sleep, Slow, Threaten, Zombie
- 90% Poison, 50% Silence
- 2% Poison
-turn for Doom

10. Boss' stats info:
St, Df, Mg, Md, Ag, Lu, Ev, Ac
30, 40, 15, 40, 38, 15, 0,  100

11. Boss' el. info:
NS

12. Boss' Sensor info:
Watch out for their combo attacks.

13. Boss' Scan info:
Predict the Mortiorchis's actions by watching S.'s. His Lance of Atrophy causes
zombie, and Mortiorchis follows with Full-Life. Together they unleash Total
Annihilation.

14. Boss' equip. dropped info:
2-4

15. Weapon abilities:
Darkstrike, Piercing

16. Armor abilities:
SOS Shell

17. Boss' attacks:
a) Lance of Atrophy - VS one chr - phd + inflicts Zombie
b) Protect - on oneself - physical damage is halved
c) Reflect - CATT on oneself - certain spells are reflected
d) Flare - NATT VS one chr - mgd
e) Banish - STATT & CATT VS an Aeon - Aeon is KO-ed
f) Dispel - VS all chrs - negates positive statuses
g) 'S. watches... and waits.' - Flux skips a turn
h) 'Failed counterstrike.' - appears when Flux casts Flare on himself

--------------
SUB-BOSS ENTRY
--------------

1. Name:
Mortiorchis ---> A480

2. Boss' HP:
4000 / 4000 / 3000 / 2000 / 1000; *cannot be Overkilled*

3. Boss' MP:
512

4. AP gained when Boss is defeated:
N/A

5. Items stolen:
Nothing to steal

6. Items dropped:
N/A

7. Gil earned:
N/A

8. Items bribed:
Immune to Bribe

9. Boss' status info:
- Berserk, Break skills, Confusion, Darkness, Death, Delay skills, Demi, Doom,
Eject, Haste, Petrification, Poison, Provoke, Silence, Sleep, Slow, Threaten,
Zombie
- NS
- Immune to Poison
- Immune to Doom

10. Boss' stats info:
St, Df, Mg, Md, Ag, Lu, Ev, Ac
40, 100,40, 1,  38, 15, 0,  100

11. Boss' el. info:
NS

12. Boss' Sensor info:
Watch out for their combo attacks.

13. Boss' Scan info:
Beware its combo attacks. If a character is zombified by S.'s Lance of Atrophy,
it will cast Full-Life, causing instant KO. Cast Protect to help survive Cross
Cleave.

14. Boss' equip. dropped info:
N/A

15. Weapon abilities:
N/A

16. Armor abilities:
N/A

17. Boss' attacks:
a) Full-Life - VS one chr - KO-es chr under Zombie
b) Cross-Cleave - VS all chrs - phd
c) Mortibsorption - VS ally - once Mortiorchis loses its HP, it will drain its
ally to replenish HP - first 4000, then 3000, 2000, 1000, and 1000 from now on
d) 'Mortiorchis: Auto-Attack mode!' - signifies Mortiorchis will start to
use Total Annihilation
e) 'Mortiorchis: Ready to annihilate!' - signifies charge turn for Total
Annihilation
f) Total Annihilation - NATT VS all chrs - mgd - strikes all chrs, then
delivers six to eight random hits, and again strikes all chrs
g) Slowga - CATT VS all chrs - inflicts Slow

18. Boss strategy:
This is entirely a strategic boss battle. Start battle with Tidus, Yuna and
Kimahri. Characters are set, now let's talk strategy.
First I'll present a three stage overview on how the boss attacks, that looks
like this...
---> Round 1 (Flux's HP range is between 70000 and 52500 HP):
Flux - Lance of Atrophy
Mortiorchis - Full-Life
Flux - Lance of Atrophy
Mortiorchis - Full-Life
Flux - Dispel
Mortiorchis - Cross Cleave
After this the cycle repeats...
---> Round 2 (Flux's HP range is between 52499 and 35000 HP):
Flux - Protect (triggered by first attack that crosses 52500 HP limit)
Flux - Lance of Atrophy
Mortiorchis - Full-Life
Flux - Lance of Atrophy
Mortiorchis - Full-Life
Flux - Dispel
Mortiorchis - Cross Cleave
After this the cycle repeats except for Protect part...
---> Round 3 (Flux's HP range is between 34999 and 0 HP):
Flux - Reflect (triggered by first attack that crosses 35000 HP limit)
Mortiorchis - 'Auto-attack mode'
Flux - Flare on himself
Mortiorchis - 'Ready to annihilate.'
Flux - 'S. watches... and waits.'
Mortiorchis - Total Annihilation
Flux - Flare on himself
Mortiorchis - 'Ready to annihilate.'
Flux - Reflect (if you removed it with Dispel) / 'S. watches... and waits.'
After this the cycle repeats...

Want an easy way? Have Rikku mix 2x Wings to Discovery for Trio of 9999. Attack
8 times and Flux is gone.
Hard, eh? Start with Tidus (Hastega!), Yuna (Reflect!) and Kimahri (Mighty
Guard!). If you Talk to Flux with Yuna, her Mag Def will increase. You can
increase Kimahri's Str by doing the same (although forget it, cos you need
heavy hitters for this battle). Once Kimahri made his magic with Mighty G.,
switch him out for Auron. Haste, Protect, Shell and Reflect him, in that order.
Now you're set. Reflect is recommended, but not necessary - namely, sole
purpose is to have it assist you bounce back Full-Lives that Mortiorchis will
be casting at you.
You can easily predict what Mortiorchis will do by following Flux's actions.
Flux will be using Lance of Atrophy two times, then Dispel. The pattern then
repeats itself until his health reaches 48000 or so. Lance deals about 500
damage and causes Zombie. I hope you bought and customized those Zombie Ward
armors. Each turn you spend not healing Zombie is a good turn. As soon as
Mortiorchis gets a turn after Flux, it'll cast Full-Life on zombied chr, KO-ing
him/her. On each third turn Mortiorchis will use Cross Cleave for about 2500
damage to everyone - that's why we're Protected. After this turn *heal*
everyone up. *Never* attack Morti. with Delay Attack/Buster or try to cast Slow
on it. It won't work, and it will counter with Slowga.
Then pattern repeats itself. Interesting note - this boss will always go like
this: Flux, Morti., Flux, Morti., Flux, Morti. Even if Flux gets another turn
before Morti., he *won't* do anything productive.
So what to do in this part of battle? First, Haste, Protect, Shell and Reflect
everyone you'll be using. Attack normally until Morti. used two Full-Lifes,
meaning it'll use Cross Cleave on its third turn. Before that we must take care
that Flux won't Dispel what we worked hard to achieve. Bring in Wakka and have
him use Silence Attack or Buster on Flux. He won't be able to use Dispel, hehe.
Switch Wakka out and bring back whoever you threw out as Wakka may not have
been Protected. Then have everybody Defend - with this (and help of Protect)
damage Cross Cleave does will be lessened by 75%. Okay, you're set until Flux
reaches next phase. It's also recommended to Bio Flux, so he'll get poisoned.
When Flux goes in 52K, he'll Protect himself. Yawn. Use Dispel and no Protect
for him. Later he'll continue to repeat Lance/Full-Life combo, with Cross
Cleave on third turn.
When Flux goes over 50% HP lost - first it'll use Reflect as a counter (use
Dispel!!!), and then use Flare on next turn. If Flux is under Reflect at time
he casts Flare, he'll use it on himself to be reflected at your party. But if
you remove Reflect prior to that... hehehe.;)
First turn Mortiorchis gets after 50% limit, it'll enter Auto-Attack mode. On
second turn it'll be 'Ready to annihilate!'. On third turn you'll get Total
Annihilation. Each character will receive about 4000 damage, 2000 if under
Shell. Then Morti. needs only two turns to get ready for another TA. Also you
won't see Lance of Atrophy anymore, so heal any zombies you might have around!
What does Flux do during this time? After TA first turn Flux gets will use to
cast Flare on himself. If he's still Reflected, receive the punishment. If
Reflect is missing, however, he'll nail himself for about 2000 damage. On his
next turn he'll either skip it or Reflect himself again if you dispelled it
before.
Now the only danger that is left is Morti.'s TA. You can take care of Flare by
dispelling Reflect Flux casts on himself, but all you need to do to make it
thru TA is have at least 3200 HP and be under Shell. I guarantee you'll
survive. Even better: A single chr in battle against Flux with 3000 HP, really
low Mag Def and under Shell (Haste is also welcome) will be hit only *five*
times. This means chr will only take 2400 damage or less. This is tried and
tested. If you haven't been neglecting Agility, you're bound to kick his ass
with only one chr alive.
Is it still so hard beating this boss?
Oh yeah, in case you'll be summoning Aeons: it's best to hit Flux with their
Overdrives, as he'll Banish them as soon as you throw anything at him.
BIG BREAKTHRU: As with previous fight with this guy, cast Haste, THEN Bio on
him and then STOP ALL ATTACKS ON HIM. Wait 50 turns for him to do his actions -
each will rip off 1400 of his health, including on turns he skips cos he got a
turn in faster than Mortiorchis. During this time you mustn't do anything to
him, not even Scan him. As soon as you do, bang! He'll start using Total
Annihilation and Flare... but if you don't touch him at all, all you'll be
seeing are Lance of Atrophy, Full-Life, Dispel and Cross Cleave.

YOU WIN! Moving on...

Bye! Hope I've seen you one last time. Continue on. Before saving at next save
sphere check between the pillars on the left. You'll find Saturn Crest *KEY
ITEM*. You'll enter...

'Gagazet: Fayth Cluster'

Story. When you wake up, go up, then enter the door. Back outside climb stairs
on the right. Finally go up.

'Gagazet: Mountain Cave'

Aaaargh. Strategic walkthru goes like this... First go up and save. Then take a
left at intersection.

'Gagazet: Submerged Passage'

At intersection go forward. Hit the centre with Wakka's ball. Collect Lv.1 Key
Sp. Then go back out.

'Gagazet: Mountain Cave'

Save. Then proceed up the stairs. At next intersection go left and into the
water.

'Gagazet: Submerged Passage 2'

At the end send Rikku in green hole and Tidus in blue hole. Collect Fortune
Sphere. Then back you go.

'Gagazet: Mountain Cave'

Return to known save sphere now. At first intersection on Mountain Cave go left
again, then immediately right. Nab Pep Talk. At second intersection I mentioned
earlier now go right. Path leads to Recovery Ring and Return Sphere. Back to
Mountain Cave. At second intersection go left again. Now look for a set of
'stairs' that appeared. Save!

'Gagazet: Summit Region'

---------------------------
BOSS 026 - SANCTUARY KEEPER ---> A468
---------------------------

1. Name:
Sanctuary Keeper

2. Boss' HP:
40000/6400

3. Boss' MP:
256

4. AP gained when Boss is defeated:
11000/16500

5. Items stolen:
1x Turbo Ether/2x Turbo Ether

6. Items dropped:
1x/2x Return Sp.; 1x/2x Return Sp.

7. Gil earned:
6500

8. Items bribed:
Immune to Bribe

9. Boss' status info:
- Confusion, Death, Delay skills, Demi, Doom, Eject, Petrification, Provoke,
Silence, Sleep, Zombie
- 50% Magic Break, 90% Poison, 50% Power Break
- 5% Poison
- Immune to Doom

10. Boss' stats info:
St, Df, Mg, Md, Ag, Lu, Ev, Ac
37, 100,40, 100,32, 15, 0,  50

11. Boss' el. info:
NS

12. Boss' Sensor info:
High physical and magic defence.

13. Boss' Scan info:
Its Photon Wings attack causes confusion, sleep, silence, darkness, curse, and
other status effects. Tail Sweep negates Haste and delays target's next turn.
Uses healing magic and Reflect, among other spells.

14. Boss' equip. dropped info:
2-3

15. Weapon abilities:
Half MP Cost, Piercing

16. Armor abilities:
MP+10%

17. Boss' attacks:
a) Reflect - on oneself - certain spells are reflected
b) Curaga - on oneself - restores big amount of HP
c) Photon Wings - STATT VS all chrs - std + inflicts sleep, silence, darkness,
curse, confusion
d) Mana Breath - NATT VS one chr - mgd
e) Regen - on oneself - regenerates HP for certain amount of time
f) Tail Sweep - CATT VS all chrs - phd + delays next turn
g) Protect - on oneself - physical damage is halved
h) Esuna - on oneself - nullifies negative statuses
i) 'Swipe' - VS one chr - phd
j) Haste - CATT on oneself - agility is increased

18. Boss strategy:
A boss with set pattern of moves with few distinctions? Yes please! What to do
prior to battle? Get at least *one* armor with Confuseward/proof armor (steal
Musks from floating one-eye enemies) - best would be three such armors for
these chrs - Tidus, Yuna, Wakka.
Easy way? Rikku's Mix of two Wings to Discovery for Trio of 9999, which allows
any character to hit for 9999 damage.
Hard way? It's also an easy way, but with a bit of strategy involved. SK opens
the battle by using Photon Wings on its first turn. It causes 1000 damage to
all and sleep, silence, darkness, curse, confusion - you're bound to get a few
of these babies. I don't mind first four, but Confusion is an absolute killer,
so I really suggest getting Confuseward armors.
SK's second and third turn are 'Swipe'-s for about 1300 damage to one chr. On
fourth turn it'll use Mana Breath for 3000 damage to one.
Now it gets annoying. SK's fifth and sixth turns are Curaga on itself. You can
tamper with it a bit and have it cast something else with following actions:
- if you Reflect SK, then it will use Reflect on you in order to be able to
heal itself; not recommended
- if you put a negative status on SK (except Slow!), Esuna takes first
priority, ie SK will use Esuna instead of Curaga; very recommended
- it may not necessarily use Curaga, it may choose to use Regen
- if low on HP and under negative status, Esuna
Does SK have any other attacks in its arsenal? Yep. Sometimes during battle it
may Protect itself - remove that with Dispel. Yawn. But that happens veeery
rarely. Lastly you have Tail Sweep. Don't worry, I have it all figured out.;)
This is its nasty countermove - hits everybody for about 600 damage, removes
Haste and delays next turn. If however, you put Blind on SK, chances of Tail
Sweep dealing damage to all chrs in decreased. There's more: it'll be used as a
counterattack to anything that would tamper with SK's HP (White magic, Black,
Skills), but never sooner than third such attack, and never later than sixth
attack. In other words, as soon as you attack SK for third time dealing damage
(up to sixth attack), expect Tail Sweep counter.
Oh yeah, *never* use Slow on SK. It will automatically counter with Haste. You
*cannot* inflict Slow on SK. Even if you Reflect yourself and SK, than use Slow
on that member, SK will use Haste as counter on one of your reflected chrs!
Naturally, Haste will be reflected on SK.
So Yuna, Tidus and Wakka. What to do with you three? Tidus casts Hastega for
starters. Yuna follows with Shell on everyone, and Wakka keeps attacking with
Dark Attack or Buster. Wakka uses only Dark Attack or Buster!!! This is to
ensure that you'll never see Curaga. You'll get hit by Photon Wings - use
Remedy, Esuna or whatever is needed to get back in fighting shape (give
priority to confused chrs). Then it's two turns of 'Swipe', which should miss
thanks to SK being blinded. Same goes for Tail Sweep.;) Get Mana Breathed upon.
Heal character that got hit. Wakka still uses Dark Attack. Now if you did as I
suggested, instead of two Curagas you'll see two Esunas. Pattern than repeats
itself...
You can help yourself more, if you wish: Using Magic Break on SK will
significantly lower his magic abilities - instead of 9999 HP it will heal
itself for 5000 or so. Mana Breath will deal about 1600 damage.
Take note that casting Dispel removes positive statuses *as well as any Breaks*
you already inflicted on SK.
This is all you'll have to know to subdue this sucker.

YOU WIN! Moving on...

Go away. Proceed further to the left. Don't worry, I'll soon stop saying that.
Pick up the sphere...

'Road to the Zanarkand Ruins'

Simply follow the path.

***************
725 - ZANARKAND
***************

'Zanarkand Ruins'

Ahead you go. Story. Save, then proceed ahead again.

'Zanarkand Ruins: Overpass'

Follow the road. Meanwhile nab Fortune Sphere and Spiritual Targe.

'Dome'

Save, then enter.

'Dome: Interior'

Defenders Z fought here drop Lv.2 or Lv.3 Key Spheres. Follow the road. When
you reach save sphere, save. Collect Friend Sphere and Lv.3 Key Sp.

'Dome: Corridor'

Nab Luck Sphere, then proceed further down. Save.

'Dome Trials'

Yipee. Another trials. Take a look at shapes on the monitor. Then you need to
step on exact same shapes on the floor. To ease the search, approach the
monitor and press X. It'll show what tiles you need to step on. Easy, huh?
Door will unlock. Now push first small pillar on the left in its recess.
Proceed thru. Do the same stuff with monitor here to find out what tiles to
step on. When done, return to previous room and push in third pillar on the
left. Then repeat the same process for first and third pillars on the right.
Then remove Kilika Sphere found by the monitor in second room. Take it to first
room and insert it in second pillar on the left. Lastly remove Besaid Sphere
and insert it in second pillar on the right.
Do not exit the trials until not finished, otherwise you'll have to go from
start again.
Save!

--------------------------
BOSS 027 - SPECTRAL KEEPER ---> A551
--------------------------

1. Name:
Spectral Keeper

2. Boss' HP:
52000/8000

3. Boss' MP:
500

4. AP gained when Boss is defeated:
12000/18000

5. Items stolen:
1x Ether/1x Turbo Ether

6. Items dropped:
1x/2x Lv.4 Key Sp.; 1x/2x Lv.4 Key Sp.

7. Gil earned:
7000

8. Items bribed:
Immune to Bribe

9. Boss' status info:
- Armor Break, Berserk, Confusion, Darkness, Death, Demi, Delay skills, Doom,
Eject, Magic Break, Petrification, Poison, Power Break, Sleep, Slow, Threaten,
Zombie
- NS
- Immune to Poison
- Immune to Doom

10. Boss' stats info:
St, Df, Mg, Md, Ag, Lu, Ev, Ac
36, 100,1,  100,26, 15, 0,  50

11. Boss' el. info:
NS

12. Boss' Sensor info:
Attacks all frontal targets when hit.

13. Boss' Scan info:
Attacks all frontal targets when hit. It will plant a GlyphMine upon a circle,
causing instant KO when detonated. Use the trigger command Move to transfer to
another circle.

14. Boss' equip. dropped info:
2-3

15. Weapon abilities:
Firest., Icest., Lightningst., Piercing, Waterst.

16. Armor abilities:
Fireproof, Iceproof, Lightningproof., Waterproof

17. Boss' attacks:
a) Berserk Tail - VS one chr - phd + Berserk
b) 'Swipe' - CATT VS three tiles
c) Glyph Mine - plants a mine on two glyphs - if detonated while your chr is
standing on one, this chr is KO

18. Boss strategy:
Right on. His only regular attack is Berserk Tail - does 1000 damage plus
Berserk. That's bad. Anything you do to it will prompt SK to counter with
'Swipe', that covers glyph SK is facing to plus glyphs on right and left, deals
1500 damage to everyone caught in this counterattack.
There's six glyphs surrounding SK. Put your characters with command Move on
glyphs 1, 3, 5 or 2, 4, 6. Main thing is that none of your chrs are together.
That way SK's counter won't reach them all.
Lastly, SK may use Glyph Mine on first turn he gets after sustaining damage for
fourth time, on two glyphs, not necessarily ones you're standing on. If you
are, Move away. When Glyph Mine detonates, it's sure KO for chr standing on it.
So what to do? Cure Berserk ASAP (or if you Berserkproof armor, you have
nothing to worry about). Only attack with your strongest character - Auron is
possibly your strongest one.
Well, bring in Yuna, Tidus and Auron. Hastega and Protect are basically all you
need. And few Esunas on the way. Remember to Move away from glyphs that are
about to explode - check the turn chart in upper right screen to see when
glyph's turn comes up.
Or if you want to play safe... You'll still need to cure Berserk occassionally,
but this way involves Aeons. Have Yuna summon an Aeon, but don't use Aeon's
overdrive. Have Aeon attack regularly. It takes SK three turns of doing
'Swipe', and on fourth it'll plant Glyph Mine. If you dismiss an Aeon before
that happens, hehehe. (:P at SK) After mine explodes, have Yuna summon again
and repeat until SK is defeated.
Additional strategy: Have a character with Berserkproof armor and have that chr
use Provoke on Spectral Keeper. Now continously defend with Provoker while
other two members hack away at the boss until it's dead.

YOU WIN! Moving on...

'Dome: Chamber of the Fayth'

-------------------
BOSS 028 - Y. WOMAN ---> A652
-------------------

1. Name:
Y.

2. Boss' HP:
1st form: 24000/*Overkill not possible*
2nd form: 48000/*Overkill not possible*
3rd form: 60000/10000

3. Boss' MP:
500

4. AP gained when Boss is defeated:
14000/21000

5. Items stolen:
1x Stamina Tablet/1x Farplane Wind

6. Items dropped:
1x/2x Lv.3 Key Sp.; 1x/2x Lv.3 Key Sp.

7. Gil earned:
9000

8. Items bribed:
Immune to Bribe

9. Boss' status info:
- Berserk, Break skills, Confusion, Darkness, Death, Delay skills, Demi, Distil
effects, Doom, Eject, Petrification, Poison, Provoke, Silence, Sleep, Slow,
Zombie
- 75% Threaten
- Immune to Poison
- Immune to Doom

10. Boss' stats info:
St, Df, Mg, Md, Ag, Lu, Ev, Ac
20, 50, 30, 50, 40, 15, 0,  100

11. Boss' el. info:
NS

12. Boss' Sensor info:
Reaper of souls. Vulnerable to holy magic.

13. Boss' Scan info:
Casts Curaga and Regen on zombified characters. Cure zombie with Holy Water.
Her counter-attacks dispel support magic. She also curses aeons with her Mind
Blast.

14. Boss' equip. dropped info:
2-4

15. Weapon abilities:
Piercing, Zombiestrike

16. Armor abilities:
Zombieproof

17. Boss' attacks:
1st form:
a) Blind - CATT VS one chr - inflicts Darkness - used as countermove if
attacked physically
b) Silence - CATT VS one chr - inflicts Silence - used as countermove if
attacked magically
c) Sleep - CATT VS one chr - inflicts Sleep - used as countermove if attacked
with Special ability
d) Absorb - GRATT VS one chr - tears off 50% MAX HP and heals Y. for same
amount
e) 'Punch' - VS one chr - phd - removes positive statuses except Reflect
f) Osmose - VS an Aeon - mgd - MP deducted from Aeon is added to Y. MP
g) Drain - VS an Aeon - mgd - HP deducted from Aeon is added to Y. HP

2nd form:
a) Hell Biter - VS all chrs - phd + inflicts Zombie
b) Cura - VS one chr - restores medium amount of HP
c) Regen - VS one chr - regenerates HP for certain amount of time
d) Absorb - GRATT VS one chr - tears off 50% MAX HP and heals Y for same amount
e) 'Punch' - CATT VS one chr - phd - removes positive statuses except Reflect
f) Osmose - VS an Aeon - mgd - MP deducted from Aeon is added to Y. MP
g) Drain - VS an Aeon - mgd - HP deducted from Aeon is added to Y. HP

3rd form:
a) Mega Death - VS all chrs - KO-es all chrs
b) Hell Biter - VS all chrs - phd + inflicts Zombie
c) Mind Blast  - NATT VS all chrs - mgd + inflicts Confusion, Sleep, Curse
d) Curaga - VS one chr - restores big amount of HP
e) Absorb - GRATT VS one chr - tears off 50% MAX HP and heals Y. for same
amount
f) 'Punch' - CATT VS one chr - phd - removes positive statuses except Reflect
g) Osmose - VS an Aeon - mgd - MP deducted from Aeon is added to Y. MP
h) Drain - VS an Aeon - mgd - HP deducted from Aeon is added to Y. HP
i) Regen - VS one chr - regenerates HP for certain amount of time

18. Boss strategy:
Get those Confuseward/proof armors out for one more time. Y. woman is another
boss with set pattern with few exceptions. Only status worth having in this
battle is Reflect.
Round 1: When Y. gets her normal turns, she'll alternate between Absorb and
'Punch'. Absorb removes 50% of MAX HP of chr targetted and gives same amount to
Y., also healing her. 'Punch' removes any positive status, but it's unable to
remove Reflect. It also deals about 300 damage.
Y. also has a countermove for anything you do to her - Sleep for specials,
Blind for physicals and Silence for magic.
As battle starts, have Yuna cast Reflect on everybody. Now just proceed hacking
away at Y., laughing as none of her counters will hit you. Remember to heal the
member that gets hit with Absorb with items. Y. dies...
Round 2: Hellbiter will be used straight away. Nothing you can do about that.
*Stay as zombie for this round!* If you cure all three zombies, you'll just get
Hellbiter-ed again. Waste of time? Certainly.
If all (or at least one member) is zombie, Y. will mostly be using Cura and
Regen. That's bad for zombies, you'll say. Nuh-uh, that's why we have Reflect
on.;) True, it'll heal her (cast Shell on Y. to halve healing effect), but
better that than be dead. So can you use any other status like Haste? Nope.
As soon as you attack Y., she may counter with 'Punch', which removes all
positive statuses except Reflect. Nothing dangerous left here, eh? Keep hacking
away at the boss. If she gets Regened, Dispel it. As long as you deal more
damage to her than she restores each round, you'll be okay. If she happens to
kill one of your chrs, revive that chr ASAP, then heal him/her, and Reflect it.
Also cure all zombies now and restore their health. Next attack Y. uses will be
Hellbiter, which again puts all three chrs in Zombie. Good thing? All three are
at nearly full HP. After all this Y. dies...
Round 3: Mega Death to all. Zombies too? Nope. Hehe. In this round Y. has a
set pattern - Mega Death, Hellbiter/Curaga/Regen, Hellbiter/Curaga/Regen, Mind
Blast (600 damage to all + Confusion, Curse or Sleep), Hellbiter/Curaga/Regen,
Mega Death, then repeat. She may still have Regen, but I haven't seen it.
Oh, Hellbiter does 250 damage to all chrs. Naturally, keep all chrs as zombies
so Mega Death won't kill you. Neither will Curaga, cos it will be Reflected on
Y. (remember to use Shell in order to halve healing effect).
You still shouldn't bother with Haste or anything else cos of... yep, 'Punch'
counter still removes everything sans Reflect. Mind Blast will be her most
dangerous move - 600 damage to everybody and Confusion (also Sleep and Curse).
But if you got Confuseproof armors like I suggested, you won't be affected. Y.
dies for the third and final time.
Finally, if at any time you'll be calling aeons for Overdrives obviously, be
warned. During phases one and two Y. will alternate between Absorb and 'Punch',
and in phase three she gets even nastier. First she'll Mind Blast an aeon, thus
disabling Overdrives. Then she'll use Absorb (MrVandal sent me an e-mail
informing me that she indeed uses Osmose and Drain as well). Of course, she
still counters anything you chuck at her with your Aeons. Yunalesca can be
Threatened, but don't count on it too often.

YOU WIN! Moving on...

After she's defeated, go down the stairs in the back. This should make a chest
appear in far left corner of this room. If not, go down same stairs again. In
the chest is Sun Crest *KEY ITEM*. Exit the Dome. Whoa!

*************
726 - AIRSHIP
*************

Now is the time for sidequests, but I'll save this for later. Talk to all
aboard, then go to the Cabin. Talk to Yuna, then return to bridge. Talk to Cid,
and select Highbridge as new destination.
Go up a bit. Story. When back on the ship, go to bridge and save. Pick the
first destination on the list.
Save. Then head for top of the airship. Save in the Cabin. Get ready!

----------------------------
BOSS 029, ROUND 1 - LEFT FIN ---> A296
----------------------------

1. Name:
Left Fin

2. Boss' HP:
65000/10000

3. Boss' MP:
999

4. AP gained when Boss is defeated:
16000/24000

5. Items stolen:
1x Mega-Potion/1x Supreme Gem

6. Items dropped:
1x/2x HP Sp.; 1x/2x HP Sp.

7. Gil earned:
10000

8. Items bribed:
Immune to Bribe

9. Boss' status info:
- Berserk, Confusion, Darkness, Death, Delay skills, Demi, Doom, Eject, Haste,
Magic Break, Petrification, Poison, Power Break, Provoke, Silence, Sleep, Slow,
Threaten, Zombie
- NS
- Immune to Poison
- Immune to Doom

10. Boss' stats info:
St, Df, Mg, Md, Ag, Lu, Ev, Ac
30, 100,30, 50, 20, 15, 0,  100

11. Boss' el. info:
NS

12. Boss' Sensor info:
Gathers energy to cast Gravija. Avoid with trigger command Pull Back.

13. Boss' Scan info:
Unleashes Gravija once the core is energized, reducing all characters' HP by
3/4. To avoid this, get Cid to back off. Dispels with Negation and sometimes
attacks all with a physical attack.

14. Boss' equip. dropped info:
3-4

15. Weapon abilities:
Piercing, Poisonstrike

16. Armor abilities:
Poisonproof

17. Boss' attacks:
a) 'Core gathers energy.' - signifies charge turn for Gravija
b) Gravija - GRATT VS all chrs - mgd - tears off 75% current HP
c) 'Strike' - (sometimes CATT) VS all chrs - phd - delays next turn of all chrs
d) 'Sin remains motionless.' - skips its turn
e) Negation - (sometimes CATT) on oneself *or* VS everything - nullifies
negative statuses on itself *or* nullifies negative statuses on itself and
removes positive statuses of your party

18. Boss strategy:
Far away? Use Lulu's magic, Wakka's ball, or any other chr's magic if you had
them learn some so far (hopefully). It may attack your party with 'Strike' for
about 1800 damage to every chr. Here's when to expect this attack - after
you've dealt damage to Sin for five times, first turn Sin gets after that,
'Strike' will be used. If amount of times damage is dealt is four times or
less, Sin will remain motionless. Sometimes it may use Negation, which
nullifies any bad statuses you might have inflicted on it if you're far away.
If you're close when boss does Negation, it'll also remove any helpful statuses
on your party.
Close and personal? First it'll use three turns for either: 'Strike', which
deals about 1300 damage to all chrs (This is also Sin's countermove) or 'Sin
remains motionless.'. On each fourth turn core will get energized. Unload
everything you have, for Sin doesn't counter during this and next move. Fifth
turn will be Gravija, which cannot kill you - you can avoid it altogether by
selecting Pull Back in Trigger Command window, but I find this to be a waste of
time. Cid may not have a move before Sin does. Stop all attacks now, and heal
yourself to full. Again you'll either get attacked or Sin will remain
motionless. So wait (Defend!) for three such moves and once core energizes,
attack! Repeat and you win.

YOU WIN! Moving on...

-----------------------------
BOSS 029, ROUND 2 - RIGHT FIN ---> A461
-----------------------------

1. Name:
Right Fin

2. Boss' HP:
65000/10000

3. Boss' MP:
999

4. AP gained when Boss is defeated:
17000/25500

5. Items stolen:
1x X-Potion/1x Shining Gem

6. Items dropped:
1x/2x Lv.3 Key Sp.; 1x/2x Lv.3 Key Sp.

7. Gil earned:
10000

8. Items bribed:
Immune to Bribe

- Berserk, Confusion, Darkness, Death, Delay skills, Demi, Doom, Eject, Haste,
Magic Break, Petrification, Poison, Power Break, Provoke, Silence, Sleep, Slow,
Threaten, Zombie
- NS
- Immune to Poison
- Immune to Doom

10. Boss' stats info:
St, Df, Mg, Md, Ag, Lu, Ev, Ac
30, 100,30, 50, 20, 15, 0,  100

11. Boss' el. info:
NS

12. Boss' Sensor info:
Gathers energy to cast Gravija. Avoid with trigger command Pull Back.

13. Boss' Scan info:
Unleashes Gravija once the core is energized, reducing all characters' HP by
3/4. To avoid this, get Cid to back off. Dispels with Negation and sometimes
attacks all with a physical attack.

14. Boss' equip. dropped info:
3-4

15. Weapon abilities:
Piercing, Stonestrike

16. Armor abilities:
Stoneproof

17. Boss' attacks:
a) 'Core gathers energy.' - signifies charge turn for Gravija
b) Gravija - GRATT VS all chrs - mgd - tears off 75% current HP
c) 'Strike' - (sometimes CATT) VS all chrs - phd - delays next turn of all chrs
d) 'Sin remains motionless.' - skips its turn
e) Negation - (sometimes CATT) on oneself *or* VS everything - nullifies
negative statuses on itself *or* nullifies negative statuses on itself and
removes positive statuses of your party

18. Boss strategy:
Far away? Use Lulu's magic, Wakka's ball and/or any chr's magic he/she may have
learned so far. It may attack your party with 'Strike' for about 1800 damage to
every chr. Here's when to expect this attack - after you've dealt damage to Sin
for five times, first turn Sin gets after that, 'Strike' will be used. If
amount of times damage is dealt is four times or less, Sin will remain
motionless. Sometimes it may use Negation, which nullifies any bad statuses you
might have inflicted on it if you're far away. If you're close when boss does
Negation, it'll also remove any helpful statuses on your party.
Close and personal? First it'll use three turns for either: 'Strike', which
deals about 1300 damage to all chrs (this is also Sin's countermove) or 'Sin
remains motionless.'. On each fourth turn core will get energized. Unload
everything you have, for Sin doesn't counter during this and next move. Fifth
turn will be Gravija, which cannot kill you - you can avoid it altogether by
selecting Pull Back in Trigger Command window, but I find this to be a waste of
time. Cid may not have a move before Sin does. Stop all attacks now, and heal
yourself to full. Again you'll either get attacked or Sin will remain
motionless. So wait (Defend!) for three such moves (beware - if you're under
positive status and you attack Sin when close, it may counter with Negation)
and once core energizes, attack! Repeat and you win.

YOU WIN! Moving on...

-----------------------
BOSS 029, ROUND 3 - SIN ---> A661
-----------------------

1. Name:
Sin

2. Boss' HP:
36000/3000

3. Boss' MP:
999

4. AP gained when Boss is defeated:
18000/27000

5. Items stolen:
3x Stamina Spring/4x Stamina Spring

6. Items dropped:
1x/2x MP Sp.; 1x/2x MP Sp.

7. Gil earned:
10000

8. Items bribed:
Immune to Bribe

9. Boss' status info:
- Berserk, Confusion, Darkness, Death, Delay skills, Demi, Doom, Eject, Haste,
Magic Break, Petrification, Poison, Power Break, Provoke, Reflect, Silence,
Sleep, Slow, Threaten, Zombie
- NS
- Immune to Poison
- Immune to Doom

10. Boss' stats info:
St, Df, Mg, Md, Ag, Lu, Ev, Ac
1,  100,30, 100,20, 15, 0,  0

11. Boss' el. info:
NS

12. Boss' Sensor info:
Gathers energy when Genais enters its shell.

13. Boss' Scan info:
When Genais enters its shell, the core begins to energize, unleashing Gravija,
which reduces HP of all targets by 3/4. Also dispels positive status effects
with Negation.

14. Boss' equip. dropped info:
3-4

15. Weapon abilities:
Piercing, Slowstrike

16. Armor abilities:
Slowproof

17. Boss' attacks:
a) Fire - CATT & FATT VS all chrs - fire mgd
b) Thunder - CATT & LATT VS all chrs - lightning mgd
c) Water - CATT & WATT VS all chrs - water mgd
d) Blizzard - CATT & IATT VS all chrs - ice mgd
e) 'Core gathers energy.' - signifies charge turn for Gravija
f) Gravija - GRATT VS all chrs and Genais - mgd - tears off 75% of current HP -
if Genais is in its shell when Gravija strikes, it'll take no damage
g) Negation - CATT VS everything - nullifies negative statuses on itself and
removes positive statuses of your party
h) 'Core is inactive.' - any turn Sin gets while Genais is outside, it'll skip
its turn

--------------
SUB-BOSS ENTRY
--------------

1. Name:
Sinspawn Genais ---> A663

2. Boss' HP:
20000/2000

3. Boss' MP:
200

4. AP gained when Boss is defeated:
1800/2700

5. Items stolen:
1x Star Curtain1x Shining Gem

6. Items dropped:
1x/2x Return Sp.; 1x/2x Return Sp.

7. Gil earned:
10000

8. Items bribed:
Immune to Bribe

9. Boss' status info:
- Armor Break, Berserk, Confusion, Darkness, Death, Delay skills, Demi (*only*
when inside its shell), Doom, Eject, Haste, Mental Break, Petrification,
Poison, Provoke, Sleep, Threaten
- 80% Zombie
- Immune to Poison
- Immune to Doom

10. Boss' stats info:
St, Df, Mg, Md, Ag, Lu, Ev, Ac
30, 80, 35, 50, 25, 15, 0,  50

11. Boss' el. info:
Weak to fire, absorbs water

12. Boss' Sensor info:
Absorbs magical attacks against Sin.

13. Boss' Scan info:
After losing half its HP, it enters its shell on its next turn. If hit there,
it recovers with Cura and exits the shell on its next turn. Protected from
Gravija when inside the shell.

14. Boss' equip. dropped info:
3-4

15. Weapon abilities:
Piercing, Zombiestrike

16. Armor abilities:
Zombieproof

17. Boss' attacks:
a) Venom - NATT VS one chr - mgd + inflicts Poison
b) Thrashing - VS all chrs - phd
c) Waterga - CATT & WATT VS one chr - water mgd - used a countermove if any
magic is used on Genais
d) Cura - on oneself - restores medium amount of HP
e) Sigh - NATT VS all chrs - mgd + inflicts Darkness
f) 'Magic absorbed.' - any type of magic is used against Sin with Genais
around, it'll be absorbed by Genais

18. Boss strategy:
Easy way? Rikku's Mix of two Wings to Discovery. It'll allow your members to
deal 9999 damage with *anything*. So just pound away, hehe.
Hard way? Not dangerous really. I suggest Tidus, Yuna and Auron. Hastega with
Tidus, then have Yuna Shell each member and finally have Auron attack. After
Yuna Shells everybody, also include Protect, if you wish. Genais has set
pattern - Venom, Venom, Thrashing. Venom deals about 1600 damage and incurs
Poison (Esuna!), whereas Thrashing deals about 1600 damage to all chrs. Use
Shell and Protect respectively. Don't use magic Genais (it doesn't counter
Demi), otherwise it'll counter with Waterga for 2500 damage on the attacker.
What about the core? As long as Genais is out, core will not act at all. It'll
only act if you attack it physically - the only way is by Wakka. But that's a
waste of time and also you may get countered by level 1 spell or Negation.
Genais must die! My thoughts exactly. Slow and Silence it! Once you knock off
50% of its health, it'll go in its shell on first turn Genais gets. Now
anything you do to Genais while in its shell will prompt it to counter with
Cura. On its regular turn it'll use Sigh, which does about 1000 damage to all
chrs and adds Darkness.
Meanwhile core will also start to act. First turn core gets (with Genais in its
shell) will get it energized. On next turn it'll unleash Gravija. It strikes
all chrs AND Genais, but if it's still in the shell, Genais is immune to
Gravija. So hit Genais once (just once is enough), [must its HP be over 10000
to see it exit the core?????], see Cura counter and hope that Genais will exit
its core before Gravija. Bam, Genais is down to mere few thousands. Use
Mega-Potion to heal bad wounds and then unload everything you have at Genais
until it kicks the bucket. Only core remains!
It'll alternate turns between energizing core and Gravija. It may randomly
counterattack with level 1 elemental spells aimed at whole party, so beware.
Each spell deals about 500 damage to each chr. Sometimes it also counters with
Negation. Anyway, if you're careful not to let your HP drop below 500 (or 1000
just to be extra safe), core is as good as dead, right? Right!

YOU WIN! Moving on...

Save. Talk to everyone, then head for top of the ship. Here talk to Yuna. Oh
boy... Lulu? What the heck...? Again head for top of the ship. Save.

--------------
BOSS 030 - SIN ---> A662
--------------

1. Name:
Sin

2. Boss' HP:
140000/10000

3. Boss' MP:
999

4. AP gained when Boss is defeated:
20000/30000

5. Items stolen:
1x Ether/1x Supreme Gem

6. Items dropped:
1x/2x Lv.3 Key Sp.; 1x/2x Lv.3 Key Sp.

7. Gil earned:
12000

8. Items bribed:
Immune to Bribe

9. Boss' status info:
- Berserk, Confusion, Darkness, Death, Delay skills, Demi, Doom, Eject, Haste,
Magic Break, Petrification, Poison, Power Break, Provoke, Silence, Sleep, Slow,
Threaten, Zombie
- NS
- Immune to Poison
- Immune to Doom

10. Boss' stats info:
St, Df, Mg, Md, Ag, Lu, Ev, Ac
30, 40, 30, 40, 30, 15, 0,  0

11. Boss' el. info:
NS

12. Boss' Sensor info:
Finish him before he opens his mouth all the way.

13. Boss' Scan info:
Pulls the airship in while gathering all his strength to cast the ultimate
terror, Giga-Graviton. Stop him before he wipes everyone out!

14. Boss' equip. dropped info:
3-4

15. Weapon abilities:
Darkstrike, Piercing, Silencestrike, Sleepstrike, Slowstrike

16. Armor abilities:
Silenceproof

17. Boss' attacks:
a) 'Drawn to Sin.' - ship is drawn closer to Sin
b) Giga-Graviton - VS all chrs - Game over!
c) 'Flash attack' - STATT & CATT VS all chrs - std + inflicts Petrify,
Confusion

18. Boss strategy:
I recommend getting Stoneward/proof and Confuseward/proof armors for whoever
you'll be using. It rarely happens, but I did get my guys petrified and
confused during this battle.
First it'll use 'Drawn to Sin.' three times. 'Flash attack', which is used as a
counter-attack after Sin sustains damage for six times *or* on its regular
turns - not very often, deals 700 damage to all chrs along with a small chance
to deal nasty status effects, like Petrify and Confusion. Once Sin's Overdrive
charges up, you have one more turn to defeat it, otherwise you get Game Over.
So how to win? Easy way would again be: Bring in Rikku, Wakka, and Lulu.
Rikku's Mix of two Wings to Discovery will allow everyone to deal 9999 damage.
So after 15 hits Sin is gone.
Hard way? Start with Wakka, Lulu and Tidus. First have Tidus use Hastega on
everyone. Now have Lulu cast her level 3 spells and Wakka attack normally. If
Yuna's far enough to have learned Holy, use her instead of Wakka. When three
turns of 'Drawn to Sin' pass, change Lulu for Auron and Yuna for Wakka. Again
use Hastega with Tidus, Auron should Armor Break the thing.
Now you're set. You'll also be more set if you've reached end of Tidus' path,
where he learns Quick Hit. Then use Friend / Teleport Spheres to teleport other
chrs here (specifically Auron and Wakka) and have them learn Quick Hit as well.
Just pummel away at the boss - or use Quick Hit continuously. If you've
customized Confuseward/proof and Stoneward/proof armors, you have nothing to
fear. Note that you cannot halve damage done by 'Flash attack' in any way. You
also can't block Giga-Graviton with an Aeon.

YOU WIN! Moving on...

****************
727 - INSIDE SIN
****************

'Inside Sin: Near Airship'

Yes. We've done it. We're inside. Save.

'Sin: Sea of Sorrow'

Explore the area and collect stuff. Save at the end!

'Sin: Garden of Pain'

Don't tell me...

-------------------
BOSS 031 - S. OMNIS ---> A535
-------------------

1. Name:
S. Omnis

2. Boss' HP:
80000/15000

3. Boss' MP:
999

4. AP gained when Boss is defeated:
24000/36000

5. Items stolen:
1x Shining Gem/1x Supreme Gem

6. Items dropped:
1x/2x Lv.3 Key Sp.; 1x/2x Lv.3 Key Sp.

7. Gil earned:
12000

8. Items bribed:
Immune to Bribe

9. Boss' status info:
- Berserk, Confusion, Darkness, Death, Delay skills, Demi, Distil effects,
Doom, Eject, Magic Break, Petrification, Poison, Power Break, Provoke, Silence,
Sleep, Slow, Threaten, Zombie
- NS
- Immune to Poison
- Immune to Doom

10. Boss' stats info:
St, Df, Mg, Md, Ag, Lu, Ev, Ac
20, 180,35, 100,40, 15, 0,  0

11. Boss' el. info:
Variable, dependant on how Mortiphasms are positioned

12. Boss' Sensor info:
Energized by the Mortiphasms.

13. Boss' Scan info:
Casts spells once energized by the four Mortiphasms behind him. Their positions
somehow affect his actions. Physical attacks turn the Mortiphasms to the left,
while magic turns them to the right.

14. Boss' equip. dropped info:
3-4

15. Weapon abilities:
Mag+20%, Piercing

16. Armor abilities:
SOS Haste, SOS Protect, SOS Shell

17. Boss' attacks:
a) Fira - FATT VS one chr - fire mgd
b) Thundara - LATT VS one chr - lightning mgd
c) Watera - WATT VS one chr - water mgd
d) Blizzara - IATT VS one chr - ice mgd
e) Firaga - FATT VS one chr - fire mgd
f) Thundaga - LATT VS one chr - lightning mgd
g) Waterga - WATT VS one chr - water mgd
h) Blizzaga - IATT VS one chr - ice mgd
i) Dispel - VS all chrs - negates positive statuses on your party
j) Ultima - STATT VS all chrs - std

--------------
SUB-BOSS ENTRY
--------------

1. Name:
Mortiphasm ---> A536

2. Boss' HP:
N/A

3. Boss' MP:
N/A

4. AP gained when Boss is defeated:
N/A

5. Items stolen:
N/A

6. Items dropped:
N/A

7. Gil earned:
N/A

8. Items bribed:
Immune to Bribe

9. Boss' status info:
- Berserk, Break skills, Confusion, Darkness, Death, Delay skills, Demi, Doom,
Eject, Petrification, Poison, Provoke, Silence, Sleep, Slow, Threaten, Zombie
- NS
- Immune to Poison
- Immune to Doom

10. Boss' stats info:
St, Df, Mg, Md, Ag, Lu, Ev, Ac
1,  255,1,  255,0,  15, 0,  0

11. Boss' el. info:
N/A

12. Boss' Sensor info:
Immune to Sensor

13. Boss' Scan info:
Immune to Scan

14. Boss' equip. dropped info:
N/A

15. Weapon abilities:
N/A

16. Armor abilities:
N/A

17. Boss' attacks:
Has no attacks, but depending on how each Mortiphasm is turned dictates what
attacks Natus will use and his elemental properties.

18. Boss strategy:
Easy way? Rikku's Mix of two Wings to Discovery. It'll allow your members to
deal 9999 damage with *anything*. So just pound away, hehe.
Hard way? Easy as well. On first turns Natus will use either level 2 (deals
1000 damage) or level 3 (deals 2500 damage) elemental spells, depending on how
Mortiphasms are turned. Halve the damage with Shell. Reflect is a bad idea, cos
Natus may absorb the element he's currently using.
As Natus starts with Fire element, I suggest equipping all chrs you'll be using
with Fireward/proof/eater ability. Thus you'll greatly lessen the damage he'll
do to you at the start of the battle. If you have Shell on top of it - great.
Also, if you'll follow the below strategy and you have sufficient Agility, I
assure you won't see any spells again except Dispel and Ultima.
Start battle with Tidus, Yuna and Auron. Tidus goes Hastega, Yuna goes way of
the Shell (or cast NulBlaze if you lack fire reducing armors) and Auron goes
Armor Break.
Forget about squeaking around with Mortiphasms - it's complete waste of time.
Let's talk about how Natus attacks can be turned to your advantage. If you
don't attack him, all Natus will be doing is casting four Firagas on his turn.
Recast NulBlaze after each Natus's move until following happens...
Once you attack Natus for *five* times (if you heal Natus this is considered as
an 'attack' - same deal was with Sanctuary Keeper; even Stealing from Natus
will count), Natus will use Dispel on the first round he gets after your fifth
attack.
Dispel hits everyone and removes their positive statuses. Use Hastega
immediately. Also make sure that Yuna gets a turn before Natus does.
Why? I'll tell you. Damage Ultima does is about 4000, and *cannot* be halved,
not even with Shell (odd, I know, but I'm sure of what I've written - Shell
does *not* halve the damage). So unless all chrs that are fighting don't have
over 4500 HP, you'll meet your end. That's why Yuna should... no, *must* get a
turn before Natus can cast Ultima. Have her summon Aeon, then use Shield with
that Aeon. Ultima's damage will now be no bigger than summer's breeze. After
Ultima dismiss the Aeon! As an alternative you could check if you have any
Stamina Tonics in your inventory - this item *doubles* MAX HP of all chrs in
frontline party for one battle.
Next turn Natus gets he will use it to rotate Mortiphasms until they all point
to ice element - meaning he'll be using Blizzagas. This is Natus's turn,
meaning he'll have to wait until next one to use Blizzagas. During this time I
hope you're fast enough with help of Hastega to inflict damage on him five
times, so you'll forfeit his Blizzagas and *force* him to use Dispel. If you're
not that fast, remember to cast NulFrost to at least nullify two to three
Blizzagas.
Again, after Dispel, Hastega immediately, assure that Yuna goes before Natus
next turn comes up, summon Aeon, use Shield, wait until Ultima hits, dismiss an
Aeon, Natus wastes a turn, you attack him five times, ad infinitum... or at
least until all 80000 HP has are gone down the potty.

YOU WIN! Moving on...

'Sin: City of Dying Dreams'

Oh man. Enemies here sure put up a challenge. Equip First Strike weapons cos of
Great Malboros around - you can always get ambushed by them and then watch
helplessly as your chrs strike each other down.
There are certain walls here that can only be removed once you've killed 10
enemies - doesn't matter what kind. Goodies behind them are worth the effort.
Also, explore everywhere. There's items to be found.

'Sin: Tower of the Dead'

You've reached last save point. There's no turning back now...

'Sin: Nucleus'

If you touch ice blades coming out of the ground, you'll enter a battle. Your
goal here is to collect 10 gems that pop around. Each one collected will nail
you: Stillblade, Wicked Cait Sith, Infinity, Prism Ball, White Magic Sp., Skill
Sp., Mage's Staff, Hrunting, Knight Lance, Attribute Sp. Items you get aren't
necessarily in this order. And they all suck except for spheres.

'Sin: Dream's End'

Finally. Make any last weapon/armor changes and commence final battle.

----------------------
BOSS 032 - BR. F. AEON ---> A055
----------------------

1. Name:
Br. F. Aeon

2. Boss' HP:
1st form: 60000/*Overkill not possible*
2nd form: 120000/*Overkill not possible*

3. Boss' MP:
1st form: 100
2nd form:(?)

4. AP gained when Boss is defeated:
N/A

5. Items stolen:
1x Turbo Ether

6. Items dropped:
N/A

7. Gil earned:
N/A

8. Items bribed:
Immune to Bribe

9. Boss' status info:
- Darkness, Death, Demi, Distil effects, Doom, Eject, Petrification, Regen,
Sleep, Slow, Threaten
- NS
- 1% Poison
- Immune to Doom

10. Boss' stats info:
1st form:
St, Df, Mg, Md, Ag, Lu, Ev, Ac
45, 100,50, 100,40, 15, 0,  50

2nd form:
St, Df, Mg, Md, Ag, Lu, Ev, Ac
50, 100,50, 100,40, 15, 0,  50

11. Boss' el. info:
NS

12. Boss' Sensor info:
Use the trigger command to talk.

13. Boss' Scan info:
Draws power from the Yu Pagodas and unleashes Overdrive attacks once his gauge
is charged. Stop him from using Overdrives. Have Tidus talk to lower the gauge.

14. Boss' equip. dropped info:
N/A

15. Weapon abilities:
N/A

16. Armor abilities:
N/A

17. Boss' attacks:
1st form:
a) J. Beam - NATT VS one chr - mgd + Petrify
b) Triumphant Grasp - VS one chr - phd + Zombie
c) 'Punch' - VS one chr - phd
d) J. Bomber - VS an Aeon

2nd form:
a) J. Beam - NATT VS one chr - mgd + Petrify
b) Triumphant Grasp - VS one chr - phd + Zombie
c) 'Sword swipe' - VS all chrs - phd + delays next turn
d) Almighty J. Shot - STATT VS all chrs - std
e) J. Bomber - VS an Aeon

--------------
SUB-BOSS ENTRY
--------------

1. Name:
Yu Pagoda ---> A664

2. Boss' HP:
Left: 5000/*Overkill not possible*
Right: 5000/*Overkill not possible*
Note: A special explanation is provided in strategy below.

3. Boss' MP:
Left: 5000
Right: 5000

4. AP gained when Boss is defeated:
N/A

5. Items stolen:
N/A

6. Items dropped:
N/A

7. Gil earned:
N/A

8. Items bribed:
Immune to Bribe

9. Boss' status info:
- Berserk, Break skills, Confusion, Darkness, Death, Doom, Eject,
Petrification, Poison, Provoke, Silence, Sleep, Slow, Threaten, Zombie
- NS
- Immune to Poison
- Immune to Doom

10. Boss' stats info:
St, Df, Mg, Md, Ag, Lu, Ev, Ac
0,  80, 50, 80, 40, 15, 0,  0

11. Boss' el. info:
NS

12. Boss' Sensor info:
Inflict damage to halt its actions.

13. Boss' Scan info:
Immune to Scan

14. Boss' equip. dropped info:
N/A

15. Weapon abilities:
N/A

16. Armor abilities:
NA

17. Boss' attacks:
Left:
a) Power Wave - on ally - restores 1500 HP, removes negative statuses, and
fills up something - possible only if both Yu Pagodas are alive
b) Osmose - VS one chr - rips one chr of all MP
c) Curse - NATT VS one chr - mgd + Curse, Poison, Sleep, Silence, Darkness

Right:
a) Power Wave - on ally - restores 1500 HP, removes negative statuses, and
fills up something - possible only if both Yu Pagodas are alive
b) Curse - NATT VS one chr - mgd + Curse, Poison, Sleep, Silence, Darkness

18. Boss strategy:
'Punch' does about 2500 damage. Triumphant Grasp does 2000 damage to one chr
two times and inflicts Zombie. Beam does about 1000 damage and petrifies chr -
either you bring Stoneproof armors with you or quickly use Esuna or Soft on
petrified chr. Don't ignore it or you'll have one chr less to fight with.
Following two attacks need to charge:
Triumphant Grasp will strike single chr twice and inflict Zombie, so you better
not forget to heal that. Bomber is used if Aeon is present in battle.
If both Yu Pagodas are 'alive', they'll use Power Wave on their ally. This'll
restore 1500 HP to him and fill up something. When it's almost full, have Tidus
use Talk command and it will cause that something to empty.
Yu Pagodas are issue by itself - if you kill one with attacks that dealt say
4500 and 3500 damage, it'll come back with 8000 HP as its MAX HP. As you can
see, Yu Pagodas add together amounts of damage dealt to them and then come back
with combined total of the attacks. I'll present an example:
Yu Pagoda has 5000 HP at start. Attack it once for 3500 damage. Yu adds that to
its damage total. Attack it again for 5500 damage. Yu adds that to its damage
total, now totaled at 9000. Yu is disabled for few turns. When revived, 9000 HP
will be Yu's new MAX HP. Yu's damage total resets to zero.
Attack it once for 8500 HP. Yu's damage total is 8500. Attack it again for
99000 damage. Yu's damage total is now 107500. Yu is disabled for few turns.
When revived it will have 107500 MAX HP. And so on...
If you kill off left Yu, right one will be using Curse. Killing right Yu will
prompt left one to be using Curse and Osmose. Any status you inflict on Br. F.
Aeon will be cured by Power Wave.
Let's talk battle: Tidus, Yuna and Auron are of course recommended. Tidus uses
Hastega, Yuna Protect and Auron Power Break (continue using Power Break
throughout the battle, cos Power Wave will remove that status. Note that it is
possible to Slow Yu Pagodas - hard to connect, but not impossible. When hit by
J. Beam, Esuna or Soft immediately. His 'Punch' will be halved by Protect. When
hit with Triumphant Grasp, first cure zombie status, *then* heal. To get two
free chrs to do the attacking, equip one chr with Stoneproof armor and then
have that chr use Provoke on boss. Power Wave doesn't remove that - yahoo.
Beam, Grasp and 'Punch' will all be directed at Provoker. So what do you do?
Two chrs attack relentlessly, while Provoker only takes care he/she doesn't
die.
After we reach second halftime, get ready. 'Sword swipe' deals about 2500
damage to everyone and delays all chrs' next turn as well! Hastega will be
vitally important here. 'Slam' deals about 1200 damage to one chr. Beam is
still used - Soft or Esuna immediately! Get out those Protects. If Provoked in
first half of battle, boss will *still* be affected, but doesn't do you much
good anyway cos of hit-all 'Sword swipe'.
After you knock boss' HP under 60000, get ready again. This time instead of
Triumphant Grasp you'll see sth else - Almighty J. Shot - deals about 4500
damage to everyone and is unblockable. Use that Talk command now! Or as last
resort call an aeon and use Shield (I believe that only Shield can lessen the
damage done by special type attacks by 75%).
Killing off Yus sounds a good idea, but I suggest Slowing them down instead. If
you do kill one of them, they'll either Curse you or Osmose you - both of which
are pretty annoying. So either you Slow them or kill both of them.
Fast way to kill this boss is to make him a Zombie. Then shell out that
Hi-Potions, Mega-Potions and whatnot (X-Potions and Elixirs won't work well).
Sooner or later boss will wave goodbye. Or use Quick Hits.
Or Mix 2x Wings to Discovery. Bye-bye!

YOU WIN! Moving on...

What? Strategy for the very last boss? You shouldn't need one except for these
three tips:
#1 - You're always in Auto-Life status.
#2 - Only way you can lose this battle is if you Petrify yourself.
#3 - Cast Reflect on very final boss.

You've beaten the game. CONGRATULATIONS!
Now for the more in-depth parts of the guide. Hooo-boy, here I go.

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====================
8) STATUS INFORMATOR
====================

Howgh. This section will list any and all statuses, beneficial or bad, describe
them and give you any additional info you need to know.

POSITIVE STATUSES

I - PROTECT ---> A435
What it does? - almost any type of physical damage is halved; there are some
attacks that ignore Protect status
Lasts how long? - until chr is KO-ed, until Protect is dispelled, battle ends
Can be bestowed by? - Protect white magic, Light Curtain, Mighty Guard, some
Rikku's Mixes

II - SHELL ---> A482
What it does? - almost any type of magical damage is halved; there are some
attacks that ignore Shell status
Lasts how long? - until chr is KO-ed, until Shell is dispelled, battle ends
Can be bestowed by? - Shell white magic, Lunar Curtain, Mighty Guard, some
Rikku's Mixes

III - REFLECT ---> A450
What it does? - reflects most of magic spells at the opposing party; spells
that cannot be reflected are Demi, Ultima, Auto-Life, Dispel and already
reflected spells
Lasts how long? - until chr is KO-ed, until Reflect is dispelled, battle ends
Can be bestowed by? - Reflect white magic, Star Curtain, some Rikku's Mixes

IV - NULTIDE ---> A399
What it does? - nullifies one water based attack
Lasts how long? - until chr is KO-ed, until NulTide is dispelled, disappears
after one water based attack, battle ends
Can be bestowed by? - NulTide white magic, Mighty Guard, some Rikku's Mixes

V - NULFROST ---> A395
What it does? - nullifies one ice based attack
Lasts how long? - until chr is KO-ed, until NulFrost is dispelled, disappears
after one ice based attack, battle ends
Can be bestowed by? - NulFrost white magic, Mighty Guard, some Rikku's Mixes

VI - NULSHOCK ---> A397
What it does? - nullifies one lightning based attack
Lasts how long? - until chr is KO-ed, until NulShock is dispelled, disappears
after one water based attack, battle ends
Can be bestowed by? - NulShock white magic, Mighty Guard, some Rikku's Mixes

VII - NULBLAZE ---> A393
What it does? - nullifies one fire based attack
Lasts how long? - until chr is KO-ed, until NulBlaze is dispelled, disappears
after one water based attack, battle ends
Can be bestowed by? - NulBlaze white magic, Mighty Guard, some Rikku's Mixes

VIII - HASTE ---> A249
What it does? - heightens chr's Agility
Lasts how long? - until chr is KO-ed, until Haste is dispelled, battle ends,
chr is inflicted with Slow
Can be bestowed by? - Haste white magic, Chocobo Feather, Chocobo Wing, some
Rikku's Mixes

IX - REGEN ---> A453
What it does? - chr regenerates a fraction of HP eact time someone takes an
action
Lasts how long? - until chr is KO-ed, a certain amount of turns, until Regen is
dispelled, battle ends
Can be bestowed by? - Regen white magic, some Rikku's Mixes

X - AUTO-LIFE ---> A032
What it does? - chr is automatically revived when KO-ed
Lasts how long? - until chr is KO-ed, disappears after one KO, battle ends,
removed by some special attacks
Can be bestowed by? - Auto-Life white magic, some Rikku's Mixes

XI - ABILITY DISTILLER ---> A732
What it does? - target fiend will drop Ability Spheres after battle with 100%
probability
Lasts how long? - until fiend is KO-ed
Can be bestowed by? - Extract Ability skill, Ability Distiller item

XII - SPEED DISTILLER ---> A733
What it does? - target fiend will drop Speed Spheres after battle with 100%
probability
Lasts how long? - until fiend is KO-ed
Can be bestowed by? - Extract Speed skill, Speed Distiller item

XIII - MANA DISTILLER ---> A734
What it does? - target fiend will drop Mana Spheres after battle with 100%
probability
Lasts how long? - until fiend is KO-ed
Can be bestowed by? - Extract Mana skill, Mana Distiller item

XIV - POWER DISTILLER ---> A735
What it does? - target fiend will drop Power Spheres after battle with 100%
probability
Lasts how long? - until fiend is KO-ed
Can be bestowed by? - Extract Power skill, Power Distiller item

NEGATIVE STATUSES

I - BERSERK ---> A052
What it does? - chr's Str increases, control of him/her is lost, can only
attack enemies
Lasts how long; countermeasures? - until chr is KO-ed, battle ends; use Esuna,
use Remedy
Can be bestowed by? - some enemy attacks
Special note - Berserk *cannot* be inflicted on enemies; certain enemies will
cast Berserk on themselves

II - CONFUSION ---> A106
What it does? - control of chr is lost, will attack allies
Lasts how long; countermeasures? - until chr is KO-ed, use Esuna, use Remedy,
battle ends, hit the confused chr with physical attack
Can be bestowed by? - some enemy attacks
Special note - Confusion *cannot* be inflicted on enemies

III - CURSE ---> A115
What it does? - chr's Overdrive gauge freezes, chr cannot execute Overdrives
Lasts how long; countermeasures? - until chr is KO-ed, use Dispel, use Holy
Water, battle ends
Can be bestowed by? - some enemy attacks
Special note - Curse *cannot* be inflicted on enemies

IV - DARKNESS ---> A130
What it does? - chr's Acc is lowered, misses with physical attacks often
Lasts how long; countermeasures? - until chr is KO-ed, use Esuna, use Remedy,
use Eye Drops, three chr's turns pass, battle ends
Can be bestowed by? - some enemy attacks, Dark Attack/Buster, Triple Foul,
Darktouch/strike

V - DOOM ---> A164
What it does? - countdown appears above chr's head; once it reaches zero, chr
is KO-ed
Lasts how long; countermeasures? - until chr is KO-ed, battle ends
Can be bestowed by? - some enemy attacks, Doom, Candle of Life

VI - KO ---> A289
What it does? - chr cannot participate in battle
Lasts how long; countermeasures? - doesn't last long, heh; Life, Full-Life,
Phoenix Down, Mega-Phoenix
Can be bestowed by? - some enemy attacks, Death, Farplane Shadow, Farplane
Wind, Deathtouch/strike

VII - PETRIFICATION ---> A415
What it does? - chr cannot participate in battle
Lasts how long; countermeasures? - chr is KO-ed, battle ends; Esuna, Soft,
Remedy
Can be bestowed by? - some enemy attacks, Stonetouch/strike, Petrify Grenade,
some Rikku's Mixes
Special note - if petrified chr receives amount of damage greater than his/her
current HP, he/she will be shattered and unable to return to battle

VIII - POISON ---> A423
What it does? - each turn chr takes causes 25% his/her MAX HP to be lost
Lasts how long; countermeasures? - chr is KO-ed, battle ends; Esuna, Antidote,
Remedy
Can be bestowed by? - some enemy attacks, Bio, Poisontouch/strike, Poison Fang,
some Rikku's Mixes

IX - SILENCE ---> A489
What it does? - chr is unable to cast white and/or black magic spells
Lasts how long; countermeasures? - chr is KO-ed, battle ends, chr takes three
turns; Esuna, Echo Screen, Remedy
Can be bestowed by? - some enemy attacks, Silence Attack/Buster, Triple Foul,
Silencetouch/strike, Silence Grenade, some Rikku's Mixes

X - SLEEP ---> A511
What it does? - chr falls asleep and is unable to act for three turns
Lasts how long; countermeasures? - chr is KO-ed, battle ends, chr sleeps for
three turns; Esuna, Remedy, hit sleeping chr with physical attack
Can be bestowed by? - some enemy attacks, Sleep Attack/Buster, Triple Foul,
Sleeptouch/strike, Sleeping Powder, some Rikku's Mixes

XI - SLOW ---> A522
What it does? - lowers chr's Agility
Lasts how long; countermeasures? - chr is KO-ed, battle ends; Esuna, Remedy,
Haste
Can be bestowed by? - some enemy attacks, Slow, Slowga, Slowtouch/strike,
Silver/Gold Hourglass, some Rikku's Mixes

XII - ZOMBIE ---> A654
What it does? - chr takes damage from healing items and magic
Lasts how long; countermeasures? - chr is KO-ed, battle ends; Holy Water
Can be bestowed by? - some enemy attacks, Zombietouch/strike, Zombie Attack

XIII - POWER BREAK ---> A431
What it does? - target's Attack is halved
Lasts how long; countermeasures? - chr is KO-ed, battle ends; Dispel
Can be bestowed by? - some enemy attacks, Power/Full Break

XIV - MAGIC BREAK ---> A324
What it does? - target's Magic is halved
Lasts how long; countermeasures? - chr is KO-ed, battle ends; Dispel
Can be bestowed by? - some enemy attacks, Magic/Full Break

XV - ARMOR BREAK ---> A027
What it does? - target's Defence is halved
Lasts how long; countermeasures? - chr is KO-ed, battle ends; Dispel
Can be bestowed by? - some enemy attacks, Armor/Full Break, Frag Grenade

XVI - MENTAL BREAK ---> A361
What it does? - target's Magic Defence is halved
Lasts how long; countermeasures? - chr is KO-ed, battle ends; Dispel
Can be bestowed by? - some enemy attacks, Mental/Full Break

XVII - THREATEN ---> A590
What it does? - target affected cannot move
Lasts how long; countermeasures? - enemy affected can't move until chr, who did
Threaten, gets next move; your chrs can't be Threatened
Can be bestowed by? - Threaten ability

XVIII - PROVOKE ---> A438
What it does? - prompts target to attack Provoker only
Lasts how long? countermeasures? - battle ends, Provoker is killed or switched
out; your chrs can't be Provoked
Can be bestowed by? - Provoke ability

XIX - EJECT ---> A765
What it does? - enemy/chr targetted is ejected from battle
Lasts how long? countermeasures? - only to kill enemy capable of Ejecting as
soon as possible
Can be bestowed by? - some enemy's Thrust Kick, Shooting Star Overdrive skill

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========================
9) OVERDRIVE INFORMATOR
========================

#I - SWORDPLAY ---> A582

Press button at the right time for extra damage!
Once Tidus' Ov. gauge is full, press left in command window. A bar with
brighter middle part will appear with fast moving marker moving across. You
want to stop this marker while it's over that bright part to inflict additional
damage.

A - Spiral cut ---> A555
VS one enemy, 1 strike, deals more damage with correctly stopped marker

B - Slice & Dice ---> A520
VS all enemies, 3 strikes, 6 strikes with correctly stopped marker, learned
once you use previous Overdrive 10 times

C - Energy Rain ---> A179
VS all enemies, 1 strike, deals more damage with correctly stopped marker,
learned once you use previous two Overdrives 30 times

D - Blitz Ace ---> A064
VS one enemy, 8 strikes, deals 9th strike with correctly stopped marker,
learned once you use previous Overdrives 80 times

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#II - GRAND SUMMON ---> A237

Summon an Aeon in Overdrive!
Once Yuna's Ov. gauge is full, press left in command window. Yuna can now use
Grand Summon. Select an Aeon you want. Aeon she'll summon will come to battle
with full Overdrive, instantly ready to be launched. The other cool catch is
that if Aeon had full Overdrive prior to Grand Summon, he gets to keep it,
meaning you can unleash two Mega Flares in a row, for example.

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#III - FURY ---> A225

Unleash a barrage of spells on the enemy!
Once Lulu's Ov. gauge is full, press left in command window. Pick Fury, then
select the spell you want to use. Now rotate right analog stick as fast as you
can. The more circles you successfully complete, the more number on screen will
rise. Once time limit elapses, chosen spell will be thrown at the enemies. The
harder the spell, the more circles you need to accomplish for one successful
casting. Two good things about it are that it penetrates enemy's Reflect and is
not affected by Shell. Bad thing is that damage done is merely a fraction of
what it could be were it cast alone. Here's the order of spells as they're
listed in Lulu's Overdrive screen:
Fire Fury, Thunder Fury, Water Fury, Blizzard Fury, Fira Fury, Thundara Fury,
Watera Fury, Blizzara Fury, Firaga Fury, Thundaga Fury, Waterga Fury, Blizzaga
Fury, Bio Fury, Demi Fury, Death Fury, Drain Fury, Osmose Fury, Flare Fury,
Ultima Fury

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#IV - SLOTS ---> A521

Get the right combination for the ultimate shot!
Once Wakka's Ov. gauge is full, press left in command window. Slot machine will
appear. His Overdrive is called Slots. Depending on type of reels selected you
can choose from following:

A - Element Reels ---> A177
- Line up colors of the orbs. If you get three of same color, Wakka will attack
with respective type of elemental damage: red for fire, blue for water, yellow
for lightning and white for ice

B - Status Reels ---> A563
- Adds status effects to attack (poison, etc.)
- Win as prize in Blitzball leagues (must have appeared in 250 battles)

C - Attack Reels ---> A028
- Adds extra hits to attack (number that lines up is amount of attacks)
- Win as prize in Blitzball tournaments

D - Aurochs Reels ---> A030
- Combination of elemental attacks and status inflictions. The Aurochs symbol
represents a massive non-elemental, non-status attack. The number of Aurochs
logos represents the number of the original Besaid Aurochs on your blitz team
(ie, if you still have Tidus and Keepa, two logos would be available.)
- Win as prize in Blitzball tournaments (must have appeared in 450 battles)

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#V - BUSHIDO ---> A077

Enter commands for a lethal sword attack!
Once Auron's Ov. gauge is full, press left in command window. Pick Bushido,
then select one of four attacks you'd like to use. Timer will now appear on
screen along with some buttons. Follow the instructions on screen to enter the
commands. If successful, additional effects are added to the attack.

A - Dragon Fang ---> A169
Damages all enemies, with commands entered bigger damage is inflicted
Initially available

B - Shooting Star ---> A487
Damages one enemy, with commands entered attacked enemy is ejected
Learned once you collect one of special spheres

C - Banishing Blade ---> A045
Damages one enemy, with commands entered attacked enemy is Full Break-ed
Learned once you collect three of special spheres

D - Tornado ---> A598
Damages all enemies, with commands entered enemies are attacked twice
Learned once you collect all ten of special spheres

For information where to find these spheres, please look in the Sidequests
section or in FFX Encyclopaedia look up Auron's Sphere.

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#VI - RONSO RAGE ---> A462

Use fiends' skills against them!
Once Kimahri's Ov. gauge is full, press left in command window. Pick Ronso
Rage, then select one of twelve skills you'd like to use. Kimahri learns new
Rages by using Lancet on specific enemies.

A - Jump ---> A283
VS one enemy, physical damage
Learn from? - Initially available

B - Fire Breath ---> A205
VS all enemies, fire mgd
Learn from? - Dual Horn, Grendel

C - Seed Cannon ---> A475
VS one enemy, physical damage
Learn from? - Ragora, Grat

D - Self-Destruct ---> A476
VS one enemy, std, Kimahri is gone for rest of battle
Learn from? - Bomb, Grenade, Puroboros

E - Thrust Kick ---> A592
VS one enemy, physical damage
Note: Enemy attacked *is not* ejected!
Learn from? - YKT-11, YKT-63

F - Stone Breath ---> A566
VS all enemies, inflicts Petrify
Learn from? - Basilisk, Anacondaur

G - Aqua Breath ---> A023
VS all enemies, water mgd
Learn from? - Chimera, Chimera Brain

H - Doom ---> A163
VS one enemy, inflicts Doom
Learn from? - Ghost, Wraith

I - White Wind ---> A636
on all allies, restores a fraction of HP
Learn from? - Dark Flan

J - Bad Breath ---> A043
VS all enemies, inflicts status disorder
Learn from? - Malboro, Great Malboro

K - Mighty Guard ---> A365
on all allies, adds NulAll, Shell, Protect
Learn from? - Behemoth, Behemoth King

L - Nova ---> A392
VS all enemies, extreme std
Learn from? - Omega Weapon, Nemesis

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#VII - MIX ---> A367

Combine items for various effects!
Once Rikku's Ov. gauge is full, press left in command window. Pick Mix, then
select two of the items you'd like to use in combination. There's a total of 64
end products you can chuck around and here they are...
Lately added have been Mix combos for each of Rikku's products.

1 - Grenade ---> A668
-> damage to all enemies
2 - Frag Grenade ---> A669
-> damage and Armor Break to all enemies
3 - Pineapple ---> A670
-> damage to all enemies
4 - Potato Masher ---> A671
-> damage to all enemies
5 - Cluster Bomb ---> A672
-> damage to all enemies
6 - Tallboy ---> A673
-> damage to all enemies
7 - Blaster Mine ---> A674
-> damage and status disorder to all enemies
8 - Hazardous Shell ---> A675
-> damage and status disorder to all enemies
9 - Calamity Bomb ---> A676
-> damage and status disorder to all enemies
10 - Chaos Grenade ---> A677
-> damage and status disorder to all enemies
11 - Heat Blaster ---> A678
-> fire damage to all enemies
12 - Firestorm ---> A679
-> fire damage to all enemies
13 - Burning Soul ---> A680
-> fire damage to all enemies
14 - Brimstone ---> A681
-> fire damage and status disorder to all enemies
15 - Abaddon Flame ---> A682
-> fire damage and status disorder to all enemies
16 - Thunderbolt ---> A683
-> lightning damage to all enemies
17 - Rolling Thunder ---> A684
-> lightning damage to all enemies
18 - Lightning Bolt ---> A685
-> lightning damage to all enemies
19 - Electroshock ---> A686
-> lightning damage and status disorder to all enemies
20 - Thunderblast ---> A687
-> lightning damage and status disorder to all enemies
21 - Waterfall ---> A688
-> water damage to all enemies
22 - Flash Flood ---> A689
-> water damage to all enemies
23 - Tidal Wave ---> A690
-> water damage to all enemies
24 - Aqua Toxin ---> A691
-> water damage and status disorder to all enemies
25 - Dark Rain ---> A692
-> water damage and status disorder to all enemies
26 - Snow Flurry ---> A693
-> ice damage to all enemies
27 - Icefall ---> A694
-> ice damage to all enemies
28 - Winter Storm ---> A695
-> ice damage to all enemies
29 - Black Ice ---> A696
-> ice damage and status disorder to all enemies
30 - Krysta ---> A697
-> ice damage and status disorder to all enemies
31 - Nega Burst ---> A698
-> tears off 3/4 of current HP of all enemies
32 - Black Hole ---> A699
-> tears off 15/16 of current HP of all enemies
33 - Sunburst ---> A700
-> damage to all enemies
34 - Ultra Potion ---> A701
-> restores party's HP to full
35 - Panacea ---> A702
-> cures party of status ailments
36 - Ultra Cure ---> A703
-> restores party's HP and status
37 - Mega Phoenix ---> A704
-> revives party from KO with 1/2 HP restored
38 - Final Phoenix ---> A705
-> revives party from KO with full HP restored
39 - Elixir ---> A706
-> one chr's HP/MP are restored
40 - Megalixir ---> A707
-> party's HP/MP are restored
41 - Super Elixir ---> A708
-> party's HP/MP are restored, status ailments removed
42 - Final Elixir ---> A709
-> party's HP/MP are restored, status ailments removed
43 - NulAll ---> A710
-> chr gains NulSpells
44 - Mega NulAll ---> A711
-> party gains NulSpells
45 - Hyper NulAll ---> A712
-> party gains NulSpells, Cheer and Focus
46 - Ultra NulAll ---> A713
-> party gains NulSpells, attributes are raised
47 - Mighty Wall ---> A714
-> party gains Shell and Protect
48 - Mighty G ---> A715
-> party gains Shell, Protect, Haste
49 - Super Mighty G ---> A716
-> party gains Shell, Protect, Haste, Regen
50 - Hyper Mighty G ---> A717
-> party gains Shell, Protect, Haste, Regen, Auto-Life
51 - Vitality ---> A718
-> one chr's MAX HP is doubled
52 - Mega Vitality ---> A719
-> party's MAX HP is doubled
53 - Hyper Vitality ---> A720
-> party's MAX HP is doubled, adds Cheer
54 - Mana ---> A721
-> one chr's MAX MP is doubled
55 - Mega Mana ---> A722
-> party's MAX MP is doubled
56 - Hyper Mana ---> A723
-> party's MAX MP is doubled, adds Focus
57 - Freedom ---> A724
-> one chr's abilities cost 0 MP to cast
58 - Freedom X ---> A725
-> party's abilities cost 0 MP to cast
59 - Quartet of 9 ---> A726
-> one chr's actions always deal 9999 damage
60 - Trio of 9999 ---> A727
-> party's actions always deal 9999 damage
61 - Hero Drink ---> A728
-> one chr's attacks always deal critical damage
62 - Miracle Drink ---> A729
-> party's attacks always deal critical damage
63 - Hot Spurs ---> A730
-> one chr's Ov. gauge fills up twice as fast
64 - Eccentrick ---> A731
-> party's Ov. gauge fills up twice as fast

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==============================
10) OVERDRIVE MODES INFORMATOR
==============================

This section covers all the different Overdrive modes. In here you'll be able
to learn conditions under which a character learns one mode, how many times
must the character be in that condition and how many turns must character spend
in that Overdrive mode for his/her gauge to fill up completely.
First you'll see name of the mode, then what type of action fills the gauge,
when does the mode bacome available, and lastly how many turns and/or whatever
else is needed for OD gauge to fill up.

#1 - STOIC ---> A565
Fills? - when character receives damage
Learned when? - Initially available
Fills how? - Damage received x 30 / MAX HP

#2 - WARRIOR ---> A620
Fills? - when character damages enemy (not counting Overdrives and items)
Learned when?
- Tidus   - 150 turns
- Yuna    - 200
- Wakka   - 160
- Lulu    - 300
- Kimahri - 120
- Auron   - 100
- Rikku   - 140
Fills how? - Damage inflicted x 10 / Estimated Damage (*3), maximum 16

#3 - COMRADE ---> A102
Fills? - when chr's allies take damage
Learned when?
- Tidus   - 300 turns
- Yuna    - 240
- Wakka   - 100
- Lulu    - 100
- Kimahri - 100
- Auron   - 220
- Rikku   - 100
Fills how? - Damage received x 20 / Target's MAX HP

#4 - HEALER ---> A252
Fills? - when chr heals allies
Learned when?
- Tidus   - 80 turns
- Yuna    - 60
- Wakka   - 110
- Lulu    - 170
- Kimahri - 100
- Auron   - 200
- Rikku   - 170
Fills how? - Healing amount x 16 / Target's Max HP

#5 - TACTICIAN ---> A583
Fills? - when chr successfully inflicts status on the target (*1)
Learned when?
- Tidus   - 75 turns
- Yuna    - 100
- Wakka   - 80
- Lulu    - 75
- Kimahri - 60
- Auron   - 110
- Rikku   - 90
Fills how? - for one successful status attack gauge fills per 16%

#6 - DANCER ---> A117
Fills? - when chr evades physical attack
Learned when?
- Tidus   - 250 turns
- Yuna    - 200
- Wakka   - 200
- Lulu    - 300
- Kimahri - 130
- Auron   - 200
- Rikku   - 200
Fills how? - for each successful evasion gauge fills per 16%

#7 - AVENGER ---> A041
Fills? - when chr's allies are KO-ed
Learned when?
- Tidus   - 100 turns
- Yuna    - 80
- Wakka   - 100
- Lulu    - 150
- Kimahri - 100
- Auron   - 120
- Rikku   - 90
Fills how? - for each successful ally's KO gauge fills per 30%

#8 - SLAYER ---> A510
Fills? - when chr defeats an enemy
Learned when?
- Tidus   - 100 turns
- Yuna    - 110
- Wakka   - 90
- Lulu    - 130
- Kimahri - 120
- Auron   - 80
- Rikku   - 200
Fills how? - for each successful kill gauge fills per 20%

#9 - HERO ---> A255
Fills? - Destroy enemy with 20x more HP than estimated damage (*3), or
10,000+ HP
Learned when?
- Tidus   - 50 turns
- Yuna    - 50
- Wakka   - 50
- Lulu    - 70
- Kimahri - 45
- Auron   - 40
- Rikku   - 50
Fills how? - for each such successful kill gauge fills per 20%

#10 - VICTOR ---> A615
Fills? - when party wins the battle
Learned when?
- Tidus   - 120 turns
- Yuna    - 150
- Wakka   - 160
- Lulu    - 200
- Kimahri - 120
- Auron   - 200
- Rikku   - 140
Fills how? - for each successful victory gauge fills per 20%

#11 - COWARD ---> A109
Fills? - when chr flees from battle
Fills how?
- Tidus   - 600 turns
- Yuna    - 900
- Wakka   - 400
- Lulu    - 980
- Kimahri - 700
- Auron   - 1000
- Rikku   - 450
Full gauge? - for each successful escape gauge fills per 10%

#12 - ALLY ---> A018
Fills? - when chr gets a turn
Learned when?
- Tidus   - 600 turns
- Yuna    - 500
- Wakka   - 350
- Lulu    - 480
- Kimahri - 300
- Auron   - 450
- Rikku   - 320
Fills how? - for each successful get-a-turn gauge fills per 4%

#13 - SUFFERER ---> A577
Fills? - hit by negative status (*2) from an enemy
Learned when?
- Tidus   - 100 turns
- Yuna    - 80
- Wakka   - 100
- Lulu    - 110
- Kimahri - 130
- Auron   - 120
- Rikku   - 90
Fills how? - for each such attack gauge fills per 16%

#14 - DAREDEVIL ---> A118
Fills? - while chr is fighting with 50% or less HP
Learned when?
- Tidus   - 170 turns
- Yuna    - 90
- Wakka   - 140
- Lulu    - 150
- Kimahri - 200
- Auron   - 260
- Rikku   - 110
Fills how? - for each successful get-a-turn gauge fills per 16%

#15 - LONER ---> A310
Fills? - when chr fights alone (*5)
Learned when?
- Tidus   - 60 turns
- Yuna    - 180
- Wakka   - 110
- Lulu    - 45
- Kimahri - 90
- Auron   - 35
- Rikku   - 170
Fills how? - for each successful get-a-turn gauge fills per 16%

#16 - ROOK ---> A463
Fills? - Reducing or nullifying an enemy's status/elemental attack (*4)
Learned when?
- Tidus   - 120 turns
- Yuna    - 110
- Wakka   - 120
- Lulu    - 120
- Kimahri - 120
- Auron   - 120
- Rikku   - 120
Fills how? - for each successful 'deflection' gauge fills per 10%

#17 - VICTIM ---> A614
Fills? - chr gets a turn under negative status effects (*2)
Learned when?
- Tidus   - 120 turns
- Yuna    - 100
- Wakka   - 110
- Lulu    - 130
- Kimahri - 100
- Auron   - 160
- Rikku   - 125
Fills how? - for each successful get-a-turn gauge fills per 16%

*1 - Sleep, Silence, Darkness, Poison, Petrify, Slow, Zombie, Power Break,
Magic Break, Armor Break, Mental Break, Threaten, Doom
*2 - Sleep, Silence, Darkness, Poison, Slow, Confuse, Zombie, Doom
*3 - Damage dealt by "Attack" regardless of enemy DEF. When MAG > STR, MAG is
put in place of STR.
*4 - NulBlaze, NulShock, NulTide, NulFrost, Shell, Protect, Reflect
*5 - All allies except self Petrified, KOed, Escaped, or Ejected

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===================
11) ITEM INFORMATOR
===================

In this section you'll find info on all regular items you can find throughout
the world of FFX. Listed first will be name of item, then what it does and for
items that are harder to come by, also some info on where to get it in big
amounts. I know there are more options available to get certain items, but they
suck in my opinion and/or are waaaay too slow.

#1 - POTION ---> A429
- restores 200 HP to one target
- deals 200 damage to Zombied targets

#2 - HI-POTION ---> A256
- restores 1000 HP to one target
- deals 1000 damage to Zombied targets

#3 - X-POTION ---> A642
- restores MAX HP to one target
- deals 9999 damage to Zombied targets
- Bribe Valaha

#4 - MEGA-POTION ---> A358
- restores 2000 HP to party
- deals 2000 damage to Zombied targets
- Bribe Grendel

#5 - ETHER ---> A184
- restores 100 MP to one target
- lowers MP of Zombied targets by 100

#6 - TURBO ETHER ---> A603
- restores 500 MP to one target
- lowers MP of Zombied targets by 500
- Bribe Funguar, Thorn, Exoray

#7 - PHOENIX DOWN ---> A418
- revives KO-ed ally with 50% HP restored
- deals KO to zombied targets

#8 - MEGA PHOENIX ---> A357
- revives KO-ed allies with all HP restored
- deals KO to zombied targets
- Bribe Ghost

#9 - ELIXIR ---> A178
- restores all HP/MP to one target
- lowers MP of Zombied targets by 999 and deals 9999 damage
- Bribe YKT-11

#10 - MEGALIXIR ---> A356
- restores all HP/MP to party
- lowers MP of Zombied targets by 999 and deals 9999 damage
- Bribe Xiphos, Varuna

#11 - ANTIDOTE ---> A022
- removes Poison

#12 - SOFT ---> A534
- removes Petrify

#13 - EYE DROPS ---> A196
- removes Darkness

#14 - ECHO SCREEN ---> A175
- removes Silence

#15 - HOLY WATER ---> A258
- removes Zombie and Curse

#16 - REMEDY ---> A455
- removes Poison, Petrify, Darkness, Silence, Confuse, Berserk, Slow

#17 - POWER DISTILLER ---> A432
- makes one enemy drop Power Spheres

#18 - MANA DISTILLER ---> A331
- makes one enemy drop Mana Spheres

#19 - SPEED DISTILLER ---> A552
- makes one enemy drop Speed Spheres

#20 - ABILITY DISTILLER ---> A002
- makes one enemy drop Ability Spheres

#21 - AL BHED POTION ---> A015
- restores 1000 HP to party, removes Poison, Silence, Petrify
- deals 1000 damage to Zombied targets
- Bribe Mech Gunner, Mech Hunter, Mech Defender

#22 - HEALING WATER ---> A254
- restores all HP to party
- Bribe Anacondaur

#23 - TETRA ELEMENTAL ---> A586
- restores all HP and adds NulAll status to one chr
- rare Steal of Master Tonberry

#24 - ANTARCTIC WIND ---> A021
- light ice damage
- strikes once
- Blizzara effect

#25 - ARCTIC WIND ---> A025
- medium ice damage
- strikes once
- Blizzaga effect

#26 - ICE GEM ---> A269
- high ice damage
- strikes five times
- Blizzaga effect
- Bribe Ice Flan

#27 - BOMB FRAGMENT ---> A068
- light fire damage
- strikes once
- Fira effect

#28 - BOMB CORE ---> A067
- medium fire damage
- strikes once
- Firaga effect

#29 - FIRE GEM ---> A207
- high fire damage
- strikes five times
- Firaga effect
- Bribe Flame Flan

#30 - ELECTRO MARBLE ---> A176
- light lightning damage
- strikes once
- Thundara effect

#31 - LIGHTNING MARBLE ---> A306
- medium lightning damage
- strikes once
- Thundaga effect

#32 - LIGHTNING GEM ---> A305
- high lightning damage
- strikes five times
- Thundaga effect
- Steal from Imp

#33 - FISH SCALE ---> A212
- light water damage
- strikes once
- Watera effect

#34 - DRAGON SCALE ---> A170
- medium water damage
- strikes once
- Waterga effect

#35 - WATER GEM ---> A628
- high water damage
- strikes five times
- Waterga effect
- Bribe Water Flan, Blue Element

#36 - GRENADE ---> A242
- damage VS all enemies

#37 - FRAG GRENADE ---> A220
- damage + Armor Break VS all enemies

#38 - SLEEPING POWDER ---> A514
- damage + Sleep VS all enemies
- Bribe most wolf-type enemies

#39 - DREAM POWDER ---> A172
- damage + Sleep VS all enemies
- Bribe Skoll
- Bribe Bandersnatch

#40 - SILENCE GRENADE ---> A492
- damage + Silence VS all enemies
- Steal from fungus-type enemies

#41 - SMOKE BOMB ---> A529
- damage + Darkness VS all enemies

#42 - SHADOW GEM ---> A481
- reduces current HP of all enemies by 1/2
- Demi effect
- Steal from Sand Worm

#43 - SHINING GEM ---> A484
- non-elemental damage VS one enemy
- Flare effect
- Bribe Grenade
- defeat Coeurlregina

#44 - BLESSED GEM ---> A060
- holy damage VS one enemy
- Holy effect
- rare Steal from Barbatos
- defeat Cactuar King

#45 - SUPREME GEM ---> A580
- non-elemental damage VS all enemies
- Ultima effect
- Bribe Halma
- defeat Jormungand

#46 - POISON FANG ---> A424
- damage + Poison VS one enemy
- Bribe Killer Bee, Bite Bug, Wasp, Nebiros

#47 - SILVER HOURGLASS ---> A497
- delays next turn of all enemies
- Bribe Vouivre, Lamashtu, Kusariqqu

#48 - GOLD HOURGLASS ---> A236
- damages all enemies and delays their next turn
- Bribe Mushussu, Nidhogg

#49 - CANDLE OF LIFE ---> A083
- inflicts Doom on one enemy
- Steal from Fallen Monk

#50 - PETRIFY GRENADE ---> A416
- Petrify VS all enemies
- Bribe most of lizard-type enemies

#51 - FARPLANE SHADOW ---> A199
- inflicts Death on one enemy

#52 - FARPLANE WIND ---> A200
- inflicts Death on all enemies
- Bribe Epaaj
- defeat Don Tonberry

#53 - DARK MATTER ---> A128
- extreme damage VS all enemies
- fight in Monster Arena

#54 - CHOCOBO FEATHER ---> A096
- adds Haste on one chr
- steal from Qactuar, Cactuar

#55 - CHOCOBO WING ---> A098
- adds Haste to party
- rare steal from Cactuar
- Bribe Machea

#56 - LUNAR CURTAIN ---> A314
- adds Shell on one chr
- Steal from Defender, Defender Z, Larva

#57 - LIGHT CURTAIN ---> A302
- adds Protect on one chr
- Steal from Iron Giant, Gemini

#58 - STAR CURTAIN ---> A562
- adds Reflect on one chr
- Steal from Dark Flan

#59 - HEALING SPRING ---> A253
- adds Regen on one chr
- Bribe Achelous
- defeat Kottos

#60 - MANA SPRING ---> A337
- absorbs MP from one enemy
- Steal from Couerl

#61 - STAMINA SPRING ---> A559
- absorbs HP from one enemy
- Bribe Ogre, Bashura

#62 - SOUL SPRING ---> A547
- absorbs HP & MP from one enemy
- Steal from Bashura

#63 - PURIFYING SALT ---> A441
- damage + Dispel effect VS one enemy
- rare Steal from Fallen Monk

#64 - STAMINA TABLET ---> A560
- target chr's MAX HP is doubled
- Bribe Defender

#65 - STAMINA TONIC ---> A561
- party's MAX HP is doubled
- Bribe Iron Giant, Gemini

#66 - MANA TABLET ---> A338
- target chr's MAX MP is doubled
- Bribe Chimera

#67 - MANA TONIC ---> A339
- party's MAX MP is doubled
- rare Steal from Great Malboro
- defeat Malboro Menace

#68 - TWIN STARS ---> A604
- reduces MP cost of skills for one chr to 0
- Bribe Spirit

#69 - THREE STARS ---> A591
- reduces MP cost of skills for whole party to 0
- Bribe Behemoth King

#70 - POWER SPHERE ---> A433
- activates Strength, Defence and HP nodes on SG

#71 - MANA SPHERE ---> A336
- activates Magic, Magic Defence and MP nodes on SG

#72 - SPEED SPHERE ---> A553
- activates Agility, Accuracy and Evasion nodes on SG

#73 - ABILITY SPHERE ---> A003
- activates Ability nodes on SG

#74 - FORTUNE SPHERE ---> A219
- activates Luck nodes on SG
- defeat Earth Eater

#75 - ATTRIBUTE SPHERE ---> A029
- activates attribute node already activated by ally
- Bribe Maelspike

#76 - SPECIAL SPHERE ---> A550
- activates Special node already activated by ally
- Bribe Adamantoise

#77 - SKILL SPHERE ---> A508
- activates Skill node already activated by ally
- Bribe Zu

#78 - WHT MAGIC SPHERE ---> A635
- activates White Magic node already activated by ally
- Bribe Dark Flan

#79 - BLK MAGIC SPHERE ---> A059
- activates Black Magic node already activated by ally
- Bribe Black Element

#80 - MASTER SPHERE ---> A346
- activates any node
- receive 10 for unlocking Nemesis
- rare drops of Dark Aeons

#81 - LV.1 KEY SPHERE ---> A297
- removes Lv.1 Lock
- Bribe Imp
- Steal from Master Coeurl

#82 - LV.2 KEY SPHERE ---> A298
- removes Lv.2 Lock
- Bribe Behemoth
- common drop of Defender Z

#83 - LV.3 KEY SPHERE ---> A299
- removes Lv.3 Lock
- Bribe Demonolith
- rare drop of Defender Z

#84 - LV.4 KEY SPHERE ---> A300
- removes Lv.4 Lock
- Bribe Chimera Brain

#85 - HP SPHERE ---> A264
- turns empty node into HP+300
- defeat Ironclad

#86 - MP SPHERE ---> A376
- turns empty node into MP+40
- defeat Vidatu

#87 - STRENGTH SPHERE ---> A576
- turns empty node into Str+4
- defeat Juggernaut

#88 - DEFENCE SPHERE ---> A146
- turns empty node into Def+4
- defeat Tanket

#89 - MAGIC SPHERE ---> A332
- turns empty node into Mag+4
- defeat Jumbo Flan

#90 - MAGIC DEF SPHERE ---> A330
- turns empty node into Mdef+4
- defeat One-Eye

#91 - AGILITY SPHERE ---> A010
- turns empty node into Agi+4
- defeat Fenrir

#92 - EVASION SPHERE ---> A186
- turns empty node into Eva+4
- defeat Pteryx

#93 - ACCURACY SPHERE ---> A005
- turns empty node into Acc+4
- defeat Hornet

#94 - LUCK SPHERE ---> A313
- turns empty node into Luc+4
- defeat Greater Sphere

#95 - CLEAR SPHERE ---> A099
- removes nodes from SG, except Ability, White Magic, Black Magic and Skill
nodes
- buy in Monster Arena once you unlock Ultima Buster

#96 - RETURN SPHERE ---> A459
- return to any previously activated node
- Bribe Dark Element
- defeat Chimerageist

#97 - FRIEND SPHERE ---> A221
- teleport to any ally's location
- Bribe Coeurl
- defeat Vorban

#98 - TELEPORT SPHERE ---> A585
- teleport to any activated node
- Bribe Barbatos
- defeat Sleep Sprout

#99 - WARP SPHERE ---> A621
- teleport to any node
- rare Steal from Nemesis
- Bribe Master Coeurl

#100 - MAP ---> A341
- displays world map

#101 - RENAME CARD ---> A458
- rename an Aeon
- Bribe Zaurus

#102 - MUSK ---> A382
- used in Mix and customization
- Bribe Floating Eye, Buer

#103 - HYPELLO POTION ---> A266
- used in Mix and customization
- Bribe Murussu, Mafdet, Shred

#104 - SHINING THORN ---> A485
- used in Mix and customization
- Bribe Larva

#105 - PENDULUM ---> A414
- used in Mix and customization
- Bribe Ultima Weapon, Master Tonberry

#106 - AMULET ---> A019
- used in Mix and customization
- Bribe Tonberry
- defeat Stratoavis

#107 - DESIGNER WALLET ---> A154
- used in Mix and customization
- Bribe Defender Z

#108 - DOOR TO TOMORROW ---> A165
- used in Mix and customization
- Bribe Mech Scouter, Mech Leader

#109 - WINGS TO DISCOVERY ---> A637
- used in Mix and customization
- Bribe Malboro, Great Malboro

#110 - GAMBLER'S SPIRIT ---> A226
- used in Mix and customization
- Bribe Floating Death

#111 - UNDERDOG'S SECRET ---> A608
- used in Mix and customization
- receive 99 from Rin once you have all 26 Primers
- defeat Th'uban

#112 - WINNING FORMULA ---> A638
- used in Mix and customization
- Bribe Sand Worm
- defeat Ultima Buster

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=======================
12) KEY ITEM INFORMATOR
=======================

This be a section devoted to Key items. While not so many of them, they deserve
a section of their own. Order listed here will be in the order they're listed
in Key Items section in the game itself.
Listed first is name of Key Item, then its description as found in the game,
then where to find it and finally what is it used for.

#1 - CLOUDY MIRROR
- The surface is dark and clouded.
- Win a chocobo race at Remiem Temple.
- Needed to gain Celestial Mirror.

#2 - CELESTIAL MIRROR
- The surface is shiny and bright.
- Obtain by powering up Cloudy Mirror at the great sphere in Macalania Woods.
- Needed to obtain Celestial Weapons.

#3 - WITHERED BOUQUET
- Someone put heart and soul into making this.
- Found in 'Ruins: Stairs' screen in the Underwater Ruins.
- Needed to start a fire.

#4 - FLINT
- Used to start fires.
- Found in 'Ruins: Small Room'.
- Needed to start a fire.

#5 - SUMMONER'S SOUL
- Allows the aeons to learn abilities.
- Obtained from Belgemine after you defeat her for second time.

#6 - AEON'S SOUL
- Allows you ta raise aoens' attributes.
- Obtained from Belgemine after you defeat her for third time at Calm Lands.

#7 - JECHT'S SPHERE
- A sphere recorded by Jecht ten years ago.
- Obtained after defeating Spherimorph.
- It allows you to start collecting special spheres for Auron's Overdrive.

#8 - RUSTY SWORD
- An old, rusty sword.
- Found in 'Calm Lands: Gorge Bottom'.
- Needed to obtain Auron's Masamune.

#9 - SUN CREST
- A Celestial Token, fashioned in the shape of Sun.
- Obtained after defeating Y. Woman.
- Needed to power up Tidus' celestial weapon.

#10 - SUN SIGIL
- A Celestial Token, fashioned in the shape of Sun.
- Obtained after getting time faster than 0.0.0 at chocobo race in Calm Lands.
- Needed to power up Tidus' celestial weapon.

#11 - MOON CREST
- A Celestial Token, fashioned in the shape of Moon.
- Found on Besaid's beach near where you met Wakka for first time.
- Needed to power up Yuna's celestial weapon.

#12 - MOON SIGIL
- A Celestial Token, fashioned in the shape of Moon.
- Obtained after defeating all of Belgemine's aeons and 'dismissing' her.
- Needed to power up Yuna's celestial weapon.

#13 MARS CREST
- A Celestial Token, fashioned in the shape of Mars.
- Go to the place where S. convinced few guards to let you thru barricade.
There's a path leading down and right. Enter it and you'll be on Oldroad. Go
all the way to the end and you'll find Mars Crest in the chest.
- Needed to power up Auron's celestial weapon.

#14 MARS SIGIL
- A Celestial Token, fashioned in the shape of Mars.
- Unlock combined total of 10 Area and/or Species creations.
- Needed to power up Auron's celestial weapon.

#15 - SATURN CREST
- A Celestial Token, fashioned in the shape of Saturn.
- Found on same screen where you fought Flux. There's a bunch of pillars.
Between third and fourth on the left is a chest with this item.
- Needed to power up Kimahri's celestial weapon.

#16 - SATURN SIGIL
- A Celestial Token, fashioned in the shape of Saturn.
- Complete both butterfly games in Macalania Woods after you get permanent
control of the airship.
- Needed to power up Kimahri's celestial weapon.

#17 - JUPITER CREST
- A Celestial Token, fashioned in the shape of Jupiter.
- Found in Auroch's locker room by examining one of the lockers. You *cannot*
get it on first visit to Luca.
- Needed to power up Wakka's celestial weapon.

#18 - JUPITER SIGIL
- A Celestial Token, fashioned in the shape of Jupiter.
- Once Wakka has appeared in 450 battles against fiends and you have all
Overdrives for him, Sigil may appear as a league prize.
- Needed to power up Wakka's celestial weapon.

#19 - VENUS CREST
- A Celestial Token, fashioned in the shape of Venus.
- Found in the Farplane (check when exactly?????).
- Needed to power up Lulu's celestial weapon.

#20 - VENUS SIGIL
- A Celestial Token, fashioned in the shape of Venus.
- Dodge 200 lightning bolts consecutively. Sigil will then be in the chest in
front of Rin's Agency in Thunder Plains.
- Needed to power up Lulu's celestial weapon.

#21 - MERCURY CREST
- A Celestial Token, fashioned in the shape of Mercury.
- Found in western part of Sanubia desert.
- Needed to power up Rikku's celestial weapon.

#22 - MERCURY SIGIL
- A Celestial Token, fashioned in the shape of Mercury.
- Complete Cactuar Village sidequest in Sanubis Desert. Sigil is inside one of
the chests in newly accessible part of desert.
- Needed to power up Rikku's celestial weapon.

#23 - AL BHED PRIMER I
- Teaches the letter A in Al Bhed.
- On first Al Bhed ship.

#24 - AL BHED PRIMER II
- Teaches the letter B in Al Bhed.
- In Crusader's hut in Besaid after Yuna is made part of your roster.

#25 - AL BHED PRIMER III
- Teaches the letter C in Al Bhed.
- On Liki ship, in the Power Room.

#26 - AL BHED PRIMER IV
- Teaches the letter D in Al Bhed.
- In Kilika's Inn.

#27 - AL BHED PRIMER V
- Teaches the letter E in Al Bhed.
- On Winno ship, on the bridge.

#28 - AL BHED PRIMER VI
- Teaches the letter F in Al Bhed.
- In Basement B of Luca Stadium.

#29 - AL BHED PRIMER VII
- Teaches the letter G in Al Bhed.
- In Luca's Theater reception.

#30 - AL BHED PRIMER VIII
- Teaches the letter H in Al Bhed.
- Get it from Rin in first Rin's Agency.

#31 - AL BHED PRIMER IX
- Teaches the letter I in Al Bhed.
- Get it on Mi'ihen Highroad (look closely on the path).

#32 - AL BHED PRIMER X
- Teaches the letter J in Al Bhed.
- Get it in Mushroom Rock on the screen with mechanical lift (you'll need to
take a path that makes nearly full circle).

#33 - AL BHED PRIMER XI
- Teaches the letter K in Al Bhed.
- On Djose Road, behind one of stalactites... or is it stalagmites?:)

#34 - AL BHED PRIMER XII
- Teaches the letter L in Al Bhed.
- Get in in Moonflow, North Wharf.

#35 - AL BHED PRIMER XIII
- Teaches the letter M in Al Bhed.
- Get it in Guadosalam, inside the house with chest with some money.

#36 - AL BHED PRIMER XIV
- Teaches the letter N in Al Bhed.
- Get it from Rin in T. Plains' Agency by saying 'Yes' to him.

#37 - AL BHED PRIMER XV
- Teaches the letter O in Al Bhed.
- In 'Macalania Woods: Lake Road', on the path to the right.

#38 - AL BHED PRIMER XVI
- Teaches the letter P in Al Bhed.
- In front of Rin's Agency in Macalania Lake.

#39 - AL BHED PRIMER XVII
- Teaches the letter Q in Al Bhed.
- Inside one of the ruins found in 'Sanubia Desert: Central'.

#40 - AL BHED PRIMER XVIII
- Teaches the letter R in Al Bhed.
- Found before the sign 'This way to Home' in 'Sanubia Desert: Central'.

#41 - AL BHED PRIMER XIX
- Teaches the letter S in Al Bhed.
- Found on first screen of Home (after you find out who Rikku's father is).

#42 - AL BHED PRIMER XX
- Teaches the letter T in Al Bhed.
- When in 'Home: Main Corridor', first win a battle. Then go down the stairs
and when screen shifts, go back up. Enter first door on the left. Win a battle.
This primer is to the right of rightmost chest.

#43 - AL BHED PRIMER XXI
- Teaches the letter U in Al Bhed.
- Found on the floor in righmost section of 'Home: Main Crridor'.

#44 - AL BHED PRIMER XXII
- Teaches the letter V in Al Bhed.
- Inside Bevelle Temple, specifically 'Bevelle: Priest's Passage' just before
the save sphere.

#45 - AL BHED PRIMER XXIII
- Teaches the letter W in Al Bhed.
- Found in northwestern part of Calm Lands.

#46 - AL BHED PRIMER XXIV
- Teaches the letter X in Al Bhed.
- Found in Remiem Temple, on the path after chocobo on the left.

#47 - AL BHED PRIMER XXV
- Teaches the letter Y in Al Bhed.
- Found inside Cavern of S. F. (specifics come later?????)

#48 - AL BHED PRIMER XXVI
- Teaches the letter Z in Al Bhed.
- Found inside O. Ruins (specifics come later?????).

#49 - BLOSSOM CROWN
- Seems to have some connection with a hidden aeon...
- Capture at least one of each fiend on Mt. Gagazet. Return to Monster Arena
and you'll get it from manager.
- Needed to obtain 8th aeon.

#50 - FLOWER SCEPTRE
- Seems to have some connection with a hidden aeon...
- Trample Belgemine's fifth aeon when duelling her in Remiem Temple.
- Needed to obtain 8th aeon.

#51 - MARK OF CONQUEST
- Given to those who have surpassed mortal bounds.
- Given to you by Monster Arena manager after you defeat Nemesis.
- Gives you bragging rights for defeating Nemesis.

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===================
13) AEON INFORMATOR
===================

O fayth, welcome this section! In here there will be all information one
desires about you guys. Where to obtain you, what are your attacks, your
Overdrives, how to upgrade you etc.
Single Aeon's section will be divided as following:

Roman Number - Name of an Aeon
1 - Where and how to obtain
2 - What are Aeon's attacks to be used in battle... each Aeon (except two) has
normal physical attack, a special attack and an Overdrive attack (except one)
3 - Then information on what do you need in order to teach Aeon's new abilites
(after you acquire Summoner's Soul)
Note: All but two Aeons can be taught new abilities.
4 - Then information on what do you need in order to raise Aeon's attributes
(after you acquire Aeon's Soul)
5 - Any other specific/interesting info on an Aeon, if applicable
6 - What do you have to do to allow an Aeon to exceed 9999 damage limit

Enough blabber, let's do it!

-----------
I - VALEFOR ---> A761
-----------

1. You'll get him after you complete Besaid Village's Cloister of Trials.

2. Special attacks:
- Sonic Wings [---> A759]- VS one enemy - phd + delays enemy's next turn
- Energy Ray (Overdrive) [---> A744] - STATT VS all enemies - std
- Energy Blast (Overdrive) [---> A743] - STATT VS all enemies - std

3. Amount of items needed in order to teach new abilities:
Dark Attack - 6x Smoke Bomb
Silence Attack - 3x Silence Grenade
Sleep Attack - 3x Sleeping Powder
Dark Buster - 12x Smoke Bomb
Silence Buster - 10x Silence Grenade
Sleep Buster - 10x Sleeping Powder
Zombie Attack - 99x Holy Water
Triple Foul - 4x Skill Sphere
Delay Attack - 20x Silver Hourglass
Delay Buster - 30x Gold Hourglass
Extract Power - 20x Power Sphere
Extract Mana - 20x Mana Sphere
Extract Speed - 20x Speed Sphere
Extract Ability - 20x Ability Sphere
Power Break - 8x Stamina Spring
Magic Break - 4x Mana Spring
Armour Break - 2x lv.2 Key Sphere
Mental Break - 4x Shining Thorn
Full Break - 2x Dark Matter
Pray - 5x Healing Water
Cheer - 5x Power Sphere
Aim - 5x Speed Sphere
Focus - 10x Mana Sphere
Reflex - 10x Speed Sphere
Luck - 2x Fortune Sphere
Jinx - 2x Fortune Sphere
Lancet - 20x Soul Spring
Doublecast - 5x Three Stars
Cure - 99x Hi-Potion
Cura - 30x X-Potion
Curaga - 60x Mega-Potion
NulBlaze - 2x Bomb Fragment
NulShock - 2x Electro Marble
NulTide - 2x Fish Scale
NulFrost - 2x Antarctic Wind
Scan - 10x Ability Sphere
Life - 8x Elixir
Full-Life - 1x Megalixir
Haste - 10x Chocobo Feather
Hastega - 16x Chocobo Wing
Slow - 4x Silver Hourglass
Slowga - 8x Gold Hourglass
Shell - 4x Lunar Curtain
Protect - 6x Light Curtain
Reflect - 3x Star Curtain
Dispel - 3x Purifying Salt
Regen - 60x Healing Spring
Holy - 60x Blessed Gem
Fire - 1x Bomb Fragment
Thunder - 1x Electro Marble
Water - 1x Fish Scale
Blizzard - 1x Antarctic Wind
Fira - 2x Bomb Core
Thundara - 2x Lightning Marble
Watera - 2x Dragon Scale
Blizzara - 2x Arctic Wind
Firaga - 4x Fire Gem
Thundaga - 4x Lightning Gem
Waterga - 4x Water Gem
Blizzaga - 4x Ice Gem
Bio - 8x Poison Fang
Demi - 8x Shadow Gem
Death - 30x Farplane Shadow
Drain - 60x Stamina Spring
Osmose - 10x Mana Spring
Flare - 60x Shining Gem
Ultima - 99x Supreme Gem

4. Items needed in order to raise attributes:
HP, Str and Def: Power Sphere
MP, Mag and Mdef: Mana Sphere
Agi, Acc and Eva: Speed Sphere
Luck: Fortune Sphere

5. Valefor may prove very valuable ally in beginning stages of the game,
especially because of his Sonic Wings, which have Delay effect. Also, as he is
a flying Aeon, some fiends cannot reach him (example: Dual Horns on Highroad).
He doesn't belong to any element, therefore you aren't able to heal him with
elemental spells. In order to obtain his second Overdrive Energy Blast: Just
before you're about to leave Besaid Village for the first time, find the girl
with the dog (she's now in item shop) I bet you saw earlier and talk to her
until she says 'that her dog found something'). Go in the third house on the
right of the village and 'talk' to the dog inside. You'll get a special item,
and Valefor gains Energy Blast.

6. Valefor exceeds 9999 damage limit after you acquire Yuna's Nirvana *and*
power it up with Moon Crest.

----------
II - IFRIT ---> A747
----------

1. You'll get him after you complete Kilika's Cloister of Trials.

2. Special attacks:
- Meteor Strike [---> A753] - STATT VS one enemy - std
- Hellfire (Overdrive) [---> A746] - FATT VS all enemies - fire mgd

3. Amount of items needed in order to teach new abilities:
For this please look under Valefor's section, where you'll find full and
complete listing.

4. Items needed in order to raise attributes:
HP, Str and Def: Power Sphere
MP, Mag and Mdef: Mana Sphere
Agi, Acc and Eva: Speed Sphere
Luck: Fortune Sphere

5. Ifrit is fire elemental Aeon, thus allowing you to heal him with fire-based
attacks. This is about his only advantage over Valefor. He's also very very
useful for one particular fiend - Jumbo Flan. Ifrit's Meteor Strike is special
type attack, not magical, not physical. I know this is strange, but I have
proof. Jumbo Flan is immune to physicals, and Juggernaut to magicals. Guess
what? Meteor Strike works on both of them. Soooo, in case you're tired of
seeing Anima's Pain over and over, Ifrit is the guy to use.:)

6. Ifrit exceeds 9999 damage limit after you acquire Wakka's World Champion
*and* power it up with Jupiter Crest.

-----------
III - IXION ---> A749
-----------

1. You'll get him after you complete Djose's Cloister of Trials.

2. Special attacks:
- Aerospark  [---> A736] - VS one enemy - phd + Dispel effect
- Thor's Hammer (Overdrive) [---> A760] - LATT VS all enemies - lightning mgd

3. Amount of items needed in order to teach new abilities:
For this please look under Valefor's section, where you'll find full and
complete listing.

4. Items needed in order to raise attributes:
HP, Str and Def: Power Sphere
MP, Mag and Mdef: Mana Sphere
Agi, Acc and Eva: Speed Sphere
Luck: Fortune Sphere

5. Ixion is much the same league as Ifrit. Ixion is lightning elemental, thus
he can be healed with lightning based attacks. His other useful feature is
Aerospark, as it carries Dispel effect. Otherwise I see no other beneficial
feature which might prompt you to use Ixion often.

6. Ixion exceeds 9999 damage limit after you acquire Kimahri's Spirit Lance
*and* power it up with Saturn Crest.

----------
IV - SHIVA ---> A758
----------

1. You'll get her after you defeat S. and his cronies for first time.

2. Special attacks:
- Heavenly Strike [---> A745] - VS one enemy - phd + delays enemy's next turn
- Diamond Dust (Overdrive) [---> A742] - IATT VS all enemies - ice mgd

3. Amount of items needed in order to teach new abilities:
For this please look under Valefor's section, where you'll find full and
complete listing.

4. Items needed in order to raise attributes:
HP, Str and Def: Power Sphere
MP, Mag and Mdef: Mana Sphere
Agi, Acc and Eva: Speed Sphere
Luck: Fortune Sphere

5. Ah, my *favorite* Aeon. Her being ice elemental means she could use some
icing on the cake... er, I mean she can be healed with ice based attacks. Shiva
also possesses tremendous Agility, which will be main reason you'll want to use
her. And her special attack has Delay effect. Beware of her low HP and Def,
tho'. In a cinch she may fall easily.

6. Shiva exceeds 9999 damage limit after you acquire Lulu's Onion Kinght *and*
power it up with Venus Crest.

-----------
V - BAHAMUT ---> A738
-----------

1. You'll get him after you complete Bevelle's Cloister of Trials.

2. Special attacks:
- Impulse [---> A748] - VS all enemies - phd
- Mega Flare (Overdrive) [---> A752] - STATT VS all enemies - std

3. Amount of items needed in order to teach new abilities:
For this please look under Valefor's section, where you'll find full and
complete listing.

4. Items needed in order to raise attributes:
HP, Str and Def: Power Sphere
MP, Mag and Mdef: Mana Sphere
Agi, Acc and Eva: Speed Sphere
Luck: Fortune Sphere

5. What's that in the sky? An oversized parakeet? Sephiroth? No, it's Bahamut!
What the hell did they do to him in this game??? Okay, so he has big Str and
Def, but he has low Agi. His Impulse hits every enemy on the field. But both
this and Mega Flare need long to charge, so careful with them. Bahamut with
Haste learned is a killing machine. He can only be healed by healing magic.

6. Bahamut doesn't require a certain chr's celestial weapon to exceed 9999
damage limit. He can do so after he's strong enough.

----------
VI - ANIMA ---> A737
----------

1. You'll get her after you complete Baaj Temple's Cloister of Trials. You must
have opened all six treasures (one in each temple - Besaid, Kilika, Djose,
Macalania, Bevelle and Zanarkand) in order for final seal in Baaj Temple to
disappear.

2. Special attacks:
- Pain [---> A755] - NATT VS one enemy - mgd + KO
- Oblivion (Overdrive) [---> A754] - STATT VS all enemies - 16 consecutive hits
to all

3. Amount of items needed in order to teach new abilities:
For this please look under Valefor's section, where you'll find full and
complete listing.

4. Items needed in order to raise attributes:
HP, Str and Def: Power Sphere
MP, Mag and Mdef: Mana Sphere
Agi, Acc and Eva: Speed Sphere
Luck: Fortune Sphere

5. Yuck. But very useful. Pain carries KO. Oblivion is strongest attack in the
game. She has big HP and Str. But special attacks take quite long to charge, so
careful planning is needed. Don't forget to teach Anima Haste/ga.

6. Anima doesn't require a certain chr's celestial weapon to exceed 9999 damage
limit. She can do so after she's strong enough.

-------------
VII - YOJIMBO ---> A763
-------------

1. You'll get him after you defeat optional boss in Cavern of S. F.

2. Special attacks:
- Daigoro [---> A740] - VS one enemy - phd
- Kozuka [---> A750] - VS one enemy - phd
- Wakizashi [---> A762] - VS all enemies - phd
- Zanmato [---> A764] - VS all enemies - instant kill against *any* enemy in
the game

3. Amount of items needed in order to teach new abilities:
Yojimbo cannot be taught any abilities.

4. Items needed in order to raise attributes:
HP, Str and Def: Power Sphere
MP, Mag and Mdef: Mana Sphere
Agi, Acc and Eva: Speed Sphere
Luck: Fortune Sphere

5. Money-eating-machine is the best I can describe this scrooge. He'll take
money from you in order to execute one of his four special attacks. There are
only two commands available for him: Pay and Dismiss. Pick Pay, then choose
amount of Gil you want to give Yojimbo. Depending on how much he 'likes' you
(don't ask, too complicated to explain), he will choose an attack, Daigoro
being the crappiest, and Zanmato being the coolest. Daigoro and Kozuka attack
only one enemy, Wakizashi attacks all enemies, and Zanmato insta-kills
*anything* in the game.
If you pay him 0 gil at any time, he'll Dismiss automatically. Sometimes
Yojimbo acts on his own and will choose an attack without your investment.
Longest I had Yojimbo attack an enemy without me paying was three turns.

6. Yojimbo exceeds 9999 damage limit after you acquire Auron's Masamune *and*
power it up with Mars Crest.

--------------------
VIII - MAGUS SISTERS ---> A751
--------------------

1. You'll get them after you have Blossom Crown and Flower Scepter *KEY ITEMS*,
after you have obtained Anima and Yojimbo and after you defeated all  seven of
Belgemine's Aeons ('cept Magus Sisters) in Remiem Temple. After you've done all
that, examine barred doors in the back of Remiem temple and they're yours.

2. Special attacks:
- Mindy's Passado [---> A756] - VS one enemy - 15 consecutive hits - phd
- Sandy's Razzia [---> A757] - VS one enemy - phd
- Cindy's Camisade [---> A739] - VS one enemy - phd
- Delta Attack (Overdrive) [---> A741] - STATT VS all enemies - 6 consecutive
hits to all enemies - std - usable only if all three are alive

3. Amount of items needed in order to teach new abilities:
Magus Sisters cannot be taught any abilities.

4. Items needed in order to raise attributes:
HP, Str and Def: Power Sphere
MP, Mag and Mdef: Mana Sphere
Agi, Acc and Eva: Speed Sphere
Luck: Fortune Sphere

5. Strongest Aeons in the game, their Overdrive only surpassed by Oblivion.
However, price comes high. As with Yojimbo, you can't control directly what
they will use. You are, however, presented with at least two commands to choose
from. When entered, Sister on the act may either execute an attack or 'Taking a
break...'. I hate it so when that happens.
Mindy: Passado, physical attack, all Lv3 element spells, Death, Bio, Flare.
Sandy: Razzia, Reflect, Haste, Shell, Protect, physical attack.
Cindy: Camisade, physical attack, all Lv3 element spells, Auto-Life, Life

6. Magus Sisters don't require a certain chr's celestial weapon to exceed 9999
damage limit. They can do so after they're strong enough.

--------------------------------------------
IX - LAST MINUTE USEFUL AEON TIPS AND TRICKS
--------------------------------------------

1. List of commands is outlined like this:
- Attack: launch a physical attack VS targetted enemy
- *Special attack*: unleash Aeon's special attack
- White Magic: exactly the same as if you were controlling your regular
characters
- Black Magic: exactly the same as if you were controlling your regular
characters
- Skill: exactly the same as if you were controlling your regular characters
- Special: exactly the same as if you were controlling your regular characters
- Pay (only Yojimbo): Pay money to Yojimbo so that he attacks your enemies
- when Aeon's Overdrive gauge is full, press left in command window, then pick
the name of Overdrive and let it rip (GO Shiva!)
- by pressing right in command window three new choices pop up: Shield (reduces
damage done to aeon until next turn by 75%, but Overdrive gauge doesn't
charge), Boost (increases damage done to aeon until next turn by 50%, but also
charges Overdrive gauge faster) and Dismiss (send an aeon away).
Note: List of commands for Magus Sisters will be added later.

2. Remember, Ifrit, Shiva and Ixion can also be healed with their natural
element! Ifrit with fire, Shiva with ice and Ixion with lightning.

3. You should teach your aeons following abilities: Full Break, Lancet,
Doublecast, Curaga, Hastega, Slowga, Shell, Protect, Reflect, Dispel, Regen,
Holy, Flare, Ultima.

4. When raising aeon's attributes, take heed that after certain amount of times
item requirement for certain stat may rise by one. For example: Anima needs 50
Power Spheres in order to raise her HP by 100. After you do so for about ten
times, you will need *51 Power Spheres* for next HP improvement. Same applies
for all of 10 statistics.
Also note that strength of an aeon is tied to that of the summoner. So,
stronger Yuna gets, stronger aeons get.

5. If aeon is KO-ed in battle, that aeon will need certain amount of battles
before his/her HP is restored. You can speed this up by finding a save sphere
and examining it. Doing this instantly revives all aeons and restores
everyone's HP/MP.

6. All aeons have inherent ability of Sensor. Whenever you summon one, you will
see enemy's stats pop up on the screen when targeting that enemy.

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===============================
14) WEAPON ABILITIES INFORMATOR
===============================

Welcome to Weapon abilities section. Listed first will be name of the ability,
then amount of respective items you'll need to get this ability, a short
description on what the ability does and finally an example.

#1 - SENSOR ---> A477
- 2x Ability Sphere
- view enemy's info when in battle
- on top of screen a quick tip appears and in top left corner you will be able
to view fiend's elemental affinities and/or any statuses fiend is currently
afflicted with

#2 - PIERCING ---> A420
- 1x Lv.2 Key Sphere
- deal normal damage to armored enemies
- Tidus' normal attack against Raldo would deal say 20 damage; however, with
Piercing ability on the weapon that damage would be 100

#3 - FIRST STRIKE ---> A211
- 1x Return Sphere
- allows chr to act first, even in case of being ambushed
- chr with this ability *must* be in front line party for ability to take
effect; whenever in a battle, chr bearing First Strike ability will be allowed
to act first

#4 - INITIATIVE ---> A275
- 6x Chocobo Feather
- increases chance of getting a surprise attack on the enemies
- this ability increases odds of your party getting 'Pre-emptive Strike!' on
your enemies and decreases chances of being 'Ambushed!'

#5 - FIRESTRIKE ---> A209
- 4x Bomb Fragment
- physical attacks gain fire affinity
- physical strike without Firestrike ability against say Ice Flan: 50 damage;
physical strike with Firestrike ability against say Ice Flan: 75 damage
- be careful of using Firestrike weapons against certain fiends, as they may
halve, nullify or even absorb the damage

#6 - LIGHTNINGSTRIKE ---> A308
- 4x Electro Marble
- physical attacks gain lightning affinity
- physical strike without Lightningstrike ability against say Water Flan: 50
damage; physical strike with Lightningstrike ability against say Water Flan: 75
damage
- be careful of using Lightningstrike weapons against certain fiends, as they
may halve, nullify or even absorb the damage

#7 - WATERSTRIKE ---> A630
- 4x Fish Scale
- physical attacks gain water affinity
- physical strike without Waterstrike ability against say Larva: 50 damage;
physical strike with Waterstrike ability against say Larva: 75 damage
- be careful of using Waterstrike weapons against certain fiends, as they may
halve, nullify or even absorb the damage

#8 - ICESTRIKE ---> A271
- 4x Antarctic Wind
- physical attacks gain ice affinity
- physical strike without Icestrike ability against say Flame Flan: 50 damage;
physical strike with Icestrike ability against say Flame Flan: 75 damage
- be careful of using Iceestrike weapons against certain fiends, as they may
halve, nullify or even absorb the damage

#9 - DARKTOUCH ---> A133
- 60x Eye Drops
- 50% chance of inflicting Darkness
- physical attacks with weapon bearing Darktouch will inflict Darkness on your
enemies, thus making it hard for them to physically hit you

#10 - DARKSTRIKE ---> A132
- 20x Smoke Bomb
- Almost 100% chance of inflicting Darkness
- physical attacks with weapon bearing Darkstrike will inflict Darkness on your
enemies nearly 100% of the time, thus making it hard for them to physically hit
you

#11 - SILENCETOUCH ---> A495
- 60x Echo Screen
- 50% chance of inflicting Silence
- physical attacks with weapon bearing Silencetouch will inflict Silence on
your enemies, thus making it unable for them to magically attack you

#12 - SILENCESTRIKE ---> A494
- 20x Silence Grenade
- Almost 100% chance of inflicting Silence
- physical attacks with weapon bearing Silencestrike will inflict Silence on
your enemies nearly 100% of the time, thus making it unable for them to
magically attack you

#13 - SLEEPTOUCH ---> A518
- 10x Sleeping Powder
- 50% chance of inflicting Sleep
- physical attacks with weapon bearing Sleeptouch will inflict Sleep on your
enemies, thus disabling them to act for three turns

#14 - SLEEPSTRIKE ---> A517
- 16x Dream Powder
- Almost 100% chance of inflicting Sleep
- physical attacks with weapon bearing Sleeptouch will inflict Sleep on your
enemies nearly 100% of the time, thus disabling them to act for three turns

#15 - POISONTOUCH ---> A427
- 99x Antidote
- 50% chance of inflicting Poison
- physical attacks with weapon bearing Poisontouch will inflict Poison on your
enemies, thus making them lose specific amount of MAX HP for each turn they
make

#16 - POISONSTRIKE ---> A426
- 24x Poison Fang
- Almost 100% chance of inflicting Poison
- physical attacks with weapon bearing Poisontouch will inflict Poison on your
enemies nearly 100% of the time, thus making them lose specific amount of MAX
HP for each turn they make

#17 - STONETOUCH ---> A569
- 10x Petrify Grenade
- 50% chance of inflicting Petrify
- physical attacks with weapon bearing Stonetouch will Petrify your enemies and
remove them from battle

#18 - STONESTRIKE ---> A568
- 60x Petrify Grenade
- Almost 100% chance of inflicting Petrify
- physical attacks with weapon bearing Stonestrike will Petrify your enemies
nearly 100% of the time and remove them from battle

#19 - DEATHTOUCH ---> A140
- 30x Farplane Shadow
- 50% chance of inflicting Death
- physical attacks with weapon bearing Deathtouch will KO your enemies and
remove them from battle

#20 - DEATHSTRIKE ---> A139
- 60x Farplane Wind
- Almost 100% chance of inflicting Death
- physical attacks with weapon bearing Deathstrike will KO your enemies nearly
100% of the time and remove them from battle

#21 - ZOMBIETOUCH ---> A658
- 70x Holy Water
- 50% chance of inflicting Zombie
- physical attacks with weapon bearing Zombietouch will inflict Zombie on your
enemies, thus making them susceptible to healing magic and items

#22 - ZOMBIESTRIKE ---> A657
- 30x Candle of Life
- Almost 100% chance of inflicting Zombie
- physical attacks with weapon bearing Zombiestrike will inflict Zombie on your
enemies nearly 100% of the time, thus making them susceptible to healing magic
and items

#23 - SLOWTOUCH ---> A527
- 16x Silver Hourglass
- 50% chance of inflicting Slow
- physical attacks with weapon bearing Slowtouch will inflict Slow on your
enemies, thus making their CTB gauge to slow down

#24 - SLOWSTRIKE ---> A526
- 30x Gold Hourglass
- Almost 100% chance of inflicting Slow
- physical attacks with weapon bearing Slowstrike will inflict Slow on your
enemies nearly 100% of the time, thus making their CTB gauge to slow down

#25 - DISTIL POWER ---> A160
- 2x Power Sphere
- makes one enemy drop Power Spheres
- physical attacks with weapon bearing Distil Power will make targeted enemy
drop Power Spheres after the battle with 100% probability

#26 - DISTIL MANA ---> A159
- 2x Mana Sphere
- makes one enemy drop Mana Spheres
- physical attacks with weapon bearing Distil Mana will make targeted enemy
drop Mana Spheres after the battle with 100% probability

#27 - DISTIL SPEED ---> A161
- 2x Speed Sphere
- makes one enemy drop Speed Spheres
- physical attacks with weapon bearing Distil Speed will make targeted enemy
drop Speed Spheres after the battle with 100% probability

#28 - DISTIL ABILITY ---> A158
- 2x Ability Sphere
- makes one enemy drop Ability Spheres
- physical attacks with weapon bearing Distil Ability will make targeted enemy
drop Ability Spheres after the battle with 100% probability

#29 - STR+3% ---> A572
- 3x Power Sphere
- raises chr's Strength by 3%
- chr's normal attack with a weapon does 100 damage; with weapon bearing this
ability damage would increase to 103
- effect is cumulative, meaning that other Str+??% on the same weapon as this
ability add up

#30 - STR+5% ---> A573
- 2x Stamina Spring
- raises chr's Strength by 5%
- chr's normal attack with a weapon does 100 damage; with weapon bearing this
ability damage would increase to 105
- effect is cumulative, meaning that other Str+??% on the same weapon as this
ability add up

#31 - STR+10% ---> A574
- 1x Skill Sphere
- raises chr's Strength by 10%
- chr's normal attack with a weapon does 100 damage; with weapon bearing this
ability damage would increase to 110
- effect is cumulative, meaning that other Str+??% on the same weapon as this
ability add up

#32 - STR+20% ---> A575
- 4x Supreme Gem
- raises chr's Strength by 20%
- chr's normal attack with a weapon does 100 damage; with weapon bearing this
ability damage would increase to 120
- effect is cumulative, meaning that other Str+??% on the same weapon as this
ability add up

#33 - MAG+3% ---> A318
- 3x Mana Sphere
- raises chr's Magic by 3%
- chr's magic attack does 100 damage; with weapon bearing this ability damage
done ba magic attack would increase to 103
- effect is cumulative, meaning that other Mag+??% on the same weapon as this
ability add up

#34 - MAG+5% ---> A319
- 2x Mana Spring
- raises chr's Magic by 5%
- chr's magic attack does 100 damage; with weapon bearing this ability damage
done ba magic attack would increase to 105
- effect is cumulative, meaning that other Mag+??% on the same weapon as this
ability add up

#35 - MAG+10% ---> A320
- 1x Blk Magic Sphere
- raises chr's Magic by 10%
- chr's magic attack does 100 damage; with weapon bearing this ability damage
done ba magic attack would increase to 110
- effect is cumulative, meaning that other Mag+??% on the same weapon as this
ability add up

#36 - MAG+20% ---> A321
- 4x Supreme Gem
- raises chr's Magic by 20%
- chr's magic attack does 100 damage; with weapon bearing this ability damage
done ba magic attack would increase to 120
- effect is cumulative, meaning that other Mag+??% on the same weapon as this
ability add up

#37 - COUNTER-ATTACK ---> A108
- 1x Friend Sphere
- makes chr counterattack each time he/she is physically attacked
- chr is attacked by Dingo's 'Bite' -> normally chr just takes damage
- if chr holds a weapon bearing Counter-Attack -> chr takes damage and also
counterattacks Dingo physically
- some physical attacks cannot be counter-attacked; you also can't
counter-attack physical attacks that hit all chrs
- you *cannot* counter-attack counter-attacks

#38 - EVADE & COUNTER ---> A185
- 1x Teleport Sphere
- makes chr evade (if possible) and counterattack each time he/she is
physically attacked
- chr is attacked by Dingo's 'Bite' -> normally chr just takes damage
- if chr holds a weapon bearing Evade & Counter -> chr will attempt to evade
the attack (it may fail), in which case he does or doesn't take damage and then
counterattack Dingo physically
- some physical attacks cannot be counter-attacked; you also can't
counter-attack physical attacks that hit all chrs
- you *cannot* counter-attack counter-attacks

#39 - MAGIC COUNTER ---> A325
- 16x Shining Gem
- makes chr counterattack each time he/she is magically attacked
- doesn't activate if all chr's are attacked
- chr is attacked by Ice Flan's Blizzard -> normally chr just takes damage
- if chr holds a weapon bearing Magic Counter -> chr will take damage from
magic attack and then counterattack Ice Flan physically
- some magical attacks cannot be countered; you also can't Magic Counter
magical attacks that hit all chrs

#40 - MAGIC BOOSTER ---> A322
- 30x Turbo Ether
- doubles amount of MP used to cast white and black magic spells, but also
raises their power for 50%
- normally Flare would cost you 54 MP and deal 1000 damage
- if chr has a weapon bearing Magic Booster, Flare's MP cost is increased to
102, but also raises its destructive power
- same applies for White Magics -> Magic Booster increases their effect
- of special notice should be Auto-Life -> normally restores chr back to life
with 25% MAX HP, while Magic Booster-ed Auto-Life does the same, only with
37,5% MAX HP restored

#41 - ALCHEMY ---> A016
- 4x Healing Water
- doubles potency of healing items
- chr with weapon bearing Alchemy will restore double amount of HP and/or MP
whenever he/she uses healing items
- MAX HP and/or MP restored this way *cannot* exceed 9999

#42 - HALF MP COST ---> A247
- 20x Twin Stars
- chr's MP cost to use abilities is halved
- chr with weapon bearing Half MP cost will have his/her MP costs of any
ability learned so far halved
- normally Flare costs 54 MP -> with Half MP Cost this value decreases to 27

#43 - ONE MP COST ---> A408
- 20x Three Stars
- chr's MP cost to use abilities is 1
- chr with weapon bearing One MP Cost will have his/her MP costs of any ability
learned so far reduced to 1
- normally Flare costs 54 MP -> with One MP Cost this value decreases to 1

#44 - DOUBLE AP ---> A166
- 20x Megalixir
- chr gains double amount of AP
- chr gains say 10000 AP at end of battle; if weapon with Double AP ability is
equipped, AP value increases to 20000

#45 - TRIPLE AP ---> A599
- 50x Wings to Discovery
- chr gains triple amount of AP
- chr gains say 10000 AP at end of battle; if weapon with Triple AP ability is
equipped, AP value increases to 30000

#46 - OVERDRIVE -> AP ---> A412
- 10x Door to Tomorrow
- suppresses chr's Overdrive gauge in exchange for more AP
- chr gains say 10000 AP at end of battle; if weapon with Overdrive -> AP
ability is equipped, AP value increases by an amount dependant on several
factors

#47 - SOS OVERDRIVE ---> A542
- 20x Gambler's Spirit
- chr's Overdrive gauge charges at double speed when below 50% MAX HP
- effect subsides once chr's HP rises over 50% again

#48 - DOUBLE OVERDRIVE ---> A168
- 30x Underdog's Secret
- chr's Overdrive gauge charges at double speed
- chr with say Slayer Overdrive must normally kill 5 fiends in order to fill
his/her Overdrive gauge; if weapon with Double Overdrive ability is equipped,
chr must kill only 3 fiends and Overdrive Gauge is full

#49 - TRIPLE OVERDRIVE ---> A601
- 30x Winning Formula
- chr's Overdrive gauge charges at triple speed
- chr with say Slayer Overdrive must normally kill 5 fiends in order to fill
his/her Overdrive gauge; if weapon with Triple Overdrive ability is equipped,
chr must kill only 2 fiends and Overdrive Gauge is full

#50 - GILLIONARE ---> A233
- 30x Designer's Wallet
- doubles amount of Gil won after battle
- chr with this ability *must* be in fighting party when battle ends

#51 - BREAK DAMAGE LIMIT ---> A070
- 60x Dark Matter
- allows character to deal over 9999 damage
- maximum damage achieved this way is 99999

#52 - NO AP ---> A390
- cannot be customized, available on Celestial weapons
- chr gains no AP at the end of battle
- this ability disappears after Celestial weapon has been upgraded with both
Crest and Sigil

#53 - CAPTURE ---> A084
- cannot be customized, available on weapons sold in Monster Arena
- monster killed with Capture ability goes to Monster Arena total
- this is a part of other huge sidequest

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==============================
15) ARMOR ABILITIES INFORMATOR
==============================

Welcome to Armor abilities section. Listed first will be name of the ability,
then amount of respective items you'll need to get this ability and finally
what the ability does.

#1 - FIRE WARD ---> A208
- 4x Bomb Fargment
- fire-based damage is halved
- chr receives say 100 damage from fire-based attack; bearing armor with this
ability would reduce the damage to 50

#2 - FIREPROOF ---> A207
- 8x Bomb Core
- fire-based damage is nullified
- chr receives say 100 damage from fire-based attack; bearing armor with this
ability would reduce the damage to 0

#3 - FIRE EATER ---> A206
- 20x Fire Gem
- fire-based damage is absorbed
- chr receives say 100 damage from fire-based attack; bearing armor with this
ability would make chr absorb the damage, thus restoring 100 HP to his/her HP
gauge

#4 - LIGHTNINGWARD ---> A309
- 4x Electro Marble
- lightning-based damage is halved
- chr receives say 100 damage from ligthning-based attack; bearing armor with
this ability would reduce the damage to 50

#5 - LIGHTNINGPROOF ---> A307
- 8x Lightning Marble
- lightning-based damage is nullified
- chr receives say 100 damage from lightning-based attack; bearing armor with
this ability would reduce the damage to 0

#6 - LIGHTNING EATER ---> A304
- 20x Lightning Gem
- lightning-based damage is absorbed
- chr receives say 100 damage from lightning-based attack; bearing armor with
this ability would make chr absorb the damage, thus restoring 100 HP to his/her
HP gauge

#7 - WATERWARD ---> A631
- 4x Fish Scale
- water-based damage is halved
- chr receives say 100 damage from water-based attack; bearing armor with this
ability would reduce the damage to 50

#8 - WATERPROOF ---> A629
- 8x Dragon Scale
- water-based damage is nullified
- chr receives say 100 damage from water-based attack; bearing armor with this
ability would reduce the damage to 0

#9 - WATER EATER ---> A625
- 20x Water Gem
- water-based damage is absorbed
- chr receives say 100 damage from water-based attack; bearing armor with this
ability would make chr absorb the damage, thus restoring 100 HP to his/her HP
gauge

#10 - ICE WARD ---> A272
- 4x Antarctic Wind
- ice-based damage is halved
- chr receives say 100 damage from ice-based attack; bearing armor with this
ability would reduce the damage to 50

#11 - ICEPROOF ---> A270
- 8x Arctic Wind
- ice-based damage is nullified
- chr receives say 100 damage from ice-based attack; bearing armor with this
ability would reduce the damage to 0

#12 - ICE EATER ---> A267
- 20x Ice Gem
- ice-based damage is absorbed
- chr receives say 100 damage from ice-based attack; bearing armor with this
ability would make chr absorb the damage, thus restoring 100 HP to his/her HP
gauge

#13 - DARK WARD ---> A136
- 40x Eye Drops
- if enemy's attack can inflict Darkness on chr, bearing armor with this
ability will increase chr's chances to avoid Darkness by 50%
- there may be attacks that inflict Darkness regardless of this ability

#14 - DARKPROOF ---> A131
- 10x Smoke Bomb
- almost 100% chance to avoid Darkness
- if enemy's attack can inflict Darkness on chr, bearing armor with this
ability will increase chr's chances to avoid Darkness by 100%
- there may be attacks that inflict Darkness regardless of this ability

#15 - SILENCE WARD ---> A496
- 30x Echo Screen
- 50% chance to avoid Silence
- if enemy's attack can inflict Silence on chr, bearing armor with this ability
will increase chr's chances to avoid Silence by 50%
- there may be attacks that inflict Silence regardless of this ability

#16 - SILENCEPROOF ---> A493
- 10x Silence Grenade
- if enemy's attack can inflict Silence on chr, bearing armor with this ability
will increase chr's chances to avoid Silence by 100%
- there may be attacks that inflict Silence regardless of this ability

#17 - SLEEP WARD ---> A519
- 6x Sleeping Powder
- if enemy's attack can inflict Sleep on chr, bearing armor with this ability
will increase chr's chances to avoid Silence by 50%
- there may be attacks that inflict Sleep regardless of this ability

#18 - SLEEPPROOF ---> A515
- 8x Dream Powder
- if enemy's attack can inflict Sleep on chr, bearing armor with this ability
will increase chr's chances to avoid Silence by 100%
- there may be attacks that inflict Sleep regardless of this ability

#19 - POISON WARD ---> A428
- 40x Antidote
- if enemy's attack can inflict Poison on chr, bearing armor with this ability
will increase chr's chances to avoid Poison by 50%
- there may be attacks that inflict Poison regardless of this ability

#20 - POISONPROOF ---> A425
- 12x Poison Fang
- if enemy's attack can inflict Poison on chr, bearing armor with this ability
will increase chr's chances to avoid Poison by 100%
- there may be attacks that inflict Poison regardless of this ability

#21 - STONE WARD ---> A570
- 30x Soft
- if enemy's attack can inflict Petrify on chr, bearing armor with this ability
will increase chr's chances to avoid Petrify by 50%
- there may be attacks that inflict Petrify regardless of this ability

#22 - STONEPROOF ---> A567
- 20x Petrify Grenade
- if enemy's attack can inflict Petrify on chr, bearing armor with this ability
will increase chr's chances to avoid Petrify by 100%
- there may be attacks that inflict Petrify regardless of this ability

#23 - DEATH WARD ---> A141
- 15x Farplane Shadow
- if enemy's attack can inflict KO on chr, bearing armor with this ability will
increase chr's chances to avoid KO by 50%
- there may be attacks that inflict KO regardless of this ability

#24 - DEATHPROOF ---> A138
- 60x Farplane Wind
- if enemy's attack can inflict KO on chr, bearing armor with this ability will
increase chr's chances to avoid KO by 100%
- there may be attacks that inflict KO regardless of this ability

#25 - ZOMBIE WARD ---> A659
- 30x Holy Water
- if enemy's attack can inflict Zombie on chr, bearing armor with this ability
will increase chr's chances to avoid Zombie by 50%
- there may be attacks that inflict Zombie regardless of this ability

#26 - ZOMBIEPROOF ---> A656
- 10x Candle of Life
- if enemy's attack can inflict Zombie on chr, bearing armor with this ability
will increase chr's chances to avoid Zombie by 100%
- there may be attacks that inflict Zombie regardless of this ability

#27 - SLOW WARD ---> A528
- 10x Silver Hourglass
- if enemy's attack can inflict Slow on chr, bearing armor with this ability
will increase chr's chances to avoid Slow by 50%
- there may be attacks that inflict Slow regardless of this ability

#28 - SLOWPROOF ---> A525
- 20x Gold Hourglass
- if enemy's attack can inflict Slow on chr, bearing armor with this ability
will increase chr's chances to avoid Slow by 100%
- there may be attacks that inflict Slow regardless of this ability

#29 - CONFUSE WARD ---> A105
- 16x Musk
- if enemy's attack can inflict Confuse on chr, bearing armor with this ability
will increase chr's chances to avoid Confuse by 50%
- there may be attacks that inflict Confuse regardless of this ability

#30 - CONFUSEPROOF ---> A104
- 48x Musk
- if enemy's attack can inflict Silence on chr, bearing armor with this ability
will increase chr's chances to avoid Confuse by 100%
- there may be attacks that inflict Confuse regardless of this ability

#31 - BERSERK WARD ---> A054
- 8x Hypello Potion
- if enemy's attack can inflict Berserk on chr, bearing armor with this ability
will increase chr's chances to avoid Berserk by 50%
- there may be attacks that inflict Berserk regardless of this ability

#32 - BERSERKPROOF ---> A053
- 32x Hypello Potion
- if enemy's attack can inflict Berserk on chr, bearing armor with this ability
will increase chr's chances to avoid Berserk by 100%
- there may be attacks that inflict Berserk regardless of this ability

#33 - CURSEPROOF ---> A116
- 12x Tetra Elemental
- if enemy's attack can inflict Curse on chr, bearing armor with this ability
will increase chr's chances to avoid Curse by 100%
- there may be attacks that inflict Curse regardless of this ability

#34 - SOS NULBLAZE ---> A538
- 1x Bomb Core
- if enemy's attack brings chr's HP below 50% chr's MAX HP while bearing armor
with this ability, NulBlaze will automatically activate; this NulBlaze will be
in effect for as long as chr's HP is below 50% of chr's MAX HP
- this effect subsides once chr's HP rises above 50% of chr's MAX HP

#35 - SOS NULSHOCK ---> A540
- 1x Lightning Marble
- if enemy's attack brings chr's HP below 50% chr's MAX HP while bearing armor
with this ability, NulShock will automatically activate; this NulShock will be
in effect for as long as chr's HP is below 50% of chr's MAX HP
- this effect subsides once chr's HP rises above 50% of chr's MAX HP

#36 - SOS NULTIDE ---> A541
- 1x Dragon Scale
- if enemy's attack brings chr's HP below 50% chr's MAX HP while bearing armor
with this ability, NulTide will automatically activate; this NulTide will be in
effect for as long as chr's HP is below 50% of chr's MAX HP
- this effect subsides once chr's HP rises above 50% of chr's MAX HP

#37 - SOS NULFROST ---> A539
- 1x Arctic Wind
- if enemy's attack brings chr's HP below 50% chr's MAX HP while bearing armor
with this ability, NulFrost will automatically activate; this NulFrost will be
in effect for as long as chr's HP is below 50% of chr's MAX HP
- this effect subsides once chr's HP rises above 50% of chr's MAX HP

#38 - SOS SHELL ---> A546
- 8x Lunar Curtain
- if enemy's attack brings chr's HP below 50% chr's MAX HP while bearing armor
with this ability, Shell will automatically activate; this Shell will be in
effect for as long as chr's HP is below 50% of chr's MAX HP
- this effect subsides once chr's HP rises above 50% of chr's MAX HP

#39 - SOS PROTECT ---> A543
- 8x Light Curtain
- if enemy's attack brings chr's HP below 50% chr's MAX HP while bearing armor
with this ability, Protect will automatically activate; this Protect will be in
effect for as long as chr's HP is below 50% of chr's MAX HP
- this effect subsides once chr's HP rises above 50% of chr's MAX HP

#40 - SOS REFLECT ---> A544
- 8x Star Curtain
- if enemy's attack brings chr's HP below 50% chr's MAX HP while bearing armor
with this ability, Reflect will automatically activate; this Reflect will be in
effect for as long as chr's HP is below 50% of chr's MAX HP
- this effect subsides once chr's HP rises above 50% of chr's MAX HP

#41 - SOS HASTE ---> A537
- 20x Chocobo Feather
- if enemy's attack brings chr's HP below 50% chr's MAX HP while bearing armor
with this ability, Haste will automatically activate; this Haste will be in
effect for as long as chr's HP is below 50% of chr's MAX HP
- this effect subsides once chr's HP rises above 50% of chr's MAX HP

#42 - SOS REGEN ---> A545
- 12x Healing Spring
- if enemy's attack brings chr's HP below 50% chr's MAX HP while bearing armor
with this ability, Regen will automatically activate; this Regen will be in
effect for as long as chr's HP is below 50% of chr's MAX HP
- this effect subsides once chr's HP rises above 50% of chr's MAX HP

#43 - AUTO-SHELL ---> A040
- 80x Lunar Curtain
- whenever you enter a battle with armor bearing this ability, chr will already
be under Shell status
- such Shell cannot be dispelled

#44 - AUTO-PROTECT ---> A037
- 70x Light Curtain
- whenever you enter a battle with armor bearing this ability, chr will already
be under Protect status
- such Protect cannot be dispelled

#45 - AUTO-REFLECT ---> A038
- 40x Star Curtain
- whenever you enter a battle with armor bearing this ability, chr will already
be under Reflect status
- such Reflect cannot be dispelled

#46 - AUTO-HASTE ---> A031
- 80x Chocobo Wing
- whenever you enter a battle with armor bearing this ability, chr will already
be under Haste status
- such Haste cannot be dispelled

#47 - AUTO-REGEN ---> A039
- 80x Healing Spring
- whenever you enter a battle with armor bearing this ability, chr will already
be under Regen status
- such Regen cannot be dispelled

#48 - DEF+3% ---> A142
- 3x Power Sphere
- raises chr's Def by 5%
- chr receives say 100 damage from enemy's physical attack; bearing armor with
this ability would make chr reduce the damage taken to 97
- by customizing armor with more Def+??% abilities effect is cumulative

#49 - DEF+5% ---> A143
- 2x Stamina Spring
- raises chr's Def by 5%
- chr receives say 100 damage from enemy's physical attack; bearing armor with
this ability would make chr reduce the damage taken to 95
- by customizing armor with more Def+??% abilities effect is cumulative

#50 - DEF+10% ---> A144
- 1x Special Sphere
- raises chr's Def by 10%
- chr receives say 100 damage from enemy's physical attack; bearing armor with
this ability would make chr reduce the damage taken to 90
- by customizing armor with more Def+??% abilities effect is cumulative

#51 - DEF+20% ---> A145
- 4x Blessed Gem
- raises chr's Def by 20%
- chr receives say 100 damage from enemy's physical attack; bearing armor with
this ability would make chr reduce the damage taken to 80
- by customizing armor with more Def+??% abilities effect is cumulative

#52 - MDEF+3% ---> A326
- 3x Mana Sphere
- raises chr's Mdef by 3%
- chr receives say 100 damage from enemy's magical attack; bearing armor with
this ability would make chr reduce the damage taken to 97
- by customizing armor with more Mdef+??% abilities effect is cumulative

#53 - MDEF+5% ---> A327
- 2x Mana Spring
- raises chr's Mdef by 5%
- chr receives say 100 damage from enemy's magical attack; bearing armor with
this ability would make chr reduce the damage taken to 95
- by customizing armor with more Mdef+??% abilities effect is cumulative

#54 - MDEF+10% ---> A328
- 1x Wht Magic Sphere
- raises chr's Mdef by 10%
- chr receives say 100 damage from enemy's magical attack; bearing armor with
this ability would make chr reduce the damage taken to 90
- by customizing armor with more Mdef+??% abilities effect is cumulative

#55 - MDEF+20% ---> A329
- 4x Blessed Gem
- raises chr's Mdef by 20%
- chr receives say 100 damage from enemy's magical attack; bearing armor with
this ability would make chr reduce the damage taken to 80
- by customizing armor with more Mdef+??% abilities effect is cumulative

#56 - HP+5% ---> A260
- 1x X-Potion
- raises chr's MAX HP by 5%
- chr's MAX HP is say 1000; bearing armor with this ability would increase MAX
HP to 1050
- by customizing armor with more HP+??% abilities effect is cumulative

#57 - HP+10% ---> A261
- 3x Soul Spring
- raises chr's MAX HP by 10%
- chr's MAX HP is say 1000; bearing armor with this ability would increase MAX
HP to 1100
- by customizing armor with more HP+??% abilities effect is cumulative

#58 - HP+20% ---> A262
- 5x Elixir
- raises chr's MAX HP by 20%
- chr's MAX HP is say 1000; bearing armor with this ability would increase MAX
HP to 1200
- by customizing armor with more HP+??% abilities effect is cumulative

#59 - HP+30% ---> A263
- 1x Stamina Tonic
- raises chr's MAX HP by 30%
- chr's MAX HP is say 1000; bearing armor with this ability would increase MAX
HP to 1300
- by customizing armor with more HP+??% abilities effect is cumulative

#60 - MP+5% ---> A372
- 1x Ether
- raises chr's MAX MP by 5%
- chr's MAX MP is say 1000; bearing armor with this ability would increase MAX
MP to 1050
- by customizing armor with more MP+??% abilities effect is cumulative

#61 - MP+10% ---> A373
- 2x Soul Spring
- raises chr's MAX MP by 10%
- chr's MAX MP is say 1000; bearing armor with this ability would increase MAX
MP to 1100
- by customizing armor with more MP+??% abilities effect is cumulative

#62 - MP+20% ---> A374
- 5x Elixir
- raises chr's MAX MP by 20%
- chr's MAX MP is say 1000; bearing armor with this ability would increase MAX
MP to 1200
- by customizing armor with more MP+??% abilities effect is cumulative

#63 - MP+30% ---> A375
- 1x Mana Tonic
- raises chr's MAX MP by 30%
- chr's MAX MP is say 1000; bearing armor with this ability would increase MAX
MP to 1300
- by customizing armor with more MP+??% abilities effect is cumulative

#64 - AUTO-POTION ---> A036
- 4x Stamina Tablet
- chr automatically recovers HP when hit with attack that brings chr's MAX HP
below 50%, starting with lowest available potion: Potion, Hi-Potion, X-Potion
- Auto-Potion doesn't activate if no potion-type items are available

#65 - AUTO-MED ---> A034
- 20x Remedy
- chr automatically restores status when suffering from one: for Zombie and
Curse Holy Water, for Poison Antidote/Remedy, for Silence Echo Screen/Remedy,
for Darkness Eye Drops/Remedy, for Slow Remedy (?)
- if no items are available, nothing happens
- chr cannot cure Petrify, Sleep, Berserk, Confuse, Death and Doom

#66 - AUTO-PHOENIX ---> A035
- 20x Mega Phoenix
- chr automatically revives fallen allies using Phoenix Downs from inventory
- if no Phoenix Downs are available, nothing happens

#67 - PICKPOCKET ---> A419
- 30x Amulet
- allows chr to steal rare items first, then common items

#68 - MASTER THIEF ---> A347
- 30x Pendulum
- allows chr to steal rare items *only*

#69 - HP STROLL ---> A265
- 2x Stamina Tablet
- chr slowly restores HP when walking

#70 - MP STROLL ---> A377
- 2x Mana Tablet
- chr slowly restores MP when walking

#71 - NO ENCOUNTERS ---> A391
- 30x Purifying Salt
- no random encounters
- chr with this ability doesn't need to be in active party

#72 - BREAK MP LIMIT ---> A072
- 30x Three Stars
- allows chr to have more than 999 MAX MP
- MAX MP achieved this way can be 9999 MP

#73 - BREAK HP LIMIT ---> A071
- 30x Wings to Discovery
- allows chr to have more than 9999 MAX HP
- MAX HP achieved this way can be 99999 HP

#74 - RIBBON ---> A460
- 99x Dark Matter
- almost 100% chance to avoid Darkness, Silence, Sleep, Poison, Petrify,
Zombie, Slow, Confuse, Berserk, Doom
- doesn't protect against Death and Curse
- there may be attacks that inflict any of statuses Ribbon protects against

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16) WHITE MAGIC INFORMATOR
==========================

Welcome to White Magic section. Listed first will be name of the ability (in
parenthesis by the abilities there will be a number representing amount of MP
needed), then what it does, and finally any additional helpful info. There's
total of 22 White Magics you can learn in FFX.
An <R> mark by the magic means that spell can be reflected.

#1 - CURE [4] <R> ---> A114
- restores small amount of HP to target
- deals damage if target is under Zombie

#2 - CURA [10] <R> ---> A112
- restores medium amount of HP to target
- deals damage if target is under Zombie

#3 - CURAGA [20] <R> ---> A113
- restores large amount of HP to target
- deals damage if target is under Zombie

#4 - SCAN [1] <R> ---> A474
- displays vital information about the target, for example elemental affinities
and status affinities

#5 - NULBLAZE [2] <R> ---> A394
- bestows party with one-time protection from fire-based attack
- status indicator is red bubble circling around affected target

#6 - NULSHOCK [2] <R> ---> A398
- bestows party with one-time protection from lightning-based attack
- status indicator is yellow bubble circling around affected target

#7 - NULTIDE [2] <R> ---> A400
- bestows party with one-time protection from water-based attack
- status indicator is blue bubble circling around affected target

#8 - NULFROST [2] <R> ---> A396
- bestows party with one-time protection from ice-based attack
- status indicator is white bubble circling around affected target

#9 - ESUNA [5] <R> ---> A183
- removes status abnormalities from target
- removes Darkness, Silence, Sleep, Poison, Petrify, Confuse, Berserk, Slow
- cannot remove Break statuses, Curse, KO, Doom, Zombie

#10 - LIFE [18] <R> ---> A301
- removes KO status from targetted ally
- ally is restored with 50% MAX HP
- KO-es Zombied target

#11 - FULL-LIFE [60] <R> ---> A223
- removes KO status from targetted ally
- ally is restored with MAX HP
- KO-es Zombied target

#12 - HASTE [8] <R> ---> A250
- heightens target's Agi, allowing for more turns
- status indicator is target's faster movement

#13 - HASTEGA [30] <R> ---> A251
- heightens party's Agi, allowing for more turns
- Agi increase is bigger than by Haste
- status indicator is target's faster movement

#14 - SLOW [12] <R> ---> A523
- lowers target's Agi, thus slowing it down
- status indicator is target's slower movement

#15 - SLOWGA [20] <R> ---> A524
- lowers target party's Agi, thus slowing it down
- Agi drop is bigger than by Slow
- status indicator is target's slower movement

#16 - SHELL [10] <R> ---> A483
- target's Mdef is doubled, meaning it'll receive 50% less damage from magic
based attacks
- status indicator of target being under Shell is few circles appearing each
time target is hit with magical attack
- there are enemy attacks in the game that ignore Shell

#17 - PROTECT [12] <R> ---> A436
- target's Def is doubled, meaning it'll receive 50% less damage from physical
attacks
- status indicator of target being under Protect is blue barrier appearing each
time target is hit with physical attack
- there are enemy attacks in the game that ignore Protect

#18 - REFLECT [14] <R> ---> A451
- target reflects back most spells
- cannot reflect Demi, Ultima, Auto-Life, Dispel
- you cannot reflect already reflected spells
- status indicator of target being under Reflect is blue aura-like thing
appearing each time target is hit with magical attack that can be reflected

#19 - DISPEL [12] ---> A157
- shatters most positive statuses and some negative statuses
- removes Break statuses, Curse, Shell, Protect, Reflect, Haste, Regen,
Nulspells

#20 - REGEN [40] <R> ---> A454
- target restores a fraction of HP for set amount of turns
- Regening Zombied target will produce Poison-like effect
- status indicator of target being under Regen is purple stars appearing around
target's body

#21 - HOLY [85] <R> ---> A257
- deals holy damage to target

#22 - AUTO-LIFE [97] ---> A033
- target chr is automatically revived with 25% MAX HP when KO-ed
- status indicator of target being under Auto-Life is angel circle above chr's
head
- only chrs can be under Auto-Life status

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17) BLACK MAGIC INFORMATOR
==========================

Welcome to Black Magic section. Listed first will be name of the ability (in
parenthesis by the abilities there will be a number representing amount of MP
needed), then what it does, and finally any additional helpful info. There's
total of 19 Black Magics you can learn in FFX.

#1 - FIRE [4] <R> ---> A204
- deals minor fire damage to target

#2 - THUNDER [4] <R> ---> A595
- deals minor lightning damage to target

#3 - WATER [4] <R> ---> A623
- deals minor water damage to target

#4 - BLIZZARD [4] <R> ---> A063
- deals minor ice damage to target

#5 - FIRA [8] <R> ---> A202
- deals medium fire damage to target

#6 - THUNDARA [8] <R> ---> A594
- deals medium lightning damage to target

#7 - WATERA [8] <R> ---> A624
- deals medium water damage to target

#8 - BLIZZARA [8] <R> ---> A062
- deals medium ice damage to target

#9 - FIRAGA [16] <R> ---> A203
- deals major fire damage to target

#10 - THUNDAGA [16] <R> ---> A593
- deals major lightning damage to target

#11 - WATERGA [16] <R> ---> A627
- deals major water damage to target

#12 - BLIZZAGA [16] <R> ---> A061
- deals major ice damage to target

#13 - BIO [10] <R> ---> A056
- poisons one target
- target under Poison will lose set amount of MAX HP for each turn taken; by
your chrs that percentage is set at 25% MAX HP

#14 - DEMI [32] ---> A152
- reduces HP of target party by 1/4 current HP

#15 - DEATH [20] <R> ---> A137
- KO-es one target
- Zombied targets cannot be KO-ed with this spell

#16 - DRAIN [12] <R> ---> A171
- drains HP from one target
- Draining Zombied targets is not a good idea

#17 - OSMOSE <R> ---> A411
- drains MP from one target
- Osmosing Zombied targets is not a good idea

#18 - FLARE [54] <R> ---> A214
- deals major non-elemental damage to one target

#19 - ULTIMA [90] ---> A605
- deals extreme non-elemental damage to target party

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================================
18) SPECIAL ABILITIES INFORMATOR
================================

Welcome to Special abilities section. Listed first will be name of the ability
(in parenthesis by some of the abilities there will be a number representing
amount of MP needed), then what it does, and finally any additional helpful
info. There's total of 22 Specials you can learn in FFX.

#1 - FLEE ---> A215
- chr and any not KO-ed allies will flee the battle with 100% success

#2 - STEAL ---> A564
- steal items from enemy
- first steal is always 100% success
- each enemy has two items to be stolen, common item and rare item
- some enemies' common and rare steals are the same
- each additional item gets progressively harder to steal
- stealing from some machine type enemies can instantly destroy them

#3 - USE ---> A609
- use special attack, recovery and support items from your inventory

#4 - PRAY ---> A434
- restore a fraction of HP to all allies

#5 - CHEER ---> A091
- raises party's Strength and Defence

#6 - AIM ---> A012
- raises party's Accuracy

#7 - FOCUS ---> A218
- raises party's Magic and Magic Defence

#8 - REFLEX ---> A452
- rasies party's Evasion

#9 - LUCK ---> A312
- raises party's Luck, improving party's Acc, Eva and critical hit rate

#10 - JINX ---> A279
- lowers opposing party's Luck, decreasing their's Acc, Eva and critical hit
rate

#11 - LANCET ---> A292
- absorb HP & MP from enemy
- using Lancet against Zombied enemies is not a good idea
- Kimahri can learn Ronso Rages if he Lancets right enemy

#12 - GUARD ---> A246
- take damage for an ally
- doesn't work if all chrs are attacked
- can only intercept physical damage

#13 - SENTINEL ---> A478
- take damage for an ally while in defensive stance
- doesn't work if all chrs are attacked
- can only intercept physical damage

#14 - SPARE CHANGE ---> A548
- use excessive Gil to inflict special damage on enemies
- amount of Gil thrown divided by 10 gives amount of damage inflicted
- example: you throw 50000 Gil for 5000 damage
- max damage done this way is 9999
- ignores Shell, Protect and any other special protections

#15 - THREATEN [12] ---> A589
- delays Threatened enemy's next turn
- Threatened enemy 'wakes' up on Threatener's next turn

#16 - PROVOKE [4] ---> A437
- forces Provoked enemy to be able to only attack chr who Provoked
- there are exceptions to this rule

#17 - ENTRUST [8] ---> A180
- transfers current Overdrive gauge to your ally

#18 - COPYCAT [28] ---> A107
- repeat last action of an ally
- cannot copy Overdrives or Summons
- chr doing Copycat doesn't need to know the ability he/she is trying to
Copycat

#19 - PILFER GIL [20] ---> A421
- steal Gil from enemy
- first steal is always 100% success
- each additional Pilfer gets progressively harder to steal
- the more successful Pilfers you get, the less Gil you'll receive

#20 - QUICK POCKETS [70] ---> A445
- use item with reduced recovery time

#21 - DOUBLECAST ---> A167
- cast two black magics in a row
- only *black magic* can be doublecasted

#22 - BRIBE ---> A073
- pay enemies Gil to force them to leave the battle
- monster's MAX HP multiplied by 10 gives the amount of Gil you need to bribe
monster with
- once monster is successfully Bribed, you will receive items after battle
- amount of items received *varies*

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=====================
19) SKILLS INFORMATOR
=====================

Welcome to Skills section. Listed first will be name of the ability (in
parenthesis there will be a number representing amount of MP needed), then what
it does, and finally any additional helpful info. There's total of 22 Skills
you can learn in FFX.

#1 - SLEEP ATTACK [5] ---> A512
- inflicts Sleep on target for three turns

#2 - SILENCE ATTACK [5] ---> A490
- inflicts Silence on target for three turns

#3 - DARK ATTACK [5] ---> A120
- inflicts Darkness on target for three turns

#4 - SLEEP BUSTER [10] ---> A513
- almost 100% chance of inflicting Sleep on target for one turn

#5 - SILENCE BUSTER [10] ---> A491
- almost 100% chance of inflicting Silence on target for one turn

#6 - DARK BUSTER [10] ---> A122
- almost 100% chance of inflicting Darkness on target for one turn

#7 - ZOMBIE ATTACK [10] ---> A654
- almost 100% chance of inflicting Zombie on target

#8 - TRIPLE FOUL [24] ---> A600
- almost 100% chance of inflicting Sleep, Silence and Darkness on target for
three turns

#9 - DELAY ATTACK [8] ---> A150
- delays target's next turn

#10 - DELAY BUSTER [18] ---> A151
- delays target's next turn even more

#11 - POWER BREAK [8] ---> A430
- target's Strength is halved, thus making target's physical attacks less
powerful

#12 - MAGIC BREAK [8] ---> A323
- target's Magic is halved, thus making target's physical attacks less powerful

#13 - ARMOR BREAK [12] ---> A026
- target's Defence is halved, thus making target more susceptible to physical
attacks

#14 - MENTAL BREAK [12] ---> A360
- target's Magic Defence is halved, thus making target more susceptible to
magical attacks

#15 - EXTRACT POWER [1] ---> A194
- makes target enemy drop Power Spheres after battle with 100% probability

#16 - EXTRACT MANA [1] ---> A192
- makes target enemy drop Mana Spheres after battle with 100% probability

#17 - EXTRACT SPEED [1] ---> A195
- makes target enemy drop Speed Spheres after battle with 100% probability

#18 - EXTRACT ABILITY [1] ---> A191
- makes target enemy drop Ability Spheres after battle with 100% probability

#19 - FULL BREAK [99] ---> A222
- inflicts Power, Magic, Armor and Mental Break on target

#20 - MUG [10] ---> A378
- steal items from enemy and deal damage at same time
- first steal is always 100% success
- each enemy has two items to be stolen, common item and rare item
- some enemies' common and rare steals are the same
- each additional item gets progressively harder to steal

#21 - NAB GIL [30] ---> A383
- steal Gil from enemy and deal damage at same time
- first steal is always 100% success
- each additional Nab gets progressively harder to steal
- the more successful Nabs you get, the less Gil you'll receive

#22 - QUICK HIT [36] ---> A444
- use a physical attack with reduced recovery time, meaning that chr's next
turn will come up sooner than usual

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======================
20) MONSTER INFORMATOR
======================

Yo! This will by far take the largest piece of this guide. I made a similar
guides for FF8 about monsters, so I decided on doing another one for FFX as
well.

Breakdown of how one monster will be done:

1. Name:
Name of the monster

2. Monster's HP:
Hit Points monster has - once they reach zero, monster is defeated; the other
value you'll see here is how much damage you must inflict to achieve Overkill

3. Monster's MP:
Magic Points monster has

4. AP gained when monster is defeated:
XX / YY --> XX are AP you earn by defeating monster normally and YY are AP
gained for Overkill

5. Items stolen:
First item is usual steal, second item is rare steal

6. Items dropped:
First item is usual drop, second item is rare drop; if monster is Overkilled,
you usually receive double amount of that item

7. Gil earned:
Amount of gil received at end of battle

8. Items bribed:
Item you get by successfully bribing a monster

9. Monster's status info:
Info here will vary a bit - I will go in following order:
- what is monster immune to
- success in percentage for certain statuses to be inflicted upon a monster
- poison percentage damage
- doom countdown
If there is a status NOT mentioned, this means you can inflict that status with
almost 100% probability.
Sounds hard? Let's make an actual example later.

10. Monster's stats info:
Information on monster's statistics, which will go like this...
Strength, Defence, Magic, Magic Defence, Agility, Luck, Evasion, Accuracy

11. Monster's el. info:
Information on monster's element affinities, which are fire, ice, lightning,
water and holy

12. Monster's Sensor info:
If a chr is equipped with weapon with Sensor ability, there's usually a quick
hint at top of the screen; find what it is here

13. Monster's Scan info:
Information on what does Scan of that monster contain

14. Monster's equip. dropped info:
Information on how many slots you can expect to find on dropped pieces of
equipment

15. Weapon abilities:
Information on what abilities you can expect to find on dropped weapon (if
applicable)

16. Armor abilities:
Information on what abilities you can expect to find on dropped armor (if
applicable)

17. Monster's attacks section:
Information on monster's attacks, like who they target etc.

18. Monster strategy:
Additional information on how to defeat this enemy with ease

*************************
Now for actual example...
*************************

1. Name:
Tidus

2. Monster's HP:
5000 / 8000
--> Second number means damage you must inflict in finishing blow in order to
gain an Overkill

3. Monster's MP:
200

4. AP gained when monster is defeated:
2000 / 3000
--> So you would get 2000 AP should Tidus be killed without Overkill and 3000
AP should Tidus be killed with Overkill

5. Items stolen:
Yuna / Lulu
--> That means Yuna is usual steal, and Lulu is rare steal

6. Items dropped:
1x / 2x Power Sphere; 1x / 2x MP Sphere
--> Usually you'd get 1x Power Sp., 2x if Overkilled. However, if you'd get a
rare drop, then you'd get 1x MP Sp., 2x if Overkilled

7. Gil earned:
1 (Scrooge:))

8. Items bribed:
Dark Matter
--> What item would you receive if you bribed that enemy. Bribe cost for PAL
version is monster's MAX HP x 10.

9. Monster's status info:
- Slow, Reflect, Zombie
- 30% Petrify, 60% Darkness
- 10% Poison
- 6 turns for Doom
--> In this case Tidus would be immune to Slow, Reflect and Zombie; you'd have
30% chance to petrify him and 60% to darkness him; Poison would take 10% of
Tidus' MAX HP away each time he'd take an action; he'd die after 6 turns of
being Doomed; and lastly, you'd have almost 100% probability of inflicting
*any* statuses not mentioned, for example Power Break, Silence etc.

10. Monster's stats info:
St, Df, Mg, Md, Ag, Lu, Ev, Ac
10, 10, 10, 10, 10, 10, 10, 10
--> Pretty self-explanatory, eh?

11. Monster's el. info:
Weak to fire, immune to ice, absorbs water
--> Tidus takes extra damage from fire based attacks, is immune to ice based
attacks, and absorbs water based attacks; finally, Tidus takes normal damage
from element based attacks not mentioned, in this case lightning and holy

12. Monster's Sensor info:
Main character of the game.

13. Monster's Scan info:
Name this character and win the game by defeating last boss.

14. Monster's equip. dropped info:
2 - 4
--> That means should Tidus be defeated, you'd get a piece of equipment with
number of slots ranging from 2 to 4 slots.

15. Weapon abilities:
Str+20%

16. Armor abilities:
Ribbon

17. Monster's attacks:
a) Blitz Ace - VS one chr - 9 consecutive hits

18. Monster strategy:
You want to defeat main hero of the game?:)

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Is that okay? Now that you're set, few more pointers...

- I'll spare bosses for last
- monsters will be done in order of encountering them
- for abbreviations found in section 17. by particular monster refer to part 5
of this guide where you will find what certain abbr means

===========================================================================

001 - SINSCALE (Zanarkand) ---> A500

1. Name:
Sinscale

2. Monster's HP:
100/500

3. Monster's MP:
0

4. AP gained when monster is defeated:
n/a

5. Items stolen:
n/a

6. Items dropped:
n/a

7. Gil earned:
n/a

8. Items bribed:
Immune to Bribe

9. Monster's status info:
- Provoke, Threaten
- NS
- 25% Poison
- 1 turn for Doom

10. Monster's stats info:
St, Df, Mg, Md, Ag, Lu, Ev, Ac
5,  1,  1,  1,  8,  0,  0,  0

11. Monster's el. info:
NS

12. Monster's Sensor info:
They just keep coming.

13. Monster's Scan info:
Immune to Scan

14. Monster's equip. dropped info:
n/a

15. Weapon abilities:
n/a

16. Armor abilities:
n/a

17. Monster's attacks:
a) 'Bash' - VS one chr - phd
b) 'Wings start to flicker.' - signifies charge turn for Spines
c) Spines - VS one chr - extreme phd - requires one turn to charge

18. Monster strategy:
As this is very first monster you'll encounter, you can expect it not to be
dangerous. In most cases it isn't, but in case its wings start to flicker, kill
that Sinscale soon. You can't pull anything fancy off since the game has just
begun, so only thing to do is to kill it fast and easy.

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002 - SAHAGIN (before fighting Geosgaeno) ---> A466

1. Name:
Sahagin

2. Monster's HP:
100/200

3. Monster's MP:
5

4. AP gained when monster is defeated:
n/a

5. Items stolen:
Nothing to steal.

6. Items dropped:
n/a

7. Gil earned:
n/a

8. Items bribed:
Immune to Bribe

9. Monster's status info:
- Doom, Poison
- NS
- Immune to Poison
- Immune to Doom

10. Monster's stats info:
St, Df, Mg, Md, Ag, Lu, Ev, Ac
3,  1,  1,  1,  5,  0,  0,  25

11. Monster's el. info:
Weak to lightning

12. Monster's Sensor info:
Immune to Sensor

13. Monster's Scan info:
Immune to Scan

14. Monster's equip. dropped info:
n/a

15. Weapon abilities:
n/a

16. Armor abilities:
n/a

17. Monster's attacks:
a) 'Bite' - VS one chr - phd

18. Monster strategy:
Another of weak enemies. Hey, you're not that far in the game yet. You
shouldn't need a strategy for this Sahagin, as it goes down in one hit.

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003 - PIRANHA (Submerged Ruins) ---> A422
Note: There's three versions of Piranha enemy, depending on how many Piranhas
count as one enemy.

1. Name:
Piranha

2. Monster's HP:
1 Piranha: 50/225
2 Piranhas: 100/225
3 Piranhas: 150/225

3. Monster's MP:
1

4. AP gained when monster is defeated:
1/2

5. Items stolen:
1x Grenade

6. Items dropped:
1 Piranha: 1x/2x Power Sp.; 1x/2x Mana Sp.
2 Piranhas: 1x/2x Ability Sp.; 1x/2x Mana Sp.
3 Piranhas: 1x/2x Ability Sp.; 1x/2x Speed Sp.

7. Gil earned:
2

8. Items bribed:
Water Gem

9. Monster's status info:
- Poison, Sleep
- 20% Darkness, 20% Silence
- Immune to Poison
- 1 turn for Doom

10. Monster's stats info:
1 Piranha: Weak to lightning, strong to fire
St, Df, Mg, Md, Ag, Lu, Ev, Ac
6,  1,  1,  1,  12, 15, 0,  0
2 Piranhas: Weak to lightning, strong to fire, immune to water
St, Df, Mg, Md, Ag, Lu, Ev, Ac
8,  1,  1,  1,  12, 15, 0,  0
3 Piranhas: Weak to lightning, strong to fire, immune to water
St, Df, Mg, Md, Ag, Lu, Ev, Ac
10, 1,  1,  1,  12, 15, 0,  0

11. Monster's el. info:
1 Piranha: Weak to lightning, strong to fire
2 Piranhas: Weak to lightning, strong to fire, immune to water
3 Piranhas: Weak to lightning, strong to fire, immune to water

12. Monster's Sensor info:
1 Piranha: Low attack and HP.
2 Piranhas: Attacks in packs of two.
3 Piranhas: Attacks in packs of three.

13. Monster's Scan info:
1 Piranha: Attacks by biting. Low HP and strength. It should be an easy enemy
to handle.
2 Piranhas: Attacks by biting. Both HP and attack power are higher when they
appear in pairs.
3 Piranhas: Attacks by biting. Both HP and attack power are higher when they
appear in groups of three.

14. Monster's equip. dropped info:
n/a

15. Weapon abilities:
n/a

16. Armor abilities:
n/a

17. Monster's attacks:
a) 'Bite' - VS one chr - phd

18. Monster strategy:
A bit of interesting enemy. Depending on amount of Piranhas found in a pack
this enemy varies in Str and HP, with one-pack-Piranha being the weakest and
three-pack being the strongest. So if you run into bunch of those, get rid of
weakest ones first.

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004 - CONDOR (Besaid island) ---> A103

1. Name:
Condor

2. Monster's HP:
95/143

3. Monster's MP:
15

4. AP gained when monster is defeated:
2/4

5. Items stolen:
1x Phoenix Down/1x Smoke Bomb

6. Items dropped:
1x/2x Speed Sp.; 1x/2x Speed Sp.

7. Gil earned:
12

8. Items bribed:
Smoke Bomb

9. Monster's status info:
- NS
- 20% Darkness, 20% Silence, 20% Sleep
- 25% Poison
- 1 turn for Doom

10. Monster's stats info:
St, Df, Mg, Md, Ag, Lu, Ev, Ac
9,  1,  1,  1,  11, 15, 10, 0

11. Monster's el. info:
Weak to fire

12. Monster's Sensor info:
Aerial. Magic attacks are the way to go.

13. Monster's Scan info:
Aerial and hard to hit. Use Wakka's attack to knock it down. It's vulnerable to
fire, so you can also use Lulu's Fire spell.

14. Monster's equip. dropped info:
1-2

15. Weapon abilities:
Mag+3%, Sensor, Str+5%, Piercing

16. Armor abilities:
Darkward, Mdef+3%

17. Monster's attacks:
a) 'Beak strike' - VS one chr - phd + Darkness

18. Monster strategy:
Things got bit more complicated. This monster can put Darkness on you should
its attack connect. If you have only fighters in your party, this can be
annoying. Also, its Eva is pretty high. It is recommended to use magic against
it or members with high Acc, in this case Wakka.

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005 - DINGO (Besaid island) ---> A155

1. Name:
Dingo

2. Monster's HP:
125/188

3. Monster's MP:
10

4. AP gained when monster is defeated:
2/4

5. Items stolen:
1x Potion/1x Sleeping Powder

6. Items dropped:
1x/2x Power Sp.; 1x/2x Power Sp.

7. Gil earned:
16

8. Items bribed:
Sleeping Powder

9. Monster's status info:
- NS
- 20% Darkness, 20% Silence, 20% Sleep
- 25% Poison
- 1 turn for Doom

10. Monster's stats info:
St, Df, Mg, Md, Ag, Lu, Ev, Ac
13, 1,  1,  120,10, 15, 5,  0

11. Monster's el. info:
Weak to fire

12. Monster's Sensor info:
Very nimble. Resistant to magic.

13. Monster's Scan info:
Very nimble and hard to hit. Magic defence is also high. Try to defeat it
quickly to avoid damage. Attack swiftly with Tidus.

14. Monster's equip. dropped info:
1-2

15. Weapon abilities:
Firest., Icestr., Lightningst., Mag+3%, Piercing, Str+3%, Waterst.

16. Armor abilities:
Mdef+3%, Silenceward, Sleepward

17. Monster's attacks:
a) 'Bite' - VS one chr - phd + Silence and Sleep

18. Monster strategy:
Fast, agile and high Mdef. Weak point? Low Pdef. Most suitable member is Tidus,
as his specialty is hitting enemies with high Agi.
Be vary of Dingo's Sleep and Silence it can and will inflict on you.

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006 - GARUDA (Besaid island) ---> A229

1. Name:
Garuda

2. Monster's HP:
1400/2100

3. Monster's MP:
50

4. AP gained when monster is defeated:
8/12

5. Items stolen:
1x Smoke Bomb/2x Smoke Bomb

6. Items dropped:
1x/2x Power Sp.; 1x/2x Power Sp.

7. Gil earned:
30

8. Items bribed:
Immune to Bribe

9. Monster's status info:
- Confusion, Provoke, Sleep, Threaten, Zombie
- 20% Silence
- 25% Poison
- 3 turns for Doom

10. Monster's stats info:
St, Df, Mg, Md, Ag, Lu, Ev, Ac
13, 1,  10, 1,  7,  15, 0,  0

11. Monster's el. info:
NS

12. Monster's Sensor info:
Dodging its attacks is easier after inflicting darkness.

13. Monster's Scan info:
It has high strength and tons of HP. Beware of Sonic Boom, which hits all
characters. Dodge its attacks more easily by inflicting darkness.

14. Monster's equip. dropped info:
1-2

15. Weapon abilities:
Darktouch, Mag+3%, Piercing, Mag+3%

16. Armor abilities:
Darkward

17. Monster's attacks:
a) 'Beak strike' - VS one chr - phd + Darkness
b) Sonic Boom - VS all chrs - phd

18. Monster strategy:
What's this psycho doing here already? You don't have much choice but to use
Valefor in this fight to toast Garuda. For second Garuda use Dark Attack to
blind Garuda, greatly decreasing its Acc. Then proceed as planned before. Don't
forget to heal if your HP gets too low.

---------------------------------------------------------------------------

007 - WATER FLAN ---> A626

1. Name:
Water Flan

2. Monster's HP:
315/473

3. Monster's MP:
30

4. AP gained when monster is defeated:
2/4

5. Items stolen:
Fish Scale/Dragon Scale

6. Items dropped:
1x/2x Mana Sp.; 1x/2x Mana Sp.

7. Gil earned:
18

8. Items bribed:
Water Gem

9. Monster's status info:
- NS
- 20% Darkness, 20% Silence, 20% Sleep
- 25% Poison
- 1 turn for Doom

10. Monster's stats info:
St, Df, Mg, Md, Ag, Lu, Ev, Ac
3,  120, 15, 1, 5,  15, 0,  0

11. Monster's el. info:
Weak to lightning, absorbs water, strong to fire and ice

12. Monster's Sensor info:
Water elemental. Vulnerable to opposing element. Resistant to physical attacks.

13. Monster's Scan info:
Water-based. So soft, it's hard to damage physically. Weak against lightning,
so blast it with Lulu's Thunder spell. Don't use Water or it will recover HP.

14. Monster's equip. dropped info:
1-2

15. Weapon abilities:
Piercing, Waterst.

16. Armor abilities:
Waterproof, Waterward

17. Monster's attacks:
a) Water - VS one chr - water mgd - may also cast it on itself to regain HP

18. Monster strategy:
High Mag and Pdef. However, low Mdef. Lulu to the rescue. Don't bother with
physicals against Water Flan, as you'll just scratch it. Best thing to use is
Lulu's Thunder. It can also be easily silenced, thus removing its only attack
and letting it helplessly skip turns.
Sometimes if low on HP, Water Flan will cast Water on itself to replenish HP.

19. Special note:
Water Flan is an armored enemy. Piercing and Armor Break are the way to go.

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008 - SINSCALE (S.S. Liki) ---> A500

1. Name:
Sinscale

2. Monster's HP:
200/400

3. Monster's MP:
0

4. AP gained when monster is defeated:
2/3

5. Items stolen:
1x Potion/1x Potion

6. Items dropped:
1x/2x Power Sp.; 1x/2x Power Sp.

7. Gil earned:
22

8. Items bribed:
Potion

9. Monster's status info:
- Doom, Threaten
- NS
- 25% Poison
- Immune to Doom

10. Monster's stats info:
St, Df, Mg, Md, Ag, Lu, Ev, Ac
13, 1,  1,  1,  12, 0,  0,  0

11. Monster's el. info:
NS

12. Monster's Sensor info:
They just keep coming.

13. Monster's Scan info:
Launched from Sin's body. They unleash Spines once their wings flicker, so
dispatch them quickly.

14. Monster's equip. dropped info:
n/a

15. Weapon abilities:
n/a

16. Armor abilities:
n/a

17. Monster's attacks:
a) 'Bash' - VS one chr - phd
b) 'Wings start to flicker.' - signifies charge turn for Spines
c) Spines - VS one chr - heavy phd - requires one turn to charge

18. Monster strategy:
Very much the same as first Sinscale, except that stats are higher.

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009 - SINSCALE (under S.S. Liki) ---> A500

1. Name:
Sinscale

2. Monster's HP:
100/300

3. Monster's MP:
0

4. AP gained when monster is defeated:
2/3

5. Items stolen:
1x Potion/1x Potion

6. Items dropped:
1x/2x Mana Sp.; 1x/2x Mana Sp.

7. Gil earned:
24

8. Items bribed:
Immune to Bribe

9. Monster's status info:
- Berserk, Confusion, Petrify, Sleep, Threaten
- NS
- 25% Poison
- 3 turns for Doom

10. Monster's stats info:
St, Df, Mg, Md, Ag, Lu, Ev, Ac
11, 1,  1,  1,  1,  0,  0,  100

11. Monster's el. info:
NS

12. Monster's Sensor info:
They just keep coming.

13. Monster's Scan info:
Disappears after each attack, but more keep coming with no end in sight.

14. Monster's equip. dropped info:
n/a

15. Weapon abilities:
n/a

16. Armor abilities:
n/a

17. Monster's attacks:
a) 'Charge' - Suicide VS one chr - phd

18. Monster strategy:
Careful with these around. These are last Sinscales you'll see and also most
annoying. Once a Sinscale charges you, it deals damage and is then killed.
However, it'll soon be replaced with new one.
Although it doesn't have much HP, it's not recommended to kill them.
Concentrate on the big target instead.

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010 - DINONIX (Kilika forest) ---> A156

1. Name:
Dinonix

2. Monster's HP:
140/210

3. Monster's MP:
25

4. AP gained when monster is defeated:
9/18

5. Items stolen:
1x Soft/1x Petrify Grenade

6. Items dropped:
1x/2x Speed Sp.; 1x/2x Power Sp.

7. Gil earned:
27

8. Items bribed:
Petrify Grenade

9. Monster's status info:
- NS
- 20% Darkness, 20% Silence, 20% Sleep
- 25% Poison
- 1 turn for Doom

10. Monster's stats info:
St, Df, Mg, Md, Ag, Lu, Ev, Ac
14, 1,  1,  120,13, 15, 5,  0

11. Monster's el. info:
Weak to ice, strong to fire

12. Monster's Sensor info:
Very nimble. Resistant to magic.

13. Monster's Scan info:
Very nimble and hard to hit. Magic defence is also high. Defeat it quickly to
avoid damage. Vulnerable to ice.

14. Monster's equip. dropped info:
1-2

15. Weapon abilities:
Firest., Icest., Lightningst., Mag+3%, Piercing, Str+3%, Waterst.

16. Armor abilities:
Slowward, Def+3%

17. Monster's attacks:
a) 'Bite' - VS one chr - phd + Petrify and Silence

18. Monster strategy:
Dingo-version, pure and simple. Agile, fast and high Mdef. As with Dingo, it
lacks Pdef. So Tidus is the way to go. However, its 'Bite' has two annoying
statuses: it can petrify a character or silence him/her. Keep Softs at hand.

---------------------------------------------------------------------------

011 - KILLER BEE (Kilika forest) ---> A287

1. Name:
Killer Bee

2. Monster's HP:
110/165

3. Monster's MP:
5

4. AP gained when monster is defeated:
9/18

5. Items stolen:
1x Antidote/1x Poison Fang

6. Items dropped:
1x/2x Speed Sp.; 1x/2x Speed Sp.

7. Gil earned:
23

8. Items bribed:
Poison Fang

9. Monster's status info:
- NS
- 20% Darkness, 20% Silence, 20% Sleep
- 25% Poison
- 1 turn for Doom

10. Monster's stats info:
St, Df, Mg, Md, Ag, Lu, Ev, Ac
8,  1,  1,  1,  8,  15, 10, 0

11. Monster's el. info:
Weak to ice

12. Monster's Sensor info:
Aerial. Vulnerable to ice. Watch out for poison.

13. Monster's Scan info:
Aerial and hard to hit. Use Wakka's attack to knock it down. It's vulnerable to
ice, so Blizzard is also effective. Attacks may inflict poison.

14. Monster's equip. dropped info:
1-2

15. Weapon abilities:
Firest., Icest., Lightningst., Mag+3%, Str+3%, Waterst.

16. Armor abilities:
MP+5%, Poisonward

17. Monster's attacks:
a) 'Sting' - VS one chr - phd + Poison

18. Monster strategy:
As a flying creature with high Eva, who is most appropriate? Wakka. One hit
from his ball will send Killer Bee 6 feet under. Or use Lulu's Blizzard.
Pay attention, tho'. Bee's regular attack can poison a chr. Keep Antidotes
around.

---------------------------------------------------------------------------

012 - RAGORA (Kilika forest) ---> A446

1. Name:
Ragora

2. Monster's HP:
780/1150

3. Monster's MP:
15

4. AP gained when monster is defeated:
20/40

5. Items stolen:
1x Antidote/1x Remedy

6. Items dropped:
1x/2x Mana Sp.; 1x/2x Mana Sp.

7. Gil earned:
48

8. Items bribed:
Remedy

9. Monster's status info:
- Darkness, Zombie
- 20% Silence, 20% Sleep
- 25% Poison
- 1 turn for Doom

10. Monster's stats info:
St, Df, Mg, Md, Ag, Lu, Ev, Ac
18, 1,  1,  1,  15, 8,  0,  0

11. Monster's el. info:
Weak to fire, absorbs water

12. Monster's Sensor info:
Vulnerable to fire.

13. Monster's Scan info:
Watch out for its powerful Seed Cannon. One bad hit will knock characters out.
Plants tend to be weak against fire, so have Lulu cast Fira. Kimahri can learn
Seed Cannon.

14. Monster's equip. dropped info:
1-2

15. Weapon abilities:
Mag+3%, Piercing, Poisontouch, Str+3%

16. Armor abilities:
HP+5%, Poisonward

17. Monster's attacks:
a) Seed Cannon - VS one chr - phd

18. Monster strategy:
Let's do some weeding. Plant, eh? I wonder if it's vulnerable to fire. Use
Lulu's fire spells to deal big damage to it. Putting it to sleep is a good
idea.

---------------------------------------------------------------------------

013 - YELLOW ELEMENT (Kilika forest) ---> A647

1. Name:
Yellow Element

2. Monster's HP:
300/450

3. Monster's MP:
100

4. AP gained when monster is defeated:
9/18

5. Items stolen:
1x Electro Marble/1x Lightning Marble

6. Items dropped:
1x/2x Mana Sp.; 1x/2x Mana Sp.

7. Gil earned:
33

8. Items bribed:
Lightning Marble

9. Monster's status info:
- Darkness, Petrify, Poison, Sleep, Zombie
- 20% Silence
- Immune to Poison
- 1 turn for Doom

10. Monster's stats info:
St, Df, Mg, Md, Ag, Lu, Ev, Ac
1,  120,18, 1,  5,  15, 0,  0

11. Monster's el. info:
Weak to water, absorbs lightning, strong to fire and ice

12. Monster's Sensor info:
Lightning elemental. Vulnerable to opposing element.

13. Monster's Scan info:
Casts Thunder. Physical attacks hardly hurt it. Absorbs lightning, so Water is
the way to go.

14. Monster's equip. dropped info:
1-2

15. Weapon abilities:
Piercing, Lightningst.

16. Armor abilities:
Lightningward

17. Monster's attacks:
a) Thunder - LATT VS one chr - lightning mgd

18. Monster strategy:
One-element-only type of enemy. Uses certain magic only, has high Def and Mag,
but low Mdef, so Lulu is chr to use. For this element Water will take care of
it in no time. Remember, physicals are useless unless you have Armor Break
ability to crush its armor.

19. Special note:
White Element is an armored enemy. Piercing and Armor Break are the way to go.

---------------------------------------------------------------------------

014 - WORKER (Luca) ---> A639

1. Name:
Worker

2. Monster's HP:
300/600

3. Monster's MP:
1

4. AP gained when monster is defeated:
7/10

5. Items stolen:
1x Potion/1x Potion

6. Items dropped:
1x/2x Hi-Potion; 1x/2x X-Potion

7. Gil earned:
85

8. Items bribed:
Immune to Bribe

9. Monster's status info:
- Berserk, Break skills, Confusion, Darkness, Death, Demi, Doom, Eject,
Petrify, Poison, Provoke, Silence, Sleep, Silence, Threaten
- NS
- Immune to Poison
- Immune to Doom

10. Monster's stats info:
St, Df, Mg, Md, Ag, Lu, Ev, Ac
12, 100,1,  1,  10, 15, 0,  15

11. Monster's el. info:
Weak to lightning

12. Monster's Sensor info:
Vulnerable to lightning.

13. Monster's Scan info:
Ancient machina restored by the Al Bhed. Not a war machine, but hits hard with
its tool arm. Vulnerable to lightning, so Thunder is the way to go.

14. Monster's equip. dropped info:
1-3

15. Weapon abilities:
Firest., Icest., Lightningst., Piercing, Waterst.

16. Armor abilities:
SOS NulFire, SOS NulFrost, SOS NulShock, SOS NulTide

17. Monster's attacks:
a) 'Arm stab' - VS one chr - phd

18. Monster strategy:
What are robots weak against? Electricity. And this is exactly what you should
have Lulu use against it. Worker itself is not very dangerous, as only attack
it has is 'Arm stab', but it hurts. Unlike later robotic enemies, stealing from
Worker does not automatically kill it.

---------------------------------------------------------------------------

015 - GARUDA (in Luca Stadium) ---> A229

1. Name:
Garuda

2. Monster's HP:
1800/500

3. Monster's MP:
10

4. AP gained when monster is defeated:
28/42

5. Items stolen:
1x Potion/1x Potion

6. Items dropped:
1x/2x Power Sp.; 1x/2x Power Sp.

7. Gil earned:
0

8. Items bribed:
Immune to Bribe

9. Monster's status info:
- Berserk, Confusion, Petrify, Sleep
- NS
- 10% Poison
- 3 turns for Doom

10. Monster's stats info:
St, Df, Mg, Md, Ag, Lu, Ev, Ac
18, 1,  12, 1,  10, 15, 0,  20

11. Monster's el. info:
NS

12. Monster's Sensor info:
Dodging its attacks is easier after inflicting darkness.

13. Monster's Scan info:
It has high strength and tons of HP. Beware of Sonic Boom, which hits all
characters. Dodge its attacks more easily by inflicting darkness.

14. Monster's equip. dropped info:
1-2

15. Weapon abilities:
Firest., Icest., Lightningst., Piercing, Waterst.

16. Armor abilities:
Darkward

17. Monster's attacks:
a) 'Beak strike' - (sometimes CATT) VS one chr - phd
b) Sonic Boom - VS all chrs - phd

18. Monster strategy:
Remember this guy from Besaid? Again use Dark Attack / Buster on it and you're
pretty much safe. However, this Garuda has pretty high counterattack rate, so
beware.

---------------------------------------------------------------------------

016 - SAHAGIN CHIEF (in Luca Stadium) ---> A467

1. Name:
Sahagin Chief

2. Monster's HP:
170/340

3. Monster's MP:
5

4. AP gained when monster is defeated:
2/3

5. Items stolen:
1x Potion/1x Potion

6. Items dropped:
1x/2x Power Sp.; 1x/2x Power Sp.

7. Gil earned:
2

8. Items bribed:
Immune to Bribe

9. Monster's status info:
- Doom, Petrify, Poison
- NS
- Immune to Poison
- Immune to Doom

10. Monster's stats info:
St, Df, Mg, Md, Ag, Lu, Ev, Ac
20, 12, 1,  1,  8,  0,  0,  25

11. Monster's el. info:
Weak to lightning

12. Monster's Sensor info:
Vulnerable to lightning.

13. Monster's Scan info:
Nimble, but has low HP and strength. Just one is nothing to write home about.
Vulnerable to lightning, darkness and sleep.

14. Monster's equip. dropped info:
n/a

15. Weapon abilities:
n/a

16. Armor abilities:
n/a

17. Monster's attacks:
a) 'Bite' - VS one chr - phd

18. Monster strategy:
Chief version of Sahagin. Not very dangerous at all. One or two physical
attacks and Sahagin Chief is gone.

---------------------------------------------------------------------------

017 - VOUIVRE (in Luca Stadium) ---> A618

1. Name:
Vouivre

2. Monster's HP:
225/500

3. Monster's MP:
1

4. AP gained when monster is defeated:
14/21

5. Items stolen:
1x Potion/1x Potion

6. Items dropped:
1x/2x Power Sp.; 1x/2x Power Sp.

7. Gil earned:
50

8. Items bribed:
Immune to Bribe

9. Monster's status info:
- NS
- NS
- 25% Poison
- 3 turns for Doom

10. Monster's stats info:
St, Df, Mg, Md, Ag, Lu, Ev, Ac
20, 1,  1,  1,  3,  0,  0,  25

11. Monster's el. info:
NS

12. Monster's Sensor info:
Immune to Sensor

13. Monster's Scan info:
Immune to Scan

14. Monster's equip. dropped info:
1-2

15. Weapon abilities:
Icest., Piercing

16. Armor abilities:
HP+5%, Slowward

17. Monster's attacks:
a) 'Head bash' - VS one chr - phd + Slow
b) 'Fire breath' - FATT VS all chrs - fire mgd

18. Monster strategy:
Hah. One physical attack and bye Vouivre.

19. Special note:
Vouivre is an armored enemy. Piercing and Armor Break are the way to go.

---------------------------------------------------------------------------

018 - BOMB (Highroad) ---> A066

1. Name:
Bomb

2. Monster's HP:
850/560

3. Monster's MP:
30

4. AP gained when monster is defeated:
22/44

5. Items stolen:
2x Bomb Fragment/3x Bomb Fragment

6. Items dropped:
1x/2x Power Sp.; 1x/2x Power Sp.

7. Gil earned:
70

8. Items bribed:
Bomb Core

9. Monster's status info:
- Eject, Sleep, Threaten
- 20% Darkness, 20% Silence
- 25% Poison
- 2 turns for Doom

10. Monster's stats info:
St, Df, Mg, Md, Ag, Lu, Ev, Ac
19, 1,  20, 1,  11, 15, 0,  0

11. Monster's el. info:
Weak to ice, absorbs fire

12. Monster's Sensor info:
Retaliates with Self-Destruct when attacked three times.

13. Monster's Scan info:
Retaliates with Self-Destruct against whoever attacks it a third time. Use
NulBlaze if you can't defeat it before then. Vulnerable to ice, so use
Blizzard. Kimahri can learn Self-Destruct.

14. Monster's equip. dropped info:
1-2

15. Weapon abilities:
Firest., Piercing

16. Armor abilities:
Fireward

17. Monster's attacks:
a) Fire - FATT VS one chr - fire mgd
b) 'Grow' - CATT - if Bomb suffers damage or gains health, it'll grow two times
c) Self-Destruct - FATT / CATT VS one chr - fire phd - if Bomb suffers damage
or gains health for third time, it'll use Self-Destruct vs chr that dealt third
blow - requires two 'Grow'-s to charge
d) 'Bash' - VS one chr - phd

18. Monster strategy:
Another of memorable enemies from previous FF. Attack it three times and it'll
Self-Destruct. Gotta love it. As countermeasure cast NulBlaze prior to that and
you will suffer no damage. Otherwise Blizzard or preferably Blizzara are the
way to go.

---------------------------------------------------------------------------

019 - DUAL HORN (Highroad) ---> A173

1. Name:
Dual Horn

2. Monster's HP:
1875/560

3. Monster's MP:
18

4. AP gained when monster is defeated:
42/63

5. Items stolen:
1x Potion/1x Hi-Potion

6. Items dropped:
1x/2x Abiliy Sp.; 1x/2x Ability Sp.

7. Gil earned:
105

8. Items bribed:
Hi-Potion

9. Monster's status info:
- NS
- 20% Silence
- 25% Poison
- 2 turns for Doom

10. Monster's stats info:
St, Df, Mg, Md, Ag, Lu, Ev, Ac
22, 1,  3,  1,  12, 15, 0,  0

11. Monster's el. info:
NS

12. Monster's Sensor info:
Inflict darkness to evade its attacks.

13. Monster's Scan info:
Its Gore is powerful, but inflict darkness or use Sleep Attack to avoid it
easily. Kimahri can learn Fire Breath.

14. Monster's equip. dropped info:
1-2

15. Weapon abilities:
Firest., Piercing, Silencetouch

16. Armor abilities:
HP+5%

17. Monster's attacks:
a) 'Bash' - VS one chr - phd
b) Gore - VS one chr - extreme phd

18. Monster strategy:
Absolutely a killer enemy when you start encountering it. Gore will usually KO
a chr. Follow Scan's advice and inflict darkness or sleep. In later case
continue to barrage it with spells. Also put it on slow status.

---------------------------------------------------------------------------

020 - FLOATING EYE (Highroad) ---> A217

1. Name:
Floating Eye

2. Monster's HP:
140/210

3. Monster's MP:
200

4. AP gained when monster is defeated:
21/42

5. Items stolen:
1x Echo Screen/1x Musk

6. Items dropped:
1x/2x Speed Sp.; 1x/2x Speed Sp.

7. Gil earned:
44

8. Items bribed:
Musk

9. Monster's status info:
- NS
- 20% Darkness, 20% Silence, 20% Sleep
- 25% Poison
- 1 turn for Doom

10. Monster's stats info:
St, Df, Mg, Md, Ag, Lu, Ev, Ac
1,  1,  18, 120,10, 15, 11, 0

11. Monster's el. info:
Weak to lightning

12. Monster's Sensor info:
Aerial. Resistant to magic.

13. Monster's Scan info:
Aerial and hard to hit. Its weakness is lightning, but it has high magic
defence. Use Wakka's attack to defeat it.

14. Monster's equip. dropped info:
1-2

15. Weapon abilities:
Firest., Icest., Lightningst., Mag+3%, Piercing, Str+3%, Waterst.

16. Armor abilities:
Confuseward, MP+5%

17. Monster's attacks:
a) 'Gaze' - NATT VS one chr - mgd + Confusion

18. Monster strategy:
Get Wakka to knock it down fast! Floating Eye's 'Gaze' inflicts confusion,
status you don't want to have. If Wakka is not strong enough, use Lulu's
strongest Thunder spell.

---------------------------------------------------------------------------

021 - IPIRIA (Highroad) ---> A276

1. Name:
Ipiria

2. Monster's HP:
180/270

3. Monster's MP:
35

4. AP gained when monster is defeated:
24/48

5. Items stolen:
1x Soft/1x Petrify Grenade

6. Items dropped:
1x/2x Speed Sp.; 1x/2x Power Sp.

7. Gil earned:
46

8. Items bribed:
Petrify Grenade

9. Monster's status info:
- NS
- 20% Darkness, 20% Silence, 20% Sleep
- 25% Poison
- 1 turn for Doom

10. Monster's stats info:
St, Df, Mg, Md, Ag, Lu, Ev, Ac
15, 1,  1,  120,13, 15, 7,  0

11. Monster's el. info:
Weak to ice, strong to fire

12. Monster's Sensor info:
Very nimble. Resistant to magic.

13. Monster's Scan info:
Very nimble and hard to hit. Magic defence is also high. Defeat it quickly to
avoid damage. Takes only half damage from fire, but vulnerable to ice.

14. Monster's equip. dropped info:
1-2

15. Weapon abilities:
Firest., Icest., Lightningst., Mag+3%, Piercing, Str+3%, Waterst.

16. Armor abilities:
Def+3%, Slowward

17. Monster's attacks:
a) 'Bite' - VS one chr - phd + Petrify and Silence

18. Monster strategy:
Repetitive version of the enemy. This raptor-wannabe should be dealt with
exactly the same as Raptor from Kilika Forest - use Tidus. Beware of petrify
status - use Esuna or Soft immediately.

---------------------------------------------------------------------------

022 - MI'IHEN FANG (Highroad) ---> A364

1. Name:
Mi'ihen Fang

2. Monster's HP:
160/240

3. Monster's MP:
20

4. AP gained when monster is defeated:
20/40

5. Items stolen:
1x Potion/1x Sleeping Powder

6. Items dropped:
1x/2x Power Sp.; 1x/2x Power Sp.

7. Gil earned:
33

8. Items bribed:
Sleeping Powder

9. Monster's status info:
- NS
- 20% Darkness, 20% Silence, 20% Sleep
- 25% Poison
- 1 turn for Doom

10. Monster's stats info:
St, Df, Mg, Md, Ag, Lu, Ev, Ac
16, 1,  1,  120,13, 15, 5,  0

11. Monster's el. info:
Weak to fire and water

12. Monster's Sensor info:
Very nimble. Resistant to magic.

13. Monster's Scan info:
Very nimble and hard to hit. Magic defence is also high. It's vulnerable to
fire- and water-based attacks, so use weapons with these elements to inflict
greater damage.

14. Monster's equip. dropped info:
1-2

15. Weapon abilities:
Firest., Icest., Lightningst., Mag+3%, Piercing, Str+3%, Waterst.

16. Armor abilities:
Mdef+3%, Silenceward, Sleepward

17. Monster's attacks:
a) 'Bite' - VS one chr - phd + Silence and Sleep

18. Monster strategy:
Use Tidus for quick kill. By now he is strong enough to kill Mi'ihen Fang
regardless of what elements are on the weapon.

---------------------------------------------------------------------------

023 - RALDO (Highroad) ---> A447

1. Name:
Raldo

2. Monster's HP:
240/360

3. Monster's MP:
10

4. AP gained when monster is defeated:
20/40

5. Items stolen:
1x Potion/1x Hypello Potion

6. Items dropped:
1x/2x Power Sp.; 1x/2x Power Sp.

7. Gil earned:
42

8. Items bribed:
Hypello Potion

9. Monster's status info:
- NS
- 20% Darkness, 20% Silence, 20% Sleep
- 25% Poison
- 1 turn for Doom

10. Monster's stats info:
St, Df, Mg, Md, Ag, Lu, Ev, Ac
19, 1,  1,  120,5,  15, 0,  0

11. Monster's el. info:
Weak to ice

12. Monster's Sensor info:
Covered yb a hard shell. Piercing weapons are the way to go.

13. Monster's Scan info:
Covered by a hard shell. Slow-moving, but has high physical and magic defence.
Vulnerable to ice. Falls easily to piercing weapons. Have Auron slice it down
the middle.

14. Monster's equip. dropped info:
1-2

15. Weapon abilities:
Firest., Icest., Lightningst., Mag+3%, Piercing, Str+3%, Waterst.

16. Armor abilities:
Def+3%, Berserkward

17. Monster's attacks:
a) 'Bash' - VS one chr - phd + Slow

18. Monster strategy:
New type of enemy. Don't worry, you'll see many of its copies later. This one
can put you on slow should its attack connect. Although it's slow, it has high
Def. This time Auron is your friend. One simple attack against it and it's
gone.

19. Special note:
Raldo is an armored enemy. Piercing and Armor Break are the way to go.

---------------------------------------------------------------------------

024 - VOUIVRE (Highroad) ---> A618

1. Name:
Vouivre

2. Monster's HP:
255/383

3. Monster's MP:
22

4. AP gained when monster is defeated:
24/48

5. Items stolen:
1x Potion/1x Silver Hourglass

6. Items dropped:
1x/2x Power Sp.; 1x/2x Power Sp.

7. Gil earned:
60

8. Items bribed:
Silver Hourglass

9. Monster's status info:
- NS
- 20% Darkness, 20% Silence, 20% Sleep
- 25% Poison
- 1 turn for Doom

10. Monster's stats info:
St, Df, Mg, Md, Ag, Lu, Ev, Ac
20, 1,  21, 120,6,  15, 0,  0

11. Monster's el. info:
Weak to ice

12. Monster's Sensor info:
Covered with hard scales. Piercing weapons are the way to go.

13. Monster's Scan info:
Covered with hard scales, but piercing weapons can easily defeat it. Physical
and magic defence are high, but it's weak against ice. Watch out for its
Breath, which hits all.

14. Monster's equip. dropped info:
1-2

15. Weapon abilities:
Firest., Icest., Lightningst., Mag+3%, Piercing, Str+3%, Waterst.

16. Armor abilities:
HP+5%, Slowward

17. Monster's attacks:
a) 'Bash' - VS one chr - phd + Slow
b) 'Fire breath' - FATT VS all chrs - fire mgd

18. Monster strategy:
Pretty much similar to Raldo, except that it has multiple-hit magic breath. Big
deal, really. Cast NulBlaze prior to that. Vouivre's regular attack may inflict
slow status. Auron to rescue again.

19. Special note:
Vouivre is an armored enemy. Piercing and Armor Break are the way to go.

---------------------------------------------------------------------------

025 - WHITE ELEMENT (Highroad) ---> A634

1. Name:
White Element

2. Monster's HP:
390/585

3. Monster's MP:
120

4. AP gained when monster is defeated:
20/40

5. Items stolen:
1x Antarctic Wind/2x Antarctic Wind

6. Items dropped:
1x/2x Mana Sp.; 1x/2x Mana Sp.

7. Gil earned:
48

8. Items bribed:
Arctic Wind

9. Monster's status info:
- Darkness, Petrify, Poison, Sleep, Zombie
- 20% Silence
- Immune to Poison
- 1 turn for Doom

10. Monster's stats info:
St, Df, Mg, Md, Ag, Lu, Ev, Ac
1,  120,22, 1,  5,  15, 0,  15

11. Monster's el. info:
Weak to fire, absorbs ice, strong to lightning and water

12. Monster's Sensor info:
Ice elemental. Vulnerable to opposing element.

13. Monster's Scan info:
Casts Blizzard. Physical attacks hardly hurt it. Absorbs ice, so Fire is the
way to go.

14. Monster's equip. dropped info:
1-2

15. Weapon abilities:
Icest., Piercing

16. Armor abilities:
Iceproof, Iceward
(Need confirming!)

17. Monster's attacks:
a) Blizzard - IATT VS one chr - ice mgd

18. Monster strategy:
Another element friend. This one is friendly with ice, but hates heat, so Fire
will quickly toast it.

19. Special note:
White Element is an armored enemy. Piercing and Armor Break are the way to go.

---------------------------------------------------------------------------

026 - FUNGUAR (Mushroom Rock) ---> A224

1. Name:
Funguar

2. Monster's HP:
540/810

3. Monster's MP:
60

4. AP gained when monster is defeated:
44/88

5. Items stolen:
1x Silence Grenade/1x Ether

6. Items dropped:
1x/2x Mana Sp.; 1x/2x Mana Sp.

7. Gil earned:
42

8. Items bribed:
Turbo Ether

9. Monster's status info:
- Darkness, Zombie
- 20% Silence, 20% Sleep
- 25% Poison
- 1 turn for Doom

10. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
1,  1,  26, 1,  4,  15, 0,  0

11. Monster's el. info:
Weak to fire, strong to lightning, water and ice

12. Monster's Sensor info:
Occassionally counters with Pollen, which induces sleep.

13. Monster's Scan info:
Casts Fire, so it's best to silence it. Occassionally retaliates with sleep-
inducing Pollen. Putting it to sleep is effective. Vulnerable to fire.

14. Monster's equip. dropped info:
1-3

15. Weapon abilities:
Mag+3%, Piercing, Sleeptouch, Str+3%

16. Armor abilities:
MP+5%, Sleepward

17. Monster's attacks:
a) Fire - FATT VS one chr - fire mgd
b) Pollen - CATT VS all chrs - inflicts Sleep

18. Monster strategy:
This guy needs a bit of tactic. Any attack done on it may prompt it to shoot
back with Pollen, which may put all chrs to sleep. And usually Funguar appears
with magic users only, and magic doesn't wake up your chrs once they're asleep.
So whatever you do, make sure that the attack you're about to use will subdue
Funguar in that one hit.

---------------------------------------------------------------------------

027 - GANDAREWA (Mushroom Rock) ---> A227

1. Name:
Gandarewa

2. Monster's HP:
148/220

3. Monster's MP:
160

4. AP gained when monster is defeated:
32/64

5. Items stolen:
1x Electro Marble/2x Electro Marble

6. Items dropped:
1x/2x Mana Sp.; 1x/2x Mana Sp.

7. Gil earned:
62

8. Items bribed:
Lightning Marble

9. Monster's status info:
- NS
- 20% Darkness, 20% Silence, 20% Sleep
- 25% Poison
- 1 turn for Doom

10. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
1,  1,  23, 120,9,  15, 12, 0

11. Monster's el. info:
Weak to water

12. Monster's Sensor info:
Aerial. Resistant to magic.

13. Monster's Scan info:
Aerial and hard to hit. Casts Thunder. It's vulnerable to water, but has high
magic defence. Use Wakka to knock it out of the sky.

14. Monster's equip. dropped info:
1-2

15. Weapon abilities:
Lightningst., Mag+3%, Piercing, Str+3%

16. Armor abilities:
Lightningward, Mdef+3%

17. Monster's attacks:
a) Thunder - LATT VS one chr - lightning mgd

18. Monster strategy:
Wakka will take care of it fast. Or use water magic.

---------------------------------------------------------------------------

028 - GARUDA (Mushroom Rock) ---> A229

1. Name:
Garuda

2. Monster's HP:
4000/560

3. Monster's MP:
50

4. AP gained when monster is defeated:
170/255

5. Items stolen:
1x Smoke Bomb/2x Smoke Bomb

6. Items dropped:
1x/2x Power Sp.; 1x/2x Power Sp.

7. Gil earned:
140

8. Items bribed:
Smoke Bomb

9. Monster's status info:
- Confusion, Petrify, Provoke, Sleep
- 20% Silence
- 25% Poison
- 3 turns for Doom

10. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
21, 1,  40, 1,  14, 15, 0,  0

11. Monster's el. info:
NS

12. Monster's Sensor info:
Dodging its attacks is easier after inflicting darkness.

13. Monster's Scan info:
It has high strength and tons of HP. Beware of Sonic Boom, which hits all
characters. Dodge its attacks more easily by inflicting darkness.

14. Monster's equip. dropped info:
1-2

15. Weapon abilities:
Darktouch, Mag+3%, Piercing, Str+3%

16. Armor abilities:
Darkward

17. Monster's attacks:
a) 'Beak strike' - VS one chr - phd + Darkness
b) Sonic Boom - VS all chrs - phd

18. Monster strategy:
Last Garuda version. By now you know how to handle Garudas. Dark Attack /
Buster and it's goodnight, birdie.

---------------------------------------------------------------------------

029 - LAMASHTU (Mushroom Rock) ---> A293

1. Name:
Lamashtu

2. Monster's HP:
275/413

3. Monster's MP:
21

4. AP gained when monster is defeated:
32/64

5. Items stolen:
1x Potion/1s Silver Hourglass

6. Items dropped:
1x/2x Power Sp.; 1x/2x Power Sp.

7. Gil earned:
72

8. Items bribed:
Silver Hourglass

9. Monster's status info:
- NS
- 20% Darkness, 20% Silence, 20% Sleep
- 25% Poison
- 1 turn for Doom

10. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
23, 1,  20, 120,6,  15, 0,  0

11. Monster's el. info:
Weak to fire

12. Monster's Sensor info:
Covered with hard scales. Piercing weapons are the way to go.

13. Monster's Scan info:
Covered with hard scales. Physical and magic defence are high, but it's weak
against fire. Its attack may cause slow. Watch out for its ice-based Breath,
which hits all.

14. Monster's equip. dropped info:
1-2

15. Weapon abilities:
Firest., Icest., Lightningst., Mag+3%, Piercing, Str+3%, Waterst.

16. Armor abilities:
HP+5%, Slowward

17. Monster's attacks:
a) 'Bash' - VS one chr - phd + Slow
b) 'Ice breath' - IATT VS all chrs - ice mgd

18. Monster strategy:
Vouivre's cousin. Auron will take care of Lamashtu quickly. If not, remember to
cast NulFrost to nullify damage done by 'Ice breath'.

19. Special note:
Lamashtu is an armored enemy. Piercing and Armor Break are the way to go.

---------------------------------------------------------------------------

030 - RAPTOR (Mushroom Rock) ---> A448

1. Name:
Raptor

2. Monster's HP:
200/300

3. Monster's MP:
45

4. AP gained when monster is defeated:
32/64

5. Items stolen:
1x Soft/1x Petrify Grenade

6. Items dropped:
1x/2x Speed Sp.; 1x/2x Power Sp.

7. Gil earned:
48

8. Items bribed:
1x Petrify Grenade

9. Monster's status info:
- NS
- 20% Darkness, 20% Silence, 20% Sleep
- 25% Poison
- 1 turn for Doom

10. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
18, 1,  1,  120,14, 15, 7,  0

11. Monster's el. info:
Weak to ice, strong to fire and lightning

12. Monster's Sensor info:
Very nimble. Resistant to magic.

13. Monster's Scan info:
Very nimble and hard to hit. Magic defence is also high. Defeat it quickly to
avoid damage. Takes only half damage from fire and lightning, but is vulnerable
to ice.

14. Monster's equip. dropped info:
1-2

15. Weapon abilities:
Firest., Icest., Lightningst., Mag+3%, Piercing, Str+3%, Waterst.

16. Armor abilities:
Def+3%, Slowward

17. Monster's attacks:
a) 'Bite' - VS one chr - phd + Petrify and Silence

18. Monster strategy:
Use Tidus for quick disposal. Esuna or Soft immediately if chr is petrified.

---------------------------------------------------------------------------

031 - RED ELEMENT (Mushroom Rock) ---> A449

1. Name:
Red Element

2. Monster's HP:
450/675

3. Monster's MP:
130

4. AP gained when monster is defeated:
32/64

5. Items stolen:
1x Bomb Fragment/2x Bomb Fragment

6. Items dropped:
1x/2x Mana Sp.; 1x/2x Mana Sp.

7. Gil earned:
55

8. Items bribed:
Bomb Core

9. Monster's status info:
- Darkness, Petrify, Poison, Sleep, Zombie
- 20% Silence
- Immune to Poison
- 1 turn for Doom

10. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
1,  120,23, 1,  6,  15, 0,  0

11. Monster's el. info:
Weak to ice, absorbs fire, strong to lightning and water

12. Monster's Sensor info:
Fire elemental. Vulnerable to opposing element.

13. Monster's Scan info:
Casts Fire. Physical attacks, hardly hurt it. Absorbs fire, so Blizzard is the
way to go.

14. Monster's equip. dropped info:
1-2

15. Weapon abilities:
Distil Mana, Firest., Piercing

16. Armor abilities:
Fireproof, Fireward

17. Monster's attacks:
a) Fire - FATT VS one chr - fire mgd

18. Monster strategy:
Friend of fire, but hates ice. Use ice magic for quick kill.

19. Special note:
Red Element is an armored enemy. Piercing and Armor Break are the way to go.

---------------------------------------------------------------------------

032 - THUNDER FLAN (Mushroom Rock) ---> A596

1. Name:
Thunder Flan

2. Monster's HP:
450/675

3. Monster's MP:
50

4. AP gained when monster is defeated:
24/48

5. Items stolen:
1x Electro Marble/2x Electro Marble

6. Items dropped:
1x/2x Mana Sp.; 1x/2x Mana Sp.

7. Gil earned:
50

8. Items bribed:
Lightning Marble

9. Monster's status info:
- NS
- 20% Darkness, 20% Silence, 20% Sleep
- 25% Poison
- 1 turn for Doom

10. Monster's stats info:
St, Df, Mg, Md, Ag, Lu, Ev, Ac
1,  120,17, 1,  6,  15, 0,  0

11. Monster's el. info:
Weak to water, absorbs lightning, strong to fire and ice

12. Monster's Sensor info:
Lightning elemental. Vulnerable to opposing element. Resistant to physical
attacks.

13. Monster's Scan info:
Lightning-based. So soft, it's hard to damage physically. Weak against water,
so blast it with Water. Don't use lightning, or it will recover HP.

14. Monster's equip. dropped info:
1-2

15. Weapon abilities:
Lightningst., Piercing

16. Armor abilities:
Lightningproof, Lightningward

17. Monster's attacks:
a) Thunder - LATT VS one chr - lightning mgd

18. Monster strategy:
This guy likes shocking news, but hates sob stories. Use water magic.

19. Special note:
Thunder Flan is an armored enemy. Piercing and Armor Break are the way to go.

---------------------------------------------------------------------------

033 - BASILISK (Djose Highroad) ---> A048

1. Name:
Basilisk

2. Monster's HP:
2025/924

3. Monster's MP:
20

4. AP gained when monster is defeated:
140/210

5. Items stolen:
1x Petrify Grenade/1x Petrify Grenade

6. Items dropped:
1x/2x Ability Sp.; 1x/2x Ability Sp.

7. Gil earned:
125

8. Items bribed:
Petrify Grenade

9. Monster's status info:
- Confusion, Petrify
- 20% Darkness, 20% Silence, 20% Sleep
- 5% Poison
- 2 turns for Doom

10. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
14, 1,  35, 1,  9,  15, 0,  0

11. Monster's el. info:
Strong to lightning

12. Monster's Sensor info:
Watch out for its Stone Gaze.

13. Monster's Scan info:
Beware the third eye. Its Stone Gaze may cause petrification. If petrified,
restore with Esuna or Soft. Kimahri can learn Stone Breath.

14. Monster's equip. dropped info:
1-3

15. Weapon abilities:
Mag+3%, Piercing, Stonetouch, Str+3%

16. Armor abilities:
MP+5%, Stoneward

17. Monster's attacks:
a) Stone Gaze - VS one chr  - inflicts Petrify
b) 'Arm strike' - VS one chr - phd

18. Monster strategy:
Esuna or Soft immediately if character is petrified.

---------------------------------------------------------------------------

034 - BITE BUG (Djose Highroad) ---> A057

1. Name:
Bite Bug

2. Monster's HP:
200/300

3. Monster's MP:
10

4. AP gained when monster is defeated:
40/80

5. Items stolen:
1x Antidote/1x Poison Fang

6. Items dropped:
1x/2x Speed Sp.; 1x/2x Speed Sp.

7. Gil earned:
62

8. Items bribed:
Poison Fang

9. Monster's status info:
- NS
- 20% Darkness, 20% Silence, 20% Sleep
- 25% Poison
- 1 turn for Doom

10. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
13, 1,  1,  1,  15, 15, 0,  0

11. Monster's el. info:
Weak to ice

12. Monster's Sensor info:
Aerial. Vulnerable to ice. Watch out for poison.

13. Monster's Scan info:
Aerial and hard to hit. Magic attacks are effective. It's vulnerable to ice, so
cast Blizzard to achieve Overkill. Attacks may inflict poison.

14. Monster's equip. dropped info:
1-3

15. Weapon abilities:
Firest., Icest., Lightningst., Mag+3%, Piercing, Str+3%, Waterst.

16. Armor abilities:
MP+5%, Poisonward

17. Monster's attacks:
a) 'Sting' - VS one chr - phd + Poison

18. Monster strategy:
Use Wakka. If poisoned, use Esuna or Antidote.

---------------------------------------------------------------------------

035 - BUNYIP (Djose Highroad) ---> A076

1. Name:
Bunyip

2. Monster's HP:
400/600

3. Monster's MP:
15

4. AP gained when monster is defeated:
48/96

5. Items stolen:
1x Hi-Potion/1x Hypello Potion

6. Items dropped:
1x/2x Power Sp.; 1x/2x Power Sp.

7. Gil earned:
97

8. Items bribed:
Hypello Potion

9. Monster's status info:
- NS
- 20% Darkness, 20% Silence, 20% Sleep
- 25% Poison
- 1 turn for Doom

10. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
22, 1,  1,  120,6,  15, 0,  0

11. Monster's el. info:
Weak to water and ice

12. Monster's Sensor info:
Covered by a hard shell. Piercing weapons are the way to go.

13. Monster's Scan info:
Covered by a hard shell. Slow-moving, but has high physical and magic defence.
Vulnerable to ice and water. Falls easily to piercing weapons.

14. Monster's equip. dropped info:
1-3

15. Weapon abilities:
Firest., Icest., Lightningst., Mag+3%, Piercing, Str+3%, Waterst.

16. Armor abilities:
Berserkward, Def+3%

17. Monster's attacks:
a) 'Bash' - VS one chr - phd + Slow

18. Monster strategy:
Use Auron. Negate slow status with Esuna or Haste.

19. Special info:
Bunyip is an armored enemy. Piercing and Armor Break are the way to go.

---------------------------------------------------------------------------

036 - GARM (Djose Highroad) ---> A228

1. Name:
Garm

2. Monster's HP:
240/360

3. Monster's MP:
35

4. AP gained when monster is defeated:
48/96

5. Items stolen:
1x Hi-Potion/1x Sleeping Powder

6. Items dropped:
1x/2x Power Sp.; 1x/2x Power Sp.

7. Gil earned:
88

8. Items bribed:
Sleeping Powder

9. Monster's status info:
- NS
- 20% Darkness, 20% Silence, 20% Sleep
- 25% Poison
- 1 turn for Doom

10. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
17, 1,  1,  120,16, 15, 7,  0

11. Monster's el. info:
Weak to fire and lightning

12. Monster's Sensor info:
Very nimble. Resistant to magic.

13. Monster's Scan info:
Very nimble and hard to hit. Magic defence is also high. Defeat it quickly to
avoid damage. It's vulnerable to lightning and fire.

14. Monster's equip. dropped info:
1-3

15. Weapon abilities:
Firest., Icest., Lightningst., Mag+3%, Piercing, Str+3%, Waterst.

16. Armor abilities:
Mdef+3%, Silenceward, Sleepward

17. Monster's attacks:
a) 'Bite' - VS one chr - phd + Silence and Sleep

18. Monster strategy:
Use Tidus. Wake sleeping chr up with Esuna.

---------------------------------------------------------------------------

037 - SIMURGH (Djose Highroad) ---> A498

1. Name:
Simurgh

2. Monster's HP:
200/300

3. Monster's MP:
27

4. AP gained when monster is defeated:
48/96

5. Items stolen:
1x Smoke Bomb/2x Smoke Bomb

6. Items dropped:
1x/2x Speed Sp.; 1x/2x Speed Sp.

7. Gil earned:
73

8. Items bribed:
Smoke Bomb

9. Monster's status info:
- NS
- 20% Darkness, 20% Silence, 20% Sleep
- 25% Poison
- 1 turn for Doom

10. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
13, 1,  1,  1,  17, 15, 0,  0

11. Monster's el. info:
Weak to fire

12. Monster's Sensor info:
Aerial. Magic attacks are the way to go. Watch out for darkness.

13. Monster's Scan info:
Aerial and hard to hit. Magic attacks are effective. It's vulnerable to fire,
so use Fira to achieve Overkill. Attacks may inflict darkness.

14. Monster's equip. dropped info:
1-3

15. Weapon abilities:
Mag+3%, Sensor, Str+3%, Piercing

16. Armor abilities:
Darkward, Mdef+3%

17. Monster's attacks:
a) 'Beak strike' - VS one chr - phd + Darkness

18. Monster strategy:
Use Wakka. If he's darknessed, blast it away with Lulu's spells.

---------------------------------------------------------------------------

038 - SNOW FLAN (Djose Highroad) ---> A532

1. Name:
Snow Flan

2. Monster's HP:
600/900

3. Monster's MP:
120

4. AP gained when monster is defeated:
48/96

5. Items stolen:
2x Antarctic Wind/2x Antarctic Wind

6. Items dropped:
1x/2x Mana Sp.; 1x/2x Mana Sp.

7. Gil earned:
93

8. Items bribed:
Arctic Wind

9. Monster's status info:
- NS
- 20% Darkness, 20% Silence, 20% Sleep
- 25% Poison
- 1 turn for Doom

10. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
1,  120,19, 1,  7,  15, 0,  0

11. Monster's el. info:
Weak to fire, absorbs ice, strong to lightning and water

12. Monster's Sensor info:
Ice elemental. Vunerable to opposing element. Resistant to physical attacks.

13. Monster's Scan info:
Ice-based. So soft, it's hard to damage physically. Weak against fire, but will
absorb HP from ice. Casts Blizzard.

14. Monster's equip. dropped info:
1-3

15. Weapon abilities:
Icest., Piercing

16. Armor abilities:
Iceproof, Iceward

17. Monster's attacks:
a) Blizzard - IATT VS one chr - ice mgd

18. Monster strategy:
Use Lulu's fire spells.

19. Special info:
Snow Flan is an armored enemy. Piercing and Armor Break are the way to go.

---------------------------------------------------------------------------

039 - OCHU (Moonflow) ---> A402

1. Name:
Ochu

2. Monster's HP:
7200/924

3. Monster's MP:
35

4. AP gained when monster is defeated:
180/270

5. Items stolen:
1x Remedy/2x Remedy

6. Items dropped:
1x/2x Power Sp.; 1x/2x Mana Sp.

7. Gil earned:
520

8. Items bribed:
Remedy

9. Monster's status info:
- Berserk, Confusion, Darkness, Provoke, Zombie
- 20% Silence, 20% Sleep
- 5% Poison
- 2 turns for Doom

10. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
22, 1,  14, 1,  6,  15, 0,  0

11. Monster's el. info:
Weak to fire, absorbs water

12. Monster's Sensor info:
Vulnerable to fire.

13. Monster's Scan info:
When HP is low, it performs Ochu Dance, which inflicts darkness, silence,
confusion and slow. Beware of its poison claws. Vulnerable to fire.

14. Monster's equip. dropped info:
1-3

15. Weapon abilities:
Mag+5%, Piercing, Poisontouch, Str+5%

16. Armor abilities:
Berserkward, Confuseward, Darkward, Poisonward, Silenceward, Sleepward,
Stoneward

17. Monster's attacks:
a) Ochu Dance - VS all chrs - inflicts Darkness, Silence, Confusion and Slow -
starts using it once HP falls below ??%
b) 'Claw strike' - VS one chr - phd + Poison

18. Monster strategy:
Don't joke around this enemy for too long. Once its HP is below ??%, beware of
Ochu Dance. If you get anything but confused, you'll be okay - Confusion is to
be feared of. If you think you can't take it down, better escape. Or use
Wakka's Sleep Attack / Buster, and then toast it with few fire spells.

---------------------------------------------------------------------------

040 - AEROUGE (Thunder Plains) ---> A009

1. Name:
Aerouge

2. Monster's HP:
200/300

3. Monster's MP:
220

4. AP gained when monster is defeated:
92/184

5. Items stolen:
1x Electro Marble/1x Lightning Marble

6. Items dropped:
1x/2x Mana Sp.; 1x/2x Mana Sp.

7. Gil earned:
144

8. Items bribed:
1x Lightning Marble

9. Monster's status info:
- NS
- 20% Darkness, 20% Silence, 20% Sleep
- 25% Poison
- 1 turn for Doom

10. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
1,  1,  16, 120,11, 15, 13, 0

11. Monster's el. info:
Weak to water

12. Monster's Sensor info:
Aerial. Resistant to magic.

13. Monster's Scan info:
Aerial and hard to hit. It's weak against water, but has high magic defence.
The only attack it has is Thundara, so inflict silence to leave it powerless.

14. Monster's equip. dropped info:
1-3

15. Weapon abilities:
Lightningst., Mag+5%, Piercing, Str+5%

16. Armor abilities:
Lightningproof, Lightningward, Mdef+5%

17. Monster's attacks:
a) Thundara - LATT VS one chr - lightning mgd

18. Monster strategy:
Use Wakka. Use Lulu's water spells.

---------------------------------------------------------------------------

041 - BUER (Thunder Plains) ---> A075

1. Name:
Buer

2. Monster's HP:
230/345

3. Monster's MP:
250

4. AP gained when monster is defeated:
92/184

5. Items stolen:
1x Hi-Potion/1x Musk

6. Items dropped:
1x/2x Speed Sp.; 1x/2x Speed Sp.

7. Gil earned:
132

8. Items bribed:
Musk

9. Monster's status info:
- NS
- 20% Darkness, 20% Silence, 20% Sleep
- 25% Poison
- 1 turn for Doom

10. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
1,  1,  22, 120,12, 15, 12, 0

11. Monster's el. info:
Weak to water

12. Monster's Sensor info:
Aerial. Resistant to magic. Watch out for confusion.

13. Monster's Scan info:
Aerial and hard to hit. Its weakness is water, but it has high magic defence.
Its Gaze may cause confusion.

14. Monster's equip. dropped info:
1-3

15. Weapon abilities:
Firest., Icest., Lightningst., Mag+3%, Piercing, Str+3%, Waterst.

16. Armor abilities:
MP+5%, Confuseward

17. Monster's attacks:
a) 'Gaze' - NATT VS one chr - mgd + Confusion

18. Monster strategy:
Use Wakka. Cure confusion with Esuna.

---------------------------------------------------------------------------

042 - GOLD ELEMENT (Thunder Plains) ---> A235

1. Name:
Gold Element

2. Monster's HP:
1200/1800

3. Monster's MP:
180

4. AP gained when monster is defeated:
92/184

5. Items stolen:
1x Electro Marble/2x Electro Marble

6. Items dropped:
1x/2x Mana Sp.; 1x/2x Mana Sp.

7. Gil earned:
107

8. Items bribed:
Lightning Marble

9. Monster's status info:
- Darkness, Petrify, Poison, Sleep, Zombie
- 20% Silence
- Immune to Poison
- 1 turn for Doom

10. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
1,  120,32, 1,  7,  15, 0,  0

11. Monster's el. info:
Weak to water, absorbs lightning, strong to fire and ice

12. Monster's Sensor info:
Lightning elemental. Vulnerable to opposing element.

13. Monster's Scan info:
Casts Thunder. Physical attacks hardly hurt it. Absorbs lightning, so use
Watera for an Overkill.

14. Monster's equip. dropped info:
1-3

15. Weapon abilities:
Lightningst., Piercing

16. Armor abilities:
Lightningproof, Lightningward

17. Monster's attacks:
a) Thunder - LATT VS one chr - lightning mgd

18. Monster strategy:
Sob stories, anyone else? Use Lulu's water spells.

19. Special info:
Gold Element is an armored enemy. Piercing and Armor Break are the way to go.

---------------------------------------------------------------------------

043 - IRON GIANT (Thunder Plains) ---> A278

1. Name:
Iron Giant

2. Monster's HP:
3600/924

3. Monster's MP:
1

4. AP gained when monster is defeated:
800/1200

5. Items stolen:
1x Light Curtain/1x Light Curtain

6. Items dropped:
2x/4x Power Sp.; 2x/4x Power Sp.

7. Gil earned:
600

8. Items bribed:
Stamina Tonic

9. Monster's status info:
- Berserk, Confusion, Silence, Threaten
- 95% Blind(?), 50% Sleep
- 25% Poison
- 2 turns for Doom

10. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
30, 1,  1,  1,  7,  15, 0,  0

11. Monster's el. info:
Strong to lightning

12. Monster's Sensor info:
Dark Buster is effective, but beware its Reaper attack.

13. Monster's Scan info:
Targets character with lowest HP. Beware its Reaper attack, whih hits all
characters. No elemental weaknesses. Takes half damage from lightning. Use
piercing weapons and Dark Buster.

14. Monster's equip. dropped info:
2-3

15. Weapon abilities:
Mag+5%, Mag+10%, Piercing, Str+5%, Str+10%

16. Armor abilities:
HP+5%, HP+10%, SOS Regen

17. Monster's attacks:
a) 'Sword strike' - VS one chr - phd
b) Reaper - VS all chrs - phd - used every fourth turn

18. Monster strategy:
Cast Protect over chr with least HP. Count rounds to Reaper (can't be evaded),
then defend on that turn.

19. Special note:
Iron Giant is an armored enemy. Piercing and Armor Break are the way to go.

---------------------------------------------------------------------------

044 - KUSARIQQU (Thunder Plains) ---> A291

1. Name:
Kusariqqu

2. Monster's HP:
445/668

3. Monster's MP:
31

4. AP gained when monster is defeated:
92/184

5. Items stolen:
1x Hi-Potion/1x Silver Hourglass

6. Items dropped:
1x/2x Power Sp.; 1x/2x Power Sp.

7. Gil earned:
112

8. Items bribed:
Silver Hourglass

9. Monster's status info:
- NS
- 20% Darkness, 20% Silence, 20% Sleep
- 25% Poison
- 1 turn for Doom

10. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
32, 1,  35, 120,7,  15, 0,  0

11. Monster's el. info:
Weak to water

12. Monster's Sensor info:
Covered with hard scales. Piercing weapons are the way to go. Watch out for
slow.

13. Monster's Scan info:
Covered with hard scales. Physical and magic defence are high, but it's weak
against water. Its attack may cause slow. Watch out for its lightning-based
Breath, which hits all.

14. Monster's equip. dropped info:
1-3

15. Weapon abilities:
Firest., Icest., Lightningst., Mag+3%, Piercing, Str+3%, Waterst.

16. Armor abilities:
HP+5%, Slowward

17. Monster's attacks:
a) 'Bash' - VS one chr - phd
b) 'Lightning breath' - LATT VS all chrs - lightning mgd

18. Monster strategy:
Use Auron. Cast NulShock to nullify breath damage.

19. Special note:
Kusariqqu is an armored enemy. Piercing and Armor Break are the way to go.

---------------------------------------------------------------------------

045 - LARVA (Thunder Plains) ---> A295

1. Name:
Larva

2. Monster's HP:
1498/924

3. Monster's MP:
1000

4. AP gained when monster is defeated:
262/393

5. Items stolen:
1x Lunar Curtain/2x Lunar Curtain

6. Items dropped:
1x/2x Ability Sp.; 1x/2x Ability Sp.

7. Gil earned:
330

8. Items bribed:
Shining Thorn

9. Monster's status info:
- Berserk, Confusion, Darkness, Poison, Sleep, Slow
- NS
- Immune to Poison
- 2 turns for Doom

10. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
10, 40, 19, 45, 10, 15, 0,  0

11. Monster's el. info:
Weak to water, absorbs lightning

12. Monster's Sensor info:
Casts Thundara on itself to replenish HP and grow even more powerful.

13. Monster's Scan info:
When HP is halved, it casts Thundara on itself to recover HP and increase magic
power. Silence it with Silence Attack. It's vulnerable to water, so Watera is
the way to go.

14. Monster's equip. dropped info:
1-2

15. Weapon abilities:
Piercing, Lightningst.

16. Armor abilities:
Lightningward

17. Monster's attacks:
a) Thundara - LATT VS one chr - lightning mgd

18. Monster strategy:
Use Lulu's water spells, preferably Watera. Once Larva's HP is below half,
hurry up and kill it. Else it'll use Thundara on itself to restore HP and to
increase its Mag stat.

---------------------------------------------------------------------------

046 - MELUSINE (Thunder Plains) ---> A359

1. Name:
Melusine

2. Monster's HP:
265/405

3. Monster's MP:
65

4. AP gained when monster is defeated:
92/184

5. Items stolen:
1x Soft/1x Petrify Grenade

6. Items dropped:
1x/2x Speed Sp.; 1x/2x Power Sp.

7. Gil earned:
108

8. Items bribed:
Petrify Grenade

9. Monster's status info:
- NS
- 20% Darkness, 20% Silence, 20% Sleep
- 25% Poison
- 1 turn for Doom

10. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
20, 1,  1,  120,17, 15, 8,  0

11. Monster's el. info:
Weak to ice, strong to fire and lightning

12. Monster's Sensor info:
Very nimble. Resistant to magical attacks. Watch out for petrification and
silence.

13. Monster's Scan info:
Very nimble and hard to hit. Magic defence is also high. Takes only half damage
from fire and lightning. Attacks may cause petrification and silence.

14. Monster's equip. dropped info:
1-3

15. Weapon abilities:
Firest., Icest., Lightningst., Mag+3%, Piercing, Str+3%, Waterst.

16. Armor abilities:
Def+3%, Slowward

17. Monster's attacks:
a) 'Bite' - VS one chr - phd + Petrify and Silence

18. Monster strategy:
Use Tidus. Esuna or Soft if chr gets petrified.

---------------------------------------------------------------------------

047 - QACTUAR (Thunder Plains) ---> A443

1. Name:
Qactuar

2. Monster's HP:
500/750

3. Monster's MP:
1

4. AP gained when monster is defeated:
350/525

5. Items stolen:
1x Chocobo Feather/1x Chocobo Feather

6. Items dropped:
1x/2x Speed Sp.; 1x/2x Speed Sp.

7. Gil earned:
1500

8. Items bribed:
Immune to Bribe

9. Monster's status info:
- Berserk, Confusion, Break skills, Darkness, Delay skills, Silence, Zombie,
Demi
- 25% Death, 25% Petrify, 25% Poison, 80% Sleep
- 1% Poison
- 2 turns for Doom

10. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
19, 1,  1,  255,15, 15, 17, 0

11. Monster's el. info:
NS

12. Monster's Sensor info:
You'll get a treat if you can defeat it before it gets away.

13. Monster's Scan info:
Beware of 1000 Needles, as it inflicts 1000 poinst of damage. Resistant to both
physical and magical attacks. Runs away when HP is low. Threaten is
recommended.

14. Monster's equip. dropped info:
1-2

15. Weapon abilities:
Initiative, Mag+5%, Piercing, Str+5%

16. Armor abilities:
HP+5%, HP Stroll, MP Stroll

17. Monster's attacks:
a) 'Kick' - VS one chr - phd
b) 1000 Needles - STATT VS one chr - std
c) Run away - just like the name implies

18. Monster strategy:
Youngest one of the Force Trio. It may run away at *any* of its turns, not just
when HP is low. If you Provoke it, Qactuar will be using 1000 Needles against
Provoker until he/she is dead or Qactuar gets Threatened. Packs extreme Def,
Mdef and Eva. On top of it it's immune to Break skills, Delay skills and Demi.
Recommended is high powered Wakka with good Accuracy.

19. Special note:
Qactuar is an armored enemy. Banishing Blade is the only way to inflict Break
skills.

---------------------------------------------------------------------------

048 - BLUE ELEMENT (Macalania Forest) ---> A065

1. Name:
Blue Element

2. Monster's HP:
1500/225

3. Monster's MP:
220

4. AP gained when monster is defeated:
240/480

5. Items stolen:
2x Fish Scale/3x Fish Scale

6. Items dropped:
1x/2x Mana Sp.; 1x/2x Mana Sp.

7. Gil earned:
180

8. Items bribed:
Water Gem

9. Monster's status info:
- Darkness, Petrify, Poison, Sleep, Zombie
- 20% Silence
- Immune to Poison
- 1 turn for Doom

10. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
1,  120,27, 1,  9,  15, 0,  0

11. Monster's el. info:
Weak to lightning, absorbs water, strong to fire and ice

12. Monster's Sensor info:
Water elemental. Vulnerable to opposing element.

13. Monster's Scan info:
Casts Watera. Physical attacks hardly hurt it. Absorbs water, so Thundara is
the way to go.

14. Monster's equip. dropped info:
1-3

15. Weapon abilities:
Piercing, Waterst.

16. Armor abilities:
Waterproof, Waterward

17. Monster's attacks:
a) Watera - WATT VS one chr - water mgd

18. Monster strategy:
Use Lulu's thunder spells.

19. Special info:
Blue Element is an armored enemy. Piercing and Armor Break are the way to go.

---------------------------------------------------------------------------

049 - CHIMERA (Macalania Forest) ---> A092

1. Name:
Chimera

2. Monster's HP:
5250/1432

3. Monster's MP:
130

4. AP gained when monster is defeated:
1220/1830

5. Items stolen:
1x Arctic Wind/1x Lightning Marble

6. Items dropped:
1x/2x Ability Sp.; 1x/2x Ability Sp.

7. Gil earned:
970

8. Items bribed:
Mana Tablet

9. Monster's status info:
- Confusion, Sleep
- 20% Darkness, 20% Silence
- 10% Poison
- 2 turns for Doom

10. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
25, 1,  22, 1,  9,  15, 0,  0

11. Monster's el. info:
Strong to fire and water

12. Monster's Sensor info:
Darkness and silence work well. Vulnerable to Threaten.

13. Monster's Scan info:
The snake casts Thundara, the bull Assaults, the hawk uses Aqua Breath, and the
lion uses Megiddo Flame, in that order. Vulnerable to Threaten, darkness, and
silence. Kimahri can learn Aqua Breath.

14. Monster's equip. dropped info:
1-2

15. Weapon abilities:
Mag+5%, Mag+10%, Piercing

16. Armor abilities:
Mdef+10%

17. Monster's attacks:
a) Thundara - LATT VS one chr - lightning mgd
b) 'Assault' - GRATTP VS one chr - phd - tears off 25% current HP
c) Aqua Breath - WATT & STATT VS all chrs - water std - ignores Mdef statistic
d) Megiddo Flame - FATT VS one chr - fire mgd

18. Monster strategy:
With right eq. this guy can't kill you. Reflect, Fireproof or better,
Waterproof or better and you're set.

---------------------------------------------------------------------------

050 - IGUION (Macalania Forest) ---> A273

1. Name:
Iguion

2. Monster's HP:
370/555

3. Monster's MP:
70

4. AP gained when monster is defeated:
240/480

5. Items stolen:
1x Soft/1x Petrify Grenade

6. Items dropped:
1x/2x Speed Sp.; 1x/2x Power Sp.

7. Gil earned:
138

8. Items bribed:
Petrify Grenade

9. Monster's status info:
- NS
- 20% Darkness, 20% Silence, 20% Sleep
- 25% Poison
- 1 turn for Doom

10. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
23, 1,  1,  120,19, 15, 8,  0

11. Monster's el. info:
Weak to ice, strong to fire and water

12. Monster's Sensor info:
Very nimble. Resistant to magic. Watch out for petrification and silence.

13. Monster's Scan info:
Very nimble and hard to hit. Magic defence is also high. Takes only half damage
from fire and water. Attacks may cause petrification and silence.

14. Monster's equip. dropped info:
1-3

15. Weapon abilities:
Firest., Icest., Lightningst., Mag+3%, Piercing, Str+3%, Waterst.

16. Armor abilities:
Def+5%, Slowward

17. Monster's attacks:
a) 'Bite' - VS one chr - phd + Petrify and Silence

18. Monster strategy:
Use Tidus. Esuna or Soft if chr is petrified.

---------------------------------------------------------------------------

051 - MURUSSU (Macalania Forest) ---> A379

1. Name:
Murussu

2. Monster's HP:
580/870

3. Monster's MP:
20

4. AP gained when monster is defeated:
240/480

5. Items stolen:
1x Hi-Potion/1x Hypello Potion

6. Items dropped:
1x/2x Power Sp.; 1x/2x Power Sp.

7. Gil earned:
165

8. Items bribed:
Hypello Potion

9. Monster's status info:
- NS
- 20% Darkness, 20% Silence, 20% Sleep
- 25% Poison
- 1 turn for Doom

10. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
25, 1,  1,  120,7,  15, 0,  0

11. Monster's el. info:
Weak to fire and lightning

12. Monster's Sensor info:
Covered by a hard shell. Piercing weapons are the way to go. Watch out for
slow.

13. Monster's Scan info:
Covered by a hard shell. Slow-moving, but has high physical and magic defence.
Vulnerable to fire and lightning. Its Bash may inflict slow.

14. Monster's equip. dropped info:
1-3

15. Weapon abilities:
Firest., Icest., Lightningst., Mag+3%, Piercing, Str+3%, Waterst.

16. Armor abilities:
Berserkward, Def+5%

17. Monster's attacks:
a) 'Bash' - VS one chr - phd + Slow

18. Monster strategy:
Use Auron. Negate Slow with Esuna or Haste.

19. Special info:
Murussu is an armored enemy. Piercing and Armor Break are the way to go.

---------------------------------------------------------------------------

052 - XIPHOS (Macalania Forest) ---> A643

1. Name:
Xiphos

2. Monster's HP:
2700/1432

3. Monster's MP:
5

4. AP gained when monster is defeated:
520/780

5. Items stolen:
1x Hi-Potion/1x Mega-Potion

6. Items dropped:
1x/2x Ability Sp.; 1x/2x Ability Sp.

7. Gil earned:
220

8. Items bribed:
Megalixir

9. Monster's status info:
- Poison, Sleep
- 50% Darkness, 20% Silence
- Immune to Poison
- 2 turns for Doom

10. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
20, 1,  1,  1,  17, 15, 0,  0

11. Monster's el. info:
NS

12. Monster's Sensor info:
Occassionally succumbs to darkness.

13. Monster's Scan info:
Very nimble. Darkness works, but Threaten is the way to go.

14. Monster's equip. dropped info:
1-3

15. Weapon abilities:
Mag+3%, Piercing, Str+3%

16. Armor abilities:
Def+5%, SOS Overdrive

17. Monster's attacks:
a) 'Swipe' - VS one chr - phd + Poison

18. Monster strategy:
Beware of posion, otherwise hack away.

---------------------------------------------------------------------------

053 - WASP (Macalania Forest) ---> A622

1. Name:
Wasp

2. Monster's HP:
360/540

3. Monster's MP:
30

4. AP gained when monster is defeated:
240/480

5. Items stolen:
1x Hi-Potion/1x Poison Fang

6. Items dropped:
1x/2x Speed Sp.; 1x/2x Speed Sp.

7. Gil earned:
142

8. Items bribed:
Poison Fang

9. Monster's status info:
- NS
- 20% Darkness, 20% Silence, 20% Sleep
- 25% Poison
- 1 turn for Doom

10. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
17, 1,  1,  1,  18, 15, 13, 0

11. Monster's el. info:
Weak to ice

12. Monster's Sensor info:
Aerial. Vulnerable to ice. Watch out for poison.

13. Monster's Scan info:
Aerial and hard to hit. Magic attacks are effective. It's vulnerable to ice, so
cast Blizzara to achieve Overkill. Attacks may inflict poison.

14. Monster's equip. dropped info:
1-3

15. Weapon abilities:
Firest., Icest., Lightningst., Mag+3%, Piercing, Str+3%, Waterst.

16. Armor abilities:
MP+10%, Poisonward

17. Monster's attacks:
a) 'Sting' - VS one chr - phd + Poison

18. Monster strategy:
Use Wakka.

---------------------------------------------------------------------------

054 - EVIL EYE (Macalania Lake) ---> A187

1. Name:
Evil Eye

2. Monster's HP:
310/465

3. Monster's MP:
300

4. AP gained when monster is defeated:
300/600

5. Items stolen:
1x Hi-Potion/1x Musk

6. Items dropped:
1x/2x Speed Sp.; 1x/2x Speed Sp.

7. Gil earned:
205

8. Items bribed:
Musk

9. Monster's status info:
- NS
- 20% Darkness, 20% Silence, 20% Sleep
- 25% Poison
- 1 turn for Doom

10. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
1,  1,  26, 120,15, 15, 13, 0

11. Monster's el. info:
Weak to fire

12. Monster's Sensor info:
Aerial. Resistant to magic. Watch out for confusion.

13. Monster's Scan info:
Aerial and hard to hit. Its weakness is fire, but it has high magic defence.
Its Gaze may cause confusion.

14. Monster's equip. dropped info:
1-3

15. Weapon abilities:
Firest., Icest., Lightningst., Mag+3%, Piercing, Str+3%, Waterst.

16. Armor abilities:
Confuseward, MP+10%

17. Monster's attacks:
a) 'Gaze' - NATT VS one chr - mgd + Confusion

18. Monster strategy:
Use Wakka.

---------------------------------------------------------------------------

055 - ICE FLAN (Macalania Lake) ---> A268

1. Name:
Ice Flan

2. Monster's HP:
1350/2025

3. Monster's MP:
160

4. AP gained when monster is defeated:
300/600

5. Items stolen:
1x Arctic Wind/2x Arctic Wind

6. Items dropped:
1x/2x Mana Sp.; 1x/2x Mana Sp.

7. Gil earned:
188

8. Items bribed:
Ice Gem

9. Monster's status info:
- NS
- 20% Darkness, 20% Silence, 20% Sleep
- 25 % Poison
- 1 turn for Doom

10. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
1,  120,21, 1,  9,  15, 0,  0

11. Monster's el. info:
Weak to fire, absorbs ice, strong to lightning and water

12. Monster's Sensor info:
Ice elemental. Vulnerable to opposing element. Resistant to physical attacks.

13. Monster's Scan info:
Ice-based. So soft, it's hard to damage physically. Weak against fire, but will
absorb HP from ice.

14. Monster's equip. dropped info:
1-3

15. Weapon abilities:
Icest., Piercing

16. Armor abilities:
Iceproof, Iceward

17. Monster's attacks:
a) Blizzara - IATT VS one chr - ice mgd

18. Monster strategy:
Use Lulu's fire spells.

19. Special info:
Ice Flan is an armored enemy. Piercing and Armor Break are the way to go.

---------------------------------------------------------------------------

056 - MAFDET (Macalania Lake) ---> A317

1. Name:
Mafdet

2. Monster's HP:
710/1065

3. Monster's MP:
25

4. AP gained when monster is defeated:
300/600

5. Items stolen:
1x Hi-Potion/1x Hypello Potion

6. Items dropped:
1x/2x Power Sp.; 1x/2x Power Sp.

7. Gil earned:
172

8. Items bribed:
Hypello Potion

9. Monster's status info:
- NS
- 20% Darkness, 20% Silence, 20% Sleep
- 25% Poison
- 1 turn for Doom

10. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
29, 1,  1,  120,9,  15, 0,  0

11. Monster's el. info:
Weak to lightning and ice

12. Monster's Sensor info:
Covered by a hard shell. Piercing weapons are the way to go. Watch out for
slow.

13. Monster's Scan info:
Covered by a hard shell. Slow-moving, but has high physical and magic defence.
Vulnerable to lightning and ice. Its Bash may inflict slow.

14. Monster's equip. dropped info:
1-3

15. Weapon abilities:
Firest., Icest., Lightningst., Mag+3%, Piercing, Str+3%, Waterst.

16. Armor abilities:
Berserkward, Def+5%

17. Monster's attacks:
a) 'Bash' - VS one chr - phd + Slow

18. Monster strategy:
Use Auron.

19. Special info:
Mafdet is an armored enemy. Piercing and Armor Break are the way to go.

---------------------------------------------------------------------------

057 - SNOW WOLF (Macalania Lake) ---> A533

1. Name:
Snow Wolf

2. Monster's HP:
400/600

3. Monster's MP:
50

4. AP gained when monster is defeated:
300/600

5. Items stolen:
1x Sleeping Powder/2x Sleeping Powder

6. Items dropped:
1x/2x Power Sp.; 1x/2x Power Sp.

7. Gil earned:
192

8. Items bribed:
Sleeping Powder

9. Monster's status info:
- NS
- 20% Darkness, 20% Silence, 20% Sleep
- 25% Poison
- 1 turn for Doom

10. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
20, 1,  1,  120,20, 15, 8,  0

11. Monster's el. info:
Weak to fire

12. Monster's Sensor info:
Very nimble. Resistant to magic.

13. Monster's Scan info:
Very nimble and hard to hit. Magic defence is also high. Defeat it quickly to
avoid damage. Vulnerable to fire.

14. Monster's equip. dropped info:
1-3

15. Weapon abilities:
Firest., Icest., Lightningst., Mag+3%, Piercing, Str+3%, Waterst.

16. Armor abilities:
Mdef+5%, Silenceward, Sleepward

17. Monster's attacks:
a) 'Bite' - VS one chr - phd + Silence and Sleep

18. Monster strategy:
Use Tidus.

---------------------------------------------------------------------------

058 - ALCYONE (Bikanel island) ---> A017

1. Name:
Alcyone

2. Monster's HP:
430/645

3. Monster's MP:
42

4. AP gained when monster is defeated:
310/620

5. Items stolen:
1x Smoke Bomb/2x Smoke Bomb

6. Items dropped:
1x/2x Speed Sp. & 1x/2x Al Bhed P.; 1x/2x Speed Sp. & 1x/2x Al Bhed P.

7. Gil earned:
240

8. Items bribed:
Mega Phoenix

9. Monster's status info:
- NS
- 20% Darkness, 20% Silence, 20% Sleep
- 25% Poison
- 1 turn for Doom

10. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
16, 1,  1,  1,  26, 15, 15, 0

11. Monster's el. info:
Weak to fire

12. Monster's Sensor info:
Aerial. Magic attacks are the way to go. Watch out for darkness.

13. Monster's Scan info:
Aerial and hard to hit. Magic attacks are effective. It's vulenrable to fire,
so use Fira to achieve Overkill. Attacks may inflict darkness.

14. Monster's equip. dropped info:
1-3

15. Weapon abilities:
Mag+3%, Piercing, Sensor, Str+3%

16. Armor abilities:
Darkward, Mdef+5%

17. Monster's attacks:
a) 'Beak strike' - VS one chr - phd + Darkness

18. Monster strategy:
Use Wakka.

---------------------------------------------------------------------------

059 - CACTUAR (Bikanel island) ---> A079

1. Name:
Cactuar

2. Monster's HP:
800/1200

3. Monster's MP:
1

4. AP gained when monster is defeated:
8000/12000

5. Items stolen:
1x Chocobo Feather/1x Chocobo Wing

6. Items dropped:
2x Speed Sp.; 3x Speed Sp.

7. Gil earned:
1500

8. Items bribed:
Immune to Bribe

9. Monster's status info:
- Berserk, Break skills, Confusion, Darkness, Death, Delay skills, Demi,
Petrify, Poison, Sleep, Silence, Threaten, Zombie
- NS
- Immune to Poison
- 2 turns for Doom

10. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
23, 1,  1,  255,24, 15, 20, 0

11. Monster's el. info:
NS

12. Monster's Sensor info:
You'll get a treat if you can defeat it before it gets away.

13. Monster's Scan info:
Its 10000 Needles inflict 10000 points of damage. Resistant to both physical
and magical attacks. Runs away when HP is low. Hard to defeat, but worth a lot
of AP.

14. Monster's equip. dropped info:
1-3

15. Weapon abilities:
Initiative, Piercing

16. Armor abilities:
HP+10%, HP Stroll, MP Stroll

17. Monster's attacks:
a) 10000 Needles - STATT VS one chr - std
b) 'Kick' - VS one chr - phd
c) Run Away - just like the name implies

18. Monster strategy:
Middle knight of the Force Trio. Extreme Def, Mdef, Eva, likes to run away and
can't be threatened. But it can be provoked. In this case Provoker is sure to
get KO-ed cos of 10000 Needles. Again Wakka with enough Str and Acc is
recommended to kill it.

19. Special info:
Cactuar is an armored enemy. Banishing Blade is the only way to inflict Break
skills.

---------------------------------------------------------------------------

060 - MECH GUARD (Bikanel island) ---> A351

1. Name:
Mech Guard

2. Monster's HP:
1280/1432

3. Monster's MP:
1

4. AP gained when monster is defeated:
310/465

5. Items stolen:
2x Grenade/3x Grenade

6. Items dropped:
1x/2x Hi-Potion; 1x/2x Hi-Potion

7. Gil earned:
600

8. Items bribed:
Grenade

9. Monster's status info:
- Death, Poison, Sleep, Threaten, Zombie
- 20% Darkness, 20% Silence
- Immune to Poison
- 1 turn for Doom

10. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
25, 1,  1,  1,  10, 15, 0,  0

11. Monster's el. info:
Weak to lightning

12. Monster's Sensor info:
Steal to inflict terminal malfunction.

13. Monster's Scan info:
Same type of machina as the Workers in Luca. Stealing will cause a terminal
malfunction, so leave it to Rikku. Vulnerable to lightning.

14. Monster's equip. dropped info:
1-3

15. Weapon abilities:
Firest., Icest., Lightningst., Piercing, Waterst.

16. Armor abilities:
SOS NulBlaze, SOS NulFrost, SOS NulShock, SOS NulTide

17. Monster's attacks:
a) 'Stab' - VS one chr - phd

18. Monster strategy:
Use Steal command.

---------------------------------------------------------------------------

061 - MECH GUNNER (Bikanel island) ---> A352

1. Name:
Mach Gunner

2. Monster's HP:
2800/1432

3. Monster's MP:
1

4. AP gained when monster is defeated:
540/810

5. Items stolen:
1x Al Bhed Potion/2x Al Bhed Potion

6. Items dropped:
1x/2x Hi-Potion; 1x/2x Hi-Potion

7. Gil earned:
800

8. Items bribed:
Al Bhed Potion

9. Monster's status info:
- Death, Poison, Sleep, Threaten, Zombie
- 20% Darkness, 20% Silence
- Immune to Poison
- 1 turn for Doom

10. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
31, 10, 1,  10, 6,  15, 0,  0

11. Monster's el. info:
Weak to lightning

12. Monster's Sensor info:
Steal to inflict terminal malfunction.

13. Monster's Scan info:
Ancient machina. Has higher HP than the Mech Guard, but Stealing parts will
destroy it in one shot, so leave it to Rikku. Weak against lightning.

14. Monster's equip. dropped info:
2-3

15. Weapon abilities:
Firest., Icest., Lightningst., Piercing, Waterst.

16. Armor abilities:
SOS NulBlaze, SOS NulFrost, SOS NulShock, SOS NulTide, SOS Protect, SOS
Reflect, SOS Shell

17. Monster's attacks:
a) 'Punch' - VS one chr - phd

18. Monster strategy:
Use Steal command.

---------------------------------------------------------------------------

062 - MUSHUSSU (Bikanel island) ---> A381

1. Name:
Mushussu

2. Monster's HP:
680/1020

3. Monster's MP:
38

4. AP gained when monster is defeated:
310/620

5. Items stolen:
1x Hi-Potion/1x Silver Hourglass

6. Items dropped:
1x/2x Power Sp. & 1x/2x Al Bhed P.; 1x/2x Power Sp. & 1x/2x Al Bhed P.

7. Gil earned:
270

8. Items bribed:
Gold Hourglass

9. Monster's status info:
- NS
- 20% Darkness, 20% Silence, 20% Sleep
- 25% Poison
- 1 turn for Doom

10. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
36, 1,  42, 120,9,  15, 0,  0

11. Monster's el. info:
Weak to ice, strong to fire

12. Monster's Sensor info:
Covered with hard scales. Piercing weapons are the way to go. Watch out for
slow.

13. Monster's Scan info:
Covered with hard scales. Physical and magic defence are high. It only takes
half damage from fire, but it's weak against ice. Its attack may cause slow.
Beware of its fire-based Breath. Which hits all.

14. Monster's equip. dropped info:
1-3

15. Weapon abilities:
Firest., Icest., Lightningst., Mag+3%, Piercing, Str+3%, Waterst.

16. Armor abilities:
HP+10%, Slowward

17. Monster's attacks:
a) 'Bash' - VS one chr - phd + Slow
b) 'Fire breath' - VS all chrs - fire mgd

18. Monster strategy:
Use Auron.

19. Special info:
Mushussu is an armored enemy. Piercing and Armor Break are the way to go.

---------------------------------------------------------------------------

063 - SANDRAGORA (Bikanel island) ---> A469

1. Name:
Sandragora

2. Monster's HP:
12750/1432

3. Monster's MP:
3

4. AP gained when monster is defeated:
540/1020

5. Items stolen:
2x Remedy/?

6. Items dropped:
1x/2x Mana Sp. & 2x/4x Al Bhed P.; 1x/2x Mana Sp. & 2x/4x Al Bhed P.

7. Gil earned:
336

8. Items bribed:
Remedy

9. Monster's status info:
- Confusion, Darkness, Power Break, Provoke, Silence, Slow, Threaten, Zombie
- 25% Death, 25% Petrify, 25% Poison, 80% Sleep
- 25% Poison
- 2 turns for Doom

10. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
25, 1,  1,  1,  12, 15, 0,  0

11. Monster's el. info:
Weak to fire, absorbs water.

12. Monster's Sensor info:
Absorbs water.

13. Monster's Scan info:
Its Seed Burts doesn't hurt much, but may cause confusion. As a desert plant it
absorbs water, but burns easily.

14. Monster's equip. dropped info:
1-3

15. Weapon abilities:
Mag+3%, Piercing, Poisontouch, Str+3%

16. Armor abilities:
HP+5%, HP+10%, Poisonward

17. Monster's attacks:
a) Seed Burst - VS one chr - phd + Confusion

18. Monster strategy:
Out with those Confuseward armors. Barrage the plant with fire spells. Only
bring in chrs with low Str, that means Lulu, Rikku and whoever has low Str of
the guys.

---------------------------------------------------------------------------

064 - SAND WOLF (Bikanel island) ---> A470

1. Name:
Sand Wolf

2. Monster's HP:
450/675

3. Monster's MP:
55

4. AP gained when monster is defeated:
310/620

5. Items stolen:
2x Sleeping Powder/2x Sleeping Powder

6. Items dropped:
1x/2x Power Sp. & 1x/2x Al Bhed P.; 1x/2x Power Sp. & 1x/2x Al Bhed P.

7. Gil earned:
225

8. Items bribed:
Sleeping Powder

9. Monster's status info:
- NS
- 20% Darkness, 20% Silence, 20% Sleep
- 25% Poison
- 1 turn for Doom

10. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
30, 5,  28, 5,  8,  15, 0,  0

11. Monster's el. info:
Weak to fire and ice

12. Monster's Sensor info:
Very nimble. Resistant to magic. Watch out for sleep and silence.

13. Monster's Scan info:
Very nimble and hard to hit. Magic defence is also high. Defeat it quickly to
avoid damage. Vulnerable to fire and ice. Its attacks may cause sleep and
silence.

14. Monster's equip. dropped info:
2-4

15. Weapon abilities:
Firest., Icest., Lightningst., Mag+3%, Piercing, Str+3%, Waterst.

16. Armor abilities:
Mdef+5%, Silenceward, Sleepward

17. Monster's attacks:
a) 'Bite' - VS one chr - phd + Silence and Sleep

18. Monster strategy:
Use Tidus.

---------------------------------------------------------------------------

065 - SAND WORM (Bikanel island) ---> A471

1. Name:
Sand Worm

2. Monster's HP:
45000/1432

3. Monster's MP:
100

4. AP gained when monster is defeated:
2000/3000

5. Items stolen:
2x Shadow Gem/(?)

6. Items dropped:
2x/4x Ability Sp.; 1x/2x Lv1 Key Sp.

7. Gil earned:
1000

8. Items bribed:
Winning Formula

9. Monster's status info:
- Berserk, Confusion, Death, Petrify, Provoke, Slow, Threaten, Zombie
- 50% Darkness, 50% Power Break, 80% Sleep
- 10% Poison
- 5 turns for Doom

10. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
30, 5,  28, 5,  8,  15, 0,  0

11. Monster's el. info:
Weak to water and ice, strong to fire

12. Monster's Sensor info:
Watch out for Earthquake, which hits all. Inflict darkness to avoid its head
butt.

13. Monster's Scan info:
Watch out for its Eartquake, which hits all characters. If a character is
Swallowed, he will be unavailable until the worm Regurtitates him back out. Try
inflicting darkness and sleep.

14. Monster's equip. dropped info:
2-4

15. Weapon abilities:
Mag+5%, Piercing, Slowtouch, Str+5%

16. Armor abilities:
Auto-Potion, HP+10%

17. Monster's attacks:
a) 'Headbutt' - VS one chr - phd
b) Swallow - VS one chr - removes chr from battle for ? rounds
c) Regurgitate - removed chr is returned to battle
d) Readying Quake - signifies charge turn for Earthquake
e) Earthquake - NATT VS all chrs - mgd - used every seventh turn (?)

18. Monster strategy:
Phew. Powerful in terms of HP, but slow. Go for darkness and sleep!

---------------------------------------------------------------------------

066 - ZU (Bikanel island, this is first enemy Tidus encounters) ---> A660

1. Name:
Zu

2. Monster's HP:
12000/12000

3. Monster's MP:
50

4. AP gained when monster is defeated:
1200/1800

5. Items stolen:
3x Smoke Bomb/4x Smoke Bomb

6. Items dropped:
1x/2x Power Sp. & 1x/2x Al Bhed P.; 1x/2x Power Sp. & 1x/2x Al Bhed P.

7. Gil earned:
1200

8. Items bribed:
Immune to Bribe

9. Monster's status info:
- Confusion, Death, Petrify, Provoke, Reflect, Sleep, Threaten, Zombie
- 20% Darkness, 20% Silence, 25% Poison
- 25% Poison
- 3 turns for Doom

10. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
32, 20, 30, 20, 8,  15, 0,  0

11. Monster's el. info:
NS

12. Monster's Sensor info:
Beware the Sonic Boom when its wings glow.

13. Monster's Scan info:
High HP. Aerial, but so big that it's easy to hit. Its wings will start
flashing the turn before it unleashes Sonic Boom. Use Dark Buster and strong
attacks, or else...

14. Monster's equip. dropped info:
2-3

15. Weapon abilities:
Darktouch, Mag+3%, Piercing, Str+3%

16. Armor abilities:
Darkward

17. Monster's attacks:
a) 'Beak bash' - VS one chr - phd + Darkness
b) 'Wings start to glow' - signifies charge turn for Sonic Boom
c) Sonic Boom - VS all chrs - ? damage
d) 'Land' - once ??% is knocked off, Zu will land - Sonic Boom can't be used
anymore

18. Monster strategy:
Use Dark Attack / Buster at all costs. This guy is powerful enough to knock out
a chr with one strike if you haven't powered up enough. Otherwise think of it
as beefed up Garuda.

19. Special info:
If Zu, while still in the air, is hit with an attack that would kill it, it
won't die straight away. First it'll fly down, and will have 1 HP of health
restored. One more attack and it's gone.

---------------------------------------------------------------------------

067 - ZU (Bikanel island) ---> A660

1. Name:
Zu

2. Monster's HP:
18000/1432

3. Monster's MP:
50

4. AP gained when monster is defeated:
1200/1800

5. Items stolen:
3x Smoke Bomb/4x Smoke Bomb

6. Items dropped:
1x/2x Power Sp. & 1x/2x Al Bhed P.; 1x/2x Power Sp. & 1x/2x Al Bhed P.

7. Gil earned:
1200

8. Items bribed:
Skill Sphere

9. Monster's status info:
- Confusion, Death, Petrify, Provoke, Reflect(?), Sleep, Threaten, Zombie
- 95% Darkness, 20% Silence, 25% Poison
- 25% Poison
- 5 turns for Doom

10. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
37, 20, 35, 20, 20, 15, 0,  0

11. Monster's el. info:
NS

12. Monster's Sensor info:
Watch out for Sonic Boom when wings glow.

13. Monster's Scan info:
High HP. Aerial, but so big that it's easy to hit. Its wings will start
flashing the turn before it unleashes Sonic Boom. Use Dark Buster and strong
attacks, or else...

14. Monster's equip. dropped info:
2-3

15. Weapon abilities:
Darktouch, Mag+3%, Piercing, Str+3%

16. Armor abilities:
Darkward

17. Monster's attacks:
a) 'Beak bash' - VS one chr - phd + Darkness
b) Charging - signifies charge turn for Sonic Boom
c) Sonic Boom - VS all chrs - phd damage - used every fifth turn
d) 'Land' - once ??% is knocked off, Zu will land - Sonic Boom can't be used
anymore

18. Monster strategy:
Use Dark Attack / Buster at all costs. This guy is powerful enough to knock out
a chr with one strike if you haven't powered up enough. Otherwise think of it
as beefed up Garuda.

19. Special info:
If Zu, while still in the air, is hit with an attack that would kill it, it
won't die straight away. First it'll fly down, and will have 1 HP of health
restored. One more attack and it's gone.

---------------------------------------------------------------------------

068 - ???, otherwise known as TREASURE CHEST (Bikanel island) ---> A666

1. Name:
???

2. Monster's HP:
1/Overkill not possible

3. Monster's MP:
1

4. AP gained when monster is defeated:
N/A

5. Items stolen:
Varies

6. Items dropped:
1x/2x Power Sp.; 1x/2x Power Sp.

7. Gil earned:
N/A

8. Items bribed:
Immune to Bribe

9. Monster's status info:
- Just about every status
- NS
- Immune Poison
- Immune to Doom

10. Monster's stats info:
N/A

11. Monster's el. info:
N/A

12. Monster's Sensor info:
Steal to get the stuff inside.

13. Monster's Scan info:
Immune to Scan

14. Monster's equip. dropped info:
N/A

15. Weapon abilities:
N/A

16. Armor abilities:
N/A

17. Monster's attacks:
N/A

18. Monster strategy:
Just steal from it.

---------------------------------------------------------------------------

069 - BOMB (Al Bhed Home) ---> A066

1. Name:
Bomb

2. Monster's HP:
2200/1432

3. Monster's MP:
45

4. AP gained when monster is defeated:
620/1240

5. Items stolen:
2x Bomb Core/?

6. Items dropped:
1x/2x Power Sp.; 1x/2x Power Sp.

7. Gil earned:
470

8. Items bribed:
Fire Gem

9. Monster's status info:
- Eject, Sleep, Threaten
- 20% Darkness, 20% Silence
- 25% Poison
- 2 turns for Doom

10. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
20, 1,  17, 1,  11, 15, 0,  0

11. Monster's el. info:
Weak to ice, absorbs fire

12. Monster's Sensor info:
Retaliates with Self-Destruct when attacked three times.

13. Monster's Scan info:
Retaliates with Self-Destruct against whoever attacks it a third time. Use
NulBlaze if you can't defeat it before then. Vulnerable to ice, so use
Blizzara. Kimahri can learn Self-Destruct.

14. Monster's equip. dropped info:
1-2

15. Weapon abilities:
Firest, Piercing

16. Armor abilities:
Fireward

17. Monster's attacks:
a) Fire - FATT VS one chr - fire mgd
b) 'Grow' - CATT - if Bomb suffers damage or gains health, it'll grow two times
c) Self-Destruct - FATT / CATT VS one chr - fire phd - if Bomb suffers damage
or gains health for third time, it'll use Self-Destruct vs chr that dealt third
blow - requires two 'Grow'-s to charge
d) 'Bash' VS one chr - phd

18. Monster strategy:
Use ice magic. Cast NulBlaze if you can't kill it in three turns.

---------------------------------------------------------------------------

070 - CHIMERA (Al Bhed Home) ---> A092

1. Name:
Chimera

2. Monster's HP:
9000/1432

3. Monster's MP:
200

4. AP gained when monster is defeated:
2000/3000

5. Items stolen:
3x Arctic Wind/3x Lightning Marble

6. Items dropped:
?/? Ability Sp.; ?x/?x Ability Sp.

7. Gil earned:
980

8. Items bribed:
Underdog's Secret

9. Monster's status info:
- Confusion, Poison, Sleep
- 20% Darkness, 20% Silence
- Immune to Poison
- 2 turns for Doom

10. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
30, 1,  25, 1,  10, 15, 0,  0

11. Monster's el. info:
Strong to fire and water

12. Monster's Sensor info:
Darkness and silence work well. Vulnerable to Threaten.

13. Monster's Scan info:
The snake casts Thundara, the bull Assaults, the hawk uses Aqua Breath, and the
lion uses Megiddo Flame, in that order. Vulnerable to Threaten, darkness, and
silence. Kimahri can learn Aqua Breath.

14. Monster's equip. dropped info:
1-2

15. Weapon abilities:
Mag+5%, Mag+10%, Piercing

16. Armor abilities:
Mdef+10%

17. Monster's attacks:
a) Thundara - LATT VS one chr - lightning mgd
b) 'Assault' - GRATTP VS one chr - phd - tears off 25% current HP
c) Aqua Breath - WATT & STATT VS all chrs - water std - ignores Mdef statistic
d) Megiddo Flame - FATT VS one chr - fire mgd

18. Monster strategy:
With right eq. this guy can't kill you. Reflect, Fireproof or better,
Waterproof or better and you're set.

---------------------------------------------------------------------------

071 - DUAL HORN (Al Bhed Home) ---> A173

1. Name:
Dual Horn

2. Monster's HP:
3795/1432

3. Monster's MP:
22

4. AP gained when monster is defeated:
820/1230

5. Items stolen:
1x Hi-Potion/1x Mega-Potion

6. Items dropped:
1x/2x Ability Sp.; 1x/2x Ability Sp.

7. Gil earned:
520

8. Items bribed:
Mega-Potion

9. Monster's status info:
- NS
- 20% Silence
- 25% Poison
- 2 turns for Doom

10. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
27, 1,  8,  1,  17, 15, 0,  0

11. Monster's el. info:
NS

12. Monster's Sensor info:
Inflict darkness to evade its attacks.

13. Monster's Scan info:
Its Gore is powerful, but inflict darkness or use Sleep Attack to avoid it
easily. Kimahri can learn Fire Breath.

14. Monster's equip. dropped info:
1-2

15. Weapon abilities:
Firest., Piercing, Silencetouch

16. Armor abilities:
HP+5%, HP+10%

17. Monster's attacks:
a) 'Bash' - VS one chr - phd
b) Gore - VS one chr - extreme phd

18. Monster strategy:
Use Sleep or Darkness Attack.

---------------------------------------------------------------------------

072 - EVIL EYE (Al Bhed Home) ---> A187

1. Name:
Evil Eye

2. Monster's HP:
430/645

3. Monster's MP:
310

4. AP gained when monster is defeated:
480/960

5. Items stolen:
1x Musk/2x Musk

6. Items dropped:
?x/?x Speed Sp.; ?x/?x Speed Sp.

7. Gil earned:
280

8. Items bribed:
Musk

9. Monster's status info:
- NS
- 20% Darkness, 20% Silence, 20% Sleep
- 25% Poison
- 1 turn for Doom

10. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
1,  1,  25, 120,17, 15, 13, 0

11. Monster's el. info:
Weak to fire

12. Monster's Sensor info:
Aerial creature with high magic defence. Beware of its confusion attack.

13. Monster's Scan info:
Aerial and hard to hit. Vulnerable to fire, but has high magic defence. Its
Gaze may cause confusion.

14. Monster's equip. dropped info:
1-3

15. Weapon abilities:
Firest., Icest., Lightningst., Mag+3%, Piercing, Str+3%, Waterst.

16. Armor abilities:
Confuseward, MP+5%

17. Monster's attacks:
a) 'Gaze' - NATT VS one chr - mgd + Confusion

18. Monster strategy:
Use Wakka.

---------------------------------------------------------------------------

073 - GUADO GUARDIAN (Al Bhed Home) ---> A245

1. Name:
Guado Guardian

2. Monster's HP:
2600/1432

3. Monster's MP:
600

4. AP gained when monster is defeated:
540/1080

5. Items stolen:
1x Hi-Potion/2x X-Potion

6. Items dropped:
1x/2x Ability Sp.; 1x/2x Ability Sp.

7. Gil earned:
380

8. Items bribed:
X-Potion

9. Monster's status info:
- Berserk, Confusion, Magic Break, Sleep, Threaten
- 25% Death, 20% Petrify, 25% Poison, 20% Silence
- 25% Poison
- 5 turns for Doom

10. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
1,  1,  24, 1,  20, 15, 0,  0

11. Monster's el. info:
NS

12. Monster's Sensor info:
Tries to nullify Lulu's magic.

13. Monster's Scan info:
Controls fiends like Bombs and Chimeras. Tries to stop Lulu's magic with
Silence and Confuse. Hit him with Silence Attack first to leave him helpless.

14. Monster's equip. dropped info:
1-3

15. Weapon abilities:
Mag+3%, Mag+5%, Piercing, Sensor, Str+3%, Str+5%

16. Armor abilities:
HP+5%, Mdef+3%, MP+5%

17. Monster's attacks:
a) Silence - VS one chr - inflicts Silence
b) Fira - FATT VS one chr - fire mgd
c) Confuse - VS one chr - inflicts Confusion
d) Reflect - casts it on one of fiends accompanying him in battle
e) Nul-Frost - on himself and accompanying monsters - adds NulFrost

18. Monster strategy:
Use Wakka to silence him, then dispatch him.

---------------------------------------------------------------------------

074 - WARRIOR MONK [with rifle] (Bevelle) ---> A619

1. Name:
Warrior Monk

2. Monster's HP:
1400/2100

3. Monster's MP:
20

4. AP gained when monster is defeated:
420/840

5. Items stolen:
2x Hi-Potion/1x Purifying Salt

6. Items dropped:
1x/2x Ability Sp.; 1x/2x Ability Sp.

7. Gil earned:
460

8. Items bribed:
Immune to Bribe

9. Monster's status info:
- Magic Break, Power Break, Provoke, Silence
- 95% Darkness, 25% Petrify, 25% Poison, 50% Sleep, 25% Zombie
- 25% Poison
- 1 turn for Doom

10. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
20, 1,  20, 1,  19, 15, 0,  0

11. Monster's el. info:
NS

12. Monster's Sensor info:
Attacks single targets with Rifle.

13. Monster's Scan info:
St. Bevelle sentry and soldier of Yevon. Attacks single targets with his rifle.
Sleep attacks are the way to go.

14. Monster's equip. dropped info:
1-3

15. Weapon abilities:
Magic Counter, Piercing, Str+5%

16. Armor abilities:
Deathward, Mdef+5%

17. Monster's attacks:
a) 'Shot' - VS one chr - phd

18. Monster strategy:
Use sleep attacks or Lulu's spells.

---------------------------------------------------------------------------

075 - WARRIOR MONK [with flamethrower] (Bevelle) ---> A619

1. Name:
Warrior Monk

2. Monster's HP:
1400/2100

3. Monster's MP:
20

4. AP gained when monster is defeated:
420/840

5. Items stolen:
2x Hi-Potion/1x Purifying Salt

6. Items dropped:
1x/2x Ability Sp.; 1x/2x Ability Sp.

7. Gil earned:
460

8. Items bribed:
Immune to Bribe

9. Monster's status info:
- Magic Break, Power Break, Provoke, Silence
- 95% Darkness, 25% Petrify, 25% Poison, 50% Sleep, 25% Zombie
- 25% Poison
- 1 turn for Doom

10. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
20, 1,  20, 1,  19, 15, 0,  0

11. Monster's el. info:
NS

12. Monster's Sensor info:
Attacks multiple targets with flamethrower.

13. Monster's Scan info:
St. Bevelle sentry and soldier of Yevon. Attacks multiple targets with his
flamethrower for fire-based damage. Sleep attacks are the way to go.

14. Monster's equip. dropped info:
1-3

15. Weapon abilities:
Magic Counter, Piercing, Str+5%

16. Armor abilities:
Deathward, Mdef+5%

17. Monster's attacks:
a) 'Flame Shot' - FATT VS all chrs - fire mgd

18. Monster strategy:
Equip fire-resistant equipment.

---------------------------------------------------------------------------

076 - YAT-99 (Bevelle) ---> A646

1. Name:
YAT-99

2. Monster's HP:
2700/2108

3. Monster's MP:
1

4. AP gained when monster is defeated:
1870/2805

5. Items stolen:
1x Remedy/1x Ether

6. Items dropped:
1x/2x Phoenix Down; ?x/?x Mega Phoenix

7. Gil earned:
1300

8. Items bribed:
Ether

9. Monster's status info:
- Berserk, Confusion, Death, Magic Break, Power Break, Petrify, Poison,
Provoke, Silence, Sleep, Slow, Threaten, Zombie
- NS
- Immune to Poison
- 15 turns for Doom

10. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
40, 1,  32, 129,19, 15, 0,  0

11. Monster's el. info:
Weak to fire and water

12. Monster's Sensor info:
Close in to melee range by defeating front-line enemies first.

13. Monster's Scan info:
Forbidden machina secretly used by Yevon. Hits multiple targtes when firing
from a distance.

14. Monster's dropped info:
2-3

15. Weapon abilities:
Firest., Icest., Lightningst., Mag+3%, Mag+5%, Piercing, Str+3%, Str+5%,
Waterst.

16. Armor abilities:
Fireward, Iceward, Lightningward, Waterward

17. Monster's attacks:
a) 'Mortar' - VS one chr - phd
b) 'Wild Mortar' - VS all chrs - phd - used only when your chrs are far from it

18. Monster strategy:
Defeat enemies in front of it as soon as possible, so that you may engage in
close combat.

---------------------------------------------------------------------------

077 - YKT-63 (Bevelle) ---> A649

1. Name:
YKT-63

2. Monster's HP:
4200/2108

3. Monster's MP:
1

4. AP gained when monster is defeated:
1870/2805

5. Items stolen:
1x Remedy/1x Ether

6. Items dropped:
1x/2x Hi-Potion.; ?x/?x Mega-Potion

7. Gil earned:
1300

8. Items bribed:
Elixir

9. Monster's status info:
- Berserk, Confusion, Death, Magic Break, Power Break, Petrify, Poison, Sleep,
Slow, Threaten, Zombie
- 95% Darkness
- Immune to Poison
- 15 turns for Doom

10. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
30, 1,  1,  60, 22, 15, 0,  0

11. Monster's el. info:
Weak to fire and water

12. Monster's Sensor info:
If it's the last enemy standing, it will unleash vicious Thrust Kick.

13. Monster's Scan info:
Forbidden machina secretly used by Yevon. If it's the last enemy standing, it
thorws a mean Thurst Kick that ejects the target from battle. Kimahri can learn
Thrust Kick.

14. Monster's equip. dropped info:
2-3

15. Weapon abilities:
Firest., Icest., Lightningst., Mag+3%, Mag+5%, Piercing, Str+3%, Str+5%,
Waterst.

16. Armor abilities:
Fireward, Iceward, Lightningward, Waterward

17. Monster's attacks:
a) 'Dropkick' - VS one chr - phd
b) Thrust Kick - VS one chr - Eject - chr attacked is gone from battle - used
only if YKT-63 is last enemy standing

18. Monster strategy:
Defeat this enemy first to aviod getting chrs to be knocked out.

---------------------------------------------------------------------------

078 - AQUA FLAN (Via Purifico) ---> A024

1. Name:
Aqua Flan

2. Monster's HP:
2025/3038

3. Monster's MP:
1

4. AP gained when monster is defeated:
240/480

5. Items stolen:
2x Fish Scale

6. Items dropped:
1x/2x Mana Sp.; 1x/2x Mana Sp.

7. Gil earned:
340

8. Items bribed:
Water Gem

9. Monster's status info:
- Berserk, Confusion
- 20% Darkness, 20% Silence, 20% Sleep
- 25% Poison
- 1 turn for Doom

10. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
1,  100,22, 1,  9,  15, 0,  0

11. Monster's el. info:
Weak to lightning, absorbs water

12. Monster's Sensor info:
Water elemental. Vulnerable to opposing element. Resistant to physical attacks.

13. Monster's Scan info:
Water-based. So soft, it's hard to damage physically. Weak against lightning,
so blast it with Thunder. Water attacks heal it, so avoid using them.

14. Monster's equip. dropped info:
1-3

15. Weapon abilities:
Piercing, Waterst.

16. Armor abilities:
Waterward

17. Monster's attacks:
a) Watera - WATT VS one chr - water mgd

18. Monster strategy:
Use Lulu's thunder spells.

19. Special info:
Aqua Flan is an armored enemy. Piercing and Armor Break are the way to go.

---------------------------------------------------------------------------

079 - BAT EYE (Via Purifico) ---> A049

1. Name:
Bat Eye

2. Monster's HP:
380/570

3. Monster's MP:
280

4. AP gained when monster is defeated:
240/480

5. Items stolen:
1x Hi-Potion/2x Silence Grenade

6. Items dropped:
1x/2x Speed Sp.; 1x/2x Speed Sp.

7. Gil earned:
320

8. Items bribed:
Silence Grenade

9. Monster's status info:
- NS
- 20% Darkness, 20% Silence, 20% Sleep
- 25% Poison
- 1 turn for Doom

10. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
1,  1,  29, 120,16, 15, 13, 0

11. Monster's el. info:
Weak to fire

12. Monster's Sensor info:
Aerial. Resistant to magic.

13. Monster's Scan info:
Aerial and hard to hit. Vulnerable to fire, but has high magic defence. Its
Gaze can inflict confusion.

14. Monster's equip. dropped info:
1-3

15. Weapon abilities:
Firest., Icest., Lightningst., Mag+3%, Mag+5%, Str+3%, Str+5%, Waterst.

16. Armor abilities:
Confuseward, MP+5%

17. Monster's attacks:
a) 'Gaze' - NATT VS one chr - mgd + Confusion

18. Monster strategy:
Use Wakka.

---------------------------------------------------------------------------

080 - CAVE IGUION (Via Purifico) ---> A087

1. Name:
Cave Iguion

2. Monster's HP:
550/825

3. Monster's MP:
1

4. AP gained when monster is defeated:
240/480

5. Items stolen:
1x Soft/1x Petrify Grenade

6. Items dropped:
1x/2x Speed Sp.; 1x/2x Power Sp.

7. Gil earned:
300

8. Items bribed:
Petrify Grenade

9. Monster's status info:
- NS
- 20% Darkness, 20% Silence, 20% Sleep
- 25% Poison
- 1 turn for Doom

10. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
24, 1,  1,  120,21, 15, 9,  0

11. Monster's el. info:
Strong to fire and water

12. Monster's Sensor info:
Very nimble. Resistant to magic.

13. Monster's Scan info:
Very nimble and hard to hit. It has high magic defence and takes half damage
from fire and water. Sometimes inflicts petrification and silence.

14. Monster's equip. dropped info:
1-3

15. Weapon abilities:
Firest., Icest., Lightningst., Mag+3%, Mag+5%, Piercing, Str+3%, Str+5%,
Waterst.

16. Armor abilities:
Def+5%, Slowward

17. Monster's attacks:
a) 'Bite' - VS one che - phd + Petrify and Silence

18. Monster strategy:
Use magic, as Tidus is currently unavailable.

---------------------------------------------------------------------------

081 - MAZE LARVA (Via Purifico) ---> A349

1. Name:
Maze Larva

2. Monster's HP:
2222/2108

3. Monster's MP:
1111

4. AP gained when monster is defeated:
1850/2775

5. Items stolen:
2x Fish Scale/2x Dragon Scale

6. Items dropped:
1x/2x Ability Sp.; 1x/2x Ability Sp.

7. Gil earned:
620

8. Items bribed:
Water Gem

9. Monster's status info:
- Berserk, Confusion, Death, Petrify, Poison, Sleep, Zombie
- 20% Darkness, 20% Silence
- Immune to Poison
- 2 turns for Doom

10. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
11, 40, 24, 45, 15, 15, 0,  0

11. Monster's el. info:
Weak to lightning, absorbs water

12. Monster's Sensor info:
Casts Watera on itself to replenish HP and grow even more powerful.

13. Monster's Scan info:
When HP is halved, it casts Watera on itself to recover HP and raise magic
power. Use Silence Attack to silence it. Vulnerable to lightning, so Thundaga
is the way to go.

14. Monster's equip. dropped info:
1-3

15. Weapon abilities:
Piercing, Sleeptouch

16. Armor abilities:
Mdef+5%, Sleepward

17. Monster's attacks:
a) Watera - WATT VS one chr - water mgd - may also cast it on itself to icrease
magic and restore HP

18. Monster strategy:
Use Lulu's thunder spells.

---------------------------------------------------------------------------

082 - SAHAGIN (Via Purifico) ---> A466

1. Name:
Sahagin

2. Monster's HP:
1380/2070

3. Monster's MP:
20

4. AP gained when monster is defeated:
200/400

5. Items stolen:
2x Fish Scale/2x Dragon Scale

6. Items dropped:
1x/2x Power Sp.; 1x/2x Power Sp.

7. Gil earned:
180

8. Items bribed:
Water Gem

9. Monster's status info:
- NS
- 20% Darkness, 20% Silence, 20% Sleep
- 25% Poison
- 1 turn for Doom

10. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
28, 15, 24, 1,  15, 15, 0,  0

11. Monster's el. info:
Weak to lightning

12. Monster's Sensor info:
Vulnerable to lightning. Slow on land.

13. Monster's Scan info:
Although it's slow on land, watch out for its Water Spurt. Vulnerable to
lightning. Cripple it early by inflicting darkness or sleep on it.

14. Monster's equip. dropped info:
1-3

15. Weapon abilities:
Mag+3%, Piercing, Str+3%, Waterst.

16. Armor abilities:
HP+5%, Waterward

17. Monster's attacks:
a) 'Water squirt' - WATTP VS one chr - water phd
b) 'Swipe' - VS one chr - phd

18. Monster strategy:
Use Lulu's thunder spells.

---------------------------------------------------------------------------

083 - SWAMP MAFDET (Via Purifico) ---> A581

1. Name:
Swamp Mafdet

2. Monster's HP:
850/1275

3. Monster's MP:
1

4. AP gained when monster is defeated:
150/?

5. Items stolen:
1x Hi-Potion/1x Hypello Potion

6. Items dropped:
1x/2x Power Sp.; 1x/2x Power Sp.

7. Gil earned:
290

8. Items bribed:
Hypello Potion

9. Monster's status info:
- NS
- 20% Darkness, 20% Silence, 20% Sleep
- 25% Poison
- 1 turn for Doom

10. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
30, 1,  1,  120,6,  15, 0,  0

11. Monster's el. info:
Weak to lightning and ice

12. Monster's Sensor info:
Covered by a hard shell. Piercing weapons are the way to go. Watch out for
slow.

13. Monster's Scan info:
Covered by a hard shell. Slow-moving, but has high magic physical and magic
defence. Vulnerable to lightning and ice. Its Bash sometimes inflicts slow.

14. Monster's equip. dropped info:
?

15. Weapon abilities:
?

16. Armor abilities:
?

17. Monster's attacks:
a) 'Bash' - VS one chr - phd + Slow

18. Monster strategy:
Use Auron.

19. Special info:
Swamp Mafdet is an armored enemy. Piercing and Armor Break are the way to go.

---------------------------------------------------------------------------

084 - OCTOPUS (Via Purifico) ---> A403

1. Name:
Octopus

2. Monster's HP:
4500/2108

3. Monster's MP:
1

4. AP gained when monster is defeated:
750/1050

5. Items stolen:
2x Dragon Scale/2x Water Gem

6. Items dropped:
?x/?x Mana Sp.; ?x/?x Mana Sp.

7. Gil earned:
220

8. Items bribed:
Healing Spring

9. Monster's status info:
- Sleep, Threaten
- NS
- 25% Poison
- 5 turns for Doom

10. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
27, 1,  5,  1,  10, 15, 0,  0

11. Monster's el. info:
Weak to lightning, absorbs water

12. Monster's Sensor info:
Head is covered by a hard shell.

13. Monster's Scan info:
Since it's covered by a hard shell, piercing weapons are the way to go. Magic
defence is low, and it's also weak against lightning. Its attacks may inflict
slow.

14. Monster's equip. dropped info:
1

15. Weapon abilities:
Mag+5%, Piercing, Str+5%, Waterst.

16. Armor abilities:
HP+5%, Waterward

17. Monster's attacks:
a) 'Tentacle bash' - VS one chr - phd + Slow

18. Monster strategy:
Use Rikku's attack items that deal thunder damage.

19. Special info:
Octopus is an armored enemy. Piercing and Armor Break are the way to go.

---------------------------------------------------------------------------

085 - PHLEGYAS (Via Purifico) ---> A417

1. Name:
Phlegyas

2. Monster's HP:
1680/2108

3. Monster's MP:
50

4. AP gained when monster is defeated:
650/975

5. Items stolen:
2x Dragon Scale/1x Water Gem

6. Items dropped:
1x/2x Power Sp.; 1x/2x Power Sp.

7. Gil earned:
410

8. Items bribed:
Healing Spring

9. Monster's status info:
- NS
- 95% Silence, 95% Sleep
- 25% Poison
- 1 turn for Doom

10. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
26, 1,  33, 20, 12, 15, 0,  0

11. Monster's el. info:
Weak to lightning, strong to fire and water

12. Monster's Sensor info:
Watch out when it starts glowing. It releases Sonic Wave after the third pulse.

13. Monster's Scan info:
It starts glowing when hit. After the 3rd pulse, it attacks with a Sonic Wave
that hits all. Put it to sleep to prevent it from glowing. It takes only half
damage from water. Weak against lightning.

14. Monster's equip. dropped info:
1-3

15. Weapon abilities:
Mag+5%, Piercing, Str+5%

16. Armor abilities:
Auto-Med, MP+10%

17. Monster's attacks:
a) 'Slap' - VS one chr - phd
b) Charging - CATT - signifies charge turns for Sonic Wave - appears when
anything is done to Phlegyas
c) Sonic Wave - NATT VS all chrs - mgd - requires three attacks on Phlegyas to
charge

18. Monster strategy:
Defeat it in less than three attacks to never see Sonic Wave.

---------------------------------------------------------------------------

086 - REMORA (Via Purifico) ---> A457

1. Name:
Remora

2. Monster's HP:
3000/2108

3. Monster's MP:
22

4. AP gained when monster is defeated:
830/1245

5. Items stolen:
1x Dragon Scale/2x Dragon Scale

6. Items dropped:
1x/2x Mana Sp.; 1x/2x Mana Sp.

7. Gil earned:
535

8. Items bribed:
Water Gem

9. Monster's status info:
- Confusion, Sleep
- 95% Darkness
- 25% Poison
- 1 turn for Doom

10. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
30, 30, 25, 1,  11, 15, 0,  0

11. Monster's el. info:
Weak to lightning, strong to water

12. Monster's Sensor info:
Watch out for Maelstrom.

13. Monster's Scan info:
The more you attack it the sooner it casts Maelstrom. Takes half damage from
water. Weak against lightning. Darkness and poison are the way to go.

14. Monster's equip. dropped info:
2-3

15. Weapon abilities:
Piercin, Str+3%, Str+5%

16. Armor abilities:
Def+5%, Zombieward

17. Monster's attacks:
a) 'Bite' - VS one chr - phd
b) Maelstrom - NATT VS all chrs - mgd - used on first turn Remora gets with 999
HP or lower
c) Rush - VS one chr - extreme phd

18. Monster strategy:
Use Wakka.

---------------------------------------------------------------------------

086 - SAHAGIN (Via Purifico) ---> A466

1. Name:
Sahagin

2. Monster's HP:
380/570

3. Monster's MP:
20

4. AP gained when monster is defeated:
560/1120

5. Items stolen:
2x Fish Scale/2x Dragon Scale

6. Items dropped:
1x/2x Power Sp.; 1x/2x Power Sp.

7. Gil earned:
200

8. Items bribed:
Water Gem

9. Monster's status info:
- NS
- 20% Darkness, 20% Silence, 20% Sleep
- 25% Poison
- 1 turn for Doom

10. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
13, 1,  1,  1,  18, 15, 0,  0

11. Monster's el. info:
Weak to lightning, immune to water, strong to fire

12. Monster's Sensor info:
Vulnerable to lightning. Slow on land.

13. Monster's Scan info:
Very nimble, but attacks are weak. HP is also low, so it's no threat when it
appears alone. Vulnerable to lightning. Cripple it early by inflicting darkness
or sleep on it.

14. Monster's equip. dropped info:
1-3

15. Weapon abilities:
Mag+3%, Piercing, Str+3%, Waterst.

16. Armor abilities:
HP+5%, Waterward

17. Monster's attacks:
a) 'Bite' - VS one chr - phd

18. Monster strategy:
This guy is a joke.

---------------------------------------------------------------------------

087 - ANACONDAUR (Calm Lands) ---> A020

1. Name:
Anacondaur

2. Monster's HP:
5800/4060

3. Monster's MP:
70

4. AP gained when monster is defeated:
1380/2070

5. Items stolen:
1x Petrify Grenade/2x Petrify Grenade

6. Items dropped:
1x/2x Power Sp.; 1x/2x Power Sp.

7. Gil earned:
750

8. Items bribed:
Healing Water

9. Monster's status info:
- Confusion, Petrify, Slow
- 25% Poison, 95% Sleep, 25% Zombie
- 25% Poison
- 2 turns for Doom

10. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
27, 1,  48, 1,  16, 15, 0,  0

11. Monster's el. info:
Absorbs lightning

12. Monster's Sensor info:
Watch out for its Stone Gaze.

13. Monster's Scan info:
The third eye's Stone Gaze often causes petrification. After taking multiple
hits, it retaliates with Sonic Tail, which strikes all. Kimahri can learn Stone
Breath.

14. Monster's equip. dropped info:
1-3

15. Weapon abilities:
Mag+5%, Piercing, Stonetouch, Str+5%

16. Armor abilities:
Stoneward

17. Monster's attacks:
a) 'Arm strike' - VS one chr - phd
b) Stone Gaze - VS one chr - inflicts Petrification
c) Sonic Tail - NATT VS all chrs - mgd

18. Monster strategy:
Use Esuna or Soft if chr is petrified.

---------------------------------------------------------------------------

088 - CHIMERA BRAIN (Calm Lands) ---> A093

1. Name:
Chimera Brain

2. Monster's HP:
9800/4060

3. Monster's MP:
250

4. AP gained when monster is defeated:
1200/1800

5. Items stolen:
1x Ice Gem/2x Lightning Gem

6. Items dropped:
1x/2x Ability Sp.; 1x/2x Ability Sp.

7. Gil earned:
1000

8. Items bribed:
Lv.4 Key Sp.

9. Monster's status info:
- Confusion, Death, Sleep
- 20% Darkness, 25% Magic Break, 25% Poison, 95% Silence, 25% Zombie
- 10% Poison
- 2 turns for Doom

10. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
34, 10, 32, 10, 14, 15, 0,  0

11. Monster's el. info:
Strong to fire and water

12. Monster's Sensor info:
Darkness and silence work well. Vulnerable to Threaten.

13. Monster's Scan info:
The snake casts lightning magic, the bull Assaults, the hawk uses Aqua Breath,
and the lion uses Megiddo Flame, in that order. Vulnerable to Threaten,
darkness and silence. Kimahri can learn Aqua Breath.

14. Monster's equip. dropped info:
2-3

15. Weapon abilities:
Mag+5%, Mag+10%, Piercing

16. Armor abilities:
Mdef+10%

17. Monster's attacks:
a) Thundara - LATT VS one chr - lightning mgd
b) 'Assault' - VS one chr - phd
c) Aqua Breath - WATT & STATT VS all chrs - water std - ignores Mdef statistic
d) Megiddo Flame - FATT VS one chr - fire mgd

18. Monster strategy:
Same stuff as regular Chimera with an exception of 'Assault' not being gravity
based anymore.

---------------------------------------------------------------------------

089 - COEURL (Calm Lands) ---> A100

1. Name:
Coeurl

2. Monster's HP:
6000/4060

3. Monster's MP:
480

4. AP gained when monster is defeated:
1300/1950

5. Items stolen:
1x Mana Spring/1x Mana Spring

6. Items dropped:
x/x Mana Sp.; x/x Mana Sp.

7. Gil earned:
1100

8. Items bribed:
Friend Sphere

9. Monster's status info:
- Petrify, Threaten
- 25% Death, 25% Magic Break, 25% Poison, 95% Silence, 25% Sleep, 25% Zombie
- 25% Poison
- 2 turns for Doom

10. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
38, 1,  26, 40, 18, 15, 0,  0

11. Monster's el. info:
Strong to lightning and ice

12. Monster's Sensor info:
Casts Drain and Blaster when low on HP.

13. Monster's Scan info:
High magic attack and defence. Casts Thundara and Blizzara. Also casts Drain
when HP is low. Beware of Blaster, since it's unblockable and causes
petrification.

14. Monster's equip. dropped info:
2-3

15. Weapon abilities:
Deathtouch, Mag+5%, Mag+10%, Piercing, Str+5%

16. Armor abilities:
Deathward, Def+10%, Mdef+10%

17. Monster's attacks:
a) Silence - VS one chr - inflicts Silence
b) Blizzara - IATT VS one chr - ice mgd
c) Thundara - LATT VS one chr - lightning mgd
d) Drain - VS one chr - mgd - amount of HP deducted is added to Coeurl - can be
used once Coeurl has less than 33% HP
e) Blaster - VS one chr - inflicts Petrify - can be used once Coeurl has less
than 33% HP

18. Monster strategy:
Stoneproof armors are must if you fight this guy. Once its HP is below 33%, it
starts using Drain and Blaster. The latter petrifies your chr. Use Esuna or
Soft.

---------------------------------------------------------------------------

090 - FLAME FLAN (Calm Lands) ---> A213

1. Name:
Flame Flan

2. Monster's HP:
1500/2250

3. Monster's MP:
200

4. AP gained when monster is defeated:
480/960

5. Items stolen:
1x Fire Gem/2x Fire Gem

6. Items dropped:
x/x Mana Sp.; x/x Mana Sp.

7. Gil earned:
448

8. Items bribed:
Fire Gem

9. Monster's status info:
- NS
- 20% Darkness, 20% Silence, 20% Sleep
- 25% Poison
- 1 turn for Doom

10. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
1,  180,20, 1,  6,  15, 0,  0

11. Monster's el. info:
Weak to ice, absorbs fire, strong to lightning and ice

12. Monster's Sensor info:
Fire elemental. Vulnerable to opposing element. Resistant to physical attacks.

13. Monster's Scan info:
Fire-based. So soft, it's hard to damage physically. Weak against ice, but
absorbs HP from fire. Casts Firaga.

14. Monster's equip. dropped info:
1-3

15. Weapon abilities:
Piercing, Firest.

16. Armor abilities:
Fireproof, Fireward

17. Monster's attacks:
a) Firaga - FATT VS one chr - fire mgd

18. Monster strategy:
Use Lulu's ice spells.

19. Special note:
Flame Flan is an armored enemy. Piercing and Armor Break are the way to go.

---------------------------------------------------------------------------

091 - MALBORO (Calm Lands) ---> A334

1. Name:
Malboro

2. Monster's HP:
27000/4060

3. Monster's MP:
1

4. AP gained when monster is defeated:
2200/3300

5. Items stolen:
1x Remedy/1x Remedy

6. Items dropped:
1x/2x Mana Sp.; 2x/4x Mana Sp.

7. Gil earned:
1500

8. Items bribed:
Wings to Discovery

9. Monster's status info:
- Confusion, Berserk, Darkness, Death, Haste, Petrify, Poison, Silence, Sleep,
Slow, Threaten, Zombie
- NS
- Immune to Poison
- 3 turns for Doom

10. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
32, 1,  32, 1,  10, 15, 0,  0

11. Monster's el. info:
Weak to fire, immune to water and ice

12. Monster's Sensor info:
Watch out for its Bad Breath, which causes multiple status effects.

13. Monster's Scan info:
Its Bad Breath inflicts multiple status effects on all characters. Guard
against the status effects with armour and attack with fire. Kimahri can learn
Bad Breath.

14. Monster's equip. dropped info:
2-4

15. Weapon abilities:
Darktouch, Piercing, Poisontouch, Silencetouch, Sleeptouch

16. Armor abilities:
Berserkward, Confuseward, Darkward, Poisonward, Silenceward, Sleepward,
Stoneward

17. Monster's attacks:
a) Bad Breath - VS all chrs - inflicts Slow, Poison, Silence, Berserk,
Confusion and Darkness (haven't seen Petrify yet)
b) 'Squirt' - VS one chr - phd

18. Monster strategy:
My most liked enemy.:) Unlike Great Malboro it isn't necessary Malboro will use
Bad Breath on first turn. However, when it does and if you don't have any
status protection whatsoever, byeeee. You *should* have a protection against
Petrify, Confuse and Berserk. All other statuses are manageable.

---------------------------------------------------------------------------

092 - MECH SCOUTER (Calm Lands) ---> A355

1. Name:
Mech Scouter

2. Monster's HP:
2750/4125

3. Monster's MP:
1

4. AP gained when monster is defeated:
480/720

5. Items stolen:
1x Grenade/3x Grenade

6. Items dropped:
x/x Hi-Potion; x/x Mega-Potion

7. Gil earned:
384

8. Items bribed:
Door to Tomorrow

9. Monster's status info:
- Death, Poison, Sleep, Threaten, Zombie
- 20% Darkness, 20% Silence
- Immune to Poison
- 1 turn for Doom

10. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
30, 1,  1,  1,  14, 15, 0,  0

11. Monster's el. info:
Weak to lightning

12. Monster's Sensor info:
Steal to inflict terminal malfunction.

13. Monster's Scan info:
Higher HP and strength than the ones in the Sanubia Desert. Steal to inflict
terminal malfunction.

14. Monster's equip. dropped info:
1-3

15. Weapon abilities:
Firest., Icest., Lightningst., Piercing, Waterst.

16. Armor abilities:
SOS NulBlaze, SOS NulFrost, SOS NulShock, SOS NulTide

17. Monster's attacks:
a) 'Arm slash' - VS one chr - phd

18. Monster strategy:
Just steal from it.

---------------------------------------------------------------------------

093 - MECH SCOUTER [burning one] (Calm Lands) ---> A355

1. Name:
Mech Scouter

2. Monster's HP:
2750/4125

3. Monster's MP:
1

4. AP gained when monster is defeated:
530/795

5. Items stolen:
1x Grenade/3x Grenade

6. Items dropped:
x/x Hi-Potion; x/x Mega-Potion

7. Gil earned:
215

8. Items bribed:
Door to Tomorrow

9. Monster's status info:
- Death, Poison, Sleep, Threaten, Zombie
- 20% Darkness, 20% Silence
- Immune to Poison
- 1 turn for Doom

10. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
30, 1,  1,  1,  14, 15, 0,  0

11. Monster's el. info:
Weak to lightning

12. Monster's Sensor info:
Steal to inflict terminal malfunction.

13. Monster's Scan info:
Higher HP and strength than the ones in the Sanubia Desert. Steal to inflict
terminal malfunction.

14. Monster's equip. dropped info:
1-3

15. Weapon abilities:
Firest., Icest., Lightningst., Piercing, Waterst.

16. Armor abilities:
SOS NulBlaze, SOS NulFrost, SOS NulShock, SOS NulTide

17. Monster's attacks:
a) 'Arm slash' - VS one chr - phd

18. Monster strategy:
Just steal from it.

---------------------------------------------------------------------------

094 - NEBIROS (Calm Lands) ---> A384

1. Name:
Nebiros

2. Monster's HP:
700/1050

3. Monster's MP:
65

4. AP gained when monster is defeated:
480/960

5. Items stolen:
1x Poison Fang/2x Poison Fang

6. Items dropped:
x/x Mana Sp.; x/x Mana Sp.

7. Gil earned:
320

8. Items bribed:
Poison Fang

9. Monster's status info:
- NS
- 20% Darkness, 20% Silence, 20% Sleep
- 25% Poison
- 1 turn for Doom

10. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
22, 1,  1,  1,  22, 15, 16, 0

11. Monster's el. info:
Weak to ice

12. Monster's Sensor info:
Aerial. Vulnerable to ice. Watch out for poison.

13. Monster's Scan info:
Aerial and hard to hit. Magic attacks are effective. It's vulnerable to ice, so
cast Blizzaga to achieve Overkill. Attacks may inflict Poison.

14. Monster's equip. dropped info:
1-3

15. Weapon abilities:
Firest., Icest., Lightningst., Mag+3%, Piercing, Str+3%, Waterst.

16. Armor abilities:
Poisonward

17. Monster's attacks:
a) 'Sting' - VS one chr - phd + Poison

18. Monster strategy:
Use Wakka.

---------------------------------------------------------------------------

095 - OGRE (Calm Lands) ---> A404

1. Name:
Ogre

2. Monster's HP:
9400/4060

3. Monster's MP:
3

4. AP gained when monster is defeated:
1080/1620

5. Items stolen:
1x Stamina Spring/2x Stamina Spring

6. Items dropped:
x/x Power Sp.; x/x Power Sp.

7. Gil earned:
980

8. Items bribed:
Stamina Spring

9. Monster's status info:
- Power Break, Slow
- 95% Darkness, 25% Death, 25% Petrify, 25% Poison, 95% Sleep, 25% Zombie
- 25% Poison
- 2 turns for Doom

10. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
28, 1,  1,  1,  17, 15, 0,  0

11. Monster's el. info:
Weak to fire

12. Monster's Sensor info:
Be careful if it puts up its dukes.

13. Monster's Scan info:
When it puts up its dukes, it will respond to physical attacks with mighty
counter-attack. Fire-based attacks are the way to go.

14. Monster's equip. dropped info:
1-2

15. Weapon abilities:
Counter-attack, Mag+5%, Piercing, Str+5%

16. Armor abilities:
HP+10%, SOS Haste

17. Monster's attacks:
a) 'Punch' - VS one chr - phd
b) 'Double Punch' - VS one chr - extreme phd
c) 'Raise hands' - CATT - once Ogre has 4699 HP or lower, it'll raise its hands
- any physical attack will prompt Ogre to counterattack with 'Punch' - will
lower its hands after three turns

18. Monster strategy:
Attack normally until it raises hands. Then blast it with spells.

---------------------------------------------------------------------------

096 - SHRED (Calm Lands) ---> A488

1. Name:
Shred

2. Monster's HP:
1950/2925

3. Monster's MP:
30

4. AP gained when monster is defeated:
480/960

5. Items stolen:
1x Hypello Potion/2x Hypello Potion

6. Items dropped:
x/x Speed Sp.; x/x Speed Sp.

7. Gil earned:
368

8. Items bribed:
Hypello Potion

9. Monster's status info:
- NS
- 20% Darkness, 20% Silence, 20% Sleep
- 25% Poison
- 1 turn for Doom

10. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
35, 1,  1,  180,10, 15, 0,  0

11. Monster's el. info:
Weak to fire, strong to lightning, water and ice

12. Monster's Sensor info:
Covered by a hard shell. Piercing weapons are the way to go. Watch out for
slow.

13. Monster's Scan info:
Covered by a hard shell. Slow-moving, but has high magic physical and magic
defence. Vulnerable to fire, but takes only half damage from other elements.
Its Bash may inflict slow.

14. Monster's equip. dropped info:
1-3

15. Weapon abilities:
Firest., Icest., Lightningst., Mag+3%, Piercing, Str+3%, Waterst.

16. Armor abilities:
Berserkward

17. Monster's attacks:
a) 'Bash' - VS one chr - phd + Slow

18. Monster strategy:
Use Auron.

19. Special note:
Shred is an armored enemy. Piercing and Armor Break are the way to go.

---------------------------------------------------------------------------

097 - SKOLL (Calm Lands) ---> A509

1. Name:
Skoll

2. Monster's HP:
1000/1500

3. Monster's MP:
60

4. AP gained when monster is defeated:
480/960

5. Items stolen:
1x Dream Powder/2x Dream Powder

6. Items dropped:
x/x Power Sp.; x/x Power Sp.

7. Gil earned:
420

8. Items bribed:
Dream Powder

9. Monster's status info:
- NS
- 20% Darkness, 20% Silence, 20% Sleep
- 25% Poison
- 1 turn for Doom

10. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
28, 1,  1,  180,28, 15, 10, 0

11. Monster's el. info:
Weak to fire and lightning

12. Monster's Sensor info:
Very nimble. Resistant to magic. Watch out for sleep and silence.

13. Monster's Scan info:
Very nimble and hard to hit. Magic defence is also high. Defeat it quickly to
avoid damage. Vulnerable to fire and lightning. Its attacks may cause sleep and
silence.

14. Monster's equip. dropped info:
1-3

15. Weapon abilities:
Firest., Icest., Lightningst., Mag+3%, Piercing, Str+3%, Waterst.

16. Armor abilities:
Silenceward, Sleepward

17. Monster's attacks:
a) 'Bite' - VS one chr - phd + Silence and Sleep

18. Monster strategy:
Use Tidus.

---------------------------------------------------------------------------

098 - DARK ELEMENT (Cave of St.F.) ---> A123

1. Name:
Dark Element

2. Monster's HP:
1800/2700

3. Monster's MP:
280

4. AP gained when monster is defeated:
810/1620

5. Items stolen:
1x Shining Thorn/2x Shining Thorn

6. Items dropped:
1x/2x Mana Sp.; 1x/2x Mana Sp.

7. Gil earned:
520

8. Items bribed:
Return Sphere

9. Monster's status info:
- Darkness, Petrify, Poison, Sleep, Zombie
- 20% Silence
- Immune to Poison
- 1 turn for Doom

10. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
1,  190,30, 1,  11, 15, 0,  0

11. Monster's el. info:
NS

12. Monster's Sensor info:
No elemental weaknesses. Casts Reflect on itself.

13. Monster's Scan info:
No elemental weaknesses and physical attacks hardly hurt it. Casts Reflect on
itself. If its Reflect is dispelled, it retaliates with Bio, Osmose, and Drain.

14. Monster's equip. dropped info:
1

15. Weapon abilities:
Firest., Icest., Lightningst., Waterst.

16. Armor abilities:
?

17. Monster's attacks:
a) Reflect - on itself - adds Reflect
b) Drain - VS one chr - mgd - amount of HP deducted is added to Dark Element
c) Osmose - VS one chr - amount of MP deducted is added to Dark Element
d) Bio - VS one chr - inflicts Poison
e) Fira - FATT VS one chr - fire mgd
f) Blizzara - IATT VS one chr - ice mgd
g) Thundara - LATT VS one chr - lightning mgd
h) Watera - WATT VS one chr - water mgd

18. Monster strategy:
Dispelling Reflect is a bit risky cos of nasty spells it may cast afterwards.
It doesn't have much HP anyway. So dispel Reflect, than attack with magic.

19. Special note:
Dark Element is an armored enemy. Piercing and Armor Break are the way to go.

---------------------------------------------------------------------------

099 - DEFENDER (Cavern of St.F.) ---> A147

1. Name:
Defender

2. Monster's HP:
12000/4060

3. Monster's MP:
1

4. AP gained when monster is defeated:
2700/4050

5. Items stolen:
1x Lunar Curtain/2x Lunar Curtain

6. Items dropped:
x/x Power Sp.; x/x Power Sp.

7. Gil earned:
1300

8. Items bribed:
Stamina Tablet

9. Monster's status info:
- Confusion, Death, Petrify, Poison, Power Break, Sleep, Slow, Threaten, Zombie
- 95% Darkness
- Immune to Poison
- 10 turns for Doom

10. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
40, 1,  5,  1,  11, 15, 0,  0

11. Monster's el. info:
NS

12. Monster's Sensor info:
Low magic defence.

13. Monster's Scan info:
Strength and defence are high. There is a 1/2 chance of the monster using
Haymaker, so be sure to raise your defence. Use magic often, since its magic
defence is low.

14. Monster's equip. dropped info:
2-4

15. Weapon abilities:
Piercing, Str+3%, Str+5%

16. Armor abilities:
Def+10%, SOS Protect

17. Monster's attacks:
a) 'Punch' - VS one chr - phd
b) Haymaker - VS one chr - extreme phd

18. Monster strategy:
Defender X's younger bro. Darkness it, then hack away. Break its armor, too.

19. Special note:
Defender is an armored enemy. Piercing and Armor Break are the way to go.

---------------------------------------------------------------------------

100 - EPAAJ (Caver of St.F.) ---> A181

1. Name:
Epaaj

2. Monster's HP:
8700/4060

3. Monster's MP:
25

4. AP gained when monster is defeated:
970/1455

5. Items stolen:
1x Hi-Potion/2x Hi-Potion

6. Items dropped:
x/x Ability Sp.; x/x Ability Sp.

7. Gil earned:
950

8. Items bribed:
Farplane Wind

9. Monster's status info:
- Poison, Power Break, Sleep
- 95% Darkness, 20% Silence
- Immune to Poison
- 2 turns for Doom

10. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
28, 20, 1,  20, 28, 15, 0,  0

11. Monster's el. info:
NS

12. Monster's Sensor info:
Watch out for poison.

13. Monster's Scan info:
Very nimble. Its claws can inflict poison. Inflicting darkness or Threaten on
it are the way to go.

14. Monster's equip. dropped info:
2-4

15. Weapon abilities:
Mag+5%, Piercing, Str+5%

16. Armor abilities:
Def+5%

17. Monster's attacks:
a) 'Swipe' - VS one chr - phd + Poison
b) Blades - VS one chr - extreme phd - used every eighth turn

18. Monster strategy:
Put it to sleep.

---------------------------------------------------------------------------

101 - GHOST (Cavern of St.F.) ---> A232

1. Name:
Ghost

2. Monster's HP:
9999/4060

3. Monster's MP:
350

4. AP gained when monster is defeated:
1450/2175

5. Items stolen:
2x Phoenix Down/1x Farplane Shadow

6. Items dropped:
1x/2x Mana Sp.; 1x/2x Mana Sp.

7. Gil earned:
840

8. Items bribed:
Mega Phoenix

9. Monster's status info:
- Armor Break, Berserk, Confusion, Darkness, Death, Mental Break, Petrify,
Poison, Provoke, Sleep, Slow, Threaten, Zombie
- 95% Silence
- Immune to Poison
- 7 turns for Doom

10. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
1,  120,33, 1,  14, 15, 0,  0

11. Monster's el. info:
Weak to holy, the other affinities vary

12. Monster's Sensor info:
Casts Doom at the beginning of battle.

13. Monster's Scan info:
Casts Doom at the beginning of battle. Defeat it before the countdown runs out
to avoid KO. Its elemental weaknesses change every battle. Kimahri can learn
Doom.

14. Monster's equip. dropped info:
2-3

15. Weapon abilities:
Piercing, ?+5%, ?+10%

16. Armor abilities:
Deathward, MP+10%, No Encounters

17. Monster's attacks:
a) Doom - VS one chr - inflicts Doom
b) Fira - FATT VS one chr - fire mgd
c) Blizzara - IATT VS one chr - ice mgd
d) Thundara - LATT VS one chr - lightning mgd
e) Watera - WATT VS one chr - water mgd

18. Monster strategy:
Not dangerous. First turn it's Doom (immune to it if chr is wearing Ribbon).
You now have 5 turns to defeat it before affected chr dies. Use Piercing
weapons to damage him normally its armor and then kill it. Elemental affinities
change from battle to battle.

19. Special note:
Ghost is an armored enemy. Piercing and Banishing Blade are the way to go.

---------------------------------------------------------------------------

102 - IMP (Cavern of St.F.) ---> A274

1. Name:
Imp

2. Monster's HP:
880/1320

3. Monster's MP:
300

4. AP gained when monster is defeated:
770/1540

5. Items stolen:
1x Lightning Gem/2x Lightning Gem

6. Items dropped:
x/x Mana Sp.; x/x Mana Sp.

7. Gil earned:
610

8. Items bribed:
Lv.1 Key Sp.

9. Monster's status info:
- NS
- 20% Darkness, 20% Silence, 20% Sleep
- 25% Poison
- 1 turn for Doom

10. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
1,  1,  25, 180,24, 15, 16, 0

11. Monster's el. info:
Weak to water

12. Monster's Sensor info:
Aerial. Resistant to magic.

13. Monster's Scan info:
Aerial and hard to hit. It's weak against water, but has high magic defence.
The only attack it has is Thundaga, so inflict silence to leave it powerless.

14. Monster's equip. dropped info:
1

15. Weapon abilities:
Lightningst., Mag+5%, Piercing, Str+5%

16. Armor abilities:
Ligthningproof, Lightningward

17. Monster's attacks:
a) Thundaga - LATT VS one chr - lightning mgd

18. Monster strategy:
Use Wakka.

---------------------------------------------------------------------------

103 - MAGIC URN (Cavern of St.F.) ---> A333

1. Name:
Magic Urn

2. Monster's HP:
999999/N/A

3. Monster's MP:
9999

4. AP gained when monster is defeated:
N/A

5. Items stolen:
1x Potion

6. Items dropped:
N/A

7. Gil earned:
N/A

8. Items bribed:
Immune to Bribe

9. Monster's status info:
- Break skills, Darkness, Death, Delay skills, Demi, Doom, Haste, Nul skills,
Petrification, Poison, Protect, Provoke, Reflect, Regen, Shell, Silence, Sleep,
Slow, Threaten, Zombie
- NS
- Immune to Poison
- 200 turns for Doom

10. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
1,  255,40, 255,0,  0,  0,  0

11. Monster's el. info:
NS

12. Monster's Sensor info:
Hit the correct eye for prizes!

13. Monster's Scan info:
Hit the correct target to win items. The wrong target ends a battle with a
bang. Damage is substantial, so be dure to heal. Seven fabulous prizes in all,
while supplies last.

14. Monster's equip. dropped info:
N/A

15. Weapon abilities:
N/A

16. Armor abilities:
N/A

17. Monster's attacks:
a) Bingo! - CATT - if you hit the right eye, you'll get an item
b) Wrong! - CATT & NATT VS all chrs - mgd - hitting the wrong eye results in
Magic Urn destroying itself, damaging your chrs as well
c) Self-Destruct - CATT & NATT VS all chrs - mgd - if you steal from it, it'll
Self-Destruct

18. Monster strategy:
If you hit the right eye, you'll get a prize. If you hit the wrong eye, Magic
Urn will explode. If you steal from it, it'll Self-Destruct. The only way to
kill Magic Urn is thru 200 turns of Doom or Zanmato, but you don't receive
anything.

---------------------------------------------------------------------------

104 - MECH HUNTER (Cavern of St.F.) ---> A353

1. Name:
Mech Hunter

2. Monster's HP:
5500/4060

3. Monster's MP:
1

4. AP gained when monster is defeated:
820/1230

5. Items stolen:
1x Al Bhed Potion/2x Al Bhed Potion

6. Items dropped:
x/x Phoenix Down; x/x Mega Phoenix

7. Gil earned:
673

8. Items bribed:
Al Bhed Potion

9. Monster's status info:
- Death, Poison, Sleep, Threaten, Zombie
- 20% Darkness, 20% Silence
- Immune to Poison
- 1 turn for Doom

10. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
36, 10, 1,  10, 8,  15, 0,  0

11. Monster's el. info:
Weak to lightning

12. Monster's Sensor info:
Steal to inflict terminal malfunction.

13. Monster's Scan info:
Higher HP and strength than the ones in the Sanubia Desert. Steal to inflict
terminal malfunction.

14. Monster's equip. dropped info:
2-4

15. Weapon abilities:
Firest., Icest., Lightningst., Mag+3%, Piercing, Str+3%, Waterst.

16. Armor abilities:
SOS NulFire, SOS NulFrost, SOS NulShock, SOS NulTide, SOS Protect, SOS Reflect,
SOS Shell

17. Monster's attacks:
a) 'Punch' - VS one chr - phd

18. Monster strategy:
Just steal from it.

---------------------------------------------------------------------------

105 - NIDHOGG (Cavern of St.F.) ---> A388

1. Name:
Nidhogg

2. Monster's HP:
2000/3000

3. Monster's MP:
46

4. AP gained when monster is defeated:
810/1620

5. Items stolen:
1x Hi-Potion/1x Gold Hourglass

6. Items dropped:
x/x Power Sp.; x/x Power Sp.

7. Gil earned:
602

8. Items bribed:
Gold Hourglass

9. Monster's status info:
- NS
- 20% Darkness, 20% Silence, 20% Sleep
- 25% Poison
- 1 turn for Doom

10. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
43, 1,  50, 180,10, 15, 0,  0

11. Monster's el. info:
Weak to ice, strong to fire

12. Monster's Sensor info:
Covered with hard scales. Piercing weapons are the way to go. Watch out for
slow.

13. Monster's Scan info:
Covered with hard scales. Physical and magic defence are high. It only takes
hald samage from fire, but it's weak against ice. Its attack may cause slow.
Beware of its fire-based Breath, which hits all.

14. Monster's equip. dropped info:
2-3

15. Weapon abilities:
Firest., Icest., Lightningst., Mag+3%, Piercing, Str+3%, Waterst.

16. Armor abilities:
Slowward

17. Monster's attacks:
a) 'Bash' - VS one chr - phd + Slow
b) 'Fire breath' - FATT VS all chrs - fire mgd

18. Monster strategy:
Use Auron.

---------------------------------------------------------------------------

106 - THORN (Cavern of St.F.) ---> A588

1. Name:
Thorn

2. Monster's HP:
4080/4060

3. Monster's MP:
120

4. AP gained when monster is defeated:
830/1660

5. Items stolen:
2x Silence Grenade/1x Ether

6. Items dropped:
x/x Mana Sp.; x/x Mana Sp.

7. Gil earned:
530

8. Items bribed:
Turbo Ether

9. Monster's status info:
- Berserk, Confusion, Darkness, Magic Break, Poison, Silence, Zombie
- 25% Death, 25% Petrify, 95% Sleep
- Immune to Poison
- 1 turn for Doom

10. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
1,  1,  25, 1,  8,  15, 0,  0

11. Monster's el. info:
Weak to fire, strong to lightning, water and ice

12. Monster's Sensor info:
Counters physical attacks with Pollen, which induces sleep and darkness.

13. Monster's Scan info:
Casts Fira. Putting it to sleep is effective. Releases sleep- and darkness-
inducing Pollen when hit by a weapon. Vulnerable to fire.

14. Monster's equip. dropped info:
1-3

15. Weapon abilities:
Mag+3%, Mag+5%, Piercing, Sleeptouch, Str+3%, Str+5%

16. Armor abilities:
MP+5%, Sleepward

17. Monster's attacks:
a) Fira - FATT VS one chr - fire mgd
b) Pollen - CATT VS all chrs - inflicts Sleep and Darkness

18. Monster strategy:
Attack with magic.

---------------------------------------------------------------------------

107 - TONBERRY (Cavern of St.F.) ---> A597

1. Name:
Tonberry

2. Monster's HP:
13500/4060

3. Monster's MP:
1

4. AP gained when monster is defeated:
6500/9750

5. Items stolen:
1x Hi-Potion/1x Farplane Shadow

6. Items dropped:
x/x Power Sp.; x/x Lv.2 Key Sp.

7. Gil earned:
2000

8. Items bribed:
Amulet

9. Monster's status info:
- Berserk, Break skills, Confusion, Darkness, Death, Delay skills, Eject,
Petrify, Poison, Provoke, Silence, Slow, Threaten, Zombie
- 20% Sleep
- Immune to Poison
- 25 turns for Doom

10. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
40, 10, 43, 10, 14, 15, 0,  0

11. Monster's el. info:
NS

12. Monster's Sensor info:
Advances closer four times. Defeat it before then or else...

13. Monster's Scan info:
After four waddles, he stabs with his Chef's Knofe. His counter-attack Karma
deals damage based on the number of enemies that character has defeated.

14. Monster's equip. dropped info:
2-3

15. Weapon abilities:
Deathtouch, Piercing, Slowtouch

16. Armor abilities:
Deathward

17. Monster's attacks:
a) Karma - CATT & STATT VS one chr - std - damage dealt is amount of enemies
killed (by that particular character) x 10 - can not be used after Tonberry
takes four 'Walk forward'
b) 'Walk forward' - will do so for 4 turns
c) 'Chef's knife' - VS one chr - phd
d) Voodoo - VS Aeon - if Aeon is Tonberry's opponent, it will use Voodoo

18. Monster strategy:
Either you wait that Tonberry comes close four times and then you unload on it,
or put it to sleep, then blast it with spells. If Tonberry is awake, anything
you do to it may prompt Tonberry to use Karma.

---------------------------------------------------------------------------

108 - VALAHA (Cavern of St.F.) ---> A610

1. Name:
Valaha

2. Monster's HP:
8700/4060

3. Monster's MP:
29

4. AP gained when monster is defeated:
1320/1980

5. Items stolen:
1x Hi-Potion/2x Hi-Potion

6. Items dropped:
x/x Ability Sp.; x/x Ability Sp.

7. Gil earned:
720

8. Items bribed:
X-Potion

9. Monster's status info:
- Death, Magic Break, Slow
- 95% Darkness, 25% Petrify, 25% Poison, 80% Sleep
- 25% Poison
- 2 turns for Doom

10. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
36, 1,  21, 1,  23, 15, 0,  0

11. Monster's el. info:
Strong to fire

12. Monster's Sensor info:
Inflict darkness to evade its attacks.

13. Monster's Scan info:
Inflict darkness to hinder its attacks. Its Flame Ball is a powerful fire
attack that hits all, but it needs to Charge before it's released. Kimahri can
learn Fire Breath.

14. Monster's equip. dropped info:
2-3

15. Weapon abilities:
Firest, Piercing, Silencetouch

16. Armor abilities:
HP+10%

17. Monster's attacks:
a) Charging - signifies charge turn for Flame Ball
b) Flame Ball - FATT VS all chrs - fire mgd - requires one turn to charge
c) 'Bash' - VS one chr - phd
d) Gore - VS one chr - extreme phd

18. Monster strategy:
Use Wakka. Cast NulBlaze before Flame Ball.

---------------------------------------------------------------------------

109 - YOWIE (Cavern of St.F.) ---> A650

1. Name:
Yowie

2. Monster's HP:
900/1350

3. Monster's MP:
95

4. AP gained when monster is defeated:
810/1620

5. Items stolen:
1x Soft/1x Petrify Grenade

6. Items dropped:
1x/2x Speed Sp.; 1x/2x Power Sp.

7. Gil earned:
480

8. Items bribed:
Petrify Grenade

9. Monster's status info:
- NS
- 20% Darkness, 20% Silence, 20% Sleep
- 25% Poison
- 1 turn for Doom

10. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
26, 1,  1,  180,29, 15, 10, 0

11. Monster's el. info:
Weak to ice, strong to fire, lightning and water

12. Monster's Sensor info:
Very nimble. Resistant to magic. Watch out for petrification and silence.

13. Monster's Scan info:
Very nimble and hard to hit. Magic defence is also high. Takes only half damage
from fire, lightning and water. Attacks may cause petrification and silence.

14. Monster's equip. dropped info:
1-3

15. Weapon abilities:
Firest., Icest., Lightningst., Mag+3%, Piercing, Str+3%, Waterst.

16. Armor abilities:
Slowward

17. Monster's attacks:
a) 'Bite' - VS one chr - phd + Petrify and Silence

18. Monster strategy:
Use Tidus.

---------------------------------------------------------------------------

110 - ACHELOUS (Gagazet) ---> A006

1. Name:
Achelous

2. Monster's HP:
5100/7500

3. Monster's MP:
85

4. AP gained when monster is defeated:
730/1095

5. Items stolen:
2x Water Gem/1x Healing Spring

6. Items dropped:
x/x Power Sp.; x/x Power Sp.

7. Gil earned:
420

8. Items bribed:
Healing Spring

9. Monster's status info:
- Slow, Threaten
- 20% Sleep
- 25% Poison
- 1 turn for Doom

10. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
33, 10, 52, 20, 20, 15, 0,  0

11. Monster's el. info:
Weak to lightning, immune to water, strong to fire

12. Monster's Sensor info:
Watch out when it starts glowing. It releases Sonic Wave after the third pulse.

13. Monster's Scan info:
It starts glowing when hit. After the 3rd pulse, it attacks with a Sonic Wave.
Put it to sleep to prevent it from glowing. It takes no damage from water, but
is weak against lightning.

14. Monster's equip. dropped info:
2-3

15. Weapon abilities:
Mag+5%, Mag+10%, Piercing, Str+5%

16. Armor abilities:
Auto-Med, MP+10%

17. Monster's attacks:
a) 'Slap' - VS one chr - phd
b) Charging - CATT - signifies charge turns for Sonic Wave - appears when
anything is done to Achelous
c) Sonic Wave - NATT VS all chrs - mgd - requires three attacks on Achelous to
charge

18. Monster strategy:
Defeat it with three attacks and no Sonic Wave for you.

---------------------------------------------------------------------------

111 - AHRIMAN (Gagazet) ---> A011

1. Name:
Ahriman

2. Monster's HP:
2800/4200

3. Monster's MP:
400

4. AP gained when monster is defeated:
2200/4400

5. Items stolen:
2x Musk/3x Musk

6. Items dropped:
x/x Speed Sp.; x/x Speed Sp.

7. Gil earned:
650

8. Items bribed:
Farplane Wind

9. Monster's status info:
- Darkness
- 20% Silence, 20% Sleep
- 25% Poison
- 1 turn for Doom

10. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
1,  1,  38, 180,24, 15, 18, 0

11. Monster's el. info:
NS

12. Monster's Sensor info:
Aerial. Resistant to magic. Watch out for confusion.

13. Monster's Scan info:
Aerial and hard to hit. It has high magic defence and no elemental weaknesses.
Its Gaze may cause confusion. It also has Ultrasonics, which strikes all
characters.

14. Monster's equip. dropped info:
2-3

15. Weapon abilities:
Firest., Icest., Lightningst., Mag+3%, Piercing, Str+3%, Waterst.

16. Armor abilities:
Confuseward

17. Monster's attacks:
a) 'Gaze' - NATT VS one chr - mgd + Confusion
b) 'Ultrasonics' - NATT VS all chrs - mgd

18. Monster strategy:
Use Wakka.

---------------------------------------------------------------------------

112 - BANDERSNATCH (Gagazet) ---> A044

1. Name:
Bandersnatch

2. Monster's HP:
1800/2700

3. Monster's MP:
75

4. AP gained when monster is defeated:
820/1640

5. Items stolen:
2x Dream Powder/3x Dream Powder

6. Items dropped:
x/x Power Sp.; x/x Power Sp.

7. Gil earned:
880

8. Items bribed:
Dream Powder

9. Monster's status info:
- NS
- 20% Darkness, 20% Silence, 20% Sleep
- 25% Poison
- 1 turn for Doom

10. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
32, 1,  1,  180,32, 15, 11, 0

11. Monster's el. info:
Weak to fire

12. Monster's Sensor info:
Very nimble. Resistant to magic. Watch out for sleep and silence.

13. Monster's Scan info:
Very nimble and hard to hit. Magic defence is also high. Defeat it quickly to
avoid damage. Vulnerable to fire. Its attacks may cause sleep and silence.

14. Monster's equip. dropped info:
2-3

15. Weapon abilities:
Firest., Icest., Lightningst., Mag+3%, Piercing, Str+3%, Waterst.

16. Armor abilities:
Silenceward, Sleepward

17. Monster's attacks:
a) 'Bite' - VS one chr - phd + Silence and Sleep

18. Monster strategy:
Use Tidus.

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113 - BASHURA (Gagazet) ---> A047

1. Name:
Bashura

2. Monster's HP:
17000/6972

3. Monster's MP:
5

4. AP gained when monster is defeated:
1860/2790

5. Items stolen:
1x Soul Spring/2x Soul Spring

6. Items dropped:
x/x Power Sp.; x/x Power Sp.

7. Gil earned:
730

8. Items bribed:
Stamina Spring

9. Monster's status info:
- Death, Power Break
- 95% Darkness, 50% Petrify, 25% Poison, 80% Sleep, 20% Threaten, 25% Zombie
- 25% Poison
- 3 turns for Doom

10. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
34, 45, 1,  1,  16, 15, 0,  0

11. Monster's el. info:
Weak to fire

12. Monster's Sensor info:
Be careful if it puts up its dukes.

13. Monster's Scan info:
When it puts up its dukes, it will respond to physical attacks with a mighty
counter. Use magic and poison to soften it up.

14. Monster's equip. dropped info:
1-3

15. Weapon abilities:
Counter-attack, Mag+5%, Piercing, Str+5%

16. Armor abilities:
HP+10%, SOS Haste

17. Monster's attacks:
a) 'Punch' - VS one chr - phd
b) 'Double Punch' - VS one chr - extreme phd
c) 'Raise hands' - CATT - once Bashura has 8499 HP or lower, it'll raise its
hands - any physical attack will prompt Bashura to counterattack with 'Punch' -
will lower them after three turns

18. Monster strategy:
Attack normally until it raises its hands. Then toast it with spells.

---------------------------------------------------------------------------

114 - BEHEMOTH (Gagazet) ---> A050

1. Name:
Behemoth

2. Monster's HP:
23000/6972

3. Monster's MP:
480

4. AP gained when monster is defeated:
6540/9810

5. Items stolen:
1x Ether/1x Mana Tablet

6. Items dropped:
x/x Power Sp.; x/x Power Sp.

7. Gil earned:
1350

8. Items bribed:
Lv.2 Key Sp.

9. Monster's status info:
- Armor Break, Berserk, Confusion, Darkness, Death, Delay Skills, Mental Break,
Petrify, Silence, Slow, Threaten
- 50% Poison, 80% Power Break, 80% Sleep, 25% Zombie
- 25% Poison
- 5 turns for Doom

10. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
43, 1,  37, 1,  23, 15, 0,  0

11. Monster's el. info:
NS

12. Monster's Sensor info:
Watch out for Heave.

13. Monster's Scan info:
Its Thundara, Heave, and claw attacks are deadly. One good hit will knock you
out. Kimahri can learn Mighty Guard.

14. Monster's equip. dropped info:
2-3

15. Weapon abilities:
Mag+5%, Piercing, SOS Overdrive, Str+5%, Zombietouch

16. Armor abilities:
SOS Protect, SOS Reflect, SOS Shell

17. Monster's attacks:
a) Thundara - LATT VS one chr - lightning mgd
b) Heave - VS one chr - extreme phd
c) 'Claw swipe' - VS one chr - phd

18. Monster strategy:
Ouch. Use Provoke and while that character is guarding, have other two hack
away at Behemoth until it dies. Good thing it doesn't have a desperation move.

---------------------------------------------------------------------------

115 - DARK FLAN (Gagazet) ---> A124

1. Name:
Dark Flan

2. Monster's HP:
12800/19200

3. Monster's MP:
250

4. AP gained when monster is defeated:
3750/7500

5. Items stolen:
1x Star Curtain/2x Star Curtain

6. Items dropped:
x/x Mana Sp.; x/x Mana Sp.

7. Gil earned:
1080

8. Items bribed:
White Magic Sp.

9. Monster's status info:
- Berserk, Confusion, Death, Delay Skills, Petrify, Poison, Provoke, Sleep
- 20% Darkness, 80% Silence, 95% Slow
- Immune to Poison
- 1 turn for Doom

10. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
1,  220,30, 200,11, 15, 0,  0

11. Monster's el. info:
Strong to fire, lightning, water and ice

12. Monster's Sensor info:
No elemental weaknesses. Resistant to physical attacks.

13. Monster's Scan info:
Resistant to physical attacks and cuts all elemental damage by half. Casts
non-elemental magic like Demi, Bio, Flare, Osmose and Drain. Kimahri can learn
White Wind.

14. Monster's equip. dropped info:
2-3

15. Weapon abilities:
Mag+5%, Mag+10%, Piercing

16. Armor abilities:
MP+10%, MP+20%

17. Monster's attacks:
a) Demi - GRATT VS all chrs - tears off 25% current HP
b) Bio - VS one chr - inflicts Poison
c) Flare - NATT VS one chr - mgd
d) Drain - VS one chr - mgd - amount of HP deducted is added to Dark Flan
e) Osmose - VS one chr - amount of MP deducted is added to Dark Flan
f) White Wind - CATT - uses on itself as a counter to some of your party's
attacks

18. Monster strategy:
This guy is annoying. Likes to heal itself with White Wind after you attack it.
Armor Break it, then proceed with physicals.

19. Special note:
Dark Flan is an armored enemy. Piercing and Armor Break are the way to go.

---------------------------------------------------------------------------

116 - GRAT (Gagazet) ---> A238

1. Name:
Grat

2. Monster's HP:
4000/6000

3. Monster's MP:
25

4. AP gained when monster is defeated:
980/1960

5. Items stolen:
4x Antidote/3x Remedy

6. Items dropped:
x/x Mana Sp.; x/x Mana Sp.

7. Gil earned:
530

8. Items bribed:
Remedy

9. Monster's status info:
- Darkness, Delay Skills, Slow, Zombie
- 50% Death, 25% Petrify, 25% Poison, 20% Silence, 80% Sleep
- 25% Poison
- 2 turns for Doom

10. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
28, 50, 1,  50, 12, 15, 0,  0

11. Monster's el. info:
Weak to fire, absorbs water

12. Monster's Sensor info:
Vulnerable to fire.

13. Monster's Scan info:
Its Seed Cannon packs quite a punch. Seed Burst doesn't do much damage, but may
inflict confusion on characters. Vulnerable to fire. Kimahri can learn Seed
Cannon.

14. Monster's equip. dropped info:
2-3

15. Weapon abilities:
Mag+5%, Piercing, Poisontouch, Str+5%

16. Armor abilities:
HP+5%, HP+10%, Poisonward

17. Monster's attacks:
a) Seed Cannon - VS one chr - phd
b) Seed Burst - VS one chr - phd + Confusion

18. Monster strategy:
Confuseproof armors, and fire spells.

---------------------------------------------------------------------------

117 - GRENADE (Gagazet) ---> A241

1. Name:
Grenade

2. Monster's HP:
7500/5384

3. Monster's MP:
63

4. AP gained when monster is defeated:
1350/2700

5. Items stolen:
2x Fire Gem/3x Fire Gem

6. Items dropped:
x/x Power Sp.; x/x Power Sp.

7. Gil earned:
540

8. Items bribed:
Shining Gem

9. Monster's status info:
- Eject, Slow, Threaten, Zombie
- 95% Darkness, 50% Death, 50% Petrify, 25% Poison, 95% Silence
- 25% Poison
- 2 turns for Doom

10. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
26, 1,  24, 150,17, 15, 0,  0

11. Monster's el. info:
Weak to ice, absorbs fire

12. Monster's Sensor info:
Retaliates with Self-Destruct when attacked three times.

13. Monster's Scan info:
Retaliates with Self-Destruct against whoever attacks it a third time. Weak
against ice, but has high magic defence, so use Mental Break and your best ice
magic. Kimahri can learn Self-Destruct.

14. Monster's equip. dropped info:
2-3

15. Weapon abilities:
Piercing, Firest.

16. Armor abilities:
Fireproof, Fireward

17. Monster's attacks:
a) Firaga - FATT VS one chr - fire mgd
b) 'Grow' - CATT - if Grenade suffers damage, it'll grow two times
c) Self-Destruct - FATT / CATT VS one chr - fire phd - if Grenade suffers
damage for third time, it'll use Self-Destruct vs chr that dealt third blow -
requires two 'Grow'-s to charge
d) 'Bash' - VS one chr - phd

18. Monster strategy:
Freeze away with Lulu's ice spells.

---------------------------------------------------------------------------

118 - GRENDEL (Gagazet) ---> A243

1. Name:
Grendel

2. Monster's HP:
9500/6972

3. Monster's MP:
62

4. AP gained when monster is defeated:
2600/3900

5. Items stolen:
1x Hi-Potion/1x Mega-Potion

6. Items dropped:
x/x Ability Sp.; x/x Ability Sp.

7. Gil earned:
730

8. Items bribed:
Mega-Potion

9. Monster's status info:
- Magic Break, Slow
- 95% Darkness, 50% Death, 25% Petrify, 25% Poison, 80% Sleep, 25% Zombie
- 25% Poison
- 2 turns for Doom

10. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
41, 50, 23, 1,  31, 15, 0,  0

11. Monster's el. info:
Strong to fire

12. Monster's Sensor info:
Inflict darkness to evade its attacks. Piercing weapons are the way to go.

13. Monster's Scan info:
Inflict darkness to hinder its attacks. Its Flame Ball is a powerful fire
attack that hits all, but it needs to Charge before it's released. Use poison
and piercing weapons. Kimahri can learn Fire Breath.

14. Monster's equip. dropped info:
2-4

15. Weapon abilities:
Firest., Piercing, Silencetouch

16. Armor abilities:
HP+10%

17. Monster's attacks:
a) Charging - signifies charge turn for Flame Ball
b) Flame Ball - FATT VS all chrs - fire mgd - requires one turn to charge
c) 'Bash' - VS one chr - phd
d) Gore - VS one chr - extreme phd

18. Monster strategy:
Use Auron. Cast NulBlaze before Flame Ball.

19. Special note:
Grendel is an armored enemy. Piercing and Armor Break are the way to go.

---------------------------------------------------------------------------

119 - MAELSPIKE (Gagazet) ---> A316

1. Name:
Maelspike

2. Monster's HP:
10000/7500

3. Monster's MP:
35

4. AP gained when monster is defeated:
600/900

5. Items stolen:
2x Water Gem/3x Water Gem

6. Items dropped:
x/x Mana Sp.; x/x Mana Sp.

7. Gil earned:
330

8. Items bribed:
Attribute Sphere

9. Monster's status info:
- Confusion, Sleep, Slow, Threaten
- 20% Darkness
- 25% Poison
- 1 turn for Doom

10. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
40, 50, 33, 1,  14, 15, 0,  0

11. Monster's el. info:
Weak to lightning, immune to water

12. Monster's Sensor info:
Watch out for Maelstrom.

13. Monster's Scan info:
The more you attack it the sooner it casts Maelstrom. Immune to water and weak
against lightning. Darkness and poison are the way to go.

14. Monster's equip. dropped info:
2-4

15. Weapon abilities:
Piercing, Str+3%, Str+5%

16. Armor abilities:
Def+5%, def+10%, Zombieward

17. Monster's attacks:
a) 'Bite' - VS one chr - phd
b) Maelstrom - NATT VS all chrs - mgd
c) Rush - VS one chr - extreme phd

18. Monster strategy:
Just use whatever.

---------------------------------------------------------------------------

120 - MANDRAGORA (Gagazet) ---> A340

1. Name:
Mandragora

2. Monster's HP:
31000/5384

3. Monster's MP:
120

4. AP gained when monster is defeated:
6230/9345

5. Items stolen:
2x Remedy/3x Remedy

6. Items dropped:
x/x Mana Sp.; x/x Mana Sp.

7. Gil earned:
1200

8. Items bribed:
Return Sphere

9. Monster's status info:
- Berserk, Confusion, Darkness, Provoke, Slow, Threaten, Zombie
- 50% Death, 25% Petrify, 25% Poison, 95% Silence, 80% Sleep
- 25% Poison
- 3 turns for Doom

10. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
34, 12, 40, 15, 13, 15, 0,  0

11. Monster's el. info:
Weak to fire, absorbs water

12. Monster's Sensor info:
Vulnerable to fire.

13. Monster's Scan info:
The more damage it takes, the sooner it uses Earthquake. Its Ochu Dance
inflicts darkness, silence, confusion and slow. Also beware of poison.
Vulnerable to fire.

14. Monster's equip. dropped info:
2-3

15. Weapon abilities:
Mag+5%, Piercing, Poisontouch, Str+5%

16. Armor abilities:
Berserkward, Confuseward, Darkward, Poisonward, Silenceward, Sleepward,
Stoneward

17. Monster's attacks:
a) Ochu Dance - VS all chrs - inflicts Darkness, Silence, Confuse and Slow
b) 'Claw swipe' - VS one chr - phd + Poison
c) Earthquake - ?

18. Monster strategy:
Wear Confuseproof armors. Use Sleep Buster and then toast it with fire spells.

---------------------------------------------------------------------------

121 - MECH DEFENDER (Gagazet) ---> A350

1. Name:
Mech Defender

2. Monster's HP:
8700/5384

3. Monster's MP:
1

4. AP gained when monster is defeated:
950/1425

5. Items stolen:
2x Al Bhed Potion/3x Al Bhed Potion

6. Items dropped:
x/x Phoenix Down; x/x Mega Phoenix

7. Gil earned:
880

8. Items bribed:
Al Bhed Potion

9. Monster's status info:
- Death, Poison, Sleep, Threaten, Zombie
- 20% Darkness, 20% Silence
- Immune to Poison
- 1 turn for Doom

10. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
40, 15, 1,  10, 7,  15, 0,  0

11. Monster's el. info:
Weak to lightning

12. Monster's Sensor info:
Steal to inflict terminal malfunction.

13. Monster's Scan info:
Abandoned machina from ages past. Higher HP and defence than the Mech Leader.
Steal to inflict terminal malfunction.

14. Monster's equip. dropped info:
2-4

15. Weapon abilities:
Firest., Icest., Lightningst., Piercing, Waterst.

16. Armor abilities:
SOS NulFire, SOS NulFrost, SOS NulShock, SOS NulTide, SOS Protect, SOS Reflect,
SOS Shell

17. Monster's attacks:
a) 'Punch' - VS one chr - phd

18. Monster strategy:
Just steal from it.

---------------------------------------------------------------------------

122 - MECH LEADER (Gagazet) ---> A354

1. Name:
Mech Leader

2. Monster's HP:
3700/5550

3. Monster's MP:
1

4. AP gained when monster is defeated:
830/1245

5. Items stolen:
2x Grenade/2x Frag Grenade

6. Items dropped:
x/x Hi-Potion; x/x Mega-Potion

7. Gil earned:
530

8. Items bribed:
Door to Tomorrow

9. Monster's status info:
- Death, Poison, Sleep, Threaten, Zombie
- 20% Darkness, 20% Silence
- Immune to Poison
- 1 turn for Doom

10. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
31, 5,  28, 5,  19, 15, 0,  0

11. Monster's el. info:
Weak to lightning

12. Monster's Sensor info:
Steal to inflict terminal malfunction.

13. Monster's Scan info:
Abandoned machina from ages past. Its Electrocute attack inflicts severe
lightning damage. Steal to terminate immediately.

14. Monster's equip. dropped info:
1-3

15. Weapon abilities:
Firest., Icest., Lightningst., Piercing, Waterst.

16. Armor abilities:
SOS NulFire, SOS NulFrost, SOS NulShock, SOS NulTide

17. Monster's attacks:
a) Electrocute - LATT VS one chr - lightning mgd
b) 'Punch' - VS one chr - phd

18. Monster strategy:
Just steal from it.

---------------------------------------------------------------------------

123 - SPLASHER (Gagazet) ---> A558

Note: There's three versions of Splasher enemy, depending on how many Splashers
count as one enemy.

1. Name:
Splasher

2. Monster's HP:
1 Splasher: 200/900
2 Splashers: 400/900
3 Splashers: 600/900

3. Monster's MP:
1 Splasher: 2
2 Splashers: 4
3 Splashers: 6

4. AP gained when monster is defeated:
1 Splasher: 140/280
2 Splashers: 300/600
3 Splashers: 440/880

5. Items stolen:
1 Splasher: 1x Grenade/1x Frag Grenade
2 Splashers: 1x Grenade/1x Frag Grenade
3 Splashers: 1x Grenade/1x Frag Grenade

6. Items dropped:
1 Splasher: 1x/2x Power Sp.; 1x/2x Power Sp.
2 Splashers: 1x/2x Power Sp.; 1x/2x Power Sp.
3 Splashers: 1x/2x Power Sp.; 1x/2x Power Sp.

7. Gil earned:
1 Splasher: 100
2 Splashers: 140
3 Splashers: 200

8. Items bribed:
1 Splasher: Dragon Scale
2 Splashers: Dragon Scale
3 Splashers: Dragon Scale

9. Monster's status info:
1 Splasher:
- Poison, Sleep
- 20% Darkness, 20% Silence
- Immune to Poison
- 1 turn for Doom

2 Splashers:
- Poison, Sleep
- 20% Darkness, 20% Silence
- Immune to Poison
- 1 turn for Doom

3 Splashers:
- Poison, Sleep
- 20% Darkness, 20% Silence
- Immune to Poison
- 1 turn for Doom

10. Monster's stats info:
1 Splasher:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
14, 1,  1,  1,  19, 15, 0,  0

2 Splashers:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
19, 1,  1,  1,  17, 15, 0,  0

3 Splashers:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
24, 1,  1,  1,  15, 15, 0,  0

11. Monster's el. info:
1 Splasher: Weak to lightning, immune to water, strong to fire
2 Splashers: Weak to lightning, immune to water, strong to fire
3 Splashers: Weak to lightning, immune to water, strong to fire

12. Monster's Sensor info:
1 Splasher: Watch out for Self-Destruct.
2 Splashers: Watch out for poison.
3 Splashers: Watch out for poison.

13. Monster's Scan info:
1 Splasher: When defeated, it sometimes inflicts damage on its attacker with
Self-Destruct.
2 Splashers: Acts in pairs. May inflict poison when it bites.
3 Splashers: Acts in groups of three. May inflict poison when it bites.

14. Monster's equip. dropped info:
1

15. Weapon abilities:
Mag+5%. Piercing, Str+5%, Waterst.

16. Armor abilities:
Def+3%, HP+5%

17. Monster's attacks:
a) 'Bite' - VS one chr - phd + Poison - 1-group-Splasher deals only phd
b) Self-Destruct - VS one chr - phd - used sometimes as final attack of
1-group-Splasher

18. Monster strategy:
If together with Achelous or Maelspike, defeat Splashers first. On their own
Splashers are big laugh otherwise.

---------------------------------------------------------------------------

124 - DEFENDER Z (Z. Ruins) ---> A149

1. Name:
Defender Z

2. Monster's HP:
42300/8848

3. Monster's MP:
1

4. AP gained when monster is defeated:
6000/9000

5. Items stolen:
2x Lunar Curtain/2x Lunar Curtain

6. Items dropped:
1x/2x Lv.2 Key Sp.; 1x/2x Lv.3 Key Sp.

7. Gil earned:
2400

8. Items bribed:
Designer Wallet

9. Monster's status info:
- Confusion, Darkness, Death, Delay skills, Petrify, Poison, Power Break,
Silence, Sleep, Slow, Zombie
- 20% Darkness
- Immune to Poison
- 10 turns for Doom

10. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
45, 70, 5,  70, 16, 15, 0,  0

11. Monster's el. info:
NS

12. Monster's Sensor info:
Mental Break works well.

13. Monster's Scan info:
Strength, physical, and magic defence are high. There is a 1/2 chance of the
monster using Haymaker. When HP is low, it also releases Blast Punch, which
delays turns.

14. Monster's equip. dropped info:
2-4

15. Weapon abilities:
Piercinf, Str+3%, Str+5%, Str+10%

16. Armor abilities:
Def+10%, SOS Protect

17. Monster's attacks:
a) Blast Punch - GRATTP VS one chr - tears off 50% current HP and delays next
turn - can be used after Defender's HP is 21149 or less
b) Haymaker - VS one chr - extreme phd
c) 'Punch' - VS one chr - phd

18. Monster strategy:
Use Provoke.

19. Special note:
Defender Z is an armored enemy. Piercing and Armor Break are the way to go.

---------------------------------------------------------------------------

125 - FALLEN MONK [with rifle] (Z. Ruins) ---> A198

1. Name:
Fallen Monk

2. Monster's HP:
3300/4950

3. Monster's MP:
1

4. AP gained when monster is defeated:
1200/2400

5. Items stolen:
2x Candle of Life/1x Purifying Salt

6. Items dropped:
1x/2x Ability Sp.; 1x/2x Ability Sp.

7. Gil earned:
540

8. Items bribed:
Immune to Bribe

9. Monster's status info:
- Berserk, Confusion, Death, Delay skills, Magic Break, Power Break, Provoke,
Silence, Slow, Threaten, Zombie
- 95% Darkness, 50% Petrify, 50% Poison, 80% Sleep
- 25% Poison
- 15 turns for Doom

10. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
28, 40, 33, 40, 27, 15, 0,  0

11. Monster's el. info:
NS

12. Monster's Sensor info:
Zombie. Vulnerable to healing magic and items.

13. Monster's Scan info:
A soldier who continues to protect the Yevon Dome even after death. His rifle
hits single targets. He can inflict zombie status, so watch out.

14. Monster's equip. dropped info:
1-3

15. Weapon abilities:
Magic Counter, Piercing, Str+5%

16. Armor abilities:
Mdef+5%, Zombieward

17. Monster's attacks:
a) 'Shot' - VS one chr - phd + Zombie

18. Monster strategy:
Use Phoenix Down on it.

---------------------------------------------------------------------------

126 - FALLEN MONK [with flamethrower] (Z. Ruins) ---> A198

1. Name:
Fallen Monk

2. Monster's HP:
3300/4950

3. Monster's MP:
1

4. AP gained when monster is defeated:
1200/2400

5. Items stolen:
2x Candle of Life/1x Purifying Salt

6. Items dropped:
1x/2x Ability Sp.; 1x/2x Ability Sp.

7. Gil earned:
540

8. Items bribed:
Immune to Bribe

9. Monster's status info:
- Berserk, Confusion, Death, Delay skills, Magic Break, Power Break, Provoke,
Silence, Slow, Threaten, Zombie
- 95% Darkness, 50% Petrify, 50% Poison, 80% Sleep
- 25% Poison
- 15 turns for Doom

10. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
28, 40, 33, 40, 27, 15, 0,  0

11. Monster's el. info:
NS

12. Monster's Sensor info:
Zombie. Vulnerable to healing magic and items.

13. Monster's Scan info:
A soldier who continues to protect the Yevon Dome even after death. Attacks all
targets with his flamethrower for fire-based damage.

14. Monster's equip. dropped info:
1-3

15. Weapon abilities:
Magic Counter, Piercing, Str+5%

16. Armor abilities:
Mdef+5%, Zombieward

17. Monster's attacks:
a) 'Flame Shot' - FATT VS all chrs - fire mgd

18. Monster strategy:
Use Phoenix Down on it.

---------------------------------------------------------------------------

127 - YAT-97 (Z. Ruins) ---> A645

1. Name:
YAT-97

2. Monster's HP:
3700/5550

3. Monster's MP:
1

4. AP gained when monster is defeated:
3200/4800

5. Items stolen:
3x Holy Water/2x Ether

6. Items dropped:
2x/4x Phoenix Down; 1x/2x Mega Phoenix

7. Gil earned:
1080

8. Items bribed:
Ether

9. Monster's status info:
- Armor Break, Berserk, Confusion, Darkness, Death, Delay skills, Magic Break,
Petrify, Poison, Power Break, Provoke, Silence, Sleep, Threaten, Zombie
- NS
- Immune to Poison
- 15 turns for Doom

10. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
41, 1,  38, 120,12, 15, 0,  0

11. Monster's el. info:
Weak to fire and water

12. Monster's Sensor info:
Close in to melee range by defeatting front-line enemies first.

13. Monster's Scan info:
Hits multiple targets when firing from a distance. Immune to delay skills.

14. Monster's equip. dropped info:
2-4

15. Weapon abilities:
Mag+5%, Piercing, Str+5%

16. Armor abilities:
Fireward, Iceward, Lightningward, Waterward

17. Monster's attacks:
a) 'Cannon shot' - VS one chr - phd
b) 'Wild cannon' - VS all chrs - phd - can only be used when fighting from
distance

18. Monster strategy:
Blast it with magic. Or defeat enemies before it quickly to disable it from
firing 'Wild cannon'.

---------------------------------------------------------------------------

128 - YKT-11 (Z. Ruins) ---> A648

1. Name:
YKT-11

2. Monster's HP:
6200/8848

3. Monster's MP:
1

4. AP gained when monster is defeated:
3200/4800

5. Items stolen:
3x Holy Water/2x Ether

6. Items dropped:
2x/4x Hi-Potion; 1x/2x Mega Potion

7. Gil earned:
1080

8. Items bribed:
Elixir

9. Monster's status info:
- Berserk, Break skills, Confusion, Death, Delay skills, Petrify, Poison,
Silence, Sleep, Threaten, Zombie
- 95% Darkness
- Immune to Poison
- 15 turns for Doom

10. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
34, 1,  1,  60, 25, 15, 0,  0

11. Monster's el. info:
Weak to fire and ice

12. Monster's Sensor info:
If it's the last enemy standing, it will unleash a vicious Thrust Kick.

13. Monster's Scan info:
If it's the last enemy standing, it throws a mean Thrust Kick that ejects the
target from battle. Immune to delay techniques. Kimahri can learn Thrust Kick.

14. Monster's equip. dropped info:
2-4

15. Weapon abilities:
Mag+5%, Piercing, Str+5%

16. Armor abilities:
Fireward, Iceward, Lightningward, Waterward

17. Monster's attacks:
a) 'Dropkick' - VS one chr - phd
b) Thrust Kick - VS one chr - Ejects character attacked from battle

18. Monster strategy:
Defeat it before any other enemies.

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129 - ADAMANTOISE (Inside S.) ---> A008

1. Name:
Adamantoise

2. Monster's HP:
54400/11036

3. Monster's MP:
40

4. AP gained when monster is defeated:
12500/18750

5. Items stolen:
1x Healing Water/1x Stamina Tablet

6. Items dropped:
x/x Power Sp.; x/x Power Sp.

7. Gil earned:
2200

8. Items bribed:
Special Sphere

9. Monster's status info:
- Death, Delay skills, Magic Break, Power Break, Slow, Threaten, Zombie
- 20% Darkness, 80% Petrify, 75% Poison, 20% Silence, 20% Sleep
- 5% Poison
- 5 turns for Doom

10. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
38, 90, 31, 90, 15, 15, 0,  0

11. Monster's el. info:
Absorbs fire

12. Monster's Sensor info:
Covered by a hard shell.

13. Monster's Scan info:
Protected by a hard shell. Attacks multiple targets with its fire-based Breath.
Armour Break and Mental Break are the way to go.

14. Monster's equip. dropped info:
3-4

15. Weapon abilities:
Half MP Cost, Piercing

16. Armor abilities:
HP+20%, SOS Protect, SOS Shell

17. Monster's attacks:
a) 'Bash' - VS one chr - phd
b) 'Fire breath' - FATT VS all chrs - fire mgd
c) Earthquake - NATT VS all chrs - mgd

18. Monster strategy:
Break its armor, then unload on it.

19. Special note:
Adamantoise is an armored enemy. Piercing and Armor Break are the way to go.

---------------------------------------------------------------------------

130 - BARBATOS (Inside Z.) ---> A046

1. Name:
Barbatos

2. Monster's HP:
95000/13560

3. Monster's MP:
480

4. AP gained when monster is defeated:
17500/26250

5. Items stolen:
1x Star Curtain/1x Blessed Gem

6. Items dropped:
x/x Power Sp.; x/x Return Sp.

7. Gil earned:
1550

8. Items bribed:
Teleport Sphere

9. Monster's status info:
- Berserk, Confusion, Darkness, Death, Delay skills, Magic Break, Mental Break,
Petrify, Power Break, Poison, Silence, Sleep, Slow, Threaten
- 50% Armor Break, 90% Zombie
- Immune to Poison
- 5 turns for Doom

10. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
42, 90, 38, 15, 28, 15, 0,  0

11. Monster's el. info:
NS

12. Monster's Sensor info:
Protected by tough armour. Try Armour Break.

13. Monster's Scan info:
Covered in thick armour. Armour Break works well, but watch out for a powerful
counter-attack. All of its attacks deal great damage, so beware.

14. Monster's equip. dropped info:
2-4

15. Weapon abilities:
Piercing

16. Armor abilities:
HP+20%

17. Monster's attacks:
a) Mortar - CATT & NATT VS all chrs - mgd - used as counter when Barbatos'
armor is broken - can then be used on regular turns
b) Body Splash - VS all chrs - phd
c) 'Stomp' - VS one chr - phd

18. Monster strategy:
Shell yourself first, then Armor Break. Heal, and then unload on it.

19. Special note:
Barbatos is an armored enemy. Piercing and Armor Break are the way to go.

---------------------------------------------------------------------------

131 - BEHEMOTH KING (Inside S.) ---> A051

1. Name:
Behemoth King

2. Monster's HP:
67500/13560

3. Monster's MP:
700

4. AP gained when monster is defeated:
16800/25200

5. Items stolen:
1x Healing Spring/2x Twin Stars

6. Items dropped:
1x/2x Power Sp.; x/x Lv.3 Key Sp.

7. Gil earned:
1850

8. Items bribed:
Three Stars

9. Monster's status info:
- Confusion, Berserk, Armor Break, Darkness, Death, Delay skills, Eject, Mental
Break, Petrify, Poison, Silence, Sleep, Slow, Threaten, Zombie
- 80% Armor Break, 80% Magic Break
- Immune to Poison
- 5 turns for Doom

10. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
46, 25, 44, 25, 27, 15, 0,  0

11. Monster's el. info:
NS

12. Monster's Sensor info:
Retaliates with Meteor when defeated.

13. Monster's Scan info:
Its claws, lightning and Heave attacks are deadly. Watch out for Meteor it
casts before it dies. Cast Protect, or defend with the triangle button to
survive. Kimahri can learn Mighty Guard.

14. Monster's equip. dropped info:
2-4

15. Weapon abilities:
Piercing, Zombietouch, SOS Overdrive

16. Armor abilities:
SOS Protect, SOS Reflect, SOS Shell

17. Monster's attacks:
a) 'Claw swipe' - VS one chr - phd
b) Heave - VS one chr - extreme phd
c) Meteor - VS all chrs - phd - used as desperation move
d) Thundara - LATT VS one chr - lightning mgd

18. Monster strategy:
Before B. King is defeated, cast Protect over your chrs. Meteor is, as weird as
it may sound, a physical attack.

---------------------------------------------------------------------------

132 - DEMONOLITH (Inside S.) ---> A153

1. Name:
Demonolith

2. Monster's HP:
45000/13560

3. Monster's MP:
9999

4. AP gained when monster is defeated:
11000/16500

5. Items stolen:
2x Petrify Grenade/2x Petrify Grenade

6. Items dropped:
x/x Mana Sp.; x/x Lv.3 Key Sp.

7. Gil earned:
1470

8. Items bribed:
Lv.3 Key Sp.

9. Monster's status info:
- Confusion, Berserk, Death, Petrify, Poison, Provoke, Sleep, Zombie
- 50% Darkness, 50% Silence, 50% Power Break
- Immune to Poison
- 10 turns for Doom

10. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
33, 1,  99, 1,  18, 15, 0,  0

11. Monster's el. info:
Strong to fire, lightning, ice and water

12. Monster's Sensor info:
Beware of its Breath, which can petrify you.

13. Monster's Scan info:
Beware of its Pharaoh's Curse, which inflicts poison, silence, darkness and
curse. If attacked when petrified, the party member will be unable to return to
battle. Also watch out for zombie.

14. Monster's equip. dropped info:
2-4

15. Weapon abilities:
Piercing, Stonestrike, Stonetouch

16. Armor abilities:
No Encounters, Stoneproof, Stoneward

17. Monster's attacks:
a) Pharaoh's Curse - CATT VS one chr - inflicts Poison, Darkness, Silence and
Curse
b) 'Claw swipe' - VS one chr - phd + Zombie and Curse
c) 'Stone breath' - VS all chrs - inflicts Petrify

18. Monster strategy:
Dangerous. Anything you do to Demonolith will prompt it to counter with
Pharaoh's Curse. Remove Poison at least. Its regular attack puts Zombie on you.
If that weren't enough, it has 'Stone breath', which can Petrify all of your
chrs. You must have Stoneproof armors if you are to stand a chance. Break its
armor, then unload on it.

19. Special note:
Demonolith is an armored enemy. Piercing and Armor Break are the way to go.

---------------------------------------------------------------------------

133 - EXORAY (Inside S.) ---> A190

1. Name:
Exoray

2. Monster's HP:
7400/11100

3. Monster's MP:
300

4. AP gained when monster is defeated:
2400/4800

5. Items stolen:
3x Silence Grenade/1x Ether

6. Items dropped:
x/x Mana Sp.; x/x Mana Sp.

7. Gil earned:
840

8. Items bribed:
Turbo Ether

9. Monster's status info:
- Berserk, Confusion, Darkness, Zombie
- 20% Silence, 20% Sleep
- 25% Poison
- 1 turn for Doom

10. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
1,  1,  24, 1,  14, 15, 0,  0

11. Monster's el. info:
Weak to fire, absorbs lightning, water and ice

12. Monster's Sensor info:
Counters physical attacks with Pollen, which induces poison, silence and
darkness.

13. Monster's Scan info:
Casts Firaga. Silence is the way to go. Releases poison-, silence-, and
darkness inducing Pollen when hit by a weapon. Vulnerable to fire.

14. Monster's equip. dropped info:
2-3

15. Weapon abilities:
Mag+5%, Piercing, Sleeptouch, Str+5%

16. Armor abilities:
MP+10%, Sleepward

17. Monster's attacks:
a) Firaga - FATT VS one chr - fire mgd
b) Pollen - CATT VS all chrs - inflicts Silence, Poison and Darkness

18. Monster strategy:
Toast it with fire spells.

---------------------------------------------------------------------------

134 - GEMINI (Inside S.) ---> A230

1. Name:
Gemini

2. Monster's HP:
Gemini A: 36000/13560
Gemini B: 36000/13560

3. Monster's MP:
Gemini A: 1
Gemini B: 1

4. AP gained when monster is defeated:
Gemini A: 7800/11700
Gemini B: 7800/11700

5. Items stolen:
Gemini A: 1x Light Curtain/2x Light Curtain
Gemini B: 1x Light Curtain/2x Light Curtain

6. Items dropped:
Gemini A: x/x Power Sp.; x/x Power Sp.
Gemini B: x/x Power Sp.; x/x Power Sp.

7. Gil earned:
Gemini A: 1111
Gemini B: 1111

8. Items bribed:
Gemini A: Stamina Tonic
Gemini B: Stamina Tonic

9. Monster's status info:
Gemini A:
- Berserk, Confusion, Death, Delay skills, Petrify, Power Break, Slow,
Threaten, Zombie
- 20% Darkness, 90% Poison, 20% Silence, 80% Sleep
- 20% Poison
- 3 turns for Doom

Gemini B:
- Berserk, Confusion, Death, Delay skills, Petrify, Power Break, Slow,
Threaten, Zombie
- 20% Darkness, 90% Poison, 20% Silence, 80% Sleep
- 20% Poison
- 3 turns for Doom

10. Monster's stats info:
Gemini A:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
33, 50, 1,  30, 21, 15, 1,  9

Gemini B:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
33, 50, 1,  30, 21, 15, 1,  9

11. Monster's el. info:
Gemini A: Absorbs fire and lightning
Gemini B: Absorbs water and ice

12. Monster's Sensor info:
Gemini A: Together they unleash Double Reaper. Focus your attacks to defeat one
quickly.
Gemini B: Together they unleash Double Reaper. Focus your attacks to defeat one
quickly.

13. Monster's Scan info:
Gemini A: After receiving a certain amount of damage, they unleash a powerful
synchronised attack, the Double Reaper. One absorbs lightning and fire, while
the other absorbs water and ice.
Gemini B: After receiving a certain amount of damage, they unleash a powerful
synchronised attack, the Double Reaper. One absorbs lightning and fire, while
the other absorbs water and ice.

14. Monster's equip. dropped info:
Gemini A: 2-4
Gemini B: 2-4

15. Weapon abilities:
Gemini A: Mag+10%, Piercing, Str+10%
Gemini B: Mag+10%, Piercing, Str+10%

16. Armor abilities:
Gemini A: HP+10%, SOS Regen
Gemini B: HP+10%, SOS Regen

17. Monster's attacks:
a) Reaper - VS all chrs - phd
b) Leaping Swing - VS one chr - extreme phd
c) 'Sword swipe' - VS one chr - phd

18. Monster strategy:
Concentrate on one of them to defeat it.

19. Special note:
Gemini is an armored enemy. Piercing and Armor Break are the way to go.

---------------------------------------------------------------------------

135 - GREAT MALBORO (Inside S.) ---> A240

1. Name:
Great Malboro

2. Monster's HP:
64000/13560

3. Monster's MP:
1

4. AP gained when monster is defeated:
21000/31500

5. Items stolen:
1x Remedy/1x Mana Tonic

6. Items dropped:
x/x Mana Sp.; x/x Mana Sp.

7. Gil earned:
1900

8. Items bribed:
Wings to Discovery

9. Monster's status info:
- Berserk, Confusion, Darkness, Death, Haste, Petrify, Poison, Silence, Sleep,
Slow, Threaten, Zombie
- 50% Break skills
- Immune to Poison
- 5 turns for Doom

10. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
36, 1,  42, 1,  18, 15, 0,  0

11. Monster's el. info:
Weak to fire, immune to water and ice

12. Monster's Sensor info:
Breathes Bad Breath 1/3 of the time. Be ready for anything.

13. Monster's Scan info:
Danger! There is a 1/3 chance of it attacking with Bad Breath. To avoid being
wiped out, equip armour that guards against status effects and attack with
fire. Kimahri can learn Bad Breath.

14. Monster's equip. dropped info:
3-4

15. Weapon abilities:
Darktouch, Piercing, Poisontouch, Silencetouch, Sleeptouch

16. Armor abilities:
Berserkward, Confuseward, Darkward, Poisonward, Silenceward, Sleepward,
Stoneward

17. Monster's attacks:
a) Bad Breath
b) 'Squirt' - VS one chr - phd
c) 'Chow' - CATT VS one chr - phd

18. Monster strategy:
First Strike weapons and Delay Buster are your friends.

---------------------------------------------------------------------------

136 - LAND WORM (Inside S.) ---> A294

1. Name:
Land Worm

2. Monster's HP:
80000/13560

3. Monster's MP:
160

4. AP gained when monster is defeated:
22000/33000

5. Items stolen:
1x Stamina Spring/1x Stamina Spring

6. Items dropped:
1x/2x Power Sp.; 1x/2x Lv.4 Key Sp.

7. Gil earned:
2200

8. Items bribed:
Dark Matter

9. Monster's status info:
- Berserk, Confusion, Death, Eject, Petrify, Provoke, Slow, Threaten, Zombie
- 20% Darkness, 50% Power Break, 50% Magic Break, 20% Silence, 80% Sleep
- 2% Poison
- 10 turns for Doom

10. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
55, 10, 50, 10, 21, 15, 0,  0

11. Monster's el. info:
NS

12. Monster's Sensor info:
Watch out for Earthquake, which hits all. It'll be a long battle, so keep an
eye on your HP.

13. Monster's Scan info:
Beware of its Eartquake, which hits all. Inflict sleep and darkness to hinder
its attacks. Both its physical and magic defence are high, so use Armour Break
and Mental Break.

14. Monster's equip. dropped info:
3-4

15. Weapon abilities:
Mag+5%, Piercing, Slowtouch, Slowstrike, Str+5%

16. Armor abilities:
Auto-Potion, HP+10%

17. Monster's attacks:
a) 'Headbutt' - VS one chr - phd
b) Swallow - VS one chr - removes chr from battle after Land Worm has been
target of anything for ten times
c) Regurgitate - removed chr is returned to battle after Land Worm has been
target of anything for five times after doing Swallow - delays eaten chr next
turn
d) Readying Quake - signifies charge turn for Earthquake
e) Earthquake - NATT VS all chrs - mgd - used every seventh turn

18. Monster strategy:
Slooow and easy. Darkness it and then start shooting.

---------------------------------------------------------------------------

137 - WRAITH (Inside S.) ---> A641

1. Name:
Wraith

2. Monster's HP:
22222/13560

3. Monster's MP:
3500

4. AP gained when monster is defeated:
3100/6200

5. Items stolen:
1x Farplane Shadow/1x Farplane Wind

6. Items dropped:
x/x Mana Sp.; x/x Mana Sp.

7. Gil earned:
1070

8. Items bribed:
Farplane Wind

9. Monster's status info:
- Berserk, Break skills, Confusion, Darkness, Death, Petrify, Poison, Provoke,
Silence, Sleep, Slow, Threaten, Zombie
- NS
- Immune to Poison
- 3 turns for Doom

10. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
1,  150,24, 30, 25, 15, 0,  0

11. Monster's el. info:
Weak to holy, the others vary

12. Monster's Sensor info:
Casts Doom at the beginning of battle.

13. Monster's Scan info:
Elemental strengths/weaknesses are different each encounter. Casts Doom in
battle. If nobody is Doomed, it may unleash Death, so watch out. Kimahri can
learn Doom.

14. Monster's equip. dropped info:
2-4

15. Weapon abilities:
Piercing, ?+5%, ?+10%

16. Armor abilities:
?+10%, No Encounters

17. Monster's attacks:
a) Doom - VS one chr - inflicts Doom
b) Death - VS one chr - inflicts Death

18. Monster strategy:
Hastega, then check what it's weak against and blast it with that.

19. Special note:
Wraith is an armored enemy. Piercing and Banishing Blade are the way to go.

---------------------------------------------------------------------------

138 - BLACK ELEMENT (O. Ruins) ---> A058

1. Name:
Black Element

2. Monster's HP:
7600/11400

3. Monster's MP:
500

4. AP gained when monster is defeated:
3150/6300

5. Items stolen:
1x Hi-Potion/4x Shining Gem

6. Items dropped:
x/x Mana Sp.; x/x Sp.

7. Gil earned:
1040

8. Items bribed:
Black Magic Sp.

9. Monster's status info:
- Darkness, Petrify, Poison, Sleep, Zombie
- 20% Silence
- Immune to Poison
- 1 turn for Doom

10. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
1,  240,28, 20, 15, 15, 0,  0

11. Monster's el. info:
NS

12. Monster's Sensor info:
Immune to Sensor

13. Monster's Scan info:
Immune to Scan

14. Monster's equip. dropped info:
1-3

15. Weapon abilities:
Firest., Icst., Lightningst., Piercing, Waterst.

16. Armor abilities:
Fireproof, Fireward, Iceproof, Iceward, Lightningproof, Lightningward,
Waterproof, Waterward

17. Monster's attacks:
a) Berserk - VS one chr - inflicts Berserk

18. Monster strategy:
Berserkproof armors! Berserk magic penetrates Reflect, so be careful.

19. Special note:
Black Element is an armored enemy. Piercing and Armor Break are the way to go.

---------------------------------------------------------------------------

139 - FLOATING DEATH (O. Ruins) ---> A216

1. Name:
Floating Death

2. Monster's HP:
6700/10050

3. Monster's MP:
520

4. AP gained when monster is defeated:
7100/14200

5. Items stolen:
4x Musk/5x Musk

6. Items dropped:
x/x Mana Sp.; x/x Mana Sp.

7. Gil earned:
1265

8. Items bribed:
Gambler's Spirit

9. Monster's status info:
- Darkness
- 20% Silence, 20% Sleep
- 25% Poison
- 1 turn for Doom

10. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
1,  1,  45, 120,33, 15, 18, 0

11. Monster's el. info:
NS

12. Monster's Sensor info:
Immune to Sensor

13. Monster's Scan info:
Immune to Scan

14. Monster's equip. dropped info:
2-4

15. Weapon abilities:
Firest., Icest., Lightningst., Mag+3%, Piercing, Str+3%, Waterst.

16. Armor abilities:
Confuseproof, Confuseward, MP+10%

17. Monster's attacks:
a) 'Gaze' - NATT VS one chr - mgd + Confusion
b) 'Ultrasonics' - NATT VS all chrs - mgd

18. Monster strategy:
Use Wakka.

---------------------------------------------------------------------------

140 - HALMA (O. Ruins) ---> A248

1. Name:
Halma

2. Monster's HP:
13000/13560

3. Monster's MP:
1

4. AP gained when monster is defeated:
5300/10600

5. Items stolen:
3x Hypello Potion/2x Shadow Gem

6. Items dropped:
x/x Power Sp.; x/x Power Sp.

7. Gil earned:
1030

8. Items bribed:
Supreme Gem

9. Monster's status info:
- NS
- 20% Darkness, 20% Silence, 20% Sleep
- 25% Poison
- 1 turn for Doom

10. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
46, 1,  1,  120,23, 15, 0,  0

11. Monster's el. info:
Weak to fire, strong to lightning, water and ice

12. Monster's Sensor info:
Immune to Sensor

13. Monster's Scan info:
Immune to Scan

14. Monster's equip. dropped info:
2-4

15. Weapon abilities:
Firest., Icest., Lightningst., Mag+3%, Piercing, Str+3%, Waterst.

16. Armor abilities:
Berserkproof, Berserkward

17. Monster's attacks:
a) 'Bash' - VS one chr - phd + Slow

18. Monster strategy:
Use Auron.

19. Special note:
Halma is an armored enemy. Piercing and Armor Break are the way to go.

---------------------------------------------------------------------------

141 - MACHEA (O. Ruins) ---> A315

1. Name:
Machea

2. Monster's HP:
18000/13560

3. Monster's MP:
59 (?)

4. AP gained when monster is defeated:
8300/12450

5. Items stolen:
2x Hi-Potion/1x Stamina Tonic

6. Items dropped:
x/x Mana Sp.; x/x Lv.3 Key Sp.

7. Gil earned:
1450

8. Items bribed:
Chocobo Wing

9. Monster's status info:
- Poison, Power Break, Sleep
- 95% Darkness, 20% Silence
- Immune to Poison
- 3 turns for Doom

10. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
35, 55, 1,  10, 39, 15, 0,  0

11. Monster's el. info:
NS

12. Monster's Sensor info:
Immune to Sensor

13. Monster's Scan info:
Immune to Scan

14. Monster's equip. dropped info:
2-4

15. Weapon abilities:
Mag+5%, Piercing, Str+5%, SOS Overdrive

16. Armor abilities:
Def+10%, Def+20%

17. Monster's attacks:
a) 'Swipe' - VS one chr - phd + Poison
b) Blades - VS one chr - extreme phd - used every eighth turn

18. Monster strategy:
Beware of poison.

---------------------------------------------------------------------------

142 - MASTER COEURL (O. Ruins) ---> A345

1. Name:
Master Coeurl

2. Monster's HP:
13000/13560

3. Monster's MP:
540

4. AP gained when monster is defeated:
6500/9750

5. Items stolen:
2x Farplane Shadow/4x Farplane Shadow

6. Items dropped:
x/x Lv.1 Key Sp.; x/x Friend Sp.

7. Gil earned:
2030

8. Items bribed:
Warp Sphere

9. Monster's status info:
- Threaten
- 20% Darkness, 20% Silence, 20% Sleep
- 25% Poison
- 2 turns for Doom

10. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
42, 1,  38, 40, 23, 15, 0,  0

11. Monster's el. info:
Immune to lightning and ice

12. Monster's Sensor info:
Casts Drain, Blaster and Confusion when low on HP.

13. Monster's Scan info:
High magic attack and defence. Casts Thundaga and Blizzaga. Also casts Drain
and Confuse when HP is low. Beware of Blaster, since it's unblockable and
causes instant death.

14. Monster's equip. dropped info:
2-4

15. Weapon abilities:
Deathtouch, Deathstrike, Mag+5%, Mag+10%, Piercing, Str+5%, Str+10%

16. Armor abilities:
Deathward, Deathproof, Def+10%, Mdef+10%

17. Monster's attacks:
a) Blizzaga - IATT VS one chr - ice mgd
b) Thundaga - LATT VS one chr - lightning mgd
c) Blaster - VS one chr - inflicts Death - can be used once M. Coeurl has less
than 33% HP
d) Drain - VS one chr - mgd - amount of HP deducted is added to Coeurl - can be
used once Coeurl has less than 33% HP
e) Blaster - VS one chr - inflicts Petrify - can be used once Coeurl has less
than 33% HP

18. Monster strategy:
Careful. Once you knock down 67% of its health, hurry and kill it quick.
Blaster's death effect is unblockable.

---------------------------------------------------------------------------

143 - MASTER TONBERRY (O. Ruins) ---> A348

1. Name:
Master Tonberry

2. Monster's HP:
48000/13560

3. Monster's MP:
1

4. AP gained when monster is defeated:
20000/30000

5. Items stolen:
1x Mana Spring/1x Tetra Elemental

6. Items dropped:
x/x Power Sp.; x/x Teleport Sp.

7. Gil earned:
2400

8. Items bribed:
Pendulum

9. Monster's status info:
- Berserk, Break skills, Confusion, Darkness, Death, Delay skills, Eject,
Petrify, Poison, Provoke, Silence, Slow, Threaten, Zombie
- 99% Sleep
- Immune to Poison
- 25 turns for Doom

10. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
47, 10, 52, 1,  18, 15, 0,  0

11. Monster's el. info:
Strong to fire, lightning, water and ice

12. Monster's Sensor info:
Advances closer four times. Defeat it before then, or else...

13. Monster's Scan info:
After four waddles, he stabs with his Chef's Knofe. His counter-attack Karma
deals damage based on the number of enemies that character has defeated.

14. Monster's equip. dropped info:
3-4

15. Weapon abilities:
Deathstrike, Piercing, Slowstrike

16. Armor abilities:
Deathward, Deathproof

17. Monster's attacks:
a) Karma - CATT & STATT VS one chr - std - damage dealt is amount of enemies
killed (by that particular character) x 10 - can not be used after Master
Tonberry takes four 'Walk forward'
b) 'Walk forward' - will do so for 4 turns
c) 'Chef's knife' - VS one chr - phd
d) Voodoo - VS Aeon - if Aeon is Master Tonberry's opponent, it will use Voodoo

18. Monster strategy:
Wait for it to take four waddles, then put it to sleep. Then unload on it with
magic attacks.

---------------------------------------------------------------------------

144 - MIMIC (O. Ruins) ---> A366

1. Name:
Mimic
All of them resemble an enemy you've met before. Mimic 1 shall be Basilisk,
Mimic 2 Dual Horn, Mimic 3 Garuda, Mimic 4 Mech Sth.

2. Monster's HP:
Mimic 1: 40000/13560
Mimic 2: 60000/13560
Mimic 3: 40000/13560
Mimic 4: 40000/13560

3. Monster's MP:
Mimic 1: 10
Mimic 2: 10
Mimic 3: 10
Mimic 4: 10

4. AP gained when monster is defeated:
Mimic 1: N/A
Mimic 2: N/A
Mimic 3: N/A
Mimic 4: N/A

5. Items stolen:
Mimic 1: Has nothing
Mimic 2: Has nothing
Mimic 3: Has nothing
Mimic 4: Has nothing

6. Items dropped:
Mimic 1: N/A
Mimic 2: N/A
Mimic 3: N/A
Mimic 4: N/A

7. Gil earned:
Mimic 1: 50000
Mimic 2: 50000
Mimic 3: 50000
Mimic 4: 50000

8. Items bribed:
Mimic 1: Immune to Bribe
Mimic 2: Immune to Bribe
Mimic 3: Immune to Bribe
Mimic 4: Immune to Bribe

9. Monster's status info:
Mimic 1: Immune to every negative status
Mimic 2: Immune to every negative status
Mimic 3: Immune to every negative status
Mimic 4: Immune to every negative status

10. Monster's stats info:
Mimic 1:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
42, 1,  58, 255,22, 15, 0,  0
Mimic 2:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
54, 1,  26, 1,  25, 15, 0,  0
Mimic 3:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
42, 255,12, 1,  22, 15, 0,  0
Mimic 4:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
33, 150,38, 150,29, 15, 0,  0

11. Monster's el. info:
Mimic 1: Strong to fire, lightning, water and ice
Mimic 2: NS
Mimic 3: NS
Mimic 4: NS

12. Monster's Sensor info:
Mimic 1: Immune to Sensor
Mimic 2: Immune to Sensor
Mimic 3: Immune to Sensor
Mimic 4: Immune to Sensor

13. Monster's Scan info:
Mimic 1: Immune to Scan
Mimic 2: Immune to Scan
Mimic 3: Immune to Scan
Mimic 4: Immune to Scan

14. Monster's equip. dropped info:
Mimic 1: N/A
Mimic 2: N/A
Mimic 3: N/A
Mimic 4: N/A

15. Weapon abilities:
Mimic 1: N/A
Mimic 2: N/A
Mimic 3: N/A
Mimic 4: N/A

16. Armor abilities:
Mimic 1: N/A
Mimic 2: N/A
Mimic 3: N/A
Mimic 4: N/A

17. Monster's attacks:
a) 'Physical attack' - VS one chr - phd [all four types of Mimics]

18. Monster strategy:
Once you see a treasure chest (along with Zaurus), steal from it. Sometimes
it'll be empty, in which case it'll turn into a Mimic. Defeat it and you'll get
lots of Gil.

---------------------------------------------------------------------------

145 - PUROBOROS (O. Ruins) ---> A442

1. Name:
Puroboros

2. Monster's HP:
20000/13560

3. Monster's MP:
180

4. AP gained when monster is defeated:
3200/6400

5. Items stolen:
3x Fire Gem/4x Fire Gem

6. Items dropped:
x/x Mana Sp.; x/x Lv.1 Key Sp.

7. Gil earned:
970

8. Items bribed:
Shining Gem

9. Monster's status info:
- Eject, Sleep, Threaten
- 20% Darkness, 20 Silence
- 25% Poison
- 3 turns for Doom

10. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
36, 40, 25, 1,  28, 15, 0,  0

11. Monster's el. info:
Weak to ice, absorbs fire

12. Monster's Sensor info:
Immune to Sensor

13. Monster's Scan info:
Immune to Scan

14. Monster's equip. dropped info:
3-4

15. Weapon abilities:
Firest., Piercing

16. Armor abilities:
Fire Eater, Fireproof

17. Monster's attacks:
a) Firaga - FATT VS one chr - fire mgd
b) 'Grow' - CATT - if Puroboros suffers damage, it'll grow two times
c) Self-Destruct - FATT / CATT VS one chr - fire phd - if Puroboros suffers
damage for third time, it'll use Self-Destruct vs chr that dealt third blow -
requires two 'Grow'-s to charge
d) 'Bash' - VS one chr - phd

18. Monster strategy:
The usual. Use ice magic and defeat it in three blows.

19. Special note:
Kimahri can learn Self-Destruct.

---------------------------------------------------------------------------

146 - SPIRIT (O. Ruins) ---> A556

1. Name:
Spirit

2. Monster's HP:
10000/13560

3. Monster's MP:
700

4. AP gained when monster is defeated:
4300/8600

5. Items stolen:
1x Stamina Spring/2x Stamina Spring

6. Items dropped:
x/x Mana Sp.; x/x Friend Sp.

7. Gil earned:
1300

8. Items bribed:
Twin Stars

9. Monster's status info:
- Armor Break, Darkness, Death, Petrify, Poison, Silence, Sleep, Slow, Zombie
- NS
- Immune to Poison
- 3 turns for Doom

10. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
1,  60, 42, 1,  24, 15, 0,  0

11. Monster's el. info:
Absorbs lightning, strong to fire, water, ice and holy

12. Monster's Sensor info:
Immune to Sensor

13. Monster's Scan info:
Immune to Scan

14. Monster's equip. dropped info:
3-4

15. Weapon abilities:
Piercing, Sleepstrike, Sleeptouch

16. Armor abilities:
Mdef+20%, Sleepproof

17. Monster's attacks:
a) Poison Mist - CATT & NATT VS all chrs - mgd + Poison and Confusion
b) Blizzara - IATT VS one chr - ice mgd
c) White Wind - VS all chrs - restores HP - used if Spirit is Provoked
d) Fira - FATT VS one chr - fire mgd
e) Watera - WATT VS one chr - water mgd
f) Thundaga - VS one chr - lightning mgd - can use on itself to recover HP

18. Monster strategy:
Use Provoke on Spirit to have it use White Wind on your party. Living bastard
otherwise. It'll Thundaga itself, regain HP *and* release Poison Mist in same
round.

19. Special note:
Kimahri can learn White Wind. (?)

---------------------------------------------------------------------------

147 - VARUNA (O. Ruins) ---> A611

1. Name:
Varuna

2. Monster's HP:
56000/11036

3. Monster's MP:
999

4. AP gained when monster is defeated:
19500/29250

5. Items stolen:
1x Farplane Wind/1x Shining Gem

6. Items dropped:
x/x Mana Sp.; x/x Lv.2 Key Sp.

7. Gil earned:
1780

8. Items bribed:
Megalixir

9. Monster's status info:
- Armor Break, Berserk, Confusion, Darkness, Death, Delay skills, Magic Break,
Poison, Provoke, Reflect, Silence, Sleep, Slow, Threaten, Zombie
- 80% Petrify
- Immune to Poison
- 7 turns for Doom

10. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
13, 50, 38, 10, 26, 15, 0,  0

11. Monster's el. info:
Strong to fire, lightning, water and ice

12. Monster's Sensor info:
Resistant to all four elements.

13. Monster's Scan info:
Casts Haste on himself and attacks with magic, so use Dispel on him. After his
Mana Focus, he'll cast Emblem of Fate. You can reduce damage with Shell, but he
can cast Dispel on you, too.

14. Monster's equip. dropped info:
3-4

15. Weapon abilities:
Double Overdrive, Piercing, Str+10%

16. Armor abilities:
Mdef+10%, SOS Shell

17. Monster's attacks:
a) Mana Focus - signifies charge turn for Emblem of Fate
b) Emblem of Fate - ?
c) Dispel - VS all chrs - negates positive statuses
d) Haste - on himself - adds Haste
e) Pharaoh's Curse - VS one chr - inflicts Poison, Darkness, Silence and Curse
f) Silence - VS one chr - inflicts Silence
g) Firaga - FATT VS one chr - fire mgd
h) Thundaga - LATT VS one chr - lightning mgd
i) Waterga - WATT VS one chr - water mgd
j) Blizzaga - IATT VS one chr - ice mgd

18. Monster strategy:
Varuna will Haste himself on the first turn. Then he will begin pummeling you
with all sorts of spells. If you see Mana Focus, Emblem of Fate is next attack
it'll use. Shell yourself. His Dispel affects all chrs, not just one. Physical
attacks are the way to go.

---------------------------------------------------------------------------

148 - ZAURUS (O. Ruins) ---> A653

1. Name:
Zaurus

2. Monster's HP:
7850/11775

3. Monster's MP:
1

4. AP gained when monster is defeated:
5000/10000

5. Items stolen:
2x Petrify Grenade/3x Petrify Grenade

6. Items dropped:
x/x Speed Sp.; x/x Speed Sp.

7. Gil earned:
950

8. Items bribed:
Rename Card

9. Monster's status info:
- NS
- 20% Darkness, 20% Silence, 20% Sleep
- 25% Poison
- 1 turn for Doom

10. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
38, 30, 1,  120,46, 15, 14, 0

11. Monster's el. info:
NS

12. Monster's Sensor info:
Immune to Sensor

13. Monster's Scan info:
Immune to Scan

14. Monster's equip. dropped info:
2-4

15. Weapon abilities:
Firest., Icest., Lightningst., Mag+3%, Piercing, Str+3%, Waterst.

16. Armor abilities:
Slowward, Slowproof

17. Monster's attacks:
a) 'Bite' - VS one chr - phd + Petriy and Silence

18. Monster strategy:
Use Tidus.

-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------

=========================
21) SIDEQUESTS INFORMATOR
=========================

---------------------
I - CELESTIAL WEAPONS ---> A089
---------------------

Before you even begin collecting those, you need Celestial Mirror. Where can
you find it? Go to Remiem Temple, board the right chocobo and win, ie end the
reace before champion chocobo. Your first prize will be Cloudy Mirror. Now you
have to power it up.
Go to Macalania Forest (enter it from Thunder Plains side). Look for a shiny
path. Near it are a child and a woman. They're missing their father/husband.
You can find him on the screen where your party used to rest once before. Talk
to him and he'll go away. Return to happy family... or is it? Talk to them and
they'll say that their child is missing. Now climb the shiny path and on your
way you'll run into that kid. Talk to him and he'll go away. Approach the big
sphere-like thingey behind him. You've just got Celestial Mirror!

--> All celestial weapons start with No AP ability, meaning you won't get any
AP once the battle is finished.
--> Upgrading celestial weapon with the crest adds Double Overdrive ability and
keeps No AP ability.
--> Upgrading celestial weapon with the sigil removes No AP ability, but adds
Triple Overdrive and some other abilities.

#1A - TIDUS' CALADBOLG ---> A082
The weapon is found in Calm Lands. You may have seen a small path leading down
on extreme north of Calm Lands, but path is blocked by some guard. So we need
to get rid of him. Challenge chocobo lady to a race (fourth option) and win.
Doing this will 'remove' the guard. Go down the path he was blocking and
examine the insignia on the wall. Caladbolg is yours.

#1B - SUN CREST ---> A578
It's in the room where you fought Yunalesca. If you hadn't nabbed the chest
straight after defeating Yunalesca, you can do so now, but you hafta defeat
Dark Bahamut first.

#1C - SUN SIGIL ---> A579
Again Calm Lands. Challenge chocobo lady to a race. You have to be *faster*
than 0.0.0. No, I'm not kidding. Yes, it's hard, but not impossible. If your
time is 0.0.0, you will not get Sun Sigil. You *have* to be faster than that.

#1D - FINAL RESULT
- Abilities on Caladbolg:
Triple Overdrive, Break Damage Limit, Magic Counter, Evade&Counter
- More HP Tidus has, more damage Caladbolg does

#2A - WAKKA'S WORLD CHAMPION ---> A640
Win at least 5 Blitzball games. When you have the airship, go to the bar where
Kimahri picked a fight with Ronsos before. Talk to the bartender and you'll get
this weapon. (doublecheck!)

#2B - JUPITER CREST ---> A284
In Auroch's locker room examine the lockers. One of them is hiding the crest.

#2C - JUITER SIGIL ---> A285
Sigil will appear as a league prize once you've obtained all overdrives for
Wakka and he has appeared in at least 450 battles against fiends.

#2D - FINAL RESULT
- Abilities on World Champion:
Triple Overdrive, Break Damage Limit, Double AP, Evade&Counter
- More HP Wakka has, more damage World Champion does

#3A - AURON'S MASAMUNE ---> A344
First item you'll need is Rusty Sword. Go to entrance of Cavern of the Stolen
Fayth. On this screen go right and up. At the end of the path you'll find Rusty
Sword. Now return to airship and pick Djose Highroad destination. On this
screen now go thru southwest exit and you'll appear in Mushroom Rock. Follow
the path (you'll know you're going right if you'll run into 4x Soft chest on
the way) and take first left you'll come across. Activate the stone lift by
pressing X. Examine the statue and choose Yes when prompted. Approach the sign
that appeared and Masamune is yours.

#3B - MARS CREST ---> A342
Go to the place where S. convinced few guards to let you thru the barricade.
There's a path leading down and right. Enter it and you'll be on Oldroad. Go
all the way to the end and you'll find Mars Crest in the chest.

#3C - MARS SIGIL ---> A343
Once you unlock combined total of 10 Species and/or Area Creations, you'll
receive Mars Sigil from Monster Arena manager.

#3D - FINAL RESULT
- Abilities on Masamune:
Triple Overdrive, Break Damage Limit, Counter-attack, First Strike
- Less HP Auron has, more damage Masamune does

#4A - KIMAHRI'S SPIRIT LANCE ---> A557
Go to Thunder Plains. See those strange stones that glow sometimes? Approach
one of them (three in total) and press Square in front of it when it's glowing.
Do this three times and Qactuars will now be fightable. Now go to southern
Thunder Plains. Hug the right until you see a broken pillar of sorts. You'll
see a ghost of Qactuar. Examine this 'pillar' with Square and Spirit Lance is
yours.

#4B - SATURN CREST ---> A472
Go to Mount Gagazet where you fought Flux for third time. Remember a bunch of
pillars in the canyon not far from this battle point? Between one of them is a
chest with crest inside.

#4C - SATURN SIGIL ---> A473
In Macalania woods you'll need to complete butterly mini-game in central part
of the forest after you gain the airship. Do it successfully and sigil is
yours. Take care: minigame is annoying as heck.

#4D - FINAL RESULT
- Abilities on Spirit Lance:
Triple Overdrive, Break Damage Limit, Evade&Counter, Double AP
- More HP Kimahri has, more damage Spirit Lance does

#5A - YUNA'S NIRVANA ---> A389
Capture at least one of every fiend in Calm Lands. Open the chest that will
appear in front of Manager once you talk to him after that point.

#5B - MOON CREST ---> A369
At Besaid Beach there's a small beach with chest, that houses Moon Crest
inside.

#5C - MOON SIGIL ---> A370
Defeat all of Belgemine's Aeons in Remiem Temple and then choose to send her.

#5D - FINAL RESULT
- Abilities on Nirvana:
Triple Overdrive, Break Damage Limit, One MP Cost, Double AP
- More MP Yuna has, more damage Nirvana does

#6A - LULU'S ONION KNIGHT ---> A409
Go to Baaj Temple. For coordinates look below. After Geosgaeno is gone, examine
the same room you fought in. Somewhere hardly accessible (it may be just me) is
a chest with Onion Knight inside.

#6B - VENUS CREST ---> A612
Enter the Farplane. Venus Crest can be found here.

#6C - VENUS SIGIL ---> A613
You have to dodge 200 lightning bolts consecutively. You cannot save inbetween
or seek shelter beneath rod towers. After you dodged 200 of them, chest in
front of Agency will contain the sigil.

#6D - FINAL RESULT
- Abilities on Onion Knight:
Triple Overdrive, Break Damage Limit, Magic Booster, One MP Cost
- More MP Lulu has, more damage Onion Knight does

#7A - RIKKU'S GODHAND ---> A234
Input GODHAND as a password when you have control of the airship. Then go to
that destination. At the end of the path is chest with this weapon.

#7B - MERCURY CREST ---> A362
Found in western part of Sanubia Desert.

#7C - MERCURY SIGIL ---> A363
Complete Cactuar sidequest in Sanubia Desert. One of chests now accessible in
the valley of the sandstorms houses the sigil.

#7D - FINAL RESULT
- Abilities on Godhand:
Triple Overdrive, Break Damage Limit, Double AP, Gillionare
- More HP Rikku has, more damage Godhand does

--> And lastly, once you collect celestial weapon, crest and sigil for one chr,
return to the same big sphere-like thingey you used to get Celestial Mirror.
Perform the ritual and the weapon will be powered up.
Note: You *cannot* power up celestial weapon, if you have only the sigil for
it. However, weapon can be powered up, if you have only the crest. You can
return later and complete the upgrade with the sigil.

----------------------
II - BUTTERFLY CATCHER ---> A078
----------------------

In Macalania Woods there is this minigame involving butterflies. Besides being
fairly useless and annoying there is one main goal in this game - getting
Saturn Sigil for Kimahri's Spirit Lance.

There's 2 butterfly minigames you can complete. You get the below prizes after
you have the airship in your possession.

Butterfly game 1: 'Macalania Woods: North'

Touch the multicolored butterfly and off we go. You have 30 seconds to find and
touch 7 blue ones. Touch any of red ones and you'll have to fight few monsters.
You can't afford to touch any of reds, otherwise you'll run out of time. Prize
for getting all seven blues is Teleport Sphere. Uhm, yay? Grrrr.

Butterfly game 2: 'Macalania Woods: Central'

Near the bird-dude there's multicolored butterfly. Touch it and let the games
begin. 30 seconds are yours for 7 blues. This one is fairly easy except for the
last part where you have to make a turn left - there's four reds cramped
closely together and in 9/10 cases you'll bump into one of them. To top it off,
last blue butterfly is very close to the exit from this part of forest, so be
really careful how far you go. Prize for getting all seven blues is Saturn
Sigil.

---------------------
III - CHOCOBO TRAINER ---> A097
---------------------

Calm Lands... there's a lot to be done here. For starters let's get our hands
on the chocobo. On far north end of the Calm Lands there's a woman on chocobo.
Talk to her, choose 'I wanna ride one' or something close to that and training
shall begin.

Course 1 is called Wobbly Chocobo. Your goal is to finish the race under the
time limit by crossing the finish line between chocobo trainer and her chocobo.
Difficulty here is that your chocobo will try swerving right and left at all
times, so your job will be to try and keep it steady. Winning this race
opens...

Course 2 is called Dodger Chocobo. Your goal is to finish the race under the
time limit by crossing the finish line between chocobo trainer and her chocobo.
This time your chocobo will only be racing forward, but there'll be stuff
flying your way, so you should avoid it by turning left/right when necessary.
Winning this race opens...

Course 3 is called Hyper Dodger Chocobo. Your goal is to finish the race under
the time limit by crossing the finish line between chocobo trainer and her
chocobo. Again your chocobo will only be racing forward, but there'll be even
more stuff flying your way, so you should avoid it by turning left/right when
necessary. Winning this race opens...

Course 4 is called Catcher Chocobo. This time chocobo trainer herself
challenges you to a race. You start the race by southern entrance in Calm Lands
and finish the race close to northern exit of Calm Lands. There's a few
augmentations on the way as well. Each balloon picked up by you shaves off 3
seconds from your timer. Each bird that hits you adds 3 seconds to your timer.
What's bad and good about this is that same can also happen to your rival. To
even further annoy you, controls are pretty messed up...
Ultimately, you should aim for time *faster* than 0.0.0. If you manage to do
it, you'll receive Sun Sigil for Tidus' Caladbolg.

From now on, whenever you'll need to ride a chocobo, talk to trainer and she'll
provide a ride for you.

----------------
IV - BAAJ TEMPLE ---> A042
----------------

Once you've discovered Baaj Temple with coordinates found a bit below this
section, you're set. Main objective here is to obtain Anima.
When you 'appear', save at nearby save sphere. Now equip Tidus, Wakka and Rikku
with armors consisting of Deathproof, Stoneproof and Curseproof. Then proceed
to the end of pathway, jump in the water and try swimming toward the green
square. First obstacle will be your fishy friend from beginning of game:
Geosgaeno.

*********
GEOSGAENO --> A286
*********

1. Name:
Geosgaeno

2. Monster's HP:
32767/32767

3. Monster's MP:
128

4. AP gained when monster is defeated:
4200/6300

5. Items stolen:
1x Water Gem/2x Water Gem

6. Items dropped:
1x/2x Power Sphere

7. Gil earned:
1000

8. Items bribed:
Immune to Bribe

9. Monster's status info:
- Immune to every negative status (except Poison), including Eject and Demi;
however, you can turn tide of battle in your favour
- NS
- 10% Poison
- Immune to Doom

10. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
34, 80, 35, 1,  32, 15, 0,  0

11. Monster's el. info:
Weak to all elements, holy included

12. Monster's Sensor info:
Covered with thick scales. Vulnerable to magic.

13. Monster's Scan info:
Immune to Scan

14. Monster's equip. dropped info:
1-2 (?)

15. Weapon abilities:
No Encounters (this is a glitch)

16. Armor abilities:
Auto-Reflect

17. Monster's attacks:
a) Stone Punch - VS one chr - phd + Petrify
b) KO Punch - VS one chr - phd + Instant KO and Curse
c) 'Swallow' - VS one chr - Geosgaeno can and will eat one of your chrs - if
chr eaten is under any beneficial and/or negative status, that status will be
copied onto Geosgaeno
d) 'Regurtitate A' - first turn Geosgaeno gets after 'Swallow', it'll spit chr
it ate back out onto remaining party members - damage dealt is calculated in
strategy below
e) 'Regurtitate B' - if chr eaten gets a turn before Geosgaeno does and you
choose Struggle, that chr will attack G-guy from inside - however, Geosgaeno
will counter by spitting that chr back out - damage dealt is calculated in
strategy below
f) 'Regurtitate C' - if chr eaten gets a turn before Geosgaeno does and you
choose Struggle, that chr will attack G-guy from inside - if this Struggle
kills Geosgaeno, it will counter by spitting that chr back out, dealing 9999
damage to all chrs

18. Monster strategy:
This fat fish is a very interesting enemy. Requires a bit of strategy, too.
Let's talk about it, then! Geosgaeno's KO and Stone Punch deal about 1300
damage, along with inflicting that annoying statuses which I assume you can't
be afflicted with cos of necessary protections.
On its third or fourth turn Geo loves to do 'swallow'. Now here's the big
catch: Whatever status swallowed character in under, that status/es will be
carried over to Geosgaeno! For example: Tidus has Protect, Shell, Haste and
Regen. If he gets swallowed, all of those statuses will be carried over to
Geosgaeno. Bad thing to happen!
However, if Tidus has Slow, Poison, Zombie etc., all of those statuses will be
carried over to Geosgaeno as well. Good thing to happen! I haven't managed to
Doom Geos., cos when I thought it'd eat one of my chrs, all it pulled off were
KO Punches. Guess you can't Doom it at all.
Ultimately, you could do this: inflict all characters with Zombie, Poison,
Regen. Then wait until someone gets eaten and voila! Geosgaeno successfully
doomed itself, hehehe. All you have to do is defend and heal yourself (cast
Curagas at zombied Geos as well!) until Geosgaeno whittles down all of its HP
cos of the actions it's taking. You win and the entrance to Baaj Temple is now
wide open.
In case you'd like to beat this guy fair and square, you'll need to know the
following information: on first, second and possible third turn Geos. will use
Stone or KO punch. You must have Stoneproof and Deathproof armors or you'll
constantly be reviving. During this time attack or heal, doesn't matter. When
Geos. does 'Swallow', stop doing whatever you were doing and takes under close
examination HP of the chr that got eaten. For this example I shall use Tidus.

'Regurtitate A' scenario: Tidus is swallowed with say 5000 HP. In case he gets
a turn inside Geosgaeno, he has only two options: Defend, which will forfeit
his turn, or Struggle, which will make Tidus attack Geosgaeno from inside. For
this scenario you should choose Defend. So Tidus will skip his turn. Afterwards
when Geosgaeno gets a turn, it'll spit Tidus back out and deal damage to all
chrs based on following equation:
([Eaten chr's current HP] minus [1] equals [damage dealt to all chrs])
So damage dealt would be 4999 to all three characters. Result would be: Tidus
left at 1 measly HP and other two chrs possibly killed.

'Regurtitate B' scenario: Scenery is exactly the same as in above example, but
this time have Tidus use Struggle. Geosgaeno will take damage, but then answer
with an attack, which spits Tidus back out, dealing damage based on following
equation:
([Eaten chr's current HP] equals [damage dealt to eaten chr])
So whatever HP Tidus would have, he'd be KO-ed.

'Regurtitate C' scenario: Scenery is exactly the same as in above example, but
this time have Tidus use Struggle. Also, this Struggle would have to kill
Geosgaeno. It will take damage, but will then counter with an attack, which
spits Tidus back out, dealing 9999 damage to all chrs. Everybody dies, and it's
Game Over. So, if you have a feeling that Struggle might kill Geosgaeno, don't
do it. Wait for chr to be available again, and *then* kill Geosgaeno for good.

Note: I still need to check out what happens if chrs have over 9999 HP.

Now that Geosgaeno has been returned to the planet, proceed inside Baaj Temple.
When you reach Antechamber, you'll see six statues (three on each side of the
room) and a big 'poster'. Examine the poster and it will clue you in on
Destruction Spheres. You must have used Des. Sp. in each temple you visited so
far and opened the chest, which has been jinxed by Des. Sp. in each temple in
order to light up the statues.
Top left belongs to Besaid, middle left Macalania, bottom left Zanarkand, top
right Bevelle, middle right Djose and bottom right Kilika. By approaching the
statue it will light up, meaning you broke the seal for respective temple. BTW,
Bevelle statue will light up automatically, there's *no way* you could've
missed that one.
If you followed my guide, you should've broken five seals already. Hmmm,
where's the sixth one? In Zanarkand Temple. Return there and again we deal with
Tetris. Real easy, tho' - you have to step on all of square shapes found in
both rooms. Once stepped on, Destruction Sp. will reveal itself. Nab it, then
go to the monitor in that other room. Insert DS in one of the holes. Collect
Magistral Rod and sixth seal is broken. Return to Baaj Temple and Anima is
yours. Damn, I never knew that about S...

-----------------
V - REMIEM TEMPLE ---> A456
-----------------

Once you can ride chocobos, nail one in Calm Lands. Go to southern entrance and
go right from it. You'll see a yellow feather in the ground. While riding a
chocobo, step over it and press X to jump the gap. Dismount, go right and
you've reached Remiem Temple.
Here there's six things to be done:
- obtain Vol. XXIV *KEY ITEM*
- obtain Magus Sisters
- another chocobo race
- obtain Flower Sceptre
- obtain Moon Sigil
- obtain Cloudy Mirror

# Vol. XXIV stuff-to-do
Real simple. Proceed further down the path past left chocobo and pick up the
Primer edition.

# Chocobo race & Cloudy Mirror stuff-to-do
You may have noticed weird shapes beneath R. Temple. This is a racing track for
chocobos. There's a chocobo on the left and chocobo on the right. You're
interested in right one. Examine it with X, choose to ride and prepare. Your
goal is to reach the center of the circle first with as many chests you can
open on the way and the least poles touched on the way. Prizes are as follows:
- first win, doesn't matter what happened: Cloudy Mirror
- win with one opened chest, no poles: 1x Elixir
- win with two opened chests, no poles: 1x Megalixir
- win with three opened chests, no poles: 30x Wings to Discovery
- win with four opened chests, no poles: ?????
- win with five opened chests, no poles: ?????

# Flower Scepter & Moon Sigil stuff-to-do
Inside the temple you'll meet Belgemine. Now she'll tell you who she really is
and offer a challenge - if you manage to waste all of her Aeons, you'll receive
Moon Sigil.
You'll have to defeat Valefor, Ifrit, Ixion, Shiva, Bahamut, Anima, Yojimbo,
Magus Sisters, in that order. After you waste Bahamut, you'll get Flower
Scepter - one half of the job for getting Magus Sisters is done. After you've
wasted them all, you may continue battling her Aoens for prizes, but it's
nothing you couldn't afford otherwise. After you're fed up with her pathetic
Aeons, choose to s... Belgemine. Ahem, anyway, your final prize is Moon Sigil,
final upgrade for Yuna's Nirvana.

# Magus Sisters stuff-to-do
This is the big one why we've come here. There's a sealed door behind
Belgemine. To unseal it, you need three things: Flower Scepter, Blossom Crown
and a bit of patience.
- to get Flower Scepter, you need to waste Belgemine's Bahamut
- to get Blossom Crown, you need to capture at least one of every fiend from Mt
Gagazet; then return to Monster Arena and manager will hand over B. Crown
- you must obtain Anima and Yojimbo
- after all these stuffs are in your possession, return to Remiem Temple,
challenge Belgemine again in order to defeat her Anima and Yojimbo
- once all of this is done, approach the sealed door, which will now unseal
- Magus Sisters are yours

------------------------
VI - CAVERN OF THE S. F. ---> A088
------------------------

Available once you dismantle Defender X, you can complete this dungeon to nail
Yojimbo, another one of three optional Aeons you can find during the game. Oh
yeah, you'll also need about 300 grans.

So, once Defender X is defeated, don't go ahead, but instead take a right by
following the path down. Here there will be a save sphere and a bit more left
entrance to Cavern of S. F.

The dungeon itself is pretty straightforward, with no big turns, but in here
there are a few nice enemies to deal with. If you encounter Tonberries, put
them to sleep and then unload on them. Flee from Magic Pots battles - trying to
guess what eye is right *is* useless. Ghosts drop armor with No Encounters
ability, if you're lucky. Ultimately, save when you have the option to do so
and prepare for a boss battle...

*******
YOJIMBO ---> A644
*******

1. Name:
Yojimbo

2. Monster's HP:
33000/4060

3. Monster's MP:
2000

4. AP gained when monster is defeated:
N/A

5. Items stolen:
tbfo

6. Items dropped:
N/A

7. Gil earned:
N/A

8. Items bribed:
N/A

9. Monster's status info:
- Immune to every negative status except Doom
- NS
- Immune to Poison
- 5 turns for Doom

10. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
34, 80, 35, 1,  32, 15, 0,  0

11. Monster's el. info:
NS

12. Monster's Sensor info:
Immune to Sensor

13. Monster's Scan info:
Immune to Scan

14. Monster's equip. dropped info:
N/A

15. Weapon abilities:
N/A

16. Armor abilities:
N/A

17. Monster's attacks:

18. Monster strategy:
Quite easy. Use Candle of Life on it, defend/heal for five Yojimbo's turns and
then he's gone.

Yawn. So much trouble yet I get nothing. I want a refund. Seriously, though,
you need at least 300000 Gil as well. Once you 'talk' to Yojimbo, he'll offer
three choices. Pick whichever you want, and then pay him 300000 gil you brought
along. Yojimbo is yours.

---------------------------------------
VII - AIRSHIP PASSWORDS AND COORDINATES
---------------------------------------

# PASSWORDS ---> A014

There's three passwords you can input under the Password option when on your
airship. These passwords are as follows (case sensitive):

Password 1: GODHAND
Will lead you to Rikku's best weapon Godhand. You'll need Celestial Mirror in
order to open the chest.

Password 2: VICTORIOUS
Will lead you to I believe an armor Victorious. Pretty useless.

Password 3: MURASAME
Will lead you to Auron's weapon Murasame.

# COORDINATES ---> A013

There's six locations in total you can find in 'Free Search' whilst mashing X
button rapidly and moving red marker around the map. Here they are:

Baaj Temple:
X between 11 and 16, Y between 57 and 63

Battle Site
X between 39 and 43, Y between 56 and 60

Besaid Falls
X between 29 and 32, Y between 73 and 76

Mi'ihen Ruins
X between 33 and 36, Y between 55 and 60

Omega Ruins
X between 69 and 75, Y between 33 and 38

Sanubia Sands
X between 12 and 16, Y between 41 and 45

---------------
VIII - O. RUINS ---> A405
---------------

Supposedly hardest dungeon in the game. Yeah right.:) Before you venture in the
deepest depths of ruins, you *need* one ability. First Strike. Without it
you're doomed before you even begin the descent. Why? Great Malboros found in
O. Ruins will *always* ambush you, and they use Bad Breath on first turn. So
unless you have Ribbon in your armor, your chrs will strike each other down.
Now you can either use Flee with whoever has that command (and of course you
equipped it with First Strike as well) or use Delay Buster against it, delaying
its turn and then proceeding hacking away at it.
On FFX message board over at Gamefaqs I've noticed that there's a subquest
involving opening chests found in O. Ruins in certain order. At the end you're
supposed to receive 99x Warp Sphere. Want a friendly piece of advice? Don't
bother with it. There are other ways to receive Warp Spheres or to find easier
alternatives for it.
Your ultimate goal in this dungeon are two wanna-be-hard bosses. I missed them
in FF9, but they make a return in this FF. Yap, it's our Ultima Weapon and
Omega Weapon, both of which have been beefed up a bit. Okay, Omega has been
beefed a lot. Lying around here is Vol. XXVI *KEY ITEM*, which completes your
collection of Primers... finally, I might add.

*************
ULTIMA WEAPON ---> A607
*************

1. Name:
Ultima Weapon

2. Monster's HP:
?/13560

3. Monster's MP:
?

4. AP gained when monster is defeated:
40000/50000

5. Items stolen:
10x Door to Tomorrow/20x Door to Tomorrow

6. Items dropped:
3x Lv.3 Key Sp./6x Lv.3 Key Sp.

7. Gil earned:
20000

8. Items bribed:
Pendulum

9. Monster's status info:
- Immune to every negative status (except Darkness, Doom and Silence),
including Eject and Demi
- 95% Darkness, 95% Silence
- Immune to Poison
- 99 turns for Doom

10. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
50, 60, 45, 60, 28, 15, 0,  0

11. Monster's el. info:
NS

12. Monster's Sensor info:
Give it all you've got!

13. Monster's Scan info:
Immune to Scan

14. Monster's equip. dropped info:
2-3

15. Weapon abilities:
Double Overdrive

16. Armor abilities:
Break MP Limit

17. Monster's attacks:
a) 'Swipe' - VS one chr - phd
b) Silence - VS one chr - inflicts Silence
c) Break - VS one chr - inflicts Petrify
d) Shimmering Rain - STATT VS all chrs - std - cannot be halved in any way
e) Holy - HATT VS one chr - holy mgd
f) Sleep - VS one chr - inflicts Sleep
g) Core Energy - NATT VS one chr - mgd

18. Monster strategy:
From the look of Ultima's attacks you'd think that he'll be a strong boss. But
noooo... he has a set pattern of moves. And I'm here to disclose it in
following strategy. Revealed first will be the pattern of how exactly does
Ultima operate from commencing battle.
1st turn - 'Swipe'
2nd turn - Silence OR Break
3rd turn - Core Energy
4th turn - if Silence was 2nd turn, you'll see Holy; if Break was 2nd turn,
you'll see Sleep
5th turn - 'Swipe'
6th turn - Shimmering Rain
Then pattern repeats itself. 'Swipe' deals 3200 damage, Core Energy 4000, Holy
8000 - these are attacks that hit one chr. Shimmering Rain deals 2500 damage to
all.
Let's talk about actual strategy for this boss-wannabe. As battle starts, use
Dark Buster and Silence Buster against Ultima. Woohoo, suck on this, Ultima.
Try to nail me now. You're safe until Ultima's 3rd turn, where he uses Core
Energy. By Shelling you'll take measly 2000 damage. One Curaga and we're back
in fighting shape. Re-Dark and re-Silence Ultima. You're again safe until 6th
turn, where he will use Shimmering Rain. Note that damage done by this attack
is of special type damage, falling in the category of attacks which cannot be
halved in any way.
For players deciding to toy around with Ultima I suggesting Reflecting your
chrs. Then Ultima will successfully Silence himself, hehe. And how about seeing
holy stars?
I'll leave it up to you to choose necessary course of action to take down this
wussie.

Once Ultima is defeated, you can now use the teleport to be transported to
other part of O. Ruins. If you go left first, you can get a goodie from chest
found here. Note that in each stone circle there'll be a fight. You can flee
from those anyway. Once you swerve right as long as you can... 'It seems we're
worthy of Omega's attention now.'

************
OMEGA WEAPON ---> A406
************

1. Name:
Omega Weapon

2. Monster's HP:
1000000/13560

3. Monster's MP:
?

4. AP gained when monster is defeated:
50000/60000

5. Items stolen:
?x Gambler's Spirit/?x Gambler's Spirit

6. Items dropped:
?x Lv.4 Key Sp./?x Lv.4 Key Sp.

7. Gil earned:
30000

8. Items bribed:
Immune to Bribe

9. Monster's status info:
- Immune to every negative status except Doom
- NS
- Immune to Poison
- 222 turns for Doom

10. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
54, 80, 50, 20, 32, 15, 0,  0

11. Monster's el. info:
NS

12. Monster's Sensor info:
Give it all you've got!

13. Monster's Scan info:
Immune to Scan

14. Monster's equip. dropped info:
2-3

15. Weapon abilities:
Triple Overdrive

16. Armor abilities:
Break HP Limit

17. Monster's attacks:
a) 'Swipe' - VS one chr - phd
b) Confuse - VS one chr - inflicts Confuse
c) Break - VS one chr - inflicts Petrify
d) Shimmering Rain - STATT VS all chrs - std - cannot be halved in any way
e) Nova - NATT VS all chrs - mgd
f) Demi - NATT VS all chrs - tears off 25% of current HP
g) Core Energy - NATT VS one chr - mgd

18. Monster strategy:
Now this guy is THE tough optional boss you're looking for. Let's talk first
about damage he can do to you. 'Swipe' strikes for about 4000, Core Energy for
6000 - this is for single target. Shimmering Rain does 3200 to all, and Nova
does whopping 8000 damage to all chrs.
Unfortunately you can't afflict him with any status, so you'll have to duke it
out close and personal. And his attacks do not follow a set attack pattern.
Drat.
For starters cast Hastega, Protect and lastly Shell. In your armor you should
have melted Stoneproof and Confuseproof. This takes care of Omega's Confuse and
Break. Protect will help against 'Swipe', Shell against Demi and Nova.
Shimmering Rain can't be halved damage-wise, so you'll have to bear it. Nova is
Omega's strongest attack - it seems to me that it is used randomly after every
10th turn Omega got since last Nova it threw at you.
Rely only on your chrs and their brute strength. If you'll be summoning, use
your Aeons to their fullest. With that said, summon them in Overdrive and let
it rip.

19. Special info:
Kimahri can learn Nova.

Once Omega is defeated as well, you'll be transported to the entrance of O.
Ruins. Talk about instant wish.

---------------------
IX - LIGHTNING DODGER ---> A303
---------------------

This sidequest is available once you regain control of the airship. Return to
Thunder Plains. You'll need a lot of patience and nerves of steel for this
mini-game.
Main quest of this so-called mini game is to obtain Venus Sigil for Lulu's
Onion Knight. Once you've saved your game, equip somebody with No Encounters
ability. I assure you don't want to be bothered by random battles while
avoiding those sand-blasted grease monkeys... wait, that's wrong phrase...
annoying thunders. The moment you see a flash, press X immediately to have
Tidus jump out of the way. You *mustn't* seek shelter under the rods, save or
leave the screen - doing so will reset the counter! After you've dodged 200
bolts, return to front of Rin's agency, open the chest and Venus Sigil is
yours. There's also a bit of crappy rewards for you to obtain, if you dodge
following amounts of bolts:
5 bolts - 2x X-Potion
10 bolts - 2x Mega Potion
20 bolts - 2x MP Sphere (not enough for one Holy s...)
50 bolts - 3x Strength Sphere (mildly useful)
100 bolts - 3x HP Sphere (oooh, 900 HP increase... sarcastic yay)
150 bolts - 4x Megalixir (we should've gotten some Master Spheres instead)
200 bolts - Venus Sigil

Guess what else? You can receive prizes for letting bolts actually strike you.
20 bolt hits - 1x Ether
There's more...

---------------------------
X - VILLAGE OF THE CACTUARS ---> A080
---------------------------

Using spheres to control the sands, the Cactuars defend their village. They are
the Gatekeepers. Present all 10 of the spheres they bear to the stone altar,
and the way to the village will open.

This sidequest is available once you regain control of the airship. Return to
Bikanel Island. Remember part of desert with sandstorms and a big cactuar stone
in front of it. Now you can start the sidequest involving those two.

Way of the Gatekeepers I
- It may look like fun and games, but the Gatekeepers are a proud race of
warriors.
- While they dislike combat, they will turn and face any enemy that takes their
back.

Way of the Gatekeepers II
- Should you fail to sneak up on them they will realise they have
over-estimated their enemy and depart in disgust.

Way of the Gatekeepers III
- Sneak up on the cactuars when their backs are turned to confront them. It's
better that way, believe me.

Spheres
- Fail to catch the gatekeeper unaware, and you'll obtain the Sphere del
Perdedor!
- Best the gatekeeper and obtain his personalised sphere!
- Collect lots of spheres to receive an award at the village (note: the awards
suck IMO, so don't bother again if you fail).

'Song of the Gatekeeper'
10 little gatekeepers play in the sand.
Tomay's gone. Gone to fetch the water.
Be back soon.

This is your clue to whereabouts of first Cactuar. Only water you've seen
around here is at the Oasis. So that's where we're going. BTW, No Encounters
ability will help immensely to avoid random battles. What's that green thing in
the shadows to the right? Time to catch Tomay: 10 seconds.

If you manage to sneak up on Tomay, you will have to fight him as well.:)
Defeat him to receive Tomay's sphere. If you fail to sneak up on him, you get
Sphere del Perdedor. You don't have to beat the Cactuar once in battle with
him. You can escape and you will still get personalised sphere. Whatever the
outcome, return to stone altar and insert the sphere you got.

'Song of the Gatekeeper'
9 little gatekeepers play in the sand.
Rovivea's gone walkabout.
Be back soon.

What a dumb clue. Rovivea can be found running around in east Sanubia desert in
westernmost dead end. Time to catch Rovivea: 13 seconds. Get the sphere and put
it in the altar.

'Song of the Gatekeeper'
8 little gatekeepers play in the sand.
Little Chava likes big numbers.
Be back soon.

This one's close. In this part of desert find the sigh with '20% off' stuff on
it and examine it. Time to catch Chava: 13 seconds. Get the sphere and put it
in the altar.

'Song of the Gatekeeper'
7 little gatekeepers play in the sand.
Alek and Aloja play tag in the ruins of men.
Be back soon.

Pretty obvious. Return to Central Sanubia desert and go in the part of it where
there are lots of ruins. Time to catch those two: 13 seconds. Get the sphere
and put it in the altar.

'Song of the Gatekeeper'
5 little gatekeepers play in the sand.
Vachella seeks the shining blue.
Be back soon.

Shining blue? This is the save sphere. You have to go to east Sanubia desert.
Examine save sphere here and... Time to catch Vachella: 14 seconds. Get the
sphere and put it in the altar.

'Song of the Gatekeeper'
4 little gatekeepers play in the sand.
O, Robeya's stuck inside.
Be back soon.

Vague clue again, grrr. Go to central desert and locate westernmost treasure
chest. I thought we opened it already? Time to catch Robeya: 14 seconds. Hmm,
more chests? If you manage, you can grab 2x Shadow Gem, 1x Shining Gem, 1x
Blessed Gem. Get the sphere and put it in the altar.

'Song of the Gatekeeper'
3 little gatekeepers play in the sand.
A fiery inscription--The lord of the hole is gone. Isrra thinks.
Be back soon.

This has to do with sandholes in which you fought Sandragoras before. *Leave*
this screen and come back. Isrra can now be found in one of the holes. Time to
catch Isrra: 15 seconds. Get the sphere and put it in the altar.

'Song of the Gatekeeper'
2 little gatekeepers play in the sand.
Much-curious Elio has left on a journey.
Be back soon.

Why do they have to go all the way to the Oasis?:) Go there and you will see
USS Enterprise 'event'. Hey! Go to your airship and head for the place where
you fought Evrae for first time. Time to catch Elio: 11 seconds. Get the sphere
and put it in the altar.

'Song of the Gatekeeper'
1 little gatekeeper plays in the sand.
Flaile is always behind.
Be back soon.

Action straight away. Time to catch Flaile: 13 seconds. Get the sphere and put
it in the altar. Sandstorms are gone!

Depending on how many Cactuar spheres you got, right chest will have following
awards: for 1-2 spheres you get 1x Potion, for up to 5 spheres 1x Elixir, for
up to 7 spheres 1x Megalixir, for up to 9 spheres 1x Friend Sphere. Major
letdown, yet again. Pick the grand prize, Mercury Sigil in the other chest
found here.

--------------------------
XI - MUSIC & MOVIE SPHERES ---> A380 & A371
--------------------------

You know the theatre in Luca? Well, in this place you can buy Music and Movie
Spheres. 1 Music Sphere costs 2 grans, while 1 Movie Sphere costs 5 grans. The
longer you progress in the game, more Music and/or Movie Spheres will be
available. There is a grand total of 71 Music and 50 Movie Spheres available at
the end of game.
The very last movie/s cannot be bought no way whatsoever.

--------------------------------------------------
XII - AURON'S, BRASKA'S, JECHT'S SPHERES LOCATIONS ---> A667
--------------------------------------------------

These are special spheres that allow Auron to learn new Overdrives as well as
reveal abit of backstory about journey of the trio. In here you'll find info
where you can find them.

1 - After defeating Spherimorph at Macalania Lake
2 - Besaid Village, steps near the Temple of Yevon
3 - On the S.S. Liki, cabin, board at Besaid
4 - Luca Stadium, Basement A (near locker room)
5 - Mi'hen Highroad, Oldroad
6 - Mushroom Rock Road, Precipice, south of the rising platform
7 - Moonflow, South Wharf, near the Shoopuf dock
8 - Thunder Plains, south part, near a lightning rod on the right
9 - Macalania Forest, South, right at entrance
10 - Mt. Gagazet, Mountain Road, side road that dead-ends

THE REST UNDER CONSTRUCTION!

-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------

============================
22) MONSTER ARENA INFORMATOR ---> A368
============================

Largest and most rewarding sidequest in the world of FFX. Available once you
gain access to Calm Lands, but advised to continue completing it later in the
game when you have control of the airship.

Q1 - Where is the Monster Arena?
A1 - Monster Arena is located in Calm Lands, more specifically in eastern part.

Q2 - Okay, I've found it, now what?
A2 - Talk to the old geezer. Apparently all of his monsters have escaped. And
it's *your* job to recapture them all.

Q3 - Capture them? How do I do that?
A3 - Talk to old geezer again. He sells just the weapons you need - with
Capture ability.

Q4 - Come again?
A4 - Further explanation necessary, I see. Okay. Let's make an actual example.
Buy Capture weapons for all seven characters. Now fly with airship over to
Besaid island. Equip Auron with Beastmaster (this is how his weapon is called)
and leave the other two front-line members with whatever they have for a
weapon. Fall into a battle with let's say Dingo and Condor.
Have Auron slice down Dingo. See? 'Dingo captured!' This means you successfully
captured a Dingo and he now counts toward Monster arena's total.
You *must kill* an enemy with a weapon with Capture ability on it.

Q5 - I've been capturing Dingos for a while and now I get this message 'Dingo
limit reached!'. What's up with that?
A5 - This means that you've reached that monster's limit. More specifically,
you can capture 10 of each captureable monster. Any additional monster will not
be added to the total number.

Q6 - 'Captureable' monster? Aren't they all?
A6 - No. Machine enemies, human enemies and some one-time-meet-me-only enemies
cannot be captured. List of all captureable monsters will appear below.

Q7 - So far I see nothing of interest for doing this quest... what's in it for
me?
A7 - Let me nail you a few reasons why you should bother...
Reason 1: You get a bunch of hard-to-obtain-otherwise items.
Reason 2: Regular monsters are not exactly challenging, are they? Well, by
capturing them you may unlock special monster arena creations, which are yours
to battle for a small fee.
Reason 3: These bosses when fought and defeated yield a bunch of powerful
weapons with great abilities already on them, thus saving you a waste of your
hard earned items.
Reason 4: Hardest boss in the game can be found here (if I don't count Dark
Aeons).
Reason 5: C'mon, I know you want that Mark of Conquest...

Q8 - OK, you've convinced me! Lemme at them.
A8 - Sure, go right ahead. Capturing the regulars ain't hard, what will be hard
will be monsters created once you capture enough stuff.:)

Questions have been answered, we now return to program.

******************************
EVERYTHING ABOUT MONSTER ARENA
******************************

# BASIC BASICS ON MONSTER ARENA

Once you talk to old geezer, he will present you with five choices:

- Chat
This is useless. At most times he'll tell you about what kind of monsters he
still needs to complete a monster cre(a)ti(o)n of his own.

- Fight monsters
This is the option you'll use the most. Screen that will follow is explained
below.

- Buy weapons
You'll only want to use this once... in order to buy Capture weapons for your
characters.

- Buy items
Another most used option. You'll return here often to buy Clear Spheres, which
will be available once you unlock Ultima Buster.

- Exit
What the name says.

-----------------------------------------------------------------------------

# FIGHT-ME-PLEASE-OH-PRETTY-PLEASE SCREEN

Yap, this screen is where you will spend most of the time, pondering on which
enemy to spend your hard earned gil. The screen is divided into 16 entries, 13
of which are representing world areas, and 3 of which are reserved for special
monsters awaiting your ass-kicking.

From top left to bottom right areas go as follows:
A01 - Besaid
A02 - Kilika
A03 - Mi'ihen Highroad
A04 - Mushroom Rock Road
A05 - Djose Road
A06 - Thunder Plains
A07 - Macalania
A08 - Bikanel
A09 - Calm Lands
A10 - Sunken Cave (or Cavern of the S. F.)
A11 - Mt. Gagazet
A12 - I. Sin
A13 - O. Dungeon
A14 - Area Conquest
A15 - Species Conquest
A16 - Original

Entries from A01 to A13 fill up as you capture fiends in particular area. Entry
A14 will fill up with monsters to fight once you've captured at least one of
each monster in specific area (example: Chimerageist will be unlocked once you
capture at least one of every monster in Calm Lands). Entry A15 will fill up
once you've captured a minimum amount of each fiend type (example: Pteryx will
be unlocked once you've captured few Condors, Simurghs and Alcyones). Entry A16
will fill up once you meet few special requirements. Do not worry, everything
will be explained in detail.

-----------------------------------------------------------------------------

# HOW DO I START?

Press Start button... no wait, that pauses the game. Oh right. Anyway, when you
first visit Monster Arena, manager (that's old geezer, by the way) will want
you to first purify Calm Lands by capturing at least one of each monster found
in Calm Lands... once you do that, Chimerageist will be unlocked in Area
Conquest entry. Now fight it or not, it doesn't matter. What matters is that
the hunting season is now open.

A01 - BESAID ISLAND

Captureable monsters found here are Dingos, Condors and Water Flans. You need
to capture 1 of each order to unlock Stratoavis. All of three fiends are very
easy to encounter. Following is fiend's price to fight them at the arena:

Dingo - 24
Condor - 18
Water Flan - 27

A02 - KILIKA ISLAND

Captureable monsters found here are Dinonixes, Killer Bees, Yellow Elements and
Ragoras. Capturing one of each will unlock Malboro Menace. All of four fiends
are very easy to encounter. Following is fiend's price to fight them at the
arena:

Dinonix - 40
Killer Bee - 34
Yellow Element - 49
Ragora - 72

A03 - MI'IHEN HIGHROAD

Captureable monsters found here are Mi'ihen Fangs, Ipirias, Floating Eyes,
White Elements, Raldos, Vouivres, Bombs and Dual Horns. One of each plastered
will greet Kottos for you. All of these fiends are fairly easy to encounter.
Following is fiend's price to fight them at the arena:

Mi'ihen Fang - 49
Ipiria - 69
Floating Eye - 66
White Element - 72
Raldo - 63
Vouivre - 90
Bomb - 105
Dual Horn - 157

A04 - MUSHROOM ROCK ROAD

Captureable monsters found here are Raptors, Gandarewas, Thunder Flans, Red
Elements, Lamashtus, Funguars and Garudas. One of each brings out Coeurlregina.
Garuda is monster you may have some troubles encountering. It appears in ?????.
Following is fiend's price to fight them at the arena:

Raptor - 72
Gandarewa - 93
Thunder Flan - 75
Red Element - 82
Lamashtu - 108
Funguar - 63
Garuda - 210

A05 - DJOSE HIGHROAD

Captureable monsters found here are Garms, Simurghs, Bite Bugs, Snow Flans,
Bunyips, Basilisks and Ochus. One of each unlocks Jormungand. Ochu can be found
only in ????? and Simurgh is most often found in the most northern part of
Djose Highroad near the sign that shows up as worldmap when examined. Following
is fiend's price to fight them at the arena:

Garm - 132
Simurgh - 109
Bite Bug - 93
Snow Flan - 139
Bunyip - 145
Basilisk - 187
Ochu - 780

A06 - THUNDER PLAINS

Captureable monsters found here are Melusines, Aerouges, Buers, Gold Elements,
Kusariqqus, Larvas, Iron Giants and Qactuars. One of each presents Cactuar
King. Qactuars can only be fought once you've prayed to three glowing Qactuar
statues by pressing Square button in front of them. Iron Giants can be found in
northern part of Thunder Plains.

Melusine - 162
Aerouge - 216
Buer - 198
Gold Element - 160
Kusariqqu - 168
Larva - 495
Iron Giant - 900
Qactuar - 4000

A07 - MACALANIA

Captureable monsters found here are Snow Wolves, Iguions, Wasps, Evil Eyes, Ice
Flans, Blue Elements, Murussus, Mafdets, Xiphoses and Chimeras. One of each
gives Espada.

Snow Wolf - 288
Iguion - 207
Wasp - 213
Evil Eye - 307
Ice Flan - 282
Blue Element - 270
Murussu - 247
Mafdet - 258
Xiphos - 330
Chimera - 1455

A08 - BIKANEL

Captureable monsters found here are Sand Wolves, Alcyones, Mushussus, Zus, Sand
Worms and Cactuars. One of each gives birth to Abyss Worm.

Sand Wolf - 337
Alcyone - 360
Mushussu - 405
Zu - 1800
Sand Worm - 1500
Cactuar - 4000

A09 - CALM LANDS

Captureable monsters found here are Skolls, Nebiroses, Flame Flans, Shreds,
Anacondaurs, Ogres, Coeurls, Chimera Brains and Malboros. One of each shall
raise Chimerageist.

Skoll - 630
Nebiros - 480
Flame Flan - 672
Shred - 552
Anacondaur - 1125
Ogre - 1470
Coeurl - 1650
Chimera Brain - 1500
Malboro - 1650

A10 - SUNKEN CAVE

Captureable monsters found here are Yowies, Imps, Dark Elements, Nidhoggs,
Thorns, Valahas, Epaajs, Ghosts and Tonberries. One of each summons Don
Tonberry.

Yowie - 720
Imp - 915
Dark Element - 780
Nidhogg - 903
Thorn - 795
Valaha - 1080
Epaaj - 1425
Ghost - 1215
Tonberry - 3000

A11 - MT. GAGAZET

Captureable monsters found here are Bandersnatches, Ahrimans, Dark Flans,
Grenades, Grats, Grendels, Bashuras, Mandragoras, Behemoths, Splashers,
Achelouses and Maelspikes. One of each drives by Catoblepas.

Bandersnatch - 1320
Ahriman - 975
Dark Flan - 1620
Grenade - 810
Grat - 780
Grendel - 1095
Bashura - 1095
Mandragora - 1800
Behemoth - 2025
Splasher - 300
Achelous - 630
Maelspike - 495

A12 - I. SIN

Captureable monsters found here are Exorays, Wraiths, Geminis (there's two
kinds!), Demonoliths, Great Malboros, Barbatoses, Adamantoises and King
Behemoths. One of each drops off Abaddon.

Exoray - 1260
Wraith - 1605
Gemini - 1666
Gemini - 1666
Demonolith - 2205
Great Malboro - 2250
Barbatos - 2325
Adamantoise - 3300
King Behemoth - 2775

A13 - O. RUINS

Captureable monsters found here are Zauruses, Floating Deaths, Black Elements,
Halmas, Puroboroses, Spirits, Macheas, Master Coeurls, Master Tonberries and
Varunas. One of each parachutes in Vorban.

Zaurus - 1425
Floating Death - 1897
Black Element - 1560
Halma - 1545
Puroboros - 1455
Spirit - 1950
Machea - 2175
Master Coeurl - 3045
Master Tonberry - 3600
Varuna - 2670

A14 - AREA CONQUEST

Entries here fill up once you meet the criteria, which can be found next to
fiend's name and the price required to fight it.

-> Stratoavis - 6000 - capture at least one of each fiend from Besaid
-> Malboro Menace - 6000 - capture at least one of each fiend from Kilika
-> Kottos - 6000 - capture at least one of each fiend from Mi'ihen road
-> Coeurlregina - 6000 - capture at least one of each fiend from Mushroom road
-> Jormungand - 6000 - capture at least one of each fiend from Djose road and
Moonflow
-> Cactuar King - 6000 - capture at least one of each fiend from Thunder plains
-> Espada - 6000 - capture at least one of each fiend from Macalania woods and
lake's Crevasse
-> Abyss Worm - 6000 - capture at least one of each fiend from Bikanel island
-> Chimerageist - 6000 - capture at least one of each fiend from Calm Lands
-> Don Tonberry - 6000 - capture at least one of each fiend from Sunken Cave
-> Catoblepas - 6000 - capture at least one of each fiend from Mt. Gagazet
-> Abaddon - 6000 - capture at least one of each fiend from I. Sin
-> Vorban - 6000 - capture at least one of each fiend from O. Ruins

A15 - SPECIES CONQUEST

Entries here fill up once you meet the criteria, which can be found next to
fiend's name and the price required to fight it.

-> Fenrir - 8000 - capture at least 3 of each: Dingo, Mi'ihen Fang, Garm, Snow
Wolf, Sand Wolf, Skoll, Bandersnatch.
-> Ornitholestes - 8000 - capture at least 3 of each: Dinonix, Ipiria, Raptor,
Melusine, Iguion, Yowie, Zaurus.
-> Pteryx - 8000 - capture at least 4 of each: Condor, Simurgh, Alcyone.
-> Hornet - 8000 - capture at least 4 of each: Killer Bee, Bite Bug, Wasp,
Nebiros.
-> Vidatu - 8000 - capture at least 4 of each: Gandarewa, Aerouge, Imp
-> One-Eye - 8000 - capture at least 4 of each: Flowating Eye, Buer, Evil Eye,
Ahriman, Floating Death.
-> Jumbo Flan - 8000 - capture at least 3 of each: Water Flan, Thunder Flan,
Snow Flan, Ice Flan, Flame Flan, Dark Flan.
-> Nega Elemental - 8000 - capture at least 3 of each: Yellow Element, White
Element, Red Element, Gold Element, Blue Element, Dark Element, Black Element.
-> Tanket - 8000 - capture at least 3 of each: Ralso, Bunyip, Murussu, Mafdet,
Shred, Halma.
-> Fafnir - 8000 - capture at least 4 of each: Vouivre, Lamashtu, Kusariqqu,
Mushussu, Nidhogg.
-> Sleep Sprout - 8000 - capture at least 5 of each: Funguar, Thorn, Exoray.
-> Bomb King - 8000 - capture at least 5 of each: Bomb, Grenade, Puroboros.
-> Juggernaut - 8000 - capture at least 5 of each: Dual Horn, Valaha, Grendel.
-> Ironclad - 8000 - capture 10 of each: Iron Giant, Gemini A, Gemini B.

A16 - ORIGINAL

Entries here fill up once you meet the criteria, which can be found next to
fiend's name and the price required to fight it.

-> Earth Eater - 15000 - unlock two area creations
-> Greater Sphere - 15000 - unlock two species creations
-> Catastrophe - 15000 - unlock six area creations
-> Th'uban - 15000 - unlock six species creations
-> Neslug - 15000 - unlock all area creations
-> Ultima Buster - 15000 - capture at least five of *each* fiend
-> Shinryu - 15000 - capture at least two of each: Splasher, Achelous,
Maelspike
-> Nemesis - 25000 - capture 10 of *each* fiend, defeat all area creations,
defeat all species creations and defeat all original creations

-----------------------------------------------------------------------------

# GOT THEM ALL! NOW WHAT?

What is left is the big goal. Trash all of the monsters that manager created,
receive Mark of Conquest, up your statistics, receive best armors (that is,
make them) and then just have fun in the process.

-----------------------------------------------------------------------------

# AREN'T YOU FORGETTING SOMETHING?

What? OH YEAH! Of course if feels right to provide you with few general advices
on engaging these guys.

--> Get celestial weapons for the guys you'll be using. Easiest celestial
weapons to be collected and fully powered up are Rikku's, Auron's and Yuna's.
Also Tidus' isn't hard, but you have two problems - if you forgot to pick up
Sun Crest, you have to trample Dark Bahamut, and for Sigil you have to win a
small Chocobo race.

--> Lots of preparations, some of which include:
# An armor consisting of Auto-Potion, Auto-Haste, Auto-Protect, Auto-Phoenix.
Instead of Auto-Potion you can have whatever you wish, but last three are
crucial. Don't leave your home without them.
# Another armor consisting of Deathproof, Confuseproof, Sleepproof and
Auto-Med. This will help you out stand longer against guys who use status
attacks.
# And another armor with Berserkproof, Confuseproof, Sleepproof and Stoneproof.
This is armor created specifically for two guys you'll be fighting.
# A weapon consisting of Break Damage Limit, Triple Overdrive, Counter-attack,
Magic Counter. Even better choice is Celestial weapon.
# Your HP should be at 9999.
# Learn just about every ability there is on Sphere Grid, most needed are Quick
Hit, Auto-Life, Holy, Ultima.
# Tidus should have Blitz Ace and Wakka his Attack Reels. I didn't bother with
Wakka's Attack Reels, tho'... too much bad blitz memories...

--> Area creations aren't so fun to deal with, cos they don't drop useful
items. Species creations, however are entirely different story.

--> I could suggest a line-up in order to fight these guys, but that's a hard
option. What'll I do instead is provide as much feedback as possible on monster
bosses so that you may choose for yourself which of them sounds easy enough for
you to try your best on.

--> For strategies for these guys I'll make a few changes for their info: Gil
earned, scan and sensor infos got lost cos you can't view them or you can't
earn them. In strategy part you'll find recommended armor to be used and
recommended weapon to be used. Then the strategy for boss itself follows.

-----------------------------------------------------------------------------

# IN-DEPTH INFO AND STRATEGIES FOR MONSTER CRETINS!

***********************
Part A - Area Creations
***********************

---> STRATOAVIS <--- ---> A571

1. Name:
Stratoavis

2. Monster's HP:
320000/10000

3. Monster's MP:
115

4. AP gained when monster is defeated:
8000/8000

5. Items stolen:
3x Smoke Bomb/2x Stamina Spring

6. Items dropped:
2x/4x Amulet; 1x/2x Dark Matter

7. Monster's status info:
- Immune: Berserk, Confusion, Darkness, Death, Delay skills, Demi, Eject,
Petrify, Poison, Provoke, Silence, Sleep, Slow, Threaten, Zombie
- susceptible: all Breaks, Slow
- 200 turns for Doom

8. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
73, 41, 32, 82, 32, 15, 5,  20

9. Monster's el. info:
NS

10. Monster's equip. dropped info:
2-4

11. Weapon abilities:
Str+5%, Str+10%, Str+20%

12. Armor abilities:
HP +10%, HP +20%, HP +30%

13. Monster's attacks:
a) 'Beak bash' - VS one chr - phd
b) Charging - signifies charge turn for Paean of the Heavens
c) Paean of the Heavens - GRATTP VS all chrs - tears off 93,5% MAX HP - phd +
Darkness and delays next turn of all chrs - used every fourth turn
d) 'Land' - once you knock off ??% its HP, Stratoavis will have to land -
Charging and Paean of the Heavens are no longer used

14. Monster strategy:
RAA: Auto-Protect, Darkproof, Auto-Haste
RWA: Slowstrike, Break Damage Limit, Evade & Counter
First a representation of how boss moves:
[While in air]
-> 'Beak bash'
-> 'Beak bash'
-> Charging
-> Paean of the Heavens
-> repeat...
-> 'Land' - after the attack that crossed ??% HP limit
[While on land]
-> 'Beak bash' ad infinitum
This is first one of few guys in the arena that has set pattern of attacks,
thus making him ultra easy. Let's talk about strategy, then.
On first and second turn Stratoavis will use 'Beak bash'. If Agi is high, he'll
miss. Otherwise Protect will help you. He'll forfeit his third turn to charge
for Paean. *Defend* before his fourth turn! Defending and Protect will lessen
the damage by 3/4. You now need to cure Darkness (or not, if you equipped
Darkproof). Then the guy repeats his daily routine... booooring. Meanwhile
shell him into oblivion. He's vulnerable to all four Breaks and can also be
slowed down.

15. Special note:
For unlocking Stratoavis you'll get 99x Stamina Tonic.

-----------------------------------------------------------------------------

---> MALBORO MENACE <--- ---> A335

1. Name:
Malboro Menace

2. Monster's HP:
640000/12000

3. Monster's MP:
200

4. AP gained when monster is defeated:
8000/8000

5. Items stolen:
4x Remedy/2x Mana Spring

6. Items dropped:
2x/4x Mana Tonic; 1x/2x Dark Matter

7. Monster's status info:
- Immune: Armor Break, Berserk, Confusion, Darkness, Death, Delay skills, Demi,
Eject, Magic Break, Mental Break, Petrify, Poison, Power Break, Provoke,
Silence, Sleep, Slow, Threaten, Zombie
- Susceptible: Nothing
- 200 turns for Doom

8. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
60, 24, 53, 63, 34, 15, 0,  20

9. Monster's el. info:
Weak to fire, absorbs water

10. Monster's equip. dropped info:
3-4

11. Weapon abilities:
Darkstrike, Poisonstrike, Silencestrike, Sleepstrike, Slowstrike, Stonestrike,
Zombiestrike

12. Armor abilities:
Darkproof, Poisonproof, Silenceproof, Sleepproof, Slowproof, Stoneproof,
Zombieproof

13. Monster's attacks:
a) Putrid Breath - NATT VS all chrs - mgd + Poison, Confusion, Darkness,
Silence and Slow
b) Chow Time - VS one chr - phd
c) Mega Gastric Juice - VS one chr - phd + Full Break
d) Gastric Juice Blast - VS all chrs - phd + Petrify

14. Monster strategy:
RAA: Auto-Protect, Ribbon (if unavailable, put on at least Stoneproof and
Confuseproof), Auto-Haste
RWA: First Strike, Break Damage Limit, Evade & Counter, Firestrike
Another Malboro enemy. This guy will always ambush you on first turn and will
use Putrid Breath. If you don't have Confuseproof, bye-bye. See you next time.
Well, you're not out of the woods yet. On his next turns you may get to see
Mega Gastric Juice (which strangely can be avoided with high Eva, but I can't
seem to block the damage in any way when it connects, so this leads me to
believe this attack's damage can't be blocked), Chow Time (big phd to one chr)
and Gastric Juice Blast, which can petrify all chrs. Get that Stoneproof armor
now!
So survive first turn with Confuseproof. Cast Hastega. Then keep attacking
(Overdrives!) Malboro until he bites the dust. There's not much you can do
about predicting its attacks anyway... or maybe there is, yet I still need to
figure it out. Weeding is complete!
After further fighting of this menace I discovered that Malboro Menace will use
Putrid Breath after he's been target of seven attacks - in other words, once
you attack Malboro for seventh time, you'll receive Putrid Breath on next turn.
Gastric Juice Blast seems to be used often after you knock off half of
Malboro's health.

15. Special note:
For unlocking Malboro Menace you'll get 99x Poison Fang.

-----------------------------------------------------------------------------

---> KOTTOS <--- ---> A290

1. Name:
Kottos

2. Monster's HP:
440000/15000

3. Monster's MP:
20

4. AP gained when monster is defeated:
8000/8000

5. Items stolen:
4x Stamina Spring/2x Soul Spring

6. Items dropped:
20x/40x Healing Spring; 1x/2x Dark Matter

7. Monster's status info:
- Immune: Armor Break, Berserk, Confusion, Darkness, Death, Delay skills, Demi,
Eject, Magic Break, Mental Break, Petrify, Poison, Power Break, Provoke,
Silence, Sleep, Slow, Threaten, Zombie
- Susceptible: Nothing
- 200 turns for Doom

8. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
88, 60, 12, 1,  36, 15, 0,  100

9. Monster's el. info:
NS

10. Monster's equip. dropped info:
2-3

11. Weapon abilities:
Counter, Evade & Counter, Magic Counter

12. Armor abilities:
HP +10%, HP +20%, HP +30%

13. Monster's attacks:
a) 'Double punch' - VS one chr - phd
b) 'Punch' - CATT VS one chr - phd

14. Monster strategy:
RAA: Auto-Protect, Auto-Haste, Auto-Phoenix
RWA: Break Damage Limit, Counter-attack, First Strike
First a representation of how boss moves:
-> 'Double punch'
-> 'Double punch' ad infinitum
-> 'Punch' - used as a counter
This guy is hardly a challenge at all. His only real power lies in huge
strength. When it's not his turn, he'll just stand there with his dukes put up
and waving 'Come get some!'. Anything you do to him will prompt Kottos to
counterattack with 'punch'. On his regular turns he'll attack with 'double
punch'. Any of these two attacks may knock a character out if your Def stat is
low. And that's all there is to it.
As battle starts, cast Hastega, then Protect on all. After that, pummel away at
Kottos until he's creamed. If someone gets KO-ed, revive, Haste, Protect. Box
match finished!

15. Special note:
For unlocking Kottos you'll get 99x Soul Spring.

-----------------------------------------------------------------------------

---> COEURLREGINA <--- ---> A101

1. Name:
Coeurlregina

2. Monster's HP:
380000/10000

3. Monster's MP:


4. AP gained when monster is defeated:
8000/8000

5. Items stolen:
2x Farplane Wind/1x Blessed Gem

6. Items dropped:
3x/6x Shining Gem; 1x2x Dark Matter

7. Monster's status info:
- Immune: Armor Break, Berserk, Confusion, Darkness, Death, Delay skills, Demi,
Eject, Magic Break, Mental Break, Petrify, Poison, Power Break, Provoke,
Silence, Sleep, Slow, Threaten, Zombie
- Susceptible: Nothing
- 200 turns for Doom

8. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
1,  40, 70, 40, 75, 15, 0,  0

9. Monster's el. info:
NS

10. Monster's equip. dropped info:
2-3

11. Weapon abilities:
Deathstrike, Double AP

12. Armor abilities:
Darkproof, Deathproof, Poisonproof, Silenceproof, Sleepproof, Slowproof,
Stoneproof, Zombieproof

13. Monster's attacks:
a) Chaos - VS one chr - inflicts Confusion, Curse and Doom
b) Hyper Blaster - VS one chr - inflicts KO - Deathproof doesn't help
c) Drain - VS one chr - amount of HP deducted from attacked chr is added to
Coeurlregina's HP

14. Monster strategy:
RAA: Curseproof, Confuseproof and/or Ribbon (Ribbon nullifies Doom),
Auto-Phoenix
RWA: Break Damage Limit, First Strike
Mostly used attack is Chaos. If you don't have any Ribbons, chr afflicted is
gone on fifth turn. And if you also don't have Confuseproof, oops. Character/s
that could do the reviving may get knocked out as well by the confused chr.
Auto-Phoenix is nearly a must in this battle. Regina's Hyper Blaster is
guaranteed KO. Revive immediately. When she decides to use Drain, praise be to
Yevon. As for Menace, I haven't yet figured out her move pattern, if there even
is one. After much fighting I stand to believe that there is no set pattern for
her moves.
Battle starts, Hastega! Then hack away. On doomed chrs cast Auto-Life, and
revive fallen ones ASAP. You win.

15. Special note:
For unlocking Coeurlregina you'll get 99x Candle of Life.

-----------------------------------------------------------------------------

---> JORMUNGAND <--- ---> A280

1. Name:
Jormungand

2. Monster's HP:
520000/10000

3. Monster's MP:
63

4. AP gained when monster is defeated:
8000/8000

5. Items stolen:
4x Petrify Grenade/1x Three Stars

6. Items dropped:
2/4x Supreme Gem; 1x/2x Dark Matter

7. Monster's status info:
- Immune: Berserk, Confusion, Darkness, Death, Delay skills, Demi, Eject,
Petrify, Poison, Provoke, Silence, Sleep, Threaten, Zombie
- Susceptible: all Breaks, Slow
- 200 turns for Doom

8. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
77, 33, 80, 186,53, 15, 6,  20

9. Monster's el. info:
NS

10. Monster's equip. dropped info:
3-4

11. Weapon abilities:
Darkstrike, Poisonstrike, Silencestrike, Sleepstrike, Slowstrike, Stonestrike,
Zombiestrike

12. Armor abilities:
Darkproof, Poisonproof, Silenceproof, Sleepproof, Slowproof, Stoneproof,
Zombieproof

13. Monster's attacks:
a) Cold Stare - STATT VS one chr - std + Petrify - ignores Shell
b) Space-Time Vorpal - NATT VS all chrs - mgd
c) 'Bash' - VS one chr - phd

14. Monster strategy:
RAA: Auto-Protect, Auto-Haste, Stoneproof, Auto-Shell
RWA: Break Damage Limit, Counter-attack, First Strike, Slowstrike
Cold Stare is most dangerous. Use Esuna or Soft on chr affected immediately.
'Bash' can be avoided with high Eva, and Space-Time Vorpal halved with Shell.
As battle starts, Hastega, then Shell, then Protect. Start hacking or
Overdriving. Take care of Cold Stare. If you let Jormungand attack petrified
chr, he/she'll be gone for rest of battle. Slow Jorm down a bit as well, then
finally kill him.
He doesn't have set movement pattern.

15. Special note:
For unlocking Jormungand you'll get 99x Petrify Grenade.

-----------------------------------------------------------------------------

---> CACTUAR KING <--- ---> A081

1. Name:
Cactuar King

2. Monster's HP:
100000/10000

3. Monster's MP:
0

4. AP gained when monster is defeated:
8000/8000

5. Items stolen:
2x Chocobo Wing/1x Designer Wallet

6. Items dropped:
3x/6x Blessed Gem; 1x/2x Dark Matter

7. Monster's status info:
- Immune: Armor Break, Berserk, Confusion, Darkness, Death, Delay skills, Demi,
Eject, Magic Break, Mental Break, Petrify, Poison, Power Break, Provoke,
Silence, Sleep, Slow, Threaten, Zombie
- Susceptible: Nothing
- 200 turns for Doom

8. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
255,100,255,255,80, 15, 240,100

9. Monster's el. info:
Immune to fire, lightning, water, ice and holy

10. Monster's equip. dropped info:
2-4

11. Weapon abilities:
Str+5%, Str+10%, Str+20%

12. Armor abilities:
Def+5%, Def+10%, Def+20%

13. Monster's attacks:
a) 10000 Needles - (CATT) & STATT VS one chr - std - damage cannot be halved in
any way
b) 99999 Needles - STATT VS one chr - std - damage cannot be halved in any way
c) Run away - just like the name implies

14. Monster strategy:
RAA: Auto-Haste, Auto-Phoenix
RWA: Break Damage Limit
Ugh, this is a definition of Evasion. Unless you bear monster Acc and a bit of
Luck, forget about killing this guy. Return later... or not? Kingie counters
everything with 10000 Needles. On regular turns he may use 10000 Needles, or
99999 Needles, or Run Away. He's also immune to all elemental skills you may
decide to chuck at it and can't be bad-statused whatsoever.
As battle starts, rely on Tidus' Blitz Ace to try killing King. Don't forget
that for this battle it is better to have Auto-Haste in your armors, cos when
chr is revived, he'll automatically be in Haste. If one Blitz Ace isn't enough,
Entrust Tidus with Overdrive gauges from other peeps, then attack again and
this time he should go down.
He doesn't have set movement pattern.

15. Special note:
For unlocking Cactuar King you'll get 99x Chocobo Wing.

-----------------------------------------------------------------------------

---> ESPADA <--- ---> A182

1. Name:
Espada

2. Monster's HP:
280000/15000

3. Monster's MP:


4. AP gained when monster is defeated:
8000/8000

5. Items stolen:
4x Farplane Shadow/1x Farplane Wind

6. Items dropped:
1x/2x Rename Card; 1x/2x Dark Matter

7. Monster's status info:
- Immune: Berserk, Confusion, Darkness, Death, Delay skills, Demi, Doom, Eject,
Petrify, Poison, Provoke, Silence, Sleep, Threaten, Zombie
- Susceptible: all Breaks, Slow
- Immune to Doom

8. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
44, 100,31, 160,51, 15, 12, 25

9. Monster's el. info:
NS

10. Monster's equip. dropped info:
2-4

11. Weapon abilities:
Str+5%, Str+10%, Str+20%

12. Armor abilities:
Def+5%, Def+10%, Def+20%

13. Monster's attacks:
a) Hades Claws - (CATT) VS one chr - phd + KO - restores big chunk of Espada's
HP as well
b) Blade Shower - VS one chr - phd - is used after four Hades Claws (including
ones launched as counterattacks)

14. Monster strategy:
RAA: Auto-Protect, Auto-Haste, Auto-Phoenix
RWA: Break Damage Limit, Counter-attack, First Strike, Slowstrike
First a representation of how Espada moves:
-> Hades Claws - either normal attack or counter
-> Hades Claws - either normal attack or counter
-> Hades Claws - either normal attack or counter
-> Hades Claws - either normal attack or counter
-> Blade Shower - can only be used on regular turn
-> Hades Claws... - pattern repeats
This is second predictive guy you can fight. Count number of times he uses
Hades Claws. After you counted four, on first regular turn Espada gets, he'll
use Blade Shower. Even if there are more Hades Claws used (because of
counterattacks), number resets to 0 after Blade Shower is used.
Example 1: You don't attack Espada at all, instead he gets four turns in which
he uses Hades Claws, then Blade Shower on fifth.
Example 2: Don't attack Espada until he does three Hades Claws to your party.
Then attack him three times. He'll counter with Hades Claws for each attack,
thus adding the total to six Hades Claws. On first turn Espada gets he will use
Blade Shower. The number of Hades Claws now resets to zero - Espada does not
need two more Hades Claws, but four.
I don't recommend fighting this guy unless you have very high Agi. Reason is
this: connected Hades Claws restore insane amount of HP to Espada, thus
nullifying your efforts to cripple his HP. Plus he has a constant Regen effect.
When Agi is high, then engage in battle and laugh as he won't be able to hit
you. What, you want to regen? Yeah right, I'll kill your first.

15. Special note:
For unlocking Espada you'll get 60x Shining Gem.

-----------------------------------------------------------------------------

---> ABYSS WORM <--- ---> A004

1. Name:
Abyss Worm

2. Monster's HP:
480000/12000

3. Monster's MP:


4. AP gained when monster is defeated:
8000/8000

5. Items stolen:
4x Shadow Gem/1x Stamina Tablet

6. Items dropped:
1x/2x Stamina Tonic; 1x/2x Dark Matter

7. Monster's status info:
- Immune: Armor Break, Berserk, Confusion, Darkness, Death, Delay skills, Demi,
Eject, Magic Break, Mental Break, Petrify, Poison, Power Break, Provoke,
Silence, Sleep, Slow, Threaten, Zombie
- Susceptible: Nothing
- 200 turns for Doom

8. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
60, 24, 93, 63, 22, 15, 0,  15

9. Monster's el. info:
NS

10. Monster's equip. dropped info:
2-4

11. Weapon abilities:
Str+5%, Str+10%, Str+20%

12. Armor abilities:
Def+5%, Def+10%, Def+20%

13. Monster's attacks:
a) 'Headbutt' - VS one chr - phd
b) Swallow - after Abyss Worm has been target of an attack for fifth time,
it'll Swallow whoever landed the fifth strike - eaten character is gone from
battle until following happens
c) Regurtitate - after Abyss Worm (with chr inside!) has been target of two
further attacks, chr eaten is returned to battle - damage dealt is always 9999
- Protect halves the damage
d) Readying Quake - signifies charge turn for Earthquake
e) Earthquake - NATT VS all chrs - mgd - requires one turn to charge

14. Monster strategy:
RAA: Auto-Protect, Auto-Haste, Auto-Phoenix
RWA: Break Damage Limit, Counter-attack, First Strike
I think this guy has a set pattern of movement too, but I need to figure it out
first. What I was able to confirm is the following:
After you attack Abyss Worm for five times, he'll Swallow that attacker. Now
Abyss will automatically forfeit all turns he gets until you attack it for two
more times. Abyss will now counter with Regurtitate, which will kill the chr
Swallowed by dealing 9999 damage to him/her (halve it with Protect).
On regular turns expect to see 'Headbutt'. After few more turns Worm will be
Readying Quake. Earthquake that follows can be halved with Shell.
As battle starts, Hastega. Then start hacking or Overdriving until you hit it
four times. Wait until Worm starts Readying Quake. Then unload on him as
attacks landed in this part of battle don't count toward Swallow.:) Abyss Worm
is defeated.
Additionally I've found out following: By not attacking Abyss Worm at all,
he'll use two 'headbutts', then Readying Quakq on third and Earthquake on
fourth turn, after which he'll repeat the exercise. Furthermore, if you let him
Swallow one chr, there's a way of preventing Worm launching new attacks. With
your other two remaining characters cast Reflect on one of them, then
contniously Doublecast Flare with your reflected chr being target of the
attack. Flares will bounce off onto Worm, damage him and most importantly, this
*doesn't* trigger Regurtitate.

15. Special note:
For unlocking Abyss Worm you'll get 99x Shadow Gem.

-----------------------------------------------------------------------------

---> CHIMERAGEIST <--- ---> A094

1. Name:
Chimerageist

2. Monster's HP:
120000/10000

3. Monster's MP:
30

4. AP gained when monster is defeated:
8000/8000

5. Items stolen:
2x Mana Spring/2x Stamina Spring

6. Items dropped:
1x/2x Return Sphere; 1x/2x Dark Matter

7. Monster's status info:
- Immune: Berserk, Confusion, Darkness, Death, Delay skills, Demi, Eject,
Petrify, Poison, Provoke, Silence, Sleep, Slow, Threaten, Zombie
- Susceptible: all Breaks
- 200 turns for Doom

8. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
66, 10, 68, 10, 29, 15, 0,  20

9. Monster's el. info:
Immune to fire, lightning, water and ice

10. Monster's equip. dropped info:
2-3

11. Weapon abilities:
Firest., Icest., Waterst.

12. Armor abilities:
Fire Eater, Ice Eater, Water Eater

13. Monster's attacks:
a) Megiddo Flame - FATT VS one chr - fire mgd
b) Blizzara - IATT VS one chr - ice mgd
c) Thundara - LATT VS one chr - lightning mgd
d) 'Assault' - VS one chr - phd
e) Aqua Breath - WATT VS all chrs - water mgd

14. Monster strategy:
RAA: Water Eater, Fire Eater, Auto-Haste, Auto-Protect
RWA: Break Damage Limit, Counter-attack, First Strike, Magic Counter
First a representation of how Chimerageist moves:
-> Megiddo Flame
-> Blizzara OR Thundara
-> 'Assault'
-> Aqua Breath
First attack Geist will use is completely random and cannot be predicted.
However, once you see what Geist has used, you're set for the remainder of
battle. Megiddo Flame can be nullified by Fireproof or better, Blizzara and
Thundara can be reflected, 'assault' can be halved by Protect, and Aqua Breath
by Waterproof or better. Hah hah.

15. Special note:
For unlocking Chimerageist you'll get 60x Farplane Wind.

-----------------------------------------------------------------------------

---> DON TONBERRY <--- ---> A162

1. Name:
Don Tonberry

2. Monster's HP:
480000/10000

3. Monster's MP:
120

4. AP gained when monster is defeated:
8000/8000

5. Items stolen:
2x Candle of Life/1x Designer Wallet

6. Items dropped:
3x/6x Farplane Wind; 1x/2x Dark Matter

7. Monster's status info:
- Immune: Armor Break, Berserk, Confusion, Darkness, Death, Delay skills, Demi,
Eject, Magic Break, Mental Break, Petrify, Poison, Power Break, Provoke,
Silence, Sleep, Slow, Threaten, Zombie
- Susceptible: Nothing
- 200 turns for Doom

8. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
95, 100,75, 100,37, 15, 0,  15

9. Monster's el. info:
NS

10. Monster's equip. dropped info:
3-4

11. Weapon abilities:
Darkstrike, Deathstrike, Poisonstrike, Silencestrike, Sleepstrike, Slowstrike,
Stonestrike, Zombiestrike

12. Armor abilities:
Darkproof, Deathproof, Poisonproof, Silenceproof, Sleepproof, Slowproof,
Stoneproof, Zombieproof

13. Monster's attacks:
a) Karma - CATT & STATT VS one chr - std - damage dealt is amount of enemies
killed (by that particular character) x 100 - can not be used after Don takes
four 'Walk forward'
b) 'Walk forward' - will do so for 4 turns
c) 'Chef's knife' - VS one chr - phd
d) Voodoo - STATT VS Aeon - if Aeon is Don's opponent, it will use Voodoo - std

14. Monster strategy:
RAA: Auto-Haste, Auto-Phoenix
RWA: Break Damage Limit
First a representation of how Don Tonberry moves:
-> 1st 'Walk forward'
-> 2nd 'Walk forward'
-> 3rd 'Walk forward'
-> before 4th 'Walk forward' any attayk against Don will prompt him to counter
with Karma
-> 4th 'Walk forward'
-> 'Chef's Knife'... will always use 'Chef's Knife' from now on
-> Voodoo will be used at any time in battle if an Aeon is in Don's way
Not hard, but boring. Anything you will do to Don will upset him. So he'll
counter by counting your Karma and naturally killing character targeted. Either
you kill him with Aeons (he doesn't counter their attacks) or wait until he
comes closer four times, then unload on him.

15. Special note:
For unlocking Don Tonberry you'll get 40x Silver Hourglass.

-----------------------------------------------------------------------------

---> CATOBLEPAS <--- ---> A086

1. Name:
Catoblepas

2. Monster's HP:
550000/10000

3. Monster's MP:
160

4. AP gained when monster is defeated:
8000/8000

5. Items stolen:
3x Healing Spring/1x Stamina Tonic

6. Items dropped:
1x/2x Three Stars; 1x/2x Dark Matter

7. Monster's status info:
- Immune: Berserk, Confusion, Darkness, Death, Delay skills, Demi, Eject,
Petrify, Poison, Provoke, Silence, Sleep, Slow, Threaten, Zombie
- Susceptible: all Breaks
- 200 turns for Doom

8. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
76, 33, 58, 27, 47, 15, 0,  20

9. Monster's el. info:
NS

10. Monster's equip. dropped info:
3-4

11. Weapon abilities:
Darkstrike, Deathstrike, Poisonstrike, Silencestrike, Sleepstrike, Slowstrike,
Stonestrike, Zombiestrike

12. Armor abilities:
Darkproof, Deathproof, Poisonproof, Silenceproof, Sleepproof, Slowproof,
Stoneproof, Zombieproof

13. Monster's attacks:
a) Pop Fly - VS one chr - phd + delays next turn
b) Flare - NATT VS one chr - mgd
c) 'Swipe' - VS one chr - phd
d) Ultima - NATT VS all chrs - mgd - used as a dying move

14. Monster strategy:
RAA: Auto-Haste, Auto-Protect, Auto-Shell, Auto-Phoenix
RWA: Break Damage Limit
Pop Fly and 'Swipe' can be halved by Protect, Flare and Ultima by Shell.
As battle starts, Hastega. Then Break whatever you wish on his backbone. Be
careful of Pop Fly - along with phd it delays chr's next turn. Auto-Phoenix
will take care of reviving your party members that will get taken out cos of
Catoblepas' strong attacks. Take heed and be under Shell at all costs once you
defeat Cato or his Ultima may take you out altogether.
He doesn't have set movement pattern.

15. Special note:
For unlocking Catoblepas you'll get Blossom Crown *KEY ITEM*.

-----------------------------------------------------------------------------

---> ABADDON <--- ---> A001

1. Name:
Abaddon

2. Monster's HP:
380000/10000

3. Monster's MP:
780

4. AP gained when monster is defeated:
8000/8000

5. Items stolen:
3x Purifying Salt/1x Shining Gem

6. Items dropped:
1x/2x Mana Tablet; 1x/2x Dark Matter

7. Monster's status info:
- Immune: Armor Break, Berserk, Confusion, Darkness, Death, Delay skills, Demi,
Eject, Magic Break, Mental Break, Petrify, Poison, Power Break, Provoke,
Silence, Sleep, Slow, Threaten, Zombie
- Susceptible: Nothing
- 200 turns for Doom

8. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
40, 180,95, 160,120,15, 0,  0

9. Monster's el. info:
Immune to all elements

10. Monster's equip. dropped info:
2-4

11. Weapon abilities:
Mag+5%, Mag+10%, Mag+20%

12. Armor abilities:
Mdef+5%, Mdef+10%, Mdef+20%

13. Monster's attacks:
a) Blizzaga - IATT VS one chr - ice d.
b) Thundaga - LATT VS one chr - lightning d.
c) Waterga - WATT VS one chr - water d.
d) Firaga - FATT VS one chr - fire d.
e) Pharaoh's Curse - VS one chr - inflicts Curse, Poison, Silence and Darkness
f) Mana Focus - signifies charge turn for Emblem of the Cosmos
g) Emblem of the Cosmos - VS all chrs - phd - requires one turn to charge
h) Flare - NATT VS one chr - mgd
i) Demi - GRATT VS all chrs - mgd - tears off 25% current HP

14. Monster strategy:
RAA: Auto-Reflect, Auto-Haste, Curseproof, Ribbon (or Poisonproof), Auto-Shell
RWA: Break Damage Limit, Magic Counter
I'll get the move settlement for this guy as well. I know there's one. Anyway,
keep up Shell status at all times. It'll be your lifesaver. For that annoying
Pharaoh's Curse heal as soon as you can. You need your party to be in fighting
shape at all times. Once you see Mana Focus, Protect if not already under it.
Emblem of the Cosmos is Abaddon's strongest attack. If you think your chrs
won't make it, summon an Aeon.
Once battle starts, Hastega then Shell. Using any elemental attacks against
Abaddon is useless, as he has infinite NulAll and Reflect. If you're reflected,
Doublecast Flare at his royal ass. Use Quick Hits or Overdrives (Banishing
Blade!). Abaddon is defeated.
Yahoo! Found a hole in his pattern - after you deal damage to Abaddon for sixth
time, he'll use Mana Focus on first turn he gets after that. Which means I can
provide new strategic information - if you can get at least six attacks in once
Abaddon releases Emblem, all attacks you'll be seeing will be Mana Focus and
Emblem of the Cosmos.

15. Special note:
For unlocking Abaddon you'll get 99x Lunar Curtain.

-----------------------------------------------------------------------------

---> VORBAN <--- ---> A617

1. Name:
Vorban

2. Monster's HP:
630000/10000

3. Monster's MP:
120

4. AP gained when monster is defeated:
8000/8000

5. Items stolen:
2x Healing Spring/1x Stamina Tablet

6. Items dropped:
1x/2x Friend Sphere; 1x/2x Dark Matter

7. Monster's status info:
- Immune: Armor Break, Berserk, Confusion, Darkness, Death, Delay skills, Demi,
Eject, Magic Break, Mental Break, Petrify, Poison, Power Break, Provoke,
Silence, Sleep, Slow, Threaten, Zombie
- Susceptible: Nothing
- 200 turns for Doom

8. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
95, 100,75,100, 33, 15, 0,  30

9. Monster's el. info:
NS

10. Monster's equip. dropped info:
2-4

11. Weapon abilities:
Str+5%, Str+10%, Str+20%

12. Armor abilities:
Def+5%, Def+10%, Def+20%

13. Monster's attacks:
a) Mortar - CATT & NATT VS all chrs - mgd - used when either one, two or three
attacks are launched against Vorban
b) Body Splash - VS all chrs - phd
c) 'Stomp' - VS one chr - phd

14. Monster strategy:
RAA: Auto-Haste, Auto-Shell, Auto-Protect
RWA: Break Damage Limit, Counter-attack
Last bastard in area creations. Body Splash and 'stomp' can be halved with
Protect, Mortar with Shell. Vorban counters with Mortar after he's been target
of one attack, two or three attacks - with more experimentation I found out
that he also counters if you try say Stealing... anyway, he counters anything.
Longest I've been able to try to do something was three times before he
Mortared me.
As battle starts, Hastega, Protect and finally Shell. Attack with Quick Hits
and Overdrives. Take note to heal if you think next Mortar counter may kill a
chr. Banishing Blade (with successful input) will help you a lot in lowering
Vorban's defence.
He doesn't have set movement pattern.

15. Special note:
For unlocking Vorban you'll get 60x Designer Wallet.

-----------------------------------------------------------------------------

**************************
Part B - Species Creations
**************************

---> FENRIR <--- ---> A201

1. Name:
Fenrir

2. Monster's HP:
850000/99999

3. Monster's MP:
300

4. AP gained when monster is defeated:
10000/10000

5. Items stolen:
2x Chocobo Feather/1x Chocobo Wing

6. Items dropped:
1x/2x Agility Sphere; 1x/2x Dark Matter

7. Monster's status info:
- Immune: Armor Break, Berserk, Confusion, Darkness, Death, Delay skills, Demi,
Eject, Petrify, Poison, Power Break, Provoke, Silence, Sleep, Slow, Threaten,
Zombie
- Susceptible: Magic Break, Mental Break
- 200 turns for Doom

8. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
73, 40, 12, 165,200,15, 60, 50

9. Monster's el. info:
Strong to fire, lightning, water, ice and holy

10. Monster's equip. dropped info:
3-4

11. Weapon abilities:
Darkstrike, Deathstrike, Poisonstrike, Silencestrike, Sleepstrike, Slowstrike,
Stonestrike, Zombiestrike

12. Armor abilities:
Confuseproof, Darkproof, Deathproof, Poisonproof, Silenceproof, Sleepproof,
Slowproof, Stoneproof, Zombieproof

13. Monster's attacks:
a) Fangs of Chaos - GRATTP VS one chr - phd + Confusion - tears off 93,75%
current HP
b) Fangs of Hell - VS one chr - phd + KO
c) Fangs of Ruin - VS one chr - extreme phd

14. Monster strategy:
RAA: Auto-Haste, Auto-Phoenix, Auto-Protect, Ribbon, Deathproof, Confuseproof
RWA: Break Damage Limit, Counter-attack, First Strike
Yippee. Let's start slaughtering Fenrirs. For this guy you'll want to have
Auto-Phoenix in yor armor - one worry is already off your back. The other thing
you need to worry about is Confusion inflicted by Fangs of Chaos - also
remember to heal chr that was attacked quickly. That's not much HP he/she has
left.
As battle starts, Hastega, then Protect. Proceed with attacking Fenrir with
Blitz Aces or Attack Reels. Note, that you may need a high Acc in order to be
able to hit Fenrir. Ruin Fangs can be avoided with high Eva, but other two
can't.
He doesn't have set movement pattern.

15. Special note:
For unlocking Fenrir you'll get 99x Chocobo Feather.

-----------------------------------------------------------------------------

---> ORNITHOLESTES <--- ---> A410

1. Name:
Ornitholestes

2. Monster's HP:
800000/99999

3. Monster's MP:
300

4. AP gained when monster is defeated:
10000/10000

5. Items stolen:
1x Rename Card/1x Chocobo Wing

6. Items dropped:
2x/4x Gambler's Spirit; 1x/2x Dark Matter

7. Monster's status info:
- Immune: Armor Break, Berserk, Confusion, Darkness, Death, Delay skills, Demi,
Eject, Magic Break, Mental Break, Petrify, Poison, Power Break, Provoke,
Silence, Sleep, Slow, Threaten, Zombie
- Susceptible: Nothing
- 200 turns for Doom

8. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
83, 55, 30, 170,130,15, 80, ?

9. Monster's el. info:
Absorbs fire, immune to water

10. Monster's equip. dropped info:
2-3

11. Weapon abilities:
Double Overdrive

12. Armor abilities:
Def+5%, Def+10%, Def+20%

13. Monster's attacks:
a) Drain Touch - VS one chr - phd - HP deducted from attacked chr is added to
Ornitholestes' HP
b) Poison Touch - GRATTP VS one chr - phd + Poison - tears off 75% current HP

14. Monster strategy:
RAA: Auto-Haste, Auto-Protect, Auto-Phoenix, Poisonproof
RWA: Break Damage Limit, Counter-attack, First Strike
Luckily for you, this guy can't petrify you like his other species buddies. He
has two attacks, both of which are annoying. Drain Touch will steal your HP and
add them to Orni's, while Poison Touch removes 75% of current HP and adds
Poison. If you forget or don't heal Poisoned chr, he/she may die of an action
he/she took. High Acc is also recommended, as Orni's Eva is quite high.
He doesn't have set movement pattern.

15. Special note:
For unlocking Ornitholestes you'll get 99x Stamina Spring.

-----------------------------------------------------------------------------

---> PTERYX <--- ---> A440

1. Name:
Pteryx

2. Monster's HP:
100000/99999

3. Monster's MP:
0

4. AP gained when monster is defeated:
10000/10000

5. Items stolen:
4x Smoke Bomb/1x Candle of Life

6. Items dropped:
1x/2x Evasion Sp.; 1x/2x Dark Matter

7. Monster's status info:
- Immune: Berserk, Confusion, Darkness, Death, Delay skills, Demi, Eject,
Petrify, Poison, Provoke, Silence, Sleep, Slow, Threaten, Zombie
- Susceptible: all Breaks
- 200 turns for Doom

8. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
90, 100,5,  100,60, 15, 60, 100

9. Monster's el. info:
NS

10. Monster's equip. dropped info:
2-4

11. Weapon abilities:
Str+5%, Str+10%, Str+20%

12. Armor abilities:
Def+5%, Def+10%, Def+20%

13. Monster's attacks:
a) Beak of Woe - VS one chr *or* VS all chrs - phd + Curse - ignores Protect
b) Beak - VS one chr - phd + delays next turn

14. Monster strategy:
RAA: Auto-Haste, Auto-Protect, Auto-Phoenix, Curseproof
RWA: Break Damage Limit, Counter-attack, First Strike
A low HP creation... but a nasty one at that. Most often he'll ambush you, in
which case it'll use Beak of Woe on all chrs (phd + Curse). Don't bother
healing Curse, as you'll just be re-Cursed. To compensate for lack of HP, he
has two alternatives - constant Regen and high Eva. If you can't seem to pull
off enough damage, call Anima or Magus Sisters. One or two Pains, Passado,
Razzia... choices are limited, but fun.:)
After more counting of Pteryx's feathers I've found out more: First turn it'll
always be Beak of Woe vs all chrs. If you un-Curse one chr, on next turn Pteryx
gets he will use Beak of Woe against that chr to Curse him/her again. With all
chrs Cursed Pteryx otherwise uses Beak for moderate phd - beware, Beak will
also delay chr's next turn.

15. Special note:
For unlocking Pteryx you'll get 99x Mega Phoenix.

-----------------------------------------------------------------------------

---> HORNET <--- ---> A259

1. Name:
Hornet

2. Monster's HP:
620000/99999

3. Monster's MP:
180

4. AP gained when monster is defeated:
10000/10000

5. Items stolen:
4x Poison Fang/2x Purifying Salt

6. Items dropped:
1x/2x Accuracy Sp.; 1x/2x Dark Matter

7. Monster's status info:
- Immune: Berserk, Confusion, Darkness, Death, Delay skills, Demi, Eject,
Petrify, Poison, Provoke, Sleep, Slow, Threaten, Zombie
- Susceptible: all Breaks, Silence
- 200 turns for Doom

8. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
63, 70, 88, 95, 102,15, 17, 100

9. Monster's el. info:
NS

10. Monster's equip. dropped info:
2-4

11. Weapon abilities:
Str+5%, Str+10%, Str+20%

12. Armor abilities:
Def+5%, Def+10%, Def+20%

13. Monster's attacks:
a) Bewitching Stab - VS one chr - phd + Confusion
b) Venomous Stab - VS one chr - phd + Poison
c) 'Stab' - VS one chr - phd + KO

14. Monster strategy:
RAA: Auto-Haste, Auto-Protect, Auto-Phoenix, Confuseproof, Deathproof, Ribbon,
Poisonproof
RWA: Break Damage Limit, Counter-attack, First Strike
A flying Fenrir? Seriosly, tho', Hornet packs similar attacks. Bewitching Stab
can be made useless with Confuseproof, and Venomous Stab with Poisonproof.
Regular Hornet's attack can be made harmless with Deathproof.
As battle starts, Hastega, then Protect. Heal status disorder soon and revive
fallen allies. High Acc (use Aim few times) may be needed to be able to hit
Hornet.
He doesn't have set movement pattern.

15. Special note:
For unlocking Hornet you'll get 60x Mana Tonic.

-----------------------------------------------------------------------------

---> VIDATU <--- ---> A616

1. Name:
Vidatu

2. Monster's HP:
95000/10000 (?)

3. Monster's MP:
840

4. AP gained when monster is defeated:
10000/10000

5. Items stolen:
4x Lightning Gem/1x Mana Tonic

6. Items dropped:
1x/2x MP Sp.; 1x/2x Dark Matter

7. Monster's status info:
- Immune: Berserk, Confusion, Darkness, Death, Delay skills, Demi, Eject,
Petrify, Poison, Power Break, Provoke, Silence, Sleep, Slow, Threaten, Zombie
- Susceptible: Armor Break, Magic Break, Mental Break
- 200 turns for Doom

8. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
12, 230,77, 230,33, 15, 80, 0

9. Monster's el. info:
Immune to fire, lightning, water and ice

10. Monster's equip. dropped info:
2-3

11. Weapon abilities:
Double AP

12. Armor abilities:
MP+10%, MP+20%, MP+30%

13. Monster's attacks:
a) Osmose - VS one chr - MP deducted from attacked chr is added to Vidatu's MP
b) Ultima - NATT VS all chrs - mgd

14. Monster strategy:
RAA: Auto-Haste, Auto-Shell, Auto-Phoenix
RWA: Break Damage Limit, Magic Counter, First Strike
Everything he chucked at me were Osmose and Ultima. Nothing else dangerous.
Auto-Shell will make Ultima's damage laughable. So will you once you smite down
his ugly ass. To pose at least an intermediate challenge, he has been granted
infinite NulAll and Regen statuses.
He doesn't have set movement pattern.

15. Special note:
For unlocking Vidatu you'll get 99x Mana Spring.

-----------------------------------------------------------------------------

---> ONE-EYE <--- ---> A407

1. Name:
One-Eye

2. Monster's HP:
150000/15000 (?)

3. Monster's MP:
270

4. AP gained when monster is defeated:
10000/10000

5. Items stolen:
3x Lunar Curtain/1x Blessed Gem

6. Items dropped:
1x/2x Mdef Sp.; 1x/2x Dark Matter

7. Monster's status info:
- Immune: Berserk, Confusion, Darkness, Death, Delay skills, Demi, Eject, Magic
Break, Mental Break, Petrify, Poison, Provoke, Silence, Sleep, Slow, Threaten,
Zombie
- Susceptible: Armor Break, Power Break
- 200 turns for Doom

8. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
55, 58, 77, 183,38, 15, 10, 18

9. Monster's el. info:
Immune to fire, lightning, water and ice

10. Monster's equip. dropped info:
2-3

11. Weapon abilities:
Triple AP, ...there's more...

12. Armor abilities:
MP+10%, MP+20%, MP+30%

13. Monster's attacks:
a) Shockwave - NATT VS all chrs - mgd + Confuse, Sleep, Silence, Darkness and
Slow
b) Black Stare - VS one chr - phd + Curse

14. Monster strategy:
RAA: Auto-Haste, Auto-Protect, Auto-Phoenix, Curseproof, Confuseproof, Ribbon
RWA: Break Damage Limit, Counter-attack, First Strike
Like Pteryx, he likes to get a jump on you, in which case Shockwave is
unavoidable. You'll get Confused, Sleeped, Silenced, Darknessed and Slowed.
Cure any way you can, then smack down its ugly face. Black Stare is nothing to
be feared of - it's simple damage and Curse to one.
About 30 One-Eyes later I can report on following: He alternates between
Shockwave and Black Stare, no more than two Shockwaves in a row, and no more
than five Black Stares in a row.

15. Special note:
For unlocking One-Eye you'll get 60x Stamina Tablet.

-----------------------------------------------------------------------------

---> JUMBO FLAN <--- ---> A282

1. Name:
Jumbo Flan

2. Monster's HP:
1300000/99999

3. Monster's MP:
999

4. AP gained when monster is defeated:
10000/10000

5. Items stolen:
4x Lunar Curtain/1x Mana Tablet

6. Items dropped:
1x/2x Magic Sp.; 1x/2x Dark Matter

7. Monster's status info:
- Immune: Armor Break, Berserk, Confusion, Death, Delay skills, Demi, Eject,
Magic Break, Mental Break, Petrify, Poison, Power Break, Provoke, Silence,
Sleep, Threaten, Zombie
- Susceptible: Darkness, Slow
- 200 turns for Doom

8. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
3,  255,98, 80, 60, 15, 0,  0

9. Monster's el. info:
Absorbs fire, lightning, water and ice

10. Monster's equip. dropped info:
2-4

11. Weapon abilities:
Magic Booster

12. Armor abilities:
Fire Eater, Ice Eater, Lightning Eater, Water Eater

13. Monster's attacks:
a) Blizzaga - IATT VS one chr - ice d.
b) Thundaga - LATT VS one chr - lightning d.
c) Waterga - WATT VS one chr - water d.
d) Firaga - FATT VS one chr - fire d.
e) Flare - NATT VS one chr - mgd
f) Ultima - NATT VS all chrs - mgd
g) Regen - on one chr (only if that chr is under Reflect) - adds Regen
h) Reflect - on one chr - adds Reflect
i) Curaga - on one chr (only if that chr is under Reflect) - restores big
amount of HP

14. Monster strategy:
RAA: Auto-Haste, Auto-Shell, Auto-Phoenix
RWA: Break Damage Limit, First Strike
Long, boring and tiresome. Jumbo Flan is immune to any weapon-based attack,
absorbs all elements sans holy, is under constant Reflect and packs a big HP.
For starters cast Hastega, then Reflect on one of your chrs. Now Doublecast
Flare, but make sure you target chr you just reflected. That way Flares will
hit Jumbo Flan. Oh yeah, Jumbo can be Slowed as well - maybe this isn't going
to take long, after all.:) Now repeatedly Copycat these two Flares you just
casted and sooner or later Jumbo will subdue to missing HP. Sometimes if low on
HP, Jumbo will attempt the following: he'll cast Reflect on one of your chrs,
then *immediately* Curaga. On next turn/s he'll do Reflect/Curaga combo again
(in case you dispelled Reflect), Regen (in case you don't dispel Reflect) or
Ultima. Speaking of which, I believe that lower Jumbo is to defeat, more of
Ultima you'll be seeing.
Anima's Pain is also an answer to your needs. It bypasses Reflect and is a
magical attack. Spare Change deals damage to Jumbo as well. And physical
Overdrives onflict damage as well, but don't bother as Jumbo's Def is high.
Otherwise he doesn't have set movement pattern.

15. Special note:
For unlocking Jumbo Flan you'll get 60x Twin Stars.

-----------------------------------------------------------------------------

---> NEGA ELEMENTAL <--- ---> A385

1. Name:
Nega Elemental

2. Monster's HP:
1300000/15000

3. Monster's MP:
20

4. AP gained when monster is defeated:
10000/10000

5. Items stolen:
4x Star Curtain/1x Twin Stars

6. Items dropped:
2x/4x Twin Stars; 1x/2x Dark Matter

7. Monster's status info:
- Immune: Armor Break, Berserk, Confusion, Darkness, Death, Delay skills, Demi,
Eject, Magic Break, Mental Break, Petrify, Poison, Power Break, Provoke,
Silence, Sleep, Slow, Threaten, Zombie
- Susceptible: Nothing
- 200 turns for Doom

8. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
0,  140,80, 62, 44, 15, 0,  0

9. Monster's el. info:
Absorbs all elements, holy included

10. Monster's equip. dropped info:
2-4

11. Weapon abilities:
Firest., Icest., Lightningst., Waterst.

12. Armor abilities:
Fire Eater, Ice Eater, Lightning Eater, Water Eater

13. Monster's attacks:
a) Reflect - on itself - adds Reflect
b) Drain - VS one chr - HP deducted from attacked chr is added to Nega
Elemental's HP
c) Ultima - (CATT) & NATT VS all chrs - mgd

14. Monster strategy:
RAA: Auto-Haste, Auto-Shell, Auto-Phoenix
RWA: Break Damage Limit, Magic-Counter, First Strike
Nega counters any physical attack with Ultima. He doesn't counter magic
attacks, which is what you should use against him. Reflect on yourself, then
Doublecast Flare and Copycat it. Otherwise Nega is pretty boring creation with
other attacks consisting of Reflect and Drain. Yawn.
He doesn't have set movement pattern.

15. Special note:
For unlocking Nega Elemental you'll get 99x Star Curtain.

-----------------------------------------------------------------------------

---> TANKET <--- ---> A584

1. Name:
Tanket

2. Monster's HP:
900000/10000

3. Monster's MP:
0

4. AP gained when monster is defeated:
10000/10000

5. Items stolen:
4x Light Curtain/4x Lunar Curtain

6. Items dropped:
1x/2x Defence Sp.; 1x/2x Dark Matter

7. Monster's status info:
- Immune: Berserk, Confusion, Darkness, Death, Delay skills, Demi, Eject, Magic
Break, Petrify, Poison, Power Break, Provoke, Silence, Sleep, Slow, Threaten,
Zombie
- Susceptible: Armor Break, Mental Break
- 200 turns for Doom

8. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
103,100,3,  250,41, 15, 0,  100

9. Monster's el. info:
NS

10. Monster's equip. dropped info:
2-4

11. Weapon abilities:
Str+5%, Str+10%, Str+20%

12. Armor abilities:
Def+5%, Def+10%, Def+20%

13. Monster's attacks:
a) Attack - VS one chr - phd + Berserk and delays chr's next turn
b) Rush Attack - VS one chr - phd + Berserk and delays chr's next turn - this
attack also 'speeds up' Tanket's next turn

14. Monster strategy:
RAA: Auto-Haste, Auto-Protect, Auto-Phoenix, Berserkproof
RWA: Break Damage Limit, Counter-attack, First Strike
Danger! Although he appears slow, he has two nasty tricks. Both of his attacks
Berserk the chr attacked and delay that chr's next turn, however, Rush Attack
seems to have an added bonus of 'speeding up' Tanket's next turn. It may even
happen that you won't get anymore attacks in cos Tanket will repeatedly Rush
Attack you to death.
As battle starts, Hastega, then Protect. Unload on the guy, curing Berserk as
you go. Do NOT ignore Berserk or you'll be sorry. Once Tanket's HP is 449999 or
lower, he switches to Rush Attack. If you can't get an attack in even with
Hastega, you're too slow to keep up. You'll need more Agi. Oh, even Aeons will
get creamed by Rush Attack. Once he starts Rush Attacking, you're halfway done
- don't give up.

15. Special note:
For unlocking Tanket you'll get 99x Gold Hourglass.

-----------------------------------------------------------------------------

---> FAFNIR <--- ---> A197

1. Name:
Fafnir

2. Monster's HP:
1100000/13000

3. Monster's MP:
30

4. AP gained when monster is defeated:
10000/10000

5. Items stolen:
2x Gold Hourglass/2x Stamina Spring

6. Items dropped:
20x/40x Light Curtain; 1x/2x Dark Matter

7. Monster's status info:
- Immune: Berserk, Confusion, Darkness, Death, Delay skills, Demi, Eject,
Petrify, Poison, Provoke, Silence, Sleep, Slow, Threaten, Zombie
- Susceptible: all Breaks
- 200 turns for Doom

8. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
76, 30, 109,130,38, 15, 0,  100

9. Monster's el. info:
Absorbs fire, lightning and ice

10. Monster's equip. dropped info:
2-4

11. Weapon abilities:
Firest., Icest., Lightningst., Waterst.

12. Armor abilities:
Fire Eater, Ice Eater, Lightning Eater, Water Eater

13. Monster's attacks:
a) 'Bash' - VS one chr - phd
b) *Ice* Triple Attack - VS one chr -> VS all chrs -> VS one chr - phd to one,
then ice mgd to all, then phd to one
c) *Fire* Triple Attack - VS one chr -> VS all chrs -> VS one chr - phd to one,
then fire mgd to all, then phd to one
d) *Lightning* Triple Attack - VS one chr -> VS all chrs -> VS one chr - phd to
one, then lightning mgd to all, then phd to one

14. Monster strategy:
RAA: Auto-Haste, Auto-Protect, Auto-Phoenix, Auto-Shell
RWA: Break Damage Limit, Counter-attack, First Strike
First a representation of how Fafnir moves:
-> 'Bash'
-> Triple Attack *ice*
-> Triple Attack *fire*
-> Triple Attack *lightning*
-> 'Bash'... ad infinitum
Another set-move-pattern enemy. As battle starts, Hastega, Shell, Protect. Then
it's only matter of predicting Fafnir's turns. First 'bash' is Protected. Then
before he gets second turn in, cast NulFrost. Fafnir's Triple Attack targets
one chr, then delivers ice damage to all (which will be nullified), and again
targets one chr. Before third turn cast NulBlaze. Fire-based Triple Attack is
bypassed. Before fourth turn cast NulShock. Lightning-based Triple Attack is
after you. Take note that Triple Attack has same 'effect' than Tanket's Rush
Attack - delays all chr's next turn (or speeds up Fafnir's, whichever sounds
better to you). Now Fafnir will copycat his moves from beginning. All you need
to do is to keep up with him, cast respective Nul spells and heal as necessary.

15. Special note:
For unlocking Fafnir you'll get 99x Purifying Salt.

-----------------------------------------------------------------------------

---> SLEEP SPROUT <--- ---> A516

1. Name:
Sleep Sprout

2. Monster's HP:
98000/10000

3. Monster's MP:
820

4. AP gained when monster is defeated:
10000/10000

5. Items stolen:
4x Poison Fang/1x Farplane Wind

6. Items dropped:
1x/2x Teleport Sphere; 1x/2x Dark Matter

7. Monster's status info:
- Immune: Armor Break, Berserk, Confusion, Darkness, Death, Delay skills, Demi,
Eject, Magic Break, Mental Break, Petrify, Poison, Power Break, Provoke,
Silence, Sleep, Slow, Threaten, Zombie
- Susceptible: Nothing
- 200 turns for Doom

8. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
3,  167,112,203,26, 15, 0,  0

9. Monster's el. info:
Weak to fire

10. Monster's equip. dropped info:
3-4

11. Weapon abilities:
Darkstrike, Poisonstrike, Silencestrike, Sleepstrike, Slowstrike, Stonestrike,
Zombiestrike

12. Armor abilities:
Darkproof, Poisonproof, Silenceproof, Sleepproof, Slowproof, Stoneproof,
Zombieproof

13. Monster's attacks:
a) Blizzaga - IATT VS one chr - ice d.
b) Thundaga - LATT VS one chr - lightning d.
c) Waterga - WATT VS one chr - water d.
d) Firaga - FATT VS one chr - fire d.
e) Flare - NATT VS one chr - mgd
f) Ultima - NATT VS all chrs - mgd
g) Goodnight - NATT VS all chrs - mgd + Sleep, Poison, Berserk, Armor Break and
Power Break

14. Monster strategy:
RAA: Auto-Haste, Auto-Shell, Auto-Phoenix, Ribbon, Berserkproof
RWA: Break Damage Limit, Magic Counter, First Strike
Yet another I-like-to-ambush-you enemy. If that happens, Goodnight. See you in
next battle.
When battle commences, Hastega, then Shell. You may also want to Reflect
yourself to bounce back any spells Sprout may cast. Okay, all spells sans
Ultima. What's really dangerous is Goodnight (first attack used). All statuses
are manageable, except Berserk. D'you get Berserkproof? Any physicals launched
against Sprout will trigger Goodnight counter. Magic attacks, however, will
not. Use that to your advantage. Spare Change also *won't* trigger Goodnight. I
believe that Sprout will use Goodnight only on his first turn, during
subsequent ones you'll be seeing an assortment of his magic attacks.
Sprout otherwise has really low HP. That Regen status he has is supposed to be
a trade-off for measly amount of HP? Nooope. Dye, fungus!

15. Special note:
For unlocking Sleep Sprout you'll get 99x Healing Spring.

-----------------------------------------------------------------------------

---> BOMB KING <--- ---> A069

1. Name:
Bomb King

2. Monster's HP:
480000/10000

3. Monster's MP:
780

4. AP gained when monster is defeated:
10000/10000

5. Items stolen:
4x Fire Gem/1x Shining Gem

6. Items dropped:
1x/2x Door to Tomorrow; 1x/2x Dark Matter

7. Monster's status info:
- Immune: Armor Break, Berserk, Confusion, Darkness, Death, Delay skills, Demi,
Eject, Magic Break, Mental Break, Petrify, Poison, Power Break, Provoke,
Silence, Sleep, Slow, Threaten, Zombie
- Susceptible: Nothing
- 200 turns for Doom

8. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
73, 200,71, 200,46, 15, 0,  50

9. Monster's el. info:
Absorbs fire

10. Monster's equip. dropped info:
2-4

11. Weapon abilities:
Str+5%, Str+10%, Str+20%

12. Armor abilities:
Def+5%, Def+10%, Def+20%

13. Monster's attacks:
a) Fira - FATT VS one chr - fire d.
b) Firaga - FATT VS one chr - fire d.
c) 'Bash' - VS one chr - phd
d) Ultima - NATT VS all chrs - mgd
e) 'Grow' - CATT - after Bomb King is target of third attack, it'll grow - will
do so three times, after which it doesn't grow anymore nor does it
Self-Destruct

14. Monster strategy:
RAA: Auto-Haste, Auto-Protect, Auto-Phoenix, Fire Eater
RWA: Break Damage Limit, Counter-attack, Magic Counter, First Strike
Inflate me or die! Baaam! Easy. Really. Okay, seriously. Each three attacks on
King that do damage will trigger him to grow. He grows three times, and
*doesn't* explode in last stage. In first stage he uses 'bash', in second Fira,
in third Firaga, in last Ultima. So the motto is - the less attacks you get in,
the faster King dies. That said, sooner you kill Bomb King, less damaging
attacks you'll see.
After having pyrotechnics party for too long, I've found out that if your chr
Counter-Attacks or Magic Counters one of King's attacks, this will not make him
grow.

15. Special note:
For unlocking Bomb King you'll get 60x Turbo Ether.

-----------------------------------------------------------------------------

---> JUGGERNAUT <--- ---> A281

1. Name:
Juggernaut

2. Monster's HP:
1200000/15000

3. Monster's MP:
20

4. AP gained when monster is defeated:
8000/8000

5. Items stolen:
4x Lunar Curtain/1x Shining Gem

6. Items dropped:
1x/2x Strength Sp.; 1x/2x Dark Matter

7. Monster's status info:
- Immune: Berserk, Confusion, Darkness, Death, Delay skills, Demi, Eject,
Petrify, Poison, Provoke, Silence, Sleep, Slow, Threaten, Zombie
- Susceptible: all Breaks
- 200 turns for Doom

8. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
98, 140,70, 62, 42, 15, 0,  32

9. Monster's el. info:
Immune to all elements, holy included

10. Monster's equip. dropped info:
2-4

11. Weapon abilities:
Str+5%, Str+10%, Str+20%

12. Armor abilities:
Def+5%, Def+10%, Def+20%

13. Monster's attacks:
a) Charging - signifies charge turn for Salvo - used on first turn Juggernaut
gets after four Crush Spikes
b) Salvo - FATT VS all chrs - fire mgd - requires one turn to charge
c) Attack - VS one chr - phd
d) Crush Spike - VS one chr - phd + KO

14. Monster strategy:
RAA: Auto-Haste, Auto-Protect, Auto-Phoenix, Fire Eater, Deathproof
RWA: Break Damage Limit, Counter-attack, First Strike
First a representation of how Juggernaut moves:
-> Charging
-> Salvo
-> complement of moves consisting of either Attack or Crush Spike... after four
Crush Spikes have been used...
-> Charging
-> Salvo... ad infinitum
Second to last species cretin and thank god, a set-pattern-bozo as well.
When battle starts, Hastega, then Protect. Jugi's first turn will be
automatically wasted for Charging. Second turn is nothing to worry about as
well - NulBlaze! Now it gets dangerous. You'll want to see four Crush Spikes
ASAP. Why? As soon as you do, Jugi's next turn will be Charging, meaning you
have two turns to deal damage to him, quite possibly defeating him as well.
Only physical attacks count, as Juggernaut is impervious to any magical damage.

15. Special note:
For unlocking Juggernaut you'll get 99x Light Curtain.

-----------------------------------------------------------------------------

---> IRONCLAD <--- ---> A277

1. Name:
Ironclad

2. Monster's HP:
2000000/99999

3. Monster's MP:
0

4. AP gained when monster is defeated:
10000/10000

5. Items stolen:
4x Light Curtain/1x Stamina Tablet

6. Items dropped:
1x/2x HP Sp.; 1x/2x Dark Matter

7. Monster's status info:
- Immune: Berserk, Confusion, Darkness, Death, Delay skills, Demi, Eject,
Petrify, Poison, Power Break, Provoke, Silence, Sleep, Slow, Threaten, Zombie
- Susceptible: Armor Break, Magic Break, Mental Break
- 200 turns for Doom

8. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
100,220,0,  180,65, 15, 0,  50

9. Monster's el. info:
Immune to fire, lightning, water and ice

10. Monster's equip. dropped info:
2-4

11. Weapon abilities:
Str+5%, Str+10%, Str+20%

12. Armor abilities:
HP+10%, HP+20%, HP+30%

13. Monster's attacks:
a) Reppageki - (CATT) VS one chr - phd
b) Bushinzan - VS all chrs - phd + Osmose effect
c) Shinryudan - VS one chr - extreme phd

14. Monster strategy:
RAA: Auto-Haste, Auto-Protect, Auto-Phoenix
RWA: Break Damage Limit, Counter-attack, First Strike
First a representation of how Ironclad moves:
-> Reppageki
-> Bushinzan
-> Shinryudan
-> Reppageki
-> Bushinzan
-> Shinryudan... ad infinitum
Last species creation. Bearing biggest HP of the bunch you'll want to have high
Eva and Str for this battle.
When battle starts, Hastega and then Protect. Anything funny you try on
Ironclad, he'll try something funny on you - Ironclad counters anything with
Reppageki. Now if your Eva is thru the roof, he'll miss. Bushinzan and
Shinryudan on the other hand always hit. Make sure you heal immediately after
Bushinzan. Restore MP too, as Bushinzan has Osmose effect. Shinryudan will
strike pretty hard, but nothing a quick Phoenix Down couldn't take care of.
With that said, it's only a matter of patience to bring down huge amount of HP
he has to offer.

15. Special note:
For unlocking Ironclad you'll get 60x Mana Tablet.

-----------------------------------------------------------------------------

*****************
Part C - Original
*****************

---> EARTH EATER <--- ---> A174

1. Name:
Earth Eater

2. Monster's HP:
1300000/99999

3. Monster's MP:
30

4. AP gained when monster is defeated:
50000/50000

5. Items stolen:
1x Gambler's Spirit/1x Lv.1 Key Sp.

6. Items dropped:
1x/2x Fortune Sphere; 1x/2x Dark Matter

7. Monster's status info:
- Immune: Armor Break, Berserk, Confusion, Darkness, Death, Delay skills, Demi,
Eject, Magic Break, Mental Break, Petrify, Poison, Power Break, Provoke,
Silence, Sleep, Slow, Threaten, Zombie
- Susceptible: Nothing
- ? turns for Doom

8. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
117,200,186,210,47, 15, 0,  100

9. Monster's el. info:
NS

10. Monster's equip. dropped info:
3-4

11. Weapon abilities:
Triple Overdrive

12. Armor abilities:
Auto-Potion

13. Monster's attacks:
a) Flare - CATT & NATT VS one chr - mgd
b) Megaton Punch - (CATT sometimes) VS one *or* two chrs - phd + KO
c) 'Punch' - VS one chr - phd
d) 'Fall back' - after inflicting over 100001 damage when EE is standing, he'll
fall on his back
e) 'Stand up' - after being struck down for two turns, he'll stand up on his
third turn after he was struck down

14. Monster strategy:
Ugh. I-counter-almost-everything arena fiend. For starters, this guy counters
anything with Megaton Punch against random (one!) chr. If not Deathproofed,
bye. One Phoenix Down later... On regular turns EE uses either 'Punch' or
Megaton Punch against *two* chrs! He may strike same chr twice, but that's
random. So first big warning: Megaton Punch counter attacks one chr, Megaton
Punch used on regular turns attacks two chrs.
There's more to it: By dealing exactly or over 100001, EE will fall on his
back. He can't counter with MP anymore, but will now use Flare as a counter.
This is much better than MP, don't you think? He will get back up either on his
third turn after being struck down and continue attacking regularly on fourth
or get up immediately after sustaining ???? damage when knocked down. And
lastly, EE has constant Reflect.
That's all of the tactical briefing I have, now let's strategize. I usually
bring in Tidus, Yuna and Rikku, all with full Overdrive gauges, Tidus having
either Caladbolg or weapon with Break Damage Limit and knowing Blitz Ace.
Overdrive mode is set on Comrade. Battle starts!
As you see, getting MP-ed until kingdom come is bad, really bad. But that
100001 damage seems manageable, no? So the very first turn we'll want to do in
battle is knocking down EE. First turn cast Haste on everyone. First turn Tidus
gets let him unleash Blitz Ace onto unsuspecting EE - hopefully Tidus' Str is
high enough to deal over 100001 damage to EE. Make that Jecht Shot count in the
end! Alternatively, you could also try Doublecasting reflected Flares or
Ultimas onto EE's ass - the most important thing is to use as less turns as
possible to knock down EE. Once he's decked, Shell everyone. If you have
Auto-Shell already on armor, even better. Then Entrust Tidus with either
Rikku's or Yuna's Ov. gauge. Now continue attacking him while taking care not
to get KO-ed cos of EE's Flares - remember to heal! When EE takes ???? damage,
he'll get back up. This counts as his turn, hehehe. Now repeat the exercise
from before - Tidus' uses Blitz Ace, or Doublecast Flares and Ultimas, Entrust
Tidus with remaining Ov. gauge (Yuna's or Rikku's), recast Shell in case
someone got knocked out anyway and proceed hacking away until he gets back up
ad infinitum.
If you can pull all of this off, only thing you'll ever see from EE is Flare.:)
Happy Fortune Sphere hunting.

15. Special note:
For unlocking Earth Eater you'll get 60x Three Stars.

-----------------------------------------------------------------------------

---> GREATER SPHERE <--- ---> A239

1. Name:
Greater Sphere

2. Monster's HP:
1500000/99999

3. Monster's MP:

4. AP gained when monster is defeated:
50000/50000

5. Items stolen:
1x Gambler's Spirit/1x Return Sp.

6. Items dropped:
1x/2x Luck Sphere; 1x/2x Dark Matter

7. Monster's status info:
- Immune: Armor Break, Berserk, Confusion, Darkness, Death, Delay skills, Demi,
Eject, Magic Break, Mental Break, Petrify, Poison, Power Break, Provoke,
Silence, Sleep, Slow, Threaten, Zombie
- Susceptible: Nothing
- ? turns for Doom

8. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
87, 130,102,120,55, 15, 0,  72

9. Monster's el. info:
Variable

10. Monster's equip. dropped info:
2-4

11. Weapon abilities:
One MP Cost

12. Armor abilities:
Auto-Phoenix

13. Monster's attacks:
a) Ultima - CATT & NATT VS all chrs - mgd
b) Hydraulic Press - (CATT sometimes) & GRATTP VS all chrs - phd - tears off
93,75% MAX HP
c) Elemental Shift - CATT - once you hit Greater Sphere with an element he's
currently weak against, he'll use this to change element properties
d) 'Bash' - VS one chr - phd

14. Monster strategy:
GS counters (nearly) everything - any magic cast at him or physical attack with
Ultima, Overdrives with Hydraulic Press. On regular turns it ay use 'Bash' or
Hydraulic Press (which of the two you can't predict, it's random). If hit with
element he's weak against, Elemental Shift. That's all he has to offer. I bet
you'd like to see only 'Bash' and Hydraulic Press, right? I have just the way
for you.
Bring in Yuna, Tidus, Rikku. Haste and Protect all characters. Finally cast
Reflect on all of them. Now there's no rush! Slowly work the following out.
Whoever goes first, have that chr use any level 1 el. spell, say Fire, on
him/herself. Fire will be reflected to GS. Now it'll either heal him ot damage
him... but most importantly, GS *will not* counter with anything. If Fire dealt
damage to him, you just found his weakness. If not, repeat with other three
elements. When you know what he's weak against, simply use the following
strategy: repeatedly Doublecast reflected level 3 GS-is-weak-against-it
elemental magic at him. All attacks you'll ever see from GS are 'Bash' and
Hydraulic Press.:) No Ultima whatsoever. Don't forget to heal after each
Hydraulic Press! This is a gravity attack, yes, but it deals damage depending
on MAX HP. Once GS has about 500000 HP left, finish him off with Blitz Ace or
Attack Reels. Say hi to your Luck Spheres.
Otherwise, whenever you attack GS directly, you'll see Ultima Counter. I
needn't mention this is extremely boring, having to sit thru 21 animations of
Ultima before GS is defeated (assuming you hit for 99999 damage). I'm not
saying it isn't good, it's just boring. If you feel you're up to the task, then
certainly go for it.

15. Special note:
For unlocking Greater Sphere you'll get 60x Supreme Gem.

-----------------------------------------------------------------------------

---> CATASTROPHE <--- ---> A085

1. Name:
Catastrophe

2. Monster's HP:
2200000/99999

3. Monster's MP:

4. AP gained when monster is defeated:
50000/50000

5. Items stolen:
1x Gambler's Spirit/1x Lv.2 Key Sp.

6. Items dropped:
1x/2x Designer Wallet; 1x/2x Dark Matter

7. Monster's status info:
- Immune: Armor Break, Berserk, Confusion, Darkness, Death, Delay skills, Demi,
Eject, Magic Break, Mental Break, Petrify, Poison, Power Break, Provoke,
Silence, Sleep, Slow, Threaten, Zombie
- Susceptible: Nothing
- ? turns for Doom

8. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
120,80, 77, 80, 34, 15, 0,  48

9. Monster's el. info:
NS

10. Monster's equip. dropped info:
3-4

11. Weapon abilities:
Darkstrike, Poisonstrike, Silencestrike, Sleepstrike, Slowstrike, Stonestrike,
Zombiestrike

12. Armor abilities:
Darkproof, Poisonproof, Silenceproof, Sleepproof, Slowproof, Stoneproof,
Zombieproof

13. Monster's attacks:
a) Toxic Cloud - NATT VS all chrs - mgd + Poison, Confusion and Curse
b) 'Bust out' - after dealing over 450001 damage while Catastrophe is in shell,
first attack that deal damage which will cross 450000 of total damage already
done to it will force him to come out of the shell
c) Toxic Spray - VS one chr - phd + Full Break
d) Demi - GRATT VS all chrs - mgd - tears off 25% current HP
e) Hundred Thorns - VS all chrs - phd

14. Monster strategy:
Yes. Set-pattern-bozo at last!
Prepare any way you want, since this guy is so predictable.
First a representation of how Catastrophe moves:
-> Toxic Cloud
-> C. skips a turn
-> Toxic Cloud
-> C. skips a turn... ad infinitum
[first attack that goes over 450001 damage dealt]
-> 'Bust out' used as a countermove to that attack
-> Toxic Spray
-> Demi
-> Hundred Thorns... ad infinitum pattern goes repeating itself
For first half of battle (until it comes out of the shell) C. will alternate
between Toxic Cloud and skipping next turn. Make sure you wear Confusion
protection! Don't let your chrs go wild. Keep attacking C. until you cross
450001 damage dealt limit, which is when it busts out of the shell. Yawn, so
many repetitive guys.
First turn C. gets in this form is Toxic Spray against one chr. Besides damage
it includes Full Break on attacked chr, so beware. Use Dispel on affected chr
to remove those Breaks. C.'s next turn is a laugh - I mean, Demi? Hah. However,
his next turn is not a laugh... Hundred Thorns, big phd to all chrs - Armor
Breaked chr, if still not healed, is gone for sure, and other two may barely
make it - Protect yourself prior to this attack! After Hundred Thorns C.
returns to basics - Toxic Spray, Demi, Hundred Thorns. Don't forget to Protect
and Shell your chrs!
Apart from this tips all I wish you is winning against this oversized
whatever.:)

15. Special note:
For unlocking Catastrophe you'll get 99x Door to Tomorrow.

-----------------------------------------------------------------------------

---> TH'UBAN <--- ---> A587

1. Name:
Th'uban

2. Monster's HP:
3000000/99999

3. Monster's MP:

4. AP gained when monster is defeated:
50000/50000

5. Items stolen:
1x Gambler's Spirit/1x Teleport Sp.

6. Items dropped:
1x/2x Underdog's Secret; 1x/2x Dark Matter

7. Monster's status info:
- Immune: Armor Break, Berserk, Confusion, Darkness, Death, Delay skills, Demi,
Eject, Magic Break, Mental Break, Petrify, Poison, Power Break, Provoke,
Silence, Sleep, Slow, Threaten, Zombie
- Susceptible: Nothing
- ? turns for Doom

8. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
102,80, 212,80, 53, 15, 0,  64

9. Monster's el. info:
NS

10. Monster's equip. dropped info:
3-4

11. Weapon abilities:
Triple AP, Triple Overdrive

12. Armor abilities:
HP+10%, HP+20%, HP+30%

13. Monster's attacks:
a) 'Swipe' - VS one chr - phd
b) Haste - CATT on himself - some status altering attacks/magic trigger Haste
counter
c) Protect - on itself - adds Protect
d) Shell - on itself - adds Shell
e) Regen - on itself - adds Regen
f) Rainbow - NATT VS all chrs - mgd + Sleep, Silence, Darkness and Curse
g) Convergence - STATT VS one chr - std - ignores any protection
h) Condemn - CATT VS all chrs - phd + removes ANY positive status (Auto-Life
included)

14. Monster strategy:
Yes. Another set-pattern-bozo!
First a representation of how Th'uban moves:
-> Swipe
-> Rainbow
-> Protect / Shell / Regen / skips a turn
-> Convergence
-> Haste anytime in-between this attacks as a counter to some status attacks
-> Condemn anytime in-between this attacks as a counter to most attacks
Rule 1: Condemy removes any beneficial status. This includes Auto-Life.
Rule 2: Th'uban counters everything *except* reflected magic and some other
special cases. So start Doublecasting reflected Flares on the triple.
Rule 3: You must have Sleepproof or Ribbon in your armor.
Rule 4: On 3rd, 7th, 11th, 15th and so on turns Th'uban goes like this...
- if not under Protect, Shell and Regen; if under Shell and Regen -> Protect
- if under Protect; Protect and Regen -> Shell
- if under Protect and Shell -> Regen
- if under Protect, Shell and Regen -> skips a turn
We've ruled out what to do, now let's discuss how to beat this guy. Cast
Auto-Life on all your chrs. Then cast Haste/ga, Protect, and finally Reflect.
Wear Sleepproof armors! Now continuosly Doublecast Flares - make sure you
reflect them off your chrs. Otherwise Th'uban will counter with Condemn and
remove all statuses you worked hard to achieve. On first Th'uban's turn he'll
'Swipe' one chr. Nothing dangerous. When you get hit with Rainbow, this is
nothing dangerous again as long as you have Sleepproof armors. Whatever Th'uban
uses on third turn, Dispel it! On fourth turn you will lose one chr - nothing
you can do about that except having over 60000 HP. Th'uban then returns to
regular program - 'Swipe', Rainbow, Shell/Protect/Reflect, Convergence.
If you'll kill him with physical attacks, remember that any protections you
casted will be removed after Th'uban's counter. The method I recommend the most
is reflected magic. If however, you have 255 Def and Agi, then by all means
proceed by the hacking corridor.

15. Special note:
For unlocking Th'uban you'll get 99x Gambler's Spirit.

-----------------------------------------------------------------------------

---> NESLUG <--- ---> A387

1. Name:
Neslug

2. Monster's HP:
4000000/12000

3. Monster's MP:

4. AP gained when monster is defeated:
50000/50000

5. Items stolen:
1x Gambler's Spirit/1x Friend Sp.

6. Items dropped:
1x/2x Pendulum; 1x/2x Dark Matter

7. Monster's status info:
- Immune: Armor Break, Berserk, Confusion, Darkness, Death, Delay skills, Demi,
Eject, Magic Break, Mental Break, Petrify, Poison, Power Break, Provoke,
Reflect, Sleep, Slow, Threaten, Zombie
- Susceptible: Silence
- ? turns for Doom

8. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
130,80, 130,80, 43, 15, 0,  80

9. Monster's el. info:
NS

10. Monster's equip. dropped info:
2-3

11. Weapon abilities:
Piercing, Triple AP

12. Armor abilities:
HP+10%, HP+20%, HP+30%

13. Monster's attacks:
a) Megaton - STATT VS one chr - std + KO and Confusion - ignores any protection
b) 'Lick' - VS one chr - phd
c) Slime - STATT VS all chrs - std + Poison, Curse, Armor Break and Mental
Break - ignores any protection
d) 'Retreat in shell' - once you deal 2000000 to him, Neslus will retreat into
his shell
e) 'Come out' - once Neslug restores all HP to itself or you destroy his shell,
it'll come back out
f) Curaga - on oneself - restores big amount of HP - used only when in shell

14. Monster strategy:
The only original *original* fiend. All other seven are I-saw-him-before
bosses. Most dangerous attack by Neslug is Slime - attacks all chrs, does
Poison, Curse and two Breaks. You can easily shut it off with Silencing Neslug.
Say 'Bye, bye, Slime!' for three turns. If you still get affected, heal Poison
first, then Breaks (with Dispel!). Megaton will Confuse and possibly KO chr
unless protected. 'Lick' is your standard physical attack. Neslug retreats into
his shell once he has 1999999 HP remaining, whereas he gains Regen and will use
Curaga on his turns, unless Silenced. You must bring his HP under 999999 now,
which will break the shell. Attacks used from now on are Megaton, 'Lick' and
Slime (not if Silenced).
When battle starts, cast Hastega, then Protect. Silence Neslug as your first
attack! Note also how much damage you did to him. If you can hit Neslug for
99999 with physicals, do so for exactly 20 times. The total damage done to
Neslug is 1999980. A special chart:
Round 1 (Neslug's HP is between 4000000 and 2000000):
- attack Neslug for so long until total damage done is 2000000 or less
- don't go over 2000000 yet or you'll screw up this strategy
- Neslug attacks with Megaton, 'Lick' and Slime (don't forget Silencing him)
- for an attack crossing 2000000 mark use an Overdrive, Blitz Ace or Attack
Reels
Round 2 (Neslug's HP is between 1999999 and 1000000):
- Neslug is impervious to any physical attack, however, Blitz Ace still deals
damage... a glitch?
- Neslug can restore somewhere between 65000 and 100 HP to himself for each
turn someone gets
- you must bring his total HP down below 1000000 so his shell breaks
- immediately after you Blitz Aced Neslug for first time, have someone else
from active party Entrust Tidus with Ov. gauge - meanwhile the other character
Doublecasts Flares/Ultimas in order to nullify Neslug's efforts to heal HP
- as soon as Tidus' turn comes up, use Blitz Ace immediately
- Bang! Neslug's shell is broken
Round 2 (Neslug's HP is between 999999 and 0):
- Silence it, then defeat it

15. Special note:
For unlocking Neslug you'll get 99x Winning Formula.

-----------------------------------------------------------------------------

---> ULTIMA BUSTER <--- ---> A606

1. Name:
Ultima Buster

2. Monster's HP:
5000000/99999

3. Monster's MP:

4. AP gained when monster is defeated:
50000/50000

5. Items stolen:
1x Gambler's Spirit/1x Lv.3 Key Sp.

6. Items dropped:
1x/2x Winning Formula; 1x/2x Dark Matter

7. Monster's status info:
- Immune: Armor Break, Berserk, Confusion, Darkness, Death, Delay skills, Demi,
Eject, Magic Break, Mental Break, Petrify, Poison, Power Break, Provoke,
Silence, Sleep, Slow, Threaten, Zombie
- Susceptible: Nothing
- ? turns for Doom

8. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
168,60, 178,71, 72, 15, 0,  36

9. Monster's el. info:
NS

10. Monster's equip. dropped info:
3-4

11. Weapon abilities:
Overdrive->AP, Triple AP, Triple Overdrive

12. Armor abilities:
Break MP Limit

13. Monster's attacks:
a) Ultima - NATT VS all chrs - mgd
b) 'Punch' - VS one chr - phd
c) 'Head is moving suspiciously!' - signifies charge turn for Contamination
d) 'The head stops moving!' - you hit the head with magic or distant weapon
e) Contamination - STATT VS one chr - std + Poison, Zombie and Full Break -
requires one turn to charge

14. Monster strategy:
First a description of how boss acts in battle.
Head of the boss goes like this: it forfeits its first turn and grants it to
torso of the boss, which unleashes 'Punch'. Second turn it'll 'start to move
suspiciously'. Third turn it releases Contamination, which poisons, zombifies
and full breaks one chr *regardless* of protections. In case you attack the
head to stop it from moving, Contamination is forfeited. Instead head returns
to step one, which would be forfeiting its turn and granting the attack to
torso of the boss.
Torso has a set pattern as well... kinda. It will alternate like this: one or
two turns of 'Punch' (including a free attack it gets from the head), then
either Ultima or Ultima+'Punch' combo. If head is killed, you will see this
pattern: Ultima, Ultima+'Punch', Ultima, Ultima+'Punch' etc. No 'Punch' attack
whatsoever.
As it may appear, killing the head is bad idea. I agree and don't recommend
killing the head. It's not that big of a deal to chuck a low class spell at
head to disable Contamination. Enough tech blabber, let's talk fight strategy.
Use Tidus, Yuna and Rikku. First have Rikku Mix Trio of 9999, Tidus use
Hastega, and Yuna Protect and Shell on all chrs. When you're set, start using
Quick Hits. If low on health, use Pray special. It'll restore 9999 HP to all
three chrs cos of Mix we used before.
Buster's first three attacks are almost guaranteed to be 'Punch', 'Punch', then
Ultima. About now head would be moving suspiciously. Use Fire or something on
it and it'll shut up until next time. In case you're too busy to do it, take
heed that chr hit will get Poison, Zombie and Full Break. Heal Poison first,
then Break, then Zombie. If you choose to kill the head - it has about 120000
HP.
Buster doesn't have just the head, it also has two more sidekicks. They block
any and all physical damage directed at the torso, thus lessening the damage
greatly. Heh, if you have Celestial weapons, even these two sidekicks are
powerless. When they're destroyed, it takes about three torso's turns for them
to regenerate.
Last pointers: I don't recommend killing the head, but if you have pretty high
Mdef and Def, with which you can sustain enormous damage done by Ultima spell,
then by all means make just one change: kill the head then Quick Hit Buster to
death, healing when necessary.

15. Special note:
For unlocking Ultima Buster you'll get 99x Dark Matter.

-----------------------------------------------------------------------------

---> SHINRYU <--- ---> A486

1. Name:
Shinryu

2. Monster's HP:
2000000/99999

3. Monster's MP:

4. AP gained when monster is defeated:
50000/50000

5. Items stolen:
1x Gambler's Spirit/1x Three Stars

6. Items dropped:
1x/2x Wings to Discovery; 1x/2x Dark Matter

7. Monster's status info:
- Immune: Armor Break, Berserk, Confusion, Darkness, Death, Delay skills, Demi,
Eject, Magic Break, Mental Break, Petrify, Poison, Power Break, Provoke,
Silence, Sleep, Slow, Threaten, Zombie
- Susceptible: Nothing
- ? turns for Doom

8. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
92, 60, 86, 98, 70, 15, 0,  100

9. Monster's el. info:
NS

10. Monster's equip. dropped info:
2-4

11. Weapon abilities:
Double AP

12. Armor abilities:
Auto-Med

13. Monster's attacks:
a) 'Swipe' - (CATT) VS one chr - phd
b) Eraser - VS one chr - inflicts Petrify - can't be avoided - cannot be used
if only one chr is able to fight at any given time - I think it is never used
sooner than third Shinryu's regular turn
c) Shining - NATT VS all chrs - deals 8 hits between random targets - mgd

14. Monster strategy:
Ruby Weapon strategy-copier! Heh.
This guy has only three attacks, two of which make your life annoying. First is
'Swipe' - counters anything you do to him. The other is Eraser - petrifies one
chr and shatters him/her, thus making it unavailable for rest of battle. Argh.
And he can remove two chrs. Grrrr.
IMO Shinryu is not hard as it seems. Preparations you need to take care of:
armor with Auto-Potion, Auto-Protect, Auto-Shell, Auto-Haste. Have only
X-Potions available for healing with Auto-Potion. Weapon with Counter-Attack
and Break Damage Limit (Caladbolg for example). At least somewhat decent Def
and Mdef.
Once battle starts, Haste chr you'll use for the battle. Personally I used
Tidus. Then KO Wakka and Rikku. With this you'll never see Eraser, as Tidus is
only chr left that is able to fight. Strategy? You attack Shinryu, he attacks
you. He 'Swipe'-s you, you attack him. This is all as counters. If hit by
Shining, don't worry. Auto-Shell will lessen the damage. Even healing is taken
care of cos of Auto-Potion. As soon as Tidus' HP falls below 50%, Auto-Potion
kicks in with an X-Potion being used on Tidus. Now it's only matter of patience
to beat Shinryu for good.

15. Special note:
For unlocking Shinryu you'll get 30x Megalixir.

-----------------------------------------------------------------------------

---> NEMESIS <--- ---> A386

1. Name:
Nemesis

2. Monster's HP:
10000000/99999

3. Monster's MP:

4. AP gained when monster is defeated:
50000/50000

5. Items stolen:
1x Lv.4 Key Sp./1x Warp Sphere

6. Items dropped:
1x/2x Warp Sphere; 1x/2x Dark Matter

7. Monster's status info:
- Immune: Armor Break, Berserk, Confusion, Darkness, Death, Delay skills, Demi,
Eject, Magic Break, Mental Break, Petrify, Poison, Power Break, Provoke,
Silence, Sleep, Slow, Threaten, Zombie
- Susceptible: Nothing
- ? turns for Doom

8. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
255,150,255,150,200,15, 0,  100

9. Monster's el. info:
Absorbs all elements, including holy

10. Monster's equip. dropped info:
3-4

11. Weapon abilities:
Break Damage Limit

12. Armor abilities:
Break HP Limit

13. Monster's attacks:
a) Ethereal Cannon - NATT VS one chr - mgd
b) 'Swipe' - VS one chr - phd
c) Ultima - (CATT sometimes) & NATT VS all chrs - mgd
d) Armageddon - STATT VS all chrs - std - always deals 99999 damage
e) Ultra Spark - STATT VS all chrs - std + Slow, Curse, Poison and Power Break
- damage done cannot be halved in any way

14. Monster strategy:
I have been able to decipher some of Nemesis' attack pattern:
- Armageddon is used on every 10th regular turn Nemesis gets
- on other regular turns he may either 'Swipe' you, use Ethereal Cannon or
Ultra Spark
- You'll never see two Ethereal Cannons consecutively (physical attacks
in-between excluded); same applies for Ultra Spark; ie once you see Ultra
Spark, one of next attacks may be Cannon (or Armageddon, if 10th turn is
nearing close); or else once you see Cannon, one of next attacks may be Spark
(or Armageddon, if 10th turn is nearing close)
- Steal from him, Overdrive him, or use Special ability on him... you'll see
Ultima counter

15. Special note:
For unlocking Nemesis you'll get 10x Master Sphere.

-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------

=========================
23) DARK AEONS INFORMATOR
=========================

Dark Aeons are where the true challenge lies. Undeniably they're the hardest
bosses in the game (along with Nemesis). There's eight Dark Aeons. Once all of
them are defeated, a new boss, Penance, will be unlocked. Return to NavMap and
pick new destination that showed up in the drop menu...

Q1 - Where are these guys?
A1 - As soon as you get the airship under your command, go to following places:

Dark Valefor - in front of Besaid Village
Dark Ifrit - in Sanubia Desert (go all the way into the desert until you reach
the sand pit where you fought Sandragora for passage to Home; near the pit is a
person standing looking for her daughter; say yes and you'll go on a search;
when prompted, go up...)
Dark Ixion - in Thunder Plains (when you select Thunder Plains in ship's
navigator, you'll land in Rin's agency; exit it, then go up; you'll see a
warrior standing below one of the pillars; talk to him...)
Dark Shiva - in front of Macalania Temple (return to Macalania Temple; once you
approach, a Guado summoner will spill the beans and then...)
Dark Bahamut - in Zanarkand ruins, in the same room where you fought Y-woman
Dark Yojimbo - in Cavern of the Stolen Fayth (go all the way into the back of
the cavern; when you try to exit... (don't use the teleport pad!))
Dark Anima - in Mt. Gagazet (remember the first trial in Mt. Gagazet where you
had Wakka and his ball hit a center of some circling thingey?; return to this
spot and repeat the exercise...)
Dark Magus Sisters - in Mushroom Rock (return here and you'll see two females
on the road; try going past them...)

Q2 - Let me at them!
A2 - *Not* so fast. They can and will wipe the floor with your party if you're
not well prepared.

Q3 - Okay, what do I need?
A3 - Lots of preparations, some of which include:
# An armor consisting of Break HP Limit, Ribbon, Auto-Haste, Auto-Protect.
# A weapon consisting of Break Damage Limit, Triple Overdrive, Counter-attack,
Magic Counter. Even better choice is Celestial weapons.
# Your stats should be beefed up a lot. I suggest maxing out all statistics
except Magic and Luck (but you do need your Luck to be at least 80 or so).
# Your HP should exceed 9999, preferably around 20000 HP.
# Learn Quick Hit, Auto-Life and Quick Pockets.

Q4 - Which characters you recommend?
A4 - Personally I used Tidus (Blitz Ace), Yuna (her Aeons can block attacks),
and Rikku (Mix). However, once you max the stats of certain character, none of
them is better than the other. The only difference lies in their Overdrives.

Q5 - Hey! Wakka's Attack Reels deal more damage than Blitz Ace.
A5 - True. But I don't use Wakka for two reasons - don't like Blitzball and you
can mess up on Attack Reels.

Q6 - Got all that. Any last minute changes and notes?
A6 - I suggest starting on Dark Valefor. It has the lowest HP of the bunch.
Then eliminate them in order you got them thru the game. Fighting Dark Aeons is
useful cos they like to drop an armor piece with Ribbon already on it.

Now let's begin. In ship's NavMap choose Besaid Island as your next
destination. Walk all the way up to Promontory and *save* your game. Walk to
the entrance of village and let the battle begin.

**********************
ROUND 1 - DARK VALEFOR ---> A134
**********************

1. Monster's HP:
800000/99999

3. Monster's MP:
?

4. AP gained when monster is defeated:
10000/15000

5. Items stolen:
2x X-Potion/1x Elixir

6. Items dropped:
1x/2x Dark Matter; 1x/2x Master Sphere

7. Gil earned:
N/A

8. Items bribed:
Immune to Bribe

9. Monster's status info:
- Immune to everything
- NS
- Immune to Poison
- Immune to Doom (?)

10. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
148,120,186,220,105,48, 10, 250

11. Monster's el. info:
Strong to all elements

12. Monster's Sensor info:
Immune to Sensor

13. Monster's Scan info:
Immune to Scan

14. Monster's equip. dropped info:
3-4

15. Weapon abilities:
Break Damage Limit, Firest., First Strike, Icest., Lightingst., Waterst.

16. Armor abilities:
Auto-Regen, Break HP Limit, Ribbon

17. Monster's attacks:
a) Energy Ray - NATT VS all chrs - mgd
b) Energy Blast - STATT VS all chrs - std
c) 'Swipe' - VS one chr - phd
d) Sonic Wings - NATT VS one chr - mgd + delays next turn

18. Monster strategy:
With Agi of 255 and Auto-Haste you will get at least two turns with each
character before Valefor gets a kick in. Info about Valefor's attacks:
- 'swipe' deals 3700 damage
- Energy Ray deals about 1000 damage to all
- Energy Blast deals 50000 damage to all (cannot be halved in any way)
- Sonic Wings deals about 1200 damage
- this is amount of damage dealt to chrs with 255 Def and Mdef
As you can see, only danger lies in Energy Blast, which is only used when
Valefor's Ovedrive gauge charges to the max. Among other turns Valefor will be
using Energy Ray, 'swipe' and Sonic Wings, none of which are particularly
dangerous.
You're also need to have high Accuracy, or else you'll keep missing Valefor
when physically attacking. Don't bother with magic, unless you have 255 Mag and
Doublecast. I suggest using only physical attacks.
Valefor's Overdrive gauge will fill up after you attack it for 8 times. On
first turn it gets after that, you'll be Energy Blasted. Unless your HP goes
well over 60000, you'll die. Okay, let's discuss a bit how you should fight.
First thing to be done is cast Auto-Life on all three chrs. Forget about Shell
and Protect, they're useless. Have Rikku Mix Trio of 9999 and use Pray to heal
all chrs when necessary. Then use Quick Hit ability to keep attacking Valefor,
thus allowing you to get even more hits in.
Once Valefor hits Overdrive, silently eat the punishment. As soon as you wake
up thanks to Auto-Life, recast it! Then simply repeat what you were previously
doing and Valefor goes down the potty.

********************
ROUND 2 - DARK IFRIT ---> A125
********************

1. Name:
Dark Ifrit

2. Monster's HP:
1400000/99999

3. Monster's MP:
?

4. AP gained when monster is defeated:
20000/30000

5. Items stolen:
2x X-Potion/1x Elixir

6. Items dropped:
1x/2x Dark Matter; 1x/2x Master Sphere

7. Gil earned:
N/A

8. Items bribed:
Immune to Bribe

9. Monster's status info:
- Immune to everything
- NS
- Immune to Poison
- Immune to Doom (?)

10. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
220,173,177,163,124,27, 8,  230

11. Monster's el. info:
?

12. Monster's Sensor info:
Immune to Sensor

13. Monster's Scan info:
Immune to Scan

14. Monster's equip. dropped info:
3-4

15. Weapon abilities:
Break Damage Limit, Firest.

16. Armor abilities:
Break HP Limit, Fire Eater, Ribbon

17. Monster's attacks:
a) Hell Fire
b) Meteor Strike
c) 'Swipe'

18. Monster strategy:

********************
ROUND 3 - DARK IXION ---> A126
********************

1. Name:
Dark Ixion

2. Monster's HP:
1200000/99999

3. Monster's MP:
?

4. AP gained when monster is defeated:
20000/30000

5. Items stolen:
2x X-Potion/1x Elixir

6. Items dropped:
1x/2x Dark Matter; 1x/2x Master Sphere

7. Gil earned:
N/A

8. Items bribed:
Immune to Bribe

9. Monster's status info:
- Immune to everything
- NS
- Immune to Poison
- Immune to Doom (?)

10. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
176,220,133,188,180,36, 0,  250

11. Monster's el. info:
?

12. Monster's Sensor info:
Immune to Sensor

13. Monster's Scan info:
Immune to Scan

14. Monster's equip. dropped info:
3-4

15. Weapon abilities:
Break Damage Limit, Lightningst.

16. Armor abilities:
Break HP Limit, Lightning Eater, Ribbon

17. Monster's attacks:

18. Monster strategy:

********************
ROUND 4 - DARK SHIVA ---> A129
********************

1. Name:
Dark Shiva

2. Monster's HP:
1100000/99999

3. Monster's MP:
?

4. AP gained when monster is defeated:
20000/30000

5. Items stolen:
2x X-Potion/1x Elixir

6. Items dropped:
1x/2x Dark Matter; 1x/2x Master Sphere

7. Gil earned:
N/A

8. Items bribed:
Immune to Bribe

9. Monster's status info:
- Immune to everything
- NS
- Immune to Poison
- Immune to Doom (?)

10. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
173,163,244,255,255,73, 0,  250

11. Monster's el. info:
?

12. Monster's Sensor info:
Immune to Sensor

13. Monster's Scan info:
Immune to Scan

14. Monster's equip. dropped info:
3-4

15. Weapon abilities:
Break Damage Limit, Icest.

16. Armor abilities:
Break HP Limit, Ice Eater, Ribbon

17. Monster's attacks:

18. Monster strategy:

**********************
ROUND 5 - DARK BAHAMUT ---> A121
**********************

1. Name:
Dark Bahamut

2. Monster's HP:
4000000/99999

3. Monster's MP:
?

4. AP gained when monster is defeated:
30000/40000

5. Items stolen:
2x X-Potion/1x Elixir

6. Items dropped:
1x/2x Dark Matter; 1x/2x Master Sphere

7. Gil earned:
N/A

8. Items bribed:
Immune to Bribe

9. Monster's status info:
- Immune to everything
- NS
- Immune to Poison
- Immune to Doom (?)

10. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
245,234,222,233,255,102,0,  250

11. Monster's el. info:
?

12. Monster's Sensor info:
Immune to Sensor

13. Monster's Scan info:
Immune to Scan

14. Monster's equip. dropped info:
3-4

15. Weapon abilities:
Break Damage Limit, Double AP, Double Overdrive, One MP Cost

16. Armor abilities:
Auto-Protect, Break HP Limit, Ribbon

17. Monster's attacks:

18. Monster strategy:

**********************
ROUND 6 - DARK YOJIMBO ---> A135
**********************

1. Name:
Dark Yojimbo

2. Monster's HP:
1600000/99999

3. Monster's MP:
?

4. AP gained when monster is defeated:
8000/10000

5. Items stolen:
2x X-Potion/1x Elixir

6. Items dropped:
1x/2x Dark Matter; 1x/2x Master Sphere

7. Gil earned:
N/A

8. Items bribed:
Immune to Bribe

9. Monster's status info:
- Immune to everything
- NS
- Immune to Poison
- Immune to Doom (?)

10. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
244,210,131,144,243,114,0,  255

11. Monster's el. info:
?

12. Monster's Sensor info:
Immune to Sensor

13. Monster's Scan info:
Immune to Scan

14. Monster's equip. dropped info:
3-4

15. Weapon abilities:
Break Damage Limit, Counter-Attack, Magic Counter, Overdrive -> AP

16. Armor abilities:
Break HP Limit, Curseproof, Ribbon

17. Monster's attacks:

18. Monster strategy:

****************************
ROUND 7 - DARK MAGUS SISTERS ---> A127
****************************

1. Name:
Dark Cindy

2. Monster's HP:
3000000/99999

3. Monster's MP:
?

4. AP gained when monster is defeated:
10000/12000

5. Items stolen:
2x X-Potion/1x Elixir

6. Items dropped:
1x/2x Dark Matter; 1x/2x Master Sphere

7. Gil earned:
N/A

8. Items bribed:
Immune to Bribe

9. Monster's status info:
- Immune to everything
- NS
- Immune to Poison
- Immune to Doom (?)

10. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
175,223,171,105,185,40, 0,  255

11. Monster's el. info:
?

12. Monster's Sensor info:
Immune to Sensor

13. Monster's Scan info:
Immune to Scan

14. Monster's equip. dropped info:
3-4

15. Weapon abilities:
Alchemy, Break Damage Limit, Gillionare, Triple Overdrive

16. Armor abilities:
Auto-Phoenix, Break HP Limit, Ribbon

17. Monster's attacks:

18. Monster strategy:

-----------------------------------------------------------------------------

1. Name:
Dark Sandy

2. Monster's HP:
2500000/99999

3. Monster's MP:
?

4. AP gained when monster is defeated:
10000/12000

5. Items stolen:
2x X-Potion/1x Elixir

6. Items dropped:
1x/2x Dark Matter; 1x/2x Master Sphere

7. Gil earned:
N/A

8. Items bribed:
Immune to Bribe

9. Monster's status info:
- Immune to everything
- NS
- Immune to Poison
- Immune to Doom (?)

10. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
186,201,207,168,201,80, 100,255

11. Monster's el. info:
?

12. Monster's Sensor info:
Immune to Sensor

13. Monster's Scan info:
Immune to Scan

14. Monster's equip. dropped info:
3-4

15. Weapon abilities:
Break Damage Limit, Evade & Counter, Magic Counter, Triple Overdrive

16. Armor abilities:
Auto-Shell, Break HP Limit, Ribbon

17. Monster's attacks:

18. Monster strategy:

-----------------------------------------------------------------------------

1. Name:
Dark Mindy

1. Monster's HP:
2000000/99999

3. Monster's MP:
?

4. AP gained when monster is defeated:
10000/12000

5. Items stolen:
2x X-Potion/1x Elixir

6. Items dropped:
1x/2x Dark Matter; 1x/2x Master Sphere

7. Gil earned:
N/A

8. Items bribed:
Immune to Bribe

9. Monster's status info:
- Immune to everything
- NS
- Immune to Poison
- Immune to Doom (?)

10. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
148,187,248,132,233,130,240,255

11. Monster's el. info:
?

12. Monster's Sensor info:
Immune to Sensor

13. Monster's Scan info:
Immune to Scan

14. Monster's equip. dropped info:
3-4

15. Weapon abilities:
Break Damage Limit, Magic Booster, One MP Cost, Triple Overdrive

16. Armor abilities:
Auto-Haste, Break HP Limit, Ribbon

17. Monster's attacks:

18. Monster strategy:

********************
ROUND 8 - DARK ANIMA ---> A119
********************

1. Name:
Dark Anima

2. Monster's HP:
8000000/99999

3. Monster's MP:
?

4. AP gained when monster is defeated:
30000/40000

5. Items stolen:
2x X-Potion/1x Elixir

6. Items dropped:
1x/2x Dark Matter; 1x/2x Master Sphere

7. Gil earned:
N/A

8. Items bribed:
Immune to Bribe

9. Monster's status info:
- Immune to everything
- NS
- Immune to Poison
- Immune to Doom (?)

10. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
155,230,255,255,183,85, 0,  255

11. Monster's el. info:
?

12. Monster's Sensor info:
Immune to Sensor

13. Monster's Scan info:
Immune to Scan

14. Monster's equip. dropped info:
3-4

15. Weapon abilities:
Break Damage Limit, Deathstrike, One MP Cost, Triple AP

16. Armor abilities:
Break HP Limit, Deathproof, Ribbon

17. Monster's attacks:

18. Monster strategy:

*********************
FINAL ROUND - PENANCE ---> A413
*********************

THE REST UNDER CONSTRUCTION!

-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------

==================
24) HINTS AND TIPS ---> A665
==================

I - WEAPONS

There's many a weapon that can be customized in order to get the most out of
your characters.

#1 - STRAIGHT SHOOTER
- First Strike
- Evade&Counter
- Magic Counter
- Initiative

#2 - OVERDRIVE KILLER
- Triple Overdrive
- First Strike
- Break Damage Limit
- Initiative

#3 - BIG MEANIE
- Deathstrike
- Stonestrike
- Zombiestrike
- Slowstrike

#4 - MAGIC SHOOTER
- One MP Cost
- Magic Booster
- Triple Overdrive

#5 - AP COLLECTOR
- Overdrive -> AP
- Triple AP
- Triple Overdrive

#6 - CUSTOM CHOICE
- Break Damage Limit
- First Strike
- Evade & Counter
- Magic Counter

-----------------------------------------------------------------------------

II - ARMORS

Getting a good all around armor is impossible, but you can customize more of
them. And cos you can switch them during battles to suit your needs, this is
not a big deal at all. Let's talk shop then...

#1 - STATUS PROTECTION
- Ribbon
- Deathproof
- Curseproof
With this setup you'll be almost completely protected against all status
ailments except Breaks. Yep, there are few fiends that can put Break statuses
on your members.

#2 - ELEMENT PROTECTION
- Fire Eater
- Ice Eater
- Lightning Eater
- Water Eater
With this you'll absorb any type of elemental damage done to you.

#3 - HERO WANNABE
- Break HP Limit
- Break MP Limit
- Ribbon
- Deathproof
Lots of HP, MP, hardly dies, hardly affected by statuses (except Curse). Beat
that.

#4 - PLAY SAFE, PLAY SOUND
- Auto-Shell
- Auto-Protect
- Auto-Haste
- Auto-Regen
Takes half magic and half physical damage, fast as lightning, automatic
healing.

#5 - AUTOMATIC MODE
- Auto-Potion
- Auto-Phoenix
- Auto-Med
- Alchemy
With this you'll almost always be in top shape when it comes to HP.

#6 - CUSTOM CHOICE
- Ribbon
- Break HP Limit
- Auto-Haste
- Auto-Protect

-----------------------------------------------------------------------------

III - QUICK CASH OPTIONS

#1 - MIMICS IN OMEGA RUINS
As you may know, sometimes in O. Ruins you get into a battle with Zaurus and a
treasure chest. There's a 50% chance there'll be nothing in the chest when you
try to steal from it. If that happens, chest turns into a Mimic. Kill it and
you'll receive 50000 Gil. Coupled with Gillionare ability this sum can increase
to 100000 Gil.

#2 - ONE-EYE METHOD
Repeatedly waste One-Eye. Most of the time it drops weapons with 4 slots, one
of which is already stuck with Triple AP. Such weapon can be sold for roughly
67000+ Gil. If you're fast and strong enough to waste One-Eye in two blinks of
one eye (hehe), this method is for you.

-----------------------------------------------------------------------------

IV - STEALING RARE ITEMS

#1 - MASTER THIEF
You need 30x Pendulum to get this. Bribing Master Tonberry costs money. Beating
Neslug costs life. There is one of a time option to get many Pendulums. Ultima
Weapon. When you get to fight it, Bribe Ultima Weapon for at least one million
gil. You'll receive around 90 Pendulums, enough for three Master Thief armors.

-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------

=========================
25) BATTLE QUOTES SECTION  ---> A090
=========================

This part guide will be about quotes different characters say when inside
battles. Some of them are really hilarious. And there's a lot of them, so it
*will* take a while to compile the all. Hopefully with help by you readers you
can speed up this process. So if you'd like to contribute to this guide, please
send your compilation of character's quotes to this e-mail:

lifearmor@hotmail.com

Follow a few guidelines, please.
#1 Don't forget to put down who says the quote.
#2 If possible, add info on which occasion is the quote said.
#3 If possible, also inlcude the proper punctuation of the quote. I'd like this
guide to be as accurate as possible.
#4 Please write in proper English.
#5 Last, don't forget to sign down the name you'd like to be credited with.

Allow me to explain how shall I chop up single character's quote section...

1. Abilities quotes
- Listed here will be quotes that character says when executing a certain
ability. This may be white magic, skill, black magic etc.

2. Switch command quotes
- Listed here will be quotes character says once you switch him in front
fighting row during battle.

3. Overdrive quotes
- Listed here will be quotes character says when executing an Overdrive. Yuna
doesn't have Overdrive quotes section.

4. Random battles finishing quotes
- Listed here will be quotes character says at end of battle. I'll also try to
provide in which battle area it is said.

5. Random battles VS specific enemies quotes
- Listed here will be quotes character says when encountering specific enemy

6. Random battles suggestion quotes
- Listed here will be quotes character says as a suggestion to better course of
action

7. Summon quotes
- Listed here will be quotes character says when summoning an Aeon. Exclusive
to Yuna only.

...and that, as they say, is that...

****************
A) TIDUS' QUOTES
****************

1. Abilities quotes

- Flee
Live and let live!
I won't go so easy on you next time!
I'll be right back!

- Delay Attack
Sorry, maybe next time!

- Delay Buster
Take a number, buddy!

- Haste
This should be quick!

- Hastega
Let's end this quickly!

- Slow
Relax, take it easy!

- Slowga
Chill! There's no rush...

- Cheer
Let's give 'em all we've got!

- Threaten
Don't move!

- Provoke
Hey you! Take me on!
Hey, you! Over here!
Hey, hey, hey!

2. Switch command quotes

- Make way!
- Nothing to fear, the hero's here!
- No problem!
- Miss me?
- My turn, now!
- Tidus: Newbie here.
Wakka: So-rry.
- Gotcha covered!

3. Overdrive quotes

- Check this out!
- I've been saving this one for you!
- Too late to beg for mercy!
- Slice and dice!!!

4. Random battles finishing quotes

- Lulu: You're not too bad.
Tidus: You ain't seen nothing yet!
- All right!
- Told ya!
- Ya like that?

5. Random battles VS specific enemies quotes

- Don't you run, neeedles! [VS Cactuar]

6. Random battles suggestion quotes

****************
B) YUNA'S QUOTES
****************

1. Abilities quotes

- Cure
Aid us...

- Esuna
Light shine strong, our woe begone!

- Nultide
Shield us from watery woe!

- Nulfrost
Shield us from frigid blight!

-Nulblaze
Shield us from fiery fury!

- Nulshock
Shield us from thunderous bane!

- Cura
Heal us...

- Shell
Veil of light, ward wizardry might!

- Protect
Armor of light, halt physical might!

- Dispel
Light shine strong, magics begone!

- Regen
A wellspring of health...

- Curaga
Cure us...

- Life
Return to us.

- Full-Life
You shall be restored.

- Auto-Life
A salvation promised...

- Reflect
Mirror of light, reflect magical spite!

- Holy
Light our way!

- Pray
Mend us...

- Threaten
Stop!
D-Don't move!

2. Switch command quotes

- I'm ready!
- I'm here!
- O-Okay!
- Let them come!
- Yuna here!

3. Random battles finishing quotes

4. Random battles VS specific enemies quotes

5. Random battles suggestion quotes

6. Summon quotes

- Please, fight with us!
- Be strong!
- Go, fight on!
- Please, lend us your strength.
- Hang in there.
- Hi, I'm Yuna. Nice to meet you.
- Please...

****************
C) LULU'S QUOTES
****************

1. Abilities quotes

- Fire
Burn!

- Thunder
Need a good jolt?

- Water
Anyone thirsty?

- Blizzard
Freeze!

- Fira
Need a light?

- Thundara
Don't look so shocked.

- Watera
Go with the flow.

- Blizzara
Let me break the ice.

- Firaga
Hope you like it hot.

- Thundaga
A storm comes.

- Waterga
Let's see you under pressure.

- Blizzaga
Icing on the cake.

- Bio
This might help your complexion.

- Demi
This won't hurt... much.

- Death
Nice knowing you.

- Drain
Learn to share your health.

- Osmose
Care to share your thoughts?

- Flare
Know pain!

- Ultima
Know pain! But not for long...

- Threaten
You move. You die.

2. Switch command quotes

- Now what?
- So. How shall we do this?
- Allow me.
- Let's end this.

3. Overdrive quotes

- Magic has no limits.

4. Random battles finishing quotes

5. Random battles VS specific enemies quotes
- Just thought I'd give it a try. [VS Water Flan]

6. Random battles suggestion codes

- striking Water Flan with Tidus
Wakka: Leave that one to Lu!
Lulu: Didn't I just tell you? You need magic to harm that one.

- striking Water Flan with Wakka
Wakka: Hmm... this is gonna take a while.
Lulu: I'll handle it. Step aside.

- striking Dingo with Wakka
Wakka: Geez! Tougher than I thought. It'll take more than one shot to do the
job.
Lulu: Why don't you let the boy handle that one?

*****************
D) RIKKU'S QUOTES
*****************

1. Abilities quotes

- Bribe
Take it! Leave us alone, okay?

- Threaten
You! Stop!
Don't move or else!

2. Switch command quotes

3. Overdrive quotes

4. Random battles finishing quotes

5. Random battles VS specific enemies quotes

- Needles! I hate needles! [VS Cactuar]
- He looks grumpy. [VS Varuna]
- Hey, is that edible? [VS Dark Flan]
- Time to go, Escargo. [VS Neslug]

6. Random battles suggestion codes

*****************
E) WAKKA'S QUOTES
*****************

1. Abilities qoutes

- Dark Attack
And stay down!

- Sleep Attack
Sweet dreams!

- Silence Attack
Be quiet!

- Dark Buster
Lights out!

- Sleep Buster
Goodnight!

- Silence Buster
Ah, peace and quiet!

- Triple Foul
It's gonna hurt!

- Zombie Attack
Feel that in the morning!

- Aim
Everyone, go, go, go!

- Threaten
Stay!
Stop right there!

2. Switch command quotes

- I can take care of those alone, ya?
- No worries!
- Sit back and watch!
- You called?
- Back on the field.
- Bring it on!
- Wakka's back on the field!

3. Overdrive quotes

- Now I'm mad!

4. Random battles finishing quotes

- I'm good, ya!
- I'm on a roll!
- Woohoo!

5. Random battles VS specific enemies quotes

6. Random battles suggestion quotes

- hit Condor with Lulu
Lulu: No good. It's too fast.
Wakka: Excuse me! I'm in charge of swatting those, ya?

*****************
F) AURON'S QUOTES
*****************

1. Abilities quotes

- Power Break
You will hurt no one!

- Magic Break
You place too much trust in your magicks!

- Armor Break
Your pain shall be twofold!

- Mental Break
You will fear magic!

- Threaten
Do not move!
You don't want to move!

2. Switch command quotes

- As you wish...
- This ends now.
- I foresee no difficulty.

3. Overdrive quotes

- This... is for the fallen.
- You. Away!
- Pitiful!

4. Random battles finishing quotes

- That's how it's done.
- No time to waste. Let's go!

5. Random battles VS specific enemies quotes

6. Random battles suggestion quotes

********************
G) KIMAHRI'S QUOTES
********************

1. Abilities quotes

- Threaten
Don't move!
Stop!

2. Switch command quotes

3. Overdrive quotes

- Haaaarhh!
- Hunnnngh!

4. Random battles finishing quotes

5. Random battles VS specific enemies quotes

6. Random battles suggestion quotes

**************************
H) TUTORIAL BATTLES QUOTES
**************************

1. Battle VS Dingo and Condor
Wakka: Here comes one now... Hey, why don't ya try out that sword I gave you?
*Tidus kills Dingo*
Tidus: No problem!
Wakka: Not too shabby! You kept up with him pretty good. Might make a good
guardian someday.
*Condor enters battle*
Wakka: A flyer! My kind of customer!

2. Battle VS Water Flan
Wakka: That...looks like trouble.
Tidus: Heh! Watch this!
*Tidus strikes Water Flan*
Wakka: Told you. Only magic can beat that thing. If you can't beat them down,
you gotta use magic of an element they don't like.
Tidus: Magic? Element?
Wakka: Let's have our black mage show you what I mean. Lu! You're up!
Lulu: Clueless, aren't you? Good thing I'm here. Spells of ice work well
against fire fiends... and ice fiends are weak against fire magic. You follow?
Tidus: I get fire and ice, but what about lightning and water?
Lulu: Lightning and water are opposed, just like fire and ice. This one here's
a water fiend, which means...
*cast Water on Water Flan*
Wakka: Whoa! Hey! Why you're healing that thing for?
Lulu: This is the sort of thing that can happen if you pick the wrong element.
*cast Fire or Blizzard on Water Flan*
Lulu: Uh, that was a bad example. This one's a water fiend, so fire and ice
aren't very effective.
Wakka: Enough with the lesson, Lu. Let's get this over with, ya?

3. Battle VS Garuda
Tidus: A flyer! That's your department, right?
Wakka: True, true. But, uhhh... Why don't we let our summoner show what's she's
made of.
*switch Tidus out for Yuna*
Wakka: Your first real battle! Let's see some style.
Lulu: Show us what your training has taught you, Yuna.
Yuna: Okay.

4. Battle VS Garuda

Wakka: Another one of those? No problem, leave this one to me, ya? Say
goodnight, birdie!

*if Wakka is not present at start*
Tidus: Not one of these again!
Lulu: Wakka, this is your show!

5. Battle VS Ragora

6. Battle VS Raldo (on Mi'ihen road)

Tidus: Hah! That one looks slow.
Auron: It's also tough. Let me handle this.
Tidus: No way! I can take it!
*Tidus attacks Raldo*
Tidus: What the...?
Auron: *hmph*
*Auron kills Raldo*
Wakka: Told ya, Sir Auron's the best.
Tidus: Hmph, I could've done that.

7. Battle VS Treasure Box and ?

*****************************************
I) STORYLINE RELATED RANDOM BATTLE QUOTES
*****************************************

These quotes are said by characters at start of random battles or at the end of
random battles before another major plot event...

?) Before reaching Kilika Temple
--> Tidus: Hope I make it to the tournament!
--> Wakka: Take it easy, ya?
Tidus: I'm fine!
- Lulu: Focus on the fight!
Wakka: No worries!

?) When on a rescue mission in Luca in fights against Workers
--> Tidus: Whoa! What are they?
Lulu: Ancient machina salvaged by the Al Bhed. They're mostly vulnerable to
lightning.

?) After leaving Luca
--> Tidus: Don't break any bones, old man.
Auron: Hmph!
--> Tidus: Hey, I'm a guardian now, so watch out!
--> Tidus: All right!

?) After Chocobo Eater boss
--> Tidus: Hah-hah! What did I tell ya?
Lulu: You're a modest one...
--> Wakka: Where's a chocobo when you need one?
--> Wakka: I wish I were on a chocobo.
Lulu: Walk or I'll feed you to one.
--> Wakka: Let's see some hustle!

?) Before reaching Macalania Temple
--> Tidus: You're wasting our time!

?) After Tidus encounters first Zu
--> Tidus: Whew!

?) When in Home
--> Tidus: Let's find Yuna, quick!
--> Tidus: Yuna... where are you?
--> Tidus: You... why did you do this?
--> Rikku: We'll be there soon, Yunie!

?) When in Bevelle, Tower of Light
--> Tidus: Stay right there, Seymour!
--> Rikku: We're coming, Yuna!
--> Auron: Remember. Cut the ones that matter!
Tidus: I know, I know!

?) When in Via Purifico
--> Lulu: Failure is not an option.
--> Auron: I hate this place.

**********************
J) BOSS BATTLES QUOTES
**********************

Listed here are quotes characters say when in specific boss battles...

?) When fighting Klikk
--> After reinorcements arrive
Tidus: You on my side? Cool!

?) When fighting on S.S. Liki:
--> Defeat all Sinscales and have only Yuna standing
Yuna: When's this going to end? The fin, quick!

?) When fighting Sinspawn Geneaux
--> Try to use any magic with Tentacles around
Lulu: Its tentacles absorb any spells cast at its body.
--> Tidus attacks Geneaux physically while still in the shell
Tidus: It's hard as rock. My sword's no good!
--> Wakka attacks Geneaux physically while still in the shell
Wakka: My ball can't hurt it, either! How 'bout magic?

?) When fighting boss of a rescue mission
--> start of battle
Tidus: Hey, we can use this crane!
--> try activating the crane without any lightning magic being used on it yet
Tidus: C'mon, move!
Lulu: It's probably out of power.
Tidus: I know! Lulu, use that Thunder spell on it! It might make it work!
--> try activating the crane without any lightning magic being used on it yet;
Lulu must be KO-ed
Tidus: Power? Electricity? I know! Thunder spells!

?) When fighting S. and his buddies:
--> Use Talk command with Yuna
Yuna: You may be a maester, but I will still fight!
S.: Your eyes, they burn with resolve... Beatiful.
--> Use Talk command with Tidus
Tidus: I knew you were bad news first time we met.
S.: Oh, my sincerest apologies.
Tidus: S.!
--> Use Talk command with Wakka
Wakka: Maester! We must stop this!
S.: ... ... ...
Wakka: This can't be happening!
--> After S. loses half HP
S.: Feel my pain! Come, A.!
--> After you defeat S.'s Aeon
S.: That power that defeated A... it will be mine!
--> When in battle VS S.'s Aeon have party consist of Yuna, Tidus and Lulu
Tidus: Yuna! The new Aeon!
Yuna: O fayth! Lend me strength!
Lulu: Just who do you think you are?

?) When fighting S. Natus:
--> S.: It is good to see you again, Lady Yuna, but you don't seem pleased...
Yuna: I'll only be pleased when you're gone to the Farplane.
--> S.: So you, too, seek freedom from this painful life?
Tidus: You talk too much, S.
--> Auron: Although he was not the man I once knew... Kinoc was still my
friend, S. You'll pay for his death!

-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------

====================================
26) ACTION REPLAY 2 CODES INFORMATOR ---> A007
====================================

Note: Courtesy of www.codejunkies.com

This is a section for those that have Action Replay 2 Cheat cartridge.
Codes found here work only and *only* on Action Replay 2! Also, they only work
on PAL version of FFX. If you have any other version, these codes *don't* work
on others, only on PAL version.
When selecting codes you want to play with, don't select too much of them or
the game will refuse to start. Limit the amount of codes to about 25 or so.

# GENERAL CODES

(M) - Must be on code
0E3C7DF2 1853E59E
EE842FEE BCD67D0A

Infinite Gil
F1FFFFFF BCA99B83
DEAD2C96 C19E5541

All items in infinite amounts
F1FFFFFF BCA99B83
DE8FFFAE 529C9B83
DE8FFFB6 E21C9B83
DE8FFFB2 629C9B85
DE8FFFBE 4B4B9B83
DE8FFF46 C4B2CD38
DE9A34C2 C4AC9A4F
DE9A35CA E0BA9BE6
DE9A35DE 5E7A9B83
DEAD2312 DCAABB83

Note: Every time you enter item menu from the Triangle menu, all items will
appear in 99's amounts.

# CODES FOR TIDUS

Tidus MAX HP (Tidus' MAX HP will be 9999)
F1FFFFFF BCA99B83
CEAD143E BCA9C292

Tidus Full HP (always refill HP gauge to MAX HP)
F1FFFFFF BCA99B83
CEAD1436 BCA9C292

Tidus MAX MP (Tidus' MAX MP will be 999)
F1FFFFFF BCA99B83
CEAD143A BCA99E6A

Tidus Full MP (always refill MP gauge to MAX MP)
F1FFFFFF BCA99B83
CEAD1432 BCA99E6A

Note: With the above four codes on, *do not* change weapons and/or armor during
battles. Doing so may reset HP/MP to their base value.

All skills, specials and magic for Tidus (still, some abilities will be
missing)
F1FFFFFF BCA99B83
CEAD14D0 BCA99A82
DEAD14D2 BBA89A82
DEAD14DE BBA89A82
FEAD14DA BCA99A82

Tidus Max Strength
F1FFFFFF BCA99B83
FEAD14C3 BCA99B82

Tidus Max Defence
F1FFFFFF BCA99B83
FEAD14C2 BCA99B82

Tidus Max Magic
F1FFFFFF BCA99B83
FEAD14CD BCA99B82

Tidus Max Magic Defence
F1FFFFFF BCA99B83
FEAD14CC BCA99B82

Tidus Max Agility
F1FFFFFF BCA99B83
FEAD14CF BCA99B82

Tidus Max Luck
F1FFFFFF BCA99B83
FEAD14CE BCA99B82

Tidus Max Evasion
F1FFFFFF BCA99B83
FEAD14C9 BCA99B82

Tidus Max Accuracy
F1FFFFFF BCA99B83
FEAD14C8 BCA99B82

Tidus Max Stats (doesn't put all stats at 255, one or two of them may be zero)
F1FFFFFF BCA99B83
FEAD14C3 BCA99B82
DEAD14C2 BBA89A82
CEAD14CE BCA99A82
FEAD14C8 BCA99B82

Tidus Max Sphere Level (will have 255 S. Levels; after you move for a certain
amount of spheres on S. Grid, number will again rise to 255)
F1FFFFFF BCA99B83
FEAD14D7 BCA99B82

# CODES FOR YUNA

Yuna MAX HP (Yuna's MAX HP will be 9999)
F1FFFFFF BCA99B84
CEAD0B4A BCA9C292

Yuna Full HP (always refill HP gauge to MAX HP)
F1FFFFFF BCA99B84
CEAD9B42 BCA9C292

Yuna MAX MP (Yuna's MAX MP will be 999)
F1FFFFFF BCA99B84
CEAD0B56 BCA99E6A

Yuna Full MP (always refill MP gauge to MAX MP)
F1FFFFFF BCA99B84
CEAD0B4E BCA99E6A

Note: With the above four codes on, *do not* change weapons and/or armor during
battles. Doing so may reset HP/MP to their base value.

All skills, specials and magic for Yuna
F1FFFFFF BCA99B84
CEAD0B6C BCA99A82
DEAD0B6E BBA89A82
DEAD0B6A BBA89A82
CEAD0B76 BCA99A82

Yuna Max Strength
F1FFFFFF BCA99B84
FEAD0B5F BCA99B82

Yuna Max Defence
F1FFFFFF BCA99B84
FEAD0B5E BCA99B82

Yuna Max Magic
F1FFFFFF BCA99B84
FEAD0B59 BCA99B82

Yuna Max Magic Defence
F1FFFFFF BCA99B84
FEAD0B58 BCA99B82

Yuna Max Agility
F1FFFFFF BCA99B84
FEAD0B5B BCA99B82

Yuna Max Luck
F1FFFFFF BCA99B84
FEAD0B5A BCA99B82

Yuna Max Evasion
F1FFFFFF BCA99B84
FEAD0B65 BCA99B82

Yuna Max Accuracy
F1FFFFFF BCA99B84
FEAD0B64 BCA99B82

Yuna Max Stats
F1FFFFFF BCA99B84
FEAD0B5F BCA99B82
DEAD0B5E BBA89A82
CEAD0B58 BCA99A82
FEAD0B5B BCA99B82

Yuna Max Sphere Level (will have 255 S. Levels; after you move for a certain
amount of spheres on S. Grid, number will again rise to 255)
F1FFFFFF BCA99B84
FEAD0B63 BCA99B82

# CODES FOR LULU

Lulu MAX HP (Lulu's MAX HP will be 9999)
F1FFFFFF BCA99B89
CEAD091A BCA9C292

Lulu Full HP (always refill HP gauge to MAX HP)
F1FFFFFF BCA99B89
CEAD0912 BCA9C292

Lulu MAX MP (Lulu's MAX MP will be 999)
F1FFFFFF BCA99B89
CEAD0926 BCA99E6A

Lulu Full MP (always refill MP gauge to MAX MP)
F1FFFFFF BCA99B89
CEAD091E BCA99E6A

Note: With the above four codes on, *do not* change weapons and/or armor during
battles. Doing so may reset HP/MP to their base value.

All skills, specials and magic for Lulu
F1FFFFFF BCA99B89
CEAD093C BCA99A82
DEAD093E BBA89A82
DEAD093A BBA89A82
CEAD09C6 BCA99A82

Lulu Max Strength
F1FFFFFF BCA99B89
FEAD092F BCA99B82

Lulu Max Defence
F1FFFFFF BCA99B89
FEAD092E BCA99B82

Lulu Max Magic
F1FFFFFF BCA99B89
FEAD0929 BCA99B82

Lulu Max Magic Defence
F1FFFFFF BCA99B89
FEAD0928 BCA99B82

Lulu Max Agility
F1FFFFFF BCA99B89
FEAD092B BCA99B82

Lulu Max Luck
F1FFFFFF BCA99B89
FEAD092A BCA99B82

Lulu Max Evasion
F1FFFFFF BCA99B89
FEAD0935 BCA99B82

Lulu Max Accuracy
F1FFFFFF BCA99B89
FEAD0934 BCA99B82

Lulu Max Stats
F1FFFFFF BCA99B89
FEAD092F BCA99B82
DEAD092E BBA89A82
CEAD092A BCA99A82
FEAD0934 BCA99B82

Lulu Max Sphere Level (will have 255 S. Levels; after you move for a certain
amount of spheres on S. Grid, number will again rise to 255)
F1FFFFFF BCA99B89
FEAD0933 BCA99B82

# CODES FOR RIKKU

Rikku MAX HP (Rikku's MAX HP will be 9999)
F1FFFFFF BCA99B8A
CEAD08B6 BCA9C292

Rikku Full HP (always refill HP gauge to MAX HP)
F1FFFFFF BCA99B8A
CEAD08AE BCA9C292

Rikku MAX MP (Rikku's MAX MP will be 999)
F1FFFFFF BCA99B8A
CEAD08B2 BCA99E6A

Rikku Full MP (always refill MP gauge to MAX MP)
F1FFFFFF BCA99B8A
CEAD08AA BCA99E6A

Note: With the above four codes on, *do not* change weapons and/or armor during
battles. Doing so may reset HP/MP to their base value.

All skills, specials and magic for Rikku
F1FFFFFF BCA99B8A
CEAD0848 BCA99A82
DEAD084A BBA89A82
DEAD0856 BBA89A82
CEAD0852 BCA99A82

Rikku Max Strength
F1FFFFFF BCA99B8A
FEAD08BB BCA99B82

Rikku Max Defence
F1FFFFFF BCA99B8A
FEAD08BA BCA99B82

Rikku Max Magic
F1FFFFFF BCA99B8A
FEAD0845 BCA99B82

Rikku Max Magic Defence
F1FFFFFF BCA99B8A
FEAD0844 BCA99B82

Rikku Max Agility
F1FFFFFF BCA99B8A
FEAD0847 BCA99B82

Rikku Max Luck
F1FFFFFF BCA99B8A
FEAD0846 BCA99B82

Rikku Max Evasion
F1FFFFFF BCA99B8A
FEAD0841 BCA99B82

Rikku Max Accuracy
F1FFFFFF BCA99B8A
FEAD0840 BCA99B82

Rikku Max Stats
F1FFFFFF BCA99B8A
FEAD08BB BCA99B82
DEAD08BA BBA89A82
CEAD0846 BCA99A82
FEAD0840 BCA99B82

Rikku Max Sphere Level (will have 255 S. Levels; after you move for a certain
amount of spheres on S. Grid, number will again rise to 255)
F1FFFFFF BCA99B8A
FEAD084F BCA99B82

# CODES FOR AURON

Auron MAX HP (Auron's MAX HP will be 9999)
F1FFFFFF BCA99B85
CEAD0BE6 BCA9C292

Auron Full HP (always refill HP gauge to MAX HP)
F1FFFFFF BCA99B85
CEAD0BDE BCA9C292

Auron MAX MP (Auron's MAX MP will be 999)
F1FFFFFF BCA99B85
CEAD0BE2 BCA99E6A

Auron Full MP (always refill MP gauge to MAX MP)
F1FFFFFF BCA99B85
CEAD0BDA BCA99E6A

Note: With the above four codes on, *do not* change weapons and/or armor during
battles. Doing so may reset HP/MP to their base value.

All skills, specials and magic for Auron
F1FFFFFF BCA99B85
CEAD0AF8 BCA99A82
DEAD0AFA BBA89A82
DEAD0A86 BBA89A82
CEAD0A80 BCA99A82

Auron Max Strength
F1FFFFFF BCA99B85
FEAD0BEB BCA99B82

Auron Max Defence
F1FFFFFF BCA99B85
FEAD0BEA BCA99B82

Auron Max Magic
F1FFFFFF BCA99B85
FEAD0BF5 BCA99B82

Auron Max Magic Defence
F1FFFFFF BCA99B85
FEAD0BF4 BCA99B82

Auron Max Agility
F1FFFFFF BCA99B85
FEAD0BF7 BCA99B82

Auron Max Luck
F1FFFFFF BCA99B85
FEAD0BF6 BCA99B82

Auron Max Evasion
F1FFFFFF BCA99B85
FEAD0BF1 BCA99B82

Auron Max Accuracy
F1FFFFFF BCA99B85
FEAD0BF0 BCA99B82

Auron Max Stats
F1FFFFFF BCA99B85
FEAD0BEB BCA99B82
DEAD0BEA BBA89A82
CEAD0BF6 BCA99A82
FEAD0BF0 BCA99B82

Auron Max Sphere Level (will have 255 S. Levels; after you move for a certain
amount of spheres on S. Grid, number will again rise to 255)
F1FFFFFF BCA99B85
FEAD0BFF BCA99B82

# CODES FOR KIMAHRI

Kimahri MAX HP (Kimahri's MAX HP will be 9999)
F1FFFFFF BCA99B87
CEAD0A72 BCA9C292

Kimahri Full HP (always refill HP gauge to MAX HP)
F1FFFFFF BCA99B87
CEAD0A6A BCA9C292

Kimahri MAX MP (Kimahri's MAX MP will be 999)
F1FFFFFF BCA99B87
CEAD0A7E BCA99E6A

Kimahri Full MP (always refill MP gauge to MAX MP)
F1FFFFFF BCA99B87
CEAD0A76 BCA99E6A

Note: With the above four codes on, *do not* change weapons and/or armor during
battles. Doing so may reset HP/MP to their base value.

All skills, specials and magic for Kimahri
F1FFFFFF BCA99B87
CEAD0A14 BCA99A82
DEAD0A16 BBA89A82
DEAD0A12 BBA89A82
CEAD0A1E BCA99A82

Kimahri Max Strength
F1FFFFFF BCA99B87
FEAD0A07 BCA99B82

Kimahri Max Defence
F1FFFFFF BCA99B87
FEAD0A06 BCA99B82

Kimahri Max Magic
F1FFFFFF BCA99B87
FEAD0A01 BCA99B82

Kimahri Max Magic Defence
F1FFFFFF BCA99B87
FEAD0A00 BCA99B82

Kimahri Max Agility
F1FFFFFF BCA99B87
FEAD0A03 BCA99B82

Kimahri Max Luck
F1FFFFFF BCA99B87
FEAD0A02 BCA99B82

Kimahri Max Evasion
F1FFFFFF BCA99B87
FEAD0A0D BCA99B82

Kimahri Max Accuracy
F1FFFFFF BCA99B87
FEAD0A0C BCA99B82

Kimahri Max Stats
F1FFFFFF BCA99B87
FEAD0A07 BCA99B82
DEAD0A06 BBA89A82
CEAD0A02 BCA99A82
FEAD0A0C BCA99B82

Kimahri Max Sphere Level (will have 255 S. Levels; after you move for a certain
amount of spheres on S. Grid, number will again rise to 255)
F1FFFFFF BCA99B87
FEAD0A0B BCA99B82

# CODES FOR WAKKA

Wakka MAX HP (Wakka's MAX HP will be 9999)
F1FFFFFF BCA99B88
CEAD098E BCA9C292

Wakka Full HP (always refill HP gauge to MAX HP)
F1FFFFFF BCA99B88
CEAD0986 BCA9C292

Wakka MAX MP (Wakka's MAX MP will be 999)
F1FFFFFF BCA99B88
CEAD098A BCA99E6A

Wakka Full MP (always refill MP gauge to MAX MP)
F1FFFFFF BCA99B88
CEAD0982 BCA99E6A

Note: With the above four codes on, *do not* change weapons and/or armor during
battles. Doing so may reset HP/MP to their base value.

All skills, specials and magic for Wakka
F1FFFFFF BCA99B88
CEAD09A0 BCA99A82
DEAD09A2 BBA89A82
DEAD09AE BBA89A82
CEAD09AA BCA99A82

Wakka Max Strength
F1FFFFFF BCA99B88
FEAD0993 BCA99B82

Wakka Max Defence
F1FFFFFF BCA99B88
FEAD0992 BCA99B82

Wakka Max Magic
F1FFFFFF BCA99B88
FEAD099D BCA99B82

Wakka Max Magic Defence
F1FFFFFF BCA99B88
FEAD099C BCA99B82

Wakka Max Agility
F1FFFFFF BCA99B88
FEAD099F BCA99B82

Wakka Max Luck
F1FFFFFF BCA99B88
FEAD099E BCA99B82

Wakka Max Evasion
F1FFFFFF BCA99B88
FEAD0999 BCA99B82

Wakka Max Accuracy
F1FFFFFF BCA99B88
FEAD0998 BCA99B82

Wakka Max Stats
F1FFFFFF BCA99B88
FEAD0993 BCA99B82
DEAD0992 BBA89A82
CEAD099E BCA99A82
FEAD0998 BCA99B82

Wakka Max Sphere Level (will have 255 S. Levels; after you move for a certain
amount of spheres on S. Grid, number will again rise to 255)
F1FFFFFF BCA99B88
FEAD09A7 BCA99B82

-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------

=======================================
27) PREVIOUS REVISION HISTORY / UPDATES
=======================================

- Version 1.12

# Started major overhaul in Walkthru section, specifically for boss parts.
Detailed info has been added up to 14th storyline boss. Added have also been
killer strategies for Sinspawn Gui battle, Extractor battle, Chocobo Eater
battle. Lord Ochu battle contains new tactical information.
# Finally added Aeon informator section. Anything you need to know about Aeons,
find it here.
# More info added for Wakka's Overdrives and Auron's Overdrives. Again thanks
to Paul Friedman.
# Added last entry in Monster informator, which was Land Worm.
# More quotes added. Thanks to Hawkwarrior27 and stevieuk for contributing some
of them.
# Added beat-me-up strategy for Ultima Buster, Neslug and Greater Sphere. Bust
them up for good!
# Five more statuses have been added in Status informator.
# 'What will this guide be about?' section got booted for good. This guide now
contains so much info, I don't need this section anymore. Also changed places
between Encyclopaedia and Legal info.

-----------------------------------------------------------------------------

- Version 1.11

# With this version I proudly present Final Fantasy X Encyclopaedia - the
quickest and easiest search engine ever. With it I guarantee that it will take
you no longer than two minutes at most to find exactly what you're looking for.
Believe it or not, but all 667 entries so far are up and operational, all ya
gotta do is look it up.
# In Armor Abilities informator you will now find actual examples representing
what ability does.
# White Magic informator beefed up with even more info, also added a small
marker for spells that can be reflected.
# Same goes for Black Magic informator.
# Updated Sidequests section with Cactuar village and Lightning Dodger.
# Fixed more typos.
# Monster Arena section is nearly completed. Added in this update are beat 'em
up strategies for four original creations.
# I threw out all ???? marks I had for name of some bosses which could be a big
spoiler. Instead I used a name I think will not be a spoiler.
# Update in Ov. mode section! Added have been more specific info on Ov. modes
and also amount of turns with prerequisites needed for a specific Ov. mode to
be learned. Big thanks to Paul Friedman [starsfan@directlink.net]!
# Added information on what enemies Kimahri learns rages from.

---------------------------------------------------------------------------

- Version 1.1

# Time to move up a notch in version number.
# In Weapon Abilities informator you will now find actual examples representing
what ability actually does.
# Sidequests informator updated!
# Item informator updated with information on where to obtain most of
hard-to-obtain items.
# Trample anything and everything with lastly added codes. AR2 Codes section
now contains codes for all playable characters.
# Started working on Monster Arena informator. Covered almost everything you
wish for... what to capture where, how many you need to fight that enemy etc.
Sink your teeth in section 20. Only thing remaining is info on Original
creations and strategies to beat them.
# Major update in Monster informator. Added have been almost all of steals, all
of the scans and sensors. I've also fixed some mistakes I've found. There's
only a fraction of things that are now missing, but nothing that would be a
major obstacle. All I need is a bit of patience and luck to find out what I'm
looking for. Oops, missing on Land Worm...

---------------------------------------------------------------------------

- Version 1.05

Lots and lots of stuff has been added.
# Added status informator - learn all you need to know about negative and
positive statuses.
# Added Overdrive informator - contains info on character's Overdrives, what
they do and how to obtain them (info on more in-depth approach can be found is
Sidequests informator).
# Added Overdrive mode informator - with info on Overdrive modes that have been
discovered so far.
# Added Item informator - with info on what the item does.
# Added Weapon abilities informator - with info on what the ability does and
amount of items needed for it.
# Added Armor abilities informator - with info on what the ability does and
amount of items needed for it.
# Added White Magic informator - with info on what the ability does, MP cost
for it and any other helpful info.
# Added Black Magic informator - with info on what the ability does, MP cost
for it and any other helpful info.
# Added Special abilities informator - with info on what the ability does, MP
cost for it and any other helpful info.
# Added Skills informator - with info on what the ability does, MP cost for it
and any other helpful info.
# Monster informator contains a lot of new info, esp stolen items and bribes.
# Small update for Quote section.
# AR2 section expanded with codes for Yuna.
# Major overhaul in Dark Aeons section as well - added have been basic info on
Dark Aeons like HP, what they drop etc.

---------------------------------------------------------------------------

- Version 1.04

# Unbeatable strategy for S. Natus has been added.
# Unbeatable strategy for S. Flux has been added.
# More AR2 codes added. Tested and guaranteed to work.
# Monster Informator contains no new info, this time I only corrected few
typos, mistakes and the like.
# Added Battle quotes section.
# Updated Sidequests with Butterfly minigame.
# New site added to list of sites granted permission to host this guide.

---------------------------------------------------------------------------

- Version 1.03

# Small change has been made to appearance of the guide.
- I've moved section covering previous updates to the bottom of this guide
- up here will be only the info on last update
# I've added few AR2 codes. I've tested them and guarantee they work.
# Monster informator section is finished... almost. Argh, still that word
complete eludes my grasp. Most of info missing is on stolen items, few bribes,
scans, sensors and el. attributes. Once done, the section gets mark 'Complete!'
# Started on Dark Aeons. For now I only included some basic starter info and
stats on Dark Valefor.
# Decided to add 'Status sticker' to sections, indicating what progress is
being done on particular section. See these 'stickers' in Table of contents
section. Naturally some sections won't get 'Status sticker'.
# New site added to list of sites granted permission to host this guide.

---------------------------------------------------------------------------

- Version 1.02

# Nearly all monsters added except for last three dungeons.
# Fixed first strategy in Evrae battle.
# Added few suggestions on what to customize into your equipment.
# Sidequest section is alive! Added is general info on where to obtain
celestial weapons, crests and sigils.

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- Version 1.01

# Even more monsters added. This time I made entries for monsters up to Bikanel
island. You may see that the most info missing is the one on items. This will
also be added later.
# I've received an e-mail in which reader pointed out that I may have made a
mistake when it comes to Bribe ability. I assure you that I haven't.
--> Bribe cost *has been lessened*. It is no longer fiend's MAX HP x 20. In PAL
version it is now fiend's MAX HP x 10.
# As you will see, there's still some of the info missing on most of boss
sections, mostly on items. That will also be added later, once I am done with
monsters.

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- Version 1.0

The time was ripe to create a PAL Final Fantasy X Guide. Why? There *are*
differences between PAL and other versions, two most significant being:
- PAL has Ribbon ability
- Bribe cost has been lessened
And also, it's been a long time since I wrote a guide, so I might as well do
one on FFX. Read on!

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=================================
28) STUFF STILL NEEDED TO BE DONE
=================================

- rare steal for Sandragora
- weapons droppage for Swamp Mafdet
- add the rest of quotes
- add the rest of sidequests
- find what the heck is diff between Super and Final elixirs
- check on 5 bolts prize
- 'Encyclopaedia-ze' Key Item section

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===========
29) CREDITS
===========

1. Companies
- Squaresoft: they created this game
- Sony: for making PS2

2. Internet sites
- GameFAQs [www.gamefaqs.com]: for hosting my guide
- www.neoseeker.com: for hosting my guide
- www.codejunkies.com: for Action Replay 2 codes
- www.cheats.de: for hosting my guide

3. People
- marshmallow [marshmallow@planetn2000.com]: I used 'legal information
section' found in one of marshmallows's faqs.
- CJayC [gamefaqs@gamefaqs.com]: for hosting my guide
- johan becquet [johanbecquet@msn.com]: for telling me about the secret of
suitcase aboard the first ship
- DannRagnarok [DannRagnarok@aol.com]: for submitting two of Auron's Overdrive
quotes
- Paul Friedman [starsfan@directlink.net]: for allowing me to use some info
from his 'Character/Aeon Overdrive In-Depth FAQ'
- Hawkwarrior27 [Hawkwarrior27@yahoo.com]: for submitting one Tidus' Overdrive
quote
- stevieuk [stevieboywonderuk@yahoo.com]: for submitting 5 summon and 3 Rikku's
VS specific enemy quotes
- MrVandal [MrVandal@aol.com]: for telling me that Y. Woman indeed uses Osmose
and Drain when fighting her. I guess I was just unlucky...

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================
30) CONTACT INFO
================

1. Send your comments, ideas for improvements, additional info, correction of
mistakes I may have made, and anything else via e-mail at:

lifearmor@hotmail.com

2. Split Infinity's Contributor page

http://www.gamefaqs.com/features/recognition/6434.html

Yours truly,
Split Infinity

End of Document
