Kingdom Hearts

PlayStation 2, Japanese Release

FAQ/Walkthrough for the Japanese Disinclined
Version 0.06 (Six Areas Visited)
April 12, 2002

by Jeff "CJayC" Veasey

-------------------------------------------------------------------------------

This guide is copyright 2002 Jeff Veasey.  It was written _exclusively_ for
GameFAQs, http://www.gamefaqs.com.  No other non-private use is permitted.

-------------------------------------------------------------------------------

I. Introduction

This is currently a very quick and very dirty guide for Kingdom Hearts.  It
is intended for the non-Japanese reader to be able to get through the game
while missing all of the hints and tips that would make life much easier.

I cannot read Japanese well myself; I only know enough to get by, so I don't
know the story or any real details any more than you do.  Don't ask.

Version History:
  0.02 (04/10/02): Garden of Waking, Destiny Islands complete.
  0.03 (04/11/02): Traverse Town exited.
  0.05 (04/11/02): Wonderland and Deep Jungle completed.
  0.06 (04/12/02): Olympus Coliseum partially complete, more Traverse Town, 
                   Warp Holes formed.
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II. Walkthrough

 ===================
=A. Garden of Waking=
 ===================
Through this (and most other games), the top option is to confirm, the bottom
is to cancel.

Snow White Platform
-------------------
Once you gain control of the character, move forward, and three platforms will
appear in a quick cutscene, revealing three items: A sword, a shield, and a
wand.  Jump onto any two of the three platforms to select an item to select
your two starting strongest attributes: Sword for attack, Shield for Defense,
and the Wand for Magic.  After confirming your two selections, the platform
will disappear, dropping you onto...

Cinderella Platform
-------------------
Hit the circle button to attack when prompted, cycle through the instructions,
then kill a Shadow to proceed.  Continue through the prompts, then take out
the next four shadows to move on...

Three Hearts Platform
---------------------
Approach the door, then select the bottom option (Shiraberu, or "Examine") to
examine it.  Approach the chest that then appears, and select the new bottom
option (Akeru, or "Open") to open it.  Attack the box that appears to break
it and pick up a Potion, activating your Item menu.  Next, go to the barrel
that shows up and select the bottom option (Kichi Ageru, or "Take") to grab
it.  Doing so will make the door solid, so examine it again, and it will open.

Destiny Island
--------------
You'll see Wakka, Tidus, and Selfie here, so speak to each.  You'll notice that
the Attack command changes to Speak when you approach a friendly character.
Speak with all three until they've all asked you a question (don't ask me
what it is yet, I haven't translated them), confirm your choice, then move on.

Sleeping Beauty Platform
------------------------
Move to the center of the platform, scroll through the instructions, then take
out the group of Shadows that attack.  From there, move to the save point, 
save if you wish, then take the new passage to...

Belle Platform
--------------
Move forward, and Darkside will appear.  He'll shoot the occasional energy
ball at you and spawn Shadows, but all you have to do is hack at his hands to
defeat him... for now...

 ==================
=B. Destiny Islands=
 ==================

Beach
-----
First, talk to Kairi, and choose the first answer to her question.  She'll
send you on a task to collect:
  2 Pieces of Wood
  1 Large Piece of Cloth
  Rope

The first piece of wood is lying on the beach just a little ways away, the
second is on the small island where Riku is.  The rope is on the wooden 
platform where Tidus is, and the cloth can be found inside the high shelter
(left of the waterfall when looking at the beach from the sea).  When you
have all four items, return to Kairi, who will give you a High Potion in
return.  Select the top option to move on.

Next is one extra-long cutscene, in which you get to hear Donald Duck in 
Japanese for the first time (assuming you're playing the import).  Donald 
yelling out "Ohaiyogozaimasu" is a treat.

After it's all over, go through the door that Kairi was blocking to go to the
Bay.

Bay
---
Kairi will be on the opposite end of the bay, waiting by your new raft.  Talk
to her, then go talk to Riku, and you can name your boat.  You and Riku will
fight over it, then you'll have to race him to the star and back.  

Losing the race doesn't affect anything and you can do it time and time again,
but he's simple to beat, so long as you remember one thing: You stop after 
each jump.  The path he'll take is full of jumps, so ignore it.  Instead, when
the race starts, just go immediately right and run along the beach, up the 
stairs, up the path and over the three jumps to the star, then drop back and 
head back, jumping up onto the platform separating halves of the beach, down 
the stairs, down the beach and back up onto the platform.  It may take you 
several tries to beat him, but doing so will net you an item.

After the race, go back and talk to Kairi, and she'll ask for:
  1 Egg
  3 Mushrooms
  2 Tree Fruits
  3 Fish
  Fresh Water

She'll also give you a container for the water.  Turn around and push the rock 
in front of the cave out of the way to get the first mushroom.  On the other
side of the bay is a tiny waterfall from a hole; approach it to get the water.
A second mushroom can be found just left of the tower with the rope pulley.
Nothing more here, so head back to the beach.

Beach
-----
On the small island where Tidus is practicing and directly across from it are 
some fruit trees.  Bash them until they produce two good fruit and grab them.  
Across from the island where the walkway meets the beach, climb the skinny 
tree all the way up then jump back onto the fruit tree to grab an egg.  On
Selphie's side of the shore are three fish swimming around, ready to grab.
Finally, go talk to Wakka and he'll point out a Spooky Cave.  Enter it, and
head on through to grab the final Mushroom and watch the cutscene contained
within.  Once you're all done, head back to Kairi.

Bay
---
Before you go, grab the Protes Necklace in the hole in the middle portion
of the beach (move the box provided to climb up in there).

Talk to Kairi, then talk to her a second time.  Confirming here will end your
stay, so be sure you've done all you want to do (such as practicing your
combat with everybody).  

Another ultra-long cutscene later...

Beach
-----
After the cutscene, there will be many shadows popping up; you can't hurt 
them, so don't try.  Just make it for the island in the center to find Riku.
You'll then receive the KeyBlade, enabling you to take out Shadows, even 
though it's unnecessary.  Head for where the Spooky Cave was (now a door),
then prepare to battle Darkside again.  Same strategy as before, although
you may want to have at least one potion handy before the battle.  Once 
it's over, you'll end up in...

 ================
=C. Traverse Town=
 ================

District 1
----------
First, head into the Accessories shop and take advantage of the Save Point
there should you feel the need.  While you're there, you can jump on top of
the cabinet to open the chest and pick up an item.  There's also an Item
Shop here, but as you have no Munnies, there's little point in visiting yet,
so head up the stairs and along the path to the door to District 2.

District 2
----------
Right after you enter, take out the group of Shadows that attack, then turn
around and head back to District 1.

District 1
----------
This area has now been overrun by Shadows, but you should be able to make 
quick work of them.  Go into the Accessories Shop, then leave through the front
door, and you'll meet "Leon" in a cutscene.  You'll battle him, and he'll 
likely win, and from there, watch the next long cutscene...

District 2
----------
Waking up in a Hotel room with Yuffie and "Leon", talk to Leon, and you'll be
attacked.  He'll run off and leave you to deal with a good-sized group of
Soldiers, who are quite deadly at your level right now.  Dispatch them with
care (or just run), get the potion in the chest at the end of the alley, then
use the doors to get back to the main district.  From there, head to District
3, which can be found by taking the long alley a little in front of the large
white building.

District 3
----------
Move forward for another cutscene in which you'll finally meet up with your
two companions, then together take out the Soldiers that attack.  Immediately
afterwards, you'll face your first boss, Guard Armor.  Pick him apart, 
concentrating your attacks on one piece at a time.  The arms are the deadliest
and easy to take down, so get them first.  From there, the feet, and then the
body should be a piece of cake.

After a good long but interesting cutscene, you'll be ready to go anywhere you
want, and you'll have Fire Magic as well.

District 1
----------
Close to the door, there's a blue Trinity Jump mark for you to grab.  From
there, head through District 2, and back to District 3.

District 3
----------
Make your way to the flame-marked door, and shoot a Fire at it.  It will open,
revealing a pond with a house in the middle of it.  Make your way across the
stones and into the hole in the side of the house to meet Merlin and the
Fairy Godmother.  Talking to Merlin will allow you take a Magic Lesson (i.e.
practice using Magic, a good idea).  You can also now use the door back to
District 1 that was locked before.

District 1
----------
Before you go, you can buy new weapons for Donald and Goofy or stock up on
any other supplies you want.  Once you're ready, either use the Save Point
or head through the main doors to leave.

From the Gummi Ship, there are initially two areas available for you to visit,
and a total of four in the first "ring" available to you:  

                Wonderland
               /          \
  Traverse Town            Deep Jungle
               \          /
             Olympus Coliseum

For the sake of this walkthrough, we'll head to Wonderland first...
  
 =============
=D. Wonderland=
 =============

Rabbit Hole
-----------
Follow the White Rabbit.

Sorry, I've always wanted to say that.  But, seriously, follow him to the 
next room.

Dining Room
-----------
Approach the Doorknob, and a table will appear behind you.  One drink makes
you smaller, and one drink makes you grow.  Guess which one you have to take?
First, push (bottom option) the bed out of the way, then Drink (bottom option) 
the blue potion to shrink, and go through the open passageway.

Queen's Courtyard
-----------------
In Yet Another Cutscene, Alice is on trial, but Sora will interrupt them.
Once you regain control, you'll notice the save point, as well as a new exit
from the area.

Forest
------
In the forest, you'll meet the Chesire Cat.  After he leaves (and leaves you
with some Knights and Shadows), use a Potion (Item menu) on the Yellow Flower 
there (bottom option) to grow large.  Jump on top of the tree stump the
Chesire Cat was on, then turn around and smack the spinning tree a couple of
times until the fruit becomes available, grab it (bottom option) then eat it
(bottom option) to shrink again.  From there, jump up on top of the two
brown mushrooms close to one another, and from there jump across the leaves
to the one you just raised, then to the one in the corner with the exit.

Dining Room
-----------
You'll end up on top of the water faucet, and to your left is a platform with
a box.  You need to jump to it and open that box, so if you miss, just head
back to the forest and repeat.  Once you get it, the Chesire Cat will reappear,
giving you the Blizzard magic.  From there, just head back to the court.

Queen's Courtyard
-----------------
Talk to the Ace of Hearts, select the first option, then pick a box to open.
The cards will attack, but ignore them for the most part.  Instead, whack
away at the wheels of the tower that just popped up, then once they're gone,
bash the tower until it crumbles.  From there, head back to the forest.

Forest
------
Grow big by giving the first Yellow Flower you see another potion, knocking
the fruit down, then hitting the tree again (so you can't see the branch),
then kick the rock into the to make some new platforms before shrinking again.
You can go through to the area next to the pond for some goodies, but your
real goal is to jump up where the three brown mushrooms are, going across
to the newly located branch, and to the wall where an opening to the Dining
Room is...

Dining Room
-----------
Things look...different here.  Select the bottom option to light either
lantern.  One activates the picture to go to a hidden area (which you can't do
too much in except use some flowers for items), and the other releases a 
Guard Up.  Nothing else to do, so just go through the doors near the ceiling
to end up on the other wall.  On one side, you must defeat all the Heartless
to make a path back, and on the other, just turn on the faucet to create an
exit out of the pot to grab some Dalmatians.  From there, go back to the
Dining Room again.

Drink the Red bottle to grow large, then examine the Teddy Bear to make the
clock pop out, then move the clock to reveal a new exit, shrink again, and
take the new exit to the Mad Hatter's Tea Party, and from there, take the door
back to... the Dining Room.

Now you're on the ceiling.  After a nice battle, light the two ceiling lamps,
and flip the latch on the wall open your exit out.

Queen's Courtyard
-----------------
Now would be a good time to save, and then head to the Dining Room again for
a boss battle.

Dining Room
-----------
Hop on top of the table, talk to the cat, and then fight.  This boss, Trick
Master, is really a piece of cake.  Just get underneath him, and jump until 
you get a couple of good whacks in.  This will bring him down, and from there 
you can do some nice leap combos.  Following this pattern, after a couple of
minutes and a fraction of your health from lucky hits, he'll be gone.

You'll end up back at the Rabbit Hole, and your work here is done for now,
so it's time to head back to the ship.  To minimize travel time, we'll head 
to Deep Jungle.

 ==============
=E. Deep Jungle=
 ==============

Jungle Hideout
--------------
Upon arriving, you'll be separated from your friends, and in a strange 
building.  Take out the mean old kitty that attacks, then once you're joined
by your new companion, follow him out.  Take advantage of the save point
on the lower level, then jump on down the hole, enjoy the random surfing level,
then move on.

Camp
----
Go inside the tent to meet back up with Donald and Goofy, then form your 
party from a group of three.  You can re-form your party at this or any other
Save Point, so you're not stuck with someone you don't want.  You can also
return to the Gummi Ship from there, so you're no longer stuck.

Now that you're here, your first task is to find the six slides around the
camp.  Three are in plain sight, one is on top of the tent, one stacked 
behind the tent, and one along the side tents (which can be accessed from the
top of the tent).  Take them to Jane and use the projector to further the plot,
and from there, head out and to the pond.

Pond
----
As you enter, just climb the vine on the tree to your left.

High Jungle 1
-------------
Make your way along the vines until you reach the next area...

High Jungle 2
-------------
If you're on the right track, you'll get a cutscene here (you must have gotten
all six slides and used them).  After the cutscene, just climb up the vine
to the next area.

Jungle Nest
-----------
Keep moving up, take the exit out.

Jungle Hideout
--------------
Weren't you here earlier?  Again, watch the cutscene, then make your way back
to camp, as you should know the way by now.

Camp
----
Enter the tent for another confrontational cutscene.  As you leave, you'll
have your first batch of Power Wilds.  From there, head opposite the Pond exit
for some more action.

Clearing
--------
Again, take out the Power Wilds, get your item, then move on to the next area.

Undergrowth
-----------
Again, take out the Power Wilds, get your item, then double back past the camp
to the Pond, because you're at a dead end here.  On your way back, take note of
the Banshee Wild and the White Mushrooms, two more new Heartless to deal with.
From the pond, take the vine up, swing across, and make your way back to the
Jungle Nest.

Jungle Nest
-----------
Another group of Power Wilds, another item.  From there, to the Hideout.

Jungle Hideout
--------------
Wilds, Item, Move On.  Head to Camp.

Camp
----
Enter the tent, save, and prepare.  From there, head to the Clearing.

Clearing
--------
Bad kitty.  This one's a bit tougher than what you're used to, so be careful.
After this fight, you'll face an onslaught of monkey Heartless, so take it
easy there as well.  From there, back to camp, tent, save, pond, vines, 
nest.

Jungle Nest
-----------
Cutscene, monkeys, kill.  Actually, just go for the cocoon attached to the
trunk in the center.  After the battle, make your way to the Undergrowth.
Save at the camp along the way, and make any preparations you think you'll 
need for the boss battle here.

Undergrowth
-----------
After the cutscene, go smash Clayton around until the next cutscene, and
then it's the real thing.  Clayton will be riding a Chameleon, and they're
both equal targets.  Stay close and bash away until you knock Clayton off,
then leave your two partners to finish off the lizard while you track down
the mean old hunter.  Stay close and finish him off quick, because he uses 
potions himself to keep healed.

Once the battle ends, you'll get Cure Magic, and be in a new area...

Waterfall
---------
Enter the cave, and make your way up, up, up.  Once you've jumped as high
as you can, just climb the vines on the wall and make it the rest of the
way as you can.  You'll finally find another cave, and another cutscene,
and another lock to open, and the Trinity Smash (red).

At the end of it all, you'll be back on the Gummi Ship, ready to head to the
Coliseum.

 ===================
=F. Olympus Coliseum=
 ===================

Coliseum Entrance
-----------------
Trinity Marks and a chest, but not much else, so move on.

Lobby
-----
Talk to Phil, then go to the stone block and push it until you get a quick
message pop-up, then go back and talk to Phil again.  One cutscene later,
talk to him again, then select the first option.

Coliseum
--------
Break the Barrels.  The first level just requires some wild flailing, no
strategy there.  On the second level, try to line up barrels so your final
combo hit will send some flying into others.  Once you complete both levels,
you'll get the Thunder Magic.

From the Lobby, head to the Entrance again.

Coliseum Entrance
-----------------
In a short cutscene, Hades will give you a ticket for entry into the Coliseum, 
so head back to the Lobby and talk to Phil again and pick the first choice,
but before you do, I strongly recommend saving, and preparing at least two
Ethers (or even MegaEthers) for use, as you'll want them for the final
battle.

Coliseum
--------
Battling time.  Your first battle will no doubt be a very short one against
several Heartless, while your second may take a little longer, followed by
a slightly difficult third.  The fourth is simple, the fifth is just annoying,
as it's nothing but Blue Rhapsodies.  The sixth includes a Large Body, but you 
should be used to these by now.  Finally, the seventh battle is against a 
strange, spiky-haired fellow who looks awfully familiar, although I can't 
quite place him.  Your best bet here is just to flame him until you run out of 
juice, Ether, flame, repeat, and smack him around a bit if you run out of 
magic.

Lobby
-----
Save, you fool!  You might also want to stock up on potions.  Once you're 
ready, head back out and prepare to take on Cerberus.

Coliseum
--------
Pick one of the side heads and start mangling it.  Try to stay to the side to 
avoid any of his bite and flame attacks.  When he rears back and unleashes
his little darkness wave, just start running, as you'll be followed by pillars
of darkness for a short while.  It shouldn't take too long, just be patient.

Coliseum Entrance
-----------------
You'll talk to the spiky-headed soldier on your way out.  He's still as moody
as ever.  As you exit, there's yet another cutscene.  Even though you haven't
unlocked the lock here, there's nothing more to do for now, so head on back
to Traverse Town.

 ================
=G. Traverse Town=
 ================

District 1
----------
Now that you have the Trinity Smash, use it.  First, behind the Item shop to
find some Dalmatians, then head to District 2.

District 2
----------
In the alley behind the hotel is another Trinity Smash mark.  So, smash it.

Sewers
------
So, that's where Aeris and Squa...Leon went.  Talk to Leon for some plot
advancement, then go back, talk to Yuffie in District 1, then return for
an item for the Gummi Ship.  And who in this world knows about ships?

District 1
----------
Go talk to Cid, who else, in the Accessory Shop.  From there, go talk to 
Merlin in the Magic Shop.

District 3
----------
Talk to Merlin, and take note of the book he points out.  You'll also get
your first Summon magic, Simba, from the Fairy Godmother.  Examine the book,
and you'll shrink down into its pages.  Move over to the small stick house to 
enter the 100 Acre Wood for a short spell.

Log
---
Approach to chat with Kuma no Pooh-San, and once that's over, you can leave
to the storybook in any direction.  From there, only one other location is 
available...

Pooh's Home
-----------
Inside the home, Pooh, as usual is out of hunny, so leave as he does.  As you
do, Owl will speak with you, and you'll go back to the Storybook.  From there,
go back to the compass to exit, then exit the Magic Shop altogether.

District 3
----------
Another cutscene, this time with Riku.  From there, go to the formerly empty
house near the entrance to District 2, and talk with Cid, and watch another
cutscene.  

Aren't the "surprise" bad guys in Square games just too easy to spot?  

Anyway, from there, go back to District 1.  Cid is waiting for you near the
District 2 entrance, and he's now selling Gummi Blocks.  He'll also give your
ship the ability to move to other areas...

...To Be Continued...

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III. Trinity Marks

Trinity Jump (Blue) 10/17
-------------------------
Traverse Town, District 1, near main entrance
Traverse Town, District 1, in front of cafe
Traverse Town, District 3, upper hallway
Traverse Town, District 3, inside Magic Shop
Wonderland, Forest, Open Area
Wonderland, Forest, Next to Pond
Deep Jungle, Camp
Deep Jungle, Jungle Nest
Olympus Coliseum, Coliseum Entrance
Olympus Coliseum, Coliseum Entrance

Trinity Smash (Red) 2/6
-----------------------
Traverse Town, District 1, behind Item Shop
Traverse Town, District 2, alley behind Hotel in water

Trinity ???? (Yellow)
---------------------
Traverse Town, District 3, behind Magic Shop
Olympus Coliseum, Lobby

Trinity ???? (Green)
---------------------
Traverse Town, District 1, Accessories Shop
Wonderland, Dining Room, Fireplace
Olympus Coliseum, Coliseum Entrance

Trinity ???? (White)
---------------------
Traverse Town, Sewers
Wonderland, Forest, Hidden Area (through the painting)
Olympus Coliseum, Coliseum Entrance


-------------------------------------------------------------------------------

IV. 99 Missing Dalmatians

4-5-6: Traverse Town, District 2
       Trinity Smash behind Item Shop
10-11-12: Traverse Town, Sewers
          Near the stairs going up
13-14-15: Wonderland, Queen's Courtyard
          Red Chest, through the ceiling exit
16-17-18: Wonderland, Forest
          Blue Chest, in the trees
22-23-24: Olympus Coliseum, Coliseum Entrance
          Trinity Jump Mark
25-26-27: Deep Jungle, River
          Near a climbing vine
28-29-30: Deep Jungle, High Jungle
          Along the tree branches
31-32-33: Deep Jungle, Jungle Nest
	  Trinity Jump, Near the exit
34-35-36: Deep Jungle, Camp
          Trinity Jump, Near camp entrance
58-59-60: Wonderland, Queen's Courtyard
          Chest, through the pot in the Dining Room

-------------------------------------------------------------------------------

IV. Administrivia

Sources:

All information comes from either the game itself, the manual, or my own head
except:

GameFAQs KH board users windeboi and cat for their posts which helped greatly
through some sticking points.

Contacting Me:

If you have any corrections to what has already been covered in this guide so
far,  please send a note to faqs@gamefaqs.com for inclusion in the next 
revision.  If you have information covering sections of the game I have not
reached yet, please save them until I have covered that in this guide.

Please do not ask if you can display this guide on your own site.  The answer
is no.

If you need additional gameplay help or advice, do not mail me about it.
Instead, I recommend the GameFAQs message board for this title:
  http://cgi.gamefaqs.com/boards/gentopic.asp?board=3080

Copyright Notice:

This document is Copyright 2002 Jeff "CJayC" Veasey. It may be not be
reproduced under any circumstances except for personal, private use. It may not
be placed on any web site outside of GameFAQs. It may not be distributed
electronically outside of the GameFAQs web site, and it may not be distributed
otherwise at all.  Use of this guide on any other web site or as a part of any
public format is strictly prohibited, and a violation of copyright.

---EOF---
