Created By:    PB8J@hotmail.com
Version:       1.05, "Breath of Fire II"
Created On:    Thursday, March 1, 2001
Last Updated:  5/29/01
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                                   by Capcom

                         b a s i c  w a l k t h r o u g h


Version 1.05 May 29, 2001
-------------------------
-Added more to the Walkthrough
-Added more to "Last Minute Tips"
-Corrected Guideline 4 on Step on Tiles Room in The Witch Tower part of 
Walkthrough (someone please check if it's right or not--thanks!)

Version 1.04 May 11, 2001
-------------------------
-Added more to the Walkthrough
-Added new section, "Last Minute Tips"
-Changed section, "Last Minute Stuff," to "Read This!"
-This FAQ is 44 pages and counting!

Version 1.03 May 3, 2001
------------------------
-Completely remodeled entire FAQ; made new title as well
-Redid entire walkthrough, changing style for better viewing (hopefully!)
-Whoo boy, this FAQ is 29 pages long already, and I haven't even begun to 
scratch the surface of the walkthrough!

Version 1.00 (initial release) March 1, 2001
--------------------------------------------
-This FAQ was intended to help any and all interested in Breath of Fire II 
and can be freely distributed as long as it is not modified or corrupted by 
you! :) This FAQ may n-o-t be put on/or affiliated with any illegal websites 
that contain things that are only for 18+ people!

Any suggestions, comments, corrections?  E-mail me! :  PB8J@hotmail.com

Ready?  Sure?  OK, let's go! ^_^

Contents
--------
   I Intro
      - Beginner's Guide
      - In Depth Look:  Levels
      - In Depth Look:  Items
  II Walkthrough
 III Outro
      - Last Minute Tips
      - Read This!
      - Credits
      - Copyright

 _____
|_   _|
  | |   ----------
 _| |_ |I n t r o |
|_____| ----------

Beginner's Guide
----------------
To better understand the walkthrough, and to make it user friendly, read the 
small introduction and familiarize yourself with how everything is setup so 
you'll be able to save yourself a lot of time and questions.

I've numbered each location in the game, beginning from Gate (#1) all the way 
through to the end.  I also list what level I was when I entered the 
location, and what my party was.  Levels and Group are just preferences; you 
could very well end up at the end of the game with much lower levels and an 
entirely different group than what I had.

I also listed what items were available in the location and where each item 
is located so you can find it.  I may be missing an item here and there; I'd 
appreciate it if you'd e-mail me if you find anything I miss.

The main hero of Breath of Fire II's default name is "Ryu."  That's what I 
will call him in the entire walkthrough.  If you named your hero a different 
name, then you might not be able to fully enjoy the walkthrough--but I'm sure 
you can manage. :)

Lastly, I included a detailed description of what you should do to advance to 
the next part.  Got it?  Good!

In Depth Look:  Levels
----------------------
The levels I list are just guidelines.  The level is only for the hero (Ryu), 
and not for the other characters in the game.  It's preferable you don't 
enter an area if Ryu's levels are under 2 or 3 of what I recommended--but 
it's certainly OK if you know what you're doing.

If your Ryu is higher than the recommended level, good job.  Don't feel bad; 
I myself go through the game at higher levels but this is just for people who 
want to get thru the game as quickly as possible, but not die every five 
minutes at the same time.  I tried not to gain too much EXP when I went 
through the game so my characters wouldn't be ultra powerful, which would 
make the walkthrough's quality a little less.

In Depth Look:  Items
---------------------
There will be times where you won't be able to get certain items in places 
such as "HomeTown" until advancing further in the game.  For instance, you 
can't enter the Church of HomeTown, which has an Herb in one of the dressers 
in it, until after going through "Mt.Fubi" and some other places.  I've taken 
the responsibility of putting up these places again when it's a good time to 
go back to that place and get the item(s) so you won't miss them.

Any item followed by a "*" means it's a "Special Item."  Special Items are 
under the "Spcls" menu in the Item's list and cannot be used normally.  
Sometimes they'll disappear from the menu after their purpose is finished.  
(For example, the "Gold Fly" is one of the ingredients you must give to Jean 
for him to prepare his special cuisine.)

The number of items basically is how many treasure chests and miscellaneous 
items (i.e. items you search thru drawers and cabinets) there are in the 
area.  It also includes chests that contain money!

 _______
|_  _  _|
  || ||   ---------------------
 _||_||_ |W a l k t h r o u g h|
|_______| ---------------------

1.  Gate
--------
Group:  Ryu
Level:  1
Items:  3
--------
TreePole - Search the dresser in your room (start of game)
Herb     - Search the dresser on the 2nd floor of the middle house in town
Herb     - Search the medicine cabinet on the 1st floor of the north house

The game begins in a black and white scheme with "Ganer"--Ryu's father--
calling out your name and telling you to come to him.  Do so, but first note 
one of the reoccurring themes of Breath of Fire 2--searching the drawers.  
Like in Final Fantasy 3, finding items by searching urns and barrels, in 
Breath of Fire 2, by searching drawers and medicine cabinets, there are items 
for you to obtain.  So search the drawer in Ryu's room for a TreePole and 
then go down the stairs to meet with Ganer.  He'll ask you if you'll go find 
"Yua"--Ryu's little sister.  Say, "Yes," and exit the Church.

From the Church, keep heading up until finding a bush and then clear it.  
Continue up to enter a new area called Bush Land.


2.  BushLnd
-----------
Group:  Ryu
Level:  1
Items:  None
-----------
Stay on the middle path and enter the opening.  Now everything should be in 
color.  Continue up a bit and you'll find Yua, but suddenly, a monster comes 
and fights you.  Keep attacking it until Ryu's health is low, then out of 
nowhere, Ganer comes and kills it off.

He'll then ask you a question, it doesn't matter what you say but I tend to 
tell him "not true."  Then Yua and Ganer will leave and the game will ask you 
if you'd like to close your eyes--it doesn't matter what you say except that 
if you say yes, the music will be silent for some reason.  Anyway, once you 
decide, exit BushLand and head back to Gate...

The villagers will be asking you who you are and where you came from, it 
seems something strange has just happened that you don't know about (yet).

After talking to everyone, enter the church and talk to "Father Hulk."  He'll 
assume you're an orphan and give you a bed to sleep on.  While you sleep, a 
little puppy-like character will wake you up and ask you if you're going to 
stay at the church.  It doesn't matter what you say because you will have to 
go with him for the game to progress further.  "Bow" will then join you.  
Exit the church and exit Gate.  Now you'll be outside; head west and the rain 
will begin to pour down.  Continue west and enter the little cave.


3.  ShowCave 1F
---------------
Group:  Ryu, Bow
Level:  1
Items:  None
---------------
Bow will light the candle so you can see.  Follow the path and you'll 
discover a weird looking tail, follow it and you'll discover it's a very very 
big monster.  It'll whack Bow out of the way so Ryu will have to fight it on 
his own.  Don't worry; you are supposed to die in this fight as you can tell 
there is no way a little kid could match up with a monster like "Barubary."

Once you pass out he'll talk to you about God and then the game will have 
finished with the introduction.  Now is when the real game really begins!


4.  HomeTown
------------
Group:  Ryu, Bow
Level:  1
Items:  2
------------
LifePl   - Search the medicine cabinet in the ranger elder's house
Antdt    - Search the dresser on the second floor of the Inn

Ten years have passed now.  You'll find out Bow and Ryu are full-fledged 
rangers and the Elder of the town will offer you a job.  The job is to find a 
pet pig called Suzy.  But the only reason why Bow wants to do this job is 
because he has the hots for the owner of the pig, Mina :)

Exit the guild/house and you'll be able to explore HomeTown--sort of.  You 
see, the northern part is blocked off by some people standing in the way--but 
don't worry, you'll be able to get there later in the game.

For now, exit HomeTown and do the 'regular RPG routine' of walking around 
town and building up levels and money.  Try getting Ryu to at least LV4 and 
then use your money to buy some of the equipment in town.  You may notice 
some grass and fishing spots that appear on the map.  The grass spot is 
useful because if you enter it (by pushing the A button), you'll enter a 
little hunting range where you can hunt down animals for roast and meats.  
You can then sell the roasts for 200Z a pop, which is far more faster than 
fighting the baddies around town!  Make sure you put Bow in the front and 
push the Y button to have him attack the animals.

Once you're fully prepared, enter the circus just south of HomeTown if you 
like, or skip it and head south to reach Mt.Fubi.


5.  Circus
----------
Group:  Ryu, Bow
Level:  4
Items:  None
----------
There's really no objective here.  This circus tent is simply for fun and 
enjoyment.  You can feed a turtle and make it go super fast.  Don't waste 
your 30Z if you're actually serious about the game though.


6.  Mt.Fubi
-----------
Group:  Ryu, Bow
Level:  5
Items:  2
-----------
SaladBwl  - Inside the cave blocked by a rock; continue south to find a chest
FireRock  - Inside the cave blocked by a rock; continue south to find a chest

As you head north you'll hear some hissing sounds--for now, just ignore them 
and enter the little opening.  You'll now see a little water spring inside 
where you can cure yourself of all ailments and your HP fully.  Use this to 
your advantage and build up levels; if you can get up to LV6 you'll be in 
good shape from here on out.  Once you're done, continue north and when you 
exit the mini cave you'll hear some more voices.

Now you're getting hotter (as in close to where you want to be)--continue 
just a little bit and you'll finally discover the source of all that noise.  
You'll now fight your real first boss fight and this time you can't afford to 
die.

Palo, Peach, and Puti Boss
--------------------------
Have Ryu attack always.  Have Bow first cast Def-Up on Ryu and then Cure1 
whenever his health is in danger.  The monsters will then begin to attack 
each other and now it's easy for you to finish all three of them off but keep 
in mind that the middle one has the most HP.

OK, once you're through with that battle, it might be a good idea to go back 
to that water spring and make sure Bow has full AP so he can cure Ryu if 
needed because you still have a little ways to go.

Once you decided, continue from where you beat the monsters, and head west 
and then north to find a little cave opening blocked by a small boulder.  
Move it aside and it'll fall down collapsing the other cave opening where 
that spring was, meaning you would never be able to enter that part again.  
Doesn't matter anyway, now you can continue into the new opening so, do so.

This part is pretty straight forward, when you come to a fork in the road 
that obviously means that one of the paths will be a dead end but has a 
chest.  Once you're at the southern end you'll find a spacious wide gap in 
which you must fall into.  Now you'll find yourself in a new little room but 
with a man inside called Azusa.  He doesn't play a part in the game yet so 
don't worry about what he says for now.  Continue and then finally exit 
Mt.Fubi.

When you get to the map head a little ways to the west to come across some 
ruins


7.  Ruins
---------
Group:  Ryu, Bow
Level:  6
Items:  1
---------
Suzy*     - Niro will give Suzy back to you after you save him

Once you enter you'll hear someone cry help.  Go inside the half broken 
building and you'll find a man surrounded by a herd of cockroaches.  You'll 
have to battle them out so be prepared for what could be a laughable fight!

Pestx6 Boss 
-----------
How easy is this?  Just have Ryu fight and he'll knock off each pest in one 
blow.  Have Bow cast Cure1 if needed.

Now you'll fight the real boss of it all--a huge roach!

Roach Boss
----------
This insect fight is almost as easy as the other, have Ryu always attack and 
Bow should attack unless Ryu absolutely needs a Cure1 lift.

Now, Niro--the guy you just saved--will thank you and ask you to eat with 
him, but the problem is that what he wants to eat is no less the object of 
your journey--Suzy!  Ryu and Bow will save Suzy from the burning fire 
(Illusion of Gaia anyone?) and Bow will put Suzy in his bag (heh).  Bow will 
then ask Ryu to hurry up and get back to HomeTown.

OK, now you'll have to go all the way back thru Mt.Fubi but remember that now 
there is a new little shortcut so you don't have to go thru any of the cave 
openings.

Once you're at HomeTown enter the Guild and find the Elder.  Bow and Ryu will 
hand Suzy over and Mina will be happy; but not happy enough to give Bow that 
kiss he wanted.  Anyhow, exit the Guild and Bow will ask Ryu if he wishes to 
rest.  Say Yes (saying no will not allow the game to progress further) and 
you'll sleep.

While Ryu is sleeping Bow will open the door and a man (or woman?) named 
"Kilgore" will enter.  Kilgore wants Bow to take back a treasure someone 
stole from him.  Bow agrees to the job and decides not to wake Ryu in spite 
of Ryu's much more powerful status :)

Anyhow, Ryu awakens but it's still nighttime in HomeTown.  Exit the house and 
head a little north and a woman will bump into you, continue north (remember 
this is the part of town you couldn't go to before hand) and talk to Kilgore 
and then he'll explain that he didn't mean for Bow to get into trouble.  
Anyhow, after all of this, go back to your room and you'll find Bow (note 
that for Bow to appear in your room you must have talked to Kilgore).  Talk 
to him and he'll ask you if you think he stole anything, just say No because 
you're his friend after all, and he'll begin to explain everything.

After explaining a soldier will knock on the door and then Bow will hide in 
the trashcan.  The soldier will come inside and tell you that you can't hide 
Bow (but you just did anyway).  When the soldier leaves, Bow will technically 
at this point, no longer be in your party but he'll still follow you as a 
trashcan.

Exit HomeTown and use the south exit.  When the gatekeeper asks you what are 
you holding, it doesn't matter what you say even if you answer, "Bow," he'll 
let you pass.  This is because the gatekeeper believes Bow is innocent.  Now, 
before exiting HomeTown make sure Ryu is equipped with the best possible 
equipment from town as you'll now be fighting battles without Bow.  Head back 
to Ruins as Bow told you to.

Niro will welcome you and Bow will ask if he can stay with Niro.  Niro only 
agrees if Bow will help him out with the repairs.  Now Bow will stay at the 
Ruins and now your goal is to find out where this female thief went to, as 
the only way you'll ever be able to clear Bow's name is to find her.

From the Ruins head northwest past the bridges to the next town called 
Coursair.


8.  Coursair
------------
Group:  Ryu
Level:  7
Items:  4
------------
Smoke     - Search the dresser on the second floor of the Pub
Bum'sCL   - Search the dresser on the second floor of the Inn
Herb      - Search the other dresser on the second floor of the Inn
Herb      - Search the dresser on the second floor of the church

Talk with everybody and you'll understand that Coursair is the home of the 
one and only coliseum.  Head inside the Pub and talk to one of the bar 
tenders.  Say yes when he asks you to kill some time until evening.

Once it's nighttime, talk to the muscular guy in the red clothing and he'll 
tell you that all the tickets are sold out at the coliseum.  No problem, now 
he gives you a clue that only someone called "Baba" is the opponent at the 
coliseum.  Now you'll have to find this Baba--he lives in the TagWoods, which 
is a little north of town.

But before even thinking about heading out there, make sure you equip Ryu 
with the best possible equipment in town (if you equipped yourself well in 
HomeTown then the only thing you need to buy is a BronzeHT and RangerCL) and 
raise Ryu to LV8 or at least LV7 (the best place to gain EXP for now is at 
TagWoods).  Make sure you bring at least five herbs as well.


9.  TagWoods
------------
Group:  Ryu
Level:  8
Items:  7
------------
Herb      - From the starting point, head west to find a chest
100C      - From the starting point, head north just a bit to find a chest
Herb      - From the starting point, head north and then east to find a chest
Gold      - After the 1st tree-house ride, head south a bit to find a chest
Smoke     - After the 2nd tree-house ride, go west just a bit to find a chest
100C      - After the 2nd tree-house ride, go all the way south for a chest
BabaAxe*  - After defeating Baba, he'll reward you with his axe

This place is pretty confusing at first, so I suggest you familiarize 
yourself with it.  Try gaining EXP and finding all the chests, but at the 
same time, try remembering the fastest way to reach Baba, and then head back 
to town and rest at the Inn so you're fully prepared.

Anyhow if you are too lazy to do that I'll tell you how to get to him.  From 
the start of the woods, head up until you are blocked by some trees.  Then 
head left to find a little tree house in which you can get up to by climbing 
the ladder.  Then enter the house and you'll be taken by a bucket and ride 
north a bit.  Now head right and enter the next bucket and ride further east.  
From the final tree house, head south and then west to find Baba.  Before 
talking to him make sure you have full HP.  He'll be angry with you for 
wanting to enter the fight in his name so he'll fight you out.

Baba Boss
---------
Attack him until Ryu has 15 HP or less.  Then have Ryu use a herb or Cure1 on 
himself.  The good thing about this fight is that Ryu will more than likely 
counter attack Baba whenever he attacks so you'll eventually kill him off 
even faster than you would think.

After whooping Baba he'll give you his axe and his permission to enter the 
coliseum in his name.  He'll also tell you he won't ever fight again.  
Anyway, you have other things to worry about like getting out of here on your 
own!  Once you're out of TagWoods you should know by now where your next stop 
is--the Coliseum (located inside the town of Coursair).

Once you're in Coursair, though, you'll have to talk to that muscular guy in 
red clothing again.  Remember how to do it?  You have to go to the Pub and 
kill some time until it's night so you can talk to him.  He'll then realize 
that you're Baba (technically you're not but just go along with what he's 
saying) and be disappointed that a scrawny looking kid like you could have 
such a reputation of being so powerful.

Anyway, for kicks the game decided to automatically rename you Baba!  Go 
ahead and check the status screen out :)  Anyway, once you've finished 
fooling around, go to the coliseum and this time there shouldn't be anyone 
blocking your way inside.  Make sure you have a good amount of herbs with you 
as well.


10. Coliseum
------------
Group:  Baba (a.k.a. Ryu :)
Level:  9
Items:  1
------------
1000C     - In the left-side door there is a chest; see below for more info
*note*    - The middle chest in the left room (Katt's room) cannot be opened

Go to the right room like the soldiers tell you to and talk to the 
receptionist woman.  She'll tell you that you need to be interviewed.  Enter 
the door and talk to the muscular-half-naked-guy.  He'll fight you (I guess 
this is what they meant by interviewing, heh).  This battle is so easy I 
won't even bother explaining any extensive strategy in order to beat him.  
Simply put auto fight on and you'll win easily.

Now exit this room and the receptionist will tell you that you passed.  Good, 
now go into the right room to find the manager, her (his?) name is Augus.  
Augus will want to stage this fight with you and this so-called female 
opponent.  She'll decide to throw out some poisonous darts at her and all you 
have to do is not get hit by them.  This sounds kinda cruel but don't worry, 
you will not be following those plans.

Anyway, she mentions some sort of reward in your locker room, in which lies a 
chest with a whopping 1000C.  Now go to your locker room and open the chest, 
but don't talk to the soldier!  Now go to the Bank in Coursair and deposit 
all of your money including that 1000C you just picked up.  You'll find out 
why later.

Now go back to the coliseum and now talk to the soldier and then try opening 
the door.  "Rand" (that muscular guy in red clothing) will come and talk with 
you.  Ryu will explain everything to him and he'll ask you for all your 
money.  Say yes and he'll decide to buy two antidotes to save both of you.  
This is why you should have put your money in the bank--oh, and don't worry--
even if you have 0 Z he'll still do this for you :)

Rand will go talk to the female opponent and she'll refuse to believe him.  
Anyway, now you find out that the only way you'll protect her is by knocking 
her out for her own good.  Enter the next two doorways and be prepared to 
fight "Katt."

Katt Boss
---------
This is the toughest fight you've faced so far so make sure you give it all 
you've got.  Use herbs and Cure1 whenever your HP drops under 20 or so.  She 
has a lot of HP so be prepared to spend a couple of minutes battling it out.

Now, during all this talking, hold up on the control pad so that you move 
Katt out of the way!  This is very important because you must save Katt if 
you want her to join your party (but don't worry, she still joins you later 
on in the game even if you don't save her).

Once it's all said and done, Katt will apologize to Ryu and join him.  Now 
that Katt is in your group, you might as well treat her first class and buy 
her some equipment from the armory because her equipment is very weak when 
she joins you.

Now that you're prepared, go back to the coliseum once again.  This time, go 
to the manager's room and you'll find Rand with Augus.  Augus will turn into 
a demon and challenge all three of you.

Augus Boss
----------
Not only do you have Katt, but now you have Rand too!  Have Ryu and Katt 
always attack and have Rand use Cure1 whenever someone needs it.  Careful, if 
Augus saves her strength and attacks she'll deal quite a lot of damage.  Try 
taking her out as quickly as possible, and don't worry if Katt dies, as Augus 
will probably be almost dead by that time.

Once the fight's done with, go to the Inn and regain your strength.  Your 
next stop is the Ruins.

Once you arrive, Bow will greet Ryu and everyone.  Finally, Rand and Katt 
will realize that your real name is Ryu and not Baba.  Bow will ask you if 
Rand can stay and help him since he doesn't think Katt would do a good job 
with the repairs.  So now only Katt is with you--talk to Rand and he'll talk 
about a "Magic School."  The Magic School is located in one of the building 
in HomeTown, so that's your next stop.


11.  HomeTown
-------------
Group:  Ryu, Katt
Level:  9
Items:  1
-------------
Herb      - Now you can enter the church-on the 2nd floor, search the dresser

As you head up you'll hear an explosion and witness some fine wizardry craft 
by a woman with wings.  It appears that three men wanted to take her to their 
boss but she scared them off.  Katt will ask you if she can learn some magic, 
if you say "No" she'll continue to ask you again so just say "Yes" and go 
inside the school.


12.  M.School
-------------
Group:  Ryu, Katt
Level:  9
Items:  None
-------------
Talk with everyone and you'll learn about someone named "Nina" and the "Joker 
Group."

Go up to the 2nd floor and enter the room to the right.  You'll eavesdrop 
into what Nina--the girl with the flying wings you saw earlier--and "Yoji" 
are talking about.  Then suddenly, a "hood" will come and ransom Nina into 
coming with them because they now have taken Nina's little sister, Mina 
hostage.  Remember, Mina is the girl that Bow had the hots for earlier.  Katt 
will ask Ryu to rescue them.

Next stop:  Mount Rocko.  Mount Rocko can be found south and then west of 
Coursair.  It's a cave surrounded by mountains.  Make sure you have a good 
supply of Herbs and Antdts beforehand.


13.  Mt.Rocko
-------------
Group:  Ryu, Katt
Level:  9
Items:  4
-------------
LuckCndy  - After going down the stairs, head south a bit to find a chest
SilverDR  - After going down the stairs, head all the way east for a chest
100C      - After going down the stairs, enter the opening for a chest
1000C     - On your way out, go back to the 1st room, head south for a chest

Once inside, talk to the Hood and you'll have to fight him.  It should be an 
easy battle.  I suggest you go into the middle-north room of the 1st floor 
and fight the monsters in there until Katt is at least at LV8.

Anyway, most of this floor doesn't seem to have monsters occupying it.  The 
Hoods here will give you clues about their family.  You don't have to 
memorize what they say because I'll tell you what they're hinting at later.

Go into the northeastern opening and talk to the Hood in front of the gate.  
He'll ask you what the boss's nephew's name is.  The game will now give you 
six choices, only one is right.  The correct answer is "Pain."  If you give 
him the right name you won't fight the Hood, but if you give him the wrong 
name, you'll fight him and then you'll have to push the switch yourself to 
open the gate.  That's the only difference, so it doesn't essentially matter 
in the long run what you say.  :)

Anyway, after answering, the gate should be opened and you should continue.  
The next guard will ask you if the switch for the next gate is in the hole.  
You'll have to check and see, but before you do make sure everyone is at full 
HP.  You'll find out that it was a trap and you'll fight both the Hood and a 
poisonous spider.  Ryu or Katt will also take about 10 points of damage 
depending on who is in front.

P.Spider Boss
-------------
Take out the Hood first since he has the lowest amount of HP and will become 
an annoyance if you allow him to stay alive.  The P.Spider is fairly easy if 
you have Ryu always attack it.  Have Katt use herbs on herself and antidotes 
to ensure that everyone is stable during the fight.

You might want to go back to an Inn and regain your strength after this fight 
and then come back.  Anyway, continue by going down the stairs.  The rest of 
this is straightforward.

Once you get to the Hood standing by, talk to him and you'll have to kill 
him.  Now you'll find out that Joker want to make Nina his slave.  Go ahead 
and Katt will tell you she'll take care of this.  Now you'll have to fight 
four hoods.  This fight's fairly easy.  After the fight Joker will turn into 
a demon and you'll have to fight him--but this time you have Nina on your 
side.

Joker Boss
----------
Have Ryu and Katt attack it while Nina should use Cold magic.  The other 
three magic spells won't do as much damage.  If anyone's HP is low, have Katt 
use herbs since she's the fastest person.  This fight is so easy you should 
be ashamed of yourself if you lose!

Once you defeat Joker, Nina will thank you and join your party.  Good, now 
you'll have to exit Mount Rocko and head to "Windia."  Windia is located west 
of TagWoods, but you'll have to go thru the "DeadAmze" first. (I believe 
Capcom may have mistyped its name and probably meant DeadMaze.)

On your way, it would be a good idea to go to Coursair and equip Nina with 
better equipment.


14.  DeadAmze
-------------
Group:  Ryu, Katt, Nina
Level:  10
Items:  None
-------------
Talk to the soldier behind the gate.  He'll let you all pass.  Now you'll be 
in some sort of maze that's fairly simple.  Just keep heading west and then 
south, to find a set of stairs going up.

Once you're out of the maze you'll be inside the castle.  The Queen appears 
to ignore Nina as her daughter and orders all of you except Mina to leave.  
She does seem to recognize Mina as her daughter, though, thus Mina decides to 
stay at the castle.


15.  Windia
-----------
Group:  Ryu, Katt, Nina
Level:  10
Items:  2
-----------
TreeST    - Search the dresser on the 2nd floor of the Inn
100C      - Search the other dresser on the 2nd floor of the Inn

You'll now be in the village of Windia.  Katt will be surprised about what 
just happened, and tells Nina she likes her black wings (if you ask me they 
look purple).

Continue south, and some sort of monkey will start a magic show.  He'll 
pressure Ryu into doing a disappearing act trick.  Ryu disappears, and Nina 
and Katt pester the monkey until Ryu comes back.  Finally, Ryu comes out of 
the ground.  "Sten"--the monkey--will be surprised you forgave him for his 
nuisance and he'll happily ask if he can serve you.  This means that Sten 
will join the party.  :)

Anyway, now you have four people in your group for the very first time.  The 
people in town will talk about the thief that you're looking for and that she 
went somewhere west.  Your next goal is to go to a town called Capitan, which 
is located west of Windia; but before you go, you'll notice the monsters are 
quite strong around Windia.  I suggest you build everyone to a base of LV.10 
before even attempting to go to Capitan.  You can also gain a lot of money to 
buy all that expensive equipment at the Windia armory as well.  It's a good 
idea if you make sure everyone has the best possible equipment before the 
trip and a good supply of herbs and, especially, antdts, since the 
"Deathpedes" can poison all four of your characters in one round of battle.

If you're feeling up to it, go ahead and enter the circus near Windia.


16.  Circus
-----------
Group:  Ryu, Katt, Nina, Sten
Level:  11
Items:  None
-----------
Nothing here except some useless information.  It looks just like the circus 
near HomeTown.  Not worth your time or money if you ask me.

On the way to Capitan you'll notice a house all by itself (it's just a little 
west of Windia).


17.  Huntldge
-------------
Group:  Ryu, Katt, Nina, Sten
Level:  11
Items:  1
-------------
HelpBL    - Search the dresser inside the house

You can only enter the house at daytime, so do so, and talk with all the 
little boys and they'll tell you about "Uparupas" and monster hunters.  For 
now, there isn't much to do here except searching the dresser.  Don't bother 
going north of the house, which will take you to the OwlWoods because you 
can't do anything in there (yet).  For now, continue to head west to find the 
town of Capitan.


18.  Capitan
------------
Group:  Ryu, Katt, Nina, Sten
Level:  12
Items:  4
------------
SuedeAR   - Search the dresser on the 2nd floor of the Inn
Tolen     - Search the other dresser on the 2nd floor of the Inn
WFruit    - Search the medicine cabinet inside the house next to the Inn
GutsBL    - Search the medicine cabinet inside the most-western house of town

Once you reach Capitan, don't go inside the well north of town!  First, rest 
up at the Inn, save, and talk with everyone.  You'll learn that some people 
of the village got stuck inside the well.  Make sure you have a steady supply 
of herbs or even HelpBLs.  Remember to save beforehand.  Now enter the well 
when you're all ready.


19.  DryWell
------------
Group:  Ryu, Katt, Nina, Sten
Level:  12
Items:  2
------------
Van.Ext   - In the turtle room, ride the 3rd turtle to find a chest
Charm     - In the turtle room, ride the 4th turtle to find a chest

You'll drop inside and you'll find "Ray," who'll tell you the whole dilemma.  
Then suddenly a monster comes out of nowhere and you'll have to fight it off.  
"Creon" should be a piece of cake (one of those auto-attack battles--easy as 
pie).

Next, Ray will ask you if you'll help save the children inside the well.  
Saying "No" will only affect your Dragon Meter; so just say "Yes" to make the 
game progress.

In the next room Ray will be busy fighting a monster so you'll have to do it 
on your own.  Head north into the next room and you'll be in a room with 
turtles swimming in a pond.  The point is to ride the turtles to the next 
platforms.  You can get the chests this way--make sure you get the Van.Ext as 
it can restore 120 HP for everyone.

The man standing will tell you that his son is in danger and needs your help 
to save him.  Before getting to the boy, make sure your HP is full, as you'll 
be fighting a boss now.  Once you're ready ride the turtle to the boy and 
talk to him.  Suddenly, a large creature appears.

Terapin Boss
------------
Talk about huge.  Anyway, this boss can do a Fire Ball attack that can knock 
off anywhere from 30 to 50 points of damage to everyone!  It can also do an 
attack called Brain Way, which can control one of your members to attack 
another, but the good part is that it only lasts for one round.

Have Ryu attack always, Katt should attack but use herbs constantly whenever 
anyone needs it since she's the fastest.  Have Sten use Bomb or Herbs and 
Nina should use Tornado or Herbs.  Remember to use that Van.Ext you picked up 
when he does the FireBall attack if you need it.  This fight is hard even if 
you are at LV12!

Once you kill the boss, everything will start shaking.  Ride the turtles back 
into the next room and Ray will tell you it feels like the vibration is 
making the damn overflow.  Then all of a sudden, a wave of water will come 
splashing towards you but Ray will put up a shield to block it for the time 
being.  He'll ask you to save the villagers.  Do not say "Yes" to him until 
you've saved everyone.

Head south and talk to every villager you come across.  More often than not, 
you'll have to fight one in battle.  But look carefully; there are actually 
two things you can hit.  One is the villager, and the other is a demon called 
"Chiroru."  Kill the Chiroru (that thing that's covering the face of the 
villager) but don't attack the villager!  Once you kill the Chiroru, you will 
have saved the villager.

In all, there are a total of six villagers you must rescue in the entire 
well:
-There are four villagers that are possessed by a Chiroru
-There are two villagers that are standing normally.  Simply talk to them to 
"save" them.

Once you've saved all six villagers, head back to Ray and tell him "Yes."  
The tidal wave will come splashing down and you'll surface up.  Ray will 
thank you and want to give you a blessing from St.Eva.  What he means is that 
he wants to give you a spell for free, and to anyone you want.

If you saved all six people he will give you a very useful spell called 
"Renew," which has a 70% chance of bringing someone back to life.  But to get 
this spell you have to go all the way back to the Ruins!  Exit Capitan and 
begin trekking all the way back.

You can't use Windia to get to the other side so you'll have to make sure 
Sten is in the front of your group on the overhead map, and have him grab the 
pole at the other side so you can cross.  Once you get to the other side you 
should remember where to go to get to the Ruins.  It'll take a while but you 
will end up there eventually.

Once you get there, you should notice that it's not called "Ruins" anymore, 
now it's called "TownShip" (check the status screen).  Bow has built another 
house and the old building is repaired completely.  Enter the building and 
Ray will offer to give you the Renew magic, but first, head into the next 
room and talk with everyone.

Now it's time for you to make a decision, whom will you give this spell to?  
Well, I can help you out by singling out two people:  Bow and Rand.  Both 
will learn the spell on their own as they grow in levels.  So now you have a 
choice of Ryu, Katt, Nina, and Sten.  Katt and Sten are obviously not good 
choices because they have low AP.  So it comes down to either Ryu or Nina.  
Nina has more AP, but Ryu will always stay in your party no matter what.  Ryu 
isn't necessarily a magic user, rather a fighter, and Nina is more of a magic 
user.  Whatever you choose, both are good choices.  Since most people give it 
to Nina, that's what I'd advise you to do.

OK, now that you're done with that, talk to Niro and change up your members.  
I advise you have a group of Ryu, Sten, Katt, and Rand.  While your Rand may 
only be at LV7 or so, you want to power him up now that he can join your 
group so later you won't be regretting the opportunity.  And you have to have 
Sten in your group if you ever plan on crossing to the next continent so 
you're stuck with him.  :)

By the way, from now on, whenever you talk to a dragon statue, you will have 
the ability to change characters so you won't have to head back to TownShip 
(Ruins) and talk to Niro.  Remember that, because I myself didn't and I had 
to go back every time I wanted to change!

Your next stop is back to Capitan.  Once you get back, you'll notice a person 
that stands out quite a bit, and is standing between the Inn and attached 
house.  Talk to this lady (with Ryu in front) and she'll ask to "borrow" Ryu 
for a minute.  You'll now end up in a weird looking hut.


20.  JahWoods
-------------
Group:  Ryu
Level:  12
Items:  1
-------------
LifePl    - Search the dresser inside the hut

Ryu is all by himself right now, with what appears to be an old looking 
woman, and the same lady that brought you here.  "Sana" explains why she 
brought you here and tells you she wanted to experiment the act of uniting.  
Sana then flirts with Ryu some!  Anyway, Sana's "Granny" eventually fills you 
in completely of what's going on, and asks you to join with Sana by going to 
the center circle.  Do so.

The uniting power is so strong that Sana and Granny realize Ryu isn't any 
ordinary man.  He has the power of the dragons and the uniting fails.  Not 
only that, the extent of the damage done from the uniting is so significant, 
that the entire JahWoods burns to a crisp!  They then ask you to find them a 
new house, in return for them helping you discover your newfound powers.

You're now on the map.  While you may think you have to go all the way back 
to TownShip, you don't.  Go back to Capitan (just a little south of where you 
are right now), and talk to the man standing where Sana use to stand, and 
talk to him.  The game will whisk Ryu, Sana, and Granny back to TownShip.

Sana and Granny then immediately fall in love with the house Bow has finished 
and a funny scene takes place.  Afterwards, you find yourself in Bow's room.  
Head back to Niro to setup your group, and put in Sten, Katt, and Rand like 
last time.  Now talk to Granny and Sana, and they'll tell you to go find a 
"carpenter" in Capitan.  So now you have to go all the way back to Capitan 
and find one.

Once you reach Capitan, there will be a decision you will have to make.  
First, note that there are three different types of houses:

Type         Located In Town
----         ---------------
Regular      Easternmost house
Tree         Middle houses
Futuristic   Westernmost house

Inside each type of house is a carpenter you can talk to help build your town 
of TownShip.  However, you can only pick one carpenter and each carpenter 
brings different things to the town.

I usually choose the carpenter in the regular looking house because he is the 
only one that can "cook" items for you.  He can help you get your characters 
to maximum stats so it wouldn't be such a bad choice in the long run.

Once you've decided which carpenter you want, head north of town to enter a 
harbor, and you'll be able to pass because a boat is ready for you to use.  
You'll also learn more about the woman you're after; she's been spotted at a 
place called "SimaFort."


21.  Harbor
-----------
Group:  Ryu, Katt, Rand, Sten
Level:  12
Items:  None
-----------
There's nothing special here; keep walking, and you'll automatically ride a 
boat to the other side of the continent.  You can save/change characters at 
the dragon statue too.

You'll now be at the map.  Enter the forest opening near the sign.


22.  Woods
----------
Group:  Ryu, Katt, Rand, Sten
Level:  12
Items:  None
----------
Follow the path and you'll reach some frogs.  Then, suddenly, someone starts 
talking to you.  A gigantic frog comes out of the swamp.  He tells you his 
name is "Jean" and that a "witch" put a spell on him to turn him into his 
current form.  Jean asks you to go to the Witch's Tower and reverse the 
spell.

OK, but before you do, you'll want to beef up your characters a few levels, 
and make sure that everyone is wearing the best possible equipment from 
Windia.

However, the best place to gain levels is a little south of the "Woods" near 
a hut that's all alone.  Inside this hut, a man will ask you if you wish to 
sleep out in the open.  What this means is a free night at the Inn every time 
you say "Yes."  :)

Keep building levels and resting until you're around LV13/14.  Once you're 
done, from the hut, head north until finding a tower all by itself.  Enter 
the "Witch Tower" when you're ready.  Make sure you have a good supply of 
curing items as well.


23.  WitchTwr
-------------
Group:  Ryu, Katt, Rand, Sten
Level:  14
Items:  16
-------------
*Note*    - In the 1st main room with the 3 statues, the chest is empty
CureAI    - From the 1st room, head left, and go up the stairs for a chest
1C        - Choose the middle platform in the room of 5 platforms; fall down
100C      - Choose the middle platform in the room of 5 platforms; fall down
100C      - Choose the middle platform in the room of 5 platforms; fall down
100C      - Choose the middle platform in the room of 5 platforms; fall down
1C        - Choose the middle platform in the room of 5 platforms; fall down
100C      - Choose the middle platform in the room of 5 platforms; fall down
1000C     - Choose the middle platform in the room of 5 platforms; fall down
100C      - Choose the middle platform in the room of 5 platforms; fall down
1C        - Choose the middle platform in the room of 5 platforms; fall down
Herb      - Once you reach the 4th floor, head south until seeing a chest
SilkGL    - In the step-on-tiles room, step on the 3rd tile south of the hole
WizardRG  - In the step-on-tiles room, step on the tile right of stairs
WiseRB    - In the step-on-tiles room, step on the tile right of stairs
WiseHoop  - On the 5th floor, step on the left platform for a chest
WiseBL    - On the 5th floor, step on the right platform to get to this chest

Once you enter you'll notice a tile.  Make sure Ryu is in front of the group, 
and step on it; you'll now have to fight a battle.  Keep stepping on it until 
the voice opens the way for you.  The number of battles seems to be random.  
I've had the witch open the passageway after only two battles, while 
sometimes it would take four battles.  It seems the witch only wants Ryu to 
step on the tile.

Anyway, once you can continue, don't open the chest you see out in front!  
It's empty, and it will block off the entrance for good so you won't be able 
to exit the tower if you need to.

Head left from the main room for a chest, but if you don't care, head right 
into the next room.  Keep following this path until you reach a room with 
five platforms and a huge gap.  Each platform will take you to a different 
part of the room.  Here's how it will look like:

Key
---
Right Exit = contine with Witch's Tower
Left Exit  = find Water Shaman (won't help you until after you beat tower)
Fall       = fall into the treasure room
Stairs     = stairs lead to treasure room

Map
---
            4 = Stairs
               |
5 =Left Exit   |
   \      3 = Fall __ 1 = Right Exit
 2 = Fall    | |__/
     |\__    __/
     |   \__/| |
     | __/ \_| |
     _/   ___|\|_
  _ /|_  |_   _| \_
 |_| |_| |_| |_| |_| <---- Five Platforms (Starting Point)
  1   2   3   4   5

Take Platforms 2,3, or 4 (it doesn't matter which) and fall down into the 
treasure room and nab all those chests.  After getting the treasures, head 
back up, and this time, head to the right exit by taking Platform 1.  Don't 
head into the left exit because the "Water Shaman" can't help you at the 
moment since she's turned to stone.

Once you're through with this part, continue until reaching the step-on-tiles 
room.  This part is the most confusing of all in the tower.  If you're using 
an emulator it's easy since you can use the trial/error method by using save 
states, but for those using a regular old SNES, here's what to do:

Procedure
---------
1.  Step on Tile 3 to open Gate 1
2.  Step on Tile 7 to open Gate 2
3.  Step on Tiles 8,9,10,11,12,13,14,15 to open Gate 3
4.  Step on Tile 6 to open Gate 4

Map
--- 
                        [12]
               [13]                [11]
End (Stairs)     
               [14]                [10]
         
||||| = Gate 4 [15]     ||||| = Gate 3

                                 [8]   [9]
                                    [7]     

                           [6]   
                     
               ||||| = Gate 2 ||||| = Gate 1
                              [5]
        
                              [4]

  
                      [1]  [2][3]

                   Beginning

Your main goal is to open gate 4, however I listed instructions to open all 
four gates at the same time, so you can get all the chests.

Once you're done, you'll now be on the 5th floor.  You can exit the tower 
immediately, if you like, by falling out of the opening on the right side.  I 
suggest you do so if you are low on health and Herbs/AP.  If you feel you're 
up to it, continue on.

On the final floor, step on the tile.  Now before continuing even further, 
make sure your HP is full.  You'll meet "Nimufu"--that witch you've been 
after--who will want to "play" with you.  You decide to leave, but she starts 
to get really angry because nobody seems to like her and then decides to 
fight you in retaliation.

Nimufu Boss
-----------
Have Ryu open up by using Fire/Ice/Thunder puppy (all three do the same 
damage) and have Katt attack.  Sten should use Bomb and Rand should attack.  
Nimufu may counterattack with "Thunder," which can knock off a good 30 points 
of damage to each member.  Have Katt and Sten use herbs when needed.  In this 
case, Rand should use Cure1 if you absolutely need it but he's slow so it may 
not be a good idea to rely on him alone.

Once you beat Nimufu up, she'll start crying and say that the only one that 
likes her is some "frog."  Feel sorry for her, and then she'll open up and 
tell you that a young girl should kiss the frog if you want to change him 
back to normal.

OK, now before leaving the tower, head all the way back to the room where 
there were five platforms you could step on and enter the left passageway 
this time.  Continue, and you'll find a woman (if you went here before she 
was turned into a statue) who'll tell you she's a Water Shaman named "Seso."  
Seso will tell you she will head to TownShip and wait for you.

Good, now leave the tower and make sure you get all that money in those 
chests if you haven't by now, because you'll need it.

Back on the map; head back to the forest where the frog was and put either 
Katt or Nina in the front of your group and talk to it.  After the kiss, the 
forest will explode a bit, and Jean will turn back to normal, albeit he's 
still a frog.  :)  Jean tells you he is a king--actually he's a prince but 
the game messed up--of a castle called SimaFort.

Jean will now join your party and you can add him to your current group 
(please do so).  He starts off at LV10 but if you bring him along, you'll 
level him up in no time.

Before I forget, I won't be telling you to head to SimaFort iust yet because 
there are some side quests you can do right now which will make you far more 
powerful and ready.

As you leave the forest the game will tell you that your hideout of TownShip 
is now becoming a real town!  Good, but before heading back to TownShip, head 
northwest of the forest and you'll find a lake on top of a waterfall.

On the map, and while Jean is in front, push the "Y button" on the controller 
to make Jean turn back into a gigantic frog!  You can swim into the waterfall 
to find a hidden cave.  Do so.


24.  WaterFal
-------------
Group:  Ryu, Katt, Sten, Jean
Level:  14
Items:  2
-------------
KmikzeBL  - Inside the cave, you'll see a chest
SokletAR  - Inside the cave, you'll see a chest

Now put Ryu in front of the group, and open the chests.  Talk to the man 
inside, and he'll give Ryu some new dragon powers, which are really, really 
powerful.

There's nothing else left to do here so just leave after getting the new 
powers.  Head back to TownShip and make sure Sten is in your group so he can 
gain some experience points along the way.  (Use Jean to get there a whole 
lot quicker.)


25.  TownShip
-------------
Group:  Ryu, Katt, Sten, Jean
Level:  14
Items:  4
-------------
Charcoal  - In the leftmost house, search the medicine cabinet
WiseBL    - In the middle house, search the medicine cabinet
F.Spice   - In the rightmost house, search the medicine cabinet
DivideBL  - In the Unity room, there is a chest on the left side
Dinker    - In the Unity room, search the book shelves
1C        - Of the new set of three houses, search the right house's cabinet

Explore the new houses and enter the Unity room.  Talk to Granny and try 
uniting different shamans with different people.  At this point in time, you 
should only have the Fire and Water shamans so give the Water Shaman to Jean 
and the "Fire Shaman" to Sten to boost their powers up.

How to unite shamans with characters:
You can unite up to two different shamans for one character.  For instance, 
if it were possible, you could fuse both Water and Fire shamans for Jean.  
But it's not possible because some shamans don't work with certain 
characters.  For instance, it's obvious that Jean is more of a water 
elemental kind of character rather than fire because frogs like water and 
don't like heat.

To unite, talk to Granny and she'll ask you if you need an explanation.  The 
game messes up here and confuses "Yes" with "No," so if you want the 
explanation say "No."  Once you say, "Yes," the game will bring you four 
different options:

Unite  - Use this to experiment uniting different shamans with characters.  
If you aren't up to using the trial/error method, look below.

List   - This shows you what you've done that has worked successfully.  This 
is a huge helper because you won't have to memorize which shamans work with 
certain characters after you get a right combo.  Simply look under the 
character for the right shaman combination and select it to use that combo.

Undo   - This undoes the shaman you fused with a certain character.  However, 
you really don't need this if you have an item called "DivideBL," which is 
inside the chest in the Unity room.  DivideBL cancels the uniting on the 
selected character and you can use it as many times as you want.

Cancel  This option can be confusing.  It doesn't necessarily cancel the 
uniting; rather, it ends it.  Say you only want to fuse the water shaman with 
Jean, but don't want to fuse any other shamans; you have to go to cancel to 
start the fusion.

Here's what you can do at this point in time with your current characters and 
shamans:

Character     Shaman(s)     What You Get                  Appearance
---------     ---------     ------------                  ----------
Jean          Water         Added Wisdom                  Stays the same
Nina          Fire          Added Offense                 Stays the same
Nina          Water         Added Wisdom                  Stays the same
Rand          Fire          Added Offense                 Stays the same
Rand          Water         Added Wisdom                  Stays the same
Sten          Fire          Added Offense                 Changes to red!
Sten          Water         Added Wisdom                  Stays the same

I suggest you bring Sten along, and have him fuse with Fire so you can take a 
look at how different he looks.  Give the water shaman to either Jean or 
Nina.  Note that Ryu will never be able to unite with shamans, and at this 
point in the game, Katt cannot unite with anything.

Once you're done uniting, you can have the carpenter cook some items up for 
you, but at this point in time you really don't have much you can cook with, 
so just leave for now.

Now you'll want to go find some tenants for your three new houses.  I suggest 
you explore the world of Breath of Fire 2 and look everywhere--or if all else 
fails, read on.  :)  You can do what I did, and get the following tenants, 
who, are in my opinion, the best for each house because of what they offer.

House     Tenant       Whereabouts
-----     ------       -----------
House 1   Hekkeler     Look for Hekkeler in HomeTown, next to Ryu/Bow's house
House 2   Leminton     Look for Leminton in Capitan's Inn, 2nd floor
House 3   Baretta      Look for Baretta in Windia's Armory

To get a tenant to come to TownShip, simply talk to the person and say, 
"Yes," when they ask you if they can open up a shop.  They'll automatically 
be in TownShip the next time you drop by!

Hekkeler opens up a nice shop that sells some awesome Fire equipment, but 
it's really expensive.  Try buying one of the really powerful weapons.

Baretta opens up a shop that will now only sell outdated equipment, but 
later, will sell some very good stuff.  For now, just leave her alone.

Leminton also opens up another shop that sells some darn good stuff, but not 
as good as what Hekkeler sells.  Buy from him if you're low on Z.

I suggest you get these three tenants so that you can buy all the powerful 
equipment, and so you won't really have to worry about your levels for the 
time being.  Anyway, once you get the tenants to join you, spend all your Z 
on the equipment and power up your guys.

Afterwards, talk to the carpenter, but make sure Ryu is in the lead.  He'll 
ask you if he should continue building TownShip and expand it even more.  
Say, "Yes," and pay him 1000Z.  Now, if you're impatient, and want to see how 
TownShip will look like now, keep entering and exiting TownShip about seven 
times and the town will automatically change.  Now there are a total of six 
houses.  You can get a lousy coin by searching one of the medicine cabinets 
in one of the new set of houses.  Anyway, for now, you can't invite anyone 
into these new houses because the tenants are in places you have yet to 
visit.

Your next stop is "WildCat," a cave next to the waterfall where you got the 
new dragon powers.  Make sure everyone is around LV15 or 14, or better yet, 
level up those members who are low leveled so that everyone is around the 
same level.  A great place to gain EXP and money is south of the forest where 
Jean used to be.


26.  WildCat
------------
Group:  Ryu, Nina, Sten, Jean
Level:  15
Items:  None
------------
It really doesn't matter whom you bring along, just bring your most powerful 
characters with you.

Talk to the guard, and answer by saying "Yes" to him when he asks you if you 
wish to check in.  Read the signs and follow each sign's directions.  Leave 
your hats, jackets, weapons and shields.  Then say "Yes" when the sign asks 
you to rub yourself in pepper and salt.  The last sign will ask you how you 
want your meal done, say "Rare" (don't say either of the other two choices).

You may be wondering what the heck is going on.  Before heading any further, 
realize that you are gaining points in a point system--i.e. For those who've 
played Final Fantasy 3, when you talk to Gestahl at the banquet, every answer 
you give will give you a certain amount of points.

If you follow what I've said so far, you should have the most possible points 
by now.  Good, now continue into the next room and step on the grill.  You'll 
now be hopping mad on it because it's so hot.  "Cook" will come out and want 
to chop you into bits so you'll have to fight him stripped of all your 
clothes and weapons.  Plus you'll lose some HP because of the grill being so 
hot.  It shouldn't be that big of a loss of HP if you chose "Rare" when the 
sign asked you how you wanted your meal done.

WildCat Boss
------------
All you have to do is have Ryu use any of his new dragon powers--
"ThunderDrgn," "FireDrgn," etc. and it'll knock off a whopping 512 points of 
damage if your AP is full to the max.  Have Sten use Flame and Nina use 
S.Boom.  Jean should attack but you won't really need him because you should 
defeat WildCat in the first round.  :)

After the fight, Cook will begin to feel some pain and head into the next 
room.  Follow him and you should be in a bar-like room.  Talk to the cook to 
the right and he'll begin to ask you some Yes or No questions.  It might be a 
good idea if you answer the following way:

Question 1:  "Are you mad that I tried to turn you into steaks?"
Answer:      No

Question 2:  "You are soft-hearted, aren't you?"
Answer:      Yes

Cook should then be thankful to you for forgiving him of what he did, and 
will want to teach you something "new"--a spell.

At this point in time, you can go back to the hut and change your party 
members.  I say this because you may not have the current member in your 
group who you wish to learn the spell.  The spell Cook will teach you is 
called "Chop Chop"; it uses 0 AP and will deal about 70 points of damage to a 
single enemy.  It's one of the most useful spells in the game.

I suggest you give it to someone you know will be in your group for most of 
the game (like Katt).  I usually give it to Sten, Katt, or Nina.  Don't give 
it to Ryu because he already has dragon powers, which are far more powerful.

Once you've decided, leave WildCat and now you'll be done with the first set 
of side quests.  Congratulations.

Now you're next destination is SimaFort.  SimaFort is located in the middle 
of the lake to the east of WildCat.  To enter SimaFort you'll have to swim 
there with Jean (Gigantic form) in front, and by pushing the "Y button."


27.  SimaFort
-------------
Group:  Ryu, Nina, Sten, Jean
Level:  15
Items:  2
-------------
Gills*    - After gaining consciousness, the princess will give this to you
DluxPole  - In the room you wake up in, search the medicine cabinet

If you enter at night, rest like the guard tells you to, because you can't 
enter until daytime.  You can leave SimaFort at any time by having Jean in 
the front of your group and simply pushing Y while you're outside the main 
castle.  The stairs can't be used for now, so enter through the main door.

Once inside, Jean will start boasting and telling everyone the prince is 
back.  All the citizens of SimaFort seem dismayed and don't respond.  
Suddenly, some soldiers take a hold of Jean and, what appears to be prince of 
SimaFort, greets you.  He apologizes on his behalf of the commotion and tells 
you that Jean is really an imposter and not the real prince.  For now, you 
really don't know what to believe and he asks you to leave.  Saying "No" 
won't do anything, so say, "Yes."  You can explore the castle and talk to 
everyone, but instead, just leave.

Once you're out of the main castle, you'll find someone named "Petape," who 
throws a boulder at your ship you were supposed to depart on, and causes it 
to sink.  Suddenly she throws you all into the water and the soldiers come 
out.  They think you left since your ship isn't around anymore--and neither 
are you!  You then realize that Jean is really not the imposter the prince 
said he was.  After the soldiers leave, the party begins to sink, but Petape 
rescues them.

You now wake up in a room and Ryu finally gains consciousness.  You now 
realize Petape is the princess of SimaFort.  Petape will ask you to save her 
brother, Jean (the one thrown in jail).

From now on, when I say the "imposter," I am talking about the fake prince 
who threw, the real prince, Jean, in jail.

Petape can also give you some more info so listen to her.  Say "Yes" when she 
asks you if you'll save Jean, and she'll give you a special item called 
"Gills."  These will allow you to breathe underwater, but only in SimaFort.

Petape tells you to find the underground dungeon and look for Jean.  To get 
there, remember those stairs in the outside part of the castle that you 
couldn't enter?  Now you can enter them, so go down the stairs, and you 
should be underwater.

Head into the left opening; the right opening will only take you out of 
SimaFort--remember this in case you want to build up levels or leave.  After 
heading up the next flight of stairs you'll end up inside the castle.

Head into the room to the north and keep heading up, and go down the stairs.  
You'll now be in a jail room and hear some talking.  "Leader" will ask you if 
you want to save Jean, say, "Yes," and you'll have to fight him.  The battle 
with "Jailer" is so easy you shouldn't have any problems defeating him.  Use 
Chop Chop and have Ryu attack to make short work of it.

Once you're done; Petape will come over and open the cell.  Talk to Jean and 
say, "Help You," when he asks you a question.  Jean says he doesn't mind 
being a plain old fogy rather than a prince, and Petape begins to cry.  Jean 
then tells you of a "Royal Ring" which may ultimately prove who is the real 
prince.  Jean tells you that he gave the ring to a witch, more specifically 
Nimufu!  Anyway, now you must exit SimaFort and go find Nimufu.  She's 
actually not at her tower anymore, but at WildCat--you remember where that is 
don't you?

Once you reach WildCat, head back into the bar room where Cook was, and 
you'll notice a whole lot of witches around here.  You can fight with one of 
them and get some info about Nimufu.  Nimufu is actually in the bathroom so 
go inside and talk to her.  She tells you she dropped the ring in the toilet 
and you'll have to go inside to find it.  Jump into the toilet.


28.  BathRm
-----------
Group:  Ryu, Nina, Sten
Level:  15
Items:  1
-----------
Royal R.* - Grab the ring at the south part, then get it back at the north

There aren't any monsters in here and it's not a real dungeon.  Head south 
and try grabbing the ring.  It'll float to the other end of the mini lake.  
Head north and then grab it for good.  Now you got what you were looking for, 
so exit.

As you leave, Nimufu will question your motives, and you explain to her that 
it's not an ordinary ring you were after, rather, the Royal Ring that belongs 
to Prince Jean!  She doesn't believe that someone would ever give her 
something so extravagant and valuable because she doesn't feel that no one 
likes her that much.

Leave WildCat and head back into SimaFort.  But before riding the boat back, 
head into the hut and change members.  Add Nina to the group so that you have 
four members, and rest up.  Now enter SimaFort.


29.  SimaFort
-------------
Group:  Ryu, Rand, Nina, Sten
Level:  15
Items:  14
-------------
1C        - In the king's bedroom, search the dresser next to secret entrance
HuntKey * - You get this from Tata after saving him
HuntKey*  - You also get another key from Tata after saving him
1000C     - After Tata gives you the keys, unlock the left door for a chest
WormMeat* - You get this after you kill the worm in the dungeon
HelpBL    - From start of dungeon, go right, up, up, & down-left for a chest
GutsBT    - From start of dungeon, go right, up, up, & down-left for a chest
Stamina   - From 1st roach room, go down-left, down, & down a bit for a chest
RochMeat* - You get this after you kill the roach in the dungeon
GoldFly*  - You get this after you kill the gold fly in the dungeon
SoleSD    - After beating Kuwadora pull the sword in the north part of room
BreathAR  - When Jean is innocent go to room where the thief is, & up stairs
RoyalHT   - When Jean is innocent go to room where the thief is, & up stairs
IronSH    - When Jean is innocent go to room where the thief is, & up stairs

Go back into Jean's cellar and talk to Jean.  He'll be somewhat happy you 
found the ring and start singing.

You'll end up in front of the King and the imposter will show up as well.  To 
your surprise, the imposter also has the same exact ring Jean has!  So it 
seems that your efforts were in vain.  But the King will ask for some fly 
pudding, a delicacy only the true prince of SimaFort knows how to make and 
ask that someone make him some.  Next, the imposter challenges you to a 
cooking contest!  The goal is to make the best meal for the King; whoever 
wins will be declared the true prince.  If Jean loses, however, the entire 
party, as well as Jean, will be executed!

This is your only chance to prove that Jean really is the prince, so you end 
up in the "kitchen."  Jean asks you to find three key ingredients in order 
for him to prepare the meal.  The three ingredients can be found in the 
dungeon of the basement of SimaFort.  The ingredients are:  "WormMeat," 
"RochMeat," and "GoldFly."

From the kitchen, find the King's chambers and enter the right opening 
(behind the throne).  Go up the flight of stairs and press the "A" button in 
front of the arrow facing south to have the painting move--voila!  A secret 
entrance appears; enter it.

Go up the next flight of stairs and you'll find "Tata," a soldier, tied up 
and begging for some water.  Help him by saying, "Yes," and he'll mention 
someone named "Fiolina."

Find Fiolina by heading downstairs from the King's chambers--she'll be the 
woman staring in front of the mini pond.  Talk to her and she'll ask you if 
you've seen Tata, her boyfriend, around.  Say "Yes" and she'll go and rescue 
him. If you talk to her before saving Tata and say "Yes," she'll know you're 
lying.

Follow her to where Tata was, originally, and talk to Tata.  He'll thank you 
and ask you if there' anything he can do to help you.  If you say "Money," it 
seems your dragon meter will change (probably for the worst).  Both choices 
will end up giving you the same result.  He'll also give you two keys, which 
you can use to unlock the doors in both buildings nearby.

Unlock the building to the left of Tata and grab the chest for a cool 1000C, 
but don't bother going down the flight of stairs because you'll end up in a 
dead end.  Unlock the other building (windmill building) and fall into the 
buckets falling down.  You should now end up on the lower level.  Follow this 
path and you'll finally find the "dungeon" Petape was talking about.

You'll run into a soldier trying to capture the famed GoldFly.  He'll be 
defeated by it and the fly will challenge you to a fight.  Just keep 
attacking it and after about four or five rounds, it'll fly away.

Enter the room nearby (don't enter the room all the way north just yet).  
You'll run into the fly again and it'll fly away (again).  Keep following 
this path until reaching the bridge.  Make sure your HP is full and a 
gigantic worm will break up the bridge and attack you.

J.Worm Boss
-----------
Have Ryu use any of the Dragon powers (not the puppy ones) to knock off a 
good 500 points of damage.  Have Rand constantly attack the worm and cure 
anyone if absolutely necessary.  Have Sten use Chop Chop or Flame and Nina 
should use S.Boom.  After Ryu uses his dragon power make sure he constantly 
attacks the worm.  Even if the worm puts some of your characters to sleep, 
don't bother waking them up, as he'll usually attack them to wake them up 
anyway.  This shouldn't take any more than four rounds of fighting.  A very 
easy battle if you're in the LV15 neighborhood.

After the fight you'll end up with one of the key ingredients and the Gold 
Fly will taunt you.  It may be a good idea to go to the inn of SimaFort and 
rest up your characters HP and AP so you'll be ready for the next half of the 
dungeon.

Once you've decided, go to the main room (first room) of the dungeon and 
enter the north doorway.  Follow this path battling the blue roaches and 
getting out-of-the-way chests.  Once you're at the end you'll face a big 
roach.

G.Roach Boss
------------
This guy is pathetic.  It seems its weakness is fire, so have Ryu attack 
(hopefully you bought the "FireSD" from Hekkeler in TownShip), Rand attack, 
Sten should use Flame and Nina should use S.Boom.  There should be no need 
for curing whatsoever, but if you need to, then use Herbs and HelpBls.

After the very easy battle, you'll end up with the second key ingredient Jean 
needs.  Two down, one more to go.  Continue north to face the GoldFly, this 
time, for the last time.  Make sure Ryu has full, or very close to full, AP, 
so he can do some costly damage with those Dragon Powers.

GoldFly Boss
------------
Have Ryu use his Dragon Power, Rand should attack, Sten should use Flame or 
ChopChop, and Nina should use S.Boom.  You should take the Gold Fly out in 
two rounds if you followed this strategy.

Afterwards, you'll end up with the last of the three key ingredients.  All 
that's left to do is to leave the dungeon and go find Jean in the kitchen.  
Talk to Jean, and you'll give him the ingredients; he'll ask you to go wait 
in the dining room.

Go to the dining room and talk to the guard to the south and the contest will 
begin.  The food will be prepared on the table and the head cook will taste 
each dish made by the imposter and Prince Jean.  The head chef will say that 
the imposter's dishes taste better; the other cooks also agree, but it's 
obvious they are lying just to make the imposter happy.

As a last option, Jean asks the party to taste the food.  Do so by pushing 
the "A" button in front of each of the three plates.  There's nothing you can 
do in terms of the outcome though; humans just can't seem to eat this stuff!  
You'll spit the food out, and Petape will be outraged and threaten to blow up 
the castle!

The imposter, Jean, and Petape will then storm off into an unknown area in 
the castle and the head cook will tell you about a secret bathroom elevator 
that may lead you to them.  Before finding it, rest at the Inn to restore 
HP/AP.

The elevator can be found by going into the north opening from the dining 
room, then down the stairs, then into the room marked "WC."  Push the "A" 
button in front of the arrow pointing down to take the elevator.  Now, 
instead of heading south after the elevator takes you to the lower floor, 
head into the little opening just to the right of where the bathroom is and 
you'll find yourself in a new area.  Continue through this area and you'll 
find Jean, who's hurt.  You'll meet up with the imposter and he'll turn into 
a demon called "Kuwadora."

Kuwadora Boss
-------------
He's pretty big, and a whole lot tougher than any other boss you've faced 
thus far.  I suggest Ryu to be around the LV16 area for this battle.  Have 
Ryu use dragon power to knock off 500 points, have Rand attack constantly, 
have Sten use Chop Chop, or attack, and have Nina use S.Boom.  Use items like 
"F.Spice" or battle-only items if you have them.  To really make short work 
of Kuwadora, have Ryu use his dragon powers twice by giving him W.Fruit after 
the first time.

After the battle, Kuwadora will try to explode the castle, but instead, 
explodes himself. Jean tells everyone to calm down and that it really wasn't 
an explosion device, rather a stronghold for a legendary sword.  Jean lied 
about it to keep burglers away, but it seems Petape bought into the whole 
story her entire life.

Anyway, it turns out Petape and Jean are just fine and leave with the King.  
Now that you have control of your group, pull out the sword out, and get the 
"SoleSD."  Now leave the room and you'll end up in the King's chamber.

The King will apologize, and Jean will want to go an extra step further and 
join your party.  You also find out that the King had a spell put on him so 
that's why he couldn't recognize his own son.

Okay, now that you have Jean in your group, Petape and the King will ask you 
to take whatever you wish from the castle.  There are some treasures you can 
get.

Find the very large room where there are a few cooks and a cockroach pit.  
There should be a set of stairs going up, and you should also be hearing 
someone named "Patty" yelling constantly.  Head up the stairs and open the 
three chests, then go back down and talk to the cook guarding the insane 
lady.  It turns out this is the thief you've been looking for all this time!  
Finally you can clear Bow's name.

Now that you have Patty, the thief, in your party (technically she isn't, but 
the game just says so), head all the way back to HomeTown.  You remember 
where that is don't you?  Oh, and about the SoleSD, have Jean equip that 
since Ryu can equip a whole lot of better weapons you can buy at the shops in 
TownShip.

Once you exit SimaFort, notice that the map music changes!  This seems to be 
a theme that happens in the Breath of Fire games.  After every important task 
you accomplish, the music changes to signal a new part of the game.

Once you reach HomeTown enter the house that a soldier is guarding and talk 
to him to enter Trout's house.


30.  Trout
----------
Group:  Ryu, Rand, Nina, Jean
Level:  17
Items:  2
----------
Antdt     - Search the medicine cabinet in the northeast room of the house
Cake      - Open the chest in the northwest room of the house

Once you enter Trout's house, you'll show the real thief, Patty, to Trout.  
Patty then immediately accuses Trout of stealing the treasure in the first 
place and all she did was take it back to its rightful owner.  Patty then 
claims that Trout has several thieves working for him in his basement.  Trout 
asks you to go search his house and see if you find anything.

Find a set of stairs and go down them.  As you can see, there's really 
nothing around in the basement.  Go back up the stairs and Trout will ask you 
if you seen anything.  You haven't, and then Trout asks you to leave his 
house now that everything is out in the open.  Once you're outside, Kilgore 
runs into you and asks you if Bow's name is finally clear.  You tell Kilgore 
what just happened and he begs you to bring Bow to him so he can apologize 
for asking him to steal that treasure.

Well, you know where Bow is, don't you?  Next stop:  TownShip.

Once you enter TownShip, talk to Niro and change your party.  Notice that you 
can now finally add Bow to your group.  Now put him in there and head back to 
HomeTown.

Once you reach HomeTown, enter Kilgore's house and make sure Bow is in the 
front of the group.  Talk to Kilgore and he'll be sincere and apologize for 
what he asked Bow to do.  You end up at the dining table and Kilgore 
apologizes while you all eat dinner.  Suddenly, out of the blue, he asks Bow 
to steal for him again!  Kilgore tells you that there is something awfully 
suspicious about Trout, and he can't stop thinking about him.  Bow agrees and 
decides to steal from him.  Bow then asks Ryu if he wishes to come along with 
him.  If you want Ryu to come with Bow, answer "Yes" twice or else you'll 
just end up with Bow.  Once you decide, you'll immediately fight a battle 
with a "Footman."  Easily dispatch of him by attacking him.  You'll now be 
back inside Trout's house.  


31.  Trout
----------
Group:  Ryu, Bow
Level:  17
Items:  1
----------
M.Hood*   - After defeating Trout, Patty gives this to you

Be careful, there are a lot of Footmen in here so you'll be battling some 
battles from here on out.  Your goal is to get to the stairs.  Enter them to 
get to the basement, and then go back up to the main floor.  You'll spot 
Trout, and he'll come from a secret entrance!  Bow and Ryu hide so Trout 
doesn't see them.  Enter the set of stairs in the next room up.

You'll end in a new area of the basement.  Talk with the people locked up and 
they'll tell you that Trout asked them to steal for him and then jailed them.  
You'll spot Patty in chains too.  Talk to Patty and she'll tell you 'I told 
you so!'  Well, now that you know who the real bad guy is, you trust Patty.  
Trout comes back to check up on Patty and notices you.  He asks Bow if he'd 
be willing to steal for him.  Of course Bow is smarter than that and refuses.  
Trout gets angry and decides to kill you.

Trout Boss
----------
Hopefully you have Ryu in your group.  Have him open up by using his Dragon 
Powers.  After that, just have Ryu and Bow continue to attack Trout and he 
should be dead in seconds.

After Trout dies, Patty compliments Bow on his 'killing monsters' talent, but 
laughs at his stealing talent.  Ah well, the good thing is that you helped 
save Patty and found out who the real Trout really is.  Patty gives you the 
"Magic Hood"--Kilgore's stolen treasure--and you end up back at Kilgore's 
house.

Bow explains to Kilgore and the gang what happened and Kilgore thanks you 
deeply.  Bow offers to give back the Magic Hood but Kilgore refuses and asks 
you to keep it.  Cool.  Bow then asks Ryu if he thinks that something bad is 
going to happen.  It doesn't matter what you say, and then a cut scene 
occurs.  It appears something bad really is going to happen.  For now though, 
it's best not to know what it is.

You'll end up outside Kilgore's house, and now Bow can finally travel with 
you on your adventures.  As you're leaving HomeTown, a lady stands in your 
way.  Talk to her; "Silvia" asks Ryu and Bow to go back to the Guild.  You'll 
automatically end up at the Guild and the Rangers speak of a very large demon 
that was spotted at Gate--the place where Ryu first met Bow in the very 
beginning.  The Rangers decide to quit because the task at hand seems 
impossible and they want nothing to do with it.  Ryu and Bow then realize the 
Demon the Rangers are speaking of is the very same Demon that Ryu and Bow 
fought in the Cave near Gate!

As the Elder asks more questions from Ryu and Bow, Silvia pops in and vouches 
for them and tells the Elder it was Bow who killed the Demon.  Silvia then 
kisses Bow for a little reward.  :)  You then hear of a "Grass Man" that may 
be of service to you since he has the power to communicate with the trees and 
forest, and could ask them what happened.

Anyway you look at it, your next task at hand is a big one.  Exit HomeTown 
and head all the way back to the continent where you found SimaFort and the 
Witch Tower.  Head south past the streams by using Jean, and then east until 
finding a house all by itself at the tip of the peninsula called West Cape.  
Enter it.


32.  W.Cape
-----------
Group:  Ryu, Bow, Katt, Jean
Level:  18
Items:  None
-----------
Change your party members using the Dragon Statue and make sure you add Katt 
to your group if you haven't already.  Enter the house and talk to the man 
standing.  He'll tell you that he was one of the people that were held 
captive by Trout.  He thanks you, and as a token of his appreciation, asks 
that you see the Whale Cave.  Continue, and fall down into the well.


33.  W.Cave
-----------
Group:  Ryu, Bow, Katt, Jean
Level:  18
Items:  4
-----------
SteelAR   - In the 2nd room of the W.Tunnel, look right for a chest
100C      - In the 2nd room of the W.Tunnel, look left for a chest
PwrFood   - In the 1st cobwebs room, head right and continue up for a chest
GoldAR    - In the 2nd cobwebs room, enter the closed mouth for a chest

Once you're inside, have Katt in the front of your group, and then push the 
"Y" button to break open the fragile gate.  Fall down even further and you'll 
meet up with an old man named "Maiyoru."  He explains that you're inside a 
giant whale named "Grandpa" and that he hasn't been responding to him lately.  
"Tree" and "Ton"--the two small whales--say that Grandpa swallowed an "evil 
stone doll."  This doll could be responsible for Grandpa not responding since 
it supposedly puts things to sleep.  Maiyoru says that he may have spotted 
the doll somewhere near the stomach area of Grandpa.  Anyway, Maiyoru says 
it's about time he head back to his house at the Beach and asks you to drop 
by sometime.

If you're not prepared to enter a dungeon right now, enter the mouth opening 
and go back to the room where you met Maiyoru.  Tree and Ton should be 
waiting for you, and will let you ride on them to get out.  Once you're 
prepared, enter the mouth opening and continue north to enter the "Whale 
Tunnels."

You should now be in a small room with an "Adam's Apple" you can whack with 
Katt's stick by pressing the "Y" button on the control pad.  Nothing happens 
when you whack it, though, so just continue north into the next room.

This room is quite large and can be confusing.  There's only one-way to go 
and that's up.  Go into the next room.

You should now be in a room that features some cobwebs hanging from the 
ceiling.  There are three different ways you can go in this room:  left, up, 
or right.  Left takes you to a dead end, up takes you further into the 
dungeon, and right takes you to a dead end but there's a treasure chest you 
can get.  Go up and enter the next room.

In this room you can either go left or continue up.  Going left will only 
lead you to a dead end so continue up.

In this room, there is a closed mouth with which you can open by using Katt's 
stick.  Inside is a chest.  Keep going up to continue with the dungeon.  
You'll eventually reach a closed mouth opening--use Katt's stick to whack it 
open.  Continue up some more and you'll reach a long 'ghostly-figure' in dark 
color.  Before approaching it, make sure you have full HP and are ready for 
battle.

Munmar Boss
-----------
Have Ryu open up with his Dragon Power attack to knock off a good amount of 
damage.  Katt should attack or use HelBLs/Herbs if needed.  Bow should use 
Cure or items and act as a defensive character for the most part.  Jean 
should attack or use spells.  Make sure Ryu continues to attack it to keep 
knocking off damage.  If you have WFruits, use them on Ryu and have him use 
his Dragon Power again to instantly kill Munmar!

After defeating Munmar, it'll grow "sleepy" and die.  Although you've just 
killed the source of what is making Grandpa sleeping, he still hasn't waked 
up.  Head all the way back to the main entrance of the Whale Tunnels where 
you saw that "Adam's Apple" I mentioned earlier.  This time, whack it using 
Katt's stick by pushing the "Y" button on the control pad and something will 
happen.  Whale Cape begins to shake vibrantly!  Grandpa emerges from the Cape 
and finally awakens, spewing you out of his insides via his wind hole pipe.  
After all this, you land on the shore of Wind Cape and Grandpa offers to take 
you anywhere you want.  Tree and Ton appear and tell you that you should find 
a place called "Tunlan."  Before you go, however, Grandpa asks you to get the 
"Whale Bell" from Maiyoru, the old man, which allows you to call Grandpa 
anytime you want.  The game automatically sends you to Whale Beach.


34.  W.Beach
------------
Group:  Ryu, Bow, Katt, Jean
Level:  18
Items:  2
------------
Herb      - Enter the little cave and search the medicine cabinet inside
W.Bell*   - Talk with Maiyoru and he'll happily hand it to you

Enter the small little cave and talk with Maiyoru.  He'll be happy that 
Grandpa is all right and gladly gives you the Whale Bell.  Good, now exit the 
little cave and face the shoreline.  Push the "A" button on the control pad 
and you should hear a ringing sound.  This is the Whale Bell in action and 
it's calling Grandpa.  Now you can ride Grandpa all over the oceans of Breath 
of Fire II!

Your next goal is to find the castle town called "Tunlan," which Tree and Ton 
mentioned earlier.  Now, I've had people e-mailing me asking where Tunlan is, 
so the following is exactly how you get there.

From the shore of Whale Beach, head south until bumping into some land.  Then 
go east until reaching an island all by itself.  There should be a Circus, as 
well as a Town with a shore you can park Grandpa at.  This is where Tunlan 
is.  Enter the Circus first, though.

By this point in time in the game, you should have leveled up Jean enough 
that he's learned the spell, "Warp."  Warp is one of the most useful spells 
in the entire game because it can instantly warp you back to any town you've 
visited previously.  This means that you won't have to ride Grandpa to go 
back to places like Windia and TownShip.  Anyway, if Jean hasn't learned Warp 
yet, I suggest you go somewhere, like near Whale Cape, and level up Jean to 
level 14 so he learns it.


35.  Circus
-----------
Group:  Ryu, Bow, Katt, Jean
Level:  18
Items:  None
-----------
Talk to the man at the counter and he'll tell you about a "Grass Man" that's 
about to be eaten by a Demon.  Pay the 100C he asks you to, so you can see 
the event for yourself.

Keep heading up, past all the Demons locked up in their cages, and talk with 
the spectators along the way.  You should finally see the Grass Man locked in 
a fairly large cage with a man named "Chief" standing in front.  Talk to him.

Chief will boast about how spectacular of a show it will be when the Demon 
eats the Grass Man.  Chief asks you if you're looking forward to the show, 
say "No."  Chief then asks you if you want to stop the show--say, "Yes."

The Chief tells you that he'll only stop the show if you bring him either 
900,000 Coins or an "Uparupa."  Obviously, unless you're using a Game Genie 
or have spent a ton of time building up Z, you won't have enough to pay him 
the 900,000 he's asking.  But you can still save the Grass Man if you can 
find an Uparupa.

Now, your next destination is the "Upa Cave."  Starting from Tunlan, ride 
Grandpa and head north until bumping into some land.  Next, go east, pass any 
islands you may see, until reaching a large continent with a bridge and a 
small little cave opening below it.

Before going though, it might be a good idea to switch up your party members. 
(I happened to use the Dragon Statue to the right of the entrance in Tunlan.) 
I suggest you bring in your two most powerful members.  In my case, it ended 
up being Katt and Rand.  I suggest you put in Jean so you can easily warp to 
any town once you're through with the UpaCave.


36.  UpaCave
------------
Group:  Ryu, Katt, Rand, Jean
Level:  18
Items:  4
------------
Gold      - From the 1st room, go north for a chest on land
QuartrST  - From the 1st room, go northwest and enter the opening for a chest
OceanRB   - From the 2nd room, go up and enter the next room down for a chest
OwlFruit  - Talk to one of the hunters and he'll sell it to you for 1000C

From the entrance, there will be three openings you can enter:  one to the 
left--on land, one in the middle--through water, and one to the right--
through water.  The one to the left leads you to a chest, the one in the 
middle is just a dead end, and the one to the right leads you further into 
the cave; enter the right opening.

In the next room, head up a bit, and you'll be able to either go up or down.  
Going down will lead you to a treasure chest.  After getting the chest, head 
up into the next room.

Talk with the Uparupa Hunters and they'll provide you with some helpful 
information.  Pay the 200C and listen to what the Hunter tells you.  Also, 
buy the Uparupa feed from the last Hunter up top for 1000C.  Enter the next 
room.

In this room, you'll notice a lot of eyes lurking in the small holes.  Each 
hole has an Uparupa inside.  Find the nearest Uparupa and catch one.  
Remember what one of the hunters told you just now about how to catch an 
Uparupa?   Or did you think I'd tell you instead, and help you save 200C?  :)  
Here's how you catch an Uparupa:

To catch an Uparupa, you have to place the "feed" in front of the hole, and 
then hide, and wait for the Uparupa to come out.  To hide, just stand four or 
five steps away from the Uparupa Hiding Place, and wait for it to come out.  
Let it eat the food, and immediately after it finishes, walk up to it and 
catch it!  You'll now end up in a fight.  (If you messed up, and waited too 
long, and let the Uparupa eat the feed, skip the boss section and continue 
reading.)

Uparupa Boss
------------
Have Ryu use his Dragon Power and have everyone else attack.  It should die 
in the first round of fighting.

Unfortunately, it seems the Uparupa you just caught disappeared.  Not only 
that, but you just wasted your only Uparupa feed.  You have to find some 
more.  A place called the "OwlWoods" is said to have OwlFruit--a.k.a., the 
Uparupa feed.

The OwlWoods is west of Windia.  To get there, though, you have to go through 
a house all by itself.  The house will be locked at nighttime, so make sure 
you enter during the day.  Head north of the house to reach the OwlWoods.

Before going to OwlWoods, let me first tell you that you will be fighting a 
very, very, hard boss.  I suggest you go to Hekkeler's shop in TownShip and 
buy whatever Fire equipment you can for your party.  Next, I suggest you buy 
a couple of WFruits, which restore 20 AP, from an Item Shop, as you'll need 
them.  Finally, level up Ryu to about LV.20.  It wouldn't help leveling up 
your other members, too.


37.  OwlWoods
-------------
Group:  Ryu, Katt, Rand, Jean
Level:  20
Items:  5
-------------
OwlFruit  - After defeating Algernon, pick it and take it from the plant
OwlFruit  - After defeating Algernon, pick it and take it from the plant
OwlFruit  - After defeating Algernon, pick it and take it from the plant
OwlFruit  - After defeating Algernon, pick it and take it from the plant
OwlFruit  - After defeating Algernon, pick it and take it from the plant

As you head up, you'll hear some singing voices.  Pay no attention to them 
and keep heading up.  You'll find a girl all by herself and she'll seem happy 
that you came all this way to hear her sing.  You'll now enter a fight with 
her and a few of her friends.

Algernon, Danielle, and Suiky Boss
----------------------------------
This is the hardest battle in the game so far!  Danielle will use Cure2 on 
Algernon to help her recover 100 HP every round.  Suiky casts Thunder at the 
opening of every round of combat, which knocks off a good 30 to 40 points of 
damage to the entire group!  Not only that, but Algernon can do an attack 
which knocks off 40 points of damage to everyone.

Okay, so here's what you do:  First, have Ryu immediately use his Dragon 
Power to kill both Danielle and Suiky, and put up a good amount of damage 
against Algernon.  Next, have your two slowest members (Rand should be one of 
them) use WFruits on Ryu.  This is how it should work:  Ryu uses his Dragon 
Power and all his AP is gone, then the two slow people should use WFruits 
after Ryu does his Dragon Power, so that by the start of the next round, Ryu 
can use Dragon Power at full strength.  If Danielle and Suiky don't come back 
to battle in the next round, use this time to cure everyone by using Cure 2 
and HelpBLs.  You shouldn't have Ryu use his Dragon Powers on just Algernon, 
so wait until Danielle and Suiky come back, and then use it to kill them 
again.  Keep repeating this process, and eventually, you'll kill Algernon and 
the fight will be over.

Congratulations, you have just beaten one of the hardest bosses in Breath of 
Fire II.

Okay, once the fight's over and done with, the girl will vanish and you'll be 
able to grab all the OwlFruits for yourself.  Take them all and leave the 
OwlWoods.  Rest up at an Inn in any of the towns by having Jean use Warp.

Now it's time to go back to the UpaCave.


38.  UpaCave
------------
Group:  Ryu, Katt, Rand, Jean
Level:  20
Items:  3
------------
BusterSD  - Let a Special Uparupa go, and a chest will appear in front of you
CharmSH   - Get BusterSD, re-enter the room, and find a chest in same spot
Uparupa*  - Keep a Special Uparupa when asked if you wish to let it free
*Note*    - It isn't possible to get, both, the Uparupa and BusterSD/CharmSH

With the OwlFruits you obtained from the OwlWoods in hand, go back to the 
Uparupa Hiding Place room.  You've been here before, but here's a basic map 
of how the room looks like, and where each Hiding Place is.  Study the map so 
that you understand which Uparupa Hiding Places I am referring to.

Key
---
 ___
/_x_\ = Uparupa's Hiding Place

|-|   = Stairs

Map
---
                ___         ___    ___
               /_C_\       /_D_\  /_E_\

       ___
      /_B_\                                        ___
            |-|                                   /_H_\
 ___        |-|
/_A_\       |-|                                    |-|
                                                   |-|
                                  ___          ___ |-|
                                 /_F_\        /_G_\|-|

                      |-|         |-|
                      |-|         |-|
                      |-|         |-|


                                 Entrance

There are a total of eight Uparupa Hiding Places.  Of all eight, only two 
Uparupas can be caught.  Whenever you try catching the other six, they'll 
just disappear as you found out earlier.  The two special Uparupas can be 
found in Hiding Places "B" and "E."  It doesn't matter which one of the two 
you decide to catch.

Simply place an OwlFruit in front of the Hiding Place, and catch an Uparupa 
like you did before.  You'll now enter a fight with an Uparupa.

After you defeat the Uparupa, the game asks you if you will let the Uparupa 
free.  If the game doesn't ask you this, then you didn't catch either of the 
two special Uparupas I was talking about.

This is a very important decision you have to make.  If you say "Yes" (let it 
free), then you will end up getting two treasure chests, which contain a 
"BusterSD" and a "CharmSH."  You get the first chest after letting the 
Uparupa go.  To get the second chest, you have to exit the room, and then re-
enter it.  The second chest will appear exactly where the first chest was--as 
if you never opened the first chest to begin with.

If you say "No" (keep the Uparupa), then you wind up with the Special Item, 
"Uparupa."

Now, I suggest you let the Uparupa free, and get those two treasure chests 
instead.  Though you were supposed to either bring an Uparupa or 900,000C to 
the Chief--back at the Circus near Tunlan--if you go to him without anything, 
then you'll still have the same result as if you brought the Uparupa.


39.  Circus
-----------
Group:  Ryu, Katt, Rand, Jean
Level:  20
Items:  None
-----------
Pay the 100C and talk to Chief once more.  Now, things will be different 
depending on what you just did at the UpaCave.

If you let the Uparupa free, then you should see the following choices:
Money, Uparupa, I'll give you nothing!!

If you brought either the money or the Uparupa, then these are the choices:
Money, Uparupa, Not yet

Select "I'll give you nothing!!" if you let the Uparupa free.  If you brought 
the money or the Uparupa, select that choice.  Whatever you choose, the Chief 
will still go back on his word, and fight you instead!

M.C.Tusk Boss
-------------
Have Ryu open up with his Dragon Power.  Rand and Katt should be always 
attacking.  Jean should attack or use healing items if someone needs it.  Be 
careful, and try to end this fight as soon as possible by having your most 
powerful characters continue to attack M.C. Tusk.  He will probably do an 
attack that causes around 50 points of damage to the entire group, but that 
shouldn't be a problem since he should be almost dead by that time.

Once you defeat M.C.Tusk, Ryu will try to open the gate for the Grass Man.  
It doesn't budge, but the Grass Man comes out another way.  The group 
questions him for not getting out on his own earlier, but he says it was all 
a part of his plan.  "Spar" was waiting for people like you, who could sense 
that something awful was about to occur in the world.

Spar says that it might be a good idea to visit the "Great Wise Tree," which 
is located in the "Big Sea of Trees" to the west of Tunlan.  Spar tells you 
that you can only enter the Big Sea of Trees if he is leading the group.  
Make sure you put in Spar in your group and head off.  If you're itching to 
switch group members altogether, then go to Tunlan, and from the entrance, go 
right until finding a Dragon Statue.

Once you're prepared, call Grandpa and head west from Tunlan until bumping 
into some land.  Then head north and stop at the shoreline.  You've been here 
before.  Now, from the shoreline, head west a little more and you should see 
a bunch of trees all over the place.  With Spar in the front of the group, 
have him walk through the forest until finding a long-skinny-like tree a 
little to the south.  Enter the tree.


40.  G.W.Tree
-------------
Group:  Ryu, Bow, Jean, Spar
Level:  20
Items:  None
-------------
You'll meet up with the Great Wise Tree, and Spar will try talking to it.  It 
won't answer for a while but it finally responds to Spar.  The Great Wise 
Tree tells you that its memory is gone, and the only way to get it back is to 
go to Tunland and retrieve the "Therapy Pillow."

Tunlan is that town that was near the Circus where you just got Spar, so you 
shouldn't have any problems finding it.  :)


41.  Tunlan
-----------
Group:  Ryu, Bow, Jean, Spar
Level:  20
Items:  2
-----------
Vtmn      - After 3rd stairs, enter left door and search the medicine cabinet
Tolen     - After 3rd stairs, enter right door and search medicine cabinet

As you talk to the residents in Tunlan, you'll notice that you can't 
'understand' them.  Talk to the man near the entrance standing still, and 
he'll tell you that you need a musical instrument called the "Famous Flute" 
from a place called "Highfort," to understand the language of Tunlan.  
Unfortunately, he doesn't say where Highfort actually is.

Use the Dragon Statue to the right of the entrance of Tunlan and switch 
characters.  Make sure you add Jean and Sten to your group if they aren't 
already.  I suggest you level up Sten to at least LV.17 if he isn't any 
higher since you'll need him to be as powerful as possible.  Don't worry 
about buying him any powerful equipment; just raise him to around LV.20 if 
you can.

Use Jean's Warp spell, and warp to TownShip.  Call Grandpa to the shoreline 
south of Township and go directly south until spotting another shoreline.  
Stop there, and you'll be on a new continent with a small house to the left.  
Ignore the house for now, and use Jean's large frog form and go east, past 
some high soil cliffs, until reaching a Castle Town.  This is Highfort--enter 
inside.


42.  Highfort
-------------
Group:  Ryu, Katt, Sten, Jean
Level:  20
Items:  13
-------------
Extract   - As Sten1, go down the stairs, into the dungeon area; open a chest 
MothDR    - As Sten1, go down the stairs, into the dungeon area; open a chest
QuickCL   - As Sten1, go down the stairs into the dungeon area; open a chest
Tolen     - As Sten2, go into the left passageway and look for a chest
D.Earing  - As Sten2, go into the left passageway and look for another chest
1000C     - As Sten2, enter the left stairs in 2nd part of dungeon for chest
NinjaDR   - As Sten2, when you reach three ways going up, go left for a chest
CloakKN   - As Sten2, when you reach three ways going up, go right for chest
1000C     - As Sten2, after the three ways going up room, go left for a chest
MoonMask  - As Party1, 2nd floor of maze, enter door, step on tile for chest
Collar    - As Party2, when finding two stairs, enter left one to find chest
Tolen     - As Party2, when finding two stairs, enter left one to find chest
F.Flute*  - After escaping the Machine safely, the Princess gives this to you
*Note*    - Sten1  = after the party falls down, when overhearing war meeting
*Note*    - Sten2  = after Sten fights Trubo, and split up, to find Princess
*Note*    - Party1 = after Sten falls down, and regroups with the party
*Note*    - Party2 = after you diffuse the force field on the door

Make sure you enter during daytime, as the guard won't let you pass if it's 
nighttime.  Once inside, have Sten in the front of the group and push the "Y" 
button the control pad to cross to the other side.  As you cross, it becomes 
evident that Highfort is really Sten's hometown.  Sten asks you if you really 
have to continue onward, as if to say he really doesn't want to visit 
Highfort.  Say, "Yes," because this is supposedly where the Famous Flute 
you're looking for is.  Continue, and enter the door.

The Gate Guard, "Gayne," tells you that only Highlanders may enter.  However, 
Gayne recognizes Sten and calls him "Chief Sten."  Sten gets a little 
embarrassed by the title, and feels he doesn't deserve it because he ran away 
from battle during the "Goonheim War."  Sten asks Gayne of "Trubo," whom he 
believes is the real hero since he fought till the end of the war--unlike 
Sten.

Gayne tells Sten that Trubo would be looking forward to seeing him again.  
Sten says that he couldn't possibly face Trubo again, for fear of what he 
might say to him.  It seems there was something that happened with Sten and 
Trubo in the past.

In any event, Sten decides to leave the group and tells them to find the 
Famous Flute themselves since he has his own problems.  As Sten goes down the 
stairs to the lower floor, Gayne decides to allow you to stay at Highfort 
since you're Sten's friends.

Okay, now that you have control of the group, go down the stairs and talk 
with Sten.  He'll tell you "Please... Ok," as if to say you should leave him 
alone.  Head back up the stairs and enter the doorway to the north.  Keep 
going up until reaching two guards that tell you that 'you'll be trouble if 
you go inside the next room where a war meeting plan is being held.'  Ignore 
them, and continue into the next room.

You'll overhear the plans of "Shupkay," who seems to be the one in command of 
Highfort.  After her Commanders finish talking about the dilemma they're 
facing with their troops and units, you'll show yourself to Shupkay who tells 
you that you shouldn't be in here.  The floor you're standing on suddenly 
disappears, and you fall down.  The scene switches to Sten, who wonders 
what's taking Ryu and company so long to get that Famous Flute.  One of the 
guards asks Sten where his friends are, and Sten starts to worry and decides 
to look for them himself.  The guard warns Sten to look out for Shupkay.  The 
guard explains that Shupkay is the General of Highfort.

You should now be able to control Sten.  Head down the stairs--you see 
nearby--and you'll now be in a dungeon area, where you'll have to battle 
monsters.  Hopefully your Sten is powerful enough to defeat them, but you 
should be able to run away if you get into any trouble.

Go down the next stairs and you should be in a room with three treasure 
chests.  Make sure you open them all and equip Sten with the "MothDR" and 
"QuickCL," as they should increase his Offense and Defense.

Exit this dungeon area and go back upstairs where you met with Gayne earlier.  
Buy a few HelpBLs from the Item Shop, and rest up at the Inn.  Save using the 
Dragon Statue when you're all prepared.  Go into the north doorway, and as 
you continue, you'll overheard Trubo talking.  Trubo, up at the top of the 
tower, will spot Sten and tell him he has some nerve to come back to 
Highfort.  Trubo tells Sten he has no idea what it's been like for him ever 
since he ran away and gets really angry with Sten--so angry, that he decides 
to drop down from the tower and fight him.

Don't worry; this isn't a real fight.  Have Sten use HelBLs on himself 
beginning from the start so he cures himself after Trubo attacks him.  After 
about four rounds of Trubo hitting you, Trubo stops.  Sten asks Trubo if he's 
still angry with him, and Trubo says yes.  Trubo tells Sten that he's angry 
with him because the "Princess" chose Sten over Trubo.  Trubo gets really, 
really, angry and calls Sten a "fat pig!"  Not only that, but the bridge 
collapses and Trubo challenges Sten to three rounds of battling as they fall 
down.  Get ready; this time the fight's for real.

Torubo Boss Fight
-----------------
Don't use the same strategy as before, when I told you to keep using HelpBLs 
to cure yourself.  You have three round to defeat Torubo, and if you don't, 
you'll lose the fight so there is no other option.  For starters, you might 
want to open up by using a HelpBL if your HP is below 80 or so.  Cast the 
Flame spell to do the most damage to Torubo.  All you have to do is cast 
Flame twice to win the battle--it's that easy.

After the fight is over, Sten and Trubo both fall down into the water.  Sten 
takes Trubo out to land.  Trubo awakens after Sten asks how he's doing and 
Trubo doesn't seem to want to fight Sten anymore.  :)  Anyway, Trubo explains 
to Sten that ever since he left, that General lady named Shupkay has been 
controlling Highfort to her own liking.  Trubo further explains that Shupkay 
is up to something evil and is after the "powers" of Highfort, and that it 
could be involving the Princess.  Sten gets worried and asks Trubo to give 
out the details.  Trubo tells Sten that there are two roads that lead to the 
Princess.  Sten decides to have him split up with Trubo and each take a 
different passage.  Trubo will take the upper passage and Sten will take the 
left passage.

Once you have control of Sten again, enter the doorway directly north (the 
one Trubo just entered) and recover your HP and AP by drinking the Clear 
Water.  It might be a good idea to save using the Dragon Statue, too.  Once 
you're done, exit and go left like you're supposed to.  Push the "Y" button 
on the control pad to cross the bridge and head up some.

You should now be in a dungeon-like area.  Go up the stairs and you'll notice 
three ways going up.  The leftmost way is just a dead end.  The middle and 
rightmost ways lead to two treasure chests.  Head downright and up the two 
sets of stairways to reach the next part of the dungeon.

If you're at the right place, you should be hearing new music (a.k.a. the 
music you usually hear whenever you were in a dungeon in the game).  You can 
either go left or right--both ways to lead stairs.  The left stairs take you 
to a chest, but also a dead end.  Enter the right stairs to continue on with 
the dungeon.  Push the "Y" button on the control pad to cross the passage and 
go up the next stairs.

In this part of the dungeon, there will be four different stairways you can 
enter.  Three lead to dead ends.  From left to right, this is how it should 
look like:

Stairway 1 Stairway 2 Stairway 3 Stairway 4

                Entrance

Stairway 3 is the one you want to enter.  Go up the next flight of stairs and 
enter the last doorway along the path.  Step on the red flashing tile and 
you'll warp to a different part of the dungeon.  Go up the stairs and you'll 
be back at the Castle, this time behind everything.  Go down the stairs to 
the left and step on the next red flashing tile.

You'll be transported to, yet, another part of the dungeon.  Now you should 
see three different ways going up.  The left and right ways lead to treasure 
chests and the middle one takes you further into the dungeon.  After crossing 
the middle path, you'll see two ways you can go, left or right.  The left way 
takes you to a treasure chest.  The right way leads you further into the 
dungeon.

You'll eventually stumble into Shupkay and the Princess.  Shupkay wants the 
Princess to help her retrieve the "power" from the Castle, but the Princess 
refuses.  Shupkay and the Princess then notice Sten, and just like she did 
before, Shupkay makes the floor Sten is standing on disappear and he falls 
down.  Sten falls down exactly where the rest of the party is!  You now can 
control everyone from here on out, and you realize that you must defeat 
Shupkay.

Once you have control of the party, head north until reaching a grill path, 
which appears to be a maze.  There's only one possible way you can go, with a 
few dead ends along the way.  Once you reach the 2nd floor of the maze, 
continue until finding a doorway.  Enter it, and drink the Clear Water inside 
to recover your HP and AP from all the battling you've done thus far.  Step 
on the red flashing tile to warp to a small room with a chest.  Open the 
chest for a "MoonMask," and have Sten equip it immediately since it should 
boost his defense quite a bit.  Go back outside the doorway and go back into 
the maze.  Find the stairs that is going up and enter it.  You should now 
reach three red flashing tiles:  one on the left, one in the middle, and one 
to the right.  The left and right tiles warp you back to areas you've already 
been to, so don't step on them!  The middle tile is the one that takes you 
further into the dungeon.

You'll warp to a new part in the dungeon, and you find Trubo.  Trubo tells 
you that there's a force field on the door nearby, and, out of the blue, Sten 
punchs Trubo for calling him a big shot.  Once you have control of the party, 
I suggest you definitely make sure Ryu has full AP and everyone else should 
have full HP.  Push the "A" button on the control pad while in front of the 
Gate to fight a boss called Portal.

Portal Boss
-----------
At first, it may seem hard, but as the battle progresses, its attacks won't 
seem as deadly as earlier.  Have Ryu open up with Dragon Power, and everyone 
else attack.  Katt should be the one that cures everyone by using HelpBLs, 
since she's the fastest.  Keep attacking it, and it'll eventually die.  Use 
HelpBLs whenever you need them.  This fight is farily difficult even with a 
Ryu at LV.23.

After defeating Portal, the force field disappears and the door explodes.  
Trubo gets back up and tells you that the Control Room should be destroyed.  
Talk with him again, and he'll tell you that you should go find the Princess 
and he'll take care of the Control Room.  Fair enough, continue onward.

Keep going up the stairs, and ignore the red flashing tile.  When you reach 
two stairways you can enter, entering the left one will lead you to two 
chests.  Enter the right one to continue on with the dungeon.  Continue, 
until reaching the next stairway.  But before going up, realize that you're 
about to fight with Shupkay, so make sure Ryu has full AP and everyone has 
full HP.  Go up the stairs.

You'll stumble into Shupkay and the Princess.  Shupkay has tied the Princess 
up to a weird-looking Machine, and is trying to channel her energy so she can 
"revive" the castle.  The Princess asks Shupkay to kill her, since she would 
rather die than to have anything to do with what Shupkay wants.  Sten butts 
in and says that what she's doing isn't very ladylike.  Shupkay decides that 
if she can kill Sten in front of the Princess, her sadness would be all the 
energy she'd need from her.  Get ready.

Shupukay Boss
-------------
Open up with Ryu using his Dragon Power.  Everyone else should simply attack.  
Keep attacking Shupukay, even when things may look dismal, because she 
doesn't have too much HP.  If you don't give up, and continue to attack, you 
should defeat her soon enough.  Have Katt and Jean use HelpBLs when needed.

After you defeat Shupukay, she threatens to use her own powers to revive the 
castle, and finally you realize what her plans were--to make a flying 
fortress.  Fortunately, a barrier isn't allowing Shupkay to do that.  The 
scene switches to Trubo, and he keeps pounding on the Control until it starts 
vibrating.  The scene switches back to Shupkay and the party, and the energy 
is beginning to go backwards.  Everything starts shaking and Shupkay and the 
Machine explode!  You barely escape and reach an elevator.  The only problem 
is that you need one person to operate the elevator.  Sten opts to do it, and 
asks everyone else to enter the elevator while he does all the tinkering.  
The party escapes safely and the scene switches back to the Throne Room in 
the Castle.

After everyone tells you that Sten should be all right and well, the Princess 
finally gives you what you were after the whole time--the Famous Flute!  The 
Princess asks you to tell Sten, the next time you see him, not to over do it 
and to stay safe.  Trubo decides to escort you out of the Castle.  (But you 
still have to control your party and get out, yourself.)  :)

Talk with Trubo as he's standing right in front of the exit of the room with 
the Dragon Statue.  He'll let you all go.  As you're just about to leave 
Highfort, you find Sten.  Sten and Trubo chat about what happened in the 
Goonheim War and how Sten is still alive after all that just happened.  Trubo 
ends the conversation on a good note, and tells Sten that he and the Princess 
will be waiting for him to come back and visit.  Now, Sten won't be afraid to 
come back to Highfort anymore.  Leave Highfort with the Famous Flute in hand.

Now that you've gotten two characters recently (Bow and Spar), you may be 
wondering what you can do with them in terms of uniting them with Shamans.  
You might want to try out the following combinations, and see if you like 
what you get!

Character     Shaman(s)     What You Get                  Appearance
---------     ---------     ------------                  ----------
Bow           Water         Added Wisdom                  Stays the same
Bow           Fire          Added Offense                 Stays the same
Spar          Water         Added Off, Def, Wis, Vig, AP  Changes to Sprite

I really suggest you bring in Spar and Bow at this point in the game.  
They're both probably low on levels compared to everyone else and could use 
some more experience.

Next stop:  Tunlan.  Look at the map by pushing the "Select" button on the 
control pad, and see if you can spot where Tunlan is, in case you can't find 
it.  Or you can always put Jean in the party and have him warp there for you.  
:)


43.  Tunlan
-----------
Group:  Ryu, Bow, Nina, Spar
Level:  23
Items:  None
-----------
Now that you have the Famous Flute in hand, talk with all the residents.  
You'll understand that the Queen is quite sick, but most of the people don't 
have much sympathy for her since she's so mean.  Check inside the Castle and 
go to the top floor.  Talk to the two Tunlan residents standing next to the 
Queen, and they'll tell you about someone named "Old Man Gedd."  It seems 
like this "Gedd" person is the only one who can save the Queen.  The problem 
is, that the Queen banished Gedd for being so cruel to women, and sent him to 
a small island.  Your goal, now, is to find Gedd so he can help you save the 
Queen.

Before heading off, check out the Weapon/Armor shop in town and buy some 
equipment for Spar and Bow.  They, both, probably have some outdated 
equipment by this point in the game.

Gedd can be found in a mountain called "Mt.Maori."  Mt.Maori is located on a 
lone island (about the same size as the island Tunlan is located on) 
northeast of Tunlan.  If you're having trouble finding it, warp to HomeTown, 
and it's just a tad north of it.  Make sure you bring at least one female 
with you--Nina, Katt, or a transformed (little girl with hat) Spar.  A normal 
Spar doesn't count as a female.


44.  Mt.Maori
-------------
Group:  Ryu, Bow, Nina, Spar
Level:  23
Items:  None
-------------
Once inside, enter the cave opening.  You should see some Clear Water you can 
drink to regain your HP/AP.  Take this opportunity and bring your weakest 
characters--which, if you did what I did, are probably Spar, Nina, and Bow--
and build up a couple levels for them, so that their levels are within range 
of some of your more powerful characters.  To make the battles a whole lot 
easier, just have Ryu use his Dragon Powers, and then keep restoring your AP 
after every battle.

Once you're through with that, enter the next room.  Approach the old man 
standing in the middle of the room and he'll say that he'll only talk about 
"pretty girls."  This old man is actually Gedd--the guy you've been looking 
for.  To get Gedd to talk some more, you have to have a female in the lead of 
the group, or else he'll just continue to say the same thing over and over 
again.

You explain to Gedd that you need his help to save the Queen of Tunlan 
(although he says "Princess," I believe that it may be an error on the game's 
part).  Gedd first backs off, and remembers that he got fired by the Queen.  
However, Gedd decides to help the Queen only if one of your female members 
kisses him.  If you brought Katt, she'll just pound Gedd with her stick until 
it hurts!  If you brought Nina, she'll blush and Gedd will feel guilty for 
asking a kiss.  :)  Gedd now joins your party, but technically, he can't 
fight with you or show himself while he walks with you.  Head back to Tunlan.


45.  Tunlan
-----------
Group:  Ryu, Bow, Nina, Spar
Level:  24
Items:  1
-----------
Letter*   - Bring Gedd to Queen, and after examining her, he gives it to you

Enter the Queen's room inside the Castle.  As you enter her room, "Granny" 
will begin to worry about the Queen dearly.  Gedd and Granny begin to bicker 
a little, and decide to call a truce for the Queen's sake.  Gedd examines the 
Queen and realizes that she could be changing into a Demon.  Gedd asks for 
your help, and gives you a "Letter" to give to one of his assistants back at 
Mt.Maori.  He needs special "Equipment" which can only be found at Mt.Maori.  
The Equipment he needs is listed in the letter.

Before heading back to Mt.Maori, make sure you switch up your party members 
at the nearest Dragon Statue.  You must bring Sten with you for this trip, 
because you'll need his long arms to help you climb the mountain.


46.  Mt.Maori
-------------
Group:  Ryu, Katt, Sten, Spar
Level:  24
Items:  9
-------------
MoonDrop  - From beginning, go west, up stairs, east, into opening, for chest
ThornWP   - From beginning, go west, into opening, up two stairways for chest
CureAI    - From beginning, go west, into opening, up three stairs for chest
FlameSD   - From Waterfall entrance, go up into the next room for a chest
HushRG    - From Waterfall entrance, go up, left in exit; fall down for chest
FlameSH   - From Waterfall entrance, go up next couple of stairs for a chest
MagmaAR   - From Waterfall entrance, go up stairs; left in opening for chest
Mushroom* - Grab the right Mushroom from the top of mountain (see map below)
Mirror    - The Assistant gives this to you after you give him the Mushroom
*Note*    - Water entrance = the opening on the right side of the Waterfall

Head back into the room where you first found Gedd, and you'll find his 
"Assistant" hopping in the middle of the room.  Approach him, and you'll hand 
him the Letter you just got.  He'll tell you to go to the top of the mountain 
and find a special type of "Mushroom" that he shows you.  Remember how it 
looks like, as it will be important for you to identify it later.  Just 
remember where the white/light colored spots are on the Mushroom.

Get back to the outside area of the Mountain, and put Sten in the lead of the 
group.  Have him use his long arms to help you grab on to the stakes, by 
pushing the "Y" button on the control pad.  Go east and you'll find a cave 
opening as well as a stairway leading up with some more stakes to grab onto 
heading east.  The next set of stakes lead you to a dead end with a chest at 
the end.  Enter the opening.

Head up the next set of stairways, getting the chests along the way, and then 
go right into the next opening.

You should now be outside, with a beautiful looking Waterfall flowing.  Use 
Sten's long arms to grab onto the stake to get to the other side.  Enter the 
opening to the right.

You should now be back inside the Mountain.  Enter the opening directly above 
you for a chest, if you like.  Get back to the main room, and continue north.  
If you go left, you'll enter an exit that takes you back outside of the 
Mountain, but behind the Waterfall!  You'll be on a ledge/platform.  Head as 
far left as you can on the ledge, and then push "Down" on the control pad.  
You should fall down to another ledge, with a chest.  Fall down once more to 
get back to where you were earlier.

Get back to the main room, and continue going up the stairways.  There's a 
chest on the right side and a cave opening you can enter on the left side.  
Enter the opening and get the chest all the way to the right.  Exit the 
opening, and you should be able to continue left.  Enter this opening and 
you'll be outside the Mountain, and at the very top.  Here's a Map.

Key
---
 _
(_) = Cave Opening

|-| = Stairs

!   = Stake that Sten can grasp on with long arms by pushing "Y" button

abc = Mushrooms (see below)

Map
---               ___________
                _/__________ \__
            ___/ /          \_  \___
           |  __/             |     \
          / /   ______         \     \
         | |   /    b \__       |     \_
        _| |  |   a   c  |       \_     |_
       |  !|  |!______   |         |      \
       |    \____     \__|         |       |
      _|         |       w         /         \
     |  |-|      |       a       /           |
     |  |-|      |       t      |             \
    _|           |       e      |              |
   |        |-|  |       r      |              |
  _|        |-|  |       f      |              |_
 |  |-|      _   |       a      |    _    |-|    |
 |  |-|     (_)  |       l      |   (_)   |-|    |
  ---------------        l       ----------------

Ignore all the other Mushrooms except the ones I have noted on the Map (a, b, 
and c).  While all three Mushrooms are very similar, only one is the right 
Mushroom you need to bring to the Assistant.  Use Sten to grab onto the stake 
to reach the three Mushrooms I'm talking about.  The Mushroom you want to 
pick is Mushroom "c"; the one farthest to the right on the small little 
island.

If you grab the wrong Mushroom, the game automatically sends you back to the 
Assistant, and you have to go all the way back to the top and get the right 
one; so don't mess up!

Once you grab the right Mushroom, the game sends you back to the Assistant.  
The Assistant gives you the Equipment you need inside a treasure box that 
drops out of nowhere.  Open it to get a "Mirror."

Exit Mt.Maori and head back to Tunlan, with the Mirror in hand.  Switch party 
members (I brought Rand, Nina, and Spar) at the Dragon Statue if you want to 
and go back to the Queen's room and talk to Gedd.  He'll explain to you that 
you need to enter the Queen's body and destroy the "Fatty" inside.  Gedd 
shrinks you with the Mushroom you got earlier, and then uses his magic to 
warp you into her body!


47.  Queen's Body (Upr.Rght, Dwn.Rght, Dwn.Left, Upr.Left)
----------------------------------------------------------
Group:  Ryu, Rand, Nina, Spar
Level:  26
Items:  1
----------------------------------------------------------
T.Pillow* - Talk with the Tunlan lady in the Treasure Room after saving Queen

I might as well tell you about the Mirror now.  Anytime you want to leave the 
Queen's Body, simply use the Mirror (which is located in your Regular Item 
menu), and the game will give you three choices.  "Look," "Go," and "Not use 
it."  Look allows you to listen to what Gedd says while you're still inside 
the Queen's Body.  Go lets you leave the Queen's Body, and Not use it just 
cancels everything.

Anyway, back to the Queen's Body.  You start in the Upper Right section.  
Your goal, just like what Gedd said earlier, is to defeat the entire Fatty 
(a.k.a. monsters) inside the Queen's Body.  Basically, you have to clear the 
entire body of all monsters inside.  To do this, you have to fight battles in 
every room inside the Queen's Body.  Check the Status Screen to see if there 
are monsters still left in the room.  If there are, the Monster-Kid symbol 
will be dancing.  If not, he will be sleeping.

There are a total of four sections inside the Queen's Body:  Upper Right, 
Down Right, Down Left, and Upper Left.  That's the exact order you should 
clear each section in.

Here's how many battles you should fight in each section to clear the section 
completely:

Upr.Rght = 8 Battles
Dwn.Rght = 5 Battles
Dwn.Left = 6 Battles
Upr.Left = 8 Battles

Hopefully you brought along someone who can help cure your party if you need 
it.  A transformed-into-a girl Spar would be the perfect example.  She has a 
ton of MP as well as Cure1.  Rand would also be a good choice, too.  Anyway, 
the battles will mostly be easy; in fact, they should be really, really, 
easy.

Once you're done, Gedd will transport you out of the Queen's Body.  Gedd and 
everyone else will thank you for your heroics, because you prevented the 
Queen from turning into a Demon.  Granny asks Gedd if he could stay at Tunlan 
and help the Queen recover.  Gedd thanks you for bringing him back to Tunlan.  
Not only that, but now you can get that special treasure chest you may have 
seen earlier in the Castle that was being guarded.

Once you have control of your party, you'll want to get that treasure.  Go 
down the stairs, and then down the next set of stairs.  Now, go left and go 
through the two doorways and talk with the Tunlan lady standing by herself.  
She'll give you the treasure herself, and it's what you've been looking for 
since you got Spar for the first time--the Therapy Pillow!  Remember, you 
were supposed to find the Therapy Pillow so you could enter the Great Wise 
Tree's Dream?

Anyway, exit Tunlan.  I suggest you warp back to TownShip, regroup, and save.  
Make sure you put in Spar in the group if he isn't already.  I can't 
recommend how good it is to have Spar fused with the Water Shaman so he can 
turn into the little girl form.  Once you've finished deciding who else 
you'll bring, and what Shamans you'll fuse with whom, I suggest you warp back 
to SimaFort so you can get to the Great Wise Tree quicker.  Just head south 
until coming into trees and put Spar in the lead so he can walk through them.  
Enter the big tree that's noticeable.


48.  G.W.Tree
-------------
Group:  Ryu, Bow, Jean, Spar
Level:  28
Items:  None
-------------
Talk to "Gandaroof," the tree, with Spar in the lead.  Gandaroof will ask if 
you'll come into his mind--say, "Yes."


49.  Dream
----------
Group:  Ryu, Bow, Jean, Spar
Level:  28
Items:  None
----------
You'll now appear in a new world, which is called "Dream."  First, let me 
explain that there are three different towns in this world.  All three towns 
look identical to each other, except for the roofs of the houses, which 
differ from town to town.  Each town has an Inn, a Dragon Statue, and a shop.  
(It varies from town to town what each shop sells.  Also, you can't sleep in 
two of the Towns' "Inns.")

Also, each town has different people residing in it.  The first of the three 
towns has old men.  The second has middle-aged men.  And the last of the 
three has young children.

Finally, all three towns have the same name:  "Inheart."  To differentiate 
between towns, I put what kinds of residents live in each town.

Okay, first things first, enter the town directly to your left.


50.  Inheart (old)
------------------
Group:  Ryu, Bow, Jean, Spar
Level:  28
Items:  None
------------------
There is absolutely nothing important to do in this town.  Talk with the old 
men for some info.  One of the old men will talk about a placed called 
"Memory Tower."  Although you can't rest at the Inn, you can enter the shop 
and buy some equipment, if you have the Z.  Leave Inheart (old), and head 
east to the next town.


51.  Inheart (middle)
---------------------
Group:  Ryu, Bow, Jean, Spar
Level:  28
Items:  None
---------------------
You can rest at the Inn here, for free, if you want.  Other than that, 
there's nothing else you can do here except talking with the residents and 
learning about the Dragon Clan, Demon, and the Legend.  Leave Inheart 
(middle), and head north to the last town.


52.  Inheart (young)
--------------------
Group:  Ryu, Bow, Jean, Spar
Level:  28
Items:  None
--------------------
Enter the Inn and talk with the old man inside.  "Barose" will offer to teach 
you magic if you give him a place to stay in TownShip.  I highly recommend 
you do it, because the other possible tenants for the house aren't nearly as 
useful as Barose is, in my opinion.  Anyway, this is now or never; you can't 
go back and get Barose after you complete this world.

Enter the shop, and you can buy some items to your left.  To your right, talk 
with the young child and he can take you outside Gandaroof's Mind and back to 
the real world!  Although, you probably won't need to, since you should be 
prepared enough to continue on.

Make sure you talk with everyone in this town--more importantly, the child 
that is above the Inn (not inside the Inn, outside of the Inn) who says, "Did 
you find the tower?  I believe you can see it from the lake in the west."

Leave Inheart (young), and this time, go back to the very first town:  
Inheart (old).


53.  Memory
-----------
Group:  Ryu, Bow, Jean, Spar
Level:  28
Items:  6
-----------
AutoBW    - Pay old man at north end of 1st floor 100C, two times, for chest
EarthAR   - Pay old man at north end of 1st floor 100C, two times, for chest
MisoSoup  - From 3rd floor entrance, go south, then west, for a chest
1000C     - From 5th floor entrance, go south a little for chest
HeroBT    - From 5th floor entrance, go north all the way for a chest
BlndedML  - From 5th floor entrance, go east, then south, for a chest

Looks like things have changed!  What's that?  You say you still see a normal 
looking town?  Then, you didn't talk to that child in Inheart (young) I told 
you about earlier.  Once you talk to that child, Inheart (old) turns into 
Memory Tower.

Anyway, it looks like you're inside of Grandpa, or the Queen of Tunlan, 
judging by the surroundings!  Plus, it seems you can't see things close to 
you, and only far away from you.

This dungeon is, in my opinion, one of the most confusing, in the entire 
game!  Because of this, I've detailed what to do in each room of the dungeon-
-I call them floors, although each floor is basically only one room.

From the 1st floor, talk with the old man nearby if you want, but head north 
(feel your way up) and talk to the old man up there.  He'll offer to escort 
you to the "Entrance" for 100C.  Don't say no to him, or else he'll charge 
1000C next time you ask!  Say, "Yes," and you'll still be in the same room, 
but in the middle area.  Now, see those two chests directly north of you?  If 
you want them, you have to talk to the old man again and say, "Yes," when he 
asks you if he can escort you to the "Exit."  Now you'll appear next to those 
two chests; feel free to open them.  Don't talk to the old man until you get 
the chests, or you won't have a chance to open them, since he'll send you 
outside of Memory.

Go back inside Memory, and talk to the old man near the north end of the room 
once again, and agree to pay him that 100C to take you toe the "Entrance."  
Now, instead of paying him another 100C to take you to the "Exit," move one 
step right and then one step up to find a stairway leading you to the next 
floor.

From the 2nd floor, head up the stairways going up, which is just a step or 
two south of where you entered the floor.  Ignore the old man at the eastern 
end of the room, as he'll escort you to the 4th floor, and past the 3rd floor 
which has a treasure chest.

From the 3rd floor, head south and then west for a chest.  Continue west, 
feeling your way through the walls, and then north into the next set of 
stairs leading to the 4th floor.

From the 4th floor, head up the stairways going up, which is just a step or 
two south of where you entered the floor.  (This small room should look 
identical to the 2nd floor.)

From the 5th floor, go south and north for two chests.  Head east, and then 
south, a little, for another chest.  There are three chests on this floor in 
case you lost count.  :)  Anyway, this floor has the potential to be a little 
confusing.  Just know that the goal is to head northeast, by feeling your way 
through the walls, and up the next stairway.

From the 6th floor, head up the stairways going up, which is just a step or 
two south of where you entered the floor.  (This room should look identical 
to the 2nd and 4th floors.)

From the 7th floor, head west a little, then north into the next room.  
Ignore the old men in the room.  Once you enter the next room, talk with the 
old man standing by himself.  He'll tell you that he wants to destroy 
Gandaroof's Mind, because Gandaroof knows something that is of inconvenience 
to his "God."  Not only that, but the old man tells you that he was the one 
that destroyed everyone's memory back in Gate when Ryu was just a kid, after 
Ryu left Bush Land and found a new Gate, to his surprise.  The old man turns 
into a Demon called "Aruhamel."  Aruhamel now wants to kill you.  Get ready.

Aruhamel Boss
-------------
Have Ryu open up with his Dragon Powers to knock off that reliable 512 points 
of damage.  Everyone else should attack.  I highly suggest you use the 
"Scramble" formation so you can put your more offensive characters in the 
front row, and have your weakest character in the back to help cure when 
needed.  Spar should always attack since none of his spells really are 
effective against Aruhamel.  The same goes for Bow.  Jean should attack or 
use items.  I didn't need to cure anyone during this battle, so this should 
be a relatively easy fight.

"Aruhameru" will blow up and you'll be free to move your party.  You might be 
wondering what the heck you're supposed to do right now.  Well, if you want, 
you can go back to the old men in the previous room and talk to them for some 
more info about the God Aruhameru was referring to, as well as some other 
stuff.  Spar should definitely know the spell, "Exit," by now so have him 
cast that and get you out of here.

Back in the world of Dream, head north to the town of Inheart (young).  Enter 
the shop inside, and talk to the child on the right counter.  He'll ask if 
you wish to exit Gandaroof's Mind.  Say, "Yes."

You will now be in G.W.Tree, and Gandaroof will thank you.  Put Spar in the 
lead of the group, if he isn't already, and talk to Gandaroof.  He'll ask you 
if there's anything you wish to ask him, and the game will give you four 
choices.  Ask about Green, and Gandaroof will talk about some people who can 
fight the Demon, that live south of here.  Looks like that's where you should 
be heading.

Exit G.W.Tree, and head south through the forest and past a bridge to enter 
"Fog Valley."


54.  FogValy
------------
Group:  Ryu, Bow, Jean, Spar
Level:  28
Items:  None
------------
Seems like this place is quite foggy.  Talk with the man standing near you, 
and he'll tell you that it would be impossible to cross the valley as it is.  
He mentions a place called "Sky Tower," which may be the cause of the 
inclement weather.

Sky Tower, contrary to what the name suggests, can be found in the ocean.  
It's north of Tunlan, and it's very small (it takes up one square on the 
map).  Enter it.

(If you're having trouble finding it, warp to Capitan and head south to the 
shoreline.  Call Grandpa, and just head south; you'll see it, for sure.)


55.  SkyTower
-------------
Group:  Ryu, Bow, Jean, Spar
Level:  28
Items:  7
-------------
GoblinSD  - From 1st room underwater; go right down stairs; continue to chest
SpiritRB  - From 1st room underwater; go right down stairs; continue to chest
1000C     - From 1st room underwater; go left, then down room, for a chest
GutsBL    - After going up stairway1, go down and follow path for a chest
IceSH     - After going up stairway3, spot a chest directly near you
FrozenAR  - After going up stairway3, spot a chest on this floor
NorthDR   - After going up stairway3, spot another chest on this floor

From the start, head down the stairway.  Talk to the Fish Merchant standing 
still in front of the open hole.  He'll assume you want to check out what's 
going on since you've asked about the Fog problems.  Talk to the Fish 
Merchant again and he'll ask if you want to check things out.  Say, "Yes."

You'll drop down via the rope, and be submerged underwater!  Cool.  If you 
want to exit, you can, by pressing the "A" button on the control pad in front 
of the rope.  There should be a timer ticking automatically, starting from 
the 3:00 mark.  This is the amount of time you have to explore while being 
underwater.  There are various rooms of the Sky Tower where you can breathe 
in, so you'll have to find them so you won't die--which will happen if the 
timer expires to 00:00!  The timer will tick even during battles, but not 
while you're using the Status Screen.  Every time you enter a room with air 
in it--you'll know it because you're no longer underwater--the timer will 
reset back to 3:00, thus allowing you to explore deep into Sky Tower.

From the first room, you can either go right or left.

If you go right:
You can buy some very good equipment that costs a lot of Z from one of the 
Fish Merchants in one of the rooms ahead.  Note that in the room where you 
can buy equipment, you can breathe in it.  If you continue right, past the 
Fish Merchant, you'll be able to find two treasure chests, which contain a 
very powerful sword called "GoblinSD," and some relatively good armor in the 
other chest.  I definitely recommend you pick up the GoblinSD, as it should 
increase Ryu's Offense by a whole lot (30 points!).  The catch, though, is 
that you only have a very limited time to get it since you're underwater the 
whole time!  I highly suggest you use Smokes so you don't encounter too many 
battles.  Try to run away if you can.  After the two chests, there is a dead 
end, and you'll have to go back to the very first room.

If you go left:
This is the way to go if you want to continue on with the dungeon.  After 
going left, you can either go up or down.  In the down room, you can find a 
chest.  In the up room, you can find a stairway leading up into the next 
floor.

After going up the stairway, you'll be in one of the rooms I was talking 
about earlier where you can breathe.  Go down into the next room and you'll 
be back underwater.  Continue and you'll spot a chest along the way.  Go up 
into the next room and then up the next stairway onto the next floor.

After going up the 2nd stairway, you'll be back into another breathing room.  
Go up into the next room.  Head left into another room.  You should now see 
some water streams flowing in different directions.  Your goal is to get to 
the stairway.  Although you can go into another room to your left, there's 
absolutely nothing inside.  Go up this stairway to reach the next floor.

After going up the 3rd stairway, you'll still be underwater, but you should 
see three chests on this floor.  Go up the next stairway to reach the next 
floor.

This floor looks identical to the previous floor, except there aren't any 
chests.  You can go through the skinny wall between both stairways to get to 
the next stairway faster!  Go up the next stairway to reach the top of Sky 
Tower.

You should now be in a breathing room.  Talk to the girl wandering around on 
the center platform of this room.  "Spoor" says that she's sorry for blowing 
fog.  She only did it because she was bored.  You then learn that Spoor is 
the Wind Shaman!  She then decides to go back to Granny in TownShip.  Now you 
have the Wind Shaman available for you to unite with!  Hopefully you have 
Spar or Nina in your group so you can cast the "Exit" spell.  (You can only 
cast Exit in breathing rooms, and not underwater!)

Leave Sky Tower and head to TownShip, now that you have the ability to unite 
with the Wind Shaman, Spoor.


56.  TownShip
-------------
Group:  Anyone
Level:  28
Items:  None
-------------
Now might be a good time to go back to Granny and try out some combinations 
with the Wind Shaman.

Here is what you can do with the Wind Shaman:

Character     Shaman(s)     What You Get                  Appearance
---------     ---------     ------------                  ----------
Bow           Wind          Added Vigor                   Stays the same
Rand          Wind          Added Vigor                   Stays the same
Rand          Fire Wind     Added Offense, Vigor          Stays the same
Rand          Water Wind    Added Wisdom, Vigor           Stays the same
Nina          Wind          Added Vigor                   Stays the same
Nina          Fire Wind     Added Offense, Vigor          Changes to green!
Nina          Water Wind    Added Wisdom, Vigor           Changes to green!
Sten          Wind          Added Vigor                   Stays the same
Sten          Fire Wind     Added Off, Def, Wis, Vig, AP  Changes to Warrior!
Sten          Water Wind    Added Wisdom, Vigor           Stays the same
Jean          Wind          Added Vigor                   Stays the same
Jean          Water Wind    Added Wisdom, Vigor           Stays the same
Spar          Water Wind    Added Off, Def, Wis, Vig, AP  Changes to Sprite!

For the first time in the game, you can now unite two Shamans for one 
character!  Try some combinations out and see if it's to your liking.  Katt, 
still, cannot unite with any Shamans at this point in the game.

Since you've made the trip here, you might as well check in with Barose in 
one of the houses.  If you didn't get Barose while in the Dream World, then 
skip this part, all the way to Fog Valley.

Barose has the ability to teach any of your party members any of the 
following spells:  "Thunder, Freeze, Flame, and Missle.  He seems to teach 
these spells at random, so reset the game if you don't get the spell you 
want.  He can teach you a spell four times.  Meaning, you can have a 
character like Ryu learn all four spells, or have four different characters 
learn one spell, and so on.  What you decide is up to you, but my job is to 
try to give you the most information so you can make the best possible 
decision.

Here is a little chart on each spell:

Spell    What it does             Affects    My Ranking?
-----    ------------             -------    -----------
Thunder  Thunder Arrow            All        D
Freeze   Freezing Snowstorm       Single     C
Flame    Triangle Flame Pyramid   All        B
Missle   Atmospheric Explosion    All        A+!

Wondering if a certain character happens to learn any of the four spells 
naturally (i.e. by leveling up)?  Take a look at the following:

Ryu  - Does not learn any of the four spells
Bow  - Does not learn any of the four spells
Rand - Learns Thunder at LV.9
Katt - Does not learn any of the four spells
Nina - Learns Thunder at start, Flame LV.20, Freeze LV.24. Missle LV.57
Sten - Learns Flame at LV.15, Missle at LV.38
Jean - Does not learn any of the four spells
Spar - Learns Freeze at LV.28

Now, I highly suggest you give your characters the Missle spell.  If you ask 
me, Missle is definitely the best spell of the four since it seems to do the 
most damage.  It can definitely wreck some havoc if you give it to the right 
people.
  
In case you're having a pain deciding whom to give Missle or any of the other 
spells, I'll just give you my opinion:

Good Choices        Okay Choices         Bad Choices
------------        ------------         ---------
Nina, Spar, Bow     Jean, Sten, Rand     Ryu, Katt

To get Barose to teach you a spell, the character you want to learn it has to 
have extremely low HP and AP.  For some reason or another, Barose wants you 
to be extremely weak when he teachs you!  I recommend you get the desired 
character(s) you want to learn the spells at precisely the following HP and 
AP values:

"1" HP
"0" AP

To get a character to 0 AP, just enter a battle and keep using a spell that 
will bring you all the way down to 0 AP; pay attention to what the spell you 
keep using costs, so that you get exactly down to 0.

To get a character to 1 HP, all you have to do is enter a battle, kill the 
character so they have 0 HP, and then go to a Dragon Statue.  Choose "Change" 
to change your party members and the character with 0 HP will automatically 
have 1 HP.

Now that the hard part is out of the way, here's how to get the spell you 
want Barose to teach you.  Notice the Dragon Meter whenever talking to 
Barose?  That is very important, so remember the color at all times.  The 
color will change every time you answer any of Barose's questions.

Here's what the dialogue will be like:

Barose:  Are you a person with little AP?
You:     Yes
Barose:  Umm, umm.  I'm very impressed.  It's completely empty.
Barose:  By the way ... are you a person with little HP?"
You:     Yes
Barose:  Oh, very good.  You have no energy left.  Shall I teach (your 
character's name here) the magic?
You:     Yes
Barose:  All right.  I'm going to teach (your character's name here) the 
(Thunder, Flame, Freeze, Missle) magic.
Barose:  Can I really teach this to (your character's name here)?
You:     Yes

Now, about the Dragon Meter:

The worst Dragon Meter is dark purple.  The best Dragon Meter is flashing 
colors.  To get to the worst Dragon Meter, simply have a character with full 
AP talk to Barose and answer "Yes" when he asks if you're a person with 
little AP.  To get to the best Dragon Meter, keep answering "Yes" to Barose's 
questions with a character with 1 HP and 0 AP.  Say "No" when he asks if he 
can teach the magic to your character, and then continue to repeat the 
process until the Meter flashes colors.

Now, if Barose wants to teach you a spell you don't want, keep saying "No" 
everytime he asks, "Can I really teach this to (your character's name here)?"  
Eventually the spell you want will be offered.  Now, a last minute tip about 
the Dragon Meter; anytime you see it flashing a variety of colors rapidly, 
this means that Barose will offer you Missle.

Once you're done with that, head back to Fog Valley.  Remember, it's south of 
where the Great Wise Tree is, and passed the bridge.


57.  FogValy
------------
Group:  Ryu, Bow, Jean, Spar
Level:  28
Items:  None
------------
There's absolutely nothing to do here except to pass through.  The enemy 
encounter rate may be a little high, so you might want to use a Smoke 
item/spell.  Keep heading south (going right just leads to a dead end) and 
exit Fog Valley.

Back on the map, head west and you should see a tree just like the one like 
the Great Wise Tree; enter it.  You'll need Jean to get there by using his 
Large Frog Form by pushing the "Y" button on the control pad.

(Note:  You don't have to enter the "W.Tree," to my understanding, but I 
wanted to make sure you visited it just for the heck of it.  If you don't 
want to bother since there's really nothing important to do there, just head 
south and enter the village, "Farm Town.")


58.  W.Tree
-----------
Group:  Ryu, Bow, Jean, Spar
Level:  28
Items:  None
-----------
Put Spar in the lead of the group and talk to the tree spirit.  He'll tell 
you to be generous with the contributions in "Namanda."  For now, just keep 
that in mind.  There's nothing else left to do here so exit.

Head back east, where you exited Fog Valley, and then head south and enter 
the village, "Farm Town."


59.  FarmTown
-------------
Group:  Ryu, Bow, Jean, Spar
Level:  28
Items:  3
-------------
HelpBL    - Search the dresser on the 2nd floor of the Inn in town
Gold      - Search the dresser on 2nd floor of house left of Daisy's House
Plate     - Search the medicine cabinet in middle room inside Daisy's House

It seems like most of the residents here resemble Rand.  Talk with everyone, 
and you'll learn about "St. Namada," and how praying there is important to 
these people, so that the harvest will grow.  Enter the north middle house 
and a scene takes place.  A person gets kicked out of "Daisy's" House for 
wanting to build a Church on her grounds.

Put Rand in your group via the Dragon Shrine in town, and put him in the 
lead.  Talk with everyone in town, and it seems that this is Rand's hometown!  
Enter Daisy's House again, and you'll be able to explore it.  Enter the room 
in the middle and you'll automatically meet Daisy--sort of!  She smacks Rand 
around for 'leaving,' and then you learn that Daisy is Rand's mother!  Daisy 
gets a tad emotional, and tells Rand to plow the fields and then tells the 
rest of the group to, too!

The next morning, you have to begin your task and plow the fields.  Once you 
leave Daisy's House, head up onto the field and press the "A" button on the 
control pad in front of each bush, tree stump, and stone you see.  You'll 
enter a battle with each, and you'll have to destroy them all!  This is 
actually pretty fun since they don't fight back.  But wait, the last stone 
won't be such an easy fight.  :)  Get ready for this boss.

S.Golem Boss
------------
He keeps defending until he unleashes a giant killer of an attack called 
"Fireball" which does 100+ points of damage to each member in your group!  
Have Ryu always attack.  Rand probably won't be doing that much damage when 
he attacks, so have him cure anyone who needs curing.  Have your offensive 
characters attack, and if anyone knows the Missle spell, have them use it.  
Use Dragon Powers if you're desperate!  :)

After defeating "S.Golem," head back inside Daisy's House and put Rand in the 
lead if he isn't already.  Talk to Daisy and she'll be happy, and ask you to 
rest for the night.  Once you wake up, Rand apologizes for making the rest of 
group help him do the work.  Go back out to the field and talk to Daisy.  
She'll tell you to go to a place called "Namanda," and pray for a good 
harvest.


60.  Namanda
------------
Group:
Level:
Items:
-------------

*More Coming Soon* (I promise!)

 __________
|_  _  _  _|
  || || ||   -----
 _||_||_||_ |Outro|
|__________| -----

Last Minute Tips
----------------
-Any time you want a free rest, go to TownShip and enter the house Niro is 
inside.  From the moment you step inside the house, Ryu's HP and AP will be 
fully healed, and once you exit the house, the rest of your current group 
will have full HP/AP.

-If any of your members are poisoned while outside on the Map, have Jean in 
the front of the group, and have him change to his Large Frog Form.  You can 
keep hopping around, not sustaining any damage as you would normally.  Also, 
remember that in this form, you won't encounter that many battles, and you'll 
be able to pass regions with much more ease than by walking normally.

-Did you know that you had a Secret Map of Breath of Fire II?  Push the 
"Select" button on the control pad to view it!  You can only see the places 
you've been to, though, but this is a great way to find remote places like 
Tunlan in case you forgot where they were.

-In the Whale Cave/Tunnels, every so often, an enemy called "C.Sludge" comes 
along and nets a ton of EXP.  You can have Bow and Jean catch up with Ryu in 
levels in no time at all!  This is a great way to gain some much-needed 
levels.

-A great strategy to use against many bosses, is to buy as many "WFruits" as 
you can, and use them on Ryu so he can continue to use his Dragon Powers, 
repeatedly, to inflict maximum damage, again and again.  Cheap, but it works.  
:)

Read This!
----------
This is all I've really had the time to do, so this is the end of the 
walkthrough I've made.  It's been fun, but I don't have the time to continue 
it (at the moment, at least).  Hopefully, you had an easier time playing 
Breath of Fire II by reading my FAQ.

If I get enough requests, I'll be more inclined to update this FAQ.  So keep 
those e-mails coming!

Credits
-------
Thanks goes out to Capcom for making this great game, CjayC for putting this 
FAQ up in the first place, and everyone who wrote their own Breath of Fire II 
FAQs.  This was in no way trying to make a better FAQ, simply a different 
one, because you all have made great FAQs.

Check out my Final Fantasy Mystic Quest and Super Mario All-Stars FAQs.

Copyrights
----------
Breath of Fire II is (c) Capcom.  This FAQ is not endorsed nor written by 
anyone affiliated with Capcom.  This is simply a walkthrough for a great 
game.  This FAQ took a lot of hours and was made during many mornings while 
playing through the game; please do not abuse this FAQ.

This FAQ is (c) PB8J@hotmail.com.  You can reach me at that e-mail address or 
sometimes find me posting in the Breath of Fire II and Zelda Ocarina of Time 
boards.  You may distribute this FAQ freely as long as it doesn't end up on 
any illegal websites (any xxx stuff).  ^_^
