---------------------------------------------------------------------
Seiken Densetsu 3 Walkthrough, FAQ and Tips
 Copyright Magus(shinra9@yahoo.com)1999                         v7.5
---------------------------------------------------------------------

                          _____      _ _
                         / ____|    (_) |
                        | (___   ___ _| | _____ _ __
                         \___ \ / _ \ | |/ / _ \ '_ \
                         ____) |  __/ |   <  __/ | | |
                   _____|_____/ \___|_|_|\_\___|_| |_|
                  |  __ \                    | |
                  | |  | | ___ _ __  ___  ___| |_ ___ _   _
                  | |  | |/ _ \ '_ \/ __|/ _ \ __/ __| | | |
                  | |__| |  __/ | | \__ \  __/ |_\__ \ |_| |
                  |_____/ \___|_| |_|___/\___|\__|___/\__,_|
                                    |___ \
                                      __) |
                                     |__ <
                                     ___) |
                                    |____/


Contents
1)Intro
2)Class Change System/Characters, Magic and Stats
3)Storage System
4)Tips, plus things people have to say
5)Walkthrough for Duran/Angela, Hawk/Riesz, and Kevin/Carlie
6)Beat the Black Rabite 
7)Item List
8)Weapon List/Hacking (Thanks Paul Le!)
9)Enemy List (THANKS CHRIS SEROYA!)
10)FAQs
11)Miscellaneous/PAR Codes
12)Junk
---------------------------------------------------------------------
Version History

v1.0  -All the non-walkthrough parts, and Duran/Angela's walkthrough.
v1.1  -Partial Hawkeye/Riesz Walkthrough
v2.0  -Full Hawkeye/Riesz Walkthrough, and some of Kevin/Carlie's
       walkthrough (thanks Amar).
v2.1  -Fixed up the layout problem, and added Amar to the bottom 
       (sorry)
v3.0  -Added an FAQ section, as I finally got some e-mails. Plus, 
       filled in the missing gaps I had for the magic spells.
v3.1  -Added more FAQs.
v3.2  -Just put up another site which is hosting this.
v3.3  -More FAQs and tips from fellow gamers.
v3.5  -More FAQs and started on Kevin and Carlie's final area.
v3.7  -Even more FAQs and a little bit more on Kevin's final area.
v3.8  -More FAQs. And tips.
v4.0  -YESSS! Finished off Kevin's area!
v4.1  -More FAQs.
v5.0  -Big update. Class Change section is updated after I found 
       out there was another patch going around with different item
	   names.Three new sections added, Storage, Item List and
       Miscellaneous. And heaps more FAQs.
v5.1  -FAQ update.
v5.3  -FAQ/Tips update, plus a Beat the Black Rabite section.
v5.4  -Took the Black Rabite thing down, see below.
v5.5  -Tips, FAQs, Walkthrough re-writing.
v5.6  -Rewrote some of the guide, added a Weapon List thanks to Paul 
       Le, and added some FAQs.
v5.7  -Added a tip and FAQ.
v5.71 -Thanks to Uhhhhh....., I've found out the stat levels you 
       need to be on to learn a spell with Hawk. Also added a place
       to find an import version, thanks to DD. And FAQs/Tips.
v5.75 -Added a FAQ and redid some of the magic section.
v5.8  -Added FAQs and rewrote some of the guide.
v5.9  -Added FAQs.
v5.95 -FAQs.
v6.0  -Massive FAQ/Tips update.
v6.1  -Thanks to the great, one and only Uhhhhh....., the guide 
       should be now fully legible! Apart from the FAQs, though,
       although he's working on it, people are always in a rush.
       Anyway, apart from that awesome, awesome tweaking from him,
       I've got more tips and FAQs. Thanks again Uhhhhh.....!
v6.2  -FAQs/Tips.
v6.3  -Uhhhhh..... once again has checked it, and I'm updating again.
v6.4  -Tips, and FAQs.
v6.5  -Tips and FAQs, answered lots of questions about magic, levels 
       and stuff.
v6.6  -Tips, FAQs.
v6.7  -Tips, FAQS, magic stats, all teams.
v6.71 -Copyright Notice changed.
v6.8  -Updated Tips, FAQs.
v6.9  -Tips.
v6.91 -Copyright Notice changed.
v6.95 -Neatness fix, Stage 1.
v6.96 -Stage 2 Neatness fix, and seems like a waste of time, but I 
       like ASCII art headings =)
v6.97 -FAQs, Copyright Notice changed.
v6.98 -Copyright Notice changed.
v7.0  -WHOO! TIPS!
v7.1  -Chris Seroya, YOU ROCK! Item guide radically changed to look 
       neater,plus, an enemy/item list coming from him soon!!!
v7.2  -Stage 3 of Neatness. Removed about 20kb worth of unneccessary
       crap without removing any info, added a ZST guide.
v7.21 -Email guidelines. Some people out there are getting annoying.
v7.3  -Tips Update.
v7.4  -ENEMY LIST!!! Beta version. THANK YOU CHRIS SEROYA!!!!
v7.5  -Added PAR codes, thanks to les1two! Rewrote the Class Change
       section, thanks to the numerous people on the SD3 Message
       board at GameFAQs!, and effectively merged a few sections into
       one.
---------------------------------------------------------------------
Legal Copyright Crap
---------------------------------------------------------------------

The Mana Holyland (first meeting) part is copyright Amar Kishan 1999.
All of the rest of this walkthrough is 100 percent copyright Magus 
1999. Seiken Densetsu 3 is copyright 1995 Squaresoft. Please do not leech any 
of this to make your own FAQ out of it. Unless you have MY permission DO 
NOT take anything at all from this guide. Don't edit, don't do anything to 
it and submit it without e-mailing me with permission first. You can
print it out, but only for personal use, no selling this! Summing it
up, do anything for your own personal benefit (apart from reading it)
without asking me, AND YOU'LL BURN IN HELL!!!!!

The only sites can use this without asking are:

http://www.gamefaqs.com
http://vgstrategies.about.com
http://www.rpgclassics.com
http://kengc.alphalink.com.au
http://jump.to/magus
http://www.squareonline.pyar.com
http://www.rpgwizard.homestead.com/lair.html
http://www.cron0.freeuk.com
http://www.toocoolzone.homestead.com/Nintendozonemain
http://www.timsvault.com
http://www.fortunecity.com/skyscraper/memphis/1501
http://www.ludus.it
http://www.gamingplanet.com
http://faqdomain.cjb.net
http://go.to/secretofmana2
http://dlh.net

If you want to use it on your site, please e-mail me at
shinra9@yahoo.com. The latest version can always be found from 
www.gamefaqs.com

                   ---====================---
To get in touch, e-mail me at shinra9@yahoo.com.
My ICQ# is 34601221.
My webpage is http://jump.to/magus

Be warned that I'm only on the net twice a week, don't expect replies 
from me which are ten minutes after you've sent the mail. Here's some 
guidelines about sending me mail:

1.Make sure you put the title of the game you're asking about in the
  subject. I've made a fair few FAQs, and it's a bit hard to work 
  things out sometimes.
  
2.If it's an FAQ, make sure that it's not already in the guide!!! If
  it is, I'll do my best to ignore it.
  
  If it's not in there, make sure that the details you provide 
  are, well, DETAILED, and not sketchy. Examples are "Hi need to know
  how to get past this part, i'm in a room and stuck", I need to know
  where you are, etc.
  
3.Ask nicely. So far, most people have, but if your mail goes along
  the lines of "Hi, need code for B2, reply within the next hour 
  otherwise I'll bomb you" will not get you anywhere.
  
That's it. Sorry for being a pain, but it had to be said.
                     ---====================---  


Copyright Magus 1999.

---------------------------------------------------------------------
1)Introduction
---------------------------------------------------------------------
This is Magus' Seiken Densetsu 3 walkthrough. This is a excellent 
game and is probably Squaresoft's best SNES RPG. To all of you 
English/American/Australian people, this is Secret of Mana 2. In 
this game you can pick three characters out of six to make up your
party, and each character has their own storyline.

---------------------------------------------------------------------
2) Class Change System
---------------------------------------------------------------------

Well, it's the fabled class change system which has made this game
quite big in the RPG world. All it is is a different way of gaining
levels, or if you like, a more interesting way. Each character can go
to the Dark or Light side, and you get to have two class changes in
the game. One at level 18 and the other at level 38. Before I go 
deeper, I will also point out the different level gaining system.

Every time you level up, you will be presented with a menu to level 
up different attributes of yourself. This is what each attribute 
does:

Stat            Effect
---------------------------------------------------------------------
Strength        Increases your Attack Power and damage done by Tech 
                Attacks.
Agility         Increases your ability to dodge enemies' attacks.
Vitality        Enemies' attacks do less damage, and your HP 
                increases.
Intelligence    Becomes easier to avoid enemies' attack magic, and
                lowers the damage dealt to you.
Spirit          Indirect magic's (i.e. recovery magic or sabers) 
                effectiveness increases.
Luck            Chances of a critical hit become greater; there are 
                also less traps in the item roulette when you have a 
                higher Luck rating
---------------------------------------------------------------------
I would level my Intelligence, Agility and Vitality more than the 
others (maybe apart from Attack) so that I can cast more spells and 
have more life, but if you have Angela or Carlie it is quite wise to 
upgrade your Attack unless you want to depend on just spells. (I 
doubt you do)

Now for more explanation on class changes:
Your character can go through two stages of class change, to either 
go to the Light or Dark, and then again to the Light or Dark. Here, 
look at this:

                     1st      2nd
                    Class    Class
                    Change   Change

                           Light-Light
                         /
                        /
                   Light
                  /     \
                 /       \
                /          Light-Dark
               /
              /
         Normal
              \
               \          Dark-Light
                \        /
                 \      /
                  \    /
                   Dark
                        \
                         \
                          \
                           Dark-Dark

Get it? Now I will give you a brief description on each character's
classes: (a * means the tech hits all enemies)

Here's a reworking of my class change section. To all those on the
SD3 message boards, here you go. I am no way telling you that you
should change to this class, I am just going to tell you the facts.
(In this version I've also incorparated max stats and spells into it,
to make everything just a little more accessible. When I've listed
the spells though, take in mind it's just the spells that you learn
for that class, as I don't want to waste anymore KB doubling up on
info. That is, unless they're learning how to multitarget it)

Here's an interesting note that my friend Algenin sent to me :

"Lots of people tell you how wrong you are about certain characters...
but it all depends. The almight "certain-stat-up" thing after you
gain a level makes it hang.
Some people have horrible groups of the best people because they
kept upping the wrong stat when they level-up (even though all the
stats actually raise, you get extra for the one you pick for that
level, and it goes up on your stat bars in the stat screen)
Also, the worst characters are brought back to life with ingenious 
thinkers who know when to raise certain stats. So what might be a
really bad DragonMaster for one person might end up being a heavenly
god of kick-ass with another. (excuse my horrid use of words that
only those stupid morons Edge and Christian would use, they give a
bad name to wrestling...Well, wrestling never had a good name to
begin with, as far as Im concerned...)"

---------------------------------------------------------------------
Duran
---------------------------------------------------------------------

Pros : He's big and strong. He's got a cool sword that deals a fair
       amount of damage. His techs are generally pretty awesome. Not
       only can he deal damage, he can heal. He's basically got all
       of the Sabers that you need, if you like the Dark side. And 
       if you pick the Light side, he can carry a shield.

Cons : In all of that armor, and lugging around a sword like that,
       he sacrifices speed. Recovery time after each hit is a little
       bit slower that what you'd want.


Light/Light:               / Paladin
Light      :         Knight
Light/Dark :        /      \ Lord
Normal     : Fighter
Dark/Light :        \         / Swordmaster
Dark       :         Gladiator
Dark/Dark  :                  \ Duelist

---------------------------
Fighter (Neutral)
---------------------------

Pros : High Strength rating for a neutral class.

Cons : None yet, it's only the neutral class.

Tech = Cross Slash. Damage to one enemy

Max Stats
---------------
Strength     12
Agility      10
Vitality     11
Intelligence  8
Spirit        8
Luck          8

---------------------------
Knight (Light)
---------------------------

Pros : Learns Heal Light, which comes in handy. Gets a shield.

Cons : Lower attack power than the Gladiator. Tech attack doesn't
       target all enemies, but sometimes that's a good thing.

Tech=3 Step Cut. Damage to one enemy.

Max Stats
---------------
Strength     17
Agility      15
Vitality     17
Intelligence 13
Spirit       14
Luck         14

Spell            Effect                                          Cost
---------------------------------------------------------------------
Heal Light       Restore HP                                       3MP

Spell            Stat               Stat Level                 Spirit
---------------------------------------------------------------------
Heal Light       Spirit                6                         Wisp

---------------------------
Paladin (Light Light)
---------------------------

Pros : Gets Saint Saber, which is a great thing to have on hand
       against Dark enemies. The best shield can be acquired by this
       class. Finally, a good tech that does damage to all enemies.

Cons : By now I think he should have the power to multi-target Heal
       Light... but I guess that's how the developers intended it.
       The fullscreen tech isn't always an advantage.

Tech=*Flashing Sword. Damage to all enemies.

Max Stats
---------------
Strength     21
Agility      17
Vitality     21
Intelligence 15
Spirit       17
Luck         16

Spell            Effect                                          Cost
---------------------------------------------------------------------
Saint Saber      Makes a weapon have holy attributes              4MP

Spell            Stat               Stat Level                 Spirit
---------------------------------------------------------------------
Saint Saber      Spirit                6                         Wisp

---------------------------
Lord (Light Dark)
---------------------------

Pros : Tinkle Rain helps in er... sticky situations. Multi-target
       Heal Light is always a bonus.

Cons : Tech still isn't multitarget, but sometimes that's a good
       thing.

Tech=Magic Circle. Damage to one enemy.

Max Stats
---------------
Strength     21
Agility      18
Vitality     21
Intelligence 16
Spirit       16
Luck         17

Spell            Effect                                          Cost
---------------------------------------------------------------------
Tinkle Rain      Cure status ailments                             2MP 
---------------------------------------------------------------------
*Heal Light      Restore HP                                       3MP

Spell            Stat               Stat Level                 Spirit
---------------------------------------------------------------------
Tinkle Rain      Spirit                7                         Wisp

---------------------------
Gladiator (Dark)
---------------------------

Pros : Learns Elemental Sabers! You know how sweet they are. Nice
       attack power. Great multitarget tech.

Cons : No shield, multitarget techs aren't always that helpful.

Tech=*Whirlwind Sword. Damage to all enemies.

Max Stats
---------------
Strength     18
Agility      16
Vitality     17
Intelligence 14
Spirit       13
Luck         13

Spell            Effect                                          Cost
---------------------------------------------------------------------
Ice Saber        Makes a weapon have Ice attributes               4MP
---------------------------------------------------------------------
Flame Saber      Makes a weapon have Fire attributes              4MP
---------------------------------------------------------------------
Thunder Saber    Makes a weapon have Wind attributes              4MP
---------------------------------------------------------------------
Diamond Saber    Makes a weapon have Earth attributes             4MP

Spell            Stat               Stat Level                 Spirit
---------------------------------------------------------------------
Diamond Saber    Spirit                7                        Gnome
---------------------------------------------------------------------
Thunder Saber    Spirit                8                         Jinn
---------------------------------------------------------------------
Flame Saber      Spirit                9                    Salamando
---------------------------------------------------------------------
Ice Saber        Spirit                9                       Undine

---------------------------
Duelist (Dark Dark)
---------------------------

Pros : Learns the Dark Saber. Highest attack power of all of Duran's
       classes. Another nice multitarget tech.

Cons : Once again, multitarget techs aren't always that helpful. Dark
       Saber isn't that helpful on the quests since you're mainly
       fighting evil, but, you can always find a use for things.

Tech=*Eruption Sword. Damage to all enemies.

Max Stats
---------------
Strength     22
Agility      19
Vitality     21
Intelligence 17
Spirit       15
Luck         15

Spell            Effect                                          Cost
---------------------------------------------------------------------
Dark Saber       Makes a weapon have Dark attributes              4MP 

Spell            Stat               Stat Level                 Spirit
---------------------------------------------------------------------
Dark Saber       Spirit               13                        Shade

---------------------------
Swordmaster (Dark Light)
---------------------------

Pros : Learns every saber bar Dark and Saint. Sabers are good. Learns
       how to multitarget elemental sabers. Good multitarget tech.

Cons : Let's see, can't multitarget Moon and Leaf? No shield? Techs
       that are multitarget aren't always that good? (Okay, I'm
       going to stop mentioning that as it's getting boring) 

Tech=*Vacuum Sword. Damage to all enemies.

Max Stats
---------------
Strength     21
Agility      18
Vitality     21
Intelligence 16
Spirit       16
Luck         16

Spell            Effect                                          Cost
---------------------------------------------------------------------
Moon Saber       Makes a weapon have Moon attributes that sucks   4MP
                 away the enemy's HP, and gives it to you. 
---------------------------------------------------------------------
Leaf Saber       Makes a weapon have Leaf attributes that sucks   4MP
                 away the enemy's MP, and gives it to you. 
				 
---------------------------------------------------------------------
*Ice Saber       Makes a weapon have Ice attributes               4MP
---------------------------------------------------------------------
*Flame Saber     Makes a weapon have Fire attributes              4MP
---------------------------------------------------------------------
*Thunder Saber   Makes a weapon have Wind attributes              4MP
---------------------------------------------------------------------
*Diamond Saber   Makes a weapon have Earth attributes             4MP

Spell            Stat               Stat Level                 Spirit
---------------------------------------------------------------------
Moon Saber       Spirit               10                         Luna
---------------------------------------------------------------------
Leaf Saber       Spirit               10                        Dryad

---------------------------
Angela
---------------------------

Pros : Probably the best offensive magician in the game. Learns a ton
       of spells before the first class change. Some spells come with
       status effects.

Cons : Low attack power, generally not an attacking person 
       (physically). She sucks up MP like a vaccum machine. Her major
       damage spells sometimes cause enemy to counter attack, not
       good!


Light/Light:                   / Grand Deviner
Light      :          Sorceress
Light/Dark :         /         \ Arch Mage
Normal     : Magician
Dark/Light :         \      / Rune Master
Dark       :          Delvar
Dark/Dark  :                \ Magus

---------------------------
Magician (Neutral)
---------------------------

Pros : Like all other neutral classes, nothing much to say. Apart
       from the fact that she learns all her Level 1 elemental spells
       before her first class change! That's great! And they're
       multitarget.

Cons : Low attack power, a tad slow.

Tech=Double Attack

Max Stats
---------------
Strength     8
Agility      8
Vitality     8
Intelligence 12
Spirit       11
Luck         10

Spell            Effect                                          Cost
---------------------------------------------------------------------
*Holy Ball       Does Level 1 Holy damage                         2MP
---------------------------------------------------------------------
*Evil Gate       Does Level 1 Dark damage                         2MP
---------------------------------------------------------------------
*Gem Missile     Does Level 1 Earth damage                        2MP
---------------------------------------------------------------------
*Air Blast       Does Level 1 Wind damage                         2MP
---------------------------------------------------------------------
*Fireball        Does Level 1 Fire damage                         2MP
---------------------------------------------------------------------
*Ice Smash       Does Level 1 Ice damage                          2MP

Spell            Stat               Stat Level                 Spirit
---------------------------------------------------------------------
*Holy Ball       Intelligence          6                         Wisp
---------------------------------------------------------------------
*Gem Missile     Intelligence          7                        Gnome
---------------------------------------------------------------------
*Air Blast       Intelligence          8                         Jinn
---------------------------------------------------------------------
*Evil Gate       Intelligence          9                        Shade
---------------------------------------------------------------------
*Fireball        Intelligence         10                    Salamando
---------------------------------------------------------------------
*Ice Smash       Intelligence         10                       Undine

---------------------------
Sorceress (Light)
---------------------------

Pros : Decent attack power for the first change. Learns some very
       handy Level 2 elemental attack spells. 

Cons : Attack power is still low compared to other classes. No
       fullscreen tech. Basically the same as the Arch Mage.

Tech=Pink Typhoon. Damage to one enemy.

Max Stats
---------------
Strength     14
Agility      14
Vitality     14
Intelligence 17
Spirit       17
Luck         14

Spell            Effect                                          Cost
---------------------------------------------------------------------
Saint Beam       Level 2 Holy damage                              4MP
---------------------------------------------------------------------
Earthquake       Level 2 Earth damage                             4MP
---------------------------------------------------------------------
Thunderstorm     Level 2 Wind damage                              4MP
---------------------------------------------------------------------
Explode          Level 2 Fire damage                              4MP
---------------------------------------------------------------------
Mega Smash       Level 2 Ice damage                               4MP

Spell            Stat               Stat Level                 Spirit
---------------------------------------------------------------------
Saint Beam       Intelligence          6                         Wisp
---------------------------------------------------------------------
Earthquake       Intelligence          7                        Gnome
---------------------------------------------------------------------
Thunderstorm     Intelligence          8                         Jinn
---------------------------------------------------------------------
Explode          Intelligence         10                    Salamando
---------------------------------------------------------------------
Mega Splash      Intelligence         10                       Undine

---------------------------
Grand Deviner (Light Light)
---------------------------

Pros : Highest attack power out of Angie's classes. Can multitarget
       the Level 2 Elemental spells, which are handy for a cheap (MP
       wise) whipping.

Cons : Still no fullscreen tech. Double Spell takes a while to cast.

Tech=Spiral Rod. Damage to one enemy.

Max Stats
---------------
Strength     17
Agility      17
Vitality     18
Intelligence 21
Spirit       19
Luck         16

Spell            Effect                                          Cost
---------------------------------------------------------------------
*Double Spell    Tri-elemental attack                             9MP
---------------------------------------------------------------------
*Saint Beam      Level 2 Holy damage                              4MP
---------------------------------------------------------------------
*Earthquake      Level 2 Earth damage                             4MP
---------------------------------------------------------------------
*Thunderstorm    Level 2 Wind damage                              4MP
---------------------------------------------------------------------
*Explode         Level 2 Fire damage                              4MP
---------------------------------------------------------------------
*Mega Smash      Level 2 Ice damage                               4MP

Spell            Stat               Stat Level                 Spirit
---------------------------------------------------------------------
*Double Spell    Intelligence         17

---------------------------
Arch Mage (Light Dark)
---------------------------

Pros : Nice attack power. Can multitarget Level 2 elemental spells.
       
Cons : No fullscreen tech, Rainbow takes a while to cast. Basically
       the same as the Grand Deviner.

Tech=Dancing Rod. Damage to one enemy.

Max Stats
---------------
Strength     16
Agility      16
Vitality     18
Intelligence 20
Spirit       20
Luck         17

Spell            Effect                                          Cost
---------------------------------------------------------------------
*Rainbow         High damage to all enemies                      10MP 
---------------------------------------------------------------------
*Saint Beam      Level 2 Holy damage                              4MP
---------------------------------------------------------------------
*Earthquake      Level 2 Earth damage                             4MP
---------------------------------------------------------------------
*Thunderstorm    Level 2 Wind damage                              4MP
---------------------------------------------------------------------
*Explode         Level 2 Fire damage                              4MP
---------------------------------------------------------------------
*Mega Smash      Level 2 Ice damage                               4MP

Spell            Stat               Stat Level                 Spirit
---------------------------------------------------------------------
*Rainbow         Intelligence         17

---------------------------
Delvar (Dark)
---------------------------

Pros : Um, learns the second Dark spell, Dark Force.

Cons : Uh, that's about it. Lower attack power than the Sorceress,
       not as many spells as the Sorceress. No fullscreen tech.

Tech=Star Attack. Damage to one enemy.

Max Stats
---------------
Strength     13
Agility      13
Vitality     14
Intelligence 18
Spirit       16
Luck         13

Spell            Effect                                          Cost
---------------------------------------------------------------------
Dark Force       Level 2 Dark damage.                             5MP

Spell            Stat               Stat Level                 Spirit
---------------------------------------------------------------------
Dark Force       Intelligence         10                        Shade 

---------------------------
Meigus (Dark Dark)
---------------------------

Pros : Ancient. Powerful stuff. Learns Level 2 spells. Decent attack
       power.

Cons : Ancient. Too slow. Level 2 stuff isn't multitarget. If you
       wanted Level 2 spells you should have went with the Light
       side, just like Luke. And Ancient's mainly for novelty value.

Tech=Hot Shot. Damage to one enemy.


Max Stats
---------------
Strength     16
Agility      16
Vitality     18
Intelligence 22
Spirit       18
Luck         15

Spell            Effect                                          Cost
---------------------------------------------------------------------
Earthquake       Level 2 Earth damage                             4MP
---------------------------------------------------------------------
Thunderstorm     Level 2 Wind damage                              4MP
---------------------------------------------------------------------
Explode          Level 2 Fire damage                              4MP
---------------------------------------------------------------------
Mega Splash      Level 2 Ice damage                               4MP
---------------------------------------------------------------------
*Ancient         The most powerful magic attack                  12MP

Spell            Stat               Stat Level                 Spirit
---------------------------------------------------------------------
Earthquake       Intelligence          7                        Gnome
---------------------------------------------------------------------
Thunderstorm     Intelligence          8                         Jinn
---------------------------------------------------------------------
Explode          Intelligence         10                    Salamando
---------------------------------------------------------------------
Mega Splash      Intelligence         10                       Undine
---------------------------------------------------------------------
*Ancient         Intelligence         20

---------------------------
Rune Master (Dark Light)
---------------------------

Pros : Level 3 elemental spells, that come with status effects. Death
       Spell can come in handy. Learns to multitarget Dark Force.

Cons : Level 3 spells and Death Spell really suck up the MP. Low
       attack power. No fullscreen tech, but that's the same with
       all of Angela's classes.

Tech=10t. Damage to one enemy.

Max Stats
---------------
Strength     15
Agility      15
Vitality     19
Intelligence 21
Spirit       19
Luck         16

Spell            Effect                                          Cost
---------------------------------------------------------------------
Death Spell      Kill an enemy (at a lower level than yours),     8MP
                 or 999 damage  
---------------------------------------------------------------------
Stone Cloud      Level 3 Earth attack that petrifies/stones an    7MP
                 enemy
---------------------------------------------------------------------
Stun Wind        Level 3 Wind attack that "mutes" the enemy       7MP
---------------------------------------------------------------------
Blaze Wall       Level 3 Fire attack                              7MP
---------------------------------------------------------------------
Cold Breeze      Level 3 Ice attack that turns the enemy          7MP
                 into "Frosty the Snowman"
---------------------------------------------------------------------
*Dark Force      Level 2 Dark damage                              5MP

Spell            Stat               Stat Level                 Spirit
---------------------------------------------------------------------
Stun Wind        Intelligence          7                         Jinn
---------------------------------------------------------------------
Cold Breeze      Intelligence          8                       Undine
---------------------------------------------------------------------
Stone Cloud      Intelligence         10                        Gnome
---------------------------------------------------------------------
Blaze Wall       Intelligence         10                    Salamando
---------------------------------------------------------------------
Death Spell      Intelligence         18                        Shade


---------------------------
Kevin
---------------------------

Pros : Good fighter who is decent with magic. At night, turns into a
       werewolf that can hand out an even bigger whooping. He's a
       fast fighter that hits twice with each shot, much like Hawk,
       so he can get battles over in half the time. He's got two
       techs for each class, a throw and a normal tech.

Cons : His main purpose may be to fight, but there's not much magic-
       wise. His techs are really good, but usually it's the good
       ones which cause the enemies to retaliate even harder.

Light/Light:              / God Hand
Light      :          Monk
Light/Dark :         /    \ Warrior Monk
Normal     : Grappler
Dark/Light :         \       / Death Hand
Dark       :          Bashkar
Dark/Dark  :                 \ Dervish

---------------------------
Grappler (Neutral)
---------------------------

Pros : Fast, and hits well.

Cons : It's only the first class, so nothing much to gripe about.

Tech=Ashura Dream Fist. Damage to one enemy.

Max Stats
---------------
Strength     10
Agility       9
Vitality     12
Intelligence  8
Spirit        8
Luck          8

---------------------------
Monk (Light)
---------------------------

Pros : Gets Heal Light and Pressure Point, which help a bit early on
       in the game. Fullscreen tech is pretty nice.

Cons : Slightly lower attack power than the Bashkar.

Tech=*Whirlwind Kick. Damage to all enemies.
      Tornado Throw.  It's a throw.

Max Stats
---------------
Strength     15
Agility      14
Vitality     18
Intelligence 13
Spirit       14
Luck         14

Spell            Effect                                          Cost
---------------------------------------------------------------------
Pressure Point   Gains the power of a beast man (so, he acts as   1MP
                 if it were night, meaning he's even more powerful)
---------------------------------------------------------------------
Heal Light       Restore HP                                       3MP

Spell            Stat               Stat Level                 Spirit
---------------------------------------------------------------------
Heal Light       Spirit                6                         Wisp
---------------------------------------------------------------------
Pressure Point   Vitality             12

---------------------------
God Hand (Light Light)
---------------------------

Pros : Gets the powerful Aura Wave, which is helpful when you've got
       this little thing called Byakko Shockwave lying around. Nice
       attack power!

Cons : Let's see, fullscreen tech can backfire if enemy 
       counterattacks. Multitarget Heal Light would have been a
       bonus.

Tech=*Byakko Shockwave. Damage to all enemies.
      Stardust Bomb.    It's a throw.

Max Stats
---------------
Strength     18
Agility      17
Vitality     22
Intelligence 15
Spirit       17
Luck         16

Spell            Effect                                          Cost
---------------------------------------------------------------------
Aura Wave        Makes the attack/tech gauge go to full           3MP

Spell            Stat               Stat Level                 Spirit
---------------------------------------------------------------------
Aura Wave        Spirit                8                        Dryad

---------------------------
Warrior Monk (Light Dark)
---------------------------

Pros : Leaf Saber is always great to have on hand, as well as a
       multitarget Heal Light.

Cons : Attack power isn't that high. No fullscreen tech, which is a
       surprise.

Tech=Genbu 100-Kick. Damage to one enemy.
     Blow Impact.    It's a throw.

Max Stats
---------------
Strength     17
Agility      16
Vitality     22
Intelligence 16
Spirit       16
Luck         17

Spell            Effect                                          Cost
---------------------------------------------------------------------
Leaf Saber       Makes a weapon have Leaf attributes. Takes the   4MP
                 enemy's MP, and gives it to you.
---------------------------------------------------------------------
*Heal Light      Restore HP                                       3MP

Spell            Stat               Stat Level                 Spirit
---------------------------------------------------------------------
Leaf Saber       Spirit               10                        Dryad

---------------------------
Bashkar (Dark)
---------------------------

Pros : Good attack power and a fullscreen tech.

Cons : No spells.

Tech=*Water-Moon Slice. Damage to all enemies.
      Bastard Slam.     It's a throw.

Max Stats
---------------
Strength     16
Agility      15
Vitality     18	
Intelligence 14
Spirit       13
Luck         13

---------------------------
Dervish (Dark Dark)
---------------------------

Pros : Moon Saber is great, along with the Sky Dance tech. 

Cons : Not the highest attack power.

Tech=*Suzaku Sky Dance. Damage to all enemies.
      Veritubach.       It's a throw.

Max Stats
---------------
Strength     18
Agility      17
Vitality     22
Intelligence 17
Spirit       16
Luck         16

Spell            Effect                                          Cost
---------------------------------------------------------------------
Moon Saber       Makes a weapon have Moon attributes. Takes the   4MP
                 enemy's HP, gives to you.

Spell            Stat               Stat Level                 Spirit
---------------------------------------------------------------------
Moon Saber       Spirit               10                         Luna

---------------------------
Death Hand (Dark Light)
---------------------------

Pros : Great attack power.

Cons : Energy Ball is a bit of a fizzer, as it doesn't really raise
       the chances for a critical hit by that much.

Tech=*Seiryuu Death Fist. Damage to one enemy.
      Dead Crush.         It's a throw.

Max Stats
---------------
Strength     19
Agility      18
Vitality     22
Intelligence 16
Spirit       15
Luck         15

Spell            Effect                                          Cost
---------------------------------------------------------------------
Energy Ball      Makes you have more critical hits                6MP 

Spell            Stat               Stat Level                 Spirit
---------------------------------------------------------------------
Energy Ball      Spirit               13                         Luna

---------------------------
Charlotte/Carlie
---------------------------

Pros : A good healer and a good user of Dark magic as well. She learns
       two handy spells to have at the beginning of the game, before
       her first class change; Heal Light and Tinkle Rain. Also, in
       the Light classes, learns elemental sabers.

Cons : As with Angela, she's got a low attack power, and she's a bit
       slow in attacking. No fullscreen techs, I think.


Light/Light:                 / Bishop
Light      :        Priestess
Light/Dark :       /         \ Sage
Normal     : Cleric
Dark/Light :       \           / Necromancer
Dark       :        Enchantress 
Dark/Dark  :                   \ Evil Shaman

---------------------------
Cleric (Neutral)
---------------------------

Pros : Learns two very, very handy spells to have early game, which
       are Heal Light and Tinkle Rain.

Cons : None that I can think of.

Tech=Bonkle. Damage to one enemy.

Max Stats
---------------
Strength      8
Agility       8
Vitality      8
Intelligence 11
Spirit       12
Luck         11

Spell            Effect                                          Cost
---------------------------------------------------------------------
Heal Light       Restore HP                                       3MP
---------------------------------------------------------------------
Tinkle Rain      Cure status ailments                             2MP

Spell            Stat               Stat Level                 Spirit
---------------------------------------------------------------------
Heal Light       Spirit                6                         Wisp
---------------------------------------------------------------------
Tinkle Rain      Spirit                7                         Wisp

---------------------------
Priestess (Light)
---------------------------

Pros : Learns the very useful elemental sabers, multitarget Heal
       Light, and Holy Ball, and these spells are really helpful
       against the forces of evil. A nice and high Spirit rating.

Cons : Attack power is slightly lower than the Enchantress's.

Tech=Jump. Damage to one enemy.

Max Stats
---------------
Strength     13
Agility      14
Vitality     14
Intelligence 16
Spirit       18
Luck         16

Spell            Effect                                          Cost
---------------------------------------------------------------------
Holy Ball        Does Level 1 Holy damage                         2MP
---------------------------------------------------------------------
Diamond Saber    Gives a weapon Earth attriubutes                 4MP
---------------------------------------------------------------------
Flame Saber      Gives a weapon flame attriubutes                 4MP
---------------------------------------------------------------------
Ice Saber        Gives a weapon Ice attriubutes                   4MP
---------------------------------------------------------------------
Thunder Saber    Gives a weapon Wind attriubutes                  4MP
---------------------------------------------------------------------
*Heal Light      Restore HP                                       3MP

Spell            Stat               Stat Level                 Spirit
---------------------------------------------------------------------
Holy Ball        Intelligence          6                         Wisp
---------------------------------------------------------------------
Diamond Saber    Spirit                7                        Gnome
---------------------------------------------------------------------
Thunder Saber    Spirit                8                         Jinn
---------------------------------------------------------------------
Ice Saber        Spirit                9                       Undine
---------------------------------------------------------------------
Flame Saber      Spirit                9                    Salamando

---------------------------
Bishop (Light Light)
---------------------------

Pros : Turn Undead helps heaps when you've picked Carlie as your
       main character, it gets rid of evil enemies pretty effectively.
       Saint Saber and Multitarget Tinkle Rain are bonuses, and
       Magic Shield is fun to play around with as well. Highest
       Spirit rating of all of Carlie's classes.

Cons : Attack Power isn't that high, sabers aren't multitarget,
       sometimes Magic Shield isn't that effective. Turn Undead
       won't help against enemies that are "alive".

Tech=Chopchop. Damage to one enemy.

Max Stats
---------------
Strength     16
Agility      16
Vitality     18
Intelligence 18
Spirit       22
Luck         18

Spell            Effect                                          Cost
---------------------------------------------------------------------
*Turn Undead     Instantly kills "evil" enemies (Zombie Dragon,   1MP
                 Carmilla), and deals 999 damage to "evil" 
                 bosses. (such as Zable-Fahr)
---------------------------------------------------------------------
Saint Saber      Gives a weapon Holy attributes                   4MP
---------------------------------------------------------------------
Magic Shield     Shields the target from magic attacks, making    4MP
                 magic less effective
---------------------------------------------------------------------
*Tinkle Rain     Cures status ailments                            2MP

Spell            Stat               Stat Level                 Spirit
---------------------------------------------------------------------
Saint Saber      Spirit                6                         Wisp
---------------------------------------------------------------------
Magic Shield     Spirit               18                         Wisp
---------------------------------------------------------------------
*Turn Undead     Spirit               19

---------------------------
Sage (Light Dark)
---------------------------

Pros : Gets to multitarget all of the spells that she had as a
       priestess, which is a nice bonus. Learns Saint Beam.

Cons : Low Attack power.

Tech=BoomBoom. Damage to one enemy.

Max Stats
---------------
Strength     15
Agility      17
Vitality     18
Intelligence 19
Spirit       21
Luck         19

Spell            Effect                                          Cost
---------------------------------------------------------------------
Saint Beam       Level 2 Holy damage
---------------------------------------------------------------------
*Ice Saber       Makes a weapon have Ice attributes               4MP
---------------------------------------------------------------------
*Flame Saber     Makes a weapon have Fire attributes              4MP
---------------------------------------------------------------------
*Thunder Saber   Makes a weapon have Wind attributes              4MP
---------------------------------------------------------------------
*Diamond Saber   Makes a weapon have Earth attributes             4MP
---------------------------------------------------------------------
*Holy Ball       Does Level 1 Holy damage                         2MP
---------------------------------------------------------------------
*Tinkle Rain     Cures status ailments                            2MP

Spell            Stat               Stat Level                 Spirit
---------------------------------------------------------------------
Saint Beam       Intelligence          6                         Wisp

---------------------------
Enchantress (Dark)
---------------------------

Pros : Learns her two first summon spells. A decent attack power, and
       even though she's on the dark side, she learns multitarget
       Heal Light.

Cons : Summons are kinda weak.

Tech=Dash. Damage to one enemy.

Max Stats
---------------
Strength     14
Agility      13
Vitality     14
Intelligence 17
Spirit       17
Luck         17

Spell            Effect                                          Cost
---------------------------------------------------------------------
Unicorn          Summon a Unicorn                                 1MP
---------------------------------------------------------------------
Golem            Summon a Golem                                   2MP
---------------------------------------------------------------------
*Heal Light      Restore HP                                       3MP

Spell            Stat               Stat Level                 Spirit
---------------------------------------------------------------------
Unicorn          Spirit               12
---------------------------------------------------------------------
Golem            Spirit               12

---------------------------
Evil Shaman (Dark Dark)
---------------------------

Pros : High attack power. Gets two more improved summons, and two
       fun spells to muck around with, Antimagic and Demon Breath.

Cons : So far, Antimagic hasn't been that useful for me.

Tech=HugeHuge. Damage to one enemy.

Max Stats
---------------
Strength     17
Agility      16
Vitality     18
Intelligence 20
Spirit       20
Luck         19

Spell            Effect                                          Cost
---------------------------------------------------------------------
Antimagic        Reset an enemy's attack gauge to zero            4MP
---------------------------------------------------------------------
Gremlin          Summon a Gremlin                                 3MP
---------------------------------------------------------------------
Great Demon      Summon a Demon                                   5MP
---------------------------------------------------------------------
*Demon Breath    Dark damage which reduces magic stats            6MP

Spell            Stat               Stat Level                 Spirit
---------------------------------------------------------------------
Antimagic        Spirit               18                        Shade
---------------------------------------------------------------------
Gremlin          Spirit               18
---------------------------------------------------------------------
Great Demon      Spirit               18 
---------------------------------------------------------------------
*Demon Breath    Spirit               18

---------------------------
Necromancer (Dark Light)
---------------------------

Pros : Learns Black Curse, one of the most useful spells in the game,
       due to its ability to lower the stats of the enemy. Learns
       two more summons, Dark Saber, and multitarget Tinkle Rain.
       Has a high Luck rating.

Cons : Attack power is still a little low. Dark Saber isn't that
       effective as say, Saint Saber, as you're mainly fighting Dark
       enemies. The summons might be a little weaker than expected,
       whether it depends on your stats or not, I am still yet to
       figure out.

Tech=Craaaazy. Damage to one enemy.

Max Stats
---------------
Strength     16
Agility      15
Vitality     18
Intelligence 19
Spirit       21
Luck         20

Spell            Effect                                          Cost
---------------------------------------------------------------------
Dark Saber       Gives a weapon Dark attributes                   4MP
---------------------------------------------------------------------
Black Curse      Lowers all of an enemy's stats at once           6MP
---------------------------------------------------------------------
Ghoul            Summon a Ghoul                                   3MP
---------------------------------------------------------------------
Ghost            Summon a Ghost                                   5MP
---------------------------------------------------------------------
*Tinkle Rain     Cures status ailments                            2MP

Spell            Stat               Stat Level                 Spirit
---------------------------------------------------------------------
Dark Saber       Spirit               13                        Shade
---------------------------------------------------------------------
Black Curse      Spirit               18                        Shade
---------------------------------------------------------------------
Ghoul            Spirit               18
---------------------------------------------------------------------
Ghost            Spirit               18

---------------------------
Hawkeye/Hawk
---------------------------

Pros : Fast. Hits twice with every attack and recovery time between
       attacks is pretty fast as well. Variety also seems to be one
       of Hawk's strengths, he can go all out attacking, or he can
       make use of his useful magic inventory.

Cons : Some of the spells that he learns are sort of weak, and their
       usefulness wear out after a while. But there's really not
       much bad to say about Hawk.

Light/Light:             / Wanderer
Light      :       Ranger
Light/Dark :      /      \ Rogue
Normal     : Thief
Dark/Light :      \     / Ninja Master
Dark       :       Ninja
Dark/Dark  :            \ Nightblade

---------------------------
Thief (Neutral)
---------------------------

Pros : Fast.

Cons : None yet.

Tech=Backslash. Damage to one enemy.

Max Stats
---------------
Strength      9
Agility      12
Vitality      9
Intelligence  9
Spirit        9
Luck         12

---------------------------
Ranger (Light)
---------------------------

Pros : Fullscreen tech. Learns a few spells that are useful early on
       in the game. Leads on to the Rogue and Wanderer classes.

Cons : Low attack power, the usefulness of his spells wear out after
       a while.

Tech=*Flying Swallow Toss. Damage to all enemies.

Max Stats
---------------
Strength     14
Agility      17
Vitality     15
Intelligence 14
Spirit       15
Luck         18

Spell            Effect                                          Cost
---------------------------------------------------------------------
Arrow            Level 1 Trap Attack                              1MP
---------------------------------------------------------------------
Spike            Level 1 Trap Attack                              2MP
---------------------------------------------------------------------
*Sleep Flower    Makes an enemy go to sleep                       3MP
---------------------------------------------------------------------
*Body Change     Turns enemy into Shell Hunter, shrinks you       3MP

Spell            Stat               Stat Level                 Spirit
---------------------------------------------------------------------
*Sleep Flower    Intelligence         10                        Dryad
---------------------------------------------------------------------
*Body Change     Intelligence         11                         Luna
---------------------------------------------------------------------
Arrow            Agility              13      
---------------------------------------------------------------------
Spike            Agility              14

---------------------------
Wanderer (Light Light)
---------------------------

Pros : Learns a crapload of new spells, which are mostly great.
       Half Vanish, TransShape, Life Booster, Aura Wave, and the
       list is below. These help make up for his...

Cons : Low attack power. Intelligence is a bit low =) And no
       fullscreen tech. Spells don't do damage, but that's not a
       bad thing, as you can use them to lower the enemy's defences
       and attack.

Tech=Dance of Roses. Damage to one enemy.

Max Stats
---------------
Strength     16
Agility      20
Vitality     19
Intelligence 16
Spirit       18
Luck         21

Spell            Effect                                          Cost
---------------------------------------------------------------------
Half Vanish      Reduces enemy's HP by 1/2                        3MP
---------------------------------------------------------------------
TransShape       Makes target invincible for a short time         2MP
---------------------------------------------------------------------
Life Booster     Raises Max HP by 1/5                             4MP
---------------------------------------------------------------------
Aura Wave        Makes your attack/tech gauge go to full          3MP
---------------------------------------------------------------------
Poison Bubble    Damages the enemy, absorbs 1/5 MP and may poison 5MP
                 them. 
---------------------------------------------------------------------
Counter Magic    Also known as Reflect Magic, creates a shield    4MP
                 protect-ing against ATTACK magic. 
                 (Not stat-down stuff, etc.) 
---------------------------------------------------------------------
Energy Ball      Makes you have more critical hits                6MP
---------------------------------------------------------------------
Lunatic          Lowers enemy's Max HP by 1/5                     5MP

Spell            Stat               Stat Level                 Spirit
---------------------------------------------------------------------
Aura Wave        Spirit                8                        Dryad
---------------------------------------------------------------------
Energy Ball      Spirit               13                         Luna
---------------------------------------------------------------------
Lunatic          Intelligence         15
---------------------------------------------------------------------
Poison Bubble    Intelligence         15
---------------------------------------------------------------------
Counter Magic    Spirit               16                        Dryad
---------------------------------------------------------------------
Half Vanish      Spirit               16                         Luna
---------------------------------------------------------------------
TransShape       Spirit               16                        Dryad
---------------------------------------------------------------------
Life Booster     Spirit               16                         Luna

---------------------------
Rogue (Light Dark)
---------------------------

Pros : Nice attack power and luck rating. Learns lots of damaging
       spells, with elemental elements.

Cons : Spells seem a bit, um, same-ish, they just all do damage. Not
       that's that's a bad thing, as you can kill off enemies
       quicker, but they don't have the special effects that the
       Wanderer's spells do. No fullscreen tech.

Tech=Thousand Slice. Damage to one enemy.

Max Stats
---------------
Strength     17
Agility      21
Vitality     19
Intelligence 17
Spirit       17
Luck         22

Spell            Effect                                          Cost
---------------------------------------------------------------------
Rock Fall       Level 2 Trap attack                               3MP
---------------------------------------------------------------------
Land Mine       Level 3 Trap attack                               4MP
---------------------------------------------------------------------
Cutter Missile  Throw a damaging object                           3MP
---------------------------------------------------------------------
Axe Bomber      Throw a damaging object                           5MP
---------------------------------------------------------------------
Rocket Launcher Fire damage                                       6MP
---------------------------------------------------------------------
Crescent        Dark damage                                       4MP
---------------------------------------------------------------------
Grenade Bomb    Leaf damage, absorbs MP                           7MP
---------------------------------------------------------------------
Silver Dart     Holy damage                                       2MP

Spell            Stat               Stat Level                 Spirit
---------------------------------------------------------------------
Rock Fall        Agility              15                        Gnome
---------------------------------------------------------------------
Land Mine        Agility              16
---------------------------------------------------------------------
Cutter Missile   Agility              17                    Salamando
---------------------------------------------------------------------
Axe Bomber       Agility              17                    Salamando
---------------------------------------------------------------------
Rocket Launcher  Agility              17                    Salamando
---------------------------------------------------------------------
Crescent         Agility              17
---------------------------------------------------------------------
Grenade Bomb     Agility              17                        Dryad
---------------------------------------------------------------------
Silver Dart      Agility              17

---------------------------
Ninja (Dark)
---------------------------

Pros : Nice Attack power, leans a nice bunch of spells that do
       elemental damage and cause changes to the enemies' stats.

Cons : Low Spirit, no fullscreen tech, the elemental+stat downing
       factor of his spells may cause a problem as you say, might
       want to lower an enemy's Spirit, but they might be Earth
       based, and you might end up healing them. Eek! It might 
       take a while to learn the spells, as most people that have
       e-mailed me have had a problem with learning them. Like
       Uhhhh..... says below, raise the Agility.

Tech=Silhouette Slice. Damage to one enemy.

Max Stats
---------------
Strength     15
Agility      18
Vitality     15
Intelligence 15
Spirit       14
Luck         17

Spell            Effect                                          Cost
---------------------------------------------------------------------
Shuriken         Throw a shuriken at one enemy that damages and   1MP
                 also lowers their Hit Rate 
---------------------------------------------------------------------
Earth Jutsu      Use an Earth attack and lower an enemies'        3MP
                 Spirit and Intelligence 
---------------------------------------------------------------------
Thunder Jutsu    Use an Wind attack and lower an enemies'         3MP
                 Defense (Yeah! Use this against all possible 
                 bosses) 
---------------------------------------------------------------------
Water Jutsu      Use a Water attack and lower an enemies'         3MP
                 Attack. (Also good for bosses like Dolan that 
                 attack alot)
---------------------------------------------------------------------
Fire Jutsu       Use a Fire attack and lower an enemies' Magic    3MP
                 Effectiveness. (Good on Dolan also, and other 
                 major magic bosses like Koren) 

(Note: [Thanks to Uhhhhh.....] Hawk's Agility needs to be 14 or 15
for him to learn his first spell, Shuriken. After that, you should
learn a new spell every level. After you get Thunder Jutsu, it would
be wise to stop raising your Agility unless you haven't gotten
Undine/Salamando yet. Then, when you get Undine/Salamando, at the
next level up raise your Agility.)

Spell            Stat               Stat Level                 Spirit
---------------------------------------------------------------------
Shuriken         Agility              13
---------------------------------------------------------------------
Water Jutsu      Agility              14                       Undine
---------------------------------------------------------------------
Fire Jutsu       Agility              15                    Salamando
---------------------------------------------------------------------
Earth Jutsu      Agility              16                        Gnome
---------------------------------------------------------------------
Thunder Jutsu    Agility              17                         Jinn


---------------------------
Nightblade (Dark Dark)
---------------------------

Pros : High attack power, and a nice fullscreen tech. Learns the
       ever useful Black Rain, as it deals damage plus lowers stats.
       Learns other spells which can come in handy.

Cons : Split-Image Slice backfires sometimes as enemies like to
       retaliate against it. Apart from Black Rain, the other spells
       don't really do much good.

Tech=*Split-Image Slice. Damage to all enemies.

Max Stats
---------------
Strength     18
Agility      21
Vitality     19
Intelligence 17
Spirit       17
Luck         20

Spell            Effect                                          Cost
---------------------------------------------------------------------
Poison Breath    Attack which poisons the enemy                   3MP
---------------------------------------------------------------------
Fire Breath      Fire attack on the enemy                         3MP
---------------------------------------------------------------------
Blow Needles     Attack the enemy                                 3MP
---------------------------------------------------------------------
Deadly Weapon    Throw a spanner which lowers an enemies' max HP  4MP
---------------------------------------------------------------------
*Black Rain      Deal Dark damage to all enemies and lower all    6MP
                 of their stats

Spell            Stat               Stat Level                 Spirit
---------------------------------------------------------------------
Poison Breath    Agility              18                        Dryad
---------------------------------------------------------------------
Fire Breath      Agility              18                    Salamando
---------------------------------------------------------------------
Blow Needles     Agility              18
---------------------------------------------------------------------
Deadly Weapon    Agility              18
---------------------------------------------------------------------
*Black Rain      Agility              19                        Shade

---------------------------
Ninja Master (Dark Light)
---------------------------

Pros : High Agility rating. Learns to multitarget the jutsus and 
       Shurikens, and the Shurikens get more powerful.

Cons : Lower Attack power than the Nightblade. No new spells, and no
       fullscreen tech.

Tech=Shadow Dive. Damage to one enemy.

Max Stats
---------------
Strength     17
Agility      22
Vitality     19
Intelligence 18
Spirit       16
Luck         21

Spell            Effect                                          Cost
---------------------------------------------------------------------
*Shuriken        Throw a shuriken at one enemy that damages and   1MP
                 also lowers their Hit Rate 
---------------------------------------------------------------------
*Earth Jutsu     Use an Earth attack and lower an enemies'        3MP
                 Spirit and Intelligence 
---------------------------------------------------------------------
*Thunder Jutsu   Use an Wind attack and lower an enemies'         3MP
                 Defense (Yeah! Use this against all possible
                 bosses) 
---------------------------------------------------------------------
*Water Jutsu     Use a Water attack and lower an enemies'         3MP
                 Attack. (Also good for bosses like Dolan that 
                 attack alot)
---------------------------------------------------------------------
*Fire Jutsu      Use a Fire attack and lower an enemies' Magic    3MP
                 Effectiveness. (Good on Dolan also, and other 
                 major magic bosses like Koren) 

---------------------------
Lise/Riesz
---------------------------

Pros : Nice Attack power. Learns useful stat changing magic. Go
       to the light side, and she'll raise your parties' stats.
       Go to the dark side, she'll lower the enemies' stats.
       Also learns a summon for each final class.

Cons : Sometimes the summons aren't that useful, and while her 
       attacking ability is the best out of the ladies, it's
       still a tad lower than the mens attacking abilities.

Light/Light:                   / Vanadies
Light      :           Valkyrie
Light/Dark :          /        \ Star Lancer
Normal     : Amazoness
Dark/Light :          \           / Dragon Master
Dark       :           Rune Maiden
Dark/Dark  :                      \ Fenrir Knight

---------------------------
Amazoness (Neutral)
---------------------------

Pros : None.

Cons : None.

Tech=Whirlwind Lance. Damage to one enemy.

Max Stats
---------------
Strength     11
Agility      11
Vitality     10
Intelligence 10
Spirit       10
Luck         9

---------------------------
Valkyrie (Light)
---------------------------

Pros : Learns the first set of Stat-Up spells for your party. This
       helps a lot if your party is weak in Defense, Agility, 
       Strength, Spirit or Intelligence. Oh, she's got a fullscreen
       tech as well, along with a nice attack power.

Cons : Low Luck rating. Fullscreen tech can sometimes backfire. If
       your party is strong, stat wise, then her spells would be a
       bit of a waste, as they will help, but not as much as you'd
       like them to.

Tech=*Vacuum Surge Spear

Max Stats
---------------
Strength     17
Agility      16
Vitality     16
Intelligence 15
Spirit       16
Luck         14

Spell            Effect                                          Cost
--------------------------------------------------------------------- 
Protect Up       Raises Defense                                   2MP
--------------------------------------------------------------------- 
Speed Up         Raises Agility                                   2MP
---------------------------------------------------------------------
Power Up         Raises Strength                                  2MP
---------------------------------------------------------------------
Mind Up          Raises Spirit and Intelligence                   2MP

Spell            Stat               Stat Level                 Spirit
---------------------------------------------------------------------
Protect Up       Spirit               10                        Gnome
--------------------------------------------------------------------- 
Speed Up         Spirit               10                         Jinn
---------------------------------------------------------------------
Power Up         Spirit               10                       Undine
---------------------------------------------------------------------
Mind Up          Spirit               10                    Salamando

---------------------------
Vanadies (Light Light)
---------------------------

Pros : Great attack power. Freya can help when surrounded by annoying
       little enemies. Fullscreen tech rocks.

Cons : Fullscreen tech can backfire, with enemies loving to counter
       it. Stat up spells aren't multitarget. Freya doesn't help
       against bosses.

Tech=*Light Shot Spear. Damage to all enemies.

Max Stats
---------------
Strength     20
Agility      19
Vitality     20
Intelligence 17
Spirit       19
Luck         16

Spell            Effect                                          Cost
---------------------------------------------------------------------
Freya            Summon Goddess of War for Level 3 damage to      7MP
                 all enemies, turns them into Shell Hunters

Spell            Stat               Stat Level                 Spirit
---------------------------------------------------------------------
Freya            Intelligence         15

---------------------------
Star Lancer (Light Dark)
---------------------------

Pros : Learns to multitarget Stat-up spells. Learns Marduck, one of
       the most useful spells in the game as it deals good damage
       and renders the enemy (magically) helpless.

Cons : Lower attack power than Vanadies, no fullscreen tech.

Tech=Falling Star. Damage to one enemy.

Max Stats
---------------
Strength     19
Agility      18
Vitality     20
Intelligence 18
Spirit       18
Luck         17

Spell            Effect                                          Cost
---------------------------------------------------------------------
Marduck          The most powerful summon in the game, summons a  6MP
                 god with four wings and four eyes for Level 3 
                 summon damage and Silence
--------------------------------------------------------------------- 
*Protect Up      Raises Defense                                   2MP
--------------------------------------------------------------------- 
*Speed Up        Raises Agility                                   2MP
---------------------------------------------------------------------
*Power Up        Raises Strength                                  2MP
---------------------------------------------------------------------
*Mind Up         Raises Spirit and Intelligence                   2MP

Spell            Stat               Stat Level                 Spirit
---------------------------------------------------------------------
Marduck          Intelligence         15

---------------------------
Rune Maiden (Dark)
---------------------------

Pros : Learns the ever useful stat-down spells. They help against
       alomst any enemy. Fullscreen tech is nice.

Cons : A lower attack power than her Light counterpart.

Tech=*Flying Heaven Spear. Damage to all enemies.

Max Stats
---------------
Strength     16
Agility      17
Vitality     16
Intelligence 16
Spirit       15
Luck         15

Spell            Effect                                          Cost
---------------------------------------------------------------------
Speed Down       Decreases Agility                                4MP
---------------------------------------------------------------------
Protect Down     Decreases Defense                                4MP
---------------------------------------------------------------------
Power Down       Decreases Strength                               4MP
---------------------------------------------------------------------
Mind Down        Decreases Spirit and Intelligence                4MP

Spell            Stat               Stat Level                 Spirit
---------------------------------------------------------------------
Speed Down       Spirit               10                        Gnome
---------------------------------------------------------------------
Protect Down     Spirit               10                         Jinn
---------------------------------------------------------------------
Power Down       Spirit               10                       Undine
---------------------------------------------------------------------
Mind Down        Spirit               10                    Salamando

---------------------------
Fenrir Knight (Dark Dark)
---------------------------

Pros : Multitarget stat-down spells, which helps when surrounded by
       enemies. Lamia Naga is a powerful summon.

Cons : No fullscreen tech. Spirit and Luck are lower than the Dragon
       Master.

Tech=Hundred Flower Dance. Damage to one enemy.

Max Stats
---------------
Strength     19
Agility      20
Vitality     20
Intelligence 19
Spirit       17
Luck         17

Spell            Effect                                          Cost
---------------------------------------------------------------------
Lamia Naga       Summon an ancient beast, Level 3 Damage          6MP
---------------------------------------------------------------------
*Speed Down      Decreases Agility                                4MP
---------------------------------------------------------------------
*Protect Down    Decreases Defense                                4MP
---------------------------------------------------------------------
*Power Down      Decreases Strength                               4MP
---------------------------------------------------------------------
*Mind Down       Decreases Spirit and Intelligence                4MP

Spell            Stat               Stat Level                 Spirit
---------------------------------------------------------------------
Lamia Naga       Intelligence         15

---------------------------
Dragon Master (Dark Light)
---------------------------

Pros : Learns Jormungand, which helps suck away at the enemy's HP.
       Nice Spirit and Luck rating.

Cons : Can't multitarget Stat-Down spells, no fullscreen tech.

Tech=Dragontooth Spear. Damage to one enemy.

Max Stats
---------------
Strength     18
Agility      19
Vitality     20
Intelligence 18
Spirit       18
Luck         18

Spell            Effect                                          Cost
---------------------------------------------------------------------
Jormungand       Summon a dragon, Level 3 Damage and Poison       7MP

Spell            Stat               Stat Level                 Spirit
---------------------------------------------------------------------
Jormungand       Intelligence         15

---------------------------------------------------------------------
Techs
---------------------------------------------------------------------
From DarkLavos:

1) All of Kevins Classes (except for his first) have throw techs. 
These are:

Monk - Tornado Throw
Bashkar (Berserker) - Bastard Slam
God's Hand -Stardust Bomb
Warrior Monk - Blow Impact
Dervish - Veritubach
Death Hand - Dead Crush

2) If I'm giving you his throw Techs, I may as well give you all the 
others as you don't have a section on it ! My names are from a 
translated Rom version. Also noted are 1 and All person techs. These 
are just dumped straight off of my guide to the game. I have also
got Gifs of all the characters for each class if you want any.

A=All, 1-One Enemy 

Duran - 
        Fighter - Cross Slash
        Knight - 3-Step Cut - 1
        Paladin - Flashing Sword - A
        Lord - Magic Circle - 1
        Gladiator - Whirlwind Sword - A
        Sword Master - Vacuum Sword - A
        Duelist - Eruption Sword - A

Lise/Riesz - 
        Amazoness - Whirlwind Lance
        Valkyrie - Vacuum Surge Spear - A
        Vanadis - Light Shot Spear - A
        Star Lancer - Falling Star - 1
        Rune Maiden - Flying Heaven Spear - A
        Dragon Master - Dragon Tooth Spear - 1
        Fenrir Knight - Hundred Flower Dance - 1

Hawk/Hawkeye - 
        Thief - Backslash
        Ranger - Flying Swallow Toss - A
        Wanderer - Dance of Roses - 1
        Rogue - Thousand Slice - 1
        Ninja - Sillhouette Slice - 1
        Ninja Master - Shadow Dive - 1
        Nightblade - Split-Image Slice - 1

Angela - 
        Magician - Double Attack
        Sorceress - Pink Typhoon - 1
        Grand Divina - Spiral Rod - 1
        Archmage - Dancing Rod - 1
        Delvar - Star Attack - 1
        Rune Master - 10t - 1
        Magus - Hot Shot -1

Carlie/Charlotte/ - 
        Cleric - Bonkle
        Priestess - Dash - 1
        Bishop - ChopChop - 1
        Sage - BoomBoom - 1
        Enchantress - Jump - 1
        Necromancer - Craaazy - 1
        Evil Shaman - HugeHuge - 1

Kevin - 
        Grappler - Ashura Dream Fist
        Monk - Whirlwind Kick - A
        God's Hand - Byakko Shockwave 
        Warrior Monk - Genbu-100 Kick
        Bashkar/Berserker - Water Moon Slice
        Dervish - Sazuka Sky Dance
        Death Hand - Seiryuu Death Fist
(Sei | ryuu = "Spirit | Dragon")

Thanks to DarkLavos!!! Whoo!
---------------------------------------------------------------------
To do your second class change, wait until you have discovered Pedan
and are heading to your final destination. In Pedan, level up to 38,
then go to the Jungle of Illusion. Wait until night, and fight the
Boulder enemies (purple balls with one eye). You will receive a
treasure chest after that, most likely containing a ???? seed. Get
6-10, and head to the Pedan Inn nearby. Plant them in the chest inside
the Inn, and you will receive a class change item. These are the items
and respective classes:


---------------------------
Angela
---------------------------

Item Name                    Path To Follow                Class Name
---------------------------------------------------------------------
Arcane/Grand Deviner Book    Light Light                Grand Deviner
---------------------------------------------------------------------
Book of Secrets/Arch Mage    Light Dark                     Arch Mage
Book 
---------------------------------------------------------------------
Book of Rune/Rune Master     Dark Light                   Rune Master
Book 
---------------------------------------------------------------------
Forbidden Book/Magus Book    Dark Dark                          Magus

---------------------------
Charlotte/Carlie
---------------------------

Item Name                    Path To Follow                Class Name
---------------------------------------------------------------------
Holy Water Vial/Bishop Jar   Light Light                       Bishop
---------------------------------------------------------------------
Jar of Salt/Sage Jar         Light Dark                          Sage
---------------------------------------------------------------------
Jar of Ashes/Necromancer Jar Dark Light                   Necromancer
---------------------------------------------------------------------
Jar of Blood/Evil Shaman Jar Dark Dark                    Evil Shaman

---------------------------
Duran
---------------------------

Item Name                    Path To Follow                Class Name
---------------------------------------------------------------------
Paladin's Proof/Paladin      Light Light                      Paladin
Medallion 
---------------------------------------------------------------------
Lord's Proof/Lord Medallion  Light Dark                          Lord
---------------------------------------------------------------------
Master's Proof/Sword         Dark Light                  Sword Master
Master's Medallion
---------------------------------------------------------------------
Duelist's Proof/Duelist's    Dark Dark                        Duelist
Medallion

---------------------------
Hawkeye
---------------------------

Item Name                    Path To Follow                Class Name
---------------------------------------------------------------------
Good Luck Die/Wanderer Dice  Light Light                     Wanderer
---------------------------------------------------------------------
Bad Luck Die/Rogue Dice      Light Dark                         Rogue
---------------------------------------------------------------------
Bullseye Die/Ninja Master    Dark Light                  Ninja Master
Dice   
---------------------------------------------------------------------
Nighteye Die/Nightblade Dice Dark Dark                     Nightblade

---------------------------
Kevin
---------------------------

Item Name                    Path To Follow                Class Name
---------------------------------------------------------------------
Gold Wolf Soul/God Hand      Light Light                     God Hand
Heart
---------------------------------------------------------------------
Silver Wolf Soul/Warrior     Light Dark                  Warrior Monk
Monk Heart
---------------------------------------------------------------------
Death Wolf Soul/Death Hand   Dark Dark                     Death Hand
Heart
---------------------------------------------------------------------
Demon Wolf Soul/Dervish Hand Dark Light                       Dervish
Heart

---------------------------
Lise/Riesz
---------------------------

Item Name                    Path To Follow                Class Name
---------------------------------------------------------------------
Briesingamen/Vanadies        Light Light                     Vanadies
Necklace
---------------------------------------------------------------------
Morning Star Chain/Star      Light Dark                   Star Lancer
Lancer Necklace
---------------------------------------------------------------------
Knight Dragon Chain/Dragon   Dark Light                 Dragon Master
Master Necklace
---------------------------------------------------------------------
Gleipnir/Fenrir Knight       Dark Dark                  Fenrir Knight
Necklace

---------------------------------------------------------------------

Now that you have gotten the items, head to the Holyland, and back to
where the two golden goddesses are. Head up to the white goddess, 
talk to it and use your item. Ta-da! Your final class change.

*NOTE*
You've gotta take the class change item out of storage first, duh!
To do this, hit START, and the storage menu will come up. Exchange 
your class change item with another item that you don't need in your 
item ring, and then you can use it at the goddess. Ok?

Whatever path you take is up to you. This is just a guide!

---------------------------------------------------------------------
5)Storage System
---------------------------------------------------------------------
If you have more than 9 of one item or your item ring is full, the
leftovers go into storage. You can only have 10 different items in
your ring at a time, and nine of each of those items with you, for a
total of 90 items you can carry at once.

Hit START to enter storage. The left column is the item ring, the 
right is your storage. To exchange, select the one on the left to 
the one you want to exchange to on the right. To restock just select
the one on the left, and the item with the same name on the right.

This is what I will mean by restock, or when you are going for your
second class change, etc.

---------------------------------------------------------------------
3) Tips
---------------------------------------------------------------------

Well, here are some useful tips that some people might find useful.

Controls:

D-Pad - Control your character/s.
A     - Attack/Talk/Confirm
B     - Tech/Cancel
X     - Item Ring
Y     - Menu
Start - Storage
Select- Change leader
L/R   - When in item ring, press this to switch characters.


-How to cast magic? Bring up the item ring and press down. Make sure
that you've actually learnt a spell first.

-When the attack gauge at the bottom of your screen turns green, press
B to do a special attack.

-When you are in one person's item/magic menu, press L or R to access
another's menu. (Learn this! It's critical for you to beat bosses such
as Dolan, Danguard, etc. etc.)

-You can plug in another controller (maybe two with an emulator or a
multitap)
and press START to gain control of the other character. (From Uhhhhh....
Kinda fun if you have a sibling saying that "I wanna play!" Hehehe.
Magus: NOT! THEY ARE SO ANNOYING!!! Siblings, that is. Uhhhhh.....: 
N/K! [No kidding])

-To change how your other characters attack, or your tech level, go 
to the main menu and press left to go to the action grid.

-To use seeds, go to an Inn and stand next to the block/pot and press
A. Plant a seed and you will get an item. This is what you should do
when you have collected the ???? seeds for your final class change.
Once you have done your final change, the ???? seed ITEMS (not the
seed, but the items from the seed) can also be used in battle for a
free spell, like Saint Beam.

-SUGGESTED GROUPS (CURRENTLY BEING RETYPED)

From Pokem10065

Kevin-Death Hand
Angela-Grand Diviner
Carlie-Bishop

From Luba

ok this one is a kickass combo i tried it and it worked beautifully
start with liese or angela have carlie third character
liese-star lancer or fenrir knight (depending on carlie)
angela-rune master
carlie-bishop or necromancer

if u pick bishop, go with fenrir knight (stat down)
if u pick necromancer, go with star lancer (stat down AND stat up)

i went with necromancer and star lancer, better summon and black 
curse (all stats down oh yeah) and u get stat up with star lancer

if u go with bishop and fenrir knight, its not as good except for
liese's attack power

this is the way to go if u want to be dependent on magic it has the 
best magic users and u get sabres, healing and superspells


From Guess:

I've found that you're best bet is to focus on light class changes
(With certain exceptions, of course)
 
My ultimate party was:
Hawk(Pretty much anything, except Ninja Master [useless...])
Angela (Archmage!)
Carlie (Bishop)
Hawk has a vast amount of spells, and as a Rogue you can cast Silver
Dart, which is a fairly weak liht elemental spell, and he can almost 
always do a multiple enemy tech (Lvl. 2 or 3).
Angela just has KICK ASS spells in this form.
Carlie has phenomenal power in this class: she has an instantaneous 
heal spell, Exorcism ('nuff said), and Saint Saber.  All in all, 
Hawk-Angela-Carlie is a formidable team!

From Katman:
-My favorite team is Duran as a Swordmaster, Angela as a Rune 
Master, and Carlie as a Bishop. At second clss change, POOF, you've
got a Saber and Spell for every element in the game (If you've 
been distributing points right..). The poor God-Beasts won't know 
what hit 'em! It's even more fun if you pick Carlie for main, 
Angela for second, and Duran for third, since "Good 'ol Heath" will
be easily demolished with some 675 damage Evil Gates. Try it! Who
cares if you're too slow to get many phsyical attacks, you don't 
NEED to!

 
By the way, if you pick Carlie as your third character, you get 
three people to beat the first boss with. Since you meet her on 
your way through the Cave Of Waterfalls, and you will already have
your two characters, you get three to play with! Pretty cool.


-After you defeat all the enemies in a certain area, you may get a 
treasure chest, and sometimes a wheel will pop up, and you have to
play roulette to get an effect/item:

Arrows      - Damages the person who opened the chest.
 
Bomb        - Damages all of the party.

Grim Reaper - Kills the person who opened the chest.

Kaiser      - Like the Ogre Box, but it's stronger.

Ogre Box    - The treasure chest turns into a monster with the level
              of the person that opened it.
		   
Smoke       - Damages all of the party.

Spikes      - Damages the person who opened the chest.

Stones      - Damages all of the party.


-These tips sent in by David

The first one is, you *can* exchange armor, weapons, etc. between
characters in the game, hit menu, and trade weapons in the 
top-center menu screen. The second one is, against the Dryad Mana 
Beast, (Mispolm) sometimes one of the 2 pumpkin heads will try and 
bite one of your characters. If you quickly switch control to the 
targeted character, you can walk around in circles forever, while 
your other 2 characters pound on the boss! He won't attack while you 
do this!!

Thanks for the tips David! And don't forget, all of you out there can
send in your tips too!

-These tips sent in by Howard Shen

When planting weapon/armor seeds, there's no reason to change front
characters.To exchange equipment, just go to the menu by pressing Y,
press up to go to the INV option and hit A. You can now move weapons,
armor, helmets, rings and shields between characters.
For the ???? seeds, sometimes no matter how many times you reset it,
it will always give you the same thing. The key is to get a bunch of
seeds, 5 is a good number. Just take the first item, and sometimes
the second item is something you might want. The more seeds you have,
the more you can plant at once. They'll usually go through a cycle.
(Uhhhhh.....'s Note: If you just can't seem to
get what you want, keep getting more seeds and planting them. You'll
eventually hit on the right ones)

-Tips sent in by Suqian

Hi, I read your walkthrough for Seiken Densetsu 3 and I thought I'd
tell you a Strategy for beating the Dark-Shine Knight. When you fight
him, try to get yourself on one side of one of the pillars in the room
and the Dark-Shine Knight on the other. This way, the Dark-Shine Knight
can't reach you. If you play it on an emulator (which I think you are
because I don't think there is a cartridge for Seiken Densetsu 3)
(Magus' Note: Bzzt! Wrong! There's just no English translated 
cartridge) you can manipulate what the Dark-Shine Knight does by 
using save states(ZSNES). so you can hit him with spells and get no
counter-attacks.

-Tips sent in by Pokem100065

The Archdemon (Hawk/Lise's final boss) is vulnerable to Water and
Holy/Light.

-Just wanted to say that Angela as a Grand Diviner has the ability to
multitarget all her spells and Double spell is a spell that does
major damage.

-Hey again. Just have some more tips for beating the Dark Lich. What
ever you do don't cast Leaf Saber(not sure about Moon) because after
he changes his element he can turn the Leaf Saber on you so instead
of sapping his MP he will sap yours. Also he has a spell that is more
powerful than Ancient. I have no idea what is the name but when he 
casts it, it looks like a galaxy and you are caught in a meteor 
shower!!!! That spell nearly killed my party.

(Magus: I reckon that's the Ancient spell though)

-Hey again! For one of the groups you should try the all girl or all
boy teams. Lise, Angela and Carlie would be good if Lise was a Star
Lancer, Angela a Grand Diviner(multitarget Saint Beam is very nice)
and Carlie a Bishop.

Duran, Kevin, and Hawk would be good (theoretically) if Duran was a
Swordmaster, Kevin a Warrior Monk and Hawk a Nightblade.

(Magus' Note: Why didn't I meet this guy sooner? He should be
writing this FAQ/Walkthrough up. :-) )

-Tips sent in by Xerain
I just ran into something really cool in the Moon Reading Tower. One
of the enemies (I think it was Beast Master) summoned a black wolf
(the regular kind, not a werewolf) whose name escapes me. When I 
killed it it left behind a Weapon/Armor seed in a chest. I left the 
tower and planted the seed and got a lance for Riesz as a Rune 
Maiden called the Flame Pierce, or something (I could look it up). 
I knew that there was equipment for level 1 classes, but I heard it 
was pointless because by the time you start getting the seeds, 
you're already eligible for 2nd class. But I'm only on my fourth 
God-Beast, so it seems there is a use for level 1 equipment after 
all. I'm going to going to try to get some more before I fight 
Dolan (Who is one of my favourite bosses [No, I'm not British or
Canadian, I just use that spelling sometimes {Are these 
parenthetical notes annoying you yet? I'll try to keep it down 
from herein <But I think I'm almost done, so it doesn't really 
matter>}]). 
Basically what I'm saying is Riesz has 239 for attack, and I've 
still got 5 levels to go for my class change. So it might be worth 
noting this as a good area to get some weapons. While I'm going, I 
might as well add a good trick for treasure chests: If you're using 
ZSNES, save state before opening. If you don't like what you get, 
load. You can use this trick to stock up on rare magical items. 
(Great for getting Weapon/Armor seeds, and the ???? seeds) You can 
also use this on the level up screen to determine what stat needs 
to be raised to learn the next skill. I'm rambling. I'll stop, now. 
I mean it. If you read this last sentence, it won't tell you 
anything.

-The proper Name of the Lance is Blaze Piercer. The name of the 
Wolf is Kerebos, or something. It also appears in Hawk/Riesz's 
final area. It's essentially the Heck Hound from Secret of Mana. 
There is an entire set of equipment for 1st class characters, but
I didn't get anymore. And the Dark Prince did NOT take 2 hours. 
And I was only level 49. I don't think he lasted more than 45 
minutes. I had more trouble with the Mana Beast the first time I 
fought it (I didn't know that Popoi and Purim BOTH needed to cast
Mana Magic, so I didn't really stand a chance). The 2nd time I 
fought it took me forever, I still didn't know how to use Mana Magic 
properly, but I had leveled up a whole bunch. But I won eventually,
without Mana Magic. I finally found out by accident, and now I can 
kill it in under 5 minutes, seriously. Now to work on my Angela, 
Riesz, Duran file. This is a pretty bad party choice, but I think I 
can save it if I up Duran's Spirit a whole bunch.

(Magus' note: That's exactly the same party I picked at first, but 
you shouldn't have any real problem if you've got them as Paladin, 
Rune Master and Star Lancer. [Uhhhhh.....: That was my first choice
also.....])

But watching Angela tease Duran kind of makes up for it. "Duran: 
This is my house. I vowed never to return until I have defeated 
the Red Wizard.

Angela: Oh, that's too bad, I really wanted to see your room... 
But I can understand if you've got something to hide, like your 
porn collection, or something."

(Duran gets steaming mad and says "Oh, shut up!")

(Magus: You should see their ending :-) )

Later when I visited his house without him in my party I found an 
empty Treasure Chest in his room... (Uhhhhh.....: Must have been 
his porn collection :-) ) Oh, and I've always wanted to do an FAQ, 
but I know I'd never finish it. So, I'd rather just contribute.

Also from "Gorilla Guy Gweedo"
I told you I'd let you know if my friend found something. Well, he 
did. And I didn't believe him until I tried it.  When the characters 
are sleeping at the inn, you can use ZSNES to disable one of the 
bitmap layers. (Press 1) This will let you see their underwear.
Seriously. I'll even send proof. Kevin and Carlie pretty much sleep
in their clothes, but Angela and Riesz are in their underwear. Duran 
has boxers on, and I've heard Hawk has a loin cloth on (I can't
confirm this yet).

Send an email to shinra9@yahoo.com if you want to see the proof!!!


From Gold Chocobo:
Hey, I've been visiting your web page for the past two months (since
I'm a die-hard SoM3 fan) Here are a Few things I found that you 
didn't list.

1) There are actually merchants on the Ghost Ship. You kill all the
baddies in a room and a "zombie" will appear whispering "welcome~~".
Truth is though, there's really no need to buy from him since the
weapons you get at the village of Dark Priest are better anyway.
(Magus' Note: That's why I left them out, but good on ya for spotting
them!)

2) How come no one ever emphasizes the importance of 'Poto Oil' and
'Mama Poto Oil'? With these two items, you can construct the ultimate
offence team without having to sacrifice a space for Carlie/Kevin.
(I believe that 'Poto Oil' works like Heal Light, so have the person
with the highest 'Intelligence' toss the 'Poto Oil' for maximun 
effect)

(Magus' Note: Most people [like me] can't be stuffed. And Carlie's
quite good too!)

(Uhhhhh.....'s Note: It's the person with the highest Spirit that
should throw it, if what you say is true [Remember, higher Spirit 
means better effects from indirect magic like Healing/Saber spells.])

3) Also, half the bosses in the game are really easy if you have
"Counter Magic." For example, when fighting the Scarlet Magician,
(Koren) just put 'Counter Magic' on everyone (either with Hawk or
Motango Oil) and go and watch TV or something. The only spell you 
have to worry about is Ancient, but when that happens, just toss a 
'Poto Oil' or two and go back to doing whatever it was you were
doing before. This trick will NOT work with the 8 elemental beasts,
as reflecting back their own spells would only heal them. (Unless 
you use the Specter Coin which makes it so reflecting back their 
spells WILL, let me repeat that, WILL hurt them).

4) Also, if you hold down the 'Attack' button while fighting, the
computer will take over your character and fight for you. It saves
time if you don't feel like moving your character around just to 
fight. You will know your character is under the comp's command when 
you see the letters "AT" besides your character's name.

I think this is all I have to say without repeating what other sites 
of mentioned. (Then again, I didn't visit ALL of the SoM2 sites.) =)
Hope this helps
-Gold Chocobo

From Razorclaw X:
Concerning your SD3/SOM2 FAQ/Walkthrough:

- For your Frequently Asked Questions section the first Seiken
Densetsu was the Gameboy game released in the US as Final Fantasy
Adventure.

- Dragon Knight is much better than you make it sound (believe it
or not). Summon Jormungand not only deals a decent amount of 
damage to the enemy but also poisons them (poison is a lot better 
than it sounds on paper, trust me). She also has a very good 
multi-target power attack (think dragoon jump attack). Although 
you can't multi-target the stat-down spells, it's better than 
having stat-up spells because you can't buy stat-down items from 
the bazaar (also something to keep in mind in terms of sabers).

(Magus' Note: Jormungand is the only good thing about her, so other
than that, she sucks.)

On the flip side, poison hardly works on the bosses. Jormungand is
another name for Norse myth's Midgard Serpent (it was also called
'Terrato' in FF6 for unknown reasons), and Fenrir is another name for
the Fenris Wolf of the same mythology.

- On the other hand, Vanadies' Freya Summon shrinks enemies, and you
therefore get no experience out of it; that's why she sucks.

- A simple tactic for Light Gazer: when you get moogled use the
mallet (Chibikko Hammer) item twice on everybody (turns you into a
midget, which cancels out the moogle effect, then changes you back to
normal; this trick isn't necessarily limited to the Light Gazer fight,
but this is the point when getting moogled can kill you fast). After
that Light Gazer is merely an annoyance rather than difficult.

- When fighting the Mana Beasts keep in mind which day you're 
fighting them on, as you don't want to fight a beast on it's favored 
day. For instance, you don't want to fight Fiegmund, the Water Beast, 
on Undine's Day because his Attack power skyrockets. However, if you
fight them on their opposing day, their brutality will be cut in half
(ie, fight Fiegmund on Salamando's day). This may also apply to the 
other bosses, but for some of them it is unclear which element they 
belong to (like Genova, although it is probably a "Dark" monster). 
For the record, I thought Dolan and Mispolm were both a piece of cake 
(Dolan was the first beast I fought); just keep your HP high. Land 
Umber and Fiegmund gave me the most trouble, though (you can't do 
too much about getting frostied or not having Angela on your team).
Jagan and Bigieu were simple as well, but Archdemon, while very 
time-consuming to kill, wasn't much more difficult. It's all in 
keeping HP high, really.


From Uhhhhh.....:

-Hawk's Agility has to be 14 or 15 to learn his "Shuriken" move, then
after that, every time you raise it, you should learn a new spell....


From Higgy:

-Hi. I am a huge Seiken Densetsu fan. I took your advice on a party
and have Hawk, Angela, and Carlie, it works great. This technique
only works if you have Hawk. All you do is use Shuriken the whole
time and you win, the only thing you need is Magic Walnuts, Mama Poto
Oil, and Heal Light. The Lightgazer uses Magic Barrier tons, and
Shuriken isn't considered a spell. If he uses Prisoner just use Mama
Poto Oil then Heal Light.

-Me Higgy again. I am on the 7th God Beast and it's the Moon, (Dolan)
it's quite difficult to climb the tower, all my characters are on
level 33 and I found that the guys in the Light Ruins are easy as pie
and give 450-800 exp. per guy.

From Nightblade-

Most people may already know this, but you can actually see any
character that you can possibly choose (except for Carlie) in Jad.
Also, Lise/Riesz is the best character to start out with (even though
I hate her) because of her well-balanced stats. And the Star Lancer
is AWESOME!

From Ryan Majury-

The days in order are, Luna, Salamandos, Undine, Dryad, Jinn, Gnome
then Mana Holy day. The reason I e-mailed you this is because every
Mana Holy day the inns are free.

Magus-Whoa! Totally forgot about that, thank you very much!

From Wolf1109-
This could help some people out majorly in the later stages of the
game. Its an item called Poto Oil, or Poto Potion. It cures your
ENTIRE PARTY!! I just discovered this out. I remember I thought it
sucked in the beginning part of the game because its lack of ability
to heal your members efficiently, But once you level up, it gives you
some MAJOR juice!! Its found in the black market of Byzel (the right
merchant) for around 40 Luc (30 maybe?) Anyway, it saved my behind
quite a few times, especially against the harder bosses. Just thought
I would submit something  =)

(Uhhhhh.....: Using Carlie to throw it is the best because she has 
such high Spirit [She's a kid, go figure])

From Scuz-
If you are using ZSNES, hold down ~ to make the game speed up.

From Horvath-

Im a great fan of SD3 and I think your FAQ is the best there is,
honestly. But there are few things Id like to argue with.

- From what Ive heard, I imagined the God-Beast, Zable-Fahr as a huge,
mean impossible-to-beat-does5000damageperhit-superboss and I planned
out all sorts of strategies how to defeat it. Well, walking around
the glass desert I suddenly came into a cave and before I knew it I
was facing the legendary God-Beast of Darkness. My level 41 party of 
Duran (Swordmaster), Hawk (Nightblade) and Carlie (Necromancer)
starting with half HP pounded him into a pile of smoking ectoplasm 
in about 5 minutes. Hawk and Carlie got knocked down twice in the 
battle, but besides this it was an amazingly EASY battle. How bout 
that?

- The Darkshine Knight was pretty much the same. Thunder Saber, 
Thunder Jutsu, Shuriken, Black Curse, kill him until hes dead. I
only went below 200 HP for once, when he used Vacuum Blade and 
Eruption Sword after each other. Another battle that was supposed 
to be EXTREMELY HARD. I was getting the feeling that I was a really 
great player, but being beaten up by 2 Death Machines and a Power 
Boulder changed my mind.

-JAGAN was a real pain. It took me hours to kill him due to his
tendency to Death Spell my only healer, then cast Psychokinesis and
Dark Force in a row. Seesh! Once I could power him down and cast
flame saber on everyone, I could pummel him while Angela kept casting
BlazeWall (about 900 damage per spell). I think he is the hardest
non-final boss in the game.

BIGIEU (if thats her name) however was much easier. I think it was
because she doesnt always cast spells like Jagan does. Also she
likes to keep casting Energy Ball endlessly, which doesnt help
anything much. I even forgot to use Leaf Saber and I used Diamond 
Saber instead. Stone Cloud did almost 999 damage as well. Of course 
I used up most of my healing items, but so did I with Jagan as well

From MHSong01:

. If you write up where to get all items (or which monster leaves 
which item), this would be THE best page... (I know it would take
millions of years, but this is what people would REALLY want... some 
people have already started on it...)
. I think some of Lise's summons are multitargets, but your faq 
section doesn't have any * next to her summons... i think she can 
multitarget her ancient beast summon (something like Lamia Naga??)
. Adding everyone's special attacks (ex: Nightblade has Split-Image
Slice [all enemies])
. Nice thing to mention-if you have Angela in a Dark class, keep 
killing bunch of enemies that give you ???? seeds, and hopefully 
they will make  a lot of Book of Runes... this will help you A LOT, 
because it will cast Death Spells to those hard enemies and bosses 
(I was at L53 w/ 9 Books of Rune... Archdemon didn't take very
long...).  just make Angela cast her Death Spell, while you throw a 
bunch of Books of Rune.  keep doing this, and it would take about 2 
min to take out 10000 hp from the bosses easily.

-tips of beating jagan/darkshine knight
whatever you do, do not use any magic or lv.2 or 3 tech.  They will 
always attack back at you with a powerful magic.  If they are 
attacked with simple physical attacks, they are very easy.  When
they fall, beat the living crap out of them.

tips of beating bigieu/archdemon #2
do whatever you want, but make sure you have some water attack... 
ice saber is probably the best, and some of angela's water attack 
will do about 800 damage.  even hawk's water jutsu will do 500.  
just show no mercy and attack physically like mad.
infact, most bosses are easier if you depend on physical attacks 
(kevin and hawk).  this will be too easy if you do this.

tips of beating magic-depended bosses (koren, jagan, deathjester, 
etc)just use reflect magic on everybody, and it is EASY! (if 
you don't have hawk as light class, just beat darth mantango 
(found in the way to wood mana beast) and it will sometime give 
you mantango oil-magic reflector).

-the box in the duran's house will be found out when u choose 
duran's quest (as main character). when u choose duran as the 
main character, before he leaves for his quest from his house, 
he will "pack himself to leave"... there is nothing in the 
box...

enemies that leave weapon/armor seeds
demon wolf
nightblade
death machine
petit timat (it's thunder dragon)
and more...

error:
. nightblade's split-image slice damages all enemies, not only 
one.

. it seems that raising spirit makes you have more powerful 
offensive magic as well (angela), not just indirect magic... 
also, power of the sabers don't get more powerful by raising 
spirit.

tip:
. hawk's non-spirit spells (such as jutsu and trap) will get 
more powerful when hawk has higher agility

things to add
    Lise's summons will also do stat damage to the enemies (some)
        Freya-body change
        Marduk-silence
        Jormungand-poison
        Lamia Naga-none (i heard that it halves enemy's energy...
		but i don't think so)

    Hawk
        Blow Needle-silence

tip
. It seems that I made a mistake.  When you choose light-dark class, 
you will only get dark items from ??? seed for that certain 
character.  Say if you chose kevin.  After you change him into 
worrior monk (light dark), you will only get death/demon wolf souls
if you get any of his items.  This can be both good and bad.  Bad,
because you don't get any light items.  However, if you chose carlie
as a sage (light dark), you will get bottle of ashes, which cause 
black curse to enemies.  This is like having a sage with black 
curse, which is better than any of her dark classes.  You won't 
need much of black curses, because you would only use them on the 
bosses.  Using them on regular enemies is just waste of MP, as you 
would kill them pretty fast anyways.

. 'turn undead' (carlie's bishop move) does no damage to Zable-Fahr.

I was looking into other guides, and found that killing lesser 
demons in the naverre fortress gives ??? seeds.  How do you find
them?  After the mana sword is taken away, go back to the throne 
room (place where the sword was taken away).  You'll fight 2 lesser
demons.  They will either give you shade statue or ??? seeds.

All bosses that are little (koren, deathgester, darkshine knight, 
lugar, bill/ben, etc) will counter attack your any magic/lv.2/3 
techs...so don't use them.

From MegaMew812-

The name of Dark Lich's spell that is stronger than Ancient is Death
Ecstasy. You also have to heal after that is cast. It shows a galaxy
and you're are attacked by meteors. Also, The NAME of Duran's/Angela's
final place is called Dragon's Hole, not Dragon's Hall.

1. When you encounter Evil Shamans or Necromacers, kill them first 
because they can heal other enemies and themselves. 

2. There are enemies that can be dangerous. The Shadow Zeros (found 
in the Mana Holyland; grey shapeshifters) can turn into one of your 
party members. If you have Hawk a Nightblade or Duran a Deulist and
it turns into one of them, you're probably dead meat since they have 
the most powerful techs. I got killed by one of them. Beware when 
you're at the Glass Desert. At day, the Gaurdians can cast Rust 
Hurricane which lowers all the characters' stats. Then, when the 
Nightblades use Spilt-Image Slice, you can be brutally killed. I also
faced another damn threat and this one killed me a few times. The 
Dark Lords, the threat I'm talking about, cast the useless Dark 
Saber on themselves before they usually attack. Their Eruption Sword 
attack is deadly and you must be fully healed to survive it, 
otherwise, you're a goner.

3. I found out that some of the enemies in the final areas have more 
exp. than the Shapeshifters in the Mana Holyland. The Shapeshifters 
give you about 900 exp. Some enemies in the final areas give you 
about 1000 exp. For example, the Great Demons in the Dragon's Hole 
give you about a whopping (?) 1300 experience points.

From Fiery101-
I doubt you are going to ever post this on your faq on gamefaqs or
even read the whole thing...I read it over and there was never any
mention of the best group i have ever had.  With this group i can 
easily beat most bosses in 5-10 minutes.  The only thing that kinda
sucks about these groups is that there is almost no healing that is 
why you have to majorly stock up and into every boss battle bring 9 
chocolates, honey pot things, Poto Oils, and maybe even the little 
candies.  Anyway..back to main subject.  Try this group and why:

Kevin: DeathHand
          Good Points:  Extremely high attack power. Highest in the 
          game.  
		  For every boss battle make sure it is night so he can 
          majorly whoop up on them.
          Bad Points:  One spell, and it isn't very good.  But who 
          cares anyway.
 
Hawk: Nightblade
          Good Points:  Again good attack power,  Deadly Wrench thing on
		  all bosses, Awesome Limit Break, ( Note:  Oh I like this guy 
		  but i am so sick of points in the game where he does 1 damage 
		  per hit all the time)
          Bad Points: Still does 1 damage sometimes
 
Duran: Paladin
           Good Points:  Good attack power (Because he is Duran) Only 
		   person who can heal, Saint Sabre ok for Dark Bosses, Best 
		   Shield
           Bad Points:  Slooowwwww...but who cares all my guys deal 
		   mega damage anyway
 
There you have it.  All physical damage rocks, spells are boring 
and i hate having to switch to different characters to do it.
 
I'm not that experienced with this game.  I've played into the god
beasts with all the characters and beat it with Hawk, Lise, Kevin 
and Duran, Hawk, Kevin.  I'm half way with Kevin, Angela, Hawk but
not done yet.
 
I think Hawk-Lise's bosses are harder than Duran-Angela's but still 
they are mega easy.  The only time i have ever died (Not Purposely)
on this game is the first time i fought Hawk-Lise's Final Boss
 
I have to try my ultimate damage team and switch Duran to a
Swordmaster from a Paladin but that will have to wait.  Physical 
Damage kills magic damage every time i play and i think it is much 
easier just to Beat the crap out of your opponents before you waste
valuable whoopin' time to cast a spell.
 
Oh yeah the worst class i can think of is the all girl class with:
 
Angela: Grand Deviner
Carlie: Sage
Lise: Dragon Master
 
Have Lise as your main character and try to beat her quest with these 
people.  Have fun bringing in magic nuts every battle and spending 
about 5 hours to beat every boss because they all suck.  I tried to 
just play around with these three......urgh bad!!
 
If you read this far this is the furthest anyone has ever read on 
anything i've wrote....good luck

From Serial Killer-
Hi Magus,
I played sd3 and noticed a little something that is repeated TIME 
AND TIME again in the FAQ. I got the first ninjitsu move (shuriken)
at 13 agility instead of 14 or 15. And I find that the idea of 2 
main stats for me sounds rather realistic but I'd have to elaborate 
a precise list, but it seems for Hawk its agiltiy and intelligence 
but luck seems to affect it too. 
Anyways, You probably should add or replace all the info on ??? and 
weapon/armor seeds in one section for in this game, its majorly 
important(at least if you got a brain lol) Oh yeah, I just wish they 
had translated this treasure. I got the first one but this one has so 
much more replayability. This game has more FAQs than others and its 
only on ROM and jap cartridge. 

From Shanku:

O well here's the tips / reply to the question how to use the 2nd 
skills move thing: If you want to have a group attack.. Then just 
face the opposite way of the enemies. if you want Kevin to throw 
the enemy, then face it!  :P

Simple huh?

And also.. I think I saw a part where to get enemies for 500 EXP each 
(whoa!) but I forgot or lost the part where it is... (ow...) but do 
you know where it is?! (Magus:Ranges from Light Ruins to Moonlight 
Forest. You work it out, could be anywhere. But read below...)
Thanx!

-also my friend couldn't find moonlight city at first.. the trick to 
go to moonlight city is to go around the dot 'til you find an entrance 
in the river.. just add this to ur walkthrough...

-BTW, if you don't rest at the Inn in Pedan, Pedan will disappear.


From Algenin:

-I see mistakes in the God Beast part of your FAQ. The rules about 
the levels of enemies and the strength of God Beasts lies soley on 
how many God Beasts you've already killed. You could fight the God 
Beasts in any order whatsoever, but after you beat one, the levels 
of the enemies in the place with God Beasts goes up by 2 levels and 
the power of the God Beasts go up. For example, I fought Xan Bie 
first, so he would be the easiest of the God Beasts for me. The 
enemies were LV 28. Next, I decided to fight Mispolm. The enemies 
were LV30 and Mispolm was a step higher  in overall strength than Xan
Bie. Then I fought the birdguy (I forgot his name) enemies at LV 32,
and so on so forth with the next God Beasts I wanted to fight. So if
you recommend levels for bosses and the right order to fight them in,
you are mistaken.

Magus:Well, they're easy if you have the right spells. But thanks
anyway! Helpful hint!

-Hi again. 45 minutes + to beat Dark Prince/ Archdemon? Yeah, ok, 
30 minutes, but in my opinion, you make him sound harder than he 
really is ( either that or: 1. I'm damn good, 2. I picked the right
classes, or 3. I was at a high level for him, and I doubt it, 
because you recommened 80 [Magus: No, I said that's very good, but 
45-50 is good], I was 49)

Well, I have a strat. that works for both him and Bigeiu. I had
Angela, Lise and Hawk, which is a team that can lean toward power-
magic and stat-up/stat-down magic than the others like Kevin/Carlie's
usual alignment to healing and Duran's alignment to changing weapon 
alignments with sabers.

I used P and L to "multi-task" my characters. This strat. has little
to do with normal attacking, even though I did a moderate amount of 
hacking away at Archdemon's ranus when I got up to him. I did 
Double-Spell with Angela(Grand Divina)( even though I later found 
that I should of used Earthquake against Bigeiu), Marduke with Lise
(Star Lancer) and an occasional stat-up spell, and Water Jetsu/ 
Deadly Gigantic Wrench ( :) ) with Hawk( Night-Blade) With this, 
both bosses were moderatly easy( until you run out of magic and 
magic-boosters) I ran out of magic AND had 2 Chibokkos( ran out of 
stat-healing items) toward the end of the battle with Bigeiu, but 
she was almost gone, so I just hacked at her with normal-sized Lise.

Also, ALL final classes for Angela are good, I think. I hear slander 
about Angela's light-side which I would like to straighten out. 
Sorceress is good for the time. As for Grand Divina, she rocks! She
had multi-tasking LV2 spells, which totally rocks. Alsom her Double
Spell attack works incredably well with Multi-Spell tactics like the
one I used for Bigeiu. Start her spell, then start another spell. 
The wait time is cut, and she casts the spell in no time. Even 
normally, the wait time isn't all that long foe an attack like that. 

Also, to defeat Genova in the Dark Castle, just use simple things like 
water Jetsu and Ice Smash. Water deals considerable damage to Genova. 
( It is a furnace, remember) Just use simple spells while your 
friends take the Shapeshifters. If Genova uses blaze wall, Spike
( Level 1 trap) or Avalanche(Level 2 trap), heal with round drops or 
at the most, Pakkun Chocolates. 

Same thing with Full Metal Hagger. If you went light with Angela, just 
use Evil Gate. You don't have to use major Dark spells.

Actually, this probably works with every 2nd time battles. You can 
probably just use Diamond Missle for Tzensar and just Air Blast for
Jewel Eater,saving magic, so you won't have to leave the entire area 
and re-do most of it all over again because you were down on magic 
and magic walnuts.

-    As far as I know, there WILL be a SeikenDensetsu4 on the PSX II (JOY TO 
THE WORLD...) Now I have to go over to my friend's house every day after 
school now to his PSX II...
    Anyway, I've just whisped through the Angela/Hawk/Kevin game (about 
half-way through in a few days, but beat Mispolm about an hour ago) and I've 
found yet another championship team to mention.
    You were right. Delvar is so much better than Sorceress. Delvar only 
learns one LV2 attack, but it works on everybody (even dark enemies, from my 
experience) and it deals major damage. Her attack power rocks.
    Hawk, my favorite character, is a ninja yet again, and I get stunning 
results yet again. I just shuriken the crap out of everybody, and use all of 
my ninjitsu attacks at the beginning of God-Beast battles and incredibly hard 
other battles and I'm basically set. My attack power rocks the house, WAY 
over Kevin, (since Im working on his lower-half stats, intellegence, spirit 
and luck, since they were all around 9 when everything else averaged 12 and 
vitality was 15) and Hawk can use the hit-and-run due to his agility. If he 
is kind of low but you can't afford an item to heal or a spell (like in a 
lowly battle where he got pummelled) but know you could jump right out the 
place and heal elsewhere, just whack the guy (once, dont double-attack like 
he normally does, just press attack once) then make a break for it a few feet 
(virtual feet, in their realm, of course), making sure that someone else 
(preferably Kevin, used as Cannon Fodder due to his high HP, saved Carlie 
from dying all the time from her incredibly low HP in my last game) takes the 
rap from the pissed enemy looking to get Hawk. Then come right back and whack 
it again and repeat. This is so long because you could use it against SOME 
bosses (those without magic) since, if you leveled his Agility properly, will 
miss with a physical attack half the time.

-Ok, I seem to have stored at least 50 or so different strats. over the long, 
long while that I didn't play SeikenDensetsu3. I didn't even think about it...

I MESSED UP IN WHAT I SAID! SLOWEST GOES FIRST! REVERSE MY ORDER FROM 
FASTEST, OTHER, SLOWEST TO SLOWEST, OTHER, FASTEST, WHEN READING MY FIRST TIP.

    First off, the Magic Succession technique isn't that hard...just 
remember, leader goes last, so make your master magician (Angela, usually) as 
leader, because spells coincide with your overall speed and ALL your stats 
(Well, maybe not elemental spells, but all others) and Angela will generally 
take longer to cast. Start off with Hawk, Kevin or Lise to boot (They cast 
their spells faster because they are slightly simpler), then, go with your 
other non-lead character, then end with Angela or Duran, who should be leader 
because they cast longest. BANG ON THE MAGIC/ITEM MENU BUTTON! No one cares 
if your SNES controller or keyboard breaks. It worked for me. I was banging 
on it not even before the MAGIC/ITEM Menu popped out to allow me to continue 
fighting. It already zoomed back in for my next character. Also, don't have a 
summon as your first spell. I found it to mess up the sequence because 
Marduke jumps out or Lamia Naga or Machine Golems or whatever BEFORE my third 
got a chance to cast.

    Also, theoretically, Hawk, Duran and Angela should be the group of the 
century if you have Nightblade, Magus and Paladin. Magus might be substituted 
with Rune Master, but the effect may suffer. Magus generally has the Spirit 
over Rune Master, while Rune Master's above Angela's average attack is not 
needed and her magics may suffer (disregarding her AWESOME magics, they may 
prove less effective at points, weakening the group overall) Remember, keep 
Hawk at his agility best and keep his luck a third priority (you heard my, 
the possibly worst stat to focus on, yes up it) with attack second. Next is 
his intellegence, which have to recieve treatment over spirit. Vitality is 
norm., just make it keep up. Spirit doesn't have to be high, just don't make 
him throw Potos. Make sure Duran keeps his strength, spirit and vitality 
high. Turn him into a basic Kevin with a high vitality. Then, Angela should 
keep her intellegence and spirit up. Make sure spirit is well cared for. I 
noticed some of her lower spells benifit from a good spirit, so your LV1 
spells would be effective. Also, her LV3 benifits from it. Not only, she 
should throw Potos, because, though Duran needs a high spirit for his Aura 
Waves and stuff, Poto Oils not only take Spirit, but Intellegence as well. It 
is like 50/50, and, in this group, Duran can be a dumbass with an 
intellegence of 2 for all I care. (Well, then Aura Wave would heal up to 15, 
but, you get the point...)

    Also, I'm pretty sure that you know that each God Beast is weakened by 
the opposing attacks, but I found that, if you fight a God Beast on a favored 
day, and use the opposite magic, it does ALOT more damage. I THINK it does, 
although im not exactly sure, Angela had an extremly high intellegence and 
was really hurting people...you could try it, but I doubt it is true. If it 
IS, which I totally doubt, but if it is, it is nice to know when people are 
sick and tired of level-building after each fight.

From Belgaren:
-I'd like to share an observation about the experience cheat.
The faq states that after using the enhanced exp cheat

7ff100ff
7ff400ff
7ff700ff (this last code doesn't work for me)

you have to wait for an "event" to reset the cheat and
stop giving you levels after every battle even if you turn off the
cheat.

This is only partially true.

What happens is that your total experience climbs faster
than your next level requirements.  If you turn on the cheat,
fight a battle or two and then turn off the cheat you'll see your 
total exp is about 65280 points larger (65280 + ((value of exp gained)
mod 0xFF [I think, I don't know what neighbouring addresses hold])) 
for each battle you faught. Turn off the cheat and fight a few battles 
(gaining a level every battle or so), eventually your level will 
catch up with your experience and pif, you're back to normal. 
Obviously you will gain more levels if you use this at the beging of 
the game. 

eg.  I took Lise at level 7 and had her fight 1 rabbite with the 
cheat on. after she reached level 24 the total exp had done it's
thing and caught up and everything was back to normal.

[I have noticed that sometimes the "total exp gained" is much higher 
than expected (almost doubled).  I don't know why this is.]

If you want a more manageable experience gain just lower the value
insterted by the cheat...
(ie 7FF10010 should give your main character about 4096 extra exp 
after every battle)

The reason (or my reasoning) that an event fixes the problem is that
after an event the game does a self-check to ensure its data entegrity
(to prevent things like somehow gaining two levels after a major
battle instead of just one [which, if you arn't cheating, is the
only time this kind of thing might happen]).


From Einstein:

-Congratulations on the FAQ; absolutely invaluable for those of us who
want to get the most out of their games without spending their entire
lives doing so (I'm a game-perfectionist too; a dying breed, but we're
still here.... those of us who *have* to find all 20 hearts on Zelda,
and all the Espers/Characters/skills in Final Fantasy games). But I 
have just a few little things to add to your already-comprehensive 
guide.

Note: My party at the moment is Hawk (Ranger), Riesz/Lisa (Star Lancer)
and Kevin (Monk), though that'll change as soon as I get some more ???
seeds ;)
-

First off: the ultimate SD3 level-builder hint: the two-screen reset

When playing SD3, if you leave a screen that you have cleared of
enemies, it will still be cleared when you come back to it, provided
that you've not been away from it by more than one screen (i.e if you
clear a screen in, say, the Snow-fields, then take a wrong exit and 
get trapped, when you've defeated the trap, the previous screen will 
still be cleared). This must be taken into account when levelling up; 
you can't just flick between two screens (one enemy screen, and a
screen with a goddess statue in it) constantly; you must go further 
afield. 

Hope that makes sense.... but it certainly helps when going after 
mana beasts, since there's always one screen of enemies between the
last save and the beast's room, so if you clear the screen, then go 
back and heal, then you have a clear route to the boss......

Now, little tips:

1) When playing the section of the game where you fight the mana 
beasts, it's worth noting that as your characters level up, so do 
the enemies in the dungeons. As near as I can tell, the enemies are,
on average, always two levels ahead of you. Not much, maybe, but it 
really shows when you're fighting those wolves in the Moonreading 
tower..... 

Of course, the flipside of this is that you can gain levels at the
same rate throughout that stage of the game, but to be honest, I'd 
rather have weaker wolves....

2) Re one of the questions posed; Kevin's 'Tornado Throw' is his
alternative level 2 tech for his Light class (Monk). I don't know if
he's got any other throws at other levels, because as I write, I 
haven't got any of Kevin's second class change items yet. As for the
randomness of the move, I tend to find that when the game's 
controlling Kevin, you're more likely to get Tornado Throws if he's 
currently 'engaging' an enemy in combat (like, if he's in the middle 
of beating an enemy up).

3) I use Snes9x, not ZSNES, and the version I have doesn't have the
'remove graphic layers' options; so where's the proof for the 
sleeping-thing? I want to see it!

4) Why on earth has there not been SD4 on Playstation? Surely given 
the reception that Final Fantasy VII/VIII got, Square'd be falling
over themselves to make a new version (ah, well, there's always 
Chrono Trigger II to look forward to.....) (Magus:Heard of Legend of 
Mana?)

5) To get past the plant leading to the Forest, you need to have 
Luna.

6) On the stat-limit thing, I was interested to note that, for Kevin 
(as a Monk), around level 38/39, his most of his stats were maxed 
out. Might be something to do with Spirit and Luck still being in 
single figures, or it might be the limitations of his class, or 
something else.....

7) While fighting in the Light Palace, I struck lucky and found a ???
seed in a chest. I got Lisa's Star Lancer necklace, and gave her the
second class change. After this, which boosted her stats a lot, I 
found that Heal Light from Kevin healed her more than it did the 
Hawk or Kevin (260 HP instead of 220) without me improving Kevin's 
stats. Just an interesting thing to note.... 

8) Boulder only seems to appear at night, and particularly around dawn;
at least, I've yet to see him during the day (it's all Bugs and Evil
Shamans). Also, enemies around Pedan seem to come in groups; Great
Rabite will often be found with Papa Poto, while Boulder appears in 
the company of Guardians. 

Use this tip in conjunction with the two-screen reset as follows: 
If you enter a screen, and see Great Rabites or Papa Potos, don't 
bother clearing it; just go two screens away, and come back, and see 
if the enemies have changed. If there are Guardians on screen, go for
it, as there's bound to be a Boulder on the screen too....

9) If you're in Pedan, try this strategy for seed-finding.

NOTE: If at any point you seem likely to die, stop and heal up. This
is especially important if you are carrying ??? seeds, but have not
saved with them in your possession.

(i) From the city, wait till night, then take the west exit (next to
the boy who tells you about the Mana Stone Guru). 

(ii) Clear this screen 

(iii) Go south. 

(iv) If you see a Papa Poto or Great Rabite, go north, then go to (vi)

(v) If you see a Guardian, kill it, then kill the Boulder that
accompanies it (and hope you get a treasure chest), then go north.

(vi) In the first screen, head down the steps, then go north

(vii) Here, if you see a Papa Poto or Great Rabite, head south (back 
to the first screen), go up the steps, then repeat from stage (iii)

(viii) If you see Guardians, kill them both, but DO NOT KILL THE 
BOULDER ON THE LEDGE!!! 

(ix) Go south, up the steps, and north, and kill the Boulder (hoping,
again to get a chest). Then go south, and repeat from (iii)

(x) Carry on repeating this until it becomes daytime. Then go to the
Pedan inn, and rest and save, being sure to ask the whatever-it-is to
wake you up at night. When you wake up, save, and then repeat the
strategy from point (i)


The beauty of this strategy is that because of the two-screen reset, 
the first screen will not reset itself.

10) To increase the odds of getting a treasure chest, always take
personal control of the character in your party with the highest 
'luck' stat (VERY handy when looking for ??? seeds)

10) I got a ??? seed off a Guardian once....

And I think that's about it for now..... I'll let you know if I come 
up with anything more ;)

Once again, well done on the FAQ.

-Hey!

I finally finished SD3, and have a few more snippets....

1) Kevin's Warrior Monk has a level 3 throw tech. This leads me to
suspect that all Kevin's classes have throws.

2) When planting the special weapon/item seeds, try alternating
planting them with planting other seeds.... it seems to reduce the
amount of repetition of items encountered.

3) Shadow Zero: A complete pain (surely he warrants a mention in the
walkthrough as an enemy to look out for?) but this was not always the
case.... In SD2, when in the Mana fortress and opening chests, on
occasion, a shadowy figure would jump out, and the message 'Shadow
Zero!' would flash up. Nothing actually happened; Shadow Zero just
appeared, then vanished. Nobody I spoke to ever knew his
significance.....

4) As far as the endings go...... After each character has their
individual ending, and we cut back to the Mana Tree shoot, is there
anything after the fade-out? I feel like there should be..... I have
a nasty feeling that it's a problem with my ROM or emulator... But 
then again, I remember that versions of FF6 (released as FF3 in US)
imported into the UK would work fine on a UK SNES using an adapter,
until the end sequence, when the programming trickery used was too 
much for an adapter to convert, resulting in crashes....

From cyber96537:
-I'd like to just say that Angela's Arch Mage class is actually quite 
good. Multi target saint-beam is so useful on Zable-fahr. Rainbow is 
insanely powerful. I was fighting the Dragon Emperor and it did 900 
damage. Also I found that you can control how to do Kevin's throw tech. 
Just get right next to the enemy and activate a level2 or 3 tech. and 
he'll do it. It is totally controlled. Also this is something I noted 
on the rom. Gorva and Zable-fahr are both invisible. But this can be
removed by taking off 1 background. Thanx for listening.


From Lazer the Hedgehog:

-Hey Magus As i said before, thank you SO MUCH for your FAQ on Seiken 
Densetsu 3 (aka Secret of Mana 2)!!! You really helped me, i get so 
lost in that game. About your section on the Dark Lich (Carlie/Kevin's
final boss) you should mention to change sabers according to his 
element change (don't mind my info, you may have upgraded your FAQ 
already anyway)Oh yeah. tell Pokemon 10065 that the Dark Lich's most
powerful move is Death Ecstasy (the one with backround of galaxy and 
meteor shower) =)

-Got some some seriously useful info!
Face it, Angela and Carlie are USELESS as fighters after they cross 
level 10 (apart from the occassional tach attack), but their magic 
power/sabers/healing abilities make them valuable.
SO---
Use R and L to switch between item wheels, correct?

Well, press down on their item wheel to get their magic/sabers. 
During battle, go to item screen and press L or R to get to their 
item wheel to use their abilities.

Throughout the battle, you can select spells or whatever useful
stuff they can cast. For bosses, select spell, they cast it, the 
moment they cast it, do it again. Good fighters can constantly 
attack while they heal and damage with magic!

This is the BEST strategy to fight bosses with if one of those two 
gals (or both) are your allies.

-Make sure they are not the leaders! Or else, you will only be 
able to select the other ally only after the leader casts.

-Oh yeah
This is sure to save your behind in critical situations:
For some reason, after your characters are reduced to 1 HP they wait
a while before dying. If you heal them when they are at 1 HP, they
die anyway. (That sucks, eh?)
SO:
IMMEDIATELY select their item wheel when they get knocked down to 
1 HP, press down, have them cast ANY spell, saber, or whatever stuff
they can do.Then, IMMEDIATELY access another character's item wheel,
and have that character use a healing item (Pakhun chocolate, Honey 
drink, etc.) on the character that is casting *whatever*, and the 
character will be healed!!! (Notice that while casting spells 
characters don't feel the effects of attacks done to them until they 
have finished casting!!) He/she will then cast the stuff selected.
I found this to be extremely useful when fighting Dolan and Dark 
Lich (as well as all the other bosses)!!!
Note- This will not work if your about-to-die character doesn't

have spells, duh! And if the leader gets down to 1HP, too bad,
he/she will die!Also, THIS MUST BE DONE AS QUICKLY AS POSSIBLE!!!
If the screen changes position, or someone else becomes lead 
character, you were not fast enough!


Just wanted you to know, I think you have an error in your Seiken 
Densetsu 3 (SOM2) FAQ.
In the section where you displayed the spells and stat levels needed
to learn them, in Hawk's section with Hawk as the Ranger to learn 
multi-target sleep flower and body change, let me tell you that in 
my game I had Hawk as a Ranger, his Intelligence level was 13 and he
had not learned how to multi-target neither the sleep flower spell 
nor the body change spell, and your section indicates that you need
Hawk's intelligence at 10 to get Sleep Flower Multi-target, and his
intelligence must be at 11 for him to get multi-target body change 
(as a Ranger). However, when he class changed into the Wanderer (in 
my game), he learned to multitarget both spells after gaining two 
levels (one multitarget spell per level). So I think you should 
adjust the stat levels needed for the spells, because he might learn 
them as a Ranger at a higher stat level ('cause his intelligence was
at 13 before he class changed again) OR you could take out the 
multitarget from the "Ranger" section and add the spells as 
multitarget spells into the "Wanderer" and "Rogue" sections. I 
really think you should play the game and check this out, because 
that's the only real fault I found in your FAQ. Just wanted you to 
know....

(Magus:Could this vary from game to game?)


Yeah yeah your Faq has grown considerably since I last checked... 
cool! I got some more stuff that would be classified as 'ranting' ^^ :
When I played Duran's/Angela's quest and fought the Dragon Emperor,
I came across something that is sure to lessen the confusion of 
adjusting you spell and sabre attacks according to his element: 
Ground-type spells!!
For the entire battle the only spell I used with Angela (as a Grand 
Devina) was Earthquake! No matter WHAT element he changed to (moon, 
leaf, fire, water) I just used Earthquake and he lost the same amount 
of HP every time! Woah! However, he might turn to ground type 
element... but still, ground type spells seem universal for every 
other of the Dragon Emperor's elements; go ahead and test my theory!!
Another one of my rantings is as follows:
Hawk *SHOULD* learn the spells as a Wanderer in this order:
1. Multitarget Sleep Flower
2. Multitarget Body Change
3. Poison Bubble
4. Lunatic
5. TransShape
6. Life Booster
7. Aura Wave (Yes! This spell is extremely effective with characters
that have fullscreen techs!!!!)
8. Half Vanish
9. Counter magic
10. Energy Ball
BTW, I found that in Kevin/Carlie's quest, Poison Bubble dealt some 
NICE damage to Heath when I was fighting him! Use Counter Magic while 
fighting any boss, too! Also, as I had Duran as SwordMaster with his 
incredibly powerful Vacuum Sword, all I had to do with Hawk when any 
enemies appeared was cast Aura Wave on Duran and the ememies went 
*POOF* =)
Keep up the good work!! Until next tip...


From DarkLavos:

-I love SD3, and have been playing it for ages. I thought I was
pretty damn good and think I'm the best, but still your Faq taught 
me a thing or two ^_^ Here's a few bits you might like.

1) All of Kevins Classes (except for his first) have throw techs. 
These are:

Monk - Tornado Throw
Bashkar (Berserker) - Bastard Slam
God's Hand (Never used it)
Warrior Monk - Blow Impact
Dervish - Veritubach
Death Hand - Dead Crush

2) If I'm giving you his throw Techs, I may as well give you all 
the others as you don't have a section on it ! My names are from 
a translated Rom version. Also noted are 1 and All person techs. 
These are just dumped straight off of my guide to the game. I have
also got Gifs of all the characters for each class if you want any.

Duran - 
        Fighter - Cross Slash
        Knight - 3-Step Cut - 1
        Paladin - Flashing Sword - A
        Lord - Magic Circle - 1
        Gladiator - Whirlwind Sword - A
        Sword Master - Vacuum Sword - A
        Duelist - Eruption Sword - A

Lise/Riesz - 
        Amazoness - Whirlwind Lance
        Valkyrie - Vacuum Surge Spear - A
        Vanadis - Light Shot Spear - A
        Star Lancer - Falling Star - 1
        Rune Maiden - Flying Heaven Spear - A
        Dragon Master - Dragon Tooth Spear - 1
        Fenrir Knight - Hundred Flower Dance - 1

Hawk/Hawkeye - 
        Thief - Backslash
        Ranger - Flying Swallow Toss - A
        Wanderer - Dance of Roses - 1
        Rogue - Thousand Slice - 1
        Ninja - Sillhouette Slice - 1
        Ninja Master - (Haven't used this class)
        Nightblade - Split-Image Slice - (Not sure - haven't used this 
		class)

Angela - 
        Magician - Double Attack
        Sorceress - Pink Typhoon - 1
        Grand Divina - Spiral Rod - 1
        Archmage - Dancing Rod - 1
        Delvar - Star Attack - 1
        Rune Master - 10t - 1
        Magus - Hot Shot -1

Carlie/Charlotte/ - 
        Cleric - Bonkle
        Priestess - Dash - 1
        Bishop - ChopChop - 1
        Sage - BoomBoom - 1
        Enchantress - Jump - 1
        Necromancer - Craaazy - 1
        Evil Shaman - HugeHuge - 1

Kevin - 
        Grappler - Ashura Dream Fist
        Monk - Whirlwind Kick - A
        God's Hand - (Don't know)
        Warrior Monk - Genbu-100 Kick
        Bashkar/Berserker - Water Moon Slice
        Dervish - Sazuka Sky Dance
        Death Hand - Seiryuu Death Fist
(Sei | ryuu = "Spirit | Dragon")


3) All enemies near Ancient city Pedan give you ???? seeds except for 
the Great Rabites (I think you can get seed from the Evil Shamans as 
well but VERY rarely i'm not sure)

4) Also worth noting is that nearly ALL enemies give you 
Weapon/Armour seeds in the last dungeons. If you are using an 
emulator, then save the game before you kill the last enemy on each 
screen then kill it and reload if it doesn't drop a chest (only the 
last monster will drop one). When you get a chest save before opening
it then reload if you don't get a seed. What you get seems to be 
based on the time after opening the chest so if you keep getting 
the same item wait a second then open it again.

5) By the way, there's an amusing section at the end of you website 
describing classes. Here's a quote:

"Paladin (Light Light)
The ultimate evil fighter, fights for the poor, defenseless, and in
the name of good."

I doubt the Paladin is evil somehow ^_^ You've probably fixed this
by now though.

6) About the Angela beign 3rd character/moogle glitch that Pokem10065 
mentioned, I noticed this too, the character turned blue, but the 
game didn't bug out and I killed Lightgazer fine.

7) If you are going to have a codes section on your Faq anytime then 
I make my own codes, but I can only change a numerical value. If 
it's a number, then I can edit it. If you want some then E-Mail me 
and I'll get on it.

-I don't mean to be pointing out the absolutely obvious, but did you 
know there was a cool sound test on SD3? Hold down L, R, Start, 
Select, then Reset the cart. It helps to acutally set a Reset button
with ZSnes. You may already know this, but it isn't on your Faq so...


From DragonKnight Zero:
-I looked through the FAQs section of your guide and I have answers
for some of the questions.

person stuck at Darkness Castle

Just past the inner courtyard, there is the room where you would go 
right to reach the throne room.  Go left and up the stairs (they were
blocked earlier).  That should put you back on track.

The limits on a character's maximum stats depends on his or her class.  
You cannot go beyond them unless you change classes.  
www.rpgclassics.com has all the character's maximum stats for every 
class in their SD3 section.

I have gotten a Papa Poto's Claw from a Papa Poto once but it's 
extremely rare.  There's a better chance of recieving a ??? Seed.  
Silver Knights (found at Ruins of Light) also drop a Papa Poto's 
Claw occasionally.  I personally don't find it worth the trouble to 
acquire Papa Poto's Claws but others might feel differently.

Machine Golems tip:
Thunder Saber, if you have it, hurts them bad.  Stick to level 1 
techs (they counter level 2 techs) and try to go after one at a time
because the Machine Golems will cast a spell on your party when nearly 
dead and having all three cast their spells one after another can 
easily take out your party.

I don't think there's any bug in the game when choosing Angela as the 
third character.  I remember beating the game on the cartridge with
Duran, Kevin, and Angela (in that order).  I know the Light Gazer 
moogled the group at least once and the cartridge never crashed.

1 damage from regular hits in the Cave of Darkness?  That's no bug.  
The damage system with regular attacks is simple.  The target's 
defense value is simply subtracted from the attacker's attack value 
to obtain the damage. The game randomly adds 0-2 points to obtain the 
damage done.  If the value is negative, the damage will be 1. 
Example: Character with attack value of 210 attacks an enemy with a 
defense value of 145.  Damage from regular hits will be 65-67 per 
hit.  By the way, all level 2 techs use the same damage formula; 
just double the attack value before subtracting the target's defense 
value.  All level 3 techs work in a similar way with a different 
damage formula.


From anticuno52486:

-Hi Schala's Brother,

     here are some tips(battle tips actually) for SD3:

1. Magic Succesion Technique
        While fighting enemies(preferably just after
you draw your weapons) hit x for your item/spell ring.
Switch to your slowest ally(not the leader) and select
your spell then hit A. Then quickly press x again for
your other ally. select the spell, press A and press x
again now let your leader cast. This will greatly
improve and reduce battle time since their just coming
closer to you and your kicking their ---.

2. Healing and Spell Casting
         It is always advisable to cast healing/
attacking spells but they take ages to perform it. So
when your in a rush or dying from a killer Swordmaster
or a combo use poto oil by your favourite healer or
coins, books and items that can cast spells by, of
course your favorite spell caster, because items are
faster to use then stupid slow spells(but not that
limited than items)!!

3. Easier way of leveling up
         Instead of going up and down two screens for
them to reset, find a place which is connected to 2
other screens who are also connected so all you have
to do is circle around it and two of those would have
enemies.   

-

    Sorry if you couldn't understand my mail bec.
that's my first one I sent to you.

I'll explain in simple english what tips I have.

1. All party members casting spells one after the
other.
       This can be done by summoning your spell ring
and the spells asigned in a specific order: Stat
Change, Healing Spell and last, the attack spell. Also
I would like to add that the leader should be the one
with the attack spell. This may not work sometimes
because other party members are busy, but I guarantee
this in my party of Lise, Carlie, and Angela. I don't
know about Sabres where they should go but I think
they are Status Changes. This would be very useful if
you are fighting a boss and hit you with "ouch" spell
and you want to pay him back some damage!!! 

Suggested Combo:
Mind up(Spell caster attacking enemy)
Heal light(or something on all allies)
Any attack spell(with additinal damage by mind up.

2. Poto oil or Heal light*
    This can really be a life saver especially after
you're hit with a Suzaku Sky Dance or Hell Cross and
they are just so fast you're dead in 3 seconds(over
exagerrated). After a big attack quickly use: 
-a poto oil if he's gonna attack again: e.g. Lugar
-heal light on your party if he's slow(preferred after
the battle)
so you can save you poto oils for another battle. 

Greetings Magus!

 I have finally figured out and ultimately mastered
the spell system for magic succession technique!!!

 Heres how it works:
   For three spells keep in mind that you can do any
combination as long as you follow the rules:
   1. The leader chooses a spell last.
   2. Attack spells can never be in the middle of the
pattern. (ex. Attack, Summon, Summon)[except for
Summon(pressure point), attack spell, sabre)
   3. There can be two summons or two spirit spells in
the pattern. (ex. Spirit Spell, Summon, Summon)
   4. For all spirit spells use the pattern:
Stat/Attack ,Healing ,Sabre spell.

Maybe*Sometimes you can break the rules if you have
rapid press controller.
                    -------------
Genova's type is fire which is weak to water. So use
poseidon's claw for an easier time.
Bill and Ben are pathetic against poison.
                    -------------
All your classes have an enemy counterpart:)
Queen Bee - Vanadies
Dark Priest - Enchantress
Evil Shaman - Evil Shaman
Porobin Leader - Wanderer
Rune Maiden - Rune Maiden ?
Lugar - Death Hand & Dervish
Grey Wolf - Bashkahr
Mad Knight - Gladiator
Sword master - Sword Master
Dark Lord - Duelist
Gal Bee - Valkyrie
Night Blade - Night Blade
Ninja Master - Ninja master

In Short:
All Bees are Indentical to Lise's Light Classes
All Porobins are Identical to Hawk's Light Classes
All Ninjas are Identical to Hawk's Dark Classes
All Knights are Identical to Duran's Classes
All Wolves are Identical to Kevin's Dark Classes
All Wizards are Identical to Angela's Dark Classes
All Guys in pots are Identical to Carlie's Dark
Classes
                      ----------
ALL bosses late in the game are pathetic!!! to Lise
when she uses 2 mind ups or/and 2 protect ups! 1
damage is the maximum damage they deal!!!
                      ----------
Spell duration time varies by their MP cost. Higher
cost Longer time.

Hi Magus!

Your FAQ is great!!! You're really into it!!!

   Just wanted to point out that the Magic Succession
Technique is far superior to the :) cheesy spam-magic
trick. The beauty of the technique is that not only
two of your characters whack the guys but also the
leader(using healing or attack spells) leading to a
much efficient way and can prevent much damage*.

*Two Summons and Heal Light for example.  

Hi Magus!

   Just finished SD3 with my party of Lise, Carlie,
and Angela. 

      HEY!!! The Arch Demon wasn't that hard it even
wasn't hard at all!!! I'll just give some tips:

1. STAT UP & STAT DOWN
     Stat Up is very important esp. mind up because it
can cut the damage in terms of tons to drops. Death
Spell dealt 0 damage twice!!! Stat Down is a
substitute if you don't have stat up (Black Curse!)

2. SAINT & ICE SABRE
     These two are really important if you wanna win,
cause the Arch Demon is a really long Boss and you
need back up if you have no MP. Angel Grails are fine
if you still want to play spells.

3. MAGIC SUCCESSION TECHNIQUE
     The triple spell technique was pretty important
at the first part when you setting up your defenses
and hitting him before he hits you. It will be a hard
time if you cast them one by one.

4. HEAL 
     A must. Even though he only deals below 100 per
super spell that used to deal heaps of damage still
heal cause you may never know how back stabbing a boss
can be.

I think that's all you need to keep in mind to have an
easier time, and also level 50+ would feel like a
breeze.                 


From Coyotl:

-Just wanted to point out, it's not just the boulders in the jungle 
area that give the ??? seeds you need.  If you get to the goddess 
statue in the labyrinth of ice walls and have some time to kill (I 
arrived on Jinn's day, wanted to advance it to Salamando's before 
fighting Fiegmund), seek out the Mama Potos, kill the other monsters 
in the room and get the Potos to split off some Papa Potos.  Kill the 
Papa Potos last, and use some state-saving (if you can) to get a chest. 
Save, open, if it's not a seed restore, lather, rinse, repeat...



From Scott Hsieh:

-I just completed Seiken 3 today with Lise, Carlie, and Angela! 
Thanks for the great (and really comprehensive) walkthrough!

It was my first time through (thanks for not telling me until the 
end that Lise had the toughest bosses!), but I found the game to get
progressively easier as time went on. After Jewel Eater, who whooped 
me many more times than I'd like to admit, all the bosses were 
fairly straightforward...with the exception of Dolan, who caught me
off-guard the first time, and Jagan, whose Death Spells nearly 
depleted my Angel Grail supply. Nearly. ;)

Anyway, a few thoughts:
1) Lise's stat-up spells are invaluable, especially for beating the
bosses. Power-up will raise your attack power to about double its 
original, which cuts down the time to beat bosses in about half;
Protect-up blocks physical attacks really well, Speed-up raises 
your agility and evasiveness, and Mental-up raises your magic
effectiveness and defense. As soon as I got Power-up and Protect-up,
I thought it would be neat to try them against the bad boys at the 
end of each level--never knowing that these stat-up spells make 
every confrontation a *lot* easier than they would otherwise be.

Here's the trick: I think you get these stat-up spells roughly around 
the time you're wandering around in the Desert of Scorching Heat.
From this point on, notice how a lot of the bosses (for example, 
Lugar, Mispolm, most of the Mana Beasts) take their pretty time to
appear on the screen? Since you can't attack them during this 
period of time, it's a great opportunity to cast your stat-up spells.
You can probably get 2 or 3 spells in before the boss even appears.

Until Lise becomes a Star Lancer and learns to multi-cast her spells,
you'll have to do these one by one. I suggest ignoring Mind-up and
probably Speed-up until then, since most of the bosses until then 
use melee attacks to do the most damage, but casting Power-up and 
Protect-up are definitely worth it. This means six spell casts--but
you'll have gotten in 3 "free" casts already. You'll need to cast 
three more to insure you'll have an easy time, but that brings up 
the next point.

2) Linking spells, i.e. casting two spells right after another, cuts
down on casting time, except in the case of Carlie's healing spells,
which are nearly instant. What I mean is, if you want to cast Lise's
stat-spells, which take a while to do, use another character (say,
Angela) to cast something else before it- for example, if you're 
fighting the Ice Mana Beast, use Angela to cast Fireball, and 
immediately after you select that spell, go to the ring system 
again and have Lise cast her stat-up. This seems to reduce spell-
casting time by a *lot*, since the second spell follows almost 
automatically after the 1st goes off. Very useful.

Anyway, with Protect-up, guys like Mispolm weren't even able to hit
me; a lot of times, the vines on the side would knock me back, but 
with 0 damage. This is the case with a lot of bosses, in fact, and 
when they do hit you, your damage is greatly reduced. Obviously, 
with Power-up, whacking the bosses is going to be THAT much easier,
also. They're definitely worth casting on all your characters.

Later on, when you get multi-targeting, make sure you cast every 
stat-up spell you have. I didn't really notice if Speed-up did any
good, but Mind-up is also invaluable-- the last boss, Archdemon 
tried casting Death Spell on me at least three times, but he missed
every single time! His other spells only took off about 100-150
each time as well. As a result, I was able to whup him at Level 53 
in about 15 minutes without using any Angel Grails--even though I 
forgot to put magic walnuts in my ring and ran out of mana for 
Angela's Death Spell. I had difficulty with Dolan's constant Death 
Spell-ing, but in retrospect, I could have probably "blocked" most 
of them with an opportune Mind-Up beforehand. Most bosses will be 
pretty straightforward as long as you keep your stats up, down their
stats with dark curse if you have it, and heal every time you get
hit (Carlie has too many magic points to use, anyway).

3) Weapon/armor seeds. I followed the instructions in the previous 
FAQ and went back to Pedan on a Great Rabite rampage, hoping to get
those elusive Weapon/Armor seeds. Unfortunately, I noticed that they
"ran out"! Somehow, if you've been in Pedan long enough, the Great 
Rabites stop giving Weapon/Armor seeds, and give you Stardust Herbs,
or something like that. Truly weird.

Instead, I suggest going to the Cave of Darkness, where the Night 
Blades and Demon Wolfs will all go you Weapon/Armor seeds every time 
they leave behind a chest. Just make sure you kill them last, and 
have full hit points whenever you confront them: wicked moves like
the Night Blade's Split-Image Slice, or the Demon Wolf's Seiryuu 
Death Fist, will cut you down to almost nothing, in no time at all.
Just heal often, or silence them with a spell like Marduk. You'll 
get seeds galore at any time of the day ;)...plus a lot more 
experience than those Rabites, which are not as common to encounter 
anyway.

Also, I've noticed that saving states doesn't seem to change what
you're going to get from planting these seeds. After a lot of 
fiddling around, it seems that the stuff you're going to get only 
changes when: 1) time has passed, and it's a different day; or 2)
you try to plant other seeds, and then plant the weapon seeds. For 
this latter point, I haven't figured out what planting ???? seeds 
does to the order of the weapons/armors you get, but I've noticed 
that Mysterious seeds and Flying Item seeds will advance the order
by one each time. For instance, say you're going to get a 1) Rune 
Coat, 2) a Maul of the Dead, 3) a Polaris Armor, and 4) an Undead 
Suit, if you planted four Weapon/Armor seeds consecutively. 
Planting two Mysterious or Flying Item seeds first, and you'll get 
a Polaris Armor on your first Weapon/Armor seed, followed by the 
Undead Suit on your next one. Mysterious and Flying Item seeds
seem to be equivalent for this ordering scheme.

Last point: Unless your facing a boss, sticking with Lise's L.2 
tech, the Vacuum Surge Spear, is the way to go. It deals out way 
more total damage than the Falling Star, unless you're just facing
one enemy (like a boss). And even a couple of bosses like 
Zable-Fahr are multi-part.

That's about it. I found all the later bosses to be surprisingly 
easy, particularly Archdemon, once I adopted the scheme of
Stat-up/Heal often.And, much as I like Angela's spells, I found most 
of them going to waste later on: I avoided using Death Spell until 
Archdemon, in the fear that it was "too cheap", and I preferred
whacking away with my powered up weapons rather than taking the
time to cast those Level 3 spells, most of which I touched only 
once or twice.


From Tiny-

--- Why Wait? ---
Tired of having to wait until just before the last God-Beast to get 
that last class change? You don't really have to. You can get those
elusive ??? seeds a lot earlier. At the Ancient ruins of Light, in 
the room just before the two tablets you use Wisp and Shade on, 
there are three 'Mama Poto' enemies. If their level is high enough 
(L36 - four god-beasts dead - is high enough, might be possible to 
do it earlier - I'm playing it again to see just how early), they 
tend to summon 'Papa Poto' enemies. Kill these last, and you stand 
a pretty good chance of getting a treasure chest... usually with a 
??? seed in it. If you're using an emulator, just save state just
before opening the chest. Of course, you still have to get your 
level up a bit...


--- Nameless Spell ---

Someone - I forgot who it was - mentioned a spell used by the Dark 
Lich, but couldn't recall what it was called. In case it matters, 
it's 'Death Ecstacy' (not sure about the spelling). I'm not sure 
if it's really more powerful than Ancient, though...

--- The best things in life are free ---
There's a free Grail to be grabbed in the basement of the Wendel 
armor store. These little things matter that early in the game. :)

--- Run, Forrest! Run! ---
In the Mirage Palace bit, the part with the spheres that light up, 
you mentioned that you ran past the enemies to save time, but that 
people could do what they want. In the part that looks like a cave,
they actually /have to/ run past the enemies, or the stairways 
leading down will close. Well, in the last couple of rooms, anyway. 
Of course, they have to fight their way up again...

--- Zap 'em ---
Thunder Saber seems to work just fine against the Darkshine Knight. 
Metal and electricity, you know... c'mon, just knock him into a 
corner and beat the snot out of him. It's not like he's all that 
tough.

--- Getting Bigger ---
I didn't see it mentioned anywhere in the walkthrough, but I could 
just have overlooked it... the enemies in the God-Beast areas (and 
supposedly the God-Beasts themselves) level up  (2 levels, I think) 
each time you defeat a God-Beast, so it doesn't really matter which
order you defeat them in... the last area will be toughest anyway. 
The faerie did say that the power of the God-Beasts would grow with
time... (Magus:Yes,another reader did point this out to me, and it's
in here somewhere.)

-Allright, I checked. You need to kill (any) two (2) God-beasts first,
thenyou can get the ??? seeds at the light ruins...
Even if you don't intend to make the class change that early, this is
a much faster way to get the seeds as the enemies are a lot easier...

---------------------------------------------------------------------
From PentaroX:

I've found a far superior ^_~ magic succession technique for Seiken
Densetsu 3.  I'm sure most everyone knows about that cheesy 
spam-magic trick in Secret of Mana, right?  Well, it's also in SD3 
except it's not quite as effective and/or cheesy.

Here's the deal:  In SD3, all magic has a delay time, where the
caster is immobile and you cannot access his/her menu ring.  The 
delay time is in real time, _including_ the time during a tech, other 
spell, or even while you're accessing the menu ring, not just during
combat time!

Thus--

Select a character, preferably one with little useful magic, as the 
lead character.  Access an ally's menu ring (Press X).  Select a 
spell, and cast it.  Immediately press the menu ring button 
afterwards.  From this point you may repeat with the other ally, but 
*do not* have the lead character cast a spell.  Rather, after having
chosen your spells and whatnot, hit the menu ring button again, and
SIT THERE for a few seconds.  Cancel the menu, and voila, an instant
spell!  And right after the spells have been cast, quickly press X 
again and repeat the process.  You should be able to rack up damage
like mad with most enemies, or heal with very little delay time 
(i.e. forget using items).

Keep in mind that this trick still has one or two moments of delay 
where enemies can move about and attack, but for most enemies it 
will be relatively short.  I find that those darned werewolves can 
be a problem though; they tend to get in one or two hits before my 
spells whack them.

Another application of this technique which you'd probably find to 
be a little less cheesy is to save up your lead character's tech 
meter.  When the tech meter goes full for a level 2 or 3 tech (not 
level 1, mind you), then use your ally/allies to cast spells, then 
perform your tech. As soon as the tech is over, your allies' spells
will be cast.  (I find that I actually use this more than the 
cheese trick.)

Hope you find that useful :)  I use it when building levels... i.e.
thunderbolt several times, kill enemies, return to gold savepoint,
rinse, repeat.

-Hey,

I've tested the magic trick a little bit more, and I've noticed a few 
more things:

1)  The trick is REALLY nice with things which have terrible casting
times like Double Spell / Ancient, but even more so with 
healing / stat-ups.  Attack spells, I find, just aren't quite as
useful as sabers / etc., especially on the bosses.  (Although maybe
that's just because I had Kevin in my team when I was testing the 
trick.)

2)  It seems that enemies give less XP when I use spells on them, or 
if I take less damage, so it's probably better to just whack them 
with physical attacks.

3)  You can actually cast three spells with the trick.  Have your 
other two members cast spells, then access the menu and wait there.  
However, instead of cancelling the menu, just select a spell of your 
own, and your partners' two spells will both be cast - but since they 
take so long to cast, yours will be cast right after theirs.

-More info...

It seems that using spells during a battle, especially stat-up/down 
spells and attack spells will decrease the amount of XP you get.  
This includes items, I _think_.  Luckily, recovery magics and items 
don't seem to count.

A useful point to keep this in mind is during level-building near a
gold statue.  When you use your two-room respawning trick, whack away 
at the enemies in the room without using any spells, except for 
recovery magics (not items, since you're next to a gold save point).
I'm playing through for a second time, and I find that the mini 
dragons near the Earth Mana Beast give 612 xp to my party if I just 
whack them with weapons, while they only give 273 xp if I use Riesz's
Power Up spell or Angela's Air Blast spell.

-Regarding the EXP thing yet again...and other miscellany.

I've run into some situations in which I end up using a bunch of 
spells yet still seem to get the max amount of XP available for the
monsters in an area.  I don't know exactly why, but it seems now 
that what matters is *how hard* the battle is.  My educated guess at
this point is that this is determined by the amount of HP you lose 
in the process of defeating enemies, rather than spells that you use.
I'm not sure, and I haven't really tested it...maybe someone out 
there is willing to do so?
:)

Anyhow, back to that spam-magic trick.  Aura Wave turns out to be a
really great spell with spam-magic, since it, in essence, lets you 
make good use of MP (i.e. Kevin as God Hand in particular).  While 
you're fighting a boss, make sure you control a character with a 
good single-target Level 3 tech (I was using Riesz as Star Lancer). 
Cast Aura Wave using the spam-magic trick.  Now, what you should do 
is cast Aura Wave again, then use your tech.  Hopefully Aura Wave 
will cast again as soon as you finish your tech animation, if not, 
then go back to the menu and wait a little longer.  Cancel when 
you've waited long enough.  Now that your tech meter is full again, 
cast Aura Wave again and use your tech...again.  Repeat as much as 
needed.  Considering the MP use versus the damage inflicted per 
casting of the spell, Aura Wave becomes REALLY useful.  Furthermore,
it's a good use of MP for Hawk as Wanderer and Kevin, since their 
other spells aren't really MP-consuming anyhow.

I've finally beaten my Hawk game, and I find that Angela is a very
useful character to have.  Why?  Well, in the Cave of Darkness, 
casting Evil Gate on all enemies will brighten the screen 
temporarily, allowing you to see the room, walls, and most 
importantly, the exits.  Amazingly useful.  It also works with other
spells, like Ice Smash and Fireball; however those tint the screen
blue and red (respectively) and so Evil Gate is a better choice by 
far.  ... Furthermore, the ArchMage is almost like a joke when you 
use spam-magic with Angela.  However, once you stop using spam-magic, 
he becomes insanely hard =P since he counters magic/techs with a
spell of his own.

Hmm, one more note.  Bill and Ben are harder the second time around,
but that's probably because they counter level 2 techs and offensive
spells... with that %@#$ing Shadow Dive.  Stick to level 1 techs and
healing magics only, and they shouldn't be all too hard.  If you have
Angela, you could use spam-magic, but I would suggest that you stay 
away from doing that, as the minute you stop, you'll be just about 
dead.

Something tells me I've been spending a bit too much time playing 
SD3...
^_-

Hi again.

Yet more SD3 info...including an end of sorts to that Spam/MST
discussion.

~ On Bucca Island, in the Dark Priest town, there's actually a gold 
save point.  It's the totem pole in the middle.  Third time playing 
through and NOW I notice it. =P

~ Maybe it's just me, but I find Angela's light side particularly
useful.  Since you play through about 10 hours' worth of the game as 
the second class, the Sorceress just isn't a bad choice at all--plus
being able to multi-target level two spells later on is a pretty 
spiffy idea. Spamming magic makes level 3 spells redundant (provided 
that you don't mind cheesing bosses to death), and it's a lot more
efficient in terms of MP consumption.  Although spamming magic is 
almost pointless when you have sabers.

~ In regards to the magic-succession-trick-vs.-spam-magic debate, I 
feel a need to end the debate, and quickly.  Although I also feel 
that it would be amusing to keep typing "it's far superior to blah
blah blah" ^_~ ... anyway, here goes.

~ MST vs. Spam-Magic:  Why do you need to compare the two when you
can use both at the same time?  Doesn't anyone remember playing 
Secret of Mana and spamming Blaze Wall-Exploder like mad?  This is
the exact same thing - MST allows you to cast the two together, and 
spam-magic kills off the delay time, letting you hammer away spell
by spell.  However, I would recommend that you only use two 
characters so that you can lay down some physical attacks in the
meanwhile AND to have an open character available so you can 
quickly tap the menu button.  From this point on, I'll be 
abbreviating the combination of the two as Spam/MST.

~ Most parties only have one character with good attack magic - 
Angela (Hawk if you wish to include Aura Wave or the Jutsu magics).
In these cases, you probably won't be using spam/mst all too much.

~ Furthermore, a lot of bosses, especially later ones, counter your 
lv2+ techs and attack/stat-down magics.  For example, Bill/Ben 
counter with that dreaded Shadow Dive, and Jagan will counter with
DeathSpell (ack...I hate leveling, and my hawk/angela/lise [no
healing magic] party nearly got obliterated by it).  I would make a 
list, but I'm lazy. Anyhow, all this means is that you should stay 
away from attack magics when possible.  ***this is important*** 
Stick with sabers, stat-ups, and healing magics, and use the 
Spam/MST combo to cast them effectively, without delay time, and if 
necessary you can cast several at once.  Note that if you fail to use
Spam/MST properly (ie you don't wait long enough in the menu ring), 
you will get countered and pummelled into the ground faster than a
pink rabite in winter.  You can cast a third spell with the 
character you're controlling, but stay away from doing that because
it's very important to be able to tap the X button and get to the 
menu ring quickly.

~ When using Spam/MST, keep in mind that you should use longer-
animation spells like Ancient / et cetera *first* in order to drag 
on the time so that the second spell will cast sooner.  It's not
always possible, but you can certainly try.  Furthermore, casting a 
third spell is useless more often than not; another 600 damage is 
nothing when you might as well be doing physical/stat-boosted 
attacks or another round of spam-magic.

~ Of course, there's always that Spam Aura Wave (amazingly cheap,
effective, powerful, works on all bosses that don't counter magics)
trick.  I sent an email regarding that not too long ago; if you didn't
receive it I can certainly send it again.  It's a really
spiffy/neato/whatever use for spam-magic.

~ For those who would like an example of Spam/MST:  Versus the 
ArchDemon - I had a Hawk Wanderer / Angela Rune Master / Lise Star 
Lancer party. My strategy, which seems to have worked fairly well - 
I didn't even come close to using up all of my healing items - was 
to first use spam-magic to cast all of Lise's stat-ups, then to sit 
there using Spam/MST with Angela and Lise (Level 3 spells, since I 
didn't have deathspell sufficiently leveled, + Lise's summon = ~1400 
damage per round of spells).  After running out of MP the first time,
the music changed... at any rate, I let the ArchDemon kill Lise and 
Angela, revived them with grails, then started actually using regular
attacks.  It wasn't too hard in particular...  Had I begun to use 
Spam/MST again, it would have been a complete joke.  Note that I
didn't even have Energy Ball for Hawk, and they were all about level 
48-49 or so.

From Tim:
-Here's an awsome place to level up (after you discover Pedan).  Go 
to the Jungle of Illusion (I'm not sure if you have to be playing 
Kevin or Carlie's scenario).  Head to the golden goddess statue (near
where you fight Zable-Fahr).  Go down one screen.  Kill all the 
enemies. Go west.  Kill all the enemies. Go south-east.  Kill all 
the enemies. Go north.  Kill all the enemies.  Go north to get to 
the statue, orwest if you don't need to.  Keep doing this for a 
while, and you'll quickly level up!  Also, the enemies you fight 
will give you the following:
 
Evil Shaman - Magic Seed, Pakkun Choclate, Specter's Eye
Lesser Demon - ??? Seed, Shade Statue
Rugster Bug - ??? Seed
Bloody Wolf - Weapon/Armor Seed
Boulder - ??? Seed
Great Rabite - Weapon/Armor Seed, Stardust Herb
Guardian - ??? Seed
 
NOTE: - Not all the enemies can be found in the loop described above
      - Some enemies can only be found during night or day
      - Some enemies (eg. Evil Shaman) will rarely give you what you 
	    want (you'll usually get a  Specter's Eye)
 
Your page on Gamefaqs had a way to get ??? Seeds, but it didn't work 
very well.  This way, you can easily get many ??? Seeds, as well as 
Weapon/Armor Seeds, and other good stuff!

From WiLD:
-Hey,

-Just a few words about Shadow Zero.  These are actually an extremely 
dangerous enemy found at the Mana Holyland when you're about to fight 
the final boss.  Note: I've only finished the game with Kevin so far
so I'm not sure whether it happens with everyone.  They don't appear
straight away though, the Mime anemies that you encounter change 
into them after a while if you don't kill them quickly enough.  The 
Shadow Zero are actually exact copies of your characters, this 
includes stats, class, levels (All my characters were at level 55)
and techs/magic.  I only encountered about three on my way to the 
masked mage in my party of Kevin: Warrior Monk, Angela: Rune Master 
and Hawk: Nightblade.  The very first time the Mime changed to Hawk 
as a Night blade it decimated my party to near death (split-image 
slice hurts a whole lot more when they perform it on you).  The 
second time was Angela as a Rune Master which was easy to beat as 
all of Angela's specials suck.  The third time again was Hawk as
Nightblade but I whupped him quite easily this time.

-One tip I really emphasize is to start growing levels early, its 
easy if you just try and stay at least two levels ahead of the 
enemies.  This way you change class early on and whup some butt.

-Through my level raising I was fortunate enough to get my second
class change just after beating the Ice God-Beast.  I wanted to raise
my level to 38 for the next dungeon and as I defeated Papa Potos I 
was lucky enough to recieve some precious ???? seeds.  Although it 
is very rare to get them out of Papa Potos I managed to get about 
six by controlling Hawk who had the highest luck statistic of all 
my characters.

-This isn't a tip but just an answer for the curious. 
Using a bit of math (see, it is useful) I worked at the amount of
possible final class combonations for Seiken Denetsu.  That is the 
different classes you choose in the end e.g. 
Warrior Monk/Rune Master/Night blade, Warrior Monk/Magus/Ninja 
Master etc.  There are approximately 640 possible combonations for
final classes.  I worked this out by simply writing out the possible
combos of one team (I just gave each character a letter and each 
class a number as I couldn't be stuffed writing th proper names over 
and over again).  Then I multiplied the result (64) by th number of
character combonations (which turned out to be ten).  So think about 
it, one game takes about 30 hours to complete right?  Now if you
multiply 30 by 640 you get the amount of hours it would take to 
complete it.  So if you were to play at a rate of 24 hours a day it
would take about 2 1/2 years to complete fully.  At a rate of 3 
hours a day (which is a lot more feasable) it would take about 17 
1/2 years.  Now I wanna hear somebody tell me they've finished the 
game fully.

-One last thing, If anyone has actually sat around and read all this 
congratulations as it must have been boring as hell.

From HellDemon2000:
I also went through the first time with Duran, Lise, and Angela. Seems 
to be the most popular group around :). My reasons for picking this 
group (I had gotten the rom off a site and the only thing I knew was 
that someone had translated it into English) are fairly straight
forward, and were probably part of the reason you picked them. Duran,
being the first person you can take on the selection screen, seems to 
be the one who will give you the basics of the story (A few games use 
this method, although it is quite rare). Angela and Lise are the women
that stand out and, being only human, I did what few males can resist :).
They aren't the best team, but still, I have gotten the spirits up to 
Undine and have gotten my first class change after playing for only 3
days (I didn't even get stuck or use any FAQs or Strat guides)! 
Unfortunately, this only shows that I have no life and play games way 
too much. I usually nail all the controls and details down after an
hour or so of playing. Game time is shown as 9 hours or so. Proof 
enclosed (I love doing this).
    
Treasure chests from magic-users will usually cough up statues...I
only tried this immediately after my 1st class change though.

Disabling the layers in ZSNES with the '1' key when your party is 
sleeping does work. Proof enclosed. It's amazing how your party can 
use the carpet as covering while sleeping on top of the normal 
bedcovers :). 
 
In the Q&A section, there is one question on ability values and when 
they can be increased. There pretty much has to be an ability roof 
for certain classes. Uhhhhh.....'s comment on how all of the stats 
have to be at a certain range does not work out. Duran had a Str. of
12, a Vit. of a few points less, and an Agi. of around 7, with the 
other 3 stats being 4 or less. The same was with the other 2 chars 
as well, with different stats for each. I think that one part of the 
stat roof is based on current level (This will only work out after you
gain enough levels, as it would suck if you could not increase 
abilities until you hit level 4), meaning that if you're currently 
level 10, no stats can be above 10 (I forgot if 10 can be reached or 
not).

-Sorry about the stat roof being related to level that I said earlier.
Level has about a ****'s say in it. It may be that certain stats can 
be increased only if another stat is at a certain level. For example, 
Spirit may not be able to increase if your Intelligence stat is too 
low (this is only a guess...I have no real idea). Another factor
could be whether or not you increased that stat the last time you 
gained a level. If you increased Spirit at the last level-up, then 
you may not be able to do it again the next time (may be tied in 
with first idea). 


From Scott Smith:

I would like share a tip for SD3.

-Genova is weak agianst water attacks,and If you have
Ice saber or Posidon's Claw either Lv14 or higher,
would beat him quick.

The isnot really a tip  but it realtes the game. The
names Seiryuu,Suzaku,Genbuu,Byakko come form a very
popular anime Fushigi Yuugi and those names are 4 god
of the universe in their respective elements
Fire,Water,Earth,Wood.

-Well I got one tip for SD3.
To Make Hawk ninja and ranger  have more damage is to
Use a Bird's Scale or Speed up spell, becuase most his
skills are affect by agility,also riases his attack
.This also Works agianst Bill and Ben, also ninjas
which you could Lower their agility,which make their
skills and attack less damaging.

The other I also want to share is Some Norse
Mythology.
Odin is the king gods,The Valkyries serve Odin. Odin
has a Spear named the Gungnir and a ring named
Druapnir.His Thor also a hammer called Mjolnir.
Odin was destined to at Ragnorok.

From Michael Brickhouse:

-I'm not sure if you're still updating your walkthrough/FAQ for 
Seiken Densetsu 3, but I might as well send this anyway....

This only goes if you're using ZSNES.  By using the Fastfoward key 
and setting a key for the turbo A button, you can train amazingly 
faster than normal.  As long as you aren't toooooo weak, you shouldn't
get hurt so much that it will be fatal.  All you need to do is hold
down the fastfoward key (you can set it for what you want under the 
misc. menu and by clicking "game keys"), the turbo A key when you 
desire to attack, and by moving around when necessary.  This works 
especially well when there is a gold goddess statue near you or a 
town.  As long as you heal when necessary and make sure your partners 
don't do all the work, this can be very useful for leveling.


From Anqi Fu:

-I have kind of a general strat. for beating bosses. Take 
control of the character in your group that either has 1) attack 
spells 2) healing spells  or just 3) the worst attack
The computer-cotrolled characters will be the strongest physical
attackers and they'll do lots of damage to the boss while you spell 
character stands as far away from the boss as possible and casts 
spells or heals. Make sure to cast stat-ups and sabres before actually 
attacking. This strat. worked great against Dolan because Angela 
stayed in the east corner and cast spells while Kevin and Lise tore 
Dolan apart. This is just a general type tip, but I just thought I 
would submit something. ^_^  Thanx


From HardyZ4life:

-Hello. I have a tip to go on your FAQ.

1)You dont need to level up to 36+ to beat ANY mana beast! I beat 
dolan at level 27(He was god-beast #3 that was killed).My team was 
as follows

Duran-Gladiator
Lise-Rune Maiden
Angela-Delvar

All you need is a LOT of walnuts and poto oils and Dark Force and
Mind Down

Oh,and a controller helps as well

From PikaWhirl:
I took the 'best' team (Kevin, Carlie, Hawk), and noticed that the 
team (Hawk, Angela, Riesz), which is alot worse than 1st one(for your 
opinion) whacks the enemies a lot faster.(Same levels, with the 1st 
team Genova took me 5 minutes, with the secong 3 minutes).
Another thing: while playing with the 1st team I noticed that Kevin 
sometimes gets two 2nd or 3rd level attacks without hitting ANY 
enemies between these attacks.(Just stood there). This happened to 
me only as a werewolf, alot of times at the last bosses (they were 
piece of cake)-that means 1200-1800 damage at a time. 
And the last one-leveling up to level 99 before entering for the 1st 
time Mana Holyland is very effective, 'cos you kill almost all the
enemies in one-two hits, and they do to you 1 damage-worked for me 
perfectly, altough it took almost 20 days. Really, now is the last 
one-EXP. cheat sucks - it is controlable, but the map screws up, the 
screen starts to flicker, etc.(its a rom, but w/o the cheat its 
perfect)-when i went to Mana Holyland for the class change, the game 
reset The last boss(Dark Lich) was invincible... so i loaded the
state w/o the cheat, and it worked without any of the glithes.
OK, this is reaaaaaaaallllllllllly the last one:
Another glitch: As you know, sometimes your CPU controlled characters
get stuck in something, and if there a place, that all the 
characters should be there (teleport tile, shop, etc.) they need to 
gather together. Usually they walk towards you on valid spaces (grass, 
floor), but one time, Hawk walked through a WALL towards the place 
I been. It happened at Mirage Palace, at the second teleport pad:
_______________________________________________
|   _____       |               |   _____       |  Hawk went to Kevin and
|  | 2nd |      |               |  |start|      |  Carlie, waiting for him
|  | pad |      |               |  |point|      |  on the teleport pad
|  |_____|      |               |  |_____|      |  through the wall. 
|   K, C  <-*-*-|*-*-*-*-*-*-*-*|-*-*-H         |  Legend: K,C,H-names
|               |_______________|               |          '_' and '|' -walls
|                                               |          <-*-*- Hawk`s
|                                               |                 path.
|                                               |
|                                               |
|_______________________________________________|
Thnx for reading. PikaWhirl.
(C)2000.
P.S. Your walkthrough is the best ever existed(I got nearly 20 
different walkthru`s and this is the best one. Keep it this way!


From Steve Rusher:
-Hey, 'sup.  Read your walkthrough, it's pretty good.  I'm not sure if 
this is already included somewhere in the guide, but I didn't see it 
so I figured I'd say it.  It's a little trick I learned while fighting
Lugar, which IMO was extremely easy (Just buy some of those good 'ol 
Intelligence/Spirit up things at Byzel, load up on Chocolate and Poto
Oil [the green stuff] from the Black Market, stock a bunch of Angel 
Grails, and he's no problem!  :p)

-= "Dying Attack" trick =-
Well, basically, characters flying through the air after getting hit 
by a fatal blow have 1hp on their indicator.  When they hit the 
ground, their HP goes to zero and they're officially "dead."  Everyone
should know by now that when someone is charging a spell, they can
get attacked, and consequently killed.  However, for some reason, 
they always manage to cast before they die.  Well, also, let's 
examine the rules for casting a spell.  A person can always charge a 
spell if: 
1.) They are alive   
2.) They are not attacking with their weapon   
3.) They are not already charging a spell    
4.) They have enough MP for the spell   
and obviously
5.) They know the spell

What's this all add up to?  Well, when a person gets killed, you can 
have them cast a spell in their last dying breath... I found that
out fighting Lugar because he would kill Angela, and while she was 
flying through the air, I'd tell her to cast Dark Force on him, and 
voila...  Lugar eats it.  This may prove useful, who knows...


-= Danguard =-
When fighting Danguard, whenever the views change, any temporary stats 
upping spells are canceled and need to be re-casted.


-= Mispolm =-
Someone told me that Salamando's magic works a lot better than Jinn's...  
UNVERIFIED


-= Cheap EXP =-
Before fighting the God-Beasts, I find the Naval Desert to be a great
place to gain EXP.  Why?  Because my party generally kills everything
there in about 1 hit and they're worth a ridiculous amount of EXP for
such little effort.  Now if only those ducks didn't Pumpkin Bomb 
me...


Thanks for listening to my brainless ranting.  Cheers!


From GameTheif:

-I read somewhere in your FAQ that Jagan was quite hard.  He was 
actually pretty easy.  My party was as follows:

Lisa as Dragonmaster (I thought that class to be pretty good, despite
what you said)

Kevin as Warrior Monk (not taking your suggestion to turn him into 
that)

Duran as Duelist

I believe my guys were level 43 when I faced him.

The FAQ said to NOT use Level 3 Techs and magic on him, but I went 
ahead and did so anyway.  I'm known to do such stuff.  Anyway, Kevin 
came in quite handily here.  Whenever I did a Level 3 Tech on Jagan, 
I set Kevin to cast Heal Light on all my guys, and the spells 
counteracted each other nicely.  My guys stayed at full health, while
Jagan was feeling extreme pain.  With Death Spell (which he cast 
only once), I just used an Angel's Grail.

I'd also like to say something about the Black Rabite.  I may not 
have fought him, but I watched my brother do so.  Somehow he beat 
him in under a minute, but I don't know how (neither does he), and 
before he checked to see if he would leave a chest, he reloaded the 
save state before fighting him.  He had Angela, Carlie, and Hawk as 
his party, but I don't know his classes.  Just thought I'd bring that
point of interest to ya.

---------------------------------------------------------------------
From Fei Lun:

-hi magus
        do you still upgrade your walkthrough/faq for seiken 
densetstu 3? Well if you do, i was just playing it, and my team is 
Charlie (sage), Kevin (worrior monk) and hawk (nightblade), i'm was 
upto deathjester and killed him. I tried to save  and accidentally 
opened my old files, so i had to defeat him again (playing on Zsnes).
  Well when i did, i defeated him quiker this time...
  Here's the method...
  Use hawk (hopefully with all the skills to lower jester's status), 
  use it all on him as it'll detect the true deathjester (i think), 
  then smack him with all you've got, or use the shrunken, make sure
  you heal ALL THE TIME!!!!!!!!!
        Well good luck then.
		

From Katman:

-Hey there. I wrote you recently, then beat the game an hour 
afterward with my trusty team of Hawk, Lise, and Carlie. Ya see, I 
found the trick to making the ArchDemon (or any boss in the game, 
actually,) super super easy. I selected Nightblade, Star Lancer, and 
Necromancer for my class change, and found that Carlie learned a
spell called Black Curse. I am of the opinion that this is the very
best spell in the game, surpassing Ancient, Death Ecstasy, and even
the almighty Deathspell.. Here's why:
 
1: It always works on anything
2. It lowers EVERY stat
3. It lowers them quite a lot
4. It can be layered on (as in, 5 Black Curses will affect enemies 
more than 1 or 2...)
 
When you fight a boss (or the Black Rabite, I would bet, haven't 
actually tried it), fire away with the Black Curses until Carlie 
runs out of MP (don't forget to heal!). If you have Lise, have her
help too, with Power Up, Protect Up, and Mind Up (Speed Up only
helps Hawk). I had the Archdemon's Death Ecstasy doing only around 
150 damage to me, with 13 Black Curses! It also lowers Defense, so 
I was doing 250+ damage with Carlie! And this is at a mere level 
49! When the Archdemon changes form, you have to layer on some more 
Curses, since it regains it's stats.

The only bosses this doesn't work well on is the Wind God-Beast, 
what's-it's-name... (I forgot...) He changes form 4 times during the 
fight (it looks like it's only changing view...), and removes all 
your curses each time. Also, Zable Fahr (It was Zable Fahr in my 
game, not Zable-Fahr) has too many targets for it to be effective 
(Stat-up spells work great though! Can you say "50 Damage Hell Cross"?) 
Otherwise, any boss in the game can be taken down with enough Black
Curses, as long as you have enough MP to heal also (Heal Light only
costs 3, though...) This is especially cool on Bigieu, since she
doesn't heal herself or change form, and all the god-beasts except
the Wind one (Try it on Dolan or Land Umber, they won't be hard
anymore!). For this reason, try to get your second class change after
your third Beast or so (it's not that hard, especially in the Cavern
of Ice Walls!) Go ahead and try it!

From Fatty:

-Magus, i think that your SD3 guide is amazing.  But there is one 
basic fact a lot of people don't know.  When buying armor for 
anybody except who is in front, if you select pass to partner, you 
see the stats for it.  You won't beleive how much i here in reviews
and other guides how "one of the bad things is that you have to 
switch characters when buying weapons to see the stats".  when i 
first played this game i knew it and i've beaten it 7 times. then i 
looked up class change items for hawk in several guides and roamed 
through some reveies and this is commonly overlooked. 

From Accolade ==[:::::::::::

Hi, I'm not sure if your still working on the faq for Secret fo the
Mana 2, but I've found this great place on Bucca Island for building 
up your levels.   From the village of dark priests, you go down a 
screen,(to the screen with 6 enimies in it) then take out all the 
enemies there.  Then you take the upper-left route and take out all
the enemies there.  Then you go down a screen, along the curve, then
you should be back at the screen where there are 6 enemies.  The
enemies should all be back now, so then you just repeat the cycle, 
going in a circle.  If you nned to recharge, make your way back up 
to the dark priest place or the golden statue to your left.

In your FAQ, in the combinations of all the groups, you always state 
that Hawk is strong and fast and the best and stuff and Duran is slow 
and slow and slow and stuff.  Maybe you should reconsider that.  I 
tried this experiment for the 2 groups:  Kevin, Hawk and Carlie, and 
Kevin, Angela, and Duran.  For the Kevin, Angela and Duran one, I'm 
almost done.  I'm at the Marige Place.  As for the Kevin, Hawk and 
Carlie one, I got so frustrated at Hawk dying all the time, I quited 
working on that one.  I also think Kevin and Duran work together 
perfectly.  They both have high attack power and hi defence
(vitality).  if both are human-controlled, they could keep on 
combo-ing the enemies.  Nearly everywhere I go, the enemies only did 
about maybe 3-20 (50 if the enemies are lucky) damage for the physical 
hits.  

Angela took more, but that was expected.  Since I don't have a healer 
and I don't want Duran and Kevin to lose attack power for healing 
power, I bought a lot of Poto Oils and Mama poto oils.  Right now, 
when Angela throws the Poto Oil, it gave the whole group about 400 HP 
each.  The only time I used all the Poto Oils is when I fought the 
Dark Mana Beast with only 2 Poto Oils, because I was caught by 
surprise.  As for the god-beasts, I just had to go in a pattern:  
Look at the type of Beast, Magic, Energy Ball, Saber, then attack 
and magic. Back to my main point, Hawk is strong in the beginning, 
but weak every other time.  I tend to think him of more of a offensive 
magic user than a fighter.

From Wayne Garcia:

-Hello Magus. I've just recently started playing SoM2, and i was on
gamefaqs.com looking at the info available. I read your guide, which
seemed pretty thorough, but i noticed that there was only speculation
about the character's stats, ie their max. It turns out that it is a
combo of two ideas expressed on your FAQ: 
1) There is a stat roof for each stat depending on their class
2) Stats DO have a little bit of a relationship with each other (My 
example and 'guinea pig' was Carlie. When her spirit got up to 11, it
wouldn't go any further... then I raised intelligence about 3 points,
and I was able to raise spirit one more point)
The theory that the max stat has to do with level is mainly 
incorrect... the only restriction that the level poses is the number
of total 'stat points' you could've spent... I have 4 pictures 
attached to this. unfortunately, ZSNES did not do a very good job
with the screenshots... however, what it shows is that Carlie is 
level 37 and that all her stats are gray... I can't raise them.
Also, while i am near a stone, i haven't changed her class yet from 
the basic one.... about to. So you have to have 37 'stat points' in 
order to max her out... this may be the same for the others. I DID 
use a hex editor to attain quick level ups, but using such methods 
rarely changes anything beyond what was edited... unless I screwed
up on what i was editing... I plan on expounding this out.

From lJuok517:

-hey i just wanted to tell you something i have the cartridge and
emulator and the angela and duran team if you have angela go to arch
mage... on zable fahr you should cast death spell if you have angela 
at 40 if autos 999 damage to the main head this helped me alot.. and
usually i have carlie to do turn undead and i deal about 999+999 
everytime and duran just sits and heals just wanted to say

From Hawkeye86:

I just wanna say one thing:

Hawkeye/Hawk as a Nightblade,

Angela as a Rune Master,

Kevin as a Warrior Monk

ROCKS!!!!!!!!!!!

Hawk has Split-Image Slice, probably the most useful Tech in sd3 (IMO),
Angela has DeathSpell, if your characters are lvl 55<, you can kill 
every enemy in one cast, low cast time (youll even damage the final 
boss),
And Kevin has Pressure Point (makes Kevin even stronger), Heal Light 
(speaks for itself) and the most useful saber, Leaf Saber, cast it on
your characters in the final battle, and you cant lose!!!!! I 
completed the game in one try!

Also, Hawk as a Nightblade has one of the highest overall stats!!!

From David:

-I read in one of your Seiken Densetsu 3 FAQs that Kevin uses either 
one of his two techs at random. Here's the secret  if you're facing 
diagonally away from an enemy and press B, Kevin will use a throw 
tech 95% of the time. If you're facing a non-diagonal direction away 
from an enemy, Kevin will use his other tech. Also, Kevin cannot use
his throw tech on some bosses. Here are the bosses he can use his
throw techs on ( keep in mind that Kevin can use his throw techs on 
any enemy ):
 
 
>Machine Golems ( 2nd Time )
>Bill and Ben ( 2nd Time )
>Lugar
>Jagan
>Bigeu
>Darkshine Knight
>Koren
>Deathjester
>Heath

From Victor:

-Greetings, Magus...
I'm a simple FAQ reader who is overawed by your excellent SD3 FAQ =) 
And I think I should return the kindness by offering some of my very 
own tips... 
 
Background: My second time through the game, Hawk's quest (with 
Archdemon).
 
- The team I use, and probably my favorite team so far: Hawk 
(Nightblade), Lise (Star Lancer), Carlie (Bishop). A highly effective
team (both on paper and in reality =) ) with pretty much everything 
you need to beat this game utterly: stat-up spells, stat-down (jutsu
) spells, five element sabers, awesome healing spells, Turn Undead
(see next tip), and great techs (Vacuum Surge Spear and later Split-
Image Slice). 
 
- Between Lise's stat-up spells, Hawk's stat-down jutsus and Carlie's
saber, beating this game was a cinch. Archdemon fell in about 15
minutes, nobody died (not even critical).
 
- Beating Jagan (I sent this tip to Uhhhh.... as well). He's easier
than you might think if you have Carlie as Bishop. Jagan is actually 
an undead... that means for a mere 1MP (Turn Undead) you can deal an
easy 999 damage on him. A rather cheap trick, but works. If you do it
quick enough, you won't have to suffer any Death Spells (I didn't). 
And also the Camilla Queen is an undead, so if you do Turn Undead 
early, you can eliminate the Camilla and hurt Jagan as well. (In fact,
I discovered Jagan's weakness because I wanted to get rid of the 
Camilla early)

- Maybe this is common knowledge but: stat-up and stat-down are
cumulative. I tested this on a Queen Bee in the Forest of Wonder...
left alone, Lise deals 50 damage. Power Up for her, the damage
increases to 80. Hawk then deals Thunder Jutsu to the Bee (another 
bee actually, the first one died after the power up =) ) and damage
increases to 110. However, two stat-up (or stat-down) spells are not
cumulative. Lise continues to deal 80 damage after two power-ups.
 
Well, not much to say here... hope this is useful for everybody out 
there =)

From SuperTails56:

-Hi.I am a BIG fan of all Mana games.But I noticed some faults in 
your FAQ for Seikin Destunu 3(wrong spelling I know.)I found out 
some bosses were very easy.Take Bill&Ben 2nd time.Level recomedation
22-25,my level 19-20.Killed them dead.Oh yeah as some people have
posted about the rom when you can see them sleeping.I found Hawk:
Boxers Duran:Same as Hawk Kevin/Carlie:Pretty much their clothes.
And I forget about angela and Lise.One more tip.When I was playing 
as Kevin I was in moonlight forest Full 2nd tech,I kept pressing 
B button and he did the tech 2-4 times.But my version of the game 
is glichy...

From Ben:


Seiken Densetsu 3
=================
Just a few things of note.

1) For anyone playing Hawk's/Rieze's quest, to avoid getting killed
by Jagan's DeathSpell near the end of the game, you need to be at 
level 45. Level 54 works against the ArchDemon, though you might be
able to avoid the DeathSpell at even lower levels. Dunno about 
this...

2) Also, once you've maxed out everyone's attributes and skills, I 
feel that there is little need to go on gaining levels. The HP and 
MP gain is quite insignificant (unless you gain lots more after a 
certain threshold? I never played past level 60. Someone else 
please offer your ideas), and I don't see any improvement in
attack/defense. Magus: Same, just that if you can get past 60, you
can show off to all your friends! Just kidding. You're right, I
don't think there's a real change, but it helps a tad.

3) For a lot of the comments made, I'd say that your party 
composition and abilities are everything. Pick the right combination
and do the right thing(s). After all, you know who you'll be facing
already after either reading the walkthrough or beating the game
several times. After a few games, I feel that SoM3 puts a lot (too
much for me, tho') of emphasis on upping your stats and lowering 
that of your opponents. Matching elements follow after this, so it
is quite pointless to point out which boss is easy and which is not.
It all depends on your available abilities (and to a lesser extent,
your equipment).

4) To Uhhhhh.....'s fun comment about Carlie having high Spirit as
a kid, on the logical side, you might note that high Spirit would 
probably be a prerequisite for her classes since quite a lot of them
feature abilities with indirect effects. And I suppose that 'Spirit'
is actually Piety, based on the circle of stat gains displayed when
you level up? That would tie in to her classes being a Priest group
after all...

5) BTW, is it possible to have your attack jammed? I encountered 
this 'effect' a few times while playing. Your active character 
cannot do anything at all. Nope, wasn't casting spells or doing any
techs. Just hammering on the attack button and the character stood
there doing nothing. Holding on the button didn't help, since the 
AT indicator never appeared. Magus : Never happened to me.

6) Personally, my experiences on Rieze's quest with Hawk and Kevin
were extremely good. Except for a few careless mistakes, most of 
the fights were easy and I actually had more trouble handling the
minions than the God-Beasts since I was at levels lower than 
recommended. I finished the first 7 beasts in the order of your 
walkthrough with me whacking Mispolm at level 34, faced the ArchDemon
at 54. Then again, I had Kevin as a Monk->God Hand and Hawk as a 
Ninja->NightBlade with Rieze as a Valkyrie->Star Lancer, so the 
constant upping of my stats by Rieze followed by the lowering of 
the bosses with Hawk's Jutsus made it quite easy. In fact, I finished
all the God-Beasts, the Dark Castle and the ArchDemon without using
any items, so, as you can see, it's quite an easy party to use.

The only other set I've played with was Duran, Angela and Carlie. 
Lack of experience and understanding of the magic system caused a
lot of problems with the Dragon Emperor. I won in the end with
most of my supplies depleted and with my patience almost exhausted.
I was so cheesed off that I went to hack Duran's attack to 999 
(therefore, causing 999 damage with every normal blow). After that,
just led with Carlie, Angela casting DeathSpell doing 999 and
Duran constantly slashing doing 999 as well. Easy victory followed
by lots of gloating about the joys of hacking =p

Either way, Bill, Ben and all the Ninja class opponents are on my 
list of most irritating opponents to fight. HATE HATE HATE HATE!!!!

7) For Scott Smith's comment, I think Seiryu, Suzaku, Genbu and 
Byakko correspond to Wind/Lightning, Fire, Water and Earth
respectively, not Fire, Water, Earth and Wood. They are the Dragon,
Phoenix, Turtle and Tiger... ties into the Last Blade? These four
creatures seem to be featured quite a bit in Japanese myth and 
Fushigi Yuugi probably drew from these myths.

From Poloboy137:

-hey i have a suggestion for your FAQ on seiken densetsu 3 

Grand Divina - powerful spell (double spell), multitarget lv2 and
okay attack power 
God Hand - more powerful heal light, aura wave (on lise), good 
attack power and full screen tech (byakko shockwave) 
Vanadies - str up on herself and kevin, mind up on angela, and def
up on angela and youre pretty much invincible, also her summon isnt
THAAAT bad esp. if you only use it on bosses b/c they cant be 
shrunken (?) o yeah one more thing LIGHT BALL SPEAR! ok im done 

From CCelizic:

-An exploit in the dryad manabeasts attack pattern:
Turns out that mispolm cannot do two things at once, this includes
those two pesky arms of his.  It also turns out that those arms are
slower then the speed at which one of your characters moves.  What 
this means is if an arm is going after a character mispolm cannot 
do anthing else.  Further to this, a character can evade this arm 
for as long as he/she wants computer controlled characters will be 
too dumb to do so but if its your character there will be no problem.
And if your character evades this arm for the entire duration of the
fight then logically Mispolm cannot do anything else to you.  So what
you do is wait for an arm to go for a character that you are
controlling and then run laps around his room keeping out of reach
of that arm.  If you are bold you can take swipes at the boss at 
each pass.  Its a bit easier if you are playing with a friend since
that's two human characters that boss might reach for.  I've taken
this guy without having to heal once.

From ZTiemen:

-Quick lil' leveling up hints:  1.) If you're two levels over all
the baddies around you, chances are you're in good shape.  2.) If 
you CAN get it (buying gear or learning magic), then start fighting
until you do!  --  Yeah, I know this will take a while...especially 
considering the first class change, which I'm working on now with
my happy little team.
--------------------------------------------------------
And for a lil' bit just extra if you feel like it, some fun quotes
to put in in various parts of your guide--mostly ravings of mine.
"Which part of 'Heal Hawk' did you not understand?  There goes
another Grail..."
"Oh, wait, that was Kevin...  Stupid forest."
"Great.  Now the Chibikkos are laughing at us."
"Have I told you lately how much I dislike you?"
"He's going to die...eventually....I hope......please.........DIE, 
ALREADY!!!"


Have a tip? Or just want to rant? Go ahead. Send in to 
shinra9@yahoo.com
---------------------------------------------------------------------
4) Walkthrough
---------------------------------------------------------------------
Introduction
---------------------------------------------------------------------
Duran
---------------------------------------------------------------------

When you have selected all of your characters, you will appear at the
King's Castle (or something). Let the knight there kill you, and then
when you get restored it's time to kill him. A handy little tactic is
when the blue attack bar at the bottom of the screen turns green,
press B and you will do a tech attack.

Anyway, once you have beaten him, go with the flow until the Kingdom
of Altena attacks. Follow the red robed mage, Koren, and strike him a
few times. Then he will laugh at you, and say something about Magic.
Then, when the king leaves, talk to him. Leave the castle and head
down to the cave, get through there and board the ship.

---------------------------------------------------------------------
Angela
---------------------------------------------------------------------

You'll start off, in magic school. At least, that's what I think it 
is. You'll leave angry, and now just explore the palace, talk to 
everyone, and soon you'll be called by a friend.

Go to the courtyard and speak with your friend, enter the building 
and keep on playing until you are outside Altena, and have to face 
all of the enemies.

You'll die (not really), and end up in Elrand. Speak with the fortune
teller in the pub, then speak with the rest of the people in the pub
before heading on the ship to Jad.

---------------------------------------------------------------------
Kevin
---------------------------------------------------------------------

Watch the scene, and then you'll see Kevin and Carl.  Kevin will tell
Carl to howl. Then find your way back to the Beast Kingdom castle.
Carl will morph and start attacking you.  Let Carl win.  Then Kevin
will become a werewolf and beat Carl, killing him. Go to the castle
and go out the door on the right. Then go down, and outside to the
outer part of the castle, and go to the left door.

Speak to Lugar. Go back out and go up through the middle. Then you
will hear people talking. He breaks through the wall and attacks.
The king will punch Kevin over the wall, then Kevin will go to Jad
(after getting through the Moonlight Forest).

---------------------------------------------------------------------
Carlie
---------------------------------------------------------------------

You'll start out in a big field of flowers.  Later, you see Heath talk
with the Priest.  Charlotte will try to follow Heath, and will bounce
off a little yellow spring thing. Then, she'll see the Death Jester
warp Heath away and vows to save him.  Unlike all the other characters,
she will head to Astoria, and not Jad.

---------------------------------------------------------------------
Hawkeye
---------------------------------------------------------------------

You'll start out with Nikita and 2 others sneaking though a town,
and stealing some money.  The king will want to talk with you. When
you go, you'll meet General Isabela. 

After that, go downstairs, up through the door, through the middle, 
up the stairs to the right, down, up the stairs to the right, and 
take the exit down to get outside, on the right is a set of steps 
leading to Eagle. 

Head back to see Isabela. Isabela will turn Eagle into an evil fiend, 
who will try and kill you. This battle is quite easy, just hit him
without being hit yourself.

After you injure Eagle badly enough, he'll be back to normal. Isabela 
kills Eagle with magic, and puts you in jail for killing Eagle.  
Then she curses Eagle's sister, Jessica. You decide to go to Wendel 
and see if the Priest can remove Jessica's curse. Then, you head off 
to Jad.

---------------------------------------------------------------------
Riesz
---------------------------------------------------------------------

You'll fight a needle bird.  Then, you'll go to the Rolante castle.
Elliot, her brother, will be missing.  Talk to the old lady named Alma.
Then you'll see Elliot forced to trip the control of the gales.  Go to
the lower left part of the castle to save. The ninja's of Navarre beat
Elliot up when you try to save him. Run to the king.  Then Navarre will
invade. Then you will go to Jad.

---------------------------------------------------------------------
Jad/Rabite Forest
---------------------------------------------------------------------

Get off the ship, and go down. Then head to the inn and rest. Tell
him that you want to wake up in the night. The when it is night, head
out of Jad.

(Note: All the other characters are in this town. You can't get them
though. [If you have Angela as your main character, talk to Hawk and
get a laugh])

Fight your way through the Rabite Forest, level up (3) if you feel it
is necessary. Then where it has a path going to the right, go there
and keep going until you hit the barrier. Then backtrack, go down and
into Astoria.

---------------------------------------------------------------------
Astoria
---------------------------------------------------------------------

Talk to all of the people, buy whatever you feel like buying, and then
sleep at the Inn. You will be woken up in the middle of the night, by
a blue orb thingflying around. Get out of the Inn, and go to the lower
right hand corner of the town. Talk to the thing and follow it out of
Astoria.

Keep following the orb thing, fighting enemies as you go. Halfway
there will be a golden goddess who will restore you, and save your game.
Then when you catch up with the orb thingy, it will reveal itself to
be a fairy. Go back to Astoria, and find out that it has been trashed
by the Beastmen. Level up to level 4 outside of town.

Now, head back to the place which was blocked off with a barrier.
There, you will meet your second character. Keep going right and the
fairy will unblock the cave, and you will go in.

---------------------------------------------------------------------
Cave of Waterfalls/Wendel Holy City
---------------------------------------------------------------------

Pretty straightforward. Go down, use the golden goddess, (good idea 
to level up to 5 here) go down, left, up and left. Halfway you will 
see a girl, Carlie, rescue her and watch. Then continue on your way 
out and head to Wendel. 
(Uhhhhh.....'s Note: If you chose Carlie as your third character, you 
will have her now!)

At Wendel, first buy whatever you need, then go North and speak with
the Priest. Listen carefully, and then head back to the cave.

---------------------------------------------------------------------
Cave of Waterfalls
---------------------------------------------------------------------

Go back through here, gaining levels (to 6) and restoring your life
at the Goddess when needed. Then go one screen down from the Goddess,
and go left. Select the fairy, and it will get you across. Fight
through here, and two more screens up, you can go left to a Mana
Goddess. Pick right to continue on, keep on fighting, and meet the
boss.

---------------------------------------------------------------------
Full Metal Hagger
---------------------------------------------------------------------

Aim for the eyes and soon it will be dead. Heal with Round Drops as
needed (also remember the green bar technique). You shouldn't die.
(From Uhhhhh.....If you do, you should seriously consider taking up
playing with Tinker Toys. :) (Magus: WHAT'S WRONG WITH TINKER TOYS?) 
(Uhhhhh.....: No comment ^_^)

Then, you will receive Wisp. Raise your Intelligence and Agility levels
a little higher than the others so that you can learn spells. A path
will open up. Head there, and some bad people will push you off. You
will wake up in the jail cells of Jad.

---------------------------------------------------------------------
Jad Fortress/Maia
---------------------------------------------------------------------

Go up to the wall and talk with the person (your next party member
unless you chose Carlie as your third character, which if so, you
will have her already and will be talking to Duran). Your third
character (or Duran) will trick the guard and escape. Talk to the
golden goddess, and head upstairs. I suggest you build up your new party
member's levels as they are quite low (4 compared to 6). Fight fight
fight, and go out. Head to the right and board the ship to
Maia.

Get off, and when you enter town, head to the rightmost house with a
boy outside. Talk to the man inside (Bon Voyage) and look at the
cannon. Then go out, buy what is necessary, and head left to the
Golden Path.

---------------------------------------------------------------------
Golden Path/Maia
---------------------------------------------------------------------

Fight your way through here, and when you reach a cave opening, go in
(Cleft of the Earth). Save your game, go into the cave, and across the
bridge. Then you will meet some people, and have to fight some robots.
Head back to Maia afterwards and talk to Bon Voyage again.

Then he will mention that he needs some gunpowder. Now speak with the
man barely South of the pots which are South of the Inn in the village,
and head back to the Cleft of the Earth.

Talk to the goddess and choose to use Wisp. A path will open up. Enter
and head to the Dwarf Village.

---------------------------------------------------------------------
Dwarf Village/Dwarven Tunnel
---------------------------------------------------------------------

Buy what you need, and speak with basically everyone. Go into the
item shop and talk to the person there. Then return to the path before
the entrance, and go right. A dwarf will be there, and he will blow
open a hole for you, leading you to the Dwarven Tunnel.

Go East through the opening, (Note: Build up levels to 10) East again,
West (upstairs), West, and East behind the wall.  Go East again and
talk to Watts, say no to both his offers (unless you really want it,
it's just a waste of very precious moola) then go back West.  Go South.
Follow the one way path until it branches off down and West.  Go down,
and save your game.

Go North and West, and continue until you face off with the boss.

---------------------------------------------------------------------
Jewel Eater
---------------------------------------------------------------------

This boss is quite hard. You cannot dodge his attacks, so just keep
attacking him and healing.

After you beat it, you will get Gnome and Watts will give you the
gunpowder for free. If you want to level up, then don't warp out.
You will go back to Maia.

---------------------------------------------------------------------
Maia
---------------------------------------------------------------------

Do what you want, and then head to Bon Voyage. He will shoot you
into the Molebear Highland. (Uhhhhh.....: Stupid mad scientists. J/K)

---------------------------------------------------------------------
Molebear Highland
---------------------------------------------------------------------

This is quite an annoying place, although all you have to do is pop
into the holes and you will appear somewhere else. The way I got my
way out was by going South all the time, until I reached a cave
(which was the Cleft of the Earth!!!). From there, I backtracked North
and took any path which went North or to the East. It was very close by.
Anyhow, you should reach Forcena very soon.

---------------------------------------------------------------------
Forcena
---------------------------------------------------------------------

You are the middle of an invasion by Altena! Go up into the castle,
and head up until you reach a room with only two choices: East or West.
Go into either door, and keep going North until you meet the king.
Hit Koren once and he will go away. The king will thank you and tell
you about the Mana Stones/Spirits. Leave the castle, but talk to Bon
Jour on the way out. Buy whatever you need,
talk to a woman in a South-Western house, and she will say something
about Bon Jour's cannon, then go back to the castle where Bon Jour
will fire you back to Maia.

-From Phil Horkin

There will be a woman in the town of Forcena, who will tell you that
the cannon is ready. She's in the first house on the left. Go talk to
her. A floor above her is a guy who talks about Duran's father.

---------------------------------------------------------------------
Maia
---------------------------------------------------------------------

Head through the Golden Path until you reach Byzel.

---------------------------------------------------------------------
Byzel
---------------------------------------------------------------------

Get whatever you need, and if you want go to the Inn, sleep and tell
him to wake you up at night for access to the Black Market! Try to
get some Poto and Mama Poto Oils. You'll need to come back later anyway.
Catch a ship to Palo when you are done.

---------------------------------------------------------------------
Palo/Path to the Heavens
---------------------------------------------------------------------

Buy things, and head left to the Path to the Heavens. Build up to
level 12-13. Now if I remember correctly, go North, North, East, North, 
East, North, East, and East and you should be at a cave entrance. Or, when 
you see
the path leading up to a triangular crack in the ground, go right from
there. Go over the bridge into the cave, and out to the flower garden.
You will fall asleep, and wake up in the Amazon hideout.

---------------------------------------------------------------------
Amazon Hideout/Byzel
---------------------------------------------------------------------

Talk to everyone, then go to the upper right door to listen to a
meeting. Leave, go outside and talk to the Amazon to launch you to
Byzel. Rest at the Inn, wake up at night and enter the Black Market.
Get the Chibikko Hammer from the old grandma standing in the barrels,
then hitch a ship ride to Jad.

---------------------------------------------------------------------
Jad/Rabite Forest
---------------------------------------------------------------------

Get out of Jad, and in the Rabite Forest keep going down until you
reach a signpost. Go left and follow that path until you can't go
any further. There will be a golden goddess here. Go South. Speak to the 
stone statue, and use the Chibikko
Hammer on everyone, then go into the upper left corner.

---------------------------------------------------------------------
Corobokkle Village
---------------------------------------------------------------------

Talk to the old guy, then talk to everyone else, and don't forget to
talk to the people in the houses. Then talk to the old guy again and
he will reveal himself as Don Perignon. (That damn old fogy!) After
that, go back to Jad and grab a ride to Palo.

---------------------------------------------------------------------
Palo/Path to the Heavens
---------------------------------------------------------------------

Go to the path, and back to the triangular crack place. Head North
until you go into the Corridor of Wind.

---------------------------------------------------------------------
Corridor of Wind
---------------------------------------------------------------------

Now in here, you have to hit switches to change the flow of wind.
Now you should be able to get through here pretty easy, and if you get
stuck, just build up your levels. 13-14 is good. Hit the first switch
to get through, then head West. Go into the next cave, and hit the
switches to go West, and East. You'll go down some steps. Next is a
puzzling room, get blown around, until you are free of the wind, and
head North to a switch. Go back to where the wind blowing thing was,
head South through that, then hit the switch all the way in the East
side of the room. Now exit through the opening in the bottom.

You will eventually come back outside to a long path. Do not enter
the first cave on the right with the Mana Stone, keep going down,
enter the cave for a Mana Goddess.

(Uhhhhh.....'s Note: A fun but really time consuming thing to do is beat 
Tzenker,
then go between the enemy screen and where you fought Tzenker,
healing as needed. Fight until level 18 and you can get your first
class change, although this is just if you wanna take hours of your
time. ^_^)

Then go back to the Mana Stone, go right to meet Jinn, the Dark-Shine
Knight beating him up, and the boss, Tzenker.

---------------------------------------------------------------------
Tzenker
---------------------------------------------------------------------

This is a snap, especially if you have Angela and her spells. Hit it
when it is in the South-Eastern corner. Use Gnome's spells, and if
you bought anything at Byzel (Earth Coins, etc.) use those.

Once you have beaten it, talk to Jinn, and return to the big, puzzling
cave. Look for an entrance in the North-East corner (past the grate).
It will blow you back to the entrance (near). Now get out and go back
to Palo for supplies (optional but strongly recommended), or the
Amazon Hideout for your next adventure.

---------------------------------------------------------------------
Amazon Hideout/Rolante
---------------------------------------------------------------------

Meet back to the flower patch. You will see the others. Use Jinn, and
the soldiers of Rolante will fall asleep. You will then be taken to
Rolante. The enemies here are quite hard, but if you feel like it,
level up here when you reach the statue (I got to level 16, although
14-15 is good enough). From the entrance, go North-East, North-East,
East, up the stairs, South, North, East, South, East, East, North, North,
South, left door, right door, and then the middle room. Here is a Mana
Goddess, which will prove invaluable to your level-building. remember,
level 14 is good enough. Go South from that room, and North, and get
ready for your toughest fight yet: Genova.

---------------------------------------------------------------------
Genova
---------------------------------------------------------------------

I really hate this boss as it spits out Shape-Shifters which keep
changing forms when they "die". Let your other two characters deal
with them, while you keep hitting Genova. If they get hurt bad, help
them, and cure as needed. Remember that once Genova dies, the shifters
die too.

Heal, go North to face Bill and Ben. (Aaagghhh!)

---------------------------------------------------------------------
Bill and Ben
---------------------------------------------------------------------

Much like Masa and Mune from Chrono Trigger, these guys are moderately
hard. They morph into one and split quite often. Keep healed, and when
they join whack the absolute crap through them and out of them. :)
They are barely easier than Genova, so you should be done soon.

Go up, and talk to Isabela. Watch the scene, and exit.

---------------------------------------------------------------------
Path to the Heavens/Palo
---------------------------------------------------------------------

You will be outside Rolante. Head South, and back down to Palo (more
level building). When in Palo, stock up and board the ship for free,
but there's one catch....it's a ghost ship!

---------------------------------------------------------------------
Ghost Ship
---------------------------------------------------------------------

You will wake up halfway in the night. Go South, East and South to a
three door corridor. Head to the middle and kill the enemies for items,
or just go to the left one. Go to the book case and talk to the books
in this order: right, left, middle, left. Go to the right. Put the
character you don't like at the front by pressing SELECT. (Not Angela
or Carlie as they will both be really good against the boss) Talk to
the book and your character will be cursed. Your other two will run off,
and you will have to free him/her.Get out, go back and take the North-
Eastern staircase (one or two rooms after the 3 door corridor). Go left,
up, South and finally, the door to the left. Face Gorva.

---------------------------------------------------------------------
Gorva
---------------------------------------------------------------------

A sinch with Angela. If you do have her, keep casting Holy Ball until
her MP is gone, then let him kill you, (or just use a Magic Walnut or
two) use an Angel's Grail and repeat. Otherwise, just heal and keep
hitting him when he is in range.

After that, Shade will come out and you will have a new spirit to use.
Your other character will also come back. Then after the story, you
collapse and end up on Volcanic Island Bucca.

---------------------------------------------------------------------
Volcanic Island Bucca
---------------------------------------------------------------------

First, go North-West and North to see Bookasboo, the turtle. Then
head back, North-East, West, East, South, West, South, North, West,
South, West, North, North, North, and East into the Dark Priest
Village.

Here, do what is necessary and heal. This is a great place to gain
levels (16-17). Then exit. Go South, North-West, North, West, and
West.  Now look at the rock in the upper left corner. Use Gnome.
Enter the opened cave.

---------------------------------------------------------------------
Seashore Cave
---------------------------------------------------------------------

Very hard place but I built up to Level 18 here. Once you learn Evil
Gate with Angela, the enemies are a snap. Head East twice, South,
East, South, and West.

You'll find yourself at a golden goddess. Use it and the nearby rooms
to build levels if you want.  From the statue, go South, West (you
must destroy all the enemies for a path to open up), West, South,
North-West, West, West, and save.  Go North twice, and speak to Jagan,
another servant of the Dark Prince. After his short speech, the volcano
erupts, but the turtle you saw from earlier saves the day by carrying
you to a beach near Maia.  Go West and North onto the Golden Road,
then go East into Maia.  Save at the inn, and then restock your
items. Now talk to Bon Voyage and be launched to Forcena.

---------------------------------------------------------------------
Forcena
---------------------------------------------------------------------

Go into the castle, speak with the King. He will blabber on (but
listen), and give you a flute to summon the turtle Bookasboo. Go back
out, take a cannon to Maia, and get back on the Golden Path. In the
first or so screen, go down and reach the beach. Use the Pihyara Flute.

Now you will be riding on Bookasboo. Head North or so to the big ice
place, and look for a beach to land on (in a bay). You will enter Snow
City Elrand. If you are on Level 18 or more, you should probably head
back to Palo and up to the Wind Mana Stone to get your first class
change. Anyhoos, buy what is needed (a shield for Duran! [make sure
he is a Light class]), then head to the lower right hand corner to
enter the Sub-Zero Snowfield.

---------------------------------------------------------------------
Sub-Zero Snowfield
---------------------------------------------------------------------

An excellent place to build up (I got to 22). Go South, West three
times, South, West twice, South, North-West (gray statue, saves),
North, West, North twice, West twice, South twice, and East for a
goddess. Now build up to at least 18 and head West and West. You will
face more Machine Golems. (We warned you to change classes :^_^:)

---------------------------------------------------------------------
Machine Golems
---------------------------------------------------------------------

HARD. At the start they launch stuff at you, so duck. Use wind spells
and heal constantly. They attack and have a long rest before they
attack again. Try your best, and a class change would help.

After you are done, head West and into the cave. Talk to the stone
and you will get Undine. Now, if you haven't already done it, it's
class change time! See the guide above for details.

Go back to the beach, summon Bookasboo, and off you go!

---------------------------------------------------------------------
Sand City Sultan
---------------------------------------------------------------------

Surf to the South-East dot on the map, and to the left of it. Land on
the beach, and enter Sand City Sultan. Stock up (Honey Jars), do what
is needed, and go East to the Desert of Scorching Heat.

---------------------------------------------------------------------
Desert of Scorching Heat
---------------------------------------------------------------------

For me, a very easy place to gain levels. I got from 22 to 24 here.
While fighting enemies, go East, South, East, South, South, South,
East, East and East. This takes you to a town (Oasis City Deen).
Save, rest, etc., and level build if you want. If not, then go West,
West, West, and West. Then go East, South and East. Now it's time for
friggin' Bill and Ben again. Damn.

---------------------------------------------------------------------
Bill and Ben
---------------------------------------------------------------------

I hate these two. They are extremely hard, and if you haven't reached
Level 20 yet, (22 recommended) and had your first class change, TURN
BACK NOW! Okies, the way to defeat these is to hammmer them as hard as
you can when they are as one, because when they are split they will
whoop, I mean WHOOP yo ass. Cast Heal Light if you can, heal with
items, (Poto Oil) raise your stats, down their stats,  just STAY
ALIVE....

After that ordeal, you will not see them again! (YAY!) Go down into
the Valley of Flames.

---------------------------------------------------------------------
Valley of Flames
---------------------------------------------------------------------

Another good place to build up your levels. Go South, South, East,
South, East, North, and West. A golden goddess is here. Go East. Bla
bla bla, and then go East. Talk to Bigieu and she will go away. Talk
to the stone and gain the next spirit, Salamando. Now get out of here,
back to Sand City and take the turtle to the dot in the center of the
map, look for a beach nearby and head there. Enter Moonlight City
Mintos.

---------------------------------------------------------------------
Moonlight City Mintos/Moonlight Forest
---------------------------------------------------------------------

Once you are in here, stock up on items, and grab new weapons and
armor if needed. (It's needed :) ) Then head to one of the paths
leading West, and you will enter the Moonlight Forest. Inside, you
will find extremely easy enemies who will give you plenty of experience.
Level 25, coming up! (You only need to be above 20, but I am a freak
with lots of time on my hands). Head South, South, North-West, West,
West, South, West and North. Watch the scene (Funny if Carlie is in
your team) and then fight Lugar.

---------------------------------------------------------------------
Lugar
---------------------------------------------------------------------

Easy, huh? Wait until he casts Moon Saber. Now he's hard. (He's hard
anyway. ^_^) Just try to pummel him as hard as you can, as once his
combos start, they don't stop. (Two combos in a row can easily kill
you) Try this: Main character's power attack, spell, spell, another
power attack and repeat. Never let a character die, if they do, revive
them. Hope you survive...

After that, Luna will appear and you get her. Then head up into the
castle and talk to the stone. Now get back to Mintos, and summon
Bookasboo to take you to the Moonlight Forest.

---------------------------------------------------------------------
Moonlight Forest/Diorre
---------------------------------------------------------------------

Swim near the last dot, and land. Use Luna at the bushes and you are
in. Talk to the character there (Carlie) and wait until night. Then
head on in. Build up to 23 or higher here. Now since it is night,
follow the red flowers to get to Diorre (South, South, West, South,
South, East, South, West and North). Now you should be in Diorre. Ok,
since no-one will speak to you, go to the mansion in the lower left
hand corner. Enter, go up and talk to the king. Now you will hear some
crap, apart from "go to the goddess and use Luna". Now the people will
talk to you. New weapon and armor time, plus items, and now head back
out. Go East, North and West to reach the statue. Talk to it, use Luna
and a path will open up. Go West, West, North, and North.
Now meet Gildervine.

---------------------------------------------------------------------
Gildervine
---------------------------------------------------------------------

Be on 23 or higher. This is a snap, a synch, and pretty much a waste
of time. :) Just attack and use techs to win.

Now you will receive Dryad. Head back out and your next stop on
Bookasboo will be the Island of Oblivion. It is the middle small
island on the map.

---------------------------------------------------------------------
Island of Oblivion
---------------------------------------------------------------------

Go West, South and Faerie will try to open the Gate to the Holyland.
Now you will see a sequence of three countries (Altena, Beast Kingdom,
and Navarre) heading to it, and after all that, go to Palo. It's on
the South-Eastern continent somewhere. (Uhhhhh.....: In that huge bay that 
makes the land look like a crescent moon. There's a beach there) Or you 
could just catch a ship
from Jad.

---------------------------------------------------------------------
Palo/Path to the Heavens/Rolante/Summit of the Skies
---------------------------------------------------------------------

Go back to the Rolante castle, and talk to the person next to the
stairs. She will open up a path for you. Go East, North-East, West,
North, East and South.

You will climb a path and meet Flammie, (not a "father", but a girl
?????) your air travel. Now sit back and watch it enter the Mana
Holyland.

---------------------------------------------------------------------
Mana Holyland
---------------------------------------------------------------------

You will see bodies of those who have perished before you. (Note: level
building time. [26-27]) Now head North, West, North, West, North
(on lilies), South, West, North, and North again. You will be at the
statues.  Go East twice, North-West, and North. At the top of the screen
will be the Sword of Mana. (Uhhhhh.....: You think your quest is almost 
over? Think again)Then Faerie will disappear. Open the chest
to get the Wind Drum. Now backtrack and on the way you will meet some
more characters.

At one point, you'll meet the Darkshine Knight, who'll tell you 
that an evil infiltrated the Dragon Hole and assassinated their leader, 
the Dragon Emperor.  After that, the knight killed Koren, and will soon 
disappear himself, because he was brought back to life by the Dragon 
Emperor (Note: This will not happen if Duran/Angela is your main 
character).  

Continuing on, you'll meet Biguie.  It seems that the Dark 
Prince sacrificed himself to bring the Dark Mana Stone out of another 
dimension, and that with the sowrd of mana, he could be revived.  But 
the same evil that killed the Dragon Emperor sealed the Prince in the 
nether world.  Bigiue, who loved the Prince, killed Jagan, and then took 
her life as well. (Note, this will not happen if Hawkeye/Lise is your 
main character).  

Now, at the entrance, you'll find the Deathjester and Heath, the fallen 
cleric.  They were the evil that foiled the other's plans.  And to 
retrieve the faerie, you must go the Beast Kingdom.(Note: If Hawkeye/Lise 
is your main character, Isabella and Jagan will be here, and if 
Duran/Angela is your main character, Koren and the Darkshine Knight will
be here, and Heath and the Deathjester would have died as well).

Call Flammie and get out of here. Head to Altena, near the snowfields 
(only if you are Duran/Angela). If you are Kevin/Carlie, go to the 
Beast Kingdom, if you are Hawkeye or Riesz, then go to Navarre Castle. 
(East of Sand City Sultan and North of Oasis Village Deen)

---------------------------------------------------------------------
Altena (Duran/Angela)
---------------------------------------------------------------------

Land in the town of Altena, and buy new weapons and stuff that you
need. Level-building area is North..... When you are done, head up
through the middle archway, where the two people are standing.

Go North through the left door.  Go North.  Go South through the second
door from the left.  Go up the stairs, go North, go North, go North
through the center door, go North through the right door. The Red
Magician, Koren, will be in this room.

Watch the scene, and the nice/NOT story that the faerie tells you
about the mana stones and the beasts that have been released. Now head
to Rolante.

---------------------------------------------------------------------
Beast Kingdom (Kevin/Carlie) Thanks to Amar Kishan for this part!
---------------------------------------------------------------------

The enemies here are hard. Level up quite a bit here. Go North,
North-East, East, South, West, South, South, North.  After the scene,
go North and follow that path.  Talk to the Beast King, listen and
then head on Flammie to Rolante.

---------------------------------------------------------------------
Navarre (Hawkeye, Riesz)
---------------------------------------------------------------------

Fly Flammie near the Valley of Scorching Heat, and land near the big 
castle. Go up, up, and you should be outside again. Go into the 1st 
door you see for a goddess.
Now head to the North-East. Enter. Go up, and up again. Head up the
right stairway, and follow that path to the door/stairs at the end.
Head up through the middle door, up again, and take the door on the
left. Now head up, down the stairs and into a confrontation with
Bigieu. Watch the story, and head to Rolante to beat the first Mana
Beast. Or whichever beast you want. Any order's fine, read below.

*********************************************************************
   YOU DO NOT HAVE TO FIGHT THESE BEASTS IN ANY PARTICULAR ORDER!
*********************************************************************

From Algenin
-I see mistakes in the God Beast part of your FAQ. The rules about 
the levels of enemies and the strength of God Beasts lies soley on how 
many God Beasts you've already killed. You could fight the God Beasts 
in any order whatsoever, but after you beat one, the levels of the 
enemies in the place with God Beasts goes up by 2 levels and the power
of the God Beasts go up. For example, I fought Xan Bie first, so he 
would be the easiest of the God Beasts for me. The enemies were LV 28. 
Next, I decided to fight Mispolm. The enemies were LV30 and Mispolm was 
a step higher  in overall strength than Xan Bie. Then I fought the 
birdguy (I forgot his name) enemies at LV 32, and so on so forth with 
the next God Beasts I wanted to fight. So if you recommend levels for 
bosses and the right order to fight them in, you are mistaken.

---------------------------------------------------------------------
Wind Mana Beast
---------------------------------------------------------------------

Rolante is the Eastern-Most red dot. Head back up to where you got
Jinn, through the Corridor of Wind, etc. (read the previous parts).
Build up to 25+ here, and save at the golden goddess before entering the 
place
where the Mana Stone used to exist. Now head right and Flammie will
be called, so you can fight Danguard.

---------------------------------------------------------------------
Danguard
---------------------------------------------------------------------

This battle is really cool, as the views change from over head to
something like a side view. This Wind Beast is very easy though, if
you use Gnome's spells. If you have Diamond Saber, cast it, and if you
don't, pound him constantly as well as healing. After you take off 1/4
of his life, the view will change, and once this has happened three
times, you're close to beating him......

---------------------------------------------------------------------
Fire Mana Beast
---------------------------------------------------------------------

Fly to Oasis Village Deen (near the Valley of Flames). Buy new stuff,
then head to the Valley of Flames. An excellent place to build levels,
close to 30 since the enemies are tougher. Head to the golden goddess
(mentioned before), and then go North, South-East, North-West, North,
East twice, South, and East three times. Now go East, South, East,
and North-East to fight Xan Bie, the Fire Mana Beast.

---------------------------------------------------------------------
Xan Bie
---------------------------------------------------------------------

Another extremely easy boss. Cast Ice Sabers on your party if possible,
as he will use Flame Saber on you. He has multiple forms, and when he
is in the floating fire form, you cannot harm him with physical
attacks. If you have Angela and Ice Smash, this is easy, if you have
Ice Saber, this is easy, if not, then it will be very hard and painful.
(Here come the blisters :) )

---------------------------------------------------------------------
Ice Mana Beast
---------------------------------------------------------------------

Fly back to the Labyrinth of Ice Walls. Land, go left. Buy stuff from
the two cats and go into the long, hard, level-building-opportunity
corridor. Go North, South-West, North-West, North-West, North-East,
North, North, East, South, and North-East. Save and level up until
32+. (34 recommended) From the save, go South, South-East, and North.
Now fight Fiegmund.

---------------------------------------------------------------------
Fiegmund
---------------------------------------------------------------------

He will keep jumping to the ledge below and back up top. Use Fire Saber,
and fire spells. He will use magic, so heal constantly. Once he is at
the bottom, use all your fire spells and some items may work too. He
will be dead quite soon.....

---------------------------------------------------------------------
Moon Mana Beast
---------------------------------------------------------------------

Fly to Moonlight City Mintos and head to the Moonlight Tower. It is a
maze inside there, with plenty of enemies. From inside, go North-West,
up the stairs, South, North-East, up the stairs, South, South-West,
up the stairs, South, and North-East. A golden goddess! Build up to
34+, (36 HIGHLY recommended) and from the save, go South,  North-West,
up, South, North-East, up, South, North-West, up, South, North-East,
up, South, North-West, up, South, North-East, up, South, North-West,
up, South, and North-East (lower platform). Another golden goddess.
(You'll need it)  Go South, and North through the central passage.
Time to fight Dolan, the Moon Mana Beast.

---------------------------------------------------------------------
Dolan
---------------------------------------------------------------------

This is HARD. Very HARD. It took me ages to beat it, using a
combination of spells (anything works), healing and hiding in the
corner :-0 Anyway, if you have Dryad magic, use it (Leaf Saber), as
it works extremely well. If not, use Jinn's powers as they are quite
effective. Hang in there, be patient and don't get scared. (Dark Force
works good too)

---------------------------------------------------------------------
Earth Mana Beast
---------------------------------------------------------------------

Fly to the Molebear Highlands. You should land in a part where there
is only a path to the left. Follow it to the North, North again, East,
North-West, into the hole and West twice. Those two cats are selling
stuff again, and you'll probably need it as you head to the Valley of
Gemstone.

---------------------------------------------------------------------
Valley of Gemstone
---------------------------------------------------------------------

As usual, a brilliant place to build up levels. 35+ is great (37 for
me), and Jinn's magic will do quite well. Go South twice, East thrice,
South-West, West twice, South-East, East, South, and West.  Now use
the golden goddess as a good healer to gain levels.  Go East, East,
South, West twice, and South.  Go West to fight Land Umber.

---------------------------------------------------------------------
Land Umber
---------------------------------------------------------------------

Jinn's attacks (Thunder Saber, Wind Blast, THUNDER JUTSU) work quite
well here, and you should concentrate on using them. If not, just pump
him with your most powerful spells, keep healing and he should be dead
easy.

---------------------------------------------------------------------
Light Mana Beast
---------------------------------------------------------------------

Head to the dot West of Rolante.

---------------------------------------------------------------------
Ancient Ruins of Light
---------------------------------------------------------------------

Land, go East, North-West, West, North-East, North twice, South-East, East, 
South, East, and North.  After killing the monsters, read the note. Now go 
back down. Talk to the left tablet, and use Wisp. Talk to the right, and use 
Shade. Now go South through the passage. Go West, North, East, North, and 
North-West. Save, and go North to face Lightgazer.

---------------------------------------------------------------------
Lightgazer
---------------------------------------------------------------------

This is not too hard with the Chibikko Hammer on hand. Have Tinkle
Rain or Stardust Herbs also, as he turns you into moogles. Have a
saber apart from Saint with you as well, as he will cast it on you to
try and gain life. Use dark spells, Dark Saber if possible, and
remember to heal often. If you're turned into a moogle, use the
Chibikko Hammer TWICE. A very easy battle if you have any skill at all.....

---------------------------------------------------------------------
Dryad Mana Beast
---------------------------------------------------------------------

Sorry, in the earlier revisions I left this out! Go to the Ice
continent, Altena, and fly East of that. Find a small patch to land in, 
named
the Forest of Wonder. Land. The enemies here are nice and easy, and
you still should be able to gain some good levels. You should be level
36-38. Go West, North-East, North, East, North-East, West, West, West
and use the golden goddess, North-East, East, East and East.
You are now at Mispolm, the Dryad Mana Beast.

---------------------------------------------------------------------
Mispolm
---------------------------------------------------------------------

This is kinda' hard. Level 36+ is recommended. Use Jinn's spells
(Thunder Saber, Air Blast, Thunder Jutsu, etc.) for an easier time of this.
The stupid plants at the side may do HEAPS of damage every now and
then, so keep healed. Pound him with those spells and attacks, and he
should be gone. Soon. Hopefully.

---------------------------------------------------------------------
Darkness Stone
---------------------------------------------------------------------

Head to Pedan, the remaining dot on the map, (in the South-Western
part of the map) and land in the clearing nearby. Inside, from the
clearing where you land, go South, North-East, and North into the
solitary building.  Read the note on the wall, and go to sleep.

Wake up, and exit the building.  You are now in Pedan.  Go to the
armor store (East) for armor. Forget the weapons as you will soon be able to
get the best in the game. Then go into a central building.  The man
will read a tablet telling you of the Masked Mage (Death Jester's
master).  Also, speak to the Mana Stone Guru, in the western part of
town.  He says that the Dark Mana Stone should be somewhere nearby.
Other people speak of a Dragon's Hole in the Glass Desert(for Duran/Angela),
a Mirage Palace in the Jungle of Illusion (Kevin/Carlie), and a Palace
of Darkness in the Cave of Darkness (Hawkeye/Riesz). Stay in Pedan,
and level up to 38. Then wait until night, and fight the Boulder enemies
(purple balls with one eye). You will receive a treasure chest after that,
most likely containing a ???? seed. Get 6-10, and head to the Pedan Inn
nearby.

Plant them in the chest inside the Inn, and you will receive a class change
item. These are the items and respective classes:
---------------------------
Angela
---------------------------

Item Name                    Path To Follow                Class Name
---------------------------------------------------------------------
Arcane/Grand Deviner Book    Light Light                Grand Deviner
---------------------------------------------------------------------
Book of Secrets/Arch Mage    Light Dark                     Arch Mage
Book 
---------------------------------------------------------------------
Book of Rune/Rune Master     Dark Light                   Rune Master
Book 
---------------------------------------------------------------------
Forbidden Book/Magus Book    Dark Dark                          Magus

---------------------------
Charlotte/Carlie
---------------------------

Item Name                    Path To Follow                Class Name
---------------------------------------------------------------------
Holy Water Vial/Bishop Jar   Light Light                       Bishop
---------------------------------------------------------------------
Jar of Salt/Sage Jar         Light Dark                          Sage
---------------------------------------------------------------------
Jar of Ashes/Necromancer Jar Dark Light                   Necromancer
---------------------------------------------------------------------
Jar of Blood/Evil Shaman Jar Dark Dark                    Evil Shaman

---------------------------
Duran
---------------------------

Item Name                    Path To Follow                Class Name
---------------------------------------------------------------------
Paladin's Proof/Paladin      Light Light                      Paladin
Medallion 
---------------------------------------------------------------------
Lord's Proof/Lord Medallion  Light Dark                          Lord
---------------------------------------------------------------------
Master's Proof/Sword         Dark Light                  Sword Master
Master's Medallion
---------------------------------------------------------------------
Duelist's Proof/Duelist's    Dark Dark                        Duelist
Medallion

---------------------------
Hawkeye
---------------------------

Item Name                    Path To Follow                Class Name
---------------------------------------------------------------------
Good Luck Die/Wanderer Dice  Light Light                     Wanderer
---------------------------------------------------------------------
Bad Luck Die/Rogue Dice      Light Dark                         Rogue
---------------------------------------------------------------------
Bullseye Die/Ninja Master    Dark Light                  Ninja Master
Dice   
---------------------------------------------------------------------
Nighteye Die/Nightblade Dice Dark Dark                     Nightblade

---------------------------
Kevin
---------------------------

Item Name                    Path To Follow                Class Name
---------------------------------------------------------------------
Gold Wolf Soul/God Hand      Light Light                     God Hand
Heart
---------------------------------------------------------------------
Silver Wolf Soul/Warrior     Light Dark                  Warrior Monk
Monk Heart
---------------------------------------------------------------------
Death Wolf Soul/Death Hand   Dark Dark                     Death Hand
Heart
---------------------------------------------------------------------
Demon Wolf Soul/Dervish Hand Dark Light                       Dervish
Heart

---------------------------
Lise/Riesz
---------------------------

Item Name                    Path To Follow                Class Name
---------------------------------------------------------------------
Briesingamen/Vanadies        Light Light                     Vanadies
Necklace
---------------------------------------------------------------------
Morning Star Chain/Star      Light Dark                   Star Lancer
Lancer Necklace
---------------------------------------------------------------------
Knight Dragon Chain/Dragon   Dark Light                 Dragon Master
Master Necklace
---------------------------------------------------------------------
Gleipnir/Fenrir Knight       Dark Dark                  Fenrir Knight
Necklace

Read the class change guide above to check out the classes. Now that
you have got the items, head to the Mana Holyland, and back to where
the two golden goddesses are.

Head up to the white goddess, talk to it and use your item. Ta-da! Your
final class change.

*NOTE*

You've gotta take the item out of storage first, duh! To do this, hit
START, and the storage menu will come up. Exchange your class change
item with another item that you don't need in your item ring, and then
you can use it at the goddess. Ok?

Now head to your final area.

---------------------------------------------------------------------
FINAL AREAS
---------------------------------------------------------------------

DURAN/ANGELA

---------------------------------------------------------------------
Glass Desert
---------------------------------------------------------------------

This one will be a huge island somewhere in the North-West corner. Go
North, North, North, North, North, West, South-West, East, East,
North up the sand, East around the block, North, West, North, North
and don't enter the cave yet. You are now at the Darkness Mana stone.
Stock up holy items, healing items, and so forth, as the battle is a
long one........

---------------------------------------------------------------------
Zable-Fahr
---------------------------------------------------------------------

A very tough boss. Use Saint Saber straight away if you have it, if
not, Moon or Leaf, if not, anything but Dark. Now concentrate on one
head, and when it is dead, start on the other. (Uhhhhh.....: Split-
Image Slicehelped greatly here) Heal whenever you get lower than 300. 
Once you think the second one is about dead, heal up to full as 
another head will come out and regenerate them. (Uhhhhh.....: Don't
use Split-Image Slice once the new head comes out) Now just unload 
all attacks on the new head while healing, and using holy magic
spells. Once it casts Hell Cross again, you're close to beating it. 
Once it dies, the others go too. (Uhhhhh.....'s Note: Don't go for 
any of the others besides the middle one, because if you kill it, 
the middle one will cast Hell Cross for it also. You could possibly 
get 4 Hell Crosses at you instead of just 2!)


After some interesting storyline, you will go out and into the next
part of the Desert. Go East. Use the Goddess, and go North, and then
East. You will now enter the Dragon's Hole.

---------------------------------------------------------------------
Dragon's Hole
---------------------------------------------------------------------

Wow! Another boss straight up, the Dark-Shine Knight, who is Duran's
father in spirit. (I just have to say that this game has one of the
best storylines of any RPG ever!). Bla bla, join the Dark side Luke...
I mean Duran! Now you will have to fight him with somber music in the
background.

---------------------------------------------------------------------
Dark-Shine Knight
---------------------------------------------------------------------

Hard. Has all the techs of Duran's Dark classes. Holy Ball/Saint Beam
is a great help here, along with Saint Saber. Always keep healed as he
uses techs one after another after another after another..... he could
kill you in one shot. If you have Riesz/Hawk, either up your stats or
lower his stats. A tough boss, but you will get him in the end.

A Tip from Suqian

Hi, I read your walk through for Seiken Densetsu 3 and I thought I'd
tell you a Strategy for beating the Dark-shine Knight. When you fight
him, try to get yourself on one side of one of the pillars in the room
and the Dark-Shine Knight on the other. This way, the Dark-Shine Knight
can't reach you. If you play it on an emulator (which I think you are
because I don't think there is a cartridge for Seiken Densetsu 3)
(Magus' Note: Bzzt! Wrong! There's just no English translated cartridge)
you can manipulate what the Dark-Shine Knight does by using save states
(ZSNES). so you can hit him with spells and get no counter-attacks.

Sniff sniff, thank you for releasing me Duran, bla bla (storyline is a
little like Star Wars. Luke, good, Luke's Father, evil, maybe they'll
make a Seiken Densetsu: The Mana Menace. May the force be with you......).

Go North, West, North, and East.  You are in a room with a gray
headless goddess, who will save for you. Go East, East and go North.
Go West, and you will fight Tzenker again.
---------------------------------------------------------------------
Tzenker
---------------------------------------------------------------------

This is a snap, especially if you have Angela and her spells. Hit it
when it is in the South-Eastern corner. Use Gnome's spells, and if
you bought anything at Byzel (Earth Coins, etc.) use those.

Go back East, and South.

Walk South and go West. Go South, East, East, South, South, and East.
Save at the goddess.  Go back West, South, West, and West. Here you
will fight Jewel Eater again.

---------------------------------------------------------------------
Jewel Eater
---------------------------------------------------------------------

This boss is quite hard. You cannot dodge his attacks, so just keep
attacking him and healing.

Go back South. Go East, North, East, and save at the goddess.

Go East, South, West and go North.  Here you will fight Full Metal
Hagger.

---------------------------------------------------------------------
Full Metal Hagger
---------------------------------------------------------------------

Aim for the eyes and soon it will be dead. Heal with Round Drops as
needed (also remember the green bar technique). You shouldn't die.
(From Uhhhhh.....If you do, you should seriously consider taking up
playing with Tinker Toys. :) (Magus: WHAT'S WRONG WITH TINKER TOYS?)
(Uhhhhh.....: No comment ^_^)

After you kill him go back South.  Go up the stairs in the South-East
corner of this area.  Go West, and save.

Go West, North, West, West, South, South, South, East, North, and North.
Koren, the Red Wizard will be here. Now he will blabber on, say some
stuff, and you will have to fight some dragons. Go back South to a whole
different area.  Go South, and save.

Go West, West, North and go East. Go East, North and you will be inside
a castle. Go North, and kill all the enemies in this room. There are
plenty, so keep healed.  After you kill them all go North.  The Red
Magician, Koren, is here.

---------------------------------------------------------------------
Koren
---------------------------------------------------------------------

Uses extremely powerful elemental spells on all of your party, which
can deal heaps of damage if he casts three in a row. Keep healed, and
don't use magic. Whack him physically. It will be a long battle, but
you will win.

Note: If you want to fight the Black Rabite now, refer to the Tips
section.

You must now go to the Mana Holyland to prevent the Dragon Emperor
from cutting down the Mana tree.
Go down and save your game.  Call Flammie and go to the dot near the
center of the map to go up to the Holyland.

---------------------------------------------------------------------
Mana Holyland
---------------------------------------------------------------------

It's a maze here, level up as high as you can. I'd say 80+ is VERY
GOOD, but not necessary. Don't go to extremes (99) as it is a major
waste of your time. :) 45 to 50 is acceptable. Go North, West, North,
East, East, North, North, West, North, North, West, North and save.

Good place to level up here....Go East, North, and West. Kill all the
enemies in this area, so that you can go on. Go West, North and go
West. Go North, East, and East. Walk across the logs to get to the
Mana Tree. Now you shall face your final foe, the DRAGON EMPEROR.

---------------------------------------------------------------------
Dragon Emperor
---------------------------------------------------------------------

Oh my....what a boss. But he's still quite easy. As usual, keep
healed. He will change colors throughout the battle, signifying a new
weakness to an element. If he starts using an elemental spell, use one
of the opposite (Holy-Dark, Earth-Wind, Fire-Ice, Moon-Leaf). 

White means that he's Holy             Use Dark.
Black means that he's Dark             Use Holy.
Blue  means that he's Ice and Water    Use Fire.
Red   means that he's Fire             Use Water.
Green means that he's Tree             Use Moon.
Other means that he's Moon             Use Tree.

Death Spell deals a nice amount of damage too (999, yeah!). When the
music changes, that's the halfway mark, and soon you will have
finished the game!

---------------------------------------------------------------------
HAWKEYE/RIESZ
---------------------------------------------------------------------

Cave of Darkness

Gee, too bad for you as you have just picked the toughest bosses.
Anyway, should have told you at the start. (Oops! ^_^) But, you have
the most interesting final area.
Moving right along, fly to the Darkness Cave, the big North-Eastern
island. It should have flashing dots. Moving along now....Once you
enter the cave, it will be bright and turn PITCH black. So pause,
and turn your TV/monitor's brightness right up, as it will be easier.
That's what I did. Ok, level up a little, 39 or 40 is good. Now, go
West, North, North, East, and North. Now head North-West, and before
entering keep everyone healed...'cause the Darkness Beast is
comin'....

---------------------------------------------------------------------
Zable-Fahr
---------------------------------------------------------------------

Hmmm... very tough. Cast Saint Saber if you can and let Hawk do all
the attacking. By the way, unless you are Nightblade, it would be
better just to use your tech attack when the bar is green as he hits
twice for more damage. Nightblade is an exception, his Split-Image
Slice is really the best tech ever (my opinion). Otherwise, Death Spell
works nice and be ready to heal. Once you kill both heads, one in the
middle will appear. Stop everything, and get ready to heal as all the
other heads regenerate and the middle one casts Hell Cross. Ouch. Heal
now and focus all of your attacks on the middle head. Pound it and
get ready for one more Hell Cross before it dies. (Ouch!) (Uhhhhh.....: If 
you kill any of the other heads they will cast a Hell Cross)

Now go West, South, South, up the stairs, and North. Enter the door
and save. Go East about three screens and touch the statue to turn on
the lights. YEAH! Now go back one screen, go South down the stairs,
and into the West door. Now go South, fall down a hole and fight Jagan.

---------------------------------------------------------------------
Jagan
---------------------------------------------------------------------

Level 41+ is recommended. Brings along a Bloody Wolf and Carmilla
Queen. Damn. You have to kill them as well. Damn. Jagan will cast
Death Spell often so look out. Use it on him and his sidekicks. Kill
the sidekicks first, and then take Jagan out with fire attacks, flame
saber, Hawk's attacks/spells, Lise's stat changers, just everything on
Jagan. This is hard, and you should win if you don't run out of Honey
Jars, Angel Grails or Magic Walnuts. Good luck.

After that you will end up back in the first part of the cave. Go North,
North-West, West through the Darkness Stone place, South, South, up the
stairs and North. Save, go East and go up the ice trail in the middle.
Defeat the enemies, and go North-East. Go North, North and save. Go
East, East and North. Enter the Darkness Castle.

---------------------------------------------------------------------
Darkness Castle
---------------------------------------------------------------------

This place looks extremely cool, as if someone's been polishing the
floors. :-) Go either left or right. You MUST defeat all the enemies
to lower the fire barriers (on one side only). That includes the enemy
in the room two screens from the start. Now, head up the stairs, and
press the skull to open the door below. Head back to the lower floor
and enter that door. Go North, East, East, South, save, up the stairs,
left, left, in the middle door, and up to the throne. Fall, and you will
face Full Metal Hagger.

---------------------------------------------------------------------
Full Metal Hagger
---------------------------------------------------------------------

Aim for the eyes and soon it will be dead. Heal with Round Drops as
needed (also remember the green bar technique). You shouldn't die.
(From Uhhhhh.....If you do, you should seriously consider taking up
playing with Tinker Toys. :) (Magus: WHAT'S WRONG WITH TINKER TOYS?) 
(Uhhhhh.....: No comment ^_^)

Now go South, East (near where the light is shining), South, South-East,
and defeat all the enemies. Now go to the left of the caged door and
press A. The door will open. Many rooms are like this, so watch out.
Go in the door, West, South, West, South, South, South, open the door
as noted above, and fight Genova.

---------------------------------------------------------------------
Genova
---------------------------------------------------------------------

I really hate this boss as it spits out Shape-Shifters which keep
changing forms when they "die". Let your other two characters deal
with them, while you keep hitting Genova. If they get hurt bad, help
them, and cure as needed. Remember that once Genova dies, the shifters
die too.

Now go North three times, East, up the stairs, West, South to save,
if not, up the stairs, South, and fight Tzenker.

---------------------------------------------------------------------
Tzenker
---------------------------------------------------------------------

This is a snap, especially if you have Angela and her spells. Hit it
when it is in the South-Eastern corner. Use Gnome's spells, and if
you bought anything at Byzel (Earth Coins, etc.) use those.

Now go West, past the blocked-off staircase, until you reach a door,
go North, down stairs, South, save and go East. Go East, North and meet
Bigieu...a battle you have waited for.....

---------------------------------------------------------------------
Bigieu
---------------------------------------------------------------------

EXTREMELY HARD. In fact, Hawkeye/Riesz have the hardest bosses. You
should be higher than Lv. 45, and 50+ is very good. Bigieu turns into
a cat of some sort, and goes totally psycho. (Reow! Mreow! Pffft!
Pffft! ^_^) Be careful as when she casts Moon Saber, she will do some
combo which hits for a lot and makes her gain life too. Earth works
well here, and if you have Anti-Magic, use it right after she casts
Moon Saber. Watch out for her summon, Lamia Naga, it takes the piss
out of you and poisons you, so prepare to heal. Don't use Sabers, but
lower her stats, up your stats, and use Earth magic on her. It should
be done without anyone dying...I hope. Hehehe.

One more to go....head all the way back, to the blocked-off staircase.
Now it is open, so go up on it, to meet the Dark Prince! A bunch of
conversation happens, and now you have to head to the Mana Holyland for
the final confrontation.

---------------------------------------------------------------------
Mana Holyland
---------------------------------------------------------------------

It's a maze here, level up as high as you can. I'd say 80+ is VERY
GOOD, but not necessary. Don't go to extremes (99) as it is a major
waste of your time. :) 45 to 50 is acceptable. Go North, West, North,
East, East, North, North, West, North, North, West, North and save.

Good place to level up here....Go East, North, and West.  Kill all the
enemies in this area, so that you can go on. Go West, North and go
West. Go North, East, and East. Walk across the logs to get to the
Mana Tree. Now you shall face your final foe, the Arch-Demon.

(Uhhhhh.....'s Note:Aaarrrrrggggggghhhhhhhhh!!!!!!!!!!!)

---------------------------------------------------------------------
ArchDemon
---------------------------------------------------------------------

You thought all the bosses before were hard? THINK AGAIN. This boss
will have two forms, the first is a pain. It will keep changing it's
elemental powers (Fire, Dark, Earth) and before he changes again will
launch a super attack on you. Heal often, cast Deathspell if possible
(999 damage, oh yeah),and use your most powerful spells, remembering
to conserve some MP. If you run out, just let that character die and
when you revive him/her they will get full MP :-0

Dark, Moon and Earth are his most nasty elements, and you will be
glad when he changes in the middle of the battle.This is hard. Now
pound him as hard as you can, using Leaf and Moon saber if possible.
Use all your MP, techs, and heal as his super attack is quite a super
attack (HEAPS OF DAMAGE, 500 or more). Even though it may take you two
hours or so(?), it's worth it.....I think.....*>:^_^:<*.....

(Magus' Note: OKAY! TWO HOURS WAS JUST SARCASM!!! GEEZ!!! I DON'T
REALLY MEAN TWO HOURS!!! IT ONLY TOOK ME 25 MINUTES!!!!) 
(Uhhhhh.....: We were hoping)

---------------------------------------------------------------------

KEVIN/CARLIE

You have the easiest task of getting to your final area, it's right
next to Pedan!

From Michael Guthrie:

-I found something you didn't add in your FAQ. In the Jungle of 
Illusion the path will not be revealed unless you talk to the guy in
the top left house in Peden. He will say he might of found the Dark 
Mana Stone in the Jungle of Illusion. Then the path will be revealed.

See the entrance to the Jungle of Illusion?  Go West, follow the
river North, North-West after that, and speak to the headless statue.
Use Dryad, and a path to your South will appear. Save and restore at
the statue, then go South. Go East, and you'll probably hear a click.
That just means you are going the right way.  Go North, West, South,
West, West, North, and restore at the statue.  Stock your items, as
you'll be facing the Darkness Mana Beast when you head North. If you
have Kevin, I suggest you wait until it's night (or use a Dreamsee
Herb) as his attacks are much more powerful at night.
Here we go.....(groan)

---------------------------------------------------------------------
Zable-Fahr
---------------------------------------------------------------------

A very tough boss. Use Saint Saber straight away if you have it, if
not, Moon or Leaf, if not, anything but Dark. Now concentrate on one
head, and when it is dead, start on the other. (Split-Image Slice helps
here) Heal whenever you get lower than 300. Once you think the second
one is about dead, heal up to full as another head will come out and
regenerate them, PLUS cast Hell Cross (Ouch!). (Uhhhhh.....'s Note: Don't 
use Split-Image Slice anymore) Now just unload all
attacks on the new head while healing, and using holy magic spells.
Once it casts Hell Cross again, you're close to beating it. Once it
dies, the others go too.

After, a treasure chest will appear. Open it and get the Illusion
Mirror. If you are desperate, head back to Pedan for an item re-stock.
Only if you really need them. Head back to Zable-Fahr's lair, and go
South, South, West, North, North and save at the statue. Build up to
about 40-41+. Now, from the statue, go South, West, North, and North.
You'll be asked something, use the Illusion Mirror. And then Death
Jester will appear! Whoop his ass! (pretty please <_>)

---------------------------------------------------------------------
Death Jester
---------------------------------------------------------------------

He is extremely annoying. He'll divide into three, and it's up to you
to guess the right one....sigh *_* What I did was cast Leaf and Moon
Sabers on my party, even though I don't think they helped much, but
try it. You've gotta hit the right one, and I suggest using just weapons
for this battle. Only the real Death Jester will take some damage,
and after a while, he'll change his position again. Annoying, but
you'll get through.

After you beat him, a path will appear to the North. Now, I suggest
going back to stock up on healing items, especially Angel Grails, and
once you have, come back, and enter the path to the Mirage Palace.

---------------------------------------------------------------------
Mirage Palace: Part 1
---------------------------------------------------------------------

Go North, speak to the priest dude, then head North-West and North.
Speak to the skeleton to save.

Ok, when I was here, I needed help, so I will be taking the same
directions as Amar did.

There'll be six paths. And six orbs. Once you do a certain thing on
each path, the orb will light up, and when all of them are lit, you
can head to the North path. I think that's how it works.

The first path to take is the one heading to the South-West. From
there on my notes get a little scribbled, so I think it's North-East,
West, South twice and South-East. BTW, I ran through the enemies because
I was rushing to get this on the walkthrough, you do what you want. Open
the treasure chest there, and return to the hall. One of the orbs should
be lit, which means you're on the right track.

Next, go West. On this path I found out that sometimes I needed to kill
enemies to get past, or was I just blind? Go North, North-East, into
the middle and North. You'll fight Genova.

---------------------------------------------------------------------
Genova
---------------------------------------------------------------------

I really hate this boss as it spits out Shape-Shifters which keep
changing forms when they "die". Let your other two characters deal
with them, while you keep hitting Genova. If they get hurt bad, help
them, and cure as needed. Remember that once Genova dies, the shifters
die too.
Then return to the hall, save, etc.

Now go North-West, and go North twice. Then I think you're supposed to
go back South, but somehow you should end up at...Astoria? WTF?!?!?!?!
Speak to everyone and leave (North). You should face a Ghost.

---------------------------------------------------------------------
Ghost
---------------------------------------------------------------------

Can you spell easy? (My friend can't, he thinks it's ea-z) (Uhhhhh.....: 
He's not talking about me I hope ^_^) Just use
a Saint Saber on everyone, or Holy Ball/Saint Beam him to death.

Return to the hall and go East, then North-East to face Gildervine.
---------------------------------------------------------------------
Gildervine
---------------------------------------------------------------------

Be on 23 or higher. This is a snap, a synch, and pretty much a waste
of time. :) Just attack and use techs to win.
There's a tactic to beat him, it's in the tips section I think.
Anyway, beat him and return.

Go South-East, and then to the North-East. Now this is wacked, you'll
keep on warping and warping and warping and warping...you get the idea.
There'll be enemies everytime you warp, so look out. Once the warping
fun (Uhhhhh.....: Fun?!?! What fun?!?!) stops, return to the hallway.

Go North-East. Smash all of the enemies, go up the stairs and flip
the switch. Enter the door below, head North, North-East, North-West,
North, North, North-East, North-West, North, North, North-East and
North-West. Gee, all North directions, I may have got a couple mixed
up there. :) From there on, go North-East, and North. After this,
head back to the main hall, speak to the skull and get the middle door
opened. Save, 'cause this is tough.

Head North thrice (I hardly ever use that word), and you'll be thrown
into a full-on battle royale where everyone hates you. Yes, it's a
room you cannot escape from until you kill the mass overload of
enemies. Extremely time consuming, but good levels. When done, head
North, and into the REAL Mirage Palace. "Real" meaning inside.

---------------------------------------------------------------------
Mirage Palace: Part 2
---------------------------------------------------------------------

Go North twice, and save at the headless goddess. Head South, and
make sure the switch is pointing down. Then go to the East and to
the North, and you should see two switches. Flip the left one down
and the right one up. Head on North, then to stairs in the South-East,
and to your West. Flip the switch, and head back on your way to the
goddess. On the way, you'll enter a room with a bridge in it, and I
suggest saving before continuing over the bridge.

Once over the bridge, I think you walk through a part of a wall. My
notes here say "walk. up. wall." so, I think that's it. Teleport.
West. Gorva. Go back, look guide beat him. No, that type of writing
only suits notes. >^_^<

Head on West, into the teleporter, and then South, across the balcony
and North-East. If you have Kevin, make sure it is night, you'll want
it that way, then head through the North-East portal. You'll be in a
throne room, and see an unpleasant scene. You'll go after the Masked
Mage, but good ol' Heath stands in your way.

---------------------------------------------------------------------
Heath
---------------------------------------------------------------------

With Kevin a werewolf, this is nice. But hard. DO NOT USE SABERS!!!
They f-ed me up big time, so look out. If you have Hawk as a
Nightblade, then his Black Rain/Split-Image Slice comes in handy.
Otherwise, use Charlotte to heal and use Tinkle Rain, plus the
occasional Holy Ball.  If you have Kevin, hit him with Level 1 techs,
and heal if you can. Otherwise, good luck.

Follow the story? Good, 'cause now you're gonna face the Masked Mage
himself. Use all your seeds, stock up on items, and fly away! To the
Mana Holyland. (Drum roll)

---------------------------------------------------------------------
Mana Holyland
---------------------------------------------------------------------

It's a maze here, level up as high as you can. I'd say 80+ is VERY
GOOD, but not necessary. Don't go to extremes (99) as it is a major
waste of your time. :) 45 to 50 is acceptable. Go North, West, North,
East, East, North, North, West, North, North, West, North and save.

Good place to level up here....Go East, North, and West.  Kill all the
enemies in this area, so that you can go on. Go West, North and go
West. Go North, East, and East. Walk across the logs to get to the
Mana Tree. Now you shall face your final foe, the Dark Lich.

---------------------------------------------------------------------
Dark Lich
---------------------------------------------------------------------

I say VERY easy. He succumbs to Holy spells, of course, so cast Saint
Sabers and use the occasional Holy Ball. If you have Kevin, you'll
really whip his arse (don't even ask what that means +_+) with the
Saint Saber, trust me, and heal after Ancient or Hell Cross. For a
final boss, very easy.

From Pokem10065:
Hey again. Just have some more tips for beating the Dark Lich. What
ever you do don't cast Leaf saber(not sure about Moon) because after
he changes his element he can turn the Leaf Saber on you so instead
of sapping his MP he will sap yours. Also he has a spell that is more
powerful than Ancient. I have no idea what is the name but when he
casts it, it looks like a galaxy and you are caught in a meteor
shower!!!! That spell nearly killed my party.

From MegaMew812-
The name of Dark Lich's spell that is stronger than Ancient is Death
Ecstasy. You also have to heal after that is casted. It shows a galaxy
and you're are attacked by meteors.

Good work! Watch the ending now.

---------------------------------------------------------------------
5)Beat the Black Rabite (Link only)
---------------------------------------------------------------------
If you picked Duran/Angela on your quest, you can meet the one and
only.....BLACK RABITE!!!!!!?!!!!

Yes, you heard me, the BLACK RABITE!!!!!!!

Anyway, when you are in the Dragon Hall, after you have defeated Koren,
head North-West of the Black Knight's room as far as you can. You'll
end up walking down a empty vertical corridor. (Follow it South and
if you see a ramp where you can go down but not up, you're here).
Anyway, push on the wall on the left, and meet................the
BLACK RABITE!

From Symondo-

This is something to put on a faq if you ever upgrade.

This is how i killed the Black Rabite without using one item and only one 
spell.

I had used Angela as an Arch Mage, Hawk as a Ninja Master, and Kevin as a 
Warrior Monk.

Main thing is fight at night so Kevin will be a Wolf.  Second thing set 
everyone in the menu so that they use Lvl. 1 techs.  If you use anything 
more then he'll counterattack.  Out of the 3 control Kevin.  Then all out 
attack.  The 2 computer controlled players will use Lvl.1 techs preventing 
counter attack.  Attack as much as possible and be sure to use only the 
Lvl.1 tech.  Sometimes Blackie will bite ya then use the heal light with 
Kevin on all.  Make sure you have max hp most of the time.  When Blackie is 
half-dead he'll cast psychowave on you then cast a couple dark spells to 
heal himself and hit you with a hard spell like ancient or hell cross.  Heal 
completely and continue the all out attack.  Eventually he'll hit you with 
another hard spell.  Heal completely and continue.  He should die soon after 
that.  And this took me under 20 minutes.

This strategy will probably work for any 3 person group but just make sure 
one person can cast heal light on all and everyone uses Lvl.1 techs.


Keep up the good work Magus.

---------------------------------------------------------------------
6)Item List
---------------------------------------------------------------------

Edited by Chris Seroya. Thanks, you legend!

RECOVERY ITEMS

Name                           Effect
---------------------------------------------------------------------
Angel's Grail                  Bring a dead ally back to life on full 
                               HP and MP
---------------------------------------------------------------------
Candy                          Restores 100 HP for one ally
---------------------------------------------------------------------
Holy Water Vial/Bishop Jar     Heal Light to all allies
---------------------------------------------------------------------
Honey Drink                    Restore all HP for one ally
---------------------------------------------------------------------
Jar of Salt/Sage Jar           Tinkle Rain to all allies
---------------------------------------------------------------------
Lord's Proof/Lord Medallion    Heal Light to all allies
---------------------------------------------------------------------
Magic Walnut                   Restores 20 MP for one ally
---------------------------------------------------------------------
Mama Poto Oil                  Tinkle Rain to all allies
---------------------------------------------------------------------
Pakkum Chocolate               Restores 300 HP for one ally
---------------------------------------------------------------------
Poto Oil                       Heal Light to all allies
---------------------------------------------------------------------
Puipui Grass                   Cures status for one ally
---------------------------------------------------------------------
Stardust Herb                  Cures magic status, eg. a stat up/down
                               spell, a saber spell


STATUS ITEMS
---------------------------------------------------------------------
GENERAL STAT UP ITEMS (Intelligence, Speed, etc.)

Name                           Effect
---------------------------------------------------------------------
Bird's Scale                   Speed Up to a single ally
---------------------------------------------------------------------
Briesingamen/Vanadies Necklace Power Up to all allies
---------------------------------------------------------------------
Bujette's Scale                Protect Up to a single ally
---------------------------------------------------------------------
Drake's Scale                  Power Up to a single ally
---------------------------------------------------------------------
Morning Star Chain/Star Lancer Speed Up to all allies
Necklace
---------------------------------------------------------------------
Sahagin's Scale                Mind Up to a single ally



SPECIAL STAT UP ITEMS (More Critical hits, Full Tech bar, etc.)

Name                              Effect
---------------------------------------------------------------------
Death Wolf Soul/Death Hand Heart  Energy Ball to one ally
---------------------------------------------------------------------
Dryad Statue                      TransShape to a single ally
---------------------------------------------------------------------
Gold Wolf Soul/God Hand Heart     Aura Wave to one ally
---------------------------------------------------------------------
Good Luck Die/Wanderer Dice       Life Boost to one ally
---------------------------------------------------------------------
Gurel Oil                         Aura Wave to a single ally
---------------------------------------------------------------------
Matango Oil                       Reflect Magic to a single ally
---------------------------------------------------------------------
Pakkum Dragon Oil                 Magic Shield to a single ally
---------------------------------------------------------------------
Porobin Oil                       Life Boost to a single ally
---------------------------------------------------------------------
Wolf Devil Oil                    Energy Ball to a single ally

SABER STATUS ITEMS
Name                           Effect
---------------------------------------------------------------------
Carmilla Claw                  Moon Saber to a single ally
---------------------------------------------------------------------
Crawler's Claw                 Leaf Saber to a single ally
---------------------------------------------------------------------
Demon's Claw                   Dark Saber to a single ally
---------------------------------------------------------------------
Demon Wolf Soul/Dervish Hand   Moon Saber to all allies
Heart
---------------------------------------------------------------------
Duelist's Proof/Duelist's      Dark Saber to all allies
Medallion
---------------------------------------------------------------------
Kerobos Claw                   Flame Saber to a single ally
---------------------------------------------------------------------
Master's Proof/Sword Master's  Diamond Saber to all allies
Medallion
---------------------------------------------------------------------
Molebear's Claw                Stone Saber to a single ally
---------------------------------------------------------------------
Paladin's Proof/Paladin        Saint Saber to all allies
Medallion
---------------------------------------------------------------------
Papa Poto's Claw               Saint Saber to a single ally
---------------------------------------------------------------------
Poseidon's Claw                Ice Saber to a single ally
---------------------------------------------------------------------
Silver Wolf Soul/Warrior Monk  Leaf Saber to one ally
Heart
---------------------------------------------------------------------
Siren's Claw                   Thunder Saber to a single ally


GENERAL STAT DOWN ITEMS (Intelligence, Speed, etc.)

Name                           Effect
---------------------------------------------------------------------
Battum's Eye                   Mind Down to a single enemy
---------------------------------------------------------------------
Bee's Eye                      Protect Down to a single enemy
---------------------------------------------------------------------
Gleipnir/Fenrir Knight         Mind Down to all enemies
Necklace
---------------------------------------------------------------------
Jar of Ashes/Necromancer Jar   Black Curse to one enemy
---------------------------------------------------------------------
Knight Dragon Chain/Dragon     Protect Down to all enemies
Master Necklace
---------------------------------------------------------------------
Needlion Eye                   Speed Down to a single enemy
---------------------------------------------------------------------
Shadowzero's Eye               Black Curse to a single enemy
---------------------------------------------------------------------
Slime's Eye                    Power Down to a single enemy

SPECIAL STAT DOWN ITEMS (Body change, Half-vanish, etc.)
Name                           Effect
---------------------------------------------------------------------
ChibiDevil Eye                 Body Change to a single enemy
---------------------------------------------------------------------
Jar of Blood/Evil Shaman Jar   Anti-Magic to one enemy
---------------------------------------------------------------------
Luna Statue                    Half-Vanish to a single enemy
---------------------------------------------------------------------
Moon Coin                      Lunatic to a single enemy
---------------------------------------------------------------------
Myconid's Eye                  Sleep Flower to a single enemy
---------------------------------------------------------------------
Specter's Eye                  Anti Magic to a single enemy

ATTACK ITEMS

Name                           Effect
---------------------------------------------------------------------
Arcane/Grand Deviner Book      Saint Beam to all enemies
---------------------------------------------------------------------
Assassin Bug's Eye             Poison Bubble to a single enemy
---------------------------------------------------------------------
Bad Luck Die/Rogue Dice        Land Mine to one enemy
---------------------------------------------------------------------
Basilisk Fang                  Stone Cloud to a single enemy
---------------------------------------------------------------------
Book of Rune/Rune Master Book  Death Spell to one enemy
---------------------------------------------------------------------
Book of Secrets/Arch Mage Book Exploder to all enemies
---------------------------------------------------------------------
Bullseye Die/Ninja Master      Fire Jutsu to all enemies
---------------------------------------------------------------------
Darkness Coin                  Evil Gate to all enemies
---------------------------------------------------------------------
Dart                           Damage to one enemy
---------------------------------------------------------------------
Earth Coin                     Diamond Missile to all enemies
---------------------------------------------------------------------
Fire Lizard's Fang             Blaze Wall to a single enemy
---------------------------------------------------------------------
Flame Coin                     Fireball to all enemies
---------------------------------------------------------------------
Forbidden Book/Magus Book      Dark Force to all enemies
---------------------------------------------------------------------
Ghost's Eye                    Death Spell to a single enemy
---------------------------------------------------------------------
Gnome Statue                   Land Slide to a single enemy
---------------------------------------------------------------------
Hand Axe                       Damage to one enemy
---------------------------------------------------------------------
Harpy's Fang                   Stun Wind to a single enemy
---------------------------------------------------------------------
Ice Coin                       Ice Smash to all enemies
---------------------------------------------------------------------
Jinn Statue                    Thunderstorm to a single enemy
---------------------------------------------------------------------
Light Coin                     Holy Ball to all enemies
---------------------------------------------------------------------
Nighteye Die/Nightblade Dice   Thunder Jutsu to all enemies
---------------------------------------------------------------------
Pumpkin Bomb                   Damage to one enemy, which a twelfth 
                               of is absorbed as MP.
---------------------------------------------------------------------
Salamando Statue               Exploder to a single enemy
---------------------------------------------------------------------
Shade Statue                   Dark Force to a single enemy
---------------------------------------------------------------------
Shuriken                       Damage and a lower hit rate to one 
                               enemy
---------------------------------------------------------------------
Storm Coin                     Air Blast to all enemies
---------------------------------------------------------------------
Undine Statue                  Mega Splash to a single enemy
---------------------------------------------------------------------
Whitedragon Fang               Cold Blaze to a single enemy
---------------------------------------------------------------------
Wisp Statue                    Saint Beam to a single enemy

MISCELLANEOUS ITEMS

Name                   Effect
---------------------------------------------------------------------
Chibikko Hammer        Just like the Midge Mallet in SoM 1. Minimizes 
                       the whole party, allowing them to enter the 
                       Corobokkle Village, and if you get back to 
                       normal size, you'll cure status. Works good in 
                       the battle with Light Gazer
---------------------------------------------------------------------
Dreamsee Herb          Change from either day to night, or vice-versa
---------------------------------------------------------------------
Gunpowder              Needed to first use the Cannon Travel, after 
                       that, place it in Storage
---------------------------------------------------------------------
Magical Rope           Warp back to the beginning of a dungeon/cave
---------------------------------------------------------------------
Mirror of Illusion     In Kevin/Carlie's quest, you'll get this. Use 
                       it at a certain point to fight Death Jester
---------------------------------------------------------------------
Moogle Badge           Obtained from the Black Rabite, this changes 
                       your party in and out of Moogle Status
---------------------------------------------------------------------
Piyhara Flute          Summons Booskaboo at beaches to travel
---------------------------------------------------------------------
Wind Drum              Summon Flammie, the flying beast, to travel
---------------------------------------------------------------------

Good on ya DragonKnight Zero (and his guide) for providing the names
for the items I didn't have!

---------------------------------------------------------------------
6)Weapon List/Hacking (Thanks Paul Le)
---------------------------------------------------------------------

Seiken Densetsu 3                                               v0.99
Equipment                               Paul Le <squareltd@iname.com>
---------------------------------------------------------------------

Angela
------

Wendel

Name         Cost          Effects
---------------------------------------------------------------------
Staff          75          SI 3  BP 10
Silk Robe      50          DI 2	 BD 9	MGDI 4

Maia

Name         Cost          Effects
---------------------------------------------------------------------
Staff          75          SI 3  BP 10
Silk Robe      50          DI 2  BP 9
Circlet        42          Def 3 Mg. Def 2

Baizel/early Palo

Name           Cost        Effects
---------------------------------------------------------------------
Oak Cane        220        SI 5 BP 13
Queen Bee Dress 184        DI 4 BD 14   MGDI 4

Forsena

Name         Cost          Effects
---------------------------------------------------------------------
Witch Staff   180          SI 4 BP 13
Tiger Bikini  234          DI 6 BD 22   MGDI 4

Jadd

Name         Cost          Effects
---------------------------------------------------------------------
Oak Cane      220          SI 5 BP 13
Witch Hood    184          Def 4 Mg. Def 2
Crystal Ring  154          Def 3 Mg. Def 1

Elland

Name         Cost          Effects
---------------------------------------------------------------------
Crystal Rod  1100          SI 8 BP 18
Rose Leotard  600          DI 7 BD 26    MGDI 4

Sultan

Name         Cost          Effects
---------------------------------------------------------------------
Crystal Rod 1100           SI 8	BP 18
Rose Leotard 600           DI 7	BD 26	MGDI 4

Deen

Name         Cost          Effects
---------------------------------------------------------------------
Rajin's Cane 3480          SI 11   BP 20
Mithril Rod  3830          SI 11   BP 22           Light
Skull Rod    4000          SI 11   BP 24           Dark
Zephyr Robe  2150          DI 10   BD 38  MGDI 8
Protect Ring  860          Def 5   Mg. Def 2

Mintos

Name         Cost          Effects
---------------------------------------------------------------------
Rajin's Cane 3480          SI 11   BP 20
Mithril Rod  3830          SI 11   BP 22           Light
Skull Rod    4000          SI 11   BP 24           Dark
Zephyr Robe  2150          DI 10   BD 38  MGDI 8
Protect Ring  860          Def 5   Mg. Def 2

Diorr

Name         Cost          Effects
---------------------------------------------------------------------
Ash Cane     2650          SI 10    BP 19
Will Staff   2900          SI 10    BP 21           Light
Tot's Cane   3155          SI 10    BP 23           Dark
Rose Leotard  600          DI 7     BD 26 MGDI 4
Owl Coat     1970          DI 9     BD 34 MGDI 8
Panther Hood  990          Def 6    Mg. Def 3

Cats

Name             Cost          Effects
---------------------------------------------------------------------
Memyl Rod        6950          SI 12    BP 20
Druid Staff      7015          SI 12    BP 22           Light
Revelation Cane  7200          SI 12    BP 24           Dark
Mananan Robe     3160          DI 11    BD 40    MGDI 8
Silver Circlet   2300          Def 8    Mg. Def 3
Snow Crystal     2000          Def 6    Mg. Def 2       Light
Fireblaze        2150          Def 7    Mg. Def 2       Dark

Nebula Staff     14335         SI 13    BP 20
Worldtree Branch 16400         SI 13    BP 22           Light
Ancient Rod      17335         SI 13    BP 24           Dark
Sunrise Dress     3830         DI 12    BD 45   MGDI 8  Light
Dusk Dress        3440         DI 12    BD 46   MGDI 8  Dark
White Snow Veil   2795         Def 9    Mg. Def 3

Pedan

Name           Cost         Effects
---------------------------------------------------------------------
Mizunara Cane  22000        SI 14   BP 20
Eternal Rod    33470        SI 14   BP 22           Light
Celnunnos Cane 31735        SI 14   BP 24           Dark
Pure White Robe 7495        DI 13   BD 50   MGDI 8  Light
Darkness Robe   7015        DI 13   BD 51   MGDI 8  Dark
Mist Veil       3630        Def 10  Mg. Def 10

Sorceress/Delvar

Name            Cost          Effects
---------------------------------------------------------------------
Ceryeceon      22400          SI 15   BP 20
Dreamdevil Coat 8200          DI 14   BD 53 MGDI 8
Moonstone Tiara               Def 11  Mg. Def 4
Dragon Ring                   Def 8   Mg. Def 3


Charlotte
---------

Wendel

Name         Cost          Effects
---------------------------------------------------------------------
Wood Flail     80          SI 3   BP 10
Lamb Suit      55          DI 2   BD 9   MGDI 4

Maia

Name         Cost          Effects
---------------------------------------------------------------------
Wood Flail     80          SI 3   BP 10
Lamb Suit      55          DI 2   BD 9   MGDI 4
Cat-ear Hood   40          Def 3  Mg. Def 2

Baizel/early Palo

Name         Cost          Effects
---------------------------------------------------------------------
Light Flail   230          SI 5   BP 13
Popoie's Rags 154          DI 4   BD 14 MGDI 4x+1

Forsena

Name         Cost          Effects
---------------------------------------------------------------------
Ball & Chain 184           SI 4   BP 13
Poto Suit    246           DI 6   BD 22 MGDI 4x+1

Jadd

Name         Cost          Effects
---------------------------------------------------------------------
Light Flail   230          SI 5   BP 13
Rabite Hat    170          Def 4   Mg. Def 2
Bunny Egg     140          Def 3   Mg. Def 1

Elland

Name          Cost          Effects
---------------------------------------------------------------------
Duck Ironball 1300          SI 8   BP 18
Velvet Cape    525          DI 7   BD 26   MGDI 4x+1

Sultan

Name          Cost          Effects
---------------------------------------------------------------------
Duck Ironball 1300          SI 8   BP 18
Velvet Cape    525          DI 7   BD 26   MGDI 4x+1

Deen

Name            Cost        Effects
---------------------------------------------------------------------
Blockbuster     3830        SI 11   BP 20
Mithril Maul    4000        SI 11   BP 22            Light
Troll Maul      4135        SI 11   BP 24            Dark
Glint Robe      2100        DI 10   BD 38   MGDI 8
Protect Earrings 990        Def 5   Mg. Def 2

Mintos

Name         Cost          Effects
---------------------------------------------------------------------
Blockbuster     3830       SI 11   BP 20
Mithril Maul    4000       SI 11   BP 22            Light
Troll Maul      4135       SI 11   BP 24            Dark
Glint Robe      2100       DI 10   BD 38   MGDI 8
Protect Earrings 990       Def 5   Mg. Def 2

Diorr

Name         Cost          Effects
---------------------------------------------------------------------
Morningstar  2270          SI 10   BP 19
Hiero Flail  3170          SI 10   BP 21            Light
Puppet Flail 3220          SI 10   BP 23            Dark
Velvet Cape   525          DI 7    BD 26    MGDI 4x+1
Pakkun Suit  1900          DI 9    BD 34
Silk Ribbon   990          Def 6   Mg. Def 3

Cats
   
Name            Cost       Effects
---------------------------------------------------------------------
Cuneal Maul     7200       SI 12   BP 20
Holy Flail      7495       SI 12   BP 22            Light
Thibula Flail   7600       SI 12   BP 24            Dark
Utsufushi Robe  2930       DI 11   BD 42   MGDI 8
Porobin Hood    2100       Def 8   Mg. Def 3
Whitelight Ring 1850       Def 6   Mg. Def 2        Light
Blackshade Ring 2200       Def 7   Mg. Def 2        Dark

Gravity Maul    17230      SI 13   BP 20
Ultima Maul     17470      SI 13   BP 22            Light
Bloodsucker     17335      SI 13   BP 24            Dark
Golden Robe      3480      DI 12   BD 45   MGDI 8   Light
Silver Robe      3410      DI 12   BD 46   MGDI 8   Dark
Holy Spirit Hood 2600      Def 9   Mg. Def 3


Pedan

Name             Cost      Effects
---------------------------------------------------------------------
Meteo Flail     18080      SI 14   BP 20
Mjolnir         34270      SI 14   BP 22            Light
Satan Flail     32000      SI 14   BP 24            Dark
Minister's Robe  7200      DI 13   BD 50   MGDI 8   Light
Shrine Girl Robe 7600      DI 1    BD 51   MGDI 8   Dark
Sunshine Hat     3335      Def 10	Mg. Def 4

Priestess/Enchantress

Name         Cost          Effects
---------------------------------------------------------------------
Vertina Maul 22400         SI 15   BP 20
Kurikara Robe 7800         DI 14   BD 53   MGDI 8
Spiritus Ribbon            Def 11  Mg. Def 4
Sage Stone                 Def 8   Mg. Def 3

Duran
-----

Wendel

Name         Cost          Effects
---------------------------------------------------------------------
Iron Sword    100          SI 3 BP 6
Hard Leather   65          DI 2 BP 5   MGDI 4x+10

Maia

Name         Cost          Effects
---------------------------------------------------------------------
Iron Sword    100          SI 3	BP 6
Hard Leather   65          DI 2	BP 5   MGDI 4x+10
Leather Visor  58          Def 3   Mg. Def 2

Baizel/early Palo

Name         Cost          Effects
---------------------------------------------------------------------
Broadsword    276          SI 5	BP 9
Lamelar Armor 220          DI 4	BD 4   MGDI 4x+10

Forsena

Name                Cost   Effects
---------------------------------------------------------------------
Gladius              210   SI 4	BP 9
Half Plate           378   DI 6	BD 6   MGDI 4x+10
Earth Shield        4000   Evade 20
Thunder God Shield  4000   Evade 20
Red Heat Shield     4000   Evade 20
Water Dragon Shield 4000   Evade 20

Jadd

Name         Cost          Effects
---------------------------------------------------------------------
Broadsword     276         SI 5	BP 9
Headgear       215         Def 4   Mg. Def 2
Steel Gauntlet 154         Def 3   Mg. Def 1

Elland

Name          Cost         Effects
---------------------------------------------------------------------
Bastard Sword 1690         SI 8   BP 11
Plate Mail     800         SI 7   BD 7   MGDI 4x+10
Gold Shield   3380         Evade 20

Sultan

Name          Cost         Effects
---------------------------------------------------------------------
Bastard Sword 1690         SI 8   BP 11
Plate Mail     800         SI 7   BD 7   MGDI 4x+10
Gold Shield   3380         Evade 20

Deen

Name             Cost      Effects
---------------------------------------------------------------------
Pale Storm       4535      SI 11   BP 13
Mithril Sword    4830      SI 11   BP 1            Light
Katzbalger       5070      SI 11   BP 17           Dark
Pegasus Armor    2600      DI 10   BD 10   MGDI 8
Strength Armband 1690      Def 5   Mg. Def 2

Mintos

Name             Cost      Effects
---------------------------------------------------------------------
Pale Storm       4535      SI 11   BP 13
Mithril Sword    4830      SI 11   BP 15           Light
Katzbalger       5070      SI 11   BP 17           Dark
Pegasus Armor    2600      DI 10   BD 10   MGDI 8
Strength Armband 1690      Def 5   Mg. Def 2

Diorr

Name         Cost          Effects
---------------------------------------------------------------------
Flamberge    3410          SI 10   BD 12
Colichemarde 3480          SI 10   BD 14            Light
Shamshir     3440          SI 10   BD 16            Dark
Plate Mail    800          SI 7    BD 7   MGDI 4x+10
Reflex       1970          SI 9    BD 9   MGDI 8
Visored Helm 1750          Def 6   Mg. Def 3

Cats

Name                Cost    Effects
---------------------------------------------------------------------
Balmunk             7735    SI 12   BP 13
Valor Sword         8430    SI 12   BP 15           Light
Kusanagi Blade      8440    SI 12   BP 17           Dark
Leonis Plate        3155    DI 11   BD 11   MGDI 8
Horned Helm         2350    Def 8   Mg. Def 3
Knight's Crest      2260    Def 6   Mg. Def 2       Light
Swordsman's Armband 2000    Def 7   Mg. Def 2       Dark

Tyrving            17470    SI 13   BP 13
Defender           18800    SI 13   BP 15           Light
Muramasa Blade     18670    SI 13   BP 17           Dark
Knight's Armor      4830    SI 12   BD 12   MGDI 8  Light
Swordsman's Armor   4935    DI 12   BD 12   MGDI 8  Dark
Silver Sallet       3415    Def 9   Mg. Def 3

Pedan

Name           Cost         Effects
---------------------------------------------------------------------
Krau-Solas    21870         SI 14   BP 13
Excalibur     34670         SI 14   BP 15           Light
Levatein      34470         SI 14   BP 17           Dark
Gold Armor     8400         DI 13   BP 13   MGDI 8  Light
Platinum Armor 8430         DI 13   BP 14   MGDI 8  Dark
Beryl Armet    5070         Def 10  Mg. Def 4

Knight/Gladiator

Name         Cost          Effects
---------------------------------------------------------------------
Dragonbane   2240          SI 15   BP 13
Dragon Mail  9335          DI 14   BD 14   MGDI 8
Dragon Helm                Def 11  Mg. Def 4
Magatama                   Def 8   Mg. Def 3

Hawkeye
-------

Wendel

Name         Cost          Effects
---------------------------------------------------------------------
Dagger        90           SI 3   BP 9
Black Fatigue 55           DI 2   BD 8   MGDI 4x+7

Maia

Name         Cost          Effects
---------------------------------------------------------------------
Dagger         90          SI 3   BP 9
Black Fatigue  55          DI 2   BD 8   MGDI 4x+7
Leather Hat    42          Def 3  Mg. Def 2

Baizel/early Palo

Name         Cost          Effects
---------------------------------------------------------------------
Rondel Dagger 234          SI 5   BP 12
Thief's Cape  200          DI 4   BD 10  MGDI 4x+7

Forsena

Name         Cost          Effects
---------------------------------------------------------------------
Bazeraad      194          SI 4   BP 12
Idaten Cloak  276          DI 6   BD 17  MGDI 4x+7

Jadd

Name           Cost        Effects
---------------------------------------------------------------------
Rondel Dagger   234        SI 5   BP 12
Garravilla      194        Def 4  Mg. Def 2
Thief's Armband 160        Def 3  Mg. Def 1

Elland

Name         Cost          Effects
---------------------------------------------------------------------
Misery Chord 1300          SI 8   BP 14
Chain Guard   630          DI 7   BD 20   MGDI 4x+7

Sultan

Name         Cost          Effects
---------------------------------------------------------------------
Misery Chord 1300          SI 8   BP 14
Chain Guard   630          DI 7   BD 20   MGDI 4x+7

Deen

Name         Cost          Effects
---------------------------------------------------------------------
Bluegale         3830      SI 11   BP 16
Mithril Knife    4240      SI 11   BP 18            Light
Yasha            4400      SI 11   BP 20            Dark
Fleetwind Cape   2350      DI 10   BD 29  MGDI 8
Ancient Talisman 1100      Def 5   Mg. Def 2

Mintos

Name             Cost      Effects
---------------------------------------------------------------------
Bluegale         3830      SI 11   BP 16
Mithril Knife    4240      SI 11   BP 18            Light
Yasha            4400      SI 11   BP 20            Dark
Fleetwind Cape   2350      DI 10   BD 29   MGDI 8
Ancient Talisman 1100      Def 5   Mg. Def 2

Diorr

Name            Cost       Effects
---------------------------------------------------------------------
Crystal Dagger  3160       SI 10   BP 15
Elf Dagger      3300       SI 10   BP 17            Light
Ashura          3195       SI 10   BP 19            Dark
Chain Guard      630       DI 7    BD 20   MGDI 4x+7
Elf Breastplate 1750       DI 9    BD 26   MGDI 8
Faerie Hat      1150       Def 6   Mg. Def 3

Cats

Name             Cost      Effects
---------------------------------------------------------------------
Bishamon         7600      SI 12   BP 16
Field Dagger     7870      SI 12   BP 18            Light
Dancing Dagger   7735      SI 12   BP 20            Dark
Fluorite Plate   3155      DI 11   BD 32   MGDI 8
Grizzly Glare    2100      Def 8   Mg. Def 3
Tree Spirit Ring 2100      Def 6   Mg. Def 2        Light
Mistscreen Charm 2050      Def 7   Mg. Def 2        Dark

Merkiel Dagger  17230      SI 13   BP 16
Sylvan Knife    17615      SI 13   BP 18            Light
Taishaku        17470      SI 13   BP 20            Dark
Utsushimi Cape   3480      DI 12   BD 34   MGDI 8   Light
Dark Suit        4135      DI 12   BD 35   MGDI 8   Dark
Black Hood       2865      Def 9   Mg. Def 3

Pedan

Name            Cost        Effects
---------------------------------------------------------------------
Sheol Dirk     18270        SI 14   BP 16
Crescent Knife 32000        SI 14   BP 18           Light
Acala          32535        SI 14   BP 20           Dark
Yafuku Cuirass  7735        DI 13   BD 38   MGDI 8  Light
Ninja Garb      7200        DI 13   BD 39   MGDI 8  Dark
Nocto Goggles   3630        Def 10  Mg. Def 4

Ranger/Ninja

Name           Cost         Effects
---------------------------------------------------------------------
Crimson Glare 22400         SI 15   BP 16
Shijima Mail   8615         DI 14   BD 40   MGDI 8
Fool's Crown                Def 11  Mg. Def 4
Wishbone                    Def 8   Mg. Def 3

Kevin
-----

Wendel

Name         Cost          Effects
---------------------------------------------------------------------
Iron Knuckle   95          SI 3   BP 8
Leather Belt   58          DI 2   BD 3

Maia

Name         Cost          Effects
---------------------------------------------------------------------
Iron Knuckle   95          SI 3   BP 8
Leather Belt   58          DI 2   BD 3   MGDI 4x+9
Bandana        44          Def 3  Mg. Def 2

Baizel/early Palo

Name           Cost        Effects
---------------------------------------------------------------------
Molebear Claw   246        SI 5   BP 11
Warrior Uniform 210        DI 4   BD 0   MGDI 4x+9

Forsena

Name         Cost          Effects
---------------------------------------------------------------------
Needle Glove  200          SI 4   BP 11
Wolf Belt     300          DI 6   BD 0   MGDI 4x+9

Jadd

Name           Cost        Effects
---------------------------------------------------------------------
Molebear Claw   246        SI 5   BP 11
Warrior Band    200        Def 4   Mg. Def 2
Beastman Collar 154        Def 3   Mg. Def 1

Elland

Name         Cost          Effects
---------------------------------------------------------------------
Fiend's Claw 1450          SI 8   BP 13
Protector     678          DI 7   BD 0   MGDI 4x+9

Sultan

Name         Cost          Effects
---------------------------------------------------------------------
Fiend's Claw 1450          SI 8   BP 13
Protector     678          DI 7   BD 0   MGDI 4x+9

Deen

Name            Cost       Effects
---------------------------------------------------------------------
Cyclone Claw    4135       SI 11   BP 15
Mithril Knuckle 4320       SI 11   BP 17           Light
Bone Knuckle    4535       SI 11   BP 19           Dark
Battlesuit      2300       DI 10   BD 0   MGDI 8
Red Moon Horn   1260       Def 5   Mg. Def 2

Mintos

Name            Cost       Effects
---------------------------------------------------------------------
Cyclone Claw    4135       SI 11   BP 15
Mithril Knuckle 4320       SI 11   BP 17           Light
Bone Knuckle    4535       SI 11   BP 19           Dark
Battlesuit      2300       DI 10   BD 0   MGDI 8
Red Moon Horn   1260       Def 5   Mg. Def 2

Diorr

Name           Cost        Effects
---------------------------------------------------------------------
Power Glove    3170        SI 10   BP 14
Kaiser Knuckle 3400        SI 10   BP 16            Light
Acid Claw      3380        SI 10   BP 18            Dark
Protector       678        DI 7	BD 0   MGDI 4x+9
Lyshee Vest    1800        DI 9	BD 0   MGDI 8
Chakra Band    1260        Def 6   Mg. Def 3

Cats

Name             Cost      Effects
---------------------------------------------------------------------
Cerberus Claw    7870      SI 12   BP 15
Diamond Knuckle	 8135      SI 12   BP 17            Light
Ghost Hand       8400      SI 12   BP 19            Dark
Amber Uniform    2650      DI 11   BD 0   MGDI 8
Werewolf's Mane  2150      Def 8   Mg. Def 3
Cardinal Eye     2100      Def 6   Mg. Def 2        Light
Mad Beast's Fang 2050      Def 7   Mg. Def 2        Dark

Rock Claw       17335      SI 13   BP 15
Gleam Glove     18080      SI 13   BP 17            Light
Jug Puncher     17735      SI 13   BP 19            Dark
Red Uniform      4000      DI 12   BD 0   MGDI 8    Light
Blue Uniform     4320      DI 12   BD 1   MGDI 8    Dark
Majuu Mask       3195      Def 9   Mg. Def 3

Pedan

Name            Cost       Effects
---------------------------------------------------------------------
Vampire Claw   18670       SI 14   BP 15
Aura Glove     32800       SI 14   BP 17            Light
Rotten Knuckle 33335       SI 14   BP 19            Dark
Genjuu Belt     7870       DI 13   BD 0   MGDI 8    Light
Majuu Belt      7495       DI 13   BD 1   MGDI 8    Dark
Genjuu Mask     4670       Def 10  Mg. Def 4

Monk/Berserker

Name          Cost         Effects
---------------------------------------------------------------------
Dragon Claw  22400         SI 15   BP 15
Scale Uniform 8867         DI 14   BD 1   MGDI 8
Dragon Helm	               Def 11  Mg. Def 4
Dragon Bone                Def 8   Mg. Def 3

Riesz
-----

Wendel

Name         Cost          Effects
---------------------------------------------------------------------
Long Spear     95          SI 3   BP 7
Cuir Boulli    60          DI 2   BD 6   MGDI 4x+4

Maia

Name         Cost          Effects
---------------------------------------------------------------------
Long Spear     95          SI 3   BP 7
Cuir Boulli    60          DI 2   BD 6   MGDI 4x+4
Winged Ribbon  48          Def 3  Mg. Def 2

Baizel/early Palo

Name          Cost         Effects
---------------------------------------------------------------------
Corsesca       258         SI 5   BP 10
Spiked Leather 215         DI 4   BD 7   MGDI 4x+4

Forsena

Name         Cost          Effects
---------------------------------------------------------------------
Flamea        205          SI 4   BP 10
Banded Mail   360          DI 6   BD 11   MGDI 4x+4

Jadd

Name          Cost         Effects
---------------------------------------------------------------------
Corsesca       258          SI 5   BP 10
Leather Helmet 205          Def 4  Mg. Def 2
Steel Bracelet 160          Def 3  Mg. Def 1

Elland

Name         Cost          Effects
---------------------------------------------------------------------
Glaive       1450          SI 8   BP 12
Scale Mail    738          DI 7   BD 13	   MGDI 4x+4

Sultan

Name         Cost          Effects
---------------------------------------------------------------------
Glaive       1450          SI 8   BP 12
Scale Mail    738          DI 7   BD 13   MGDI 4x+4

Deen

Name             Cost      Effects
---------------------------------------------------------------------
Golden Spear     4320      SI 11   BP 14
Mithril Spear    4670      SI 11   BP 16            Light
Brainwrecker     4935      SI 11   BP 18            Dark
Whiteeagle Plate 2930      DI 10   BD 19   MGDI 8
Earth Bracelet   1380      Def 5   Mg. Def 2

Mintos

Name             Cost      Effects
---------------------------------------------------------------------
Golden Spear     4320      SI 11   BP 14
Mithril Spear    4670      SI 11   BP 16            Light
Brainwrecker     4935      SI 11   BP 18            Dark
Whiteeagle Plate 2930      DI 10   BD 19   MGDI 8
Earth Bracelet   1380      Def 5   Mg. Def 2

Diorr

Name          Cost         Effects
---------------------------------------------------------------------
Plume Lance   3400         SI 10   BP 13
Dark Piercer  3440         SI 10   BP 15            Light
Torrent Spear 3415         SI 10   BP 17            Dark
Scale Mail     738         DI 7    BD 13   MGDI 4x+4
Steda Plate   2560         DI 9    BD 17   MGDI 8
Viking Helm   1600         Def 6   Mg. Def 3

Cats

Name         Cost          Effects
---------------------------------------------------------------------
Griffin Lance 7870         SI 12   BP 14
Staghorn      8240         SI 12   BP 16            Light
Wolf's Fang   8400         SI 12   BP 18            Dark
Jotzdammoran  3170         DI 11   BD 21   MGDI 8
Horncrest     2200         Def 8   Mg. Def 3
Gyral Horn    1900         Def 6   Mg. Def 2        Light
Rune Earrings 2200         Def 7   Mg. Def 2         Dark

Maiden Leaf    17230       SI 13   BP 14
Valkyrie Spear 18480       SI 13   BP 16            Light
Mideel Spear   18270       SI 13   BP 18            Dark
Valkyrie Mail   4670       DI 12   BD 22   MGDI 8   Light
Rune Armor      4535       SI 12   BD 23   MGDI 8   Dark
Unicorn Helm    3170       Def 9   Mg. Def 3

Pedan

Name          Cost         Effects
---------------------------------------------------------------------
Brunak       18670         SI 14   BP 14
Gungnir      34135         SI 14   BP 16            Light
Paintooth    34270         SI 14   BP 18            Dark
Wing Armor    8240         DI 13   BD 25   MGDI 8   Light
Fang Armor    8135         DI 13   BD 26   MGDI 8   Dark
Aurora Helmet 4670         Def 10  Mg. Def 4

Valkyrie/Rune Maiden

Name           Cost        Effects
---------------------------------------------------------------------
Blaze Piercer 22400        SI 15   BP 14
Phantasm Armor 9240        DI 14   BD 27   MGDI 8
Pegasus Helmet             Def 11  Mg. Def 4
Yadorigi Armlet            Def 8   Mg. Def 3

First Equipment

Name         Cost          Effects
---------------------------------------------------------------------
Bronze Sword   42          SI 2   BP 6
Bronze Lance   40          SI 2   BP 7
Leather Glove  35          SI 2   BP 8
Flint Knife    30          SI 2   BP 9
Wooden Cane    22          SI 2   BP 10
Hollow Rod     28          SI 2   BP 10

Quilted Leather 22         DI 1   BD 4   MGDI 4x+10
Padded Leather  18         DI 1   BD 4   MGDI 4x+4
Cotton Uniform  18         DI 1   BD 3   MGDI 4x+9
Cotton Kilt     16         DI 1   BD 5   MGDI 4x+7
Cotton Robe     16         DI 1   BD 5   MGDI 4
Chibikko Robe   15         DI 1   BD 5   MGDI 4x+1

Dwarf Village

See early Forsena for weapons.

Name            Cost       Effects
---------------------------------------------------------------------
Bezant Mail      154       DI 3   BD 3   MGDI 4x+10
Feather Vest     144       DI 3   BD 5   MGDI 4x+4
Fur Vest         140       DI 3   BD 0   MGDI 4x+9
Camouflage Cloak 100       DI 3   BD 8   MGDI 4x+7
Witch's Robe      95       DI 3   BD 10   MGDI 4
Priest's Robe     90	   DI 3   BD 10   MGDI 4x+1

Ghost Ship/later Palo

Name         Cost          Effects
---------------------------------------------------------------------
Saber         585          SI 6   BP 9
Partisan      570          SI 6   BP 10
Chain Glove   525          SI 6   BP 11
Sharkteeth    405          SI 6   BP 12
Pewter Rod    378          SI 6   BP 13
Warhammer     405          SI 6   BP 13

Hauberk       276          DI 5   BD 5   MGDI 4x+10
Chainmail     258          DI 5   BD 9   MGDI 4x+4
Chain Vest    246          DI 5   BD 0   MGDI 4x+9
Soft Leather  234          DI 5   BD 14   MGDI 4x+7
Bat Coat      230          DI 5   BD 18   MGDI 4
Sailor Dress  215          DI 5   BD 18   MGDI 4x+1

Dark Priest Village

Name         Cost          Effects
---------------------------------------------------------------------
Steel Sword  1000          SI 7   BP 9
Steel Lance   990          SI 7   BP 10
Bagh Nakh     930          SI 7   BP 11
Steel Dagger  820          SI 7   BP 12
Ruby Cane     738          SI 7   BP 13
Steel Maul    820          SI 7   BP 13

See later Forsena for armor.

early Deen

See Elland/Sultan for weapons.

Name         Cost          Effects
---------------------------------------------------------------------
Emerald Tiara 820          Def 5   Mg. Def 2
Studded Helm 1100          Def 5   Mg. Def 2
Feather Hat   800          Def 5   Mg. Def 2

Mist Pendant   645         Def 4   Mg. Def 1
Gauntlet       820         Def 4   Mg. Def 1
Cobra Earrings 630         Def 4   Mg. Def 1

early Mintos

Name         Cost          Effects
---------------------------------------------------------------------
Qatar        2600          SI 9   BP 14
Main Gauche  2795          SI 9   BP 16
Garuda       2900          SI 9   BP 18

Silver Blade 2820          SI 9   BP 11
Estoc        3400          SI 9   BD 13
Falchion     3380          SI 9   BD 15

Soul Rod      2400         SI 9   BP 18
Varsh Staff   2650         SI 9   BP 20
Cunning Staff 2795         SI 9   BP 22

Silverthorn  2650          SI 9   BP 13
Moogle Claw  3170          SI 9   BP 15
Keen Knuckle 3300          SI 9   BP 17

Silver Flail 2480          SI 9   BP 18
Heavy Flail  2780          SI 9   BP 20
Hammer Flail 3300          SI 9   BP 22

Silver Lance 3035          SI 9   BP 12
Wing Spear   3300          SI 9   BP 14
Mystic Spear 3355          SI 9   BP 16

Rose Leotard 600           DI 7   BD 26
Bunnydress  1000           DI 8   BD 29

Plate Mail   800           DI 7   BD 7
Lunula Mail 1450           DI 8   BD 8

Chain Guard     630        DI 7   BD 20
Moonbeam Cloak 1300        DI 8   BD 23

Protector      678         DI 7   BD 0
Beast Uniform 1300         DI 8   BD 0

Velvet Cape  525           DI 7   BD 26
Moogle Smock 990           DI 8   BD 30

Scale Mail  738            DI 7   BD 13
Mani Plate 1380            DI 8   BD 15

Light/Light

Name         Cost          Effects
---------------------------------------------------------------------
Brave Blade  23040         SI 15   BP 15
True Spear   23040         SI 15   BP 16
Spiral Claw  23040         SI 15   BP 17
Orihalcon    23040         SI 15   BP 18
Ganvantein   23040         SI 15   BP 22
Judge Mentes 23040         SI 15   BP 22

Hero's Crown               Def 12   Mg. Def 4
Vanir Helmet               Def 12   Mg. Def 4
Ivory Band                 Def 12   Mg. Def 4
Wind Spirit Hat            Def 12   Mg. Def 4
Myein Crown                Def 12   Mg. Def 4
Bishop's Ribbon            Def 12   Mg. Def 4

Hero's Armor    17735      DI 14   BD 20   MGDI 8
Goddess Armor   17235      DI 14   BD 35   MGDI 8
Byakko Uniform  17135      DI 14   BD 6    MGDI 8
Phantom Cuirass 16735      DI 14   BD 48   MGDI 8
Myein Dress     16000      DI 14   BD 60   MGDI 8
Bishop's Robe   16667      DI 14   BD 60   MGDI 8

Light/Dark

Name         Cost          Effects
---------------------------------------------------------------------
Sigmund      23040         SI 15   BP 17
Stargazer    23040         SI 15   BP 18
Holy Glove   23040         SI 15   BP 19
Manslaughter 23040         SI 15   BP 20
Spirit Cane  23040         SI 15   BP 24
Gigas Flail  23040         SI 15   BP 24

Protection Helm            Def 13   Mg. Def 5
Stardust Helmet            Def 13   Mg. Def 5
Darkshire Band             Def 13   Mg. Def 5
Silver Wolf Glare          Def 13   Mg. Def 5
Eremos Crown               Def 13   Mg. Def 5
Sage's Ribbon              Def 13   Mg. Def 5

Protect Armor    17735     DI 14   BD 21   MGDI 8
Polaris Armor    17235     DI 14   BD 36   MGDI 8
Genbu Uniform    17135     DI 14   BD 7    MGDI 8
Silver Wolf Pelt 16735     DI 14   BD 49   MGDI 8
Eremos Coat      16000     DI 14   BD 61   MGDI 8
Sage's Robe      16667     DI 14   BD 61   MGDI 8

Dark/Light

Name             Cost      Effects
---------------------------------------------------------------------
Ragnarok         23040     SI 15   BP 19
Dragon Lance     23040     SI 15   BP 20
Skull Dissect    23040     SI 15   BP 21
Kongo Rakan      23040     SI 15   BP 22
Rune Staff       23040     SI 15   BP 26
Maul of the Dead 23040     SI 15   BP 26

Rising Moon Helm           Def 14   Mg. Def 5
Rising Dragon Helmet       Def 14   Mg. Def 5
Sapphire Band              Def 14   Mg. Def 5
Stealth Hood               Def 14   Mg. Def 5
Rune Veil                  Def 14   Mg. Def 5
Undead Ribbon              Def 14   Mg. Def 5

Master's Armor  17735      DI 14   BD 22   MGDI 8
Ryuukishi Armor 17235      DI 14   BD 37   MGDI 8
Seiryuu Uniform 17135      DI 14   BD 8    MGDI 8
Wind Demon Mail 16735      DI 14   BD 50   MGDI 8
Rune Coat       16000      DI 14   BD 62   MGDI 8
Undead Suit     16667      DI 14   BD 62   MGDI 8

Dark/Dark

Name         Cost          Effects
---------------------------------------------------------------------
Deathbringer  23040	       SI 15   BP 21
Giant's Spear 23040	       SI 15   BP 22
Gigas Glove   23040	       SI 15   BP 23
Deathstroke   23040	       SI 15   BP 24
Dragon Rod    23040	       SI 15   BP 28
Juggernaut    23040	       SI 15   BP 28

Rising Moon Helm           Def 15   Mg. Def 5
Rising Dragon Helmet       Def 15   Mg. Def 5
Sapphire Band              Def 15   Mg. Def 5
Stealth Hood               Def 15   Mg. Def 5
Rune Veil                  Def 15   Mg. Def 5
Undead Ribbon              Def 15   Mg. Def 5

Skeleton Mail  17735       DI 14   BD 23   MGDI 8
Wulfhezein     17235       DI 14   BD 38   MGDI 8
Suzaku Uniform 17135       DI 14   BD 9    MGDI 8
Black Garb     16735       DI 14   BD 51   MGDI 8
Ancient Robe   16000       DI 14   BD 63   MGDI 8
Bitium Dress   16667       DI 14   BD 63   MGDI 8

Final Accessories

Name                Effects
---------------------------------------------------------------------
War King's Crest    Def 9   Mg. Def 3   LL/LD
Draupnir            Def 9   Mg. Def 3   LL/LD
Tohsei Armband      Def 9   Mg. Def 3   LL/LD
Lucky Card          Def 9   Mg. Def 3   LL/LD
Blizzard Hairpin    Def 9   Mg. Def 3   LL/LD
Moon Flower         Def 9   Mg. Def 3   LL/LD

Master's Armband    Def 10   Mg. Def 3   DL/DD
Giant's Ring        Def 10   Mg. Def 3   DL/DD
Demon Neckband      Def 10   Mg. Def 3   DL/DD
Stealth Card        Def 10   Mg. Def 3   DL/DD
Magma Hairpin       Def 10   Mg. Def 3   DL/DD
Black Onyx          Def 10   Mg. Def 3   DL/DD

Final Shields
Sacred Shield       Evade 20   LL
Oath Shield         Evade 20   LD
Adamant Shield      Evade 25   LD

Seiken Densetsu 3                                                   v0.8
ZST Hacking Guide                  By Paul Le <kenshou@square-haven.net>
------------------------------------------------------------------------
First off, if you want to hack your ZSNES ZSTs, you must have a hex
editor.  If you don't have one, download "Hex Workshop":

http://www.bpsoft.com/

Install it, open one of your ZSTs, and you're ready to go.

By the way, "C9A0" and "1FFFFF", for instance, are offsets (in
hexadecimal, base-16).  To put it simply, locations of data you can
modify.  Use the "Goto..." function to quickly skip about the file.

Also, one more note: I will not be held responsible if you screw up
your ZSTs somehow.  Use this guide at your own risk.
------------------------------------------------------------------------
Recent Updates...

 August 26, 1999 - General corrections.

 August 18, 1999 - I was bored again, so I decided to create yet
 another guide.  The only thing missing is the equipment information
 and some miscellaneous stuff, like "Attack Gauge" and "Critical Hit
 Rate" under Character Parameters.
------------------------------------------------------------------------

Table of Contents

I.   MISCELLANEOUS
      1. Lucs

II.  ITEMS
      1. Item Storage Quantities
      2. Item Ring
      3. Item Ring Quantities
      4. Class Change
      5. Seeds
      6. Gnome
      7. Jin
      8. Undine
      9. Salamander
     10. Shade
     11. Wisp
     12. Luna
     13. Dryad
     14. Projectile
     15. Recovery
     16. Special

III. EQUIPMENT

IV.  MAGIC
      1. Gnome
      2. Jin
      3. Undine
      4. Salamander
      5. Shade
      6. Wisp
      7. Luna
      8. Dryad
      9. Special
     10. Summon
     11. Ninja
     12. Other
     13. Power Attack
     14. Traps
     15. Enemy/Dummy

V.  CHARACTER PARAMETERS
      1. Party Identification
      2. Current Hit Points
      3. Current Magic Points
      4. Strength
      5. Dexterity
      6. Constitution
      7. Intelligence
      8. Piety
      9. Luck
     10. Experience
     11. Maximum Hit Points
     12. Maximum Magic Points
     13. Experience to Next Level
     14. Level
     15. Character Data
     16. Class
     17. Equipped Items
     18. Equipment Storage
     19. Magic
     20. Magic Targeting

VI. THANKS

------------------------------------------------------------------------
I. MISCELLANEOUS
------------------------------------------------------------------------

1. Lucs
------------------------------------
3839, 3838, 3837

------------------------------------------------------------------------
II. ITEMS
------------------------------------------------------------------------

1. Item Storage Quantities
------------------------------------
3A4C-3AB1 (102)

Note: These values correspond directly to the order of items as shown
below.  For example, enter "63" at 3A4C to get 99 of Paladin's Proof.

2. Item Ring
------------------------------------
3AFC-3B05 (8)

3. Item Ring Quantities
------------------------------------
3B06-3B0F (8)

4. Class Change
------------------------------------
01 Seikishi no Akashi
02 Kunshu no Akashi 
03 Kenshou no Akashi
04 Toushi no Akashi
05 Kinrou no Tamashii
06 Ginrou no Tamashii
07 Shirou no Tamashii
08 Marou no Tamashii
09 Kouun no Saikoro
0A Akuun no Saikoro 
0B Hicchuu no Saikoro
0C Yome no Saikoro
0D Ougi no Sho
0E Hiden no Sho
0F Rune no Sho
10 Kindan no Sho
11 Seisui no Kobin
12 Shio no Kobin
13 Hai no Kobin
14 Chi no Kobin
15 Briesingamen
16 Myoujou no Kusari
17 Kiryuu no Kusari
18 Gleipnir

5. Seeds
------------------------------------
19 Item no Tane
1A Fushigina Tane
1B Tobidougu no Tane
1C Mahou no Tane
1D ??? no Tane
1E Bukibougu no Tane

6. Gnome
------------------------------------
1F Daichi no Coin
20 Gnome no Zou
21 Basilisk no Kiba
22 Barette no Uroko
23 Needlelion no Mitomi
24 Molebear no Tsume

7. Jin
------------------------------------
25 Arashi no Coin
26 Jin no Zou
27 Harpy no Kiba
28 Bird no Uroko
29 Bee no Mitomi
2A Siren no Tsume

8. Undine
------------------------------------
2B Hi no Coin
2C Undine no Zou
2D Shiroryuu no Kiba
2E Sahagin no Uroko
2F Slime no Mitomi
30 Poseidon no Tsume

9. Salamander
------------------------------------
31 Honoo no Coin
32 Salamander no Zou
33 Katokage no Kiba
34 Drake no Uroko
35 Battum no Mitomi
36 Cerberus no Mitomi

10. Shade
------------------------------------
37 Kurayami no Cion
38 Shade no Zou
39 Ghost no Mitomi
3A Specter no Mitomi
3B Shadow Zero no Mitomi
3C Demon no Tsume

11. Wisp
------------------------------------
3D Hikari no Coin
3E Wisp no Zou
3F Poto no Abura
40 Pakkun no Abura
41 Mama Poto no Abura
42 Papa Poto no Tsume

12. Luna
------------------------------------
43 Tsuki no Coin
44 Luna no Zou
45 Chibidevil no Mitomi
46 Porobin no Abura
47 Wolf Devil no Abura
48 Carmilla no Tsume

13. Dryad
------------------------------------
49 Myconido no Mitomi
4A Assassin Bug no Mitomi
4B Dryad no Zou
4C Gurel no Abura
4D Matango no Abura
4E Crawler no Tsume

14. Projectile
------------------------------------
4F Hand Axe
50 Shuriken
51 Dart
52 Pumpkin Bomb

15. Recovery
------------------------------------
53 Manmaru Drop
54 Pakkun Chocolate
55 Mahou no Kurumi
56 Hachimitsu Drink
57 Puipuisou
58 Hoshikuzu no Herb
59 Tenshi no Seipai
5A Mahou no Rope

16. Special
------------------------------------
5B Nitro no Kayaku
5C Chibikko Hammer
5D Moogle Badge
5E Piihyara Fue
5F Kaze no Tairo
60 Yumeimisou
61 Hanbun no Kagi A (dummy)
62 Hanbun no Kagi B (dummy)
63 Shinpi no Kagi (dummy)
64 Dragon's Eye (dummy)
65 Gensou no Kagami
66 Akuma no Zou (dummy)

------------------------------------------------------------------------
III. EQUIPMENT
------------------------------------------------------------------------
I'll get to it when I feel like it.

------------------------------------------------------------------------
IV. MAGIC
------------------------------------------------------------------------
Note: Enter these in your character's magic slots (see "Magic" under
Character Parameters for offsets).

1. Gnome
------------------------------------
01 Diamond Missile
02 Earthquake
03 Stone Cloud
04 Protect Up
05 Speed Down
06 Diamond Saber

2. Jin
------------------------------------
07 Air Blast
08 Thunderstorm
09 Stun Wind
0A Speed Up
0B Protect Down
0C Thunder Saber

3. Undine
------------------------------------
0D Ice Smash
0E Mega Splash
0F Cold Breeze
10 Mind Up
11 Power Down
12 Ice Saber

4. Salamander
------------------------------------
13 Fireball
14 Explode
15 Blaze Wall
16 Power Up
17 Mind Down
18 Flame Saber

5. Shade
------------------------------------
19 Evil Gate
1A Dark Force
1B Death Spell
1C Anti-Magic
1D Black Curse
1E Dark Saber

6. Wisp
------------------------------------
1F Holy Ball
20 Saint Beam
21 Heal Light
22 Magic Shield
23 Tinkle Rain
24 Saint Saber

7. Luna
------------------------------------
25 Lunatic
26 Half Vanish
27 Body Change
28 Life Booster
29 Energy Ball
2A Moon Saber

8. Dryad
------------------------------------
2B Sleep Flower
2C Poison Bubble
2D TransShape
2E Aura Wave
2F Counter Magic
30 Leaf Saber

9. Special
------------------------------------
31 Detect
32 Turn Undead
33 Demon Breath
34 Rainbow Dust
35 Ancient
36 Ancient 2 (dummy)
37 Ancient 3 (dummy)

10. Summon
------------------------------------
38 Freya
39 Marduk
3A Jormundgandr
3B Lamia Naga
3C Unicorn Head
3D Machine Golem
3E Ghoul
3F Ghost
40 Gremlin
41 Great Demon

11. Ninja
------------------------------------
42 Doton no Jutsu
43 Raijin no Jutsu
44 Suiton no Jutsu
45 Katon no Jutsu
46 Yumiya
47 Spike
48 Ganseki Rakuka
49 Chirai
4A Dokukumo Breath
4B Kaen Breath
4C Fukumiri
4D Kyouki Kougeki

12. Other
------------------------------------
4E Double Spell
4F Hiran

13. Power Attack
------------------------------------
50 3 Dan Giri
51 Senkaze Ken
52 Senhikari Ken
53 Mahou Jin Zan
54 Shinkuu Ken
55 Daichi Funde Ken

56 Toshou Senkaze Kyaku
57 Tornado Throw
58 Shinkuu Mizu Tsuki Zan
59 Bastard Slam
5A Shiroko Shougeki Ha
5B Stardust Bomb
5C Genbu Hyaku Retsu Kyaku
5D Blow Impact
5E Ake Suzume Toten no Mai
5F Belly to Back
60 Aoryuu Satsujin Ken
61 Dead Crush

62 Tosubame Tou
63 Zan Kage Zan
64 Bara no Mai
65 Senmai Giri
66 Kagemoguri
67 Bunshin Giri

68 Pink Typhoon
69 Star Attack
6A Spiral Rod
6B Dancing Rod
6C 10t
6D Hot Shot

6E Jump
6F Dash
70 Harisen Chop
71 Dokaan
72 Mechakucha
73 Dekadeka

74 Shinkuu Hadou Yari
75 Toten Yari
76 Hikaridan Yari
77 Ryuu Hoshi Shou
78 Ryuu Kiba Yari
79 Hyaku Hana Ran Mai

14. Traps
------------------------------------
7A Hand Axe
7B Shuriken
7C Dart
7D Pumpkin Bomb
7E Silver Dart
7F Cutter Missile
80 Engetsurin
81 Rocket Launcher
82 Axe Bomber
83 Grenade Bomb

15. Enemy/Dummy
------------------------------------
84 Dark Fear
85 Bikkuri Bomb *
86 Roulette Death
87 Thunder Bolt
88 Rust Hurricane
89 Amai *
8A Eye Beam
8B Dive Attack
8C Bubble Breath
8D Grand Slam
8E Grand Slam (?)
8F Buchi Kamashi *
90 Sky Attack
91 Suupaan Nick *
92 ???
93 Black Rain
94 Gas Cloud
95 Ghost Lode
96 ???
97 Ikasumi *
98 Tidal Wave
99 Revenge Spike
9A Sand Stream
9B Hyper Cannon
9C Hell Southern Cross
9D Darkness Beam
9E Arrow
9F Spike
A0 Stone
A1 Bomb
A2 Smoke
A3 Shishin-kun
A4 Ogre Box
A5 Kaiser Mimic
A6 Spined Kelp
A7 Prisoner
A8 Geyser Blast
A9 Bomb
AA Trap Level 1
AB Trap Level 2
AC Bloody Axe
AD Icicle
AE Ice Cradle
AF-B5 [boss explosions]
B6 ???
B7 Graviton Press
B8 Houkou
B9 Spiral Moon
BA Grenade Bomb
BB Kill Stinger
BC Lava Whip
BD Heat Beam
BE Gigaburn
BF Death Ecstasy
C0-CB [power attacks]
CC Catastrophe
CD Demon Scream
CE Earth Lasher
CF Flare
D0-D3 Suka
D4 Meltwave
D5 Spiral Moon
D6 Turn Wind
D7 Flash
D8 Psychowave
D9 Thunder Ball
DA [power attack]
DB-FF Suka

------------------------------------------------------------------------
V. CHARACTER PARAMETERS
------------------------------------------------------------------------
Note: The offsets for your second and third characters are listed in
parentheses.  Character offsets may be at 1FDxx, 200xx, 203xx, etc.;
it depends.

1. Party Identification
------------------------------------
3C03 Lead
3C04 Second
3C05 Third

00 Duran
01 Kevin
02 Hawkeye
03 Angela
04 Charlotte
05 Riesz

Note: You can refresh your character sprites by getting on Flammie
and landing somewhere or saving/loading to SRM.

2. Current Hit Points
----------------------------------
1FA06, 1FA05 (1FD06, 1FD05; 20006, 20005)

3. Current Magic Points
----------------------------------
1FA08, 1FA07 (1FD08, 1FD07; 20008, 20007)

4. Strength
----------------------------------
1FA09 (1FD09; 20009)

5. Dexterity
----------------------------------
1FA0A (1FD0A; 2000A)

6. Constitution
----------------------------------
1FA0B (1FD0B; 2000B)

7. Intelligence
----------------------------------
1FA0C (1FD0C; 2000C)

8. Piety
----------------------------------
1FA0D (1FD0D; 2000D)

9. Luck
----------------------------------
1FA0E (1FD0E; 2000E)

10. Experience
----------------------------------
1FA12 (1FD12; 20012)
01 = 1, FF = 255

1FA13 (1FD13; 20013)
01 = 256, FF = 65,280

1FA10 (1FD10; 20010)
01 = 50,000, FF = 12,750,000

1FA11 (1FD11; 20011)
01 = 12,800,000, FF = 3,264,000,000

Example: For 999,999,999 EXP, enter

1FA10 1F (1,550,000)
1FA11 4E (998,400,000)
1FA12 4F (79)
1FA13 C3 (49,920)

Enter "FFFFFFFF" at 1FA10 for the maximum 3,276,815,535.
It will cycle back to 1, however.

11. Maximum Hit Points
------------------------------------
1FA16, 1FA15 (1FD16, 1FD15; 20016; 20015)

12. Maximum Magic Points
------------------------------------
1FA18, 1FA17 (1FD18, 1FD17; 20018, 20017)

13. Experience to Next Level
------------------------------------
1FA22 (1FD22; 20022)
01 = 1, FF = 255

1FA23 (1FD23; 20023)
01 = 256, FF = 65,280

1FA20 (1FD20; 20020)
01 = 50,000, FF = 12,750,000

1FA21 (1FD21; 20021)
01 = 12,800,000, FF = 3,264,000,000

Note: Relative to total experience.

14. Level
------------------------------------
1FA24 (1FD24; 20024)

15. Character Data
------------------------------------
1FA26 (1FD26; 20026)

00 Duran
01 Kevin
02 Hawkeye
03 Angela
04 Charlotte
05 Riesz

16. Class
------------------------------------
1FA27, 1FA28 (1FD27, 1FD28; 20027, 20028)

0000 Neutral
0100 Light
0101 Dark
01FD Light/Light
0201 Light/Dark
0202 Dark/Light
0200 Dark/Dark

17. Equipped Items
------------------------------------
1FA2F (1FD2F; 2002F) Weapon
1FA30 (1FD30; 20030) Headgear
1FA31 (1FD31; 20031) Armor
1FA32 (1FD32; 20032) Accessory
1FA33 (1FD33; 20033) Shield

18. Equipment Storage
------------------------------------
1FA74-1FA7B (1FD74-1FD7B; 20074-2007B) Weapon (8)
1FA7C-1FA83 (1FD7C-1FD83; 2007C-20083)
1FA84-1FA8B (1FD84-1FD8B; 20084-2008B) Headgear (8)
1FA8C-1FA93 (1FD8C-1FD93; 2008C-20093) Armor (8)
1FA94-1FA9B (1FD94-1FD9B; 20094-2009B) Accessory (8)
1FA9C-1FAA3 (1FD9C-1FDA3; 2009C-200A3) Shield (8)

Note: I'm assuming that 1FA7C-1FA83 would have been the range for a
second equippable weapon (for Hawkeye and Kevin).

19. Magic
------------------------------------
1FAB8-1FAC3 (1FDB8-1FDC3; 200B8-200C3) (12)

20. Magic Targeting
------------------------------------
1FAC4-1FACF (1FDC4-1FDCF; 200C4-200CF) (12)

01 Single
02 All
03 Single/all
04 Caster

------------------------------------------------------------------------
VI. THANKS
------------------------------------------------------------------------
 - Matt Mitchell, for his "Seiken Densetsu 3 Game Information" document,
   which contains the translation for the Power Attacks I could not
   translate completely.

------------------------------------------------------------------------
Fin                                     Seiken Densetsu 3  1995 Square.

---------------------------------------------------------------------
7)Enemy List (Thanks Chris Seroya!!!)
---------------------------------------------------------------------

Enemy                Item                      Location

Armor Knight         Angel's Grail             Corridor of Wind
                     Dreamsee Herb             Rolante Castle

Assassin Bug         Assassin Bug Eye          Golden Road
                     Honey Drink               Molebear Highlands
                     Puipui Grass

Battum               Dreamsee Herb             Cave of Waterfalls
                     Round Drop                Dwarf Tunnel
                     Stardust Herb             Golden Road
                                               Molebear Highlands

Beastmaster          Battum's Eye              Moonreading Tower
                     Needlion's Eye
                     Slime's Eye

Black Fang           Angel's Grail             Moonlight Forest
                     Pakkun Chocolate

Bloody Wolf          Round Drop                Moonreading Tower
                     Moon Coin

Boulder              ??? Seed                  Cave of Darkness
                                               Jungle of Illusion

Boundwolf            Pakkun Chocolate          Jad Castle
                     Puipui Grass              Moonlight Forest
                     Round Drop                Outside Jad Entrance

Bullette             Angel's Grail             Desert of Scorching Heat
                     Bullette's Scale
                     Puipui Grass

Buster Bug           ??? Seed                  Jungle of Illusion
                     Pakkun Chocolate

Carmilla             Carmilla's Claw           Moonreading Tower
                     Puipui Grass
                     Stardust Herb

Carmilla Queen       ??? Seed                  Dark Castle
                     Honey Drink               Mirage Palace

Chibi Devil          Chibi Devil's Eye         Corridor of Wind
                     Item Seed                 Ghost Ship
                     Puipui Grass              Path to the Heavens
                                               Rolante Castle
                                               Summit of the Skies

Cockatrice           Flying Item Seed          Bucca Island
Cockabird            Stardust Herb             Desert of Scorching Heat
                                               Navarre Castle
                                               Valley of Flames

Dark Battum          Battum's Eye              Moonlight Forest
                     Magic Seed
                     Puipui Grass

Dark Lord            ??? Seed                  Dark Castle
                     Stardust Herb

Dark Priest          Angel's Grail             Bucca Island
                     Pakkun Chocolate          Desert of Scorching Heat
                                               Navarre Castle
                                               Valley of Flames

Darth Matango        Dreamsee Herb             Forest of Wonder
                     Matango Oil
                     Stardust Herb

Duck General         Honey Drink               Valley of Flames
                     Item Seed
                     Pumpkin Bomb

Duck Soldier         Item Seed                 Desert of Scorching Heat
                     Pumpkin Bomb
                     Round Drop

Element Sword        Dart                      Dark Castle
                     Weapon/Armor Seed         Mirage Palace

Evil Shaman          Magic Seed                Dark Castle
                     Pakkun Chocolate          Jungle of Illusion
                     Spector's Eye

Evil Sword           Mysterious Seed           Rolante Castle
                     Puipui Grass
                     Storm Coin

Firedrake            Angel's Grail             Valley of Flames
                     Drake's Scale

Frost Dragon         Magic Seed                Labyrinth of Ice Walls
                     Puipui Grass

Gal Bee              Item Seed                 Bucca Island
                     Puipui Grass              Molebear Highlands

Ghost                ??? Seed                  Cave of Darkness
                     Darkness Coin             Mirage Palace
                     Flying Item Seed
                     Ghost's Eye
                     Puipui Grass

Giga Crawler         Hand Axe                  Forest of Wonder
                     Puipui Grass

Goblin               Hand Axe                  Cave of Waterfalls
                     Item Seed                 Dwarf Tunnel
                     Round Drop

Goblin Lord          Battum's Eye              Bucca Island
                     Magical Rope              Dwarf Tunnel
                                               Molebear Highlands

Gold Bullette        Mysterious Seed           Desert of Scorching Heat
                     Pakkun Chocolate
                     Stardust Herb

Gold Unicorn         Weapon/Armor Seed         Dark Castle

Great Demon          Weapon/Armor Seed         Dark Castle
                                               Mirage Palace

Great Rabite         Honey Drink               Jungle of Illusion
                     Stardust Herb
                     Weapon/Armor Seed

Grell                Grell Oil                 Bucca Island
                     Magic Walnut

Grell Mage           Flying Item Seed          Ancient Ruins of Light
                     Grell Oil

Guardian             ??? Seed                  Jungle of Illusion
                     Flying Item Seed

Harpy                Harpy's Fang              Corridor of Wind
                     Round Drop                Path to the Heavens
                     Stardust Herb             Summit of the Skies

High Wizard          ??? Seed                  Dark Castle
                     Magic Seed
                     Round Drop

Kerberos             Pakkun Chocolate          Carmilla Spawn
                     Weapon/Armor Seed         Cave of Darkness

King Rabite          Mysterious Seed           Mana Holyland
                     Round Drop

Lady Bee             Bee's Eye                 Lampflower Forest
                     Honey Drink
                     Puipui Grass

Lesser Demon         ??? Seed                  Cave of Darkness
                     Shade Statue              Mirage Palace
                                               Navarre Castle

Machine Golem        Hand Axe                  Forcena Castle
                     Round Drop
                     Stardust Herb

Magician             Flame Coin                Forcena Castle
                     Ice Coin
                     Light Coin

Mama Poto            Mama Poto Oil             Ancient Ruins of Light
                     Wisp Statue               Labyrinth of Ice Walls
                                               Poto Spawn

Mega Crawler         Item Seed                 Lampflower Forest
                     Pakkun Chocolate

Molebear             Earth Coin                Dwarf Tunnel
                     Molebear's Claw           Molebear Highlands
                     Pakkun Chocolate
                     Round Drop

Myconid              Myconid's Eye             Bucca Island
                     Puipui Grass              Cave of Waterfalls
                     Round Drop                Dwarf Tunnel
                                               Rabite Forest

Needle Bird          Bird's Scale              Corridor of Wind
                     Round Drop                Path to the Heavens
                     Storm Coin                Summit of the Skies

Needlion             Gnome Statue              Valley of Gemstone
                     Needlion's Eye

Nightblade           Weapon/Armor Seed         Cave of Darkness

Ninja                Dart                      Navarre Castle
                     Hand Axe                  Rolante Castle
                     Round Drop

Ninja Master         Flying Item Seed          Navarre Castle
                     Shuriken                  Valley of Gemstone
                     Stardust Herb

Ogrebox              Round Drop                Roullette Trap

Pakkun Baby          Hand Axe                  Bucca Island
Pakkun Lizard        Mysterious Seed           Sub-Zero Snowfield
                     Pakkun Chocolate          (Lizard only)
                     Round Drop

Pakkurri Baby        Mysterious Seed           Ancient Ruins of Light
Pakkun Dragon        Pakkun Chocolate
                     Pumpkin Bomb

Papa Poto            ??? Seed                  Jungle of Illusion
                     Papa Poto's Claw          Mama Poto Spawn
                     Poto Oil
                     Puipui Grass

Petit Dragon         Assassin Bug Eye          Valley of Gemstone
                     Magic Seed
                     Puipui Grass

Petit Poseidon       Angel's Grail             Labyrinth of Ice Walls
                     Pakkun Chocolate

Petit Timiat         ??? Seed                  Cave of Darkness
                     Mysterious Seed
                     Weapon/Armor Seed

Porobin Hood         Dart                      Lampflower Forest
                     Myconid's Eye

Porobin Leader       Flying Item Seed          Forest of Wonder
                     Porobin Oil
                     Round Drop

Poron                Dart                      Golden Road
                     Pakkun Chocolate
                     Round Drop

Poto                 Angel's Grail             Seashore Cave
                     Poto Oil
                     Round Drop

Power Boulder        ??? Seed                  Dark Castle
                     Angel's Grail             Mirage Palace

Queen Bee            Honey Drink               Forest of Wonder
                     Item Seed
                     Round Drop

Rabbillion           Item Seed                 Bucca Island
                     Round Drop                Mana Holyland
                     Stardust Herb             Rabite Forest

Rabite               Item Seed                 Golden Road
                     Pakkun Chocolate          Mana Holyland
                     Round Drop                Rabite Forest

Sahagin              Item Seed                 Sub-Zero Snowfield
                     Puipui Grass
                     Sahagin's Scale

Sea Dragon           Ice Coin                  Labyrinth of Ice Walls
                     Mysterious Seed

Sea Serpent          Ice Coin                  Sub-Zero Snowfield
                     Magic Seed
                     Pakkun Chocolate

Shadow Zero          Pakkun Chocolate          Mana Holyland
                     Weapon/Armor Seed

Shapeshifter         Pakkun Chocolate          Mana Holyland
                     Weapon/Armor Seed

Silver Knight        Papa Poto's Claw          Ancient Ruins of Light
                     Puipui Grass

Silver Wolf          Angel's Grail             Moonreading Tower
                     Item Seed
                     Pakkun Chocolate

Siren                Dreamsee Herb             Ancient Ruins of Light
                     Siren's Claw

Slime                Puipui Grass              Dwarf Tunnel
                     Slime's Eye               Ghost Ship

Slime Prince         Angel's Grail             Valley of Gemstone
                     Honey Drink
                     Pakkun Chocolate

Spector              Magic Seed                Ghost Ship
                     Puipui Grass              Moonlight Forest
                     Spector's Eye

Swordmaster          Carmilla's Claw           Labyrinth of Ice Walls
                     Poseidon's Claw           Valley of Flames

Unicorn Head         Angel's Grail             Forcena Castle
                     Dart
                     Puipui Grass

Werewolf             Moon Coin                 Moonlight Forest
                     Mysterious Seed
                     Stardust Herb

Wizard               Jinn Statue               Sub-Zero Snowfield
                     Salamando Statue
                     Undine Statue

Wolf Devil           Weapon/Armor Seed         Cave of Darkness

Zombie               Dreamsee Herb             Cave of Darkness
                     Magical Rope              Golden Path
                     Puipui Grass              Path to the Heavens

---------------------------------------------------------------------
8) FAQ
---------------------------------------------------------------------

Send all questions to shinra9@yahoo.com, or my ICQ #: 34601221.

---------------------------------------------------------------------

Q. How do you cast spells?

A. Bring up the item screen (usually X), and press down to bring up
your magic list. Select a spell and a target, and press A to cast it.
To change to a different character's item/spell ring, press L or R.
And I need money.
---------------------------------------------------------------------

Q. How do I change classes? And can I change after Level 38?

A. First you need to have your characters on level 18+ for the first
change, and level 38+ for the second. Then you need to find a mana
stone, talk to it and you will change. For your second change, you
need to fight enemies for a ???? seed, plant it, go to the Mana
Holyland and class change using the white goddess statue there.
Yes, you can change at any level past Level 38, so don't worry.

And one more thing I forgot to mention, head into storage (detailed in
a Q below) and place your newly acquired item in your item ring, then
you can use it at the statue.

---------------------------------------------------------------------

Q. With the ???? seeds, when I plant them, I keep getting the same
item! I keep going back to get more and more, and the same thing.
Could you tell me what is wrong?

A. Ok, this one's a toughie. If you're using an emulator, it's easier.
Grab your seeds, and save before planting them. Plant one, and then
if you like it, save. If you don't, load and try it again. Also switch
your lead character, it helps. Otherwise, you'll have to resort to
hacking. There is a hacking guide out there somewhere, I'll try and
grab a link for it, and it will teach you how to get the items you
want. And by loading and saving, I mean at save points, not states
(sorry for any confusion, especially you Mike).

And from Howard Shen:

For the ???? seeds, sometimes no matter how many times you reset it,
it will always give you the same thing. The key is to get a bunch of
seeds, 5 is a good number. Just take the first item, and sometimes the
second item is something you might want. The more seeds you have, the
more you can plant at once. They'll usually go through a cycle.

---------------------------------------------------------------------

Q. Where's Judd/Jad?

A. They are both the same. Different patches have different
translations. Same with a couple of other cities, if they look the
same, then they probably are the same (Cerbokkle-Corobokkle,
Byzel-Bayzel, Maiya-Maia, etc.)
---------------------------------------------------------------------

Q. How do I use techs?

A. Whenever you are in battle, take a look at the flashing meter
underneath your HP. If you hit the enemy enough, it will go to green,
and then press B for a Level 1 tech. When it reaches yellow, press B
for a Level 2 attack, and red for a Level 3 attack. After you use the
tech, the bar resets.
---------------------------------------------------------------------

Q. For Kevin, it says that I've got two techs, e.g Whirlwind Kick and
Tornado
Throw. I can use the first one but not the second, how do I use the
second one? When he's computer controlled he pulls it off.

A.Ok, thanks to Amar (again), he said that it's just a second tech
which he pulls off randomly. How random, he does not know.

And this from Pokem10065:

I personally think it is only random since when it became a wolf it
did a throw and when he reverted during the day he also did a throw.

From Shanku:

O well here's the tips / reply to the question how to use the 2nd skills 
move thing: If you want to have a group attack.. Then just face the 
opposite way of the enemies. if you want Kevin to throw the enemy, 
then face it!  :P

Simple huh?

---------------------------------------------------------------------

Q.I'm in the Glass Desert, followed all your directions, and I end up
going around in circles! Help please....

A.Okay, once you get to the part where you go UNDER the bridge, head
up. You should be in a screen where you passed before, the one after
you crossed the bridge. It has a sand waterfall thingy right below
you... just go up and around the rock there.
---------------------------------------------------------------------

Q.I'm trying to equip another character with weapons, but I can't do
it!

A.Go into the menu screen (X), and go to the weapon screen (top right).
Press SELECT to change the character.
---------------------------------------------------------------------

Q.I've got *this person* at *this level* and I haven't learnt any magic
yet. Why?

A.It basically depends on what level your Intelligence, Agility,
Vitality, etc. is. Soon I'll create a chart telling you what level
these have to be for you to learn a spell. If I can.

From Pokem10065:

If your levels are too high, before you fight the certain spirit, you
won't have those spells. Like me at level 53 before Salamando. (Note
from Magus: 53? Whoa!!!!!!!!!!!!!!!)

From Uhhhhh.....
Hawk's Agility has to be 14 or 15 to learn his "Shuriken" move, then
after that, every time you raise it, you should learn a new spell....

---------------------------------------------------------------------

Q.I just changed all my guys into their 3rd classes and while I was
finding the seeds I got some Weapon/Armor seeds
I planted them as a Nightblade and got 2 things for Hawk
1. A Ragnarok Weapon
2. A Master's Armor
They are both for Hawk but if I try to equip them it just doesn't let
me.. So I figured I'd sell them but when I selected them to sell they
started glowing so I hesitated. What do I do? How to equip?

A. What you need to do is to first, save, and then plant the seeds.
Find out what they give, and then work out who they belong to (if it's
not in another FAQ, I'll put it up here soon). Then reset, remember
the order of the seeds, and put the person who the thing belongs to in
front, so they can plant it.

This from David:

You *can* exchange armor, weapons, etc. between characters in the game,
hit menu, and trade weapons in the top-center menu screen.

And from Howard Shen:

When planting weapon/armor seeds, there's no reason to change front
characters. To exchange equipment, just go to the menu by pressing Y,
press up to go to the INV option and hit A. You can now move weapons,
armor,helmets, rings, and shields between characters.

From Suqian:

Ragnarok Weapon and Master's Armor are for Duran, not Hawkeye. if
Hawkeye planted them, then they are in Hawkeye's Possession. You can
give them to Duran by using the inventory.

---------------------------------------------------------------------

Q. Help, I'm in Pedan and I've talked to everyone (I think). I'm
heading off to my final destination but the path is blocked! Help!

A. Okay, there should be someone in the town who speaks of a Dark
Monster at whatever place. After that you should be fine.

---------------------------------------------------------------------

Q. I'm at the Volcanic Island. I've gotten up to the part where you
have to talk to the rock and use Gnome...but a question mark just
comes up! Help please!

A. Um, first of all you need the Gnome spirit. But you've got that, if
you've been reading this whole walkthrough. Second, you've gotta talk
to all of the Dark Priests. Ok? Thanks partially to Casey the
"ah Hawk....Come on...Angela is WAY hotter than Jessica!!!!". Um....

And from Pokem100065:
On Volcanic Island Bucca one in order to use Gnome on the rock you
have to talk to the Dark Priest in the village. I think it is the one
on the lower right hand corner next to the guy who sells armor(??).
(Uhhhhh.....'s Note: It's next to the guy who sells weapons)

---------------------------------------------------------------------

Q. I was just wondering if there was something wrong with my ROM
because everytime I'm in the Moonlight forest its pitch black with
blue clouds and it's hard to find my way around.

A. Well, it's your video card I think. If you are using ZSNES, press
either 1 to 5 on the keyboard to change the transparencies. Then press
6 to change them back to normal.

And from Xerain:
Rather than turning off the offeneding background using ZSNES, it is
better to change the video mode. Go under config and select video.
Put it to one of the 16B settings.
Use the 640x480x16B VESA2 setting, and if it runs slow, use the
320x240x16B VESA2 for similar effects, but lower resolution.

These are general ZSNES tips for all Roms. I am aware you may know
them (If you even use the rom, that is), but your readers may not. If
I come up with any more tips I'll be sure to let you know.

---------------------------------------------------------------------

Q.I just changed classes in SoM2 and tried to cast magic but I
couldn't. I did everything that your FAQ said to do but every time
I went to the items screen and pushed down but it never went to the
magic screen. What should I do?

A. Firstly you need to have learnt magic. Only Angela and
Carlie/Charlotte have magic before their first class change. Ok? You
learn magic by gaining levels.

---------------------------------------------------------------------

Q.I'm playing with Lise as my main character, and Hawk and Duran as
my secondary characters. I just finished chasing Koren out of Forcena,
and listened to the king tell me to get the wind thing. The problem is
that whenever I go to talk to Bon Jour he says that his cannon isn't
finished yet. I've tried talking to everyone everywhere I can get to.
I tried going back to the Cleft of The Earth, which amounts to nothing.
I've tried going all the way back to the left through the Molebear
Highland and trying to see if there was something I could do there.
Then I go back to the castle and Bon Jour still says that his cannon
isn't set up yet.

A. There will be a woman in the town of Forcena, who will tell you
that the cannon is ready. She's in a house in the South-Western part
of Forcena. Just talk to everyone around there until you find her.
(Uhhhhh.....: She will say something like, "There is a huge cannon 
set up in the courtyard. I wonder what it is for?")

From Phil Horkin:
There will be a woman in the town of Forsena, who will tell you that
the cannon is ready. She's in the first house on the left. Go talk to
her. A floor above her is a guy who talks about duran's father.

From Eric Garbe:
I was reading the Q&A section of your SD3 walkthrough and I noticed a
question that you didn't know the answer to. I had a similar problem 
and so I know how to fix it.

The question was something like, how come when I try to blast off from 
Maia to Forcena in the cannon, the game resets.

I did some experimenting and found that if you use the quick level Pro
Action Replay code on ZSNES (even if you used it earlier in the game 
and its shut off now) the canon-reset glitch will occur. The only way to 
fix it is to restart a new game and don't use the PAR quick level code 
until you have blasted into Forcena following your rescue by Booskaboo. 
(all other PAR codes are okay though)
---------------------------------------------------------------------

Q. If Duran becomes a Swordmaster, can he still carry a shield?

A. No. Only Light Classes can carry shields, but the Swordmaster is
probably his best class.

---------------------------------------------------------------------

Q.How do you get Weapon/Armor seeds? I've managed to get two, but is
there a specific bad guy that has them? Also, what is the best shield
for Duran? And is there one in a Weapon/Armor seed?

A. They do come from specific bad guys, Great Rabites. It depends on
the last enemy you kill in an area if you get a Weapon/Armor seed.
Kill the Great Rabite(s) last, save state, and if you don't get a
Weapon/Armor seed, open state until you get one. To me, there is no
best shield as there's only one for each class past the Light stage.
Yes, I believe you do find it in a seed.

---------------------------------------------------------------------

Q.How do you learn Ninjitsu with Hawk?

A.It's like normal magic, just make sure you've had a class change and
you've got Agility and Intelligence just a bit higher than other stats.

From Uhhhhh.....
-Hawk's Agility has to be 14 or 15 to learn his "Shuriken" move, then
after that, every time you raise it, you should learn a new spell.....

---------------------------------------------------------------------

Q.I recently bumped into your incredible website that dealt with the
sequel to my most favorite all time video game (The Secret of Mana).
I have look for years for the rumored sequel to the best game that I
have ever played and your website is the only information that I have
seen that stated that the Secret of Mana 2 is on SNES. It would be
forever in your debt if you would be so kind as to reply to this e-mail
and tell me how I could get a hold on this gem. Money matters not. Thank
you again for your time and patience to read this plea.

Magus: Hey, whoever sent this!!! Please e-mail me again so I can give
you a place where you can find it! Hold on, it's below....

A.Well, if you live in Japan it should be easy. But SD3 was never
released outside Japan. So it's hard to find one, try an Internet
search engine, Amazon.com, but I'm not too sure if they have SNES games
on there, try an auction site. Otherwise, just grab the ROM like I did.
Or, get the REAL Seiken Densetsu. See, Secret of Mana was Seiken 2,
Secret 2 is Seiken 3, so the first Seiken is either FF Mystic Quest or
FF1 on NES. There's two different opinions I've read. Anyway, good luck.

From Razorclaw X:
For your Frequently Asked Questions section the first Seiken Densetsu
was the Gameboy game released in the US as Final Fantasy Adventure. 

From DD:

I got the cart from a game store in New York.
Store Name: PENGUIN VILLAGE
Address: Elizabeth Center, unit # 21(Basement)
              13 - 17 Elizabeth street, New York, NY 10013
Phone & Fax # : 212-219-3768

They got both import and US games, for all systems. Not sure if they
still have any SNES games. Anyway you can check it out.

---------------------------------------------------------------------

Q. How do you get items out of storage?

A. Well, first of all I'll explain the system. If you have more of 9
of one item or your item ring is full, the leftovers go into storage.
Hit START to enter storage. The left column is the item ring, the
right is your storage. To exchange, select the one on the left to
the one you want to exchange to on the right. To restock just select
the one on the left, and the item with the same name on the right.

---------------------------------------------------------------------

Q.Ok now, I bought a shield at Elrand City but Duran can't use it. I
don't know why. I think it's because he has to be a Knight. Well, I
dunno, so could ya plz tell me.

A.Yep, Duran has to be a Light class. Changing to the Dark side will
disable this feature, but the Dark side's better for him anyway.

---------------------------------------------------------------------

Q.Sorry again, but how do you learn Ninjitsu with Hawk? What level do
you have to be to learn some?

A.From all the e-mails I get, they always ask about Hawk. Usually after
level 20 or so you should learn them, if not, then you need to up your
Agility and Intelligence stats I think. If in doubt, save state
(emulators only) before you choose what stat to upgrade.

From Uhhhhh.....
Hawk's Agility has to be 14 or 15 to learn his "Shuriken" move, then
after that, every time you raise it, you should learn a new spell.....

---------------------------------------------------------------------

Q.Hi! My name is Trevor and I play Seiken Densetsu 3 on an emulator.
I need some help!!!!! My Team is made up of Duran, Kevin, And Hawk.
Kevin is level 18 and I am at the place were the Machine Golems are
and I beat them, then I changed Kevin to the first Dark class, but I
can't get out of the SUB-ZERO Snow Field, I just keep dying. What do
I do??? What level do you recommend me being?????

A. From this all I can comprehend is that you've beaten the bosses
and can't get out. Now I suggest you build up until everyone has had
their first class change, go heal and save at the nearby Goddess, and
then RUN. Stuff the enemies, run for your life :-)

---------------------------------------------------------------------

Q. Hi Magus! I have a question and I think this is where you go right?
My question is when I used a Game Genie code to instantly level up
your guy, it made it so they leveled up without stopping. I'm at Land
Umber right now and all my guys are at level 58! I only wanted to use
the code to level up about 4 levels but that was too much and wrecks
the game. I read on this site about Game Genie Codes that there were
normal level ups and enhanced level ups. I used the enhanced and they
said you can't stop it from levelling up even if you toggle the code
off and they said the only way to stop it was to get an event?????
What's that? I hope you can answer this question because it would do
wonders for me.

A. First of all, to everyone out there, DO NOT CHEAT! This is what
happens when you do. ;) Now back to the question. An event is an
important part in the storyline (e.g defeat a Mana Beast, acquire a
spirit, get a new character, etc.). If that doesn't work, I've got one
last resort. That is if you have an emulator. Download a copy of Hex
Workshop from www.bpsoft.com, and then e-mail both
kenshou@square-haven.net and dr.seng@juno.com about their save state
hacking guides. I personally don't know how to do that well, so ask
the masters.

From Belgaren:
-I'd like to share an observation about the experience cheat.
The faq states that after using the enhanced exp cheat

7ff100ff
7ff400ff
7ff700ff (this last code doesn't work for me)

you have to wait for an "event" to reset the cheat and
stop giving you levels after every battle even if you turn off the cheat.

This is only partially true.

What happens is that your total experience climbs faster
than your next level requirements.  If you turn on the cheat,
fight a battle or two and then turn off the cheat you'll see your total
exp is about 65280 points larger (65280 + ((value of exp gained) mod 0xFF
[I think, I don't know what neighbouring addresses hold])) for each battle
you faught. Turn off the cheat and fight a few battles (gaining a level
every battle or so), eventually your level will catch up with your
experience and pif, you're back to normal. Obviously you will gain
more levels if you use this at the beging of the game. 

eg.  I took Lise at level 7 and had her fight 1 rabbite with the cheat
on. after she reached level 24 the total exp had done it's thing and
caught up and everything was back to normal.

[I have noticed that sometimes the "total exp gained" is much higher than
expected (almost doubled).  I don't know why this is.]

If you want a more manageable experience gain just lower the value
insterted by the cheat...
(ie 7FF10010 should give your main character about 4096 extra exp after
every battle)

The reason (or my reasoning) that an event fixes the problem is that
after an event the game does a self-check to ensure its data entegrity
(to prevent things like somehow gaining two levels after a major battle
instead of just one [which, if you arn't cheating, is the only time
this kind of thing might happen]).

---------------------------------------------------------------------

Q.I know you can play this with 2 human-controlled people, but what
about 3?

A.I'm pretty sure you can only play with two human controlled people,
as emulator testing shows. But if someone knows how to get three human
controlled people, e-mail me at shinra9@yahoo.com.

From Uhhhhh.....: I've tried and tried, using tons of different
methods, and I guess it just wasn't programmed into the game. If
someone would hack into the game/rom, and enable the ability to have
three people play, and put the patch on the net, well, you would never
be without thanks. :)

---------------------------------------------------------------------

Q.I am new to the game and this is not explained on the walkthrough
to the game, how and when does your characters change to Dark/Light?

A.First, this is explained (see Class Change Section). It's at Level
18 or above, and you have to do it near a Mana Stone.

---------------------------------------------------------------------

Q.I have just started to go to the top of the sky, I have Riesz as my
main character, Hawkeye as my second, and Angela as my third, I have
changed classes
to a Delvar, Valkye...or however you spell it...and Ninja.

Two questions...
1) where can I get a nice Weapon/Armor seed?
and 2) am I at high enough levels to go on (26 on all)
...actually 3 questions... do you have a website?

A.Well, to answer all your questions...
1) No, I'm not too sure of a good place to get Weapon/Armor seeds at
Level 26. Enemies will only drop them randomly, and rarely.
2) Yes, that is an extremely good level.
3) It's http://jump.to/magus.

From Suqian:
A good place for Weapon/Armor seeds is outside the Ancient City of
Pedan. Go out at night and kill some Great Rabites. you MUST kill the
Great Rabites last and use save states to manipulate what you get in
the chests to get Weapon/Armor seeds. For Hawk to learn moves as a
Ninja/Ninja Master/Nightblade, you should only up his Agility stats.

-----------------------------------------------------------------------

Q. Just wanted to know if Lise can actually multitarget any of her
Stat down skills. Can she??

A.Yes, pick her as the Fenrir Knight in your second class change.

---------------------------------------------------------------------

Q. I'm stuck in the Corridor of Wind, I keep going around in circles!

A. I've wrote that part up again, check for it in the guide.

---------------------------------------------------------------------

Q. Can you cheat without using Hex Workshop?

A. Yes, but there are only a few Game Genie codes around. Find them at
sages.ign.com.

---------------------------------------------------------------------

Q.Now I've got a question. I'm in the Mirage palace and I'm stuck at
the place with the crystal balls you have to light. I'm at the right-
top crystal ball and I keap on wandering in circles. I see a passage
above the long flight of stairs but I can't reach it because there is
a wall in between. I also see Karl on the long flight of stairs every
now and then. What am I suppose to do?

A.Uh, I think you have to speak with Karl a few times. Otherwise,
heading North will do it, like it did for me.

---------------------------------------------------------------------

Q. I've just gotten Salamando and when I try to go through the Moonlight
Forest a statue blocks my way. What to do?

A. I'm stumped, apart from have you already got the spirits up to
Luna? If not, get them, then come back. Anyone out there know? Send
in to shinra9@yahoo.com

From Don Collins
-I just forgot to get Undine. Whoops. :)

---------------------------------------------------------------------

Q. My brother says I'm screwed. He thinks if I don't have Saint Saber
I won't be able to beat the God Beast of Darkness, Zable-Fahr. I have
Hawk going for Nightblade, Angela going for Rune Master, and Carlie
going for Necromancer. What do you suggest? Gain lots of levels?

A. You're a Servant of Darkness, huh? Only kidding. Usually, even
though it's too late now, you should have one character aligned to Light,
one to Dark, and the other whatever. But, it's still possible to win,
it's just that it's gonna be much DAMN harder. Yes, gain up lotsa
levels, and there's an item/s called Papa Poto's Claw, and Grand
Deviner Book which when used in battle cast Saint Saber. Good luck.

From Uhhhhh.....
If you've given your characters their second class change, then this
will be easier. Have Carlie heal, Hawk use attacks/techs/jutsus, (to
lower his stats) and Angela use her most powerful spells (besides Dark,
of course) and it actually should be extremely easy. It was for me and
I didn't use a single Light spell. Use Hawk's Thunder Jutsu/Deadly
Weapon for sure so that his (Zable-Fahr's) Defense/Max HP will be
lowered.

From RazorclawX:
Use Carlie's Black Curse spell on Zable Fahr; it reduces ALL of his 
stats at once (but, since it is single-target only, you have to 
individually target each head).

---------------------------------------------------------------------

Q.I had left the Darkness Castle after running low on supplies. As
I tried to go back the way I had went (through the throne room) I
could not drop down. Also I exited the castle after defeating Full
Metal Hagger and Genova. Help.

A.Well, I for one didn't have this problem, so if anyone can help,
the address is shinra9@yahoo.com

From DragonKnightZero:
Just past the inner courtyard, there is the room where you would go right to
reach the throne room.  Go left and up the stairs (they were blocked
earlier).  That should put you back on track.

---------------------------------------------------------------------

Q. Where do I find Eagle at the start of Hawk's scenario?

A. From the fight with Jess, go downstairs, up through the door,
through the middle, up the stairs to the right, down, up the stairs
to the right, and take the exit down to get outside, on the right is
a set of steps leading to Eagle.

---------------------------------------------------------------------

Q. Where do you get Duran's shields?

A. Shops, and Weapon/Armor seeds.

---------------------------------------------------------------------

Q. Hey. I think that your guide is #1. Anyway, back to the subject. I
am playing SD3 and I am 3 or 4 screens away from the Water Mana Stone.
I am trying to defeat the Machine Golems, got any tips?? Also, Angela,
who is at level 16, has only learnt one magic spell (Holy Ball)and I know 
that
the class change is after the Golems. What is wrong?

A. First of all, the Intelligence level needs to be much higher. Then,
you should learn Evil Gate, Gem Missile, Air Blast and Fireball for
each level you go up. Get your Intelligence to about 9 or 10. Tips
for the Golems? Learn Air Blast and it's too easy. Good luck!

---------------------------------------------------------------------

Q.I was playing SOM2(SD3) and using your FAQ some, my friends who
are "purists" made fun of me (till they got stuck and I didn't) and were 
telling me, the way the stat maxes go, is your char has two main
stats, and they can't be too far apart..is this true? I'm finding I can
up Hawk's Agility one level, the next level I can't, I add to Intelligence, 
and
the next level Agility can go up...and it hasn't went past 18 in a LONG
time. I dont get it. me and all of my friends have tried to figure
out HOW the stat ups work, but we can't seem to figure out the way it
does..if you know, can you help?

A.Hmm...that's one theory I've never heard before. Come to think of it,
there may be two main stats, but at the moment I can't really give you
a straightforward answer. But, how your Agility cannot be upgraded,
that's because (I think, I think) you've gone too far for that certain
class, or maybe need to even out your other stats more. How exactly
the stat system works, I'm not too sure, but it's pretty innovative.

From Uhhhhh.....:
I think that all of the stats have to be within a certain number of each 
other, something like five. I've been trying to figure it out too, 
but.....I'll have to do that when I have more time. ^_^

---------------------------------------------------------------------

Q.I have two questions for Seiken Densetsu 3. 1) When going to get Undine, I
am at level 17 and just arrived at the winter city with the giant
turtle thingy. I followed the directions in your guide, and when I go
West twice (right after the first go West 3 times) I can't find the
exit to the South. Is it hidden? 2) Is 17 a good level for that part
of the game, cuz its my first time playing it (I got the English
version on a ROM). Thanx.

A. Either head back one screen, forward one screen, or defeat all
monsters in the area. Second, Level 17 is an ideal level.

---------------------------------------------------------------------

Q. Hi on Seiken Densetsu 3 how can Kevin do Whirlwind Throw?

A. It's a random move. Just how random it is, I do not have the
slighest clue. It's a tech attack though, so keep using your techs.

---------------------------------------------------------------------

Q.Well, I beat the Darkshine Night and I am at the palace place and I
can't beat all the bad guys. How many are there?

A.Um, let's just say a LOT. And i mean A LOT. Keep on healing, and
if, if you run out of MP, kill that character and then revive them,
they'll get back to full HP/MP. Which is what I did. Don't be afraid
to stock up your techs to full, unless if they hit only one enemy.
And be persistent.

---------------------------------------------------------------------

Q.I also have a question: I want to try out Hawks, Angelas and
Lises Light classes, but I only want to start one more game. Can
these character survive as a team?

A.Sure...only just. Pick the Rogue, hmm...Grand Deviner and Star
Lancer.

---------------------------------------------------------------------

Q.Hi,I got a question to ask you on Seiken Densetsu 3.I have Lise for
my main character, Angela as my second and Carlie as my third. And now I am 
at
"Free City Maia". Well, I am supposed to get the gunpowder to work the
cannon for going to Forcena and I did. I gave this to the cannon's inventor 
(Bon Voyage)
and he said I can use it. The weird thing is when each time it fires, I
didn't arrive to Forcena but instead my screen jumps to the start menu
of this game! What happens? How can I work that cannon to make myself go
to Forcena, please tell me as soon as possible!

A.First of all, are you playing on an emulator? Your ROM could be
stuffed, if so, d/l another one. This sounds weird, but turning
sounds on in the emulator works. But if it's a cartridge, I suggest
refunding it.

---------------------------------------------------------------------

Q.Hey, I've been playing SD3 for a while now, and I have Hawk in my
party. He is a level 30 ninja, and I'm a little concerned because he
hasn't learned any skills yet. Is it supposed to be like that or do
I need to do something (raise certain stats maybe) to get him to learn
moves.

A.Like I've (I mean, Uhhhhh.....'s said), you've gotta have your Agility
at 14+. (Uhhhhh.....: This is going out to whoever sent this Q: Next time 
please look at the walkthrough first before sending in a question like this 
again. I'm not insulting you but please do so)

---------------------------------------------------------------------

Q.PLEASE ANSWER THIS I AM SENDING THIS TO EVERYONE I CAN FIND AT
GAMEFAQS.COM!!! I am trying to get the shrink hammer thing at the
black market...some say it is from a boy behind barrels...others say
it is from a lady with blue hair in the top left corner. I think I
figured out where the boy is, but nobody is on the carpet behind the
barrels...PLEASE tell me why he/she is not there!!! Is there something
I need to do for him to get there?

A.It's from the lady in the top left corner surrounded by barrels.
You must first have talked to the people at the Amazon Hideout.

---------------------------------------------------------------------

Q.Hi, I'm enjoying SD3, and you FAQ is very nice. Despite this however,
I am stuck.

I'm at the point where I need to do this part:

---------------------------------------------------------------------
Corridor of Wind
---------------------------------------------------------------------

Now in here, you have to hit switches to change the flow of wind. Now
you should be able to get through here pretty easy, and if you get
stuck, just build up your levels. Hit the first switch to get through,
then head West. Go into the next cave, and hit the switches to go West,
and East. You'll go down some steps. Next is a puzzling room, get blown
around, until you are free of the wind, and head North to a switch.
Go back to where the wind blowing thingy was, head South through that,
then hit the switch all the way in the East side of the room. Now exit
through the opening in the bottom.


OK, my question is, "What switches?". I don't see anything like a switch.
Is it just one of those RPG things where you wander around forever
because you cannot see the switch because it is drawn crappily, or am I
totally off target? I hear a rushing noise when I go into that cave so
I'm assuming I'm in the right spot. Are you talking about those stone
heads? if the stone heads are the switches, how do you "hit" them when
you charactors only draw their weapons while in a fight?

Any help would be appreciated. I really want to progress further in this
game.

A.Sorry for the upcoming comment...but you've gotta be blind! The
switches are clearly visible. They are the green things on the wall!
Now I know that calling you blind isn't right, but it was pretty damn
obvious.

---------------------------------------------------------------------

Q.I read your FAQ/walkthrough for Seiken Densetsu 3, and its been
really useful...just the other day, i was wondering "What would
be a good party?" then i came up with Nightblade, Star Lancer,
and Dervish. This party doesn't need a healer, I think, because
of the Dervish's Moon Saber. Is this a good idea, or should I
make him a Warrior Monk? I figure if I really need a spot of
healing I could always carry around Poto Oil (Uhhhhh.....: Just have 
the person with the highsest "SPIRIT" (not Intelligence) throw it.)
Thanks for your time.

A.Yes, that sounds good, but I do think you should consider making
Kevin a Warrior Monk. The Poto Oil thing is fine, but you're more than
likely to run out at an inopportune moment.

--------------------------------------------------------------------

Q.Well, I read your Seiken Densetsu 3 FAQ/Walkthrough that you wrote, 
and I didn't understand what you meant when you said Light Light 
class is best for Carlie when she is the main character, and some other
class (I think it was Dark Light) is best when she is not the main
character.  Do you mean that she doesn't learn certain moves when she 
is not the main character or something?

A.Yes. She learns the Turn Undead spell, which helps a lot in her/Kevin's
quest as there are many Undead creatures which you are easily rid of if she 
has that.

---------------------------------------------------------------------

Q.Hi, I'm sure you're probably tired of answering a lot of E-mail,
but I've got a quick question: Where do you fight the enemies who
carry ???? Seeds after dying? I read you get them from Tiamat's, but
where do you fight them? Thanks in advance.

A.The Boulder's carry them. Big, purple balls with one eye. They're
found in your final area and around Pedan.

---------------------------------------------------------------------

Q.One more thing: what level do you have to be for Death Spell to
work on the damned ARCHDEMON???

A.Anyway, I think...I was on 70 and kept dealing 999 all the time.

---------------------------------------------------------------------

Q. Where can I get Papa Poto's Claw?  I killed tons of Papa Potos and
got tons of item boxes, but all it left was either Poto Oil or Stardust
Herbs... Am I just not killing enough of them, or does someone else
give this item? Who has higher Attack: God Hand or Death Hand (Kevin)?
Who do you recommend? (I have Carlie in my group w/ bunch of Carmilla's
Claws, so I don't need a healer or Moon Saber)

A.I think you can get the Claws from the Papa Potos. If not, I'll see...
And the Death Hand is stronger, only marginally.

---------------------------------------------------------------------

Q. I fought the Dragon Emperor, and I had a problem. When he changes 
color, I couldn't tell what element he is weak to now. For the battle 
I had Duran as a Duelist, Angela as a Grand Deviner, and Carlie as a 
Necromancer. I know this party sucks but how could I tell about its
color changing weakness?

A.Test it out with a weak elemental spell. Otherwise, I think it's color
related, e.g Fire is Red, Blue is Ice etc.

---------------------------------------------------------------------

Q.And also.. I think I saw a part where to get enemies for 500 EXP each 
(whoa!) but I forgot or lost the part where it is... (ow...) but do you 
know where it is?! 

A.Ranges from Light Ruins to Moonlight Forest. You work it out, could
be anywhere. But those places give good EXP.

---------------------------------------------------------------------

Q.How do you pass the volcano level? Where you have to find the turtle 
???? His cave is closed right and I cant find it!!!!!

A.If you're talking about the Volcanic Island, and the rock you have
to talk to, make sure you've spoken to everyone in the Dark Priest
Village.

---------------------------------------------------------------------

Q.I just got the emulator and started to play this game. My character 
has gain two magic abilities but I can't seem to find how to cast them?

A.Open up the item ring, press down and find your magic ring. Select the
spell, and the targets, then press A to use it.

---------------------------------------------------------------------

Q.hey i am stuck at the beginig oif the coridor of wind.  There is 
this statue blocking my way how do i get rid of it i nedd to know asap 
in email(i dint read anything in your walkthrough about e mails)and for
game genie codes like level up what do the f's stand for gamesages .com 
put the ff there(i meant par codes)

A.Well, you've have to have gone through the Amazon Village, and the tiny
shrunken village (Corbokkle). Then head back to the Corridoor of Wind. As
for cheats, I don't know anything about them, as I don't use them.

---------------------------------------------------------------------

Q.hi, I got totally hooked on RPG's when I was about 11 (6 years ago)and I
played ff3. Since then, I have played every rpg I could get my hands on. I
got a psx exclusively for its rpgs, and boy did it pay off. Secret of Mana
was my second rpg to ever play. I was totally hooked, and I even thought I
would make an monster list that listed each monster in the game, the gold
you got from it, the experience you got from it, and the possible items that
they would drop. This took FOREVER. I actually managed to complete it,
taking countless hours. except, when I checked around for sites who might
want my list, I saw that people had already made it!!! Well now, I have just
started som2. I waited for years for this game to come out in the US, it
kept being delayed, and finally square announced that they werent going to
translate it and send it over here. I was so devestated!! I was a hard core
SOM fan. I must have gone through it 12 times, finding every thing about it
there ever was to know. I was very excited when I finally found an english
translation som2, even if it was just a rom (which is better than console
snes, but not what I am used to). well right now I am on bucca island with
kevin/duran/hawk.  not the best group, but I didnt have your walkthrough
when I started. I noticed that even after getting some of the mana
elementals, I still couldnt cast spells. Why not? I go to the item ring and
press up/down even L/R, but not option to cast spells. I take it my
characters just can't cast spells? This is frusterating.. not like som1. but
still overall better than som1. Also, I have noticed that when you get a
treasure chest after you get a victory, the possible items that are in the
treasure chest correspond to the enemy from whence it came from. Each kind
of enemy has 3 possible items it can drop. I found this out by
saving/loading states while opening the boxes. Well, although I do not have
time to make a full item/enemy chart, I would be willing to make it for as
many enemies as possible. maybe someone could help me complete the list. Has
this already been done though? I don't want to waste my time and effort like
I did last time. Well, thanks for reading this and definately thanks for
making that walkthrough. it kicks. SOM2 is a great game. I have been getting
hooked on it more than on the psx rpgs, which just proves graphics and fx
aren't everything! Final Fantasy tactics was the best rpg of all time
though. Awesome game on the psx. battles are actually the FUN part! well,
sorry for blabbing. looks like my grades are gonna drop, as I can't stop
playing som2!!!! hehehe see ya man.


A.Anyway, the reason why you can't cast anything is that you probably 
haven't had a class change yet, and none of your characters learns a 
spell before they have a class change.
Go ahead with that enemy/item list! There are many ppl who have 
requested one, but I just don't have the time. As far as I know, 
no-one's done one yet, so you go ahead and write that up!

---------------------------------------------------------------------

Q.hi, i'm currently playing secret of mana 2, and i'm stuck because i
can't decide what to do on the second class change.  i read ur faq on 
gamefaqs.com, and its hella good.  my party is lise (i plan to get star 
lancer), hawk as nightblade, and kevin as monk.  i dunno if he should 
be warrior monk or god hand.  can u help me?

A.Warrior Monk. Easy.

---------------------------------------------------------------------
Q.I'm stuck on one thing. I have Kevin as my main charater, and i'm 
on my way to the last mana beast. Is the green patch near Peden the 
entrance to the forrest of illusion? I can't seem to go west when i'm 
supposed to. Please tell me what's wrong.

A.Yeah, land in the green patch. The location should be the Jungle of 
Illusion or something. If you go a few screens to the right, you'll 
appear in Pedan. In the opposite direction is where you want to go to 
though.

---------------------------------------------------------------------
Q.. please list the best physical attacker from strongest to weakest 
for rieze's final class...please

. also, which is more powerful summon of rieze's dark classes? (dragon
summon or lamia naga)

A.? Lise's best summon out of those two is Jormungand, best attacking 
class is Vanadies, Fenrir Knight/Star Lancer, then Dragon Master.

---------------------------------------------------------------------
Q.Hi man,my name is Anthony and i want some help!
I am now for the 7th God-Beast:Dolan(God-Beast of Moon)and my people 
is:Duran(Knight),Kevin(Monk)and Charlotte(Priestess)and i am on level 
34!I planned to reach L42,but i want to know which Level i have to 
take to beat him? 
Kevin have Pressure Point(skill to increases STR) and i use it on each 
battle.If this is correct?

A.To beat him? Gee, any level 35+ is great. And you're right about the 
Kevin thing. 

---------------------------------------------------------------------
Q.What's a critical hit?

A.Critical hits are when you do more damage. There should be a 
different noise. It doesn't happen often, but it should happen.

---------------------------------------------------------------------
Q.I was just wondering if you could help me out. I was playing secret
of mana 2 when I came to the part in the game where you make your first
class change. The only problem is I can't decide what to pick. My 
party consist of Hawkeye, Lise, and Kevin. For Hawkeye I wanted to
pick either Rouge or Wanderer, for Lise I wanted to pick either Star 
Lancer or Fenrir Knight, and for Kevin I wanted to pick either Warrior
Monk or God Hand. Which classes should I pick?

A.Well, for Hawk, I'd suggest the Rogue, but his dark side is better.
Lise-Go for the Fenrir Knight. The Star Lancer is pretty good too, 
but you'll probably want a Dark member in your party.
Kevin-Warrior Monk, definetly.

---------------------------------------------------------------------
Q.In SD3, can you tell me what the two different quests are ( which 
characters do what quest).  I'm on Duran now so I don't want to pick 
a character that has the same quest next game.

A.Duran and Angela share a quest
Hawk and Lise share a quest
Kevin and Carlie share a quest

Hope that helps.
---------------------------------------------------------------------
Q.Help! I have a part of Durna, Hawk, and Angela, but I'm kinda stuck
on their class changes! I have Angela going to be turning into a Rune 
Master, but I can't decide something, I have to make Duran either a
Swordsmaster, or a Paladin (Swordsmaster is obvious, but the Paladin 
has Saint Saber, and has Heal Light <I don't have a healer>) and I am 
going to make Hawk either a Rogue or a Nightblade. What do you think 
the right class change should be for duran and hawk?! Please help me,
oh and By The Way, if you have an All Evil team (Like somebody that 
is Dark+Light, another person who is Dark+Dark, and another person 
who is also Dark+Light) Would that affect your attacks on Evil 
creatures, or what? O rwould it just be affecting your Stats? 
Please Help!

A.Alrighty...first,with Duran, are you aligned to Dark or Light? 
Because you can't choose from both Paladin and Swordmaster for your 
final class... it's either Paladin/Lord or Duelist/Swordmaster...and 
with Hawk, same thing, you can only have Rogue/Wanderer or 
Nightblade/Ninja Master. Unless you haven't had your first change 
yet.... then....

Duran-Paladin
Hawk-Nightblade

And the evil thing just affects your stats. It should be called a 
color change =)

---------------------------------------------------------------------
Q.Hullo Magus, great FAQ ya gotz, well, I don't know if anybody 
noticed this, but I did, sometimes (I can't pinpoint anything at the 
moment) in the game, when you use an Item or spell (Either You, any 
of your Companions or even the Enemy!) your game Resets! I don't know 
why, I am using Snes9X, because it has an easier Save State/Load 
State, and ZSnes usually freezes on the screen if I play for more than
30 Mins on my comp. Well, I have experienced this (The Game resets 
when you or the Enemy uses Items or Magic) so far in the Dwarf Caves 
(Can't name it, I forgot, but its the place where you first meet 
Watts) and the place where you fight the Jewel Eater, Well, the first 
time in the Dwarf Caves, I had Angela cast Holy Ball, and then the 
Game just resets, then I went back to where I had been (Using Save 
State) and I used Holy Ball again! But this time it didn't reset, 
well I went on to fight the Jewel Eater, and as soon as it came, I 
used the Holy Ball spell, and it Reset again! Luckily this time I 
had done a save state JUST before I fought him, well I went back, 
and didn't use any spells, but I used the Dart, then the game reset 
again! I went back a third time, and I was doing well without using 
items, when the Jewel Eater cast Diamond Missile! Stupid Thing Reset 
again!! Ahhhh, has anybody experienced this? if so, please tell me 
what is triggering this!


A.It's probably SNES9X itself, or the ROM. Switch to ZSNES. It's
better.

---------------------------------------------------------------------
Q.How do you stop computer-controlled characters from using certain
techs? I heard that certain bosses like Koren will counter Lv. 2 & 3 
techs with really powerful spells or attacks. I know it has something
to do with that screen in the menu listing all the spells of a 
character (you know, the one where you equip stuff, look at your stats, 
etc.)

A.To fix your problem, just head into the tech menu, and set the 
tech level for each character. Meaning, open the menu, slide over to
the tech screen, and after working out their battle plans, you'll get
a list of all of that characters' techs, just set them to the one 
that you want.

---------------------------------------------------------------------
Q.hi Magus, i thanks you for your walkthrough, but I
still confuse abit about the game.I want to ask:
1.if i have already choose the light class in the    
first changing can I go back to the dark class. 
2.i have choosed dark-dark class, which other classes
can i change to??is it only the dark-light, or i can
go to light-light and light-dark classes..
3. can you give me suggestion which class is the
best?? I am using Duran, Kevin, Hawk. I am thinking of
swordmaster, warriormonk and nightblade but some
people says that paladin is better than
swordmaster....which one is true??
4.is it true that if your level too high you cannot
get some magic when you met the mana seed(salamando,
undine, etc). I read from your faq and some people say
that he was in level 53 before he gets the salamando,
and he cannot get the magic when he change his class.
PLEASEEEEEEE ANSWER MY QUESTION..... AND THANKSSS A
LOTTTTTT


A.1.No, you can't go back to the dark class.
2.If you've chosen dark dark, you can't change to anything else as 
that is your final change.
3.Best Class? Carlie (Bishop), Hawk (Nightblade), Kevin (Warrior 
Monk). But the party you have there sounds great... and the 
Swordmaster kicks the Paladin.
4.No, you can still get the magic. The guy was just saying that he 
was level 53 and he hadn't met Salamando yet, once you meet the 
spirit, you'll gain their power. 


---------------------------------------------------------------------
9) Miscellaneous
---------------------------------------------------------------------

Ok, I was inspired to put up this section by Pokem10065. We decided
it would be cool if we had a section about the names of the classes
for every character, and just other miscellaneous stuff, like glitches
and things.

---------------------------------------------------------------------
Class Change Names

Thanks to Pokem10065.

This section details the names of each class and who/what they 
represent.

---------------------------
Duran
---------------------------

Knight-(Light)
One who fights for good, and values honor. I guess you knew that 
already.
---------------------------
Paladin (Light Light)
---------------------------
The ultimate evil fighter, meaning he fights AGAINST evil, fights for 
the poor, defenseless, and in the name of good.
---------------------------
Lord (Light Dark)
---------------------------
A fighter who is propelled by faith, both his own and others' beliefs
in him.
---------------------------
Gladiator (Dark)
---------------------------
Is a pure fighter, sometimes fights for show. Values nothing but the
fight itself.
---------------------------
Duelist (Dark Dark)
---------------------------
Will only be satisfied if he defeats his opponent, he is basically a
bloodthirsty dog who cannot be chained. (pant, pant, pant, wag, wag, wag 
^_^)
---------------------------
Swordmaster (Dark Light)
---------------------------
Is also one who lives for the fight, but through all the Dark in him
a small light shines.

---------------------------
Angela
---------------------------
Sorceress (Light)
Kind of like a cleric, uses spells that are for good?
---------------------------
Grand Deviner (Light Light)
---------------------------
The best and most pure form of magician, using spells in the name of
good.
---------------------------
Arch Mage (Light Dark)
---------------------------
One who aligns herself with not only the Holy spirits but with most
other elements for maximum strength.
---------------------------
Delvar (Dark)
---------------------------
One who uses magic for the pure power of it.
---------------------------
Magus (Dark Dark)
---------------------------
The most extreme form of Dark magician.
---------------------------
Rune Master (Dark Light)
---------------------------
Makes good use of her spells, and still has that little bit of good
nagging, nagging, nagging, nagging, nagging at her. :)

---------------------------
Kevin
---------------------------
Monk (Light)
A powerful martial artist who concentrates more on mental power.
---------------------------
God Hand (Light Light)
---------------------------
The ultimate martial artist, with a pure heart and hands oozing holy
power.
---------------------------
Warrior Monk (Light Dark)
---------------------------
One who uses strength, and the energy drawn from his mental power to
defeat his enemy.
---------------------------
Bashkar (Dark)
---------------------------
A pure fighter, who did not search for any sort of mental power at all.
---------------------------
Dervish (Dark Dark)
---------------------------
Selling his soul to evil, he has obtained great power.
---------------------------
Death Hand (Dark Light)
---------------------------
One who is a pure fighter but also has some sort of power oozing at
his fingertips.

---------------------------
Charlotte/Carlie
---------------------------
Priestess (Light)
A cleric with further training from the Holy Gods themselves.
---------------------------
Bishop (Light Light)
---------------------------
The highest of all Holy classes, who uses spells handed down from the
gods to defeat her enemies.
---------------------------
Sage (Light Dark)
---------------------------
The Priestess who studies more than she converses with the gods,
therefore having enhanced spells but no spells from the gods.
---------------------------
Enchantresss (Dark)
---------------------------
Using power from the Devil himself, she uses the magic of the Undead
to combat her enemies.
---------------------------
Evil Shaman (Dark Dark)
---------------------------
Worshipper of the Devil who has the power to summon and control the
Devils' creatures herself.
---------------------------
Necromancer (Dark Light)
---------------------------
A total mess in the head, thinking she's aligned to both Light and Dark.
*/_\* Shows this by bringing dead to life and healing them. Also sees
the future by talking to the dead.

---------------------------
Hawkeye/Hawk
---------------------------
Ranger (Light)
One who communicates with nature, identifying monsters and setting
traps.
---------------------------
Wanderer (Light Light)
---------------------------
One who has shrugged off the world around him to live with nature.
---------------------------
Rogue (Light Dark)
---------------------------
One who takes care of himself first, and will do anything to get the
job done.
---------------------------
Ninja (Dark)
---------------------------
Of course, a ninja who has learnt the art of killing his enemies
swiftly and silently.
---------------------------
Nightblade (Dark Dark)
---------------------------
A professional killer who uses poison to kill.
---------------------------
Ninja Master (Dark Light)
---------------------------
The most agile and fast class of ninja.

---------------------------
Lise/Riesz
---------------------------
Valkyrie (Light)
The legendary goddess who delivers fallen soldiers to Valhalla.
---------------------------
Vanadies (Light Light)
---------------------------
The goddess who skillfully takes the soul from the dead body to give
it eternal bliss.
---------------------------
Star Lancer (Light Dark)
---------------------------
Living with the stars, this goddess is pure as the stars themselves,
but has a very anti-others personality.
---------------------------
Rune Maiden (Dark)
---------------------------
Aligns to the Dark to increase her strength.
---------------------------
Fenrir Knight (Dark Dark)
---------------------------
Named after the legendary beast who killed Odin.
---------------------------
Dragon Master (Dark Light)
---------------------------
Master of all Dragons, and uses them to help her in battle.

---------------------------------------------------------------------
From Pokem10065:

-Her summons, Freya and Marduk, are the Norse God of Fertility and a
Babylonian God respectively.

-Hello again!! Just wanted to correct a mistake I sent in. For Freya
she is really the goddess of Love and Marriage. She belongs to a
group of peace loving gods called the Vanirs( Get it?? Vanir...
Vanadies??) Oh well. Anyway she is what you would consider the slut
of the gods as she has many love affairs and is also the "patron
goddess" of Witchcraft.

-Oh well seeing that you still update this FAQ I mind as well tell 
you that Angela's class "Delvar" is an archaic noun meaning "someone 
who digs."Why Angela's first dark class is called that I don't know 
maybe she digs down to hell finding dark magic( wild guess BTW).

---------------------------------------------------------------------
From Razorclaw X:

Jormungand is another name for Norse myth's Midgard Serpent (it was
also called 'Terrato' in FF6 for unknown reasons), and Fenrir is
another name for the Fenris Wolf of the same mythology.

---------------------------------------------------------------------
From Cyberwulf115:

As you can quite tell, I wanted to contribute something.  So,
here's  an etymology of the Spirits' names:

Wisp-  Probably from the Will o' the Wisp from Anglo-Saxon mythology. 
A little floating ball of light that is said to be able to take over 
human bodies.

Shade-Darkness, shadow, duh.

Gnome- A little dwarf miner thingie.  Lives in holes, mines, etc.
Jinn- Not quite sure, but Jinn is a Sylph- wind spirit, like a faerie

Salamando- as in salamander.  Ancients believed the salamander to 
have 'special powers' over fire, like a mini-dragon.

Undine-  From Latin 'unda' meaning 'splash.'  Yes, this is true, I 
have a teacher nicknamed 'Triplex Unda,' meaning 3-splash.

Luna-  Latin for 'Moon.'

Dryad-  yet another latin-ish thing.  Dryads were spirits of trees.  
When a tree was cut down, the Dryad owned by that tree died.  The 
Latin interpretation of the Gaelic Druid priests.

---------------------------------------------------------------------
From HellDemon2000:
Under your misc. section, there is an etymology of the Spirits' names, 
by Cyberwulf115. I can make a few additions/corrections. First of all,
a Jinn is a "good" djinn. Next, 'unda' actually means 'water', not
splash. Also, gnomes, which are usually known through AD&D or other
related games/literature, are not dwarven. Just a slight correction 
there.
---------------------------------------------------------------------
Glitches
---------------------------------------------------------------------

From Pokem10065, who else would you expect?

Hello I would love to report a bug in the game. What ever you do never
choose Angela as the third character as when someone does Prisoner,
Freya or anything that makes the heroes into Moogles or Chibokkles
the game would bug out. When Moogled the second character turns purple
and when attempting to cure the second one the game bugs out. When
Chibokkled game resets automatically.

---------------------------------------------------------------------

From DD:

I had read your walkthrough at Gamefaqs. I notice that you don't know
a secret. First of all, I am playing the Japanese cartridge. I beat
this game a couple of years ago, and if I can remember right, there
is a secret for Kevin. If you use the Hammer on Kevin while he turns
to wolf. Then call the dragon. After you land his Attack status will
MAX. You can not call the dragon on battles. There's an item or spell
(not sure) that makes Kevin turn to wolf. Then you can call the
dragon.

From DragonKnight Zero:

To raise Kevin's attack power and make him even more obscenely powerful,
essentially you call Flammie while he is in his werewolf form.  There are a
few places you can do this.  One place is the Rabite area south of Jad.
Exit Jad at night, go to the Rabite Forest, and kill the two enemies you
see.  Make sure Kevin transforms.  After killing the two enemies, your
characters should have put their weapons away yet Kevin is still a werewolf.
You should now be able to call Flammie so do so.  Kevin's attack power will
have increased 15%.  This is a semi-permanant increase that can be saved.
It will remain in effect until

1) You change or try to change any of his equipment.
2) Kevin gains a level.

I didn't always lose the attack increase at a level up though.  It seems
that if Kevin levels up in werewolf form then takes another hit before
reverting, he will keep the increase.  The increase in attack power is
amplified in werewolf form by the way.  I've seen 500+ damage per hit from a
level one tech when Kevin also had a saber the enemy was weak against before
the second class change.  Because he usually hits twice with a level one
tech (and sometimes he immediately does it again for a third or fourth hit)
the damage adds up really fast, even more damaging than Death Spell.  Lower
the enemy's defense for best results.                                                 

---------------------------------------------------------------------
From Suqian:

I've also found a bug in the game. Have you ever had a party with the
characters equipped with someone else's equipment (eg. Kevin with the
Deathstroke), about to fight the Dragon Emperor but you're at level 10?
(Magus: Ummmmm, no) Well I found a way with ZSNES.

All you have to do is get to a place in the game, ride Flammie (with
you controlling it) and save state while your in the air. Then start a
new game, get all three characters and save while on the ground. Now
reload the save state where you're on Flammie and land on the ground.
Your characters should have the equipment and stats of the other save
state. It might not work the first time so try a couple of times.

---------------------------------------------------------------------
From Horvath:

I also encountered a strange thing. The monsters in the Cave of
Darkness only did 1 damage with regular hits. I had the final sets
of equipment, but does it matter THAT much? Why doesnt it work with
my other group then?

From DragonKnightZero:

1 damage from regular hits in the Cave of Darkness?  That's no bug.  The
damage system with regular attacks is simple.  The target's defense value is
simply subtracted from the attacker's attack value to obtain the damage.
The game randomly adds 0-2 points to obtain the damage done.  If the value
is negative, the damage will be 1.  Example: Character with attack value of
210 attacks an enemy with a defense value of 145.  Damage from regular hits
will be 65-67 per hit.  By the way, all level 2 techs use the same damage
formula; just double the attack value before subtracting the target's
defense value.  All level 3 techs work in a similar way with a different
damage formula.

Glitches? Mysteries? Other things? Send them to shinra9@yahoo.com!

PAR CODES (thanks a heap to les1two@hotmail.com! Send all questions
regarding PAR codes to him, I have no clue how these work =)

-----------------------------------------------------------------------------------------------
            Seiken Densetsu 3 - Pro Action Replay Codes - Version 2.0
-----------------------------------------------------------------------------------------------

-----------------------------------------------------------------------------------------------
                              Contents
-----------------------------------------------------------------------------------------------
                                       |
i.    Contents                         |  XIV.  Storage Inventory Codes
I.    Introduction                     |        A. Storage Item Chart
II.   Information                      |            1.  Weapons
III.  Version History                  |                a. Swords - Duran
IV.   Format/Keys                      |                b. Gloves - Kevin
       A. Base Codes and Charts        |                c. Daggers - Hawkeye/Hawk
       B. Keys                         |                d. Staffs - Angela
V.    Player Attribute Codes           |                e. Flails - Carlie/Charlotte
VI.   Health Codes                     |                f. Spears - Lise/Rieze
VII.  Magic Codes                      |            2.  Helmets
VIII. Money Codes                      |            3.  Rings
IX.   Experience/Level up Codes        |            4.  Armors
X.    Weapon Charging Codes            |            5.  Shields
XI.   Weapon Meter Codes               |            6.  Class Changing Items
XII.  Skill/Spell Codes                |            7.  Magic Pot Items
       A. Skill/Spell Chart            |            8.  Elemental Items
         1.  Elemental Spells          |            9.  Flying Items
         2.  Other Misc. Spells        |            10. Miscellaneous Items
         3.  Miscellaneous Spells 1    |  XV.  Class Changing Codes
         4.  Tech Spells               |        A. Class Changing Chart
         5.  Flying Items Spells       |  XVI. THE END
         6.  Enemy Spells              |
         7.  Trap Spells               |
         8.  Special Effect Spells     |
         9.  Miscellaneous Spells 2    |
         10. Other Tech Spells         |
         11. Miscellaneous Spells 3    |
         12. Other Spells              |
XIII. Circle Inventory Codes           |
       A. Circle Inventory Items Chart |
         1. Class Changing Items       |
         2. Magic Pot Items            |
         3. Elemental Items            |
         4. Flying Items               |
         5. Miscellaneous Items        |
                                       |
-----------------------------------------------------------------------------------------------
                            Introduction
-----------------------------------------------------------------------------------------------

To all you hardcore CHEATERS out there or to you weak ass gamers that are stuck somewhere, who
ever the hell you are this file is everything and more than you need to enhance your gameplay
of one of the best RPG game ever!
Pro Action Replay Codes can only be used with a Super Nintendo and the Pro Action Replay 
hardware or by using Emulators. If your having problem reading this it's probably because of
different Programs or Fonts. Look at the Information section to try and fix it. Do not edit 
this file in any way or you may not distribute or put it up on your website. And please don't 
try to sell this to anyone either.

    -les1two

-----------------------------------------------------------------------------------------------
                            Information
-----------------------------------------------------------------------------------------------

Seiken Densetsu 3 is a Copyright 1995 Squaresoft

Written by: les1two
Any Questions or Comments? E-mail: les1two@hotmail.com
Sources: Unknown
File: Seiken Densetsu 3 - Pro Action Replay Codes v2.0.txt
File Size: 33.9 KB
Screen Area: 800x600 Pixels
Program Used: Wordpad
Font Type: Courier
Word Wrap (Options): Wrap to Window
Code Count: 1,445+ Pro Action Replay Codes
Date Completed: October 19, 2000
Copyright 2000 les1two

-----------------------------------------------------------------------------------------------
                           Version History
-----------------------------------------------------------------------------------------------

Version 2.0 - October 19, 2000 - 33.9 KB
    - Added More Information.
    - Corrected a few minor errors.
    - Changed Format from Notepad to Wordpad for more space.
    - Added Contents, Introduction, Version History and Keys.
    - Added some extra Level up Codes

Version 1.1 - October 5, 2000 - 30.8 KB
    - Added Information Section.
    - Corrected a few minor errors.

Version 1.0 - October 2, 2000 - 30.7 KB
    - Original Version.

-----------------------------------------------------------------------------------------------
                            Format/Keys
-----------------------------------------------------------------------------------------------

Base Codes and Charts
----------------------------------------------------------------------------------------------
Base Code - This Codes contains variable that are to be replaced with different codes from a
    chart below.
Variable - Lower Case letter (x, y, or z.) Replaced with a code specified from a chart below.
    The variables in the chart are usually between Parentheses.

    For Example:
        
        7F zz yy xx <--Base Code        7FEDF6FF = Player 1's Strength is 255
        || || || ||                    
        || || || ||
        || || ||  \--These are replaced w/ the codes under (xx)
        || ||  \--These are replaced w/ the codes under (yy)
        ||  \--These are replaced w/ the codes under (zz)
         \--Leave these alone

Code(zz) Player(1-3)     Code(yy) Attribute Type     Code(xx) Attribute Level
---------------------    ------------------------    -------------------------
ED     Player 1          F6     Strength             00     0(Minimum)
F0     Player 2          F7     Agility              20     32
F3     Player 3          F8     Vitality             50     75
                         F9     Intelligence         75     125
                         FA     Spirit               AA     200
                         FB     Luck                 FF     255(Maximum)

Keys
------------------------------------------------------------------------------------------
 * - Extra Notes that you should know when using these codes.
 *# - When a number is next to it's just to distinguish from the others because there are
    different notes from the ones with a different number. (Eg. *1, *4, etc.)

-----------------------------------------------------------------------------------------------
                            Player Attribute Codes *
-----------------------------------------------------------------------------------------------

Edit Character's Attributes
7Fzzyyxx  Base Code

Code(zz) Player(1-3)     Code(yy) Attribute Type     Code(xx) Attribute Level
---------------------    ------------------------    -------------------------
ED       Player 1        F6       Strength           00       0(Minimum)
F0       Player 2        F7       Agility            20       32
F3       Player 3        F8       Vitality           50       75
                         F9       Intelligence       75       125
                         FA       Spirit             AA       200
                         FB       Luck               FF       255(Maximum)
 * Using these codes will sometimes freeze or reset the game.

-----------------------------------------------------------------------------------------------
                           Health Codes
-----------------------------------------------------------------------------------------------

Infinite Health Player 1    Infinite Health Player 2    Infinite Health Player 3
7FEDF2E7                    7FF0F2E7                    7FF3F2E7
7FEDF303                    7FF0F303                    7FF3F303

-----------------------------------------------------------------------------------------------
                             Magic Codes
-----------------------------------------------------------------------------------------------

Infinite Mana 1st Character    Infinite Mana 2nd Character    Infinite Mana 3rd Character
7FEDF463                       7FF0F463                       7FF3F463

-----------------------------------------------------------------------------------------------
                             Money Codes
-----------------------------------------------------------------------------------------------

Adds Luc *

Code        Luc Added        Code        Luc Added        Code         Luc Added
---------------------        ---------------------        ----------------------
7E2C24FF    255              7E2C25FF    65,280           7E2C26FF    16,711,680
                                         (255x256)                  (255x256x256)
 * You can change the last two digits of these codes to edit the amount of luc you want but
   the code FF is the most possible to Add.

-----------------------------------------------------------------------------------------------
                         Experience/Level up Codes
-----------------------------------------------------------------------------------------------

264,000,000 Experience *
7FEDFEFF   Player 1    7FF0FEFF   Player 2    7FF3FEFF   Player 3
 * You will gain a Level when you kill an enemy until you reach 99.

    *NOT TESTED*

Other Experience Codes *
7FEDFFFF   255 Experience Player 1        7FED00FF   65280 Experience Player 1
7FF0FFFF   255 Experience Player 2        7FF100FF   65280 Experience Player 2
7FF3FFFF   255 Experience Player 3        7FF400FF   65280 Experience Player 3
 * You will gain the specified # of exp. per enemy that's killed.

-----------------------------------------------------------------------------------------------
                         Weapon Charging Codes
-----------------------------------------------------------------------------------------------

Edit Level of Charged Weapon
Player 1    Player 2    Player 3    Code(xx) Level
7FEDFCxx    7FF0FCxx    7FF3FCxx    04       1
7FEEEDxx    7FF1EDxx    7FF4EDxx    07       2
7FEE0Cxx    7FF10Cxx    7FF40Cxx    09       3

-----------------------------------------------------------------------------------------------
                          Weapon Meter Codes
-----------------------------------------------------------------------------------------------

Edit Tech Meter                    Code(yy) Level
Player 1    Player 2    Player 3        04      1
7FEE0Cyy    7FF10Cyy    7FF40Cyy        07      2
 (Meter won't be charged)               09      3

-----------------------------------------------------------------------------------------------
                           Skill/Spell Codes
-----------------------------------------------------------------------------------------------

Edit Spells
7Fzzyyxx    Base Code *

 * zz is the Player of the skill/spell you want in that slot.
 * yy is the Slot Number of the skill/spell you want in that slot.
 * xx is the Skill/Spell Code of the skill/spell you want in that slot.

Player   Code(zz)        Player   Code        Player   Code
-----------------        -------------        -------------
1        EE              2        F1          3        F4

Slot # Code(yy)       Slot # Code
----------------      ------------
1.     A5              6.     AA
2.     A6              7.     AB
3.     A7              8.     AC
4.     A8              9.     AD
5.     A9             10.     AE

Skill/Spell Chart
----------------------------------------------------------------------------------------
Type of Spell
Code(xx)    Name of Spell

00 Disables all Spells

Elemental Spells
---------------------------------------------------------------------------------------
Earth (Gnome)       Air    (Jinn)      Water (Undine)  Fire (Salamando)  Dark (Shade)
01 Diamond Missile  07 Airblast        0D Ice Smash    13 Fireball       19 Evil Gate
02 Earth Quake      08 Thunderstorm    0E Mega Splash  14 Explode        1A Dark Force
03 Stone Cloud      09 Stun Wind       0F Cold Blaze   15 Blaze Wall     1B Death Spell
04 Protect up       0A Speed Up        10 Mind Up      16 Power Up       1C Anti-Magic
05 Speed Down       0B Protect Down    11 Power Down   17 Mind Down      1D Black Curse
06 Diamond Saber    0C Thunder Saber   12 Ice Saber    18 Flame Saber    1E Dark Saber

Light (Wisp)     Moon (Luna)      Wood (Dryad)
1F Holy Ball     25 Lunatic       2C Sleep Flower
20 Saint Beam    26 Half Vanish   2D Poison Bubble
21 Heal Light    27 Body Change   2E Trans-Shape
22 Magic Shield  28 Life Booster  2F Aura Wave
23 Tinkle Rain   29 Energy Ball   30 Counter Magic
24 Saint Saber   2A Demon Breath  31 Leaf Saber
                 2B Moon Saber

Other Misc. Spells   Miscellaneous Spells 1
-------------------  ------------------------------------
32 Turn Undead       3D Machine Golem     48 Rock Fall
33 Demon Breath      3E Ghoul             49 Landmine
34 Rainbow Dust      3F Ghost             4A Poison Breath
35 Ancient           40 Gremlin           4B Flame Breath
36 Ancient 2 *       41 Great Demon       4C Blow Needles
37 Ancient 3 *       42 Earth Jutsu       4D Deadly Weapon
38 Freya             43 Thunder Jutsu     4E Double Spell
39 Marduke           44 Water Jutsu       4F Pressure Point
3A Iormungand        45 Fire Jutsu
3B Lamian Naga       46 Arrow
3C Unicorn Head      47 Spike
 * Doesn't work

Tech Spells *
-----------------------------------------------------------------------------------------
Duran                Kevin
50 3-Step Cut        56 Whirlwind Kick    5C Genbu 100-Kick
51 Whirlwind Sword   57 Tornado Throw     5D Blow Impact
52 Flashing Sword    58 Water-Moon Slice  5E Suzaku Sky Dance
53 Magic Circle      59 Bastard Slam      5F Veritubach
54 Vacuum Sword      5A Byakko Shockwave  60 Seiryuu Death Fist
55 Eruption Sword    5B Stardust Bomb     61 Dead Crush

Hawkeye/Hawk              Angela           Charlotte/Carlie  Riesz/Lise
62 Flying Shallow Toss    68 Pink Typhoon  6E Jump           74 Vacuum Surge Spear
63 Silhouette Slice       69 Star Attack   6F Dash           75 Flying Heaven Spear
64 Dance of Roses         6A Spiral Rod    70 ChopChop       76 Light Shot Spear
65 Thousand Slice         6B Dancing Rod   71 BoomBoom       77 Falling Star
66 Shadow Dive            6C 10t           72 Craaaazy       78 Dragon Tooth Spear
67 Split-Image Slice      6D Hot Shot      73 HugeHuge       79 Hundred Flower Dance
 
 * The 1st Tech is the 2nd level for Light Class. The 2nd is 2nd Level Dark and the rest
   is for the Final Stages. Some Techs will glitch or freeze the game.

Flying Items Spells
----------------------------------------------------------------------------
7A Hand Axe
7B Suriken
7C Dart
7D Pumpkin Bomb
7E Silver Dart          * This spell is different from the Grenade Bomb
7F Cutter Missile                from the Miscellaneous Spells 2 section. This
80 Cresent                    one is just about as strong as the other one
81 Rocket Launcher        below and also has a little splash damage to
82 Axe Bomber            other nearby enemies but uses up 7 Mana points.
83 Grenade Bomb (Mp:7) *

Enemy Spells
-------------------------------------------------------------------
84 Dark Fear          8F Power Punch       9A Sandstream
85 Surprise Box Bomb  90 Sky Attack        9B Hypercannon
86 Death Roulette     91 Supersonic        9C Hell Cross
87 Tunderbolt         92 Feather Blizzard  9D Darkness Beam
88 Rust Hurricane     93 Black Rain
89 Sweet String       94 Gas Cloud           * Useless, does nothing
8A Eye Beam           95 Ghost Road
8B Dive Attack        96 100 Tentacles
8C Bubble Breath      97 Squid Ink
8D Grand Slam *       98 Tidal Wave
8E Grand Slam         99 Revenge Spike

Trap Spells
----------------------------------------------------
9E Arrow          A4 Orge Box       AA Trap Level 1
9F Spike          A5 Kaiser Mimic   AB Trap Level 2
A0 Stone          A6 Spined Kelp    AC Bloody Axe
A1 Bomb (Weak)    A7 Prisoner       AD Icicle
A2 Smoke          A8 Geyseblast     AE Ice Cradle
A3 Mr. Death God  A9 Bomb (Strong)

Special Effect Spells *               Miscellaneous Spells 2
------------------------------------  --------------------------------------------------------
AF magicAF                            B6 Regeneration           *1 This spell exactly the
B0 magicB0                            B7 Graviton Press            same as the Spiral Moon
B1 magicB1                            B8 Howl                      from the section,
B2 magicB2                            B9 Spiral Moon *1            Miscellaneous Spells 3.
B3 magicB3                            BA Grenade Bomb (Mp:0) *2
B4 magicB4                            BB Killstinger           *2 This spell is different
B5 magicB5                            BC Lava Wave                from Flying Items section.
 * These spells don't do anything     BD Heat Beam                This spell is just about
   but show effects of some cinemas   BE Gigaburn                 as strong as the other
   during the game. Some of these     BF Death Ecstasy            one but does not use up
   spells will mess up the game.                                  any Mana points.

Other Tech Spells *1
----------------------------------------------------------------------------------------------
C0 Whirlwind Sword    *1 Most of these Techs are a little different from the ones above in
C1 Magic Circle Cut      the Techs section but they almost always glitch and freeze the game,
C2 Vacuum Sword           therefore is pretty much useless.
C3 Eruption Sword
C4 Silhouette Slice   *2 These Techs are the same as the ones above in the same section.
C5 Shadow Dive
C6 Split-Image Slice
C7 Vacuum Surge Spear
C8 Star Shot Spear
C9 Whirlwind Sword *2
CA Vacuum Sword *2
CB Eruption Sword *2

Miscellaneous Spells 3
----------------------------------------------------------------------------------------------
CC Catastrophe   D5 Spiral Moon *2  *1 These spells are useless but each of them show
CD Demon Scream  D6 Turn Wind          different effects.
CE Air Slasher   D7 Flash *3
CF Flare         D8 Psycho Wave     *2 This spell is the same as the one above in the
D0 SBD *1        D9 Thunderball        Miscellaneous Spells 2 section.
D1 SBD *1        DA Whirlwind *4
D2 SBD *1                           *3 Useless
D3 SBD *1 
                                    *4 This spell is a little different from Whirlwind Sword,
                                       plus a lot weaker.
Other Spells *1
----------------------------------------------------------------------------------------------
DB SBD        E5 SBD                      EF SBD                   F9 SBD
DC SBD        E6 SBD                      F0 SBD                   FA SBD
DD SBD        E7 SBD (Magic Rope) *2      F1 SBD                   FB SBD
DE SBD        E8 SBD (Wind Drum) *3       F2 SBD                   FC SBD
DF SBD        E9 poooooon *4              F3 SBD                   FD SBD
E0 SBD        EA SBD                      F4 SBD                   FE SBD
E1 SBD        EB SBD                      F5 SBD                   FF SBD
E2 SBD        EC SBD                      F6 SBD (Wind Drum) *5
E3 SBD        ED SBD                      F7 SBD (Dreamsee Herb) *6
E4 SBD        EE SBD                      F8 SBD
 *1 All of these spells don't have a name, therefore is called SBD. All of these either shows
    an effect from a cinema from the game or do nothing at all.
 *2 Magic Rope Effect (Teleports you to the last place you entered)
 *3 Calls Flammie
 *4 Freezes the game
 *5 You call Flammie and then you get stuck with the ground and backround all black except
    enemies.
 *6 Does the dreamsee herb effect then leaves the ground and backround all black until you
    reload the screen.

-----------------------------------------------------------------------------------------------
                            Circle Inventory Codes
-----------------------------------------------------------------------------------------------

Type of Item *            Infinite Items
------------------        ------------------
Slot#  Code                Slot#  Code
1.     7E2EE9yy            1.     7E2EF309
2.     7E2EEAyy            2.     7E2EF409
3.     7E2EEByy            3.     7E2EF509
4.     7E2EECyy            4.     7E2EF609
5.     7E2EEDyy            5.     7E2EF709
6.     7E2EEEyy            6.     7E2EF809
7.     7E2EEFyy            7.     7E2EF909
8.     7E2EF0yy            8.     7E2EFA09
9.     7E2EF1yy            9.     7E2EFB09
10.    7E2EF2yy          10.     7E2EFC09
 (Replace yy with one of the codes on the Circle Inventory Items Chart)

 * Using one these codes w/o the Inf. Item code will have
   a quantity of zero in the slot and you won't be able to use it.

Circle Inventory Items Chart
----------------------------------------------------------------------------------------------
Code(yy) Item

00 Disables Inventory

Class Changing Items *
-------------------------------------------------------------------------------------
Duran                  Kevin             Hawkeye/Hawk         Angela
01 Paladin's Proof  05 Gold Wolf Soul    09 Good Luck Dye  0D Arcane Book
02 Lord's Proof     06 Silver Wolf Soul  0A Bad Luck Dye   0E Book of Secrets
03 Master's Proof   07 Death Wolf Soul   0B Bullseye Dye   0F Book of Runes
04 Duelist's Proof  08 Demon Wolf Soul   0C Nighteye Dye   10 Forbidden Book

Carlie/Charlotte     Lise/Rieze
11 Holy Waters Vial  15 Briesingamen       * These Items are necessary to change a
12 Bottle of Salt    16 Morning Star Chain     final class and can be use as regular
13 Bottle of Ashes   17 Knight Dragon Chain    items.
14 Bottle of Blood   18 Gleipner

Magic Pot Items
----------------------
19 Item Seed
1A Mysterious Seed
1B Flying Item Seed
1C Magic Seed
1D ??? Seed
1E Weapon/Armor Seed

Elemental Items
-------------------------------------------------------------------------------------
Earth (Gnome)       Air (Jinn)       Water (Undine)        Fire (Salamando)
1F Earth Coin       25 Storm Coin    2B Ice Coin           31 Flame Coin
20 Gnome Statue     26 Jinn Statue   2C Undine Statue      32 Salamando Statue
21 Basilisk's Fang  27 Harpy's Fang  2D White Dragon Fang  33 Fire Lizard Fang
22 Bulette's Scale  28 Bird's Scale  2E Sahagin's Scale    34 Drake's Scale
23 Needlion's Eye   29 Bird's Eye    2F Slime's Eye        35 Battum's Eye
24 Molebear's Claw  2A Siren's Claw  30 Poseidon's Claw    36 Kerberos' Claw

Dark (Shade)          Light (Wisp)            Moon (Luna)          Wood (Dryad)
37 Darkness Coin      3D Light Coin           43 Moon Coin         49 Myconid's Eye
38 Shade Statue       3E Wisp Statue          44 Luna Statue       4A Assassin Bug Eye
39 Ghost's Eye        3F Poto Oil             45 Chibi Devil's Eye 4B Dryad Statue
3A Specter's Eye      40 Pakkun Oil           46 Porobin Oil       4C Grell Oil
3B Shadow Zero's Eye  41 Mama Poto Oil        47 Wolf Devil Oil    4D Matango Oil
3C Demon's Claw       42 Papa Poto's Claw     48 Carmilla's Claw   4E Crawler's Claw

Flying Items      Miscellaneous Items
----------------  --------------------------------------------------------------
4F Hand Axe       53 Round Drop        5A Magical Rope     61 Half Key A *
50 Shuriken       54 Pakkun Chocolate  5B Gunpowder        62 Half Key B *
51 Dart           55 Magic Walnut      5C Chibikko Hammer  63 Mystery Key *
52 Pumpkin Bomb   56 Honey Drink       5D Moogle Badge     64 Dragon's Eye *
                  57 Puipui Grass      5E Pihyra Flute     65 Illusion Mirror
                  58 Star Dust Herb    5F Wind Drum        66 Demon Statue *
                  59 Angel's Grail     60 Dreamsee Herb    * Useless

-----------------------------------------------------------------------------------------------
                             Storage Inventory Codes
-----------------------------------------------------------------------------------------------

Infinite Items in Storage Inventory
7E2zzz63  Base Code
 (Replace zzz w/ one of the codes on the Storage Item Chart)

Storage Item Chart *
-----------------------------------------------------------------------------------------------
Code(zzz) Item

Weapons
----------------------------------------------------------------------------------------------
Swords - Duran                          Gloves - Kevin
--------------------------------------- -----------------------------------------
C39 Bronze Sword   C49 Balmunk          C63 Leather Glove    C73 Kerberos Claw
C3A Iron Sword     C4A Valar Sword      C64 Iron Knuckle     C74 Diamond Knuckle
C3B Gladius        C4B Kusanagi Blade   C65 Needle Glove     C75 Ghost Hand
C3C Broadsword     C4C Tyrving          C66 Molebear Claw    C76 Rock Claw
C3D Sabre          C4D Defender         C67 Chain Glove      C77 Gleam Glove
C3E Steel Sword    C4E Muramasa Blade   C68 Bagh Nakh        C78 Jug Puncher
C3F Bastard Sword  C4F Krau-Soles       C69 Fiend's Claw     C79 Vampire Claw
C40 Silver Blade   C50 Excalibur        C6A Silverhorn       C7A Aura Glove
C41 Estoc          C51 Levatein         C6B Moogle Claw      C7B Rotton Knuckle
C42 Falchion       C52 Dragonbane       C6C Keen Knuckle     C7C Dragon Claw
C43 Flamberge                           C6D Power Glove         
C44 Colichemarde   Final Class Weapons  C6E Kaiser Knuckle   Final Class Weapons
C45 Shamshir       C53 Brave Blade      C6F Acid Claw        C7D Spiral Glove
C46 Palestorm      C54 Sigmund          C70 Cyclone Claw     C7E Holy Claw
C47 Mythril Sword  C55 Ragnarok         C71 Mythril Knuckle  C7F Skull Disect
C48 Katzbalger     C56 Deathbringer     C72 Bone Knuckle     C80 Gigas Glove

Daggers - Hawkeye/Hawk                   Staffs - Angela
---------------------------------------- -----------------------------------------
C8D Flint Knife      C9D Dancing Dagger   CB7 Wooden Cane    CC7 Memyl Rod
C8E Dagger           C9E Field Dagger     CB8 Staff          CC8 Druid Cane
C8F Baselard         C9F Bishamon         CB9 Witch Staff    CC9 Revelation Cane
C90 Roundel Dagger   CA0 Merkiel Dagger   CBA Oak Cane       CCA Nebula Staff
C91 Sharkteeth       CA1 Sylvan Knife     CBB Pewter Rod     CCB World Tree Branch
C92 Steel Dagger     CA2 Taishaku         CBC Ruby Cane      CCC Ancient Rod
C93 Misericorde      CA3 Sheol Dirk       CBD Crystal Rod    CCD Mizunra Cane
C94 Katar            CA4 Crescent Knife   CBE Soul Rod       CCE Clenunnus Cane
C95 Main Gauche      CA5 Acala            CBF Varshu Staff   CCF Eternal Rod
C96 Garuda           CA6 Crimson Glare    CC0 Ash Cane       CD0 Ceryeceon
C97 Crystal Dagger                        CC1 Cunning Staff
C98 Elf Dagger       Final Class Weapons  CC2 Will Staff     Final Class Weapons
C99 Ashura           CA7 Orihalcon        CC3 Tot's Staff    CD1 Ganvantein
C9A Blue Gale        CA8 Manslaughter     CC4 Rajin's Staff  CD2 Spirit Cane
C9B Mythril Knife    CA9 Kongo Rakan      CC5 Mythril Rod    CD3 Rune Staff
C9C Yasha            CAA Deathstroke      CC6 Skull Rod      CD4 Dragon Rod

Flails - Carlie/Charlotte                 Spears - Lise/Rieze *
----------------------------------------- ----------------------------------------
CE1 Hollow Rod      CF1 Cuneal Maul       D0B Bronze Lance    D1B Griffen Lance
CE2 Wood Flail      CF2 Holy Flail        D0C Spear           D1C Staghorn
CE3 Ball and Chain  CF3 Thibula Flail     D0D Flamea          D1D Wolf's Fang
CE4 Light Flail     CF4 Gravity Maul      D0E Corsesca        D1E Maidenleaf
CE5 Warhammer       CF5 Ultima Maul       D0F Partisan        D1F Valkyrie Spear
CE6 Steel Maul      CF6 Bloodsucker       D10 Steel Lance     D20 Mideel Spear
CE7 Duck Ironball   CF7 Meteo Flail       D11 Glaive          D21 Burnak
CE8 Silver Flail    CF8 Mijolnir          D12 Silver Lance    D22 Gungnir
CE9 Heavy Flail     CF9 Satan Flail       D13 Wing Spear      D23 Pain Tooth
CEA Hammer Flail    CFA Vertina Maul      D14 Mystic Spear    D24 Blaze Piercer
CEB Morning Star                          D15 Plume Lance
CEC Heiro Flail     Final Class Weapons   D16 Dark Piercer    Final Class Weapons
CED Puppet Flail    CFB Judgmentes        D17 Torrento Spear  D25 True Spear
CEE Blockbuster     CFC Gigas Flail       D18 Golden Spear    D26 Stargazer
CEF Mythril Maul    CFD Maul of the Dead  D19 Mythril Spear   D27 Dragon Lance
CF0 Troll Maul      CFE Juggernaut        D1A Brain Wrecker
 * There is a glitch in the game that won't allow any Giant's Spears in storage.

Helmets
------------------------------------------------------------------
Duran                 Kevin                Hawkeye/Hawk
D39 Leather Visor     D45 Bandanna         D51 Leather Hat
D3A Headgear          D46 Warrior Band     D52 Garravilla
D3B Studded Helm      D47 Headband         D53 Feather Hat
D3C Visored Helm      D48 Chakra Band      D54 Faerie Hat
D3D Horned Helm       D49 Werewolf's Mane  D55 Grizzly Gerea
D3E Silver Sallet     D4A Majuu Mask       D56 Black Hood
D3F Beryl Armet       D4B Genjuu Mask      D57 Noctogoggles
D40 Dragon Helm       D4C Dragon's Mane    D58 Fool's Crown

Final Class Helmets   Final Class Helmets  Final Class Helmets
D41 Hero's Crown      D4D Ivory Band       D59 Wind Spirit Hat
D42 Protection Helm   D4E Darkshine Band   D5A Silver Wolf Gerea
D43 Rising Monn Helm  D4F Sapphire Band    D5B Stealth Hood
D44 Skull Head        D50 Ruby Band        D5C Bloody Mask

Angela               Carlie/Charlotte     Lise/Rieze
D5D Circlet          D69 Cat-ear Hood     D75 Winged Ribbon
D5E Witch Hood       D6A Rabite Cap       D76 Leather Helmet
D5F Emerald Tiara    D6B Mog Cap          D77 Barbute
D60 Panther Hood     D6C Silk Ribbon      D78 Viking Helm
D61 Silver Circlet   D6D Porobin Hood     D79 Horncrest
D62 Snow White Veil  D6E Holy Spirit Hood D7A Uniform Helm
D63 Mist Vail        D6F Sunstone Hat     D7B Aurora Helmet
D64 Moonstone Tiara  D70 Spiritus Ribbon  D7C Pegasus Helmet

Final Class Helmets  Final Class Helmets   Final Class Helmets
D65 Myein Crown      D71 Bishop's Ribbon   D7D Vanir Helmet
D66 Eremos Crown     D72 Sage's Ribbon     D7E Stardust Helmet
D67 Rune Veil        D73 Undead Ribbon     D7F Rising Dragon
D68 Ancient Tiara    D74 Bitium Ribbon     D80 Wolf Helmet

Rings *
-------------------------------------------------------------------
Duran                 Kevin                  Hawkeye/Hawk
D81 Leather Gauntlet  D8A Leather Neckband   D93 Utsusemi Earrings
D82 Steel Gauntlet    D8B Beastman Collar    D94 Thief's Armband
D83 Gauntlet          D8C Power Wrist        D95 Cobra Earrings
D84 Strength Armband  D8D Red Moon Horn      D96 Ancient Talisman
D85 Knight's Crest    D8E Cardinal Eye       D97 Tree Spirit Ring
D86 Fencer's Armband  D8F Mad Beast's Fang   D98 Mistscreen Charm
D87 Dragon Ring       D90 Dragon's Bone      D99 Wishbone

Final Class Rings     Final Class Rings      Final Class Rings
D88 War King's Crest  D91 Tohsei Armband     D9A Lucky Card
D89 Master's Armband  D92 Demon Neckband     D9B Stealth Guard

Angela                Carlie/Charlotte       Lise/Rieze
D9C Jewel Ring        DA5 Marble Ring        DAE Vambrace
D9D Crystal Ring      DA6 Bunny Egg          DAF Steel Bracelet
D9E Mist Pendant      DA7 Moon Ring          DB0 Wind God Bracelet
D9F Protect Ring      DA8 Protect Earrings   DB1 Earth Bracelet
DA0 Snow Crystal      DA9 Whitelight Ring    DB2 Gyralhorne
DA1 Fireblaze         DAA Blackshade Ring    DB3 Rune Earrings
DA2 Sage Stone        DAB Magatama           DB4 Yadorigi Armlet

Final Class Rings     Final Class Rings      Final Class Rings
DA3 Blizzard Hairpin  DAC Moon Flower        DB5 Draupnir
DA4 Magma Hairpin     DAD Black Onyx         DB6 Giant's Ring
 * The first item in the final class ring are for light the other
   for dark.

Armors *
------------------------------------------------------------------------------------
Duran                                      Kevin
DB7 Quilted Leather  DC2 Knight Armor      DCB Cotton Uniform   DD6 Red Uniform
DB8 Hard Leather     DC3 Swordsman Armor   DCC Leather Belt     DD7 Blue Uniform
DB9 Bezant Mail      DC4 Gold Armor        DCD Fur Vest         DD8 Ganjuu Belt
DBA Lamellar Armor   DC5 Platinum Armor    DCE Warrior Uniform  DD9 Majuu Belt
DBB Hauberk          DC6 Dragon's Mail     DCF Chain Vest       DDA Scale Uniform
DBC Half Plate                             DD0 Wolf Belt
DBD Plate Mail       Final Class Armors    DD1 Protector        Final Class Armors
DBE Lunula Mail      DC7 Hero's Armor      DD2 Beast Uniform    DDB Byakko Uniform
DBF Reflex           DC8 Protect Armor     DD3 Lyshee Vest      DDC Genbu Uniform
DC0 Pegasus Armor    DC9 Master's Armor    DD4 Battlesuit       DDD Seiryuu Uniform
DC1 Leonis Plate     DCA Skeleton Mail     DD5 Amber Uniform    DDE Suzaku Uniform

Hawkeye/Hawk                               Angela
DDF Cotton Kilt       DEA Utsushimi Cape   DF3 Cotton Robe      DFE Sunshine Dress
DE0 Black Fatigue     DEB Dark Suit        DF4 Silk Robe        DFF Dusk Dress
DE1 Camouflage Cloak  DEC Yafuku Cuirass   DF5 Witch's Robe     E00 Pure White Robe
DE2 Thief's Cape      DED Ninja Garb       DF6 Queen Bee Dress  E01 Darkness Robe
DE3 Soft Leather      DEE Shijima Mail     DF7 Bat Coat         E02 Dreamdevil Coat
DE4 Idaten Cloak                           DF8 Tiger Bikini
DE5 Chain Guard       Final Class Armors   DF9 Rose Leotard     Final Class Armors
DE6 Moonbeam Cape     DEF Phantom Cuirass  DFA Bunnydress       E03 Myein Dress
DE7 Elf Breastplate   DF0 Silverwolf Pelt  DFB Owl Coat         E04 Eremos Coat
DE8 Fleetwood Cape    DF1 Wind Demon Mail  DFC Zephyr Dress     E05 Rune Coat
DE9 Flourite Plate    DF2 Black Garb       DFD Mananan Dress    E06 Ancient Coat

Carlie/Charlotte                           Lise/Rieze
E07 Chibikko Robe   E12 Golden Robe        E1B Padded Leather   E26 Valkyrie Mail
E08 Lamb Suit       E13 Silver Robe        E1C Cuir Boulli      E27 Rune Armor
E09 Priest's Robe   E14 Minister's Robe    E1D Feather Vest     E28 Wing Armor
E0A Popoi's Rags    E15 Shrine Girl Robe   E1E Spiked Leather   E29 Fang Armor
E0B Sailor Dress    E16 Kurikara Robe      E1F Chainmail        E2A Phantasm Armor
E0C Poto Suit                              E20 Banded Mail     
E0D Velvet Cape     Final Class Armors     E21 Scale Mail        Final Class Armors
E0E Moogle Smock    E17 Bishop's Robe      E22 Mani Plate        E2B Goddess Armor
E0F Pakkun Suit     E18 Sage's Robe        E23 Steda Plate       E2C Polaris Armor
E10 Glint Robe      E19 Undead Suit        E24 White Eagle Plate E2D Dragon Knight Armor
E11 Utsufushi Robe  E1A Bitium Dress       E25 Jotzdammoran      E2E Wulfhezein

Shields *
-----------------------------
E2F Water Dragon Shield
E30 Red-heat Shield
E31 Thunder God Shield
E32 Earth Shield
E33 Gold Shield
E34 Dragon Shield
E35 Scared Shield
E36 Oath Shield
 * Only Duran's Light Class
   can use these Shields.

Class Changing Items *
---------------------------------------------------------------------------------------
Duran                Kevin                 Hawkeye/Hawk       Angela
E39 Paladin's Proof  E3D Gold Wolf Soul    E41 Good Luck Dye  E45 Arcane Book
E3A Lord's Proof     E3E Silver Wolf Soul  E42 Bad Luck Dye   E46 Book of Secrets
E3B Master's Proof   E3F Death Wolf Soul   E43 Bullseye Dye   E47 Book of Runes
E3C Duelist's Proof  E40 Demon Wolf Soul   E44 Nighteye Dye   E48 Forbidden Book

Carlie/Charlotte      Lise/Rieze
E49 Holy Waters Vial  E4D Briesingamen         * These Items are necessary to change a
E4A Bottle of Salt    E4E Morning Star Chain     final class and can be use as regular
E4B Bottle of Ashes   E4F Knight Dragon Chain    items.
E4C Bottle of Blood   E50 Gleipner

Magic Pot Items
----------------------
E51 Item Seed
E52 Mysterious Seed
E53 Flying Item Seed
E54 Magic Seed
E55 ??? Seed
E56 Weapon/Armor Seed

Elemental Items
------------------------------------------------------------------------------------------
Earth (Gnome)        Air (Jinn)        Water (Undine)         Fire (Salamando)
E57 Earth Coin       E5D Storm Coin    E63 Ice Coin           E69 Flame Coin
E58 Gnome Statue     E5E Jinn Statue   E64 Undine Statue      E6A Salamando Statue
E59 Basilisk's Fang  E5F Harpy's Fang  E65 White Dragon Fang  E6B Fire Lizard Fang
E5A Bulette's Scale  E60 Bird's Scale  E66 Sahagin's Scale    E6C Drake's Scale
E5B Needlion's Eye   E61 Bird's Eye    E67 Slime's Eye        E6D Battum's Eye
E5C Molebear's Claw  E62 Siren's Claw  E68 Poseidon's Claw    E6E Kerberos' Claw

Dark (Shade)           Light (Wisp)         Moon (Luna)            Wood (Dryad)
E6F Darkness Coin      E75 Light Coin       E7B Moon Coin          E81 Myconid's Eye
E70 Shade Statue       E76 Wisp Statue      E7C Luna Statue        E82 Assassin Bug Eye
E71 Ghost's Eye        E77 Poto Oil         E7D Chibi Devil's Eye  E83 Dryad Statue
E72 Specter's Eye      E78 Pakkun Oil       E7E Porobin Oil        E84 Grell Oil
E73 Shadow Zero's Eye  E79 Mama Poto Oil    E7F Wolf Devil Oil     E85 Matango Oil
E74 Demon's Claw       E7A Papa Poto's Claw E80 Carmilla's Claw    E86 Crawler's Claw

Flying Items       Miscellaneous Items
-----------------  ---------------------------------------------------------------
E87 Hand Axe       E8B Round Drop        E92 Magical Rope     E99 Half Key A *
E88 Shuriken       E8C Pakkun Chocolate  E93 Gunpowder        E9A Half Key B *
E89 Dart           E8D Magic Walnut      E94 Chibikko Hammer  E9B Mystery Key *
E8A Pumpkin Bomb   E8E Honey Drink       E95 Moogle Badge     E9C Dragon's Eye *
                   E8F Puipui Grass      E96 Pihyra Flute     E9D Illusion Mirror
                   E90 Star Dust Herb    E97 Wind Drum        E9E Demon Statue *
                   E91 Angel's Grail     E98 Dreamsee Herb       * Useless

-----------------------------------------------------------------------------------------------
                              Class Changing Codes *
-----------------------------------------------------------------------------------------------

Edit the Classes of Your Characters
7FEE14xx  7FEE15yy    Player 1                                Class Changing Chart
7FF114xx  7FF115yy    Player 2                     -------------------------------------------
7FF414xx  7FF415yy    Player 3                     |Neutral  1st Stage Final Stage  (xx)--(yy)
                                                   -------------------------------------------
 (Replace xx and yy w/ a the coresponding          |            /------Light-Light--|02|--|00|
  codes on the Class Changing Chart )              |            |                   |  |  |  |
                                                   |  /-------Light-----------------|01|--|00|
 * Each Character Change will not automatically    |  |         |                   |  |  |  |
   change their appearance. To fix this just use   |  |         \-------Light-Dark--|02|--|01|
   any transportation, (Flammie, a Cannon, a Ship, |  |                             |  |  |  |
   Booskaboo, etc.), where it shows the world map. |Neutral-------------------------|00|--|00|
                                                   |  |                             |  |  |  |
                                                   |  |         /-------Dark-Light--|02|--|02|
                                                   |  |         |                   |  |  |  |
                                                   |  \--------Dark-----------------|01|--|01|
                                                   |            |                   |  |  |  |
                                                   |            \--------Dark-Dark--|02|--|03|
                                                   -------------------------------------------

-----------------------------------------------------------------------------------------------
                            The End
-----------------------------------------------------------------------------------------------

-------------------------------------------------------------------------------------------------


---------------------------------------------------------------------
10)Junk
---------------------------------------------------------------------
As with the Black Rabite mess, I wanna know if I've taken your work!
Cause if I have, I'm terribly SORRY! That stupid Rohan Kelly....Anyway,
tell me if you don't like it and I'll remove it.

Acknowledgements:

GameFAQs Message Board people-For showing me all those faults in the
                              FAQ. Thanks guys, without you, the FAQ
                              would be even worse than it is now.

les1two - For the lovely PAR codes list.

Chris Seroya-For all of his hard work and everything he's ever done.

Neill Corlett, Lina`chan, Nuku-nuku, SoM2Freak- For a perfect 100%
translation! Get it from  http://www4.ncsu.edu/~nscorlet/sd3/. You
guys should be immortalized.

Symondo-For the Black Rabite (LEGIT!!!) guide.

DD-For finding a store in NY which imports this game. Legend.

Uhhhhh.....-Well, this is the MAN who provided me with the extremely
helpful info about Hawk's spell learning abilities, you rock! And
guess what? He went through the guide, spell-checking, redoing the
grammar, EVERYTHING! WHAT A LEGEND! SOMEBODY ROCKS! Without him,
the guide couldn't be what it is now. He's helped with a lot of Qs,
and other parts of the guide. Uhhhhh....., I'm glad to be able to work with 
you, and if you need any help with your guide, call me!!! Who says
legends are dead?

DragonKnightZero-For providing a albeit small but handy number of items
that I had left out.

Paul Le-For that SWEET weapon list, what a champ.

Pokem10065-For giving lots of helpful advice. And I mean lots. He's
become a regular in my Inbox.

Xerain-Handy advice on emulator trouble, and some other tips (his
mails are kind of humorous too :-) )

Suqian Zhong-Another frequent contributor, with handy tips.

To everyone who sent in tips, hey I'm sorry, but I just can't be
bothered to put each and every one of your names in here! Unless
you're a Pokem10065 or a Xerain, or an Uhhhhh..... . But I don't think 
there's
more than seven gods.

To all of those people who sent in Qs, as then I wouldn't have a FAQ
section!

Squaresoft, for making Seiken Densetsu 3, Final Fantasy, Chrono Trigger
and all those other games which have made life seem very interesting.

Amar Kishan- For writing the best walkthrough for this game that I
have seen yet. May you keep up the good work and always be successful
in the RPG world :-0 And for lending me a few things as well, what a
legend.

Ken-For being the best friend anyone could have.

Other than them, no-one has helped me! So if you want to contribute and have 
your name down here, e-mail me at shinra9@yahoo.com, or on ICQ at 34601221.

Please note that if you would like to use this on your own webpage you must 
consult me first or I will cast all the spirits to burn up your hard drive!

 copyright Magus 1999

