                   The Legend of Zelda: Majora's Mask
      [The Guide to the American Version, one of the few on GameFAQs]

Written By: Nintendoholic 
Contact me at: Nintendoholic123@yahoo.com
FAQ/Walkthrough is written Copyright 2000, Nintendoholic

This document may ONLY appear on the following sites:

www.GameFAQs.com
www.GameWinners.com
www.GameAdvice.com

If you find it only any other sites, LET ME KNOW IMMEDIATELY! Thanks!
And if www.Megagames.com has my document, I am going to scream!!!!!!!
Again, my email is Nintendoholic123@yahoo.com 

Dear Thieving Coward about to steal this document,

Arg.its almost pointless, I mean I know, I just know, this document has
been stolen at least once and is being posted somewhere in the big wide
world of cyberspace. I am flattered.really =) no need for applause, if
you stole this document, you obviously loved it. Just don't expect me to
be a fan if I catch you.worthless wimp.

*Note: Piracy sucks worse then a vacuum cleaner. And I hate pirates. I
would like to shove them off the end of the plank and see them torn
apart by the hungry sharks below =)

-Nintendoholic

==================
 Revision History
==================

[Version 16.0]

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Monday, December 11, 2000-
After a long day, and many hours of work, I have finally finished the
complete Snowhead Temple walkthrough! I added in a Prelude to the
"Starting Out" section. Along with that, many errors were fixed and a
few enemy listings added.
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Monday, December 4, 2000-
Hope all of you are happy, I have completed the "Trekking to Snowhead"
section, and the first half of the walkthrough of Snowhead Temple!
Expect another large update soon, as I am not so side-tracked with
Banjo-Tooie. The fairies for Snowhead Temple will also be coming as well
with a map guide.
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Monday, November 27, 2000- 
I have gotten a little side-tracked playing Banjo-Tooie, =) so I have
not gotten a chance to work on the Snowhead Temple walkthrough. I did
however start the "Thread Walkthrough," inspired by the "Bare-Boned
Walkthrough" by fellow GameFAQs writer, Dallas.
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Thursday, November 23, 2000- 
Happy Thanksgiving everyone! I am thankful that I am finally almost done
with the "Second Guardian Mask" asterisk section. I have completed about
half of the "Trekking to Snowhead" section, and the map showing the
layout of Snowhead Temple. 
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Saturday, November 18, 2000- 
I have completed the "Lens of Truth Sees a Goron Ghost" section of the
walkthrough. Along with that, the "Sing the Crying Baby to Sleep" is
also completely done. I also finally started up advice in the "So, That
Vulture Stole Your Valuable Item(s)?" section. Many people have
complained about that darned Takkuri at the entrance to Milk Road. 
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Wednesday, November 15, 2000-
I have finished up the first three dash-sections on the asterisk-section
"Second Guardian Mask." On the fourth section, it is now three fourths
complete. I also added in how to get the Great Fairy Mask in the "Fairy
Frenzy" section. Another update is coming soon.
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Saturday, November 11, 2000-
This update is long over-do. But the reason for the time frame is
instead of doing two smaller updates, I wanted to do one large one. And
here it is. I added a few masks and songs to there sections. And most
importantly, I completed the entire walkthrough for Woodfall Temple.
Including instructions to the fairy locations with a locator map in the
"Fairy Frenzy" section. 
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Sunday, November 5, 2000-
I finished up all of "On Your Way to Woodfall" and. 3 fourths of The
"Woodfall Temple" section! The other fourth shall be finished tomorrow
along with the fairy locations for the temple. I have all the research
done, I just need to type it up. I also started the "FAQ Section" and
the "Stupid, Idiotic Email I Get" section.
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Thursday, November 2, 2000-
I finally typed all of "Monkey Trouble in Deku Palace." That was the
longest section yet. I also did the research for the "On Your Way to
Woodfall" section. That shall be done tomorrow. Along with the first
half of the "Woodfall Temple" section. Also started up the "Tracking
Down the 6 Bottles" and the "So, That Vulture Stole Your Valuable
Item(s)?" sections.
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Wednesday, November 1, 2000- 
Today was a looooooooooong day. I did a lot of further research for the
walkthrough on getting the first guardian mask. I typed up all of the
section "Adventures With Koume and Kotake in Southern Swamp" and about
half of the "Monkey Trouble in Deku Palace" section. The other half will
be finished tomorrow and walkthrough on Woodfall Temple will finally
start to happen!
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Tuesday, October 31, 2000-
Happy Halloween everyone! And yes, like I promised, the large update
came today! I wrote half of the "First Guardian Mask" section. Which
includes "Transforming Back Into Your Normal Self," "Leaving Clock Town
and Heading South," and part of "Adventures With Koume and Kotake in
Southern Swamp." I also added more information in the enemies section,
and fixed some more tiny errors. Expect it finished up to the "Second
Guardian Mask" section tomorrow, since I have a half-day in school.
Besides, Majora's Mask just came out 5 days ago. =)
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Monday, October 30, 2000-
Well today was a small update, I was quite tired today, sorry! Anyway, I
added more to enemies and masks. I also fixed a few small errors in 
the walkthrough. The songs section is started up as well. I know on
Friday I said to expect a large update Saturday, however, it is coming
tomorrow! Just hold out a little longer. Anything worth doing is worth
doing right. =)
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Friday, October 25, 2000-
I finished typing up the "Astral Observatory and the Moon Tear" section,
and completed the "Give Skull Kid a Taste of His Own Mischief." I am
continuing to work on this and expect another large update tomorrow. My
hands hurt! =) "How to Use This Document on Your Website" is under
construction, expect it to be done soon.
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Thursday, October 26, 2000 - 
This is the third release, I am about 15% done making this walkthrough.
Yea! Majora's Mask officially came out today! Wow.this walkthrough is 
getting very long already. I typed up "Deku Link Earns Some Magic Skill"
and "Having Some fun With the Bombers Crew." I polished up the "Starting
Out" section. All the grammatical errors should be out of it, and the
detail to my quality level. The first half of the Astral Observatory
section is done, don't worry I'll make a better title for that section.
This is one large update.
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Wednesday, October 25, 2000 -
The "Controls" and "Basics of the Game" section have been completed. I
typed up the "Starting Out" part on the walkthrough, expect that to be
further polished. I also have added in "Comments to Consider Before you
Start."
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Monday, October 23, 2000 -
This is the first release, I am approximately 5% completed with it. I
designed have the layout for the document, as well as typing up the
Prologue and Legal Information.
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==========
 Prologue
==========

This is the first walk through I have ever written for a video game, and
from the look of it, it's insanely long! The Legend of Zelda: Majora's
Mask may at first appear to be a simple side quest to the Ocarina of
Time, but it is indeed worth commending as a self supporting game. The
groundhogs day style of playing the same 3 days repeatedly might at
first be thought of as repetitive, but that is hardly the case, and only
serves to increase the challenge of an already difficult game. I put in
an enormous amount of time and effort into this project. I really hope
that this is a quality work that will answer most of your questions
about this video game masterpiece. This guide will hopefully insult your
intelligence, because I have included even the most basic concepts and
principles of the game in it. If you have any additions, questions,
comments, or corrections, feel free to email me at:

         ---Nintendoholic123@yahoo.com--- 

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<Notes On Any Email I may Get>

1. -Questions, are absolutely welcome! You may even ask me questions
about parts that are not even yet in this walkthrough. I myself have
beaten the game, but it takes time to do research to type this up.

2. -Additions, no please no additions now, I am in the process of still
typing up things. So, I wouldn't be excepting at this time.

3. -Comments, these are welcome. Please express your opinion of this
walkthrough, but keep it clean. No profanity please, and no insulting my
mother. =)

4. -Corrections, these are also welcome. Even the tiniest error needs to
be fixed. Grammatical, sentence fragments, redundancy, spelling, game
play error, not detailed enough, ect. - all these can be fixed so send
me an email about it.

4. -Stupid Emails, I hate! I have one rule when you submit email.
"Please, don't suck." In other words, don't type in all caps, don't use
excessive profanity, don't hurl insults, don't use blatant idiocy. And
for jimmy Christmas have at least some concept of good grammar! Its not
my job to decode messages. If I think the mail is dumb enough, I might
even put it in my "Stupid, Idiotic Emails I Get" section. 

-Nintendoholic
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===================
 Table of Contents
===================

1.)  Comments to Consider Before you Start

2.)  Controls 
     
3.)  Basics of the Game

4.)  Thread Walkthrough

5.)  Full Walkthrough 

       *STARTING OUT

          - Prelude
          - The Quest Begins

       *GETTING BACK THE OCARINA OF TIME 

          - Complete Map of Clock Town
          - Deku Scrub Link Earns Some Magic Skill
          - Having Some fun With the Bombers Crew
          - Astral Observatory and the Moon Tear
          - Give Skull Kid a Taste of His Own Mischief 

       *FIRST GUARDIAN MASK: ODOLWA'S REMAINS 
  
          - Transforming Back Into Your Normal Self
          - Leaving Clock Town and Heading South 
          - Adventures with Koume and Kotake in Southern Swamp 
          - Monkey Trouble at Deku Palace 
          - On Your Way to Woodfall 
          - Woodfall Temple 
      
       *SECOND GUARDIAN MASK: GOHT'S REMAINS [FINALLY FINISHED!!!!!]
 
          - Return Peace Between the Dekus and Monkeys 
          - Leaving Clock Town and Heading North 
          - The Blizzard Wonderland 
          - Lens of Truth Sees a Goron Ghost 
          - Sing the Crying Baby to Sleep 
          - Trekking Along to Snowhead 
          - Snowhead Temple 

       *WRANGLIN' AT ROMANI RANCH [being worked on.]
          
          - Springtime in Goron Country
          - Explosives Can be a Blast
          - Winning Back Epona the Horse
          - Alien Visitors and Cow Abductions.Oh My
          - Defend the Stash of Milk

       *THIRD GUARDIAN MASK: GYORG'S REMAINS [under construction]

          - Leaving Clock Town and Heading West
          - Zora in Need of Aide at Great Bay
          - Ahoy Matey! It be the Pirates' Fortress
          - The Last of the Zora's Missing Eggs
          - Some Cheerful Music for Lulu
          - Great Bay Temple 
      
       *FOURTH GUARDIAN MASK: TWINMOLD'S REMAINS [not started yet]

          - Creeeeeepy Graveyard
          - The Mystery of the Garo Ninjas
          - Spelunking in the Old Well
          - Happy Sunshine in Ikana Ruins 
          - Dark Winds of Stone Tower
          - Stone Tower Temple
 
      [much more coming soon.be patient! it will be done will quality.]

6.)  Enemy Guide

7.)  Defeating Mini-Bosses

8.)  How to Defeat the Temple Bosses 

9.)  Finding the 52 Heart Pieces

10.)  The Masks

11.)  Fairy Frenzy

12.)  Ocarina Songs

13.)  So, that Vulture Stole Your Valuable Item(s)? 

14.)  Tracking Down the 6 Bottles

15.)  FAQ Section 

16.)  Stupid, Idiotic Email I Get  

17.)  Credits

18.)  Legal Information

19.)  Chasing Down Those Riff-Raffs and Thieving Cowards

20.)  How to Use This Document on Your Website

[Masks, more walkthrough, songs, ect. soon to come.]

===========================================
 1.) Comments to Consider Before you Start
===========================================

<Note #1> The Nintendo 64 Expansion Pak is needed to play this video
game. Without it, you might as well use Majora's Mask for a hockey puck.
Well, maybe a doorstop.

<Note #2> Since this document cannot be put into HTML format and is very
long, I strongly recommend that you highlight text you are reading. That
way, if you need to skip to another section for more detailed
instruction, you can easily get back to where you were previously at.

<Note #3> IMPORTANT
************************************************************************
If you are playing The Legend of Zelda: Majora's Mask for the first
time, please, do not read the walkthrough in depth! It contains major
spoilers on all aspects of the game. Most certainly you can take a
peek. But, I recommend that only if you have been stuck on something in
the game for a good while and need a little help.
************************************************************************

==============
 2.) Controls
==============

        Learn and memorize these moves well. You will be forced to use
all of them at least once throughout playing the game. Every character
Link transforms into by means of using a mask has its own special moves
and properties. Some special moves for various forms of Link must be
earned by completing various tasks. See the walkthrough for the means
of earning them.

<Normal Link>

Description - Link, our main hero in his true form. 

Analog Joystick - This is the means of movement for Link. Push in a
direction with hard pressure for him to run that way, and soft pressure
for him to just walk along slowly.

B Button - This button allows Link to attack with his sword. Press this
button while steering with the analog joystick to swim in water. Hold it
down and release for a 360 degree spinning slash attack. Very useful,
but requires some magic to use.

A Button - This will execute an action, or confirm something. It allows
Link to open a door, scroll text when speaking to a person, ect. Combine
pushing  the A Button with pressing on the analog joystick to execute a
roll in that direction. You may also dive into the water using this
combination of controls. Add pressing the A Button with the Z Button and
you can execute a potent overhead leaping attack.

R Button - This allows you to use your shield to protect Link. Hold down
and the R Button and use the analog joystick to point which way the
shield should face.

Z Button - If no enemy is near Link, this allows him to look directly
forward. When enemies happen to be near and are in range, this signals
his Fairy to fly over and lock-on to them as a target. This is very
useful for battles, as that way Link will always be looking towards them
no matter which way they happen to move.

Camera Up Button - Press this button to move the camera into first
person mode allowing you to look around closely at your surroundings.

Camera Left, Camera Down, and Camera Right Buttons - You may set an item
from the selection screen to use on each of these buttons. 

Direction Pad - This is not used in this game.

L Button - Along with the Directional Pad, this button is not used.

Abilities that are unique to the Human Link is that he may dive
underwater and wear his multitude of masks. Plus, the fact that you can
only exit Clock Town in human form. 

<Deku Scrub Link>

Description - Having a very short height, Deku Scrub Link has a
contrasting large round head. His limbs are extremely short, piercing
red eyes and a snout dot his face. He is wearing the same Kokirish
clothing as Link, although the length of his hat has increased.

Analog Joystick - This is the means of movement for Deku Scrub Link.
Push in a direction with hard pressure for him to scamper that way, and
soft pressure for him to just creep along.

B button - Pressing this button allows Deku Scrub Link to shoot bubbles
from his snout. Press B the first time to go into the aiming screen,
press it again to fire the Bubble Blast. Hold and release the B button
to shoot a larger bubble. -[This move must be earned, see the
walkthrough on the means of getting it.]-

A Button - If you have Deku Scrub Link stand upon a Deku flower and
press and hold A, he will bury himself in it. Wait until puffs of pollen
shoot out, then release the A button for him to soar into flight.
Pressing the B button in midair with allow him to drop the very useful
Deku Nut bombs. When not near a flower, using the A button will execute
a whirling attack causing him to spin his long hat around.

R Button - Using this button allows Deku Scrub Link to curl up into a
little ball. This in effect acts as his shielding.

Z Button - If no enemy is near Deku Scrub Link, this allows him to look
directly forward. When enemies happen to be near and are in range, this
signals his Fairy to fly over and lock-on to them as a target. This is
very useful for battles, as that way Deku Scrub Link will always be
looking towards them no matter which way they happen to move.

Camera Up Button - Press this button to move the camera into first
person mode allowing you to look around closely at your surroundings.

Camera Left, Camera Down, and Camera Right Buttons - You may set an item
from the selection screen to use on each of these buttons. 

Direction Pad - This is not used in this game.

L Button - Along with the Directional Pad, this button is not used

Abilities that are unique to the Deku Scrub Link is shooting bubbles
from his snout. He can also soar into flight using Deku Flowers and go 5
skips across the surface of water. Beware however, even though he can
skip on the water for limited periods of time, he can not swim.

========================
 3.) Basics of The Game
========================

<Time is of the Essence.>

The entire game of Majora's Mask is played around a time system. Link
has a duration of three days to get as many objectives completed before
the moon crashes and destroys everything in the island of Termina.
Before the lunar crash, travel back to the first day using the Ocarina
of Time and continue to relive the three days to continue to accomplish
more. Keeping a eye on the time should be easy, there is time counter
located on the playing screen. Three days equals 72 total hours, and one
minute of real time is equivalent to one hour of game time. This means
you have 72 minute intervals to get all you can done. Since some items
are lost when you travel in time, so make sure to deposit your
collection of rupees in the bank in West Clock Town.

<Saving Your Game and Warp Points>

Owl statues you may find in your journeys serve a dual purpose. Not only
do they save your game, but they also allow you to warp to the spot in
which you found them. To activate, you need only to strike the Owl
statue with your sword. Or as the statue itself is inscribed "Ye who
hold the sacred sword leave proof of our encounter." Strike it again
anytime you wish to save your game. Playing the Song of Soaring on your
Ocarina and selecting a statue will allow you to travel to it. Owl
statues can be found in almost every area of the game, keep your eyes
open and look for them in any new places you come across in your
travels. The second form of saving is very simple, use your ocarina to
play the Song of Time. It will ask you if you wish to warp to the dawn
of the first day, and save your game.

<Those Icons.What do They Mean?>

Good understanding of the game screen is essential to playing well. When
playing, you will notice several meters and icons dotted around. In the
upper-left hand corner, the hearts symbolize how much life energy you
have left. If you happen to have earned it, a horizontally placed green
magic meter is located under the hearts. This displays how much magic
power you have left to use. The lower-left hand corner contains a tiny
gem and a counter recording how many rupees acquired thus far. Located
Directly at the bottom of the screen is a time clock. This shows the day
number on the green icon, current time on the lines, and whether its
night or daytime by the sun or moon symbol. Next to the time clock is a
map of the current area you are in. The yellow area is you, and it
points the direction you are traveling. The red arrow shows where  you
just came from. In Clock Town, a Map is only shown if you have purchased
one from the Map Dealer. The upper-right hand corner has the items you
have set to use on the yellow camera buttons for usage. Next to that, is
the icons of the blue A-button and green B-button. The A-button shows
the action displayed on it. Like "Drop," "Grab," or "Climb." And the
green B-button shows the sword that your using on it, or a action that
can be done, just like the A button.

<Hunting Down Masks>

Unlike in The Legend of Zelda: Ocarina of Time, masks and the Happy Mask
Trader play a key role in this game. Each mask gives Link a new skill or
ability. There are 24 total masks in the game track down. Four of the
masks change and transform Link into another form, while the other 20
empower abilities he has. Not all of them are required to complete the
game, but I would strongly consider earning as many of them as possible.

<The Sound of Music>

This time around, Link can learn many new tunes to play on a variety of
instruments. As a lowly Deku Scrub, he can use his Deku Pipes, while
Goron Link carries a nice set of  gourd drums. Remember though, the
Ocarina is your friend. Learning a tune may sometimes give Link tools to
manipulate time itself. Some songs make the minute shorter, while others
increase its length. When you do learn a song, you now have it forever
and can play it whenever you like. Forgetting how to play a song once
you have received it is not a problem. Simply pause your game and look
at the Game Status screen. From there, find the proper tune and the
correct buttons to press will be displayed. 

<Fairy Frenzy!>

In every temple you come across, there are 15 hidden fairies to find.
While it is not mandatory to collect them, try to track down as many of
them as possible because you will be greatly rewarded for your efforts,
such as increased magic meter. These magical fairies can be hiding
anywhere. Places like ceramic pots, within enemies, and treasure chests
are good places to start looking. The fairies don the color of either
yellow, green, blue, or pink depending upon the temple your currently
in hunting for them. When you locate all 15 fairies, simply return them
to the Great Fairy Fountain. One is conveniently located nearby every
temple. To have the location of every fairy, simply look below in the
"Fairy Frenzy" section.

========================
 4.) Thread Walkthrough
========================

        This is only a Thread Walkthrough, it is about as basic as it 
can get. It will tell you "what" you need to do, but not "how" you need 
to do it. For fine details and step by step instruction, see the Full 
Walkthrough in the next section.

1. Starting Out

*Play through the opening scenes
*Get 5 rupees
*Play through more opening scenes
*Enter into Clock Tower Basement
*Converse with Mask Trader
*Enter Clock Town

2. 	Getting Back the Ocarina of Time

*Buy a Clock Town Map
*Earn Bubble Blast from Great Fairy
*Pop Majora Balloon and talk to Jim in North Clock Town
*Find all 5 Bomber Children
*Enter Astral Observatory using code
*Get the Moon Tear
*Trade it for Land Title Deed in South Clock Town
*Wait for Clock Tower to open
*Enter it with Deku Flower
*Beat Skull Kid
*Get back Ocarina of Time
*Go back to Dawn of the First Day

3. First Guardian Mask: Odolwa's Remains

*Exit Clock Town through the South Gate
*Enter Southern Swamp
*Go to Tourist Information building
*Visit Koume in Potion Shop
*Find lost Kotake in Woods of Mystery
*Visit Koume in Potion Shop again for Red Potion
*Give Red Potion to Kotake
*Go to Tourist Information building for cruise ride
*Travel over to Deku Palace
*Talk to Deku King
*Travel through Inner Palace Gardens
*Get Magic Bean sample and Bottle of Spring Water
*Plant and water bean in Outer Palace Gardens
*Hop from Deku Flower to Deku Flower
*Enter Monkey Cage
*Learn Sonata of Awakening
*Get thrown out of Palace 
*Go to Woodfall
*Stand on Deku platform
*Play Sonata of Awakening
*Raise Temple out of water
*Enter into it 
*Get Dungeon Map
*Get Silver Key
*Get Compass
*Get Hero's Bow
*Get Boss Key
*Enter the Boss Chamber
*Defeat Odolwa
*Get Odolwa's Remains, first guardian mask

======================
 5.) Full Walkthrough 
======================

        This walkthrough will only give you the instruction needed to
complete the game, but this does include lavish details and many
examples to help you. Tasks that are optional can be found in other
specialized sections. Such as hunting down heart pieces, magical
fairies, and secret items. After careful calculation, I have divided
this walkthrough into asterisk-marked sections. These are prime
objectives you should complete. Within those, there are dash-marked
sections. They contain a specific task you need to do. In the
walkthrough, it only says something very general like "Kill it" when you
fight an enemy, mini-boss, or boss. Look in the special sections if you
need a strategy to defeat them.

************
STARTING OUT
************

Location(s): The Lost Woods, Clock Tower

--- Prelude ---

 In the land of Hyrule, there 
echoes a legend. A legend held
dearly by the Royal Family that
        tells of a boy. 

          A boy who,
 after battling evil and saving
Hyrule, crept away from that land
  that had made him a legend.

 Done with the battles he once
 waged across time, he embarked
   on a journey. A secret and
       personal journey.

     A journey in search of a
  beloved and invaluable friend.

     A friend whom he parted
ways when he finally fulfilled his
heroic destiny and took his place
        among legends. 

--- The Quest Begins ---

Items to Collect: 10 Deku Nuts, at least 5 Rupees
Songs to Learn: None

        Time to set off on your grand adventure, or misfortune you could
say. As you start your game, a cinema scene starts to play.Link is
trotting along in the Lost Woods on the back of his horse Epona. The
forest is silent and misty. As Epona pauses to rest for a moment, out of
now where, the two Fairies Tatl and Tael fly out and startle her. Link
is knocked off the back of the pony and rendered unconscious. Seconds
later, Skull Kid materializes next to a nearby tree. He congratulates
his pint-sized pals for a job well done. Slinking over to Link, he
starts rummaging through his pockets and comes across the Ocarina of
Time. Skull Kid plays a few random notes on the instrument and Link
awakens in a panic. Even though it is to late, Skull Kid tries to play
dumb and hides the Ocarina behind his back. Sensing he's already caught,
he jumps on the back of Epona with Ocarina in hand and starts to ride
off. In the nick of time, Link leaps forward and grabs a hold of Skull
Kid's ankle. Both of the them ride along but Link soon looses his grip
and is dropped off in a small forest grove. 
        You now gain control of Link. Slash the two patches of scrubs
ahead and collect at least 5 rupees. The 5 rupees are for buying a map
in the up coming town. Now, head north and run through the knot hole.
Continue running till you reach the group of tree stumps. Jump along the
tops of them till you reach the ledge. Trot into the dark cavern. 
        A second cinema scene now begins. Link is shown walking, right
of the edge of a rock face! He plummets down through the inky darkness.
Strange multitudes of figures float around, Link lands on the top of a
flower. Skull Kid is shown hovering a few feet away, his fairy pals on
each side of him. He decides he wishes to have a little fun with you.
Using the evil powers of the mask he is wearing, magic waves of energy
fly at you. A dream sequence of dancing giant Deku Scrubs ensues in your
mind. Fading away.you realize, you have now been transformed into a Deku
Scrub! Skull Kid cackles at the predicament he's just caused. With your
ocarina and horse hidden away, and you in your present state, he floats
back through the door behind him and seals it shut. Skull Kid and Tael
dash away, but leave the white fairy Tatl behind with you. She decides
that Skull Kid is no good and she should help you, becoming your fairy
for this adventure. 
        You can now control Deku Scrub Link. Run over and open the door.
Walk through and run down through the hallway till the reach the very
end. You should be standing on a ledge with a Deku Flower. Jump on top
of it and hold down the A button. Wait till the puff of pollen shoots
out the top then release the button. Use the Flowercopters in your hands
and glide over to the platform in front of you. Run over and open the
wooden door. You enter in and should be a another platform with another
Deku Flower. Use the flower and glide over the pit to the first stone
pillar. Repeat and glide over to the next pillar with the large treasure
chest on it. Open it up and to receive 10 Deku Nuts. Now, use the Deku
Flower on this platform and glide to the right of the treasure chest.
Where your currently at, use the flower glide the maximum distance
possible to the thin platform in the opposite direction of the treasure
chest. Don't bother talking to the Deku Scrub here. Jump over the pit
and run out the cavern exit. Keep running through this spiraling hallway
and open the metallic door. It will now shut tightly and lock behind
you. Your now in the basement of the Clock Tower. Travel up the ramp
just left of the spinning turbine. Keep following up the ramps till you
reach the top. Walk over to the wooden exit doors. 
       When your about to open it, a backpack-bearing man calls your
attention. You turn around to face him. He is the Happy-Mask Trader and
admits he was following you. Engaging in a conversation, he states that
"If you can get back that precious item stolen from you, I will return
you to normal." All he asks is that you return a precious mask to him,
the one stolen by Skull Kid. But, he must leave when his time is up, in
only three days. Finish up your conversation and head out the wooden
doors to start your hunt for the Ocarina of Time. 

********************************
GETTING BACK THE OCARINA OF TIME
********************************

Location(s): Clock Town

 --- Complete Map of Clock Town ---

[arg.map coming soon, should have been done already] =(
 
==================================
<Legend>
$ - Starting Place
@ - Stray Fairy Locations
{T} - Clock Tower
& - Hidden Bomber Children
[F] - Great Fairy Fountain
() - Balloon 
<A> - Astral Observatory
/M\ - Location of the Map Salesman
'D' - Special Deku Flower
==================================

--- Deku Scrub Link Earns Some Magic Skill ---

Items to Collect: Stray Fairy

        After exiting out the door, you have now entered into Clock
Town. You new fairy friend Tatl informs you that the Great Fairy watches
over everything and should know about Skull Kid. Begin by walking
forward and to the right. Run and turn right again just before the canal
and go up the wooden ramp and past a small Owl statue. Trot down to the
end and go up the another ramp. Run forward and out the exit to your
left. Entering in, your view will open up to a small park area, North
Clock Town. You should see a small kid trying to shoot a balloon with a
blowgun. Ignore him for now and walk past. Up ahead, you should see a
short man wearing green jumpsuit and clutching a brown paper in his
hand. Go over and talk to him. This is Tinkle, the Map Salesman for
Clock Town. He claims that he is a Fairy Boy, but that a fairy has still
not come to be his own even at age 35. Whatever the case may be, he
befriends you because you have a fairy yourself and sells you a map for
the low price of 5 rupees. Buy it. This will greatly help you navigate
around the town. 
        Once you have it, run over to the ramp you see in the left
corner. Go up both the ramps and enter into the Great Fairy Fountain.
When you enter, walk forward till you reach the pool of water. You
should see a swarm of tiny fairies flying around. Walk into the middle
of the huddled mass. The Great Fairy will begin speaking to you and say
that she was foolish and trusted that evil prankster Skull Kid. Who then
shattered her into pieces making her into the current state. She asks
you to recover the one missing piece, the Stray Fairy that got loose. 
        Finish speaking with her and exit out of the Great Fairy
Fountain. During the daytime, the Stray Fairy will be floating over the
creek in the Laundry Pool area. At night, it will be flying around in
East Clock Town near the Deku Flower. Check the Clock Town map and
legend above, then map icon on your screen to guide you to the
appropriate place(s). After you have collected the Stray Fairy, return
to the Great Fairy Fountain. Walk up to the water, the stray fairy will
fly out and into the mass. The fairies will agglomerate into a sphere of
white light, and the screen with flash. The task complete, the Great
Fairy will scream up out of the water and float in the air, good as new.
"Tatl, and you, young one of the altered shape.Thank you returning my
broken and shattered body to normal." She then rewards you with the gift
of using magic and the ability to shoot Bubbles from your snout. The
green Magic Meter will now appear under you Heart Gauge. Good job!

--- Having Some fun With the Bombers Crew ---

Items to Collect: Code into Astral Observatory

        After your Fairy hunting ordeal is over, walk back outside.
Remember that kid attempting to shoot the balloon with his blowgun?
Well, go down the ramps and walk over to where he's standing. Aim up at
the balloon with the tacky icon of Majora's Mask on it. Strike it with a
large bubble, it with pop in a explosion of light. Talk to the kid now.
He turns out to be Jim, the leader of The Bomber Crew. He is quite
impressed with your work, and asks if you would like to join there club
and gain access to there hang-out, Astral Observatory. However, there is
a test of skill you must pass to get in. Take up his offer on it. Jim
will ask you to play Hide-N-Seek with them. 
        5 Bomber children will be hidden around Clock Town. To find the
children, look in these locations: 2 are on the rooftops in East Clock
Town. One in is the market square in West Clock Town. 2 are right where
you start out, North Clock Town. [map coming soon!] You starting place
is the balloon location. Some of them can be pretty tricky. When you get
near them, they will scurry about in a frantic pace. To "find" the
person, simply tag him. I recommend cornering them against a wall so
there easier to catch. The two children in East Clock Town are the
hardest to catch. Both of them our located on rooftops. The one on the
east side might try to hide under a crate. To gain access to the child
on the west side of East Clock Town, use the Deku Flower in the alcove
of the buildings. One you have tagged all the children, the screen will
fade out in white light. 
        It fades back in with all five of the Bomber Crew standing in a
line and Jim speaking to you. The members detest you joining there club,
"No way! No Scrubs!" they say. However, Jim still keeps half the bargain
and teaches you the code to access Astral Observatory. If a guide gives
you a number for the code, there wrong. The code is generated randomly
every time you find all the children. Sorry.Record the numbers they give
you after you beat there Hide-N-Seek game. Now you have the key to
access Astral Observatory!

--- Astral Observatory and the Moon Tear ---

Items to Collect: Moon Tear

        Now that you have the code, you may access the Bomber Crew's
hang-out spot, Astral Observatory. Run south, out of the North Clock
Town. Go along the left side of the clock tower past the Owl statue
again. Run through the town square and under the string of flags hanging
down. Watch out for this white dog running loose around here. He will
try to attack and bite you. Although it does no damage, it is highly
annoying. Think about it, your like one giant fetch stick to him.Turn
left at the block with the red sign painted on it. Go up these stairs,
to East Clock Town. Go to opposite end of East Clock Town, and trot up
the steps. Look to the right, you should see the entrance to Astral
Observatory. It is a small hole in the wall blocked by a Bomber Kid
wearing a yellow bandanna. Talk to the kid, set the code you earned on
the spin wheels, and press A. Once the passage is clear, stroll on in. 
        You must do a little spelunking in the sewers before you reach
the observatory itself. Travel down the narrow brick corridor till you
reach a large sewer chamber housing a small creek of water and some
flickering torches. Move your attention to the right of the room. Run up
to the creek. Skip across the water to the first little brick island.
Move to the second, then the third, then left into the sewer tunnel
alcove. The place with the source of the water creek. Scamper over to
dry land, about a 15 feet before the opening at the end. Watch out, a
Skulltula will shoot down from the rafters and try to strike at you.
Kill it and run in the through the opening. Turn right and run into the
circular room. There are some pots along the walls here if you need
magic energy. Shoot the balloon that's in the way, for it prevents 
access to the ladder. Run over and climb up it.
        Go forward into the darkness and keep running, you will reach
the bottom floor of Astral Observatory. A enchanting music fills the
air, like it was played on a Glass Harmonica. In this hexagonal room,
you should see some rainbow painted stairs spiraling upwards and a small
carrot patch with a scarecrow underneath them. Go over and talk to the
scarecrow. Now, "Dance the night away" with him. Do this until it is the
night of the final day. After you dance with him, he will tell you a tip
more valuable then gold in this game. Which is if you play the Song of
Time backwards, it will slow the flow of time, playing every note twice
lets you skip half a day forward. After your scarecrow chit chat, climb
up the rainbow stairs. 
        When you reach the top, you will see a tie-dye stage holding the
observing end of the telescope. Jump up on top and run around the 
telescope end. Talk to the friendly hunchback-man in the blue tunic. He
likes how polite your manners are, and says that Skull Kid was causing
trouble for him. "He said he'd break my equipment. He said he'd steal my
Moon's Tear. There was no stopping him." Say yes to his question and
look into the telescope. Aim it at the top of the Clock Tower and zoom
in. The Clock Tower should have a light spinning at the top.
        A cinema scene will start rolling. Skull Kid is up on the clock
tower roof. Shaking his head back and forth, he awaits the arrival of
the falling moon! It is almost ready to begin its final descent, and now
is only about 400 feet in the air. The telescope now zooms in on the
menacing face upon the moon. A small gem falls out of its eye and
crashes to the ground in a thunderous thud.
        The cinema scene ends, take Link over to the door on the wall.
Open it and walk outside, look over to your left on the grass. A small
crater and a gem will be present. Go over and pick up the blue object.
You just got the Moon Tear! "Its sparkling beauty radiates rather
strangely." Go back inside through the door you just came from. Run all
the way down the stairs, exit the observatory, retrace you steps back
through the sewer and exit out back into town. Time for a showdown. 

--- Give Skull Kid a Taste of His Own Mischief ---

Items to Collect: Land Title Deed, 1 Heart Piece, Ocarina of Time

        By now, it should be pretty late at night on the third day. Go
into Town Square. You should see a Deku Flower that is golden yellow in
color. It is located next to the gray wall and a small canal of water.
Walk on over to it, and a Deku Scrub will get flustered and tell you not
to mess around with his private property. It informs you that he's
looking for a gift for his wife, the gem that "shines brighter than no
other." Hand over your hard-earned Moon Tear to the Deku Scrub and in
return, he will give you a Land Title Deed. This gives your ownership to
this small piece of land with the Deku Flower included. Once the
transaction is complete, the Deku Scrub packs up shop and flies away
into the night. Just sit and wait for the time to go by. 
        When the clock strikes midnight, the Clock Town Carnival will
begin! A scene plays showing fireworks exploding in the sky. The "Eye of
Truth" doors on the side of the Clock Tower open up to form a staircase.
Use the Deku Flower and flowercopter over to the ledge next to the newly
opened entrance. Even though instructions to collect heart pieces are in
another section, I'll make an exception in this case. Collect the heart
piece just sitting here in plain site. Climb up the stairs and go to the
roof of the tower. 
        Cinema begins to play on the screen. Link looks around
uneasily.he spots Skull Kid hovering high in the air, watching the
incoming moon. He senses he is being watched and turns around to face
Link. He reveals the stolen Ocarina from his pocket and evilly throws it
up and down in his hand. Overwhelmed with joy, Tatl greets her brother.
But fearing for his safety, Tael still sticks to the side of Skull Kid.
"Swamp. Mountain. Ocean. Canyon. Hurry.the four who are there.bring them
here." Angrily Skull Kid smacks Tael aside for his outburst. "Don't
speak out of line stupid fairy!!!" Tatl gets furious at the prospect of
this mischief-maker abusing her brother, but Skull Kid just laughs. He
screams at the top of his lungs and a magic waves fly at you from his
mask. The battle has begun! Defeat Skull Kid and get back your Ocarina.
For details on how to defeat him, see the "Defeating Mini-Bosses"
section.

*******************
FIRST GUARDIAN MASK
*******************

Location(s): Clock Town, Termina Field, Southern Swamp, Woods of
Mystery, The Deku Palace, Woodfall, Woodfall Temple

--- Transforming Back Into Your Normal Self ---

Items to Collect: Deku Scrub Mask
Songs to Learn: Song of Healing

        Okay, hopefully you are now warping back to the dawn of day 1.
As you warp back, cinema begins showing Link fall down through a spiral
of spinning white clocks, shedding away his excess of rupees and Deku
Nuts. Glimpses of Link's encounters with Skull Kid and the Happy Mask
Trader flash around in his head. He reappears with Tatl next to him just
outside the Clock Tower exit. Tatl pipes up and states "W-What just
happened?! Everything has.started over." To confirm this astounding
statement, Link runs forward and peers up at the moon. Sure enough, it
is back up high in the sky. Your fairy friend reminds you of the deal
you made with the Happy Mask Trader. You now gain control of Link. Run
forward and open the doors. Enter in to the Clock Tower. Pace down the
stairs and go over and speak to the Happy Mask Trader. He shakes you
with glee! "Oh! Oh! Ohhh!!! You got it!" Listen carefully to the song he
plays to you on his organ. Now, repeat the notes on your Ocarina. Pink
halos with hearts engulf your body. Once again, another dream sequence
starts to happen within Link's mind. However this time, it is a good
dream, rather then a nightmare. It shows Link walking away and waving
goodbye to a giant Deku Scrub. Link transforms back into his old form, a
small Deku Scrub mask falls on the floor near is feet. Great job! 
        The Happy Mask Trader tells you that "This is a melody that
heals evil magic and troubled spirits, turning them into masks." He is
very polite and gives you the Deku Scrub mask in commemoration of this
special day. Time to fulfill your end of the bargain. Since he changed
you back to your normal form, time to return the mask that was stolen
from him. Unfortunately for you.you don't have it. Link looks down
blankly at the floor. The Happy Mask Trader is no longer happy! He gets
infuriated and anger streaks across his face. Ripping you off the
ground, he shakes you tempestuously in the air. The Happy Mask Trader
begins to tell you the legend behind the stolen mask. What was stolen
from him.was none other then Majora's Mask itself! 
        According to the legend, It was used in hexing rituals by
ancient tribesman. One who wears the mask is filled with evil and
wickedness. The ancients feared the misuse of the mask so much, they
decided to seal it away forever in the "Shadow Realm." Informing you
that he took painstaking efforts to track down the mask, he finally got
it only to have it stolen away by the mischievous Skull Kid. The Happy
Mask Trader pleads and begs you that if you don't get back that mask
soon, something terrible will surely happen. Take control of the newly
transformed Link and exit out of the clock tower.

--- Leaving Clock Town and Heading South ---   

Items to Collect: None

        When you exit out into town, Tatl vents her feelings and tells
you that you must do something to stop Skull Kid. But she is puzzled on
exactly how to do it. ".The swamp, mountains, ocean, and canyon that
Tael was trying to tell us about." Tatl suggests that you must start
some place, and to try heading south to the swamp. Follow her advice.
But first, head forward and to the right. Run up the wooden ramp.
Remember that Owl Statue? Walk over to the front of it and strike it
once with the blade of your sword. A sphere of green light will emerge
and the wings unfold. You have just activated your first Owl Statue. For
the time being, they are useless to you until you learn the Song of
Soaring. Get out your newly won Ocarina of Time. On it, play the
Inverted Song of Time. This will slow down the passage of time, making a
minute double the length, very useful. If you don't know how to do this,
see my "Ocarina Songs" section. Go back to the entrance of the Clock
Tower. Run through the town square past the white dog. Keep going till
you pass the building under construction and over to the exit. You
should see a lone solider with a spear guarding the way. Go speak with
him. He will at first try to stop you from leaving, but since your
mature enough to carry a sword, he lets you past. 
        Exit out of Clock Town, the view opens up and you are now in
Termina Field. A upbeat music starts to play. If any of you have played
The Legend of Zelda: A Link to the Past for Super Nintendo, then this
music will sound strikingly similar. Continue and walk off the wooden
porch. Run along down the middle of the posts so there on either side of
you. Go just past the small bushes and kill the Green Chuchu here.
Collect the Magic Jar from it. Keep going till your reach a hollow tree
trunk, run through that as well. Just ahead, you should see a tan tree
with what appears to be a carving on it. Trot over to it. 
        Tatl thinks back to when her and Tael carved that image the
first day they met Skull Kid. A cinema scene begins to play. It is
raining heavily in Termina field.Tatl and Tael are out flying around
looking for some shelter. They finally spot a hollow tree trunk and go
and hide under it. Sounds of shivers echo. The two fairies look over and
spot Skull Kid huddled on the ground, shaking uncontrollably from the
cold. The fairies comfort Skull Kid, making a new friend. Tatl and Tael
hang out with Skull Kid, as he plays he ocarina, goofing off in the
fields, and carving pictures. Tatl remembers when Skull Kid "got his
power." The next view shows the Happy Mask Trader lying unconscious on
the ground, while Skull Kid steals Majora's Mask from his backpack. 
        Your now in control of Link again. Run around the tree and exit
out of the Termina Field area. You enter into a small forested area.
Travel along forward and slightly to left. Run over to the scrubs and
cut them down to get the rupees. Kill another Green Chuchu. To your
right should be a old dying tree. Be careful here, there are many Bad
Bats up in the tree's foliage. Make sure no Bad Bats are following you,
and go past the dying tree. Kill the Red Chuchu and collect the heart if
you need some health. You come to a fork in the road, take the right
path. The left only comes to a dead-end with a small house. After you
turn right, you should see the Tinkle the Map Salesmen floating high in
the sky using a red balloon. You can buy a map of the upcoming area from
him.but it costs 20 rupees. Quite frankly, it is a waste of time to buy.
Just continue along and leave the grove. You have now entered into
Southern Swamp.      
          
--- Adventures With Koume and Kotake in Southern Swamp ---

Items to Collect: Red Potion, First Bottle, Pictograph Box 

        Now that your in Southern Swamp, trot forward. Run to the zebra-
striped tree on your right, go past it and run to the corner. You should
see a Mini Deku Baba, an owl statue, and two brown weeds. Activate the
statue, and gather the items you get from cutting down the weeds. Run
along the edge of the water to the beginning of the dock. Trot down to
the end of the green wood dock and climb up the ladder. Forget the Deku
Scrub positioned to your left. Walk forward and enter into the building.
Your now "Tourist Information" building. Run over the plank floor and to
the carpet on right, there will be a small dark window on the wall.
Check out what is happening in there. It will say "Old Koume's Boat
Cruise. Ticket Office Closed." Follow the instructions it gives you, to
visit the "Old Hags' Potion Shop" in inquire about taking a cruise. 
        Turn around and exit out of the building. Walk forward and off
the wooden ledge. Fall down to the dock below. Look to your right, and
you will see a trail of Lilly-pads leading off into the swamp. Set your
Deku Scrub Mask onto a C button and then wear it. Will some struggling,
Link will transform into a Deku Scrub. Run off the side of dock, skip
Deku Scrub Link over the water to the first Lilly-pad, then the second.
Then skip along past the orange colored pillar to the third. The fourth
Lilly-pad will be right around this small corner. Move Deku Scrub Link
past the gnarled tree and to the fifth and final one, then skip over to
shore. On shore there should be a large ceramic pot bellowing smoke and
a wooden over-hang sign. Travel under the over-hang and a sign will be
to your left, "Magic Hag's Potion Shop ahead." Continue with the path,
turn left with the bend. Make sure to keep a safe distance from the
snapping Deku Baba here, and turn right and trot along. Turn left at the
bend. Don't bother with the Mini Deku Baba. Go forward and you will
reach a large circular clearing, with a small flowing waterfall and the
shop standing in the center of a shallow pond. The water is so shallow,
you may walk on the ground contained underneath it. Walk over to the
foundation of the Hags' shop, the wooden base. Jump up on top, and climb
up the ladder you see here. You will reach a second smaller wooden
platform. The shop is appears to be shaped like a red magic jar. Open
the engraved blue door and enter. 
        A familiar music starts, the same music in the Spirit Temple in
Link's previous adventure. Take off you Deku Mask, for they don't cater
to anything but humans here. Jog up to the old witch Kotake sitting
behind the counter. Three jars of varied potion will be resting on the
countertop. Kotake is not showing the best work ethic, and snoozing away
on the job. Start talking to the hag to get her to wake up. She will
promote how great her potions work and ask if you are a Boat Cruise
customer. You indeed are, and Kotake tells you that her sister Koume
went out back to look for wild mushrooms. She is pretty late getting
back, and asks you to find out what's going on. Finish talking and exit
back out of the shop. Go forward and jump down to the water below. Run
around left of the wooden platform, going past the waterfall. Continue
to the dry land where the gossip stone is. Move along the wall, another
sign will be here. "Woods of Mystery. Beware the ferocious Turtles.
Don't worry, it sounds much worse then it is. Enter into the dark cave. 
        You are now in the Woods of Mystery. A white and brown monkey
will be jumping up and down in the clearing in front of you. Go over and
talk to the little guy. He will tell you to follow him, then take of
running. Follow closely behind him. He will travel left, right, right,
straight, left, and left. When following the monkey, keep a close eye on
him for his movements are very eccentric. Any Snapped turtles you
encounter should be ignored, just continue on your way. After your done
following behind him, you will be in another clearing. The injured Koume
is collapsed on the ground while two monkeys are attending to her. Go
over and talk to the weary witch. She states that she was just minding
her own business, trying to pick some mushrooms, when all of a sudden
Skull came from behind and hit her. She is paralyzed and needs
"something that gives energy." Now that you have found what happened
with her, exit through the dark cave behind her. The one partially
obstructed by a sign. This will allow you to leave the Woods of Mystery
and enter back into the clearing with the Hags' potion shop.
        Your back in the circular clearing, head forward across the
water and to the wooden platform. Jump up on top of it and trot around
the left side of the tree trunk, for it is a slightly shorter distance
then going around the right side. Climb up the ladder and enter into the
shop again. Go talk to once-again snoozing Kotake. Kotake is shocked at
what has happened to her sister. "What's that?!? The Skull Kid got
Koume?!?" She doubts that Skull Kid has that kind of power, but gives
you some medicine anyway. Good Job! You will receive some Red Potion and
your first bottle! Exit out of the potion shop. Enter back into the
Woods of Mystery and follow the monkey again. Go over and talk to the
injured Koume, giving the red potion for her to drink. She jumps up with
glee and gulps it down. "Koume is revived!!!" With a blast of energy,
the old witch is back to normal and hovering on her broomstick. She
thanks you for helping her, and says she will give you a free Boat
Cruise next time you stop by her business. Will a high-pitched cackle,
Koume flies away into the sky. Exit out of the Woods of Mystery.
        When you enter back into the clearing, a trio of monkeys will be
blocking your path. Talk to the center one. He complements that you have
special powers. And that strange things are going on. The swamp is
filled with poisonous water and "temple above waterfall strange." His
brother went to the temple but was captured and being held hostage at
the Deku Palace. You have better help out his brother. 
        Time to retrace your steps. Run along past the shop and exit the
clearing. Run back through the small path following avoiding the Deku
Baba plants. Exit out past the over-hang sign. Use your Deku Scrub Mask
and turn yourself into a Deku Scrub. Skip back along the Lilly-pads and
reach the green-wood dock. Jog over to the ladder and climb up it, enter
the "Tourist Information" building again. Remove your Deku Mask, Boat
Cruises are for human-types only. Go back over to the darkened window.
Now Koume's long nose and bugging eyes with be sticking out of the
shadows. Talk to her. Koume thanks you again for helping her, and gives
you a very special deal. You get one boat cruise for free, and she also
gives you the free Pictograph Box. It is basically a primitive camera
that can only develop one picture at a time. If you want to develop a
picture, take one, then give the Pictograph Box to other man on the
other side of this room. He is very large with a brown beard, you can't
miss him. The boat is now leaving! The next scene shows Link standing in
the back of a small canoe. It departs from the waters beneath the
"Tourist Information" building. A cheery carnival music starts to play.
Disregard your Pictograph Box and sit back and enjoy the ride. 
        It slowly travels along, passing some water lilies, and a
waterfall. At the end it reaches a small passageway, blocked by a pink
and bulky Octolot. Normally this passage way would be impassable, but
not anymore! The Cruise Boat rams itself into the Octolot, causing it to
fall over and die. You sail through and are now in the Deku Kingdom.
Gelatinous purple water and reddish orange plants dot the landscape. The
cruise boat pulls up to a small dock and stops. Make sure you heed the
warning about the poisonous water, don't swim in it or you will face
almost certain death from health depletion. Say yes, and disembark from
the ship. You are now at the outer grounds of Deku Palace.

--- Monkey Trouble at Deku Palace ---
 
Items to Collect: Sample of Magic Beans, Bottle of Fresh Spring Water
Songs to be Learned: Sonata of Awakening

        After you disembark from the ship, exit onto the docks and run
down to the end of them. You monkey friend will be in front of you, but
leap away when you get near. Run across the grass and through the
striped entry way. You enter in to the inner grounds of Deku Palace. The
scene shows you standing on a small grass area. Looming ahead is the
impressively large Deku Palace complex. It its botanical spires tower up
into the sky. A regal upbeat music begins to play. Take out your Deku
Mask and change into a Deku Scrub. Run forward over they grass and to
the end of the first log raft. Hop over to the second trio-log raft, and
then the third. Only two Deku Guardsman block the entrance to the palace
complex. And from the looks of them, there definitely inept at the job.
Speak to one of the guardsmen. "This is the palace of the Deku Kingdom.
Only those on official business may enter!" But today is your lucky day.
They tell you that it is a special occasion and allow you to enter to
see the punishment of a monkey that angered there king. They tell you to
only go straight ahead, and enter no other part of the palace. Pass the
guards and enter into the first palace corridor.
        Run down the center of the open-roofed corridor and all the way
down to the end. Go through the striped entry way. You enter into the
"Deku King's Chamber." A great bon fire is burning in a pit in the
center. A large leafed throne is in the background. The Deku King and
has four subjects are all dancing around. Run around the right side of
the bon fire and over to the stage where the subjects are. You can talk
to them if you wish. They say that its rumored that the monkey ate the
Deku Princess. Jump up onto the stage. Walk over and strike conversation
with His Highness the Deku King. He is wearing a large crown of dried
leaves and holds a pink flower scepter, you'll instantly spot him
dancing on his throne. He questions you if your a visitor since he has
never seen you around before. The Deku King rudely states that normally
he would never let someone of your low status into his Royal Chamber,
but that today is special. "Were about to punish the foolish monkey who
kidnapped the Deku Princess." Finish up speaking with His Highness, then
head up the ramp left of the stage. Go to the edge of the wood cage and
talk to the prisoner monkey who's struggling to get his ropes free. He
claims no wrong doing and that if they don't save the Deku Princess
soon, she will be a victim to a monster. Turn away from the cage and
jump off the ledge to the dirt floor below. Run forward and slightly
right and exit the "Deku King's Chamber."
        You come out into the open roof corridor. The difference is your
monkey friend you met from the swamp is now here. Walk over and talk to
him. The monkey asks if his brother is doing all right and that he knows
a secret route of access to his cage. He states the point of entry is
from the Outer Garden. It is in a tall place, so "Need bean from bean
seller. Live beneath palace garden." Hurry, help stop this monkey
trouble! After he finishes talking, the monkey with run away. Go forward
and turn left and enter into the Inner Palace Garden. The view of the
game changes to and overhead one. Your objective is to get to the other
end of the garden to the Magic Bean Salesman without being spotted by
the Deku Patrollers. Your not allowed to be there, so they are on the
lookout for any intruders. This task is not that difficult. There is no
way for me to write walkthrough on this part, for the guards move at
random intervals. Just wing it, you'll do fine. I do have three tips
however. One, use the scenery to hide yourself from the view of the Deku
Patrollers. Two, make sure to only make a move when your sure that there
not staring in the direction of where your at. And three, be patient.
Don't rush your self or you will get caught by them and thrown out of
the palace grounds, having to run back and try again. There are only 3
Deku Patrollers in the first section of the garden. When you make it to
the end, exit through the passage way. You will now be in the second
section of the garden. This is trickier then the first half, but still
really not that hard to play. There are only 2 guards here. Make it to
the end, then fall into the dark hole next to the torches.
        When you land on the ground, you will be in a small grassy
cavern. Right away, turn left and run through the thick grass and up the
small incline. Here there will be a chubby kid sitting on carpet eating
some beans. Go and talk to him. He says that your the first customer he
has in a very long time. And gives you one free sample of Magic Beans.
Listen to him, make sure to plant the beans in soft soil, and to water
them. Turn right and go down the small slope. Turn left and run all the
way to the back wall. You should see a small puddle of water here. Take
off your Deku Mask and transform back to normal form, for Dekus can't
sink in water. Get out the empty bottle in you inventory. Wad a little
ways into the water and scoop up a small quantity. Now you have the
"fuel" for the Magic Beans. Turn around and run up past the brown soft
soil spot. A common mistake is to plant here, don't do it. Jog over to
the middle of the spotlight. 
        You are teleported to right in front of the hole on the surface.
Your back in the garden, go over and purposely get caught by a guard.
"Aha! An intruder!" You get thrown out to the front of the palace, onto
the trio-log rafts leading to the entrance. Put your Deku Mask back on.
Look over to your right. You will see a trail of Lilly-pads. Skip on
over to the first one. The sign reads "Outer Palace Garden ahead." Turn
about 45 degrees to the right. Run across the water to the second Lilly
pad. Turn about 45 degrees again, this time to the left. Travel over to
the next pad. Now just hop along the trail of Lilly-pads you see.
Caution though, these are far a part and will take your full 4 to 5
skips across the water. At the end of the Lilly-pads, skip over to the
grassy bank. There will be two trees and a clove of thick grass at the
back wall. Go forward and to the left, a soft soil spot will be here,
Brown in color with a black dot in the center. Stand on the edge of it.
Take off your Deku Mask. Get out your Magic bean from your inventory.
Set it to a C button and plant it. A tiny three-leafed sprout will
emerge. This is no good in its present state. Get out your bottle of
collected spring water. Pour it over the plant and soil. Ta-dah! The
tiny sprout will grow into a full sized Bean Hoverpad. 
        Jump on top of the Hoverpad and ride it up into the air. Jump
left into the alcove. Put on your Deku Mask again. Rut to the end of the
small path and drop to the wooden ledge with the Deku Flower below. Walk
over and stand on top of the flower. Use the C-up button. Look over at
the moving platform with a Deku Flower on it. Time for some Aerobatics.
Don't fall down, or you will have to start over. It will be ahead and a
little to the right. After you spot it, dive into the Deku Flower. Wait
inside. Wait for the platform to move towards you, then launch yourself
out and flowercopter over to it. Land and turn your attention to the
left. There will be a Deku Sniper on a wooden tower shooting Deku nuts
at you. Fire a large bubble at him and kill him off. Stand on top of the
flower and look in the direction of the tower. Dive down into the Deku
Flower. You will see a log wall, past the tower with a section cut out
of it. Look through that, and there will be another platform with a Deku
Flower moving back and forth. Wait until your and that platform are in
linear alignment, then shoot out and glide over to the second moving
platform. Land carefully, you can tell by looking at your shadow beneath
you. Turn to your left and kill this Deku Sniper. Using your C button,
look past this wooden tower and you will see and ledge with two pots on
it, and a exit. Use the flower and glide over to it when the platform is
closest to it. Land on the ledge and run out the exit. Your half done
will the Flower Power course. Its a nickname. 
        Run through the small tunnel and across the breezeway. Don't
fall off or you will have to go back over across the lake, ride the
hoverpad and do the first section again. Continue through the second
small tunnel. You enter out onto the second half of the Inner palace
Garden. Your on a wooden ledge with a Deku Flower. Look slightly to your
right, you will see another Deku Sniper shooting nuts at you. Your out
of range so you wouldn't get hit. Kill him anyway since he will try to
shoot your down when your in the air. Look past the tower and you will
see another platform with a Deku Flower on it moving back and forth.
Dive into the flower near you. Wait till it just starts to move towards
you and launch your self out. Glide over and land. Look to your right,
over the gap in the wall. Kill the Deku Sniper. Bury yourself into the
flower. Look way across the wall and to the other end of that garden
section. You will see a platform traveling back and forth slowly. Wait
till both platforms are lined up, the glide over. This is the trickiest
jump due to the sheer distance of the jump. Land on it and feel a sigh
of relief, the worst is over. Look up and to your right. On the green
wall, you will see a ledge and an exit. This is the entrance to the
Monkey's cage. Dive into the flower. Wait for it to travel over near the
wall, upwards, then pause. Shoot out and glide over to the platform.
Enter into the darkness. 
        Your now in the King's Chamber again, but the key difference is
your inside the Monkey's Cage. Run forward off the ledge. Hop down from
the wicker box. The monkey is on the pole straight ahead. Struggling to
free his ropes. Remove your Deku Mask, or he will think your just
another Deku fool. Face him and Z-target. Talk to the monkey. He will
tell you to be quiet or you will get captured. Now attempt to cut the
ropes tying him to the pole. Run back past the pole and jump on to the
large box. Turn around and Z-target the monkey again. Running forward
and leaping off the ledge, press B in midair. This will cause you to do
a downward slash at the ropes. But. it does not sever them. The monkey
says its no use, and asks you if you have a instrument that can make a
lot of noise. Put back on your Deku Mask and whip out your Deku Pipes.
"Deku Pipes! Those will work great!!!" The king glances over at the cage
to take a look at what's going on. 
        He states to you his plight. He went to the Woodfall Temple
above the waterfall to check out what could be behind the poisonous
water in the swamps. Only to find that the temple had been turned into
an evil monster's lair. The princess was captured and now you must save
her, going in his place. The monkey teaches you a melody that will allow
you to enter Woodfall Temple. He hums the tune silently as to not draw
attention. Repeat the notes he just hummed on your Deku Pipes. "You have
learned the Sonata of Awakening. This melody awakens those who have
fallen into a deep sleep." The King hears you playing the song. This
convinces him that the monkey tricked the princess so he could enter the
temple. The Deku King gives the order to commence the monkeys
punishment. Two Deku Guardsman rush in and grab a hold of you, Oh no.
Your thrown back to the palace entrance. You know what to do next.       

--- On Your Way to Woodfall ---

Items to Collect: None
Songs to be Learned: Song of Soaring

        Your sitting on the tri-log rafts again, after being "royally"
thrown out of the palace. Look to your right. Skip across the water to
the Lilly-pad. Look about 45 degrees to the right, and skip to this next
pad. This time, instead of going to the Outer Place Garden, your on the
way to Woodfall. Skip on over to the small grass ledge with the Deku
Flower. The sign reads: "Woodfall Shortcut. For use by Deku Scrubs
only." Jump inside the Deku Flower and launch into the air. Glide over
into the small alcove and enter. You will come out on the other side, on
the top of a large orange mushroom. 
        Two annoying Dragonfly's with be flying around in the air to
your left, kill them off. Mushroom Hoppin' time. Walk to the center of
the mushroom-top where the Deku Flower is. To your right, in the
distance will be the next mushroom. Jump in the flower, shoot over to
there and land. Look left, use this Deku Flower and glide over to the
next mushroom. On this mushroom will be yet again another Deku Flower.
Use it and glide to the twisted rock formation. After you land, run up
the slope and to the left to get on the mushroom. Turn left, past the
small river with be the waterfall. Next to it a small ledge with a large
owl perched on a stone tablet. Get inside the Deku Flower and launch
yourself into the air. Copter over to ledge and land. 
        The owl will begin speaking with you. "What business might you
have in this poisoned swamp?" The owl informs you that the swamp has
lost its guardian deity and that if you have the courage he will give
something very useful. The owl is the one who has placed those Owl
statues across the land, with them you can warp to one location to
another. He flies away into the sky. Look at the tablet that was at his
feet, a song is carved upon it. Link gets out his Deku Pipes and plays
the tune. Now repeat the notes you just heard. "You learned the Song of
Soaring! This melody swoops you up and sends you soaring to a stone bird
statue in an instant." Turn to your right and get in the Deku Flower.
Launch into the air and glide across, passing the waterfall, and landing
on the ledge on the other side of it. Run forward and turn into the
cave. You have arrived in Woodfall. Your on a small plot of land with
some bushes. You have a few things to tidy up before attempting to take
on Woodfall Temple. 
        Turn to your right and run past the bushes. Run of the edge of
the land and skip across the water to the Lilly-pad. Now skip over to
the small dirt island. Don't fall of the ramps or you will have to start
all over again. Shed off your Deku Mask, turn and run up the wood ramp.
Kill the Hiploop here. Run up the rest of the length of the ramp to the
stone tear at the top. Turn left, and run up this next ramp. Kill this
Hiploop, run up to the top of the ramp and get rid of the Mad Scrub. A
Deku Flower will appear beneath where he was. Put on your Deku Mask,
dive into the flower. Shoot out and glide over the island a ways in
front of you. Kill the Mad Scrub. Turn to your left, running across the
thin bridge. Get rid of this next Mad Scrub you find at the end. Jump
into the flower and flowercopter over to the wooden island erected in
the water. You should see strings of flags, a pedestal with the image of
a Deku Scrub, and an owl statue. Take off your Deku Mask. This is very
important, activate the owl statue beside you first, then take out your
Ocarina. Play the Song of Time. Say yes, save your game and warp back to
the dawn of the first day. 
        Your now at the entrance to the Clock Tower in South Clock Town.
Get out your Ocarina again. Play the Song of Soaring, select the
Woodfall statue and warp. The screen will turn red and Link will sprout
wings. They wrap upon themselves and encase Links body in a large egg.
The egg disappears with a puff of feathers. Your now back at the
platform again. Take out your Ocarina for the third time. Play the
Inverted Song of Time and slow down the flow of the minutes. Now you
have a full three days, on slowed time to beat Woodfall Temple. Turn
around and stand on the pedestal. Put on your Deku Mask transforming
yourself into a Deku Scrub. 
        Now get out your Deku Pipes, this instrument makes a lot more
noise then the Ocarina of Time. Play the Sonata of Awakening. The whole
ground starts to tremble in a violent shaking motion. Up ahead a huge
surge of water rises up. It swishes outwards revealing the newly risen
Woodfall Temple! After it has stopped rising, run forward and jump into
the Deku Flower. Now shoot out and glide forward over to the ledge on
the side of the temple. This jump is tricky, you will have only enough
flowercopter power to just barely make it. Walk to the Woodfall Temple
entrance and enter into the unknown. 

--- Woodfall Temple ---    

Items to Collect: 1 Silver Key, Dungeon Map, Compass, Hero's Bow, 1 Boss
Key, Odolwa's Remains (Guardian Mask A) 

<Complete Map of Woodfall Temple>

        This map is only a bonus aide to you. The walkthrough I have
written is self-sufficient, but I decided to make this map so you may
better see the inner workings of Woodfall Temple. Remember, if you see a
capital letter in (), there was no room and continues to where you find
the other matching letter in the ()s.


                       (C)      
     |======|          @@@
     |      |          | |                      (D)
  |===       ===|      | |          /===========@@@      
  |     (E)     |      | |         /              |      #========#
  |             |      | |        /               |      #        #
  ======| |======   /==   ==\     |               |    ==#        #
    To Woodfall    /         \    |               |  (A)    Map   #
                   |          ====                |    ==#        #
                   |          ====                /      #        #
                   \         /    |              /       #========#
                    \=======/     \=============/  


                                 /============\
                                /              \  
                               /                \ 
                              |       (E)        |
                              |    BOSS ROOM     |
                              |                  |
                               \                /
                                \=====|  |=====/     (Upstairs Room)
                              #==              ==#    #===========#   
                              #                  #    #   Boss    # 
                              #                  #    #    Key    #
      (C)                     #                  #    #           #      
      @@@@                    #=======|  |=======#    #====| |====#
      |  |                 #=====|====|  |=======@@@#      | |        
      |  |    (Downstairs) #     |   (ledge)     (D)# #==|=   =|==#
   #===  ===#   #========# #     |-------------|    # #  |-----|  #
   #        #   #        # #                   |    # #           #
(B)#@       #(B)#@       #=#                   |    #=#---|       #== 
   #@       #   #@                             |          |         (A)
   #        #   #        #=#                   |    #=#   |       #==
   #========#   #===| |==# #                   |    # #   ----|   #
   (Upstairs)       | |    #                   |----# #       |   #
                 #==| |==# #                        # #====| |====#
                 #       # #                        #      | |
                 #       # #==========|  |==========#  #===| |====#
                 #       #            |  |             #  Hero's  #
                 #=======# #==========|  |==========#  #   Bow    #
                           #                        #  #          #
                           #                        #  #==========#
                           #                        # (Upstairs Room)  
                           #                        #
                           #                        #
                           #                        #
                           #                        #
                           #                        #
                           #                        #
                           #==========|  |==========#
                                      |  |
                                   (Entrance)
===============
 Legend:
 @ - Staircase
===============

        Your now in the first temple of the game, Woodfall Temple.
Slow-paced jungle rhythm begins to play. This is the first chamber, a 
dimly lit, huge room with large tree branch columns. Starting out on a
small ledge area with a Deku Flower, get an empty bottle read. Turn to
your right and break the ceramic pot you see. A fairy that looks like
Tatl, but pink will come out. Scoop it up into the bottle. This fairy
will fly out of the bottle and revive you when you have used up all your
life energy. Turn and run to the left corner of the small ledge and
stand on the Deku Flower. Look out into the distance, there will be a
half of a tree branch column with a flat surface and with a Deku Flower
for you to land on. Dive into the Deku Flower and glide over to it. Land
and turn to your right. Look out into the distance again, past the tree
branch column to the right and you will see a platform with a treasure
chest. Jump into the flower and glide all the way over there. Land on
the platform. There is a Fairy in this chest, but tracking down Temple
fairies can be found in the "Fairy Frenzy" section. Facing the treasure
chest, look left to see another half of a tree branch column with a Deku
Flower upon it. Get into the Deku Flower here and flowercopter over to
it and land. As you were gliding in the air, to your left, you should
have seen an area with two lit torches and an exit door. Get into the
Deku Flower and glide over to the stage. Landing on the edge, in the
center of it. Watch out, for two Skulltulas with come down from the
ceiling just to the left and right of you. Run forward past the torches
and exit out the blotched door. 
        Your now in the second chamber, this is the Woodfall Temple
Altar Room. A large wooden flower is in the center and poisonous purple
water covers most of the floor. Tatl complains "Yah! That stench! This
place stinks just like the poison swamp!" You start out on a little dirt
area with a Deku Baba to your left. Turn right and run of the edge and
fall down to the water below. Skip over the water to the platform with
five pots on it. From here, turn left and skip over the water to the
small area with the three totem-columns. Turn right and exit out of the
door. You come to this third chamber.
        In the center of a sea of poisoned water will be a small dirt
island with a Deku Flower on it. Four Snapper Lilly-pads will be in a
concentric circle around it. On this little area you start at, run off
the right corner and skip across the water to the Lilly-pad. Turn
slightly left and skip over to the Deku Flower. Look to your left, you
will see a brick area with a gold-lined treasure chest and two lit
torches. Jump into the flower and glide over. Land and walk up to the
chest. Opening it, you got a small key! Turn around, and run of the
right corner and skip across the water. Get to the Lilly-pad and turn
left running back to the Deku Flower. Turn slightly left, you will see
another brick area. This time with a door and two torches on either
side. Dive into the flower and glide over there and land. 
        Enter into the door. You are no longer alone. There are three
Snapper Turtles in this room. Kill them off [Remember, you can always
look in the enemy section on strategies to kill your foes.] and a large
treasure chest will materialize. It will appear in the small puddle of
water at the center of the room. Go over and open it. You have just
gotten the Dungeon Map! This will greatly help you navigate around the
temple. On the map, clear rooms have not be visited yet, will blue rooms
have. Your current location is indicated by the flashing room. Turn
around and run to the door, exiting out of it.
        Run forward right off the ledge, skipping across the water to
the Deku Flower island. Skip across this next gap of water and over to
the stone ledge. Go over and open the door and exit out. Your now back
into the Woodfall Temple Altar Room. 
        Trot forward and around the column and skip across the water to
the first Snapper Lilly-pad here. Turn left, and hop across the water to
the next pad. Turn slightly right and skip to the final pad. Skip along
the water over to the moss-covered brick bank. A Deku Baba will be to
your left, kill it off. Along the back wall with be a door with a silver
lock and chains on it. Walk up to it and open it. The locks with retract
away, using the key you collected before. Enter through the door. 
        This room is covered in a pond of poisonous swamp water. Wooden,
primitive systems of catwalk run along the room. Ahead of you will be a
granite block with a emblem of Majora's Mask on it. Trot up to it, Tatl
will tell you "This looks pretty light. Well don't just stand there-"
Run up against the block and press forward till you no longer can. The
catwalks will divide into two directions now. Turn right and run down to
the end. From here, turn right again, head down, then turn left. Go and
turn at the corner here and travel towards the lit torch. Swamp
Butterflies will be swarming around the light source. Step carefully, a
Skulltula with pop down from the ceiling on the right side of the torch.
Kill it off then turn left and run down to the head of the catwalk. Turn
left and run up to the block, press it forward as far as it will go.
Turn around and run back, then turn right and run back to the lit torch.
Remove your Deku Mask, turning back into human Link. Get out a Deku
Stick and light the end of it on the torch. Turn around and once again
run back down the catwalk. Turn left and trot towards the granite block.
Turn right at the intersection and at the end you will see a barred door
and a unlit torch. Travel down to the torch, waving the flaming end of
the Deku Stick over it. It will light into flames and the barred door
will open up. Press B to get rid of the Deku stick. The Swamp
butterflies are now swarming around this lit torch. Go over and open the
door, entering into the room.
        The door shuts behind you and bars lock over it. Your in a room
puddled with water and dotted with a few Deku Flowers. Two Dragonflies
will be overhead. Put back on your Deku Mask. Kill off both of the
Dragonflies. The door's bars will be lifted and a treasure chest will
materialize near the back of the room. Run over to the chest and open
it. You have now gotten the compass. This will show where treasure
chests are on your map and where the boss lurks at. Jog back to the door
and exit back out in the room with the catwalks.
        Remove your Deku Mask and get out a Deku Stick. Run over to the
now-lit torch. Light the end of the Deku Stick, turn around and run
across the bit of catwalk. Turn left at the corner and head up the
stairs. At the top, light the torch your find here. The Swamp
Butterflies will again follow you up here and swarm the light source
which you have just provided them. Light another Deku stick and run
right and jump over the gap to the platform. Link does an impressive
somersault-jump. Turn left and jump over this gap to the next platform.
The Swamp Butterflies may hurt you a little since there after the
flaming stick you carry, but the damage is very minor. Jump to the ledge
setting a flame the cobweb. Run in and 2 Deku Babas will be to your
left. Kill them off to get the prize of a Deku Stick. Run forward out
the corridor here and Link will travel up a spiraling staircase here. 
        At the top the light becomes very dim and menacing. Tatl is
worried at the surroundings. "Be careful, I sense a lot of evil here."
Run down the very dark hallway. About 4 Black Boes will materialize near
the end. Kill them off. A little ways in front, you should see a small
room with a simmering torch on a raised stage, the only source of light.
And a barred door on the left side. Trot into the room and over to the
torch. Jump up onto the stage where it is sitting. Four Black Boes will
appears here. Get rid of them and get out a Deku Stick. Lit it and turn
right, run past a pillar and to the wall. Ignore any Black Boes tailing
you. Run along this back wall and light the first torch, then the
second, then the third next to a barred door. After all three torches
are lit, the door bars will retract. Put out your flaming Deku Stick and
head through the door.
        This chamber is huge in size with large tree branch columns.
Deep holes dot the floor, don't fall in them or you will plummet back
down to the Woodfall Temple Altar Room. You start off on a area high up,
with a Deku Flower. Put your Deku Mask back on and dive into the Deku
Flower. In the distance ahead, you will see a small platform with a Deku
Flower upon it moving back and forth. Wait till it is traveling left,
and has just passed behind the tree branch column. Shooting out of the
flower, glide over and on the small platform. A pair of Dragonflies will
be buzzing around in the air here. Wait till you get there attention
then kill them. Look perpendicular to the direction the platform is
traveling. You will see a second platform traveling back and forth. Duck
into the flower beneath your feet. Wait till the other platform is
traveling right and both of them are about linear. Launch out, glide
over and land. From here, glance and look in the direction this platform
is moving. You will spot a small ledge in the corner, with an exit with
two large totem poles on either side. Get into the flower and wait till
it has traveled as close to the ledge as possible, then travel over to
it and land. Enter into the doorway and Link will travel down a
spiraling staircase. 
        Your now back in the Woodfall Temple Altar Room, except that
your on a ledge on the back wall, higher up. Ahead you will see a brown
"lump" sticking out of the floor. Run over to it. Remove your Deku Mask
and step on the switch as normal Link. This will cause two ladders to
appear, providing easy access from the bottom area of the altar room to
the top ledge. Turn right and exit out of the door you find here. 
        Your in that room with the snapper Lilly-pads and Deku Flower
island, but your once again higher upon a ledge. Spin to your left and
run down to the edge of stone ledge. Turn right at the corner, trot to
the end here and out of the door. 
        Link enters in a large, open air room. All of a sudden, the
camera zooms in on the roof. Through a small hole, a Dinofols jumps down
to the floor. It rears up and hisses at you. Boss music begins to play.
This is the first Mini-Boss of Woodfall Temple. [For information on how
to defeat the Dinofols, check the "Defeating Mini-Bosses" section.]
After defeating him, a treasure chest will appear in the center of the
room. Go over and open it up. You just got the Hero's Bow! Make sure to
equip it on a C-button. Turn around and run over to the door, exiting
out of the room. 
        Run forward and stand on top of the Deku Flower here. Get out
your bow and load in an arrow. If you aim ahead, across the room you
will see a ledge with a door. On the side of the ledge will be a eye
inside a golden square. Aim carefully and shoot the arrow to poke the
eye. It will close shut and the Deku Flower island below will begin to
move up and down. Put away your bow and put on your Deku Mask. Dive into
the flower. Launch and glide over to the moving island whenever you are
ready. Land and duck into the flower here. Wait until the platform has
paused at it's maximum altitude then shoot out. Glide over and land on
the stone ledge. Run forward and open the door.
        You enter a large room, bars cover the door behind you. The room
is covered with a thin layer of water and dotted with Deku Flowers. Boss
music begins again and the camera zooms in on the second Mini-Boss,
Gekko. Take off your Deku Mask and the battle has now begun. [For
information on how to defeat the Gekko, see the "Defeating Mini-Bosses"
section.] After you defeat Gekko, he will shrink and turn into a small
gray frog, just croaking and hopping up and down. The door you entered
with unlock, along with a door on the opposite end of the room leading
into a vine-bar cage. 
        Run over to the door on the front of the cage. Open it and run
in. You will immediately spot a blue, gold-lined treasure chest. Go over
to it and open it up. "You got the Boss Key! Now you can enter the
chamber where the boss lurks!" Good job! Your now ready to take on the
boss of Woodfall Temple. Turn around and open the door exiting the vine
cage. Run all the way to the other side of them room and exit out. 
        Put on your Deku Mask. Run forward and dive into the Deku Flower
right in front of you. In front of you will be a small island with a
Deku Flower on it traveling up and down. Shoot out and glide over to the
small platform. Turn to your right and you will see the ledge with the
exit door. Dive into the flower and wait for the platform to pause at
the highest altitude. Launch from the flower and glide towards the door.
Land on the ledge and walk through. Your now back in the Woodfall Temple
Altar room again.
        Take off your Deku Mask. Run forward and stand on the center of
the compressed switch. If you look down, over the edge you will see a
pillar with a torch on it with some Swamp Butterflies swarming it. Below
and beyond that will be the wooden flower with an unlit torch in the
center. Get out your Hero's Bow and load in an arrow. Aim it so that
when you shoot the arrow, it will fire down through the lit torch, and
hit the unlit torch. This will cause it to catch on fire. The wooden
flower's pedals will unfold and the flower will grow tall enough to be
at the same elevation as the ledge your standing on. It begins spinning
around on its axis. Turn right, end down to the corner of the ledge and
turn left. Run all the way down, past the barred door to the pillar at
the end. Run to the left side of it. If you look of the edge, you will
see a twisted tree branch sticking out will and unlit torch on it. You
must light this to unlock the door beside you. Turn yourself around and
run forward and to the left. Jump on to a pedal of the spinning flower
and run to the center off it where the inertia is less severe. Face the
lit torch here. Gain bearing as to where the unlit torch is in
relationship to you and get out your bow. Load in a arrow and aim
through the flame. Fire an arrow so it travels through this flame and
hits the torch out on that tree branch. It is not to hard a task, maybe
take 5 - 6 tries. Once the torch is in fact lit, the bars on the door
will retract. Put away your bow. Run off a pedal of the wooden flower
and jump over to the ledge, going towards the door. Go over and open it
and step inside.
        Your in another large room. This chamber is the last one, next
stop is the temple boss. You start up in a high alcove with a Deku
Flower. Run forward and climb down the ladder. Go down until you reach
the bottom then turn around. Your on a small area with another Deku
Flower that is surrounded by water. Trot forward and jump into the
water. Swim on over to the little stone island. Climb up onto the dry
area. Wait here until you get the attention of a Dragonfly, then kill it
off. Put on your Deku Mask and use this flower next to you. Flowercopter
forward to the higher potion of the small stone island. Once again wait
for a second Dragonfly to take notice of you. Kill it off. You can
collect the four blue rupees here if you wish. Turn around and jump back
to down the lower potion of the island. Use the Deku Flower and glide
back towards the ladder. Land and run to stand on the Deku Flower you
find here. Facing the ladder, look to your right. You will see a small
alcove with a ledge sticking out and a Deku Flower. Jump down into the
flower your standing on and glide over to the alcove. Repeat again to
the next alcove higher up. Then do this one more time. 
        Stand as far towards the edge, and as far right as possible. In
this highest alcove look out into the room. You will see two pillars
with flames on the top of them. Look past both of them and you will see
a structure back in the distance. Looking carefully, you will see a
small "crystal-diamond" shaped switch. Remove your Deku Mask and get out
your bow with an arrow loaded in. Aim carefully, shoot a arrow so it
hits the crystal-diamond switch. It will turn yellow and the flames on
the top of the two pillars will die out. Quickly now, you must hustle or
the flames will ignite again. Put on your Deku Mask. Look out, see the
structure closest to you, with a roof. Jump into the Deku Flower at your
side and glide over there, then pause right before you reach the room.
Drift down slowly. When you lower then the roof, fly down to that Deku
Flower. Stand on it, and turn your attention slight right. Face towards
the pillars and dive into the flower. Shoot aloft and glide out of the
structure, over the top of the first pillar, landing on the top of the
second. Quickly now, dive into the Deku Flower right here and glide
forward to the roof of this second structure. Your now safe, the flames
should start bellowing in a few more seconds. Now look to your left. On
the back wall there will be small area. On it will be a large door with
a golden lock on it and a torch and two pots on either side. Dive into
the Deku Flower on this roof and glide all the way over there. 
        Land on the stone area and forward up to the large door. Open it
up and the chains will retract away and the golden lock will disappear.
This uses up the Boss Key you got from fighting Gekko. Walk into the
Boss Chamber of Woodfall Temple. The room is huge in dimensions. But
also quiet and empty, almost to quiet. Trot forward to the center of the
room. In an instant, from up above a large creature plunges down from a
hole in the ceiling. Massive in size, it as least 15 feet tall. This is
Odolwa, Mask Jungle Warrior. To defeat him, go see the "How to Defeat
Bosses" section. After he is defeated, where his corpse lay a heart
container appears. Go over and pick it up. "You got a Heart Container!
Your maximum life energy is increased by one heart. You also get a full
refill of life energy." Run towards the center of the room. Now there
will be a shimmering blue portal of light and object floating up and
down within it. Walk into the center of it. The object turns out to be a
mask. "You've seized Odolwa's Remains!" This means you have freed a
spirit that was trapped within Odolwa when he wore the mask. Good job!
You have now just gotten the First Guardian Mask!

********************
SECOND GUARDIAN MASK 
********************

Location(s): Woodfall Temple, Woodfall, Southern Swamp, Deku Palace,
Clock Town, Termina Field, Mountain Village, Goron Village, Snowhead,
Snowhead Temple

--- Return Peace Between the Dekus and Monkeys ---

Items to Collect: Deku Princess
Songs to Learn: Oath to Honor

        After you get Odolwa's Remains, the shimmering portal of blue
light will warp you away. You will reappear on a large stone pillar, in
the center of chamber filled with white fog. All the objects in the room
are blurred and distorted. Solemn music is playing as Link looks forward
into the distance. A huge blurred creature stands out there. The thing
appears to be crying out a tune of some sort. Tatl translates and says
this may be the tune, causing Link to get out his Ocarina of Time. Now
play the notes Tatl told you. A purple halo surrounds Links body and
"You learned the Oath to Honor!" The creature then tries to say
something. "Call Us." Link warps away in a flash of bright white light
and appears in the last chamber of Woodfall Temple. 
        A cinema scene begins to play. It shows the poisonous waters of
the swamp draining away and being replaced with clean blue water. Tatl
states that you must save the other three and that the next stop is the
mountains. She apologizes for stealing your horse and Ocarina. Link
hears a ruffling sound and stops to look around. You can control of Link
again. Turn around and run forward up to the green vine curtain. Slash
it with your sword and it will collapse. Run into the holding cell room. 
        You finally get to meet the supposed "monkey-napped" Deku
Princess. She is pleased to meet you and asks if her monkey friend was
the one who told you to rescue her. Link replies yes and the Princess
says she could tell since your body smells a little like a monkey! She
is quite worried that when she didn't return her father, the Deku King
would blame the monkey. Even go as far as to punish him. You tell her
the situation is worsening and that the king is actually doing that. The
Deku Princess states there is no there is no time to lose and to find
something to carry her in. Now, get out an empty bottle and set it to a
C button. If you still have a pink fairy in there, congratulate you self
and release it. Walk up to the Princess. Swing your bottle out and store
her in it. This is a very tight fit and you had best hurry back to Deku
Palace. Run forward out of the holding cell. Continue on and exit out of
Woodfall Temple. 
        Your back into Woodfall. The water is now clean to swim in and
will cause no harm to you. But your concern now is to get the princess
back to the Deku King. Run down this brick ramp and hop to the land
area. Run forward and exit out of the Woodfall area.
        This is the ledge next to the waterfall. Since the water is now
safe, just run forward and fall down to the water below. Swim forward
past the Lilly-pads and to the shore next to the dock. Climb onto the
dry land and run forward to enter into the grounds of Deku Palace. 
        Back in a small grass area. Put on your Deku Mask and run
forward over the grass area. Trot over the first tri-log raft. Hop to
the second and run forward, then to the third. Run up to the guards and
have the same conversation again. Run into the first palace corridor.
Travel down to the end and enter into the "Deku King's Chamber."
        Go forward and to the right of the bon fire pit. Run best the
King's royal subjects and hop onto the stage. Trot right in front of the
Deku King's throne, releasing her right here. The King will be relieved
that she is now back safely. The Deku Princess is not in the same good
spirits and she gets furious and jumps at the King, knocking him and
back. The Princess jumps up an down on his stomach causing the King's
subjects to cower in fear. The Princess glares back at the subjects,
"Let that monkey go this instant!" The screen fades out.
        It fades back in with the Deku Princess, Link and the just
released Monkey all chatting in a circle, the Deku Princess apologizes
about how the King treated the poor monkey. The Monkey accepts it and
asks if everything is now returned to normal at Woodfall Temple. The
Princess says yes and both her and the monkey thank you for a job well
done. The butler has prepared a special gift for you in the Deku Shrine
for your exemplary work. This is the optional item, Mask of Scents. To
get it, look in "The Masks" section of this document. Otherwise, just
exit on out of the royal chamber. 
        When outside, get out your Ocarina of Time. Then on your Ocarina
play the Song of Time and save your game and warp back to the dawn of
the first day.

--- Leaving Clock Town and Heading North ---

Items to Collect: At least 70 Rupees, At least 2 arrows, Full Magic
Meter, Bomb Bag

        Your now back at the entrance to the Clock Tower in South Clock
Town. Your fairy friend Tatl states that "The quickest way to the
mountains is through the North Gate!" However, your first task is to
acquire a need weapon for your inventory, Bombs. Get out your Ocarina of
Time. Play the Inverted Song of Time and slow down time's flow. Head
forward and to your right. Run up the wooden ramp here. Trot down past
the owl statue to the end here and go up this second ramp. Run forward
and to your left to exit into North Clock Town. 
        Travel forward and slightly to your left over to the guard
holding the spear. He lets you pass for your bearing a sword. "The
mountains of Snowhead lie this way. Be careful." Head on out of the
North Gate into Termina Field.
        Turn and run right. Trot towards this Green Chuchu and small
spot of shrubs. Kill off the Green Chuchu and chop down the shrubs to
get any goodies you find in them. Continue this clockwise path all the
way around the field covering the perimeter of Clock Town. You need to
cut down bushes as you go to get at least 70 Rupees. If you do one full
revolution and are all the way back to the North Gate again, enter in
and come back out and the bushes will be rejuvenated. Keep cutting down
all the bushes you find till you get the 70 Rupees. Then enter back in
through the North Gate. At the same time you will be stocking up on much
needed arrows and magic energy. 
        Now that your back in the park area with your 70 Rupees in hand,
run for and slightly to the left. Exit back out into South Clock Town.
Press the Z button to get the camera behind Link then run forward and to
your right. Travel down the wooden ramp. Running forward and slightly
left, leave South Clock Town. Your now in West Clock Town. Press the Z
button again and run forward and left to underneath the straw roofs. You
will see a door just past the patch of yellow flowers. This is the door
leading into the Bomb shop. Travel over to the door and open it. Step
inside the Bomb Shop.
        Now that your inside, run over to the white table with the
merchandise placed upon it. The shopkeeper, a frail man with pale skin
will come out to met you. Start talking to the man. Press right on the
control stick to highlight the cursor on the Bomb Bag. "This bag for
carrying bombs is made from a certain monster's stomach." Decide the
purchase and buy the Bomb Bag, forking over a hard-earned 50 Rupees. You
now have the ability to store and carry 20 small bombs with you. Turn
around and run back over to the door, exit out of the shop. You will use
the other 20 rupees in a little bit. 
        Now run along and exit out of West Clock Town. Got up the ramp
and exit out into the park area, then exit back out into Termina Field.   
        With your bombs in hand, your now ready to head up to the snowy
mountains to the north. Run forward along the marble walkway till you
reach the starting of the snow and blue brick railing. Turn left and
trot down the ramp you find here. Look to your right and run forward,
making sure to avoid the Dodongo (Large). When you reach back against
the stone here, turn right, and head up this next ramp. Your at a tiny
snow plateau now, run to your left and climb up this last ramp to the
area at the top.
        You will notice the passageway to continue on is blocked by
structures of ice crystals. Do not touch them, or Link will freeze
himself. Walk close enough to the so Tatl flies out and targets
something above. Press the Z button and you will lock onto a large
icicle hanging above the mass of ice blocking your way. Get out your
Hero's Bow and load in an arrow. Fire it at the icicle. It will strike
its stem and shake a little bit. Fire a second arrow at it and it will
break. The icicle will plummet down and smack into the ice crystals
below shattering them away. Put away your bow and run forward, entering
into the snowy wastes.

--- The Blizzard Wonderland ---

Items to Collect: Map of Snowhead

        Be careful, the traction for Link in the mountains is much less.
Run forward along this patch of slick ground. The snow will start to get
thick and Link will leave footprints behind him. Head down between the
pine tree and snow boulder. Kill the Blue Tektite then pops out of the
snow and forward to the back wall here. Turn to the left and travel up
the dirt incline. Once your at the snow area at the top, kill the Blue
Tektite here. Turn right and run up to the snow boulders. A wall of them
is blocking you from continuing on. Tatl is worried "This is no good! If
we could just blast these snowballs out of the way, we could get
through!" Set your just-brought Bombs to a C-button and stand next to
the wall of snow boulders. Place and a bomb down and then run back, or
else you will lose a half of a heart in health. It will fizzle and flash
a little. Then explode, causing the boulders to blast apart in shards.
Trot forward through the new opening.
        Run up to the rock ledges and jump up this set of three. Go
towards the tree and kill of another Blue Tektite hiding in the snow.
Jump up this set of two ledges. Traveling towards the sign, kill off yet
another Blue Tektite. The sign reads off as "Mountain Village ahead.
Beware of blizzards and deep snow. Gorons should be able to break the
snow boulders easily." Run past the tree you see just up ahead and turn
left. Run up the snow incline and forward through the thick snow,
exiting out. Your now in Mountain Village.
        It is very silent, windswept and barren. There isn't many Gorons
about. Head forward through the snow and towards the large tree. From
there you should see a frozen creek leading up to a small wooden bridge.
Run along the creek bank till you reach the bridge, then cross over it.
Just ahead will be an owl statue resting near a snowed wall. Go over and
activate it with your sword. While facing it, turn to your right and
forward. Go past the large snowball you see and towards the two trees
ahead in the distance. Pass between them, trotting down the side of the
snow dune. Head to the two snowballs in front of you and go past. You
will see another sign here. "Goron Village ahead. Beware of the White
Wolfos." Enter into this new area.
        This new area leads up to the Goron Village. Trot along forward
through the snow. Kill the Blue Tektite you find and continue forward
and to the right. You will see a rope-and-plank bridge crossing over
some frozen water below. Run across it to a small snow island. A White
Wolfos will pop out of the snow here. Kill it off and continue and cross
this next bridge. On this tiny snow island, get out your bow and load in
an arrow. Aim up in the air, and you will see Tinkle the Map salesman
floating on a red balloon. Pop it with the arrow, Tinkle falling down to
the ground in the process. Go over and talk to Tinkle and buy a Map of
Snowhead for 20 rupees. 
        Turn away from Tinkle and continue on. Run over the short rope-
and-plank bridge in front of you to the next island. Go around the ice
crystal formation in the center and another White Wolfos will pop out.
Ignore this one and ascend the bridge. Run into the passageway.

--- Lens of Truth Sees a Goron Ghost ---

Items to Collect: Lens of Truth, Goron Mask
Songs to Learn: None

        Your now in the Goron Village. The platform your start off on is
very slick and Link will slide around a lot. Turn to your right and run
towards the corner here. Slide down the ice ramp to the snow down below.
Run across the snow towards the Deku Scrub salesman up ahead and go past
him, heading towards the large snowball. Keep running till you reach the
wooden railing and run along it. You will come upon two stone pillars
and a gap in the railing leading into an apparently large chasm. Perched
up on one of the pillars is a large owl, your friend from Southern Swamp
is back. Run over to him and he begin speaking with you. 
        "Hoo-Hoot! We meet again, fairy child!" He tells you that the
road ahead is even more challenging, and that you must proceed with
courage. The owl will tell you to seek the treasure in shrine across the
chasm here. "Do not be daunted by appearances." He will then take flight
into the air. Run to the wooden boards at the edge to the huge chasm.
Flying across the pit, he will drop feathers along his path as flaps his
wings. You must be quick about this. Wait until the feathers appear to
have landed and are "floating" above the large chasm. There are actually
on the top of invisible platforms. Follow the trail of "floating"
feathers and jump along the string of platforms. Be careful, there very
slick. Then jump over to the ledge of land in front of a cave opening.
The owl congratulates you and tells you that a object that will help you
is located inside the cave. "Use that item when returning from here." He
then flies away into the sky. Run forward and enter into the shrine.
        The shrine is nothing more then a small circular cavern. A large
treasure chest is located at the center of it, bathed in a stream of
sunlight. Three brown boulders encircle it. Run forward and pass to the
right of the small patch of scrubs. Go over and open the treasure chest.
"You got the Lens of Truth! Gaze through it to see mysteries that are
invisible to the naked eye." Now turn around and exit the shrine.
        Now set your Lens of Truth to a C-button. Look out at the empty-
appearing chasm. Use the Lens of Truth and a string of ice platforms
will now appear before you. Keep looking through it and run off the edge
of the snow, hopping along the chain of ice platforms. Jump back to the
wooden ledge. Look slightly to the left. You will now see a before
invisible ghost in sight, floating up and down. He is bulky and gray,
resembling a Goron. Keep looking through you Lens of Truth and go over
and talk to the Goron Ghost. "...Can it be? Are you able to see me?" Now
you must prove you can see him by following behind. The Goron Ghost will
start to float away from you. Turn off your Lens of Truth to save magic
energy, and follow his shadow. It will be a moving black dot. He will
cruise up some ice ramps and pause all the way up at the place you first
entered from to Goron Village. Turn your Lens of Truth back on so he
knows you have followed him and he will float out, follow behind.
        Your back inside the area with the bridges. Run down to the end
of this first rope-and-plank bridge and turn on your Lens of Truth
again. The Goron Ghost will float off. Follow behind him, crossing the
bridges. Ignore any White Wolfos along the way. The Goron Ghost will
pause for a third time at the entrance back to the Mountain Village. Do
the usual response and turn on your Lens of Truth. He will float out of
the area, follow and exit behind him. 
        Your back at the Mountain Village again. Turn on your Lens of
Truth. The Goron Ghost will be up ahead past the large snowball. Run up
to him, he will again float away. This time, over towards a small lake
will flattop icebergs floating in it. He will then glide up the side of
the ice cliff face. Turn off your Lens of Truth and run over to the edge
of the lake. Go to the left side of the sign, and face the lake. You
will see a large iceberg will a smaller one orbiting around it. Wait for
it, then jump over on top of the small one. It will continue around.
When your in range, jump diagonally to the right to the non-moving
iceberg here. Jump to the other shore. Turn on your Lens of Truth and a
steel ladder will come into view. Climb up the ladder to follow the 
Goron Ghost.  
      
<Ladder Diagram>          Follow this diagram to ascend the side of the
                          rock face. The ladder system is invisible, so 
               [TOP]      keep your Lens of Truth on. But only use it 
                 |        intermittently to conserve your magic energy. 
       |         |
       |====|====|
|           |
|     |     |     |
|==|==|     |==|==|
   |           |     
   |           |
   |=====|=====|
         |
         |
         |
      [START]

        You should have climbed up the ladder maze and be at the top of
the cliff. It is obviously very cold, for a Goron is frozen solid in ice
and his friend is shivering, just ahead of you. Make sure your Lens of
Truth is on and run towards the Goron Ghost. He is waiting for you at
the corridor entrance here. The Ghost will fly in, follow behind. 
        This is the Goron Graveyard. Purple spike pillars litter the
warm cave. Blue-flame torches flicker along the cave ceiling. There is a
single gravestone in the center of the cavern, engulfed in a pillar of
sunlight. Turn on your Lens of Truth and run across the sand to the
gravestone. The Goron Ghost will be waiting for you, floating in front
of it. Talk to the ghastly being. "The soaring one said the one who
could see me would be arriving soon." He tells you that he is Darmani
the Third, and is unfortunately, no longer alive. Darmani is a renowned
warrior and veteran, but he was killed when he went of to Snowhead
Temple to drive away a demon. The blizzards blew him into the deep
gorges surrounding the temple. Darmani complains that although he has
died, he cannot rest. You must now heal his sorrows.
        Get out your Ocarina of Time and play the Song of Healing on it.
Darmani holds his head, rocking back and forth. His sorrows are melting
into the song now. A dream sequence ensues showing a large mob of Gorons
cheering on Darmani. In a flash of blackness, a mask that looks like the
face of a Goron falls from the gravestone to Link's feet. "You got the
Goron Mask! This mask contains the spirit of a proud Goron hero!"

--- Sing the Crying Baby to Sleep ---

Items to Collect: One Bottle of Steaming-Hot Spring Water
Songs to Learn: Lullaby Intro, Goron Lullaby

        Now that you have a Goron Mask, set it to a C-button. Put it on,
and Link will turn into a large Goron. This form is Link is very
powerful, but slow and cumbersome and can't swim in water. Run around
the purple spike pillar to the back of the gravestone. Walk right up to
the back, so your touching it and the "grab" will be displayed on the
action icon. Pull the gravestone as far back as it can go. Moving the
gravestone reveals a small vent in the floor. Now that is uncovered,
steam will escape from it and hot water will rise up and blanket the
floor of the grave site.
        You must now find the Crying Goron baby. Turn back into human
Link. Run around the gravestone and forward. Wade out of the water,
cross the brown sand and exit out of the Goron Graveyard.
        When you back outside in the Mountain Village, run forward
across the snow and leap of the edge. Link will plummet down to the
water below. Make sure to aim where he lands, or else you could get
serious impact damage from landing on an iceberg. Swim in the water and
grab the ledge. Pull yourself up onto shore, putting on your Goron Mask.
Take Goron Link and curl up into a ball. Roll to your left and skid
across the snow and exit out.
        Your back in the area where you purchased the Map of Snowhead
from Tinkle. Curl up into a ball again and roll forward and slightly to
the right. Go to the right side, of the start of the first bridge and
roll off the edge. Roll along the frozen water on the bottom here and
towards the third island, the one with the large ice crystal on it. Skid
up the incline to the top of it and uncurl yourself. Running around to
the right of the ice crystal, ignore the White Wolfos that pops out. Go
across the bridge and enter into the corridor. 
        Your back in the Goron Village. Walk straight forward across the
ice and fall off the ledge. Trot across the snow below, along the side
of the building. You will see a stone door, imprinted with the image of
two Gorons holding up Bomb Flowers above there heads. The sign beside
the door reads, "Goron Shrine Please see the gatekeeper above." Take
matters into your own hands and stand before the door. Curl up into a
ball using the A button, then press B to pound the ground. The stone
door will raise up, exposing the entrance to the Goron Shrine. Walk on
inside the sanctuary from the cold. 
        The shrine is a large cylindrical room, two stories in height.
All the Gorons are holding there heads in agony. The nauseating sound of
a baby crying fills the air. If you talk to any of the Gorons, they will
welcome you back and that "The Goron Elder's son wouldn't stop crying." 
         Run forward and out of the corridor. Turn to you left and trot
up the winding dirt trail to the top. Some stone pillars are here, and a
Goron holding his head. Walk over to the stripe of red carpet. The sound
of crying has gotten much louder now. Walk along it and enter into the
passageway.
        You will come out in a small room. Two Gorons are holding there
heads and along the back wall is a bed with a Goron baby sitting upright
in it crying rivers of tears. Walk over and talk to the crying child. He
will stop crying for a moment to speak with you. He misses his "daddy"
and is very cold. Finish speaking with him and turn around. Run forward
a little bit, and get out your Goron Drums. Play the Song of Soaring and
warp to the statue in Mountain Village.
        Remove your Goron mask, changing back into human Link. Since you
have found the Crying Baby, you now need to find his father. Run to the
right of the owl statue, towards the large snowball. Go past it and wait
at the lake bank. Cross the flat-top icebergs again. Facing towards the
lake, notice the large iceberg to the left of the sign. It will have a
smaller iceberg orbiting around it. Wait for the small one to get into
range, then jump to it. Now wait for it to circle around, jump
diagonally to the right, to the stationary iceberg closest to the other
ledge. Jump over to the snow ledge. Climb the ladders again. If you need
help once more, look at the "Ladder Diagram" in the previous section.
When you get to the top run to the left of the two Gorons and enter the
Goron Graveyard.
        Run forward across the sand and to the edge of the Hot Spring.
Equip your empty bottle to a C-button and wade into the water so it is
knee-deep. Scoop up a sample of Hot Spring water, now you must hurry.
The water will cool off and then be useless for melting ice. Time is
crucial now. Turn around and run forward, wading out of the water, cross
the brown sand and exit out of the Goron Graveyard. 
        Immediately, run forward across the snow and leap off the ledge.
Link will fall the great distance below and into the water. As quick as
you can, swim over to the shore. Place on your Goron Mask and then curl
up into a ball. Roll along the snow to your left, exit out of the
Mountain Village. 
        Your back in the area with Tinkle, the map salesman again. Curl
up into a ball and roll along the snow. Go forward and slightly to the
right of the beginning of the first bridge. Fall down here and keep
rolling. Roll along the frozen bottom towards the third island, the one
with ice crystal on the top of it. Roll up the incline and stop to
uncurl at the top. Ignore the White Wolfos again, and go around the left
side of the ice crystal to the tree. Walk down the side here and you
will find a large snowball. Tatl glows green over it, making it
suspicious. Walk up to the snowball and do a Goron Punch. The snowball
will shatter, revealing a elderly, hunchback Goron frozen in a block of
ice. This is the crying baby's father. Walk right up next to the ice
crystal and pour the bottle of Hot Spring Water on it. The ice will melt
in a surge of steam, causing the old Goron to come back to life.
        Talk to the Elder Goron. He will comment on how late it is and
that he must really get going. Finish speaking with him and he will
start to trot away. Walk with him, and start speaking again. He will say
it is no use following him, and that you, Darmani are supposed to be
dead. However, since you met up with his son, he becomes worried that he
is still crying from him being gone. The Elderly Goron no longer cares
what you are, only that you need to help his son fall asleep. He gets
out a small hand drum and places it on the snow in front of him. He
struggles to remember all of the Goron Lullaby, but only plays you the
first six notes. Repeat the notes on your Goron Drums. "You learned the
beginning! Lullaby Intro!" Good job! Now you must head back to the
crying child, he is counting on you. 
        Finish speaking with the Elder Goron and turn away. Curl up into
a ball, rolling up the incline of the third island at the tree on top.
>From there, uncurl yourself and turn left. Head up the rope-and-plank
bridge and exit out through the corridor. 
        Your back in the Goron Village for a third time. Walk forward
along the ice and fall down from the edge. At the bottom, trot along the
snow to reach the Goron Shrine door again. Open it with a Goron stomp
and walk on in. Head along the winding stone path on your left to the
top and enter the chamber with the crying baby. He is once again, still
sobbing away. Walk up to the crying baby and get out your Goron Drums.
Play the Lullaby Intro. The child stops crying for a moment, pausing to
say its the song "daddy" used to always play. Standing up in the bed, he
yells the next part of the song for you. A cinema scene starts to play.
It shows the screen in all white and the Elder Goron rocking the baby
back and forth. The Goron baby says its like "daddy" is right there with
him. He curls up, falling asleep. "The Lullaby Intro became the Goron
Lullaby. This lullaby blankets listeners in calm while making eyelids
grow heavy." Lucky for you, the song is very potent and the other two
Gorons in the room also fall asleep. You are now ready to take on
Snowhead. Get out your Goron Drums and play the Song of Soaring. Warp to
the owl statue in Mountain Village.

--- Trekking Along to Snowhead ---

Items to Collect: None
Songs to Learn: None

        When you arrive back at the owl statue, turn to your left. Run
forward past the snowball here. You will see a exit with a sign. "This
way to Snowhead. Beware of the slippery valley trail and the giant
falling snowballs." Turn to the right and run in the gap between the
rock faces. Trot up this steep snow trail, exiting out. 
        Run forward along the snow, slightly left. Head up towards the
single tree with the sign next to it. Facing the sign, turn to your left
and you will see a pit with wooden ramps on either side. Snowballs from
the nearby wall trickle into the pit. Curl up into a ball and start to
roll forward towards the wooden ramp on your side. Goron Link with
screech from the lack of traction and begin to glow red. He when then
shoot out spikes from his body and rapidly roll forward, sailing up the
ramp and over the gap. This, the Goron Roll, consumes magic energy with
its use. Land on the other side and break the snowball. Stop your Goron
Roll and collect the Magic Jar that has been exposed. If you fall off
this ledge near you, you will have to start over. Use your Goron Punch
to destroy any snowballs that so that you wouldn't get injured. Run
forward along the snow ledge. Make sure to stick close to rock face.
Round the corner to your left, then right. Head up the incline and you
will see a second gap. Run up to the ramp on your side, punching the
snowball in the way. Backtrack a few paces and curl up into a ball.
Start the roll forward until you glow red and shoot out spikes. Rolling
forward, travel up the ramp and jump the gap. Land on the other side and
keep rolling forward. Go to the left of the first tree, right of the
second, left of the third. Keep rolling and exit out.
        Your now in Snowhead. A few scenes show a snow trail and red
flags which gorges on either side, leading to a cylindrical tower of
shimmering ice. This would be Snowhead Temple. Turn back into normal
Link and run forward and to the right. Activate the owl statue here.
Getting out your Ocarina of Time, play the Song of Time and warp back to
the dawn of the first day. 
        When your back at the Clock Tower entrance, get out your Ocarina
of Time again. Play the Inverted Song of Time to slow down the flow of
the minutes. Go stock up on arrows, bombs and magic energy by cutting
down the scrubs in Termina Field. You can exit through the North Gate,
but make sure to cut down the scrubs in a clockwise direction as you
travel so bombs are easier to get. When you have a plentiful supply of
the mentioned things, get out your Ocarina a third time and this time,
play the Song of Soaring. Warp over to the owl statue in Snowhead.
        You now have three full days of slowed time to beat Snowhead
Temple. After arriving back at Snowhead, turn back into Goron Link.
Equip your Lens of Truth and look to the right, towards the temple. You
will see a huge Goron come into view, huffing and puffing will all his
breathe. This is what caused the blizzards that killed Darmani. It is
also preventing access to the temple complex. Put away your Lens of
Truth and get out your Goron Drums. Facing towards the once-again
invisible Goron, play the Goron Lullaby. The large Goron will moan
loudly  and curl up into a ball. He is fast asleep and tips of the
platform side into the large gorge. 
        Run forward past the three small snowballs and along the narrow
ice catwalk. Head to the first red flag and go past it. Continuing on to
the second red flag, the path gets narrow enough only to accommodate the
width of your body. Punch any snowballs in your way run forward then
left. Pause a few paces before the incline where the Goron once stood.
Curl into a ball and start rolling up the incline. Keep rolling, going
left past the snowballs and stop at the start of the ramp you find here.
Walk up the ramp and run along it. The ramp spirals up and around the
outside of the temple. Watch for any snowballs that may roll towards you
and quickly dispatch of them. At the end of the ramp, turn right and
enter into Snowhead Temple. 
     
--- Snowhead Temple ---

Items to Collect: 2 Silver Keys, Dungeon Map, Compass, Fire Arrows, 1
Boss Key, Goht's Remains (Guardian Mask B)

<Complete Map of Snowhead Temple>

        This map is only a bonus aide to you. The walkthrough I have
written is self-sufficient, but I decided to make this map so you may
better see the inner workings of Snowhead Temple. Since this map is a
bit more complex, I recommend printing it out. Remember, if you see a
letter in (), there was no room and continues where you find the other
matching letter in the ().

              ##########
             /         _\
        #\__/          \_
        #              _/
        #          ____\    [TEMPLE BASEMENT]
        #         #  ____
         \  _    /  /    \_____________________   (C)
          #/ |   |  \    /                     \  @@@
             |   |   \                          \/ /  _______   
             |   |____\/                          / _/       \_ 
             |_________                          # |           #
                       #                         # |           #
                       #                         # |           #
                       #                         #  \          #
                       \                         /  #          /
                        \                       /   #         #
                         \_____________________/    #         /      
                                           ___     /         #
                                          #   \   /          #
                                          #    \_/           #
                                          #                  #
                                           \___             /
                                               \___        / 
                                                   \      /
                                                    \    / 
                                                    |   /
                                                    \__/
        ______________        _______
       /              \      /       \
      /                \____/         \
     /                                 #
    |                                  #     [FIRST FLOOR]
    |                                  #
    |                       _          #
    |____             _____/ \___    _/                (A)
         \           |           |  |            (C)   @@@
          \__        |  _________|  |__________  @@@   | |
             \       | |                       \/ / ___| |____
              \      | |                         / /          \
      _____    \___  | #                         \/            \
     /     \______ \ \_#                         #             #
    #             \ \__                                        #  
    \              \___#                         #             #
    /                __                          #             #
    \           _   |  #                         /             /
     \___   ___/ |__|   \                       /             /
       __| |____     ____\_________   _________/             /
      |         \___/    \____   _#   #_  |                 /
     /                        |_|       |_|                /
    /                          _         _                /
   / /\                       | |__   __| |              /
  @@@  \        _______      /     | |     \            /
  (B)   \______/       \____/      | |      \          /
                                  /   \      \______/\/
                                 #     #
                                 #     #
                                  \   /
                                   | |
                                (Entrance)

        
         [SECOND FLOOR]            (D)   _________
                                   @@@@ /         \
                                   |  |/           \    (A)
                                   |  | _____      |    @@@
          __________               |  |/     |     |  __| |___      
         |          |              |  |      |     | |        |
         |   Fire   |___________             |     | |        |
         |  Arrows   ___________          ___|_____|_|        |
         |          |                     ___________   Map   |
         |__________|              |  |              |        |
              _________            |  |              |        |
          ___/         |  ____     |  |              |________|
         /             | /    \____|  |__
        /              \/                \
        \            /\                   \
        / _      ___/  #                  /
       / / \____/       \         _______/
      @@@                \_______/
      (B)

                                   (D)
                                   @@@@
             (E)       ____________|  |__   [THIRD FLOOR]
             @@@      |          |      |
             | |      |   ________\    /
            _| |_     |  /         |  |
           /     \    | /          |  |
          |       |  _| |         _|__|_
          |       |_| \_|________/      \
          |        _   __________#      #
          |       | |_/          \_ __ _/
          |       |                |  |
           \_____/                 |  |
                                   |  |
                                   |  |
                                   @@@@
                                   (F)

             (E)                             [TOP FLOOR]
             @@@                                
          ___| |___       
         |         |            BOSS ROOM         /\__________             
         |         |             \_    _/      __/Boss Key    |
         |       __|               |  |        \  ____        |
         |      |__                |  |         \ \   |       |
         |         |               |  |          \ \  |       |
         |         |__            _|  |_          | | |       |
         |__          |__________/      \_________| |_|       |
          __|          __________#      #_________   _        |
         |            |          \_    _/         \_| |       |
         |           /             |  |               |       |
         |__________/              |  |               |       |
                                   |  |               |       |
                                   |  |               |_______|
                                   @@@@
                                   (F)               
==========
Legend:
@ - Stairs
==========

        You are now in the second temple of the game, Snowhead Temple.
This is the first chamber of it, a small room with three curved ice
pieces on either side of you. A large granite block with the icon of
Majora's Mask is ahead, blocked with icicles. The ere tune of a piano
and wind gusts will begin to play. Take of your Goron Mask and turn back
into normal link. Six White Boes will appear behind each of the ice
pieces. Kill them off and run forward over to the granite block. Slash
the icicles in front of it, exposing it to be pushed. Tatl tells you
"Hmm.this is kind of big." and that you will need more then your normal
strength to move it. Put your Goron Mask back on. Run forward up to the
block and press forward. After three pushes from you, the brick corridor
will be clear and the block will fall into a small hole. Run over the
top of the block and enter the second small chamber.
        Just ahead of you, is a door frozen solid in ice. To your left,
is a door requiring a Silver Key to open, and to your right is a
accessible door with a ceramic pot on either side. A White Wolfos will
appear at the center of the room. Ignore it and run to the right and
open the door. 
        You exit out into a large oblong room. Frezzard enemies blow
streams of ice frost and a severed wooden bridge stretches across the
center of the room. Lava pits dot the ground down below. Run forward
across the strip of ground on your side and stop at the beginning of the
bridge. Tatl tells you that you should jump the gap in the bridge. Back
up against the wall and face towards the bridge using the Z button. Curl
up into a ball and wait. Wait until the Frezzard closest to you just
begins to blow his frost, then start rolling forward. You will screech
on the slick ground and glow red then roll partly across the bridge,
then shooting spikes from your body. Continue rolling and jump the gap.
Land on the other side and keep rolling to hit the wooden crate. It will
stop your roll. Now take off your Goron Mask. As normal Link, run to the
left and jump over the pit to the stone ledge. Trot up the stairs.
        This room is on the second floor. You will spot a Real Bombchu
near the back of the room. Turn and run to the left. In the corner, will
be a wooden treasure chest. Open it up and "You got the Dungeon Map!"
Turn to your left and run over and exit back down the stairs. 
        When your back in the room, run forward and jump over the gap.
On the other side turn to your right and look over. You will see a door
with a blue door frame. Trot forward over to it and open and walk in.
        Your in the central room of Snowhead Temple, it extends on all
floors of the complex. A few scenes play showing the challenges that
await for you. Run forward across the curved piece of ground, then
across the stone piece. When you reach the other side, run across this
section of ground and to the door with the red door frame. Open it and
walk on in.
        This chamber has a patch of snow covering the center of it. Turn
to your left and you will see two granite blocks with Majora Mask icons
on them. They are stacked upon one another. Walk over to the front of
them and grab a hold. Pull them towards yourself two times and run
around the block stack. Moving the blocks uncovered the entrance to a
small room, containing a treasure chest. Enter in and walk to the
treasure chest in the center of the room. Open it up and you now have
your first Silver Key. Turn and exit out of the small room. Run to the
left of the block stack and run back over to the door you entered from.
Exit out of it back into the central chamber. 
        Turn to your right and run along the wall here till you reach
the end. You will see a door frozen over in ice and a lit torch on
either side of it. Facing the torch, get right up against the wall.
Equip your Hero's Bow on a C-Button and load in an arrow. Aim it at the
torch, firing an arrow so it travels through the torch flame and strikes
the ice. It will melt away in a puff of steam and clear the ice blockage
on the door. Walk around the torch and over to the door. Open it up.
        Enter into the chamber. This is the same chamber you entered
right when you began playing the temple. A White Wolfos will appear once
again, ignore it. Turn and run to the right, over to the locked door.
Open it up and the lock and chains will disappear, using up the Silver
Key you just got. Enter through it.
        You come out into a large room, elongated room. Ice covers are
large portion of the center of it. Forward and to your right you should
see a large ice crystal. Look carefully and you will see a White Wolfos
hiding out behind it waiting to pounce on you. Run forward and a few
paces across the ice. The White Wolfos will run out from behind the ice
crystal and attack. Just stay stationary, the ice will cause the White
Wolfos to lose any real traction when attacking. Kill it off then
continue forward. Run ahead to the treasure chest you see. Open it up
and you will get the Compass for Snowhead Temple. Turn to your left and
on the back wall will be a section of brick wall with hairline fractures
covering it. Walk towards the wall, but pause a few paces before it. A
second White Wolfos will come out to attack you from your left. Kill it
off and turn your attention back to the section of weak wall. Walking up
to it, equip your Bombs on a C-button. Place a bomb in front of the wall
section and run back a few paces. After a few seconds the bomb will
explode, destroying the wall. Uncovered is a staircase leading up to the
next floor. Run forward and trot up the spiraling stairs.
        You come out in a small cavernous chamber. Many stone pillars
dot the room, with ice crystals formed on the top of them. Trot forward
a few paces. Get out your Hero's Bow and load in an arrow. Aim up at the
ceiling. You will see a multitude of icicles hanging up there. Tatl
glows green next to one of them. Aim, and shoot it with a arrow. Wait a
few seconds, then shoot it with a second one. The attachment will snap,
causing the icicle to fall down, and smash one of the ice crystals on
top of one of the pillars. This pillar is free to use as a platform to
jump to now. Load in another arrow and aim at the icicle right behind
where the previous one was. Shoot it down as well, destroying another
ice crystal below. But away your Hero's Bow. Run forward towards the
large pillar with no ice crystal on top of it. Go past and to the left
of it and you will see a stone ledge. Trot over to it, climbing up on
top. Turn yourself around and look off the ledge. Hop over to the top of
the yellow stone pillar you see. Turning slightly right, jump over to
the slightly higher pink stone pillar. Make sure to land on the left
edge of this one, because a renegade icicle will fall from the ceiling
and hit you if you don't. Look to your right and jump to the final and
highest pillar, grabbing onto the edge of it. Pull yourself up on top
and hop over to the plateau. A large snowball and a few smaller ones are
sitting here. Put on your Goron Mask, transforming. Walk over to the
large snowball and give it a Goron Punch. It will shatter revealing
another treasure chest. Go over and kick it open. You have gotten your
second Silver Key. Now, turn to your left and walk off the edge of the
plateau. Run towards the back wall where a locked door is located. Open
it up, and the chain and locks will disappear at the price of your just- 
earned Silver Key. Enter through.
        This is the infamous Goron Switch Room, so listen carefully. Run
forward along the dirt going on the higher right path. When you reach
the end, you will find a yellow switch. Using a Goron Pound by pressing
the A and B buttons, compress it. A yellow column and exit block will
pop up as a result. Remove you Goron Mask. Hope over to the newly-raised
yellow column then run to the opposite bank. Put your Goron Mask back on
now. Run to your left over to the green switch and Goron Pound it down.
This will cause a green column to rise on the lower level. Retrace your
steps back and pound the yellow column you used to cross earlier. This
will cause you to go to a lower level, but clear the blockage of the
exit door. Run over to the previously-raised green column and take off
your Goron Mask. Make sure to remove it right before you hop up, or the
swarm of White Boes will knock you down. Hop on top of it, then hop to
the higher level. Run over to the door and exit out of the chamber. Here
is a recap for you.

Goron Switch Room:
A. Pound the yellow switch
B. Pound the green switch
C. Pound the yellow column
D. Hop to the green column
E. Reach the exit door in time

      Your back in the central chamber, this part of it is just composed
of four ramps and little area. There is very slick ice on the surfaces
of the platform ramps, making Goron rolls easy to accomplish. Put on
your Goron Mask and transform yourself. Curl up into a roll and align
yourself with the thin platform. Rolling forward, you will begin to glow
red from lack of any traction. You will shoot spikes, rolling forward
rapidly and flying up the small ramp at the end. Jump across the gap and
land on the thin platform on the other side. Keep rolling forward till
you hit the large ice crystal at the end and then stop and uncurl. This
ice is prohibiting access to the stairwell behind it. Facing the ice
formation, turn to your right. You will find a embankment of snow curved
along the wall. Walk right up to the edge of the snow, curl up into a
ball and roll gently forward. Roll and curve along with the snow
embankment to the end. If you bump into the wall and fall off the snow,
you will have to go back and try to roll along it again. When you reach
the end you will be in a small area, the floor caked in light snow. A
door leading off to another room is to your left and a torch flickers a
little bit in the distance. Facing the torch, turn to your left and you
will see a second set of thin platforms perpendicular to the first pair.
Curl up into a ball again and start to roll forward. Heat yourself up
and shoot spikes. Roll along the thin platform, launching into the air
from the ramp at the end. Jump the gap and land on the other side, but
stop your roll mid-platform. Trot forward the rest of the platform to
the end. Here is a small alcove with a few small snowballs and a door
with a vine-engraved door frame. Punch the snowballs and gather the
gifts the leave. Now take off your Goron Mask and make sure to have your
Hero's Bow set to a C-button. Walk over to the door, open it and go
inside. 
        You enter into a large square room. Bars slide over the door
behind you, locking it shut. All of a sudden, in the upper left hand
corner of the room, an old man bearing a staff appears in a energy beam.
Boss music begins to play. Give Wizrobe a few good smacks around. [To
see how to defeat Wizrobe, see the "Defeating Mini-Bosses" section of
this document.] After you have pelted him with enough arrows, he will
disappear in a puff of green flame. The bars will raise from the door
unlocking it, and a chest will materialize at the center of the room. Go
over and open it. You have just earned the Fire Arrow upgrade. When you
use it, this will upgrade your normal arrows. Basically, when using
them, your bow will shoot plain arrows with flaming tips. This allows
you to melt ice without using the cumbersome hot water. Now get out your
Ocarina of Time. Play the Song of Soaring and warp back to the temple
entrance. You are not done yet.
        Your back at the entrance to the temple. Run forward across the
room over to the icicles again. Chop them down with your sword. Run into
the next room and another White Wolfos will pop out. Ignore it and keep
running straight. Exit out of the door with the red door frame. 
        Now that your back in the central chamber, turn left and run
along the wall. Keep running till you reach a fork in the paths right
before the door with the yellow door frame, and turn right. Trot across
the concrete slab and keep running forward. Exit out of the door with
the blue door frame. 
        This room is another you were in earlier, except now you have
the Fire Arrows. Turn left and you will see a small stone ledge running
along the wall, with a Freezard sitting there. Equip your Hero's Bow
with the Fire Arrow upgrade. Load in a flaming arrow and aim it straight
at the Freezard and then shoot it off. The Freezard with melt away in a
puddle of water. Still looking through you Hero's Bow, turn left and
across the room with be another Freezard. Melt that one away as well.
Put away your Hero's Bow and run forward a few paces along the stone
ledge. Stop and get out your Hero's Bow again. Melt the large block of
ice in front of you. Then melt the last Freezard enemy behind it. A
chest will materialize at the end of the ledge. Run down to it and open
the chest. Good job! You have gotten your second Silver Key. Turn to
your left and run back down along the ledge. Exit back out into the
central chamber. 
        This time, right away, run to your right. Exit down the
staircase you find here. 
        This is the Temple Basement. They didn't even bother to pave the
floor, leaving it as hardened soil. Travel forward towards the large
pillar at the center of the room then go around the left side of it. A
lava pit will be to your left. Two Red Bubbles will fly out but ignore
them. Keep trotting forward along the dirt floor to the back wall and
exit out of the door. 
        You will immediately here the howl of Freezards blowing off
frost. Turn and run right, down the hallway. Large stone columns will
loom up. A golden colored Deku Flower will be frozen in a block of ice
to your left. Melt the ice away with a Fire Arrow then equip your Deku
Scrub Mask. Put it on and transform yourself. Run over and stand on top
of the Deku Flower. Turning to your left, face the wall with the three
ceramic pots along it. Dive down into the flower and shoot yourself out.
Flowercopter forward and land on the ledge you see sticking out. There
is another gold colored Deku Flower here. Stand on it facing the wall,
then turn to your left. Dive down into this second flower and shoot out.
Glide forward and land on the stone area. Remove your Deku Mask and turn
around. Looking out into the room, press the Z button and you will
notice three unlit torches. One a bit in front of you, the second at the
back of the room, and the third a ways to your right. Use your fire
arrows and light all three torches. Make sure to aim so it grazes the
top of the torch. When all three have been lit, the bars on a door to
your right will be raising, allowing access through it. There is also a
Freezard near the door, the closest one to you. Dispatch it permanently
with a fire arrow, then hop along the pillar tops to where it once was.
Run forward and enter through the door. 
        Your back in the central chamber, except in a small caged-off
area with a Goron Switch. Equip your Goron Mask and wear it. Hop on top
of the switch then use a Goron Pound. A scene will play showing a
massive pillar raise from the basement along the entire floors of
Snowhead Temple. Remove your Goron Mask and get out your Ocarina of
Time. Play the Song of Soaring and warp back to the temple entrance.
        Run forward across the room and chop down the icicles again.
Head through the corridor into the next room, then turn to your right
and exit out of the door. Put back on your Goron Mask and trot along the
slick floor to the foot of the ramp. Turn and face the ramp, curl
yourself up in a ball and roll forward. You will glow red then shoot
spikes while you roll. Go along the ramp, and jump the gap and land on
the other side. Keep rolling and let the wooden crate break your roll
again. Remove your Goron Mask. Turn left and run along the path over to
the door. Break the pots next to it and collect the needed magic energy,
then backtrack a few paces. Jump off the edge here over to the other
ledge and walk up the staircase. 
        This is the room where you first got the Dungeon Map. Travel
forward a few paces then hop up on top of the raised platform. Get out
your Hero's Bow and load in a fire arrow. Aim upwards at the top area of
the room. You should see a stone ledge with a Freezard sitting on it.
Aim at the Freezard and shoot the arrow, melting it away. When the
Freezard has been cleared, it will uncover a golden eye frozen in a
piece of ice. Load in another fire arrow and aim at the eye. Shoot the
arrow. It will strike the ice, melting it, then cause the eye to shut.
The platform you are standing on will raise up one level. Turn to your
right and hop over to the tile floor. Run forward and over to the door.
Exit out.
        Now on the same floor in which you got your fire arrows, the
difference being the pillar is raised though the center of it. Turn to
your right and run off the ledge, making sure to fall down on the wire-
floor area a few feet below. Run and curve along the floor to the end.
Climb up the metal ladder you find and at the top turn to your right.
There is a staircase blocked off by a large crystal of ice. Get out your
Hero's Bow and load in a fire arrow. Aim it at the ice and let it loose.
The ice will melt clearing out the corridor. Run forward and trot up the
staircase to the next floor.
        You come out on a small area with a flickering torch. Put on
your Goron Mask and turn to the right. You will see another stretch of
snow to roll along. However, if you fall off there is no screen to catch
you. Curl up and gently roll forward along the snow. Curve with it and
roll to the end. Uncurl at the end. This is another small area with a
torch and a locked door. Walk over to the door and open it. The chains
and lock with retract, but also use up the silver key you got from
frying the Freezards. Enter through. 
        This room is covered in thick snow and swarming with Eeno
monsters. Turn right when you first enter and run along the wall. Go
past the first stone pillar and keep running. Hide behind the second
pillar. This will shield you from the snowballs be hurled at you by the
Eenos. Remove your Goron Mask and get out your Hero's Bow. Load in a
fire arrow and aim forward. You will see a large ice chunk. Shoot the
arrow and melt the ice. It will uncover another staircase leading
upwards. Put away your bow and run forward. Ascend the stairs.
        Coming out in a snowless granite room, two Dinofols come out
from behind the brick pieces to great you. Welcome them with your sword
and kill them both off. They leave behind two temple fairies when they
die, you can collect them if you wish to. Otherwise, head down to the
far wall from which you entered. Go over to the door and exit out. 
        Back in the center chamber, run forward along the thin marble
path. Continue across the gray pillar-top and the thin marble path on
the other side of it. Exit out of the door you find. 
        Bars slide over the door behind you, locking you in. Wizrobe
again appears in a energy tile. Defeat him. [To see how to defeat
"Wizrobe - The Return!" see the "Defeating Mini-Bosses" part of this
document.] After Wizrobe has been taught a lesson, he will again run
away in a puff of green flame. Don't expect this is the last of him. The
door you entered will unlock along with another exit door. Run down to
that door and exit out of the room. 
        This is a small caged room with a blue treasure chest with gold
engraving. Walk forward and open the chest. You now have the Boss Key
from Snowhead Temple. Good job! Now only the boss remains. Turn to your
left and walk over to the door. Exit out of the cage, door locking.
        Turn left and run along the path to the intersection. Chopping
down the two icicles, trot forward and turn right. Run along the thin
path. Continue to the very center of the gray pillar-top and top. Turn
to you right and walk over to the edge. Creep right up to the edge, and
the camera view will veer above you. You should see the area with a
torch and a thin path below. Aim yourself, then jump down. Run forward
and exit down the staircase.
        Place on your Goron Mask and transform. Run forward along the
thin path up to the pillar. Tatl pipes up and tells you "Why is this the
only pillar that's a different color?" If you notice, the section of
pillar right in front of you is blue in color, unlike the brown shaft.
Walk right up to it, and do a Goron Punch. A blue section will slide
out, and shatter. Shortening the width of the pillar. Repeat again for
the second section. Turn around and run forward. Exit back up the stairs
from where you came. 
        Since you knocked out the two blue sections on the previous
floor, you now have access to punch out two more blue sections of the
pillar. Run forward past the torch and over to the pillar. Get up next
to it and punch out only one of the blue sections. Turn around and run
back at the torch. At the torch, turn to your right. Curl up into a ball
and roll along the snow incline again. At the other end, uncurl and run
past the torch here. Go along the thin path over to the pillar once more
from this vantage point. Punch out the last blue section, shortening the
pillar one last time. You now have access to another pathway blocked by
the pillars previous height. Turn around again and run back at the
torch. Turn towards the snow incline. You must roll again, but this time
up the incline, making you need more inertia. Curl into a ball and make
sure to get enough momentum on the brown ground, then roll along the
snow. Stop and turn right at the end. Run along the path. You will see a
pathway blocked by snowballs ahead. Run over the pillar top to the start
of the pathway. Punch out all four snowballs, then head up the stairs.
        Excited? I hope so, you a Goron Roll's away from the boss
chamber. Curl up into a ball one last time, and roll forward. You will
screech and glow red, then shoot spikes and roll forward very fast. Jump
the gap and land on the other side. Uncurl right after you land near the
Deku Flower. Take off your Goron Mask. Run forward over the path up to
the icicles. Chop all four of them down. Step forward to the large door
with the golden lock. Make sure you have your Hero's Bow equipped with
fire arrows. Open it up, using your Boss Key. Venture in.
        Link looks around uneasily. he spots looming to the right of
him, a four-legged beast frozen in a block of ice. This is none other
the temple boss. Get out your Hero's Bow and load in a fire arrow. Aim
at the frozen boss and shoot it off. The ice slowly melts away from his
body, it starts to shake its head, then roars up in a loud cry. The boss
music begins to play and it gallops away, knocking you aside. This is
Goht, Masked Mechanical Monster. To see how to defeat him, see the "How
to Defeat Temple Bosses" section. After he is dealt the final blow, Goht
will gallop wildly then bash into the wall of the chamber. Falling apart
into rubble, he will leave behind a heart container where his corpse
lay. Go to where he has fallen and collect the container. A few paces
away will be another blue pillar of shimmering light. A mask floating up
and down in it. Go over and walk into the light pillar. "You have seized
Goht's Remains!" You have freed a spirit that was trapper in Goht's body
when he was wearing the mask. Good job! You have gotten the second
guardian mask! 
                                                      
=================
 6.) Enemy Guide
=================

#1  
Name: Skulltula
Description: Large spider with yellow dangling legs and wearing a Skull
mask, propels down from the ceiling to ambush Link
Response From Tatl: "What?! You don't even know about the Skulltula?
It's protected by a hard shell, but its stomach is soft."
Attacks: Spinning around to strike Link with its whirling legs

2#
Name: Deku Baba (Version A)
Description: A small vicious flower that bites straight up at the sky
Response From Tatl: "Isn't that a Deku Baba? But it looks a little
withered. Just cut it. You should at least get a Deku Stick out of it."
Attacks: None

3#
Name: Deku Baba (Version B)
Description: A small vicious flower that bites at Link when he's nearby
Response From Tatl: "Don't tell me you don't know about the Deku Baba!
Cut it down when it has extended its body and Deku Nuts of Sticks will
come out."
Attacks: Vicious chomp 

4# 
Name: Mini Baba
Description: A small vicious flower that can bite, but can't reach far
Response From Tatl: "That's a Mini Baba. It won't attack unless you get
too close to it, so watch your step!"
Attacks: Small chomp

5# 
Name: Bad Bat
Description: Small black bat with yellow eyes
Response From Tatl: "It's a Bad Bat. If you don't do something before it
swoops down on you.well, just don't come running to me!"

6#
Name: Green Chuchu
Description: Small blob of green slime with a sinister face on it
Response From Tatl: "That's a Green Chuchu. Its nothing to be afraid
of.it usually has something of  in its stomach that's of use."
Attacks: Baby hops

7# 
Name: Red Chuchu
Description: Small blob of red slime with a sinister face on it
Response From Tatl: "That's a Red Chuchu. It's nothing to be afraid of!
It's not unusual to find something in it's stomach that might be of
use."
Attacks: Baby hops

8# 
Name: Dragonfly
Description: Very large Dragonfly with a long electrically stinging tail
Response From Tatl: "Isn't that a Dragonfly? As long as you stay away
from its tail, its no big danger."
Attacks: Electric string

9#
Name: Hiploop
Description: Fluffy pink colored beetle that charges when Link is near
Response From Tatl: "Hiploops are hotheaded, so they'll charge if you
look it in the eye. If it comes at you, assume the defensive position."
Attacks: Ramming forward

10#
Name: Black Boe
Description: Puff of Shadow energy, hides in very dark places and
attacks in groups of 3 or more.  
Response From Tatl: "It's a Black Boe. Just calm down and attack it!
Look, there are just a lot of them, that's all."
Attacks: Rubbing up against Link

11#
Name: Snapper
Description: A blue-green turtle that will suck itself into its own
shell and try to run down Link the moment he sees him
Response From Tatl: "It's a Snapper! The way these things move, they
never expose the weak part of their body."
Attacks: Rushing in and running over Link

Strategy: 
Turn into your Deku Link form. Dive into a nearby Deku Flower and wait.
The Snapper Turtle will glide along the floor attempting to run over
Link. Right as the Turtle is above the Deku Flower, shoot up and hit its
sensitive underbelly. It will then die off.

12#
Name: Dodongo (Large)
Description: Very big two-legged lizard that breathes fire   
Response From Tatl: "What?! Don't you know about the Dodongo? It moves
slowly, so you can circle around to its backside. Got That?"
Attacks: A. Large tail whip B. Stream of fire breathe

13# 
Name: Dodongo (Small)
Description: Decent sized two-legged lizard that breathes fire
Response From Tatl: "What?! Don't you know about the Dodongo? It moves
slowly, so you can circle around to its backside. Got That?"
Attacks: A. Small tail whip B. Spurt of fire breathe

14#
Name: Takkuri 
Description:
Location: There is only one in the game, at the entrance to Milk Road.
Response From Tatl: "It's a Takkuri! Run! This bird steals your items!
C'mon! What are you doing just standing around?!"
Attacks: Diving down and stealing Links important items, then fleeing

Strategy: RUN! Run away at all costs! This creature steals your items.
But mind you, not little items like rupees, but big items like your
shield and sword! Unlike the enemy Like-Like, when an item is stolen,
the Takkuri flies away and there is no way to get it back! You say a
item was stolen from you by the bird? See my section "So, That Vulture
took Your Valuable Items?" [coming soon.]

15#
Name: Pea Hat
Description: 
Response From Tatl: "Don't tell me you don't know about the Pea Hat!
Just remember that its root area is soft!"

16#
Name: Blue Tektite
Description: 
Response From Tatl: "Don't you know about the Blue Tektite? Use Z
Targeting to follow it as it bounces.!"

17#
Name: Eeno (Small)
Description: Small moving blob of snow. It surfaces out of the ground as
a half a snowman.
Response From Tatl: "That's an Eeno. It's persistent! .And it's
susceptible to heat!

18#
Name: Eeno (Large)
Description: Large moving blob of snow. It surfaces out of the ground as
a half a snowman.
Response From Tatl: "That's an Eeno. It's persistent! .And it's
susceptible to heat!

19# 
Name: Blue Bubble
Description: A human skull that flies around in the air. A trail of blue
fire engulfs it as it glides along.
Response From Tatl: "That's a Blue Bubble! Quick! Run! Don't let it
curse you! If it comes after you, defend yourself to block it!"

20#
Name: White Wolfos
Description: A plain wolf having red eyes and white fur.
Response From Tatl: "Lure it and watch its movements. It doesn't like
its tail to be touched."
Attacks: Slashing with his claws

21#
Name: Real Bombchu
Description: Body shape identical to that of a Bombchu, however sandy
brown in color. It has a long thin tail with a ticking bomb attached to
the end.  
Response From Tatl: "That's a Real Bombchu! It runs at you with its pack
of explosives, so protect yourself or else!"
Attacks: Ramming in Link then exploding

22#
Name: Yellow Chuchu
Description: A small yellow blob with a sinister face on it.
Response From Tatl: "Its a Yellow Chuchu. That's nothing to sweat about.
It usually has something in its stomach that's of use."
Attacks: Baby hops

23# 
Name: Dexihand
Description: A small hand attached on a thin vine-like arm. Gray in
color, the end is found attached to some surface.
Response From Tatl: "It's a Dexihand. Just be careful. Look, it's not my
fault if you get to close and it grabs you!"
Attacks: Grabs a hold of a victim that's within range, shakes them
around severely, then chucks them aside

24#
Name: Bio Deku Baba
Description: Just like a normal Deku Baba, except it is attached to the
roof of something and hangs up-side-down. Once the vine attaching it to
the roof is destroyed, it runs around on three leafy appendages.
Response From Tatl: "Just calm down and aim carefully! And don't blame
me if one hit doesn't get rid of it!"

25#
Name: Freezard
Response From Tatl: "Don't tell me you don't know about the Freezard! 
Watch out for its icy breath! I hate the c-c-cold!" 

26#
Name: Ice Keese

27#
Name: Fire Keese

28#
Name: Keese

29#
Name: Wallmaster

30#
Name: Floormaster

===========================
 7.) Defeating Mini-Bosses
===========================

#1
Name: Skull Kid
Description: Black skin and a bobbing walk. Very gangly looking, he
wears bright scarecrow clothing and the evil Mask of Majora. 
Response From Tatl: None

Attacks: None

Strategy:
When you get to the battle with Skull Kid, a countdown timer appears on
screen. You have 5 minutes to "defeat" him before the moon crashes.
Don't worry about losing health, Skull Kid has no attacks to hurt you
with. 4 green pots will be lying on the Tower roof, break them if you
happen to need magic energy. Since Skull Kid is floating so high up in
the air, I suggest using Z-Targeting. Simply hit him once with a large
bubble and his body will be temporarily paralyzed. Your Ocarina of Time
will fall from his hand and land on the ground. Run over and pick it up.
Deku Scrub Link's Deku Pipes will sprout out from his head. And the text
will appear ".suddenly, memories of Princess Zelda come flashing back at
you." You get lost in your own thoughts and go into a flashback cinema
scene. Everything is blinding white and you, Princess Zelda, and Epona
are standing there in gray monotones. You are reminded on how to play
the Song of Time. Tatl nags angrily and tells you to snap out of it and
get with the program. Forget about Skull Kid, play the Song of Time on
your Deku Pipes. Save your game and warp back to the first day.

#2
Name: Dinofols
Description: Large green lizard wearing a suit of plate armor. Sounds
high pitched cries when moving in to attack. Carries a large saber.
Response From Tatl: "What?! Don't you know about the Dinofols? Use
targeting methods while defending. And watch out for its fiery breath!"

Attacks: A. Shooting fire streams from its mouth  B. Slashing with its
large saber 

Strategy: 
This guy is a push-over, but quite aggressive. Simply slash him with
your sword. Dinofols only takes three slashes and he is dead. He will
constantly try to intimidate, and move in at you. Just move in yourself
and corner him against a wall. Slashing you with his saber takes off one
fourth of a heart, block using your shield. He will make a high pitched
scream right before he is about to attack. Burning you with his fire
breath takes off one half of a heart, the only defense is to run back
away from its range. You can tell you need to run back when he hunches
down, sticks out his head, and opens his mouth. 

3# 
Name: Gekko
Description: A Orange frog with black markings. It stands upright and
has a large gapping mouth with sharp teeth and webbed feet and hands. 
Response From Tatl: "That's a Gekko. And it's pretty angry! It's pretty
weak, too. It really shouldn't be making a fool of you."

Attacks: A. Karate kicks. B. Boxing punches. C. Uppercut punches. 
D.(When on Turtle-back) Running over Link.

Strategy:
Gekko is another push-over, except in this battle he has two forms. His
first is just him running after you to attack. The second is him riding
along on Snapper-Turtle-Back.
 
Instruction on Form 1:
        Gekko will hop along after you. Just stand there and wait for
him. When he stops and pauses in front of you, run around to his back.
He will be doing a combo of punches and kicks where you were just at. If
do get hit by the combo, it only takes off a minor one fourth of a
heart. Now slash him in the back. Pretty straight forward, do this three
times, and his whistles to call in help, jumping onto the back of a
Snapper Turtle.

Instruction on Form 2: 
        The snapper turtle will try to run you over. Put your Deku Mask
on and duck into the nearest flower you can find. Wait till the Snapper
Turtle is directly overhead, then launch up. It will hit the sensitive
under belly causing the turtle to flip over and convulse. Gekko will fly
off and up to the ceiling. Take off your Deku Mask. Get out your bow and
load in an arrow. Aim up at the ceiling and find him scurrying along.
Fire up a arrow at him, hitting his body. He will then turn red and fall
to the floor, scurrying back over to the Snapper Turtle. Repeat this
process 3 times and you will have defeated him. If you need extra
arrows, keep in mind when the Snapper Turtle flips over he will drop a
bundle of 10 arrows. 

#4
Name: Wizrobe
Description: An elderly man with pale blue skin. Dons magicians' cloaks
and a magic wooden staff which he uses as a weapon. 

Attacks: A. Small Blasts of Ice Energy.

Strategy: 
        In the room where you fight Wizrobe, there are 4 energy tiles
located along the floor. Wizrobe will warp from tile to tile trying to
take cheap shots at you. Right when you enter the chamber where Wizrobe
appears, go and wait in a corner. From here you can get a prime vantage
point at all possible places he could materialize. When he warps to a
tile, he will pause for a bit and spin around on top of it, holding his
staff above his head. This is your window of opportunity to hit him with
a arrow from you bow. After a few seconds, if you don't hit him, he will
take aim with his staff and fire off a blast of blue ice energy at you.
If this occurs, run to another corner of the room and wait to aim again.
If you are hit by the energy, it will freeze you in ice along with a
small section of the floor, taking off one half a heart. When Wizrobe
has been struck by three arrows, he will call in Phanrobes, or fake-
pseudo copies that look like himself. They try only to confuse you.
Ignore them and spot the real Wizrobe. The real one will not be dancing
about the room. Hit him with three more arrows, and he will run away. Of
course, Wizrobe will fight you another day.  

#5
Name: Wizrobe -- The Return!
Description: An elderly man with pale blue skin. Dons magicians' cloaks
and a magic wooden staff which he uses as a weapon. 

Attacks: A. Large Blasts of Ice Energy.

Strategy:
        Wizrobe has returned, and more mean then before. The room your
fighting in is twice as large as before, and Wizrobe can now warp
between seven energy tiles. Right after you enter the room, turn left
and run to this corner. This is the best spot to hit him. When he warps
to a tile, he will pause for a bit and spin around on top of it, holding
his staff above his head. This is your window of opportunity to hit him
with a arrow from you bow. After a few seconds, if you don't hit him, he
will take aim with his staff and fire off a blast of blue ice energy at
you. If this occurs, run to another corner of the room and wait to aim
again. If you are hit by the energy, it will freeze you in ice along
with a large section of the floor, taking off one half a heart. After
three strikes from arrows, he will call in his Phanrobe friends again,
fake copies of himself. Ignore them and strike the real Wizrobe. He will
be the one not flying around the room. After three more arrows, he runs
away again, of course, challenging you another day. 

=====================================
 8.) How to Defeat the Temple Bosses
===================================== 

<Rating System For Bosses>
         
* - Push-Over
* * - Pretty Decent
* * * - Difficult at Times
* * * * - Difficult
* * * * * - Very Hard 
* * * * * * - Extremely Hard, Takes a Lot of Practice to Beat
* * * * * * * - Nearly Impossible 
* * * * * * * * - Only be Attempted by Video Game Bug Testers
* * * * * * * * * - Um. Don't Even Attempt to Try
* * * * * * * * * * - Impossible, You Do it, I Pay You $100,000,000,000
=) Not Really.

#1
Name: Odolwa, Masked Jungle Warrior 
Description: Giant humanoid creature bearing a large green shield and a
sword. Sprints around the room chanting his various war cries. He wears
the first guardian mask upon his face and paint markings adorn his body. 

Attacks: A. Huge Slashes with His Sword B. Calling Upon a Swarm of Swamp
Butterflies C. Summoning a Troop of Ground Critters D. Trapping Link
Within a Large Ring of Fire 

Difficulty: * * 

Strategy:
        Odolwa is fairly easy and decent, considering he is the first
real boss in the game. The key here is just keep it simple, just slash
him with your sword until he dies off. Don't try fancy moves, for he
will only strike you away with his much larger sword of his own. Which
still only takes off one fourth a heart. 
        Odolwa sprints around the room chanting his "Due-Wah-Hewt" war
cry so run after him. Only approach him at an angle, never straight on.
Sometimes Odolwa will back flip over you and land on the other side of
arena, get in there and follow him. After about 3 slashes, he will cry
out "Hew-Wah-Ya-Die" and summon in a troop of small crab shaped insects
that scamper along the ground. Concentrate on this and kill them off,
then go back to fighting Odolwa again. They are quite a nuisance and
take off one fourth a heart every time they bump into you. 
        During the battle, a few times Odolwa will chant "Dah-Dae-Wah"
and try to overwhelm you from doing anything with a literal wall of
Swamp Butterflies. To remedy the situation, look to the edge of this
arena. Along the walls are some black and green bulbs. These are Bomb
Flowers. Go over to one and pick a Bomb fruit from it and chuck it away
from you. The Swamp Butterflies will swarm around the source of fire,
the lit fuse. It will explode and kill away the swarm. This is very
beneficial, for they leave a large and plentiful quantity of hearts. 
        If Odolwa happens to trap you within a large ring of fire, just
remain patience and wait for it to dissipate. After 15 slashes to him,
he will die off leaving behind a mask and Heart Container.

<#### Challenge For You! ####> 
Defeat Odolwa without ever killing off the Swamp Butterflies or insects.
This is harder then it at first sounds.

Difficulty of Challenge: * * * *

2#
Name: Goht, Masked Mechanical Monster
Description: 

Attacks: A. Galloping over Link. B. Kicking up Rocks. C. Causing 
Stalactites to Fall From the Ceiling. D. Shooting Ray Beams From his 
Head. E. Throwing Bombs at Link. 
 
Difficulty: *

Strategy:
        After Goht gallops away, duck right back into the alcove of the 
entrance door. Pull out your Hero's Bow, and load in a fire arrow. Aim 
out into the room. Just wait for Goht to gallop by, then nail him with 
the arrow. He will be set ablaze and keep galloping past. This strategy is 
full-proof. I hope you don't even get hit once. All Goht's attacks can't 
hurt you because your in the little alcove. After six strikes from arrows, 
he will make stalactites fall from the ceiling. After nine, he will begin 
shooting electrical ray beams from his head. And after a full ten hits, he 
will try to chuck bombs at you. Goht takes fifteen fire arrows to bring him 
down, he will leave behind a heart container and your second guardian mask.     
         
=================================
 9.) Finding the 52 Heart Pieces
=================================

1# 
Location: Clock Town
Items Needed: Land Title Deed

This one is almost a complete waste of time to put in. After you get the
Land Title Deed from the Deku Scrub, use the newly acquired Deku Flower.
Glide over to the gray stone ledge on the front side of the Clock Tower.
Collect the heart piece just sitting there.

[More to come.]

================
 10.) The Masks
================

[not detailed now, more specifics coming.]

1# Deku Scrub Mask
Location: Clock Tower, South Clock Town
Items Needed: Ocarina of Time

2# Great Fairy Mask
Location: North Clock Town
Items Needed: Stray Fairy

3# Mask of Scents
Location: Deku Shrine, Deku Palace
Items Needed: None

4# Mask of Odolwa (Guardian Mask A)
Location: Woodfall Temple
Items Needed: Boss Key 

5# Kafei's Mask
Location: Wife's Room, Mayors Office, East Clock Town
Items Needed: None

6# Blast Mask
Location: 12:00 PM, first day, North Clock Town
Items Needed: A sword

7# Bremen Mask
Location: Night time, Laundry Pool, Clock Town
Items Needed: None

8# Bunny Hood
Location: Cucco Farm, Romani Ranch
Items Needed: Bremen Mask, and patience =)

10# Goron Mask
Location: Darmani's Grave, Goron Village
Items Needed: Lens of Truth, Ocarina of Time

9# Mask of Goht (Guardian Mask B)
Location: Snowhead Temple
Items Needed: Fire Arrows, Boss Key

10# Romani's Mask
Locations: Romani Ranch - Milk Road - Gorman's Race Track
Items Needed: Bow and Arrows

11# Zora Mask
Location: Ocean and Shore, Great Bay
Items Needed: Ocarina of Time

12# Mask of Garo
Location: Gorman Brother's Horseback Racing Track
Items Needed: Epona the Horse, 10 Rupees

13# Captain's Hat
Location: Ikana Graveyard
Items Needed: Ocarina of Time, Ice Arrows, Hookshot

14# Postman's Hat
Location: Post Office - Clock Town East Exit
Items Needed: Special Delivery to Mama

15# Giants Mask
Location: Stone Tower Temple, "Illusion" part
Items Needed: Hero's Bow, Arrows

16# Mask of Gyorg (Guardian Mask C)
Location: Great Bay Temple
Items Needed: Boss Key

17# Mask of Twinmold (Guardian Mask D)
Location: Stone Tower Temple, "Illusion" part
Items Needed: Boss Key, Giant's Mask

18# Fierce-Deity Mask
Location: Moon, central tree
Items Needed: 4 Guardian Masks, All 20 Normal Masks

19# All-Night Mask
Location: Curiosity Shop, West Clock Town
Items Needed: Giants Wallet, 500 Rupees, sword

===================
 11.) Fairy Frenzy
===================

****************************
GETTING THE GREAT FAIRY MASK
****************************

        To earn the Great Fairy Mask, you need to return the Stray Fairy
back to the Great Fairy Fountain. However, you must do this after you
have been turned back into normal Link. The fairy will grant you the
mask as a token of her thanks. The Stray Fairy can be found floating
around the Laundry Pool during the day, and in East Clock Town at night.

***************
WOODFALL TEMPLE
***************

Fairy Color: Bright Pink
Thing Earned: 360-degree Spin Slash Upgrade for your sword 

        Make sure you beat the temple boss Odolwa first before going
after each of the fairies. This is because you will be confused with the
instructions if you do not, and some items are required to get them all.
Begin right at the entrance of the temple. Use the map below to identify
the locations of the fairies and the order in which you should get them.
Below the map is detailed instruction on how to get each fairy. 

--- Fairy Map Guide ---

                       (C)      
     |======|          @@@
     |      |          | |                      (D)
  |===       ===|      | |          /===========@@@      
  |     (E)     |      | |         /              |      #========#
  |             |      | |        /               |      #        #
  ======| |======   /==   ==\     |               |    ==#        #
    To Woodfall    /         \    |               |  (A)          #
                   |          ====                |    ==#        #
                   |          ====                /      #        #
                   \   F9    /    |              /       #========#
                    \=======/     \=============/  


                                 /============\
                                /              \  
                               /                \ 
                              |       (E)        |
                              |                  |
                              |                  |
                               \                /
                              #=\=====|  |=====/=#    
                              #                  #
                              #                  #    (Upstairs Room)
                              #      F15         #     #===========#   
                              #                  #     #           # 
                              # F14              #     #           #
      (C)                     #           F12 F13#     #           #      
      @@@@                    #=======|  |=======#     #====| |====#
      |  |                 #=====|====|  |=======@@@#       | |        
      |  |    (Downstairs) #     |F10(ledge)     (D)# #===|=   =|==#
   #===  ===#   #========# #     |-------------|    # #F4 |-----|  #
   #        #   #F6      # #                   |    # #            #
(B)#@  F8   #(B)#@       #=#                   |    #=#---|        #== 
   #@       #   #@  F7       F5                |          |         (A)
   #        #   #        #=#                   |    #=#   |        #==
   #========#   #===| |==# #                   |    # #   ----|    #
   (Upstairs)       | |    #                   |----# #       |    #
                 #==| |==# #          F11           # #====| |=====#
                 #       # #                     F3 #      | |
                 #       # #==========|  |==========#  #===| |====#
                 #       #            |  |             #          #
                 #=======# #==========|  |==========#  #          #
                           #                        #  #          #
                           #                        #  #==========#
                           #                        # (Upstairs Room)  
                           #                        #
                           #                        #
                           #                        #
                           #           F1           #
                           #                    F2  #
                           #                        #
                           #==========|  |==========#
                                      |  |
                                   (Entrance)

========================================================================
<Legend>

@ - Staircase

F1 to F15 - The Stray Fairy locations, which are numbered in the order
that you should try to find them.
========================================================================

--- Detailed Instructions ---

Fairy #1: 
When you first enter into Woodfall Temple, look straight ahead into the
room. You will see a fairy floating in the air. Put on your Great Fairy
Mask and collect it when to comes to you. 

Fairy #2: 
When you first enter into Woodfall Temple, look to your right side and
there will be a platform with a treasure chest in it. To get over to it,
just start with the Deku Flower next to you and follow the Deku Flowers
on over to the chest. Open it up to receive the fairy. 

Fairy #3: 
Right when you enter into the second chamber, the Woodfall Temple Altar
Room, change into Deku Link. Turn and run to your right and run off the
edge of this dirt area. Skip along the water down here over to a stone
area with five pots on it. Break the pot closest to the corner and
collect your third fairy. 

Fairy #4: 
This chamber is the next on, located on the right side of the altar room
on the map. When you first enter, you will see a Deku Flower on a small
island. Look over to your left, you will see an area with a treasure
chest. On the left of that small structure, look on the wall. You will
see and ever so small brown bees nest attached to it. Take off your Deku
Mask. Aim at with your bow and shoot and arrow hitting it. It will fall
to the water and shatter, the fairy being released. Put on your Great
Fairy Mask and collect it.

Fairy #5: 
Exit the previous chamber and back into the Woodfall Temple Altar Room.
Go to the other side of the room, where the door requiring the Silver
Key used to be. There is a Deku Baba on this little dirt area before the
door. Kill it off to get the fairy.

Fairy #6: 
Enter in this next room via the door next to the now killed Deku Baba.
Run up to the granite block and push it forward. Go to your right and
down the catwalks. Go along the walls till you reach a torch in the
corner of the room. A Skulltula will drop down from the ceiling. Kill it
off to get your sixth fairy.

Fairy #7: 
In this same room, look at the center of it, where the granite block is
currently. Below it in the water will be a fairy trapped in a bubble.
Jump down into the water below and swim over to it. Swim up next to the
bubble and rub against it for it to pop. Collect the fairy inside of it
using your Great Fairy Mask.

Fairy #8: 
Travel back to the entrance of the room. Stop right in front of the door
and face out into he room. Get out your bow and aim upwards. You will
see the bottom side of two platforms. On the one nearest you, take
notice of that small brown lump, another bee's nest. Fire and arrow to
knock it down. It will shatter on the water releasing another fairy. Use
the Great Fairy Mask to collect your prize. 

Fairy #9: 
In this room will the catwalks, go over to the granite block, turn left
at it this time and head down to the end, go up the stairs here. Hop
along the platforms and up another go forward and up another set of
stairs. Your in a dark hallway. Travel down it to the darkened room.
Kill every Black Boe in here and a chest will materialize. Open it up to
get the fairy. 

Fairy #10: 
Exit out of the room by means of door. In this next room, hop along the
Deku Flower and exit at the staircase at the end. You come out in the
Woodfall Temple Altar Room again, except on the high ledge. Turn to your
right and run down to the end. A fairy will be trapped in a bubble in
plain site. Pop the bubble and collect it. 

Fairy #11: 
Look off the ledge and down, you will see a tree branch with a lit torch
and a button on it. Run over to your left and use the Deku Flower right
near you. Glide over to the small tree branch and press the button. A
chest well appear clear on the other side of the room. Go open the chest
and collect the fairy.

Fairy #12: 
Get back up to the ledge in the Woodfall Temple Altar Room again. Except
this time enter in the chamber right before the bosses room. Fall down
from the ladder and use the Deku Flower here. Turn to your right. Glide
up to the first ledge here and a fairy will be trapped in another
bubble. Pop the bubble and collect it. 

Fairy #13: 
Glide up the rest of the ledges and at the highest one will be another
fairy in a bubble. Pop it and collect the fairy.

Fairy #14: 
Go back down to the Deku Flower next to the ladder. This time, instead
of traveling to the ledges to your right, use the flower and glide to
the first ledge to your left. Go up all the ledges and at the top of
will be yet again, another fairy trapped within a bubble. Pop it for it
to be released. Collect the fairy.

Fairy #15: 
I say good job if your here reading this! This is the last fairy in
Woodfall Temple. It is located on the top of the first pillar will
flames on top. Turn the flames off by hitting the switch again. Use the
Deku Flowers and fly over to it.

        After you have collected the fifteenth fairy, a box will pop up
on screen. "You've found all the Stray Fairies! Quick, take them to the
fairies of the same color."

--- Great Fairy Fountain Location For Woodfall Temple ---

        The Great Fairy Fountain is very easy to find here. Simply warp
to the owl statue located in Woodfall. You will reappear on the small
wooden platform facing the owl statue. Look past the owl statue and to 
the left on the back wall there. That dark cavern is the Fairy's 
Fountain. Use the Lilly-Pads and Deku Flowers to reach it.

***************
SNOWHEAD TEMPLE
***************

[in progress.]

****************
GREAT BAY TEMPLE
****************

[coming soon.]

====================
 12.) Ocarina Songs
====================

One small thing to remember on these songs. C-up = Camera Up, C-down =
Camera Down ect. And (A) means the A button. 

A. Song of Time

C-up, (A), C-down, C-right, (A), C-down

B. Song of Double Time

C-up, C-up, (A), (A), C-down, C-down

C. Inverted Song of Time

C-down, (A), C-right, C-down, (A), C-up

D. Song of Healing 

C-left, C-right, C-down, C-left, C-right, C-down

E. Song of Soaring

C-down, C-left, C-up, C-down, C-left, C-up

F.) Epona's Song

C-up, C-left, C-right, C-up, C-left, C-right

G.) Song of Storms

(A), C-down, C-up, (A), C-down, C-up

H.) Sonata of Awakening

C-up, C-left, C-up, C-left, (A), C-right, (A)

I. Lullaby Intro (Becomes Goron Lullaby after you learn the ending.)

(A), C-right, C-left, (A), C-right, C-left

J.) Goron Lullaby

(A), C-right, C-left, (A), C-right, C-left, C-right, (A)

K.) New Wave Bossa Nova

C-left, C-up, C-left, C-right, C-down, C-left, C-right

L.) Elegy of Emptiness

C-left, C-right, C-left, C-down, C-left, C-up, C-right

M.) Oath to Order

C-right, C-down, (A), C-down, C-left, C-up

====================================================
 13.) So, That Vulture Stole Your Valuable Item(s)?
====================================================

        Yes, it has happened to me. And probably to everyone at one time
or another when playing Majora's Mask. I only wish I had taken Tatl's 
warning seriously of the danger. That darned Takkuri, AKA vulture, stole
a valuable item from you. Never fear, this section has been made
specifically to help, if not remedy, that situation.

****KNOW THE FOE****
        What is this infamous Takkuri people talk about? Well it is a
simple vulture. About the size of Link, with beady white eyes. He steals
items from you, very valuable ones at that. I have heard complaints of
stolen Hero's Shields, up to Fairy Swords! This is the most menacing
enemy in the game. But fortunately, there is only one of them to worry
about, buzzing around the entrance to Milk Road.  

****AVOIDING****
        Just avoiding the situation from ever happening is the best
solution to the problem. Avoid the entrance to Milk Road, you only need
to pass through there once. That is until you have activated the owl
statue in Milk Road itself, then you can just warp and bypass the
Takkuri flying around. 

****PREVENTION****
        If you do happen to find yourself hanging around the entrance to
Milk Road, like say to kill the Takkuri, make sure to be on Epona the
Horse. When you're are on horseback, the Takkuri never dares to swoop
down on you. You are totally invincible from it. 

****GETTING BACK YOUR STOLEN ITEMS****      
        What happens if the Takkuri does in fact, happen to steal
item(s) from me? Well luckily, he only takes one item at a time, then
flies away. Most people believe that since he has flown away, it is for
good and there no possible way to get the item(s) back. This is untrue
and I intend to teach you how to get them back.
        The best way, meaning the most practical and easiest, is to just
turn off the game. That is right, just turn off your game and restart it
to where you last saved. Then you don't have to go through any trouble.
But if can't do that without serious consequences, then look below. 
        When the Takkuri steals an item from you, he will swoop up into
the sky and start to fly away. Watch carefully and you will notice it
travels right to Clock Town. You can buy back, yes buy back, your stolen
items from the clerk at the Curiosity Shop. Be warned, he will of course
try to price gouge you from all your worth. I mean, he did ask for 500
Rupees to buy that below average All-Night Mask. 

****GETTING BACK THE ITEMS, WHEN YOU CAN'T BUY THEM****
        Well your pretty much on your own. If you can't buy back the
items from the Curiosity Shop, then I really can't help you. You can
only go back to the appropriate place you got the item, and earn it back
again. It is time consuming, but you probably need it to beat the game
and it is all to add challenge to the game.

==================================
 14.) Tracking Down the 6 Bottles
==================================

[coming soon.]

==================
 15.) FAQ Section
==================

<General>

#1 Can I change into the adult form of Link in Majora's Mask?

Answer: Sorry, you cannot in this game. However, there really is no need
to. The child form of link retains all the skills of his adult form.
Plus, he runs faster, is more agile, and jumps over larger pits.

#2 Is there anyway I can store replenishing items so there not lost when
   I travel back in time?

Answer: No, there is no way to do this. Replenishing items like Deku
Nuts, Bombs, and Arrows ect. cannot be stored. The only exception to
this is with Rupees, which may be deposited in the West Clock Town Bank. 

<Game-Play>

#1 Oh No! That vulture near Milk Road stole something from me! What can
   I do about it?

Answer: See my section "So, That Vulture Stole Your Valuable Item(s)?" 
in this walkthrough. It will hopefully solve your problems. 

==================================
 16.) Stupid, Idiotic Email I Get
==================================

From: Stan Zielinski, saz@foxinternet.net
Date Received: Friday, October 20, 2000
Subject: "you idiot"

Message: 
"You fool. In your "Updated Note" you used the wrong form of there. What
a fag! =(:D"

"-your welcome"

Response From Me: 
Er. Um even though I said email me about fixing any
tiny error, that does not give you the right to call me a "fag." Oh yea.

You suck, stupid fool! =(:D
-your welcome  

[more coming.]

==============
 17.) Credits  
==============

*Companies and Corporations

Nintendo of America/Japan
-They made this fabulous game. Without them, I could not even write this
walkthrough.

*People

Me!
-Hey.I am busting my hump to write this, I deserve a little credit here!

The Readers
-If there were no readers, this walkthrough would be a complete waste of
time to write.

Marshmallow
-A fellow writer on Game-Faqs, who wrote a wonderful walkthrough for the
Ocarina of Time. He inspired me to work hard and write my own.

*Minor Contributors

GrimmHOS52 from zeke@lepton.soltec.net
-Great advice on getting back stolen items from the Takkuri

TapamN from TapamN@hotmail.com
-Money making tips. Soon coming in the "Rupee Hunting" section

*Error Fixers

MacMan from MacMan9884@aol.com
-Fixed the error that the L-button is in fact used in this game.

========================
 18.) Legal Information
========================

        This document was researched, typed, edited, and produced by me.
Therefore, I legally own it. Any additions made by readers that I did
end up using were added in along with credit given to them in there
names. This document is copyrighted by me and the respective owners who
made the additions. You may not distribute this document for any money,
this was made to be free for fans of the Nintendo Zelda Series. You may
not distribute it in anyway without my permission, period. Do not post
this document on your website or any other possible communications media
from smoke signals to interstellar radar without my permission and
giving due credit to myself and the respective owners. In other words
don't give yourself a five-finger discount, don't steal this document. 

<PS> Yes, you can read and print it out for private use...hehehe. If you
would like to post this document somewhere, tell me about it. I may or
may not approve it. The key there is "asking permission." Okay?
Characters, names, and anything else related to The Legend of Zelda
series are copyrighted by Nintendo and the various developers who have
legal rights to it.

=========================================================
 19.) Chasing Down Those Riff-Raffs and Thieving Cowards
=========================================================

Now, if you happen to find someone using this document without my
permission or without giving due credit, feel free to drop me an email.
Please take me seriously, I will track you down and take the necessary
legal action. Think about it for a moment, if I had enough time to type
this entire thing up, I can take the time to deal with you! I will have
your Web Master notified that you are placing stolen material on your
page, and thus have it removed. Plus, I will get Johnny Cockran on you
faster then you can say "Help Me!" >=) 

================================================
 20.) How to Use This Document For Your Website
================================================

[Coming eventually.]

