E.V.O.: The Search for Eden Walkthrough and Game Charts
version 2

Last updated 6-12-2002
by Mr. Tuvai

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Contents:

Section I: Game Mechanics
     In case you lost the instruction book or something.

Section II: Game Notes and Strategies
     While I don't cover every stage in the game, I have found a few
     ways to make stages easier (or at least more tolerable)

Section III: Evolution charts
     The reason I wrote this guide in the first place. These tables
     will show you what to expect from each evolution in the game.

Section IV: Special Forms
     Statistics on bodies that aren't available through conventional
     evolutions.

Section V: Legal Junk
     Copyrights, disclaimers, blah blah blah.

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Section I: Game Mechanics

   E.V.O. is the story of one critter in its search for Eden. That animal
is Life, the one Gaia has chosen to stay with her in Eden. Life, of
course, is you, dear player. Over the course of the game, your animal
will evolve from a fish to an amphibian, amphibian to a dinosaur, and
from a dinosaur to a bird or a mammal.

   Between these drastic form changes, Life will be able to change its
evolutionary traits by collecting Evolution Points (EP from here on).
EP are collected by hunting and eating other animals, and are displayed
by a helpful number popping up when Life eats a hunk of meat left over
from a defeated foe.

   There are several ways to kill another animal. All animal forms can
tackle, most can bite or stomp, some can impale with horns or kick with
their hind legs. Once Life has damaged its prey enough, the dead animal
will turn into a nice, juicy chunk of meat. Use a Bite attack or Eat
to consume the meat and gain the EP bonus.

   Granted, the other animals can hurt you, too. Different animal forms
possess varying Hit Point scores (HP from here on), and when any other
animal touches or attacks Life, Life loses some HP (also displayed in
a helpful number popup). Since this is a video game, it doesn't matter
how much armor, spines, quills, or horns are sticking to its body, all
it takes is a touch from something else for Life to take HP damage.
Thankfully, HP can be recovered several ways. Eating meat or plants
gives back a small amount of HP; evolving your animal's body restores
all of them.

Controls:
In a side-scrolling stage, the directonal pad moves you left and right,
     and if you're underwater or flying, up and down. Tap a direction
     twice to run/swim/fly quickly in that direction.
The Y button triggers your Bite or Strike attack.
The B button jumps. If you're underwater, swim to the surface and hold
     up on the control pad and press B to leap out of the water.
The A button triggers Tackles or Kicks. If you are running (or swimming
     or flying quickly), pressing A will bare Life's fangs in a Tackle
     attack. If you have assumed the form of a four-legged Mammal, the
     A button will trigger a Kick attack (assuming you're not running,
     which will, of course, Tackle).
The X button commands life to "Eat". If a piece of meat or a plant is
     near Life's mouth when X is pressed, Life will gobble it up with
     a grin on its face. If there are plants growing close to the ground,
     holding down while you press X will allow Life to forage those.
If you've completed the stage you're in already, you may press L and R
     together to exit it.
Press Start to pause the game.
Select brings up the subscreen menu.

   In the subscreen, "Evolution" brings up the evolution menu, which
I'll describe shortly. "Capability" summons a display of Life's
statistics. "Record of Evolution" lets you save a log of your current
animal form in the game's memory. "Review of Evolution" only appears
if you have eaten at least one Green Crystal, it allows Life to assume
the form of a creature saved in the Record of Evolution for a while.

   In the Evolution menu, you're given several options, depending on
what classification your animal is.  You are allowed to evolve Life's
Jaws, Horns, Neck, Body, Hands & Feet, Dorsal Fin, Tail, and Back of
the Head. Jaws increase biting power; Horns grant horn attacks.
Extending your neck will prevent your creature from moving forward when
it uses a Bite attack. Evolving the Body increases defensive power and
strength, but may reduce speed. Evolving Hands and Feet, Dorsal Fins,
and Tails increase speed and strength. Evolving the Back of the Head
has various effects.

Between stages of animal-eating, you're taken to a map screen to move
from one area to the next. On the map, you're able to save your game
by pressing Select, move around with the control pad, and enter the
stage you've moved to with the B button. Areas you have already completed
are shown with a yellow dot on the map; areas you have yet to clear
are denoted by a red dot.

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Section II- Game Notes and Strategies


Cynic has already written an extensive and well-informed walkthrough
for this game at gamefaqs.com. I have very few notes to add to his,
so I'm only adding comments on areas I find troublesome.

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Chapter 1 - The Fish Age

Begin the game. Gaia gives you some quick background information and
grants you the body of a fish. It took your body 3 billion years to
evolve to this point, so take care of it. You'll begin Chapter 1:
the Fish Age.

You're taken to the first map screen. If you're playing on an emulator,
make sure you have transparency effects turned on, or disable background
layers until you can see a map. You're the little fish icon squirming in
one of the small recesses. Press B to begin the Ocean of Origin stage.

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Ocean of Origin:

The first stage, not surprisingly, is a cakewalk. When Life approaches
a jellyfish, you'll get a crash course on Darwinism, then you're free
to swim around and eat. Given your weak form, it will take two bites
to defeat a jellyfish. Eat every one you see and you should finish
this stage with more than 100 EP. Swim off the right side of the
screen to exit this stage.

On the map, there is a new yellow dot. Swim up to it and press B to
enter the Cave of Guidance.

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Cave of Guidance:

Eat the jellyfish outside and enter the cave. The eels are slightly
more dangerous than jellyfish, and will take an extra bite to defeat.
Once you get 200 EP, I'd recommend evolving the Kuraselache's Jaws to
put a little extra bite into Life's... erm... bite. There, now doesn't
that make eating easier?

Kuraselache is this game's word for "shark", by the way.

Eat your way through the eels and head right, to the end of the cave.
Swim towards the floor of the cave to hear rumors circulating among
the cucumbers: Quick tips on the Angler's Horn, and that you shouldn't
plan on coming back after you pass the third volcano stage on the map.

See that yellow crystal ball? Eat it. You'll find a yellow crystal at
the beginning of almost every chapter that gives you pointers on how
to evolve your body. Once you've eaten it and heard its advice, you may
leave the stage the same way you entered it.

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Cave of Temptation:

Swim into the cave. The sea slugs here will split when bitten, and the
two smaller ones will attack. If you have Kuraselache's jaws, though,
it shouldn't be a problem.

To the right, you'll find a red crystal. Eating a red crystal will
change Life's entire body into another form for a minute or so. This
crystal is the only one in the game that causes two different evolutions;
eat it to become either a manta ray or an eel. The ray is stronger,
but the eel is faster.

I don't know what determines which evolution the crystal causes, but
it's somehow linked to what Life has evolved so far. Once the crystal
has been eaten, you may leave the cave anytime, but I would recommend
hanging around for a while, eating slugs, until you can afford an
Angler's Horn.

On the map, you'll have to move down before you can head right, towards
the next yellow dot.

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Ocean of Terodus:

Terodus are chicken-hearted; they swim away as fast as their little
fins can carry them. If Life has evolved its fins and Jaws (or a
Swordfish Horn), you can try to chase them down and eat them. With the
Angler's Horn, though, this stage is an all-you-can-eat buffet.
Watch as the Angler's Horn works its magic, drawing the Terodus close to
your little fishie in fascination. That's your cue to eat them.

I'd recommend you go back into the stage after you complete it few more
times until you can afford Zinichthy's Jaws, the Tackle Fin,
Kuraselache's Dorsal Fin, Kuraselache's Tail, and the Shell Body. You're
now the best animal the Fish Age has to offer, and all of your EP from
this point on will go to recovering your HP (Increase/Decrease your
body size to restore all HP while retaining most of your abilities).

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Ocean of Cepalas:

Cepalas are agressive and will attack on sight, but they're suckers
for the Angler's Horn. Enter the cave to exit the stage, and like the
cucumbers said back in the Cave of Guidance, there's no turning back.

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Domain of Kuraselache:

The Kuraselache make the Zinichthys and Cepalas look tame by comparison.
Fight well, or run away-- you're faster than they are if you've upgraded
your fins and tail. Near the end of the stage, the Strolites talk to one
another about the world outside the water they're trying to make possible
and the problems they're having with the Kuraselache. They also tell you
that the leader of the Kuraselache is in the cave, conveniently located
to your right. You may want to bring in a thousand or two EP to aid
negotiations.

Alternately, you can swim over the cave and off the right side of the
screen to enter the Coast of Pange. You know, in case you're a fan of
swift death.

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King Kuraselache's Lair:

Wow... that's a really big shark, isn't it? I hope he's friendly.

Listen to what he has to say, and you'll soon find out he's not friendly
at all. As soon as he says "I will defeat anyone who helps the Strolites!",
be prepared to swim straight up. His first attack is to charge forward
and take a big bite out of any errant fish that have wandered into his
lair, and you want to get out of the way.

The King Kuraselache has two attacks. He will charge forward and bite,
as described, or he will swing his tail and smack around anything
that happens to be behind him. Thankfully, he's also a klutz. If he
charges forward, you can move out of the way and he'll smack his
face into a wall of the cave, knocking himself dizzy for a few seconds.
That's your cue to swim up and take a bite or two out of him. Any more
will make you vulnerable to his tail swing, so be patient.

If you get low on HP (and you will, his bites do 18 points of damage
if you get stuck between his jaws), evolve something. That will restore
all of your HP.

Keep dodging his bites and attacking while he's dizzy, and you'll make
sushi out of King Kuraselache. No, really. When you defeat him, he
explodes into four giant pieces of nigiri worth 250 EP and 20 HP each.
Once you're finished, swim outside the cave to hear the Strolite's words
of thanks. You may now proceed to the Coast of Pange.

I would recommend having an Increased Body Size now. If you can't
afford it even after the spoils of the battle with King Kuraselache,
swim back to the Cave of Origin and eat squid until you can.

Jeremy Miranda writes in a no-evolution strategy to beating King
Kuraselache. Hope you have a lot of time on your hands:

    "If you go into the right area, with the food, and get him on the
     left, you can sink down with a hunk of rock between the two of you.
     Stay near the top. He'll smack his head and dizzy himself, at
     which point you can go up. When he turns away, bite him and swim
     back to your hiding place. This took a long, long time with the
     original jaws and parts, but he didn't manage to hit me, so it
     was worth it."

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Coast of Pange:

Jump straight up out of the water until you land on solid ground. A
change of circumstance causes evolution, and your swimming fins become
little walking feet. We can also assume your gills turn to lungs.

If you haven't beaten the King Kuraselache yet, you'll start taking
damage. There's no oxygen in the air yet, so jump back into the water
before you suffocate and die.

If you have defeated the King Kuraselache, head to the right and listen
to Gaia tell you about the new world on land. She gives you the body of
an Amphibian (taking all your EP) and lets you use the Time-Trans to
go to Chapter 2-- The Early Creatures of Land.

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Chapter 2- Early Creatures of Land

You're a land creature now! You lose out on some of the maneuverability
that being underwater granted, but on the upside, amphibians have greater
potential than fish.

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Coast of Pange:

You're still at the Coast of Pange, but you're a few million years in
the future from the Fish Age.

Jump up onto the next stretch of land. If you land in the water, you'll
replace your feet with fins and be able to swim around, but you won't
get anywhere that way. To make this jump, make sure no part of your
little amphibian body overlaps the platform you want to land on when you
jump. If so much as your nose touches the rock when you jump, you'll
miss the platform and fall into the water. Step back and try again.

Eat the yellow crystal and it will tell you that evolving your tail
will increase your Jumping ability. Or don't eat it, since I just told
you that. From here, you have two choices- head north to the Empty
Land or west to the Ocean of Pange.

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Empty Land:

Head right to hear some ominous foreshadowing. Birds haven't evolved
yet, have they?

Just before the end of the stage, camoflaged somewhat in the foliage,
is a Green Crystal. These will be pretty useless to you in your first
game, but you may appreciate them if you play through more than once.

Here's the deal. If you evolve a creature form that you like, you can
press Select to bring up the menu, then choose "Record of Evolution".
You'll be prompted to choose a slot in the game's memory and name the
creature. This will save your animal's form for posterity.

By collecting Green Crystals, you open up the "Review of Evolution"
menu item. Choosing this will allow you to assume the body of one of
the evolutions you saved in the Record of Evolution for a minute or
two (like a red crystal and its special forms).

As you progress through the game, Record a few of your favorite animal
forms for Review later. Until then, exit the Empty Land by walking to
the right.

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Ocean of Pange:

Alright. Now that you're an amphibian, the game gives you... another
aquatic stage!

Anyway. Fighting Coelafish is dangerous in your weak form and they give
really crummy EP, so just avoid them and head right. Upon jumping out
of the water, Life will get its legs back.

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Land of Timid Ikustega:

Ikustega must have evolved from Terodus; they also run away when they
see you. However, if you did as I told you and evolved a large body at
the end of the Fish Age, Life will be big enough to Tackle them to death
in one hit. Otherwise, you'll probably have more trouble chasing them
down. Try jumping on them to stun them, then biting as you land.

This is a good place to evolve a few parts. Make sure you pick up at
least the Vestigal Shark's Fin for its insane HP bonus and the Jeprol
for some extra bite power. Evolve the Vestigal Shark's Fin first, it's
cheaper and allows you to defeat Timid Ikustega by jumping on top of
them, speeding the process somewhat.

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Land of Amphibians:

Apparently the elder takes such good care of the plants, there aren't
any here to eat.

The Horned Ikustega will charge and ram your critter with their heads,
so bite them before they attack. I'd recommend evolving the Thorn
Tail, Mottle Body, and Tusking Jaws while you're here, and save up maybe
300 EP more. You've got a battle coming up.

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Land of Boss Ikustega:

"Debu" is Japanese, a derogatory term for a fat person. And sure enough,
this is a pretty fat Ikustega.

He jumps around and stomps on Life's head, and spits balls of slime if
Life is in front of him. If he jumps, you can often Tackle him right
before he lands. If he's standing or has just landed from a jump, leap
in and bite, then jump away before he has a chance to spit slime.

If you run low on HP, evolve your Jeprol into a Morimar. The evolution
will restore HP and the Morimar provides extra defense afterwards.

After you defeat the Debustega and feast on his remains, Life is
approached by the Elder Ikustega. He praises your strength for killing
the Debustega, then asks for your help in defeating the insects. The
bugs have evolved to such a large size, they threaten all the plant
life. Looks like you need to go have a chat with the King Bee-- maybe
he's more sociable than the King Kuraselache.

As tempting as it is to say "No" and eat the elder Ikustega yourself,
this is a typical RPG "communist choice". Saying anything but what the
elder wants to hear will just prompt him to ask again.

Jeremy Miranda writes in with another tip: You _can_ eat the Elder and
Child Ikustega. Agree to help them, and after the dialog, you can walk
past them out of the stage. If you attack them, they will both run away.
So if you want to try this, be quick! You'll need to have high strength
or well-evolved horns to kill either of them by Tackling or goring, but
sure enough, they drop a hunk of meat like any other creature. It's
worth a fair 200 EP, but saps 999 HP from you when you eat it, and
Gaia has a few stern words for you before she resurrects you this time.

You can survive if you evolve something just as your HP hits 0. As far
as I can tell, eating them doesn't have any other effect on the game.

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Domain of Profasu:

Cockroaches. Eww. Disgusting as it may sound, these are going to be Life's
diet for a while. Evolve all the best parts here: Fierce Jaws, Armor
Body, Thorny Spring Tail, and your choice of Jumping or Thorn Dorsal Fin.

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Cave of King Bee:

When you approach the cave of the King Bee, the father of the child
Ikustega stumbles out, mortally wounded (and my, my, isn't that a big
sting?). He offers you to eat his remains for strength, do so for a
free 1000 EP. Score! Head inside.

There are several eggs that hatch into larva here. The larva aren't
dangerous, but you have to kill them all. This summons the King Bee.

The King be observes that you have evolved strangely and asks if you
have used the Crystal to do it. He then makes a few threats and attacks.
Man, none of these guys are very diplomatic, are they? The King Bee is
very easy if you've got decent jumping and biting statisitics. Leap at
him and take a bite, he'll drop to the ground. Once he takes wing again,
jump at him and bite again. Repeat until he explodes into four nice,
juicy steaks.

Exit cave right for a few confusing words from Megausu. He tells you
you don't need to evolve anymore, but hey, are you really going to
trust an insect? You can eat him before you leave, if you want.

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Desert of Mosuchop:

Make sure Life is fully evolved before leaving this area, and has
1500-2000 EP for healing purposes. As you can probably tell by looking
at the map, you're nearing the end of Chapter 2.

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Desert Time Trans:

Megausu flies in, berates you, salutes Queen-Bee, and leaves. When he
flies away (or is eaten. Again.), the Queen Bee gripes how unfair it
is that only the insect society is destroyed. You must, not surprisingly,
fight her.

The Queen Bee has two attacks. She will fly high and fire drill-shaped
stings, then dive in for a devastating bite attack. Keep moving when
she fires the stings, then jump straight into the air when she dives
in to bite. She'll miss, so as you come down, bite her, and she'll drop
to the ground like the King Bee did. You may be able to get in a bite
or two more before she takes flight again. Repeat this process a few
times, evolving the Back of The Head when you need healing.

She explodes into four honeycombs worth 1000 EP. Why do they only give
you lots of EP right before you lose it all to a mandatory change?! Argh.
Again, I would recommend your body size be Increased before moving on.
Go to the far right for another new body (your last mandatory change)
and speech from Gaia (Crystals? She never made any crystals...), then
you're headed to the Age of Dinosaurs.

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Chapter 3 - Age of Dinosaurs

I don't really like the dinosaur form much. Most of the improvements cost
a lot of EP to evolve, and you can change into a bird halfway through
this Chapter. As usual, that means you lose any decent Dinosaur parts
from your previous form.

When I play, I don't evolve any of the Dinosaur Jaws-- they're extremely
expensive and I tend to use Tackle and Stomp attacks to take advantage
of the high Strength values Dinosaurs get. If you want to save up for
Omosaurus, Tyrasaurus, or Phonocos Jaws, go for it. But if you plan on
becoming a bird, I wouldn't bother.

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Door to Dina Continent:

There's a yellow crystal here. Dinosaurs can evolve from quadrupedal to
bipedal forms by choosing "Evolve to 2 legs" or "Evolve to 4 legs"
from the Body evolution menu. There are three degrees of this: 4 legged
form, a hunched-over 2-legged form, and an upright 2-legged form.  The
more upright you stand, the higher your Agility and the higher you jump.
On the other hand, being close to the ground increases strength.

Before you exit, you hear more whispering of the same sort you did in
the Empty Land. This time they're discussing Mt. Brave.

From here, you can head into the swamps or into the desert. I'd recommend
the desert.

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Domain of Tecodonto:

If you take the desert path, you'll end up here. Tecodonto are remarkably
like Timid Ikustega, except they will counterattack you if you don't kill
them in one strike. Tackle them and eat. Looking over the menu, you'll
see that dinosaur evolutions are pretty darn expensive. Evolve a Snake's
Tail and move on to the Domain of Polsaurus.

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Domain of Polsaurus:

Try to evolve a Segosaurus Dorsal Fin while you're here.

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Domain of Segosaurus:

This is where you'll do another round of hunting and evolving.
Segosaurus have about 15 HP, so three quick Tackles and you're good to
go. If you get close, they'll swipe their tails, and if you jump on
them, they'll fan their spines. So don't do that. Tackle them (or bite
if your Jaws and Neck are good enough) and evolve your parts. Before
you leave, you should have at least the Horned Helmet, Warted Body,
and Invincible Tail.

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Domain of Prime Frog:

You enter to find two Prime Frogs harassing a Syrocosaurus child. You
scare them away, and may eat them if you like.

If you go back to Domain of Syrocosaurus anytime, you'll get another
hint about Mt. Brave. This is starting to sound like an interesting
place to go...

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Domain of Prime Frog, revisited:

The Mother of Prime Frog is pretty upset that you scared her children.
Try not to be too surprised, but she attacks you.

She spawns up to four baby frogs from her back, which then hop around
independently and harass you. Meanwhile, the Mother frog leaps about
and stomps on your head.

The key to beating her is to never let her spawn the baby frogs. When
the battle begins, run forward and tackle the first child frog, then
run forward again and tackle the Mother. The Mother will jump away.
Run after her and tackle as she lands, and she'll leap again. Keep
her in the air and catch her before she lands, and you'll never have
any problems.

From the Domain of Prime Frog, you may proceed North to Mt. Brave, or
continue to the East to end the chapter. If you hadn't figured it out
already, Mt. Brave is where you can change your body into that of a bird.

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Domain of Tritops:

Tritops will attack you on sight with a headbutt. They have 25 HP, eat
them if you want it. However, like any other body change, you lose all
your EP and current evolutions when you become a Bird, so it may not
be worth your time. Then again, if you're saving up for a nice pair of
Dino jaws and don't plan on being a bird, Tritops are worth more EP
than any dinosaur you've met so far. If you don't have Tyrasaurus Jaws
by now, get them here.

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Domain of Plesusaurus:

If you plan on becoming a bird, just swim through this level. There's
nothing here worth your time.

If you plan on staying a dinosaur, or you've already become a bird,
then this is the place for you. Evolve Tyrasaur's Jaws and eat Nautilons
until you can afford your best evolutions-- it won't take long at 500 EP
a pop.

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Mt. Brave:

Climb the second protrusion of rock until you jump off the top of the
screen. This will take you to the peak of Mt. Brave. There's another
Ptenodon here, and he'll drop you off of the summit back to the screen
below. Tackle him off the side of the mountain, then climb to the top.
Those "voices from above" you've been hearing come back and tell you
to jump off of the mountain. Um, okay. Climb to the top platform, move
as far left as possible, and jump (not fall) to the left. You're granted
the body of a bird.

Go back down to the base of Mt. Brave, then exit to the left. As a bird,
you're faster flying than you are on the ground, so tap B in the air to
take wing.

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Cloud Maze:

See that cloud drifting around the overworld map? It hovers over one
stage for a while, then  drifts off to sit over another. Now that you're
a bird, hunt down the cloud and enter a stage it's hovering over.
You'll enter the cloud maze.

If you're playing on an emulator, disable background layer one or two
to make your life easier. One background layer controls the walls, and
another the churning clouds in the background. You want to turn off
the background clouds, obviously.

Go all the way up and all the way right for a Red Crystal. Head back to
the left from the dead-end that contained the crystal, turn downwards,
then turn right, then down, then right, then up, then take a quick left
turn and fly upwards until you go off the screen. You're in the River
of Asteroid.

Fly up until the screen stops scrolling, then turn right. You'll see
the bottom of an asteroid at the top of the screen, fly upwards into
the bottom of it. Fly inside, bite the elitist flying dinosaur so he
falls offscreen, and take your green crystal. Fly out of this room the
same way you came in.

Head left. Far, far, far, to the left, past the two other asteroids
you see (we'll come back later for the prize inside there). On the
far left size of this stage is another asteroid, where you find another
dinosaur and... someone else. Huh. The dinosaur's compatriot leaves,
the dinosaur attacks. Again, bite him and he'll fall offscreen, then
his blue crystal is yours to take. Wow! 9999 EP, for free! I'd recommend
evolving Tyrasaur's Jaws (take the hit to your agility, you can replace
them later if speed is that important to you), the Pronesaurus Dorsal
Fin, and the Longtail Birds Tail.

Exit, and fly back to the two asteroids you passed up earlier (they're
connected inside, it doesn't matter which one you enter). The flying
dinosaurs point out that the River of Asteroid falling to Earth would
probably be a bad thing, reassure you that everything's okay, and then
try to eat you. Kill them and explore the hallway, you'll find another
red crystal that turns you into a flying gargoyle-like form. You're done
in the River of Asteroid; you can leave by going back outside and
flying (or falling) down off of the bottom of the screen. Thankfully,
you don't have to navigate your way back out of the Cloud Maze.

Now that you have the Tyrasaur's Jaws, you can return to the Domain of
Plesusaurus and eat Nautilons to evolve the rest of your body quickly
and easily. You should make a record of at least one flying body for
later, be it the Dragon crystal form, the Gargoyle crystal form, or
a regular bird form.

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Domain of Tyrasaurus
Animals in this area: Tyrasaurus (250, 31)x10
Plants in this area: Animal Skeleton, Dead Rat

The Tyrasaurs at least try to be diplomatic-- when you arrive, you're
given the offer to join them in ruling the world. You can accept,
watch an early ending, and end up back outside on the map screen.
That didn't accomplish much, did it?

Go back in and decline their offers of peace. You will then have to kill
ten of them to finish the Chapter. As a bird, try flying just a little
above the ground so that your jaws are right above the Tyrasaur's heads
when you approach. They will jump at you. Bite them and they'll drop
out of the air, then attempt to jump at you again. They have scads of
hit points, it takes several bites even with Tyrasaur's Jaws to defeat
them.

If you are still a dinosaur, it is probably better to use Tackle attacks
and Stomp them if you need a quick getaway. You can jump in and bite
just before you touch the ground, but take care not to let them sneak up
on you-- all of the Tyrasaur's attacks _hurt_.

There's a green crystal on the end of the first cliff.

Defeat ten Tyrasaurs and, lo and behold, the River of Asteroid falls
apart and crashes to the Earth. Gaia saves you with the Time-Trans,
but all the other dinosaurs are pretty much screwed. On to the Ice Age!


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Chapter 4 - Ice Age

Several stages in the Ice Age are, not surprisingly, covered in ice.
Mammals have no problems on ice, and birds can fly over it, but Dinosaurs
will find it hard to keep their footing.

----------------------------------------------------------------------

Iced Coast:

There's a yellow crystal here. It doesn't really say anything helpful,
other than tell you that it's possible to become a human. You'll have
to become a mammal first, and even then, I wouldn't recommend becoming
human until chapter 5. Head right.

----------------------------------------------------------------------

Cave of Judgement:

Go into the cave. The Syrocosaurus will turn you into a mammal if you
answer "Yes". If you want to stay as a dinosaur or bird, that's your
choice. From a 4-Legged Mammal form, you can evolve a 2-Legged Mammal
form, but those will have big problems with some of the stage bosses
in this chapter. At least the first time through the game, evolve into
a Mammal, but keep all four feet on the ground.

----------------------------------------------------------------------

Door to Mt. Snow:

In this area, you'll have a choice of where to go next. If you want to
head over the mountain, you certainly can. But if you enter the cave,
your journey will be faster and offer better chances for evolution.
So eat a Deltadium and head through the cave.

Inside Mt. Snow, you'll find a cave full of your old buddies, the Bull
Ikustega. Work your way past them and into the next screen.

Tritops! Eek! Yes, these are far stronger than you should be fighting
in your current form, and if you go toe-to-toe with them, you'll die
a thousand deaths. Thankfully, you're smarter than they are. Stand on
one of the platforms just above the ground level, and the Tritops
will miss you with their headbutt. Nibble it to death with those weak,
pathetic jaws of yours, and feast on the 90-EP remains. Combined with
the Deltadium you ate outside, that's 100 EP, enough to grow a Mane on
the Back of your Head. Do that, and your Bite strength will go from 2
to 7. Now you're even more efficient at eating Tritops, so do that
until you've evolved all you wanted. I'd recommend a Horse-shaped body
for now, with Fierce Jaws. (You may alternately evolve Dog Jaws which,
with your Mane, will allow you to eat Brosaurus in the next stage.
It's a little easier to eat Brosaurus, but they're worth fewer EP, so
it's up to you)

In the next screen, there are some bubble-blowing porcine creatures.
Ignore them now that you're evolved, take the Green Crystal, and head
to the exit of Mt. Snow.

----------------------------------------------------------------------

Domain of Mammoth:

The Mammoths accuse you of being part of the Yeti family. Waitaminnit,
everyone you've met so far is scared of just one Yeti. Now there's a
whole family? Great.

Anyway, the Mammoth Brothers Three will attack you one at a time.
They're amazingly easy if you have any Bite power whatsoever, and if
you have a Mane and Fierce Jaws, you can finish all three of them without
taking a hit. Their bubble attack is pathetically weak, you can probably
just take it as you move in. They also have a charge attack, but if you
keep Biting them, they'll never use it.

Once you get past the three Mammoth Brothers, a Mammoth Sister will show
up. She must be a female-- she's pink. She tells you that the Mammoth
Brothers were only so brazen towards the Yeti because it hadn't actually
showed up yet. Go figure. Then she tells you to head to a column of
rock in the southwest.

Once Mammoth Gal is done talking, you can attack her and eat her too.
She's just like one of the Mammoth Brothers. Head back the way you came
on the map screen, then hang a left at the first Land of Survival to get
to the next area.

----------------------------------------------------------------------

Domain of Yeti (er, Hynodon. But the Yeti are here.)

Well, you saw this coming. Everyone in the world is afraid of the Yeti.
The Yeti is the creature killing any other animal trying to evolve.
Therefore, it must be your job to kick some Yeti butt. Make sure you
bring along lots and lots of EP, this boss fight is one of the toughest
in the game.

Have a brief, nonsensical conversation with Sir Yeti. As soon as he
says "Join the rest!", jump backwards, away from him. The Yeti opens
the fight with a lunging punch, and you don't want his fist to connect
on your snout before you can react. This is a tough battle. There isn't
really a great strategy to use against the Yeti. Jump in, take a bite,
then get away before he can punch you. Jump back in when he lunges at
you, take another bite, and run away. 4-Legged Mammals have a hard enough
time with this battle, and it's only harder for Birds, Dinosaurs, or
Bipeds. If you get cornered by Sir Yeti, you're as good as dead, but if
you can manage to push him against a wall, turn around and kick him until
he gives up the ghost.

Sometimes if you jump at Sir Yeti, you can bite him on your way down
just as he begins a jump. You'll land behind him, which is your cue to
do one of those mighty kicks you quadrupeds are so good at. When he
flies back from the impact of your bucking feet, turn and jump at him
again. Unfortunately, it takes a little while to get the rhythym going,
and at 25 HP per Yeti-punch, you don't have a whole lot of time to mess
around.

When you defeat Sir Yeti, Yeti Junior runs onto the screen. After a
short conversation with his dad, Junior runs off. Eat Sir Yeti's
remains and the screen starts shaking.

Mother Yeti stomps onto the screen, and boy, is she mad. If this game
teaches you anything, it won't be about Darwinism or evolution,
it'll be that you don't upset a woman without her kicking you into
next Tuesday. Hell hath no wrath like that of a woman scorned and
all that. Remember King-Bee, and how much harder Queen-Bee was to
beat? Yeah. The Yetis are like that too.

Again, as soon as Mother Yeti finishes her speech ("Geeee..." is the
last thing she says), jump. She slides forward to catch you in a
hand-clap. Usually you can stomp on her head, land on the other side
of her, and kick her. This is a fairly good strategy.

Alternately, face away from her at all times. When she jumps or lunges
at you to catch you in a hand-clap, kick her hard. If Mother Yeti
breathes ice, jump at her and take a bite.

If you're a bird, dinosaur, or biped, try to lure Mother Yeti into the
air. If you have a large body and a long neck, you can jump away from
her, and she will follow you into the sky. Change direction in midair
and bite her at the greatest possible distance your neck will allow.
She'll drop to the ground, stunned. Jump away from her again and repeat
as often as you can.

When you defeat Mother Yeti, Junior Yeti will stumble onscreen to try
to give you a guilt trip. After the hardest fight in the game so far,
they try to make you feel guilty for winning. Whatever.
Go on to "Early Man".


======================================================================

Chapter 5 - "Early Man"

There is no more form-changing in this stage. You're stuck with a Dinosaur,
a Bird, or a Mammal, whatever you brought over from the Ice Age. Gaia
wonders aloud who brought the Crystal to the planet, and why, but is
sure that it's bad news in general. Oh well. She's waiting for you in
Eden, so come along now.

----------------------------------------------------------------------

Domain of Grizzly:

Grizzlies are tough. If you have problems getting through this stage,
retreat until the Grizzlies don't notice you and wait until nightfall.
They'll fall asleep and may be safely jumped over.

----------------------------------------------------------------------

Forest of Segosaurus:

The Segosaurus beg you to leave them alone. If you agree, you'll get
a tip on how to become like the creatures to the south: body of a rabbit,
face like a cat. If you don't agree, you can eat them.

----------------------------------------------------------------------

Cave of Monkey Human:

The Monkey Human at the entrance throws a rock at you after telling
you to go away. This is going to be a fun level. These monkeys are the
creatures the Segosaurus hinted to you about: Body of a Rabbit + jaws
of a Cat + 5000 EP = form of a Monkey (or the "Ramothecus Body").
Evolving into a Monkey yourself unlocks one of the more powerful forms
in the game, but you won't be able to evolve into anything other than
a human after that.

Head into the cave and to the right. Some Monkeys will leap at the
ceiling and squeal at you-- these are the least dangerous kind. Some
will duck and throw rocks at you like the one in the beginning of the
stage. The rocks are easily avoided, and the Monkeys easily dispatched.
The real threat here are the Monkeys who strain under the weight of
a huge boulder. That boulder won't go far, but it has a good chance
of killing you if it hits you on the way to the ground. Be ready to
run away to dodge the boulder when it's thrown.

When the Monkey tells you about the elevator (and the creature in
the East), go up once. Head right, take the elevator up twice.
Then head right and off the screen.

Hey, you look like... aw, nuts. Junior Yeti must have had some kids
of his own. This Yeti is better trained than his ancestors, but
lacks their raw strength. He'll often charge forward with a
three-punch combo, then hit with a mean uppercut. If you get caught
in his combo, just walk in the other direction, and he'll miss with
the uppercut. He'll also jump around and somersault through the air,
then tackle/uppercut when he lands.

Think back to your fight with the Mother of Prime Frog and deal with
the Yeti in the same way when he jumps. Otherwise, mix up your attacks
between Stomps, Tackles, and Kicks, and get in a Bite now and then when
you have an opening to jump at him teeth-first. Kung-fu Yeti isn't as
difficult as his ancestors, but still a challenge, so bring some EP to
heal. He's worth four steaks of 150 EP and 31 HP each when you beat him.
When you leave the Cave of Monkey Human, ignore the circle of stones
and head far south, to the tip of the continent.

----------------------------------------------------------------------

Final Ocean:

When you reach this stage, Gaia tells you about the whales. Whales came
to land and evolved into mammals, then returned to the sea. The Rogons,
who evolved from fish, weren't too pleased, and have been using the
Crystal to harass the whales. Of course, anyone who uses the crystal
is immediately a Bad Guy, so you get to go save the whales. Let's ignore
that you've been using four colors of crystals since the beginning of
the game, shall we? Hmph.

The Rogons think you look like a whale. I guess it's really dark in the
ocean cave, because they attack you whether you're a dinosaur, a bird,
a mammal, a human, a mermaid, or you've Green-Crystaled into a fish.
This is another maze level, so do this: Go all the way left, head down,
take the first left, go down and follow the tunnel right, take the first
turn down, then go left and up, and take the first left. How annoying.

The King Rogon (another king...) is willing to let you join his side.
Agree for the final alternate ending and the pleasure of going through
the Rogon Maze again. Disagree and fight him. After countless Yetis,
this guy is a breeze. He has a blinding attack that lets you see only
a small portion of the screen around your character, but if you swim
quickly back and forth and keep Tackling the Rogon King, you should
win easily. You might not even need to heal. The Rogon King is worth
300x4 EP.

The leader of the Whales (I guess technically he's a king, but you
don't have to fight him, so he's just a leader) will thank you for
singlehandedly defeating the Rogons. If you evolved into a Mermaid
(or started to) over the course of this stage, you'll get your old body
back now. Head back north to the circle of stones.

----------------------------------------------------------------------

Domain of Ditryma:

The Ditryma complain that they don't have wings because you blew up
Fort Bird-Man. Apparently this game is big on forcing you to do things,
then trying to make you feel guilty about them later. Anyway, the
Ditryma aren't worth the time to butcher and eat, so just head to the
right where the circle of stones is. Stand in the center and press B
to teleport to the continent to the East.

----------------------------------------------------------------------

Domain of Queen Bee:

If you complete the Final Ocean before the Domain of Ditryma, you can
pass over this area on the world map. If you come to this continent
before finishing the Final Ocean, you'll have to fight Queen Bee before
you can go back. She's just like she was back in the age of Amphibians,
just bluer. Dinosaur, Bird, or Mammal, your form is stronger than you
were as an Amphibian, so this shouldn't take long.

----------------------------------------------------------------------

Domain of Tyrasaurus:

The one to the North taught the Monkey Humans how to make elevators,
then made the Queen Bee and Tyrasaurus powerful again. Looks like we
need to have a little talk with this "Great One". First, though, eat
lots of Tyrasaurs. You should be an expert at fighting them by now,
and you'll need lots of EP when you meet the Great One. Trust me.

----------------------------------------------------------------------

Entrance of Eden:

Oh, gee. This time you get to fight a boss ~before~ entering the level.
Isn't that a refreshing change? Cro-Maine is easy if you don't let him
hit you. If he winds up with that big club of his and lets loose, he
could very well knock you out of the park-- that means you have to
start the battle over. And we don't want that. Jump and bite Cro-Maine.
He will stagger back, then try to jump on top of you. Step off to one
side as he lands, turn, and bite (or kick). He'll stagger back again,
indicating you should repeat the process until he turns into lunchmeat.

Okay. Look at your current form and your EP stock. Are you a 4-legged
mammal? If so, then healing evolutions are cheap- lengthen or shorten
your neck for a paltry 200 EP to heal yourself. If you're a Bird,
Dinosaur, or Human, evolving for healing will be a bit more expensive
as you work with your Body Size or the Back of the Head. You will have
to heal many, many times in this upcoming stage, so you may want to
backtrack to another level to collect a big EP stash. By "big" I mean
"at least ten thousand, probably closer to twenty".

Enter the cave when you have a good EP stock and have saved your game.
Take the elevator all the way up. You'll meet your first of the
Dino-People. These green folk will attack with jump-kicks or by throwing
orbs of energy at you. If the ball they throw hits the ground, it may
turn into a blue blob, which will attack you independantly of any
dino-people in the area. This is another maze, but is not difficult.

From the topmost level, head right and take the third elevator you see.
Go right, then down, then left, then up, then left-- it's almost
straightforward. If the tunnel opens up into a large room, you're in
the right place. Take a deep breath, the end is nigh. Head left and
the Dino-people exclaim that the pot that held the Crystal is broken.
Go investigate to be whisked away to the final battle.

----------------------------------------------------------------------

Bolbox's Lair:

Bolbox takes the title for Biggest, Squidgiest Boss In The Game. He's a
giant amoeba with several smaller orbs circling inside his single-celled
body. He has a pseudopod with a green cap on the end, this is his weak
point. Bite, tackle, kick, whatever's convenient, that protrusion. If
you are a 4-legged mammal and have Increased Body Size, you can rapidly
Tackle it. Eventually Bolbox will begin flashing and spit out one of
those little orbs, chosen at random. You then have to fight whatever the
orb turns into, all the while dealing with Bolbox reaching towards you
with that tentacle of his. Once you beat the orb-creature, attack Bolbox's
head until he spits out another orb. Here are what the orbs turn into and
how to beat them:

Timid Ikustega (solid white orb)
     The timid ikustega just runs away. Be thankful for the break.

Debustega (yellow lumpy orb)
     Debustega hasn't changed his attacks at all, but the there aren't
     any cliffs in the background to use to your advantage during this
     fight. Stomping and Kicking will be your best bet, as standing in
     front of Debustega will just get you covered in the snot he spits
     from time to time.

Giant Zinichthys (green pimpled orb)
     Arguably the most difficult creature Bolbox spits out. There really
     isn't a strategy I've found terribly effective for the Giant
     Zinichthys. Trade hits as best you can until it dies. See? It's
     battles like this that I told you to bring lots of healing EP. If
     you can manage to get G.Z. close to the floor, you can start to
     use Kick attacks when it charges forward. If it never manages to
     bite you, it will keep charging.

Giant Profasu (red ridged orb)
     There's a pattern to the Giant Profasu, but Bolbox usually interferes
     and makes it only somewhat effective. Charge forward and Tackle the
     Giant Profasu. You'll knock it backwards, and it will start buzzing
     in a circle. Walk in, and bite the Profasu at its lowest point in
     the circle. Turn around and take half a step away from the Profasu,
     and it will buzz just over the back of your head. Turn and Bite
     again as it reaches its lowest point, and repeat until Bolbox reaches
     over with his tentacle. Ironically, its airborne counterattack makes
     Stomping on the bug rather ineffective.

Food (smooth light blue orb)
     This is a chunk of meat, worth 1000 EP and enough of an HP restore
     to heal completely.

Red Avian Swordsman (pitted purple orb)
     Easy, easy. Push it into a corner and bite it to death. It won't
     be able to move.

Giant Prosauro (orange spiked orb)
     Not difficult, really. Just keep attacking and never let it take
     a deep enough breath to shout at you. You can, again, shove it
     into a corner and chew it up.

Giant Jellyfish (blue ridged orb)
     It looks like a regular jellyfish until you attack it three times.
     Unlike any other of Bolbox's orbs, the Jellyfish is hardly
     aggressive at all. It floats around the screen and snaps a tentacle
     at you if you happen to be nearby, but that's it. Just jump up to
     it and bite it until it dies.

After Bolbox runs out of orbs, attack the one spot you've been dealing
with all along. Eventually he'll freeze up and disintegrate. That
means you've won! Enjoy the cheesy ending.


======================================================================

======================================================================

Section III: Evolution Charts

What does it all mean?

Classification: You're a fish, an amphibian, a reptile, a bird, a
          4-legged mammal, or a 2-legged mammal.

HP:       Life's life. You regain these by eating plants and meat, and
          lose them when attacked or touched by another animal. If they
          reach 0, you die, and Gaia takes half of your EP to revive you.
Bite:     Press Y to bite. This does your Bite damage to anything caught
          between your jaws.
Strength: Double-tap in any direction to run, then press A to tackle.
          Tackling does your Strength damage to anything you hit. Jump
          into the air and land on another animal to Stomp. Stomping
          does Strength/2 damage, rounded down (but never less than one).
Kick:     As a quadrupedal mammal, press A while standing, walking, or
          jumping to buck your hind legs. This does Kick damage.
Strike:   In 2-legged Mammal form, this replaces Bite.
Horn:     If you have a horn, it will automatically strike if you touch
          an enemy with it while running. It does, not surprisingly,
          Horn damage. Horns break after three uses, though, so I
          consider them to be a waste of EP.
Defense:  Any damage you take will be lowered by this amount, reducing
          the HP lost. This also reduces the HP you regain from eating
          meat (but not plants) by the same amount.
Agility:  This is your walking, running, and jumping speed. If you are
          a bird, this also affects flying speed.
Jump:     Affects how high and how far you can jump, intuitively enough.

======================================================================

When giving the statistics for a certain evolution, any changes made
to a statistic are denoted with either a plus sign (+), a minus
sign (-), or an equals sign (=).

Intuitively enough, the plus sign denotes that the value given is
cumulative with any other increase to that statistic, increased from
the base value. For instance, the fish's Tackle Fin adds 2 to Strength,
increasing it to 3 from the base value of 1. If the fish then evolves
Kuraselache's Dorsal Fin, the value will increase by an additional 3,
for a Strength statistic of 6.

Of course, you can only get the bonus from one evolution of a particular
body part at a time. A fish evolving Teratisu's Tail, then improving
to Kuraselache's Tail, gets only the Kuraselache's Tail bonuses.

A minus sign, not surprisingly, decreases the value instead. Choosing
to Increase Body Size in any form, for instance, gives a bonus to HP,
Strength, and Defense, but Agility drops. This decrease is shown with
the minus sign (-3, usually).

If the value is denoted with an equals sign, the value is assigned
to that statistic no matter what other evolutions are in place. For
example, evolving your fish a Swordfish Horn will change your Bite
value to 3, regardless of the Jaws you've evolved previously.

Any special notes on a part are given in parentheses after each
evolution for that part is given.

======================================================================

                         CLASSIFICATION: FISH

Starts with: Original Jaws, Slick Body, Small Body size, Original Fins,
             Original Tail


                       HP   Bite  Str.  Kick  Horn  Def.  Agi.  Jump
Base Stats:            20   1     1     0     0     0     4     1

Jaws:
  Kuraselache's Jaws:       +2
  Zinichthy's Jaws:         +4

Horns:
  Original  Horn:                             =5
  Spiraled Horn:                              =10
  Angler's Horn:
  Swordfish Horn:           =3                =3
     (The Angler's Horn attracts eels, slugs, celepas, and terodus.)
     (The Angler's Horn and Swordfish Horn never break.)

Bodies:
  Scaly Body:                                       +2
  Shell Body:                                       +4
  Increase Size:       +10        +1                +1    -3
  Decrease Size:       -10        -1                -1    +3

Hands & Feet:
  Coelafish Fin:                  +1                      +2
  Tackle Fin:                     +2                      +3

Dorsal Fins:
  Original Fin:        +3         +1                      +1
  Sailing Fin:         +5         +2                      +2
  Kuraselache's Fin:   +10        +3                      +3

Tails:
  Coelafish Tail:      +3                                 +1    +1
  Teratisu's Tail:     +5                                 +2    +2
  Zinichthy's Tail:    +7                                 +3    +3
  Kuraselache's Tail:  +15                                +4    +4

======================================================================

                       CLASSIFICATION: AMPHIBIAN

Starts with: Frog Jaws, Ikustega's Body,  Ikustega's Tail.
             Inherits Body Size from Fish.

                       HP   Bite  Str.  Kick  Horn  Def.  Agi.  Jump
Base Stats:            20   1     1     0     0     0     4     1

Jaws:
  Ikustega's Jaws:          +2
  Tusking Jaws:             +4
  Fierce Jaws:              +9

Horns:
  Original Horn:                              =5
  Feeler Horn:                                =10
  Big Horn:                                   =15
  Dual Horn:                                  =20

Bodies:
Mottle Body:                                        +1
Scaly Body:                                         +3
Armor Body:                                         +5
Increase Body Size:    +10        +1                +1    -2
Decrease Body Size:    -10        -1                -1    +2

Dorsal Fins:
  Original Fin:        +5,        +1                      +1    +1
  Vestigal Shark's Fin:+25        +3                +1,   +2    +2
  Edasaurus Fin:       +7,        +2                      +2    +2
  Thorn Fin:           +10        +5                +2    +2    +2
  Jumping Fin:         +10        +3                      +5    +4
     (I think the values for the Vestigal Shark's Dorsal Fin and the
      Edasaurus Dorsal Fin were switched in-game. The Shark's Fin is
      good for HP, Thorn Fin is for Strength, and the Jumping Fin for
      Agility and, er, Jumping.)

Tails:
Power Tail:            +3         +2                            +2
Spring Tail:           +3         +2                      +2    +7
Thorn Tail:            +5         +3                            +4
Thorny Spring Tail:    +5         +3                      +2    +7

Back of the Head:
Wooper:                                                         +5
Kerii:                                                    +4
Jeprol:                     +5
Morimar:                                            +2
     (Wooper for Jump, Kerii for Agility, Jeprol for Bite, and Morimar
      for Defense. I recommend Jeprol or Kerii.)

======================================================================

                       CLASSIFICATION: DINOSAUR

Starts with: Tritop's Jaws, Short Neck, Slick Body, Normal Tail.
             Inherits Body Size from Amphibian.

                       HP   Bite  Str.  Kick  Horn  Def.  Agi.  Jump
Base Stats (4 legs)    20   1     1     0     0     0     4     1


In the Body menu, Dinosaurs have the option to evolve from the default
4-legged form into a bipedal form. There are three levels to this
transformation: the first is a four-legged dinosaur, the second is a
hunched-over form that uses its tail to balance the weight of its head
(like a kangaroo), and the third is a tall bipedal form with a tail that
drags the ground. The middle form always has a long Neck-- the other
two forms may shorten it if you desire.

Evolving to 2 legs:               -1                      +1
Evolving to 2 legs:               -1                      +3    +2
Evolving to 4 legs:               +1                      -3    -2
Evolving to 4 legs:               +1                      -1


Jaws:
  Brosaurus Jaws:           +2
  Toracodons Jaws:          +4
  Omosaurus Jaws:           +9
  Tyrasaurus Jaws:          +19
  Pitsaurus Jaws:                                         +3
  Ptenodons Jaws:           +1                            +3
  Phamcys Jaws:             +2                            +3
  Longtailed Birds Jaws:    +3                            +3
  Phonocos Jaws:            +7                            +3

Horns:
  Muzzle Horn:                                =5
  Forehead Horn:                              =10
  Spiraled Horn:                              =15
  Dual Horns:                                 =20

Neck:
  Lengthen/Shorten

Bodies:
  Spotted Body:                                     +1
  Warted Body:                    +1                +2
  Armor Body:                     +2                +5    -1
  Pronesaurus Body:    +10        +3                +6    -3
  Nautilon's Body:     +20        +5                +8    -5
  Increase body size:  +10        +1                +1    -1
  Decrease body size:  -10        -1                -1    +1

Dorsal Fin:
  Edasaurus Fin:       +2         +1                      +1    +1
  Segosaurus Fin:      +5         +2                +1    +2    +2
  Pronesaurus Fin:     +10        +3                +2    +2    +2

Tail:
  Snakes Tail:         +1         +1                      +2    +2
  Nautilons Tail:      +3         +1                +1
  Pronesaurus Tail:    +2         +2                +1
  Invincible Tail:     +5         +3                +1    +3    +4

Back of the Head:
  Ptenodon's Crest:    +3         +1                      +2    +2
  Triptops Helmet:     +5         +2                +2
  Horned Helmet:       +5         +3                +1

======================================================================

                            CLASSIFICATION: BIRD

Starts with: Pitsaurus Jaws, Slick Body, Ptenodon's Tail.
             Inherits Body Size and Neck length from Dinosaur form.
             Birds have a set agility on the ground (somewhere around 4).
             As a bird, press B while jumping to begin flying. Press B
             while flying to drop to the ground and begin walking again.
             It is impossible to Stomp while flying. It is impossible to
             do anything while landing except begin flying again.

                       HP   Bite  Str.  Kick  Horn  Def.  Agi.  Jump
Base Stats:            20   1     1     0     0     0     9     4

Jaws:
  Tritops Jaws:                                           -3
  Brosaurus Jaws:           +2                            -3
  Toracodons Jaws:          +4                            -3
  Omosaurus Jaws:           +9                            -3
  Tyrasaurus Jaws:          +19                           -3
  Ptenodons Jaws:           +1
  Phamcys Jaws:             +2
  Longtailed Birds Jaws:    +3
  Phonocos Jaws:            +7

Horns:
  Muzzle Horn:                                =5
  Forehead Horn:                              =10
  Spiraled Horn:                              =15
  Dual Horn:                                  =20

Neck:
Lengthen/Shorten

Body:
  Spotted Body:                                     +1
  Warted Body:                    +2                +2
  Armor Body:                     +4                +5          -2
  Feather Body:                   +2                +3
  Increase Body Size:  +10        +1                +1    -2
  Decrease Body Size:  -10        -1                -1    +2

Dorsal Fin:
  Edasaurus Fin:       +2         +1                      +1    +1
  Segosaurus Fin:      +5         +2                +1,   +2    +2
  Pronesaurus Fin:     +10        +3                +2,   +2    +2

Tail:
  Snakes Tail:         +1         +1                      +2    +2
  Thorn Tail:          +2         +2                +1
  Fan Shaped Tail:     +3         +3                +1    +4    +3
  Longtail birds Tail: +5         +5                +2    +7    +3

Back of the Head:
  Ptenodons Crest:     +3         +1                      +2    +2
  Tritops Helmet:      +5         +2                +2
  Horned Helmet:       +5         +3                +1

======================================================================

                     CLASSIFICATION: 4-LEGGED MAMMAL

Starts with: Mouse Like Jaws, Short Neck, Cat-Shaped Body, Small Body
             Size.
             Mammals do not slip on icy ground.

                       HP   Bite  Str.  Kick  Horn  Def.  Agi.  Jump
Base Stats:            20   2     1     1     0     0     4     6

Jaws:
  Cat Like Jaws:            +3
  Dog Like Jaws:            +8
  Fierce Jaws:              +18
  Rabbit Like Jaws:                     +2                +3    +5
  Horse Like Jaws:          +1    +2    +5                +5    +2
  Hippo like Jaws:          +6    +3    +3
  Rhinoceros Jaws:          +1    +5    +3                +2
     (Evolving Rabbit Like Jaws will disable any evolution to the
      Back of the Head. Buy bunny teeth, get a pair of bunny ears free.)

Horns:
  Muzzle Horn:                                =5
  Forehead Horn:                              =10
  Spiraled Horn:                              =15
  Dual Horns:                                 =20

Neck:
Lengthen/Shorten

Body:
Rabbit Shaped Body:    +10        +1    +3          +1    +2    +3
Horse Shaped Body:     +20        +4    +14         +3    +5
Rhinoceros Shaped Body:+35        +7    +9          +6    +2    -2
Ramothecus Shaped Body:=50  =10   =5    =5    =0    =5    =8    =13
Increase Body Size:    +10,       +1    +1          +1    -1    -1
Decrease Body Size:    -10        -1    -1          -1    +1    +1
     (Once you choose to evolve a Ramothecus body, you may not evolve
      any other part than "Body". From there, your choices are to
      Increase or Decrease Body Size, or Evolve Further into a 2-legged
      Mammal. The forms of a 2-legged Mammal are described below.)

Back of the Head:
Mane:                  +2   +5
Add a Deer Horn:       +2         +1                +1
Add a Moose Horn:      +2         +1                +2
Add a Sheep Horn:      +3         +2                +3
Add a Bull Horn:       +5         +5                +7

======================================================================

======================================================================

Section IV: Special Forms


2-Legged Mammals

From a 4-legged Mammal form, evolve the Ramothecus body (Cat jaws,
Rabbit body, 5000 EP). From there, go to "Body", then "Evolve Further".
You'll become a bipedal ape with a bone club, a neanderthal in hides
with a wooden club, and then a human in skins with a stone axe for 2000
EP per change. 2-legged Mammals cannot evolve anything except Increasing
or Decreasing their Body size.

They do not Bite to attack, and must therefore use the X button to eat
meat and plants, and even so, they can't duck down while eating to forage
for plants on the ground. Their strike attack does not knock opponents
back, and may therefore be used to pummel their prey while leaving it
unable to move (like so many animals have done to ~you~ in this game
by now). 2-legged mammals aren't as fast or strong as 4-legged mammals,
but can do lots of damage with their Strike attack and have lots of HP.
Not bad... for a biped! Keh heh heh!

Values to the left of the slash are for a Decreased Body Size. Values to
the right of the slash are for an Increased Body Size.

Bone Club
HP:       70 / 80
Strength: 5  / 7
Strike:   10 / 12
Defense:  5  / 7
Agility:  6  / 5
Jump:     11 / 9

Wooden Club
HP:       70 / 80
Strength: 5  / 7
Strike:   15 / 18
Defense:  7  / 10
Agility:  6  / 5
Jump:     11 / 9

Stone Axe
HP:       70 / 80
Strength: 5  / 7
Strike:   18 / 20
Defense:  10 / 15
Agility:  6  / 5
Jump:     11 / 9

======================================================================

Red Crystal Forms:

Life will assume these forms after eating a Red Crystal. The Manta Ray
and Elephant will inherit the Body Size of the form that ate the Red
Crystal. In such a case, the stats for the smaller form are to the left
of the slash, and the stats for the larger form are to the right.


Manta Ray:
Found in: Fish Age, Cave of Temptation
HP:       80 / 100
Bite:     3
Strength: 10
Defense:  0
Agility:  4
Jump:     1

Eel:
Found in: Fish Age, Cave of Temptation
HP:       100
Bite:     3
Strength: 3
Defense:  0
Agility:  12
Jump:     6

Dragon:
Found in: Age of Dinosaurs, Cloud Maze
HP:       150
Bite:     30
Strength: 10
Horn:     25
Defense:  15
Agility:  11
Jump:     1

Gargoyle:
Found in: Age of Dinosaurs, River of Asteroid
HP:       100
Bite:     20
Strength: 20
Defense:  15
Agility:  11
Jump:     1

Elephant:
Found in: Ice Age, Fort Bird-Man
HP:       150/200
Bite:     10/10
Strength: 20/25
Kick:     0
Strike:   0
Horn:     20
Defense:  15/20
Agility:  4/3
Jump:     1

======================================================================

Final Ocean Forms:

If Life jumps into the water at Final Ocean in the form of a 4-Legged
Mammal, the "Hands and Feet" option in the evolution menu will be
available. Evolve your Hands and Feet to become a Seal.

Choose to "Evolve Further" under the "Body" menu to become a Dolphin,
a strange creature, and then a Mermaid. The Mermaid is an awesome form,
with high Agility, Bite, Strength, and HP. Unfortunately, there's
nothing to evolve from there, not even an increase or decrease in
Body Size, which denies you the chance to heal yourself.

For the other forms, the statistics for the Reduced Body Size are to
the left of the slash, and the statistics for an Increased Body Size
are to the right.

Seal:
HP:       50/60
Bite:     10
Strength: 7/10
Defense:  0/1
Agility:  13/10
Jump:     1

Dolphin
HP:       60/70
Bite:     15
Strength: 14/20
Defense:  0/1
Agility:  16/13
Jump:     1

Cetacian
HP:       70/80
Bite:     20
Strength: 19/25
Defense:  0/1
Agility:  13/10
Jump:     1

Mermaid
HP:       100
Bite:     25
Strength: 20
Defense:  10
Agility:  16
Jump:     6

======================================================================

======================================================================

Section V - Legal Junk

This game guide is copyright 2002 Richard Rouse. It may not be
duplicated in whole or in part or sold for profit without permission.
Not like I'd expect there's a big market for guides on obscure,
ten-year-old SNES games... anyway, I am not affiliated with Enix or
Nintendo. Keep EVO: The Search For Eden Notes and Strategies away from
open flame. No guarantee, promised or implicit, is given for the
authenticity of the information contained in this guide, but I'm pretty
anal about insignificant details, so I'd imagine it's mostly right.
Intended for use in a well-ventilated area. This guide is submitted to
http://www.gamefaqs.com and posted on my personal website at
http://blank.nothing.ca, so if you found it anywhere else, I'd appreciate
knowing about it (I can be contacted from the website listed above).
Again, not like I figure there's a big market for pirated FAQs on games
this old, but better safe than sorry.

Thanks go out to Jeremy Miranda, who wrote in tips for fighting the
King Kureselache and turning Elder Ikustega into lunch.

