                 Seiken Densetsu 3 Magic & Items Guide
                        by DragonKnight Zero
                     e-mail: e_lin@cc.colorado.edu
                     Version 1.0 complete: 10-31-99

Contents

  - Why I wrote this
  - Legal Jazz
  - Items
    - Class Change Items
    - Seeds
    - Magic Items
    - Flying Items
    - Recovery Items
    - Event Items
  - Magic
    - Magic Requirements
    - Spell/Skill Descriptions
  - Status Effects
  - Tricks and other stuff
  - The Black Rabite
  - Mysteries
  - Challenges
  - Credits
  - Contribute

- Why I wrote this
     At last, a listing containing the 97 different items in Seiken
Densetsu 3.  That and the magic listing should help people play the
game more effectively and make it more fun.  I will assume the reader
is already somewhat familiar with the gameplay and characters involved.
If not, it may be better for you to read some of the other FAQs at
Gamefaqs or check out some SD3 sites as this is not a tutorial guide.

I found a website with item and magic listings similar to what you'll
see here.  It's www.rpgclassics.com and while their lists are arranged
differently, the idea is the same.  I did not know of this until after
I had finished constructing the lists so I did not rip these people
off.  Go visit the site's SD3 section.  Besides lists, it has screen
shots for the spells and some other lesser known information like how
your characters' attack and defense ratings are derived.  There's more
of course, but I won't spill it all.

- Legal Jazz
     Copyright 1999 by Erwin Lin.  This guide may be freely distributed
for non-profitable use in any format as long as it is unaltered
(permission is granted to correct spelling, punctuation, and grammar
errors) and includes the copyright notice.  You may use any part of
this guide in your own works or webpages as long as I am properly
credited.  This guide nor any part of it may be sold for profit nor
distributed with anything that will be sold for profit without prior
written permission from me.  This is MY work.  If you rip it off, there
will be hell to pay.

- Items
     The items are divided up into the order they appear on the Storage
Screen that appears when you press Start.  While I'm not sure about the
exact order of individual items, I'm sure on the catagories.  Effects
or uses of items are given.  I may put in locations where some of the
rarer items can be obtained if there's enough demand.

  - Class Change Items
     Class Change items can only be obtained from ??? Seeds.  You can
only obtain the items that correspond to the characters in your party
and their first class change.  The exception is that after you choose 
Light-Dark, you obtain the Dark items instead.

Paladin's Proof (Paladin): Saint Saber on all allies
Lord's Proof (Lord): Heal Light on all allies
Master's Proof (Sword Master): Diamond Saber on all allies
Duelist's Proof (Duelist): Dark Saber on all alllies
Gold Wolf Soul (God Hand): Aura Wave on one ally
Silver Wolf Soul (Warrior Monk): Leaf Saber on one ally
Death Wolf Soul (Death Hand): Energy Ball on one ally
Demon Wolf Soul (Dervish): Moon Saber on all allies
Good Luck Die (Wanderer): Life Boost on one ally
Bad Luck Die (Rogue): Land Mine on one enemy
Bullseye Die (Ninja Master): Fire Skill on all enemies
Nighteye Die (Nightblade): Thunder Skill on all enemies
Arcane Book (Granddevina): Saint Beam on all enemies
Book of Secrets (Arc Mage): Exploder on all enemies
Book of Rune (Rune Master): Death Spell on one enemy
Forbidden Book (Magus): Dark Force on all enemies
Holy Water Vial (Bishop): Heal Light on all allies
Jar of Salt (Sage): Tinkle Rain on all allies
Jar of Ashes (Necromancer) Black Curse on one enemy
Jar of Blood (Evil Shaman) Anto-Magic on one enemy
Briesingamen (Vanadies): Power Up on all allies
MorningStar Chain (Star Lancer): Speed Up on all allies
KnightDragon Chain (Dragon Master): Protect Down on all enemies
Gleipnir (Fenrir Knight): Mind Down on all enemies

  - Seeds
     When used in battle they restore 50 HP to each character.  When
planted at in pots at inns, you'll recieve an item based on the seed
you planted.

Item Seed: White colored seeds give certain recovery item when planted.
Mysterious Seed: Blue seeds which also give recovery items.  These
give the stronger healing items.
Flying Item Seed: Yellow  These give the throwing items
Magic Seed: Pink seeds give you items that cast spells
Weapon/Armor Seed: Gives a piece of powerful equipment.  What comes out
is based on your characters' current classes.
??? Seed: These give Class Change items as explained previously

  - Magic Items
     Each of these items are used to cast one of the spells that belong
to the eight Elemental spirits.  To use these the most effectively,
remember that when a character uses theses items; it is as if he or she
is actually casting the spell.  The person with the highest Spirit
(PIE) should be the one to use the light magic items while the one with
the highest Intelligence should use the other attack spell items.

Earth Coin: Diamand Missile (one/all enemies)
Gnome Statue: Land Slide (one enemy)
Basilisk Fang: Stone Cloud (one enemy)
Needlion Eye: Speed Down (one enemy)
Bujette's Scale: Protect Up (one ally)
Molebear's Claw: Stone Saber (one ally)

Storm Coin: Air Blast (one/all enemies)
Jinn Statue: Thunderstorm (one enemy)
Harpy's Fang: Stun Wind (one enemy)
Bee's Eye: Protect Down (one enemy)
Bird's Scale: Speed Up (one ally)
Siren's Claw: Thunder Saber (one ally)

Ice Coin: Ice Smash (one/all enemies)
Undine Statue: Mega Splash (one enemy)
Whitedragon Fang: Cold Blaze (one enemy)
Slime's Eye: Power Down (one enemy)
Sahagin's Scale: Mind Up (one ally)
Posseidon's Claw: Ice Saber (one ally)

Flame Coin: Fireball (one/all enemies)
Salamando Statue: Exploder (one enemy)
Fire Lizard's Fang: Blaze Wall (one enemy)
Battum's Eye: Mind Down (one enemy)
Drake's Scale: Power Up (one ally)
Kerobos Claw: Flame Saber (one ally)

Darkness Coin: Evil Gate (one/all enemies)
Shade Statue: Dark Force (one enemy)
Ghost's Eye: Death Spell (one enemy)
Specter's Eye: Anti Magic (one enemy)
Shadowzero's Eye: Black Curse (one enemy)
Demon's Claw: Dark Saber (one ally)

Light Coin: Holy Ball (one/all enemies)
Wisp Statue: Saint Beam (one enemy)
Poto Oil: Heal Light (one/all allies)
Pakkum Dragon Oil: Magic Shield (one ally)
Mama Poto Oil: Tinkle Rain (one/all allies)
Papa Poto's Claw: Saint Saber (one ally)

Moon Coin: Lunatic (one enemy)
Luna Statue: Half-Vanish (one enemy)
ChibiDevil Eye: Body Change (one enemy)
Porobin Oil: Life Boost (one ally)
Wolf Devil Oil: Energy Ball (one ally)
Carmilla Claw: Moon Saber (one ally)

Myconid's Eye: Sleep Flower (one enemy)
Assassin Bug's Eye: Poison Bubble (one enemy)
Dryad Statue: Trans Shape (one ally)
Gurel Oil: Aura Wave (one ally)
Matango Oil: Reflect Magic (one ally)
Crawler's Claw: Leaf Saber (one ally)

  - Flying Items
     These are the items that the yellow Flying Item seeds give.  In
general, the higher the Agility (DEX) of the user, the more damage
these will do.

Hand Axe: Throw for damage
Shuriken: Damage and lower hit rate
Dart: Thorw for damage
Pumpkin Bomb: Treetype damage, 1/12 of damage is absorbed as MP.

  - Recovery Items
     Your all-purpose healing items used to restore HP, MP, life, and
status.  These are the items obtained from white and blue seeds.

Candy: Restore 100 HP
Pakkum Chocolate: Restore 300 HP
Honey Drink: Restore 999 HP
Puipui Grass: Removes status effects of Poison, Silence, Snowman,
Petrify, Sleep, Moogle, and Minimum.
Stardust Herb: Cancels all magic effects.  Magic effects include status
up/down effects, Max HP up/down, all sabers, Reflect Magic, your attack
gauge, and transperent.
Angel's Grail: Revive dead character with full HP and MP
Faerie Walnut: Restore 20 MP
Magical Rope: Return to the entrance of a dungeon.
Dreamview Herb: Change from day to night or the other way around.
Useful if Kevin is in your party.

  - Event Items
     These are obtained at mostly set places in the game and all but
the Moogle Badge are necessary to progress.

Gunpowder: It must be obtained before you can use Cannon Travel.  I
don't think it needs to be in your item ring though.  It can be used as
an item normally but I've never seen it do anything.
Chibiko Hammer: Toggles Minimum status.  It's needed to enter the
Corobokkle village.  This also can be used in battle.  Works exactly
like the Midge Mallet in Secret of Mana.
Piyhara Flute: Summons Booskaboo (the big turtle) at beaches
Wind Drum: Summon Flammie
Mirror of Illusion: Obtained in Kevin or Charlotte's quest.  Use in a
certain place to fight Death Jester.
Moogle Badge: You may obtain this from the Black Rabite if you kill it.
If it doesn't drop a treasure chest, reset and try again.  Exactly like
the Moogle Belt in Secret of Mana; it changes your characters to and
from Moogle status.  This can also be used to control who attacks if
for some reason, you'd rather not have your computer controlled
partners attacking.

- Magic
   This section is dedicated to SD3's magic system.  If you've wondered
what certain spells actually do, what order you get stuff in, or why
you aren't learning a certain spell, here's the place to look.

  - Magic Requirements

     There are only a few ground rules to obtaining spells.  If it is a
spell controlled by one of the Elementals, you must gain its power
first.  Second, the spells you learn depend on the character's class.
Third, you gain one spell at a time for each level you gain.  Most
spells and skills are learned in a fixed order although there is some
variation with Elemental spells.  If for some reason, you didn't learn
all the spells associated with a class before class changing, you'll
pick up those before learning new skills.  This is particularly true
with Angela's neutral class since I usually class change after coming
out of the volcanic island.
     For the most part, the spells listed here are in the order you'll
learn them in.  Additional status requirements will be listed to the
right of the spell.  I've only listed new abilities gained for each
class since the old ones are kept.
     The spell orders and requirements are from my play experience so
I'm probably missing a few things.  E-mail me with additions or
corrections so I can make this complete.

Duran

neutral       light               light-light        light-dark
-------      -------              -------------      -----------
no spells   Heal Light (one)   Saint Saber (one)     Heal Light (all)
                                                     Tinkle Rain (one)

    dark                          dark-light         dark-dark
 -----------                    -------------        ----------
Stone Saber (single)           Stone Saber (all)     Dark Saber (one)
Thunder Saber (single)         Thunder Saber (all)
Ice Saber (single) PIE: 9      Ice Saber (all)
Flame Saber (single) PIE: 9    Flame Saber (all)
                               Moon Saber (one)
                               Leaf Saber (one) 

Kevin

neutral             light             light-light      light-dark
-------      ------------------      -------------     -----------
no spells    Pressure Point (self)   Aura Wave (one)   Heal Light (all)
             Heal Light (one)                          Leaf Saber (one)

dark         dark-light           dark-dark
-------      -----------------    ---------------
no spells    Energy Ball (one)    Moon Saber (one)

Hawkeye

neutral             light                    light-dark
--------    --------------------           ----------------
no spells   Arrows (one) DEX: 13           Sleep Flower (all)
            Spikes (one) DEX: 14           Body Change (all)
            Sleep Flower (one) INT: 10?    Rock Fall (one)
            Body Change (one) INT: 11      Land Mine (one)
                                           Silver Dart (one)
                                           Cutter Missile (one)
                                           Crescent (one)
                                           Rocket Launcher (one)
                                           Axe Bomber (one)
                                           Grenade Bomb (one)

light-light                  dark
--------------              -----------
Sleep Flower (all)          Shuriken (one) DEX: 13
Body Change (all)           Water Skill (one) DEX: 14
Poison Bubble (one)         Fire Skill (one) DEX: 15
Lunatic (one)               Earth Skill (one) DEX: 16
Trans Shape (one) PIE: 16   Thunder Skill (one) DEX: 17
Life Boost (one)
Aura Wave (one)
Half Vanish (one)
Reflect Magic (one)
Energy Ball (one)

dark-light             dark-dark
------------          -------------
Shuriken (all)        Poison Mist (one)
Water Skill (all)     Fire Breath (one)
Fire Skill (all)      Hidden Needles (one)
Earth Skill (all)     Big Wrench (one)
Thunder Skill (all)   Black Rain (all)

Angela

neutral                               light
----------------------------       -----------
Holy Ball (one/all)                Saint Beam (one)
Diamond Missile (one/all) INT: 7   Land Slide (one)
Air Blast (one/all) INT: 8         Thunderstorm (one)
Evil Gate (one/all) INT: 9         Mega Splash (one)
Ice Smash (one/all) INT: 10 ?      Exploder (one)
Fireball (one/all) INT: 10 ?

light-light           light-dark             dark
-------------        -------------       ------------
Saint Beam (all)     Saint Beam (all)     Dark Force (one)
Land Slide (all)     Land Slide (all)
Thunderstorm (all)   Thunderstorm (all)
Mega Splash (all)    Mega Splash (all)
Exploder (all)       Exploder (all)
Double Spell (all)   Rainbow (all)

dark-light          dark-dark
------------        -----------
Dark Force (all)    Land Slide (one)
Stone Cloud (one)   Thunderstorm (one)
Stun Wind (one)     Mega Splash (one)
Cold Blaze (one)    Exploder (one)
Blaze Wall (one)    Ancient (all) INT: 20
Death Spell (one)]

Charlotte

      neutral              light                 light-light
--------------------      -------------         ---------------
Heal Light (one)           Heal Light (all)      Tinkle Rain (all)
Tinkle Rain (one) PIE: 7   Holy Ball (one)       Saint Saber (one)
                           Stone Saber (one)     Magic Shield (one)
                           Thunder Saber (one)   Turn Undead (all)
                           Ice Saber (one)
                           Flame Saber (one)

light-dark             dark                    dark-light
-------------         -----------           ---------------
Tinkle Rain (all)     Heal Light (all)      Tinkle Rain (all)
Holy Ball (all)       Unicorn Head (one)    Black Curse (one)
Stone Saber (all)     Machine Golem (one)   Dark Saber (one)
Thunder Saber (all)                         Ghoul (one) PIE: 18
Ice Saber (all)                             Ghost (one)
Flame Saber (all)
Saint Beam (one)

dark-dark
------------
Anti Magic (one)
Gremlin (one) PIE: 18
Great Demon (one)
Demon Breath (all)

Riesz

neutral       light             light-light     light-dark
----------   -------            ------------   ------------
no spells    Protect Up (one)   Freya (all)    Protect Up (all)
             Speed Up (one)                    Speed Up (all)
             Mind Up (one)                     Mind Up (all)
             Power Up (one)                    Power Up (all)
                                               Marduk (all)

dark                dark-light           dark-dark
----------------    ------------        ------------
Speed Down (one)    Jormundgand (all)   Speed Down (all)
Protect Down (one)                      Protect Down (all)
Power Down (one)                        Power Down (all)
Mind Down (one)                         Mind Down (all)
                                        Lamia Naga (all)

  - Spell Effects
     Make the most out of your magic by knowing what they actually can
do.  Refer to above list to find who learns a particular spell or
skill.

Gnome Spells      Cost   Effect
------------      ----   ------
Diamond Missile   2 MP   Lv 1 Earth magic
Land Slide        4 MP   Lv 2 Earth magic
Stone Cloud       7 MP   Lv 3 Earth magic, may add Petrify
Protect Up        2 MP   Raises defense by 1/5
Speed Down        2 MP   Lowers hit and evade
Stone Saber       4 MP   Earth atribute to weapon.  Weapons do heavy
                         damage to enemies weak against earth

Jinn Spells     Cost   Effect
-----------     ----   ------
Air Blast       2 MP   Lv 1 Wind magic
Thunderstorm    4 MP   Lv 2 Wind magic
Stun Wind       7 MP   Lv 3 Wind magic, may add Silence
Speed Up        2 MP   Raises hit and evade
Protect Down    2 MP   Lowers defense by 1/5
Thunder Saber   4 MP   Wind atribute on weapon.  Weapons do heavy
                       damage to enemies weak against wind.

Undine Spells   Cost   Effect
-------------   ----   ------
Ice Smash       2 MP   Lv 1 Ice magic
Mega Splash     4 MP   Lv 2 Ice magic
Cold Blaze      7 MP   Lv 3 Ice magic, may add Snowman
Mind Up         2 MP   Raises Magic power and defense by 1/3
Power Down      2 MP   Lower Attack power by 1/3
Ice Saber       4 MP   Ice atribute on weapon.  Weapons do heavy damage
                       to enemies weak against ice.

Salamando Spells   Cost   Effect
----------------   ----   ------
Fireball           2 MP   Lv 1 Fire magic
Exploder           4 MP   Lv 2 Fire magic
Blaze Wall         7 MP   Lv 3 Fire magic
Power Up           2 MP   Raise Attack power by 1/3
Power Down         2 MP   Lowers Magic power and defense by 1/3
Flame Saber        4 MP   Fire atribute on weapon.  Weapons do heavy
                          damage to enemies weak against fire.

Shade Spells   Cost   Effect
------------   ----   ------
Evil Gate      2 MP   Lv 1 Shadow magic
Dark Force     5 MP   Lv 2 Shadow magic
Death Spell    8 MP   If caster is at a higher or equal level than the
                      target, this does 999 damage: enough to kill any
                      regular enemy.  If caster is at a lower level
                      than the target, this does no damage
Anti Magic     4 MP   Cancel all magic effects.  Like Stardust Herb but
                      used on the enemy
Black Curse    6 MP   Lowers attack, defense, magic power, magic
                      defense, hit, and evade
Dark Saber     4 MP   Shadow atribute on weapon.  Weapons do heavy
                      damage to enemies weak against shadow.

Wisp Spells    Cost   Effect
-----------    ----   ------
Holy Ball      2 MP   Lv 1 Light magic
Saint Beam     5 MP   Lv 2 Light magic
Heal Light     3 MP   Restore HP
Magic Shield   4 MP   Raises magic defense (not sure by how much)
Tinkle Rain    2 MP   Heals the same status ailments as Puipui Grass
Saint Saber    4 MP   Light atribute on weapon.  Guess what kind of
                      enemies this rocks.

Luna Spells   Cost   Effect
-----------   ----   ------
Lunatic       5 MP   Lowers max HP by 1/5, works on bosses
Half Vanish   3 MP   Cuts current HP by 1/2, by more on Luna's day
Body Change   3 MP   Turns enemy into Shell Hunter worth zero EXP.
                     When cast on your people, inflicts Minimum status.
Life Boost    4 MP   Raises max HP by 1/5
Energy Ball   6 MP   Increases critical hit rate (???)
Moon Saber    4 MP   1/8 of damage from weapon is absorbed as HP.

Dryad Spells    Cost   Effect
------------    ----   ------
Sleep Flower    3 MP   Adds Sleep status
Poison Bubble   5 MP   Treetype magic, 1/12 of damage is absorbed as 
                       MP, may add Poison
Trans Shape     2 MP   Makes target immune to regular attacks for a
                       short time
Aura Wave       3 MP   Maxes out the attack gauge for a ready-to-go
                       power attack.
Reflect Magic   4 MP   Creates a barrier that reflects most attack
                       magic.  However, Heal Light and other beneficial
                       spells are not reflected.  This spell rocks.
Leaf Saber      4 MP   1/12 of damage from weapon is absorbed as MP.
                       Causes heavy damage to enemies weak against
                       Tree.

Special Skills   Cost   Effect
--------------   ----   ------
Pressure Point   1 MP   Raises Kevin's attack power to that of his
                        werewolf form
Arrow            1 MP   Lv 1 trap attack
Spike            2 MP   Lv 1 trap attack  Stronger than arrow
Rock Fall        3 MP   Lv 2 trap attack
Land Mine        4 MP   Lv 2 trap attack  Stronger than rock fall
Silver Dart      2 MP   Light elemental weapon
Cutter Missile   3 MP   Throwing weapon
Crescent         4 MP   Shadow elemental weapon
Rocket Launcher  5 MP   Fire elemental weapon
Axe Bomber       6 MP   Throwing weapon
Greneade Bomb    7 MP   Tree elemental weapon, absorbs MP
Shuriken         1 MP   Damages and lowers hit rate
Water Skill      3 MP   Ice damage and lowers attack power
Fire Skill       3 MP   Fire damage and lowers magic power and defense
Earth Skill      3 MP   Earth damage and lowers hit and evade
Thunder Skill    3 MP   Wind damage and lowers defense
Poison Mist      3 MP   Tree damage, may add Poison
Fire Breath      3 MP   Physical fire elemental attack
Hidden Needles   3 MP   Damage, may add Silence
Big Wrench       4 MP   Damage and lowers max HP
Black Rain       6 MP   Strong Shadow magic
Double Spell     9 MP   High-powered magic attack (I think it's tri-
                        elemental but am not sure)
Rainbow          10MP   High-powered magic attack
Ancient          12MP   Meteors rain on enemies for heavy damage
Turn Undead      1 MP   Instantly kills undead enemies such as Zombie
                        Dragon, Carmilla types, Zombie type and maybe a
                        few others.  Does 999 damage to Jagan and the
                        Dark Lich.
Unicorn Head     1 MP   Lv 1 summon magic
Machine Golem    2 MP   Lv 1 summon magic  Stronger than Unicorn Head
Ghoul            3 MP   Lv 2 summon magic
Ghost            5 MP   Lv 2 summon magic  Stronger than Ghoul
Gremlin          3 MP   Lv 2 summon magic
Great Demon      5 MP   Lv 2 summon magic  Stronger than Gremlin
Demon Breath     6 MP   Shadow damage and lowers magic defense
Freya            7 MP   Lv 3 summon, turns enemies into Shell Hunters
Marduk           6 MP   Lv 3 summon, adds Silence to all enemies
Jormundgand      7 MP   Lv 3 summon, adds Poison to all enemies
Lamia Naga       6 MP   Lv 3 summon

Spell comments:
Cast Lunatic (or Big Wrench) at the start of boss battles.  Besides
Heath, the several thousand HP it loses it will never recover.
Careful with Leaf Saber.  On some enemies (Dark Lich being one), you'll
lose the MP you'd normally gain.
If you're using Hawkeye in either light class, feel free to fire away
with his spells.  Use the MP absorbing spells to recover his magic.

- Status Effects
     During battles, enemies may inflict various status ailments upon
your characters.  All status effects disappear when you get the WIN
message.  Wounded, Smowman, Petrified, or Sleeping characters recieve
no experience from any enemies killed while in those states.

Poison: Indicated by green bubbles over a character's head.  Your HP
        will drain away until this is cured.
Silence: Indicated by a ... word balloon.  You cannot use any magic or
         your level 2 or 3 power attacks.
Sleep: Character is lying down with zzz symbol.  It will wear off in a
       short time or if the character is hit.
Petrify: Character loses half of its current HP and cannot perform any
         action.  Petrified characters can still be hit.
Minimum: Character is small, only does 1 damage per hit, and can't
         use power attacks.  You can still use magic.
Snowman: Like Petrify, except you don't automatically lose half your
         HP.  It wears off on its own after a short time.
Moogle: Character can't use magic and hit rate drops to zero.
Wounded: Zero HP  If this happens to your entire party, it's game
         over.

- Tricks and other stuff

- Whne using a power attack, keep holding the button and it may execute
again even if it hit something.  This happens primarily with level 1
power attacks although I have seen happen with level 2 and 3 attacks.
(Double Split-Image Slice, lights out for the enemy)  This seems to
occur most often with characters who have high Agility (Hawkeye and
Riesz).  Maybe it's Luck.  Any ideas?
- dshort's Midge Mallet trick: To cure status ailments (other than
Wounded of course), use the Chibiko Hammer twice on the character and
he or she will be at normal status.  This trick also works with the
Moogle badge.  The reason is that the game only allows one status
effect on a character at a time so minimizing yourself cancels
whatever other negative status was inflicted on you.
- Level 2 and 3 power attacks are treated like spells.  There are quite
a few implications on that.  First, enemies will counterattack these
the same way they would counterattack magic if not killed by the
attack.  Second, you can't use them when you're silenced.  Third, if
another character, player or enemy, is charging a spell, it may not
execute until after the other spell comes out.  Fourth, lv 2 and 3
attacks aren't affected by sabers (this is both good and bad).  In a
lot of boss battles, it is better to use the Behavior Setup menu to
make the characters use their lv 1 attacks instead of the higher level
ones.  Either the boss has a tendency to counter magic attacks or has
an elemental weakness and you're using a saber.
- When you are charging a spell, that character is immune to most
status changes.  This has been confirmed with sleep, minimum, moogle,
and death.  This also applies to characters about to use a lv 2 or 3
power attack.
- The enemies in the God beast dungeons levels' increase by 2 for each
God beast you kill.  Therefore, do your scouting early after killing
the first one.  I highly recommend opening the gates in the Ancient
Ruins (place with the Light boss) early as the enemies are weaker then.
By the way, my recommended order is Ice, Fire, Moon, Earth, Tree, Wind,
and Light (remember to open passages in Light early).
- Want some ??? Seeds before you've killed the first 7 God beasts?
There are two ways I know of to obtain them before Pedan.  If you're
playing Hawkeye or Riesz's quest, go to the throne room of Navarre
after the event there.  There's a decent chance the Lesser Demons will
give up a ??? Seed.  The other method involves the Mama Potos in the
Ice maze or Ancient Ruins of Light.  Mama Potos sometimes summon a Papa
Poto which may drop a ??? Seed but very infrequently.  I think the Mama
Poto has to be at Lv 32 or higher to do this.
- Know what day it is.  On a particular Mana Spirit's days, any attack
with its element (not just its spells) will do 1 1/2 times more damage.
Taking on a boss which favors the element whose day it is will make it
harder.
- Take advantage of the pause after the level up screen to get a free
hit or two on the immobilized enemies.
- Random rant: Why Dark Saber and Saint Saber?  Shadow Saber and Light
Saber sound much better.

- The Black Rabite
     Well, I found it using DShort's SD3 Information guide so I claim
no credit for finding this hidden enemy.  For the sake of completeness,
here's how to find it.  You must have chosen Angela or Duran as your
lead character and have defeated the Scarlet Magician.  Return to the
Dragon Hole.  From the first room (where you fought the Dark Knight),
go up three, right one to a room with a save point, first upper path in
the next room, then follow the path until you reach an emply room with
passages leading up and down.  There is a hidden passage in the left
wall that leads to the black rabite.  If you're using an emulator, play
with the background switches to see it.
     The black rabite is unaffected by Death Spell and can summon lv 99
Great Demons.  It can reflect most magic too.  Bring in a full stock of
9 Drake's Scales.  If you can lower its stats (Black Curse works nicely
here), do so.  Power up your attack and hammer it with regular and lv 1
attacks.  Use Saint Saber if you can; the black rabite hates light
elemental attacks.  If it casts Dark Saber on your party, dispel it or
you'll just heal the boss.  I've seen it go crazy and have had to
hammer the X button just to open the ring menu to heal my characters.
between its flurry of spells.  Should you manage to kill it, it may
drop a chest containing the Moogle Badge.

- Mysteries
     Stuff about the game I can't figure out.  Any information on these
would be greatly appreciated.

What the heck is Detect?  In the old RPGe partial translation, this
appeared in the spell window whenever Leaf Saber was cast.  Could it be
somehow connected to the removed Analyzer spell?

In the molebear highlands, there's a statue that displays ? in the
message window if you examine it.  I really want to know if there's a
secret connected to it.

Does Energy Ball actually do anything?  I've never seen a critical hit
in this game.  The closest thing I've seen that might be related is
that sometimes my computer controlled allies will do a lv 1 power
attack even if they haven't filled the attack gauge enough.  I once
thought Energy Ball would fill my attack gauge faster but I've tested
that and it doesn't.  Does anyone know if this spell has any effect on
the gameplay?

Challenges
     Tired of doing the exact same thimg every time you play?  Try some
of these challenges.

Challenge #1: Complete the game using a party of Hawkeye LL, Angela DL,
and Charlotte LD.  This group has the lowest Strength stats you can get
in the game so their physical attacks are just going to blow.  It's
going to take a change in style to win with this group.
Challenge #2: Play through the game with the party of your choice
giving priority to Luck at level up.  This means that if you can
increase Luck at level up do so with disregard for your other stats.
Of course, doing so will make you unbalanced but that's the challenge.
Challenge #3: Complete the game without the second class change.
Challenge #4: Gain Undine and Salamando without the first class change.
Challenge #5: Level up twice during a battle with Genova or Gildervine,
no wait, that would be far too tedious.  I am not responsible for any
physical or mental trauma you may suffer if you attempt this one.

- Credits

DShort and his SD3 Information Guide: Full spell lists for each
character which predates any fan translations.  Those lists saved me a
lot of work so I only had to put the spells in the order which they are
learned.  Also how to find the Black Rabite, the Chibiko Hammer trick,
and a few other things.
Richard Bush: Partial translation patch which provided info on the
traits of Hawkeye's LD and DD skills, Magic Shield, and the source of
the Detect mystery.
Neils Corlett and company involved with the SD3 translation patch: A
full translation: I could never have written this without it.
rpgclassics.com: filled in the last few item names I was missing

- Contribute

Contributions, comments, suggestions, questions, etc... can be sent to
the e-mail at the top of this doccument.  Send in something and get
your name or alias (whatever you prefer) in the credits section.  I am
especially interested in making the Magic Requirements section 100%
accurate.  I am planning a suggested parties section so you can send me
those as well.  Finally, anything that can clear up the mysteries I
presented would be great.

