
                RED DOG: Superior Firepower
                  for the Sega Dreamcast

                  FAQ/Walkthrough V1.2
                       by Greg G.


1. Introduction

My reasons for writing this FAQ are simple; this is a tough game
that I really struggled to finish, and there is surprisingly little
information out there for how to get through it. I thought I'd
share what I've learned along the way.

This document is largely devoted to getting through the six single
player missions and the seven challenge missions. Other aspects of
the game, such as improving your overall rating or multiplayer game-
play are covered, but in less detail.

If you find shortcuts, easter eggs, or cheats that are not covered
in this document, please forward them to the author at
gregmg@my-deja.com. Proper credit will be given for any information
you submit, which is subsequently used.


   1.1 Legal Info

   'Sega' and 'Dreamcast' are registered trademarks of Sega
   Enterprises, LTD.

   'Red Dog' is a registered trademark of Argonaut Games PLC.

   This document is copyright 2001, by the author. It was
   written exclusively for GameFAQs.com and it may not be posted
   elsewhere. This document may not be published, in whole or
   in part, in any publication, or included in any electronic
   compilation of game information. It may however, be printed
   or forwarded for 'personal use'. Questions concerning this
   notice should be submitted to the author at gregmg@my-deja.com


   1.2 Revision History

   Version 1.0 - Initial Release - A few missions covered in detail.
                 Basic overview for everything else.

   Version 1.1 - Added section for bugs.  Revised bonus section.
                 Added boss fight descriptions for each level.
                 Corrected errors.

   Version 1.2 - Added multiplayer tips. Completed section 2.5.
                 Minor revisions throughout.


   1.3 Story

   After three years in Earth orbit, the Haak forces were invited to the
   surface. The Earth Council and the Haak forces negotiated agreements
   which were mutually beneficial and maintained peace for seven years.

   But now things have gone awry. Contact has been lost with a number
   of human populations near Haak settlements. Three recon teams sent
   to investigate were blown out of the sky. It looks like war is
   about to start, and as the commander of the Red Dog assault vehicle,
   it's up to you to lead the fight.


   1.4 Basic Gameplay and Tips

   There are several control schemes for Red Dog which are selectable
   from the options menu. All references to the controls in this document
   are correct for the default settings.

   Red Dog's primary weapon is the main cannon. This weapon has unlimited
   ammo, and it can be 'overcharged' for greater effect by picking up
   the energy balls that destroyed enemies leave behind. Press the "Y"
   button to overcharge the main cannon, but don't waste it. The over-
   charged energy will gradually seep away if you don't use it.

   Red Dog also has lock-on missiles at its disposal. Press and hold the
   "A" button to lock onto a target, then release to fire. You can lock
   on to multiple targets at once.

   With the shield up, the main cannon cannot be used. However, the
   lock-on missiles will still work.

   Red Dog's health or 'armor level' is indicated by the red bar in the
   lower right hand corner of the screen. When this is depleted, Red Dog
   is history.

   In each single player mission, you're given three lives. Once you've
   used those up, the mission is over, and you're brought back to the
   main menu. There are no intermediate save points within the missions.

   Throughout the single player missions, you'll find sidearm power-ups
   either hidden within crates that you must destroy, or just waiting
   there for you in the open. In the multiplayer levels, power-ups
   are represented by crates that float mid-air. See the owners manual,
   or the in-game weapons menu for a description of what each of these
   are. Just drive through these crates in the multiplayer levels to
   pick up the power-up. All side-arms (aka drones) are fired using the
   "B" button.

   While playing through the single player and challenge missions,
   it's best to alternate between each play mode. In other words, try
   to complete the first primary mission, then complete the first
   challenge mission. This is the best approach because the upgrades
   that you earn in challenge mode will make subsequent missions much
   easier.

   In single player mode, power-ups can be hidden in barrels, boxes,
   or other objects, so shoot at anything that looks interesting.
   You never know what you'll find. Additionally, you'll earn points
   as you destroy stuff; These points contribute to your overall
   rating for that level.

   At the end of single player mission, you'll be given a rating which
   is based on four things: Score, Lives, Time, and Boss (time).
   Simply completing a mission is all that's needed to move on to the
   next mission, but achieving an 'A' rating on the single player levels
   opens up additional multiplayer game maps. To improve your rating for
   any level, here are some tips; first, look for extra stuff to destroy.
   The more things you destroy, the higher your score will be. Also,
   don't waste time, but don't be too hasty either. If you try too hard
   to finish the level quickly, you could end up using additional lives.
   In order to get an A rating, you've really got to finish the level
   with no 'continues'. If you don't get an A, consider carefully your
   overall results. Which of the four components of the rating brought
   it down? Spend some time with it until you determine just the right
   approach.

   Red Dog's shield can be an effective offensive weapon. Many enemies,
   especially the stationary laser cannons, will destroy themselves as
   their shots ricochet off of your shield. Try to use this whenever
   possible.

   Tapping either trigger twice, and then holding it, will engage the
   boost. After a few seconds of having the boost engaged, you'll notice
   the rear of the vehicle glowing red. This in itself isn't a problem,
   but it will make Red Dog more vulnerable to damage from enemy fire.

   Master the art of strafing. Holding both the left and right triggers
   will turn Red Dog sideways, and allow you to continue shooting while
   moving left and right. Strafing is necessary in a couple of spots,
   and helpful pretty much everywhere else.


   1.5 Editorial Comments

   Red Dog, in my opinion, is an example of both what to do, and what
   not to do in a game. The controls and physics are sweet, but the
   story is weak. Certain aspects of the graphics, such as the smooth
   framerate or incredible effects are top notch, but the textures
   are somewhat repetitive and some of the character models and level
   designs are a bit dated.
 
   I think what is most notably absent from Red Dog, and what would
   make it a far more involving game, is the human element. If Red Dog
   had the drama of Metal Gear, or the humor of MDK2, I think the player
   would be much more anxious to move on to the next level and see what
   else is in store. There is no voice acting in the game at all, and
   there is only one very short cut scene which shows animated human
   characters at the end of fifth level.

   But what I think most gamers will find problematic though is the
   level of difficulty. With limited continues and no intermediate save
   points, this is a very difficult and often frustrating game. If
   you use this FAQ/Walkthrough though, you should make it through the
   whole game without tossing your Dreamcast out the window. :-)

   Where Red Dog really shines though, is in multiplayer game play.
   This is one of the best multiplayer games I've ever played, on
   any platform. With three game types, sixteen maps, and seven play
   modes, it never gets old.


2. Single Player Missions

   2.1 Volcanic Island Outpost

   More information is on the way.

   Level Boss:

   The giant scorpion at the end of the level will go through several
   phases of attacks. At first, he'll throw energy blasts at you from
   his head. Just avoid these as best you can, or use the shield to
   deflect them. As soon as you can, lock a missile on his head. As
   soon as you launch the missile, immediately start shooting at his
   head with the main cannon. Continue dodging his energy blasts,
   and shooting at his head until he starts the next phase of his
   attacks.

   Next comes what appears to be a giant laser beam that eminates from
   his face. If you're in the middle of the floor, launch a missile
   at his head and take as many shots as you can before you have to
   get out of the way of his sweeping laser. Use the boost to make
   it over to either his right or left side, depending on which side
   of his laser you are on. There's a safe zone near him on either
   side where you can wait until he's done with the attack. If you
   get too close, he'll raise his shield; that's ok, just keep a
   little distance so that his shield doesn't drag down your armor
   level.

   Next comes the bugs. With any luck, you picked up the 'zapper'
   drone earlier in this level, and it still has plenty of 'rounds'
   left. When the giant scorpion starts spawning the regular sized
   scorpions, just zap them as you continue to fire your main cannon
   at his head. If you don't have the 'zapper' drone... you're
   screwed...  well, maybe not screwed, but this isn't going to be
   easy. Head over across from the giant scorpion, face him, and as
   he spawns the regular scorpions, shoot them. Whenever you get a
   chance, launch a missile or two at his head. Without the zapper,
   this could take a while.

   His final attack phase is a lightning-like energy blast that
   comes from his tail. These blasts can take you out quickly, so
   it's imperative that you avoid them. The good news is that his
   entire body is now vulnerable to your attacks, and there are
   several points on his body that will provide 'locks' for your
   missiles. Now is the time to throw everything you have at him.
   This level is almost over.


   2.2 Arctic Research Center

   More information is on the way.

   Level Boss:

   This bi-ped has several phases of attacks, but you can deal with
   them all the same way. Basically, stay on the boost as you circle
   the area. While holding the 'A' button and staying on the boost,
   turn to face him just long enough to lock on one or more missiles,
   and let them go. If you have a drone or sidearm, this would be a
   good time to use it, but you can beat this boss with only your
   standard missiles. Just keep blasting around the area, and launching
   missiles at him until he's finished. With him taken care of, your
   ship will come to take you away.


   2.3 Grand Canyon Docks Zone

   This is an escort mission. You've got to stay ahead of the
   tanker, or else it will keep going and sustain damage. Take out
   the first enemies you see, then slowly proceed. Up ahead, after
   taking out a few more foot soldiers and other enemies, you'll notice
   a passage on your left. Use the boost to blast through this path.
   Part way through you'll pick up a side-arm or drone power-up. Don't
   slow down or the tanker will get ahead of you and sustain damage.

   As you come out into the open, you'll have enemies on both your
   left and right. Take them out, and shoot at the stacks of crates
   on either side. There are some energy power-ups hidden in these
   crates. At this point, you have to allow the tanker to head straight
   into the water, while you take either the left or right path. The
   left path might be the best choice, as it allows you a good vantage
   point to take out some enemies up ahead.
   
   Each drawbridge will only come down when the tanker has reached a 
   certain point. There is a ship half way through that is blocking the
   tanker's path. Go as far as you can and destroy all of the enemies
   you can before you take a few shots at the ship to crack it in
   half. Hidden in a crates is another side arm or drone. Make sure
   you get it.

   At this point, you're at a large door, with two greenish bars at
   its center. Destroy these bars to open the door. Several more enemy
   ships and foot soldiers await you inside. Make short work of them
   with your lock-on missiles.

   Head on through this area into the cave like cavern. Be careful
   though. A number of spider-bots are lurking about. Just be
   patient and look carefully for them. If you picked up 'zapper'
   drone a little earlier, you can use it now, but I wouldn't
   suggest it. Try to save it for the level boss, you'll need it.
 
   Now you're at another door. Destroy the green bars at its center.
   You'll see a brief cut scene, and then be given a short amount of
   time to get back out to the awaiting ship. Use the boost and try
   not to bounce off of the walls on the way out.

   Level Boss:

   There are four phases to this bosses attacks. The first phase, which
   consists of white energy discharges, is best dealt with by just
   avoiding it. Try to move about and use your shield if necessary,
   and shoot whenever you can get lined up with the other ship.

   The second phase of attacks are the easiest to deal with. Just
   stay centered in the screen and keep shooting. You may need to
   move a little in order to shoot the first missile out of the sky,
   but after that just stay centered and keep shooting.

   The third phase consists of circular energy blasts. You can try
   to avoid them altogether, or try to center the ship in the middle
   of them. If you get hit, it hurts, so now might be a good time
   to use the side arm or drone if you still have it. If you don't,
   you might want to try overcharging the main cannon.

   The fourth phase consists of a straight, constant energy beam.
   Your first priority needs to be staying out of the line of fire.
   Just keep shooting as you move about.


   2.4 Underground Hydro Generator

   More information is on the way.

   Level Boss:

   As you enter the chamber, the doors will close on either side, and
   the sub will rise up in front of you. Start shooting immediately.
   If you have a sidearm, fire it simultaneously. The sub will launch
   a number of airborne missiles at you, but if you start moving towards
   it, they shouldn't hit you. As you near the sub, it will submerge.
   Hit the boost and head over to the other side of the chamber and
   wait for it to appear again.  As it rises, overcharge your main
   cannon a bit, and start shooting again. Try shooting at the taller
   structures on the sub, so that as it submerges, you can continue to
   inflict damage for as long as possible. In addition to the airborne
   missiles, the sub will launch mine or torpedo attacks.  There are
   two ways to avoid these. You can either turn one way or the other,
   hit the boost, and try to get out of their way as they come towards
   you, or you can depress both triggers and strafe from side to side.
   Try to throw everything you've got at this boss; you'll have no
   need for any weapons for the remainder of this level.

   Time to Go:

   With the sub destroyed, a door will open. Pass through the door and
   position Red Dog where the arrow is pointing. You'll be able to
   seperate Red Dog from the hovercraft it's been on.

   Water will start rising, so you've got to get out of there pronto.
   Stay on the boost to clear the passageway; as you reach the bowl
   or storm drain, stay on the boost, and start climbing the side.
   If you don't touch the analog stick, Red Dog will climb too fast
   and lose its momentum. You need to steer just slightly down hill
   in order to keep the vehicle's momentum up, and to get out of this.
   Keep a consistent amount of pressure on the stick; just enough
   to keep the wheels pointed slightly downhill from center, and 
   the vehicle's body pointed slightly uphill. Also don't let off
   of the boost.

   The next passageway has a number of rotating force fields. Like
   other similar obstacles you've encountered, clearing these is
   all a matter of timing.

   Once you're clear of the force fields, you'll come to a large
   room with a gangway that meanders about. Stay on it and use the
   boost in the straight stretches until you reach a pipe. As you
   come to the end of this gangway, you'll see the pipe extending
   on either side. Take the pipe on the left. On this pipe you'll
   climb rather quickly. As you near the end of the pipe, you'll
   see another gangway on your right. Drive down onto it and up a 
   little, then turn left and hit the boost to enter the green
   passageway which will take you to your waiting ship.  If the water
   reaches you at any point, don't panic. Remember, Red Dog won't
   immediately blow up when it touches water. Just stay on the gas
   and you might escape anyway.


   2.5 Red Dog Research City

   Reach the Scientists:

   The arrow at the top of the screen will lead you in the right
   direction.  At several points along the way, you'll encounter
   several enemies at once. Make use of both your lock-on missiles
   and main cannon to deal with them all at once. If you're trying
   to improve your rating, make sure to take out the small ships up
   in the sky. Use your lock-on missiles to take care of them.

   Save the sidearm until the last part of this stage; you'll come
   up against quite a few enemies at once as you near the scientists.
   The 'nuke' sidearm will finish them quickly.

   Escort the Scientists:

   Ok, now that you've reached the scientists, you've got to escort
   them to the bunker. Follow the path marked by the green flares,
   and keep your eyes open. You'll encounter enemies of all types
   around every corner, and many will be waiting on the roof tops
   for you.  If you're going back through this level again to improve
   your rating, make sure to destroy everything you can along the way.
   Many of the derelict vehicles can be destroyed.

   As you reach the end of the lit path, the large doors will open
   and you can enter; but before you enter, head over to your
   right. Behind that burnt out bus, there's a sidearm power-up
   waiting for you.

   Defend the Bunker:

   In this stage, you've got to eliminate each of the bi-ped bots
   as quickly as possible. Don't waste time shooting them from the
   front, as none of your weapons will do any damage to them. You've
   got to shoot at an area on the rear of the creature.

   As this stage starts, an arrow will appear at the top of the screen.
   This will lead you to a bot that has appeared.  Use the boost to
   reach it as quickly as possible. You need to get positioned behind
   it asap;  you can drive right between its legs if you need to. 
   As you near it, overcharge your main cannon a bit, so that you can
   destroy it with only a few shots. With it destroyed, it's only a
   matter of seconds before the next one shows up. If you're in a 
   far corner, you might want to head back more towards the center of
   the area while you wait for the green arrow to appear again. After
   a few times through this stage, you'll be able to anticipate where
   the next one will show up and start driving in that direction even
   without the arrow.

   Don't waste time fighting them from the front. You can't do any
   damage to them from the front, and the next one will come even if
   this one isn't destroyed.

  
   2.6 The Haak Mothership

   Mid-level Boss:

   This is probably the toughest boss in the whole game, but he's
   not impossible to beat.

   As he materializes in front of you, immediate press and hold the
   'A' button to lock a missile onto him. Once you have the lock, let
   go and get moving. His shots and his laser (which he'll start using
   in a minute or so) do a lot of damage, so you'll need to adopt a
   hit and run approach for dealing with him. Try running around the
   perimeter of the area with the boost engaged. Be careful not to
   hit the wall, as that could slow you down, thereby allowing him to
   hit you. As he comes back into your sights, lock on another missile
   or two, let them go, and get going again. If you've got a homing
   drone (sidearm) now might be a good time to use it. Also try over-
   charging your main cannon as you're heading away from him, so that
   as you head back towards him, you can hit him with a few good
   cannon blasts.

   He will occasionally disappear and rematerialize elsewhere. Just
   keep at it until his life bar on the left is down to nothing.

   Final Boss:

   Actually, this boss is easier than the last. If you play it right,
   you won't even take any hits. The object of this fight is to take
   out the central core, while it's exposed. It's only exposed at the
   very first of this fight, and thereafter only when you've killed
   the boss. The boss will reappear several times before you're finished.

   The final boss can't take any damage from direct hits; you've got
   to shoot at the tiles on the floor beneath him. After a few hits,
   a blast of energy from the floor will do some damage to him. It
   takes several (four?) hits before he dies, and you get to shoot
   at the core again.

   It's best to keep the armored central core between you and the
   boss. At the very beginning of this fight, he'll come out directly
   facing you. Engage the boost and head around to the other side.
   Turn to face him, and check his position. If he's directly behind
   the core, watch carefully. Look to see which side he's coming out
   on, and start shooting at a tile that you think he'll stand on
   soon. If you're daring, you might try taking out two tiles before
   you reposition yourself to put the core between you and the boss
   again. Keep up this routine until he disappears, and you get a
   chance to shoot at the core again. If you still have a drone or
   side arm, try to save it for the core.

   Time to Go:

   With the core destroyed, you've got limited time to make it off
   of the mother ship. You've got to use the boost the whole way
   out. Try not to get caught up in the falling debris; it's designed
   to trip you up, so be careful.

   The Ending:

   Congratulations! Any sane person would have given up a long time
   ago, but you stuck with it, and here you are. As you make it to
   the end of the route, you're treated to a very short cut scene of
   the Red Dog vehicle making it to the ship, just before the Haak
   mothership blows up. The credits roll, as various droids come out
   for a bow, or to stroll across the screen.

   If you get bored with the credits, resist the temptation to turn
   off or reset your Dreamcast. The game information isn't saved until
   the credits are finished.


3. Hard Single Player Missions

After completing the six primary missions, 'Hard Difficulty' mode
becomes selectable from the main menu. Basically, you get to repeat
the same six missions you just completed, just with slightly more
difficult level bosses, and slightly smarter aliens and droids along
the way. The differences between normal and hard difficulty mode
are too slight to justify repeating all of section 2 above. If you
made it through the six primary missions, and the seven challenge
missions, you should have no problem with the 'hard' mode.


4. Challenge Missions

   4.1 Vehicle Maneuvering

   Double tap the right trigger to engage the boost just as the timer
   ticks down at the start. Head straight, turn left, then right, then
   left again. You've got two jumps ahead; you'll definitely have to
   use the boost to get over each one. Now comes the first precarious
   part, traversing a pipe. The first time through, don't try to use
   the boost. If you fall off of the pipe, you'll have to back track
   a little, and start over with the pipe. After clearing the pipe,
   blast over the floating barrels, and follow the path as it zig-
   zags through the acid swamp. You'll need to use the boost, at
   least in a few spots to save time, but be careful not to slip
   off of the path into the swamp. Red Dog won't last long in the
   acid.

   Follow this path to the jump. You'll definitely have to use the
   boost to clear this jump and make it into the passageway. As
   you continue into this passageway, you'll find a stationary fan,
   then several that are operational. Making it past the moving
   fan blades is all a matter of timing. Getting this down may
   take some practice. After you leave the passageway, engage the
   boost, and try to hold an almost straight line as you clear
   the last obstacles (structures) in your way. Try to avoid
   driving through this area in an exaggerated 'S' fashion. You'll
   only lose time.

   Bonus Challenge:

   Clear this challenge in under 1 minute, 10 seconds. Practice,
   practice, practice... that's what it takes to complete this
   bonus challenge. That, and a shortcut. In the acid swamp, about
   half way through, did you notice how close the path was to the
   ramp that took you up to the passageway? You'll need to cut
   across the swamp, in a real big hurry, at that point. You'll
   see the red 'armor level' meter take a hit while you're in the
   acid, but if you're quick you'll make it across. You'll also need
   to stay on the boost the entire way through this level, even over
   the pipe and through the swamp.

   Double-Speed Challenge 1:

   After completing the Haak Mothership mission with an A rating,
   the double-speed challenge 1 becomes available in the Bonus menu.
   With this enabled, the 1st challenge now operates at double speed.
   Both your vehicle and the timer are operating at twice the norm.
   Use the Bonus Challenge instructions to complete this challenge.
   There is no reward for completing this challenge in under 1:40.


   4.2 Shooting Range

   This is a fairly straightforward challenge. You're presented with
   four batches of still and moving targets. The best way to clear
   this challenge is just shoot constantly and aim carefully. Also
   make use of extra power to overcharge the main guns. You'll need
   to 'lead' the moving targets a bit, since it takes your shots a
   little time to reach them.

   Bonus Challenge:

   Just practice. There's no special secret to completing this in
   a shorter amount of time.


   4.3 Survival

   This seems to be one of the easier challenge missions. Just stay
   on the boost and keep moving. Their shots will hit right behind
   you.

   Bonus Challenge:

   More of the same. It may take a few tries, but if you just stay on
   the go, you should be able to make it through without taking any
   hits.


   4.4 Search and Collect

   In this mission you have to pick up 22 time-ups. As you near each
   time-up, you'll notice the arrow at the top of the screen turns
   from green, to yellow, to red.
 
   At the start, as the timer ticks down to 0, engage and hold the
   boost. Almost immediately you'll get the first time-up, and as
   you hear the tone from this, start turning right. You need to
   slide around the corner, and head straight for the next one. As
   you pick up the next one, start turning left. Turning in advance
   of reaching the turn is really the key to completing this level.

   Bonus Challenge:

   This takes a lot of practice. You've got to know the location of
   every time-up in advance, and do everything perfectly to complete
   this with 20 seconds remaining. The only real shortcut is to be
   found at the very end, and it's a minor one. After picking up the
   last time-up, it's possible to jump across from the stack of crates
   that you're on to the one with the ramp that takes you up to the
   'END' at a diagonal. Jumping across at a diagonal might shave a
   couple of seconds off of your time. Of course, turning in advance
   of the actual turn is also important to saving time.


   4.5 Footsoldier Rampage

   You'll need to use the lock-on missiles and the main cannon to take
   out all of the footsoldiers. Remember also that you can simply run
   over them as well.

   Bonus Challenge:

   Take them all out in less than 2 minutes, 40 seconds. This was
   the last challenge that I completed, and I think it's the most
   difficult of all of the challenges.

   Try this, engage and stay on the boost as you drive in a large
   circle around the area. Depress the 'A' button to lock the missiles
   onto multiple targets, while keeping the sights set at eye level,
   and slowly turn more towards the center of the room. Release the
   'A' button to launch the missiles, and turn back to your original
   heading. As you turn back, take a few shots with your main cannon.
   Continue this until they're all destroyed. Circle, lock, launch,
   shoot, and repeat.   


   4.6 Advanced Vehicle Maneuvering

   There are three parts to this course, and there are any number of
   ways to complete the first part. Alternate between the boost and
   regular speed to make the best time without dropping into the
   liquid below. You'll have to use the boost to clear the jumps.


   4.7 Heavy Duty Rampage

   Completing this mission requires using everything you've got
   and all that you've learned. Try alternating between firing
   with your main gun overcharged, and using the lock-on missiles.
   Remember that you can lock on to multiple targets at once,
   then fire all of the missiles simultaneously as you release
   the 'A' button.


5. Bonus Features

Each of the following bonus features become selectable after certain
bonus challenge missions are completed, or an "A" rating is achieved
for a particular single player level.

If you're looking for some hidden cheats that will help you finish
the game, then these won't help.

If you enable any cheats, except for 'Trippy Trails', no records will
be kept.  In other words if you use cheats to finish a level that's 
been giving you trouble, it doesn't count, and you can't move on to
the next level.

   5.1 Trippy Trails

   With this enabled, your track marks are now a shiny blue-green.
   Does not affect gameplay, and doesn't prevent 'record keeping'.


   5.2 Permanent Boost

   With this cheat selected, you can use the boost continuously
   without overheating the vehicle and making it more vulnerable
   to enemy shots.


   5.3 Permanent Shield

   Allows you to keep your shield up for an unlimited amount of
   time.   


   5.4 Assistance Bot 1

   This is basically a drone; it fires at whatever you're firing at.


   5.5 Assistance Bot 2

   Another drone.

 
   5.6 Unlimited Weapon Charge

   Self-explanatory.


   5.7 Invulnerability

   Not much explanation is needed. With this enabled, you are
   invulnerable to enemy shots, but you can still loose armor level
   if you fall into water, lava, or various other liquids. Red Dog
   can also suffer damage from force fields with this enabled.


   5.8 Double-Speed Challenge 1

   With this enabled, go back to the first challenge mission and try
   it again. You'll notice very quickly that your vehicle and the timer
   are both operating at double-speed. Use the Bonus Challenge tips to
   make it through this challenge. There is no reward for completing
   this double-speed challenge.

   
   5.9 Infinite Initial Drones (Sidearms)

   You get to start out with 9999 rounds of ammo with any of the
   following drones. Be aware, however, that if you pick up a new
   drone enroute, you'll lose your initial drone and ammo count.

      5.9.1 Shell

      5.9.2 Charge

      5.9.3 Homing

      5.9.4 Lockon

      5.9.5 Swarm Pod

      5.9.6 Ultra Laser

      5.9.7 Vulcan Cannon


6. Multiplayer Mode

One way to really dominate in multiplayer mode is to grab the
'explosive' power up before your opponent does. These explosives
are something like a tactical nuke, and if you're not careful,
they'll take you out as well.


   6.1 Game Types

      6.1.1 Skirmish

      6.1.2 Team

      6.1.3 Tournament


   6.2 Maps

   Several of these maps are unlocked by achieving an 'A' rating for
   the single player levels.

      6.2.1 Ruined

      6.2.2 Space Station

      6.2.3 Storm Drain

      6.2.4 The Circus

      6.2.5 V.R.B.F

      6.2.6 Wasted

      6.2.7 Acid Bath

      6.2.8 Black Ice

      6.2.9 D.O.D. (Drive or Die)

      6.2.10 D.O.D. Expert

      In order to access this map, select it from the menu, then depress
      and hold both triggers for several seconds. You'll see the icon
      change, then you can start your game.

      6.2.11 Dune

      6.2.12 Ganymede

      What's noteworthy about this map is that it's not just an
      alternate map, it seems that the physics are different as
      well. Gravity seems to be reduced on this level, just as if
      you really are on a moon.

      6.2.13 Helterskelter

      6.2.14 Industrial Zone

      In this map, there are a number of walls that can be destroyed,
      revealing hidden ramps, power-ups, and shortcuts. These walls
      each have a small triangular sign, with an exclamation point in
      the center.

      There are also lifts located throughout this map. They're just
      square objects on the ground; you could easily miss them if you
      weren't looking. Just sit on one for a second or two to get a
      lift up to the higher level.

      6.2.15 Medieval

      6.2.16 Molten


   6.3 Play Modes

      6.3.1 Deathmatch

      6.3.2 Knockout

      6.3.3 Bomb Tag

      For bomb tag and suicide bomb tag, there's a way you can pass off
      the bomb to another player just before you get stuck with it. At
      the beginning of the game, just as the bomb stops alternating
      between players, the player who is about to get stuck with it
      can use the digital pad to pass it off to someone else. Once the
      bomb flashes though, it's too late to pass it.

      6.3.4 Suicide Bomb Tag

      See the comments above.

      6.3.5 Stealth Assassin

      6.3.6 Flag Runner

      6.3.7 King of the Hill (unlocked in single-player mode)


7. Bugs

The only bugs I've encountered (except for those spider and scorpian
bots :-) are related to the camera (viewing perspective).  It's
possible to get the camera stuck behind an object or surface. On one
occasion, during the mid-level boss fight on the Haak Mothership, I
managed to get the camera stuck beneath the floor. Talk about
disorienting. Most occurances of this problem can be overcome by
switching to 1st person mode, then back to 3rd person. Use the
digital pad to switch perspectives.


8. Closing Comments

This FAQ/Walkthrough is still a work in progress, but if you find any
glaring typos or errors, please let me know at gregmg@my-deja.com.

This FAQ/Walkthrough would be better if I had the real names for
the Haak ships, alien types, and droids. I've been unable to find
these referenced anywhere. If you know what they're supposed to be
called, please let me know.



