BRANDISH GUIDE
BY Jax Aagar
Created on March 25, 2002
Email me at cerubix_7@hotmail.com
Version 1.35

--------------------
TABLE OF CONTENTS
--------------------

A.  Version
B.  Introduction
C.  Disclaimer
D.  For The Novice
E.  Walkthrough
     -Ruins
     -Tower
F.  Secrets
G.  Plaques
H.  Item List
I.  Shop List
J.  Bestiary
K.  Game Script
L.  Special Thanks

-------------------
Part A:  VERSION
-------------------

Version 1.0
-Entire guide put together, Item list, Menu screen, Walkthrough, Shop list, 
etc.
-Walkthrough finished up to the Ruins area, along with the bestiary.
-Basically, everything done up to the end of the Ruins part of Brandish.

Version 1.2 Updated at 4-8-02
-Changed format of Parts for better viewing, hopefully.
-Got up to Tower 4F, bestiary, treasures, shops and dialogues updated.

Version 1.35 Updated at 5-29-02
-Small update only on the Tower 9 Southeast room floor puzzle thing whatever 
the hell you want to call it.  Too much emails on this puzzle prompted me to 
do thisso persistence actually works eh?

Next update will probably be the entire area of the Tower, probably

------------------------
Part B:  INTRODUCTION
------------------------

Let me get to the big picture.  This FAQ was made when I realized afterward 
that no one would EVER do one for this game.  I made it because I really do 
like and enjoy Brandish, the posters at the message boards on GameFAQs 
contributed to the idea of this guide and myself for actually putting the 
time to finally do this.  I don't believe anyone would really use this guide 
that much, (Like people actually play this gameleast they're missing out on 
a very excellent one.) but I could be wrong on the matter.  It's just that 
the one Hints and Tips is really not all that helpful (Especially when it 
came to the infamous Tower puzzle switches!!!) but it was the only source 
left for help, so there you have it.  Now my friends, on to the Brandish 
Guide!

----------------------
Part C:  DISCLAIMER
----------------------

For liability purposes, if anything happens when you play Brandish on an 
emulator or console, I am not responsible for loss of data or damage.  No 
illegal use of this document in any way, plagiarizing, use for own without my 
consent, use for sale, you know, the usual.  All you have to do is ask me and 
I will gladly see that you will get the answer you were looking for.  Just 
ask, it never hurts you know.  Failure to comply will result in severe 
punishment!

--------------------------
Part D:  FOR THE NOVICE
--------------------------

This is for the beginners out there, if there are some that is.  Anyway, this 
is here for people who have no clue how to work the game.  I will show you 
the how to maneuver through the game, what all those cool looking icons mean, 
and whatever is left.  Let's start with controls.

CONTROLS

All the buttons are used for this game.

START  Opens menu screen.  The first part is the map of the current level 
you are on, next is the status screen with various info, the save screen and 
finally, configuration screen.  

SELECT - Opens the item screen, game still in play so the enemies are still 
moving, but Varik can't!  You can equip items, use them or dump them.  

R or L  Switches Take command to Examine command.  

R and L  Press them together to rest.  Get HP and MP back, but all defenses 
are reduced to zero and enemies are still moving.  Press them again to end 
rest or press B.  

The next buttons are customizable, but these are their defaults.  

A button  A is the action button.  You use it to attack the enemy and can be 
used to use items when on the item screen.

B button  is to jump one space in front of you or out of pits.

X button  this lets you use your items or equip weapons and armor.

Y button  this is the Take command.  The hand indicates trying to open a 
door, a chest or taking a bag.  If you press R of L and Y, then you get the 
Examine command that is indicated by a magnifying glass.  This lets you look 
at and examine anything unusual.  For instance, you want to know if the chest 
is rigged or what that plaque on the wall is.

MENU SCREEN

That's all for controls.  Now let's move on to the Menu Screen.  The Menu 
Screen has the map, status, save and config screen for you.  I will explain 
what they have to offer you.

MAP SCREEN

Basically a map of the area you are on.  The flashing red X represents you, 
black areas are places where you can walk on and gray represents the walls.  
Entrances and exits are two flashing dots closely together, treasure chests 
are purple, shops are blue, revealed pits are gray-squared dots and doors 
have a gray outline and a black box inside.

STATUS SCREEN

The Status Screen shows all your vital stats and gold you have.  It has your 
character's name, in this case, Varik, your current level, HP, MP, Luck, 
Gold, Attack power, Defense power, Arm Strength, Knowledge, and Magic 
Endurance.

HP/MP  Shows current/max for both

Luck  As far as I know, I don't think it does anything.  If anyone knows 
what Luck does, please tell me.

Attack Power  Your strength with a weapon.  Arm Strength contributes to 
increasing attack power.

Defense Power  Your defense with an armor and shield.  

Arm Strength  Your strength multiplier.  As this number increases, Attack 
Power will raise.  Attacking enemies raises your arm strength.

Knowledge  The power of your magic.  Using scrolls or rings on the enemy 
raises it.

Magic Endurance  Your defense against enemy magic attacks.  To raise this 
stat, magic must hit you.  The fastest way to boost this is to go an area 
with an enemy magic user, go into rest mode where defense is zero and there 
you have it!  How much damage you take will give you the points.  So for 
example if the Wizard hits you for 10 damage, then you will receive .10 to 
your Magic Endurance.  Hopefully you got that.

SAVE SCREEN

It may be stupid to write about it, but if you weren't paying attention or 
new to the game, then it could be good to read it.  The game saves 
automatically when you start playing or you continued from a previous game.  
It also saves automatically when you enter a new floor.  So if you were in 
Ruins Area 4 and went on to Area 5, then right when you entered, it saved the 
game for you.  Could be annoying for those experienced players out there, at 
least it was for me

CONFIGURATION SCREEN

This lets you change how the game is played.  You can change the game speed, 
message speed, Varik's color/sprite, L/R Keys, and controls.

L/R Keys  This could be where players get confused.  If you started playing, 
then you noticed when you tried to go left or right, it changed your 
perspective right?  That was because the mode was Lateral.  Lateral lets you 
move up and down and changes perspective with left and right.  You can move 
left and right if you hold either L or R, but that's just annoying.  Rotate 
lets you move in all directions and when you want to switch perspective, hold 
L or R and press left or right.  I prefer Rotate and recommend new players to 
use Rotate because Lateral can be confusing.  

When you are playing, the screen shows you what item you are using right next 
to you, (use with X button) on the top left are your equipment and the top 
right shows the Hand/Magnifying Glass, the Compass and what area you are in.  
The bottom has your HP in blue and MP in red.

That's all for you beginners and I'm sure what I just wrote made sense!

-----------------------
Part E:  WALKTHROUGH
-----------------------

Now for the walkthrough of the levels in Brandish.  I put each part in order:  
Ruins, Tower, Cave, Dark Zone, and Fortress.  I will try to explain each part 
and their levels so that you won't be stumped or confused.  If you still 
can't beat a certain area, then email me and I can help you further.  

--------------------
RUINS WALKTHROUGH
--------------------

This is where the adventure all begins, in the Ruins.  You try to escape 
Alexis, who wants to hunt you down for killing her teacher.  The both of you 
fell down and now you must find a way out of this unknown world.

---------------
RUINS AREA 1
---------------

Enemies:  Blue Sludge, Goblin, and Bee

Treasures:  Short Sword(40), Master Keys(9), Gold Bar, Sledgehammer(10), 
H.Potion 2x(10,5), Warp Magic(in Basement Floor), 300 Gold 3x, 100 Gold 2x

Shops:  Item, Weapon, and Magic shops

Strategy:  This area is basically an intro to the game and what you should 
expect for the rest of the game.  Equip on the Short Sword and open chests, 
walk around, explore, and examine.  A pretty easy area to complete.  The shop 
owners can help you by giving tips like the old woman.  Walls with a crack in 
them can be destroyed using the sledgehammer, pits can be revealed using some 
Steel Balls.  Pits are seen if there is a rock or debris on it, but don't 
always count on it because it can be anywhere with or without that debris.  
Here's a tip, defeat enemies to gain experience, use all the Master Keys on 
the floor they are found in and check everywhere thoroughly for clues or 
switches on the walls.  There seems to be a secret in Area 1 where you find 
the Master Keys.  Once you get them, move up once and examine the floor 
ahead.  Look odd right?  Use a Steel Ball to show a pit.  Jump into the pit, 
don't walk in it and you will take yourself to the rest of Area 1's Basement, 
where you find the Sound Room and a Warp Magic.  When you're done, get out of 
Area 1 and go on to Area 2.

---------------
RUINS AREA 2
---------------

Enemies:  Blue Sludge, Bee, Small Scorpion, and Goblin

Treasures:  Short Sword 2x(30), Skull Key, Gold Bar 4x, Sledgehammer 2x(5,3), 
Steel Balls (8, in Basement Floor), H.Potion 3x(5,4,3), Invisibility 
Potion(4), Ring of Fire(5), 300 Gold, 200 Gold 2x

Shops:  NONE

Strategy:  Simple area to complete, just watch out for the small scorpion.  
They use a tactic I like to call "Hit and Run" which means they will attack 
and flee back.  Nothing difficult about them, but learn from them.  Use that 
tactic whenever you're in a bind or surrounded, it will save your life sooner 
or later.  The only real problem could be the room with the four doors and 
pit falls.  Just like the plaque suggests, be careful.  Examine every floor 
or use Steel Balls to help guide you through.  If you do fall down, don't 
worry, you just land down the Basement of Area 2, which has two skeletons 
that has some items if you examine them with Take command.  After the pit 
falls, the rest of the area is linear so I doubt you can get lost.  There is 
one treasure chest that is locked if you find it so remember where it was, 
you will come back to get it, if you want to.

---------------
RUINS AREA 3
---------------

Enemies:  Goblin, Water Demon, and Goblin Warrior

Treasures:  Short Sword(30), Rapier(30), Skull Key, Green Key, Master 
Keys(6), Dimensional Box A, Gold Bar, Sledgehammer(2), Steel Balls(10), 
H.Poison(2), M.Potion(2), Hardening Potion(2), Invisibility Potion(3), Ring 
of Protection 2x(10,3), Ring of Fire(5), Fire Magic, 500 Gold 2x, 200 Gold

Shops:  Weapons shop

Strategy:  There is shop to your left if you need anything before you go on.  
Don't worry about the Basement Floor just yet, but remember that there is 
one.  When you reach the area with the plaque, think about it.  Stop and 
thinkif you still didn't get it then it meant that there could be traps on 
the floors in the next room, pit falls are in the next room so get out some 
Steel Balls and proceed carefully.  I suggest that you do fall into one of 
the pits after you got the chests because a door should be there for you to 
get a sledgehammer.  Near the end of the Area 3, there should be floor 
switches lined up.  Jump over them until you reach the end where there is one 
huge boulder blocking your path.  The final switch will trigger the boulder 
to move towards you, so you better run like hell and get out of the way 
before you get crushed.  Use the Green Key nearby and go on to obtain the 
Fire Magic.  This is a simple puzzle to do, just use Fire Magic on the switch 
to disable the pits and get the treasures.  Before you leave Area 3, you must 
be wondering, "Why do I have one Master Key left?"  Simple, because that key 
goes to the locked chest in Area 2.  See why I said to remember where it was.  
Go back to Area 2 and get the Gold Bar in the chest.  You don't have to go 
back, but you might as well if you got the Warp Magic.  When you're done, use 
the Skull Key and leave.

---------------
RUINS AREA 4
---------------

Enemies:  Water Demon and Goblin Warrior

Treasures:  Short Sword(50), Yellow Key, Ruby Key, Dragon Key, Sapphire Key, 
Gold Bar, Hardening Potion, Invisibility Potion(2), Ring of Protection(5), 
Ring of Anger(5), Ring of Fire(5), 300 Gold 2x

Shops:  NONE

Strategy:  This is the first time you get to meet with your rival, Alexis.  
She will talk some trash and tries to detain you, but she falls down the pit.  
I would just go down too, just to get that letter of hers and go back up.  
About Area 4, treasures are not always what they seem.  Some of the chests 
have nothing but an arrow with your name on it.  The damage isn't fatal but 
be careful because the chest could be rigged.  Enter the Worship Room and 
examine the Dragon Statue.  It gives you a little background to the entire 
area of this underground world.  Just go and explore around on this floor and 
be prepared for the next area, the Training Room.

---------------
RUINS AREA 5
---------------

Enemies:  Blue Sludge, Bee, Small Scorpion, Water Demon, Goblin Warrior, and 
Magic Serpent

Treasures:  Short Sword(40), Rapier(20), Amber Key, Gold Bar, H.Potion(4), 
H.Poison(8), M.Potion(3), M.Poison(5), Hardening Potion, Invisibility Potion, 
Ring of Fire 2x(5), 500 Gold 2x, 200 Gold

Shops:  NONE

Strategy:  The first I noticed is that Warp Magic is forbidden on this floor 
so don't even bother.  Think about what the plaque says and proceed 
carefully.  In the next room, you will see moving pendulums waiting to ram 
you ferociously so what I would suggest is to slow down the game speed to its 
lowest and then go on.  You can see a pattern in the way the pendulums move 
and that's when you move out.  If falling down a pit will save you, then do 
it and rest afterwards because the pendulum's damage with the pit falls can 
be fatal.  They will have this at the end of the area, but it is much easier 
because you can set them.  The moving pendulums are the only hard part here, 
so just explore and you'll be out in no time.

---------------
RUINS AREA 6
---------------

Enemies:  Small Scorpion, Water Demon, Magic Serpent, T-Rex, and Green Sludge

Treasures:  Short Sword 2x(60,70), Rapier(20), Small Shield, Garnet Key, Gold 
Key, Gold Bar, Sledgehammer(10), H.Potion(10), 400 Gold, 300 Gold 2x

Shops:  Magic shop

Strategy:  As the plaque reads, time has stopped on Area 6, so you can't use 
the rest ability.  Be sure to have some Potions in case you need them.  Go to 
the right first to get the Garnet Key.  Hidden spring water is found by 
breaking weakened walls with the sledgehammer.  The only trouble here would 
be the time stop and T-Rex enemy.  The Rex likes to head butt you and it will 
move you back a space so either use Fire Magic or Hit and Run to kill it.  
Not hard to beat this place either (You think it would be harder because is 
it an underground maze!) so grab the Gold Key and you're done.  Area 7 will 
be a challenge if you don't understand how it works

---------------
RUINS AREA 7
---------------

Enemies:  NONE (You'll see why)

Treasures:  Amulet of Protection, Gold Bar, Master Keys(3), Bone Key, Twisted 
Key, Emerald Key, Blue Key, Crescent Key, H.Potion(3), H.Poison(2), 500 Gold

Shops:  NONE

Strategy:  I really can't give a definite strategy to beat this area, but I 
can say that you must USE the map at all times or you will be lost in Area 7.  
The floor is rigged with a hidden warp panel everywhere so wherever you step, 
you could automatically be in another part of Area 7.  Just go slowly and use 
the map to guide you out of here.  Another way to go about this would use the 
compass to track your location so you know when you stepped on a warp panel.  
The fastest way out of here would be to use the Warp Magic you got back in 
Area 1's Basement Floor and if you didn't get it then you'll have lots of 
fun!  Just use the map to get you out of this cursed floor.

---------------
RUINS AREA 8
---------------

Enemies:  Magic Serpent, T-Rex, Green Sludge, and Conjuror

Treasures:  Short Sword(60), Rapier(40), Chain Mail, Small Shield, Gold Bar, 
Ebony Key, Amethyst Key, Steel Balls 2x(10), H.Potion(4), H.Poison(3), 
M.Potion(2), Hardening Potion, Invisibility Potion, Ring of Protection(5), 
500 Gold 2x

Shops:  Weapons shop

Strategy:  Watch out for the pits in this level, they have four other holes 
surrounding them.  Look at it like this, the one hole you see is let's say a 
spider and it has four legsjust stay with me here, doesn't matter if it 
doesn't make sense!  The legs are one space apart so you should have a pit 
fall that looks like this:

#= Pit fall
@= Hidden pit fall (not shown on mapyet)

@ @
 #     BEFORE
@ @


# #
 #     AFTER
# #

Get it?  So there, the only hard thing here, the rest is pretty easy and be 
careful of the T-Rex too.  BTW, the weapons shop has some neat stuff if you 
need anything.

---------------
RUINS AREA 9
---------------

Enemies:  Samurai Warrior, Toad and Flamethrower Lunatic  (NOTE:  Once you 
defeat the enemies on this floor, they are gone forever.  It's probably best 
if you take out all the monsters on this floor now, rather than later)

Treasures:  Short Sword(50), Rapier(30), Gold Bar 2x, Ring of Life, H.Potion 
3x(3,5,10), H.Poison(5), M.Potion(2), Invisibility Potion(2), 400 Gold, 300 
Gold 2x, 100 Gold

Shops:  Magic shop

Strategy:  Easy area, nice treasures, but tough enemies.  They're not that 
hard, but if there are for you, use magic or just avoid them.  Not much 
challenge in Area 9, but there are lots of areas with nothing in them.

----------------
RUINS AREA 10
----------------

Enemies:  Goblin, Bee, Conjuror, Samurai Warrior, and the Wizard (Boss)

Treasures:  Broken Sword, Short Sword(40), Rapier(40), Saber(20), Gold Bar 
3x, Master Key, Gogond Key, Atlet Key, Berimya Key, Gold Arm Band, 
M.Poison(3), Ring of Ice(10), Ring of Anger(10), 500 Gold

Shops:  Magic shop A and Magic shop B

Strategy:  The first part is rigged with warp floors, just like Area 7 but 
slightly different.  The best way to beat this is to use Warp Magic because I 
forgot the path to reach the southeast part of the floor.  When you can see 
it on the map, warp to the southeast area and there should be a warp panel 
nearby.  It should take you to a room with a chest with the Gogond Key.  
That's your ticket out of there.  The rest of the area is simple minus the 
enemies here.  Magic shop B has some weapons if you need any (If you got 
little weapons, I suggest to get some now!).  Talk to the Ghost of the Young 
Girl and save your game.  The Wizard is waiting for you in the next room.  
He's the first boss you encountered so be prepared.  Since it seems redundant 
to repeat it, go to the Bestiary for tips on how to take out the Wizard, but 
he isn't hard, it's his magic that makes him hardyou'll see why.

----------------
FOOT OF TOWER
----------------

Enemies:  Giant Crab and Crab Baby (Bosses)

Treasures:  Short Sword(Permanent), Rapier(30), Saber(20), Elmef Key, Gold 
Bar, Sledgehammer(10), H.Potion(10), H.Poison(8), M.Potion(5), M.Poison(3), 
Hardening Potion

Shops:  NONE

Strategy:  The last area of the Ruins.  Talk to the Old Man and step on the 
rock hidden behind the center pillar.  This opens the door to Hellthe door 
to the final Ruins boss at least.  The Giant Crab is pretty hard to beat, but 
hang in there.  Please refer to the Bestiary for help, but I will say this.  
Magic is useless against it and its attacks are quite powerful.  Be careful 
and save before you encounter it.  After the Crab, keep going to find a door 
with a seal on it.  Don't touch it, examine it.  If you did, then prepare to 
meet the Giant Crab and Wizard in Hell.  Then read the plaques on both sides 
of the gate.  Present the seal eh?  Hmmtry talking to the Old Man again.  He 
tells you that one of the guards has the seal, but they're all dead.  Dead 
eh?  Wasn't that one Girl dead too?  Go back to Ruins 10 and talk to her 
again.  She'll thank you for killing the Crab and she'll leave and give you 
the Gold Arm Band to leave the Ruins.  Use the Gold Arm Band and there you 
have it!  Out of the cursed Ruins!

--------------------
TOWER WALKTHROUGH
--------------------

Finally!  Beat the Ruins now eh?  That's good, but now we have the next 
level, the Toweryikes!  This place is tough (especially that damn puzzle 
floor switches!!!) and difficult to beat, but don't worry, you got me for 
help!  I didn't get all of the Tower done so please be patient.  I got up to 
Tower 4F, so maybe that might help.

-----------
TOWER 1F
-----------

Enemies:  Electric Tentacles, Goblin Fighter, Small Spider and Guard Wolf

Treasures:  Rapier(30), Gold Bar, H.Potion(5), 400 Gold, 300 Gold 2x

Shops:  Gayla's Weapon Shop

Strategy:  This is an easy floor to beat, nothing hard at all.  There's a 
weapon shop at the beginning if you need anything.  Some old but new stuff 
here, pit falls are now cracks in the floor so watch where you're going.  
Weakened walls are still dark colored and has cracks and there's another kind 
of wall you're going to see in the second floor of the Tower that I'll 
discuss in the Tower 2F.  The second part of this floor is saving the man.

-----------
TOWER 2F
-----------

Enemies:  Electric Tentacles, Goblin Fighter, Small Spider and Guard Wolf

Treasures:  Saber(30), Skull Key, Gold Bar, Ring of Anger(10), 1,000 Gold

Shops:  NONE

Strategy:  Find and talk to the Goblin in a small room.  He will give you 
advice for a small fee of course.  He says there are magic walls that are 
illusionary, which means you can walk through them.  They look just like 
weakened walls so you got to use the examine command so you know which is 
which.  Finding these walls is your ticket out of the second floor of the 
Tower.  The second part of this floor is saving the man.

-----------
TOWER 3F
-----------

Enemies:  Giant Spider and Guard Wolf

Treasures:  Short Sword(23), Rapier(30), Scale Mail, Green Key, Twisted Key, 
Dimensional Box B(From Imprisoned Woman), Gold Bar 4x(Two inside Dimensional 
Box), H.Potion 2x(10,2), H.Poison(5), M.Potion(10), M.Poison(2), 800 Gold

Shops:  NONE

Strategy:  Since Tower 4F is around the corner, this floor is optional, but 
there are some nice treasures like the Dimensional Box for saving the 
Imprisoned Woman and Man.  Just be thorough in your search and eventually 
you'll come across the woman asking you to save her boyfriend.  She says he's 
two floors below and it's not hard to find him (That's why I said the second 
part is saving the man under the strategy for 1F and 2F).  Just go through 
the other door of the room with the girl and down the stairs to find him.  
Once you talk to him, go back to the girl and she'll give you Dimensional Box 
B for saving him (Like you really did anything!) and you're done with 
optional Tower 3F.

-----------
TOWER 4F
-----------

Enemies:  Giant Spider, Archer and Giant

Treasures:  Saber 2x(33,20), Yellow Key, Ruby Key, Gold Bar 2x, Ring of Life, 
500 Gold

Shops:  Spells Galore

Strategy:  The first area are two long, narrow paths that seem to be endless 
and it's true near the end of the second path.  If you checked the map, you 
will notice that you're going nowhere because there is a hidden warp panel on 
the floor, so you must change perspectives to look at the walls for a weak 
one or magic one.  Find the wall and break it down and go on.  Use the Yellow 
Key you got from the chest on the locked door you passed and continue there 
or in the room with the Archers, either way, you end up in the same place.  
The next area are two big square rooms, one filled with pits and Archers and 
the other is a warp room.  You choose which is easier for you.  I would go 
with the Archers because the warp room is too annoying unless you have Warp 
Magic to get by quick.  Kill all the Archers to break the seal on the door 
and go on.  Remember where that locked door is because that's the exit.  In 
this next room, there are spike traps on the floor.  If you were to step on 
the trap, you'd probably see the Game Over screen soon enough, so jump over 
them or avoid them.  Just remember that this will not be the last time you 
see them.  Step on the floor switches and change your perspective so the 
compass is North, then go forward from there to find a weird mark on the 
floor.  This is a warp panel so go into it to warp to the other side.  Find 
the Ruby Key and either go back to warp panel or use Warp Magic to get back 
to the locked door.  Unlock it and defeat the Giant.  He's just like the 
other fighters, attack and defend so just Hit and Run or finish him off by 
attacking constantly.  You get a Saber for killing him and go off to Tower 
5F.

-----------
Tower 9F
-----------

Enemies:

Treasures:

Shops:

Strategy:  Sorry, I haven't had the time to get here yet so don't worry.  I 
just need to tell all of you about the one thing that kills every player that 
has entered the ninth floor of the TowerThe SE puzzle room*shudders* 
Anyway, you pass the room to explore the rest of the area and soon you'll 
meet Gadie the warrior who informs you of the Southeast room.  He just says 
the switches and southeast have something to do with the room.  Go back to 
the room with the switches and walk up to the locked door and then turn 
around so your back is facing the locked door, so now you should be looking 
at the switches and you back to the door.  Got it so far?  You better, anyway 
I will explain the rest with pictures now, cool beans!

Key:
#=Switch
*=Pressed Switch
@=Locked Door
^=Plaque

      ^
#####   #####
#   #   #   #
#####   #####  <What it looks like untouched, when you first enter.
#   #   #   #
#####   #####
      @


      ^
*****   *****
*   #   *   #
*****   *****  <After you press down the switches of course.
#   *   *   #
*****   *****
      @

Do you understand it now?  You should be facing the plaque and your back to 
the locked door, then spell out the letters S and E on the switches.  
Obviously, you don't use all the switches, just enough to make out the 
letters.  Now I'm not sure how many switches are there so I just made a rough 
idea what it looked like ok?  After that, the door should open for you and 
you finally did it.  Return to Gadie to get his treasure and get the hell out 
of this cursed floor for good.

There!  That should give you a good start in the Tower.  I will try to finish 
the Tower as soon as I can so don't worry, be patient.

-------------------
Part F:  SECRETS
-------------------

There are some secrets in this game and I will tell you them here.

In Ruins Area 1, there is a pit where you got the Master Keys.  Reveal it or 
walk a step up and jump into the pit, don't walk into it, jump and you will 
be taken to the Basement Floor with the Sound Room and a Warp Magic.  (Thanks 
goes to Nheod at the Gamefaqs message boards for this secret)

In Ruins Area 2/3, you get some Master Keys in Area 3 and completed it, but 
you got one key left.  Go back down to Area 2 where there was one locked 
chest and open it to get a Gold Bar.  Not much but least you won't have to 
wonder why you have a key left over.  I didn't know this and had the key and 
was wondering why I still had it when I was in the Tower!

-------------------
Part G:  PLAQUES
-------------------

I took the liberty to write down what every plaque reads for understanding 
what they mean.  Here's a simple key so you know what I'm writing.  This 
could also be a SPOILER ALERT!!!  Do not read if you want to know for 
yourself!  You've been warned

KEY:

  (1)
Ruins 1:
                               (2)
"A city lost to the worldWe turned on the Protector and sentenced ourselves 
to eternal rest."  (3)(Second room to the left)
                               (4)
I assume it is just part of the storyline, nothing big, least I don't think 
so.

1:  Area where you will find the plaque
2:  What it reads when you examine it
3:  Location of the plaque (The best I can do)
4:  My interpretation of the plaque (Hopefully it's correct)

SPOILER ALERT! SPOILER ALERT! SPOILER ALERT!

--------
RUINS
--------

Ruins 1:

"A city lost to the worldWe turned on the Protector and sentenced ourselves 
to eternal rest."  (Second room to the left)

I assume it is just part of the storyline, nothing big, least I don't think 
so.

"This land exists for those who fear not everlasting sleep"  (Area with 
Master Keys and Secret Pit)

Also part of the story.

Ruins 2:

"If you value your life, do not go any farther.  Those who proceed, walk hand 
in hand with Death."  (Pit fall area)

This tells you that the place with four doors has hidden pit falls so be 
careful and use steel balls or examine command on the floor ahead and to your 
sides.

Ruins 3:

"Haste will cause your downfall."  (To left of entrance, change perspective)

Slow down and be careful or else.

"Walk not in faith.  Believe in nothing.  Skepticism will save you from 
doom."  (Room with pits)

Sorry about the location, but it is where the floor switch is, the one that 
won't stay down.  The plaque says there are pit falls here, so don't rush 
after treasures yet, use steel balls or examine command.

"Only the wise will reap the treasures of this world."  (Near where you got 
Fire Magic and pit falls)

Think about how to press the wall switch when pits have surrounded it.

"The magic is the key"  (Floor in between the pit falls)

Use Fire Magic on the switch.

Ruins 4:

"Guidance Room
The one who stands on the world's peak will rule it."  (Beginning of area)

I am going to assume this is part of the story, unless it's talking about the 
other plaque.

"Worship Room"  (Next to chest with Yellow Key inside)

The room with the Ancient Sculpture.

"Treasures are not always what they seem."  (Near the middle of Area 4)

Some treasure chests have arrow traps in them so watch out.

"Training Room"  (The end of Area 4)

Area 5 is the Training Room because of the moving pendulums obstacle.

Ruins 5:

"Sometimes a minor fall leads to greater progress."  (Beginning of area)

Another way to pass the pendulums would be to jump from pit to pit, but watch 
your health.

Ruins 6:

"A dam in timethe sleepless air."  (Right perspective of the entrance)

Time has stopped so you can't use the rest ability.

Ruins 7:

"The overconfident deceive themselves."  (Near entrance)

If you think you're good because you got to Area 7, then you have deceived 
yourself.  The warp panels will make you give up because you thought you 
could do it.

Ruins 8:

"The obvious hole hides four legs."  (Near entrance)

What I said about the spider and its four legs

Ruins 10:

"The tower is filled with disaster.  It's safer to stay away."  (Left of 
second door with perspective at North)

An indication that it's only getting harder from there on.  If you thought 
the Ruins was hard, heh heh heh, guess again.

Foot of Tower:

"To all trespassers: You must present the seal to pass through the gate."  
(End of Ruins; to the left and right of sealed gate)

You got to find the seal to leave the cursed Ruins forever.

---------------------
Part H:  ITEM LIST
---------------------

SWORDS

Broken Sword  nothing
Short Sword  2 attack power
Rapier  4 attack power
Saber  8 attack power
Falchion - 14 attack power
Sword of Majesty  20 attack power
Sword of Flames  28 attack power
Blade of Muramasa  38 attack power
Sword of Darkness  40 attack power
Planet Buster  50 attack power

SHIELDS

Leather Shield  1 defense power
Small Shield  3 defense power
Shipal  6 defense power
Large Shield  9 defense power
Target Shield  14 defense power
Shield of Flames  20 defense power
Ancient Shield  27 defense power
Star Shield  34 defense power
Shield of Darkness  35 defense power

ARMOR

Leather Armor  1 defense power
Chain Mail  4 defense power
Scale Mail  7 defense power
Ramela  12 defense power
Plate Mail  19 defense power
Armor of Flames  26 defense power
Warrior's Armor  34 defense power
Armor of Darkness  35 defense power
Sol Armor  45 defense power

POTIONS

H.Potion  Potion that restores HP instantly.

M.Potion - Potion that restores MP instantly.

H.Poison - Potion that depletes HP instantly.

M.Poison - Potion that depletes MP.

Invisibility Potion  Potion that bears the user invisible.  The effect lasts 
for a brief period.

Hardening Potion  It increases the durability of the sword currently being 
used.

TREASURE BOXES

Dimensional Box A  The inside of the box is dimensional space.  It's 
possible to store up to 12 items.

Dimensional Box B - The inside of the box is dimensional space.  It's 
possible to store up to 12 items.

Dimensional Box C - The inside of the box is dimensional space.  It's 
possible to store up to 12 items.

MAGIC SCROLLS

Fire Magic  Shoots a fire ball straight ahead.  Changes Knowledge to Attack 
Strength.

Freeze Magic  Fires an ice ball that freezes enemies right in front of user.  
Changes Knowledge to Power.

Thunder Magic  Takes Static electricity in the air and zaps any enemies in 
the area.  Changes Knowledge to Attack Strength

Heal Magic  Revives HP.  The effect lasts for a brief period.

Barrier Magic  Raises Defense Power.  The effect lasts for a brief period.

Warp Magic  Allows user to warp to any area on the map that has already been 
visited.

Quake Magic  Creates an earthquake that injures any enemies within sight.

Stop Magic  Stops time in the immediate vicinity, thus freezing enemies.  
The effect lasts for a brief period.

Double Magic  Doubles Arm Strength.  The effect lasts for a brief period.

MAGIC RINGS

Ring of Fire  Shoots a fire ball straight ahead.  It is 1.5 times stronger 
than Fire Magic.

Ring of Ice - Fires an ice ball that freezes enemies right in front of user.  
Changes Knowledge to Power.

Ring of Anger  Takes static electricity in the air and zaps any enemies in 
the area.  It is 1.5 times stronger that Thunder Magic.

Ring of Protection - Raises Defense Power.  The effect lasts for a brief 
period.

Ring of Life  Brings the user back to life.  Doesn't work if put in a 
dimensional box.

TOOLS

Sledgehammer  Used to break walls that are old and crumbling.

Steel Balls  Used to check the floor for any holes or pits.

MISC. ITEMS

Gold Bar  Just a regular gold bar.  It doesn't have any special properties, 
but it's worth quite a bit at shops.

Amulet of Protection  A good luck charm!

Gold Arm Band - ???  Unknown

KEYS

Master Keys  Master keys that can open any normal lock.
Skull Key - ???  Unknown
Sapphire Key - ???  Unknown
Gold Key - ???  Unknown
Blue Key - ???  Unknown
Berimya Key - ???  Unknown
Green Key - ???  Unknown
Dragon Key - ???  Unknown
Twisted Key - ???  Unknown
Bone Key - ???  Unknown
Atlet Key - ???  Unknown
Yellow Key - ???  Unknown
Amber Key - ???  Unknown
Crescent Key - ???  Unknown
Gogond Key - ???  Unknown
Ruby Key - ???  Unknown
Garnet Key - ???  Unknown
Emerald Key - ???  Unknown
Amethyst Key - ???  Unknown
Elmef Key - ???  Unknown

---------------------
Part I:  SHOP LIST
---------------------

Ruins 1:

Item shop:

Sledgehammer(3)-150 Gold
Steel Balls(5)-100 Gold
H.Potion(8)-800 Gold
M.Potion(5)-2,500 Gold
Invisibility Potion(9)-9,000 Gold
Short Sword(6)-300 Gold
Broken Sword-20 Gold
Leather Shield-1,000 Gold

Weapon shop:

Short Sword(10)-500 Gold
Short Sword(20)-1,000 Gold
Rapier(30)-3,000 Gold
Sword of Majesty(50)-40,000 Gold
Leather Armor-2,000 Gold
Leather Shield-1,000 Gold
Sledgehammer(10)-500 Gold
Steel Balls(20)-400 Gold

Magic shop:

Fire Magic-10,000 Gold
Thunder Magic-25,000 Gold
Freeze Magic-40,000 Gold
Barrier Magic-120,000 Gold
Warp Magic-150,000 Gold
Ring of Fire(20)-4,000 Gold
Ring of Ice(20)-8,000 Gold
Ring of Anger(20)-10,000 Gold
H.Potion(20)-2,000 Gold
M.Potion(20)-10,000 Gold

Ruins 3:

Weapon shop:

Short Sword(20)-1,000 Gold
Short Sword(30)-1,500 Gold
Short Sword(50)-2,500 Gold
Rapier(30)-3,000 Gold
Rapier(50)-5,000 Gold
Leather Armor-2,000 Gold
Chain Mail-5,000 Gold
Leather Shield-1,000 Gold
Sledgehammer(10)-500 Gold
Steel Balls(20)-400 Gold

Ruins 6:

Magic shop:

Fire Magic-10,000 Gold
Thunder Magic-25,000 Gold
Freeze Magic-40,000 Gold
Barrier Magic-120,000 Gold
Ring of Fire(20)-4,000 Gold
Ring of Ice(20)-8,000 Gold
Ring of Anger(20)-10,000 Gold
H.Potion(20)-2,000 Gold
M.Potion(20)-10,000 Gold

Ruins 8:

Weapon shop:

Short Sword(20)-1,000 Gold
Short Sword(40)-2,000 Gold
Short Sword(60)-3,000 Gold
Rapier(20)-2,000 Gold
Rapier(40)-4,000 Gold
Rapier(60)-6,000 Gold
Saber(20)-4,000 Gold
Saber(40)-8,000 Gold
Saber(60)-12,000 Gold
Chain Mail-5,000 Gold
Scale Mail-10,000 Gold
Small Shield-2,500 Gold
Sledgehammer(10)-500 Gold

Ruins 9:

Magic shop:

Fire Magic-10,000 Gold
Thunder Magic-25,000 Gold
Freeze Magic-40,000 Gold
Ring of Fire(10)-2,000 Gold
Ring of Ice(10)-4,000 Gold
Ring of Anger(10)-5,000 Gold
H.Potion(20)-2,000 Gold
M.Potion(10)-5,000 Gold

Ruins 10:

Magic shop A:

Freeze Magic-40,000 Gold
Heal Magic-50,000 Gold
Barrier Magic-120,000 Gold
Quake Magic-200,000 Gold
Stop Magic-250,000 Gold
Ring of Anger(40)-20,000 Gold
Ring of Ice(60)-24,000 Gold
Ring of Protection(40)-44,000 Gold

Magic shop B:

Fire Magic-10,000 Gold
Thunder Magic-25,000 Gold
Freeze Magic-40,000 Gold
Heal Magic-50,000 Gold
Quake Magic-200,000 Gold
Stop Magic-250,000 Gold
Sledgehammer(10)-500 Gold
Short Sword(50)-2,500 Gold
Rapier(50)-5,000 Gold
Saber(50)-10,000 Gold

Tower 1:

Gayla's Weapon Shop:

Short Sword(60)-3,000 Gold
Rapier(60)-6,000 Gold
Saber(30)-6,000 Gold
Saber(60)-12,000 Gold
Falchion(50)-20,000 Gold
Chain Mail-5,000 Gold
Scale Mail-10,000
Small Shield-2,500 Gold
Shipal-8,000 Gold
Sledgehammer(10)-500 Gold

Tower 4:

Spells Galore:

Fire Magic-10,000 Gold
Thunder Magic-25,000 Gold
Freeze Magic-40,000 Gold
Barrier Magic-120,000 Gold
Ring of Fire(10)-2,000 Gold
Ring of Ice(10)-4,000 Gold
Ring of Anger(10)-5,000 Gold
Ring of Protection(10)-11,000 Gold
H.Potion(20)-2,000 Gold
M.Potion(20)-10,000 Gold

--------------------
Part J:  BESTIARY
--------------------

I decided to get all the enemies there is in Brandish, so here it is.  I also 
made up names for the enemies because I am not sure of their actual names.  
If you got the instruction booklet for this, let me know what they have in it 
like if they got a enemy list in there.  Here's a simple key so you all can 
understand.

Name of enemy: HP: Enemy logic/Attack logic: Area found in
-Strategy

ENEMY LIST

Bee: 2 HP: Fly Attack: Ruins 1,2,5,10
-Avoid it or hit it, your choice.

Blue Sludge: 5 HP: Sludge Tackle: Ruins 1,2,5,10
-This guy is too easy.  Just attack, it's that simple!

Goblin: 10 and 12 HP: Slash with Dagger: Ruins 1,2,3,10
-You can use the same technique with the Blue Sludge or you can block when 
its about to strike you.  This enemy is good in Area 1 if you need to level 
up your Arm Strength.  After you enter the room with the first floor switch, 
go left and you will find the area with the pillars.  That's the place to 
find some Goblins.

Small Scorpion: 10 HP: Hit and Run: Ruins 2,5,6
-This little critter uses the technique so be careful.  You can use Hit and 
Run against it, use magic or just run from it.  I just keep attacking till 
its dead because it is easy if you're strong enough.

Water Demon: 15 HP: Strike, Strike 2x, can regenerate after defeated: Ruins 
3,4,5,6
-The Water Demon can hit you once or twice randomly, so hit after it has 
attacked and repeat the process.  Magic is good against it too, just be 
warned that it can't die.  It will come back when you get near it.

Goblin Warrior: 15 HP: Hit and Defend with Axe: Ruins 3,4,5
-The guy can defend with his axe when he raises above his head, then he'll 
probably strike.  Hit and Run is effective against it.

Magic Serpent: 15 HP: Magic Breath: Ruins 5,6,8
-When it sees you, it will attack you with its breath.  Good to keep alive if 
you want to gain some Magic Endurance early on.  You could trap the Serpent 
in a narrow path way with a door so it won't leave and you could gain Magic 
Endurance.  Using the rest ability, (R and L together) you can gain more 
endurance because your defense is zero.

Green Sludge: 5,10-12 HP: Sludge Tackle: Ruins 6,8
-Use the same strategy you used for the Blue Sludge.

T-Rex: 20 HP: Strong Head butt: Ruins 6,8
-The T-Rex is pretty strong.  It head butts you and pushes you back a space 
so watch out.  Use Hit and Run or magic to defeat it.

Conjuror: 25 HP: Magic Attack and Barrier: Ruins 8,10
-He waits for you then he'll attack with his magic powers.  When you get 
close enough, he will use Barrier to protect himself but it will wear down 
soon so keep attacking.  Good for gaining Magic Endurance.

Samurai Warrior: 28 HP: Hit and Defend with Sword: Ruins 9,10
-This fighter is the same as the Goblin Warrior, so wait until he attacks 
then attack or Hit and Run technique.  He also blocks magic attacks with his 
sword.

Toad: 15 HP: Hit and Run: Ruins 9
-Same as the Small Scorpion, use magic or hit till dead.

Flamethrower Lunatic: 25 HP: Flame Strike and Defend: Ruins 9
-This guy is the same as the Samurai Warrior, defends then attacks.  Just use 
the same strategy with him as the Samurai Warrior, but it could be tough 
because the rooms are smaller and more compact.  Also, can anyone find a 
better name to call this dude???

Wizard (Boss): 50 HP: Wizard Mirage 2x and Magic Staff Power (I couldn't 
think of anything else ok!?): Ruins 10
-The Wizard is the first boss you fight.  He makes two fake images of 
himself, but their attacks are real.  The magical blows can be devastating if 
you didn't gain Magic Endurance.  Here are some tips on how to find the real 
one.  You can just run up to one and hit it to find the real one, but that 
can really be a pain.  Magic works against him, especially Freeze Magic.  Get 
Freeze Magic or a Ring of Ice and use it to find and freeze the Wizard and 
just run up, attack, freeze and do that over and over.  You can open the door 
that you came in to get a rest or to regroup.  He isn't all that hard to 
beat, but you'll get through it.  If you're up to it, he is the best to gain 
Magic Endurance.  Three Wizards, rest ability, and tons of H.Potions will get 
you lots of endurance.  I don't think you should do that if you have little 
levels or not used to fighting three enemies using the rest ability, but if 
you think you can, go for it.  Just remember to save before fighting him.

Crab Baby (Boss): 4 HP: Suicide Attack: Foot of Tower
-There are only two things these critters can do, nothing or suicide.  After 
the Giant Crab lays its eggs, the little crab stays dormant for a while, but 
if it moves then it is in attack mode.  The damage isn't significant compared 
to the Giant Crab but it can get annoying.  I would use magic or just hit it 
while its dormant.

Giant Crab (Boss): 62 HP: Poison Sting and Spawn Crab Baby: Foot of Tower
-Yet another boss for the end of the Ruins.  The Giant Crab is harder than 
the Wizard in the sense that it makes Crab Babies and its attack is pretty 
rough if you don't have proper armor.  Magic is useless against it so you 
need to use the Hit and Run technique.  Equip Fire Magic so you can destroy 
the Crab Babies from afar and creep up to the real boss and take quick 
attacks and retreat.  If you're still having trouble, try slowing down the 
game speed or have plenty of H.Potions on hand.  This boss was easy for me so 
I had no problem kicking its arse!  Don't worry, after the Giant Crab, It's 
off to the Tower baby!

Electric Tentacles: 18 HP: Thunder Shock (same as Thunder Magic): Tower 1,2
-Use magic or attack it.  Good if you need some extra Magic Endurance.  Trap 
it in a corner and let sparks fly!

Goblin Fighter: 30 HP: Club Strike: Tower 1,2
-Stronger version of the Goblin.  Just use the same tactic, but be careful 
for this guy is pretty strong.

Small Spider: 20 HP: Bite: Tower 1,2
-Same as the Sludge but stronger.

Giant Spider: 30 HP: Fierce Bite: Tower 3,4
-Same as the latter, but stronger and has more life.

Guard Wolf(Guard Dog sounds better but it looks like a wolf.  Plus, it's 
strong): 26 HP: Pounce: Tower 1,2,3
-The Guard Wolf patrols a section of the Tower then quickly moves on.  If it 
sees you in it's field of vision, then it will quickly pounce you.  Block, 
then attack it.

Archer: 26 HP: Shoot Arrows: Tower 4
-If the Archer sees you in his field of vision, then he'll start unleashing 
arrows at you.  Use magic or use Hit and Run on them.  One of them is easy to 
defeat, but if you're surrounded

Giant: 51 HP: Swing Sword and Defend: Tower 4
-The Giant is one tough son of a gun so be careful.  He's just like the other 
warriors, attacks then defends.  You can Hit and Run or right after he 
strikes you attack then wait again.  I'm not sure if magic can faze him so if 
anyone is willing to check this out, then I'd appreciate it.

-----------------------
Part K:  GAME SCRIPT
-----------------------

Added this in just for the hell of it you know.  Everything a person says or 
special dialogues if you came across something like the Dragon Statue.  Keep 
in mind that this is a SPOILER ALERT!  SPOILER ALERT!  SPOILER ALERT!

Ruins Basement Floor

Sound Room:  Bunny Girl

Hi there!  And welcome to the Sound Room!  I realize this wasn't easy to 
find, so in return for your efforts, we're going to let you listen to all the 
music in the game!  After you select a piece, just hit button A to start the 
music.  It's that easy!  Relax and enjoy the show!

Ruins 1

Item Shop:  Old Lady

Hello and welcome.  I imagine you got here just like the rest of us, eh?  
Fell down the hole, right?  Well, no matter.  Do you realize you're the 42nd 
person to come to my store?  Feel like I've been here forever.  Guess I must 
look like Death itself.  Hee hee hee(cough) Well don't look so scared there 
now.  For goodness sakes, I'm just a poor old lady who's been down here too 
long.  But I've learned a lot.  Let ma share a secret with you.  On your way 
here, you must have seen some that wer old and crumbling.  They are pretty 
weak, so if you hit 'em with this sledgehammer, they ought to fall right 
down.  Oh yeah, I've got something else you might find useful.  They're just 
ordinary steel balls.  But since there are so many pits and holes around 
here, you can use these to check the area in front of you.  Pretty ingenious, 
don't you think?  OK, OK, what'll it be?

Weapon Shop:  Lonely Man

You're new here, aren't you? If you're looking to survive in this world, the 
key is to keep your mouth shut and stay out of trouble.  Take me, for 
instance.  I kill time by collecting weapons for sale.  And I've made quite a 
nice profit off newcomers like you.  It's a good business.  I've no 
complaints.  I landed up here with some friends, but now I'm the only one 
left.  All the others are..(sniff) gone.  And it's because they all tried to 
leave!  The fools!  I'm just trying to help you out.  The key is to accept 
your fate and live with it.  Home is where the heart is, or so I always say.

Magic Shop:  Middle-Aged Lady

Ah, another customer.  But this time it's a man.  What're you going to buy, 
son?  Same thing happened to you, eh?  You just woke up and found yourself 
here, right?  Well, join the crowd.  Just a little while ago some lady was in 
here.  What an outfit she had on!  She said she was lookin' fer a fella.  She 
musta meant you.  What're you?  A wanted criminal or somthin'?  Ha, ha!  
Either way, you'd better be real careful.  She loaded up on some potent magic 
staffs at my place.  Not that I mind the businessI got no idea what's gone 
on between the two of you, but I would apologize right away.  It'll be too 
late after she's burned you to a crisp.  Hah, hah, hah.  That's a joke son, 
don't you get it?  Oh yeah!  Have you seen the spring?  That spring is a 
lifesaver, without it I don't think we'd survive for more than a week down 
hereThis whole world is just one big ball of energy and excitement.  Almost 
anything can happen!  And it usually doesWell, you heard enough from this 
old lady, be off with you now and be careful!

Ruins 3

Weapon Shop:  Young Guy

What brings you here stranger?  You came from where?  All by yourself?!  I'd 
say you did a pretty good job of making it this far.  If you've got anything 
valuable, I'd be happy to take it off your hands.  If the monsters don't get 
me first that is

Ruins 4

Alexis

I've been expecting you!  I finally caught up with you, Varik!  I guess you 
didn't think I'd chase you this far, did you?  Did you really think I'd give 
up so easily?  After all, you not only destroyed my teacher, you've got quite 
a price on you're head.  Whoa!  I wouldn't move if I were you.  I could burn 
you to a crisp right here.  But you're worth far more to me if I bring you in 
alive.  So why don't you just give up quietly and hand over your sword?  I 
don't know where we are, but I believe that leaving would be to our mutual 
benefit.  It's not the most hospitable of places, is it?  Just stay right 
where you are.

Dragon Statue:  Ancient Sculpture

It looks like a small sculpture.  The layout carved into the floor is 
probably this underground labyrinth.  On the top of the tower that marks the 
center of the maze, sits a Dragon.  It's a very elaborate piece of artwork.  
It's so detailed that it seems as if the Dragon itself is alive.  The area 
around the tower consists of ruins.  They are made up of a mix of complicated 
mazes, which make reaching the tower almost impossible.  The labyrinth layout 
is so complicated that when you tried to examine it closely, you got dizzy 
and decided not to look at it anymore.

Ruins 6

Magic Shop:  Pretty Girl

I'm surprised that there are still humans here.  But that can only mean that 
there are still people falling down here.  Which would also mean that there 
are still people who live on the surfaceWell, try to enjoy yourself while 
you're here.  Time has come to a stop on this floor.  Here I can live far all 
eternity.  Butbut(sobs) I have to do it alone.  Why don't you give up 
fighting monsters and stay here with me?  Just the two of us, forever

Ruins 8

Weapon Shop:  Young Girl

Well, isn't this a surprise.  Meeting a young, energetic fellow like you down 
here.  Are you trying to get to the surface?  Usually the only people that 
come here are old men who know their days are numbered.  It's so exciting to 
see someone like you!  Say, looks like you got quite a nice bunch of loot 
with you there.  Tell you what, I'll buy some off you at a special price.  
Don't you think you ought to get some more swords?  There are a lot of 
monsters around these parts, you know.

Ruins 9

Magic Shop:  Old Man

This area is like one big treasure trove, but it's pretty dangerous with all 
the monsters around.  Oh, don't you worry yourself about me.  When you get to 
be as old as I am, you don't think twice about things like that.  Through the 
years, I've found that living alone with all my books isn't really as bad as 
it may sound.  So, forget about me and take care of yourself.  If there's 
ever anything you need, just feel free to stop on by.

Ruins 10

Magic Shop A:  Lady with her cat

I don't think I have anything you could buy.

Magic Shop B:  Lady with her cat

What're you doing!  That's the back door!  Are you crazy!  You mean you made 
it through that place with all the monsters!?  I guess you really can't judge 
a book by its cover.  Actually, there are several weapons here.

Ghost of a Young Girl (Before Giant Crab)

Who are you?  What are you doing here?  Where did you come from?  Why did you 
come here?  It's too late to save them now anyway.  Everyone is gone.  
Everyonebut me.  My father, my mothereveryone.  I'm the only one left, but 
I don't know whyEven though I was eaten by this four legged spider like 
thingI'm still here.  Where are my parents?  Why aren't I with them?  What's 
going to happen to me?  Do I have to spend the rest of my life here?!

Ghost of a Young Girl (After Giant Crab)

Thank you.  Thank you very much.  MamaPapaIt's me!  I'm coming!

Foot of Tower

Old Man Guarding Ruins (Before Giant Crab)

Who are you?  You look pretty strong.  It must have been hard to make it all 
the way here.  But nevertheless, this is as far as you go.  All your efforts 
were for naught!  There's no way out.  Oh no!  No way for meno way for you.  
That town, the rocks, this whole world is just an illusion.  This place is 
nothing more than a nightmare.  You're in it, and so am I.  There's no way 
out.  See look at this.  My feet have turned to stone.  I cannot move at all 
anymore.  I no longer hunger, nor do I thirst.  But I am so very lonely.  Be 
kind to an old man.  Stay here, with me, forever

Old Man Guarding Ruins (After Giant Crab)

What manner of man are you?  You did a fair job of beating those monsters.  
But it won't do you any goodIn order to get into the tower, you have to pass 
through the gates.  But the guards who watch the gates have all been eaten by 
monsters.  And only the guards hold the key necessary for passage through the 
gates.  So you're stucklike me.  You won't be able to go any further.  As 
long as you don't find someone that used to be a guard, that is.

Tower 1

Gayla's Weapon Shop:  Gayla

Hey, mister!  Where are you planning on going?  What!?  You're trying to get 
to the surface!?  Do you have any idea what you're saying?  If somebody as 
young and inexperienced as you could get out, there wouldn't be anyone down 
here now!  You've probably realized this by now, but the higher you go, the 
worse the monsters come.  And there's more of 'em too!  If there's any way 
out of here, I'd have found it by now.  But go ahead and do as you like.  
Before you go off, why don't you buy some weapons.  It would be a real shame 
if you ran out while surrounded by a bunch of monsters.

Man (Boyfriend of Imprisoned Woman)

Who are you ?!  What do you want?  What's that?  My girlfriend asked you to 
find me?  Oh, well that changes everything then!  Thanks!  I'm going to get 
all of the treasure down here and haul it back up there.  Mark my words!  
Well, I can't stand around here all day jabberin' with you.  Somebody else'll 
find all the loot.  See ya, pal.

Tower 2

Friendly Goblin (Well, at least he doesn't attack you)

Well, well, if it isn't a human.  Hey wait a minute.  Slow down there.  I 
have no quarrel with you.  You look like you're carrying quite a bit of gold.  
Well, how about trading some of that gold for some valuable information?  Say 
5,000 pieces?  Yes or No.

(If you chose No)
Oh, if you want any information just come back here, but bring gold!  Of 
course that's only if I'm still alive when you come

(If you chose Yes)
OK.  Now listen up.  You already know that there are walls that can break 
down.  But there are also illusionary walls produced by magic.  But they're 
hard to find, so most of the other guys that made it this far ended up 
getting lost.  But, those magic walls are not really there.  IF you look very 
carefully, you will be able to tell the difference.  The rest is up to you.  
That's all.  Now off with you.

(After saying Yes)
Hey you brought some more gold!  That's great.  Unfortunately, I don't have 
any new information to give you.

Tower 3

Imprisoned Woman

Pleas spare mePlease.  What?  You're going to save me?  I'm sorry.  I 
thought you were some kind of evil monster or something.  Oh!  I almost 
forgot!  Mr. Warrior, could you do me a favor?  My boyfriend's in trouble.  
According to the monsters around here, he's imprisoned two floors down.  He 
means everything to me.  Please, you've got to help him!  I'm begging you!  
Please go save my boyfriend!

(After saving boyfriend)
Well, did you find him?  Did you help him escape?  You did?!  He went off 
somewhere in search of some treasure?!  Ever since we came here that's all he 
ever talks abouttreasure, treasure, treasure(sob).  Mister!  I've got to 
stop him!  This isn't much, but take it with my thanks.  I'll leave it right 
here.

Tower 4

Spells Galore:  Old Man 2

Wow, it's been a long time since a youngster like you stopped by.  Although 
there's  warrior and powerful wizard that stop by every now and thenNow 
don't get all bent out of shape there.  Kids like you, they get all worked 
up, but don't have the experience to back 'em up and more often than not end 
up gettin' themselves hurt.  Now I'm telling you this for you own good.  
Don't rush things.  You could get caught in trap, or miss something really 
important.  Just take it slow and steady.  Yes I'm serious!  Slow and steady.

--------------------------
Part L:  SPECIAL THANKS
--------------------------

First off, I thank Ivan Ferrel for his Item Hack guide.  Without it, I 
wouldn't have finished this soon, thanks man.

The posters at Gamefaqs, because they gave me reason to keep going on.

Thanks goes to Nheod at the Gamefaqs message boards for the secret Sound Room 
in Ruins Area 1/Basement Floor.

Koei for making one of the greatest RPG games that I've played.  (Please make 
some more Brandish games!!!)

Team ZSNES who made an excellent emulator because my Super Nintendo broke 
down.

And of course the person who made it

Until next update!  This is Jax saying keep playing Brandish.  Reach for the 
stars!  Be the best!  Right on!  Forget I said that.

Questions or comments?  Email me at cerubix_7@hotmail.com

Brandish is property of Koei
SNES is property of Nintendo
ZSNES is property of Team ZSNES

This document copyright 2002 Jax Aagar







