VAMPIRE HUNTER D
for Sony Playstation
(North American Version)
by Rainmaker (rain_maker@earthlink.net)
This document Copyright 2001 Rainmaker

Walkthrough Version 1.0

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INTRO:
This is the first video game walkthrough I have ever written.  I didn't 
see a walkthrough for the English version of this game....so heck... I 
decided to write one!!  This game is based on an anime movie called 
Vampire Hunter D.  The original Vampire Hunter D movie was released in 
1985.  I recommend that you watch it sometime, because it's a great 
flick.  This GAME however is based on the new Vampire Hunter D movie, 
which has been released in Japan already.. the English version is 
supposed to be released in American theaters sometime soon (I hope).  
Anyway, I hope you enjoy this walkthrough and get something valuable 
from it.  To see info on the new movie visit:  
http://www.urban-vision.com/

LEGAL MUMBO JUMBO:
This Walkthrough is for personal use only.  This should only be 
reproduced electronically and should not be used for profit or 
promotional purposes.  If you would like to post this Walkthrough on 
your site, please ask my permission AND DO NOT put your name on it!!!  I 
worked hard on this and I want credit.  Vampire Hunter D is (c) Urban 
Vision Entertainment and Jaleco USA, INC.

I'd also like to thank KYUSS for his Walkthrough of the Japanese Version 
at GAMEFAQS.COM it helped me a great deal when first navigating through 
this game and figuring out some of the bosses.

READERS:  If you'd like to ask me a question, please feel free to email 
me at rain_maker@earthlink.net  Please put VAMPIRE HUNTER D in the subject so 
I know what you're emailing me about.  THANKS!


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TABLE OF CONTENTS:
1. The Story
2. How to Control D and The Symbiot
3. The Pause Menu Screen
4. Item List
5. FAQs
6. Enemies
7. Bosses
8. Characters
9. Walkthrough
10. Alternate Endings
11. Gameshark Codes
12. Special Thanks
13. Author's Notes

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1.  THE STORY

12090 a.d. -

10,000 years have passed since vampires have reigned over the world.  
Now, they are dying as a species.  The human race is beginning to regain 
their power after many long years of Darkness.  However, there are still 
a few vampires that live in the remote regions and continue their 
gruesome attacks on humans.  Such actions have brought about the hiring 
of bounty hunters to eliminate them.  Among these hunters are the 
Dunpeals.  They are a race born of a human and a vampire and are 
considered to be the best. 

John Elbourne, a wealthy village man, whose daughter has been kidnapped 
by the vampire, Meier Link, has hired bounty hunters to find and return 
her.  Of these bounty hunters is a Dunpeal talked of having 
extraordinary skills... 

His name is D. 


Elbourne:  "My daughter was kidnapped by a vampire.. please, help us.. I 
have 500,000 dollars for you now, and I will pay you another 2 million 
dollars when you bring my daughter home safely.." 

D:  "It may be too late.." 

Elbourne:  "If...if she has already been taken by the vampire...and if 
she should ever be killed... let it be without suffering.." 

D:  "What is her name?" 

Elbourne:  "Charlotte.  She is my most precious daughter...now, 
hurry...my son has also hired other hunters..." 


YOUR MISSION-
Your job as D is to safely rescue John Elbourne's kidnapped daughter, 
Charlotte, from the clutches of Meier Link.  As advance money, $500,000 
has been supplied.  Upon the safe return of Charlotte, you will receive 
another $2,000,000.  If you are too late and she has been converted to 
vampirism, you are to save her from her awful fate without her 
suffering. 

________________________________________________________________________


2.  HOW TO CONTROL D AND THE SYMBIOT

DIRECTIONAL BUTTONS AND CONTROLS

Up...............Move Forward
Down........Move Backwards
Right...........Turn Right
Left..............Turn Left
(you can double tap left, right, up or down to strafe in that direction) 

Triangle Button..........Switch between Battle and Search mode, draw 
D's sword
Circle Button...............Battle mode: strike with sword/examine
..Search mode: examine
..Collect items/open doors
X Button....................Jump/Cancel/Select/Use
Square Button...........Select and use an item (Left Hand mode) 
L1 Button...................Press with D-pad to walk
L2 Button...................Lock On/Off enemy
R1 Button...................Guard (Block) 
R2 Button...................Switch between opponents when locked on, or 
lock on to an opponent
L2 + R2.....................Turn 180 Degrees
Start Button................Display Menu screen/inventory or skip cinema 
events
Select Button...............Switch Left Hand mode (recovery, attack, 
inhale) 



WHAT'S ON YOUR GAME SCREEN? 

UPPER LEFT HAND CORNER OF THE SCREEN: 

HP (hit point) GAUGE:  Decreases as D receives hits from opponents.  
When the HP Gauge reaches 0, the game is over. (unless Left Hand can 
revive you) 

VP (vampire point) GAUGE:  Indicates D's current status.  The higher the 
gauge, the higher D's vampire abilities. 

Increase in the VP GAUGE occurs when - You are showered by an opponent's 
blood or you consume a Blood Pill. 

Decrease in the VP GAUGE occurs when - You receive damage or use a human 
remedy medicine. 



UPPER RIGHT HAND CORNER OF THE SCREEN: 

LOCK ON:  This resembles a little red eye.  Lock onto your opponent 
automatically when sword is drawn or by pressing L2 or R2. 



LOWER LEFT HAND CORNER OF THE SCREEN: 

LEFT HAND MODE:  This meter shows how much power the Symbiot (Left Hand) 
has.  Hit the select button to scroll through the different Left Hand 
Modes: 

Inhale - After an opponent has been weakened, Left Hand will be able to 
inhale their energy. 

Revive - Regain HP by consuming one section of the Left Hand Gauge (this 
also kicks in automatically when your HP reaches 0) 

Attack - There are 3 stages depending on the VP GAUGE status

Low VP - a sphere that freezes an opponent is emitted. 
Med VP - a beam that traces an opponent is emitted in 5 directions. 
High VP - powerful fireballs are emitted. 

To Use Left Hand make sure he is in the LOWER RIGHT HAND CORNER OF THE 
SCREEN and press square.  To replenish Left Hand's Power Meter you must 
use Elemental Stones or inhale energy. 



LOWER RIGHT HAND CORNER OF THE SCREEN: 

Whatever item is displayed will be used when the SQUARE BUTTON is 
pressed.  

________________________________________________________________________

3.  THE PAUSE MENU SCREEN

On the top of the screen in white lettering is the name of D's position 
(ex. East Small Hall) 

Below you will see a list of items, this is your inventory.  When an 
item in your inventory is highlighted, you  will see a preview of it to 
the left (ex.  if you highlight your little Hand friend, you'll see a 
cute picture of him to the left).  The 'preview picture' will also be 
highlighted in a certain color.  The color indicates what kind of item 
it is: 

Red means - sub weapon (any weapon besides your sword, and this includes 
the Symbiot) 

Green means - supplementary items (health, recovery, etc)
 
Blue means - Event items (keys and such) 

Yellow means - buttons

Press the X Button to Use a highlighted item in your inventory. 
When you choose a subweapon from your list, it will appear in the LOWER 
RIGHT HAND CORNER OF THE GAMEPLAY SCREEN, which means you must press the 
Square Button to use it. 

There is a message window below the list of items in your inventory.  
This window gives you an explanation of the highlighted item.  This 
includes the name and how many of this item you have. 

When Left Hand is highlighted in your inventory, you can press SELECT to 
change modes: Attack, Recovery, Inhale. 

Press R1 to access the OPTIONS SCREEN from the PAUSE MENU SCREEN. 

Press the TRIANGLE BUTTON to access your MEMORY CARD and SAVE

Press L1 to access the MAP SCREEN or select the map in your inventory. 

MAP SCREEN:  If an area is colored GREY, this room has already been 
searched.  If an area is colored BLACK, this room has not yet been 
searched.  A section flashing RED indicates your current position.  
Other maps in your possession can be viewed by pressing either the LEFT 
or RIGHT Directional button. 


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4. ITEM LIST

SUB WEAPONS: 

Wooden Dart:  A hand-thrown dart made of plain wood.  This is good to 
use against flying enemies or Female Warriors. 

Hand Grenade:  Explodes over a wide area.  Press SQUARE BUTTON after it 
is thrown to detonate. 

Flash Bomb:  Stuns opponents momentarily. 



RECOVERY ITEMS: 

Potion:  Recovers your HP GAUGE but lowers your VP GAUGE

Blood Pill:  Recovers both your HP GAUGE and VP GAUGE

Antidote:  Recovers you from the Poisoned Status

Elemental Stone:  Recovers the Symbiot's (Left Hand's) power meter by 
one bar. 



OTHER ITEMS: 

Maps:  Collect these to help you find your way through the castle.  More 
than one can be used at a time. 



EVENT ITEMS: 

Red Spider Key:  Needed to unlock door in the main hall. (found under 
the portrait of Carmila in the main hall) 

Blue Spider Key:  Needed to unlock door in the main hall.  (found in the 
Study, 1st Floor) 

Power Plug:  Needed to restore power to security systems.  (found in the 
Chapel, 1st Floor) 

Silver Plate:  Must use in Control Room to unlock doors.  (found in the 
Catacombs, the room just under the stairs inside the room with all the 
coffins, B1) 

Gold Plate:  Must use in Control Room to unlock doors.  (found inside 
the Moon Tower, Room of Stars) 

Mirror Room Key:  Needed to unlock door that leads to bridge on 4th 
floor. (found in the Sun Tower) 

Sun Tower Key:  Needed to unlock door that leads to Sun Tower.  (located 
in Guest Room 1 on the 2nd Floor) 

Moon Tower Key:  Needed to unlock door that exits Moon Tower (found 
inside the Moon Tower, Room of the Moon) 

Wrench:  You need this to access the door to escape the sewers.  (found 
in the left side of the sewers) 

Music Box Key:  Needed to make the music boxes on the second floor work. 
(located in Red Tube on 2nd Floor) 

Plate of Water:  Needed to unlock secret passage behind Carmila's 
portrait (found after you work one of the music box puzzles on the 
second floor, in the Death Mask Room) 

Plate of Wind:  Needed to unlock secret passage behind Carmila's 
portrait (found in the Storage Room on the 1st Floor which is unlocked 
after you use the Gold Plate in the Control Room) 

Plate of Fire:  Needed to unlock secret passage behind Carmila's 
portrait (found after you use the Green Gem and Blue Gem to unlock door 
in courtyard) 

Plate of Earth:  Needed to unlock secret passage behind Carmila's 
portrait (you get this after you fight Borgoff for the second time in 
the main hall) 

Green Gem:  Needed to unlock door in courtyard to get Plate of Fire.  
(found in the Room of Darkness, 1st Floor) 

Purple Gem:  Needed to unlock door in courtyard to get Plate of Fire 
(found in room where you rescue Leila, B1 Shuttle Repair Site) 

Leila's Gun:  In a different scenario you will find Leila's Gun in the 
Shuttle Repair Site B1. 

Map 1st Floor:  Found in the 1st Floor Entrance. 

Map 2nd Floor:  Found in the 1st Floor Playroom (on west side). 

Map 3rd Floor:  Found in Basement Level 2 in the Crematorium. 

Map Basement Level 1:  Found in the Power Control Room on Basement Level 
1. 

Map Basement Level 2:  Found in Basement Level 2 on the Path to Flow 
Control. 

Map of Moon Tower:  Found on Moon Tower Balcony. 

Map of Sun Tower:  Found in Spider Joint 1/Black, 3rd Floor. 

Map of 4th Floor:  Found in 3rd Floor Elevator Hall. 

________________________________________________________________________


5.	FAQs

EMAIL ME YOUR QUESTIONS AT rain_maker@earthlink.net


________________________________________________________________________

6.  ENEMIES

ZOMBIES:  You can hear these things lumbering around a mile away.  They 
spew poison at you from a distance, but will run at you and try to slash 
you with their claws.  You can easily run from or dodge these. 

BATS:  These are hard to reach.  They shoot rings at you (kind of like 
the ones in Parasite Eve =^_^=) and will chase and dive-bomb at you.  
You either have to jump and slash or throw Wooden Darts at them.  These 
are too fast to run from.  Very annoying. 

RED ZOMBIES:  These are a little tougher than the regular zombies are.  
They don't spew acid but will give you a nasty slash if you try to combo 
them with your sword.  Be careful. 

FLYING DEMONS:  These are cool looking enemies.  They fly around, 
carrying a big spear and throw fireballs at you.  These are hard to 
reach like the bats, you have to jump and slash or throw Wooden Darts at 
them.  You can easily run away from these.  Sometimes they'll be walking 
on the ground or posing as statues too. 

FEMALE WARRIORS:  I hate these.  For some reason your sword has no 
effect on them.. it seems to go right through them.  They'll slash at 
you with their own sword or they'll grab at you with their mutated arm.  
They can cause a lot of damage FAST.  You can run from them but they'll 
be hot on your tail till you go through a door.  Use Wooden Darts or get 
behind them and slash with your sword.  Try to inhale them with the 
Symbiot. 

TRANSPARENT BLOODSUCKERS:  I have no clue what these are but they sure 
are colorful!  They kind of look like a sea horse with legs.  These 
annoying little buggers will latch onto you and suck your HP or jab you 
with their spikes.  Tap Circle like crazy to wiggle and get them off.  
(this brings back unpleasant memories about Snakewomen for D  =^_^=)

SPIDER LIZARDS:  These are strange looking.  They'll spit poison bubbles 
at you or slash at you with their front legs.  They come in different 
colors.  Be careful because they're tough.  Use your block to avoid 
their slash and hack them to death with your sword. 

THUNDER DOGS:  These dogs are fast runners.  They throw balls of 
lightening from a distance or jump up and bite you.  Their attacks are 
hard to avoid so kill them quickly. 

TRITON SLUGS:  You encounter these creatures in the sewers.  They look 
like caterpillars with pitchforks.  Keep your distance until they are 
finished spewing their poison cloud, then jump in for the kill. 

CUBES:  These weird things seem harmless enough at first, but watch out!  
They shoot lasers at you or morph into big spinning saws that will cause 
quite a bit of damage.  Hack them up with your sword and watch them fall 
to pieces. 

________________________________________________________________________


7. BOSSES

MEIER LINK:  I think that Meier Link is a push over.  Just use your 
'Guard' and stay close to him to avoid his wimpy attacks, then slice him 
with your sword.  You'll fight him about 2 or 3 times. 

BORGOFF:  One of the Marcus Brothers.  He'll run around the room and 
shoot his crossbow at you.  Just use your 'Guard' and slice him with 
your sword.  The second time you fight him he'll shoot three arrows into 
the air and make a triangle of lightening around you, try not to get 
caught in it. 

BENGE (pronounced Ben-Gay  =^_^=):  When you first fight this guy you 
are unable to block, but he isn't difficult to beat.  He'll run from you 
like a coward, so just chase him around and hack him with your sword.  
Be careful because he'll throw his staff at you like a boomerang.  The 
next time you fight him he'll throw it down low also. 

MACHIRA (the guy in the pink pants  =^_^=):  This guy is really 
annoying.  He'll run away from you (like most of the bosses do) but when 
you get close he'll punch the crap outta you or throw fireballs.  Just 
'Guard' or throw Wooden Darts as much as you can and use your sword. 

CARMILA:  Because she is composed of spirit, you can't just run up and 
whack her with your sword because it won't work.  The first time you 
fight her she throws ice daggers at you, which can be avoided with your 
'Guard', she also attacks low where you can't block.  The way to hit her 
is to wait till she throws fireballs that hang in the air, then hit one 
in her direction with your sword.  The second time you fight she turns 
into a big monster and is very hard to kill.  My advice to you is to 
stay far away from her, she'll lash out with her arm and it'll get stuck 
in the ground.  Whack it with your sword.  Repeat doing this till it 
falls off.  Now she will start using ground attacks and lash out with 
her arm again.  Whack it till it falls off.  Now you must hit her torso 
so stand right in front of her and use you 'Guard'!  That is very 
important because she'll trap you inside a bubble and shoot black 
fireballs at you.  Wait till the fireballs are used up then hit her with 
your sword.  This takes a long time but she'll finally die. 

________________________________________________________________________


8.  CHARACTERS

D:  The man in black.  A Dunpeal vampire hunter born of a vampire and 
human.  His father is supposedly the infamous Dracula.  He is a 
mysterious figure feared and revered by humans. 

LEILA MARCUS:  One of the Marcus Brothers, the renowned vampire hunter 
team.  She is a femme fatale, an expert shot and commercial rival to D.  
A very tough woman. 

LEFT HAND:  D's Symbiot and source for extraordinary Dunpeal abilities.  
He constantly gives D advice and warnings throughout the game.  He's a 
bit of a wisecracker and makes up for D's lack of personality. 

MEIER LINK:  The mysterious vampire who abducted Charlotte Elbourne.  He 
is known for never harming humans with his vampiric powers... so why has 
he taken her?? 

CARMILA:  Lady of the Castle Chaythe, where Meier Link is holding 
Charlotte.  She was rumored to be sealed in the castle 5,000 years ago 
and destroyed by a Vampire King for her excessive brutality.. 

CHARLOTTE ELBOURNE:  John Elbourne's daughter, who was abducted by Meier 
Link. 

BENGE:  A mutant servant of Carmila with the power to 'melt' away and 
disappear, then reappear somewhere else. 

MACHIRA:  A mutant servant of Carmila who also has a Symbiot and has the 
ability to transform into a werewolf. 

KYLE:  One of the Marcus Brothers who is killed early on and placed in a 
coffin. 

NOLT:  Another one of the Marcus Brothers who you find dead inside a 
mirror. 

BORGOFF:  Another one of the Marcus Brothers who doesn't trust you and 
tries to kill you more than once. 

GROVE:  Another Marcus Brothers vampire hunter who is killed and appears 
as a ghost to Leila and D. 

________________________________________________________________________


9.  WALKTHROUGH

STARTING OUT ON THE 1ST FLOOR

You begin at the entrance of the castle.  The Symbiot talks to D and 
then you get control.  To your right is a Potion and to your left is the 
map of the 1st Floor.  After picking these up, head through the door in 
front of you.  The Symbiot will say he feels a great evil and tells D to 
be careful.  Once you regain control, run to the left and you will find 
an Antidote and a Potion.  To the right you'll find a Blood Pill.  
You'll notice both these doors are locked.  Head up the stairs in the 
middle of the hallway.  Run forward and you will find the Red Key and 
the Symbiot will comment on the portrait of Carmila.  A pop-up will 
appear that tells you to use the key on one of the doors.  Before you 
head back, run to the left and up the stairs to find a Flash Bomb.  This 
door is locked.  Now run to the right and up the stairs to find a Hand 
Grenade and Blood Pill, you'll noticed another locked door.  Now head 
back down the stairs and use the key on the red door.  When you enter a 
pop-up will appear warning you of a security system.  This is a tracking 
laser.  To avoid it run, but if you want to get the items jump up on the 
counter and the laser can't reach you.  You'll find some Wooden Darts, a 
Potion and a Flash Bomb.  Once you collect these leave the room through 
the next door.  You will see a small cutscene where D uses the Symbiot 
to inhale a zombie.  (remember you can inhale an opponent once they've 
been weakened)  Behind you are some Wooden Darts.  Continue down the 
hall and fight a bat and two more zombies.  There will be a cutscene 
where you hear Meier Link and a woman talking behind a door.  It sounds 
like he attacks her.  You have the choice of entering this door now or 
later.  It will alter the ending of the game.  If you enter now you will 
find Meier Link standing over a woman's body.  You have to fight him.  
Just use 'Guard' and slash him with your sword.  He will disappear after 
a small cutscene.  You can use a potion on the woman or leave her.  Head 
into the next door to find a Storage room with some items.  If you 
choose to pass this door by then head into the green one right next to 
it (you'll do this anyway after you checked out the Storage room if you 
fought Meier Link).  This hall has a bat and a couple zombies.  Once 
you've dealt with them head into the green door because the other one is 
locked.  You will find the Blue Key on the desk.  Take it and leave.  
Now head back to the hall and go through the golden doors at the end.  
You'll be faced with three other doors.  Go directly into the one in 
front of you.  Here is a small puzzle.  You'll see an obelisk ahead and 
two statues to you left and right.  Go up to the statues and push them 
forward till they 'click'.  The word 'MANKIND' will appear on the 
obelisk.  Remember that.  You'll also notice a locked gate behind the 
obelisk.  Leave the room the way you came in.  Go into the door on the 
right.  There are two thunder dogs and zombies in this hall.  You'll 
notice a locked green door.  Just go to the end of the hallway and enter 
the door.  Take note of the position of the stuffed bird and the time on 
the clock (2:25).  Leave the room and head all the way back to the Main 
Hall (you can stop by the room where you heard Meier Link and check out 
the storage room if you passed it by to get the better ending on your 
way back.  You'll find a Potion, an Antidote and some Wooden Darts.  
You'll need to jump on the shelves).  Use the Blue Key on the blue door 
in the main hall.  Head to the end of this hallway and go in the door on 
the right.  It's a Chapel and you'll meet the transparent bloodsucker.  
Once you kill it you'll find these items:  Power Plug, Potion and Blood 
Pill.  Once you're done here, head out and go through the other door.  
You'll be faced with another multi-door room.  Head into the once 
directly in front of you again.  You're faced with the same obelisk 
puzzle except this time the word is 'VAMPIRE'.  Leave this room the way 
you came in and head to the door on your left.  There will be flying 
demons and zombies in this hall.  Run to the end and go through the 
door.  You'll find a room with a clock and stuffed bird just like the 
other one.  Go up to the clock and set it for 2:25, then move the 
stuffed bird so it is facing you.  Some items will appear (an Elemental 
Stone, a Blood Pill and a map of the 2nd Floor).  Leave this room and 
head back down the hallway.  Back in the room with many doors enter the 
one right across from you.  Be careful because there is a female mutant 
in here.  Run to the end of this hall and go down the stairs. 

THE POWER CONTROL ROOM

You will meet a spider lizard at the bottom of the stairs.  After you 
defeat it continue on through the door.  You will meet Meier Link here 
if you didn't fight him upstairs.  Head through the next door and you 
will be in the Power Control Room.  You will find a Flash Bomb and a Map 
of Basement Level 1.  Use the middle console in the back of the room to 
restore power to the security devices.  Head all the way back to the 
main hall, then go through the red door and head to the junction with 4 
doors (I find this path easier to follow and you get to see all the cool 
events).  Head in the door to your left. 

THE 2ND FLOOR

Head to the end of the hall to find a door with a console.  Enter the 
word 'MANKIND' and the door will unlock.  Head up the stairs to meet a 
spider lizard, then keep going till you go through a door.  In this hall 
there will be two doors.  One is locked so enter the one at the end.  
Watch out cause there are lasers in this room.  Jump over them or tough 
enemies will drop down and an alarm will go off.  Take a left and take 
note of the door at the end (don't go in here if you fought Meier Link 
in the Art Room and rescued Leila.  If you fought Meier Link in the 
basement it's okay to go in here real quick and grab the Antidote).  Now 
go back out and take a right at the t-junction.  Head through the door 
and through the hallway, then through another door to a hall with lasers 
(you're basically exploring both sides of the second floor).  Jump over 
them and take a detour to the left.  Enter the door at the end of this 
hall.  You'll enter a room with a big mirror.  If you fought Meier Link 
in the basement a woman will appear and point a gun at you.  She is 
Leila Marcus.  If you rescued her downstairs before, she won't be here.  
Search the room to find a Hand Grenade and some Wooden Darts.  When you 
try to leave the room a cutscene will take place.  Pretty cool, eh?  
Leave the room and head back to the room where the Antidote was (whether 
you entered it or not before, go in now).  There will be a cutscene and 
D falls through the floor. 

THE SEWERS 

You find yourself down in the sewers.  The Symbiot warns you not to come 
in contact with water too long, since you are part vampire.  Behind you 
is a Hand Grenade and Antidote.  There are also other items you can get 
to if you jump to them.  While you're on the middle platform, walk 
forward down one of the sides.  You'll see an open whole to the right.  
Try to jump at an angle to land on the platform next to it.  Head 
through the hole.  When you enter here be careful of the Triton Slugs 
and their poisonous clouds.  Also watch the wall for little white spots 
where spikes might pop out and jab you.  Head forward to the t-junction, 
then go right and to the end to find a map of Basement Level 2.  Now go 
back and head through the door.  Kill the thunder dog and use the 
control panel.  Turn off the water for the LEFT side.  Now leave and 
head back to the area where you started.  You'll notice the water has 
stopped on one side.  Jump over there and go through the iron gate.  
Watch out for the bat and run down the center of this room to avoid the 
spikes.  Go up the stairs and through the door.  Watch out for the 
Triton Slugs and bloodsucker in this room.  Head in the door at the end.  
You'll find a room with moving platforms over water.  Jump on them to 
get to the other side and obtain the Wrench.  Now head ALL the way back 
to the water control room and switch it to the RIGHT side.  Head through 
the gate and beware of the Triton Slugs.  Head into the first door and 
meet a flying demon.  Head into the next door and in this room you'll 
find an Elemental Stone, a map of the 3rd Floor and a Potion.  Head back 
to the hall with the slugs and go through the crack to the right at the 
end.  Now head along the railing to the door.  Inside you will be faced 
with a puzzle.  Go up the stairs and find a potion in the corner.  
You'll notice a box.  Don't touch it yet.  Just go past it to find a 
machine.  Use the wrench to make it work.  Hit the middle switch, then 
go back and push the box onto the platform.  Now go back and hit the 
same switch to lower it.  This puzzle is easy I am sure you can figure 
out the rest for yourself.  Once you get the box in the right position, 
head through the door.  Head through the passage (watch out for the 
bloodsucker) and you'll pop out of a coffin and surprise Borgoff Marcus.  
He's a little depressed about the loss of his friend.  You end up 
fighting him.  Just use 'Guard' and whack him with your sword.  Once 
he's beat he'll run away.  Head into the door under the stairs (watch 
out for the female warrior), where you'll find the Silver Plate and a 
Blood Pill.  Now head back out and up the stairs. 

THE SPIDER TOWER

You'll end up in a graveyard.  The gate is locked so head for the door 
(watch out for the demon).  Head in the elevator and you'll meet a Cube 
at the top.  Kill it and head up the stairs.  Go through the door and go 
straight through the next door.  You'll find yourself in a room with two 
elevators.  One leads to the 4th Floor and one leads to the 1st Floor.  
You can't use these right now.  You'll find a Blood Pill and a map of 
the 4th Floor in this room.  Take a look at your map of the 3rd Floor.  
At the bottom you will see a round-shaped room.  Head for there.  When 
you enter run around till you find another door, then enter.  This is 
the Control Room.  Use the Silver Plate on the Control Panel and it will 
unlock several doors.  A map will appear, showing all the unlocked doors 
glowing in red.  Head into the next door just past the Control Room one 
and head down the stairs (it's the lower right hand leg on the map).  
There will be a demon, some Wooden Darts, a Potion and a map of the Sun 
Tower.  Head back to the middle hallway with the two elevators and head 
back to the 1st Floor. 

BACKTRACKING

This takes you to the main hall of the castle.  Run to the right and 
head through the door.  You'll find a Potion here.  Now exit through the 
next door and head for the unlocked doors on your map.  You'll find the 
Sun Key on the right side of the second floor.  Once you obtain it head 
back to the elevator in the main hall.  It doesn't work because someone 
has cut the power.  Head back to the Power Control Room and on the way 
stop by the room that has been unlocked to get an Antidote, a Potion, 
some Wooden Darts, a Blood Pill and an Elemental Stone.  When you reach 
the Power Control Room, you see that Meier Link has been tampering with 
the panel.  You fight him, then turn the power back on.  Leave the room 
and you'll find Leila in trouble.  Kill the zombies and the ghost of 
Grove Marcus appears to Leila and D, then disappears.  You go outside to 
find Leila in the Marcus' vehicle.  She finds Grove dead there.  You 
regain control of D at the castle entrance. 

THE SUN TOWER AND BENGE

Head back to the elevator and take it upstairs.  Now take a look at your 
map.  Head for the lower left hallway on the 3rd Floor.  This leads to 
the Sun Tower.  Go down the stairs and a man in black sneaks up on you 
and cuts the Symbiot off your arm.  His name is Benge of Barbarois.  He 
tells you to meet him at the Sun Tower.  So now you no longer have the 
Symbiot powers or the ability to 'Guard' (sucks, doesn't it?).  Head 
through the elevator.  Kill the zombies and head through the door.  You 
are now in the Sun Tower.  Go to your left and grab the Potion.  Now go 
the other way and kill the bloodsucker, ignore the door for now and head 
upstairs.  Go through this door (watch out, tons of female warriors) and 
use the control panel to lower the key in the tube down to lower floor.  
Don't forget to grab the items before you leave.  Now go back downstairs 
to the door you passed.  Inside are quickly rotating planets.  Jump over 
them to grab the Mirror Room Key.  Now leave and go all the way 
upstairs.  Watch out for the two demons and head all the way past the 
door to the end of the hall to pick up the items.  Now go through the 
door.  You'll find Benge here and he brags about his powers.  Just chase 
him around and whack him with your sword.  He'll turn on a machine that 
makes artificial sunlight, then drives a steak through D's heart.  Next 
there is a scene showing the Symbiot crawling around and Leila finds him  
=^_^=  You then gain control of Leila.  She has a cool gun that you draw 
with TRIANGLE and shoot with CIRCLE.  The only bad thing is you can't 
run while shooting.  Now you can't go through the gate because it's 
locked, so you have to head for the elevator in the main hall.  Once you 
go up the elevator Leila runs into Charlotte, who seriously twists the 
story.  Once you regain control head for the hall that leads to the Sun 
Tower.  The Symbiot will say he does not sense D there.. so head down to 
the Graveyard.  You'll find D buried under a pile of dirt.  Leila digs 
him up and the Symbiot revives D, then rejoins with him.  Leila and D 
return to the hall that leads to the Sun Tower and she tells him what 
Charlotte told her.  D and Leila part company.  You now have your 
Symbiot powers back.  Continue to the top of the Sun Tower to find 
Benge.  He tries to turn on the artificial sun but the Symbiot inhales 
it (yummy).  Then you fight Benge and he dies. 

THE 4TH FLOOR, MOON TOWER AND MACHIRA

Leave the sun tower and head for the elevator hall.  Go to the 4th Floor 
by the elevator and use the Mirror Room Key on the door.  You will be 
faced with a puzzle.  Whack the colored spheres with your sword and try 
to get them both to be purple.  A bridge will appear.  Go across and 
through the door.  You'll find Charlotte and she'll tell you she doesn't 
want to leave (as usual).  A weird guy in pink pants named Machira shows 
up and grabs Charlotte, then jumps out the window.  D goes after him.  
Outside on the roof you'll find a Blood Pill and Elemental Stone.  Head 
through the left window.  If you head out the door with lights (next to 
the door without lights) onto the roof then back in and fight Machira 
THEN check on Charlotte (in the door without lights), Leila will appear.  
The both of you will head back to Meier Link's room and Leila will stay 
with Charlotte.  You can then grab some items here and go back to fight 
Machira.  OR you can check on Charlotte first, then come out and fight 
Machira.  You will get the HAPPY ENDING if Leila appears.  If you choose 
the happy ending way, then you'll have to enter the Moon Tower from the 
bottom (Machira will drop the Moon Key) and fight Machira again after he 
transforms.  If you don't choose the happy ending, go out on the roof to 
fight Machira again after he transforms (there are just different ways 
of doing it).  Inside the Moon Tower you need to turn on the Planetarium 
by using the generator on the bottom floor.  Once you turn it on you can 
see the platform that you need to walk on in the room on the second 
level.  Here you will find the Moon Tower Key or Gold Plate (depending 
on which ending you chose). 

THE CONTROL ROOM, CARMILA AND THE RESCUE OF LEILA

Now head back to the Control Room and use the Gold Plate on the machine.  
Pick the option of "Reigns Over" and the rest of the doors will unlock.  
Then as D is leaving he sees either Leila or Charlotte on the monitor 
screen (depending on which ending you chose).  Then Carmila will appear 
and rant for a while.  You fight here (look at the boss strategy to find 
out how to beat her).  She'll disappear and the Symbiot will tell you 
where the room is that you saw on the monitor.  You can go there now if 
you want.  I suggest heading to the hangar first, so look at your map 
and head for the upper left leg of the 3rd Floor.  Beyond the door you 
will find a Blood Pill at the bottom of the stairs, then go inside the 
elevator.  When you enter the door past the elevator, explore the 
hallway.  You will find Leila's gun on the floor (if you are doing the 
HAPPY ENDING you will find it, if not you will not find the gun there).  
Head into the door that goes into the hangar and you will find Leila in 
trouble.  Rescue her from the zombies.  It appears she has lost track of 
Charlotte.  You will find the Purple Gem here. 

MORE BACKTRACKING

Leave the room and head back to the 2nd Floor via the elevator (where 
Carmila's portrait is), then go through the door on the left.  When you 
enter the hallway past this door, run forward and head through the door 
on the left.  You will end up in a room with lots of bridges and 
platforms.  Collect everything in this room, including the Music Box 
Key.  Now head for the other unlocked rooms on this side of the 2nd 
Floor.  In one of the rooms you will find a music box puzzle.  Just play 
the music box with the key and repeat the melody on the machine next to 
the door.  In this room you will find a Blood Pill, Antidote and 
Elemental Stone.  Now head for the other side of the 2nd Floor.  You 
will find another music box puzzle.  Past the unlocked door is a room 
full of lasers.  Navigate them carefully to get the Water Plate.  Now 
head back to Carmila's portrait.  Check it and there will be a place for 
the Water Plate.  Now head back to the 1st Floor and explore the rooms 
down there.  In the small room higher on the map, you will find the 
Plate of Wind guarded by two flying demons.  In the lower room on the 
map you will find little red dots moving around on the floor.  Avoid 
them and enter the next room.  In this room put out all the torches by 
slashing them with your sword, and the door will unlock.  This next room 
is the Room of Darkness.  Jump up and whack the little balls for 
temporary light and make your way through the room to the Green Gem 
(apparently this Gem is in a different place on the Japanese Version, I 
believe it's found behind the door in the Courtyard where you place the 
Gems and not in the Room of Darkness).  Don't worry about falling down 
you'll just start out where you were again.  You'll find lots of other 
items in this room if you explore.  Once you're done here, head back to 
Carmila's portrait, drop off the Plate of Wind and head back up the 
elevator.  Once you're back on the 3rd Floor take a look at your map and 
head for the middle left leg (the red hallway).  Follow this and you 
will end up in a small courtyard with a big door and a little machine.  
Run around behind the door to find a Blood Pill.  Now place the Green 
and Purple Gem in the machine to unlock the door.  Go through the door 
to find the Plate of Fire.  Now head back to Carmila's portrait and 
place the Plate of Fire underneath. 

THE ENDING

Leila will appear, then Borgoff.  It seems Carmila has made him into a 
vampire.  You fight him again and he drops the Plate of Earth.  This 
event changes depending on which ending you go with.  If you do the bad 
ending, Borgoff will take Leila, if you get the good ending Leila will 
save you from Borgoff after you fight him.  She'll demand to go with D 
but he will use the Symbiot to knock her out.  Either way, enter the 
secret passage after everything is finished.  You'll find an elevator, 
choose to go to the 3rd Floor.  Enter the door and you'll find Meier 
Link stuck to the wall by a stake through the heart.  He tells you to 
save Charlotte and comments about the City of the Night.  After the 
scene is over, head through the door to the right.  Carmila will appear 
and this event is different depending on the ending.  If you didn't 
finish fighting Machira in the Moon Tower he will appear here.  Once 
everything is finished enter the door ahead.  There will be a scene with 
either Charlotte or Leila floating above an altar, then a monster 
Carmila will awake.  Use the boss strategy in order to beat her.  
Depending on who was floating on the altar, there will be a short scene 
of Meier taking Charlotte or Leila dying.  The ending will start and you 
must fight Meier Link.  Depending on what you did during the game, you 
can get three different endings.  ENJOY!!! 

________________________________________________________________________


10. ALTERNATE ENDINGS  (SPOILERS!!!) 

There are 3 different endings to the game Vampire Hunter D.  Good, Bad 
and So-So. 

BAD ENDING - To get the Bad Ending you need to go through the door 
(where you hear Meier Link and Leila talking) right away and fight him.  
From there just go through the rest of the game normally.  Everyone will 
die, even Leila.  Then there is a cool FMV of D standing outside of the 
castle while it's crumbling, and you hear the voices of those who have 
died. 

GOOD ENDING - To get the Good Ending, you must pass by the door where 
Leila and Meier Link are talking.  You can come back later to collect 
the items because they will be gone by then.  This will change some 
events, like you will meet Leila inside of the Mirror Room where you 
find Nolt dead.  When Machira appears to take Charlotte, you follow him 
and end up in a room with three doors.  Two doors with lights and one 
without.  You must enter the door WITH lights next to the door WITHOUT 
lights.  You'll end up on the roof.  Then you just go back in and run 
into Machira.  You fight and he drops the Moon Tower Key.  Then go in 
the door without lights to find Charlotte and Leila will appear.  You 
end up back in Charlotte's room.  From here just continue with the game 
and you'll see little events change.  Don't forget to get Leila's gun 
before you go rescue her from the hangar.  Meier leaves in his ship with 
Charlotte, D and Leila escape and watch the castle crumble. 

SO-SO ENDING - You'll get this if Leila doesn't appear during the fight 
with Machira.  Leila and D survive but everyone else dies. 

________________________________________________________________________

11.  GAMESHARK CODES

Infinite HP..800A2904 00C8
Infinite VP..800A291C 0019
Infinite Left Hand Power800A2920 0047
Have Dunpeal Powers..800A294E 0000
Have No Dunpeal Powers...800A294E 0001
Always Have Left Hand ..300A2D28 0001
Have 99 Wooden Darts...300A2D29 0063
Have 99 Hand Grenades..300A2D2A 0063
Have 99 Flash Bombs..300A2D2B 0063
Have 99 Potions..300A2D2C 0063
Have 99 Blood Pills..300A2D2D 0063
Have 99 Antidotes..300A2D2E 0063
Have 99 Elemental Stones300A2D2F 0063
Have Map Level 1..300A2D30 0001
Have Map Level 2..300A2D31 0001
Have Map B2..300A2D32 0001
Have Map B1..300A2D33 0001
Have Map Level 3..300A2D34 0001
Have Map Level 4..300A2D35 0001
Have Map Sun Tower..300A2D36 0001
Have Map Moon Tower..300A2D37 0001
Have Power Plug..300A2D38 0001
Have Silver Plate..300A2D3A 0001
Have Gold Plate..300A2D3B 0001
Have Plate of Fire..300A2D3C 0001
Have Plate of Water..300A2D3D 0001
Have Plate of Wind ..300A2D3E 0001
Have Plate of Earth..300A2D3F 0001
Have Mirror Room Key..300A2D40 0001
Have Sun Tower Key..300A2D41 0001
Have Moon Tower Key..300A2D42 0001
Have Green Gem..300A2D43 0001
Have Purple Gem..300A2D44 0001
Have Blue Key..300A2D45 0001
Have Red Key..300A2D46 0001
Have Leila's Gun..300A2D47 0001
Have Wrench..300A2D4A 0001
Have Music Box Key..300A2D4B 0001
Have Everything..500010010000 
...300a2d280063 
...50000e010000 
..300a2d3a0063 
..500002010000 
..300a2d4a0063 
1 Hit Kill Bosses..d30a2ff400f0 
..800a2ff40001 
..d30a2ef400f0
..800a2ef40001

These Gameshark Codes were found at GAMEREVOLUTION.COM 

________________________________________________________________________


12.  SPECIAL THANKS

MY FIANCEE:  For being there for me, loving me and encouraging me to 
express myself creatively  =^_^=

MY CAT:  For sitting up with me long hours into the night while I worked 
on this Walkthrough

THE PEOPLE AT THE CROW CHAMBEROOM:  For putting up with my Vampire 
Hunter D obsession

YOU:  For using my Walkthrough!  THANK YOU!! 

________________________________________________________________________


13.  AUTHOR'S NOTES

I found this game to be pretty enjoyable, even though the graphics 
aren't the best I've seen on Playstation.  I wish they could have 
released the movie before the game, and maybe found a better company to 
work on the game (like Capcom) instead of Jaleco.  Nonetheless I had fun 
with it.  It sort of gives a peek of some of the characters that will 
appear in the movie.  I was afraid this game wasn't going to have voice 
acting, but surprisingly it did.  The only problem was whenever the 
Symbiot talked his mouth just went up and down, not matching the words.  
The voice actors were okay and the FMV movie sequences were pretty cool.  
I liked watching D ride into the castle on his horse and Leila blow up 
the Gargoyle with her bazooka.  The pre-rendered backgrounds were 
sometimes a little boring and the monsters and characters should have 
been more detailed.  I also despised the fact that enemies always 
returned in a room after you've cleared it out like 5 times.  They 
should stay dead.  The music could have been more haunting.. like 
Resident Evil or Silent Hill.  Sometimes I listened to the music and 
thought "wha??".  D looked really good graphic-wise and usually had okay 
lines except the conversations he had with Leila were kind of dumb.  I 
hope the acting in the movie will be better  =^_^=.  A lot of the time I 
was gnashing my teeth in frustration trying to figure out what to do 
next.  You have huge areas to explore and sometimes it's hard figuring 
out where to go and what to do.  What made it even more difficult were 
the constantly reappearing enemies.  There were also some cheap little 
tricks.  Like the spikes that pop out of the walls in the sewers, or a 
room full of lasers which is extremely frustrating to navigate due to 
the camera angles.  Sometimes it is hard to see where your enemies are 
due to these camera angles and they will gang up on you, causing lots of 
damage.  If you can see past the flaws I'd say this game is worth 
playing.  It's especially fun using a gameshark  =^_^=

____________________________________________________________

FINISHED on April 10th, 2001
This document Copyright 2001 Rainmaker

