Revision: 2001-2-22

                                    NEUGIER
                              umi to kaze no kodou

                          FAQ / WALKTHROUGH by Haeleth


-------------------------------------------------------------------------------
    CONTENTS
-------------------------------------------------------------------------------

1 - Preamble
	1.1 Introduction
	1.2 Copyright information
	1.3 Contact information
        1.4 General notes
2 - Walkthrough
	2.1 Doomed Ship
	2.2 Forbidden Cave
	2.3 Neugier Castle
	2.4 Ancient Ruin
	2.5 Rooftop Maze
	2.6 Magic Dimension
3 - Gameplay
	3.1 Controls
	3.2 Techniques
	3.3 General hints
	3.4 Monsters
	3.5 Items

-------------------------------------------------------------------------------
1   PREAMBLE
-------------------------------------------------------------------------------

1.1 FOREWORD

There was a time when I believed that Neugier was a very poor game indeed, 
and
even entertained doubts that it was finished; and I began writing a FAQ with
little hope that anyone would be interested in my work.  Yet write I did; 
and
for the simple reason that the game, though I thought it essentially flawed,
yet had a strange quality - call it "charm" - through which I was ever drawn
back to play it again.  And as I did so, so I came more and more to see my
error; finding the secrets concealed in areas I had thought empty and
incomplete, and finding the items which diminished what had seemed excessive
difficulty; and mastering techniques, the lack of which had stinted my
progress.  The affection I felt for this game, which I had thought strange,
proved quite justified.  I release this FAQ in the hope that others will 
feel
the same way.
                                                                     -- 
Haeleth
1.2 COPYRIGHT INFORMATION

- Neugier is copyright Wolfteam / Telenet Japan.
  (does anyone know what year it was published?)

- This FAQ is copyright 2001 Haeleth.

You may distribute this FAQ freely, with the following restrictions:

1. You MAY NOT use this FAQ in any way for commercial gain.  You may never
distribute it as part of a package on which a profit is being made; nor may 
you
ever charge third parties more than cost.  You MAY, however, charge a 
nominal
sum to cover the price of distribution media where applicable.

2. You MAY NOT reproduce or distribute this FAQ in any form or with any 
content
other than the current without the explicit permission of the author.  This
includes forms which are substantially the same (e.g. hard copies, HTML
formatting) as well as more far-reaching modifications, such as translation.
The sole exception to this restriction is that you MAY produce or reproduce
modified versions for strictly personal use.

3. Likewise you MAY NOT use or reproduce material taken from this FAQ for 
any
purpose whatsoever without authorial permission, with the exception that you
MAY reproduce extracts, of a size within the bounds of "fair use" 
legislation,
in any form, provided that they are properly attributed, not used for
commercial purposes, and the reader is made aware of the existence and 
location
of the full FAQ, either in a bibliography or, when distributed in electronic
format, by means of a hyperlink.

Anyone failing to conform to these requirements will face my wrath.  
Moreover,
anyone using the whole or any part of this FAQ for commercial gain may face
legal action (unless they give me a cut of the profits); and anyone 
attempting
to pass the whole or any part of this FAQ off as their own work will face
public humiliation.  You have been warned.  :D

All trademarks to which reference is made are acknowledged to be the 
property
of their respective owners.

1.3 CONTACT INFO

The most up-to-date release of this FAQ can always be found at my website,
'Hlees wendende', which is currently at 
"http://www.openhosts.com/haeleth".
Please check here before emailing me about anything.  (I shall try to keep 
the
version at GameFAQs fairly up-to-date, but very minor revisions may not be
reflected there.)

My email address is haeleth@hotmail.com.  This address is solely for
correspondance related to my FAQs, translations, or the games concerned.

Polite responses are not likely to be given to questions answered in this 
FAQ
or at Hlees wendende.  You may ask me about translations of other games, 
or
for help with or information about translating in general, but you're more
likely to find useful information if you visit a general site - the 
Whirlpool
(http://donut.parodius.com) is probably the best site for English 
translations,
and the folk there can direct you to more specialised sites if necessary.

Constructive criticism or offers of help (excluding beta testing for my
translations - I'll ask for that when I need it) are welcome, and all
contributions will of course be duly credited.  In particular, please do let
me know of any errors in the FAQ, however slight.

1.4 GENERAL NOTES

- Completeness of the FAQ

(initial release)
So far as I'm aware, this FAQ will tell you all you need to complete Neugier
with ease.  In places it's a little rough - the monster list, for example, 
is
rather ugly, and gives no data on the enemies, just names and a few tips - 
but
it is substantially complete, and I doubt that any major revisions will be
necessary.

(2001-2-13)
The above is still true - or rather it's NOW true.  I'd missed a few items 
here
and there, put some of the monsters in the wrong section of the list, and
there were a couple of useful boss strategies I forgot to mention.  Oops.

- The game's title

"Neugier" (pron. "Noy-gear"; Jap. "Noigia") is a German word meaning
'curiosity, inquisitiveness'.  One could doubtless argue that this has deep
significance, since it's only Duke's curiosity which saves the kingdom from 
who
knows what horrors; but it's more probable that the authors simply liked the
sound of the word.  I haven't yet found a totally satisfactory translation 
for
the subtitle, "umi to kaze no kodou".  It means "the beat of the ocean and 
the
wind".  If anyone can come up with a snappier version I'd be happy to hear 
it.

- Neugier's genre

I consider Neugier an RPG.  This concept of the game derives largely, I
confess, from first impressions; for anyone playing only as far as the first
stage would be unlikely to think anything else.  And indeed the story 
element
remains strong; there is significant characterisation and development.  Yet
much also speaks against such an assignment.  The game is very short, and
divided into 'stages'; it centres on action and combat, and requires
considerable dexterity; there are no 'stats' or 'levels', as one would 
expect
in an RPG; and the elements I have termed 'items' might more aptly be called
'power-ups'.  In short, it is more of an action game.  The roleplay elements
are strong enough, however, that I feel justified in calling it an 'action
RPG' - with the emphasis firmly on the former word.  This is not to be 
confused
with something like Terranigma.

- Translation

This game is in Japanese.  I believe a translation was released under the 
name
"The Journey Home: Quest for the Throne", but I don't know any further 
details,
except that it seems to be pretty rare.

-------------------------------------------------------------------------------
2   WALKTHROUGH
-------------------------------------------------------------------------------

The section divisions in this walkthrough correspond to the game's Stages 
(the
titles are my own).  You can save at any time; when you continue from a save
you'll restart the section, but you'll retain your current attack levels (I
don't know whether you'll keep armour or health extensions obtained in that
stage, though).

2.1 DOOMED SHIP

Head south and through the door.  Now go north through the crowd and through
the next door, and then south again.  Talk to the couple and they'll let you
past.  Head south to the end of the corridor; enter your cabin, the last 
one.

When you wake up, leave your room and head north.  Take the second right, 
where
the tentacle bursts in, and enter the cabin.  Kill the pirates and take the
ring.  Exit and head north again, and up to the next deck.  Keep heading 
south
and go outside.  Before the merchant dies, he'll give you that Throw-Chain
(it's a sort of grappling hook thing) he was trying to flog earlier.

If you go back inside, and through the door immediately to your north, 
you'll
be in with that 'valuable cargo' the passenger was so fussy about earlier.  
It
takes the form of those four little crates to the right.  Smash them against
the wall - one of them contains a heart.

Now head north, dodging the tentacles and barrels, and in through the door 
at
the top.  When you kill the pirate who challenges you here, he'll drop a red
apple.  You may as well grab it - if your health is still full, you're 
nimble
enough that it's probably going to stay that way!  Now make your way north,
killing pirates as you go.  Where there's a sign saying "Aim", you can use 
your
Throw-Chain to cross the gap, but generally you can make it just by jumping
anyway.

On the next screen the music changes ominously and you'll find the captain
expiring - two sure signals that you're about to meet something nasty.  So 
go
on - up the steps and north.  After a brief conversation, battle ensues.

BOSS: Secia
  This isn't much of a fight, since you can't even hit her, while she can 
hurt
  you severely wherever you are.  So don't bother fighting - just stand 
there
  and take it.  When your health gets low, the fight should end 
automatically.

Everything goes black.  You'll come to on a beach...

2.2 FORBIDDEN CAVE

Follow the girl inside and head west.  There's no way to get past the pirate
without being noticed, so ignore him.  Turn north after you pass the plant.  
On
the next screen, jump up the steps and deal with the pirates; one of them 
drops
a strawberry.  Take the lower path to the right; head south, dodging the 
fish.
You'll come back onto the first screen above the cave's entrance.  DON'T 
drop
down to the door; you can't open it, and you'll have to go all the way round 
to
get back here (with the enemies regenerated).  Instead, stay at the top and 
go
right.  The pirate here will drop a green apple.  Now head north.

Just before the next screen, if you look at the shadow cast by the wall 
you'll
see a gap. That signals a secret passage: go down it, you'll come out on a
little ledge above the river.  Throw the rock here at the wall for a heart.

You'll hear a discouraging voice as you enter the next screen, but ignore 
it.
Go up first, not left (but remember this spot, you're coming back); jump 
over
the three rocks and continue north.  Jump up the steps and kill the plant, 
then
jump over the gap; you'll need to use your Throw-Chain in midair to make it.
Continue to the next screen, over the bridge, and smash the rocks: one of 
them
contains a potion, the other a heart.

Head back to the junction where you heard the voice, and this time go west.
There'll be a passage off to the north with three dragon statues in.  As you
pass each, it'll start bouncing and breathing fire, so time things carefully 
to
avoid getting burnt.  At the top is another rock to smash, with another 
heart.

Then cross the bridge to the west with the plants on, and head up the 
stairs.
Stick to the right wall to avoid the boulders.  When you reach the top, stay 
on
the right, and you should be able to kill Rock Man without getting hurt.  Go
through the archway behind him, and head north then right.  There's a door
behind the waterfall; in this room is Rosen, who'll give you the news from
Neugier and then lure the pirates away for you.  So head right from the
waterfall, dropping down.  On the next screen you'll see the girl briefly.
Kill the pirate - he'll drop some meat which'll restore your health fully, 
and
you'll probably need it.  Then take the door to the north.

BOSS: Iron Ball
  This is where it gets nasty; make sure at least one of your attacks is 
level
  2 if you want to stand a chance.  He'll swing his ball round a few times 
and
  then throw it straight at you.  Keep moving, and try to dart in and hit 
him
  while avoiding the ball.  Every now and again he'll jump up to the ledge
  and a couple of pirates'll run in and take you on.  DON'T go up and attack
  him: if you do, he'll just jump down again and you'll have to deal with 
all
  three at once. The pirates should be easily despatched, and then he'll 
jump
  down.  Try to position yourself to hit him as he lands, before he starts 
with
  the ball again.

He'll drop the Gaol Key.  Use it to unlock the door above you.  The scene 
which
follows should make your next move sufficiently clear.

2.3 NEUGIER CASTLE

One of the crates in here contains a green potion.  Head north, up the 
steps,
and in.  Gunther is waiting to welcome you.  Now, there are two exits from 
this
room, one each side of him.  Take the one to the east.

Ignore the area below you on the right - there's nothing down there; instead
keep going north.  This huge room houses ninjas; they're actually very easy 
to
kill (see 3.3 for details).  You want to take the door on the east wall.  
Then
go north, up and round the stairs, over to the west and north again, round
another flight of stairs, and then west.  Now enter the room below, and kill
the ninja; then go to the south end and through to the room to the west, and
kill the other ninja.  Then round to the northwest; and you'll come to a 
dead
end with a crate.  Smash it for a heart.

Now retrace your steps to the huge room with the statue in the middle (where
you first met a ninja).  Take the door on the west wall, then the exit just
to the north.  Keep heading roughly northeast until you reach a staircase 
down
to an area with a blue floor.  Take it down, then follow the passage round 
to
the north until you reach another set of steps down to an area with a 
diagonal
check pattern.  Go north, and through the little passage to the north rather
than up the steps to the east.  There are some more crates here; one of them
contains a gauntlet.  Use the X button to switch to it from the ring.  Then 
go
back and take those stairs.  Head to the east, then exit to the south; now
you're climbing a tower, so keep going round in circles till you reach the 
5th
floor.  The music will change to the boss theme, but there's no boss here 
yet;
instead Ord will appear when you try to take the door to the south, and take
you to the throne room.  Count Wein will eventually give you the Room Key.

Leave the throne room, and then - staying on the one screen - go east, 
south,
west, downstairs, east, and north to reach the big room with the statue and
ninjas.  Now take the door on the west wall, and follow the same route as 
last
time to the tower-top where Ord apprehended you.  Try the door again.

BOSS: Bou Man
  No, that's not a typo: a 'bou' (it's pronounced more like 'boar' than 
'bow')
  is a pole like the one he chucks at you.  This guy is pathetically easy.
  Dodge the bou and simply hack away.  I don't expect you to have any 
problems.
  If you do, he does have a fatal flaw: if you stand in front of him and 
just
  to the right, he'll keep trying to smash you on the head, and keep 
missing;
  and he won't do anything else at all unless you move.  Of course you have 
to
  GET there first, which isn't particularly easy.

Now take that door at last.  When you regain control, talk to Secia again.

2.4 ANCIENT RUIN

Head north - you can take the tunnel, or go up the stairs and drop down, as 
you
wish.  When the Golem finishes talking, carry on north and go through the 
door.
Step on the switch in here, then go back to the beginning of the stage.  
Take
the stairs up, and jump across the floating platforms to the upper door at 
the
north end of the room.  On the other side, stay on the ledge and head round 
to
the floating platform.  Jump over to it.  Now, you can't jump from here to 
the
next ledge, so throw your chain at that pillar: you'll pull yourself, and 
the
platform, over to it.  You can make the jump from here.  Head round to the
south, jump across the smaller gap, and then round via the two platforms to 
the
west exit.

In the next room, you want to jump across the platforms and ledges to the 
west.
Your first jumps should be west, west, south, and from there west to the 
end.
Go through the door.  If you want a green potion, jump across to the east 
door,
go in, down, and in, kill the golems, smash the chest, and then return here.
Now jump across to the ledge to your north, and kill the lizard-man for a 
life
extension.  Return to the first ledge, and walk along it to the western end;
jump via the platforms to the west ledge, and take the door.

In here, head over to the point at the east side where the ledge juts out 
into
the room; there's a staircase up to it if you're on the lower floor, and
platforms lead over to the west.  Take them, and the door at the end, and 
smash
the chest in the next room for a heart.  Then return to the same spot, and 
this
time head south to the other exit.

There are a lot of golems in here, and not much space to move, so be 
careful.
If you get stuck on one of the green turntables, use your Throw-Chain to 
pull
yourself off.  You want to head round to the northeast side of the room, 
where
there's another exit.

This room is tricky.  Take care of the two dragons first; you probably won't 
be
able to do the next bit with them breathing down the back of your neck.  
Now,
the diagram below is a rough map of the relevant part of the room.  You 
entered
. . . . . . . . . .  at 'in', and you want to exit at 'out'.  The problem is
   ## |             .  that you can't jump the gap to the ledge by the exit;
in   |    _________.  nor can you jump onto the lower of the floating
   ## |_  |         .  platforms (Q).
   ###  | |    #####.
    ##  | P##   .  What you need to do is simple, but difficult.  You 
need
    ##  |     _#    .  to move the upper platform (P) down, so that you can
     #  |    | #    .  jump from the left-hand ledge to P, then to Q, and 
from
     #   Q |  out .  there to the exit.  To do this, you need to jump 
right
     #       | #    .  from the left-hand ledge, turn in mid-air to face up,
. . . . . . .. . .  and use the Throw-Chain to pull the platform towards 
you
                       as you fall.  Your timing must be very precise.  It's
tricky, but it can be done.  If you repeat this two or three times, then,
standing on the ledge, pull P towards you from the lowest point from which 
this
is possible, you should just be able to make the jump - depending on how 
well
you timed things, that is.  You can reset the positions, if need be, by 
leaving
the room and coming back in again, so you can't really go wrong.

On the other side of the exit, you'll find yourself in a large room with the
boss music playing.  Head over to the top right and talk to the upper left 
of
the two statues.

BOSS: G Spider
  As usual the trick is to find the pattern and the weak spot.  The pattern 
is
  simple: it'll skitter from side to side, then fire out two webs (they'll 
trap
  you if they hit you); then it'll charge; then it'll fire its head at you,
  followed by three little things from its abdomen (you can block these with
  your sword), and the head again; then it'll repeat.  The weak spot is the
  abdomen.  Now, you MUSTN'T try to attack it from behind: you'll be knocked
  back and take damage even if nothing hits you!  So you need to wait for it 
to
  fire its head at you, then dash in and slash away at the exposed neck.  
This
  should be the only time you risk taking damage, so you shouldn't have much
  trouble dispatching it.
  There's more good news, too: the statue will revive you once.  If you have
  a green potion, that'll revive you as usual as well, so you have three
  'lives' in this battle.

When you've talked to the statue again, take the door.  Back in Neugier 
Castle,
head left and up the stairs.

2.5 ROOFTOP MAZE

This stage is a very nasty multi-level maze.  There may be better routes 
than
the one given here, but this one works, and I don't know that it misses
anything very important out.

Head east.  The second hawk will drop a heart, so it's worth killing.
When the path turns south, enter the turret instead.  Head due south and out
again.  Follow the ledge round to the left, onto the next screen, then head
south and take the last entrance on the left.

In here, making sure you stay on the upper level, head south, jumping over
gaps.  (If you fall down, you'll have to leave by the exit right at the top;
then follow the path back northeast to the turret you entered before.) Take 
the
lowest exit on the left-hand side out. Now head round the ledge.  Ignore the
first entrance for now, and head along to the next one.  It's quite a long 
way.
Go inside and kill the ninjas, then smash the chest against the wall to get 
the
bracelet.  Equip it.  Go back outside and to the entrance you just ignored, 
at
the west end of this ledge, and go inside and up the stairs.

The hawk which attacks you here will drop meat when you kill it, so do so if
your health is getting low, then head east.  The first entrance hides 
nothing
but some rats.  Take the second, and go up the stairs, then to the west.  On
the next screen, there are three ninjas: one attacks you as you enter, one 
is
waiting on the mesh bridge to the north, and there's one beyond that who 
drops
a heart when you kill him.  You'll see him from the upper floor if you miss
him.

When you've got the heart, head to the upper floor, and again go round to 
the
west, exiting to the south.  Go west, and in through the next entrance.  You
want the passage that branches off to the right; follow it to the end, and
you'll come out outside again.  Take the entrance to your left; inside go 
down
to the lower floor and out again, then in again through the other opening.  
Up
the stairs, jump up the larger steps to the upper level, and go round to the
right and up the passage to the door.  You'll come out on a wide causeway;
follow it up and right, and go inside again.

Head to the top left of this screen, and take the stairs up.  You'll emerge 
on
a broad rooftop; head to the very north, and up the steps to the tower.  
When
you go through this final door, you'll find yourself back in Secia's room.

BOSS: Ord
  This chap has three stages.  In the first stage he'll fly around, and then
  launch a homing fireball at you; after a few seconds it'll stop homing and
  accelerate away.  He's vulnerable while it's homing.  In the second stage
  he'll stand in the centre of the screen, then split into four and move to 
the
  corners.  He'll then unleash a devastating lightning attack towards the
  centre, and then fire a spread of fireballs towards you.  You want to stay 
at
  the edge of the screen, and dash in and slash him when he's standing in 
the
  centre.  Finally, he'll start teleporting round.  Each time, he'll 
disappear,
  then fire four fireballs, going up, down, left, and right, from the point
  where he's going to appear.  You want to be waiting for him with a sword.  
In
  all cases, you can only hit him with jump attacks.

After all that, leave the room and head north.  You'll automatically go to 
the
throne room.  When you regain control, keep trying to attack your opponent -
don't worry about your health, you're meant to run out.  When you do, 
another
scene will be triggered.

2.6 MAGIC DIMENSION

You'll find yourself in a very strange place.  Head through the gate.  In 
the
next screen, there are four gates: the one you came through, one at the top,
one at the bottom, and one to the right which is on the underside of the
translucent blocks.  There's nothing you can get to through the upper one at
the moment, so jump across to the lower one.  Head south and destroy the 
magic
circle, then go past and throw the block at the orb.  This will reverse the
gates.  Return to the room with the platforms, and jump across to the east
gate.

Take it, then do the same in the next room.  Destroy the second magic 
circle,
and head east; you'll come to another room with a switch orb, but this time
there are three blocks.  Now, the bottom one (block 3 in the diagrams) 
contains
a heart, and the right-hand one of the upper two (block 2) a green potion.  
You
. . . . .  can get both.  Here's how.
A 11 22 .
   ---  .  First, grab block 1 with your Throw-Chain.  Drag it across and 
place
  33    .  it DIRECTLY to the right of block 3.  Jump on top of it to 
release
. . . . .  the chain without throwing it.
B    111.  Now grab block 3, and move it to a position half a block offset 
from
  333111.  block 1, as in diagram B.  Standing above block 3, face block 1 
and
  333   .  throw block 3.  You should be able to make it smash, releasing 
the
. . . . .  heart.  Then drag block 2 across and repeat the process, smashing 
it
           against block 1, to get the potion.  Finally, hurl block 1 at the
orb to reverse the gates again.

Now return to the platform rooms.  You'll be dumped ignominously on the 
ground
from a now-inverted gate, so climb back up and jump round to the gate at the
north side of the screen, on a very small platform.  Drop down to the 
ground,
and go right to the stairs; take the gate at the top of them for the third
magic circle.  Once again, destroy it and then continue east to switch the
gates.  This time it doesn't involve a block; instead, run round the spiral 
as
quickly as you can, because you want to get the egg-snake-lizard-dragon 
monster
before it evolves too far (it's quite easy to dispatch it in the snake 
phase),
and then just slash the orb to change it.  (You may have hit it in the 
battle,
so, for reference - you want it to be red.)

Return to the platforms once more.  Jump across to the gate at the left side 
of
the screen, and take it; then jump to the one to the north.  This is your 
goal,
and the final battle is about to ensue...

BOSS: Gunther
  Another multi-stage boss.  He'll start off as a kind of tentacle-blob, and
  alternate between chasing you fast and chasing you slowly while lashing 
out.
  Hit him in the former state.  Then he'll transform into a wolf; he'll 
stand
  still for a moment after pouncing, which is when to attack.  His final 
form
  is a huge dragon-like monster.  This form is pathetically easy: dodge the
  puny projectile and slash away at it whenever it lands.

And that's it.  Enjoy the ending! :D

-------------------------------------------------------------------------------
3   GAMEPLAY
-------------------------------------------------------------------------------


3.1 CONTROLS

	Directional pad - movement
	A - attack, talk, select
	B - jump, speed up dialogue
	X - select armour
	Y - throw chain*
	Start - pause
	Select - save game

* Only after you receive the Throw-Chain towards the end of Stage 1.

3.2 TECHNIQUES

  Throwing objects:
Snag the object with the Throw-Chain.  If you can drag it around, you can 
throw
it.  To throw it, simply press the Throw-Chain button again: you'll throw 
the
object in the direction you're facing.  If it hits something, it'll break, 
and
sometimes drop an item, so aim for walls unless you have a more important
target.  (You can throw things at enemies, but they don't do that much 
damage.)

  Pushing enemies:
You can push enemies away from you with your Throw-Chain.  It doesn't hurt
them, but it can be useful if you're being crowded.

3.3 GENERAL HINTS (in no particular order)

- Enemies reappear if you leave a room and reenter it.  It's worth pausing
from time to time for a killing frenzy to build up your attack levels.  If 
they
dropped a healing item when you killed them before, they'll probably drop it
again, which can be useful.

- This applies to other things in a room, too - like throwable objects and
floating platforms.  However, the contents of throwable objects WON'T
regenerate (at least if you got them - I don't know about otherwise).

- When you load a save game, or opt to 'continue' when you die, you'll be
returned to the start of the current stage with full health.  So if you 
enter a
new stage with low health, don't try too hard to stay alive!  The other 
option
when you die is 'save'.  This doesn't mean 'load a save game', but rather 
'save
your game' (at the beginning of the stage you died in).

- "JA level" and "SA level" in the top right corner of the screen refer to 
your
attacks while jumping and while not jumping.  These go up as you use the
respective attack.  Both want to be as high as possible, obviously; it's 
quite
easy to use slash attacks exclusively in the first few stages, then find 
your-
self up against flying enemies with low JA, which can be tedious.

3.4 MONSTERS

See walkthrough for boss strategies.  Strategies are not given for all 
enemies.

  Stage 1:
PIRATE
KNIFE MAN
CASK
OCTOPUS: invulnerable.
Boss: SECIA

  Stage 2:
PIRATE
CRAWLER
PLANT: jump-attack them when the tendril swings away from you.
TOAD
FISH: these are flying fish.  Dodge them.
STATUE: bouncy fire-breathing things.  Invulnerable.
ROCK MAN: see walkthrough.
Boss: IRON BALL

  Stage 3:
HIT MAN (1): charges at you.
HIT MAN (2): spins round to attack.
NINJA: If you lure them to the bottom of the room, they'll get stuck against
       the wall.
Boss: BOU MAN

  Stage 4:
DRAGON (1): They're hard to kill because they're hard to hit.  The best
           technique is probably to wait till your target is below you, then
          run left with it and hit it with a jump attack as it comes level.
         It's possible to 'derail' them, so you can't hit them at all...
LIZARD MAN
GOLEM: Attack them vertically.  They punch continuously with alternate 
fists,
       so wait for the fist on your side to be drawn back, or you'll be 
hurt.
Boss: G SPIDER

  Stage 5:
As Stage 3, plus -
HAWK: as a Dragon, but watch out for its dive attack.
RAT: they won't attack you unless you attack them, at which point all the 
rats
     in the room will go for you.
Boss: ORD

  Stage 6:
S BAT \  They'll flutter around randomly, then swoop at you, usually 
knocking
M BAT  > you off any ledge you might be on.  They can't hurt you if you're 
on
L BAT /  the ground, so try to tackle them near some stairs.
EGG: kill them quick, before they hatch into Snakes.
SNAKE: kill them quick, before they mature into Lizards.
LIZARD: kill them quick, before they evolve into Dragons.
DRAGON (2): run away from them, before they kill you.
DOPPEL: they mirror your actions.  Normally your attack will 'beat' theirs, 
so
        don't worry too much.
Boss: GUNTHER

3.5 ITEMS

These are obtained by killing enemies and smashing objects.

  Protective items:
Ring - weak armour
Gauntlet - medium armour
Bracelet - tough armour

  Healing items:
Red apple - restores some health
Green apple - restores some health
Strawberry - restores some health
Meat - fills health
Heart - fills health, increases maximum value
Potion - fills health, ?one-time revival on death

  Status items:
Toadstool - disables your attack temporarily
Chalice - makes you temporarily invulnerable

-------------------------------------------------------------------------------
                explicit tabula rogatorum quae crebro quaeruntur
-------------------------------------------------------------------------------
