******************************************************************************

                        Paper Mario FAQ/Walkthrough
                            For the Nintendo 64
                      Version 1.25 (Last Updated 5/27/01)
                  By Devin Morgan (devin_morgan@netzero.net)

       This file is Copyright (c)2001 Devin Morgan. All rights reserved.

******************************************************************************

Table of Contents

1. What's New
2. Introduction
3. Story
4. Controls
5. Characters
6. Walkthrough
7. Enemies
8. Bosses
9. Items
10. Badges
11. Star Piece Locations
12. Star Spirit Powers
13. Shops
14. Tayce T. Recipes
15. Letters
16. Chuck Quizmo Questions
17. Mini-Games
18. Secrets/Tips and Tricks
19. Credits
20. Copyright Notice
21. Contact Information

******************************************************************************

-=-=-=-=-=-=-=-=-=-=
-=  1. What's New -=
-=-=-=-=-=-=-=-=-=-=

Version 1.25 (5/27/01): Sorry for the lack of updates for the past 2 months,
but I finally got around to playing and defeating the Master for the final
time, which means I have information on that battle included in this guide now!
Also, this guide is basically complete, but feel free to send me anything you
would like to add!

Version 1.2 (3/25/01): This is possibly the final update I'm going to make to
this FAQ, as it's totally complete as of now. Anyway, I added a Mini-Games
section here, as you can see.

Version 1.15 (3/19/01): Here, I finally added all the recipe listings, major
thanks to IGN Guides for that part! I wouldn't be able to get a complete list
like that without them, I mean it!

Version 1.1 (3/18/01): With this update, I finally added the full list of Chuck
Quizmo's quiz questions to the guide! Also, to make them easier to find (and to
make the Secrets section less cluttered), I put them into a separate section of
the guide altogether.

Version 1.0 (3/13/01): Well, the walkthrough is finally complete! Now that
that's done, I am going to work on the other little sections and finish up the
guide completely!

Version 0.9 (3/5/01): Now, the walkthrough covers just up to the entrance of
Bowser's Castle in Chapter 8! Next update will most likely finish up the
walkthrough, then after that I'll go back and add whatever I missed (Badges,
Star Pieces, Quizmo Questions, Recipes, and so on).

Version 0.85 (3/4/01): This pretty small update just includes a walkthrough
update up to the entrance of the Crystal Palace. I also added several other
things here and there as well. Next update or so will be the one to make the
walkthrough complete!

Version 0.8 (3/3/01): This one is a pretty large update from before. The guide
covers all the way to the beginning of Chapter 7, and there is lots of other
bits of information added in other sections, so that also added to the large
update here!

Version 0.7 (3/1/01): This update has a walkthrough all the way up to the
beginning of Flower Fields in Chapter 6! In another day or so, I'll have
another big update with all this and more completed!

Version 0.6 (2/25/01): For the second update today, I have completed all of
Chapter 4, and started on Chapter 5! There is still a bit more to add, so check
out the next update for more here!

Version 0.5 (2/25/01): The walkthrough now has information leading all the way
to the start of Chapter 4! I've also added a good portion of information in
other sections of the guide as well here.

Version 0.4 (2/23/01): As of now, this guide covers all of Chapter 2, as well
as a good amount of Chapter 3. There is still ALOT more to add, so check the
next update for many more additions!

Version 0.3 (2/19/01): The walkthrough now covers up to the Dry Dry Ruins.
There wasn't too much of a update to the walkthrough here, but I did add a bit
to the other sections to make up for it!

Version 0.2 (2/16/01): This update includes a walkthrough all the way through
Chapter 1. I've also added a few other things here and there, as you may see
when you look around.

Version 0.15 (2/14/01): I got a bit of an update for today here! The
walkthrough covers up to the Koopa Bros. Fortress, but I also added quite a bit
of information on the other sections of the guide as well. Next update will
have a bigger chunk of the walkthrough included!

Version 0.1 (2/11/01): The first version of this FAQ was started. It has the
first areas of the game covered so far, but look for much more to be added
soon!

******************************************************************************

-=-=-=-=-=-=-=-=-=-=-=
-=  2. Introduction -=
-=-=-=-=-=-=-=-=-=-=-=

Mario is back on the Nintendo 64 after all these years for the "sequel" to the
original Super Mario RPG for the SNES. This game takes on more of a
2-dimensional appearance this time around, since the game takes place in a 3D
world with 2D characters. There are many new items and features to be taken
advantage of in this game as well. It's definitely worth getting, and I highly
recommend it, too!

******************************************************************************

-=-=-=-=-=-=-=-=
-=  3. Story  -=
-=-=-=-=-=-=-=-=

Far, far away beyond the sky, way above the clouds, it's been said that there
was a haven where the Stars lived.

In the sanctuary of Star Haven there rested a fabled treasure called the Star
Rod, which had the power to grant all wishes. Using this wondrous Star Rod, the
seven revered Star Spirits watched over our peaceful world carefully... very
carefully.

Then one day, a terrible thing happened... The evil King Bowser appeared in
Star Haven and stole the Star Rod! Using its incredible power he quickly
imprisoned the seven Star Spirits!

Completely unaware of the trouble in far-off Star Haven, Mario was back home in
the Mushroom Kingdom, eagerly reading a letter from Princess Peach. It was an
invitation to a party at the castle! With much anticipation, he and his brother
Luigi set off for the party, oblivious to the chaos that lay ahead...

******************************************************************************

-=-=-=-=-=-=-=-=-=
-=  4. Controls -=
-=-=-=-=-=-=-=-=-=

Control Stick: Move around in battle or menus

Start: Bring up menu screen (when not in battle)

A: Confirm selection, jump, talk to people, open doors, perform current action
   in battle

B: Use Hammer outside battle, cancel selection, speed up dialogue when talking
   to someone

Z: Spin-dash to move faster, review previous parts of a conversation, switch
   order of attacking in battle

C-Up: View status bar outside battle

C-Left: Use an item outside battle

C-Down: Perform action with current party member(s)

C-Right: Switch between party members (if you have more than 1 other partner)

******************************************************************************

-=-=-=-=-=-=-=-=-=-=
-=  5. Characters -=
-=-=-=-=-=-=-=-=-=-=

=====
Mario
=====

Obviously, Mario is the 2D hero of this game, hence the game's title! Armed
with his trusty Hammer and his famous Jump attack, he's ready to take on the
baddies all throughout this game!

Mario's Moves
-------------

Hammer: In battle, Mario can use his trusty hammer to attack. There are more
        moves you can do with the Hammer, depending on the badges you have
        equipped. To attack with the Hammer, hold Left on the Control Stick
        until the circle flashes, then release to attack.

Jump: As in the other Mario games, he uses a Jump attack as well. The types of
      these jumps that can be performed depend on the badges you have as well.
      Before you land on the enemy, press A again to jump on them again to
      cause extra damage.

Star Powers: As you free the Star Spirits, Mario will be able to use Star
             Powers in battle, provided there is enough power in the star
             meter. There is another section in this guide that focuses on
             those attacks, so look in there if you need help.


=========
Goombario
=========

This mushroom kid is the first partner Mario has in his adventure. From the
start, Goombario is a useful character to have on your team with his unique
ability to tell you any enemy's stats on the spot. If you press C-Down with
Goombario as your current partner, he'll talk to you about the current area and
what you should do next.

Goombario's Moves
-----------------

Headbonk: Goombario uses his head to hit an enemy from above. Press A before
          landing to hit the enemy a second time. Beware that you don't use
          this on enemies with spikes on their heads or you'll take some
          damage!

Tattle: Perhaps his most useful move is this one. Use this on any enemy or
        boss to determine their HP, as well as their attack and defense
        levels. You'll also receive a hint on how to deal with that enemy, so
        pay attention when you use this move!

Charge: When used in battle, and at the cost of 1 FP, Goombario can raise his
        attack power by 2 points for the next round in that battle. This is
        definitely useful when you want Goombario to help finish off a tough
        enemy fast!

Multibonk: This move is basically the same as the regular Headbonk, but it can
           be performed many consecutive times until you miss the action
           command. It costs 3 FP per use.


======
Kooper
======

This shelled character is the second person to join Mario's party. His Shell
Toss ability, which can be used outside battle (press C-Down), can be extremely
useful when reaching far away items, switches, etc. He's definitely a great
asset to your crew!

Kooper's Moves
--------------

Shell Toss: When used in battle, Kooper hides inside his shell and spins
            towards an enemy, causing some damage. Use this move just like you
            would Mario's Hammer attack; pull back on the Control Stick to
            charge up, then release to attack.

Power Shell: This is basically a more powerful and effective version of the
             Shell Toss. Instead of hitting only one enemy, it hits all the
             enemies in a row. However, it costs 3 FP each time you use this
             attack.

Dizzy Shell: As its name implies, Kooper attempts to paralyze the enemies with
             this attack. Costing 4 FP per use, press A repeatedly to build up
             the chances of paralyzing the enemies when you hit. If you're
             successful, those enemies won't be able to move for a few rounds.

Fire Shell: This strong ability has Kooper spinning in his shell to attack the
            enemy with a fiery blaze. The action command is to press Left on
            the Control Stick repeatedly to charge the meter. It costs 5 FP
            each time you use this.


========
Bombette
========

This pink Bob-omb is your third companion after you help it escape from the
cell in the Koopa Bros. Fortress. Her main use is to blow open holes in cracked
walls and other weak objects.

Bombette's Moves
----------------

Body Slam: As the name implies, Bombette rams herself into an enemy to attack.
           Charge it up by holding A until the meter becomes full and the
           circle flashes, then release to attack.

Bomb: Her signature move allows her to explode, causing a good amount of
      damage to the enemies she hits. To use effectively, press A as fast as
      you can to fill the meter to the 100% mark; that way, the attack is at
      its strongest point when used.

Power Bomb: This is a much more powerful version of her Bomb ability. Although
            this one costs 6 FP per use, she can explode, causing great
            amounts of damage to all enemies on the ground.

Mega Bomb: This is basically a much stronger version of the Power Bomb, but
           this one can hit all enemies on the screen as opposed to just those
           on the ground. It costs 8 FP per use, and you must press A
           repeatedly really fast to build up the action command meter.


=========
Parakarry
=========

This Paratroopa delivers mail all around the Mushroom Kingdom. You bump into
him at Mt. Rugged, where he happens to have lost some Letters. His contribution
to the group is the ability to carry Mario over small gaps, so this guy will
prove to be very useful throughout the game.

Parakarry's Moves
-----------------

Sky Dive: With this, Parakarry basically rams into the enemy from within his
          shell in mid-air. Press A before making contact to cause extra
          damage.

Shell Shot: This move allows Parakarry to rocket into an enemy at high speed,
            causing a good amount of damage. The action command for this one
            is unique as well. To use, hold Left on the Control Stick while
            the crosshair line moves up and down. Line it up with the blue
            target surrounding the enemy you picked, then release to rocket
            into the target.

Air Lift: When used, Parakarry will attempt to carry a single enemy out of the
          battle, giving you that much less to deal with. It costs 3 FP per
          use, and you must press A repeatedly to increase your chances of
          being successful. Also, note that it doesn't work on spiked enemies.

Air Raid: For this Ultra move, Parakarry flies all over the screen, hitting
          all enemies on the screen. This move is similar to the Shell Shot,
          but it hits every enemy, and it uses 6 FP instead. For the action
          command, hit Left on the Control Stick repeatedly to charge it up.


===
Bow
===

This ghost lives in Boo's Mansion, and asks for Mario's help to defeat Tubba
Blubba. Her abilities can prove to be very useful, especially since she can
turn you and herself transparent outside of battle to avoid being seen by
anything.

Bow's Moves
-----------

Slap: This generic move allows this ghost to slap the enemy several times.
      When used, keep pressing Left on the Control Stick repeatedly to build
      up power. The more you press to the Left, the more power the attack is.

Outta Sight: This special move allows Bow to make Mario transparent in battle
             for a round of battle. This costs 2 FP per use, and it prevents
             enemies from hitting you since they can't see you.

Spook: This move allows Bow to really scare the hell out of the enemies, and
       even make them run away scared! It costs 3 FP per use, and you execute
       it by pressing Left on the Control Stick repeatedly to build up the
       meter. The more you build it up, the higher your chances of scaring
       away the enemies are.

Fan Smack: The Ultra Rank move that Bow learns is her most powerful one,
           obviously. She uses her fan to smack the hell out of the enemy you
           targeted. For the action command, push the Control Stick to the
           Left repeatedly really fast to build up the meter. It also costs 5
           FP each time you use this attack.


====
Watt
====

This light from the Big Lantern Ghost's lamp is the next friend you'll meet in
the Shy Guy's Toy Box. Her ability to light up rooms and reveal hidden chests
is quite helpful and useful as well. Her electrical attacks are also good to
use in battle, too.

Watt's Moves
------------

Electro Dash: With this, Watt charges up her electrical power as you hold down
              A until the meter becomes full. After you let go, Watt will
              electrocute the enemy and lower their defenses as well.

Power Shock: Here, Watt uses her electrical power to paralyze a single enemy.
             You must press A repeatedly to build up the chances of this move
             working, though. It also costs 2 FP per use.

Turbo Charge: With this move, Watt will use her electrical powers to boost
              Mario's attack power temporarily. When the meter appears, press
              A when the red circles light up to use it. Also, it costs 3 FP
              each time you use this.

Mega Shock: Watt will be able to paralyze all enemies with this ability. It
            costs 5 FP per use, and for the action command, you must press A
            and B together repeatedly to fill up the meter, increasing the
            effectiveness of the move.


======
Sushie
======

Your seventh partner in this quest is in the form of a fish. Her specialty is
that you can swim on the water by pressing C-Down when standing on the edge of
the wooden docks near the water. While in the water, you can press/hold C-Down
again to dive for a short time.

Sushie's Moves
--------------

Belly Flop: For this move, Sushie does a belly flop on the enemy's head. Pull
            Left on the Control Stick to charge up, then release when the red
            circle lights up to do the attack. As always, the power of the
            attack depends on how much you charge it.

Squirt: This is a pretty good attack, although the action command for it is
        pretty annoying to perform. This shoots a stream of water at the
        enemy, and it costs 3 FP per use. For the action command, hold A to
        fill up the bar, but don't let it go all the way. When it almost
        reaches the end, start tapping A to keep it near the end until the
        move is performed.

Water Block: Sushie creates a protective shield around Mario, temporarily
             raising his defense. It costs 3 FP per use, and to charge it, you
             must press A each time a red circle is lit up on the meter. The
             shield only lasts for a limited time, however.

Tidal Wave: For her Ultra move, Sushie makes a massive tidal wave to attack
            all enemies on the screen. It costs 6 FP per use, and you must
            press B, A, or C-Down in the order they show up on the screen in
            order to make this move powerful.


==========
Lakilester
==========

This "good" Lakitu is the final partner you'll meet in your quest. His ability
to fly in his cloud will be very useful, especially when crossing spike pits
and other hazardous areas on the ground. Also, you can float for an unlimited
amount of time as well, so that's another good thing.

Lakilester's Moves
------------------

Spiny Flip: Lakilester throws a Spiny Egg at the enemy to cause damage here.
            The action command is pretty annoying and hard to control, though.
            The blue cursor stays on the target, and you have a few seconds to
            align the other cursor with the blue one before Lakilester throws
            the Spiny Egg. It's either a win-or-lose situation here with this
            move.

Spiny Surge: For this move, Lakilester throws a barrage of Spiny Eggs at all
             the enemies on the screen. Pull the Control Stick to the left
             repeatedly to use the action command, therefore raising the
             amount of damage taken with this attack. However, it costs 4 FP
             each time you use it.

Cloud Nine: When used, Lakilester encases Mario in a cloud, protecting him
            from enemy attacks. For the action command, press A when the red
            circles on the meter light up. This uses 4 FP, and it lasts for
            only a few rounds.

Hurricane: This Ultra move can have the power to blow some enemies out of the
           current battle if successful. It costs 5 FP per use, and you must
           press A and B together repeatedly to charge it up. The more you
           charge up, it increases the chances of this move being successful.

******************************************************************************

-=-=-=-=-=-=-=-=-=-=-=
-=  6. Walkthrough  -=
-=-=-=-=-=-=-=-=-=-=-=

Introduction
------------

The game opens outside Mario and Luigi's house, when Parakarry delivers a
letter to them. Luigi picks up the letter and brings it inside, then reads it
to Mario. It's an invitation to a party at Princess Peach's castle. The two
leave the house and head through town, then finally arrive at the castle. After
a short talk, you'll gain control of Mario. So, head straight up the stairs and
through the big door to the next room. Go left and up some more steps, then
continue into the next room. Continue through the next couple of rooms until
you meet up with Princess Peach.

After a conversation with Peach, the ground outside will start shaking and a
giant castle will come out of the ground and carry Peach's castle high into the
sky. Bowser and his assistant then appear and taunt Mario. After that, you'll
enter battle against Bowser. Just keep using the Jump attack to hurt him until
Bowser uses the Star Rod and defeats you with his fiery breath (it's impossible
to win this battle, by the way). When the battle ends, he'll knock you out of
the castle, and you'll land in a forest below.

When you land in the forest, the 7 Star Spirits will appear and attempt to
revive Mario while he's unconscious. They'll disappear and a Goomba will find
Mario in the forest. It'll call for help, and the scene will end.

Goomba Village
--------------

When the scene opens again, Mario will be lying in a bed in a small house. A
Star Spirit will appear again and tell you to meet it at the Shooting Star
Summit. After that, it'll disappear and Mario will finally wake up. Toad will
then enter the house and talk for a few moments, and then he'll suggest you pay
the Goombas a visit. So, go left and exit this house. Talk to the Goomba
children, then go right and enter the larger building. Talk to Gooma (the
grandmother) inside, and then exit the house. One of the children will tell you
that the gate is finally fixed. So, go right and use the Save Block if you
like, then talk to the father Goomba standing by the gate. After he tells you
where to go, Kammy Koopa will fly in. She'll drop a giant block on the gate,
then fly away. Since you can't get around it, the Goomba father will ask you to
retrieve the hammer the grandfather was using to fix the veranda. Go left and
back into the large building again. Inside, go right and up through the back
door to the veranda. There is nothing out there, so you'll fall down to the
area below, which is Jr. Troopa's Playground.

Jr. Troopa's Playground
-----------------------

When you land, go right and down, then talk to the Goompa (grandfather Goomba).
He says that there's no way back to the house for now since the path is
blocked. Mario asks about using the hammer, but Goompa says it's lost
somewhere, so he'll follow you around to help look for it. Follow the path left
to the next area, then Goompa will tell you to check in the bushes to find it.
Go behind each bush and press A when the exclamation point appears to shake out
whatever is in the branches. Collect the coins that you find, and continue
searching until you eventually shake out the Hammer. Now, destroy the blocks on
the ground and hit the trees with the Hammer (press B). You should get a Dolly
by hitting one of the trees. Then, take the path right to get out of this area.
Goompa will run ahead, but gets stopped by the Jr. Troopa. You'll then enter a
battle against it. Read the Bosses section for some quick help on defeating it.
After the battle, continue right to the next area. Here, head right and destroy
the large block with the Hammer, then destroy some more blocks. Hit the block
with the heart inside to recover your health, then bounce on the trampoline
nearby to reach the higher ledge. Collect the Fire Flower, then jump back down
and go right to the next area. There, go right along the path and defeat the
Goombas and Spiked Goombas along the way. When you can go up, jump to the
higher ledge and go left and up to the top. Once there, go left and collect a
Star Piece. Now, head all the way right and continue along the path to the next
area, which is Goomba Village.

Goomba Village
--------------

Back in the Goomba Village, go right and open the locked gate. Then, the
children will all great Goompa. He'll run inside to get something for you.
Goombario will talk to you for a moment, and then Goompa will come back out and
give you the Power Jump Badge. After that, he'll tell Goombario to accompany
you on your journey, so you'll now have a second party member! Before you do
anything else, talk to Goombaria and give her the Dolly you found to get a Star
Piece. Now, equip the Power Jump Badge on Mario and save your game via the
nearby Save Block. Then, go right and destroy the large block in your way. With
the path cleared, head right and out of the Goomba Village.

Goomba Road
-----------

Upon starting along the path to Toad Town, head right and read the sign along
the road. Defeat the Goomba that jumps off it to attack, then continue right
and defeat those enemies as well. Jump up and hit the blocks to get a few
coins, then continue going right into the next area. There, go right and defeat
a Spiked Goomba. After that, jump up and hit the block you come across to get
the Close Call Badge. Be sure to equip this one right away! Continue right and
read the sign, then grab the Mushroom that falls from it. Go right some more
and defeat a Paragoomba, and then hit the Heart Block to recover your HP/FP.
Now, head right into the next scene. In this scene, go right towards the
trampoline and the Goomba Bros. will appear on the high ledge. They'll talk for
a moment before jumping down to engage in battle with you. Read the Bosses
section for help on defeating them. After you win (you should've gained a level
by now), they'll run away scared! So, go right and save with the Save Block,
then jump on the nearby trampoline to reach the high ledge. Now, go right into
the next area. Here, read the sign with the picture of a mushroom on it. Defeat
the Goomba that jumps off the sign, then head right to the following area to
reach King Goomba's Fortress.

King Goomba's Fortress
----------------------

When you arrive here, you'll see a short scene where the Red and Blue Goombas
are running to the fort after their defeat. They whine to the Goomba King, and
then all 3 of them come outside to meet your group. You'll then enter a battle
against these guys, so read the Bosses section for help on beating them
quickly. After that battle, the 3 will retreat to the inside of the fortress,
leaving you outside. So, go up to the tree nearby and hit it with the Hammer to
get a Star Piece. Then, go to the locked door of the fortress and hit A to
listen in on their conversation inside. They'll hint at a hidden switch outside
the fortress. Check behind the light-colored bush near the entrance to the
fortress to make a switch pop out. Hit the switch and the Goomba King will
freak out since you already hit it. The fortress will then come apart and form
a bridge across the chasm behind it, and the Goomba King will be sent VERY far
away! Now that that's over, go through the fortress and cross the bridge to
reach the area at the other end. There, continue right to reach the next area.
At this point, you'll see Kammy Koopa spying on you before she flies away. You
will also be given the option to save if you'd like.

After you're done with that, you'll view a scene of Kammy Koopa returning to
Bowser's flying castle. There will be a conversation between the two about
Goomba King's defeat, and about the Star Rod's powers. They will then talk
about the Star Spirits and how they're being guarded, then they'll mention
something about the Koopa Bros. guarding the first one. At that point, the
Koopa Bros. will appear and demonstrate their special attack for Bowser, which
you aren't allowed to see yet. After realizing noone's guarding the Star
Spirit, the Koopa Bros. leave and the scene ends.

Now that you're back in control of Mario, head right and down the hill to the
bottom. Then, go left and hit the block to get a Sleepy Sheep. Now, continue
right a little bit to where the actual path begins. Hit the tree in the
background with the Hammer to make a trampoline fall out of its branches. Use
it to bounce to the roof covering the path, then open the chest to get the
Hammer Throw Badge. After that, go back left and drop down to the ground, then
continue all the way right to Toad Town.

Toad Town
---------

When you enter this town for the first time, Toad will come up to you and talk
for a moment. After he's done, start by going around and talking to the people
wandering around. Also, be sure to stop by the Item Shop (has a flower sign
next to the door) and buy some Honey Syrup and Mushrooms since you'll need
them! When you're done here, go back outside and go left to find a green pipe
(it's near the entrance to the town). Go down the pipe to warp back to Mario's
house.

Mario and Luigi's House
-----------------------

When you arrive here, Luigi will greet you and tell you how he was worried
because of that earthquake. After he's done talking, go inside the house and
rest in Mario's bed if you like. Otherwise, go back down the pipe and return to
Toad Town.

Toad Town
---------

When you get back here, go right along the path all the way to the next area.
Go up into the grass to the left of the building with the spinning roof, then
hit the tree with the Hammer to get another Star Piece. Then, continue right to
the center area of town. At that point, head north along the road and go
through the large blue gate at the end. Follow the path up and right past where
the castle was supposed to be, then continue right to the following area. Here,
continue right along the path and take the upper route to reach the Shooting
Star Summit.

Shooting Star Summit
--------------------

When you enter this area, head left and collect the Star Piece you find there.
Then, go back to the right and start jumping from ledge to ledge to get up the
hill to the very top. Once you reach the summit, go straight to the Star Spirit
waiting for you. Talk to the elder spirit and the other spirits will appear
around you. They'll all tell you the story about the Star Rod and what Bowser
did. After their story is over, you'll be given the option to save your game
again. Do what you will, then the scene will shift up to the castle in the sky.
It'll show Princess Peach wishing for help before Bowser and Kammy enter the
room and taunt her for a moment. After they leave, a small star will knock on
the door leading outside and Peach will let it in. It'll then introduce itself
as Twink, and will grant her wishes. Since Twink can't handle granting big
wishes yet, Peach asks it to bring Mario the Lucky Star and to tell him she's
safe. After Twink leaves, the scene will then shift back down to Mario.

When you gain control again, head left down the path to leave the area when
Twink will suddenly crash into you from the sky. It'll give you the Lucky Star,
which allows you to use the "action command" in battle. Choose to watch the
demonstration if you want, then Magikoopa will appear to bother you. Engage in
battle with this guy, so check out the Bosses section for quick strategy on
winning here. After this, Twink will leave and you'll be left to go about on
your adventure. So, go left through the next couple areas and get back to Toad
Town.

Toad Town
---------

When you pass through the blue gates again, Toad will meet you and say that
Merlon is looking for you. So, go down and left to the house with the spinning
roof and knock on the door a few times. You have to do that a few times to get
him to open up. After he lets you in, he'll tell you a long and boring story
which Mario falls asleep listening to. After Merlon is done, he'll tell you to
head to the Koopa Bros. Fortress. Now, leave the house and go right, then enter
the Toad House (the one with the mushroom sign hanging above the door). Rest
here to recover your HP/FP, then leave the house and save your game. After
that, go right along the path and you'll encounter a group of dark-colored
Toads that won't let you pass. So, go back to Merlon's place and talk to him
about it. Merlon will leave the house, so follow him outside and right towards
those dark Toads again. Talk to Merlon and he'll make them reveal their true
forms. They happen to be the Koopa Bros. in disguise. They retreat, leaving the
path clear for now, so now's your chance. Head right and into the start of
Chapter 1!

========================================
Chapter 1: Storming Koopa Bros. Fortress
========================================

Pleasant Path
-------------

Upon entering this path east of Toad Town, head right and defeat the enemies
you come across. Hit the blocks you pass, especially the red question block
since it contains the Dizzy Attack Badge. Then, continue ahead and bust some
more blocks to find a Fright Jar. After that, keep going right to the next
scene. There, go right and hit the first block you reach to get a POW Block.
Defeat the nearby Koopa Troopa, then hit the tree with the Hammer to make a
blue switch fall to the ground. Stomp the switch to make a bridge drop down to
the right. Go across the bridge to the other side, and hit the block there.
Defeat the Spiked Goomba that drops down, then continue right and defeat
whatever other enemies are in the way. Go right and jump onto the next ledge,
then check behind the fence to find a Sleepy Sheep. Now, continue right along
the path, hitting the blocks and defeating enemies along the way. At the top,
head right to the next area. There, read the nearby sign to view directions,
then take the path going south. Drop down to the lower ledges and follow the
path down and around to find 3 blocks on the ground. Hit them with your Hammer
to reveal a red treasure box in the air. Hit it to get the Attack FX B Badge.
Then, follow the path right into the Koopa Village.

Koopa Village
-------------

When you enter this village, a Koopa will greet you. However, he'll tell you
that there are Fuzzies in the village causing problems for them. At that point,
a Fuzzy comes and steals his shell! When you gain control, jump on the Fuzzy
with the shell to give it back to the Koopa. After that, help out the other 2
Koopas outside by getting their shells back. Defeat the Fuzzies roaming around,
then check out all the bushes in the village to find some Coins, a Dried
Shroom, and a Koopa Leaf. Stop in the shop if you want, otherwise head right to
the next area of town. There, check behind the bushes nearby to get another
Koopa Leaf. Now, help the Koopa get his shell back by attacking the Fuzzy
carrying it. Go right and push the blue block towards the center of the lower
area, then jump and hit the block to make the shell atop it fall to the ground.
After that, defeat the remaining Fuzzies, then knock on the door of the house
with the green roof (the house that's shaking every now and then). A Koopa
named Kooper will come out and ask you to help him get his shell back from the
Fuzzy in his house. So, enter the house and the Fuzzy will run out the other
end. Go through the back door and chase it right through the next couple of
areas until you reach the forest.

When you get there, you'll have to play a guessing game in order to win the
shell again. The Fuzzy holding the shell, along with 3 other Fuzzies, will jump
from tree to tree above you, and when they stop, you must hit the tree that has
the shell. Do that 3 times to win Kooper's Shell! Now that you have the shell,
head left towards the exit of this area and Kooper will come running towards
you. Give him the shell when prompted to, then choose to let him join your
party. Now that everything's settled, go left like you're going to leave and
the Fuzzies will all appear and battle you. Defeat the 4 of them, then after
they retreat, go left and into the next area. Head left until you reach a few
tree stumps you can jump on. Jump onto the first one, then up to the top one.
Face the left and press C-Down with Kooper to make him retrieve the HP Plus
Badge on the stump you can't reach. Now, continue left all the way to the
following area to enter Koopa Village again.

Koopa Village
-------------

When you arrive here, go left and enter Kooper's home through the back door. Go
through the house and exit at the other end. Next, go right and down and push
the blue block to the center of the little square area. Jump on that block and
hit the block in the air to make a Star Piece fall. Grab it, then enter the
right-most house in this area. Talk to the elder Koot and offer to get the book
"Koopa Legends" from Kolorado. Leave the house and enter the house to the left
of Kooper's house (that's Kolorado's place). Talk to his wife and she'll let
you borrow that book. Now, bring it back to Koot in his house to get 1 measly
Coin as a reward! After that, exit the house and head left to the other area of
town. There, save your game, then head west and exit this town completely.

Pleasant Path
-------------

Now that you left the village, it's time to head to the Koopa Bros. Fortress.
So, head west and up the hill to the very top. Then, follow the path east and
across the bridge into the new and unexplored area. Here, go right and collect
the Coins in the path, but be ready to do battle with a Koopa Troopa that'll
jump out at you! Beat it, then go right to the edge of the high plateau. Use
Kooper's Shell Toss (C-Down) to break the block in the air to the right. Next,
drop down to the lower area and collect the Thunder Bolt that fell. Then,
continue right and to the edge by the water. Use Kooper's Shell Toss to hit the
switch at the other side, which makes a bridge appear for you to cross over.
Cross to the other side and defeat the Paratroopa, then continue right to the
next area. There, continue going to the right while defeating any Koopas in
your way. Hit the Heart Block near the end to fully recover your HP and FP,
then continue right to enter the Koopa Bros. Fortress.

Koopa Bros. Fortress
--------------------

When you arrive here, use the nearby Save Block to save your game. Then, go
right along the path to the fortress entrance. One of the Koopa Bros. will come
out and spot you, then run inside to warn his brothers. Now, continue up and
enter the fortress itself. There, follow the path around the room and defeat
the Koopa Troopa/Bob-omb team to get a Fortress Key. Use it to open the door to
the right, then continue into the next room. There, head right and defeat the
Bob-ombs along the way. Then, just continue through the door into the next
room. Here, you'll see a quick scene with one of the Koopa Bros. locking a key
behind a gate. It'll see you come into the room, then it'll run away. Now, head
right and defeat the enemies you encounter along the way. In the middle of the
room, you'll see a badge locked in a cell. Go to the back wall to the right of
the cell, then walk left through the wall to enter the cell. Collect the Power
Bounce Badge, then exit the cell the same way you got in. Then, continue right
into the following room. Here, defeat the Koopa Troopa at the other end of the
room to make a blue switch appear. Hit that switch to make the large set of
stairs in the middle of the room sink into the ground, giving you access to the
floor below. So, go down those steps to the lower level. There, just go left
into the next room. In this new room, the doors on both sides will raise up so
you can't exit, leaving you stuck to fight 3 Paratroopas. Defeat the enemies to
lower the doors again, then head left into the next room. Continue left while
jumping over the 2 fire bars that are rotating along the path, then collect the
Fortress Key at the end. Now, backtrack through the past couple of rooms to the
room with the stairs. In that room, go back upstairs and use the key to unlock
the door to the right. Then, enter that room.

Upon entering this room, you'll witness one of the Koopa Bros. doing something
to the floor above you. After he runs away, follow the path up and around to
reach the higher level. At the top, go right onto that platform the Koopa Bro
tampered with, and hit the block in the air. The floor will give out and you'll
fall straight down into a cell on the bottom floor. There, a pink-colored
Bob-omb named Bombette will introduce herself to you. After she introduces
herself, talk to her again and allow her to join your party. Hit the Heart
Block nearby to recover your health, then use Bombette's ability to blow open
the cracked wall in the upper corner of the cell. Now, go through that passage
and follow the path around to the door. As you approach the door, a Koopa
Troopa and 2 Bob-ombs will run in to see what all the racket was from. They'll
spot you and Bombette, then battle you. Defeat them, then continue through the
door to the next room. There, go up the stairs to the higher level, then go
left into the next room. Use Bombette's ability to destroy the cracked wall you
see, then enter that cell to get the Fortress Key. Go back to the previous room
and continue right to the following room. This time, take the path down and to
the right by the cracked wall. Use Bombette to blow it open, then go outside
through that hole and open a chest to get the Refund Badge. Go back inside and
enter the south door to reach another room. There, save your game and go back
to the previous room, then follow the path all the way up to the top again.
When you reach the top level this time, go through the left door into that
room. Go left and defeat the Paratroopa, then use the key to unlock the door
and continue into the next room.

Here, go left to the edge of the platform, then switch your party so Kooper is
your partner. Use his Shell Toss ability to hit the switch across the gap,
which will cause bridges and walls to appear. Now, walk left all the way until
you reach the wall, then turn around and use the Shell Toss again to hit the
switch, which will make the walls and bridges disappear again. Next, walk to
the left edge of the platform you're on, then use the Shell Toss to hit the
next switch to make everything appear once again. Continue left to the next
wall, then turn around and Shell Toss the switch to lower it. Now that you're
at the end, go left and into the next room. Here, defeat the Koopa Troopa and
hit the switch to lower the stairs, then go down to the lower floor. At the
bottom, switch partners so you have Bombette with you, then destroy the cracked
wall on the ledge you previously couldn't reach. Go right through the hole into
the next room and collect the Fortress Key you find. Now, go back through the
hole and up the stairs to the upper floor again, then unlock the door to the
left. Continue left into the next room, then hit the switch to the left to
raise the stairs from the water below. Go around to the bottom of those stairs
and defeat the Koopa Troopas, then go up to the higher level. At the top of the
stairs, continue right and up the ramp to the top. Before entering the door to
the right, continue up the path to the very top. There, defeat a Bob-omb and
claim the Smash Charge Badge. I recommend you equip that badge right away! Now,
go back down to the door you just passed and enter that room.

When you get outside here, the Koopa Bros. will come out at the other side and
start shooting Bullet Bills at you. Avoid or fight them if you want, then start
making your way to the right. A short distance from the beginning of this area,
go down and left on another path and use Bombette to destroy a boulder in your
way. Then, hit the block and collect the Maple Syrup. Now, go back up to the
main path and continue right while fighting your way through lines of Bullet
Bills. When you reach the end, fight and defeat the 3 Bill Blasters. After
that, go down and right and recover with the Heart Block. Save your game, then
go back up and right through the door to the next room. Here, you'll finally
encounter the Koopa Bros. They'll taunt you, then move offscreen for a moment.
When they return, they'll be in a giant wooden Bowser, which they'll battle you
with first. Read the Bosses section for help on defeating this imposter. After
you beat the imposter, you'll automatically fight the Koopa Bros. So, read the
Bosses section for help on beating them as well. After you win, go right and
take the first Star Spirit card to end Chapter 1!

Princess Peach's Castle
-----------------------

Immediately after the end of Chapter 1, the scene will open inside Peach's
castle. She'll talk to Twink about how there's a secret passage in her room.
When you gain control of the Princess, check out the fireplace, which is
suspiciously large. Then, check out the picture frame to the right of the
fireplace to reveal a switch. Hit it to make the fireplace shut off, revealing
a hidden doorway behind it. Now, go through that door into the next area. Go
all the way left to another switch, then hit it to cause the area you're in to
rotate around, which leaves you off in another room. Go left and read the book
on the table a few times to get a hint about where Mario is to go next, which
is the Dry Dry Ruins. The Princess will then ask Twink to tell Mario that. At
that point, Bowser will burst into the room and have his guards take her away.
Twink will then follow and leave to tell Mario.

Meanwhile, the Eldstar and Mario are outside the Koopa Bros. Fortress. Allow
the Eldstar to teach you about Star Power, and it'll give you a couple of Star
Powers as thanks for saving the first Star Spirit. After Eldstar leaves, head
left and save your game at the Save Block. After that, go left to the next
area, which is Pleasant Path.

Pleasant Path
-------------

When you get back on this path to Toad Town again, go left and you'll find a
cracked wall you passed by previously. Use Bombette to blow it up, then go down
the pipe you can now access to reach another area. Go right to the next scene,
then open the chest to get the FP Plus Badge. Now, go back left to the previous
area and go down, then drop down to the lower area again. Now, continue all the
way left through the next few areas of Pleasant Path while defeating the
enemies along the way. Continue all the way west along this path until you
encounter Jr. Troopa again. Battle him (read the Bosses section if you need
help), then after you win, continue west into Toad Town.

Toad Town
---------

When you arrive here again, head left and Twink will appear. He'll pass on what
happened at the castle a few moments ago with the Princess, and he'll tell you
to head to the Dry Dry Ruins. After he leaves, continue left and south along
the path. You'll be stopped by some kid who's promoting his dad's new Badge
Shop. Take a look in their shop and buy one of their badges if you like, then
continue south to the next area. Here, continue south until you reach the path
going west. Go a little further south than that, then head west to find a pipe.
The sign next to it reads "Private", but go down that pipe to enter the Toad
Town Tunnels.

Toad Town Tunnels
-----------------

When you enter this place, there really isn't much you can do here for now. For
now, head right and save your game, then continue to the next area. There,
defeat a Gloomba and hit all the blocks along the back end of the room. Defeat
the Spiked Gloomba that falls from one of the blocks. Also, jump up in the
empty area between the last two blocks to hit a hidden block containing a Super
Shroom. Now, continue right into the next room. Here, go right until a Blooper
appears. You'll enter battle against this creature, so read the Bosses section
for help on winning. After you win, continue right and open the chest to get
the Shrink Stomp Badge. Now, backtrack left a couple rooms and go through the
same pipe you came down here in to get back to Toad Town.

Toad Town
---------

After you get back above ground again, go right and continue south to the next
area of town. There, continue all the way to the train tracks. At that point,
go left and use Bombette to destroy the rock on the track. After that, go left
and talk to the guy with a dark hat and choose to board the train heading to
Mt. Rugged. The train will then leave, taking you into Chapter 2!

=======================================
Chapter 2: The Mystery of Dry Dry Ruins
=======================================

Mt. Rugged
----------

When you arrive at the train station, go left and save your game. Then, head
left and check the bushes to find some Coins and an Egg. Next, go north along
the path to the top of the mountain. At the top, go right and you'll hear the
voice of someone who's lost. A Paratroopa will fly in and crash into Mario
accidentally, then introduce himself as Parakarry. He'll ask you to help him by
finding a letter he lost in Mt. Rugged. For now, continue right into the next
area after hitting the Heart Block if you need the energy. In the next area, go
right and up the steps, then continue right and defeat the Monty Mole that
appears. After that, follow the path down and right, then hit the block to get
a Sleepy Sheep after defeating another Monty Mole that appears. Then, go back
up to the higher area and take the path up and right to the next area. There,
save your game and continue to the right while defeating the Monty Moles you
encounter. Go right and onto the higher ledge, then turn around and switch to
Kooper and use his Shell Toss to grab the first Letter on the ledge. Then, just
continue right to the next area. Here, go right and jump up to the higher
ledge, then follow the path straight up to the peak of the hill. Once at the
top, take the path right all the way to the next area. Here, walk to the south
and drop down to the lower area. Defeat the Cleft, then grab the Letter to the
right. Then, go left and jump on the trampoline to reach the high ledge. There,
go back left to the previous area.

In this area again, take the path all the way to the left, through the caves,
to the following area. There, go left until you can't go any further, then
press A at the bar and slide down the hill. You'll jump the gap to reach the
ledge across the area. When you land, continue left to the next area. In this
area, continue left while defeating the enemies along the way. You'll see 2
caves in the wall along the way; walk into them and go left on a hidden hill.
Open the chest at the top to get the Damage Dodge Badge. Now, go back down and
continue left. When you reach the gold trampoline, bounce on it to reach the
high ledge, then follow the upper path to the right. Defeat another Cleft and
hit the block with the Hammer to get Honey Syrup. Next, go back left to the top
of that slide, then press A to slide down it and jump across to another ledge.
There, continue all the way right to pick up the third and final Letter. Now,
drop down to the lower ledge and head right to the previous area. Go right and
slide down to the lower area, then go down and left along the path to the Save
Block. Save if you want, otherwise go left to the next area. Go all the way
left through this area to reach the following area where Parakarry is waiting.
Talk to Parakarry and give him each of the Letters. After he's done talking,
take him along and he'll join your party. Now that you have someone new in your
group, use the Heart Block and head right to the next area again.

In this area, head to the right and jump up the steps, then continue right and
defeat the Monty Mole. Go down the steps and turn left, then destroy the block
with the Hammer and talk to the creature that comes out of the ground. Hit him
with the Hammer to get Whacka's Bump, which is a very good item to have. Now,
go back right and up the steps, then continue up and right along the path to
reach the next area. Go right and save your game if you like, otherwise keep
going to the right and defeat the Monty Moles that appear. Go up the steps,
then go right and jump up to the higher ledge. Have Parakarry fly you to the
left across the 2 gaps to the ledge with the Quake Hammer Badge. After that,
head back to the right and continue to the next area. There, go right and jump
onto the higher ledge. Instead of going up the hill, continue along the path to
the right, then use Parakarry to fly across the gap. Talk to the plant that
jumps out of the ground and it'll give you a Seed that should be planted in
Toad Town. Now, go back left to the hill and go up it this time. At the top,
continue right to the next area. Go right and have Parakarry fly you across to
the ledge you previously couldn't reach. Go across the bridge and the buzzard
in the background will fly over and confront you. It'll ask for your name, so
pick either Mario or Princess Peach if you want to battle, or Luigi if you want
to avoid the fight. I chose to fight, so read the Bosses section for help on
winning. After the fight, Buzzar will fall off the mountain in defeat. Now,
follow the path downhill and into the next area. There, go right and down a
couple more ledges. Use the Heart Block and save your game at the bottom, then
continue down and right into Dry Dry Desert.

Dry Dry Desert
--------------

When you enter this area, head right to reach a campsite. Talk to the Koopa
with the moustache (Kolorado), and he'll tell you about his search for the Dry
Dry Ruins. After that, have Parakarry deliver the Letter you found in Mt.
Rugged to gain a Star Piece. Then, take the path north to the next scene. Here,
defeat the Bandits, then go up to the block on the ground and hit it once with
the Hammer to make a block appear in the air. Hit it to get a Mushroom. Hit the
ground block 10 times total to make a block with a Super Shroom appear. Hit it
100 times total to make a third block appear with an Ultra Shroom inside. After
you collect those, continue north to the next area. Go up and jump onto the
rock to the right, then jump again to make a hidden block appear. Collect the
Thunder Rage inside, then head east 2 scenes. At that point, head south 1
scene. There, defeat the enemies and hit the blocks with your Hammer to get 4
Coins and a Fire Flower. Next, head south 3 scenes. Hit the blocks in that area
to get some Coins, then continue down to the following area. From there, go
left to the next scene, then stand on the rock in the middle of the area and
jump to reveal a hidden block. Grab the Attack FX C Badge, then go right to the
previous area. From there, go right to the following scene, then go north 2
scenes. Hit the block to get 1 Coin there, then continue up to the next scene.
Here, you'll find a whirlwind moving around. Jump into it to be brought to
another area. There, go right and stand in the middle of the formation of 3
palm trees, then jump to reveal a block containing the Runaway Pay Badge.

At this point, go up to the next scene. Here, hit the blocks you find to get
some Coins and a Honey Syrup. Then, continue up one scene, then right one.
There, go up and you'll find a Fire Flower hiding behind a cactus. Now, defeat
the enemies and head south for 2 scenes. There, hit all the blocks to get some
more Coins. Then, go south 2 more scenes to find a greener area. Here, defeat
some enemies and hit the block to get Coins, then check behind the bushes in
the lower-right corner of the area to find a Tasty Tonic. Then, go left and
into the next scene. Here, jump into the whirlwind and it'll take you to
another area. You'll land on the high ledge next to the Spin Attack Badge (you
passed by here a few moments ago, but couldn't jump high enough). Take the
badge, then drop to the ground. Go left and jump onto the higher ledge with the
block on it. Stand on the block and call out Kooper. Use his Shell Toss to
break the block in the air to the left, then pick up the Stop Watch that falls.
After that, go south 1 scene, then east 1 scene. When you arrive at the oasis,
go down and right to find a Super Block, which upgrades the power of one of
your partners. I recommend you use this one on Bombette since her new ability
is the most useful at this point in the game. After you finish with that, hit
the nearby Heart Block, as well as the 2 large trees in the area with your
Hammer to get a Lemon and a Lime. Then, go up to the next area. Here, go up and
hit the block to get a Coin, then jump on the block. Jump again to make a
hidden block appear and an item fall out. Grab the Life Shroom and go up to the
next area. There, go up to the main path, then go right. Hit the last tree
across from the sign to get a Letter, then continue into the Dry Dry Outpost.

Dry Dry Outpost
---------------

When you enter this desert village, go right and you'll see a mouse come out of
the shop and run away. Follow him by going all the way right to the second area
of town. There, continue all the way right to the last house in town. Talk to
the masked mouse in front of that house and give him the Lemon you found by
that oasis in the desert. He'll become happy and will let you ask him
something, so ask how to find Mr. Moustafa. He'll tell you to go to the shop in
town and buy a Dried Shroom, then a Dusty Hammer, in that order. After he's
done, head left to the next area and enter the shop. Buy those 2 items in the
right order and the shopkeeper will come and start talking to you. He'll tell
you how to find Moustafa as well. Now, exit the shop and save your game nearby.
Then, head right to the second half of town. Go all the way to the house Sheek
was standing in front of and enter it. Go right out the side and jump on the
crates to reach the roof. Then, go left across the roofs to the top of another
building. Grab the Letter hiding behind a pot, then continue left and jump
across the gap to another ledge. Enter that building and talk to Sheek inside.
He'll reveal that he is Moustafa, then he'll tell you how to reach the Dry Dry
Ruins. He'll also give you the Pulse Stone to find your way there. After
Moustafa finishes talking, leave the room and drop down to the lower area, then
go left to the next area. Continue left and save your game once again. Now,
continue left and leave the Dry Dry Outpost.

Dry Dry Desert
--------------

Back in the desert, head north until you can't go any further. At that point,
start going west. Keep going west through the desert until you reach an area
where there's a stone platform in the middle of the area. Go up to it and use
the Pulse Stone to cause the Dry Dry Ruins to emerge. After that, use the Heart
Block to the left of the ruins to recover. Then, go up and enter the ruins.

Dry Dry Ruins
-------------

When you enter the ruins, you'll hear a voice trying to scare you away. Ignore
it and continue to the right, then save your game and continue to the next
room. Go right and defeat the Pokey Mummies that come out of the caskets in the
background. Make sure you take the Spike Shield Badge inside the middle casket,
and equip it as soon as you get it. Then, go right and down the steps to the
next room. There, go right and grab the Ruins Key sitting on a ledge, then go
back to the previous room. This time, go up the steps and unlock the door, then
enter that room. Go right and step on the switch to drain the sand into the
room below. Now, leave this room and go down to the lower room you found the
Key in, then go right through the door you couldn't reach before to get to the
next room. You'll hear the voice again trying to scare you away, but don't let
that bother you. Go up and right along the path, then go up the steps to reach
the top of the room. Defeat the Buzzy Beetle, then walk up and have Parakarry
fly you right across to the ledge. Use Bombette to destroy the cracked wall,
then go right into the next room. Step on the switch to drain the sand to the
room below, revealing a Star Piece. Grab it, then leave the room and drop down
to the next level. From there, go right into the room where the sand drained
into. Collect the Ruins Key and leave the room, then go downstairs to the
bottom level and defeat another Buzzy Beetle. Next, go left and down the steps,
then unlock the door and enter the next room. Go all the way left and hit the
block to cause all the caskets to open and the door to close, leaving you to
fight 3 Pokey Mummies. Beat them, then grab the Key that appears and use it to
go left to the next room.

In this room, go up left and have Parakarry fly you across to the other side.
Then, continue into the next room. The voice will come back again, although
it'll mess up and hint at the fact there may be something important here.
Anyway, go left and up the steps to the next ledge, then hit the switch there.
Go right and up to another ledge, then hit the switch there to reposition the
stairs some more. Next, go left and up the steps to another ledge. There, just
go all the way left and down to a ledge with another switch. Hit it to move the
steps again, then go down to the ground level and go right. Go up the blue
steps, then continue left and up the red ones. Now, go left and walk down and
right along the wooden frame. When you reach the left wall, drop down onto the
lower wooden frame, then walk into the left wall to find a hidden room. Open
the chest to get the Slow Go Badge. Now, go back right and drop down into the
cell with a large chest. Open it to get the Super Hammer, which is capable of
destroying the gray stone blocks you've seen so far. With your new weapon,
destroy the stone block to the right and continue right out of this room. Have
Parakarry fly you back to the right, then continue into that room. Go right,
then up the red stairs to the higher ledge. Hit the switch to reposition the
steps, then drop down and go up the steps to reach another ledge. Destroy the
stone block and grab the Artifact you find. Now, go back down and continue
right to the next room. Go right up the steps and keep going right into the
following room. There, destroy another stone block and go up the steps and take
the Pyramid Stone. Defeat the Stone Chomp that falls off the wall to open the
door again, then exit the room. Continue left and down to the next room, then
keep going all the way left to the following room. Here, go down the steps and
have Bombette destroy the cracked wall to the left. Then, enter that new room.

In this room, drop down the shaft to the lower area, where you'll find another
Super Block. This time, use it to upgrade Parakarry's level. After that, use
Bombette to bomb the wall to the left, then go into that room. Go left and
destroy the stone block, then defeat the Stone Chomp that pops out of it. Then,
jump up to the higher platform and collect the Diamond Stone. Now, go back
right to the previous room. Keep going to the following room, then follow the
path right while defeating the Buzzy Beetles along the way. Continue into the
next room, then in that room, destroy the stone block in the corner to reveal a
switch. Step on it to make steps appear along the wall. Go up them and collect
the Ruins Key, then drop down and go left to the previous room. Go back down
the hallway to the next room. This time, use the trampoline to get up to the
high ledge again, then go right to the next room. Go around the stairs and
continue right to the following room. Just go all the way right and up the
steps, then unlock the door and continue into that room. Hit the switch at the
far side of the room to drain the sand, then take a look at the patterns on the
5 small statues in the background. Now, leave the room and go down the stairs
into the other room below. There, go right across the sand to the following
room. In that room, destroy the stone block and collect the Lunar Stone. Defeat
the Stone Chomp that falls on you, then go left out of this room. Continue to
the following room, then go up and left to find 5 large statues. Place the
Pyramid, Lunar, and Diamond Stones on the statues in the order shown in the
other room (Pyramid left, Diamond middle, Lunar right). After you do that, the
room will shake and stairs will appear leading downstairs. Go down the stairs,
making sure to hit the Heart Block along the way. When you reach the bottom, go
right into the next room.

Once more, you'll hear that annoying voice. Just ignore it like you've been
doing and save your game here. Then, continue right into the following room.
Here, you'll meet Tutankoopa himself and enter battle against him. Read the
Bosses section for help on winning here. After the fight, the Chomp will chase
Tutankoopa away, leaving the second Star Spirit, Mamar, for you to get. Take
the Star Spirit Card to end Chapter 2. Now is a good time to save your game,
too.

Princess Peach's Castle
-----------------------

The scene will open in the castle once again after you beat Chapter 2. Bowser
will be annoying the Princess in her room, and even hints at what he's sending
to attack Mario next. Then, Kammy Koopa will come in and give Bowser some bad
news. After they both leave, Twink and Peach will talk about trying to help
Mario figure out how to defeat the Invincible Tubba Blubba that Bowser was
referring to. When you gain control of her, check out the frame to the right of
the fireplace to reveal the hidden passageway. Go through the passage into the
next area. Go left down the hallway and hit the next switch on the rotating
platform to be brought into Bowser's room. Since there's nothing here to deal
with, go right and through the door to get outside. Twink will also warn you
not to get caught by the guards here. In the main area, go down and left into
the next room, which is the library. Get through this room while avoiding the
guards at all costs, then pick up the Power Rush Badge between the bookcases at
the end. Now, get back to the right and exit this room. Get across the main
room without being seen, then enter the room at the other side (the door closer
to the steps). Here, grab the Deep Focus Badge nearby, then check out the large
chest in the room. After that, put both badges in that chest and leave the
room. Go back across and into the library again. Getall the way through here to
the end, where you'll hear a conversation between two guards about Tubba Blubba
and his weak point. After that, they'll catch the Princess and take her to her
room, and Twink will fly away to find Mario.

Back outside of the Dry Dry Ruins, the second Star Spirit, Mamar, thanks Mario
for freeing her. She'll also boost his Star Level up to 2, and give him the
Lullaby ability. After she flies away, use the nearby Heart Block and take the
west path into the desert again.

Dry Dry Desert
--------------

When you go back into the Dry Dry Desert to the west of the ruins, continue
west until you can't go any further, then start heading south. Continue going
south through the desert until you reach the scene with Kolorado's campsite.
Talk to Kolorado and give him the Artifact you found in the ruins. You'll
receive a Star Piece in exchange for it. After that, take the path going west
to reach Mt. Rugged again.

Mt. Rugged
----------

When you enter this area again, start by hitting the nearby Heart Block and
saving your game. Then, continue left and up the hill to the next area. Here,
follow the zig-zag path up another couple of hills, then go left across the
bridge. Have Parakarry fly you across the gap to the other ledge, and then
continue on to the next area. Go left and down the steep hill to the bottom,
then keep on going west into the following area. As you've been doing, keep
moving to the west through this area while defeating the Monty Moles along the
way. Save your game when you reach the Save Block, then go to the next area.
Here, follow the path to the left and defeat the Monty Mole that pops out of
the ground. Then, continue along the path until you reach the following area.
Go left and use the Heart Block, then continue left and destroy the stone block
with your Hammer. Then, follow the new path to find a Super Block. Hit it and
choose to upgrade Kooper or Goombario (I'd prefer Kooper for now). After that's
done, go back to the right and continue down the hill to the train station.
Save your game once more if you like, then talk to the mushroom guy next to the
train and get ready to go back to Toad Town.

Toad Town
---------

After you arrive at the Toad Town station, go around and follow the path north
into the actual town area. As soon as you enter the area, go right and up into
the grass and talk to the plant in the ground. It'll give you another Magical
Seed for listening to it. Now, continue north through the next couple areas of
town, then go through the blue star gate at the north end. Follow the path up
and right past the site of the castle, then continue along the path towards the
Shooting Star Summit. When the path splits, take the lower path to Merluvlee's
House. Enter the house and check inside the large chest to retrieve the two
Badges Princess Peach dropped in the chest in the castle. Now, go upstairs and
trade Star Pieces for Badges with Merlon if you want. Otherwise, leave the
house and head all the way west and south into Toad Town again. When you get
there, go all the way south to the next area of town. There, go south a bit
more to just past the center of the area, then go left and down the pipe into
the Toad Town Tunnels.

Toad Town Tunnels
-----------------

When you get here again, go left and destroy the stone block in the wall with
the Hammer, then take that path into the next room. Go left and defeat the
Electro Blooper that appears (read the Bosses section for help). After you beat
it, hit the switch it leaves behind to make pipes appear from the 3 tiles in
the floor nearby. For now on, you can come here and use those pipes to quickly
access Dry Dry Outpost (the left one), Koopa Village (middle one), or Goomba
Village (the right one). Now, continue left and destroy the stone block, then
enter the next area. Hit the 3 blocks to get 2 Coins and a Snowman Doll. Then,
go left and ride one of the platforms up to the higher ledge. Jump off and go
left into the pipe to reach the next area. When you get here, continue left and
into the following room. Go left and defeat the Spiked Gloombas, then hit the
block to make the trampoline fall to the floor. Use the trampoline to reach the
higher ledge, then open the chest to get the Power Smash Badge. Now, go back
down and right to the previous room. Here, go right and jump onto the platform
in the air to weigh it down a little. When the second platform rises high
enough, quickly jump onto it, then onto the ledge. From there, continue right
into the next room. Here, go right and ride the platform to the higher ledge,
then have Parakarry fly you right across 2 gaps. Pick up the Star Piece on the
last ledge, then go back to the first ledge and ride the moving platform up
through the ceiling to another room. Go right and drop down into another room,
then go right and use the Super Block to upgrade the partner you didn't yet
upgrade.

After you're done there, go left and down the pipe to reach the next room. Drop
down to the floor and go left to the next room, then drop down to the ground
and head left. Go up the steps, then go up and right through the pipe to the
next room. From there, continue right through the next couple of rooms until
you reach the very first room of the Toad Town Tunnels. There, go up the pipe
to get out of here and enter Toad Town again.

Toad Town
---------

Back in the town, go east to the main path, then start going north. Go right
across the bridge and you'll hear someone screaming. Mario will automatically
move forward to see a guard scared because there's a ghost floating around.
Tell him you saw it as well, and the ghost will keep appearing, but Mario won't
be quick enough to see it. The ghost will go to the east, and the guard will
ask you to go to the forest and stop it. So, continue to the right into the
next area. When you enter this area, start by going to the right and saving
your game via the Save Block. Then, continue east and the ghost will appear and
talk to you. It'll tell you to head to the mansion at the end of the forest.
After it leaves, go east into Forever Forest to start Chapter 3!

========================================
Chapter 3: The "Invincible" Tubba Blubba
========================================

Forever Forest
--------------

When you enter this dark and creepy forest, head right and press A at the bar
in order to pass it. Follow the path right and you'll notice there are 3
flowers in the bushes across from each path. Continue until you pass the
flowers that shake, then go down and pass that bar (press A) and go to the next
area. In this area, a weird creature will start talking to you. After it stops
talking, talk to it some more. After it gives you a hint and leaves, go past
the bar and follow the path around. This time in the background, you'll notice
a tall tree with a black hole on top of it sitting in the inner section of the
path across from each different path. Walk around until you find the one with
the glowing red eyes, and take that path to the next area. Here, go right and
get past the bar, then follow the path around. Look for 4 flowers in a bush
across from one of the paths. When you find that particular bush, take the path
south of it to the next area. Here, go right and around the area like you have
been doing, but first, look for a path leading into the center of the area. Go
up that path and talk to the plant to get another Magical Seed. After that, go
back down to the round path and go past each of the 4 paths. Go past each path
and you'll notice a tall tree across from each one. Walk past each one until
you find the one that a red face appears on after you pass it, then take that
path to the next area.

In this next area, go right and around the path once again. This time, you'll
notice several small blue and purple bushes across from each path. Press A in
front of them and they'll light up. Look for the patch with just 3 of those
bushes, and when you press A by them, they stay lit longer than usual (it's the
one with 2 bushes in front and one in the back). Take that path to the next
area. There, go around and look for the path leading to the center of the area.
Take that path and hit the block in the air to get a HP Plus Badge. Now, get
back to the main path and look for the tree with a beehive on top of it. Take
that path back to the previous area. Then in that area again, look for the
patch where there are many of those small bushes. Take that path to another new
area. In this area, walk around and you'll notice a few flowers in the bushes
across from each path. Press A in front of each patch; when you find the patch
of flowers that don't disappear when you press A, take that path to the next
area. Here, go around and you'll see a signpost telling you to take that path
to Boo's Mansion. Before you go there, continue right to the path after that
one and press A by the rock across from the path. If a red face appears, take
that path into another area. Here, go up to the bushes straight ahead and press
A to make flowers come out. Then, go around and into the center, then hit the
block you find to get a FP Plus Badge. Now, go back down and find the bush with
the flowers, then take that path back to the previous area. Now, go around and
take the path in front of the signpost to reach Boo's Mansion.

Boo's Mansion
-------------

When you arrive here, go right and up and open the gate. Once inside, the ghost
will appear again and tell you to meet its master on the third floor of the
mansion. After it disappears, use the Heart Block and save your game, then
enter the mansion itself. Once inside, start by going up the stairs nearby to
the second floor. There, go all the way right to find a frame on the wall that
shakes. Talk to it and it'll agree to let you up to the third floor if you find
the picture to fit in the frame. So, enter the room to the left of the frame.
Here, check out the dresser to the left and many Boos will pop out and spin
around in the middle of the room. One Boo will appear in the center, holding a
Record. Watch it spin around above the other Boos and keep track of who is
holding the Record. After a few moments, hit the Boo holding it with your
Hammer to make them all disappear in shame. Take the Record and exit this room.
Now, go left and enter the other room on this floor. In this room, there is a
Boo guarding a chest in the corner, and it won't budge. So, check out the
old-fashioned phonograph in the opposite corner and play the Record on it.
Press A repeatedly, making sure the meter stays at the OK mark as much as
possible. When the Boo comes right next to the phonograph, press B to stop,
then run to the chest and open it to get the Weight. After the ghost
disappears, leave the room and go back downstairs. Here, go right to find a
couch. Jump on the brown cushion to be launched up to the chandelier. You'll
weigh the chandelier down to the ground, which opens up a hidden path. When you
reach the bottom, put the Weight on it to keep the path open. Now, go up and
through the door you just revealed to enter the next room.

In this room, go up and open the chest in front of you. It'll turn out to be
empty, but the chandelier will fall, almost crushing you. After it retracts, go
left and down the stairs to the lower level. From there, go south into the next
room. There's nothing here, so go through the door to the right to reach the
following room. As soon as you enter this room, the door will disappear behind
you. Go right and open the chest in the corner to release several Boos, which
hold the Super Boots. Play the guessing game like you did in the room with the
Record to win the Super Boots. Mario will now be able to use the Spin Jump,
which shakes the ground on impact and destroys weak floors! Press A after you
jump to execute that move. With your new ability, Spin Jump on the boxes in the
back of the room to get Maple Syrup. After you're done here, use your new move
on the patched up floor in the middle of the room to fall to the basement
level. There, go left and you'll notice there's a shop here run by the Boo. You
can't buy stuff from here yet, however. Anyway, step on the first small switch
to make a second one appear. Hit that one and a giant one will appear next to
it. Go right and jump onto the chair, then left onto the high ledge. From
there, jump onto the switch and Spin Jump it to make stairs leading upstairs
appear. Now, go up those stairs and Spin Jump on the boxes to find a Super
Shroom. Then, go through the north door to reach the next room.

Here, go left and up the stairs to the upper floor, then go around and out of
this room. In the main room again, go right and into the room you haven't yet
entered. In this room, go right and destroy the 3 boxes to get 2 Apples. Also,
go left and jump onto the box, then into the vase to become the original NES
Mario if you're feeling nostalgic. To revert back to your regular form, jump
into the vase again. After that, Spin Jump the weak part of the floor to fall
down into the room below. When you land, go up and have Parakarry fly you onto
the bookcase to the right. Grab Boo's Portrait, then fly back across to the
first bookcase you were on. Jump down and left onto a stack of crates and break
them to get a quick Star Piece. Now, switch to Bombette and have her destroy
the left wall. Then, go left into the next room. Here, go left and up the
stairs, then continue out to the main room. There, go up the stairs and head
right to the empty frame. Put Boo's Portrait there and it'll help you reach the
third floor like it said. Press A to jump into the frame, and you'll magically
appear on the upper floor! Now that you're there, go left and through either of
the doors into the next room. After you enter, you'll hear a creepy voice. Lady
Bow and the old ghost that was following you before will appear and talk to
you. They'll tell you about Tubba Blubba and how he's causing so many problems
for the Boos. Lady Bow will reward you with the Star Spirit that she has in the
mansion if you defeat Tubba Blubba. Finally, she'll decide to join your group.
With Bow in your group, go back and out of this room. Now, walk straight south
and drop to the ground level. There, talk to the Boo and it'll ask you to visit
the shop downstairs since Bow is in your group now. Go down there and buy some
better items, or sell your old stuff, then get back to the main room. From
there, exit Boo Mansion and save your game again. Then, take the east path into
Gusty Gulch.

Gusty Gulch
-----------

When you enter this new area, go right and Bow will have the ghostly guards
open the gate for you. After that, continue right into the next area. In this
area, head straight along the path while defeating the Hyper Paragoombas along
the way. Go past the windmill for now since it's locked, and go right into the
next area. Here, listen to the Boo that talks to you about Tubba Blubba. Then,
continue right and save your game at the Save Block. Talk to all the Boos you
come across for some quick information. Keep going right to the next area and
use the Heart Block there, and talk to some more Boos. Go right and they will
all panic and tell you to hide. Press C-Down when Bow tells you to in order to
become transparent, then you'll see Tubba Blubba appear and eat the Boo you
were talking to. After he leaves, continue right and up the hill into the next
area. Go right and hit the block to get 1 Coin, then defeat the Hyper Cleft.
You'll see a ledge with a Dizzy Dial on it, but you can't reach it, even via
Parakarry. Anyway, continue right and hit a couple more blocks to get 1 Coin
and some Repel Gel. Defeat the Hyper Goomba you see and go right some more to
find a Letter. Defeat another Hyper Cleft, then continue right to the next
area. Go right and up the path, defeating the enemies you come across. Go up
the hill when the path sort of splits, then have Parakarry fly you across to
the other side. Then, continue right and hit the 3 blocks to get some Coins and
a Super Shroom. Also, walk behind the rock in the background to get a Star
Piece. Now, continue up the hill to the next area. Here, go right and save your
game again. Then, continue right and enter Tubba Blubba's Castle.

Tubba Blubba's Castle
---------------------

When you enter this large castle, make sure you have Bow as your partner. In
this first room, there are guards patrolling the area, and if they catch you,
they'll escort you back outside. Head to the left side of the room, using Bow's
transparency ability when a guard spots you to make the guard lose interest.
Repeat that a few times until you get to the left side, then enter that room.
Go down the hallway and defeat the 2 Clubbas you come across. Enter the second
room you pass, then in that room, jump on the boxes and up to the table. Grab
the Star Piece, then defeat the Clubba on the ground and leave the room. Now,
go left into the following room. Here, defeat a couple more Clubbas and go left
through this room. Go up and enter the door in the uppper-left area of the
room. In the next room, go down the sets of stairs and defeat the Clubbas you
pass along the way. At the bottom, Spin Jump on the weak floor to fall through
to the room below. There, open the chest to the left to get a Castle Key. Walk
south and drop down to the lower area, then hit the Heart Block and talk to the
Boo to hear an important hint for later. Go left into the next room, and use
the Super Block there to upgrade Bow's powers. Then, go up one set of stairs
and you'll run into a floating guard. Let it grab you and escort you back
outside (doing this will save you some time). Go back inside and make your way
to the right side of the large room, using Bow's ability if a guard spots you.
Then, go right and enter the next room using the Castle Key.

In this room, go right through the room and go up the stairs at the end. Defeat
the Clubbas you come across, then go left along the upper level while turning
transparent when the guards spot you. Continue left and through the door into
the next room. Here, go left and defeat the first sleeping Clubba you see.
After you beat it, use Bombette to destroy the cracked wall, then enter that
room. Here, you'll find 3 patched up sections of the floor covered with wood.
Spin jump on the 2 upper ones (ignore the bottom-right one), then drop down the
right hole into the room below. Go left to the edge of the table you land on,
then have Parakarry fly you across to the other table. Grab the D-Down Jump
Badge, then drop to the ground and use the trampoline to reach the room above.
Now, exit this room and continue left through the hallway. Become transparent
if the floating guard sees you, then continue left and defeat the Clubba. Go up
and into the side room (not the large door to the left). Here, you'll notice
how spikes go up and down in the path leading around to the chest in the
corner. When the spikes go down, go around for a moment, then use Bow to become
transparent just before the spikes come up. When they go down, repeat the same
strategy. When you reach the chest, open it to get a Castle Key. Now, get back
across the room the same way and exit this room. There, go through the large
door to the left into the following room. Here, go around and you'll see a
clock against the wall. Push it to the left to reveal a hidden room. Enter the
room and go to the dresser in the corner. Open the bottom-rigth drawer and jump
onto it, then onto the other open drawer. Use Parakarry to fly across to the
bed, then jump onto the ledge at the end of the bed. Continue jumping up the
ledges and follow the path into a dark room containing the Mega Rush Badge. Go
back out of that room and drop down to the floor, then exit the room.

Now, go down and defeat the Clubba, then unlock the door and enter the next
room. Hit the nearby block to get some Maple Syrup, then go up the stairs and
enter the next room at the top. Here, go right and you'll see Tubba Blubba come
out of a room at the end of the hallway and start walking towards you. Head
right and if you see him come on your screen, have Bow make you transparent
until Tubba Blubba walks away. Make your way all the way to the end of the
hallway and enter the room that it came out of. In this room, there are many
Clubbas sleeping, guarding something at the other end of the room. Make your
way to the left and defeat all the guards along the way, then grab the Castle
Key on the platform at the end. Now, go back and exit this room, then unlock
the door to the right and enter that room. Here, use the Heart Block and the
Save Block, then continue into the following room. There, go all the way right
across the room and through the door at the other end into the next room. In
this room, go all the way right and you'll find a chest. Approach it and Tubba
Blubba will suddenly enter the room. He'll walk towards you, then jump on his
bed and sleep. Now, open the chest and a key will come out and talk to you.
After it talks, pick either Yes or No and it'll start screaming to alert Tubba
Blubba that it's being stolen! The giant creature will wake up, so take the key
and run out of the room. Go left and Tubba Blubba will come out of the room and
destroy the floor, sending you to the next floor down. You'll then enter the
room to the right. Follow the path all the way right and down the steps, then
back left and into the next room. Then, go left and down to exit the castle
(it's recommended you use the Spinning Dash to get out of the castle quickly).
Once outside, the Boos will help by holding the door shut for now. They'll then
tell you to run to the Windy Mill at the bottom of the hill. Now, save your
game and go left to the next area of Gusty Gulch.

Gusty Gulch
-----------

In this area again, head all the way west while defeating the enemies in your
way for quick experience. Continue through the next couple areas until you
reach the Heart Block. Hit that block, then continue to the next area. Go left
and talk to some of the Boos, then save your game at the Save Block. Continue
to the next area, then go to the Windy Mill and unlock the door using the
Mystical Key. Then, open the door and go inside the Windy Mill.

Windy Mill
----------

Inside the giant windmill, Spin Jump on the middle platform to fall down to a
lower room. When you land, go right and into another room. Go right and defeat
a Hyper Goomba, then continue down the hall to reach a sign that tells you not
to enter the room. Go into the next room, despite what it says. There, go right
and beat another Hyper Goomba, then continue into the following room. Defeat
one last Hyper Goomba and continue down the hallway, then enter that last room
(make sure Bow is your partner before entering this next room). Here, you'll
see a heart on a platform and it'll talk to you. After it explains its
function, you'll have to do battle with it. Read the Bosses section for help on
beating Tubba's Heart. After you beat it, the Heart will make a getaway. Run
back through the previous rooms and bounce on the trampoline at the end to get
back above ground. Exit the Windy Mill and you'll see the Heart and Tubba
Blubba reunite. You'll then have to fight Tubba Blubba, so read the Bosses
section for help on beating it as well. After you win, Tubba Blubba will spit
out all the Boos he ate, then cry and run away. After that, Bow will have her
butler give you the Star Spirit. So, grab the Star Spirit card to clear Chapter
3! You can now save your game as well.

Princess Peach's Castle
-----------------------

When the scene opens again, you'll be in Princess Peach's Castle once again.
Twink will be talking to her once again, wondering what happened to Mario.
After the conversation, open the hidden passageway again (check the frame to
the right of the fireplace and hit the switch) and enter it. Go down the hall
and hit the next switch to end up in Bowser's room. There, you'll hear Bowser
and Kammy Koopa arguing about what happened with Tubba Blubba. Bowser will see
Princess Peach standing there and start asking her what Mario really hates.
He'll give you a few options as well. Pick all the non-enemy options (Mushroom,
Thunder Rage, Super Soda), and Bowser will make sure there are so many of those
things that Mario can't avoid them in Shy Guy's Toy Box! After that, Peach will
be brought out by the guards and sent to her room again, with Twink following.

Meanwhile, outside of Windy Mill, the third Star Spirit known as Skolar will
thank you for saving it again. He will also raise your Star Level to 3, and
teach you the Star Storm ability. After a few more words, Skolar will float
back to Star Haven and you will gain control again. So, head left to the next
area. Keep going left and through the gate to enter the next area. There, go
left and south past Boo's Mansion, then go through the gate and follow the path
to Forever Forest.

Forever Forest
--------------

When you enter this creepy forest again, go left and press A to pass the bar.
Bow will complain about the bugs in the forest, but that's not a big problem
here. Go in either direction and none other than Jr. Troopa will appear. After
he taunts you, you'll enter battle against it, so read the Bosses section for
help on winning this time around. After you win, he'll run away like a coward
once again. Now, go around and take any path you want to the next area. If you
took one of the wrong paths (which you should have), you'll end up in an area
with a sign in front of you pointing south to Toad Town. Go back into the path
you came from and you should end up outside of the forest again. You'll see Jr.
Troopa happy to have escaped the forest, and he'll run away. Continue left and
save your game, then continue into Toad Town.

Toad Town
---------

When you enter Toad Town again, head left and talk to the guard, Fice T. Switch
to Parakarry, and give him a Letter to gain a Star Piece. Now, head across the
bridge. When you reach the other side, you'll hear someone screaming, then a
Shy Guy will run out of Tayce T's house with her Frying Pan! Head north to the
next area of town. Here, you'll see another Shy Guy stealing Rowf's Calculator.
Hit the Shy Guys running around in the flower garden to make them go away, then
continue north and talk to Merlon outside his house. He'll tell you about a red
palm tree in the Dry Dry Outpost, and how you should run around it a few times
(find that tree in the outpost and run around it 5 times; a guy nearby will
tell you to Spin Jump inside Merlon's house 3 times). After Merlon goes inside,
follow him into his house. Spin Jump on the floor inside 3 times to make the
Quick Change Badge fall from the attic. Take it, then leave Merlon's home. Go
west to the first area of town, and you'll see a Shy Guy run off with Russ T's
Dictionary. Continue towards Russ T's house, but go down the pipe outside to
head to Mario's House. There, defeat the Shy Guy pestering Luigi, then talk to
Luigi really quick. After that, go back to Toad Town via the pipe. From there,
head east to the next area of town. Go right to the intersection, then continue
south to the following area. Go south a bit more to the middle area, then take
the west path to the next area. When you enter this area, Twink will come down
and talk to you. He'll tell Mario that the next Star Spirit is in Shy Guy's Toy
Box, but he doesn't know exactly where. After Twink leaves, go left and enter
the Shop. A Shy Guy will run out with a Key of some sort. Talk to the
shopkeeper and stock up on healing items, then leave the shop and continue
west. Go down and talk to a group of Toads talking about how to find the Shy
Guy's hideout. They suggest checking in houses and becoming invisible, so start
by entering the house directly north of here. Once inside that abandoned house,
get Bow as your partner and become transparent. A Shy Guy will come in and
reveal the hideout, not knowing you're there watching. After it disappears into
the wall, check out the wall to enter a hidden room. Jump on the trampoline and
you'll bounce into the giant toy box, which starts Chapter 4!

================================
Chapter 4: Trials in the Toy Box
================================

Shy Guy's Toy Box
-----------------

As soon as you land inside of this giant area, save your game at the Save Block
nearby. Then, take the path down and left into the next area. Go left and
defeat a Shy Guy, then talk to the gray Anti Guy standing by the chest. Choose
to fight him (read the Bosses section for help), then open the chest after you
win to get the Power Plus Badge. I really recommend you remove the badges you
don't need to make space for this one, since it's REALLY useful! Go left and
defeat a Groove Guy, then continue into the next room. Here, go left and defeat
the Shy Guys running around with stolen items. Beat them all to gain 2 Cake
Mixes, a Fire Flower, a Mushroom, and the stolen Calculator. Now, go back right
and out of this room, and make your way back to the first room with the
trampoline. From there, go all the way right and take that path to the next
room. You'll see a scene where Kammy Koopa will drop one of the items Mario
"hates" in front of the chest up ahead. After she leaves, go right and defeat
the Shy Guy, then jump on the block against the wall in the corner. Spin Jump
it to bounce onto the higher ledge. From there, jump onto the next block and
Spin Jump it to bounce across the gap. Now, continue to the right and defeat
the Sky Guy that you see. Keep going and you'll see 3 large buildings. Enter
the middle one and jump up the steps to reach the roof. From there, go right
and jump to the other roof, then go right and drop down to the ground. Continue
right and grab the item Kammy dropped by the chest, then open the chest to get
the Storeroom Key. Now, go back left to the wall and Spin Jump on the block to
bounce onto the high wall. Then, continue all the way left through here and
back to the first room. There, jump on the trampoline to exit the toy box.

Toad Town
---------

When you come back out here, exit this house and go right to the shop. Enter it
and give the shopkeeper the Storeroom Key. As thanks, he'll let you take
whatever you want from the storeroom. So, go back there and take the Toy Train,
as well as the other 3 items if you want them. Now, leave the room and the shop
altogether. Go east to the next area of town, then go east and north to the
following area. Go up and left into Rowf's Badge Shop, and give him the
Calculator to get the I Spy Badge as a reward. Leave this place and go back
south and west to the abandoned house again. Go west and enter the house, then
go into the hidden room and press A next to the toy box. Drop the Toy Train
inside, then use the trampoline and jump into it yourself.

Shy Guy's Toy Box
-----------------

Back in the toy box, go right and up and talk to the mushroom guy standing on
the blue platform. He'll tell you that the train fell on the tracks and is now
able to run fully. At the bottom of the blue platform, there are 2 switches,
each pointing in a different direction. Step on the right one, then talk to
that guy again and you'll be taken to the Pink Station. When you arrive there,
go down and save your game to the left. Then, go all the way right and open the
chest to find the Mailbag. Now, go down and right into the next room. Here, go
right and defeat the Sky Guy, then continue to the wall and Spin Jump on the
block to reach the upper ledge. Go left and defeat another Sky Guy, then open
the chest at the end to get the Defend Plus Badge. Go all the way to the right
and Spin Jump on the box to bounce over the barrier and down to the lower area.
Go right a little more and you'll see a blue wall panel in the background. It
rotates when a Shy Guy on the other side comes through it. Wait for it to
rotate, then run through it into the back, then follow the path to the right.
Hit the block to get a Coin, then go around the barrier and open the chest to
get the Ice Power Badge. Continue right and pick up the item Kammy dropped
there for you, then open the chest to get the Frying Pan. Now, go back to the
left and around the path, then go through the revolving panel again. Go left
and Spin Jump on the block to jump over the wall, then continue left to the
next room. Here, go left and up to the train station. Hit the left switch and
talk to the mushroom guy to go back to Blue Station. When you arrive there, use
the trampoline and exit this place.

Toad Town
---------

Back outside again, exit this house and head all the way east to the next area
of town. Go right and enter Tayce T's house at the intersection. Give her the
Frying Pan, and she'll bake you a Cake as a reward. Leave her house and go
north to the next area. Follow the path up and enter the Post Office next to
the Toad House. Give the Mailbag to the guy behind the counter to get a Star
Piece in return. Now, leave this place and go back south to the next area. Go
south and west to the following area. Go all the way left and enter the
abandoned house, then go into the hidden room and jump into the toy box once
again.

Shy Guy's Toy Box
-----------------

Back inside the large toy box, go right to the station and get to the Pink
Station (hit the right switch). When you arrive there, go left and save your
game, then follow the path left into the next area. Head left and jump onto the
block formation, then hit the floating block at the top to get a Coin. Continue
left and defeat a Spy Guy, then go left into the next area. In this room, go
all the way left and you'll find a giant Shy Guy sitting on the tracks. Talk to
him, and he'll say he's called Gourmet Guy. Give him the Cake Tayce T. made you
and he'll become very hyper and runs away. Pick up the Cookbook he leaves
behind, then go up the path you can now access and take the left path. Behind
the large block, jump in the air to reveal a hidden block containing a Super
Soda. Now, take the right path and hit the 2 blocks to get 2 Coins. Also, jump
in the air between the two to reveal another hidden block with a Dizzy Dial.
Continue right into the next room, and in that room, continue to the right and
defeat the Groove Guy you see. Keep going and hit the blocks to get Coins, then
defeat the Pyro Guy you run into. Then, continue right into the next room.
There, check out the lever to make the track rotate around, giving you access
to the Green Station. Now, go back left through the previous rooms, then down
the path where Gourmet Guy was. From there, continue all the way east to the
large room with the Pink Station. Save your game and hit the right switch in
front of the station, then talk to the mushroom guy and head to Green Station.

Upon arrival at the Green Station, go down and save your game nearby. Then, hit
the 4 colored blocks from left to right to make Coins pop out of them. Now, go
right and down into the next area. Once again, you'll see Kammy Koopa placing
an item in front of a chest at the other end of the room. Anyway, head right
and Spin Dash along the conveyor belts to progress. Make Bow your partner and
become transparent to pass through the last wired fence at the end. Then,
defeat the Shy Guy and take the Mystery Note it was carrying. Now, go right and
hit the Start block to play the slot machine if you like. Then, continue to the
right and jump onto the giant blocks that move up and down. Get to the top of
the tall blue one in the upper-right corner, then use Parakarry to fly right
onto the next ledge. Go right and take the item Kammy dropped, and open the
chest to get the Dictionary. Now, go back left and across the rising and
falling platforms again. Continue left and down the steps, then use Bow and
become transparent to get through the fence. Continue across the conveyor belts
and into the next room. At the Green Station, hit the left switch and ride all
the way to the Blue Station. Once there, use the trampoline to exit the toy box
again.

Toad Town
---------

Back in the regular world, leave this house and head east all the way to the
next area. Continue east and north to the following area, then head west to the
first area of Toad Town. Go left and up and enter Russ T's house (the one
behind the pipe to Mario's place). Give him the Dictionary and he'll give you a
Star Piece as thanks. Also, give him the Mystery Note and he'll translate what
it says for you ("Hit yellow, green, red, and then blue."). After that, leave
the house and go back around Toad Town to reach the abandoned house again.
Enter the house and jump back into the toy box.

Shy Guy's Toy Box
-----------------

When you enter the toy box once again, go right to the Blue Station and hit the
right switch. Then, get on the train and ride it to the Green Station. Once
there, you'll see those 4 colored blocks down and to the right. Hit them in
this order: yellow, green red, and blue. Doing so will cause a wall to fall on
the hole in the track, allowing the train to reach the next station. Go up to
the Green Station and hit the right switch, then ride to the Red Station. When
you get there, go right and hit the Heart Block, then save your game. Then,
head down and left into the next room. Here, defeat the Pyro Guy to the left,
then go to the back wall and jump on the block. Jump onto the moving platform
and ride it upward, then jump onto the wall and left to a few platforms
spinning in a circle. Get to the left side and jump onto the next wall. Next,
drop down the left side to the ground, then go left and hit the blocks to get
some Coins. Jump in between the blocks to reveal a hidden one containing a Deep
Focus Badge. Now, go left and onto the block against the wall. Jump onto the
platform when it lowers and ride it up, then go over the wall and into the next
room. In this dark room, you'll hear a voice, then the Big Lantern Ghost will
walk towards you and fight you. Read the Bosses section for help on beating it.
After you win, the giant ghost will run away scared, leaving its lantern on the
floor. Go and talk to the lantern and it'll introduce itself as Watt. It wants
to escape the lantern, so hit it with the Hammer to free it. After a quick
conversation, Watt will join your party! Now, use its ability by pressing
C-Down to light up the room, then head right to exit this room. Back in this
room, jump on the moving platform and get onto the wall at the top. Then, go
right and jump onto the platform that goes even higher. Ride that one to its
peak, then use Parakarry to fly to the right ledge. There, hit the Super Block
and upgrade Watt's abilities right away!

Now, continue right through this room using the moving platforms to help you.
Jump over the last wall and go right into the next room. There, go right and
use the Heart/Save Blocks. Then, take the path down and right into the next
room. Upon entering this room, you'll see a Shy Guy run and jump over the high
wall to the right. Go right and use Bombette to destroy the cracked block, then
you'll see the huge squad of Shy Guys running away. Go right and you'll see a
large green block with a number 5 on it. Use Watt's power to reveal a hidden
block to the right of that, then hit it to get a Coin. Go back to the left of
the green block and Spin Jump on the small block to the left of it to bounce
onto the top of the green block. Go right and jump onto the block, then use
Kooper's Shell Toss to break the block to the right. Drop down and collect the
Shooting Star, then continue right. Defeat a Spy Guy and hit the block in the
corner to get a Sleepy Sheep. After that, continue right into the next room. In
this room, use Watt to illuminate the area, then go right. The Shy Guys that
ran away before will be against the wall with nowhere to run. They'll crash
through the wall and run into another room to get away. Follow them into that
last room. The Shy Guys and their leader, General Guy, will be there waiting
for you. After a brief talk, he'll send his troops after you. Read the Bosses
section for help on winning against General Guy and his army. After you win,
the Shy Guys will all run away and the 4th Star Spirit card will appear. Grab
the card and you'll finish Chapter 4! You may now save your game as well. The
next scene opens up in Princess Peach's Castle as usual.

Princess Peach's Castle
-----------------------

When the scene opens here, it'll show Peach and Twink talking again. Peach then
decides to try and sneak out to get help for Mario. So, go through that secret
passage to Bowser's room. From there, go right and out into the main area. Get
across to the lower-right area of the room without being seen by the guards,
then enter that room. There, you'll run into the giant Gourmet Guy. He'll keep
the fact Peach is out of her room if she cooks him something to eat. He'll also
give you the Castle Key to get down to the kitchen. So, leave this room and go
left to the locked door. Open it with the Castle Key, then go through it to get
downstairs. Go down the steps and head right to the wall without being seen. Go
up the steps to the side and enter the room you come across. You'll see the
dresser there shaking, so check it out and Toad will come out. He'll talk for a
moment before jumping back into the closet. After that, open the nearby chest
to get the Last Stand Badge, then leave the room. Go around and down to the
floor, then go back up the main stairs and up to the second floor. There, go
right and enter the rightmost room. There, put the badge you found in the giant
chest, then leave the room. Go back down to the first floor. There, go down the
stairs and hug the balcony and enter the room to the right of the main stairs
without the guard catching you. You are now in the kitchen, and Twink will help
Princess Peach cook the recipe (the ingredients are on the back table; follow
Twink's directions to make the cake). After you finish with it all, pick it up
and leave the room. You'll automatically end up in the dining room with Gourmet
Guy. After he eats the pie, he'll tell you about the next Star Spirit's
location, and about the creature guarding it. When Gourmey Guy leaves, Kammy
will come in and send the Princess back to her room.

Back outside in Toad Town, the Star Spirit Muskular thanks you for saving him.
He'll also raise your Star Power level to 4, and teach you the Chill Out
ability. After that, Twink will appear and he'll talk to Muskular really quick
out of respect. Muskular will leave, and Twink will give your the news about
the next Star Spirit. After he leaves, you'll have control again, so head east
to the next area of town. Go right and enter Tayce T's house, then give her the
Cookbook, which allows her to cook with 2 ingredients at once. After that,
leave the house and continue all the way north and through the blue gate.
Follow the path north and east, then continue east and take the south path to
Merluvlee's house. Open the large chest and take out the Last Stand Badge.
Then, go trade with Merlon if you want, otherwise leave the house and return to
Toad Town.

Toad Town
---------

When you get back into this town, head south all the way to the next area.
There, go down to the lone Toad standing there, then go left and down the pipe
into Toad Town Tunnels.

Toad Town Tunnels
-----------------

When you enter the tunnels this time, go left and Spin Jump the boarded up
section of floor to fall through to the area below. There, go left and into the
next room. Defeat the Dark Koopas here to make a switch fall from the ceiling.
Hit it to make a pipe come out, which acts as a shortcut to Boo's Mansion.
Since there isn't anything else further ahead of importance for now, head right
to the previous room. Go through the pipe back up to the entrance room, then go
right and in that pipe to exit the tunnels for now.

Toad Town
---------

Back here, go right and up, then back to the west along the path to the next
area of town. Head left through here like you're going into the abandoned house
again, but instead keep going to the following area. There, go left and down on
the docks and you'll find Kolorado standing there. Talk to him and he'll tell
you he wants to go to Lavalava Island, but can't figure out how to get there.
So, go right and onto the back of a whale, then Spin Jump on it. It'll surface
and complain about something in its belly. Help it by going inside of its
mouth. There, go right and into the next room. Use Watt to light up the room,
where you'll find a Fuzzipede bouncing around in the large area. Catch it and
you'll do battle against it. Beat it, and the whale will send all 3 of you out
of its stomach and onto the dock again. The Fuzzipede will leave and the whale
will repay the favor by taking you anywhere. Kolorado will ask you to accompany
him to Lavalava Island, and the whale will take you. Talk to the whale when
you're ready, and you'll be off to Chapter 5!


===========================================
Chapter 5: Hot Hot Times on Lavalava Island
===========================================

Lavalava Island Beach
---------------------

When you arrive on this island, Kolorado will run off to Mt. Lavalava, leaving
you to explore for now. Check out the thin plants nearby and they'll give you
Hearts to recover your health with. Then, head south and into the next area.
There, go right and you'll hear someone screaming for help. Hit the trees in
the background with your hammer to get some Coconuts, then jump onto the rock
formation and grab the Letter at the top. Get back down and defeat the Jungle
Fuzzy that's bothering Kolorado, then he'll run ahead to the next area. So,
follow him into the next area, which is Yoshi's Village.

Yoshi's Village
---------------

When you enter this village, head south and east on the dock to the next small
island. Continue right to the following one, then talk to the Village Leader
there (the green Yoshi). He'll give you a hint about where Mt. Lavalava is, but
he says it's difficult to reach it. Now, head right and into the next area of
the village. Talk to the Yoshis here if you want, and use the trampoline and
talk to the ravens atop the tree. Then go right and enter the shop and buy some
items if you want. Save your game nearby, then continue east to the next area.
Here, you'll hear Kolorado screaming again, so head right and defeat the Spear
Guy bothering him. Kolorado will run to the right, so follow him and you'll see
there's no way to enter the volcano just yet. For now, head back to the left,
making sure to check behind the large tree to find a Jammin' Jelly. Now,
continue west into the village again. Go left and you'll see the Yoshis in a
frenzy because the younger ones got lost in the jungle. Talk to Kolorado and
he'll suggest you help them before asking about the volcano. So, take the north
path into Jade Jungle.

Jade Jungle
-----------

In this area, go up and defeat the Hurt Plant pretending to be a Heart Plant,
then go to the bushes and press A to clear a path through them. Then, follow
the path up and right into the next area. You'll hear someone screaming when
you enter this area, so go right across the bridge and you'll look up to find
the fish that was watching the young Yoshis stuck there. Hit the tree 3 times
with your Hammer to make the fish come down, then talk to her (the name is
Sushie) and she'll join your party! With your new party member, go on the
wooden platform and press C-Down to swim around in the water. Use this time to
swim around and get used to swimming/diving on Sushie. Use this new skill and
make your way to the island in the northeast area of this place. Dock there and
grab the Star Piece, then hit the tree and grab the Letter that falls out. Now,
get back on Sushie and swim back south to the first dock you came from. From
there, go back left across the bridges and into the previous area. Here, go
left and swim to the middle island, then dock there. Defeat the Speak Guy and
hit the block to get the Power Quake Badge. Get back on Sushie and swim to the
left, then dive under the bridge and continue to the next area. Swim left and
dive under the next bridge, then continue all the way left and dock at the
middle island. Defeat the Spear Guy and head right and down across the bridges
to the island with the Super Block. Upgrade Sushie right away, then go back
around to the dock. Swim south to the other dock, then on that island, go north
and press A to get through the rows of bushes. Watch out for the M. Bush hiding
there. Check behind the bushes at the end to find the pink Yoshi. After that,
go back to the dock and swim north to the other dock. Jump onto the land there
and follow the path north across the bridge and into the next area. Here,
you'll see a Coin sitting on a plant nearby; do NOT take it because it's a trap
where you'll lose HP! Anyway, go north and press A at the line of bushes to
clear a path, then continue to the dock. From there, swim west to the other
dock and get off at that point. Go right and jump onto the spinning flower,
then press Z to float up to the higher ledge. Defeat the Spear Guy, then check
behind the bushes to reveal a pipe. Go down it and use Watt to light the room.
Go right and up the ledges to find the green Yoshi.

After the Yoshi runs home, exit this cave and go south, then drop down to the
lower area. Use Sushie and swim west into the next area. There, swim left onto
the dock, then go left and hit the stump with your Hammer to make a bridge
appear. Go across it and you'll find the blue Yoshi. Talk to it, then after it
leaves, head back east to the dock. Swim right to the previous area again.
There, swim all the way to the east to the second dock, then surface and walk
right into the next area. In this new area, go right and defeat the Spear Guy,
then hit the stump with the Hammer to make a bridge appear across the water.
Cross it and defeat the Hurt Plant at the other side, then continue east and
defeat the Jungle Fuzzy. From there, follow the path into the next area. As
soon as you enter the area, you'll hear a cry for help since the yellow Yoshi
is being trapped by a couple Putrid Piranhas. Defeat them, then the Yoshi will
run back home to the village. Follow suit and return to the previous area.
There, go left across the first bridge, then use the south dock and swim west
to another one. From there, head south into the next area. You'll hear the
sound of someone sleeping here. Go left and hit the tree with your Hammer to
make the bluish Yoshi fall out. After he leaves, your Yoshi-saving mission will
be complete! So, go south across the bridge, then hit the stump to form another
bridge. heading to the east. Go across it, then follow the path east into
Yoshi's Village again.

Yoshi's Village
---------------

When you arrive in the village again, everything will be calm and back to
normal again. Go down and right and visit the Toad House to recover, then save
your game. Now, go west into the next area of the village. Go down and west
across the bridge to where the Village Leader was earlier. So, head north and
across that bridge, then talk to the Village Leader. He'll give you the Jade
Raven, which you can use in the Jade Jungle. After a long talk, go back south
and east into the next area. There, go north and into the jungle again.

Jade Jungle
-----------

When you enter the jungle again, head west and across that log bridge. At the
other side, follow the path north and into the next area. Here, go up to the
dock and jump into the water with Sushie. Swim north and dive under the bridge,
then jump out at the dock to the north. Go up to the raven statue and use the
Jade Raven to open up the path behind it. Now, go north and into the new area
of the jungle. In this area, go right and defeat the Spear Guy you see. Then,
go up to the 2 large bushes to the left of the tree and press A to move them.
From there, continue up into the next area. Here, you will find several blue
blocks throughout this area, along with some holes in the ground. There is a
geyser coming out of one of the holes as well. Push a blue block onto the
geyser, which will make another geyser erupt from one of the other holes. Keep
covering the geysers until a giant rock in the background is moved by a geyser.
Push a block onto that one so you can pass it, then head north into the next
area. Here, you'll see a bunch of trees with a vine hanging from each one. Go
around and jump on the vines to get a Fire Flower, a Mushroom, and a couple
encounters with Jungle Fuzzies. Pull the vine on the second tree from the right
to reveal a path to the next area. So, follow that path ahead into a new area.
Here, use the Heart Plants to recover your health, then head right and you'll
hear someone screaming. Continue right to find 3 Putrid Piranhas standing
guard. Go up to them and you'll enter battle against them, along with a W
Magikoopa. Defeat them all, then continue right into the next area. In this
next area, you'll be at the bottom of a giant tree. Go right and enter the cave
at the bottom of it. There, save your game, then start jumping up the ledges
along the walls of the tree. Go all the way to the top, then exit the tree to
reach the next area at the top. Follow the path right and up around the tree,
and you'll see another cave you can enter. Continue up to the end and grab the
Happy Heart Badge, then go back and enter that cave you passed. Go up the steps
to the very top, then go right into the following area. There, go right and
talk to the giant raven sitting in its nest.

The giant raven will introduce itself as Raphael the Raven, and he'll help you
reach the volcano. He'll call the other small ravens to help, then they'll all
jump down into the jungle, so go off the ledge and follow them. Talk to Raphael
when you land and he'll move a root of the tree out of the way. Then, follow
the giant bird into the next area. Go right and talk to him once more and the
ravens will start to help you. They'll build a lift in the tree, which will
allow you to reach the volcano easily. Kolorado will also come by to see what's
going on. After they're done, Kolorado will move on ahead into the volcano, and
Raphael will give you the Ultra Stone, which gives you the ability to Ultra
Rank your party members when you come across a Super Block. After the birds
leave, jump into the lift to the top, then go right to the end of the branch.
Jump onto the rope and you'll slide down and right to the ledge in front of the
volcano. Use the Heart Block and continue ahead into the volcanic Mt. Lavalava.

Mt. Lavalava
------------

When you enter this volcano, start by heading right along the path. A Putrid
Piranha will come out and spot you, then it'll disappear. So, continue into the
next area where you will find Kolorado again. He'll try to jump across the
rocks, but will sink into the lava and get burnt. Before you continue, it's
highly recommended you put on the Ice Power Badge if you haven't already. Head
right and jump across the rocks in the lava before they sink. On the large
platform, wait until the small moving platform to the right comes near, then
jump on it and ride to the other side of the room. Defeat the Lava Bubble on
the next platform, then continue by jumping across the rocks in the lava. At
the end, just continue into the following room. In this room, jump on the rope
and slide down to the end. Once there, continue right into the next room. Here,
go right along the path while jumping over the fire walls that are spinning
around. Hit the Super Block at the end and you'll be able to Ultra Rank one of
your partners (since you haven't gained new ones yet, and your current ones all
have Super Rank already). Upgrade Sushie right now, then go back left to the
previous room. Here, go left and jump onto the block at the edge of the
platform. Use Kooper's Shell Toss ability to hit the block in the air to the
left, causing the POW Block to fall to the ground. Drop down and get it, then
defeat the Spike Tops spinning around. Then, follow the path down and left past
the trampoline, then continue right and down to the Save Block. Save, then jump
onto the rope to the left and start sliding downward. Along the way, there's a
ledge you can jump off the rope and land on to collect a badge. Ride the rope
until you pass under the second step that is above you, then press A to jump
off and you should land on that ledge. Collect the Fire Shield Badge (equip
this one ASAP), then drop down to the lower area and defeat a Spike Top. Defeat
a Putrid Piranha to the right, then head left into the next area.

Here, just follow the path all the way down and into the following area. In the
next room, go up onto the higher ledge and use Watt to reveal a hidden block.
Hit it and get the Life Shroom, then go left and have Parakarry fly you over
the lava. There, push the blue blocks to the right, starting with the rightmost
one, so they form a line across the lava. Doing so will also cause the flow to
slow down, which will give you access to the lower area of the room. Go back
right and down to the lower area. From there, go left and have Parakarry fly
you across the lava river again, then continue into the next room. Here, go
directly to the left and push the first block into the lava. Then, push the
other block across that one to form a type of bridge. Stand on that bridge you
formed and ues Parakarry to fly to the other side, then go up the path and open
the chest to get the Ultra Hammer! Now you'll be able to destroy the metal
blocks, and your Hammer power is stronger as well. Go right and destroy that
metal block, then exit this room. Go left and have Parakarry fly you across the
lava river again. At the other side, go right and take the path going
downstairs, then destroy the metal block and enter that room. Go right and fly
across the lava here as well, then jump up the ledges and open the chest on the
high ledge to get the Dizzy Stomp Badge. Now, go back left across the lava and
into the previous room. Go up and right into the following room, then go all
the way up the hill into the room after that. In this room, go all the way to
the right and jump onto the trampoline to reach the upper areas of the room
again. Talk to Kolorado, then break the metal block and he'll become happy.
Save your game, then enter the next room. Go right and Kolorado will come in
and jump off the ledge to land far below. Anyway, jump on the rope and start
sliding to the right. When you pass through the ray of light on the wall, press
A to jump off, and you should land on a ledge with a Super Block below. Upgrade
one of your other party members here, although I recommend you do either Bow or
Watt for now. After that, drop down and go left to find Kolorado on the floor,
then leave this room. Bounce on the trampoline nearby to get back up, then save
again and enter the room to the right. From there, slide down all the way to
the end and continue into the next room.

Here, go right and a giant spiked rock will start rolling down the hill to
chase you. Head down and right as fast as you can to the following room, where
you'll be safe. In the next room, jump right onto the moving platform when it
comes near, then jump off at the other side. Go right past the spinning fire
bars and defeat the Lava Bubbles along the way. At the end, wait for the moving
platform to appear while jumping over the fire bar when it spins toward you.
Jump onto the platform and ride it to the other side, then jump off and enter
the next room. Here, go right and defeat the Spike Top and Putrid Piranhas,
then go right to the bottom of the hill in the background. Follow the path all
the way right, then Kolorado will run up to you again. After that, push the
blue block all the way back to the left as far as it'll go. At that point, jump
onto the block and onto the higher ledge, then go up the hill, destroying the
metal blocks in your way. After you destroy the last block, the spiked round
thing will start rolling, so run down the hill and get out of the way. It'll
come down the path and crush Kolorado, then make a hole in the wall to the
right. Now, head right and into the next room. There, go right and Kolorado
will come out once again, running ahead into another room which wasn't explored
yet by you. Follow him into the next room, then hit the 2 blocks there to get a
Super Shroom and Maple Syrup. Go back to the previous room and hit the Heart
Block, then go down and left along the lower path. At the bottom, save your
game, then head all the way right into the next room. Before you continue, make
sure that Sushie is your current partner. Then, continue through this room and
the Lava Piranha will come out of a pool of lava at the other end of the room.
You'll then enter battle against it, so read the Bosses section for help on
winning. After you beat it, Kolorado will run ahead and the Star Spirit card
will come out for you to take. Grab the card and you'll free Misstar, the fifth
Star Spirit, ending Chapter 5!

Although you found the Star Spirit, the adventure in the volcano hasn't ended
yet! A rumbling will occur and the place will start to shake, then Misstar will
rush to the next room, for you to follow her. Go into the next room and jump up
the steps to the top platform, then Kolorado will whine about finding treasure,
but will realize he can't go back since the lava is rising. Use Bombette to
blow open the cracked wall, then continue into the next room. Go right and up
the steps quickly, then you'll see Kolorado trying to reach a chest on a high
ledge. Misstar will pull him, along with you and your partner, out of the
volcano just as it starts erupting. The treasure will be sent into the Jade
Jungle as well. You may now save your game.

Princess Peach's Castle
-----------------------

When the scene opens inside the castle again, the Princess will be planning to
sneak out again with Twink. So, sneak out of the room through the hidden
passageway. When you get to Bowser's room, go right and exit to reach the main
area of the second floor. From there, go south and through the middle door to
get downstairs to the first floor. There, go down the main staircase and
without being seen by the guards, go to the left side of the room and into the
room there. You'll run into a guard in that room, and before he tries bringing
you away, a Hammer Bro will come and suggest the guard asks Peach to take part
in their little quiz game. They'll bring her to the set to the left, and the
game will start. The object is to answer the 10 questions being asked to win.
Scroll down to the Secrets/Tips and Tricks section of the guide to find a list
of those Q&A's. Also, you must buzz in (press A) quickly in order to get a
chance to answer it, so be ready. After the 10 questions are up, the winner
will be decided (which should be Peach if you answered the majority of the
questions correctly). You'll win a Jammin' Jelly, and the host will give you
the Sneaky Parasol. At that point, King Bowser will come in and catch Princess
Peach again, then order the guards to bring her back to her room.

Back outside of Mt. Lavalava, Kolorado will be moping around because of the
treasure he couldn't get. Misstar will scold him, then award Mario with a new
Star Power, Smooch, as well as boost the Star Meter to level 5! After she
leaves, follow Kolorado west all the way into Yoshi's Village again.

Yoshi's Village
---------------

In the village again, head to the left and save your game. Then, continue
towards the Yoshi kids standing around, then follow the path north into Jade
Jungle.

Jade Jungle
-----------

When you enter this jungle once again, go up to the line of bushes and press A
to clear a path through them. Continue up and right into the next area. There,
go right across the bridge and you'll find the treasure chest blown out of the
volcano. Open it to find the Volcano Vase. Now, go back west to the previous
area, then go south into the village again.

Yoshi's Village
---------------

In the village, go down and talk to Kolorado. Give him the Volcano Vase and
he'll become happy and give you the Magical Seed as thanks. He'll then run off,
ready to go back to Toad Town. So, go down and left to the next area. Make your
way to the other side of this area, then go north to exit the village
completely.

Lavalava Island Beach
---------------------

Back on the beach of this island, go west and defeat the Jungle Fuzzies you
come across. Continue into the next area, then go up and talk to the whale and
choose to go back to Toad Town again. After you guys board the whale, the
annoying Jr. Troopa will swim onto the shore and wants to do battle with you.
By the time he turns around, you are long gone!

Toad Town
---------

When you, your partner, and Kolorado arrive in Toad Town, Kolorado will run on
home to Koopa Village. Meanwhile, Jr. Troopa will catch up to you and want to
do battle. Read the Bosses section for help on winning against him. After you
win, go north and save your game, then continue east to the next area of town.
There, just continue all the way east along the path into the following area.
Go right some more, then down and left into Toad Town Tunnels.

Toad Town Tunnels
-----------------

This time, you have ALOT to do when visiting these underground tunnels! Start
by going left into the next room. Run through this room to the following room,
then in that room, go left and ride the moving platform up to the higher ledge.
From there, continue into the next room. Here, go right and drop down to the
lower area, then go right and down the pipe to the next room. Go right and
destroy the metal block, then go up the steps and hit the Super Block. Choose
to upgrade one of your other party members right now to Ultra Rank (I did Bow
here). After you're done there, it's time to backtrack a bit. Go back through
the tunnels the same way you came, all the way to the very first room you
entered. When you get there, drop through the hole in the floor to reach the
next room. There, go left into the next room. In that room, continue all the
way left into the following room. Here, use Watt to reveal the 3 hidden blocks
in the air in the room. You'll notice that there is a blue block on the floor.
Remember where the hidden ones were and push the blue block under each one,
then jump onto the block and into the air to reveal it. Do that for all 3
blocks, then go right and up the steps, and jump across the blocks to the other
side. There, use the Super Block and upgrade another party member (this time,
I'd say Parakarry). After that, backtrack to the right a couple rooms to the
room you fell into from above. There, go right and use Sushie to jump in the
water from the dock. Once at the other side, the Super Blooper will appear and
attack. Read the Bosses section for help on defeating it. After you win, hit
the switch that appears to make a pipe come out of the floor, which will warp
you to Yoshi's Village if you go down it. Now, go right and into the next room.

In this room, go right and defeat the Dark Koopas you come across. Continue
right and into the next room. There, go down the steps and head right across
the room, then go down the pipe into the room below. Have Bombette destroy the
wall to the right, then enter that hidden room. Here, you'll meet Rip Cheato, a
guy who sells you stuff for 64 Coins apiece, without telling you what you'll
get until you pay. Check out the Secrets section for a list of what items you
get in what order. Do what you want here, then go right and into the pipe to
emerge in Toad Town again.

Toad Town
---------

When you get back here, you'll be inside a house with a locked door. Grab the
Odd Key from behind a box, then unlock the door and go outside. There, go east
and north to the next area of town. As soon as you enter this area, go right
into the Flower Garden and talk to Minh T. Give her each of the 4 Magical
Seeds, and she'll plant each of them. After she plants them all, a magical
doorway will appear in the middle of the garden leading to Flower Fields. When
you're ready, go through the door and into Chapter 6!

=====================================
Chapter 6: Dark Days in Flower Fields
=====================================

Flower Fields
-------------

When you enter this colorful field of nothing but flowers, the giant tree you
came out of will talk to you. It'll tell you about Huff N. Puff and how he's
causing trouble in the Flower Fields. He'll direct you to find Petunia in the
east to get a Magical Bean to reach Cloud Climb. After you're done here, go
right and save your game. Then, take the path going directly east into the next
area. Here, go right and defeat the Crazee Dayzee and Bzzap! You'll notice 3
pink trees along the way. Hit them in the following order with your Hammer:
middle, right, left. Doing so will earn you the Happy Flower Badge. After that,
continue east into the next area. Here, go right and talk to the sad flower to
hear about her problem, which is with the Monty Moles and a Crazee Dayzee here.
Offer to help, and then chase down and defeat the 4 Monty Moles and the Crazee
Dayzee. After you do all that, talk to Petunia the flower again and it'll give
you the Magical Bean. When the plant stops talking, go up to the tree in the
back and Hammer it to get the Red Berry. Then, backtrack west a couple areas to
the large main area again. There, save your game and take the southwest path
into the next area. Go left and talk to the red flower, then give it the Red
Berry to make it open the gate. Then, continue left and defeat the enemies
along the way. When you pass by the tree alongside the path, hit it and grab a
Yellow Berry. Then, continue into the next area. Go left and talk to Posie, the
flower underneath the crystalized tree. It'll give you the Fertile Soil for
talking to it. Now, go back right to the previous area, then continue all the
way to the large middle area of this place.

When you get back to the middle area, save your game once again. Now, take the
southeast path into the next area. Go right and give the yellow plant the
Yellow Berry, and it'll open the gate for you. Go right and jump across the
first couple gaps, then use Parakarry to fly over the other ones. At the end,
go up and left along the upper path and defeat the Crazee Dayzees there. Hit
the Super Block at the far left and upgrade a party member to Ultra Rank (I did
this for Bombette here). After that, go all the way back to the right, then
down to the ground area. Go right and hit the tree with your Hammer to get a
Blue Berry. Also, walk in the flowers to the right of the tree to get a Star
Piece, then continue into the next area. Here, hit the nearby block to get a
Dizzy Dial. Since you can't reach the middle tree right now, go down and right
across the room, then up the stairs at the other side. Then, just keep going
into the following area. Here, go right and drop down to the lower area, then
talk to the fat plant there named Lily. It'll be talking to itself, then
realize you're there and ask you for help. Offer to find the Water Stone, then
go left and up to the flower-covered area. Follow the path all the way around
the area, then hit the tree with the Hammer to get Jammin' Jelly. Now, go back
around and left out of this area. Continue all the way west through the next
couple areas until you arrive in the main area with the save block again.
There, save the game once again, then head along the path directly west into a
new area. In this area, give the plant guarding the path a Blue Berry to open
the gate. Continue left and defeat the Spiny you come across. Go left, making
sure not to hit the block in the air just yet. To the left of it, jump in the
air to reveal a hidden one. Use the trampoline nearby to jump onto it, then
jump right onto the first block and up in the air to reveal another hidden
block with a Shooting Star inside. Take it, then drop down and continue left
into the next area. There, you'll see a giant hedge maze and 2 Lakitus overhead
arguing about something they dropped in the maze. They'll spot you and engage
in battle. Defeat them, then they'll fly away.

Now you have to go through the hedge maze. As a quick note, jump up and down
often to keep track of where Mario is located. From the start, go left, up, and
take the first left turn. Follow the path left and up, then left a tiny bit. Go
south through the middle of the hedges to go through them, then follow that
path south while holding to the right. Take the first right turn, then go right
and down while holding Left on the Control Stick. You'll find another hidden
passage into the middle of the formation by a pipe. Go down the pipe and when
you emerge, go left into the next area. Here, go left and talk to Rosie to find
out it has the Water Stone. Rosie won't give it to you unless you get her
something more beautiful than the stone, so now it's time to run around again.
Head east to the hedge maze, and follow the same directions backwards to get
out of it, then continue all the way east to the large middle area. There, go
south and west and take that path to the next area. Go all the way west through
here to the following area, then talk to Posie under the crystal tree. She'll
help by shaking the roots of the crystal tree, causing a Crystal Berry to fall.
Take it, then head back south and east all the way to the middle area once
again. Go up and take the west path all the way west and through the hedge maze
again. Make your way back to Rosie and give that flower the Crystal Berry.
You'll finally get the Water Stone in exchange for it. Now, go right and exit
this area. Go back through the hedge maze like you did before, then continue
all the way east through the next area. When you get to the large main area
once again, save your game. This time take the southeast path straight to the
next area. Go right and have Parakarry fly you across each of the gaps, then
continue into the following area. Go down the steps and head right across this
room, then go up the steps and into the next area. Here, go right and drop down
into the middle area, then talk to Lily. Use the Water Stone in the hole to
your left to make the springs work again. The surrounding area of Flower Fields
will become flooded with water as well. Lily will then give you some Miracle
Water as a reward.

Now, go back left and into the now-flooded area you just came from. Go left and
onto the dock, then hop on Sushie and swim to the dock in the middle. Jump out
there and hit that tree to get a Bubble Berry. Then, go back onto the dock and
swim to the left, then continue to the next area. Go left and use Parakarry to
go over those gaps, then continue west to the main middle area. There, save
your game one more time, then take the northwest path into the next area. Here,
go left and talk to the bluish Bubble Plant. Give it a Bubble Berry and it'll
make a giant bubble for you. Jump into it and you'll be carried across the
patch of spiked vines. At the other side, defeat the Bzzap!, then go up and
right on the upper path. Go through the log, then collect the Star Piece at the
end. Now, go back all the way left and continue into the next area. This next
area can be one hell of a danger zone if you're not quick, and I mean it. Get
past the Lakitu and the Spinies it throws at you, then go left and up the steps
to the plateau on the top. Use Bombette to destroy the cracked rock there, then
drop down into the room below and get the Mega Smash Badge. Now, drop down to
the ground and continue left past another Lakitu hovering overhead. Then,
continue into the next area. In this area, go left and instead of going up the
spiral steps, go around and under them to find a cracked rock. Have Bombette
destroy it to open up a path to the top of the tower, then go back around and
up the steps. Go all the way around and up to the very top, then talk to the
sun there. It'll tell you that it can't rise because of the clouds created by
the Puff Puff Machine. After you're done talking, go back down to the ground
and leave this area. Here, go right and a Lakitu will come up to you and talk.
He'll introduce himself as Spike, although his regular name is Lakilester.
You'll then enter battle against him, so read the Bosses section for help on
winning this fight. After you win, the Lakitu will be moping around waiting for
Mario to finish him off, but then his girlfriend flies in. Choose to forgive
Lakilester, then when he asks you what you're fighting for, ask about his name.
He'll then choose to join your group, and he'll be your newest partner!

After Lakilester joins you, head east and out of this area. In this area, go
all the way right and through the log, then use Lakilester's flying ability to
float across the thorn patch. At the other side, continue right into the main
area of Flower Fields. Go right and save your game, then take the southeast
path to that area. Go right and fly over the pits with Lakilester, then hit the
tree to get a Blue Berry. Now, go back to the middle area and this time, take
the east path straight to the next area. Make your way east through the next
couple areas, past Petunia, into the unexplored area you reach. There, you'll
find a well, so go up to it and drop the Blue Berry into it. Whoever was down
there will freak out and throw you a badge as thanks. Take the Flower Saver
Badge, then head west a few areas to reach the middle area once again. There,
save your game one more time. Now, take the northeast path to the next area
since you haven't gone there yet. In this area, go right and you'll have to get
through a tough maze of green and red platforms that move up and down when you
Spin Jump on them. Here's a quick list on how to get through all this (courtesy
of Nintendo's official guide) rather quickly:

1. Spin Jump on the first red platform to make it rise.
2. Fly with Lakilester to the last green platform to the far right.
3. Spin Jump that green platform to make it rise.
4. Spin Jump the purple platform to your left to make it sink.
5. Fly back to the start of this with Lakilester.
6. Spin Jump on the first green platform to make it sink.
7. Fly back to the right side with Lakilester.
8. Spin Jump on the last green platform to make it rise.
9. Spin Jump on the purple platform to the right to reach the end.

If you do those 9 steps successfully, you should be on the ledge at the other
side. Go right and defeat the Ruff Puff, then go right and up into the second
hole in the wall in the background. Go left and jump on the trampoline to reach
the high ledge. Hit the Super Block and upgrade Lakilester to Super Rank right
now. After that, drop down to the ground and continue to the next area. There,
go right and through the log (or you can just fly straight across with
Lakilester) while avoiding the Lakitus and Spinys that're around. On the second
platform, grab the Letter, then continue east through this area. On the last
one, use Watt to reveal a hidden block, then hit it to get Thunder Rage. Now,
continue into the next area. There, go right and you'll find the Puff Puff
Machine and the Magikoopa and Lakitus watching it. Talk to them a few times and
you'll enter battle against them all. Defeat them, then Lakilester will suggest
you do something about the machine. Attack the machine on both sides with your
Hammer several times until it all explodes, making the clouds disappear. The
sun will rise and the flowers will all become happy again. Now that
everything's fixed (at least down here), head west to the previous area. Use
Lakilester and fly straight through this next area without touching the Spinys
crawling around. In the following area, fly down and across the thorns, then
continue west to the main area of the fields. There, I suggest you save your
game again. After that, go southwest and you'll see a brown patch of dirt. Walk
onto it and use the 3 items in the following order: Fertile Soil, Magical Bean,
then Miracle Water. By doing that, a giant beanstalk will grow, leading into
the clouds and Huff N. Puff. After it's done growing, jump onto the leaf at the
bottom to ride up to Cloudy Climb, high above Flower Fields.

Cloudy Climb
------------

When you arrive in the clouds, you'll see a cloud moving up and down nearby. Go
north and jump onto it, then ride it upward and jump onto the higher cloud.
Grab the S. Jump Chg. Badge, then drop down and head east to the next area. Go
right and jump up the clouds all the way to the end, then continue right to
meet Huff N. Puff. It'll talk to you, then engage in battle, so read the Bosses
section for help on winning this fight. After you win, the Star Spirit card
will appear, so take it to free Klevar and beat Chapter 6! Now, you can save
your game before the scene at Peach's Castle.

Princess Peach's Castle
-----------------------

When the next scene opens here again, you'll hear Peach and Twink again talking
about sneaking out of the room. This time, she wants to use the Sneaky Parasol
she won earlier. Twink will tell you how to use it (press B when facing someone
to transform into them). After that, go through the hidden passage to get to
Bowser's room again. Then, go right and into the main area of the second floor.
There, go right and transform into one of the Koopa guards, then go around and
talk to them to find out some information. Now, go up the steps along the sides
of the room and talk to the guard in front of the middle door. After he moves,
enter the next room. Go right and up the steps, then talk to the next guard in
front of another door. He'll tell you to find the Clubba guard and bring him up
there. He'll also give you a Castle Key to get downstairs. Now, go back left
and into the previous room. Go down the steps and go south through the middle
door to get to the first flood. Go down the main set of stairs in front of you,
then go straight and open the locked door. Exit the castle through that door
and press B to become the Princess again. Transform into the sleeping Clubba,
then go back inside. Go straight up the steps and through the door to the
second floor. From there, go up the steps to the side and talk to the Koopa
guarding the door to the third floor. After he moves, enter that room and go
all the way right and up the steps. Talk to the guard by the door and he'll
leave. After that, enter the next room. Go right through this room (you'll
remember this from the broken window after Bowser threw Mario out of it at the
beginning of the game) and enter the following room at the end. Go up the
stairs to the very top and go through the door to get onto the roof. Go all the
way left and you'll run into Kammy Koopa who comes out of the room at the other
end. After she talks and starts to walk away, she'll get suspicious of your
disguise and turn you into the Princess again. Kammy will make the guards bring
her back to her room, and Twink will fly away.

Meanwhile, back in Flower Fields, Klevar the Star Spirit will thank you for all
you've done. He'll boost your star meter to Level 6, then give you the Time Out
ability. After Klevar leaves, the giant tree will thank you as well. Then, go
through the door at the base of the tree and return to Toad Town.

Toad Town
---------

Back in Toad Town, go left and out of the garden, then go north and west to the
next area of town. Here, go south and use Sushie on the dock to jump in the
water. Swim across the pond and pick up the Star Piece at the other end, then
dock on the island in the middle. Go down the pipe there to enter a hidden
room. Go all the way right and use the Super Block to upgrade Lakilester. After
that, go back left and through the pipe to get outside. Swim to the right dock
and go northeast to the next area. Go right and enter Merlon's house at the
corner. You'll be just in time to meet a visitor from Starborn Valley. He'll
tell you that Merle wants to talk to you, and then he'll leave to get things
ready for you. Merlon will tell you Merle is his son, and that there's a path
in Toad Town Tunnels to get to Shiver City, which is near Starborn Valley. Now,
leave the house and go east to find Kolorado. Talk to him and he'll tell you
Kent C. Koopa is blocking the path to Koopa Village. So, continue east to the
next area and you'll find the giant Koopa. Choose to fight it, then read the
Bosses section for help on winning. After you win, it'll run away, clearing the
path to Koopa Village. Now, go back into Toad Town and head west and south to
the following area. Go south to the intersection, then go left and enter the
blue house and go down the pipe inside to enter the Toad Town Tunnels from
another location.

Toad Town Tunnels
-----------------

When you enter the tunnels this time, you'll end up right in the room with Rip
Cheato. If you haven't already, buy the first 3 items from him for 64 Coins
each to get the Bump Attack Badge. Then, go left into the next room. There,
continue left and through the pipe into another room above. For now, go left
and up the steps into the following room. Follow the path left and defeat the
Dark Koopas along the way. At the end, go up and right onto the higher ledge,
then use Lakilester to fly across the spikes. At the other side of the spike
pit, go down the pipe into the next room. There, go right and down along the
path, defeating Spinys along the way. Make your way to the far right, then
destroy the stone block and enter the next room. Here, go all the way left and
defeat the Dark Koopas, then break the metal block and enter another new room.
Go left and hit the block to make the trampoline fall to the ground. Bounce up
and left to the higher ledge, then drop off at the other side and open the
chest to get the Ultra Boots! Mario's Jump power increases, and he can perform
the Tornado Jump by pressing A in the air. This will let him jump a little
higher, while still shaking the ground on impact. Now, go right and try your
new skill on the high block, then bounce on the trampoline to get to the high
ledge. Head right out of this room from there. Here, go right and Tornado Jump
all the high blocks. In the middle of the formation, Tornado Jump to find a
hidden block with a Life Shroom. Then, just continue into the next room. There,
follow the path all the way around to the pipe again and go through to another
room. Use Lakilester and fly across the spikes again, then go around the path
down and to the right. Tornado Jump to hit the high block and grab the Shooting
Star that comes out. Then, go right into the next room. In this room, go right
and down the steps, then make Watt your partner. Use Watt's ability to view the
hidden blocks. Remember how far apart they are in the line, then Tornado Jump
those spots to reveal them. After that, go left and up the steps, then jump
right across the blocks. At the other side, go right through the blue door into
the next room. Go right and down the pipe you find there to reach another room.
When you emerge in the frigid area of the underground system, go left to find a
Super Block. Use it to upgrade one of the Super ranked partners you have left.
After that, go all the way right and up the steps, then through the pipe to
arrive in Shiver City, which starts Chapter 7!

===============================
Chapter 7: A Star Spirit on Ice
===============================

Shiver City
-----------

When you arrive here, go right and save your game right now. After that, go
rest at the Toad House, then check out the nice items in the Shiver Shop. Then,
head west to the next area of town. Continue west along the path and enter the
house at the end, which is the Mayor's house. Talk to the wife, then go into
the back room to see the Mayor. Try talking to him and you'll find out that
he's dead. The wife will come in and flip out, then another penguin will be
called in to investigate. The wife will accuse Mario of killing the Mayor, but
since he keeps pleading innocent, then green penguin tells him to bring the
murderer to him. He's also forbidden to leave the city until then. So, leave
the room and the house, then head east and enter the rightmost house. Talk to
the penguin if you want, then jump on the small dresser and make your way to
the high ledge by the windows to the left. Press A to go outside, then go left
and jump across to the other house's roof. Enter the window and open the chest
in the room to get the Attack FX E Badge. Now, go back up and through the
window to get out, drop down to the ground and head east to the next area of
town. Here, go right and save your game, then continue to the east section of
town. In this area, go right and onto a frozen pond. Tornado Jump on it 3 times
to break apart the ice again. Make Sushie your partner and dive to the bottom
of it to collect the Warehouse Key. Now, get back on the ground and unlock the
door of the building nearby, then enter the warehouse. Go up to the second
floor of this place, then jump on the trampoline to get to the roof. Slide down
the side of the roof to the left and you'll land on the roof of the neighboring
house. Tornado Jump on the chimmney and go down into that home. The penguin
inside will become surprised, so talk to him and he'll reveal that he's
Herringway. He'll hear what happened, then decide to go to the Mayor's house to
sort things out. Go down the stairs and exit the house, then follow Herringway
all the way west through Shiver City to reach the Mayor's house again.

Inside the Mayor's house, talk to Herringway and enter the back room. Talk to
the wife there and then go talk to the green penguin. After the long talk with
the accusations and stuff, the Mayor will wake up and tell you all what really
happened. After that, the green penguin and Herringway will leave, and the
Mayor will allow you to leave the city since you want to go to Starborn Valley.
After that, leave the house and head east to the next area. Go right and save
your game if you want, then continue to the following area. Here, follow the
path some more and head past the guard to enter Shiver Snowfield.

Shiver Snowfield
----------------

When you enter this area, follow the path all the way east until you run into
Jr. Troopa. You'll then enter battle, so read the Bosses section for help on
defeating this guy again. After you win, just continue east into the next area.
Here, hit the tree to the left with your Hammer several times to get a Letter.
Also, check behind the giant tree in the upper-right corner of the area to get
a Repel Gel. Now, head east into the next area for now. Go east through here,
defeating the Frozen Piranhas along the way. Grab the Letter hiding behind an
ice block, then continue up the steps to the higher ledge. Then, just keep
going right and you'll encounter a giant ghost creature. Choose to fight this
Monstar, then defeat it and continue into the next area, which is Starborn
Valley.

Starborn Valley
---------------

Upon entering this valley, Merle will greet you. He'll want to talk to you, so
he asks you follow him to his house. Follow him into his house, then Merle will
talk to you about the last Star Spirit and how you must go to the Crystal
Palace to save it. He'll also give you a Scarf, which you must use along with
another item to get to Shiver Mountain. After that, leave the house and Merle
will come out to give you one more hint. When he goes back inside, rest at the
nearby Toad House and save your game. Then, continue southwest to exit this
place.

Shiver Snowfield
----------------

Back in the snowy area, head west and defeat the enemies along the path. Keep
on going until you reach the next area. There, go west to see a line of snowmen
against the wall. One of them doesn't have a scarf on. Go to the one with no
scarf and put the Scarf that Merle gave you on it. Now, continue southwest to
the next area. Follow the path all the way into Shiver City.

Shiver City
-----------

When you arrive here again, head west all the way to the next area. Use the
Toad House and save your game, then continue to the westernmost area of the
city. Continue into the Mayor's House and talk to Mayor Penguin inside. He'll
give you the Bucket that you need. So, leave the house and head all the way
east through the city until you reach Shiver Snowfield again.

Shiver Snowfield
----------------

Here, head east along the empty path into the following area. In the next area,
go north to the snowman with no hat and put the Bucket on it. After that, the
snowmen will thank you and open up a path to a new area. Now, go up and into
the next area, which is Shiver Mountain.

Shiver Mountain
---------------

When you enter this new area, head right and save your game. Then, go up the
steps to the right and drop into the pit up ahead. Tornado Jump the ice there
to shatter it, then Tornado Jump on the switch to make the platform rise to the
upper area. Now, continue right while going up and down the hills and defeating
enemies along the way. When you reach the last part of this area, you'll see a
floating block. Hit it, then Tornado Jump in the air above it to reveal a
hidden block containing an Ultra Shroom. Then, go right into the next area.
There, go right and down the steps and head right to collect a Pebble. Go back
left and to the previous area, then return and go down to collect another
Pebble. Do that until you have 3 Pebbles total (you'll thank me later), then go
up the steps and go right to the edge and use Kooper to hit the switch at the
other side. When the ice bridge comes up, a duplicate of Kooper will also
appear. They'll argue among themselves, but watch closely. The one who
mistakenly calls Mario "Moron", that's the fake one (the one to the left).
After they're done, hit the fake with your Hammer and it'll become a
Duplighost. Defeat it, then after it runs away, continue east and up the steps.
Defeat the White Clubba that comes near, then go up the steps to the left to
reach a Super Block. Use it to upgrade the one party member you haven't sent to
Ultra rank yet. After that, go back down and head east to the next area. Here,
there are 3 altars, each with an item inside. If you take an item from one of
them, an ice wall will come down, blocking access to the rest of the area until
you place another item in the altar. Grab each of the items (Shooting Star,
Snowman Doll, and Thunder Rage), replacing them with the Pebbles you took a few
minutes ago. Then, go east into the following area. In this area, go right and
up the steps to find an ice block with a star carved into it. For now, drop
down to the lower area and bomb the wall to the right with Bombette. Enter that
room and walk straight through the next wall. You'll end up in a hidden room
with a star frozen in ice. A spirit known as Madam Merlar will appear and talk
to you for a while. After her story, she'll remove the Star Stone from the ice.
After she leaves, grab the stone and go left to exit the cave.

Back outside, go left and up a small ramp, then go up the steps to the ice
block again. Place the Star Stone in that space and giant stairs made of ice
will come out of the ground and rise all the way to the top of the mountain.
Start by going up the first set of steps, then go all the way right. Defeat the
White Clubba and hit the floating block to get the Mega Jump Badge. Go back to
the left and up the next set of steps. Pass the Save Block for right now and go
up the last set of stairs to the very top. Go right and hit the Heart Block,
then go back down and save your game. Now, go back up and head right to enter
the Crystal Palace.

Crystal Palace
--------------

When you enter this icy palace, start by heading right and into the actual
palace itself. Once inside, go right and enter the first room along the south
wall. There, save your game and continue into the next room (disregard that red
X for right now). I recommend you equip a badge that allows you to hit enemies
on the ceiling (Mega Quake), or use a partner that can fly up there to attack.
Go right and defeat the Swoopulas, then continue into the following room. Open
the chest to get the Blue Key, then leave the room and head west through the
previous room to reach the main hallway again. Go right and Tornado Jump on the
switch to make the upper floor lower to your level. Unlock the door with the
Blue Key and enter that room. There, go right and bomb the cracked wall with
Bombette, then enter the following room. Go right and hit the block to get 10
Coins, then walk in the middle of the pillars to reach the opposite side of the
mirrored room. Hit the other block to get more Coins, then go left and bomb the
wall on the flip side and enter the previous room. There, you'll run into a
mirror of you and your partner. They'll end up being 2 Duplighosts that want to
fight, so defeat them. After they run away, go left and through the opposite
blue door to reach the next room. Continue left and enter the room along the
north wall. In that room, hit the block to get a Super Shroom, then head right
and defeat the Swoopula. Keep going right into the next room, then grab the
Shooting Star there. Go back to the previous room and go down the hallway into
the room after that. Tornado Jump on the boarded up section of floor to break
through, then drop to the room below. Go right into the next room and defeat
the Swoopulas there. Continue into the next room and open the chet to get the
P-Down, D-Up Badge. Now, go back left through the past couple rooms to the one
with the trampoline. Bounce on it to get to the upper room, then go through the
door to the left reach the main hall. There, go east through the next couple
rooms to the one with the pillars. At that point, go back to the other side of
the mirror and go back 2 rooms to the main hall again.

Now, go left and into the south room again. Go right and fall through the new
hole in the floor, then when you land, go right into the following room. Go
right and bomb the wall with Bombette, then several clones will appear. They'll
all claim to be the real Bombette, and you must hit the clones with your
Hammer. Hit all the ones except the second to last one (the one that says they
won't forgive you if you mess up), and the clones will become Duplighosts and
run away. Now, go right into the next room and open the chest to get the Red
Key. Leave the room and continue left to the following room, then bounce on the
trampoline to get to the upper area. From there, go left and save your game,
then go through the door to the main hall. Go right and Tornado Jump the switch
to make the red door rise up. Unlock it and enter the next room. There, go
right and into the following room. Go right and the White Clubba will talk to
you, then engage in battle. Beat it and the giant statue in the flip side will
disappear. Continue right and defeat the second White Clubba to make the other
one disappear as well. Now, go right and beat the very last guard in your way.
After the last statue vanishes, go back left to the previous room. Go left and
up through the opening to get to the flip side, then go right to the other side
of the room you were just in. Go right across the path and enter the door at
the other side to reach the next room. There, go right to the wall and bomb it
with Bombette to make a hole in the wall. Continue into that room and defaet
the Duplighost, then open the chest to get the Triple Dip Badge. Now, go back
to the previous room. Have Bombette stand by the switch, then quickly jump onto
the circular platform before she explodes. The platform will rotate, bringing
you to the other side of the room. Now, go right through the door into the next
room.

In this side of the room, defeat the White Clubba, then continue into the
following room. Here, go right and you'll see a small hole in the wall to the
right. You'll see a fake Mario in the flip side kicking a shell into the hole
over there, so make Kooper your partner and use his Shell Toss to send him in
the hole on your half. When he returns to you, there will be 3 other characters
with him, all claiming to be Kooper. When you get to Hammer them, hit them all
except Kooper. After that's done, go right through the hole in the wall to
reach the next room. There, go right and enter the east room. Here, you'll see
the reflection of you and your partner in the mirror. There is a switch on the
ledge on the other side of the gap in the flip side. Stand at the edge and use
Kooper's Shell Toss towards the right. The reflection will hit the switch,
causing a bridge to appear. Now, go across the bridge and enter the following
room. Here, go through the opening in the mirror to reach the flip side, then
go back left to the flip side of the previous room. Go left and across the
bridge, then go through the door to the next room. Head through the north door
into the next room. Here, use Watt to reveal a hidden block, then Tornado Jump
it to get a Jammin' Jelly. Also, shake the ground under it to get a Star Piece.
Then, go right to find a rhino statue. Get behind it and push it to the left,
revealing a hole you'll fall into. There, go right into the next room. Head to
the right and defeat the White Clubba along the way, then continue to the
following room. Open the chest to get the P-Up, D-Down Badge. Now, leave this
room and continue left to the room with the trampoline. Bounce up to the upper
floor, then go left and out of this room. There, go right through the next 2
rooms, and in the last room, go through the opening to get to the other side
again. Now, go back left a couple rooms and go through the south door to reach
the next room. Tornado Jump to hit the block to the left and grab the Maple
Syrup, then go right and fall down the hole behind the giant statue. When you
land, go right into the next room.

In this room, go right and defeat the Duplighost walking around. Then, continue
right to the next room. Here, open the chest to get the Palace Key. Now, leave
the room and continue all the way west to the following room with the
trampoline. Bounce up to the upper floor and go left out of this room. Head
right into the next room, then go right across the bridge in that room. Go
through the door into the following room, then in that room, go right and
unlock the doors with the Palace Key (unlock one side and the other opens as
well). This room is a pretty tricky maze, since there are 3 statues in the
north end and 3 rhino-type creatures to correspond with them. Talk to any of
those creatures on the south side, and the corresponding statue will face in
the direction the rhino turns to talk to you. The idea is to push the 3 statues
onto the square panels near them. You can only push a statue in the direction
it's facing. Let's start with the leftmost rhino. Talk to it so it faces south,
then go up and push the statue north. Talk to the rhino again to make it turn
to the west, then push the statue west onto the first panel. For the second
rhino, talk to it so it faces east, then push the corresponding statue to the
east 1 space. Talk to it again so it faces north, then push the statue south
onto the second square panel. Now, for the last one, talk to it so it faces
north, then push the statue south 1 space. Talk to the rhino and make it face
east, and push the statue east 2 spaces. Now, talk to it one more time to make
it face south, then push the statue north onto the last square. After you do
all that, a staircase and doorway will appear on the east side of the room. Go
up the steps and through the door into the next room. Here, save your game and
use the Heart Block (now is also the time to get some strong Badges to enhance
your Hammer/Jump attacks). After that, bring out a good partner like
Lakilester, then enter the next room. Go right and up the hill to meet the
Crystal King. After a few words, you'll enter battle against him, so read the
Bosses section if you want to win! After you win, grab the Star Spirit card
that appears to clear Chapter 7! Now is also a great time to save your game.

Princess Peach's Castle
-----------------------

This time when the scene opens at the castle, Peach and Twink will be out on
the balcony talking. After they go back inside, Bowser will run in. The
Princess will tell him Mario is coming, and he'll just start laughing. Kammy
Koopa will then come in and tell Bowser that Mario has saved all the Star
Spirits and is possibly coming up to the castle. After that, Bowser will plan
an ambush in his castle, and tells the guards to tie up Peach. Twink will
argue, but Bowser will knock him out the window, thus ending the scene.

Back outside the Crystal Palace, Kalmar the Star Spirit will thank you for your
help. He'll give your the Star Power called Up & Away, and boost your meter to
Level 7. After that, Kalmar will tell you to head to Shooting Star Summit, then
he'll leave. So, go left and out of here to reach Shiver Mountain again.

Shiver Mountain
---------------

Here, head left and down the first set of steps. For a shortcut at the bottom
of that first set, go left and drop down the cliff by the Save Block (there's a
Star Piece on a ledge on the way down). When you land, continue left to the
next area. Go left past the 3 altars from earlier and continue into the
following area. Follow the path here to the west and defeat the White Clubba.
Then, go down the steps and continue west to the next area. Head left and down
the steps and defaet the Frozen Piranhas there. Continue along the path while
going down and up the hills and defeating another enemy or so. Pass the Save
Block and go through the hole at the end to reach the Shiver Snowfield again.

Shiver Snowfield
----------------

When you enter this area again, go southwest along the path into the next area.
In the next area, follow the path all the way west while defeating the Gulpits
along the way, until you enter Shiver City.

Shiver City
-----------

Back in this cold city, head left all the way to the next area of town. Go rest
at the Toad House, and when you wake up, there will be 4 Mushrooms, an Ultra
Shroom, and an Iced Potato in the room. Take what you want, then leave the
house and save your game via the Save Block. Then, go south and down the pipe
to enter the Toad Town Tunnels again.

Toad Town Tunnels
-----------------

When you arrive here, go left and down the steps, then down the pipe to the
next room. Go left through the blue door into the following room. There, go
south and drop down to the lower area, then go down that pipe to reach the next
room. Continue right into the next room, then buy from Rip Cheato if you like.
Otherwise, continue through the next pipe to end up in Toad Town.

Toad Town
---------

When you pop out here inside a house, go through the door to get outside. Now,
head right and up the path to the next area. There, continue north and through
the blue gate to reach the following area. Go up and right past the castle to
the next area, then follow the path all the way up and to the east to reach the
Shooting Star Valley.

Shooting Star Valley
--------------------

When you enter this area, head right and up the path all the way to the top of
the area. There, you'll hear a voice telling you it's opening the way to Star
Way. The path will then appear, so walk into the light to be pulled up to the
Star Way.

Star Way
--------

When you land up here in the stars, head up the path to the right. Defeat the
Embers along the way, using Sushie's water attacks to quickly dispose of them.
Keep going around the spiral path upward until you reach Star Haven at the top.

Star Haven
----------

When you arrive in the Star Haven, head right and up the steps. Follow the path
up another set of steps, then when the path splits, go north to visit the shop.
Buy what you need, then take the east path and rest at the Toad House. Then,
save your game and follow the path northeast to the next area. Here, you'll see
the sacred Star Sanctuary. Head right and up the steps, then go inside. Go
right and up to the middle platform, and the Star Spirits will be floating
around the room. They'll give you the Star Beam power, which can be used to
void the Star Rod's power when Bowser uses it. Also, Eldstar will give you the
Star Ship to reach the castle in. When you're ready, jump into the ship and
you'll take off towards Bowser's Castle. When you arrive, Chapter 8 will
commence.

===================================
Chapter 8: A Star-Powered Showdown!
===================================

Bowser's Castle
---------------

When you arrive at the beginning of this floating castle in the sky, head right
and save your game. Then, go south and through the door to reach the actual
castle courtyard. Head north and across the bridge over the lava. Follow the
path to the right side and enter the castle itself. Head right and defeat the
Koopatrol, then grab the Castle Key it drops. Now, go back left and head
outside again. Now, go left and open the main door and enter the castle through
that door. Go right and beat 2 more Koopatrols, then continue to the next room.
Here, defeat another Koopatrol and the Hammer Bro along the way. After that,
just keep going right and through the door at the end to reach the next room.
When you enter this room, the wall panel across the room will talk to you.
It'll ask if you want to go behind it, so say yes and it'll ask for you to walk
up to it. Do so, and it'll trick you by opening a trap door under you, causing
you to fall into a prison cell below. After the wall is done taunting you, talk
to the Toads nearby. Destroy the boxes to the left to get a Tasty Tonic and a
Life Shroom. Use the Heart Block, then have Bombette destroy the east wall,
opening a path of escape. Now, go right through the hole to the next room. Go
right and save your game there, then continue east to the following room. In
this room, make Lakilester your partner and ride in his cloud, then go down the
steps into the lava. Go south and float above the lava leading to the previous
room. Go left and up the steps onto a ledge you previously couldn't reach. Hit
the block there to get a Life Shroom, then continue in the cloud west to get
outside again. Follow the path west and north to the ledges at the end, then
hit the block to get the Deep Focus Badge. Now, backtrack by floating across
the lava through the next couple rooms until you reach the second room inside.
There, go north and up the steps onto the regular ledge again, then head right
across the room by jumping from platform to platform. Wait for the moving
platforms to come near before jumping to them, though. When you make it to the
other side of the room, head east into the following room.

In this room, use Lakilester and float across the lava onto a ledge with a blue
switch. Hit the switch to make a platform move back and forth across that pit.
Go back left and up the steps on the first platform, then ride across to the
other side. Go right and use Lakilester to float down the stairs into the lava,
then head southeast to another switch. Hit it to make another moving platform
go back and forth. Head back left and up the stairs to the right platform, then
go right and ride the moving platform across to the other side. Then, have
Parakarry fly you across each of the following pits until you reach the end. At
that point, just go into the next room. Here, use Lakilester and fly down and
right onto another platform. Go up onto the slightly elevated ledge, then use
Parakarry to fly to the left and retrieve the item on the ledge, which is a
Mystery? Get back on Lakilester and continue flying east through the room to
the next platform. Go up and onto the moving platform, then have Bow make you
transparent so you don't get hurt when passing under the lava falling from the
ceiling. At the other side, have Parakarry fly you across another gap. Use
Lakilester once more and fly onto the lava, then north into the next room. Go
right around the large mountain of lava, then head up the steps to encounter a
Magikoopa and some Koopatrols guarding a switch. Defeat them and hit the switch
to make the lava in the previous areas cool off and harden, which allows you to
walk on it now! Now, go left and drop down to the ground, then leave this room.
Head left across this room, making sure to collect the Thunder Rage on the
ledge you couldn't reach before. Continue into the following room, then in that
room, keep going left until you see a doorway in the north wall. Enter that
room and open the chest to get a Castle Key. Then, leave this room and head all
the way east to the following room. Keep going east to the locked door at the
very end, then unlock it and enter the next room.

In this new area, make Watt your partner and use its power to light up the way.
Go east and north along the path and defeat the Bony Beetle along the way.
Continue west and up the hill when the path splits. Stand at the edge at the
top, then switch to Parakarry and fly across the gap. Use Watt again and
continue along the path. When you see it split again, go north and west on a
steep hill, then hit the block at the top to get a POW Block. Then, go back
down and continue west and up another hill. Use Parakarry to fly across, then
have Watt illuminate the path. Keep going left and up into the next area.
There, use Watt again to light up the path, then go left and defeat the
Koopatrols. Take the north path and head up a hill, then grab the Shooting Stay
by hitting the block there. Get back down and head south, then directly west
and up another hill. Have Parakarry fly you across it, then continue with Watt
up the hill, defeating the Bony Beetle you find there. At the next path split,
take the north path and start going up that hill. When you reach the gap, drop
down to the lower path. Continue west and defeat the Magikoopa, then head
straight to the next area. In this room, you'll see a stone block that you can
push to the left. Push it and you'll open up a doorway leading into the next
room. Go down the path and into that room, where you'll find that wall panel
guard again. It'll be freaked out since you escaped the jail, and it'll let you
pass. Go right and press A to go through the door and into the next room. Here,
head right and save your game via the Save Block. Then, go up the north stairs
and head left into a side room. Here, you can buy some items if you need to.
Otherwise, leave the room and get back down to the Save Block. From there, go
east (on the bottom floor) into the next room. Head down the stairs and into
the following room. There, defeat the Koopatrol and get the Prison Key, then
unlock the nearby jail cell. Go inside and talk to the prisoners, especially
the Toad to rest in his makeshift Toad House. After that, leave the cell and
head back up to the previous room. Go up the stairs and into the following
room, then go left and save your game again.

Now, go up the north stairs to the second floor. This time, take the path to
the east and into that room. Go right through the hallway, defeating the
enemies you come across. Then, continue right into the next room. Here, just
head all the way right into the following room. In that room, go right until
you reach the trampoline. Bounce on it to reach the wooden ledge, then go left
and jump onto the chain hanging at the end, which causes the room to become
flooded with water. Go back right onto the wooden dock and use Sushie to swim
in the water. Swim back west to the previous room, then in that room, swim west
and up to the dock. Hit the switch to the right to make a trampoline to come
out of the wall. Bounce up and right onto the higher ledge, then have Bombette
destroy the cracked wall. Go right into that room, then Tornado Jump to break
the block, causing the switch to fall. Hit the switch to open up a couple of
hidden passages in the back walls. Go up and right through the first passage,
then use Watt to reveal a hidden block on the middle ledge. Hit that block to
get Maple Syrup, then continue right to the far right side of the room, then
jump on the chain to raise the water level again. After that, go back left and
to the previous room. Go left and onto the dock, then use Sushie to swim to
another dock nearby. Grab the Castle Key you find, then swim back to the east
dock and go into that room. Head all the way right and pull the chain to lower
the water one level again. Now, go back to the previous room again and head
left. Drop down to the lower area, then go left to the dock and use Sushie to
swim east to the next room. Go right to the dock and jump onto that ledge, then
go left and pull the chain to drain all the remaining water. Now, go right and
drop down to the ground and unlock the door to the right, then enter the next
room. Go right and up the steps, then defeat the Bombshell Bills as you make
your way to the right. Defeat the B. Bill Blasters, then jump up to the higher
ledge and go up the steps to the higher level. Go left while trying to avoid
the Bombshell Bills again. Defeat the B. Bill Blasters, then go up to the
higher ledge and continue east. Get through one last barrage of bullets and
continue all the way to the next room.

Upon entering this room, you'll encounter a Dry Bones trying to attack you. Go
right and defeat them, while making sure to use Watt to reveal a hidden block
to get a Maple Syrup. Hit the regular block to the right to get a Super Shroom.
Now, push the rightmost block against the wall to the right to reveal a hidden
path, then go up into the next room. Go right and defeat the Bony Beetle, then
head right and save your game. Now, go left and push the leftmost block aside,
then go through the hidden passage to the next room. There, use the Heart Block
if you need it, then head right to reach the following room. Here, defeat the
Hammer Bro to the right. Now, you'll notice a passage to the right of the
middle block is open, but that isn't the right path to go (leads to nothing).
Push the block to the right to reveal another passage, then go up into that
room. Head west through the hallway to the next room, then in that room, grab
the Castle Key. Now, go back right down the hall to the previous room, then
continue west to the next room. Go left and use the Heart Block again and head
south to the next room. Back in that room, use the Save Block to the east, then
unlock the door and enter the new room. Here, go right and talk to the wall
panel. It will only let you pass if you answer its questions correctly. Check
out the Secrets section of this guide to find a list of the questions and
answers. After you answer 5 of the questions correctly, you'll be allowed to
pass. At that point, go right and through the door into the next room. Here,
hit the 2 blocks to get a Super Shroom and Maple Syrup, then head east and
defeat the Koopatrol along the way. Hit another block to the right to get
another Super Shroom, then continue east and defeat one more Koopatrol. Go up
the steps and when you get there, go south and drop to a hidden platform with
Jammin' Jelly on it. Take the item, then jump down and go back up the steps. Go
up the second set of steps and continue along the path. Defeat the Magikoopa
flying around, then keep going west to the end and enter the next room.

Back inside, go left and save your game. Then, continue west to the next room.
Go left and down the steps into the following room, which is a jail. Defeat the
Koopatrol to get his key, then unlock the cell and talk to the Toad inside,
whose running a Toad House. Rest here, then leave the room and head east to the
large room with the Save Block again. Now, save again and head up the north
stairs to the upper level. There, take the west path into the next room. In
this room, go left and defeat the Dry Bones, then jump onto the low ledge to
the right. Head left to the end, then walk down onto a lower ledge. Face to the
left and bring out Bombette, then press C-Down to have her walk down to the
lower area. Now, quickly jump left and up onto another ledge because after
Bombette explodes, it'll trigger a switch that makes the platform rise. Then,
jump to the left and enter the next room. Here, take the Ultra Shroom and leave
the room. Head right and drop to the lower section, then continue east out of
this room as well. Now, take the path northeast to the middle section, then
continue southeast to the following room. There, go right and defeat the Hammer
Bro and jump up the steps to the higher ledge. Defeat the second Hammer Bro,
then continue into the next room. Here, go right and defeat a Magikoopa, then
continue right to find a switch. You'll notice that the ground to the left of
the switch looks a little out of place, so stand there. Use Kooper to trigger
the switch, which raises the platform you're on to the high ledge. Quickly go
up and jump to the right ledge, then to the last ledge and continue into the
next room. Grab the Castle Key and leave the room, then head all the way west
through to the following room. There, go left and down the steps, then go right
and unlock the door and enter that room. This next room can be pretty tricky,
as you must go up and down in the right pattern to make it through the
following room. Take note of the pattern the lights in the background are
arranged (up, down, down, up, down, up), then go up the east steps and enter
the next room (this is the first part of the pattern). This is a loop room,
which will keep repeating itself if you go through the right path (in the first
room, go down the steps and take the upper path to the next room; for the
second room, stay on the bottom and continue into the next room, and so on). If
you screw up, you'll have to start over. Get through here until you make it to
the end, and you will be in a room with a bridge leading to the east.

Here, go right across the bridge and defeat the enemies along the way. At the
end, continue right into the next room. Use the Heart Block, then head east
through the hallway. You'll find a look-alike of Princess Peach in front of the
door at the end. Talk to her and she'll say she "ran" from Bowser. Apparently
it's a fake, so walk to the left with her following until she doesn't follow
anymore, At that point, go back right to reveal the imposter. Go to the right
and hit the fake 3 times to reveal the Duplighost. Fight it, then go right into
that new room. When you enter the room, the giant wall will talk to you. It'll
summon the Koopa Bros., but you won't have to fight them. Jr. Troopa will run
in and chase them away, and you'll have to fight him instead. Read the Bosses
section for help on winning this fight. After you win, Jr. Troopa will run away
and the giant wall will let you pass. So, go back to the previous room to use
the Heart Block, then return to that room and go right through the giant door
to the next room. Go up the steps and through the door at the top to get
outside again. Go right and use Watt to reveal a hidden block, then grab the
Ultra Shroom it contains. Then, go and save your game via the Save Block
nearby. From there, go north and enter Princess Peach's Castle.

Princess Peach's Castle
-----------------------

When you enter this last castle, start by heading to the right and up the steps
to the side. Go up and enter the room to the right. There, check out the
dresser and Toad will come out. Talk to him and you'll be able to rest in this
makeshift Toad House. When you're ready, leave the room and go up the main
stairs and through the large door to reach the second floor. Here, go left and
enter the first door you pass and enter the room (it should be the library
you're going to). Here, go left around the bookcases until you reach the middle
of the room by the pile of books. Jump onto the piles of books in the corner to
reach the top, then jump onto the balcony and walk to the left to find a Life
Shroom at the end. Now, go back right and down and continue out of this room.
Next, go up the steps on eitehr side of the room and through the big door at
the top to reach the next room. Head right and up the steps, then continue into
the following room. There, you'll hear Peach calling to Mario for help. Look to
the right and you'll see the Princess tied up, then Bowser will appear. He'll
taunt you, then challenge you to battle. Now you'll have to fight, so read the
Bosses section for help on winning this round. After you win, Bowser will grab
the Princess and fly out the window, then challenge you to follow him to the
roof. For now, go back down to the first floor and visit the Toad in that room
to rest up. After you do that, return back to the room where you just fought
Bowser.

Now, head east into the next room. In that room, go right and up the sets of
steps to the top, then go left into the next room. Go left across the bridge
and enter the room at the other side. Here, save your game and make adjustments
to your badges one last time (I prefer having Watt as my partner for this
fight). When you're ready, go up the spiral stairs all the way to the top, then
go through the door to get out onto the roof. There, go right across the bridge
into Bowser's arena. Bowser will hit a switch to make the bridge disappear,
making you stuck there with him. Kammy Koopa will increase Bowser's power and
make him grow, then you'll enter battle for the last time. Read the Bosses
section because you'll most definitely need help here! After you win,
congratulations on beating Paper Mario (no I'm not telling you the ending, as I
don't want to spoil it for you)!

******************************************************************************

-=-=-=-=-=-=-=-=-=
-=  7. Enemies  -=
-=-=-=-=-=-=-=-=-=

Amazy Dayzee
    HP: 20
    Attack Power: 20
    Defense Power: 1
    Note: This enemy is the rarest of all in this game! You only find it in
          one area, and that's in the southeast section of Flower Fields after
          you get across all the blocks. If you see a sparkling yellow Crazee
          Dayzee, that's the one you must go after. If you don't beat it in
          time, it'll run away from battle, so be sure to kill it quickly with
          strong attacks. Also, when you do kill it, you get ALOT of Star
          Points, so it's worth it definitely!

B. Bill Blaster
    HP: 10
    Attack Power: N/A
    Defense Power: 4
    Note: This heavily armored cannon shoots an endless array of Bombshell
          Bills at you outside of battle. In battle, they'll attack you in the
          same fashion. Use really strong attacks to get through their armor
          and defeat them.

Bandit
    HP: 5
    Attack Power: 2
    Defense Power: 0
    Note: These guys will try to steal your Coins when attacking you. You can
          take back the Coins by attacking them in battle. However, if you
          fail to attack them in one round after they steal from you, they'll
          run away and you lose that money.

Bill Blaster
    HP: 4
    Attack Power: 0
    Defense Power: 1
    Note: Although this cannon enemy won't directly hurt you, it'll shoot out
          a Bullet Bill to attack you instead. Also, Jump attacks won't hurt
          because of its strong shell.

Blooper Baby
    HP: 6
    Attack Power: 2
    Defense Power: 0

Bob-omb
    HP: 3
    Attack Power: 1
    Defense Power: 0
    Note: Beware when attacking this enemy because if you don't kill it in a
          single hit, it'll charge at you and explode, causing some damage to
          you.

Bombshell Bill
    HP: 3
    Attack Power: 6
    Defense Power: 0
    Note: If you don't destroy them fast, they'll crash into you, causing them
          to self-destruct. You'll also take a decent amount of damage, so be
          careful!

Bony Beetle
    HP: 8
    Attack Power: 3
    Defense Power: 4
    Note: This creature has a very high defense, so flip it over with a Jump
          attack to lower it to 0. Watch out when its spikes are out, however.

Bullet Bill
    HP: 2
    Attack Power: 2
    Defense Power: 0
    Note: This enemy fights in a kamikaze-type style, where if you don't
          defeat it in your turn, it'll crash into you, killing itself and
          causing damage to you.

Buzzy Beetle
    HP: 3
    Attack Power: 2
    Defense Power: 2
    Note: Use a Jump attack to flip it over, then attack as normal to cause
          damage.

Bzzap!
    HP: 3
    Attack Power: 6
    Defense Power: 0
    Note: Sometimes when it attacks, you'll become poisoned. It'll also send a
          swarm of small bees to attack you, and possibly shrink you as well.

Chomp
    HP: 4
    Attack Power: 3
    Defense Power: 3

Cleft
    HP: 2
    Attack Power: 2
    Defense Power: 2
    Note: Don't use any Jump attacks on this creature because if you do, it'll
          cause damage to you only.

Clubba
    HP: 8
    Attack Power: 3
    Defense Power: 0
    Note: These guards are found in Tubba Blubba's Castle sleeping. If you run
          past, they will wake up and attack, so move slowly to avoid battle.

Crazee Dayzee
    HP: 8
    Attack Power: 4
    Defense Power: 0
    Note: When they use their song to attack, Mario may fall asleep. Try to
          beat this guy before it gets the chance to do so.

Dark Koopa
    HP: 8
    Attack Power: 3
    Defense Power: 2
    Note: You can flip this enemy on its back by Jumping on it, which will
          lower its defense drastiaclly. Also, be careful because it'll try to
          make Mario dizzy with its attacks.

Dry Bones
    HP: 8
    Attack Power: 4
    Defense Power: 2
    Note: This skeletal version of the Koopa Troopa can be pretty annoying.
          Even after you defeat it, it'll come back and continue attacking.
          Fire attacks work really well, and can burn it to death, which
          prevents it from becoming alive again.

Duplighost
    HP: 15
    Attack Power: 4
    Defense Power: 0
    Note: This enemy can transform into anyone it wants, gaining that person's
          powers, so be careful when dealing with this guy.

Ember
    HP: 10
    Attack Power: 4
    Defense Power: 0
    Note: Since this is a fire-based enemy, you cannot hit it with a Jump
          attack because you'll get hurt. Use water attacks to defeat it
          quickly. Also, when you attack them, they'll divide into two, so try
          using attacks that'll kill it in one hit.

Forest Fuzzy
    HP: 6
    Attack Power: 1
    Defense Power: 0
    Note: When they attack you, they'll gain however much HP they take from
          you. Also, if you don't destroy it quickly enough, it'll split into
          two, giving you that much more to fight.

Frozen Piranha
    HP: 10
    Attack Power: 4
    Defense Power: 0
    Note: Since it's an icy plant, it's recommended you use fire-based attacks
          to cause lots of damage to it.

Fuzzipede
    HP: 20
    Attack Power: 3
    Defense Power: 0
    Note: When attacked, this creature hangs from the ceiling, making it hard
          to attack it. Use airborne projectiles to attack this creature and
          knock it down.

Fuzzy
    HP: 3
    Attack Power: 1
    Defense Power: 1

Gloomba
    HP: 7
    Attack Power: 2
    Defense Power: 0

Goomba
    HP: 2
    Attack Power: 1
    Defense Power: 0

GRN Magikoopa
    HP: 11
    Attack Power: 3
    Defense Power 0
    Note: This version of the Magikoopa has the ability to increase the
          defenses of the enemies in the battle. Defeat this guy quickly to
          make things much easier on your behalf.

Groove Guy
    HP: 7
    Attack Power: 2
    Defense Power: 0

GRY Magikoopa
    HP: 11
    Attack Power: 3
    Defense Power: 0
    Note: This one's skill is to make other enemies transparent, making it
          impossible for you to attack them for a few rounds. Defeat this guy
          before that becomes too much of a problem.

Gulpit
    HP: 12
    Attack Power: 2
    Defense Power: 0
    Note: This enemy eats up rocks from a pile next to it, and spits them at
          you to attack. Attack the rock pile to get rid of them to avoid
          getting hit by them.

Hammer Bros.
    HP: 12
    Attack Power: 5
    Defense Power: 1
    Note: Beware of their hammer-throwing attack since it can shrink Mario on
          impact.

Hurt Plant
    HP: 8
    Attack Power: 2
    Defense Power: 0
    Note: Sometimes when this enemy attacks, it'll poison you, so beware.

Hyper Cleft
    HP: 4
    Attack Power: 3
    Defense Power: 3
    Note: Here's the stronger version of the Cleft. It has much stronger
          defense this time, but you can flip it over using Bombette's
          explosion attacks, which will lower its defense drastiaclly. Also,
          watch out when it glows because it'll take 8 HP when it attacks
          while glowing!

Hyper Goomba
    HP: 7
    Attack Power: 1
    Defense Power: 0
    Note: Basically a stronger version of the Goomba. Watch out when it starts
          glowing, because it's charging up for a really powerful attack
          against you!

Hyper Paragoomba
    HP: 7
    Attack Power: 1
    Defense Power: 0
    Note: This creature is basically a Paragoomba with more HP. As always, use
          an air attack to make it become a regular Hyper Goomba. Also, watch
          out for when it charges up because it'll REALLY hurt when it
          attacks!

Jungle Fuzzy
    HP: 7
    Attack Power: 2
    Defense Power: 0
    Note: Instead of just taking 1 HP and falling off of you, they stay
          attached to you. You must press A repeatedly to make it fall off.

Koopa Troopa
    HP: 4
    Attack Power: 1
    Defense Power: 1
    Note: Flip them on their backsides by using a Jump attack, causing their
          defense to lower drastically.

Koopatrol
    HP: 8
    Attack Power: 4
    Defense Power: 3
    Note: This guard has a spiked helmet, so jumping to attack would be
          useless without the Spike Shield Badge on. It also calls in more
          guards during the battle. If you lower its HP enough, it'll use a
          really strong attack as a last-ditch effort, so be careful!

Lakitu
    HP: 12
    Attack Power: 3
    Defense Power: 0
    Note: This creature floats in the air on top of a cloud, so Jump attacks
          are your best bet against it.

Lava Bubble
    HP: 9
    Attack Power: 4
    Defense Power: 0
    Note: This guy has a habit of attacking your partner, causing them to be
          unable to attack for a few rounds. Since it's a fireball, it's
          recommended you use water-based attacks to hurt it.

M. Bush
    HP: 8
    Attack Power: 3
    Defense Power: 0
    Note: Outside battle, this creature pretends to be a regular bush until
          you try checking it out. Also, its attacks poison you, so be
          careful.

Magikoopa
    HP: 11
    Attack Power: 6
    Defense Power: 0
    Note: This guy is basically the master of all the different colored
          Magikoopas you've seen so far. It has all the other ones' powers,
          plus it has the ability to clone itself. When it clones itself, use
          a multi-target attack to hit the real one.

Medi Guy
    HP: 7
    Attack Power: 1
    Defense Power: 0
    Note: When you attack other enemies in battle, this guy will heal it. It's
          best to take out this enemy first if you're fighting a group for
          that reason alone.

Monstar
    HP: 20
    Attack Power: N/A
    Defense Power: 0

Monty Mole (Mt. Rugged)
    HP: 3
    Attack Power: 2
    Defense Power: 0

Monty Mole (Flower Fields)
    HP: 12
    Attack Power: 3
    Defense Power: 0

Paragloomba
    HP: 7
    Attack Power: 2
    Defense Power: 0
    Note: Attack this enemy with a Jump attack and it'll lose its wings,
          turning it back into a normal Gloomba.

Paragoomba
    HP: 2
    Attack Power: 1
    Defense Power: 0
    Note: Attack this guy with a Jump attack and it'll lose its wings, turning
          it into a regular Goomba.

Paratroopa
    HP: 4
    Attack Power: 1
    Defense Power: 1
    Note: When attacked with a Jump attack, it'll become just a regular Koopa
          Troopa. At that point, defeat it like you would a Koopa Troopa.

Piranha Plant
    HP: 5
    Attack Power: 3
    Defense Power: 0
    Note: Because of its teeth, you can't use Jump attacks on this creature.
          Doing so will cause you damage instead.

Pokey
    HP: 4
    Attack Power: 2
    Defense Power: 0
    Note: Don't use any Jump attacks on this cactus, otherwise you'll get hurt
          by doing so.

Pokey Mummy
    HP: 4
    Attack Power: 2
    Defense Power: 0
    Note: This one is to be dealt with just like the regular Pokey, but
          beware. You may be poisoned when it attacks you!

Putrid Piranha
    HP: 12
    Attack Power: 3
    Defense Power: 0
    Note: When it attacks, it may poison Mario, so be prepared for such an
          attack.

Pyro Guy
    HP: 7
    Attack Power: 4
    Defense Power: 0
    Note: This guy is totally engulfed in flames, making physical contact with
          it a hazard on your behalf. Attack it with water-based attacks or
          projectiles to cause damage from a distance.

R Magikoopa
    HP: 11
    Attack Power: 3
    Defense Power: 0
    Note: This Magikoopa's ability allows it to raise the attack power of
          other enemies in the battle, so beware.

Ruff Puff
    HP: 10
    Attack Power: 4
    Defense Power: 0
    Note: Because it floats in the air, Hammer attacks won't be able to hit
          it. Use an air attack to hurt this creature.

Shy Guy
    HP: 7
    Attack Power: 2
    Defense Power: 0

Shy Squad
    HP: 15
    Attack Power: 1
    Defense Power: 0
    Note: This is a group of 15 Shy Guys attacking you here. Each one can only
          take 1 HP of damage before it's defeated, and when they attack, each
          one will take 1 HP away from you. So beware when you fight this
          phase of General Guy's army.

Shy Stack
    HP: 10
    Attack Power: 1
    Defense Power: 0
    Note: This is a stack of 4 Shy Guys on top of each other. If you have the
          Spin Hammer Badge equipped, you can use that attack to knock them
          apart one by one.

Sky Guy
    HP: 7
    Attack Power: 3
    Defense Power: 0
    Note: This enemy floats in the air with a balloon. Attack the balloon to
          make it fall, turning it into a regular Shy Guy.

Spear Guy
    HP: 7
    Attack Power: 3
    Defense Power: 0
    Note: If they have their spears pointed towards you and Mario uses his
          Hammer, he'll get hurt. Also, when their spears are pointed upward,
          Jump attacks will hurt Mario instead. It'll also throw its spear at
          you; when it does that, it'll become just a regular Shy Guy.

Spike Top
    HP: 4
    Attack Power: 3
    Defense Power: 4
    Note: This creature has VERY high defense, plus it has a spike on its
          back, so most attacks won't do anything to it. Use a strong attack
          to actually cause damage.

Spiked Gloomba
    HP: 7
    Attack Power: 3
    Defense Power: 0
    Note: Don't use any Jump attacks on this creature because if you do, it'll
          cause damage to you only.

Spiked Goomba
    HP: 2
    Attack Power: 2
    Defense Power: 0
    Note: Don't use any Jump attacks on this creature because if you do, it'll
          cause damage to you only.

Spiny
    HP: 5
    Attack Power: 4
    Defense Power: 3
    Note: This creature has a spiked shell, and along with high defense, it
          can be pretty tough to beat. Wear the Spike Shield Badge and Jump on
          it to flip it over, lowering its defense to 0.

Spy Guy
    HP: 7
    Attack Power: 2
    Defense Power: 0
    Note: This guy can be quite dangerous for you when you fight it. Each time
          you attack it, it'll change its weapon. If it hits Mario with its
          hammer, Mario will be unable to use one of his commands for a few
          rounds of battle.

Stilt Guy
    HP: 7
    Attack Power: 4
    Defense Power: 0
    Note: These are just regular Shy Guys on stilts. Use a Jump attack or an
          earth-shaking attack to make them fall down and become regular Shy
          Guys again.

Stone Chomp
    HP: 4
    Attack Power: 3
    Defense Power: 1
    Note: This enemy is totally made of stone, so most attacks won't hurt it.
          Use the Super Hammer to cause some serious damage to it, though.

Swooper
    HP: 4
    Attack Power: 2
    Defense Power: 0
    Note: This bat hangs from the ceiling, so not many attacks can hit it.
          However, Parakarry's attacks, as well as earth-shaking attacks, can
          hurt it.

Swoopula
    HP: 8
    Attack Power: 2
    Defense Power: 0
    Note: Not only does this enemy hang from the ceiling, but when it attacks,
          it sticks to you. It sucks out 2 HP every couple seconds until you
          shake it off by pressing A repeatedly.

W Magikoopa
    HP: 11
    Attack Power: 3
    Defense Power: 0
    Note: When you encounter it in battle, it has the ability to recover the
          HP of itself and other enemies on the screen. That's why it's best
          to take out this guy first in a group.

White Clubba
    HP: 12
    Attack Power: 5
    Defense Power: 0

Y Magikoopa
    HP: 11
    Attack Power: 3
    Defense Power: 0
    Note: This magician gives an electrical charge to another enemy in the
          battle. Touching that enemy while it's charged up will cause you to
          take damage instead. As with the other Magikoopas, defeat this one
          quickly.

******************************************************************************

-=-=-=-=-=-=-=-=
-=  8. Bosses -=
-=-=-=-=-=-=-=-=

Jr. Troopa (First Fight)
    Found: Jr. Troopa's Playground
    HP: 5
    Star Points: 20
    Attack Power: 1
    Defense Power: 0
    Strategy: This guy isn't really too tough for you to defeat. Just Jump or
              use the Hammer to attack. Don't worry about its attacks towards
              you since they aren't too strong. Just keep on fighting until
              you defeat it.

Red Goomba/Blue Goomba
    Found: Goomba Road
    HP: 7 (Red), 6 (Blue)
    Star Points: 20
    Attack Power: 1 (Both)
    Defense Power: 0 (Both)
    Strategy: Despite the fact that these two have more HP than previous
              Enemies you've fought, they're still pretty easy. Just use lots
              of jump and hammer attacks, concentrating on beating one at a
              time. If you run low on health, use a Mushroom. Otherwise, keep
              attacking until you win!

Goomba King/Red Goomba/Blue Goomba
    Found: King Goomba's Fortress
    HP: 10 (King), 2 (Red), 2 (Blue)
    Star Points: 30
    Attack Power: 1 (All)
    Defense Power: 0 (All)
    Strategy: The battle against the King of the Goombas, as well as its two
              cronies, isn't really that big of a deal. Start off by using
              Jump attacks and Goombario's Headbonk attack to defeat the Red
              and Blue Goombas early on. An alternate method is to attack the
              Goomnut Tree first, causing the nut to fall and defeat the
              Red/Blue Goombas, as well as cause damage to the king. After you
              defeat both colored Goombas, concentrate on defeating Goomba
              King. To cause lots of damage when it's your turn to attack, aim
              your attack at the Goomnut Tree (the part of the tree with the
              bandage to the left of the boss). It'll drop a giant nut on the
              boss, causing a good amount of damage. After that, just keep on
              using regular attacks and such until you win the battle.

Magikoopa
    Found: Outside Shooting Star Summit
    HP: 8
    Star Points: 15
    Attack Power: 3
    Defense Power: 0
    Strategy: Well, this guy is a bit tougher than previous enemies, but he
              still isn't too much to worry about. Now is also a good time to
              start using those timed attacks Twink taught you minutes
              earlier! Attack Magikoopa a few times to knock him off his
              broom. Watch out because his magic attacks are pretty strong and
              can hurt quite a bit. Just keep on attacking this guy until you
              win.

Chan
    Found: Dojo in Toad Town
    HP: 15
    Star Points: N/A
    Attack Power: 2
    Defense Power: 2
    Strategy: This guy is your first opponent in the Dojo, and he is such a
              pushover! Have Mario Jump on him to flip him upside-down, then
              have Goombario attack on his turn. Repeat that process several
              times while using the timed attacks until you win this fight.

Lee
    Found: Dojo in Toad Town
    HP: 20
    Star Points: N/A
    Attack Power: N/A
    Defense Power: N/A
    Strategy: Being the second boss in the lineup at the Dojo, Lee isn't too
              tough, either. His main move is to morph into a duplicate of
              Goombario, which isn't that big of a deal. Use timed attacks to
              hurt this guy while healing when and if it's necessary. Keep up
              a steady attack pattern and this guy will be history very
              quickly.

The Master (1st Battle)
    Found: Dojo in Toad Town
    HP: 50
    Star Points: N/A
    Attack Power: 6
    Defense Power: 0
    Strategy: Even though it's just the first round against the Master, he has
              a high amount of attack power. His only move is to punch you,
              taking away 6 HP, though. Use lots of strong Jump and Hammer
              attacks, along with your partner's best moves. It's recommended
              you don't come here until late in the game so you have stronger
              moves to use here. Basically, just outlast the Master and you'll
              win this battle.

The Master (2nd Battle)
    Found: Dojo in Toad Town
    HP: 75
    Star Points: N/A
    Attack Power: 8
    Defense Power: 0
    Strategy: The second fight against the Master is quite hard compared to
              the first one. Also, he has a combo attack which can take 11 HP
              total from you. It's recommended you have Bow as your partner
              here, since you can use her Fan Smack to cause lots of damage.
              Just use the best Hammer and Jump attacks, making sure to keep
              your HP high at all times, until you win.

The Master (3rd Battle)
    Found: Dojo in Toad Town
    HP: 99
    Star Points: N/A
    Attack Power: 10
    Defense Power: 1
    Strategy: This is the final battle you must endure against the Master, and
              this time around he is tough! However, there is a good strategy
              you can use to win this battle easily. It's highly recommended
              you have Bow as your partner; that way this plan works just
              fine. Have Mario attack with his Jump and Hammer attacks, then
              have Bow use Outta Sight to keep Mario from getting hit with the
              Master's attack. Otherwise, you'd be losing about 10 HP with
              each hit! It's still recommended you keep your HP very high at
              all times, in case the Master gets a few attacks in. After you
              take away enough of his HP, the Master starts hitting you with a
              two-part attack that takes away much more HP, so be careful.
              Just continue the above strategy while recovering every now and
              then until you win.

Bowser???
    Found: Koopa Bros. Fortress
    HP: 10
    Star Points: N/A
    Attack Power: 1
    Defense Power: 1
    Strategy: This giant imposter of King Bowser isn't too tough at all. It's
              invincible to jump attacks, but you can just hit it with lots of
              Hammer attacks instead. Just use lots of attacks until you
              destroy this simple creation.

Koopa Bros.
    Found: Koopa Bros. Fortress
    HP: 5 (per Koopa Bro)
    Star Points: 30
    Attack Power: 1
    Defense Power: 1
    Strategy: You fight these guys directly after defeating the fake Bowser.
              They start off all standing on top of each other like a tower,
              then they'll do their spinning attack, which'll take a good
              amount of HP from you. Have Bombette use her Bomb attack to
              knock them all down, then while they're flipped over, use
              regular attacks and POW Blocks (if you have any). Also, you
              should switch Bombette with Kooper so you can hit these guys all
              at once. Repeat the above pattern a few times until you defeat
              all 4 of the Koopa Bros.

Jr. Troopa (2nd Fight)
    Found: Pleasant Path
    HP: 15
    Star Points: 20
    Attack Power: 2
    Defense Power: 1
    Strategy: This time when you fight Jr. Troppa, he has a new move, which is
              hiding inside of its egg to protect itself from attacks. This
              guy shouldn't be a big deal though. Just use Hammer attacks, and
              have Bombette use her Bomb move to cause serious damage as well.
              Heal when needed, and keep on attacking until you win.

Blooper (First Fight)
    Found: Toad Town Tunnels
    HP: 30
    Star Points: 20
    Attack Power: 3
    Defense Power: 0
    Strategy: This is the weakest Blooper you'll come across in the Toad Town
              Tunnels, and it really isn't too hard of a battle if you have
              the right badges equipped. If you have the Power Bounce Badge,
              you can easily make quick work of this guy. Just keep on using
              Power Bounces and using Refresh every now and then to recover
              some HP and FP. Repeat the above process until you beat this
              guy.

Buzzar
    Found: Mt. Rugged
    HP: 40
    Star Points: 15
    Attack Power: 3
    Defense Power: 0
    Strategy: Well, this giant bird isn't too tough, although the battle can
              be a bit lengthy if not properly prepared. Also, your Hammer is
              useless here, so you're going to rely on Jump attacks for the
              whole fight. If you have the Power Bounce Badge equipped, use
              the Power Bounce while using the action command to score
              multiple hits. When Buzzar attacks, sometimes the screen will
              tell you to press A repeatedly to get away or to reduce the blow
              of its attack. Press A rapidly to get out, then continue your
              attack while recovering HP/FP if needed until you win.

Tutankoopa
    Found: Dry Dry Ruins
    HP: 30
    Star Points: 24
    Attack Power: 3
    Defense Power: 0
    Strategy: This guy is the hardest boss I've fought so far in this game. To
              start, he'll call out a Chomp to stay on the ground and attack
              you. Ignore it if you want, and concentrate on using Jump
              attacks on Tutankoopa. Also, have Parakarry attack Tutankoopa
              since his attacks will reach. Tutankoopa will throw shells at
              you and cast spells to try and cause damage to you. Just keep
              your HP and FP high and keep on attacking him. Eventually, one
              of Tutankoopa's spells will backfire and he'll fall to the
              ground, dazed. There's your chance to continue attacking him
              until you defeat him for good. Keep in mind that when you beat
              Tutankoopa, the Chomp disappears as well.

Electro Blooper
    Found: Toad Town Tunnels
    HP: 50
    Star Points: 20
    Attack Power: 4
    Defense Power: 0
    Strategy: This Blooper is electrically charged, and much more powerful
              than the first one you fought earlier in the game. Attack this
              creature normally until it starts surrounding itself with
              electricity, then just avoid contact with it until it stops. Use
              that time to heal your group and get ready for another attack.
              It's recommended you have Parakarry in your group for this
              battle since his Shell Shot attack will really come in handy.
              Also, have Mario use the Power Bounce to attack since that'll
              really help this battle go by a bit quicker. Continue the above
              strategy until you beat this creature.

Tubba's Heart
    Found: Windy Mill
    HP: 50
    Star Points: N/A
    Attack Power: 6
    Defense Power: 0
    Strategy: This is seriously an easy battle, despite the high amount of HP
              this thing has. It's also HIGHLY recommended you have Bow as
              your partner for this fight as well. Have Mario use Jump
              attacks, while Bow slaps around the Heart. When it charges up
              for a major attack, have Bow use Outta Sight on Mario to keep
              him from getting hit by that attack. After the huge attack
              passes, resume the regular attack pattern. Keep your HP and FP
              high in case the Heart's attacks get the best of you. Otherwise,
              keep on hitting it with attacks until it runs away.

Tubba Blubba
    Found: Outside Windy Mill
    HP: 10
    Star Points: 30
    Attack Power: 4
    Defense Power: 0
    Strategy: Fighting the giant creature is one of the easiest fights in the
              game! It has VERY low amounts of HP, and its attacks won't do
              too much harm to you, either. Have Mario and Bow attack this
              creature until it's defeated and you win Chapter 3!

Jr. Troopa (3rd Fight)
    Found: Forever Forest
    HP: 40
    Star Points: 21
    Attack Power: 5
    Defense Power: 1
    Strategy: This time around in the battle with Jr. Troopa, he's sprouted
              wings and flies in the air. However, he still isn't too much of
              a threat. Switch your partner so you have Parakarry, then use
              his Power Shell ability to cause a good amount of damage. Have
              Mario Jump or use the Star Storm ability you just learned from
              Skolar. Keep your HP high and continue the attacks until you
              defeat Jr. Troopa once again.

Anti Guy
    Found: Shy Guy's Toy Box
    HP: 50
    Star Points: 15
    Attack Power: 10
    Defense Power: 0
    Strategy: Now THIS is the toughest foe I've fought so far in the game.
              Besides having alot of HP, it also causes at least 10 HP of
              damage per attack! I highly recommend you have the Power Bounce
              Badge equipped, as well as lots of healing items in reserve.
              Keep using the Power Bounce to hit Anti Guy multiple times, and
              use Bow's transparency ability if you don't want to be hit by
              the attack. Keep your HP up at all times, and outlast Anti Guy
              until you win.

Big Lantern Ghost
    Found: Shy Guy's Toy Box
    HP: 40
    Star Points: 15
    Attack Power: 5
    Defense Power: 0
    Strategy: The fight against this boss is a little different than other
              fights. You are unable to attack it when it's hiding in the
              dark, so attack the lantern to make the room brighter. Then,
              direct your attacks at the giant boss. Watch out when it does
              its flash attack with the lantern because it'll keep your
              partner from helping for a couple turns. Repeat the same
              strategy as above until you defeat this simple guy.

General Guy
    Found: Shy Guy's Toy Box
    HP: 30
    Star Points: 33
    Attack Power: 4
    Defense Power: 2
    Strategy: This battle takes place in 4 phases. First, he'll send the Shy
              Squad to attack you. Attack them to make them disperse and run
              away, defeated. After you beat them, General Guy will send out 2
              Stilt Guys to attack you. Defeat them, then he'll send out 2 Shy
              Stacks. Beat them and General Guy will resort to attacking you
              himself from inside his tank. The general has 2 attacks; one of
              which you can immediately put a stop to. Start by attacking the
              Bulb on top of the tank until it bursts. By doing that, you're
              preventing General Guy from using his electrical attack on you.
              He'll just throw bombs at you instead. Just keep attacking
              General Guy with lots of attacks and keeping your HP/FP high
              until you beat him.

Lava Piranha/Lava Bud
    Found: Mt. Lavalava
    HP: 40 (Piranha), 8 (Bud)
    Star Points: 30
    Attack Power: 5 (Piranha), 4 (Bud)
    Defense Power: 0
    Strategy: This giant fiery plant is pretty tough if you think about it.
              All 3 parts of the plant (the main body, and the 2 smaller
              parts) shoot fire at you to attack. It's recommended you have
              Sushie as your partner, and the Fire Shield and Ice Power Badges
              equipped for this as well. Use Jump attacks and Sushie's Tidal
              Wave and Squirt attacks to cause massive damage to these plants.
              It's recommended you take out the Lava Buds first; that way, you
              won't have to worry about them attacking you for now. Keep
              attacking the giant Lava Piranha until it all sinks into the
              lava, only to emerge again, covered with fire! Also, all 3 parts
              will become fully charged once again. This time around though,
              water attacks take more HP away from them, plus when they're
              hit, they'll be temporarily out of commission. Repeat the same
              attack pattern as before to defeat this creature the second and
              final time.

Jr. Troopa (4th Fight)
    Found: Toad Town
    HP: 40 (he only has 20 total when you fight him)
    Star Points: 22
    Attack Power: 6
    Defense Power: 1
    Strategy: This time around, Jr. Troopa can fly, plus he has a spiked
              helmet. It's recommended you have the Spike Shield Badge on;
              that way, Mario can use Jump attacks successfully against him.
              Have Sushie on your team so you can use her Squirt and Tidal
              Wave attacks here. Just keep attacking this guy until you win,
              since the fight shouldn't be too hard.

Super Blooper
    Found: Toad Town Tunnels
    HP: 70
    Star Points: 25
    Attack Power: 5
    Defense Power: 0
    Strategy: This is the toughest of the 3 Bloopers in the tunnels you'll
              have to fight. Despite its size and amount of power, it still
              isn't a big deal. The only real difference this time is that it
              sends out Blooper Babies to attack you as well. I highly
              recommend you have lots of healing items with you because you
              WILL need them! Use lots of Jump and Star Spirit attacks, and
              use your partner's strongest attacks as well. When it shoots out
              Blooper Babies, crush them all with a Star Storm if you're able
              to. Keep your HP and FP up, and repeat the above pattern until
              you win.

Spike?
    Found: Flower Fields
    HP: 50
    Star Points: 12
    Attack Power: 4
    Defense Power: 0
    Strategy: This Lakitu is different from the others since it doesn't want
              to actually attack you, but it does anyway. It only throws Spiny
              Eggs at you to attack, so retaliate by using lots of strong Jump
              attacks and your partner's moves as well. I recommend you have
              Bow as your partner so you can use her Fan Smack to cause lots
              of damage. Just outlast this guy until you win.

Huff N. Puff/Tuff Puff
    Found: Cloudy Climb
    HP: 60 (Huff N. Puff), 1 (Tuff Puff)
    Star Points: 34
    Attack Power: 5 (Huff N. Puff), 2 (Tuff Puff)
    Defense Power: 0
    Strategy: This battle can be a pretty long one if you don't have a good
              strategy here. Also, it helps to have Lakilester in your team
              for this fight as well. Each time you attack this boss, smaller
              Tuff Puffs will fall off and attack. Use an attack to hit the
              whole party because if you don't, Huff N. Puff will inhale the
              smaller clouds and regain some HP. After a few rounds, Huff N.
              Puff will become electrically charged for a really strong
              attack, which will take about 12 HP off of you! Keep your HP and
              FP up and continue with all the strong attacks until you finally
              defeat this creature.

Kent C. Koopa
    Found: Pleasant Path
    HP: 70
    Star Points: 20
    Attack Power: 10
    Defense Power: 6
    Strategy: This giant Koopa is really tough, so it's recommended you have
              lots of strong attacks with you! Now is also the time you should
              have the Mega Smash and Quick Change Badges equipped. Right from
              the start, have Mario use the Lullaby Star Power to make the
              giant creature fall asleep for a while. After that, have him do
              a Jump attack using the action command to flip Kent C. Koopa on
              its backside. Use the time while it's asleep to pummel it with
              lots of strong Hammer and Jump attacks, along with your
              partner's strongest moves. When it wakes up, repeat the above
              process again until you defeat it.

Jr. Troopa (5th Fight)
    Found: Shiver Snowfield
    HP: 50
    Star Points: 24
    Attack Power: 8
    Defense Power: 1
    Strategy: This time around, Jr. Troopa will be able to use magic to attack
              you. Despite his high attack power rating, he still isn't too
              tough to beat. Use lots of Jump and Hammer attacks, along with
              your partner's strong moves to take down this magic-user once
              again. It would also help if you still have the Mega Smash Badge
              equipped, since a Hammer attack with that will take 10 HP each
              time! Anyway, keep attacking and such until you win here.

Crystal King/Crystal Bit
    Found: Crystal Palace
    HP: 70 (King), 1 (Bit)
    Star Points: 42
    Attack Power: 6 (King), N/A (Bit)
    Defense Power: 2 (King), 0 (Bit)
    Strategy: Well, this battle is really tough, especially since this boss's
              attacks take a good amount of HP from you. I recommend you have
              Lakilester as your partner, as well as several good attack
              Badges equipped. Also, a couple of HP Plus Badges won't hurt too
              much. Anyway, the Crystal King summons Crystal Bits to attack
              you during this battle, so those can be pretty annoying. Use
              lots of really strong attacks with their action commands to
              cause lots of damage through the king's high defense power. Have
              Lakilester use Spiny Surge to destroy the Crystal Bits and hurt
              the Crystal King all in one shot. Also, beware since this boss
              can freeze Mario in his tracks for a few rounds. After you
              weaken him enough, the Crystal King will summon 2 clones,
              although you can only hurt the real one. Use a multi-target
              attack to hit them all. Watch out because he'll also recover 20
              HP when he's running low. Keep up your attacks until you defeat
              this annoying and tough boss.

Jr. Troopa (Final Fight)
    Found: Bowser's Castle
    HP: 60
    Star Points: 25
    Attack Power: 8
    Defense Power: 2
    Strategy: This is apparently the final time you have to battle this little
              menace, and he's the hardest yet! Jr. Troopa has all of his
              previous abilities to attack you with, so this battle might be a
              pain to get through. It's highly recommended you have Watt as
              your partner, since its powers can go right through this guy's
              defense. After you take about half of his HP, he'll become able
              to fly and will gain a spiked helmet. Hurt him with strong
              attacks (the Spike Shield Badge would be great here) until you
              make him go back to the ground. He'll then try to use magic to
              destroy you, so continue with strong attacks until you beat him
              once and for all!

Bowser (First Round)
    Found: Princess Peach's Castle
    HP: 50
    Star Points: 38
    Attack Power: 8 (Fire Attack), 6 (Stamp/Nail Attacks)
    Defense Power: 1
    Strategy: Well, this first battle against Bowser may seem tough, but it's
              really a piece of cake for now. For the first couple rounds,
              just use regular attacks (also, make sure Watt is your current
              partner). After Bowser uses the Star Rod to make himself
              invincible, have Mario use the Star Beam to void that power
              temporarily. Now's your chance to attack! Watch out when Bowser
              uses his attack where he crushes Mario because it'll temporarily
              disable one of your attacks! Also, his swiping attack will also
              poison Mario, so be careful! Repeat this pattern after he
              regains the Star Rod's power until you beat him this round.

Bowser (Final Battle)
    Found: Princess Peach's Castle
    HP: 99
    Star Points: N/A
    Attack Power: 10 (Fire Attack), 8 (Stamp/Nail Attacks)
    Defense Power: 2
    Strategy: Wow, this is definitely the final battle with Bowser himself!
              This is going to be one hell of a long battle, so brace yourself
              for a fight! Basically, he's a much stronger version of the
              battle you had with him inside the castle moments earlier. It's
              highly recommended you avoid his Stamp Attack by pressing A
              before impact. If you're not careful, he'll disable one of your
              battle options for a few rounds! The battle plan here is the
              same as last time; whenever Bowser uses the Star Rod, use the
              Star Beam. Since it won't affect Bowser, you'll see a quick
              scene with Twink rescuing the Princess, then having to fight
              with Kammy. In that fight, just use their abilities to get
              through it all. After that's over, Peach will wish for Mario,
              and that will charge up the Star Spirits' powers. They will
              appear and charge Mario up, giving him the Peach Beam. Use the
              Peach Beam in battle to void the Star Rod's powers. Use that
              time to hit Bowser quickly with strong attacks. Watch out
              because when you weaken him enough, he'll use the Star Rod to
              recover a good chunk of his HP (as if fighting him was bad
              enough). Keep on repeating the above pattern of using the Peach
              Beam, then attacking, to get through this battle. Also, it's a
              good thing if you have several Life Shrooms, so you'll keep
              getting revived after Bowser takes all your HP. Continue the
              assault until you finally defeat Bowser for good and beat this
              game!

******************************************************************************

-=-=-=-=-=-=-=-=
-=  9. Items  -=
-=-=-=-=-=-=-=-=

=========
Key Items
=========

Artifact
    Found: Dry Dry Ruins
    Information: Give this to Kolorado and he'll give you a Star Piece.

Autograph
    Found: Get from Luigi outside Mario's House.
    Information: It's an autograph of Luigi, which you give to Koopa Koot as a
                 favor.

Autograph (2)
    Found: Get from Merluvlee at her house.
    Information: It's Merluvlee's autograph. Give it to Koopa Koot to fulfill
                 your favor for him.

Blue Key
    Found: Crystal Palace
    Information: Use this to open the blue door in the Crystal Palace.

Boo's Portrait
    Found: Boo's Mansion
    Information: Attach this picture to the empty frame on the second floor
                 wall of the mansion to gain access to the third floor.

Bucket
    Found: Get from Mayor Penguin in Shiver City after visiting Merle.
    Information: Use this and the Scarf on the snowman in Shiver Snowfield to
                 open the way to Crystal Palace.

Calculator
    Found: Shy Guy's Toy Box
    Information: This is the calculator the Shy Guys stole from Rowf in Toad
                 Town. Give it back to Rowf to gain the I Spy Badge.

Castle Key
    Found: Tubba Blubba's Castle, Bowser's Castle, Princess Peach's Castle
    Information: Use this to open a locked door in whichever castle you find
                 it in.

Cookbook
    Found: Shy Guy's Toy Box
    Information: Give this back to Tayce T. in Toad Town and she'll give you a
                 reward.

Crystal Ball
    Found: Get from Merlee at Merluvlee's request in Dry Dry Outpost.
    Information: You must get this for Merluvlee in order to get her
                 autograph for Koopa Koot.

Crystal Berry
    Found: Get from Posie after Rosie asks for something beautiful in exchange
           for the Water Stone in Flower Fields.
    Information: Give this pretty berry to Rosie to get the Water Stone you
                 need.

Diamond Stone
    Found: Dry Dry Ruins
    Information: This is one of 3 stones needed to open up Tutankoopa's tomb.

Dictionary
    Found: Shy Guy's Toy Box
    Information: It's the book the Shy Guys stole from Russ T. Give it back
                 and he'll reward you with a Star Piece.

Diploma
    Found: Get after defeating the Master 3 times in the Toad Town Dojo
    Information: This item is just a sign of proof that you defeated the
                 Master of the Toad Town Dojo 3 times.

Dolly
    Found: Hit a tree in Jr. Troopa's Playground to find this
    Information: Give this to Goombaria in Goomba Village to get a Star Piece.

Empty Wallet
    Found: In the bushes in Koopa Village.
    Information: This is Koopa Koot's wallet that he asks you to look for.

Fertile Soil
    Found: Get from Posie in Flower Fields.
    Information: Use this along with the Magical Bean and Miracle Water to
                 grow a beanstalk in Flower Fields.

First-Degree Card
    Found: Get after defeating Chan in the Toad Town Dojo
    Information: This item is just a sign of proof showing you defeated Chan
                 in the Dojo.

Fortress Key
    Found: Inside Koopa Bros. Fortress
    Information: You use these to open locked doors within the Koopa Bros.
                 Fortress.

Fourth-Degree Card
    Found: Get after beating the Master the second time in the Toad Town Dojo.
    Information: This item is just proof showing you defeated the Toad Town
                 Dojo's Master twice in battle.

Frying Pan
    Found: Shy Guy's Toy Box
    Information: Here's the stolen pan that the Shy Guys took from Tayce T.
                 Give it back to her and she'll make you a Cake as a reward.

Glasses
    Found: Find in the bushes of Koopa Village after Koopa Koot asks you to
           find them.
    Information: These are the glasses that Koopa Koot lost in the village.
                 Bring them back to get the 1 Coin as a reward.

Gold Credit
    Found: Get from Koopa Koot after doing one of his favors.
    Information: Allows you to play the Smash Attack game in the Toad Town
                 Playroom.

Jade Raven
    Found: Get from the Yoshi's Village Leader after rescuing the Yoshi kids.
    Information: When placed in the raven statue in Jade Jungle, it allows you
                 to go further into the jungle.

Koopa Legends
    Found: Get from Kolorado's wife in her house in Koopa Village. Only get it
           after offering to help the elder Koot in the east-most house of the
           village.
    Information: Give this book to the elder Koot to get a single Coin (how
                 cheap >_<).

Kooper's Shell
    Found: Win the Fuzzy mini-game in the area behind Kooper's house.
    Information: Give this back to Kooper when you meet up with him and he'll
                 offer to join your party.

Letter
    Found: Various places
    Information: Use Parakarry and deliver these to their addressees to gain a
                 reward of some sort.

Lucky Star
    Found: Get from Twink after visiting Shooting Star Summit.
    Information: When you get this, you'll be able to use the "action
                 command" in battle.

Lunar Stone
    Found: Dry Dry Ruins
    Information: This is one of 3 stones needed to open up Tutankoopa's tomb.

Lyrics
    Found: Get from the lyricist at Club 64 after visiting the composer in Dry
           Dry Outpost.
    Information: Give this to the composer in Dry Dry Outpost to get the
                 Melody.

Magical Bean
    Found: Get from Petunia in Flower Fields after defeating the Monty Moles.
    Information: Plant this in the patch of fertile soil in the main area of
                 Flower Fields, then use Miracle Water to make it sprout.

Magical Seed
    Found: Mt. Rugged, Toad Town, Forever Forest, Yoshi's Village
    Information: You plant this in the Flower Garden in Toad Town.

Mailbag
    Found: Shy Guy's Toy Box
    Information: This is the stolen bag from the Toad Town Post Office. Return
                 it to get a Star Piece as a reward.

Melody
    Found: Get from the composer in Dry Dry Outpost after showing him the
           Lyrics.
    Information:

Miracle Water
    Found: Get from Lily in Flower Fields after you make the springs appear
           again with the Water Stone.
    Information: Use this with the Magical Bean and Fertile Soil to grow a
                 beanstalk in the main area of Flower Fields.

Mystery Note
    Found: Shy Guy's Toy Box
    Information: This note cannot be read by Mario, so give it to someone who
                 can understand it so they can translate for you.

Mystical Key
    Found: Tubba Blubba's Castle
    Information: Use this to unlock the Windy Mill in Gusty Gulch.

Odd Key
    Found: In the room you emerge in after going through the pipe next to Rip
           Cheato in Toad Town Tunnels.
    Information: Use this key to unlock the door of the room you find it in.

Old Photo
    Found: Get from the Boo at Boo's Mansion on Koopa Koot's request.
    Information: It's an old picture of Koopa Koot he asks you to get for him.

Package
    Found: Get from a Boo in Gusty Gulch after Koopa Koot asks you to get it
           for him.
    Information: This is a package that Koopa Koot wanted. Give it to him to
                 get your reward.

Palace Key
    Found: Crystal Palace
    Information: Use this to open the last locked doors in the Crystal Palace.

Prison Key
    Found: Bowser's Castle
    Information: Use this to unlock the prison cell in Bowser's Castle.

Pulse Stone
    Found: Get from Moustafa in Dry Dry Outpost.
    Information: Use it to find and enter the Dry Dry Ruins.

Pyramid Stone
    Found: Dry Dry Ruins
    Information: This is one of 3 stones needed to open up Tutankoopa's tomb.

Record
    Found: Boo's Mansion
    Information: You use the phonograph in Boo's Mansion to play the music on
                 this record.

Red Jar
    Found: Get from the Dry Dry Outpost shopkeeper after buying the items
           Koopa Koot tells you to buy in a certain order.
    Information: This is a special red jar that Koopa Koot wants. Give it to
                 him to fulfill your favor to him again.

Red Key
    Found: Crystal Palace
    Information: Use this to unlock the red door in the Crystal Palace.

Ruins Key
    Found: Dry Dry Ruins
    Information: Use this Key to open the locked doors in the Dry Dry Ruins.

Scarf
    Found: Get from Merle in Starborn Valley.
    Information: Use this on the snowman with no scarf in Shiver Snowfield
                 along with the Bucket to open the path to the Crystal Palace.

Second-Degree Card
    Found: Get after defeating Lee in the Toad Town Dojo.
    Information: This item is just a sign of proof showing you defeated Lee in
                 the Dojo.

Silver Credit
    Found: Get it from Koopa Koot after giving him a Sleepy Sheep like he asks
           of you.
    Information: Allows you access to the Playroom in Toad Town.

Star Stone
    Found: Get from Madam Merlar's spirit in Shiver Mountain.
    Information: Place this stone in the ice block on Shiver Mountain to open
                 the path to the Crystal Palace.

Storeroom Key
    Found: Shy Guy's Toy Box
    Information: This is the stolen key to the storeroom of the shop in Toad
                 Town. Bring it back to the shopkeeper to gain access to the
                 storeroom.

Tape
    Found: Get from Goompa in Goomba Village after Koopa Koot asks you to get
           it for him.
    Information: This is a tape of something, but it's something that Koopa
                 Koot wants back for some mysterious reason.

Third-Degree Card
    Found: Get it after defeating the Master for the first time in the Toad
           Town Dojo.
    Information: This is just evidence that you defeated the Master once in
                 the Dojo of Toad Town.

Toy Train
    Found: In the shop storeroom in Toad Town
    Information: Use this to travel to other areas of Shy Guy's Toy Box.

Ultra Stone
    Found: Get from Raphael the Raven after he helps you reach the volcano.
    Information: When you reach a Super Block, you'll be given the option to
                 upgrade a party member to Ultra Rank (provided you already
                 upgraded them to Super Rank previously).

Volcano Vase
    Found: In a chest that lands where you met Sushie earlier in Jade Jungle
           after the volcano erupted.
    Information: Give this to Kolorado and he'll give you the fourth Magical
                 Seed needed to enter Flower Fields.

Warehouse Key
    Found: At the bottom of the frozen pond in Shiver City.
    Information: Use this key to unlock the warehouse in Shiver City.

Water Stone
    Found: Get from Rosie in Flower Fields after you give her the Crystal
           Berry.
    Information: This special stone has an endless supply of water. Give it to
                 Lily in Flower Fields and the area will fill with water
                 again.

Weight
    Found: Boo's Mansion
    Information: Use this to weigh down the chandelier in the main room of the
                 mansion, revealing a hidden room.


=============
Regular Items
=============

Apple: Restores 5 HP.

Blue Berry: Restores 5 FP.

Bubble Berry: Restores 5 HP.

Dizzy Dial: When used in battle, it causes the enemies to become dizzy and
            temporarily unable to attack if successful.

Dried Fruit: Recovers 15 HP.

Dried Pasta: Recovers 3 HP and 2 FP.

Dried Shroom: Recovers 1 HP.

Dusty Hammer: Use this in battle to cause damage to an enemy.

Egg: Recovers 5 HP.

Fire Flower: This item allows you to use a fiery attack in battle against all
             enemies.

Fright Jar: When used in battle, this can scare away some of the enemies.

Goomnut: Recovers 3 FP (can only be found in Goomba Village).

Honey Syrup: Restores 5 FP.

Iced Potato: Restores 5 HP.

Jammin' Jelly: Restores 50 FP.

Koopa Leaf: Restores 5 FP (can only be found in Koopa Village).

Lemon: Recovers 1 HP and 2 FP.

Life Shroom: If Mario's HP reaches 0 in battle, this item will automatically
             recover 10 HP to keep him alive. It can only be used once,
             though.

Lime: Recovers 3 FP.

Maple Syrup: Restores 10 FP.

Mushroom: Restores 5 HP.

Mystery?: When this is used in battle, it will become a random item for you to
          use.

Pebble: Throw this stone at an enemy to cause damage.

POW Block: When used, it flips the shelled enemies on their backs, and causes
           2 HP of damage to all enemies.

Rewd Berry: Restores 5 HP.

Repel Gel: When used in battle, Mario becomes transparent and invulnerable to
           attacks for a short period of time.

Shooting Star: This attack item causes 6 HP of damage to all enemies onscreen.

Sleepy Sheep: If it works, this item can make all enemies fall asleep for a
              limited time in battle.

Snowman Doll: When used in battle, it uses a strong ice attack on all the
              enemies.

Stinky Herb: Restores 5 FP.

Strange Leaf: Restores 5 FP. You find this by checking the bushes outside
              Boo's Mansion.

Stop Watch: In battle, it can paralyze the enemies for a few turns if
            successful.

Super Shroom: Use this to recover 10 HP.

Super Soda: This cures shrinking and poisoning status, and it recovers 5 FP.

Tasty Tonic: When used, it cures poisoning and shrinking status on Mario.

Thunder Bolt: When used in battle, a thunderbolt hits a single enemy to cause
              5 HP of damage.

Thunder Rage: When used in battle, thunderbolts hit all enemies on the screen,
              taking about 5 HP from each.

Ultra Shroom: Recovers 50 HP.

Volt Shroom: When used in battle, it temporarily electrically charges Mario,
             causing damage to enemies that touch him.

Whacka's Bump: Recovers 25 HP and 25 FP (get from hitting the Whacka on Mt.
               Rugged with your Hammer).

Yellow Berry: Restores 3 HP and 3 FP.

******************************************************************************

-=-=-=-=-=-=-=-=-=
-=  10. Badges  -=
-=-=-=-=-=-=-=-=-=

All or Nothing
    Found: Rowf's Badge Shop
    Badge Points: 4
    Information: If equipped, Mario's attack power goes up by 1 point if he
                 uses the action command to attack. If he doesn't succeed, the
                 attack power goes down to 0.

Attack FX A
    Found: Merluvlee's House (trade with Merlow)
    Badge Points: 0
    Information: When equipped, this badge changes the sound effects you hear
                 when Mario attacks in battle.

Attack FX B
    Found: Pleasant Path
    Badge Points: 0
    Information: When equipped, this badge changes the sound effects you hear
                 when Mario attacks in battle.

Attack FX C
    Found: Dry Dry Desert
    Badge Points: 0
    Information: When equipped, this badge changes the sound effects you hear
                 when Mario attacks in battle.

Attack FX D
    Found: Toad Town (get from Pop Diva after giving her lyricist the Melody;
           see the Secrets section for help on getting that)
    Badge Points: 0
    Information: When equipped, this badge changes the sound effects you hear
                 when Mario attacks in battle.

Attack FX E
    Found: Shiver City
    Badge Points: 0
    Information: When equipped, this badge changes the sound effects you hear
                 when Mario attacks in battle.

Bump Attack
    Found: Toad Town Tunnels (buy from Rip Cheato)
    Badge Points: 5
    Information: When equipped, Mario will be able to defeat weak enemies by
                 just walking into them.

Chill Out
    Found: Merluvlee's House (trade with Merlow)
    Badge Points: 2
    Information: When equipped, it prevents you from getting hit by a First
                 Strike from the enemy.

Close Call
    Found: Goomba Road
    Badge Points: 1
    Information: If Mario is in "danger" in battle (low HP), the enemies
                 sometimes miss when attacking you.

D-Down Jump
    Found: Tubba Blubba's Castle
    Badge Points: 2
    Information: When equipped, Mario will be able to perform a Jump attack at
                 the cost of 2 FP, which will lower the enemy's defense as
                 well as cause damage.

D-Down Pound
    Found: Rowf's Badge Shop
    Badge Points: 2
    Information: When equipped, Mario can use his Hammer to lower the
                 defensive power of an enemy in battle. However, it costs 2 FP
                 to use each time, though.

Damage Dodge
    Found: Mt. Rugged, Rowf's Badge Shop
    Badge Points: 3
    Information: When equipped, the amount of damage Mario takes from an
                 attack is decreased by 1 point if you perform the action
                 command before he's hit.

Deep Focus
    Found: Princess Peach's Castle, Shy Guy's Toy Box, Bowser's Castle
    Badge Points: 1
    Information: When you equip this badge and use the Star Power "Focus" in
                 battle, you recharge more Star Power than normal.

Defend Plus
    Found: Shy Guy's Toy Box
    Badge Points: 6
    Information: When equipped, it decreases the amount of damage Mario takes
                 from an attack by 1 point.

Dizzy Attack
    Found: Pleasant Path
    Badge Points: 2
    Information: When equipped, your attacks in battle can make the enemy
                 become dizzy and unable to move for a limited time.

Dizzy Stomp
    Found: Mt. Lavalava
    Badge Points: 1
    Information: When equipped, Mario will be able to perform the Dizzy Stomp
                 attack in battle, at 2 FP per use. If successful, the enemy
                 that's hit will become dizzy and/or paralyzed for a limited
                 time.

Dodge Master
    Found: Rowf's Badge Shop
    Badge Points: 2
    Information: This badge allows the action command to work more frequently
                 in battle.

Double Dip
    Found: Rowf's Badge Shop
    Badge Points: 1
    Information: When you have this one equipped, you'll be able to use 2
                 items during the same turn in battle.

Feeling Fine
    Found: Merluvlee's House (trade with Merlow)
    Badge Points: 3
    Information: This badge protects Mario from poisoning and dizziness status
                 in battle.

Fire Shield
    Found: Mt. Lavalava
    Badge Points: 2
    Information: When equipped, Mario will take 1 point less damage when
                 attacked with a fire-based attack.

First Attack
    Found: Rowf's Badge Shop
    Badge Points: 1
    Information: When equipped, you'll be able to finish off a weak enemy if
                 you entered the battle with a First Strike advantage.

Flower Finder
    Found: Merluvlee's House (trade with Merlow)
    Badge Points: 3
    Information: When equipped, more Flowers appear than normal after winning
                 a battle.

Flower Saver
    Found: Flower Fields, Merluvlee's House (trade with Merlow)
    Badge Points: 6
    Information: When equipped, all abilities will cost 1 FP less than they
                 normally would.

FP Plus
    Found: Pleasant Path, Forever Forest, Rowf's Badge Shop
    Badge Points: 3
    Information: When equipped, your maximum FP goes up by 5.

Group Focus
    Found: Toad Town (Rowf's Badge Shop)
    Badge Points: 2
    Information: When equipped, your partner will be able to use the Star
                 Power Focus as well as Mario.

Hammer Throw
    Found: Goomba Road
    Badge Points: 2
    Information: When equipped, Mario can throw his Hammer to attack in
                 battle. However, each use costs 2 FP, but the attack power is
                 great!

Happy Flower
    Found: Merluvlee's House (trade with Merlow), Flower Fields
    Badge Points: 3
    Information: When equipped, Mario will slowly regain his FP in battle.

Happy Heart
    Found: Merluvlee's House (trade with Merlow), Jade Jungle
    Badge Points: 3
    Information: When equipped, Mario will slowly regain his HP in battle.

Heart Finder
    Found: Merluvlee's House (trade with Merlow)
    Badge Points: 3
    Information: When equipped, more Hearts than usual will appear after you
                 win a battle.

HP Drain
    Found: Merluvlee's House (trade with Merlow)
    Badge Points: 3
    Information: When equipped, Mario's attack power decreases, but he regains
                 1 HP per turn in battle.

HP Plus
    Found: Path Behind Kooper's House, Forever Forest, Rowf's Badge Shop
    Badge Points: 3
    Information: When equipped, Mario's maximum HP goes up by 5.

I Spy
    Found: Get from Rowf after you return his stolen Calculator.
    Badge Points: 1
    Information: If you have this equipped and you walk into an area, a sound
                 and a Star Piece icon will appear above your head, telling
                 you there's a hidden Star Piece in the area.

Ice Power
    Found: Shy Guy's Toy Box
    Badge Points: 2
    Information: When equipped, Mario's attack power against fire enemies goes
                 up by 2 points. Also, Mario won't be hurt when he jumps on
                 fiery enemies.

Jump Charge
    Found: Rowf's Badge Shop
    Badge Points: 1
    Information: When equipped, Mario will be able to charge up his Jump power
                 at the cost of 1 FP per use. Doing this will raise his Jump
                 power by 2, but it'll fade after the attack.

Last Stand
    Found: Princess Peach's Castle
    Badge Points: 1
    Information: If equipped and Mario is in Danger mode in battle, he'll only
                 receive half as much damage from attacks.

Lucky Day
    Found: Goomba Village (get from Goompapa after the chain letter sequence)
    Badge Points: 7
    Information: When equipped, it makes enemies' attacks miss hitting Mario
                 more often.

Mega Jump
    Found: Shiver Mountain
    Badge Points: 3
    Information: This badge allows Mario to do a Mega Jump, which is a really
                 powerful attack. It costs 6 FP each time it's used, though.

Mega Quake
    Found: Rowf's Badge Shop
    Badge Points: 3
    Information: When used, Mario can damage all enemies on the ground and
                 ceiling with a strong Hammer attack. It costs 7 FP per use,
                 though.

Mega Rush
    Found: Tubba Blubba's Castle
    Badge Points: 1
    Information: If you have this badge equipped and Mario is in Peril mode in
                 battle (REALLY low HP), his attack power will go up by 4.

Mega Smash
    Found: Flower Fields
    Badge Points: 3
    Information: When equipped, Mario can use this ability to cause large
                 amounts of damage to the enemy with his Hammer. It costs 6 FP
                 per use, however.

Money Money
    Found: Merluvlee's House (trade with Merlow)
    Badge Points: 7
    Information: When equipped, Mario wins twice as many Coins from a battle
                 than normal.

Multibounce
    Found: Rowf's Badge Shop
    Badge Points: 1
    Information: When equipped, you'll be able to use a Jump attack on all
                 enemies on the screen, although it'll cost you 2 FP per use.

P-Down, D-Up
    Found: Crystal Palace
    Badge Points: 2
    Information: When equipped, Mario's attack power is lowered by 1 point,
                 but his defense power is raised by 1 point.

P-Up, D-Down
    Found: Crystal Palace
    Badge Points: 2
    Information: When equipped, Mario's defense power is lowered by 1 point,
                 but his attack power is raised by 1 point.

Pay-Off
    Found: Merluvlee's House (trade with Merlow)
    Badge Points: 2
    Information: Whenever Mario is attacked in battle, he'll gain Coins
                 according to how much damage he takes.

Peekaboo
    Found: Merluvlee's House (trade with Merlow)
    Badge Points: 3
    Information: When equipped, you'll be able to view the amount of HP an
                 enemy has without having to use Goombario's Tattle ability.

Power Bounce
    Found: Koopa Bros. Fortress
    Badge Points: 2
    Information: When equipped, Mario will have the option to perform the
                 Power Bounce Jump attack in battle. It consumes 3 FP per use,
                 but you'll be able to perform unlimited jumps on the enemy,
                 provided you don't screw up on the action command.

Power Jump
    Found: Goomba Village
    Badge Points: 1
    Information: With this badge, Mario can perform more powerful jumps in
                 battle, provided he has enough Flower Points to do so.

Power Plus
    Found: Shy Guy's Toy Box, Merluvlee's House (trade with Merlow)
    Badge Points: 6
    Information: When equipped, the attack power of Mario's Jump and Hammer
                 attacks go up by 1 point.

Power Quake
    Found: Jade Jungle
    Badge Points: 2
    Information: When used in battle, it causes lots of damage to the enemies
                 on the ground and ceiling. However, it costs 4 FP per use.

Power Rush
    Found: Princess Peach's Castle
    Badge Points: 1
    Information: If you have this equipped and Mario is in Danger mode in
                 battle (low HP), his attack power will go up by 2 points.

Power Smash
    Found: Toad Town Tunnels
    Badge Points: 1
    Information: When equipped, Mario will cause much more damage against an
                 enemy if he uses the Hammer with the action command to
                 attack. It costs 2 FP per use, though.

Pretty Lucky
    Found: Merluvlee's House (trade with Merlow)
    Badge Points: 3
    Information: If equipped, it causes the enemies to miss an attack against
                 Mario more often.

Quake Hammer
    Found: Mt. Rugged
    Badge Points: 1
    Information: When used in battle, you can cause damage to the enemies on
                 the ground and the ceiling, at the expense of 2 FP.

Quick Change
    Found: Toad Town
    Badge Points: 4
    Information: When you have this equipped, you'll be able to switch
                 partners in battle and attack with them in the same turn.

Refund
    Found: Koopa Bros. Fortress
    Badge Points: 1
    Information: If you have this badge equipped and you use an item in
                 battle, you'll gain some Coins as compensation for that item.

Runaway Pay
    Found: Dry Dry Desert
    Badge Points: 2
    Information: When you wear this and you run away in battle, you'll still
                 gain Star Points from the enemies you did defeat before
                 running.

S. Jump Chg.
    Found: Cloudy Climb
    Badge Points: 2
    Information: When equipped, Mario will be able to greatly charge up his
                 Jump power. It'll increase his Jump attack power by 3 points,
                 but it'll disappear after you attack with that strength. It
                 costs 4 FP per use, though.

S. Smash Chg.
    Found: Rowf's Badge Shop
    Badge Points: 2
    Information: When equipped, Mario will be able to really charge up his
                 Hammer. This ability costs 4 FP each time it's used. It'll
                 increase his Hammer power by 3 points, but it'll disappear
                 after he attacks.

Shrink Stomp
    Found: Toad Town Tunnels
    Badge Points: 1
    Information: If equipped, Mario will have the option to Shrink Stomp an
                 enemy, at the cost of 2 FP. If successful, the enemy will
                 become smaller, thus lowering its attack power.

Sleep Stomp
    Found: Rowf's Badge Shop
    Badge Points: 1
    Information: When this is equipped, you'll gain the Sleep Stomp Jump
                 attack for Mario. It costs 2 FP per use, and it can cause the
                 enemy you hit to fall asleep for a few rounds of battle.

Slow Go
    Found: Dry Dry Ruins
    Badge Points: 0
    Information: This is about the most useless badge, in my own opinion. It
                 prevents Mario from running, which is only useful in areas
                 where you don't want to wake up sleeping enemies by running
                 past.

Smash Charge
    Found: Koopa Bros. Fortress
    Badge Points: 1
    Information: In battle, Mario will be able to charge up his Hammer to make
                 it more powerful. It costs 1 FP each time you charge it up,
                 though.

Speedy Spin
    Found: Rowf's Badge Shop
    Badge Points: 1
    Information: When equipped, Mario will be able to spin further when using
                 his spin dash.

Spike Shield
    Found: Dry Dry Ruins
    Badge Points: 2
    Information: When equipped, Mario will be able to use Jump attacks on
                 spiked enemies without getting hurt.

Spin Attack
    Found: Dry Dry Desert
    Badge Points: 3
    Information: When equipped, you can defeat weak enemies without even going
                 into battle with them by spin dashing into them.

Spin Smash
    Found: Rowf's Badge Shop
    Badge Points: 1
    Information: When equipped, Mario will be able to use this Hammer attack
                 in battle at 2 FP per use. When he hits an enemy, that enemy
                 will smash into the enemies behind it, causing damage to them
                 as well.

Triple Dip
    Found: Crystal Palace
    Badge Points: 3
    Information: When equipped, it allows Mario to use 3 items in the same
                 turn, provided there are at least 6 FP available.

Zap Tap
    Found: Merluvlee's House (trade with Merlow)
    Badge Points: 4
    Information: If this is equipped, most enemies that physically touch you
                 in battle will get hurt.

******************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  11. Star Piece Locations  -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

=======================
Jr. Troopa's Playground
=======================

1. On the path going east to Goomba Village, you'll find one at the top of a
high ledge.

2. In the area of this playground with the Heart Block, do a Spin Jump up and
to the right of the stone block to uncover a Star Piece.


==============
Goomba Village
==============

3. After you find the Dolly in Jr. Troopa's Playground, give it to Goombaria to
get a Star Piece in return.

4. After you get the Super Boots, go back to Goomba Village and head west to
the area where Goombaria found you in the beginning. Spin Jump there to get a
Star Piece.

5. Deliver a Letter you find in Dry Dry Desert to Goompa with Parakarry as your
partner to get a Star Piece.


===============
Goomba Fortress
===============

6. Outside the fortress, hit the nearby tree with the Hammer to knock out a
Star Piece.

7. After you cross the bridge to the east of Goomba Fortress, Spin Jump in the
grassy area north of the path to find one.


=========
Toad Town
=========

8. Hit the tree to the left of Merlon's house with the Hammer to knock a Star
Piece out.

9. Deliver the Letter you find on Mt. Rugged to Merlon (Parakarry must be your
current partner in order to deliver it).

10. Just to the left of the entrance to Forever Forest, Spin Jump on the ground
in front of the guardhouse to unearth a Star Piece.

11. Give the Letter to Fice T. with Parakarry as your partner (the guard near
the entrance to Forever Forest), and he'll reward you with a Star Piece.

12. Spin Jump in the grassy area to the south of the Dojo to reveal a Star
Piece.

13. Go all the way south to the area with the train station. Instead of going
left to the train, follow the path south of the tracks to the right. Spin Jump
the ground to the east to uncover a Star Piece.

14. After you get Sushie, go into the grassy area to the south of the Dojo. Go
onto the dock and swim across the pond, then grab the Star Piece at the other
side.

15. In the area where you talk to the giant whale, go up to the nearby Save
Block. Spin Jump on the ground near that to find a Star Piece.

16. Give the Letter you find in Flower Fields to Minh T. in the Flower Garden
with Parakarry to get a Star Piece.

17. Deliver a Letter you find in Jade Jungle to Russ T. to get a Star Piece.

18. After you find the Mailbag in Shy Guy's Toy Box, return it to the Post
Office to get a Star Piece.

19. When you find Russ T's Dictionary in Shy Guy's Toy Box, return it to him to
get a Star Piece.


=================
Toad Town Tunnels
=================

20. Find this on a ledge in one of the rooms you can access after obtaining the
Super Hammer.


============================================
Shooting Star Summit/Path North of Toad Town
============================================

21. At the split of the two paths leading to the summit or Merluvlee's House
(to the right of the bridge), Spin Jump on the ground to find one.

22. When you enter the Shooting Star Summit, take the path to the left to find
one more Star Piece.

23. Spin Jump on the ground to the right of Merluvlee's House to uncover a Star
Piece.

24. When you enter the Shooting Star Summit area, go right and onto the first
step. Spin Jump on it to get a Star Piece.

25. With Parakarry as your partner, deliver a Letter to Merlow on the second
floor of Merluvlee's House to get a Star Piece.


=============
Pleasant Path
=============

26. In the second area of this path to Koopa Village, there is a small path
that branches to the south of the main path. Follow that path down and left to
the edge, then use Kooper to reach the Star Piece on the island by pressing
C-Down.

27. When you reach the intersection where you can either go south to Koopa
Village or east to the fortress, continue east for 2 scenes. In the beginning
of the second area (the area after the one with the bridge), hit the first tree
you pass with a Hammer to drop a Star Piece.

28. On the high plateau above the path leading to Koopa Village. Spin Jump
between 3 blue poles to find a Star Piece.

29. In the area east of the bridge above the entrance to Koopa Village, Spin
Jump the ground to uncover a Star Piece.


=============
Koopa Village
=============

30. After you knock the shell off that floating block, come back to the area
afterward and a Star Piece will be in its place.

31. Spin Jump the ground to the left of the group of Bob-ombs to reveal a Star
Piece.

32. With Parakarry as your partner, deliver a Letter you find in Dry Dry Desert
to Mort T. (the mushroom guy running the Toad House) to get a Star Piece.


==========
Mt. Rugged
==========

33. In the flatland area after the Save Block where the Monty Moles are, go
right to the bottom of the slide in the background. Spin Jump at the bottom of
it to find a Star Piece.

34. In the scene where you go up that steep hill, when you reach the top, take
the left path. When you reach the second hole as you move left, walk south to
land on a ledge with the Star Piece.

35. In the northwest section of Mt. Rugged (the section where you get the
Damage Dodge Badge), go left and fly across the gap to the left of the
trampoline with Parakarry, then take the Star Piece there.


==============
Dry Dry Desert
==============

36. Deliver the Letter you find in Mt. Rugged to Kolorado at his campsite.

37. Give Kolorado the Artifact you find in Dry Dry Ruins in exchange for a Star
Piece.

38. On the middle path going east and west through the desert, you'll come
across the Nomadimouse. Give him a Letter to get a Star Piece.

39. In the exact middle area of the desert, which is one screen west of where
you meet Nomadimouse, Spin Jump to the south of the stone structure to find a
Star Piece.


===============
Dry Dry Outpost
===============

40. When you get on the roof of the easternmost building in town, Spin Jump on
the roof to get a Star Piece.


=============
Dry Dry Ruins
=============

41. In the second room where you have to drain the sand, you'll reveal a Star
Piece in the corner.


=============
Boo's Mansion
=============

42. In the room where you find the Super Boots, Spin Jump the floor near the
Boo in the corner to make a Star Piece pop out.

43. In the room with the empty chest and the chandelier that almost crushes
you, go down the stairs and Spin Jump the floor in front of the clock to reveal
a Star Piece.

44. In the first room of the mansion, go right and Spin Jump on the middle of
the rug to make one come out.

45. In the room where you found the Record, Spin Jump on the rug to make yet
another Star Piece appear.

46. When you land atop the large bookcase after falling from the room above,
jump down and left onto a stack of crates. Spin Jump them both to find a Star
Piece.

47. Deliver a Letter you find in Jade Jungle to Igor the shopkeeper with
Parakarry as your partner to get a Star Piece in return.


===========
Gusty Gulch
===========

48. In the scene where you hit 3 blocks to get 11 Coins and a Super Shroom,
walk behind the rock in the background to find the Star Piece.

49. Right after you go east through the gae from Boo's Mansion, Spin Jump the
ground to find a Star Piece.


=====================
Tubba Blubba's Castle
=====================

50. When you're on the balcony above the room with the large table, drop down
from above onto the table and collect the Star Piece sitting on it.

51. In the long hallway to the east of the room with the large table, enter the
first room to the left. Get onto the table and take the Star Piece there.


=================
Shy Guy's Toy Box
=================

52. To the right of where you enter this place, Spin Jump the floor in front of
the blue mushroom guy to uncover a Star Piece.

53. In the long room to the right of the entrance, you'll find a Star Piece
behind a yellow block just past the first wall.

54. In the same room as the previous one, when you get to the top of the middle
building, use Parakarry to fly to the left one, where you'll find another Star
Piece.

55. Spin Jump on the ground in front of the Pink Station to find a Star Piece.

56. Same as the previous Star Piece, but do the Spin Jump in front of the Green
Station this time.

57. In the room with the slot machine, go right and jump on the large blocks
that move up and down. Get to the corner of this area and onto the low green
block. Ride it to its lowest point, then go right into a hidden room with Coins
and a Star Piece.

58. Go to the Red Station and Spin Jump the ground near the front of it to
reveal a Star Piece.


=====================
Lavalava Island Beach
=====================

59. In the area with the Jungle Fuzzies, hit the rightmost palm tree in the
background with your Hammer to make a Star Piece fall out.


===============
Yoshi's Village
===============

60. Spin Jump in front of the statue in middle of the village to uncover a Star
Piece.


===========
Jade Jungle
===========

61. In the area where you meet Sushie, use her to swim around to an island in
the upper-right corner of the area to find a Star Piece.

62. In the area where you find the blue Yoshi, use Sushie and swim under the
bridge to find it.

63. In the area where you fight the Magikoopa and Putrid Piranhas, Spin Jump
near the middle of the area to reveal a Star Piece.


============
Mt. Lavalava
============

64. In the room where you fall from the sliding rope to reach a Super Block,
Spin Jump to the right of that ledge to find a Star Piece.

65. To the left of the Heart Block, Spin Jump the floor to find a Star Piece.


=============
Flower Fields
=============

66. In the area where you get the Magical Bean from Petunia, Spin Jump to the
left of Petunia to uncover a Star Piece.

67. Along the southwest path, Spin Jump in front of the tree that holds Yellow
Berries to get another Star Piece.

68. Next to the tree you get Blue Berries from, walk in the flowers to the
right to find one.

69. On the right side of the area with the large blue tree in the middle, Spin
Jump on the ground to uncover a Star Piece.

70. This one's in the area where the Bubble Plant encases you in a bubble to
fly over the spiked vines. At the other side of that gap, take the upper path
up and to the east to find the Star Piece in plain view.

71. This next one is found in the area with the multi-colored platform puzzle.
On the right ledge, use the trampoline to get to the high ledge with the Super
Block. Instead, go right and Spin Jump at the right side to get a Star Piece.


===========
Shiver City
===========

72. Do a Tornado Jump in the snow to the right of the Mayor's House to get a
Star Piece.

73. Deliver a Letter you find in Shiver Snowfield to Mayor Penguin with
Parakarry as your partner to get a Star Piece.


================
Shiver Snowfield
================

74. In the area with all the snowmen lined up, Tornado Jump in the south
section of that scene to uncover a Star Piece.

===============
Shiver Mountain
===============

75. To the west of the entrance to Crystal Palace, drop off the cliff in front
of the Save Block and you'll land on a ledge with a Star Piece on it.

==============
Crystal Palace
==============

76. When you get to the flip side of the mirror, head all the way left and
outside of the palace. Continue like you're gonna go to Shiver Mountain, but
there's a hidden cave on the flip side with a Star Piece instead of the exit to
the mountain.

77. In the room with the small rhino statue you must push, Tornado Jump the
floor in the left side of the room (under the hidden block with the Jammin'
Jelly) to uncover a Star Piece.

78. In the room with the larger rhino statue, Tornado Jump the floor in the
left side of that room (under the hidden block containing Maple Syrup) to get
another Star Piece.

===================
Koopa Koot's Favors
===================

79-93. See Secrets section for more details.

==========
Rip Cheato
==========

94-96. Buy the 1st, 5th, and 10th items from Rip Cheato to get these.

============
Chuck Quizmo
============

97-160. Get one for each question you answer correctly. See the appropriate
section for more details.

******************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  12. Star Spirit Powers  -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Eldstar Star Powers
-------------------

Focus
    Star Levels: N/A
    Information: When used in battle, you can charge up your star meter by a
                 small amount.

Refresh
    Star Levels: 1
    Information: You'll be able to recover 5 HP and FP when using this.


Mamar Star Powers
-----------------

Lullaby
    Star Levels: 1
    Information: When used in battle, Mamar will appear and cause all the
                 enemies to fall asleep for a few rounds of battle.


Skolar Star Powers
------------------

Star Storm
    Star Levels: 2
    Information: This powerful Star Spirit attack can knock off 7 HP from all
                 enemies onscreen when used.


Muskular Star Powers
--------------------

Chill Out
    Star Levels: 2
    Information: This ability allows you to decrease the attack power of all
                 the enemies in battle for a few turns.


Misstar Star Powers
-------------------

Smooch
    Star Levels: 3
    Information: This ability lets you recover 20 HP when used.


Klevar Star Powers
------------------

Time Out
    Star Levels: 2
    Information: This move allows you to freeze all the enemies on the screen
                 for a limited time.


Kalmar Star Powers
------------------

Up & Away
    Star Levels: 2
    Information: This ability turns the enemies onscreen into stars, then they
                 blow away, ending the battle.

******************************************************************************

-=-=-=-=-=-=-=-=
-=  13. Shops -=
-=-=-=-=-=-=-=-=

Shroom Grocery (Toad Town)
--------------------------

Name            Price
----            -----
Fright Jar      5
Sleepy Sheep    10
POW Block       5
Fire Flower     10
Honey Syrup     10
Mushroom        5


Harry's Shop (Toad Town)
------------------------

Name            Price
----            -----
Stone Cap       30
Dizzy Dial      15
Thunder Rage    20
Tasty Tonic     5
Volt Shroom     10
Super Shroom    20


Rowf's Badge Shop (Toad Town)
-----------------------------

Name            Price
----            -----
D-Down Pound    75 (After Chapter 1)
First Attack    100 (After Chapter 1)
Speedy Spin     50 (After Chapter 1)
Multibounce     75 (After Chapter 1)
Sleep Stomp     75 (After Chapter 2)
Double Dip      100 (After Chapter 2)
Dodge Master    100 (After Chapter 2)
Jump Charge     50 (After Chapter 3)
Spin Smash      75 (After Chapter 3)
Group Focus     100 (After Chapter 3)
HP Plus         150 (After Chapter 4)
FP Plus         150 (After Chapter 4)
All or Nothing  100 (After Chapter 4)
S. Smash Chg.   100 (After Chapter 5)
Damage Dodge    150 (After Chapter 5)
Mega Quake      200 (After Chapter 5)


Merlow the Badge Trader (Near Shooting Star Summit)
---------------------------------------------------

Name            S.P.
----            ----
Attack FX A     1
Pay-Off         1
Chill Out       3
Pretty Lucky    5
Feeling Fine    5
Happy Heart     8
Happy Flower    8
Peekaboo        10
Zap Tap         10
Heart Finder    12
Flower Finder   12
HP Drain        15
Money Money     20
Flower Saver    25
Power Plus      25


Koopa's Shop (Koopa Village)
----------------------------

Name            Price
----            -----
Dizzy Dial      10
POW Block       4
Fire Flower     8
Honey Syrup     8
Volt Shroom     15
Mushroom        4


Little Mouser's Shop (Dry Dry Outpost)
--------------------------------------

Name            Price
----            -----
Thunder Bolt    5
Dusty Hammer    2
Honey Syrup     5
Dried Shroom    2
Dried Pasta     3
Mushroom        3


Merlee's Magic Spell Shop (Dry Dry Outpost)
-------------------------------------------

Name            Price
----            -----
Special Course  50
Ordinary Course 20
Petit Course    5


Boo's Shop (Boo's Mansion)
--------------------------

Name            Price
----            -----
Super Shroom    13
Life Shroom     50
Maple Syrup     25
Snowman Doll    15
Stop Watch      25
Mystery?        1


Yoshi's Cabana (Yoshi's Village)
--------------------------------

Name            Price
----            -----
Snowman Doll    15
Thunder Rage    15
Fire Flower     5
Tasty Tonic     2
Honey Syrup     6
Super Shroom    15


Shiver Shop (Shiver City)
-------------------------

Name            Price
----            -----
Dizzy Dial      15
Shooting Star   30
Snowman Doll    8
Maple Syrup     20
Life Shroom     40
Super Shroom    20


Star Haven Shop (Star Haven)
----------------------------

Name            Price
----            -----
Stop Watch      15
Shooting Star   15
Super Soda      3
Maple Syrup     10
Life Shroom     25
Super Shroom    10


Bowser's Castle Shop (Bowser's Castle)
--------------------------------------

Name            Price
----            -----
Super Shroom    30
Maple Syrup     30
Thunder Rage    30
POW Block       15
Dizzy Dial      25
Mystery?        5

******************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  14. Tayce T. Recipes  -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=

In Toad Town, there is an outstanding cook named Tayce T. She lives in the
house west of the entrance to Forever Forest, and she can cook out some great
stuff, provided you give her the ingredients. In the beginning of the game, she
can only cook using one item, but after you bring back her lost Cookbook from
the Shy Guy's Toy Box, she can cook with 2 items at once! There are 50
different recipes she can cook for you total, and here I will list them:

Apple Pie
---------

Information: Recovers 5 HP and 15 FP.
Ingredients: Mystery?
             Cake Mix + Apple

Big Cookie
----------

Information: Restores 20 FP.
Ingredients: Cake Mix + Yellow Berry
                        Egg
                        Goomnut
                        Blue Berry
                        Red Berry

Bland Meal
----------

Information: Restores 10 HP and 10 FP.
Ingredients: Koopa Leaf + Yellow Berry
                          Goomnut
                          Blue Berry
                          Red Berry
             Strange Leaf + Goomnut
             Iced Potato + Mushroom
                           Volt Shroom
                           Life Shroom
                           Super Shroom
                           Cake Mix
                           Egg
                           Coconut
             Fire Flower + Volt Shroom
                           Life Shroom
                           Super Shroom
                           Goomnut
             Potato Salad + Fried Shroom
             Egg + Mushroom
                   Volt Shroom
                   Life Shroom
                   Super Shroom
             Dried Pasta + Yellow Berry
                           Egg
                           Goomnut
                           Blue Berry
                           Red Berry
                           Coconut
                           Volt Shroom
                           Life Shroom
                           Super Shroom

Boiled Egg
----------

Information: Restores 8 HP and 8 FP.
Ingredients: Egg + Strange Leaf
                   Stinky Herb

Cake
----

Information: Recovers your FP by 15.
Ingredients: Cake Mix

Coco Pop
--------

Information: Restores 3 HP and 15 FP.
Ingredients: Cake Mix + Coconut

Deluxe Feast
------------

Information: Restores 40 HP and 40 FP.
Ingredients: Strange Leaf + Whacka's Bump
             Potato Salad + Shroom Steak

Dizzy Dial
----------

Information: When used in battle, it causes the enemies to become dizzy and
             temporarily unable to attack if successful.
Ingredients: Strange Leaf
             Strange Leaf + Volt Shroom
                            Stinky Herb

Egg Missile
-----------

Information: Causes 6 HP of damage to an enemy in battle.
Ingredients: Mystery?
             Egg + Fire Flower

Electro Pop
-----------

Information: Electrically charges Mario for a few turns in battle, causing
             damage to enemies that touch him. It also restores 15 HP.
Ingredients: Cake Mix + Volt Shroom

Fire Flower
-----------

Information: This item allows you to use a fiery attack in battle against all
             enemies.
Ingredients: Mystery?
             Dried Fruit + Strange Leaf

Fire Pop
--------

Information: Restores 20 HP, but takes away 1 HP in exchange.
Ingredients: Cake Mix + Fire Flower

Fried Egg
---------

Information: Restores 10 HP.
Ingredients: Egg
             Mystery?

Fried Shroom
------------

Information: Restores 6 HP and 2 FP.
Ingredients: Fire Flower
             Super Shroom
             Mystery?
             Dried Shroom
             Dried Shroom + Fire Flower
                            Mushroom

Frozen Fries
------------

Information: Restores 15 HP.
Ingredients: Fire Flower + Iced Potato

Healthy Juice
-------------

Information: Restores 40 HP.
Ingredients: Special Shake + Stinky Herb
                             Dried Shroom
                             Strange Leaf

Honey Candy
-----------

Information: Restores 20 FP.
Ingredients: Honey Syrup + Cake Mix

Honey Shroom
------------

Information: Restores 5 HP and 5 FP.
Ingredients: Mystery?
             Honey Syrup + Mushroom

Honey Super
-----------

Information: Restores 10 HP and 5 FP.
Ingredients: Honey Syrup + Volt Shroom
                           Life Shroom
                           Super Shroom

Honey Ultra
-----------

Information: Recovers 50 HP and 5 FP.
Ingredients: Honey Syrup + Ultra Shroom

Hot Shroom
----------

Information: Restores 15 HP and 5 FP.
Ingredients: Volt Shroom
             Volt Shroom + Super Shroom
             Mushroom + Super Shroom
                        Volt Shroom
                        Fire Flower
             Dried Shroom + Volt Shroom
                            Super Shroom

Jelly Pop
---------

Information: Restores 64 FP.
Ingredients: Cake Mix + Jammin' Jelly

Jelly Shroom
------------

Information: Restores 5 HP and 50 FP.
Ingredients: Jammin' Jelly + Mushroom

Jelly Super
-----------

Information: Restores 10 HP and 50 FP.
Ingredients: Jammin' Jelly + Volt Shroom
                             Life Shroom
                             Super Shroom

Jelly Ultra
-----------

Information: Restores 50 HP and 50 FP.
Ingredients: Jammin' Jelly + Ultra Shroom

Kooky Cookie
------------

Information: Recovers 15 FP, and makes Mario either electrically charged,
             sleepy, or transparent.
Ingredients: Cake Mix + Koopa Leaf
                        Maple Syrup
                        Stinky Herb

Koopa Tea
---------

Information: Recovers 5 FP.
Ingredients: Koopa Leaf
             Mystery?

Koopasta
--------

Information: Recovers 7 HP and 7 FP.
Ingredients: Mystery?
             Koopa Leaf + Dried Pasta

Lemon Candy
-----------

Information: Restores 5 HP and 15 FP.
Ingredients: Cake Mix + Lemon

Life Shroom
-----------

Information: If Mario's HP reaches 0 in battle, this item will automatically
             recover 10 HP to keep him alive. It can only be used once,
             though.
Ingredients: Mystery?
             Koopa Leaf + Mushroom
                          Volt Shroom
                          Life Shroom
                          Super Shroom
                          Ultra Shroom
             Goomnut + Mushroom
                       Volt Shroom
                       Life Shroom
                       Super Shroom
                       Ultra Shroom
             Strange Leaf + Life Shroom
                            Super Shroom
                            Ultra Shroom
                            Mushroom

Lime Candy
----------

Information: Restores 20 FP.
Ingredients: Cake Mix + Lime

Maple Shroom
------------

Information: Restores 5 HP and 10 FP.
Ingredients: Maple Syrup + Mushroom

Maple Super
-----------

Information: Restores 10 HP and 10 FP.
Ingredients: Maple Syrup + Volt Shroom
                           Life Shroom
                           Super Shroom

Maple Ultra
-----------

Information: Restores 50 HP and 10 FP.
Ingredients: Maple Syrup + Ultra Shroom

Nutty Cake
----------

Information: Restores 10 FP.
Ingredients: Goomnut

Potato Salad
------------

Information: Restores 10 HP.
Ingredients: Iced Potato
             Mystery?

Shroom Cake
-----------

Information: Restores 10 HP and 10 FP.
Ingredients: Cake Mix + Mushroom
                        Super Shroom

Shroom Steak
------------

Information: Restores 30 HP and 10 FP.
Ingredients: Ultra Shroom
             Ultra Shroom + Mushroom
                            Super Shroom
                            Dried Shroom
                            Life Shroom
             Life Shroom + Mushroom
                           Super Shroom
                           Dried Shroom

Sleepy Sheep
------------

Information: If it works, this item can make all enemies fall asleep for a
             limited time in battle.
Ingredients: Strange Leaf + Yellow Berry
                            Blue Berry
                            Red Berry

Spaghetti
---------

Information: Restores 6 HP and 4 FP.
Ingredients: Dried Pasta
             Mystery?

Special Shake
-------------

Information: Restores 20 FP.
Ingredients: Mystery?
             Melon
             Melon + Yellow Berry
                     Blue Berry
                     Red Berry
                     Apple
                     Koopa Leaf
                     Lime
                     Strange Leaf
                     Honey Syrup
                     Maple Syrup
                     Lemon
             Jammin' Jelly + Yellow Berry
                             Blue Berry
                             Red Berry
                             Apple
                             Melon
                             Maple Syrup
                             Coconut
                             Honey Syrup
                             Lime
                             Lemon

Spicy Soup
----------

Information: Restores 4 HP and 4 FP.
Ingredients: Fire Flower
             Mystery?

Strange Cake
------------

Information: Makes Mario transparent and electrically charged in battle
             temporarily. He may also fall asleep as an added effect to this
             item.
Ingredients: Cake Mix + Strange Leaf

Super Soda
----------

Information: Cures poison and shrinking status, and restores 5 FP.
Ingredients: Apple
             Jammin' Jelly
             Red Berry
             Blue Berry
             Honey Syrup
             Yellow Berry
             Mystery?
             Apple + Yellow Berry
                     Blue Berry
                     Red Berry
                     Lemon
             Jammin' Jelly + Koopa Leaf
             Lemon + Yellow Berry
                     Blue Berry
                     Red Berry
                     Koopa Leaf
             Red Berry + Yellow Berry
                         Blue Berry
             Blue Berry + Yellow Berry
             Lime + Yellow Berry
                    Blue Berry
                    Red Berry
                    Apple
                    Lemon
                    Maple Syrup
                    Koopa Leaf
             Coconut + Yellow Berry
                       Blue Berry
                       Red Berry
                       Apple
                       Lemon
                       Melon
                       Koopa Leaf
             Honey Syrup + Maple Syrup
                           Koopa Leaf

Sweet Shroom
------------

Information: Restores 30 HP and 20 FP.
Ingredients: Cake Mix + Life Shroom
                        Ultra Shroom

Tasty Tonic
-----------

Information: When used, it cures poisoning and shrinking status on Mario.
Ingredients: Lemon
             Lime
             Bubble Berry
             Coconut
             Mystery?
             Honey Syrup + Yellow Berry
                           Blue Berry
                           Red Berry
                           Apple
                           Lemon
                           Coconut
                           Lime

Thunder Rage
------------

Information: When used in battle, thunderbolts hit all enemies on the screen,
             taking about 5 HP from each.
Ingredients: Mystery?
             Dried Fruit + Volt Shroom

Volt Shroom
-----------

Information: When used in battle, it temporarily electrically charges Mario,
             causing damage to enemies that touch him.
Ingredients: Mystery?
             Dried Fruit + Life Shroom
                           Super Shroom
                           Ultra Shroom
                           Mushroom

Yoshi Cookie
------------

Information: Restores 15 HP and 15 FP.
Ingredients: Cake Mix + Melon

Yummy Meal
----------

Information: Restores 20 HP and 20 FP.
Ingredients: Whacka's Bump
             Potato Salad + Spaghetti
                            Hot Shroom
             Iced Potato + Strange Leaf
             Ultra Shroom + Iced Potato
                            Egg
                            Fire Flower
                            Dried Pasta
             Dried Pasta + Dried Fruit
             Dried Fruit + Iced Potato

******************************************************************************

-=-=-=-=-=-=-=-=-=
-=  15. Letters -=
-=-=-=-=-=-=-=-=-=

Throughout the game, you will find many Letters, which can be delivered to
their recipients for Star Pieces. Here, I will list where you can find those
Letters and where they are to be delivered. Also, note that you must have
Parakarry as your partner to deliver the Letters).

Letter #1
    Found: Mt. Rugged
    Recipient: Kolorado (Dry Dry Desert early in the game, Toad Town, Lavalava
                         Island, Koopa Village)

Letter #2
    Found: Mt. Rugged
    Recipient: Merlon (Toad Town)

Letter #3
    Found: Dry Dry Desert
    Recipient: Goompa (Goomba Village)

Letter #4
    Found: Dry Dry Desert
    Recipient: Mort T. (Koopa Village, inside Toad House)

Letter #5
    Found: Dry Dry Outpost
    Recipient: Nomadimouse (Dry Dry Desert, along the middle path)

Letter #6
    Found: Gusty Gulch
    Recipient: Fice T. (Toad Town, at the guardpost near Forever Forest)

Letter #7
    Found: Jade Jungle
    Recipient: Russ T. (Toad Town)

Letter #8
    Found: Jade Jungle
    Recipient: Igor (Boo's Mansion shopkeeper)

Letter #9
    Found: Jade Jungle
    Recipient: Minh T. (Toad Town, in the Flower Garden)

Letter #10
    Found: Shiver Snowfield
    Recipient: Merlow (Merluvlee's House, near Shooting Star Summit)

Letter #11
    Found: Shiver Snowfield
    Recipient: Mayor Penguin (Shiver City)


There is also a special chain letter sequence you can take part in if you wish.
With Parakarry, talk to Goompapa in Goomba Village and he'll give you a Letter
to deliver. Here's a list of what order the chain letter goes in, and who gets
it. After you complete the sequence, you'll get the Lucky Day Badge as a
reward.

1. Goompapa
    Location: Goomba Village (outside of the house)

2. Muss T.
    Location: Toad Town (by the site where the castle once was)

3. Koover
    Location: Koopa Village (by the village entrance)

4. Fishmael
    Location: Toad Town (next to the water in front of Club 64)

5. Koover
    Location: Koopa Village (by the village entrance)

6. Mr. E.
    Location: Dry Dry Outpost (dressed in blue in front of the Toad House)

7. Miss T.
    Location: Toad Town (orange sister in grassy field across from Dojo)

8. Little Mouser
    Location: Dry Dry Outpost (inside the Shop)

9. Franky
    Location: Boo's Mansion (in the first room of the mansion)

10. Dane T.
     Location: Toad Town (child in the grassy field south of train tracks)

11. Red Yoshi Kid
     Location: Yoshi's Village (area to the west of the shop)

12. Dane T.
     Location: Toad Town (child in the grassy field south of train tracks)

13. Frost T.
     Location: Starborn Valley (green Toad east of the entrance)

14. Goompapa
     Location: Goomba Village (outside of the house)

******************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  16. Chuck Quizmo Questions  -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

In each of the towns of the game, a weird looking guy named Chuck Quizmo will
randomly appear. He'll then ask you a quiz question about something in the
game. Correctly answer the question to win a Star Piece. There are 64 different
questions he will ask in order, and you only hear one each time you see him. If
you get one wrong, he'll repeat the question next time you find him. Here's a
list of the questions he's asked when I've seen him:

1. What is the name of Goombario's younger sister?
    Answer: Goombaria

2. What is the color of the block you can break with the first Hammer you got?
    Answer: Yellow

3. What ability does Goombario frequently use?
    Answer: Tattle

4. What color of pants was the Goomba King wearing?
    Answer: Red and White

5. Which of Mario's battle commands is on the far left?
    Answer: Strategies

6. How many windows does the Goomba House in Goomba Village have?
    Answer: One

7. What's the name of the leader of the Red and Blue Goomba Bros.?
    Answer Goomba King

8. What color are Luigi's pants?
    Answer: Blue

9. How many members are there in Goombario's family?
    Answer: Six

10. What will you receive when you get the right answer in a quiz?
     Answer: Star Piece

11. What is the name of the smart Toad living in Toad Town?
     Answer: Russ T.

12. How many buildings are there in Koopa Village?
     Answer: Six

13. Of the following, who is NOT a member of the Koopa Bros.?
     Answer: Blue Ninjakoopa

14. How many coins are needed to buy a Mushroom at the shop in Koopa Village?
     Answer: 4 coins

15. Where does Merluvlee, who tells fortunes about special things, live?
     Answer: Shooting Star Summit

16. What is the name of the character who joined you at the Koopa Bros.
    Fortress?
     Answer: Bombette

17. What color is Bowser's hair?
     Answer: Red

18. How many Star Spirits do you have to save?
     Answer: Seven

19. What's the name of the elderly Koopa Troopa who always asks for errands to
    be run?
     Answer: Koopa Koot

20. How many Bob-ombs besides Bobmette were imprisoned in the jail at the
    Koopa Bros. Fortress?
     Answer: Four

21. Where is the house of the explorer, Kolorado?
     Answer: Koopa Village

22. What is the destination of the train which departs from Toad Town station?
     Answer: Mt. Rugged

23. What is the name of the fellow who sells Badges in Toad Town?
     Answer: Rowf

24. What treasure did Bowser steal from Star Haven?
     Answer: Star Rod

25. What is the color of the roof of the house in Koopa Village where you can
    listen to a radio?
     Answer: Blue

26. Who does Kooper idolize?
     Answer: Kolorado

27. What does Merlee of Dry Dry Outpost specialize in?
     Answer: Casting spells

28. Who hides inside a coffin in Dry Dry Ruins?
     Answer: Pokey Mummy

29. What can you get when you take Star Pieces to Merlow at Shooting Star
    Summit?
     Answer: Badges

30. Who knew the location of Dry Dry Ruins in Dry Dry Desert?
     Answer: Moustafa

31. When you want Tayce T., who loves cooking, to make Lemon Candy, what do
    you have to give her besides a Lemon?
     Answer: Cake Mix

32. Who among the following lives in Forever Forest?
     Answer: Oaklie

33. What are Boos, exactly?
     Answer: Ghosts

34. What appears when you hit the Whacka living on Mt. Rugged?
     Answer: Bump

35. Other than Lemons, what fruit drops when you hit a tree in the desert
    oasis?
     Answer: Lime

36. What is the name of the strange person in Toad Town who can increase
    Mario's status?
     Answer: Chet Rippo

37. What ability does Bombette frequently use?
     Answer: Bomb

38. What does Gourmet Guy like?
     Answer: Cake

39. Who was the second companion to join your team?
     Answer: Kooper

40. Who tried to steal coins from you in the desert?
     Answer: Bandit

41. What is the name of the Star Spirit who can use Star Storm?
     Answer: Skolar

42. What are addressed to your companions and sent to the post office?
     Answer: Letters

43. Among the following, which building is NOT in Toad Town?
     Answer: Mayor's House

44. What kind of book did Gourmey Guy drop?
     Answer: Cooking

45. Who am I?
     Answer: Chuck Quizmo

46. Where do I show up?
     Answer: In towns and villages

47. What is the name of the plant that grows in Jade Jungle and blows out
    stars?
     Answer: Trumpet Plant

48. What color was the leader of Yoshi's Village?
     Answer: Green

49. What is the name of the elderly man who tells fortunes in Toad Town?
     Answer: Merlon

50. How many colors of Yoshis did you see in Yoshi's Village?
     Answer: Six

51. How would the Yoshi Kids in Yoshi's Village describe Sushie?
     Answer: Bossy

52. What building is across from the Toad Town post office?
     Answer: Merlon's house

53. What kind of card do you get when you defeat Lee at the Dojo in Toad Town?
     Answer: Second-Degree

54. What color is the brooch that Princess Peach wears?
     Answer: Blue

55. Who gave you Miracle Water in Flower Fields?
     Answer: Lily

56. What is the name of Lakilester's girlfriend?
     Answer: Lakilulu

57. How do you make the Pipe leading to the Toad Town Playroom come out?
     Answer: Hit a tree

58. Among the following, who is inside Club 64?
     Answer: Pop Diva

59. Which of the following do Shy Guys never do?
     Answer: Sing

60. What best describes the relationship between Mario and Luigi?
     Answer: Brothers

61. Among the following, who is found in Starborn Valley?
     Answer: Ninji

62. How many companions do you travel with?
     Answer: Eight

63. What is the name of the Star Kid who's always with Princess Peach?
     Answer: Twink

64. How many Star Spirits have you saved in total?
     Answer: Seven

******************************************************************************

-=-=-=-=-=-=-=-=-=-=-=
-=  17. Mini-Games  -=
-=-=-=-=-=-=-=-=-=-=-=

==============
Li'l Oink Farm
==============

In the southernmost area of Toad Town, on the east side of the path, there is
an area called Toad Town's Famous Li'l Oink Farm. Stand on the little platform
in front of the building with the pig statue on top, then jump up and hit the
ledge. You'll pay 10 Coins, causing an egg to come out. Hit the egg with your
Hammer to hatch a Li'l Oink, which will then hang out in the fenced area to the
right. There can only be 10 of them in the pen at once, so when the 11th one is
hatched, the first one you hatched will leave, dropping an item in the pen for
you to get. Be warned though: if you enter the pen, the other Oinks will run
away, so make sure it's a worthwhile item before chasing the others away!
Here's a list of what items the Li'l Oinks will leave when the pen gets full:

    Oink Type      Item
    ---------      ----
    White          Super Shroom
    Black          Dried Shroom
    Flower         Maple Syrup
    Pink           Fire Flower
    Tiger          Thunder Rage
    Question Mark  Repel Gel
    Shroom         Life Shroom
    Star           Shooting Star
    Silver         Jammin' Jelly
    Gold           Ultra Shroom


============
The Playroom
============

In Toad Town, there is a hidden place called the Playroom. In the southmost
area of the town (the area with the train station), when you enter that area
you'll see grass to the left. Go there and hit the tree with your Hammer to
make a pipe appear; go down it to enter the Playroom. Here, depending on what
Credit you have (get these from Koopa Koot by fulfilling some of his requests),
you can get into the mini-games here. Here's a brief overview of the two
mini-games to be played in the Playroom:

Jump Attack
-----------

Cost: 10 Coins per game
Credit Needed: Silver Credit
Information: In this game, 11 blocks will appear in the air. When you hit a
             block, one of several panels can come out. The amount of coins
             you win is determined by which panels you hit (it's random, so
             you don't see what you get until you hit a block). You have the
             option to hit either 5, 7, or 9 blocks, and if you successfully
             get through the 9-Block Challenge, the amount of coins you win is
             doubled as a bonus. Here's a quick list of the panels and what
             they do, and that'll be about it for this mini-game:

    1-Coin Panel: Get 1 Coin
    5-Coin Panel: Get 5 Coins
    5-Times Panel: Multiplies amount of coins won so far by 5
    Bowser Panel: Game ends, and you lose all coins won

Smash Attack
------------

Cost: 10 Coins per game
Credit Needed: Gold Credit
Information: In this game, several rows of blocks will appear in the room. If
             you hit a block with your Hammer, either one of two things will
             happen: a Peach Panel will come out, or a Fuzzy/Bob-omb will come
             out, slowing you down from your goal. You must find 10 Peach
             Panels in 30 seconds to win the game, however. As you run around
             past the blocks, Peach Panels and Fuzzies sometimes jump up and
             down, giving you a hint as to where they are. At the end if you
             get all 10 Peach Panels, the amount of Coins you win depends on
             the amount of time remaining. Just multiply the amount of time
             left by 10 to find out what you win.

******************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  18. Secrets/Tips and Tricks -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Become 8-Bit Mario
------------------

In Boo's Mansion, there is a room with a large vase you can jump in. Jump into
it to become the original 8-bit version of Mario, with the original music
playing as well. To return back to normal, just jump back into the vase.


Bowser's Castle Memory Quiz
---------------------------

In Bowser's Castle, you'll come across a giant door that will make you answer a
series of questions in order to pass. Here's a list of the questions along with
their answers if you need help (7 possible questions, always in the same
order):

1. How many Koopas were there?
    Answer: 3

2. Which were there three of?
    Answer: Red Shy Guys

3. Who came out of the middle entrance?
    Answer: Red Shy Guys

4. How many Goombas were there?
    Answer: 2

5. How many arms did you see just now?
    Answer: 4

6. Which were there three of?
    Answer: Bob-ombs

7. What color were their shells?
    Answer: Purple


Castle Quiz Game Questions
--------------------------

In the little scene at Princess Peach's Castle at the end of Chapter 5, you'll
have to take part in a 10-question quiz game. Here's a list of the questions,
along with their answers:

1. What's the name of the boss inside the volcano on Lavalava Island?
    Answer: Lava Piranha

2. Where did Master Huff N. Puff imprison the Star Spirit?
    Answer: Flower Fields

3. What's the name of the scary round monster living in Dry Dry Ruins?
    Answer: Chomp

4. How would you get to Flower Fields?
    Answer: Pass Flower Gate

5. What's the name of the person who King Bowser really loves?
    Answer: Princess Peach

6. What's the thing most deeply related to Flower Fields?
    Answer: Flower

7. What's the name of the most admirable, invincible, just downright cool guy
   around?
    Answer: Bowser

8. What's the name for the ghosts who live in and around Forever Forest?
    Answer: Boo

9. What's the name of the area just to the south of the post office in Toad
   Town?
    Answer: The Flower Garden

10. Where is Peach's Castle now?
     Answer: On Bowser's Castle


Club 64's Pop Diva Singing Troubles
-----------------------------------

When you visit the Club 64 in Toad Town, talk to the Pop Diva there. She'll
tell you that she cannot sing since the castle was uprooted, and she needs
help. Do the following steps to get Pop Diva to sing again:

1. Talk to the lyricist standing next to Pop Diva.

2. Go to Dry Dry Outpost and enter the rightmost house in the first section of
   town. Talk to the composer inside.

3. Go back to Club 64 and talk to the lyricist again. He'll give you the
   Lyrics, then tell you to talk to the composer again.

4. Head back to Dry Dry Outpost and talk to the composer again. Give him the
   Lyrics and he'll give you the Melody for it.

5. Bring the Melody to the lyricist in the club and he'll give it to Pop Diva
   to sing. You will then get the Attack FX D Badge as a reward.


Koopa Koot's Favors
-------------------

In Koopa Village, there is an old Koopa that lives next door to Kooper, whose
name is Koopa Koot. If you come and talk to him, he'll ask you to do him a
favor. Succeed and he'll give you a reward of some sort. Here's a list of the
favors he'll ask you and the reward(s) you receive for doing them:

1. Koopa Koot will ask you to go to Kolorado's House and borrow the book
   "Koopa Legends". Bring him the book and he'll give you 1 Coin as the
   reward.

2. Koopa Koot will want you to get him a Sleepy Sheep so he can go to sleep.
   Give him the item and you'll receive a Coin and a Silver Credit as rewards.

3. Koopa Koot will have you go to Goomba Village and ask Goompa to give you a
   Tape he borrowed a while ago. Bring it back to get the reward, which is 1
   Coin.

4. This time, Koopa Koot will ask you to bring him some Koopa Tea. Find a
   Koopa Leaf in the bushes in Koopa Village, then get to Toad Town. Give it
   to Tayce T. and have her cook it to make Koopa Tea. Bring it to Koot to win
   3 Star Pieces!

5. For his fifth favor, Koopa Koot will ask you to get him an autograph of
   Luigi. So, get to Mario's House via the pipe at the entrance to Toad Town
   and talk to Luigi to get the Autograph. Bring it to Koopa Koot to get 1
   Coin as the reward.

6. Koopa Koot will tell you that his wallet is lost from when he went out to
   the shop, so he'll ask you to go find it. Go left to the first area of
   Koopa Village and check the bushes to find the Empty Wallet. Bring it to
   Koot to get the 1 Coin reward.

7. Now, Koot will ask you to bring him a Tasty Tonic to make him feel better.
   Go to a shop and buy the Tasty Tonic, then bring it to him and gain the 1
   Coin as a reward again.

8. Koopa Koot will ask you to obtain Merluvlee's autograph for him. So, go to
   Merluvlee's house near Shooting Star Valley, and talk to her. She'll give
   you the autograph if you visit Merlee in Dry Dry Outpost and get her a
   crystal ball. Do that, then Merluvlee will give you the Autograph. Bring it
   to Koopa Koot and he'll give you 3 Star Pieces in return!

9. For the next favor, Koope Koot will ask you to read the Toad Town News for
   him. So, go to Toad Town and read the news (it's the sign to the left of
   Merlon's house). Read both the front AND the back of the sign, then visit
   Koot again to get 1 Coin.

10. Koopa Koot will ask you to get him a Life Shroom to make him feel better.
    Bring him this special item (the shop in Boo's Mansion sells them) and
    he'll give you 1 Coin, as well as the Gold Credit.

11. This time, Koot will have the craving for a Nutty Cake. He'll ask you to
    have Tayce T. bake one for you. However, the ingredient needed is the
    Goomnut, so go to Goomba Village and hit a tree to get one. Give it to
    Tayce T. and get the Nutty Cake, then bring it to Koot to get that 1 Coin
    reward.

12. Koot will complain about the people in the house next door, and he'll ask
    you to tell them to quiet down. Go next door into the house, then make
    Bombette your partner and talk to the Bob-ombs to make them be quiet. Go
    back to Koot and he'll give you 3 Star Pieces as a reward.

13. For the next favor he asks, Koopa Koot wants you to get him a photo the
    Boos in Boo's Mansion have. So, head to Boo's Mansion and talk to the Boo
    in the first room to get the Old Photo. Bring it back to get 1 Coin as a
    reward.

14. Koopa Koot will ask you to bring him some Koopasta from Tayce T. The
    ingredients are a Koopa Leaf and Dried Pasta (get a Koopa Leaf from the
    bushes in town, and buy Dried Pasta in Dry Dry Outpost). Give those to
    Tayce T. and have her make the Koopasta. Give it to Koot to get the 1
    Coin.

15. Koot will tell you that he lost his glasses somewhere in the village, and
    he wants you to look for them. Check all the bushes in Koopa Village until
    you find them, then return them to get 1 Coin as a reward.

16. This time, Koopa Koot is hungry and wants you to get him a Lime. Go to the
    oasis in Dry Dry Desert and hit the green tree to get one, then bring it
    back to get 3 Star Pieces this time!

17. For the next favor on the list, Koopa Koot will want you to get him a
    Kooky Cookie. That requires you to give Tayce T. of Toad Town the Cake Mix
    and a Koopa Leaf to make. Find the Cake Mix in Shy Guy's Toy Box and the
    Koopa Leaf in the bushes of Koopa Village. Have Tayce T. make the cookie,
    then bring it to Koot to get the reward of 1 Coin.

18. Koopa Koot will tell you that a Boo in Gusty Gulch has a package for him.
    He'll send you to go get it for him, obviously. Head to Gusty Gulch and
    talk to the Boos until you find the one with the package. He'll tell you
    to wait a moment, so walk left to the next area, then come back and talk
    to him again to get the Package. Bring it to Koot to get 1 Coin.

19. For this favor, Koopa Koot will ask you to bring him a Coconut. So, head
    to Lavalava Island and hit a tree with the Hammer to get the Coconut you
    need. Bring it back and you'll get 1 Coin as a reward.

20. Now, Koopa Koot will tell you about this Red Jar in Dry Dry Outpost he
    wants. He tells you to buy a bunch of items in a certain order in their
    shop as well. Go to the Dry Dry Outpost shop and buy the following in this
    order: Dusty Hammer, Dried Pasta, Dusty Hammer, then Dried Shroom. Doing
    so will make the shopkeeper give you the Red Jar. Bring it back to Koot to
    get 3 Star Pieces.


Luigi's Secret Diary and Hidden Room
------------------------------------

After you get the Ultra Boots and can perform the Tornado Jump, enter Mario's
House. Go into the second room and you'll see a square floorboard to the left.
Use a Tornado Jump on it to fall into a hidden room, where you'll also find and
be able to read Luigi's hidden diary!


Original Super Mario Bros. Music
--------------------------------

When you're on the Chapter Introduction screen (tells you what chapter you're
entering), wait a moment and the original Super Mario Bros. music will start
playing in the background.


Rip Cheato's Goods
------------------

In Toad Town Tunnels, you'll come across a guy named Rip Cheato, who will try
to sell you items for 64 Coins each. Here's a list of the items you buy from
him, and in which order:

1. Star Piece
2. Life Shroom
3. Bump Attack Badge
4. Repel Gel
5. Star Piece
6. Super Shroom
7. Mushroom
8. Dried Shroom
9. Dried Shroom
10. Star Piece
11+: Dried Shroom


The Mysterious Chet Rippo
-------------------------

In Toad Town, next to the shop in the southwest area of town, there is a weird
character by the name of Chet Rippo. Pay him 39 Coins and he'll offer to boost
your HP, FP, or BP. There is a catch to such a bonus, however. When you have
him boost one of your attributes, the others decrease, so be careful!

******************************************************************************

-=-=-=-=-=-=-=-=-=
-=  19. Credits -=
-=-=-=-=-=-=-=-=-=

Jean DeWolfe: For sending me an alternate method of beating the Goomba King and
Red/Blue Goombas!

Bill McCormick: For correcting the amount of Star Points from beating Huff N.
Puff, and for the recipes for the Big Cookie, Egg Missile, and Fried Shroom!

Douglas Wright: For sending me one of the combos for the Shroom Steak recipe.

IGN Guides (http://guides.ign.com): I used their guide to obtain the other
recipes that I couldn't find, otherwise it'd be impossible to find all those
combos for 50 different recipes!

lukeying@yahoo.com: For correcting the Jelly Ultra recipe information by saying
that you recover 50 FP instead of 5 FP (surprised I didn't catch that of all
things beforehand >_<). Also, thanks for the information about the ultra-rare
enemy known as Amazy Dayzee.

Game Sages (http://sages.ign.com): For the list of what items you get from the
Li'l Oinks in that particular mini-game.

******************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  20. Copyright Notice  -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=

This FAQ is Copyright (c)2001 Devin Morgan. This FAQ is for private and
personal use only. It may NOT be used on any website other than the following
sites:

GameFAQs (http://www.gamefaqs.com)
Game Winners (http://www.gamewinners.com)
Video Game Strategies (http://vgstrategies.about.com)
Game Advice (http://www.gameadvice.com)

If you find this or any of my other FAQs on any other site, contact me
immediately! Please do not ask me if you may post this FAQ on your site or
publish it in your magazine, book, etc., because the answer is no. If you use
ANY information from within this FAQ, please give me FULL credit for what you
took and do not alter my information in any way, shape, or form. The most
recent version of this FAQ can always be found at the sites listed above.

******************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  21. Contact Information -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

If you have anything that you would wish to contribute to this FAQ, anything to
correct, or have any questions about something not already covered in this FAQ,
please e-mail me at devin_morgan@netzero.net. You will be given full credit for
whatever you submit. Please do not send me flames or nasty e-mails; that will
only result in your e-mail address being blocked from contacting me. Thanks for
reading this FAQ, and check out all my other work at this URL:

http://www.gamefaqs.com/features/recognition/3579.html

=- End of File -=
