 ******************************************************************
 * BBBBBB         A      NNN       N  JJJJJJJJJJJJJJJ   OOOOOOOO  *
 * B     B       A A     N  N      N         J          O       O *
 * B      B     A   A    N   N     N         J          O       O *
 * B     B      A   A    N    N    N         J          O       O *
 * BBBBBB      A     A   N     N   N         J          O       O * 
 * B     B     AAAAAAA   N      N  N         J          O       O * 
 * B      B   A      A   N       N N         J          O       O *
 * B     B    A      A   N        NN         J          O       O *
 * BBBBBB    A        A  N         N  JJJJJJJJ          OOOOOOOOO * 
 ***********************                           ****************
                       *                       dd  *
                       *                        d  *
                       * aaaaa  nn              d  *                           
                       *     a   nnnnnn   ddddddd  *                                      
                       * aaaaa   n    n   d     d  *                             
                       * a   a   n    n   d     d  *
                       * aaaaaa nnn  nnn  dddddddd *   
************************                             **************************
* K     K      A       ZZZZZZZZZZ OOOOOOOOO  OOOOOOOOO  IIIIIIIII  EEEEEEEEE *
* K    K      A A              Z  O       O  O       O      I      E         *
* K   K       A A             Z   O       O  O       O      I      E         *
* K  K       A   A           Z    O       O  O       O      I      E         *
* K K        A   A          Z     O       O  O       O      I      E         *
* KK        A     A        Z      O       O  O       O      I      EEEEEEEEE *
* K K       AAAAAAA       Z       O       O  O       O      I      E         *
* K  K     A       A     Z        O       O  O       O      I      E         *
* K   K    A       A    Z         O       O  O       O      I      E         *
* K    K  A         A  Z          O       O  O       O      I      E         *
* K     K A         A ZZZZZZZZZZZ OOOOOOOOO  OOOOOOOOO  IIIIIIIII  EEEEEEEEE *
*****************************************************************************


Banjo-Tooie FAQ and Walkthrough
By Kobalt            

===================
//// COMMENTS: \\\\
===================



=====================
//// Comment #1: \\\\
=====================

December 1st, 6:08 PM EST: Welcome to Version 0.1 of my FAQ/Walkthrough. Expect 
some major updates soon.

====================
//// Comment#2: \\\\
====================

December 2, 2000 9:46 AM EST: I haven't had time to update lately. Now that I'm 
back, though, expect some more updates.

====================
//// Comment#3: \\\\
====================

December 9, 2000 3:12 PM EST: Changed the index around, adding new features. 
Check em out. Also, for some reason, I messed up and sent an old version of 
this walkthrough. Sorry.

====================
//// Comment#4: \\\\
====================

December 10, 2000 11:32 AM EST: Sent in a Revised Version, with Mayahem Temple 
completely finished. Sorry about the shabby walkthrough for Targitzan's Temple. 
I'll fix that soon.

Pages: 18
Words: 8,000
Characters: 47,526
Paragraphs: 585
Lines: 1,336

=====================
//// Comment #5: \\\\
=====================

December 12, 2000 7:27 PM EST: Finished Jiggy Location Walkthrough, halfway 
through Note Location Guide. 

Pages: 23
Words: 10,147
Characters: 59,082
Paragraphs: 814
Lines:  1,685

=====================
//// Comment #6: \\\\
=====================

December 14, 2000 7:56 PM EST: Worked on Locations, as well as starting GGM 
Walkthrough.

=====================
//// Comment #7: \\\\
=====================

December 19, 2000 9:41 AM EST: About the mess-up with the art above. I played 
around with it, and it screwed up. I think I have it fixed. Sorry about that. 
Also, I am just starting to get around to the GGM walkthrough.

INDEX:

I.	Introduction
II.	Story
III.	Moves From The Last Game
IV.	Characters
a.	Friends
b.	Enemies
V.	Controller Configuration
VI.	Transformations
VII.	Walkthrough
1.	Spiral Mountain
a.	Klungo, Minion with a Mission
2.   Isle O' Hags:  Jinjo Village
a.	King Jingaling's Throne Room
b.	Inside Bottle's House
3. Isle O' Hags: Wooded Hollow
a.	Jiggywiggy's Challenge One
4. Level One: Mayahem Temple
          a. Mayahem Temple Boss: Targitzan, God of Target Shooting
          b. Back to Jiggywiggy's Temple
5. Level Two: Glitter Gulch Mine
VIII.	Jiggy Locations
IX.	Note Nest Locations
X.	Treble Clef Locations
XI.	Empty Honeycomb Locations
XII.	Jinjo Locations
XIII.	Cheato Page Locations
XIV.	Jamjar Locations
XV.	Glowbo Locations
XVI.	Humba Wumba's Wigwam Locations
XVII.	Mumbo Jumbo's Skull Locations
XVIII.	Cheats/Secrets
XIX.	Miscellaneous
XX.	Contributing to this FAQ/Clarifying Information
XXI.	Copyright
XXII.	Credits

==========================
////. I. Introduction \\\\
==========================


      Welcome to my walkthrough for the great game of Banjo-Tooie! This is the 
sequel to yet another amazing game: Banjo-Kazooie. I recommend that you try out 
B-K before this game. You will learn the background to B-T and still have as 
much fun as in this game! Anyways, Banjo-Tooie is about a duo, Banjo (a bear) 
and Kazooie (a Breegull, a type of bird). In the first game, these two 
overthrew a witch named Gruntilda. Now, she's back and wants revenge. She and 
her two sisters   are sucking up the life force of the island. The many 
features in this game make it a perfect gift for children, friends, or 
yourself. So whoever it's for, buy it before you miss out on this great game!


===================
//// II. Story \\\\
===================


      Two Years Have Passed

      A midnight storm raged outside, and Banjo the bear nodded ruefully as he 
observed the varying fortunes of the players huddled around the card table.  
His breegull partner, Kazooie, was losing badly, and Bottles the mole was about 
even.  It had been a good night, however, for Mumbo Jumbo the shaman, who was 
shaking excitedly as he dealt the next hand.
      "S-Stop rocking the t-table- you're s-spilling our d-drinks!" Kazooie 
squawked accusingly at the shaman.
      "N-Not Mumbo.  W-Whole h-house s shaking, " Mumbo replied unsteadily.
      He was right.  Banjo's house was shaking, but it suddenly ended just as 
abruptly as it had begun.
      "I wonder what that was?  Perhaps someone should go and take a look," 
Bottles blinked nervously.
      "Mumbo much brave.  Me go outside," declared the shaman confidently, 
striding toward the door and out into the howling storm.
      As rain pattered down on his bone head, Mumbo noticed two witches 
hurrying toward where Banjo's arch enemy, Gruntilda the witch, had been buried 
two years before.   By the time he found a suitable hiding spot close to the 
action, the two witches were standing in front of the boulder that covered 
Grunty's grave, mumbling in a strange language.  Suddenly the large boulder 
rose into the air and vanished!
      As the smoke cleared, a figure slowly emerged from the freshly-opened 
grave--it was Gruntilda!  But it wasn't the Grunty they all remembered.  The 
two years she had spent underground had taken their toll on her warty body, 
reducing her to a mere skeleton!  Grunty looked down at her new bony body in 
disgust.
      "Nice Grunty looks.  Lost weight you have," the thin witch grinned.
      Grunty glared at her sisters.  "I hate bones, a body I need.  Can you 
help me with this little deed?"
      Just then, Mingella, the thin witch, turned in Mumbo's direction and 
pointed a long crooked finger toward him.  "Arrgghh!  Seen us, bony man has!" 
she screeched.
      "Leave it to me-he's no hassle.  I'll kick butt, then off to the castle!" 
cackled Grunty as she lumbered after him.
      Mumbo fled frantically from his hiding place, and crashed through the 
front door of Banjo's house. "Grunty spell coming! Quick, must all run!"
      Gruntilda watched gleefully as the bright light of her spell slammed into 
the side of Banjo's house, reducing it to a pile of smoking rubble.  Cackling 
maniacally, she hurried across to where here sisters were waiting.
      The three of them climbed into the giant digging machine Mingella and 
Blobbelda had used to tunnel their way to Spiral Mountain.  As they headed back 
to their castle, the two fleshly sisters described a machine that they had 
created.
      They explained to the skeletal Gruntilda that it could suck the life 
force from the ground itself and from any creatures standing on it.  Once 
enough of that life force had been collected, they could use it to restore her 
former bloated body.  Grunty couldn't wait to give it a try!
      Some time later, a very groggy Banjo sat up on the grass where he'd been 
thrown when the spell struck.  Kazooie emerged from the safety of his backpack 
and watched in amusement as Mumbo rubbed his bruised skull gingerly.
      "Ooooh, Mumbo's head hurt," the shaman groaned.
      Banjo surveyed the smoldering wreckage of what used to be his house.  
"Well, at least everyone got out safely..." he signed.
      "Hang on.  Where's Goggle Boy?" trilled Kazooie.
      Everyone turned to look as a blackened shape stumbled out of what was 
left of the house.  Bottles wobbled and staggered toward his friends, then 
collapsed to the ground and lay there motionless.  Banjo and Mumbo rushed to 
help the stricken mole.
      "Grunty's killed poor Bottles!" the bear gasped.
      Kazooie screeched excitedly.  It seemed like such a long time since their 
last adventure.  "Those witches are gonna pay! C'mon, Banjo, let's go!"


=======================================
//// III. Moves from the last game \\\\
=======================================


      These are the moves you should have learned from Bottles in B-K. If you 
didn't play B-K, or you need a reference for the old moves, here they are:

--------
Climbing
--------

      Banjo can climb trees, poles, pipes and plenty of other things simply by 
jumping on to them and using the Control Stick to clamber up or down. Pressing 
the A Button allows him to release his grip and jump off at any time.

--------
Swimming
--------
	
      Normal Control Stick movement automatically switches to surface swimming 
when Banjo enters a deep enough pool of water, but he can also dive beneath the 
surface by pressing the B Button.
      There are two styles of underwater swimming: holding the A Button down 
lets Banjo kick his feet and maintain a steady speed, while pressing the B 
Button causes Kazooie to spread her wings and give her partner a boost. 
Pressing the A Button in mid-boost acts as a water brake.
A blue oxygen meter appears on the left of the screen while Banjo and Kazooie 
are underwater, so there's no excuse for running out!

-------------
Feathery Flap
-------------
      Without actually breaking into flight, Kazooie can use her wings to 
extend the range of Banjo's jumps. Press the A Button again in mid-air. This 
can also be used to control Banjo's descent by holding the A Button down when 
falling.

-------------------
Forward Roll Attack
-------------------

      This is a powerful running attack where Banjo dives and tumbles into an 
enemy. Just pick up some speed then tap the B Button to launch the attack. 

-------------
Rat-a-tat Rap
-------------

      This attack causes Banjo to jump and Kazooie to pop out her head in a 
flurry of sharp pecks.  Press the A Button to jump then the B Button while in 
mid air.  A useful attacked when you want to keep Banjo just out of range of 
the enemy. It can also be used to hit objects or enemies just above Banjo's 
head.

---------
Flap Flip
---------

      Kazooie uses her wings to help Banjo somersault, lifting him to areas too 
high for just a normal jump. Hold the Z Button to crouch and then press the A 
Button to jump. Use the Control Stick to steer in mid-air. The longer the A 
Button is held, the higher you spring.

----------
Talon Trot
----------

      Kazooie can give Banjo a break by carrying him around for a while! Press 
and hold the Z Button then press the C-Left Button to extend the Breegull's 
legs. Continue to hold the Z Button down while she's running (releasing the Z 
Button reverts to normal control.) Not only can Kazooie move more quickly than 
Banjo, she's also capable of climbing much steeper slopes.

----------
Beak Barge
----------

      Combines a shoulder charge from Banjo with a lunge from Kazooie for a 
strong sliding attack. Press and hold the Z Button, then press the B Button to 
barge. It is also a handy trick here and there for overcoming tougher bad guys 
and smashing obstacles out of the way.

-----------
Beak Buster
-----------

      Banjo and Kazooie pool their strength in a forceful air-to-ground stomp. 
Press the B Button to jump and then the Z Button while in mid-air. This move 
can also be done from flight. This is useful in a number of situations, not 
just baddie bashing. Hold the B Button down for maximum attack range.

----------
Egg Firing
----------

      Gather up a simple supply of the blue eggs, and then Kazooie can use them 
as handy missile weapons. Press and hold the Z Button, then press either the C-
Up Button to fire a shot straight ahead or the C-Down Button to fire a bouncing 
shot to the rear. Like many other moves these are often used in puzzle solving 
as well as they are in attack.

-----------------
Shock Spring Jump
-----------------

      The green Shock Spring pads found throughout the game allow Banjo and 
Kazooie to reach heights that even the Flip Flap jump won't take them to. No 
extra items are required: Just stand on a Shock Spring pad, press and hold the 
A Button down and get ready to do some mid-air steering! Releasing the A Button 
as Kazooie springs skyward can alter the height of the jump.

------
Flight
------

      The red Flight Pads are your starting point for getting the Breegull 
airborne.  Press the A Button while standing on the pad to see the pair launch 
themselves into the air. And then use the Control Stick to change direction, 
climb or dive, along with the R Button for sharper turns.  Hold down on the 
Control Stick to hover and land.  Pressing the A Button in mid-air prompts 
Kazooie to flap her wings and gain height, but this uses up one of your supply 
of Red Feathers each time.  Quick successive presses of the A Button will see 
the duo reach giddy heights in next to no time.  Both the Beak Bomb and the 
Beak Buster can be done in mid flight.

---------
Beak Bomb
---------

      Only available when Kazooie is flying, the Beak Bomb is a lightning-fast 
attack that makes Kazooie clench up and hurl herself through the air like a 
missile. Press the B Button during flight to trigger the assault. Like 
flapping, this uses up a single Red Feather each time you use it, but is 
necessary to defeat certain enemies and flip high-up switches.

----------
Wonderwing
----------

      Golden Feathers can work wonders for Kazooie's wings, turning them into a 
shield strong enough to render Banjo invulnerable. Press and hold the Z Button, 
then press the C-Right Button to trigger the effect. Holding the Z Button keeps 
the shield in action, but uses up Golden Feathers at the rate of one every two 
seconds.

------------
Stilt Stride
------------

      Finding a pair of Wading Boots lets Kazooie carry Banjo across parts of 
the level that would normally be impassable.  The Stilt Stride is automatically 
activated when you pick up a pair of Wading Boots. Press the B Button at any 
time if you need to end the effect before it wears off naturally.

----------------
Turbo Talon Trot
----------------

      Triggered by the finding of the Running Shoes in the same way that 
finding the Wading Boots triggers the Stilt Stride.  This powered-up version of 
Kazooie's basic Talon Trot provides the burst of incredible speed that you 
might just need to reach your destination on time, and can, like the Stilt 
Stride, be brought to an early end if necessary by pressing the B Button.


========================
//// IV. Characters \\\\
========================


These are the characters of the game. I will try to list as many as possible 
for now. If you want the instruction booklet's description, visit Dallas' FAQ. 
It has the instruction booklet's descriptions.

--------------------
//// a. Friends \\\\
--------------------

Here are the friendly characters in the game. In other words, these are the 
people who don't hurt you.

-------
Bottles
-------

Um... what does he do? All I know is that he complains about his dead body 
(like I wouldn't) and eats cake at the end. I guess they just had to keep him 
in there somehow...  

-------
Honey B
-------

Seems like Honey and Banjo have something going on... Anyway, she helps you a 
lot. Give her Empty Honeycombs to gain extra life.

-----------
Humba Wumba
-----------

Since Mumbo is running around half-naked, Humba Wumba has taken up his 
responsibility of transforming you. Give her a Glowbo to transform into the 
choice of that level.
-------
Jamjars
-------

Since Bottles croaked, Jamjars will have to teach you new moves. Sand on his 
hatch and press B to learn a new move or to let JJ tell you how it's done if 
you forgot.

--------------
King Jingaling
--------------

Poor Jingy is a zombie for most of the game. If you talk to him while he's 
zombified, he will say some strange things

-----------------
Master Jiggywiggy
-----------------

This time around, you will have to prove yourself worthy to Jiggywiggy by 
collecting totems in his honor (jiggies). Once you collect enough, he will give 
you a puzzle to complete. Once you complete the puzzle, he will open a new 
world for you.

-----------
Mumbo Jumbo
-----------

In this game, Humba Wumba takes care of transforming you. Mumbo will, instead, 
accomplish certain tasks while standing on a Mumbo Pad. Press B when on one as 
Mumbo to perform a certain task.

------
Bovina	
------

This is the friendly cow in Mayahem Temple. She has a pest problem, which 
shouldn't be a problem once you have the Egg-Aim ability. Also, something might 
be just out of your reach until you learn a new move...




      ------------------
      ////b. Enemies\\\\
      ------------------


---------
Gruntilda
---------

The poor girl doesn't know when to stop. She is the main enemy of the game. You 
don't meet her until the very end, but you will see many cinema scenes with her 
in it.

----------------------
Mingella and Blobbelda
----------------------

Pinky and the brain. Abbot and Costello. These people just... come to mind, 
don't they? You don't actually face them until the trivia show at the end of 
the game. They were the ones who helped Grunty out of her "grave".

---------
Sput Sput
---------

These will probably be the first enemies that you will see. They are the giant 
heads in Mayahem Temple. They shoot the red darts at you. To stun them, shoot 
an egg at the golden thing on their forehead. To kill them, kick them with the 
Golden Goliath.

------
Klungo
------

Poor guy. You have to feel sorry for him. He can't be right in the head. If *I* 
got beat up by an miniature bear with a talking bird stuck in his backpack for 
a friend, I'd run AWAY from a witch with a bad temper. At least he questions 
his job.


======================================
//// IV. CONTROLLER CONFIGURATION \\\\
======================================


A BUTTON:   Makes Banjo jump. Hold A to make him jump higher.
		Speeds up the text.

B BUTTON:   Lets Banjo or Kazooie use an attack.
            It allows you to read signs and talk to other characters.
            Cancels the text and returns you to the action.
		L+R+B: Cancels important text. Note: Be SURE you do not want to 
read the text.

C-UP and C-DOWN: Changes the amount of camera zoom. Press the C-Up Button once 
to view the action through Banjo's eyes, then use the Control Stick to look 
around. Press the C-Up Button again to return to the normal camera view. Use 
the C-Down Button to toggle between three external views. Once having learned 
Egg Aim, C-Down can be used in first person view to toggle the crosshairs on 
and off.

C-LEFT and C-RIGHT: Rotates the camera angle. Tap either button to rotate it a 
little or hold it down to continue to rotate.

CONTROL STICK: Lets Banjo walk, run, or tiptoe, depending on how much pressure 
you apply to the Control Stick.

START: Brings up the Pause Menu and Status Screens.

Z BUTTON:   Makes Banjo crouch. Use the Control Stick to rotate Banjo while 
crouching.
		Slows the text down.

R BUTTON: Centers the camera behind Banjo when you press and hold the R Button. 
Release the R Button to return the camera to the normal view.


============================
//// V. Transformations \\\\
============================


	Here is the list of transformations that you can turn into. Each 
transformation can be used only in one level. (Unless there was some connection 
between the two levels...)

Isle O' Hags:

Dragon
Controls:
B: Breath fire
NOTE: This only changes Kazooie, and it knows all of Kazooie's old moves except 
for the move that uses B while stationary. This is when she breathes fire.

Mayahem Temple:

Stony
Controls:
A: Jumps.
B: Barge Attack.
Z: Kicks kickball. (Only in stadium)

Glitter Gulch Mine:

Detonator
Controls:
A: Jumps.
B: Self-destruct. Takes one Honeycomb away from your health each time you use 
it. When on a string from a barrel of TNT, this attack does not take away any 
Honeycombs.

Witchyworld:

Van
Controls:
A: Jumps.
B: Honks his horn and opens glass doors marked with a van symbol.
Note: The van is invincible.

Jolly Roger's Lagoon:

Submarine
Controls:
A: Propels sub
B: Sonar attack
Z: Launches missile at enemy

Terrydactyland:

Baby T-Rex
Controls:
A: Jumps
Tap B: Short roar
Press and hold B: Long roar

Daddy T-Rex
Controls:
A: Jumps
B: Roar
Note: The Daddy T-Rex is invincible.

Grunty Industries:

Washer
Controls:
A: Jumps
Z: Fires Whitey-Tighties at enemy.
Note: Washer's attack is not good for long range firing.

Hailfire Peaks:

Snowball
Controls:
A: Jumps
B: Rolls into enemy.
Note: Look for sparks to know it is working.
Note: To grow, roll in the snow on the Ice Side. To shrink, get injured by 
enemies, lava, fire, etc.

Cloud Cuckooland:

Bumblebee
Controls:
A: Jumps
A+A: Flies
A while flying: Flies higher
B while flying: Flies faster 
Z: Shoot stingers at enemies
Note: The Stinger attack also works in first-person view with the Egg-Aim 
ability.
Note: The Stinger attack works slow on the ground, but is rapid-fire when you 
are in flight.
Note: When flying higher, look for yellow sparks to know that it's working.
Note: When flying faster, look for blue sparks to know that it's working.

 
===========================
////VI. THE WALKTHROUGH\\\\
===========================


NOTE: In this walkthrough, you do not have to do everything the exact way 
as I did. You may do things differently everywhere you choose. I am providing a 
helpful guide the way that I have played the game. I write this walkthrough 
step-by-step as I progress through the game slot reserved for the making of the 
walkthrough. I have already had people send me E-mails like this one:
"You're walkthrough sucks! It shouldn't be on this awesome site! You shouldn't 
talk to so-and-so first, you should..." It really tires me. So if you don't 
like the way I wrote this, tough. Check some of the other walkthroughs. They 
might give you more information. I don't know. But please, think about 
checking somewhere else, or telling me NICELY that there might be a better way 
of doing something before anyone starts sending me E-mails like the one I 
mentioned. And now, on with the walkthrough.

In the Beginning...

-------------------
1. Spiral Mountain
-------------------

When you start your game, watch the opening sequence so you know what is 
going on. Once you finish watching it, you can take a tour around the new 
looking Spiral Mountain. Walk up to the top of the mountain and use the Fly 
Pad. Fly into Grunty's old lair. There is nothing in there except for Cheato 
the spellbook. He explains that Gruntilda tore up his pages since he helped you 
in the last game. He will ask you to look for them. In return, he will give you  
a cheat for every five pages that you bring back. Once you have talked to him, 
leave the lair. Look around until you feel like following Klungo. When you do, 
walk down the path and into the open space to fight your first mini-boss of the 
game (Kinda early, isn't it?)

	----------------------------------
	a. Klungo, Minion with a Mission
	----------------------------------

Figures. Just when you're getting used to the game, they throw a boss at 
you. Well, at least he's easy. Some people say that one certain thing always 
happens. There are actually three different attacks that Klungo will use 
throughout the game. They are:

1.	Grows five times his size.
What to do:
Just attack him (Roll into him, peck at him, etc.).

2.	Turns invisible. 
What to do:
Probably the hardest potion he has made so far. He sometimes shows up 
faintly, if he doesn't, try to guess where he is and
Rat-a-tat Rap him (A Button, then B Button in mid-air).

3.	Clones himself
What to do:
      Some people think this is impossible. It is actually very easy if you 
know what to do. Keep your eye on the Klungo that moves last. That is the one 
you should Rat-a-tat Rap. Don't attack until they all start running around.

      After you hit him, he will hide behind a shield while he throws potions 
at you. Keep running to dodge the potions, but don't try to attack him. He 
cannot be hurt when he is behind this shield. Once he is done throwing flasks 
at you, he grows/goes invisible/clones himself again. Repeat what you did the 
first time he did this two more times. Then, he will run farther down the 
tunnel, yelling for Gruntilda to beat him. It makes you wonder... that guy is 
sad. Grab the honeycombs that Klungo leaves, and well as the egg nests if you 
want to stock up early. Once finished, follow Klungo through the passageway 
with the green glow around it.

------------------------------
2. Isle o' Hags: Jinjo Village
------------------------------

      Welcome to the lovely Jinjo Village! This place is bustling with life. At 
least it was, until Pinky and the Brain barreled through. Anyway, head straight 
towards the middle of the 4 and a half houses and touch the oval that's 
blinking red. It should open up and start flashing green. This is one of 
Jamjar's silos. One you touch two silos, you can shuttle back and forth between 
every one you have touched. Once you have touched it, turn and go up the hill 
to your left. Walk in the golden palace in front of you.

      ---------------------------------
      a. King Jingaling's Throne Room
      ---------------------------------

      There's nothing that you can do right now except watch the cinema and get 
your first jiggy. Listen to what happened to the Jinjos, and watch where the 
passage out of Jinjo Village is. DUNDUNDUN! Watch the rest of the cinema 
outside. FINALLY, Gruntilda will stop rhyming! I thought this day would never 
come! Oh, yeah... on the bad side, King Jingaling was zombified. Oh well. I 
didn't like him anyway. Anyway, you appear at Bottles' house. Walk in. Duh.

      -------------------------
      b. Inside Bottles' House
      -------------------------

      Once your inside, you can go talk to his wife. It isn't necessary, but 
it's kind of funny. Once you are done, go down the little hallway to you left. 
Talk to his daughter Goggles. She will give you Bottles' proto-type glasses, 
called the Amaze-O-Goggles. Now, when you press C-Up, you can zoom in with C-
Right and zoom out with C-Left. Neat, huh? A little side note: In the 
children's rooms, they have pictures of the stars of Jet Force Gemini!
      After you talk to Goggles, go to the other room, owned by Bottles' son, 
Speccy. Talk to him, and then leave through the secret passage in his room.

----------------------------------
3. Isle O' Hags: Wooded Hollow
----------------------------------
      Finally, we're out of Jinjo Village. Run past JJ's silo, then up the 
steps to Jiggywiggy's palace. Talk to Jiggywiggy's doorman, the guy with the 
jiggy for a head. Since you got the Jiggy from King Jingaling, he will let you 
through.

      -----------------------------
      a. Jiggywiggy's Challenge One
      -----------------------------

      Once inside, go stand on the Crystal Jiggy and press B. Jiggywiggy will 
ask you to step up to the challenge if you think you are worthy. Turn right and 
walk up to the puzzle on the wall. Press B to take the challenge. WOW!!! It's a 
puzzle! What a surprise! Read the instructions, and finish the puzzle. About 
three pieces come out, so you should have no problem. Once you finish it, watch 
the cinema to find out where to go. You should do this every time you finish a 
puzzle, but in this case, the new world is right outside. Walk outside and take 
a right as if you were facing Jiggywiggy's Temple. Walk up the set of stairs to 
the hole in the wall.



----------------------------
4. LEVEL ONE: MAYAHEM TEMPLE
----------------------------



      JINJO #1:

      As soon as you come into the world, what's the first thing you're going 
to do? Drown yourself. Seriously. Well, first though, step on the warp pad. 
Once you step on two or more, you can shuttle back and forth between them. 
Then, jump into the water on your right. Swim to the bottom to collect the 
jinjo.
	
      Hop out of the water. Then, dodging the stone head, grab the note nests. 
I'm going to make this simple: Follow the notes. It can't be that hard, and 
besides, if you get lost, it's not a very big level. Once you get to the second 
stone door (counting the one by the entrance), Jamjars should call to you. If 
not, walk over to the right side of the door (as if you were facing it.)
	
      MOVE:

      Go over to his hatch. Stand on it and press B. JJ should pop out, 
teaching you your first new technique of the game: Egg Aim. Once he's done 
talking, turn around and press C-Up. You should have a crosshair in the middle 
of your screen. Aim it at the big head's forehead, where there's a golden 
diamond. Shoot it, and the head will go motionless for about 25-30 sec.
	
      Continue up the hill, following the notes. Walk all the way up the 
temple, but don't go in. Instead, walk around back and drop behind the temple. 
Grab the treble clef, and then go back around front.
      Once you get in the front, head left, as if you were facing the temple. 
On the ledge, JJ will teach you a new move.

      MOVE:

      Once on the ledge, press B to learn the Breegull Blaster move. This is 
very important, since you will need to use this in many places, including the 
final battle. In some places, you will pull Kazooie out of your backpack and 
hold her like a gun. This is the Breegull Blaster move. Press B to choose your 
egg, and Z to fire.
      After you learn the move, head back to the front of the temple. Facing 
it, head right, across the suspension bridge.
	
      JIGGY #1 AND JINJO #2:
	
      Run across the bridge and collect the jinjo. Run across the field and 
talk to Bovina the cow. Listen to her tragic story about her crops and ... 
zzzzzzzz. After she's done droning on and on, use your Egg-Aim to take out the 
flies. She will give you a jiggy in return.

      Once done, walk over to Mumbo's house, at the foot of the temple. Grab 
the last note nest in front of Mumbo's house, step on the warp pad, and walk 
in. Grab the Glowbo bouncing around in the green light. Run upstairs and talk 
to Mumbo. Give him the Glowbo, and you now have control of Mumbo Jumbo.
      Run outside and down to the golden statue. Stand on the Mumbo Pad and 
press B. After the short cinema, you will take control of the Golden Goliath.

      JIGGY #2:

      No matter how fast you run, you cannot finish everything in one go. So, I 
will tell you what you need to do on each run.
	
      Run One:

      As soon as you start, walk down to the entrance. Kick the stone by the 
lake by pressing B. Underneath it is a Flying Pad. Next, walk down to the stone 
door. Kick it to open the doors. Walk in.
      You will appear in Jade Snake Grove. Ignore the Jinjo and JJ's hatch, and 
turn left. Wade through the quicksand and walk onto the island. Grab the jiggy. 
Once you have it, turn right and wade through the rest of the quicksand. Come 
out on dry land, and walk towards the temple. Kick the stone doorway down. If 
you have time left, kick the statues or something until you're time runs out. 
Be creative. Or, if you think you have enough time left, run down the steps 
opposite of the quicksand and step on the warp pad.

      Run Two:
	
      Humph. I thought Run Two would be bigger. Oh well. Run up towards Mumbo's 
house and kick the stone door. A hole in the bottom will open up.

      After you've finished the tasks, run back to Mumbo's house. Sit in his 
chair to take control of Banjo and Kazooie again. Note that you can control 
Mumbo for free from now on in this level.

      JINJO #3:

      Anyway, run out the house and warp to the start. Step up onto the Flying 
Pad you uncovered with Goldenrod. Fly over to the left of the Goliath, to the 
building with the guard in front of it. Land on the roof and grab the jinjo. 
Then, drop down to talk to the guard.

      Dumb guard. Won't let us in the dumb building just because we don't have 
any dumb tickets. I didn't want to see the dumb kickball tournament anyway. 
Just joking.:-) Anyway, head back to the beginning and walk into Jade Snake 
Grove.

      MOVE AND JINJO #4:

      Run straight ahead and press B on JJ's hatch. He pops out and teaches you 
a new move, the Grip-Grab ability. This is an automatic move, in other words, 
it will happen on its own. To test it out, jump behind the hatch onto the 
ledge. You should grab hold of the ledge. Press A to swing up above the ledge. 
Grab the jinjo in the alcove.
	
      JIGGY #3:

      Drop down and head to the right, away from the quicksand. Step on the 
warp pad and turn left. Talon Trot up the temple to the top. (Whew, only one 
word in that sentence didn't begin with T!) Back flip onto the top block. 
There's a jiggy! But don't move to fast, or Ssslumber will swallow it. Instead, 
drop down and walk over to the bottom-right corner. Jump up on that corner and 
tiptoe to the Jiggy. Once you grab it, Ssslumber won't wake up.

      CHEATO PAGE #1:

      Drop down to the right side. Find the crack in the wall and Back Flip up 
to it. Grip-Grab you're way across to the right. Stop in front of what looks 
like a sideways anthill, and a monster will crawl out of it. Press right and B. 
Kazooie will poke it, killing it. Continue along the wall until you reach the 
ledge. Press Z to drop down and grab the Cheato Page.

      Now, run back the way you came. Once you reach the Warp Pad, turn right 
and head towards the wigwam. Before you go in, circle around the back and 
collect the Glowbo bouncing around.
      Inside, you'll meet Humba Wumba, Mumbo's semi-arch enemy. She will 
transform you for the price of one Glowbo. Give her the one you found out back, 
and jump into her pool. After a brief cinema, you are now a Stony. Walk 
outside, down the stairs and onto the Warp Pad. Choose the Entrance and Exit 
Pad.

      EMPTY HONEYCOMB #1:

      Once at the entrance, go behind the stairs. Walk into the little hole and 
grab the Honeycomb Piece. Then, head up to the kickball tournament. Finally, 
we're inside! Turns out, they were short by one player, so the giant cat guard 
let you in.

      JIGGY #4:

      Once inside, step on the Warp Pad. Welcome to the Annual Kickball 
Tournament. If you haven't played before, turn left to go to the training. Talk 
to the Washed Up Coaches/Players to get some hints on the game. Or I could tell 
you. Run to a ball to pick it up. Press Z to shoot, and B to charge someone. 
Yellow balls are worth two points, while red ones take away one point. Bomb 
balls stun your opponents, and you if you're not careful. Talk to the Stony in 
the hallway to play a game. Win the quarterfinal, the semifinal, and the final 
to become champ and snatch a jiggy. The quarterfinal is the easiest, followed 
by the semifinal, and lastly the final.

      JIGGY #5:

      Step on the warp pad outside in the lobby. Warp to Mumbo's. Walk into the 
skull door with the hole in it. Talk to the Stony that pops up. Write down his 
combination (Simplify it. For example, if he said "Two stars come before the 
sun, followed by a moon, and then another sun, write: Star, Star, Sun, Moon, 
Sun.). Once you have it, walk over to the building. Step on the Warp Pad, then 
walk to the front. Step on the stone in the order you were told. Once you have 
opened the door, warp to Wumba's and change back to Banjo. You cannot do 
anything with the prisoner right now, but you will very soon. For now, warp to 
Mumbo's house. Run up the stairs to the top of the temple. Trot around the back 
and walk up the ramps. Grab the Jiggy on top of the statue. Then, drop in front 
of the door and walk in.

      JIGGY #6:

      Once inside, stock up on eggs, and then walk to the door. Targitzan, the 
God of Target Shooting, will let you in. I cannot give you a step-by-step guide 
as of yet, but try to find 20 statues. Once you do, find two sets of doors. 
Choose one and walk in. This is the Slightly Sacred Chamber. Walk to the middle 
and take the jiggy. Walk out the door and go into the other doorway. You will 
appear in the Really Sacred Chamber. Walk into the middle, and the boss, 
Targitzan, will appear.

      ---------------------------------------------------------      
      a. MAYAHEM TEMPLE BOSS: Targitzan, God of Target Shooting
      ---------------------------------------------------------

      JIGGY #7:

      Prepare to meet the totem pole of doom! Targitzan is pretty much a totem 
pole. When he starts, you strafe left and right using the C-Right and C-Left 
Buttons to dodge the darts. Shoot the bull's eyes on the bottom row. Once all 
of them have been shot, his legs will blow up. Then, he will send Cat Warriors 
after you. Kill them, and then repeat the process until he only has a head. He 
will begin his sacred self destruct. Stand far away, and then come back for the 
Jiggy.

      JINJO #5:

      Leave the Really Sacred Chamber, then head straight to the room with the 
many pillars. As soon as you enter, turn right and hug the wall. Keep hugging 
the wall even when it turns. Continue, and you will find a Jinjo pleading for 
help.

      CHEATO PAGE #2 AND JIGGY #8:

      Leave the Temple and run down to Mumbo's. Warp to the Prison Compound and 
jump into the lake on the right of the compound. Jump onto the stones and jump 
to the top. Grip-Grab to the right, dodging the monsters, until you reach the 
cliff. Climb up, and follow the path until you reach the Cheato Page. Do not 
jump down. You will become damaged, attacked by Cat Warriors, and waste time 
for absolutely no reason. Instead, turn around and either jump into the lake 
and climb back up, or Grip-Grab back to the top of the compound. Once on top, 
Grip-Grab to the left. Drop down to grab Wading Boots. As soon as you get them 
on, jump into the quicksand and run across the quicksand. The timer is very 
short on these boots. Once across, grab the Jiggy. Grab the Wading Boots in the 
alcove, and walk back.

      CHEATO PAGE #3, EMPTY HONEYCOMB #2, AND JIGGY #9:

      Warp to Mumbo's skull, then head to the building "across the street" from 
the temple. The doors are locked, but not for long. Shoot each dragon's mouth 
with an egg. Once they're all gone, the door will open up. Walk inside. Talk to 
the cat running around. He will say that he has lost Targitzan's "Priceless 
Relic Thingy." He will open the door at the top for you. Now, you can enter 
there two ways. One is to climb the pile of gold and Grip-Grab your way to the 
top. An easier way, I think, is to walk outside and warp to the beginning. Fly 
up to the top entrance, and land on top. Grab the Cheato Page, and walk in.
      Turn left and walk into the Unga Bunga's cave. To your left is a caveman 
guarding Targitzan's priceless relic thingy. Like with Ssslumber, tiptoe 
quietly across the red leaves. Back flip up to the priceless relic thingy. Walk 
up the ramp and drop down out of the leaves. Walk back under the red and white 
skin. Continue to walk straight, and jump down to the Treasurer. Give him the 
priceless Relic Thingy, and he will give you a Jiggy in return. Before you 
leave, run up the pile of gold to the left of the entrance to find an Empty 
Honeycomb.
      
      EMPTY HONEYCOMB #3:
      
      Sorry not mentioning this earlier, but head back and give your friend 
Bovina a friendly visit. Say hi, then trample her roof as you Back flip up to 
he ledge behind her house. Climb up and grab the honeycomb piece.

      This about wraps up everything that you can do in Mayahem Temple at this 
moment. You total for this level should read:

Jiggies: 9/10
Notes: 100/100
Glowbos: 2/2
Cheato Pages: 3/3
Jinjos: 5/5
Empty Honeycombs: 3/3

      ------------------------------
      b. Back to Jiggywiggy's Temple
      ------------------------------

Leave the level and head back to Jiggywiggy's Temple. Once inside, walk 
up to the picture and play the second puzzle. Once finished, he will tell you 
that you are the chosen one and have enough jiggies to play his third 
challenge. This is optional for now, but I suggest doing it. Once you're done, 
head out the door. Jump onto the rocks outside the Temple to the right of the 
entrance to Mayahem Temple. Grip-Grab to the right, and avoid the monster. Get 
to the other side, then climb up and walk through the door.
	You will appear on the Isle O Hags: Plateau. Run up the planks, and 
through the doorway. Turn around, and back flip up to one of the posts. Grab 
that note, and jump to the other. Once you have them both, jump down and walk 
over to the hill with the silo. Touch it, and then run over to JJ's hatch. Talk 
to him, and he will teach you how to use Fire Eggs. Go into FPV, and then press 
R to bring up a menu of eggs. Continue to press R until you have the egg you 
want to use selected. Shoot the Fire Egg Button over the door where the tracks 
lead. It will open up the gate to Pine Grove, where Witchyworld is. Instead of 
going in there, head to the hole with the rope hanging in it. Jump down into 
the hole to enter Glitter Gulch Mine.


--------------------------------
5. LEVEL TWO: GLITTER GULCH MINE
--------------------------------


CHEATO PAGE #1, GLOWBO #1, AND MOVE #1:

      Once you enter, climb up the rope until you see the Cheato Page. Climb a 
little higher, and then jump towards the Cheato Page. If you flap again, you 
should reach it. Drop down, and head to the purple ore mountain to the left. 
Climb it, and grab the Glowbo. We don't need it yet, so turn to the right and 
hop into the water. Swim until you find a mountain of rocks to the left and 
right. Jump out on the right side, and climb to the top, where Jamjars will be 
there to teach you a very useful move: Bill Drill.

JINJO #1 AND #2:

      Once you learn the Bill Drill move, head to the right, towards Mumbo's 
skull. Once you see his skull, start following the tracks that lead up the 
mountain. Walk through the tunnel, where you should find a jinjo.
      Continue following the tracks until you reach the end. Touch the Warp 
Pad, and then climb up the turquoise ore mountain to your left. Bill Drill the 
rock to find the second jinjo.

GLOWBO #2, AND EMPTY HONEYCOMB #1:

      Now, head back to Mumbo's. Turn to the left before you reach the skull. 
Go to the rock at the end of the tunnel. Grab the Glowbo, then Bill Drill the 
rock. Next, head up to Mumbo's. There are three note nests on the rocks, so be 
sure to grab them. Walk in, and talk to Mumbo. Gain control of him, then walk 
outside. Step on the Warp Pad, then warp to the "Near the Train Station" warp. 
Next, walk into the doorway that says "Train Station" on the sign.
      Once inside, step on the Mumbo Pad and press B to resurrect Chuffy the 
train. On your way out, zap the box on the left of the entrance to find the 
honeycomb piece.
      Walk outside, then step on the Warp Pad. Warp to the beginning. Now, walk 
up to the river. Jump in, and swim against the current. When you reach the 
waterfall, jump out to the right. Step on the Mumbo Pad to raise the boulder 
and put it in the crushing shed. Once done, warp to Mumbo's and change back to 
Banjo and Kazooie.
      Warp to the Train Station. Jump inside the train, then press B on the GO 
button. Something will say to come into the boiler. Walk inside, and watch the 
cinema.

      -----------------------------------------
      a. GLITTER GULCH MINE BOSS: OLD KING COAL
      -----------------------------------------

JIGGY #1 AND JIGGY #2:

      Prepare to battle Old King Coal, the Merry Old Soul. There's a sentence I 
thought I'd never say. This boss is so extremely easy, I don't even think he 
should be counted as a boss. As soon as he starts to run around, jump up to a 
rock. Stand on it, and pelt him with eggs. Eventually, he will run out of body 
parts and let you use the Train. He will also give you a jiggy. Grab it, and 
leave the boiler. Walk outside, and warp to "Near the Crushing Shed." Once 
there, run up the ore mountain to the left. Collect the four note nests, then 
walk into the Crushing Shed.
      Once inside, walk up the stairs. Run through the crushers. You will get 
hit, but if you keep moving, you won't get killed. Or, you could Wonderwing it 
through the crushers. Once at the end, hit the button. The rock will be cut 
into many pieces. Walk outside, and collect the three pieces to get a jiggy.

MORE COMING SOON!





===============================
//// VIII. Jiggy Locations \\\\
===============================

      This section lists the jiggies without a full explanation on how to get 
to them. This is if you don't have time to look through the walkthrough for 
them and/or you know your way around but can't seem to get them.

ISLE O' HAGS:

1. Talk to King Jingaling
2. Rescue the white jinjo.
3. Rescue both of the orange jinjos.
4. Rescue all three of the yellow jinjos.
5. Rescue all four of the brown jinjos.
6. Rescue all five of the green jinjos.
7. Rescue all six of the red jinjos.
8. Rescue all seven of the blue jinjos.
9. Rescue all eight of the purple jinjos.
10. Rescue all nine of the black jinjos.

MAYAHEM TEMPLE:

1. On top of a hill connected to the ground around the temple by a suspension 
bridge. Talk to the cow, and then shoot all of the flies with your Egg-Aim 
ability.
2. Use the Golden Statue to wade through the quicksand in Jade Snake Grove. 
Grab the Jiggy in the air over the island.
3. In Jade Snake Grove jump onto the bottom-right corner of the top block of 
the temple. Tip your Controller Stick lightly to walk slowly towards the Jiggy 
and grab it.
4. Win the three rounds of kickball in the Mayan Kickball Stadium.
5. Walk to the top of Targitzan's Temple
6. Find Targitzan's "Priceless Relic Thingy" in Unga Bunga's cave.
7. Take the Jiggy in Targitzan's Slightly Secret Chamber during the Breegull 
Blaster Mode in his temple.
8. Defeat Targitzan in his Really Sacred Chamber
9. Use the Wading Boots near the prison to wade through the quicksand. Grab the 
jiggy on the stone.
10. Once you learn the Bill Drill move, come back to the Prison Compound. Jump 
in the pond and swim through the water pipe. Bill Drill the stone in the middle 
of the columns. Go down the stairs. Once down, Beak Barge each column until you 
see an overhead view of the jiggy jumping to another column. Beak Barge every 
column counter-clockwise until the jiggy reaches the lowest pillar. Go above 
ground and grab it within the time limit.

GLITTER GULCH MINE:

1. Bill Drill the rock in Dilberta's prison cell. Then, walk through the hole 
and talk to the prospector.
2. Beat the Ordnance Storage Shoot Out game.
3. Send the rock with the jiggy in it through the Crushing Shed after you 
pressed the button.
4. Defeat Old King Coal in Chuffy the Train.
5. Work your way through the maze in Gloomy Caverns.
6. Navigate the Power House Basement
7. Grab the Jiggy in the Waterfall Caverns.
8. Navigate the Flooded Caves to find the Jiggy.
9. Beat Canary Mary in a race around the track.
10. Use the Springy Step Shoes to nab the jiggy behind the waterfall near the 
toxic gas cave.

WITCHYWORLD:

1. Hit the cactus with a grenade egg, Beak Buster and a Bill Drill.
2. Walk the Dive of Death diving board in the horror section of the park.
3. Split up in The Inferno and have Banjo stand on the Springy Step switch. 
Have Kazooie run up the slide and jump up to the top to reach the jiggy.
4. Beat the Hoop Hurry game in the Crazy Castle as Kazooie.
5. Beat the Balloon Burst challenge in the Crazy Castle as Banjo and Kazooie.
6. Get over 500 points on the Saucer of Peril ride.
7. Climb on the stars on the Star Spinner ride, then Talon Trot to the top of 
the planet.
8. Beat every challenge in the Dodgem Dome.
9. Beat Mr. Patch in the Big Top.
10. Find Mrs. Boggy's three kids. One wants fries. One wants a burger, then you 
have to carry him back to Mrs. Boggy. You have to attack the third one to make 
him go back.

JOLLY ROGER'S LAGOON:

1. Buy the Jiggy at Pawno's Emporium for 20 Doubloons.
2. Find one in the belly of a Seemee fish. Talon Torpedo it to get the jiggy.
3. Protect Chris P. Bacon in the Temple of Fishes.
4. Help the Aliens fire up their ship by shooting Ice Eggs into their reactors 
in less than 20 seconds.
5. Win Grunty's Mine Game.
6. Save Merry Maggie from the big fish.
7. Defeat Lord Woo Fak Fak.
8. Glide to the Jiggy in Smuggler's Cavern.
9. Hatch Tiptup's baby.
10. Get rid of the pollution and coldness of Trotty and Piggles' pool. Stop the 
waste by hitting the button in the faucet spewing it out. Cool the water by 
pushing George Ice Cube off the cliff in Cloud Cuckooland into Hailfire Peaks' 
water. Press the Banjo Button while using the Sack Pack.

TERRYDACTYLAND:

1. Defeat Terry.
2. Bill Drill the middle of Terry's nest.
3. Hatch all of Terry's eggs. 
4. As a Baby T-Rex, roar the code of the dinosaurs in front of the caged jiggy.
5. Destroy all of the Rocknut's Tribe.
6. Win the Blaarg Ulcers game. 
7. Cross the Stomping Plains as Banjo and Kazooie.
8. Feed and warm the entire Oogle Boogle Tribe. Start the fires with Fire Eggs 
and feed them by going in Witchyworld and using the Claw Clamber Boots to climb 
back up to the cave with Al Burgers and Joe Fries.
9. In Cloud Cuckooland, hit the switch in the lake to drain the water into 
Dippy's pool.
10. Use Mumbo to enlarge the small dinosaur in the Styracosaurus Family Cave. 
Bring the dinosaur from Witchyworld to Terrydactyland, and take the sick 
dinosaur to the cliff top using the taxi pack. Use Mumbo to heal the dinosaur.

GRUNTY INDUSTRIES:

1. Get through the Trash Compactor by using the snooze pack and step on the 
Banjo Switch.
2. Pack the Twinklies in the Packing room on Floor 3.
3. Defeat Weldar.
4. Win the prize in Quality Control.
5. Destroy all the Clinker's in the sewer system.
6. From the window above the entrance, Glide to the middle and defeat the 
Tintops. 
7. Use the Shack Pack to get the Jiggy in the Waste Disposal Plant.
8. Use the Sack Pack to skim the surface and step on the Banjo Switch.
9. Clean all six of the bunnies around the level.
10. Leg Spring to the Jiggy on the Fifth Floor.

HAILFIRE PEAKS:

1. In Terrydactyland, cross the Stomping Plains as Banjo by using the 
footprints in the ground. Step on the Banjo Switch, then jump up to the steps, 
grab Kazooie, and cross again into Hailfire Peaks to get the Jiggy.
2. Beat the Colosseum Kickball League.
3. Hit all of the switches on the building with the cages.
4. Raise all of the pillars Inside the Volcano.
5. Beat both of the dragons.
6. Revive the Sabreman with Mumbo, warm him with Fire Eggs from Kazooie, and 
carry him to his tent with Banjo.
7. Revive all of the aliens.
8. Use the Snowball to push the switch for the digger, then use Banjo to get 
into the hole and grab the jiggy.
9. Ride the train over to the Ice Train Station and climb up to the jiggy.
10. Feed Boggy Dindin, the fish you found in the pool of hot water near the 
entrance to the Ice Side.

CLOUD CUCKOOLAND:

1. Win the Pot O' Gold game by getting more then 90 points.
2. Win the Trash Can Germ Game with Kazooie.
3. Defeat Mingy Jongo.
4. Beat Canary Mary again.
5. As a bee, destroy all of the Eyeballus Jiggium Plants.
6. Win the Zubba's shooting game.
7. Blast all of the buttons to open the safe.
8. Use Banjo's Shack Pack to get the Jiggy in the Gelatin Castle.
9. Use Banjo's Sack Pack to get the jiggy in the Cheese Wedge.
10. Defeat Mr. Fit in his Triathlon. 


=================================
//// IX. Note Nest Locations \\\\
=================================

This section lists the notes in each level and where to get them. If you still 
can't find them, E-mail me.

ISLE O' HAGS:

1-5:
6-10:
11-15:
16-20:
21-25:
26-30:
31-35:
36-40:
41-45:
46-50:
51-55:
56-60:
61-65:
66-70:
71-75:
76-80:

MAYAHEM TEMPLE:

1-5: Walking up the stairs towards the Golden Goliath.
6-10: Walking up the stairs towards the Golden Goliath.
11-15: Walking up the stairs towards the Golden Goliath.
16-20: Walking up the stairs towards the Golden Goliath.
21-25: Taking a right after the Golden Goliath and continuing up the stairs.
26-30: Taking a right after the Golden Goliath and continuing up the stairs.
31-35: Taking a right after the Golden Goliath and continuing up the stairs.
36-40: Taking a right after the Golden Goliath and continuing up the stairs.
41-45: Continuing up the stairs past the skull door.
46-50: Continuing up the stairs past the skull door.
51-55: Continuing up the stairs past the skull door.
56-60: Continuing up the stairs past the skull door.
61-65: Walk up the pathway towards Targitzan's Temple.
66-70: Walk up the pathway towards Targitzan's Temple.
71-75: Walk up the pathway towards Targitzan's Temple.
76-80: In front of Mumbo's skull.

GLITTER GULCH MINE:

1-5: On the ledge in front of Bullion Bill's house.
6-10: On the ledge in front of Bullion Bill's house.
11-15: On the ledge in front of Bullion Bill's house.
16-20: On the ledge in front of Bullion Bill's house.
21-25: On the ledge in front of Bullion Bill's house.                 
26-30: On the green ore mountain near the crushing shed.
31-35: On the green ore mountain near the crushing shed.
36-40: On the green ore mountain near the crushing shed.
41-45: On the green ore mountain near the crushing shed.
46-50: On a ledge in front of Mumbo's house.
51-55: On a ledge in front of Mumbo's house.
56-60: On a ledge in front of Mumbo's house.
61-65: Inside the Fuel Depot to the right on a barrel as you enter.
66-70: Inside the Fuel Depot to the left on a barrel as you enter.
71-75: Inside the Fuel Depot in the top-right corner on a barrel.
76-80: Inside the Fuel Depot in the top-left corner on a barrel.

WITCHYWORLD:

1-5: On the left metal pillar on the gate to the Area 51 Zone.
6-10: On the right metal pillar on the gate to Area 51 Zone.
11-15: Behind the slot machine in front of the Entrance.
16-20: Behind the slot machine in front of the Western Zone.
21-25: Behind the slot machine in front of the Horror Zone.
26-30: Behind the slot machine in front of the Space Zone.
31-35: In front of the empty space between Area 51 and the Western Zone.
36-40: In front of the Fry Stand.
41-45: In front of Madame Grunty's Fortune Telling Booth.
46-50: In front of the Burger Stand.
51-55: Behind the left door in the Western Zone.
56-60: Behind the right door in the Western Zone.
61-65: Inside the Pool labeled The Dive if Death in the Horror Zone.
66-70: Inside the Pool labeled The Dive if Death in the Horror Zone.
71-75: On the left side of the Dodgem Dome.
76-80: On the right side of the Dodgem Dome.

JOLLY ROGER'S LAGOON:

1-5: In front of Pawno's Emporium.
6-10: In front of Jolly's.
11-15: In front of Blubber's Waveracer Hire
16-20: On Pawno's shelf.
21-25: On Pawno's shelf.
26-30: On Pawno's shelf.
31-35: On Blubber's shelf.
36-40: On Blubber's shelf.
41-45: On Blubber's shelf. 
46-50: In Jolly's, on his shelf.
51-55: In Jolly's, on his shelf.
56-60: In Jolly's, on his shelf.
61-65: In front of the alien ship, inside a Blubbul.
66-70: In front of the alien ship, inside a Blubbul.
71-75: On the outside of the Electric Eel's Lair.
76-80: On the outside of the Electric Eel's Lair.

TERRYDACTYLAND:

1-5: In front of the Train Station.
6-10: In front of the Train Station.
11-15: On the rock next to the Train Station.
16-20: On the side of the mountain near the river and Mumbo's.
21-25: On the side of the mountain near the river and Mumbo's.
26-30: On the side of the mountain near the river and Mumbo's.
31-35: On the stepping-stones outside Wumba's and near the Rocknut halfway up 
the mountain.
36-40: On the stepping-stones outside Wumba's and near the Rocknut halfway up 
the mountain.
41-45: On the stepping-stones outside Wumba's and near the Rocknut halfway up 
the mountain.
46-50: On the walkway outside the Unga Bunga's cave.
51-55: On the walkway outside the Unga Bunga's cave.
56-60: On the walkway outside the Unga Bunga's cave.
61-65: Inside the River Passage in the opening with the Eels.
66-70: Inside the River Passage in the opening with the Eels.
71-75: Inside the River Passage in the opening with the Eels.
76-80: Inside the River Passage in the opening with the Eels.

GRUNTY INDUSTRIES:

(FLOOR ONE:)

1-5: On the boxes in the room connected to the Train Station.
6-10: On the boxes in the room connected to the Train Station.
11-15: On the boxes in the room connected to the Train Station.
16-20: On a vent connected to the entrance to the Waste Disposal Plant.
21-25: On a vent connected to the entrance to the Waste Disposal Plant.
26-30: On the left side of the pipe in the Waste Disposal Plant.
31-35: On the right side of the pipe in the Waste Disposal Plant.
36-40: To the right once you enter the Air Conditioning Plant.
41-45: To the left once you enter the Air Conditioning Plant.

(FLOOR TWO:)
45-50: On a box in the room connected to Humba Wumba's.
51-55: On a box in the room connected to Humba Wumba's.
56-60: On the pipe connected to the Electromagnet Chamber in the room with 
green waste.
61-65: On the pipe leading to the jinjo in the room with green waste.
66-70: On the pipe leading to the case with the Cheato Page in it in the room 
with green waste.

(FLOOR THREE:)
71-75: On a ramp near the entrance to the Boiler Plant behind the boxes near 
the Honeycomb Piece.
76-80: On a ramp near the entrance to the Boiler Plant behind the boxes near 
the Honeycomb Piece.


HAILFIRE PEAKS:

1-5: 
6-10:
11-15:
16-20:
21-25:
26-30:
31-35:
36-40:
41-45:
46-50:
51-55:
56-60:
61-65:
66-70:
71-75:
76-80:

CLOUD CUCKOOLAND:

1-5:
6-10:
11-15:
16-20:
21-25:
26-30:
31-35:
36-40:
41-45:
46-50:
51-55:
56-60:
61-65:
66-70:
71-75:
76-80:


==================================
//// X. Treble Clef Locations \\\\
==================================

This section lists where the treble clefs are in each level. This is for the 
people who don't have time to look through the walkthrough for them or you just 
can't find the treble clefs. 
Note: Treble Clefs are worth 20 Notes.


ISLE O' HAGS:

On top of the red jinjo house.

MAYAHEM TEMPLE:

Behind Targitzan's Temple.


GLITTER GULCH MINE:

In the polluted pool of water under the bridge in the Water Storage.


WITCHYWORLD:
	
Turn into the Van and press B in front of the Van Pickup Station in the Space 
section of the park.


JOLLY ROGER'S LAGOON

Shoot the eye of the Blubbul (orange thing) in Atlantis. It is near the 
shipwreck.


TERRYDACTYLAND

Facing Mumbo's skull, taking the winding path to the right through the goop. 
Once through, turn left and hop up to the top of the rocks. Bill Drill the rock 
on top.


GRUNTY INDUSTRIES

It is on top of the entrance. Use he Flying Pad to reach it. Get the Flying Pad 
by stepping on the switch on the Fourth Floor.

HAILFIRE PEAKS

Inside the Icicle Grotto. Once you have shot the ice from the top of the 
grotto, walk about halfway out and jump over to the icicle farther out. Then, 
jump to the ice cube with the

CLOUD CUCKOOLAND

Using a Flying Pad, fly up to near the top of the mountain, where you should 
see a spotted ledge. Land on it and go through the hole. Walk along the walkway 
and grab the Treble Clef near the end of the walkway.

=======================================
//// XI. Empty Honeycomb Locations \\\\
=======================================

This section lists the location of the empty honeycomb pieces. Empty Honeycomb 
pieces are for you to give to Honey B. She will trade you extra energy in 
return.

MAYAHEM TEMPLE:

1. Above Bovina the cow's stable. Use the Grip-Grab ability to reach it.
2. Inside a hole behind the entrance. Transform to a Stony to fit inside the 
hole.
3. On top of a mound in the treasure chamber. Talon Trot to the top of the 
mound.

GLITTER GULCH MINE:

1. On a ledge in front Bullion Bill's hut. Bill Drill the rock to find it 
underneath.
2. Under a rock inside the Toxic Gas Cave. Bill Drill the rock.
3. Under a rock in the train station. Bill Drill the rock.

WITCHYWORLD:
1. On the top of the Star Spinner entrance. It is reachable by using the 
Control Cable from the Western Zone. 
2. In the doorway to the Crazy Castle Stockade Pump Room.
3. Inside Mumbo's Skull.

JOLLY ROGER'S LAGOON:
1. On top of the pipe above Trotty and Piggles' pool. Shock Spring up to the 
roof of Jolly's, then Grip-Grab to the right around to the pipe.
2. In a crack to the right of the Temple of the Fishes.
3. Inside a Seemee fish.

TERRYDACTYLAND:
1. Fly to the one above the lake and near Terry's egg.
2. In the river passage, Talon Trot around the edge to grab the honeycomb.
3. In the Styracosaurus Family Cave, Split Up, then use Kazooie to Shock Spring 
up to the alcove with the honeycomb.

GRUNTY INDUSTRIES:
1. On top of the smokestack on the roof.
2. Inside the Train Station, Shock Jump up to the line, then Grip-Grab to the 
honeycomb.
3. On Floor 3, shoot the box to the left of the entrance to the Boiler Plant on 
top of the boxes. Shock Spring up to it.

HAILFIRE PEAKS:
1. Over the steaming water near the entrance to the Ice Side above Mumbo's 
Skull.
2. Inside the Icicle Grotto, find the entrance to the Inside of the Volcano. 
Grab the honeycomb.
3. Inside the Lava Side Train Station, on the left side over the lava.

CLOUD CUCKOOLAND:
1. In a hole near the first entrance to the Central Cavern.
2. On top of the Trash Can.
3. Behind the Pot O' Gold.

=============================
//// XII. Jinjo Locations\\\\
=============================

Don't you hate these little critters? It took me so long to find these guys, 
but here they are:
NOTE: Each jinjo's location is random. Meaning one time you play, a yellow 
jinjo could be in one of those spots. If you don't grab it, and 
die/restart/turn the power off, the jinjo will most likely be a different 
color.

SPIRAL MOUNTAIN:

1. Use the Talon Torpedo to break the rock in the lake that the waterfalls fall 
into.

ISLE O' HAGS:
1. In the Wooded Hollow, follow the path to the dead end, where a jinjo is 
waiting. 
2. Under a rock in the Plateau.
3. Use the Claw Clamber Boots behind Hailfire Peaks to reach the jinjo on the 
cliff near Jolly Roger's Lagoon.
4. In the Wasteland, climb the rocks to the left of the Clockwork Kazooie Eggs 
to reach a jinjo and a minjo.

MAYAHEM TEMPLE:

1. In the water near the beginning.
2. On the suspension bridge leading to Bovina the cow.
3. On the kickball tournament roof. 
4. Behind the hatch that Jamjars teaches you Grip-Grab from, on the ledge.
5. Inside Targitzan's Temple.

GLITTER GULCH MINE:

1. On the cart track leading around the level.
2. On the blue ore mountain under a rock near the Train Station.
3. Inside the prison cell in the Gloomy Caverns.
4. On top of the tank in the Water Storage. Accessible only by a pipe leading 
from Jolly Roger's Lagoon.
5. Inside the Toxic Gas Cave near the 10th Jiggy (behind the waterfall).

WITCHYWORLD:

1. On top of the big top. Walk up a rope to reach him.
2. On a ledge to the right of the entrance to the Crazy Castle.
3. In the Area 51 Zone behind a van glass door.
4. It is being viewed as a Horror in the Haunted Cavern.
5. On top of the Dodgem Dome.

JOLLY ROGER'S LAGOON:

1. Use the Turbo Trainers you get from Blubber to run across the water to the 
jinjo.
2. On Blubber's shelves.
3. Inside the shipwreck, hit the jinjo box to grab the jinjo inside.
4. Inside the fish that swallowed Merry Maggie.
5. Inside the Seaweed Sanctum on the third floor on a pillar.

TERRYDACTYLAND:

1. Hit the jail switch on the pillar near the start with a Grenade Egg, then 
fly to the jinjo to free him.
2. Use the Daddy T-Rex to step on the giant switch, then run back to Wumba's to 
change to Banjo and grab the jinjo.
3. Use the Clockwork Kazooie Egg to find the hole in the wall that leads to the 
jinjo in the prison cell.
4. Use the Talon Torpedo in the lake to hit the switch that opens the gate to 
the jinjo.
5. Cross the Stomping Plains as Kazooie only.

GRUNTY INDUSTRIES:

1. Use the Leg Spring on Floor Two in the room where you learned this move. 
Jump up to the Split Pads and Leg Spring to the jinjo. 
2. In Jolly Roger's Lagoon, use the Talon Torpedo to bust the door in 
Smuggler's Cavern. Swim to the jinjo.
3. Stand Banjo on the switch outside, then use Kazooie to fly to the jinjo 
behind the window.
4. Blow the patch off on the smokestack on the roof, then drop down inside to 
grab the jinjo on Floor 3.
5. Grab the jinjo on the 5th Floor in the Tintop controlled room.

HAILFIRE PEAKS:

1. Use the Sack Pack to grab the jinjo in the hot water with Dindin.
2. Inside Mildred Ice Cube.
3. Use the Wonderwing to get the jinjo behind the steaming waterfall.
4. Use Glide get to the jinjo in the Icicle Grotto.
5. As a snowball, grab the jinjo in front of the crack that the wind blows out 
of.

CLOUD CUCKOOLAND:

1. Shock Spring Jump to the jinjo in the Central Cavern.
2. Glide to the jinjo on the Snacky Fat Snacks in the Trash Can.
3. Inside Mingy Jongo's Skull.
4. On a beam in Wumba's Wigwam.
5. Inside the Cheese Wedge.

=====================================
//// XIII. Cheato Page Locations \\\\
=====================================

Cheato Pages are hard to find, but worth the effort. Here's some help if you 
need a little for finding them:

SPIRAL MOUNTAIN:

1. To the right of the waterfall, Shock Spring to the Cheato Page.

MAYAHEM TEMPLE:

1. Grip-Grab to the right of the temple in Jade Snake Grove.
2. On top of the treasure chamber outside.
3. Grip-Grab to the right from the top of the prison compound. Follow the path 
to the page.

GLITTER GULCH MINE:

1. On top of the railing that you walk through in the beginning.
2. On top of the tank opposite to the one with the jinjo on it. The jinjo's 
tank is accessible from the Waterfall Cavern.
3. Beat Canary Mary a second time.

WITCHYWORLD:

1. Win the Saucer of Peril Ride by getting over 400 points.
2. Coming out of the Cave of Horrors, take a right and Grip-Grab to the Cheato 
Page.
3. Inside the Inferno, behind the van glass door.

JOLLY ROGER'S LAGOON:

1. Buy one from Pawno for 5 Doubloons.
2. Inside the Ancient Swimming Baths, Glide to the Cheato above the entrance 
from the top of the stairs.
3. Inside a Seemee fish.

TERRYDACTYLAND:

1. Inside the cave that can be accessed only as a Baby T-Rex behind Humba's 
hut.
2. In an alcove you Grip-Grab to from Mumbo's.
3. Inside Dippy's pool. You can only reach it when Dippy's pool is full.

GRUNTY INDUSTRIES:

1. On the left side of the entrance, bust a window to reveal an opening to the 
Cheato Page on Floor 2.
2. Inside the Repair Depot across from the entrance.
3. Bill Drill Loggo to get a page.

HAILFIRE PEAKS:

1. In one of the gates above the Colosseum. Use the Claw Clamber Boots to walk 
up the pillar in the Colosseum. Then walk through the door.
2. On top of the giant mountain on the Icy Side.
3. In the Icicle Grotto, climb an icicle, and then use the Shack Pack to fit 
into the hole and get the page.

CLOUD CUCKOOLAND: 

1. Get second prize in the Pot O' Gold.
2. Beat Canary Mary two times for a jiggy and a Cheato Page.
3. Get second place in the Zubba's Shootout Game.

===============================
//// XIV. Jamjar Locations \\\\
===============================

This section is to help you find the locations of moves that you can't seem to 
find. Here they are:

ISLE O' HAGS:

1. On a rock hill in front of Honey B's hive on the Plateau. FIRE EGGS
2. On the little beach under the Flume of Doom in Pine Grove. GRENADE EGGS
3. On the Cliff Top, right as you enter. ICE EGGS.
4. Follow the digger tracks to find a hatch. CLOCKWORK KAZOOIE EGGS

MAYAHEM TEMPLE:

1. Next to the skull door under the bridge. EGG AIM
2. To the left of the temple on the ledge. BREEGULL BLASTER
3. Right in front of you when you enter Jade Snake Grove. GRIP-GRAB

GLITTER GULCH MINE:

1. On the top of the rocks across the river from Bill's hut. BILL DRILL
2. In the Ordnance Storage, to the left as you come in. BEAK BAYONET

WITCHYWORLD:

1. Behind the big top tent. SPLIT-UP
2. In the Crazy Castle Stockade. PACK WHACK
3. To the right of the Dodgem Dome. AIRBORNE EGG AIMING

JOLLY ROGER'S LAGOON:

1. In Turtle View Cave. WING WHACK
2. In Jolly's hotel room he is renting out. SUB-AQUA AIMING
3. Inside the Electric Eel's Lair. TALON TORPEDO

TERRYDACTYLAND:

1. On top of the rocks to the right of the entrance. SPRINGY STEP SHOES
2. In the River Passage. Split Up, then Grip-Grab to the move. TAXI PACK
3. Accessible in the Unga Bunga's Cave from either Terrydactyland or Mayahem 
Temple. HATCH

GRUNTY INDUSTRIES:

1. On a little pipe leading to the central pipe. You can reach this move by 
jumping over the rail of the floor in front of the elevator shaft. CLAW CLAMBER 
BOOTS
2. As Banjo, hit the Bazza on top of the entrance with your Pack Whack. Then, 
Taxi Pack it to the empty slot on Floor One. Put it in, and the hatch should 
open. Climb in, and talk to Jamjars. SNOOZE PACK
3. Use the Claw Clamber Boots in the box on Floor Two in the room with the 
camera, then run to the room with green goop. Run up the wall, then talk to 
Jamjars. LEG SPRING

HAILFIRE PEAKS:

1. On the ledge below the entrance to the Train Station. Warp to the Lava Side-
Upper Area location. Then, follow the path until you find the hatch. SHACK PACK
2. Use the Claw Clamber Boots. Walk through the snow to a ramp leading to the 
Lava Side. Walk on the footprints to the right of the entrance to reach the 
hatch. GLIDE

CLOUD CUCKOOLAND:

1. Use the Floatus Floatium in the Central Cavern to float Banjo to the cliff 
with the red wall. SACK PACK

==============================
//// XV. Glowbo Locations \\\\
==============================

This is to help you find these little critters that roam around every level. 
These guys are necessary to completing the game. Here they are:

ISLE O' HAGS:
1. On top of the entrance to Hailfire Peaks on the cliff top.

MAYAHEM TEMPLE:
1. In Mumbo Jumbo's Skull.
2. Behind Humba Wumba's tent.

GLITTER GULCH MINE:
1. Near the rock that is blocking the entrance to Mine Entrance 2 (near Mumbo's 
Skull) 
2. On the purple ore mountain across the river from Wumba's wigwam.

WITCHYWORLD:
1. Behind the slide where the enemies come from in the Inferno, turn left.
2. Inside Humba's tent.

JOLLY ROGER'S LAGOON:
1. Under Humba Wumba's Wigwam, in between the rock.
2. On Pawno's shelf.

TERRYDACTYLAND:
1. Behind Wumba's, take the path in the wall to find the Glowbo.
2. Next to Mumbo's Skull.

GRUNTY INDUSTRIES:
1. Behind the metal pipe leading to the 3rd floor from Wumba's room.
2. On a box near the entrance on Floor Three.

HAILFIRE PEAKS:
1. On the ground near the building with the Flying Pad inside it.
2. In front of the baby alien to the right of Wumba's.

CLOUD CUCKOOLAND:
1. In a pool of water in the Central Cavern.
2. From the beginning, hop in the plant. Then, continue left until you drop 
into the water, where the Glowbo is.


=======================================
//// XVI Wumba's Wigwam's Location \\\\
=======================================

ISLE O' HAGS:

In Pine Grove, right outside of Witchyworld.

MAYAHEM TEMPLE:

In Jade Snake Grove. Take a right once you enter, and continue straight up the 
stairs to reach it.

GLITTER GULCH MINE:

On top of the purple ore mountain near the beginning.

WITHCHYWORLD:

Climb to the top of the pole in the Western Zone. From there, look around and 
jump to the rocks in front of Wumba's.

JOLLY ROGER'S LAGOON:

In Atlantis, swim to the right as you enter. Cross until your right next to the 
Temple of Fishes. Then, swim right until you reach a purple hole. Swim through 
it, and surface at the top.

TERRYDACTYLAND:

Continue left or right until you see it. It is 180 degrees from the start.

GRUNTY INDUSTRIES:

On Floor two, in the room straight ahead of the Service Elevator.

HAILFIRE PEAKS:

On the Ice Side, across from Boggy's Igloo. Also reachable through a crack in 
Mumbo's Skull.

CLOUD CUCKOOLAND:

On the purple rock in the sky. Use the plant above the lake near the start to 
get to the rock.

=============================================
//// XVII. Mumbo Jumbo's Skull Locations \\\\
=============================================

ISLE O' HAGS:

On the Cliff Top, follow the path winding up until you are in front of his 
skull.

MAYAHEM TEMPLE:

Follow the notes from the start until you see it near the Treasure Chamber and 
the Temple.

GLITTER GULCH MINE:

Follow the Train tracks until you see it on top of a little mountain.

WITCHYWORLD:

Inside the Inferno, behind the giant slide.

JOLLY ROGER'S LAGOON:

To the left as you walk in; reach it by climbing the ramp.

TERRYDACTYLAND:

From the start, continue left until you reach some green mud. Then, Wonderwing 
or use the Wading Boots to cross the mud.

GRUNTY INDUSTRIES:

On the Third Floor, turn left from your starting point to reach him.

HAILFIRE PEAKS:

From the first warp pad, continue left along the path until you reach his 
skull. Also accessed through the left blue drape in Wumba's Wigwam.

CLOUD CUCKOOLAND:

Inside the second Mumbo skull you go into.

===============================
//// XVIII. Cheats/Secrets \\\\
===============================

This section will list all of the known secrets in the game.

============================
//// XIX. Miscellaneous \\\\
============================

COMING SOON!

========================================
//// XX. Frequently Asked Questions \\\\
========================================

This is where I answer some of the questions that are not in the FAQ. But if it 
is for a part of the walkthrough, as soon as that part is up, the question will 
be deleted.

Q.: HOW DO I GET PAST THE ROCKS IN GRUNTILDA'S LAIR TO EXPLORE THE OLD WORLDS?

A.: As of yet, no way is known. I, personally, do not think they had enough 
memory to put all of the old worlds into the game along with the new worlds.

==============================================================
//// XXI. Contributing to this FAQ/Clarifying Information \\\\
==============================================================

If you would like to contribute to this FAQ or want more information about a 
level, my E-mail address is jdb_001@hotmail.com. You can ask me questions if 
you can't find it in my FAQ. Thank you.

=========================
//// XXII. Copyright \\\\
=========================

This document is Copyright 2000 Kobalt. All rights reserved. This document may 
not be published on any web site, magazine, article, CD-ROM, strategy guide, 
newspaper, newsletter, etc. without advance permission from the author. As of 
now, no site may have this FAQ published except for http://www.GameFAQs.com and 
http://www.gameadvice.com. It may not be sold, given as an incentive to buy, 
edited, etc. without prior consent from me.  The latest version of this 
document can always be found at http://www.gamefaqs.com. If you are running a 
web site and would like to post this FAQ on your site, please send me an e-mail 
(jdb_001@hotmail.com) asking first.  If you do not ask and post it without my 
permission, legal action will take place against you and any of your 
affiliates, as well as the shutting down of your web site on account of 
copyright laws. Names, logos, characters, etc. are all Copyright 2000, 
Rareware.  This document not related to Rareware, Nintendo of America, or any 
other company involved in the production of Banjo-Kazooie (TM) and/or Banjo-
Tooie (TM) in any way.

=======================
//// XXIII. Credits \\\\
=======================

Nintendo - for publishing this game
Rare - for coming up with this great idea for a game


My Backlog:

Walkthrough:
80% of Glitter Gulch Mine
100% of Witchyworld
100% of Jolly Roger's Lagoon
100% of Terrydactyland
100% of Grunty Industries
100% of Hailfire Peaks
100% of Cloud Cuckooland
100% of Cauldron Keep

Note Locations:
100% of Isle O' Hags
100% of Hailfire Peaks
100% of Cloud Cuckooland

Can't think of anything else right now.

-Kobalt
