                 SeanKelson's Final Fantasy IX Walkthrough
                               11/24/00
                              Version 1.1
                        E-mail: SeanKelson@aol.com

Crono (Crono LV99@aol.com) will be helping me with a lot of the lists and such.
Special thanks to him for volunteering.

Please include the address of the site you found this on in your e-mail.

Copyright, 2000 SeanKelson

Please read if you want this FAQ on your site:
[!][!][!][!][!][!][!]---LEGAL DISCLAIMER:---[!][!][!][!][!][!][!][!][!]
You may reproduce this document for non-profit use only.  If you intend to
reproduce this document and place it in ANY public item (web pages, magazines,
newspapers, etc.) proper permission MUST be given.  See below for more details.
This walkthrough is my work, and not yours.
You may use this in a public item (see above), but you must ask me first, and
you must credit me for it.  You must not alter or delete any part of it.
Lecture over.  I don't care if you convert it to an HTML format, as long as
the text isn't modified.  However, I don't want advertisements on my
walkthrough!
If you post my walkthrough on your site, I or one of my friends will find it.
We will  find out.  If you have this walkthrough on your site without
advertisements and have not made any sort of a profit off of this document, I
will simply warn you.  If you have an advertisement on it and have not asked
permission I will demand that the FAQ is removed from the site.  If you have
placed an ad on top and have permission, I will ask you to dispose of the
advertisement.
Also, if you place
my FAQ on your site and sell your site or sell my FAQ or whatever, I WILL sue
you for the proper amount.  I have contact with a good lawyer (my dad) and am
VERY serious about this.  Thanks for reading, and a special thanks to all the
honest sites out there.
[!][!][!][!][!][!][!]---LEGAL  DISCLAIMER---[!][!][!][!][!][!][!][!][!]

I will use the default names of the characters in this walkthrough.

Again, please include the name of the site you found this on in your e-mail.

Table of Contents:
I. Version History
II. How to Play
III. Disc One
    1) The Introduction
    2) The Wreck/Evil Forest
    3) The Ice Cavern
    4) Village of Dali
    5) Journey to Lindblum
    6) Lindblum
    7) Gizamaluke's Grotto/South Gate
    8) Burmecia
IV. Disc Two
    1) Cable Car Station
    2) Treno
    3) Gargan Roo
    4) Cleyra
    5) On the Airship
    6) Rescue at Alexandria Castle/Gargan Roo (Visit 2)
    7) Pinnacle Rocks
    8) Lindblum (Visit 2)
    9) Qu's Marsh
    10) Fossil Roo
    11) Conde Petie
    12) Southeast Forest/Black Mage Village
    13) Conde Petie (Visit 2)/Mountain Pass
    14) Madain Sari
    15) Iifa Tree
    16) Madain Sari (Visit 2)
    17) Iifa Tree (Visit 2)
V. Other Stuff
    1) Author's Note
    2) Contact Information

    3) Future Versions
    4) Credits
    5) Copyright
    6) File Summary

If you find a mistake, please tell me via e-mail (SeanKelson@aol.com).
Please include the site you found this on in your e-mail.

_-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_
Section I: Version History
_-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_

Version 1.1 (11/24/00):
--> Second release.  Added all of disc two.

Version 1.0 (11/22/00):
--> First release of walkthrough.  Expect more updates very soon.

_-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_
Section II: How to Play
_-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_
Lost your instruction book?  Blockbuster won't give you a word on how to play?
This section was written for you then.

This section is currently under construction.  By version 2.0, it should
be done.

_-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_
Section III: Disc One
_-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_
This section contains instructions on how to get through disc one.

    _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_
    Segment 1: The Introduction
    _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_
You start on a ship, where you find out about a plan to kidnap the princess of
Alexandria.  After a few movies and dialogue, you are no longer Zidane any
more.
You find yourself as a little black mage named Vivi.

   Goals:
   1. Show the ticket to the man at the ticket booth.
   2. Find out how to play 'The Card Game.'
   3. Go with the rat kid to see the concert.

    _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_
    Segment 2: The Wreck/Evil Forest
    _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_
You find your ship, the Prima Vista, crashed in a forest.  To make things
worse,
Princess Garnet is missing.  After watching some scenes, the true part of Final
Fantasy IX begins.

    Goals:
    1. Find Princess Garnet.
    2. Defeat the Prison Cage twice.
    3. Talk to Vivi and see Zidane's flashback.
    4. Get Baku's permission to look for Garnet.
    5. Leave the ship after Steiner and Vivi join.
    6. Defeat Plant Brain.
    7. Escape the Evil Forest.

Start out by going towards the bottom of the screen and through part of the
forest. After that, you will encounter the monster that has Garnet entrapped.
Steiner is there, waiting to help you.

          Boss: Prison Cage (1st time)
At the beginning of the battle, you go into a trance.  Your power will be
increased while you have the purple glow around you.  Steiner and Zidane tell
you a bit about trances.
When attacking the Prison Cage, be sure you attack the bottom of the creature,
not the top.  Attacking the bottom hurts the monster, while attacking the top
hurts Garnet.  You can't take your time defeating the Prison Cage, because he
uses his spell 'Absorb' to take HP away from Garnet.  When Garnet dies, you
lose
the fight.  After the Prison Cage casts the first 'Absorb,' you are advised to
heal Garnet.  Using a potion on Garnet will be fine.  If you've taken the time
to get your character to level 3, this battle will be a breeze.  Otherwise, you
might have to use a few more potions on Garnet before the battle is over.

After the battle and some dialogue, the Prison Cage strikes again.

          Boss: Prison Cage (2nd time)
This time it's Vivi that got trapped.  At the beginning of the fight, he casts
a
spell on the Prison Cage.
Use about the same strategies as described in the battle for the first time
beating the Prison Cage.  This time it's easier since Vivi is casting spells at
the Prison Cage.

After the battle, a scene occurs, then the screen appears on Vivi lying in a
bed, with Blank watching over him.  You'll also see Steiner's henchman pushing
him around.  Next, you'll see Zidane talking to his boss, who refuses to let
anyone search for Garnet.
    When you leave the room that the boss is in, you will be able to see three
ATEs (Active Time Events).  One shows what Steiner is doing in his room.
Another shows Ruby left in the bar in Alexandria.  The third can only occur
after the one with Steiner.  It shows Cinna frantically trying to find his
Garnet doll.
    Go down to the room where Vivi is sleeping.  Talk to him.  After the
dialogue is finished, walk out of the room to see Zidane's flashback.
Afterwards, choose to go find Garnet.  Afterwards, Blank talks to Zidane and
tells him to go talk to the boss.  However, the boss isn't in the room he used
to be in.  He's in a room that is across the hall from the bottom of the
stairway.  Talk to him in his room, and he will grant you permission to go look
for Garnet.  First though, the boss, Baku, challenges you to a fight.

          Boss: Baku
Steal a Hi-Potion from Baku at the beginning of the battle.  It will be a treat
to get a hi-potion this early in the game.  Although Baku taunts you throughout
the battle, he's more bark then he is bite.  You should beat him easily.

    After the battle, talk to Blank.  He will say that he'll unlock the door to
the storage room so you can get Steiner to come with you.  Go to the room where
Steiner is, and he will join you.  Steiner also suggests that you go visit
Vivi.
Go talk to Vivi in his room.  Vivi joins you, and you are ready to go look for
Garnet.  Before you leave the ship, Blank talks to you for a while.  He also
gives you a message from Baku about abilities.  After asking Blank how to equip
abilities, you leave the ship.
    Make your way to where you found the Prison Cage.  When you enter this
area,
there will be another ATE (Active Time Event) to see.  In this ATE, Baku tells
his orchestra that they are a good job, and that they will be leaving soon.
    Continue beyond the area where you fought the Prison Cage.  After another
area, you'll see a moogle that hides in a tree stump when he sees you.  After
Zidane examines the spring, you automatically view an ATE (Active Time Event).
In this ATE, you see a quick dialogue between Blank and Baku.
    Despite the fact that it's in the tree stump, the moogle still is just like
a normal moogle.  Go past the spring to the next area.  At the end of that
area,
you will see a quick scene.  Proceed through the next area.  Upon entering the
next area, you'll run into a plant monster that is keeping Princess Garnet
captive.

          Boss: Plant Brain
Fire attacks, like Vivi's 'Fire' black magic or Steiner's 'Fire' sword magic,
work very well on this boss.  A while into the combat, Blank arrives to help.
After Blank arrives, the Plant Brain might use it's devastating attack called
'Thunder.'  Don't be surprised if this attack wipes out part of your party.
Blank, the most likely to survive this attack, can deal big damage to the Plant
Brain.

    After some dialogue, more problems arise, as small plant monsters start
chasing after Zidane and his group.  Outrun the monsters as they try to chase
you out.  After a few leaps of faith, you'll become surrounded, and go into
battle with four Plant Spiders.  The Plant Spiders are weak, Blank or Steiner
could knock them out in one blow.  Proceed to the next area after you kill the
Plant Spiders, where Zidane stops and converses with Blank.  Then, watch a
movie
that explains what Zidane meant by "the entire forest is coming after us."
Blank throws a letter as he is destroyed by a Plant Spider, and you witness the
entire forest turn into stone.
    Steiner accuses Zidane that it's all his fault at their camp just outside
the forest, and Garnet comes into consciousness again.  After some more
dialogue, Vivi and Zidane take a rest.  After that, Zidane states that sometime
he might come back and be able to save Blank.  Zidane then sets off for a
cavern
south of their camp.  Before you leave though, Monty the moogle has to teach
you
some basics.  And, he teaches them to you in the form of an ATE (Active Time
Event).  After the lesson, Monty gives you the Moogle's Flute.  This allows you
to call a Save Moogle on the world map.

    _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_

    Segment 3: The Ice Cavern
    _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_
   You now are on the world map.  Proceed south to get to the cave you're
supposed to go to.  Slightly south on the mountain you will find the Ice
Cavern.

      Goals:
      1. Destroy the strange wall.
      2. Rescue the frozen moogle.
      3. Defeat Black Waltz 1 and Sealion.
      4. Get out of the cave.

    As you enter the Ice Cavern, your party members will discuss myths and
legends about the Ice Cavern.  Go to the second area of the Ice Cavern, jumping
up ledges when you need to.  GO to the right of the second area, and have
Zidane
examine the strange wall.  Vivi will break down the wall with his magic.
    Continue through the cave until you come to a fork in the road.  Take a
left.  Step up to the strange frozen figure and press confirm.  Vivi will melt
the ice surrounding the Save Moogle, and you will go into another ATE (Active
Time Event), where you learn more about the game.
    Now go back to the fork and take the right path.  All of your characters
will, for some reason, fall asleep.  Later, you Zidane waking up.  Go to the
upper-right of the screen and into the next area.  This is where Zidane finds
who is causing the blizzard...

          Boss: Black Waltz 1 and Sealion
    At the beginning of the battle, Black Waltz 1 calls the Sealion to help
him.
In this battle, you're going alone against these guys.  As you attack the
Sealion, Black Waltz 1 heals him with blizzard and taunts you.  Keep attacking,
using potions when necessary.  If you need extra potions, just steal from
enemies a little more often.  Since Black Waltz 1 keeps healing Sealion, focus
all of your attacks on Black Waltz 1 until he dies.  As you attack the Sealion,
keep yourself healed, because he can attack multiple times occasionally.
Slowly, the Sealion's heart changes color.  It goes to yellow, then to purple.
When the Sealion's heart turns purple, it means that he is very close to death.
But, it also means that he will probably cast 'Tsunami' as soon as possible.
Survive 'Tsunami,' and you can beat the Sealion with about three more attacks.

    After the battle, Zidane goes back to check on his group.  They're just
getting up as Zidane greets them.  You probably go back to the Save Moogle and
save right now.  Go up the cliff where you fought Black Waltz 1.  At the top,
you finally leave the Mist.
    Before you go down to the village, Garnet needs a new identity.  You choose
a name for her.  Then you go down into the village.  You then are back on the
world map.


    _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_

    Segment 4: Village of Dali
    _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_

    Go southeast on the world map, to a village called Dali.  Everyone goes
into
the inn and rests after a conversation, where Zidane promises to get Garnet, or
Dagger, as she's called now, to Lindblum.
    When you wake up, there are two ATEs (Active Time Events) you can see.  One
shows what Vivi is doing.  The other shows what Dagger is doing.  When you walk
out of the inn, there's another ATE (Active Time Event) to see.  This shows
what
is happening in the inn.

      Goals:
      1. Talk to Vivi.
      2. Find Dagger in the equipment store.
      3. Get Dagger to join you.
      4. Find the underground passageway.
      5. Hide in the machine.
      6. Defeat Black Waltz 2.
      7. Board the cargo ship.

    Since this is the first town you are able to visit, you'll probably want to
go in the shop right across the street and buy some new equipment.  You'll also
want to visit the other shop up the road and stock up on potions and other
stuff.
    After entering some buildings, another ATE (Active Time Event) will be
available.  This shows what Dagger is doing.
    You can go talk to Vivi by the windmill now.  He says that he will go back
to the inn.
    Now another ATE (Active Time Event) can be seen.  It shows what is
happening
in the inn.
    If you go look through the window of the inn, you'll see that Vivi is not
in
the inn.  Forget Vivi for now.  Go into the equipment shop to find Dagger.
Dagger then returns to the room in the inn.
    If you get bored, you can always challenge some residents to a game of
cards, or "Tetra Master."  The equipment shop owner will play with you.
    You won't be able to find Steiner yet, but go talk to the person working at
the medicine shop.  Then go back to the inn and talk to Dagger.  You'll see an
ATE (Active Time Event) that shows what Steiner is doing at the moment.  After
the ATE, Zidane suggests you go look for Vivi.
    Walk up to where the windmill is.  Zidane will stop when you're halfway
there.  Go up and examine the place where Vivi was standing.  After some
conversation, you'll find a place where you can talk to Vivi.
    Walk inside the mayor's house (the one with the sun over it) and examine
the
well.  Then go to the house left of the windmill.  There's a metal dome on the
ground.  Examine it and go down.  You'll be underground now.  Go to the next
area, where you'll hear a dialogue between two men.  They'll be pushing around
poor Vivi.
    After a conversation with Dagger, go further into the tunnel.  You'll find
a
moogle inside the barrel in the area after the area that had the chocobo in it.
Go further, and you'll come to a room where you hear Vivi crying.  He's caged
up
in a box, and Zidane will get him out of the box.  Vivi now joins.
    There's a door in the room that has mist coming through it.  If you open
it,
three ghosts will attack you.  Through the door are a few treasure chests, and
a
machine.
    Examine the machine in the main room.  Press X (confirm) when you go
through
the door that mist is coming out of.  You've now examined both of the machines.
    In the main room, go to the bottom of the screen.  On the right, there will
be another place you can go to.  In this room, you'll see a poor chocobo being
tortured.  You also can examine another machine in the back of the room.  Walk
down the hall and Zidane will stop to examine something.  Continue down the
hall
when he's done.
    In the next room, you see what the true purpose of this machine is.  As you
hide, you're put into crates.  You then see what old Rusty is up to.  You'll be
controlling Steiner now.  Go down from the observatory and follow the man into
his house.  Talk to him inside his house.  Go down from the area outside of the
house and you'll see the cargo ship.  As Steiner examines the barrel, choose
either option.  Zidane will come out of it.  After some dialogue, a monster
that
looks like an adult flying Vivi approaches you.  This person is Black Waltz 2.

          Boss: Black Waltz 2
    This boss battle will be the hardest yet.  Use magic and ethers.  The
advantage you have is that Black Waltz 2 does not attack Dagger.  Have Dagger
heal your party and use items on them while your other members attack Black
Waltz 2.  Even the spells Black Waltz 2 casts that would normally affect all
party members don't touch Dagger.  Cure the entire party with Dagger (use R1 to
select all party members while choosing a target) and you should be able to
defeat Black Waltz 2.

    After the battle and some dialogue, you can either leave now or wait to
leave.  If you choose to wait to leave, go to the right side of the small
garden
when you're ready to leave.
    Before you leave, there's a bit of dialogue.  There's also some dialogue
when you get on the airship.

    _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_

    Segment 5: Journey to Lindblum
    _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_

    Now you're on the cargo ship, flying through the air.

      Goals:
      1. Defeat Black Waltz 3.
      2. Get to Lindblum.

    As you walk through the corridor, you can look at several things along the
way.  Make your way to the ladder.  Climb up it and you'll see Steiner lying on
deck at the top.  Go talk to Steiner.  Don't worry about his threats.  Walk
into
the room on the left.  Watch a movie, and then see Zidane steering the cargo
ship.
    You now see Dagger and Vivi coming up onto the deck, but you see a figure
fly onto the boat and stop Vivi.  He's who you expected: Black Waltz 3.  After
a
bit of dialogue, you'll watch another movie.  Then, after some dialogue, you
fight the third Black Waltz.

          Boss: Black Waltz 3
    At the beginning of the battle, Vivi automatically goes into a trance.  In
his trance, Vivi can cast two spells at a time.  Use Vivi's magic at the
beginning of the battle, when he's in his trance.  Actually, use all magic at
the beginning of the battle.  By the time Vivi's trance wears off, Black Waltz
3
should be dead.

    After the battle, you see a scene involving Zorn and Thorn.  You then see
some dialogue, watch a movie, listen to some more dialogue, and see yet another
movie.  You then arrive in Lindblum.

    _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_

    Segment 6: Lindblum
    _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_

    After the second movie ends, you arrive in Lindblum.

      Goals:
      1. Get to the elevator.
      2. Meet with Regent Cid.
      3. Get to Tantalus's hideout.
      4. Find Dagger at the top of Lindblum Castle.
      5. Participate in the festival.

    After some dialogue, you can walk around freely.  It's a big place, so feel
free to explore.
    To continue, go across the hallway from the room you arrived in.  You'll be
on an elevator.  Minister Artania will be waiting for you.  He will talk to you
as you ride the elevator up.  When you arrive at the top floor, you will find
that Regent Cid has been transformed into an oglop.  The minister will explain
to you.
    After that, you go have lunch at a local restaurant.  You meet two old
friends, Freya and Bobo, while you're there.  You then rest at the inn.
    The game shows Dagger's conversation with her Uncle Cid.  It includes about
why Tantalus kidnapped her and more on why he turned into an oglop.
    You wake up in the inn as Zidane.  Vivi greets you.  After Vivi leaves,
another ATE (Active Time Event) initiates.  This ATE is another lesson from
Mogster.
    You now are free to move around the town.  When you walk out of the inn,
you'll be able to see an ATE (Active Time Event) about what Steiner is doing.
If you walk in the building across the street, you'll see another ATE (Active
Time Event) on how Vivi is doing.  While you're in the town, you can find out
about the Festival of the Hunt, play a game or two of Tetra Master, or gain
levels outside of town.
    Eventually, you'll want to get take the air cab to the theatre division.
When you leave the air cab station in the theatre division, you'll be able to
see an ATE (Active Time Event) of how Steiner is doing.  Go down the stairs to
the left, and go into the first building you come to.  This is Zidane's
hideout.
    In his hideout, Zidane wonders about how Dagger is doing.  You then see an
ATE (Active Time Event) of what Dagger is doing.  When the ATE ends, two kids
run into your hideout.  They tell you that you should go see Dagger.
    As you walk outside, you can view another ATE (Active Time Event).  This
shows how your boss Baku and his group are doing.  Yes, the people you
abandoned
at the beginning of the game escaped from the Evil Forest.
    Go back to the air cab station.  Take the air cab to Lindblum Castle.  Make
your way to the guest room, where Dagger was.  Instead, you'll find Steiner
there, grouchy, as usual.  Walk out of the guest room.  Walk into the room to
the left of the screen.
    If you try to go to the elevator, you'll be stopped.  Go to the room on the
right and talk to the sleeping soldier on the couch on the level below.  You'll
wake him up, then steal his uniform.  You now can get on the elevator.
    You'll automatically go to the top floor.  When you arrive on the top
floor,
you'll be Zidane again.  Turn left around the corner and go up the stairs. 
Keep
going up stairs until you get to the top of the castle, where you'll watch a
movie.  After the movie, you'll look through the telescope.  Press X (confirm)
whenever you see a question mark on the screen.  Once Zidane gives you his
thoughts on everything, Dagger will want a look.
    After some dialogue, you'll see what old Steiner is up to.  You'll also see
how Vivi's doing.  You'll also see what Freya is doing.  Finally, you'll see
what Cid's doing.  Then the screen goes back to Dagger and Zidane.
    You'll see some preparations for the Festival of the Hunt.  Then you see
Zidane getting ready for the festival.  Go up to Mogki the moogle and save your
game.  Go to the air cab station and head over to the theatre district.
    After Dagger and Steiner cheer and finish their talking, you'll arrive at
the theatre district.  Now you start the game, as was described to you in the
rules you learned in the guest room at Lindblum Castle.  Fight as many monsters
as you can, remembering the 12 minute time limit.  If you gained levels outside
of the town, they'll pay off now.  Go to the air cab station and fly to another
district after you beat a few enemies in the theatre district.  Whatever
district you fly to will probably run out of monsters too, so you'll have to go
to the last district.
    If you're leading, eventually you just might run into that rare monster.
Freya will offer her help.

          Boss: Zaghnol
    Just have Freya heal you with potions and just have Zidane attack.  It's
more of a mini-boss then a boss.

    Usually, you only win if you ran into Zaghnol.  No matter who wins, Regent
Cid congratulates you.  As everyone is about to leave, a Burmecian Soldier
comes
with urgent news.
    You find out that Burmecia is being invaded by the golems that were being
made in Dali.  After the soldier dies, Regent Cid makes a desperate attempt to
aid Burmecia, since most of the guards were injured in the festival.
    Before you leave, you have a feast where you find out that Dagger put
sleeping medicine in everyone but her and Steiner's dish.  After a discussion,
Dagger and Steiner leave.
    As you wake up, Freya suggests that you go to Gizamaluke's Grotto.  Cid
thinks that you will still be able to catch up with Dagger.

    _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_

    Segment 7: Gizamaluke's Grotto/South Gate
    _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_

    The guard by the exit to the castle will tell you that the best way to
Gizamaluke's Grotto is by following the roots popping out of the ground. 
Follow
the brown mounds on the ground to make your way to the grotto.

      Goals:
      1. Obtain the Gizamaluke Bells.
      2. Save the moogles in distress.
      3. Obtain the Holy Bell.
      4. Defeat Gizamaluke.

    As you enter the grotto, you see two dead soldiers lying by the entrance.
Go in, and take a right.  A near-dead guard there gives you the Gizamaluke
Bell.
Ring the bell to get in the door to the left.  As you enter the next room,
you'll see Zorn and Thorn.  The black mage golems will come after you.
    After defeating the golems, proceed and defeat the next golem to get
another
Gizamaluke Bell.  Use the bell to open the big door.  Behind that door is a
giant bell.  In front of the bell: A poor moogle whose husband got trapped
under
the bell.  Have Vivi give them his Kupo Nut to save the couple in distress.
There's also a Gizamaluke Bell in a chest under the big bell.
    Behind the bell are two rooms.  In the right one are the two moogles.  If
you go into the room with the two moogles, you'll get the holy bell as you
leave
the room.  This bell is the same as the Gizamaluke Bell, except it can open the
door on the left side of the bell.
    As you walk through the door on the left, a dying guard tells you that
Master Gizamaluke has gone crazy.  After that, you fight Gizamaluke.

          Boss: Gizamaluke
    This will be a hard battle.  Early in the battle, steal an elixir from
Gizamaluke.  Heal frequently with potions that you should have stocked up on by
now.  Vivi's 'Slow' spell will work well against the beast.  Use Freya's 'Jump'
command frequently to do lots of damage to Gizamaluke.  Have Zidane use normal
attacks.  Watch out for Gizamaluke's 'Crash' attack, it deals big damage.

    Once you defeat Gizamaluke, you see a scene of Steiner going through the
South Gate.  Now you're controlling Steiner.

      Goals:
      1. Get rid of the short lady.
      2. Get rid of the short man.
      3. Get the Gate Pass.
      4. Depart on the cable car.

    Go talk to the short lady by the ally.  Choose to console her.  Now the
short lady is no longer by the alley.
    Now talk to the short man and answer him.  After he's done talking, go talk
to his worker.  Now go talk to the short man again.  The short man will go away
from the alley now.
    A short guard comes into town.  Just when it looks like you've been caught,
all he's doing is giving you a Gate Pass.  Now just go back to the alley.
    Now you have Dagger in your party.  Go to the top of the stairway and get
on
the cable car.

    You now see Zidane and friends back at Gizamaluke's Grotto.  They depart
the grotto, promising to protect Burmecia.

    _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_

    Segment 8: Burmecia
    _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_

    You now are wandering on the world map.  Wander for a while, and you'll
find
a large, walled city by a mountain.  This is where you want to go.

      Goals:
      1. Find Zorn and Thorn.
      2. Collapse the catwalk.
      3. Get the Protection Bell.
      4. Open the locked door.
      5. Help Kal get out of the castle.
      6. Find Queen Brahne.

    As you enter Burmecia, it is raining as the characters have a conversation.
Once in the town, go to the third area (the first was where the conversation
took place).  You'll see Zorn and Thorn again.  They send two black mages after
you.
    Walk to the right stairway.  Go to the last area you can get to.  Walk
toward the treasure chest.  Before you get there, the catwalk underneath you
collapses.
    Now go back to outside the house.  Go in the left door.  You now can walk
across the area you previously were not able to.  Now, go through the archway.
Go out to the balcony, where you will jump across to the other balcony. 
Inside,
a wounded soldier asks you to get the bell under his bed.
    Go back outside, up the stairway, and through the door.  Go up the stairway
inside and through the archway.  You are now in the area with the locked door.
Ring the bell at the locked door.  Go inside the locked door.  The characters
start automatically walking up a stairway, when they start a conversation.
    When you can move around, go up the stairway and strait into the opening in
the wall.  Inside the room, you see Wei and Kal talking to each other.  Zidane
comes in and saves the day as the structure Kal is sitting under collapses.
    Go up the left stairway and cross over to the left opening in the wall.
You'll come to a room with two doors and a stairway.  In the right door is a
Save Moogle, in the left door Freya will get a Mythril Spear.  Equip it on her.
Now go up the stairway.
    You'll jump up the statue.  Then Freya will have a flashback.  Queen Brahne
and her company will have a conversation.  Then, you go into battle with
Beatrix.

          Boss: Beatrix
    Heal frequently.  Use Freya's 'Jump' command as often as possible.  Have
Vivi cast slow, and have Zidane attack.  Stay alive long enough, and you'll
exit
out of the battle.

    After the battle, Queen Brahne and her group leaves, and you see one, last
movie.  Then, it's the end of disc one.

_-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_
Section IV: Disc Two
_-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_
This section contains instructions on how to get through disc two.

    _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_
    Segment 1: Cable Car Station
    _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_

    You start disc two seeing two guards talking to each other in front of
South
Gate.  Then you see Steiner and Dagger on the cable car.  As they step out of
the cable car, they realize they are in Alexandria.

      Goals:
      1. Get to the rest area.
      2. Talk to the guard at the counter.
      3. Meet Cinna and Marcus.
      4. Depart in the cable car.
      5. Fight Black Waltz 3.

    You can talk to the guard to see how the cable car works if you want to.
Otherwise, just go up the path to the rest area, where Steiner says that you
should gather information.  Talk to the guard at the counter.  The cable car to
Lindblum will depart, and you'll hear a familiar voice yell that they missed
their ride.
    Go to where you heard the voice from, and you'll see none other than Cinna
and Marcus from Tantalus.  Go back into the rest area, and you'll see Cinna
arguing with Steiner.  Talk to Marcus and Cinna, then talk to Steiner.  Then,
the cable car to Alexandria will arrive.  Before you leave, make sure you
deliver any letters you have to Nanza the Save Moogle in the lower left corner
of the rest area.
    Go out to where Steiner and Marcus are.  Talk to everyone, then go into the
cable car.  In the cable car, Marcus will announce that he's finding a cure for
Blank's petrifaction.  Talk to Marcus.  The cable car comes to stop and the
conductor goes to see what's wrong.  Marcus, Steiner, and Dagger all run
outside
to see Black Waltz 3 stumbling around.  He won't stop until he completes his
mission, so he fights you to the death.

          Boss: Black Waltz 3
    Use Dagger to heal the group.  Always wait for Dagger to select an action
until the group needs healing.  Have Steiner and Marcus attack.  Since he's
weak, he will die quickly.

    After Black Waltz 3 dies, the characters talk a little bit.  Then they go
back on the cable car and talk for a while.  The cable car arrives at the
Alexandria station.
    At the fork, take a right.  Try walking ahead, and the guard stops you to
see your Gate Pass.  Walk ahead, and you'll be on the world map.

    _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_
    Segment 2: Treno
    _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_

    As you walk to the walled city of Treno (it's by a mountain), it slowly
becomes nighttime.  As Steiner, Dagger, and Marcus enter Treno, they talk about
how they plan to get the Supersoft.

      Goals:
      1. Find Dagger.
      2. Find Marcus.
      3. Find Baku.
      4. Go to Doctor Tot's tower.

    As Dagger and Marcus walk away, you are now controlling Steiner.  A series
of ATEs (Active Time Events) can be seen now.  They show what Dagger and Marcus
are doing.  You can only see an ATE when you go into an area you're supposed to
go into.  If you're bored, you can play a card game tournament in the stadium.
    Eventually, you'll join back up with your group.  You'll find Dagger in the
auction house.  You'll find Marcus in the inn.  Once you get Dagger, go talk to
Marcus.  Then, go out to the docks, where you'll find Baku.
    You view a scene that shows a conversation between the auctioneer and Kuja,
one of the two who were with Brahne in Burmecia.
    Then you see your group on the boat, sailing down a river.  You hear a lot
of what Steiner is thinking.  You also hear Dagger's thoughts.  Then, you
arrive
in a house, where you are supposed to find Supersoft.
    A person comes down the stairs, and you hide.  Suddenly, Dagger leaps out,
and starts a friendly conversation with her old tutor, Doctor Tot.  Then, Baku
talks to you as you are about to leave the inn.
    Go to the tower that Doctor Tot told you about.  At the top of the tower,
Marcus takes the Supersoft.  After he takes it and you can move Dagger around,
talk to Doctor Tot.  After you can move around, go up to the hatch that Doctor
Tot opened.

    _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_
    Segment 3: Gargan Roo
    _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_

    When you go down the ladder, you find yourself in an underground tunnel
built by ancient people.

      Goals:
      1. Pull the lever to move the spider.
      2. Pull the lever to stop the spider.
      3. Defeat the Ralvurahva.

    The monsters in this tunnel are very hard, so you may want to take some
time
to gain levels.  Go to the right path and then walk up.  Doctor Tot will stop
you and tell you to pull a lever.  Pull it, and a spider starts circling the
area.
    Go to the lower left of the area where Doctor Tot is standing now.  Press X
(confirm) in front of the object on the wall.  The spider will stop.  Now you
can get in the trolley.
    After you get in the trolley, you see Doctor Tot go and pull one of the
levers.  Then, you see Dagger and her group on the trolley, when the trolley
comes to a sudden stop.  Dagger leaps out of the trolley and on to the ground
to
find a large monster blocking the path of the spider.

          Boss: Ralvurahva
    Hold Dagger's attacks until the party needs healing.  Have Marcus and
Steiner attack.  If you gained levels when you entered the Gargan Roo, the
Ralvurahva will be fairly easy to beat.  Otherwise, pheonix downs and potions
might be very useful in this battle.

    Once you defeat Ralvurahva, you arrive at what the characters think is
Alexandria.  Dagger knows exactly where they are, but Steiner and Marcus insist
they hurry.  Sure enough, it's a trap as two gates go up around them.  Then
Zorn
and Thorn come and take you to Queen Brahne.

    _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_
    Segment 4: Cleyra
    _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_

    You now see Zidane and his friends in Burmecia.  They say that they should
go to Cleyra.  Wander on the world map until you see a big sandstorm.  Walk up
to the sandstorm and enter.

      Goals:
      1. Open the sealed door.
      2. Fill the room with sand.
      3. Make your way to the Cleyra Settlement.
      4. Defeat the Antlion.
      5. Help the townspeople.

    You enter into the sandstorm as the characters have a short conversation.
Then, you now can move Zidane around.  Move forward to the next area.  Go to
the
top of all the stairs and pull the lever.  The door below will open.  Go
through
the opened door.
    In the 4th area from the room with the door, you'll find a hole in the
wall.
Put your hand in the hole.  In the area before the area with the hole, the
entrance you came from before is gone.  Climb the chains up to the opening in
the big stone.  Now go to the left and through the log in the area you just
came
into.
    Go up the log into the next area.  In this area, there's a fork.  Go left
for a Flame Staff.  Going right brings you to another area.  This area contains
a bridge.  Just go across it to get to the next area.  In the next area,
there's
a fork.  Take the right or center path and you'll come to a lever that you
should pull.  Now go back and take the left path.  Since the sand isn't
flowing,
you can go wherever you want.  You should wind up in a room with quicksand.
Avoid the quicksand, pressing X rapidly if you fall in.  Once you get across,
you'll go to the next area.  At the end of the third area, you'll go into the
Cleyra Settlement.
    As you come into the settlement, two people greet Freya.  They will take
Freya to where the king of Burmecia is residing.  One of the people will offer
to show Zidane and Vivi the town.
    Whether you accept the person's offer or not, an ATE (Active Time Event)
will be available soon.  It shows what Vivi is doing.
    Later more ATEs (Active Time Events) may become available to see as you
wander through the village.  They will just show what other people in your
group
are doing.
    If you visit the cathedral, you find that Freya has left a message for you
to wait at the inn.  So, go to the inn.  As you're about to enter the inn, you
find out that an antlion is hurting a child from a panicked Burmecian soldier.
Follow the soldier to the antlion, where your other party members will join you
in fighting the antlion.

          Boss: Antlion
    This boss is very cruel.  Always have at least one person stay ready to
heal
with whatever potions you have. Use Freya's 'Jump' command and Vivi's spells.
Use Zidane to heal.  If Freya has the Mythril Staff equipped, have her cast
'Reis's Wind' to make all characters be regenerating HP.  It Vivi has the Fire
Staff equipped, his 'Fira' spell will be your best bet since it does massive
damage to the Antlion.  The 'Sandstorm' attack that the Antlion uses will
devastate your party, since it puts everyone down to less than 10 HP.  But, if
Freya is in the middle of her 'Jump' when 'Sandstorm' is used, she won't be
affected by it since she will be in the air.  When you do beat this monster,
you'll probably be near dead.

    After the battle, Freya talks with Prince Puck, the person who helped Vivi
get into 'I Want To Be Your Canary' at the beginning of the game.  Freya
returns
to the cathedral to talk to the king.  After the conversation, a ceremony is
performed to strengthen the sandstorm.  Instead, the sandstorm dissolves and
disappears.
    After the sandstorm, people are afraid that someone is invading.

    As the screen fades, leaving Cleyra with fear of being invaded, you now see
how Dagger and friends are doing.  Steiner and Marcus are in a cage hovering
over two guards.
    You see Dagger in her bedroom, thinking about her mother.  Then, Zorn and
Thorn come in and take Dagger to see Queen Brahne.  Whether you believe Queen
Brahne or not, Kuja comes in and puts Dagger under a spell.
    Next you see Zorn and Thorn performing a ceremony.  Then, you see Zidane
and
Freya again.

    After some dialogue, you control Freya.  Just go to the entrance of the
town.  Now, make your way down the tree.
    You'll meet Alexandrian soldiers as you make your way down.  As you cross
the bridge, Freya stops you and Puck comes to warn you that the village is
under
attack.  As usual, there are those little golems there.
    First, you battle an upgraded golem: Type B.  Then you fight three
Alexandrian soldiers.  Then, two more Type B's come.  Then you go throughout
the
town, hoping to save it from invasion, more importantly, the king and high
priest from death.
    Eventually, you run to the cathedral, hoping to be safe inside.  But, Type
B's surround you.  Suddenly, you hear a voice.  A figure leaps down from the
cathedral, and wipes out the Type B's, giving you time to hide inside the
cathedral.
    Inside the cathedral, Freya is talking to her old friend, Sir Fratley. 
But,
Fratley does not remember who Freya is.  Fratley does not even remember the
king
of Burmecia.  Puck comes into the cathedral, telling everyone that he found
Fratley and brought in to Cleyra.
    After some dialogue, the game remembers that there's an invasion going on.
You find Beatrix, sitting by the harp, and the high priest on the ground.  She
takes the magic stone, then runs away.
    Chase after Beatrix.  Outside the cathedral, she will stop.  Again, you'll
fight a battle at a severe disadvantage.

          Boss: Beatrix
    Fight Beatrix similar to how you did the first time, except this time,
expect much more of a challenge.  Immediately use Vivi's 'Slow' spell and you
should be fine.

    After the battle, the characters teleport with the black mages to see who,
or what, is behind all of this...

    _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_
    Segment 5: On the Airship
    _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_

    You'll see a scene with Queen Brahne in it.  You'll also see a movie. 
After
the movie, your characters arrive on Queen Brahne's airship.  When you hear
someone coming, you hide behind the stairs.  An Alexandrian Soldier and Beatrix
have a quick talk, then you are able to control your character.

      Goals:
      1. Try looking through the door on the deck.
      2. Use the pods to get to Alexandria.

    Walk up the stairs to the door on the deck.  Zidane will try to look
through
it, but will have no luck.  You then see Brahne talking to Beatrix.  Brahne
announces that she needs one more jewel.  She also says that she will execute
Dagger when she returns to Alexandria.
    After a bit of discussion, Vivi tells everyone to follow him.  Follow Vivi
to where the large pots are.  Try using the pods, and you're on your way to
Alexandria.
    After the characters teleport away, you see how Marcus and Steiner are
doing
in their cage.  They have finally come up with a plan to get them out of the
cage.  Just do as Marcus tells you to do and you'll bust out of the cage.

    _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_
    Segment 6: Rescue at Alexandria Castle/Gargan Roo (Visit 2)
    _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_

    After you break out of the cage, you now must find Dagger.

      Goals:
      1. Get Zidane and his group to help you.
      2. Defeat Zorn and Thorn.
      3. Get Dagger.
      4. Defeat Beatrix.
      5. Have Beatrix and Freya distract Zorn and Thorn.
      6. Fall for Zorn and Thorn's trap.
      7. Defeat the Ralvuimago.

    An Alexandrian guard comes storming at you.  Expect more to be chasing
after
you.  It's pretty easy to know where to go: The path has no forks that you can
go to.  Once you get on the stairway, Marcus decides that he's waited long
enough.  He goes away to save Blank.  Right after he leaves, Vivi, Zidane, and
Freya arrive to help Steiner.  Then, a 30 minute timer pops up.  You have to
act
fast, because what you can do is limited by time.
    Move forward to go on to the next area once Marcus closes the gate on the
Alexandrian guards.  Follow the path in the ground to the next area after that.
Then, follow the path to the top of the screen to get to the next area.  Go in
the castle and leave the guards in the next area confused.
    Once in the castle, go up the main stairway and take a left.  Go through
the
opening in the wall that's right above where you entered from.  Go up the
stairway to the left and through the door that Dagger came out of at the
beginning of the game.  Go up the stairway in the center and open the door at
the top of it.  Try moving the candle emitting purple light in the upper left
corner of the room you just came into.
    Go down the stairs in the room you arrive in, remembering that it mike take
some time.  Ignore all the doors in the next area.  Go down to the next area,
where you'll see a door.  Go through this door.  You'll see Zorn and Thorn with
Dagger lying in between them.  You'll finally get a chance to beat up on those
pests.

          Boss: Zorn and Thorn
    Focus your attacks on one of the two.  I focused my attacks on Thorn.
Having Freya cast 'Reis's Wind' is vital to your survival.  Although Zorn and
Thorn may not seem that tough, their 'Meteorite' spell hurts!  Use items
frequently, as usual.  Have Steiner and Zidane beat up on whoever you are
focusing your attacks on.  Vivi's 'Slow' on either enemy will be useful.  Use
Freya's 'Jump' command right before you think they might cast 'Meteorite.' 
Once
you hurt them enough, they'll give up and leave.

    Run up to Dagger.  As soon as you reach her, your time limit ends.
Finishing in time shouldn't be a problem.  (I ended my first try with 22
minutes
left on the clock!)
    After the characters discus Dagger's condition, you'll automatically see an
ATE (Active Time Event).  The ATE just shows how Marcus is doing on his dash to
Blank.
    You're Zidane again, and you have to carry Dagger out of there!  There's no
time limit though, so it shouldn't be much of a problem.  Be sure to stop by
the
Save Moogle that just moved into the room you're in!
    Go back the same way you came in.  Once you get to the room where the
secret
passage was, the characters pause and close the secret passage.  Then, Zidane
insists on staying there to let Dagger rest.  After a while, Zorn and Thorn
walk
in, followed by Beatrix.  Then, you have another fight with Beatrix.

          Boss: Beatrix
    Have Vivi start the battle by casting 'Slow' on Beatrix.  Also, have Freya
cast Reis's Wind.  Heal frequently with what items you have left from the
recent
boss battles.  Don't bother stealing from Beatrix since she only gives you a
Pheonix Down.  At the end of the battle, Beatrix decides that she is just
wasting her time on you.

    After Beatrix stops fighting, she assists in reviving Dagger.  After Dagger
is revived, Queen Brahne comes into the room.  Freya and Beatrix offer to stay
and distract Brahne while you escape.  Zorn and Thorn send a monster to do the
job instead.  Just use a few of Beatrix's attacks and the monster will be dead.
    You now are controlling Zidane.  Get down the stairs as fast as you can,
there's a monster chasing after you.  Once you get to the second area of the
stairs, those annoying black mages will be after you again.  This time, there
Type C's.
    Hurry down the stairs, but the Bandersnatch will leap down and fight you
eventually.  You go into combat with two of them.  They're pretty easy.
Continue down to the next area, where the characters will automatically run.
Then, Steiner decides to leave.  After that, you go into combat with another
Bandersnatch.  Zidane, Dagger, and Vivi start running away as the screen fades.
    Then, you see how Beatrix and Freya are doing.  They're hopping down the
stairs, trying to avoid Bandersnatches of their own.  Then, they go into a
battle with two Bandersnatches.  Then, Steiner comes to help as two more
Bandersnatches attack.
    After that, you're Zidane again.  Go down the stairway, past the room where
you found Dagger.  Then, you'll fall for the same cage trap you did before.
But, Marcus will save the day.  Blank will be there too.
    Marcus and Blank say that they'll take care of covering you escape, while
you get out from the Gargan Roo.  Everyone will hop on the trolley.  Then,
you'll run into a boss similar to the one you ran into before in the Gargan
Roo.


          Boss: Ralvuimago
    Whenever you use a physical attack, Ralvuimago will become compact.  His
defense will skyrocket, but he won't attack.  Use the time when he's compact to
heal the party.  Using this strategy, the boss shouldn't be very hard.

    After you defeat the Ralvuimago, you get back on the trolley.  And, the
Ralvuimago gets up and starts chasing the trolley.  You fly past Treno, and
crash a while down the tunnel.
    You see what Queen Brahne is doing for a while.  You also hear more about
Vivi.

    _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_
    Segment 7: Pinnacle Rocks
    _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_

    You see Dagger lying down, thinking about her mother.  She wakes up, seeing
Vivi.  After some discussion, they decide to go to Lindblum Castle to borrow an
airship.  Then, a person named Ramuh appears, floating in midair.  After the
characters talk with Ramuh, you must travel around the forest to find five
items
he will hide.

      Goals:
      1. Collect five pieces to the story. (Optional)
      2. Watch the destruction of Lindblum.

    There's a Save Moogle not to far from where you start controlling the
characters.  You probably want to go save.  Search throughout the entire area
to
find the pieces to the story.  Put them in the following order: Beginning,
Cooperation, Silence, Hero.  If you don't feel like finding all the pieces to
the story, you can just proceed without being able to summon Ramuh.
    You go to the cliff overlooking Lindblum.  If you're done with business on
the Pinnacle Rocks, jump off.  After you jump off, you see Lindblum being
destroyed by airships.  It's also being invaded by those pesky black mages.

    _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_
    Segment 8: Lindblum (Visit 2)

    _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_

    You arrive in Lindblum, or at least, what's left of it.  Zidane and his
friends have a conversation.  You tell Vivi to hide, and you are free to
explore
what remains of Lindblum.

      Goals:
      1. Find Minister Artania.
      2. Talk to Regent Cid.
      3. Leave Lindblum.

    Go up the road in town, then take a left in the next area.  You'll find
Minister Artania.  He offers to take you to see Regent Cid.  You talk to Regent
Cid for a while, then two guards come in with Vivi.  They hand him over to you.
Regent Cid has more to tell you about Brahne's plans.  You also have plans of
your own now.
    Prepare for your departure.  Stock up on items before you leave.  Then,
talk
to the man by the fountain to get out of the town.  After you tell him that
you're ready to leave, you see an ATE (Active Time Event).  After the ATE ends,
you'll see a scene with Zidane and Dagger.  Then, you'll get to the Base Level.
    After you depart, you'll see another ATE (Active Time Event).  This ATE
shows the soldiers waiting for the trolley that Cid stopped.  Before you leave
through Dragon's Gate, buy some weapons from the merchant.  Now, you can leave
Lindblum.

    _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_
    Segment 9: Qu's Marsh
    _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_

    On the world map, go to the marsh you looked at through the telescope in
disc one.  This marsh is called Qu's Marsh.

      Goals:
      1. Meet Quina.
      2. Talk to the Qu chief.
      3. Find the entrance to the tunnel.

    Explore the marsh until you find a place with a fat creature in an apron
walking around.  This is Quina.  If you haven't met him before, catch a frog
for
him.  Otherwise, just talk to him.  Quina will join your group.
    Go up from where you found Quina.  You'll see a hut.  Go in it, and you'll
meet the Qu tribe's chief.  He will give you a hint on how to get to the
excavation site.  When you leave the hut, go to the right.
    You will be automatically moving now, following Quina.  Quina will run
right
into the tunnel you're supposed to go into.  After you can control Zidane
again,
go where Quina went, down into the Fossil Roo.

    _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_
    Segment 10: Fossil Roo
    _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_

    You are now in the underground tunnel: Fossil Roo.

      Goals:
      1) Escape Armodullahan.
      2) Defeat Lani.
      3) Ride the garnet.
      4) Flip switch #1.
      5) Flip switch #2.
      6) Flip switch #1 again.
      7) Flip switch #3.
      8) Leave Fossil Roo.

    Walk forward in the tunnel.  As you step pass the sun symbol on the wall,
the ground shakes.  One gate closes and another opens.  A giant object comes
rolling out.  Zidane tries running away from it.  Keep running away when you
control Zidane.  He will probably eventually catch up to you.

          Boss: Armodullahan
    Armodullahan usually starts the battle with 'Level 5 Death.'  This move
will
instantly kill anyone who's level is a multiple of five.  Don't worry about
whoever fell, this boss falls after small amounts of damage.

    The Armodullahan will get up shortly.  You must continue to outrun it.  In
the third area of the bridge, the Armodullahan will fall into a pit.
    After you're done with Armodullahan, the bounty hunter Lani approaches and
prepares to attack you.  You also find out that Lani set Armodullahan loose.
Lani gets frustrated, and attacks.

          Boss: Lani
    Have Quina heal, Zidane attack, Dagger use Ramuh, and Vivi cast spells,
make
sure he casts 'Slow.'  Lani will focus his attacks on Dagger, so make Dagger
the
primary target of healing.  When Lani asks why you aren't giving up, that means
she's getting weak.  She will start using more devastating attacks, which means
you may want to devote Dagger to healing now.

    Once Lani is defeated, she makes a quick escape.  Now you can proceed into
Fossil Roo.  In the next area, you'll see a gargant walking around the ceiling.
Walk over to the left and pick up a plant.  Hold it in front of the tunnel,
and the gargant will come to you.  You'll hop on the gargant.
    The gargant will take you across the river, where you can go on to the next
area.  You can get back across the river by grabbing a plant and giving it to
the gargant.  In the next area, talk to the treasure hunter.  He will tell you
how to get to the Outer Continent.
    Take the upper path.  Take a plant and give it to the gargant to hitch a
ride.  In the area beyond where the gargant takes you, you'll find switch #1.
Choose to flip the switch.
    Go back and hitch another ride on the gargant.  Since switch #1 is flipped,
you'll go to a different place this time.  In the second area after the area
the
gargant takes you to, you'll find switch #2.  Flip switch #2.
    Take the gargant back to switch #1.  Flip switch #1, then ride gargant back
to the area where the treasure hunter was.  Take the lower path this time and
ride the gargant there.
    The gargant will take you to an area with another treasure hunter.  Go up
the staircase.  Go on to the next area.  Don't flip the switch in this room. 
Go
on to the next area and hitch a ride on the gargant.
    The gargant takes you to a small area.  Go on to the next area, that has
plants on the wall.  You'll have to climb the wall carefully.  Rest above the
platforms to avoid the sudden spurts of water that will force you down from the
wall.  At the top is switch #3.  Flip this switch if you're ready to go outside
of Fossil Roo.
    Go to the right of the room (not the far right) and on to the next area,
where you'll hitch a ride on a gargant that will take you out of Fossil Roo.
    You arrive in an area that leads out of the tunnel.  Go out to find
yourself
on the Outer Continent.

    _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_
    Segment 11: Conde Petie
    _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_

    Travel along the continent until you come a place called Conde Petie.

      Goals:
      1. View all of the ATEs (Active Time Events).
      2. Find and chase the black mage in the store.

    As you walk in, some creatures are yelling their sacred greeting.  After
you
say their sacred greeting, you can pass.  And, there are two ATEs (Active Time
Events) available.  One shows what Vivi is doing, the other shows what Quina is
doing.
    As you walk into the shop, another ATE (Active Time Event) becomes
available
for you to see.  This one shows what Dagger is doing.
    After you talk to Vivi on the bridge above the shop, another ATE (Active
Time Event) becomes available.  This ATE shows a hungry resident of Conde
Petie.
    After seeing all of the ATEs (Active Time Events), go back into the shop.
You'll see a black mage there.  Vivi comes in, and he and Zidane chase after
him.  Then, you meet up with Dagger.  She also helps chase the black mage.
After a conversation with the person at the front gate, you decide to go to the
Southeast Forest to find the tribe of black mages.
    Now you can leave, and go find the Southeast Forest.

    _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_
    Segment 12: Southeast Forest/Black Mage Village
    _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_

    Now you're back on the world map, and need to find the Southeast Forest.
Follow the directions that the person in Conde Petie gave you to get to the
Southeast Forest.

      Goals:
      1. Enter Black Mage Village.
      2. Meet Vivi in the inn.

    Once you enter, take the right fork, then the left fork, then right, then
left, etc.  Eventually, you'll see a black mage run out of one of the forks.
Follow the mage.  In the area the mage goes to, you'll see him open a portal,
them close it.  You'll follow him into it.
    You are now in Black Mage Village.  The black mages are panicked when they
see humans.  After Dagger, Vivi, and Quina run off, you can see some ATEs
(Active Time Events).  They all cover what your other characters are doing.
    Wander around the village, meeting other characters and seeing more ATEs
(Active Time Events).  After seeing all the ATEs and meeting all of the
characters, go meet Vivi in the inn.  Choose to rest.
    Dagger wakes up, telling Zidane that Vivi left.  Dagger talks with Zidane
for a while.  Then, they go back to sleep.
    In the morning, a black mage tells Dagger that he saw a silver dragon.
There's also a bit more information about Kuja.  They say to go to the
Sanctuary
beyond Conde Petie.

    _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_
    Segment 13: Conde Petie (Visit 2)/Mountain Path
    _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_

    Go back to the Conde Petie.  As you enter, the characters have a short
conversation.

      Goals:
      1. Talk to the dwarf by the exit.
      2. Talk to Father David.
      3. Talk to the twins.
      4. Join Eiko.
      5. Defeat Hilgigars.

    Talk to the dwarf by the exit in the area that has the Kirkboat in it.  He
will tell you what you need to do to pass.  Go down the staircase in the upper
left of this area.  The person walking around here is who you need to talk to.
     When you talk to him, he says that he is Father David.  The ceremony is
similar to a marriage.  Surprisingly, Dagger volunteers to perform the ceremony
with Zidane.
    Go talk to the dwarfs at the other gate.  They will let you through.  Vivi
and Quina will follow.  Go out of Conde Petie now.
    You will now be on the Mountain Path, where you'll save Eiko from falling.
Eiko joins when Quina runs after the moogle.
    Go forward through the mountain pass.  When you come to the two moogles,
turn left.  When you enter the next area, you'll see a giant tree.  Go on to
the
next area, where you will be attacked by Hilgigars.

          Boss: Hilgigars
    Have Eiko and Dagger heal and use summons.  Have Vivi use spells like
'Fira'
and 'Thundara.'  Also, have Vivi cast 'Slow' at the beginning of the battle.
Have Zidane attack.  You don't have to worry that much about pheonix downs
because Eiko has a 'Life' spell.

    After Hilgigars is defeated, Eiko suggests you go to the Iifa Tree, also
known as the Sanctuary.  Move forward to the Iifa Tree.  In the next  area,
take
the left branch.

    _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_
    Segment 14: Madain Sari
    _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_

    You wind up on the world map.  Move forward, toward the coast, where you
will find Madain Sari, Eiko's village.

      Goals:
      1. Find Quina.
      2. Talk to Morrison.
      3. Show Dagger the Eidolon Wall.
      4. Eat at Eiko's home.

    Mog flies in after a short conversation.  Eiko tells you to follow her. 
She
talks a while with Zidane, then Dagger gets involved in their conversation.
After Eiko runs to cook a meal, an ATE (Active Time Event) is available.  It
shows what Vivi is doing.
    When you walk out of the area, another ATE (Active Time Event) can be seen
about how Dagger feels.  If you go up the staircase in the first area and talk
to the moogle, you'll meet Quina.  S/he will jump into the river, trying to
find
food.  Walk back to where Dagger was, and you'll automatically see an ATE of
how
Eiko is feeling.  In the ATE, who you choose to do each job probably affects
something, but I don't have any information on that yet.
    Go to the lower left exit in the main area to meet Vivi.  Try walking in
the
house to the left, and Morrison will offer to take you to the Eidolon Wall.
When you go back to the main area, another ATE (Active Time Event) will be
available.  This shows how Eiko is doing in her kitchen.  I'm guessing that how
accurate you are on how many people you need to get water for (the correct
number is 10) affects how good the meal is.  Also, I'm guessing that whether
you
put the oglop in or not changes the outcome of the meal.  All the options you
see in ATEs involving Eiko probably change how good the meal is.  I'll make a
chart later.
    Go to the lower right from the main area now.  Go talk to Dagger.  Zidane
offers to take her to Eidolon Wall.  Now that Dagger's with you, take her to
where you found Quina.  The moogle will let you in to see Eidolon Wall.
    When you walk away from Eidolon Wall, another ATE (Active Time Event) of
Eiko will be available.  In this event, Eiko mistakes Quina for Kuja, but
causes
no harm.
    Now, go into Eiko's house to eat.  After the meal, pick up the pot and take
it to Eiko.  While there, Zidane asks about the Iifa Tree.  Talk to the moogle
that is fishing, Dagger, and Eiko.  Then, try to go outside.  Momatose the
moogle will stop you and ask you if you want to sleep before you leave.  Choose
to sleep.  You'll walk out in the middle of the night and talk to Vivi.
    The next day, Zidane leaves the village with Eiko, Dagger, and Vivi.

    _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_
    Segment 15: Iifa Tree
    _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_

    Go through the Conde Petie Mountain Pass.  You'll be on the world map. 
Walk
forward, to the Iifa Tree.

      Goals:
      1. Get to the bottom of the tree.
      2. Defeat Soulcage.

    As you walk in, the characters have a short conversation.  Ask Eiko about
the barrier you're running into.  Eiko will take the seal down.  Then, you can
go over to the Iifa Tree.
    Go down the paths to the Iifa Tree.  Eventually, you'll come to a circular
platform, where the characters will stop to have a short conversation.  When
Zidane stands on it, he finds out that it's an elevator.  Once you get down,
move forward to the Iifa Tree.
    Eventually, you'll come to another area where the characters stop and have
a
conversation.  Eiko finds a platform while the characters are talking.  When
all
of the characters get on the platform, it moves.  The characters talk as they
ride the platform down.  Some enemies fight them on their way down.
    When you can move around, talk to Vivi.  After a little bit of discussion,
you go into another battle.  Then, you arrive at the bottom.  Talk to everyone
when you are able to control Zidane.  Check the edge of the root that Vivi and
Eiko are standing on, too.  Once you check the edge of the root, something
attacks from above.  Run up to where Dagger is.  You go down with Dagger to
where Vivi and Eiko are.  The monster that comes tells you a bit about Mist.

          Boss: Soulcage
    Use your normal boss strategy with this boss.  Make use of summons and
spells.  Do not have Vivi cast the normal 'Slow,' Soulcage will not be affected
by it.  If you're stocked up on potions, equip everyone with the 'Auto-Potion'
ability (Mythril Vest has this ability).  Every time a character is hurt, they
will automatically drink a potion!  Do not cast fire spells on Soulcage because
he as a nasty counterattack.  (You may have to cast a fire spell on Soulcage
for
him to die, but I'm not sure.)

    After Soulcage is defeated, your characters run to escape the Iifa Tree.
Then, you watch a movie that shows all of the Mist disappearing.  Then, Eiko
has
to return back to her village.  Your characters offer to go with her.

    _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_
    Segment 15: Madain Sari (Visit 2)
    _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_

    Make your way through the Conde Petie Mountain Pass to Madain Sari.

      Goals:
      1. Follow Eiko to the cave under her house.
      2. Go to Eidolon Wall.
      3. Defeat the red-headed man.
      4. Find Dagger.
      5. Get Amarant to join.

    When you arrive at Conde Petie, Eiko's moogles come running to her.  The
moogles run off with her.  Follow her when you can control Zidane.  Go to
Eiko's
house.  Go into the cave on the dock.  A precious stone has been stolen.
    Eiko leaves to pray, then Zidane and Dagger talk for a while.  Vivi comes
down, telling you what happened.  Now, go to Eidolon Wall, where Vivi says Eiko
was taken to.  Talk to the moogle in front of Eidolon Wall for healing, then
peek inside.  Lani will be holding Eiko.  Then, the moogles will give you a
sword called 'Exploda.'  They will also give you an elixir.  Equip Exploda. 
Ask
the moogle in front of the wall where Mog is.  After you have a choice again,
choose to save Eiko.  As Vivi is about to hand over the pendant to Lani, a
figure comes jumping in, saving the day.  Zidane offers to duel the person.

          Boss: Scarlet Hair
    If you have the 'Auto-Potion' ability, it will help in this battle.  Just
use regular attacks.  But, only attack him when he's in the middle of the
screen
(after he says 'Here I go!').

    After you win the battle, the red-headed man insists that you kill him, but
Zidane won't hurt him any more.  After a while, the man leaves.  Follow Eiko
and
Vivi back to the cave under Eiko's house.  After some dialogue, Eiko has not
made up her mind on whether she will go with you or not.
    Dagger ran off now.  Outside of Eiko's house, press X (confirm) when you
see
the exclamation point above Zidane.  Zidane goes looking for her, and finds her
in a small boat.  In the middle of Zidane and Dagger's talk, Zidane tells a
story about a person named Ipsen.  After the story, the boat starts drifting
off.  After a while, you see a movie.  There's a scene in it that you saw at
the
beginning of the game, and probably didn't understand.
    You're back in Eiko's house, talking with everyone.  Dagger finds out that
Brahne adopted her, and that she was born in Madain Sari.  There's a bit more
dialogue, then  Eiko decides that she will go with you.  There's even more
dialogue, then the red-headed man comes back.  He joins, under the name
Amarant.
You decide what people to take with you now.

    _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_
    Segment 16: Iifa Tree (Visit 2)
    _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_

    You're back on the world map now.  Make your way back to the Iifa Tree.

      Goals:
      1. Get to Kuja.
      2. Return to Alexandria.

    As you enter the area, the characters walk forward and talk for a while.
Then, Kuja flies in on his silver dragon.  You see Kuja on his dragon, ready to
'cast away his mask and reveal his true self...'  You are given an option to
change characters and go to the menu before you fight Kuja.  Run forward on the
Iifa Tree.
    Eventually, the characters will automatically run, stopping where the trunk
is.  They devise a plan for getting up the trunk.  Then, you see Kuja.
    You are about to attack Kuja.  You can make some last-minute preparations
if
you want to.  Your characters talk with Kuja for a while.  Then, Queen Brahne
approaches the Iifa Tree.  She orders an all-out attack on Kuja.  Then, Kuja
sends a monster at you.

          Boss: Mistodon
    There are two Mistodons that attack you.  The team I used was Vivi,
Amarant,
Zidane, and Dagger.  Use strategies described in previous boss battles.  The
Mistodons are weak, they should dye quickly.

    After the Mistodons are defeated, Amarant suggests you leave, since two of
your enemies are fighting it out.  You see Kuja flying away, then decide to run
away.  Dagger stops you though.  She doesn't want her mother to die.  You'll
fight another Mistodon while Dagger releases the trapped eidolon.  After the
Mistodon, you go after Dagger.  Run toward Dagger, fighting Mistodons along the
way.  Eventually, you see Dagger receive the eidolon's powers.  But, she can't
use it properly on Kuja.  You then see how the Alexandrians are doing.  Brahne
summons Bahamut to help her.
    After the movie of Bahamut, you see Zidane and everyone with Dagger.  Then,
you see Kuja.  You see another movie.
    Then you read a bit of Vivi's thoughts, then Brahne is able to talk.  She
talks to Dagger for a while, then she dies.  You go back to Alexandria on Queen
Brahne's escape pod.
    You arrive in Alexandria, seeing Tot guide Dagger..  Steiner and Beatrix
are
following Dagger.  You see a movie showing Dagger, then disc two ends.

_-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_
Section I: Other Stuff
_-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_

This section covers all of the copyrights, credits, author's notes, etc.  This
section has nothing to do with the game.

    _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_
    Segment 1: Author's Note
    _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_
Just for info, I live in Colorado Springs.  And, my last name is not truly
"Kelson."

The first site I contributed to is www.gamefaqs.com.  Thanks to their
great site, other sites have also accepted my FAQs.

I won't stop typing away at my keyboard until I finish any incomplete
FAQs of mine.

Other FAQs written by me:
Legend of Mana FAQ (Completed)
Chrono Cross (Completed)
Final Fantasy IX (Incomplete)

Send any suggestions for new FAQs to me, please, and I will consider writing
them.

Please place the site you found this FAQ on in any e-mail you send to me.

    _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_
    Segment 2: Contact Info
    _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_
My e-mail is SeanKelson@aol.com.  I read all my e-mail, and attempt to
reply to all of it as soon as possible.  I appreciate it if you don't ask a
question that is answered in the walkthrough, but I will answer all questions,
since it isn't always easy to find things in an FAQ.

I don't like advertisements in my e-mail.  The:
FREE E-mail at hotmail.com
that your e-mail service puts is OK, I just don't want 100%
advertisement e-mail.  No ads.

Please include the address of the site you found this on in your e-mail.

If you have a game-related question (no asking for permission to use this FAQ
on a site), then you can also e-mail Crono (Crono LV99@aol.com).

    _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_
    Segment 3: Future Versions
    _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_
Next Update: 11/25/00
Version: Version 1.5

Things to look for in the next release of this walkthrough:

Section Additions:
More of the Walkthrough (All of disc three)

Things to look for in version 2.0 of this walkthrough:

Section Additions:
All of the Walkthrough
Completed 'How To Play' Section

    _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_
    Segment 4: Credits
    _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_

Special Thanks Section:
Special thanks to Squaresoft for making this game.
Special thanks to you, for reading my walkthrough and making it worth
writing.
Special thanks to the sites that have this walkthrough on it and have
honestly obtained permission from me.
Special thanks to Crono (Crono LV99@aol.com) for helping me a ton with
this walkthrough.



Thanks Section:

    _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_
    Segment 5: Copyright
    _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_
Copyright, 2000 SeanKelson
This document is protected by all copyright laws of the U.S.  What that
means is whether you're in Hong Kong or Washington D.C., you cannot
say that my walkthrough is yours.  This document is my original work
and all credit is given where it is due.

[!][!][!][!][!][!][!][!][!][!][!][!][!][!][!][!][!][!][!]
 You may use this on your site, but you must ask me first, and you must
credit me for it.  You must not alter or delete any part of it.
Lecture over.
[!][!][!][!][!][!][!][!][!][!][!][!][!][!][!][!][!][!][!]

The following sites have obtained this permission from me:
(Current # of sites: 2 sites, 1 site that links to another)
http://www.gamesages.com
http://www.gamefaqs.com
http://vgstrategies.about.com

    _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_
    Segment 6: File Summary
    _-+-__-+-__-+-__-+-__-+-__-+-__-+-__-+-_
Printed Pages: 26
Lines: 1454
Words: 12604
Characters (w/o spaces): 58066
Characters (w/spaces): 73314
File Size: 74.4KB

