     / _=_=_=_=The Simpsons: Treehouse of Horror=_=_=_=_\


                     By: CharliesAngel27

                       April 18, 2001 

                        Version: 1.3

 -_+-_+-_+-_+-_+-_+-_Table of Contents_-+_-+_-+_-+_-+_-+_-
+_
  
 Version History
 Introduction
 Walkthrough
 Special Thanks
 Copyright Information
 Contact Information



-_+-_+-_+-_+-_+-_+-_+-_+-Version History-+_-+_-+_-+_-+_-+_-
+

Version 1.0
This is my very first version.  It covers up to level 
Two.  Not many special sections yet.  I'll add more soon.

Version 1.3
Small updates.  I updated my special thanks, contact 
information, and added level 3 to the walkthrough. 



-_+-_+-_+-_+-_+-_+-_+-_+-Introduction-+_-+_-+_-+_-+_-+_-+_-
+

This is my very first FAQ and I think this game is a good 
place to start.  The Simpsons: Treehouse of Horror is an 
awesome game.  You get to play all the characters and most 
of the challenges are taken from the Treehouse of Horror 
episodes.  They are changed around a little though.  Take 
the second challenge; MAGGIE is the one who gets turned 
into a fly.  But it's still fun. 



-_+-_+-_+-_+-_+-_+-_+-_+Walkthrough+_-+_-+_-+_-+_-+_-+_-+_-
+

+_-LEVEL 1: Bad Dream House
Time Limit: Seven minutes
Objectives: Find four fuses for the fuse box to light 
darkened rooms and find 3 keys to open the locked doors.  
Rescue Santa's Little Helper from the attic. 

Go directly to the right and into the basement and head for 
the fuse box on your right.  Jump onto the box to the left 
of the fuse box and jump left again onto the beam to 
collect your first fuse.  Put it in the fuse box by 
standing in front of it and pressing up.  Continue right 
until you see another box.  Jump on it and jump to the 
right onto the beam to collect the second fuse.  Bring it 
to the fuse box.  Go right again and continue until you see 
a ladder.  Go down it and jump as far right as you can.  
Jump on the pipe and to the platform on the right to 
collect the first key.  The goo starts rising so hurry out 
of the basement.  Go right and into the kitchen.  Jump on 
the counter and go left.  Watch out for the sink and the 
stove.  When you get to the end collect the fuse and exit 
out of the door you came in.  Go to the basement and place 
the fuse in the fuse box.  Get out of the basement and go 
to the Living Room on the left.  Collect the key on the 
table and go out the door you came in.  Go upstairs and go 
right until you reach a door with a blue keyhole.  GO in 
and collect the key at the end.  Exit and go left and into 
the door with an orange keyhole.  Watch out for the hands 
on the floor.  Reach the end to find the door to the second 
bathroom.  Go to the end to find the last fuse.  Bring it 
to the basement and to the fuse box.  Get out of the 
basement and go to the door with a yellow keyhole.  Climb 
up a few shelves to find the broom.  Hit the yellow part 
with your slingshot about three times to kill it and free 
Santa's Little Helper.  Go to the top to find Santa's 
Little Helper.  Just walk in front of him to exit the 
level.


+_-LEVEL 2: Flying Tonight
Time Limit: Four minutes
Objectives: Find three microchips to put in the matter 
transporter.  Flip all the switches to make it possible to 
pass over the hot goo. 

Fly right and under the first faucet.  The first microchip 
is in between the faucets.  Fly right more to find a donut.  
Fly up and right to find a second microchip by a Venus fly 
trap.  Fly over the Venus flytrap and right until you reach 
the last microchip over some goo.  Fly right and up to find 
the first switch.  Just fly up next to it turn it on.  Go 
down and right more and over the Venus flytrap.  Fly up and 
right to find the second switch.  Turn it on.  Go right 
over the Mr. Sparkle box and right again.  Just over the 
pipes is third switch.  Turn it on.  GO down and under the 
outlet.  Go right a little while and over the plate of 
cherries.  Fly up on the right side of the pipes to find 
the fourth switch.  Turn it on.  Go down and over the 
Krusty Beans.  Go right and dodge a few Venus flytraps.  Go 
right until you see the boiling goo.  Flip the switch next 
to it to make it possible to fly over the goo.  Go right 
until you reach the toaster/matter transporter.  Head into 
the white light to clear the level.

+_-LEVEL 3: Plan Nine From Outer Springfield
Time limit: Six minutes
Objectives: Beat 4 bosses and make it back to the Simpson's 
house alive.

Move to the right and onto the grass.  Go straight up until 
you reach the corner.  Pick up the power-up (the puddle) 
and continue going straight until you cross the street.  
Pick up the power-up (spilled bag of leaves).  Continue 
straight until you reach the first boss, Apu.  To beat him, 
dodge the beams and shoot at him.  Try to have the power-up 
I mentioned before.  If you don't, go all the way left and 
pick up the power-up.  These power- ups make the fight a 
lot easier.  It only takes about four hits to kill him with 
the charged gun.  After you beat Apu, continue straight 
until you cross the street.  There are lots of zombies over 
here, so you might have to move right to dodge them.  You 
absolutely MUST pick up the power-up just ahead.  Continue 
straight until you find the next boss, Moe.  For this guy, 
move all the way to the right and shoot diagonally while 
moving left.  Go all the way left and do the same thing, 
but moving right.  Do this a few times and you'll beat him 
with no problem.  It takes about four hits to kill him.  
After you beat him, go straight a little bit to find a 
donut.  Continue going straight and collecting the power-up 
until you reach Principal Skinner.  This guy throws books 
at you.  It takes about four hits to kill him with the 
charged gun.  He throws the books in rounds, so they are 
hard to dodge.  Just try to dodge them and shoot him when 
you can.  From there, go straight and collect the donut.  
Continue straight into the water and you'll find the fourth 
and final boss, Krusty the Klown.  This guy is really hard.  
He shoots little flames at you that do lots of damage.  He 
also takes very little damage.  You have to shoot him when 
you can and dodge all the little flames. I haven't been 
able to beat him yet, but I think you can exit the level by 
walking up to the door on the house.               




-_+-_+-_+-_+-_+-_+-_+-_+Special Thanks+_-+_-+_-+_-+_-+_-+_-
+

I would like to thank:
My mom and my dad for buying me this game
The great people at Nintendo for creating this game
My best friend Lizzie Huber for supporting me 




-_+-_+-_+-_+-_+-_+-_+Copyright Information+_-+_-+_-+_-+_-
+_-

This document is Copyright 2001 Katie Curl.  You cannot 
sell this guide.  You cannot alter this guide in any way 
and put your name on it.  You cannot take credit for this 
guide.  If you want to use it on your site, ask me first.  
You cannot publish this anywhere without my permission.  
Yes, you can print it out.  The only Website this can be 
found on is 

www.gamefaqs.com

If you find it on any other websites, PLEASE contact me 
immediately and tell me.



-_+-_+-_+-_+-_+-_+-_+Contact Information+_-+_-+_-+_-+_-+_-
+_

If you have a question about this game or found a mistake 
in this guide, you can e-mail me at 
charliesangel272@excite.com Also, if you would like to 
contribute anything, e-mail it to me and I'll see if that's 
what I want to put in my guide.  If I put it in my guide, 
you'll get your name in the special thanks and your name 
will be by what you contributed.  
                     
                     
