 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                  Ikillkenny and squirtle_90909/squirtle90909's
          Super Mario World (aka Super Mario Advance 2) FAQ/Walkthrough
                 Version 0.6 (J) (J stands for Japanese Version)
              i.kill.kenny@home.com and squirtle_90909@hotmail.com
 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

 =-=-=-=-=-=-=-=-=-=-=-=-=-=
 Table Of Contents
 =-=-=-=-=-=-=-=-=-=-=-=-=-=
 1) Introduction
 2) Game Play
 3) Enemies
 4) Items
 5) Walkthrough
 6) FAQs
 7) Version History
 8) Credits/Conclusion
 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

 =-=-=-=-=-=-=-=-=-=-=-=-=-=
 Chapter 1: Introduction
 =-=-=-=-=-=-=-=-=-=-=-=-=-=

 <---------------------------->
 | About This FAQ/Walkthrough |
 <---------------------------->

 This FAQ/Walkthrough was started by Ikillkenny and squirtle_90909/squirtle90909
 on December 13th, 2001. This FAQ/Walkthrough's goal is to provide you with
 comprehensive information on Super Mario World for the Game Boy Advance
 (not to be confused with the very similar Super Mario World for the Super
 Nintendo.)

 This document is conviently broken into sections for easy navigation. Press
 Control + F on and PC to bring up the search window to find what you're
 looking for. For example: Search for "Chapter 4" or "Walkthrough" to find the
 start of the Walkthrough seciton.

 This FAQ/Walkthrough won't be complete until after the English version is
 complete due to the fact that I don't speak a drop of Japanese and can't read
 what the ingame text messages say. While you won't get wrong information from
 this FAQ, it won't be totally complete information (yet).

 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


 =-=-=-=-=-=-=-=-=-=-=-=-=-=
 Chapter 2: Game Play
 =-=-=-=-=-=-=-=-=-=-=-=-=-=

 <---------->
 | Controls |
 <---------->

 The controls of Super Mario World are very straightforward, as they are with
 all of the Super Mario games.

 A Button: Jump/Forward In Menus
 
 B Button: This button has two functions: 
           Holding B while moving in a direction will make the character run.
           Moving and tapping B as the character moves will cause him to spin.
 
 R Button: Spin Jump. When you're on the world map this switches between Mario
           and Luigi. 
           Note: If either player has Yoshi, Yoshi will be switched as well.
 
 L Button: Look in whatever direction you're facing (doesn't work in all
           areas.)
           When you're on the world map, this allows you to search around the
           different Worlds.

 Start Button: Bring Up Pause Menu. With three options, four if you've beaten
               the level.

 Select Button: Drop item from Item Box.
                When you're on the world map this will show a screen. On this
                screen is Peach crying for help, a timer showing how many hours,
                minutes and seconds you've played, number of levels Mario and
                Luigi have completed, and a large table showing the name of the
                worlds the you have completed. Along with a a box showing who
                has beaten the level (M for Mario and L for Luigi). It will also
                have a circle, if it's filled it means you have collected the
                Yoshi Coins for the level, if blank, you haven't collected them
                yet.

 <--------------->
 | Modes Of Play |
 <--------------->

 Super Mario World comes with two seperate modes of play. The first, and
 biggest attraction for the game is it's side scrolling Super Mario World port. 
 The other mode of play is the originail Super Mario Brothers arcade game from
 1983.

 Super Mario World play mode is basicaly the same type of play as in Super
 Mario World for the Super Nintendo. In this mode you will travel across the
 8 + worlds. The objective of each level is to reach the goal at the end while
 avoiding things such as falling to your death and getting hit by the different
 enemies. Much more of this will be explained in the following sections, so
 I'll just leave it to this.

 Super Mario Brothers is a modified version of the classic arcade game that
 debuted back in 1983. The objective of this mode of play is to advance in the
 levels by knocking out sevearl bad guys or collecting coins depending on the
 type of level it is. Every so often there will be a bonus stage where you
 must try to collect all of the coins on the screen for a big points bonus
 (points being the main objective of this play type.)

 <---------------->
 | So What's New? |
 <---------------->

 Super Mario World for the Game Boy Advance offers a few new additions from the
 Super Nintendo Version:

  You can now choose between Mario and Luigi on the World Map.

  Mario and Luigi now have differences between then

  High scores are saved

  Yoshi coins are now in Casltes

  Special Coins are now present

  New status screen (Press select on the main map)

  Princess Coins avalible to be obtained when the game is beaten

  You now need to beat all 96 goals to get the "alternate" world instead of
   just beating the Special Star World.

  Once you've "unlocked" certain color Yoshi's, you now draw them at random 
   from Yoshi Blocks.

  Eating 10 berries will get your certain items depending on what type of Yoshi
   you are (source: Scizor CT) of the GameFAQs message boards:

   Green Yoshi: Mushroom

   Red Yoshi: Fire Flower

   Blue Yoshi: Flying Feather

   Yellow Yoshi: Invincible Star

  Know something we don't? E-mail either writters:
   
   Ikillkenny (Mike Bentley) <i.kill.kenny@home.com> or
   squirtle_90909/squirtle90909 <squirtle_90909@hotmail.com>


 <----------------->
 | Mario or Luigi? |
 <----------------->

 After years of neglect, Luigi is finally making is way back as a worthwhile
 character into several of the Mario games. In Super Mario World you have the
 option of selecting either Mario or Luigi when you start a level. Unlike the
 Super Nintendo version of this game, selecting either of the characters does
 make a difference. Here's a breakdown of each character:

 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Mario:
 
 Mario, like in most other "Mario" games, is an all-around character. He's
 neither good nor bad at any task, and he is able to perform all of the
 missions relatively easily.
 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Luigi:
 
 Luigi has a better jump than Mario, as he uses his shaking feet to somehow
 propel himself up in the air further. While Luigi does have a better jump, he
 also suffers from a control problem. It will take the new user a little bit
 of time to get Luigi "broken in" as he tends to slip slightly which can cost
 you big in tight spots.
 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

 <------->
 | Yoshi |
 <------->

 Everyone's favorite Green Dinosuar, Yoshi, has made his triumpth return to the
 Game Boy Advance (yes, he was in a demo a few years ago.)  Yoshi adds a whole
 new element to the classic Super Mario game type, as a useful powerup and a
 burden at the same time.

 Yoshi can usually be obtained by finding his egg in a [?] block in just about
 all of the levels. The first time you find him (which should be in World 1,
 Level 2) a short text message will appear explaining how Yoshi and his friends
 have been imprisoned in these eggs by Bowser and they need your help to be set
 free.

 Here's a list of things that occur when you're riding on Yoshi:
 
  You automaticly get a free hit, as Yoshi will simply run off after you've
   been hit while riding him.

  Press the B button to deploy Yoshi's toungue. Yoshi can suck up most enemies
   in front of him. He will usually swallow them with the following exceptions:

	 If Yoshi sucks up an enemy with a shell he will be able to spit that
          shell back out towards enemy delivering a powerful long range attack.

	 If Yoshi is a color other than green special conditions will occur
          (keep reading a little further in this sectio for more  information.)

  Yoshi has the ability to jump on many more things without taking damage than
   Mario or Luigi. For example: Yoshi is able to jump on top of spiny cactuses
   and spikes that Mario would ordinairily take damage from.

  While riding Yoshi, Mario or Luigi can only hover. Mario or Luigi is unable
   to fly and glide with his cape.

  Mario or Luigi can not climb a vine while riding Yoshi.

  Mario or Luigi can't pick up blocks while riding Yoshi.

  To get off of Yoshi, Press the R button to execute a spin jump. This can be
   very useful in getting Mario or Luigi extra jumping distance, such as on the
   Bridge in the 4th World where you can find a secret level by ditching Yoshi
   and spin jumping to a previously unreachable ledge.

 That's not all about Yoshi!  Yoshi come in different types and colors, making
 this FAQ author type another whole paragraph about them ;-]. Here's a
 breakdown of the different types of Yoshi's and what they do:

 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Blue Yoshi:

 When Blue Yoshi sucks up an enemy, he sprouts wings and is able to fly for
 several seconds before this power runs out. Blue Yoshi is probably the most
 useful Yoshi in the game, so make try your hardest not to have him run away
 when you're using him.

 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Yellow Yoshi:

 Yellow Yoshi has the ability to stomp very hard on any objects below it after
 sucking up an enemy. This power doesn't have very many uses, and he's my
 least favorite Yoshi.

 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Red Yoshi:

 When Red Yoshi sucks up an enemy, he is able to spit 3 large fireballs back at
 the enemies he's facing. This is quite useful for killing tough enemies.

 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Green Yoshi:

 Green Yoshi is the typical, average Yoshi. This is the Yoshi that you will
 see for most of the game, and he has no extraordinary abilities. However, when
 Green Yoshi sucks up a shelled creature of the same color as a Yoshi listed
 above, he obtains the power of that Yoshi.

 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

 <--------------->
 | The Spin Jump |
 <--------------->

 Another new element in Super Mario World is The Spin Jump. The Spin Jump has
 several advantages and disadvanteges just like Yoshi. Here's a breakdown of
 the spin jump:

  Press R to spin jump

  Spin jumping will allow you to break through blocks below you as long as
   they're breakable and you're atleast Big Mario.

  Spin jumping is how you get off of Yoshi's back when the need arrises.

  The Spin Jump has a more powerful landing impact then a regular jump, so
   you're able to kill with shells with just one jump.

  With the Spin Jump you can bounce off enemies such as ghosts without taking
   damage.

  You jump a lot less high with spin jump, so it's only general use is in
   special situations when you have to break blocks or jump over certain enemies.

 <---------------------------->
 | Haunted Houses and Castles |
 <---------------------------->

 Just about all of the Worlds in Super Mario World have atleast 1 Haunted House
 in them. All of the Worlds contain a Castle. In each of these Yoshi will
 have to wait at the door, because he's apparently afraid to enter.

 Haunted Houses all contain ghosts within their walls. You may find that
 ghosts are some of the most anoying enemies in this game, as there tend to be a
 lot of them around at once. Also, most Haunted Houses are non-linear and you
 have to find hidden doors in order to find an exit.

 Castles are at the end of every level. They all are homes for one of Bowser's
 eight kids who you have to fight at the end of each castle. Castles tend to
 have lots of lava and moving blocks to obstruct your path. When you finally
 do make it to the end of a castle you'll be in for a tough fight, as the bosses
 all tend to have several tricks up their sleaves. Usually you have to knock
 the boss into lava somehow, but there are a few exceptions to this rule. Once
 each castle has been defeated there is a small text message about how Mario
 defeated the evil tyrant inside and a usually rather-funny clip showing Mario
 blowing up the castle.

 Ordinarily you can't go back into a caslte, but if you hold select when you're
 on a caslte square you will be able to go into that caslte.

 <------------------------------->
 | The Flag Poll and Bonus Areas |
 <------------------------------->

 At the end of every level in Super Mario World is a dual-flag pole that's a
 little different then that in Mario's previous games. This flag pole has a
 bar going up and down it. The objective here is to get Mario to hit the
 moving bar at its highest point in order to get the most amount of points.
 Once you've accumulated 100 points or more you'll be sent to a bonus screen.

 On the bonus screen you have an opportunity to rack up as many extra life
 mushrooms as you can. To do this you need to match 3 of the same type of icons
 in a Row. These matches can go along the top, bottem, left, right, up-down or
 left-right in the middle or diagonaly across the top. For example, if you have
 3 Fire Flowers along the right side you will earn an extra life. In order to
 select the extra life you'll have to time your jumps so that you hit the square
 exactly when the item of your choice comes up. It's tricky, but it is possible
 to time the jumps correctly.

 <------------->
 | Extra Lives |
 <------------->

 Super Mario World is very generous when it comes to dishing out Extra Lives. 
 Here are the following ways to get an extra life:

  Collect a 1-Up Mushroom (it's like a regular mushroom but it is green and
   white)

  Score 100 Coins

  Collect All 5 Yoshi Coins on a Screen

  Stomp on more than 8 enemies in a row without hitting the ground to earn an
   extra life for each additional enemy that you stomp on.

  Kill atleast 8 enemies in a row when you're invincible to get an extra life. 
   You'll get an extra life for each enemy after 8 that you kill.

  Witness a shell hitting atleast 8 other enemies to get an extra life for each
   additional enemy it kills.

  If you carry a block across the flag pole, you will get an extra life.

 Here are some other places where you can score a great deal of extra lives:

  In certain pipes there will be an ascending group of platforms with three
   blocks in them. One out of the three blocks contains the extra life, but if
   you hit it before hitting the other two blocks all of the blocks will turn
   brown and you won't be able to get an extra life from that row.

  You can get an extra life for each row you match up in the bonus round. (See
   above in the Flag Pole/Bonus section.)

 <------------->
 | High Scores |
 <------------->

 New to the Game Boy Advance version of the game is the recording of high
 scores. In the Super Nintendo version high scores did not really mean anything,
 but in this game you will be able to record your high scores and even continue
 that high score when you continue your game. More will come in this section in
 future versions.

 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


 =-=-=-=-=-=-=-=-=-=-=-=-=-=
 Chapter 3: Enemies
 =-=-=-=-=-=-=-=-=-=-=-=-=-=

 Super Mario World features many, many enemies. But just because it has a lot
 doesn't mean it's going to stop us from posting all of them.
 The list of enemies include:

 ------------------------------------------------------------------------------- 
 Japanese Name: Para Bom
 American Name: Para-Bomb

 -------------------------------------------------------------------------------
 Japanese Name: Para Kuri
 American Name: -

 ------------------------------------------------------------------------------- 
 Japanese Name: Fishing Jugem
 American Name: Fishin' Lakitu

 -------------------------------------------------------------------------------
 Japanese Name: Jugem
 American Name: Lakitu

 -------------------------------------------------------------------------------
 Japanese Name: Togezo
 American Name: Spiny

 -------------------------------------------------------------------------------
 Japanese Name: Bomhei
 American Name: Bob-omb

 -------------------------------------------------------------------------------
 Japanese Name: Hanachan
 American Name: Wiggler

 -------------------------------------------------------------------------------
 Japanese Name: Appare
 American Name: Amazing Flyin' Hammer Brother

 -------------------------------------------------------------------------------
 Japanese Name: P-Pakkun
 American Name: Jumping Pumpkin Plant

 -------------------------------------------------------------------------------
 Japanese Name: Mantogame
 American Name: Super Koopa

 -------------------------------------------------------------------------------
 Japanese Name: Ponkey
 American Name: Volcano Lotus

 -------------------------------------------------------------------------------
 Japanese Name: Bul
 American Name: Chargin' Chuck

 -------------------------------------------------------------------------------
 Japanese Name: K.K.
 American Name: Sumo Brother

 -------------------------------------------------------------------------------
 Japanese Name: Killer
 American Name: Pidgit Bill

 -------------------------------------------------------------------------------
 Japanese Name: Sanbo
 American Name: -

 -------------------------------------------------------------------------------
 Japanese Name: Choropoo
 American Name: Monty Mole

 -------------------------------------------------------------------------------
 Japanese Name: Indy
 American Name: -

 -------------------------------------------------------------------------------
 Japanese Name: Dorabon
 American Name: -

 -------------------------------------------------------------------------------
 Japanese Name: Magnum Killer
 American Name: -

 -------------------------------------------------------------------------------
 Japanese Name: Raita
 American Name: -
 
 -------------------------------------------------------------------------------
 Japanese Name: Chibi Raita
 American Name: -

 -------------------------------------------------------------------------------
 Japanese Name: Noko Noko
 American Name: -
 
 -------------------------------------------------------------------------------
 Japanese Name: Togemet
 American Name: -

 -------------------------------------------------------------------------------
 Japanese Name: Basa Basa
 American Name: -

 -------------------------------------------------------------------------------
 Japanese Name: Met
 American Name: -

 -------------------------------------------------------------------------------
 Japanese Name: Unbaba
 American Name: -
 
 -------------------------------------------------------------------------------
 Japanese Name: Buku Buku
 American Name: -

 -------------------------------------------------------------------------------
 Japanese Name: Gooska
 American Name: -

 -------------------------------------------------------------------------------
 Japanese Name: Fugumannen
 American Name: -

 -------------------------------------------------------------------------------
 Japanese Name: Unira
 American Name: -

 -------------------------------------------------------------------------------
 Japanese Name: Torpedo
 American Name: -

 -------------------------------------------------------------------------------
 Japanese Name: Telesa
 American Name: -

 -------------------------------------------------------------------------------
 Japanese Name: Atomic Telesa
 American Name: Big Boo

 -------------------------------------------------------------------------------
 Japanese Name: Spook
 American Name: -

 -------------------------------------------------------------------------------
 Japanese Name: Telesauls
 American Name: -

 -------------------------------------------------------------------------------
 Japanese Name: Karon
 American Name: -

 -------------------------------------------------------------------------------
 Japanese Name: Keseran
 American Name: -

 -------------------------------------------------------------------------------
 Japanese Name: Pasaran
 American Name: -

 -------------------------------------------------------------------------------
 Japanese Name: Dosun
 American Name: -

 -------------------------------------------------------------------------------
 Japanese Name: Hone Met
 American Name: -

 -------------------------------------------------------------------------------
 Japanese Name: Coton
 American Name: -

 -------------------------------------------------------------------------------
 Japanese Name: Guru Guru
 American Name: -

 -------------------------------------------------------------------------------
 Japanese Name: Gari Gari
 American Name: -

 -------------------------------------------------------------------------------
 Japanese Name: Fish Bone
 American Name: -

 -------------------------------------------------------------------------------
 Japanese Name: Kamek
 American Name: -

 -------------------------------------------------------------------------------
 Japanese Name: Buibui
 American Name: -

 -------------------------------------------------------------------------------
 Japanese Name: Meka Koopa
 American Name: -

 -------------------------------------------------------------------------------
 Japanese Name: Morton
 American Name: -

 -------------------------------------------------------------------------------
 Japanese Name: Lemmy
 American Name: -

 -------------------------------------------------------------------------------
 Japanese Name: Iggy
 American Name: -

 -------------------------------------------------------------------------------
 Japanese Name: Ludwig
 American Name: -

 -------------------------------------------------------------------------------
 Japanese Name: Larry
 American Name: -

 -------------------------------------------------------------------------------
 Japanese Name: Wendy
 American Name: -

 -------------------------------------------------------------------------------
 Japanese Name: Roy
 American Name: -

 -------------------------------------------------------------------------------
 Japanese Name: Koopa
 American Name: Bowser

 -------------------------------------------------------------------------------

 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


 =-=-=-=-=-=-=-=-=-=-=-=-=-=
 Chapter 4: Items
 =-=-=-=-=-=-=-=-=-=-=-=-=-=

 <---------->
 | Powerups |
 <---------->

 Mario can collect many different items that allow him to increase in strength
 and have more functionability. Here is a list of all of the powerups that Mario
 or Luigi can get:

 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 
 Mushroom:

 The basic powerup. This makes Mario larger, and he gains an additional hit.
 Mario also gains the ability to break blocks while spin jumping and he
 obviously can get items that are high up thanks to his boost in height.
 When Mario is hit in this stage he shrinks to small Mario.

 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 
 Fire Flower:

 The Fire Flower has lost it's "Best Powerup" status after the release of Super
 Mario Brothers 3, however it's still a useful item. When Mario gets the Fire
 Flower he gets a total of 2 hits before dieing. He also gets all of the powers
 that Big Mario gets as well as the ability to shoot out projectile fireballs by
 pressing the B button. This is very useful in underwater levels, making Fire
 Flower Mario the best choice for a level where you're swimming. When Fire
 Flower Mario is hit he reverts back to Big Mario.

 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Flying Feather:

 When Mario picks up a Flying Feather he becomes Super Mario (like Super Man who
 also wears a cape... get it?) Super Mario is one of the best forms in the game
 as Mario gains several important powerups. Super Mario has all of the abilites
 that Big Mario does as well as the following:  Super Mario is able to Fly when
 you run for an extended distance of time. When Mario is flying he can go for
 very long distances if you hover with him. To hover when flying, head down to
 get some speed and then head back up to get your altitude back. You can keep
 doing this for as long as you don't screw up and fall down to the ground. While
 flying Mario also has the ability to pull into a sharp nosedive by hitting down
 where, if you're really accurate, you can deliver a powerful blow on those
 below you. Not only is Super Mario great for his abilities in the air, he also
 has an easier time on the ground. Super Mario has the ability to spin his cape
 by pressing the B button that will kill just about anything in Super Mario's
 way. Plus, the cape flapping is a great defensive move too. Finally, when Super
 Mario is hit he will revert back to Big Mario.

 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Balloon:

 When Mario picks up a ballon he "inflates" himself so much that he now is
 ligther than air. This means that Mario will be pulled up, but you can stay
 level if you hit down. The Balloon is a very important powerup for some of the
 more challenging stages and for getting secrets. Warning:  Make sure you're over
 ground when Mario starts blinking back and forth between inflated Mario and
 regular Mario because the inflation is about to run out.

 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Star:

 When Mario collects a Star he is invincible for about 10 seconds. During this
 time nothing can stop Mario (except for falling off of a cliff to his death.)
 Also, the more enemies you kill while invincible, the more points you rack up.
 Once you've killed 8 enemies you will start to gain an extra life for each
 additional enemy that you kill while the star remains effective. See the "Extra
 Lives" subsection in Chapter 2.

 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Cloud:

 Whenever you knock out a Lakitu in a cloud (he is the enemy that throws spikes
 your way) via any throwable object (jumping will not work) you will be able to
 hop in the cloud and take it for a joyride. When you're in the cloud you can
 hover for as long as you want until the cloud wears about (about 15-20 seconds
 after you hop in.)  This makes it very easy to get to hidden passages *way* up
 in the sky. Being in the cloud gives you no special health benefits, though.

 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 1-Up Mushrooms:

 1-Up Mushrooms, while they don't physically effect Mario are very helpful. For
 each 1-Up Mushroom that you collect you will earn an extra life. See the "Extra
 Lives" subsection in Chapter 2 for more information.

 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

 <------->
 | Coins |
 <------->

 There are a few types of coins in Super Mario World. The first type of coins
 are your regular, run of the mill, coins that are spread just about everywhere
 throughout the map. You can get multiple coins from a Multi Block. If you're
 anyone but small Mario, when you hit these blocks all of the coins will explode
 out allowing you to collect about 10 coins. However, if you're small Mario you
 will have to jump up at the block several times to collect most of the coins.

 Another form of coins are large Yoshi coins. These are usually hidden, but not
 so much that they are annoying. Each Yoshi coin provides you with 2000 points,
 and when you collect 5 of them you will earn a dandy extra life.

 A new element that was not in the Super Nintendo game are Large Coins. When you
 collect these coins, a number will appear on the bottem of the screen. You need
 to collect all of the coins in the area to get that number to zero. This is
 usually a very challenging act, and it will take a lot of practice to perfect.

 <---------------->
 | Colored Blocks |
 <---------------->

 There are four different types of colored blocks in Super Mario World. When you
 first see the blocks they will be a dotted colored line, as you have not yet
 unleashed the power of the large (!) point that makes these blocks solid. See
 the walkthrough for the location of these blocks. Here's a breakdown of what
 they are and what they do: 

 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Yellow Blocks:

 All Yellow Blocks contain within them a Mushroom that you get by hitting the
 bottem of it, just like finding a mushroom in a [?] block.

 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Green Blocks:

 All Green Blocks contain within them a Flying Feather. These are the most
 useful blocks in the game.

 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Pink and Blue Blocks:

 Both of these blocks don't contain any items within them. However, you will
 usually find these providing a walkway to a secret area, thus it is important
 to find the large (!) switch that solidifies these blocks.

 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

 <-------------->
 | Top Item Box |
 <-------------->

 A helpful element in Super Mario World is the item box located in the
 top-central part of the screen. This Item Box contains the last item that you
 had. For example, if you currently are Big Mario and get a Flying Feather, a
 Mushroom will appear up top. If you are Super Mario and get a Fire Flower,
 there will be a Flying Feather in the top item box. This is very useful as a
 backup incase you take too much damage, etc. The item will automaticaly fall
 when you've shrunk to regular Mario, and you can manually make it fall by
 pressing Select. Also, the item in the item box will stay with you if you
 advance a level or fall off a cliff.

 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


 =-=-=-=-=-=-=-=-=-=-=-=-=-=
 Chapter 5: Walkthrough
 =-=-=-=-=-=-=-=-=-=-=-=-=-=

 =================
 <<-  World 1  ->>
 =================

 <--------------->
 | Yoshi's House |
 <--------------->

 Super Mario World starts off in Yoshi's House. Here you learn that the Princess
 has been captured and that Bowser has imprisoned Yoshi's across the world. So,
 it's up to you to save the Princess and the Yoshi's from Bowser's evil kids.

 <------------------>
 | Yoshi's Island 1 |
 <------------------>

 Location: 1 Square to the left of Yoshi's House

 Synopsis: This is an easy, run of the mill level to start off the game. This
 level has no large jumps, very few hidden areas and is easy to complete no
 matter what the skill level.

 Yoshi Coins:

 1) Just after the start of the level hovering above an inclined hill.

 2) Hovering in the air after a series of three inclined hills.

 3) Spin jump 2 yellow blocks over a purple pipe. Head down the pipe and spin
    jump the blocks trapping the Yoshi Coin.

 4) A little after the checkpoint. It's up on a large hill with several
    dinosaurs running below it.

 5) Right before the goal, after a piranah pipe.

 Points of Interest: 

 - There's a mushroom that pops up when you run past a bush right after the
   second Yoshi coin.

 - A 1-Up is located shortly after the 4th Yoshi Coin. It's in a yellow block to
   the left of several clouds. Pick up the red shell under the block and throw
   it up to reveal the 1-Up.

 Hidden Areas: None

 Difficulty: 1 / 5

 -------------------------------------------------------------------------------
 
 <-------------------->
 |Yellow Block Switch |
 <-------------------->

 Location: You'll go up a ladder after beating Yoshi's Island 1, through a lake
           and up another ladder.

 Synopsis: This is a fun bonus level with an oppurtunity to score several extra
           lives by collecting massive numbers of coins. Simply hit the pow
           switch and collect as many coins as you can in 10 seconds.
 
 Difficulty: 1 / 5

 -------------------------------------------------------------------------------

 <------------------>
 | Yoshi's Island 2 |
 <------------------>

 Location: One square to the right of the Yoshi House.

 Synopsis: This is another easy level, but it does have a few more secrets than
           the previous level. Plus, this is the first level in which you get to
           ride on Yoshi (see the Yoshi subsection in Chapter 2 for more
           information.)

 Yoshi Coins:

 1) After the first ledge with the many turtles, you'll find this Yoshi Coin
    hovering in the air.

 2) This coin is hovering at the top of an arc of several small coins over a
    bush shortly after Yoshi.

 3) This coin is located in the air after the ledge with the football player on
    it near the middle of the stage.

 4) Hit the right-most yellow block on the ledge with the two gophers to reveal
    a beanstock. Climb up and find this Yoshi Coin hovering in the middle of the
    cloud ledge.

 5) Hop down to the right from the clouds to find this Yoshi coin above a ledge.

 Points of Interest:

 - At the start of the level there is a shell. Pick it up, and throw it when
   you're on top of the small ledge. Keep running with it to knock over 8 red
   Koopa Troopers to earn an extra life.

 - It's possible to score a Mushroom by eating just about all of the Berries in
   this level.

 - Head down the purple pipe near the end of the level. Pick up one of the
   blocks here and throw it at the hovering block. This block is hovering at
   medium height a little to the right of the center blocks.

 - At the end of the level hit the Pow Block to run on top of the coins and be
   able to get a high-score on the end goal.

 Difficulty: 1 / 5

 -------------------------------------------------------------------------------

 <----------------->
 |Yoshi's Island 3 |
 <----------------->

 Location: North of Yoshi's Island 2

 Synopsis: This level is a little more difficult than the other levels because
           you have to do a good deal of jumping. At some points in this level
           you'll need to jump to ledges without the aid of a floor below you,
           so jump with semi-caution.

 Yoshi Coins: 

 1) Head up the ledges at the beginning of the level and across some contracting
    blocks. This coin is hovering after the second large ledge.

 2) Swing down on a swinging ledge with three coins hovering to the right of it.
    There is a yellow pipe down below it that leads to a sub-level with several
    coins and a pow block. Hit the pow block and run across the blocks. This
    coin is hovering right to the right of the last block.
 
 3) This coin is located directly after the checkpoint.
 
 4) This coin is hovering near the end of a series of contracting blocks.
 
 5) This coin is hovering to the left of the final platform leading to the goal. 
 
 Points of Interest:

 - There's a star block located near the end of the level. If you're quick you
   can score a 1-Up from this.
 
 Difficulty: 1.5 / 5

 -------------------------------------------------------------------------------

 <------------------>
 | Yoshi's Island 4 |
 <------------------>

 Location: The next square northeast of Yoshi's Island 3.

 Synopsis: This level is rather different from the previous levels as it
           features a new obstacle: Water. Don't let yourself drown in the water
           or else you'll lose a life. There's also a chance for several extra
           lifes thanks to a star and pow block at the middle part of the level.

 Yoshi Coins:

 1) This coin is very near the start of the level. It's hovering somewhat high,
    directly above the first large jump.

 2) Head past the purple pipe to find this coin hovering above a small ledge in
    the water.

 3) Throw the red shell up at the pow block. Now, hit the pow block and run
    across the new brown blocks. You'll be able to run right into this Yoshi
    Coin.

 4) This coin is hovering near the end of the level.

 5) This coin is hovering over a tree top ledge near the end of the level.

 Points of Interest:

 - When you get to about the middle of the level there is a red shell. Throw it
   above to the pow block above the yellow block. Hit the pow block and then get
   the star in the block to the right. Kill all enemies in your way, and
   specificly go after the mines in the water to score extra lives.

 Difficulty: 1.5 / 5

 -------------------------------------------------------------------------------

 <----------------------->
 | Yoshi's Island Castle |
 <----------------------->

 Location: Northwest of Yoshi's Island 4

 Synopsis: This is the first caslte in the game, so be prepared for a stepped up
           difficulty and a boss at the end. See Castles and Haunted Houses
           subsection in Chapter 2 for more information.

 Yoshi Coins:

 1) This coin can be obtained by simply climbing along the second fence.

 2) This coin is located right after the fireball coming up from the lava pit.
    You'll need to go to the "switch" fence a little after to end up on the other
    side of the fence in order to get this coin.

 3) This is another coin that you will need to switch to get. It's located on
    the third set of fences and is surronded by several climbing Koopa Troopas.

 4) This coin is hovering in the area where the second large pipe comes down to
    crush you in the second part of the level. There's a small gap under the
    pipe for ducking that may make it slightly difficult to get the coin.

 5) You'll have to time it correctly in order to get this coin without taking
    damage. It's located just to the left of the boss door, hovering over a
    contracting set of yellow blocks and under a large pipe. Go for this coin as
    the large pipe is coming up and the contracting block is going out.

 BOSS:

 The boss of this level is not particulary tough, but it rather easy to die if
 you go about beating him wrong. The objective is to knock him into the Lava by
 hitting him several times when the sloping platform is sloping the same way.
 So, hit him a few times and then be patient as he shoots fireballs at you until
 the slope comes back your way. Once it does, jump on his head and send him into
 the inferno.

 Points of Interest:

 - It's possible to score a ton of extra lives in this level. For each enemy
   that you kill when hanging on the wire without hitting the floor, you will
   earn points towards an extra life. Kill eight enemies before touching the
   floor to start scoring extra lives.

 -------------------------------------------------------------------------------

 =================
 <<-  World 2  ->>
 =================

 <---------------->
 | Donut Plains 1 |
 <---------------->

 Location: Southern most square of the world. Directly north from Yoshi's Island

 Synopsis: This level introduces an all new elemnet: Flying Feathers.
           Simply jump on any of the flying creatures with red capes in this
           level to reveal a flying feather. This level also introduces
           Watermellons that allow you to run up the side of large vertical
           things in front of you (as long as you're not riding a Yoshi who
           simply hops when going over these watermellons.)

           Further still another new element is introduced:
           The ability to get keys to reveal secret exits to the level that lead
           to other levels. See the Level Exit section to find out the different
           level exits.

 Yoshi Coins:

 1) This coin is hovering above the first set up 3 hill-platforms with the
    flying cape men coming at you.

 2) This coin is located after a large fire ball spitting flower near the middle
    of the stage. It's hovering above a few hill-platforms and before a purple
    pipe.

 3) This coin is located on top of a cloud past the middle of the stage. Get the
    Yoshi, then find a lower area with two football players throwing baseball as
    you. Hit the right-most block of the set of blocks above the football player
    on the left to expose a vine that you can climb up and get the coin.

 4) Drop of the cloud where Coin 3 is going right to find a fireball spewing
    plant. This coin is right next to it.

 5) This coin is near the end of the level. It is located directly to the left
    of a large green pipe after 4 caped enemies come after you.

 Points of Interest:

 - There is a purple pipe directly after the second Yoshi Coin that leads to a
   1-Up pipe area (see Chapter 2.)

 - When you come out of the 1-Up pipe there is another purple pipe going
   downwards. Go through this pipe to find a large open area with a 1-Up Block
   and 600 coins.

 - There are a few Clouds with several coins on them located high up in the
   level starting directly after you get your first Flying Feather.

 Exits:

 -The standard goal is located just at the end of the level.

 -A secret exit is located near the end of the level, on a high up yellow pipe.
  You'll need to hit the Green Block Switch before getting this, as you'll need
  to run up a series of green blocks thanks to a watermellon to get up to this
  height (although it's possible to fly up here if you give it enough practice.)

 -------------------------------------------------------------------------------

 <---------------->
 | Donut Plains 2 |
 <---------------->

 Location: Northwest of Donut Plains 1. It looks like it has a baseball clove
           around it.

 Synopsis: This is the first automaticly scrolling level that you will
           experience and it is also the first cave level you will experience.
           The big hard point of this level is getting caught against the side
           of the screen and an immovable object. This will result in instant
           death regardless of powerups that you have on. Also watch out for the
           various shell enemies that you won't want to send flying in order to
           reduce the risk of getting hit. The moving earth can be quite tricky
           in this level, and you'll have to act fast. This is especially true
           in the middle of the level where you're at risk of getting trapped
           unless you don't move right away. This level, as well, has a secret
           exit.

 Yoshi Coins:

 1) This coin is located at the first yellow earth going up and down. Hop on it
    and easily get this coin when the earth is at its highest point.

 2) This coin is located after a series of Yellow moving earths that go up. It's
    directly below the green pipe that you use to get to a secret exit of the
    level.

 3) This coin is in a small passageway a little after Coin 2. By the time you've
    reached this coin the moving earths no longer appear (for now.)

 4) This coin is located just past the end of the passageway where Coin 3 is.
    It's actually on the left of the first upward moving yellow earth after this
    passageway.

 5) This coin is located hovering after the moving earth that Coin 4 was on.
    It's in plain site and not very hard to find.

 Points of Interest:

 Exits:

 - There are two ways to get to the normal exit. You can simply follow the auto
   scrolling until you reach the end of the level by not going up any pipes.
   However, you can also hop up a pipe near the middle of the level directly
   after a Green Block. This is a quick shortcut to getting to the end of the
   level, as you just need to go right a short distance to find an exit. Note:
   You'll need to go out the long way in order to get all of the Yoshi coins.

 - The secret exit also has you going up the pipe in the middle of the level.
   This time you'll need to reach the top part of the screen where a hole in
   the celing is. There are a few ways to do this. The easiest way would be just
   to eat the blue shell with Yoshi and fly up to there. You can also fly up
   there when you are Super Mario (the Mario with a cape.)  You could also hit
   the top yellow block to reveal a vine you can climb by either flying up to it
   or shooting the blue shell up with it. Note:  You must be atleast Big Mario
   to get this exit.

 -------------------------------------------------------------------------------

 <-------------------->
 | Green Block Switch |
 <-------------------->

 Location: To the left of Donut Plains 2. You need to go out of the secret exit
           in Donut Plains 2 to reach this level. It is not visible until you
           go out of this exit.

 Synopsis: In this bonus area, there will be a shell and a pow block on the
           level that you're on. Hit the pow block, then get right next to the
           coin gap and shoot it down. The goal is to have it hit the back wall,
           then run with it to get an extra life. The switch is located in the
           next room.

 -------------------------------------------------------------------------------

 <---------------------------->
 | Donut Plains Haunted House |
 <---------------------------->

 Location: Northeast of Donut Plains 2.

 Synopsis: This ghost house has quite a few ghosts in it, but very little of
           them will actually attack you.

 Yoshi Coins:

 1) This Yoshi Coin is located in the large room with the many ghosts. It's
    after about the third gap that you jump over.

 2) Go through the door at the end of the big room. In this next room go through
    the door on the right. This Yoshi Coin is located directly to the left of
    you when you get through this door.

 3) After getting the second Yoshi Coin, hit the yellow block and then the pow
    that comes out of it. Follow the coin arrow that says to go left and go
    through the blue door. In this room there are three blocks. You can hit the
    coin block above you to reveal a coin path gonig in various directions
    (this will be a block path until the pow wears off.)  The Yoshi coin is
    directly above the brown block there, and you can get it by jumping from the
    solid blocks you created, or from jumping from the Help block.

 4) Exit the room where Yoshi Coin 4 is, and go through the yellow door in the
    room once more. Now you'll find yourself in the same place where you were to
    get Coin 2. This time, instead of hitting the yellow block, jump up and go
    back throug the yellow door. This coin will be located to the left of where
    you end up.

 5) Hit the yellow block near Coin 4 to reveal a vine. Climb this vine to find
    the Yoshi Coin.

 Points of Interest:

 - There are sevreal extra lives that you can get &*^**&NOT DONE@#$!

 Exits:

 - The first exit can be found by following the Yoshi Coin path. After Coin 5
   simply head to the left and out the door.

 - To reveal this exit you'll need to have atleast 1 Flying Feater. From the
   start of the level go to the right of the first ledge but don't jump the gap.
   Instead, run backwards and fly up the left wall of the level. If you don't
   get hit by ghosts along the way, you'll find yourself on top of what appears
   to be the celing of the level. Head right until you drop down to an area with
   several 1-Up mushrooms. Head out the door here to find the secret exit
   revealing to Donut Plains Top Secret Zone.

 -------------------------------------------------------------------------------

 <---------------->
 | Donut Plains 3 |
 <---------------->

 Location: Directly to the right of Donut Plains Haunted House. A bride will
           form once you beat Donut Plains Haunted House.

 -------------------------------------------------------------------------------

 -------------------------------------------------------------------------------

 ===================
 <<-  Star Road  ->>
 ===================

 Star Road can be reached from five different places on the world map. These
 locations include:

  Beat Big Boo in the Donut Secret Ghost House.
   This will take you to next Star World 1.
 
  Finish Vanilla Secret 1 in the Vanilla Dome.
   This will take you to next Star World 2.   

  Beat Soad Lake.
   This will take you to next Star World 3.

  Beat the Fortress from Forest of Illusion.
   This will take you to next Star World 4.

  Beat Valley of Bowser 4.
   This will take you to next Star World 5.

 <-------------->
 | Star World 1 |
 <-------------->


 Location: Western point on the Star Road World Map.

 Synopsis: The first Star Road level. Basically collect the mushroom at the
           start and do the swirl jump to go down and break the blocks in your
           way. As you go down you can collect stars and a Red Yoshi.

 Yoshi Coins:

 1) When you start the level, get the mushroom. Go down to the first level. Go
    right. From the right wall count six blocks and then start a swirl jump to go
    down until you see it then coin. 

 2) When you reached the second level of blocks, head left and from the left,
    count six blocks and do a swirl jump to get the Yoshi Coin.

 3) When you reached the third level of blocks, head left and count six blocks
    from the left and do the swirl jump to break the blocks down until you see it.

 4) When you reached the fifth level of blocks, head left again and count
    another six blocks and do swirl jump to find another coin.

 5) After the getting the fourth coin, quickly move right from the same spot to
    get the final coin.

 Points of Interest: 

 - Two invincibility Stars can be found on the fourth level of blocks.

 - Baby Red Yoshi can be found in the center or a row of blocks, 2 rows after
   the final Yoshi Coin.

 Secret Exit: When you reached the second level of blocks, go to the far right
              and do a swirl jump down until you reach a key. Pick it up and put
              it in the key hole.

 -------------------------------------------------------------------------------

 <-------------->
 | Star World 2 |
 <-------------->


 Location: North Western point on the Star Road World Map. 

 Synopsis: Just Swim across the level with the Blue Yoshi until you reached the
           pipe. Make sure you avoid the fishes or if you've taken the Star,
           kill them so you can get some lives.

 Yoshi Coins:

 1) Right at the beginning of the level near the pipe you came down from. 

 2) Keep swimming right until you see the sleeping fishes for the first time.
    When you see them, the second coin will be there.

 3) When you reached the box with Question Mark go past it abit and you should
    see another coin at the top.

 4) After collecting the one on the top screen from 3), move down to collect the
    other coin. 

 5) Just above the entrance of the pipe. Swim up and you'll see it.

 Points of Interest: 

 - A Star is at the beginning of the level. If you keep it until you see a Box
   with a question mark on it, hit it again to get another star to gain more
   lives.

 Secret Exit: When you reached the pipe, don't go in. Instead swim down and go
              under that wall. Keep going right until you reach a little cavern.
              Take the key there and put it in the key hole.

 -------------------------------------------------------------------------------

 <-------------->
 | Star World 3 |
 <-------------->


 Location: North Western point on the Star Road World Map.

 Synopsis: Very straightforward level, run to the Flag Pole with a fully grown
           Yellow Yoshi with Lakitu the throwing the Spinnies (Red things with
           spikes) down at you.

 Yoshi Coins:

 1) Right at the beginning of the level, to your left. 

 2) At the top of the Blue Block Latter. 

 Yoshi Coins 3), 4) and 5) are all located in the same area. There are two ways
 you can get them:
 
 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Method 1:

 Take the Lakitu's cloud and fly straight up. Go in between the stone blocks and
 go to the side with the key hole. Jump over the ledge to the far right and
 you'll fall to the other side of the Flag Poll with the three coins.

 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Method 2:

 Take the Lakitu's cloud and fly to the Flag Poll. Pick up one of the Blue
 Blocks infront and move down. Quickly move across under the Flag Poll and then
 move back up to collect the last three coins.
 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

 Points of Interest:

 - With the Silver Pow on the ground, you can turn the Spinnies into Silver
   Coins. Collect seven silver coins to gain an extra life. Collect 8 to gain
   another two and collect 9 or more and you'll get another 3.


 Secret Exit: With Lakitu's cloud, fly up over the Blue Block Stairs and go in
              between the stone blocks. Go left and hit the Question Marked Box
              to get the Key. Then Jump to the right to put it in the Key Hole.

 -------------------------------------------------------------------------------

 <-------------->
 | Star World 4 |
 <-------------->


 Location: Eastern point on the Star Road World Map. 

 Synopsis: This level seems easy but it can be difficult. I suggest having the
           Cape and Blue Yoshi because it'll make it a lot more easier to pass
           because of the numerous amount of Koopas in this level and witht he
           Blue Yoshi, you have a lot of chances to restore his wings to fly.
           If you want to de difficult, then you'll have a lot of jumping and
           dodging to do. You'll also have to deal with rotating platforms.

 Yoshi Coins:

 1) Found on the second rotating platform. It's placed on one of the platforms
    so just jump on it to get it.

 2) After the second rotating platform. Jump right to the next platform. Then
    jump to the right again on to another platform. You should see a Blue
    Shelled Koopas on the top and another one on underneath it. Go underneath
    the top platform three times until you reach the Coin.

 3) After the second coin, keep going until you see another roatating platform.
    On one of them is another coin. Just jump on it to get it.

 4) Keep going right until you reached an area with stone blocks and an orange
    pipe with some Koopa shells. On top of the orange pipe is the coin. Jump off
    the rotating platform to get it.

 5) The very last rotating platform has the coin. Just go to the end of the
    level where the Flag pole is and jump on the single-rotating platform to get
    it. 

 Points of Interest: 

 - None

 Secret Exit: Go to where the orange pipe is. If you have the Red and Green
              switch unlocked, then just walk along the blocks until you reach
              the Question Mark Box. Do a spin on it to get the key and put it
              in the key hole. If the Green and Red Switches are not unlocked,
              then with Yoshi fly to the Question Mark box under the orange
              pipe and do the swirl to get the key.

 -------------------------------------------------------------------------------

 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


 =-=-=-=-=-=-=-=-=-=-=-=-=-=
 Chapter 6: FAQs
 =-=-=-=-=-=-=-=-=-=-=-=-=-=

 This section will soon have Frequently Asked Questions about the game. To ask a
 questoin, e-mail either writer:

 Ikillkenny (Mike Bentley) <i.kill.kenny@home.com> or
 squirtle_90909/squirtle90909 <squirtle_90909@hotmail.com>


 Q) How do I get back in casltes?
 A) You must first beat the game first (as in defeating Bowser.)

 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

 
 =-=-=-=-=-=-=-=-=-=-=-=-=-=
 Chapter 7: Version History
 =-=-=-=-=-=-=-=-=-=-=-=-=-=

 Version 0.6 (J) - (Insert Date Here)
 - Changed Layout for easier reading
 - Added Walkthrough for World 2 (Donut Plains):
	- Donut Plains 1 
	- Donut Plains 2 
	- Green Block Switch
	- Donut Plains Haunted House
	- Donut Plains 3 (Will complete for next version release)be 
 - Added Walkthrough for Star Road levels:
	- Star World 1
	- Star World 2
	- Star World 3
	- Star World 4
 - Started to work on the Enemies List. This may take a while because there's a
   lot of them to cover.

 Version 0.5 (J)
 - First Version of the FAQ
 - Based on the Japanese Version of the Game

 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Chapter 8: Credits/Conclusion
 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=

 <--------->
 | Credits |
 <--------->
 Writen By: Ikillkenny (Mike Bentley) and squirtle_90909/squirtle90909


 <------------>
 | Legal Info |
 <------------>

 This Guide is for personal and private use only. It may not be sold, altered, 
 and reproduced in any manner without permission from the author(s). This Guide
 may also not be placed on any web sites without the permission of the
 author(s).
 This guide is owned by Ikillkenny (Mike Bentley) <i.kill.kenny@home.com> and
 squirtle_90909/squirtle90909 <squirtle_90909@hotmail.com>.
 Fail to follow these terms will result in a law suit.

 Mario, Luigi, Yoshi, Princess Toadstool, Bowser and all other related
 characters are 1990-2000 Nintendo
 This Guide is 2001 Ikillkenny (Mike Bentley) and squirtle_90909/squirtle90909