             --------------------
             NO ONE LIVES FOREVER
             --------------------

- Quick & Dirty Walkthrough V1.2 - 
by Guiler (J Novakouski - jeff@academic.marist.edu)

This guide may be reproduced only with my permission, for non-profit 
purposes only. If you would like to post a copy of this on your fansite, 
email me at jeff@academic.marist.edu. In addition, if you do so, I will 
automatically send you any updates I have made.

THE OPERATIVE: NO ONE LIVES FOREVER is (c) 2000 Monolith

This is by no means complete, but it ought to help you
beat the game. If you know of something that I don't,
drop me a line at jeff@academic.marist.edu and I'll
credit it you for it.

VERSION HISTORY:
Version 1.0--through Safecracker Scene 6 (11/19/2000)
Version 1.1--added Rescue Attempt through Alpine Intrigue, Scene 2
             (11/19/2000)
Version 1.2--added Alpine Intrigue, Scene 3 through the end (11/20/2000)

THE ASSIGNMENT, SCENE 2
-----------------------
Go through the left door and follow the signs to the briefing room. When 
done with the cut scene, proceed to training by following the signs.

THE ASSIGNMENT, SCENE 3
-----------------------
Train. Just follow the guy's instructions. A funny conversation can be found
outside of the firing range.

MISFORTUNE IN MOROCCO, SCENE 1
------------------------------
You have to shoot a bunch of assassins as they try and hit the civilian
target. If you're nervous, ask Bruno to call out the shots for you. If 
you're cocky, tell him not to.

When done, grab the FOLDER on the desk and the ammo chest and open the door.
Go down the hallway and around the balcony, down the stairs. FUNNY 
CONVERSATION: audible from the balcony. There's also a LETTER on the far end
of the balcony from the stairs.

Note the window in the courtyard. Above it is a hook that you can later use
the belt hook shot to get into. Don't use the window sill next to it; it'll
break on you.

Go through the door on the ground level and down the hall to Apt 12. Make
sure to open both windows. You'll now have to shoot a bunch of thugs who
will try and get you through the door/wood panelling. Switch to your pistol
or an automatic you might have and hide behind the upturned bench for cover.
Before you leave, grab the FILE under the desk.

Go back to the courtyard and leave via the 2 blue double doors. They are
unlocked now.

MISFORTUNE IN MOROCCO, SCENE 2
------------------------------
FUNNY CONVERSATION: audible from the starting position, about a monkey. Kill
the guy here, quietly if you can. Hopefully the other guards will not 
notice. However, it is likely they will. Here is where you learn a painful 
lesson: enemies can shoot through gates and fences, and YOU, for the most
part, cannot. So either pick the lock, or shoot it off. Make sure you grab 
the NOTE tacked to the wall next to the gate.

Go into the hotel via the rusted blue door. The hotel is circular in nature,
so going right or left won't make much of a difference. Let us, for sake of
being arbitrary, go right. 

FUNNY CONVERSATION: talk to the man standing next to the woman in the blue
dress. Use the barrette to pick the lock on the door here. Go in and take
the DOSSIER on the shelf. Follow the hall around to room 101, where you can
find a LETTER hidden under the bed.

Go past the toilette, past the girl at the soda machine, and halfway up the 
stairs. From here you should be able to hear another FUNNY CONVERSATION.

Continue up the stairs and kill the guy in the red jacket. Go into room 204
and get the LETTER on the dresser next to the TV. There is body armor in
room 203.

Get over to the balcony and over the railing. It's tough, but try to jump to
the wooden ledge to the right. From there you can open the window to a 
locked hotel room. There is a BRIEFCASE inside.

To continue on, go into the hallway between rooms 203 and 204. Go past the
balcony into the patio. Grab the ENVELOPE on the bar.

Continue past this to a courtyard. There is one guard leaning against a 
post, another patrolling at the far end of the courtyard, and a third with a
submachinegun in the right tower. You can get the last one with the sniper
rifle.

Go past the courtyard. Head a little right, but not around the corner. FUNNY
CONVERSATION. Shoot the guy, and then go over to the desk and get the FOLDER
on the desk. Go through the hall past the desk and into the courtyard. Get
the DOSSIER near the guy at the window with the blue shirt.

Now head toward the hall entrance; FUNNY CONVERSATION. Shoot the 2 guards 
and get the BRIEFCASE on the ice machine.

Continue down the hall into the next courtyard-type-hall-thing. Shoot the 2
guards there. Grab the FOLDER on the bench surrounding the central plant and
the BRIEFCASE behind the luggage cart.

Go through the open doorway and go right. Talk to the purple girl thrice;
you'll get her to amuse the guards. Listen in for a FUNNY CONVERSATION.
Then, go left and shoot the guard that patrols out the door with a sniper 
rifle. Get the folder on one of the patio tables.

Go in the door at the end of the patio/courtyard and down the hall with 2
guards. Proceed to the elevator room, and past it. Go straight at the T
intersection. Follow the carpet until you see Bruno.

This level is a little tough as you have to get to the guards and shoot them
before they shoot the hostages. When possible, use the sniper rifle.
Go over to the window and get the NOTE against the wall. You can return
later and use the sunglasses to photograph the book.

Return to the elevator room, shoot the guards, and disarm the bomb on the
elevator door. Continue down the hall, shoot more guards, and disarm the
next bomb on the conference room door. Quickly turn the corner and shoot
the two guards before they murder the civilian.

Continue back to the room with the guys standing next to the elevators and
the luggage cart. There are more thugs and another bomb.

Go further back and you will find 4 thugs trying to kill a guy. Wax 'em and
go back to the tourist desk and disarm the bomb near the phones.
Go back into the courtyard; 2 more thugs and a civvie. Keep going back into
the halls with the guest rooms in them (201, 202, etc) and you'll come 
across 2 more sets of thugs and civilians. Once you save them both, the 
level ends.

MISFORTUNE IN MOROCCO, SCENE 3
------------------------------
Shoot all the thugs and go into the exit on the opposite end of the court-
yard. Get the armor and DOSSIER on the bench there. Head right, down the
stairs, and get in a gunfight with the 5 or so guards there; or not, if you
can sneak. Head right, around the buildings. FUNNY CONVERSATION audible from
the balcony, about a monkey. Go around the balcony, left, and down the
stairs into the building. Head right, through the room with the carpet, out
the other end of the building, and take a right. Get to the top of the ramp
and go towards the blue telephones sign. Go in and grab the FOLDER under the
telephone. Continue around to another room with a FOLDER on the floor. Go
out of the building this way and jump across to the body armor. Find the
LETTER under the table to the left on this porch. Cross the bridge to the
other patio and find the DOSSIER under the table there.

Head back down to the street, where the monkey guy is. Head up the dirt ramp
near the monkey guy, go around the corner, and take a right onto the plank
bridge. Up the ramp, and take a right. There are guards and a BRIEFCASE. Go
through the next courtyard and up to where the guy knocks over the table. Go
past this to the next courtyard and head left to the blue doors. Be careful,
as the room has a couple guards in it. Go into the room, and be aware that
there is a guy hiding behind the crates to the right. Get the FOLDER, body
armor, and DOSSIER in this room. Continue on out onto the balcony on the
left, and see if you can snipe some guys from here.

When done, continue on down the hall along the balcony and down to the 
street. Go down the stairs to the market stall to get the body armor, and
then dive into the water. Go along the canal. When you reach the end, go
underwater and go right. Go all the way to the end of this canal, and get 
off on the right side to get a BLUEPRINT and an AMMO BOX. Go back up and
cross the broken bridge. Choose to capture the thug to get a FUNNY
CONVERSATION. Just ask him nicely 3 times.

MISFORTUNE IN MOROCCO, SCENE 4
------------------------------
You start out at the far end of a field. Snipe some of the bad guys while 
you can. For fun, aim for the gas tank of the car. Go up to the tent to get
an AMMO BOX. Then head left into the valley. When you see the next tent, 
snipe the guy in it. Then find the tent in the ruins on your right and get 
the FOLDER within. There's body armor in a largish room nearby. Continue 
down the valley, past the minefield unless you have mine detector glasses.
Out by the van in the minefield is a fire extinguisher, an AMMO BOX, and a 
BRIEFCASE. If you don't have the sunglasses, you can still get out there by
going carefully along the left edge of the minefield. Good luck.

At the end of the valley is a large palace. The best way to get in is by
falling down the well hole nearby. Fall into the water and then swim to the
landing and wax the guy with the submachinegun. Get the LETTER at the bottom
of the pool. Another guy will come down the stairs, so be ready for him.

Follow the path to the top of the stairs. Go down the hall past the door to
hear a quick FUNNY CONVERSATION. Go up, shoot the guys, and get the
BRIEFCASE behind the chair.

Then, go back down to the door and through it.

Get the DOSSIER on top of the crates. Cross the courtyard, watching for
guards (there are many) to the locked door on the other side. Open it to get
an AMMO BOX and body armor.

Leave the storage room and head right down the hallway, quietly. Listen for
a FUNNY CONVERSATION, and one guard will actually kill another. Then you can
ambush him. Cross this next courtyard and get the FOLDER under the tree.

Head into either of the doors here; they lead to the same place. Go down the
ramp to the gate and open it. Go behind the machine to get a BRIEFCASE.
Go up the stairs for a FUNNY CONVERSATION. Wax the 2 guards and grab the 
LETTER on the balcony railing. Now either go back the way you came and down
the hallway past the stairs to the courtyard, continue to the other side and
then down the stairs on that side to the courtyard. Either way, you must go
into the courtyard and leave via the doorway that is to your left as you 
face the gate. There's going to be one guard on your immediate left and 3 
to the room on the right.

When done, head right and out onto the balcony. Mission ends.

BERLIN BY NIGHT, SCENE 1
------------------------
Find your first contact somewhere out on the street. He's wearing a tan
jacket. Then head for the payphone which is to the left of the guard house.
Get the FOLDER there. Go into the building with the woman standing outside.
Ring room 205. Go up the elevator, and knock on the door. Go back down to
the street, and then into the alley where you started. Go down the stairs to
the bar and meet the guy there.

Now go to the gate and talk to the guard. Before you go through the gate,
grab the LETTER on the cabinet. Sneak into the compound and listen to the
FUNNY CONVERSATION there. Wait for them to finish and separate, and then
shoot one of them (hopefully without leaving the body in camera-shot). The
garage should open and issue forth some guards. When you've dealt with them,
go through the garage to the other side. If this does not happen, head over
to the hatch on the left side on the patch of grass. Open or shoot the lock
and go down. Follow it to the end, and then go up the ladder. Go to the
little shack here and try and shoot the guy before he sets off the alarm,
but don't leave the body in sight of the camera inside. Good freaking luck!
I've yet to do this without setting off the alarm. Open the gate by pulling
the lever here.

Proceed back around through the garage to the gate and through it. Follow 
the street until it comes to a gate. Go in the door by the gate. Get the 
LETTER on the table there and into the office behind it, where you can get 
an AMMO BOX and turn off security by hitting that big red button. Go around 
through the back door, and shoot the guards and the guards in the tower with
the spotlights. Then head to the gate in between.

BERLIN BY NIGHT, SCENE 2
------------------------
Grab the NOTE on the wall to the left and proceed into the courtyard. Go 
into the door on the left with the light over it. FUNNY CONVERSATION. Shoot
the guys and get the letter under the camera. Then activate the charge on 
the barrel in this room. The rest of the building is optional. If you're 
not up for a challenge, leave the way you came.

Now here's the real trick...

Around the next bend or so is a hall where a guy patrols. There's also a
security office on this hall, to your left. You have to sneak up the the
edge of the hall, wax the guy in the office through the glass before he
sounds the alarm, and THEN get his 2 buddies, making sure not to leave their
bodies in the hall because there is a camera protecting it. What i do is
shoot the first guy and then run back, baiting the other 2 to follow me so
i can shoot them in the nearby hall, but once you kill one, the other will
run for cover, so be quick and aim for the head. Get the body armor in the
office. 

Proceed to the warehouse part, where you must shoot another guy in another
office which is on the 2nd floor, and then another guy in view of a camera.
Did I mention this whole part was optional? Up in the office is body armor, 
and down in the warehouse, on a shelf, is a TAPE. Leave via the double 
doors.

This courtyard here with the truck is connected to the one you came in from,
so those of you that skipped all that mayhem just to get one measley item
pick up the story from here.

From here, find the locked gate and open it. Jump up onto the crates and go
in the window. Shoot the guard in the head and activate the CHARGE #1 which
is hidden between the crates on the fuel barrel near the guy you just shot.
Open up the garage door using the button on the wall near it.

Shoot the 2 guys (hopefully shooting one will have the other one run to the
body to check it) out of sight of the camera. Then go through the double
doors with the windows to your left. Go down the hall and down the stairs
over which the camera is hung. Note the CHARGE #2 on the fuel barrels to 
your left. Leave the way you came, as the other way leads to a door out 
into the courtyard with the truck and the locked gate you just went through.

Behind the van is a raised platform, a loading dock of sorts. You must go to
the door under the camera, at the left end of the platform, or go in the
window on the right side of the building. If you go in the window you'll be
in a closet off of a barracks room with a body armor in it, out of sight of
the camera. Going in the door will lead you to the dining room right next
to the barracks room.

Get into the dining room and dash up the stairs and through the double doors
at the top. You're now in a courtyard with a patrolling guard. Instead of
going in the double doors, go around instead to the right and in the side
entrance. There will be 3 guards on the way. Once inside, grab the LETTER on
the desk.

Go up the stairs and around the bend to the next office. This office is the
main entrance room. Go through the double doors across from you, dispatching
any guards, and into the first library room. Select the glasses and take a
picture of the book when the target turns green.

Do the same in the next room down the hall on the right. Go around the bend
to the end of the hall and through the door and up the stairs. Up here is
the lighter if you haven't already got one yet.

Once you've got the charges set, taken the pictures, and gotten a lighter 
(if you didn't already have one), go back down to the side entrance to meet
your contact. Equip the lighter and 'use' it on him. It should be blue.

Once done talking to him, go back in the side entrance and use the lower 
door on your left. Go down to the basement and through the door. Go up to
the shelf and 'use' it.

BERLIN BY NIGHT, SCENE 3
------------------------
FUNNY CONVERSATION. Sneak behind the pillars. If the guards or cameras see
you you're in for a firefight the whole way in. Get behind the desk and take
a picture of the book that the woman is looking at. There is also body
armor here.

Go up and around the stairs and into the first office. Get the DOSSIER on
the shelf. Talk to the scientist for some funny stuff, and then, if you
think he'll sound the alarm, you can shoot him.

Try and shoot the one guard in the hall in view of the hall intersecting
it so his buddy will come running over, and then you can shoot him. Go past
that hall and into the locker room at the end of the hall. Shoot the guard
lounging by himself and get the LETTER on the bench near him. There is no
need to shoot the other 2, as that will only raise the alarm.

Go down that hall you just passed. Before turning the corner, listen to the
FUNNY CONVERSATION. Turn the corner and go into the second office on the
right and get the BLUEPRINT on the desk.

Go into the next hall, shoot the guard, and use the steel door near the
exit to the office (don't use the elevator yet). Go into the hall. FUNNY
CONVERSATION.

If you go down the elevator and have a code-breaker, you can get through a
locked door by the platform with the goat on it. Otherwise, you might as
well go down the elevator near the guard you just shot.

Sneak out of the elevator. FUNNY CONVERSATION. The trick here is to either
wax both guards without making a sound or to hide from them as they leave.
When they're gone, get the LETTER on the table where they were talking.

Be aware that before you leave there is a guard walking on the platform 
above you. You can try to shoot him if you want, but the camera might see
the body (even though logically it shouldn't be able to). It might be best 
to avoid him.

Head down the corridor that the guards were headed down; the one on the
right. Head to the next room and up the stairs. Go down the hallway until
you see a room with a glass wall. Hang out under the camera, and if the 
guard from the initial room is still alive, you can hear a FUNNY 
CONVERSATION. At this point, a guard will start coming down the hall toward
you. Retreat to the stairs and ambush him outside of the view of the camera.
The other guard will be in the room with the glass wall, and if you're a 
good shot you can get him from under the camera. His body won't be seen by 
the cameras. However, there is a scientist who will come in the room, and 
he will notice the body, so you'll have to shoot him, too. Or, you can just 
sneak past the whole thing.

Next to this glass-walled room (a kitchen) is a cafeteria with a camera in
it. Go around the cafeteria down the hall and around the bend to where you
can see the balcony that overlooks the entrance, where a guard is/was
patrolling, depending on whether or not you shot him or were spotted by him.

Note that this balcony intersects with another hall; you will need to go 
down this hall to get to Schenker. For now, continue across the balcony 
to the next hall and go in the door with the radiation symbol on it. Get 
the BRIEFCASE on the ground next to the desk.

Continue on down the hall, down the stairs, and kill the 2 soldiers there.
Then go out into this room and take a right. You should see a lab there. Go
in and get the FOLDER on the long counter against the wall. There is also
body armor on a shelf in the hall in front of the lab.

Now go back up the stairs to that hall that i mentioned before; the one that
connects to the balcony overlooking the elevator. Sneak into the first 
office on the right and get the body armor by the wall and the FOLDER on
the bench. Wait for a guard to wander into this room and shoot him (if the
alarm hasn't already gone off).

Continue to the end of the hall. Go in the lab on the left and get the
FOLDER on the lab bench. Then go in the one on the right and get Schenker.
You'll talk, and then be attacked by guards. Equip the AK and unload the 
clip at the door as they enter. Then talk to Schenker again. The alarm 
will have gone off. Get back to the end of the hall. Expect an ambush; 
there will be more guards waiting for you.

If Schenker ever cowers from gunfire and you need him to move again, just
'use' him again. When you get to the balcony, head left. Follow the hall
around, go down the stairs, and take the Gray door under the camera in that
room at the bottom of the stairs. End mission.

UNEXPECTED TURBULENCE, SCENE 1
------------------------------
Choose 'What about your wife?' and 'How is such a thing possible?'

Once the cut-scenes are finished, equip the Hampton (or whatever heavy
weapon you chose) and go out the door, left. Go into the first cabin on the
left and get the DOSSIER there. Go back out and take a right from Schenker's
cabin this time. Go through the next cabin and then into the bathroom in
the next antechamber. Get the LETTER and body armor there.

In the next cabin the door will burst open. Open the hatch in the floor and
continue forward. Open the next hatch and listen to a FUNNY CONVERSATION. Go
around the bathroom here and up the stair on your right. Then go into the
cockpit.

UNEXPECTED TURBULENCE, SCENE 2
------------------------------
You are unarmed. Go into the conference room and get the FOLDER. Go down
the ladder real fast and get the gun. Shoot the guy and grab the BRIEFCASE
in the cabin to your right. Run back real fast and down the hatch. Go up
and grab the DOSSIER by the ruined door. Run back the other way, shoot the
two guys to get their ammo, and run into the next cabin. Grab the FOLDER on
the table to the right and dash down the hall.

At this point, the plane breaks apart and you are free-falling. No good,
right?

Here is the trick to this level. Look down. You'll see a guy below you.
Catch up to him WITHOUT SHOOTING HIM. Once you get close enough, Cate will
say something like 'mind if I borrow that?'. Get even closer, and you'll
automatically grab it from him, ending the level. Of course, the problem is
that there will be other parachuters coming down after you. Shoot them if
can; their accuracy is uncanny, considering the circumstances.

RENDEZVOUS IN HAMBURG, SCENE 1
------------------------------
Talk to the woman in front of you and then note the FUNNY CONVERSATION. 
Sneak along the wall and jump onto the dumpster. Go in through the window.
There is body armor here, but you will most likely not need it yet.

Go straight towards the couple at the table, then right. Find the woman
and the big guy at the table. FUNNY CONVERSATION. Keep following this hall
until you find the women's bathroom. Go in and take the DOSSIER there. Turn
back around and head back to the table with the couple that complimented
your dress. Go through the doorway on the woman's side. Go past the phones
and up the spiral staircase. Head right and then to the door in the area
with the stone walls. Go in and get the LETTER on the desk.

Return back down the stairs and head back to that same couple. This time go
through the door near the man (you've been this way once before) and find
the guy with the green shirt in the next room. Talk to him.

Now head back to the women's room.

RENDEZVOUS IN HAMBURG, SCENE 2
------------------------------
Go out the door and turn left. Shoot the 2 guys that are trying to hit the
civilian. Head right and grab the perfume by the phones. Go into the store-
room, down the stairs, and through the brown door. Kill the 4 or 5 guards,
take a picture of the book on the table and grab the DOSSIER on the barrels.

Go through the next door and watch out for the cart they knock down at you.
Up the stairs, and take the left door. Get the LETTER on the table. Go back,
take the door on the right, and kill all the guys in the kitchen. Get the
folder in the sink. Go into the next room, around the next corner, and into
the stage room. Shoot the 3 guys, and then watch the cut scene.

Head out the double doors and down the stairs. Go into the bar room and get
the DOSSIER there. Back up to the stage room.

Go out the stage door into the next room, the storeroom. Get the body armor
and the BRIEFCASE.

Open a window and go out into the alley. Go past the dead agent and get the
AMMO BOX under the sniper. Head back the other way, and down the stairs. At
the end of the alley you can hear a FUNNY CONVERSATION about beer.

Sneak around the corner and try to avoid the spotlight. Of course, you don't
really have a silent weapon, and there is no alarm to be raised, and you're
just trying to get away, so if you want to take the less subtle approach and
blow everyone away, go right ahead!

Head around, through the dock area (it's one-way) towards the HARM crates
and right. Get onto the barge; end mission.

A TENUOUS LEAD, SCENE 1
-----------------------
Advance slowly towards the gate, and listen for the FUNNY CONVERSATION. Kill
the guard and go up to the gate. Pick the lock or shoot it off, and then
dispatch the next guard. Make your way up the stairs to the office and get
the LETTER on the desk.

Go into the hall with the camera. The first office on the right has armor.
The second one on the right has a guard and a letter. The one on the left
has nothing of note.

Leave the building and go into the alley by the green van under the camera
outside. Go around the corner to the left, and shoot the guy in the head.
Wait for his buddy to show up and shoot him, too.

Proceed down this alley towards the wheel affixed to the concrete structure
ahead of you. 'Use' the wheel and get back from it. There will be a guard
that runs up to it. Ambush him.

Continue around the corner to the right. Head into the building entrance
near the camera and grab the FOLDER on the cardboard boxes on your right.
Head down towards the locker room. Shoot the guy and his buddies around the
corner.

You'll come to a set of steam blasts over a walkway. You're going to have to
time it so you don't take any damage. Steam damage applies to health (red)
rather than armor (blue), so it cannot be replenished in-mission.

At the end of the hall you go into a room with malfunctioning electrical
equipment. Go down the stairs. FUNNY CONVERSATION. Grab the NOTE on the
wall by the valve machinery and go further down the stairs. Shoot the two
guys, grab the NOTE on the wall next to the electrical box, pull the box
handle, and grab the LETTER on the ground by the boxes.

Go back up the stairs to the top and up the ladder where the electrical box
was shorting out. Open the hatch there, climb down, and turn the wheel 
here.

Head back down to the middle level and go through the blue double doors. Go
around the corner, past the steam, to the space under the pipe and get the
STEAM VALVE.

Now go downstairs and out through the double doors. Up the stairs and 
through the door you'll meet Goodman. End level.

A TENUOUS LEAD, SCENE 2
-----------------------
Go in through the double doors by the guard. Go through the hall with the
pipe and the camera and get the LETTER on the boxes around the corner.
Through the double doors is an open area filled with pallets and crates.
A guard patrols here. Go up onto the boxes to the left and onto the roof.
Then open the window. From here, you can hear a FUNNY CONVERSATION and get
the drop on the guards there. Wait for one to head towards the door, and
then shoot the other one.

The warehouse consists of a set of interconnecting large rooms filled with
crates. The second one you come to from the entrance has an explosive charge
set on a fuel barrel.

By this charge is a set of double doors. Go through them, and then take the
double doors to the immediate right. FUNNY CONVERSATION. There is a room
with 2 guards and a set of lockers and a set of shelves. On one of the
shelves is armor. Go up the metal stairs to find more armor.

Around the corner is an office. Grab the FOLDER on the desk. Go to the end
of the office and left. Go to the room at the end of the hall and pick the
lock; or shoot it, if you want. Go in, and snipe the guy you see from here.
From here you should also see a pile of fuel barrels and a charge attached 
to them, down on the warehouse floor. Go back down the hall to the doorway
that leads to the yellow walkway and get down onto the floor. Activate that
charge. That's 2. Turn around and you should see more, right in front of
you at the other side of the room. That's 3.

Go around this corner and left, back into the locker room. Return to the
yellow walkway above the warehouse floor and leave via the open doorway on
the platform where the guard you sniped was standing. On your left will be
more fuel barrels with a charge on them. Activate it. That's all 4.

Jump across to the barge and go around the crates. You should be able to
find an ENVELOPE there.

Now you have to return to the beginning of the level. Unfortunately, the
warehouse is now filled with HARM goons in full purple regalia with AK's.
Be careful on your way back. When you get there, just click on the double
doors there.

A TENUOUS LEAD, SCENE 3
-----------------------
Grab the LETTER on the crate to your left. Go up the stairs, open the door
and listen to the FUNNY CONVERSATION. Sneak around the corner to the office.
Open the office door from cover and wait for the goon to inspect the shelf
that is nearly right under the camera. Then get him with a head shot. Get
the FOLDER and the ENVELOPE in this room.

Go back out into the hall and head left. Go through the door marked 'exit'.
Shoot the guard and then go out into the courtyard. If you have the zipcord
hookshot belt thing you can get up onto the platform above and jump across
to the window on the right.

Go under the yellow walkway up to the gangplank and left, quickly and
quietly to avoid the 2 guards on the gangplank. If you actually sneak up
the yellow stairs up to the corner, you can hear a CONVERSATION, although
it's not very FUNNY. Doing so will cause one guard to leave.

Go into the courtyard on the left and around behind the boxes to the stairs.
Go down this hall, shoot the guard in the hall that intersects it, and 
continue to the end and through the door.

Here you'll find a stairway leading up to a courtyard. Head in, shoot the
guard, and pick the lock on the door. Go in and up the ladder. Wait for the
crane to come by and jump onto it. Then ride it onto the boat. End level.

A TENUOUS LEAD, SCENE 4
-----------------------
Go back to the guy you just knocked out and take his gun. He's behind you,
around the corner. Find the patrolling guards around the corner and shoot 
them. It's very hard to accurately describe this room as it's pretty 
uniform, so suffice to say that there is a blue container in one corner that
you should photograph, and nearby it is an open doorway.

Go into this doorway and left. Before you go around the corner you will hear
a guard calling out for someone. Back up and ambush him. Then go around the
corner and straight ahead and listen to the FUNNY CONVERSATION. Shoot the 2
guys and get the armor and the LETTER on the floor here. Behind a pile of
orange crates here is a yellow container that you must photograph.

Sneak through the door on the other side of the room, into the open doorway
and then right. Listen to the FUNNY CONVERSATION. Then, seneak around to the
left until you find a walkway. Under the walkway is a red container that you
must photograph. Go up the ladder and hit the red button to lower the
elevator. Get on it, then hit the red button there to raise it. Photograph
the green container there.

The problem with all of this is that the containers are in different places
sometimes, so this set of instructions might be innaccurate. While I've
always found the red one in the same place, I've seen the yellow and green
and blue ones in different places. It doesn't really matter, though; you
don't need to photograph them all.

What matters is that you go into the open air duct near where the guys were
talking about Inge Wagner's bad music. That should be in this very room I
described. Go down the air duct and the last right will lead to a hatch
that can be opened. Climb down from here and weld the combo lock off.

Climb up the set of ladders, get the armor at the top, and go through the
door. Go around through one of the doors and take your first left, towards
the guard. There is a LETTER on the duct near him. Then turn around and go
up the ladder. Go down the hall and up the next ladder. End level.

A TENUOUS LEAD, SCENE 5
-----------------------
On the floor of this room is a cigarette lighter. If you don't see it, just
wander around for a minute until you find it. Weld off the lock and go 
right. Watch the engine explode and then go through the door on the right.
Go through the door at the other side of this room, and then go left.

Dive into the hole near the steam jets. Get the LETTER, then resurface for
more air. Dive back down and follow the passage to the end. Go up into the
room here and get the gun, the AMMO BOX and the ENVELOPE. Swim back the way
you came and go back down the corridor the way you haven't been.

Open the door and dive into the water. Swim over to the other section of
the walkway past the steam blast and pull the lever on the electric box
there. Jump up onto the beam and then the upper walkway. Head for the near
(closed) door.

Jump down the hole with the spark. There is a pistol and a silencer for it
in this bedroom, if you didn't get the other one. Go through the door and
shoot the guard. Continue down the hall, and when you see the wobbling
valve, shoot it. The water will rise. Swim to the top and up through the
hole with the broken ladder. Close the hatch behind you. Continue down
this linear hall, into the bridge, and down the hall past the radio room.
Get the FOLDER on the table of the conference room and return to the radio
room. 'Use' it to end the level.

THE DIVE, SCENE 1
-----------------
Open the door. Wait for the guy to investigate his buddy and then shoot him,
too. Go down the hall and to the right, through the double doors. There
should be 4 or 5 guards on the way. Now you're on a balcony around a field
with an Oktoberfest sign over it. Either go down into the field and shoot
off the lock to go into the storeroom, or go around the balcony to the 
other side, past the 2 guards, back into the inn.

Both paths lead to a carpeted hall. Carefully turn the corner and shoot the
guy in the balcony above you. Then turn around and walk backwards and shoot
the guy in the balcony directly above you.

Take the left and go into the room, shooting the guy here. Get the LETTER
on the mantle and armor by the bed. Continue back down the hall you were
headed and note room 207; there will soon be 2 guys coming out of here.

Go forward, shoot the 2 guys here, and head for the fireplace. There is a
LETTER hidden behind a chair by the fire. Go into the room at the end of
the hall (203) and get the microfilm in the wood storage area next to the
fireplace. There may be armor in here.

Return to room 207, shoot the 2 guys, and go in once the maid comes out.
Open a window and go out on the ledge. Watch out for the sniper on the
other side. Move left across the ledge quickly; it will collapse. Go past
the fire escape, and look to your right and up. There is a sniper there,
and above him is a hook that you need to use the belt hookshot on. End
level.

THE DIVE, SCENE 2
-----------------
Go around the corner, left, and out the window. Looking up, you'll notice a
guard. Shoot him. Once you go out the window there will be one on the right
on the roof, and one on the roof above you, to the right. Head right and to
the window there. Open it.

There are 2 guards and armor in this attic. Go up a ladder at the end to
find another guard. Open the hatch to the air ducts and go in. Go down
until you hear a guy say 'she's in the air duct' and then back up. They are
going to fill the duct full of lead, so wait until they are reloading and
time it so you don't get shot.

At the end of the duct is another hatch. Get down onto the gutter on your
right and watch out for the 2 gunmen, both above you on the right, one near
and one far. Go along the gutter and jump onto the trellis or shack. Then
go down off the back of the shack so you don't die from falling.

Go into the shack and get the NOTE tacked to the wall. Then go to the ivy
trellises across from the shack and climb up the right-hand one. Head along
the gutter up to the water tower, and then over to the gutter behind the
tower, above the way you came in. Go in the first window on the left, past
the 2 guards, and out the window on the other side.

Go left onto the gutters, and into the hatch on the far end. The duct will
break, and you will fall into a vat of beer. Get the ENVELOPE on the
stove. Leave the kitchen, and head to the ELEVATOR. Get the armor and the
FOLDER by the chairs on the right. Then head left.

Sneak down this hall towards the open area. Note the balcony above. There 
will be about 4 or 5 guys up here, so be ready for them. Once they are
disposed of, that drunk guy in the green jacket will come through the double
doors at the end of the hall on the right.

Head through the doorway and out the exit on the left. End level.

THE DIVE, SCENE 3
-----------------
Head up towards the hole in the wreckage. Go up through the sparking hole
and open the door. Continue down the corridor until you see a door on the
right. Open it, go in, and get the shipping manifest. Then take your next
right, and watch out for the passage to collapse on you.

The next room is a large cargo hold. There are no less than 3 sharks in
here. It's hard to hit them, but it is a good idea to try; if they hit you
at all, it's insta-death. The speargun fires slow, so time your shots well
or wait until it heads right for you. Note that you can (and should) 
retrieve any spent spears; they do not disappear like regular ammo. This
also goes for the crossbow, when you get it.

There is a letter in one of the alcoves by a forklift. There is also a set
of BLUEPRINTS in one of the open cargo containers. Head for the open air
duct at the far end of the cargo hold. Go down this passage until it leads
to a supply room.

Get the TAPE on the shelf of the supply room and open the door in the next
room. Go right, down the hall, and through the blasted hole at the end of
the hall. Go up through the sparking hole.

In the antechamber above, open the closed door and go left down the hall.
Watch out for a piece of the wall to explode. Take the first left, which
leads to the kitchen. The ANTITOXIN is on the table and will allow you to
avoid all damage from poison if you have it on you.

Go back to the hall and take the next right. By a set of stairs here is a
BRIEFCASE. Now, to the end of the hall, and right. Open the door and head in
to the captain's quarters. Get the log over the bed and the LETTER in the
open drawer.

Now you must go back to the beginning of the level. There are 2 problems,
however. One is that the ship will be filled with HARM divers. The next is
that a passage will close off, forcing you to find another way out.

When you get back to the door in front of the supply room, the door next to
it will be open. Go this way, instead. You end up in a large crate storage
room with walkways. Note that there is armor in the far right corner of this
room.

Skip the first door on the left, and go off the walkway, to the lower, 
second door on the left. You'll go down a set of stairs and down a long
hallway. When you see an open air duct above you, go up. Follow the air
duct down and then go out onto the open walkway. Go up to the locked door
and then look left and up. There is a large hole that you can swim through.
Go in here and swim up. End level.

A MAN OF INFLUENCE, SCENE 1
---------------------------
If you cannot sneak, this level will be very hard for you, especially if you
want to get all of the items. You must sneak and are not allowed to kill
anyone.

Get the ENVELOPE on the table. Sneak up to the doorway and listen to the
FUNNY CONVERSATION. Head left and listen to the FUNNY CONVERSATION. Then
turn around and dash right, past the camera and into the office on the 
right. There should be 2 scientists looking at an overhead projector. If you
are feeling lucky, jump up onto the table and sneak forward to get the
FOLDER on the table there. Otherwise, just go back out into the hall and 
into the office at the end of the hall.

Run in and shut the door. Listen to the FUNNY CONVERSATION. This is the
Baron's office. You'll return here in a few moments. Wait until the
conversation is over and the manager leaves the area.

Quickly dash around the corner to the open office in the right. If you feel
lucky, dash back out the way you came and open the office door right ahead
of you, sort of on the left side. Inside is an ENVELOPE.

In any case, open the door next to the open office and go in. Take the
ENVELOPE on the table. Return to the open office and set the trash on fire
with your lighter and run as fast as you can into the office that you were
just in. A security guy should come out from across the hall and run into
that office to put out the fire. This will give you the opportunity to run
into the room he was just in, the security office, and pull the lever there.
This shuts off security.

Now you can make your way back to the Baron's office at your leisure. You
can, of course, head down to the next door on the hall, which is under
construction, and grab the blueprints in there, but there's a guard in there
that you need to avoid.

Once you have returned to the Baron's office, close the door and 'use' the
pen holder on the desk. The bookshelf lowers and you can go into the next
room. Pull the lever and go up the stairs. Use the porthole door and go
up the stairs and around the corner, onto the roof. Go into the alcove on
the left and listen to the FUNNY CONVERSATION. Then wait for the guard to
pass the alcove and turn around. Then dash out after him and to the left.
Go along the left wall and you'll see a lever attached to an electrical box.
Pull it and jump down into the office.

You'll see a radio-control device with an antenna on a small table nearby.
Hit it and grab the MICROFILM on the table next to it. Then head for the
wood-and-glass door. 'Use' the gray control box next to the door and go
down the hall through the wood double doors, and then back down the stairs.
Close everything you opened, and head back to Goodman. End level.

A MAN OF INFLUENCE, SCENE 2
---------------------------
Go around the back of the office and wait for Goodman to draw one of the
guards out. Then, shoot the other one through the glass, go in, and pull
the lever, opening the gate. Send the mechanical dog to distract the one
in front of the gate, and grab the LETTER in front of the kennel.

Go through the opened gates and through the door on the left. Listen to the
FUNNY CONVERSATION there. Go through the next door in this room and up the
ramp. At the top of the ramp is an open road with two guards. You must get
them both before they sound the alarm. Go for the one on the far right
first, as the one on the near right is not facing you.

Go into the wood door on the left, at the left end of this road section.
Sneak into the steaming room and listen to the FUNNY CONVERSATION. Sneak
back and wait for the guy to leave for his office. Shoot him in the head
as he leaves. Then get his buddy with the AK between the machinery and the
flaming machinery.

Head down the ramp and past the room with the camera. Turn the corner and go
up the ladder. Wait for the guard to go into the other room, and then go
after him and kill him, out of sight of the camera. Go into his office and
photograph LEDGER #1.

Return to the room with the flaming machinery.

Go in the gray door with the window, on your left. It's locked with a 
padlock, so you'll have to pick it; shooting it off will make noise, which
will alert the guards and cause them to raise the alarm, and you will fail
the mission.

Go up the stairs, and shoot the guy on the right in the head. Climb the
ladder and head left to hear a FUNNY CONVERSATION. Wait for one of the guys
to leave and then the other guy will come through the door you're looking
at. Presumably, you'll shoot him in the head real fast, and he won't make
much noise. Then, find the other guy and shoot him. Get the LETTER on the
floor near him, and photograph LEDGER #2 on the table there. Go through
the gray door and down the stairs.

Head right along the tracks and then left to the locked door. Pick it. Go
in, open the door on the right, and jump up on the crates by going to the
smaller ones in the back. Get to the ledge over the glass window and crouch
into the air duct to get the BANDAGES. They will protect you from dum-dum
damage. Open the hatch on the floor and fall down. Use the door on the left
this time, and you'll find yourself on the other end of the road section
from where you started.

Go through the garage door into the room with the trains going through and
jump across an open flatbed to the other side. Open the door to the far
left and wait for the guard to come by. When he does, shoot him in the
head.

Go into the courtyard, turn left, and go in the wood door at the top of
the short stairway. Get the ENVELOPE on the table here. Listen to the FUNNY
CONVERSATION by the doorway.

This next room is a trick; the guards are on the other side of a long fence,
which you must get around if you intend to kill them. However, you do have
a minimal amount of cover in the form of some large fuel containers. What
you can do is wait at the doorway you are with the hampton on zoom and after
a few moments one of the guards will come around to your side of the fence
You can get him, and then sneak up on the other one by going around the
fence when he isn't looking.

Climb up the ladder on the other side of the fence and head along the
walkway. You'll come to a hall with a red door on it. Wait for the guard
to come near you and wax him. Then go into the room with the red door. There
should be armor behind the door. Go further down the hall and you'll note
a door that must be opened with a codebreaker. Go into the office behind
the glass and photograph the LEDGER #3 there. There should be armor in
his office, and/or in the office with the camera.

Return to the last open outdoor area with the 2 cameras and head for the 
large gate in between the cameras. It should be open now, and the level
should end.

A MAN OF INFLUENCE, SCENE 3
---------------------------
Go into the compound and open the car door. Get the LETTER in the front
seat. Open up the trunk and get the BRIEFCASE. Go back to the entrance, and
go to the left side of the mansion, to the trash. Open up the lid and get
the ENVELOPE there. Now go up to the door and ring the doorbell. Tell the
butler you are from the magazine, and tell him you want to interview him
for the 'perfect lives series'.

Ask whatever questions you want; you'll get the important information
automatically at the end.

SAFECRACKER, SCENE 1
--------------------
Before you start, I highly recommend not taking the crossbow and submachine
gun, and choosing the silenced pistol and hampton carbine instead. The
default choices give you the crossbow, which is pretty useful sometimes,
but has limited ammo and the only ammo you'll get is the bolts you pull out
of your victims once they die. I also recommend taking the barrette if you
can.

You start in a construction yard. Work your way up to the stacked plywood.
Listen for a FUNNY CONVERSATION. One of the guards will come around the
fence toward you and you should wax him.

Make your way up to the construction trailer and go in. Get the BLUEPRINT
and armor inside and head for the main tower. Go up the ladder on the
scaffolding and around the corner. Get the LETTER on the end of the platform
by the lunchbox and climb down.

Once down the ladder, go behind the crates under the platform and get the
LETTER there. Then go the other way, around the piles of crates into the
next room. 'Use' the forklift and go into the garage door it opens. FUNNY
CONVERSATION here. Head around the corner, and then follow the guy heading
over to the table. Shoot him and take his Hampton SMG.

Go back to where you just were and go right, to the door the other
guy just went through. Go down the stairs and shoot him. At the bottom
you'll find some green HARM crates and armor behind them.

Open the gray door here and shoot the guy sweeping the floor. Head toward
the machinery and then left to hear another FUNNY CONVERSATION. Go around
the corner and shoot them. Head left into the office and get the ENVELOPE
on the desk. Then head around right, towards the electrical machinery.

Kill the 2 or 3 guards here, jump up onto the green crates, and over into
the electrical area. Hit the red button to activate the elevator and then
go behind the machinery to get the MICROFILM. You can use the elevator 
behind the corner to go back to where you started by jumping up some
crates. Go around the front of the building, pick or shoot off the lock on
the gate, and use the yellow elevator here. If you prefer, you can instead
use the crates to jump over the fence if you can't pick the lock and don't
want to make a scene.

SAFECRACKER, SCENE 2
--------------------
Welcome to your first boss fight! You must find the red button in one of
the corners of this level, hit it, and then put the shorting-out radio
between you and Inge. She will charge towards you and electricute herself.
She is bulletproof, and the goons are infinite, so don't even try to shoot
them all. They keep popping out of holes on the ceiling. You will need to
electricute Inge several times. When you are done, head for the yellow
elevator under the Inge sign.

SAFECRACKER, SCENE 3
--------------------
Get the note on the right side of the pillar in front of you, and take
cover behind it, as there are guards to your left across a large pit. If
you feel lucky, you can snipe them from here. When done, head across the
steel beams into the next room.

Advance forward and into the next antechamber. Listen to the FUNNY
CONVERSATION. Advance in and waste both guys. Go toward the fence and get
the LETTER by the lunchbox and the armor on the plywood to your left.
Continue on and listen to the FUNNY CONVERSATION between the 2 guys in the
pit below you. Shoot them both and go up the stairs on your left. Get to 
the top and watch for guards. Snipe them if you can. There is a FOLDER you
can get up here.

Go back down the stairs and onto the half-finished wall in the pit. Go into
the alley behind this pit and to the right. There is a locked door here that
you can shoot off or pick. I recommend picking it as there are guards within
earshot and they will raise their 'alarm' state if they hear the gunshot.

Open the garage door and get the BLUEPRINT on the table. Then, back up to
the doorway and look up. Shoot your hook shot at the hook there and get
ready for a gunfight. NOTE: you have to swing forward once you get up there.
Get the armor and the LETTER on the scaffold to the right and go out onto
the balcony.

Go into the doorway of the unfinished stairway and along the ledge to the
planks. Look up. Shoot your hook shot at the hook there and go up. Go out
onto the balcony and jump up the boxes.

Go out onto the steel beam here and then onto the corrugated rooftop. Fall
on to a beam on the right and cross over to what looks like another 
stairwell that is lit with yellow/orange lights. Inside is an elevator you
can use. Go out into the courtyard and up the ladder into the crane. Watch
out for the 1 or 2 guards, if you didn't snipe them from above. End level.

SAFECRACKER, SCENE 4
--------------------
Sneak into the building real fast; there are HARM guards patrolling the
rooftop. Kill the guard away from the camera, and go up to the blue double
doors. Listen to the FUNNY CONVERSATION. When they are done sneak up on the
one guy, and also get the MICROFILM next to one of the lockers on the left
side. Follow the otehr guy and get him, too. Inside the shed he heads to is
a set of armor.

Climb down the ladder here between the central building and the shack here,
and you'll find yourself on an airfield of sorts. Shoot the red barrels to
cause that signal Goodman wants.

Go in the double doors under the camera and through the door on the left.
Kill the 2 guys and get the FOLDER. Then get in the door with the window
washer and hit the big red button. Then go back to the double doors and head
right this time. Go through the single door and note the armor in there. In
the next room is a guard to shoot. Go back towards the elevator and then
through the double doors on your right, up the stairs. Get the LETTER
floating in the pool, and then head back to the helipad/airfield thing.

Jump up the blue crates to the air duct and go in the hatch. At the end,
shoot out the flaps. Go out on top of the duct and then on top of the blue
machine and shoot out those flaps. Go in and up the ladder (careful; you
don't automatically grip it and may fall).

Open the hatch at the end of the duct and shoot the guard on your left. Go
around the other side of the elevator and open the white hatch there. Then
hit the red button. The elevator door is now open. Jump to the ladder in
the elevator shaft, and move down. The elevator will move up to meet you.
Open up the hatch on top of the elevator and climb down.

Cross the black metal bridge to the other tower and hit the red button to
move the window washer over. Then get into the rig and hit that button to
end the level. Don't forget to get the BRIEFCASE by the bench behind the
second tower.

SAFECRACKER, SCENE 5
--------------------
You must recover 8 intelligence items. Because they are randomized each
time, I can only tell you about the ones I have found; you may have better
or worse luck than me.

You start in an office. It is very important not to be seen by a camera.
Get the body armor in the closet if you need it and proceed to the hall.
Cross the hall to the office across the hall on the left. Go in and get 
the ENVELOPE under the desk by the chair. Watch for guards, and try and
shoot them when they are not near a camera.

Sneak out into the hall, an hear the FUNNY CONVERSATION about spy shows.
Proceed around the corner and cross to the tiled office. When the camera is
not looking, run down the next hall to the office with what looks like copy
machines (not sure about this 60's tech). Then dash down the hall to the
sitting room between the next 2 cameras. There is a FOLDER you can get
here.

Head to the large, double-door office next. Go in one door and out the 
other. You should see a FOLDER under a bench near the second door into this
large office. Once you have the folder, return to the large office and go
into the open doorway behind the sheet-covered desk. Go through this small
area, down the ladder, and into the next office. Grab the BRIEFCASE on your
left on a table and open the door nearest the briefcase table. There also
might be a letter under one of the desks; check just in case. Listen for a
FUNNY CONVERSATION. Wait for a guard to pass by the door, and shoot him 
before you continue.

Go right to the gray door and make sure not to alert the guard leaning up
against the other door; it'll only cause an alarm. Instead, cross to the
double doors under the camera and go through them. Go left into the ladies'
restroom and get the DOSSIER in one of the stalls. Also try the men's room.
The items on this level tend to be randomized, so if it's not where I say
it is, keep looking elsewhere.

Continue down the hall to an office on the right and duck in before the guy
in the security office sees you. Get the MICROFILM on the shelf in here.
Sneak around quickly to the door of the security room and shoot the guy
inside. Note the gray keypad on the wall. You must eventually come back
here and use the codebreaker on it to open the elevator door. Note that if
you don't have the codebreaker, it is in a different place every time you
play, so don't expect me to tell you where it is.

Head down to the breakroom and shoot the guy there. Then head into the
auditorium via the gray door and get the letter by the podium. There also
might be one among the seats.

Head back to the security room and toward the elevator, which is in view
of the window from there. Go over to the elevator, and out of sight of the
camera. There may be a LETTER beside the copy machine in the alcove in
front of the elevator.

If you haven't gotten your 8 items, keep looking is all I can say. Since
they are randomized, it's hard to say where they are. When you are done,
go back to the security room and use the codebreaker on the keypad there.
This opens the elevator door, which you can use to end the level. Make sure
you get the codebreaker back before you go in the elevator!

SAFECRACKER, SCENE 6
--------------------
Shoot the guard on the walkway above you. Move under the walkway and listen
for a FUNNY CONVERSATION. Snipe the guy when he moves to the far hallway,
and wait for his compatriot to check him out, and then snipe him, too. Go
under the stairs to the left and into the men's room, and shoot the guy
there.

Shoot the guy patrolling the walkway above the men's room and then go to
the far hall. Shoot the guy patrolling the walkway above the camera in this
hall, and then go past the office watched by the camera. The next is a 
trick. Sneak past this camera and into the office with the gray door. Close
the door and listen to the FUNNY CONVERSATION. Next part is tricky; try to
shoot the guy here so he won't raise an alarm, but make sure he's alone and
the guy on the walkway isn't around.

If you get in a firefight, you can then go upstairs and get 3 intelligence
items on the walkway above. This is assuming you didn't set off any alarms,
of course. Anyway, go into the office nearby and get the MICROFILM in the
second office behind it. There might be a LETTER or a BRIEFCASE in the 
front room.

Continue down the hall until you find a gray door on the left you can open.
In here are 3 guards, an AMMO BOX, a codebreaker (if you need one), and
the lever to disable the security cameras. It's probably worth the firefight
that will ensue.

At the end of the hall is a breakroom that is attached to a large open
office. There should be body armor and a DOSSIER (or an item of some kind)
in here. I also found a FOLDER on one of the desks.

Go up to the top level and in the door on the left. Go around to the central
room and shoot the guard there and get the body armor. Then continue around
and open the last door on the left. This is the Baron's office. Go into
the attached sitting room and 'use' the crooked painting. Use the code-
breaker on the keypad behind it.

Switch to infra-red sunglasses. You will have to go through a set of 
increasingly difficult rooms filled with laser beams. Do not touch the 
beams. The last room seems impossible, but is in fact, not. Open up the
grate on the floor between the 3rd and 4th rooms and climb down under
the room. Crawl under the room, go up the grate, and get the LETTER. Then,
take a picture of the book there. End level.

RESCUE ATTEMPT, SCENE 1
-----------------------
Something you must be careful of is to avoid the conductor until you've got
a ticket. If you see him coming, duck into an alcove or something, or a 
bathroom.

Open the first door and shoot the 2 guys. Head through that door and forward
among the cars. On the next car, in the second store-room you can find a
FOLDER on the shelf there.

Head to the next car, go into the conductor's office, and get the passenger
list. Turn back around and head back to the galley car, and then further
back from there. FUNNY CONVERSATION. Watch out for the conductor. This is
the dining car.

Head back to the next one, and look for a LETTER underneath a seat to the
left. Keep heading back until you see 2 goons having a FUNNY CONVERSATION.
Duck into the second cabin in this hall and get the BRIEFCASE and the 
TICKET.

Go back 2 cars and into the first cabin. An agent will tell you about the
assistant engineer. Now turn around and head all the way back to the front
of the train, past the conductor's office. His room is the front-most on
the train.

Once you've got him, head all the way to the back of the train. The train
will be filled with goons this time, so be on your guard. On one of the last
baggage cars you'll find a TAPE on one of the shelves on your right. Get
back to the caboose, jump on, and turn the wheel. End level.

RESCUE ATTEMPT, SCENE 2
-----------------------
You're going to be heading straight for a bunch of guys with machineguns.
Shoot them fast. Get off the caboose and head on down the boarded passage
once you've shot off the boards. Grab the note on the wall before you go.

At the end of the tunnel is a large open area crossed by a large walkway.
Over on the blue crates to the left is a LETTER if you want it. Then head 
under the walkway on the right and up the hill. Try to avoid trouble.

Head for the hole under the foundation of the large warehouse on the right 
side. Sneak in and listen to the FUNNY CONVERSATION. Follow the one-way
twisting passages to the ramp at the end.

You should now be in a supply room with armor in it. There is MICROFILM on
one of the shelves. Sneak out the door, forward, and then left. Get the guy
lounging here and listen to the FUNNY CONVERSATION.

Head around the corner and immediately take a right into the walls of 
plywood. Take the first right and go to the end of the tunnel. Listen to
the FUNNY CONVERSATION here. Then jump on top of the stacks of plywood and
snipe the 2 guys.

Note in front of you there is a motorcycle. The next part will be either
very fast and fun, or very slow and frustrating, depending on whether or
not you are good at riding the bike. Regardless, you'll probably take a lot
of damage because the enemies are quite accurate, even if you are going
really fast and weaving.

Ride the bike until you come to a checkpoint. You'd think that at top speed,
you could ram through the gate and make a daring escape, right? Wrong. You
are stopped dead by the gate and have to open it. So stop some distance from
the gate, shoot the guards, and then ride the bike up to the gate. Open it
and continue on. Get the DOSSIER and the armor inside before you go.

Follow the road to its termination. You will be attacked by a helicopter.
Hit it with AK rounds and try and hit the rotor and any gunmen it has. Then
proceed up the watchtower nearby. Get the armor, AMMO BOX, codebreaker, and
the grenade launcher that the one guy has. Then hit the red button.

Go down the ladder and do the white rock across the road from the tower. A
panel should have opened up, allowing you to use the codebreaker on the 
keypad there. Get the codebreaker and proceed into the now-opened passage in
the rock at the end of the road. End level.

RESCUE ATTEMPT, SCENE 3
-----------------------
You start at the top of a walkway. Make your way down and try not to make
too much noise. At the bottom of the walkway go into the office, get the
MICROFILM and the armor, and hit the panel there to open the large steel
door.

Head down the passage behind the door. Go into the first lab on the right.
Inside is the lighter, on a desk there. Go through the door on the other
side and listen to the FUNNY CONVERSATION about crates. Then go back the
way you came; fighting in the next room practically guarantees setting the
alarm off.

Continue down the hall you were in and open the door. Go down the ramp on
the right, through the archway on the right, and then through the doorway
in this hall on the right. You'll come to a fenced door locked with a combo
lock. Good thing you got that lighter upstairs, eh? Open the door with the
lighter.

Kill the guard in the next room, get the SECURITY PASS on the table, and
disable the security system using the red glowing button on the console. Now
you can run around and murder to your heart's content without the alarm 
going off, if that's your thing.

Return to the initial hallway with the lab on it. Go through the door at the
end of the hall and go up to the elevator on the left. 'Use' the security
pass on the console there to open the door, and don't forget to take it
again. Go down the elevator.

Go left and down the stairs. Open up the locked door and get the AMMO BOX
and the BLUEPRINT. Go back up the stairs and to the right. While on the
stairs, watch out for the guys on the walkway above; there are 4 of them.
Listen for a FUNNY CONVERSATION.

Go through the locker room and kitchen and down the hall. Listen for the
next FUNNY CONVERSATION. Unfortunately, unless you interrupt this one, an
explosion will go off and an alarm will go off, so shoot one of the guys.

Go to the end of the hall and through the door on the left. Continue along
to the end of the hall and then all the way around. There's a pretty FUNNY
CONVERSATION down one of the long halls here. Near the desk where the guy
was talking about the Edsel there are a set of bathrooms. In the women's
bathroom are the FUZZY SLIPPERS which allow you to sneak better.

Find the grate-protected elevator along the long hallway and go down it.
Listen for a FUNNY CONVERSATION. Go down the one-way passage through the
door and head left when it splits. Open the door with the lockpick and head
in. Schenker is there. If you don't have a codebreaker, get the one on the
desk here.

Head down the right passage (the one you haven't been down) and unlock the
double doors with the codebreaker. Head down the hall to the electric lab.
Wait for the lightning to strike the plate in front of you, and then move
to the gap between it and the next one. Schenker cannot be hurt by the
lightning (it'd be too hard if he could) so don't worry about him. There'll
be a gunman up on your left about halfway through.

Head up the stairs at the end of the lightning plates and open the door with
the codebreaker. Go up the stairs and through the doors as Schenker 
suggests. Then go up the ramp and up more stairs to the exit.

TROUBLE IN THE TROPICS, SCENE 1
-------------------------------
Before you begin this level, please note that the only 'silenced' weapon
you are given by default is the speargun. Consider replacing a machinegun
with the silenced pistol and the SVD with the Hampton Carbine. You do need
at least one sniper rifle on this level, however, because there will be
snipers you must face in the second scene.

Ambush the guard nearest you and then take out the other one. Make your way
over to the double doors on the other side of the bridge, under the camera.
Listen for a FUNNY CONVERSATION, but consider killing both guys before they
walk off; once they get around the corner, they'll be in view of a camera
and nearer to a bunch of other guards, and it'll make it much harder to 
deal with them.

Go into the office around the corner, and get the armor and codebreaker if
you need it; otherwise, just use it as cover against the camera there.
Through some bizarre occurence, neither the camera nor the guards can see
you behind the glass of this office; at least while crouched, anyway. So if
the guards come by and then walk down the hall through the double doors or
check out the bodies, feel free to shoot them, as long as the camera won't
see them.

Go through the double doors across from the window and down the hall. Take
your first right and then right again through the double doors. Inside this
supply room is an AMMO BOX. You might also find armor and a LETTER on one
of the shelves.

Leave the room and go up the stairs, right, right, and then left through the
single door. Inside is the scope for the crossbow, if you happen to have
one. I never take one if i can help it.

Use the codebreaker on the double doors here and go through them, down the
stairs. Behind some supply boxes here is another AMMO BOX with poison
crossbow bolts.

Leave this room full of crates and head back towards the initial hallway
across from the security office. At the end of this hall is a room with a
set of stairs and a keypad-locked room. Open this door and go in.

Shoot the radio and grab the FOLDER on the floor by the cabinet.

Head back to the security office and go in through the other set of double
doors there. Beware of the second camera and the guard there. On a pile of
crates next to a thermos in the middle of this large store-room is an
ENVELOPE.

Go through the double doors at the other end of this room. Switch to an
automatic weapon and hit the elevator button and jump on. You'll meet 
another elevator about halfway and have to shoot its occupants. Stealth is
not an issue.

Jump across to the central beam and climb up the ladder. You'll reach
another level with a set of double doors. Head out of the doors and left,
and into the small door there. Go left and then up the stairs. Shoot the
guy through the glass window across the walkway, wait for his buddy to
investigate, and then shoot him, too. There is armor and a BLUEPRINT in
the glass office. There is also a codebreaker on the shelf here if you need
one. Use it on the double doors near the office. Go around the corner to
the elevator. End level.

TROUBLE IN THE TROPICS, SCENE 2
-------------------------------
Wait for the guard to come by and ambush him. Use your sniper rifle to take
out the guy on the tower ahead of you before he does too much damage to you.
Those SVD's are vicious.

Go down the jungle path to the right. You'll find 2 guards engaged in a
FUNNY CONVERSATION. Get them and also snipe the guy in the guard tower 
ahead of you. Be careful as they have grenades. Also try and get the LETTER
that may be on the left-most path next to the lunchbox.

Continue along the road until you find a tower next to a gate. Deal with the
guards there and head into the split in the rocks on the right side of the
road, back a bit from the gate.

Go through the small bog and find an ENVELOPE on the end of one of the
planks. Keep going, across a stone bridge, and wait for a FUNNY CONVERSATION
a little up the path. A couple guards will come down the path towards you
while talking so back up.

Dispose of them and proceed up to a wod bridge. Kill the guards on the other
side and cross carfully; the bridge is flimsy and prone to breaking in 
parts. If you hear the wood start to break, jump. You'll soon find yourself
at the road again. Shoot the guy on the right and head right a smidge to
hear a FUNNY CONVERSATION.

Head left up the road, away from the gate. The road ends at an ancient
temple of some sort. Watch for guards on both the left and right sides, and
see if there is a BRIEFCASE on the bench near the central door. Then go up
the right-hand ramp into the room there. Prepare for a firefight.

Go into the bedroom on the left and get the LETTER by the beds. Then head
out the left exit down the broken steps to the stream. The stream ends in a
lake with a watchtower in the middle.

Locate the large metal pipe on the left cliff face. Use the belt hook shot
on the hook at the top of the pipe. End level.

TROUBLE IN THE TROPICS, SCENE 3
-------------------------------
Go to the end of the pipe and weld off the lock on the grate. Climb down
the ladders. Before you fall into the water, SAVE IT! The next section is
timed.

As soon as you jump down into the water, a FUNNY CONVERSATION will begin.
Do not stop to listen to it! run into either side of the pipe and find the
pipe section that goes downward. You'll end up in a pool under a rocket
that is about to go off! Grab the LETTER in the water and run out of the
pool, up the ladders to the beams secured by locks. You must weld off all
8 locks and then dive into the water before the time limit is up or you
will die. Good luck.

When you have done this (it may take many tries), go back up to the platform
that rings the area, right below the support beams, and jump into the
window that was just recently blown up. Go out into the hall and down the
stairs. You'll see about 10 guys come down the hall towards you. Waste 'em
and head down that hall.

It ends in a breakroom. Get the FOLDER on the table and keep going. Go left
and up a set of stairs, through an empty supply room to a guard office.
There is armor there and a codebreaker if you need it. Use it to open the
door downstairs. Proceed up the stairs. End level.

TROUBLE IN THE TROPICS, SCENE 4
-------------------------------
In this level you cannot let the alarm go off. If you do, it's game over.

Make your way forward and into the alcove to the right. Continue this way,
ambush the scientist, and take him out, too. He'll sound the alarm if you
don't. Head for the archway on the right and wait for the FUNNY 
CONVERSATION. Once it's through, back up and ambush the guard that's headed
your way.

Once he's out of the way, head down towards the green walls and left around
the corner. Go through the doorway into the room with the machinery. Watch
for guards. Head up the stairs through the gray door here and listen for a
FUNNY CONVERSATION. This one is actually important to listen to. When it's
done, head back down the stairs and wait for the scientist to come down the
stairs. You can ambush him there without fear of being seen. Go up and wait
for the scientist to get near the green crates where you can shoot him. Then
you still have to deal with the guy in the courtyard and the guy on the
walkway up above.

Once you've done this, head up the ladder, into the office and use the
radio. Go up the small set of stairs at the bottom of the ladder. Go around
the corridors. Listen to a FUNNY CONVERSATION near the control room. One
of the scientists will come down the hall towards you. Ambush him, and then
head to the control room. Beware of the scientist and the 2 guards inside.

Then head down the hall to the room with the astronaut and wax him. Get any
items you want to get before you do so, because once you kill him the level
ends.

For the curious, there are other ways to get to the radio, but this is the
most direct and least tedious way to do it.

LOW EARTH ORBIT, SCENE 1
------------------------
Don't worry about alerting anyone; you won't see any guards until you get
your first weapon. Get used to the modified vision of the suit. Use the door
latch on the right side and go up the tunnel. Listen for the FUNNY
CONVERSATION. Then proceed down the ramp.

Head down the passage through the next door to Goldenrod Sector. Keep 
heading left until you find the pink space lounge. Go in and listen to the
FUNNY CONVERSATION. Get the SECURITY PASS on the bar. Find a BRIEFCASE next
to one of the couches in here.

Keep going left until you find an elevator on the outside of the circle.
Note a FOLDER by the phones here. Go up the elevators and you'll find 
yourself in research. Go left until you see a large door on the outside
of the circle. Go into the left lab and get the codebreaker and MICROFILM
on the tables.

Now go in the central door and get the laser gun. You will be attacked from
behind by guards. Shoot them. Note that lasers ignore armor; including 
yours. Leave the lab and head left until you find a door protected by a
guard and a force field. 'Use' the console and your security pass will
unlock the door.

You are now in Zero-G. Head up the shaft. Exit via the double doors at the
top. You should now be in Raspberry. Go up the central elevator around the
corner and down the ramp between the consoles. Go to the left room first.
Use the codebreaker on the keypad on the left wall. Now go to the one on
the right and do the same thing.

Go back down to Section Goldenrod. Note that the alarm has gone off. Guards
will pop up everywhere. Note the LETTER floating around in the top of the
Zero-G shaft. Head back and fight all the guards on the way. There is a
particularly vicious fight at the elevator on Goldenrod.

Head left and find the doorway heading into the center of the circle. Then 
head left and towards the storage supply room. Listen for the FUNNY 
CONVERSATION. Well, that was funny. Head back for the elevator on the right
that you just passed.

This elevator goes to Hydroponics, Chartreuse Sector. Head left and ignore
the stairs. Go into the lab and through the open doorway on the left.
Turning right, you'll see a hall and a sign marked 'Umbilicus to the Top
Secret Labs'. This is where you want to go. Follow the arrow. Head across
the bridge above the grassy area and shoot the guy on the other side. Open
the door. Follow the sequence of doors until you end up in a large open
corridor. Look...meteors! Run for all your worth. It doesn't have a time
limit, but you've got about 20 seconds to get to the other side before a
meteor strikes the tube and kills you. RUN! End level.

LOW EARTH ORBIT, SCENE 2
------------------------
Proceed through the door and down the ramp to the right. Go down the 
elevators past the escape pods. Run around the lab and down the ramp in
back and get the antidote. Then head for the elevator.

Well CRAP! It broke. Jump up the support beams on the side, up until you
get to the escape pods. Some will break, so be careful. When you get to
the top, the level ends.

ALPINE INTRIGUE, SCENE 1
------------------------
Head left around the corner and down the ramp. Shoot the guy and then follow
the street around the corner until you see the VW bus. Shoot the guy there
and then shoot his buddy.

Go over to the van and then right, into the room with the crates. Turn the
corner and find a LETTER by the barrel on your left. Go down into the next
courtyard, shoot the 2 guys, and go left into the hotel. Get the BRIEFCASE
by the couch in here. Leave and head for the large open door on your left.
Go down the ramp into the next courtyard.

Shoot the guy on the right and head over to him. Listen to the FUNNY
CONVERSATION and then go into the hotel behind the wall. Go up the stairs
behind the desk and get the SVD scope on the shelf there. Continue out onto
the balcony and take a right through the building. Go out through the
window and into the alley. Find the LETTER behind the trash can.

Return to the street in front of the hotel and go left behind the 
Oktoberfest sign. Go right, into the building here and then around to the
street again. Listen to the FUNNY CONVERSATION. Then shoot the 2 guys. Go
into the courtyard behind the phone booth and into the double doors to the
left. End Level.

ALPINE INTRIGUE, SCENE 2
------------------------
Go into the building around the corner to the right and then left into the
room to get the Hampton SMG silencer, and listen in the corner to the FUNNY
CONVERSATION about spies and operatives. Wait for one of the guys to come
into the building and ambush him. He ought to have a hampton, so now you
can have a silenced SMG.

Go into the next door and to the kitchen beyond that. The next room over is
full of bunks and features an open window. Go out it, avoiding the camera,
and straight along the path. You might want to wait for the patrolling 
guard to come into view and shoot him before going out the window.

Go up to the corner and listen to the FUNNY CONVERSATION. You can open up 
the garage door and go in if you want, although there isn't usually anything
inside.

Go around the corner and shoot the guy there, then get under the camera. Go
into the door that the other guard just went in (it should still be open)
and try to find a FOLDER behind the desk. Go down the hall to the end and
around the corner, past the double doors. Get the rocket-launcher case on
the table. Go into the room with the sleeping guy, kill him, and get the
armor and the MICROFILM on the desk.

Go back to the hallway. Go down the hall to the first doorway on the left. 
Try to wax the guard in here without setting off any alarms. Go around to 
the other side of the crates into the single gray door and listen to the
FUNNY CONVERSATION. Then go to the other gray door and into the garage to
get the codebreaker there. Return to that other gray door and head out
into the courtyard. Go into the door under the camera. Go down the hall
and use the codebreaker on the console.

Return to the building with the garage and proceed to the double doors that
you didn't open. If you already killed the guards out here, it shouldn't be
a problem. Otherwise, bait them into the building and kill them. Then go
through the now-opened gates and over to the main double doors. Use the
button pad to open them and go in. End level.

ALPINE INTRIGUE, SCENE 3
------------------------
Head out into the courtyard and up to the main double doors. Turn left and
head for the double barn doors. They're locked, so you can't go in that 
way. Head left under the arch and listen to the FUNNY CONVERSATION.

Unfortunately, the courtyard and walkways are full of guards. Nonetheless,
you must go in that way. Head for the door at the end of the courtyard under
the walkway on the right side. Go up the stairs, out the left door, and
down the walkway until you find a door on your left. Listen to a FUNNY
CONVERSATION. Go in the left-most door and out the window and into the
courtyard.

Follow the road around to the area with the spotlights. There will be a 
grate in the middle of the field that you should go into. You will fall into
the water and be given a time limit to find a place to warm up, after which
you will freeze to death. Swim to the locked grate, shoot off the lock, and
swim until you find a hole in the ice to pop up out of. Run along the snow
corridor.

You'll soon find an area with a guard. Get past him, jump across the ledge
to the next snowy ledge, and run quickly across the icy bridge. It will
start collapsing as soon as you get on it. Continue along the path and hug
the rock face on your right. You'll go through another corridor and come
out into a valley, where you'll see a wisp of smoke to your left. Head for
it and the level ends.

ALPINE INTRIGUE, SCENE 4
------------------------
Unlike the motorcycle level, you MUST use the snowmobile because you have
to jump over a large gap with it. Get on the snowmobile and head left from
the house, up the hill. The jump is relatively close to the beginning of the
route, so after that you can ditch the thing if you like, although it's a
long haul without it.

When you see a bridge with a truck, stop. There are guards up there, and
some have AK's and the one on the left has a rocket. Snipe them down unless
you feel lucky, and then continue on down the corridor.

You'll go through a tunnel and come to a field with 3 or 4 guards in the
distance. Unless you want to take lots of damage as you run them down, get
off the snowmobile, snipe them, and continue on.

Around the bend is another field with more guards. Keep going and you'll
soon come around a bend to find a house on the cliff to the right and an
electric fence to the left. You must kill the guards and blow up the barrels
near the house to disable the fence. One of the fence guards has a rocket
launcher, so be careful.

Get the AMMO BOX by the gate, weld off the lock, and go past it. Around a
couple twists and turns you'll find another field with guards, and another
one beyond that. The next obstacle you come to is a minefield. Switch to
mine detector sunglasses and slowly drive through the field, getting off
the snowmobile about every 15 feet to check for mines.

The next obstacle behond that is a railroad bridge. There are 3 guys on the
bridge and 5 on the ground below. One of the guys on the bridge has a rocket
launcher, so watch out.

After this, it's smooth sailing until the end. Just bear left where it
looks like the path forks and you'll end up at a fortified area full of
boxes and guards. Jump up the boxes on the left side and over the fence into
the compound. If you approach carefully you can hear a FUNNY CONVERSATION.

Head into the tunnel. You'll come to an area full of crates near a truck.
There is armor in the back of the truck. Continue down the corridor and
listen for a FUNNY CONVERSATION.

Go up the elevator and head to the left, into the building. Head up the
stairs and listen to a FUNNY CONVERSATION. If you need armor you can find
it in the room at the top of the stairs. Otherwise, just head out into the
courtyard. Watch for snipers in the towers. Go up to the gondola, pull the
lever, and hop in. End level.

THE INDOMITABLE CATE ARCHER, SCENE 1
------------------------------------
You start in a machine room of sorts. Grab the LETTER on the beam and head
for the room suspended above the gear. Go out of this room and down the
stairs. Go down the hall and into the break room. Go right, into the
bathroom, and get the LETTER. Then go left back into the gondola room. Go
through the wood door on the other side of the gear.

Through the door in here is a machine room. Immediately on the left is a
room with a rug, a table, a shelf, and a ladder. Climb up the ladder to the
top and open the hatch. Turn left. If you look hard, you can see a crawl-
space that is hidden by the blending of textures (anti-aliasing will
actually hurt you, here). Duck into the crawlspace and go through here.

You end up out a window onto a roof outside. Go along the roof, up the
sloped roof, and into the room with the crates. Pick the lock and go down
the hall to the first room on the right. Get the ENVELOPE on the floor by
the bookcase and pull the lever on the electric box by the worker. Then go
back into the hall and down the broken staircase.

Take the first left and go into the main hall. Get the BRIEFCASE on the
benche here and use the elevator to go up. Cross the hall and go down the
stairs to the icy hallway. Continue out to the courtyard and the level ends.

THE INDOMITABLE CATE ARCHER, SCENE 2
------------------------------------
Just keep insulting Armstrong's manhood and he'll fight you. Run up to him
and punch him. When he winds up to punch you, back up. If you have a lot of
trouble, run into the room with the beds and wait for him to run in. Then,
get on the bed near him and punch down at him. He won't be able to hit you.

Head out the double doors, down the hall, and into the hall with the
stained glass windows. Note that there is a coin at then end of the hall
with the coffins. Go left and out onto the snowy ledge. Jump across the gap
And up onto the parapet. From there you can jump into the window, knock out
the guard, and get your stuff.

Then head through the door (move the beam), around the corner, and kill the
guard standing there. Take his AK; you'll need it in a minute. Find the
ENVELOPE in the next alcove next to the thermos.

Go into the room with the crates and out the open doorway. Find the guard
and get his SMG. Then go back to the crate room and down the ladder. Go
through the pool of water under the fence and get the armor behind it. Then
proceed up the ramp.

Open the door. This is a guaranteed combat area, so just mow down anyone you
see with the AK or the SMG. I have yet to do this without alerting at least
one guy. Use the lighter on the locked door, go down the stairs, and 'use'
the log sticking out of the wood pile. Get on to the elevator. End level.

THE INDOMITABLE CATE ARCHER, SCENE 3
------------------------------------
Bad news. You will self-destruct in 10 minutes. Go up the yellow walkway
ahead and around the whole area to a gray door. Head left into an office
and down a ladder. Open the locker on the left and get the armor. Go into
the green hall and into the large room. Switch to the belt buckle.

The doors will close and the room will fill with gas. Look up and find the
hooks above you, in the ceiling. Run over to the area below them and use
the buckle to get up above the room. Go over through the gray door and down
the ladder. Deactivate the gas using the lever on the right-hand side of the
console.

Proceed out through the door down the hall. Go left. Go all the way around,
past the steaming rock, past the stairwell on the left, and up the stairs
at the end of the hall, near the scientist. Follow the walkway right and
hit the red button on the console by the scientist. Then go back down the
walkway, down the stairs, and wait for the antidote sample to arrive. Open
up the glass with the keypad and get the antidote. You are cured.

Return to the stairs along the long hallway. Go up the stairs and into the
cargo bay on the left. Open the lock on the hatch in the floor and go down
it. Go left down the hall. End level.

THE INDOMITABLE CATE ARCHER, SCENE 4
------------------------------------
Head down the hall and wait for a guard to come through the doorway on the
left. Shoot him, and get his buddy too for good measure. Get the LETTER on
the orange crate. Go around the corner to the gray door with the color
splotches on it. Go along the walkway to the green door at the end, on the
right, and go in for a FUNNY CONVERSATION. That is, if you haven't alerted
anyone.

Go up the stairs to get armor, and then go down around the corner. Follow
the passage until it leads to another color-splotched door. Cross the 
tracks through the train car and get the armor. Then go up the stairs and
along the walkway to the green door.

Follow the passage behind the door to a lounge. Get the BRIEFCASE by the
chairs and head for the bridge. WARNING: the brige is going to move apart
and a shark is going to come out. Also, a guard will begin shooting you
from the left. Get to the far end of the bridge as fast as you can, shoot
the guy, and watch him fall into the water. The shark will eat him, causing
it to ignore you. Then, swim to where the shark came from and up onto the
dock. Do not try to kill the shark. You can't. I emptied 100 rounds of 7.62
into his face and he did not seem to mind. Then he ate me.

Once you're on the dock, go up the stairs and then through the double doors
and across the bridge. Go up to the door on the left, shoot the 2 guys, and
take the LETTER on the table. Go to the next door on the hall and listen
to the FUNNY CONVERSATION. Then open the door and it becomes even funnier.
Get the codebreaker on the shelf. Continue down the hall until you reach
the elevator.

Use the elevator to to up to the next level. Go into the lounge here and
pull the beer tap to open a secret passage. Follow this passage to its
conclusion and open the door. Hit the button on the chair and use the
codebreaker on the keypad to open the safe. Then get the list of names.
Shoot the guards that come in and go out the other door towards the 
helicopter.

A VERY LARGE EXPLOSION, SCENE 1
-------------------------------
Go down the hall to the dining room. A well placed grenade ought to take
care of the guards in there. The door is locked, so go in the grate near
the door. Go out the other grate, equip the SVD, and prepare to meet the
first of the red-dressed chicks you've seen all game through cutscenes.
She also has an SVD and will be quite thrilled to shoot you in the head, so
try and get her first. It'll take several head shots to put her down. Must
be a lot of hairspray, i guess.

Go into the hall, up the stairs, and to the right. Find the crooked painting
and 'use' it to open a secret passage. Go left, out the grate, and onto the
balcony to get the bacalov. Turn around, go to the other end of the passage,
and open the door. Shoot the guys inside and hit the button under the 
fireplace to open another passage.

Hit the next room with a grenade before you go through. Open the passage in
this bedroom and go into the next passage. Open the grate and mow down the
opposition. Open up the single door in the far right-hand corner and head
out. Pass the gate and go onto the balcony to get armor. Then send up the
elevator using the lever by the side of the shaft. Go down the elevator and
meet the guard in the courtyard.

The door will open and mow down your friend. Go out the door and head right
to get armor. Then head left toward the spotlight. There is a guy with a
grenade launcher under the spotlight so watch out for him. Use the keypad
by the main gate to open it, and go up the ramp through the large door.
You'll have to fight 3 guards, and then you should go through the single
door on the left.

You'll end up in a room and one of the red girls will rush you through the
door with an AK. As soon as you hear 'try this one on for size, back up and
fire some grenades toward the door as she comes in. If you're lucky, she'll
splat.

Unfortunately, once you go out the door she came in, you'll see the last
one on the balcony ahead of you with an SVD. This is what the Bacalov or
the grenade launcher is for.

Hmm. Well, there was supposed to be a helicopter here, but it isn't there.
Go left, get up on the slanting beam, and get onto the balcony. Then head
for the collapsed part of the roof in the corner. Jump down, and the level
ends.

A VERY LARGE EXPLOSION, SCENE 2
-------------------------------
Get out onto the dock and pull the lever by the gondola. Get on and equip
an automatic weapon. You're going to have to fight off the helicopters. Yes,
helicopters.

While you can shoot the things down, the most important thing is to hit the
gunners on the side. The helicopters follow scripted paths and will fly off
to be replaced by new ones after about 30-60 seconds each. If you must
shoot them down, aim for the rotors. Phosphorous ammunition seems to be
particularly disagreeable to helicopters.

After the cut scene, SAVE IT and edge to the left side of the car and use
the belt buckle on the hook on the tower to get off the car. Go down the
ladder and meet Volkov.

Now for a nasty bit of fighting. If you are really fast, after the cut scene
you can head left and make your way along the ledge to your gun and armor
while being shot at. The trick is that the ledge collapses real fast 
underneath your feet, and so it's likely you'll fall to your death, plus
Volkov is firing an AK at you, and the force is pressing you into the left
wall. You have to use your Quake jumping-bunny technique to actually pull
it off, and it'll only work about 1 time in 10, by my reckoning. Still, it's
the fastest way to the gun.

The other way is to head right. When you reach the cave, look over the 
ledge. There should be another ledge beneath you. Fall down to it and 
continue heading right. At the end you will be able to jump up onto a step
and then onto the top level of your side of the area. From here you can
head down to your gun and the armor.

Now the 'easy' part. You must defeat Volkov with your measly pistol. Just
wait until he comes out from cover and use one of the icicles on the top
level for cover while you reload. Note that it is harder for him to hit
you if you duck.

SUCH IS THE NATURE OF REVENGE, SCENE 1
--------------------------------------
First the easy part. Shoot the Baroness in the head a couple times to
discourage her.

Now the hard part.

You must get all of the civilians off the street. If you manage to 'use'
all of them, the level ends automatically, without you having to hide
anywhere. There are eleven civilians, which I'll count off as i describe
them.

You start in front of the baroness. There will be a gunman above you to the
right. Shoot him, and then back up to get an AMMO BOX if you need it. Then,
run forward and left to find a civilian in blue. Click him and head right.
ONE. Around the right corner is a woman in pastel blue. TWO. Head straight
down the corridor towards the street. Head left and get the woman by the
Oktoberfest sign in yellow. THREE. Note the shooter on the balcony ahead
of you.

Go into the hotel's courtyard and get the man in dark clothes. FOUR. Go
around the corner to the right and get the woman in blue. FIVE. Turn around
and go into the tunnel there and to the left. Up the ramp and through the
door you'll see 2 more to your left. WAIT! There's actually one on your
right on the stairwell, in a tan shirt. Get him first and then the other
2 on the street by you. SIX. SEVEN. EIGHT.

Head left through the small doorway toward the barrel. Go right, around the
crates, out onto the next street and get the guy in blue in front of you.
NINE. There is a shooter on the balcony to your left. Head left down the
street towards the last 2 civilians. TEN. ELEVEN. End level.

SUCH IS THE NATURE OF REVENGE, SCENE 2
--------------------------------------
It's good if you have the antitoxin this level. Your opponent will try hide
behind the gravestones and shoot you with cyanide bullets. Use the grave
stone for cover and shoot him once he emerges from cover. If you really
need the antitoxin, there's one in the middle of the road in front of you.
Make sure to get the AMMO BOX behind the grave in front of you. Kill the
guy and the level ends. Oh, and the game, too. Hope you had fun!

Make sure to sit through the credits and see the cut scene at the end.