Sybillium presents a FAQ/Walkthrough for:

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 LLL        UUU      UUU  NNN NNNN  NNN     AAA   AAA       RRR    RRR
 LLL        UUU      UUU  NNN  NNNN NNN    AAA     AAA      RRRRRRRR
 LLL       L UUU     UUU  NNN   NNNNNNN   AAAAAAAAAAAAA     RRRRRR
 LLL     LLL  UUU   UUU   NNN    NNNNNN  AAAAAAAAAAAAAAA    RRR RRR
LLLLLLLLLLLL   UUUUUUU    NNNN     NNNN AAA           AAA   RRR  RRR
LLLLLLLLLLL     UUUUU    NNNNN      NNNAAAAAA         AAAAAARRR   RRRRR

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                             222    222222
                            222     222222
                             222   22222
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                                222222  2
                              222222   22
                            2222222222222
                          222222222222222

                 - E  T  E  R  N  A  L    B  L  U  E -

NAME: Sybillium
DATE: January 1, 2001
E-Mail: sybillium2@hotmail.com
ICQ: 59862917
AIM: helmacron4
Residence: Palm City, FL, USA
FAQ/VERSION: LUNAR 2 Eternal Blue FAQ/Walkthrough Version 3.0

This document is best viewed in Windows WordPad, 800x600 resolution, at
10 point Courier New font.


=====================
COPYRIGHT INFORMATION
=====================
This ENTIRE FAQ is copyright protected. 2000. What does this mean? For
one, this means that the FAQ cannot be edited in any way or altered from
its original state. This also means that you cannot use the FAQ for
profitable purposes. That includes selling it for money, trading it for
something else, or giving away as an incentive to attract buyers.

So what can you do with this FAQ?
-You can read it and use it to help you through the game.
-You can print a copy for your own personal use.
-You can print out several copies and freely distribute them. FREELY!

But you can not...
-As I said, use it for any profit.
-Edit it in any way.
-Include it in any printed work. This includes compilation CDs!

You can do the following things by asking my permission first.
-Link to it from your own website.
-Use it on your website.

VERSION HISTORY

Version 1.0 - December 29, 2000
-Original release.
-Introduction finished.
-The Box/Goodies section finished.
-All other sections begun.

Version 1.1 - January 1, 2001
-Walkthrough completed up through Meribia Sewers.
-Weapons/Armor section overhauled.
-All other sections added to.
-Took lines away in Bromide section.
-Switched some things in the Characters/Magic section.

Version 1.15 - January 2, 2001
-Added "Figuring Damage" section.
-Bestiary Overhauled.
-Fixed various errors.
-Walkthrough completed up through Vane.

Version 1.2 - January 4, 2001
-Added to all sections.
-Fixed various formatting errors.
-Changed Copyright policy.
-Disc 1 Walkthrough completed.

Version 2.0 - January 6, 2001
-Added to walkthrough/sections.
-Gave FAQ a classier look.

Version 3.0 - January 15, 2001
-Fixed ASCII art problem.
-Overhauled CRESTS section.
-Overhauled Weapons/Armor section.
-Overhauled items section.
-Added to walktrough, up through Zen Zone.
-Added NEWS section.
-Added Battlefield Symbols section.


>>>From the instruction book...

     Welcome back to the magical world of LUNAR! Over a thousand years
have passed since Dragonmaster Alex and his companions crushed the evil
ambitions of Ghaleon and rescued Luna. From that time forward, LUNAR was
at peace.
      With the passing of time, however, the details of that epic
conflict were lost. But, ancient writings scattered in the ruins around
LUNAR bear silent witness to LUNAR's mysterious past. A boy named, oddly
enough, Hiro is fascinated by these stories.  He lives with his
grandfather Gwyn, an arcaheologist who has shown him the wonder of
history. now, Hiro and his longtime friend Ruby often steal away to
explore the ruins nearby -- even though Gwyn has told them not to go
without him.
     The story that fascinates Hiro most is the one that tells of the
time when Althena lived in human form, a Dragonmaster named Alex
controlled the four Dragons, and a magic city flew in the sky.  To most,
these stories seem like fairy tales, but to Hiro they seem just as real
as the smell of Grandpa Gwyn's liniments in the morning.    Many believe
that the inhabitants of LUNAR lived on the Blue Star before the Goddess
brought them to this world.  Hiro hopes to find a link between his world
and the Blue Star by exploring the ancient ruins near his Grandpa's
home. There are so many questions to be answered, and unfortunately for
all, the answers are coming...


-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
                                   NEWS
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+

January 15 - Sorry for the long wait! I had to go on a quick excursion
to Tampa (FL) for the All-State Band festival, and I got way behind.
Rest assured, I will continue to update as I did before!


-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
                               INTRODUCTION
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+

LUNAR 2: ETERNAL BLUE
Platform: Playstation
US Producer: Working Designs (www.workingdesigns.com)
MSRP: $59.99
Game CDs: 3
Also included: 1 "Making of Lunar 2" video CD
               1 LUNAR 2 Soundtrack CD (running time: 73:31)
               1 Hardcover Eternal Blue instruction book
               Omake Box with:
                  -Full-size, wearable Lucia's Pendant
                  -Two-sided game map
                  -17 cardboard mini character standees


Thank you for choosing this LUNAR guide for all your LUNAR needs. In
designing this guide, I have tried to make it so that readers can easily
find what they're looking for, follow directions easily, but not have to
take their eyes off the TV screen every three seconds to stare at the
guide. Some players want to be able to collect all the items and make
sure they have everything but they want to do it on their own with only
a little bit of help. Others, however, wanrand it of what it in to be
guided through the world of LUNAR step-by-step.  With this in mind I
have designed this walkthrough for LUNAR: Eternal Blue.

For each and every area of the game, there are two sections in this
guide.  The first section is simply a list of things you should do in
this area before going on to another area.  For instance, I will list
all of the items to be obtained in an area. I will list any enemies to
be found, along with important things you should do such as flip a
switch or read a sign.

In the second section, I will provide a detailed walkthrough of the
directions you should travel, the enemies you'll meet, information about
characters you see, and, of course, a touch of my own dry humor.

At the end of each major area you will see a checkpoint box. In this box
is listed the ideal level, equipment, money, and items, you should
possess at this point. If you don't have them, is recommended that you
turn around and do whatever is necessary to achieve these checkpoint
stats.

However, I will write the walkthrough for towns a bit differently. I
will simply list key people you should talk to, key things you should
witness, and, in general, things you should do while in town. At the end
of each town section, you'll find a list of weapons and armor.  In this
list, I will recommend the weapons and armor that you should buy for
your characters, along with what you should sell. This is so you can
read the objectives only if you just want a general idea of what to do.

About MUSICCHECKs: For this FAQ, I decided it would be kind of neat to
include little side notes about the music heard in LUNAR 2. As you read
through my FAQ, you'll see little boxes called Musicchecks. You'll
understand what I mean when you read one. :)

With all that said, I now present to you a FAQ/Walkthrough for LUNAR:
Eternal Blue.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
T A B L E  O F  C O N T E N T S
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

I.    The Box/Goodies + Controls
II.   Characters/Magic
      a) Hiro
      b) Ronfar
      c) Jean
      d) Lemina
      e) Leo
      f) Gwyn
      g) Others
      h) Magic Morphing
III.  Weapons/Armor
IV.   Items
V.    System
      a) Battling
      b) Crests / Battle Symbols
VI.   Walkthrough
       DISC ONE
       a) Salyan Desert
         A. Pre-Blue Spire
            1. East Desert Pass
            2. Gwyn's Place
         B. Blue Spire
            1. Blue Spire Entrance
            2. Blue Labyrinth
            3. Blue Spire
            4. Transmission Room
         C. Post-Blue Spire
            1. Larpa
               - Larpa Pass
            2. West Desert Pass
            3. Dalton Town
               - Dragonship Destiny
                 *Basement Floors
                 *Brig
            4. Starlight Forest
            5. Illusion Woods
               - Caravan
            6. Takkar
               -Takkar Mt. Pass
               -Haunted Manor
            7. Bandit Butte
               -West
               -East
            8. East Nota
            9. North Carnival
            10.West Nota
        b)E Katarina Zone
            A. Pre-Azado
               1. Zulan
                 - Blizzard
                 - Mountain Pass
               2. Meribia
                 - Taben's Peak
                 - Meribian Sewers
                 - Taben's Peak, revisited
               3. Vane
                 - Cave of Trial
                 - City
            B. Azado
               1. Town
                 - Balse
               2. Shrine
               3. Barbecue
                 - Goddess Image
            C. Dragonship Destiny
        DISC TWO
        c) Pentagulia
            A. Dragon Towers
               1. Red
               2. Blue
               3. White
               4. Black
               5. Taben's Peak
        d) West Katarina Zone
           A. White Dragon Cave
           B. Horam
              1. Village
              2. Zen Zone
VII.  Bromides
VIII. Special Items
IX.   Bestiary
X.   FAQs
XI.  Conclusion/Contact

       |\  =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=  /|
-------| \                   Part I                      / |--------
-------| /          The Box/Goodies + Controls           \ |--------
 L  2  |/  =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- \|  E  B
_______________

THE BOX/GOODIES
_______________

     Working Designs, the company that created LUNAR, states that "no US
console RPG has ever had the kind of packaging and presentation present
with LUNAR 2." And this is probably true -- just look at the box!
Inside this box, there is another whole box full of LUNAR 2 goodies.
These include mini-character standees, the game map, and an awesome
full-size Lucia pendant. Working Designs spent a lot of time on the
instruction book as one can see.  It's gorgeous, with its hardcover and
blue shiny page sides and red ribbons. Inside the instruction book,
there are cool interviews with some of the game's key creators and lots
and lots of game art.
     Speaking of music, also included with LUNAR to complete is a CD
soundtrack of the songs from the game.  Not all songs are included, but
the ones that are have been replayed on better synthesizers and enhanced
and added to.
     Also included in the box with the game CDs is a "Making of LUNAR 2"
video CD. Simply pop this into your Playstation, grab some popcorn, and
enjoy!
     Well, that's about it...  Now on to bigger and better things!

________

CONTROLS
________

OK, so you've lost the instruction book. Or maybe you've rented the game
and some lowlife before you took the instructions. Whatever the reason,
it may be helpful for you to review the controls for LUNAR 2: Eternal
Blue.

Basically, there are three types of scenarios in LUNAR: Menus, Battles,
and Field. The purposes of each button in each of these are outlined
here.

 ________________________________________________
|                     MENU                       |
|________________________________________________|
|Square  |Accesses menu.                         |
|________|_______________________________________|
|X       |Selects item/command.                  |
|________|_______________________________________|
|Circle  |Cancels previous selection/exits menu  |
|________|_______________________________________|
|D-pad   |Moves Ruby/cursor.                     |
|________|_______________________________________|

 ________________________________________________
|                   BATTLE                       |
|________________________________________________|
|Circle  |Leaves menu/cancels previous           |
|        |selection or character.                |
|________|_______________________________________|
|X       |Selects item/command.                  |
|________|_______________________________________|
|D-pad   |Moves Ruby/cursor.                     |
|________|_______________________________________|


 ________________________________________________
|                   FIELD                        |
|________________________________________________|
|X       |Talk/examine/open chest/read text.     |
|________|_______________________________________|
|D-pad   |Moves character/text selection.        |
|________|_______________________________________|



       |\  =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=  /|
-------| \                   Part II                     / |--------
-------| /               Characters/Magic                \ |--------
 L  2  |/  =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- \|  E  B

NOTE: These are only the attacks that the characters themselves learn
while leveling up, NOT crest magics.
 _____________________
|RANGE KEY            |
|_____________________|
|1  |One              |
|2  |All              |
|3  |Zone             |
|4  |Straight Line    |
|___|_________________|

 __
|  |   ==============================================================
|  |                            H  I  R  O
|  |__ ==============================================================
|_____| 2


Hiro is an adventurous youth who was greatly influenced by his
grandfather's love of arcaheology. Legends of the Four Dragons,
Dragonmasters, ancient battles, and the Goddess Althena fascinate him.
He hopes that by unlocking the secrets of the past, he will be able to
understand the future. Although he's not supposed to explore the ancient
ruins near his home without his grandfather Gwyn, Hiro and Ruby
frequently break this rule.  Fortunately, he's pretty handy with a
boomerang.
_________

M A G I C
_________

========================================================================
======
BOOMERANG
Description: Delivers a whack and then comes back
MP/Range: 3/1
Level Learned: Initial
Morph: No
Elemental: Wind
========================================================================
======
POE SWORD
Description: Hiro hops high and hits hard
MP/Range: 6/1
Level Learned: 7
Morph: No
Elemental: Non-attribute
========================================================================
======
SQUALL
Description: Create a windy diversion
MP/Range: 7/Zone
Level Learned: 9
Morph: No
Elemental: Wind
========================================================================
======
SYBILLIUM SWORD
Description: Hiro lets it rip with a wind bomb
MP/Range: 10/Zone
Level Learned: 16
Morph: No
Elemental: Wind
========================================================================
======
VORTEX
Description: Death-dealing wind attack
MP/Range: 10/All
Level Learned: 20
Morph: No
Elemental:
Wind====================================================================
==========
CROSS-BOOMERANG
Description: A double-dose of flying wood
MP/Range: 6/1
Level Learned: 24
Morph: from Boomerang
Elemental: Wind
========================================================================
======
TEMPEST
Description: Ain't no calm before THIS storm
MP/Range: 14/Zone
Level Learned: 27
Morph: from Squall
Elemntal: Wind
========================================================================
======
BATTALION SWORD
Description: Dash and slash in a line
MP/Range: 14/Straight Line
Level Learned: 30
Morph: No
Elemental: Non-attribute
========================================================================
======


 __
|  |   ==============================================================
|  |                         R  O  N  F  A  R
|  |__ ==============================================================
|_____| 2

Ronfar is rumored to have been a priest for the Goddess Althena.  He
possesses impressive healing powers.  When he was unable to save his
true love from an evil spell, he swore he would never accused magic
again. He now spends most of his time in bars winning people's money.He
also tends to make decisions on the throw of the dice. His dice, like
his charm, seem to be magic, because they never let him down. He's a
womanizer who's always concerned about the fairer sex, and they're
usually all too happy to return his affections!

_________

M A G I C
_________

========================================================================
======
HEAL LITANY
Description:  Restores some HP to one ally
MP/Range: 14/1
Level Learned: Initial
Morph: No
Elemental: Healing
========================================================================
======
CALM LITANY
Description: Restores some HP to all allies
MP/Range: 12/All
Level Learned: Initial
Morph: No
Elemntal: Healing
========================================================================
======
ANGER DICE
Description: Higher rolls equal more damage
MP/Range: 2/1
Level Learned: Initial
Morph: No
Elemental: Fire
========================================================================
======
DESTINY DICE
Description: A big-damage crapshoot
MP/Range: 5/All
Level Learned: 12
Morph: No
Elemental: Non-attribute
Note: 50% chance of success
========================================================================
======
SAINT LITANY
Description: One ally regains HP after each turn (about 25)
MP/Range: 5/1
Level Learned: 15
Morph: No
Elemental: Healing
========================================================================
======
ESCAPE LITANY
Description: Teleport to the dungeon entrance
MP/Range: 2/Special
Level Learned: 16
Morph: No
Elemental: Special
========================================================================
======
CLEAN LITANY
Description: One ally is cured of all conditions
MP/Range: 3/1
Level Learned: 17
Morph: No
Elemental: Healing
========================================================================
======
PURITY LITANY
Description: Recovers all HP of one ally
MP/Range: 12/1
Level Learned: 18
Morph: No
Elemental: Healing
========================================================================
======
REVIVE LITANY
Description: Awakens one fainted ally
MP/Range: 12/1
Level Learned: 21
Morph: No
Elemental: Healing
========================================================================
======
LIGHT LITANY
Description: Steals HP from enemies
MP/Range: 8/1
Level Learned: 26
Morph: No
Elemental: Healing
========================================================================
======
RECOVERY COIN
Description: May revive fainted allies
MP/Range: 20/All
Level Learned: 30
Morph: No
Elemental: Healing
========================================================================
======
TRANQUIL LITANY
Description: Recovers most HP of all allies
MP/Range: 24/All
Level Learned: 34
Morph: from Calm Litany
Elemental: Healing
========================================================================
======

 __
|  |   ==============================================================
|  |                             J  E  A  N
|  |__ ==============================================================
|_____| 2


Jean is a dancer in the Carnival and is highly valued for her talents.
She's a tomboy with a big-sister complex, who can be a bit overbearing
at times.  She tends not to develop strong relationships with people.
However, Jean is an extremely talented fighter. Those in the Carnival
say she was trained to fight as a child. Unfortunately, her past is
going to catch up with her, and it may not be a pretty sight!

_________

M A G I C
_________


========================================================================
======
MOTH DANCE
Description: Potent poison attack
MP/Range: 6/1
Level Learned: Initial
Morph: No
Elemental: Posion
========================================================================
======
SLEEP STEP
Description: Sends the target to dreamland
MP/Range: 5/1
Level Learned: Initial
Morph: No
Elemental: Sleep
========================================================================
======
BEE DANCE
Description: A paralyzing super-sting
MP/Range: 7/1
Level Learned: Initial
Morph: No
Elemental: Paralysis
========================================================================
======
ENCHANTED KISS
Description: May cause confusion
MP/Range: 9/1
Level Learned: 17
Morph: No
Elemental: Confusion
========================================================================
======
BUTTERFLY DANCE
Description: Poisonous group attack
MP/Range: 9/Zone
Level Learned: 20
Morph: from Moth Dance
Elemental: Poison
========================================================================
======
DREAM DANCE
Description: Causes enemies to take power naps
MP/Range: 9/Zone
Level Learned: 23
Morph: from Sleep Step
Elemental: Sleep
========================================================================
======
SWARM DANCE
Description: Paralyzes a group of enemies
MP/Range: 12/Zone
Level Learned: 26
Morph: from Bee Dance
Elemental: Paralysis
========================================================================
======
DOPPLE DANCE
Desctription: Call Jean's deadly doppleganger
MP/Range: 16/Special
Level Learned: Learned when Jean wears martial arts clothes.
Morph: No
Elemental: NA
========================================================================
======
BLUE DRAGON PALM
Description: Jean's foe feels the bite
MP/Range: 10/1
Level Learned: Learned when Jean wears martial arts clothes.
Morph: No
Elemental: Non-attribute
========================================================================
======
BLUE DRAGON KICK
Description: Jean streaks across the battlefield
MP/Range: 14/Straight Line
Level Learned: 36
Morph: No
Elemental: Non-attribute
========================================================================
======


 __
|  |   ==============================================================
|  |                         L  E  M  I  N  A
|  |__ ==============================================================
|_____| 2


Lemina is the Junior Premiere of the Magic Guild of Vane. Unlike her
mother, Miria, she doesn't seem to understand the legacy of the great
magicians that inhabited this ancient city, and doesn't seem to possess
any of their noble qualities. Instead, she seems to be a very selfish
and arrogant girl who's only concerned with money. Yet, at times, she
does let people see a softer side. Despite her greedy demeanor, her
magic kills are extremely powerful.  Can Hiro afford to have her in his
party?

_________

M A G I C
_________


========================================================================
======
FLAME
Description: Hot flaming death
MP/Range: 4/1
Level Learned: Initial
Morph: No
Elemental: Fire
========================================================================
======
FLAME BOMB
Description: Explosive fiery attack
MP/Range: 7/Zone
Level Learned: Initial
Morph: No
Elemental: Fire
========================================================================
======
BURNING RAIN
Description: Multi-part flmaing destruction
MP/Range: 10/All
Level Learned: Initial
Morph: No
Elemental: Fire
========================================================================
======
POWER FLAME
Description: A toasty increase of attack power
MP/Range: 9/1
Level Learned: Initial
Morph: No
Elemental: Status
========================================================================
======
MAGIC SEAL
Description: Prevents an enemy from using magic
MP/Range: 3/1
Level Learned: Initial
Morph: No
Elemental: Seal
========================================================================
======
ICE PICK
Description: An arrow of frozen water
MP/Range: 4/1
Level Learned: Initial
Morph: No
Elemental: Ice
========================================================================
======
ICE LANCE
Description: Frigid projectiles cause heavy damage
MP/Range: 7/Zone
Level Learned: Initial
Morph: No
Elemental: Ice
========================================================================
======
FREEZE CLAW
Description: Searing icy claw attack
MP/Range: 10/All
Level Learned: Initial
Morph: No
Elemental: Ice
========================================================================
======
ICE SHELL
Description: A frozen barrier of protection
MP/Range: 8/1
Level Learned: 21
Morph: No
Elemental: Status
========================================================================
======
FLAME SHOT
Description: Spontaneous enemy combustion
MP/Range: 8/1
Level Learned: 22
Morph: from Flame
Elemental: Status
========================================================================
======
DISPEL MAGIC
Description: Cancels out status-altering spells
MP/Range: 3/1
Level Learned: 24
Morph: No
Elemental: Healing
========================================================================
======
ICE ARROWS
Description: Three piercing projectiles
MP/Range: 16/1
Level Learned: 27
Morph: from Ice Pick
Elemental: Ice
========================================================================
======
ERASE MAGIC
Description: Clears the field of elemental magic
MP/Range: 18/Field
Level Learned: 32
Morph: No
Elemental: Special
========================================================================
======
CREMATORIUM
Description: Ashes to ashes, butts to dust
MP/Range: 30/All
Level Learned: 34
Morph: from Burning Rain
Elemental: Fire
========================================================================
======


 __
|  |   ==============================================================
|  |                             L  E  O
|  |__ ==============================================================
|_____| 2



This part-human, part-beast is a staunch supporter of the Goddess
Althena. In fact, White Night Leo is the leader of Althena's Guard, a
group of elite soldiers sworn to protect and uphold the orders of the
Goddess. Althena has granted Lord Leo with the use of the Dragonship
Destiny. Destiny allows him
to roam freely around the world of LUNAR to keep its inhabitants safe.
His skill as a swordsman is unmatched by any human. He is searching for
a Destroyer that has come to LUNAR. Can Hiro help him find it?

_________

M A G I C
_________


========================================================================
======
ROCK VIPER
Description: Deadly magically-levitated rocks
MP/Range: 4/1
Level Learned: Initial
Morph: No
Elemental: Earth
========================================================================
======
ROCK CRUSH
Description: Rock Avalance/Range: 8/Zone
Level Learned: Intial
Morph: No
Elemental: Earth
========================================================================
======
CRACK POINT
Description: Shakes, rattles, and rolls the ground
MP/Range: 10/All
Level Learned: Initial
Morph: No
Elemental: Earth
========================================================================
======
FLASH BLADE
Description: A stunning series of sword-strikes
MP/Range: 8/1
Level Learned: Initial
Morph: No
Elemental: Non-attribute
========================================================================
======
BUZZ BLADE
Description: Holy light bombards the enemy
MP/Range: 18/Zone
Level Learned: Initial
Morph: No
Elemental: Non-attribute
========================================================================
======
GRIZZLE BLADE
Description: Shining forth on the bad guys
MP/Range: 20/All
Level Learned: Initial
Morph: No
Elemental: Non-attribute
========================================================================
======
ROCK RIOT
Description: Multi-rock MADNESS!
MP/Range: 14/Zone
Level Learned: 36
Morph: from Rock Crush
Elemental: Earth
========================================================================
======


 __
|  |   ==============================================================
|  |                            G  W  Y  N
|  |__ ==============================================================
|_____| 2



Gwyn is an aging scholar who dreams about making his mark in the world
of archaeology before he dies. He's devoted his entire life to the study
of the Blue Tower and similar ruins, and has become a notable expert.
He's taught Hiro and Ruby how to explore the ancient ruins near his
home, though he's warned them never to go there without him But, will
Gwyn's quest for fun and adventure turn out to be his last?

_________

M A G I C
_________

========================================================================
======
HEAL LITANY
Description: Restores some HP to one ally
MP/Range: 4/1
Level Learned: Initial
Morph: No
Elemental: Healing
========================================================================
======
CALM LITANY
Description: Restores some HP to all allies
MP/Range: 12/All
Level Learned: Intial
Morph: No
Elemental: Healing
========================================================================
======
FRACTURED ARMOR
Description: Reduces the target's defense rating
MP/Range: 6/1
Level Learned: 10
Morph: No
Elemental: Status
========================================================================
======
SHATTERED SWORD
Description: Reduces the target's attack rating
MP/Range: 6/1
Level Learned: 12
Morph: No
Elemental: Status
========================================================================
======

___________

O T H E R S
___________


>>>RUBY

Ruby has been Hiro's constant companion for as long as anyone can
remember. She claims to be the offspring of a dragon, but Hiro doesn't
quite believe her. Like another little dragon, she has a bad habit of
speaking her mind at the wrong time.  Sooner or later, this little
wisecracker's bound to get Hiro into a lot of trouble.


>>>LUNN

Blue Master Lunn is the current governor of Meribia.  He looks after
many of the towns in the area, keeping them out of harm's way.  He has
also established the town of Horam to further instruct people in the
martial arts.  The people that know Lunn think he is the greatest of the
Four Heroes, but he views himself as a humble servant to the Goddess, at
least in public. Some have come to question Lumn's true motives.  If
only they knew his secret...


>>>BORGAN

Despite his rather ghastly appearance, Black Wizard Borgan claims to
have a heart of gold.  His magic is without equal among any person in
the known world.  Since he draws upon the power of the Black Dragon for
his strength and magical abilities, he has an endless supply of power.
His primary goal is to bring the Magical Guild of Vane back to its
original glory, but in a glorious all-new city he has designed.  He
spends most of his time in service to the Goddess Althena, but he still
finds time to help people develop their magic skills.  Will Borgan have
a task for Hiro at the Guild?


       |\  =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=   /|
-------| \                   Part III                     / |--------
-------| /              Weapons/Accessories               \ |--------
 L  2  |/  =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-  \|  E  B

 __
|  |   ==============================================================
|  |                         W  E  A  P  O  N  S
|  |__ ==============================================================
|_____| 2


========================================================================
======
DAGGER
For: All

Attack:  +2                Agility: 0                   MagDef: 0
Defense:  0                Speed:   0                   Range:  0
Attacks: +1                Wisdom:  0                   Luck:   0
========================================================================
=====
ANCIENT DAGGER
For: All

Attack:  +6                Agility: 0                   MagDef: 0
Defense:  0                Speed:   0                   Range:  0
Attacks: +1                Wisdom:  0                   Luck:   0
========================================================================
=====
SHORT SWORD
For: Hiro

Attack:  +22               Agility: 0                   MagDef: 0
Defense:  0                Speed:   0                   Range:  0
Attacks:  0                Wisdom:  0                   Luck:   0
========================================================================
=====
LONG SWORD
For: Hiro

Attack:  +23               Agility: 0                   MagDef: 0
Defense:  0                Speed:   0                   Range:  0
Attacks:  0                Wisdom:  0                   Luck:   0
========================================================================
=====
BROADSWORD
For: Hiro

Attack:  +31               Agility: 0                   MagDef: 0
Defense:  0                Speed:   0                   Range:  0
Attacks:  0                Wisdom:  0                   Luck:   0
========================================================================
=====
SILVER SWORD
For: Hiro

Attack:  +40               Agility: 0                   MagDef: +5
Defense:  0                Speed:   0                   Range:   0
Attacks:  0                Wisdom:  0                   Luck:    0
========================================================================
=====
BASTARD SWORD
For: Hiro

Attack:  +49               Agility: 0                   MagDef: 0
Defense:  0                Speed:   0                   Range:  0
Attacks:  0                Wisdom:  0                   Luck:   0
========================================================================
=====
SMASH SABER
For: Hiro

Attack:  +70               Agility:-5                   MagDef: 0
Defense:  0                Speed:  -5                   Range:  0
Attacks:  0                Wisdom:  0                   Luck:   0
========================================================================
=====
RUNE SWORD
For: Hiro

Attack:  +67               Agility: 0                   MagDef:+2
Defense:  0                Speed:   0                   Range:  0
Attacks:  0                Wisdom: +2                   Luck:   0
========================================================================
=====
PLATINUM BLADE
For: Hiro

Attack:  +77               Agility: 0                   MagDef: 0
Defense:  0                Speed:   0                   Range:  0
Attacks:  0                Wisdom:  0                   Luck:   0
========================================================================
=====
SAMURAI SWORD
For: Hiro
Found: Horam Weapons Shop

Attack:  +76               Agility:+5                   MagDef: 0
Defense:  0                Speed:   0                   Range:  0
Attacks:  0                Wisdom:  0                   Luck:   0
========================================================================
=====


HELP! I discarded Ronfar's first weapon and sold his Mace! Can anyone
email me and tell me the stats for these?

========================================================================
======
FLAIL
For: Ronfar

Attack:  +19               Agility: 0                   MagDef: 0
Defense:  0                Speed:   0                   Range:  0
Attacks:  0                Wisdom:  0                   Luck:   0
========================================================================
=====
SILVER MACE
For: Ronfar

Attack:  +31               Agility: 0                   MagDef: 0
Defense:  0                Speed:   0                   Range:  0
Attacks:  0                Wisdom:  0                   Luck:   0
========================================================================
=====
GOLDEN MACE
For: Ronfar

Attack:  +42               Agility: 0                   MagDef: 0
Defense:  0                Speed:   0                   Range:  0
Attacks:  0                Wisdom:  0                   Luck:   0
========================================================================
=====
SPIRIT MACE
For: Ronfar

Attack:  +31               Agility: 0                   MagDef: 0
Defense:  0                Speed:   0                   Range:  0
Attacks:  0                Wisdom:  0                   Luck:   0
========================================================================
=====
RITUAL MACE
For: Ronfar

Attack:  +63               Agility: 0                   MagDef: 0
Defense:  0                Speed:   0                   Range:  0
Attacks:  0                Wisdom:  0                   Luck:   0
========================================================================
=====
FLAYING FLAIL
For: Ronfar
Found: Horam Weapons Shop

Attack:  +72               Agility: 0                   MagDef: 0
Defense:  0                Speed:   0                   Range:  0
Attacks:  0                Wisdom:  0                   Luck:   0
========================================================================
=====
IRON FAN
For: Jean

Attack:  +29               Agility: 0                   MagDef: 0
Defense:  0                Speed:   0                   Range:  0
Attacks:  0                Wisdom:  0                   Luck:   0
========================================================================
=====
RAZOR FAN
For: Jean

Attack:  +36               Agility: 0                   MagDef: 0
Defense:  0                Speed:   0                   Range:  0
Attacks:  0                Wisdom:  0                   Luck:   0
========================================================================
=====
PLATINUM FAN
For: Jean

Attack:  +43               Agility: 0                   MagDef: 0
Defense:  0                Speed:   0                   Range:  0
Attacks:  0                Wisdom:  0                   Luck:   0
========================================================================
=====
JEAN'S FAN
For: Jean

Attack:  +50               Agility: 0                   MagDef: 0
Defense:  0                Speed:   0                   Range:  0
Attacks:  0                Wisdom:  0                   Luck:   0
========================================================================
=====
MAGIC STAFF
For: Lemina
Elemental: Non-attribute

Attack:   0                Agility: 0                   MagDef: 0
Defense:  0                Speed:   0                   Range:  0
Attacks:  0                Wisdom:  0                   Luck:   0
========================================================================
=====
WIND STAFF
For: Lemina
Elemental: Wind

Attack:   0                Agility: 0                   MagDef: 0
Defense:  0                Speed:   0                   Range:  0
Attacks:  0                Wisdom:  0                   Luck:   0
========================================================================
=====
FIRE STAFF
For: Lemina
Elemental: Fire

Attack:   0                Agility: 0                   MagDef: 0
Defense:  0                Speed:   0                   Range:  0
Attacks:  0                Wisdom:  0                   Luck:   0
========================================================================
=====
QUAKE STAFF
For: Lemina
Elemental: Earth

Attack:   0                Agility: 0                   MagDef: 0
Defense:  0                Speed:   0                   Range:  0
Attacks:  0                Wisdom:  0                   Luck:   0
========================================================================
=====
THUNDER STAFF
For: Lemina
Elemental: Thunder

Attack:   0                Agility: 0                   MagDef: 0
Defense:  0                Speed:   0                   Range:  0
Attacks:  0                Wisdom:  0                   Luck:   0
========================================================================
=====
THIEVES STAFF
For: Lemina
Elemental: none; Lemina steals from enemies

Attack:   0                Agility: 0                   MagDef: 0
Defense:  0                Speed:   0                   Range:  0
Attacks:  0                Wisdom:  0                   Luck:   0
========================================================================
=====
HELLFIRE STAFF
For: Lemina
Elemental: Fire Zone

Attack:   0                Agility: 0                   MagDef: 0
Defense:  0                Speed:   0                   Range:  0
Attacks:  0                Wisdom:  0                   Luck:   0
========================================================================
=====
ICE STAFF
For: Lemina
Elemental: Ice

Attack:   0                Agility: 0                   MagDef: 0
Defense:  0                Speed:   0                   Range:  0
Attacks:  0                Wisdom:  0                   Luck:   0
========================================================================
=====


 __
|  |   ==============================================================
|  |         S  H  I  E  L  D  S  /  B  R  A  C  E  L  E  T  S
|  |__ ==============================================================
|_____| 2


========================================================================
======
SAUCEPAN LID
For: All

Attack:   0                Agility: 0                   MagDef: 0
Defense: +2                Speed:   0                   Range:  0
Attacks:  0                Wisdom:  0                   Luck:   0
========================================================================
=====
LEGENDARY LID
For: All

Attack:  +2                 Agility: +2                     MagDef: +2
Defense: +20                Speed:   +2                     Range:  +2
Attacks:  0                 Wisdom:  +2                     Luck:   +2
========================================================================
=====
WOOD SHIELD
For: Hiro

Attack:   0                 Agility: 0                      MagDef: 0
Defense: +5                 Speed:   0                      Range:  0
Attacks:  0                 Wisdom:  0                      Luck:   0
========================================================================
=====
IRON SHIELD
For: Hiro

Attack:   0                 Agility: 0                      MagDef: 0
Defense: +5                 Speed:   0                      Range:  0
Attacks:  0                 Wisdom:  0                      Luck:   0
========================================================================
=====
SILVER SHIELD
For: Hiro

Attack:   0                Agility: 0                   MagDef: 0
Defense: +15               Speed:   0                   Range:  0
Attacks:  0                Wisdom:  0                   Luck:   0
========================================================================
=====
STEEL SHIELD
For: Hiro

Attack:   0                Agility: 0                   MagDef: 0
Defense: +20               Speed:   0                   Range:  0
Attacks:  0                Wisdom:  0                   Luck:   0
========================================================================
=====
PLATINUM SHIELD
For: Hiro

Attack:   0                Agility: 0                   MagDef: 0
Defense: +25               Speed:   0                   Range:  0
Attacks:  0                Wisdom:  0                   Luck:   0
========================================================================
=====
WARRIOR SHIELD
For: Hiro
Found: Horam Armor Shop

Attack:   0                Agility: 0                   MagDef: 0
Defense: +31               Speed:   0                   Range:  0
Attacks:  0                Wisdom:  0                   Luck:   0
========================================================================
=====
BRACELET
For: Ronfar

Attack:   0                Agility: 0                   MagDef: 0
Defense: +4                Speed:   0                   Range:  0
Attacks:  0                Wisdom:  0                   Luck:   0
========================================================================
=====
IRON BRACELET
For: Ronfar

Attack:   0                Agility: 0                   MagDef: 0
Defense: +8                Speed:   0                   Range:  0
Attacks:  0                Wisdom:  0                   Luck:   0
========================================================================
=====
SILVER BRACELET
For: Ronfar

Attack:   0                Agility: 0                   MagDef: 0
Defense:  0                Speed:   0                   Range:  0
Attacks:  0                Wisdom:  0                   Luck:   0
========================================================================
=====
STEEL BRACELET
For: Ronfar

Attack:   0                Agility: 0                   MagDef: 0
Defense: +17               Speed:   0                   Range:  0
Attacks:  0                Wisdom:  0                   Luck:   0
========================================================================
=====
PLATINUM BRACELET
For: Ronfar

Attack:   0                Agility: 0                   MagDef: 0
Defense: +22               Speed:   0                   Range:  0
Attacks:  0                Wisdom:  0                   Luck:   0
========================================================================
=====
BEJEWELED BRACELET
For: Ronfar
Found: Horam Armor Shop

Attack:   0                Agility: 0                   MagDef: 0
Defense: +27               Speed:   0                   Range:  0
Attacks:  0                Wisdom:  0                   Luck:   0
========================================================================
=====
IRON GAUNTLET
For: Jean, Lemina

Attack:   0                Agility: 0                   MagDef: 0
Defense: +3                Speed:   0                   Range:  0
Attacks:  0                Wisdom:  0                   Luck:   0
========================================================================
=====
SILVER GAUNTLET
For: Jean, Lemina

Attack:   0                Agility: 0                   MagDef: 0
Defense: +8                Speed:   0                   Range:  0
Attacks:  0                Wisdom:  0                   Luck:   0
========================================================================
=====
PLATINUM GAUNTLET
For: Jean, Lemina

Attack:   0                Agility: 0                   MagDef: 0
Defense: +13               Speed:   0                   Range:  0
Attacks:  0                Wisdom:  0                   Luck:   0
========================================================================
=====
MAGIC GAUNTLET
For: Jean, Lemina

Attack:   0                Agility: 0                   MagDef: 0
Defense: +18               Speed:   0                   Range:  0
Attacks:  0                Wisdom:  0                   Luck:   0
========================================================================
=====
JEWEL GAUNTLET
For: Jean, Lemina

Attack:   0                Agility: 0                   MagDef: 0
Defense: +22               Speed:   0                   Range:  0
Attacks:  0                Wisdom:  0                   Luck:   0
========================================================================
=====


 __
|  |   ==============================================================
|  |                      H  E  A  D  G  E  A  R
|  |__ ==============================================================
|_____| 2


========================================================================
======
SAFETY HELMET
For: All

Attack:   0                Agility: 0                   MagDef: 0
Defense: +15               Speed:   0                   Range:  0
Attacks:  0                Wisdom:  0                   Luck:  +2
========================================================================
=====
BANDANNA
For: Ronfar

Attack:   0                Agility: 0                   MagDef: 0
Defense: +2                Speed:   0                   Range:  0
Attacks:  0                Wisdom:  0                   Luck:   0
========================================================================
=====
COLORFUL BANDANNA
For: Ronfar

Attack:   0                Agility: 0                   MagDef: 0
Defense: +3                Speed:   0                   Range:  0
Attacks:  0                Wisdom:  0                   Luck:   0
========================================================================
=====
SILVER BANDANNA
For: Ronfar

Attack:   0                Agility: 0                   MagDef: 0
Defense: +6                Speed:   0                   Range:  0
Attacks:  0                Wisdom:  0                   Luck:   0
========================================================================
=====
SOUL BANDANNA
For: Ronfar

Attack:   0                Agility: 0                   MagDef: 0
Defense: +12               Speed:   0                   Range:  0
Attacks:  0                Wisdom: +2                   Luck:   0
========================================================================
=====
CHARM BANDANNA
For: Ronfar

Attack:   0                Agility: 0                   MagDef:+2
Defense: +15               Speed:   0                   Range:  0
Attacks:  0                Wisdom:  0                   Luck:   0
========================================================================
=====
PRAYER BANDANNA
For: Ronfar

Attack:   0                Agility: 0                   MagDef:+1
Defense: +18               Speed:   0                   Range:  0
Attacks:  0                Wisdom: +1                   Luck:   0
========================================================================
=====
LEATHER CAP
For: Hiro

Attack:   0                Agility: 0                   MagDef: 0
Defense: +2                Speed:   0                   Range:  0
Attacks:  0                Wisdom:  0                   Luck:   0
========================================================================
=====
IRON HELM
For: Hiro

Attack:   0                Agility: 0                   MagDef: 0
Defense: +5                Speed:   0                   Range:  0
Attacks:  0                Wisdom:  0                   Luck:   0
========================================================================
=====
SILVER HELMET
For: Hiro

Attack:   0                Agility: 0                   MagDef: 0
Defense: +9                Speed:   0                   Range:  0
Attacks:  0                Wisdom:  0                   Luck:   0
========================================================================
=====
STEEL HELM
For: Hiro

Attack:   0                Agility: 0                   MagDef: 0
Defense: +13               Speed:   0                   Range:  0
Attacks:  0                Wisdom:  0                   Luck:   0
========================================================================
=====
WARRIOR HELM
For: Hiro
Found: Horam Armor Shop

Attack:   0                Agility: 0                   MagDef: 0
Defense: +21               Speed:   0                   Range:  0
Attacks:  0                Wisdom:  0                   Luck:   0
========================================================================
=====
HAIRBAND
For: Jean, Lemina

Attack:   0                Agility: 0                   MagDef: 0
Defense: +3                Speed:   0                   Range:  0
Attacks:  0                Wisdom:  0                   Luck:   0
========================================================================
=====
SILVER HAIRPIN
For: Jean, Lemina

Attack:   0                Agility: 0                   MagDef: 0
Defense: +6                Speed:   0                   Range:  0
Attacks:  0                Wisdom:  0                   Luck:   0
========================================================================
=====
PLATINUM HAIRPIN
For: Jean, Lemina

Attack:   0                Agility: 0                   MagDef: 0
Defense: +9                Speed:   0                   Range:  0
Attacks:  0                Wisdom:  0                   Luck:   0
========================================================================
=====
CUTE RIBBON
For: Jean, Lemina

Attack:   0                Agility: 0                   MagDef:+8
Defense: +8                Speed:   0                   Range:  0
Attacks:  0                Wisdom:  0                   Luck:   0
========================================================================
=====
BEJEWELED HAIRPIN
For: Jean, Lemina

Attack:   0                Agility: 0                   MagDef: 0
Defense: +12               Speed:   0                   Range:  0
Attacks:  0                Wisdom:  0                   Luck:   0
========================================================================
=====
RITUAL HAIRPIN
For: Jean, Lemina

Attack:   0                Agility: 0                   MagDef: 0
Defense: +15               Speed:   0                   Range:  0
Attacks:  0                Wisdom:  0                   Luck:   0
========================================================================
=====


 __
|  |   ==============================================================
|  |                            A  R  M  O  R
|  |__ ==============================================================
|_____| 2


========================================================================
======
PEASANT CLOTHES
For: All

Attack:   0                Agility: 0                   MagDef: 0
Defense: +3                Speed:   0                   Range:  0
Attacks:  0                Wisdom:  0                   Luck:   0
========================================================================
=====
ADVENTURER'S CLOTHES
For: All

Attack:   0                Agility: 0                   MagDef: 0
Defense: +6                Speed:   0                   Range:  0
Attacks:  0                Wisdom:  0                   Luck:   0
========================================================================
=====
PLATE ARMOR
For: All

Attack:   0                Agility: 0                   MagDef: 0
Defense: +30               Speed:   0                   Range:  0
Attacks:  0                Wisdom:  0                   Luck:   0
========================================================================
=====
SAFETY HELMET
For: All

Attack:   0                Agility: 0                   MagDef: 0
Defense: +15               Speed:   0                   Range:  0
Attacks:  0                Wisdom:  0                   Luck:  +2
========================================================================
=====
BLUE PAJAMAS
For: All

Attack:   0                Agility: 0                   MagDef: 0
Defense: +3                Speed:   0                   Range:  0
Attacks:  0                Wisdom:  0                   Luck:   0
========================================================================
=====
LEATHER ARMOR
For: Hiro, Ronfar

Attack:   0                Agility: 0                   MagDef: 0
Defense: +12               Speed:   0                   Range:  0
Attacks:  0                Wisdom:  0                   Luck:   0
========================================================================
=====
CHAIN MAIL
For: Hiro, Ronfar

Attack:   0                Agility: 0                   MagDef: 0
Defense: +18               Speed:   0                   Range:  0
Attacks:  0                Wisdom:  0                   Luck:   0
========================================================================
=====
IRON ARMOR
For: Hiro

Attack:   0                Agility: 0                   MagDef: 0
Defense: +26               Speed:   0                   Range:  0
Attacks:  0                Wisdom:  0                   Luck:   0
========================================================================
=====
SILVER ARMOR
For: Hiro

Attack:   0                Agility: 0                   MagDef: 0
Defense: +32               Speed:   0                   Range:  0
Attacks:  0                Wisdom:  0                   Luck:   0
========================================================================
=====
PLATINUM ARMOR
For: Hiro

Attack:   0                Agility: 0                   MagDef: 0
Defense: +40               Speed:   0                   Range:  0
Attacks:  0                Wisdom:  0                   Luck:   0
========================================================================
=====
WARRIOR ARMOR
For: Hiro
Found: Horam Armor Shop

Attack:   0                Agility: 0                   MagDef: 0
Defense: +48               Speed:   0                   Range:  0
Attacks:  0                Wisdom:  0                   Luck:   0
========================================================================
=====
PRIEST CLOTHES
For: Ronfar

Attack:   0                Agility: 0                   MagDef:+1
Defense: +23               Speed:   0                   Range:  0
Attacks:  0                Wisdom:  0                   Luck:   0
========================================================================
=====
PURITY CLOTHES
For: Ronfar

Attack:   0                Agility: 0                   MagDef:+1
Defense: +7                Speed:   0                   Range:  0
Attacks:  0                Wisdom:  0                   Luck:   0
========================================================================
=====
CEREMONIAL CLOTHES
For: Ronfar

Attack:   0                Agility: 0                   MagDef:+3
Defense: +37               Speed:   0                   Range:  0
Attacks:  0                Wisdom:  0                   Luck:   0
========================================================================
=====
HOLY CLOTHES
For: Ronfar

Attack:   0                Agility: 0                   MagDef:+4
Defense: +44               Speed:   0                   Range:  0
Attacks:  0                Wisdom:  0                   Luck:   0
========================================================================
=====
FUR DRESS
For: Jean

Attack:   0                Agility: 0                   MagDef: 0
Defense: +26               Speed:   0                   Range:  0
Attacks:  0                Wisdom:  0                   Luck:   0
========================================================================
=====
FLARED DRESS
For: Jean

Attack:   0                Agility: 0                   MagDef: 0
Defense: +18               Speed:   0                   Range:  0
Attacks:  0                Wisdom:  0                   Luck:   0
========================================================================
=====
SILK DRESS
For: Jean

Attack:   0                Agility: 0                   MagDef: 0
Defense: +34               Speed:   0                   Range:  0
Attacks:  0                Wisdom:  0                   Luck:   0
========================================================================
=====
JEAN'S DRESS
For: Jean

Attack:   0                Agility: 0                   MagDef: 0
Defense: +42               Speed:   0                   Range:  0
Attacks:  0                Wisdom:  0                   Luck:   0
========================================================================
=====
FUR ROBE
For: Lemina

Attack:   0                Agility: 0                   MagDef:+3
Defense: +21               Speed:   0                   Range:  0
Attacks:  0                Wisdom: +3                   Luck:   0
========================================================================
=====
SIVLER ROBE
For: Lemina

Attack:   0                Agility: 0                   MagDef:+2
Defense: +17               Speed:   0                   Range:  0
Attacks:  0                Wisdom: +2                   Luck:   0
========================================================================
=====
MAGICIAN ROBE
For: Lemina

Attack:   0                Agility: 0                   MagDef:+4
Defense: +30               Speed:   0                   Range:  0
Attacks:  0                Wisdom: +4                   Luck:   0
========================================================================
=====
IMMORTAL ROBE
For: Lemina

Attack:   0                Agility: 0                   MagDef:+5
Defense: +40               Speed:   0                   Range:  0
Attacks:  0                Wisdom: +5                   Luck:   0
========================================================================
=====


 __
|  |   ==============================================================
|  |                 A  C  C  E  S  S  O  R  I  E  S
|  |__ ==============================================================
|_____| 2

TIP! Keep all accessories throughout the game.

========================================================================
======
IRON CLOGS
For: All
Description: Weight training for karate students

Attack:   0                Agility: 0                   MagDef: 0
Defense: +10               Speed:   0                   Range: -3
Attacks:  0                Wisdom:  0                   Luck:   0
========================================================================
=====
PURITY RING
For: All
Description: Wearer immune to poison

Attack:   0                Agility: 0                   MagDef: 0
Defense:  0                Speed:   0                   Range:  0
Attacks:  0                Wisdom:  0                   Luck:   0
========================================================================
======
WIND RING
For: All
Description: Decreases Fire and Earth damage

Attack:   0                Agility: 0                   MagDef: 0
Defense:  0                Speed:   0                   Range:  0
Attacks:  0                Wisdom:  0                   Luck:   0
========================================================================
=====
GAUSS'S NECKLACE
For: All
Description: Recovers 7 HP per turn when worn

Attack:   0                Agility: 0                   MagDef: 0
Defense:  0                Speed:   0                   Range:  0
Attacks:  0                Wisdom:  0                   Luck:   0
========================================================================
=====
BARRIER RING
For: All
Description: Increases both types of defense

Attack:   0                Agility: 0                   MagDef:+15
Defense: +15               Speed:   0                   Range:  0
Attacks:  0                Wisdom:  0                   Luck:   0
========================================================================
=====
PHOENIX RING
For: All
Description: Decreases Water and Wind damage

Attack:   0                Agility: 0                   MagDef: 0
Defense:  0                Speed:   0                   Range:  0
Attacks:  0                Wisdom:  0                   Luck:   0
========================================================================
=====
LUCK RING
For: All
Description: Increases wearer's Luck

Attack:   0                Agility: 0                   MagDef: 0
Defense:  0                Speed:   0                   Range:  0
Attacks:  0                Wisdom:  0                   Luck:  +10
========================================================================
=====
DEW RING
For: All
Wearer immune to sleep spells

Attack:   0                Agility: 0                   MagDef: 0
Defense:  0                Speed:   0                   Range:  0
Attacks:  0                Wisdom:  0                   Luck:   0
========================================================================
=====
ANGEL RING
For: All
Description: Revives wearer from a faint

Attack:   0                Agility: 0                   MagDef: 0
Defense:  0                Speed:   0                   Range:  0
Attacks:  0                Wisdom:  0                   Luck:   0
========================================================================
=====
GORGON DOLL
For: All
Description: Precious Ausa clan heirloom

Attack:   0                Agility: 0                   MagDef:+5
Defense:  0                Speed:   0                   Range:  0
Attacks:  0                Wisdom: +5                   Luck:  -1
========================================================================
=====
LEMINA'S PURSE
For: Lemina
Description: Usually empty
Effect: Receive more money after battle

Attack:   0                Agility: 0                   MagDef: 0
Defense:  0                Speed:   0                   Range:  0
Attacks:  0                Wisdom:  0                   Luck:   0
========================================================================
=====

CREDIT! Thanks to THEMONGE@aol.com for the info on Lemina's Purse. Oops,
that means that most of my silver values for monsters are
wrong...AAAAAHHHHH...

========================================================================
======
VIGOR RING
For: All
Description: Wearer cannot be paralyzed

Attack:   0                Agility: 0                   MagDef: 0
Defense:  0                Speed:   0                   Range:  0
Attacks:  0                Wisdom:  0                   Luck:   0
========================================================================
=====
HEALING RING
For: All
Description: Restores some HP (about 25) after every turn.

Attack:   0                Agility: 0                   MagDef: 0
Defense:  0                Speed:   0                   Range:  0
Attacks:  0                Wisdom:  0                   Luck:   0
========================================================================
=====
SNAKE RING
For: All
Description: Increases ability to avoid attacks

Attack:   0                Agility: 0                   MagDef: 0
Defense:  0                Speed:   0                   Range:  0
Attacks:  0                Wisdom:  0                   Luck:   0
========================================================================
=====
ENDURANCE RING
For: All
Description: Increases Defense

Attack:   0                Agility: 0                   MagDef: 0
Defense: +14               Speed:   0                   Range:  0
Attacks:  0                Wisdom:  0                   Luck:   0
========================================================================
=====
RUBBER BOOTS
For: All
Description: Insulates and protects

Attack:   0                Agility: 0                   MagDef: 0
Defense:  0                Speed:   0                   Range:  0
Attacks:  0                Wisdom:  0                   Luck:   0
========================================================================
=====

______

CRESTS
______

See the section for crests under "battle system".


       |\  =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=  /|
-------| \                   Part IV                     / |--------
-------| /                    Items                      \ |--------
 L  2  |/  =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- \|  E  B

I have included this section so you know what each of the items are for.

========================================================================
======
HERB
Range: One
Recovers about 40 HP
Buy/Sell: 40$/20$
========================================================================
======
STAR LIGHT
Range: One
Recovers about 33 MP
Buy/Sell: 2000$/1000$
========================================================================
======
ANGEL'S TEAR
Range: One
Revives fainted party members and brings their HP up to about half
Buy/Sell: 1000$/500$
========================================================================
======
HEALING NUT
Range: One
Restores 200 HP
Buy/Sell: 200$/100$
========================================================================
======
PURITY HERB
Range: One
Cures poisoning
Buy/Sell: 20$/10$
========================================================================
======
VITALITY VIAL
Range: One
Dispels all disabilities
Buy/Sell: 50$/25$
========================================================================
======
DRAGONFLY WING
Range: Special
Escape from dungeons
Buy/Sell: 100$/50$
========================================================================
======
SILVER LIGHT
Range: One
Restores all MP
Buy/Sell: No/5000$
========================================================================
======
LIFE JEWEL
Range: All
Restores plenty of HP to all characters
Buy/Sell: No/3500$
========================================================================
======
PASSION FRUIT
Range: One
Recovers all HP
Buy/Sell: 1000$/500$
========================================================================
======
HOLY WATER
Range: One
Cures all conditions
Buy/Sell: 100$/50$
========================================================================
======
CLEANSING WATER
Range: One
Cures paralysis
Buy/Sell: 60$/30$
========================================================================
======


       |\  =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=  /|
-------| \                   Part V                      / |--------
-------| /                   System                      \ |--------
 L  2  |/  =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- \|  E  B

 __
|  |   ==============================================================
|  |                             M  E  N  U
|  |__ ==============================================================
|_____| 2

_________

M A G I C
_________

Choose this option, and then you can choose from each of the four
characters and their magic. You can not use offensive magic in the menu;
rather, you can only use healing magic and Ronfar's Escape Litany. If
you can use a magic, it will be displayed in a bright icon.

_________

I T E M S
_________

If you select this option from the main menu, you can choose to do a
couple of things.

1) You can view a bromide by selecting it.
2) You can view your entire inventory of items, weapons, and armor by
moving the cursor.
3) You can use items.

The only items that you can use are the ones whose icons are displayed
brighter than all the rest. These are items like Herb, Star Light, and
White Dragon Wings. Some items require that you also choose a character
to apply them to.

_________

E Q U I P
_________

On the equip menu, you can change the weapons, armor, and accessories a
character is wearing. You can also view how many experience points they
have, as well as how many experience points they will need to have TOTAL
to acquire the next level.

To start, select a character. Next, a window will appear in which you
can navigate left and right to choose the type of item you want to
equip. From left to right, they are: Weapon, Shield, Headgear, Clothing,
Accessory 1, Accessory 2, Crest 1, Crest 2.

To switch a weapon (or equip one to an empty slot), simply select that
weapon and then select the new weapon you want. If you want to un-equip
a weapon and leave nothing in its place, select the weapon and then
select an empty spot.

For information on equipping crests, see the crests section.

___________

S Y S T E M
___________

I. Save

Use this option to save your game to a memory card.

II. Load

You can load a previously-saved game using this option. You don't have
to reboot your Playstation (2) just to restart!

III. Tactics

Here, you can do a number of things. First, and the most simple, you can
change the "order" of your party.

ORDER

It's not really order, though; it's more like battle positioning. Select
"order" and then use the cursor and X to cycle through characters.
Generally, it's recommended that you space your characters out the the
FIVE face on a die so that zone attacks from enemies are lessened.

TACTICS

The other three icons are devoted to switching tactics. Tactics are
basically a list of commands for your characters to follow for one turn.
They are useful for boss fights and for areas where there is a lot of
repetitive fighting. You can set a tactic for each type of enemy
configuration!

To set a tactic, select that tactic icon. The menu will now resemble a
battle screen, and you should pick commands that you want to be set for
each area. As you select, an icon representing the command will appear
at the right of the screen.

IV. Options

Vibration:  On   Off    Auto

I'm not sure of the difference between "On" and "Auto", but they both
turn the rumble feature off.

Window Style:   Solid   Clear

This is all a matter of personal preference.

Window Color:  1  2  3  4  5

Again, this is a matter of personal preference.

1 = Blue
2 = Green
3 = Red
4 = Yellow
5 = Gray

Spell Names:  On   Off

The spell names are the titles that appear at the top of the battle
screen before a magic spell is executed.

Battle Voices:  On   Off

If you get tired of hearing "Gypsy MMMMMagic!" or "I saved this for you,
infidel!" then this option is for you.
 __
|  |   ==============================================================
|  |                          B  A  T  T  L  E
|  |__ ==============================================================
|_____| 2

The LUNAR battle system is like more old-school RPG games and not like
the newer Final Fantasy - style games. What do I mean? In LUNAR, you
have as much time as you want to strategize and select battle commands.
This is so you can think about the enemies that will attack before you,
and set up commands that will make you victorious as fast as possible.

When you enter a battle, you will see a four-square menu:

 _____________ _____________
|             |             |
|             |             |    1 = Command
|     1       |      2      |    2 = AI
|             |             |    3 = Tactics
|             |             |    4 = Run
|_____________|_____________|
|             |             |
|             |             |
|      3      |      4      |
|             |             |
|             |             |
|_____________|_____________|
_____________
If you select "Command", the menu becomes:

1 = Attack
2 = Magic
3 = Items
4 = Defend

If you choose "attack", you will be prompted to select an enemy. That
character will attack that enemy with the equipped weapon up to four
times, depending on your current status. If you kill that enemy before
you have used up all your attacks, that character will move on to the
next-closest enemy.

If you choose "magic", a window will come up with the magic attacks you
can use. Basically, magic falls into two categories: offensive and
defensive. Magic like "Poe Sword" that cuases you enemy HP damage or
magic like "Fractured Armor" that causes a lowering of enemy stats are
good examples of offensive magic. Healing spells like "Calm Litany" are
defensive magic.

If you choose "items", a screen will come up with your current items.
You can only use one item per character per turn. See the "items"
section for information about items' purposes.

If you choose "defend", THAT CHARACTER will defend for one turn.
__________
If, on the first menu, you had selected AI, the computer will choose
attacks and fight for you for all turns until you cancel it. At first
this may seen great, but you must remember, the computer choosing your
attacks is the same computer that chooses the enemies attacks. In other
words, not too bright. The AI has a tendency to think only at the
present moment, and not later on. It doesn't conserve MP or items. Don't
use it.

___________
Now, if you had selected "Tactics", a menu will come up that shows four
pre-programmed battle tactics. Basically, battle tactics are set
commands of what characters can do on a turn. For instance, one battle
tactic can tell Hiro to attack with Poe Sword, Ronfar to heal with Calm
Litany, and Jean to attack with her weapon.

You can program tactics from the field menu by choosing "system" then
"tactics". You choose tactics just like a battle screen menu.

If, in a battle, a character cannot perform a tactic for some reason, it
will default to "attack".

So why in the heck would tactics be useful, anyway? They choose the
closest enemy to attack, and you can't choose zones. Well, I've found
that the best time to use a tactic is when all the enemies on the field
are the same. This happens about once every four battles. I set up
characters to attack or use magic that affects all enemies. Remember, a
tactic only lasts for one round.

____________
Selecting "RUN" on the FIRST menu will cause ALL characters to try to
run away. I don't recommend this at all, because the probability of this
working grows smaller and smaller over time. Instead, have each
individual character run.

____________
Oh yeah, a few more things. When you meet new enemies, take the time to
go through your attacks and place the cursor on them. If the cursor
turns GREEN, it means the attack is highly effective and you should use
it often. If the cursor goes RED, stay clear.

____________
I'm not done yet. Take the time to learn the statuses like poison and
sleep, their effects and their cures. And, in boss battles, magic that
increases your stats and decreases theirs is really good. Just make sure
you don't waste too many turns changing stats.

 __
|  |   ==============================================================
|  |                           S  T  A  T  S
|  |__ ==============================================================
|_____| 2

Attack, Defense - See below.
Wisdon, MgcDef - See below.
Attacks - Number of times a character can swing a sword, throw a fan, or
whatever in battle
Agility - The higher the agility, the sooner a character will attack in
battle. However, if other enemies have higher agility, they will attack
first.
Speed - The frequency a character will attack.
Range - Represents distance a character can move in combat.
Luck - The higher the number, the more likely the character will do a
critical hit on the enemy, and the less likely an enemy is to do on the
character.

 __
|  |   ==============================================================
|  |            F  I  G  U  R  I  N  G    D  A  M  A  G  E
|  |__ ==============================================================
|_____| 2

I took the following data and came up with some conclusions.
 ____________________________________________________
|ATTACKER'S ATTACK     |DEFENDER'S DEFENSE   |DAMAGE |
|24                    |20                   |7      |
|17                    |27                   |5      |
|21                    |27                   |11     |
|17                    |27                   |7      |
|24                    |30                   |8      |
|______________________|_____________________|_______|
So there seems to be no apparent pattern. Hmm...I'm thinking that the
rules are different if the attacker's attack is lower than the
defender's defense.

I can't think of anything that makes any sense. Of course, there is some
randomness involved, because you can attack a Dung Beetle 15 times and
all the damage will not be exactly the same.

Observations:
1) Look, the difference between attack and defense on 1 and 3 are the
same, but the damage is different. I'm pretty sure that means that if
both the numbers are higher in general, the attack will be higher. Of
course! If, at the end of the game, the attack vs defense is, say, 200
to 201, the damage will not be one!
2) I'm basically stabbing in the dark here. If anyone has any ideas,
please email me with them.

 __
|  |   ==============================================================
|  |                           C  R  E  S  T  S
|  |__ ==============================================================
|_____| 2

Crests are a bit confusing to the newcomer. They did not appear in LUNAR
1, and they are a new feature of LUNAR 2. The first two crests you find
in the game are the SHIRO Crest and the SNAKE Crest. Now, if you equip
the SNAKE crest, your attack power goes down by 5, but you gain the
ability to cast Poison magic. This is really not worth it until you
equip SHIRO, which _cancels out_ the decrease in attack power and adds
range. HOWEVER, when you equip SHIRO alone, it decreases your Wisdom but
does not do anything to your attack power.

SO...

-Snake alone decreases attack. (BAD)
-Snake alone adds Poison magic. (GOOD)
-Shiro alone decreases wisdom. (BAD)
-Shiro alone adds range. (GOOD)

-COMBINED, Shiro and Snake WILL NOT decrease attack or wisdom, but your
character still retains poison ability and enhanced range.

Oh yeah, and sometimes, when you equip a single crest, it may have a
description such as "Attack is greatly increased" but does not actually
increase your attack. Here, you must find another crest that, when
equipped with the first one, DOES increase your Attack power. (When the
description actually DOES apply, it will be in yellow.)

Get the idea? Sometimes, you must experiment around. Here, I have listed
all the crests to be found, and then effects of equipping each.

_______________________

C R E S T S   A L O N E
_______________________

========================================================================
======
SNAKE CREST
Description: Enables Poison Magic
Spells: A

Attack:  -5                 Agility: 0                      MagDef: 0
Defense:  0                 Speed:   0                      Range:  0
Attacks:  0                 Wisdom:  0                      Luck:   0
========================================================================
======
SHIRO CREST
Description: Increases the user's Range
Spells: none

Attack:   0                 Agility: 0                      MagDef: 0
Defense:  0                 Speed:   0                      Range: +5
Attacks:  0                 Wisdom: -5                      Luck:   0
========================================================================
======
DREAM CREST
Description: Enables Sleep Magic
Obtained: from various shops
Spells: J

Attack:  -5                 Agility: 0                      MagDef: 0
Defense:  0                 Speed:   0                      Range:  0
Attacks:  0                 Wisdom:  0                      Luck:   0
========================================================================
======
POWER CREST
Description: Powers up other crests worn
Spells: None

Attack:   0                 Agility: 0                      MagDef: 0
Defense:  0                 Speed:   0                      Range:  0
Attacks:  0                 Wisdom:  0                      Luck:   0
========================================================================
======
EARTH CREST
Description: Enables Earth Magic
Spells: B,C,D

Attack:  -5                 Agility: 0                      MagDef: 0
Defense:  0                 Speed:   0                      Range:  0
Attacks:  0                 Wisdom:  0                      Luck:   0
========================================================================
======
WARRIOR CREST
Description: Increases the user's attack
Spells: none

Attack:  +10                Agility: 0                      MagDef: 0
Defense:  0                 Speed:   0                      Range:  0
Attacks:  0                 Wisdom: -5                      Luck:   0
========================================================================
======
THUNDER CREST
Description: Enables Thunder Magic
Spells: G,H,I

Attack:  -5                 Agility: 0                      MagDef: 0
Defense:  0                 Speed:   0                      Range:  0
Attacks:  0                 Wisdom:  0                      Luck:   0
========================================================================
======
SEAL CREST
Description: Enables Muting Magic
Spells: K

Attack:  -5                 Agility: 0                      MagDef: 0
Defense:  0                 Speed:   0                      Range:  0
Attacks:  0                 Wisdom:  0                      Luck:   0
========================================================================
======
HEALING CREST
Description: Attacks absorb enemy HP (2-5) / Does not work with Staves
Spells: none

Attack:   0                 Agility: 0                      MagDef: 0
Defense:  0                 Speed:   0                      Range:  0
Attacks:  0                 Wisdom: -5                      Luck:   0
========================================================================
======
CHIRO CREST
Description: Increases the user's Speed
Spells: none

Attack:   0                 Agility: 0                      MagDef: 0
Defense:  0                 Speed:  +10                     Range:  0
Attacks:  0                 Wisdom: -5                      Luck:   0
========================================================================
======
WIND CREST
Description: Enables Wind Magic
Spells: E, F

Attack:  -5                 Agility: 0                      MagDef: 0
Defense:  0                 Speed:   0                      Range:  0
Attacks:  0                 Wisdom:  0                      Luck:   0
========================================================================
======
WHITE DRAGON CREST
Description: Enables White Dragon Protect
Obtained: Automatically from Nall
Spells: O

Attack:   0                 Agility: 0                      MagDef: 0
Defense:  0                 Speed:   0                      Range:  0
Attacks:  0                 Wisdom:  0                      Luck:   0
========================================================================
======
CHARM CREST
Description: Enables Charm Magic
Obtained: Zen Zone shop
Spells: P

Attack:  -5                 Agility: 0                      MagDef: 0
Defense:  0                 Speed:   0                      Range:  0
Attacks:  0                 Wisdom:  0                      Luck:   0
========================================================================
======





________________________________________________________________________
____
|IMPORTANT NOTE! Whenever you combine two NON-compatible crests, the
negative|
|status effects caused by each are ususally disabled. This does not work
when|
|both crests subtract 5 from your attack.
|
|_______________________________________________________________________
_____|


___________________________________________________________________

C O M P A T I B L E   C R E S T   C O M B I N A T I O N S  (Yellow)
___________________________________________________________________


========================================================================
======
EARTH CREST + THUNDER CREST
Description: Enables Non-Attribute Magic
Spells: L

Attack:  -10                Agility: 0                      MagDef: 0
Defense:  0                 Speed:   0                      Range:  0
Attacks:  0                 Wisdom:  0                      Luck:   0
========================================================================
======
EARTH CREST + WIND CREST
Description: Enables Non-Attribute Magic
Spells: L

Attack:  -10                Agility: 0                      MagDef: 0
Defense:  0                 Speed:   0                      Range:  0
Attacks:  0                 Wisdom:  0                      Luck:   0
========================================================================
======
EARTH CREST + POWER CREST
Description: Enables enhanced Earth Magic
Spells: B,C,D

Attack:  -5                 Agility: 0                      MagDef: 0
Defense:  0                 Speed:   0                      Range:  0
Attacks:  0                 Wisdom:  0                      Luck:   0
========================================================================
======
THUNDER CREST + WIND CREST
Description: Enables Thunder/Wind Combination Magic
Spells: G,H,E,M

Attack:  -10                Agility: 0                      MagDef: 0
Defense:  0                 Speed:   0                      Range:  0
Attacks:  0                 Wisdom:  0                      Luck:   0
========================================================================
======
THUNDER CREST + POWER CREST
Description: Enables enhanced Thunder Magic
Spells: G,H,I

Attack:  -5                 Agility: 0                      MagDef: 0
Defense:  0                 Speed:   0                      Range:  0
Attacks:  0                 Wisdom:  0                      Luck:   0
========================================================================
======
WIND CREST + POWER CREST
Description: Enables enhanced Wind Magic
Spells: N,E,F

Attack:  -5                 Agility: 0                      MagDef: 0
Defense:  0                 Speed:   0                      Range:  0
Attacks:  0                 Wisdom:  0                      Luck:   0
========================================================================
======
SEAL CREST + WARRIOR CREST
Description: Disables magic and techniques, but grants full attack power
Spells: none

Attack:  +about 140         Agility: 0                      MagDef: 0
Defense:  0                 Speed:   0                      Range:  0
Attacks: -1                 Wisdom:  0                      Luck:   0
========================================================================
======
SEAL CREST + POWER CREST
Description: Muting Magic is enabled
Spells: K

Attack:  -5                 Agility: 0                      MagDef: 0
Defense:  0                 Speed:   0                      Range:  0
Attacks:  0                 Wisdom:  0                      Luck:   0
========================================================================
======
SNAKE CREST + POWER CREST
Description: Poison Magic is enabled
Spells: A

Attack:  -5                 Agility: 0                      MagDef: 0
Defense:  0                 Speed:   0                      Range:  0
Attacks:  0                 Wisdom:  0                      Luck:   0
========================================================================
======
DREAM CREST + POWER CREST
Description: Sleep Magic is enabled
Spells: J

Attack:  -5                 Agility: 0                      MagDef: 0
Defense:  0                 Speed:   0                      Range:  0
Attacks:  0                 Wisdom:  0                      Luck:   0
========================================================================
======
CHIRO CREST + SHIRO CREST
Description: Speed is slightly increased / Range is increased greatly
Spells: none

Attack:   0                 Agility: 0                      MagDef: 0
Defense:  0                 Speed:  +10                     Range:  up
to 200
Attacks:  0                 Wisdom:  0                      Luck:   0
========================================================================
======
CHARM CREST + POWER CREST
Description: Charm magic is enabled

Attack:  -5                 Agility: 0                      MagDef: 0
Defense:  0                 Speed:   0                      Range:  0
Attacks:  0                 Wisdom:  0                      Luck:   0
========================================================================
======


________________________

M A G I C  A T T A C K S
________________________


========================================================================
======
POISON DART
Letter: A
Description: A venomous purple projectile
MP/Range: 5/1
Elemental: Poison
========================================================================
======
ROCK VIPER
Letter: B
Description: Deadly magically-levitated rocks
MP/Range: 4/1
Elemental: Earth
========================================================================
======
ROCK CRUSH
Letter: C
Description: Rock avalance
MP/Range: 7/Zone
Elemental: Earth
========================================================================
======
CRACK POINT
Letter: D
Description: Shakes, rattles, and rolls the ground
MP/Range: 10/All
Elemental: Earth
========================================================================
======
SQUALL
Letter: E
Description: Create a windy diversion
MP/Range: 7/Zone
Elemental: Wind
========================================================================
======
VORTEX
Letter: F
Description: Death-dealing wind attack
MP/Range: 10/All
Elemental: Wind
========================================================================
======
LIGHTNING RAIN
Letter: G
Description: Bolts of something or other
MP/Range: 4/1
Elemental: Thunder
========================================================================
======
PLASMA SHOCK
Letter: H
Description: Radiation eruption
MP/Range: 7/Zone
Elemental: Thunder
========================================================================
======
DANCING THUNDER
Letter: I
Description: From the Land Down Under
MP/Range: 10/All
Elemntal: Thunder
========================================================================
======
SLEEP SHEEP
Letter: J
Description: The enemy crashes
MP/Range: 3/1
Elemental: Sleep
========================================================================
======
MAGIC SEAL
Letter: K
Description: Prevents an enemy from using magic
MP/Range: 3/1
Elemental: Seal
========================================================================
======
PULSE EXPLOSION
Letter: L
Description: A burst of bitterness
MP/Range: 20/Zone
Elemental: Non-attribute
========================================================================
======
THUNDER TORNADO
Letter: M
Description: Attack of wind and thunder
MP/Range: 25/All
Elemental: Thunder/Wind
========================================================================
======
WIND CUTTER
Letter: N
Description: A brutal breeze
MP/Range: 4/1
Elemental: Wind
========================================================================
======
WHITE DRAGON PROTECT
Letter: O
Description: All allies protected from one spell
MP/Range: 50/All
Elemental: Protect
========================================================================
======
ROGUE CHARM
Letter: P
Description: Makes an enemy hot and bothered
MP/Range: 7/1
Elemental: Confusion
========================================================================
======


 __
|  |   ==============================================================
|  |       B  A  T  T  L  E  F  I  E  L  D    S  Y  M  B  O  L  S
|  |__ ==============================================================
|_____| 2

Battlefield symbols, like crests, are a new concept to LUNAR 2. A
battlefield symbol (water) first appears when you fight the White Fiend.
Basically, the symbols are an attribute of the field that change every
character's weaknesses AND resistances. Each symbol will appear in the
lower-right hand corner of the battlefield, and a symbol can be canceled
with the Erase Magic spell.

========================================================================
======
EARTH SYMBOL
Use: Thunder, Wind
Do not use: Earth
========================================================================
======
WIND SYMBOL
Use: Earth, Fire
Do not use: Wind
========================================================================
======
FIRE SYMBOL
Use: Water, Wind
Do not use: Fire
========================================================================
======
WATER SYMBOL
Use: Thunder, Fire
Do not use: Water
========================================================================
======
THUNDER SYMBOL
Use: Earth, Water
Do not use: Thunder
========================================================================
======

Be warned that the battlefield symbol affects your characters, too!


       |\  =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=  /|
-------| \                   Part VI                     / |--------
-------| /                 Wakthrough                    \ |--------
 L  2  |/  =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- \|  E  B

                      DDDDDDDDDDD         IIIIIIIII
                      DDDDDDDDDDDD          IIIII
                      DDDD     DDD          IIIII
                      DDDD     DDD    --    IIIII
                      DDDD     DDD          IIIII
                      DDDD     DDD          IIIII
                      DDDDDDDDDDDD          IIIII
                      DDDDDDDDDDD  I S C  IIIIIIIII


"Hanging silently in space, the world in the shadow of the Blue Star was
once a lonely barren place, unfit for habitation.  However, Althena took
pity on that world, and transformed it into a place of beauty and
wonder. She called the new world LUNAR..."

And so begins LUNAR 2. Sit back and enjoy the opening animation
sequences.

When you finally gain control of Hiro, you will be at the Dragon Ruins
Entrance.
                        __________________________

<<DRAGON RUINS ENTRANCE>>

Head north and stare a a big, shiny rock. Wow. Really, you want to make
your way South and East into the Salyan Desert.


 __
|  |   ==============================================================
|  |                S  A  L  Y  A  N    D  E  S  E  R  T
|  |__ ==============================================================
|_____| 2

You will appear outside the Dragon Ruins in the Salyan desert. Head
south and enjoy the scenery. You'll soon enter the East Desert Pass.
                        __________________________

<<EAST DESERT PASS part I>>
Enemies: 2 Dung Beetles, 1 Sand Cyclops
         4 Dung Beetles
         2 Dung Beetles, 1 Sand Cyclops
         3 Dung Beetles, 1 Sand Shark
         4 Dung Beetles

Go ahead and save your game now.  To do this, press the START button.
Head past the Althena statue and fight your first battle.  You'll face
off against 2 Dung Beetles and 1 Sand Cyclops.

BATTLE NOTES! For those of you who have become accustomed to the Final
Fantasy style of battling, read this. In LUNAR, you have as much time as
you need to select battle commands.  Once all commands have been
selected then, and only then, does the battle action commence. So in
other words, you can take your time and figure out what to do.
 _____________________________________________________________________
|MUSICCHECK                                                           |
|Notice how the battle music bears a bit of resemblence to the music  |
|played while walking around? Interesting...                          |
|_____________________________________________________________________|

After this, Ruby will recommend you go pray at the Althena statue.  Do
so by walking up to it and pushing the X button. Head south and continue
along.  The path is very straightforward throughout this section.  Fight
every enemy and return to the Althena Statue as necessary.

SECRET -- If you make it to Gwyn's Place without using the Althena
Statue (acheived by running away from battles and using the herbs), you
see Hiro and Ruby share a secret conversation at the town entrance.
It's not much, and probably not worth it, since you lose the opportunity
to level up.

BATTLE NOTES! Don't forget, you start out with 5 herbs and a Star Light.
Herbs replenish HP, and Star Lights replenish MP. To use, access the P
menu and select "items".

In this area, you'll encounter White Knight Leo, commander of the
Dragonship Destiny. Mr. Friendly orders the kids to evacuate the area
immediately. Indignant little Ruby wonders how in the world Leo could
have thought she was a cat...
                        __________________________

<<EAST DESERT PASS part II>>
Items: Herb, 100$
Enemies: 4 Dung Beetles
         2 Sand Cyclops
         1 Sand Cyclops, 2 Dung Beetles
         1 Sand Shark, 3 Dung Beetles
         4 Dung Beetles, 1 Sand Cyclops
         5 Dung Beetles

This area's tougher.  Don't forget, you can always head back to the
Althena Statue if you're running low on HP. Don't forget about your
stock of herbs, too.

Anyway, head Southwest and take the left fork when you come to it.  At
the end of this path, you'll find an herb in a treasure chest.  Head
back to the fork in this time take the right path.  Follow it through
the canyon, and when you get to the next fork, head north and get the
100$ out of the treasure chest. Before heading south to Gwyn's Place,
check the area for any missed enemies.
                        __________________________

Upon exiting the pass, follow the path until you see the Dragonship
Destiny and Gwyn's Place. Go ahead and visit the Dragonship by moving
Hiro to it and pressing the button. Talk to everyone, because the things
they say are pretty important. When you're done, exit and go see Grandpa
Gwyn.

SIDENOTE! If you go past Grandpa Gwyn's place, and continue along,
you'll reach the Blue Spire. There's really no point in this, as you
can't get in without both Jewels (left and right). After the sequences
at Gwyn's place, you'll come here anyway.
                        __________________________

<<GWYN'S PLACE>>
Items: Ancient Dagger
Key Items: Left Opal Jewel
 _____________________________________________________________________
|MUSICCHECK                                                           |
|You'll hear the town theme for the first time here. Notice it's a    |
|remake (rehash?) of Lucia's Theme, the last track on the soundtrack  |
|CD.                                                                  |
|_____________________________________________________________________|

1. Root around outside Grandpa Gwyn's.

Visit the Althena Statue if necessary. On the left side of Grandpa
Gwyn's house, there is a list of dish washing duty days. Not
surprisingly, Ruby washes dishes on red days.

2. Go inside and see what's up.

When you enter the house, you'll see Leo trying squeeze out of Gwyn how
to get inside the Blue Spire. If you walk right past Grandpa and up the
ladders and look at the telescope, Ruby will get very angry at you and
demand that you go back down and see Grandpa. Go ahead and do so, and
talk back and forth with Leo and Gwyn.

3. Run up the ladder to see what the old man's howling about.

You'll be asked whether or not you want to go examine the blue light or
go check out the Spire. Either answer will lead you back into the house.

4. Get your weapon and the other Jewel.

Grandpa will instruct you to go down stairs and get a weapon. The stairs
are on the left side of the house in the center. Go down the stairs and
grab the weapon from the treasure chest. Equip it immediately if you
know how. Grandpa had told you not to get lost in the books while down
there. Do so anyway. The information in those books is something you
need to know.

Go back upstairs, and sought to Grandpa.  If you didn't equip the weapon
before, he will now teach you how to.  He will also give you the Left
Opal Jewel, a key item required to get into the Blue Spire. Gwyn now
joins your party, and you can head on out of town.
                        __________________________

Back in the Salyan Desert, head North through the canyons until you
reach the Blue Spire. Before entering, use this checkpoint.

___________________

C H E C K P O I N T
___________________

Level: 7
Items: a few Herbs, 100$ found
Full health


 __
|  |   ==============================================================
|  |                     B  L  U  E    S  P  I  R  E
|  |__ ==============================================================
|_____| 2



<<BLUE SPIRE ENTRANCE>>

Head up the path between the statues. Gwyn will use the one of the two
jwels to try and break the seal. It won't work, so talk to Grandpa and
then "talk" to the statue to get inside.
                        __________________________

<<BLUE LABYRINTH 1F>>
Items: Angel's Tear
Enemies: 1 Brainpicker, 3 Slime
         5 Slime
         5 Slime
         5 Slime
         1 Brainpicker, 3 Slime
         1 Mummy, 4 Bandage Boys
Objectives: 1) Find and trip the three switches
            2) Cross the bridge
            3) Flip another switch to continue on

 _____________________________________________________________________
|MUSICCHECK                                                           |
|Hear that? The cello's play ing a gorgeous, mysterious version of the|
|Eternal Blue theme! Then, it's an oboe... can you follow it? Now, get|
|into a battle. The battle music is the same as the awesome LUNAR 1   |
|battle music! YES!                                                   |
|_____________________________________________________________________|

There are three blue switches on this floor, and they're not too hard to
find. One is in the top-left, bottom-left, and bottom-right corners. To
push them, push X. Once they are all found, cross the bridge at the top.
You'll see an electric barrier, so go right instead. Flip the switch
here to access the room and go upstairs.

BATTLE NOTES! Grandpa Gwyn has healing powers. You can use them in
battle or out of battle by accessing the magic menu. Also, when you
fight the mummys, simply attack the mummy with Poe Sword.
                        __________________________

<<BLUE LABYRINTH 2F>>
Items: Star Light
Enemies: 1 Brainpicker, 4 Slime
         3 Bandage Boy, 1 Mummy
         3 Slime
         2 Brainpicker
         2 Brainpicker
         3 Bandage Boy, 1 Mummy

There are four doors in this room, along with an eerie pattern at the
bottom. First, take the top-left door.
                        __________________________

<<BLUE LABYRINTH STAR>>
Objective: Put the blue ball in its place.

Put the blue ball in the cup by walking up to it and pressing X. Now
exit and go to the top-right room.
                        __________________________

<<BLUE LABYRINTH MOON>>
Objective: Put the blue ball in its place.

Put the blue ball in the cup by walking up to it and pressing X. Now
exit and go to the bottom-left room.
                        __________________________

<<BLUE LABYRINTH SUN>>
Objective: Put the blue ball in its place.

Put the blue ball in the cup by walking up to it and pressing X. Now
exit and go to the bottom-right room.
                        __________________________

<<BLUE LABYRINTH MYSTIC>>
Objective: Put the blue ball in its place.

Put the blue ball in the cup by walking up to it and pressing X. Now
exit and go to the bottom of the big room.
                        __________________________

<<BLUE LABYRINTH 2F part II>>
Objective: Warp away!

The star at the bottom of the room will be shining. Just step on it to
go to...
                        __________________________

<<BLUE LABYRINTH 3F>>
Objective: See the statue.

If you walk up to the statue and press X, Ruby will get tweaked and Gwyn
will explain the situation. Go ahead and continue on.
                        __________________________

<<BLUE SPIRE GARDEN>>
Objectives: 1) Check out the Spire
            2) Heal up.

There's not much to do here. Simply head upward until Ruby notes the
fantastic Spire. After a short cutscene, heal up at the Althena Statue.
Head up through the double-doors.
                        __________________________

<<BLUE SPIRE 1F>>
Items: Angel's Tear
Enemies: 3 Slime, 1 Magic Masque
         3 Slime, 2 Magic Masque
         3 Slime, 1 Magic Masque
         3 Slime, 1 Bomb Angel (to right)
         3 Slime, 2 Magic Masque (to left)
 ______________________________________________________________________
|MUSICCHECK                                                            |
|Hear it? It's a cool orchestral version of Althena's Theme. Think     |
|"LUNAR 2 Orchestral Arranged Soundtrack"...                           |
|______________________________________________________________________|

Aah, you're finally in! Note that you can exit to use the Althena Statue
and come back in without the enemies reappearing. There's not much to do
on this floor, other than clean it out of enemies and pick a side, left
or right, and enter the door at top. It all leads to:
                        __________________________

<<BLUE SPIRE 2F>>
Enemies: 1 Crystal Knight, 3 Slime
         1 Crystal Knight, 3 Slime

There are two exits in the bottom corners. Either door takes you to the
next section. If you can't get to the doors, go around the posts.
                        __________________________

<<BLUE SPIRE 3F>>
Enemies: 1 Bomb Angel, 3 Slime (right)
         1 Bomb Angel, 3 Slime (left)
         1 Magic Masque, 3 Slime

I recommend fighting all three battles on this floor. They're easy to
win anyway. Now, there are three exits on this floor: center, left,
right. See the next section for directions.
                        __________________________

<<BLUE SPIRE 4F>>
Items: 2 Herb, Healing Nut
Enemies: 1 Bomb Angel, 3 Slime
         1 Bomb Angel, 1 Magic Masque, 2 Slime <-- SEE BATTLE NOTES
         1 Magic Masque, 3 Slime

Take the left and right exits from 3F to get the items. Enter from 3F
via the center staircase.

BATTLE NOTES! When you fight the Bomb Angel, Magic Masque, and Slimes
all at once, kill the Angel first with Poe Sword, then use Boomerang on
the Magic Masque. Why? The Masque never attacks on its first turn.

There are two floor exits here: bottom-left and bottom-right. Again,
both lead to the same place.
                        __________________________

<<BLUE SPIRE 5F>>
Items: Star Light, 72$
Enemies: 2 Magic Masque, 1 Crystal Knight
         2 Slime, 1 Magic Masque, 1 Bomb Angel
         3 Slime, 2 Magic Masque

Here, grab the Star Light and 72$ from the chests in the top corners and
exit upwards at the top left.
                        __________________________

<<BLUE SPIRE 6F>>

Head right and go up the stairs.
                        __________________________

<<BLUE SPIRE 7F>>
Objective: Find the secret passage.

Grandpa talks about a secret passage to the top of the Spire. It's not
too hard to find. Simple stand on the star under the globe. Grandpa Gwyn
will, unfortunately, be left behind.
                        __________________________

<<TRANSMISSION ROOM>>

Head up the stairs. I won't spoil anything for you, just follow the
sequence.
                        __________________________

<<BLUE SPIRE 7F & 6F part II>>

Head back down the stairs and go left on the sixth floor. Lucia will
freak out at the sight of monsters in the Spire. You'll fight them, and
see Lucia's insanely powerful magic. Heading back down the Spire
shouldn't be a problem.
                        __________________________

<<THE REST OF THE SPIRE>>

Work your way down, grabbing any missed items. Fight ALL monsters, and
get the experience. Lucia will take care of herself. Here are
directions, in case you're having trouble. All the enemies are the same
the way up as they are the way down.

-Exit bottom-left.
-Exit bottom-right.
-Exit bottom-left.
-Exit top-center.
-Exit bottom-right.
-Exit top-left.

You should now be at floor one. Go back up to floor two and fight
monsters until Gwyn reaches level 12 so he can learn Shattered Sword.
While here, you might as well fight until Hiro reaches level 12, too.
This doesn't take too long.

Now, exit the Spire. When Lucia separates from you, talk to her. Pay
attention to all that happens. Now head downwards. Before exiting, save
your game.
                        __________________________

<<BLUE LABYRINTH 3F part II>>

You can't cross this rrom without entering a boss fight. Here, you'll
fight "Guardian".

 ______________________________________________________________________
|Boss Fight - GUARDIAN                                                 |
|Battle Tactics                                                        |
|______________________________________________________________________|
|PREPARATIONS                                                          |
|1. Visit the goddess statue.                                          |
|2. Ensure all are at Lv. 10.                                          |
|______________________________________________________________________|
|WHAT TO DO
||1. Use Hiro's Poe Sword each time.
|
|2. Use Gwyn's Shattered Sword & Fractured Armor TWICE each, AND after |
|he raises his stats.                                                  |
|______________________________________________________________________|
|BOSS ATTACKS                                                          |
|1. If Guardian is simply sitting there, he will physically attack one |
|character for a bit of damage.                                        |
|2. If he is swinging his ball & chain, he will use a ZONE attack.     |
|3. If guardian is flaishing, he will raise his Attack and defense.    |
|NOTES                                                                 |
|This boss fight is easy if you use Gwyn's status-degrading magic.     |
|______________________________________________________________________|

Go back to the Althena Statue after this. Then re-enter the room and
warp using the design at the room's bottom.
                        __________________________

<<THE REST OF THE BLUE LABYRINTH>>
Objective: Get outta there!!

There's no reson to fight enemies around here now. Dash your way up to
the top of the room and enter the door. In the next room, head STRAIGHT
down and get out!
                        __________________________

<<BLUE SPIRE ENTRANCE part II>>

Yup, you guessed it. The four Guardians statues you saw at the Spire's
entrance are alive, too... Fight them to the best of your ability.
There's no way to win. After a while, good old Leo comes to the rescue.
After he lectures Gwyn, move to the right. Gwyn will lie a big, bad lie
and you can now go back to Gwyn's Place.
                        __________________________

<<GWYN'S PLACE>>

1) Learn about Lucia's purpose.

Talk to her twice for some important information. Grandpa Gwyn will
decide that the party must cross the lake, and he'll go prepare the
boat. Leave the house when you feel ready.

2) Listen to Grandpa desperately search for an excuse not to come.

Grandpa Gwyn remids you to look for Ronfar when you get across the lake.
You'll emerge on the world map.
                        __________________________

Go ahead and get on the boat, and dock at the harbor on the other side.
(Press circle.)Head through the mountains to the south, and when you see
a little town, enter it.

 __
|  |   ==============================================================
|  |     S  A  L  Y  A  N    D  E  S  E  R  T - back on the trail
|  |__ ==============================================================
|_____| 2


<<LARPA VILLAGE>>

1. Buy weapons and armor from the shop at the front of town.

Buy the following things: Short Sword, Mace, Leather Armor, Leather Cap.
When I first came to the store, I was 26$ short of buying these things.
If you are short, sell the Dagger or the Adventurer's Clothes or some
herbs (not the Ancient Dagger yet!) for some more silver.

2. Visit the Althena Statue.

It's right behind the weapons shop and to the right. Also, don't miss
the Angel's Tear in the treasure chest right behind it.

3. Talk to the townsfolk.

Yep, this is a thieving, gambling town. And Ronfar sounds like a
thieving, gambling kind of guy. Say hi to everyone before entering any
buildings.

4. Go to the sanctuary.

It's in the upper-left hand corner of town and it stands out. Talk to
everyoen in here. They all agree that Ronfar is a conniving gambler, and
some don't even believe he was ever a priest. Gee, he sounds like Kyle
from LUNAR 1.

Anyway, if you go to the left of the sanctuary, up through the doors,
and out through the stairs at the left of this hallway, you'll find an
herb.

5. Visit the mayor's house.

You'll find the mayor's house at the top and center of town. Again, talk
to the maids. Just for kicks, read the books on the bookshelf in the
room in the bottom-right corner of the first floor. Find the saucepan
lid in the top-left room and equip it on Hiro.

Go up to the second floor and see the mayor on the top left. Talk to him
twice. He has no info on Ronfar, but he'll tell you about Tonmar, who
chocked on a piece of Salyan Cactus. Great. Forget this guy.

6. Look for Ronfar in the tavern.
the tavern. It's just above and to the left of the weapon shop. The man
you're looking for is the one on the top-right. Talk to him twice to
meet him. He'll challenge you to a dice game. Try as much as you want.
You won't win. Say that you know when to quit, and then talk to him
again. After this, you gotta find Ronfar's home.

7. Get to Ronfar's house.

You'll find "Casa de Ronfar" on the far left of down up a bunch of
stairs. Enter and find him gazing at Lucia. Talk to him twice. You'll
find that Leo is friends with Ronfar, and Leo is still under the
illusion that Lucia is the Destroyer! After the sequence, talk to Ronfar
again. Answer "she's a total babe" and Ruby will pounce all over you for
not being serious. Answer the other answer to go on. When he asks you to
choose odd or even, it doesn't matter what you pick. You'll win either
way.

Now talk to Lucia, then Ronfar. Follow him out the back, and enter the
caves.
                        __________________________

<<LARPA PASS 2F>>
Items: 500$
Enemies: 5 Ochre Ooze
         3 Ochre Ooze, 1 Killer Fly

There's not much to do here. Get acquainted with the enemies, and maybe
even get to know what it's like to be poison a la Killer Fly. Just
follow the path to the end. Don't miss the 500$!
                        __________________________

<<LARPA PASS 1F>>
Enemies: 1 Killer Fly, 2 Ochre Ooze
         1 Killer Fly, 3 Ochre Ooze
         5 Ochre Ooze
         1 Killer Fly, 4 Ochre Ooze

Head down, crossing the rickety bridges. Exit at the bottom.
                        __________________________

<<LARPA PASS LEDGE>>

JUMP! Now's the time to get the herb if you missed if before. Go ahead
and enter the Sanctuary.
                        __________________________

<<LARPA SANCTUARY>>

1. Listen to Leo's threat.

If you attempt to enter the door close to the exit, you'll hear Leo
claim that he will destroy the Destroyer. On the other side, you'll hear
the gossip of two girls.

2. Break the spell!

There's a door in the back-left of the main sanctuary room. Enter it,
and Ronfar will attempt to break the spell. But...

I won't spoil it. I'll just say: when everything's all done, head back
to Ronfar's place.
                        __________________________

<<LARPA>> - finishing up

1. Talk to everyone and piece together exactly where Lucia is.

If you talk to the people enough, you can practically draw her path
through town. You'll eventually find out that she's at the mayor's
house. But why?

________________________________________________________________________
BROMIDECHECK - Lucia's Bromide 1

Talk to the man standing outside the small house in the upper-right
corner of Larpa for a beautiful bromide of Lucia.
________________________________________________________________________

2. Send a prayer to Althena in the Sanctuary.

...and lose 100$ for the same thing that could have been done at any old
Althena Statue. Yeah, I know, it's annyoing, but you gotta, cuz the
priests tell you to!

3. Visit the artist's house.

He's the one that gave you that Bromide I still can't get over. Talk to
his wife inside.
 ______________________________________________________________________
|MUSICCHECK                                                            |
|What was the mother singing anyway? I couldn't tell. My guess is that |
|it was Althena's Theme, because that's the next song.                 |
|______________________________________________________________________|

4. Go see the big, bad mayor.

Head upstairs. If you talk to the people in the house, you find that the
conversation was a shouting match! You DO lose 30$ to find out what went
on, but it's worth it.

Can anyone tell me what happens if you don't have 30$?

Follow the mayor's directions and go to the harbor.

5. Meet Lucia and say goodbye.

She's to the left of the weapons shop. Talk to her. O, parting is such
sweet sorrow. That sweetness becomes bitter, though, after Ronfar
reveals that Lucia is headed right for Leo. Oops. Before you rush out of
town, stop at the weapons shop and buy Leather Armor for Ronfar.
                        __________________________

Back on the trail again, head west and up through the mountain path.
Before long, you'll come upon...
                        __________________________

<<WEST DESERT PASS>>
Items: 300$
Enemies: 2 Desert Dolphin, 2 Posion Beetle
         3 Poison Beetle, 1 Scorpion
         2 Scorpion
         2 Desert Dolphin, 3 Poison Beetle
         1 Desert Dolphin, 3 Poison Beetle, 1 Scorpion
         2 Desert Dolphin, 3 Poison Beetle
         1 Desert Dolphin, 3 Poison Beetle, 1 Scorpion
         3 Desert Dolphin, 1 Scorpion

Work your way northwards, exiting at the top. You can't miss the chest
full of 300$.

BATTLE NOTES! In this area, in my game, Ronfar learned Destiny Dice. USE
THIS. It's REALLY helpful at this point in the game. However, it only
works once out of every two tries. Shoot!
                        __________________________

You'll see the big town as soon as you exit the pass. Walk around the
mountain and go in.
                        __________________________

<<DALTON TOWN>>

1. Check out the trouble!

As soon as you enter town, you'll see Lucia already captured on the
Dragonship Destiny with Leo! Leo is dogged and determined, and Lucia
soon falls. You can't get on the ship quite yet, unfortunately.

2. Explore the outside of the town.

Don't miss the herb right at the entrance and to the left. The town is
set up in layers, much like a pyramid.

3. Start with the houses at the bottom and work your way up.

As always, talk to everyone in the town. Here are a few key points of
interest.

Weapon and Armor Shop, first layer -- Buy and equip everything in the
weapon shop. You will most likely not have enough money, so buy what you
can, equip it, then sell your old stuff. Also, buy one Dragonfly Wing
from the item shop for good measure. Note that I wasn't able to get
everything on my first time through here... until I realized that
Angel's Tears sell for 500$ each. Go ahead and sell as many of them as
you need to get everything. DON'T sell you Star Lights.

Leftmost House, second layer -- The girl in the back of this house says
something very interesting.

Middle House, second layer -- There's a Star Light in here!

Sanctuary, top layer -- What's up with this? The priests want money to
pray to Althena. 100 SILVER! Don't worry about replenishing your health
here, as you will see an Althena Statue soon enough. But what about the
girl, who says that it was a priest who knocked the statue at the
entrance over? Trouble's afoot...

4. Get on to the Dragonship Destiny.

You can do this by entering the house on the middle layer on the right
and going right on the bottom hallway and across the Breezeway. Once in
that room, go up the stairs, grab the dagger, then go back down and out
to the right.
                        __________________________

<<DESTINY DECK (DALTON)>>

Here, there are two ways down. The bottom entrance will lead you to a
lounge and the ammo room. There's nothing to do down here. The TOP
entrance will lead you to an Althena Statue that you need to use. There
you'll see a little staircase to the left.
                        __________________________

<<DESTINY 1B>>
Enemies: Private
         Private
         Captain

Go down the first hallway you see and fight the private. Cross the
kitchen, and fight another private. Now go up the hallway and fight the
captain. Go down the stairs.

BATTLE NOTES! Use Poe Sword and Anger Dice for swift battles. Also, head
back to the Althena Statue as necessary. The soldiers won't revive.
                        __________________________

<<DESTINY 2B>>
Enemies: Private
         2 Privates
         Captain
         2 Private
         1 Private, 1 Captain

Go up if you want to fight the private. There's nothing there. Go down
and then across to the left to fight the 2 Privates. Follow the hallway,
and go downstairs.
                        __________________________

<<DESTINY BRIG>>

Head down a few steps and listen to Lucia and Leo's conversation. Step
to the cell door to talk to Lucia. Talk to her again, then walk to the
flashing light next to the door and press X.

After the next event happens, you know what to do... trap Leo in the
cell! Do it the same way you freed Lucia.

Now go to the bottom and head up the stairs. Or, at least, try, because
you won't be able to go up. Now try to exit via the top. This will
prompt Ronfar to talk to Leo. NOW you can get outta there. (Take either
the top or bottom exit, it doesn't matter.)

Heal up with the statue as you leave.
                        __________________________

There's not much else to do in Dalton. Leave, and head north. The FIRST
woods you come to is the Starlight Forest. Enter and try to make it
through. If you had kept going on the world map, you would have made it
to a woods that looks like it has an entrance but is just a block.
Here's the walkthrough.
                        __________________________

<<STARLIGHT FOREST2>>
Items: Herb, 600$
Enemies: 3 Green Goblin
         2 Green Goblin, 1 Hummingbyrd, 1 Killer Fly
         3 Green Goblin, 1 Hummingbyrd
         4 Green Goblin
         3 Green Goblin
         2 Green Goblin, 2 Killer Fly

Head to the right past the Goblins for an herb. Head to the left and try
to continue on. Remember, you can run away from battles and try and dash
away, too. Yeah, yeah, I had to fight EVERYTHING so I could list the
enemies. It's possible, just annoying.

You'll come to another fork. Take either path, it doesn't matter. When
you can't go up anymore, go left for 600$. Now go right and exit.
                        __________________________

<<STARLIGHT FOREST1>>

Use the Althena Statue, for goddess' sake. Talk to Ronfar then Lucia
twice. Whatever answer you choose leads to the same ending. Now go left
to the exit and up the the Illusion Woods.
                        __________________________

<<ILLUSION WOODS ENTRANCE>>
Objective: Have Ronfar's "buddy" show the group the way in.

Talk to the man there after visiting the statue. After you enter, Leo
and his men march onto the scene, but appear to give up.
                        __________________________
<<ILLUSION WOODS 1>>
Items: 2 Herb
Enemies: 3 Green Goblin, 1 Hummingbyrd
         3 Green Goblin, 1 Hobgoblin
         3 Green Goblin, 1 Hummingbyrd
         2 Hobgoblin, 1 Green Goblin
         3 Green Goblin, 1 Hobgoblin
         3 Green Goblin, 1 Hummingbyrd

BATTLE NOTES! The battles with the Green Goblins can go on and on
because they call buddies. Kill the ones that move their clubs up and
down first.

If you examine this section, you'll notice three patches of light
leaves. These are the exits the guy at the entrance talked about. The
first one, which is in the center-right of the whole area, is an herb.
The second one, at the extreme top-right, leads out, and the last one at
the top-middle is just a ruse. Don't miss the herb in the chest near the
third patch of leaves!
                        __________________________

<<ILLUSION WOODS 3>>
Items: Herb, Star Light, Snake Crest
Enemies: 3 Green Goblin, 1 Hobgoblin
         4 Green Goblin
         4 Green Goblin, 1 Goblin King
         3 Green Goblin, 1 Hummingbyrd
         3 Green Goblin, 1 Hobgoblin
         1 Green Goblin, 1 Hobgoblin, 1 Hummingbyrd
         3 Green Goblin, 1 Hummingbyrd

Here are you directions. Take the first fork left and grab the visible
treasure box. Go up and find the chest behind the light leaves. Now go
back to the first fork and go right. Take it up until you have an
option. Take the furthest-left path and get the Snake Crest from behind
the light leaves, but don't equip it yet. It won't do anything, except
lower your attack. Go back down, and get to the top-right and exit
through the light leaves.
                        __________________________

<<ILLUSION WOODS 5>>
Items: Herb, 146$, Chain Mail
Enemies: 2 Green Goblin, 1 Hobgoblin, 1 Goblin King
         4 Green Goblin
         3 Green Goblin, 1 Hobgoblin
         1 Green Goblin, 2 Hobgoblin
         1 Green Goblin, 2 Hobgoblin
         4 Green Goblin, 1 Goblin King
         2 Hobgoblin, 1 Goblin King


From the beginning, take the first right, and the first up. Take the
visible chest, and lok behing the light leaves for something else. Go
back down, right, and up, and then take the left fork, and then the rigt
fork. Look behind the leaves for a Chain Mail, and equip it immediately.
Now go right and up, and take the left fork. The right fork leads to
another ruse of a path. On the left fork, follow the twisting path.
                        __________________________

<<CARAVAN 3/WOODS VALLY VIEW>>

1. Watch Jean do her thing.

She's a pretty good dancer, ya gotta admit. Afterwards, talk to everyone
outside, then talk to Jean (she's the one with the green hair) and then
Giban, behind her. This will prompt Jean to walk away to "cool down".

2. Go see Jean.

Head to the upper-left corner of the area and exit. You'll find Jean in
the next area. Talk to her and ask her all three questions to continue.
When she stops talking to you, talk to her again.

3. Dispose of the big thingie.

Actually, Jean will do it for you. The group will be rightfully
impressed with her fighting skills, and she asks that you never tell
anyone what she just did. A confusing flashback ensues.
                        __________________________

<<CARAVAN 1>>

In the morning, Ronfar will invite everyone to come bathe at the hot
springs. Exit this area to the right.
                        __________________________

<<ALTHENA SPRINGS ENTRANCE>>
Items: Life Jewel

1. Heal up at the statue.

Don't miss the Life Jewel in the chest outside the springs. To find it,
go to the far right, and head down a bit. It's before the first pole.

2. Enter the springs.

Talk to the old man twice before you do. Uh-oh...
                        __________________________

<<ALTHENA'S SPRING1>>

1. Go left to enter the springs.

You see Hiro and Ruby in the springs. But it appears that Lucia is
confused, and she came to the wrong side. Oops...
                        __________________________

<<ALTHENA'S SPRING2>>
Item: Iron Clogs

1. Get the clogs!

After the animation, this section is the left one of the two. The clogs
are in a chest in the botton-left corner.
                        __________________________

<<CARAVAN 1>>
Special Item: Rope Ladder

Now go back to the caravan. As you try, something will happen in the
clearing. When you get the opportunity, talk to Jean to get the Rope
Ladder. Try as you may, you can't get her to fight. Save your game, and
go down ... and THEN she joins the party.
                        __________________________

<<CARAVAN UNDRGRND>>
Enemies: 3 Green Goblin, 1 Hummingbyrd
         1 Green Goblin, 1 Hobgoblin, 1 Hummingbyrd
         2 Hobgoblin, 1 Goblin King

Take a moment to equip Jean with whatever you have. AND DO THIS: Go to
the system menu, tactics, then "order". Put Jean as far back as
possible. None of her attacks require that you be close to the enemy.

BATTLE NOTES! Look at Jean's magic...a sleep, a paralysis, and a poison
attack. All these are great to use on the enemy.

Make your way through this area, and at its end, exit the large chasm at
the bottom.
                        __________________________

<<PLANTELLA'S LAIR>>

Gee, I wonder what will happen here? Simply walk left then up until you
fight...

 ______________________________________________________________________
|Boss Fight - PLANTELLA                       420 Exp, 0$              |
|Battle Tactics                                                        |
|______________________________________________________________________|
|WHAT TO DO                                                            |
|1. Use Hiro's Poe Sword each time.                                    |
|2. Use Ronfar's St. Litany on all, and heal or attack with Anger Dice.|
|3. Forget Jean's magic. Have her attack. Have her use items, too.     |
|______________________________________________________________________|
|BOSS ATTACKS                                                          |
|1. If the Plantella is glowing with red lights, it's about to poison  |
|and attack one character for major damage.                            |
|2. After a while, it will shed a layer of skin and reveal a head. It  |
|now gets a lot slower. Use the same tactics.                          |
|3. When its head shows, it will attack all characters for medium      |
|damage, or it will do the same first attack.                          |
|4. After this, it will reveal a freaky woman-person.                  |
|5. Now, it will release a root at one of your characters each turn for|
|even more damage, or it will do the attack described at (3). It will  |
|take a while, but Plantella WILL FALL!                                |
|______________________________________________________________________|


<<CARAVAN 1>>

1. Heal at the Althena Statue.

Remember it? It's the one at the springs.

2. Talk to Jean.

After a emotion-filled speech, Jean decides to join the party to search
for "reconcilitation for the past".

3. Leave town.

________________________________________________________________________
BROMIDECHECK - Jean's Bromide 2

Talk to the girl standing at the exit of the Caravan right before you
leave.
________________________________________________________________________


When you appear on the world map, follow the trail west and upwards to
get to Takkar Village.
                        __________________________

<<TAKKAR VILLAGE>>
Items: Star Light, Passion Fruit

1. Heal at the Althena Statue if necessary.

It's at the far left of town.

2. Grab the items around town.

The Star Light is at the far left of town next to a house. The Passion
Fruit is in the bar, in the room on the left behind the hooded woman.

3. Buy weapons and armor. Get:

Iron Bracelet, Iron Gauntlet, Chain Mail, Hairband -- from the armor
shop. You should already have one Chain Mail from the Illusion Woods, so
equip the other one on the other character.

Silver Mace, Iron Fan -- from the weapons shop. Sell your other stuff,
but only if you have to.

4. Talk to the hooded girl in the tavern.

She'll have a short conversation with you and mention the Magic Guild of
Vane. But she'll leave before you know it. Now leave, and talk to the
woman in the purple shawl with purple hair outside the tavern to the
right.

5. Talk to the gate guard.

As you do, the hooded girl will spy on you again. She'll ask that you
follow her after you give up on the guard. She'll tell you of a passage
around Takkar.

6. Meet Ms. Mysterious at the right side of town.

She will open the gate and you can exit town to the right. As you leave,
though, the hooded girl says something strange...
                        __________________________

<<TAKAR MT. PASS>>
Items: Purity Ring, Wind Ring
Enemies: 4 Banshee Fowl
         1 Rufus, 3 Banshee Fowl
         2 Rufus, 1 Death Worm
         1 Rufus, 2 Banshee Fowl, 1 Mud Cyclops
         3 Banshee Fowl, 1 Mud Cyclops


As you make your way through the one-way path, monsters will chuck rocks
at you. I'm not quite sure why these are so bad. They don't take away
any HP or anything like that. I guess they're just annoying.

Don't miss the Purity Ring on the way! Equip it on someone, as it
negates poison.

When the path forks, go left for a Wind Ring. Equip it on anyone now, as
it significantly decreases Fire and Earth damage. Now go back to the
fork and take it right and out.
                        __________________________

<<GHOST MANOR CLIFF>>

There's nothing to do here; just enter!
                        __________________________

<<GHOST MANOR>>
Items: Angel's Tear, 302$, Holy Water, Star Light, Herb, Star Light
Enemies: 2 Rolling Imp, 2 Susie Death
         3 Rolling Imp
         3 Rolling Imp, 1 Knucklebuster
         3 Rolling Imp
         2 Rolling Imp, 2 Susie Death
         2 Knucklebuster, 1 Rolling Imp, 1 Suzie Death [A]
         2 Knucklebuster, 1 Rolling Imp, 1 Suzie Death [B]
         2 Rolling Imp, 1 Suzie Death [C]
         2 Rolling Imp, 2 Suzie Death [C]
         4 Rolling Imp
         2 Rolling Imp, 2 Suzie Death
         2 Rolling Imp, 1 Suzie Death, 1 Knuckle Buster


BATTLE TIPS! Many of the enemies in the Manor are all but immune to
physical attacks and very vulnerable to magic. Take advantage of all
these weaknesses. Remember, if you see a green cursor, use that attack.
If it's red, stay away.

MORE BATTLE TIPS! Suzie Deaths are hard to beat. Ronfar's Anger Dice is
particularly useful here. Just defeat all the other enemies on the
battlefield first, then get Suzie. The same applies to Knucklebuster.

Go straight up from the entrance for an Angel's Tear. Now go back to the
entrance and as far left as possible and up for 302$. Now go back to the
entrance again, and this time to the far _right_ and up for a Holy
Water. Now go back to the entrance for the final time and take the only
path you haven't taken.

See the chest guarded by an enemy? It's enemy set [A] up at the enemy
list. The item? A Star Light. Worth it? Yes.

The next stationary enemy is set [B]. But head down, and...it's just an
alternate route. The enemies marked [C] up there are what you fight if
you choose this path.

Before you fight the next stationary enemy, get the Herb from the chest.
Follow this path, and before you enter the red-carpeted room, get the
Star Light from the chest in the corner.

UH-OH!!! The toy comes to life!

 ______________________________________________________________________
|Boss Fight - MAGIC TESTER LX1                       1080 Exp, 0$      |
|                                                                      |
|Battle Tactics                                                        |
|______________________________________________________________________|
|PREPARATION                                                           |
|1. Place the characters as far apart as possible via the "Tactics"    |
|menu.                                                                 |
|______________________________________________________________________|
|WHAT TO DO                                                            |
|1. Use Hiro's SQUALL each time.                                       |
|2. Use Ronfar's St. Litany on Hiro and heal or attack with Anger Dice.|
|3. USE Jean's magic. Moth dance is the best. Yeah, I know, the cursor |
|is red, and I've said a gazillion times, "Oh, no red attacking" but do|
|it anyway.                                                            |
|______________________________________________________________________|
|BOSS ATTACKS                                                          |
|1. Tester will simply sit if he's about to physically attack someone  |
|for about 50 damage.                                                  |
|2. If its ears are bouncing and mouth opening and closing, it will    |
|attack with a series of bubbles. It MIGHT put someone to sleep. Cure  |
|this ailment with a flask o' Holy Water.                              |
|3. It will lose its arms after what seems forever. Then:              |
|4. When he bounces up and down, it's about to squash an ally ZONE.    |
|That's why you want your guys spaced out!                             |
|5. After YET ANOTHER forever he will lose his legs and:               |
|6. If he sucks in air, he's about to magically attack a straight line |
|of characters. This is BAD. Heal.                                     |
|______________________________________________________________________|

There's really not much to tell about this battle. It's a matter of who
will persevere the longest.

The hooded woman will reveal herself as Lemina Ausa and tell you you've
passed. "Did I surprise you?" she asks gleefully.

Well, yeah. You sure did. ::grumble::

Anyway, she joins the party. After a rude comment from Ruby, a question
from Lucia, and a conversation, you're outta there.
                        __________________________

<<GHOST MANOR EXIT>>

What's that ladder there for? I couldn't figure it out. Oh well, just
exit to the left.
                        __________________________

<<TAKKAR MT. PASS 2>>

Ah, just get on the carpet. What the heck, eh? Use the Althena Statue
after you fall. Yeah, I know, I may have spoiled it, but what did you
THINK was gonna happen? Leave at left.
                        __________________________

Back in the Salyan Desert (which really doesn't seem like a desert
anymore) go left and enter the cave in the mountain.
                        __________________________

<<E BANDIT BUTTE>>
Enemies: 3 Maneater, 1 Killer Buzz - 62e, 58s
         3 Maneater, 1 Killer Buzz
         1 Parasite, 3 Maneater - 72e, 117s


That's "byoot", not "butt". My framerate was really slow here for some
reason.

BATTLE NOTES! At or around this time, Hiro should learn Vortex. Use this
LIBERALLY. It's the first useful "all" attack. The same applies to
Lemina's Freeze Claw and Burning Rain. Also, Lemina's weapon is really
effective.

There's literally only one path to follow here...take it up and enter
the cave.
                        __________________________

<<E BANDIT BUTTE IN>>
Items: Shiro Crest
Enemies: 2 Killer Shroom, 2 Killer Buzz
         1 Parasite, 2 Maneater, 1 Killer Buzz
         3 Maneater, 2 Killer Shroom

As you travel the path, don't miss the Shiro Crest in the chest.

CRESTCHECK! For now, equip BOTH your Shiro Crest and your old Snake
Crest on ONE character. For more details, see the "crests" section at
the "Battle System" section.

Again, follow this cave to the end and exit at the bottom of the last
area, where you see the light.
                        __________________________

<<W BANDIT BUTTE>>
Enemies: 1 Parasite, 3 Maneater
         3 Maneater, 2 Killer Buzz
         1 Parasite, 2 Maneater, 1 Killer Shroom
         3 Maneater, 2 Killer Buzz

Again, follow the path up and to the left around the mountain and into
the cave door.
                        __________________________

<<W BANDIT BUTTE IN>>
Items: Star Light
Enemies: 2 Killer Shroom, 2 Killer Buzz
         1 Parasite, 2 Maneater, 1 Killer Shroom
         3 Maneater, 2 Killer Shroom

At the first fork, take the upper path for a Star Light. Take the lower
fork to continue onwards. Exit at the bottom where you see the light.
                        __________________________

<<BANDIT BUTTE EXIT>>
Items: Wind Staff
Enemies: 2 Killer Buzz, 3 Killer Shroom
         1 Parasite, 2 Maneater, 1 Killer Buzz
         3 Maneater, 2 Killer Buzz
         1 Parasite, 3 Maneater

This area looks strikingly similar to the entrance to the butte...hmm...

At the first fork, take the top path for a Wind Staff. This weapon is
for Lemina. It doesn't change any stats, but it changes the attribute of
her weapon to wind. Don't equip it yet.

Take the other fork to get to the exit.
                        __________________________

Back at the not-really-Salyan Desert, do the following: Go down a bit to
the small patch of trees below the lake. Go under and around them and
north. If you don't enter the town and continue east, you come to
another sort of Spire you can't enter. If you take the north path, you
get to the South Carnival, which isn't ready yet. Go to the town.
                        __________________________

<<EAST NOTA>>
Items: Gauss's Necklace, Silver Light

1. Play around town and get items.

This town is also set up in layers. Talk to everyone. On the leftmost
house on the second layer, there is a Gauss's necklace. Equip
immediately.

On the fourth layer, as far right as possible is a Silver Light. There's
an herb at the top of town, too.

2. Buy weapons and armor.

For armor, buy one of everything. As always, don't sell if you don't
have to. Also buy the Broadsword.

3. Cross to West Nota.

UH-OH!
 ______________________________________________________________________
|MUSICCHECK - The Dragonship Destiny                                   |
|You can tell exactly what's coming before it even appears on the      |
|screen. The Destiny's theme is getting kinda old, don't ya think?     |
|______________________________________________________________________|

4. Leave for the carnival.


To get to the carnival, go east and then north at the first opportunity.
Follow the brown path.
                        __________________________

<<SOUTH CARNIVAL>>

1. Look around the carnival.

The carnival is pretty big. Take your time to talk to everyone. You can
even play some games!

-Hall of Chance
This is the tent right at the entrance. There's not much to this game.
Just save your game before doing it, so if you lose, you can re-open
it. You can bet 10$, 50$, or 10,000$. It's unlikely that you have
10,000$ at this point, but with patience, you can bet up to that amount.
Something strange, though. I won every time! How about everyone else? It
seems that overall, this game puts you ahead.

-Psychic
The next tent up on the left is the psychic tent. This isn't a game, but
talk to the psychic a few times for some information.

-Item Shop
The next tent, on the right, is the item shop. There's nothing to do
here.

-Giggle Den
There's really not much to do in the Giggle Den as far as I know. There
are a multitude of perverts in here. Just walk around randomly, pushing
X repeatedly at all times.

2. Proceed to the next section.

After you're satisfied, go north.
                        __________________________

<<NORTH CARNIVAL>>
Items: Angel's Tear.

1. Talk to the guy with the Arrow.

Yes, folks, the Magic Arrow is the same hunk o' junk you saw back at the
carnival. To the right is a guy that sells stuff if you missed anything.

2. Explore the caravan cars.

There's an Angel's Tear in the rightmost one.

3. See Giban.

He's the one at the left of the caravan. After even more trouble with
Leo (gee, he's persistent). After Lucia goes to get changed, yes, you
must go and look at Lucia in the center caravan. The next cutscene is
pretty funny. When Lucia's finally done, she looks gorgeous!

4. Talk to the Magic Arrow's owner.

After a really unfortunate happening, the group finds themselves
completely NOT where they want to be.
                        __________________________

<<MYSTIC RUINS TOP>>

Enter the weird compass-looking area. After Lucia does her thing, enter
the glowing circle.
                        __________________________

<<MYSTIC RUINS UP1>>

You don't do much here before some intense flashbacking accurs from
LUNAR 1. If you played this prequel, you can really enjoy this. But no!
You hear Ghaleon, the enemy from LUNAR 1! He's here!!

After everything, exit up.
                        __________________________

<<MYSTIC RUINS UP2>>

Use the Althena Statue and then leave.
                        __________________________

<<MYSTIC RUINS 3F1>>
Enemies: 1 Persona, 4 Reflector - 147e 208s
         2 Persona, 3 Reflector - 159e, 261s
         2 Masquerade, 3 Reflector - 137e, 167s
         1 Persona, 4 Reflector
         2 Masquerade, 3 Reflector
         2 Masquerade, 3 Reflector
         2 Persona, 3 Reflector
 ______________________________________________________________________
|MUSICCHECK                                                            |
|I couldn't help but comment on the music heard in here...usually, when|
|game music composers try and put a drum set into a mysterious theme,  |
|it ends up sounding dumb. I've never heard a dungeon theme like this  |
|before!                                                               |
|______________________________________________________________________|

Here, you must learn to maneuver with the big moving blocks. They're
pretty simple: just step on them and they will take you across chasms
and such. Just remember that each island consists of only one immovable
brick.

BATTLE NOTES! The enemies do not replenish if you visit the Althena
Statue.

Go down from the entrance and step on the block to be taken to the
island. Now take the leftmost block to the next island, and then take
the leftmost block on _this_ island to the next island. Exit to the
left.
                        __________________________

<<MYSTIC RUINS 3F2>>
Item: Healing Nut
Enemy: 1 Dark Knight, 4 Reflector - 155e, 296s

Just get the nut and leave.
                        __________________________

Back in the big room, take the upper block. Then, take the next upper
block. When you (finally) get across, take the lower block. Enter the
room.
                        __________________________

<<MYSTIC RUINS 3F3>>
Item: Dream Crest
Enemies: 1 Dark Knight, 4 Reflector - 155e 296s
         2 Dark Knight, 1 Masquerade - 122e, 381s

Again, grab the crest, fighting the enemies if you want to.

CRESTCHECK! Don't equip this crest on anyone now. See the crests section
for more info.
                        __________________________

Back in the large room, take the left block. Now take the bottom block
and leave through the bottom.
                        __________________________

<<MYSTIC RUINS 2F1>>
Items: Flame Staff
Enemies: 2 Persona, 3 Reflector
         2 Masquerade, 3 Reflector
         2 Masquerade, 3 Reflector
         1 Persona, 4 Reflector 147e 208s
         2 Masquerade, 3 Reflector

If you take the left block at the entrance and follow the blocks till
you find a room, you'll find:
                        __________________________

<<MYSTIC RUINS 2F2>>
Item: Star Light
Enemies: 4 Reflector, 1 Dark Knight
         1 Masquerade, 2 Dark Knight

Get the Star Light and leave.
                        __________________________

Back in the main room, USE THE UPPER BRICK and follow the path all
around. When you get back to the door you just exited, go back to the
entrance and take the _right_ block. Follow the blocks again to reach a
right room.
                        __________________________

<<MYSTIC RUINS 2F3>>
Item: Star Light
Enemies: 4 Reflector, 1 Dark Knight 155e 296s
         1 Persona, 2 Reflector, 1 Dark Knight 140e 318s
         1 Dark Knight, 3 Masquerade - 131 e 283s

As with the previous rooms, get the item, fighting the enemies if
desired.
                        __________________________

Go back to the entrance of the room and use the right brick. Now use the
left brick, pick up the Flame Staff, and then use the right brick. The
Flame Staff is pretty useless right now, just like the Wind Staff. Each
of these Staffs will become useful in due time, though...

Once on the next island, use the top brick, then the left brick, then
the right brick, then the top brick and GET OUTTA THERE!
                        __________________________

<<MY NEW SECRET GARDEN>>

If you played LUNAR 1, you saw that Ghaleon had a strange garden in the
middle of his big magic machine that I'm too tired to think of the name
of. This really goes against his evil demeanor. Hm...

1. Talk to the fairies.

Anyway, if you did play LUNAR 1, the fairies say things that have a lot
of meaning. If not, talk to them anyway and try to figure things out.
These fairies really talk about Ghaleon in a different way than we left
him in LUNAR 1.

2. Try to exit out the bottom.

Lucia succeeds, and you can finally leave.
                        __________________________

Head back to Nota. Or, at least, try. You won't get far before the
Destiny captures you. Just when it looks like you're about to be toast,
someone helps out...

When it's all done, you can leave.
                        __________________________

When you'te back in East Nota, there's really not much you can do but
leave to go to West Nota. This time you actually make it across!
                        __________________________

<<WEST NOTA>>
Items: Peasant Clothes, Life Jewel, Herb

In the visitor's center (the first room) talk to the moving merchant for
a comment about Ramus and his store! (No idea what I'm talking about?
Play LUNAR 1.)

1. Buy weapons and armor.

This shop is at the top-center of town. Buy one of everything and two of
the Silver Hairpin and Silver Gauntlet for the girls. Again, don't sell
if you don't have to.

2. Find items.

A Peasant Clothes is in the leftmost house on the second layer from the
bottom, and on the bottom far left, there is an herb . Also, on the
second layer, go as far right as possible and then go ALL the way up.
You'll see a chest, along with the poor boy who was gonna marry Julia.

3. Leave town.

Ronfar mentions a city, Azalo, to the north. Start the journey!

 __
|  |   ==============================================================
|  |        E  A  S  T    K  A  T  A  R  I  N  A    Z  O  N  E
|  |__ ==============================================================
|_____| 2


__________

CHECKPOINT
__________

Levels: 22 or 23
Crests: 3
Good amount of silver



 ______________________________________________________________________
|MUSICCHECK - Overworld                                                |
|The overworld music changes here, and with good reason. You're finally|
|out of that damn desert! It's more upbeat, though...which doesn't make|
|much sense!                                                           |
|______________________________________________________________________|


You'll head north for a really, really long time. After a while, you
enter a snowy zone. The town of Zulan is right ahead.
                        __________________________

<<ZULAN BLIZZARD>>
Items: Plate Armor, Star Light

It's tough to navigate around here with all the snow! Head left and
straight down until you see people.
1. Buy weapons and armor.

Buy everything in the armor shop. Also, buy the weapons for Jean and
Ronfar. Remember, if you can't afford them, un-equip the old weapons,
sell them, and buy new. Sell Star Lights, too. (I'm bad. I had to sell a
Life Jewel.)

2. Talk to people around town and get items.

A man comments on some people that mey be lost in the mountains. Also, a
kid's dad died. There is a useful Plate Armor on the second floor of the
Mayor's house. This is the big house on the left side of town. While
you're up here, talk to the mayor, and commit to killing the beast.

3. Watch Lucia leave.

Yeah, there's not a single way to stop her. You MUST commit to killing
the beast to go on. Now you can get out of town via the upper-left exit.
                        __________________________

<<ZULAN MOUNTAIN 3>> - first area
Enemies: 3 Wyburn, 1 Barbarian
         3 Wyburn
         4 Albino Baboon

BATTLE TIPS! Everything here is weak to fire. Equip Lemina with her
Flame Staff, and use Fire attacks.

As this is a mountain, this area is set up in layers. The ladder up the
first layer is on the right. The next is on the left. Press "X" at the
ice and enter the cave.
                        __________________________

<<ZULAN MOUNTAIN 5>> - first area
Items: 2000$, Healing Nut
Enemies: 3 Wyburn, 1 Razor Wolf
         2 Razor Wolf, 1 Wyburn
         2 Albino Baboon, 2 Barbarian
         1 Razor Wolf, 3 Wyburn
         3 Albino Baboon, 2 Wyburn

BATTLE TIPS! Concentrate ALL your attack power on the Razor Wolves IF
they're spinning. This is an indicator of an insanely damaging attack.

Don't miss the chest full of silver as you travel to the right. If you
go up both ladders, and fight the enemy, you can get a Healing Nut. Go
right and down the second ladder, and the ladder on the left to
continue.

Go up the far-right ladder and out.
                        __________________________

<<ZULAN MOUNTAIN 3>> - second area
Enemies: 1 Barbarian, 3 Wyburn
         2 Albino Baboon, 1 Razor Wolf

Head left, up the ladder, and right. Here, there are two iced entrances.
The left one houses an enemy. You want the right one.
                        __________________________

<<ZULAN MOUNTAIN 5>> - second area
Items: Power Crest
Enemies: 2 Razor Wolf, 1 Wyburn
         1 Razor Wolf, 2 Wyburn
         1 Razor Wolf, 2 Wyburn, 1 Barbarian
         3 Albino Baboon, 2 Wyburn

Head left, up the ladder, and right. Go up this ladder, and as you head
left, get the crest from the chest. Go left, down the ladder, and out.

CRESTCHECK! At this point, I recommend the DREAM and POWER crests on
Ronfar and the other two on Hiro.
                        __________________________

<<ZULAN MOUNTAIN 3>> - third area
Items: Water Staff
Enemies: 2 Albino Baboon, 1 Razor Wolf
         4 Albino Baboon
         2 Albino Baboon, 1 Razor Wolf

Find the Water Staff to the right. To the left, skip the first ice
unless you wanna battle. Go left and up the ladder. Now, it's the SECOND
ice which houses an enemy. Enter the first.
                        __________________________

<<ZULAN MOUNTAIN 6>>
Items: Barrier Ring, Phoenix Ring
Enemies: 1 Razor Wolf, 3 Wyburn
         2 Razor Wolf, 1 Wyburn
                        __________________________

There's a Barrier Ring near the first ladder. Equip this immediately on
Lemina, who has low max HP.

Go down the ladder, and go right. Look closely! In the alcove
(indentation) at the bottom, the slightest part of a treasure chest
shows. Get the Phoenix Ring! Equip this on someone. It really doesn't
matter who. Now leave at right.
                        __________________________

<<ZULAN MOUNTAIN 3>> - fourth area
Enemies: 2 Albino Baboon, 2 Barbarian

By this time, your party should be running out of steam. Don't give up!
Success is just around the corner! Head left, up, and right. Melt the
ice.
                        __________________________

<<ZULAN MOUNTAIN 1>>

Before you go any further, look below for preparations!

After an avalanche and a near-miss with Hiro and Lucia, you'll find
yourself in another area.

It's still Zulan Mountain 1, but you must find all your party members.
Walk up to them and press X. Once they have all been found, head up. You
know what's next...

 ______________________________________________________________________
|Boss Fight - MISSING LINK                           2600 Exp, 0$      |
|                                                                      |
|Battle Tactics                                                        |
|______________________________________________________________________|
|PREPARATION                                                           |
|1. Make sure you have equipped all ice-blocking and fire-using items. |
|2. Set your order so that characters are as FAR APART as possible.    |
|______________________________________________________________________|
|WHAT TO DO                                                            |
|1. Use Ronfar's Anger Dice. Also have him heal.                       |
|Have him cast Saint Litany when the boss guards.                      |
|2. Have Lemina cast Power Flame on Hiro and Jean. Have her then       |
|alternate between offensive with Flame Shot, and when the beast guards|
|himself, raise everyone's defense with Ice Shell.                     |
|3. Have Jean simply attack.                                           |
|4. Use Hiro's Poe Sword.                                              |
|______________________________________________________________________|
|BOSS ATTACKS                                                          |
|1. If he pounds his chest, he's about to seriously injure a zone of   |
|people with possible paralysis! Cure with Cleansing Water.            |
|2. When he sits there and looks like the hideous thing he is, he is   |
|going to seriously hurt everyone!!!                                   |
|3. When he stands and looks up, he will GUARD HIMSELF FROM ALL ATTACKS|
|until the blizzard disappears so use this opportunity to heal.        |
|______________________________________________________________________|

If you follow these tactics this fight is EASY. One awakening later, the
group finds themselves back in the town.
                        __________________________

When you try to leave the mayor's house, Maria will try and join your
party. She decides to stay when she hears the crying of the baby. You
can now leave town at the bottom-left when you are ready.
                        __________________________

Head South along the path. Enter the harbor town. (Note: If you had gone
to the other place, you couldn't have gotten aywhere.
                        __________________________

<<MERIBIA>>

Fans of LUNAR 1 will most likely head straight to Ramus's shop to see
what's up. Yes, even 6 generations later, Ramus is still pleasantly
plump. Also, it appears that the second section of Meribia was cut off
entirely!

1. Talk to everyone, as usual. Get items.
Items: Herb, Life Jewel, Dagger, Earth Crest
________________________________________________________________________
BROMIDECHECK - Jessica's Bromide

When you get to Meribia, talk to the man sitting in the upper-left
corner
of the tavern for this Bromide.
________________________________________________________________________

________________________________________________________________________
BROMIDECHECK - Lemina's Bromide 3

Talk to Ramus's grandfather several times to get this bromide. You must
do this right upon entering Meribia.
________________________________________________________________________

________________________________________________________________________
BROMIDECHECK - Lemina's Bromide 2

After you get the previous bromide, go look in the barrels in the back
of the store for another bromide.
________________________________________________________________________

CREDIT -- Thanks to scottwork1@aol.com for the locations of the two
previous bromides.

A weapons shop is strangely down, and the items shop sells Star Lights
for a mere 2000$! Get the herb in the lower-right area of town, and on
the far-left in the center is a Life Jewel, too.

2. Stock up on weapons and armor.

However, if you look at the left part of town, you'll see a Weapons and
Armor shop. Buy everything you ned at the armor shop (and two of some).
Also buy both weapons from the weapons shop. Don't feel guilty if you
have to sell a Silver Light. I had to...

3. Enter Master Lunn's castle.

It's the big ol' building in the upper-right corner of town. When you
enter, you see a hyped-up Lunn training new students.

When you get upstairs, go back down and all the way across into the
weapons room and find the Dagger in the chest. On the second floor in
the bottom-right is an Earth Crest.

CRESTCHECK! If you equip the Earth, Dream, or Snake crests with the
Power crest, you not only gain a magical ability of the first crest's
type, but you get that status added to your weapon, i.e. if you equip
Snake + Power, your weapon will posion enemies. For now, equip Power +
Earth on Hiro.

Some flashbacking occurs when you enter Lunn's chamber. Talk to Lunn
several times, and then you're off to Taben's Peak.
                        __________________________

Taben's peak is the big mountain surrounded by forest to the right of
Meribia.
                        __________________________

<<TABEN'S PEAK ENTRANCE>>
Items: Life Jewel

At the entrance, head north. You encounter a creature that looks exactly
like Ruby, except he's white! Then a boy named "Nall" appears. Hmm...

 ______________________________________________________________________
|MUSICCHECK - Ugh, that song!                                          |
|It's Lucia's Theme, except it's sung by the most annoying voice synth-|
|esizer possible! I couldn't stay in this area for long!               |
|______________________________________________________________________|

Before you enter the peak, head right at its base to find an item. To
the left is an Althena Statue.
                        __________________________

<<TABEN'S PEAK 2F>>
Items: Herb, Legendary Lid
Enemies: 4 Tormentor
         1 Dream Leech, 3 Tormentor
         1 Dream Leech, 3 Tormentor
         4 Tormentor
         4 Tormentor, 1 Octo Plant
         4 Tormentor, 1 Octo Plant (right)

BATTLE TIPS! Dream Leeches have the power to absorb vast quantities of
MP, up to 50 MP at a time. Kill them as fast as possible.

Head left and around the wooden path. At the left/right fork, go left,
then left again for an herb. To the right is nothing. If you try to go
up the ladder, a bunch of mangy kids come and throw rocks at Ronfar, the
"ugly-looking guy".

Before you go up the stairs to the next area, look closely to the right!
There are two wooden bridges. Make your way under the trees to the top
one. The slightest part of a chest is hown there. It holds the legendary
lid. (REALLY useful. See the armor section.)
                        __________________________

<<TABEN'S PEAK 3F>>
Items: Thunder Staff
Enemies: 3 Octo Plant, 1 Magic Hat
         3 Tormentor, 1 Dream Leech
         2 Tormentor, 1 Magic Hat
         3 Octo Plant, 1 Magic Hat
         2 Tormentor, 2 Octo Plant
         4 Tormentor, 1 Octo Plant
         2 Tormentor, 1 Magic Hat


Follow the path right and around the wooden walkway. It's fairly linear,
with no real path splits. However, don't miss the Thunder Staff on the
layer before the final layer.
                        __________________________

<<TABEN'S PEAK 4F>>

As soon as you enter here, you'll see a little brat again. After a
suprise involving pepper, move on to the next area.
                        __________________________

<<TABEN'S PEAK 5F>>
Items: Luck Ring
Enemies: 2 Dream Leech, 2 Octo Plant
         4 Tormentor
         4 Tormentor, 1 Octo Plant
         1 Dream Leech, 2 Octo Plant, 1 Magic Hat
         1 Dream Leech, 3 Tormentor

There's a Luck Ring in plain view. Equip it on anyone. Also in plain
view on the second layer is a Spirit Mace, which Ronfar should equip
immediately. Exit this area at the top.
                        __________________________

<<TABEN'S PEAK 6F>>

AAAAHH!!! There's that music again! After a blatant misunderstanding,
the group finds themselvves in some sort of prison cell.

After a night of sleep, leave the room.
                        __________________________

<<TABEN'S PEAK 7F>>

OK, so this isn't a Dragon Cult. After you've talekd to everyone, go up
to the next floor via the stairs on the right of the bottom layer.
                        __________________________

<<TABEN'S PEAK 8F>>
Items: Cute Ribbon

Find the item in the hidden chest in the second room. If you go to the
far left and try to go up, you hear Nall and Lucia having a
conversation. This is about to get interesting...

Before you go up, enter the room in the middle of this floor.
                        __________________________

<<TABEN'S PEAK SPRING>>
Items: Herb

It's a giant playground! Get the herb in the bottom-right corner.
                        __________________________

NOW go up the stairs.
                        __________________________

<<TABEN'S PEAK 9F>>

Talk to Nall. Then something terrible happens, and you should follow
Nall. Another terrible thing later, Jean tells her story to Nall. Nall
chooses Lucia to stay with him at the mountain to take care of the kids.

Leave, and in the big room with the oven, exit at the bottom and use the
gondola on the left to get down.
                        __________________________

<<MERIBIA>> - second time

It appears that Master Lunn had to go to Pentagulia. So go to Ramus's
shop, and you'll see a section of crumbled wall. Enter.
                        __________________________

<<MERIBIAN SEWERS 2>>
Items: Star Light, Dew Ring, Steel Shield, Quake Staff, Soul Bandanna,
Silver Light, Healing Nut
Enemies: 2 Fatal Hopper, 3 Grog Snake
         3 Fatal Hopper, 2 Grog Snake
         3 Fatal Hopper, 1 Gunfoot
         3 Fatal Hopper, 2 Grog Snake
         3 Grog Snake, 1 Gunfoot
         2 Fatal Hopper, 3 Grog Snake
         3 Grog Snake, 1 Gunfoot
         1 Fatal Hopper, 2 Grog Snake, 1 Ammonia
         2 Fatal Hopper, 3 Grog Snake
         3 Grog Snake, 1 Gunfoot
         2 Fatal Hopper, 1 Grog Snake, 1 Ammonia
         3 Fatal Hopper, 2 Grog Snake
         2 Fatal Hopper, 3 Grog Snake
         3 Fatal Hopper, 1 Gunfoot
         1 Fatal Hopper, 2 Grog Snake, 1 Ammonia
         2 Fatal Hopper, 1 Grog Snake, 1 Ammonia
         3 Fatal Hopper, 1 Gunfoot
         1 Fatal Hopper, 2 Grog Snake, 1 Ammonia
         1 Fatal Hopper, 2 Grog Snake, 1 Ammonia
         1 Fatal Hopper, 2 Grog Snake, 1 Ammonia
         2 Fatal Hopper, 1 Grog Snake, 1 Ammonia
         1 Fatal Hopper, 2 Grog Snake, 1 Ammonia
         1 Fatal Hopper, 2 Grog Snake, 1 Ammonia

BATTLE TIPS! Equip Lemina with her Lightning Staff. Remember, all
enemies here are weak to Fire and Lightning. Use this to your advantage.
Also use her fire magic. You may run out of MP for her. In this case use
a Star or Silver Light. Don't be afraid to use a Silver Light. THat's
what they're there for!

This area is HUGE!! You'll be in here a while, but don't worry. It's
possible to get through AND fight all the enemies!

Follow the path left. See the blue button on the wall? Push it with X.
Go down first, though, to find a Star Light. Go up and across the bridge
to continue. Though it looks like you can't, go right at the exit of the
bridge you should head right. In the little room is the switch you're
looking for along with a Steel Shield. Equip this on Hiro, but make sure
you put the Legendary Lid on someone. The switch activates a bridge
directly above the one you were just on.

Here, go right for a while, then down. The path splits at a few places
here. Go right and into the room for a Dew Ring. If you go down, then
left, then left again and around, you can get a Quake Staff for Lemina.
(Don't equip.) Now, the path has basically two ways: down and right. Go
down first. Trip the switch at the end of the hall. Now go back to the
fork and go right.

At the next fork on this fork, go either way -- it doesn't matter -- and
get the item and flip the switch. Equip your item on Ronfar, and go back
down the other fork and cross the new bridge. BUT WAIT! If you pass the
bridge, go right, down, and down the next bridge, you can get a Silver
Light.

This next area is full of fast enemies. Dodge them if you want, but it's
possible to fight them all and still be OK. From here, go left and take
the first down-path then the right fork for a Steel Helm. Equip on Hiro.

To the left of this there are no items, just a bunch of paths. Make sure
you find and trip the switch in the top-left corner of this little area
before continuing onward. (There's a path at the bottom that will let
you proceed.)

The path forks again, so go left for a Healing Nut and up, then left to
continue.

Grab the two Star Lights in the chests. Don't enter the room yet;
instead, take the bridge down and around for a Silk Dress for Jean. Now
push the button and enter the room.
                        __________________________

<<MERIBIAN SEWERS 1>>
Enemies: 4 Assassin

Head down... there they are! The Dragon Cult!

BATTLE TIPS! The assassins are weak to Ice and Lightning. Concentrate on
one at a time, or use magic that affects the whole field.

When you win, the leader chickens out and bid you to Horam to fight.
When you emerge, you come out at Lunn's castle. But...that means the
Cult came through here! Hm...
                        __________________________

The only thing left to do now is go back to Taben's Peak! Use the
gondola at the entrance to get up.
                        __________________________

When you get up there, you meet Nall. Go upstairs and find Lucia, who's
learned how to sing a lullaby! She's in the playground. Now go back
downstairs. Head to te bottom and go right this time to begin traveling
to Vane. Before you leave, though, Nall gives you Dragon Wings to
transport you out of dungeons.
                        __________________________

Wait, though! Don't go on so quickly! Check out Ramus's store again.
It's pretty funny what happens to it.
                        __________________________

Back in the East Katarina Zone, Vane is right there. But before you
enter, go to the Transmission Springs a bit away.

________________________________________________________________________
BROMIDECHECK - Mia's Bromide

Talk to the roving person at the Transmission Springs to get this one.
________________________________________________________________________

___________________

C H E C K P O I N T
___________________

Level: 27
As many accessories and crests equipped as possible
                        __________________________

<<VANE>>

You can't enter Vane now because of some fat Borgan's orders. So leave
and go to the Transmission Springs a few steps south.
                        __________________________

<<TRANSMISSION SPRINGS>>>

Simply step on the right star to transport yourselves into Vane. Well,
not really Vane...
                        __________________________

<<CAVE OF TRIAL B5>>
Enemies: 5 Giga Wasp
         2 Giga Wasp, 2 Death Shroom
         3 Giga Wasp, 1 Death Shroom
         1 Bat Knight, 2 Giga Wasp, 1 Death Shroom

Unfortunately, the same Cave of Trial still lays between you and Vane as
it did 1,000 years ago. Oh well, you better get started.

Start by going left at the fork. Though the path branches off at several
places, there is only one exit from this floor. It's near the top-right.
                        __________________________

<<CAVE OF TRIAL B4>>
Enemies: 3 Giga Wasp, 1 Death Shroom
         3 Giga Wasp, 1 Death Shroom
         2 Giga Wasp, 1 Bat Knight, 1 Death Shroom
         2 Giga Wasp, 2 Death Shroom
         3 Giga Wasp, 1 Death Shroom
         5 Giga Wasp

BATTLE TIPS! Many of the enemies in here use status-altering attacks
such as sleep. You can counter this in a couple of ways. You should
equip all status-canceling accesories, and you should use Jean's
disabling magic to turn the tables on them

Again, on this floor, there are several different side paths and such,
but only one exit. It's in the middle-left. To get to it, head down and
left from the entrance, take a path down, and then take the first path
left.
                        __________________________

<<CAVE OF TRIAL B3>>
Enemies: 3 Giga Wasp, 1 Bat Knight

From the entrance, simply head up and right. There's nothing else to do
on this floor.
                        __________________________

<<CAVE OF TRIAL B2>>
Enemies: 3 Giga Wasp, 2 Death Shroom
         3 Giga Wasp, 1 Bat Knight
         2 Giga Wasp, 1 Bat Knight, 1 Death Shroom
         5 Giga Wasp
         5 Giga Wasp

This floor is just like the rest. It's got lots of paths and one exit.
To get to the exit, go left from the entrance, take the first up, and
head up to the door.
                        __________________________

<<CAVE OF TRIAL B1>>

There are no enemies here, but there's a treasure chest in the bottom-
left corner. Try to get it, and Lemina will scream at you. Exit at
bottom-center, where you can see the light.
                        __________________________

<<VANE>>

1. Buy weapons and armor.

The armor shop is right above the exit of the Cave. In the armor shop,
you probably won't need a Steel Shield. One Magic Gauntlet should do if
you have the Legendary Lid equipped on a girl. Buy the Platinum Armor,
Silk Dress, and Magician Robe, and skip the Steel Helm and Soul
Bandanna, because again, you should have them. Also buy a Bejeweled
Hairpin or two.

The weapons shop is on the right side of town, across from the armor
shop. You have a choice between weapons for Hiro. By George, don't buy
them both! Look at the stats, and your wallet, and pick one. You should
buy Ronfar's Mace, and you should already HAVE all the staffs.

2. Visit the Library.

Every single bookcase here has something different. If you feel
ambitious, read them all!

________________________________________________________________________
______
BROMIDECHECK - Lemina's Bromide 1

On the THIRD line of bookcases from the bottom on the right, examine the
bookshelf furthest right for this one.
________________________________________________________________________
______

3. Use the Althena Statue and enter the Guild.

The Althena Stateu is in the upper-left cornor of town, and the Magic
Guild is the big building in the middle.

4. Explore around the Guild before entering the middle main room.

When you enter the main room, you see Borgan here. Fat? Nah, he's just
big-boned. NOT. Talk to Big Daddy twice. Then, follow Lemina to the top.
After a big long sequence, exit and leave Vane. She'll FINALLY let you
open the chests. Don't miss any of 'em!

-In the Guild office is Lemina's Purse.
-In the corner of the main Guild room is the Gorgon Doll.
-To the left of the Guild, down the stairs and down, is a Thunder Crest.
-Directly right of the Guild entrance, you'll find a Seal Crest.
-To the right of the Library entrance and up a bit is a Silver Light.
-An Angel Ring is in the upper-left corner of the library.
-Don't forget this one! Back down in the cave of trial is a Thieves
Staff for Lemina.

CREDIT! Thanks to timmy supafly for the info about the Thieves Staff.

That should be it!

CRESTCHECK! Equip the Power and Dream crests on Hiro. On Lemina, equip
the Earth and Thunder crests. Why? In the instruction book, it shows
that Earth and Lightning are compatible crests. Not only does this
unlock magic, it enables a non-attribute magic, too! Also equip Shiro
and Seal on Jean.

You can now leave Vane and travel to Pentagulia.
                        __________________________

Back on the trail, head East past the Transfer Springs, then head south
along the shoreline. It isn't long before you reach a forest.
                        __________________________

<<SLUICE FOREST 2>>
Enemies: 2 Giga Ant, 2 Flytrapper
         1 Giga Ant, 4 Flytrapper
         4 Flytrapper, 1 Killer Wasp
         2 Giga Ant, 3 Flytrapper

This area is straightforward. Simply head up and exit at the top.
                        __________________________

<<SLUICE FOREST 1>>
Items: Vigor Ring, Star Light, Warrior Crest
Enemies: 2 Flytrapper, 2 Killer Wasp
         2 Giga Ant, 2 Flytrapper
         1 Giga Ant, 4 Flytrapper
         3 Flytrapper, 2 Bloodbyrd
         2 Giga Ant, 2 Flytrapper
         2 Flytrapper, 1 Bloodbyrd, 1 Killer Wasp

This area's not so straightforward. At the first fork, go up for an
item. It's a Vigor Ring, very useful in this area because it cancels
paralysis. Take the other fork to continue.

The next area is a small circle. Head up and right. Head up, and get the
item from the chest. Follow the path left, and push left for a Warrior
Crest.

CRESTCHECK! Equip the Earth and Lightning crests on Lemina to enable a
cool magic attack. Jean should have Shiro and Dream, and put WARRIOR AND
SEAL ON HIRO FOR AN EASY LIFE FROM HERE ON IN. Be warned, though. You
lose Hiro's magic.
                        __________________________

<<WATER RUINS 2>>

Go to the Althena Statue to heal, then try to cross the bridge. At
night, Hiro will awaken to discover a missing Lucia. You should attempt
to go on the bridge now.

In the morning, you can cross.
                        __________________________

Back in East Katarina, head south. Follow the one-way path to Azado, the
harbor town.
                        __________________________

<<AZADO>>
Items: Angel Ring, Safety Helmet, Life Jewel

Read the two signs at the entrance for a scary warning.

1. Buy weapons and armor.

Buy a fan for Jean, and at the armor shop, you should theoretically buy
something for everyone. You may have to sell a bunch of stuff, maybe
even a Silver Light, but it's worth it.

2. Talk to people and get items.

There's an Angel Ring in a chest at the right of town. You can easily
see it from in front of the weapons shop, but you must walk aound the
back of the weapons shop to get it. Don't forget to visit the Althena
Statue at the left-middle of town.

3. Head up and into the shrine.

Ronfar will notice that something is up. Hopefully, in this little town,
some questions will be answered...
                        __________________________

<<AZADO SHRINE 1F>>

Talk to the girl standing in front of the statue. She tells you to go
look for a house in town with a red roof. Do so.
                        __________________________

<<AZADO BALSE'S HM>>

Again, this house has the red roof and is near the middle of town. Talk
to the child out front to get in. After a long conversation, talk to
Balse again twice. He will ask you if you're ready to crash for the
night. If you're satisfied with all you've done in Azado, say you're
ready.
                        __________________________

But wait! A chest has appeared in the home of the husband and wife to
the left of the entrance. It holds a Safety Helmet. Also, I'm not sure
if this was here before, but there's a Life Jewel partially hidden by
trees in the extreme lower-left of town.
                        __________________________

At night, go to the harbor at the left. There's a wooden plank leading
to a large boat. WAIT! It's the Dragonship Destiny! Things get worse and
worse. When you gain control of the group again, Azado will now be...
                        __________________________

<<AZADO BARBECUE>>
Enemies: 3 Inferno Ghoul
         3 Inferno Ghoul
         4 Inferno Ghoul
         4 Inferno Ghoul
         3 Inferno Ghoul
         3 Inferno Ghoul
         3 Inferno Ghoul

BATTLE TIPS! One swipe of Hiro's Poe Sword is enough to destroy an
Inferno Ghoul.

Many paths are blocked by fire. All you must do is make your way through
the masses to Balse's house. Remember, the Althena Statue is there!

A sequence will ensue with Balse. When done, continue upward towards the
shrine.
                        __________________________

Once inside, go up the stairs on the right. Now go down the stairs on
the left. The next area is simply a large section of small rooms with
only one entrance and one exit.
                        __________________________

<<GODDESS IMAGE>>
Items: Star Light, Healing Ring, Healing Crest
Enemies: 1 Dieclops, 3 Flight Knight
         1 Nipple Yanker, 3 Flight Knight
         1 Nipple Yanker, 3 Flight Knight
         3 Flight Knight, 1 Electro Eye
         1 Nipple Yanker, 2 Flight Knight
         3 Flight Knight, 1 Electro Eye

At the top of the structure, you now have a choice. You can go back down
and try to get the item at the bottom. Or, you can proceed directly to
the top. The choice is yours, but the items are a Healing Ring and
Healing Crest. These are really helpful, and you should get them. It's
only four battles!

ON THE WAY DOWN:
3 Flight Knight, 1 Electro Eye
1 Nipple Yanker, 3 Flight Knight
1 Nipple Yanker, 2 Flight Knight, 1 Electro Eye
2 Nipple Yanker, 2 Flight Knight

Before you go up to the top, go all the way back down and heal at the
Althena Statue in the sanctuary by paying 100$. Yes, I know it's
annoying, but it will help immensely this next battle!
                        __________________________

<<GODDESS IMAGE 10F>>
Items: Healing Nut
Enemies: 2 Dieclops, 2 Flight Knight
         1 Nipple Yanker, 2 Flight Knight

The exit stairs are at top-left.
                        __________________________

<<GODDESS IMAGE 11F>>
Items: Silver Light
Enemies: 2 Nipple Yanker, 2 Flight Knight
         1 Nipple Yanker, 2 Flight Knight, 1 Electro Eye
         1 Nipple Yaker, 2 Flight Knight

On this floor, the exit is on the bottom-right where you see light.

BEFORE YOU GO UP, LOOK AT THE PREPARATIONS BELOW.
                        __________________________

<<GODDESS IMAGE P1>>

When you enter here, get ready!!!!

 ______________________________________________________________________
|Boss Fight - FLAME FANG                             6000 Exp, 0$      |
|                                                                      |
|Battle Tactics                                                        |
|______________________________________________________________________|
|PREPARATION                                                           |
|1. Equip Hiro with the Healing and another magical crest.             |
|2. Equip Ronfar with the Warrior and Earth crests.                    |
|3. Space your characters out. SEE BELOW.                              |
|______________________________________________________________________|
|WHAT TO DO                                                            |
|1. Have Ronfar heal. Use St. Litany if you can. DO NOT ATTACK.        |
|2. Have Leo use his Flash Blade.                                      |
|3. Use Hiro's Poe Sword.                                              |
|______________________________________________________________________|
|BOSS ATTACKS                                                          |
|1. When the Fang flaps slowly, it is about to release a powerful Fire |
|magic on one character.                                               |
|2. When he flaps very quickly, you need to get ready for a one-person |
|powerful physical attack.                                             |
|3. When the Fang flaps at a medium speed, he will cast fire on all for|
|a lot of damage.                                                      |
|______________________________________________________________________|

 ____________
|           R|
|L           |
|            | Arrange your guys like this.
|            |
|            |
|H___________|
                        __________________________


<<GODDESS IMAGE 2F>>

When you get to the star area, talk to the priests. They don't have much
to say. :)
                        __________________________

Back in town, heal at the Althena Statue before heading on to the
Destiny. After a near-miss on the Destiny, the group finds themselves
traveling to                         Pentagulia.
                        __________________________

You now have free reign of the ship. When you try to enter the mess hall
on B1, you see Lucia. Follow her up. After a long and confusing scene,
you find yourselves at Pentagulia...and DISC 2!

                DDDDDDDDDDD         IIIIIIIII IIIIIIIII
                DDDDDDDDDDDD          IIIII     IIIII
                DDDD     DDD          IIIII     IIIII               DDDD
DDD          IIIII     IIIII
                DDDD     DDD          IIIII     IIIII
                DDDD     DDD          IIIII     IIIII
                DDDDDDDDDDDD          IIIII     IIIII
                DDDDDDDDDDD  I S C  IIIIIIIII IIIIIIIII




<<THE DESTINY 15>>

Not much to do here. Exit via the left-middle stairway.

 __
|  |   ==============================================================
|  |                    P  E  N  T  A  G  U  L  I  A
|  |__ ==============================================================
|_____| 2

<<PENTAGULIA TOWN>>

You will automatically talk to Leo upon exit of the Destiny. You'll meet
up with an old "friend" (minus the r). When you can, talk to each of the
members of your party.

1. Talk to everyone in the harbor area.

Here, suspense starts to build. A lot of foreshadowing is used
here...see if you can guess what will happen before proceeding to the
next area.

2. In Pentagulia Commons, explore around.

A quick look around will reveal four towers, each in the corners. Red,
Blue, White, and Black, the colors of the four Dragons, each represent a
tower. They also represent places where your characters went.

3. Catch up with Jean in the Blue Tower.

It's the one in the bottom-left. You can't do much here. You can only
listen to a fragment of their converation.

4. Catch Ronfar in the Red Tower.

This is the top-left one. Poor Ronfar...

5. See Lemina in the Black Tower.

This one's on the bottom-right. Lemina talks to Borgan here.

6. Get with Leo in the White Tower.

This is the last one, on the top-right. You can't even do anything here!

7. Enter the Pentagulia Shrine.

You can't miss it -- it's the big decorated building in the middle of
the commons. Make your way up the floors, and talk to Leo at the doors.
Enter!

8. Meet the goddess!

I won't spoil anything for you here. There's really no strategy to the
boss fight. Just hack away with your sword until you lose. Whe you gain
control of Hiro again, talk to Ruby. Next, talk to "Mystere".
                        __________________________

<<WHITE TOWER>>
Items: Healing Ring

Make your way down. Don't miss the Healing Ring on the first floor down
from the prison.
                        __________________________

<<WHITE TOWER 4F>>
Items: Platinum Blade
Enemies: 1 Corp. Crusher, 1 Sgt. Slaughter
         1 Corp. Crusher, 2 Sgt. Slaughter

BATTLE TIPS! The enemies here are easy. Remember to visit the Althena
Statue on 5F if you're in need of healing. All here are weak to wind.

Here, get the Platinum Blade from the room (you have to fight an enemy
to get it) and equip it on Hiro immediately.
                        __________________________

<<WHITE TOWER 3F>>
Items: Life Jewel
Enemies: 1 Corp. Crusher, 1 Sgt. Slaughter
         2 Corp. Crusher
         3 Sgt. Slaughter
         1 Corp. Crusher, 2 Sgt. Slaughter

Again, on ths floor, there is an item guarded by a hidden enemy. Get it
and leave at left.
                        __________________________

<<WHITE TOWER 2F>>
Enemies: 2 Corp. Crusher
         1 Corp. Crusher, 2 Sgt. Slaughter

Here, all you must do is go down, through the door, up and through
another door, and down the stairs.
                        __________________________

<<WHITE TOWER 1F>>

Here, it's recommended that you heal at the statue for 100$. Go down the
stairs at left.
                        __________________________

<<UND. PENTAGULIA 1>>
Enemies: 2 Sgt. Slaughter, 1 Flame Reaper - 273e, 77$
         2 Sgt. Slaughter, 1 Flash Lord
         1 Flash Lord, 2 Flame Reaper
         2 Sgt. Slaughter, 1 Assassin
         2 Flash Lord, 1 Flame Reaper

Down here, there is an Althena Statue. Find it, and from this central
area branch paths to the towers. Now you must make a decision. Who do
you want back the most? I suggest the BLACK tower in the bottom-right so
you can get Lemina. Here are the characters and their towers.

BLACK - Bottom-right - Lemina
RED - Top-left - Ronfar
BLUE - Bottom-left - Jean

Pick one, and see the walkthrough.
                        __________________________

<<BLACK TOWER>>
When you enter the Black Tower from underground, go up the stairs on the
right.
                        __________________________

<<BLACK TOWER 2F>>
Items: Jewel Gauntlet
Enemies: 2 Flash Lord, 1 Dark Sorcerer
         2 Flash Lord, 1 Dark Sorcerer
         1 Flash Lord, 2 Dark Sorcerer

BATTLE TIPS! You can't heal here without Ronfar's magic, so equip
Healing Crests and Rings.

The item seen is a Jewel Gauntlet. It can't be equipped on anyone now,
but it's a useful item.
                        __________________________

<<BLACK TOWER 3F>>
Enemies: 3 Flash Lord
         2 Flash Lord, 1 Dark Sorcerer
         1 Flash Lord, 2 Dark Sorcerer
         2 Flash Lord, 1 Dark Sorcerer

There's not much to do here, other than get across and get up the
stairs.
                        __________________________

<<BLACK TOWER 4F>>
Items: Ritual Hairpin
Enemies: 1 Flash Lord, 2 Dark Sorcerer
         2 Flash Lord, 1 Dark Sorcerer
         2 Flash Lord, 1 Dark Sorcerer

Go STRAIGHT down from the entrance for a Ritual Hairpin. Go left, down
through the door, and up the stairs.
                        __________________________

<<BLACK TOWER 5F>>

Here, just go up the stairs and into the room.
                        __________________________

<<BLACK TOWER 6F>>

To free Lemina, push the big stick at the entrance FROM THE BOTTOM.
                        __________________________

Head all the way back down and out.
                        __________________________

<<BLUE TOWER (1F)>>

Head across and up here, of course.
                        __________________________

<<BLUE TOWER 2F>>
Enemies: 1 Assassin, 2 Mercenary - 276e, 84s
         2 Assassin, 1 Mercenary - 273e, 76s

BATTLE TIPS! Equip Lemina with her Water Staff to take advantage of the
weaknesses of these enemies.

Again, there's not much to do here. Simply head across and exit.
                        __________________________

<<BLUE TOWER 3F>>
Items: Jewel Gauntlet
Enemies: 1 Assassin, 2 Mercenary
         2 Assassin, 1 Mercenary

Head through the doorways, and get the Jewel Gauntlet if you want.
                        __________________________

<<BLUE TOWER 4F>>
Items: Ritual Haripin
Enemies: 2 Assassin, 1 Mercenary
         1 Assassin, 2 Mercenary

The Ritual Hairpin isn't hard to get, so simply get it and exit at left.
                        __________________________

<<BLUE TOWER 5/6F>>

Head across, up, and free Jean. Head down and out.
                        __________________________

<<RED TOWER (1F)>>

This is the tower in the upper-left hand corner.
                        __________________________

<<RED TOWER 2F>>
Enemies: 1 Flame Reaper, 1 Gargoyle
         2 Flame Reaper, 1 Gargoyle

BATTLE TIPS! Basically, the gargoyles are very weak to magic, and
physically attacking them is useless. Remember this!

Nothing to do here; get in and out!
                        __________________________

<<RED TOWER 3F>>
Enemies: 2 Flame Reaper, 1 Gargoyle - 276e, 93s
         1 Flame Reaper, 1 Gargoyle - 183e, 56s
         2 Flame Reaper, 1 Gargoyle

Go up through the door into the little room, and then go down out
through the other door and up.
                        __________________________

<<RED TOWER 4F>>
Items: Silver Light, Hellfire Staff
Enemies: 2 Flame Reaper, 1 Gargoyle
         3 Flame Reaper, 1 Gargoyle
         3 Flame Reaper, 1 Gargoyle
         2 Flame Reaper, 1 Gargoyle

Get the Silver Light (on the right) and the Hellfire Staff (on the
left).
                        __________________________

<<RED TOWER 5/6F>>

Head right, up, and free Ronfar. Now leave the tower.
                        __________________________

<<UND PENTAGULIA>> - finding the secret passage

The passage is behind the Althena Statue. You won't be able to use the
statue after it splits!
                        __________________________

<<INNER PENTAGULIA>>

After something happens, head up and down the stairs. Around here, there
is really only one path. It takes you through the Goddess' chambers and
out into the main room. When you can, talk to Lucia. Follow her where
she goes.

After way too many things happen, you find yourselves where you don't
wanna be...
                        __________________________

<<TABEN'S PEAK>>

1. Talk to Nall several times.

Listen to him; the things he says are very important!

2. Leave via the gondola and head towards Vane.

Right outside the Peak, you'll see the Destiny. Simply step on it and
press X.
                        __________________________

<<DESTINY DECK>>

Talk to Leo.

BOSS FIGHT - LEO!! I didn't feel like doing a complete boss strategy for
Leo, since the fight is so non-strategic. Simply use Poe Sword each
time, and heal with Healing Nuts when you need to.
                        __________________________

You now hold control of the Dragonship Destiny. Before you go off
speeding to the Cave, hit square, and use the Althena Statue on the
ship. NOW mow left, straight across the forest, and then go due south
onto the beach and into the water.

Finding the cave is a no-brainer. There's only one icy shore to dock on.
Find it, and go as far as you can with the Destiny. Then, go up and into
the Dragon Cave.
                        __________________________

<<WHITE DRAGON CAVE 1>>
Items: Star Light, Snake Ring
Enemies: 1 Shiro Mongrel, 2 Mecha Star, 1 Yeti
         2 Shiro Mongrel, 2 Yeti
         3 Shiro Mongrel, 1 Mutant Fly
         1 Shiro Mongrel, 1 Mecha Star, 2 Yeti
         4 Shiro Mongrel
         2 Mutant Fly, 2 Yeti
         4 Shiro Mongrel
         3 Shiro Mongrel, 1 Chiro Mongrel
         1 Mecha Star, 3 Shiro Mongrel
         2 Mutant Fly, 2 Yeti
         4 Shiro Mongrel
         2 Mutant Fly, 2 Shiro Mongrel


Listen to what Nall says...you must find four chests, one in each corner
of the dungeon. But wait a second! As you'll find out, there are no such
things, and you clear the cave just fine without finding any such
chests. Hmm...

From the start, find the down ladder. Don't go down yet. Go past it and
around and find the chest. Now, go down it, and up another one closeby.
Following the twisting path, find the Snake Ring along the way.

BATTLE TIPS!! All enemies here are very weak to Fire. Use this to your
extreme advantage.

...you'll eventually come to a spot where there are three paths: two
ladders, and a down-path around the ice. If you take the down-path, it's
a more direct route. If you take either of the ladders, leave the pit
area via the bottommost one and continue right.

BATTLE TIPS! By now, you may have realized that the battles here are
pretty tough. Persevere! And use your items. That's what they're there
for. :)

You'll go right for a while, and you'll come upon a door. Enter!
                        __________________________

<<WHITE DRAGON CAVE 2>>
Items: Endurance Ring
Enemies: 2 Chiro Mongrel
         3 Shiro Mongrel, 1 Mutant Fly
         3 Shiro Mongrel, 1 Chiro Mongrel
         3 Shiro Mongrel, 1 Mutant Fly
         4 Shiro Mongrel
         3 Shiro Mongrel, 1 Mutant Fly
         3 Shiro Mongrel, 1 Mutant Fly

BATTLE TIPS! When you fight against Chiro Mongrels, ignore them. You
won't be able to kill them before they run away. If you have a battle
with two of them, just defend and don't waste time.

You'll soon come to a fork in the road with three paths. Up takes you
nowhere; so does down. After talking the middle path, you'll come to
another fork section. Go left for an Endurace Ring; go down to continue.

Head down and to the right. Again, follow the winding path around and
into the door.
                        __________________________

<<WHITE DRAGON CAVE 3>>
Items: Wind Crest, Chiro Crest
Enemies: 3 Shiro Mongrel, 1 Mecha Star
         2 Shiro Mongrel, 2 Yeti
         1 Shiro Mongrel, 1 Mecha Star, 2 Yeti
         1 Shiro Mongrel, 2 Mutant Fly, 1 Mecha Star

Here, you must learn how to manipulate the big running gorillas so they
crack the ice pillars and clear paths. By now, you should at least know
that enemies will chase after you blindly if they see you; use this fact
to make the gorillas run smack-dab into the ice pillars. In other words,
try not to kill them, because if you do, you'll have to leave and re-
enter the area to make them appear again.

To the south are two chests surrounded by ice. They contain crests, so
definitely get them. An exit is at the top of this room.
                        __________________________

<<WHITE DRAGON CAVE 4>>
Items: Angel Ring
Enemies: 1 Shiro Mongrel, 2 Mutant Fly, 1 Mecha Star
         4 Shiro Mongrel
         3 Shiro Mongrel, 1 Mecha Star

Head down the path. You'll see a chest surrounded by ice, so use the
Mongrel to bring the ice down. From here, it's a short walk right and up
to the the next room.
                        __________________________

<<WHITE DRAGON CAVE 5>>
Items: Ice Staff
Enemies: 3 Shiro Mongrel, 1 Mecha Star
         1 Shiro Mongrel, 2 Mutant Fly, 1 Mecha Star
         2 Shiro Mongrel, 2 Yeti

Yes, even the big glass-thingies can break the ice. The chest is an ice
staff, and the exit's at the top.
                        __________________________

<<WHITE DRAGON CAVE 6>>
Items: Vitaliy Vial

Aah, finally, the end! Head down the stairs and straight down for an
item, then go up and right. You'll see the boss, and then you'll know
that's your cue to prepare for the fight.

 ______________________________________________________________________
|Boss Fight - WHITE FIEND                           11000 Exp, 0$      |
|                                                                      |
|Battle Tactics                                                        |
|______________________________________________________________________|
|PREPARATION                                                           |
|1. Equip Lemina with Earth and Thunder crests.                        |
|2. Equip Jean with Warrior and another magical crest.                 |
|3. Space your characters out.                                         |
|4. Put a Chiro and another magical crest on Hiro.                     |
|5. Make sure everyone's strongest weapons and armor are equipped.     |
|6. Use Star Lights and healing to bring your characters' power up.    |
|______________________________________________________________________|
|WHAT TO DO                                                            |
|1. Have Ronfar heal. Use Saint Litany if you can. DO NOT ATTACK.      |
|2. Jean should attack. Have her use Star/Silver Lights.               |
|3. Use Hiro's Poe Sword.                                              |
|4. Lemina should immeadiately use Erase Magic and then raise Hiro's   |
|attack and then alternate between using Flame Shot and raising defense|
|for your characters. You may have to re-use Erase Magic.              |
|______________________________________________________________________|
|BOSS ATTACKS                                                          |
|1. If you can see a glowing circle of electricity beneath him, the    |
|Fiend is about to injure the whole field with some sort of water magic.
|2. If a star glows, appearing and disappearing beneath him, he will   |
|raise his attack and defense by way too much.                         |
|3. When nothing is going on beneath this dragon, he is about to attack|
|everyone on the field for medium damage.                              |
|4. If he is consistently raising and lowering his head, the White     |
|fiend will damage one character and put him/her to sleep.             |
|5. Sometimes, the Fiend can acutally attack twice. Beware!            |
|6. The White Fiend actually went down faster than I thought it would. |
|This battle really isn't all that tough.                              |
|______________________________________________________________________|


When you're done, you'll see a doorway where the White Fiend was. Enter!
                        __________________________

<<WHITE DRAGON LAIR>>
Items: White Dragon Crest

Eventually, you'll get a White Dragon Crest. Once you get it, there's
really nothing else to do in there. Leave the next room the same way you
came.
                        __________________________

<<WHITE DRAGON CAVE>> - clearing it out

Yes, that's right, friends. Not only did we clean out the cave AND kill
a big bad guy, but now we have to clean out the SAME CAVE AGAIN!!!
AAAHHH!!!

Simply follow the directions backwards to get to the entrance. Fight
every enemy? My advice is to try to evade them all and fight the battles
you get into.

Here's a tip on getting out: In White Dragon Lair 1 (the first area), go
up near its entrance (meaning the entrance that you are coming from NOW.
You'll see an ice pillar that an enemy will break for you. From there,
it's a hop, skip, and jump to the exit!
                        __________________________

Head back to your Dragonship and get on, and then press Square to get
onto the ship and use the Althena Statue. Now, go back onto the ocean,
and go south. The ice pillars that were there are now gone. Continue
south, and onto the beach, and into the weird-looking town.
                        __________________________

<<HORAM VILLAGE>>

Areas: Horam Wind Dojo
       Horam Sickly Dojo - A (second floor)
       Horam Drunkn Dojo
       Horam Wong Foyer
       Horam Wong Garden
       Horam Wong Dojo
       Horam Wong Supply - E
       Horam Wong Dojo 2

Horam Village: Between items shop and Wind Dojo - B
               Top-left outside corner of Wong - C
               Top-right outside corner of Wong - D

Items: A. Blue Pajamas
       B. Protection Ring
       C. Life Jewel
       D. Herb
       E. Rubber Boots

 _____________________
|WEAPONS        |     |
|Platinum Blade |5360$|
|Samurai Sword  |6840$|
|Flaying Flail  |5760$|
|_______________|_____|

 _________________________
|ARMOR              |     |
|Warrior Shield     |2170$|
|Bejeweled Bracelet |1890$|
|Jewel Gauntlet     |1540$|
|Warrior Armor      |3840$|
|Holy Clothes       |3520$|
|Immortal Robe      |3200$|
|Warrior Helm       |1470$|
|Prayer Bandanna    |1260$|
|Ritual Hairpin     | 900$|
|___________________|_____|

 ______________________
|ITEMS           |     |
|Herb            |40$  |
|Healing Nut     |200$ |
|Holy Water      |100$ |
|Vitality Vial   |50$  |
|Angel's Tear    |1000$|
|Protection Ring |3200$|
|Warrior Crest   |4000$|
|Power Crest     |3500$|
|________________|_____|


1. Check out everything around town.

Gather items and buy things.

2. Enter the Wong.

It's the big house at the north part of town. Head north into the room.
When you can, head to the top-left room for an item. Then go onto the
platform in the main room. Talk to the man in the middle twice.

STORYCHECK! Jean goes to get changed, and as she does, she reminds
herself that, yes, what she is doing is her destiny, and is the right
thing to do...or is it? Afterwards, she gains entrance to the tournament
via an invitation.

3. Get directions and leave Horam.

If you talk to the same guy again, he will say that the place you seek
is due south of Horam.


Getting to the Zen Zone is no problem. Simply board the Dragonship
Destiny and go south, across the river, and into the town.


<<ZEN ZONE>>

Areas: Zen Zone Dojo 1
       Zen Zone Dojo 2

 _____________________
|ITEMS         |      |
|Herb          |40$   |
|Healing Nut   |200$  |
|Holy Water    |100$  |
|Vitality Vial |50$   |
|Angel's Tear  |1000$ |
|Charm Crest   |3000$ |
|Dream Crest   |3000$ |
|______________|______|

1. Buy items and talk to clans.

2. Talk to the man to the immediate right of the central structure.

BATTLE TIPS! Before you enter, prepare by putting Healing Rings on Hiro
and Jean, and equip them and Ronfar with the best stuff available.

Select "Let's get it on!" to start.

You will fight a series of fights. They are:

3 Wolf Guard - No real strategy here.
3 Flash Ninja - Equip poison-stopping accessories.
3 Shadow Assassin - Give them ALL you got! Use Jean's Dopple Dance, too.

Between each round, you CAN heal up and go around town. And, you CAN
heal at the Althena Statue, and save your game!

3. When the battles are over, visit the Althena Statue and talk to Lunn.

STORYCHECK! Jean and Lunn have an interesting argument. It seems that
Lunn still does not want to turn from his old ways. Will Jean teach him
the right thing to do?

After some interesting dialogue, talk to Lunn again.

 ______________________________________________________________________
|Boss Fight - LUNN    Approximate HP: 2152           8800 Exp, 0$      |
|                                                                      |
|Battle Tactics                                                        |
|______________________________________________________________________|
|PREPARATION                                                           |
|1. Buy some Healing Nuts, maybe 10 or so.                             |
|______________________________________________________________________|
|WHAT TO DO                                                            |
|1. Jean should use her Dopple Dance and reuse it as necessary.        |
|2. Just have her attack and attack with Blue Dragon Fist.             |
|3. Heal if her HP falls below 100.                                    |
|______________________________________________________________________|
|BOSS ATTACKS                                                          |
|1. If Lunn simply stands there, his cape flapping in the wind, he is  |
|about to attack Lean twice for good damage.                           |
|2. If Lunn assumes a fighting stance, expect him to toss a Shadow     |
|dragon at you for a LOT of damage.                                    |
|3. Sometimes if he is like (1) he will heal and raise his defense.    |
|4. If his leg is outstretched, expect him to dive you for medium      |
|damage.                                                               |
|______________________________________________________________________|

When you are done, talk to Lunn again and he will tell you the way to
the Dragon Cave is to the south. Actually, it's not. You'll find it only
with the Dragonship Destiny, almost directly north of the Zen Zone.

MORE WALKTHROUGH COMING SOON!

       |\  =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=  /|
-------| \                  Part VII                     / |--------
-------| /                  Bromides                     \ |--------
 L  2  |/  =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- \|  E  B

Lucia's Bromide 1

Talk to the man standing outside the small house in the upper-right
corner of Larpa after Lucia leaves the house overnight for a beautiful
bromide of Lucia.

Jean's Bromide 2

Talk to the girl standing at the exit of the Caravan right before you
leave.

Jessica's Bromide

When you get to Meribia, talk to the man sitting in the upper-left
corner of the tavern for this Bromide.

Lemina's Bromide 3

Talk to Ramus's grandfather several times to get this bromide. You must
do this right upon entering Meribia.

Lemina's Bromide 2

After you get the previous bromide, go look in the barrels in the back
of the store for another bromide.

Mia's Bromide

Talk to the roving person at the Transmission Springs to get this one.


MORE TO COME...


       |\  =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=  /|
-------| \                  Part VIII                    / |--------
-------| /                Special Items                  \ |--------
 L  2  |/  =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- \|  E  B

========================================================================
======
LEFT OPAL JEWEL
Obtained from: Gwyn
Used to enter Blue Spire
========================================================================
======
RIGHT SAPPHIRE JEWEL
Obtained from: Hiro, automatically
Used to enter Blue Spire
========================================================================
======
ROPE LADDER
Obtained from: Jean, before you fight Plantella
Used to enter the underground chambers
========================================================================
======
MASK
Obtained from: Dragon Cult Leader
Jean gets it
========================================================================
======
WHITE DRAGON WINGS
Obtained from: Nall
Magical traveling tool / Used to escape dungeons
========================================================================
======
WHITE DRAGON AURA
Obtained from: Leo, after fight
Essence of White Dragon
========================================================================
======
INVITATION
Obtained from: Blue Dragon Cult dude
Ticket to the Tournament
========================================================================
======
BLUE DRAGON AURA
Obtained from: Lunn
Essence of Blue Dragon
========================================================================
======


       |\  =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=  /|
-------| \                   Part IX                     / |--------
-------| /                   Bestiary                    \ |--------
 L  2  |/  =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- \|  E  B

Here are all the enemies, excluding bosses, to be found in LUNAR. If you
see question marks for something and know the answer, feel free to
contact me and fill me in. HOWEVER, if you see blanks with no question
marks, those are things that I will find out that I do not need help on.

Provided here are enemies' weaknesses, resistances, and Experience and
Silver. Some do not know this, but you can actually tell what an enemy
will do next turn by what you see it doing during selection! All this is
explained in this section.

DUNG BEETLE - 1 Exp, 1$
Found: East Desert Pass
Weak to: Fire, Water
Resistant to: None
The dung beetle will always attack with a mild bite. These guys are
really weak and can be taken out with one sword swipe.

SAND SHARK - 2 Exp, 2$
Found: East Desert Pass
Weak to: Fire, Wind, Water
Resistant to: None
If the Sand Shark's head is above the ground, it will quicklt attack one
character with a powerful blue beam. If you just see its fin, it's about
to leap at you twice for mild damage.

SAND CYCLOPS - 3 Exp, 4$
Found: East Desert Pass
Weak to: None
Resistant to: None
If you can see the eyes and body of this mudpie, he's about to bite you
for mild damage. If he's buried underground, expect a powerful swipe
attack.

SLIME - 1 Exp, 1$
Found: Blue Spire
Weak to: Everything!
Resistant to: None
The slime will always bite you for very mild damage.

MUMMY - 6 Exp, 5$
Found: Blue Spire
Weak to: None
Resistant to: None
If the Mummy is jumping up and down, he will spin himself and hit
everyone in his own range for moderate damage. If he is simply sitting
there, he's about to hit you twice, mildly.

BRAINPICKER - 4 Exp, 9$
Found: Blue Spire
Weak to: Fire, Water
Resistant to: None
If you can see the Brainpicker's mouth opening and closing, it's about
to throw a fireball at you. If not, he will physically attack you. Both
moves cause moderate damage.

BANDAGE BOY - 0 Exp, 1$
Found: Blue Spire
Weak to: None
Resistant to: Sleep
The Bandage Boy is always seen with a few buddies and a mummy, and it
will always attack for about 1 HP. Kill the Mummy, their leader, to kill
all the Boys at once.

MAGIC MASQUE - 1 Exp, 3$
Found: Blue Spire
Weak to: None
Resistant to: None
If the Masque is sitting still, mouth opening and closing, it's about to
lower one character's defense by about 25. If he's twisting from side to
side, he'll clap one character, usually the defense-lowered one, for
mild damage.

BOMB ANGEL - 3 Exp, 8$
Found: Blue Spire
Weak to: None
Resistant to: Sleep, Poison, Paralysis
If you can see flashing red and green lights, the Bomb Angel is about to
hock a big magic loogie at a zone for explosive damage. If the gun is
not flashing, it will physically attack.

OCHRE OOZE - 2 Exp, 5$
Found: Larpa Pass
Weak to:
Resistant to:
The Ooze will always bite you for mild damage.

KILLER FLY - 6 Exp, 13$
Found: Larpa Pass, Starlight Forest, Illusion Forest
Weak to:
Resistant to:
If the Fly is spinning round and round, it's about to attempt to poison
one of your characters. If not, get ready for a physical attack from
this little bug.

DESERT DOLPHIN - 2 Exp, 2$
Found: West Desert Pass
Weak to:
Resistant to:
If his head is above the ground, the Dolphin will release blue magic to
a zone. However, if you just see his fin, he will unleash a mild
physical dive at someone.

POISON BEETLE - 3 Exp, 11$
Found: West Desert Pass
Weak to:
Resistant to:
These bastards will always bite twice with a good chance of poison.

SCORPION - 12 Exp, 42$
Found: West Desert Pass
Weak to:
Resistant to:
Prepare for a physical attack courtesy of their tails. It's their only
move.

PRIVATE - 35 Exp, 50$
Found: Dragonship Destiny (Dalton)
Weak to: ???
Resistant to: ???
The Private will always swing at you with his sword.

CAPTAIN - 40 Exp, 60$
Found: Dragonship Destiny (Dalton)
Weak to: ???
Resistant to: ???
If the Captain is spinning his sword, prepare for a moderately damaging
attack on one character. If his sword is not spinning, he's about to
poke someone for mild damage.

GREEN GOBLIN - 4 Exp, 6$
Found: Starlight Forest, Illusion Forest
Weak to:
Resistant to:
If he's moving his club up and down, he's about to call another Green
Goblin onto the battlefield. If not, he'll just club someone for mild
damage.

HUMMINGBYRD - 16 Exp, 32$
Found: Starlight Forest, Illusion Forest
Weak to:
Resistant to:
If the Hummingbyrd is sitting upright, it will absorb some HP from one
character. If it seems to be flying normally, it will physically attack.

HOBGOBLIN - 15 Exp, 14$
Found: Illusion Forest, Caravan
Weak to:
Resistant to:
If the Hobgoblin is spinning its club, it will hit someone for moderate
damage. If not, it will still club someone, but for milder damage.

GOBLIN KING - ? Exp, ?$
Found: Illusion Forest, Caravan
Weak to:
Resistant to:
If the King holds his staff over his head, he's about to raise the
attack power of all your enemies. If not, he'll knock ya silly twice.

BANSHEE FOWL - 7 Exp, 7$
Found: Takkar Pass
Weak to:
Resistant to:
If the Fowl is flapping its wings, expect a mild poison attack. If not,
you'll be bopped twice.

RUFUS - 22 Exp, 32$
Found: Takkar Pass
Weak to:
Resistant to:
If Rufus flexes his muscles, he's about to punch someone for moderate
damage. If his horns flash, prepare for a one-person shock-o-rama!

DEATH WORM - 28 Exp, 27$
Found: Takkar Pass
Weak to:
Resistant to:
If the Worm is expelling smoke, he's gonna suck everyone in toward him.
If there's no smoke, he's about to hit someone mildly with his
tentacles.

MUD CYCLOPS - 17 Exp, 21$
Found: Takkar Pass
Weak to:
Resistant to:
If he's underground, he's about to surface and whack someone for medium
damage. If his body is visible, he will mildly bite once.

ROLLING IMP - 14 Exp, 10$
Found: Ghost Manor
Weak to:
Resistant to:
If the Imp is merely bouncing, it will mildly attack someone. If it's up
and cocked back, it will attack for even less damage.

SUSIE DEATH - 20 Exp, 14$
Found: Ghost Manor
Weak to:
Resistant to:
Suzie Death will always absorb some HP or MP from someone. If you can
see her cane, you're about to lose some MP.

KNUCKLEBUSTER - 60 Exp, 100$
Found: Ghost Manor
Weak to:
Resistant to:
The Knucklebuster only has one attack. It will weakly slap tiwce all the
time.

MANEATER - 13 Exp, 13$
Found: Bandit Butte
Weak to: Fire, Ice
Resistant to: None
If its mouth is actively opening and closing, it will chomp you for
possible paralysis. If not, get ready for a one-two punch from this guy.

KILLER BUZZ - 23 Exp, 19$
Found: Bandit Butte
Weak to: Fire, Ice
Resistant to: Sleep, Paralysis, Confusion
If its stinger is going wild, it will attack you and probably paralyze
you as well. If not, it will tap you twice for medium damage and
possible paralysis.

PARASITE - 23 Exp, 78$
Found: Bandit Butte
Weak to: Fire, Ice
Resistant to: Poison, Sleep, Paralysis, Confusion, Physical Attack
If its tentacles are moving all over the place, it's about to release
powerful blue magic at everyone. If its tentacles are merely moving up
and down, it will physically attack.

KILLER SHROOM - 25 Exp, 17$
Found: Bandit Butte
Weak to: Fire
Resistant to: None
If it is expelling pollen, the Shroom is about to release a powerful
magic attack to a zone. If not, it will physically attack twice.

REFLECTOR - 27 Exp, ?$
Found: Mystic Ruins
Weak to: None
Resistant to: Poison, Sleep, Paralysis, Confusion
If it is spinning on its axis, the Reflector will mildly slap twice. If
not, it will slap once with a bit more oomph.

PERSONA - 39 Exp, ?$
Found: Mystic Ruins
Weak to:
Resistant to:
If you cannot see three Personas flying around as one, expext a medium
clap from this enigma. If you CAN, expect his to disable one character
by enclosing him or her in a mask!

MASQUERADE - 28 Exp, ?$
Found: Mystic Ruins
Weak to: Wind, Earth
Resistant to: Poison, Sleep, Paralysis, Confusion, Ice, Fire, Lightning
If the Masquerade is doing anything other than placidly sitting there,
it will clap at you twice. If it is just sitting there, it's about to
lower one character's defense.

DARK KNIGHT - 47 Exp, ?$
Found: Mystic Ruins
Weak to:
Resistant to:
The Knight has one attack. It will always release a moderately damaging
magic at one character.

BARBARIAN - 33 Exp, 65$
Found: Zulan Mountain
Weak to:
Resistant to:
If the Barbarian is breathing smoke, he will cast fire on one character.
If not, he will punch a character two times for overall medium damage.

WYBURN - 21 Exp, 24$
Found: Zulan Mountain
Weak to:
Resistant to:
If this bird's wings are flapping, it'll cast a moderately powerful
magic attack on someone. If not, it will attack you physically.

RAZOR WOLF - 68 Exp, 137$
Found: Zulan Mountain
Weak to:
Resistant to:
If he's wagging his tail, prepare for two moderate bites. If he's
spinning around and around, he's about to slice through the battlefield
and hurt everyone VERY badly.

ALBINO BABOON - 26 Exp, 28$
Found: Zulan Mountain
Weak to:
Resistant to:
If the Baboon is stomping around like an idiot, it will attack for
considerable damage. If it looks like it is playing with its toes, it
will chuck a snowball at someone.

TORMENTOR - 36 Exp, 54$
Found: Taben's Peak
Weak to:
Resistant to:
If the Tormentor is tilted and kicking up dirt, it will attack twice. If
not, it will lose its head and chuck it at you for medium damage.

DREAM LEECH - 56 Exp, 100$
Found: Taben's Peak
Weak to:
Resistant to:
If you can see her cane, she will absorb LARGE amounts of MP from
someone. If not, she'll sap just a bit of HP.

MAGIC HAT - 90 Exp, 221$
Found: Taben's Peak
Weak to:
Resistant to:
If the hat is simply bouncing, it will release moderately damaging blue
beams. If you can see the joker, it will punch someone for about 30 HP
worth of damage.

OCTO PLANT - 33 Exp, 49$
Found: Taben's Peak
Weak to:
Resistant to:
If the plant is snapping its jaws, it will slap you twice. If not, it
will bite once.

FATAL HOPPER - 35 Exp, 29$
Found: Meribian Sewers
Weak to: Fire, Lightning
Resistant to:???
If the Hopper's hopping, expect a moderate dive attack. If he's not,
expect a mild attack.

GROG SNAKE - 48 Exp, 52$
Found: Meribian Sewers
Weak to: Fire, Lightning
Resistant to:???
If the Snake is gnashing its jaws, expect some mild magic on one
character. If the Grog Snake is sitting placidly, it will bite once.

GUNFOOT - 62 Exp, 98$
Found: Meribian Sewers
Weak to: Fire, Lightning
Resistant to:???
If you see a big round thing flashing on Gunfoot, it's about to
magically attack a straight line of characters for very significant
damage. If the round thing is NOT glowing, it will simply physically
attack twice.

AMMONIA - 69 Exp, 139$
Found: Meribian Sewers
Weak to: Fire, Lightning
Resistant to:???
If you see the Ammonia spinning, it's about to mow over the battlefield
for EXPLOSIVE damage. If not, it will physically attack someone.

ASSASSIN - 320 Exp, 400$
Found: Meribian Sewers, Pentagulia
Weak to: Ice
Resistant to: None
If the Assassin is surrounded by orange light, it will punch you once
for explosive damage. If he is not surrounded by light, he will punch
twice for moderate damage.

GIGA WASP - 40 Exp, 34$
Found: Cave of Trial
Weak to: Wind, Earth
Resistant to: Sleep, Confusion
The Giga Wasp will attack you once for medium damage if it is flying and
not expelling any dust. If you see dust, however, it will cause a bit of
damage and put someone to sleep!

DEATH SHROOM - 68 Exp, 99$
Found: Cave of Trial
Weak to: Fire
Resistant to: Poison, Paralysis
If the shroom is simply sitting there, it's about to whack a character
for significant damage. If it is bouncing and expelling dust, expect it
to attack all of your characters that are in ITS zone and possibly
poison you.

BAT KNIGHT -  86 Exp, 48
Found: Cave of Trial
Weak to: Wind, Earth, Ice
Resistant to: Poison, Physical Attack, Fire, Sleep, Paralysis, Confusion
If you can NOT see little eyes from inside its armor, the Knight is
about to dive at you for major electrical damage. If you CAN see the
eyes, he will attack once for moderate damage.

GIGA ANT - 64 Exp, 51.5$
Found: Sluice Forest
Weak to: None
Resistant to: Wind, Sleep, Fire, Paralysis, Confusion, Ice, Earth
The Giga Ant will mostly bite twice for significant damage. It's hard to
tell, but every once in a while it will magically attack one character
for explosive damage.

FLYTRAPPER - 52 Exp, 107$
Found: Sluice Forest
Weak to: Fire
Resistant to: Posion, Paralysis, Confusion
If the flytrapper gnashes its teeth, it's about to bite and possibly
poison one of your characters. If it does not, it will slap you for
moderate damage.

KILLER WASP - 88 Exp, 298$
Found: Sluice Forest
Weak to: Wind, Lightning
Resistant to: Sleep, Poison, Confusion, Paralysis
If the Wasp is floating placidly, it's about to attack someone for
significant damage. If its stinger goes wild, it will attempt to
paralyze someone.

BLOODBYRD - 102 Exp, 319$
Found: Sluice Forest
Weak to: None
Resistant to: Paralysis, Confusion
If the bird flies in an normal position, it's about to attack twice for
medium damage. If the bird flies more upright, expect it to absorb some
HP from a character.

INFERNO GHOUL - 180 Exp, 22$
Found: Azado
Weak to: None
Resistant to: Fire
Yes, these are the same dudes that you saw at the beginning of the game.
If their mouths are opening and closing, they're about to heat things up
on the battlefield and cast Fire on everyone. If not, they will attack
for some good damage.

DIECLOPS - 72 Exp, 49$
Found: Azado Shrine
Weak to: Earth
Resistant to: Wind
If Dieclops's eye is opening and closing, expect a physical attack with
possible paralysis.

FLIGHT KNIGHT - 61 Exp, 49$
Found: Azado Shrine
Weak to: Wind
Resistant to: Earth
If you can see two beady eyes peering from the armor, the Knight will
attack twice for relatively little damage. If not, the Knight will dive
at one character for significant damage.

NIPPLE YANKER - 61 Exp, 47$
Found: Azado Shrine
Weak to: None
Resistant to: Wind, Earth, Fire
If the Yanker moves his cane back and forth, expect a medium physical
attack. If there is fire on the end of his cane, get ready for a
powerful fire attack on one character.

ELECTRO EYE -
Found: Azado Shrine
Weak to:
Resistant to: Earth, Wind, Fire
If you can see electricity surrounding the eye, expect him to physically
attack someone. If you can NOT see electricity, it will attack all
characters on the field for good damage.

CORP. CRUSHER - 93 Exp, 27$
Found: Pentagulia
Weak to: Wind
Resistant to: None
If the crusher is simply standing there, he will attack for minor
physical damage. If he is spinning his sword, he will attack one
character for significant damage.

SGT. SLAUGHTER - 90 Exp, 20$
Found: Pentagulia
Weak to: Wind
Resistant to: None
If the Sergeant holds his sword out in front of him, he will attack
twice on his next turn. If not, he will do nothing!

FLAME REAPER - 93 Exp, 37$
Found: Pentagulia
Weak to: None
Resistant to: None
If you see fire emitting from the Reaper's blade, it will surprise one
character with fire. If not, then expect a medium physical attack.

FLASH LORD - 90 Exp, 31$
Found: Pentagulia
Weak to: Fire
Resistant to: Wind, Thunder
If the Lord is simply waiting placidly, cane UPRIGHT, he will physically
attack for minor damage. If not, expect it to release a powerful ball of
blue magic at someone. I'm pretty sure this is his only attack.

DARK SORCERER - 96 Exp, 21$
Found: Pentagulia
Weak to: None
Resistant to: None
If the Sorcerer holds his hand out in front of him, expect him to
magically attack someone with possible paralysis. If NOT, then he will
physically attack someone.

MERCENARY -
Found: Pentagulia
Weak to: Ice
Resistant to: Poison
If the Mercenary stands there placidly, it's about to hill someone with
its ball-n-chain. If not, it will jump and hit someone for significant
damage.

GARGOYLE -
Found: Pentagulia
Weak to: Wind, Fire, Ice, Thunder, Earth
Resistant to: Physical Magic, Physical attack
If the Gargoyle sits there, flying placidly, it will swipe at you twice
with its sword of a bit of damage. If, however, his sword glows blue, he
will swipe once with the glowing sword for greater damage.

SHIRO MONGREL - 139 Exp, 181$
Found: White Dragon Cave
Weak to: Fire
Resistant to: Poison, Paralysis, Confusion, Ice
If its paws are down and its tail is wagging, it will slap someone twice
with its tail. If you can see its red feathers ruffling up and down, it
will burn a worm at one of your characters for very significant damage
and possible paralysis.

MECHA STAR -
Found: White Dragon Cave
Weak to: Fire
Resistant to: Posion, Sleep, Paralysis, Confusion, Ice, Physical
If you see a smaller star quickly orbiting around the Mecha Star, it's
about to toss that star is one character for good damage.

YETI - 149 Exp, 124$
Found: White Dragon Cave
Weak to: Poison, Sleep, Fire, Confusion, Paralysis
Resistant to: Ice
If the Yeti simply stands there stomping up and down, it will hop at and
attack one person for medium damage.

MUTANT FLY - 113 Exp, 134$
Found: White Dragon Cave
Weak to: None
Resistant to: Poison, Sleep, Paralysis, Confusion
If the fly spins and spins, expect it to dive down at someone, and
possibly poison them. Attack you, it will, if it is simply flying
normally.

CHIRO MONGREL - ???
Found: White Dragon Cave
Weak to: None
Resistant to: EVERYTHING!!!!
Be careful! Don't confuse him with the Shiro Mongrel. Chiro has a blue
mane. If the mane is NOT ruffling it will run away. These boogers are
hard to kill.

WOLF GUARD - 273 Exp, 0$
Found: Zen Zone Tournament
Weak to: None
Resistant to: Confusion, Poison, Sleep, Paralysis
If the Guard is bending up and down, expect him to dive-bomb a character
for about 70 HP. If not, he will attack one character for medium damage.

FLASH NINJA - 339 Exp, 0$
Found: Zen Zone Tournament
Weak to: None
Resistant to: Confusion, Poison, Sleep, Paralysis
If the Flash Ninja is placidly standing with his sword outstretched, he
will attack one character twice for medium damage and possibly poison
him/her. As far as I know, this is their only attack.

SHADOW ASSASSIN - 563 Exp, 0$
Found: Zen Zone Tournament
Weak to: None
Resistant to: Confusion, Poison, Sleep, Paralysis
If the Shadow Assassin is surrounded by blue light, expect him to knock
one character silly for about 100 HP. If not, he will attack three times
(!) for medium damage.


       |\  =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=  /|
-------| \                      Part X                   / |--------
-------| /             Frequently Asked Questions        \ |--------
 L  2  |/  =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- \|  E  B

Q. How do you beat Zophar?

I have no idea. I write the FAQ as I go along in the game, and as soon
as I know, you will know.

Q. How many HPs does a certain boss have?

Again, I don't know. There's no way to tell. If you're having trouble
with a boss, email me, and tell me exactly what goes wrong and I'll try
and help.

Q. Is it true that you are really 13 like your ICQ profile says?

Yes, people. PLEASE, get over it!

Q. How many hours have you spent on the game?

53.

       |\  =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=  /|
-------| \                     Part XI                   / |--------
-------| /                Conclusion/Contact             \ |--------
 L  2  |/  =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- \|  E  B

Yeah, yeah, I know, this thing is far from being finished. FAR. See any
question marks in places at this FAQ? Those are things I accidentally
skipped over, or don't know. I need people to help and tell me what
these are! I'm working on this FAQ pretty hard, and the walklthrough
section should at least be done by my birthday, February 15, 2001. I
hope you enjoy and use all I have in here. Oh yeah, and you can email
me:
 ___________________________________________
|Email  |sybillium2@hotmail.com             |
|_______|___________________________________|
|ICQ    |59862917                           |
|_______|___________________________________|
|AIM    |Helmacron4                         |
|_______|___________________________________|

and ask ANY questions, correct any errors, or suggest anything be added,
erased, or changed from my FAQ. Your name will be credited!
