						ELDORADO GATE VOLUME 1 WALKTHROUGH BY ADK (V 1.2) :

Welcome to my new walkthrough for a RPG. I'm happy to do it cause this one 
is in japanese. I hope that you can read a little katakana to
understand the name of the locations in this game. This walkthrough is 
dedicated to the first volume and for the second volume please
refer to the other i have send. I heard that there will be a minimum of 
seven volumes for this serie.

V 1.2 : i have add a tips to return and visit Terra Fortuna, it explains the 
chance i have with Gomez, no i know why.

HERE IS THE PROGRAM :

1 : REVIEW
2 : BATTLE SYSTEM AND MAGICS
3 : ABOUT THE ORGA STONES
4 : WALKTHROUGH
5 : RETURN TO TERRA FORTUNA
6 : FAQS AND CREDITS


1 : REVIEW :

Capcom and RPG... I think it's not a classical story. If i except the Breath 
of Fire serie, Capcom hasn't any RPG in his long list of
games. To be honest, Capcom can really thanks Hudson because i liked 
Elemental Gimmick Gear and this was the reason i wanted to play to
another 2D game on the Dreamcast. Personnally i think that 2D is not very 
cool on Dreamcast cause each time we have the bad impression
that the game was made for a Saturn and then the editor add the high 
resolution of the Dreamcast. So what is Eldorado gate ? this is the
story of 12 characters all introduced by Bandross, the guardian of Terra 
Fortuna. The good and evil has fight so long ago and now he must
find a new team to protect the gate of Eldorado. What's behind the gate is a 
mystery and i think that the mystery will live to CD4 (ie
when all 12 heroes will be introduce). I can't say much of the story for 
now.
Now let's begin with the presentation. In the game it's really cool. All 2D 
sprites are funny or have a good style, but don't expect an
Original Animation or even some pictures. I would like to add fortunately 
for us. All the skill of Capcom in creating a good design for
the game is completely ashes by mister Hamano, designer. For those of you 
who ignore it, Hamano is a superstar of drawing in Japan and
the designer of the Final Fantasy saga. It means absolutely not that he is a 
good designer, I think that Capcom used him to be sure that
the game will be sold in Japan. If i must talk of the horrible design he 
gives to each character, i haven't finish to taunt him. When you
look at the sprite and then to the draw of Hamano, you have the doubt : is 
this the same ? Some characters haven't regular eyes, other
are completely different from their sprite (look at the poor Elishin in CD 
2). Most of the monsters are ridiculous to see, but the entire
fault is for Hamano. Capcom has nothing to do with it. Too bad.
The graphics are wonderful, colors and especially the sprites reminds me the 
old Story of Thor for the Genesis.I was really happy to play
the game cause each time i rediscover this old title in the way of the 
grahics. The decor are various but you must know that this game is
short so don't expect a lot of them.
The animation is fast. The game is so fun to play. It's a good thing, 
because you can search for the few secrets here. In the dungeon the
animation didn't slow so you can explore them quickly.
The sound is excellent. I like so much the music of the town and of the 
dungeon. They are well used. The music of the boss sounds a
little old however.
The maniability is excellent, all the menu are clear and easy to use.
So this is a good RPG ? well not really. What's disappoint me was the battle 
system. In Phantasy Star 3, there was an animation in the
decor, here it's a poor picture. In addition of that the picture is not 
overscan. The result is that you are in Cosmic Fantasy Story
which was created in 1989 or around this date. the battle are quick of 
course but if i except some magics they are ridiculous for a
Dreamcast. The second thing is that the number of battle is too high. 
Sometimes you can fight three times without a pause between a
battle (and i'm not talking of the introduction in scenario 1).
To conclude, i don't know why but during CD 1 i can't remove of my head that 
this game has not the right to be on a Dreamcast. It's
evident that Capcom encounter no difficulty to create this game for my 
favorite machine.It was easy without no doubt to do it.Even if i
like so much this serie, i find that the CD 1 is not so cool on the contrary 
of CD 2. The problem comes from the quest which were not so
interesting. In fact we mustn't forget that this is the first CD of a game 
and not a game alone. If i except those points i can say that
you can buy this game but don't buy it alone buy two or three episodes cause 
you will regret it else.

PRESENTATION : 10/20
GRAPHICS : 16/20
ANIMATIONS : 17/20
SOUND : 17/20
MANIABILITY : 18/20
INTEREST : 13/20
FINAL NOTE : 75% (alone and the note i wanted to give was 60%. I let 75% 
because Capcom awakened some parts of my memory with this game)

																ADK.


2 BATTLE SYSTEM AND MAGICS :

The battle system is very simple. Here are the menu when you fight :

Fight
Magic
Defense
Run
Skill
Equip
Auto

Usually the monster hit you before you hit them cause most of the hero are 
slowest than them like in Cosmic Fantasy Story.

Last there is a blacksmith in some town, so you can combine two weapon of 
fire to obtain a level 2 weapon of fire. It's not an obligation
to do this in CD 1 and 2 but i prefer to say it now so you can decide by 
your own.

After a battle you can choose which items you want sometimes. The one you 
choose come with you and the other can be find in Terra Fortuna
because there you can store all items you have find and then give it to a 
character if it's necessary.

The magic have 5 forms :

Recup : the healing spell
Heat
Ice
Leaf
Light

In this CD, only Kanan and Radia can cast a spell level 3, after they 
receive all their upgrade. Gomez is able to cast only level 1
spell.

To cast a level 2 spell you must combine two magics like Ice and Ice to 
create Icen.
You can cast a group magic, W ice for example is a group magic. If you 
combine it with Ice or another W ice you obtain W Icen a powerful
groupe magic. So far the effect change a little from CD 1 to CD 2 so you can 
cast them to check their effect.
You can store the combination by using the third option after a combination 
the list option. Then use the List menu after all the magic
menus during a battle. It's useful.

Last you must understand the system of battle in order to survive in the 
world of Eldorado.

Heat beats Leaf
Leaf beats Ice
Ice beats Heat

That's why when you buy item an armor or a weapon is in three different 
colors. For some dungeon you must be in fire to minimize the
damage and then all change the equipment during a battle against a boss. 
Once you have understand it you can play easily all fight here.
Let me finish with the light which effective against all monsters. But even 
if you find some light equipment after a battle they are not
very powerful. Only the magic is effective forget the rest.


3 : ABOUT THE ORGA STONES :

Orga Stones are magic stones you find during the course of the game. they 
here or there and it seems that you can exchange them against
some new items in Terra Fortuna not sold in the world of Eldorado. It's the 
only quest you can find in this game and the only secrets. If
in CD 1 it's not difficult to find them, in CD 2 it's a real search. I 
haven't really find where to exchange the orga stones in Terra
Fortuna cause there are many shops there, but in fact it's not so important 
for now.


4 : WALKTHROUGH :

BANDROSS introduces himself then he talks of the 12 heroes you will meet and 
last he introduces Gomez.

The action takes place in the area of Madra.

SCENARIO 1 : AWAKE GOMEZ :

CAST :

GOMEZ : he is a real good fighter but also a poor magician. Fortunately he 
has a well side party or can handle battle without
magic.

MARSHA : This girl was lost in Pappuca Mountain for some reason, read the 
walkthrough to learn more...

BANDROSS : when he first meet gomez he asks him to look for Orga stones, why 
?

PECK : is Marsha's mother. Be sure to be her friend or you will regret it.

GARUDA : is the bad guy of this story.

YORK TOWN :

Gomez fight three times a group of idots cause of a woman. Then Bandross 
arrive and stop them. You can answer 1 for his help. Then you
can explore the town. Bandross asks you to go to Madra to find all the orga 
stones there but didn't explain why. You can exit to the left
in this town to reach the second part. There you can collect 2 recup to heal 
you in the first dungeon. One is in a barrel and the other
is visble, you must push a box to collect it. Now exit of here.

PAPUCCA MOUNTAIN :

I have divide dungeon in Room, so Room 1 is the first screen.

Room 1 :there are 1 recup+ 1 heat then exit.
Room 2 :You can exit by north and south. there are three exit here, north 
left, north right and south.
Room 3 :it's north right of room 2, use a ladder to reach this room and 
collect an item in a chest.
Room 4 : south exit of room 2 you can find here 1 heat.
Room 5 : heal here by clicking on the green sign. Go to the bridge.
Room 6 : You meet Marsha and the first boss : 2 Garuda minor. Then Marsha 
joins the team. You can heal again in room 5 and exit by the
left to Room 7 if you wish.
Room 7 : is also accesible by the north left exit of Room 3, but you will 
find why later. Return to romm 6 and use the other bridge.
Room 8 : nothing exit by the north.
Room 9 : there is a chest. Return to room 6 and exit by the south.
Room 10 : to the north is an item. A man is working to free the road here. 
Exit by the south.
Room 11 : is the last room of this dungeon.

MADRA'S CAPITAL :

Nobody knows of orga stones here, that's sure. This town is divided into 
four parts. To the right is the second part. You will find there
a thundercard for Gomez in the dumb. To the left is the third part and the 
fourth part is the harbor. In the third part you meet Peck,
she is so happy to see Marsha that she asks you to enter. Marsha is not 
happy to see again her grandfather but more her treasure of 20000
Zeni. Talk to him to pass a free night. Then the three idiots appears agin 
and create trouble to you. Fight them and the police arrest
you. Now in the jail talk to the other prisoner until a cop opens the door. 
Peck is furious cause Marsha gives all her treasure to free
you. She wants you to work for her and pay her back the money... So exit of 
the town for a first journey.

MADRA MOUNTAIN :

When you arrive ask for work in the mine (answer 1). Then the guy tells you 
how many stone you must collect in the dungeon. Before you
enter the mine, you can collect 3 heats in the wooden box on the right.

Room 1 : To the north are 2 items. You can find 2 more here by using the 
moving walkway. Exit by the ladder to arrive in Room 2 and
collect the fifth item you need. You earn 600 Zeni. then you are 
automatically transported to Marsha's house and can give to her all your
money or just a part. Talk to the grand father to sleep before your second 
journey.

Room 2 : return to the mountain, asks again for works and go back in Room 2. 
Find the supper hammer here. To beat the green monster which
guard some of the chests here, you can use the heat spell. You can collect 4 
items here and then use a lever in order to reach Room 3.
Enter this room to collect the last item of the day. You win 500 Zeni. You 
can give to Marsha a part of your reward and then sleep. Keep
100 Zeni to buy some recup in the magic shop.

Room 3 : You can find 3 items here and an accessory. Use the ladder to reach 
room 4 and collect the last one of the day. As usual give
your money. But Marsha wants you to stop cause Garuda offer her to marry him 
and erase the debt. You can go and see him in his house in
the second part of the town. then sleep and return for the last journey to 
Madra mountain.

Room 4 : Now you must find 6 items but there are only Five left in room 4 
and the sixth is an orga stone. A soldier see you with it and
order you to exit and bring the item to Garuda. When you exit don't sell it.

Return to Madra in the thrid part of the town (the one with Marsha's house) 
and give it to Bandross. Go to Garuda's house. After the
scene you return in the deepest part of the dungeon, the fifth room.

Room 5 : now use a lever to move the moving walkway and you find another 
orga stone. Then you fall.

MYSTERIOUS PLACE :

Take the orga stone here and try to talk to some of the creatures to obtain 
items. Exit right to receive you Buffalo Emblem, which is the
power of Gomez. He is the first hero. Then you can exit of here.

MADRA MOUNTAIN :

Once outside talk to Bandross. Return to York, during the travel you stop in 
Pappucca mountain. Your mission is to chase Garuda who
didn't want to marry Marsha but wants to give her to Draco the monster of 
the island near York. You fight 3 Garuda minor.

In room 11 exit to room 12 and this time you can use the road north cause 
the guy had completed his work. You meet 3 other foes here.

Room 12 : you find an orga stone here, exit.
Room 13 : Here you meet a Rafremars (an evil flower) so don't spend too much 
time. The ladder leads to a chest, north is an item and
south is the good way, so use the bridge.
Room 7 : fight against 4 Garuda minor and then exit to York.

YORK TOWN :

Go to the harbor. equip yourself with a green weapon and armor. Once you 
have them, talk to Peck to go to

DRACO'S ISLAND :

Before you enter, talk to Peck. She gives you a booster (not the exact 
name). It allows Gomez to create a heal spell level 2. Combine it
with a recup to heal more HP but keep them all for the boss.

Room 1 : Enter the dungeon and fight two guards. Then save and exit by the 
left.
Room 2 : collect 1 item and use the ladder.
Room 3 : When you collect the item north you fight 4 foes. Then left exit.
Room 4 : Just exit.
Room 5 : Go right and collect an item then left to collect a heat. Now exit.
Room 6 : Open the door to discover a powerful weapon, come back to room 1 
then.
Room 7 : Exit by the right of the room 1 and open the door here. you can go 
to 2F.
Room 8 : exit by the left first.
Room 9 : Collect 2 items and an orga stone.
Room 10 : return to room 8 and use the other exit. BOSS : GARUDA + 2 GARUDA 
MINOR
Now free Marsha and collect items in the two chests in the jail. Exit by the 
south ,after you heal, to 3F. You can't save here.
Room 11 : Collect 3 items and follow the way.
Room 12 You meet Draco. FINAL BOSS : RUNE DRAGON

After the battle you can enjoyed the end of the first chapter. Don't forget 
to save and overwrite your file.


SCENARIO 2 : THE ADVENTURE OF KANAN :

CAST :

KANAN : is a powerful magician but her bow is not the best weapon you can 
wish...

POLON, and the other are Kanan's best friend. She will save them at all 
cost, even if it means use the evil power of the mask.

FREEMAN : is the bad guy of this story.

Kanan is awaken by a mysterious spirit who gives her the power of the mask 
during the night before her death. She refuses to use it. But
the D day, when she begins to burn, she releases the power of the mask. Then 
you begin the adventure.

MADRA'S CAPITAL :

Go north to collect the first orga stone then go to the second part of the 
town (the part with the house of Garuda). Enter the small
house and Kanan's friend shows her a secret passageway. Then they all joins 
your team.

SECRET PASSAGEWAY :

Somewhere hide by a wall is the second orga stone so check the wall 
carefully in room 1 and 2.

Room 1 : save and collect the items here. Exit.
Room 2 : collect an item and exit.
Room 3 : you lose your comrade.
Room 4 : you meet the ice titan. For now it's impossible to beat it. But 
when you complete the scenario restart again with the powerful
Kanan (cause the game keep in memory your best character) and use two times 
a leaf spell level 2 or 3. Then you meet the fire titan which
impossible to beat except if you play again and again the scenario and 
obtain a powerful weapon but there is nothing sure.

Gomez and Bandross save you from the monster.

COL VILLAGE :

Here exit upstairs to the church and Freeman tells you that your friend are 
in danger, he gives a stone to you. You must go there and
save your friend even if you know it's a trap.

CARUSA DESERT :

Room 1 : push the rock to coolect an item. Exit.
Room 2 : the exit to the left immediately after you enter is a dead end. 
exit south west.
Room 3 : Collect heat in a tree and W heat by pushing a rock and opening a 
chest.
Room 4 : return to room 2 and exit by the south. Collect here a W heat and 
exit north.
Room 5 : heal here and exit.
Room 6 : north is a chest then push a rock to collect an item and last exit.
Room 7 : exit by the first exit you meet to find a secret stair under a rock 
and a chest in the cave. Then use the other exit to complete
this dungeon.

UNKNOWN PLACE :

Here you put the stone then enter the cave.  Heal and save. Go to the center 
of this room to create the bridge to the green cave.

GREEN CAVE : (must be equipped with fire, if not, buy some weapon to the 
devil near the entrance of this place).

Room 1 : Go south to find an armor. exit north.
Room 2 : Collect an item and use the first teleport : talk and answer yes.
Room 3 : Collect and item. the way right lead to 2 chests and 1 item. Return 
to room 3 and then use the north right exit to find an orga
stone, last exit to room 3 to use the north left exit. Go to the teleport.
Room 4 : collect an item to the left and a heat in a chest right. Then exit.
Room 5 : exit by the left.
Room 6 : use the switch in this order : red blue green (ie, the one which 
beats the green, the one which is beaten then the equal and
it's the same thing for the other cave).
Room 7 : accept the power of the mask (answer 1) to beat the BOSS : GREEN 
DEMON.

Now go again in the center of the room of the entrance to activate the 
bridge of the blue cave.

BLUE CAVE : (must be equipped with the green weapon and armor)

Room 1 : collect an item and exit.
Room 2 : go right collect an item in a chest then use the teleport device.
Room 3 : Collect 2 items south then exit.
Room 4 : Down, the device takes you to the exit, so avoid the trap and use 
the device of the right way.
Room 5 : Go right to collect an item and use the device. Go all the way back 
to this room to exit by the good way.
Room 6 : Collect an orga stone here and exit.
Room 7 : Don't use the teleport device but prefer the teleport guarded by 
three colored switch. Use them in this order green red blue.
Room 8 : Accept the power of the mask to beat the blue demon. BOSS : BLUE 
DEMON.

Now again and for the very last time in this stupid main room, activate the 
red bridge.

RED CAVE :

Room 1 : use the blue switch then the blue teleport.
Room 2 : go south to collect 2 items and exit (beware of the lava it sucks 
HP).
Room 3 : activate the green switch and go to room 1 to use the green 
teleport.
Room 4 : use the green teleport and collect 2 items in this room. exit.
Room 5 : collect 2 items in a chest and exit.
Room 6 : find the red switch here. Go all the way back to the room 1 and use 
the red teleport.
Room 7 : collect the last orga stone of this chapter and use the switch in 
this order : blue green red.
Room 8 : accept again the mask to fight again the red demon. BOSS : RED 
DEMON.

Then you meet Gomez and he joins you. return to Madra's Capital for the last 
fight, against the dark spirit. Accept the ultimate power of
the mask to fight against : FINAL BOSS : FREEMAN. (use the healing spell 
level 3 of Kanan).

Now you can enjoyed the end of this scenario. But keep in mind this thing, 
Kanan was powered only by evil, she hadn't find her seal like
Gomez did...


SCENARIO 3 : THE MISADVENTURE OF RADIA :

CAST :

RADIA : A cool fighter and magician, but she suffers of a lack of power in 
each domain.

RADIGAN : the bad guy of this story.

When she was only three or four years old the poor Radia, see her father 
Radigan burned in a giant cauldron. Ten years have passed since.

MADRA'S CAPITAL :

Talk to every one to steal them an item. It's Radia's skill, she can steal 
one item only to a people without they knew it. Then exit.

SENIOR FOREST :

Room 1 : save and enter the forest by the hole in the wall of this room.
Room 2 : exit right.
Room 3 : there are 3 exit. the two of the right are linked, you can find 
there an item and use this way as a safe way to the third exit.
Room 4 : here collect an item in a chest and exit north.
Room 5 : there is an item in the log and in a chest then exit by the right.
Room 6 : find the orga stone here and exit by the hole in the wall.

SENIOR TOWN :

Gomez meet Radia and help her to enter. Take the orga stone here and enter 
the house. talk to Senior.
BOSS : SENIOR + 2 SOLDIERS. After you win, miss Senior stops you. Exit to 
the left and use the boat to come back in Madra's capital.
Gomez leave the team and Chao joins you. there are 2 robes in the wooden box 
here. Once you have heal and save, answer 1 to Chao to use
the boat and go to your father's grave.

SALAMANDER ISLAND : (must be equipped in red)

Before you enter, exit left to collect an orga stone and see the volcano. 
Then enter the haunted house.

Room 1 : Push the coffin and advance. Push others coffin for secret stairs 
and an item.
Room 2 : there are 3 exit here and one item under a coffin. exit up for an 
armor, exit down for two stairs and two items, there is an
orga stone under a coffin in this way, so push them all, and then exit right 
of room 2 to collect an item and use the stair under a
coffin. There are 2 items, then push another coffin here to find the true 
exit.
Room 3 : 2 items and 1 stair that leads to an item. Then exit.
Room 4 : 1 item under a coffin and exit.
Room 5 : exit by the left, use the stairs to reach a chest. Come back and 
exit to the last room.
Room 6 : Push the red coffin to free the spirit of RADIGAN. You collect an 
item.

Return to madra to see your father appears in town. Then Chao leaves the 
team while Radigan joins you. You must eat the soul of each
people here by  talking to them. Then you can eat the soul of the people of 
other part of the town. The spell didn't work on Chao. Then
try to exit. Gomez wants to stop you but disapeared. You can exit and eat 
the soul of all the people of Senior town (except Senior
himself cause he sleeps peacefully). Last return to Madra. Click on the 
statue until you take it (this statue is in the northern part of
the town). Talk to Chao and this time she became old. Radigan becomes crazy. 
Talk to Chao to return to the island but once there, Radigan
beats you. Once you awake, go to the volcano and use the statue.

VOLCANO CAVE :

Room 1 : 3 items here, take the statue with you and exit by the north right.
Room 2 : 1 chest here, return to room 1 and exit by north left, heal and 
exit.
Room 3 : use the switch, go north and take 2 items here, then exit.
Room 4 : use the switch in this order :  1 2 3 2, then pass and exit.
Room 5 : use the red switch and return to room 4 to use the exit.
Room 6 : collect the orga stone here and go north to collect 2 items, exit.
Room 7 : You return to room 5 to use the blue switch, advance and exit. in 
the room 7, you receive the fox emblem.
Room 8 : collect 2 items, save and heal. exit.
Room 9 : go straight and collect 1 item.
Room 10 : go straight then up to stairs, there is one item here.
Room 11 : exit by the left and collect 1 item.
Room 12 : exit and don't fall
Room 13 : use some stairs to open a chest, previously innaccesible, and then 
return to room 11.
Room 14 : before you use the stairs to 3F and the final boss, search 
carefully in Room 11 the last orga stone hide by a wall. Then go to
3F. FINAL BOSS : RADIGAN. (use a light spell level 3).

Once in Madra's capital, put the statue back and you are teleported. You can 
enjoyed the end of the scenario 3 and of the first CD.

5 RETURN TO TERRA FORTUNA :

""""""""""""""""
I want to add here that the very first time i launch the second scenario i 
have the chance to control Gomez in Terra Fortuna and i used
this chance explore it a little. If that happen to you , you just have to 
talk to Bandross and chase the white creature. Then come back
to the main room (where you arrived and meet Bandross) and talk again to him 
to launch the adventure of Kanan. This fact is rare because
when Kyapiko tried it, he began the second scenario, so if you have the same 
chance as me use it as you wish or simply reset and restart
scenario 2. It's the only chance to exchange an orga stone against an item 
in this CD.
""""""""""""""""
Now and thanks to kyapiko i know how i did that.It's fairly simple, at the 
screen where (after you load a file) you can select a scenario,
press down after the last scenario for a new choice which is : "go to Terra 
Fortuna", answer yes. Between each scenario, the story line
change and you can create a party by talking to the gabri (name of the 
creature in Terra Fortuna) of the right. You can have only in a party
a character who received an emblem. For the moment this option is useless 
until you have all the 12 characters, so don't use it now.

6 FAQS AND CREDITS :

How can i earn money ?
when you fight a bird, use magic on him before he escapes. You can also sell 
the useless items and weapons.

Is there a fourth scenario in this CD ?
No.

How can i be sure that the three scenarios are synchroinized ?
On your save files you see, 1, 2, 3 once you have completed them all.

How can i obtain all the scenario on the same file ?
Once you have save after the end of a scenario, reload the same file to 
access to the next scenario, then overwrite the file of course.

I want to thank Capcom for this good idea of RPG.
I want to thanks Kyapiko for the tips.
This walkthrough is copyright 2001, this is the first of mine for the new 
millenium, so please respect my will and ask my permission,
before posting it in your site.
SEE YOU SOON FOR THE SECOND VOLUME !

ADK, on the road to Eldorado.



