ӣƣåɥ饴󥯥ȣɣɣɡء
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SFC Dragon Quest 3 -To the Legend-
Super Famicom Edition (S-NES)
FAQ/Walkthrough
Version Final+
April 18, 2002
Japanese EUC Encoding
Written By: Aryuze RV


+-=-=qwertyuiopasdfghjklzxcvbnm`1234567890-=[]\;',./~!@#$%^&*()_+{}|:"<>?=-=-+
<-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 78characters -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=->

- What's New: Places marked !New! are the added stuff for this release.
Added the contents section, a quick spell list, a quick item list, and a
monster analysis section.

- Past version: Version Final, December 12, 2001 = First release.

- Recommended Viewing.
JWPce = a Japanese Word Processing Program
Character Set = Japanese EUC (it should auto-select)
Display and ASCII Font = MS Mincho (a beautiful single width Japanese font)
Font Size = 16 pixels
Line Width = Fixed, Size 37
Search the internet to find the above mentioned stuff.

- This covers the Super Famicom version (SFC) of the game.  This game is a
remake of the old 1988 Famicom game "Dragon Quest 3, and to the Legend..."
The game was a part of a larger story, the three part Roto Story as told in
Dragon Quest 1, 2 and 3.  In DQ 1 and 2, the descendants of Roto were the
heroes.  In DQ 3, you will be able to see how the legend of Roto was born.

- Just about everything has been remade, from the backgrounds, to the arranged
music that plays at different times of the day.  Lots of new items have been
included, with the useful sack to carry them all.  I think it plays better
than the original.

- First part covers the faq portion, while the latter part is the walkthrough.


+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+
ܼΤ⤯
Contents !New!
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+
1. Fundamental Knowledge

2. Characters

3. Spell Compilation
   3a. Spells
   3b. Spell Quick List !New!

4. Small Medal List

5. Item Compilation
   5a. Item Names
   5b. Quick Item List !New!

6. Monster Compilation
   6a. Monster Names
   6b. Monster Analysis !New!

7. Personality Compilation

8. Dice Game Compilation

9. Event Guide
   9a. Walkthrough Part 1
   9b. Walkthrough Part 2
   9c. Walkthrough Part 3
   9d. Walkthrough Part 4


+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+
μΤ
1. Fundamental Knowledge
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+

---
Controls

Direction Key = Move in four directions, also moves the cursor.
B Button = Cancel button, closes the current window that is open.
A Button = Decision button, moves text messages along.
Y Button = Remember button, it will remember the message of the last person
talked to, up to 32.  This button also will close all open windows in one
push, which is really useful.
X Button = Convenient button.  The function will change depending on the
situation.  Most of the time this will search the ground, but if you are in
front of a person, this will talk to them.  If in front of a treasure box or
drawer, this button will open it.
L Button = Convenient button.  Functions same as the X button.
R Button = Map button.  If you found the map item, then this button allows
you to view the map.  It will fill in the areas you have visited already.
Select Button = Cancel button, functions the same as the B button.
Start Button = Nothing.

---
Main Menu

٤Τܤ򤹤
ѤΤäƤ򤫤
Τܤ󤷤Ĥ
񣱡Τܤ󤷤磱
񣲡Τܤ󤷤磲
񣳡Τܤ󤷤磳
̤Τܤ󤷤򤦤Ĥ
äΤܤ󤷤򤱤

Go out on the Adventure
Change the Establisment
Create Adventure Log
-Adventure Log 1
-Adventure Log 2
-Adventure Log 3
Copy Adventure Log
Erase Adventure Log

---
Hiragana Chart

ϡҡաءۡ
ޡߡࡡᡡ⡡
顡ꡡ롡졡
ġơȡ䡡桡衡󡡡
ʡˡ̡͡Ρ㡡塡硡á򡡡ɤ
ġ

a   i   u   e   o     ha  hi  hu  he  ho    '
ka  ki  ku  ke  ko    ma  mi  mu  me  mo    *
sa  si  su  se  so    ra  ri  ru  re  ro    -
ta  ti  tu  te  to    ya  yu  yo  wa  n'    kana
na  ni  nu  ne  no   +ya +yu +yo +tu  wo    return
+a  +i  +u  +e  +o        .  ...  ?   !     end

---
Katakana Chart

ϡҡաءۡ
ޡߡࡡᡡ⡡
顡ꡡ롡졡
ġơȡ䡡桡衡󡡡
ʡˡ̡͡Ρ㡡塡硡á򡡡ɤ
ġ

a   i   u   e   o     ha  hi  hu  he  ho    '
ka  ki  ku  ke  ko    ma  mi  mu  me  mo    *
sa  si  su  se  so    ra  ri  ru  re  ro    -
ta  ti  tu  te  to    ya  yu  yo  wa  n'    kana
na  ni  nu  ne  no   +ya +yu +yo +tu  wo    return
+a  +i  +u  +e  +o        .  ...  ?   !     end

Ϥ


Yes
No

ˡΤȤ
Τʡ

Male
Female

ɽ®١ΤҤ礦ɡ
Ϥ䤤


Message Display Speed
Fast = 1, Slow = 8

ƥ쥪
Υ

Stereo
Monaural

---
Status Menu

äΤϤʤ

Talk

ƻΤɤ
ȤΤĤ
ϤΤ錄
Τӡ
Τߤ
Τߤ
ΤƤΤƤ
ߤΤ
ޡΤդ

Item
-Use = Use the item
-Hand Over = Pass to another friend or the sack
-Equip = Equip that item
-Look = For merchants only, examines the items carefully
-Show = Shows the item to a merchant, if they are in the party
-Throw Away = Not really needed, since there is a sack
-End = Closes the window
-Sack = Holds all the excess items, up to 99 for each item

ΤĤ褵
̡Τ٤ġ
̾Τᤤ
٥
ϡΤ
ᤵΤФ䤵
ϡΤ礯
Τ
ɤΤΤ褵
ȣСΤäԡ
ͣСΤԡ
ϡΤ礯
ϡΤӤ礯
ţΤ
Τ󤤤

Strength
-Gender
-Name of Personality
-Level
-Power
-Agility
-Physical
-Intelligence
-Luck
-Maximum Hit Point
-Maximum Magic Power
-Attack Power
-Defense Power
-Experience
-All Members = This shows all members HP, MP, attack and defensive ratings

ʸΤ

Spell

Ĵ٤Τ٤

Search

Τ
Τޤ󤿤
Τӡ
¤ѤΤʤӤ
ɽ®١ΤҤ礦ɡ
ƻΤɤ
Τ󤤤
Τդ
̽Τ٤Ĥ
Τ

Strategy
-Fill Up = Recovers lost HP to full by using spells or items
-Equip = Change equipment
-Change Line Up = Change the order of party members
-Display Speed = Change the message speed, 1-8
-Sort Items = Takes any non-equipped items and throws it in the sack
 -All = This is for all members, useful if the items list gets cluttered
-Sort Sack
 -Order by Classification = order is consumed, event, weapon, armor, shield,
  books, ornament items
 -Order by aiueo = The Japanese alphabetical order

---
Church Menu

֤餻Τ餻
ǤμšΤɤΤ礦
򤯡ΤΤȤ
ߤΤ

Revive
Cure Poison
Remove Curse
End

---
Gold Bank Menu

¤Τ
ФΤҤ
ߤΤ

Deposit
Withdraw
End

---
Luida's Bar Menu

֤ƤӽФΤʤޤӤ
֤¤Τʤޤ򤢤
̾򸫤Τᤤܤߤ
ߤΤ

Call on Friends
Leave Friends
See the Register of Names
End

---
Registration Place Menu

ʬǤΤ֤Ǥ
ǤˤΤޤˤ

Do it yourself
Entrust to others

---
Battle Menu

Τ
ʸΤ
ɸΤܤ
ƻΤɤ
Τӡ
ƨΤˤ

Attack
Spell
Defend
Item
Equip
Run Away

-In battle, you can attack your own party members.  Just push right when
selecting which monster you want to fight.  This can be useful when trying
to wake up sleeping members or recover allies from confusion.

-While in battle, being in the paralysis status is the same as death.  If
there is no one to heal the paralysis and there are dead members around,
then it is game over for you.  Make it a priority to heal paralysis as soon
as possible.


+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+
оʪΤȤ礦֤ġ
2. Characters
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+

---
ͦԡΤ椦
Hero

-The one and only character that cannot change class.  However, the hero can
learn some spells exclusive to this class.  A good fighter and good spell
caster, so overall, a well balanced class.

̣֡ʸ̾
⤤

ۥ
˥ե
롼
äȤ⤤

ȥ
ߥ
魯
ޥۥȡ
ȥإ
դ⤤
٥
饤ǥ
٥ۥ

٥ۥ

٥ۥޥ
ǥ

LV  Spell Learned
 1  Remember
 2  Mera
 4  Hoimi
 6  Nifuramu
 7  Rura
 8  Remember More
10  Gira
12  Asutoron
14  Riremito
15  Forget
18  Mahoton
19  Toherosu
20  Remember Deep
23  Begirama
26  Raidein
29  Behoimi
31  Iora
33  Behoma
35  Zaoraru
38  Behomazun
41  Gigadein

---
ΡΤ󤷡
Soldier

-Can handle a variety of heavy equipment.  This class is best used up front to
attack and defend other members.

ʸ̵

No spells learned

---
ηΤ
Priest

-This class can learn a whole lot of defensive spells.

̣֡ʸ̾
ۥ
˥ե
ԥ
ޥ̡
륫
ۡ
꡼
Х
ޥۥȡ
٥ۥ
ꥯ

륫ʥ
Х롼


Х
饭
٥ۥ
եС
٥ۥޥ顼
Х
ꥯ
ᥬ

LV  Spell learned
 1  Hoimi
 2  Nifuramu
 5  Piorimu
 7  Manusa
 8  Rukani
 9  Rariho
11  Kiari
12  Bagi
13  Mahoton
14  Behoimi
15  Kiariku
16  Zameha
18  Rukanan
20  Bashirura
22  Zaki
24  Zaoraru
26  Bagima
28  Zaraki
30  Behoma
32  Fubaha
34  Behomara
36  Bagikurosu
38  Zaoriku
41  Megante

---
ˡȤΤޤۤĤ
Magician

-An offensive powerhouse in terms of spells learned.

̣֡ʸ̾


ҥ

ȡߥ

ܥߥ롼
٥
ޥۥȥ

ѥ
ȥޥ
ҥ륳
Х

ޥۥ
ʥ롼
ҥ
ѥ
٥饴
ʥ
ޥҥ
४
ɥ饴
Х
饾
⥷㥹
ʥ
ѥץ

LV  Spell Learned
 1  Mera
 4  Sukara
 5  Hyado
 7  Gira
 9  Sukuruto, Riremito
11  Io
12  Bomiosu, Rura
14  Begirama
15  Mahotora
17  Merami
18  Inpasu
19  Toramana
20  Hyadaruko
21  Baikiruto
23  Iora
24  Mahokanta
25  Ranaruta
26  Hyadain
27  Medapani
29  Begiragon
30  Shanaku
32  Mahyado
33  Remuoru
34  Doragoremu
35  Abakamu
36  Merazoma
37  Moshasu
38  Ionazun
39  Parupunte

---
ƮȡΤ֤Ȥ
Martial Artist

-This class has a lighter equipment than the Soldier, but the Martial Artist
has a high chance to deliver a Congeniality Blow for double damage.

ʸ̵

No spells learned

---
±ΤȤ
Thief

-An expert in finding items.  They can steal items from a monster after the
battle has ended.

̣֡ʸ̾
Τ
ե
ΤӤ
ȤΤϤ
ߥ顼

LV  Spell Learned
 8  Hawk Eye
10  Furomi
13  Stealth Step
17  Thief's Nose
20  Remirama

---
͡Τ礦ˤ
Merchant

-The money making class.  They can find extra gold after the battle has
ended.

̣֡ʸ̾
ʤۤ


LV  Spell Learned
12  Dig Hole
17  Loud Voice

---
ͷӿ͡ΤӤˤ
Player

-This class likes to fool around rather than fight seriously.  Although this
class seems useless at first, it is actually a good class.  The reason being
is that this class can change into a Sage without the need of the Writings of
Enlightenment once the Player reaches level 20.

̣֡ʸ̾
֤

LV  Spell Learned
13  Whistle

---
ԡΤ󤸤
Sage

-The ultimate magic user.  This class can learn both Priest and Magician
spells.  The growth rate is slow, meaning it takes more experience points
than any other class to raise levels.  There are two ways to becoming a
Sage.  One is to use the Writings of Enlightenment (the item will be gone
after changing), or the other, prefered method is to raise a Player class
to level 20.

̣֡ʸ̾
顢ۥ
˥ե

ҥɡԥ
顢ޥ̡
륫
ȡߥȡۡ
꡼
ܥߥХ
ޥۥȡ
٥ޡ٥ۥ
ޥۥȥ顢ꥯ


ѥ륫ʥ
ȥޥ
ҥ륳Х롼
Х


ޥۥ󥿡
ʥ롼
ҥ󡢥Х
᥿ѥ
饭
٥饴
ʥ٥ۥ
ޥҥɡեС
४
ɥ饴ࡢ٥ۥޥ顼
Х
饾ޡХ
⥷㥹
ʥ󡢥ꥯ
ѥץ
ᥬ

LV  Spell Learned
 1  Mera, Hoimi
 2  Nifuramu
 4  Sukara
 5  Hyado, Piorimu
 7  Gira, Manusa
 8  Rukani
 9  Sukuruto, Riremito, Rariho
11  Io, Kiari
12  Bomiosu, Bagi
13  Mahoton
14  Begirama, Behoimi
15  Mahotora, Kiariku
16  Zameha
17  Merami
18  Inpasu, Rukanan
19  Toramana
20  Hyadaruko, Bashirura
21  Baikiruto
22  Zaki
23  Iora
24  Mahokanta, Zaoraru
25  Ranaruta
26  Hyadain, Bagima
27  Medapani
28  Zaraki
29  Begiragon
30  Shanaku, Behoma
32  Mahyado, Fubaha
33  Remuoru
34  Doragoremu, Behomara
35  Abakamu
36  Merazoma, Bagikurosu
37  Moshasu
38  Ionazun, Zaoriku
39  Parupunte
41  Megante

-Sometimes, spells will be learned at a little higher or a little lower
than the listed level.  It seems like it has something to do with the
Intelligent statistic, though I'm not too sure on that one.

-To change class, you must visit Dama Temple.  You must be Level 20 or
above to be able to change.  When you change, you will return to Level 1,
with all status points halved.  However, you will keep all spells that the
previous class has learned.

-The Player can change class to a Sage once they become Level 20 or above.
In the SFC version, any character can change into a Player other than the
Hero.  Knowing this, you can create a Super Character by starting as a
Thief or Merchant.  Once you learn all the spells both classes can learn,
change class into a Player, then change into a Sage.  Once the Sage learns
all it's spells, you will have a Super Character that has all the spells
other than the Hero's.  After that, the Sage can become someone else, like
a Martial Artist, for a dream character.  This takes a lot of time though.


+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+
ʸԡΤؤ
3. Spell Compilation
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+
3a. Spells

̾Ρʸ̾
ѣͣ
̡ʸ

Name = Name of the spell
MP = Used Magic Power
Effect = An explanation of the spell

---
ϡΤ
Offensive Group

̾Ρ񡡸
顡Фζ̤ꤲŨɤ󣱣᡼Ϳ
ߡФζ̤ꤲŨɤ󣸣᡼Ϳ
饾ޡФζ̤ꤲŨɤ󣱣᡼Ϳ
顡Ũ롼פ˱󣲣᡼
٥ޡŨ롼פ˱󣳣᡼
٥饴󡡣Ũ롼פ˱󣱣᡼
ŨΤȯ˴ߡ󣲣᡼
顡ŨΤȯ˴ߡ󣶣᡼
ʥ󡡣ŨΤȯ˴ߡ󣱣᡼
ҥɡɹŨɤ󣳣᡼
ҥ륳ɹŨ롼פ󣵣᡼
ҥ󡡡ɹŨΤ󣷣᡼
ޥҥɡɹŨ롼פ󣱣᡼
ХŨ롼פ󣱣᡼
ХޡŨ롼פ󣴣᡼
ХŨ롼פ󣱣᡼
饤ǥ󡡡ŨɤȤ󣸣ݥȤΥ᡼
ǥ󡡣ŨΤȤ󣲣ݥȤΥ᡼
Ũɤ˻θդʹ֤©κߤ
饭Ũ롼פ˻θդʹ֤©κߤ
ᥬơŨΤʬ̿Ȱؤݤ
ɥ饴ࡡɥ饴ѿȤŨɸ̵󣱣᡼

Name       MP  Effect
Mera        2  Throws a fireball, does about 10 damage to one enemy
Merami      6  Throws a fireball, does about 80 damage to one enemy
Merazoma   12  Throws a fireball, does about 180 damage to one enemy
Gira        4  Release flames on one group for about 20 damage
Begirama    6  Release flames on one group for about 35 damage
Begiragon  12  Release flames on one group for about 100 damage
Io          5  Engulf all enemies in an explosion for about 20 damage
Iora        9  Engulf all enemies in an explosion for about 60 damage
Ionazun    18  Engulf all enemies in an explosion for about 140 damage
Hyado       3  Using ice, does about 30 damage to one enemy
Hyadaruko   6  Using ice, does about 50 damage to one group
Hyadain     9  Using ice, does about 70 damage to all enemies
Mahyado    12  Using ice, does about 100 damage to one group
Bagi        4  Vacuum surge that does about 15 damage to one group
Bagima      6  Vacuum surge that does about 40 damage to one group
Bagikurosu  9  Vacuum surge that does about 100 damage to one group
Raidein     8  Drop lightening bolts on one enemy for about 80 damage
Gigadein   30  Drop lightening bolts on all enemies for about 200 damage
Zaki        7  Words of death on one enemy to hear, stops life instantly
Zaraki      7  Words of death on one group to hear, stops life instantly
Megante     1  Defeat all monsters in exchange of the caster's life
Dragoramu  24  Change into a dragon, does 170 damage to all, ignoring defense

---
ϡΤۤ礱
Attack Support Group

̾Ρ񡡸
˥եࡡŨ롼פ˾ä롣ţȣǤʤ
ۡŨ롼פ̲餻Ƥޤ
ԥࡡᤵ򤽤Ʈ夲
륫ˡŨɤμϤ˲
륫ʥ󡡡Ũ롼פμϤ򲼤
Х롼顡Ũɤۼ˿᤭Ф
ܥߥŨ롼פᤵ
ޥۥȥ顡ŨɤͣФۤ
ХȡְͤιϤ򡢤Ʈܤˤ
ѥˡŨɤ𤵤ƱƤ
⥷㥹Ʈ֤ΤïѿȤǤ

Name      MP  Effect
Nifuramu   2  One group will disappear into the light, no Ex or G is earned
Rariho     3  Makes one group fall asleep
Piorimu    3  Raises the agility of all allies in that battle only
Rukani     3  Reduce the defense power of one enemy greatly
Rukanan    4  Reduce the defense power of one group of enemies
Bashirura  7  Blows away one enemy to another dimension*
Bomiosu    3  Reduce the agility of one group of enemies
Mahotora   0  Absorbs the MP of one enemy
Baikiruto  6  Doubles the attack power of one ally for that battle only
Medapani   5  Confuses one enemy, causing them to attack each other
Moshasu   12  For that battle only, can transform into another ally

Х롼Ф줿ãϥ륤μޤ

*  Allies that have been knocked away by Bashirura will return to Luida's Bar

---
ɸϡΤܤ礱
Defensive Group

̾Ρ񡡸
顡ְͤμϤ򡢤Ʈ
ȡμϤ򡢤Ʈ
ޥۥȡ󡡡Ũ롼פˡ
ޥۥ󥿡̣ͤˡŨˡķ֤ȤǤХꥢĥ
ޥ̡Ũ롼פμϤ̸ȯ̿Ψ㤯
եСϡΡˤ᡼Ⱦˤ
ȥ󡡡Фˤʤꡢ빶դʤʤ

Name      MP  Effect
Sukara     3  Raises the defensive power of one ally for that battle only
Sukuruto   4  Raises the defensive power of all allies
Mahoton    3  Seals the magic of one group of enemies
Mahokanta  8  Put up a barrier that can reflect magic on one ally
Manusa     4  Create mist around one group of enemies, reducing hit rate
Fubaha     6  Half damage from flame and snow storm breath, all allies
Asutoron   6  All allies become stone, invincible to all attacks

---
ŷϡΤ礦
Medical Treatment Group

̾Ρ񡡸
ۥߡְͤΣȣФ󣳣ݥȲ
٥ۥߡְͤΣȣФ󣸣ݥȲ
٥ۥޡְͤΣȣФͤޤǲ
٥ۥޥ顼ΣȣФͤ󣸣ݥȲ
٥ۥޥ󡡣ΣȣФͤޤǲ
꡼ְͤǤä
ꥯְͤľ
ϡ̲֤
롡ְͤ롣Ψ󣵣ѡ
ꥯְͤμ¤ˣȣФޤ롣
ʥְͤμ

Name       MP  Effect
Hoimi       3  Recovers one ally about 35 HP
Behoimi     5  Recovers one ally about 85 HP
Behoma      7  Recovers one ally to maximum HP
Behomara   18  Recovers all allies 85 HP
Behomazun  62  Recovers all allies to maximum HP
Kiari       3  Erases poison status from one ally
Kiariku     6  Cures paralysis on one ally
Zameha      3  Recovers all allies from sleep status
Zaoraru    10  Revives one dead ally, works about 50% of the time
Zaoriku    20  Revives one dead ally to max HP for certain
Shanaku    18  Removes a curse on one ally

---
¾ΤΤ
Others

̾Ρ񡡸
롼顡򡢹ԤäΤĮ˰ư
ߥȡ򡢥󥸥椫ϾæФ
ѥȢĤа֤Х󥹥
ȥޥʡХꥢΥ᡼
ȥإλּ夤Ũʤ󥸥Ǥ̵
ʥ롼ž
४롡򤷤Ф餯ΤƩʹ֤ˤ
ХࡡƤ򸰤ʤǳ뤳ȤǤ
ѥץơƮǡ͡ʸ̤
⤤ФդľΤ飳ĤޤǻפФ
äȤ⤤ФդľΤ飱ޤǻפФ
դ⤤ФդľΤ飳ޤǻפФ
魯롡Фդ椫ɬפʤΤ˺
ʤۤꡡ­Ƕ䥢ƥ٤Ф
ư˽ɲ㡢ﲰʤɸƤӽФ
֤᤯ˤ󥹥ƤӽФ
Τᡡ᤯ˤĮʪΰ֤Τ뤳ȤǤ
եߡ󥸥ǼʬΤ꤬狼
ΤӤ󥹥񤤤ˤʤ
ȤΤϤʡ볬Ĥ뤫狼
ߥ顼ޡ˲꤬и굱

Name         MP  Effect
Rura          8  Moves the party to towns and castle that already been visited
Riremito      8  Escape from a dungeon instantly
Inpasu        3  If box is blue or gold, then safe. If red, then monster
Toramana      2  Protects all allies from barrier damage
Toherosu      4  Temporary avoids encounter with weak monsters
Ranaruta     12  Reverses day and night
Remuoru      15  Makes all allies into transparent humans for a while
Abakamu       0  Opens all doors with no need of a key
Parupunte    20  In battle, causes various, random effects *
Remember      0  Recalls the last 3 messages from memory
Remeber More  0  Recalls the last 10 messages from memory
Remeber Deep  0  Recalls the last 32 messages from memory
Forget        0  Erases unwanted messages from the memory
Dig Hole      0  Dig up money and items from underfoot **
Loud Voice   15  In travel, call inns, church priests, or weapon shops
Whistle       0  Calls forth nearby monsters
Hawk Eye      0  Know the location of the nearest town or building
Furomi        2  Know the name and floor of the dungeon currently inside
Stealth Step  0  Makes it harder to have an encounter with monsters
Thief's Nose  0  Know how many treasures there are in the current floor
Remirama      2  Suspicious places will shine brightly within the screen


ѤפƤνϻθ̤ϰʲ̤ꡣ
Ụ̲̃äƤޤ
ܿͰʳФ餯δưʤʤ
̣ͤΣȣФ٥ۥߤƱٲ
Ụ̃Ȥʸ̵ˤʤäƤޤ
ΤƤӽФŨƨƤޤ
Ũäƣưʤʤ
Ụ̃𤷤Ƥޤ
Ũդ뤬иͤȥɤ㤨ʤ
̣ΣȣФ٥ۥޥ顼Ʊٲ
ϤĤ֤褵
ŨäƤɤȥƥ㤨
̣ι⤬񿴤ΰˤʤ
ŨΣͣФ򤹤٤åäƤޤ
ѡƥ¤ѤäƤޤ
㤷֤Ť
ʸɧˤʤ뤬ⵯʤ

*   The sixteen effects of Parupunte, as shown below
 1  All enemies and allies fall asleep
 2  Everyone other than the caster cannot move for a while
 3  Recover one ally's HP about the same as Behoimi
 4  All enemies and allies' magic will be made invalid
 5  Calls forth a terrible thing, all enemies will run away
 6  Enemies will be surprised, they cannot move for one turn
 7  All enemies and allies will become confused
 8  All enemies will be smashed up, but no experience and gold is gained
 9  Recover all allies HP about the same as Behomara
10  If there is a dead ally, then completely revive that ally
11  All enemies will leave, but gold and items will be gained
12  All allies' attacks will become Congeniality Blow
13  All enemies' MP will be drained to nothing
14  Change the line up order of the party
15  If there is a paralyzed ally, then that ally will be healed
16  The spell will echo about, but nothing will happen

ƱեϢ³飵ޤǥƥ䥴ɤ򽦤롣ƥ
ϤΥե˽и󥹥ȤɤϤۤȤɣ
ɤФꤹСȾʬǤ롣

**  For the same floor, you can continuously pick up item or gold 1 through
5 times.  For items, it is the dropped treasure of the monster that
appears on that floor.  For gold, most of the time it is 1 or 2 gold, but
if you strike it rich, then you will receive 1/2 your current gold.

---
ͷӿͤλͽͷӡΤӤˤΤ󤸤夦Τӡ
The Players 40 plays

ֹ桡ͷӤơƮؤθ
˼ʬοȤ롡ɸƱ
ͻҤ򸫤Ƥäˤʤ
֤Ƥ֤ï⤳ʤäˤʤ
ƨФޤ롡äˤʤ
Ĥޤž֡񿴤ΰ⤬ФФ
ˤäФࡡäˤʤ
ʤ̲롡ۡƱ
ͷӡŨʬ˥᡼
۵˲Τä٤롡äˤʤ
ûΡΤ󤫡Ϥ򤭤롡äˤʤ
줿ȱ򤫤롡äˤʤ
åץ󥹡Ȥ򤫤路䤹ʤ
ؤ򥯥륯󤹡Ũʬ˥ޥ̡
֤Τ򿨤롡äˤʤ
ΤӤ경ľ򤹤롡äˤʤ
ʤˤʤ롡Ʊ
Ǥʼʸ򾧤롡äˤʤ
ʿ¤ˤʤ褦ŷ˵롡äˤʤ
դȹͤȤˤդ롡äˤʤ
򤤥פĤŨ٤
˥򿶤롡äˤʤ
ǲΤФŨ٤फƨФ
åʻͤ롡äˤʤ
礭ʤߤ򤹤롡Ụ̃٤ޤ
򤹤롡äˤʤ
ήܤ򤪤롡ŨΤ٤ޤ
ä򤹤롡̣ͤ٤ޤ
Ф򤫤֤롡ŨΤ˥᡼
ȥϥҡФŨΤ˥᡼
̣ܱͤ롡äˤʤ
ä褦˾ФФŨƨФ
̣Ϥޤԥफܥߥ
ߴʬ̣ͤ٤
Ũΰ򤤤ХȤ륫
礭Фꤲ롡Ụ̃ľ
ŨˤѤդѤդ롡᡼٤ޤ
ʤͷӡäˤʤ
ͷӤ򤹤롡ŨΤ˥
򤷤ͷ֤ͤ롡̣˥٥ۥޥ顼
ɬŨΤ˥᡼

##  Play Contents                       In Battle Effect
 1  Defend oneself at own will          Same as Defend status
 2  Just looking at the situation       Nothing in particular
 3  Call for help, but no answer        Nothing in particular
 4  Run away, but become surrounded     Nothing in particular
 5  Trip and fall down                  Sometimes Congeniality Blow
 6  Give a sweet smile                  Nothing
 7  Suddenly go to sleep                Same as Rariho
 8  Play with juggling bags             Enemy or Ally takes damage
 9  Cheerfully sing and dance           Nothing
10  Cut a short poem                    Nothing
11  Comb upward the unravelled hair     Nothing
12  Tap Dance                           Increase avoidance
13  Spin the finger round and round     Enemy or Ally Manusa
14  Touch the ass of female comrades    Nothing
15  Adjust the makeup at leisure        Nothing
16  Abruptly become paralyzed           Same as paralysis
17  Cast a nonsense spell               Nothing
18  Pray to heaven for peace            Nothing
19  Engrossed in deep thought suddenly  Nothing
20  Come up with amusing puns           Enemy rests
21  Slowly roll the dice                Nothing
22  Sing in a loud voice                Enemy rests or runs away
23  Have lewd thoughts                  Nothing
24  Have a large sneeze                 All enemies and allies rest
25  Begin a word chain game             Nothing
26  Give a sidelong glance              Enemy rests
27  Tell a scary story                  Ally rests
28  Take out a crown and wear it        Damage one enemy
29  Bring out the whips and high heels  Damage one enemy
30  Cover the eyes of one ally          Nothing
31  Laugh like a maniac                 All enemies run away
32  Encourage allies                    Piorimu or Bomiosu
33  Drink alcohol                       Oneself and one ally rests
34  Insult the enemy                    Baikiruto or Rukani
35  Throw a huge rock                   Direct hit on an enemy or ally
36  Puff puff on the enemy              Damage or rest
37  Dangerous play                      Nothing
38  Playing with fire                   Merami on one enemy
39  Think about what to play next       All allies Behomara
40  Certain kill technique              Damage one enemy


3b. Spell Quick List

- !New!  A list in which you can see who learns what spell at a glance.

Key:
̾ΡΤᤤ礦ϡName of Spell
ϰϡΤϤ󤤡ϡRange
Ũ졡One enemy
ŨEnemy group
ŨAll enemies
졡One ally
All allies
ʡSelf
桡Various
ȢTreasure box
⡡Door
塡Floor
̡Screen
̵None
MP = Used Magic Power
T = Time, when the spell can be used.  B = Battle only, F = Field only, A =
Anytime, in or out of battle.
YU = What level the Hero learns the spell
SO = What level the Priest, and Sage learns the spell
MA = What level the Magician, and Sage learns the spell
TO = What level the Thief learns the spell
SH = What level the Merchant learns the spell
AS = What level the Player learns the spell
- = Doesn't learn the spell
Damage/Effect = The first number is the minimum damage, while the second
number is the maximum damage the spell can do.  Effect is a short description
of what the spell does.


̾ΡϰϡMP T YU SO MA TO SH AS  Damage/Effect
顡Ũ졡 2 B  2  -  1  -  -  -  8-13, Mera group
ߡŨ졡 6 B  -  - 17  -  -  -  70-90, Mera group
饾ޡŨ졡12 B  -  - 36  -  -  -  160-200, Mera group
顡Ũ 4 B 10  -  7  -  -  -  16-24, Gira group
٥ޡŨ 6 B 23  - 14  -  -  -  30-42, Gira group
٥饴󡡡Ũ12 B  -  - 29  -  -  -  88-112, Gira group
Ũ 5 B  -  - 11  -  -  -  16-24, Io group
顡Ũ 9 B 31  - 23  -  -  -  52-68, Io group
ʥ󡡡Ũ18 B  -  - 38  -  -  -  120-160, Io group
ҥɡŨ졡 3 B  -  -  5  -  -  -  25-35, Hyado group
̾ΡϰϡMP T YU SO MA TO SH AS  Damage/Effect
ҥ륳Ũ 6 B  -  - 20  -  -  -  42-58, Hyado group
ҥ󡡡Ũ 9 B  -  - 26  -  -  -  60-80, Hyado group
ޥҥɡŨ12 B  -  - 32  -  -  -  88-112, Hyado group
ХŨ 4 B  - 12  -  -  -  -  8-24, Bagi group
ХޡŨ 6 B  - 26  -  -  -  -  25-55, Bagi group
ХŨ 9 B  - 36  -  -  -  -  60-120, Bagi group
饤ǥ󡡡Ũ졡 8 B 26  -  -  -  -  -  70-90, Dein group
ǥ󡡡Ũ30 B 41  -  -  -  -  -  175-225, Dein group
Ũ졡 7 B  - 22  -  -  -  -  Instant Death
饭Ũ 7 B  - 28  -  -  -  -  Instand Death
̾ΡϰϡMP T YU SO MA TO SH AS  Damage/Effect
ơŨ 1 B  - 41  -  -  -  -  Death or near death
˥եࡡŨ 2 B  6  2  -  -  -  -  Erase enemies, Expel group
Х롼顡Ũ졡 7 B  - 20  -  -  -  -  Blow away foe, Expel group
ۡŨ 3 B 16  9  -  -  -  -  Sleep up to 3 turns, sleep gr
ޥ̡Ũ 4 B  -  7  -  -  -  -  Reduce hit rate, illusion gr
ѥˡŨ졡 5 B  -  - 27  -  -  -  Confusion group
ޥۥȡ󡡡Ũ 3 B 18 13  -  -  -  -  Seals spells, sealed group
ޥۥȥ顡Ũ졡 0 B  -  - 15  -  -  -  5-10 MP steal, suction group
륫ˡŨ졡 3 B  -  8  -  -  -  -  Defense down 100%, Rukani gr
륫ʥ󡡡Ũ 4 B  - 18  -  -  -  -  Defense down 50%, Rukani gr
̾ΡϰϡMP T YU SO MA TO SH AS  Damage/Effect
ܥߥŨ 3 B  -  - 12  -  -  -  Speed down 100%, speed group
ԥࡡ 3 B  -  5  -  -  -  -  Speed up 100%
Хȡ졡 6 B  -  - 21  -  -  -  Double attack power
顡졡 3 B  -  -  4  -  -  -  Defense up 100%
ȡ 4 B  -  -  9  -  -  -  Defense up 50%
ޥۥ󥿡ʡ 8 B  -  - 24  -  -  -  Reflect spells
եСϡ 6 B  - 32  -  -  -  -  Reduce flame and ice damage
ȥ󡡡 6 B 12  -  -  -  -  -  Invincible for 3 turns
⥷㥹ʡ12 B  -  - 37  -  -  -  Change into someone else
ɥ饴ࡡʡ24 B  -  - 34  -  -  -  Change into a dragon
̾ΡϰϡMP T YU SO MA TO SH AS  Damage/Effect
ѥץơ桡20 B  -  - 40  -  -  -  16 different effects
ۥߡ졡 3 A  4  1  -  -  -  -  Heal 30-39 HP
٥ۥߡ졡 5 A 29 14  -  -  -  -  Heal 75-94 HP
٥ۥޡ졡 7 A 33 30  -  -  -  -  Heal 1023 HP
٥ۥޥ顼18 A  - 34  -  -  -  -  Heal 75-94 HP
٥ۥޥ󡡡62 A 38  -  -  -  -  -  Heal 1023 HP
꡼졡 3 A  - 11  -  -  -  -  Removes Poison
ꥯ졡 6 A  - 15  -  -  -  -  Heal Paralysis
ϡ 3 B  - 16  -  -  -  -  Awaken sleepy people
ʥ졡18 F  -  - 30  -  -  -  Remove curse
̾ΡϰϡMP T YU SO MA TO SH AS  Damage/Effect
롡졡10 A 35 24  -  -  -  -  50% chance of revival
ꥯ졡20 A  - 38  -  -  -  -  100% chance of revival
롼顡 8 A  7  - 12  -  -  -  Return to town, escape battle
ߥȡ 8 F 14  -  9  -  -  -  Escape labyrinths
ȥإ 4 F 19  -  -  -  -  -  Keep away weak monsters
ȥޥʡ 2 F  -  - 19  -  -  -  Protect from damage floors
ѥȢ 3 F  -  - 18  -  -  -  Blue = Safe, Red = Trap
ʥ롼̵12 F  -  - 25  -  -  -  Reverse day and night
४롡15 F  -  - 33  -  -  -  Turns invisible
Хࡡ⡡ 0 F  -  - 35  -  -  -  Opens all kinds of doors
̾ΡϰϡMP T YU SO MA TO SH AS  Damage/Effect
եߡ塡 2 F  -  -  - 10  -  -  Names the floor and place
ߥ顼ޡ̡ 2 F  -  -  - 20  -  -  Shows the place of items
ū̵ 0 F  -  -  -  -  - 13  Call forth monsters
Ǧ­ 0 F  -  -  - 17  -  -  Reduce monster encounter rate
ܡ̵ 0 F  -  -  -  8  -  -  Show the direction of buildings
±ɡ塡 0 F  -  -  - 13  -  -  Tells how many items on a floor
̵15 F  -  -  -  - 17  -  Calls the last shop visited
٤ꡡ塡 0 F  -  -  -  - 12  -  Dig up gold or items
פФ̵ 0 F  1  -  -  -  -  -  Remember past 3 messages
äȻפФ̵ 0 F  8  -  -  -  -  -  Remember past 10 messages
̾ΡϰϡMP T YU SO MA TO SH AS  Damage/Effect
פФ̵ 0 F 20  -  -  -  -  -  Remember past 32 messages
˺롡̵ 0 F 15  -  -  -  -  -  Forgets a message from memory


+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+
ʥɽΤʤ뤤Ҥ礦
4. Small Medal List
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+

---
ʥξʰɽ
Small Medal Prize List

ɤܡ
٥ȡ
ϤΥ֡󡡡
Ϥλء
ƥ
ǦӤ
λס
ΥХʡ
ɥ饴󥯥
ξ󡡡
Υӥˡ
ɥѥ

Thorn Whip                5
Garter Belt              10
Bladed Boomerang         20
Force Ring               30
Intelligence Eyeglasses  35
Clothes of the Spy       50
Abacus of Justice        60
Gale Bandana             70
Dragon Claw              80
Staff of Revival         90
Mysterious Bikini        95
Gold Pass               100

-The location of the Small Medal collector is inside the well that is in
Ariahan Town.  That is right near the beginning of the game.

---
ʥεꡢ
Whereabouts of the Small Medals, 110 in all

ֹ桡
ꥢϥ쳬α¦κ¦Υ
ꥢϥ벼Į̤ͤβ󳬤Υ󥹡
졼٤¼ưФβĴ٤
ʥߤ㡢Ȣ
ꥢϥ쳬ΰ衢󥹤桢±θɬ
ꥢϥ㬡ֱ
ޥꥢ벼Įβȡ
ޥꥢ벼Įα¦ޤĤ¦
ޥꥢ쳬βŤ濴
֤¼α¦ֱ
դαΤɤŤ˺η
θϲȢ
Τ쳬¦ξ
Τ⡢ۤΥ
Τ⡢κ¦Ȣ
㬡¦
벼Į¤ο
벼Įﲰ
ԥߥåɰ쳬Ȣ
ԥߥåɻͳ֤Ȣ
ԥߥåĺ塢ζ
쳬Ȣˡθɬ
å顼󳬡Ĥξ
ޥꥢ쳬αФ
ݥȥ벼ĮҾαζ
ݥȥ벼ĮĮγϲۤ
Хϥ饿ĮɲαΰФ
ޤο
ʤ㻰Ȣ
ѥ󥰤㬡ɲ¦Ф
४¼Ծ󳬡
ڼΥϲ쳬黰ĤȢ
ƥɥ¼Ǥξ
󥷡¡¦ηֱ߰
٥롢¦β
٥롢¦κ
ѥ󥰡ϲ¦֤ۡ
ѥ󥰡ҥߥβߡ¦
⡢ͤξΰ־
󥷡¡ͤäƤ鱦¦ϩȢǸθ
ޥꥢ뺸㡢ͳϴ桢ή
ޥꥢȥݥȥϲƻικ
ιͤ㬡ͤξξ
ӥ̨㬡¦Ĥι֤꺸¦
륶硢ζŤ濴
४¼ԾϴѤα
¼־βȤ
¼ͤξ¦ָ
쥤ɤ㬡Ҥβ¦
ۥӥåȤ㬡ۥӥåȤΰػҤ΢¦
軰Τ졢¦Фߤ
軰Τ󳬡νκ
軰Τ⡢ǸۤΥ
åɡβȡΰФ
פ޳Ȣ
פ㻰Ȣ
±Υȡî
±Υȡϲϴ
ϵΤؤϲ쳬¦Ȣ
ϵΤؤϲֱκ¦Ȣ
ޥ󥪥벼Įξ󡢱Ĥ
ޥ󥪥βꡢ¦
ޥ󥪥롢κ¦î
ޥ󥪥롢ϲϴۤ
顼ƶϲ󳬡Ȭ֤Ȣ
顼ƶϲ󳬡ϩ¦Ȣ
ͤĮߤ汦¦Ȣָ
ͩ¦î
ͩϲ쳬󺸤֤î
㬤ϴ
ͥɤƶ쳬ֺȢ
ͥɤƶ󳬡ɬפ˱ƥߥ顼
ͥɤ㬡ˤ롢
ͤĮ󳬡Ф桢ĮϺǽ֤ˤ
ενξ롢۸뾲
Х⥹ϲ쳬ϴˤӤκ
Х⥹쳬Ӥζ̺ܤ
Ǥǽ㬡
ȡ벼Į¦ڤ
ȡ롢ˤ뺸¦î
饤βȡֱý
ɥɡĮۤ
ɥɡĮҾ졢η
ɥɡĮͤ桢Ӥ˶᤯
ޥ¼ϪŷϤγ
ޥ¼󳬡¦ޤ
ޥ¼ͤ泬ʤȶ᤯ˤ
ͤΤ󳬡κ¦Ф
ͤΤǽý
ͤΤ󳬤α¦
Ϥƶֲͤδ
륭Į
󳬡ͤξ濴
Į¦βȰ־
Į󳬡ϴ
Įٳγβȡ¦ΰФ
仳ƶϲ󳬡Ȣ
ȡ̤ƶϲ¦Ȣ
ʤ㬡νͤ
ӥ󳬡ͤĤȢα
ӥ㻰Ȣ
ޤξ¦ΥХꥢ濴
ޤξ̺¤
ޤξϲͳϻĤȢ⡢ֺȢ
󥸥ŷƶԥߥåɵȢ
ŷƶθХɥȢ
ŷƶޥ󥪥ϴɥۤ
˥롢졼¼ɥ¦
ŷ󳬡¦Ȣ
ŷͳȤȢ

###  Place
001  Ariahan Castle 1F, right side of the room, inside the left barrel
002  Ariahan Town, the house north of the well, 2F right hand drawer (night)
003  Rebe Village, under the moveable rock
004  Tower of Najimi, inside a treasure box on the 3F
005  Ariahan Castle 1F, upper left area, inside a drawer (need Thief's Key)
006  Shrine East of Ariahan Castle, the rightmost pot
007  Romaria Castle Town, upper left house, the top pot
008  Romaria Castle Town, to the right of the castle gate, beside the torch
009  Romaria Castle, 1F in the center of the bottom right flower bed
010  Kazab Village, to the right of the church, in front of the right grave
011  Elf's Isolated Village, outside the Queen's room, in the left cavity
012  Underground Lake, B3F inside a treasure box
013  Second Dice Game, 1F in the middle of the floor on the left side
014  Second Dice Game, inside the board, the bottom left pot
015  Second Dice Game, inside the board, the left box at the Goal
016  Small Shrine SE of Isis, left hand pot
017  Isis Castle Town, in front of the middle gravestone of three
018  Isis Castle Town, inside the pot of the Weapon Shop
019  Pyramid, 1F inside a treasure box in the top left corner
020  Pyramid, 4F treasure box, left side, 2nd from the bottom
021  Pyramid Summit, upper left corner
022  Isis Castle, 1F upper right room, lower left box (need Magic Key)
023  Asaram Town, 2F top right blue square
024  Romalia Castle, 1F top room, 2nd bush from the right
025  Portoga Castle Town, upper right corner of the pasture land
026  Portoga Castle Town, underground room on the outskirts of town, in a pot
027  Baharata Town, the inn, right hand room, inside the drawer
028  Dama's Temple, in front of the upper right stone statue
029  Garuna's Tower, 3F inside a treasure box
030  Shrine NW of Jipang, right hand room, inside the drawer
031  Village of Muoru, marketplace 2F inside the top pot
032  Kidnapper's Hideout, B1F top room, 3rd treasure box from the right
033  Tedon Village, middle of the upper right poison marsh
034  Lancil's Great Temple, all the way inside the right side cavity
035  Eginbear Castle, left side garden, middle of the flower bed
036  Eginbear Castle, right side garden, bottom left corner
037  Jipang, basement, 2nd from bottom pot on the right hand side
038  Jipang, Himiko's Mansion, right side room, in the middle pot
039  Shrine of Shallows, top part of the patterned floor
040  Lacil's Great Temple, go alone, in the treasure box on the right side
041  Romalia Castle, upper left tower, prison cell, in front of the sink
042  Romalia Portoga Passage, upper left corner of the travel door
043  Traveller's Shrine, middle of the top row of blue squares
044  Olivia's Cape Shrine, left wall between the two travel doors
045  Ruzami Island, top right corner, middle of the flower bed
046  Muoru Village, market jail, upper right corner of the bushes
047  Sioux Village, house at the top, inside a pot
048  Sioux Village, upper side of the well, limited to daytime
049  Leamland Shrine, bottom side of the ladder, in the right corner
050  Hobbit's Shrine, behind the Hobbit's chair
051  Third Dice Game, left side, in the middle of the patch of grass
052  Third Dice Game, 2F bottom left corner of the center cross
053  Third Dice Game, inside the board, the last pot
054  Greenlad, upper right house, left side drawer
055  Arp Tower, 5F in the middle treasure box
056  Arp Tower, 3F the bottom left treasure box
057  Pirate's Hideout, upper right room, middle barrel on the bottom row
058  Pirate's Hideout, basement prison cell, upper right corner
059  Navel of the Earth, B1F second right, inside a treasure box
060  Navel of the Earth, B3F interior part, left hand treasure box
061  Samanosa Castle Town, top row 2nd grave from the right
062  Samanosa Castle, surrounding area left side, upper right corner
063  Samanosa Castle, inside the kitchen, left hand barrel
064  Samanosa Castle, basement prison, in the pot in the top left cell
065  Ra's Cave, B2F eighth treasure box from the right
066  Ra's Cave, B2F bottom passage, box on the right side
067  Merchant's Town, in the mansion, right hand treasure box, limited time
068  Phantom Ship, middle area, inside the right barrel
069  Phantom Ship, basement area, top row, 2nd barrel from the left
070  Prison Shrine, upper left cell, inside the pot
071  Necrogondo Cave, 1F treasure box on the far left
072  Necrogondo Cave, 2F center of the large room, use Remirama if needed
073  Necrogondo Shrine, in front of the middle gravestone
074  Merchant's Town, 2F inside a drawer, after the town reaches final form
075  Dragon Queen's Castle, top part, the floor where the sunlight hits
076  Baramos Castle, B1F to the left of the corpse in the prison
077  Baramos Castle, 1F in front of the corpse sitting on the throne
078  First Shrine in the Dark World, upper right embankment
079  Radatom Castle Town, in front of a tree on the top side
080  Radatom Castle, inside the left barrel in the kitchen
081  Garai's House, right hand drawer
082  Domdora Town, bottom left corner, inside a pot
083  Domdora Town, horse stable, upper right corner, in the cavity
084  Domdora Town, inside the well, bottom left corner near the pond
085  Maira Village, stairs on the open air bath
086  Maira Village, 2F item shop, inside the right hand bag
087  Maira Village, inside the well, in the water near the stairs
088  Fourth Dice Game, 2F in the bushes left of the goal
089  Fourth Dice Game, inside the board, the first drawer
090  Fourth Dice Game, inside the board, in the pot on the right side 2F
091  Marsh Land Cave, at the bottom, between the two slaves
092  Melkido Town, top left room in the left corner
093  Spirit Shrine, 2F in the middle of the design on the floor
094  Rimuldar Town, left side house, in the top most pot
095  Rimuldar Town, 2F inside the prison, in front of the table
096  Rimuldar Town, outside the canal, upper left house, right hand drawer
097  Rocky Mountain Cave, B2F bottom right treasure box
098  Cave North of Radatom, B3F treasure box on the far right side
099  Holy Shrine, in front of the left cross
100  Rubis Tower, 2F top group of treasure boxes, upper right box
101  Rubis Tower, 3F upper left treasure box
102  Zoma's Castle, entrance, top square barrier on the right side
103  Zoma's Castle, entrance, middle of the double throne
104  Zoma's Castle, B4F of the six treasure boxes, the left most box
105  Secret Dungeon, Heavenly Sky Cave, Pyramid Imitation, bottom left box
106  Heavenly Sky Cave, Underground Lake Imitation floor, upper right box
107  Heavenly Sky Cave, Samanosa Prison Imitation floor, inside a pot
108  Zenith Castle, Rebe Village Imitation floor, right hand pot
109  Heavenly Sky Tower, 2F left hand treasure box
110  Heavenly Sky Tower, 4F inside an isolated treasure box

-After collecting all 110 Small Medals, talk to the Poet residing in Zenith
Castle.  He will be surprised at your amazing feat.  He doesn't have a prize
or such for you, but he will think you are awesome, and declare you the King
of all Heroes!

- !New! Small Medal number 67 is available only for a limited time, so if you
miss it during the construction of the Merchant Town, then you can never get
that Medal, so beware.


+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+
ƥԡΤƤؤ
5. Item Compilation
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+
5a. Item Names

---
Τ֤
Weapons

̾ΡΤᤤ礦ϡName
ɰΤҤΤΤܤϡCypress Stick
ΤܤϡClub
ƼηΤɤΤĤ뤮ϡCopper Sword
ʤʥաΤʤʤաϡHoly Knife
ŴΤƤĤΤϡIron Lance
ŴΤƤĤΤΡϡIron Ax
ݤηΤϤͤĤ뤮ϡSteel Sword
ƻΤξΤޤɤΤĤϡStaff of Heresy
ǿˡΤɤФϡPoison Needle
ŴޡΤƤĤΤĤϡIron Nail
ɤܡΤȤΤϡThorn Whip
ΤФߡϡBig Scissors
Τ꤬ޡϡChain Sickle
ηΤ餤ΤϡThunder God's Sword
ηΤդ֤ΤĤ뤮ϡSword of Snowstorm
ΤޤΤΡϡDevil's Hatchet
ξΤޤΤĤϡRain Cloud Staff
ηΤΤĤ뤮ϡGaia's Sword
ξΤʤߤΤĤϡRipple Staff
˲ηΤϤΤĤ뤮ϡSword of Destruction
ξϤηΤϤΤĤ뤮ϡDouble-Edged Sword
ϤξΤ礯ΤĤϡLogic Force Staff
ͶǤηΤ椦勞ΤϡSword of Temptation
ӥ顼Zombie Killer
ȻηΤϤ֤ΤϡFalcon Sword
ȡΤʤŤϡLarge Hammer
ޡΤΤĤϡGolden Claw
ʤηΤʤޤΤϡLightning Sword
ξΤΤĤϡThunder Staff
ԤηΤΤϡKing's Sword
ηΤʤΤϡGrass Mow Down Sword
ɥ饴󥭥顼Dragon Killer
ۤξΤФΤĤϡJudgment Staff
ݤܡΤϤͤΤϡSteel Whip
󥯥Chain Cross
󥬥ܡΤ󤬤ΤϡWhip of Gringam
⡼˥󥰥Morning Star
֡󡡡Boomerang
ϤΥ֡Τ䤤ФΤ֡ϡBladed Boomerang
Υ֡ΤۤΤΤ֡ϡBoomerang of Flame
˲ŴΤϤΤƤä夦ϡIron Ball of Destruction
ŴλסΤƤĤΤФϡIron Abacus
ˡλסΤޤۤΤФϡMagical Abacus
λסΤΤФϡAbacus of Justice
ХɥɡBastard Sword
롼󥹥åաRune Staff
ԤξΤ󤸤ΤĤϡSage's Staff
̲ξΤͤΤĤϡStaff of Sleep
Assassin Dagger
ۡ꡼󥹡Holy Lance
ѥʥå롡Power Knuckle
ɥ饴󥯥Dragon Claw
äޡΤޤ夦ΤĤϡDemon Beast Claw
֥󥺥ʥաBronze Knife
ݤοΤϤͤΤϤꤻϡSteel Porcupine
ξΤޤդΤĤϡDemon Sealing Staff
ξΤդäĤΤĤϡStaff of Revival
Хȥ륢åBattle Ax
ϥޡWar Hammer
ɥ饴ƥ롡Dragon Tail

ṳ̈
Weapons with Special Effects

̾Ρ
ƻΤξ󡡡Ʈ桢ƻǻȤȡ
ǿˡ޽ȡŨ©κߤ
ɤܡ롼פŨ˹Ǥ
ηƮ桢ƻǻȤȡ٥饴
ηƮ桢ƻǻȤȡҥ륳
ࡡߥ礤񿴤ΰͭ
ξ󡡡Ʈ桢ƻǻȤȡޥۥȡ
ξ󡡡Ʈ桢ƻǻȤȡޥۥ
˲ηƤ롢Ԥޤưʤ
ξϤηƤ롢Ԥ˥᡼֤ä
Ϥξ󡡡⤹뤿ӣͣУ񤷤ơǷΰϤ夬
ͶǤηƮ桢ƻǻȤȡѥ
ӥ顼ԻԷϤ˥᡼
Ȼηˣ󹶷⤹
ޡԥߥåŨΨ
ʤηƮ桢ƻǻȤȡ
ξ󡡡Ʈ桢ƻǻȤȡ٥
ԤηƮ桢ƻǻȤȡХ
ηƮ桢ƻǻȤȡ륫ʥ
ɥ饴󥭥顼ε²˥᡼
ۤξ󡡡Ʈ桢ƻǻȤȡХ
ݤܡ롼פ˹Ǥ
󥯥롼פ˹Ǥ
󥬥ܡ롼פ˹Ǥ
⡼˥󥰥롼פ˹Ǥ
֡󡡡ι
ϤΥ֡󡡡ι
Υ֡󡡡ι
˲Ŵ塡ι
Ԥξ󡡡Ʈ桢ƻǻȤȡ٥ۥ
̲ξ󡡡Ʈ桢ƻǻȤȡۡ
޽ȡŨ©κߤ
ξ󡡡Ʈ桢ƻǻȤȡޥۥȡ
ξ󡡡Ʈ桢ƻǻȤȡ
ɥ饴ƥ롡롼פ˹Ǥ

---
Τ
Armor

̾ΡΤᤤ礦ϡName
ۤΤ̤ΤΤդϡLinen Clothing
θΤϡTraining Gear
γΤΤϡLeather Armor
ɼΤϤǤʤդϡFlashy Clothes
ŴγΤƤĤΤϡIron Armor
ݤγΤϤͤΤϡSteel Armor
ˡγΤޤۤΤϡMagic Armor
ȸ路Τߤ路ΤդϡAvoidance Clothes
γΤҤΤϡArmor of Light
ŴݤΤƤĤΤޤϡIron Apron
˥ߡΤ̤ߡϡStuffed Toy
ƻΤ֤ɤϡMartial Arts Gear
ˡˡΤޤۤΤۤϡMagical Priest's Robe
ϹγΤΤϡHell's Armor
αΤߤΤϤϡWater Feather Garment
ҡΤ꤫ӤϡChain Mail
ιͤΤӤӤȤΤդϡTraveller's Clothes
ʤΤ֤ʤߤϡDangerous Bathing Suit
ˡΥӥˡΤޤۤΤӤˡϡMagical Bikini
γΤΤϡShell Armor
ϤγΤΤϡArmor of the Solid Earth
ɥ饴ᥤ롡Dragon Mail
ϤγΤ䤤ФΤϡBladed Armor
ŷȤΥ֡ΤƤ󤷤Τ֡ϡAngel Robe
ιΤΤϡTurtle's Carapace
ιΤΤޤϡLeather Underskirt
Υɥ쥹ΤΤɤ줹ϡLeather Dress
ƥƥѥġMen's Underwear
ޥ륹ȡMagical Skirt
Υɥ쥹ΤҤΤɤ줹ϡDress of Light
ɥ饴֡Dragon Robe
«Τ礦ϡBlack Costume
Υ֡Τ̤Τ֡ϡSilk Robe
ˡݤΤޤۤΤޤϡMagic Apron
ޯʥġΤʤġϡFashionable Suit
ѡƥɥ쥹Party Dress
ǤΰΤߤΤϡGarment of Darkness
Ի׵ĤʥܥΤդʤܤϡStrange Bolero
ΥӥˡΤԤΤӤˡϡMysterious Bikini
ǦӤΤΤӤΤդϡClothes of the Spy

ṳ̈볻
Armor with Special Effects

̾Ρ
ˡγʸΥ᡼Ⱦ
ȸ路Ƿ򤫤路פ
γȿȼʸΥ᡼ڸ⤯ӣȣв
˥ߡԤǭλѤˤʤ
ˡˡᡡΥ᡼ڸ
ϹγƤ롢ʸΥ᡼ڸ
αᡡʸȱȿΥ᡼ڸ
ʤ塡λѤˤʤ
ˡΥӥˡλѤˤʤ
ɥ饴ᥤ롡Υ᡼ڸ
ϤγǷΥ᡼򾯤ķ֤
ŷȤΥ֡ŷϤμʸ
ޥ륹ȡʸΥ᡼ڸ
Υɥ쥹ȿȼʸΥ᡼ڸ
ɥ饴֡ȿΥ᡼ڸ
ǤΰᡡǷ򤫤路פ
Ի׵ĤʥܥʸξͣФȾˤ
ΥӥˡλѤˤʤꡢ⤯ӣȣв
ǦӤŨ

---
Τơ
Shields

̾ΡΤᤤ礦ϡName
νΤΤơϡLeather Shield
ŴνΤƤĤΤơϡIron Shield
ϤνΤΤơϡShield of Power
ͦԤνΤ椦ΤơϡHero's Shield
òνΤʤΤơϡShield of Lamentation
ƼνΤɤΤơϡBronze Shield
νΤߤߤΤơϡReflecting Water Shield
ڤνΤΤơϡShield of Scales
ˡνΤޤۤΤơϡMagic Shield
ɥ饴󥷡ɡDragon Shield
νΤդΤơϡShield of the Wind God
γΤʤ٤ΤդϡLid of a Pot
ɡOgre Shield

ṳ̈
Shields with Special Effects

̾Ρ
Ϥν⡡Ʈ桢ƻǻȤȡ٥ۥ
ͦԤν⡡ȿΥ᡼ڸ
òν⡡Ƥ롢᡼¾֤
ˡν⡡ʸΥ᡼ڸ
ɥ饴󥷡ɡȿΥ᡼ڸ

---
Τ֤ȡ
Helmets

̾ΡΤᤤ礦ϡName
δΤΤϡGolden Crown
ŴΤƤĤ֤ȡϡIron Helmet
Ի׵Ĥ˹ҡΤդʤܤϡStrange Hat
ԹγΤդΤ֤ȡϡHelmet of Misfortune
ƥγΤƤΤ֤ȡϡOrtega's Helmet
Х󡡡Turban
̡̼ΤϤˤΤϡMask of Wisdom
˹ҡΤΤܤϡLeather Hat
Ŵ̡ΤƤäϡIron Mask
ڤ˹ҡΤΤܤϡWooden Hat
ΥաɡΤΤաɡϡFur Hood
ȱΤΤߤϡSilver Hair Band
졼ȥإࡡGreat Helm
ƬҡΤϡBlack Hood
ƼХɡΤߤߤФɡϡRabbit Ear Band
륯ϥåȡSilk Hat
ߥإࡡMythril Helm
󤬤˹ҡΤȤ󤬤ܤϡPointed Hat

ṳ̈
Helmets with Special Effects

̾Ρ
Ի׵Ĥ˹ҡʸξͣФʬΣˤʤ
ԹγƤ롢ɤˤʤ
ƥγơ۾
̡̼Ƥ롢֤˴٤

---
ʡΤ礯Ҥ
Ornaments

̾ΡΤᤤ礦ϡName
ʤΤʤޤϡHoly Talisman
λءΤΤΤӤϡPrayer Ring
ηΤ碌ΤġϡShoes of Happiness
ߤءΤۤդ뤦ǤϡFalling Star Bracelet
̿λءΤΤΤӤϡRing of Life
ϤλءΤΤӤϡForce Ring
ƤοΤΤäݡϡRabbit's Tail
ΥХʡΤäפΤФʡϡGale Bandana
ФΤΤĤϡStone Wig
٥ȡGarter Belt
ҥӡΤҤΤϡMohican Hairstyle
ӡءΤӡΤǤϡRuby Bangle
ܤΥȥΤΤȤϡAnger Tattoo
ءΤĤΤǤϡGreat Man's Bracelet
ƥΤƤ᤬͡ϡIntelligence Eyeglasses
ΥꥪΤΤꤪϡSilver Rosary
֤ꡡPacifier
إӥ᥿󥰡Heavy Metal Ring
Υͥå쥹ΤΤͤä줹ϡGold Necklace
Υ󥰡ΤϤƤΤ󤰡ϡFast Ring
ѥ٥ȡPower Belt
ܡΤΤФϡGold Beak
ΥƥΤΤƤϡGolden Tiara
饤ԥSlime Pierced Earrings
󥰡ΤϤ󤰡ϡRing of Benevolence
ƨƨ󥰡Τˤˤ󤰡ϡRun Away Ring
ä̿Τ̤ϡUncrushed Heart
롼åLoose Socks
λءΤ᤬ߤΤӤϡGoddess Ring

ṳ̈
Ornaments with Special Effects

̾Ρ
ʤꡡμʸ
λءȤȣͣУٲǽ
η⤯Ӥ˷иͤ
ߤءᤵ
̿λء⤯ӣȣФ
Ф򣡡Ƥ롢ʤǼԤˤʤ
ƨƨ󥰡Ƥ롢ʤյϤʤˤʤ
λء⤯ӣͣФ

---
٥ȥƥ
Event Items

̾ΡΤᤤ礦ϡName
ܥΤ礦ϡBlack Pepper
ԤСΤ󤸤ΤϡSage's Stone
顼ζΤ顼ΤߡϡRa's Mirror
ۡΤ來ΤĤܡϡPot of Dryness
ǤΥסΤߤΤסϡLamp of Darkness
ѲξΤؤ󤲤ΤĤϡTransformation Staff
ˡζ̡ΤޤۤΤޡϡMagic Sphere
±θΤȤΤϡThief's Key
ˡθΤޤۤΤϡMagic Key
ǸθΤΤϡLast Key
̴ӡΤߤӡϡDream Seeing Ruby
ܳФʴΤᤶΤʡϡWake Up Powder
μΤΤƤߡϡKing's Letter
ϥ륳󡡡Orihalcon
λפСΤΤ⤤ǡϡMemories of Love
ιΤդʤΤΤۤ͡ϡSailor's Bone
ɧūΤޤӤΤդϡMountain Echo Flute
ūΤ褦ΤդϡFairy Flute
èסΤΤƤȡϡSilver Harp
ζ̡ΤҤΤޡϡBall of Light
ۤСΤ褦ΤϡSun Stone
μΤˤΤϡDrops of Rainbow
С֡Silver Orb
åɥ֡Red Orb
֡Yellow Orb
ѡץ륪֡Purple Orb
֥롼֡Blue Orb
꡼󥪡֡Green Orb
ʥΤʤϡSmall Medal
Ի׵ĤϿޡΤդʤϡStrange Map
ϿޡΤ褦ΤϡFairy's Map
ɥѥGold Pass

ƻ̾
ܥƮ桢ƻǻȤߤ򤹤
ԤСƮ桢ƻǻȤȡ٥ۥޥ顼
ǤΥסưѤƤޤ
Ѳξ󡡡ưλѤѤƤޤ
̴ӡƮ桢ƻǻȤȡ֤򤹤
ɧū֤ȿ
èסŨƤӽФ
ζ̡Ʈ桢ޤΰ
ɥѥͷ

---
񥢥ƥΤ礦ҤƤ
Comsume Items

̾ΡΤᤤ礦ϡName
ϤμΤΤ͡ϡPower Seed
ᤵμΤФ䤵Τ͡ϡAgile Seed
ߥʤμΤߤʤΤ͡ϡStamina Seed
åμΤäΤ͡ϡLuck Seed
μΤΤ͡ϡIntelligence Seed
̿ڤμ¡ΤΤΤΤߡϡLife Nut
Τ䤯ϡMedicinal Herb
ǾäΤɤϡAntidote Herb
ΤϡHoly Water
ΤΤĤФϡChimera's Wing
աΤΤϡϡWorld Tree Leaf
Τޤ󤲤ĤϡFull Moon Herb
ǲʴΤɤΤʡϡPoison Moth Powder
Τޤ餯⤤ȡϡSpotted Spider Thread
Ի׵Ĥڤμ¡ΤդʤΤߡϡStrange Nut
νΤȤΤϡWritings of Enlightenment
̿СΤΤΤϡStone of Life
äΤꤽϡVanish Herb
ϻΤϡDice Game Ticket

ƻ̾
Ϥμ餬徺
ᤵμФ䤵徺
ߥμ礯徺
åμΤ褵徺
μ徺
̿ڤμ¡ȣФ徺
𡡡ְͤΣȣФ򣳣
Ǿä𡡡ְͤǾ֤򼣤
塡ưǥȥإƮǤŨ˥᡼
㡡ưǥ롼
ա֤֤
𡡡ְ֤ͤ򼣤
ǲʴŨΤ˺𤵤
塡Ũ쥰롼פᤵ򲼤
Ի׵Ĥڤμ¡ͣФ˾徺
ν񡡡ɤοȤԤˤʤ
̿СŷϤμʸ롢ƻ
ä𡡡֤Ʃʹ֤ˤʤ
ϻˤĤ󤹤Ǥ

---
ܡΤۤ
Books

̾ΡΤᤤ礦ϡName
ͥܡΤ䤵ʤۤϡBook of Becoming Gentle
Ť˷ŵΤޤܤƤϡDictionary of the Spoiled Child
ʽؤƻΤ夯ؤΤߤϡThe Path to the Graceful Lady
Ƭ㤨ܡΤޤۤϡBook of Clearheadedness
Ϥ̩ΤΤҤߤġϡThe Secrets of Power
ΤĤΤҤġϡKeys to the Great Man
ܡΤΤۤϡBook of Better Fortune
ž̼ŵΤƤФƤϡTomboy's Dictionary
ᤷʪΤʤΤϡSorrowful Tales
ͦɴܡΤ椦ФϡBravery Hundredfold
餱餢Τޤ餢ϡCannot Afford to Lose
桼⥢ܡΤ桼⤢ΤۤϡBook of Humor
åܡΤäʤۤϡPornography
ĤäܡΤäΤۤϡThe Cunning Guy's Book

---
ƥΤ󤭤Ƥ
Novelty Items

̾ΡΤᤤ礦ϡName
徽̡Τ礦ޡϡCrystal Ball
Υ르ΤΤ뤴ϡOrgan of Death
ŴˤΤߤǤäݤϡWater Pistol

̾񡡸
徽̡
Υ르롡ͭꡡƮ桢Ụ̃˥ʸ򤫤
Ŵˤ

---
ǽ԰

ϳɶ񡢤ʤΰϤԤɽǤ

ͦͦ

ƮȡްʳǤϹϤ򲼤礬
ˡȤ
Ρη
±
ḭ
ᾦ
ͷͷӿ

̾ϡü̡ǽ
ɰ
Ȼη󹶷⡡ͦ𸭾
ͦθͷ
ǿˡ޽Ȱɬ
֥󥺥ʥաͷ
Ƽηͦθͷ
ʤʥա
ƻΤξ󡡡Ȥȥ顡⸭

ξ󡡡Ȥȥޥۥȡθ
ɤܡ롼׹⡡ͦͷ
֡󡡡ι⡡ͦͷ
Ŵλס
ξ󡡡Ȥȥޥۥȡθ
ϤΥ֡󡡡ι⡡ͦͷ
޽Ȱɬ
Ŵޡ
󥯥롼׹⡡𸭾ͷ
⡼˥󥰥롼׹⡡θ
̲ξ󡡡Ȥȥۡθ
ݤο顡ͷ
ݤηͦ
ξ󡡡Ȥȥޥۥ󥿡θ
ξ󡡡Ȥȥ롡θ
ۡ꡼󥹡θ
ۤξ󡡡ȤȥХθ
Ŵࡡ︭ͦͷ
ݤܡ롼׹⡡ͦͷ
롼󥹥åաθ
ѥʥå롡
Υ֡󡡡ι⡡ͦͷ
ˡλס

ͶǤηȤȥѥˡͦͷΤ
ξ󡡡Ȥȥ٥ޡ⸭
Ԥξ󡡡Ȥȥ٥ۥߡθ
ޡԥߥåɰ۾Ũ
η٥ȥƥࡡͦ
ɥ饴ƥ롡롼׹⡡θ
ȡ
Хȥ륢å
ηȤȥ륫ʥ︭ͦ
Ϥξ󡡡ͣлǷáθ
ӥ顼ԻϤ˥᡼áͦθ
ϥޡ
ɥ饴󥯥
ɥ饴󥭥顼ε²Ϥ˥᡼áͦ
ʤηȤȥ顡ͦ
ηȤȥҥ륳ͦ
äޡ
ηȤȥ٥饴ͦ
ࡡߥ񿴤ΰ⡡
󥬥ܡ롼׹⡡ͦ
Хɥɡͦ
˲ηޤưʤͦ
λס
ξϤη᡼֤ͦ
ԤηȤȥХͦ
˲Ŵ塡ι⡡ͦ

̾ϡü̡ǽ
ʤ塡Ѥˤʤ롡Τ
ۤ
ƥƥѥġͦͷΤ
ιͤͦ𸭾ͷ
θ塡ͷ
ι塡⾦ͷ
γͦ𸭾
Υɥ쥹Τ
γͦθ
ҡͦθ
Υ֡Τ
Ŵݤ
ƻ塡
ȸ路Ƿ路פ
ιͦﾦͷ
ɼͷ
Ŵγͦﾦ
ޥ륹ȡʸꡡΤ
«
Ի׵ĤʥܥͣФȾˤ롡
ˡˡᡡꡡθ
ݤγͦ
˥ߡǭѤΤʤ롡
ŷȤΥ֡ŷϼʸθ
ѡƥɥ쥹ͷΤ
ޯʥġͷΤ
ˡγʸͦθ
ɥ饴ᥤ롡ͦ
ˡݤʸ
Ϥγͦ
αᡡȿ⸭
Ϥγ᡼֤ͦ
ǦŨΨ򲼤롡
ˡΥӥˡѤˤʤ롡Τ
Ϲγʸͦ
ǤΰᡡǷ路פͷ
ɥ饴֡ȿθ
γʸ⤯ͦ
Υӥˡ⤯ȣȣвΤ
Υɥ쥹ʸΤ

̾ϡü̡ǽ
γ
ν⡡ͦ𸭾ͷ
Ƽν⡡ͦ𸭾
ڤν⡡ͦ𸭾ͷ
Ŵν⡡ͦ
ˡν⡡ʸͦ𸭾ͷ
ɥ饴󥷡ɡͦ
Ϥν⡡Ȥܿͤ˥٥ۥߡͦ
ν⡡ͦ𸭾ͷ
ν⡡ͦ
òν⡡¾֤ࡡͦ
ɡͦ
ͦԤν⡡ȿͦ

̾ϡü̡ǽ
˹ҡͦ𸭾ͷ
ڤ˹ҡͦ𸭾ͷ
δͤˤʤ롡ͦ𸭾ͷ
Ի׵Ĥ˹ҡͣФʬΣͷ
Х󡡡ͷ
ΥաɡΤ
ƼХɡͷΤ
Ŵͦθ
Ƭҡ
ȱꡡΤ
륯ϥåȡͷΤ
󤬤˹ҡθͷ
Ŵ̡ͦ
ߥإࡡͦ
ƥγơѲͦ
Թγɤͦ
졼ȥإࡡͦ
̡̼֤ˤʤ롡

̾ʾ夲ü̡ǽ
Ϥλءϣʤϼˤʤ롡
ܤΥȥϣʤ˽ԡ
ءϣʤ桡
إӥ᥿󥰡ᣱʤɤϵ
Υ󥰡ᣱʤФä
ΥХʡᣳʤŸвС
ߤءܡ
ä̿Σʤϫ͡
Υͥå쥹ΣʤäĤʿΤ
ѥ٥ȡΣʤե
̿λءΣ⤯ȣȣФ롡
󥰡ʤͥ͡
ƥʤƬǾ
λء⤯ȣͣФ롡
Ƥοʤԡ
Υƥ顡ʤ͡Τ
ܡʤåޥΤ
ʤꡡŷϤμʸꡡͦ
η⤯ȷиͤ롡
ҥӡɣʤĴҼԡ
٥ȡɣʤ롡Τ
Υꥪɣʤޥȡ
ƨƨ󥰡ɣʤյϤʤ
롼åɣΤ
Ф򣡡ɣʤǼԡ
֤ꡡʤŤ˷
饤ԥʤ䤷䡡
ӡءʤĥꡡ


5b. Quick Item List

- !New! Here is a list of people who can equip what.

Key:
̾Item name
BUY = Buy price of the item, - means cannot buy
SELL = Sell price of the item, the value is 75% of the buy price, rounded down
POW = The attack or defensive power of the item
NOTE = Short description
B: = Use in battle for an effect
E: = Evade physical attacks by this percentage
S: = Reduce damage of spells to this percentage
F: = Reduce damage of flame breath to this percentage
I: = Reduce damage of ice breath to this percentage
ͦHero
Soldier
⡡Magician
ΡPriest
Martial Artist
Sage
Merchant
ͷPlayer
Thief
ߡCannot equip
Can equip
Can equip, but lowers attack power, strength 100% down
Only females can equip
ˡOnly males can equip


̾  BUY  SELL POW︭ͦͷNOTE
ؤ    5     3   2-
Ȼη25000 18750   5ߡߡߡߡߡAttacks twice
   30    22   7ߢߡ-
֥󥺥ʥա   80    60   8ߡߡߡߡߡߡ-
ǿˡ   10     7  10ߡߡߡߡߡߡߡCan kill in one hit
Ƽη  100    75  12ߢߡ-
ʤʥա  200   150  14-
ƻΤξ󡡡 1500  1125  15ߡߡߡߡߡߡߡB: Mera
  320   240  16ߢ-
ξ󡡡    -     -  16ߡߡߡߡߡߡߡB: Mahoto-n, event
̾  BUY  SELL POW︭ͦͷNOTE
ɤܡ    -   240  18ߡߡߡߡ-
֡󡡡    -   412  19ߡߡߡߡAttacks all
ξ󡡡 3300  2475  20ߡߡߡߡߡߡB: Mahoto-n
Ŵλס    -   472  20ߡߡߡߡߡߡߡߡCan't find this item
ϤΥ֡󡡡    -   900  24ߡߡߡߡAttacks all
    -  4125  25ߡߡߡߡߡߡߡCan kill in one hit
Ŵޡ  870   652  25ߡߡߡߡߡߡߡߡ-
Ŵ䡡  650   487  26ߢߡ-
󥯥 1000   750  27ߡߡߡߡߡAttacks group
⡼˥󥰥 1700  1275  30ߡߡߡߡߡߡߡAttacks group
̾  BUY  SELL POW︭ͦͷNOTE
̲ξ󡡡 4200  3150  30ߡߡߡߡߡߡB: Rariho-
ݤο顡 1300   975  31ߡߡߡߡߡߡߡ-
ݤη 1300   975  33ߡߢߡߡߡ-
ξ󡡡    -  5250  33ߡߡߡߡߡߡB: Mahokanta
ξ󡡡    - 33750  33ߡߡߡߡߡߡߡB: Zaoraru
ۡ꡼󥹡 2300  1725  35ߡߡߡߡߡߡߡ-
ۤξ󡡡 2700  2025  37ߡߡߡߡߡߡߡB: Bagi
Ŵࡡ 2500  1875  38ߡߡߢߡ-
ݤܡ 3100  2325  40ߡߡߡߡߡAttacks group
롼󥹥åա    -  5100  40ߡߡߡߡߡߡ-
̾  BUY  SELL POW︭ͦͷNOTE
ѥʥå롡 7100  5325  40ߡߡߡߡߡߡߡ-
Υ֡󡡡 6500  4875  42ߡߡߡߡAttacks all
ξ󡡡    -  1875  45ߡߡߡߡߡߡߡB: Begirama
ˡλס 7700  5775  45ߡߡߡߡߡߡߡߡ-
 4700  3525  47ߡߡߡߡߡߡߡߡ-
ͶǤη    -  7350  50߽ߡߡߡ߽B: Medapani
Ԥξ󡡡15000 11250  50ߡߡߡߡߡߡB: Behoimi
ޡ    -  6000  50ߡߡߡߡߡߡߡߡPyramid encount up
η    -     -  51ߡߡߡߡߡߡߡEvent item
ɥ饴ƥ롡    -  4950  52ߡߡߡߡAttacks group
̾  BUY  SELL POW︭ͦͷNOTE
ȡ 6500  4875  55ߡߡߡߡߡߡߡߡ-
Хȥ륢å 8700  6525  60ߡߡߡߡߡߡߡߡ-
η    -   750  65ߡߡߡߡߡߡB: Rukanan
Ϥξ󡡡 2500  1875  65ߡߡߡߡߡߡUses 3 MP per hit
ӥ顼 9800  7350  67ߡߡߡߡߡ1.5 damage to zombie
ϥޡ 9500  7125  70ߡߡߡߡߡߡߡߡ-
ɥ饴󥭥顼15000 11250  79ߡߡߡߡߡߡߡ1.5 damage to dragon
ʤη    -  5625  82ߡߡߡߡߡߡߡB: Iora
ɥ饴󥯥    - 12750  85ߡߡߡߡߡߡߡ-
η23000 17250  90ߡߡߡߡߡߡߡB: Hyadaruko
̾  BUY  SELL POW︭ͦͷNOTE
η65000 48750  95ߡߡߡߡߡߡߡB: Begiragon
äޡ    -   412  95ߡߡߡߡߡߡߡ-
Хɥɡ31000 23250 105ߡߡߡߡߡߡߡ-
ࡡ    -   375 105ߡߡߡߡߡߡߡߡHit or Miss
󥬥ܡ    - 21000 105ߡߡߡߡAttacks group
˲η    - 33750 110ߡߡߡߡߡߡߡCursed, can't move
λס    - 18750 110ߡߡߡߡߡߡߡߡ-
Ϥη    -  3750 115ߡߡߡߡߡߡߡCursed, 1/4 d return
Ԥη35000     - 120ߡߡߡߡߡߡߡߡB: Bagikurosu
˲Ŵ塡    - 27750 135ߡߡߡߡAttacks all
̾  BUY  SELL POW︭ͦͷNOTE
ʤ塡78000 58500   1Sexy garment
ۤ   10     7   4-
ιͤ   70    52   8ߡ-
θ塡   80    60  10ߡߡߡߡߡߡ-
ƥƥѥġ    -    90  10ˡˡˡ-
γ  150   112  12ߡߡߡ-
Υɥ쥹  420   315  15-
ι塡  330   247  15ߡߡߡߡߡߡ-
γ  350   262  16ߡߡߡߡ-
Υ֡ 1500  1125  20-
̾  BUY  SELL POW︭ͦͷNOTE
ҡ  480   360  20ߡߡߡߡ-
Ŵݤ  700   525  22ߡߡߡߡߡߡߡߡ-
ȸ路 2900  2175  23E: 1/4
ƻ塡  800   600  23ߡߡߡߡߡߡߡ-
ι  800   600  24ߡߡߡߡߡ-
ޥ륹ȡ 1500  1125  25S: 3/4
Ŵγ 1100   825  25ߡߡߡߡߡߡ-
ɼ 1300   975  28ߡߡߡߡߡߡߡߡ-
« 2400  1800  29ߡߡߡߡߡߡߡ-
ˡˡᡡ 4400  3300  30ߡߡߡߡߡߡߡS: 2/3
̾  BUY  SELL POW︭ͦͷNOTE
Ի׵Ĥʥܥ    -   375  30Used MP = 1/2 +1
ݤγ 2400  1800  32ߡߡߡߡߡߡߡ-
˥ߡ    -   262  35Change into a cat
ŷȤΥ֡ 3000  2250  35ߡߡߡߡߡߡZaki resistant
ѡƥɥ쥹    -  8850  40ߡߡߡߡߡ߽߽-
ˡγ 5800  4350  40ߡߡߡߡߡS: 2/3
ޯʥġ    -  9900  42ߡߡߡߡߡˡˡ-
ˡݤ 9900  7425  45ߡߡߡߡߡߡߡߡS: 3/4
ɥ饴ᥤ롡 9800  7350  45ߡߡߡߡߡߡߡF: 2/3
αᡡ12500  9375  50ߡߡߡߡߡߡߡSFI: 2/3
̾  BUY  SELL POW︭ͦͷNOTE
Ϥγ    -  9000  50ߡߡߡߡߡߡߡ-
Ϥγ 6500  4875  55ߡߡߡߡߡߡߡ1/2 damage returned
ǦӤ    -  3150  58ߡߡߡߡߡߡߡE: 1/4
ˡΥӥˡ    -  3750  65Sexy garment
Ϲγ    -  5250  65ߡߡߡߡߡߡߡS: 1/4, cursed
Ǥΰᡡ    - 12375  78ߡߡߡߡߡߡE: 1/4
ɥ饴֡27000 20250  80ߡߡߡߡߡߡFI: 2/3
γ    - 18000  82ߡߡߡߡߡߡߡߡSFI: 2/3, rcv HP/step
Υӥˡ    - 24750  88Sexy, recover HP/step
Υɥ쥹19000 14250  90SFI: 2/3
̾  BUY  SELL POW︭ͦͷNOTE
γ   50    37   2-
ν⡡   90    67   4ߡߡ-
Ƽν⡡  250   187   7ߡߡߡߡ-
ڤν⡡  600   450  12ߡߡ-
Ŵν⡡ 1200   900  20ߡߡߡߡߡߡ-
ˡν⡡ 2000  1500  25ߡS: 3/4
ɥ饴󥷡ɡ 3500  2625  32ߡߡߡߡߡߡFI: 3/4
ν⡡    -   577  35ߡߡ-
ν⡡ 8800  6600  40ߡߡߡߡ-
òν⡡    -     7  42ߡߡߡߡߡߡߡCursed
̾  BUY  SELL POW︭ͦͷNOTE
Ϥν⡡15000 11250  50ߡߡߡߡߡߡߡB: Behoimi on self
ɡ25000 18750  60ߡߡߡߡߡߡߡ-
ͦԤν⡡    - 28500  65ߡߡߡߡߡߡߡߡFI: 2/3
˹ҡ   80    60   2ߡ-
ڤ˹ҡ  140   105   6ߡߡ-
δ    -     -   6ߡEvent item
Х󡡡  160   120   8ߡߡߡߡߡߡߡ-
Ի׵Ĥ˹ҡ    -     6   8ߡߡߡUsed MP = 3/4 +1
Υաɡ  250   187  10-
ƼХɡ    -   390  15ߡߡߡߡߡߡ߽-
̾  BUY  SELL POW︭ͦͷNOTE
Ŵ 1000   750  16ߡߡߡߡߡ-
Ƭҡ 1200   900  18ߡߡߡߡߡߡߡ-
ȱꡡ  760   570  20-
륯ϥåȡ    -   900  20ߡߡߡߡߡߡˡ-
󤬤˹ҡ 2300  1725  21ߡߡߡߡߡߡ-
Ŵ̡ 3500  2625  25ߡߡߡߡߡߡߡ-
ƥγ    -  6150  30ߡߡߡߡߡߡߡߡResistant to status
Թγ    -    13  35ߡߡߡߡߡߡߡCursed, Luck = 0
ߥإࡡ18000 13500  38ߡߡ-
졼ȥإࡡ35000 26250  45ߡߡߡߡߡߡߡ-
̾  BUY  SELL POW︭ͦͷNOTE
̡̼    -     1 255Cursed, confusion


Key:
Who can equip
ѲPersonality changed to when equipped
Everyone can equip
ͦOnly Hero can equip
Only Females can equip
ˡOnly Males can equip
POW = Status up this amount
S = Speed up
V = Vitality up
I = Intellegence up
L = Luck up
A = Attack Power up
D = Defensive Power up

̾  BUY  SELL POWѲNOTE
ƨƨ󥰡    -    75  S7յ̵Cursed
إӥ᥿󥰡    -   510 S10ɤϵ-
Υ󥰡 3100  2325 S15Фä-
ΥХʡ    -   727 S30ŸвС-
ߤء    -     - Sx2̵-
ä̿    -   187 V10ϫ͡-
Υͥå쥹 1000   750 V10ˡäĤʿ-
ѥ٥ȡ    -  3375 V15ե-
̿λء    -  1800 V25̵Recover 1HP per step
󥰡    -   495 I15ͥ͡-
̾  BUY  SELL POWѲNOTE
ƥ    -  1275 I15ƬǾ򡡡-
λء    - 12750 I33̵Recover 1MP/4 steps
Ƥο  270   202  L8ԡ-
Υƥ顡 5000  3750 L13͡-
ܡ    -  5775 L20ˡåޥ󡡡-
ʤꡡ    -     - L30̵ͦZaki resistant
η    -    75 L50̵Get 1EXP per step
Ϥλء    -   260  A7ϼ-
ܤΥȥ    -   825  A8˽ԡ-
ء    -  3375 A15桡-
̾  BUY  SELL POWѲNOTE
ҥӡ   60    45  D3ĴҼԡ-
٥ȡ    -   975  D3롡-
Υꥪ    -   660  D4ޥȡ-
롼å    -  1650  D5̵-
Ф򣡡    -   150 D15ǼԡCursed
֤ꡡ    -   307   -Ť˷-
饤ԥ  950   712   -䤷결-
ӡء    -  7350   -ɤĥꡡ-


̾  BUY  SELL NOTE
𡡡    8     6 Recover HP 30-39
Ǿä𡡡   10     7 Cures Poison status
𡡡   30    22 Cures Paralysis status
ա    -     - Recovers Death status
㡡   25    18 Instant warp to towns already visited
塡   20    15 Keeps weak enemies away; can be used in battle
ä𡡡  300   225 Disappears for about 32 steps
塡   35    26 Lowers speed of an enemy group
ǲʴ  310   232 Causes confusion on one enemy
λء 2500  1875 Recovers 10-35 MP, has a 1/8 chance of breakage
̾  BUY  SELL NOTE
̿С  800   600 Substitutes when hit by death spell
Ϥμ    -   180 Raises Strength by 1-3 points
ᤵμ    -    60 Raises Agility by 1-3 points
ߥʤμ    -    90 Raises Vitality by 1-3 points
μ    -   120 Raises Intelligence by 1-3 points
åμ    -    45 Raises Luck by 1-3 points
̿ڤμ¡    -   150 Raises Max HP by 2-5 points
Ի׵Ĥڤμ¡    -    60 Raises Max MP by 2-3 points
ϻ   50    37 One play at the Dice Game
ɥѥ    -     - Free Pass at the Dice Game
̾  BUY  SELL NOTE
ԤС    -     - Recovers all 75-94 HP in battle, unlimited use
ǤΥס    -   225 Changes day to night only
Ի׵ĤϿޡ    -     - World map of the upper world
Ͽޡ    -     - World map of the Alefgald world
ʥ롡    -     - 110 of these scattered around the world
ν񡡡    -     - Allows the holder to become a Sage
ͥܡ   90    67 Changes Personality; see Personality section
Ť˷ŵ    -    45 "
ʽؤƻ    -   112 "
Ƭ㤨ܡ    -    75 "
Ϥ̩    -    52 "
  200   150 "
ܡ    -    45 "
ž̼ŵ    -    60 "
ᤷʪ졡    -    37 "
ͦɴܡ    -    67 "
餱餢󡡡    -    22 "
桼⥢ܡ    -    45 "
åܡ    -   150 "
Ĥäܡ    -    60 "


- Certain classes can and can't use certain items in battle. Here's the list.

Key:
̾Name
̡Effect in battle
Can use in battle
ߡCannot use in battle
Only females can use in battle


̡︭̾ͦͷ
ƻΤξ󡡡顡
ξ󡡡٥ޡ
η٥饴󡡡ߡߡߡߡߡߡ
ʤη顡ߡߡߡߡߡߡ
ηҥ륳ߡߡߡߡߡߡ
ۤξ󡡡Хߡߡߡߡߡߡ
ԤηХߡߡߡߡߡߡߡ
ͶǤηѥˡ
ξ󡡡ޥۥȡ󡡡ߡߡߡߡߡߡ
η륫ʥ󡡡ߡߡߡߡߡ
̡︭̾ͦͷ
ξ󡡡ޥۥ󥿡ߡߡߡߡߡ
̲ξ󡡡ۡ
ξ󡡡ޥۥȡ󡡡
Ԥξ󡡡٥ۥߡ
ξ󡡡롡
Ϥν⡡٥ۥߡ
ԤС٥ۥޥ顼


+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+
󥹥ԡΤ󤹤ؤ
6. Monster Compilation
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+

6a. Monster Names

---
ϾաΤ礦ؤ
Above Ground Area

̾ΡΤᤤ礦ϡName
饤ࡡSlime
籨Τ餹ϡBig Crow
ơΤäϡPointed Rabbit
¿Τ꤯ϡLarge Anteater
ĳΤ礦ϡHuman Face Butterfly
եåFrogger
Х֥륹饤ࡡBubble Slime
ˡȤΤޤۤĤϡMagician
˪ΤФϡScorpion Wasp
ۥߥ饤ࡡHoimi Slime
沽¿ΤФ꤯ϡGhost Anteater
ߥ顼Almirage
ݥȡɡPoison Toad
㥿ԥ顼Caterpillar
ˡΤꤪȤϡBat Man
˥ޥ륾ӡAnimal Zombie
顼ӡKiller Bee
⳪Τ󤿤ˡϡArmy Crab
⡡Gizmo
沽ΤФΤϡMonster Mushroom
ǰΤɤषϡPoison Potato Bug
ǥեåDeath Flatter
ХꥤɥɥåBariaid Dog
ޥ󥴡Matango
ơΤ䤷ϡSuspicious Silhouette
ХѥVampire
ͿΤҤȤϡCannibal Moth
ӤΤޤ褦ϡRoaming Armor
åȥե饤Cat Fly
粦걡ΤޡϡGreat King Toad
˽ΤФ줶ϡViolent Monkey
ФޡΤ餤֤ϡLaughing Sack
ߥˡΤߤ餪ȤϡMummy Man
ϹΤΤϤߡϡHell's Scissors
ɥ륤ɡDruid
бɴ­ΤफǡϡFlame Centipede
ޥߡMummy
ޡޥ󥴡Mage Matango
ϥ󥿡ե饤Hunter Fly
ǥå롡Death Jackal
ѻաΤ󤸤ĤϡWitchcraft Expert
ҡȥ⡡Heat Gizmo
ȥ٥Ant Bear
٥ۥޥ饤ࡡBehoma Slime
ޥåɥåMad Ox
åȥХåȡCat Bat
ӥޡEvil Mage
顼סKiller Ape
롼Garuda
᥿륹饤ࡡMetal Slime
ȥɥ󡡡Goat Don
͵ΤĤ󤭡ϡDevilish Murderer
٥ӡ󡡡Baby Satan
ƻΡΤɤϡDevil Mask Sorceror
ͿȢΤҤȤФϡCannibal Box
ߥ͡Eliminator
ܡΤФϡLarge Beak
饤ԤΤ餤ĤϡSleepy Slime
ɥ饴󡡡Sky Dragon
СʥХBarnabas
ΤޤϡWitch
ǥåɥڥåDead Pecker
ϹγΤΤϡHell Armor
ޥ󥹥饤ࡡMarine Slime
ΤӤ줯餲ϡNumb Jellyfish
ޡޥ󡡡Merman
粦±ΤϡGreat King Squid
˥饹Ganiras
ޡޥ󡡡Merman Dyne
إ륳ɥ롡Hell Condor
淧ΤĤޡϡOverpowering Bear
äΡΤäϡRotten Corpse
ӥåۡ󡡡Big Horn
ȱΤӤ줢ϡϡParalysis Swallowtail
ǡӡΤɤɤӡϡVenomous Zombie
饤Akairai
顼ޡKiller Armor
ǥȡDeath Stalker
ϴ͡Τ褦ޤϡLava Devil
㡼ޥ󡡡Shaman
ˡ̡ΤޤۤФСϡMagic Hag
ɡShadow
ɹ͡ΤҤ礦ޤϡGlacier Devil
󥰡Kong
ᥴ󡡡Gamegon
˳ĻΤ餯礦ϡBird of Paradise
ƴΤФ󤤤ϡBomb Rock
ꥺ꡼Grizzly
ӥޥZombie Master
ᥴɡGamegon Lord
Ρɥ饴󡡡Snow Dragon
ȥ롡Troll
եȥ⡡Frost Gizmo
٤СΤɤۤϡDancing Jewel
ߥ˥ǡ󡡡Mini Demon
ƥ󥿥륹Tentacles
ΡΤĤ󤷡ϡSkeleton Swordsman
ߥߥåMimic
ϹεΡΤΤϡKnight of Hell
ۥȡHorror Ghost
ưΤϡMoving Stone Statue
饤إåɡLion Head
Kandata
ʬΤ֤ϡKandata's Henchman
ȬءΤޤΤϡMythical Serpent of Eight Heads
ܥȥ롡Boss Troll
Х⥹Baramos

---
ϲաΤؤ
Underground Area

̾ΡΤᤤ礦ϡName
顡Chimera
ޥSalamander
饤٥Slime Bess
ޥɥϥɡMud Hand
ˡαơΤޤۤΤϡMagic Shadow
ޥ١Macro Beta
᥿ΤϤ᤿ϡAstray Metal
롡Ghoul
ɥޥ󡡡Gold Man
르󡡡Skull Gon
󥰥ޡޥ󡡡King Merman
顼󡡡Kragon
ꥫȡDarth Rikanto
ΤޤϡGreat Devil
饴̡Ragon'nu
ޡArch Mage
ᥤ顡Mage Chimera
ѥԡSatan Puppy
ҥɥ顡Hydra
ȥ륭󥰡Troll King
ɥ饴󡡡Dragon
ХBalrog
ɥ饴󥾥ӡDragon Zombie
ޥȥMantgoa
ɥɡSword Id
󥰥ҥɥ顡King Hydra
Х⥹֥Baramos Bros
Х⥹ӡBaramos Zombie
ޡZoma

---
󥸥աΤ󤸤ؤ
Secret Dungeon Area

̾ΡΤᤤ礦ϡName
˱ΤۤϡPhoenix
ŷ֡ΤƤΤФϡHeaven's Gate Watcher
᥿륭顡Metal Chimera
ǥӥ륦ɡDevil Wizard
顼֡Killer Crab
ȥ롡Dark Troll
ǡ󥽡ɡDemon Sword
Х⥹ӥ롡Baramos Evil
εΤ夦ϡGod Dragon

---
ޤ
Extra

ƥOrutega
и͡ΤϡExperience Value
Τ͡ϡGold
ϼΤ󤿤ХϡSelection Idiot
ʹ֡Τ󤿤ˤ󤲤ϡSelection Human
Τ󤿤ߡϡSelection Deity
򣰡Τ󤿤ϡSelection Zero
򣱡Τ󤿤ϡSelection One
򣲡Τ󤿤ˡϡSelection Two
򣳡Τ󤿤ϡSelection Three


6b. Monster Analysis

- !New!  This section deals with monster parameters, dropped items, spell
resistance, and such.  Use it to plan your battles.

- Part 1: Monster Parameters

Key:
## = Monster identification number, in hexadecimal.
̾ = Monster Name, from part 6a.
LV = Monster's Level.  It is used in determining run away level.  In random
battles, the chance of running away is determined by the first person standing
in front.  If the that person's (not dead) level is below the threshold level
of running away, then the chance of running away is like this.  1st turn = 25%
chance, 2nd turn = 50% chance, 3rd turn = 75%, and 4th turn = 100% chance.
The threshold level is the Monster level + 10.  When the lead person's level
is greater than or equal to the Monster level + 10, then the chance of running
away is 100%.  You cannnot run away during boss battles no matter what level
you are.  The Toherosu spell also works in almost the same way.  When the
Hero's level is greater than or equal to the highest monster level + 5 in that
area, then no encounters when Toherosu (or Holy Water is used) is cast.
HP = Monster's Hit Point.  In random battles, the number may vary slightly,
while in boss battles, the number is fixed.
MP = Monster's Magic Power.  Monsters with none cannot use spells.  The ones
marked as FF are enemies that have infinite MP.
EXP = The amount of experience points that monster gives when defeated.  The
actual amount received is the total exp divided by the number of party
members.  So a 4 member party will only get 1/4 the listed exp.
GOLD = The amount of gold that monster drops when defeated.
ATT = Monster's attack power.  The higher the number, the bigger the damage
received on a physical attack.
DEF = Monster's defensive power.  The higher the number, the lower the damage
the monster takes from physical attacks.
SPD = Monster's Speed.  This determines the battle order in a turn of combat.
The higher the number, the better chance that monster has of going first.
EVD = Monster's Evade rate for weapon attacks.  0 means physical attacks
should hit, while a 7 means that monster will avoid attacks frequently.
REC = Monster's Natural Recovery amount.  0 means no recovery, while 20, 50,
and 100 are the amount of HP recovered at the end of each turn.  Some bosses
have this phenomenon.  The numbers are not exact, only an estimate.


## ̾LV   HP  MP   EXP GOLD ATT  DEF SPD EVD REC
00 򡡡 0    0   0     0    0   0    0   0   0   0
01 饤ࡡ 1    8   0     4    2   9    5   4   0   0
02 籨 1    9   0     6    3  10    6   6   1   0
03 ơ 2   10   0     8    3  12    8   5   0   0
04 ¿ 3   13   0    12    4  13    8   6   0   0
05 ĳ 3   12   5     9    4  11    7   8   1   0
06 եå 3   15   0    12    5  14    8   7   1   0
07 Х֥륹饤ࡡ 4   10   0    16    8  16    9  12   0   0
08 ˡȤ 4   23   4    20   10  15   15  13   0   0
09 ˪ 4   12   0    14    6  18   11  10   0   0
## ̾LV   HP  MP   EXP GOLD ATT  DEF SPD EVD REC
0A ۥߥ饤ࡡ 4   30  FF    24    8  14   10  15   0   0
0B 沽¿ 4   21   0    12    7  20    9  10   0   0
0C ߥ顼 4   20   6    14    8  21   12   9   1   0
0D ݥȡɡ 5   25   0    20    9  24   12  12   1   0
0E 㥿ԥ顼 6   50   7    35   12  33   25  11   0   0
0F ˡ 6   28   5    29   18  30   24  15   1   0
10 ˥ޥ륾ӡ 7   50  30    29   15  28    4  11   0   0
11 顼ӡ 6   25   0    26   13  32   15  13   1   0
12 ⳪ 8   28   0    35   12  32   60  12   1   0
13 ⡡ 8   25  18    35   14  22   14  28   1   0
## ̾LV   HP  MP   EXP GOLD ATT  DEF SPD EVD REC
14 沽 9   24   0    39   18  30   12   8   0   0
15 ǰ 9   35   0    47   20  40   16  14   0   0
16 ǥեå 9   25  20    45   22  36   18  14   2   0
17 Хꥤɥɥå10   40   4    53   14  42   22  16   0   0
18 ޥ󥴡10   30   0    56   20  43   25  15   0   0
19 ơ10   28   0    33   12  32   60  12   3   0 *1
1A Хѥ10   35   9    61   25  51   28  19   1   0
1B Ϳ롡10   26   4    55   15  49   35  17   2   0
1C Ӥ11   55   0    68   30  47   50  10   0   0
1D åȥե饤11   40   4    65   20  48   49  28   1   0
## ̾LV   HP  MP   EXP GOLD ATT  DEF SPD EVD REC
1E 粦걡11   38  30    70   23  49   37  18   1   0
1F ˽11   60   0    60   30  55   40  21   0   0
20 Фޡ11   40  FF     5  350  15   37  64   7   0
21 ߥˡ12   35   0    73   25  55   49  19   0   0
22 Ϲ12   40  30    78   23  50  110  19   0   0
23 ɥ륤ɡ13   35  10    82   35  55   47  29   0   0
24 бɴ­13   45   0    72   35  45   40  20   0   0
25 ޥߡ13   55  30    82   36  60   35  20   0   0
26 ޡޥ󥴡14   40  10    92   40  43   52  20   0   0
27 ϥ󥿡ե饤14   30  10    98   25  50   30  18   1   0
## ̾LV   HP  MP   EXP GOLD ATT  DEF SPD EVD REC
28 ǥå롡14   42   5    95   20  67   45  20   1   0
29 ѻա16   42  10   128   55  60   46  25   0   0
2A ҡȥ⡡15   37   0   105   28  50   60  24   1   0
2B ȥ٥15   50   0   110   25  75   45  10   0   0
2C ٥ۥޥ饤ࡡ14   50  FF   278   38  45   50  18   1   0
2D ޥåɥå17   60  12   162   45  65   49  28   0   0
2E åȥХåȡ16   35   0   135   35  63   50  20   3   0
2F ӥޡ30   95  FF  1650   85  99   85  58   0   0
30 顼ס18   40   6   170   45  80   52  26   0   0
31 롼19   60  12   220   71  65   60  30   0   0
## ̾LV   HP  MP   EXP GOLD ATT  DEF SPD EVD REC
32 ᥿륹饤ࡡ23    4  12  4140    5  40 1023  47   0   0
33 ȥɥ󡡡21   70   3   297   50  72   45  25   0   0
34 ͵17   45   0   150   35  77   55  24   0   0
35 ٥ӡ󡡡19   70   0   100   45  55   33  23   1   0
36 ƻΡ22   80  22   343   48  53   43  56   1   0
37 ͿȢ25  120   0   137   60 200   55  67   2   0
38 ߥ͡24  120   6   376   53  83   50  32   0   0
39 ܡ18   43   0   175   44  55   43  24   0   0
3A 饤Ԥꡡ19   20  15   210   28  23  200  35   0   0
3B ɥ饴󡡡25   80   0   800  180  80   60  40   0   0
## ̾LV   HP  MP   EXP GOLD ATT  DEF SPD EVD REC
3C СʥХ20   58  12   235   52  79   67  28   1   0
3D 21   54  24   305   52  51   50  30   0   0
3E ǥåɥڥå20   55   8   228   37  52   58  29   0   0
3F Ϲγ21   60   0   315   57  90  100  23   0   0
40 ޥ󥹥饤ࡡ18   38   4   197   35  47  100  28   0   0
41 졡18   40   0   180   38  55   50  35   1   0
42 ޡޥ󡡡20   54   5   240   48  65   45  30   0   0
43 粦±22  135   0   355   90  85   40  32   0   0
44 ˥饹21   50   0   290   45  68  150  25   0   0
45 ޡޥ󡡡21   60  12   263   58  72   50  32   1   0
## ̾LV   HP  MP   EXP GOLD ATT  DEF SPD EVD REC
46 إ륳ɥ롡23  100  28   367   71  69   60  33   1   0
47 淧23   90   0   440   55  95   40  30   0   0
48 äΡ16   98   0   120   15  67   16  20   0   0
49 ӥåۡ󡡡23   75   0   353   68  75   55  24   0   0
4A ȱ18   40   0   165   35  62   10  30   1   0
4B ǡӡ23   80   0   368   25  65   50  23   0   0
4C 饤23   60  16   372   32  60   52  33   0   0
4D 顼ޡ25   70   5   418   80  92  150  35   0   0
4E ǥȡ32  115   0   940   42 120   55  58   0   0
4F ϴ͡24   60   0   417   61  81   40  18   0   0
## ̾LV   HP  MP   EXP GOLD ATT  DEF SPD EVD REC
50 㡼ޥ󡡡22   93  18   358   50  65   52  37   0   0
51 ˡ̡12   70 100   463   63  65   50  85   1   0
52 ɡ30   70  18   743   31  63   65  50   2   0
53 ɹ͡24  140   0   405   74  93   54  23   0   0
54 顡38   80   0  1780   75 120   70  68   1   0
55 󥰡25   95   0   432   68 105   58  40   1   0
56 ᥴ󡡡29   68   0   652   88  89  200  25   0   0
57 ˳Ļ32   90  20   980   85  88   40  60   1   0
58 ƴ䡡26  500   4   660  105   0    0   0   0   0
59 ꥺ꡼27  110   0   523   65 140   90  33   0   0
## ̾LV   HP  MP   EXP GOLD ATT  DEF SPD EVD REC
5A ӥޥ29  120  20   673   95  68   60  67   1   0
5B ᥴɡ36  120  15  1420  120 113  200  90   0   0
5C Ρɥ饴󡡡25  110   0   440   90  93   60  50   2   0
5D ȥ롡33  250   0  1030  105 155   32  42   0   0
5E եȥ⡡33   80  18  1070   68  72   47  51   1   0
5F ٤С16   50  FF    10 1023  57  100  70   7   0
60 ߥ˥ǡ󡡡28   80  24   587   89  85   45  55   1   0
61 ƥ󥿥륹35  200   0  1280  120 107   15  36   0   0
62 Ρ31   75  18   843   68  95   58  75   0   0
63 ߥߥå34  240  10   735  110  94   78 100   3   0
## ̾LV   HP  MP   EXP GOLD ATT  DEF SPD EVD REC
64 ϹεΡ34  130   0  1190   73 115   63  58   0   0
65 ۥȡ34   85  20  1040   42  67   47  59   2   0
66 Ȭء63 1800  12  2080    0 130   68  40   0   0 *2
67 Ȭء63 2000  12  8040 1000 140   68  50   0   0 *3
68 ư37  195   0  1780   82 140   40  29   0  50
69 ޥ42  200   0  6000  180 150   59  70   0   0
6A 饤٥63    6   0     8    2  18    6   7   0   0
6B ޥɥϥɡ35   70   0   720   78  90   75  59   0   0
6C ˡαơ38  130  30  1710   77 105   60  80   1   0
6D ޥ١38  150  FF  1930  105  80   60  72   0   0
## ̾LV   HP  MP   EXP GOLD ATT  DEF SPD EVD REC
6E ᥿롡24    6  FF 40200   10  55 1023 150   2   0
6F 롡36  170   5  1270   48  95   10  45   0   0
70 饤إåɡ35  115  30  1350   98 120   80  47   1   0
71 ܥȥ롡38 1500  FF  2500  105 180  120  80   0   0
72 ɥޥ󡡡40  210   0   390 1023 165   50  60   0   0
73 르󡡡39  200   0  2350   78 130   65  62   1  20
74 󥰥ޡޥ󡡡36  120  12  1590  110 125   85  72   0   0
75 顼󡡡38  450   0  2090  160 150   10  52   0   0
76 ꥫȡ39  150   0  2080  130 155   70  58   0   0
77 43  350   0  2500  150 200   90  35   0   0
## ̾LV   HP  MP   EXP GOLD ATT  DEF SPD EVD REC
78 饴̡42  140  24  2780   90 139   80  70   0   0
79 ޡ43  130 100  2850  140  90  150  75   1   0
7A ᥤ顡30  100  53  2240  125 105   80 150   2   0
7B ѥԡ41  125  48  2490   90 115   80  58   1   0
7C ҥɥ顡41  150   0  3090   95 137  120  76   0   0
7D ȥ륭󥰡57  250  27  3050  120 150   78  67   0  50
7E ɥ饴󡡡42  120   0  2600  107 140   75  62   0   0
7F Х43   93  21  3270   80 100   57  55   1   0
80 ɥ饴󥾥ӡ44  350   0  3500   53 170   45  43   0   0
81 ޥȥ44  160  50  3060  120 145   60  78   0   0
## ̾LV   HP  MP   EXP GOLD ATT  DEF SPD EVD REC
82 ɥɡ45  170  31  3180   87 158   72  99   0   0
83 󥰥ҥɥ顡46 1600   0 12200  350 280  150  50   0   0
84 Х⥹֥63 1100  FF 13500  450 210  300  72   1   0
85 Х⥹ӡ63 3000   0 14300  115 400    0   0   0  50
86 Х⥹63 2500  FF 65535    0 240  200  85   0 100
87 ޡ63 4500  FF     0    0 500  350 255   0 100 *4
88 ޡ63 4700  FF     0    0 360  200  80   0   0 *5
89 ƥ63  400  27     0    0 230  220 110   0   0
8A 63  300   0  2200    0  70   54  10   2   0 *6
8B 63  700   0  4800    0  95   70  23   0   0 *7
## ̾LV   HP  MP   EXP GOLD ATT  DEF SPD EVD REC
8C ʬ63   60   0    80    0  45   31  20   0   0 *6
8D и͡ 1    8   0 65535    2   9    5   4   1   0 *8
8E ⡡ 1    8   0     4 1023   9    5   4   1   0
8F ϼ 1 1023  FF     0    0  50   50  50   0   0
90 ʹ֡ 1 1023  FF     0    0  50   50  50   0   0
91  1 1023  FF     0    0  50   50  50   0   0
92 򣰡 1 1023  FF     0    0  50   50  50   0   0
93 򣱡 1 1023  FF     0    0  50   50  50   0   0
94 򣲡 1 1023  FF     0    0  50   50  50   0   0
95 򣳡 1 1023  FF     0    0  50   50  50   0   0
## ̾LV   HP  MP   EXP GOLD ATT  DEF SPD EVD REC
96 ˱ࡡ63  350  FF  3700  150 250  150  90   7   0
97 ŷ֡63  700   0  8500  130 350  200 100   0   0
98 ᥿륭顡63  150   0  9000   50 170  350 120   4   0
99 ǥӥ륦ɡ63  350  FF  4300  210 180  170 150   0   0
9A 顼֡63  180  FF  2500   80 230  250 115   0   0
9B ȥ롡63  700   8  3700   63 330   80  50   0   0
9C ǡ󥽡ɡ63  300   0  2800   52 220  150  90   0   0
9D Х⥹ӥ롡63  900  FF  7300  150 260  140 110   0   0
9E ε63 7300  FF 50000    0 400  350 255   0   0
9F ʬ63  120  20   100    0  65   60  37   2   0 *7
## ̾LV   HP  MP   EXP GOLD ATT  DEF SPD EVD REC


*1 Monster ID 19 (Suspicious Silhouette) can take the form of any monster that
your party has already met.  Therefore, the data listed may not apply.  It is
tough to identify which monster it is imitating, but if the monster drops an
item, then the true monster name will be displayed.  Try fighting them in the
basement of the Pyramid (that's where magic use is sealed for both party and
enemy) with a Sage's Stone for healing for some fun.

*2 This is the data for the first time you meet the (yamata no orochi) inside
the Orochi (serpent) Cave.

*3 This is the data for the second time onwards against the (yamata on orochi)
inside the village of Jipang.

*4 This is Zoma's parameters before using the Ball of Light.

*5 This is Zoma's parameters after using the Ball of Light.  He's definitely
weaker after using it.

*6 This is the first meeting with Kandata and his Henchmen in the Tower of
Shampani.

*7 This is the second meeting with Kandata and his Henchmen in the Kidnapper's
Cave.

*8 Monster ID 8D to 95 are monster for debug use.  They look like regular
slimes, but each has it's own special feature.  Look at the parameters to see
what each have.

- Looking at the data, the highest monster level is 63.  So if you have a
character that is at Level 73 or above, put that person at the front of the
party.  Now you can run away from any random battle for sure, even from the
enemies in the hidden dungeon.


- Part 2: Monster Dropped Items and Spell Resistance

Key:
## = Monster ID number.
̾= Monster Name
ƻ̾Dropped Item Name, some monster have none.  This is the item that
the Thief class can steal after battle ends.  The Thief can steal even if that
monster runs away, so take advantage of that.  This is also the item that the
Merchant class can dig up using the Dig Hole skill.  You just have to be in
the area where that monster appears and dig away.  This method may be easier
than trying to fight the monster for the item.
C = Chance of dropping the item.  0 = Always drops, while 7 means almost
never drops the item.  The higher the number, the harder it is to get that
item from the monster.

ʸΤ󤿤ϡSpell Resistance
ꡡϡϡϡɥ饴ǳβбꡢƻΤξ
ξηʤη
䡡ҥɷϡη
Хϡۤξ󡢲Ԥη
šǥ
ࡡ
ᥬ
̲̲ۡξ
ޥۥȡ󡢱ξξ
顡륫˷ϡη
ޥ̡
ۡޥۥȥ
𡡥ѥˡǲʴͶǤη
ߡܥߥ
ࡡ˥եࡢХ롼顢塢ӥ顼Υ᡼

ߡ= Level 0 resistance, the spell will always hit, 100% success rate.
= Level 1 resistance, the spell hits about 75% of the time.
= Level 2 resistance, the spell hits about 25% of the time.
= Level 3 resistance, full resistance, the spell will never hit, 0%.

- For Doragoramu, the flame will damage any enemy, even those with Level 3
resistance.  In this case, the flame will do half the normal damage of those
with Level 0 resistance.  This flame is good against the Metal Slime type.


## ̾ƻ̾CŻ̲鸸
00 򡡡̵0ߡߡߡߡߡߡߡߡߡߡߡߡߡ
01 饤ࡡ𡡡6ߡߡߡߡߡߡߡߡߡߡߢ
02 籨𡡡5ߡߡߡߡߡߡߡߡߡߡߡ
03 ơ𡡡2ߡߡߡߡߡߡߡߡߡߡߡ
04 ¿˹ҡ4ߡߡߡߡߡߢߡߡߡߡ
05 ĳ㡡4ߡߡߡߡߡߢߡߡߢߡߢ
06 եå𡡡2ߡߡߡߡߡߡߡߡߡߡߡ
07 Х֥륹饤ࡡǾä𡡡1ߡߡߡߡߡߡߡߡߡߢ
08 ˡȤ塡4ߡߡߡߡߡߡߡߡߡߡߢߡ
09 ˪åμ5ߡߡߡߡߡߡߡߡߡߡߢ
## ̾ƻ̾CŻ̲鸸
0A ۥߥ饤ࡡϤμ5ߢߡߡߡߡ
0B 沽¿𡡡2ߡߡߡߡߡߢߡߡ
0C ߥ顼˹ҡ4ߡߡߡߡߡߢߡߡߡߢ
0D ݥȡɡǾä𡡡2ߡߡߡߡߡߢߢߡߡ
0E 㥿ԥ顼𡡡2ߡߡߡߡߡߡߡߡߡߢߡߡ
0F ˡʤʥա4ߡߡߡߡߡߢߡߢ
10 ˥ޥ륾ӡ̿ڤμ¡5ߡߡߡߡߡߡߡߡߢߡߢ
11 顼ӡ𡡡1ߡߡߡߡߢߡߡߢ
12 ⳪ιͤ4ߡߡߡߡߡߢߢ
13 ⡡ߥʤμ5ߡߡߡߡߡߡߡߡߡߢ
## ̾ƻ̾CŻ̲鸸
14 沽塡3ߡߡߡߡߡߢߡ
15 ǰǾä𡡡1ߡߡߡߡߢߡߡߡߡ
16 ǥեåᤵμ4ߡߡߡߡߡߢߡߢߢ
17 Хꥤɥɥåμ5ߡߡߡߡߡߢߢ
18 ޥ󥴡㡡3ߡߡߡߡߢߡߡ
19 ơιͤ4ߡߡߡߡߡߢߢ
1A Хѥåμ4ߡߡߡߡߡߢߡߡߡ
1B Ϳ롡ǿˡ5ߡߡߡߡߢߡߡߢߡ
1C ӤƼη4ߡߡߡߡߢߡ
1D åȥե饤˥ߡ6ߡߡߢߢ
## ̾ƻ̾CŻ̲鸸
1E 粦걡ɤܡ4ߡߢߢߢߡ
1F ˽Ϥμ5ߡߡߢߢ
20 Фޡߥʤμ4ߡߡߡ
21 ߥˡϻ2ߡߡߡߡߢߢ
22 ϹƼν⡡4ߡߡߢߢߡ
23 ɥ륤ɡåμ4ߢߡ
24 бɴ­μ5ߡߡߢߡ
25 ޥߡ塡4ߡߡߡߡߢ
26 ޡޥ󥴡㡡4ߡߡߡߢߡߢߡ
27 ϥ󥿡ե饤ȸ路5ߡߡߢߡߡߡߢߡ
## ̾ƻ̾CŻ̲鸸
28 ǥå롡̿ڤμ¡5ߡߡߡߢߢߢߢ
29 ѻաϻ2ߡߡߢߢߡ
2A ҡȥ⡡åμ5ߡߡߢߢߡ
2B ȥ٥Ŵ䡡6ߡߡߢߡߡ
2C ٥ۥޥ饤ࡡߥʤμ5ߢߢߡ
2D ޥåɥåν⡡5ߡߡߡߢߢߡߡ
2E åȥХåȡ˥ߡ5ߡߡߡߢߢߢ
2F ӥޡա5ߡߢ
30 顼ס㡡4ߡߡߢߡߡߡ
31 롼ϻ2ߡߡߡߡߡߡߡߡߡߡ
## ̾ƻ̾CŻ̲鸸
32 ᥿륹饤ࡡᤵμ3
33 ȥɥ󡡡Ϥμ4ߡߡߢߢߡߢߢ
34 ͵ǿˡ4ߡߡߡߢߢߡ
35 ٥ӡ󡡡λء7ߡߡߡߡߡߡߡ
36 ƻΡϻ2ߡߡ
37 ͿȢ̵7ߡ
38 ߥ͡5ߡߢߢ
39 ܡμ4ߡߡߡߢߢߢ
3A 饤Ԥꡡؤ3ߡߡߢ
3B ɥ饴󡡡̿ڤμ¡4ߡߡߢߡߡ
## ̾ƻ̾CŻ̲鸸
3C СʥХιͤ4ߡߡߢߡߢ
3D ä𡡡6ߡߡߢߡߡ
3E ǥåɥڥåᤵμ2ߡߡߢߢߡߡ
3F ϹγŴγ4ߡߡߢߢߡ
40 ޥ󥹥饤ࡡ㡡4ߢߢ
41 졡𡡡4ߢߢ
42 ޡޥ󡡡Ϥμ5ߡߡߡߡ
43 粦±̿ڤμ¡5ߡߡߢߢߡߡ
44 ˥饹γ5ߢߡߢߢߢߡ
45 ޡޥ󡡡˹ҡ6ߡߡߡߡ
## ̾ƻ̾CŻ̲鸸
46 إ륳ɥ롡ϻ2ߡߡߢߢߢߡ
47 淧Ϥμ4ߡߡߡߢߢߡ
48 äΡۤ4ߡߡߡߢߡߢ
49 ӥåۡ󡡡塡4ߡߢߢߢߡ
4A ȱ𡡡3ߡߡߡߡߢߢߡߡ
4B ǡӡǾä𡡡4ߡߡߡߢߡ
4C 饤̵7ߡߢߢߢߡߡߡ
4D 顼ޡŴγ5ߢߢߡ
4E ǥȡŴࡡ6ߢߡߡ
4F ϴ͡ա5ߢߢߢߢ
## ̾ƻ̾CŻ̲鸸
50 㡼ޥ󡡡åμ3ߡߢ
51 ˡ̡ä𡡡4ߡߡߢ
52 ɡɤܡ5ߡߡ
53 ɹ͡Ի׵Ĥ˹ҡ5ߡߡߡ
54 顡㡡4ߡߡߡߢ
55 󥰡̿ڤμ¡4ߡߢߢ
56 ᥴ󡡡Ŵ4ߢ
57 ˳Ļϻ3ߢߡߢߡ
58 ƴ䡡̿С5ߡߡߡߡߡߡߡ
59 ꥺ꡼Ϥμ4ߡߢߢ
## ̾ƻ̾CŻ̲鸸
5A ӥޥա6ߡߡߢ
5B ᥴɡåμ4ߢ
5C Ρɥ饴󡡡̿ڤμ¡5ߡߡߡߢ
5D ȥ롡4ߡߡߡߡߢߢߡ
5E եȥ⡡ϻ3ߡߢߢߢߡ
5F ٤Сɼ6
60 ߥ˥ǡ󡡡Թγ5ߡߡߡߡ
61 ƥ󥿥륹ƻ塡5ߢߡߢߢߢ
62 ΡŴη5ߢߢ
63 ߥߥåࡡ6ߡߡߡ
## ̾ƻ̾CŻ̲鸸
64 ϹεΡᤵμ6ߡߢ
65 ۥȡϻ2ߡ
66 Ȭءη0ߡߡߡ
67 Ȭء̵0ߡߡߡ
68 ưϤγ5ߡ
69 ޥϤμ5ߡߡߡߡ
6A 饤٥𡡡4ߡߡߡߡߡߡߡߡߡߡߡߡߡ
6B ޥɥϥɡŴޡ4ߢߢߢ
6C ˡαơ̿С4ߡߡߢ
6D ޥ١ǲʴ4ߡߢ
## ̾ƻ̾CŻ̲鸸
6E ᥿롡η4
6F 롡ȸ路6ߡߡߡߡߡߡ
70 饤إåɡòν⡡6ߡ
71 ܥȥ롡Ϥμ4ߡߡߡ
72 ɥޥ󡡡ޡ6ߡߢߡ
73 르󡡡Ϥμ5ߡߡߢ
74 󥰥ޡޥ󡡡ˡΥӥˡ4ߡߡߡߢ
75 顼󡡡̿ڤμ¡5ߡߢߢߢ
76 ꥫȡᤵμ4ߢߢߢ
77 η6ߢߡߢ
## ̾ƻ̾CŻ̲鸸
78 饴̡òν⡡5ߡߡߡ
79 ޡξ󡡡5ߡߡߡ
7A ᥤ顡Ի׵Ĥ˹ҡ4ߡߡߡߢ
7B ѥԡͶǤη6ߡߡߡ
7C ҥɥ顡ա6ߡߡߡ
7D ȥ륭󥰡η6ߢ
7E ɥ饴󡡡ߥʤμ4ߢߡ
7F ХԻ׵Ĥ˹ҡ5ߡ
80 ɥ饴󥾥ӡϤμ5ߡߢ
81 ޥȥòν⡡5ߡߡߡߡߢ
## ̾ƻ̾CŻ̲鸸
82 ɥɡη5
83 󥰥ҥɥ顡ɥ饴ᥤ롡5ߡߡ
84 Х⥹֥òν⡡6
85 Х⥹ӡ˲η6ߡߡߡߡ
86 Х⥹̵7ߡ
87 ޡ̵7
88 ޡ̵7ߡߡߡ
89 ƥ̵7ߡ
8A ̵7ߡߡߡ
8B ̵7ߡߡ
## ̾ƻ̾CŻ̲鸸
8C ʬ̵7ߡߡߡߡߡߢ
8D и͡𡡡6ߡߡߡߡߡߡߡߡߡߡߢ
8E ⡡𡡡6ߡߡߡߡߡߡߡߡߡߡߢ
8F ϼ̵0ߡߡߡߡߡߡߡߡߡߡߡߡߡ
90 ʹ̵֡0ߡߡߡߡߡߡߡߡߡߡߡߡߡ
91 ̵0ߡߡߡߡߡߡߡߡߡߡߡߡߡ
92 򣰡̵0ߡߡߡߡߡߡߡߡߡߡߡߡߡ
93 򣱡̵0
94 򣲡̵0
95 򣳡̵0
## ̾ƻ̾CŻ̲鸸
96 ˱ࡡա4ߢߡ
97 ŷ֡ܤΥȥ4ߢߡ
98 ᥿륭顡η5ߡߡߡ
99 ǥӥ륦ɡλء3ߡߡߡߡ
9A 顼֡3ߡߡߡߡߡߡߡ
9B ȥ롡Ƭ㤨ܡ3ߡߡߡߡߡߡ
9C ǡ󥽡ɡϤη5ߢ
9D Х⥹ӥ롡Ի׵Ĥڤμ¡6ߡߡߡ
9E εϤμ3ߡߡߡߡ
9F ʬ̵7ߡߡߡߡ
## ̾ƻ̾CŻ̲鸸


+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+
ԡΤؤ
7. Personality Compilation
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+

---
̾ΡΤᤤ礦
Personality Name

˾ΤȤޤϡMannish
̿Τ餺ΤΤ餺ϡDaredevil
ݵԡΤΤ󤭤ΡϡHappy Go Lucky
ľԡΤ礦ΡϡHonest Person
ȴܤʤΤ̤᤬ʤϡShrewd
椬֡Τ郎ޤޡϡSelfish
Ŵ͡ΤƤĤϡIron Man
ΤäϡNosy Person
ޥȡRomantist
äԡΤäΡϡThoughtless Person
ù߻װơΤҤäߤϡShy
ϼΤ餸ޤϡBoastful
翩餤Τ餤ϡGlutton
äĤʿΤäĤꤹ٤ϡSullen Pervert
Τ餺Τ󤷤餺ϡIgnorant
̡ΤդĤϡOrdinary
ڤԡΤΡϡSharp Minded
㤭ΤʤषϡCrybaby
ؤʤNo Losing Heart
դԡΤʤޤΡϡLazy
Ť˷ΤޤܤϡSpoiled Child
ɤϵΤäԤߡϡLone Wolf
ͥ͡Τ䤵ҤȡϡGentle Person
ΤġϡGreat Strength
ǮΤͤäĤϡHot Blooded
ä礳礤Careless
ǼԡΤ󤳤ΡϡStubborn
ŸвСΤǤ󤳤äϡLightning Flash
ԡΤҤͤΡϡRebellious
䤷ΤӤϡLonely
ϫ͡ΤˤϡPerson of Hardship
ƬǾΤΤᤤϡLucid Brain
åޥ󡡡Lucky Man
յϤʤΤʤϡCoward
롡Sexy Gal
˽ԡΤܤΡϡViolent Person
ž̡ΤƤСϡTomboy
餱Τޤ餤ϡHate to Lose
͡Τ礦ޡϡDaughter of High Class
ФäNimble
ĥΤߤäѤϡShow Off
եTough Guy
ĥΤФϡPersistent
ƬǤäΤޤǤäϡBig Headed
ԡΤ碌ΡϡHappy
ĴҼԡΤ礦ΡϡFrivolous

---
ƤʤѤ
When equipped, ornaments that will change your personality

̾ΡѤ
Ϥλءϼ
Ƥο
ΥХʡŸв
Ф򣡡Ǽ
٥ȡ
ҥӡĴҼ
ӡءĥ
ܤΥȥ˽
ء
ƥƬǾ
Υꥪޥ
֤ꡡŤ˷
إӥ᥿󥰡ɤϵ
Υͥå쥹äĤʿ
Υ󥰡Фä
ѥ٥ȡե
ܡåޥ
Υƥ顡
饤ԥ䤷
󥰡ͥ
ä̿ϫ
ƨƨ󥰡յϤʤ

---
ȤʤѤ
When used, books that will change the personality of origin

̾ΡѤ
ͥܡͥ
Ť˷ŵŤ˷
ʽؤƻ͡ʽ
Ƭ㤨ܡڤ
Ϥ̩ϼ

ܡ
ž̼ŵž̡ʽ
ᤷʪ졡㤭
ͦɴܡ̿Τ餺
餱餢餱
桼⥢ܡĴҼ
Ĥäܡȴܤʤ
åܡäĤʿˡ
ʽ

---
Personality Name        Ornament Equipped        Book Read
Mannish                 -                        -
Daredevil               -                        Bravery Hundredfold
Happy Go Lucky          -                        -
Honest Person           -                        -
Shrewd                  -                        Cunning Guy's Book
Selfish                 -                        -
Iron Man                -                        -
Nosy Person             -                        -
Romantist               Silver Rosary            -
Thoughtless Person      -                        -
Shy                     -                        -
Boastful                Force Ring               Secret of Power
Glutton                 -                        -
Sullen Pervert          Gold Necklace            Pornography
Ignorant                -                        -
Ordinary                -                        -
Sharp Minded            -                        Book of Clearheadedness
Crybaby                 -                        Sorrowful Tales
No Losing Heart         -                        -
Lazy                    -                        -
Spoiled Child           Pacifier                 Spoiled Child's Dictionary
Lone Wolf               Heavy Metal Ring         -
Gentle Person           Ring of Benevolence      Book of Becoming Gentle
Great Strength          Great Man's Bracelet     Keys to the Great Man
Hot Blooded             -                        -
Careless                -                        -
Stubborn                Stone Wig                -
Lightning Flash         Gale Bandana             -
Rebellious              -                        -
Lonely                  Slime Pierced Earrings   -
Person of Hardship      Uncrushed Heart          -
Lucid Brain             Intelligence Eyeglasses  -
Lucky Man               Gold Beak                -
Coward                  Run Away Ring            -
Sexy Gal                Garter Belt              Pornography
Violent Person          Anger Tattoo             -
Tomboy                  -                        Tomboy's Dictionary
Hate to Lose            -                        Cannot Afford to Lose
Daughter of High Class  Golden Tiara             Path to a Graceful Lady
Nimble                  Fast Ring                -
Show Off                Ruby Bracelet            -
Tough Guy               Power Belt               -
Persistent              -                        -
Big Headed              -                        -
Happy                   Rabbit's Tail            Book of Better Fortune
Frivolous               Mohican Hairstyle        Book of Humor

-When you equip the ornaments, your personality will temporary change while
the ornament is equipped.  When you unequip the ornament, your personality
will return back to the original one you had.  This is useful when you only
want a certain personality for a few levels.

-When you read a book, the book will be gone and your personality will change
permanently to a new one.

-Another way to change a character's personality is to play the Dice Game.
If you happen to land on a ? block, sometimes your character's personality
will permanently change to something else.  You can get some rare
personalities this way.


+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+
ϻԡΤؤ
8. Dice Game Compilation
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+

---
դ
ޥåפߤ
Ĥ褵ߤ


Roll the Dice
View the Map
View Status
End

---
Τ
1st Dice Game

ᥫ֤¼
Ȣʤʥա֡̿ڤμ
ýڡϻ
ۡ˹ҡ
ݤη
Υɥ쥹
Ŵν⡡
ʡݤη

Location = South of Kazab Village
Treasure = Holy Knife, Boomerang, Life Nut
Drawer   = Dice Game Ticket
Pot      = Leather Hat, Medicinal Herb
Merchant = Steel Sword    1300G
         = Leather Dress  420G
         = Iron Shield    1200G
Goal     = Steel Sword, 500G

---
ޥå
Map





ʿ








ʿ








񨢨ʿʿ


֨


ب


ýʿ


ʿ


Ш֨


ۨ





ۨ


ʿ








ʿ


Ϩ


ᣱ
ϡ᥹
ʿʿ
ᣳޥʤ
Ό
Ȣ
ᤵ򿶤

ۡĤ
⤬

֡ᤪ
Ȥ
ý᤿
СХꥢ
⤬̵
ᣲޥ
ءˡ
ɥ
Ỳޥ
ᶯŨ
ǽͤ岼
᥵򿶤򲼤
ᥴ

---
Τ
2nd Dice Game

ᥢå顼Į
ȢŴޡݤο
ýڡڤ˹ҡϻ
ۡϤμʥ
ޥ륹ȡ
ݤη
ξ󡡡
¦ᾮʥ
ʡ⡼˥󥰥ʥ

Location = SW of Asaram Town
Treasure = Iron Claw, Steel Porcupine
Drawer   = Wood Hat, Dice Game Ticket
Pot      = Power Seed, Small Medal
Merchant = Magical Skirt        1500G
         = Steel Sword          1300G
         = Demon Sealing Staff  3300G
Outside  = Small Medal
Goal     = Morning Star, Small Medal

---
軰Τ
3rd Dice Game

㬤ϴ
Ȣᣱơѥ٥
ơᥢޥ륹ȡɼ
ýڡᣱơ᥿Х󡢶ȱꡢϻ
ơϻѡƥɥ쥹
ۡᣱơåμϤμ
ᣲơᾮʥ롢Ի׵Ĥڤμ
Υ֡󡡣
Υ󥰡
󤬤˹ҡ
¦ᣱơϻʥ
£ᾮʥ
­֡̿СŷȤΥ֡롼åν
ʡɥ饴ƥ롢ᤵμ

Location = NE of the Prison Shrine
Treasure = 1F = Power Belt
           2F = Assassin Dagger, Magical Skirt, Flashy Clothes
Drawer   = 1F = Turban, Silver Hair Piece, Dice Game Ticket
           2F = Dice Game Ticket, Party Dress
Pot      = 1F = Luck Seed, Power Seed
           2F = Small Medal, Strange Nut
Merchant = Flame Boomerang  6500G
         = Fast Ring        3500G
         = Pointed Hat      2300G
Outside  = 1F = Dice Game Ticket, Small Medal
         = B1 = Small Medal
Feet     = Boomerang, Life Stone, Angel Robe, Loose Socks,
           Writings of Enlightenment
Goal     = Dragon Tail, Speed Seed

---
ͤΤ
4th Dice Game

ޥ¼ΰ
Ȣᣱơƨƨ󥰡ɥ饴ƥ롢̿
ơߥߥåǤΰ
ýڡᣱơ᥿Х󡢾ʥ
ơաϤ̩
ۡᣱơ̿ڤμ¡Ի׵Ĥڤμ¡ߥʤμ
ơᾮʥ롢ᤵμ̿ڤμ
Ϥγ
ɥ饴֡
η
¦ᣱơϻ
ơᾮʥ롢ϻ
£ϻʻ
­ˡݤ롼󥹥åաƨƨ
ʡΥɥ쥹
ᥰ󥬥ܡ̿λء̤Υ

Location = Inside the well in Maira Village
Treasure = 1F = Run Away Ring, Dragon Tail, Life Stone
           2F = Mimic, Garment of Darkness
Drawer   = 1F = Turban, Small Medal
           2F = World Tree Leaf, Secrets of Power
Pot      = 1F = Life Nut, Strange Nut, Stamina Seed
           2F = Small Medal, Speed Seed, Life Nut
Merchant = Bladed Armor         6500G
           Dragon Robe          27000G
           Thunder God's Sword  65000G
Outside  = 1F = Dice Game Ticket
           2F = Small Medal, Dice Game Ticket
           B1 = Dice Game Ticket (3 of them)
Foot     = Magical Apron, Rune Staff, Run Away Ring
Goal     = Dress of Light
         = Whip of Gringam, Ring of Life (another goal)

---
ޤΤ
Fifth Dice Game

᥸ѥ󥰤ΰ͡ʿεδꤤ𤨤ȡ
Ȣᣱơ
ơѲξ󡢥ɥ饴󥯥
ơǦӤη˲ην
ýڡᣱơԻ׵Ĥڤμ¡륯ϥåȡ롼å֤
ơ롼åѥ٥ȡҥӡΥꥪ
ơΥ󥰡ӡءʤ
ơòν
ۡᣱơ̿ڤμ¡ϤμԹγФ
ơᵧλءåμϤμ
ơᵧλءμߥʤμ
ơϤμߤ
ᣳơΥɥ쥹
Υƥ顡
ϻ
ơᵧλء
̿С

¦ᣲơ̿λءΥХ
­ǦӤ̿ڤμ¡ɥ饴󥯥ɥ饴֡
Ѳξ˲Ŵ
ʡԻ׵Ĥʥܥλ

Location = Jipang Well (after getting the wish from the God Dragon)
Treasure = 1F = Devil's Hatchet
           2F = Transformation Staff, Dragon Claw
           3F = Clothes of the Spy, Thunder God's Sword, Sword of Destruction
                Shield of the Wind God
Drawer   = 1F = Strange Nut, Silk Hat, Loose Socks, Pacifier
           2F = Loose Socks, Power Belt, Mohican Hairstyle, Silver Rosary
           3F = Fast Ring, Ruby Ring, Dangerous Bathing Suit
           4F = Shield of Lamentation
Pot      = 1F = Life Nut, Power Seed, Helmet of Misfortune, Stone Wig
           2F = Prayer Ring, Luck Seed, Power Seed
           3F = Prayer Ring, Intelligence Seed, Stamina Seed
           4F = Power Seed, Falling Star Bracelet
Merchant = 3F = Dress of Light         19000G
                Golden Tiara           5000G
                Dice Game Ticket       50G
           4F = Prayer Ring            2500G
                Stone of Life          800G
                Keys to the Great Man  200G
Outside  = 2F = Ring of Life, Gale Bandana
Foot     = Clothes of the Spy, Life Nut, Dragon Claw, Dragon Robe,
           Transformation Staff, Iron Ball of Destruction
Goal     = Strange Bolero, Goddess Ring

------------------------------------------------------------------------------


+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+
٥ȥ
9. Event Guide
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+

άɽΤ㤯Ҥ礦

ǤǤդΥ٥ȡȡ꡼˴طʤ٥Ȥȼ

---
Ͼ

ꥢϥ
ͤ˹礤ɤȥƥ㤦
륤μ˹Ԥä֤ä
󳬤ϿǾͤ

̨ƶʥߤؤ˹Ԥäơ±θ

졼٤¼˹Ԥäơ󤫤ˡζ̤㤦

Ͷƶˡζ̤Ȥäơɤ

Ǥޥꥢǲͤ鲫δ֤ߤޤ

Ǥ֤¼ǿˤƻ񲰤

ǤդαΤǥΥˡλʬ

ǤθФ̴ӡ
դν̴ӡܳФʴȸ򴹤

ǤΥˡĮܳФʴȤäơĮ֤᤹̾

ѡˤعԤȻʬãݤơδ

Ǥޥꥢβͤ˲δϤơͦԤ͡ʽ͡ˤˤʤ
ꤿʤ顢ƮǸͤõ

Ǥޥꥢ˹Ԥäơå顼Į
ˤʤäƤѡƥƬˤƤѥեѥ̼
ȡ٥Ȥȯ

Ǥå顼फ˹Ԥäơι
ߤؤ

ԥߥåɤˡθꤹ
ҶβΤФСܥ򲡤֤ʬϤ
Τϡ졢

ǤԥߥåɤϲǱʤ򸫤Ĥơ鲫ޤå
ԥߥå˥󥹥νиΨ˹⤯ʤ뤫

ݥȥĮ˹Ԥäơͤ鲦μ㤦

å顼ΥΥƶǥۥӥåȤΥΥɤǲμɤ

Хϥ饿Įζ᤯ΤäȥץӽФ

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------------------------------------------------------------------------------
롼
9a. Walkthrough Part 1

- Part 1 covers the opening questions all the way to getting the ship.

-After entering your name for the hero, begin by walking up towards the
waterfall.  A mysterious voice will ask if you are ready for a trial.  Say
yes and then it will ask for your real name.  You have 12 spaces to enter
your own name.  Then it will ask what month you were born.  Choose from 1
through 12.  Then it will ask the date of birth.  Choose what ever you like,
then it will ask confirmation if that is the name and date you like.  Now the
voice will ask some important questions to determine your personality.  The
questions are linked by yes and no responses, with the first question randomly
picked from five questions.  My first question was "For you, is an adventure
painful?"  I said yes.  The next question was "Is it fun to talk to town
people?"  I said yes.  Next was "If you found a cave, would you enter it?"
I said yes.  The next question was "Instead of an expensive inn nearby, would
you rather go through the trouble of going to a cheap inn that is farther
away?"  I said yes again.  The next question was "Is it common for you to not
sleep because of thoughts in your head?"  I said yes.  Next question  "Do you
see lots of dreams?"  I said yes.  Next question  "Have you ever seen a dream
of you chasing someone?"  I said yes once again.  The next question I got was
"Are you tired of strangers?"  I said no this time.  Next question was "Are
you the kind that doesn't mind failure?"  I said yes.  The voice continues
with "Even if you have different opinions with someone, is it true you don't
like to get into a verbal fight?"  I said yes.  Next question, "No matter the
reason, it is unacceptable to break a promise, right?"  I said yes.  Next
question, "Do you believe God exists?"  I said no.  Next question "Is it
common for you to start one thing and can't see things around you?"  I said
no.  Next question "No matter what happens, is there something important that
you want to protect?"  I said yes.  Now the voice understands more about you.
Then the final question I got was the castle scenario.  You can overhear a
princess talking to herself, saying soon she will get some kind of jewel.
It would be a waste for the neighboring country to have it.  Go down the
stairs.  The king will tell the soldiers about the invasion.  Should we strike
first? asks the General Hanbil.  After they leave, I talked to the Cabinet
Minister.  He asked, even if the king is wrong, is his orders absolute?  I
said yes to the question.  Then he asked if that order is somewhat heavy.  I
said yes again.  Then I left by going down the stairs.  Back to the waterfall,
the voice told me that I'm lewd.  Then it told me that it is a being that
governs all.  It is waiting for the day it can meet you.  Now begins the story
at your 16th birthday.  Since I chose a female for the main hero, I got the
Sexy Gal personality.

-Ariahan Castle.  Your mother wakes you up.  She will escort you to the
castle to meet the king.  Walk straight up into the castle.  Talk to the king
on the second floor.  He will greet the hero, who is Ortega's child.  As you
know by now, Ortega fell into a volcano while fighting a monster (as seen in
the demo screen).  You will now follow your father's footsteps.  The enemy is
the Devil King Baramos.  The king tells you that you can recruit friends at
the bar and he gives you 50G and some equipment.  Now go back to town and
visit Luida's Bar, which is on the left side of the castle.  Here you can pick
from pre-made characters, or you can create your own.  You might want to take
the time to create a merchant right now, even if you don't plan on using one
for your party.  This is for later on in the story.  When you are ready, go
outside to fight some monsters to get a feel of combat.  Sleep at your house
for a free recovery by talking to your mother.  My party is the Hero, Thief,
Merchant, and Priest.  You can make your own party if you don't like my
choices.  When you are about Level 3, you can safely cross the bridge and
head north to reach the town of Rebe.  In the town, there is a rumor that the
cave south of the village leads to Najimi's Tower.  The old man residing there
seems to possess the Thief's Key.  This will be your first main objective.
Stock up on some items and equipment here, and when you are ready, head south
of the village and enter either the brush or the cave farther south.

-Cave on the Promontory.  Head south and down the stairs.  Follow the path
until a split in the path.  The bottom path leads to a box with a Medicinal
Herb.  The upper path has a Traveler's Clothes and 56 Gold.  Take the path
leading to the right and take the stairs up.  Head right, and you will see a
cross shaped path.  The stairs on the bottom side leads to Najimi's Tower,
while the path up and to the left gets you 32 Gold.  Take note of the red
doors, which can't be opened yet.  Once inside Najimi's Tower, head up and
take the second left for a inn.  Head right of there and go up the stairs.
Go up to find 40 Gold and a Small Medal.  Head back downwards, and find the
stairs leading upward.  On the third floor, follow the path (careful not to
fall off) and take the path down for a Chimera's Wing and take the stairs up
nearby and you should end up in a room with an old man.  Search the bookcases
for a Tomboy's Dictionary.  Talk to the sleepy man, and he will wake up.  He
says he saw a dream of giving a key to you.  He will ask if you will receive
this Thief's Key.  Say yes and you will get that key.  He will mention that
there are books around that can change your personality, so beware.  Now with
the Thief's Key, you can now open the red doors.  Try it in the same room.
Jump off the tower for a quick exit.  Return to Ariahan Castle Town and do
some exploring.  When you are ready, go to Rebe Town and go to the house with
the red door.  Go inside and talk to the old man.  He will ask how you got
inside this house.  Say yes and he will see that you possess the Thief's Key.
Then he will give you the Magic Sphere.  With this item, you can proceed to
the next area.  When you are ready, head east of Rebe Town and keep going
until you reach a small lake.

-Cave of Enticement, about Lv 9.  When you reach the dead end wall, use the
Magic Sphere as an item.  The rock wall will crumble away, opening a path to
continue.  Take the treasure box nearby for a Strange Map.  Press the R button
to see the world map.  This map will fill in the places you have already been
to.  Notice that the map looks like the real world map, with Ariahan = 
Australia.  Yellow dots = a town or castle, purple dots = dungeons, feather
= current position.  Now for this dungeon, you will have to walk around the
perimeter to reach the stairs, since there are pitfalls that block the way.
Head north from the stairs, and take the second left and continue that path.
Now head up and then take the top right path.  Ignore the first path down,
and take the next one down.  Follow this long path down and to the left,
careful not to fall into the pit.  Head up and take the third left and go down
the stairs.  Now there are three paths to go.  Take the far left path.  Open
the door, then enter the travel door.  Now exit up north.  You have reached
the castle of Romalia.

-Talk to the king, and he will say that a person named Kandata stole the Gold
Crown from this castle.  If you can return the crown, the king will recognize
you as a hero.  This is actually an optional event.  When you are ready, head
north of Romalia to see a small shrine off to the left.  Remember this place
for later, since you can't do anything here yet.  Continue north to find the
First Dice Game.  Play here if you wish, then when you are done, continue
upwards to reach the village of Kazab.  Use this place to gain some levels if
needed.  Visit this village at night.  Sneak into the item shop and take the
treasure to get the Poison Needle.  When you are ready, head north to reach
the town of Noaniel.

-Optional event.  In this town, you find that everyone is asleep, as if time
has stopped.  It is rumored that the Elves to the west put a curse on this
town.  In a house in the bottom left corner, one man is still awake.  He
says to return the Dream Seeing Ruby to the Elves.  Then he says that the
Elf Village is to the west, beside a cave.  Now exit town and walk west and
enter the small patch above the cave.  This is the Elf's Isolated Village.
Soon you will realize that the elves don't like humans.  Talk to the Queen
and she will tell you that her daughter, Ann fell in love with a human man.
Then she took the Elf Treasure, the Dream Seeing Ruby, to him and hasn't
returned since.  The Queen believes her daughter was tricked.  Then she says
she doesn't want to see humans, and tells you to leave.  The next objective is
to find this Ruby.  The key is in the cave nearby.  The Underground Lake Cave.
Walk south until the path turns to the right, then continue downwards.  Take
a left, then when you see a choice between two stairs, take the left one.
Make your way to the Healing Point, which you can use to do some leveling up.
This point heals HP and MP to max every time you step in it, and it can be
used unlimited times, so take advantage of it.  When you are ready, go left,
then upwards.  Now take a left and follow the path down.  Head left, and
ignore the staircase.  Continue moving to the left, then go down and take the
first right.  Go down the stairs and follow the path to get across the bridge.
Open the treasure box to get the Dream Seeing Ruby.  Plus there is a letter
inside the box.  It reads, "Please forgive what I did, mother.  Elf and
humans.  An unforgivable love in this world.  At the most, we'll be together
in heaven."  Ann.  Looks like she committed suicide with her lover.  Now exit
the cave.  Now you have a choice whether or not you want to return this Ruby.
I recommend you do return it.  Talk to the Elf Queen.  She will be shocked
that Ann and man committed suicide by jumping into the lake.  She will take
the Ruby, and in exchange she will give you the Wake Up Powder.  This is what
Ann would have wanted.  Now go back to the town of Noaniel.  Take the Wake
Up Powder and use it.  The powder will cover the town.  Now the people will
wake up, but most won't notice what happened.  Now you can use the inn and buy
from the shop.

-Required event.  The Tower of Shampani, about level 14 or so.  Walk west of
Kazab Village and cross the double bridge and head south.  Soon a tower will
come into view.  This is the Tower of Shampani, where it is rumored that
thieves reside.  Go upwards, then to the left, then down and climb the stairs
upward.  Now on the 2nd floor, head left, then upwards around the edge of the
tower to find the stairs up.  On the 3rd floor, head to the left, then up and
enter the second room you come across.  On the 4th floor, head either up or
down, and open the red door near the bottom edge.  On the 5th floor, head
down, and two thieves will spot you.  They will run away to inform their
boss.  Follow them, then the boss will praise you for coming this far, but he
says no one can catch him.  Goodbye!  You will fall into a pit hole.  Climb
back up the stairs and you will see that both treasure boxes will be empty.
Fall into the hole at the top of the screen.  You will land on the 4th floor
near the thieves.  Talk to them to begin a battle.  You will face Kandata and
3 of his henchmen.  Since they are all seperated, group attacks won't work.
Try to get rid of the henchmen first, then go for the boss.  A boomerang helps
here (gotten from a treasure box on the first dice game) since it attacks
all enemies.  Use Hoimi, Behoimi, and Medicinal Herbs for healing.  Kandata
has about 300 HP.  After winning, Kandata will give the Golden Crown back if
you forgive him.  Say yes, then he won't forget you and he will give his
thanks and leave.  Now pick up the Golden Crown.  Jump off the tower for a
quick exit.  You can keep the crown for yourself, or return it to the King
of Romalia.  I would return the crown to the king, since there are better
head gear out there, but it is really up to you.  If you do return it, the
King of Romalia will ask if you will be the one to control this country.  Say
yes and you will become a King (or Queen).  If you are female, then he will
he say that this is the first time in Romalia History that a woman ruled.
Now you can walk around the castle with style.  If you want to change back to
regular form so you continue the journey, find the former king.  He is betting
money away at the Fighting Coliseum.  He will ask if you would like to
continue ruling this country.  Say no, then he will ask if you don't want to
be king.  Say yes, then you will be back in normal clothes.  Now you can
continue your travels.

- Note: !New! The Shampani Tower event is required, since Kandata won't appear
in the kidnapper's hideout until you meet him at that tower first.  In the
original version of the game, this was optional, but that caused some
contradictions in the story, so in the remake version it is required to meet
Kandata beforehand.

-Travel to the town of Asaram.  Go east of Romalia Castle, then cross the
double bridge.  Notice that the enemies getting stronger.  Now head south and
remember the cave by the mountains for later on.  Welcome to Asaram Town.
Make sure to visit here both day and night, as it is a different town at
different times of the day.  When you are ready, head out to the southwest.
Here you will find the 2nd Dice Game.  Play here if you want.  One thing about
the dice game, I'm convinced that the game is fixed so that you will lose.
I can't count how many times I fell into the pitfall, which means starting
over again.  I never seem to roll the dice for a number that I need.  Okay
enough rambling, on with the story.  Continue west from here, until you reach
a huge desert.  Try to find the oasis on the far west side.  This is the
Castle Town of Isis.  In the Queen's room, off to the right, there are kids
that are singing.  The song is the key to the Pyramid's treasure.  They say
the circle buttons open the door.  The East side's West, then the West side's
East.  West side's West, then East side's East.  Remember this for later.  Now
at the entrance to the castle, head left and you should see one area with a
pillar missing.  Take that path upward, then climb down the stairs.  Climb
another set of stairs down and you should find a treasure box.  Open it to
find the Falling Star Bracelet.  Whoever equips this ornament will have their
speed doubled.  I think you can only do this at night time, I forgot to check
during the day.  Then a skeleton will appear and ask if you were the one to
wake him up from his sleep.  Say yes.  Then he will ask if you took the
treasure.  Say yes.  He will say you are honest, which is fine.  He doesn't
need that treasure anyways.  He will let you keep it.

-Raid the Pyramid.  About level 17 or so.  Travel north from Isis to find the
Pyramid.  Watch out for the traps here.  In the basement levels, no magic can
be used, so beware.  Travel north from the entrance, and stay close to the
walls.  The reason is that there are invisible pitfalls in the center of the
floor.  Some treasure boxes are Cannibal Boxes, so if you don't have Inpasu,
beware.  Take the second right you come across.  On the second floor, go
straight down, all the way down, then left and climb the stairs.  If you
remember the child's song, then you know which order to push the buttons.
From left to right, the buttons are numbered like so.  1 2 3 4.  The order to
push the buttons is 3, 2, 1, 4.  When done, the door in the center will move
over to reveal a treasure room.  Take the right treasure box for the Magic
Key, which can open the grey doors as well as the red ones, but not the Jail
doors.  Now you can continue exploring the Pyramid if you wish, or leave.  On
the fourth floor, the twelve treasure boxes are trapped.  If you open one, a
group of mummies will attack.  When you are done, there are some optional
events you can challenge.

-Optional event.  One thing to do is to find the biggest treasure of the
Pyramid.  That is the Golden Claw.  The only problem is that by taking that
weapon, a curse will be released, making the monster encount rate unusally
high.  Before trying this event, you may want to have a high level and lots
of healing items.  Walk left from the entrance of the Pyramid to find steps
going down.  In B1F, head upwards, and in the top left squarish room, search
the ground near the middle to find a hidden staircase in the sand.  Go down
and open the grey door.  Continue until you see a coffin.  Search the rusted
coffin and it will ask if you want to open it.  Say yes, and you will get the
Golden Claw.  Now you will hear a mysterious voice.  "Calamity for those who
take the Golden Claw!"  Now there will be a random battle every two steps.
Making it out alive is difficult, since no magic can be used.  Items with
effects of spells can be used, so use that to your advantage.  This unusual
monster encounter rate only lasts inside the Pyramid, so if you don't plan
on coming back here, go for the claw.

- Note: !New! If you want the high monster encounter rate inside the Pyramid
to return to normal, make your way all the way back to the coffin that
contained the Golden Claw.  Stand in front of the coffin and throw away the
Golden Claw.  The Claw will return to it's rightful place, and the curse will
be lifted.  The monster encount rate will be back to normal as if you didn't
take the claw.  If you search the coffin again, you can take the Golden Claw
again, but that will cause the encounter rate to be high again.  An
interesting fact is that the Gold Man monster in Alefgald World (in the area
south of Rimuldar) can drop the Golden Claw as an item (of course you can try
to dig up the claw by using the merchant's Dig Hole skill).  If you get the
Golden Claw by this method, then the encounter rate in the Pyramid is still
normal, as long as the original claw stays in the coffin.

-Optional event.  Visit Isis Castle at night.  With the Magic Key, now you
can pick up the eight treasure boxes here.  Another thing you can do is to
visit the Queen of Isis at night.  Talk to her, and she will tell you to
search around the bed for a gift.  Search the top part of the bed to get a
Prayer Ring.  Using this item will restore some MP, but it can break after
many uses, so beware.  Next you can visit the town of Asaram.  In the top left
corner, there is a stairway behind a grey door.  Go upstairs and you can fight
the Mini Demon that is there.  You can also search the top right blue square
for a Small Medal.  Next up is Ariahan Castle, 1F.  There are six treasure
boxes to get here.  When you are done exploring, then you can continue on with
the story.

-From Romalia Castle, go to the northwest until you find a small shrine.  Now
that you have the Magic Key, you can pass through.  Continue to the southwest
area and you will find the town of Portoga.  Once inside the castle, talk to
the king.  He will say, in the far eastern country, you can get lots of black
pepper.  He wants you to travel to the east.  If you can bring back some of
this pepper, he will reward you with a ship.  Then he will hand over a letter
to show to Nold, the hobbit, to guide you to the east.  You will receive the
King's Letter.  Another point of interest in this town is the cursed lovers.
Baramos put a curse on Sabrina and Carlos.  In the daytime, Carlos is a horse,
while Sabrina is human.  At night, Sabrina is a cat, while Carlos is human.
If you could break this curse, something good may happen.  This is later on,
however.  When you are finished here, walk or use Rura to warp to the town of
Asaram.  Enter the cave to the northeast of here.  Find the lone hobbit and
use the King's Letter while standing in front of him.  He will ask if you want
to go to the east.  Say yes.  He will say to follow him.  Head downwards and
watch him smash open the wall.  This is the entrance to Vearn's Passage.
Follow the short path, then exit the cave.  Once outside, walk south while
following the forest path until you reach the shoreline.  Then walk east.
You have made it to the town of Baharata.  The town shop in the south part of
town normally sells Black Pepper, but right now, the owner's daughter has been
kidnapped.  The owner won't sell the pepper until something is done about
this.  Tanya, the daughter has been taken away by some bad people.  Her lover,
Guputa is stressed out on what to do.  When you talk to the old man near the
river, Guputa will run off and try to save Tanya by himself.  Guputa will say
to the old man, why bother asking for the help of strangers?

-Here are some optional things you can do at this point.  Head east of
Baharata, cross the bridge, then head north.  You will find Dama's Temple.
Here, you can change class if you are level 20 or above.  Plus the man at the
entrance serves as a quick save point, and an inn off to the right.  Now is
when I begin to create some super characters.  The order of class change would
be Merchant, Thief, Player, then Sage.  Make sure to learn all the spells that
each class can learn before changing to the next one.  This is a way to create
a character that has every spell, except for the Hero spells.  I would spend
some time to create three of these.  The Sage takes some time in leveling up,
but it is worth it.  So my party ends up being the Hero with three Sages.  It
is a little unbalanced, but I don't care.  You can beat the game with any
party you like.  The optional dungeon.  Head north of Dama Temple to find
Garuna's Tower.  This tower has some warp doors that connect to different
rooms.  From the entrance, head left all the way to the upper left portion of
the floor.  Step outside onto the grass, and take the stairs leading upwards.
Now go right, across the tightrope, then take the stairs leading down.  Take
the travel door, then take the stairs on the far right.  Now head down and
take the stairs you find there.  Keep climbing the stairs until you reach the
fifth floor.  Walk left across the tightrope, then fall off the rope about
halfway across.  You should fall into a new room on the fourth floor.  Fall
into the fissure that is in the ground.  Now head left and down the stairs.
Open the treasure box to get the Writing of Enlightenment.  With this book,
any character other than the Hero can change into a Sage.  Since I used the
Player method to become a Sage, I don't need this book.  Exit the tower when
you are finished exploring the place.  Next, head further east of Dama Temple.
Go past the small shrine, then head north.  Soon you will find the village of
Muoru.  Visit this village during the day.  Everyone here seems to call you
Pokapamazu.  Now go to the marketplace area at the top right corner of the
village.  Go around to the top and then to the right and up the the stairs.
Talk to everyone here, and they will know you are the child of Pokapamazu,
also known as Ortega.  This is the village Ortega visited in the demo scene.
When you are about to leave this room, a boy named Popota will stop you.  He
will give you a helmet, which is too big for him.  Go down the stairs, and the
merchant will hand over Ortega's Helmet.  It is a powerful defensive equipment
for the Hero.  In the Famicom version, Popota gives you the Water Pistol if
I remember correctly (I haven't played that version in a long time).  With
that item, you could startle people by shooting water in their face.

-Back to the story.  Enter the cave northeast of Baharata.  This is the
Kidnapper's Hideout.  The first part of this cave has some similar looking
rooms to confuse you.  At the first cross path, go down two screens, then left
one screen.  Now go down to see a large red door.  Enter it, then go right to
find the stairs going down.  Go left, then head downward.  Open the large grey
door, then some bodyguards will stop you.  They will ask if you are here to
join their gang.  Say no, then fight them.  Face four of Kandata's Henchmen.
They are all in a group, so this should be an easy battle.  Save some energy
for the upcoming battle.  Continue downward, then you will see the couple
trapped inside the jail.  Get near and you will find out it is Tanya and
Guputa from Baharata Town.  Guputa will say the lever at the end of the path
should open the prison cell.  Go to the left side and search the wall for a
lever.  Move the lever, then the couple will be free.  Now follow them, and
you will see it is not over yet.  Kandata the thief has returned.  Talk to
Kandata, and he will remember you from Shanpani Tower (if you did that
required quest).  Fight!  This time it is Kandata and two henchmen.  Defeat
the henchmen first, then go after the leader.  Use Skult for defense and
hammer away.  Use Behoimi for healing if needed.  After winning, Kandata will
ask for forgiveness (again).  Say yes.  After his thanks, he will leave.  Now
Guputa and Tanya will never forget what you did for them.  Return to Baharata
Town.  Go to the shop near the bottom side of town.  Guputa will be there, and
he will reward you with the Black Pepper if you say yes to his question.  Now
use Rura for a quick trip to Portoga.  For your dangerous travels, the king
will reward you with a ship.  With this, you can sail the seas.

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롼³
Continuation of the walk through

9b. Walkthrough Part 2

- Part 2 covers getting the six orbs to the battle with Baramos.

-The next objective is to find the six orbs.  They can be done in pretty much
any order, so it is easy to get lost.  With the ship, you can go almost
anywhere, so use the map a lot.  It helps when you are lost at sea.  If you're
confused on where to go next, just follow this guide on where to go.  Sail
south of Portoga, and follow the shoreline.  Take the second right into a
river.  Follow it to reach a village.  This is Tedon Village.  At daytime,
this place is deserted.  At nighttime, this place is lively with activity.
Visit this place at both times.  At day, you can find the Lamp of Darkness on
the second floor of the weapon shop.  Remember this village for later on,
since you can't do anything here right now.  Continue sailing south along the
continent.  Looking at the map, try to get to the island west of Ariahan.
Enter the town you see here.  This is the town of Lancil.  Go to the item
shop to buy some Vanishing Herbs.  Buy several of these, which will come in
handy soon.  There is a Great Temple here, but for now, you can't enter it
since some Jail doors are blocking the way.  Now use Rura to warp back to
Portoga Town.  Sail a little west, then north and you will see a continent
with a castle on it.  This is the Castle of Eginbear.  The guard at the
entrance won't let strangers inside.  Now is the time to use the Vanishing
Herbs.  Using it will make the party invisible for a short period of time.
While invisible, walk past the guard into the castle.  Take the second left
and down the stairs.  Here is a puzzle that will require you to move the
three rocks onto the blue squares.  I will label the rocks from left to
right as A B C.  Move A up one space.  Move B right one space.  Move A right
two spaces, then up four, left one.  Now move C down one, then move B left
three spaces.  Move B up one, right two, up three, right one, up one space.
Now move C up one, left four, up one, right two, and up four spaces.  Puzzle
solved.  If you accidentally push one of the rocks into the water, then just
go up the stairs and back down to reset the puzzle.  Enter the path that
appeared at the top of the screen.  Open the treasure box for the Pot of
Dryness.  Now use Rura to go to Ariahan Castle.  Take the ship, and sail
north.  Go past Japan and continue north.  Continue north past the village
of Muoru.  Soon you will come upon the shallows, represented by seven rocks in
the middle of the ocean.  Now use the Pot of Dryness in front of the shallows.
Enter the small shrine that appeared.  Take the treasure box here to receive
the Last Key.  Now you can backtrack and open all the jail doors you have
encountered so far.

-Optional places to go.  East of Muoru, (where Alaska would be on a real map)
look for a small pond.  Walk around it to enter the Pond of Spirits.  Walk up
to the edge, then the lead character will drop their equipped weapon into the
pond.  When you try to move, the spirit named Orurera will appear.  She will
pick up the dropped weapon.  Then she will ask if this Cypress Stick is the
one you dropped.  Say no.  Now she will ask if this Devil's Hatchet is the one
you dropped into the pond.  Say no.  Now the next one is the one you did drop.
Say yes.  Orurera will say she was testing you to see if you would lie or not.
She gave my weapon back, plus a Cypress Stick for being honest.  The second
time you drop a weapon in the pond, she will ask if you dropped the weapon
here before.  Say yes.  She will then ask, you didn't drop it on purpose,
right?  Say yes.  She will go look for the weapon.  However, she can't find it
this time.  She will panic slightly, then ask for your forgiveness.  Say yes,
then she will thank you and tell you to search the ground beneath your feet
for a present.  Do so, and you will find 50 Gold and the weapon you dropped.
You can repeat this process as many times as you want.

-More optional places to go.  Sail west of Portoga.  When you reach the shore,
go downwards and look for an opening in the form of a river.  Sail upwards
and make your way to a village.  This is the village of Sioux.  Search around
the well for a Small Medal and a Thunder Staff.  Use that staff in battle for
Begirama effect.  You can also buy Vanishing Herbs here if you didn't at
Lancil.  Now exit and sail around the continent to find the Tower of Arp.  It
would be east of Muoru Village and a little south.  Inside the tower, head
upwards, opening the red doors.  Make your way to the center.  Take the bottom
left stairs upwards.  Head left then go up the stairs.  Continue to the right,
and when you make it to the fifth floor, climb across the tightrope.  Now look
for the large square in the middle and fall down there.  You should land in a
room of four treasure boxes.  The top left box contains the Mountain Echo
Flute.  By playing this instrument, it will echo back to you if there is an
orb nearby.  This makes seaching for the orbs easier, but it won't tell you
the exact location of the orbs.

-Optional item, World Tree Leaf.  West of Muoru Village, there is a huge
forest with four mountains.  If you search at the spot where the four
mountains meet, you will get a World Tree Leaf.  This item will completely
recover any dead members, but you can only hold one at a time.  Add to the
fact that the monsters here are powerful, so you may want to try to get this
item later on the game.  The exact spot is nine steps from any mountain.

-Red Orb.  Sail east of Ariahan.  Find a house near the tip of the continent
which would be South America.  This is the Pirate's Hideout.  In the day, the
pirates are out sailing the seas.  They will come back at night.  Don't worry,
this group of pirates only steal from evil people, so they won't attack you.
Now walk around the outside edge of the house, on the right side.  Soon you
should see a lone boulder on the ground.  Push it, then search the ground
where the boulder was to find a hidden staircase.  Go down it, and open the
bottom left treasure box for the Red Orb.

-Green Orb.  Go back to the Village of Tedon (south of Portoga).  Visit the
place at night.  Go to the prison cell near the top of the village.  Since
you have the Last Key, you can enter the cell by opening the jail door.  Talk
to the prisoner there, and he will say he has been waiting for this time.  The
Hero of Destiny has paid him a visit.  Then the prisoner gives you the Green
Orb.  Then he tells you to gather all the orbs that are scattered about in the
world.  Place those on the altar in Leamland to the far south.  That should
open the path.

-Yellow Orb.  This takes a few steps, since this orb moves around.  First,
recruit a Merchant from Luida's Bar.  You may have to leave one member behind
to make room.  If you didn't already do so, go to the second floor of Luida's
Bar to register one, and put them in the party.  They will be at level 1, but
don't worry about it.  Now use Rura to warp to Portoga Town.  Take the ship,
then sail west.  When you see the shore, sail upwards until you see a small
patch of grass surrounded by a forest.  Enter here to meet a man from the
Indian Village of Sioux.  He is looking to build a new town here, but he needs
the help of a Merchant.  He wants you to leave the merchant from your party
here.  Say yes, then the merchant will stay with the man to help build the
town.  He will ask once more if that is okay.  Say yes again.  Now this new
town (I'll call it the Merchant's Town) will take some time to build.  It
seems that the more events you clear, the faster the town grows.  In the first
phase, the merchant will build an item store.  Continue to visit this town
every now and then to see the progress.  If the town doesn't seem to grow,
then it is time to look for another orb.

-Purple Orb.  Start from Ariahan Castle, and sail north.  Enter the village on
the small island, where Japan would be on the real world map.  This is the
Country of Jipang (notice the Japanese motif in this town).  Here, the
daughters are being victims of the living sacrifice to the Mythical Serpent
of Eight Heads.  If the people don't offer a sacrifice, the serpent will eat
everyone.  The leader of Jipang, Himiko, chooses the next offering based on a
prediction of hers.  If you go to Himiko's mansion near the top of the
village, and talk to her, you find out she doesn't like foreigners like you.
It would be best if you leave.  She is acting strange, especially if you talk
to her at night.  The key to all this lies in the cave nearby.  Serpent's
Cave, about level 25 or so.  This place is a hot, lava filled cavern, with
strange sounds emitting from the depths.  It sounds like the breathing of a
monster.  Head left from the entrance, and follow the path.  Ignore the side
paths, since they lead to dead ends.  When you hit the fork in the road, take
the left path.  Now take the first path up, and go down the stairs right by
the lava.  Now the breathing gets louder.  Head upwards to see an altar with
bones scattered about.  This must be the place of the living sacrifice.  Go
back down and to the right.  Cross the bridge, and get ready for a tough boss
battle against the Eight Headed Serpent.  This monster has a double attack
and can breathe flames for 30 damage to all.  The strategy is to Bikilt the
Hero, use Skult for defense, and use Hyadain for offense.  Use Behoimi or
Behoma for healing.  Fubaha would be nice, but most likely you don't have this
spell yet, so you will have to take the fire damage as is.  Continue fighting
with two members with Bikilt and Hyadain and the monster should go down in
about six turns.  After winning, the monster will drop the Grass Mow Down
Sword.  Use this weapon in battle for Rukanan effect.  Now the monster will
retreat backwards into an orange portal.  If you want, you can leave now and
exit the cave.  If you do, the monster will be back to fight again.  You can
get loads of experience this way if you're confident that you can defeat this
monster over and over.  When you are ready, recover your HP by some herbs and
recover some MP by using the Prayer Ring.  Follow the monster into the portal.
You will warp inside of Himiko's Room in Jipang.  Apparently, she is hurt.
Someone will come to her aid, but is confused how she got hurt.  Now talk to
Himiko.  She doesn't say anything directly, but she speaks inside your head.
She says only you saw her true form.  If you stay quiet about it and don't
tell anyone, the serpent will let you live.  Is that all right?  Say no to the
question, and get ready for Round 2 with the Mythical Serpent of Eight Heads,
also known as the fake Himiko.  The strategy for this battle is the same as
the first.  Bikilt the Hero, and some other person, and have them fight.  Use
Skult for defense, and Behoimi and Behoma for healing.  You can also use
Piorim to raise the agility of all members, and Hyadain for offense.  The
monster's double flame breath is annoying, in which all members take 60
damage.  Just keep it up and you should win if you watch your healing
timing.  Now the country will hear about the rumor that Himiko was really the
Serpent (yamata no orochi).  Then nightfall passed and became day again.  Now
there will be a treasure box in front of you.  Open it to find the Purple Orb.
Everyone is shocked to find out that their leader was really the enemy.  Since
you got an orb, it's time to check on the status on the Merchant's Town.  Go
there, and the town should have reached the second phase.  Now an inn has
been built, and the item shop has it's wares increased.  The population has
increased to seven people.  The merchant you left here is now thinking of
building a stage next.

-Blue Orb.  Sail west of Ariahan to the town of Lancil.  Make your way to the
Great Temple north of town by hugging the right side as you move upwards.
This temple leads to the Navel of the Earth, but only one person can go there
at once.  Choose who you want to go alone.  I picked the Hero with a
boomerang type weapon equipped.  Put that person at the front of the party.
Talk to the priest and he will ask if you have the bravery to fight alone.
Say yes and get ready for a solo journey.  Head upwards and to the left,
which leads outside of town.  Enter the Navel of the Earth.  Head downward
and open the red door.  The paths to the left and right are an infinite loop,
so ignore them.  Continue down, take the first right, and open the treasure
box for a Small Medal.  Continue down, then right for an Intelligence Seed.
On the left side, the bottom box is a Mimic, so ignore it.  The top left box
contains 248 Gold.  When done here, go down then to the right and down the
stairs.  Now you have arrived in a huge open room, but the stairs are near the
corners.  Take seven steps up, then go to the right and up the stairs.  Follow
the path, then open the treasure box for the Armor of the Solid Earth.  Now go
back the way you came back to the large room.  Go up until you see the stairs
leading down.  Head left, wait, scratch that, just go down the stairs.  Head
to the left.  Now take the top path leading upward.  The stone face will light
up blue and tell you to go back.  Ignore the messages and continue pushing
forward.  Follow the winding path until you reach two treasure boxes.  Open
the left one for a Small Medal and the right one for the Blue Orb.  If you
took the path downward at the beginning of the floor, then you will get a
message saying it recognizes your will, but that's not all in order to be
brave.  Sometimes it is better to listen to what someone has to say.  That is
another time for bravery.  Now use Riremito for a quick exit.  Go back to
Lancil to rejoin the group.  All right!  Now you have four out of the six
orbs.

-Silver Orb.  Getting this one is a long process.  Begin by entering the
Traveler's Shrine, which is located northwest of the Merchant's Town.  Look
for an island partially covered in ice.  Take the travel door on the right.
Exit the shrine after warping.  You have reached the continent of Samanosa.
Head upwards, then left across the bridge.  Now follow the grassy plains
downwards to reach the Castle Town of Samanosa.  Everyday here, lots of
people are thrown in jail and executed for no apparent reason.  Long ago, the
king used to be more friendly.  Today, there is a burial ceremony at the
graveyard.  Visit there, and you will find out someone got executed just for
insulting the king.  Some guy named Blenan.  Talk to the priest, and he will
pray to the heavens for the fallen soldier.  Now downward, then cross the
bridge to enter the castle.  If you try to enter through the front gate,
the guards will turn you away.  Instead, go to the right side of the outer
gate, and enter the door there.  Pass through the kitchen, and open the jail
door at the bottom of the screen.  Go talk to the king and he will be
suspicious of you.  He will order the guards to throw you in jail.  Since you
have the Last Key, you can escape easily.  If you talk to the guard, you can
hear him mumbling in his sleep.  He will say that there is a rumor that an
escape hole is somewhere in this prison cell.  Talk to the prisoners and you
will learn that Ra's Mirror, which reflects the true form of things, is in a
cave to the south.  Now exit by taking the door on the bottom right.  In the
next room, in the cell to the right. there is a King sleeping in a bed.  He
will tell you that he is the real king of this country.  Someone snatched the
Transformation Staff from him and that someone is using that staff to
impersonate the king.  How regretful.  You can help him if you put one and
one together.  Think of the staff and mirror.  Go to the cell on the left and
search the cell for a secret passage on the left wall.  When you exit, you
will find yourself in the graveyard of the town.  The secret stairs are on the
2nd row from the top, in front of the third grave from the right.  When you
are ready, head south of Samanosa and enter the cave surrounded by a poison
marsh.  This is Ra's Cave.  Take the left path, then go up, left, then down to
reach the stairs.  On B2F, there are 21 treasure boxes, but some of them are
monsters, so beware.  When you are finished exploring this floor, go back to
the beginning of the floor.  Look for a hole south of the stairs.  Fall into
this hole, then open the treasure box that you see.  You get the Ra's Mirror.
Exit the cave and go back to Samanosa.  Wait until nighttime, then sneak into
the castle by utilizing the door to the right of the front gate.  Make your
way to the stairs on the top right.  Climb upwards, then jump off at the
balcony.  Enter the door to find the king sleeping.  Now take Ra's Mirror and
use it on the king.  Now fight the monster that appears.  Boss Troll -
Strategy - Bikilt the hero and one other member and have those two fight.  Use
Skult for defense and Behoma for healing.  Sometimes the Boss Troll uses
Rukanan to lower your defense and sometimes the monster attacks twice in one
round.  Attack spells sometimes don't work on this monster, but Mahyado seems
to be the best choice.  After victory, the Hero will rescue the real King.
Then night turns to day.  In the morning, open the treasure box to find the
Transformation Staff.  Using it will change the party into 1 of 8 different
forms.  However, this change is only temporary.  With this item, there is an
optional event you can do.  Warp to Noaniel Town.  Head west and enter the
Elf's Isolated Village.  Use the Transformation Staff to transform into a
hobbit.  Keep using the item until that form appears.  While disguised as a
hobbit, one of the elves will sell some items to you.  The items sold are
nice, so if you have some extra money to spend, do so.  Now I went back to
check on the progress of the Merchant's Town.  By now, it should have reached
the third phase of development.  The town is named after the merchant that
found this place.  Now there is a weapon and armor shop, a huge stage theater,
a small jail, and a large mansion for the merchant.  The only worry here is
that the merchant may be overworking some of the people.  Some people are not
happy about that.  Let's see how this turns out...  Visit this town at night.
Go to the bottom left corner of town.  You will see a group of people talking
amonst themselves.  From what they are saying, it seems that they are tired of
being slaves and are planning a revolution.  Now talk to the guard in front of
the Merchant's Mansion.  He won't let you pass, so wait until the next day, or
really the next night.  Now the merchant that helped built this town is now in
jail.  It seems like working the people too hard backfired.  Talk to the
merchant in prison, and you will find out that there is a treasure behind the
seat inside the mansion.  Go to the mansion and search behind the throne to
find the Yellow Orb.  Now with 5 orbs in possession, it is time to continue
the quest for the final orb, the Silver Orb.

-When ready, sail south of Ariahan to reach the island of Greenlad.  Enter the
green patch which is surrounded by ice.  Take about 15 steps to the right,
then go upwards to reach a small house.  Talk to the old man and he will see
the Transformation Staff, the one he wanted so much.  He asks if you will
trade that staff for the Sailor's Bone.  Say yes and the trade will be
completed.  Go outside and use that bone.  The thread will twist and reveal
a location.  This is where the Ghost Ship is floating about.  Use Rura to warp
to Romalia Castle.  This is closest location, in my opinion.  Take the ship
and sail southwest.  You should find the Ghost Ship somewhere in this area.
Once on board, you will see the skeletons of the sailor slaves that once were
alive.  The monsters that are wandering about are Mini Demons.  You can fight
them or ignore them, it's up to you.  Head downwards, and look for the stairs
leading down.  Go to the right side and talk to the body laying by the oar,
third from the bottom.  Someone named Eric will call out to Olivia, and say
that the ship is about to sink in the storm.  They won't be able to meet
again forever.  However, he will never forget their memories of love.  At
least she can live on happily...  Now head downwards and open the treasure box
at the bottom end of the ship.  It is the Memories of Love.  At this point,
you can continue to explore the ship for more treasure or exit if you wish.
Use Rura to warp to Noaniel Village.  Sail to the east, then enter the second
river you come across.  Continue until you reach Olivia's Cape.  If you try to
continue on, a sad voice will push the ship backwards.  After that happens,
use the Memories of Love.  Now the love of Eric and Olivia will warm the
surroundings.  She has been waiting a long time for him.  With this, Olivia's
curse will be broken and you can continue forward.  Enter the small shrine on
the island.  This is the Prison Shrine.  Head down, then take the 2nd right.
Search near the corpse inside the cell to find Gaia's Sword.  If you examine
the prison further, you find out that the sword belonged to Simon.  He was a
warrior from Samanosa Town who was sent here to rot away.  This was when the
country was still being run under a fake king.  Exit this place and go to
Dama's Temple.  Sail west along the coast.  Continue past Baharata, then go
upstream past the small desert.  Head left, then get off the ship.  Walk south
to reach a volcano.  This is the place where Ortega was last seen.  Stand in
front of the volcano and use the Gaia's Sword.  This will cause an eruption,
making lave flow.  This will make the water into desert, so now you can walk
across.  Continue south, then west past a small poison marsh.  You have
reached Necrogondo's Cave.  I was about level 33.  Head left past the row of
statue then go upwards.  On the first floor, take a left and continue like so
until you reach a treasure box.  Open it for a Small Medal.  Go back the way
you came, and take the bottom path.  Continue to follow the path for another
box.  Open it for the Lightening Sword.  Go down, then to the left.  Take
another left to receive the Bladed Armor.  Take the path down, then go to the
2F.  Here, go down and take the second right.  Continue past the six pitfalls,
and go up the stairs.  On the 3F, take the path to the right, then fall into
the pit.  Now climb up the nearest stairs.  Continue to the right, then down
and up the stairs.  On the 4F, head down then right across the first bridge
you come across.  Now take the upper path to the right, then down.  Go right
across the 2nd bridge, then continue right.  Now go down and enter the black
corner to find a slightly hidden passage.  Continue to the right, then up
along side the river.  Go up the stairs to clear this cave.  Now you are in
front of Baramos Castle, but you can't get there yet.  Walk along the right
side to find Necrogondo's Shrine.  Talk to the man and he will be surprised
that someone made it this far.  He gives you the Silver Orb as a prize.  With
all six orbs in possession, now the Legendary Phoenix, Ramia can be born.
Use Rura to warp to Lancil, then sail in the southwest direction.  Enter the
shrine on the island of Leamland.  Go up the ladder and use an orb in front of
the golden altar.  It doesn't matter which order you do it in.  Once all six
orbs are in place, walk up to the egg and talk to the twins.  Then the
legendary bird, Ramia will be born.  Go outside and check out you new mode of
transportation.  Fly around the world while listening to the beautiful music.

-Some optional things to do.  Return to the Merchant's Town.  It should have
reached the final phase.  Visit at day, and go to the merchant's mansion.
Apparently, the town doesn't need the merchant anymore.  They will raise the
town by themselves.  A new leader will take over.  Talk to the merchant, and
then that merchant will rejoin your party.  Go check Luida's Bar in Ariahan to
see for yourself.  I think this is a new event that was not in the original
Famicom version.  Another thing you can do is visit the Dragon Queen.  Fly
Ramia south of Ariahan, then to the west.  Look for a castle surrounded by
mountains.  This is the Dragon Queen's Castle, which is a place that is
closest to the Heavenly World.  Walk up and enter either door on the left or
right side.  By talking to the people here, you find out that the Dragon
Queen is sick, but plans to lay an egg in exchange for her own life.  Go
straight down in the middle room to find her hidden room.  Talk to her to
receive the Ball of Light.  The queen passes away, but successfully lays an
egg.  Could this be the birth of the Dragon King from Dragon Quest 1?  I'm
not too sure on that one.  As for the Ball of Light, it will be used later
on, but it is optional.

-When you are ready, fly Ramia south of Isis and enter Baramos Castle.  Inside
this castle, Riremito doesn't work, but Rura does, so if you need an emergency
escape, use Rura to escape.  Ignore the front gate and walk around the right
edge of the castle.  Find a regular door and enter it.  Follow the straight
path and up the stairs.  Head left past the two statues and down the stairs.
Head down, then use Toramana (to avoid barrier damage) and cross the two bars
of barriers.  Take the stairs leading upward on the right side and follow it
for three treasure boxes.  The middle box has a Prayer Ring, the bottom has
a Helmet of Misfortune, and the top box contains a Devil's Hatchet.  Now go
back and take the downward stairs on the left.  Now head right, then up the
stairs.  Go up, then up the stairs.  Go left, then down the stairs.  Pass
through two doors, the go down the stairs.  Continue upward, then up the
stairs.  Use Toramana again to cross the barrier safely, then down and out the
door.  Head right and down the stairs.  Head up inside the heated room and get
ready to fight the Devil Lizard, Baramos.  Strategy - Use Bikilt on the Hero,
Fubaha and Skult for defense, and Behomara and Behoma for healing.  For
support, use Rukani to lower his defense, Mahoton to seal his magic, and
Rariho to put him to sleep.  Mahoton and Rariho doesn't always work, but if
it does, then the battle is much easier.  Since his magic will be sealed if
Mahoton works, then all Baramos can do is attack and breate violent flames.
Skult will reduce physical damage and Fubaha will reduce flame damage, so the
battle should be easy.  Use Merazoma for offense, and have the Bikilt
character fight.  Baramos has natural healing, (heals about 100 HP at the end
of each turn) so you must be aggressive if you want to win.  Another note is
that if you can beat Baramos alone as the Hero, then there is a special prize
for you.  This is actually diffucult, unless you have an unusally high level
for the Hero.  The Demon Sealing Staff, Grass Mow Down Sword, and Prayer
Ring helps here.  If you can win as the Hero alone, then the King of Ariahan
will reward you with a Bastard Sword.  Since you can buy this sword later on
in the game, you don't have to overdo it.  After victory over the Devil King,
a warm light surrounds the air.  Any dead party members will be revived.  A
strange voice can be heard.  It will say you have done well.  There are people
waiting for your return.  You will warp to Ariahan Continent.  Now visit Rebe
Village and the surrounding area before entering the castle if you want.  When
done with that, visit the King of Ariahan.  A celebration ensues.  Just when
you think it is all over, the party is cut short.  Lightning strikes the
soldiers and an evil spirit appears.  He calls himself Zoma, the ruler of the
World of Darkness.  As long as he is alive, this world shall fall into
darkness also.  Your pain is his happiness.  All living things will become a
living sacrifice for Zoma.  Afterwards, the king asks you to keep this a
secret from everyone.  The king doesn't want to cause panic across the
country.  Your adventure is not over yet.

-Optional Event.  Go to Portoga Town.  Now that Baramos has been defeated, the
curse on the lovers is now broken.  Talk to Sabrina and she will give you
the Sword of Temptation.  Use that sword in battle for Medapani effect.
However, only females can use and equip that weapon.

-Optional Event.  Visit the Pirate's Hideout at nighttime and talk to the
leader.  If the Hero is female, then she will ask you if she can talk to you
some more.  Say yes, then she will say when she gets drunk, her talk can get
seductive.  Is that okay?  Say yes and then the leader will say to bring the
drinks!  The leader tells you that she is an only child, and was strictly
raised unlike a woman on a ship by her Pirate Chief.  She had pride all this
time as not to lose to males.  She lives to protect her father's dying wish.
Everyday, she has to face some rude dudes.  Now she will ask if you are like
her, thinking that you won't lose to males.  If you say yes, then she will ask
if you want to live like her.  Say yes, then your personality will change to
Mannish, just like the leader.  If you say no to the first question, then your
personality will change into Sexy Gal.

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롼³
Continuation of the walk through

9c. Walkthrough Part 3

- Part 3 covers the part of finding the land of Alefgald all the way to the
end of the game.

-When ready, use Ramia and fly to the cave east of Baramos Castle.  This is
Giaga's Great Hole.  If you visited here before the defeat of Baramos, there
was nothing here.  However, right now the crack in the ground has expanded
and broke through the high wall.  Now fall into the pit.  Talk to the guy
nearby and you find out this is the underground, the world of Alefgald.  This
is the land from Dragon Quest 1!  Take the ship then sail east to reach the
castle of Radatom.  Talk to the people here and you will find out that this
land is cast into an eternal darkness, where morning never comes.  Once inside
the town, follow the path to reach the castle.  Talk to the king and people
around him.  It seems that Ortega has made to Alefgald too!  For a long time,
you thought Ortega was dead, but in reality, he is here to challenge Zoma.
Go outside the balcony and talk to the priest on the upper left corner.  He
will ask if you came from the upper world to defeat the Great Devil.  Sey yes,
then he will give you the Fairy's Map.  With this map, all the places you have
walked in the land of Alefgald will fill in.  Walk outside of the castle and
notice the strange difference in the monster's strength.  One battle you could
face weak Slimes and Slime Bess, while other times you could face powerful
Salamanders.  Now walk to the northwest area and enter the shrine there.  This
is Garai's House.  Go down the stairs and open the treasure box.  It will be
empty, but search right beside the box to find the Silver Harp.  Using this
item will cause monsters to appear, just like using the whistle technique.
Now go back to Radatom Castle, since I forget to do one thing here.  Walk
along the outside left side on the 1st floor and enter the kitchen.  Look for
a hidden room to the south.  Push along the south wall to enter that room.
Go up the stairs and open the treasure box for the Sun Stone.  This is one of
the three important items needed to progress in the game.

-This next part is optional, but recommended.  Walk south of Radatom, then
head west across the double bridge.  Enter the desert, then look east for the
town of Domdora.  Walk south inside the town to reach the desert part.  Enter
the horse stable on the bottom right.  Search in the middle of the bushes.
You will find the legendary super-alloy, Orihalcon.  Now go to the 2nd floor
of the inn.  Talk to the dancer there.  She says she used to be a popular
dancer in the town of Asaram.  Her name is Rena.  However, there were some
shady customers, so she ran away.  She wonders if the chairman is doing well.
She says if you meet him, say her thanks.  Now use Rura and warp to Asaram
Town.  Use Ranaruta to make it nighttime.  Go to the dance stage, then enter
backstage.  Talk to the chairman.  He will be surprised you met Rena.  He will
ask where she is, but decides against that since she is free.  He still is
happy.  For that, he gives you the Magical Bikini.  This is a powerful piece
of equipment for female characters.  Then the chairman says that long ago, he
had a dream to open a huge stage off to the east.  However, that was long ago.
Now return to Radatom Castle and head west and take the ship.  Sail west, then
north.  Watch out for the sea monsters here.  Follow along the shore until you
reach the eastern continent.  Enter the village there.  This is the village of
Maira.  Go to the item shop on the second floor and talk to the merchant
there.  He has come from the country of Jipang, and is a fine swordsmith.
Here you can sell the Orihalcon to him for 22500 Gold.  Now wait a few days
for him to work on a fine weapon for you.  To spend some of the free time that
you have, go to the open air bath in the central part of the village.  Walk 10
steps south of the bath and search the ground (or just use Remirama) to find
the Fairy's Flute.  This item will come in use for later.  To kill some more
time, you can visit the fourth dice game inside the well.  After a few days,
return to the shop on the second floor.  Now the smith should be done with
his work.  Buy the King's Sword from him for 35000 Gold.  This Japanese Sword
is the most powerful sword for the Hero.  Use it in battle for Bagicross
effect.

-From Domdora Town, walk south, then cross the bridge.  Take the second double
bridge to reach the town of Melkido.  When you are done exploring this town,
go back and take the first double bridge and continue until reach a shrine
surrounded by a poison marsh.  Inside the spirit shrine, talk to the person
on the second floor.  She will mention the date you inputted way back at the
beginning of the game.  She will say that she was the voice that determined
your personality at the waterfall in the beginning.  Then she will give you
the Rain Cloud Staff.  It has an attack power of 16 and you can use it in
battle for Mahoton effect.  This is the second of the three important items.

-More optional things to do.  Sail south of Maira village, and land on the
continent you see there.  Walk south to find the Town of Rimuldar.  Talk to
people here to gather some information.  You can shop here too.  When you
are finished exploring this town, go to the Rocky Mountain Cave southwest of
Radatom.  Clear out the treasure here, then head for the cave north of
Radatom.  This is a small cave, but magic spells cannot be used here.
However, in battle items with magic effects can be used, so take advantage of
that.  Use the Shield of Power and Sage's Staff in battle for healing.  Head
to the stairs on the bottom right corner.  On B2F, go left, then up along the
path.  On B3, head up and observe the deep crack made the nails of the Devil
when he first appeared in this world.  Open the far left treasure box for the
Shield of Heroes.  If you fall into this crack, you will get pushed out by a
strange force.  Now just walk your way back to the entrance to exit this cave.

-Now for the crucial event, which is climbing Rubis Tower.  Sail west from
Maira Village and enter the tower on a lone island.  Head up and enter the
door.  Use Toramana to avoid barrier damage and enter the next door.  Go left,
then take the path down and go up the stairs.  On the 2F, you get to see the
rotating floor trap.  These diamond shaped traps will mess with your sense of
direction.  The key is that the lightly shaded side is the upward direction,
while the darker shaded side is the down direction.  If you hold the
controller to match that configuration, the floor traps shouldn't be a
problem.  If you want some treasure, head upwards.  If not, then go right and
up the stairs.  On the 3F, go down, then climb up the stairs to the next
floor.  On the 4F, go up, then to the left.  Now stand in front of the
rotating floor trap on the bottom row.  Gl L1, U3, L1 to pass the first row
of traps.  Now go L1, D3, L1 to reach a treasure box.  Open it to get the
Armor of Light.  Now fall down the pit, or take the stairs back down to the
third floor.  Now work your way counterclockwise until you reach the top side
of the floor.  Stand right next to the floor trap on the top row, then go R2
to fall into the opening.  You will land on the top side of the first floor.
Now go down, then open the door.  Head left and up the stairs.  On the second
floor, stand in front of the floor trap, then go R2, D2, R5 to pass the first
set, then R1, D2 to pass the second set of traps.  Go to the next floor.
Continue climbing up the stairs while following the simple path.  On the fifth
floor, go straight down, then go to the right.  Go up the middle until you
reach a stone statue of a Goddess.  Now use the Fairy's Flute as an item in
front of the statue.  A triangular pyramid forms and breaks the seal on the
statue.  She will think this is a dream for what is happening.  She is the
Spirit Rubis, the one who created this land of Alefgald.  The Goddess will
reward you with the Holy Talisman.  This is the third of the three important
items.  Afterwards, she says somehow she will repay you if you can defeat the
Great Devil King.  She prays for the peace of this land.  Exit the tower when
are finished here.  Board the ship, then ride it to the island south of the
Town of Rimuldar.  Enter the Holy Shrine and talk to the priest residing
there.  Since you have the three treasures, the Holy Talisman, the Sun Stone,
and the Rain Cloud Staff, the combining process can begin.  The rain and sun
will combine to form the Rainbow Drops.

-Last Dungeon, Zoma's Castle.  Walk west of Rimuldar and stand on the edge of
the island.  Use the Rainbow Drops here and watch a bridge form before your
eyes.  When you are ready, cross the bridge, then enter the castle of Zoma.
My Hero was around level 50 and the three Sages around level 45.  At the
entrance, head left or right, it doesn't matter.  When you reach the middle,
get ready for a battle with 2 Great Devils.  Use Bikilt on the Hero and
Merazoma for offense.  Fight your way through a total of six of these monsters
to reach the central throne room.  Use Toramana to avoid barrier damage, then
make your way to the back of the throne.  Search around the area (behind the
right side throne) to find the hidden staircase leading down.  Continue to B2F
and go up.  Wow, look at all those rotating floor traps!  Don't worry,
however, since there is an extremely easy way to pass through here.  Just walk
up the left side and continue to hold up on the control pad.  That's all there
is to it.  You will make it to the stairs in no time at all.  On B3F, go left,
then down, and continue down to the bottom side.  Go right, then up and follow
that long path to the staircase.  On B4F, go up and open the grey door.  Go to
the right, and soon you will hear sounds of some kind of struggle.  Continue
left across the bridge and you will come across Ortega fighting alone against
a beast!  Ortega is battling the King Hydra.  He casts Bagicross against the
monster for damage and he uses Behoma for healing.  Then Ortega avoids the
attack of the Hydra and continues the assault with Raidein.  Soon Ortega gets
hit by the flame attack of the King Hydra and he falls down.  He tries to use
Behoma, but he runs out of MP!  Ortega loses the battle.  Afterwards, he will
notice a presence nearby.  Ortega says he can't see or hear anything.  If
someone is there, he asks if they can relay a message.  "I am Ortega of
Ariahan.  I remember everything now (he had temporary amnesia).  If you were
to go to Ariahan, visit (the hero's name) living there and tell them sorry for
not being able to make a peaceful world, forgive me!"  Ortega then passes
away.  Now you know what really happened.  You thought for a long time that
Ortega died by falling into the volcano, but really he survived to continue
the battle in Alefgald.  He made it this far, now it's time for you to finish
what he started.  Continue to the left, then upwards.  Go the right, then
down through the door.  Open the treasure box on the bottom row, right side
for a Sage's Stone.  Use this item in battle for Behomara effect.  With this,
you can heal all members 80 HP per use, plus you can use it as many times as
you want.  Now you can leave the castle to refill and save the game, or you
can continue on if you want.  Go to the right, then down.  On B5F, get ready
for a continuous battle against Zoma's three henchmen.  First go up to
automatically light the torches.  Zoma will appear and say, "Welcome to the
altar of Living Sacrifice.  I shall bring ruin to all.  All life will be
sacrificed to me, and the world will fall into despair.  So shall you."  Zoma
calls forth the King Hydra.  For this battle, use Fubaha to lessen the flame
damage and Bikilt the Hero.  Skult helps too.  Keep fighting and use the
Sage's Stone for healing and to conserve MP for the upcoming battles.  After
victory, continue walking upwards.  The next battle will be against Baramos
Bros.  Use Fubaha and Skult for defense and Bikilt the Hero and one other
Sage with the Falcon Sword equipped.  Have that Sage use Moshasu to turn into
the Hero and fight.  You will have the attack power of the King's Sword (I
assume you equipped this on the Hero) with the double attack of the Falcon
Sword!  Use Rukani to lower the defense of Baramos Bros to quicken the
process.  Baramos Bros can attack up to three times per round, so watch out.
Healing is a must, so if the Sage's Stone is not enough, then use Behoma and
Behomara.  After winning this battle, then continue upwards to face Baramos
Zombie.  Use Skult several times to boost the defense, since this monster has
a high attack power.  Bikilt the Hero once again and fight.  Use Merazoma for
offense and Behoma for healing.  Use the Sage's Stone also for healing.  Keep
this pattern up and you should win.  After victory, your HP and MP levels are
most likely depleted.  Use the Prayer Ring to recover MP and healing spells
to recover HP.  Whatever you do, don't use Riremito to escape the castle.
If you do, then these three monsters will be back again, and you must fight
them again.  So think of it like the three monsters and Zoma must be beaten in
one shot.  Now take the Ball of Light out of the sack if needed and give it
to the Hero.  This will make the final battle easier.  When ready, go to the
top to face Zoma.

-Zoma will ask why you continue to struggle to live.  Ruin, for sure, is
Zoma's happiness.  People dying are beautiful to him.  Now begin the final
battle.  Zoma has a garment of darkness covering him, which makes him immune
to all spells.  Plus it gives him natural healing of 100 HP at the end of
each turn.  Here is the strategy for Zoma.  First, use the Ball of Light.  The
light emitting from the ball will tear off that garment, so Zoma loses those
afore-mentioned abilities.  Zoma will be surprised that you knew the method
to remove his protection, but his attacks are still just as powerful as
before.  Zoma attacks mainly with a freezing snow storm breath and the Mahyado
spell.  Use Fubaha, then Bikilt the Hero.  Have the other three attack with a
barrage of Merazoma, (it's ironic that his name is in the spell) which will
do great damage to him.  Use Behoma, Behomazun, and the Sage's Stone for
healing.  Behoma actually damages Zoma, but the damage is not as great as the
original Famicom version.  Merazoma is still better in terms of damage.  Zoma
can, and will use the Freezing Surge technique.  This will take off all
support spells on everyone, including Zoma himself.  If that happens, then
at least recast Fubaha, since the damage from the snow storm breath is big.
Follow this strategy and Zoma will fall.  When you win, Zoma will say "As long
as there is light, so will be darkness.  I can see it, once again, someone
will appear from darkness and rule this land.  However, you will be aged and
won't be alive when that happens!"  (Zoma's reference to the Dragon King).

-After burning out, walk down and you will fall into a pit.  You will end up 
at the hole made by Zoma inside the cave northwest of Radatom.  Walk up and
make your way out.  At a certain point, the hole will cover up the path that
you just walk on.  Now you start to see how this sets the stage for Dragon
Quest 1.  Make your way outside the cave.  There is a sound way above of
something closing shut.  You are now trapped in the land of Alefgald.
However, morning has come to this country.  Now you can walk around and visit
all the towns and such, but that is optional.  See how the land has changed.
You can witness many things that will foreshadow the future.  If you try to
use Rura, then the places that you can go to are limited to the Alefgald
region.  When you are ready, return to Radatom Castle and visit the king.  He
will thank you for bringing light to this country.  Ever since the defeat of
the Great Devil King, the hole to the other world has closed.  You will stay
in Alefgald and begin a new life here.  The king will declare you as a true
hero.  Proof of being the true hero is the symbol of Roto, which is now yours.
You are now in the history books as the legendary Roto.  Now just enjoy the
ending and credits.  You can see how this will connect to Dragon Quest 1.
The hero's weapon and armor become Roto's Sword and Roto's Armor (the King's
Sword and Armor of Light).  The Holy Talisman becomes the Symbol of Roto.
Thus the legend began!  To be continued in Dragon Quest 1 and 2.
Congratulations! Game Clear!

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ޤ
Bonus

9d. Walkthrough Part 4

- Part 4 covers the hidden dungeon area.

-There are several things you can do after beating the game.  Check your save
file.  It should say Roto on it as a sign of clearing the game.  Now you can
go to Luida's Bar in Ariahan and the Hero can leave the party.  With this,
you can assemble any party you want.  However, you probably want to keep the
Hero in the party because there is something else to do.  The Secret Dungeon!

-When you are ready, fly Ramia and go to the Dragon Queen's Castle.  Make sure
to visit here at daytime.  Go to the northern side of the castle.  Talk to the
elf there.  She says this castle is closest to the Heaven World.  If you are
a true hero, then the light over there shall guide you to that world.  Since
you are the legendary Roto, step into the light that is shining through the
stained glass.  You will end up in a island high in the sky.  Welcome to the
Secret Dungeon!  This is the Heavenly Sky Cave (my name for it, since Furomi
doesn't work here).  Here you will see many parts of dungeons that you have
visited before, as if someone is testing you.  Lots of good items are here,
but the monsters living here are ultra powerful.  Begin by going up and
entering the cave.  This part is Necrogondo's Cave.  Go up and ignore the
chest on the left, since it is a Mimic.  Go right, then up.  Open the treasure
box for a Power Seed.  I forgot to mention, use Stealth Step (thief's skill)
here to lessen the monster encount rate.  Continue to the right, then take the
left path.  Continue left, then open the chest for a Ripple Staff.  One note,
the Baramos Evil monster that appears here is too powerful for a regular
monster.  Expect a heavy depletion on HP and MP in this dungeon.  Use the
Prayer Ring to recover MP and pray they don't break.  If you are in trouble,
hope you have enough to cast Riremito to escape and refill.  All right, now
back to the right and take the top path and take the stairs down.  This floor
is a reverse of the Necrogondo Cave again.  Go down, then to the left.  Go up,
then take a left.  Cross the bridge, then continue to the left.  Head up, then
go left.  Go a little down, then cross the bridge to the left, then head
upwards to reach the stairs.  The next room is a repeat of the Serpent's Cave.
Watch out for the King Hydra that appears here in a random encounter.  Head to
the left, then turn down and go that direction.  Now take the left path, then
go to the right.  Take the path up, then go to the right.  Open the treasure
box for a Gaia's Sword (for item completion?).  Go back to the left, and go
down the stairs.  This floor is an imitation of the Pyramid.  From there, go
right, then go up all the way.  Go down the stairs to see a floor from
Radatom Castle.  Talk to the man sitting here.  He says he was a servant of
god, but even he made mistakes too.  That's why he is purifying himself here.
(a Dragon Quest 7 reference?  Nah, it can't be, this is before 7 was released)
He will serve as a usual church here.  Now go back to the Pyramid floor
entrance.  From there, go left, then up, left, then down.  Open the box for
a Small Medal.  Now go up all the way, the turn right and down the stairs.
The next floor looks like the Underground Lake Cave, with the recovery spring.
Use it, since it fills up your HP and MP to max every time you step in it.
Be thankful for this spot in this dungeon.  When you are ready, head left then
up.  Continue upwards, then take a right.  Open the box for a Small Medal.  Go
to the left and open the box for the Shield of Lamentation.  Go back down,
then to the left, then down again to reach the stairs.  On the next floor, it
repeats Necrogondo Cave again.  Head left and search the ground in the top
row, in front of the 4th statue from the right for a Power Seed.  Search the
floor on the bottom row, between the 3rd and 4th statue for a Life Nut.
Advance forward to the left, then go up the stairs.  This floor imitates the
Samanosa Prison.  Go up through the jail door.  Search to the right of the
corpse for a book, Keys to the Great Man.  Search the pot in one of the cells
to the left for a Small Medal.  Talk to the slime on the bottom row of cells
to learn of his situation.  He is waiting for his turn.  For what you ask?
He will ask if you will participate in the battle arena.  No matter what you
say, he will encourage you.  Take the stairs on the left side.  You will find
yourself in the fighting arena, as a battler!  Search the ground nearby to
get a Dice Game Ticket.  Now just walk by the monster if you want to save
some energy (it is optional if you want to fight the monster).  If you do walk
by the monster, it will think it is unfair.  The next room is the Lighthouse
Room.  Go down the stairs to reach an Isis Castle imitation room.  You have
reach Zenith Castle.  Talk to the king to find out he is the first generation
Zenith King.  If you made it this far, then it is just a little more to meet
the God Dragon.  If you can meet this dragon, it can grant any wish you want.
Now you can visit this place by Rura.  That way, you can bypass the first half
of this secret dungeon (kind of like Deathcot Village from Dragon Quest 6).  A
side note, Zenith Castle is the Heavenly Sky Castle from Dragon Quest 6.  That
castle was the same castle from Dragon Quest 4 and 5 also.  I wonder if there
is a connection here?

-To the right of the king, there is a poet.  Talk to him.  He will notice that
you came from the lower world.  Making it this far, you must have some skill.
However, how good is your brain?  He will give you a puzzle to solve.  "Ruined
town, below the cross, something shines...  the answer is?  If you know the
answer, return here."  All right, the answer is Tedon Village.  Jump off the
cliff on the left side of the castle to return to the lower world.  Now visit
this village (southwest of Baramos Castle) at daytime, since at night, the
priest will block the way.  Go to the church.  Search the ground in front of
cross to find the Demon Beast Claw.  Go back to the poet in Zenith Castle.  He
will give you the second puzzle for you to solve.  "In the dark world, a town
that is surrounded, it sleeps inside of the flowers..."  The answer to the
riddle is Melkido Town in Alefgald.  Go to that town and go to the central
pond area.  Search the flowers in the top right corner to find the Garment of
Darkness.  Remember that you can use Remirama to aid in finding the exact
location.  Go back to the poet once again.  He will give you the third puzzle
to solve.  "The other two were a little easy.  This one will be harder.  The
one looking at the stars.  Doesn't notice what is underfoot..."  The answer is
the Forgotten Island of Luzami.  Go east of Ariahan, and a little south to
find this small island.  Go to the astronomical observatory on the bottom
right side of the little town.  Search the ground to the right of the star
gazer to find another Sage's Stone!  You will need this for the upcoming
parts.  Return to the poet in Zenith Castle and he will be impressed by
efforts.  He will admit defeat and say that you are pretty smart.  As a
reward, the poet will tell you something good.  In the entire world, there are
110 Small Medals scattered about.  Of those, you must play the Dice Game to
get 5 of these medals, including the Maira Village one.  He will say how many
of the Dice Game medals you have gotten so far.  Then he will tell you the
total amount of all the Small Medals you have collected.  If you get all 110
Small Medals, he will praise you.

-When you are ready for the second half of the secret dungeon, exit Zenith
Castle by the south exit.  This floor looks like Rebe Village.  Search the pot
on the left for a Run Away Ring, and the right pot for a Small Medal.  Talk to
the old man and he will ask if you are here to meet the God Dragon.  Say yes,
then he says to drink the stuff in the boiling pot.  It is hot, so watch out.
Search the pot and say yes when it asks if you want to drink it.  It will burn
inside of your mouth, but no serious damage will be done.  Now exit by going
through the door.  You have reached the last part of the secret dungeon, the
Heavenly Sky Tower.  The enemies here are the most powerful anywhere.  You
probably need two Sage's Stones, Bikilt, Skult, Fubaha for almost every battle
here if you want to survive.  Even so, there is a chance you could die here,
plus, even with the Stealth Step, the monster encounter rate is pretty high.
Begin by climbing up the ladder to the left side.  Enter the left door here.
Open the left box for a Small Medal, the right box for a Ruby Bracelet.  Now
go out of the room and take the right door.  Go up, then take the stairs up.
Head left, then cross the tightrope across the pit.  Exit out the door on the
bottom.  Now go right, then up the ladder, then enter the doorway.  Go left
and open the box for a Small Medal.  Head upwards on the little slope.  Go
left, then down the little slope.  Go up the middle slope for a treasure box.
Open it for the Shoes of Happiness.  Go back down, then take the doorway at
the bottom left corner.  Open the treasure box on the ledge for an Iron Ball
of Destruction.  Go back and take the leftside slope upwards to reach the
stairs to the next floor.  Head downward on either side, and take the stairs
up that is sitting in the green plains.  You have reached the summit.  There
are no random enemies on this floor, so heal up on HP and MP.  After that is
done, walk up and get ready for the hardest battle in the game.  The God
Dragon will be surprised that humans made it this far.  He is the God Dragon,
the ruler of the Heavenly World.  He will grant you one wish, however, you
must beat him in battle within a certain number of turns (like all other
Dragon Quest secret bosses).  Are you ready?  Say yes to begin the battle.

-The strategy for beating the God Dragon in under 15 turns.  Concentrate on
offense.  The best attack spells are Gigadein and Merazoma, so use those as
much as possible.  The Hero with Bikilt and attacking is pretty good too.
Heal with Behomazun if possible, but that spell costs an outrageous 62 MP to
cast.  The God Dragon can attack twice per turn, and the attacks are ultra
powerful.  He can breathe red hot flames and freezing snow storm for about
100 damage to all.  He has a crunch technique that does 200 damage to one.
Plus he can lean over your party with his body for over 100 damage to all,
and he can glare at you to cause one person to fall asleep.  Sometimes he will
use the Ionazun spell, for about 80 damage to all members. The God Dragon
wouldn't be a Dragon Quest secret boss without the Freezing Surge.  This will
remove all support spells.  You will have to recast Fubaha and Skult as a
result.  However, if you are trying for under 15 turns, there may not be any
time for those two spells.  I had one Sage with the Falcon Sword equipped,
and cast the Moshasu spell to transform into the Hero (costs 1 turn).  That
way I have more MP to cast Gigadein and Behomazun.  Plus I had the Hero
equipped with the Iron Ball of Destruction, so when the Sage transforms, that
Sage will have the attack power of that weapon with the double attack of
the Falcon Sword.  This method works until the God Dragon does the Freezing
Surge to remove the effect of Moshasu.  If that happens, then switch to the
Merazoma barrage strategy, with all three members just attack with Merazoma,
and the Hero healing with Behomazun every two or three turns.  If you run out
of MP (which is likely), then heal with the two Sage's Stones and pray the
dragon doesn't attack twice.  This method is dangerous, but this should beat
the dragon in 15 turns, just barely in the turn limit.  The God Dragon has
about 7300 HP, so you must average over 500 damage in a turn by turn basis
in order to make it within the limit.  If you can manage to beat the God
Dragon, he will say how many turns it took to defeat him.  If you do it within
the limit, he will reward you.  You have three choices to pick from.  The
first one is "I want to play a new dice game".  This will make a new dice game
appear inside the well in Jipang.  The second choice is "Revive my father,
Ortega".  Go to Ariahan to your house.  You can see a happy mother.  Too bad
Ortega won't join the party or something like that.  The third choice is,
"I want to 'read' some pornography"  The dragon will hand over the porn.
Reading it will change your personality to Sullen Pervert (males) or Sexy
Gal (females) for good.  Remember that you can only pick one at time.  If you
want the others, you must come back and challenge the God Dragon again.
The first time, you must beat the God Dragon within 35 turns.  The second time
must be done in 25 turns, and the third time and onwards must be done within
15 turns.  The Dice Game and Ortega and only be done once, but you can get as
much porn as you want if you can beat the dragon in 15 turns each time.  After
granting the wish, the God Dragon will transport you back to the lower world,
near the Dragon Queen's Castle.  Now, after I got the new dice game built,
I challenged it until I won (that is the biggest board, with too many pitfalls
for a game)  One of the goal prize was the Strange Bolero.  This armor has the
ability to cut MP consumption in half.  I gave this to the Hero, so now
Gigadein costs only 15 MP and Behomazun only 32.  With this equipped, I
challenged the God Dragon with the Hero with over 300 MP (use some
Intelligence Seeds and Strange Nuts to raise that MP) total.  Every turn I
used Gigadein with the other three using Merazoma.  Then the hero would use
Behomazun when needed while the other three continued the Merazoma barrage.
I managed to beat the God Dragon in 13 turns using this method.  However, this
was more luck than anything.  During that time, for a several turns in a row,
the God Dragon attacked only once per turn (normally he attacks twice).  That
was the main reason for getting the low turn count.  Other times I used this
method, I died since the dragon's attacks are so powerful and I messed up on
the healing timing.  That's about it.

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Completion
