
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    H O S H I G A M I  :  R U I N I N G   B L U E   E A R T H
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Hoshigami: Ruining Blue Earth FAQ/Walkthrough Version 1
                For Playstation(tm) (US version)
                         By: gyl127
                  Created: December 27,2001
                Mail me at: gyl127@hotmail.com
                    Approx. Pages - 35 pages


Note: You can e-mail me for suggestions/contributions or comments so
as to improve the guide. They are most welcome and every bit of it is
well appreciated. This guide will be LONGER than anything that I've
done so please understand. Also, I will most likely to update this
guide every week or two so much more revision and updates are expected.
The table of content will be most likely the outline of the guide.
That's all for now. Thanks ^_^ and oh... please read the E-mail policy.

Now, for the walkthrough, this walkthrough is much like an outlined
form of every battle. Take note that I'll only specify only the main
battles meaning the strategy guide for the tower of trials won't be
found in the walkthrough itself but I'll separate it. Much like the
House of Session I'll have a separate topic for it so it won't be hard
for me.


                           -=-=-=-=-=-=-=-=-=-=-=
                                 DISCLAIMER
                           =-=-=-=-=-=-=-=-=-=-=-

This walkthrough/FAQ is created for personal use only. Noone can use it
for anything that gains profit. Specially Magazines, Game Guides,
Commercial Websites etc... You're not allowed to rip off part(s) of
this guide and put it on your own Walkthrough/FAQ. Anyone doing this is
guilty of "Plagiarism", it is an act of stealing and passing off of
ideas and words of another as one's own with out giving the proper
credit to the real source.

You are not allowed to use this Walkthrough/FAQ as a guide for you to
make your own Walkthrough/FAQ, you must do everything yourself and/or
have others give give info about your game and give them proper credit.
Though its okay to copy the layout.

You can put this Walkthrough/FAQ on your non-commercial or non-profit
website provided that not a single word or character has been edited or
removed and you MUS have MY permission before doing so.


                           -=-=-=-=-=-=-=-=-=-=-=
                                INTRODUCTION
                           =-=-=-=-=-=-=-=-=-=-=-

Hello everyone! gyl127 here! To those of you who know me, welcome back!
This is my fourth guide at GameFAQs. Seeing that there aren't any guide
available out there yet so I decided to create one :) As with the
objective of other guides, I too would like to help out gamers out
there who want to know various infos about the game and others, beat
it. I'm not yet finished with my guides, but I'm sure I can finish it.
I love strategy game like this and I'll do my best to make this guide
as helpful as possible.

Now about the game. Imagine a game like Final Fantasy Tactics but this
time no magics, no job classes and no T.G. Cid :) hehehe...
Hoshigami: Ruining Blue Earth is a whole new world and yep your right
it's a whole new adventure. You take the role of Fazz, a mercenary who
lives in the land of Nightweld in the city of Dissoal. With your
friend Leimrey you were asked to work for the kigndom of Nieghtheld and
after several turns of event ending up into Fazz' own epic adventure.
Okay I won't spoil you anymore so let's start the guide!



=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
   _   _    _ _     _ _   _   _   _    _ _    _ _    _   _   _
  | |_| |  /   \   /   \ | |_| | | |  /   \  /   \  | \ / | | |
  |  _  | |  0  | _ \ \  |  _  | | | |   _  / /_\ \ |  V  | | |
  |_| |_|  \_ _/  \_ _/  | | |_| |_|  \_ _| |_| |_| |_| |_| |_|

                                             Ruining Blue Earth

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


                        -=-=-=-=-=-=-=-=-=-=-=
                               CONTENTS
                        =-=-=-=-=-=-=-=-=-=-=-

                     i.     E-Mail Policy
                     I.     Updates/Revisions
                     II.    Game Information
                            A. Game Controls
                            B. Game Menus
                            C. Game Basics
                               - Moving About
                               - Attacking and Battle system
                               - The Deities
                               - Mercenaries
                               - Tower of Trials
                               - Coins
                               - Leveling Up
                            D. Character Stats
                            E. Negative Status
                     III.   Character Information
                            A. Main Characters
                            B. Arch-Enemies
                     IV.    Walkthrough
                            A. Chapter 1 : Stir
                     V.     House of Session
                     VI.    Shops
                     VII.   Items
                            A. Weapons
                            C. Armor
                            D. Accessories
                            E. Items
                     VIII.  Skills
                     IX.    Getting special character
                     X.     Gameplay Tips
                     XI.    FAQs
                     XII.   Credits





                          =-=-=-=-=-=-=-=-=
                            E-MAIL POLICY
                          =-=-=-=-=-=-=-=-=

For the past months, I've  been receiving such a great number of
e-mails and some of them are quite annoying. So, this time I
decided to put up this e-mail policy for you if you want to send me
an e-mail. Here are the Do's and Don'ts regarding sending me an E-mail.


The Do's
----------
1. Only send me a question, which cannot be found on my guide. I will
be more happy to help you with that.
2. When asking something be more specific in order for me to understand
what you're trying to ask me about.
3. Try to check for the latest version of this guide before sending
questions, contribution, etc. If your using a later version of the
guide, the answer(s) to your questions might have been answered already
and will be most likely to be ignored.
4. Label your e-mail with the following as the topic:
  o for questions do something like this Question-Hoshigami
  o for contributions do something like this Contribution-[plus the
      name of what you'll be contributing] e.g Contribution-Coin Combo
  o when correcting typos or misspelled words (don't ask some out there
      are too picky) send me the section with the typo just label your
      e-mail with Typo.
5. If your a GameFaqs Message Board user you can do your questioning
there I do hang around the GF Message Boards a lot so you may catch me
there. Doing so then just disregard the whole Do's and Don'ts hehehe.....
6. If it happens that I've forgot to give you credit for the contribution,
just e-mail me nicely and I'll respond to you immidiately.
7. If you find the #4 Do's annoying just do the ussual thing when emailing.
8. Be Nice ^_^

The Don'ts
------------
1. Don't send any questions that can be answered from my guide. And
don't be so persistent in doing so.
2. I don't want seeing e-mails that got something like "Your guide is
so stupid", "My baby bro can do alot better". In short don't send me
nonsense e-mail that got nothing to do with the game or FAQ.
3. Don't say bad words. F$#k Y%u! and the likes.
4. And, don't send Chain letters! Please!
(Doing this, your e-mail will be most likely to be ignored)

                          =-=-=-=-=-=-=-=-=-=-=-=-=
                              UPDATES/REVISIONS
                          =-=-=-=-=-=-=-=-=-=-=-=-=

Version .5 (Started: December 27, 2001)
---------------------------------------
Version .5 is what you see right now. Much work to be done
expect a lot of updates coming soon!


Version 1 (Started December 31, 2001)
-------------------------------------
Whew, Now for an update:
    o Item List Update
    o Character Information section Update
    o Equipment FAQs Update
    o Walkthrough section Update
    o Character Setup (REMOVED)
    o FAQs section (new section)
    o Skill section Update (Made much better)
    o Required level of characters added to walkthrough
    o Shop List updated
    o Getting Special Characters(new section)

* I haven't added the Hidden Item locations and the coin
FAQ it's not yet finished just wait for the next version
^_^!




                         =-=-=-=-=-=-=-=-=-=-=-=-=
                             GAME INFORMATION
                         =-=-=-=-=-=-=-=-=-=-=-=-=

----------------
A. GAME CONTROLS
----------------

                          _____                 _____
                         | L1,2|               | R1,2|
                        --------              ---------
                       /    _   \____________/         \
                      |   _| |_   ___    ___     Tr    |
                      |  |_   _| |sel|  |str| Sq   Ci  |
                      |    |_|   __        __    X     |
                      |         /  \      /  \         |
                       \       | AL |----| AR |       /
                        \     / \__/      \__/ \     /
                         \___/                  \___/


Here's a not so perfect image of an Analog Controller of the Sony
Playstation console. Here are the description of the different use
of the buttons.

D-Pad    : Control the motion of your characters in the field,
           Select menu items, options and selections.
Select   : Brings up a cursor when on the status menu
Start    : Scan through dialogues
Triangle : Open up action menu, Open up Town menu
Circle   : Cancel, Shows movement range of enemy
Square   : Show the attack range
X        : Confirm, Accept, Check Status(in-Battle)
L1       : Scan through characters, Shows the enemy from the not
R1       : Scan through characters, Shows the order of turns
L2,R2    : Rotate the Camera



-------------
B. GAME MENUS
-------------

Here are the different menus in the game. I'll only give a brief
explanation for each of them as it is easy to learn how to use them.

1. Town Menu
------------

_ _ _ _ _ _ _ _ _
|     |           |
|     |  T O W N  |
|_ _ _|_ _ _ _ _ _|
|     |           |
|     | ORGANIZE  |
|_ _ _|_ _ _ _ _ _|
|     |           |
|     |  D A T A  |
|_ _ _|_ _ _ _ _ _|
|     |           |
|     |  OPTION   |
|_ _ _|_ _ _ _ _ _|


Here's another not so good image of the town menu. The Empty box on
the left part are the pictures and the right ones are the menu itself.
The Town menu is where you could purchase or hire mercs as well as
visiting Deities at temples. The Organize Menu is for organizing or
equiping skills and stuffs. The Data Menu is for saving and loading
datas. Bringing up the Option Menu gives you the Setting, Tutorial
and opens up the House of Session.


2. Town Sub-Menu
----------------
_ _ _ _ _ _ _ _ _
|     |           |
|     |  S H O P  |
|_ _ _|_ _ _ _ _ _|
|     |           |
|     | C O I N S |
|_ _ _|_ _ _ _ _ _|
|     |           |
|     |  RECRUIT  |
|_ _ _|_ _ _ _ _ _|
|     |           |
|     |  TEMPLE   |
|_ _ _|_ _ _ _ _ _|


In the shop you could buy/sell Weapons, Armors and Items. The coin
shop is where you could puchase coins and seals, you could also
engrave seals to power your coins up. The recruit option is where
you could hire mercs to work for you. The temple is where you
could change or learn skills from your current Deity.


3. Organize Sub-Menu
--------------------
_ _ _ _ _ _ _ _ _
|     |           |
|     | Equipment |
|_ _ _|_ _ _ _ _ _|
|     |           |
|     |  Skills   |
|_ _ _|_ _ _ _ _ _|
|     |           |
|     |   Coins   |
|_ _ _|_ _ _ _ _ _|
|     |           |
|     |  I T E M  |
|_ _ _|_ _ _ _ _ _|
|     |           |
|     |  STATUS   |
|_ _ _|_ _ _ _ _ _|


The Equipment option is where you could alter or change any
character's equipment. Any of the skills you've learned from
Deities can be equiped in this menu. Sam as with the coins
you could equip it to a character who'll be using it in a
battle. With the Item command you could use or look up to
any of your Items. This includes the use of Books acquired.
The status command is pretty self explanatory.


4. Data Sub-Menu
----------------
_ _ _ _ _ _ _ _ _
|                 |
|   S  A  V  E    |
|_ _ _ _ _ _ _ _ _|
|                 |
|   L  O  A  D    |
|_ _ _ _ _ _ _ _ _|

Pretty simple, Okay for some...  Save is where youe save
your game. Load, load your game pretty simple isn't it?


5. Option Sub-Menu
------------------
_ _ _ _ _ _ _ _ _
|                 |
|    SETTING      |
|_ _ _ _ _ _ _ _ _|
|                 |
|    TUTORIAL     |
|_ _ _ _ _ _ _ _ _|
|                 |
|House of Session |
|_ _ _ _ _ _ _ _ _|


The setting is where you could change your current game
settings like cursor speed etc... The tutorial option brings
up the Tutorial Menu where most of the terms and basic
knowledge of the game could be found. The House of Session
is where you must clear each room using aa 6-hit attack
Session.


--------------
C. GAME BASICS
--------------

The following sections will guide you through the basic in playing the game.
I would explain only those essential game basics need for beating the
game.


1. Moving About
---------------
Just like the old Strategy games like Final Fantasy Tactics, Arc
the lad, Eternal Eyes, Saiyuki etc... You'll be in a world map with
your character walking in its place standing above the place they're
currently in. You got the cursor where you point it to the destination
your heading. Pressing the "X" button will make your character go
to that place. (Reffer to the Game Menu Section for the options on
the town menu)

Pressing the triangle button brings up the town command where you'll
be given option to choose from. Each town you'll be visiting has the
same items/weapons/armors on stock but it'll change eventually after
each chapters.


2. Attacking and Battle System
------------------------------

Battle System
-------------
Hoshigami has its unique battle system called *RAP System* or
Ready For Action Points. At the beginning of every battle each
character has a fresh 100 points, which will be deducted for
moving or attacking. Notice the bar when moving or making an
action while playing? That's the RAP gauge. The color green
symbolizes the used RAP while the red color is the RAP that
will be used up when performing the action. The more RAP you
use up the longer you have to wait before your next turn.

Character's turn can be seen on the upper right screen of the
battle field. It's arranged as to who's turn would come up or
pressing the R1 button shows the turns of every character
starting from who's going first with the number 1 and so on.


Shoot
-----
Shoot is a special Attack that pushes the target away. When
the attack guage is displayed press the Triangle Button to
toggle shoot mode. Since the shoot perimeter on the gauge
is at the middle you'll obviously be doing less damage to
the target but a successful shoot will push the target
two blocks away. This can only be done with close combat
weapons.


Attack Session
--------------
Attack Session is another unique thing in Hoshigami. An
Attack Session ia a series of attacks, capable of inflicting
a large amount of damage. You could acces this through the End
option during your turn. When your in an Attack Session Mode
your Evade Rate drops to 30 - 40% making you an easy target.
Be aware that once your hit by an attack the Attack Session
Mode would wear off. Accesing the House of Session in the
Option Menu will help you into understanding how Attack
Session really works.

Also, through attack session you can acquire Items from
enemy who you perform  the Attack Session with but the
chance of obtaining items are increased as the number of
sessions are done. 6 Attack Session would have higher
chance of acquiring items than doing just 2 attack session
or one.

3. The Deities
--------------
Remember Breath of Fire 3? Where you could sign yourself up under
a Master and that master gives you unique skills and stat bonus
when leveling up? It's much like Breath of Fire's Master System
but this time in Hoshigami you have 6 different Deities with
each of their unique skills and abilities.

To Start off, each characters and mercenaries have each of their
own default deities to start with. Notice something after hitting
somebody in the game? You got something like 9 dev. Like leveling
up you must gain devotion points before learning skills. Notice
the gauge in the Status Screen under the Devotion Level? That's
your Devotion Gauge once it reaches a hundred you level up your
Devotion Level.

Here's the List of the Deities andsome informations:

Amu - The spirit of Fire that symbolizes power. A worshipper
of Amu becomes proficient in Sword, and penalized in Bow and
Morning Star. Amu is opposed to Gote and Kashis.

Ema - The spirit of Earth that symbolizes the mind. A
worshipper of Ema becomes proficient in Rings, and penalized
in Axe. Ema is opposed to Amu and Sonova.

Sonova - The spirit of Force that symbolizes life. A worshipper
of Sonova becomes proficient in Axe, and penalized in Knife and
Boomerang. Sonova is opposed to Gote and Kashis.

Zeneth - The spirit of Water that symbolizes luck. A worshipper
of Zeneth becomes proficient in Spear, and penalized in Sword.
Zeneth is opposed to Amu and Sonova.

Gote - The spirit of Lightning that symbolizes wisdom. A
worshipper of Gote becomes proficient in Bow and Morning Star,
and penalized in Ring. Gote is opposed to Ema and Zeneth.

Kashis - The spirit of Wind that symbolizes speed. A worshipper
of Kashis becomes proficient in Knife and Boomerang, and
penalized in Spear. Kashis is opposed to Ema and Zeneth.

Skills can be learned from your deity at a temple. Once learned,
you must equip the skills for them to take effect.


Elements
--------
Hoshigami has this element system which is their current deity.
A character who worship the spirit of Earth, Ema, would do a
more damage to the worshipper of its opposed element, Sonova.
Here's a diagram about the Elements I take their names as to
who's deity's property is it:


         | Amu | Ema | Sonova | Zeneth | Gote | Kashis |
--------------------------------------------------------
Amu      |  X  |     |   @    |   *    | * *  |        |
--------------------------------------------------------
Ema      |     |  X  |  * *   |   @    |  *   |        |
--------------------------------------------------------
Sonova   |  @  |  *  |   X    |        |      |  * *   |
--------------------------------------------------------
Zeneth   | * * |  @  |        |   X    |      |   *    |
--------------------------------------------------------
Gote     |  *  | * * |        |        |  X   |   @    |
--------------------------------------------------------
Kashis   |     |     |   *    |  *  *  |  @   |   X    |
--------------------------------------------------------

Legends:

      - Blank means Nuetral
  *   - This Element is Strong on....
**   - This Element is Weak on......
  @   - This Elements assists this...


4. Mercenaries
--------------
You can hire and dismiss mercenaries at a recruitment center.
Mercenaries gain experience and change equipment or deity
just like your main character. But if they are incapacitated
during battles or left unattended they will be remove from
your party at the end of the battle. This are much like
the soldiers hired in a soldier's office in FFT.


5. Tower of Trials
------------------
The Tower of Trial is where you can raise level or gain rare
seals. It's found ussually in any place on the world map. It
serves as the place for leveling up. The Tower of Trials is
made up of 20 floors(I think). Your progress through different
floors will be recorded for every 5 floors you've conquered.
Allowing you to continue where you have left of. After each
battle you'll recieve a rare seal and sometimes an item from
an enemy you performed with an Attack Session.


6. Coins
--------
In Hoshigami Coins are the counter parts of magic usage or a
materia. Coins are made up of a special kind of metal who seals
elemental spirit in them. You must equip coins first before able
to use them.


Coinfeigm
---------
Coinfeigm is a method of releasing the elemental spirit's power
found withing a coin. This is equivalent to casting a magic
spell in the world of Hoshigami.


7. Leveling Up
--------------
Leveling up is the same as all other games. You accumulate a
certain amount of experience points and when it reaches the
required number of experience you level up. Hoshigami has an
Experience guage which you have to fill up. Once filled you
grow into the next level. Depending on which deity the
character's worshipping, it increases a certain amount of stats
points which is permanent to the character. You could acces the
Status Menu to see the Experience guage.

Also, take note that you not only get experience from hitting
enemy or using coinfeigms you can also gain it through hitting
somebody not necessarily your enemy. Got the idea ^_^

"Remember the character who gives the last blow to the enemy gets
the most experience points..." - Seifer FF8



------------------
D. CHARACTER STATS
------------------

I'll explain the different character stats and how they affect gameplay.
When you access the status menu, a screen will appear that looks much
like this:

-----------------------------------------------------------
|  ______________________________   ______________________  |
| |                      |       | |                      | |
| | Lv. 1  [D.E.] [W.E.] | Char. | | [C.N.]               | |
| | Hp 182/182           | Photo | | Dev. 1 [D.N.]        | |
| | ===================  |       | | Dev ========== 0/100 | |
| |______________________|_______| |______________________| |
|                                 |                         |
|   EXP ================= 0/100   |                         |
|                                 |                         |
|   STR 10         Attack  20     |                         |
|   SPI 10         Defence 20     |                         |
|   CON 10         Hit     20     |_________________________|
|   DEX 10         CF At   20     |                         |
|   AGL 10         CF Df   20     |                         |
|   LUK 10         Evade   20     |                         |
|                  Weight  20     |                         |
|           Movement Cost  20     |                         |
|_________________________________|_________________________|


D.E is where the Element of your worshipped deity is displayed.
W.E displays the type of weapon your equiped with equiping a bow
makes the W.E. show the figure of a bow. C.N.'s for the
character's name. D.N. for the Deity your currently worshipping.
Now for the stats: The first column with the STR, SPI are the
character's current stats while the second column is the
character's stats with the equipment affecting it.

Strength - this determines how much damage your character can
inflict on the enemy. It affects the attack stat.

Spirit - this determines how well the character use confeigms.
It affects the strength of spells.

Constitution - Constitution or simply defence, determines how
strong your defense against physical attacks is. Affects the
defence stats.

Dexterity - this determines how well can you hit your target.
Affects the Hit stat.

Agility - this determines the quickness of your character same to
speed. Affects both Hit and Evade stats.

Luck - this determine the percentage of damaging your enemy to
the max. Randomly affects any stat.


Here's for the second column of stats: This stats are affected by the
current weapon/armor your wearing and based on the stats of the
character.

Attack - this determines the power of your attack when hitting an
opponent.

Defense - this determines how strong your defense against physical
attacks is. The higher it is the lesser the damage you get from
enemies.

Hit - this determines the Percentage or probability that you will
hit your opponent.

CF At - or simply Coinfeigm Attack this determines the power that
you can inflict when using coinfeigms.

CF Df - or simply Coinfeigm Defence this determines your endurance
against Coinfeigm Attacks. The higher this stat is, the lesser the
damage you receive from coinfeigm attacks of enemies.

Evade - this determines the probabilty that you can evade a physical
attack of an enemy.

Weight - this determines the weight your character has with the
weapon and equipments you have.

Movement Cost - MC are deducted to the RAP system by moving about
the higher the MCost is the lesser you get to move.



------------------
E. NEGATIVE STATUS
------------------

In Hoshigami I think there are only Negative Effect. Most of them
are easily cured with an attack much like cancelling an Attack
Sessions. Small characters above the head of character attacked
with a negative status pops up whenever the nagative status
takes place. Here are the negative status in Hoshigami


---------------------------------------------------------------------
POISONING

The afflicted character takes damage periodically.
---------------------------------------------------------------------
BLINDING

The afflicted character's hit rate and evade rate are penalized.
---------------------------------------------------------------------
IMMOBILITY

The afflicted character is unable to move.
---------------------------------------------------------------------
FEAR

The afflicted character is unable to counter attack or standby for an Attack 
Session.
---------------------------------------------------------------------
CONFUSION

You lose control of the afflicted character. The character will act
randomly and be unable to standby for an Attack Session.
---------------------------------------------------------------------
SLEEP

The afflicted character falls asleep and is unable to perform any
actions, including an Attack Session or a Counter Attack.
---------------------------------------------------------------------
CF DISABILITY

The afflicted character is unable to cast coinfeigms.
---------------------------------------------------------------------


                     =-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                         CHARACTER INFORMATION
                     =-=-=-=-=-=-=-=-=-=-=-=-=-=-=

A. Main Characters
------------------

====
FAZZ
====
Starting Deity: Amu lvl. 1
- A mercenary who grow up in the city of Dissoal. He grow up with
a girl named Tinn, who he fails to protect. After several turns of
events he will now have to face several dangers and be placed in a
grieve position as they go on an adventure that they'll never forget.

=======
LEIMREY
=======
Starting Deity: Zeneth lvl. 3
- A long blonde haired mercenary that came to Nightweld a few years
ago... he weilds a spear and carries out his tasks with no mercy.

=======
ROMLETH
=======
Starting Deity: Sonova lvl. 2
- The prison guy. He'll be helping you to escape the Widden Prison
and later team up with you.

=========
SILPHATOS
=========
Starting Deity: Kashis lvl. 2
- A Priest who is sworn to guard the tower of wind. His knowledge
about the Ixian Civilization is too wide. He has a stone that is
said to be the thing the Verlaimian was looking for.

====
TINN
====
- Fazz' childhood friend or maybe more than that? He showed much
of affection to him but is to shy to show her true feelings for
him. She was kidnapped by Blackthorn during the destruction of
Dissoal.

=====
ELENA
=====
- She'll be hiring you to be her bodyguard. Maybe becasue she's
lonely being alone.

======
ALVEEN
======
- He first appear as a general of the enemy side. He had both
beaten Fazz and Leimrey at Dissoal. And later on side up with
Fazz and the rest of the party.

=======
Rueperl
=======
-Leader of Da Nante, the Royal Guards of Nightweld. He'll
hire you to work for Nightweld and later joins up with the
rest of the party.


B. Arch-Enemies
---------------

===================
???Unknown Voice???
===================
Appears as Blackthron's Master. He's currently manipulating
the war himself.

==========
Blackthorn
==========
Reveals himself as a general of the Valaimian army at
first. He's the one who took Tinn and the one responsible for
destroying Dissoal, Fazz's home town. As Reuperl describes
him earlier "A large man clad in black armor and an iron mask,
who wield a greatsword with ease"

    //////////
   // NOTE //////////////////////////////////////////////////////
  // This part won't be complete until I've completely beaten //
// the game so it may take a while.                         //
//////////////////////////////////////////////////////////////


        =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                WALKTHROUGH
        =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

        3000 years after the pact between the elemental spirits and
        humans, the ancient spirit will return and engulf the earth
        in a great calamity.

        Behold, he who bears my blood and that of Sarnus will rise
        from Kersillius. Together with the six Hoshigami he will
        vanquish the spirit and restore peace on earth.


                   =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                      C H A P T E R   # 1    S T I R
                   -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-


Aus, Capital of Nightweld
-------------------------
A scene between Fazz and Leimrey about the sudden audience
requested for them. After a short talk they entered the castle.


Aus Castle
----------
Rueperl will introduce himself and ended up pissing Leimrey
for talking about his past. You'll be given two options:

                "Let's hear what he have to say"
                "Yeah, I think you're right"

Whatever you choose you'll be prompted to hear it anyway
After some talk you'll come up with another option:

                "I can't say no to a king"
                "You've gotta be kidding"

Choose one of them. I think It won't affect anything just
the dialogue. After the dialogue you'll be given the
following:

*Note: Giving Reuperl nice answers will possibly affect
whether he'll be joining you or not late on the game so
I suggest picking the top answers for both question.

*You'll be given the following from Reuperl*

Mercenary:     Weapons:             Armors:
Chester        Short Sword  - 2     Feigm Robe  - 3
Esab           Carmine Ring - 2     Cloth Armor - 7
Krista         Spear        - 3
Trieni         Morning Star - 1     Accessory
Medilleve      Dagger       - 1     Pointy Hat  - 1
Trish          Stone Axe    - 1     Head Gear   - 2
Hannaway       Boomerang    - 1     Lucky Charm - 1
Aisha          Short Bow    - 1

Coins:                              Manual:
Gaiga                               Sonova's Codex - 1
Cure

Item:                              Money:
Recovery Seed - 5                  10,000G.


Town of Dissoal
---------------
You'll get another scene here where you'll first meet Tinn,
Fazz' childhood friend. Tinn, will make Fazz promise to
come back alived and she'll be waiting for him.


Outskirt of Aus
---------------
A scene where Leimrey and Fazz are training. Fazz will be
saying that he still can't beat Leimrey and something about
not changing a bit. After that a mercenary will be reporting
that they've spotted the Valaimian soldiers approaching at
Seitan Hills but before doing that Leimrey will be explaing
some of the game basics to Fazz. After that you'll be brought
to the world map. Before attacking those Valaimian soldiers
might as well get familiarize with the battle system at the
Tower of Trials, west of Aus.


Tower of Trial
--------------
The Tower of trial is consisted of 20 floors. It saves the
current floor for every 5 floors you've cleared. I've listed
the first ten floors down.

Floor #  -  Nos. of enemy - Weapons/Armors that can be
         -  Enemy Level     acquiried through Attack Session

# 1      - 3 enemies      - Small Sword, Dagger, Morning Star
         - level 1          Cloth Armor x3

#2       - 4 enemies      - Short Sword, Spear x2, Stone Axe
         - level 1          Cloth Armor x3

#3       - 3 enemies      - Boomerang x2, Morning Star
         - level 2          Cloth Armor x3

#4       - 5 enemies      - Short Sword x2, Carmine Ring,
                            Spear x2, Cloth Armor x4, Feigm Robe
         - level 2

#5       - 6 enemies      - Dagger x3, S.Axe, S.Bow, C.Ring
         - level 2          Cloth Armor x5, Feigm Robe

#6       - 7 enemies      - Dagger , C.Ring x2, S.Bow x2, S.Axe
         - level 3          S.Sword, Cloth Armor x5, F.Robe x2

#7       - 6 enemies      - S.Bow x3, C.Ring x2, Spear, M.Star
         - level 3          Cloth Armor x4, Feigm Robe x2

#8       - 6 enemies      - Javelin, Stone Ring, Ball and Chain
         - level 4          Ceramic Knife, Leather Armor x5,
                            Feigm Robe

#9       - 6 enemies      - Cermamic Knife, Long Bow x2,
         - level 4          Broad Sword, Ball and Chain, S. Ring,
                            Leather Armor x5, Feigm Robe

#10      - 6 enemies      - Hand Axe x2, Broad Sword x2,
         - level 4          Ball and Chain, Blue Cutter
                            Leather Armor x6

There! it's the first ten floors. First thing's first level 7
of your characters including Fazz and Leimrey to level 4 or 5.
Trust me! Doing so will make the following battles easier
without using a single healing item. Level them all up a bit
and try to obtain better armors and weapons for your characters.
Like, get a broad sword for Fazz, the javelin for Leimrey
and a Hand Axe for Romleth erm... for the new guy you'll be
gettin later on. Also equip them with the leather armor if
you've obtain them. If you did so you'll have much seals
on stock and a huge supply of cash. If my estimations are
correct you'll probably reach around 150,000G to 400,000G
for leveling 7 characters up to level 4 or 5. With that
Money you can play with you coins engraving and combining them
for better coins and/or supply yourself with as much healing
fruit or a recovery seed. Doing so gives you the experience
for battling and some skills for your characters.

Now, your ready for the battle to come... too much that is.

After doing all that preparation. Save, then proceed to your
real destination... Seitan Hills


Seitan Hills [1st Battle]
-------------------------
Required level: 3
Well for the first battle it'll be very easy. Considering that
you made the leveling up like I told you so. You'll be fighting
for the first time Valaimian Soldiers. Sajiri will be leading
the Valaimian troops under Sir Alveen's order.

Enemies                              Mission Objective
-------                              -----------------
Sajiri    : lvl. 2                   Defeat Sajiri
Sly       : lvl. 1
8 Soldiers: lvl. 1

This battle, like I said would be very easy. Deploy all 7
characters arranging all the heavy armored/high HPed char.
on the front line and char. like bow/magic users at the back.
Just start pulverizing them like bugs. A level 1 soldier won't
do much damage or even won't hit you at all. Just pick them
one by one killing Sajiri the last. After the battle a scene
follows. Fazz and Leimrey set Sly and Sajiri free. Now, your
next mission is in the Tower of Wind so proceed to the next
area.

After the scene you'll be prompted to another screen. A secret
Voice talking to a masked knight, Blackthorn.


Tower of Wind [2nd Battle]
--------------------------
Required level: 4
The second battle would be very easy. Just place 2 quick
character up at your front line. In my knowledge yuor best
bet would be Leimrey and Fazz they're not just quick but has
high evading rate.

Enemies                              Mission Objective
-------                              -----------------
12 Soldiers  : lvl. 2                Rescue Silphatos
2 Mage       : lvl. 2
1 Bow User   : lvl. 2

Here you have to rescue Silphatos. Set your characters up
Have your Front line character storm the front and assign
two of your soldiers to whip-up those pesky enemy soldiers
by your sides. Don't worry about Silphatos he's aleady in
level 4. The only thing that will hit him is a CF attack
or a lucky hit. Just have him shoot out with his own CF
attack the mage then those pesky soldiers. He has his own
cure coin so don't worry.

After the battle another scene will take place. Silphatos
will introduce himself and ask you to spend the night in the
tower. The next morning Silphatos will reveal a very
disturbing message. Fazz was in great shock after hearing
that Dissoal is destroyed. Leim warned him that it may be
a trap but Fazz, in rage he quickly ordered the party to
head for Dissoal.


Dissoal [3rd Battle]
--------------------
Required level: 7 or 8
When you reach the town a short scene will take place. Alveen
giving order to vanquish the band of mercenary.

Enemies                              Mission Objective
-------                              -----------------
11 Soldiers : lvl. 6                 Defeat all enemies
2  Mage     : lvl. 6
1  Bow      : lvl. 6

This battle is rather easy. When the battle starts have Fazz
alone take care of the 3 enemies near them if you think he
can't do it by himself assist him with an Archer or a boomerang
thrower. Its wise to have at least one mage for your cause and
a good coin. Have the rest of the party gang up the front and
pick the enemies one at a time. If Fazz whipped the 3 enemies
quick enough have him join the party. The mage won't do much
damage in this battle but be sure to heal somebody when needed.

After the battle another scene with Alveen introducing himself.
Fazz then challenge him with out a word and got beaten same as
to Fazz after seeing Leim defeated.


Widden (Valaimian Underground Prison) [4th battle]
--------------------------------------------------
Required level: 3
When Fazz wakes up he'll meet the prison guy Romleth. And after
a short dialogue you'll be asked about Tinn.

                "...special"
                "...just a childhood friend"

Pick the top choice for it'll affect the later parts of the
game I won't spoil it. Now another short dialogue and Romleth
will bust you out of the jail. Now, a battle will take place.

Enemies                              Mission Objective
-------                              -----------------
4 Soldiers : level 2                 Break out of jail
1 Soldier  : level 3

You won't be needing any strategy in this battle. This is the
easiest battle in the game. If your feeling a bit "no-mercy"
type of feeling have Fazz kick their sorry butt. But if your
feeling mercyful this time just have Romleth get them all.
You win by defeating all enemies, which's better, or by
moving on front of the exit.

After the battle one of your mercenary will meet you up on the
streets and report that Aus is Besieged by Valaimian Forces.
But Before that Romleth will offer you his help.

                "Thank You"
                "I can't let you"

Don't be hard headed and pick the top choice. No questions
asked. Having him alive for until the late chapters is
needed for another special character to join.


World Map
---------
Now, some chores before heading for the next battle.
o Equip yourself with your equipments first
o Power your coins up
o Level Romelth and the rest of the party to level 8 or 9

Now, after doing all those chores head for Widden Valley
for the next battle.


Widden Valley [5th Battle]
--------------------------
Required Battle: 8 or 9 won't hurt
Now here's an average battle but if you pass the required
level it won't be much of a trouble.

Enemies                              Mission Objective
-------                              -----------------
13 Soldiers : level 6                Defeat all enemy
2 Bow Users : level 6
2 Mages     : level 6


A bow user and a mage is camped at the top of the waterfall.
You start at the bottom so watch the sky for falling arrows.
Don't just dash in and start bashing head under the waterfall
which serves as a shield for the arrows falling. Have all
your close combat units start doing a quick assault with your
mage(s) with them. Romleth would be useful here just have him
move last, which always happens. Have Fazz on the front line
and have your mage assist him. I'm assuming that if you followed
this the enemies would be attacking your frontline and leaving
their back open. Now, its Romleth's Job to go all the way through
them and start hitting them at their back which by now could
almost kill them with a hit. Now, its your long ranged units job
to clean up dying enemies or to damage them.

After winning the battle proceed to the Tower of Wind. A long
scene with Silphatos will take place. He'll explain what might
happen in the near future and introduce you to an item called
Marselva. After that you'll be asked if you could defeat Valaim.

                   "I'll do it"
                   "I don't know"

Pick the top choice. I think it affects something on the later
parts of the game so I won't spoil that much. Bunch of
dialogues will follow and another option will pop up, you
either accept Silphatos in or not your given these options:

                   "I gladly accept your offer"
                   "Thank you, but..."

Choose the top choice. Silphatos now joins the party. Give him
some good coins (two to be exact) and level him up. He got a
great CF At power and has high evade and hit percentage he'll
be great for swift assaults. Now head to the next area for
another battle.


Seitan Hills [6th Battle]
-------------------------
Required level: 7
You'll be battling low leveled soldiers compared to your
level 8 or 10 characters.

Enemies                              Mission Objective
-------                              -----------------
10 Soldiers : lvl. 5                 Defeat All Enemy
3 Mages     : lvl. 5

You won't be needing any tactics or strategy here. From
afar you could hit their front line with heavy coinfeigms
and your Archer(s) can pick on dying enemies.

Now, for your real mission, head for Aus but before doing
that level everyone up to 10 or 11. Power your coins up and
refresh your item stock. Also, try getting the Ring Mail
Armors and other good weapons on the higher leveled floor
of the tower of trials. If you think your ready head for
Aus.


Outside the Castle of Aus [7th Battle]
--------------------------------------
Required level: 10
After having an easy time at the last battle you ended up
with a nice challenging one. This will be the first time
you'll battle with Alveen the guy who beat you up back
at Dissoal so its pay back time!

Enemies                              Mission Objective
-------                              -----------------
Alveen      : lvl. 10                Defeat Alveen
10 Soldiers : lvl. 9
5 Mages     : lvl. 9

I suggest bringing 2 good mages in this battle with coins
that has an AOE of at least 5. You start of by blocking
the bridge with characters like Fazz, Romleth and somebody
like Silphatos who has a high evade rate. And the rest
would either be an Archer or a mage. Use the 3 guys I've
mentioned to block the bridge so your long range fighters
could do their part well. Your Archers would have to take
on the enemy mages on both sides picking one off then the
other. Your mages should be on a good side where they
could blast off enemies freely. With a powerful coin you
can one-shot-kill an enemy. Alveen should be attacking by
now and the mages behind him backing him up with their
blinding spell. Once Alveen tried attacking your frontline
hit him with all you've got a powerful coin could kill him
in a shot.

Ones the battle's won Fazz will have a short interrogation
with Alveen. He'll be asking stuffs about Leim after the
talk Fazz will let Alveen go. In the castle a scene with
Reuperl will follow. After the talk and the informations
given to you by Reuperl you'll be asked for another favor
to Ask the Gerauld for their support on Neightweld.

                "It depends..."
                "Alright"

Choose the second answer. It'll affect whether Reuperl
will join you or not the same as with the earlier questions
asked to you by Reuperl. Now this is the end of Chapter 1.


==================
To be continued...
==================

Note: I'm now typing the walkthrough from paper. Expect continuous
walkthrough updates.



                     =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                       H O U S E   O F   S E S S I O N
                     =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Hey! This's the House of Session section. This will help out any gamer
who wishes to beat the House of Session with ease. You could access the
House of Session any time at the world map. Doing so brings you the
director Sajiri and his House of Session.

Explanation: Ther are 10 rooms in the House of Session. If you clear a
room you could advance to the next room. After clearing a room you
could go back to the cleared room and beat it again.

You'll find Sajiri in each of the room. To clear the room you need to
kill Sajiri with a 6-hit Attack Session. As you progress, you'll have
to deal with other guys who's gonna get into your way of performing the
session, so watch out for them.

Also, Sajiri will provide you with the characters you'll be using in
the battle so don't worry. After completing the House of Session you'll
get an item from him at the last room through Attack Session.


Room #1
-------

Characters to use: (All in level 1)
Fazz     :   3
Tinn     :   1
Elena    :   2
Leimrey  :   4
Rueperl  :   5
Romleth  :   6
Alveen   :   7

Enemy: (Level 1)
Sajiri: Hp 100/100

You'll get the following character for the first room. I've numbered
them accordingly to the order of their turns meaning Fazz will be the
3rd character to perform a turn then, Leimrey etc... The Room looks
like Chess board the glowing orange floor is where you could put you
characters in place. Remember you must defeat Sajiri with a 6-hit
Attack Session. Here's what it look at first.

                          X
                          O
                        Sajiri
                          O
                          X
                          O
                          X
                          O
                          X
                          O
                          X
                          O
                          X
                          O
                          X

The O are for the empty blocks and the X ar for the free space where
you have to put your characters down. Since this is the first room
expect this to be easy. Arrange your character into this order:


                          7
                          O
                        Sajiri
                          O
                          1
                          O
                          2
                          O
                          3
                          O
                          4
                          O
                          5
                          O
                          6

I used the numbers that symbolizes their turns so it would be easier.
1 would be Tinn then, 2 would be Elena and so on. Go it? Good, now make
character 1 to 5 End their turn with Session facing Character 6.Then
make character 6 End its turn with a Session facing any direction. If
you followed everything character 1 to 5 will be facing character 6 and
character 6 will be facing somewhere. Notice that character 7 haven't
got its turn yet? Yep! He'll be the last (Before Sajiri) Now have
character 7 attack Sajiri with a *shoot* and there you beat the Room 1.


Room #2
-------

Characters to use: (All in level 1)
Fazz     :   3
Tinn     :   1
Elena    :   2
Leimrey  :   4
Rueperl  :   5
Romleth  :   6
Alveen   :   7

Enemy: (Level 1)
Sajiri: Hp 100/100



Again following what I've been saying I don't need to explain
everything again. Now, Room 2 would look like this:

                          X
                          O
                        Sajiri
                          O
                          O
                      X O X O X
                      X O X O X

Now, place everyone into this order:

                          7
                          O
                        Sajiri
                          O
                          O
                      1 O 3 O 2
                      4 O 5 O 6

Have char. 1 walk one block up and end with a session facing
Sajiri. Have char. 2 walk one block up and end her turn with
a session facing char. 6. Now, make character 3 walk up and
end with a session facing char. 2. For character 4 end his
turn facing char. 1. Char.5's turn end, and Session facing
char. 4. It's char. 6's turn end it facing char. 5. If you've
done it right you'll have something that looks like this:

                          7
                          O
                        Sajiri
                          O
                      ^
                      1 O 3> O  2
                      ^         v
                      4 O <5 O <6

The arrows are where you characters should be facing. Now
have char. 7 attck sajiri with a *shoot* and that clears
room #2


Room #3
-------

Characters to use: (All in level 1)
Fazz     :   3
Tinn     :   1
Elena    :   2
Leimrey  :   4
Rueperl  :   5
Romleth  :   6
Alveen   :   7

Enemy: (Level 1)
Sajiri: Hp 100/100

The room looks like this:

                          X
                          O
                        Sajiri
                          X
                          O
                          X
                          O
                        X O
                          O
                          O
                          X
                          O
                          O X
                          O
                          X

Arrange your char. be one this postition:

                          7
                          O
                        Sajiri
                          3
                          O
                          2
                          O
                        1 O
                          O
                          O
                          4
                          O
                          O 5
                          O
                          6

1 must move a block to the right then down once. 2 and 3
follows moving down once. 4 and 6 will just hold their
position. Now, just have 5 move in place then follow the
strategy in room #1.


Room #4
-------

Characters to use: (All in level 1)
Fazz     :   3
Tinn     :   1
Elena    :   2
Leimrey  :   4
Rueperl  :   5
Romleth  :   6
Alveen   :   7

Enemy: (Level 1)
Sajiri   : Hp 100/100
Wooden Doll  : Hp 999/999
Wooden Doll  : Hp 999/999
Wooden Doll  : Hp 999/999

Yep! you're looking at it right 999Hp. You don't have to
kill them just do what I tell you and you'll beat this
stage with ease. The room would look like this:

                          X
                          O
                        Sajiri
                          O
                          X
                          O
                    X  Wooden Doll
                          O
                          X
                          O
                       Wooden Doll  X
                          O
                    X  Wooden Doll
                          O
                          X

Now, just arrange you char. into this:

                          7
                          O
                        Sajiri
                          O
                          6
                          O
                          5
                          O
                    4 O Wooden Doll
                          O
                        Wooden Doll O 3
                          O
                      2 Wooden Doll
                          O
                          1

Just attack those Soldiers with *shoot* then follow the
steps on the first room and there you beat Room #4.


Room #5
-------

Characters to use: (All in level 1)
Fazz     :   3
Tinn     :   1
Elena    :   2
Leimrey  :   4
Rueperl  :   5
Romleth  :   6
Alveen   :   7

Enemy: (Level 1)
Sajiri   : Hp 100/100
Wooden Doll  : Hp 999/999
Wooden Doll  : Hp 999/999

Now, here's a challenge. You first of start like this:

              Wooden Doll  O  O S O  O  Wooden Doll







                          X X X X X X X


This one would be tricky so follow my instructions carefully.
Arrange your units like this: Putting Leimrey and Tinn to
the outer ends.


              Wooden Doll  O  O S O  O  Wooden Doll







                          1 5 6 2 7 3 4

The order would be like that namely Tinn, Rueperl, Romleth
Elena, Alveen, Fazz and lastly Leimrey. Wait for 2 whole
turns then have everyone spread in this position:


                      5  O  2  O  3
                      O     O     O
                      1  O  6  O  7


Notice that I didn't put Leimrey on the group because
mainly he'll be the shooter. Have character 2 lure
Sajiri down by ending her turn with an Attack Succession
facing her back. In that way Sajiri will be chasing
after her. Just don't mind those wooden dolls. Treat
them like well... ah... wooden dolls. Once, Sajiri
takes the bait have character 2 who'll be Elena join
the formation since Leimrey got to take the 4th turn
you'll have the chance to shoot Sajiri into the session.

*Note: You could do this Technique with either Leimrey
or Tinn. Since they're spear wielder they could shoot
anyone with a better range.


==================
To be continued...
==================



                      =-=-=-=-=-=-=-=-=-=-=-=
                           S  H  O  P  S
                      =-=-=-=-=-=-=-=-=-=-=-=

Listed below are the list items sold on shops. I includes
weapons, armors and items. You can only buy new weapon/armor
or item after each chapters right now this list are the ones
found at chapter two as you progressor beating the last chapter
and carrying on towards the new one you'll be presented new
varieties of items that could be of use to you.


                      =-=-=-=-=-=-=
                        Chapter 1
                      =-=-=-=-=-=-=

Weapons                               Armors
-------                               ------

Carmine Ring  490G.                   Feigm Robe  570G.
Dagger        530G.                   Cloth Armor 380G.
Short Sword   580G.                   Pointy Hat  400G.
Stone Axe     940G.                   Head Gear   480G.
Spear         840G.
Boomerang     560G.
Morning Star  560G.
Short Bow    1140G.

                        Items
                        -----
                        Recovery Seed   500G.
                        Healing Fruit  2000G.
                        Eyedrop         200G.



                      =-=-=-=-=-=-=
                        Chapter 2
                      =-=-=-=-=-=-=

Weapons                             Armors
-------                             ------

Stone Ring      850G.               Feigm Robe    570G.
Carmine Ring    490G.               Leather Armor 650G.
Ceramic Knife   710G.               Cloth Armor   380G.
Dagger          530G.               Lucky Charm   500G.
Broad Sword    1140G.               Pointy Hat    400G.
Short Sword     580G.               Head Gear     480G.
Hand Axe       1620G.
Stone Axe       940G.
Javelin        1540G.
Spear           840G.
Blue Cutter    1220G.
Boomerang       560G.
Ball and Chain  850G.
Morning Star    560G.
Long Bow       1600G.
Short Bow      1140G.

                        Items
                        -----
                        Recovery Seed   500G.
                        Healing Fruit  2000G.
                        Eyedrop         200G.
                        Unbind         1000G.



                      =-=-=-=-=-=-=
                        Chapter 3
                      =-=-=-=-=-=-=

Weapons                             Armors
-------                             ------

Thorned Ring   1680G.               Mithril Coat 1560G.
Stone Ring      850G.               Feigm Robe    570G.
Carmine Ring    490G.               Ring Mail     930G.
Main Gauche    1300G.               Leather Armor 650G.
Ceramic Knife   710G.               Cloth Armor   380G.
Dagger          530G.               Lucky Charm   500G.
Bastard Sword  2240G.               Pointy Hat    400G.
Broad Sword    1140G.               Open Face     990G.
Short Sword     580G.               Head Gear     480G.
War Hammer     2940G.
Hand Axe       1620G.
Stone Axe       940G.
Bardiche       2760G.
Javelin        1540G.
Spear           840G.
Steel Wing     1880G.
Blue Cutter    1220G.
Boomerang       560G.
Solid Thorns   1410G.
Ball and Chain  850G.
Morning Star    560G.
Glitter Arrow  2660G.
Long Bow       1600G.
Short Bow      1140G.

                        Items
                        -----
                        Recovery Seed   500G.
                        Healing Fruit  2000G.
                        Eyedrop         200G.
                        Unbind         1000G.
                        Braven         1000G.




==================
To be continued...
==================
Note: This are only Items sold during the first and second
chapter of the game I'll get back after completing the
thrid chapter, ASAP!




                      =-=-=-=-=-=-=-=-=-=-=-=
                           I  T  E  M  S
                      =-=-=-=-=-=-=-=-=-=-=-=

Here's the Item section of the guide. This mainly include
weapons, armors and of course Items. Items are very essential
to any RPG in order to beat it you need Items. In Hoshigami
new equipments are obtained by buying and obtaining through
Attack Session.


                      ------------
                         Weapons
                      ------------

* arranged by category

Rings:
==================================================================
CARMINE RING

Attack   3         CF At  9         Hit    20        Weight   5
Defend   0         CF Df  4         Evade  20        Cost     26
Effect: None
Ring with leather strip wrapped around it.
==================================================================

==================================================================
STONE RING

Attack   8         CF At  17        Hit    22        Weight   7
Defend   0         CF Df  10        Evade  22        Cost     26
Effect: None
Ring chiseled from a hard rock.
==================================================================

==================================================================
IRON RING

Attack   13        CF At  25        Hit    24        Weight   9
Defend   0         CF Df  16        Evade  24        Cost     26
Effect: None
Wide-banded ring made of iron.
==================================================================

==================================================================
THORNED RING

Attack   18        CF At  33        Hit    26        Weight   11
Defend   0         CF Df  26        Evade  26        Cost     26
Effect: None
Ring with 6 thorns placed aroung the gem.
==================================================================

==================================================================
EMA RING

Attack   40        CF At  137       Hit    48        Weight   41
Defend   10        CF Df  55        Evade  51        Cost     26
Effect: Poison 25%
Rind made from clear red stone.
==================================================================


Daggers:
==================================================================
DAGGER

Attack   9         CF At  5         Hit    45        Weight   12
Defend   0         CF Df  0         Evade  15        Cost     27
Effect: None
A short, double-edged weapon.
==================================================================

==================================================================
CERANIC KNIFE

Attack   17        CF At  10        Hit    68        Weight   15
Defend   0         CF Df  0         Evade  16        Cost     35
Effect: Arm Master
Knife with high durability.
==================================================================

==================================================================
ASSASIN KNIFE

Attack   25        CF At  15        Hit    56        Weight   18
Defend   0         CF Df  0         Evade  17        Cost     27
Effect: Absorb 30%
Concealable knife used by Assasins.
==================================================================

==================================================================
MAIN GAUCHE

Attack   34        CF At  20        Hit    54        Weight   21
Defend   0         CF Df  5         Evade  18        Cost     27
Effect: Phys Hit +10%
Dagger used for parrying.
==================================================================

==================================================================
KASHIS WILL

Attack   116       CF At  83        Hit    104       Weight   52
Defend   10        CF Df  44        Evade  37        Cost     35
Effect: Phys Evade +30%
Knife which contains Kashis' will.
==================================================================


Swords:
==================================================================
SHORT SWORD

Attack   11        CF At  0         Hit    35        Weight   18
Defend   0         CF Df  0         Evade  12        Cost     32
Effect: None
Short-bladed sword that can be weilded with ease.
==================================================================

==================================================================
BROAD SWORD

Attack   21        CF At  0         Hit    33        Weight   21
Defend   0         CF Df  0         Evade  11        Cost     32
Effect: None
Sword with a broad blade for cutting.
==================================================================

==================================================================
LONG SWORD

Attack   31        CF At  0         Hit    41        Weight   24
Defend   0         CF Df  0         Evade  12        Cost     32
Effect: None
A long double-edged sword.
==================================================================

==================================================================
BASTARD SWORD

Attack   41        CF At  0         Hit    39        Weight   27
Defend   0         CF Df  0         Evade  8         Cost     32
Effect: None
Heavy sword designed to crash the enemy's armor.
==================================================================

==================================================================
SWORD OF AMU

Attack   130       CF At  37        Hit    90        Weight   59
Defend   10        CF Df  12        Evade  33        Cost     32
Effect: Champion
Sacred sword imbued with the strength of Amu.
==================================================================


Axes:
==================================================================
STONE AXE

Attack   14        CF At  0         Hit    25        Weight   28
Defend   0         CF Df  0         Evade  5         Cost     40
Effect: None
Axe made of polished rock.
==================================================================

==================================================================
HAND AXE

Attack   36        CF At  0         Hit    27        Weight   31
Defend   0         CF Df  0         Evade  5         Cost     40
Effect: None
A small, one-handed axe.
==================================================================

==================================================================
MACE

Attack   38        CF At  0         Hit    29        Weight   34
Defend   0         CF Df  0         Evade  5         Cost     40
Effect: None
Metal club with fanged head.
==================================================================

==================================================================
WAR HAMMER

Attack   50        CF At  0         Hit    31        Weight   37
Defend   0         CF Df  0         Evade  6         Cost     40
Effect: None
Hammer with a breakline blade fore tearing armor.
==================================================================

==================================================================
AXE OF SONOVA

Attack   146       CF At  20        Hit    67        Weight   66
Defend   10        CF Df  17        Evade  13        Cost     40
Effect: Decoin 25%
War axe blessed by Sonova.
==================================================================


Polearms:
==================================================================
SPEAR

Attack   12        CF At  0         Hit    30        Weight   21
Defend   0         CF Df  0         Evade  20        Cost     36
Effect: None
A light polearm designed for thrusting.
==================================================================

==================================================================
JAVELIN

Attack   21        CF At  0         Hit    32        Weight   24
Defend   0         CF Df  0         Evade  22        Cost     36
Effect: None
A short, metal-tipped spear.
==================================================================

==================================================================
HALBERD

Attack   30        CF At  0         Hit    34        Weight   27
Defend   0         CF Df  0         Evade  24        Cost     36
Effect: None
Polearm with an axe blade, a spear poin and a pick.
==================================================================

==================================================================
BARDICHE

Attack   39        CF At  0         Hit    37        Weight   30
Defend   0         CF Df  0         Evade  26        Cost     36
Effect: None
An elongated battle axe.
==================================================================

==================================================================
ZENETH LANCE

Attack   133       CF At  60        Hit    68        Weight   62
Defend   10        CF Df  16        Evade  51        Cost     36
Effect: Sandman 25%
Lance that holds the power of Zeneth.
==================================================================


Throwing Weapons:
==================================================================
BOOMERANG

Attack   10        CF At  2         Hit    25        Weight   11
Defend   0         CF Df  0         Evade  0         Cost     35
Effect: None
Flat, V-shaped weapon that returns to the thrower.
==================================================================

==================================================================
BLUE CUTTER

Attack   19        CF At  5         Hit    27        Weight   14
Defend   0         CF Df  0         Evade  0         Cost     34
Effect: None
Throwing card made of steel plate.
==================================================================

==================================================================
SILVER EDGE

Attack   28        CF At  8         Hit    24        Weight   17
Defend   0         CF Df  5         Evade  0         Cost     34
Effect: None
Small boomerang made of silver.
==================================================================

==================================================================
STEEL WING

Attack   37        CF At  0         Hit    36        Weight   20
Defend   0         CF Df  0         Evade  0         Cost     34
Effect: None
Steel boomerang with sharpened edge.
==================================================================

==================================================================
KASHIS' BREATH

Attack   116       CF At  52        Hit    62        Weight   51
Defend   0         CF Df  12        Evade  52        Cost     34
Effect: Acc Guard
Boomerang that fires with the swiftness of kashis.
==================================================================


Morning Star:
==================================================================
MORNING STAR

Attack   8         CF At  2         Hit    25        Weight   23
Defend   1         CF Df  3         Evade  15        Cost     33
Effect: Cures Sleep
Spiked metal ball that is attached to a shaft by a chain.
==================================================================

==================================================================
BALL AND CHAIN

Attack   18        CF At  3         Hit    27        Weight   26
Defend   2         CF Df  3         Evade  16        Cost     33
Effect: Cures Sleep
Morning Star with a large, round metal ball.
==================================================================

==================================================================
BLADED FURY

Attack   28        CF At  4         Hit    29        Weight   23
Defend   2         CF Df  4         Evade  17        Cost     33
Effect: Cures Sleep
2 double-bladed axes connected by a chain.
==================================================================

==================================================================
SOLID THORNS

Attack   38        CF At  5         Hit    31        Weight   32
Defend   2         CF Df  4         Evade  18        Cost     33
Effect: Cures Sleep
Morning Star with bladed spikes.
==================================================================

==================================================================
GOTE'S ANGER

Attack   168       CF At  22        Hit    255       Weight   86
Defend   12        CF Df  15        Evade  42        Cost     40
Effect: Blind 25%
Morning Star which emanates Gote's Anger.
==================================================================


Bows:
==================================================================
SHORT BOW

Attack   9         CF At  3         Hit    30        Weight   13
Defend   0         CF Df  2         Evade  0         Cost     37
Effect: None
A small-sized bow that is easy to use.
==================================================================

==================================================================
LONG BOW

Attack   18        CF At  4         Hit    32        Weight   16
Defend   0         CF Df  2         Evade  0         Cost     37
Effect: None
A large bow designed for long range attack.
==================================================================

==================================================================
COMPOSITE BOW

Attack   27        CF At  5         Hit    34        Weight   19
Defend   0         CF Df  5         Evade  0         Cost     37
Effect: None
Compact bow made of several different materials.
==================================================================

==================================================================
GLITTER ARROW

Attack   36        CF At  4         Hit    37        Weight   22
Defend   0         CF Df  5         Evade  0         Cost     37
Effect: None
Bow that shoots arrow that glisten brightly
==================================================================

==================================================================
BOW OF GOTE

Attack   136       CF At  25        Hit    78        Weight   54
Defend   0         CF Df  28        Evade  23        Cost     37
Effect: Blind 25%
Bestow's Gote's accuracy on the weilder.
==================================================================


                      ------------
                         Armors
                      ------------

* arranged by category

Robes:
==================================================================
FEIGM ROBE

Attack   0         CF At  0         Hit    0         Weight   13
Defend   3         CF Df  8         Evade  15        Cost     0
Effect: None
Preferred robe of the coinfeigm users.
==================================================================

==================================================================
MITHRIL COAT

Attack   0         CF At  0         Hit    0         Weight   28
Defend   15        CF Df  41        Evade  18        Cost     0
Effect: None
A sturdy coat made of mithril silver.
==================================================================

==================================================================
ROBE OF EMA

Attack   0         CF At  20        Hit    0         Weight   60
Defend   60        CF Df  111       Evade  69        Cost     0
Effect: Refined CF
Rob blessed by Ema.
==================================================================

==================================================================
ZENETH ROBE

Attack   0         CF At  15        Hit    0         Weight   62
Defend   70        CF Df  92        Evade  69        Cost     0
Effect: Immobile Guard
Robe blessed by Zeneth
==================================================================

==================================================================
KASHIS ROBE

Attack   0         CF At  10        Hit    25        Weight   56
Defend   106       CF Df  98        Evade  79        Cost     0
Effect: Decoin Guard
Robe blessed by Kashis.
==================================================================


Armors:
==================================================================
CLOTH ARMOR

Attack   0         CF At  0         Hit    0         Weight   16
Defend   7         CF Df  0         Evade  5         Cost     0
Effect: None
Unencumbering armor made of cloth.
==================================================================

==================================================================
RING MAIL

Attack   0         CF At  0         Hit    0         Weight   24
Defend   20        CF Df  12        Evade  7         Cost     0
Effect: None
Armor with metal ring sewn to leather backing.
==================================================================

==================================================================
BRONZE MAIL

Attack   0         CF At  0         Hit    0         Weight   32
Defend   25        CF Df  16        Evade  8         Cost     0
Effect: None
A suit of Armor made of bronze.
==================================================================

==================================================================
MAIL OF AMU

Attack   20        CF At  0         Hit    0         Weight   66
Defend   130       CF Df  62        Evade  40        Cost     0
Effect: Confuse Guard
Plate mail blessed by Amu.
==================================================================

==================================================================
SONOVA'S VEST

Attack   10        CF At  0         Hit    0         Weight   68
Defend   137       CF Df  56        Evade  35        Cost     0
Effect: Refined Attack
Vest blessed by Sonova.
==================================================================

==================================================================
GOTE'S ARMOR

Attack   5         CF At  5         Hit    35        Weight   64
Defend   124       CF Df  68        Evade  40        Cost     0
Effect: Fear Guard
A Full body armor made of bronze.
==================================================================


                      ---------------
                         Accessory
                      ---------------

* arranged by category

Hats:
==================================================================
POINTY HAT

Attack   0         CF At  2         Hit    0         Weight   2
Defend   1         CF Df  5         Evade  0         Cost     0
Effect: None
A tall, pointed hat with large brim.
==================================================================


Helms:
==================================================================
HEAD GEAR

Attack   0         CF At  0         Hit    0         Weight   4
Defend   5         CF Df  3         Evade  0         Cost     0
Effect: None
Leather helm that reduces the damage to the head.
==================================================================

==================================================================
OPEN FACE

Attack   0         CF At  0         Hit    0         Weight   12
Defend   12        CF Df  6         Evade  0         Cost     0
Effect: None
Helmet that provides wide angle view.
==================================================================


Charms/Eyes:
==================================================================
LUCKY CHARM

Attack   0         CF At  0         Hit    0         Weight   1
Defend   4         CF Df  4         Evade  4         Cost     0
Effect: None
A charm for safe return.
==================================================================

==================================================================
EYE OF ABYSS

Attack   0         CF At  0         Hit    10        Weight   3
Defend   0         CF Df  0         Evade  0         Cost     0
Effect: Phys Hit +20%
Black stone that hones the wearer's awareness.
==================================================================

==================================================================
CATS EYE

Attack   0         CF At  0         Hit    0         Weight   10
Defend   0         CF Df  0         Evade  5         Cost     0
Effect: Hawk's Eye
Stone that allows wearer to see Hidden object.
==================================================================


                        -----------
                           Items
                        -----------

Recovery Items:
==================================================================
RECOVERY SEED    -    Restores  50 Hp
HEALING FRUIT    -    Restores 100 Hp
==================================================================


Status Recovery Items:
==================================================================
EYEDROP          -    Cures Blinding
UNBIND           -    Cures Immobility
BRAVEN           -    Cures Fear
==================================================================

==================
To be continued...
==================



                      =-=-=-=-=-=-=-=-=-=-=-=
                          S  K  I  L  L  S
                      =-=-=-=-=-=-=-=-=-=-=-=

Skills can be learned from your deity at a temple. Once learned,
you must equip the skill for the skill to take effect. From time
to time you can only equip 3 skills so only equip something
that's useful. Here's the skills you'll be recieving from
the following deity.


                           ------------
                               Amu
                           ------------

==================================================================
Devotion Lv.      Skill Learned:     Description:

# 1              Amu's Aid          Amu grants divine protection

# 2              Counter 10%        10% chance of counterattack

# 3              Phys Damage +10%   Physical damage increase by 10%

# 4              Confuse Guard      Protect from confusion

# 5              Arm Master         Critical area widen

# 6              Threaten 10%       10% chance of fear/hit

# 7              Sleep Guard        Protect from sleep

# 8              Counter 20%        20% chance of counterattack

# 9              Arm Break 10%      10% chance of armor break/hit

# 10             Champion           Hit/evade/damage up when Hp is low

# 11             Threaten 20%       20% chance of fear/hit

# 12             Counter 30%        30% chance of counterattack

# 13             Phys Damage +20%   Physical damage increase by 20%

# 14             Weapon Break 10%   10% chance of weapon break/hit

# 15             Mail of Amu        <description found at the

# 16             Sword of Amu       Equipment section of the guide>

==================================================================


                           ------------
                               Ema
                           ------------

==================================================================
Devotion Lv.      Skill Learned:     Description:

# 1              Ema's Aid          Ema grants divine protection

# 2              Absorb 10%         Absorb 10% of damage inflicted

# 3              CF Damage -10%     Coinfeigm damage recieve -10%

# 4              Poison 10%         10% chance of poison/hit

# 5              CF Damage +10%     Coinfeigm damage increase by 10%

# 6              Blind Guard        Protect from blind

# 7              Absorb 30%         Absorb 30% of damage inflicted

# 8              Equip Coin +1      Number of coins equiped +1

# 9              CF Damage -20%     Coinfeigm damage recieve -20%

# 10             Poison 25%         25% chance of poison/hit

# 11             Refined CF         Refine Coinfeigm cost -20%

# 12             Absorb 50%         Absorb 50% of damage inflicted

# 13             CF Damage +20%     Coinfeigm damage increase by 20%

# 14             Lizard's Leg       Necessary for ritual of light

# 15             Robe of Ema        <description found at the

# 16             Ema Ring           Equipment section of the guide>

==================================================================


                           ------------
                              Sonova
                           ------------

==================================================================
Devotion Lv.      Skill Learned:     Description:

# 1              Sonova's Aid       Sonova grants divine protection

# 2              Hp 10%             Total Hp +10%

# 3              Phys Damage -10%   Physical damage recieve -10%

# 4              Decoin 10%         10% chance of CF disability/hit

# 5              Hp +20%            Total Hp +20%

# 6              Poison Guard       Protect from poison

# 7              Firm Stance        Protect from shoot

# 8              Hp +30%            Total Hp +30%

# 9              Acc Break 10%      10% chance of Acc break/hit

# 10             Phy Damage -20%    Physical damage recieve -20%

# 11             Decoin 25%         25% chance of CF disability/hit

# 12             Refined Attack     Physical attack cost -20%

# 13             Hp +50%            Total Hp +50%

# 14             Coin Break 10%     10% chance of Coin break/hit

# 15             Axe of Sonova      <description found at the

# 16             Sonova Vest        Equipment section of the guide>

==================================================================


                           ------------
                              Zeneth
                           ------------

==================================================================
Devotion Lv.      Skill Learned:     Description:

# 1              Zeneth's Aid       Zeneth grants divine protection

# 2              Luck 10%           Luck increase by 10%

# 3              Dealer             Bonus money increse slightly

# 4              Charm 10%          10% chance of confusion/hit

# 5              Immobile Guard     Protect from Imobile

# 6              Sandman 10%        10% chance of sleep/hit

# 7              CF Success +10%    Coinfeigm success rate +10%

# 8              Luck +20%          Luck increase by 20%

# 9              Trader             Bonus money increase

# 10             Charm 25%          25% chance of confusion/hit

# 11             Luck +30%          Luck increase by 30%

# 12             Sandman 25%        25% chance of sleep/hit

# 13             CF Success 25%     Coinfeigm success rate +25%

# 14             Bat's Wing         Necessary for ritual of dark

# 15             Zeneth Robe        <description found at the

# 16             Zeneth Lance       Equipment section of the guide>

==================================================================


                           ------------
                              Gote
                           ------------

==================================================================
Devotion Lv.      Skill Learned:     Description:

# 1              Gote's Aid         Gote grants divine protection

# 2              Exp +10%           Acquired EXP increase by 10%

# 3              Phys Hit +10%      Physical hit rate +10%

# 4              Hawk's Eye         Hidden Item becoms visible

# 5              Blind 10%          10% chance of blind/hit

# 6              Fear Guard         Protect from fear

# 7              Exp +20%           Acquired EXP increase by 20%

# 8              Phys Hit +20%      Physical hit rate +20%

# 9              Armor Guard        Protect armor from breaking

# 10             Blind 25%          25% chance of blind/hit

# 11             Counter 50%        50% chance of counterattack

# 12             Exp 30%            Acquired EXP increase by 30%

# 13             Weapon Guard       Protect weapon from breaking

# 14             Gote's Anger       <description found at the

# 15             Bow of Gote        Equipment section of the

# 16             Gote's Armor       guide>

==================================================================


                           ------------
                              Kashis
                           ------------

==================================================================
Devotion Lv.      Skill Learned:     Description:

# 1              Kashis' Aid        Kashis grants divine protection

# 2              Dev 10%            Acquired DEV increase by 10%

# 3              Jump +1            Climbing ability increases by 1

# 4              Phys Evade +10%    Physical evasion rate +10%

# 5              Immobile 10%       10% chance of imobile/hit

# 6              Decoin Guard       Protect from CF disability

# 7              Dev +20%           Acquired DEV increase by 20%

# 8              Jump +2            Climbing ability increases by 2

# 9              Acc Guard          Protect Acc from breaking

# 10             Immobile 25%       25% chance of imobile/hit

# 11             Phys Evade +20%    Physical evasion rate +20%

# 12             Coin Guard         Protect coins from breaking

# 13             Dev +30%           Acquired DEV increase by 30%

# 14             Kashis' Breath     <description found at the

# 15             Kashis' Robe       Equipment section of the

# 16             Kashis' Will       guide>

==================================================================



                    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                       Getting special character
                    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Like most of the Strategy/RPGs out there it contains special or a
secret character that got better stats or ability than a normal
character. In Hoshigami here's a list of some of the special
characters that you could get to join your party and how to get
them join.

Romleth
-------
o After the prison battle you'll be given to choices to whether
accept him or not.

Silphatos
---------
o He'll offer you his help, like Romleth, and you can have him
join you or not.

Elena
-----
o At the beginning of chapter 2 head for Dissoal and a scene
should take place you'll be ask to questions.

o If you miss her on the chapter 2 she'll join you in the end
of chapter 3.

Chroma
------
o You must recover all her stolen weapons here's the list:

1. Armsbreaker(knife)
2. Shichishitou(sword)
3. Soul Reaper(axe)
4. Brionac(spear)
5. Crescent(boomerang)
6. Nullifier(morning star)
7. Jewel Eater(bow)
8. Promise Ring (duh)

The first seven are on floors 4, 8, 12, 16, 20, and 24 of
Hephaitos' Tower. Sajii has them equipped. The ring belongs
to Chroma. You get it when she joins the party. The
Shichishitou is invaluable (Seven Pains).


Jacqueline
----------
o Before the end of Chapter 2 you'll be given a choice
whether send the Gerauld a messeger or the other one.
Pick the send a messenger answer and at part in
chapter 3 another question whether you set her free or
not, set her free and she'll join you.





                       =-=-=-=-=-=-=-=-=-=-=-=
                            GAMEPLAY TIPS
                       -=-=-=-=-=-=-=-=-=-=-=-

These are some of the simple strategies that can help you in the
game. You can add in your own strategy just e-mail it to me and
I'll credit you for it.

1. Early in the game you could obtain stronger weapon by doing
an attack session on the enemies on floor 8 and up. You'll
have some strong weapons early on like Broad Sword etc...
same goes for the armors.

2. Equip only the abilities that are useful. You don't have to
equip all the new stuffs you could stick to the old ones and
replace them when something better comes up.

3. Stock up with healing items right away. You'll never know
when you'll be needing them.

4. Ones you got enough money, start engraving seals to power
your coins up. And try experimenting on it. Then, level up
when required levels are meet.

5. Before leveling a coin up, save before doing so. Some times
it won't turn out the way you like it to be.

6. Everytime you get a new character in your party level him
up quickly so that you won't see him get his ass kicked.

7. The House of Sessions can help you get familiar with the
Attack Session command so try beating it.

8. You could find rare seals and its fir free just by conquering
a floor in the Tower of Trials.

9. Use your knowledge of the game for your advantage. You know
computer can't beat a human brain.

10. Always try to hit your characters at the back. It not only
gives you a higher hit%  it also gives as much damage as well.

11. When you level up on Dev. always check what your new skill
is at a temple.

12. Use teamwork, assist one another. Remember no Man's an
Island.

13. If you notice that Fazz keeps getting nailed by magic
and dies frequently because of it make him a mage.

14. Alveen makes for a good mage because of his speed.
He'll get to cast long before anyone else does.

15. Zaji, the boss found on top of the Tower of Trials
sometimes carries a coin which can be upgraded to level 5.

16. If you have trouble getting the item you want from Zaji
break the equipment you don't want by using Wpn brk, Arm brk,
Acc brk, and Coin brk.



                     =-=-=-=-=-=-=-=-=-=-=-=
                               FAQs
                     -=-=-=-=-=-=-=-=-=-=-=-

------------------------------------------------------------------
1. Where can I find this Walkthrough/FAQ?

This guide is originally found at hhtp://gamefaqs.com and will
be updated and be posted there. You can also find an unedited,
unaltered, unchanged and updated version of this guide at the
following sites:

http://www.cheatcc.com
http://www.psxcodez.com

------------------------------------------------------------------
2. How do I level my characters up?

The only place where you could build the levels of your characters
are the Tower of Trials found almost anywhere on the world map.

------------------------------------------------------------------
3. How can I find hidden items?

There's a skill called "Hawk's eye" and an Item called "Cat's Eye"
both will help you see hidden items on the battle field. It can be
identified as the sparkling area on a block on the batte field.

------------------------------------------------------------------
4. What will happen if my character dies on a battle?

You could bid him good bye for good. Once a character dies on a
battle he/she's completely dead unless you got a revive coin
for him.

------------------------------------------------------------------
5. Help! My character die how could I revive him?

There's a coin that can revive a character that was killed on a
battle. Too bad you can get it late in the game. The coin is
called Re Vin coin.

-----------------------------------------------------------------
6. What will you get after finishing all 40 rooms in the
House of Sessions?

After conquering all 40 rooms you'll recieve a manual called
"Life and Death"

-----------------------------------------------------------------
7. I'm sick of all the "Proceed?" questions after each turns how
do I get rid of them?

Under the Setting Menu turn off the Navigation option.

-----------------------------------------------------------------
8. How many ending those Hoshigami got? I beat the game and I got
the crappy forest ending.

I'm on my second game right now and the guys on the board said
something about a hidden ending where you find out the "truth"
behind what's going on, and who's responsible. Am trying to
find that ending.

------------------------------------------------------------------
9. What's the use of the Deity Aid skill?

On my experience the Deity Aid skill protects you from attacks
made by an enemy who worship a deity that oppose yours. For
example equiping Sonova's Aid on an Ema character will take less
damage from a Sonova character than the damage recieve with out
the Aid Skill. Same with this example: A Sonova character
with an Ema's Aid skill equiped recieves less damge from attacks
made by Ema characters.

------------------------------------------------------------------
10. Does the deities affects your stats when leveling up?

Yes, it does affect your stats. A character who worship Amu
recieves a stat bonus on strenght. Same like having a character
who worship Gote, that character, when it level up recieves a
bonus on its dexterity stat.

------------------------------------------------------------------
11. I hear that the Divine Aid skills gives you stat bonus when
leveling up. I'm a bit confused so could you explain this to me.

Here's what Death of Nation found out:

Divine aid skills give you bonuses to different attributes upon
level up. I tested this with a gameshark. I had a fire generic
reach level 5 with no divine aid and stats of-
str 24
spi 16
con 22
dex 15
agi 18

The same generic with Amu, Ema, and Sonova's aid equipped and
leveled  up to 5 he had stats of
27
19
26
16
19

The last two were only higher because he got better levels in
them I think, but there was a pretty big jump in the others.
You get an extra point to whichever attribute is associated
with that deity aid.

The deitys go like this
Amu    = Str
Ema    = Spi
Sonova = Con
Gote   = Dex
Kashis = Agi
Zeneth = Luk

Therefore, you can better customize characters when leveling
up by sessioning divine aid skills from enemies and having
them equipped when leveling up. Now that I know this I think
I'll go through the game leveling Fazz with Amu, Ema, and
gote aids, giving him better attack, magic defense, and hit
rate, as that's what dex affects. LOL, I knew those skills
had to do something else besides just hitting other elements
better.

o You need to clarify the use of aids, though. For example,
an Amu aid adds nothing for a worshipper of Amu, but if you
change deities it continues to give you the STR gains that
you normally get. Thats why you should change all of your
characters immediately! Equipped with their starting aid
and the bonus from their new deity they improve faster.

------------------------------------------------------------------

                     -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                         CREDITS/ACKNOWLEDGEMENTS
                     =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

o Thanks to Atlus and Max Five for this game. It was great!

o Thanks to my Family for their troubles trying to make me
stop playing the game.

o To "A" Tadeo's cool layout. Sana mapagbibigyan mo ako!

o Thanks to the guys on the Gamfaqs: Hoshigami Message Board.
They got something going on there that might help you out.

o Thanks to Nate Wisdom <iniquity@shaw.ca> for the tips about
Chroma and a bunch of helpful tips.

o Thanks to Chiron, and Death of Nations for the stuffs about
the Divine Aid skills.

o And last but absolutely not the least, thanks to GameFAQs where
you can view and download this walkthrough/FAQ. CjayC deserves all
the credits given to him. Congratulations!


                    Hoshigami: Ruining Blue Earth(tm)
       is a registered trade mark of Atlus and Max Five, co. Ltd.

                   Playstation(tm) and its accessories
    are registered trade marks of Sony Computer Entertainment America

              The Hoshigami: Ruining Blue Earth Walkthrough/FAQ
                          Copyright December 2001
                                  "gyl127"

