BREATH OF FIRE 2 WALKTHROUGH
Version:       1.02
Created On:    Thursday, March 1 2001    
Last Revised:  3/14/01
Created By:    PB8J@hotmail.com

                     B r e a t h  o f  F i r e  I I 
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\ \    __    / / / /\ \   | |   | |/ / |__  __| | |__| | | __ |  | |  | |
 \ \  /  \  / / / /__\ \  | |_  |   /    | |    |  --  | ||__//  | |__| |
  \_\/_/\_\/_/ /_/ -- \_\ |___| |_|\_\   |_|    |_|  |_| |_| \_\ |______|

version 1.02  Last Revised:  Wednesday, March 14, 2001

Contents
  I  Introduction
 II  Walkthrough
III  Credits

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  ||    |I n t r o d u c t i o n  |
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To better understand the walkthrough and to make it user friendly, you should 
read the small introduction and familiarize yourself with how everything is 
setup.


LV:
The levels I list are just guidelines.  You should never enter an area if the 
hero (Ryu)'s levels are under 2 or 3 of what the recommended is.  If your Ryu 
is higher than the recommended level, good job.  Don't feel bad, I myself go 
through the game at higher levels but this is just for people who want to get 
thru the game as quickly as possible but not die every five minutes at the 
same time.

Items:
There will be times where you won't be able to get certain items in places 
such as HomeTown until advancing further in the game.  For instance, you 
can't enter the church, which has a Herb in one of the dressers in until 
after going through Mt.Fubi and some other places.  I've taken the 
responsibility of putting up these places again when it's a good time to go 
back to that place and get the item(s) so you won't forget.

Any item followed by a "*" means it's a special item.  Special items are 
under the "spcl" menu in the Item's list and cannot be used.  Sometimes 
they'll disappear from the menu after you use them (i.e. Gold fly for one of 
the ingredients you must give to Jean for him to prepare his special cuisine)

The # of items basically means how many treasure chests and miscellaneous 
items (i.e. items you search thru drawers and cabinets) there are in the 
area.  It also includes chests that contain money.

Ok, that's all there is that you really need to know to follow this thing.

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  || ||      |W a l k t h r o u g h|
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1.  "Gate"       Items:  3  Group:  Ryu  LV1
TreePole - Search the dresser in your room
Herb     - Search the dresser on the second floor of the middle house in town
Herb     - Search the medicine cabinet on the first floor of the north town

The game begins in a black and white scheme with Ganer--your father--calling 
out your name and telling you to come to him.  Do so, but first note one of 
the reoccurring themes of Breath of Fire 2--the drawers.  Like in Final 
Fantasy 3 by searching urns and barrels, in Breath of Fire 2 searching 
drawers and medicine cabinets have items for you to obtain.  So search the 
drawer in Ryu's room for a TreePole and then go down the stairs to meet with 
Ganer.  He'll ask you if you'll go find Yua, say Yes and exit the church.  
From the church, keep heading up until finding a bush and then clear it.  
Continue up to enter a new area called BushLand.
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2.  "BushLnd"    Items:  0  Group:  Ryu  LV1
No Items

Stay on the middle path and enter the opening.  Now everything should be in 
color.  Continue up a bit and you'll find Yua but suddenly a monster comes 
and fights you.  Keep attacking it until Ryu's health is low, then out of 
nowhere Ganer comes and kills it off.  He'll then ask you a question, it 
doesn't matter what you say but I tend to tell him not true.  Then Yua and 
Ganer will leave and the game will ask you if you'd like to close your eyes--
it doesn't matter what you say except that if you say yes, the music will be 
silent for some reason.  Anyway, once you decide, exit BushLand and head back 
to Gate.  The villagers will be asking you who you are and where you came 
from, it seems something strange has just happened that you don't know about 
(yet).  After talking to everyone, enter the church and talk to Father Hulk.  
He'll assume you're an orphan and give you a bed to sleep on.  While you 
sleep a little puppy-like character will wake you up and ask you if you're 
going to stay at the church.  It doesn't matter what you say because you will 
have to go with him for the game to progress further.  Bow will then join 
you.  Exit the church and exit Gate.  Now you'll be outside, head west and 
the rain will begin to pour down.  Continue west and enter the little cave.
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3.  "ShowCave 1F"Items:  0  Group:  Ryu, Bow  LV1
No Items

Bow will light the candle so you can see.  Follow the path and you'll 
discover a weird looking tail, follow it and you'll discover it's a very very 
big monster.  It'll whack Bow out of the way so Ryu will have to fight it on 
his own.  Don't worry, you are supposed to die in this fight as you can tell 
there is no way a little kid could match up with a monster like Barubary.  
Once you pass out he'll talk to you about God and then the game will have 
finished with the introduction.  Now is when the real game really begins!
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4.  "HomeTown"   Items:  2  Group:  Ryu, Bow  LV1
LifePl   - Search the medicine cabinet in the ranger elder's house
Antdt    - Search the dresser on the second floor of the Inn

Ten years later, you'll find out Bow and Ryu are full-fledged rangers and the 
Elder will offer you a job.  The job is to find a pet pig called Suzy.  But 
the only reason why Bow wants to do this job is because he has the hots for 
the owner, Mina :)  Exit the guild/house and you'll be able to explore 
HomeTown--sort of.  You see, the northern part is blocked off by some people 
standing in the way--but don't worry, you'll be able to get there later in 
the game.  For now, exit HomeTown and do the RPG routine of walking around 
the town and building up levels and money.  Try getting Ryu to at least LV4 
and then use your money to buy some of the equipment in town.  You may notice 
some grass and fishing spots that appear on the map.  The grass spot is 
useful because if you enter it (by pushing the A button), you'll enter a 
little hunting range where you can hunt down animals for roast and meats.  
You can then sell the roasts for 200Z a pop which is far more faster than 
fighting the baddies around town!  Make sure you put Bow in the front and 
push the Y button to have him attack the animals.  Once you're fully 
prepared, enter the circus just south of HomeTown if you like, or head east 
and then south to reach Mt.Fubi.
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5.  "Circus"     Items:  0   Group:  Ryu, Bow  LV4
No Items

There's really no objective here..this is simply for fun and you can feed a 
turtle and make it go super fast.  Don't waste your 30Z if you're actually 
serious about the game though.
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6.  "Mt.Fubi"    Items:  2   Group:  Ryu, Bow  LV5
SaladBwl  - Inside the cave blocked by a rock, continue south to find a chest
FireRock  - Inside the cave blocked by a rock, continue south to find a chest

As you head north you'll hear some hissing sounds, for now just ignore them 
and enter the little opening.  You'll now see a little water spring inside 
where you can cure yourself of all ailments and your HP fully.  Use this to 
your advantage and build up levels, if you can get up to LV6 you'll be 
comfortable from here on out.  Once you're done, continue north and when you 
exit the mini cave you'll hear some more voices.  Now you're getting hotter, 
continue just a little bit and you'll finally discover the source of all that 
noise.  You'll now fight your real first boss fight and this time you can't 
die.

Palo Peach Puti Boss Fight
Have Ryu attack always.  Have Bow first cast Def-Up on Ryu and then Cure1 
whenever his health is in danger.  They'll then begin to attack each other 
and now it's easy for you to finish all three of them off but keep in mind 
that the middle one has the most HP.

OK, once you're through with that battle it might be a good idea to go back 
to that water spring and make sure Bow has full AP so he can cure Ryu if 
needed because you still have a little ways to go.  Once you decided, 
continue from where you were and head west and then north to find a little 
cave opening blocked by a small boulder.  Move it aside and it'll fall down 
collapsing the other cave opening where that spring was, meaning you will 
never be able to enter that part again.  Doesn't matter anyway, now you can 
continue into the new opening so do so.  This part is pretty straight 
forward, when you come to a fork in the road that obviously means that one of 
the paths will be a dead end but have a chest.  Once you're at the southern 
end you'll find a spacious wide gap in which you must fall into.  Now you'll 
find yourself in a new little room but with a man inside called Azusa.  He 
doesn't play a part in the game yet so don't worry about what he says for 
now.  Continue and then finally exit Mt.Fubi.  When you get to the map head a 
little ways to the west to come across some ruins
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7.  "Ruins"      Items:  1  Group:  Ryu, Bow  LV6
Suzy*     - Niro will give Suzy back to you after you save him

Once you enter you'll hear someone cry help.  Go inside the half broken 
building and you'll find a man surrounded by a herd of cockroaches.  You'll 
have to battle them out so be prepared for what could be a laughable fight...

Pestx6 Boss Fight
How easy is this?  Just have Ryu fight and he'll knock off each pest in one 
blow.  Have Bow cast Cure1 if needed.

Now you'll fight the real boss of it all!  A huge roach.

Roach Boss Fight
This insect fight is almost as easy as the other, have Ryu always attack and 
Bow should attack unless Ryu absolutely needs a Cure1 lift.

Now Niro will thank you and ask you to eat with him, but the problem is that 
what he wants to eat is no less the object of your journey!  Ryu and Bow will 
save Suzy from the burning fire (Illusion of Gaia anyone?) and Bow will put 
Suzy in his bag (heh).  Bow will then ask Ryu to hurry up and get back to 
HomeTown.  OK, now you'll have to go all the way back thru Mt.Fubi but 
remember that now there is a new little shortcut so you don't have to go thru 
any of the cave openings.  Once you're at HomeTown enter the Guild and find 
the Elder.  Bow and Ryu will hand Suzy over and Mina will be happy...but not 
happy enough to give Bow that kiss he wanted.  Anyhow, exit the Guild and Bow 
will ask Ryu if he wishes to rest.  Say Yes (saying no will not allow the 
game to progress further) and you'll sleep.  While Ryu is sleeping Bow will 
open the door and a man named Kilgore will enter.  Kilgore wants Bow to take 
back a treasure someone stole from him.  Bow agrees to the job and decides 
not to wake Ryu in spite of Ryu's much more powerful status :)
Anyhow, Ryu awakens but it's still night time in HomeTown.  Exit the house 
and head a little north and a woman will bump into you, continue north 
(remember this is the part of town you couldn't go to before hand) and talk 
to Kilgore and then he'll explain that he didn't mean for Bow to get into 
trouble.  Anyhow, after all of this go back to your room and you'll find Bow 
(note that for Bow to appear in your room you must have talked to Kilgore).  
Talk to him and he'll ask you if you think he stole anything, just say No 
because you're his friend after all, and he'll begin to explain everything.  
After explaining a soldier will knock on the door and then Bow will hide in 
the trash can.  The soldier will come inside and tell you that you can't hide 
Bow (but you have).  When the soldier leaves Bow will technically at this 
point no longer be in your party but he'll still follow you as a trash can.  
Exit HomeTown and use the south exit.  When the gate keeper asks you what are 
you holding, it doesn't matter what you say even if you say Bow he'll let you 
pass.  This is because the gate keeper believes Bow is innocent.  Now, before 
exiting HomeTown make sure Ryu is equipped with the best possible equipment 
from town as you'll now be fighting battles without Bow.  Head back to Ruins 
as Bow told you to.  Niro will welcome you and Bow will ask if he can stay 
with Niro.  Niro only agrees if Bow will help him out with the repairs.  Now 
Bow will stay at the Ruins and now your goal is to find out where this female 
thief went to, as the only way you'll ever be able to clear Bow's name is to 
find her.  From the Ruins head north-west past the bridges to the next town 
called Coursair.
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8.  "Coursair"   Items:  4  Group:  Ryu  LV7
Smoke     - Search the dresser on the second floor of the Pub
Bum'sCL   - Search the dresser on the second floor of the Inn
Herb      - Search the other dresser on the second floor of the Inn
Herb      - Search the dresser on the second floor of the church

Talk with everybody and you'll understand that Coursair is the home of the 
one and only coliseum.  Head inside the Pub and talk to one of the tenders.  
Say yes when he asks you to kill some time until evening.  Once it's night 
time, talk to the muscular guy in the red clothing and he'll tell you that 
all the tickets are sold out at the coliseum.  No problem, now he gives you a 
clue that only Baba is the opponent at the coliseum.  Now you'll have to find 
Baba, he lives in the TagWoods which is a little north of town.  But before 
even thinking about heading out there make sure you equip Ryu with the best 
possible equipment in town (if you equipped yourself well in HomeTown then 
the only thing you need to buy is a BronzeHT and RangerCL) and raise Ryu to 
LV8 or at least LV7 (the best place to gain EXP for now is at TagWoods).  
Make sure you bring at least five herbs as well.
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9.  "TagWoods"   Items:  7  Group:  Ryu  LV8
Herb      - From the starting point, head west to find a chest
100C      - From the starting point, head north just a bit to find a chest
Herb      - From the starting point, head north and then east to find a chest
Gold      - After the 1st tree-house ride, head south a bit to find a chest
Smoke     - After the 2nd tree-house ride, go west just a bit to find a chest
100C      - After the 2nd tree-house ride, go all the way south for a chest
BabaAxe*  - After defeating Baba he'll reward you with his axe

This place is pretty confusing at first but I suggest you familiarize 
yourself with it.  Try gaining EXP and finding all the chests, but at the 
same time, try remembering the fastest way to reach Baba and then head back 
to town and rest at the Inn so you're fully beefed up.  Anyhow if you are too 
lazy to do that I'll tell you how to get to him.  From the start of the 
woods, head up until you are blocked by some trees.  Then head left to find a 
little tree house in which you can get up to by climbing the ladder.  Then 
enter the house and you'll be taken by a bucket and ride north a bit.  Now 
head right and enter the next bucket and ride further east.  From the final 
tree house, head south and then west to find Baba.  Before talking to him 
make sure you have full HP.  He'll be angry at you for wanting to enter the 
fight in his name so he'll fight you out.

Baba Boss Fight
Attack him until Ryu has 15 HP or less.  Then have Ryu use a herb or Cure1 on 
himself.  The good thing about this fight is that Ryu will more than likely 
counter attack Baba whenever he attacks so you'll eventually kill him off 
even faster than you'd think.

After whooping Baba he'll give you his axe and his permission to enter the 
coliseum in his name.  He'll also tell you he won't ever fight again (aaah).  
Anyway, you have other things to worry about like getting out of here on your 
own!  Once you're out of TagWoods you should know by now where your next stop 
is--the Coliseum (located inside the town of Coursair).  Once you're in 
Coursair though you'll have to talk to that muscular guy in red clothing 
again.  Remember how to do it?  You have to go to the Pub and kill some time 
until it's night so you can talk to him.  He'll then realize that you're Baba 
(technically you're not but just go along with what he's saying) and be 
disappointed that a scrawny looking kid like you could have such a reputation 
of being so powerful.  Anyway, for kicks the game decided to automatically 
rename you Baba!  Go ahead and check the status screen out :)  Anyway, once 
you've finished fooling around go to the coliseum and this time there 
shouldn't be anyone blocking your way inside.  Make sure you have a good 
amount of herbs with you as well.
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10. "Coliseum"   Items:  1  Group:  Baba (Ryu)  LV9
1000C     - In the left-side door there is a chest; see below for more info
*note*    - The middle chest in the left room (Katt's room) cannot be opened

Go to the right room like the soldiers tell you to and talk to the 
receptionist woman.  She'll tell you that you need to be interviewed.  Enter 
the door and talk to the muscular half naked guy.  He'll fight you (I guess 
this is what they meant by interviewing, heh).  This battle is so easy I 
won't even bother explaining any extensive strategy in order to beat him.  
Simply put auto fight on and you'll win easily.  Now exit this room and the 
receptionist will tell you that you passed.  Good, now go into the right room 
to find the manager, her name is Augus.  Augus will want to stage this fight 
with you and the female opponent.  She'll decide to throw out some poisonous 
darts at her and all you have to do is not get hit by them.  This sounds 
kinda cruel but don't worry, you will not be following those plans.  Anyway, 
she mentions some sort of reward in your locker room, in which lies a chest 
with a whopping 1000C.  Now go to your locker room and open the chest, but 
don't talk to the soldier!  Now go to the Bank in Coursair and deposit all of 
your money including that 1000C you just picked up.  You'll find out why 
later.  Now go back to the coliseum and now talk to the soldier and then try 
opening the door.  Rand (that muscular guy in red clothing) will come and 
talk with you.  Baba will explain everything to him and he'll ask you for all 
your money.  Say yes and he'll decide to buy two antidotes to save both of 
you.  This is why you should put your money in the bank, and don't worry, 
even if you have 0 money he'll still do this for you :)  Rand will go talk to 
the female opponent and she'll refuse to believe him, anyway now you find out 
that the only way you'll protect her is by fighting her.  Enter the next two 
doorways and be prepared to fight Katt.

Katt Boss Fight
This is the toughest fight you've faced so far so make sure you give it all 
you've got.  Use herbs and Cure1 whenever your HP drops under 20 or so.  She 
has a lot of HP so be prepared to spend a couple of minutes duking it out.

Now during all this talking hold up so that you move Katt out of the way!  
This is very important because you must save Katt if you want her to join 
your party (but don't worry, she still joins you later on in the game even if 
you don't save her).  Once it's all said and done Katt will apologize to Baba 
and join him.  Now that Katt's in your group you might as well treat her 
first class and buy her some equipment from the armory because her equipment 
is very weak when she joins you.  Now that you're prepared, go back to the 
coliseum once again.  This time, go to the manager's room and you'll find 
Rand with Augus.  Augus will turn into a demon and challenge all three of 
you.

Augus Boss Fight
Not only do you have Katt but now you have Rand too!  Have Ryu and Katt 
always attack and have Rand use Cure1 whenever someone needs it.  Careful, if 
Augus saves his strength and attacks he'll deal quite a lot of damage.  Try 
taking him out as quickly as possible and don't worry if Katt dies as Augus 
will probably be almost dead by that time.

Once the fight's over go to the Inn and regain your strength.  Your next stop 
is the Ruins.  Once you arrive Bow will greet Ryu and everyone.  Finally, 
Rand and Katt will realize that your real name is Ryu.  Bow will ask you that 
Rand stays since he doesn't think Katt would do a good job with the repairs.  
So now only Katt is with you, talk to Rand and he'll talk about a Magic 
School.  The Magic School is located in one of the building in HomeTown so 
that's your next stop.
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11. "HomeTown"   Items:  1  Group:  Ryu, Katt  LV9
Herb      - Now you can enter the church,on the 2nd floor, search the dresser

As you head up you'll hear an explosion and witness some fine wizardy craft 
by a woman with wings.  The three men wanted to take her to their boss but 
she scared them off.  Katt will ask you if she can learn some magic, if you 
say No she'll continue to ask you again so just say Yes and go inside the 
school.
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12. "M.School"   Items:  0  Group:  Ryu, Katt  LV9
No Items

Talk with everyone and you'll learn about someone named Nina and the Joker 
Group.  Go up to the 2nd floor and enter the room to the right.  You'll 
eavesdrop into what Nina and Yoji are talking about.  Then suddenly a hood 
will come and ransom Nina into coming with them because they now have taken 
Nina's little sister, Mina hostage.  Remember, Mina is the girl that Bow has 
the hots for so you also know her!  Katt will tell Ryu to go rescue both of 
them.  Next stop:  Mt.Rocko.  Mt. Rocko can be found south and then west of 
Coursairit looks like a mountain-like cave.  Make sure you have a good 
supply of Herbs and Antdts beforehand.
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13. "Mt.Rocko"   Items:  4  Group:  Ryu, Katt  LV9
LuckCndy  - After going down the stairs, head south a bit to find a chest
SilverDR  - After going down the stairs, head all the way east for a chest
100C      - After going down the stairs, enter the opening for a chest
1000C     - On your way out, go back to the 1st room, head south for a chest

Once inside, talk to the Hood and you'll have to fight him.  Do so and it 
should be an easy battle.  I suggest you go into the middle-north room of the 
1st floor and fight the monsters in there until Katt is at least at LV8.  
Anyway, most of this floor doesn't seem to have monsters and only Hoods.  The 
Hoods will give you clues about their family.  You don't have to memorize 
what they say because I'll tell you what they're hinting at later.  Anyway 
head into the north-eastern opening and talk to the hood in front of the 
barred gate.  He'll ask you what the boss's nephew's name is.  The game will 
now give you six choices, only one is right and the answer is Pain.  If you 
give him the right name you won't fight the hood, but if you give him the 
wrong name you'll fight him and then you'll have to push the switch yourself 
to open the gate.  That's the only difference so it doesn't essentially 
matter in the long run what you say :P.  Anyway, after answering, the gate 
should be opened and you should continue.  The next guard will ask you if the 
switch for the next gate is in the hole.  You'll have to check and see, but 
before you do make sure everyone is at full HP.  You'll find out that it was 
a trap and you'll fight both the Hood and a poisonous spider.  Ryu or Katt 
will also take about 10 points of damage depending on who is in front.

Hood P.Spider Boss Fight
Take out the Hood first since he has the lowest amount of HP and will become 
an annoyance if you allow him to stay alive.  The P.Spider is fairly easy if 
you have Ryu always attack it.  Have Katt use herbs on herself and antidotes 
to ensure that everyone is stable during the fight.

You might want to go back to an Inn and regain your strength after this fight 
and then come back.  Anyway, continue by going down the stairs.  The rest of 
this is straightforward.  Once you get to the Hood standing by, talk to him 
and you'll have to kill him.  Now you'll find out that Joker want to make 
Nina his slave.  Go ahead and Katt will tell you she'll take care of this.  
Now you'll have to fight four hoods.  This fight's fairly easy.  After the 
fight Joker will turn into a Demon and you'll have to fight him, but this 
time you have Nina on your side.

Joker Boss Fight
Have Ryu and Katt attack it while Nina should use Cold magic.  The other 
three magic spells won't do as much damage so don't bother using them.  If 
anyone's HP is low have Katt use herbs since she's the fastest.  This fight 
is so easy you should be ashamed of yourself if you lose!

Once you defeat Joker, Nina will thank you and join your party.  Good, now 
you'll have to exit Mt.Rocko and head to Windia.  Windia is located west of 
TagWoods but you'll have to go thru the DeadAmze first.  On your way though, 
it's a good idea to go to Coursair and equip Nina with some good equipment.
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14. "DeadAmze"   Items:  0  Group:  Ryu, Katt, Nina  LV10
No Items

Talk to the soldier behind the gate.  He'll let you all pass.  Now you'll be 
in some sort of maze that's fairly simple.  Just keep heading west and then 
south to find a set of stairs going up.  Once you're out of the maze you'll 
be inside the castle, the Queen appears to ignore Nina as her daughter and 
order you all to leave.  She does seem to recognize Mina as her daughter 
though so she'll stay at the castle.
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15. "Windia"     Items:  2  Group:  Ryu, Katt, Nina  LV10
TreeST    - Search the dresser on the second floor of the Inn
100C      - Search the other dresser on the second floor of the Inn

You'll now be in the village of Windia.  Katt will be surprised and tell Nina 
she likes her black wings (er..if you ask me they look purple).  Anyway, 
continue south and some sort of monkey will start a magic show.  He'll 
pressure Ryu into doing the trick in which he will make Ryu disappear.  Nina 
and Katt will pester him until Ryu comes back and then Ryu'll come out of the 
ground (always wondered how they did that).  Sten will be surprised you 
forgave him for his nuisance and he'll happily ask if he can serve you.  This 
means that Sten will join the party :P  Anyway, now you have four people in 
your group for the very first time.  The people in town will talk about the 
thief that you're looking for and that she went somewhere west.  Your next 
goal is to go to a town called Capitan but before you do you'll notice the 
monsters are very very strong around Windia.  I suggest you build everyone to 
at least a base of LV.10 before even attempting to go to Capitan.  You can 
also gain a lot of money to buy all that expensive equipment at the Windia 
armory as well.  I suggest you make sure everyone has the best possible 
equipment before the trip and a good supply of herbs and especially antdts 
since the Deathpedes can poison all four of your characters in one round.
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16. "Circus" (2) Items:  0  Group:  Ryu, Katt, Nina, Sten  LV11
No Items

If you're feeling up to it, go ahead and enter the circus near Windia.  
Nothing here except some useless information.  It looks just like the circus 
near HomeTown.  Not worth your time or money if you ask me.
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17. "Huntldge"   Items:  1  Group:  Ryu, Katt, Nina, Sten  LV11
HelpBL    - Search the dresser inside the house

On the way to Capitan you'll notice a house all by itself (it's to the west 
of Windia).  You can only enter the house at day time, so do so and talk with 
all the little boys and they'll talk to you about Uparupas and monster 
hunters.  For now, there isn't much to do here except searching the dresser.  
Don't bother going north of the house, which will take you to the OwlWoods as 
you can't do anything in there (yet).  For now, continue to head west to find 
Capitan.
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18. "Capitan"    Items:  4  Group:  Ryu, Katt, Nina, Sten  LV12
SuedeAR   - Search the dresser on the second floor of the Inn
Tolen     - Search the other dresser on the second floor of the Inn
WFruit    - Search the medicine cabinet inside the house next to the Inn
GutsBL    - Search the medicine cabinet inside the most-western house of town

Once you reach Capitan, don't go inside the well!  First, rest up at the Inn 
and talk with everyone.  You'll learn that some people got stuck inside the 
well.  Make sure you have a steady supply of herbs or even HelpBLs.  Remember 
to save beforehand.  Now enter the well when you're all ready.
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19. "DryWell"    Items:  2  Group:  Ryu, Katt, Nina, Sten  LV12
Van.Ext   - In the turtle room, ride the third turtle to find a chest
Charm     - In the turtle room, ride the fourth turtle to find a chest

You'll drop inside and you'll find Ray who'll tell you the whole dilemma.  
Then suddenly a monster comes out of nowhere and you'll have to fight it off.  
Creon should be a piece of cake (one of those auto-attack battles).  Next, 
Ray will ask you if you'll help save the children.  Saying No will only 
affect your dragon meter so just say Yes to make the game progress.  In the 
next room Ray will be busy fighting a monster so you'll have to do it on your 
own.  Head north into the next room and you'll be in a room with turtles 
swimming in a pond.  The point is to ride the turtle to the next platform and 
so on.  You can get the chests this way (make sure you get the Van.Ext as it 
can restore 120 HP for everyone).  The guy standing will tell you that his 
son is over there and needs help to get him.  Before getting to the boy, make 
sure your HP is full as you'll be fighting a boss now.  Once you're ready 
ride the turtle to the boy and talk to him.

Terapin Boss Fight
Talk about huge.  Anyway, this boss can do a FireBall attack that can knock 
off anywhere from 30 to 50 points of damage to everyone!  He can also do an 
attack called BrainWay which can control one of your members to attack 
another, but the good part is that it only happens for one round (Hey it's 
better than the fireball attack!)  Have Ryu attack always, Katt should attack 
but use herbs constantly whenever anyone needs it since she's the fastest.  
Have Sten use Bomb or herbs and Nina should use Tornado or herbs.  Remember 
to use that Van.Ext you picked up when he does the FireBall attack.  This 
fight is hard if you are at LV12!

Once you kill the boss, everything will start shaking.  Ride the turtles back 
into the next room and Ray will tell you it feels like the vibration is 
making the damn overflow.  Then all of a sudden, a wave of water will come 
splashing towards you but Ray will put up a shield to block it for the time 
being.  He'll ask you to save the villagers, so do so.  Do not say Yes to him 
until you've saved everyone.  Head south and talk to every villager you come 
across.  More often than not, you'll have to fight one.  But look carefully, 
there are actually two things you can hit.  One is the villager, and the 
other is Chiroru.  Kill the Chiroru (that thing that's covering the face of 
the villager) but don't attack the villager!  Once you kill the chiroru, you 
will have saved the villager.

In all there are 6 villagers you must rescue in the entire well.
-There are four villagers that are possessed by a Chiroru
-There are two villagers that are standing normally and just need to be 
talked to in order to be saved.

Once you've saved all six, head back to Ray and tell him Yes.  The tidal wave 
will come splashing down and you'll surface up.  Ray will thank you and want 
to give you a blessing from St.Eva.  What he means is that he wants to give 
you a spell for free, and to anyone you want.  If you saved all six people he 
will give you a very useful spell called Renew, which has a 70% chance of 
bringing someone back to life.  But to get this spell you have to go all the 
way back to the Ruins!  You can't use Windia to get to the other side so 
you'll have to make sure Sten is in the front and have him grab the pole at 
the other side so you can cross.  Once you get to the other side you should 
remember where to go to get to the Ruins.  It'll take a while but you will 
end up there eventually.  Once you get there notice that it's not called 
Ruins anymore, now it's called TownShip (check the status screen).  Plus, Bow 
has built another house and the old building is repaired completely.  Enter 
the building and Ray will offer to give you the Renew magic, but first, head 
into the next room and talk with everyone.  Now it's time for you to make a 
decision, who will you give this spell to?  Well, I can help you out by 
singling out two people:  Bow and Rand.  Both will learn the spell on their 
own.  So now you have a choice of Ryu, Katt, Nina, and Sten.  Katt and Sten 
are obviously not good choices because they have low AP.  So it comes down to 
either Ryu or Nina.  Nina has more AP but Ryu will always stay in your party 
no matter what.  Ryu isn't necessarily a magic user, rather a fighter, and 
Nina is more of a magic user.  Whatever you choose, both are good choices.  
Since most people give it to Nina, that's what I'd advise you to do.  Ok, now 
that you're done with that, talk to Niro and change up your members.  I 
advise you have a group of Ryu, Sten, Katt, and Rand.  While your Rand may 
only be at LV7 or so, you want to power him up now that he can join your 
group so later you won't be regretting the opportunity.  And you have to have 
Sten in your group if you ever plan on crossing to the next continent so 
you're stuck with him :P.  By the way, from now on, whenever you talk to a 
dragon statue, you will have the ability to change characters so you won't 
have to head back to TwonShip (Ruins) and talk to Niro.  Remember that 
because I myself didn't and I had to go back every time I wanted to change!  
Your next stop is Coursair.  Once you get back there you'll notice a person 
that stands out that is standing between the Inn and attached house.  Talk to 
this girl (with Ryu in front!)  and she'll ask to borrow Ryu for a minute.  
You'll now end up in a weird looking hut..
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20. "JahWoods"   Items:  1  Group:  Ryu  LV12
LifePl    - Search the dresser inside the hut

Ryu is by himself right now with an old looking woman and the same woman 
(Sana) that brought you here.  She explains why she brought you here.  They 
wanted to experiment the act of uniting.  Sana then flirts with Ryu some 
more!  Anyway, they eventually fill you in completely and ask you to join 
with Sana by going to the center circle, so do so.  The uniting power is so 
strong that they realize Ryu isn't any ordinary guy.  He has the power of the 
dragons and the uniting fails (of course).  Not only that, the extent of the 
damage done is so significant that the entire JahWoods burns to a crisp!  
They then ask you to find them a new house in return for them helping you 
discover your newfound powers.  While you may think you have to go all the 
way back to TownShip, you don't.  Go to Coursair and talk to the man standing 
where Sana use to stand and talk to him.  The game will whisk you, Sana, and 
her Granny back to TownShip.  They then immediately fall in love with the 
house Bow has finished and a funny scene takes place.  Afterwards, you find 
yourself in Bow's room.  Head back to Niro and setup your group and put in 
Sten, Katt, and Rand like last time.  Now talk to Granny and Sana, they'll 
tell you to go find a carpenter in Capitan.  So now you have to go all the 
way back to Capitan and find one.  Once you reach Capitan there will be a 
decision you will have to make.  Look at all three different types of houses.  
There is a regular looking house (eastern-most house).  There is a tree 
house.  And there is a futuristic type house (western-most house).  Inside 
each house is a carpenter you can talk to help build your town of TownShip.  
However, you can only pick one carpenter and each carpenter brings different 
things to the town.  I usually choose the carpenter in the regular looking 
house because he is the only one that can cook items for you.  He can help 
you get your characters to maximum stats so choose him.  Once you've decided 
which carpenter you want, head north of town and you'll finally be able to 
pass because the boat is ready.  You'll also learn more about the woman 
you're after, she went to some place called SimaFort.  Good.  Now, head to 
the harbor.
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21. "Harbor"     Items:  0  Group:  Ryu, Katt, Sten, Rand  LV12
No Items

There's nothing special here, just keep walking and you'll automatically ride 
a boat to the other side of the continent.  You can save/change characters at 
the dragon statue too.  You'll now be at the map.  Enter the forest opening 
near the sign.
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22. "Woods"      Items:  0  Group:  Ryu, Katt, Sten, Rand  LV12
No Items

Follow the only path and you'll reach some frogs.  Then suddenly someone 
starts talking to you.  A huge frog comes out of the swamp.  He tells you his 
name is Jean and that a witch put a spell on him to turn him into his current 
form.  Jean asks you to go to the Witch's Tower and reverse the spell.  Ok, 
but before you do you'll want to beef up your characters a few levels and 
make sure that everyone is wearing the best possible equipment from Windia 
(it doesn't hurt to go all the way back there since you'll have to gain 
levels anyway).  But the best place to gain levels is a little south of the 
Woods near a hut that's all alone.  Inside a man will ask you if you wish to 
sleep out in the open.  What this means is a free night at the Inn every time 
you say Yes :P  Keep building levels and resting until you're around LV13/14.  
Once you're done, from the hut head north until finding a tower all by 
itself.  Enter the tower when you're ready.  Make sure you have a good supply 
of curing items as well.
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23. "WitchTwr"   Items:  16  Group:  Ryu, Katt, Sten, Rand  LV14
*note*    - In the 1st room with the 3 statues, the chest is empty
CureAl    - From the 1st room, head left, go up the stairs for a chest
1C        - Choose the middle platform in the room of 5 platforms, fall down
100C      - Choose the middle platform in the room of 5 platforms, fall down
100C      - Choose the middle platform in the room of 5 platforms, fall down
100C      - Choose the middle platform in the room of 5 platforms, fall down
1C        - Choose the middle platform in the room of 5 platforms, fall down
100C      - Choose the middle platform in the room of 5 platforms, fall down
1000C     - Choose the middle platform in the room of 5 platforms, fall down
100C      - Choose the middle platform in the room of 5 platforms, fall down
1C        - Choose the middle platform in the room of 5 platforms, fall down
Herb      - Once you reach the 4th floor, head south until seeing a chest
SilkGL    - In the step-on tiles room, step on the 3rd tile south of the hole
WizardRG  - In the step-on tiles room, step on the tile right of stairs
WiseRB    - In the step-on tiles room, step on the tile right of stairs
WiseHoop  - On the 5th floor, step on the left platform for a chest
WiseBL    - On the 5th floor, step on the right platform to get to this chest

Once you enter you'll notice a tile.  Make sure Ryu is in front and step on 
it and you'll have to fight a battle.  Keep stepping on it until the voice 
opens the way for you.  The # of battles seems to be random.  I've had the 
witch open the way after only 2 battles while sometimes it would take four 
battles.  It seems the witch only wants Ryu to step on the tile.  Anyhow, 
once you can continue, don't open the chest you see!  It's empty and it'll 
block off the entrance for good.  Head left for a chest but if you don't 
care, head right into the next room.  Keep following this path until you 
reach a room with five platforms and a huge gap.  Each platform will take you 
to a different part of the room.  Here's how it will look like:

Right Exit = Contine with Witch's Tower.
Left Exit  = Find Water Shaman (won't help you until after you beat tower)
Fall       = Fall into the treasure room!
Stairs     = Stairs lead to treasure room.
       
            4 = Stairs
               |
5 =Left Exit   |
   \      3 = Fall __ 1 = Right Exit
 2 = Fall    | |__/
     |\__    __/
     |   \__/| |
     | __/ \_| |
     _/   ___|\|_
  _ /|_  |_   _| \_
 |_| |_| |_| |_| |_|
  1   2   3   4   5

You want to fall down into the Treasure room first and nab all those chests.  
Then head into the right exit.  Don't head into the left exit because the 
water shaman can't help you since she's turned to stone at the moment.

Once you're out of this part, continue until reaching the Tile room part of 
the tower.  This part is the most confusing of all in the tower.  If you're 
using an emulator it's easy since you can use the trial/error method but for 
those using SNES, here's what to do:

1.  Step on Tile 3 to open Gate 1
2.  Step on Tile 7 to open Gate 2
3.  Step on Tiles 8,9,10,11,12,13,14,15 to open Gate 3
4.  Step on Tile to open Gate 6 to open Gate 4
 
                        [12]
               [13]                [11]
End (Stairs)     
               [14]                [10]
         
||||| = Gate 4 [15]     ||||| = Gate 3

                                 [8]   [9]
                                    [7]     

                           [6]   
                     
               ||||| = Gate 2 ||||| = Gate 1
                              [5]
        
                              [4]

  
                      [1]  [2][3]

                   Beginning

Your main goal is to open gate 4, however I listed instructions to open all 
four gates at the same time so you can get all the chests.  Once you're done 
you'll now be on the fifth floor.  You can exit the tower immediately if you 
like, by falling out of the opening on the right side.  I suggest you do so 
if this is your first time through as you probably endured a lot of fights 
and could be low on herbs and antidotes.  If you feel you're up to it, 
continue on.  On the last floor, step on the tile.  Now before continuing 
make sure your HP is full.  You'll meet Nimufu who will want to 'play' with 
you.  Then you decide to leave but she starts to get really angry because 
nobody likes her and decides to fight you.

Nimufu Boss Fight
Have Ryu open up by using Fire/Ice/Thunder puppy (all three do the same 
damage) and have Katt attack.  Sten should use Bomb and Rand should attack.  
Nimufu may counterattack with Thunder which can knock off a good 30 points of 
damage to each member.  Have Katt use herbs as well as Sten.  In this case, 
Rand should use Cure1 if you absolutely need it but he's slow so it may not 
be a good idea to rely on him.

Once you beat her up, she'll start crying and say that the only one that 
likes her is a frog.  Feel sorry for her and then she'll open up and tell you 
that a young girl should kiss the frog to change him back to normal.  Ok, now 
before leaving the tower, head all the way back to the room where there were 
five platforms you could step on and enter the left passageway.  Continue and 
you'll find a woman (if you went here before she was turned into a statue) 
who'll tell you she's a Water Shaman named Seso.  Seso will tell you she'll 
go back to Granny in TownShip.  Good, now leave the tower and make sure you 
get all that money in those chests if you haven't by now because you'll be 
needing it.  Now head to the forest where the frog is and put either Katt or 
Nina in the front of your group and talk to it.  After the kiss the forest 
will explode a bit and Jean will turn back to normal (albeit he's still a 
frog :P)  Jean tells you he is a king (actually he's a prince but the game 
messed up) of a castle called SimaFort.  Jean will now join your party and 
you can add him to your current group (do so).  He starts off at LV10 but if 
you bring him along you'll level him up in no time.  As you leave the forest 
the game will tell you that your hideout of TownShip is now becoming a real 
town!  Good, now before heading back to TownShip, head northwest of the 
forest and you'll find a lake ontop of a waterfall.  On the map and while 
Jean is in front, push the Y button to make Jean turn into a huge frog.  You 
can swim into the waterfall to find a hidden cave.  Do so.  Before I forget, 
you won't be heading to SimaFort yet because there are some side quests you 
can do right now which will make you far more powerful and ready.
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24. "WaterFal"   Items:  2  Group:  Ryu, Jean, Katt, Sten  LV14
KmikzeBL  - Inside the cave you'll see a chest
SokletAR  - Inside the cave you'll see a chest

Now put Ryu in front and grab the chests.  Then talk to the man and he'll 
give Ryu some new dragon powers which are really really powerful.  There's 
nothing else left to do here so just leave after getting the new powers.  
Head back to TownShip and make sure Sten is in your group so he can gain some 
experience points along the way.  (Use Jean to get their a whole lot 
quicker.)
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25. "TownShip"   Items:  4  Group:  Ryu, Jean, Katt, Sten  LV14
Charcoal  - In the left-most house, search the medicine cabinet
WiseBL    - In the middle house, search the medicine cabinet
F.Spice   - In the right-most house, search the medicine cabinet
DivideBL  - In the Unity room, there is a chest on the left side
Dinker    - In the Unity room, search the book shelves
1C        - Of the new set of three houses, search the right house's cabinet

Explore the new houses and enter the Unity room.  Talk to Granny and try 
uniting different shamans with different people.  At this point in time you 
should only have the Fire and Water shamans so give the Water Shaman to Jean 
and the Fire Shaman to Sten to boost their powers up.

How to unite shamans with characters:
You can unite up to two different shamans for one character.  For instance, 
if it were possible, you could fuse both Water and Fire shamans for Jean.  
But it's not possible because some shamans don't work well with certain 
characters.  For instance, it's obvious that Jean is more of a water 
elemental kind of character rather than fire because frogs like water and 
don't like heat.  To unite, talk to Granny and she'll ask you if you need an 
explanation.  The game messes up here and confuses Yes with No, so if you 
*want* the explanation say No.  Once you say Yes, the game will bring you 
four different options:

Unite  - Use this to experiment uniting different shamans with characters.  
Trial and error is what you'll have to do unless you're too lazy to do that, 
look below.

List   - This shows you what you've done that has worked successfully.  This 
is a huge helper because you won't have to memorize which shamans work with 
certain characters after you get a right combo.  Simply look under the 
character for the right shaman combination and select it to use that combo.

Undo   - This undoes the shaman you fused with a certain character.  However, 
you really don't need this if you have an item called DivideBL, which is 
inside the chest in the Unity room.  DivideBL cancels the uniting on the 
selected character and you can use it as many times as you want.

Cancel  This option can be confusing.  It doesn't necessarily cancel the 
uniting; rather, it ends it.  Say you only want to fuse the water shaman with 
Jean, but don't want to fuse any other shamans; you have to go to cancel to 
start the fusion.

Here's what you can do at this point in time with your current characters and 
shamans:

Character        Shaman           What You Get           Appearance
Jean             Water            Added Wisdom           Stays the same
Nina             Fire             Added Offense          Stays the same
Nina             Water            Added Wisdom           Stays the same
Rand             Fire             Added Offense          Stays the same
Rand             Water            Added Wisdom           Stays the same
Sten             Fire             Added Offense          Changes color
Sten             Water            Added Wisdom           Stays the same

I suggest you bring Sten along and have him fused with Fire so you can take a 
look at how different he looks.  Give the water shaman to either Jean or 
Nina.  Note that Ryu will never be able to unite with shamans and at this 
point in the game Katt cannot unite with anything.

Once you're done uniting, you can have the carpenter cook some items up for 
you but at this point in time you really don't have much you can cook with so 
just leave for now.  Now you'll want to go find some tenants for your three 
new houses.  I suggest you explore the world of Breath of Fire 2 and look 
everywhere (or if all else fails, read on :P).  Or you can do what I did and 
get the following tenants, who, are in my opinion, the best for each house 
because of what they offer.

House     Tenant       Whereabouts
House 1   Hekkeler     Look for Hekkeler in HomeTown next to Ryu/Bow's house
House 2   Leminton     Look for Leminton in Capitan's Inn, 2nd floor (old man)
House 3   Baretta      Look for Baretta in Windia's Armory (young lady)

To get a tenant to come to TownShip, simply talk to the person and say Yes 
when they ask you if they can open up a shop.  They'll automatically be in 
TownShip the next time you drop by!

Hekkeler opens up a nice shop that sells some awesome Fire equipment but it's 
really expensive.  Try buying one of the really powerful weapons.

Baretta opens up a shop that will now only sell outdated equipment but later 
will sell some very good stuff.  For now, just leave her alone.

Leminton also opens up another shop that sells some darn good stuff but not 
as good as what Hekkeler sells.  Buy from him if you're low on cash.

I suggest you get these three tenants so that you can buy all the powerful 
equipment so you won't really have to worry about your levels for the time 
being.  Anyway, once you get the tenants to join you spend all your money on 
the stuff and power up your guys.  Afterwards, talk to the carpenter but make 
sure Ryu is in the lead.  He'll ask you if he should continue building 
TownShip and expand it even more.  Say yes and pay him 1000Z.  Now if you're 
impatient and want to see how TownShip will look like now, keep entering and 
exiting TownShip about 7 times and the town will automatically change.  Now 
there are six houses.  You can get a lousy coin by searching one of the 
medicine cabinets in one of the new set of houses.  Anyway, for now, you 
can't invite anyone into these new houses because they're in places you have 
yet to visit.

Your next stop is WildCat, a cave next to the waterfall where you got the new 
dragon powers.  Make sure everyone is around LV15 or 14, or better yet, level 
up those members who are low leveled so that everyone is around the same 
level.  A great place to gain EXP and money is south of the forest where Jean 
used to be.
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26. "WildCat"    Items:  0  Group:  Ryu, Sten, Jean, Nina  LV15
No Items

It really doesn't matter who you bring along, just bring your most powerful 
characters with you.  Talk to the guard and say Yes when he asks you if you 
wish to check in.  Read the signs and follow each sign's directions.  Leave 
your hats, jackets, weapons and shields.  Then say Yes when the sign asks you 
to rub yourself in pepper and salt.  The last sign will ask you how you want 
your meal done, say Rare (don't say the other two!).  You may be wondering 
what the heck is going on.  Okay, before heading further realize that you are 
gaining points in a point system--i.e. for those who've played Final Fantasy 
3, when you talk to Gestahl at the banquet, every answer you give will give 
you a certain amount of points.  If you follow what I've said so far, you 
should have the most possible points by now.  Good, now continue into the 
next room and step on the grill.  You'll now be hopping mad on it because 
it's so hot.  Cook will come out and want to chop you into bits so you'll 
have to fight him underhanded!  Plus you'll lose some HP because of the gril 
being so hot.  It shouldn't be too much if you chose rare when the sign asked 
you how you want your meal done.

WildCat Boss Fight
All you have to do is have Ryu use any of his new dragon powers (ThunderDrgn, 
FireDrgn, etc.) and it'll knock off a whopping 512 damage if your AP is full.  
Have Sten use Flame and Nina use S.Boom.  Jean should attack but you won't 
really need him because you should defeat WildCat in the first round :P  Very 
easy fight.

After the fight, the cook will begin to feel some pain and head into the next 
room.  Follow him and you should be in a bar-like atmosphere.  Talk to the 
cook to the right and he'll begin to ask you some Yes or No questions.  It is 
crucial you answer the following way:

Question 1:  Are you mad that I tried to turn you into steaks?
Answer:      No

Question 2:  You are soft-hearted, aren't you?
Answer:      Yes

He should then be thankful and want to teach you something new.  At this 
point in time, you can go back to the hut and change your party members.  
This is because you may not have the current member in your group who you 
wish to learn the spell.  The spell he'll teach you is called Chop Chop, it 
uses 0 AP and will deal about 70 points of damage to the entire enemy group!  
It's one of the most useful spells in the game.  Actually, as long as you 
followed the signs, I don't think it matters what you answer.  I answered 
differently and still got Chop Chop.  I suggest you give it to someone you 
know will be in your group for most of the game (i.e. Katt).  I usually give 
it to Sten, Katt or Nina.  Don't give it to Ryu because he already has dragon 
powers, which are far more powerful.  Once you've decided, leave WildCat and 
now you'll be done with the first set of subquests.  Congratulations.  Now 
you're next destination is SimaFort.  SimaFort is located in the middle of 
the lake to the east of WildCat.  To enter SimaFort you'll have to swim with 
Jean by pushing the Y button.
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27. "SimaFort"   Items:  2  Group:  Ryu, Jean, Sten, Nina  LV15
Gills*    - After gaining consciousness, the princess will give this to you
DluxPole  - In the room you wake up in, search the medicine cabinet

If you enter at night, rest like the guard tells you to because you can't 
enter until daylight.  Keep in mind that you can leave at any time by having 
Jean in the front of your group and simply pushing Y while you're outside the 
main castle.  The stairs can't be used for now so enter thru the main door.  
Once inside, Jean will start boasting and tell everyone the prince is back.  
All the citizens seem dismayed and don't respond.  Suddenly some soldiers 
take a hold of Jean and, what appears to be prince of SimaFort, greets you.  
He apologizes on his behalf of the commotion and tells you that Jean is 
really an imposter and not the real prince.  For now, you really don't know 
what to believe and he asks you to leave.  Saying No won't do anything so say 
Yes.  You can explore the castle and talk to everyone but instead, just 
leave.  Once you're out of the main castle, you'll find someone named Petape 
who throws a boulder at your ship and causes it to sink.  Suddenly she throws 
you all into the water and the soldiers come out.  They think you left since 
your ship isn't around anymore (and neither are you!).  You then realize that 
Jean is really not the imposter the prince said he was and Petape gets angry.  
After the soldiers leave, the party sinks into the water, and Petape rescues 
them.  You now wake up in a room and Ryu finally gains consciousness.  You 
now realize Petape is the princess of SimaFort.  Petape will ask you to save 
her brother, Jean (the one thrown in jail).  From now on, when I say the 
imposter, I am talking about the prince who threw Jean in jail.  Petape can 
also give you some more info so listen to her.  Say Yes when she asks you if 
you'll save Jean and she'll give you a special item called Gills.  These will 
allow you to breathe underwater, but only in SimaFort.  She tells you to find 
the underground dungeon and look for Jean.  To get there, remember those 
stairs in the outside part of the castle that you couldn't enter?  Now you 
can, so go down the stairs and you should be underwater.  Head into the left 
opening; the right opening will take you out of SimaFort--remember this in 
case you want to build up levels.  After heading up the next flight of stairs 
you'll end up inside the castle.  Head into the room to the north and keep 
heading up and go down the stairs.  You'll now be in a jail room and hear 
some talking.  Leader will ask you if you want to save Jean, say Yes and 
you'll have to fight him.  Jailer is so easy you shouldn't have any problems 
defeating him.  Use Chop Chop and have Ryu attack to make short work of it.  
Once you're done; Petape will come over and open the cell.  Talk to Jean and 
say Help You when he asks you a question.  Jean says he doesn't mind being a 
plain old fogy rather than a prince and Petape begins to cry.  Jean then tell 
you of a Royal ring which can ultimately prove who is the real prince.  Jean 
tells you that he gave the ring to a witch, more specifically Nimufu!  
Anyway, now you must exit SimaFort and go find Nimufu.  She's actually not at 
her tower anymore and at WildCat.  Once you reach WildCat head back into the 
room where Cook was and you'll notice a whole lot of witches around here.  
You can fight with one of them and get some info about Nimufu.  Nimufu is 
actually in the bathroom so go inside and talk to her.  She tells you she 
dropped the ring in the toilet and you'll have to go inside to find 
it..great..  Jump into the toilet and say Yes.
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28. "BathRm"     Items:  1  Group:  Ryu, Sten, Nina   LV15
Royal R.* - Grab the ring at the south part then get it back at the north

There aren't any monsters in here and it's not a dungeon.  Head south and try 
grabbing the ring.  It'll float to the other end of the mini lake.  Head 
north and then grab it for good.  Now you got what you were looking for so 
exit.  As you leave, Nimufu will question your motives and you explain that 
it's not an ordinary ring, rather the royal ring.  She doesn't believe that 
someone would ever give her something so extravagant because she doesn't feel 
that no one likes her.  Leave WildCat and head back into SimaFort.  But 
before riding the boat, head into the hut and change members.  Put in four 
people and rest up.  Now enter SimaFort.
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29. "SimaFort"   Items:  14  Group:  Ryu, Rand, Sten, Nina  LV15
1C        - In the king's bedroom, search the dresser-next to secret entrance
HuntKey * - You get this from Tata after saving him
HuntKey*  - You also get another key from Tata after saving him
1000C     - After Tata gives you a key, unlock the left door for a chest
WormMeat* - You get this after you kill the worm in the dungeon
HelpBL    - From start of dungeon, head right,up,up,and down-left for a chest
GutsBT    - From start of dungeon, head right,up,up,and down-left fpr a chest
Stamina   - From 1st roach room,head down-left,down,down a bit for a chest
RochMeat* - You get this after you kill the roach in the dungeon
GoldFly*  - You get this after you kill the gold fly in the dungeon
SoleSD    - After beating Kuwadora pull the sword in the north part of room
BreathAR  - When Jean is innocent go to room where the thief is, & up stairs
RoyalHT   - When Jean is innocent go to room where the thief is, & up stairs
IronSH    - When Jean is innocent go to room where the thief is, & up stairs

Head back into Jean's celler and talk to Jean.  He'll be somewhat happy you 
found the ring and start singing.  Anyway, you'll end up in front of the king 
and the imposter will show up as well.  To your surprise the imposter also 
has the same exact ring Jean has!  So it seems that your efforts were in 
vain.  But the king will ask for some fly pudding, a delicacy only the true 
prince of SimaFort knows how to make and ask that someone make him some.  Now 
the imposter challenges you to a cooking contest!  The goal is to make the 
best meal for the king, whoever wins will be declared the true prince.  If 
Jean loses, however, the entire party as well as Jean will be executed.

This is your only chance to prove that Jean really is the prince so you all 
end up in the kitchen.  Jean asks you to find three key ingredients in order 
for him to prepare the meal.  The three ingredients can be found in the 
dungeon of the basement of SimaFort.  The ingredients are:  WormMeat, 
RochMeat, and GoldFly.  

From the kitchen, find the King's chambers and enter the right opening 
(behind the throne).  Go up the flight of stairs and press A in front of the 
arrow facing south to have the painting move--voila!  A secret entrance; 
enter it.  Go up the next flight of stairs and you'll find Tata, a soldier, 
tied up begging for water.  Help him by saying Yes and he'll mention Fiolina.  
Find her by heading downstairs from the King's chambers and she'll be the 
woman staring in front of the mini pond.  Talk to her and she'll ask you if 
you've seen Tata, her boyfriend, around.  Say Yes (note if you talk to her 
before saving Tata and say Yes, she'll know you're lying) and she'll go and 
rescue him.  Follow her to where Tata was originally and talk to Tata.  He'll 
thank you and ask you if there' anything he can do to help you.  If you say 
money, it seems your dragon meter will change (probably for the worse).  Both 
choices will end up giving you the same result, so just say Info because you 
can still get the money.  He'll also give you two keys which you can use to 
unlock the doors in both building nearby.  Unlock the building to the left of 
Tata and grab the chest for a cool 1000C but don't bother going down the 
flight of stairs because you'll end up in a dead end.  Unlock the other 
building (windmill building) and fall into the buckets falling down (not 
up!).  You should now end up on the lower level.  Follow this path and you'll 
finally find the dungeon Petape was talking about.

You'll run into a soldier trying to capture the famed GoldFly.  He'll be 
defeated by it and the fly will challenge you to a fight.  Just keep 
attacking it and after about four or five rounds, it'll fly away.  Enter the 
room nearby (don't enter the room all the way north just yet).  You'll run 
into the fly again and it'll fly away (again).  Keep following this path 
until reaching the bridge.  Make sure your HP is full and a gigantic worm 
will break up the bridge and attack you.

J.Worm Boss Fight
Have Ryu use any of the Dragon powers (not the puppy ones) to knock off a 
good 500 points of damage.  Have Rand constantly attack it and cure if 
absolutely necessary.  Have Sten use chop chop or flame and Nina should use 
S.Boom.  After Ryu uses his dragon power make sure he constantly attacks the 
worm.  It shouldn't take no more than four rounds even if he puts some of 
your characters to sleep--don't bother waking them up as he'll usually attack 
them to wake em up anyway.  A very easy fight if you're in the LV15 
neighborhood.

After the fight you'll end up with one of the ingredients and the gold fly 
will taunt you.  It may be a good idea to go to the inn of SimaFort and rest 
up your characters HP and AP so you'll be ready for the next half of the 
dungeon.  Once you've decided, go to the main room (first room) of the 
dungeon and enter the north doorway.  Follow this path battling the blue 
roaches and getting out of the way chests.  Once you're at the end you'll 
face a big roach (for the 2nd time in the game!).

G.Roach Boss Fight
This guy is pathetic.  It seems its weakness is fire so have Ryu attack 
(hopefully you got the FireSD from one of the shops in TownShip), Rand 
attack, Sten should use Flame and Nina should use S.Boom.  There should be no 
need for curing whatsoever but if you need to, then use herbs and HelpBls.

After the very easy battle you'll end up with the 2nd ingredient Jean needs.  
Continue north to face the GoldFly for the last time.  Make sure Ryu has full 
or very close to full AP so he can do some costly damage.

GoldFly Boss Fight
Have Ryu use his dragon power, Rand should attack, Sten should use Flame or 
ChopChop and Nina should use S.Boom.  You should take him out in two rounds 
if you followed this strategy.

Afterwards you'll end up with the last of the three ingredients.  All that's 
left to do is to leave the dungeon and go find Jean in the kitchen.  Talk to 
him and you'll give him the ingredients and he'll ask you to go wait in the 
dining room.  Go to the dining room and talk to the guard to the south and 
the contest will begin.  The food will be prepared on the table and the head 
cook will taste each dish made by the imposter and Prince Jean.  The head 
chef will say that the imposter's dishes taste better and the other cooks 
also agree but it's obvious they are lying just to make the imposter happy.  
As a last option, Jean asks the party to taste the food.  Do so by pushing A 
in front of each of the three plates.  There's nothing you can do in terms of 
the outcome though, humans just can't seem to eat this stuff!  You'll spit 
the food out Petape will be outraged and threten to blow up the castle!  The 
imposter, Jean, and Petape will then storm off into an unkown area in the 
castle and the head cook will tell you about a secret bathroom elevator that 
may lead you to them.  Before finding it, rest at the Inn to restore HP/AP.

The elevator can be found by going into the north opening from the dining 
room, then down the stairs, then into the room marked WC.  Push A in front of 
the arrow pointing down to take the elevator.  Now, instead of heading south 
after the elevator takes you to the lower floor, head into the little opening 
just to the right of where the bathroom is and you'll find yourself in a new 
area.  Continue through this area and you'll find Jean who's hurt.  You'll 
meet up with the imposter and he'll turn into a demon called Kuwadora.

Kuwadora Boss Fight
He's pretty big and a whole lot tougher than any other boss you've faced thus 
far.  I suggest Ryu to be around the LV16 or 17 area for this battle.  Have 
Ryu use dragon power to knock off 500 points, have Rand attack constantly, 
have Sten use Chop Chop or attack, and have Nina use S.Boom.  Use items like 
F.Spice or offensive up items if you have them.  To really make short work of 
him, have Ryu use his dragon powers twice by giving him W.Fruit after the 
first time.

After the battle, Kuwadora will try to explode the castle but instead he 
explodes himself. Jean tells everyone to calm down and that it really wasn't 
an explosion device, rather a stronghold for a legendary sword.  They lied 
about it to keep burglers away but it seems Petape bought into the whole 
story.  Anyway, it turns out Petape is just fine and her and Jean both go to 
their father the king.  Now that you have control, pull out the sword and get 
the SoleSD.  Now leave the room and you'll end up in the King's chamber.  The 
king will apologize and Jean will want to go an extra step further and join 
your party.  You also find out that the king had a spell put on him so that's 
why he couldn't recognize his own son (makes sense now).

Okay, now that you have Jean in your group, Petape and the King will ask you 
to take whatever you wish from the castle.  There are some treasures you can 
get.  Find the very large room where there are a few cooks and a cockroach 
pit.  There should be a set of stairs going up (you should also be hearing 
someone named Patty yelling constantly).  Head up the stairs and open the 
three chesta and go back down and talk to the cook guarding the insane woman.  
It turns out this is the thief you've been looking for all this time!  
Finally you can clear Bow's name.

Now that you have her in your party (technically she isn't but the game just 
says so), head all the way back to HomeTown.  You remember where that is 
don't you?  Oh and about the SoleSD, have Jean equip that since Ryu can equip 
a whole lot of better weapons you can buy at the shops in TownShip.  Also 
once you exit SimaFort, notice that the map music changed!  My belief is 
that, in the BoF games, this happens whenever you accomplish a major task or 
conclude a series of events (for instance you've just caught the thief).

Once you reach HomeTown enter the house that a soldier is guarding and talk 
to him to enter Trout's house.
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|_  _  _  _|      _____________
  || || ||       |C r e d i t s|
 _||_||_||_      |_____________|
|__________|

This is all I've really had the time to do so this is the end of the 
walkthrough I've made.  It's been fun but I don't have the time to keep 
typing it all out so I've decided to quit on it.  I hope you've had an easier 
time playing Breath of fire because of this FAQ because it took hours to do.  

Here are some tips I've discovered:
1.  If any of your members are poisoned while outside, have Jean in the front 
and have him change to his large frog form.  You can keep hopping around not 
sustaining any damage as you would normally.  Also remember that in this 
form, you won't encounter that many battles and you'll be able to cross 
regions with much more ease.


This FAQ has been made by PB8J@hotmail.com, maker of the one and only Super 
Mario all-stars FAQ and soon another FF Mystic Quest FAQ.  This Walkthrough 
can be freely distributed as long as everything stays intact.

Again I hope you really did enjoy this FAQ as much I did making it and maybe 
if I get enough requests to update it I will
