Version 0.4		Thursday, June 21, 2001	01:30:04 PM

Note: I will be real busy for the next week or so, those who e-mail me
please be patient because it may be quite some time before I am able to
reply back to you.

***********************************************************************
*************************DOCUMENT INFORMATION**************************
***********************************************************************
**This document is an in-depth walkthrough for the below listed game.**
**I list the basic information as well as information concerning the **
**  game itself. I do not mind getting e-mails from people that need **
**  help in the game. I personaly reply back to every single person  **
**when I get the time to. Questions that I receive are also posted in**
**    in this walkthrough. I keep all people who send me questions   **
**   anonymous. Those who send me corrections or hints for the game  **
**  are given credit in the Contributors section. I only place there **
** name and not there e-mail address. Because there is alot of people**
** who do not want there e-mail addresses given out. Those who would **
** like me to place there e-mail address in the Contributors section **
**  can e-mail me and tell me that they want there e-mail address in **
**there. Also those who e-mail me with a question will get reply back**
**                           within a week.				   **
***********************************************************************
*************************DOCUMENT INFORMATION**************************
***********************************************************************

--------------------------CATALOG INFORMATION--------------------------

Title of product	:		   Metal Gear Solid
For the		: Sony PlayStation Computer Entertainment System
Written by		:	          TimothyLWilson

Note: This is my first document. E-mail me with any suggestions,
ideals, or theories that you may have for this site in it's next
version. Also e-mail me with any tips or tricks that you may have found
in the game. You will be given full credit for that hint in the
contributors section.

E-mail address	:	         tlwil@netzero.net

Questions can be sent to the above address. My e-mail address is
checked weekly. Questions will be answered in this document. So do not
expect me to e-mail you with the answered.

Note: Those who e-mail me asking help for the game, can find answers to
their questions in the QUESTIONS AND ANSWERS section. Make sure that
when you send me a question concerning how to get through the game,
read the walkthrough first to see if that helps you. If you are still
having problems, e-mail me with your question and I will answer it as
soon as possible.

Note: If you're question has not been answered is because either I have
not gotten to that question or I do not know the answer to the
question. Do not forget that I am a fellow gamer as well and do not
know all the answers.

Note: Those that send me e-mails with foul language in it, will not be
posted in this walkthrough. I also do not answer e-mail's that are in
any other language then English. I do want to apologize to those people
because I only know English so please forgive me for not replying.

Note: When sending me a question, make certain to put the subject line
"Metal Gear Solid PSX" so I know what you are asking about.

If you find any misspelling or incorrect grammar in a certain area of
this document please notify me.

I will usually check my e-mail about twice a week.

Note: Those who ask permission to use this document on their site can
find updates to it on GameFAQS. If I do get the time, I may be able to
send you an updated version of that specific walkthrough but it will
probably be most unlikely since I'm really busy.

Note: Those who e-mail me asking permission must give me your e-mail
address and URL homepage address where this document can be located.
I will e-mail you back within the week and give you permission. Make
certain to read over the first paragraph of the legal information
section.

Latest modified	:	Thursday, June 21, 2001	01:30:04 PM
Document Text	:		    Text Document

Note: I do not mind people e-mailing me with their theories, ideas,
or suggestions.

--------------------------LEGAL INFORMATION----------------------------

This section gives you legal information concerning this document.

This document is for the readers private and personal use only. This
document cannot be alternated or edited under any circumstances other
than from the author himself. Full permission is only granted by the
author himself, no other person or persons can edit or alternate any
section in this document without full permission from the author. This
document is not meant for money profitable means. If this document is
sold for money profits, it is illegal to sell another person's work.
This document cannot be used for plagiarism. It illegal to take credit
for another author's work. This document cannot be used for commercial
use or in any type of banner ad.

If any of above is ignored and the reader decides to perform an illegal
action. The author will give the reader one warning and if the reader
continues to ignore the author's warning he will use legal action.

If the reader would like to use this document on their URL homepage
please notify me. Give the author your URL homepage, e-mail address,
and user name so that the author can keep a record of who is using this
document. Also make certain to read the first paragraph of the legal
information section.

Note: Those who e-mail me asking for permission to use this document
on their site, do not expect a reply back. All you need to do is to
e-mail me and ask permission. Also give your e-mail address and
URL homepage address. That all you have to do. Make certain to read
the first paragraph on guide lines that you have to follow when using
this document.

If the reader who uses this document under his URL homepage decides to
alternate or edit this document. The author will ask the reader to
remove this document from that specific URL homepage. Also if this
document is used for money profitable means or if the reader decides
to place is name under the author's name, legal action will be used to
settle this between the author and the reader.

Those who e-mail me only giving a e-mail address and not a URL homepage
will most likely be unable to use this on their site if they do not
give me a URL homepage address.

-------------------------------UPDATES---------------------------------

This is a section that list the current updates for this document.

VERSION 0.1

Friday, May 04, 2001	12:00:00 PM
Started this document under a WordPad text.

Thursday, May 31, 2001	12:00:00 AM
*I've completed the PREVIOUS OPERATIONS section.
*I've completed the SPECIAL ITEMS under the SECRETS section.

Saturday, June 02, 2001	08:47:05 PM
*Added a CHARACTER PROFILE SECTION to the document.

Saturday, June 02, 2001	11:00:00 PM
Corrected some misspellings in the document. I've also started on the
GHOST PHOTOS section and will hopefully have it finished within the
week or so.

Sunday, June 03, 2001	10:00:00 PM
Added all the MISSION LOGS from the DEMO THEATER for Disc One.

Sunday, June 03, 2001	11:23:26 PM
Added a "SPOILER" section to some of the character under CHARACTER
PROFILE. I had also added profiles from the glossary of the manual
to get more of an in-depth view of that specific character so that
those who did not get manuals with their video game which were
probably purchased as a used copy could have more information from
the glossary of the manual.

Tuesday, June 05, 2001	12:52:18 PM
Added an INTRODUCTION section.
*Completed the REVIEW OF THE GAME and ABOUT THE AUTHOR sections
are both completed.

Tuesday, June 05, 2001	06:38:45 PM
Changed the document into a Plain Text WordPad so that it will be
simpler to be formatted. Also started a BASIC CONTROLS section.

Tuesday, June 05, 2001	08:00:00 PM
*Completed the BASIC CONTROLS section.

Wednesday, June 06, 2001 10:19:39 AM
Minor update. Corrected some misspelling. Added a little to the
walkthrough. I've been real busy lately so it will take some time.

Wednesday, June 06, 2001 11:37:36 PM
Started a list of items for each area of the game.

Thursday, June 07, 2001	09:24:25 AM
Added more item's and weapon's list into the walkthrough. Also added a
CONTRIBUTORS section.

Tuesday, June 12, 2001	08:19:49 PM
Minor update. This is not much of a update just a note. I've just
started working on the Version 0.2 of the walkthrough. A lot of the
sections are not complete like the walkthrough itself. In the second
version I will have the entire walkthrough complete. I adding more
information to the walkthrough as well. So it will probably a week or
so before I'm able to update.

Tuesday, June 12, 2001	10:41:12 PM
Made a quick update. I had the incorrect URL address for one of the
sites that are using my faq. I apologize to that Webmaster.

VERSION 0.2
I had taken out the CHARACTER PROFILES section because most of the
information on the FOX-HOUND members was placed in the boss battle
sections. Other information was actually not as important. You can
find profiles for both Meryl and Nastasha Romanenko in the
WALKTHROUGH GUIDE (DISC ONE).

Tuesday, June 12, 2001	04:30:00 PM
The second version of this walkthrough was started.

Wednesday, June 13, 2001 12:22:01 PM
*Completed entire walkthrough for game.

Thursday, June 14, 2001	12:19:23 AM
Added information from each stage in the VR Training. All I have to
do is to make a strategy on how to get through each stage now.

Thursday, June 14, 2001	01:59:46 PM
*Completed the Training Mode section of the VR TRAINING.
Started working on the Time Attack Mode.

Friday, June 15, 2001	10:31:30 AM
*Added and completed a list of the Codec Frequencies in the game that
can be located under the BASIC CONTROLS section.

Friday, June 15, 2001	04:41:15 PM
Added more information to the theories section.

Friday, June 15, 2001	11:25:02 PM
*Completed the Time Attack Mode.

Saturday, June 16, 2001	12:28:29 PM
*Completed the Gun Shooting Mode section of the VR TRAINING.

VERSION 0.3

Saturday, June 16, 2001	12:36:30 PM
Everything has been completed except for the Ghost Photo's locations.

Sunday, June 17, 2001	12:15:12 AM
I've added information on Decoy Octopus in the THEORIES section.

Sunday, June 17, 2001	10:48:54 PM
I've added a QUESTIONS AND ANSWERS section.

Monday, June 18, 2001	03:23:07 PM
Added a couple of questions that I've gotten.

Monday, June 18, 2001	05:58:37 PM
Added a Character Location under the THEORIES section
Started a RUMORS section under SECRETS section.

Monday, June 18, 2001	06:52:27 PM
Added a CONCLUSION section and NEXT PROJECT section to this document.

Tuesday, June 19, 2001	02:50:39 PM
Minor update. Added information to the SPECIAL THANKS section.

VERSION 0.4

Wednesday, June 20, 2001 10:25:03 AM
Minor update. I've started working on Version 0.4 of this walkthrough.
I will try to get the rest of Ghost Photo's in and the last two
mission logs.

Wednesday, June 20, 2001 04:52:30 PM
Added a MGS2: SONS OF LIBERTY section to give the readers some
information on the sequel. I've also added more information about the
SECRETS section. Corrected some misspelling that I had came across
when I was re-reading over the document.

Wednesday, June 20, 2001 11:07:41 PM
Minor update. Added someone to the Contributors list who corrected me
about what Otaku means in America.

Wednesday, June 20, 2001 11:57:44 PM
Added more information to the RUMORS section.

Thursday, June 21, 2001	01:14:10 PM
Decided to redo the CHARACTER PROFILES section and add it back into the
site. I've also added another person to the list of people who are
using my walkthrough on there site under the CREDITS section.

Thursday, June 21, 2001	01:30:04 PM
*Completed the first section of the CHARACTER PROFILES.

Thursday, June 21, 2001	05:36:01 PM
Added a section called COPYRIGHT PROTECTED at the bottom of the
document and added a DOCUMENT INFORMATION section at the top of the
screen. I created them inside a box that I had came up with. I wanted
to do them inside a box because it was more like a notice to all of
the readers.

WHAT'S TO BE EXPECTED:
All Ghost Photo locations. That is basically what I want to get
accomplished in this document. There is also several mission logs that
I need to add to the walkthrough as well. The first one I need to get
is Mission Log for ending one. The second one one I need is the demo
theater Mission Log for the Demo Theater for ending two.

I will continue to update this as long as I can. There is not alot
more that I want to add except the rest of the Ghost Photo's. But if
any one would like to see something added to this walkthrough, e-mail
me and ask me what you would like to see added to this document.

-UPDATE ROUNDUP-
A summary of all of the updates that I have done to this document.

VERSION 0.1
Started this version :	Friday, May 04, 2001	12:00:00 PM
Finished this version:	Tuesday, June 12, 2001	10:41:12 PM

The first walkthough that I had every done. Basically I wanted to
keep the first version as simply as possible.

VERSION 0.2
Started this version :	Tuesday, June 12, 2001	04:30:00 PM
Finished this version:	Saturday, June 16, 2001	12:28:29 PM

The second version of this walkthrough. Started to get more experience
on how to write an faq.

VERSION 0.3
Started this version :	Saturday, June 16, 2001	12:36:30 PM
Finished this version:	Tuesday, June 19, 2001	02:50:39 PM

The third version of this walkthrough. Started trying to get everything
finished with this walkthrough.

VERSION 0.4
Started this version :	Wednesday, June 20, 2001 10:25:03 AM

The latest version of this walkthrough.

-----------------------------------------------------------------------

 =================================
||T A B L E  O F  C O N T E N T S||
 =================================

Below is a list of the contents that you will found within this
document.

DOCUMENT INFORMATION (top of document)
INTRODUCTION
	I.  ABOUT THE AUTHOR
     II.  MGS2: SONS OF LIBERTY
BASIC CONTROLS
      I.  BASIC STRATEGY
     II.  CODEC FREQUENCIES
CHARACTER PROFILES
	I.  CHARACTER FILES
		a.  SOLID SNAKE
 		b.  MERYL SILVERBURGH
		c.  ROY CAMPBELL
		d.  NAOMI HUNTER
		e.  MEI LING
PREVIOUS OPERATIONS
	I.  METAL GEAR
     II.  METAL GEAR 2: SOLID SNAKE
WALKTHROUGH GUIDE (DISC ONE)
	I.  DOCK
     II.  HELIPORT
    III.  TANK HANGER
     IV.  CELL
      V.  ARMORY
     VI.  ARMORY STH
    VII.  BOSS BATTLE 01: REVOLVER OCELOT
   VIII.  ARMORY
     IX.  TANK HANGER
      X.  CANYON
     XI.  BOSS BATTLE 02: M1 TANK
    XII.  NUKE BLDG 1
   XIII.  NUKE BLDG. B1
    XIV.  NUKE BLDG. B2
     XV.  LAB
    XVI.  BOSS BATTLE 03: CYBORG NINJA
   XVII.  NUKE BLDN. B2
  XVIII.  NUKE BLDN. B1
    XIX.  CMNDER ROOM
     XX.  BOSS BATTLE 04: PSYCHO MANTIS
    XXI.  CAVE
   XXII.  U.GRND PSSGE
  XXIII.  ARMORY
   XXIV.  U.GRND PSSGE
    XXV.  BOSS BATTLE 05: SNIPER WOLF
   XXVI.  U.GRND PSSGE
  XXVII.  MEDI ROOM
  XXIII.  CELL
   XXVI.  ARMORY STH
  XXVII.  CAVE
 XXVIII.  U.GRND PSSGE
   XXIX.  COMM TWR A
    XXX.  ROOF/COMM TWR
   XXXI.  TWR WALL A
  XXXII.  WALKWAY
 XXXIII.  COMM TWR B
  XXXIV.  ROOF/COMM TWR
   XXXV.  BOSS BATTLE 06: HIND D
  XXXVI.  ROOF/COMM TWR
 XXXVII.  COMM TWR B
XXXVIII.  SNOWFIELD
  XXXIX.  BOSS BATTLE 07: SNIPER WOLF
WALKTHROUGH GUIDE (DISC TWO)
  	I.  BLAST FURNACE
     II.  CARGO ELEV.
    III.  WAREHOUSE
     IV.  BOSS BATTLE 08: VULCAN RAVEN
	V.  WAREHOUSE NTH
     VI.  U.GRND BASE 1
    VII.  U.GRND BASE 2
   VIII.  U.GRND BASE 3
     IX.  CMND ROOM
      X.  U.GRND BASE 3
     XI.  U.GRND BASE 1
    XII.  CMND ROOM
   XIII.  U.GRND BASE 3
    XIV.  WAREHOUSE
     XV.  CMND ROOM
    XVI.  U.GRND BASE 3
   XVII.  CARGO ELEV.
  XVIII.  BLAST FURNACE
    XIX.  CARGO ELEV.
     XX.  WAREHOUSE
    XXI.  CMND ROOM
   XXII.  U.GRND BASE 3
  XXIII.  SPPLY RTE.
   XXVI.  BOSS BATTLE 09: METAL GEAR REX
  XXVII.  BOSS BATTLE 10: LIQUID SNAKE
 XXVIII.  ESC ROUTE
VR TRAINING
	I.  TRAINING MODE
     II.  TIME ATTACK MODE
    III.  GUN SHOOTING MODE
     IV.  SURVIVAL MISSION
SECRETS
	I.  SPECIAL ITEMS
     II.  GHOST PHOTOS
    III.  THEORIES
     IV.  RUMORS
QUESTIONS AND ANSWERS
CREDITS
	I.  CONTRIBUTORS
     II.  SPECIAL THANKS
CONCLUSION
	I.  NEXT PROJECT
COPYRIGHT PROTECTED (bottom of document)

-----------------------------INTRODUCTION------------------------------

This section gives a little information about the author of this
walkthrough.

-ABOUT THE AUTHOR-
Well this is my first walkthrough faq I've done for any video game. So
e-mail me with any suggestions or ideas that you may have for this
document. Although the game has been out for several years, and there
are at least a dozen faqs that already exist, I think in my own opinion
I can live up to that quality. That's why I've gone out of the way on
this faq. Most people say that your company starts out small and then
becomes bigger. Well the same thing goes for a faq, but I actually went
in the opposite direction and made up my own saying if it doesn't
already exist(?). You start out big and get bigger. That's what I've
done with this document. I continue to make this thing big because I'm
a big fan of the Metal Gear Solid series. Although I've never actually
played the original Metal Gear or Metal Gear 2: Solid Snake, I've been
addictive to this game for the last two years since I purchased it!
Metal Gear Solid in my own opinion is just as good as it was when it
was released. The game in my own opinion is probably the best video
game for the Sony PlayStation.

In late 1998, Metal Gear Solid made it's debut for the Sony
PlayStation. The game was created by Konami Computer Entertainment
Japan. Although the game was released during the third generation
of video games for the Sony PlayStation. It became a house hold name.
Every where you would go, you would hear someone talking about Metal
Gear Solid. Even today, it is known as one of the most popular and best
selling video game of all time in my own personal opinion. The graphics
were outstanding and the game play was even better. What made Metal Gear
Solid so popular with gamers alike was it's storyline and plot twist.
The further you progressed through the game, the more of the story that
you would uncover.

You play the role of the legendary man who is only known by his code
name, "Solid Snake". The character must infiltrate a nuclear weapons
disposal facility. The character must find evidence of a new-type of
nuclear weapon that a Next Generation Special Forces unit led by his
former unit called FOX-HOUND. Once he finds evidence of a nuclear
weapon he must prevent the launch.

But it will not be easy, you must avoid unnecessary confrontations if
possible.

-MGS2: SONS OF LIBERTY-
This is a special section of information on the sequel to Metal Gear
Solid. This is basically a preview for all of those who want to know
about what to expect.

There is alot of people out there that do not have a Sony PlayStation
2 and want to know what to expect in Metal Gear Solid 2: Sons of
Liberty. One of the main reasons that alot of people do not have Sony
PlayStation 2 is because of how much it cost. And there is alot of
people that want to know about the game. That's why I added a special
section to my Metal Gear Solid faq about the sequel. If anyone has any
questions about Metal Gear Solid 2, please feel free to e-mail me and
ask me about the game.

The game is scheduled to be released this winter for the Sony
PlayStation 2 Computer Entertainment System. There is alot that has
been added into the game. One thing that you can do now is be able to
perform a hang. Which is if you get next to a rail that is about a
waist high you can press the Triangle button to jump over to the other
side of the rail and hang. Those who remember the Syphon Filter series
where you are able to hang and move across the side of a floor while
trying to stay undetected, will it is similiar in Metal Gear Solid 2.
Except that you are given a grip gauge. The grip gauge will begin to
drain until either you pull yourself back up by pushing the Triangle
button or jump down by pressing the X button. If you are hanging from
the second floor and jump down to the third floor you will not cause
any damage but if you are hanging from a third floor and jump down,
your Life bar will begin to drain. So it depends on how high you are
in the air when you jump if you lose any life.

One thing that has been improved is the soldiers. They act more
realistic around the enviroment. If a soldier spots an intruder, the
soldier will begin to run out of your field of vision and grab his
radio and call for reinforcements. In order to prevent him from doing
this, you must shoot his radio which is located on the right hip of his
waist or shoot the radio while it is in his hand. If you are able to
take out his radio, you still have to worry about the soldier running
away from you and trying to get reinforcements himself. You can also
use objects in the enviroment to defeat your enemies. For example,
if their is a soldier near a rail on the third floor of the ship and
you sneak up behind the soldier, you can perform a three-hit-combo
and knock him off the side of the rail. But you must make certain not
to knock him off the rail near another soldier on the floor below.
Because if that guard notices the dead guard that you had thrown off
the rail, he will use his radio and the game will go into Caution mode
which means that guards will begin to be more cautious. One of my
favorite things about the game, is if you have a weapon equipped and
sneak up behind a enemy and then draw the gun on him, he will put his
hands in the air which means that you now have a hostage. If you move
to the front of the guard and aim the gun at the soldiers head, chest,
or groin he will begin to shake and may drop an item. If you are
spotted by a soldier and the soldier sees you go into a certain room.
You better make certain that you have a cardboard box with you.
Because the reinforcements will begin to do a clearing which means
that they will begin to search every area in that room for you.
Another thing that has improved is when there is more then one soldier
in a specific area and you shoot one of the soldier with the M9 Dart
Gun, the other soldier will grab his binoculars and look in the
direction of where the shot was fired. If the soldier spots an
intruder he will use his radio to call for reinforcements.

So far there are several new items in the game. Bandages to stop from
bleeding, a wet cardboard box that can be used while in the rain, a dry
cardboard box that can be used while in a dry area. You also get two
new type of weapons, a M9 Dart Gun that can be used to knock out a
guard while staying undetected, a USP Handgun that is basically the
same as a SOCOM Pistol, except that it does not have a supressor on it
and does double the damage. There were also screenshots show in several
different video game magazines as well as the internet, showing Snake
with a FA-MAS Assault rifle as well as a SOCOM Pistol that you acquire
at the end of the Trail Version of Metal Gear Solid 2: Sons of Liberty.
So that means that there is already three type of handguns in the
game and one assault rifle.

One thing that has really improved is the first person view mode. By
pressing and holding the R1 button while a weapon is equipped. Press
the Square button to draw the weapon. You will be able to aim and fire
a weapon in first person view mode.

The controller is also sensitive touch. For example, if you press the
Direction button very soft in one direction, Snake will walk, but if
you press the Direction button hard in one direction, Snake will run.
If you press the the L2 or R2 buttons very soft, you will equip and
discard the previously selected item or weapon. But if you press the
L2 or B2 buttons hard, you will bring up the item inventory or weapon
menus.

One of the other unique things about the game is if you knock out a
soldier with the M9 Dart Gun. You can grab the soldier by his legs or
by the waist and drag the soldier. This is useful if you do not want
another soldier to find a dead soldier or just want to hide a soldier
who was knocked out.

You can locate the above preview on my faq for Metal Gear Solid 2 and
more information for the sequel to Metal Gear Solid (see the NEXT
PROJECT section.)

---------------------------BASIC CONTROLS------------------------------

Below is a list of the button functions of the game.

SQUARE BUTTON:
When a weapon is not equipped, press and hold the Square button while
behind an enemy to place the enemy in a choke hold. Repeated press the
Square button while an enemy is in a choke hold to repeatedly apply
pressure to the enemy's neck. If the Square button is repeatedly press
while in a choke hold, the enemy's neck will be snapped. While an enemy
is in a choke hold and the Square button is being held, use the
directional button the drag the enemy. If an enemy struggles, press the
Square to apply pressure to his neck. While next to an enemy use the
directional button to move into the enemies direction and while you are
pressing the directional button in the direction of the enemy press the
Square button to perform a throw on the enemy. When a weapon is
equipped, press the Square button to fire that specific weapon.

SOCOM Pistol
While holding the Square button, press and hold the X button. While
holding these two specific buttons, use the directional button to move
around while firing.

FA-MAS Assault Rifle
While holding the Square button, press and hold the X button and
release the Square button. While holding the X button, press and hold
the Square button as well. While holding these two specific buttons,
use the directional button to move around.

TRIANGLE BUTTON:
Hold the Triangle button to view the area in first person view mode.
While holding the Triangle button use the directional button to look
around in first person view mode.

NIKITA Missile-controlled Launcher
After firing a missile, hold the Triangle button to get data feed back
of the missile's location. While holding the Triangle button, use the
directional button to move around.

CIRCLE BUTTON:
Press the Circle button repeatedly to perform a punch-punch-kick combo.
When next to an elevator control panel, press the Circle button to
open the elevator door.

X BUTTON:
While standing, press the X button to get into the crouching position.
Use the directional button to crawl. You can crawl under objects or
into a ventilation shaft.

START BUTTON:
Press the Start button to pause the game. Your current location will be
listed. Press the Start button again to unpause the game.

SELECT BUTTON:
Press the Selection button to bring up the Codec menu. Read the
beginning of the WALKTHROUGH GUIDE (DISC ONE) for further information.

L1 BUTTON:
While an item is equipped, press the button to discard that item
currently being used. If an item is not equipped press the L1 button
to equip the previously used item.

L2 BUTTON:
Press and hold the L2 button to bring up the item inventory menu. Use
the left or right button on the direction pad to move from left or
right.

R1 BUTTON:
While an weapon is equipped, press the button to discard that weapon
currently being used. If an weapon is not equipped press the R1 button
to equip the previously used weapon.

R2 BUTTON:
Press and hold the R2 button to bring up the weapon inventory menu.
Use the left or right button on the direction pad to move from left or
right.

 ================
| BASIC STRATEGY |
 ================

Below is a basic strategy on how to avoid specific enemies.

-GUARDS-
Each of the guards are carrying an FA-MAS Assault Rifle. When they see
an intruder, all guards in that area are on alert. The only way to
get away from the guard is to run away from him and try to lose him.
In order to easily lose him, continue running until you reach a large
container, continue running behind that object until the guard stops
running. Another tactic to avoiding a guard, is after you are spotted,
start circling around the guard as he fires. Continue to circle around
him until you reach the back of him. Perform a throw and run off in the
opposite direction of the guard.

Note: This only works on one guard, not a two or three guards.

When a guard spots you crawling into a ventilation shaft or underneath
an object. He will crouch down and throw a grenade into the
ventilation shaft or underneath the object where you crawled in. It is
really tough to avoid a grenade unless you are out of the range of it's
explosion capacity. The only thing you can actually do is to crawl out
from underneath the object and get attacked by the guard.

The most useless weapon while trying to get past a guard is a Stun
Grenade. By throwing a Stun Grenade, after it explodes the area you
are located in will go on alert and start looking for you. So do not
every use a Stun Grenade unless you want to get past several guards who
had already spotted you. Throw a Stun Grenade and run past them.

The easiest way to avoid a guard without being detected is to sneak
up behind the guard and perform a throw and continue where you need
to go. Also look for alternate way to where you need to go. Always
try everything that could be done not to be detected.

Note: Guards can only see about four meters in front of them. If you
get into the field of the range of a guard, he will go on alert and
start firing at you.

-SURVEILLANCE CAMERAS-
When a surveillance camera spots an intruder it goes on alert and a
guard is sent to the specific area where the intruder was located.

The camera has a blind spot and that is underneath it. If you run
underneath the surveillance camera it will be unable to see you.
Make certain not to be seen by the surveillance camera's field of
vision.

Another easier way to avoid a surveillance camera is to throw a
Chaff Grenade. A Chaff Grenade will scrambled the surveillance
camera temporarily. Run past it while it is scrambled in order to
stay undetected.

-GUN CAMERAS-
When a gun camera spots an intruder and will begin firing at the
intruder. There basically the same as surveillance cameras, except
that they do not alert any guards. But they do fire at you if they
spot you, so be careful.

In order to avoid a gun camera, throw a Chaff Grenade in order to
bypass it.

-WOLVES-
Wolves are similar to a guard. Stay out of it's field of vision. If
a wolf sees you, he will begin to howl and another wolf will come.
Then the wolf will charge at you.

There is actually no way to avoid the wolves, just stay out of their
field of vision so they cannot see you.

Half Husky wolves who are very aggressive if they fell a threat against
their puppies. If they spot an intruder in their territory they will
attack them because they fell that there baby is being threatened. In
order to avoid these wolves try to stay out of there field of vision.
If a wolf spots you, you will not have much of a chance to avoid them.
If this happens you will have no choice but to run from them and
hopefully make it to where you need to go without being attacked by
the wolves.

Note: If a wolf smells the sent of another wolf on you, he will not
harm you. Or if he smells the sent of Sniper Wolf on you, the wolves
will not harm you.

 ===================
| CODEC FREQUENCIES |
 ===================

Below is a list of Codec Frequencies in the game.

Roy Campbell	-	The commander in charge of this operation.
				He knows information on the basic controls
				of the game. Contact him at Codec Frequency
				140.85.

Naomi Hunter	-	The chief of the medical staff of the FOX-
				HOUND special forces unit. He can also give
				advice on each FOX-HOUND member that was
				involved in this terrorist attack. She knows
				background information on each FOX-HOUND
				member. Contact her at Codec Frequency
				140.85.

Mei Ling		-	In charge of saving Snake's current mission
				status. She is also the person responsible
				for Snake's Soliton radar system. She can
				be contacted at Codec Frequency 140.96 after
				reaching the Heliport.

Note: The above people are operating from aboard the Discovery
submarine.

Nastasha Romanenko-	The support crew for Snake in this operation.
				She is a nuclear weapons specialist. Contact
				her at Codec Frequency 141.52 after reaching
				the Heliport.

Note: She is operating from her home in Los Angeles.

Master Miller	-	Gives advice on how to surpass a specific
				area. He knows a lot about Alaska as well
				since he has lived their a lot longer then
				Snake. He can be contacted at Codec
				Frequency 141.80 after he has contacted you
				in the ventilation shaft that leads to the
				Tank Hanger.

Meryl Silverburgh	-	Roy Campbell's niece who was sent as a
				replacement the day of the terrorist takeover.
				She can be contacted at Codec Frequency
				140.15 after defeating Revolver Ocelot.

Deepthroat		-	A mysterious character who contacts Snake
				when he is in danger. The mysterious character
				is using burst transmission which allows him
				not to use his monitor of his Codec so that
				he cannot be seen. He can be contacted at
				Codec Frequency 140.48 after he calls you in
				the Canyon before the boss battle with the M1
				Tank, but he will not answer his Codec.

Hal Emmerich	-	The chief designer of the Metal Gear
				prototype. He knows a lot of information
				about Metal Gear and how it is operated. He
				can be contacted at Codec Frequency 141.12
				after he is rescued after the boss battle
				with the Cyborg Ninja.

Note: The above four people cannot be contacted until you get to a
certain part of the game.

There are a total of seven different Codec Frequencies that can be
called.

--------------------------CHARACTER PROFILES---------------------------

Below is a section that list the characters profiles.

-CHARACTER FILES-
Below is character profiles for Solid Snake, Meryl Silverburgh, Roy
Campbell, Naomi Hunter, and Mei Ling.

SOLID SNAKE

Code Name	:	Solid Snake
Real Name	:	Unknown
Sex		:	Male
Age		:	30s
Nationality	:	American
Height	:	182cm

CURRENT SITUATION:
The former member of the special forces unit FOX-HOUND. He is sent to
infiltrate the nuclear weapons disposal facility. He must rescue both
the DARPA Chief, Donald Anderson and the President of ArmsTech, Kenneth
Baker. He must get as much information as possible from both of them
concerning if the terrorist have the capable of launching a nuclear
weapon and stop the terrorist if they do.

BACKGROUND INFORMATION:
Born in the mid seventies in the United States. In 1995, as a newly
recruited member of the high tech special forces unit FOX-HOUND. He
is sent to infiltrate Outer Heaven Inc. In 1999, called back to active
duty, he is sent to rescue a scientist who created "OILIX" which would
prevent an energy crisis. Now he is sent to infiltrate a nuclear
weapons disposal facility on Shadow Moses Island in Alaska's Fox
Archipelago to stop a nuclear weapon threat.

Only known by his code name "Solid Snake" given to him by the special
forces unit FOX-HOUND. He decided to give up on war and retire to a
peaceful life in Twins Lakes somewhere located in Alaska.

Note: For further information on Snake's previous operations, please
read the PREVIOUS OPERATIONS section.

MERYL SILVERBURGH

CURRENT SITUATION:
She is taken hostage by the terrorist and being held capture somewhere
on the base.

BACKGROUND INFORMATION:
She is Roy Campbell's niece. Although see does not have any actual
battle experience, she has gone through VR sumulation combat training.
She has received psychotherapy that allows her not to be attracted to
those of the opposite sex.

She had lost her father while she was very young, during the war. And
decided to become a soldier because she thought that she would be
closer to her dead father.

ROY CAMPBELL

CURRENT SITUATION:
The commander in charge of this operation. He is aboard the discovery
and contacts Snake through Codec.

BACKGROUND INFORMATION:
The former member of the special forces unit FOX-HOUND. His niece
Meryl had been taken hostage during the terrorist attack.

After losing his brother during the war, he decided to take care of his
brother daughter and kept an eye out on her.

NAOMI HUNTER

CURRENT SITUATION:
A scientist of gene therapy as well as a doctor who knows a wealth
about medicines and background information about each of the FOX-HOUND
members involved in this attack.

MEI LING

CURRENT SITUATION:
She is responsible for saving Snake's current mission status. She is
also the one who created the Soliton radar that Snake is currently
using.

--------------------------PREVIOUS OPERATIONS--------------------------

The below information can be located under the "Specials" option at the
main menu. Choose "Previous Operations" to read between the previous
games in the installment. This section also gives you more information
about Solid Snake and his previous operations.

METAL GEAR

The year 1995. Deep in South Africa, 200 km north of Garzburg. Outer
Heaven-an armed fortress nation established by the legendary mercenary.
He was feared in combat by both friends and foes as a hero and lunatic.
The "Western" nations have found out that a weapon of mass destruction
capable of rewriting war history is under development at Outer Heaven.
They have called upon the high-tech special force unit FOX-HOUND to
take care of the situation. In response to this order, Big Boss,
commander-in-chief of FOX-HOUND, sent Gray Fox, the man with the code
name "FOX" which is given to the best member of the unit. "Operation
Intrude N313".

After a few days, his last message being "Metal Gear...", Gray Fox was
missing in action. Taking the situation seriously, the top men of the
"West" again called for FOX-HOUND. Big Boss selected Solid Snake, who
has just recently joined FOX-HOUND, as the agent and entrusted
everything to him.

Successfully making a solo infiltration to Outer Heaven, Snake got in
touch with local resistance members Schneider, Diane, and Jennifer.
With their cooperation, Snake succeeded in rescuing Gray Fox. Gray Fox
then laid out the terrifying facts about Metal Gear. Metal Gear was
development name of a nuclear warhead-equipped two-legged walking tank.
It can walk through even the roughest terrains that would stop normal
tanks. It can conduct local warfare by itself with unique weapons like
its Vulcan cannon and anti-tank missiles. It was indeed a new-type of
weapon that can conduct a nuclear attack against any place on the face
of the earth from any land surface.

With Metal Gear, Outer Heaven was trying to establish its military
superiority over the entire world. In order to destroy Metal Gear,
Snake rescued Metal Gear's chief engineer Dr. Pettrovich and his
daughter Elen, who was taken hostage to force her father to continue
with his development. Snake hears from Dr. Pettrovich how to destroy
Metal Gear. However, as Snake approached the heart of Outer Heaven and
Metal Gear, well-designed traps are set all around Snake-as if all his
actions are being leaked to the enemy. In the midst of the escalating
battle, the leader of the resistance, Schneider, fell into the hands
of the enemy, and Snake himself, was injured through the deadly
battles with Outer Heaven's best mercenaries.

But Snake's indomitable spirit lead him to the 100th floor basement of
the secret base where Metal Gear was developed. Evading the powerful
defense system that wipes out all intruders, Snake ultimately succeeded
in destroying Metal Gear.

Snake tried to escape from Outer Heaven upon completing the mission.
However, during the escape he was confronted by one man-FOX-HOUND
commander-in-chief Big Boss. Big Boss laughed at the astounded Snake
and told him of the truth about his mission.

While serving as the commander-in-chief of FOX-HOUND, Big Boss also ran
a mercenary dispatch company utilizing his connections and capital from
his years as a merc. He was planning to build this company a large
military establishment and he built Outer Heaven at its base. His
purpose for sending the rookie Snake to Outer Heaven was to cause
information confusion against the "West."

However, Big Boss miscalculated. He never thought that Snake would make
it this far. Having lost Metal Gear, Big Boss activated the self
destruction system of the underground base. With the countdown to
destruction continued, his scream echoed in the emptiness. "You have
gone too far. Too far!"

On the 100th floor basement, the battle between two men commenced-free
of ideology and politics.

The armed fortress nation, Outer Heaven, collapsed. The impenetrable
fortress made from the best military technology, and occupied by the
toughest mercenaries burned in flames. Behind him, the flames reached
skyward, as Outer Heaven fell, leaving Solid Snake all alone.

METAL GEAR 2: SOLID SNAKE

1999, the world was facing an energy crisis. It was obvious that the
supply of petroleum would run out faster than expected. However, the
development of an alternate energy resource is far from completion. The
price of petroleum has skyrocketed and the world economy is in
confusion. The 21st century was expected to be one of chaos. One man's
invention changed the entire situation. A Czech genius and biologist,
Dr. Kio Marv, invented "OILIX" a microorganism that refines petroleum
to produce a highly purified form of petroleum. The world was filled
with hope upon the discovery of this messiah to solve the energy
crisis, but at the same time the world entered a time of tension
regarding this new algae.

Just when the whole world's attention was drawn to OILIX and Dr. Marv,
he was abducted by someone and disappeared. Nations began
investigations immediately, and a name soon appeared, "Zanzibar Land."

Zanzibar Land was a democratic military regime that suddenly appeared
in Central Asia in 1997. When their uprising took place, the CIS army,
formed around Russia, sent a suppressive unit immediately. Zanzibar
Land resisted by gathering a band of mercenaries from nations around
the world and fortifying most of its land. As a result, the CIS army
was repeatedly defeated, and Zanzibar Land declared its independence.
Due to the active role mercenaries played, this war was called The
Mercenary War, and Zanzibar Land was referred to as an armed fortress
nation. A military nation with a group of strong mercenaries,
surrounded by a tough fortress. According to the latest information,
Zanzibar supposedly was armed with nuclear weapons. The whole scenario
was crystal clear. By obtaining OILIX in addition to nuclear weapons,
Zanzibar Land was trying to establish its economic and military
superiority over the entire world. Concerned about the situation, the
United States ordered Roy Campbell, commander-in-chief of high-tech
special forces unit FOX-HOUND, to rescue Dr. Marv. Campbell was a
former member of FOX-HOUND. He brought back Solid Snake, the man who
single handedly brought down the armed fortress nation of Outer
Heaven 4 years ago, and asked Snake to bring back both Dr. Marv and
OILIX. Successfully infiltrating Zanzibar Land, and with the help of
CIA agent Horry and others, Snake was able to go deep into the
fortress and meet again with Dr. Pettrovich, the chief engineer of
Metal Gear at Outer Heaven. He too was abducted to Zanzibar Land and
was forced to develop another Metal Gear.

He told the surprised Snake of even more shocking fact. Big Boss, the
man Snake had defeated at Outer Heaven. turned out to be the general
commander of Zanzibar Land.

Snake rescued Dr. Pettrovich in cooperation with Natasha, Dr. Marv's
guard and former Czech International Secret Police agent, and then
headed far the confinement facility deep in the fortress to save Dr.
Marv.

When Pettrovich and Natasha crossed the narrow suspension bridge over
the deep valley, a missile blew the bridge away.

Natasha flew into the air because of the explosion. While unable to do
anything to save Natasha, Snake started hearing a well-known voice.
"Hey Snake. We are good buddies. I can let you go. Just leave this
place at once!" Gray Fox. Snake saw Gray Fox controlling Metal Gear.
The best soldier in FOX-HOUND who, after the fall of Outer Heaven,
disappeared as if he followed Big Boss. Losing Natasha in front of his
eyes and letting Pettrovich get taken away, Snake screamed, "Fox! I
will not give up!"

After a series of deadly battles with mercenaries, Snake finally made
it to Dr. Marv's confinement facility. However, he arrived too late.
He saw Dr. Marv's corpse and Pettrovich, who could do nothing but just
stand there.

Pettrovich told Snake that Dr. Marv could not withstand the repeated
tortures because of heart problems. Snake then received an emergency
call from Horry. The information she supplied was very shocking.
Pettrovich had been voluntarily visiting Zanzibar Land to develop Metal
Gear. The abduction of Dr. Marv was conducted under the directions of
Pettrovich himself. After the truth came out, Pettrovich attacked
Snake, but Snake easily put an end to him and obtained the structural
plan of OILIX. While trying to escape, Snake was confronted by Metal
Gear again, controlled by Gray Fox. The tremendous battle took place in
the underground base. Snake finally succeeded in destroying Metal Gear.
However, Gray Fox did not submit and challenged Snake to the final
battle. In the midst of a minefield, Snake and Fox fought without any
weapons. A fist-to-fist duel involving no hatred or murder intent.
During that weird moment of purity, the two were bound by forces
transcending words and emotion.

Snake won the tough but pure battle against Gray Fox. However, there
still was some else Snake had to fight-Big Boss. Just like 4 years ago
at Outer Heaven, Big Boss was waiting for Snake.

"One who has experienced the tension of battle can never leave the
battlefield. I am the one giving you something to live for, and that is
war." Snake was infuriated at the arrogant Big Boss. "There is only one
battle I have to fight. To free myself from you, to shatter the
nightmare...Big Boss, I will kill you!"

With the structural plan of OILIX, Snake and Horry escaped from
Zanzibar Land on a rescue helicopter. Snake once again saved the world.
However, there was no smile on his face. Big Boss's last words kept
ringing in Snake's head. "Whoever wins, our battle does not end. The
loser is freed from the battlefield, but the winner must remain there.
And the survivor must live his life as a warrior until he dies."

Snake then disappeared into the white lands of Alaska, alone.

Note: Metal Gear 2: Solid Snake was released in Japan, but was never
released in the United States.

----------------------WALKTHROUGH GUIDE (DISC ONE)---------------------

This is a walkthrough guide for the first disc. It is use for either
the easy or normal difficulty setting.

The nuclear weapons disposal facility on Shadow Moses Island in
Alaska's Fox Archipelago was attacked and captured by Next-Generation
Special Forces being led by members of FOX-HOUND. They're demanding
that the government turn over the remains of Big Boss and they say
that if their demands are not met within 24 hours, they'll launch a
nuclear weapon. You'll have two mission objectives. First, you're to
rescue DARPA Chief, Donald Anderson and the President of ArmsTech,
Kenneth Baker. Both are being held as hostages. Secondly, you're to
investigate whether or not the terrorists have the ability to make a
nuclear strike and stop them if they do. We'll approach the disposal
facility by sub. And then we'll launch a one-man SDV (swimmer delivery
vehicle). After the SDV gets as close as it can, dispose of it. From
there on you'll have to swim.

High Tech Special Forces Unit FOX-HOUND. There are six members of FOX-
HOUND involved in this terrorist activity. Psycho Mantis, with his
powerful psychic abilities. Sniper Wolf, the beautiful and deadly
sharpshooter. Decoy Octopus, master of disguise. Vulcan Raven, giant
and shaman. And Revolver Ocelot, specialist in interrogation and a
formidable gunfighter. And finally, in charge of them... FOX-HOUND's
squad leader, Liquid Snake. The man with the same code name as you.

The nuclear weapons disposal facility covers the whole island. I'll
instruct you by codec after you reach your target. As usual, this is a
one-man infiltration mission. Weapons and equipment OSP (on-site
procurement). This is a top-secret black op. Don't expect any official
support.

-DOCK-

<CUT SCENE>
As Snake reaches the loading dock, he stops swimming and allows himself
to float to the surface of the water. Snake looks ahead and notices a
guard in front of two barrels. After the guard walks away, Snake pulls
himself up to the loading dock near the staircase that leads into the
water. Snake takes off his swimming gear, as Liquid in the back of the
area warns a guard to stay alert and that Snake will be through here.
Liquid then tells the guard that he has to swat down a couple of
bothersome flies. Liquid then takes to the elevator to the surface.
Snake crouches down beside the large container and contacts the
colonel.
Snake tells the colonel that the elevator in the back is the only way
up. The colonel tells Snake that he'll have to take the elevator to
the surface and to make sure that nobody sees him.

CODEC SYSTEM:
If you want to send a transmission, first press the Select Button. That
will put you in Codec Mode. When you're at the Codec Screen, press the
right or left Directional Button to change the frequency. Then press up
on the Directional Button or press the Circle Button to transmit at
that frequency. The Codec also automatically stores the frequencies of
the people you've spoken to. To open the Memory Window, press down on
the Directional Button at the Codec Screen. The Memory Window will show
a list of all the frequencies. All you have to do is to select the
frequency you want and press the Circle Button to transmit. If you want
to switch back to the normal Codec Mode, just press the Select or X
Button.

SOLID SNAKE'S INVENTORY:
Below is a list of items that you begin the game with.

SCOPE

Magnifying scope.
Press Circle to zoom in,
X to zoom out.

CIGS

Solid Snake's favorite
brand. Smoking is hazardous
to your health.

Cigarettes contain benzopyrene, a chemical that leads to lung cancer.
We know that when benzopyrene enters the body, it changes to
benzopyrene diolepoxide (BPDE) and attaches to the receptors on the P53
gene, the gene which causes lung cancer. The BPDE attaches to the P52
gene in three specific locations and causes pre-cancerous changes to
the lung tissue.

Note: Don't forget this is a covert operation. There are lots of bad
guys and only one of you. If you're spotted, you'll be surrounded
before you know it. If that happens, you're finished. First go to the
elevator in the back and take it up to the ground floor. Then look for
the DARPA Chief.

You start behind a large container that has two barrels on the right
side of it. Follow the staircase next to you down into the water.
As you get down to the bottom of the staircase under the water. Run
behind the barrel laying on it's side next to the staircase. You will
find a Ration behind the barrel laying on it's side.

RATION

Restores life.
Use by pressing Circle while
menu is open.

02 GAUGE:
The O2 Gauge is automatically displayed whenever you're underwater or
surrounded by gas. It represents one breath. When the O2 Gauge reaches
zero, your Life Gauge will begin to go down.
Run back up the staircase and crawl underneath the large container.

CRAWLING:
First crouch down by pressing the Crawl Button and then use the
Directional button to crawl in the direction you want. Be careful
though. Crawling is slow and you can't attack when you're doing it
either. You can stand back up by pressing the Crawl Button again.

As you crawl underneath the large container, the camera angle will
automatically switch to first person view mode which gives you a better
look of the surrounding area. In the distance you will see a guard.
Crawl underneath the large container next to your starting position. As
you crawl underneath the container, you will notice in the distance
straight ahead from you, a guard near the small intersection between
the two sets of the stacked containers. Crawl out from the opposite
side of the large container that you entered and position yourself
against the corner to the left of the large container. The guard down
the small walkway will turn his back in your direction. Take the
opportunity and quickly crawl through the puddle to your right.

Note: If you take to long acquiring the first Ration. And the first
guard down the small intersection between the two sets of stacked
containers will begin to walk in the direction toward the large
container. Either hide underneath the large container or the corner
next to the hallway the guard comes down across from the puddle and
small double stacked crates. The guard stops near the corner and then
turns away and walks in the opposite direction. Quickly crawl through
the puddle and head for the fork lift in the upper right corner near
the elevator. Avoid the second guard that should be near the fork
lift. And hide behind the fork lift.

After crawling through the puddle turn to Snake's left and follow the
walkway down. As you come to the next intersection, you should see a
second guard in front of you. Wait for the guard to turn to his right.
Instead of following him head straight. You should reach the elevator
in the back. In front of the elevator is a puddle and in the upper
right corner there is a fork lift. Quickly run behind the fork lift
before the second guard that you encountered reaches the fork lift.
You will find a Ration behind the fork lift. As the guard walks up to
the front of the fork lift, make certain that you are hiding at the
back of the fork lift facing the wall that is on the same side as the
elevator. As the second guard that you encounter reaches the front of
the fork lift, he will turn his back away from and snap his neck. He
will then walk up to the left side of the fork lift. As he is walking
to the left side of the fork lift quickly run to the right side of the
fork lift on the opposite side of the guard. The guard will than walk
back to the front of the fork lift and continue down the walkway in
the opposite direction from you. You must wait behind the fork lift
until the same walks back to the fork lift again. Simply hide on the
back side of the fork lift until he starts to walk to the left side of
the fork lift. Run to the right side of the fork lift on the opposite
side of the guard. As the elevator comes to a complete stop at the
bottom, a guard will walk off the elevator. Make certain that you are
at the back side of the fork lift out of his field of vision. Use the
first person view mode to watch him. The guard looks' to his right and
then to his left. After he looks to his left, he will continue walking
forward. After he looks to his left and turns away, quickly sneak up
behind him and run into the elevator.

<CUT SCENE>
The elevator starts to move to the surface. Snake looks around and then
begins to take off the rest of his swimming gear. After taking off his
head gear Snake stands back up and looks around again. The "Metal Gear
Solid" logo appears.

**SPECIAL NOTE 01**
If you are spotted by a guard during any time before or after the
elevator comes down and you want to make a safe getaway from the guards
before they are able to kill you. Run back to the dock and find the
opened area that leads into the water, you can jump into the water to
make a safe getaway from the guard. Even if you are badly hurt you are
still safe from the guards.

-HELIPORT-

[MISSION LOG]
The nuclear weapons disposal facility on Shadow Moses Island in
Alaska's Fox Archipelago was captured by terrorists. They're demanding
that the US government turn over the remains of "The Legendary Soldier"
Big Boss and they are saying if their demands are not met within 24
hours, they'll launch a nuclear weapon. Asked by the US government to
settle the situation, former FOX-HOUND member Solid Snake succeeds in
the infiltration of the nuclear weapons disposal facility. Now he must
try to rescue the DARPA Chief.

<CUT SCENE>
The elevator finally reaches the surface. Snake waits impatiently as
the elevator comes to a complete stop. Snake gets a good look around
and runs out behind the elevator and hides behind a large container.
Snake kneels down beside the large container and contacts the colonel.

Snake tells the colonel that he is in front of the disposal facility.
The colonel tells Snake that age hasn't slowed him down one bit. Naomi
then interrupts and ask Snake how the Sneaking Suit is working out.
Snake tells her that his nice and dry, but it's a little hard to move
around. Naomi tells Snake that he will have to bear with it. It's
designed to prevent hypothermia. Snake tells Naomi that he is thankful
and if it weren't for her suit and her shot, he would've turned into a
popsicle out there. Naomi tells Snake that the shot is an anti-freezing
peptide. All of the Genome Soldiers in this exercise are using it.
Snake then ask how's the diversionary operation going. The colonel
tells Snake that two F-16's just took off from Galena and are headed
his way. The terrorist's radar should have already picked them up.

<CUT SCENE>
Snake looks around the corner of the large container and notices a
Hind D Russian Gun ship. He then ask the colonel why is a Russian
Gun ship is doing here. The colonel tells Snake that he has no idea but
it looks like their little diversion got their attention. The colonel
tells Snake that now is his best chance to slip in unnoticed. Liquid
starts the Hind D and flies off. As the Hind D flies away, Snake stands
back up from behind and looks at the Hind D.

The colonel tells Snake that there is only 18 hours left before the
deadline and that Snake must hurry. Snake overhears a woman in the
background saying that he must be crazy to fly a Hind in this kind of
weather. Snake ask the colonel who that was and colonel tells Snake
that he hasn't introduced the two of them yet. This is Mei Ling. She
was assigned to us as our visual and data processing specialist. She
designed Snake's Codec as well as his Soliton radar system. The
colonel tells Snake to contact her if he has any questions about
either of them. Mei Ling tells Snake that it is nice to meet him and
that it is an honor to speak to a living legend like Snake. Snake
who seems real quiet and doesn't say a thing to Mei Ling. Mei Ling
ask Snake what is wrong. And Snake tells Mei Ling that he did not
expect a world-class designer of military technology to be so cute.
Mei Ling tells Snake that he is just flattering her and doesn't
believe that she is being hit on by the famous Solid Snake. Mei Ling
tells Snake that she is surprised that he is very frank for a trained
killer. Snake tells Mei Ling that it looks like they both have a lot
to learn about each other. Mei Ling tells Snake that she is looking
forward to learning about the man behind the legend. She then tells
Snake that she will explain about his Soliton radar system.

SOLITON RADAR:
The bright dot in the middle is you. The red dots are your enemies
and the blue cone shape represents their field of vision. The genome
soldiers have highly developed senses of hearing and vision due to
their gene therapy. Make sure you don't let them see you.

First I want you to infiltrate the disposal site and look for the
DARPA Chief. The DARPA Chief was injected with the same GPS
transmitting nanomachines as you. He should appear on your radar
as a green dot. Get whatever information you can from him about the
terrorists. If he's alive that is.

Mei Ling tells Snake that his radar isn't affected by the weather, but
if you're discovered by an enemy he won't be able to use it. The radar
is made from currently existing technology and is easily jammed. Snake
will not be able to use it in an area with strong harmonic resonance.
So be careful. The colonel tells Snake that they will be monitoring
his movements by radar and tells Snake to contact them by Codec
anytime. Snake tells the colonel that he will contact him if he is
lonely. Naomi interrupts and tells Snake that their here to back him
up, and to call if he needs some information or advice. Mei Ling tells
Snake that she is in charge of saving his mission data. And to contact
her at Codec frequency 140.96 to record his current status. The colonel
then tells Snake that he will need to arm himself with whatever weapons
that he can find. Snake then tells the colonel that he is strip
searched by Doctor Naomi and then all of his weapons are taken away.
Naomi then tells Snake that if he makes it back in one piece, maybe
she'll let him do a strip search on her. Snake tells Naomi that he
will hold her to that. Snake then tells her that he was able to smuggle
out his smokes. Naomi ask him how he did that. And Snake tells her in
his stomach. Because the shot that she gave him suppressed his stomach
acids. Mei Ling ask Snake how cigarettes will help him and Snake
replies with that you're never know.

Snake runs out into the snow and equips his binoculars. The colonel
tells Snake that the fastest way inside is through the front door
but there's too much risk of being spotted by the enemy. Snake uses
the binoculars to zoom into the door entrance next to a parked truck.
Snake then uses the camera to get a good look at the guards in the
area. There is one sentry on the left and one on the right. There
armed with "five-five sixers" and pineapples. Snake then discards
the binoculars and runs to the other side near the elevator that he
took up and uses the binoculars to zoom into the first floor
ventilation shaft. There is a guard sleeping in front of the first
floor ventilation shaft. The colonel tells Snake that is the air duct
for the first floor and that there should be a second duct on the
second floor. Snake is unable to locate the air duct on the second
floor. Snake returns behind the large container. The colonel tells
Snake that he will decide the best COA (course of action) and that he
is counting on Snake.

SHADOW MOSES ISLAND:
The nuclear weapons disposal facility on Shadow Moses Island was built
at the beginning of this century. It was made to temporarily store the
nuclear warheads. When you dismantle a warhead, you still have nuclear
materials that must be stored. At this point, all of the nuclear
material storage facilities are way past capacity. This base was built
so they could temporarily avoid being in conflict with START-2.

Note: For further information on nuclear weapons and items or weapons
contact Nastasha Romanenko at Codec Frequency 141.52.

NASTASHA ROMANENKO

Name		:	Nastasha Romanenko
Sex		:	Female
Age		:	30
Nationality	:     Ukrainian
Height	:	166cm

CHARACTER PROFILE:
1970s	-	Born in Ukraine.
1986	-	She and her family
		were showered by the
		radiation from the
 		Chernobyl nuclear
		power plant disaster
		in Prypiat (A City
		3 Kilometers north of
		Chernobyl).
1990	-	After losing her
    		parents, who
		participated in the
		cleanup at Chernobyl,
		She moves to the US.
1992	-	Joins the DIA
		(Defense Intelligence
		Agency).
1995	-	Leaves the Bureau
		to become a freelance
		analyst.
		Writes for assorted
		information magazines
		and US Naval
		information
		magazines.
1996	-	Attends the Canberra
		Committee, the
		world's first
		nationally hosted
		nuclear weapon
		abolition proposal
		group, as an advisor.

FIRST METHOD:
Your first priority is to find some weapons. There are some Chaff
Grenades located in the center of the heliport landing area. Run to
the small staircase on the right side of the heliport, facing the four
large containers to the right in the snow.

Note: Your footprints will temporarily stay in the snow. If a guard
notices your footprints, he will follow them until there are no other
footprints available or he spots you. So be careful not to be spotted
by the guard.

Wait for the two search lights to spread out and run across the
heliport and grab the Chaff Grenades. And quickly get to the other
side before the search lights spot you. It could be tricky, but watch
the search lights patterns and as soon as the search lights start to
fully spread out and than run across. Grab the Chaff Grenades and run
down the large ramp on the opposite side you entered.

CHAFF GRENADES

Disables electronics.
Press Square to pull pin.
Release to throw.

It's a special grenade that disperses thin, narrow metallic strips of
various lengths and frequency responses. It can confuse electronic
equipment. It will be useful upon electronic sensors.

You should be in front of a small storage room with a surveillance
camera. As you enter the room, Snake notices the surveillance camera
above several large containers.

SECURITY CAMERAS:
This is the wireless type which transmits visual data to a central
security area. If you use chaff, you will be able to disable it.

Hide to the side of the large container under the surveillance camera
facing the entrance. Crawl around the large containers, staying as
close as possible to them to avoid the surveillance camera from
spotting you. As you approach the stacked bags on the floor wait for
the surveillance camera to turn away and than grab the Stun Grenades
and run back to the large container. Use the same method as above to
get into the storage room as you would to get out.

STUN GRENADES

Disables all enemies.
Press Square to pull pin.
Release to throw.

They are often used in sensitive operations such as freeing hostages
and that sort of thing. Sometimes they are called "flash bangs" or
"sound and flash grenades" they make a big flash and lots of noise
which will disorient and disable your opponents temporarily.

Next go to the truck parked near the entrance door to the Tank Hanger,
the truck is parked close to the first floor ventilation shaft and in
front of the heliport landing area. There is a SOCOM Pistol in the back
of the truck behind the large crate.

SOCOM PISTOL

Semi-automatic pistol.
Hold down Square to aim.
Release to fire.

A Special Operations Command Pistol. A .45 caliber pistol with plenty
of stopping power. It's also equipped with a LAM (Laser Aiming Module)
for night-time combat. The pistol was designed specifically for use by
the special forces. Some people find it a little heavy and hard to use.

**DID YOU KNOW?**
Pistols were originally first developed in Italy in the 14th century.

Wait for the guard who is walking back from the four large containers
on the right side of the heliport landing area to walk around the
right side of side of the truck facing two more large containers.
Wait near the back of the truck until he walks back in the direction
of the four large containers where he came from. Avoid the second
surveillance camera near the stairs leading to the second floor by
running under it and than run up the stairs. Stop as you get halfway
up the second set of stairs and wait for the guard on the second floor
to come back in the direction towards you. He will walk up to the side
of the stairs and then he will walk back to the search light equipment
facing the stairs. He will then turn to his right and walk off. Follow
behind him until you reach the ventilation shaft. You will be
contacted by the colonel who tells Snake that the base must have some
kind of ventilation system to reticulate the air. There should be air
ducts around there somewhere. He also informs Snake that Liquid just
shot down the two F-16's that was being used as a diversion with the
Hind D. The colonel then tells Snake that Liquid threatened to launch
the nuke if they pull anything like that again. He then tells Snake to
quickly get inside of the ventilation shaft because that Hind D will
be coming back soon. Quickly get into the crawling position and
crawling into the ventilation shaft.

Note: If any of the guard's spot you going into the ventilation
shaft, he will run up to the ventilation shaft and crouch down. He
will than throw a grenade into the ventilation shaft. Quickly
continue to crawl forward to avoid the grenade.

SECOND METHOD:
Use the Binoculars to located the parked truck on the other of the
heliport landing area. Use first person view mode to look to Snake's
right to find the first four large containers in the snow. There is
also a guard who patrols this area. Hide behind the nearest large
container on the opposite side of where the guard patrols. As he
approaches the large container you are hiding behind wait for him to
start to walk away from that large container. Then sneak up behind him
and snap his neck. Make your way to the parked truck. Climb into the
back of the truck to find a SOCOM Pistol. After acquiring the SOCOM
Pistol, look to the left side of the truck. Use first person view mode,
you will notice a guard sleeping in front of a ventilation shaft. Above
the sleeping guard is a surveillance camera. In order to avoid the
guard, knock on the side of the truck near to the back. Run around to
the other side of the truck and wait until the guard starts to walk up
to the side of the parked truck. As he inspects the noise run up to the
ventilation shaft, as you reach the shaft, the colonel contacts Snake
concerning about the base having some kind of ventilation system to
reticulate the air. There should be air ducts around there somewhere.
He also informs Snake that Liquid just shot down the two F-16's that
was being used as a diversion with the Hind D. The colonel then tells
Snake that Liquid threatened to launch the nuke if they pull anything
like that again. He then tells Snake to quickly get inside of the
ventilation shaft because that Hind D will be coming back soon. As you
get into the crawling position, the surveillance camera will spot you
and alert the guards. Quickly crawl into the ventilation shaft continue
forward before the guards reach the ventilation shaft.
-TANK HANGER-

[MISSION LOG]
Snake has successfully infiltrated Shadow Moses Island. Once Snake
reached the surface, he must find a way to enter the nuclear weapons
disposal facility. To rescue the DARPA Chief who was taken hostage,
Snake avoids been seen by the enemies' surveillance and infiltrates
deeper into the disposal facility.

You will be contacted by Master Miller who is FOX-HOUND's former
survival instructor. He knows a lot about survival in harsh
environments and if Snake has any questions about the flora or
fauna out there to call him. Follow the ventilation shaft until you
reach the first air duct.

<CUT SCENE>
Snake crawls up to the air duct and see two guards on the second floor
of the Tank Hanger talking about the location of where the DARPA Chief
is being held. He is located on the first floor basement. One guard
tells the other guard that there about to start spraying for right so
they opened up the air locks. He also informs the other guard to keep
an eye on the woman in the cell.

**SPECIAL NOTE 02**
If you were spotted by a guard before entering the ventilation shaft
you will be given an extra cinema between the two guards. There will
be an conversation between the two guards about an intruder who has
killed three people and is using stealth camouflage. Snake realizes
that he is not the only intruder.

Note: This will only happen if you go through the second floor
ventilation shaft from the Heliport.

Follow the ventilation shaft to the air duct that is opened at the end.
You will be contacted by the colonel who tells Snake how to climb down
from the air duct. After climbing down the ladder the colonel will
contact Snake and will tell him to take the cargo elevator down to find
the DARPA Chief Donald Anderson. There is a surveillance camera in
front of you, to avoid it wait for it to turn away and run under it.
Wait for the surveillance camera to turn back in the direction you came
and then run out from under it and head for the large room on Snake's
left. There is another surveillance camera in this room. Wait for it to
turn away and then run under it. Wait for the surveillance camera to
turn back in the direction you came and then grab the Thermal Goggles.

THERMAL GOGGLES

Thermal imaging system
for night-vision use.

Work by thermal imaging instead of by amplifying light like the Night-
Vision Goggles. They'll work just as well in complete darkness. Not
only that, they can also penetrate optic stealth systems.

And quickly run back under it. Use the above method to get back out of
the room. After exiting the room, use first person view mode to look
across to the other side. You will notice a surveillance camera on the
other side near a staircase that leads down to the first floor. As you
make your way across the walkway that connects you to the other side
of the second floor remember that when you run on the walkway it echoes
and any surrounding guards will hear the noise.
THE WALKWAY ON THE SECOND FLOOR:
The floor is designed so that your footsteps echo. There's a way to
walk so that your footsteps won't be heard. I call it "stalking."
Here's how you do it. First, put your weight on the opposite foot that
you're going to step with. Then take a step so that your heel makes
contact with the ground first. Then as you slowly lower the tip of your
foot to the floor, gradually shift your weight onto the foot. Use your
kneels to maintain the subtle balance. And another way is to wear your
socks over your shoes, if you crawl on your stomach, you won't make any
noise either.

Avoid the surveillance camera by waiting under it until it turns back
in the direction that you came and then run down the stairs. As you get
halfway down the stairs get into the crawling position and wait for the
nearest guard to come around to the left side of the first tank facing
the stair case. As the guard passes the staircase, quietly sneak down
the stairs and follow behind the guard until you reach the front of the
tank and than crawl underneath the tank. Crawl up to the front of that
tank. You should be facing the cargo elevator, wait for the same guard
you encountered to come around the back of the tank and after he starts
to walk down one of the sides of the first tank, crawl out from
underneath the tank and grab the SOCOM bullets from behind the
staircase and then use the control panel on the right side of the
elevator. Go inside of the elevator and use the control panel inside
the elevator to choose to go to. Choose B1 and the elevator will take
you down to the first floor basement.

**SPECIAL NOTE 03**
While next to the control panel, press the button twice to
automatically open the elevator door. This is useful if a guard is
near by and you don't want to be spotted while waiting for the elevator
door to open.
-CELL-

[MISSION LOG]
The nuclear weapons disposal facility on Shadow Moses Island in
Alaska's Fox Archipelago was captured by terrorists. They're demanding
that the US government turn over the remains of "The Legendary Soldier"
Big Boss and they are saying if their demands are not met within 24
hours, they'll launch a nuclear weapon. Asked by the US government to
settle the situation, Snake overhears the enemies' conversation that
the DARPA Chief is locked up im the cell on the first floor basement of
the tank hanger.

As you exit the cargo elevator, Mei Ling will contact Snake and tells
him that the DARPA Chief's signal is getting stronger and he must be
near by. Position yourself against the wall on Snake's left next to the
elevator to get an above view of the cell with the DARPA Chief in it.
Follow the hallway own to the end and as you reach the ladder, the
colonel will contact Snake and tell him how to climb up a ladder. After
climbing the ladder follow the ventilation shaft and take the first
left. Use first person view mode to look through the first air duct,
you will see a guard sitting on the toilet complaining about how cold
Alaska is and saying how tough that woman is. At the end of the first
ventilation your find some bullets for you SOCOM Pistol in front of the
second air lock in the ventilation shaft. Return to where you took the
first left and continue down the air lock until you have to turn left.
Turn left and use first person view mode to look into the third air
duct. You will see a woman doing sit ups on a bed.

**SPECIAL NOTE 04**
After looking through the third air duct where the woman is located
doing sit ups on the bed. Exit the ventilation shaft and renter. Return
to the air duct and she will be doing one-arm push ups. Exit the
ventilation shaft and renter. Return to the third air duct and she will
doing leg stretches on the wall. Exit the ventilation shaft and renter.
Return to the third air duct and she will be doing sit ups' pants less.

Follow the ventilation shaft until you reach the fourth air duct. The
colonel will contact Snake and tell to look around for a place to drop
down using first person view mode.

<CUT SCENE>
After opening the air duct, Snake jumps down into the DARPA Chief's
cell. A startled DARPA Chief ask Snake who he is and why he is here.
After Snake tells him that his the pawn they sent to save his worthless
butt. Snake ask the DARPA Chief if the terrorist have the ability to
launch a nuclear weapon. The DARPA Chief tells him that the terrorist
are capable of launch a nuclear weapon. The woman in the next cell
overhears Snake and the DARPA Chief talking about the Nuclear Weapon
and listens in by putting her ear up to the wall. He then tells Snake
that they are planning to use a new nuclear weapon prototype called
Metal Gear Rex. A surprised Snake realizes that Metal Gear is still
around. The DARPA ask Snake if he new about the project and Snake
replies with that he and Metal Gear have had a couple of run-ins in the
past. The DARPA Chief tells Snake that he must use the detonation codes
to unlock Metal Gear Rex. But that they have found out his password.
Snake ask him if he talked and the DARPA Chief replies with that Psycho
Mantis can read your mind and that you cannot resist. He then tells
Snake that the President of ArmsTech Kenneth Baker knows the other
password. Snake ask where the President of ArmsTech is located, the
DARPA Chief replies that Kenneth Baker is located in the second floor
basement. He is being held where there is a lot of electronic jamming.
They cemented over the walls but did not have time to finish painting
over them. The DARPA Chief gives Snake his Level 1 Security Card to
escape. Snake tells the DARPA Chief that he is going get him out of
here. The DARPA Chief starts to ask Snake several questions concerning
if the President is going to give into the terrorist demands. He
becomes more concerned, and as he ask Snake about the Pentagon, Snake
senses the DARPA Chief's heart start to pound and then the DARPA Chief
suffers a heart attack. Snake checks the DARPA Chiefs pulse, but is
dead. The woman in the next cell starts banging on the cell door and
yelling at the guard what happened.

Snake contacts the colonel and Naomi. And ask them what happen, Naomi
replies that he must've suffered some kind of a heart attack. Snake
ask the colonel if he knows anything else about what's going on and the
colonel tells him that he doesn't know anything. Snake doesn't believe
the colonel, but must continue with his mission.

Equip your Rations and the SOCOM Pistol. If you need another Ration
look under the DARPA Chief's bed for a Ration. You will hear the guard
outside of the cell being attack, and then somebody opens the cell
door. Run out of the cell door.

ID CARD

When equipped,
opens all level 1 security
doors.

<CUT SCENE>
As Snake quietly sneaks out the cells door, he looks to his left and he
notices the guard is naked. As Snake exits the cell door and starts to
peek around the corner, a woman in a terrorist uniform points her
FA-MAS assault rifle at Snake. She sees the DARPA Chief's body on the
floor in the cell and thinks that Snake killed him. As she gets a good
look at Snake, she mistakes him for Liquid but realizes that it isn't
him. As Snake starts to move, the woman warns him not too. Snake ask
her if this is the first time she's ever pointed a gun at someone
because she is shaking and very nervous. With lighting speed reflexes,
Snake draws his gun and points it at the woman. The woman ask Snake if
he has a card to open the door, as the woman and Snake argue back and
forth, three guards burst in through the security door.

**SPECIAL NOTE 05**
If Snake hasn't already picked up the SOCOM Pistol before exiting the
cell. Instead of drawing his gun  on the woman he will put his hand on
the gun. After the three guards burst through the door, the SOCOM
Pistol and a box of bullets will be in front of you.

[MISSION LOG]
Snake gets in touch with the DARPA Chief. But the Chief says that the
terrorist found out one of the two detonation codes necessary to launch
the nuclear warhead. The chief tells Snake that it is possible to
deactivate the detonation code by using the detonation code emergency
override key held by ArmsTech President Kenneth Baker who is trapped on
the 2nd floor basement. However, right after that, he dies from a heart
attack right in front of Snake...

The alarm goes off and three guards burst through the door. Hold Square
and then press and hold X. This will allow you to run while holding the
pistol. Take out the first three guards as they enter the door. After
taking out the first three guards, Snake yells at the woman to shoot,
and she replies with that she is not rookie. And shoots the next three
guards that enter the room with the FA-MAS. Three more sets of three
guards will enter the door at separate times. After killing the first
three guards the woman will finally start to use her gun to help kill
the guards. As the next set of guards start to enter the room, aim the
SOCOM at the door and start firing at them as they enter. Each guard
will randomly drop either a Ration or SOCOM bullets. After killing a
total of nine other guards in a set of three each, another three guard
will hide outside the door and throw in a grenade. Run up toward the
entrance and grab any items that the guards my have dropped, and refill
you life bar and take any Rations that the guards may have dropped.
After the grenades explode run back to where you were and aim the SOCOM
at the door and as the guards enter, start shooting them. After you
kill the last three guards, all guards in the area have been killed and
the radar will renter normal mode.

[MISSION LOG]
Finding an intruder, enemy soldiers swarm into the cell. Snake fights
back immediately. The female soldier just stands there unable to say a
word. While shooting the enemies, Snake shouts at the female soldier.
"What are you doing? Shoot! Don't be afraid!" As if regaining
consciousness, the female soldier starts firing her FAMAS. With her
help, the enemies have been wiped out. The female soldier then heads
for the cell exit.

<CUT SCENE>
The woman walks up to the security door and looks around to see if
there are any more guards around. She then turns to Snake and thanks
him for his help and starts to run for the elevator. Snake yells at
the woman to stop but she ignores him. Then all of a sudden, Snake
get some kind of flash back where he sees Psycho Mantis, Revolver
Ocelot, and Liquid Snake arguing about the death of a somebody who
looks to have been killed during some kind of interrogation. Revolver
Ocelot apologies to Liquid about killing him. Liquid says that they
will never get that detonation code to active Metal Gear and then
Psycho Mantis tells him that he has an ideal. After the flash back
ends, Snake takes chase after the woman. As the woman reaches the
elevator she starts to shoot at Snake. Snake take's cover at the
nearest wall. As the elevator closes, Psycho Mantis appears nears the
elevator and says "Good girl...just like that!" And then suddenly
disappears.

Snake contact's Naomi and ask her if the nanomachines working
properly. Naomi tells him that they are functioning properly and then
Snake tells Naomi that he just had some kind of a hallucination. Naomi
tells Snake that it must of been Psycho Mantis, FOX-HOUND's psychic.

Run to the elevator and press the control panel to call the elevator.
After the elevator door opens, use the control panel inside the
elevator and choose B2, to go down to the second floor basement.

[MISSION LOG]
The terrorists have already found out the detonation code from the
DARPA Chief. In order to stop the nuclear launch, Snake goes to rescue
ArmsTech President Kenneth Baker, who knows the second and final
detonation code.

-ARMORY-

[MISSION LOG]
Snake gets in touch with the DARPA Chief. But the Chief says that the
terrorist found out one of the two detonation codes necessary to launch
the nuclear warhead. The chief tells Snake that it is possible to
deactivate the detonation code by using the detonation code emergency
override key held by ArmsTech President Kenneth Baker who is trapped on
the 2nd floor basement. However, right after that, he dies from a heart
attack. Snake must try to rescue Baker who is trapped on the other side
of the cemented wall on the 2nd floor basement of the tank hanger.

CEMENTED WALLS:
The walls that were cemented over should look different. Look at the
walls carefully in First Person View Mode. Try to find the walls that
have a different pattern. Also try to hitting on the wall. Maybe it'll
sound different too.

There are six security level doors in the Armory, each holding some
kind of weaponry. Equip the Thermal Goggles to locate the three trap
doors nearest the elevator and keep note of their locate so you do not
fall into the trapped doors. They will light colored and will be easy
to notice. There are two doors with level one security access. The
first one is right in front of the elevator. It contains C-4 Plastic
Explosives and the second room is nearest the lower left corner of the
screen.

C4

Plastic explosive.
Press Square to set.
Press Circle to detonate.

A C4 explosive. A plastic explosive with a texture similar to clay, so
you can shape it in almost any way you want. Although it has 1.4 times
the destructive power of dynamite, it is highly stable, and won't
explode without a detonating device, even if it is shot, burned or
beaten. The detonator is equipped with a scrambler so you don't have to
worry about interference from other radio source.

GRENADES

Frag grenade.
Press Square to pull pin.
Release to throw.

Just pull the pin and it explodes after fives seconds.

Which contains grenades. There is a door next to this one which
is already opened and contains bullets for the SOCOM Pistol. The DARPA
Chief had said to look for cemented walls that have not been painted.
Go to the lower left corner of the screen and look at the wall on the
back side. Use first person view mode to identify to wall. The
cemented wall should be a light gray color since the rest of the walls
are a pale tan color. Place a C-4 explosive on the cemented wall, and
detonate it when you have gotten a distance from it. The cemented wall
will blow away and reveal a secret passage.

**SPECIAL NOTE 06**
There are two other hidden rooms in the Armory area. Check the walls in
the upper left and right corners of the screen. Which are on the same
side as the cargo elevator you took to come down. You will notice a
cemented gray-colored wall on each side. After destroying the cemented
walls, you will find in the left hidden room some Chaff and Stun
Grenades. Equip the Thermal Goggles before entering the hidden room in
the upper right hand corner. There are two hidden trap floors in here.
They are a light color. Simply run over them to grab some SOCOM bullets
and more C-4 explosives.

-ARMORY STH-

GUN CAMERAS:
They'll open fire automatically if they detect you. You should be able
to confuse their sensors briefly with your chaff. Get past them while
they are disabled!

This area has a lot of electronic jamming which will be hard to find
the President of ArmsTech, Kenneth Baker as the DARPA Chief told Snake.
Look at the wall on Snake's left near the end of the tunnel to find
another gray-cemented wall. Place a C-4 explosive on the wall and
detonate it when you have gotten far enough away from it. Enter the
newly hidden area. It is another dead end. Look at the walls at two
walls near the end of the tunnel in first person view mode. They both
are a gray cemented color walls. Place C-4 explosive on both walls and
than detonate after getting a great distance. The wall on Snake's
area on Snake left is where Kenneth Baker is being held. Use first
person view mode to look inside and see Kenneth Baker tied. And the
area on Snake's right is another hidden area. I recommend wait until
after saving Kenneth Baker before entering this room.

**SPECIAL NOTE 07**
If you use first person view mode to look into the room where President
Baker is being held capture you will notice him being tied up to a
large pillar in the center of the room that has some type of wire
connected to the four outer pillars. If you use your SOCOM to aim at
President Baker from the hidden tunnel you fire at him, you will here
somebody say "You Idiot!" like in the Ren & Stimpy cartoon series.
Also if you walk into the wires while fight Revolver Ocelot the C-4
explosives will blow up, killing Kenneth Baker. When the GAME OVER
screen appears, the colonel will say "You Idiot!"

<CUT SCENE>
As you walk into the room, Snake see's Kenneth Baker tied up to the
large pillar in the center of the room. As Snake approaches President
Baker, President Baker warns Snake not to touch the wires. Snake
notices C-4 explosives connected to the wires. As Snake looks at the
wires, someone from behind one of the other four pillars will take at
shoot at Snake. With lighting speed reflexes, Snake jumps back near the
entrance to the tunnel. The man tells Snake if he touches that wire the
C-4 will blow up along with the old man. He then challenges Snake to a
gun battle. And introduces himself as Revolver Ocelot. He puts away his
gun and says draw.

BOSS BATTLE 01: REVOLVER OCELOT

CHARACTER PROFILE:
A former member of Spetsnaz. After the fall of the soviet union, he
apparently served in the Russian Tax Police's elite swat team. After
that he joined the SVR, the Russian Foreign Intelligence Agency, which
was formerly a part of the KGB. Dissatisfied with the rigid system of
the KGB, he wanted to get out. That's when he was recruited by FOX-
HOUND. He's a gun fanatic and totally obsessed with cowboy movies and
spaghetti westerns. He's also something of a sadist, he learned the
most advanced torture techniques while he was with Spetsnaz. He had
plenty of practice. The Lubianka Prison is located right there inside
KGB headquarters.
BACKGROUND INFORMATION:
The muzzle velocity of a bullet fired from a revolver is slow than one
fired from an automatic. That's bad for you. The slower a gun's muzzle
velocity, the more damage it does. That's cause the bullet will tend to
lodge in the body instead of going right through. The biggest drawback
to a revolver is the reload time. That's your chance!

FIRST METHOD:
Stay in the outer area of the pillars so you don't trip any of the
wires to set off the C-4 explosives. Hold Square and than press and
hold X to run while firing the SOCOM Pistol, which will make it easier
to shoot Revolver Ocelot while running. Revolver Ocelot is quiet slow,
keep chasing after him until you finally catch up with him. His major
disadvantages is that he stops at each corner of the other pillar to
taunt. The second is that after firing six rounds from the revolver he
is using, he must reload, which takes about five seconds. As you catch
up with him, use the laser of your gun to auto-aim on him. As he slows
down at corners, take the advantage. Another way to easily defeat him
is to have your Rations equipped. After catching up with him and
shooting him, make sure your right next to him. He will shoot you, but
it is not a big deal if you simply circle around him until after he
shoots at you. As he start to run off in one direction, shoot him
again and he will turn around and fire at you again. Run off in the
opposite direction of him or circle around him again. Every time you
shoot him, he will stop momentarily. Take this to the advantage, you
should easily be able to defeat him in a matter of no time.

SECOND METHOD:
As the battle begins, start chasing Revolver Ocelot in any direction.
Throw a Stun Grenade, to stop him momentarily. Than shoot him. Repeat
these method as many times as you have Stun Grenades when you run out
of Stun Grenades. After using all of your Stun Grenades. Stay close to
Revolver Ocelot until after he has wasted the six rounds of bullets he
has in his Revolver. When he stops, shoot him, he will again stop
momentarily and than run again. Shoot him again and he will momentarily
stop again. Repeat the above method to defeat him.

Note: If you try to hide behind one of the outer pillars, Revolver
Ocelot will shoot one signal bullet in your direction and than it will
bounce off one of the walls and will hit you. Since he is a specialist
gun man, it is quiet difficult to avoid being shot while hiding behind
one of the pillars since he can simply shoot one bullet in your
direction and then the bullet will bounce off the wall and hit you.
Also if you try to use any explosives in this room, the C-4 will
automatically blow up.

=HELP HINTS 01=
Revolver Ocelot may seem quite impossible to defeat at first, but is
quiet easily defeated if you figure out his basic patterns. Below I
have listed several hints in order to defeat Revolver Ocelot.
a.	Do not hide behind any of the outer pillars.
  Revolver Ocelot will simply aim a bullet in the direction of the wall
  near Snake. The bullet from the Revolver Ocelot will bounce off the
  wall and than hit Snake.
b.	Do not run into the wires, which are attached to the C4.
  Stay on the outer side of the pillars. If you run into the wires, the
  C4 will detonate, killing President Baker, immediately.
c.	Do not shoot President Baker.
  Do not shoot President Baker, who is the person tied to the center
  pillar. If you shoot him, his health will go down. If you shoot Baker
  about two or three times he will die.
d.	Do not use any explosives in this room.
  If you use a Grenade or C4 Plastic Explosives in this room the C4
  that is connected to the wires will automatically be detonated
  killing President Baker.

=BOSS HINTS 01=
Revolver Ocelot has two major disadvantages.
a.	The Revolver his is using only carries six bullets.
b.	The lack of loading time it takes to reload a Revolver.
  It takes between five and ten seconds to reload a Revolver. He will
  randomly stop at each corner of the pillar trying to reload his
  Revolver. Use this as advantage for you, and shoot him while he is
  doing this.
c.	Revolver Ocelot stops at each corner to taunt Snake.
  Revolver Ocelot will stop at each corner of the outer pillar to taunt
  at Snake.

[MISSION LOG]
FOX-HOUND member Revolver Ocelot. Snake fights a tough battle against
this gun master who even control the ricochet of his shots. However,
Snake drives Ocelot to bay by taking advantage of the weakpoint of the
revolver gun-its reloading time.

<CUT SCENE>
After defeating Revolver Ocelot, he will hide behind one of the pillars
and tells Snake that he's pretty good. But then says that he's just
getting started and turns around from the pillar and points his gun at
Snake. As he is about to fire his gun, some mysterious creature who's
using optic camouflage, slashes off Revolver Ocelot's hand holding the
Revolver. The creature cuts all the wires attached to the C-4 almost
simultaneously. As Kenneth Baker drops to the floor, the C-4 explodes.
Revolver Ocelot tells the creature that is using the stealth
camouflage, "Can't you even die right!" then looks at Snake tells him
he was lucky. He then picks up his slashed off hand from the floor and
exits through tunnel. Snake draws he SOCOM Pistol on the ninja and
warns him who he is. The ninja turns off his stealth camouflage and
tells Snake, "Like you...I have no name!" Kenneth Baker looks at the
ninja and say that exoskeleton. The ninja then starts to scream and
than disappears through the tunnel. Snake checks on Kenneth Baker,
who says that Revolver Ocelot broke his arm. They found out his
detonation code, because he wasn't trained to stand the torture. He
than tells Snake that both him and the DARPA Chief have mental
shielding that blocks anyone from reading their mind. Snake tells
Baker that the DARPA Chief said that Psycho Mantis had read his mind.
Baker says he must've heard him wrong because he says that everyone
that knows the detonation codes has a shield that blocks psychics from
reading their mind. Baker than starts to talk about Metal Gear and how
they had got the money to pay for it. Since it was a black project, the
Pentagon used their black account to pay for the project. And ArmsTech
gave bribes to anyone who tried to get involved in their project. Snake
ask Baker if there is anyway to prevent the launch. And Baker tells him
that his Chief Engineer, Hal Emmerich knows how to destroy Metal Gear.
Snake then ask Baker if he knows that woman who was wearing the
terrorist outfit. She had stole one of the terrorists Codec. The woman
and Baker had been using codec frequency to talk to each other before
Baker was tied up here. The woman and Baker were both taken hostage
when the terrorist had taken over. Snake realizes that the woman must
be Meryl Silverburgh, the colonels niece. Snake ask Baker the woman's
codec frequency, but Baker has forgotten the codec frequency. Baker
than remembers to look on the back of the CD case to find Meryl's
codec frequency. Baker gives Snake an optical disk that has all of the
information from this exercise. He then gives Snake he Level Two
Security Card. Snake ask Baker if he can walk, but Baker replies with
that he can barely walk as it is, and tells Snake to leave him behind.
Snake all of a sudden senses Baker hear start to pound heavily. Baker
starts to suffer a heart attack, and he is able to get half of a
sentence in before he dies, "So they actually went ahead and did it.
There just using you for..."

Snake contacts the colonel and Naomi. He tells them that the President
of ArmsTech is dead too. The colonel tells Snake that he doesn't know
anything that is going own. Naomi tells him that it could've been some
kind of poisoning that caused a heart attack. The colonel tells Snake
to contact Meryl and says that Snake can trust her more than him.

**SPECIAL NOTE 08**
Grab the two boxes of SOCOM bullets, if you haven't already grab them
during the boss battle with Revolver Ocelot. Exit the room through the
tunnel. If you remember the two gray cemented walls that you destroyed
in this area. One would lead to Baker and the other is another hidden
room. You will notice a level six and level four security door in front
of you. Before entering the room throw a Chaff Grenade in and then run
to end of the tunnel next to the level four security door and grab the
C-4 hide under the surveillance camera and use another Chaff Grenade to
and run to the opposite side and get the Ration if you need it. Then
exit through the tunnel the entered from. Retrace back to the entrance
of the Armory Sth and exit.

[MISSION LOG]
Snake successfully rescues President Baker from FOX-HOUND member
Revolver Ocelot. However, Baker has already given away the detonation
code. The only thing that can stop the nuclear launch now is the
detonation code emergency override key given to Meryl, or Metal Gear
engineer Dr. Emmerich. Right after Baker tells this to Snake, he dies
of a sudden heart attack. Snake tries contacting Meryl at the Codec
frequency from the back of the CD case.

-ARMORY-

[MISSION LOG]
Snake saves President Baker from FOX-HOUND member Revolver Ocelot.
However, he has already given away the detonation code. The only thing
that can stop the launch of the nuclear warhead is the detonation code
emergency override key held by Meryl, or Metal Gear chief engineer Dr.
Hal Emmerich. After talking to Snake, Baker also dies from a heart
attack. Snake refers to the Codec frequency on the back of the CD case
and tries contacting Meryl.

Contact Meryl at the Codec Frequency 140.15. She is dressed in a
terrorist outfit. When you call her, she will ask who you are and she
realizes that she is talking with the legendary Solid Snake. Meryl ask
Snake how the President is holding up. Snake tells her that he's dead
and then fills her in that both the DARPA Chief and the President of
ArmsTech died of heart attacks. As both talk about the terrorist and
the capability of them using a nuclear weapon. Snake ask Meryl where
the Chief Engineer Hal Emmerich is located. Meryl says he is in the
second floor basement of the Nuke Building. Meryl then tells Snake that
the Cargo Door that leads to the Nuke Building is a level five security
card. Meryl tells Snake that she will unlock the door for him.

MERYL SILVERBURGH

Name		:	Meryl Silverburgh
Sex		:	Female
Age		:	18
Nationality	:	USA
Height	:	175cm

CHARACTER PROFILE:
2005	- Joins this exercise
	  as a novice.

She has no real battle
experience, but has gone
through VR simulation
combat training.
Has received psychotherapy
not to be attracted to
those of the opposite sex.

There are now two guards in this area. The armory storage room nearest
the lower right corner is a level two security card access. Which
contains a FA-MAS assault rifle. After entering the room, equip the
Thermal Goggles, to locate the two lasers in the room that will alert
the guards if touched. You will notice two odd plated platforms on the
floor in the center of the room. This is where the two lasers are
located. Before you reach the first platform on the floor, get into the
crawling position. And crawl to the other side of the second platform
on the floor and grab the FA-MAS assault rifle and ammunition for the
assault rife. If you would like to locate the lasers, simply equip
Snake's cigarettes to find where the laser are located.

FA-MAS

Assault rifle.
Press Square to fire. Hold
Square for full-auto.

A bullpip style assault rifle. Is durable and easy to use. Very
resistant to overheating, it is a reliable weapon with smooth action.
It can fire up to 1,000 rounds per minute. On full auto, you will empty
a 25 round weapon in a few seconds.

Return to each armory storage room that has a level one security door
before you entered the Armory to find that each weapon that you had
taken when you entered the Armory is there again. The hidden room in
the upper left corner, grab the Chaff Grenades and enter the elevator.
Return to the first floor of the Tank Hanger.

-TANK HANGER-

[MISSION LOG]
Snake rescues Baker, but just like the DARPA chief, he dies from a
heart attack. The terrorists already know Baker's code as well. The
only thing that can stop the launch of the nuclear warhead is the
detonation code emergency override key held by Meryl, or Metal Gear
chief engineer Dr. Hal Emmerich. Snake, successfully contacting Meryl,
has decided to go to the nuclear warhead storage building to rescue
Dr. Emmerich as soon as Meryl opens the door on the first floor to the
north of the tank hanger.

As you reach the first floor, Meryl will contact you and open the cargo
door for you. You will notice when you exit the elevator that there is
only one tank in the hanger instead of two. Enter the level one
security door next to the level five cargo door that was just opened by
Meryl. There is a guard in this room next to the stacked crates in the
back. Next to him is a Suppressor for the SOCOM. Simply stay to the
wall on Snake's right. And run next to the guard and grab the
Suppressor without touches him.

SUPPRESSOR

For SOCOM pistol.
Muffles report, blast
and flash of it.

Suppressor for the SOCOM Pistol. Greatly reduce the sound and flash
from your muzzle. It uses a multilayered chamber to lower the velocity
of the gas emissions and thus reduce the sound and flash when you fire
your weapon. The suppressor is narrow enough so that you can still use
the gun's original sight even when it is equipped.

Exit the level one security door and head towards the stairs next the
first tank. There is a guard that circles around the tank, so be
careful not the be spotted by him. As you get halfway up the stairs,
stop and use the first person view mode to look up the surveillance
camera. Wait for it to turn away from the stairs and then run up the
stairs and hide under the surveillance camera. Wait for the
surveillance camera to turn away and then run out from under it and
then into the level two security door. That is on Snake's right.
There is a Cardboard Box A in this room.

CARDBOARD BOX A
<To Heliport>
written on it.

Usually consists of a thin pasteboard with a corrugated paper center.
They are usually made of recycled paper. It was first invented in
Europe over a hundred years ago. It was originally used to absorb one's
sweat when wearing hat's. With the same amount of wood to make one
wooden box, you can make six or seven cardboard boxes. And since it's
recyclable, it's highly economical. In addition, it is strong and easy
to store.

Exit the level two security door and head straight. Use first personal
view mode to look across the room on the other side of the second
floor. You will notice a guard. Watch his pattern and as he makes he
way past the surveillance camera in the direction of the ladder that
leads into the second floor ventilation shaft. Run past the walkway
that echoes and once you reach the double locked level four security
door. Hide on the corner nearest to the door and position yourself so
that you back is facing the guard. As soon as the guard comes up next
to you, wait for him to turn his back toward you. And than run up
behind him and repeated press Square to snap his neck. Avoid the
surveillance camera next to the level two security door and then enter
the door. Grab the Mine Detector and grab the Ration behind the desk if
needed.

MINE DETECTOR

When equipped,
buried mines show up
on radar screen.
It works by searching for metal objects. It will even find Claymores
that are hidden with optic stealth technology. It is set so that the
position of the land mines will show up on your radar.

As you make your way across the walkway that connects you to the other
side of the second floor remember that when you run on the walkway it
echoes and any surrounding guards will here the noise. Avoid the
surveillance camera by waiting under it until it turns back in the
direction that you came and then run down the stairs. As you get
halfway down the stairs get into the crawling position and wait for
the nearest guard to come around to the left side of the first tank
facing the staircase. As the guard passes the stair case, quietly
sneak down the stairs and follow behind the guard. After entering the
cargo door, Meryl will contact Snake and tell him that there are
infrared lasers located in the cargo area that when triggered will
release poison gas. Equip the Thermal Goggles to see where the lasers
are, or use the cigarettes to see the lasers if you do not have the
Thermal Goggles. Each laser goes up vertical and after as it gets
above you, run pass it and repeat the above method to get pass the
other lasers. After passing the double level two security door.

-CANYON-

[MISSION LOG]
Now that the terrorists know both detonation codes, the only thing that
can stop the nuclear launch is the detonation code emergency override
key given to Meryl, or Metal Gear engineer Dr. Emmerich. Snake
successfully contacts Meryl, and with her help, the door at the north
of the first floor of the tank hangar is now open. To rescue Dr.
Emmerich, Snake exits through the cargo entrance and heads for the
nuclear warhead storage building.
Snake will be contacted by a mysterious man. The man warns Snake that
there are claymore mines in that area. He also tells Snake that there
is a tank close to Snake's position ready to ambush him. Snake than ask
the man who he is and the man replies with Deepthroat. Snake than
realizes that the name Deepthroat is the code name for the informant of
the water gate scandal. Equip your Thermal Goggles or the Mine Detector
to find the first four Claymore Mines in front of your position. Get
into the crawling position and crawl over them, to pick them up. After
picking up the first four Claymore Mines, go down the path on Snake's
left near the entrance. To find a Ration and another Claymore Mine.
Crawl over the Claymore Mine to obtain the fifth mine. Continue heading
straight and a Tank will appear at the other side of the entrance.

<CUT SCENE>
Vulcan Raven tells Snake that he must defeat him in order to pass. He
then tells one of the guards with him to send Snake a message. As they
fire one shot from the cannon, Snake with lighting quick reflexes jumps
back toward the entrance.

BOSS BATTLE 02: M1 TANK

BACKGROUND INFORMATION:
The M1 tank is equipped with advanced vetronics. Once it locks onto a
target, it automatically tracks it, and its main gun is effective up to
3000 meters.

**DID YOU KNOW?**
A Mark 1-armored tank originally designed in Britain in 1916. It's main
armament gun is 57-mm and the tank itself only travels at speeds above
six miles km/hr. The Mark 1 also weights about 30 tons.

You will start out behind some kind of rock in the Canyon. Straight
from your position is the M1 Tank. Throw a Chaff Grenade to jam the
electronics that are use to maneuver the cannon on the tank. As you run
up to the tank, a guard will open the door cover to the tank. And start
firing at you. Run in the opposite direction that the guard is aiming.
The tank will try to literary run you over. Basically run from the tank
as it tries to run you over. Make current that you have your Rations
equipped. In order to destroy the tank you must throw a grenade into
the door cover that the guard comes out of. Wait for the tank to stop
momentarily and then quickly throw a grenade into the door cover where
the guard is located. Throwing a grenade into the door cover will
result in taken fifty percent of the tank's damage. If you throw a
grenade on top of the tank near the guard but do not make into door
cover to the tank it will take twenty-five percent of the tank damage.
After taking fifty percent of the tank's damage. The first guard will
fly out of the tank and drop on his head. A second guard will come out
of the door cover and start shooting at you. Repeat the above method to
destroy the tank.

=HELP HINTS 02=
The M1 Tank is basically electronically controlled from inside. Below
I've listed several hints in order to defeat the M1 Tank:
a.	Never run out into the open.
  Always hide behind one of the small cliff like textures, where you
  start at the beginning of the game. Running out into the open, is
  actually very deadly. For one, if you run out into the open, Vulcan
  Raven will fire the cannon of the M1 Tank at you. Always hide behind
  one of the small cliff like textures so you do not take the chance of
  getting shot.
b.	The M1 Tank is controlled by electronics.
  The cannon is controlled by electronics. Using a Chaff Grenade will
  disable the cannon temporarily, which allows you to run up to the
  tank.
c.	The door cover that leads inside the tank.
  When you disable the cannon using a Chaff Grenade. A guard will open
  the door cover leading inside the tank and will start to open fire on
  you.
d.	The guard that opens fire on you.
  In order to avoid the gun fire that the guard fires at you. Wait for
  him to start shooting at you. Wait for the gun fire to come in your
  direction. Run in the opposite direction of the gun fire. When
  running in the opposite direction of the gun fire. Run in the
  direction toward the tank.
e.	How to destroy the tank.
  In order to destroy the tank you must wait for it to stop momentarily
  and than run up to the side of the tank nearest to the door cover.
  And throw a Grenade into the opened door cover.
f.	The Tank can run over you.
  You must be careful while near the tank, it can literary run you
  over.

=BOSS HINTS 02=
The M1 Tank has several disadvantages:
a.	The cannon is electrically used.
  The first major disadvantage is that the cannon the M1 Tank uses is
  electronically remote controlled. Which means it can easily be jammed
  by a Chaff Grenade.
b.	The speed of the Tank.
  The tank actually doesn't go that fast. It can get up a minium of
  about 6 km/hr. Which will allow you to keep up with it without much
  trouble. Also make note, that it randomly will get a burst of speed
  which allows it to go two times faster.

[MISSION LOG]
The M1 tank approaches Snake on the snow-filled battlefield. The
cannon fires and Vulcan Raven mockingly laughs from the top of the
tank. The tank's cannon will not allow Snake to get close enough for
combat. However, Snake uses Chaff to confuse the M1's electronic
devices and approaches the tank. He throws a grenade into the hatch
and successfully destroys the tank.

<CUT SCENE>
The last guard flies out of the tank and than lands on his head killing
him instantly. Snake walks over to the guard and takes his level 3
security card. Vulcan Raven talks to Liquid and tells him, he hopes
that he is happy that he has got the card. Liquid tells Vulcan Raven
and Revolver Ocelot that they will have a little more fun with Snake
before they kill him. Snake uses the security card to enter the Nuclear
Weapons Building. Vulcan Raven appears out of the tank and tells
Revolver Ocelot that the Raven on his head thirst for Snake's blood.

-NUKE BLDG 1-

[MISSION LOG]
Snake must try to rescue the Metal Gear chief engineer Dr. Hal Emmerich
to find out how to stop the nuclear launch. With the help of Meryl,
Snake gets through the tank hanger to the valley. However, FOX-HOUND
member Vulcan Raven and his M1 tank were waiting for him. Dodging the
attack of the tank cannon and destroying the tank, Snake succeeds in
infiltrating the nuclear warhead storage building. He heads to the 2nd
floor basement where Dr. Emmerich is trapped.
FIRST METHOD:
Run up the stairs to Snake's left and grab the Ration. Crawl underneath
the large door straight head from the entrance. Before coming out on
the opposite side wait for the nearest guard walk to away from the
door. As you crawl out on the opposite side, Snake will be contacted by
Naomi and the colonel who tell that you absolutely must not use weapons
in this area. Naomi than says that she's already programmed the
nanomachines so that he won't be able to. Head toward the stairs in the
lower left corner. There is one guard here, who patrols the area. Wait
until after the guard stops right in front of the stairs on the second
floor and than turns his back. Follow behind him until you reach the
elevator. Press the control panel to call the elevator and than choose
B1 to go down to the first floor basement of the Nuclear Weapons
building.

SECOND METHOD:
Run up the stairs to Snake's left and grab the Ration. Crawl underneath
the large door straight head from the entrance. Before coming out on
the opposite side wait for the nearest guard walk to away from the
door. The guard comes in from the left side near the stacked nuclear
warheads. As you crawl out on the opposite side, Snake will be
contacted by Naomi and the colonel who tell that you absolutely must
not use weapons in this area. Naomi than says that she's already
programmed the nanomachines so that he won't be able to. Crawl under
the large door. Use first person view mode to look to his right. You
will notice in the distance a surveillance camera. And a parked truck.
Next to the parked truck is a set of stairs that lead to the second
floor. You will notice to Snake's left several stacks of nuclear
warheads. Between each stack of nuclear warheads is a metal floor which
echoes and any surrounding guards will hear. As you approach the set of
stairs grab the FAMAS bullets from behind the stair case. Run up the
stairs and as you reach the surveillance camera, wait for the camera to
turn away from you and than run under it. Use first person view mode to
look to Snake's right. You will notice a double stacked container ahead
of you. Wait for the surveillance camera to turn away from this
direction and than run up to the double stacked container and hide on
the side facing the surveillance camera. Wait for the guard on the
second floor to come up next to the double stacked containers and than
turn his back. Run up behind him and snap his neck. Press the control
panel to call the elevator and than choose B1 to go down to the first
floor basement of the Nuclear Weapons building.

Note: If you are spotted by a guard, the alarm will go off and poison
gas will be released into the room. The cargo door that you entered
from will close. The only way to survive from being killed by either
the guards or the poison make your way to the first floor and hide
under the parked truck, make sure that the guards do not see you go
under the truck or they will throw grenades under the truck until you
either die or crawl out from underneath the truck.

-NUKE BLDG. B1-

As you exit the elevator, there are two guards in this area. One using
the restroom, that restroom is located next to level five security door
which leads to the Commander's Room. The level three security door in
front of the elevator. Also has a guard. Use first person view mode to
look to Snake's left as you enter the room. You will notice that there
is a level three security door. Wait for the guard in this area to walk
up to the small area next to this room with a small glass window. In
the level three security room is a NIKITA and some missiles for it.

NIKITA

Press Square to fire.
Use directional buttons
to control after firing.

Remote controlled miniature reconnaissance missiles, sometimes called
Nikita Missiles. They have CCD cameras in their nose cones. After you
fire them they'll transmit their visual data to your monitor. You can
control their flight freely in all directions. But the missiles have a
limited amount of fuel. Watch the gauge carefully.

After obtaining the new weapon, exit the door and return to the
elevator. Make certain as you exit, to avoid the first guard that was
in the bathroom, he will be returning to his patrol as you exit. Hide
behind the nearest pillar to avoid him. As the first enters the room
that you exited, the second guard will exit and go to the bathroom. Now
go down to the B2, which is the second floor basement.

Note: If you want to avoid being spotted by the guards crawl under one
of the desk nearest you. To avoid the guards from seeing you.

-NUKE BLDG. B2-

After exiting the elevator turn to Snake's right and you will notice a
window and some kind of giant control box. On the opposite side of this
wall place your back against the wall. You will get an above view, and
will be able to see Dr. Hal Emmerich walking back and forth. Entering
the level three security door. As you enter second door, you will be
Snake will be contacted by Deepthroat, who warns Snake that the floor
will electrocute Snake if he walks on it. Snake than looks at the
control panel next to him and then the wires that lead to the control
panel. The window on Snake's right after he exits the elevator.

Note: This room is filled with poison gas, so your oxygen meter will
continue to go down and after your oxygen bar is completely used up,
your life bar will continue to drain. If your O2 bar becomes to low,
exit through the level three door that you entered and after the door
fully shuts, the poison gas will disappear and than your O2 bar will
refill slowly.

In order to deactivate to electric floor. Equip the NIKITA and aim
straight down the hallway in front of you. Use first person view mode
after firing the missile, to get a first person view of the missile.
When the missile gets to the intersection of the first hallway, turn
right. Lead the missile into the next room. This room is heavily
guarded by surveillance cameras which have guns attached to them. When
they spot they spot the missile they will automatically shoot at the
object in the position they spot the object. As you enter this room,
turn the missile to the right he will be facing several of the
surveillance cameras above several security doors. Let the missile
pick up some speed, as it reaches the last surveillance camera next to
the opened door. Slow down the missile by turning to the left. And aim
into the opened door. After entering the room, turn to the right and
enter the room with the giant control box and the window that you can
see the elevator from. Shoot the missile at the giant control box and
than it will deactivate the electric floor. Look at the doors on
Snake's left. The first door contains a Ration if you are low on
Rations or life. In third door on Snake's left is a surveillance camera
with a gun which is guarding a Gas Mask.

GAS MASK

Reduces speed of O2 gauge
decrease in poison
gas environment.

A double eyepiece type. Unlike the transparent shield type, it will
restrict your field of vision. It is equipped with a voice emitter. The
outside made of reinforced plastic and the inside is made from an
acetate weave. Also the eye pieces are specially treated so they don't
fog up. You will be able to stay in a gas-filled area for a long time
with that mask.

Throw a Chaff Grenade and than grab the Gas Mask and exit the room.
Take Snake's first left and use first person view mode you will notice
another surveillance camera with a gun attached next to a level three
security door. Wait for the surveillance camera to turn away and than
run up under it and than enter the level three security door. As you
enter the next level three security door, you will hear a guard say
freeze and than hear a slashing sound as guards scream. Enter the next
level three security door to Snake's left.

<CUT SCENE>
Snake enters a room full of guards that have been slashed by some type
of sharp blade.

As you proceed, a guard comes around the corner and with a shocking
look says it's a ghost before dying. There are some FA-MAS bullets next
to a collapsed guard. As you come around the corner, Snake sees one of
the guards in the air. As the Cyborg Ninja appears, he slashes through
the last guard. Enter the level four security door that has been
damaged by the ninja.

[MISSION LOG]
To find out how to stop the nuclear launch. Snake heads to rescue Metal
Gear chief engineer Dr. Hal Emmerich. inside the nuclear warhead
storage building Snake sees a bunch of enemy soldier corpses and a
flickering shadow of stealth camouflage. Sensing Dr. Emmerich's life
is at risk, Snake runs to the lab at the northeast of the second floor
basement of the nuclear warhead storage building.

-LAB-

[MISSION LOG]
Snake must try to rescue the Metal Gear chief engineer Dr. Hal Emmerich
to find out how to stop the nuclear launch. After going past the high
voltage electric floors in the nuclear warhead storage building 2nd
floor basement, Snake sees a bunch of dead enemy soldiers and the
stealth camouflage shadow. Sensing the endangered life of Dr. Emmerich,
Snake heads for the lab in the northwest of the nuclear warhead storage
building 2nd floor basement.

<CUT SCENE>
Snake sneaks in as the ninja demands Hal Emmerich to tell him where his
friend is. As Hal Emmerich crawls up to the wall next to the cabinet,
he is so scared by the ninja that he urinates all over the floor. As
Snake walks up to the ninja, the ninja turns around to Snake a demands
a fight to the death with him. Snake ask the ninja who he is, and the
ninja replies with neither friend nor foe. Doctor Hal Emmerich, runs
into the cabinet as Snake and the ninja are talking. The Cyborg Ninja
says that Emmerich can watch the battle from inside the cabinet. Snake
warns the Cyborg Ninja not to harm Doctor Hal Emmerich because he needs
him alive. The ninja turns to Snake and tells him "Make me feel it,
make me feel alive again!"

BOSS BATTLE 03: CYBORG NINJA

Make certain you only have your Rations equipped. Quickly run up toward
the ninja and perform a three-hit combo. After performing two three-hit
combos. The ninja will turn on his stealth camouflage and jump into the
air. He will appear in the upper right corner and tells Snake that they
can fight hand-to-hand. And only a fool trust his life to a weapon.
Wait for him to run up toward you. As he approaches you, perform
another three hit combo, perform three more three hit combos and than
the ninja will use his stealth camouflage again and jump into the air.
He will reappear in the upper right corner and tell Snake to hurry up
and catch him. And than the screen will change to where he is located
as he jumps down behind a random object. Run to where the screen showed
him jump down and perform a three-hit combo. He will than jump into the
air again and hide behind another object. This time the screen will not
show which item he hides behind. Equip the Thermal Goggles to find out
where he is and than perform another three hit combo. After performing
three more three hit combos. The ninja will jump into the air again and
reappear in the upper right corner. He says he's been waiting for this
pain. Make current the Thermal Goggles are equipped. This time around
he will become quiet tougher if you do not know what to do. As he comes
up to you, run toward him and he will appear beside you or behind you.
As you run up to him, he will warp beside you or behind you. After he
warps, circle behind him, and perform a three-hit combo. Repeat this
method to defeat. Also make note, that if he connects with one punch
it will take two times as much damage as his other moves would. And he
will sometimes if you run up to him and he warps beside you and you
circle beside you, he will warp a second time. This will always catch
you off guard if you do not know when his going to do it. An easier way
to defeat him while he starts to warp beside you. Have the Thermal
Goggles equipped and run up to him. After he warps beside you, run in
the opposite direction of him. After he throws his fist into the air,
quickly run up to him and perform a three-hit combo. After taking all
of his life, quickly run away from. As some kind of shield appears
around. He will jump into the air and disappear. He will reappear in
the upper left corner of the screen next to the cabinet, Hal Emmerich
is in. In order to defeat him, wait until either the shield grows
smaller and than run up to him and perform a three hit combo or use the
SOCOM Pistol and wait until the shield gets smaller and than fire a
couple of bullets at him.

Note: If you fire a weapon at the ninja or use a Chaff Grenade. It will
only make him more aggressive toward you. Also if you are to close to
the ninja when fighting him, he may leap into the air and try to jump
on top of you. To prevent him from doing this the moment he jumps real
high into the air. Run in any direction away from where he will land.
The ninja will actually dodge all bullets that you fire at him.

=HELP HINTS 03=
The Cyborg Ninja is basically one of the bosses in the game that can
make it a great challenge against. The Cyborg Ninja uses a stealth
camouflage prototype will allows it to blend into the background. And
makes it quiet impossible to see without Thermal Goggles.
a.	The Cyborg Ninja becomes more aggressive toward you when a weapon
	is used.
  If you use an SOCOM Pistol or FAMAS against the Cyborg Ninja he will
  quickly pull out his sword and quickly reflects the bullets off his
  sword. Your weapons are useless against him, if you equip a Chaff
  Grenade, he will be surprised and will start to run off in the
  opposite direction of you. If you throw a Chaff Grenade, you will
  scramble the Cyborg Ninja's vision because he uses exoskeleton and is
  a Cyborg. After the Chaff wears off, he will run toward Snake, equip
  his sword and than with one single blow to Snake can actually kill
  you.
b.	The Cyborg Ninja uses a Stealth Camouflage prototype.
  The Cyborg Ninja uses a Stealth Camouflage prototype that allows him
  to appear visible to the naked eye. In order to defeat him while he
  is doing this, equip the Thermal Goggles in order to see him.
c.	After losing three-fourths of it's life bar, it becomes extremely
  	powerful.
  The Cyborg Ninja is basically extremely tough if you do not know what
  to do. When you try to attack him, he will simultaneously disappear
  and reappear next to you, and punch you with his powerful strength.

=BOSS HINTS 03=
The Cyborg Ninja has a major disadvantage against Chaff Grenades. It
will disable him temporarily. But after the Chaff Grenade wears off.
The Cyborg Ninja will come after you with force. Almost if not killing
with one single swipe from the sword.

[MISSION LOG]
Wielding a sword, the Cyborg Ninja comes toward Snake. The Ninja
deflects all shots fired by Snake. "You cannot hurt me with such
weapons!" mocks the Ninja, demanding a hand-to-hand duel. Snake
accepts the offer and engages in hand-to-hand combat. A violent but
pure physical battle ensues. In the midst of this fight, the name of
one man comes in the mind of Snake...

<CUT SCENE>
The ninja tells Snake if he remembers him now, and than Snake replies
with "It can't be, you were killed in Zanzibar." The ninja than starts
to act weird and says he needs the medicine. He than disappears into
the level four security door entrance. Snake contacts the colonel and
tells him that ninja is Gray Fox. The colonel tells him that is
ridiculous and tells Snake that him of all people know that Gray Fox
died in Zanzibar. Naomi than interrupts and says he should've died but
didn't. She says it happened before she joined FOX-HOUND and after the
colonel had retired. Her predecessor, Dr. Clark was in charge. He had
started the gene therapy project who died in an explosion in his lab
two years ago. They apparently for their test subject, decided to use
the body of a soldier who was recovered after the fall of Zanzibar and
that was Gray Fox. They had revived him after he was already dead. They
fitted him with a prototype exoskeleton and kept him drugged for four
years while they experimented on him like a plaything. Today's gene
soldiers were born from those experiments. Snake ask Naomi why she
didn't tell them this sooner, but she replies with that it is
confidential information. But Snake thinks there is another reason.
Snake than goes over to the cabinet where Doctor Hal Emmerich is hiding
and ask him if he is going to stay in there forever. Snake ask Emmerich
about the Metal Gear Rex prototype and Emmerich tells Snake that it is
use for shooting down nuclear weapons. Snake grabs Emmerich by the
caller and calls him a liar. Emmerich convinces Snake that he didn't
know anything about Metal Gear Rex being used as a Nuclear Weapon.
Emmerich than tells Snake that Rivermore's National Lab's was starting
on a new Nuclear Weapons Project. He than realizes that Metal Gear Rex
must be the new Nuclear Weapon that Rivermore's National Lab's was
working on. Emmerich tells Snake that Metal Gear Rex is being stored in
the Maintenance Underground Base. You must enter a detonation code in
the Maintenance control room to unlock Metal Gear Rex. Emmerich tells
Snake that he'll show him the way and Snake replies that he'll just
slow him down. Snake tells him, if he gets a chance to escape, but
before Snake can finish, Emmerich interrupts him and says "How can you
escape from an island?" Snake than tells him to hide somewhere.
Emmerich tells him that he'll be fine. His using one of the stealth
camouflage units that the ninja was using. Snake contacts Meryl and
says his fine. Before both can tell each other their location, several
guards spot Meryl and Snake loses the connection. Snake tells Emmerich
that something is wrong. Emmerich tells him that there is some kind of
music being played in the background. And says she was wearing one of
the terrorist uniforms. You could notice her by the way she wiggles her
behind. Emmerich gives Snake his level four security card. And tells
him to call him Otacon. Otacon stands for Otaku Convention. In America,
Otaku means any one is devoted to Japanese animation. Otacon tells
Snake to contact him at frequency 141.12 if he has any questions or
where to find an item.

There is a Ration next to the supercomputers, Emmerich showed Snake and
some FA-MAS bullets in the lower right corner. Also your find some
Chaff Grenades in the lower left corner. Return through the damage
level four security door.

-NUKE BLDG. B2-

Retrace back to the room with the electric floor that you deactivated.
Hide under the surveillance camera above the door entrance, as it turns
toward the door, run opposite direction of where you entered. Take
Snake's first right and return to the elevator. Choose B1, to go to the
first floor basement.

-NUKE BLDG. B1-

[MISSION LOG]
Snake successfully rescues Otacon, but is shocked by the fact that the
Ninja he drove away is his war buddy Gray Fox. Discovering that Metal
Gear has been developed against his will as a nuclear missile launching
walking tank, Otacon offers to help Snake. Snake tries to meet up with
Meryl to get the detonation code emergency override key that she.
According to Otacon, Meryl is disguised as an enemy soldier.

After you exit the elevator. Enter the level three security door in
front of you position. After enter the level three security door, use
first person view mode to look around. There are two terrorist in this
room. One on Snake's left and on Snake's right. The guard on Snake's
right is Meryl, in order make current one hundred percent, watch the
way she walks. She will wiggle her behind. Run up toward her and she
will be surprise to you. And than runs out of the level three security
door. And into the women's bathroom on the right side of the elevator.
Follow her into the women's restroom. Check the last stall to find her
uniform.

[MISSION LOG]
Snake successfully rescues Otacon but is shocked when he finds out that
the Ninja he just fought is actually his former war buddy Gray Fox.
After Otacon discovers that Metal Gear, against his will, was developed
as a nuclear warhead-equipped walking tank, he offers to cooperate with
Snake. In his search for Meryl to get the detonation code emergency
override key from her, Snake sees Meryl enter the women's bathroom and
follows her.

**SPECIAL NOTE 09**
If you reach the last stall in the women's restroom after Meryl sees
you within five seconds. She will be pants less when she surprises
Snake from behind with the FA-MAS. As Snake turns around, he notices
Meryl isn't wearing any pants.

As Snake looks at the clothes, Meryl sneaks up behind him and points
her FA-MAS at Snake and tells him not the move.

<CUT SCENE>
She says that is the second she has sneaked up on the legendary Solid
Snake. Snake ask the woman if she is Meryl and says that she wouldn't
pass as a man for long. Meryl replies with man aren't allowed in here.
Snake than replies with I didn't know you were show famine. Meryl says
she's been given psychotherapy to destroy her interest in men so it
would be no use to hit on her. Snake than replies with "Same smart
mouth...your Meryl alright." Meryl hands Snake the PAL card, Snake ask
her where is the other two cards, Meryl says that the only one she has.
Meryl than gives Snake a level five security card that she found in the
uniform of the soldier.

PAL KEY

Emergency input or
override device.

That key is actually an IC card. Its connector pins and main body are
made of a shape memory alloy. It's designed so that unless it has been
changed to the correct shape, it won't be recognized by the PAL code
input terminal in the Control Room and the detonation code won't be
entered.

Follow Meryl out of the restroom. As Snake exits the restroom, Meryl
becomes suspicious because the guards are gone and the music has been
turned off. Enter the level three security door in front of the
elevator. The first room on Snake's right is a level four security
door that contains that Cardboard Box B and a Ration. The last door on
Snake's right is a level five security door that contains Diazepam,
FAMAS Bullets and the Night Vision Goggles.

NIGHT-VISION GOGGLES

Image intensifier.
Allows sight in
extreme low light.

They are electronically amplifying the light by transforming it into
electric signals which they can boost to create an image. They amplify
the light 100,000 times. You will be able to see 500 meters by
starlight just as if it was day. But it won't work in complete
darkness since there is no light to amplify. Those Night-Vision
Goggles will make your eyes hurt after a while. Do not use them for too
long a period of time.

First door on Snake's left is a level three security door that contains
SOCOM Bullets, FAMAS Bullets, and NIKITA Missiles. The last door on
Snake's left is a level four security door that contains a Ration,
SOCOM Bullets, and FAMAS Bullets. Return to the outside of the level
three security door and enter the level five security door next to the
men's restroom.

**SPECIAL NOTE 10**
After you find Meryl, she will tell Snake when he is ready to head to
the Commander's Room. Meryl will wait in front of the level three
security door. Walk up to Meryl and use the first person view mode to
look at her. If you continue to stare at her, she will ask Snake what
he is looking out. If you continue to stare at Meryl until she changes
her position where she is holding her gun in her right hand and
swinging it back and forth, and she is looking at the ground. She will
follow you into the level three security door instead of waiting
outside of it. After she follows you around for a while, she will
return outside of the level three security door and tells Snake what he
is doing and that they need to hurry to the Commander's Room.

-CMNDER ROOM-

[MISSION LOG]
After meeting Meryl, Snake gets the detonation code emergency override
key from her. However, she only had one of the three keys. To stop the
nuclear attack, one must deactivate the detonation code or destroy
Metal Gear itself. Snake and Meryl head for the underground
maintenance base where Metal Gear is being stored. According to Meryl,
there is no way other than going north from the Commander's room on
the 1st floor basement in the nuclear warhead storage building.

As you proceed to the next level five security door in front of you.
Meryl runs past Snake and stops in front of the security door waiting
for Snake.

<CUT SCENE>
As you run up to Meryl, Meryl starts complaining about a sever
headache. Meryl sees some kind of flash back of a white statue and
several pictures next a desk. She than sees someone who is in the
Commander's Room. And than the headache all of a sudden stops. Meryl
turns to Snake and says "C'mon mister FOX-HOUND. The commander is
waiting" in a strange voice.

[MISSION LOG]
Meeting up with Meryl again, Snake gets the detonation code emergency
override key. However, what she only had one of the three keys. In
order to stop the nuclear launch, one must deactivate the detonation
code or destroy Metal Gear itself. From the north of the commander's
room in the first floor of the nuclear warhead storage building, Snake
and Meryl head for the underground maintenance base where Metal Gear is
stored. However, Meryl suddenly starts acting weird...

As Snake and Meryl enter the Commander's Room. The level five security
door will shut automatically. As you approach the front of the desk
wait for Meryl to run back to the level five security door.

<CUT SCENE>
Then somebody takes control of Meryl. Meryl points her gun at Snake and
tells him that she wants him. She tells Snake to make love to her. A
mysterious man appears behind Meryl. And ask Snake if he doesn't like
girls.

The colonel contacts Snake and tells him Meryl is not herself and to
not use any weapons on her. Naomi than tells Snake that it must be
Psycho Mantis, FOX-HOUND's psychic. Run up to Meryl and hold the
directional button in her direction and press Square. You will perform
a throw, repeat three more times to knock her out.

[MISSION LOG]
Meryl suddenly starts attacking Snake in the commander's room. Snake
doesn't want to attack Meryl, but Meryl on the other hand, does not
hesitate to pull the trigger of her Desert Eagle. Learning from
Campbell's Codec message that Meryl's being brainwashed and controlled
by Psycho Mantis, Snake knocks Meryl unconscious. Now unable to control
Meryl, Mantis himself finally makes his appearance.

<CUT SCENE>
Psycho Mantis says "Useless woman!". And then Snake says "Optic
camouflage, huh? I hope that's not your only trick!" Psycho Mantis
cannot believe that Snake doubts his power. Psycho Mantis appears and
tells Snake he will show him his power. Snake draws his weapon but
Psycho Mantis warns Snake that it is useless. Psycho Mantis tells Snake
he will read his mind. Psycho Mantis will read Snake's mind depending
on how well you performed up to this point. For example he may say
this, "You are a very methodical man one that kicks his tires before he
leaves. You are a highly skilled warrior, well suited to this stealth
mission." He than ask Snake if he still does not believe him. He than
says he will read deeper into Snake soul.

**SPECIAL NOTE 11**
When he says he will read deeper into your soul. He means your memory
card. If you have a recent title that Konami created saved on the
current memory card you are using than he will response and say do you
like, for example, Silent Hill. He will ask you, "You like Silent Hill
don't you?"

**SPECIAL NOTE 12**
After he has read your mind, if you have a Dual Shock analog controller
plug in. He will ask you to place it on a flat surface. He than says he
will move your controller with his mind.

After he has read your mind, he say the demonstration is over and
challenges you to a fight.

BOSS BATTLE 04: PSYCHO MANTIS

CHARACTER PROFILE:
Former KGB psychic. He has a powerful telepathic abilities. After the
collapse of the Soviet Union, he came to America looking for a job. He
worked with the FBI on several cases as a psychic profiler. Five years
ago he was working on the case of a multiple serial murderer and got
too far into the killer's mind. As a result, he became just like the
killer. After that he became sort of a psychic spy working for the
highest bidder. He traveled all around the world. That's when he was
recruited by FOX-HOUND.

BACKGROUND INFORMATION:
A psychic solder. Although they won't admit it, many countries have
paranormal in their special-ops. Psychics range in power from those who
can bend spoons to those who can cause natural disasters. But Psycho
Mantis is one of the most powerful. Be careful. Stealth camouflage
works by bending the light around user in such a way that they're
rendered nearly invisible. But if you had Thermal Goggles, you'd be
able to see him. He's using his psychic ability to read your
Controller's moves. That's how he's evading your attack. You've got to
do something so he can't read your Controller's moves.

Note: Psycho Mantis can read every move you are going to make. When you
try to fire at him with the SOCOM Pistol or FAMAS Assault Rifle. He
will dodge the bullets. If you use any kind of explosives including
Claymore Mines, they will automatically explode the moment you throw
them causing damage to you. How do you defeat someone who can predict
ever move you are going to perform?

In order to defeat him, plug in the controller to the second port. The
first controller port is the past while the second controller port is
the future. Psycho Mantis cannot read the future.

As the battle begins, Psycho Mantis uses his psychic abilities and make
the screen turn black. And in green words in the upper right corner of
the screen "HIDEO". After the screen returns to normal, Psycho Mantis
will have disappeared. He is no where to be located.

Note: While fighting Psycho Mantis, press the first person view mode,
to see through the eyes of Psycho Mantis. This will make it a little
easier to find his position.

Psycho Mantis uses stealth camouflage which allows him to blend into
the background by performing real-time optic refraction processing in
order to render the object as invisible as possible. Equip the Thermal
Goggles to locate him a lot easier. Equip the SOCOM Pistol, hold square
and than press and hold X to be able to run while firing a gun. With
the Thermal Goggles equipped you will be able to find Psycho Mantis
a lot easier.

Note: When Psycho Mantis disappears, he will move to a random spot. And
than reappears and throws telepathic invisible ball. If you do not have
the Thermal Goggles, use first person view mode to locate where Psycho
Mantis. And than aim the SOCOM in that direction, and the moment Psycho
Mantis appears fire the SOCOM. After shooting him several times, he
will fly to the center of the room in front of the desk. He will use
his telepathic powers to float several chairs around him. When he
floats to the center of the room, get into the crouching position and
hide behind the desk in the lower left corner of the screen with the
3-D map of the building. Hide on the opposite side of where Psycho
Mantis is located. After he puts down the chairs he will use his
telepathic powers to move the two white status, one next to the desk
where you are and another other opposite of the room. After he puts
down both the white statues. He will pick up several small lamp
objects on the other side of the room. Get into the crawling position
to avoid the small lamp objects. After he places the small lamps down,
he will than pick up several objects off the wall. Stay in the
crawling position until after he has placed the objects back down. He
will also make the books from the book cases and the pictures off the
back wall come off. Simply stay behind the desk, Psycho Mantis will
come near the desk you are hiding behind while he is moving the books
and pictures. Shoot him with the SOCOM. The screen will turn black
again the word "HIDEO" will appear green letters in the upper right
corner of the screen. When the screen returns to normal, Psycho Mantis
will have disappeared again. Repeat the above method to defeat.

Note: After losing almost all of his life, Psycho Mantis will make all
items fly of the wall, including the small lamps, books, pictures,
white status, and the objects on the wall. Simply get into the crawling
position behind the desk in the lower left corner.

After taking about fifty percent of his health, he will take control of
Meryl again. Every time you throw her down, he will throw a telepathic
invisible ball at you. After throwing Meryl, circle around Psycho
Mantis and repeat the above method. After performing three throws,
Psycho Mantis will tell Snake that he is powerful in deed, but knows
his weak point. And forces Meryl to get up and blow her brains.
Quickly run up to Meryl and throw her again. Psycho Mantis cannot
believe that Snake is able not to be controlled by him. And uses his
stealth camouflage to disappear again.

=HELP HINTS 04=
Psycho Mantis can read every move you are going to perform.
a.	Psycho Mantis can read the past but he cannot read the future.
  In order to avoid Psycho Mantis from reading your mind, plug the
  controller into the second port for the controller.
b.	Psycho Mantis can use his telepathic powers and lift object
	around the room.
  Psycho Mantis will begin by flying to the center of the room and than
  lifts four chairs up into the air and than makes them circle around
  him. After he places the chairs back down, he will than make the two
  white statues in the upper left and upper right corners move to each
  others position. He than makes two small lamps fly across the room
  and toward your position. After he places the two small lamps down.
  He than makes the three objects off the wall fly off the wall and
  then fly to the center of the room. He than makes the three objects
  float to your position and than makes them go back to the wall. He
  then finally moves over to the small desk in the lower left corner
  and  makes all pictures and books from the bookcase fly off the wall.
  While  he is performing each of this methods, hide behind the desk in
  the lower left corner with a 3-D map of the Communications Tower on
  the opposite side of Psycho Mantis.
c.	Psycho Mantis uses optic camouflage so that you cannot see him.
  In order to see Psycho Mantis while he is using optic camouflage,
  equip the Thermal Goggles.

=BOSS HINTS 04=
Psycho Mantis can read the past but he cannot read into the future.
Psycho Mantis has a couple of minor disadvantages:
a.	Psycho Mantis appears momentarily before throwing a telepathic
  	invisible ball (mind probe).
  Psycho Mantis will start to appear momentarily before throwing an
  invisible ball. He will start to appear right before he throws the
  invisible ball. Shoot him with the SOCOM before he throws.
b. 	Use first person view mode to see Psycho Mantis's position.
  Hold the Triangle to view first person view mode through the eyes of
  Psycho Mantis. This will also help you find his position a lot easier
  and help you with the previous Boss Hint.

[MISSION LOG]
Mantis makes his appearance and Snake fights him. However, Mantis
dodges all of Snake's attacks as if he knew they were coming. Unable to
do anything, Snake is injured by Mantis' telekinetic attacks. From
Campbell's Codec message Snake learns that Mantis has been reading
Snake's mind, and can anticipate Snake's attacks. Snake outsmarts
Mantis' mind-reading abilities and successfully defeats Mantis.

<CUT SCENE>
Snake is contacted by the colonel. Snake tells him that his niece is
going to be okay. As Snake walks up to Psycho Mantis, Mantis realizes
that Snake used the other controller. And says he wasn't able to read
the future. He tells Snake how to get to Metal Gear's underground
maintenance base. Snake kneels down beside Psycho Mantis and takes off
takes off his mask. Psycho Mantis tells Snake his read peoples past,
present and future. He says the first persons mind he dove into was
his fathers, his father had hated him because him mother died at his
birth. He thought that his father was going to kill him. He burnt down
his own village to bury his past. He tells Snake that he is took part
in the uprising not for world conquest but to be able to kill as many
people as he can. He tells Snake that Meryl has a large place in her
hear for Snake. And than opens the hidden passage for Snake. Meryl ask
Snake about what Psycho Mantis said and what's his name, age, and if he
has any family. After Snake replies with how he could be careless about
any one else life, Meryl tells him that he is a sad, lonely man.

Go down the small staircase in front of you and grab the SOCOM Bullets,
FAMAS Bullets, and Ration if you need one.

-CAVE-

[MISSION LOG]
To stop the terrorists' nuclear attack, one must deactivate the
detonation code or destroy Metal Gear itself. Snake and Meryl head for
the underground maintenance base where Metal Gear is being stored.
However, FOX-HOUND member Psycho Mantis confronts them. After losing
the battle, Mantis tells Snake that there is no way to get to the
underground maintenance base other than going north from the
Commander's room and through the cave to the Communication's Tower.
Then Mantis dies.

<CUT SCENE>
As they approach the cave, Snake and Meryl hear wolves ahead. Meryl
says she will take point.

Use first person view mode to look to Snake's left. You will find a
large tree blocking the entrance to the cave, but will also notice a
small area below the large tree for you to crawl underneath. The small
tunnel in the distance from the level five security door contains SOCOM
Bullets and a Ration near the crack in the cave. Use first person view
mode to look through the crack. You will see Meryl waiting in front of
a level five security door. Retrace back to the large tree that blocks
the entrance of the cave. Get into the crawling position and crawl
under the large tree. As you crawl under the large tree, you will
notice a wolf and in the distance, you will see the cave. Basically a
wolf and one of the guards are the same. You cannot let them see you.
Wait for the wolf to turn away from you. Crawl out from the large tree
on the opposite side you entered. Stay behind the wolf until you reach
the small corner in the upper left corner. Hide on the opposite side of
where the first wolf is walking. After the wolf comes out of the cave.
Run into the cave. Quickly use first person view mode to look to
Snake's right. You will notice a tunnel that leads to the other section
of the cave. Run into the tunnel and use first person view mode to look
in the second cave. You will notice a second wolf walking around in a
circle. You will notice a small crack on the floor of the cave straight
ahead of you. There is two cracks in this area that lead to separate
area. The crack at the back wall leads into a large cave that contains
some Diazepam.

DIAZEPAM

Anti-anxiety drug.
Temporarily stops
involuntary trembling.

The second crack is on the left side of the of the first crack. To
avoid the wolf, simply run past him and crawl into the second crack. As
you crawl out the second crack on the opposite side you enter. Walk up
to Meryl, she will ask Snake, "What's wrong? I though you were good
with dogs!" In order to avoid being attack by the wolfs when you return
through this area, go up to Meryl and punch her, then quickly equip one
of the cardboard boxes. The wolf urinates on the cardboard box and
Meryl ask Snake what he is doing. If you were attacked by the wolfs in
the cave, there is a Ration next to Meryl. Enter the level five
security door.

[MISSION LOG]
The defeated Mantis tells Snake that the only way to the underground
maintenance base is to go north from the commander's room and over the
communications tower beyond the cave. Mantis then dies. To stop the
terrorist's nuclear launch, one must deactivate the detonation code or
destroy Metal Gear itself. Snake and Meryl head for the underground
base where Metal Gear is stored. They go through the wolf-dog occupied
cave and get to the underground passage leading to the communications
tower.

-U.GRND PSSGE-

[MISSION LOG]
To stop the terrorists' nuclear attack, one must deactivate the
detonation code or destroy Metal Gear itself. Snake and Meryl head for
the Communications Tower. FOX-HOUND member Sniper Wolf fires at them,
and Meryl is badly wounded. To save Meryl, Snake heads for the 2nd
floor basement of the tank hangar for the PSG1, the only weapon
effective to fight against Wolf.

<CUT SCENE>
As Snake and Meryl walk into the Underground Passage they look ahead to
the Communication Tower. Meryl tells Snake that this place is mined.
She than walks around all the mines. Snake ask her how she knew where
all the mine were, and Meryl replies with, when Mantis dove into her
mind she was able to see where all the mines were. When Meryl says are
you impressed to Snake, Snake replies with just a little bit.

Equip the Thermal Goggles, and get into the crawling position. Crawl
over the first four mines. And run towards Meryl.

<CUT SCENE>
As Snake approaches Meryl, a sniper from the distance. Aim at Meryl,
Snake warns Meryl to get, and than the sniper shoots Meryl in the leg.
As Meryl drops the sniper shots her again, but in the hip as Meryl goes
down, she tries to grab her gun, but is shot in the arm. Snake hides
behind a corner as the sniper tries to him. Meryl tells Snake to go on
living and tells Snake to shoot her. The colonel contacts Snake and
tells Snake that the sniper is trying to lure him out by using Meryl as
bait. Naomi ask Snake if he can see the sniper from where he is at and
Snake replies with, there is no where to hide from here and the
communications tower. Snake than says that the sniper must be on the
second floor of the Communications tower. Naomi says that the sniper
must be Sniper Wolf, she is FOX-HOUND best sharpshooter. The colonel
says that Snake needs to find a sniper rifle in order to defeat Sniper
Wolf.

Contact Otacon at Codec Frequency 141.12. Snake ask Otacon if there is
a high quality sniper rifle on the base anywhere. And that Meryl has
been shot by a really good sniper. Otacon starts to act weird when
Snake tells him about the sniper. Snake ask Otacon what is wrong with
him. Otacon tells Snake that nothing is wrong and there is a sniper
rifle in the Armory of the second floor basement of the Tank Hanger.
Note: You must return to the Armory of the second floor basement of the
Tank Hanger. Use the above walkthrough for each section you must
retrace through.

**SPECIAL NOTE 13**
As you reach the first floor of the nuclear warhead storage building,
you will notice the parked truck on the first floor. Go inside the back
of the truck and equip the Cardboard Box A. Wait in the Cardboard Box A
until a guard comes up next to the truck to see if there is anything to
load. He than sees the Cardboard Box A and reads that it says to the
heliport. He than drives the truck to the heliport and parks the truck
in front of the first floor ventilation shaft that leads into the Tank
Hanger.

Note: If you retrace to the Canyon. The whole place is filled with
Claymore Mines and several surveillance cameras with guns attached. As
you enter the level three security door that leads to the Canyon, equip
the Mine Detector and the Chaff Grenades. There are two surveillance
camera above the level three security door, throw a Chaff Grenade and
than stay to the wall on Snake's left as you continue forward. As you
reach the center of the Canyon, there are another two surveillance
cameras that have a very long field of vision. Which will reach the
other side the Canyon where you are located. Throw another Chaff
Grenade and continue toward the level two security door. Avoid the
Claymore Mines and enter the level two security door. If you remember
from before, there were infrared lasers in this area. The lasers have
been turned off.
-ARMORY-

As you exit the elevator, use first person view mode to look to Snake's
right. You will notice a guard, that has turned to his left and than
walk down the small walkway. Instead of following him, continue to head
straight. Turn left down the last walkway on Snake's left. Continue
down this walkway until you reach the stacked boxes. There is a guard
here who patrols this area. Hide at the corner of the wall facing the
stacked boxes. The level five security door in located in front of the
guard who patrols back and forth in front of it. The guard will come
near the stacked boxes and than turn in the opposite direction. Sneak
up behind him and snap his neck. Enter the level five security door.
As you enter the door, equip the Thermal Goggles. The lasers are a bit
tricky to avoid, but as you reach the barrel laying on the ground, get
into the crawling position. Stay as close to the barrel laying on the
ground to avoid the infrared lasers. Grab the PSG1 and the PSG1
Bullets. Snake will contacted by the colonel who tells him to hurry up
and return to the underground passage to save Meryl.

Note: Do not forget about the three trap doors, equip the Thermal
Goggles to locate the trap doors. They are the light colored floor
tiles on the floor.

-U.GRND PSSGE-

BOSS BATTLE 05: SNIPER WOLF

[MISSION LOG]
To stop the terrorists' nuclear attack, one must deactivate the
detonation code or destroy Metal Gear itself. Snake and Meryl head for
the Communications Tower - the only way to the underground maintenance
base. However, on their way through the underground passage, FOX-HOUND
member Sniper Wolf fires at Meryl. Acquiring the PSG1 - the only weapon
effective to fight against Wolf, Snake heads back to the underground
passage to save Meryl.

CHARACTER PROFILE:
FOX-HOUND's best shooter. She can wait for hours, days or even weeks.
It doesn't matter to her. Sniper Wolf is Fox Hound's best
sharpshooter. She can go for a whole week with no sleep, no food, her
sights never straying from her target. And on top of that, she takes,
diazepam, so that her hands never tremble.

BACKGROUND INFORMATION:
The most important tools you need to be a good sniper are the senses
that you were born with. No amount of training can change those. If
your senses are dull from the beginning, you'll never be a great
sniper. Get on your stomach. Fire from the prone position. It would be
good if you had a tripod or something stable to balance your weapon
on. If you don't have that, hold the weapon firmly under your armpit
and keep it still with your chin. Line up your target in your scope's
cross hairs.

Note: She is one of the best sharpshooters around. Her main defense, is
by hiding behind the pillar in the center of the second floor of the
Communications Tower. When she is hiding behind the pillar, she will
peek around one of the side of the pillar randomly and fire her sniper
rifle at you. After firing her sniper rifle at you, she will run to one
of the corners of the second floor and either lay down or crouch down
and fire the sniper rifle at you. When she temporarily stops, that's
when you fire at her.
When Sniper Wolf shoots you, while the PSG1 is equipped, the sniper
rifle will jerk in a different direction. Discard the weapon and use
first person view mode to look back in the direction of the
Communications Tower and re-equip the PSG1. Sniper Wolf may seem
difficult but to easily defeat her, use a Diazepam that you acquired
earlier in order prevent shaking. It will take five shots from your
sniper rifle in order to defeat her.

=HELP HINTS 05=
a.	Never run out into the open.
  If you run out into the open your chances of getting shot increase.
  Always hide behind one of the corners on the opposite side of the
  level five security door that you entered. Also if you try to run
  down the walkway that leads to the Communications Tower A where
  Sniper Wolf  is located. Sniper Wolf will automatically draw her
  sniper rifle shoot you.

=BOSS HINTS 05=
Sniper Wolf is one of the best sharpshooter's around. She brags that
woman make better sniper's than men. Although she is a long distance
from you and an excellent sniper doesn't mean she cannot be defeated.
a.	Sniper Wolf does not have a lot of areas to hide.
  There is only one pillar for her to hide behind. When she is behind
  the pillar you will see her cold breath. She will than duck out from
  behind one side of the pillar and aim her sniper rifle at you. This
  is your chance to shoot her, make current to hit her or she will
  shoot you.
b.	Sniper Wolf stops temporarily before she shoots at you.
  If she is not behind a pillar, she is out in the open aiming the
  sniper rifle at you. She really lacks time when aiming the sniper
  rifle at you. She will be at one of the ends of the second floor of
  the Communications Tower A trying to aim at you with the sniper
  rifle. She will be in two different positions on either side of the
  second floor, laying down or crouching down aiming the sniper rifle
  at you.
c.	Sniper Wolf does not run very fast.
  When she is running out from behind the pillar or running to the
  pillar, she lacks speed while running. She actually jogs instead of
  running. Which can be real deadly while in a sniper fight.

Note: When Sniper Wolf hides behind the pillar you will notice that
she's behind it by seeing her cold breath.

After defeating Sniper Wolf, she will scream as she drops down to the
ground.

-U.GRND PSSGE-

[MISSION LOG]
To stop the terrorists' nuclear attack, one must deactivate the
detonation code or destroy Metal Gear itself. Snake and Meryl head for
the Communications Tower - the only way to the underground maintenance
base. However, on their way through the underground passage, FOX-HOUND
member Sniper Wolf fires at Meryl. Acquiring the PSG1 , Snake beats
Wolf. However, Meryl is no longer there. Snake heads north to get clues
to find Meryl.

Go under the stair case that leads to the second floor to find some
FAMAS Bullets and next to several barrels some SOCOM Bullets. Go up to
the second floor of the Communications Tower to find PSG1 Bullets.

Note: You will notice on the steps leading to the second floor several
blood stains from Sniper Wolf who is no where to be found.

As you approach the level six security door, a alarm goes off, and two
guards run up behind Snake.

[MISSION LOG]
Snake and Meryl head for the communications tower-the only way to the
underground maintenance base. But on the way, Meryl is shot by Sniper
Wolf. Obtaining the PSG1, the only weapon to fight back and save Meryl,
Snake defeats Wolf in a sniping battle. However, Meryl could no longer
be found. Snake heads north to get hints as to where she went. In a
blunder, Snake is surrounded by awaiting enemies.

<CUT SCENE>
Sniper Wolf appears and tells Snake that it is hard to miss when you
are this close. She than tells Snake to toss his weapon over they're
slowly. She than tells Snake that she kills what she aims at. She
then walks up to Snake and stares him eye to eye. And than scratches
him on the side of the face. And than tells him that she has left her
mark on him and declares Snake her special little pray. Then the guard
next to him hits Snake over the head with his gun. He than tells the
other guard to take Snake away. Snake helplessly watches as he is
taken away.

-MEDI ROOM-

[MISSION LOG 1]
To stop the terrorists' nuclear attack, one must deactivate the
detonation code or destroy Metal Gear itself. Snake and Meryl head for
the underground maintenance base. Meryl is shot by Sniper Wolf and is
taken hostage, and Snake is also captured. Enduring the torture with
Meryl's life on the line, Snake waits for an opportunity to escape the
cell.
[MISSION LOG 2]
The government refused to fulfill the demands, the terrorists started
preparing for launch. To stop the launch, Snake must use the
detonation code emergency override key at the underground maintenance
base or destroy Metal Gear itself. Taken hostage, Snake submits to
Ocelot's torture and is told that Meryl will be killed. While Snake
is haunted with great regret, Campbell tells Snake that Metal Gear is
equipped with a new-type of nuclear weapon. To stop the launch, Snake
waits for the opportunity to escape the cell.

[MISSION LOG]
Snake and Meryl head for the underground base to stop the terrorists'
nuclear launch. But on the way, Meryl gets shot by Sniper Wolf and is
taken prisoner. Snake is also taken prisoner when trying to rescue
Meryl. Ocelot tells Snake that if Snake submits to torture, he will
kill Meryl, Snake resists the torture with Meryl's life at stake but
then is locked up in a cell.

<CUT SCENE>
As Snake awakens, he overhears Liquid talking to Revolver Ocelot
telling him not to kill Snake yet and warns him that he does not want
anymore accidents like the DARPA Chief. Liquid than talks to Snake and
tells him that Snake that he knew that one day, they would finally
meet. He than tells Snake that he is the man, Snake stole every thing
good from including his birthright. Liquid and Sniper Wolf start to
talk about if the government will give into the demands. Sniper Wolf
says that they will not give into the demands, while Liquid replies
with, is that you opinion as a Kurd. Revolver Ocelot looks over to
Snake and notices that he has awaken. Revolver Ocelot than programs
the bed to move up in the vertical position. Liquid says to Snake,
"There differently is a resemblance, eh...little brother, or should
I say big brother. I'm not really sure." Liquid than turns to Revolver
Ocelot and warns him again that he does not want any more accidents
like what happen to the Chief. Revolver Ocelot replies with, I didn't
think that a pencil pusher like him would be so tough. Liquid than
gets a call from Vulcan Raven who tells him that Washington hasn't
replied with their demands. Liquid tells Revolver Ocelot and Sniper
Wolf that they are not responding to their demands. And exits to the
door through the level six security door. Sniper Wolf tells Revolver
it is time to feed the family and takes a Diazepam. She than walks up
to Snake and tells him that his woman is still alive. She than says to
Snake, "See you later...handsome!" And than exits through the level
six security door as well. Revolver Ocelot turns to Snake and says that
we are finally alone. Snake ask Revolver Ocelot where is his equipment.
And Revolver tells him, that he find and optic disc that Snake had. And
ask him if there was any other disc. Snake doesn't response, Revolver
Ocelot than says that they are going to play a little game. If Snake
submits to him, Revolver Ocelot says that he will kill Meryl after
having his fun with her. He than tells Snake that there are no
continues.

Note: Depending on if you do not submit or submit, you will be given a
specific ending.

Normally, when a soldier is taken prisoner, he should only give up the
Big 4. That's name, rank, serial number and date of birth.

<CUT SCENE>
Snake awakens from the bed and looks around. He notices that he has a
room mate. He walks up his room mate and finds out that it is the DARPA
Chief, but he looks like he has been dead for days.
[MISSION LOG 1]
Now a prisoner, Snake was being tortured by Ocelot. If he submits,
Meryl will be killed. While resisting the repetitive torture and
waiting for the right timing to escape, Snake receives a Codec call
from Campbell.

[MISSION LOG 2]
Now a prisoner, Snake was being tortured by Ocelot. If he submits,
Meryl will be killed. However, Snake was unable to resist Ocelot's
tough torture. Ocelot cold-bloodedly tells Snake that he will kill
Meryl. While suffering in deep regret and waiting for the right
timing to escape, Snake receives a Codec call from Campbell.

The guard outside of the cell, says that he has a cold and that witch
took his clothes. Which we all know he is talking about Meryl
Silverburgh who escape from the cell in the first floor basement of the
Tank Hanger at the beginning of the game. Contact Otacon at Codec
Frequency 141.12, Snake tells Otacon his location and Otacon says that
he will be there soon. You will be contacted by the colonel as the
guard comes over near the cell door after patrolling around the entire
cell area. The colonel ask Snake if he is alright and Snake replies
with that he's been better. Naomi than ask how's Meryl, Snake tells
them that they got her. The colonel than tells Snake that the
government has decided not to give in to their demands. They are trying
to buy some more time. Than Snake interrupts the colonel and tells him
to stop playing dumb. He apologies about Meryl but he wants the lies to
end now. The colonel says he doesn't know what Snake is talking about.
Snake tells the colonel that Metal Gear was made to launch a nuclear
weapon wasn't it. And than he ask the colonel if he knew it all along.
The colonel doesn't respond. "Why did you try to hide it?" The colonel
says he's sorry. Than Snake replies with "Can't tell the grunts huh,
you've changed a lot." And than ask if the White House knows this and
how deep does it go. The colonel than replies with, "As far as I know,
as of yesterday, the President had not been briefed about the Rex
Project. And tomorrow, the President and his Russian counterpart are
scheduled to sign the Start 3 Accord. This has to do with the
President's reputation and America's place as the dominant superpower."
Then Snake ask the colonel why don't they just give into there demands
and the colonel doesn't respond. He than tells the colonel that the
DARPA Chiefs corpse is lying next to him. And that it's strange because
he looks and smells like he's been dead for days. And all of his blood
has been drained out as well. Then Naomi says probably to slow down the
decomposition. The colonel than ask Snake if it isn't too much trouble,
but to rescue his niece Meryl. Wait for the guard to circle around
again and he than gets a call from Revolver Ocelot. The guard than says
that it is show time and Ocelot wants him. After returning to his cell,
Snake will be contacted by the colonel. The colonel will ask Snake
how's he doing. Naomi ask Snake if there is anything she can do for
him, Snake replies with "Yeah, my arm hurts." Naomi than says that she
will increase the level of pain killers in his blood. Snake than
replies with to leave out the benzedrine because it makes him too
frisky. Snake than begs Naomi to talk to him, to take his mind off the
pain. Snake ask her if she has any family and Naomi says that's a tough
topic and ask Snake if he has any family. Snake replies with "There was
a man who said he was my father." Naomi ask where his father is now,
and Snake replies with dead by my own hand. The colonel interrupts and
say Big Boss. Naomi surprisingly cannot believe it. Naomi ask if Big
Boss was really his father. And Snake replies with that's what he said.
And you were able to kill, knowing that?" replies Naomi. And Snake
simply says "Yup." Naomi ask why and Snake replies with because he
wanted it, besides some people just need killing. Naomi than says
"That's patricide!" And Snake replies with another "Yup." Naomi than
tells Snake that she doesn't have a real family either. Just a big
brother who put her through school. They weren't even blood-related
and he was much older than her. Snake ask Naomi where he is now and
she replies with dead. Naomi ask Snake if there is a woman in his life
and Snake replies with after you've been through as many wars as me,
it's hard to trust anyone. She than ask Snake if he has any friends.
Snake replies with Roy Campbell. The colonel is surprised that Snake
is still calling him friend. And there was another, Frank Jaeger.
Naomi was surprised that Snake said that. The colonel than tells Naomi
that Frank Jaeger was Big Boss's most trusted lieutenant and the only
member of FOX-HOUND to ever receive the codename "Fox." Snake tells her
that he learned a lot from Gray Fox. Naomi than ask didn't both of them
try to kill each other. Snake than tells that its true. In Zanzibar,
but it was nothing personal, they were just professionals on opposite
sides, that's all. War is no reason to end a friendship. Snake first
met Gray Fox on the battlefield, he was being held as a prisoner of
Outer Heaven. But didn't look like a prisoner to Snake. He was always
cool and precise. Snake was still green and Gray Fox showed him the
ropes. Naomi ask Snake if he knew him well but Snake replies with that
they never talked about their personal lives. Sort of an unwritten
rule. The next time Snake saw him, they were on the battlefield as
enemies. They were fighting barehanded in a minefield. It might sound
strange to some people, but they were just soldiers doing their jobs.
The guard starts to complain about stomach pains and than runs into the
restroom. Otacon appears in front of the cell door. Run up to the cell
door.

<CUT SCENE>
Snake grabs Otacon by the caller and tells him to get him out of here.
Otacon tells him that level six security card doesn't work with the
cell door. And than gives Snake a ration, ketchup, level six security
card, and a handkerchief given to Otacon by Sniper Wolf. Snake says
what is he going to do with a handkerchief. And Otacon says it might
come in handy. Snake tells Otacon that he will have to the take out
the guard and get the key. Otacon tells him that he will get killed if
he does that, as they argue back and forth, Otacon says he hears the
guard coming and says he will see Snake later.

FIRST METHOD:
Quickly run over near the bed and get into the crawling position. Equip
the ketchup and use it. Do not move, wait until after the guard opens
the cell and runs inside to see what happen. After approaches you,
quickly get up and throw him. Run out of the cell door and follow the
hallway until you reach the level six security door. As you approach
the torture bed, the guard will run up to you and point his gun at you.
He will than start complain about his stomach and runs into the
restroom. Grab your equipment next to the torture bed, and Snake will
run behind the torture bed and put on the rest of his clothes. Use
first person view mode to look at the level six security door, the is a
surveillance camera with a gun attached to it. Throw a Chaff Grenade to
scramble the electronic jamming. And enter the level six security door.

SECOND METHOD:
Hide underneath the bed and the guard will walk up to the window. He
will be surprised that Snake gone and runs up to the cell door and
opens it. He will than run into the run and look out the window. His
back will be turned away from you. Crawl out from underneath the bed,
as you crawl out from underneath the bed, the guard will turn towards
you. Quickly run up to him and snap his neck. Than follow the hallway
until you reach the first level six security door. On the opposite side
of the level six security door, there is a Ration. If you were wounded
by the guard, use one of the Rations. Run into the level six room, you
will be in the torture room. Use first person view mode to look around.
You will notice that your equipment is next to the torture bed, and a
surveillance camera is above a second level six security door. Grab
your equipment, and Snake will run behind the torture bed and change
into his sneaking suit. After changing into his sneaking suit, throw a
Chaff Grenade to jam the surveillance camera. And exit through the
second level six security door.

Note: If you submitted to Revolver Ocelot in the torture room. The
guard will not be contacted to bring Snake into the torture room. You
will stay in the cell until you escape using the ketchup Otacon gives
you are hiding under the bed. Or if you wait to long the Cyborg Ninja
will appear at the cell door and destroys it to open the cell door,
and than disappears.

**SPECIAL NOTE 14**
If you crawl under the bed while the guards sees you or use the ketchup
that Otacon gives Snake, the guard will start laughing at you and will
say several funny remarks.

Note: If you submit to Revolver Ocelot during the first or second
torture sequence, when the colonel contacts Snake, Snake will tell him
that he isn't the right guy, he can't save the world.
Note: If you do not submit to Revolver Ocelot during the torture
sequence, he will place a bomb in your inventory. After you choose a
item, the Timer.A will appear. Deepthroat will contact Snake and warn
him of a bomb.

-CELL-

[MISSION LOG 1]
The terrorists have started preparing to launch a new-type of nuclear
weapon. To stop them, Snake must use the detonation code emergency
override key at the underground maintenance base up north, or destroy
Metal Gear itself. After outlasting Ocelot's torture, Snake escapes
from the cell. However, Meryl, taken as the other hostage, cannot be
found. Snake makes a detour around the glaciers and heads for the
Communications Tower to enter the underground maintenance base.

[MISSION LOG 2]
After Snake submits to the torture, Ocelot tells him that Meryl will be
killed. While in despair, Snake escapes from the cell with the help of
the Ninja. The terrorists have started preparing to launch a new-type
of nuclear warhead. To stop the launch, Snake must use the detonation
code emergency override key at the underground maintenance base up
north, or destroy Metal Gear itself. After escaping from the cell with
the help of the Ninja, Snake makes a detour around the glaciers and
heads for the Communications Tower to enter the underground maintenance
base.

As you enter the room, use first person view mode to look around. There
are two surveillance cameras with guns attached to them. Throw a Chaff
Grenade and than push the control panel to call the elevator. Enter the
elevator and choose B2 to go down to the second floor basement.

-ARMORY STH-

Retrace back to the Armory Sth and return to the area where you were
confronted by Revolver Ocelot before the boss battle, if you remember
the colored cemented wall you placed C-4 on to destroy the wall so you
could rescue the President of ArmsTech, there was another hidden
colored cemented wall next to this one. You could easily notice, by
simply looking at the different color textures of the wall. There is a
level four security door and a level six security door. The level four
security door has the Digital Camera while the level six security door
has Stun Grenades and Chaff Grenades.

CAMERA

Take photos wherever
you like!

Note: Each room is heavily guarded by surveillance cameras with guns
attached to them. The level six security door is actually useless
because it only carries Stun Grenades and Chaff Grenades and you can
find Stun Grenades and Chaff Grenades in the Armory.

Note: If you catch a cold from the guard in the Medi Room while being
held as a hostage, return to the Nuke Bldg. B1. And enter the level
three security door in front of the elevator. Use first person view
mode to look around in the room. Look to Snake's right and you will see
three different security doors. The second security door is a level six
security door. You will find some Medicine that you can use to get rid
of the cold that you have.
MEDICINE

Cold medicine.
Use by pressing Circle while
menu is open.

A cold medicine.

Note: Return to the Nuke Bldg. B2. Enter the level three security door
in front of the elevator. After you enter the second level three
security door you will be in front of the electric floor. As you come
to the small intersection in front of you at the end of the hallway. Go
to Snake's right, use first person view mode to look into this room.
You will notice a gun camera in the distance on the back wall. As you
enter the room, use first person view mode to look around. The first
security door is to the right of the entrance. It is a level six
security door. You will find a Body Armor inside. In order to avoid
the gun cameras, throw a Chaff Grenade to disable the gun cameras.

BODY ARMOR

Bulletproof vest.
Reduces damage upon
impact.

It will lower the damage you take from gunfire. It is designed to
prevent bullets from penetrating, but you will still feel the impact
from the bullets.

-CAVE-

**SPECIAL NOTE 15**
If you remember the handkerchief Otacon gave you in the cell, the
handkerchief has Sniper Wolf's sent on it. The wolves will not harm you
if you have the handkerchief equipped while going through the cave.

-U.GRND PSSGE-

[MISSION LOG 1]
Snake resist Ocelot's torture until the very end and then escapes from
the cell. However he had no idea where the other prisoner Meryl was.
To enter the underground base by detouring over the blocking glacier,
Snake heads for the communications tower and gets to the underground
passage. That was where Meryl had been sniped...

[MISSION LOG 2]
Snake couldn't resist Ocelot's torture and couldn't rescue Meryl...
After escaping from the cell, Snake heads for the communications
tower and gets to the underground passage. He can enter the
underground maintenance base by detouring over the glacier. That was
where Meryl had been sniped...

Run up to the puddle of Meryl's blood.

<CUT SCENE>
Snake has a flash back of what happen to Meryl as she was being shot.
Snake is contacted the colonel. The colonel ask Snake about Meryl, and
Snake apologies for what happened. Than Snake tells the colonel that he
wasn't able to protect her. The colonel tells Snake that it's okay. And
says that Snake did what he could and it's time to let it rest. The
colonel tells Snake she joined up on her own free will and he is sure
she was prepared for this. Snake tells the colonel that his is wrong.
Than Snake tells the colonel that Meryl thought she had to become a
soldier, thought it was the only way. She thought it would bring it
closer to her dead father. The colonel doesn't believe that Meryl
said that. Than Snake says she wasn't ready for real combat and it is
all his fault. Than Master Miller interrupts and says that's not like
you to Snake. Master Miller says he's sorry for eavesdropping, but he
couldn't listen anymore. He than tells Snake that he can have regrets
if he wants to, it's only natural. But can't keep attacking himself for
something that happened in the past. That road leads to madness,
believe me. And Mei Ling interrupts and agrees with Master Miller. The
colonel than tells Snake that Naomi said that her grandfather rose as
high as assistant secretary in the FBI during Edgar Hoover's time.
Snake than ask Naomi if that is right. Naomi tells Snake that he was
Japanese and he became a special undercover investigator to nab the
mafia. Master Miller ask Naomi when that was. And Naomi says sometime
in the 50's I guess. And than Master Miller ask where. And Naomi tells
him in New York. And Master Miler ask Naomi that he thought that she
didn't have any family. And Naomi says that she researched it after
she became an adult. And that her grandfather was already dead by the
time she learned about him.

Grab the SOCOM Bullets next to the barrel under the staircase and the
FAMAS Bullets under the stairs of the stair case. And grab the PSG1
Bullets on the second floor. Enter the level six security door to Snake
right's next to the stair case.

-COMM TWR A-

The Communications Tower consists of tower A and tower B. You're in
tower A now. To get to tower B, you'll have to use the outside walkway.
Remember that dark places are dangerous places. You can't see where
your enemies are coming from. Use your Night-Vision Goggles or your
Thermal Goggles. There are always a lot of soldiers guarding the
Communication Tower. The walkway is directly between the Communications
Towers. Head for there.
Follow the hallway until you reach the first level six security door.
After opening the door use first person view mode to look inside the
room. There are two different boxes in this room, the box on the left
contains a rope while the box on the right contains Stun Grenades.
As you enter the door, a surveillance camera will see Snake. Two guards
will be sent to the area.  They will come from the direction that Snake
entered.

FIRST METHOD:
As you enter the Communications Tower A, turn the first corner. As you
reach the level six security door, do not enter. Turn around in the
direction you came. Use first person view mode to look around. You will
see in the distance several stacked boxes. Place a Claymore Mine next
to the stacked boxes facing the entrance to the Communications Tower A.
Place a second Claymore Mine out of the range of the first one, place
it in the direction of the stacked boxes. Make current you are position
so you are facing the level six security door that you have not entered.
Also make current the Claymore Mine is out of the field of vision of the
first one. Repeat this same method above another three times, making
certain that each mine you place down, is out of the field of vision of
the previous. And than enter the level six security door. After the
surveillance camera spots you, the guard will run around the corner,
and step on the Claymore Mines.

Note: Randomly when the guards pass over the Claymore Mines, the mines
will not blow up, if this happens equip the FAMAS to take out any
guards that have been able to avoid the Claymore Mines. Also as more,
guards come, they will walk over the Claymore Mines, killing them.
This will give you more of a chance to get a head start.

SECOND METHOD:
As the guards approach you, equip the FAMAS and take them out.

Grab the Rope since you will need this to continue further into the
game. And the Stun Grenades. Exit through the third level six security
door, to the left of the second security door that you entered and
where you were spotted by the surveillance camera. As you enter the
room you will notice a stair case in front of you. Start to run up the
staircase.

Below is a location on each floor you run up where a guard is:

Floor 06	-	One Guard.
Floor 09	-	FAMAS Bullets, SOCOM Bullets, Ration,
			Two Guards.
Floor 10	-	One Guard.
Floor 11	-	One Guard.
Floor 13	-	One Guard.
Floor 15	-	Two Guards.
Floor 17	-	One Guard.
Floor 19	-	One Guard.
Floor 20	-	One Guard.
Floor 22	-	One Guard.
Floor 24	-	One Guard.
Floor 25	-	One Guard.
Floor 27	-	SOCOM Bullets, Ration

Note: This hasn't been one hundred percent tested. And this also does
not include the guards that follow you up the stairs.

FIRST METHOD:
In order to make it up the stairs, equip the Stun Grenades and throw a
Stun Grenade randomly as you proceed up the stairs. I suggest throw a
Stun Grenade after throwing the first when the white from the first
Stun Grenade wares off. A continue to do this until you reach the top
of the stair case or you run out.

SECOND METHOD:
Equip the FAMAS and hold Square and than press and hold X. Release
Square after you hold the X Button. Then press Square and you will be
able to run while firing the FAMAS. You will auto-aim at the nearest
guard in front of you.

Note: Make certain that you have the Rations equipped, so that if you
take a lot of damage you will have something to restore your health as
you proceed up the stairs.

Note: On the ninth floor, you will notice a level six security door, if
you try to open it, Snake will be contacted by Otacon. Otacon tells
Snake that is the door to the walkway. Snake tells him that it wants
open even if he uses the card. Otacon says that he totally forgot, that
door sometimes gets frozen shut cause it's so cold outside. It's
impossible to open from the inside. They always used C4 or something
from the outside.

As you reach the top of the stairs, follow the walkway until you reach
the ladder. There is a Ration next to it, if you are in Dier need of
it. Climb the ladder.

ROPE

Long, durable rope.
Made from nylon fibers.

At least 12 millimeter's thick, lightweight and hard to cut. It looks
like it's made of nylon fibers. When hemp rope gets wet it loses its
flexibility. It would not be good for repelling. But that rope sounds
like it will not be a problem.

-ROOF/COMM TWR-

<CUT SCENE>
Snake looks up to the giant satellite disc as the camera angel changes
to the other side of the Communications Tower and shows a large
container just in front of a level six security door. Use first person
view mode to look around. After exiting the level six security door.
Look to Snake's left, you will notice a small set of stairs. Run up the
stairs. An alarm will go off just as a dozen missiles blow up the
satellite disc and destroy the walkway to the other side. Luckily,
Snake makes it back near the level six security door.

[MISSION LOG]
The terrorist have already started preparing for the launch of the
new-type nuclear warhead. To stop the launch, one must use the
detonation code emergency override key at the underground maintenance
base in the north, or destroy Metal Gear itself. Infiltrating the
communications tower. Snake climbed to the tower roof to detour over
the glacier blocking the way. But as Snake tries to cross the walkway,
a sudden missile attack hits the huge antenna.

<CUT SCENE>
The Hind D appears behind Snake and Liquid is flying it. He tells Snake
that he cannot let him pass, and says he will kill Snake. Snake looks
down the side of the Communications Tower and says that it is a long
way down. He than says that he will use the rope that he found earlier.

Quickly equip the rope that you had gotten early as you entered the
Communications Tower. And run up to the pole in front of you near the
destroyed walkway.

Note: If you did not get the rope, near the entrance of the
Communications Tower, you must retrace back down to the second floor
basement and retrieve it.

<CUT SCENE>
Snake quickly ties the rope around him and than to the pole. And then
jumps over to the other side as Liquid starts firing missiles at him.

-TWR WALL A-

RAPPEL:
Here's how to rappel. Press the X button to jump away from the wall.
While you're away from the wall, press down on the Directional Button
to drop down. If you jump while pressing right or left on the
Directional Button, you can make a big jump in that direction. If you
press and hold the Circle Button while using the Directional Button,
you can walk slowly across the wall. If you're careful with the timing,
you should be able to dodge the gunfire from the Hind while you rappel
down.

As Snake jumps down the wall, Liquid fires several bullets at Snake
damaging several pipes in the process. Snake will than will contacted
by the colonel who tells him how to rappel. Make current that you have
the Rations equipped because you can lose a lot of health as you
proceed down the wall. As you climb down the side of the Communications
Tower A, press X and down on the directional button to jump. As you
reach the first steam pipe. Wait for the steam to disappear and than
climb down, repeat this same method to get past all of the steam
pipes. To avoid Liquid in the Hind D, wait for him to start firing and
than hold the Circle Button and use the directional button to run in
the opposite direction of the gun fire. And rappel down, as you reach
as far as you can go on one side to avoid the gun fire from the Hind D.

-WALKWAY-

[MISSION LOG]
To stop the launch of the new-type of nuclear warhead. Snake must use
the detonation code emergency override key at the underground
maintenance base up north or destroy Metal Gear itself. After escaping
from the cell, Snake climbs up Communications Tower A to detour around
the glaciers blocking the way to the underground maintenance base.
However, Liquid's Hind D blocks Snake's way. Snake starts
down the wall of Communications Tower A to get to Communications Tower
B. It was obvious that there was no way for Snake to fight the Hind
with any of his current weapons...

Equip the Scopes, and zoom in on the guards at the end of the walkway
waiting for Snake. There are three guards at the end of the walkway,
use first person view mode to look around. You will notice to Snake's
right, next to the corner some C4 Plastic Explosives. And on Snake's
left a Ration if you need to restore your health. You will also notice
where the Ration is located that the guards are unable to see Snake.
Because the second Communications Tower is in the way. Equip the NIKITA
and guide the missile to the guards. As it reaches the middle of the
three guards, discard the NIKITA and the missile will automatically
self destruct. It will take several missile before it kills, the
guards. After killing the three guards proceed in that direction. As
you reach the location of where the guards were at, the Hind D will
appear and tell Snake that he found him. Follow the walkway until you
reach the level six security door. You will be safe in the level six
security door unless you go back out. Because the Hind D will be
waiting for you. Grab the Stinger and the Stinger Missiles in front of
the level six security door. Than enter the second level six security
door on the left side of the first level six security door.

Note: As you run past the walkway while Liquid is shooting at you with
Hind D you will notice a Ration laying on the left side of the
building. If you want to get this Ration read below. After you have
entered the level six security door, grab the Stinger and Stinger
Missiles inside, open the same level six security door.

STINGER

Portable SAM.
Aim with directional
buttons and press Square to fire.

Equipped with a thermal homing device, so once they locked on they will
automatically pursue the target. Stingers are very potent, short-range,
low-altitude SAME. In Afghanistan, the Mujahaddin shot down hundreds of
Soviet aircraft with them.

Quickly equip the Stinger and Liquid will fly away in the Hind D
laughing at Snake.

Note: The level six security door, behind Snake as he reaches the
walkway is actually the door that Otacon was talking about being
frozen. Place a C4 Plastic Explosive on the door, to unfreeze the door.
Now the door is unfrozen, you can enter and exit the door at any time.

-COMM TWR B-

[MISSION LOG]
To stop the launch of the new-type of nuclear warhead. Snake must use
the detonation code emergency override key at the underground
maintenance base up north or destroy Metal Gear itself. After escaping
from the cell, Snake climbs up Communications Tower A to detour around
the glaciers blocking the way to the underground maintenance base but
gets attacked by Liquid's Hind D. Snake dodges the Hind's insistent
attack and rappels down the wall of Communications Tower A. Acquiring a
portable Stinger, Snake head for the roof of Communications Tower B to
finish the battle with Liquid.

Use first person view mode to look around. The small walkway in front
of you leads to the elevator, however for some reason the elevator
isn't responding, so take the stairs to Snake's right down to the
bottom. There is some Grenades, SOCOM Bullets and FAMAS Bullets in
front of you. As you proceed to the stairs. As you reach the bottom,
Snake notices that the stairs case has been destroyed. So you must
run back up to the elevator. As Snake reaches the elevator, he hears
someone get out of it. Snake than equips his SOCOM and runs around
the corner.

[MISSION LOG]
Liquid's Hind D attacked Snake who was trying for the walkway of
communication tower A in order to detour over the glacier blocking the
way to the underground maintenance base. Dodging the Hind's insistent
attacks and rappelling down the wall of communications tower A, Snake
obtains the Stinger missile. To end the battle, Snake heads for the
roof of communications tower B. On the way, he notices a strange
existence awaiting him. Snake holds his Socom and jumps around the
corner.

<CUT SCENE>
As Snake points his gun at the mysterious man using stealth camouflage,
Otacon says its him and than turns off his camouflage unit. Snake ask
Otacon if he used the elevator to come up here and Otacon replies with
yes. Snake tells him that it isn't working for some reason and Otacon
tells Snake he will fix it. Since the elevator is still not responding,
take the stairs to the elevators right next to the stacked boxes up.

Below is a list of locations where you can find the Surveillance
Camera's with guns attached to them:

Floor 11	-	One Gun Camera
Floor 15	-	Two Gun Cameras
Floor 19	-	Three Gun Cameras
Floor 23	-	Four Gun Cameras
In order to avoid the Gun Cameras, stop on the previous floor before
the ones listed above. For example, stop on the tenth floor and use
first person view mode to look up at the next floor, you will see a Gun
Camera, throw a Chaff Grenade in order to scramble it and than run up
to the next floor in order to avoid the Gun Camera. Once you reach the
twenty-seventh floor, the ladder is next to the stairs that leads to
the roof. Before climbing the ladder, grab the Stinger Missiles and
FAMAS Bullets and Ration on the walkway. And then climb the ladder.

-ROOF/COMM TWR-

[MISSION LOG]
To stop the launch of the new-type of nuclear warhead. Snake must use
the detonation code emergency override key at the underground
maintenance base up north or destroy Metal Gear itself. Snake gets
attacked by Liquid's Hind D at Communications Tower A, but he rapples
down the communications tower wall and acquires the Stinger a weapon
effective against the Hind. Snake asks Otacon to move the elevator and
then heads for the roof of the Communications Tower B to finish the
battle with Liquid.

After Snake climbs to the top of the ladder, enter the level six
security door on Snake's left.

[MISSION LOG]
Snake was attacked by Liquid's Hind D at communications tower A but
rappelled down the wall and obtained the Stinger, a weapon effective
against the Hind. Snake meets Otacon on his way to use the elevator.
Snake gets to the roof of communications tower B to finish the battle
with Liquid.

BOSS BATTLE 06: HIND D

<CUT SCENE>
As Snake exits the level six security door, the Hind D appears and
Liquid tells Snake, "So the Snake's finally come out of his hole! Are
you ready now, dear brother!" Snake yells at Liquid asking him why he
is calling him brother and demands to know who he is. Liquid replies
with that he is Snake, his shadow. And tells Snake to ask the father
that he killed.

BACKGROUND INFORMATION:
The Hind is equipped with infrared and night-vision equipment. It can
fly even in pitch darkness. But there's one thing, only a handful of
pilots in the world could operate a Hind in a blizzard like this. The
IR and night-vision equipment would be useless. He must be flying on
manual. That means your Chaff won't work. Liquid means to bring this
to an end now. He obviously planned this. Maybe the broken elevator was
all part of the trap. You can see the Hind on your radar screen. Even
if you lose visual contact, you can always check his position by radar.
Your best chance is to hit him while he is circling, when his nose
isn't pointed at you. That is your opening.

Quickly run behind the large container and hide on the opposite side of
the Hind D. Hide on the opposite side of the Hind D. Equip the Rations
so if you take damage you will be able to restore your health. There is
also a Ration on the right side of the level six security door.
Position your back against the large container so that the camera angle
will show where the Hind D is located. Wait for the Hind D to start
circling around the roof top area when the nose of the Hind D is
pointed away from your direction. Than run out in the open in the
direction of the Hind D and shoot a missile at him. Repeat the above
method six times and than Liquid will get out of the range of the roof
top and fire a missile at the walkway that leads to the Communications
Tower A.

Note: When the Hind D flies above you, quickly aim the Stinger at him
and fire. Then quickly run on the opposite side of the large container
where the Hind D is located.

That machine gun can rip you to shreds in seconds. When it is facing in
your direction, you'd better hide in the shadows up there. Use your
ears. You should be able to tell where he's coming from by the sound of
his rotor blades.

After destroying more of the walkway, Liquid will change his patterns
around the roof top. He will also become more aggressive. The pattern
he will take will be quite more tougher. He will start flying beside
the Communications Tower B out of the range of the Stinger. Simply stay
on one side of the large container, and equip the Stinger. Once you
locate where he is at, keep the Stinger targeted at the squares that
indicate the Hind D's position. After circling around the
Communications Tower B for a little bit. Liquid will than will then
come out of hiding, and starts shooting at you. The moment he comes
back up, shoot a Stinger Missile at him and than run to the opposite
side of the container where the Hind D is located. Repeat the above
method in order to defeat the Hind D. After taking all of his life,
Liquid will get some distance and than shoots another missile at the
large container you were hiding at. After he shoots the missile run
up to the level six security door and lean against the wall so you
won't be killed.

Note: You cannot move while operating your Stinger missile. Focus your
sights on that bird as soon as it shows its tail. When its gun's turret
is aimed at you, quickly hide in the shadows. Use your R1 Button
effectively.

Note: If you are targeting the Hind D while it is to the side of the
Communications Tower, you will notice right before it comes back up, it
will momentarily stop.

=HELP HINTS 06=
Although you are up against a Russian Gun ship that doesn't mean you
cannot defeat it.
a.	Use the large container to avoid the Hind D.
  Hide behind the large container on the opposite side of the Hind D.
  This allows you to avoid the gunfire from the Hind D and gives you a
  better chance to fight back.

=BOSS HINTS 06=
The Hind D is manually controlled by Liquid himself, so it cannot be
jammed by the Chaff Grenade since it is not being electronically
controlled. The Hind D has one major disadvantage:
a.	The Hind D is unable to fire at you when circling around the
  	Communications Tower B.
  When the Hind D is circling around the tower, the beak of the Hind D
  is facing away from you. Which allows you to fire at it without being
  shot by the Hind D.

[MISSION LOG]
Snake faces Liquid's Hind D on the roof of communications tower B. The
12.7 mm Vulcan cannon shoots at Snake. Snake dodges the firing and
shoots his Stinger at the Hind. Snake fights this tough battle against
Russia's heavy battle helicopter and gets injured. But when one of the
many successful Stinger shots makes a hit, the massive Hind starts
falling.

<CUT SCENE>
The Hind D starts to malfunction and than falls to the ground while
Liquid is screaming at Snake before it explodes. Otacon contacts Snake
and tells him that the elevator is working. Snake ask Otacon if he
fixed it. Otacon replies with "No, but that's the weird thing. It just
moved by itself. It's headed your way now." Otacon ask Snake what that
explosion was before, and Snake tells him that he had to take out that
helicopter. Otacon can't believe Snake took out that helicopter. Otacon
tells Snake that the entrance to the underground maintenance base is
toward the back of the snowfield ahead.

-ROOF/COMM TWR-

Enter the level six security door and climb down the ladder.

-COMM TWR B-

[MISSION LOG]
To stop the launch of the new-type of nuclear warhead. Snake must use
the detonation code emergency override key at the underground
maintenance base up north or destroy Metal Gear itself. Snake fight's
Liquid's Hind D on the roof of Communications Tower B and defeats it.
Snake gets the message from Otacon that the elevator of Communications
Tower B has started moving again. The entrance to the underground
maintenance base is beyond the Snowfield north of Communications Tower
B. Snake heads for the elevator of Communications Tower B to go down
the Snowfield.

After Snake climbs back down the ladder, use first person view mode to
look around. On Snake's left you will notice a set of stairs that lead
down to the elevator. Run down the stairs. After running down three
sets of stairs, you will notice four gun cameras. Throw a Chaff Grenade
to disable the Gun Cameras temporarily. And than continue down the
stairs. Run down another three sets of stairs and you will see three
gun cameras repeat the above method and continue. Run down another
three sets of stairs and you will see two gun cameras, throw a Chaff
Grenade to disable them temporarily and continue. Run down another
three sets of stairs and you will see one gun camera. Repeat the above
method and continue. As you reach the tenth floor after by passing the
last gun camera. You will find a Ration behind the stacked boxes near
the stairs on the side of the elevator. Press the elevator control
panel to call the elevator. After the elevator reaches the floor, enter
the elevator. Snake notices that the weight limit goes off. Go up to
the control panel inside the elevator on Snake's right. And choose 1 to
go down to the first floor of the Communications Tower B. As the
elevator goes down to the first floor, Snake is contacted by Otacon,
Otacon tells Snake that he forgot the tell him something. Snake ask
what it is and Otacon tells him that there were five stealth camouflage
prototypes in his lab. And if you take out the one his wearing, that
leaves four. Snake interrupts him and tells him that this isn't first
grade math class. And Otacon tells Snake that he though he'd get one
for him, so he went back to the lab and the other four suits were
missing. And Otacon tells Snake that the elevator he checked out, it's
really strange, it was like someone was intentionally holding it. Snake
ask him that when he was riding on it, did the weight limit warning go
off. And Otacon replies with that's another thing that bother him about
it. The warning went off and he knew he couldn't be over the limit.
Snake ask him how much he weights and Otacon tells him about 135. But
that elevator had a weight limit of 650 pounds. It would take at least
five people to go over that limit. And than Otacon realizes that the
guys who stole his stealth prototypes are in there with Snake! As Snake
disconnects with Otacon. The four guards with the stealth camouflage
appear and tell Snake it is too late and now its time to die. They're
using stealth camouflage! You can't see them, so listen closely. Use
your ears. Stealth camouflage works by blending the light around an
object. That's how it makes them invisible. But it doesn't have the
ability to mask heat. Use your Thermal Goggles. You'll be able to see
their heat signatures!

Equip the Thermal Goggles and FAMAS. Hold Square and than press and
hold X. You will be able to run while firing the FAMAS. Take out the
guards while chasing them around the room. After killing the guards
several will drop FAMAS Bullets while others will drop a Ration. Exit
the elevator and as you exit the elevator, use first person view mode
to look to Snake's left. There is a level six security door here. But
to Snake's right leads to the destroyed stair case where you can find a
Ration, some PSG1 Bullets. In front of the level six security door you
will find some Chaff Grenades and FAMAS Bullets at the other end of the
destroyed stair case. As you enter through the level six security door,
as you enter the level six security door you will notice a gun camera
facing the second level six security door, throw a Chaff Grenade to
disable the gun camera. And than grab the PSG1 Bullets if needed. As
you enter the next level six security door. Use first person view mode
to look ahead. You will see in the distance, another gun camera above
several stacked boxes. Throw another Chaff Grenade and run up to the
stacked boxes and grab the SOCOM Bullets and FAMAS Bullets. Follow the
hallway until you get to the third level six security. Run into the
third level six security door before the second Chaff Grenade wears
off.

-SNOWFIELD-

[MISSION LOG]
To stop the launch of the new-type of nuclear warhead. Snake must use
the detonation code emergency override key at the underground
maintenance base up north or destroy Metal Gear itself. Snake fight's
Liquid's Hind D on the roof of Communications Tower B and defeats it.
Snake takes the elevator in Communications Tower B and defeats the
stealth camouflage soldiers and gets to the Snowfield north of
Communications Tower B. Snake heads for the entrance to the underground
maintenance base north of the Snowfield.

Use first person view mode to look around. If you look to Snake's right
you will notice in the lower right corner a Ration and in front of the
Ration you will notice a small cliff like texture in front of it. This
is actually the best place to hide from Sniper Wolf.

**SPECIAL NOTE 15**
As you walk next to the small cliff like texture in the lower right
corner, use first person view mode to look around. To Snake's right
near the wall. If you look past the wall in the background you will
notice a parachute near the wreckage of the Hind. Snake contacts the
colonel and tells him about the parachute. The colonel tells Snake as
soon as he'd jump out of the pilot's seat, he'd be sliced up faster
than an onion on an infomercial. Naomi interrupts the conversation and
ask Snake what's that parachute doing there then. Snake says he has no
idea. And the colonel says a trap. Snake than replies either that or a
message to him. Meaning "I'm not dead," he supposes or maybe it's more
like "I'll string you up!"

Continue to head straight toward the underground maintenance base, as
you get past the small cliff like texture in the lower right corner,
but a sniper will shoot Snake.

[MISSION LOG]
Snake fought Liquid's Hind D on the roof of communications tower B and
successfully shoots it down. Taking a ride down on the elevator of
communications tower B, Snake gets to the snowfield north of tower B.
Snake heads for the entrance of the underground maintenance base north
of this snowfield. He then gets sniped by someone and cannot advanced.
That is when Snake gets a Codec call from Otacon.

Otacon contacts Snake and ask him if he is okay. Snake than ask Otacon
if there were any other stealth prototypes. Otacon than tells him that
there were only five. Snake tells Otacon that someone is aiming at him
in the middle of this blizzard. Otacon says "It's her!" Snake ask him
if it's Sniper Wolf. And Otacon says yes it's her. Snake ask Otacon
that he sounds like he's happy. Otacon than begs Snake not to kill her.
And Snake tells Otacon that he is insane and that's she's a merciless
killer. Than Sniper Wolf interrupts the conversation and says that she
can see Snake perfectly from here. And than tells Snake she'd never
quit the hunt. And now Snake is hers. Otacon than tells Sniper Wolf not
to do this. Sniper Wolf than tells Otacon not to get between a wolf and
its prey! Snake than tells her that she is pretty good if she can hit
him in this storm. Sniper Wolf then says that women make better killers
than men. Otacon interrupts again and tells Sniper Wolf not to do this.
Sniper Wolf than tells Snake that she is near. And if Snake can sense
here near him. Snake than tells Sniper Wolf that it's a mistake for a
sniper to reveal her location. Sniper Wolf than says, "Well I'm going
to send you a love letter, my dear. Do you know what that is? It's a
bullet straight from my gun to your heart." Otacon than begs with both
Sniper Wolf and Snake not to do this. Snake than tells Sniper Wolf that
he's going to pay her back for Meryl.

BOSS BATTLE 07: SNIPER WOLF

BACKGROUND INFORMATION:
It's Sniper Wolf. You can only shoot at her with your PSG-1. Wolf is
hiding somewhere in that Snowfield. First you'll have to find out where
she is. She should come out of hiding briefly to shoot at you.
According to the SWAT manual, the longest a shooter can stay adequately
focused on his target is 15 minutes. After 15 minutes, the observer and
the shooter change places. Sniping is usually a two-man job.

Sniper Wolf...It is pretty unusual for a sniper to announce their
presence before they shoot. She must have a real thing for you. Anyway,
I do not think it is going to be as easy as before. Most soldiers can
hit a target at 300 meters. To be a good sniper, you must have nerves
of steel and lots of patience. Sometimes you have to sit in position
for days, barely moving a muscle. To most important thing is to wait
for your opportunity and then take it. A slight tremor in your hand can
cause you to miss a target 60 meters away by a half foot or more.
Concentrate, hold your breath and try to stop you hand from moving.

FIRST METHOD:
Hide behind the small cliff like texture in the lower right corner. She
will not be able to shoot you while you are hiding behind the small
cliff. Equip your NIKITA and use first person view mode to guide the
missile to her. Repeat this method several times in order to
successfully defeat her. After defeating her, she will drop to the
ground while screaming.

SECOND METHOD:
Hide behind the small cliff like texture in the lower right corner.
Equip the Scope and press the Circle button to zoom in the direction
where she is hiding. Once you have found her, equip the Thermal Goggles
and run out in the open. Quicky use the directional button to aim in
the direction of her and than equip the PSG1. And shoot her. Repeat
this method until you defeat her.

=HELP HINTS 07=
Use the above help hints located under the fifth boss battle.

=BOSS HINTS 07=
Use the above boss hints located under the fifth boss battle.

[MISSION LOG]
To stop the launch of the new-type nuclear warhead, Snake must use the
detonation code emergency override key at the underground maintenance
base up north, or destroy Metal Gear itself. Snake fight's Liquid's
Hind D on the roof of Communications Tower B and defeats it and gets to
the Snowfield north of the Communications Tower B. However, there
awaits Sniper Wolf. After winning the sniping battle on the Snowfield,
he heads for the entrance to the underground maintenance base north of
the Snowfield.

[MISSION LOG]
Snake stands in the snowfield north of the communications tower. There
awaited Sniper Wolf. Snake accepts the challenge of Sniper Wolf. The
victor of the tough but quiet sniping battle in the snowfield was
again Snake. Convinced that he won, Snake heads north to infiltrate
Metal Gear's underground maintenance base. He then spots Wolf who has
fallen onto the snow and runs toward her.

<CUT SCENE>
Snake walks up to Sniper Wolf who is severely wounded. She tells Snake
that she lung-shot which means her lungs are damaged. She tells Snake
to finish her off quick. She than tells Snake that she was born and
raised on the battlefield and says that she is a Kurd, that's why she
is called wolf. Every day on the battle field she would wait up and
found another family member or friend dead next to her. She than tells
Snake that Saladin who is actually Big Boss took her away from all that
and she joined FOX-HOUND. She than tells Snake to finish her off. As
Snake stands up and points his gun at her, Otacon appears. Otacon say
why she did this and that he cared for her. Sniper Wolf ask for her
sniper rifle. Otacon runs up and grabs the sniper rifle and gives it
to her. She than tells Snake to set her free. Otacon turns his back and
covers he's ears. He than says goodbye as Snake pulls the trigger.
Snake then puts the handkerchief over her face.

There are seven different security doors in the Snowfield. The first
two are on Snake's right. Below is a list of each security door.

The first security door is next to the parked truck. It is a level one
security door. The security door reads W-A1 which means West-Area 1.
Inside you will find two gun cameras. The first one is above the right
side of the security door and the second is on the back wall of the
security room. There are two Rations and a Cardboard Box C located in
this room. The second security door is located in the upper left
corner. It is a level six security door. The security door reads W-A2
which means West-Area 2. Inside you will find one gun camera above the
right side of the door. There are four boxes of NIKITA Missiles located
in this room. The third security door is located on the opposite side
of the Snowfield near the small cliff like texture. It is a level six
security door. The security door reads E-A1 which means East-Area 1.
Inside you will find two gun cameras. Inside you will find Chaff
Grenades and Grenades located in this room. The fourth security door is
located in the upper right corner. It is a level six security door. The
security door reads E-A1 which means East-Area 1. Inside you will find
two boxes of PSG1 Bullets, two boxes of SOCOM Bullets, three boxes of
FAMAS Bullets. The fifth security door is also located in the upper
right corner. It is a level six security door. The security door reads
N-A3 which means North-Area 3. As you open the door equip the Mine
Detector to find the five Claymore Mines on the ground. Get into the
crawling position and crawl over the Claymore Mines in order to pick
them up. Inside you will also find some Stun Grenades, a Ration, and a
Diazepam. The sixth security door is located next to Sniper Wolf's
corpse. It is a level seven security door. The security door reads N-A2
which means North-Area 2, but you are unable to enter this door since
you only have a level six security card. The last security door is
located in the upper left corner. It is a level six security door. The
security door reads N-A1 which means North-Area 1. This door leads to
the underground maintenance base. There are two gun cameras located in
this area. As you enter the level six security door, use first person
view mode to look around. Look up above the double stacked crates to
find the first gun camera the second is near the stairs. Throw a Chaff
Grenade and follow the hallway down the stairs.

Note: You will be asked to insert the second disc. And than press the
Start Button after the second disc has been inserted.

---------------------WALKTHROUGH GUIDE (DISC TWO)----------------------

This is a walkthrough guide for the second disc. It is use for either
the easy or normal difficulty setting.

-BLAST FURNACE-

There's no airport on the base, so it's hard to bring in supplies.
They must have built a blast furnace so they could make the building
materials and such.

[MISSION LOG]
To stop the launch of the new-type nuclear warhead, Snake must use the
detonation code emergency override key at the underground maintenance
base up north, or destroy Metal Gear itself. Snake fight's Liquid's
Hind D on the roof of Communications Tower B and defeats it and gets
to the Snowfield north of the Communications Tower B. However, Sniper
Wolf is waiting for him. After beating her again, Snake and Otacon stay
with her until her moment of death, Snake successfully goes through the
entrance of the underground maintenance base north of the Snowfield and
heads for the lower level to get to the Metal Gear underground
maintenance base.

The entrance to the underground base is further below. There should be
a cargo elevator that you can take down somewhere around there. Try to
find it. There's a cargo elevator in the northeast part of the bottom
floor. You can that to Metal Gear's underground base. You'll spot it
right away. It's got a big patrol light attached to it.

As you enter the level six security door, use first person view mode to
get a good look around the room. You will notice in front of you, a
large container. In the distance you will notice a guard at the end of
the walkway. If you look to Snake's left, you will see some kind of
machinery moving back and forth above a ledge.

Run to the walkway nearest you where the machinery is located. As you
reach the end of the walkway in the lower left corner. Use first person
view mode to look at the machinery. The machinery moves back and forth.
You will notice a small gap that leads out to a ledge. You will also
notice that the ledge follows all the way to the other side of the
second walkway. Position your back against the wall next to the gap and
than walk out onto the ledge.

Note: If you remove your back from the wall you will fall into the hot
steel. Jump simply hold the direction button to the left to keep your
back against the wall. And to move back and forth press the direction
button up as you hold down the left button. If you have to practice,
use the wall that leads out to the ledge for some practice of how to do
this.

**SPECIAL NOTE 16**
The machinery that moves back and forth above the ledge can easily be
destroyed by firing two NIKITA or Stinger Missiles at it.

As you make it out to the ledge, keep a close eye on the machinery. As
it comes back in your direction crouch down by pressing the X Button
once while you are still have your back position against the wall.

Note: If you are standing and the machinery hits you, you will fall
into the steel. And while you are crouching, and the machinery is above
you, if you press the X Button while it is above you, you will fall
into the hot steel.

When the machinery starts to move in your directional, press the X
button to crouch. When it starts to move in the opposite direction of
you, it will take some practice, but you will get the hand of it. After
making it to the other side, you will notice a guard on the floor below
you.

Note: The walkway echoes, so if any guards near by hear this they will
come to investigate the noise. So be careful.

As you reach the stairs that lead down to the second floor of the Blast
furnace. Use first person view mode to look down the stairs. You will
notice to Snake's right two direction walkways, one walkway leads back
in the direction that you came except that you are on third floor and
that leads further down into the second floor. And a second walkway
which leads to a small elevator. Wait for the guard to stop by the
stairs that lead up to the third floor, he will turn away and than walk
down the stairs leading to the first floor. He than stops in front of
them. Quickly run down the stairs and take the walkway that leads to
the small elevator. Stop as you reach the elevator and than use first
person view mode to look back in the direction that you came. Wait
until the second guard comes back up the stairs and than starts to walk
back in the direction toward the stairs that leads down to the bottom
floor. Take this opportunity and run down the stairs that lead down to
the first floor next the stairs that lead up to the third floor. As you
reach the giant cargo door, turn in the opposite direction of it and
than use first person view mode to look straight ahead. You will notice
a door that has been opened. You will enter a hallway full of steam
pipes. In order to avoid them, wait for the steam to disappear and than
continue down the hallway. As you reach the end. As you turn down the
second corner, equip the first person view mode to look around. The
dead end at the end of the hallway has two boxes of NIKITA Missiles.
But you will notice in the lower left corner. Several pipes blocking a
door. Crawl underneath these pipes to enter the door. As you enter the
area. Use first person view mode to look around. You will notice Body
Armor next to the large container on the right side and Stinger
Missiles and Chaff Grenades in the lower left corner. There is also two
gun cameras in this area. Throw a Chaff Grenade to scramble the gun
cameras and than grab the Body Armory, Stinger Missiles, and Chaff
Grenades. Then run back to the door and crawl underneath the pipes.
Avoid the steam pipes and return to the first floor of the Blast
furnace. Enter the large cargo door.

Note: If you have already gotten the Body Armor in the Nuke Bldg. B2,
the Body Armor will not be here.

-CARGO ELEV.-

[MISSION LOG]
To stop the launch of the new-type nuclear warhead, Snake must use the
detonation code emergency override key at the underground maintenance
base up north, or destroy Metal Gear itself. Snake fight's Liquid's
Hind D on the roof of Communications Tower B and defeats it and gets to
the Snowfield north of the Communications Tower B and defeats Sniper
Wolf again. After beating her again. Snake and Otacon stay with her
until her moment of death, Snake successfully goes through the entrance
to the underground maintenance base and takes the large cargo elevator
to get to the lower level of the Metal Gear underground maintenance
base.

You will find some SOCOM Bullets on the right side of the elevator. On
the opposite side of the elevator you will find some FAMAS Bullets and
another box of SOCOM Bullets. Between the two large containers is
another box of FAMAS Bullets. Run up to the elevator control panel to
take the cargo elevator down.
<CUT SCENE>
As the elevator starts to move down. Three guards shout saying that
they have found Snake. They then jump down to the cargo elevator.

Quickly equip the Body Armor and the FAMAS. Hold Square and than press
and hold X. Than release the Square Button and you will be able to fire
while running. The three guards that jump down to the cargo elevator
are also using Body Armory. Simply continue to shoot at them while
running around the cargo elevator. This battle is similar to the four
stealth camouflage soldiers you fought in the elevator at the
Communications Tower B.

As the cargo elevator reaches the end, there is a gun camera in the
distance of the cargo elevator. Use first person view mode to look
around. Hide in the corner in the upper left. Than use the first person
view mode to look in the second room. You will notice a gun camera
above the first cargo door. Throw a Chaff Grenade to scramble the gun
camera. After you run past the gun camera and out of the field of
vision of it. Equip the Thermal Goggles. You will notice five Claymore
Mines on the back wall next to the cargo elevator. Get into the
crawling position and crawl over them. There is a Ration in the lower
right corner if you were wounded by the guards on the cargo elevator
and some FAMAS Bullets in the upper right corner of this room.

If you take that elevator down, you'll wind up in the warehouse. Metal
Gear's underground maintenance base is just past there.
[MISSION LOG]
Snake again defeats Sniper Wolf who awaited him in the snowfield north
of the communications tower. After watching her die along with Otacon,
Snake successfully goes through the entrance of the underground
maintenance base. Snake takes the cargo elevator and heads for the
lower level of Metal Gear's underground maintenance base. He then
gets a Codec call from Master Miller.

Go to the second cargo elevator and press the control panel to go down.
Snake will be contacted by Master Miller who tells him that he has
something to tell him about Naomi Hunter. And ask Snake if this
conversation is secure. Snake tells him that he turned off the monitor.
Master Miller tells him that he was in the FBI as well. And tells Snake
that Dr.Hunter's story about her past background and about her
grandfather working as an assistance secretary to Hoover in the FBI and
then going undercover to investigate the mafia in New Your was all a
big lie. Snake is surprised that Master Miller said that. And tells
Snake that she might be a spy. The head of the FBI at that time, Edgar
Hoover, he was a well-known racist. And Naomi said that her father was
Japanese. And back than there wasn't a single Asian investigator. Also,
in the 1950's the undercover mafia sting operations hadn't even started
yet. They first started in 1960 in Chicago not New York. As the
elevator reaches the bottom, use first person view mode to look ahead.
You will notice in the distance a level six security door that leads to
the warehouse. And the two large containers on Snake's left, behind
them there is NIKITA Missiles and C4 Plastic Explosives. And behind the
two large containers on Snake's right, there is some more NIKITA
Missiles and a Ration. Enter the level six security door.

[MISSION LOG]
Master Miller tells Snake, who was taking the cargo elevator to the
lower level, that Naomi could be a spy. Snake does not believe what he
hears. All he can do now is head for the underground maintenance base
to stop the launch of the new-type nuclear weapon. Snake reaches the
bottom and infiltrates the underground warehouse. The underground
maintenance base is within his reach.

-WAREHOUSE-

[MISSION LOG]
To stop the launch of the new-type of nuclear warhead, Snake must use
the detonation code emergency override key at the underground
maintenance base up north, or destroy Metal Gear itself. While Snake
heads down on the large cargo elevator from the blast furnace beyond
the Snowfield to get to the lower level after defeating Sniper Wolf
again. Snake hears from Master Miller that Naomi could be a spy. Snake
cannot believe it, but all he can do now is to head for the underground
maintenance base.

That place is right in the middle of the permafrost. Just like the name
says, it never melts. I've heard over 85% of Alaska is permafrost. It's
extremely cold there. If you don't hurry, your C-rations will freeze.
One way to prevent your C-rations from freezing is to hold them close
to your body by equipping them.

That room is still under construction because their main priority was
to finish Metal Gear's underground base. But the good thing is, with
all those containers, it should be easy to hide.

<CUT SCENE>
As Snake enters the room, a flock of Ravens fly past him. He than
notices in the distance, Vulcan Raven on top of a stack of large
containers. Vulcan Raven tells Snake that this is the end of the road
for Snake. Vulcan Raven jumps down from the large containers and in
front of Snake. A raven flies up to Snake and lands on his shoulder.
Snake says he cannot move. Vulcan Raven tells him that the ravens say
that Snake is a true warrior and have left the more of death on Snake.
Vulcan Raven than challenges Snake to a battle.

**SPECIAL NOTE 17**
If you kill several of the Ravens on the second cargo elevator after it
reaches near the entrance of the level six security door. After
entering the Warehouse, Vulcan Raven will demand Snake to tell him why
he killed his friends.

BOSS BATTLE 08: VULCAN RAVEN

CHARACTER PROFILE:
Half Native Alaskan American and half Inuit. He was raised as a shaman
and they say he has supernatural powers. During the Cold War, he
trained in Russia with the Bimpel, the Soviet special forces. 1n 1993,
he was demoted by President Yeltsin following his coup d'etat. So he
fled the country and became a mercenary. After that he joined the
"Outer Heaven Inc. He stayed there until he joined Fox Hound, thanks
to a strong recommendation from Revolver Ocelot. He's also a graduate
emeritus from Alaska University, so he's a quick thinker.

BACKGROUND INFORMATION:
Raven is holding an M61A1 20mm. multi-turreted machine gun. They're
usually mounted on F16's. With its six rotating turrets, it can fire
4000 20 mm. rounds per minute. And it's accurate, too. If you come at
him from the front he will turn you into borscht.

A Native Alaskan American. He is probably Athapaskan. They're
originally from the same tribe as the Apaches and Navajos of New
Mexico. Anthropologically, they're related to the Japanese. There even
linguistic similarities between Athapaskan languages and ancient
Japanese. Him and Snake probably share many of the same ancestors.

The Four Man carry is a race where you have to run with four grown men
hanging from a long stick that you carry on your back. Apparently Raven
does it with six men.

Stay out of his way. You have to hide and attack. Try a Remote-
controlled Missile or your C4 explosives. You could also try to predict
where he's gonna move and set up some C-4. If your timing is good, it
might work.

Note: Make certain when the battle begins to equip your Rations, so
that they do not freeze.

FIRST METHOD:
Hide behind the large containers in the lower right corner. Place a C4
Plastic Explosive behind the large containers and wait for Vulcan Raven
to walk over the C4 and than detonate it. Repeat this method in order
to defeat him.

SECOND METHOD:
Place Claymore Mines in the area where Vulcan Raven is walking around
and than run to the opposite side of the room. Repeat this method in
order to defeat him.

Note: Vulcan Raven has an incredible field of vision. He can see you
from the other side of the room. Make certain you are always hiding
behind some of the large containers in order to stay out of his field
of vision.

Note: After taking about seventy-five percent of Vulcan Raven's life,
he will start to pick up speed and walk a lot faster as he tries to
find you.

=HELP HINTS 08=
Below are several hints that might come in handy while
fighting Vulcan Raven.
a.	Vulcan Raven walks instead of running.
  Vulcan Raven walks instead of running which will allow you to get a
  better chance at hiding if he is coming in your direction.
b.	Vulcan Raven has a very long field of vision range.
  Vulcan Raven can see you from across the room. So in order to avoid
  being spotted by him you must hide behind the large containers in the
  room.
c. 	Do not run out into the open.
  If Vulcan Raven spots you, do not run out into the open. This will
  basically give Vulcan Raven the chance to shoot you.
d.	Do not try to attack Vulcan Raven from behind.
  If you try to attack Vulcan Raven from behind, he will hear you
  coming from behind and quickly turn around and start firing the
  Vulcan Cannon at you.

=BOSS HINTS 08=
Vulcan Raven has several minor disadvantages that could prove useful to
you.
a.	Vulcan Raven walks instead of running.
  Since Vulcan Raven walks instead of running, this could prove very
  dangerous, since he lacks the speed, and gives you a chance to think
  over your next move before he gets to you.

Note: After taken about fifty percent of his health, Vulcan Raven will
begin to pick up speed by jogging trying to find you.

[MISSION LOG]
The deadly battle between Snake and Vulcan Raven begins, Snake hides
himself among the containers piled up in the warehouse. Raven starts
shooting overwhelmingly with his M61 20mm cannon and destroys the
containers. However, it was once again Snake who won this battle in
the underground warehouse at a temperature below 30 degrees Celsius.
The defeated Raven braces against the wall to support his strength-
depleted body.

<CUT SCENE>
Vulcan Raven leans against the wall next to the level six security door
that you entered from. He than tells Snake that just as the boss said,
it is my existence that is no longer need in this world. He than tells
Snake that the person he saw die in front of him, the DARPA Chief was
actually Decoy Octopus a member of FOX-HOUND. Decoy Octopus drained the
Chief's blood and than injected it into his own body but was not able
to cheat the angel of death. Snake than ask Vulcan Raven why they would
go to so much trouble to impersonate the chief. Vulcan Raven tells
Snake that is the end of his hint, you must found out the rest on your
own. Vulcan Raven than gives Snake a level seven security card and
tells him that this will open the other door. As Snake starts to walk
away from Vulcan Raven, the ravens flock around Vulcan Raven and starts
to eat him. Vulcan Raven tells Snake that he will be watching from
above. Snake turns around to look at Vulcan Raven, but he has already
been completely eaten by the Ravens.

Snake will be contacted by Master Miller. Master Miller tells Snake to
turn off his monitor but the colonel over hears the conversation.
Master Miller ask the colonel if Naomi is there. The colonel tells him
that she's taking a short nap. And the colonel ask Master Miller what
he has to say about Naomi. Master Miller tells the colonel that Dr.
Naomi Hunter is not Dr. Naomi Hunter at all. He thought her story of
her background sounded kind of fishy, so he checked it out. There is an
actual Dr. Naomi Hunter or should he say there was one, but she is not
the woman we know. The real Naomi Hunter disappeared somewhere in the
Middle East. Our Naomi must have somehow obtained her identification
papers. The colonel than ask Master Miller who she really is and Master
Miller says that she must be some kind of spy. And that she's probably
been sent to sabotage this operation. The colonel ask Master Miller if
she if she is working with the terrorists. Because she does work for
FOX-HOUND. Master Miller than says that she may be working with some
different group altogether. The colonel than says "Another group, it
couldn't be..." Than Master Miller tells the colonel to place him under
arrest. Enter through the level seven security door in front of you.

-WAREHOUSE NTH-

[MISSION LOG]
To stop the launch of the new-type of nuclear warhead, Snake rushes to
the underground maintenance base. However, Vulcan Raven is waiting for
him. While Raven is dying after being defeated by Snake, he tells Snake
that the DARPA Chief who died in front of Snake was actually FOX-HOUND
member Decoy Octopus in disguise, who has been told by Master that
Naomi was lying about her identity, is confused and filled with doubt,
but heads for the underground maintenance base just beyond the door.

To Snake's left, there is some Chaff Grenades. Equip the Thermal
Goggles before proceeding. Use first person view mode to look ahead.
You will notice two light-colored tiles on the floor. These are trapped
doors. In order to avoid them, stay to the side of the trapped door or
run over them as quickly as possible before the open. Past the second
trapped door is a Ration if you need one after the battle with Vulcan
Raven. As you reach the corner on Snake's right that leads into the
large room, use first person view mode to look around. There are
several dozens of gun cameras located in each area of the room. On the
opposite side you will see the level seven security door that leads to
the underground maintenance base. Throw a Chaff Grenade to disable the
gun cameras temporarily and than run up the stairs and into the level
seven security door.

-U.GRND BASE 1-

[MISSION LOG]
To stop the launch of the new-type of nuclear warhead, Snake rushes to
the underground maintenance base. However, Vulcan Raven is waiting for
him. While Raven is dying after being defeated by Snake, he tells Snake
that the DARPA Chief who died in front of Snake was actually FOX-HOUND
member Decoy Octopus in disguise, who has been told by Master that
Naomi was lying about her identity, is confused and filled with doubt,
but heads for the underground maintenance base and heads for the
control room.

The Control Room is on the 3rd floor of the underground base.

Follow the hallway until you reach the platform that Metal Gear Rex is
located on.

<CUT SCENE>
Snake looks up at the Metal Gear Rex Nuclear Weapon.

Use first person view mode to get a look around the room. There are two
different walkways in this room. The walkway on Snake's right leads to
the ladder. As you reach the ladder, Snake will be contacted by Otacon.
Otacon tells Snake that it looks like they've finished getting Metal
Gear Rex ready because he overhear them talking about it. Otacon tells
Snake that they have to use the override system that President Baker
told you about. And besides that, like Ocelot said, there's some trick
to using the keys. Otacon tells Snake that he is in the computer room
right now. And is trying to access Baker's private files. Snake ask
Otacon if he is a hacker and Otacon tells him that describes him pretty
well. Climb up the ladder.

-U.GRND BASE 2-

[MISSION LOG]
To stop the launch of the new-type of nuclear warhead, Snake rushes to
the underground maintenance base. However, Vulcan Raven is waiting for
him. While Raven is dying after being defeated by Snake, he tells Snake
that the DARPA Chief who died in front of Snake was actually FOX-HOUND
member Decoy Octopus in disguise, who has been told by Master that
Naomi was lying about her identity, is confused and filled with doubt,
but heads for the control room on the 3rd floor of the underground base.

Use first person view mode to look around. There are two walkways, the
walkway on the left leads to the ladder and at the opposite end you can
get some FAMAS Bullets. Turn to Snake's right next to the ladder that
leads to the first floor of the underground base and you will find some
Chaff Grenades. As you reach the ladder, Otacon will contact Snake and
tells him that he just go through the 3rd security level. Snake tells
him to keep trying.

-U.GRND BASE 3-

After Snake climbs up the ladder, there will be another ladder next to
it, that leads to the top of Metal Gear Rex. Before climbing the ladder
that leads to the top of Metal Gear Rex, use first person view mode to
look around. Look back in the direction of the ladder and you will
notice a walkway. Follow the walkway next to you to the other side. You
will find some FAMAS Bullets at the first corner. And some Chaff
Grenades at the first small walkway on Snake's right. Follow the
walkway to the end, and you will find some Stinger Missiles. Climb the
ladder to the top of Metal Gear Rex.

**SPECIAL NOTE 18**
After climbing to the top of Metal Gear Rex. Use first person view mode
to look to Snake's left. You will notice the control room. Inside is
Revolver Ocelot and Liquid Snake talking back and forth. Equip the
Scope to get a better view.

[MISSION LOG]
Right before his death, the defeated Raven revealed that the DARPA
Chief who died in front of Snake was actually FOX-HOUND member Decoy
Octopus in disguise. Master Miller also tells Snake that Naomi is
using a false identity. Filled with feelings of doubt. Snake heads
for the command room on the third floor of the underground maintenance
base. He then gets a Codec call from Otacon.

As you reach the ladder on the opposite side that you climbed up. Snake
will be contacted by Otacon. Otacon tells Snake that he hacked into
Baker's top secret files. And accessed the confidential Metal Gear
file. And tells Snake about the secret behind the new nuclear weapon.
The nuclear warhead is designed to be designed to be fired from the
rail gun like a projectile. And doesn't use fuel so it isn't considered
a missile. That way it can get around all sorts of international
treaties. It is also a stealth weapon. And cannot be detected on radar.
But unlike a missile, the rail gun doesn't burn any propellent. So it
can't be detected by any current ballistic missile detection systems.
And on top of that it's got a surface piercing warhead designed to
penetrate harden underground bases. Snake enraged, ask the colonel if
this is true. The colonel says he is sorry about not telling Snake.
Climb down the other side of the ladder. There is one guard in this
area so he want be much of a threat if you know how to avoid him.

Note: The walkway echoes in this area, so if he hears a noise he will
come to investigate.

After running past the second corner of the walkway. Use first person
view mode to look around. You should be on the left side of Metal Gear
Rex. And in the distance you will see the Control Room. Wait for the
guard to return and after he starts walking in your direction equip the
PSG1 and snipe him from the second corner of the walkway. The first two
small walkways on your left some FAMAS Bullets and some SOCOM Bullets.
As you get to the third corner next to the stairs that lead to the
control room. Otacon will contact Snake. Otacon tells Snake that
ArmsTech is in much worse financial trouble than he thought. He knows
that they lost their bid to make the next generation fighter jet. That
plus the reduction in SDI spending. It looks like there was even some
talk of a hostile takeover. And everything was riding on this project.
And it looks like they were paying a lot of bribe money to the DARPA
Chief. And Baker was a big proponent of the nuclear deterrent theory.
You will find some SOCOM Bullets next to the small staircase that leads
to the control room.

-CMND ROOM-

[MISSION LOG]
Snake learns from Otacon's call that the new-type of nuclear warhead
equipped on Metal Gear is a stealth ballistic missile utilizing a
railgun. While suspecting Campbell for hiding this fact, Snake
heads for the underground maintenance base to stop the launch of this
new-type of nuclear warhead and finally gets to the command room.

<CUT SCENE>
Snake runs up to the door of the control room and uses first person
view mode to look inside. He sees a mysterious man in a brown cape
talking to Revolver Ocelot. Snake quickly hides behind a corner on
the right side of the room. He overhears Revolver Ocelot telling the
mysterious man that he has disengaged the safety device and is all set.
He than ask the mysterious man that he will target Chernoton, Russia as
planned. And than the mysterious man tells him to target Lopton, China
since neither Revolver Ocelot nor Mr. Gulukovich would want a nuclear
weapon fired at there homeland. Than the mysterious man turns around
and Snake cannot believe that it is Liquid. How did he survived the
helicopter explosion? Liquid than tells Revolver Ocelot that
Washington still hasn't responded to their demands. Snake than
overhears them talking about Meryl. Revolver Ocelot ask Liquid if he
wants him to kill her and Liquid tells him to keep her alive because
she is the colonel's niece and that Snake cares for her. They than
start talking about some kind of vaccine that they want with there
demands. A vaccine for some kind of FOXDIE program. They say that
older people suffer the heart attacks first and than young people.
Liquid tells Revolver Ocelot that neither Sniper Wolf or Psycho Mantis
was infected with the virus. He than tells Revolver Ocelot that Sniper
Wolf was probably not effected because of all the tranquilizer. And
Psycho Mantis was probably not effected because he always wore that
mask. And since Psycho Mantis death, the brain washing is starting to
wear off of the Genome Soldiers. Revolver Ocelot than turns to a
monitor that shows Snake outside of the door. And than ask Liquid if
Snake knows about how the override key works and Liquid ask if
Revolver Ocelot found the override key or if he had it on him. Otacon
contacts Snake and tells him that he found the trick behind the
override keys. He tells Snake that he already has all three keys. The
override key has a shape memory alloy. And tells Snake how to use the
key. The first laptop nearest Snake is for the normal key, the second
laptop is for the cold key and the last laptop is for the hot key.
Snake must input them in order from left to right. The normal PAL Key,
Snake already has, in order to get the cold PAL Key Snake must be in an
extremely cold area. And in order to get the warm PAL Key, Snake must
be in a extremely warm area. As Otacon tells Snake how to operate the
override system, Revolver Ocelot and Liquid turn to a monitor that is
showing Snake outside the door. The colonel than tells Snake that the
world is depending on that key. Revolver Ocelot turns to the door and
sees that Snake is holding the PAL Key. Revolver Ocelot quickly pulls
out his Revolver and shoots the PAL Key out of Snake hand as it flies
through the air. Snake runs after the key but it is too late. The key
falls down to the first floor sewer as Snake turns back to the control
room. Liquid tells Snake that he will enjoy watching Snake die. Then
the control room door seals so Snake cannot enter it.

-U.GRND BASE 3-

[MISSION LOG]
Snake finally arrives at the control room on the 3rd floor of the
underground maintenance base, but the detonation code has already been
entered. However, Snake hears from Otacon that he discovered how to use
the detonation code emergency override key. The key is made of shape
memory allow and changes into three shapes according to temperature,
each shape matching to the corresponding terminal in the control room.
But Snake gets shot by Ocelot and drops the key into the drainage ditch
on the first floor of the underground maintenance base.

Note: Apparently the only way to stop Metal Gear Rex is by overriding
the detonation code using the PAL Key. According to Otacon, the PAL Key
has a shape memory alloy which will alloy it to change a different
temperature. For example, if you are in a warm area, the PAL Key will
change to red for warm.

The alarm has been set off and a guard is coming to Snake's position,
quickly equip the Body Armory and start to run back to the ladder that
leads to the top of Metal Gear Rex. Throw the guard that is next to the
small stair case that leads to the control room and than continue to
the ladder. Retrace back to the first floor of the underground base.

-U.GRND BASE 1-

Equip the Mine Detector in order to find the PAL Key. Run down the
stairs next to the walkway that leads back to the Warehouse. Follow the
stairs to the bottom floor. In order to find the PAL Key look on the
radar for the small red dot. You will find the small red dot under the
walkway in the sewer that leads back to the Warehouse. You will be
contacted by Master Miller who tells Snake that a rat must've eaten the
PAL Key. After Snake finishes talking to Master Miller, quickly check
your inventory. You will notice the object that you picked up has a
Timer that is counting down.

Note: The water is contaminated with nuclear waste material. If you go
in there, you'll take damage.

TIMER.B

Identity unknown.
Press Circle while menu
is open to throw.

FIRST METHOD:
Simply throw the Timer in order to get rid of it. In order to find the
rat, equip the Mine Detector. You will notice a small ventilation shaft
near the stairs that you climbed down next to the water. Place a C4
explosive near the small ventilation shaft. Wait for the small rat to
return to this area. And than detonate the C4 to kill the rat, the PAL
Key will fly into the water.

SECOND METHOD:
There is a second small ventilation shaft on the opposite end of the
ladder that leads to the second floor of the underground base. Place a
C4 near the second small ventilation shaft. The second small
ventilation shaft is near the second stair case that leads down to the
drainage area near a gun camera.

-CMND ROOM-

[MISSION LOG]
Snake finally arrives at the control room on the 3rd floor of the
underground maintenance base, but the detonation code has already been
entered. However, Snake hears from Otacon how to use the detonation
code emergency override key but gets shot by Ocelot and drops the key
to the bottom floor. Snake goes down to the first floor of the
underground maintenance base, collects the key from the rat, and rushes
to the control room on the 3rd floor of the underground maintenance
base to input the first PAL code with the key at room temperature.

First comes the room temperature key. Put it into the far left terminal
in the Control Room.

As you approach the door that leads into the control room. Use first
person view mode to look inside. You will notice a surveillance camera
in the distance, as you enter the door, the camera angle will change so
that you can see a second surveillance camera above the door entrance.
Throw a Chaff Grenade and then equip the PAL Key and run up to the
first laptop nearest you.

Note: You can easily notice which laptop you are located at by using
first person view mode to look at the screen of the laptop. You will
see a symbol of either the yellow, blue, or red color card.

Note: If one of the surveillance cameras spots you. The door to the
control room will seal and than the poison gas will be released into
the room. You will be unable to contact anyone using the codec. Because
everyone will not respond when you try to contact them. And since there
is no way out of the room, you will die from the poison gas.

<CUT SCENE>
Snake places the PAL Key into the first laptop. A voice confirms the
correct code entry and says awaiting the next PAL Key. Snake than looks
at the second laptop and says that he must now freeze the key.

[MISSION LOG]
Snake finally got to the command room on the third floor of the
underground maintenance base. However, the detonation codes have
already been entered. Snake learns from Otacon how to use the
detonation code emergency override key, but before having a chance to
use it, he gets shot by Ocelot and drops the key to a lower level,
Snake successfully gets the key in the drainage ditch on the first
floor of the underground maintenance base, returns to the command
room on the third floor, and enters the first PAL code with key's
shape at room temperature.

After entering the first PAL Key, throw another Chaff Grenade to
disable the surveillance cameras for a brief moment. And then run out
of the control room.

Follow the stairs to the left and as you are retracing back to the
ladder that leads to the top of Metal Gear Rex. After coming around the
corner next to the small staircase. Use first person view mode to look
ahead. You will notice a guard patrolling in this area. Quickly equip
the PSG1 and snipe him from your location in order to kill the guard.

Next you've got to cool the card key. This is Alaska. Go outside, it's
cold everywhere. But you're close to the warehouse where you fought
Raven. That place is right in the middle of the permafrost layer and
there's no heater either.

Use the above strategy to retrace back to the Warehouse.

-WAREHOUSE-

Equip the PAL Key and wait in the Warehouse until it turns a light blue
color. After equipping the PAL Key use R2 to view a picture of the PAL
Key and see what color it has changed. Once it has changed to a light-
blue color return to the control room on the third floor of the
underground base.

Note: You must be patient, it takes some time in order for the PAL Key
to change a different color.

It looks like you changed the card key correctly. Go and put it into
the middle terminal in the Control Room. Before it warms up and changed
back to its original shape.

-CMND ROOM-

[MISSION LOG]
The detonation code of the new-type nuclear weapon warhead has already
been entered. Snake tries to use the detonation code emergency override
key to prevent the launch. They key is made of shape memory alloy and
changes into three shapes according to temperature, each shape matching
the corresponding terminal in the control room. Snake entered the first
PAL code with the key at room temperature. Snake has changed the key to
the cold temperature shape and heads for the control room on the 3rd
floor of the underground maintenance base to input the 2nd PAL code.

Avoid the surveillance cameras and equip the PAL. Run to the second
laptop, which is the middle one and than enter it into the second
laptop.

<CUT SCENE>
Snake enters the second PAL code and the computer confirms it. Snake
then turns to the last laptop and says that he must warm the key.

[MISSION LOG]
Snake tries to stop the nuclear launch by using the detonation code
emergency override key. The key is made of shape memory alloy and
changes shape in three ways according to temperature. The key at
each of the three shapes is to be entered into each matching
terminal. Completing entry of the PAL code with the room-temperature-
shape key, Snake changed the key to the cold temperature shape and
entered the second PAL code in the command room.

Go to the blast furnace. But the problem is if you go through a cold
place on the way back, the card key might change shape. You need to
hurry on the way back. Use the above strategy above in order to retrace
back to the Blast Furnace.

-U.GRND BASE 3-

[MISSION LOG]
The detonation code of the new-type nuclear weapon warhead has already
been entered. Snake tries to use the detonation code emergency override
key to prevent the launch. They key is made of shape memory alloy and
changes into three shapes according to temperature, each shape matching
the corresponding terminal in the control room. Snake has completed
inputting the 2nd PAL code. Snake has to warm the key to change into
the warm temperature shape to input the 3rd PAL code. Snake heads for
the blast furnace.

Note: As you retrace back to the Warehouse there will be three guards
in the Warehouse patrolling around the large crates.

-CARGO ELEV.-

[MISSION LOG]
Snake completed the entry of the second PAL code. To enter the third
PAL code, Snake has to warm the key to get it into the warm-temperature
shape. When Snake gets on the cargo elevator to head to the blast
furnace-the warmest place in the base-he gets a Codec call from Master
Miller.

After taking the first cargo elevator back up, Snake will be contacted
by Master Miller. Who says he has something to say about Naomi Hunter
and Snake tells him that he should ask the Colonel about since he's
looking into it. And Master Miller tells Snake to turn off his monitor.
And tells Snake that he didn't want the Colonel to hear. Master Miller
tells Snake that he has a good friend at the Pentagon told him that it
looks like the DIA recently developed a new type of assassination
weapon. And ask Snake if he ever heard of something called "FoxDie."
Snake tells him that Liquid and the others were talking about it.
Master Miller says it's some kind of virus that targets specific
people. And says that the cause of death between the ArmsTech President
and Decoy Octopus were too similar because both of them died of
something that looked like a heart attack. And than tells Snake that
apparently FoxDie kills its victims by simulating a heart attack. Snake
cannot believe that Master Miller is saying that Naomi is behind it.
Master Miller than ask Snake to remember if Naomi gave him some kind of
injection. Snake than says the nanomachines. Master Miller than says
that she was in the best position to have done it, but doesn't know
what her motive was. Snake than ask Miller if the colonel know and
Master Miller replies that he is not sure. But he still hasn't
questioned her. Snake than says that he will ask the colonel himself.
Snake than ask the colonel what's new with the Naomi situation. The
colonel tells Snake that he just placed Naomi under arrest. Because she
was sending coded messages toward the Alaskan base. Master Miller then
says, "So it's true, isn't it?" and than goes on to say that the FoxDie
vaccine must be around somewhere.

-BLAST FURNACE-

[MISSION LOG]
The detonation code of the new-type of nuclear weapon has already been
entered. Master tells Snake, who is trying to use the detonation code
emergency override key to prevent the launch, of the existence of the
assassination virus weapon FoxDie and that Naomi might have used it.
Campbell tells the puzzled Snake that Naomi has been arrested as a spy.
Arriving at the blast furnace, Snake tries to change the key to the
warm temperature shape to input the 3rd PAL code.

Hide beside the staircase on the bottom floor near the hot steel. Equip
the PAL Key and wait for it to turn the color red. Return to the cargo
elevator and take it down.

-CARGO ELEV.-

[MISSION LOG]
The detonation code of the new-type of nuclear weapon has already been
entered. Master tells Snake, who is trying to use the detonation code
emergency override key to prevent the launch, of the existence of the
assassination virus weapon FoxDie and that Naomi might have used it.
Campbell tells Snake that Naomi has been arrested as a spy. Although
confused by feelings and doubt, Snake warms the key at the blast
furnace, it changes to the warm temperature shape, and heads for the
control room on the 3rd floor of the underground maintenance base to
input the 3rd PAL code.

[MISSION LOG]
Master tells Snake, who is trying to stop the nuclear launch by using
the detonation code emergency override key, of the assassination
virus weapon FoxDie and that Naomi was the one who used it. When
Snake was unsure of whether or not this was true, Campbell tells Snake
that Naomi was arrested for spying. Filled with suspicion, Snake
changes the key to the warm temperature shape at the blast furnace,
takes the cargo elevator, and heads for the command room to enter the
third PAL code. He then gets a Codec call.

After taking the second cargo elevator down. Snake will be contacted by
Naomi who tells Snake that Campbell and the others are busy right now
and she is using a different Codec. Snake ask Naomi if what the colonel
said was true. Naomi tells Snake that it is. Snake ask Naomi who she
is, and Naomi tells Snake that she doesn't know herself. She doesn't
have a real name or even what her parents looked like. She bought all
her identification. But her reason for getting into genetics was true.
Because she wants to know where she came from, her age, her race,
everything. She said she was found in Rhodesia sometime in the 80's, a
dirty little orphan. Rhodesia is what's now known as Zimbabwe. Rhodesia
was owned by England until 1965 and there were lots of Indian laborers
around. She then thinks that's where she got her skin color from, but
isn't even sure about that. She says that she was alone until she met
her big brother and "him." Her brother was Frank Jaeger. He was a young
soldier, when he picked me up near the Zambezi River. She says that she
was half-dead from starvation and he shared his rations with her. She
than tells Snake, "Yes. Frank Jaeger, the man who you destroyed, was my
brother and my only family." Snake than ask Naomi something about
FoxDie. Naomi than tells Snake that FoxDie is a type of retro virus
that targets and kills only specific people. First, it infects the
macrophage in the victim's body. FoxDie contains "smart" enzymes,
created through protein engineering. They're programmed to respond to
specific genetic patterns in the cells. The target recognizes the DNA,
they respond by becoming active, and using the macrophage they begin
creating TNF epsilon. It's a type of cytosine, a peptide which causes
cells to die. The TNF epsilon is carried along the bloodstream to the
heart, where they attach the TNF receptors in the heart cells. And then
they cause a heart attack. Naomi than tells Snake that she wasn't the
one who made the decision to use FoxDie. And that Snake was injected
with FoxDie as a part of this operation. And than as she is about to
tell Snake something else, the colonel interrupts the conversation and
tells Snake, that he cannot allow Naomi to make any more unauthorized
transmissions. And that Naomi's been removed from this operation. Snake
demands to talk to Naomi and the colonel say she is under arrest.

-WAREHOUSE-

[MISSION LOG]
While heading to input the 3rd PAL code to stop the launch of the new-
type of nuclear warhead, Snake receives a call from Naomi who has been
arrested as a spy. Naomi confesses that she is the sister of Gray Fox,
and that she betrayed Snake as revenge, since Snake caused her brother
to be what he is now. When the conversation got to the subject of whom
FoxDie has been used against, the transmission was cut off. Campbell
orders the furious Snake to head to the control room.
Note: After entering the Warehouse, equip the level seven security card
and run toward the level seven security door that leads to the
underground base.

-CMND ROOM-

Avoid the surveillance cameras and insert the PAL Key in the last
terminal.

[MISSION LOG]
Naomi has been arrested by Campbell. There is no time left until the
new-type of nuclear warhead is launched. While feeling suspicious,
Snake gets to the command room of the Metal Gear underground
maintenance base and enters the third PAL code.

<CUT SCENE>
After Snake inputs the last detonation code, the computer confirms it.
And then says that the deactivation code activated and Metal Gear Rex
is ready for launch. Snake is than contacted by Master Miller. Master
Miller than thanks Snake for inputting the detonation code and that
nothing can stop Metal Gear now. Snake ask Master what is going on
and than Master replies with, "You found the key and even activated the
warhead for us too. I must express my gratitude. Sorry to have involved
you in that silly shape memory alloy business. Snake doesn't understand
what Master Miller is talking about. Master Miller than tells Snake
that they were unable to learn the DARPA Chief's code. Even with
Mantis' psychic powers, he couldn't read his mind. Then Ocelot
accidentally killed him during the interrogation. In other words, they
weren't able to launch the nuclear device and were all getting a
little worried. And without the detonation codes, they had to find some
other way. That's when they decided, that Snake might prove useful.
Than Master Miller says, "First I thought we might get the information
from you, Snake. So I had Decoy Octopus disguise himself as the DARPA
Chief. Unfortunately Octopus didn't survive the encounter...thanks to
FoxDie." Snake than enraged ask Master Miller if he had this planed
from the beginning. Just to get him to input the detonation code.
Master Miller than tells Snake that he didn't think he made it this far
by himself. Snake than demands Master Miller to tell him who he really
is. Miller ignores Snake and tells him that once the world glimpses the
power of this weapon, the White House will have no choice but to
surrender the FoxDie vaccine to him. Master Miller than says that
their ace-in-a-hole is useless now. Snake than ask Master what he means
by that. Then Master Miller tells him that the Pentagon's plan to use
Snake was already successful in the torture room since Snake came in
contact with Liquid, Revolver Ocelot, and Sniper Wolf. Snake than
demands who Master Miller really is. Master Miller than tells Snake
that he will tell him everything he wants to know. If he comes to where
he is. Snake ask him where he is and Master Miller tells him very close
by. The colonel than interrupts and says that isn't the real Master
Miller. Master Miller's body was just discovered at his home. He's been
dead for at least three days. And didn't know because his Codec link
with Master was cut off. But Mei Ling said his transmission signal was
coming from inside the base. Snake ask the colonel who he is than. As
the colonel is about to say who it is, Master Miller interrupts and
says, "Me, dear brother." And than takes off his sunglasses and hair
band. Snake is shocked to believe that it is Liquid. Liquid tells Snake
that he has served his purpose and may die now. The door to the control
room seals and poison gas is released. Call Otacon using the Codec
frequency 141.12. Otacon tells Snake that's bulletproof window. And
that you cannot break it with an ordinary weapon. Snake ask him to open
the security lock and Otacon tells him, he will try and to just hold on
for a minute. Wait in the control room while the poison gas is around
until Otacon contacts Snake back, Otacon says that he has hacked into
security and is opening the door. After the door opens, head out of the
control room door. You will notice Liquid waiting next to the stairs
and then runs off after he sees Snake.

-U.GRND BASE 3-

[MISSION LOG]
Snake finally entered the 3rd PAL code. However, the system announced
that the nuclear warhead has been activated. Laughing at the confused
Snake, Master Miller removes his sunglasses, and reveals himself as
Liquid Snake. Liquid used Snake all this time to have Snake perform the
emergency input of the detonation code to activate the new-type of
nuclear warhead. Liquid runs to the cockpit of Metal Gear as it starts
to move. Snake goes after him.

Follow Liquid to the end of the walkway that leads to Metal Gear Rex.

[MISSION LOG]
Master Miller was actually Liquid in disguise. Liquid actually had
Snake pursue his mission and used him in order to have him enter
the detonation code and deactivate the PAL. After revealing all,
Liquid locks Snake in the command room and pumps in poison gas. But
with Otacon's help, Snake managed to escape, Snake sees Liquid from
behind, running toward the cockpit of Metal Gear. Snake chases after
Liquid.

<CUT SCENE>
Snake runs up to the last corner  near Liquid Snake. And draws his
SOCOM and points it at Liquid. Liquid tells Snake that he will point a
weapon at his own brother. Snake ask Liquid why is disguised himself as
Master. Liquid tells him so he could manipulate Snake more easily. He
than tells Snake that the Pentagon sent him in to rescue both the DARPA
Chief and the President of ArmsTech as a diversion. The real reason he
was sent here was to contaminate FOX-HOUND and so that they could get
Metal Gear Rex back undamaged and contaminate the Genome Soldiers with
FoxDie so they could get back their bodies. Liquid than tells Snake that
in their demands, he wants to get the FoxDie vaccine but is not that
worried about himself if Snake doesn't die of it. Since both have the
same genetic code. Liquid than tells Snake that both are twins, they
are not ordinary twins, they are linked by cursed genes. Snake had
gotten Big Boss's dominant genes, while Liquid had gotten Big Boss's
recessive genes. But Liquid says that Big Boss chose him as the child
that will succeed. Liquid than jumps into the cockpit of Metal Gear Rex.

Note: Liquid also mentions that both Snake and himself were part of the
"Les enfants terribles" which means "Those terrible children."

-SPPLY RTE.-

[MISSION LOG]
Snake has been used by Liquid and entered the detonation code. Snake,
made at the fact that he was used, is told by Liquid of an even more
shocking fact. The Pentagon's goal from the beginning was to
assassinate the terrorists, and others involved with FoxDie, carried
by Snake, to hide the facts about the development of Metal Gear. Liquid
also tells Snake that they are twins. While Snake is shocked from what
he has been told, Liquid finally starts controlling Metal Gear...

<CUT SCENE>
The platform that Metal Gear Rex was on, starts to move vertical. As a
starts to move up, Snake jumps down onto the platform as it raises to
the ceiling.

BOSS BATTLE 09: METAL GEAR REX

BACKGROUND INFORMATION:
There are four stages involved in launching a ballistic missile. The
first one is the Boost Stage. It starts at the point the missile is
launched and ends after all the rocket fuel is burned and the missile
is propelled into the exosphere. The next staged is the Post-Boost
Stage. It starts after all the fuel is burned and ends after the re-
entry vehicle is ejected. Next is the Intermediate Course Stage. It
takes place after the re-entry vehicle is ejected and lasts until the
missile enters the exosphere. Then comes the Final Stage. It starts
when the re-entry vehicle enters the exosphere and it lasts until it
reaches its ultimate target on the ground. Missile defense systems use
military satellites to detect rocket emissions during the initial Boost
Stage of a missile. But this new nuclear weapon employs the rail gun's
ability to fire projectiles at ultra-high velocities, instead of using
a rocket. That's why it can't be detected by today's missile defense
systems. Rex's armor is impregnable. You can't do any damage with the
weapons you've got. Rex uses the latest advances in compound armor. The
only way you can pierce it is with a high performance HEAT (high
explosive, anti-tank) round. Rex's pilot seat operates exactly like a
VR system. It's got multiple sensors connected to a high tech interface
used for the controls. It's completely self-enclosed and shut off from
the outside environment. So if you could somehow destroy the sensors.
Notice the round plate on Rex's left arm, it's that thing that looks
like a shield. It's a radome. If you can destroy that thing, it won't
be able to use its electronic equipment. Try to hit that radome with a
Stinger Missile. The part that looks like a beak is where the pilot
seat is. In an emergency it will open up. Rex's armor is perfect. You
can't destroy it. But the interior is a different story. If you can
shoot a Stinger missile into the cockpit, you'll destroy the computer
control system.

Note: If Snake fails his mission, the colonel says he has a submarine
prepared to deliver a full nuclear strike on the base as a final
option.

As the battle begins, Metal Gear Rex is not yet started. In order to
avoid being spotted, hide behind the large container next to the two
barrels. On Snake's right after taking control of him before Metal Gear
Rex starts up. The large containers are close to the lower right corner.

Note: You will know when Metal Gear Rex has started, it begins in the
standing position. And then about five seconds later it starts up and
then starts to roar. You must be behind the large container before it
does this.

=HELP HINTS 09=
Below are several hints that could help keep you out of the range of
Metal Gear Rex without taking any damage.
a.	Use the large container in the lower right corner near the
	barrels.
  When the battle begins hide behind the large container in the lower
  right corner and position yourself so that you are on the opposite
  side of Metal Gear Rex. This will help keep you out of the field of
  vision of Metal Gear Rex.

=BOSS HINTS 09=
OFFENSE 01
* If it spots you and you are in long range distance away from it, it
  will fire three missile in your direction.
Avoid:
  It is quiet tough to avoid the missiles, but try running toward Metal
  Gear Rex as the missiles are fired.
OFFENSE 02
* If you are in medium range of Metal Gear Rex, he will use his machine
  guns to fire at you.
Avoid:
  In order to avoid the gunfire. There are two machine guns that fire
  at you. If you run between the two gun fire as it come towards you,
  you should be able to avoid them a lot easier. But there is a big
  chance  that you will be hit by the gun fire, so instead of doing
  that, run toward the right or left in order to avoid it or in to the
  opposite  direction.
OFFENSE 03:
* If you are in close range of Metal Gear Rex, it will use it's laser
  beam.
Avoid:
  It's laser can easily be avoided by running underneath Metal Gear
  Rex.

Note: Metal Gear Rex's major disadvantage is that it cannot see behind
itself.

After Metal Gear Rex roars, throw a Chaff Grenade. After it scrambles
Metal Gear Rex momentarily, run out from behind the large container and
quickly fire a Stinger Missile at the radome that looks like a shield
on the top left side of Metal Gear Rex. Then return behind the large
container and repeat the above method.

[MISSION LOG]
Metal Gear has finally been activated. Liquid mocks Snake who can do
nothing against the overwhelming fire power of the nuclear-equipped
walking tank. Snake gets advice from Metal Gear chief engineer Otacon
that if Snake destroys the "radome", it will disable all the sensors
and force Liquid to open the cockpit. Snake can then shoot inside
the cockpit, and could destroy Metal Gear. Snake shoots his Stinger
missile at the radome while dodge Metal Gear's overwhelming attacks.
Metal Gear's massive body finally starts to shudder...

<CUT SCENE>
Metal Gear Rex starts to malfunction and than it stands back up. Liquid
than tells Snake he will squish him like a bug. Gray Fox appears
without his mask and some kind of gun attached to his hand. He picks up
the left foot of Metal Gear Rex, while Snake ask Gray Fox what he is
doing here. Gray Fox replies with a name that he hasn't heard in a long
time, he prefers it over the name Deepthroat. Snake than says, so it is
you. While holding the foot of Metal Gear Rex, Snake makes a chance of
escape and than runs behind one of the large containers. Gray Fox than
leaps into the air and fire a several rounds from his gun, damaging the
radome. Giving the opportunity, Gray Fox hides behind the large
container with Snake. Snake ask Gray Fox why he wants to fight Snake to
the death. Gray Fox tells him that he is a prisoner of Death and
only Snake can free him. Snake warns Gray Fox to stay out of this and
that Naomi is hell-bent on getting revenge for Gray Fox. Gray Fox is
surprised Snake said that Naomi wants to get revenge for him, and then
tells Snake to tell Naomi that he was the one that killed her parents,
but was unable to kill her. He than points to some Stinger rounds for
Snake as Liquid fires aimlessly at three other large containers. Gray
Fox jumps out into the open and than with lightning speed avoids all
shots that Liquid fires at him. After jumping into mid-air, Liquid
quickly uses the laser-beam. The laser-beam slices off Gray Foxes, left
arm. Gray Fox than jumps up to the wall. Liquid uses the beak of Metal
Gear to squash Gray Fox against the wall. Liquid than tells Gray Fox
that in the mid-west we don't hunt foxes, but jackals. Gray Fox than
points his gun at the radome and starts firing destroying the radome
immediately saying that a cornered fox is more deadly than a jackal.
The cockpit than automatically opens, Liquid says that he is impressed
with Gray Fox and that he deserves the codename "Fox". Gray Fox than
tells Snake to use the Stinger to fire at the cockpit. Liquid tells
Snake if he does that, he will kill Gray Fox too.

You will take control of Snake with the Stinger automatically equipped.
Aim the Stinger at the cockpit of Metal Gear Rex. But unfortunately,
Snake cannot fire the missile because he doesn't want to kill Gray Fox.

<CUT SCENE>
Liquid drags Gray Fox off the wall and onto the floor using the top of
the beak of the cockpit. Liquid than picks up one of the feet of Metal
Gear Rex and before he drops it, Gray Fox gives his goodbye to Snake
before being squashed by the foot of Metal Gear Rex.

[MISSION LOG]
Gray Fox has died. But now Metal Gear's radome is completely destroyed.
Liquid opens the cockpit door and starts attacking like wild to kill
Snake. Snake's faces this attack and fires his Stinger in anger and
grief. The Stinger hits the now revealed cockpit. Metal Gear goes
down in flames.

As you take control of Snake again, run in the direction of Metal Gear
Rex and run underneath it. As you get underneath it, Liquid will use
the laser-beam again to try to attack you. Once you get behind Metal
Gear Rex, stay behind it. When it stops to look around for you, equip
the Stinger and aim at the cockpit. After being hit, Metal Gear Rex
will start circling around trying to find you. Simply stay behind it
and out of it's field of vision. Repeat the above method to destroy
Metal Gear Rex.

<CUT SCENE>
Metal Gear Rex starts to malfunction. Liquid loses control of Metal
Gear Rex as it explodes, the impact of the explosion knocks Snake up
against the wall and is knocked unconscious. As Snake starts to awake,
Liquid starts the walk up to Snake before Snake passes out. Snake than
awakens again and is tied to Metal Gear Rex. Snake is shocked to see
that Liquid is still alive. Liquid tells Snake although that Snake
might have destroyed Metal Gear Rex, he can still use the nuclear
weapon to get his one billion dollars. He than tells Snake that both
of them are clones of Big Boss and that they were part of the "Those
Terrible Children" genome project. Liquid was just the left overs.
Liquid then tells Snake yet more shocking news. That the Genome
Soldiers that Snake has been killing are actually there brothers.
Liquid than tells Snake to look behind. Snake sees Meryl tied up to
some plastic explosives. Snake ask Liquid if she is still alive and
Liquid responds that she was alive a couple of hours ago. Snake
contacts the colonel and demands to know why the Pentagon used Snake to
get there Metal Gear Rex back. Before the colonel is able to answer,
the connection is terminated and Jim Houseman interrupts. He says that
the only way to prevent the base from being destroyed from the jets
coming in that direction to launch several nuclear weapons at the base
is for Snake to give him the optical disk. But Snake does not have it
because Revolver Ocelot took it from him while in the torture room. The
colonel has also been arrested for giving Snake confidential
information about Metal Gear Rex. Jim Houseman than tells Snake to
enjoy the last seconds of life that he has before his death.

BOSS BATTLE 10: LIQUID SNAKE

Code Name	:	Liquid Snake
Real Name	:	Unknown
Sex		:	Male
Age		:	30s
Nationality	:	British (USA)
Height	:	183cm

CHARACTER PROFILE:
1970s	-	Born in the US.
		Moved to England
		upon birth.
1990	-	Works for the
		British Special
		Force SAS to destroy
		the mobile scud
		missile launchers in
		the Gulf War.
		During the mission
		he becomes a POW of
		Iraq and was declared
		a MIA.
1994	-	Rescued by the US
		Government and
		returns to his
		country.
2000	-	Joins FOX-HOUND and
		becomes battle
		leader of the new
		FOX-HOUND.

Has an IQ of 180.
Fluent in 7 languages
such as English, Spanish,
French, Malay, etc.
Speaks Arabic like
a native.

Liquid starts a timer and tells Snake that it will detonate the moment
of Meryl's death. He than tells Snake that he still has a chance to
save her or he could enjoy one brief moment of love before the end. He
tells Snake if he passes a certain line he will fall and at this height
it will kill even him. As the battle begins, you now have two minutes
and thirty seconds to defeat Liquid.

=HELP HINTS 10=
As a final boss Liquid may be quite a challenge against Snake. And
since you are only given two minutes and thirty seconds to defeat him
after Liquid stops talking it could be almost impossible to defeat him.
Below is a couple of hints in order to defeat Liquid.
a.	Try to stay in the center on top of Metal Gear Rex.
  Try to position yourself in the center of Metal Gear Rex so you do
  not  fall of Metal Gear Rex. If you get to close to one of the edges
  of  Metal Gear Rex you will fall off Metal Gear Rex and start hanging
  on the side or fall off the side dying instantly.
b.	Do not try to choke Liquid or he will reverse it with a toss.
  If you try to choke Liquid with a choke hold he will reverse it with
  a toss. And throw you over his side and since he throws you a great
  distance, you will probably fall off the side of Metal Gear Rex.
c. 	Liquid will run to one of the corners on top Metal Gear Rex.
  When Liquid runs to one of the corners on top of Metal Gear Rex, run
  up near him and press the Circle button to perform a punch, make
  certain that you do not connect with the punch. Liquid will crouch
  down and than jump to the side and perform a kick. Run in the
  opposite direction of Liquid before he performs this kick in order to
  avoid him.
d.	After taking fifty percent of Liquid's health he will start
	fighting back.
  After taking fifty percent of his Life Bar, Liquid will say, "Nice
  shot!" and he will start fighting back. His punches are deadly. His
  punches and kicks will cause double the damage to you. Liquid
  performs a three hit combo Punch-Punch-Kick, exactly how Snake
  performs his three hit combo. In order to defeat Liquid when he is
  performing this three hit combo. Run in the opposite direction of
  Liquid when he is performing the three hit combo. After he performs
  the punch-punch-kick run up to him and perform you three hit combo
  and repeat.
e.	Liquid will move to one of the corners and starts crouching down
  	before he runs at you.
  When Liquid moves to one of the corners and starts bending his knees,
  get into the crouching position and let Liquid run past you. After he
  stops, get up and perform a three hit combo.

**SPECIAL NOTE 19**
If two minutes and thirty seconds is not enough time, simply lose to
Liquid and when the Game Over screen appears choose continue. When the
game restarts the battle, the timer will have already started and
Liquid will say, "Have at it, Snake!" You have skipped the scene where
Liquid has started the timer and tells Snake that he can still save
Meryl. You are given three minutes to defeat Liquid so that should
give you enough time to defeat Liquid.

[MISSION LOG]
Snake and Liquid engage in their final battle on top of the head of
Metal Gear. The air raid is approaching and the time bomb counter is
ticking. On goes the very basic fight with no weapons other than their
fists. At the end of the deadly battle between the two, Snake's
finishing blow knocks Liquid off the top of Metal Gear.

<CUT SCENE>
As Liquid falls off Metal Gear Rex, he yells at Snake before he falls
to his death. Snake turns to Meryl and rushes to her aid.

Note: Depending if you were able to outlast Revolver Ocelot's
interrogation or you submitted to Revolver Ocelot you will get two
different endings.

Below is the first ending, you will get this ending if you do not
submit to Revolver Ocelot in the torture room.

**ENDING 01**
Snake rushes to Meryl's aid, surprisingly she is still alive. Snake
unties Meryl from the Plastic Explosives. And Meryl hugs Snake, she
says that she did not submit to Revolver Ocelot because she wanted to
hold on like Snake did during the torture. Snake contacts Otacon and
tells him that Meryl is going to be find. Otacon tells Snake that he
will stay behind and unlock all the security doors for their escape.
Snake tells Otacon that the place is going to be bombed. Otacon tells
Snake that he is a changed man and wants to help them with their escape
from the base. Snake tells Otacon good luck and says not to die on him.
Meryl and Snake jump down from Metal Gear Rex. Meryl runs to the exit
as Snake finds his sneaking suit and puts it on.

Below is the second ending, you will get this ending if you submit to
Revolver Ocelot in the torture room.

**ENDING 02**
Snake rushes to Meryl's aid but is too late. She has died, Snake
sorrows over her death as Otacon appears behind Snake. Otacon tells
Snake that they have to get out of here before the base is bombed.
Otacon and Snake jump down from Metal Gear Rex. Otacon runs ahead to
the exit as Snake finds his sneaking suit and puts it on.

-ESC ROUTE-

[MISSION LOG 2]
Liquid still stands strong in front of Snake who successfully
destroyed Metal Gear. Liquid, with all the resentment, challenges
Snake for a final battle on top the head of the destroyed Metal Gear.
Snake wins the battle and gets Meryl back, but Meryl is already dead.
Snake's anguished scream echoes in the underground base. Snake is now
determined to survive for Meryl. The air raid of the US Air Force has
begun. Snake and Otacon attempt to escape from the collapsing
underground base.

Note: Depending on if you submitted to Revolver Ocelot or endured his
torture you will escape the base with either Meryl or Otacon
depending on what you did.

Run back out the door where you entered from, you will find a Ration.
Return to the starting position. Use first person view mode to look
around. You will notice to the left of the staircase a Ration, pick up
the Ration and run up the stairs.

Note: You will notice a timer in the upper right corner of the screen
that starts to countdown from ten minutes. You now have only ten
minutes to escape the base.

**SPECIAL NOTE 19**
If you are able to hide behind an object and avoid the gun fire from
the guards. Let the timer countdown from ten minutes to zero. When it
reaches zero nothing happens. So that timer is actually useless and you
can complete the game without worrying about the timer.

**ENDING 01**
As you run up to the door at the top of the stairs Meryl tells Snake
that she will drive. As she runs to the nearest jeep, a surveillance
camera spots her.

**ENDING 02**
As you run up to the door at the top of the stairs, Otacon tells Snake
that he will drive. As he runs to the nearest jeep, a surveillance
camera spots him.

Three guards will enter the room. The first one will stop in front of
the two barrels next to the large door that leads to the tunnel which
is sealed. The second guard will stop in front of the second jeep in
front of the barrels while the third guard will follow you and
continue to fire at you. Run to the lower left corner and get the
third Ration. You will have to continue to avoid the guards until
Meryl or Otacon gets into the second jeep and tells Snake to jump in.
Run up to the side of the jeep to automatically jump on the back of
the jeep. Hold triangle to use first person view mode to look around.
While in first person view mode use the directional button to move
the gun around or press the Square button to fire the machine gun.
Shoot the two barrels next to the sealed off tunnel to make a pathway
to exit the parking lot. After exiting the parking garage, Meryl or
Otacon will continue to drive until they reach the first check point.
Shoot the two barrel to kill both guards and open up a path way to
follow. Meryl or Otacon will continue to drive until they reach the
second check point. Shoot the three guards to continue. After
bypassing the second check point, Liquid who is driving the first jeep
will catch up to you.

Note: All you have to do is to fire the machine gun, Meryl or Otacon
have control of the jeep so you do not have to worry about driving.

PATTERN 01:
Liquid is driving a jeep while holding FA-MAS Assault Rifle and trying
to shoot at you. When you aim the gun at him, he will swirl into the
other lane. If you continue to aim the gun at him, he will swirl into
the other lane and continue to do this until you're gun is not pointed
at him. When you are aiming the gun at him, he will duck down behind
the steering wheel and continue to drive.

After shooting Liquid four times, you will reach a tunnel. The tunnel
has collapsed and can only be driven on one side.

PATTERN 02:
Liquid will drive up behind your jeep and bump it. Making Meryl or
Otacon lose control of the jeep temporarily. When he bumps into the
back of your jeep, if you are using first person view mode to shoot
at Liquid, you will lose you're aim momentarily. This is when Liquid
will try to shoot. Continue to fire the machine gun at Liquid after
he bumps into the back of you.

After shooting Liquid three times, you will reach the tunnel and
be able to switch to different lanes.

PATTERN 03:
Liquid will return to using Pattern 01. See Pattern 01 for further
information.

After shooting Liquid three times, Meryl or Otacon will pull over
into the left lane, while Liquid pulls over in the right. You will
reach a tunnel with pillars in the middle between the two lanes.

PATTERN 04:
Liquid is in the right lane on the opposite side of you. Just start
firing at him.

After shooting Liquid four times, you reach another large tunnel.
Liquid is beside you trying the knock you off the side of the road.

PATTERN 05:
Shoot Liquid three more times, Meryl or Otacon will say that there
is daylight ahead at the end of the tunnel. Liquid quickly pulls in
front of you jeep and both jeeps crash.

[MISSION LOG 1]
Trying to escape the base, Snake and Meryl hop into a jeep they found
in the underground parking lot and drive down the escape route. After
breaking through the two checkpoints, they notice one jeep coming
after them. "Snake! It's not over yet!" It was Liquid chasing them
with blood in his eyes. They shoot at each other from their jeeps.
Unable to outrun Liquid. Snake's jeep crashes into Liquid's at the
exit of the escape route...

**ENDING 01**

<CUT SCENE>
Snake and Meryl are both trapped underneath the jeep. Snake ask Meryl
if she is okay. And Meryl tells Snake that she is just a little shook
up. Snake looks over to Liquid jeep and wonders what happened to
Liquid. Meryl says she can't see him either. Snake then replies with
that Liquid is dead. Snake hears a noise coming from the other jeep
and see's Liquid with his FA-MAS Assault Rifle coming in Snake's
direction. Liquid walks up to Snake and points his gun at him. Snake
senses Liquid's heart start to pound. And Liquid starts to suffer a
heart attack. As Liquid drops to the ground with his last word being
Fox. And Snake says die. Liquid then looks up to Snake and reaches out
his hand before he dies. Snake then says that "If his dead, that
means..." And Meryl interrupts Snake and tells him not to say it.
Snake looks around notices that there is no air raid and then is
contacted by the colonel.

Snake ask the colonel what happened. And the colonel tells him that the
Secretary of Defense has been arrested. The colonel tells Snake that he
was able to get into contact with the President. Metal Gear, the
training exercise, all of it, it was all the Secretary of Defense
acting alone. And the orders for the nuclear strike and air raid have
been rescinded. The F117s and the B2 Spirits have returned to the base.
Washington isn't stupid enough to use nukes to cover up a few secrets.
The colonel tells Snake that he has a present for him. There's a
snowmobile close to him. The colonel tells Snake that Meryl and him
have officially died after their jeep sank into the ocean. The colonel
then tells Snake that there is a helicopter waiting for him on Fox
Island. Snake tells the colonel that Doctor Emmerich should be
somewhere on the base, and he want's someone to bring him in. Snake
ask the colonel about FoxDie and the colonel tells Snake that Naomi
wants to talk to him face to face about that. Naomi tells Snake that
everybody dies when their time's up. It's up to you how you use the
time left to you.

<CUT SCENE>
Meryl and Snake find a snowmobile down at the end of the cliff.
Before they leave Meryl gives Snake a bandana that she had found. And
gives it to Snake.

BANDANA

Words <Limitless>
sewn on it.

They then ride off in the sun on the snowmobile.

After the credits roll by, you will get a special cinema between
Revolver Ocelot and mysterious person the phone.

REVOLVER OCELOT	:	Yes sir. The entire unit was wiped out. Those
				two are still alive. The vector? Yes sir,
				FoxDie should become activated soon. Right on
				schedule. Yes, sir. I recovered all of Rex's
				dummy warhead data. No, sir. My cover is
				intact. Nobody knows who I really am. Yes, the
				DARPA Chief knew my identity, but he's been
				disposed of. Yes. The inferior one was the
				winner after all. That's right. Until the very
				end, Liquid though he was the inferior one.
				Yes, sir. I agree completely. It takes a
				well-balanced individual such as yourself to
				rule the world. No, sir. No one knows that
				you were the third one, Solidus. What should
				I do about the woman? Yes sir. I'll keep
				her under surveillance. Yes. Thank you.
				Good-bye. Mr. President.

**ENDING 02**

<CUT SCENE>
Snake and Otacon are both trapped underneath the jeep. Snake ask Otacon
if he is okay. And Otacon tells Snake that she is just a little shook
up. Snake looks over to Liquid jeep and wonders what happened to
Liquid. Otacon says he can't see him either. Snake then replies with
that Liquid is dead. Snake hears a noise coming from the other jeep
and see's Liquid with his FA-MAS Assault Rifle coming in Snake's
direction. Liquid walks up to Snake and points his gun at him. Snake
senses Liquid's heart start to pound. And Liquid starts to suffer a
heart attack. As Liquid drops to the ground with his last word being
Fox. And Snake says die. Liquid then looks up to Snake and reaches out
his hand before he dies. Snake then says that "If he is dead, that
means..." And Otacon interrupts Snake and tells him not to say it.
Snake looks around notices that there is no air raid and then is
contacted by the colonel.

Snake ask the colonel what happened. And the colonel tells him that the
Secretary of Defense has been arrested. The colonel tells Snake that he
was able to get into contact with the President. Metal Gear, the
training exercise, all of it, it was all the Secretary of Defense
acting alone. And the orders for the nuclear strike and air raid have
been rescinded. The F117s and the B2 Spirits have returned to the base.
Washington isn't stupid enough to use nukes to cover up a few secrets.
Snake tells the colonel that Meryl is dead. The colonel tells Snake
that Meryl was his daughter and that he had recently received a letter
from his dead brother's wife. He was going to tell Meryl after this
mission. The colonel tells Snake that he has a present for him. There's
a snowmobile close to him. The colonel tells Snake that Otacon and him
have officially died after their jeep sank into the ocean. The colonel
then tells Snake that there is a helicopter waiting for him on Fox
Island. Snake ask the colonel about FoxDie and the colonel tells Snake
that Naomi wants to talk to him face to face about that. Naomi tells
Snake that everybody dies when their time's up. It's up to him how you
use the time left to you.

<CUT SCENE>
Otacon and Snake find a snowmobile down at the end of the cliff.
Before they leave Otacon gives Snake his stealth camouflage.

STEALTH CAMOUFLAGE

Renders wearer invisible
through light reflection
system.

After the credits roll by, you will get a special cinema between
Revolver Ocelot and mysterious person the phone.

REVOLVER OCELOT	:	Yes sir. The entire unit was wiped out.
				Those two are still alive. The vector?
				Yes sir, FoxDie should become activated
				soon. Right on schedule. Yes, sir. I
				recovered all of Rex's dummy warhead data.
				No, sir. My cover is intact. Nobody knows
				who I really am. Yes, the DARPA Chief knew
				my identity, but he's been disposed of.
				Yes. Thank you. Good-bye. Mr. President.

Note: By not submitting to Revolver Ocelot in the torture room, you
get a longer conversation between Revolver Ocelot and the President.
More detail is revealed about the President as well if you do not
submit to Revolver Ocelot, so that is actually the only reward that you
would receive.

In the 1980s, there were more than 60,000 nuclear warheads in the
world at all times. The total destructive power amounted to 1 million
times that of the Hiroshima A-bomb.

In January 1993, START2 was signed and the United States and Russia
agreed to reduce the number of deployed strategic nuclear warheads to
3,000 to 3,500 in each nation by December 31, 2000.

However, as of 1998, there still exist 26,000 nuclear warheads in the
world.

Before the end of the game, Naomi gives a special cinema talking
about how you must not allow yourself to be chained to fate. While
a small cinema shows several dogs pulling a sled.

You mustn't allow yourself to be chained to fate, to be ruled by your
genes. Humans can choose the type of life they want to live. The
important thing is that you choose life and then live.

------------------------------VR TRAINING------------------------------

Below is a small strategy on how to get through the VR Training stages
of the game.

 ===============
| TRAINING MODE |
 ===============

STAGE 0001

Head for the goal while avoiding the
enemy soldiers. Training ends if you
are seen.

There is one guard in this area. In order to bypass this guard, you
will notice two alcoves in the walls. The first alcove is around the
corner on the left. The next one is on the opposite wall near the
guards position. As the stage begins, run around the corner and
position your back against the alcove near the guard in the upper right
corner. Make certain that your back is facing the guard. Wait for the
guard to walk past you and then run by him and head for the goal.

Note: You must get to the alcove in the upper right corner as fast as
possible before the guard turn in the direction that you came and
head in the direction that you came.

STAGE 0002

Use the radar effectively and head for
the goal! Enemy soldiers cannot see
behind them.

There are two guards in this area. In order to by pass the two guards,
run up to the large object closet in the upper left corner. Knock on
the wall on the opposite side of the guard near the large object in
the upper left corner. The guard will hear the noise and then walk
around the corner and see what that noise was. As he is circling
around the object, run in the opposite direction of him and head for
the goal.

STAGE 0003

Take the safest path and head for
the goal! Crawl when necessary to
get through narrow spaces.

Crawl through the ventilation next to the starting position and
continue heading straight. When you reach the first left, continue
going straight. After getting to the end of the ventilation shaft,
crawl out of it. Follow the pathway down until you reach the next
ventilation shaft.

Note: The ventilation shaft may be tough to find at first but use
first person view mode to find it.

Crawl through the small ventilation shaft to avoid the guard. And then
head for the goal.

STAGE 0004

Find the best route and head for the
goal! Some routes are less guarded
than the others.

From the starting position. Take the pathway to the upper left corner
and continue going this way until you reach the corner where the goal
is. Go to the goal.

Note: This is the easiest way to avoid both guards, the one next to the
goal and the other that walks back and forth in the lower right corner.

STAGE 0005

Head for the goal and avoid making
loud footsteps in the differently
colored areas of the floor.

As you approach the light colored tiles on the floor, get into the
crawling position and crawl by the two guard that are sleeping. There
are two other guards near the goal facing in the opposite direction of
the goal. Crawl in the direction of the goal while avoiding the other
two guard.

Note: If you run on any of the colored tiles, then any of the
surrounding guard will comes to investigate.

STAGE 0006

Head for the goal while avoiding
surveillance cameras. Directly below
each camera is a blindspot.

There are two surveillance cameras in this area. In order to avoid each
surveillance camera, you must run under each one. That is there
blindspot. From the starting position, run forward and as you approach
the first surveillance camera, run under it and then continue in that
direction. Continue to follow the path until you reach the goal.

Note: Stay out of the surveillance camera's field of vision. If it
spots you, the stage is over.

STAGE 0007

Head for the goal while staying out of
the enemy soldier's field of vision!
Crouch to hide behind low walls.

Get into the crawling position and begin crawling behind the low wall
on the opposite side of either guard. Continue crawling behind the low
wall until you reach the goal.

STAGE 0008

Be careful about leaving footprints and
head for the goal! The enemy soldier
will follow them if discovered.

There are two guards in this area. The first guard is on the opposite
side of your starting position. In order to avoid him, position your
back on the corner wall next the guard in the upper left corner of the
large object. Knock on the wall and run around on the opposite side.
The guard will walk up to the wall to investigate the noise. The guard
will notice footprints in the snow. Continue running until you reach
the second guard. Position your back against the large object closest
to the guard in the upper left corner of that object. Knock on the wall
and the guard will come to investigate the noise. Run to the goal at
the end in the upper right corner.

STAGE 0009

Knock on the walls and head for the
goal! Enemy soldiers are sensitive to
sound. Use sound to lure them.

From the starting position, knock on the wall of the large object next
to your position. Make certain that you are on the opposite side of
the guard. The guard will walk over to where he heard the noise. When
he is investigating the noise run in the opposite direction of the
guard around the large object. Follow the pathway until you reach the
second guard patrolling next to the goal. In order to bypass this
guard, you must distract him by knocking on the wall on the large
object on the opposite side in front of the goal. The guard will come
to investigate the noise. While he is investigating the noise, run to
the goal.

STAGE 0010

Head for the goal while using all the
skills you've learned. Watch out for
the searchlight.
Crawl into the ventilation shaft to the right of Snake at the starting
position. Follow the ventilation down until you get to the end. As you
reach the end of the ventilation shaft, you will notice a guard in the
distance. The guard will walk in the direction of the ventilation
shaft and then stop and turn so that his side is facing you. The guard
will then turn his back toward the ventilation shaft and walk off in
the opposite direction of the ventilation shaft. In order to avoid the
guard wait for him to walk in the direction toward the ventilation
shaft and then turns away so that his side is facing the ventilation
shaft. Crawl out of the ventilation shaft and sneak up behind the guard
and then run up the ramp to the goal.

 =================
| TIME ATTACK MODE |
 ==================

The same mode as above except that you are now given a time limit. You
must complete the stage within the time limit or you failed the stage.
Below I've listed the differences between Training Mode and Time
Attack Mode. Use the above walkthrough for this mode.

STAGE 0001

Time Limit	20 sec.

There is one guard in this area. In order to bypass this guard, you
will notice two alcoves in the walls. The first alcove is around the
corner on the left. The next one is on the opposite wall near the
guards position. As the stage begins, run around the corner and
position your back against the alcove near the guard in the upper right
corner. Make certain that your back is facing the guard. Wait for the
guard to walk past you and then run by him and head for the goal.

Note: You must get to the alcove in the upper right corner as fast as
possible before the guard turn in the direction that you came and
head in the direction that you came.

STAGE 0002

Time Limit 	25 sec.

The first guard ahead of your starting position in the upper left
corner that just turned right. In order to avoid the guard, you
must distract him by knocking on the large object in the upper left
corner on the opposite side of the guard. When he comes to
investigate, run past him. The second guard in the lower right
corner should be coming up the right side in the direction of the
goal. Wait between the two large containers in the upper right and
lower right corner. Wait for the second guard to bypass you, and then
follow behind him until you reach the goal.

STAGE 0003

Time Limit	30 sec.

Crawl through the ventilation next to the starting position and
continue heading straight. When you reach the first left, continue
going straight. After getting to the end of the ventilation shaft,
crawl out of it. Follow the pathway down until you reach the next
ventilation shaft.

Note: The ventilation shaft may be tough to find at first but use
first person view mode to find it.

Crawl through the small ventilation shaft to avoid the guard. And then
head for the goal.

STAGE 0004

Time Limit	40 sec.

Run to the upper left corner and hide behind the corner. There should
be a guard walking down the pathway in that direction. Wait for the
guard to stop near the corner and then turn away. After he starts
walking in the opposite direction of the corner, follow behind him
until you reach Snake's first right. The right leads to the goal, but
there is a second guard patrolling in this area. Wait for the second
guard in this hallway to walk past you in the opposite direction of the
goal and then head toward the goal.

STAGE 0005

Time Limit	30 sec.

This stage is a lot tricker then in Training Mode. There is a guard on
the opposite side of the large object in front of your starting
position. There are also a guard in the upper left and right corners
as well. In order to avoid the guards, wait for the two in the upper
right and left corner to start to walk back in that direction. Then
quickly knock on the wall of the large object in front of you or
walk in the light colored tiles to make the guard walk around the
large object to investigate the noise. As he is circling around the
large object to come in your direction. Sneak around the large object
in the opposite direction of the guard and head for the goal. Make
certain when you are running toward the goal to stay in between the
two large object in front of the goal to stay out of the range of
the two other guards.

Note: You must perform the above method quickly before the two guards
in the upper left and right corner walk back in the direction of you.

STAGE 0006

Time Limit	45 sec.

There are six surveillance cameras in this area. In order to avoid each
surveillance camera, you must run under each one. That is there
blindspot. From the starting position, run forward and as you approach
the first surveillance camera, run under it and then continue in that
direction. Continue to follow the path until you reach the goal.

Note: When you come to the point where there is two surveillance
cameras in one area, wait for the field of vision of both surveillance
cameras to move away from you direction, then quickly hide under the
nearest one and continue in that direction without being spotted by
the other surveillance camera's field of vision.

STAGE 0007

Time Limit	30 sec.

Get into the crawling position and begin crawling behind the low wall
on the opposite side of either guard. Continue crawling behind the low
wall until you reach the goal.

STAGE 0008

Time Limit	25 sec.

There are three guards in this area. The first guard is on the opposite
side of your starting position. In order to avoid him, position your
back on the corner wall next the guard in the upper left corner of the
large object. Knock on the wall and run around on the opposite side.
The guard will walk up to the wall to investigate the noise. The guard
will notice footprints in the snow. Continue running until you reach
the second guard. Position your back against the large object closest
to the guard in the upper left corner of that object. Knock on the wall
and the guard will come to investigate the noise. Repeat this method
with the third guard and then run to the goal at the end in the upper
right corner.

Note: You must be extremely quick when doing this or you will be
spotted by the guard.

STAGE 0009

Time Limit	1 min.

From the starting position, run down the hallway until you reach the
third alcove which has a guard in it. In order to avoid the guard,
run back down to the first alcove on the left wall nearest the lower
left corner. Knock on the left wall ahead of the first alcove and then
run and position yourself so that your back is facing the guard. The
guard will come to investigate the noise. After he turns away and heads
back to the alcove, run up behind him and perform a throw. Continue
down the hallway until you reach the large object in front of the
goal where the two guards are located. If you notice the small alcove
in the lower right corner of this area then you know what you have to
do. You must distract the guard nearest to the upper right corner of
this area next to the goal. Position your back against the large object
in front of the goal. Move yourself to the corner next to the alcove
and knock on the wall. Quickly run and hide behind the small alcove
and wait for the guard to come next to the alcove to investigate the
noise. Perform a throw and the guard in the upper left corner next to
the goal will come to investigate the noise. Run around the large
object in the opposite direction of the guard and run to the goal.

Note: The above attempt may take several tries before working.

STAGE 0010

Time Limit	50 sec.

Crawl into the ventilation shaft to the right of Snake at the starting
position. Follow the ventilation down until you get to the end. As you
reach the end of the ventilation shaft, you will notice a guard in the
distance. The guard will walk in the direction of the ventilation
shaft and then stop and turn so that his side is facing you. The guard
will then turn his back toward the ventilation shaft and walk off in
the opposite direction of the ventilation shaft. In order to avoid the
guard wait for him to walk in the direction toward the ventilation
shaft and then turns away so that his side is facing the ventilation
shaft. Crawl out of the ventilation shaft and sneak up behind the guard
and then run up the ramp to the goal.

 ==================
| GUN SHOOTING MODE |
 ===================

In order to complete each stage you must take out each guard with the
SOCOM without being detected. Below I listed the time limit for each
stage, how much ammo you receive for that specific stage, and how many
enemies there are on each stage which can be found in the game itself.

This mode basically trains you how to defeat all enemies in that stage
by using the SOCOM Pistol. The least bullets you fire from your SOCOM
the least time you will receive. This is more of a shoot-em-up type of
mode. You are giving a specific amount of time to complete each stage
by successfully killing all enemies in that stage while conserving
ammo.

=HELPFUL HINTS=
In order to bypass each stage you must figure out how to defeat each
enemy without being spotted and conserving as much ammo for the SOCOM
as possible. It takes three bullets to kill a guard and the goal will
only appear once all guards in that stage have been killed.

STAGE 0001

Time Limit	15 sec.
Ammo		5
Enemies	1

From the starting position, quickly run out from behind the corner
and draw the SOCOM Pistol. Shoot the guard at the end of the pathway
and head for the goal.

STAGE 0002

Time Limit	40 sec.
Ammo		20
Enemies	4

From the starting position in the lower left corner. Run behind the
large object in the lower left corner. And wait for the guard nearest
you to turn his back away from you. Run around from behind the large
container and take out the first guard with the SOCOM before he turns
around. A second guard will hear the noise and come to investigate.
Wait for the second guard to come around the corner in your direction,
as he comes around the corner, shoot him with the SOCOM. Repeat the
above methods to complete this stage. After taking out the guards, the
goal will appear in the upper right corner.

STAGE 0003

Time Limit	40 sec.
Ammo		15
Enemies	3

From the starting position you will notice a guard around the corner,
get into the crawling position and crawl into the ventilation shaft.
Follow the ventilation shaft to the end and crawl out of the
ventilation shaft. You should be behind a guard, shoot the guard with
the SOCOM. There is a second guard around the corner near the starting
position, take out the guard with the SOCOM. Follow the pathway down to
the small ventilation shaft that leads to the goal. Crawl through the
small ventilation shaft to the other side. Shoot the third guard with
the SOCOM.

STAGE 0004

Time Limit	45 sec.
Ammo		25
Enemies	5

Run to the lower left corner and follow the pathway down to the lower
right corner and take out the first guard when he comes around the
corner. Make certain to stay out of the field of vision of he guard.
Repeat the above method to take out the guard in the upper left and
right corners. Basically when you are trying to take out the guards in
the area, just stay out of the field of vision and take out the guards.

STAGE 0005

Time Limit	40 sec.
Ammo		20
Enemies	4

Hide behind the large object in front of your position. There are four
guards that walk back and forth to the large object. When they turn
away from the large object, run out from behind the large object and
start shooting each guard. Make certain to wait for the guards to get
far enough away before running out from behind the large object because
of the light colored tiles.

Note: This may take several tries but it will work. Just stay out of
field of vision of each guard and wait for the guards to start walking
in the opposite direction of you. And then start shooting them one by
one.

STAGE 0006

Time Limit	40 sec.
Ammo		15
Enemies	3

You must take out the three guards in this area, while avoiding the
surveillance cameras. Run under the surveillance camera in front of the
starting position. There is a guard on the opposite side of you that
starting walking toward a surveillance camera closest to the lower left
corner. There is a second guard that started walking down from the
upper right corner to a surveillance camera. There is also a guard in
the upper left corner. As the guard from the upper right corner starts
to walk down to a surveillance camera. Shoot him from your position,
the second guard should come to investigate the noise. As he comes
around his corner, shoot him. Then take out the third guard with the
SOCOM. Once you have taken out the three guards, the goal will appear
in the upper left corner.

Note: It may take several tries to do this but it is not as tough as it
seems. Just practice until you get it right.

STAGE 0007

Time Limit	30 sec.
Ammo		30
Enemies	6

From the starting position, take out the guard in front of you and then
shoot the guard in the lower left corner with the SOCOM. Then start
shooting the other guards with the SOCOM on each side of the area as
you proceed to the end of the stage.

Note: There may be six guards in this area, but it is not that tough.
Simply take out the first guard in front of you and the guard in the
lower left corner. Run to the lower left out of the field of range of
the guard in the lower right corner. Take out the guard in the lower
right corner and repeat the above method for the three other guards.

STAGE 0008

Time Limit	40 sec.
Ammo		20
Enemies	4

Take out the guard in front of your position. Wait behind the large
object next to you. Wait for the guard on the opposite side of the
large object to turn away from your direction and then run from behind
the large object and take out the guard. Repeat this method on all the
other guards and the proceed to the goal in the upper right corner.

STAGE 0009

Time Limit	1 min.
Ammo		30
Enemies	6

In order to take out all the guards make certain not to be spotted. The
first guard should be walking in the direction of the pathway toward
you. Take him out and then you will notice a guard in the small alcove
in the wall. Knock on the wall near him and then get out of his field
of vision and take him out as he comes out of the alcove. As you
proceed down the hallway you will notice two guards in the lower left
and right corner of the last area. Knock on the wall near the two
guards and get out of the field of vision of the guard that comes
around the corner. Take him out with the SOCOM and then when that guard
drops to the ground, the other guard will come out to investigate the
noise. Shoot that guard with the SOCOM. The last two guards who are
closest to the upper left and right corners. Knock on the wall of the
large object in front of the two guards and then hide behind the
alcove in the lower right corner of this area. When the guard comes
to investigate the noise, shoot him with the SOCOM. In order to take
out the last guard, knock on the wall of the large object in front of
the guard. The guard will come to investigate the noise. Run up behind
the guard and shoot him.

STAGE 0010

Time Limit	1 min. 20 sec.
Ammo		30
Enemies	?

Below is a location of where all the enemies in this stage are located:

There are a total of six guards in this area. Use first person view
mode to look around. The first guard is on the small platform to the
right in front of the ventilation shaft. The second guard is behind
the large object to the left of the starting position. The third
guard is in the alcove on the other side next to the large object.
The fourth guard is in front of the ramp that leads to the second
floor. The fifth guard walks back and forth up the stairs that lead to
the second floor. And the sixth guard is on the second floor in the
lower right corner. There is a surveillance camera in the upper left
corner next to the large object. There is another surveillance camera
across the other side in front of the small platform. There is also
two search lights in the center of the area.

Note: All I can say is good luck on making it past this stage. Stay
away from the search lights and surveillance cameras while staying out
of the field of vison of all the guards.

 ==================
| SURVIVAL MISSION |
 ==================

This is the same mode as the Gun Shooting Mode except that you must
complete all stages altogether. Once you get through one stage, the
next stage begins. If you are spotted by a guard the game is over
and you must start over from the beginning.

Go through all stages of the Gun
Shooting Mode while fighting enemy
soldiers and collecting ammo.

Use the above walkthrough for Gun Shooting Mode.

Note: After successfully completing the Survival Mission you will
unlock the Techincal Demostraction mode, which shows you how get
through each stage of the Gun Shooting Mode with the best time.

--------------------------------SECRETS--------------------------------

Below is a list of the secrets that have been uncovered during the
game.

 ===============
| SPECIAL ITEMS |
 ===============

Below is a list of the special items that you will received during the
ending of the game. The section also tells you about other items or
modes that you can unlock during the game.

BANDANA

Words <Limitless>
sewn on it.

Successfully complete the game without submitting to Revolver Ocelot
during the interrogation in the torture room. Snake will escape the
base with Meryl. When you are prompted to save your game, select yes.
After saving your current game, load up the newly saved data. You will
begin at the dock with your newly acquired item.

When the bandana and a weapon are equipped at the same time, the weapon
will have unlimited ammunition.

STEALTH CAMOUFLAGE

Renders wearer invisible
through light reflection
system.

Successfully complete the game after submitting to Revolver Ocelot
during the interrogation in the torture room. Snake will escape the
base with Otacon.  When you are prompted to save your game, select
yes. After saving your current game, load up the newly saved data. You
will begin at the dock with your newly acquired item.

When equipped, allows you to bypass guards without been detected by
them. However, this will not work against bosses in battle and wolves
since they can smell you're sent.

CAMERA

Take photos wherever
you like!

Retrace back to the Armory Sth and return to the area where you were
confronted by Revolver Ocelot before the boss battle, if you remember
the colored cemented wall you placed C-4 on to destroy the wall so you
could rescue the President of ArmsTech, there was another hidden
colored cemented wall next to this one. You could easily notice, by
simply looking at the different color textures of the wall. There is a
level four security door and a level six security door. The level four
security door has the Digital Camera.

TUXEDO OUTFIT:
Complete the game under any difficulty setting twice. After saving your
game a third time, reload that previous saved game to start at the
dock.

Note: To confirm that you are starting on your third game, the words
of the newly created saved file should be in the color red.

After reaching the elevator to the dock, Solid Snake will change into
a Tuxedo.

Note: The Cyborg Ninja's outfit will be different as well. His colors
will be opposite of each other then they were before. You will also
get alternate music, the cinema that shows several scenes of animals
from Alaska is also gone as well.

Note: I am not one hunred percent sure but I think that you have to
get both endings before you are able to change into the tuxedo. Those
who know if this is true or not please e-mail me.

TECHNICAL DEMOSTRATION:
Successfully complete the Suvival Mission under the Gun Shooting Mode.
The Technical Demostration will appear under the Gun Shooting Mode.
The Technical Demostration mode is shows you how to get through each
stage of Gun Shooting Mode with the best time.

Note: In order to unlock the corresponding mode you must complete the
below modes in order under the VR TRAINING mode.

Mode:			Description:
Training Mode	At the beginning of each stage, you are given a
			hint that will help you to bypass that stage. In
			order to bypass each stage you must find the safest
			route or get by a certain guard without being
			detected by that guard.

Reward	-	For completing all ten stages, you unlock Time
			Attack Mode.

Time Attack Mode	Same as above except that you are given a Time Limit,
			guards in certain stages have different patrol
			routes or a guard may have be added to a certain
			stage.

Reward	-	For completing all ten stages, you unlock Gun
			Shooting Mode.

Gun Shooting Mode	In order to bypass each stage, you must killed all
			enemies in that stage while conserving ammo for the
			SOCOM Pistol. The bullets that are conserved can be
			use to take seconds off the time limit of the stage.
			You are given a time limit to get past each stage
			which depends on each stage, how many enemies must
			be defeated in order to go to the next stage and
			how many bullets you are given to defeat all enemies
			in that specific stage.

Reward	-	For completing all ten stages, you unlock Survival
			Mission.

Survial Mission	Same as the above mode except that you must go
			through all of the stages without being detected
			by a guard. Once you are detected by a guard, game
			is over.

Reward	-	For completing Survival Mission, you unlock
			Technical Demostration.

Technical
Demostration	So you how to complete each stage of Gun Shooting
			Mode with the best time.

Reward	-	None. You are not given any kind of reward for
			Technical Demostration mode.

 ==============
| GHOST PHOTOS |
 ==============

Below is a list of photo's that contain pictures of the development
team on them.

Note: In order to take a photo you must have acquired the Digital
Camera. See WALKTHROUGH GUIDE (DISC ONE) for further information.

-DOCK-

PHOTO 01:
From the starting position behind the large container. Use first person
view mode to look to Snake's right. You will notice the tunnel that
Snake had entered from. Equip the camera and aim it at the tunnel in
the background. Do not adjust the height or zoom in.

PHOTO LOCATION	:		Take a photo of the tunnel that leads

					that Snake entered from.

-HELIPORT-

PHOTO 01:
From the starting position behind the large container. Use first
person view mode to look to Snake's right. You will notice next to the
elevator that you had taken to the surface a small cliff that sticks
out further then the rest of the ground toward the sea. Equip the
camera and aim the camera in the direction of the sea. Do not adjust
the height or zoom in.

PHOTO LOCATION	:		Take a photo of the sea while standing

					on the some outward cliff next to the
					elevator.

PHOTO 02:
Run up to the front of the parked truck. On the right side of the
parked truck you will locate two large containers and the staircase
that leads to the second floor of the Heliport. On the left side of the
truck you will locate a surveillance camera above the guard facing the
ventilation shaft. From in front of the parked truck, get as close to
the guard while avoiding the field of vision from the surveillance
camera. Equip the camera and aim it at the sleeping guard, making
certain to get all of the guard into the photo.

Note: The guard must be sleeping in order to get this photo. In order
to figure out if the guard is sleeping, look above him to see if there
is the letter Z floating above him.

PHOTO LOCATION	:		Take a photo of the sleeping guard who
					is standing in front of the first floor
					ventilation shaft.

PHOTO 03:
Run under the surveillance camera and use first person view mode to
look around. You will notice in front of you the staircase that leads
to the second floor. In front of the staircase there is one of the four
large containers. Position your back against this container so that you
are facing the staircase. Equip the camera and aim it at the
surveillance camera. Do not zoom in or you will not get the photo.

PHOTO LOCATION	:		Take a photo of the surveillance camera

					above staircase that leads to the second

					floor.

-TANK HANGER-

PHOTO 01:
Follow the ventilation until you reach the first air duct, after cut
scene follow the ventilation shaft until you reach the opened air duct.
Position yourself so that you are fully over the opened air duct and
aim the camera at the dead end of the ventilation shaft. Make certain
not to zoom in, adjust the height or get any of the opened air duct
into the photo.

Note: You must be in the second floor ventilation shaft in order to do
this.

PHOTO LOCATION	:		Take a photo of the dead end of the
					second floor ventilation shaft.

PHOTO 02:
After entering the elevator on the first floor the Tank Hanger.
Position yourself so that you are in the lower right corner of the
elevator. And aim the camera in the upper left corner and take the
photo.

PHOTO LOCATION	:		Take a photo of the elevator in the
					Tank Hanger.

-CELL-

PHOTO 01:
While in the DARPA Chief's cell. Position yourself in the lower left
corner of the cell next to the bed. And aim the camera at the dead
DARPA Chief, then take the photo. Make certain to get all of the
DARPA Chief into the photo.

PHOTO LOCATION	:		Take a photo of the dead DARPA Chief
					while inside of his cell.

PHOTO 02:
After escaping from the cell. Return to the area where the nude guard
is located. Position yourself against the wall straight in front of the
cell where the woman is located. Aim the camera at the nude guard
making certain to get all of the nude guard and cell door into the
photo.

PHOTO LOCATION	:		Take a photo of the nude guard.

-ARMORY STH-

PHOTO 01:
During the boss battle with Revolver Ocelot, position yourself straight
in front where Baker is being tied up. Get as close to the wall as you
can and equip the camera. Aim the camera at Baker and take the photo.
Make certain to get all of the Baker into the photo.

PHOTO LOCATION	: 		Take a photo of President Baker while he
					is tied up during the boss battle with
					Revolver Ocelot.

 ==========
| THEORIES |
 ==========

Below is a list of theories from the author about the game. This is
just simply my own theories about the game.

-CHARACTER LOCATIONS-
A section of theories that give locations where character's go after
meeting Snake, for example, where Meryl Silverburgh goes after
escaping from the cell in the Tank Hanger.

MERYL SILVERBURGH
After escaping from the cell, Meryl Silverburgh takes the cargo
elevator down to the Armory (second floor basement of the Tank Hanger.)
She finds a Desert Eagle in one of the armory storage rooms (the only
door that is opened in the Armory.) She then takes the cargo elevator
up to the first floor of the Tank Hanger heads for the Nuclear Warheads
Building.

Note: One thing that I've wanted to find out is where Meryl Silverburgh
is taken after being captured, she is nowhere to be found when you
return to the Underground Passage after acquiring the Sniper Rifle to
fight Sniper Wolf. E-mail me with your theory about this.

-CHARACTER PROFILES-
Below is a list of theories for several of the characters on there
age, and birthdate in the game. This is just a section of theories
that I came up with. I'm not one hundred percent sure of everything in
this document like the correct age for Solid Snake and Liquid Snake.

Note: This section contains "SPOILERS" that could spoil the game for
those who have not played or completed the game yet.

SOLID SNAKE

Note: I've come to this conclusion because Liquid had said several
times that he has waited a long thirty years to meet Snake. He tells
Snake that they were part of the "Les enfants terribles" thirty years
ago. So in my own opinion that concludes me to think that Snake is
actually thirty years old.

Code Name	:	Solid Snake
Real Name	:	David
Sex		:	Male
Age		:	30
Birthdate	:	1975
Nationality	:	American-Japanese or Japanese (USA)
Height	:	182cm

Note: How I came to believe that Snake was in fact Japanese, was
because if you contact Master Miller while fighting Vulcan Raven in the
Warehouse he will tell Snake that both Snake and Vulcan Raven share
many ancestors because Snake and Raven are both Japanese. This may take
several tries while contacting Master Miller before it works. E-mail me
with your own theory concerning this issue.

TIMELINE FILE:

1975	-	Born in the United States of America.
1995	-	At the age of 20 as a newly recruited agent of the special
		forces unit FOX-HOUND, David known only by his code name
		"Solid Snake" is sent to "Outer Heaven Inc."
1999	-	At the age of 24, David is sent to Zanzibar to rescue
		Dr. Kio Marv, the inventor of the oil refining microbe
		called OILIX.
2005	-	At the age of 30, David is called back to active duty to
		stop a nuclear weapon launch.

After successfully completing his mission after Zanzibar, David retired
in Twin Lakes which is in Alaska. David is a dog musher and has fifty
huskies back home.

**SPOILER**
David was part of the "Les Enfants Terribles" project back in the
seventies. He is just a mere clone of Big Boss.

MERYL SILVERBURGH

Name		:	Meryl Silverburgh
Sex		:	Female
Age		:	18
Birthdate	:	1987
Nationality	:	USA
Height	:	175cm

**SPOILER**
Meryl is actually the colonel's daughter. During the ending of the
game, the colonel tells Snake that Meryl was his daughter and he had
only found out recently from his dead brother's wife who had sent the
colonel a letter. He was going to tell Meryl about this after the
mission.

Note: You can only find out about this if you escape the enemy base
after submitting to Revolver Ocelot in the torture room. When the
colonel contacts Snake after Liquid dies from the FoxDie, he tells
Snake that Meryl was his daughter.

NAOMI HUNTER

Name		:	She does not know her real name and bought all of
			the identification papers of the real Doctor Naomi
			Hunter.
Sex		:	Female
Age		:	I'm not one hundred percent sure but I think that
			Naomi is in her mid twenties.
Birthdate	:	I'm not sure about this but if she is between 20
			and 25 then she was born between 1980 and 1985.
			But if she is between 25 and 30, she was born between
			1975 and 1980. So it all depends on her age.
Nationality	:	Unknown.

Doctor Naomi Hunter who is the chief of the FOX-HOUND special forces
medical staff. Her predecessor, Dr. Clark was in charge and started
the gene therapy project who died in an explosion in his lab two years
ago.

**SPOILER**
The real Doctor Naomi Hunter disappeared somewhere in the Middle East.
The Naomi Hunter who is involved in this operation had bought all of
her identification papers of the real Doctor Naomi Hunter. But her
reason of getting into genetics was true. Because she wants to know
where she came from, her age, her race, everything. She was found as
a orphan in Rhodesia which is now known as Zimbabwe in the 80's. That
is where she thought she had gotten her skin color from, but isn't
even sure about that. She was alone until she met her big brother who
was Frank Jaeger. He was a young soldier, when he picked her up near
the Zambezi River. She says that she was half-dead from starvation and
he shared his rations with her.

MASTER MILLER

MacDonald Benedict Miller is his full name. He is a former member of
the FBI as well as a former survival instructor for the FOX-HOUND
special forces unit. MacDonald goes by his nickname "Master Miller." He
is currently retired and living in Alaska.

MacDonald Miller contacts Solid Snake after he successfully infiltrates
the nuclear disposal facility. MacDonald Miller tells Snake that he
will give Snake advice to help him succeed in his mission. He also
tells Snake that he knows a lot about survival in harsh environments
and if Snake has any questions about the flora or fauna out there to
call him.

One thing that makes Master Miller so suspicious is that he knows so
much about Snake, even things that Snake never told him. Master Miller
even becomes concern for Snake's health, because he continued to ask
questions about the FoxDie and if Snake was injected with any kind of
shot.

**SPOILER**
After successfully inputting the third PAL code, the new Metal Gear Rex
safety device is unlocked and Metal Gear Rex is ready for launch.
Snake doesn't understand why Metal Gear Rex's safety device was
unlocked. Snake receives a Codec call from Master Miller. Miller thanks
Snake for unlocking Rex. Snake doesn't understand why Miller is doing
this until Snake gets contacted by the colonel. The colonel tells
Snake that the real Master Miller's body was just discovered in his
home. The colonel didn't know because Master's Codec link was cut off
from his. That's when Miller takes off his sunglasses and reveals that
he is actually really Liquid Snake. Liquid had used Snake to unlock
the Metal Gear Rex prototype so that he could launch it.

GRAY FOX

Code Name	:	Gray Fox
Real Name	:	Frank Jaeger

**SPOILER**
They apparently for their test subject in the gene therapy, they
decided to use the body of a soldier who was recovered after the fall
of Zanzibar and that was Gray Fox. They had revived him after he was
already dead. They fitted him with a prototype exoskeleton and kept him
drugged for four years while they experimented on him like a plaything.
Today's gene soldiers were born from those experiments.

DECOY OCTOPUS

Code Name	:	Decoy Octopus

Master of disguise.

**SPOILER**
Decoy Octopus was actually the DARPA Chief in disguise in the Cell of
the first floor basement of the Tank Hanger. That was actually Decoy
Octopus in disguise as the DARPA Chief. Decoy Octopus disguised himself
as the DARPA Chief and sucked the blood out of the real DARPA Chief
because the DARPA Chief had the mini transmitter injected into his
blood stream so he could be found. Decoy Octopus injected the DARPA
Chief's blood into himself so that the mini transmitter could help
Snake find the DARPA Chief. Decoy Octopus was then placed in a cell in
the tank hanger and waited for Snake. He was then to get any
information about the Pentagon, if Washington was going to give into
the demands of the terrorist. But had suffered a heart attack because
of the FoxDie virus that was injected into Snake by Naomi Hunter.

Note: Decoy Octopus is the only character in the game that almost no
information can be found about him. What nationality, age, or even his
height.

-INFORMATION ABOUT THE GAME-
This is a section of information about the game.

SOLIDUS SNAKE
The President of the United States of America is the third baby that
was involved in the "Les Enfants Terribles" project. The funny thing
about this that Liquid, Snake, Big Boss, and the president all have
similar code names. Below is a complete list of all the code names
between them:

Solid Snake
Liquid Snake

Note: I'm not one hundred percent sure if the last two for Big Boss
and the president if the end of the code name is Snake like the above
two are not.

Saladin Snake	-	Big Boss
Solidus Snake	-	The President

Note: I'm not really sure if it is the President of the United States.
It could be the President of Russia since Revolver Ocelot does have
a lot of connections with Russia. E-mail me with your suggestion about
this.

 ========
| RUMORS |
 ========

Below is a list of rumors that have been uncovered about the game.

CAN YOU CHANGE INTO A TERRORIST OUTFIT LIKE MERYL DID?
Meryl is able to change into a enemy costume, but why can't you?

In my own opinion I think that changing into a terrorist outfit would
be similar to the stealth camouflage. For example, when using the
stealth camouflage the guards will undetect an intruder, it would
probably be the same for a terrorist outfit. So the stealth camouflage
would be exactly the same as the terrorist outfit.

CAN YOU PLAY AS A CHARACTER FROM THE GAME, FOR EXAMPLE GRAY FOX?
I do not think there is a way to play as any other character from the
game. The only place where you could play as another character would
be in the elevator of the Dock of the beginning of the game. You would
somehow be able to dress up as Gray Fox like how Snake dressed up in
the Tuxedo after completing the game twice.

Note: Those who purchased Metal Gear Solid: VR Mission, will remember
the three stages in which you get to play as Gray Fox. In my own
opinion why would they put several stages to help you train as Gray
Fox if you could not play as him in the game itself?

COULD THERE BE ANY HIDDEN WEAPONS IN THE GAME?
There is a possibility of there being a hidden weapon or two in the
game. The only two weapons that come to mind is the Single Action Army
Revolver that Revolver Ocelot used during the boss battle with you in
the Armory Sth. And the Desert Eagle that Meryl Silverburgh shows
Snake in the women's restroom after finding her after the boss battle
with the Cyborg Ninja in the Nuclear Warhead Building. If this was
true, how would you acquire these weapons? Is there a hidden room
where you could find these weapons or what?

HOW ABOUT A M1 TANK BATTLE BETWEEN SNAME AND VULCAN RAVEN?
It would be neat to see a tank versus tank battle between Snake and
Vulcan Raven in the Canyon.

In my own opinion about this subject, if there was a M1 Tank battle
between Snake and Vulcan Raven it would be probably similar to the
jeep chase in the escape tunnel at the end of the game. Why else would
the second tank in the Tank Hanger be there? I do not think it would be
just be there for nothing. If you were able to do this, you would
probably have to contact Meryl while you were in the Tank Hanger or
after being contacted by Deepthroat in the Canyon. She would come to
the Tank Hanger and tell Snake to hope in. You would then use the
machine gun to fight back against Vulcan Raven while Meryl drove the
tank. This sounds really accurate in my own opinion.

IS THERE ANY HIDDEN PASSAGES IN THE GAME?
Could there be any kind of hidden passages in the game? As far as I can
say the answer to that question is no. The only area in the game that
is a hidden passage is the parking garage area where you acquire the
jeep during the escape route after the boss battle with Liquid Snake
on top of Metal Gear Rex. If you remember during the boss battle with
Metal Gear Rex in the arena area, there is no parking garage passage
opened up. But somehow Liquid was able to open the hidden passage.

Note: If you remember the two checkpoints in the escape tunnel. There
is a level three security door at each checkpoint. So that means that
there is a possiblity of being able to go through this area before you
are supposed to.

WHAT IS THE LAST CODEC SLOT UNDER THE CODEC MENU USED FOR?
This is one of the top rumors for the game. Basically seven out of
eight of the Codec slots are used for one of the specific characters,
but what is the last Codec slot used for? Could there be a hidden
character in the game? This is most unlikely because you would have to
come across him sooner or later. As far as I know I've tried every
Codec Frequency in almost every area and have come up with nothing.
So this rumor is probably no more than a mere rumor and nothing else.

The special edition of Metal Gear Solid which was named Metal Gear
Solid: Intergal, had an extra Codec Frequency 140.07 that show the
staff of Konami talking about the game.

WHAT IS THE LADDER ON THE SECOND FLOOR OF THE HELIPORT AT THE END USED
FOR?
This question seems to be one that has not been answered and probably
will not every be answered. The ladder in my own opinion probably
leads to the other side of the nuclear weapons disposal facility
near the Canyon. I have tried my best to figure out a way to reach the
ladder but I have proved to be unsuccessful.

WHAT IS THE SMALL ALLEY NEXT TO THE SECTION FLOOR OF COMMUNICATIONS
TOWER WHERE YOU FOUGHT SNIPER WOLF HEAD?
Yet another question that may not every be answered. In my own
opinion this small alley under the second floor of the Communications
Tower A where the barrels are located, probably lead to the Snowfield.
I also believe this is where Sniper Wolf had ran off to after being
defeated in the Underground Passage.

Note: If anyone has their own theories or rumors that they want to add
to this walkthrough, please e-mail at tlwil@netzero.net with your
theories or rumors.

-------------------------QUESTIONS AND ANSWERS-------------------------

Below is answers to questions that people have sent to me through my
e-mail address.

Sunday, June 17, 2001	03:50:00 AM

Q:	I JUST WANT TO KNOW ON THE FIRST LEVEL WHEN YOU ARE FIGHTING WITH
	A GIRL NEAR THE CELLS WHERE YOU ARE SUPPOSED TO RESCUE THAT GUY
	AND WHERE YOU SEE THE IMAGE IN YOU HEAD WHERE DO YA GO FROM
	THERE?

A:	After escaping from the cell and getting the flashback. Go to the
	elevator and use the control panel to go down to the B2- Basement
	2. After reaching the second floor basement, equip the level one
	security card that you had gotten from the DARPA Chief in the
	cell. And enter the level one security door in front of the
	elevator. There should be C-4 Plastic Explosives in this armory
	storage room. Place a C-4 on the wall in the lower left corner of
	the area after exiting the level one security door. You must
	place the C-4 Plastic Explosive on the weak wall. In order to
	locate the weak wall, use first person view mode by holding the
	Triangle button to look at the wall. The weak wall is slightly a
	different color then the other wall. It is a light blue color
	while the other walls are a tan color. Enter this newly
	discovered area. Use first person view mode to look at the wall
	nearest the lower right corner to find another weak wall that
	should be a light blue color. Enter the newly exposed hidden
	area. Follow the hallway down to the dead end. Use first person
	view mode to place a C-4 Plastic Explosive on the two light blue
	colored walls at the end of the hallway. Enter the area in the
	upper right corner, use first person view mode (hold Triangle
	button) to look in. You should see someone tied to the center
	pillar in that room. Enter that room.

Monday, June 18, 2001	04:44:00 AM

Q:	HOW DO YOU GET THE BEST ENDING? DO I HAVE TO SUBMIT TO OCELOT'S
	TORTURE? WHAT SHOULD I DO?

A:	In order to get the best ending, do not submit to Revolver Ocelot
	in the torture room. The best way to outlast Revolver Ocelot's
	torture is to save your game after defeating Sniper Wolf. And
	then once you are able to outlast Revolver Ocelot's torture and
	brought to the cell where the DARPA Chief's corpse is located.
	Save your game because you will have to outlast Revolver Ocelot's
	torture one more time. Once you are able to outlast Revolver
	Ocelot's torture the first time, save your game and then contact
	Otacon at Codec Frequency 141.12. After outlasting Revolver
	Ocelot's torture one more time and being taken back to the cell
	in the Medi Room, the guard will begin to complain of stomach
	pains and rush to the bathroom. Otacon will arrive at the door
	and give you a Ration, level six ID card, and a handkerchief that
	can be used to avoid the wolves in the Cave. After Otacon
	leaves, quickly get into the crawling position and use the
	ketchup. The guard will think that you are bleeding and run into
	the cell. After he opens the door to the cell and comes inside.
	Knock him out and get your clothes from beside the torture
	machine. Avoid the gun camera above the level six security door
	and exit through the door. If you want to know what the best
	ending is, it is Meryl leaving the enemy base with Snake. She
	will give Snake a bandana. The bandana when equip while a weapon
	is equipped, allows the weapon you are using to have unlimited
	ammo. While if you submitted to Revolver Ocelot you would be
	given a stealth camouflage unit from Otacon. Which allows you to
	become invisible and guards cannot see you. Make note that the
	stealth camouflage unit does not work against bosses or wolves.

-------------------------------CREDITS---------------------------------

This is the credits I've giving for using something from that site or
just a thank you credit to someone for posting my faq. Those who send
me hints will get credit in this section as well.

www.gamefaqs.com	-	Jeff "CJayC" Veasey

I would like to thank him for posting my faq on GameFAQS. Giving me
the chance to become a author for GameFAQS.

www.neoseeker.com	-	Peter Judson

I had recently got an e-mail from Peter Judson asking me if he could
have permission to post my faqs on their site. He said that he would
set me up with a credits page of all the faqs that I'm currently
doing. I would like to thank both the Webmaster and Peter Judson for
asking me if they could use my document. There is a lot of sites out
there that would just take someone's hard work and post it on their
site without the author's permission. I would like to thank him for
asking my permission.

www.psxcodez.com	-	Christian Wirth

For asking permission to use this document on his website.

www.geocities.com/ash32309	-	Frank Tilitson

For asking my permission to use my walkthrough on his website.

SPECIAL NOTE FROM THE AUTHOR:
Always give credit where credit is due. Never take someone's else work
and use it as your own. Author's work hard on their work and would
like the fellow reader's and gamer's not take credit for their work.
If you borrow another author's information, always's make certain to
give him one hundred percent credit in your document.

You can locate this document at any of the below listed URL homepage
addresses:

www.gamefaqs.com
www.neoseeker.com
www.psxcodez.com
www.geocities.com/ash32309

If you locate this document on any other site then the above listed,
please e-mail me where you located it and you will receive thanks in
the contributors section for it.

 ==============
| CONTRIBUTORS |
 ==============

This is a section for a list of people who contributed to this
document. This is a section that list all of the people who e-mailed
me with corrections or hints about this walkthrough. This is just a
section about me thanking those who contributed to this walkthrough.

Note: I do not place anyone's entire e-mail address in this section. I
do give everyone credit who sent corrections to me. But I just do not
put e-mail address if they do not ask me to. Because how would I fell
if someone took my e-mail address and post it on the internet when I
did not want them to.

Ryan266199
I would like to thank Ryan for correcting me about Otaku which means
any one is devoted to Japanese animation. And not the name for an
early Japanese animator.

 ================
| SPECIAL THANKS |
 ================

This is a section that list my personal thanks.

I would like to thank all those who have e-mailed me with support
about this walkthrough.

I would like to thank my family for their support while I was doing
this walkthrough. My brother who I love very dear and the rest of my
family. One person in particular I would like to thank is god.

I've just began writing faqs for all those gamers out there and will
continue to do so as long as I can. I enjoy helping people who are
having trouble with video games. Those who e-mail me that ask for help,
I personaly e-mail them back as soon as possible. Because I like
helping those who need help.

----------------------------CONCLUSION---------------------------------

This is the conclusion section of this document.

Well I've finished the walkthrough for Metal Gear Solid for the Sony
PlayStation. I hope that you'll enjoyed my walkthrough for Metal Gear
Solid. If you have any suggestions or ideas about this walkthrough
please feel free to e-mail me at tlwil@netzero.net. I will continue to
keep this walkthrough up-to-date as long as possible.

This is my first walkthrough that I've done and I hope that all the
readers and gamers out there liked it.

One thing I would like to do with this faq was, create another version
of it which was less KB. This is a in-depth walkthrough for the game
while another I would like to do is for those who are having trouble
downloading this walkthrough because of the KBytes.

 ==============
| NEXT PROJECT |
 ==============

This section list the next walkthrough that I'm working on.

The other walkthrough that I'm working on is for the Sony PlayStation
2. The title is called Metal Gear Solid 2: Sons of Liberty. It is
basically a walkthrough for the trail editon of the game. Those who
would like to find out further information about Metal Gear Solid 2
can locate my faq for Metal Gear Solid 2 at gamefaqs.com.

I have several faqs in mind that I would like to do. One of them
happens to be Resident Evil 2. Because I am a hardcore fan of the
Resident Evil series as well. I had read the requested list at
gamefaqs.com. And Resident Evil 2: Dual Shock Version had been on the
list. If I'm able to get Resident Evil 2: Dual Shock Version, I will
write a faq for it, but I only have the original version of Resident
Evil 2. Basically in my own opinion I do not think that there is
much of a difference except for the hidden game that you get after
beating Scenario 2 on Resident Evil 2: Dual Shock Version.

-----------------------------------------------------------------------

The below is just a notice to everyone that this document has been
copyright by the author.

***********************************************************************
*************************COPYRIGHT PROTECTED***************************
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**This document has been copyright by the author himself. Which means**
**    that it cannot be duplicated in any form by any other person   **
**    without the permission of the author himself. Only the author  **
**    himself can duplicate this document into any other form. This  **
** document can only be used by those who have been given permission **
**   by the author himself and no other individual can give someone  **
**   permission other then the other author. While this document is  **
**       being used by a webmaster on his site and that webmaster    **
** violates any of the agreements listed in the legal information of **
**  this document will have to remove this document from there site  **
**  and any other ones that they may be using by that same author.   **
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This document is copyright 2001 by TimothyLWilson. All rights reserved.
