"This document Copyright 2000 Nathan Norris"

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       Smuggler's Run - Smuggler's Mission Walkthrough Version 1.3
     By: Minesweeper (Nathan Norris) Email:  minesweeper1@hotmail.com

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Last updated:  12/3/00

Table of Contents

1:  Introduction
2:  Revision History
3:  Game rules and other Stuff
4:  Walkthrough
5:  Cheat Codes
6:  Thanks
7:  Copyright

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1:  Introduction

Hello!  Thanks for picking up this guide for the magnificent game we 
know as Smuggler's Run.  It's something like a cross between Dukes of 
Hazzard and a monster truck rally.  You will be delivering a variety of 
things, some explosive, some radioactive, all illegal.  Naturally, the 
authorities will be none too pleased with your activities and will try 
their best to stop you from delivering your cargo.  Also, rival gangs 
will try to make off with your contraband to get the money for it 
instead of you.  So, you will need some help, which I will gladly 
provide.  Move along, now.

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2:  Revision History

Version 1.0 11/9/00 - First Edition

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Version 1.1 11/17/00 - Finished the Forest missions, added some Desert 
missions, and told when each vehicle is earned.

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Version 1.2 11/25/00 - Large update today!  Made a new copyright notice 
for who may have my guide on their site.  Added more missions, and 
fixed a mistake in the Forest walkthrough.  I got the towns Eastwood 
and Centerville mixed up.  But that's been corrected now.

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Version 1.3 12/3/00 - Added the Cheat Codes section!  And added the 
tips presented by Bill Bumgarner.  Thank you Bill!

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3:  Game Rules and other Stuff

CONTROLS

Steering - move the control pad or the left stick.  I'm sure I don't 
need to say more on this.

Accelerate - move the right stick up or press X.  Yet another control I 
don't think needs further explanation.

Brake - move the right stick down or press Square.  Very useful when 
traveling through dense forest or those narrow village roads in the 
Desert course.

Reverse - move the right stick down when sitting still or press 
Triangle.  Handy if you're stuck on a tree or a rock.

Handbrake - press Circle.  The most useful button of all except for 
steering and accelerating.  When going over jumps, tap Circle rapidly 
to level your tires with the ground so you won't crunch your engine 
after going over a jump.  This difficult game is SO much easier if you 
get into the habit of using this during every jump.

View Map - press R1.  You will see a large portion of the course you 
are driving in.  Useful when searching for the next checkpoint, and 
avoiding accidentally plowing into hillsides after going over jumps you 
thought had adequate room to land.

Rearview - press R2.  Allows you to see behind you.  Not that useful 
except for seeing who's eating your (generous helping of) dust.

Downshift - press L2.  I'm sure you can figure out what this does for 
your manual transmission.

Upshift - press L1.  Read above for lame sarcasm.

Change camera - press Select.  You can choose between the bumper 
camera, the helicopter camera, or the in-car camera.  The helicopter 
camera is useful for seeing a wider area around you, but the in-car 
camera is difficult because it's impossible to tell if you are flipped 
over because the camera doesn't roll around with the car.

Pause - press Start.  No need to explain this.

VEHICLES

Dune Buggy - The smallest car in the game.  It's relatively fast, but 
too jumpy and fragile for my tastes.  It also drifts a lot in jumps, 
making it difficult to predict where it will go while airborne.

SUV - Good all-around car and one of my favorites.  It's relatively 
tough and has average speed and acceleration.  Drifts a bit too much in 
the air, though.  Looks like a Mitsubishi Montero.

Trophy Truck - My favorite vehicle for the Smuggler's Mission.  Well 
rounded in all categories.  Best sounding engine for any driving game 
I've played.  It looks even cooler when all the breakable parts have 
fallen off of it, because when it does you are driving just the frame!  
Looks like a Ford Ranger.

Rally car - Highest acceleration, top speed, and handling in the game, 
but if it gets hit by anything larger than a cardboard box, it takes 
serious damage.  My most hated car of all, because it jerks around like 
a squirrel and takes jumps like it's caught in a tornado!  Experts 
only.  Looks like a Subaru Impreza.

Monster Truck - Very entertaining when you feel like tormenting 
civilian traffic!  Lowest speed of all, but is the most heavily-armored 
vehicle in the game.  Can plow through almost anything.  The only thing 
that can destroy it easily is the train in the Forest course.  Becomes 
a 18 wheeler cab when the bed falls off!  Looks like a Ford F-150.

Military Vehicle - Very cool-looking car!  Similar to the Trophy Truck, 
but has a bit more speed and a bit less handling.  Excellent for 
joyriding.  As the name implies, this is the vehicle of choice for the 
Army.  Looks like a Hummer with its roof torn off and replaced by a 
roll cage.

GANGS

The Forgotten - your gang.  Radio Girl of The Forgotten is the one who 
is directing you during the missions.  Territory is Forest, Desert, and 
Snow.  Gang color is red.  Vehicle of choice is your decision.

The O'Gradys - your first rival gang.  Their vehicles are fairly fast, 
but aren't too hard to bash away.  Most of their vehicles have this 
cool-looking spoiler attachment.  Territory is Forest and Snow.  Gang 
color is bright green. Vehicle of choice is the Trophy Truck.

Sierra Cartel - the first rival gang you encounter in the Desert 
course.  They prefer small, fast cars that can drive rings around 
everything else, and they can manage their speed well.  But, because of 
this, their vehicles are easily pushed around by other cars.  All their 
cars also have a light attachment on the roof.  Territory is Desert.  
Gang color is blue.  Vehicle of choice is the Rally Car.

A20 - the second rival gang you encounter in the Desert course.  They 
like vehicles which can accelerate and react quickly to their commands, 
but this is at the expense of top speed and some durability.  Another 
gang that is easily pushed around.  Territory is Desert.  Gang color is 
black.  Vehicle of choice is the Dune Buggy.

Quebecois - the last rival gang you will deal with.  They tend to 
prefer large, tough vehicles to crush things that are in the way, while 
sacrificing speed.  Territory is Snow.  Gang color is yellow.  Vehicle 
of choice is the Monster Truck.

LAW ENFORCEMENT 

Border Patrol - the first enforcement "gang" you will have to elude.  
They prefer well-rounded vehicles like the O'Gradys.  Like to travel in 
packs and swarm you when you're down.  Medium steering, medium speed 
and high level of persistence.  Voice sounds annoyed in the Canada 
courses, but sounds Southern in the Desert course.  Territory is 
Forest, Desert, and Snow.  Gang color is white and green.  Vehicle of 
choice is the Military Vehicle.

Army - the second level of law enforcement.  Unlike the Border Patrol, 
they prefer to go it alone when chasing you.  Have the best steering of 
the enforcement "gangs," but lowest speed, and a medium persistence 
level.  Voice sounds, well, like an army officer's voice.  Territory is 
Desert and Snow.  Gang color is olive green.  Vehicle of choice is 
(duh) the Military Vehicle.

CIA - the last enforcement "gang" you will encounter.  The easiest gang 
to evade.  Sometimes they stick together, other times they try to get 
you alone.  Have the speediest vehicles, but worst handling, and a low 
persistence level.  If a CIA car is in pursuit, more likely he'll crash 
into a rock than hit you.  Voice sounds smart-aleck.  Territory is 
Desert and Snow.  Gang color is black.  Vehicle of choice is the Rally 
Car.

MAPS AND PLAYFIELD MARKERS

Arrows - On the map, red arrows are you and your allies, blue arrows 
are your rivals, and flashing white arrows are Law Enforcement.  In the 
playfield, the arrow on the top of the screen guides you to the next 
checkpoint.  It will be red if you are going to drop off your 
contraband, and it will be green if you are going to pick up more 
contraband.  

*The arrow doesn't always point in the direction that would be the 
fastest to take next. The arrow doesn't always point to the next 
logical target.  There are some of my walkthroughs that will ignore the 
arrow, especially the ones when checkpoints can be hit in any order.

Pick up points - On the map, contraband is indicated by a yellow box.  
The box icon will overlay the arrow of the vehicle that is carrying it.  
In the playfield, the contraband will be indicated by a single bright 
green flare.  If a vehicle is carrying it, a large arrow will hover 
over the vehicle.

Drop off points - On the map, a red X will show your drop off point, a 
blue X will show your rivals' drop off point, or if there is no enemy 
gang, your drop off point will be indicated by a flashing blue X.  In 
the playfield, three red flares indicate your drop-off point, and three 
blue flares indicate your rivals' drop off point.

CONTRABAND

Scoring - Contraband could be anything:  computer chips, jewels, 
radioactive containers, etc.  That part doesn't really matter.  No 
matter what you have, someone is almost always trying to take it away 
from you or damage it.  Everytime you collide with something, the value 
of your cargo decreases.  No big deal, unless you care about breaking 
your high score, unlike me.  

Rivals and Friends - When you drive into the green smoke to pick up the 
stuff, "CONTRABAND ACQUIRED" will flash across the bottom of the 
screen.  If a rival collides with you, "CONTRABAND LOST" will flash 
across the bottom of the screen, telling you that the other guy has 
made off with your loot.  Get the loot back by crashing into him.  
"CONTRABAND SNAGGED" will flash, indicating you have taken it back.  
You can also give the contraband to another teammate if you want.  
Collide into them and "CONTRABAND TRANSFERRED" will appear, indicating 
you have given the goods to your ally, who will now (hopefully) take 
the loot to the drop off point.  You can also get it back by slamming 
them again.  BTW, cops cannot take contraband from you unless a mission 
requires you to take loot from a police vehicle, and the cop hits you 
again after taking the loot from him. 

Outsmarting the rival gangs is easy.  When you have the cargo, they 
don't like to chase you through dense terrain (i.e. rock quarries, 
forest, etc.) They like to stay on main paths and will avoid this 
terrain as long as possible until they have to go into it to get you or 
unless you are nearby.  While going to get cargo, they take the path 
that is the least bumpy or most free of obstacles, not necessarily the 
fastest way.  Take advantage of this by driving through forest, going 
over cliffs, climbimg up hills, and anything faster than the beaten 
path.  If there is a wide path, (i.e. a canyon) they tend to stay 
towards the center of the path and will not leave the center unless 
they must go out of the way to get your cargo.  So you should stick to 
the boundary of a path when possible to avoid rivals.  Most of this 
doesn't work as well with cops for some reason, though.

Cheap contraband trick - If you are getting tired of chasing your 
rivals all over the map and they are still getting the cargo back 
first, then here is a cheap trick I made around it.  Wait at the enemy 
dropoff point which is the one with blue flares.  When they try to 
deliver the contraband, they may hit you instead of the checkpoint!  
Now you have the cargo and should be able to easily deliver it to your 
base since both bases are usually close together.

*GENERAL SPEED HINTS

- stick to roads/paths wherever possible; top speed is *loads* better 
- use the handbrake turn to avoid cops and do quick snag-n-go moves. 
Very helpful. 
- any time your wheels are off the ground, you are not accelerating. 
That's bad. 
- try to skid as little as possible, as skidding loses forward momentum 
and acceleration 
- when offroading, choose the lest bumpy paths... follow the curve of 
the land as much as possible.

All items marked with a * were submitted to me by Bill Bumgarner.  
Thanks Bill!  You're in the Thanks section now!

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4:  Walkthrough

Here is the main part of my guide which will show you the way through 
the various missions you will be performing so you can become 
Forgettable.  All the vehicles you will be driving are stamped with 
your company logo (Hey!  What a great idea!  Stamping all vehicles in 
your gang's service so the police will know EXACTLY who they should 
chase!) and await you.  Choose Smuggler's Mission.  You will be greeted 
by the Mission Menu.  Here, you will select your various jobs.  After 
selecting the mission, you then choose your vehicle.  After selecting 
your vehicle, you will be asked what transmission to use.  After that, 
the mission will start.  We will begin in Forest, then move to the 
Desert, and finally finish the game in Snow.  When I say I mean it from 
the large map's perspective i.e. north is up, west is left, south is 
down, and east is right.

FOREST MISSIONS  

NEW VEHICLES - Buggy, SUV

MISSION 1 - Initiation Rites

Very simple mission.  Drive north to the first two checkpoints, then 
follow the circle of flares around Eastwood to the finish.  Give up now 
if you actually botch this mission.

MISSION 2 - The Forgotten Few

Another easy mission.  Drive north from the starting point to pick up 
the contraband in Eastwood.  Then, head northeast to the drop off point 
in the field outside of town.  Now drive west to pick up the next piece 
of contraband near the gas station in Eastwood.  Continue west through 
town and get onto the road that is headed the same way as you.  It will 
take you to the next drop off point and the finish.

MISSION 3 - Secrets and Lies

This will be your first mission against law enforcement.  In this case, 
it's the Border Patrol.  Head east from the church parking lot to the 
first pick up point.  The first cop is hiding behind the ridge to your 
left, but he likely won't see you since he's facing the wrong way.  
Continue east till you fly over a big jump.  After you land, get onto 
the highway since it leads to the next drop off point.  Continue down 
the highway to the next pick up point.  Here, you will get spotted by a 
cop.  Bolt past him and collect the next piece of contraband.  Turn 
round the corner and you can see a roadblock!  Gosh, they're fast!  
Fortunately, they were too stupid to fill in the little gap in the 
middle of the road, so you can easily pass through.  After passing the 
roadblock, another cop will see you and will try a head-on ramming 
attack.  Turn left on the road to pass him.  Continue to follow the 
highway to the bridge.  The finish is at the end of it.  Good work, you 
have managed to evade the cops on your first attempt! :)  Now that they 
know who you are, they will plague you for the rest of the game :(

MISSION 4 - Breaking and Exiting

Head northwest from the start to pick up the stuff, then cross the 
bridge.  Rather than follow the road, drive over the hill in front of 
you.  You'll now get an impressive view of the valley below.  After 
landing, go onto the railroad tracks and follow them west.  When you 
pass two trees on the left side of the tracks, abandon them and drive 
west over the bumpy terrain to the red flares on the hill you can see 
in the distance.  Now drive down the other side of the hill and 
continue west through more bumpy ground and trees.  Pick up the 
contraband in front of the covered bridge, and cross the bridge.  Oh 
no!  Another roadblock!  This time, turn right into the grass and get 
back on the railroad tracks.  Follow them northwest.  When the tracks 
arrive at a railroad crossing, pull onto the road and head north.  Go 
into the summer camp and cross the finish line.

MISSION 5 - Duty Free

This will be your first mission to gather up contraband and deliver it 
before a rival gang can do the same.  Your opponents will be the 
O'Gradys.  The locations of all drop off points and and pick up points 
switch around a lot, so I can't tell you much.  I can honestly say, 
though, that all checkpoints will be in and around Eastwood.  Read the 
Rivals and Friends section in the Game Rules and other Stuff section 
for more information.

MISSION 6 - Race War

Your first racing mission.  The O'Gradys have challenged you to a race 
on the road that goes around Eubanks Mountain.  Follow the road and 
pass through the checkpoints.  Don't worry about taking the lead until 
you get to the railroad crossing because the other racers will all slow 
for some reason.  You should easily be able to pass them and finish 
first after you enter Eastwood.

MISSION 7 - Goodies From Above

The Border Patrol have shot down a plane.  Now you must retrieve all of 
its cargo and take it to the cargo trucks.  Unfortunately, the Border 
Patrol is actively investigating the area for evidence, so they will be 
on you at every turn.  Drive off the hill you start on and head 
northeast to Eastwood.  Collect the contraband and continue northeast.  
A cop will give chase in the process.  Cross the river by going through 
the river, and you will arrive at the first cargo truck.  Now head 
southeast to the next pick up.  Drive into the river and follow it east 
until you pass the last of the redwoods.  Get out of the river on the 
left side and drive east across the land.  After a few big bumps, 
you'll see a large hill.  Drive over it to fly across the river and 
land near the next cargo truck.  Deliver the goods and head southeast 
across the river again to pick up more contraband.  Now cross the 
bridge and follow the road until the arrow points straight in the 
direction your car is going.  Leave the road and drive across the rocky 
terrain until you see the next cargo truck.  Now head southeast to the 
next pick up point.  Watch out for those rocks and trees along the way.  
After collecting the final piece of contraband, follow the road until 
you see the last checkpoint in the water next to the falls.  Cross 
through the water to it.  Mission complete!

MISSION 8 - Lost and Found

Immediately turn 90 degrees to the right after you start.  Drive across 
the large hill and keep going east to the first pick up point.  Now go 
north and head for the red flares atop the large mountain.  Don't 
worry, your car will be able to easily get up there.  Now go northwest 
across the gently sloping plains.  You will come to a snaking dirt 
track.  You can either follow the path as it S-curves continuously, or 
you can drive across the hills separating each curve.  I'll leave it up 
to you.  Eventually, you will find the next piece of contraband.  
Continue S-curving/hill-jumping until you come to a crossroads.  Turn 
left and climb the hill the arrow is pointing to.  After getting down 
to the other side, dump the contraband near the tunnel at the next 
checkpoint.  Now head southwest until you spot a tunnel opening hidden 
behind a bunch of trees.  Go into the tunnel and follow it all the way 
to the end.  As it turns out, it's a secret passage that dumps you out 
by going through the waterfall!  Not only that, but the finish is dead 
ahead in the water!  Could things get any better?

MISSION 9 - The Way South

Your second contraband collection race against the O'Gradys.  Only this 
time, the Border Patrol decides to get involved, creating a three-way 
war!  Again, I can't tell you much, except that it takes place in and 
around Centerville due to the fact of checkpoints jumping around 
without any pattern.  So from now on, I will tell you to refer to the 
Rivals and Friends section for all rival contraband collection 
missions.  They're all virtually the same anyway.

MISSION 10 - Counterfeit Women

This mission marks the point where missions will go from being fun to 
being a chore.  First, most missions from now on have a very tight time 
limit and you only have enough time to make up for one major crash and 
maybe one minor crash.  Secondly, the police are after you almost from 
the start and will dog you constantly for entire missions, so even the 
tiniest boo-boo may get you arrested or heavily damaged.  OK, here we 
go.  Head southwest to the first pick up point by cutting through the 
trees.  Using the dirt trail will waste too much time.  After picking 
up the cargo, go onto the paved road to the right and turn onto another 
dirt on the right of the paved road.  Follow this trail to the next 
checkpoint.  Then do a U-turn and go back the way you came.  After 
getting back to the pavement, go right.  Turn off the road when you can 
and head east to the pick up point atop the hill.  Keep going east to 
the next checkpoint.  The field you cross through is relatively clear, 
so you can go straight there.  Slow down when you enter the woods and 
hit the next checkpoint.  Do a U-turn and go back the way you came.  
Head back to the paved road with the dirt path we used earlier and you 
will find another piece of contraband near the turn off.  Go through 
the tunnel and follow the road until you come to a roadblock.  Turn 
left onto another trail.  The drop off point is only a little ways 
south from here.  Drive off the trail and up the hill when it curves 
left.  After ascending the hill, you can see the finish near Eastwood 
dead ahead.  Get down the hill, across the bridge, and through the town 
to the finish.

MISSION 11 - DNA or DOA

Tough mission here!  You have to travel halfway across the stinkin' 
map, traverse enough bumps and whoops to fill a hundred dirt bike 
tracks, and with the Border Patrol in hot pursuit every step of the 
way.  Let us enter the torture chamber now.  You start in Eastwood.  
Drive east to the cemetery and pick up the first piece of contraband.  
Leave the cemetery by driving through the fence, and travel east across 
more bumpy terrain.  When you spy the railroad tracks, get onto the 
right side of them because a cop is approaching from the tracks in the 
redwoods will try a head-on ramming attack.  After you pass him, 
continue following the tracks east until you are perpendicular to your 
first drop-off point.  Go over the grassy hill and make the drop.  Now 
go over the eastern hill of this clearing and you will come to a 
massive drop-off.  Fall down the cliff and head for the green flare to 
the east.  Head east some more and you will enter the "desert."  Not 
really since we're in Canada.  You  will also spot a dirt road, follow 
it.  When it curves off to the right, leave the road and go straight 
ahead up the hill.  You will get onto the same road up there.  Follow 
it until you see the red flares in the small valley, then go straight 
for them.  Yeah, yeah, I know, you should go through the dirt hills, 
but the road is much easier and safer.  Do a U-turn after driving 
through them.  Now go back onto the road you used to get here and you 
will see an abandoned mine.  Drive into in carefully because if you hit 
the posts on the side or miss it altogether, the police will have you 
bouncing all over the place until you are arrested.  Go through the 
tunnel and head west to the next pick-up.  Do another U-turn and go 
back east.  Watch out for all the cops that followed you here.  Go 
through the mine, and follow the road back east to the valley.  Go 
through it and hit the finish on the other side.

MISSION 12 - Radar Troubles

Do an about-face right after you start and hit the first radar atop the 
hill to the southeast.  Now turn around and head west over that giant 
hill to slam the next radar on the other side of it.  Then go northwest 
across the creek and up the mountain.  Next, jump down into the valley 
and head southwest through the valley to the radar atop the hill.  
Proceed north after trashing that radar.  After passing through some 
trees and a lake, the last radar waits for you on the north shore.

MISSION 13 - Bait and Switch

This mission requires you to steal a piece of contraband from a police 
truck heading to town, then you have to take it all the way to the 
tippy-top of Eubanks Mountain.  Begin by heading west across the fields 
to where the railroad tracks run alongside the highway (I'm sure you 
know where it is, considering we've passed by it on several missions 
before.)  The police truck should be pulling onto the tracks when you 
get there.  Pursue the truck until you ram it and take the cargo, then 
go west to Eubanks Mountain which is north of Eastwood.  Find the path 
going up it and take it, being careful to not fall off and looking out 
for police ambushes.  When the side of the mountain goes from the gray 
rocks to brown dirt, climb up it to skip a few police traps and a 
shortcut.  When you hit the checkpoint, you are done with Forest!

*The time on the clock is ****ed misleading. I knew this level would be 
trouble when it started with 3.5 minutes!!! If you screw up going up 
the mountain-- fall off, delayed, whatever-- the truck that you snagged 
the contraband from WILL be an issue. I have had him steal the 'band 
from me and head off back to the goal. However, he is dumb as a post 
and will go *straight* to the destination, including smashing into 
things. The train is usually heading down the track right as you are 
heading past it to go up the mountain. Stay on the opposite side of the 
tracks until the last second then cut in front of the train. You can 
often lose a cop for a few precious seconds on the other side of the 
train.

FOREST COMPLETE!!!

NEW VEHICLES - Trophy Truck, Rally Car

DESERT MISSIONS

MISSION 14 - Packing Heat

Go south to the first pick-up point in the canyon.  It's straight 
ahead.  After collecting the contraband, you have a choice of paths.  
You can either go right through the border station, or you can go left 
and crash through the fence.  I prefer right, there may be more cops, 
but it's a smoother ride and provides a straighter shot into Soroti 
City.  Regardless of your choice, keep going south and through the city 
gates.  Hit the checkpoint in the middle of the town, then leave 
through the west entrance.  After leaving town, head northwest to the 
next pick-up.  After picking up the stuff, go north to the oasis to 
deliver it.  Turn left past the next plateau on the map, then continue 
north to the dried up ponds for your last pick-up of the mission.  Go 
northeast to the highway.  After clearing the border station, go north 
to the airport where you started the mission to finish. 

MISSION 15 - Government Issued

This will be your first mission against the Army.  They are not as 
persistent as the Border Patrol, but have much better control over 
their vehicles.  Okay, lets get started.  Go west up the hill across 
the oilfield, then drive down onto the paved road on the other side.  
Your first encounter with the Army is here.  Drive past him and through 
the border passing.  Follow the road to the dropoff point.  Now head 
south into the small village for your next piece of cargo.  Be careful 
not to get trapped here between the army trucks and a wall.  After 
exiting the town, keep going south along the dirt path (kinda hard to 
see).  Several Army ambushes later, you will follow the path into 
another town through a hole in the city wall.  Dump the cargo and drive 
around the large hump of sand.  Drive through the hole in the wall back 
there.  The arrow points over the mesa, but it's too steep so circle 
around it while continuing to go south.  When the natural stone wall 
veers to the right, follow it to stumble upon the next checkpoint.  Do 
a 180 and head east to Soroti city.  There is also another barely 
visible dirt path here to guide you.  By now the clock should be 
runnung out, so quickly get into the city to the finish line. 

MISSION 16 - Trafficking Offenses

This is a contraband race against the Sierra Cartel and with the Army 
interfering.  The Cartel drive super-fast Rally Cars, so use the cheap 
trick I made in the Rivals and Friends section.  The layout includes 
the oasis, the dried-up oasis, and the town with the crumbling city 
wall.  This mission is a bit tough, but a relief compared to all the 
other difficult missions you've had recently.  Don't forget the Rivals 
and Friends section for more hints!

MISSION 17 - Miscellaneous Bits

You begin in Soroti City.  Drive west out of the city and follow the 
dirt trail.  When you keep heading west and come to an artificial stone 
arch, turn right rather than going under it to find the first 
checkpoint.  Go west and the narrow ravins spills out into a place full 
of sand dunes.  If you look near the rocky cliffs on the opposite side 
of the area, you can see a jeep trail.  Follow it north.  When the 
trail comes to a fork, go left and abandon the trail.  You will see 
some MASSIVE sand dunes here.  The easiest path through this place is 
to stick to the far right side of the area near the wall of rock.  When 
you spot the next checkpoint, dump the goods.  Now go east to the next 
checkpoint.  There isn't really any clearly defined path here, so if 
you are lost follow the arrow.  Go into the village the arrow points to 
to find the next checkpoint.  Go south on the dirt path to the next 
city.  Do a 180 and go north after tagging the drop off point.  Follow 
the path to the last piece of cargo about midway between the two 
cities.  Next go northwest to the temple dodging boulders and Border 
Patrol to the finish.

MISSION 18 - Red or Dead

I HIGHLY recommend you use the Rally Car for this racing mission.  
Everything else is just too darn slow to keep up with the A20 and 
Sierra Cartel gangs since almost everyone uses either a Rally Car or a 
Dune Buggy.  You start ath the temple.  When the race starts, follow 
the pack south to the first checkpoint.  Right after the checkpoint you 
may spot a trail leading up the large mountain to your right.  Use it 
because it is a shortcut.  After crossing though a small ditch, the 
trail will dump you in a large canyon.  Go down into the very bottom 
and hit the next checkpoint.  Now go as far left as possible near the 
canyon wall until you see a small ditch with a trail through it.  Go 
into it to hit the next checkpoint.  Go up the partially buried stairs 
and head right to the next checkpoint.  After this checkpoint, all 
that's left is a bumpy strech to the finish in Soroti.  My best advice 
is take the lead early here and don't lose it.  If you do get the lead, 
beware the Army trucks because they tend to go for the pack leader.  
Good luck!

MISSION 19 - Hot Zone

The briefing says there are "reports of border patrol, army, and 
possibly even CIA in the area."  Well, all that we will be running from 
is the CIA, so you can at least be glad of that.  They are very bad 
drivers, so you won't need to care about them much except for the 
second checkpoint.  I'll begin the walkthough now:  Go north out the 
city gate and head north between the two plateaus on your map.  You 
will have your first encounter here with the CIA here.  Blast past him 
and crash through the fence.  You should see the green flare near the 
boulders.  Go get the stuff and do a 180 after picking it up.  Drive 
through the border passing and go southeast on the dirt trail.  In a 
bit you will see a mesa with your path leading to the right of it.  
Instead go left and follow the path there.  It will lead you southward 
into a pit full of strange rock formations.  At the left end (your 
left) of the pit is the second checkpoint.  Hit it and do a 180 and go 
back the way you came.  Beware of the CIA cars that have followed you 
here on the way back.  Go north when you hit the wide open plain again.  
Drive past the right side of the mesa you see ahead.  Crash through the 
barbed wire fence and pass through the small opening in the canyon 
wall.  You are now at the oilfield.  Drive north through the oilfield 
and pick up the contraband at the airport runway.  Go west back through 
the oilfield and climb over the hill with the windmills.  Follow the 
highway.  When the highway ends, hit the jeep trail to the right.  You 
will see the next checkpoint in the dried up oasis.  Hit it, then go 
southwest to the next pick up point.  The stuff is hidden on top of 
that small mesa that has a path leading up it.  Drive down the other 
side of the mesa, and go southwest, taking the rightmost path through 
the mesas.  When you see the power poles, drive under them and you will 
see a slightly camoflagued jeep trail behind them.  Take this path.   
Eventually, the path will come to a large jump and a VERY, VERY, BIG 
pit.  Take the jump and you will (hopefully) land on the other side 
where the finish is waiting.  Whew, that was a long one!  BTW, the last 
checkpoint of this level has my vote for most cleverly hidden 
checkpoint in the game.

MISSION 20 - Viva La Revolution

Real easy here.  This is your first and last contraband race against 
the A20's.  Use the cheap trick I mentioned about sticking around the 
opponent's base, and also refer to the Rivals and Friends section.  The 
layout includes the airfield, oilfield, Soroti City, and the oasis.  

MISSION 21 - Selling Your Soul

Hahahahaha!  This mission is even easier than some FOREST missions!  
(ahem, DNA or DOA!)  This is a contraband race that has a new twist:  
there is now a group of cargo items instead of one item that everyone 
has to squabble over.   You can only take one item, and your base will 
stay in the same place for the whole level.  You will be against the 
Cartel, and combat will be around the temple.  This level is a breeze, 
but the most difficult desert mission is just around the corner, so 
don't get too relaxed.  Use the Rivals and Friends section for more 
hints.

MISSION 22 - Don't Listen Now

Remember a long time ago when we destroyed the radars in Radar 
Troubles?  Well, this mission is very much the same, only even harder!  
There are more posts, more cops, and more traveling distance.  Let's 
go.  First, ignore the arrow and turn left to face south.  Go south to 
the first listening post and destroy it.  Still ignoring the arrow, 
continue south along the canyon to the next listening post near the 
canyon's left wall  For reference, you will pass a border crossing and 
the oasis on the way there.  The arrow has FINALLY decided to point in 
your direction.  Keep heading south to Soroti City.  The listening post 
is in the ditch surrounding the city.  Hit it and do a 180.  Now go 
northwest to the listening post in the city with the crumbling wall.  
Go into the city and find the post hidden among the buildings.  Now 
leave the city out the northern "gate" and immediately turn left.  You 
will see a jeep trail running next to the wall.  Follow it west until 
you have passed through the cut in the mesa.  Now climb over the sand 
dunes west and you will fall down off a cliff near the next listening 
post.  Sorry but I can't provide a distinct path for the area because 
it has no landmarks.  After totalling another post, drive northwest 
around a mesa on its northern side.  After passing it, drive south 
behind it to discover another listening post.  Destroy it and then go 
back the way you came until you have left the mesa.  Drive northeast 
across the sand dunes and rocky fields to the highway.  Destroy the 
listening post along the way, and after nearing the border passing, 
turn right to find and destroy the last post.

MISSION 23 - Grab and Go

This is another mission for which I would recommend the Rally Car.  You 
have to retrieve an item from a CIA truck which is a very fast Military 
Vehicle.  You will start in the small room atop the temple.  Drive down 
the stairs and into the field below.  Your quarry is heading south so 
follow him.  He follows the same route as the "Red or Dead" mission.  
Since it's a CIA agent driving the car, he will wreck a few times along 
the way.  The biggest wreck he makes is at the buried ancient 
staircase.  I'll assume you got him there or somewhere earlier.  Drive 
up the stairs and keep following the same route as the race until you 
get to Soroti.  Turn north from there and keep going north.  On your 
map you can see a large plateau with the oasis on the west side and 
nothing on the east side.  Go north on the east side because there are 
several CIA cars waiting for you past the oasis.  Keep going north and 
you will arrive at the oilfield.  Here, the CIA will see you, but the 
finish is dead ahead at the airport with no large obstacles in your 
way.  Dump the stuff at the cargo plane and you are done.

MISSION 24 - Christmas Bonus 

Ah, the last desert mission!  And man is it tough!  The first time I 
beat this level, I had only 0.4 second left on the clock!  Here we go:  
Drive east from the temple through the rock quarry to the first 
checkpoint.  Proceed southeast from there across sand dunes, rocks, 
etc. and past some mesas.  Next, drive by the oasis.  After you clear 
the mesa next to the oasis, go east to the edge of the map.  Remember 
where the second checkpoint was in the mission "Hot Zone?"  The drop 
off point for this mission is at the same spot.  But this time you must 
be more careful because the Border Patrol are much better drivers than 
the CIA.  Go around the mesa near the edge of the map and go south to 
the drop off point in the rock pit.  After tagging the checkpoint, do a 
180 and go back the way you came.  Watch out for cops as they will try 
for head-on ramming.  When you have hit open air again, go south then 
west around the side of the large mesa to the south but do not enter 
the canyon going north.   After proceeding west some more, go around 
the next mesa to the canyon on the west side of it(the one with the 
oasis in it).  Pick up the next item floating in the water.  Turn west 
and enter the city with the crumbling wall through the east gate.  
There is a path next to the city wall to help you find it by the way.  
After entering the city, leave through the northern gate and follow the 
jeep trail to the immediate left of it.  After passing through a large 
road cut, drive straight over the large sand dunes to the next 
checkpoint.  Now go north across rocks and dunes to the temple.  When 
you get to the temple, drive around to its north side and pick up the 
dynamite.  Now, you can also see a tunnel entrance back here.  Enter it 
to find the drop off point.  My vote for easiest dropoff in the game.  
You can now see a stone road leading to another tunnel.  Follow this 
stone road through more hidden places and tunnels.  Eventually, you 
will pop out next to the dried up oasis.  Go west to the highway and 
follow it to the hill with the windmills.  Leave the highway and go 
across this hill and west through the oilfield to the finish at the 
airport.  Time will most likely be running short at this point.  You 
will most likely be shouting "GOGOGOFASTER!!!" right now as well.  Get 
to the plane quick!  

DESERT COMPLETE!!!

NEW VEHICLES - Monster Truck, Military Vehicle

SNOW MISSIONS

MISSION 25 - Home Comforts

Okay, first the good news.  We have now reached the fabled winter 
wonderland simply known as Snow!  And we finally have all vehicles too!  
Life is good, isn't it?  Well now get ready for the bad news.  The time 
limits are getting even tighter, law enforcement is even more 
aggressive than in the desert, plus the white snow camoflagues the 
Border Patrol!   You will be arrested many, many times on these 
missions before you even complete one!  Okay, time for your first drive 
through the molten pits in the depths of the underworld!  First, drive 
west following the railroad tracks.  When it arrives at  a crossing, 
jump onto the paved road and follow it northwest to the first pickup.  
Now go north and cut through Centerville.  Continue north up the hill 
to the drop off.  Okay, do a 180 and go south back down the hill and to 
Centerville.  When you hit town, go southwest to the next checkpoint 
near the power lines.  After tagging it, drive west over the cliff and 
down to the river.  If you follow the frozen river, it will take you to 
the next drop off point.  Hit it and continue west along the river to 
another checkpoint across the ice from the redwoods.  Now go north 
through the ravine that is just to the right of the checkpoint.  Ignore 
the road you see and just keep going north through the trees and other 
crud.  The finsih line is to the northeast of the summer camp.  
Congrats, you beat the first snow mission!

MISSION 26 - Santa's Little Hinderer

Start off by going across the railroad bridge to the north, then travel 
northeast to the first checkpoint on the left side of the railroad 
tracks.  See Mount Eubanks over there?  Go north and travel around on 
the east side of the mountain.  Eventually, you will come to the 
railroad tunnel.  Enter it and follow the tracks until you get past the 
road tunnel overpass and the ravine following it.  Now turn left and go 
north to the next checkpoint.  After tagging that checkpoint, go 
southeast across the hills near the last checkpoint.  For reference, 
you can see some more railroad tracks.  They go right past the next 
pickup.  Now get the stuff and go straight over the hill behind the 
checkpoint.  Drop down on the east side of the hill and you may see a 
paved road.  Follow it east and you will wind up at the next checkpoint  
The next checkpoint is close to the covered bridge and a railroad 
bridge for more reference.  Turn west and travel across more bumpy 
terrain to the next checkpoint.  Do a 180 after tagging the checkpoint 
and  go east to find the river.  Actually, it finds you more than you 
find it because you will drive over a massive cliff and land near the 
frozen waterfall.  Cross the ice and take the paved road across from it 
to the finish near the railroad tracks.  Good job!

MISSION 27 - Enjoying the Craic

This mission is a cakewalk compared to all the crud you've been taking 
from the Border Patrol recently.  You are against your old rivals the 
O'Gradys in a contraband race, with the Border Patrol mixing things up.  
This mission will take place around the "desert" from DNA or DOA, only 
it now has a fresh blanket of snow.  The O'Gradys are as lousy as 
always, so you will have an easy time here.  Just use the cheap base 
guarding trick and occasionally help your friends and you'll be fine.

MISSION 28 - Hunter Gatherer

One of the shorter and simpler missions you have encountered for some 
time.  Go south to the ravine to pick up the first piece of contraband 
in the ravine.  Then keep going south to the redwood forest across the 
river from you.  After hitting the checkpoint there, do a 180 and 
follow the highway to the east to the checkpoint on the river's ice.  
Now simply follow the frozen river east to the next checkpoint, then do 
a 180 after tagging it.  Now follow the river west to the checkpoint 
near the bridge with the four lane road and the hut surrounded by a 
fence.  Told you this mission was short and simple.

MISSION 29 - Frenchies Fried

Lucky you.  You get another easy contraband race!  This time it's you 
versus the Quebecois, your last rival gang to contend with.  Also the 
CIA will be playing peace-keeper, though doing a bad job of it.  The 
mission is set around the large lake, the frozen waterfall, and the 
small stream beneath it.  Resort to the cheap base-guarding trick while 
occasionally taking the cargo yourself and it'll be over in no time.

TO BE CONTINUED... 

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5:  Cheat Codes  

I got these off of www.videogames.com.  To use every code (except the 
Midnight Club one) pause the game and press these buttons. 

Invisibility - R1, L1, L1, R2, L1, L1, L2 


Yeah, yeah, I know.  You're thinking this code will make you invisible 
to the police.  Well, actually, it's the other way around.  You become 
invisible to yourself, and the police can still see you and arrest you.  
Sorry.

Lighter Cars - L1, R1, R1, L2, R2, R2

Want to know what it would be like to drive around on the moon?  Well, 
this code provides the feeling of that experience.

 No Gravity - R1, R2, R1, R2, Up, Up, Up

Well, actually, you still have gravity, but civilian traffic doesn't.  
If you hit a civilian car in this mode, it will literally fly across 
the level.  Hit a civilian into the redwood forest in forest and watch 
him bounce off the trees like a ping-pong ball!

Increase time warp - R1, L1, L2, R2, Right, Right, Right

This code speeds up time and can be entered numerous times for various 
degrees of speed from simply quick, to the speed of light.

Decrease time warp - R2, L2, L1, R1, Left, Left, Left

This code does the opposite of the one above.  Every thing will move 
very slowly...this will become your favorite code if you loved the 
Matrix.  It can also be entered multiple times for various effects.

Use Midnight Club Vehicles - use a memory card with a Midnight Club 
game to use vehicles in that game.  (NOTE:  I do not have Midnight Club 
yet, so I can't confirm this code, but I've heard it doesn't work.  I 
did hear it worked the other way around though, with Smugger's Run 
vehicles in Midnight Club.)

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6:  Thanks

- Thanks to myself because if it wasn't for me, this FAQ wouldn't 
exist!
- Thanks to Bill Bumgarner for the various clues on some of the Forest 
missions and the speed hints!
- Thanks to my dad for giving me jobs to do to pay for my Playstation 2  
and this game!
- Thanks to Rockstar Games!  Nice to know that Japan and England aren't 
the only countries that can make terrific games.
- BIG, Big thanks to GameFaqs, THE best video game site on the net!

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7:  Copyright

This guide is MINE, MINE, MINE MINE MINE MINE, EENY MEENY MINEY MINE.  
You MAY print this guide out so long it is for nonprofitable reasons 
and it is printed completely and not in fragments.  This guide MAY NOT 
be printed for profitable reasons (even if you don't make any money off 
of it).  I am not making this guide so some big, fat, lazy writer can 
slack off and get paid for it.  If you ignore this copyright you are 
breaking the law.  Never underestimate the power of your government and 
the long arm of the law.  

Okay, I'm tired of all these websites requesting my guides for their 
sites, so from now on, these are the only sites which may use my 
guides:

www.gamefaqs.com
www.neoseeker.com
www.gameadvice.com

It would be too difficult for me to keep up with sites who have the 
most recent version of my guides, so I will restrict it to this.

I bid you farewell.

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