BLACK AND WHITE GOOD FAQ/WALKTRHOUGH 

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COPYRIGHT NOTICE
All copyright goes to Dark Wolf alias David C. Hansen. This FAQ may be published 
all over the net, as long as it is not modified in any way, and I am given 
credit. The newest version can always be found on www.gamefaqs.com. You may not 
take money to show my FAQ, or sell it. If I in this FAQ have done anything 
illegal, I would like to be noticed, before sued. Black and White and Lionhead 
are trademarks owned by Lionhead Studios Ltd.   
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HISTORY

21. May: First release.
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TWG (The White Guy): "We now present the greatest FAQ writer of all time!"
TBG (The Black Guy): "But he couldn't come, so here is Dark Wolf!"
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INDEX

1. WHY PLAY GOOD?
2. THE CREATURE
3. WHICH CREATURE
4. THE GAME
4.1 LEVEL 1
4.2 LEVEL 2
4.3 LEVEL 3
4.4 LEVEL 4
4.5 LEVEL 5
5. SPELLLS
6. FAQ
7. THINGS TO COME
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1. WHY PLAY GOOD?
Because it is more efficient. Not that those evil gods can't be dangerous, but 
usually they have less (and less happy) people, meaning it is easy to take them 
down (less villagers to convert). Another reason is a rainbow on your temple, a 
rainbow colored hand, and a cool creature (Ok, ok the tortoise and the.

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2. THE CREATURE

When you first get it, make sure to hit it hard when it does something evil or 
stupid (like throwing/eating villagers, making poo on a bad location, or 
throwing around with things). Make sure it learns how to use the village store, 
how to dance, and how to fish. Once you get the water dispenser (help the once 
who wants to leave the island), make sure your creature learns the spell. Do 
this with all the spell dispensers the first island. Remember to pet him when he 
wants to impress someone, wants to be kind, or helps people. Also learn him to 
water things, and if you teach him the miraculous food spell; make sure he 
learns to use it on your worshipers.
Don't give him the leash of aggression; unless you have to fight, it will make 
him evil. If you have the patience, teach him to use the spells on the right 
location and time, so he doesn't cast a wood spell when your villagers need 
food.
 Also teach him fireball or lightning, so you can cast it in battles. Of course 
remember to slap him if he uses them elsewhere (for some reason fried villagers 
gives you spikes on your temple. I know I fried a kindergarten once, to prevent 
housing problems).
Don't slap him in the middle of a town, he's big, and he'll fall on villagers 
and houses (did anyone say King Kong?).
Once your creature is fully trained, you should be able to let I go free, 
knowing that it can feed itself, and will help all the villagers I comes by.
One last tip: if your creature isn't smart or big enough, or it doesn't know all 
the spells it was supposed to, play skirmish. I have made a level, which I call 
"Creature training", made for training your creature, which I'll publish if 
anyone's interested.
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3. WHICH CREATURE:
The Cow is friendly and makes fewer mistakes, so it would be an excellent choice 
for a good god.
The Monkey is my personal favorite, because it is clever, and a fast learner.
The tiger is a bad choice, it is aggressive, and a strong fighter, which you 
don't need.
For further info on creatures, see Masked Moogle's FAQ.
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4. THE GAME

4.1 LEVEL 1:

Not much to say, do what TWG says, and you should do fine. Teach your creature 
all the spells and when you fell ready talk to the big guy on the mountain (and 
watch what you shouldn't do to your creature. If anybody needs help in this 
level, I might add some more).
BTW, you should get all the sheep's for the farmer, and then he will give you a 
sheep creature, which should be intelligent AND friendly. TBG: "And quite 
BORING!" 
TWG: "I actually find it quit nice".


4.2 LEVEL 2:

As usual, do what TWG says.
TBG: "Hey! That's not fair!"
TWG: "I didn't know you cared about being fair".
TBG: "%#&*". 
 BEFORE you take the gold scroll, take scaffolds from Khazars village, he won't 
care. Once you finished the tutorial, make sure to teach your creature the 
spells, and let it go around with the learning leash in the village. Build so 
many houses that the expanding flag goes down, and remember to water the fields. 
Now, if your village doesn't need anything badly, send your creature to the next 
village, to convert it. Shoot some fireballs OVER (yes, OVER, NOT in) the 
village to impress them.
Also use the rest of your spell arsenal, especially physical shield. Once 
converted, take care of their needs. All right, at this time some of your 
villagers would probably want to breed.
WARNING: VILLAGERS BREED LIKE RABITS!!OVERBREEDING IS HELL!!
Though, if you have don't have housing problems and/or enough tree, let them 
breed.
 Don't worry about what Kazhar says, for once TBG has a point: "He's desperate", 
so in the words of Squall Lionheart: "Whatever".
Once you have taken over the 3rd village, there will be a problem with some 
poisoned food, which I suggest you move into the ocean, and then refill their 
storage. Oh, you should also heal ALL the villagers. Remember to put some rocks 
IN your villages, so your people can make artifacts (by dancing around it). Ok, 
now comes the true test for you creature: can it take over at village all by 
itself? Send your creature to conquer the next village, unless of course you 
have the time it takes to make the village be within your influence. Ok, once 
the village is conquered, some Indians want to sacrifice their firstborn son. 
Don't let them! Instead sacrifice threes enough to give the same amount of PP 
(prayer power), as a newborn.
Ok, you might just have noticed a silver scroll by some stones near village 4.
 Take the scroll, and play "Tinkle, Tinkle little star" on them. Then play 
"White Christmas" on them, and snow should start falling. Nifty!
If you by now have enough wood, build a wonder or two, they might be useful.
Ok, take the next village the same way you took the others. This should be no 
problem except the some annoying wolf creature. Make your creature smash him, 
which should be no problem if you taught it healing and/or fireball/lightning. 
Ok, now things starts to heat up: Nemesis kills Khazar, and the other god takes 
your creature. Don't go after it! Conquer the last villages (or throw heated 
rocks at the enemy temple), and the gate will come again. Remember to put lots 
of wood, food, artifacts and villagers (but not to may!) through the gate.

4.3 LEVEL 3:
Start by helping your villagers with building your temple, the town center, the 
workshop, and the storage. Make sure every one has houses, and try building 
them, so you have free space enough for your creature to move around, once you 
get him back. Once your influence is over the 2nd city, start casting miracles, 
to conquer it. This should be pretty straight forward, so I'm not going to 
explain the details. Build houses enough for everyone, and perhaps breed a 
little (in the game, horny bastards). Now don't take the 3rd village, instead go 
to the mountain near you, where an old Guru lives, and follow him (if your 
computer is fast enough, use quick save while following him). Now he will tell 
you that he will help you in time of need, but I'm not sure what this means: 
either he will help you against the wolves, or he will create lots of one shots 
miracles all over your influence (I'm not sure, I have only taken him after 
taking the 3rd village, and then lots of oneshot miracles appeared, but I don't 
know if he was responsible for those. Please mail me about this). Now take over 
the 3rd village. After some time the enemy god will send in some wolves to get 
his village back. Fry them with either a fireball or the lightning, but be 
careful not to burn the forests (tree is essential). Now if you didn't get them 
all, they make excellent food or PP. Now start building the village up. Create 
all three wonders. Make sure all the villages have what they need, and make them 
breed to get a bigger influence. Take the 4th village. YES!! Your creature won't 
be as well trained now, so you might want to spend some time playing skirmish, 
to retrain it. Once your creature is back to normal, send him to take the last 
village. Once you are half done with taking the village, your enemy will beg for 
mercy, give you the creed, and open a portal for the next level. Spare him of 
course.
TBG: "What!! He took Khazars creed, he tortured our creature, and now you want 
to spare him!? Send him to the VOID!!"
Take loads of wood and food with you (20000 of each should do). Also lots of 
villagers and artifacts with you. 

4.4 LEVEL 4:
This is hell! TBG seems to like it tough. Fireballs rain from the sky, there's a 
constant storm over the place, and the sky is red. You see this is level 1 after 
Nemesis has punished the people for following you. Get your temple standing, and 
then send your creature to the village behind the mountains (some guy will tell 
you about this). Make sure you creature gets the village real quick (play 
skirmish and teach him flying flock). Once this is done your village should have 
a town center and a village store. Make sure you have lot of PP. Get your 
creature back, so he can protect the village. Now do the quest with the bells 
(use quick save, and this should be real easy). The fireballs stopped, and the 
worst part is over. Send your creature over to kill Sleg. Once this is done, 
make your creature convert the people in the Aztec village. Take the woman they 
had captured back to her husband. Now it is time for some village building, to 
increase your influence. Besides building houses, wonders makes, well, wonders. 
Once your influence is big enough for you to hold the 2nd totem up for some 
time, send your creature to raise the 1st, while you raise the 2nd. Make your 
creature get the creed. 
WARNING!! BACKUP YOUR CREATURE, AND SAVEGAMES BEFORE ENTERING THE 5TH LEVEL!! IF 
YOU DON'T, YOUR CREATURE WILL BE FOREVER CURSED!!
Get loads of wood (at least 60000), food (30000 should do), villagers, and 
artifacts through the vortex. 

For more info on how to backup your game, the levels, and how to solve the 
puzzles: see Robert Hagenstrm's FAQ.

4.5 LEVEL 5:
I suggest that you teach your creature "Flock of Birds". Ok, being slightly evil 
might be a good thing because your creature is the opposite of your alignment. 
Send your creature to the village to the north, and give it the leash of 
compassion. Start to build up your town, so it'll become big. Once your 
influence reaches the second village, give it all you got and for once use 
storm. Once the village is taken over, go for the village to the west. While 
your creature gives you believes in the 3rd town, make the 1st village stabile, 
so you wont have to do anything about that. Build up the 2nd village up enough 
to keep a physical shield up. Once the 3rd village is taken, go for the Greek 
city. Nature, Storm and physical shield works nicely. Once this village is 
taken, keep a physical shield up, to prevent them from getting hurt by Nemesis. 
You also might want to build more on this city, but only towards the south. 
Also, if you can take the scaffolds from the wonder, relocate to the east. 
Before you go for the 5th village, take the dragon quest, which shouldn't be to 
hard. This will give you a flock of birds miracle dispenser, and a tiny spot of 
influence. Use this to get the last village. Now you will fell the true power of 
three combined creeds: but don't worry, the megablasts follow the same pattern 
all the time. Once you start at the last village, take the shield down on the 
4th, you won't need it if you can keep Nemesis busy. Simply use all you got, he 
has a lot of believes, but with some patience you can get this village. Don't 
get your creature near it though, or he'll cast physical shield around his 
village. Once you get down to zero believes, Nemesis will start destroying 
everything. Just let him do it. Now he will make a copy of your creature, but 
with the opposite alignment. Cast fireball, and heal and the victory should be 
yours. Take your creature to the volcano, and watch the ending movie (have 
anyone ever seen it end?).          
    
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5. SPELLS:
Fireball: shoot them over a village (but don't hit anything), to impress them.
Lightning bolt: This thing is very difficult to use without harming anything, so 
I don't recommend using at all.
Storm: Even though it has great potential to convert, don't use it, at least not 
the upgraded versions.
Spiritual and physical shield: Great for protecting villagers and getting 
belief. Use them.
Nature: Good for getting loads of wood, if you have the lumberjacks to get it. 
Food: Good for impressing villagers.
Wood: I don't know what I would do without it. I always seem to need wood for 
buildings.
Heal: Great for battles, and it helps you to stay good.
Flying Flock: Simply the greatest (good) spell for taking over villages. If you 
have the time, teach it to your creature.
Animal Flock: Don't use this! It's evil!!
Teleport: Used correctly, this spell can save your villagers loads of time, 
especially your worshippers.
Mega Blast: I don't recommend using it, but if you must, don't use any upgraded 
version, and fire in the middle of a city, but not at any buildings or people. 
TBG: "WHAT?!? Mega Blast is made for destruction, so use it for destruction. 
There's nothing like an extreme Mega Blast in the middle of a big town".
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6 .FAQ:
Q: Can a village become totally happy?
TBG: "Nope, people always complain. Ha, ha, ha!!"
A: If they don't want food or houses, they want offspring, and if you give them 
that, the offspring will start wanting houses, and so on, but you can make sure 
none of the desires are at 100%.
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7. Things to come: 
Walkthrough for all the levels, including skirmish.
More detailed walkthrough for the levels already here (?).
Village management guide. 

Any ideas, critics, suggestions and questions may be sent to:  
davidchansen@hotmail.com

BTW, you should also mail me about grammar and other errors in this FAQ. Also 
show a little bit of respect when you mail me.

May the Rainbow and the eternal day be yours.



Dark Wolf.
