                         _     _    _____    ______    _
                        | \   / |  |  _  |  |  ____|  | |
                        |  \_/  |  | | | |  | | __    | |
                        |       |  | |_| |  | ||_ \   | |
                        | |\_/| |  |  _  |  | |  \ \  | |
                        | |   | |  | | | |  |  \_/ /  | |
                        |_|   |_|  |_| |_|   \____/   |_|

                _    _    _____    _______    _    _____    _    _
               | \  | |  |  _  |  |__   __|  | |  |  _  |  | \  | |
               |  \ | |  | | | |     | |     | |  | | | |  |  \ | |  
               |   \| |  | |_| |     | |     | |  | | | |  |   \| |
               | |\   |  |  _  |     | |     | |  | | | |  | |\   |
               | | \  |  | | | |     | |     | |  | |_| |  | | \  |
               |_|  \_|  |_| |_|     |_|     |_|  |_____|  |_|  \_|


                            F A Q written by: whiz kid
            Copyright 2001 Sean Handwerk (whiz kid) All rights reserved
                      Contact me at: whizkid@nintendofact.com
                                    
                                    VERSION 0.3


///////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

                           TABLE OF CONTENTS

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\///////////////////////////////////

1. Version History
2. Introduction
3. Legal Info
4. The Story
5. Controls
6. Battling your Dream Creatures
7. Walkthrough
8. Dream Creatures
9. Spells
10. Items
11. Shops
12. FAQs
13. Credits


///////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

                            VERSION HISTORY

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\///////////////////////////////////

-----------------------------------------------------------------------
v0.3  (3/18/01) - Added to the walkthrough, finishing the second Shadow
                  Geyser. Also updated the Items, Shops, and Magic section.
                  Additionaly, the Dream Creatures section has been updated
                  with some new creatures and info on Hyrens. Added the FAQ
                  section. Slight update to Controls.

v0.2  (3/11/01) - Covered up to the end of the first Shadow Geyser and
                  it's boss. Also reorganized the Dream Creatures section.

v0.11 (3/11/01) - Added a shops section, added to the items section,
                  updated the Spells section, and added a little bit to
                  the Walkthrough.

v0.1  (3/10/01) - First writing of this FAQ... be patient...
-----------------------------------------------------------------------

The latest version of this FAQ can always be found at www.gamefaqs.com

***PLEASE*** do not e-mail me concerning things past the fourth Shadow
Geyser. I have just reached Anderiel, and do not want the game spoiled.
Don't worry, I'll be catching up soon.


///////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

                             INTRODUCTION

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\///////////////////////////////////

 Hi all. Well, Interactive Imagination has developed this game, and it's 
another unique spin on collecting games. But it's not just another Pokemon
rip-off, but far from it. And for a Game Boy game, this promises to be an
exciting and challenging adventure.


///////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

                              LEGAL INFO

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\///////////////////////////////////

 Here we go:

  This document Copyright 2001 Sean Handwerk. All rights reserved. This
  document my not be copied, in whole or in part, and published on a website,
  magazine, forum, or anywhere else without the author's permission.

  If you would like to use this FAQ on your site, please contact me first. It
  may not be edited, altered, changed, sold for a profit, or used to line your
  birdcage.

  You may print this FAQ and distribute it as long as credit is CLEARLY given
  to the author and it is not used for commercial purposes. (This includes
  giving it away as part of a promotion or deal)

  Contact me at: whizkid@nintendofact.com

 There we go. Sorry if this bored you, but this section just has to be in 
 here. Anyway, on to the good stuff!


///////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

                              THE STORY

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\///////////////////////////////////

 It was never good to be the new kid in town. A boy named Tony Jones has just
moved in, and already being harassed by the local kids. They dare him to go in
a cave and get them a crystal, and Tony agrees, just to try and get those brats
off his back. Unfortunately, the cave is not all that safe...

 Tony finds the crystal, but on the way out the floor collapses beneath his
feet, and he finds him self in a world unlike one he's ever known.

///////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

                               CONTROLS

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\///////////////////////////////////

START BUTTON - Brings up menu screen on the overworld and adventure screens.

A BUTTON - Makes selections in menus and battles; lets you interact with the
           world

B BUTTON - Cancels selections in menus and battles; lets you run in the 
           world; lets you jump over obstacles


>>The Menu Screen

Tony - lets you view Tony's stats and experience, and also items he has 
       equipped

Spells - shows you all the spells Tony has learned, the energy cost needed to
         use them, and gives you the ability to use one if desired

Rings - shows you all the creature rings you have aquired, and view those
        creature's stats

Items - shows you all the items Tony has aquired, how many of each item you 
        own, and gives you the ability to use one if desired

Glyph - shows how many Core Stones you have obtained


>>The Battle Screen (Tony)

Summon - the most important ability in the game, this lets you summon the dream
         creatures you have "captured". Will show how much energy you have, and
         how much is required to summon a creature

Focus - raise Tony's energy level a small bit, at the expense of his (not his
        creature's) turn

Spell - let's Tony cast a spell

Item - let's Tony use an item

Run - attempt to run from a fight. If you fail, you lose your turn


>>The Battle Screen (Dream Creature)

Fight - let's your creature use it's normal attack or defend, also shows the
        creature's current/max energy

Abilites - a list of all the abilites and their energy costs that your creature
           can use


///////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

                     BATTLING YOUR DREAM CREATURES

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\///////////////////////////////////

 Battling with your DC's (dream creatures) is the heart of this game, so you
must get good at it or suffer a horrible fate. You start with just one DC,
a Furok. To be able to summon more, you must first beat one in battle. When you
do, it may leave behind some of its essence. Once you have enough of this
creature's essence, and some cash, visit a Ringsmith and he will craft a ring
for you. This ring will allow you to summon that creature in battle. You can
equip up to a maximum of 10 rings (one on each finger).

 There are two types of battles: creature battles and Magi battles. The first
type is against wild DC's. You can find these in the world represented by 
flashes of light. Step into one of these flashes to engage in a battle. You can
run from these if it turns against you. Magi battles are fights with other Magi
and the DC's they summon. You cannot run from these battles.

>>BATTLING

 When the battle starts, you can see Tony standing at the bottom center of the
arena. If you are battling another Magi, he/she is at the top center. There are
four squares on each side of the field; each is used to hold a summoned DC, so
you can have up to 4 DC's fighting at once. 

 Energy is VERY important. It lets you summon DC's and cast spells, and if you
run out, and have no DC's left, the game is over, so always keep your energy
levels up there. Certain items can restore energy, and using FOCUS restores a 
small amount.
 
SUMMON:
 In order to summon a creature, select "Summon" on the battle menu. A list of
creatures to summon pops up (only those who you have a ring for) and the 
energy it costs to summon them. Pick one if you have enough energy, and it is 
summoned. (It cannot fight on the same turn it's summoned.)

FOCUS:
 When used, Tony will restore a small amount of energy, and then end his turn.

SPELL:
 Use this to cast a spell in battle. Some are attacking spells, some have
stranger effects. You must have enough energy to cast them. Do NOT cast a spell
if Tony has low energy, because if you do, Tony becomes even more vulnerable to
being defeated in battle.

ITEM:
 Use an Item in battle.

RUN:
 If it's not a Magi battle, try and run. If you fail, you lose a turn.

>>RULES

 You and your opponent will battle in a turn-based style. Tony (and any DC's
summoned) make up your side. In order to win a creature battle, you must 
defeat all the DC's on the field. To win a Magi battle, you must defeat all of
his or her DC's and then attack and defeat the Magi him/herself. You cannot
normally attack the Magi if he/she has any DC's in play.
 When you win a battle, you and your creatures gain experience. When one gains
100 EXP, they level up, gaining stats.


///////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

                              WALKTHROUGH

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\///////////////////////////////////

 You take over the action when Tony enters the cave in search of the crystal.
Make your way to the top right of the cave and you'll find a crystal. Press A
to pick it up and the turn around to leave. But as you start to leave, the 
floor will start to collapse. Go back the way you came, but the floor will
collapse under you, hurtling you into nothingness.

 You awake on a beach. Two strange thugs will approach you, but the crystal you
collected will summon a Furok, which will chase the thugs away. Then a man will
approach you and say something about an "exploding sock puppet" After a few
minutes of meaningless conversation, he will give you a translation bracelet.
Now you can understand him. He will tell you to follow him to the village of
Vash Naroom. Follow Eidon (him) out of the forest, and to the village. Visit
him in the upper right corner of the villiage. Now visit the Ringsmith in the
mid-right area of the village. He will make you your first ring, which can be
used to summon Furok. You must now visit the historian in the upper left part
of the villiage. Of course, he won't tell you anything until you give him...
jellybeans. Visit Poad in the Inn in the mid-left of the village. He will give
you some jellybeans. Go back to the historian and give him the beans. He will
now hand over the info you need.

 Head to leave the village. You will see a short story unfold, with Orwin 
telling Eidon not to let you leave the village. Eidon will leave with you
anyway, and take you to a training camp, where you will learn how to battle.
Once your confident in your battle skills, talk to Eidon and you will start to
leave. But on the way out, there will be an earthquake. Several villagers will
run out to see what's happened. They will all run to the Glade, where the
earthquake originated. You should head there, too. 

 The Glade is located to the right of Vash Naroom. You will find some villagers
there, searching for Orwin, who ran off. You will also encouner your first
creature battles. Use this opportunity to train and to aquire some ores from 
the DC's. Before proceeding much further, level up at Furok and at least one
other creature, and Tony. When you find Orwin at the end of the path, you will
find the two thugs you met at the beginning of the game. They will try to beat
up Orwin, but he will disappear, and thug 1 hits thug 2 and injures him. Thug 1
will then challenge you to a match. This one will be pretty easy. Just use your
creatures' normal attacks to win the day. If your energy gets low, use a Baloo
leaf to restore some. After winning the match, the thugs will run, and Orwin
will reappear. Eidon also enters here. Orwin tells you that the cause of the
earthquake, the shadow geyser, must be stopped in order to offset a disaster in
the land that legends foretold. He will give you a bracelet which will let you
kick small boxes and rocks, opening the path to progress further into the 
game...

 Orwin has become sick, and you must find a way to cure him. When you visit him
in Vash Naroom, he tells you to visit the seer by the lake. To get to the lake,
leave Vash Naroom and head to the north. Enter the area and after a few seconds
you will find your path blocked by some logs, a rock, and a block. Using the
bracelet Orwin gave to you, press A to kick the block out of your way. Make 
your way up to the seer's house (it is fairly straightforward, you shouldn't
get lost). Nobody's home, it seems, the only thing of interest here would be a
treasure chest. When you attempt to open it, an alarm will go off. Tony will be
confronted by a man, who claims to be some magnifigant magician. After he cools
down a bit, Tony tells him of Orwin's illness. The seer will then leave for
Orwin's house.

 Back at Orwin, the seer tells you that you will need a Cloud Frond to heal 
Orwin, but not much more. If you head back to the seer's house, he won't tell
you much, but you can open the treasure chest this time and get the spell,
"Grow", which heals 10 energy to a DC.

 It looks like it's up to you to find out what's going on. Gia, the healer,
the person who Eidon and Orwin spoke of, might know the answers. Head south-
west from the lake to find the forest. In the forest, head due west. You will
pass through several screens, and at the last one (where you can't go west
anymore), head south. You will soon find yourself back at the Overworld screen.
Head south again, and you will soon enter a path between two bodies of water.

 In this area, a strange woman will start mocking you as you head down the
path. Kick the blocks to clear the way. If you keep seeing this woman appear,
you are on the right path. After the second block obstacle, cross the bridge,
head south, and then west across another bridge. You'll find yourself once
again back at the Overworld. Continue on, and you will find a windmill and a
barn. At the windmill, there is a Bag of Bones in the mill which you should
pick up, as well as a Water of Life in the haystack to your right. After 
getting these two items, head for the barn. You'll find Eidon there, who tells
you that he's been training under Gia for some time now. Visit Gia in her 
house.

 You'll quickly find that Gia was the old woman taunting you along the road 
there. She will tell you about the artifact called the Shadow Glyph. Since Tony
can hold it without pain, Gia concludes that you are the one to rescue the 
land. She instructs you to head back to where the Shadow Geyser appeared in the
Glade near Vash Naroom and find a way to stop it. 

 Backtrack all the way back to Vash Naroom. Stay at the inn if you need to 
heal, and be sure to buy some Baloo Leaves and Saps for the journey. Also, it
is recommened to have at least a Wasperine, Furok, and Weebo (healing
potential) all at around level 7-8. And be sure Tony is at least at level 11.
Now head through the Glade and toward the back where the ordeal with Orwin and
the thugs was. Enter the Shadow Geyser, and good luck!

                          -------------------------------
                                  SHADOW GEYSER 1
                          -------------------------------

 In all Shadow Geysers, battles are random, unlike normal areas, so it is
essential to have a supply of healing items. In this geyser, in order to 
progress, you must flip switches that will crumble walls, allowing you ro move
further. From the enterance, go straight until you reach a fork. Take the left
road. Continue left, and soon you will reach a passage heading down. In the
small room there is a chest with a Baloo Leaf. Almost directly across from this
room going up is another passage; take that one. Round the corner and take the
right hall to reach a dead end? There's a switch on the wall... push it. (Who
wouldn't?) You will see a wall crumble in a nearby passage. Backtrack all the
way to the first fork, and this time head up. The wall blocking the passage is
gone, and you can now hit a second switch. Now head down and left, and this
time keep going left. The wall that once blocked progress was eliminated when
you activated the last switch. You'll round a few corners and find yourself
going right. Head up and then right and follow the passage... blocked! Hit the
switch there, but it doesn't knock down the wall in front of you. Retrace your
steps and at the intersection go up. The switch actually destroyed the wall
that was blocking this small room. Hit the switch inside and go back. The wall
that was blocking your way is gone! Past the wall, head up and you will round
quite a few corners. When you find yourself with an option to go either up or
left, go left. You'll soon find another wall with a bone in it. Remove the bone
and head back to that intersection. Go up now, and hit the switch there. With-
out the bone to support the wall, the wall crumbles. Right past the wall Tony
will find a strange stone. Take it, and the geyser will start to collapse!
Start to leave, but someone will block your path. His name is Togoth, and he
vows not to let you leave. 

-----------------------
BOSS: TOGOTH
-----------------------
Dream Creatures summoned:
  Shadow Vinoc
  Vile Yugo
  Koil

Spells used:
  Grow
  Fireball

-This is your first real Magi battle, and don't expect it to be a piece of
cake. Both the Shadow Vinoc and the Koil will use Coil, which will reduce the
speed of your DC's by 20! This will almost ensure that you won't be going
first in this battle. Try to hit his Dream Creatures hard and fast. If he gets
several out, your chances of winning plummet. Plan on taking some serious
damage, so either use Grow or a Baloo healer to keep your creatures in the
fight. Furok, Weebo, and Wasperine are your best choices for this fight. Use
Furok's basic attack, Wasperine's Fang, and Weebo's Heal to keep up Wasperine's
energy. Always remember to USE TONY'S ENERGY WISELY. Furthermore, USE TONY'S
ENERGY WISELY. When Togoth is almost finished, he will stop summoning and will
either Focus or cast Fireball at you or your creatures. At this point, though,
it should be easy enough to finish him off. Beware, though, that he doesn't
Focus enough energy back to summon another creature.

 After beating Togoth, you will escape from the Shadow Geyser as it collapses.
When Tony get out, he will see a strange creature in the distance, but it
quickly runs away. Give chase, and you'll find yourself in a cave. In the top
right corner you will find a chest with some crystal blades. Take them.

 Now that the Geyser has collapsed, it is time to see Gia. Trek back to her
house. She will tell you that the Crystal Blades you found can be used to make
some special digging gloves. Eidon will be standing right outside the door.
Give him the blades, and he will make you some gloves that allow you to dig
through soft earth. Your next stop is the cave north of Gia's house on the
overworld screen.

 The enterance to the cave looks like a giant mouth with a tounge hanging out,
as if welcoming you in (creepy...) Inside is a long network of tunnels for 
travelers to traverse. (some nifty alliteration) As a rule of thumb, keep going
south. From the enterance, you'll head up, to the left around a corner, and
back down again. Skip the tunnel to your left for now... Head down, and
eventually the path will fork into a right-headed tunnel and one going down.
Skip the one to the right, and keep heading down. Go around the first corner,
the second, third, and fourth, and you'll be on a long zig-zagging course
down. Now you'll reach an intersection with 3 branchs: left, right, and down.
Go _right_ this time, round the corner and go down once more. You'll pass two
branching paths on the way down; ignore them. Just follow the remaining path
to reach the Underneath. NOTE: This is the most direct path through the
tunnels. Several side branches lead to treasure chests that contain some useful
items.

 Welcome to the Underneath! This is only the second real town in the game, and
it is a mysterious one covered with fungus... Take a while and talk to the
inhabitants. You'll meet Gogot, a musclebuilder with an ego the size of Texas,
the villiage elder, and Ulk. When you meet Ulk, she'll tell you of her sister
Gruk, who is having problems at her place with mysterious sounds coming from
the basement. Maybe you should head over and check it out.

 Gruk's place is east of the Underneath village. Head out and toward the
mushroom "forest" there. While you're there, there are some DC's worth picking
up for the upcoming second Shadow Geyser. Snag a Tusk Bwisp and a Cave Rudwot,
both of which are powerful creatures worth training. The path to Gruk's house
is a circular one, you'll be going up, right, down, and around to reach her
house. Once there, she'll ask you to take a look in her basement. Head down-
stairs, and look around. Nothing much but a few empty chests. Go back upstairs
and Gruk will be missing! Head back to the villiage and you'll discover that
Korg and Zet (the same thugs you met earlier) have kidnapped her, and are
holding her randsom. They'll accidentaly tell you, however, that Gruk is in the
North Tower. To get there, enter the tunnels you came through (By the 
ringsmiths). You'll soon see them, and you should give chase. While they may
have set a trap for you, their own blundering will cause it to fail. Just
continue along and you'll emerge at an island on the Overworld. Gogor will be
there, and he'll "ask" for your assistance in getting the door unlocked. He
will throw you on the roof (!) Head down the stairs and go to the first floor.
Gogor will have already found his way in, and now you can go rescue Gruk. Go
up to the top floor and Gogor will open the cell door. Now that Gruk is free,
you can head back to the villiage.

 When you arrive in town, an earthquake will start, and you will quickly find
out that another Shadow Geyser has formed where Gruk's house <used> to be.
Looks like you have a great challenge ahead of you. Like always, before 
entering the geyser, you should stock up on healing items (Baloo leaves and
saps) and do some level building. Your DC's should be a Furok, Wasperine, Cave
Rudwot, and Tusk Bwisp. (A Weebo is optional, for healing) Make sure that they
are all at least at level 17-18 and that Tony is at least level 25. Once these
criteria have been met, head for the second geyser.

                          -------------------------------
                                  SHADOW GEYSER 2
                          -------------------------------

 This geyser is so much harder than the first. You must press different styled
switches in order to make the corresponding blocks recede into the floor. There
are four different types of blocks, and only 1 can be down at time. From the
enterance, you will be blocked by a row of blocks. Hit the switch, and you can
proceed. Go right, follow the passage (which is totally filled with blocks,
there is really only one way through here) When you get to the end, there will
be a switch. Press it. In the lower right corner of the room there is another
switch you can press, this lets you get to a chest containing a Baloo Root. Go
a little further, and you come to mysterious hole in the ground... Jump in and
you will be warped to another place in the dungeon. Go up, and you find a
switch. Flip it, and the first line of the nearby gate recedes. Now to the
right you see a patch of diggable soil. Dig through, and in the next tunnel you
find the Titan's Ring at the end of a long, spiraling passage. Now head all the
way back to the warp and warp back. Go left and up, and then to your right when
you reach the top of the room. When you reach the intersection, go down and 
press the switch there. The path to go up is now clear, so head back up and
keep going up at the intersection. In the top room, you'll find a switch, but
ignore it for now. Go left, and you'll see a chest in the middle of 8 receded
blocks. Inside is a Master Rune. Continue left, and then head down when you
reach the next room. You'll find a chest with your next spell, Thunderquake!
Retrace your steps to the switch you ignored, and press it this time. (OK, that
last part was a little confusing... let me know if you have trouble under-
standing that) After pressing the switch, go left through the tunnel, and then
go down and right. Go down a long tunnel, and you'll find a white switch next
to a black one. Press the white one, and go down and left, then up to find four 
treasure chests. 3 Baloo saps and a Karmic Hope await you. Go back to where the
twon switches were, and this time press the black one. Now go left, and you'll
find another warp hole. Inside, flip the lever, and part 2 of the gates 
collapse. Now go back through the warp and press the white switch. Go up and
make a left in the next room. (The one with the long line of white blocks) 
You'll come to another switch, press it. Just below you is some more diggable
dirt. You'll soon come to a room practically filled with dirt! Dig down and to
yourleft to find a switch. Press it, and leave the room. Now go up and left,
and voila! You have access to another warp! Go through and press the switch
there. Tier 3 of the gate collapes... only 1 more to go! But don't head back
just yet... if you continue right and head down, you find a long strip of
diggable dirt. Dig your way all the way down and you'll find a chest with yet
another new spell, Cave In. Now you can head back. After returning through the
warp, go down and into the digging room again. This time dig right, and you'll
find the switch needed to let you further. Press it, leave the room, and go
up and right. Press the white switch to make the long line of blocks recede, 
and then go down. Hit the black switch and continue down and to your left. Now
go down and right and follow the passage there. Ta-da! Back at the enterance.
Go right again, and follow that same, filled-with-blocks winding passage. When
you reach the switch, press it and this time, go back. In the previous room, go
right and you'll find the last warp. Go through and press the switch. The 4th 
and final part of the gate collapses, letting you through. The Core Stone is
there. But when you try to get it, Mugh pops out and will challenge you to a
duel.

-----------------------
BOSS: MUGH
-----------------------

Dream Creatures Summoned:
 Chaos Jile

-This boss can be pretty nasty. Her Chaos Jiles know a move called Consume, and
if you're unlucky it means instant death for your creatures. Her DC's also know
Barrage, which attacks your whole party at once. By now, your Furok and Tusk
Bwisp should both know Maul. Use them, along with Wasperine's Fang to deal
maximum damage. Your Cave Rudwot will know Burrow if it's level 19, which can
help it hide both itself and you from attack. Use your remaining healing items
as necessary. When Togoth falls, you take the Core Stone, and the Shadow Geyser
collapses.


-More to come-


///////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

                            DREAM CREATURES

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\///////////////////////////////////

--FORM--

Dream Creature: Short description
 Ability: (level required to use, energy required to use)

-----------------------------------------------------------------------

AGOVO: A bat-like creature. Not too strong, though.
 Gust: (lvl: -, energy: 5)


BLACK AGOVO: Lurks within the Core regions. (Shadow Geysers) A bit
             stronger than the Agovo.


BORGOR: A _very_ strong DC lurking within the Core regions. Approach
        with extreme caution.


CAVE RUDWOT: A relatively strong creature, best with physical moves.
 Shake: (lvl: -, energy: 5)
 Burrow: (lvl: 19, energy: 5)


FUROK: Your starting creature, and probably your strongest for a while.
 Scratch: (lvl: -, energy: 5)
 Maul: (lvl: 15, energy: 10)


GHOST BWISP: Living in the Underneath. It's cousin, the Tusk Bwisp, is
             much stronger.


GLYPH: A fairy type creature. Not too strong, mind you.


GRAX: This is... well.. um... a beetle? Nonetheless, it's strong.


RABBAGE: Quick on its feet, but not that strong.


RUDWOT: An aggressive creature, with a cave-like cousin.


SHYRQUE: A bird that lurks in Core regions. More defensive than offesnsive.
 Prism: (lvl: -, energy: ?)


TWEE: You guessed it... a tree... but with a "w"...
 Leaf: (lvl: -, energy: 5)


TUSK BWISP: A _very_ strong DC, a very good choice for any player.

 Thrust: (lvl: -, energy: 10)
 Maul: (lvl: 15, energy: 10)
 Impale: (lvl: 25, energy: 10)


VINOC: A creature of the forest near Vash Naroom.


WASPERINE: A fairly strong creature found early in the game. I recommend
           that you pick this one up.
 Fang: (lvl: -, energy: 8)
 Sting: (lvl: 15, energy: 10)


WEEBAT: The flying version of the Weebo. Flying doesn't seem to make it
        much more powerful...


WEEBO: A mushroom type DC, not too strong at first, but has potential.
 Heal: (lvl: -, energy: 3)


                          -------------------------------
                                       HYRENS
                          -------------------------------

 Hyrens are mythical Dream Creatures in Magi-Nation. They are very strong
and live in only the most secret locations. It would be a good idea to try
and locate these creatures, for they will be a great aid in your quest.
BE WARNED: These creatures are extremely powerful and you should not attempt
a battle with them until your DC's are around level 25. Capturing them
beforehand is possible, but very hard. Hyrens are always at level 50.

---------------------
NAROOM HYRENS
---------------------

 Get a Blast Urn from the ticket shop in Vash Naroom. Return to the tunnel that
links the Weave to the Underneath. From the Weave enterance, keep a lookout to
your left as you go through the tunnels. You will see some diggable dirt. Dig
through, and go down the stairs at the end of the tunnel. You will see a man
standing by a cracked wall. Blast it open with the Blast Urn, and follow the
tunnel. You will arrive back at the Overworld. To your right is the secret
forest. Inside you will find the Hyrens. 
 
 The Leaf Hyren is accompanied by two Arbolls, and the Timber by two Twees. 
Remember, these accompanying creatures are stronger than the ones you'd
normally meet in the wild. Also, sometimes only 2 speckels of DC's come up.
Beware, this is both Hyrens attacking at once!
-------------------------------------------------------------------------------

LEAF HYREN: One of the mythical Hyren in Magi-Nation, extremely rare and
            powerful.
 Leaf: (lvl: -, energy: 5)
 Thorns: (lvl: -, energy: 10)
 Cyclone: (lvl: -, energy: 12)

TIMBER HYREN: The Leaf Hyren's stonger counterpart.
 Claw: (lvl: -, energy: 8)
 Gust: (lvl: -, enregy: 5)
 Tangle: (lvl: -, energy 10)

 

///////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

                                SPELLS

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\///////////////////////////////////

 
Leaf cut      (Energy 8):  Your first spell... you get it in Vash Naroom.
                           An attack spell that hits one enemy.

Grow         (Energy 12):  A spell found in the seer's house by the lake.
                           Heals one of Tony's DC's energy by 10.

Cave In      (Energy 10):  Located in the second Shadow Geyser.
                           Lowers the target's defense.

Thunderquake (Energy 10):  Also found within the second Shadow Geyser.
                           Damages ALL DC's on the field.

Flame Geyser  (Energy 4):  Found in the third Shadow Geyser.
                           Hits EVERYONE on the playing field for 20 energy.

Entangle     (Energy 15):  Found in the Orothe Ruins.
                           Lowers the target's speed by 20.

Dispel X     (Energy 25):  Found in the Orothe Ruins.
                           Heals all abnormal condidtions to every DC on your
                           team.


///////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

                                 ITEMS

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\///////////////////////////////////

---Healing Items---
Baloo Leaf: Heals 10 energy to Tony or any of his DC's.

Baloo Sap: Heals 30 energy to Tony or any of his DC's.

Baloo Root: Heals 65 energy to Tony or any of his DC's.


---Items---
Blast Urn: Blasts open cracked walls.

Remedy Drink: Heals any of your creature's ailments.

Rune of Might: Raises your creature's attack level.

Rune of Strength: Raises your creature's strength.

Water of Life: Raises Tony's energy by 5 permanently.


///////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

                                 SHOPS

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\///////////////////////////////////

    
     -----------------------------------
    |       ITEM      |     PRICE       |
    |-----------------------------------|
    |            VASH NAROOM            |
    |-----------------------------------|
    |Baloo Leaf       | 15              |
    |Baloo Sap        | 30              |
    |Remedy Drink     | 20              |
    |Strength Gem     | 05              |
    |-----------------------------------|
    |           THE UNDERNEATH          |
    |-----------------------------------|
    |Baloo Leaf       | 15              |
    |Baloo Sap        | 30              |
    |Remedy Drink     | 20              |
    |-----------------------------------|


///////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

                                 FAQs

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\///////////////////////////////////

Q: What are Hyrens?
A: Hyrens are super-powerful creatures in the world of Magi-Nation. See
   the Dream Creatures section for more info.

Q: Is there an easy way to earn money?
A: Yes. Buy a gem (strength gem, gibbeous gem, etc) from a shop for 5
   animite. You can sell them back to the shop for 18 each.

Q: How many Shadow Geysers are there?
A: Five.


///////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

                                CREDITS

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\///////////////////////////////////

Interactive Imaginations: For making this game.

You: For reading this.

Me: For writing this.

CJayC: For posting this FAQ.
---------------------------------------------------
Leviathan3000: For some info on items and Dream Creatures.

-----------------------------------------------------------------------
Thus endeth this FAQ. You can stop reading this now.
