S*H*A*D*O*W     H*E*A*R*T*S

For PS 2

Version 1.0 - 24 Dec. 2001
By: Mizura (nazari_mizura@yahoo.com)

Disclaimer: 
Shadow Hearts is copyrighted by all of those wonderful people out there 
who made it, its founders and owners, etc. Not by me. (Specifically, 
Midway.)
On the other hand, this walkthrough is copyrighted by *dun dun du~n* Me! 
So don't take it without my permission. If you would like to use this 
walkthrough on a site, etc, please let me know first so I don't have to 
ring your head off when I find it someplace odd. ^.-

A few notes about this Walkthrough -
* Not all items are listed as of yet. Hopefully in later versions they 
will be. Fusion monsters and some characters skills are same.
* If a part of the walkthrough is unclear, feel free to ask me about it.
* I try not to give too many spoilers, but there are still a lot! Don't 
read ahead if you don't want to know what happens. (Actually it's mostly 
in bits n' pieces so unless you've played, you probably won't 
understand..)
* Version one. Not everything's complete. Almost, but not quite.
* I have a feeling that the list stuff is going to be lopsided...that's 
what I get for writing it in Wordpad I guess.

== Contents ==
I. Game Basics
   A. Controls 
   B. Menu Screen
   C. Battle Screen
   D. Status Effects
   E. Characters
II. Important information
   A. Graveyard & Malice
   B. Acupuncture & Moxibustion
   C. Pedometer
   D. Fusion
   E. Guild Cards
   F. Lottery Tickets
III. Walkthrough
   A. Part one.
   B. Part two.
IV. Helpful stuff
   A. Items
   B. Weapons/Armor
   C. Accessories
   D. Valuables
   E. Store information
V. The rest of the stuff
   A. Pit Fights
   B. Library information

------------------------
I. GAME BASICS
------------------------

A. Controls

With the assumption that those playing this game DO know where all 
buttons are located: 

Directional buttons - Used to move the main character or used to move 
cursor in menu screen.
L1, R1- Can be used to scroll down in large lists (Ie- items.) If 
pressed during battle, escape can be highlighted.
L2, R2 - Unused.
Left Analog (L3) - Same as directional pad.
Right Analog (R3) - Unused.
Square button - Used to access the menu screen. 
Circle button - Used to run if using the directional pad to move rather 
than analog. 
Triangle button - Used to cancel actions and to exit the menu screen.
X or Cross button - Use to examine things and confirm actions. You can 
start up a conversation with a passerby using this button.
Start button - Pressed to start up the game. Also can be used to exit 
character reforming menu screens.
Select button - Unused.

B. Menu Screen 
There are a lot of useful things in the Menu Screen! You'll need to 
access it often. In order to access it, use the square button.

Item (Note- For items, weapons, etc, you can click the square button for 
extra information.)
Use - Use an item you have currently. Some items can only be used in 
battle and are shown in gray.
Sort - Sort items according to a specific order you want it to go to.
Discard - Throw out an item you don't want. (Why would you do that?)

Special Skills
Lists the special skills that you have currently.

Equipment
Change - Change your armor/weapons/accessories
Strongest - Let it auto equip a character to get the strongest 
equipment. If you use this, make sure to check up on its work! It might 
equip something you don't want it to, just for high stats.
Soul - Lets you change Fusion monsters.
Equipped Items - Lists all the items currently equipped on your 
characters.

Graveyard
You can only access this when on a save point. This will automatically 
transport you to the Graveyard to either clear Malice or to gain new 
Fusion monsters.

Valuables 
Lists valuables that you have currently.

Formation 
Lets you move characters from the front row to the back or vice versa. 
Also can switch the order of the characters. Take note that this will 
NOT let you reform your party.

Status
Within this screen, you'll see the character of choice on the right side 
of the screen. If you press the circle button, you can make them walk, 
run, or stand still. L1 and R1 will rotate them around in a circle. 
(What the point of this is, I have no idea.)
Stats - Shows current ability stats for chosen character.
Special Skills - Shows special skills useable for each character.
Equipment - Shows the equipped items on character of choice.

Help
This is actually quite useful and can be used as a FAQ if something's 
not covered in this walkthrough. ^.^v
There are 6 categories, Operation, System, Battle, Command, Menu, FAQ. 
Read up on this when it's your first playthru. Sometimes extra questions 
can be answered in there as the game progresses. When that happens, a 
small "New" message will be shown above the Help sign.

Data
Save - Only useable on maps and save points. Save your current progress.
Load - Load a previously saved game.

Score 
Shows the number of battles you've engaged in, how many times you 
escaped, your amount of "perfect" spins, etc. Not too useful, but hey 
it's interesting enough. It also ranks you on how high your fighting 
skills are.

Library 
A list of important (or not so important) monsters and NPCs met in the 
game. (See library info. for a complete list of them.)

Options 
Set controller stuff, how quick the messages go, vibration, music, 
sound, etc.

C. Battle Screen

In order to participate in battle, you should know the basics of the 
system. The most important part of the battle system are as follows:

HP - Hit Points 
    These tell you how much health your character(s) has currently. If 
one of your characters are at a weakened state, this will be shown in 
yellow, and your character will slump when not doing an action. The 
higher this number is, the better. If this number turns to 0, it will be 
shown in red, and your character will die. If all characters have a HP 
of 0, it's game over. (Sometimes there are exceptions to this rule, but 
play it safe! If you get game over, you'll have to start back at the 
last save point you were in.) Curing (or helping your HP stay up) is 
vital in this game!

MP - Magic Points
    These tell you how much magic your character(s) has currently. If 
one of your characters has a very low amount, it will be shown in 
yellow. If it is 0, it will be shown in red. Even if the MP is low, your 
character will not completely die. MP is taken whenever a character uses 
a special skill. 

SP - Sanity Points
    This is a rather new idea in the world of RPGs. Watch out 
_carefully_ for these SP points! Each time a character takes a turn, a 
SP point is taken away. When SP reaches 0, the character will lose their 
sanity and become berserk, meaning that they will be unable to be 
controlled. Another way that SP is taken is by fusion, which is Yuri's 
special skill. He won't be able to use it if his SP is already very low. 
Each time that a turn is taken by a character with 0 SP, the number will 
become negative, and it will be harder to restore the character's 
sanity. 

In order to do _anything_ in the battle screen, you'll have to have a 
little knowledge on....Timing! Yay! 
There is something called the Judgement Ring in this game, which has odd 
looking symbols on it. Ignore the designs, those aren't important. 
Whenever you choose an action for a character to perform, a judgement 
ring will appear on the right side of the screen. It looks a little like 
a clock. When the indicator (clock hand) reaches a colored area inside 
of the ring, you have to press the X button. If you press it at the 
right time, you'll get one of the following messages - 
Hit : Small damage inflicted.
Good : Medium damage inflicted.
Nice, Cool, Perfect!: Max. damage inflicted.
In order to get a nice/cool/perfect message, you will have to press the 
X button right when the indicator touchs the RED area of the colored 
spot. Sometimes there is no red area because there is no difference 
between the damage inflicted. (For example, full curing. You can't full 
cure yourself a little or a lot, you can only full cure yourself. ^.^) 
These red areas are fairly dangerous to aim for though, because that 
means you have a better chance of missing the whole area. Don't forget -
-> If there are more than one colored areas, click on all of them! When 
you perform a special skill and miss one of those areas, your character 
will not take the action! Perfects also affect items, for example, if 
you get a "Perfect!" on an item that normally cures 150 HP, it will now 
cure your character 180 HP. This is useful against boss fights, but also 
very dangerous unless you are sure of your timing skills.

The "Miss!" message.
If you get the miss message, the judgement ring will disappear and the 
battle will commence. If you were doing a physical attack, however many 
times you hit the areas, you will hit the opponent. If it was a special 
skill and you missed, you will not get to go. Special skills are like 
win or lose situations. Nothing in the middle.

ATTACK
    The standard physical attack. You can get up to three attacks in one 
turn. The first attack will normally do the most damage. (Note - 
Sometimes when you attack, the words STRIKE might appear on the screen. 
That means that you will do around 1.5 times damage that you normally 
would. Be warned, enemies can also STRIKE.) 

SPECIAL SKILL (Ie- Fusion, White Magic, Yin & Yang, etc.)
    This will access your special skill menu. You can choose whichever 
magic you want to use, as long as you have enough MP. If you have not 
enough MP, the skill will show up in gray. (Note - In Fusion, that is 
the amount of SP and not MP that is consumed. When Yuri becomes a 
monster, this switches to be MP like as everybody else. This will become 
more clear as you play the game.)

ITEM 
    This will give you access to the items that you have at the time. 
Keep in mind that even when using items, you will have to make use of 
the Judgement Ring.

DEFEND
    The only action you can take without having to consult that darn 
Judgement Ring. This will probably be the least used action in the game, 
because it only lessens damage and doesn't completely neutralize it.

D. Status Effects

Status effects can be very very very hard on a character in this game. 
There are quite a few all status curing elements in the game, so be sure 
to use them well! Also, as a side note, if a character with status 
effects dies and is brought back, all status effects will have worn off.

-- Confusion --
A character can't tell if someone is friend or foe. They will attack 
people randomly, usually for very low damage. 
To cure this effect = Use Holy Mother Bust or hit them with any attack, 
physical or special. You can also wait until it wears off.
-- Petrify --
The character cannot move at all. Their turn doesn't even come up. 
Unfortunately, they can still be hit, but they cannot be healed. If all 
characters are petrified, it is game over.
To cure this effect = Use Imp's Fang or wait until it wears off.
-- Paralysis -- 
The character can only use items or defend. 
To cure this effect = Use Angel's Feather or wait until it wears off. 
-- Silence --
The character cannot use special skills. This is very dangerous for 
spellcasters such as Zhuzhen and Alice who have low attack power.
To cure this effect = Use Faeries' Sigh or wait until it wears off.
-- Poison --
The character's HP will be slowly depleted each time they take a turn. 
Usually won't affect anyone too much unless they're already in a bad 
state...
To cure this effect = Use Mermaid's Tear or wait until it wears off. 
-- Unconscious --
If a character is unconscious, they have a HP of 0. If all characters 
are unconscious, the game is over.
To cure this effect = Use any reviving magic or item.
-- Instant Death --
Yowch! A few bosses like this move, try to be protected from it at all 
costs. Once affected, the character will erm...die. Instantly. ^.^; 
To cure this effect = Use any reviving magic or item. 
-- Berserk -- 
A character loses sanity and you lose control of them. This is similar 
to confusion, but characters will usually attack opponents. Be wary that 
each turn a character takes while berserked, it will get harder to cure 
them. Cure this ASAP because it can be very dangerous. Even if this 
character dies and is revived, berserk will _not_ be cancelled out!
To cure this effect = Use an SP recovering item.
-- Knockback --
One of the more pointless effects of this game. Don't worry about it 
much unless a character is in the front row. If this is cast on someone, 
they have a chance of being pushed back to the back row. Big whoop.
To cure this effect = Uhh, it's a one time thing. No need for curing.

Judgement Ring status abnormalities - All cured by Phoenix Tail or 
wearing off.
-- Blind Ring -- 
Careful! This will make it so that the judgement ring is blank, meaning 
that you can't even see where you should press the indicator! This is 
one of the worst effects, in my opinion, unless you have a good memory 
and good timing. 
-- Narrow Ring --
The Hit Area decreases by a half. This is dangerous for later weapons 
that already have a small Hit Area!
-- Haste Ring --
The indicator goes twice as fast. This is only a problem for the later 
weapons, because the beginning ones have a large enough Hit Area to just 
hope for the best! 
-- Shrink Ring --
Ack, who cares much about this one. It just shrinks the Judgement Ring 
by a half. Just like if you're playing the game a few more feet away. 
-- Irregular Speed --
The indicator speed changes randomly. Hasn't happened to me yet, so I 
have nothing to say. ^.^;

E. Characters

*~ Yuri Hyuga ~* 
What it says in the booklet - 
Age- 24
Class- Darkness
Born in 1890 to a Japanese father and a Russian mother, Yuri's 
birthplace is unknown. In his youth, he moved throughout China, going 
wherever his father's military assignments took them. Both of his 
parents died when he was 10 years old. Yuri's fusion ability awakened at 
the moment of their death and he has been a harmonizer ever since. He is 
searching for the owner of a mysterious voice, which guides him during 
this story.

My take on him -
Well, simply put, he's a typical baddie main hero guy. He pulls off a 
tough act, while he seems to be struggling inwardly with many conflicts. 
He is in love with Alice, but that doesn't mean he pays no attention to 
other women. (He's no player though. Erm..I guess.)

Special skills - 
Fusion

Raging Tiger            Earth Elemental        Takes 16 SP.
Name                         MP             Usage
------------------------------------------------------------------------
--------------------------------------------
Moon Howl             18               Restores a small amount of 
target's HP.
Chi Shield                15               Raises target's Physical 
Defense Power 5 turns.
Flying Stones         20               Attacks target with a hail of 
stones.

Mad Bull                  Earth Elemental        Takes 32 SP.
Name                         MP             Usage
------------------------------------------------------------------------
--------------------------------------------
Howling                   32                Restores a medium amount of 
target's HP.
Earth Guard             27                Raises target's Physical 
Defense Power 5 turns.
Rock Storm              36                Attacks all enemies with a 
hail of rocks.

Man Dragon            Water Elemental       Takes 16 SP.
Name                         MP             Usage
------------------------------------------------------------------------
--------------------------------------------
Rain Shower            18                Restores a small amount of 
target's HP.
Illusion                     15                Chance of avoiding Phys. 
Attack raised 5 turns.
Flash Flood             20                Damages target with high-
pressure water flow.

Dragner                   Water Elemental        Takes 32 SP.
Name                         MP             Usage
------------------------------------------------------------------------
--------------------------------------------
Life Dew                   32               Restores a medium amount of 
target's HP.
Mirage                      27               Chance of avoiding Phys. 
Attack raised 5 turns.
Icy Breath                36               Freezes all enemies by 
blowing an icy chill.

Inferno                    Fire Elemental            Takes 16 SP.
Name                         MP             Usage
------------------------------------------------------------------------
--------------------------------------------
Moxibustion            18               Cures target's Poison, 
Paralysis, and Confusion.
Fighting Spirit          15              Raises target's Physical Attack 
Power 5 turns.
Fire Ball                     20              Damages target by hurling 
a fire ball.

Ifrit                          Fire Elemental             Takes 32 SP.
Name                         MP             Usage
------------------------------------------------------------------------
--------------------------------------------
Warming                 18               Cures target's Poison, 
Paralysis, Confusion, and Petrify.
Ignition                    27              Raises target's Physical 
Attack Power 5 turns.
Blaze                        36               Burns up all enemies with 
a flame.  

Tornado                Wind Elemental           Takes 16 SP.
Name                         MP             Usage
------------------------------------------------------------------------
--------------------------------------------
Dancing Breeze       18             Cures target's Poison, Paralysis, 
and Confusion.
Falcon                       15             Raises target's Agility 
(AGL).
Wind Shear              20             Slashes the target with a blade 
of wind.

Icarus                     Wind Elemental            Takes 32 SP.
Name                         MP             Usage
------------------------------------------------------------------------
--------------------------------------------
Calm                           18              Cures target's Poison, 
Paralysis, Confusion, and Petrify.
Gale                            27              Raises target's Agility 
(AGL).
Lightning                  36              Damages all enemies with 
lightning bolts.

Heaven's Fiend      Light Elemental            Takes 16 SP.
Name                         MP             Usage
------------------------------------------------------------------------
--------------------------------------------
Sacred Remedy        18              Restores a small amount of all 
allies' HP.
Wall of Resistance  15              Raises target's Special Defense 
Power 5 turns.
Exorcist Arrow         20              Attacks enemy with a holy arrow 
of light.

Baldo                      Light Elemental             Takes 32 SP.
Name                         MP             Usage
------------------------------------------------------------------------
--------------------------------------------
Grace                         32               Restores a medium amount 
of all allies' HP.
Elder Sign                 27               Raises target's Special 
Defense Power 5 turns.
Nova                         36               Attacks enemy with a holy 
meteor of light.

Sandalphon           Light Elemental             Takes 48 SP.
Name                         MP             Usage
------------------------------------------------------------------------
--------------------------------------------
Revive                       96               Restores all allies' HP, 
cures Unconsciousness.
Sanctuary                 54               Raises all allies' Special 
Defense Power 5 turns.
Pulse                         72               Wipes out all enemies 
with a holy light.

Death Emperor      Dark Elemental               Takes 16 SP.
Name                         MP             Usage
------------------------------------------------------------------------
--------------------------------------------
Drain Wave               1                Takes away a small amount of 
the target's MP.
Curse Attack            15               Raises target's Special Attack 
Power for 5 turns.
Dark Messenger      20               Attacks the target with a living 
darkness.

Charon                   Dark Elemental              Takes 32 SP.
Name                         MP             Usage
------------------------------------------------------------------------
--------------------------------------------
Mind Assult              1                Takes away a medium amount of 
the target's MP.
Devil's Deal              27                Raises target's Special 
Attack Power for 5 turns.
Nightmare                36                 Attack all enemies with a 
living darkness.

About his fighting - 
Not too surprisingly, the main character has the most battle attack 
power. He's an all around good fighter, with nice healing abilities 
around when you can get the Light Fusion monsters. Sandalphon's Revive 
is very very very VERY useful at the ending bosses. ^.^ Or anything for 
that matter. Just make sure that he has enough SP to sustain it. With 
his healing and fighting abilities, he can usually take on all opponents 
himself. (Okay that's exaggerating, but he can be set to do whatever, 
fight or heal.) Only bad part of his Special Skill - Fusion is that you 
can only equip three monsters. Choose well! (It's best to equip one 
lesser monster, one medium, and one strong, just to be careful on SP 
level.)

*~ Alice Elliot ~*
What it says in the booklet - 
Age- 20
Class- Light
Raised in London, Alice began to hear supernatural voice at a young age 
and became an exorcist, helping her father perform exorcisms. Now, 
people of influence want to capture her and use her power for their own 
purposes. She is shy and introverted at first, but her perky personality 
returns as she embarks on her journey with Yuri.

My take on her -
Seems all main girls have the power to heal, doesn't it? Well anyway, 
she's another typical female heroine who needs to be rescued every time. 
Actually, though, she is a little stronger than she seems, with the 
power of magic on her side. She's the only one who normally shows most 
of her emotions, though she also hides things of her past. Overall, I 
guess I degrade her only because she does nothing much of impact besides 
get kidnapped a few times. (Yeah, she's supposedly important. I don't 
usually like main female heroines. Gotta problem with that? :P)

Special skills -
White Magic
Name                         MP             Usage
------------------------------------------------------------------------
--------------------------------------------
Cure                           6               Restores target's HP with 
a holy power.
Holy Edge                 8               Adds Light class to the 
target's Physical Attack.
Blessed Light           22             Makes a Light-class attack 
blessed by the gods.
Wish                          15             Cures target except 
Unconscious, Berserk.
Gospel                       40             Raises target's Phys. and 
Special Defense Power.
Arc                            80             Restores all allies' HP 
fully with a soft light.
Resurrection            65             Brings target back to life and 
fully restores HP.

About her fighting -
She is definately invaluable. Her healing is always useful especially on 
boss battles. Later on in the game, Cure is a good spell with a low 
magic cost. Of course it doesn't heal too much, but it usually allows a 
character to stay alive for another turn. As soon as she gets Arc, you 
won't want her ever to leave your group. Resurrection is a good plus 
too. Keep her in the back row and doing healing, because even at a high 
level she does fairly badly with physical attacks. If she gets an extra 
turn, you can have her use Blessed Light, for a little bit extra damage 
(it still doesn't hit much). She's the best defensive character you can 
have! Help her HP and her SP and she'll be very useful.

*~Zhuzhen Liu~*
What it says in the booklet - 
Age- Over 60
Class- Fire
This wise sage is deft in the ways of Yin and Yang and Feng Shui. He 
hints at some past connection with Yuri and Bacon.

My take on him -
Uhh, he's a strong old guy, isn't he? I can never seem to pronounce that 
name though. ^.^; (Or remember it at that..) He knows a lot of important 
information and is vital to the story in many ways. Not too bad a 
character for an old guy I guess. 

Special Skills -
Ying & Yang
Name                         MP             Usage
------------------------------------------------------------------------
--------------------------------------------
Ogre Flamedance     15              Damages all enemies by hurling 
fireballs.
Scirocco Blast           8               Adds Fire class to the target's 
physical attack.
Nourishing Potion   35              Restores target's HP and cures 
Paralysis.
Life Sucker                30              Attack with life draining 
darkness: plus Silence.
Corpse Arm              55              Arm from grave attacks all 
enemies: plus Paraly.
Fury Serpent            70              Attacks all enemies with violent 
snows and flood.

About his fighting - 
Erm, not too bad. Again, he isn't one to be in the front row, because 
he'll get pummeled really quickly. His strength lies in magic. After a 
lot of leveling up and fixing up his weapons, he can get strong enough 
to hold off on his own with simple physical attacks, but I doubt anyone 
will really train him that high. He is useful up until a point in the 
game, and after that, there are too many stronger characters that can 
easily take his place. Hey, if you like cool spells though, he's your 
man.

*~Margarete Gertrude Zelle~*
What it says in the booklet -
Age- ? 
Class- Water
She is a world famous spy. She meets Yuri and Alice by chance and 
decides to tag along on their journey.

My take on her -
Surprisingly, she's my favorite character. She's a 
little...erm...hookery(is that a word?) in a fashion, but she provides a 
little bit of comic relief along with seriousness at other times. She 
seems a little arrogent, but hey, she's good reason for it. ^.^ (*j/k*)

Special Skills -
Secret Weapons
Name                         MP             Usage
------------------------------------------------------------------------
--------------------------------------------
Grenade                    20               Hand grenade damages all 
enemies.
Aqua Edge               8                Adds Water class to the 
target's physical attack.
Scout                         1                Examines the target's 
class and HP.
Snipe                        38              Hits the enemy's vital 
point with a sniper rifle.
Pain Killer                20              Cures target's Status except 
Uncon., Berserk.
On Switch                65               Drops something hard on 
target's head.
Bazooka                   95               Damages all enemies with 
liquid nitrogen.

About her fighting -
So-so. Scout can be useful at times, and Grenade is invaluable toward 
the start of the game when you need to level up characters a little. 
Painkiller can be helpful at times too. Snipe sometimes makes enemies 
have instant death, which is also good. Her physical attacks are usually 
a lot more helpful than her skills though. I only had her in my group 
because she was one of my favorite characters. A downfall about her is 
that she has no healing skills...the only character who doesn't have it 
either. I advise only use her if you don't like the others. ^.^; 
Margarete has a very low magic defense, so be wary when a special skill 
is used on her.

*~Keith Valentine~*
What it says in the booklet-
Age- About 400
Class- Earth
He is the lord of an eastern European castle. Bored of sleeping his life 
away at the castle, Keith decides to join Yuri and Alice's journey.

My take on him -
Hey, are all vampires named "Valentine"? Seriously though, Keith isn't 
too bad of a character...I guess. He might have been better off if he 
didn't suspiciously remind me of Pierre (Chrono Cross) with a different 
haircut. *coughcough* He seems not to have much of a character put into 
him, maybe because he comes at a fairly late stage of the game.

Special Skills -
Rituals
Name                         MP             Usage
------------------------------------------------------------------------
--------------------------------------------
Drain Touch             15              Takes away a small amount of the 
target's HP.
Earth Edge                 8               Adds Earth class to the 
target's physical attack.
Bat Dance                 33              Calls pet bats to inflict 
damage on all enemies.
Blood Sucker           54               Sucks up a large amount of 
target's HP.
Hecatoncheire         70              The giant Hecatoncheire causes a 
huge earthquake.
Apsaras                    80              Damages enemies and cures all 
allies' Statuses.

About his fighting -
So-so. He can cure himself while damaging others, and that's good, but 
he can't cure anyone but himself. His sword abilities are fairly good, 
and the first sword he has equipped seemed to do quite a bit of instant 
death attacks toward enemies. He's not much stronger than Margarete 
though, and I only used him a little after he was allowed to leave the 
group. The best thing of him is that he has one of the highest SPs.

*~Halley Brancket~*
What it says in the booklet-
..... Nothing. He's not mentioned in the booklet. :(

My take on him -
My my, what a late appearance. I didn't even think there would be 
another character in the game because he wasn't mentioned in the book. 
He cares deeply about his mother and he has an odd skill like her to use 
magic. He gets a good amount of character development in the game 
considering, and he is a very interesting boy.

Special Skills - 
ESP
Name                         MP             Usage
------------------------------------------------------------------------
--------------------------------------------
Healing                     20               Restores target's HP with 
the power of light.
Air Edge                    8                Adds Wind class to the 
target's Physical Attack.
Strong Earth            40               Earth damage on target: plus 
Petrification.
Aqua Blade             50               Inflicts Water damage on target: 
plus Poison.
Air Shot                   60               Inflicts Wind damage on 
target: plus Confusion.

About his fighting - 
So-so. His physical attack and special skills aren't close to the best. 
Healing is valuable around when he joins the group because his healing 
ability cures a lot more than Alice's. Then again, it uses a lot more 
MP. Slingshots are never really good weapons to use anyways... his magic 
attacks barely ever inflict the status effects. I only used Halley when 
I needed to in order to move the storyline, but not much more.

*~Roger Bacon~*
What it says in the booklet-
Age- ? 
Class- Darkness
This mysterious English gentleman is hunting Alice for reasons not yet 
clear. His good-natured facade belies a cruel personality. He is pure 
evil and uses his powerful ancient magic to accomplish his sinister 
deeds.

My take on him - 
A very messed up old man. He's also probably stronger than your whole 
group put together. :P, what a shame he doesn't join.

---------------------------------------------
II. IMPORTANT INFORMATION
----------------------------------------------

A. Graveyard & Malice
The graveyard is an important part of the game. You'll constantly have 
to revisit it in order to gain stronger Fusion monsters and to clear 
Malice.
Malice has a few different levels of colors. Yuri will be safe until the 
malice talisman (to the right bottom of the menu screen) turns red. At 
that point, he will encounter the Reaper, who will follow him in battles 
until he clears out the malice. To clear out the malice, you will have 
to direct him to the 4 masks, and fight an "Evil." Winning against an 
"Evil" will make the talisman's shade turn back to blue. The longer you 
go on with the game without clearing the malice, the harder the "Evil" 
will get. 
If an odd shade appears after a random battle and you see the talisman 
flash, that means you have accumalated enough Malice to go to the next 
color. That is BAD. Go to the nearest save point and enter the graveyard 
to clear the Malice! As a side note, each time you clear it, you will 
get an item for your troubles. (Exception if the Malice is on the 
red/max level. The door will shut, but you will receive no prize. At 
least Fox Face won't be after you though.) Evils will give you no 
Experience Points, Cash, or Items in turn for clearing the Malice.

B. Acupuncture & Moxibustion
Acupuncture will allow Meiyuan to perform special rituals in order to 
increase a weapon's Physical Attack Power...for a price of course. 
Unfortunately, to make a weapon stronger, the Hit Area must get smaller. 
Moxibustion will enlarge Hit Areas, which is useful for the later 
weapons of the game, and is useful if you tried the Acupuncture. You can 
also reset your weapon's upgrades, but you won't get your money back.

C. Pedometer
A weird device that's given to you toward the start of the game... If 
you have the pedometer equipped on a character, it'll count how many 
steps you've taken in "dangerous areas," or in other words, places where 
you can get random encounters. The more steps you take, the more items 
you can get access to if you talk to the Silent Peddler. You can also 
buy more Pedometers, but really...why waste the money?
Item                       Steps needed
------------------------------------------
Thera Extract       100
Voodoo Doll        300
Weird Bottle        800

D. Fusion
A mysterious power that Yuri seems to possess. This will save you in 
many fights to come. In order to aquire Fusion souls, you need to fight 
battles against other monsters. At the end of each fight, a screen will 
come up saying how many more specific "points" you need to gain for each 
Fusion monster. Each time that you level up a section, you'll be able to 
go to the Graveyard and fight the monster. After winning, you can use 
the Fusion monster. Remember that you have to equip the soul before 
being able to use them! After level 3, an element will be completely 
mastered and you won't be able to get any higher Fusion souls from that 
element. 

As a side note, high level Fusion monsters will sometimes have "?????" 
as an ability. In order to gain access to that ability, you will have to 
let Yuri go into berserk state, cast the magic, and then return him to 
normal. 

E. Guild Cards
These are used to get discounts in shops. Each of them will allow you 
10% discount on items you buy and 5% raising of prices for things you 
sell. The only downfall is that you'll have to go through a Normal Ring 
in order to do this. The more Guild Cards you get, the more discounts 
you can receive, but the more risky it can be. For example, if you have 
3 Cards and you successfully get through the second two, but fail on the 
last, you have to pay the normal price, not the discounted ones. Seems 
hard to understand but it'll become more obvious in the game. 

Also, these can gain penalty points, if you try and bargin for something 
you cannot afford, and you miss the Normal Ring. Each time that happens, 
you'll gain one pentalty point. Once you get 5 penalty points, you'll 
lose a card! For example, if you want to buy something that's 1000, but 
you only have 980, you can use the Guild Card to try and lower the price 
so you can afford it. If you successfully click on the Normal Ring, 
you'll get the discounted price. If you don't, you'll get a penalty 
point, and not even get the item! Better luck next time, in other words.

F. Lottery Tickets
These are scattered around the game. Sometimes you can get them in boss 
battles as well. These are used to...well, draw in the lottery. Another 
sort of mini-game, you can test out which Lottery Members (who will only 
reveal themselves to you if you have a ticket!) have good items and 
which ones are easier to gain items from. Each member is unique. Some 
lotteries are harder than others and are not even worth it! Keep lottery 
tickets safe and sound. It's not too smart to spend all tickets on a 
single Member.

------------------------------
III. WALKTHROUGH
------------------------------
A. Part one

+- Opening Scene -+

There will be a short movie clip introducing the whole story. Also, 
you'll get an idea of who your main characters will be. The kind looking 
older man is the main villan of the story. Of course, that makes it 
obvious who the "hero" is now, doesn't it?

After the clip, you'll be able to control the "Rude Hero" through the 
train. There's only one direction that you can move, so go through 
there. This train also has a few random battles that you can get into so 
you can test out the battle system. ^.^; Make sure to cure yourself 
though. In the second screen you'll see a couple of dead bodies. Examine 
them and you'll get a Thera Leaf and a Mana Leaf. Go further down and 
you'll get another scene and jump up to the top of the train.

[ Boss Fight ]
**Roger Bacon** 
A little early for a boss fight don't you think? Well, you can continue 
to test out your battle abilities here. Don't bother curing, because 
Roger will end up using a move called "Revelation" which hits 999. No 
Game Over here though.

You'll see the end of the movie clip, and say buh-bye to Bacon for this 
point in time. 

Now you'll be introduced to the WORLD MAP. You'll get a message that 
says:
     "Pressing the square button during the submap or Worldmap will open 
the menu. You can save your game from the menu screen."
Well, if it says so... Go ahead and save if you wish, and click on the 
Plains (since there's nowhere else accessible at the moment.)

And so our Rude Hero meets up with the pretty "Girl in Danger." She 
doesn't seem too friendly at the start... The Hero will hear a 
mysterious voice soon after she runs off. Once you go onto the next 
screen, don't quite go down the road yet. If you go back up toward the 
direction that you came from and walk into the bushy area, you'll reach 
another screen where you can get a Leather Belt. After you get that, go 
on ahead on the road. The girl will scream and you'll get a short scene. 
Toward the end of it, you'll be able to name both the Rude Hero and the 
Girl in Danger. I'll be using the default names for the walkthrough in 
order to save a lot of unneccessary trouble.

This area has quite a few random battles, so be weary of that. Let Yuri 
take care of the ones that look like dogs, because Alice can take care 
of bats and spiders all by herself. Watch for her low SP though, because 
she starts off with 4. She's also more useful in healing...

As you walk down, you can see there's a crossing covered in water toward 
the left hand side. You can't cross that yet so don't bother. Keep going 
to the right and cross the bridge. In order to do anything on the next 
screen, you'll have to go to the sluice gate (the gate toward the top, 
not with the shiny item on it). Then go to either of the shining 
handles. You have a choice here.

If you go to the top handle, you'll get a message that introduces the 
Normal Ring:
     "Press the X button at the right time so that you hit all three Hit 
Areas of the Normal Ring. Hit 3 times or you fail."

If you go to the bottom handle, you'll get a message introducing the 
Push Ring:
     "If you stop hitting the button, the indicator will begin to return 
to the starting position. Aim for getting the indicator within the area 
before the count reaches 0."

The top handle is usually much easier. Either way, you'll receive the 
SluiceGateHandle, which is put in your valuables area. As a side note, 
there is a Save Point toward the lower right hand corner of the screen. 
You can't save for a while after going to the Sluice Gate so if you want 
to be careful, save. Now to head back to the Sluice Gate. The two will 
take a short rest and you'll see a little scene between Yuri and his 
father, Fox Face.

[ Boss Fight ]
**Fox Face** 
He is a fairly annoying boss, who has the ability to SP lower Yuri, so 
unless you get a turn in before he does, don't expect Yuri to be able to 
Fusion. He also has the ability "!!!" which will lower your HP down to 
one. He has the ability to Fusion like Yuri, and will use the same 
monster (Death Emperor) as Yuri has. Dark Messenger has a very good 
chance of instant killing Yuri. No need to worry though, because you're 
supposed to lose this battle.

Now Yuri ends up in a graveyard. See the green tombstone? If you venture 
to click on it, you can fight Raging Tiger and acquire it as a fusion 
monster. It's a fairly easy fight if you use Death Emperor. After this 
fight, make sure that you're pretty well cured, and go to the far left 
to the next screen. There you'll see four masks : Sword, Staff, Gold, 
and Grail. After teasing Yuri, you'll get another fight.

This battle seems to be random depending on how many fights you had 
before getting to the graveyard. None of the evils are much tougher than 
the others so don't worry if you get Evil 4. At the end of the fight, 
you'll learn about Malice and Malice leveling. After leaving, it might 
be good to Save.

Back to the previous screen! There's a treasure chest that is in plain 
sight, which gives a Thera Leaf. Cross the river and keep going until 
you can see the town. The mysterious voice returns, warning of something 
evil in the town. Before you go too close to the door, be sure to grab 
the Holy Mother Bust toward the left side of it. 

+- Zhaoyang Village -+

Once you get close to the door, the two will have a short conversation 
with Yellow-eyed child and Red-eyed child. They'll say that you can't 
get in, but once they see Alice, they'll open the gate. Once you enter, 
the gate closes. Before going on into the village, go back to the screen 
with the gate. If you wander around the left side of the screen, a 
question mark will appear over Yuri's head, and you can pick up an 
Angel's Feather.

As soon as you enter the town, the right hand shabby building has a 
Bronze Arrowhead hidden. There's a save point on the next screen as 
well. The people here are pretty creepy and won't give you anything 
either, so ignore them. When you get to the screen with the save point, 
go to the top right space between the two buildings to get a Talisman of 
Luck. The only person you need to concern yourself with is the man with 
the straw hat. He's your first store manager! After stocking up on 
items, go straight until you get to another screen, and there you can 
find the shrine to Yamarja. These people are..yep, you guessed it, 
cannibals!

Now off to Granny Mayor's house. That's the one to the left hand side 
very close to the shrine itself. You'll know where it is if you paid any 
attention to the children who just entered it. Once inside, you'll see 
Granny Mayor herself, and after a conversation, find that you're 
trapped!

[ Mini Boss Fight ]
**Hellcat1, Hellcat2** 
Very easy battle, I don't think this should even be called a boss fight. 
Again be wary of Alice's SP and both HPs. Just leave Alice to cure. 
Hellcats have an annoying spell called Exorcist arrow that can actually 
be pretty painful considering the sad HP that the two have in the 
beginning.

When you get outside, you'll see that there is a sea of blood in the 
air... Meaning that there will be random encounters around the area! The 
straw hat merchant has moved to the lower right hand corner of the 
screen, but he's still willing to sell you items. Take time to save.

There is a tent toward the right of the well. After grabbing that, head 
for the shrine. The Granny will talk for a moment, and then go "Poof!" 
Go back into her house to get a Phoenix Tail from the right of the 
alter. Upon exiting, running around the next two screens (can only get 
once per screen), will get the Granny to appear and taunt you. Keep 
going down until you see Wanderer Meiyuan and the "Quack Oracle." After 
talking you'll get a chance to name Zhuzhen and he'll join your group 
temporarily. If you want acupuncture or moxibustion, go back down to 
Meiyuan and ask him for help. If you don't, keep going back toward 
Granny's house. Zhuzhen will mention something about Anti-cat powder. 
You're going to have to smoke the Granny out of her house! 

In order to do that, you need a "Metal Vessel" and a "Torch." (Note- the 
store owner moved to the top left. he'll give you clues as to where the 
items are.) To find the Metal Vessel, go down pass the save point to the 
next screen. There will be a line of small shops on the left, check the 
top one for it. You'll need to do a Normal Ring trick to get it. In 
order to get the Torch, you'll have to return to where Meiyuan is. The 
torch is on the right hand mid side against the wall. Now to head back 
for the house.

Once in the house, go forward until an exclaimation point "!" appears, 
then press the X button. You'll get a quick scene and then another...

[ Mini Boss Fight ]
**Felinus** 
This monster uses the Wind Fang which is pretty much the only attack you 
need to be wary of. That will hit all of the people in the group. 
Special skills work the best against this monster, and so Zhuzhen's Ogre 
Flamedance will be of a lot of help. Keep MP (and SP for Alice) up and 
this will be a short-lived battle.

Make sure to fix everyone up after this battle and Save if you'd like. 
After all preparations are done, head for the top screen-- the shrine. 
If you walk forward, it will ask you if you'd like to violate the 
shrine. Of course you do!

[ Boss Fight ]
**Yamarja: Earth**
Gotta love the boss music. Erm.. Yamarja has an ability to cast Narrow 
Ring when the Large Whirlpool attack is used. Flash Flood hits only one 
person so that's not a problem. Just have Alice cure like always and use 
Special Skills as much as possible. This will be a little longer than 
the other fights, but normally not long enough to make Alice berserk.

After this boss battle, they'll talk about Roger Bacon and other 
important things. Pick up the Shell Bracelet before you leave the 
shrine. As you return to the gate, make sure to talk to the grateful 
peddler man, who will give you a Guild Card. Say goodbye to Meiyuan and 
then to Zhuzhen as well. Wonder if they'll meet up again...

Back to the World Map. This time you can only click on Fengtian.

+- Fengtian -+
You'll see a scene between Japanese officer Kawashima and a few of her 
men. Then, you'll see a scene between Dehuai and Bacon. Once you regain 
control of Yuri, you'll be in the middle of Fengtian, with Alice 
sleeping on the bench behind. Don't bother disturbing her quite yet. 
Toward the right is another man with a straw hat, if you talk to him, 
he'll give you a Pedometer. He'll also kind of explain what it is about. 
If you check behind the water fountain, you can find a Talisman of Luck. 
Also, if you happen to have a Lottery Ticket, talk to the green clothed 
man toward the left, sitting on the bench. He'll comment on the building 
nearby and then ask you if you'd like to play. He's Lottery Member #15.

After speaking with all those fun people, go back to Alice, then toward 
the left. On the next screen, be sure to grab the Tent in the treasure 
chest in the right. As soon as you enter the shop, you'll see the first 
of the "Alluring Spy" Malkovich. Once in the store, you can see that 
Meiyuan is to the right of the save point. What a coincedence! This is a 
good time to change weapons for the two as well as restock items. Talk 
to Alice in order to leave the shop.

Before you can leave though, there will be a short conversation and the 
two will exit. Good timing, huh? After meeting up with Malkovich, follow 
her down to the sewer. (Note- You can go back into the store to save, 
etc, if you'd like. Along with Meiyuan and the store, Lottery Member #15 
and the Silent Peddler is also there. Surprisingly enough, the store 
will still let you buy stuff!)

As soon as you get to the sewer, head for the right stairs and pick up 
the Gold Hourglass. Now go back to the left side and turn first thing, 
keep going to find a treasure chest which contains a Pure Seed. See the 
hole in the wall? Head for there next. Once you get there, you'll get a 
nice scene where they meet up with the puppy dog from before. Check the 
hole to get another Lottery Ticket. Going back, you'll see Malkovich, 
and will be able to name her. She joins your group! ^.^ Now to go back 
around and to the right, where there's a ladder and Save Point. Save if 
you want, then climb the ladder. Seems it won't open. Keep going up to 
get a Type 94 Pistol for Margarete. Go back around to the left side and 
toward the blue/purplish light. Click on it to get the Sealing Stone. If 
you go further right, you can get a Rosewood Bracelet.

Now, back to the ladder. Set it and then you'll get...
[ Mini Boss Fight ]
**Kappa1, Kappa2, Water Tiger**
Is it just me or do these look like extraterrestrials...? Get rid of the 
Kappas first because they not only have a lower HP, but have an annoying 
healing ability (Life Dew). These usually use physical attacks which can 
be a big bother, but they shouldn't be too much trouble. 

Finally up the ladder! Not time to celebrate though, because as soon as 
you get up, you'll get to fight two groups of two Elite Guards! Don't 
worry about them though, if Yuri is strong enough, it won't take longer 
than a turn to defeat one. Margarete can usually take one herself, and 
if she can't, she can double team with Alice to get rid of the guards 
before they get a turn. ^.^

Afterwards, they'll try and catch an airplane and get out of there, but 
of course, nothing goes right does it? And that doggy isn't what it 
seems either...

[ Boss Fight ]
**Beast Dog**
This boss has an attack called Breath of Fire that it uses quite often. 
It's an all attack. Be careful when it uses it. When it uses Fighting 
Spirit, it usually means that it'll stop using magic and go for physical 
attacks. Just keep everyone as close to max HP as you can get and it'll 
be a quick fight. 

And now into the weird plane. Why is it so doubtful that it'll hold up? 
You'll see a scene with Kawashima again, and be taken into the World 
Map. Dalian here we come!

+- Dalian -+
As soon as you enter this place, Yuri will have a flashback, and then 
hear the Mysterious Voice. And to make things even better, when he wakes 
up...the plane's engine's down!

So _now_'s when we enter the village of Dalian. There's a treasure chest 
near the boats that has a Lottery Ticket. The only guy out there lost 
his turtle, and if you find it for him, you'll get a tent in return. If 
you go to the far left side of the screen, you'll see a weird wooden 
area, and behind the first wood crate type thing, you can get a Talisman 
of Luck. On the next screen down, there's a Save Point. Also, there's a 
Tea of Healer in the bottom right of this screen, near the Old Man with 
Bad Back.

Go inside the top right door to enter the Sea Turtle Restaurant. Here, 
you can replenish your supply of items! Now exit this area and go to the 
inn (the only other door around the area. It's toward the left top.) 
You'll see Sea Mother and one of her unfortunate patients. You can't 
quite stay at the inn yet, so go on downstairs to the weapon and armor 
shop. As a side note, there's a Seal of Aura in the right top corner of 
this area. After you're done wasting money there, you can go back up and 
grab the Tent on the left top of the room Sea Mother left. Now you're 
done here, so exit the inn. Once you get outside, if you go to the 
right, you'll see a woman...Li Li. After a fairly extended conversation 
and Alice getting cursed, a video clip will tell the complete story of 
Li Li's tragedy. Interesting, isn't it....0.o;

After getting rudely interrupted during her storytelling, Sea Mother 
will see Zhuzhen entering, and they'll talk about how they have to save 
Alice. Yet again a scene with Kawashima. When you gain control of Yuri, 
go behind the second table on the right (the top one) to grab the Silver 
Hourglass. Now to go back to the screen with the boat! There'll be a 
glowing symbol toward the right hand side, so go there of course.

[ Boss Battle ]
**Yamarja: Wind**
Actually this boss seems more Earth elemental than Wind. Hm. It uses 
Shockwave along with Flying Stones (Raging Tiger's attack.) A word of 
caution, if you run out of MP in this fight, you will regret it. The 
best and easiest way to get rid of this Yamarja is to use Special 
Skills. Have everyone cure themselves, because each of them have about 
the same Special Skill attack power. Grenade, Flying Stones (Dark 
Messenger, etc) and Ogre Flamedance are all needed to win, at least in 
order to win quickly.

Back to the restaurant. Alice has recovered, and they'll learn about the 
"Valorization." Too bad they don't have transportation...or maybe they 
do? A "Smuggler Boss" is willing to lend a boat? Doesn't she seem oddly 
familiar...

You'll automatically rest up at the inn. When Yuri wakes up, Meiyuan 
will be in the room next to him. Go downstairs and talk to the little 
kid guarding the way into the weapon shop. He'll move aside and you can 
get the Flare Brooch from the chest. That's all for that place. Once 
outside, talk to the woman wandering around toward the front of the 
screen. She'll ask you to give Dried Fish to Sea Mother. Off to the 
restaurant again. Give her the fish and she'll tell you "Where the 
turtle looks, take 3 steps." What does that mean? (By the way, in this 
same room, there's a wandering person toward the back. This is Lottery 
Member #14. The silent peddler is also around here.)

Going back to the fellow with the turtle, he'll offer you his hoe for 
three turns if you pay him 300 G. The drawback to this is that you'll 
have to go through a Normal Ring every time you try and dig at a space, 
and the spaces are awfully smaller than usual. You can get a Third Key, 
Thera Leaf, Mana Leaf, Pure Leaf, and other goodies if you can get the 
timing right. Remember what Sea Mother told you and try to apply it! 

Anyway, after you're done digging and doing everything else, talk to the 
"Courier Subordinate" (standing next to the seemingly frantic Margarete) 
to get out of Dalian! Back to the World Map. Save and go to the 
Smuggler's Boat.

+- Smuggler's Boat -+

Well, Yuri's seasick. Unfortunately, he's going to move incredibly 
slowly because of that. Before leaving the room where Alice is, go to 
the bottom left for a Rosewood Bracelet. Now to make your way toward 
Zhuzhen. Before you can get there though, you'll see a conversation 
between Yuri and Margarete and then one of Kawashima again. Finally, you 
can get to Zhuzhen. After talking to him, go all the way back to Alice. 
They'll talk for a moment, and once you get up toward the deck, you can 
now enter the room where Kawashima was. Go there and get the Lottery 
Ticket at the top corner. Now head toward the others and you'll see Li 
Li yet again. Sea Mother's on the boat as well... as soon as the 
conversation is over, you'll end up in the room you started in. Save if 
you'd like and head for the wheelhouse. There'll be a battle vs. 4 Ogre 
Flames (which won't be much problem because a successful Grenade will 
kill them off in one blow.) Yuri'll exit the area, but if you go back in 
you can talk to the man in order to gain access to the Pachimon General 
Store.

Exit here and head for Sea Mother. Once you're there, there will be a 
fight against 3 White Wolflings. They're take a little longer to beat, 
but they shouldn't be any trouble either. Now to Zhuzhen. Again, there 
will be 4 Ogre Flames. And now everything is ready! Be careful because 
you can get random battles everywhere now. As soon as you've stocked up 
on items and equipment, etc, go ahead and talk to Zhuzhen. Hey, isn't 
that Dehuai?

[ Mini Boss Fight ] 
**Li Li**
She has two annoying moves in this fight. Dark Messenger can instantly 
kill people (which she seems to like casting on the middle character, 
who was Alice in my case) and she can paralyze people. It might take a 
little longer to beat her if your characters aren't leveled up too high. 
She's not impossible, but get ready to have a few healing items (and 
paralyisis stopping items) to make it through.

And if that wasn't bad enough...

[ Boss Fight ]
**Li Li**
Urk, she's gotten a heck of a lot uglier. I don't know, but she didn't 
get too much stronger. Now that she lost Dark Messenger, she shouldn't 
be any problem. She'll use an attack called Hate Storm, which will hit 
all characters, but doesn't seem to have any bad status effects. She'll 
still paralyze so watch out for that one.

Dehuai will leave the scene, and poor Sea Mother will get sent off to 
Nirvana along with Li Li. Then there'll be a scene with Dehuai and a new 
character, Wugui of Kowloon. After that, it's back to the World Map. 
Head for Shanghai, Fuayuan!

+- Fuayuan -+
First things first, there'll be a flashback of Zhuzhen's 15 years ago. 
During it, you'll take over Colonel Hyuga (just for battle). It'll be 
Hyuga vs. Kappa1, Kappa2, and Wugui. Hyuga has the ultimate darkness 
element Fusion monster (Czernodog), so you can use that if you want. The 
Kappas are no problem, but Wugui is only affected by physical attacks. 
After getting rid of the Kappas, don't use anymore special skills, 
because they will heal Wugui. This fight will be simple as pie, because 
Hyuga has a high HP, etc, and none of the enemies can hit him over 10...

Seems Zhuzhen can't decide if he should tell Yuri about Hyuga. After a 
short conversation with Alice, you'll gain control of the old sage. Once 
outside the room, to the right is the Silent Peddler. The second door is 
locked so don't bother. After going downstairs, there's a Save Point to 
the left. Save and go outside. Take only a few steps downward to get the 
Pilgrim's Staff. There's no real reason to bother talking with the rest 
of the people outside, so go toward the right. 

On the next screen, keep going right and a few steps down to get a 
Talisman of Mercy. A B. Dragon Horn is next to the first red sign from 
the bottom right. Also, there's an item shop at the blue door on the 
bottom left. (Mika's House.) Keep going down to the next screen. There's 
a Seal of Life next to the lone barrel near the boat. If you go back 
onto the boat and where the Save Point used to be, you can find Lottery 
Member #12. Now return to the screen with the hotel and go down this 
time. Once going down the first few steps, check the lower barrel for a 
Mana Seed. Now go down the other few steps, and you'll see a short 
conversation between Kawashima and Suketani.

As soon as you enter the shop, check the barrel to the left of the 
stairs for another Lottery Ticket. In order to continue on, you have to 
talk to man behind the counter. Seems that Zhen's not the owner of the 
place anymore... There'll be a conversation, then a clip of Qiuhua 
playing an instrument, and then another conversation. Wait a second, so 
Wugui's owner? Weird...

Zhuzhen will engage in battle against a Kappa. This should only take a 
few turns, two at most. The easiest way I saw was to use Ogre Flamedance 
and then physically attack the Kappa. (That way it takes two blows..) 
After this battle, you'll get another Kappa battle. Same strategy as 
before. Then, you'll get the fun one...

[ Mini Boss Fight ] 
**Wugui**
Do NOT use Special Skills on this guy, because all it'll do is heal him! 
And don't bother to cure yourself either. If you keep fighting, Wugui 
will use a move called "Game of Death," which will instantly kill 
Zhuzhen. Hey, at least it's not Game Over.

Yuri will enter the scene, and after another short conversation, there 
will be...

[ Boss Fight ]
**Wugui**
You're only able to control Yuri this time. Don't bother with any Fusion 
monster except one that might help heal Yuri (Raging Tiger, Man Dragon, 
etc), because you can't use Special Skills on Wugui. First thing, Wugui 
will cast Game of Death, but it won't work (Horray!). Wugui centers his 
attack as physical and sometimes Dark Messenger. As long as you keep 
Yuri's HP high enough, this battle isn't too tough. Wugui seems to be 
fast though and can block an awful lot.

There'll be a scene that sounds awfully familar...and then you'll be 
back into the room you started in. This time you can go to the right 
room that was locked, but there's no point unless you want to go bug the 
Smuggler Boss and her Subordinate. Now to leave the inn. Go back to 
where you fought Wugui and you'll see....Meiyuan! (Why is he 
everywhere...) And now you gain access to the Pit Fight through the 
green curtain. You have to pay 300 in order to participate though. It's 
a good place to train single characters.

Back outside, and now toward the top of the screen. You'll get the World 
Map again, and it's time to enter the Temple Ruins!

+- Temple Ruins -+
As a warning...this is probably the worst area you'll encounter for Part 
one. It's not too hard, but it is _annoying_.

Go straight until you see a bowl-like object and press X. Zhuzhen will 
try and figure out what to do with that, so go back a screen and to the 
left. Continuing on, you'll see the Smuggler Boss and her Subordinate. 
If you talk to him, you'll gain access to a store (Kato Pachimon General 
Store). Go to the Save Point toward the front of the screen and get the 
Talisman of Mercy in the treasure chest. In order to continue on in the 
game, you'll have to talk to both of the people there. Return to 
Zhuzhen, who will open the way. As soon as you get down there, you'll 
see Master Xiaofang. They'll talk for a moment, and then you'll lose 
access to your Item command! Don't worry too much though, you can still 
use it on the field screen, just not in battle. Also, it's just for Yuri 
and Zhuzhen. You'll have something much tougher for you waiting 
later...Muwahah! 

Xiaofang will be selling items, though it's a little pointless...

And now for the lovely maze like area. Maybe I'll make a map for this in 
another version. Anyways, there'll be a tent in the first treasure 
chest. Keep going straight until you find a green teleporter. From now 
on, some of the treasure chests will be empty. Make sure to open them as 
markers to see where you've been before. There'll be a Bronze Arrowhead 
in the next unempty treasure chest. 

Use the teleporters in this order - 
Green --> Yellow --> Red. Do NOT use the purple teleporters unless you 
really want to, because they won't take you anywhere important. In this 
first section, there will be a Talisman of Mercy, W. Tiger hair, Tea of 
the Healer, Bronze Dagger, Mana Seed and a Bell Bracelet scattered 
around. (I won't say where because it'll get too tedious.) You'll know 
you're going the right way if you see Xiaofang hopping around nearby. As 
soon as you get off the last Red teleporter and go straight a few 
screens, you'll reach the Save Point. (Finally!) Make sure that Yuri and 
Zhuzhen are ready to go for the next...

[ Mini Boss Fight ] 
**Xieshi**
This fight isn't too bad actually. The only move that boss will do is 
Flaming Arm of Death, which hits both characters, and physical attacks. 
The Flaming Arm of Death has a chance to silence characters so be 
careful of that. Just keep the two's HPs over 100 and it'll be a short 
fight.

Now it's time to use the two girls. For them, their Special Skills are 
sealed. Make sure that you get their weapons and armor in order to make 
it through even the random battles without using an item! Like last 
time, there will be a tent in the first treasure chest. Scattered around 
here are: B. Tortoise Fang, Western Belt, Thera Seed, Voodoo Doll, 
Silver Hourglass, Gold Hourglass, and Witchs Broth. Once you get out of 
here, there will be another...

[ Mini Boss Fight ]
**Baigu**
Hm, this time it's the Shining Arm of Death. This is a little dangerous 
because it can paralyze, but other than that there should be no problem. 
It's fairly weak in physical abilities so a Thera Leaf should keep the 
two girls going until the end of the fight. Make sure to watch for 
Alice's SP though.

Time for trial #2 for the two guys. This time both Items and Special 
Skills are sealed, which means...no healing at all! No Fusion either.. 
Again, there's a tent waiting in the first treasure chest. In order to 
get to the green teleporter, go to the right and go up. Scattered around 
this area are: Thera Seed, Sould Benediction, Leonardo's Bear, Mana 
Seed, Studded Cap, Pure Seed, and a Wood Token. Keep in mind that if you 
don't find the Wood Token, you can't go on! Keep going down after going 
to the left of the green teleporter (after using it) and you can find 
Xiaofang, who is...Lottery Member #11! The Wood Token is someplace 
between the green teleporter and the red one. If you don't find it, 
Xiaofang can give you a clue after you ride the red teleporter. 

Once you find the Wood Token, you're free to move on. Put the token into 
the space and you'll get...

[ Mini Boss Fight ]
**Qinggu**
The only reason this fight might be hard is because you can't cure. Make 
sure everyone's at full health before the fight. It does a move called 
Large Whirlpool which can half the size of the Judgement Ring spaces. It 
also has Icy Breath, but that's not too much of a problem because it 
only hits one character. 

Enter the door that just opened and you'll see a conversation between 
Kawashima, Kato, and Suketani. After that, the group will meet with 
Master Xifa, who will give you a Fruit of Yggdrasil and all the skills 
back. ^.^ A rather long conversation will lead to Alice getting 
kidnapped by Dehuai, and Xifa passing away...(That was a short 
appearance, no?) Before going on after that, be sure to equip all of the 
Leonardo's Bears that you have! If you'd like, you might put Zhuzhen in 
the front row. This will be very important in the next...

[ Boss Fight ] 
**Yamarja: War**
Don't have Leonardo's Bears? Well, I feel bad for you. Because now you 
have to listen to the whole conversation all over again, between 
Kawashima, up to the kidnapping of Alice. This boss will use Game of 
Death (remember that one?) and poof! Instant death. Buh-bye. But anyway, 
if you do have the Leonardo's Bears and survive that attack, Yamarja 
will use Nightmare, which will hit all. The easiest way to win this 
fight is if you have Yuri fusion with a light based creature (Heaven's 
Fiend will be just fine) and have him cure whenever needed. That way 
everyone gets cured at once. Like Wugui, Yamarja will be healed by all 
Special Skills, so you have to rely on physical attacks. Annoying, yes, 
but not impossible.

The place will start collapsing again, and Bacon will appear to take 
Wugui away. After a while, you'll return to Shanghai. Once you gain 
control of Yuri, go outside of the room. You can't leave the inn 
unfortunately. There's a Save Point in here if you forgot, and the 
Silent Peddler moved himself downstairs. In order to continue the story, 
you have to visit the Smuggler's room next door. Kawashima reveals her 
identity and there will be a short conversation between the group. Now 
back to where Zhen was before. There will be a scene between Suketani 
and Kutsugi, who's a fairly new face. When you leave this area to go 
back up, there will be Japanese soldiers walking around. Don't talk to 
them or you'll engage in battle! A few steps toward the center of the 
screen will get you to see Kato, and a short flashback on what happened 
to Suketani after his meeting with Kutsugi.

Now to go to the right and down toward the screen with the boat. 
Remember where Sea Mother was hiding? You'll find the Yawang Gate Key 
from there. Be careful because there will still be random soldier 
encounters while you run around this place. Return to the inn. Back to 
Kawashima's room for a short scene there. You'll engage in battle with 2 
Sergeants, which are a little tougher than the guards outside, but still 
not too bad. They have a knockback attack too.

After this, you'll get a converstation between Dehuai and Alice. Just 
select the first option for all three questions and she won't get 
zapped. But hey if you don't like her and all, this is a good time for 
err, nevermind. Heehee. Don't bother with the other options because 
she'll pass out at the end if you chose them. (Nothing different happens 
though.)

You can get a Seal of Life from the chest toward the left when the 
screen changes and a Third Key to the chest at the right (near the gold 
statue thing). Now go to the door...

[ Boss Battle ]
**Yamarja: Stone**
Wonder how many more of these Yamarjas we haveta fight. This one has a 
Wall of Resistance and it uses Illusion at times, which makes its evade% 
higher. Not much of a problem. Its problem is the physical attacks and 
even those aren't too painful. By this time Zhuzhen should have Life 
Sucker, so use that. Don't bother with early level spells such as 
Grenade and Ogre Flamedance from now on because even physical attacks 
hit more than them. 

Once out of the fight, you'll get the B. Tortoise VP automatically. 

+- Kuihai Tower -+
There's a Save Point in the center of the screen. (Close to it at 
least.) After saving, go to the right and up the stairs to the next 
screen. There will be an alter, and put the Tortoise VP in it. Enter the 
door on the bottom right and keep going until you find the chest with a 
B. Dragon VP. Go back down to the main screen and this time pass the 
Save Point and go to the left. Take the Phoenix VP and replace it with 
the Dragon. This time go to the left stairs and up to the next screen. 
Put the Phoenix VP in the alter and enter the door that just opened. 
Grab the W. Tiger VP and leave here. Now to retrieve that Dragon VP. 
Replace it with the Tiger VP. Finally, look at the center (next to the 
save point) alter and put the Dragon VP there. 

Return to the room that had the W. Tiger VP chest in it. The area that 
was blocked off before should be gone. Go up the stairs. Look, it's 
Alice! And Dehuai of course. He'll give you a little toy to play with...

[ Mini Boss Fight ]
**Badger Devil**
This boss is only a little stronger than the random battles around here. 
Its main attack is the Fire Ball which only hits single allies and it's 
still really weak. 

Before going on to Dehuai, go down the stairs toward the left side (a 
few feet down and to the left) to get the Talisman of Wisdom. If you 
want to be extra careful, you might want to go back down and make use of 
the Save Point near the W. Tiger chest. After that, confront Dehuai!

[ Mini Boss Fight ]
**Dehuai**
He has an attack called Fast Ring, which will speed up your indicator, 
but it only works a few times. Besidest hat, he has Magnard, which is 
like Zhuzhen's Ogre Flame, but of course it hits more ^.^;. If you're 
lucky you might even get to see his Blaze attack, which is almost 
exactly the same thing but it looks cooler. :) Using Heaven's Fiend 
again might be good to save extra trouble curing. You'll get a Hermit's 
Staff after this fight, so don't forget to equip it!

Yuri'll hear that Mysterious Voice again. It's been a while hm? Alice 
ends up to be okay. A prompt to change your group will come up. Alice 
might be a better member, but choose as you will. (Alice actually had a 
higher level than Margarete for me: Alice lv 20, Margarete lv 19. Not by 
much of course..) Margarete will be a better choice if you use items 
rather than magic. Of course if you choose to use Alice, put a Bell 
Bracelet on her! 

There'll be a short scene with soldiers and Kawashima yet again. If you 
go back down the stairs, there will be two soldiers waiting to assist 
you toward the right side. The first one will be Lottery Member #9, 
while the second will open shop. The first can also change your party. 
Get yourself prepared for the last boss of this section, and then go up. 
I advise that you grab a few Bell and Mirror Bracelets for this fight, 
or at least a few Imp Fangs. There's a Save Point on the next screen. 
Going further up will prompt a "chat" with Dehuai, and then finally...

[ Boss Battle ]
**Yamarja: Clmity**
Unless you've leveled up like crazy, this battle might take a little 
longer than the others. Of course it's not impossible. (Mind you, I 
didn't level up my characters too much...^.^; Lv. 21 or so.) It has an 
attack called Crimson Flame which will not only hit your whole group, 
but has an awfully large chance of silencing them. Be glad when it does 
either a physical attack or Shockwave, because those are the moves that 
are least dangerous. This boss also has an ability to Petrify, which is 
really annoying because if all three members of your party are 
petrified, it's Game Over. As long as you have Bell Bracelets, Mirror 
Bracelets and plenty of healing items, this shouldn't be a problem. 
Heaven's Fiend is yet again good for healing all members of the party. 
Watch for Alice's SP if she's in the group. Zhuzhen might actually have 
a little trouble himself, along with Margarete if you chose her instead.

Finally after this boss battle, Dehuai will pass away, and Bacon will 
summon the Ultimate Being for the moment-- And a video clip will 
commence. This will be the end of part one and it'll ask if you'd like 
to save your progress. (And if you're anything like me, of course you 
do! :) )

B. Part two 

~Will be added in next version~

A. Items

Thera Leaf --> Restores 75 HP.
Thera Seed --> Restores 150 HP.
Thera Root --> Restores 300 HP.
Thera Extract --> Fully restores HP.
Mana Leaf --> Restores 50 MP.
Mana Seed --> Restores 100 MP.
Mana Root --> Restores 200 MP.
Pure Leaf --> Restores 3 SP.
Pure Seed --> Restores 6 SP.
Pure Root --> Restores 10 SP.
Pure Extract --> Fully restores SP.
TalismanOfLuck --> Restores Unconscious person's HP 30%.
TalismanOfMercy --> Restores Unconscious person's HP 50%.
TalismanOfWisdom --> Restores Unconscious person's HP 30% and restores 
50 MP.
TalismanOfPurity --> Restores Unconscious person's HP 30% and restores 3 
SP.
TalismanOfPower --> Fully restores Unconscious person's HP, MP, and SP.
Mermaid's Tear --> Cures Poison.
Holy Mother Bust --> Cures Confusion.
Angel's Feather --> Cures Paralysis.
Faeries' sigh --> Cures Silence.
Imp's Fang --> Cures Petrification.
Phoenix Tail --> Cancels out all Judgement Ring abnormalities.
Soul Benediction --> Cures all status abnormalities.
Tea of the Healer --> Restores 75 HP and 50 MP.
Tea of the HolyOne --> Restores 300 HP and 200 MP.
Fruit of Yggdrasil --> Fully restores HP and MP.
Witch's Broth --> Restores 50 MP and 3 SP.
Alchemist's Water --> Restores 200 MP and 10 SP.
Eye of Ouroboros --> Fully restores MP and SP.
Bronze Arrowhead --> User's hit area doubles.
Bronze Dagger --> All allies' Hit Areas double.
Silver Hourglass --> User's indicator sweeps half as fast.
Gold Hourglass --> All allies' indicator sweeps half as fast.
W. Tiger Hair --> User's Hit Area is cut in half, but Attack Power 
doubles.
B. Dragon Horn --> All allies' Hit Area is cut in half, but Attack 
Powers double.
B. Tortoise Fang --> User's indicator sweeps twice as fast, but Attack 
Power doubles. 
R. Phoenix Talon --> All allies' indicator rotate twice as fast: Attack 
doubles.
Kirin Scale --> User's Hit Area doubles: indicator sweeps half speed.
Monkey Paw --> Indicator speed becomes irregular: Attack Power triples.
Third Key --> Max 3 sweeps of indicator with successful action.
Fifth Key --> Max 5 sweeps of indicator with successful action.
Seventh Key --> Max 7 sweeps of indicator with successful action.
Seal of Aura --> Max MP increases 3 to 5 points.
Seal of Vitality --> Vit increases 1 to 3 points.
Lottery Ticket --> Can draw in lottery.
Tissues --> For blowing noses and other wiping.
Tent --> Restores all allies. Only useable at a Save Point.

B. Weapons/Armor 

~Will come in next version~

C. Accessories

Shell Bracelet --> Renders Poison ineffectual.
Mirror Bracelet --> Renders Petrification ineffectual. 
Zodiac Bracelet --> Renders Paralysis and Petrification ineffectual.
Spikes --> Renders Knockback ineffectual. 
Leonardo's Bear --> Renders Instant Death ineffectual. 
Bell Bracelet --> Renders Silence ineffectual.
Bone Bracelet --> Renders Confusion ineffectual.
Rosewood Bracelet --> Renders Paralysis ineffectual.
Will Power --> Renders SP lowering ineffectual.
Crucifix --> Cancels all status effects.
Star Brooch --> Escape possible even with all Berserk allies.
Voodoo Doll --> Becomes Unconscious in the player's stead once.
Small Jug --> Makes SP decrease 2 points each turn.
Huge Jug --> Makes SP decrease only 1 point every 2 turns.
Jade Lariat --> The width of the hit area increases 20%.
Coral Lariat --> The indicator sweeps 20% slower.
Mind's Eye --> Hit area invisible, but Physical Attack doubles.
Flash Badge --> Agl up 25 points, but 2x indicator speed.
Icon Clogs --> Agl down 15 points, but half indicator speed.
Demon earrings --> Physical damage, given and received, up 20%.
Warlock Earrings --> Special Atk power up 20%, Special damage received 
up 20%.
Monk Earrings --> Exp pt gain up 20%, but SP gain down 20%.
Angel Earrings --> SP increases 20%.
DemonWardNecklace --> Cuts the chance of battle encounters by half.
Warning Device --> Helps the bearer avoid back and cross attacks.
Brsrkr Earrings --> HP increases 20%.
Headgear --> Raises Defense Power by making target fearless.
Charming Pareo --> Raises Attack Power by giving irresistable charm.
Bandana --> Raises Defense Power.
Leather Cap --> Raises Defense Power.
Studded Cap --> Raises Defense Power.
Leather Belt --> Raises Attack Power.
Casual Belt --> Raises Attack Power.
Pedometer --> Counts number of steps in dangerous areas.
Pocket Watch --> Renders Judgement Ring abnormalities ineffectual.
Brigand Earrings --> Trophy money down 20%, but item get chance up 20%.
Pirate Earrings --> Trophy money up 20%, but item get chance down 20%.
Flare Brooch --> SP consumed during Fusion decreases 20%.
Weird Bottle --> After Unconscious, 3-hit, 2x Strength attack.

D. Valuables

Talisman 
        Engraved Stone, it shows current Malice level.
Pendant 
        Cross-shaped pendant from Father Elliot.
SluiceGateHandle
        Rust-covered gear. Used in a sluice gate.
Anti-cat Powder
        Smelly Chinese herb infused with catnip.
Torch
        Bundle of dried twigs. Used as a light source.
Metal Bowl
        Foul-smelling bowl once used by a pathologist.
Jewel
        The "Sealing Stone." Creates mystic barriers.
Wood Token
        Ancient token representing "Wood."
Yawang Gate Key
        Key to "Yawang Gate" leading to Kuihai Tower.
B. Dragon VP
        Painting containing the power of the Blue Dragon.
W. Tiger VP
        Painting containing the power of the White Tiger.
B. Tortoise VP
        Painting with the power of the Black Tortoise.
R. Phoenix VP
        Painting containing the power of the Red Phoenix.
East Gate Key
        Key to gate seperating Bistriz and forest.
Kid's Room key
        Key for entering the orphans' room.
Guestroom Key
        Key to the mansion's guestroom.
Heart Key
        Bizzarre key to mental hospital.
Club Key
        Bizzarre key to mental hospital.
Diamond Key
        Bizzarre key to mental hospital.
Spade Key
        Hospital room key held by Viscount Rausan.
Bronze Coin
        Bronze coin from hospital. Oddly scratched.
Silver Coin
        Silver coin from hospital with bird symbol.
Gold Coin
        Gold coin from hospital with demonic crest.
Platinum Coin
        Platinum coin from hospital with dragon symbol.
Dungeon Key
        Key carved from the bone of some animal.
Oath Grail
        Grail from which Death drank souls.
Snake Card
        Card with a picture of a snake. Useful in shops.
Moon Card
        Guild card with a picture of moon. From Bistritz.
Sun Card
        Guild card with Sun picture. Bought in London.
Light Gravestone. 
        Stone with same spirit as the Light Tombstone.
Erotic Book
        Legendary magazine. "Shanghai Angels."

E. Store information

This is in the order of accessibility. Most of these are really 
redundant...

Zhaoyang Village (Wandering Merchant)
Name                        Cost
-----------------------------------------
Bandanna                320
Leather Belt             320
Shell Bracelet           2770
Bone Bracelet          2960
Thera Leaf                50
Mana Leaf                100
Pure Leaf                  230
TalismanofLuck      480
Mermaid's Tear        70
Holy Mother Bust   75
Phoenix Tail              90
Bronze Arrowhead  100
Silver Hourglass      100
Tent                           480

Fengtian (Fengtian Item Shop)
Name                           Cost
-----------------------------------------
Knuckle Blade           1200
Shooting Star Tome  1420
Leather Vest               1000
Leather Skirt               1200
Bandanna                     320
Leather Belt                  320
Shell Bracelet             2770
Bone Bracelet             2960
Rosewood Bracelet   3000
Spikes                          2810
Thera Leaf                      50
Mana Leaf                    100
Pure Leaf                      230
Talisman of Luck         480
Mermaid's Tear              70
Holy Mother Bust         75
Angel's Feather             80
Phoenix Tail                   90
Bronze Dagger             200
Gold Hourglass           200
Tent                              480

Dalian (Sea Turtle Restaurant)
Name                           Cost
-----------------------------------------
Bandanna                    320
Leather Cap                 600
Leather Belt                 320
Casual Belt                  600
Shell Bracelet             2770
Bone Bracelet             2960
Rosewood Bracelet   3000
Spikes                          2810
Brigand Earrings        5000
Pirate Earrings            5000
Thera Leaf                      50
Mana Leaf                    100
Pure Leaf                      230
Talisman of Luck         480
Mermaid's Tear              70
Holy Mother Bust         75
Angel's Feather             80
Phoenix Tail                   90
Bronze Dagger             200
Silver Hourglass          100
Gold Hourglass            200
Tent                               480

Dalian (Under Ground Armory)
Name                           Cost
-----------------------------------------
Knuckle Blade            1200
Shooting Star Tome  1420
Hexagonal Staff          1100
Type 94 Pistol            1300
Leather Vest               1000
Leather Skirt               1200

Smuggler's Boat (Pachimon General Store)
Name                           Cost
-----------------------------------------
Knuckle Blade            1200
Shooting Star Tome  1420
Hexagonal Staff          1100
Type 94 Pistol            1300
Leather Vest               1000
Leather Skirt               1200
Bandanna                     320
Leather Cap                 600
Leather Belt                 320
Casual Belt                  600
Shell Bracelet             2770
Bone Bracelet             2960
Rosewood Bracelet   3000
Spikes                          2810
Voodoo Doll               5210
Thera Leaf                      50
Mana Leaf                    100
Pure Leaf                      230
Talisman of Luck         480
Mermaid's Tear              70
Holy Mother Bust         75
Angel's Feather             80
Phoenix Tail                   90
Bronze Arrowhead       100
Bronze Dagger             200
Silver Hourglass          100
Gold Hourglass            200
Tent                               480

Fuayuan (Mika's House)
Name                           Cost
-----------------------------------------
Leather Cap                 600
Studded Cap             1700
Casual Belt                  600
Western Belt             1700
Shell Bracelet             2770
Bone Bracelet             2960
Rosewood Bracelet   3000
Bell Bracelet               3120
Spikes                          2810
Voodoo Doll               5210
Brigand Earrings        5000
Pirate Earrings            5000
Thera Leaf                      50
Thera Seed                   120
Mana Leaf                    100
Mana Seed                   300
Pure Leaf                      230
Pure Seed                     510
Talisman of Luck         480
Talisman of Mercy      820
Mermaid's Tear              70
Holy Mother Bust         75
Angel's Feather             80
Faerie's Sigh                   85
Phoenix Tail                   90
Bronze Arrowhead       100
Bronze Dagger             200
Silver Hourglass          100
Gold Hourglass            200
Tent                               480

Temple Ruins (Kato Pachimon General Store)
Name                           Cost
-----------------------------------------
Leather Cap                 600
Studded Cap             1700
Casual Belt                  600
Western Belt             1700
Shell Bracelet             2770
Bone Bracelet             2960
Rosewood Bracelet   3000
Bell Bracelet               3120
Spikes                          2810
Leonardo's Bear         3330
Voodoo Doll               5210
Thera Leaf                      50
Thera Seed                   120
Mana Leaf                    100
Mana Seed                   300
Pure Leaf                      230
Pure Seed                     510
Talisman of Luck         480
Talisman of Mercy      820
Mermaid's Tear              70
Holy Mother Bust         75
Angel's Feather             80
Faerie's Sigh                   85
Phoenix Tail                   90
Bronze Arrowhead       100
Bronze Dagger             200
Silver Hourglass          100
Gold Hourglass            200
Tent                               480

Temple Ruins (Master Shoho's Allowance Job)
Name                           Cost
-----------------------------------------
Steel Claw                  2800
Tome of Moon          3000
Pilgrim's Staff             2700
Nanbu Pistol             2900
Studden Harness      2500
Leather Cap                 600
Studded Cap             1700
Casual Belt                  600
Western Belt             1700
Shell Bracelet             2770
Bone Bracelet             2960
Rosewood Bracelet   3000
Bell Bracelet               3120
Spikes                          2810
Leonardo's Bear         3330
Voodoo Doll               5210
Thera Leaf                      50
Thera Seed                   120
Mana Leaf                    100
Mana Seed                   300
Pure Leaf                      230
Pure Seed                     510
Talisman of Luck         480
Talisman of Mercy      820
Mermaid's Tear              70
Holy Mother Bust         75
Angel's Feather             80
Faerie's Sigh                   85
Phoenix Tail                   90
Bronze Arrowhead       100
Bronze Dagger             200
Silver Hourglass          100
Gold Hourglass            200
Tent                               480

Kuihai Tower (Shanghai Transport Reg. Logistic Comp. 8)
Steel Claw                  2800
Tome of Moon          3000
Pilgrim's Staff             2700
Nanbu Pistol             2900
Studden Harness      2500
Leather Cap                 600
Studded Cap             1700
Casual Belt                  600
Western Belt             1700
Bone Bracelet             2960
Rosewood Bracelet   3000
Mirror Bracelet
Spikes                          2810
Leonardo's Bear         3330
Voodoo Doll               5210
Thera Leaf                      50
Thera Seed                   120
Mana Leaf                    100
Mana Seed                   300
Pure Leaf                      230
Pure Seed                     510
Talisman of Luck         480
Talisman of Mercy      820
Mermaid's Tear              70
Holy Mother Bust         75
Angel's Feather             80
Faerie's Sigh                   85
Imp's Fang                      95
Phoenix Tail                   90
Bronze Arrowhead       100
Bronze Dagger             200
Silver Hourglass          100
Gold Hourglass            200

A. Pit Fights
There are two Pit Fight Arenas that are accessible in the game. 

The first Pit Fight is in Fuayuan, which is only accessible after the 
fight against Wugui. You'll have to pay 300 G in order to participate. 
It's located behind the green curtain in Mr. Zhen's entertainment shop. 
This is only accessible during Part 1 of the game.

The other is in London, where the London Rats hideout is. If you go to 
the left of the screen and talk to Sharon later in the game, she'll be 
able to summon monsters for you to fight against. She won't give you 
anything unless you beat all 10 monsters though. If you talk to the man 
next to her, he'll tell you how many fights your characters have one in 
a row, along with how much treasure you have receieved, etc. Nothing too 
important though. This is accessible during Part 2 of the game.

A Pit Fight is like a normal battle, but done only with one character. 
This chosen character (must currently be in your group) can participate 
in one to ten different battles, going on until you call it quits, the 
character wins all battles, or goes unconscious. SP is recharged every 
battle, but HP and MP are not. I don't advise wasting too much time here 
unless you're sure of your abilities. Crucifix is vital for some fights. 
(Some battles try to cheat and petrify or instantly kill your 
characters.)

B. Libary Information

-- Monsters --
Wind Shear
Vampire Bat
Venomous Spider
Wolf
Hellcat
Zombie
Green Flyer
Canus
Felinus
Yamarja: Earth
Fire Bat
Shinki Bug
Mutant Frog
Frog God
Kappa 
Water Tiger
Elite Guard
Beast Dog
Yamarja: Wind
White Wolfling
Ogre Flame
Li Li
Python
Sea Gremlin
Xieshi
Raging Spirit
Puppet Guard
Baigu
Succubus Queen
Brain Sucker
Qinggy
Yamarja: War
Corporal
Sergeant
Dark Judge
Yamarja: Stone
Vengeance Demon
Rage Demon
Mournful Demon
Shadow
Badger Devil
Yamarja: Calamity
Birdman
Mailman
Police Dog
Tindalos
Garm 
Gremlin
Hollow
Dead Knight
Bifronze
Camazotz
Larmgelg
Banshee
Night Stalker
Mammon
Spector
Meat Eater
Doom
Buggs
Rausan
Olga
Straithe
Sin
Guinea Pig
Inverse
Amon
Enkidu
Emptiness
Hangman
Soul Block
Arcmine
Enigma
Keeper
Hate
Cockatrice
Black Widow
Scapegoat
Evil 1
Evil 2
Evil 3 
Evil 4 
Gust Drei 
Gust Vier

-- NPC --
Albert Simon
Fox Face
Wanderer Meiyuan
Lt. Col. Yoshiko Kawashima
Dehuai
Puppy
Anne
Young Yuri
Colonal Ben Hyuga
Sea Mother
Li Li
Sergeant Seiji Kato
Wugui of Kowloon
Zhongyun Zhen
Lieutenant Ken Suketani
Qiuhua
Master Xiaofang
Master Xifa
Major Kaoru Kutsugi
Terry
Michelle 
Nina
Kevin
Arcane Olga
Father Doyle
Joshua
Chris
Sharon
Jack
Viscount Rausan
Koudelka Iasant
Father Elliot
Roger Bacon

Thanks to....
- The people who made the game. 
- Those who actually read through my walkthrough..^.^;
- Winter Break! :D That actually let me write this thing in the first 
place. Heehee.
And thanks to those who actually put this on their sites after giving me 
prior notice. :) 
