******************************************************************************

                    Kirby's Adventure FAQ/Walkthrough
                  For the Nintendo Entertainment System
                   Version 1.0 (Last Updated: 6/13/00)
                By Devin Morgan (devin_morgan@netzero.net)

    This file is Copyright (c)2000-2001 Devin Morgan. All rights reserved.

******************************************************************************

Table of Contents

1. What's New
2. Introduction
3. Story
4. Controls
5. Hidden Switch Guide
6. Abilities
7. Enemies
8. Mini-Bosses
9. Bosses
10. Bonus Games
11. Secrets/Tips and Tricks
12. Credits
13. Copyright Notice
14. Contact Information

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-=-=-=-=-=-=-=-=-=-=
-=  1. What's New -=
-=-=-=-=-=-=-=-=-=-=

Version 1.0 (6/13/00): This is the first version of this separate FAQ. It was
originally part of the Ultimate Kirby Guide, but it is now separate along with
some of my other Kirby guides.

******************************************************************************

-=-=-=-=-=-=-=-=-=-=-=
-=  2. Introduction -=
-=-=-=-=-=-=-=-=-=-=-=

Kirby's Adventure was the only Kirby game ever released for the Nintendo
Entertainment System. It was one of the newer games for the system since it
came out about a year or so before the NES was discontinued. Kirby's Adventure
is just like all the other Kirby games that came after it, but like Kirby's
Dream Land 2, you must enter doors from the overworld area to enter each level.
In this game, you can open up blocked areas on the world map screen by
activating hidden switches in many levels throughout the game. There are also a
ton of abilities in this game, so you'll be very busy with this game!

******************************************************************************

-=-=-=-=-=-=-=-=
-=  3. Story  -=
-=-=-=-=-=-=-=-=

Light years away, on a tiny star not visible from Earth, is the magical,
peaceful place known as Dream Land. The beings that inhabit this wondrous world
live in a blissful existence that centers on eating, sleeping and playing. An
example of their carefree customs includes the traditional after-lunch feast
nap. After they awaken from their nap, the Dream Landers discuss their dreams
and fervently hope that each other's fondest wishes come true.

One day, a young Dream Lander named Kirby awoke from his after-lunch nap
feeling terrible. "What happened?" he wondered to himself. "I didn't have any
dreams during my lunch nap!" This lack of dreams left Kirby feeling very
uneasy. After talking to some of his friends, he found that the problem was
much more serious than he had thought, for they had not experienced any dreams
either! "Something must have happened to the Dream Spring!" they exclaimed in
unison.

The Dream Spring is a magical well that is a reservoir for all the dreams of
the inhabitants of Dream Land. Dreams also flow out of the Dream Spring and
envelop Dream Land, granting all sleeping beings enjoyable dreams.

Legends told that the Dream Spring was created by a magical artifact known as
the Star Rod. The sparkling star on the tip of this scepter was an actual
fragment of a star that had landed in Dream Land in the distant past. The Star
Rod now provided energy to the Dream Spring and served as the very symbol of
Dream Land.

The lack of dreams made everyone in Dream Land feel restless and irritable. The
joyful laughter that had once resounded throughout Dream Land could no longer
be heard at all. Things were bleak. Kirby, the roly-poly hero of Dream Land,
boldly announced his intention to investigate the Dream Spring and find the
cause of all the trouble.

Upon reaching the Dream Spring, who did he find but King DeDeDe, bathing in its
magical waters! In the past King DeDeDe had caused mischief in Dream Land by
stealing all the Dream Landers' food and Sparkling Stars. Now, in the middle of
the Dream Spring, in place of the Star Rod, sat DeDeDe, covered with bubble
bath.

"So, you're up to your old tricks again, eh, DeDeDe?!" accused Kirby.

"What are you talking about, young pudge ball?" DeDeDe looked surprised. "I
thought I'd do everyone a favor by..."

"No, no no!" Kirby shook his head. "I won't listen to your tricks! What have
you done with the Star Rod?!"

"Oh, that old thing," DeDeDe said nonchalantly. "I broke it into seven pieces
and gave each piece to one of my friends..."

"What was DeDeDe thinking?!" Kirby wondered. Before hearing any more of what
DeDeDe had to say, Kirby set off on the long trek to gather the pieces of the
Star Rod and return them to the Dream Spring. Hopefully, he could return the
sparkly to the Dream Spring so that the people of Dream Land could again enjoy
their happy midday naps.

******************************************************************************

-=-=-=-=-=-=-=-=-=
-=  4. Controls -=
-=-=-=-=-=-=-=-=-=

Start: Pause game

Select: Drop special ability

A: Jump, swim

B: Inhale or spit out

Up: Fly, enter doors

Down: Duck, swallow, slide (Down + A or B)

Left and Right: Walk (to run, press Left or Right twice)

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-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  5. Hidden Switch Guide  -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

World 3, Level 1
----------------

In the 4th room, go all the way to the right and enter the door there. In that
room, drop down the pit to the right and destroy the locks blocking you, then
enter the door. Destroy the Bomb Block and then enter the door above you and
press the switch.

World 3, Level 6
----------------

In the 5th room, go up until you see 4 blocks to the side. Destroy the blocks
with your air-puff attack, and then enter the door. Destroy the Bomb Block,
then get across the room as quickly as possible, then enter the door and push
the switch in the next room.

World 4, Level 1
----------------

In the 4th room, go all the way right until you reach a "wall" of blocks that
you must destroy or inhale to get past. Near the end of this block barricade,
you'll see a block bordered with a black line, and go to THAT block and destroy
it. Fly to the position where the block was and press Up to enter a hidden
door, then push the switch.

World 4, Level 3
----------------

In the 2nd room, go as far as you can until you reach a door suspended in
mid-air. Enter that room and push the switch.

World 4, Level 6
----------------

In the 4th room, it'll be dark there, so go as far right as you can until you
reach a Light enemy. Inhale it and take its ability, then use it to brighten up
the room a bit! Now that there's light, backtrack towards the beginning of the
room and you'll find a door you didn't see before. Enter that door and push the
switch.

World 5, Level 1
----------------

In the 2nd room, drop down as far as you POSSIBLY can go until you reach a
"thicker" section of blocks. Go to the left side of that platform and destroy
the blocks on that side until you reveal a door. Enter that room and push the
switch that's underwater!

World 5, Level 4
----------------

In the 3rd room, about halfway through you'll see a hidden door concealed in
the waterfall. Enter that room and then enter the FIRST door that you see in
that room and push the switch.

World 5, Level 5
----------------

In the very 1st room, get through it until you're able to go down. Go down,
then go left and enter the door on a ledge. Take the Hi-Jump ability, then
destroy all the blocks. Then get the Fire ability and light the fuse, then fly
up the gap you just opened from the blocks and jump into the cannon. The cannon
will launch you into a new room, so just push the switch there.

World 5, Level 6
----------------

Before you try and go for the switch here, I suggest you get the Hammer ability
from the Arena in this world. When you have it, go to the 3rd room and enter
the first door you come across on an island. Then, go on top of the small
platform in the middle of the room and destroy the green blocks with the
hammer. Destroy all the other blocks to reveal another door. Enter that room
and push the switch.

World 6, Level 1
----------------

I suggest that you have the Stone ability before you attempt to hit the switch
in this level! When you get it, go to the 2nd room and enter the first door
that you see. Use the Stone ability to destroy the odd block in middle of the
room, then enter the door and push the switch.

World 6, Level 2
----------------

As for the last level, I strongly advise that you have the Stone or Hammer
abilities before coming to this level! When you have either one, get to the 2nd
room and find the FIRST door there and enter it. Pound down the stake there
with your hammer or with the Stone ability, and then enter that new room and
hit the switch.

World 6, Level 3
----------------

In the 2nd room, defeat the Hammer mini-boss and then take its ability after
you defeat it and go up the ladder. Destroy the crate in the wall to the right,
then drop down into the passageway, then when you land, go left. Destroy the
Bomb Block and then go where the block was and push up. Enter the hidden room
and enter the door above it and you'll end up in a room with a cannon. Inhale
the Fire enemy, and then get about halfway under the right platform. (In the
water.) Swallow the enemy so the fire shoots out of your mouth underwater and
lights the fuse, and then quickly swim into the cannon. When you reach the new
area, hit the switch.

World 6, Level 4
----------------

In the 2nd room, destroy all the Bomb Blocks in your way and get down to the
big body of water at the bottom of the room. Swim right until you see a bunch
of ladders and a broom enemy. Get onto the platform there and walk across it,
then jump into the water on the other side. There, you'll see an indent in the
wall, so go as far in the indent as possible, then at the end, push up to enter
a hidden room. All you do there is hit the switch.

World 6, Level 5
----------------

In the 4th room, get the Fire ability from the enemy near the entrance to that
room, then destroy the two Bomb Blocks blocking the way downward. Drop down
there and light the fuse with the firepower, and then make your way to the 2nd
hole further right with the cannon before it blows up! If you miss it exit the
room the way you entered it and try again, but if you did make it, just hit the
switch in the room.

World 6, Level 6
----------------

In the 1st room, go right and enter the next room. Inhale and swallow a U.F.O
enemy to obtain its powers, then get back into the previous room through the
door. Fly downward and left and then charge up your attack by holding B. Shoot
the beam to destroy the ice blocks blocking the door, then enter it and hit the
switch.

World 7, Level 1
----------------

In the 1st room, get the Sword ability, then enter the 2nd room. Get through
the room until you reach 3 Waddle Dees. Defeat them, then destroy all the
blocks you can above you. Release the ability, then take the Fireball ability,
and then destroy the wall near where you destroyed the blocks, then enter the
door and hit the switch.

World 7, Level 6
----------------

This level is just like the original levels from Kirby's Dream Land for Game
Boy. When you reach the last scene, which you'll know if you've played KDL, get
to the very top of the room and instead of entering the room, fly up to the
moon. Push up right on it to enter a hidden room and drop down to the bottom
and hit the switch.

******************************************************************************

-=-=-=-=-=-=-=-=-=-=
-=  6. Abilities  -=
-=-=-=-=-=-=-=-=-=-=

Back Drop: When you have this ability, Kirby will inhale more powerfully. When
           he inhales an enemy, he'll grab it and defeat it when you press any
           direction on the Control Pad.

Ball: Press B to turn into a rubber ball! Press A to bounce; the longer you
      hold A, the higher you bounce.

Beam: Kirby attacks by using a beam "whip" and swinging it from the air to the
      ground. It has pretty good attacking range.

Crash: This ability can only be used once. When used, Kirby jumps into the air
       and many other Kirbys dart around the screen, then defeats every enemy
       onscreen. It helps if you have it when fighting a boss!

Cutter: Kirby throws a cutter, which flies straight ahead spinning, then
        returns in the same direction it came. It doesn't come directly back
        to you, though.

Fire: With this ability, Kirby shoots fireballs straight ahead at a very rapid
      pace.

Fireball: Kirby shoots forward quickly as a fireball destroying any enemies in
          his path!

Freeze: A sheet of ice balls surround Kirby. You can't move while using this
        ability, though. When you hit an enemy, it'll turn into an ice cube,
        which you can just walk into to kick it ahead.

Hammer: This is one of the best and most powerful abilities in the game! When
        used, Kirby crushes whatever's in front of him with his hammer. When
        he jumps and uses it, he spins the hammer around him once before he
        lands.

Hi-Jump: When used, Kirby jumps to the top of the screen destroying anything
         in his path. You can use the Control Pad to control what direction he
         jumps in.

Ice: When you use this ability, Kirby shoots out ice balls, which can turn an
     enemy into an ice cube on contact. It's the same move as the Fire
     ability, you're just shooting ice instead!

Laser: Kirby shoots a thin laser straight ahead and destroys almost anything
       it hits! When you shoot it at a sloped corner, it'll bounce and shoot
       in another direction.

Light: This is another ability that can only be used once, then it disappears.
       When it's used, Kirby throws something into the air and the entire room
       becomes lighted. It should only be used in dark rooms; anywhere else,
       it'll have no effect.

Mike: This ability can only be used three times. When used, it instantly
      defeats all normal enemies, and causes some damage to bosses. The 3
      microphone attacks are different in what Kirby does. For the first
      attack, Kirby spits out a megaphone. Next attack, he spits out a
      microphone. Last, he spits out a microphone on a stand, then jumps on it
      and sings into the mike to defeat enemies!

Needle: Spikes come out of Kirby's back when this ability is used. Hold the B
        button to make the spikes last longer. Unfortunately, you can't move
        while using this ability.

Parasol: Kirby wields an umbrella with this ability. He swings it in front of
         him to hit anything close by. When you jump, you'll float to the
         ground with the parasol! It also protects you from attacks from
         above.

Sleep: When you use this one-use ability, Kirby falls asleep. During that
       time, he is vulnerable to all attacks. After a few seconds, he'll wake
       up and the ability will disappear.

Spark: Sparks come flying out of an electrically-charged Kirby! It doesn't
       have great range, but it can defeat any incoming enemies before they
       get near you!

Stone: Another self-explanatory ability. Kirby turns into a stone and crushes
       whatever's below him.

Sword: Kirby swings the sword very quickly in front of him, then swings it
       around behind him to end the move. When you use it in the air, Kirby
       and the sword spin, defeating any enemies that may hit in any
       direction!

Throw: With this ability, whenever Kirby inhales an enemy, he grabs it. Then,
       he throws it just like a star, destroying things in its path. You can
       also pick the angle of the throw by using the Control Pad.

Tornado: Kirby turns into a tornado with this ability. You can control what
         direction Kirby goes in with the Control Pad.

U.F.O: When you get this ability, Kirby automatically turns into a UFO! You
       have 4 different levels of attacks with this ability as well. When you
       tap the B button, he'll shoot a beam like the Beam ability. When you
       hold B and release quickly, he'll shoot a laser like the Laser ability.
       If you charge up for a second, he'll shoot a star ahead. If you hold B
       for a while longer and release, Kirby will shoot a more powerful star,
       which you can use to break certain walls.

Wheel: When this ability is activated, Kirby turns into an unstoppable wheel!
       You can move very fast across the ground with it, and you don't stop
       until you hit a wall, land on spikes, or fall down a pit. You can
       deactivate this move by pressing B again.

******************************************************************************

-=-=-=-=-=-=-=-=-=
-=  7. Enemies  -=
-=-=-=-=-=-=-=-=-=

Angel Boo
    Ability: Light
    Description: He is actually Waddle Dee or Waddle Doo wearing a costume.
                 All he does is float around.

Birdy
    Ability: N/A
    Description: This cute little bird will fly at you at high speeds.

Blade Knight
    Ability: Sword
    Description: He's a little knight in armor that swings his trusty sword
                 whenever you're close.

Blipper
    Ability: N/A
    Description: There is something fishy about this fish. He can leap out of
                 the water in five seconds.

Blowfire
    Ability: Fireball
    Description: This little eye will turn into a fireball and jet at you when
                 he's mad.

Bronto Burt
    Ability: N/A
    Description: Basically, he will just fly up and down. Sometimes, he tries
                 to dive on you when you're close.

Broom Hatter
    Ability: N/A
    Description: She sweeps the floor quite fast, so when she comes near you,
                 inhale her.

Cappy
    Ability: N/A
    Description: This guy will hide under a mush-hat until you suck it off.

Chicky
    Ability: Ball
    Description: This is Chucky's brother. He will bounce around.

Chilly
    Ability: Freeze
    Description: He is a cute little snowman that will throw ice flakes around
                 him. He will also waddle towards you in certain levels.

Climber Guy
    Ability: N/A
    Description: He can climb walls in many places. He can also walk around
                 and throw stars.

Dygclops
    Ability: Sleep or Hammer
    Description: This is a missile that is fired from ground tanks. He can
                 also be seen with Heavy Mole.

Glunk
    Ability: N/A
    Description: This is a sea anemone who's specialty is shooting diamonds at
                 you.

Gordo
    Ability: N/A
    Description: He is just a little spiky ball that's an obstacle. You can't
                 attack him, so just avoid him.

Jumping Dan
    Ability: Hi-Jump
    Description: This little guy may resemble Super Man, but he can jump
                 really high.

Kaboomba
    Ability: Crash
    Description: This bomb walks around and explodes when he's mad.

Kabu
    Ability: N/A
    Description: The best way to deal with this Easter Island statue is to
                 jump over him as he appears and disappears.

Lazar Ball
    Ability: Laser
    Description: He will float around after you and automatically spit laser
                 beams at you.

Meta Axe
    Ability: N/A
    Description: He is one of Meta Knight's henchmen. He will walk around and
                 throw axes at you.

Meta Droid
    Ability: N/A
    Description: Another one of Meta Knight's henchmen. This one will fly at
                 you and swing batons around him.

Meta Lance
    Ability: N/A
    Description: This is another of Meta Knight's henchmen who will throw
                 forks at you.

Meta Mace
    Ability: N/A
    Description: This guy is the fourth of Meta Knight's henchmen. He will
                 swing his mace and throw it at you.

Mr. UFO
    Ability: UFO
    Description: He will fly around humming, and sometimes shooting beams.

Nimbus
    Ability: N/A
    Description: He looks like a little thundercloud.

Poppy Bros. Jr.
    Ability: N/A
    Description: This elf look-alike will just walk around with glee.

Q-Burt
    Ability: Fire
    Description: He will walk around and usually spit fire at you.

Rocky
    Ability: Stone
    Description: Since Rocky is so heavy, he drops like a stone. He will walk
                 around and fall off things.

Scarfy
    Ability: N/A
    Description: This is that one tomato guy. If you try to inhale him, he
                 will get mad. Just hit him with a simple air pellet.

Shelled Kany
    Ability: N/A
    Description: He just walks around with a shell on him.

Shiny Knight
    Ability: Sword
    Description: This guy's the same as Blade Knight, except for the looks.

Shotzo
    Ability: N/A
    Description: This non-living creature is shaped just like a cannon. He
                 will shoot cannonballs, and he will give you damage if you
                 touch him.

Sir Kibble
    Ability: Cutter
    Description: He's a tough enemy who is the master of the sword.

Sir Pengy
    Ability: Ice
    Description: He will slide after you and try to freeze you with his cold
                 breath.

Sir Slippy
    Ability: N/A
    Description: He's a cute little frog who can be found in watery stages. He
                 can't drown when he's underwater.

Sleepy
    Ability: Sleep
    Description: If it were one of the seven dwarves, it would be Sleepy. This
                 cutie walks around and falls asleep.

Sparky
    Ability: Spark
    Description: This green blob will hop around and throw electricity around
                 him.

Squishy
    Ability: N/A
    Description: Squishy is really annoying, expect him to leap around, or
                 possibly fly.

Togezo
    Ability: Needle
    Description: He will walk around, but when he sees you, he will curl up
                 into a little ball and roll to attack.

Waddle Dee
    Ability: Parasol
    Description: This guy is really easy; all he can do is walk and jump
                 around. He sometimes has the Parasol power.

Waddle Doo
    Ability: Beam
    Description: This guy has beams that can paralyze anything.

Wheelie
    Ability: Wheel
    Description: Wheelie crashes into you at high speeds.

Whirlwind
    Ability: Tornado
    Description: He spins in one place, then spins into an indestructible
                 tornado.

******************************************************************************

-=-=-=-=-=-=-=-=-=-=-=
-=  8. Mini-Bosses  -=
-=-=-=-=-=-=-=-=-=-=-=

Mr. Frosty
    Ability: Freeze
    Hits: 3 without abilities
    Strategy: This big walrus likes to make ice cubes and throw them at you,
              then charge all the way across the room and repeat. Suck in his
              ice cubes and nail him with them.

Clock Work
    Ability: Mike
    Hits: 2 with Stone ability, 3 without abilities
    Strategy: This guy likes to charge at you and throw deadly musical notes.
              Suck in the musical notes and spit them back at him and he'll
              eventually face the music.

Bugzey
    Ability: Back Drop
    Hits: 3 without abilities
    Strategy: This guy is very aggressive. Look out for him when he charges,
              because he'll catch you in a body slam. When he releases smaller
              bugs, suck them up and spew them back at him.

Shelatoss
    Ability: Throw
    Hits: 3 without abilities
    Strategy: This guy is pretty easy. All you have to do is stay away from
              him. Stay against the wall and run when he jumps at you. After
              he touches the wall, run to the opposite wall. Inhale the tiny
              turtle he throws out and spit it back at him.

Bonkers
    Ability: Hammer
    Hits: 3 without abilities
    Strategy: When he slams the ground with his hammer, a star will fly out.
              Inhale and spit the star at him. He'll also throw coconuts at
              you. Do the same with those.

Flame Mane
    Ability: Fireball
    Hits: 3 without abilities
    Strategy: This dude isn't too tough. Just avoid his attacks and you'll do
              fine. When he jumps into the air, slide out of the way and
              inhale the star that appears when he lands. Spit it back at him.
              When he turns into a fireball and jets at you, jump!

Wheelie
    Ability: Wheel
    Hits: 3 without abilities
    Strategy: This guy is pretty easy to beat. Just dodge him when he rolls
              back and forth, and suck in the little Wheelies he throws at
              you. Spit them back out after he's done jumping to ensure a hit.

******************************************************************************

-=-=-=-=-=-=-=-=
-=  9. Bosses -=
-=-=-=-=-=-=-=-=

Wispy Woods
    Found: World 1
    Hits: 6 without abilities
    Strategy: The easiest boss in all of Kirby. Basically, inhale the apples
              and shoot them at him, watching for the wind. Try inhaling two
              at the same time and shooting them at him.

Paint Roller
    Found: World 2
    Hits: 6 without abilities
    Strategy: To beat this guy, inhale the paintings he makes and shoot them
              back at him. What most people don't know is some of this guy's
              paintings give you abilities. Here's a list of the ones I've
              seen:

              Car - Wheel ability
              Bomb - Crash ability
              Nose w/sparks - Spark ability
              Chair-type thing - Mike ability
              Ball - Ball ability
              Umbrella - Parasol ability

Mr. Shine and Mr. Bright
    Found: World 3
    Hits: 3 each without abilities
    Strategy: The way this works is one will battle you while one stays in the
              sky, then they'll reverse. To defeat the Sun-type guy, inhale
              the "meteors" from the sky and shoot them back at him. Or,
              absorb one to get the Laser ability. To defeat the Moon-type
              guy, inhale the "solar stars" from the sun's rays, and shoot
              them back at him. If you inhale one, you get the Fireball
              ability. For fun, absorb two (very easy to do) to get Mix to try
              to get a good ability (I've gotten Crash and Hammer before).

Kracko
    Found: World 4
    Hits: 6 without abilities, 8 with Hi-Jump ability
    Strategy: Normally, to defeat this guy, people inhale the Waddle Doos and
              shoot them back at him. A more effective way is to use the Hi-
              Jump to attack him. There are a few swoops to the ledge and
              electric assaults, but it isn't too bad.

Heavy Mole
    Found: World 5
    Hits: 6 without abilities or with Hammer ability
    Strategy: You will need to keep up with him and his tunnel to survive.
              Inhale the little guys he shoots off and shoot them at him. For
              better fun, absorb the YELLOW ones of those little guys to get
              the Hammer ability, as effective as star hits. DON'T absorb the
              RED ones, they'll put you to SLEEP, probably killing you.

Meta Knight
    Found: World 6
    Hits: About 12 with Sword ability
    Strategy: You must defeat him with the Sword ability, so you must be
              aggressive. You will need to memorize his attacks and figure out
              good times to slash him to pieces. This is one of the hardest
              battles.

King DeDeDe
    Found: World 7
    Hits: 8-10 without abilities
    Strategy: He's back! After defeating him in other games, he's returned. He
              can copy Kirby's inhaling, Hi Jump, Hammer, and sliding attacks.
              When he uses Hi-Jump or the Hammer, 1 or 2 stars can be inhaled
              and shot back at him. Also watch out when he does his floating
              attack. After defeating him, the game is over, or is it?

Nightmare Form #1
    Found: World 7 (You fight him after you defeat King DeDeDe)
    Hits: A LOT with the Star Rod
    Strategy: Nightmare's first form is as a sphere that shoots stars at you.
              You must rapidly shoot your stars at him. You are timed here,
              because if you don't hurry up and beat him, you'll get smashed
              between the top of the screen and the ground. If you defeat him,
              jump in the star to find...

Nightmare Form #2
    Found: World 7 (after beating the first form)
    Hits: 6 when shooting with the Star Rod or a lot more by spin jumping with
          the Star Rod
    Strategy: The vampire form is quite easier than the sphere form. When his
              tornado part is showing, either jump and hit him with the actual
              Star Rod (doing little damage) or shoot a star at it (the major
              damage). Every sequence, there is about 3-4 chances to hit him.
              Defeat him and peace and order will be restored to Dream Land!

******************************************************************************

-=-=-=-=-=-=-=-=-=-=-=
-=  10. Bonus Games -=
-=-=-=-=-=-=-=-=-=-=-=

As you clear the worlds in Kirby's Adventure, there are rooms that are revealed
that if you enter them, you can play a bonus game. There are 3 different bonus
games, and I'm going to give details about them below:

Crane Fever
    Information: In this bonus game, there are a couple of pink Kirby dolls
                 thrown into a crane machine. There's a small doll and a large
                 doll. You have 2 chances to move the crane by holding the A
                 button, then releasing it to lower the crane. If you grab a
                 small Kirby doll, you get a 1up; if you get a large Kirby
                 doll, you'll get a 2up!

Egg Catcher
    Information: In this game, King DeDeDe throws eggs and bombs at Kirby.
                 Your job is to catch all the eggs he throws in your mouth
                 while closing your mouth when a bomb comes. Open Kirby's
                 mouth by holding A; close his mouth by releasing A. If you
                 swallow a bomb, the bonus game is automatically over and you
                 don't get anything. If you can last without eating bombs,
                 you'll get lots of bonus points, even some extra lives
                 depending on how many eggs you swallowed.

Quick Draw Kirby
    Information: In this game, Kirby and another character from the game have
                 a shootout in the desert. You'll see the word "Ready" on the
                 screen; the moment it says "Fire!" press the A button to
                 shoot the opponent. If you're quick enough, you'll shoot out
                 the opponent and go against the next enemy. If you press A
                 before you're supposed to, you'll get a strike. If you get 2
                 strikes, you're out and the bonus game ends. You get a bunch
                 of bonus points and even an extra life depending on how any
                 opponents you shoot out.

******************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  11. Secrets/Tips and Tricks -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Extra Game
----------

To access the much more difficult Extra Game, which is the same as the regular
game, but you only have 3 bars on your life meter and you're unable to save,
you must have completed 100% of the regular game.


Rankings
--------

As you complete parts of Kirby's Adventure, you are given a ranking, which you
see on the file select screen next to your file. Here, I'll list what ranking
you get for beating what percentage of the game. (I don't know exactly what you
have to do to get higher percentages; all I can say is play through the game
and it'll increase!)

0% - Start
1-9% - Water Drop
10-19% - Son of Wind
20-29% - Li'l Traveler
30-39% - Swift Hunter
40-49% - Star Herald
50-59% - Dream Hunter
60-69% - Dream Warrior
70-79% - Star General
80-89% - Great Ace
90-99% - Final Star
100% - Hero of Lore/Super Star (Get Super Star by completing the Extra Game)


Sound Test
----------

In order to open up the sound test in Kirby's Adventure, you must complete the
Extra Game.

******************************************************************************

-=-=-=-=-=-=-=-=-=
-=  12. Credits -=
-=-=-=-=-=-=-=-=-=

Skainter (jones5@blazenetme.net): For sending me strategies for this game's
bosses, as well as for some other information.

NickWhiz1 (NickWhiz1@aol.com): For sending me much more detailed information on
each of the bosses.

ALANBERCK@email.msn.com: For letting me know that the Paint Roller boss also
draws an umbrella to attack you with.

Vin Lucentai (lucentai@home.com): For sending me information on the Extra Game,
Sound Test, and the Super Star 100% rank!

******************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  13. Copyright Notice  -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=

This FAQ is Copyright (c)2000-2001 Devin Morgan. This FAQ is for private and
personal use only. It may NOT be used on any website other than the following
sites:

GameFAQs (http://www.gamefaqs.com)
Game Winners (http://www.gamewinners.com)
Video Game Strategies (http://vgstrategies.about.com)
Game Advice (http://www.gameadvice.com)

If you find this or any of my other FAQs on any other site, contact me
immediately! Please do not ask me if you may post this FAQ on your site or
publish it in your magazine, book, etc., because the answer is no. If you use
ANY information from within this FAQ, please give me FULL credit for what you
took and do not alter my information in any way, shape, or form. The most
recent version of this FAQ can always be found at the sites listed above.

******************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  14. Contact Information   -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

If you have anything that you would wish to contribute to this FAQ, anything to
correct, or have any questions about something not already covered in this FAQ,
please e-mail me at devin_morgan@netzero.net. You will be given full credit for
whatever you submit. Please do not send me flames or nasty e-mails; that will
only result in your e-mail address being blocked from contacting me. Thanks for
reading this FAQ, and check out all my other work at this URL:

http://www.gamefaqs.com/features/recognition/3579.html

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