Final Fantasy II Walkthrough 
Version 2.5
by Amar Kishan on 

1/18/01
amar_kishan@hotmail.com
------------------------------------------------------------------------------
i.) 
INTRODUCTION
This is a complete walkthrough for Final Fantasy II (NES). If 
you have anything
to add, just contact me at: amar_kishan@hotmail.com.  I 
hope you enjoy the
guide.  If you wish to use this guide for any purposes 
(other than use for
help), please email me first.  This guide is not to be 
reproduced in anyway
without my permission first.  This guide is copyright 
2000-2001 Amar 
Kishan.
------------------------------------------------------------------------------ 

ii.) FORMAT
This covers several things in a particular format, which is 
useful to know in
order to use the guide.

Walkthrough Format: 
Chapter: 
(Name)
Section: (A,B,C, etc.) Name of place 
Enemies: (name of 
enemies)
Treasures: (If any) 
Boss: (If any)

Boss Format:
Name of Boss: 

Hp/Mp 
Weakness:
Reward: 
Attacks: Name 
Strategy: (how to kill 
it)
------------------------------------------------------------------------------
iii.) 
VERSION HISTORY

Version 2.5 (1/18/01)
- Added information on evade
- Added 
"FAQ"
- Added "Light Warriors"
- Updated "Theory on Aura"
- Fixed more "9"s 
that had become "2"s
- Attempted to fix the formatting

Version 2.0 
(1/11/01)
- Attempted to fix the formatting (YET AGAIN) 
- Updated 
"Pandemonium" 
- Updated "Weapons"

Version 1.9 (1/10/01) 
- Attempted to 
fix the formatting (AGAIN) 
- Updated "Walkthrough"

Version 1.8 (1/08/01) 

- Attempted to fix the formatting 
- Updated "Items"

Version 1.7 (1/06/01) 

- Added "Rows" 
- Attempted to fix the formatting 
- Tried to fix all the 
"9"s that were changed to "2"s

Version 1.6 (1/05/01) 
- Updated "Format" 
- 
Updated "Pandemonium" 
- Minorediting

Version 1.5 (1/02/01) 
- Added "Game 
Basics" 
- Added "Theory on Aura" 
- Added "FFII in FFIX!?" 
- Added 
"Keywords" 
- Updated "Mysidia's Bookcase" 
- Updated "Credits/Disclaimer" 

- Updated "Key Items" 
- Updated "White Magic"

Version 1.0 (12/23/00) 
- 
Initial 
Version
------------------------------------------------------------------------------
iv.) 
TABLE OF CONTENTS

i.) Introduction

ii.) Format

iii.) Version 
History

iv.) Table of Contents

I.) Game Basics 
A.) Game Controls 
B.) The 
Menu 
C.) Battle System 
D.) Status Ailments 
E.) Building Your Characters 

F.) Rows

II.) Walkthrough 
1.) CHAPTER I: THE REBELLION'S NEW HOPE: The 
Beginning to the Semite Cave 
2.) CHAPTER II: THE WARSHIP: Bofsk to the 
Warship 
3.) CHAPTER III: REBEL FLAME: From Dist to Reclaiming Phin, 
Side-Mysidia 
4.) CHAPTER IV: THE SEALED POWER: From the Catacombs to Tower 
of Mysidia 
5.) CHAPTER V: THE FALL OF AN EMPIRE: From the Whirlwind to 
Paramekia Castle
6.) CHAPTER VI: REVENGE: From Jade to the End

III.) 
Armor
A.) Armor 
B.) Helmets 
C.) Gauntlets

IV.) Weapons 
A.) Axes 
B.) 
Bows
C.) Canes 
D.) Javelins
E.) Knives 
F.) Swords

V.) Shields

VI.) 
Magic
A.) Black Magic 
B.) White Magic 
C.) Enemy Magic 
D.) Special 
Magic
E.) Theory on Aura

VII.) Items 
A.) Store-Bought Items 
B.) Battle 
Items 
C.) Key Items

VIII.) Characters
A.) Party Members 
B.) Allies 
C.) 
Foes

IX.) Keywords

X.) Statistics 
A.) Raw Statistics 
B.) Function 
Statistics

XI.) Secrets/Misc 
A.) Change Trick 
B.) Weapons/Magic Skills 
Made Easy
C.) Blood Swords 
D.) Dropped Items 
E.) Mysidia's Bookcase 
F.) 
FFII in FFIX!?
G.) Light Warriors

XII.) FAQ

XIII.) 
Credits/Disclaimer
------------------------------------------------------------------------------
I.) 
GAME 
BASICS
------------------------------------------------------------------------------
A.) 
Game 
Controls
------------------------------------------------------------------------------
Final 
Fantasy II was made for the Nintendo Entertainment System 
(NES).
Theavailable buttons are A,B, Select, Start, and the control pad (up, 
down,
left,right). A: On the field, it will search the square you are 
facing. In
battle and in the menu, it confirms a selection. B: Cancels any 
selected
action, closes windows. Start: Opens the menu on the map or in the 
field,
pauses in battle Select: In the field or on the map, allows you to 
change the
positions of your characters. B and Select: Opens the World Map 
(must have the
Ring item 
first).
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B.) 
The 
Menu
------------------------------------------------------------------------------
By 
hitting start on the map or in the field, you'll open up the menu 
screen.
There are several sub-sections of the menu: Item, Magic, Equip, 
Stats, and
Save.

1.) Item: Allows you to use the items that you've 
acquired. Note that some
items can't be used in the field.

2.) Magic: 
Allows you to use the magic that you've acquired. Note that some
items can't 
be used in the field.

3.) Equip: Allows you to equip weapons, shields, 
armor, helms, gauntlets, and
items. You can only equip two items at a 
time.

4.) Stats: Allows you to view the statistics of your characters: Agl, 
Hit
Points, Int, Magic Points, M. Pwr, Pwr, Soul, Vit, Weapon Skill, Att, 
Def,
Hit%, Evad, and M. Def.

5.) Save: Allows you to save your game.  This 
can only be used on the world
map. You can have a max of four saved 
games.
------------------------------------------------------------------------------
C.) 
Battle 
System
------------------------------------------------------------------------------
Battles 
in FFII are turn based.  As the battle opens, you'll have four 
options:
Attack, Run, Magic, and Item.  If you choose to attack, then you 
choose a
target that the character will attack.  If you choose to run, the 
character
will try to run (could you guess?).  If you choose to use Magic, 
you'll have to
choose a spell and a target.  Note that you can select all 
foes and all of the
party. Finally, if you choose to use an item, you can 
use your two items and
whatever is equipped in your right and left hands. 
Pretty simple, eh?  The game
ends when all of your party is dead or 
petrified.
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D.) 
Status 
Ailments
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1) 
Status Ailments that last after Battle
These Status Ailments last even after 
Battle is finished.

Poison: At the end of each turn in battle or with each 
step on the map, a
poisoned character will lose HP.  Cure it with an 
Antidote or the spell Heal
(Lv.1).

Dark: Darkness lowers hit percentage, 
causing complete misses or just a lower
number of hits.  Cure it with an 
EyeDrop or the spell Heal (Lv.1).

Curs: Curse lowers attack and defense. 
Cure it with a Crucifix or the spell
Heal (Lv.2).

Dumb: Dumbfounded 
prohibits spell casting.  Cure it with an EchoScn or the
spell Heal 
(Lv.3).

Frog: Frog lowers attack and defense and prevents you from using 
magic or
items. Cure it with a MaidKiss or the spell Heal (Lv.4).

Ston: 
Stone prohibits action.  Cure it with a G. Needle or the spell 
Heal
(Lv.5).

Dead: Death prohibits action.  Cure it with a FenixDn, at a 
Shrine, or with
thespell Heal (Lv.6).

2.) Battle only Status 
Ailments

These Status Ailments are cured after battle or randomly during 
the battle.

Conf: Confusions causes you to lose control of your characters 
actions. The
character will act randomly.

Hold: Paralysis prohibits 
action.

Mini: Mini lowers attack and defense.

Mute: Silence prevents spell 
casting.

Sleep: Sleep prevents 
action.
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E.) 
Building Your 
Characters
------------------------------------------------------------------------------
Final 
Fantasy II was the debut of a new status system.  There are 
no
levels,characters progress in ways reflecting their actions in battle. 
For
example, if Frionel attacks 100 times, he'll gain a weapon skill 
level,
allowing him to hit 1 more time in battle.  If he casts a spell 100 
times,
he'll gain a magic skill level, improving the effectiveness of the 
spell. If he
loses over half his HP, he'll gain more HP; the same goes with 
MP.  In this
fashion, characters are built up.  See the Tricks section for 
some tricks on
how to gain statistics faster and the Statistics section for 
more 
info.
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F.) 
Rows
------------------------------------------------------------------------------
In 
FFII, there are two rows: the front row and the back row.  Characters in
The 
back row can only be hit by magic attacks (unless everyone in the front
row 
is dead).  The same goes for 
enemies.
------------------------------------------------------------------------------
II.) 
WALKTHROUGH
------------------------------------------------------------------------------
CHAPTER 
I: THE REBELLION'S NEW 
HOPE
------------------------------------------------------------------------------
A.) 
Altea 
Enemies: DkKnight, LegEater, Hornet, Goblin 
Treasures: Potion
Boss: 
None
------------------------------------------------------------------------------
You'll 
be given the chance to name four characters.  There is no default
options, 
but the names are, in the order that you'll name them, Frionel,
Lionheart, 
Maria, and Guy.  You'll need to abbreviate Frionel and Lionheart. As
the 
game starts, you are immediately thrown into a fight against 4 
DkKnights.
Your party will be wasted quickly, so don't even try to put up a 
fight. Frionel
will awake in Altea after a short dialogue between Hilda, the 
Princess of Phin,
and Minh the White Mage.  Apparently, your group was 
escaping Phin as the
Paramekian empire was invading it.  You were ambushed 
on your way out. Once
Frionel awakes, he steps outside and re-unites with 
Guy and Maria. Lionheart
has yet to be found, unfortunately. Your party then 
seeks audience with the
Princess. Listen to her speech, then learn the 
password White Rose. Repeat it
back to her and she will suggest that you 
search for Lionheart in Phin.  You're
now free to head for Phin, but I 
suggest talking to the townsfolk and rebels to
learn what's going on. After 
talking to the King, who's wounded, head down the
stairs and grab the 
potion. Be sure to talk with all the townspeople, including
Paul, Gordon, 
and Tobul (disguised as the old man in the weapons shop).  Now,
head for the 
armor shop and buy a buckler, three leather gauntlets, and two
leather 
helmets.  Give Guy a helmet, buckler, and gauntlet. Give your other
helm to 
Frionel, and give him a gauntlet too.  Maria has to get stuck with 
the
leftovers, no helmet for her just yet=).  Hit select and move Maria to 
the back
row. You should have some gil left, but not enough to buy anything. 
It's time
to earn some cash, and gain some skill levels while your at it. 
After exiting
the town, wander around, butchering the Hornets, LegEaters, 
and Goblins that
attack you.  Right now, your hit% is probably terrible; 
well, it is terrible.
So don't be surprised if your party misses quite a few 
hits.  I would recommend
building Frionel's Sword and Shield skill level to 
at least level 4.  This will
prove very useful, and give you an extra edge 
in the beginning.  Once you get
the money, buy Maria a Cure Spell and a 
Leather Helmet.  Once that's finished,
head north to Gatea. At Gatea, you'll 
want to purchase the Leather Armor for
Maria, at a rather hefty price of 100 
gil. It's worth it, though.  Now, head
for Phin, a bit north of Gatea 
(across the 
lake).
------------------------------------------------------------------------------
B.) 
Phin 
Enemies: Captain, LegEater, Hornet, Goblin 
Treasures: Potionx3, 
Ring
Boss: 
None
------------------------------------------------------------------------------
In 
Phin, take care to avoid the "citizens."  They are really soldiers of 
The
empire that will decimate your party mercilessly.  Instead, walk north 
and go
one pace further than the wall.  Move east, then south, around the 
wall, and
enter the pub.  In the pub, go talk to the bar tender.  Say White 
Rose, and
he'll tell you that Scott, prince of Kashuon, is dying.  Follow 
the secret
passage to Scott's bed, and talk to him.  Say White Rose, and 
Scott will give
you a Ring.  He wants you to tell his brother, Gordon, to 
have pride in his
abilities.  He also wishes you to inform the King that 
Phin was only captured
because Duke Borgan betrayed the rebels, and is now 
an Imperial General (you'll
cross swords with him soon enough).  Scott then 
perishes, after mentioned
Hilda.  Take the Ring, and open the three treasure 
chests for potions. Head
back to Altea. Show the Ring to Gordon on your way 
to the Hideout (not needed,
but shows some effect).  Inside, talk to Hilda. 
She'll beg you to find the
legendary Mithril, thus allowing the Rebels to be 
better equipped.  Learn the
keyword Mithril, and repeat it to her.  She'll 
now mention the Warship, a
terrifying Imperial weapon that's being built in 
Bofsk.  Learn Warship, and
recite it back to her.  She'll tell you that it's 
even better than Cid's
Airship.  Cid, by the way, was the Captain of Phin's 
White Knights, and is now
a transport pilot.  Minh says he'll accompany you 
on your quest for Mithril,
and brings along his Canoe. Talk to the rebels, 
one of them will tell you that
Josef in Salamando may know the whereabouts 
of the Mithril.  Talk to the King,
and he'll issue a death sentence on 
Borgan (Right, like he has any power
anyway). Now, you can head for Palm, a 
town northeast of Altea, by means of
Canoe.  Before you leave, you might 
want to buy Ice and Bolt for Maria and Ice
and Cure for Guy.  This will cost 
you 1600 gil, so be patient->It's worth it.
Also, give Minh's Copper Armor 
to Frionel, and give Frionel's Leather Armor 
to
Minh.
------------------------------------------------------------------------------
C.) 
The Mithril Mine 
Enemies: Soldier, Goblin, G. Goblin, Balloon, Slime, 
Zombie, LandTrtl 
Treasures: Potionx2, EyeDrop, 261 Gil, Fire, Exit, 
Mithril
Boss: 
Sargeant
------------------------------------------------------------------------------
Once 
you have the Canoe, you're free to row north east from Altea and follow
the 
short trail to Palm, a small town.  There's nothing of real worth in Palm
as 
of yet, though there is some new armor.  If you want, get a Copper 
Gauntlet
for Guy and Maria.  Talk to the pirate near the entrance and he'll 
take you to
Poft for a small price of 32 Gil.  Poft doesn't offer much in 
terms of weaponry
or armor either, but it does have an airship service.  In 
the pub, talk to
Cid's attendant, she'll offer to fly you to various 
locations: Bofsk,
Salamando, Semite, and Kashuon.  Since you may be making 
some hefty purchases,
I suggest walking east of Poft to Bofsk, rather than 
flying there. On a side
note, mention the Warship to Cid to get his 
"professional" opinion on the
craft. Bofsk has been occupied by the Empire 
(its teeming with Imperial
soldiers) and its citizens are being forced to 
construct the mighty warship
(that huge thing in the valley northwest of 
Bofsk). The commander standing in
the middle of the town is the Dark Knight, 
a new villain hired by the Empire to
oversee the Warship's construction. In 
the southwest corner is an Imperial
commander that's actually a spy, but he 
can't help you since the Dark Knight is
present.  Go to the armory and buy 
Silver Armor for Frionel, Maria, and Guy.
Give the Copper Armor back to 
Minh, and sell the Leather Armor.  Head back to
Poft, and this time go 
northwest to Salamando.  This town has also been
occupied by the empire; 
much of the population has been forced to mine Mithril
in the cave behind 
Semite Falls (Hint: The Mithril you want is there in that
cave. Another 
Hint: If you needed the hint before this one, I feel sorry for
you.).  You 
can talk to Josef in the northeast house, who asks you if you are
Imperial 
spies (really, who would admit to being a spy?). Ask him about the
Warship 
and Airship and he will pass you off for fools. Ask him about the
Mithril 
and he'll tell you that it's being mined in the cave behind Semite
Falls (My 
hint was right!!). Say Wild Rose to him and he'll poke fun at the
rebels for 
getting kids to do their work.  Go to the Weapon's Shop and buy a
Long Sword 
for Frionel and a Long Bow for Maria.  Sell the Broad Sword and Bow.
Buy the 
Battle Axe for Guy, and give his old Axe to Minh. Sell the Cane.  Rest
at 
the inn, if you need it, and then head out west until you reach 
a
river/lake, and then paddle your way to the small cave.  Save, and enter 
the
Semite Cave. Get the treasure in the northwest for 10 gil, then head to 
the
southeast for 200 gil.  Head west to the stairwell (southwest corner). 
On the
second floor, get the EyeDrop from the northwest treasure, then head 
up the
north path for a potion.  Grab the second potion from the southeast 
and head
the easternmost of three doors. You can go south for a 1 gil 
fortune, then head
east for 50 gil (that's more like it).  Take the 
easternmost door to enter a
room full of miners, including Paul. Nellie, 
standing next to Paul, is Josef's
daughter. She's a hostage of the Empire. 
Talk to Paul and he'll agree to free
the slaves and return to Salamando. 
However, he informs you that he, a master
thief, could not find the Mithril. 
Head east to the staircase. On the fourth
floor, be sure to get the spell 
Fire from the north treasure chest. Give it to
Maria, as it will prove 
useful in the ensuing battle.  The exit is in the
southeast.  If you happen 
to run into Slimes in this area, blast them with
Maria's Ice Spell for a 
quick victory...physical attacks are useless. On the
fifth floor, head past 
the door to the northeast corner.  Open the treasure
chest to get the Exit 
spell. However, LandTrtl shows up to reclaim what's his.
He has 140 hp, and 
is weak to Ice.  Have Frionel attack, have Maria cast Ice,
Guy cast Ice (if 
he doesn't have it, attack), and have Minh cast Safe on the
party.  If 
anyone is badly hurt, have Minh heal them.  He should die 
quickly.
------------------------------------------------------------------------------ 

Give Exit to Maria.  Now return to the door and head inside.  Heal up, 
then
talk to the Imperial Sargeant guarding the 
Mithril.
------------------------------------------------------------------------------
Sargeant
Hp: 
140 Mp: 10 
Weakness: None
Reward: 200 Gil, Mithril Axe 
Attacks: Physical 
Attack 
Strategy: Have Frionel and Guy attack.  Maria should either cast 
Ice
or Fire, whichever is at a higher level.  Minh should first Safe the 
party,
then cast DSPL. From there, he can attack and cure when necessary. 
Although
the Sargeant is pretty tough, he'll go down soon if you cure weaker 
character.
------------------------------------------------------------------------------
*Note: 
The Sargeant doesn't always drop the Mithril Axe.  He does every other
time 
you defeat him (or so it seems).  I've done it four times, and he dropped
it 
the first and third times.  I didn't bother with a fifth=).* Grab 
the
Mithril, then cast exit.  Cure Maria (as exit drains hp).  Save, and 
head back
to Salamando.  There, Josef will give you information about 
the
Warship and Airship.  Head back to Altea via Poft and 
Palm.
------------------------------------------------------------------------------
CHAPTER 
II: THE 
WARSHIP
------------------------------------------------------------------------------
A.) 
Bofsk 
Enemies: Soldiers, G. Goblins, LegEaters, VmpThorns, 
Balloon
Treasures: Long Sword, Long Bow, Pass 
Boss: 
None
------------------------------------------------------------------------------
In 
Altea, show the Mithril to Gordon (not necessary, but if you like to see 
Him
belittle his own worth=)).  Head upstairs and show it to Hilda, who will 
Tell
you to take it to Tobul immediately.  So, head for the weapons shop and 
Give
the Mithril to the Old Man.  Now the Altean Weapon and Armor shops 
carry
Mithril equipment, a lot more powerful than the previous armor and 
weapons.
Definitely get the Mithril Sword and Shield for Frionel.  You also 
want to get
the Mithril Axe (if you don't have it) and Mithril Shield for 
Guy.  Everyone
(but Minh) should get a nifty Mithril Helm.  If you have 
enough cash, get
Mithril gauntlets for Frionel, Guy, and Maria.  If you 
want, give the Battle
Axe to Minh, and sell the Axe.  Head back to Hilda. 
She'll tell you that the
Dark Knight was called back to Paramekia on 
assignment, so Borgan was placed in
control.  Borgan's security is lax, and 
Hilda believes that her spies can now
help you sabotage the Warship. 
Basically, you're to go to Bofsk and either
destroy the Warship or delay its 
construction.  So, head to Palm (buy the
Mithril Bow here!), Poft, and then 
walk (or fly) to Bofsk. At Bofsk, your now
free to talk with the 
townspeople.  You'll learn that you need a Pass to board
the Warship, which 
is surely going to attack Palm, Poft, and Altea.  You'll
also learn that 
Borgan is a corrupt moron.  With that in mind, talk to the spy
in the 
southwest corner of town.  Tell him "Wild Rose" and he'll tell you to
reach 
the Warship via the sewers.  So head for the sewers, which are accessed
by 
the little stairs. Take the left path to grab a Long Sword (not good at 
this
point, but you can sell it for cash).  Follow the straightforward 
path,
grabbing the Long Bow in the southwest.  The stairs are in the 
southeast. The
second floor is even more simple than the first=).  Take the 
right path and
follow it until you reach...the Dark Knight!? Apparently, he 
would never leave
until his work was done.  He informs you that the 
Rebellion will be crushed by
the completed Warship.  He then departs, 
followed by Borgan, who calls you a
"spoony guy."  You automatically follow 
them outside and watch the Warship take
off. Quickly go back inside the 
sewers and head east.  Take the door, grab the
Pass and step onto the 
pentagram.  You'll find yourself standing outside of
Bofsk.  Head back 
inside to sell your Long Sword and Bow. Also, talk to the
townspeople for 
some information on the towns attacked. When you're ready, head
to Poft. You 
should notice that half the people of Poft were killed in the
attack. Head 
to the Pub and talk to Cid.  Ask him about the "Airship."  He'll
tell you 
that it runs off the "Sun Flame."  The Sun Flame?  Ask him about the
Sun 
Flame, and he'll tell you that enough Sun Flame in an engine will cause 
an
explosion (Guess how the Warship will be destroyed). Hitch a boat ride 
back to
Palm. Lots of people died here too, including the "sleaze" that was 
hitting on
Maria. The Empire must pay... Head to Altea, and go to the 
hideout.  Most of
the townspeople fled there after the attack, but Gordon 
ran away.  Un-equip
Minh, then talk to Hilda.  Minh will leave the party, 
trying to help the King.
Hilda will beg you to find a way to destroy the 
Warship.  Ask her about the Sun
Flame.  She'll say that its on the first 
floor of Kashuon, and you'll tell her
that it can be used to destroy the 
Warship.  So, you need to get the Sun Flame.
But to open the gates of 
Kashuon, you'll need the Goddess Bell, hidden
somewhere to the north.  Go 
talk to Minh, and ask him about the Sun Flame.
He'll mention the Fire 
Festival of Kashuon, and that you must get the EgilTorch
to carry the Sun 
Flame.  Now, ask the King about the Sun Flame.  Finally, he'll
mention the 
Goddess Bell (and you can actually learn the keyword this time!!!).
Learn 
it, and say it back to him, Minh, and Hilda.  Hilda will tell you that
Josef 
in Salamando may know the whereabouts of this bell.  Guess where 
you're
going 
next?
------------------------------------------------------------------------------
B.) 
The Snow Cave 
Enemies: Snowman, Icicle, Ghoul, Zombie, Shadow, DeathHead, 
Dual Head, Grenade,
G. Goblin, Goblin, Balloon
Treasures: IceSled, 250 gil, 
Battle Axe, Antidote, Mithril Cane, Ice Wind,
Potionx2, Ice, Mithril Lance, 
Ancient Sword, Silver Armor, Goddess Bell
Bosses: Adamanti, Borgan 

------------------------------------------------------------------------------
Head 
back to Salamando and talk to Josef.  He'll join your party if you 
Mention
the Goddess Bell to him.  He'll also tell you that the only way to 
get onto to
Snow Field is by using the Ice Sled, which Josef hid in the 
Semite Cave. Head
for the Semite Cave and go to the Ice Block on the first 
floor.  Check the
corner to the northeast of the ice block and you'll get 
the Ice Sled (wonder if
its there earlier...doubt it though). Head for the 
snow field entrance
northwest of Salamando.  Head east on the Snow Field 
until you reach the Snow
Cave. In the Snow Cave, grab the northwest chest 
for 100 gil and the
southeastern one for 150 gil.  The exit is 
straightforward and easy to find.
The second level has no treasure, so take 
the stairs.  From the entrance of the
third floor, head northwest for an 
IceWind.  Take the northeast stairs to enter
a treasure room.  Grab the 
Battle Axe (southeast), Antidote (center), and
Mithril Cane (northwest). The 
Cane is guarded by Grenades (4-5) who are easily
defeated by physical 
attacks.  Head back to the main room of the third floor.
The exit of the 
third floor is in the southwest corner. Take the potion in the
northwest and 
head east to get Ice. You can get another potion in the
south-center. 
Finally, grab the Mithril Lance from the southeast corner.  The
fifth floor 
is also easily tractable, be sure to get the Ancient Sword (guarded
by a 
Shadow and two ghouls) in the southwest corner of the room and the 
Mithril
Shield in the northwest.  The Ancient Sword has terrible accuracy, I 
personally
didn't equip it over the Mithril Sword.  Take the southeastern 
door to enter a
lake-like area.  You can try to talk to the wandering 
beavers, but you won't
understand them at all.  For some odd reason, Guy can 
understand the leader
beaver (the guy in the northwest corner).  Ask him 
about the Goddess Bell and
he'll tell you that the right wall is fake.  So, 
head through the fake right
wall.  Follow the path until you reach a grotto 
with a treasure chest in the
center.  Pop it open for a suit of Silver 
Armor, which you should give to
Josef.  Then talk to the beast in front of 
the plaque, the 
Adamanti.
------------------------------------------------------------------------------
Adamanti
Hp: 
450 Mp: 0 
Weakness: Ice 
Reward: 500 Gil
Attacks: Physical Attack
Strategy: 
Have Frionel and Josef attack, while Maria and Guy cast Ice if they
have it, 
or attack if not.  If Guy does not have Ice, don't worry, his Mithril
Axe 
CAN hurt Adamanti.  Thankfully, this creature is not quite strong enough 
to
kill one character in one hit, so you always have the option to 
Cure.
------------------------------------------------------------------------------
After 
cracking the Adamanti's shell, examine the Plaque to get the Goddess
Bell. 
Now, follow the path through the door (you'll end up on floor 1). Follow
the 
path, but before going down the staircase to the exit, heal your
characters. 
  Then follow the stairs downwards until you run into Borgan, who
valiantly 
attacks 
you.
------------------------------------------------------------------------------ 

Borgan
Hp: 240 Mp: 20 
Weakness: None 
Reward: 400 Gil 
Attacks: Physical 
Attack
Strategy: For an Imperial General, Borgan is a joke.  Hack him to 
pieces, magic
won't help.  I killed him in 1 turn->he's VERY 
easy.
------------------------------------------------------------------------------
After 
butchering Borgan, de-equip Josef (though he only has Leather and 
Silver
equipment, money is money).  Then head down the stairs.  A boulder 
will start
to follow, and your party will run.  Josef throws himself against 
the boulder,
and though Guy pleads for him to run, you're forced to escape 
at the cost of
Josef's life. Despite your grief, you have to complete the 
mission, or Josef's
death will be meaningless (yes, it's a classic line). 
Head back to Salamando to
rest.  The man in the upper left corner talks 
about a race of birds, called
Chocobos, which live south of Kashuon.  This 
will be important a little bit
later. Sell everything you got in the Snow 
Cave(that you're not using) except
the Mithril Lance and Josef's equipment. 
You can now head back to the Rebel
Hideout, where you'll be told to head for 
Kashuon, or you can head for Kashuon
yourself.  I recommend going to Altea 
and buying Cure for Frionel and an extra
Cure booklet for your new party 
member.  Either way, stop off at Bofsk and head
southeast.  Follow the path 
until you see a gap in a mountain range with forest
near it.  Head to the 
center of the circle this mountain range forms, and
you'll see Kashuon 
surrounded by another mountain range.  Save, and head 
inside.
------------------------------------------------------------------------------
C.) 
Kashuon
Enemies: Ogre, WzOgre, Adamanti, LandTrtl, Shadow, Ghoul, Ghast, 
Wraith, Mine,
Balloon, WereRat, LegEater, VmpThrn, Goblin, G.Goblin, 
DesAngel, Soldier
Treasures: Cure, 300 gil, Gold Shield, Mithril Sword, Were 
Cane, Mithril Axe,
Antidote, EchoScn, EyeDrop, Gold Armor, EgilTrch, 
SunFlame
Boss: R. 
Soul
------------------------------------------------------------------------------
Upon 
entering, you can see the Sun Flame in the center of the entrance 
area.
Unfortunately, it won't be that easy...you need the EgilTrch to move 
the
blasted thing.  Use the Goddess Bell on the locked door north of the Sun 
Flame.
Head inside.  You'll meet Prince Gordon (remember him?) here. 
Apparently, he
tried to get the Sun Flame himself but couldn't fight the 
monsters.  He has 64
and no spells.  Give him cure, the Mithril Lance, and 
any better armor you
have.  He sucks, and may die several times...but he is 
someone to take extra
hits, so keep him around.  In the southeast corner of 
this area is another Cure
booklet, give it to Frionel.  The exit is in the 
southwest corner.  Head east
on the second floor and grab the 300 gil.  The 
exit is on the path.  The third
floor is a bit convoluted, so take the 
second path and grab the Gold Shield in
the southwest corner.  It's guarded 
by WereRats, which Guy and Frionel can kill
in one hit. The fourth floor is 
full of rooms, but the northeastern room (the
one that's facing a hall, 
slightly north of the other room) holds some great
treasure: Were Cane, 
Mithril Axe, Mithril Sword.  Give the Were Cane to Gordon.
Leave the 
treasure room and progress to the stairwell. The next floor is
disturbingly 
inhabited by Adamantis, blast them with ice as you did in the Snow
Cave. Go 
to the northeast room on the fifth floor for an Antidote, EchoScn, 
and
EyeDrop. Grab the Gold Armor from the middle.  Finally, take the exit to 
the
sixth and final floor.  Make sure that you have enough mp to cure the 
party
forfour turns and make sure that you have full hp.  Then, talk to the 
R. Soul
blocking the path to the 
torch.
------------------------------------------------------------------------------
R. 
Soul 
Hp: 540 Mp: 35 
Weakness: None 
Reward: 100 Gil 
Attacks: Fire8, 
Bolt8, Ice8, Physical Attack 
Strategy: This boss is pretty tough.....A lot 
tougher than most others.  He'll
blast your whole party with level 8 Ice, 
Fire, and Bolt spells which do
considerable damage at this point in the 
game.  To make matters worse,
elemental spells heal him, so you have to 
stick with physical attacks (which
frequently connect for 0 damage).  Have 
Maria cure the entire party and Guy
cure a damaged person while Frionel and 
Gordon attack the beast. After 4 turns,
R. Soul will run out of mp, and will 
be forced to attack you physically.  He
frequently misses, so this is your 
chance to finish him. It'll take 3 or 4 more
turns, but the R. Soul will 
die.
------------------------------------------------------------------------------
Head 
north and grab the EgilTrch from the chest.  Cast Exit, and save, 
cure,
whatever.  Now head back inside Kashuon and go up to the Sun Flame. 
Use the
EgilTrch on the Sun Flame to obtain the powerful fire. Now head back 
Outside
Kashuon.  You'll see the Warship pursuing an airship and ultimately 
Catching
it.  Your goal is to destroy the Warship, and you can now do that, 
but I
suggest you rest for now.  Walk directly south of Kashuon and you'll 
enter a
forest/grassy clearing. You'll see a white bird moving around. Catch 
up to it
and talk to it and you'll get a Chocobo.  Step outside and mount 
the Chocobo.
Head to Bofsk (or any other town), and rest up, sell excess 
equipment, make
some space in your 
inventory.
------------------------------------------------------------------------------
D.) 
The Warship 
Enemies: Soldier, Mage, Panther, Stunner, WereRat, Eagle, 
Ghoul, Ghast, Wraith,
Shadow
Treasures: 400 gil, Sleep Sword, Potionx2, 
Blind Bow, Thief Gauntlet, Trident,
Gouche Dagger, Ice Shield, Giant 
Helmet
Boss: 
None
------------------------------------------------------------------------------
*Note: 
You need not head back to Altea, though it will tell you where the
Warship 
has landed.  Since you have this walkthrough, you won't need that.* 
In
Altea, you'll learn that Cid had flown Hilda to greet you at Kashuon, but 
the
Warship intercepted them and have Cid and Hilda as prisoners.  How are 
you
going to get on the Warship now that Cid's Airship is gone???  Well, 
the
Warship needs to refuel, and the Rebels believe that it landed somewhere 
north
of Phin.  Well, not only did it land North of Phin, it landed in the 
most
remote and isolated location in the world (well, almost).  Open up your 
world
map and scroll north of Phin.  The warship is parked on that 
peninsula
stretching for miles. Don't even try to walk there unless your 
really strong or
need a lot of gil...still, it's not worth it.  Instead, 
return to the Chocobo
forest and head south from Kashuon.  You'll soon see 
the Warship parked, with
its entrance ramp extended.  Dismount, save, and 
head inside. You can only go a
couple of steps before you meet an Imperial 
soldier who asks for a pass.  Give
him the Pass you found in the Bofsk 
Sewers, and head east to the stairwell
flanked by two soldiers.  Don't talk 
to anyone in the Warship, other than Hilda
and Cid, or you'll have to fight 
a Captain (more than a match for you at this
point).  After descending the 
stairs, head east through the false wall
(directly west of the treasure) to 
get into the cell.  Open the Treasure Chest
for the Sleep Sword, which is 
guarded by Sargeants, Soldiers, and Mages.  Kill
the Soldiers, then Mages, 
then Sargeants.  Give Frionel the Sleep Sword, as it
*ACTUALLY* puts some 
enemies to sleep.  Head back to the entrance level. Head
up the stairs in 
the northwest and grab the treasure chest for 400 gil. Ignore
all the rooms 
along this catwalk, they are empty.  Follow the path until you
have the 
chance to go down and head to the northeastern room. >From here,
descend 
into another important area.  Get the two potions in the 
southeastern
corner.  Also get the Blind Bow in the southwest and the Thief 
Gauntlet in the
South.  Give the Blind Bow to Maria and the Thief Gauntlet 
to Frionel.  You
should be able to see Hilda and Cid in a cell.  Head over 
there, and push the
gratings twice ("talk" to them) to fully destroy the 
bars.  Talk to Cid and
he'll tell you that he'll escort Hilda outside.  That 
said, head back up to the
first floor of the Warship.  This time, follow the 
path all the way until the
stairs, and head to the southeast exit.  Follow 
this simple level to the exit
(ignore those captains wandering around under 
the grating). The third floor is
full of treasure, so head to the 
northeastern corner to see four treasure
chests. Get the West one for a 
Trident, the second to West one for a Gouche
Dagger, and the east one for a 
Giant Helm.  Give the Giant Helm to Frionel.
Now, the remaining treasure 
chest holds the Ice Shield, but is guarded by a
Gigas and a soldier.  The 
soldier is a piece of cake, the Gigas is not.  Don't
bother with this 
treasure chest, just go to the next level.  Proceed through
the straight 
forward levels (the maze area, where paths are guarded by
Captains, is 
easily tractable by going to the outer path first).  Once you
reach the 
Engine, examine it and use the SunFlame.  It will begin to explode
and the 
Dark Knight will show up, warning you that it's not over yet.  Why is
that 
voice so familiar?  Who could the Dark Knight be??  You'll 
automatically
exit the Warship and fly off in Cid's Airship just as the 
Imperial 
weapon
explodes.
------------------------------------------------------------------------------
CHAPTER 
III: REBEL 
FLAME
------------------------------------------------------------------------------
A.) 
Dist: Land of the Dragoons 
Enemies: Shadow, Wraith, LandTrtl, Adamanti, 
WzOgre, Ogre, GrOgre, Gigas,
Stcltite, Ghoul, Ghast, Revenant, Dual Head, 
Soul, G. Soul
Treasures: 30 gil, Pendant, Egg, Potion, Flame Bow, Knight 
Armor, ElderIQ,
Heart, Mithril Helmet, Mithril Armor, Magic Cane, Mirror, 
Mithril Gauntlet,
DrgnBean
Boss: 
Chimerax3
------------------------------------------------------------------------------
You'll 
land outside of Altea.  Sell all excess weapons but the Gouche 
Dagger.
De-equip Gordon, keeping his Mithril stuff for Layla, your next 
fourth party
member.  Head to the rebel headquarters and you'll learn that 
the king is
dying. Head for his room, and he'll tell Gordon to take over the 
Rebellion,
Minh to unlock the sealed power, and you to go to Dist and get 
the friendship
of the dragoons.  So, you now have your mission.  Head to the 
throne room and
talk to Gordon. You'll learn that Dist was invaded by the 
Empire recently.
Learn the keyword Dragoon and say it back to him.  He'll 
say that the Dragoon's
had a Hiryuu that will be of use.  Learn the word 
Hiryuu, and head out.  You
can learn from townsfolk that Dist is on an 
isolated island to the east of
Altea.  You can also pay a visit to Hilda, 
who says Huhu.  What's with that?
Forget it, and head for Palm. Upon 
entering, talk to the other pirate (Layla)
and she says she's heading for 
Dist and wants to travel with you.  Maria smells
a rat, but Guy quells here 
fears and you agree.  Exit Palm and you'll see the
ship docked a bit east of 
the town.  Go board it, and it'll start sailing
south.  Then, in the middle 
of the ocean, it'll stop.  Layla and some pirates
will surround you, asking 
you to surrender your possessions.  You'll be thrown
into a fight with 8 
pirates.  This fight is incredibly easy, as the Pirates do
from 0-10 damage 
and frequently miss.  It takes three turns to beat these guys,
maybe four. 
When it's finished, Layla will join you, bringing her ship with
her. 
Finally, you sail the far seas of FF2j...YES!!!  First thing's first, 
give
Layla all of Gordon's equipment.  You may have noticed (or not) that 
Layla has
two weapons equipped, but only attacks with the one in her left 
hand, because
she's left handed.  So put her shield in her right hand and 
weapon in her left
hand.  There is only one other character in the game like 
this, so you can't
get confused =).  Sell her excess equipment, and give her 
Goldpin helm to
Maria. Now's a great time to head for Mysidia, not located 
on the map.  From
Altea, sail southeast until you pass through the straight 
in between the land
areas (on the map it looks like a long finger).  Sail 
west now until your ship
reaches the mouth of a river.  Canoe up the river 
for a little bit, then head
east towards the mountain range.  You should see 
a town around the area. If you
run into Mallows and Puddings, beware that 
physical attacks don't hurt them.
Blast the Mallows with Bolt and the 
Puddings with Fire. Upon entering Mysidia,
you can visit the weapons and 
armor shops (which have some of the best
equipment in the game), or the 
magic shop (the best in the game).  First, buy a
Thief Gauntlet for Layla, 
Maria, and Guy (Frionel should have the one you got
in the Warship).  Also, 
get an Ice Shield for Frionel, Guy, and Layla.  If you
want, you can get the 
Knight Armor for everyone.  At the weapons shop, get the
Ice Bow for Maria 
and the Ogre Axe for Guy.  Decked out with this awesome
equipment, the 
rather tough Dist Cave will become a piece of cake.  If you
want, swing by 
the Magic Shop to take a look at their Holy and Change spells,
though I 
doubt you'll want it right now.  This may prove costly, but I had 76k
gil 
stocked at the point, so why not?  When you're done in Mysidia, sail 
to
Bofsk, and rest up there.  Now, sail directly east of Bofsk to Dist, the 
land
of the Dragoons.  Walk to the castle and enter. You'll see a boy, who 
runs from
you.  Follow the path he was blocking. You'll see him again, and 
he'll say that
he'll tell his mom about you. Well, follow him again.  You 
can see him and his
mom standing in front of a door.  Before talking with 
them, get all the
treasure in Dist Castle.  On the second floor, get the 
Cottage from the
northwest, then head to the southwest stairs.  Get the 
FenixDn.   Take the
stairs to the third floor.  Grab the Unicorn from the 
southeast chest, then
work towards the eastern room.  Get Stone, Curse, and 
Stop.  Curse is pretty
good, as for Stone and Stop you may want to sell them 
or give them to Frionel.
Go tot he northeast room to get a load of 
treasures: ElderIQ, Heart, Winged,
G.Needle, Eyedrop, Antidote, Crucifix, 
and an EchoScn. Unlike the Ancient and
Sleep Swords, the Winged Sword has a 
decent hit%. Equip it immediately.  Make
sure you have two spaces in your 
inventory, then head for the two citizens of
Dist Castle.  Elina, the 
mother, will say that her husband, the last Dragoon,
died; the Dragoons are 
finished. Ask here about the Hiryuu and she'll say that
she can't 
communicate with the only remaining Hiryuu, which was poisoned by 
the
Empire. She'll say that you need a Dragoon's pendant to do that.  Try 
talking
to the Hiryuu and you'll see her point.  Exit the castle, save, and 
head north
to the Dist Cave. From the entrance, simply head east, grab the 
30 gil, and
descend the staircase.  Talk to the skeleton to get the Pendant. 
Head back to
Dist  after a long journey.  Go talk to the Hiryuu, who will 
give you an Egg to
plant in the Spring of Life (in the Dist Cave).  When 
asked, he'll tell you
that a Dragoon named Richard left to look for Ultima 
before the Empire
attacked, and may still be alive.  Talk to Elina for some 
info about the Spring
of Life, not needed, then head out, save, and check 
your stats.  Make sure that
everyone has at least 400 hp, Maria has at least 
50 mp, and Frionel has a sword
skill level of 2. To build up weapon skills, 
wander around the Dist Island; the
monsters here give more weapon points 
than in previous areas.  When you're set,
head back to the Dist Caves. There 
are three stairwells on the first floor of
the Dist Cave.  The northeast one 
leads to the Pendant.  The southeast stairs
lead to the Spring of Life. The 
Southwest stairs lead to the Knight Armor,
Flame Bow, and other treasures, 
not integral. Since you already have the Knight
Armor and the Ice Bow (which 
is better than the Flame Bow), you need not take
the southwest stairs.  I'll 
give you the directions anyway, as you may need the
gil after 
your..."ambitious" purchases in Mysidia.  So, take the southwest
stairs. On 
your way to the stairs, grab the potion. Proceed to Level three
(northwest 
exit to level four) and then four.  The Knight Armor, guarded by 
an
Adamanti, is in the southeast.  The Flame Bow is in the northwest, the 
ElderIQ
in the northeast and the Heart in the Southwest.  Either hike back 
up or exit
and re-enter the cave. Either way, take the southeastern stairs 
this time.  Get
the Mithril Helmet (easternmost passage), the Mithril Armor 
(Second), and the
Magic Cane (third).  The Magic Cane is guarded by G. Souls 
which can easily be
taken by your newfound weapons.  Take the southwest 
stairs (the southeast
stairs will ultimately net you a Mithril Gauntlet and 
a Mirror, not really
worth it. On the third floor, be careful to avoid the 
bridge (Which falls to an
area you may have passed on your trek to the 
Knight Armor).  On level four, get
the DrgnBean (an okay attack item).  At 
the four-door wall, take the door
second from the east.  Heal up, then talk 
to the fiends blocking the path to
the Spring of Life. It's a pack of 
Chimeras.
------------------------------------------------------------------------------
Chimerax3
Hp: 
640 Mp: 80 
Weakness: None 
Reward: 600 Gil 
Attacks: Fire7, Physical Attack 

Strategy: Though conceivably hard, the Chimeras are just a weaker R. Soul. 
They
pack less magic power, a weaker spell, and are fighting tougher 
characters.  To
balance it out, there is more than one Chimera. However, 
take them out one at a
time (everyone hits one) and they will die in three, 
maybe four turns.  Plus,
your Ice Shields should be protecting you against 
their fire magic, so it
should be an easy 
fight.
------------------------------------------------------------------------------
With 
the Chimeras vanquished, head to the Spring and use the Egg.  With 
The
mission accomplished, cast Exit.  When passing Dist, you can swing buy 
The
Castle and learn that the Hiryuu has died. What's in store for the 
Dragoons??
Head back to 
Altea.
------------------------------------------------------------------------------
B.) 
The Arena 
Enemies: Column, DualHead, DualZomb, Revenant, Flower, Spectre. 
Captain,
Sargeant, Sorcerer, Wizard, Ray, Antlion
Treasures: Antidote, 
Cottage, Ether, Elixir
Bosses: Q. Lamia, 
Behemoth
------------------------------------------------------------------------------
Upon 
entering Altea, head for the rebel hideout.  Avoid the southeast room, 
For
now.  You'll learn that Hilda has been acting very strangely lately. 
Gordon
will ask you to find out what's wrong. Save, de-equip Layla, and head 
for the
southeast room.  Talk to Hilda, who'll crawl into bed and ask 
Frionel to join
her.  The rest of the party will leave, though Layla is 
suspicious. Frionel
goes to the bed, then realizes that it's not Hilda at 
all, but the Queen Lamia.
The party joins you as you battle the 
monster.
------------------------------------------------------------------------------
Q. 
Lamia 
Hp: 1290 Mp: 370 
Weakness: None 
Reward: 10000 Gil 
Attacks: Wink9, 
Blnk16, Physical Attack 
Strategy: This fight is supposed to be hard, and if 
you didn't go and get
superior  equipment, it would've been (look, I like 
saying that okay?). Now,
you have  three  good attackers (okay, mainly 
Frionel and Guy) and Layla
(de-equipped) as a semi-magician (bolt).  So, 
cast Bolt  with Layla and hammer
the Q. Lamia with Frionel, Guy, and Maria. 
The thing will die in two turns, or
at most four.  However, there is a rogue 
possibility that your attackers will
all be confused, in which case...ouch. 
But still, the boss is quite 
easy.
------------------------------------------------------------------------------
After 
the battle, Layla will tell you to never trust a female.  A messenger
will 
arrive bearing bad news: The emperor is hosting a tournament at 
Paramekia.
The winner will receive as a prize Princess Hilda.  Gordon will 
rush in, asking
to help you rescue the Princess. Layla leaves to help train 
the Rebel Army, and
Gordon joins.  Give him all of Layla's equipment, then 
sniff around for info.
Apparently, the tournament will not be held at 
Paramekia Castle, but at the
Arena.  Both are located in harsh territory. 
The Arena is located next to a
forest blocked to the east by a mountain 
range and to the west by a desert.
It's overshadowed by the dark citadel of 
Paramekia Castle.  You should've seen
this on your way to the Warship. 
You'll also learn that the Rebellion is
planning a sneak attack on the 
Emperor while you get the Princess back.  Well,
I'm fairly sure where to go. 
Sail to Poft and fly to Kashuon. Grab the Chocobo
from the forest and head 
south into the desert.  Save in front of the Arena and
head inside. Follow 
the very, very complicated path to the courtyard and head
up to the 
Emperor's throne.  He'll tell you to fight for the Princess, and a
Behemoth 
will crawl out of the grating and attack you.  This is the first REAL
boss 
in FFII, it's a shame that he's a piece of 
cake.
------------------------------------------------------------------------------
Behemoth
Hp: 
1620 Mp: 0 
Weakness: None 
Reward: 0 Gil 
Attacks: Physical 
Attack
Strategy: Hammer him with your weapons, magic is useless.  He's too 
weak to
kill anyone in three turns (except Gordon) and it only takes three 
turns to
defeat him. His physical attacks do about 200 damage-> yours should 
do that 
or
more.
------------------------------------------------------------------------------
After 
defeating the Behemoth, you'll talk to the Emperor, who reveals that 
He
recognized you (it's not like you made any attempt to mask your 
Identity
anyway).  He'll vanish, and two Captains and the Dark Knight will 
appear.
They'll throw you in prison. When you come to, "talk" to the bars. 
Paul will
appear, sneaking up to the white cloaked Imperial guarding your 
cell. He'll
kill the Imperial and free you, as a gesture of thanks for 
saving him in Semite
Cave (he hates owing favors). What're you waiting for? 
It's time to get the
hell out of here. You can get an Antidote in the 
southeast (not worth it) and a
Cottage, Ether, and Elixir in the east room 
(worth it). Head up the stairwell
to the second level.  Move around the wall 
until you can see the Princess in
her cell (and you are to the east of her). 
There is a fake wall here, so go
through it.  De-equip Gordon, then free the 
Princess.  She'll leave with
Gordon.  Now follow the path to surface in the 
southwest corner of the Arena.
Exit, save, and trek north to the forest 
south of Kashuon (Chocobo Forest).
Along the way you'll fight Antlions and 
Rays, which are not very hard to kill
but may require several turns.  When 
you get the Chocobo, ride it back to Poft.
Rest at the inn, then sail your 
ship south to 
Altea.
------------------------------------------------------------------------------
C.) 
The Rebels Strike Back 
Enemies: Captain, Sorcerer, Wizard, Sargeant, 
Soldier, Stunner 
Treasures: None 
Boss: 
Gotus
------------------------------------------------------------------------------
A 
messenger in Altea will tell you that the Rebels are going to invade Phin 
And
set up camp west of Gatea.  Head northwest to that orange tent. You'll 
find it
swarming with rebels beseeching you to help them capture Phin while 
monsters
swarm about causing havoc.  Gordon tells you to leave no survivors. 
So, head
for Phin. This is not as fun as it may seem.  Your goal is not to 
wander around
the town of Phin butchering the Imperial Captains.  You just 
need to defeat the
commanding Imperial Officer, Commander Gotus. So head to 
the castle and walk
straight to the throne room, ignore the treasure.  Layla 
will join again, so
equip her. Heal up, then talk to Gotus (who has a great 
dialogue, 
right?).
------------------------------------------------------------------------------
Gotus
Hp: 
2000 Mp: 80 
Weakness: None 
Reward: 2000 Gil 
Attacks: Hast6, Drink, 
Physical Attack 
Strategy: Depending on how Gotus decides to play, this 
fight can be anywhere
from incredibly easy to mildly difficult.  Gotus can 
greatly enhance his attack
by using a Bacchus Wine.  This casts Drink on 
him, raising his attack power.
His haste spell increases the number of hits 
he deals.  With both increased
attack and increased hits, he'll pose a 
serious threat to your party. Otherwise
he'll only hit for 100-350 damage. 
It should take little more than two turns to
destroy 
him.
------------------------------------------------------------------------------
With 
Commander Gotus defeated, Phin Castle is turned over to the rebels. Now,
all 
the monsters are gone and you are free to roam the 
castle.
------------------------------------------------------------------------------
CHAPTER 
IV: THE SEALED 
POWER
------------------------------------------------------------------------------
A.) 
Catacombs 
Enemies: Revenant, Ghast, Wraith, Column, Stunner, Sucker, 
Changer, Brain,
Mantis, Adamanti, WzOgre, GrOgre
Treasures: 4000 Gil, 
Potionx5, Giant Gauntlet, Aura, Were Cane, Gold Shield,
Gold Armor, Quartz 
Armor, Knife, EyeDrop, Clothes, Flame Shield, Thread, Fang,
Flame Armor, 
Blood Sword, Orhacon Dagger, W.Mask
Boss: 
None
------------------------------------------------------------------------------
Talk 
to Hilda and Gordon, who'll tell you to retrieve the sealed power 
Ultima.
>From Hilda, learn Mysidia.  Say it back to her to learn about 
Ultima, the
sealed magic.  Again, say the keyword back to her.  She'll 
mention the masks,
which you need to learn.  Now, ask her about the Masks 
and she'll tell you that
one is hidden in Phin and can be found using the 
chant Ekume. She doesn't know
where to use the chant though. Ask Gordon 
about Ekume, and he'll tell you to
ask Paul (good idea, for once). You'll 
want to return to the castle and take
all the loot, so go there before 
buying any new equipment. On the first floor,
get the 1000 gil in the 
northeast, another 1000 gil in the northwest, and 2000
gil in the north. 
Head up through the southeast stairs.   Go into the next
area.  In the 
northeast room are three spells: Toad, Break, and Death. Now,
head back to 
the first floor and take the center staircase. There's a potion to
the west 
which is guarded by Ghasts, Stunners, Revenants, and Wraiths...not
really 
worth it.  From the potion, head east through a false wall and get the
Giant 
Gauntlet.  Give it to someone who doesn't have a Giant Helmet.  The 
Spell
Aura is to the east, and is guarded by Sorcerers and Sargeants.  The 
Spell
isn't very good, but can be sold. Pass through a false wall a bit 
south and
west of Aura and head northwest to the Were Cane.  Now, head into 
the throne
room and go to the northeast corner of the room.  Talk to the 
walls, one will
give you the option of saying Ekume.  Say it, and pass 
through the wall. Follow
the path down until you reach and area where you 
can see the rest of the cast
(you can see grass to the east.  A part of the 
east wall is fake, pass through
it and carefully head south.  Now pass west 
through a false wall in this
region, and head for the treasure room. Grab 
the Gold Shield, Quartz Armor, and
Gold Armor.  Give Guy the Quartz Armor. 
Now, exit through the grass and head to
Phin Town.  Sell the Were Cane, Gold 
Armor, and Quartz Armor.  Make sure
everyone has Quartz Armor (but Frionel 
has his Knight Armor) and is rested. You
can ask Paul about Ekume, and he'll 
tell you to look in the northeast corner of
the room.  Well, you already 
knew that as you checked that path, so head for
the passage in Phin Castle.  
This time, keep going down the stairs and you'll
end up in Catacombs. The 
first floor is inhabited by Revenants, Ghasts,
Wraiths, and Stunners, so 
there is nothing to worry about.  You can get the
Knife Dagger in the 
Southeast, the Eyedrop in the northwest, and Clothes in the
northeast.  The 
exit is near the Clothes in the northeast. The second floor is
inhabited by 
Suckers, Changers, and Brains: new yet easy to kill enemies. You
can get a 
potion northeast of the entrance, another potion in the southwest,
and a 
MaidKiss in the northwest.  Again, the exit is in the northeast. The 
only
monster on the third floor is the Mantis, which is actually pretty 
strong. You
can get a potion in the southeast, a thread in the northwest, 
and the Flame
Shield in the southwest.  Give this Shield to Frionel.  Head 
for the northwest
exit. The foes on the fourth floor are Adamantis, GrOgres, 
WzOgres, and
Columns.  They give quite a bit of gil and occasionally drop 
Blink, Ice, and
Blind.  Get the Blood Sword in the northeast, which is 
guarded by Ghasts,
Spectres, Revenants, and Wraiths. After butchering the 
Undead, you'll get what
is quite possibly the best weapon in the game.  It 
is completely useless until
the final boss, to which the sword deals 
tremendous damage.  So, equip on
Frionel as an item, not as a sword.  Also 
get the Flame Armor in the Northeast
and give it to Frionel. Also, there is 
a Fang in the southeast.  Take the
southeastern exit to the fifth floor. In 
the southeast, get the Orhacon Dagger.
It's guarded by G.Chimeras, who are 
only a little stronger than the Chimeras
you butchered in Dist.  Give the 
Orhacon to Layla. Head northeast.  You'll
eventually come to a wall with six 
doors, take the door second from the east.
Proceed up the steps and get the 
W.Mask, then head north and exit through the
pentagram. You can ask Hilda 
and Gordon about what to do next: they'll tell you
to sniff around in 
Mysidia for clues.  So, head for 
Mysidia.
------------------------------------------------------------------------------
B.) 
B. Mask Cave 
Enemies: Mallow, Jelly, DualHead, DualZomb, WereRat,Stunner, 
Tusk, G. Toad
Treasures: EyeDrop, Xpotionx2, Ether, Threadx2,Aerox2, 
Blindx2, Garlic, 1000
gil,  FenixDn, EarthDrm, Valiumx2,DeathGod, Sleep, 
B.Mask
Boss: 
BigHorn
------------------------------------------------------------------------------
In 
Mysidia (which you've visited before), you'll learn that you need the 
Two
masks and a crystal rod to unseal the Tower of Mysidia and thus obtain 
The
ultimate magic, Ultima.  One person will tell you to place the White 
Mask on
the goddess statue, so go ahead and do that (the goddess statue he's 
Talking
about is the one that can be accessed by stairs).  Finally, you'll 
learn that
the Black Mask was hidden somewhere on an island cave.  Well, 
when you were
sailing here, you did notice that small, isolated island, 
right? That's the
Black Mask Cave.  Before heading there, swing by the magic 
shop. You'll want to
get Change and Holy for your three main characters. 
When your done, head for
the B. Mask Cave. You can get the EyeDrop in the 
southeast, the two Xpotions
(one in the northeast, one in the northwest), an 
Ether in the south and a
thread in the southwest.  Take the western exit. On 
the second floor, there's a
Valium in the northwest, an Aero spell in the 
northwest, a Blind Spell in the
southeast and southwest, and another Aero 
spell in the south.  There are also
two staircases here.  The northwest 
staircase will lead you to the Mask
Village, a small town inhabited by 
mask-wearing freaks.  One of them sells an
EarthDrm, Ruby Armor, Demon Axe, 
and Demon Lance.  None of these items are
extraordinarily good, so I don't 
think you should go there.  But if you want to
go there, there is a thread 
on the floor directly below the southwest staircase
(east). Proceed to the 
fourth floor and the fifth floor will be the Mask
Village. If you choose 
(rather wisely) to not waste your time with the Mask
Village,  take the 
center staircase on the second floor.  Get the Garlic in the
south and head 
for the stairs.  The fourth floor has a 1000 gil chest in the
northeast. 
There are four staircases on the fourth floor (not counting the
initial 
entrance).  The southeast staircase will take you through two levels,
taking 
you to a secluded area of the seventh floor  The treasures have two
Valiums 
and an EarthDrm (guarded by Tusks and a G. Toad).  Retrace your way
back to 
the fourth floor and take the southwest staircase.  You'll get a
FenixDn 
here, it's guarded by Shadows, Wraiths, and Ghasts.  This time, take
the 
northwest staircase.  Procure the DeathGod from the center. Finally, 
take
the one remaining staircase, the northeast one.  Get Sleep in the 
northeast,
then go to the west.  You'll have to face BigHorn, the guardian 
of the 
BMask.
------------------------------------------------------------------------------
BigHorn
Hp: 
1140 Mp: 0 
Weakness: None 
Reward: 1000 Gil 
Attacks: Physical 
Attack
Strategy: At 1140 hp, this boss is a joke.  You might have fought him 
around
Mysidia.  The simplest way to kill him is to attack him every turn. 
He should
die on the third turn, or 
sooner.
------------------------------------------------------------------------------
Grab 
the BMask and warp out of the cave.  Head back to Mysidia.  You'll 
Learn
that the CrystRod is buried in the Mysidian Cave.  The cave is east of 
Mysidia,
enclosed in a mountain range (don't worry, you can still get in on 
foot).  Rest
up, sell your excess items, and head for the cave.  Dock your 
ship near the
desert and make your way north to the 
cave.
------------------------------------------------------------------------------
C.) 
Mysidian Cave 
Enemies: Brain, Coctrice, Molbor, Sucker, Changer, Spectre, 
Wraith, Ghast,
Pudding, Mallow, Jelly, Soul, R.Soul, Flier
Treasures: 
Goldpin Helm, Black Armor, Flame Javelin, Power Cane, Ice Bow, Ogre
Axe, G. 
Needle, FenixDn, SilentB, Potionx5, Mini, Aspil, Drain, CrystRod
Boss: 
None
------------------------------------------------------------------------------
Get 
the Goldpin Helm in the north and give it to Frionel.  Give the Black 
Armor
you can find in the southeast to Maria.  Head to the exit, which is 
blocked by
a doppelganger of Frionel.  Remember, the Black Mask is supposed 
to go on a
drone?  Use the Black Mask on the doppelganger and he'll vanish. 
Head through
the exit he was blocking. On the second floor, there's a Power 
Cane in the
north and a Flame Javelin in the northwest.  To reach the Flame 
Javelin, you'll
have to walk through a fake wall.  Now, head to the exit and 
descend to the
third floor.  Here you can grab an Ice Bow in the northwest 
(again, there's a
fake wall) and an Ogre Axe in the southeast.  The Ogre Axe 
is protected by
Bombs, which are easy in a nearly obscene way.  Head to the 
exit and the fourth
floor.  The fourth floor doesn't have any worthwhile 
treasure.  You can get a
G.Needle, SilentB, and FenixDn in the center room 
(you can buy the FenixDn and
G.Needle, and the SilentB sucks) and a potion 
in the northeast (potions are
long outdated).  Head to the fifth floor. The 
fifth floor actually contains
some good treasure.  In the northeast you'll 
find Drain (it's protected by
Ghosts, slightly stronger than Spectres).  Of 
the  five treasures protected by
the fake wall, the eastern one is the best 
(Mini), the rest are Potions.  When
you're done, head to the northeast room 
(a bit annoying to find the path to the
stairs, but it's linear).    The 
room contains Aspil, Drain, and the CrystRod.
Once you have the CrystRod, 
warp outside and head back to Altea (don't go near
the crescent bay with a 
tower in it).  Heal up, rest, sell excess items, and
de-equip Layla.  Now, 
head for that crescent bay.  As you enter the crescent,
tidal waves will 
wash over your ship and you'll awaken in strange area, with
Layla nowhere to 
be 
seen.
------------------------------------------------------------------------------
D.) 
Leviathan 
Enemies: SeaDrgn, ElecFish, MantaRay 
Treasures: Spiral Helm, 
Power Armor, Power Gauntlet, Diamond Shield, Earth
Sword
Boss: 
Worm
------------------------------------------------------------------------------
This 
area, which in reality is the stomach of Leviathan, is fairly easy 
To
navigate, yet contains enemies that actually put up a fight.  The 
Colored
liquid is not water, but stomach acid.  You'll lose 1 HP for step 
inside the
liquid, but no monsters will challenge you there.  Grab the 
Spiral Helm and
give it to Guy.  Head north, and get the power armor in the 
northeast corner.
Give it to Maria.  Take the northwest exit. You'll arrive 
in a town built by
victims of Leviathan.  Supposedly, the Leviathan protects 
the seal by consuming
those who have Crystal Rods. You'll also learn that 
there is a boat on the
third floor, but no one has defeated the monster 
guarding it yet.  (Of course,
you'll have to defeat the beast). There is a 
man blocking your path, show him a
CrystRod and he'll join, introducing 
himself as Richard the Dragoon. Richard is
pretty good, but he has no 
spells.  With Richard, head through the northwest
exit.  The southeast 
treasure contains the Diamond Shield and is protected by
R. Souls (remember 
the guy in Kashuon?).  Now that you are MUCH stronger, just
smack them in 
one hit. Give the Diamond Shield to Frionel and the Flame Shield
to Richard. 
Now get the Earth Sword from the northeast corner.  Give it to
Frionel. 
Finally, head west and attack the 
beast.
------------------------------------------------------------------------------
Worm
Hp: 
2000 Mp: 0 
Weakness: None 
Reward: 2000 Gil 
Attacks: Physical 
Attack
Strategy: The Worm hits for 150-350 damage, which is pretty good. 
However, you
should also hit 250-350 damage, and all four of your characters 
should be
attacking. The Worm should fall in four or five turns, maybe 
three.
------------------------------------------------------------------------------
After 
killing the Land Worm, get on the boat to find yourself at the mouth of
the 
crescent 
bay.
------------------------------------------------------------------------------
E.) 
Tower of Mysidia 
Enemies: Spectre, Revenant, Basilisk, L.Molbor, DvFlower, 
Chimera, Mallow,
Pudding,  Flower, Mantis, VmpGirl, Imp, Werewolf, Gigas, 
Bomb, BigHorn, Flier
Treasures: Canex3, WhtRobe, Flame Shield, Flame Bow, 
Flame Javelin, Flame Helm,
Flame Sword, Flame Armor, Ice Armor, Ice Shield, 
Ice Gauntlet, Ice Javelin, Ice
Sword, Potion, Evil Cane, Unicorn, Thread, 
Shoes, Flare, Eggtimer, Crucifix,
BlkRobe, Ultima
Bosses: F. Gigas, I. 
Gigas, T. Gigas, 
Dragon
------------------------------------------------------------------------------
The 
Tower of Mysidia can be extremely annoying and challenging.  I 
Would
recommend going in with everyone over 1700 hp (preferably 2000). Your 
Three
main character should have 150 max MP or higher (at least if they have 
Mediocre
magic abilities, that is).  You should also have an Aero spell of 
level 5 or
higher.  Sound hard?  Well, it's actually not that difficult to 
dramatically
increase your stats.  Simply walk around Altea and cast Change 
(on level 3 or
higher) on Goblins, Leg Eaters, and Hornets.  Doing so will 
cause an increase
in HP, MP, VIT, SOUL, and M.PWR.  See the tricks section 
for more info.  I
would also recommend having a character with Level 5 or 
higher heal, so you can
cure petrifaction.  If you want, you can also head 
to Dist or Phin with Richard
in your party for some added dialogue.  When 
you're ready, head for the Tower
of Mysidia. The first floor has four 
treasures, only one actually worth
getting.  There is a Cane in the 
northeast, northwest, and southeast corners
that I suggest you ignore. 
Instead, get the WhtRobe from the north area (walk
through the fake wall). 
Take the central stairs to level two. Get the Flame
Shield from the 
northwest. You can get a Flame Bow and a Flame Javelin in the
northeast, but 
considering you already have an Ice Bow and none of your
characters are 
using Javelins (or are they?) it's not necessary to get them. To
actually 
reach the exit, take the southwestern path.  Take the southeastern
exit to 
level three. This floor is covered in steaming lava which behaves 
like
Leviathan's stomach acid.  Head for the western door and take it to 
enter a new
area.  Here, get the Flame Sword in the northeast (give it to 
Frionel and give
the Earth Sword to Richard). Also get the Flame Armor in 
the northeast and the
Flame Helm in the northwest. I usually give the Flame 
Armor to Richard, and
give the Flame Helm to Flame Helm (since Guy already 
has a Spiral Helm, if not
give it to Guy).  It doesn't really matter who has 
it, as long as somebody
does.  When you take the northern door, it'll lead 
you to a staircase blocked
by a mage.  Heal up, then speak with the mage, 
who becomes the Fire 
Gigas.
------------------------------------------------------------------------------
F. 
Gigas 
Hp: 1800 Mp: 240 
Weakness: Ice 
Reward: Flame Sword 
(random)
Attacks: Fire12, Rock9, Physical Attack 
Strategy: The F.Gigas only 
hits for about 300 damage, while you can rack up 700
max damage to him per 
turn.  If you have strong Ice spells (lv.8 and above),
blast this sucker 
with them.  He'll go down pretty 
fast.
------------------------------------------------------------------------------
If 
the F.Gigas dropped a Flame Sword, give it to Richard.  If not, don't 
worry,
you'll get a better sword soon enough. The fourth floor is suddenly 
cold, a
contrast from the molten lava below.  You can get an Ice Shield in 
the
northwest, an Ice Gauntlet in the southwest, and some Ice Armor in 
the
southeast.  Go ahead and give the Ice Gauntlet to Frionel.  Give the Ice 
Armor
to any character for whom the defense is better (probably the guy who 
has the
Power Armor).  The western staircase will lead you to the Ice 
Javelin.  Whether
you choose to get it or not, head to the northeastern 
staircase. This level is
covered in freezing water which behave like the 
lava.  Make sure to get the Ice
Sword to the east for Frionel.  Head to the 
door.  Heal up, and speak to the
mage, the Ice 
Gigas.
------------------------------------------------------------------------------
I. 
Gigas 
Hp: 2000 Mp: 240 
Weakness: Fire 
Reward: 1000 gil 
Attacks: Ice12, 

Rock9, Physical Attack 
Strategy: Though considerably tougher than the Fire 
Gigas, the I.Gigas is still
fairly easy. Attack with everyone, or use Fire8+ 
spells.  He should be taking
300-500 damage a turn, making this a short 
battle.
------------------------------------------------------------------------------ 

The sixth floor looks more like the earlier floors of the tower. There's 
A
potion in the northeast corner that you should ignore. Instead, follow the 
Path
leading southwest.  Be sure to get the Evil Cane from the chest.  Equip 
it as a
battle item on Richard.  Head through the door and to the seventh 
floor. You
can get a Unicorn in the north (center), Shoes in the northeast 
corner, and a
Thread in the south (center).  When you're finished, head for 
the western room.
Heal up, and talk to the mage, who becomes the terrifying 
Thunder 
Gigas.
------------------------------------------------------------------------------
T. 
Gigas 
Hp: 2500 Mp: 370 
Weakness: Aero 
Reward: 1000 gil 
Attacks: Bolt12, 

Rock9, Physical Attack 
Strategy: Unlike his brothers, the Thunder Gigas is 
actually challenging. Have
Frionel attack as usual, or if he has a level 5+ 
Aero spell, use that. Maria
should cast Aero5+, and Guy should heal. 
Richard, who has the Evil Cane, should
use it as an item.  It casts Aero16 
on a random target (e.g., I used it at this
boss and the cane cast Aero16 on 
the Emperor).  If it connects with the
T.Gigas, it will do massive damage 
(700).  Follow this strategy and the T.Gigas
will eventually 
die.
------------------------------------------------------------------------------
With 
that beast killed, head up to the 8th floor.  Be sure to get Flare from
the 
northeast treasure.  Flare is guarded by Gotus and a DvFlower (what the
hell 
is an Imperial Commander doing here?) that die easily and sometimes drop 
a
Ripper Knife.  The exit is the door below Flare. The water on this floor 
is not
harmful, so enemies can attack you in it. Get the Eggtimer to the 
east and the
Crucifix to the southwest. Now, head to the northeast treasure 
chest.  It's
guarded by a Dragon that is basically the I.Gigas on steroids. 
If you feel up
to the fight, heal up and open the chest for BlkRobe 
armor.
------------------------------------------------------------------------------
Dragon
Hp: 
2500 Mp: 140 
Weakness: Fire 
Reward: 10000 gil 
Attacks: Ice16, Physical 
Attack 
Strategy: The Dragon is the first of four Dragons that guard 
treasure in FF2.
His Ice16 spell will hit for 100-200 damage to all, and his 
physical attack
will do 300-400 damage.  This is the last boss in the Tower 
of Mysidia, so hit
him with high end Fire spells (if you have any) or just 
plain attacks.  He'll
die eventually, without taking too much of a toll on 
the 
party.
------------------------------------------------------------------------------
Give 
the BlkRobe to Frionel or Guy.  Then head to the northwestern terrace 
And
take the door second to west. Head north and talk to Minh, who says 
he'll give
his best shot to destroy the seal.  In doing so, he dies.  Head 
through the
door that Minh gave his life to open.  You'll enter a room with 
five crystals
in it.  The southeastern one raises your agility, the 
northeastern one raises
your intelligence, the northwestern one raises your 
soul, the southwestern one
raises your strength, and the center one gives 
you the sealed magic, Ultima
(Give it to Maria when you get a chance). 
You'll be warped outside the tower,
the sealed magic in 
hand.
------------------------------------------------------------------------------
CHAPTER 
V: THE FALL OF AN 
EMPIRE
------------------------------------------------------------------------------
A.) 
Whirlwind 
Enemies: Coctrice, Gotus, DvFlower, Corpse, Captain, Lamia, Bomb, 
Gigas, Golem,
Wizard
Treasures: Hiryuu, Ripper Knife, Poison Axe, Diamond 
Helmet, Diamond Gauntlet,
Defense Sword, Diamond Armor, WindFlut
Bosses: 
General, G.Dragon, 
Emperor
------------------------------------------------------------------------------
In 
your absence, the Emperor used his magic to summon a Whirlwind that 
Began
ravaging the lands. It destroyed Poft, Palm, Gatea, and Altea.  It has 
Also
attacked Phin, killing almost everyone. The whirlwind has thrown 
Everyone
trying to attack it out to sea, and if you try to enter it on foot 
you'll be
ripped apart.  What to do?  Head for Phin Castle. You can see that 
Layla has
made it back safe and sound.  Learn Whirlwind from Hilda or Gordon 
and recite
it back to them.  They'll hint at a solution to entering the 
Whirlwind.  Ask
Hilda about the Hiryuu and she'll say the Pendant can bring 
out the light of
our mirror.  Head to the Hall of Mirrors (southwest 
staircase on first floor of
Phin, then northwest).  Use the Pendant at the 
Mirror and you'll see the Hiryuu
egg hatch.  The Hiryuu will fly right 
through the windows of Phin castle and
approach you.  The Hiryuu and Dragoon 
are re-united again, and its time to kill
the Emperor (who's inside the 
Whirlwind). You also have the Hiryuu Flute item
now, which can be useful. 
First, say Whirlwind to Paul and he'll tell you to
check near the bed. There 
is a fake wall to the east of his bed that leads to 8
treasure chests. They 
are the Black Armor, Ruby Armor, Thief Gauntlet, Quartz
Armor, Elixir, 
Goldpin Helm, Silver Armor, and Blood Sword.  Keep the Blood
Sword (you 
should also have the one you found in the Catacombs), as it will be
useful 
for the final battle.  Now, sell all your excess junk and useless 
battle
items like Thread and Valium, if you've got any of those.  Rest up, 
and head
for the Whirlwind directly northeast of Phin. On the first floor, 
take the
northeast staircase for now.  Get the Ripper Knife in the northeast 
and
continue onwards.  On the third floor, get the Poison Axe in the 
southwest
chest and give it to Guy.  Head back to the first floor. Take the 
northwest
exit this time.  Pass through level two, then on level three take 
the north
staircase.  Get the Diamond Helm from the northeast and the 
Diamond Gauntlet
from the northwest.  Head back to the third floor, this 
time taking the
southwest staircase.  Take the southern staircase on the 
fourth floor.  Get the
Defense Sword in the southeast and give it to Frionel 
(give the Ice Sword to
Richard).  Then, go to the southwest treasure chest 
and prepare to fight a
General for the Diamond Armor. 

------------------------------------------------------------------------------
General
Hp: 
1800 Mp: 0 
Weakness: None 
Reward: 2000 gil, Diamond Gauntlet
Attacks: 
Physical Attack
Strategy: He hits for 500 damage, but he's outnumbered. Just 
attack him
mercilessly and he'll 
die.
------------------------------------------------------------------------------
Now 
head back to the fourth floor and take the southeast staircase. Head up 
to
level 6, and go to the northeast corner.  Heal up, then prepare to fight 
the
G.Dragon for a 
WindFlut.
------------------------------------------------------------------------------
G.Dragon
Hp: 
3000 Mp: 190 
Weakness: Bolt 
Reward: 10000 gil, Fang 
Attacks: Mist16, 
Physical Attack 
Strategy: If you have high end Bolt spells (lv.5+) throw 
them at this fiend. If
not, attack him, making  sure to designated a healer 
that can undo his physical
attacks (500 damage) and his repeated Mist16 
attacks (100-200 damage to the
party). His defense is a lot stronger than 
that of the Dragon in the Tower of
Mysidia, so although he only has 500 more 
hp, it'll take several more turns to
defeat this one (barring a good Bolt 
spell).
------------------------------------------------------------------------------ 

Now head through the door, heal up, and go into the courtyard.  The 
Emperor
will tell you not to waste his time and call a squadron of Corpses 
on you. Kill
them, and he'll call yet another one.  Finally, he'll take you 
on himself (of
course, with 
bodyguards).
------------------------------------------------------------------------------
Emperor 
(with 2 Corpses and a Golem) 
Hp: 1290 Mp: 190 
Weakness: None
Reward: 
None
Attacks: Slow9, Barr8, Bolt10, Blnk8, Physical Attack 
Strategy: Kill 
the two corpses first, then butcher the Golem.  Have someone
ready to cast 
Cure on the party in the case of serious double teaming (the
Golem and Corps 
may attack the same party member).  The emperor himself will
die in two 
hits.
------------------------------------------------------------------------------
After 
defeating him, the emperor will say he's immortal, yet somehow he'll die
and 
you return to Phin, 
victorious.
------------------------------------------------------------------------------ 

B.) Paramekia
Enemies: DvFlower, Skull, Golem, DkKnight, General, Gotus, 
Amoeba, Lamia,
VmpGirl, StGolem, Coctrice, Mantis, Flower
Treasures: Diamond 
Armor, Garlic, Eggtimer, Knife, Buckler Shield, Bolt
Javelin, Heart, Valium, 
Magic Cane, Greed Cane, Evil Cane, Sun Sword,
Elixirx3,WindFlut, 
Hellfire
Boss: 
Shade
------------------------------------------------------------------------------
Upon 
hearing news of the emperor's death, celebrations begin in Phin. They 
Are
interrupted, however, when a messenger arrives saying that the Dark 
Knight has
crowned himself emperor.  Not only that, but the Dark Knight 
is....Lionheart!
You have to head for Paramekia to and either convince him 
to join you or kill
him.  The only problem is, Paramekia is surrounded by 
mountains and cannot be
accessed by foot or water.  Head into Phin and go to 
Paul's house.  He'll tell
you that Cid is in pretty bad shape.  Go talk to 
Cid, and you can tell that
he's dying.  The Whirlwind caught him and tore 
him up pretty badly.  He tells
you to look after his Airship, then dies. Now 
you know how to get into
Paramekia, don't you?  Head for Poft and board the 
Airship there.  You can now
go anywhere in the world, but your destination 
is Paramekia, the dark castle
overlooking the Arena southeast of Kashuon. 
Position your shadow over the
highest part of the castle and land. You'll 
appear near the top of the castle,
so follow the path. Unfortunately, you'll 
be thrown to the first floor. NOTE:
The General enemies possess very 
valuable treasure.  They have Diamond
Gauntlets (which are very good) and 
rarely, Rune Axes.  There is only supposed
to be one Rune Axe in the game, 
which you'll find later on, but if you can get
that super-powerful weapon 
earlier, there's nothing wrong, is there?  In
addition, Gotus enemies drop 
Bacchus, an item that boosts attack power and is
helpful during tough boss 
fights.  Try to have at least one for Frionel's use
at the final boss, 
though having more is not a bad idea. Get the Diamond Armor
to the west, and 
give it to Guy.  There is a Garlic in the southwest that I
don't think 
you'll want to get, it's pretty bad.  If you want another Eggtimer,
take the 
eastern staircase on the first floor. Follow the path for this
mediocre 
battle item.   That done (or not), take the southern stairs. Here, you
could 
get a Knife in the southeast and a Buckler Shield in the northeast, 
but
there's no point at all to get those items.  What's up with putting 
basic
equipment in later dungeons!? Follow the linear path to the third 
floor. The
southwest treasure chest contains the valuable Bolt Javelin, 
which is guarded
by 
Shade.
------------------------------------------------------------------------------
Shade
Hp: 
3000 Mp: 240 
Weakness: Cure
Reward: None 
Attacks: Deth8, Curs8, Physical 
Attack (Curse) 
Strategy: Have your primary curing characters cast cure on 
Shade if they have
level 6 or higher cure magic, it'll hit for 250-300 
damage.  Guy's Rune Axe
will do 900 points of damage, so if he's your curing 
character, just use him to
attack. Frionel and Richard should attack. 
Hopefully his death spell won't
obliterate your party, and he'll die within 
10 
turns.
------------------------------------------------------------------------------
Head 
to the southeast exit.  The fourth floor contains some basic items;
there's 
a Heart in the southeast and a Valium in the west.  The southwest 
room
contains three canes, the Magic, Greed, and Evil Canes. Those in hand, 
make
your way to the northeast exit. The fifth floor has two stairwells, 
not
counting the entrance.  Take the northern one.  The powerful Sun Sword 
in the
southwest is guarded by a Q.Lamia and several Krulls.  Stay alert for 
their
confusion/paralysis spells and you'll be fine.  Give the Sun Sword to 
Frionel,
and give the Defense Sword to Richard.  Go on to the sixth floor. 
Take the
three elixirs from the southwest room and return to the fifth 
floor. This time,
take the southwest stairs.  Head through the sixth and 
seventh floors.  On the
eight floor, ignore the central area for now and 
make your way to the northwest
corner.  Get the HellFire and WindFlut. 
De-equip Richard completely, and head
to the center area.  Head up and talk 
to Lionheart. Maria will try to persuade
him to join you, but he's been 
blinded by power.  He says that the world is now
his, but is cut off by a 
familiar voice-the Emperor's!  Back from the dead, he
tells Lionheart that 
his mission is to make the world a living hell.  He begins
to attack you, 
but Richard holds him off while you fly off on the Hiryuu.  You
can see 
Paramekia change into a dark, hellish castle, 
Pandemonium.
------------------------------------------------------------------------------ 

CHAPTER VI: 
REVENGE
------------------------------------------------------------------------------
A.) 
The Sea of Jade 
Enemies: Sphinx, Abysworm, G.Molbor, Dragon, Salamndr, 
Mantis, VmpLady, IceLiz,
M.Sucker
Treasures: XCalibr, Hellfirex2, Icewind, 
Diamond Cane, CatClaw Knife, Rune Axe,
Fang, Aegis Shield, Holy Lance, 
Dragon Armor, Xpotionx2, Defense Gauntlet
Bosses: B.Dragon, Behemoth, R. 
Dragon
------------------------------------------------------------------------------
In 
Phin, you'll learn that the undead Emperor has made resurrected the root 
of
all evil, the castle of hell, Pandemonium.  Unlike Paramekia, 
Pandemonium
cannot be accessed by air.  However, legends tell of a back 
road, Jade, through
which demons travel to reach the world from Pandemonium. 
Learn the keyword Jade
and say it to Layla, Hilda, and Gordon.  Gordon tells 
you that something like
that may exist south of Kashuon...which is where the 
portal is.  First, equip
Lionheart.  He's left-handed, so put the Flame 
Shield in his right hand.  Give
him the Defense Sword.  Head for Dist. 
There, talk to Elina and say Dragoon.
She'll tell you that there are too 
many memories in Dist, and that she wants to
move on to another town.  But 
first, she gives you the XCalibr, the supreme
treasure of the Dragoons. Then 
Elina and her kid vanish for good.  Give the
XCalibr to Frionel and give his 
Sun Sword to Lionheart. Now, head to Mysidia
and get Lionheart Change, Holy, 
Cure, Fire, Ice, Bolt, Life, and Heal.  It's
time to build up some stats, so 
go to an early dungeon and change the
enemies(the Bofsk Sewers or Semite 
Cave). All of your characters should have at
least 4000, preferably 5000 HP 
and your mages should have 300 mp or more.  You
should all have Weapon Skill 
levels of 16, except for Lionheart (as that would
take a long time to 
build-he should have at least level 10 sword skill though).
When you're 
ready, head for Jade, which is far east of Mysidia (to the west of
the 
narrow strait a large distance south of Kashuon).  It looks like a 
blue
circle, as it is the Sea of Jade. You'll enter a watery area, the first 
floor
of Jade.  Jade, for reasons unbeknownst to me, is packed to the brim 
with
treasure.  On the first floor, you'll be able to grab the Hellfire from 
the
southwest and the Diamond Cane from the northeast. However, as you 
probably
don't use canes, you can either pass up this treasure chest, or 
grab it and
sell it...your choice.  Head for the staircase and descend to 
the second floor.
In the northeast you can snatch an Icewind, coupled with a 
Hellfire in the
Northwest.  To the southwest you'll find the CatClaw Knife, 
which is dutifully
protected by the B. Dragon, which sometimes drops the 
Dragon Armor (there is
another suit of it, but having two powerful armor 
suits is not bad, is 
it?)
------------------------------------------------------------------------------
B. 
Dragon (Bolt Dragon) 
Hp: 3500 Mp: 240 
Weakness: Wind (Aero) 
Reward: 10000 
Gil, Dragon Armor 
Attacks: Bolt16, Physical Attack 
Strategy: Blast this 
guy with high level8+ Aero spells or Tnad13 from the
WindFlut. Have Guy, 
Lionheart, and Frionel attack, while Maria casts black
magic and cures after 
an occasional 
Bolt16.
------------------------------------------------------------------------------
After 
butchering or avoiding the Bolt Dragon, head to the staircase and go to
the 
third floor. To the Northeast is a treasure you'll definitely want: the
Rune 
Axe (unless you got it already from the Generals in Paramekia, in which
case 
you can pass this up).  The Rune Axe is guarded by the 
Behemoth
(MegaBehemoth), who isn't as hard as he 
looks.
------------------------------------------------------------------------------
Behemoth
Hp: 
5000 Mp: 0 
Weakness: None 
Reward: 0 Gil 
Attacks: Physical 
Attack
Strategy: The quickest way to beat this foe is with your weapons. 
Surprisingly,
the Behemoth does not have an excellent defense, as one would 
imagine....
Rather, his Magic Defense is substantially higher.  Just hack 
him to 
pieces.
------------------------------------------------------------------------------
Equip 
Guy with the Rune Axe.  It's interesting to note that there is a magic
shop 
behind the waterfall here, on the eastern side.  You can buy some 
decent
spells, such as Flare, Death, Haste, and Berserk.  Get Flare for 
your
characters that don't have it yet.  You can also sell the items that 
you won't
need, ex. CatClaw Knife.  My question: what's this salesman doing 
here?  I
might be wrong, but for a portal that opens every, oh, lets say 
500-1000 years,
inhabited by demons, business must suck.  Head to staircase 
and Level Four. In
the northwest, snatch the Fang (if you want it), then 
head for the north room.
Ignore the treasure chest in the Northeast for now. 
In the room, you'll want to
get the Aegis Shield, the  Dragon Armor, and the 
Holy Javelin. Head back to the
main area of the 4th floor.  Proceed to the 
Northeast.  Its time to slay the
last Dragon. Equip the IceWind on Maria, 
then open the treasure for a 
Yoichi
Bow.
------------------------------------------------------------------------------
R. 
Dragon (Red Dragon) 
Hp: 5000 Mp: 450 
Weakness: Ice 
Reward: 10000 Gil, 
Dragon Shield, Holy Lance, Shoes 
Attacks: Fire16, Physical Attack
Strategy: 
High end Ice spells would not hurt, but you need not drain your mp
here. 
Have your weakest attacker, probably Maria, blast the Dragon with 
an
IceWind.  In the meanwhile, your attackers should hack away at the foe. 
Though
harder than the B. Dragon (and the Dragon and G. Dragon), he should 
go down
within 6 
turns.
------------------------------------------------------------------------------
Give 
Maria the Yoichi Bow, and then head towards the staircase. Near the
entrance 
to the fifth floor is a sign telling you that Hell is near. (Thanks
for the 
directions, pal.  And by the way, who paid you to put the sign 
there?)
Anyway, grab the two Xpotions (northwest and northeast), you may 
need them
later.  Also grab the Defense Gauntlet (though it's not much 
better than your
current equipment; hopefully everyone already had Diamond 
Gauntlets). Head for
the sixth floor. There is really nothing on the sixth 
floor, so head straight
for the terrace are, where you'll be warped to 
Pandemonium 
Castle.
------------------------------------------------------------------------------
B.) 
Pandemonium
Enemies: Lamia, Q.Lamia, WolfDevil, BstDemon, MtGolem, DthRider, 
DvMantis,
Krull, DvFlower, G. Molbor, IceLiz, B. Dragon, Behemoth, I.Gigas, 
F.Gigas,
T.Gigas, Bomb
Treasures: Ether, EyeDrop, Masmune Sword, Genji 
Gauntlet, Genji Helmet, Genji
Armor, Ribbon Helmet, ElderIQ, HellFire, 
DrgnBean
Bosses: Z.Borgan, Tiamat, Satan, Asteroth, 
Emperor
------------------------------------------------------------------------------
There 
is no treasure on the first floor, and don't try to walk into the 
Gates
(they look like a row of doors).  Just follow the normal path to the 
exit. On
the second floor, you can pick up on Ether to the north as you 
again follow the
path.  It's interesting to note that packs of Lamias, 
Q.Lamias, and Krulls drop
Ribbon Helms, a heavily guarded treasure later in 
the castle. The third floor
of Pandemonium is still straightforward, but you 
can grab some EyeDrops if you
want in the Southwest.  There's a passage in 
the center of an L shaped hallway
which leads to the EyeDrops. The fourth 
floor, however, is quite different from
the others.  It has four doors, each 
leading to a convoluted passage with a
treasure in it. First, take the 
westernmost door.  Follow the passage.  You'll
see a treasure, but don't 
open it just yet. Instead, follow the path for a
while longer.  You'll have 
to walk through a wall or two on the way as you
progress northeast, so don't 
pass that off as a bug in the game.  These walls
will eventually lead you to 
another room with a treasure.  Snatch the Masmune
sword, and give it to 
Frionel.  Give Lionheart Frionel's XCalibr.  Armed with
the Masmune, it's 
time for you to do some treasure hunting. Trace your way back
to the first 
treasure.  Open it for a Genji Gauntlet. Zombie Borgan, however,
doesn't 
want you to keep that...it's time to put that idiotic Imperial to rest,
for 
good.
------------------------------------------------------------------------------
Z. 
Borgan 
Hp: 2500 Mp: 370 
Weakness: Fire, Cure 
Reward: 2000 Gil
Attacks: 
Flar16, Physical Attack (Paralysis) 
Strategy: With the Masmune in hand, 
this fight should be a piece of cake. Have
Frionel use the Masmune to Hast11 
the party, and have everyone else attack.
Unless you are very unlucky, and 
Z. Borgan manages to paralyze your big
attackers (Lionheart and Frionel), 
this fight shouldn't last over 3 rounds, I
killed him in two 
hits.
------------------------------------------------------------------------------
Give 
the Genji Gauntlet to someone with poor evade.  I gave it to Maria. 
Now,
progress to the second room from the west.  Follow the path to the 
northwest,
where you'll find a treasure chest, and make sure you have good 
weapons
equipped.  Open the treasure chest to get the Genji Helmet and fight 
Tiamat.
------------------------------------------------------------------------------
Tiamat
Hp: 
5000 Mp: 450 
Weakness: None 
Reward: 10000 Gil 
Attacks: Fire16, Bolt16, 
Mist16, Ice16, Physical Attack(Poison) 
Strategy: This is not a magic fight, 
since Fire, Bolt, Mist, Ice, and Aero heal
Tiamat. Theoretically, Flare and 
Ultima will hurt him, but that would waste
precious MP.  Instead, Hast11 
everyone with Frionel, have Maria as a reserve
Healer, and butcher Tiamat 
with relentless physical attacks. Do it fast, as
Tiamat's elemental spells 
can rack up some heavy hp 
loss.
------------------------------------------------------------------------------
Now 
take the easternmost door. In the north is a treasure chest guarded 
by
Satan.  Open it for the Genji Armor, then prepare to kill the 
devil.
------------------------------------------------------------------------------
Satan
Hp: 
5000 Mp: 450 
Weakness: None 
Reward: 10000 Gil 
Attacks: Fire16, Flar16, 
Chrm16, Blnk16, Dspl16, Ston16, Physical Attack(Poison)
Strategy: Again, 
this is not a magic fight.  Rather than waste mp on Ultima or
Holy, begin 
attacking immediately.  This time, its not worth it to use the
Masmune with 
Frionel, because Beelzebub can induce crippling status effects on
your 
entire party if you wait too 
long.
------------------------------------------------------------------------------
Go 
to the second door from the east.  Follow the path until you see a 
Treasure
chest.  This chest contains the Ribbon, a fairly strong helmet. It 
Offers
protection against status effects and elemental attacks, but lacks in 
defense.
However, this treasure is guarded by (ArchAngel)Gotus, the 
incredibly difficult
Dark Lord.  If you are up to the challenge, that is, 
have over 2500 hp for
every character (not max, current) and suitable mp, 
then you can try it. *NOTE:
The first two times I tried to defeat the Dark 
Lord, I lost horribly.  I had a
Lv. 9 sword skill and my max hp was 3000. 
Upon my triumphant return to the
castle, with Lv. 16 sword skill and 5000 
hp, I butchered Asteroth in three
turns.  A side note->By some fluke, I was 
able to defeat the Emperor while I
could not defeat Asteroth.  However, I 
could never do it again, until I built
my stats and sword skill up.  The 
moral: you don't need the Ribbon to win, and
it's a long journey through 
Jade and Pandemonium.  If you aren't powerful
enough, don't try 
it.*
------------------------------------------------------------------------------
(ArchAngel)Gotus
Hp: 
7000 Mp: 540 
Weakness: None 
Reward: 10000 Gil 
Attacks: Aero16, Blnd16, 
Dran16, Fire16, Physical Attack 
Strategy: Use Frionel's Masmune to Hast11 
the party.  Ultima with Maria, and
attack with Guy and Lionheart. The next 
turn, attack with Frionel and
Lionheart.  If needed, heal with Guy, else 
attack.  If Maria doesn't need to
heal, cast Ultima. If you are lucky, 
(ArchAngel)Gotus won't physically attack
you or blind 
Frionel.
------------------------------------------------------------------------------
With 
(ArchAngel)Gotus slaughtered (or avoided), your party has gained the last
of 
The great treasures of Pandemonium.  With the exception of several items 
to
Be procured along the path to the final boss, you've gotten everything 
the
Dungeon has to offer.  Now, you're faced with an important decision: 
exit the
dungeon, save, stock up on ethers/elixirs, etc., or move on to face 
the final
boss. Yes, trekking through Jade and Pandemonium again will be 
boring and
arduous. But it would be better than having to reclaim all the 
treasure again
if you, say, lost to the final boss.  Anyway, I exited and 
recuperated...others
may choose differently. After defeating Asteroth, head 
to the warp in the south
corner of the room.  The fifth floor is 
straightforward, as is floor six.  On
floor six grab the ElderIQ in the 
north.  On the seventh floor, treat yourself
to a Hellfire in the southeast 
and a DrgnBean in the northwest.  From here,
move on to the 8th floor.  The 
warp is in the southwest corner.  On floor nine
lurks the Emperor, reborn 
from hell. Don't get to close to him, or the battle
with start.  Instead, 
pause, and check your equipment:

EQUIPMENT CHECK 1: NO BLOOD 
SWORDS
*Frionel should have the Masmune Sword equipped, along side a Diamond 
Shield,
Genji Armor, Diamond Helmet, Diamond Gauntlets, Bacchus, and an 
Elixir.  He
should have over 5000 hp, a level 16 sword and shield skill 
level.

*Maria should have the Yoichi Bow, Ice Shield, Diamond Armor, 
Diamond Helmet,
Genji Gauntlet, and 2 Elixirs. She should have over 4000 hp 
and 300 mp, an
Ultima of level 12 or higher, and a Cure of level 11 or 
higher.

*Guy should have the Rune Axe, Aegis Shield, Diamond Armor, Diamond 
Helmet,
Diamond Gauntlet, and 2 Elixirs. He should have over 5000 hp and 300 
mp, and a
Cure spell of level 11 or higher.

*Lionheart should have the 
XCalibr Sword, Flame Shield, Diamond Armor, Flame
Helmet, Diamond Gauntlet, 
a Bacchus, and 2 Elixirs. He should have over 4500
hp, a level 10 sword and 
shield skill level.

EQUIPMENT CHECK 2: 1 OR 2 BLOOD SWORDS 
*Frionel should 
have the Blood Sword equipped, along side a Diamond Shield,
Genji Armor, 
Diamond Helmet, Diamond Gauntlet, Bacchus Wine, and an Elixir.

*Maria 
should have the Yoichi Bow, Ice Shield, Diamond Armor, Diamond Helmet,
Genji 
Gauntlet, and 2 Elixirs.

*Guy should have the Rune Axe, Aegis Shield, 
Diamond Armor, Diamond Helmet,
Diamond Gauntlet, a Masmune and an 
Elixir.

*Lionheart should have the XCalibr Sword, Flame, Diamond Armor, 
Genji Helmet,
Diamond Gauntlet, a Bacchus, and an 
Elixir.
------------------------------------------------------------------------------
*FINAL 
BOSS: EMPEROR* 
Hp: 10000 Mp:??? 
Attacks: Meteo1, Blnd16, Curs16, Dspl16, 
Flar16, Slow16, Physical Attack

*Strategy 1: No Blood Swords*
This strategy 
may be a little risky in the sense that it puts your main
attacker, Frionel, 
out of the picture or two rounds, but it is also a nearly
insurmountable 
method of defeating the Emperor.  Here's how it goes:

(1) Frionel uses the 
Masmune to cast Hast11 on the party. Maria uses the Yoichi
Bow to Bsrk3 the 
party. Guy attacks the Emperor Lionheart uses the a Bacchus

(2) Frionel 
uses the Bacchus to enhance his attack. Maria casts Ultima12 or
higher on 
the Emperor, or Cures the party (after Meteo), or Cures a single
character 
that's been attacked Guy attacks the Emperor, or Cures a single
character 
that's been attacked. Lionheart attacks the Emperor, uses an Elixir
if it 
fits the situation.

(3) On turn three, Frionel attacks, uses an Elixir if 
necessary (though that
will severely hinder the regicide process).  The rest 
of the party repeats the
above strategy. Frionel's attack should do 2400+ 
damage.

Up to this point, the Emperor, if everyone could attack, should 
have suffered
1800 damage.  The point? It should take 5 turns, including the 
initial one, to
defeat this foe.

*Strategy 2: 2 Blood Swords*
(1) Frionel 
uses the Bacchus Maria uses the Yoichi Bow to cast Bsrk3 Guy uses
the 
Masmune to cast Hast11 Lionheart uses the Bacchus

(2) Everyone attacks. 
Frionel should kill the Emperor in one hit (for me, he
did 11728 damage, 
displayed as 
1728).
------------------------------------------------------------------------------
Sit 
back and watch a well-earned but not too great 
ending.
------------------------------------------------------------------------------
III.) 
ARMOR
------------------------------------------------------------------------------
A.) 
Armor
------------------------------------------------------------------------------
NAME: 
       PRICE:   LOCATION:                FUNCTION: 
Clothes     20       
Bought: Altea            +1 Def 
Leather     100      Bought: Gatea          
   +2 Def 
Copper      200      Bought: Salamando        +3 Def,+5% M. Def 

Silver      400      Bought: Bofsk            +10 Def 
Mithril     400      
Bought: Altea            +10 Def, +5% M. Def 
Gold        2500     Bought: 
Phin             +15 Def, +5% M. Def,Strong-Aero 
Ruby        800      
Bought: B.Mask Cave      +15 Def, +5% M. Def, Null-Fire 
Knight      5000    
  Bought: Mysidia          +22 Def, +5% M. Def 
Quartz      1000     Bought: 
Phin             +22 Def, +5% M. Def, Null-Ice 
Power       50       Found: 
Leviathan         +25 Def, +10 Att, +5% M. Def 
Flame       10000    Found: 
Catacombs         +22 Def, +5% M. Def, Strong-Ice 
WhtRobe     5000     
Found: Tower of Mysidia  +30 Def, +10 Soul, +21% M.Def 
BlkRobe     5000     
Found: Tower of Mysidia  +35 Def, +10 Int, +21% M.Def 
Ice         10000    
Found: Tower of Mysidia  +36 Def, +5% M. Def, Strong-Fire 
Black       2500  
    Found: Mysidian Cave     +40 Def, +5% M. Def 
Diamond     20000    
Found: Whirlwind         +43 Def, +5% M. Def 
Dragon      65000    Found: 
Jade              +50 Def, +5% M. Def
Genji       30000    Found: 
Pandemonium       +75 Def, +10% M. 
Def
------------------------------------------------------------------------------
B.) 
Helmets
------------------------------------------------------------------------------
NAME: 
       PRICE: LOCATION:                FUNCTION 
Leather     80     Bought: 
Altea/Gatea      +1 Def 
Bronze      200    Bought: Palm/Poft/Bofsk  +2 
Def
Mithril     300    Bought: Altea            +4 Def, +5% M. Def
Giant     
   600    Bought: Phin             +6 Def, +5 Att, +5% M. Def 
Ribbon      
10000  Found: Pandemonium       +10 Def, +21% M. Def, Null-Status 
Goldpin   
   600    Found: Mysidian Cave     +11 Def, +10% M. Def 
Spiral      50     
Found: Leviathan         +12 Def, +10 Att, +5% M. Def 
Flame       1000   
Found: Tower of Mysidia  +13 Def, +5% M. Def, Strong-Ice 
Diamond     5000   
Found: Whirlwind         +17 Def, +5% M. Def, Strong-Bolt 
Genji       20000 
  Found: Pandemonium       +30 Def, +10% M. 
Def
------------------------------------------------------------------------------
C.) 
Gauntlets
------------------------------------------------------------------------------
NAME: 
       PRICE:   LOCATION:                FUNCTION 
Leather     50       
Bought: Altea/Gatea      +1 Def 
Bronze      300      Bought: 
Palm/Poft/Bofsk  +3 Def
Mithril     800      Bought: Altea            +6 
Def, +5% M. Def
Thief       1000     Bought: Mysidia          +15 Def, +10 
Agl, +5% M. Def 
Giant       2000     Bought: Mysidia          +15 Def, +10 
Att, +5% M. Def 
Defense     5000     Found: Jade              +18 Def, +21% 
M. Def 
Power       5000     Found: Leviathan         +12 Def, +10 Att, +5% 
M. Def 
Ice         5000     Found: Tower of Mysidia  +20 Def, +5% M. Def, 
Strong-Fire 
Diamond     8000     Found: Whirlwind         +25 Def, +5% M. 
Def, Strong-Bolt 
Genji       20000    Found: Pandemonium       +45 Def, 
+10% M. 
Def
------------------------------------------------------------------------------
IV.) 
WEAPONS
------------------------------------------------------------------------------
In 
Final Fantasy 2j, there are seven kinds of weapons your characters can 
use.
Each character can use any weapon s/he pleases.  However, once you 
start using
one kind of weapon, you're better off sticking to it. Each time 
you use a
weapon, or more precisely, each time you choose "Fight", you gain 
1 weapon
skill point.  After 100 points are gained, the character gains a 
weapon skill
level.  As the skill level goes up, your character will deal 
more damage by
hitting the enemy more times. The max skill level, 16, will 
allow your
characters to hit the enemy 16 times.  Note: 16 is not the 
maximum number of
hits one of your characters can do, since a hasted 
character with Lv. 16
weaponry can deal up to 20 hits or more. To quickly 
build weapon levels, select
fight, cancel, then select fight again.  This 
works for the first three
characters; to get the fourth character to a high 
weapon level, get into lots
of fights, and prolong them, allowing the fourth 
character to attack ten times
per fight.  After 10 fights, they should gain 
1 level. FOR MORE INFORMATION ON
STAT BUILDING, SEE THE STATISTICS 
SECTION!!! The seven weapons you can use are
axes, bows, canes, fists, 
javelins, knives, and swords.  If you don't have a
bow equipped, then you 
can't hit the enemy from the back row, unless you use
magic.  I usually 
equip my characters in this fashion: Frionel-Swords,
Maria-Bows, Guy-Axes, 
Lionheart-Swords.  NPCs can be equipped with whatever
suits them best or the 
most powerful weapon on hand (in most cases, the former
is the better 
choice).
------------------------------------------------------------------------------
A.) 
Axes
------------------------------------------------------------------------------
NAME: 
     PRICE:    LOCATION:                FUNCTION:        AS ITEM:
Axe       
500       Bought: Gatea/Palm/Poft  +10 Att          None
Battle    800       
Bought: Salamando        +15 Att          None
Mithril   2000      Bought: 
Altea/Palm/Poft  +22 Att          None
Demon     10000     Bought: Mask 
Village     +27 Att          None
Ogre      15000     Bought: Mysidia        
   +58 Att          None
Poison    20000     Found: Whirlwind         +76 
Att, Posion  None
Rune      50000     Found: Jade              +95 Att       
    Fog6 all Foes* 
*The Rune Axe's Fog6 spell fails even if the wielder has 
a soul of 
99.
------------------------------------------------------------------------------
B.) 
Bows
------------------------------------------------------------------------------
NAME: 
   PRICE:  LOCATION:                FUNCTION:            AS ITEM:
Bow     
150     Bought: Gatea/Palm/Poft  +1 Att               None
Long    250     
Bought: Salamando        +9  Att              None
Mithril 1000    Bought: 
Altea/Palm/Poft  +13 Att              None 
Blind   3000    Bought: Mask 
Village     +25 Att, Dark        None 
Flame   5000    Bought: Mysidia       
    +42 Att, Strong-Ice  None 
Ice     5000    Bought: Mysidia          +56 
Att, Strong-Fire None 
Yoichi  25000   Found: Jade              +90 Att      
         Bsrk3 
party
------------------------------------------------------------------------------
C.) 
Canes
------------------------------------------------------------------------------
NAME: 
    PRICE:    LOCATION:                FUNCTION:          AS ITEM:
Cane     
250       Bought: Altea            +4 Att             None
Mace     500      
  Bought: Palm/Poft        +9  Att            None 
Mithril  1500      
Bought: Altea            +16 Att            None 
Were     3000      Bought: 
Phin             +28 Att            None 
Magic    5000      Found: Dist 
Cave         +40 Att            Bolt5 all Foes 
Power    8000      Bought: 
Mysidia          +53 Att            None 
Evil     10000     Found: Tower of 
Mysidia  +64 Att            Aero16* 
Greed    12000     Found: Paramekia     
     +78 Att, Aspil     None 
Diamond  15000     Found: Jade              
+90 Att            None 
*:The Evil Cane's Aero16 does not necessarily hit a 
foe. It can hit a party
member, a foe, or any character in the game.  When 
it does hit someone not even
in the fight, there is no 
effect.
------------------------------------------------------------------------------
D.) 
Javelins
------------------------------------------------------------------------------
NAME: 
     PRICE:  LOCATION:               FUNCTION:            AS ITEM:
Javelin   
300     Bought: Altea/Gatea     +6 Att               None
Spear     500     
Bought: Bofsk           +11 Att              None 
Mithril   1500    Bought: 
Altea/Poft      +18 Att              None 
Trident   5000    Bought: Phin    
         +30 Att              None
Demon     10000   Bought: Mask Village    
+42 Att              None 
Flame     15000   Bought: Mysidia         +54 
Att, Strong-Ice  None 
Ice       20000   Found: Tower of Mysidia +66 Att, 
Strong-Fire None 
Bolt      30000   Found: Paramekia        +78 Att, 
Strong-Aero Bolt16 all Foes 
Holy     40000    Found: Jade             +90 
Att              Holy8 all 
Foes
------------------------------------------------------------------------------
E.) 
Knives
------------------------------------------------------------------------------
NAME: 
     PRICE:    LOCATION:                FUNCTION:        AS ITEM:
Knife     
150       Bought: Altea            +3 Att           None 
Dagger    400      
  Bought: Poft/Bofsk       +7  Att          None 
Mithril   800       
Bought: Altea            +14 Att          None
Gouche    1500      Found: 
Warship           +32 Att          None 
Orhacon   3000      Found: 
Catacombs         +50 Att          None 
Ripper    8000      Found: 
Whirlwind         +62 Att          None 
CatClaw   12000     Found: Jade     
          +86 Att          
None
------------------------------------------------------------------------------
F.) 
Swords
------------------------------------------------------------------------------
NAME: 
     PRICE:    LOCATION:                FUNCTION:            AS ITEM:
Blood  
    8000      Found: Catacombs         +0 Att, Drain        None 
Broad     
400       Bought: Altea            +8  Att              None
Long      600   
     Bought: Bofsk/Salamando  +13 Att              None 
Mithril   1800      
Bought: Altea/Palm/Poft  +20 Att              None 
Ancient   2500      
Found: Snow Cave         +25 Att, Curses      None 
Sleep     4000      
Found: Warship           +30 Att, Sleep       None 
Winged    5000      
Bought: Phin             +42 Att              None 
Earth     10000     
Found: Leviathan         +52 Att              None 
Flame     10000     
Found: Tower of Mysidia  +63 Att, Strong-Ice  None 
Ice       15000     
Found: Tower of Mysidia  +72 Att, Strong-Fire None 
Defense   20000     
Found: Whirlwind         +78 Att              None 
Sun       25000     
Found: Paramekia         +83 Att              None 
XCalibr   130000    
Found: Dist              +100 Att             None 
Masmune   80000     
Found: Pandemonium       +150 Att             Hast11 
party
------------------------------------------------------------------------------
V.) 
SHIELDS <explanation courtesy of Alex 
Jackson>
------------------------------------------------------------------------------
Shields 
level up like weapons do, but function in an entirely different way.
Shields 
play a large role in determing evasion capabilities.

"The way evade rate is 
calculated is as follows: Your character's base evade
rate is equal to his 
Agility. Every weapon and shield has an evade rate value
(for most weapons 
it's 1%, but a few weapons like the Defender sword have a
higher value) The 
evade value of the items in each of your characters' hands is
multiplied by 
their skill level in the appropriate category, and the total is
added to 
your evade rate.

Thus, if you had 20 Agility, 4 sword skill, 5 shield 
skill, and were equipped
with a sword with 1% evade and a shield with 8% 
evade, your evade rate would be
20 + (4 * 1) + (5 * 8) = 64%.

In addition 
to this, every armor (including helmets and gauntlets) in the game
has a 
value which is subtracted from your evade rate. For ''heavy'' armor 
the
value of the subtraction is equal to the armor's defence value, so 
unless you
have an ungodly level of Agility, your evade rate will usually 
end up a flat
zero without a shield or one of the rare high-evade 
weapons.

The final piece of the puzzle is the 'multiplier'. It's really 
simple. The
evade multiplier (the number of hits out of each attack that you 
get a chance
to negate) is equal to your skill level in whatever kind of 
weapon (or shield)
is in your non-attacking hand--the right hand for Layla 
and Lionheart, and the
left hand for everyone else."-Alex Jackson

NAME:     
   PRICE:   LOCATION:                     FUNCTION:
Buckler     50       
Bought: Altea/Gatea           +8% Evd 
Bronze      200      Bought: 
Palm/Poft             +10% Evd 
Mithril     500      Bought: Altea           
       +12% Evd 
Gold        1000     Bought: Phin                  +14% 
Evd, Strong vs. Aero 
Ice         5000     Found: Warship                
+14% Evd, Strong vs. Fire 
Flame       5000     Found: Catacombs             
  +14% Evd, Strong vs. Ice 
Diamond     8000     Found: Leviathan            
   +14% Evd, Strong vs. Bolt 
Dragon      15000    Won from R.Dragon         
     +18% Evd 
Aegis       40000    Found: Jade                   +20% Evd, 
Strong vs. 
Stone
------------------------------------------------------------------------------
VI.) 
MAGIC
------------------------------------------------------------------------------
A.) 
Black 
Magic
------------------------------------------------------------------------------
Black 
magic is empowered by its casters intelligence, and thus is more
Powerfulfor 
characters with high Int.  Black magic is generally classified as
attack and 
status ailment magic, but there are some support black magic spells.

NAME:  
      PRICE:            LOCATION:               FUNCTION:
Aero        2000   
            Found: B.Mask Cave      Causes wind damage
Aspil       15000     
         Found: Mysidian Cave    Drains MP 
Aura        15000             
Found: Phin Castle      Changes color* 
Berserk     10000             
Bought: Jade            Foe only attacks** 
Blind       4000              
Found: B.Mask Cave      Causes Dark 
Bolt        400               Bought: 
Altea           Causes thunder damage 
Break       10000             Found: 
Phin Castle      Causes Stone
Charm       10000             Win: 
Sorcerer/Wizard    Causes Confusion
Curse       8000              Found: 
Dist             Causes Curse 
Death       10000             Bought: Jade    
         Kills the target 
Fire        400               Bought: Altea       
     Causes fire damage 
Flare       40000             Bought: Jade          
   Causes damage
Haste       20000             Bought: Jade            
Allows more hits 
Ice         400               Bought: Altea           
Causes ice damage 
Sleep       8000              Found: B.Mask Cave      
Causes Sleep 
Stone       8000              Found: Dist             Causes 
Stone
Stop        8000              Found: Dist             Prohibits 
action
Toad        10000             Found: Phin             Castle Causes 
Toad 
Warp        1500              Bought: Salamando       Kills the 
target*** 
*:This spell has more effects as it levels up, see Special Magic 

**:Berserk raises attack when cast on a party member
***:Warp takes you one 
floor closer to the exit when used in the 
field
------------------------------------------------------------------------------
B.) 
White 
Magic
------------------------------------------------------------------------------
White 
magic is cast from the Soul, and thus will have more power for 
Characters
with high soul ratings.  White magic is generally classified as 
support and
healing magic, but can also cause damage.

NAME:       PRICE:  
LOCATION:                  FUNCTION: 
Anti        1500    Bought: Salamando  
         Removes targets MP 
Barrier     8000    Bought: Mysidia            
Provides defensive boosts* 
Blink       400     Bought: Palm/Poft          
Raises Evade 
Change      8000    Bought: Mysidia            Switches HP/MP 
with targets 
Cure        400     Bought: Altea/Palm/Poft    Restores some 
HP
Dispel      3000    Bought: Phin               Removes defense* 
Exit     
    1500    Bought: Salamando          Kills the target** 
Fear        800   
   Bought: Bofsk              Foes more likely to flee 
Fog         3000    
Bought: Phin               Causes Dumb 
Heal        800     Bought: Bofsk    
           Removes status ailments* 
Holy        20000   Bought: Mysidia     
        Causes holy damage (?)
Life        1500    Bought: Salamando         
  Revives the target 
Mini        3000    Bought: Phin               Lower 
att/def 
Mute        800     Bought: Phin               Causes Silence 
Peep 
        800     Bought: Bofsk              Party more likely to flee 
Safe   
      400     Bought: Palm/Poft          Increases defense 
Shell       400  
    Bought: Palm/Poft          Increases magic defense 
Slow        3000    
Bought: Phin               Lowers number of hits  
Ultima      2       
Found: Tower of Mysidia    Causes damage 
Wall        8000    Bought: 
Mysidia            Nullifies magical attacks 
X-Zone      1500    Bought: 
Salamando          Removes foe 
*:These spells has more effects as it levels 
up, see Special Magic 
**:Exit warps you out of a dungeon when used in the 
field.
------------------------------------------------------------------------------
C.) 
Enemy 
Magic
------------------------------------------------------------------------------
Some 
forms of magic can only be used by enemies.  These are listed below.

NAME:  
      CASTER:             FUNCTION: 
Blast       Krull               Causes 
Hold 
Bow         Imperial Class      Causes physical damage
Explode     
Bomb Class          Sacrifices all HP to damage opponent
Gaze        
Basilisk, Coctrice  Causes Stone 
Meteo       Emperor             Causes 
damage to party 
Rock        Gigas Class         Causes physical damage 

Wave        SeaDrgn             Causes ice damage
Wink        Lamia Class   
       Causes 
confusion
------------------------------------------------------------------------------
D.) 
Special 
Magic
------------------------------------------------------------------------------
The 
spells Aura, Heal, Barrier, and Dispel gain new abilities for each 
level
they gain.  Barrier level 16, for example, will offer Ice, Crt. Hit, 
Posion,
Death, Bolt, Soul, and Fire Defense, while Barrier level 1 will only 
offer Ice
defense.  Below is a list of this progression.

LEVEL:  AURA       
   HEAL                BARRIER         DISPEL 
1       White Aura   Rmvs 
Dark/Poison    Ice Df          Ice def dn. 
2       Yellow Aura  Rmvs Curse  
         Crt. Hit Df     Body def dn. 
3       Green Aura   Rmvs Dumb        
    Poison Df       Poison def dn. 
4       Black Aura   Rmvs Toad           
Death Df        Prot def dn. 
5       Blue Aura    Rmvs Stone          Bolt 
Df         Bolt def dn. 
6       Orange Aura  Rmvs Death          Soul Df    
      Soul def dn. 
7       Red Aura                         Fire Df         
Fire def dn. 
8                                                        Chng 
def 
dn.
------------------------------------------------------------------------------
E.) 
Theory on 
Aura
------------------------------------------------------------------------------
Below 
is my theory on how Aura works.  As Aura gains levels, it changes 
your
character's color.  Below are what I think the colors do:

White Aura: 
Turns a character white, giving them Ice elemental attack.
Yellow Aura: 
Turns a character yellow, giving them more Critical Hit chance.
Green Aura: 
Turns a character green, giving them Poison status attack. 
Black Aura: 
Turns a character black, giving them Death status attack. 
Blue Aura: Turns 
a character blue, giving them Bolt elemental attack. 
Orange Aura: Turns a 
character orange, giving them Soul elemental attack. 
Red Aura: Turns a 
character red, giving them Fire elemental 
attack.
------------------------------------------------------------------------------
VII.) 
ITEMS
------------------------------------------------------------------------------
A.) 
Store-Bought 
Items
------------------------------------------------------------------------------
All 
item stores sell the same items, with the notable exception of the 
Mask
Village.  The following items can be bought in stores.

ITEM:       
COST:  FUNCTION: 
Antidote    200    Removes Poison 
Cottage     5000   Used 
on the World Map to heal all MP and HP of the Party
Crucifix    1000   
Removes Curse 
EarthDrm*   8000   Casts Quake1 on all foes 
EchoScbn    2000 
   Removes Mute/Dumb 
Elixir      50000  Restores all HP and MP for a single 
character 
Ether       2500   Recovers MP 
EyeDrop     100    Removes 
Dark
FenixDn     5000   Removes Death 
G.Needle    2500   Removes 
Stone
MaidKiss    2500   Removes Frog 
Potion      50     Recovers HP 
(Cure1)
XPotion     500    Recovers HP (Cure3) 
*The EarthDrm can only be 
bought at the Mask 
Village
------------------------------------------------------------------------------
B.) 
Battle 
Items
------------------------------------------------------------------------------
Many 
of the items you'll find can only be used in battle.  These 
items
eitherfunction as support or attack items.  All store bought items can 
be used
in battle as well.  The listed locations are the first places that 
you can find
the items.

ITEM:       COST:     LOCATION:           

FUNCTION:
Bacchus     600       Won from Gotus      Raises attack power 

DeathGod    8000      B.Mask Cave         Casts Fear10 on all foes 

DrgnBean    600       Dist Cave           Casts Mist16 on all foes 

EarthDrm*   8000      Mask Village        Casts Quake1 on all foes 

Eggtimer*   600       Tower of Mysidia    Casts Stop8 on all foes
ElderIQ   
   10000     Dist                Increases Intelligence 
Fang        1000    
   Catacombs           Casts Chrm16 on all foes
Garlic      100       Josef  
              Damages the enemies
Heart       10000     Dist                
Increases Soul 
HellFire    300       Paramekia           Casts Fire5 on all 
foes
Hiryuu**	N/A       Phin                Casts Fire7 on all foes 

IceScyth    500       Minh                Casts Shel16 on user 
IceWind     
1000      Snow Cave           Casts Ice16 onall foes 
Mirror      1000      
Dist Cave           Casts Wall16 on user 
Shoes       800       Tower of 
Mysidia    Casts Hast8 on user 
SilentB     3000      Mysidian Cave       
Casts Mute16 on all foes 
Thread      500       Catacombs           Casts 
Slow2 on allfoes 
Unicorn     1000      Dist Cave           Casts Peep16 on 
the party 
Valium      800       B.Mask Cave         Casts Slep16 on all 
foes 
WindFlut*   8000      Whirlwind           Casts Tnad13 on all foes 


*These items can be used more than once.
**This item has infinite 
uses
------------------------------------------------------------------------------
C.) 
Key 
Items
------------------------------------------------------------------------------
Throughout 
your quest you'll find several key items that you can't sell or
discard. 
These items are necessary to further the plot, and may also have
important 
secondary uses.

ITEM:              FUNCTION:
B.Mask             One of 
three items needed to unseal the Tower of Mysidia 
Canoe              Allows 
you to cross or journey on rivers
CrystRod           One of three items 
needed to unseal the Tower of Mysidia 
Egg                Hatches a 
Hiryuu
EgilTrch           Allows you to carry the SunFlame 
G.Bell           
   Allows you to unseal Kashuon 
Hiryuu             Allows you to ride the 
Hiryuu to enter the Whirlwind*
Mithril            Allows weapon and armor 
shops to make Mithril equipment 
Pass               Allows you to board the 
Warship 
Pendant            Allows you to speak with Hiryuus 
Ring           
     Allows you to see the World Map, progresses the quest 
SunFlame         
   Allows you to destroy the Warship 
W.Mask             One of three items 
needed to unseal the Tower of Mysidia
*The Hiryuu Flute need not be used to 
call the Hiryuu; if you have it in your
inventory, a Hiryuu will come when 
you need 
it.
------------------------------------------------------------------------------ 

VIII.) 
CHARACTERS
------------------------------------------------------------------------------
A.) 
Party 
Members
------------------------------------------------------------------------------
Frionel: 
The hero of Final Fantasy II, he escapes from Phin with his friends
Maria, 
Guy, and Lionheart.

Maria: Frionel's friend and Lionheart's sister.

Guy: 
Frionel's friend.

Minh: A talented magician in the service of Phin, Minh is 
the first person to
join your party on your quest to retrieve the 
Mithril.

Josef: The mayor of Salamando, Josef is very familiar with his 
surroundings. He
hates the empire and would gladly help you crush them, but 
unfortunately his
daughter Nelly has been captured by the Empire.

Gordon: 
The Prince of Kashuon and Scott's younger brother, Gordon is a coward
who 
does not believe in his abilities.  Perhaps he will be given a chance 
to
prove his worth one day.

Layla: A pirate who beguiles travelers into 
thinking she is a ferryman, Layla
is a good friend and loyal to her 
allies.

Richard: The last surviving Dragoon of Dist, Richard set out to 
find the spell
Ultima and crush the Empire.

Lionheart: Frionel's friend and 
Maria's brother, Lionheart wasn't found after
your party was ambushed while 
escaping Phin.  Much later in the game, he
returns to aid you in the final 
battle.
------------------------------------------------------------------------------
B.) 
Allies
------------------------------------------------------------------------------
These 
characters will help you throughout your quest, giving you items 
0r
advice.

Hilda: The Princess of Phin, Hilda took over the Rebellion after 
the King was
mortally wounded during the Rebel's flight from Phin. She 
usually provides you
with information for your next quest.

The King: The 
King of Phin stood up to the Emperor by organizing a Rebellion.
The Rebels 
were betrayed and Phin was lost, and during the Empire's attack on
Phin the 
King was mortally injured.  He still can give your party 
Valuable
information on what your next task is.

Scott: The Prince of 
Kashuon and Hilda's fiance, Scott was also injured when
the Empire attacked 
Phin but was unable to escape.  Rumor has it that he's
still hiding in 
Phin.

Tobul: The Rebellion's blacksmith, Tobul is greatly skilled.  He can 
make you
great weapons and armor provided he has the Mithril.

Cid: The 
Captain of Phin's White Knights, Cid is also a greatly skilled
engineer.  He 
manufactured an Airship, which he now sells charter flights for.

Paul: A 
master thief who only steals for the Empire.  He always returns favors,
so 
if you help him he'll help you.

Nelly: Josef's daughter.

Beaver Chieftain: 
He helps you find the Goddess Bell.

Elina: The husband of Richard's best 
friend, she and her sons were the only
survivors of the Empire's attack on 
Dist.  She'll give you information on your
quest to find the 
Hiryuu.
------------------------------------------------------------------------------
C.) 
Foes
------------------------------------------------------------------------------
These 
characters work for the Empire of Paramekia, a power-hungry nation 
that
seeks to dominate the world.  But is that all the fiendish empire 
want?

General Borgan: Once a Duke of Phin, he betrayed the Rebels in 
exchange for the
position of Imperial General.

Commander Gotus: The 
Imperial Commander who captured Phin.

The Dark Knight: The Emperor's right 
hand, the Dark Knight appeared shortly
after the conquest of Phin and began 
to enforce his emperor's will upon the
captured citizens of Bofsk.

The 
Emperor: The Emperor of Paramekia, who seeks to dominate the world. 
He
opened the gates of hell and summoned monsters to crush the rebellion. 
But is
power his only goal, or is something else in store for the 
world?
------------------------------------------------------------------------------
IX.) 
KEYWORDS
------------------------------------------------------------------------------
Throughout 
the course of FFII, you'll need to learn several keywords to further
the 
plot and/or gather information about the next quest.  Listed below are 
the
keywords in order of appearance.

KEYWORD:           LOCATION: 
Wild 
Rose          Hilda, in Altea 
Mithril            Hilda, in Altea 
Warship   
          Hilda, in Altea 
Airship            Hilda, in Altea 
SunFlame      
      Cid, in Poft 
Goddess Bell       King, in Altea 
Dragoon            
Gordon, in Altea 
Hiryuu             Gordon, in Altea 
Mysidia            
Hilda, in Altea 
Ultima             Hilda, in Altea 
Mask               
Hilda, in Altea 
Ekume              Hilda, in Altea 
Whirlwind          
Hilda, in Altea 
Jade               Hilda, in 
Altea
------------------------------------------------------------------------------
X.) 
STATISTICS
------------------------------------------------------------------------------
There 
are two kinds of statistics in FFII, raw statistics and function
statistics. 
They are listed below.  For more information, see the Building 
Your
Characters and Tricks 
sections.
------------------------------------------------------------------------------
A.) 
Raw 
Statistics
------------------------------------------------------------------------------
Agl: 
Agility determines how fast a character completes an action and 
Determines
evasion. It can be increased by evading attacks.

Hit Points: Hit 
Points determine the amount of damage a character can take
before dying.  
They are increased by losing over 1/2 your HP in a battle.

Int: 
Intelligence determines the power of black magic spells.  To raise 
it,
simply cast a black magic spell several times in one fight (5-100 
times,
depending on the enemy and the magic's skill level).

Magic Points: 
Magic Points determine the number of magic spells a character can
cast.  
They are increased by losing over 1/2 your MP in a battle.

M.Pwr: Magic 
Power is used in conjunction with either Soul or Int. and spell
level to 
calculate the damage your spells cause, but I'm not sure what 
the
calculation is.

Magic Skill Level: The amount of damage that a spell 
does and its effectiveness
is determined by the spell's magic skill level.  
To raise it one level, cast
the spell 100 times.

Pwr: Power determines the 
amount of damage a characters physical attacks will
do.  To increase Pwr, 
attack several times in a battle (from 5-100 times,
depending on the enemy 
and weapon skill level).  Frequently, an increase in
weapon level comes hand 
in hand.

Soul: Soul determines the power of white magic spells.  To raise 
Soul, cast
white magic several times in one fight (5-100 times, depending on 
the enemy and
the magic's skill level).  It can also be raised by killing 
Undead enemies,
though this is random (not sure on this last part, but it 
has happened to me).

Vit: Vitality determines HP gains and M. Pwr.  To 
raise Vit, lose a lot of HP
in a fight.

Weapon Skill: This determines the 
amount of hits that your weapon inflicts.  To
raise it one level, attack 100 
times.
------------------------------------------------------------------------------
B.) 
Function 
Statistics
------------------------------------------------------------------------------
Att: 
Attack determines the amount of damage your character can inflict on 
An
enemy.

Def: Defense determines the amount of damage an enemy's physical 
attack can do
to you.

Evad: Evade determines your ability to dodge an 
enemy's physical attack.

Hit %: Hit Percent determines the chance that your 
attack will hit the enemy.
The left number represents how many hits you can 
make, and the right Number
represents the chance that they will 
connect.

M.Def: Magic Defense determines your ability to resist Magic.  It 
is affected
by vitality and magic power.  The left number represents how 
many magical
attacks will be ineffective (in a given battle) and the right 
number determines
the chance of evading those magical 
attacks.
------------------------------------------------------------------------------
XI.) 
SECRETS/TRICKS/MISC
------------------------------------------------------------------------------
A.) 
Change 
Trick
------------------------------------------------------------------------------
Change 
is the most powerful spell in the game.  Level it up as soon as you can
To 
level 5 or higher.  Then, begin to cast it on weak enemies like Goblins. 
The
point?  Well, a Goblin has 6 HP and 0 MP.  Switching stats with one will 
cause
HP, VIT, SOUL, MP, and M. PWR increases.  IMHO, this is MUCH more 
effective
then beating up your own 
characters.
------------------------------------------------------------------------------
B.) 
Weapons/Magic Skills Made 
Easy
------------------------------------------------------------------------------
Weapon 
and Magic Skill points are awarded each time you select a target to
attack 
or each time you select a target to cast magic on.  So, if you select
Fight, 
pick a target, cancel, and repeat, you'll gain 1 (A) point.  The same
goes 
with magic. Each enemy will give you a certain number of (B) points 
per
attack made on them.  The number of (B) points acquired in relation to 
your (A)
points determines how many skill points you get after the fight. 
The moral?
Weapons will easily level to 4, stay stagnant, then level up to 
2, stay
stagnant, then level up to 16.  So, whenever you sense the monsters 
will give
you skill points, simply pull the trick 100 times to get a skill 
level. *Note:
By going to advanced dungeons early, you may get slightly 
higher sword levels
then suggested 
above.*
------------------------------------------------------------------------------
C.) 
Blood Sword <Courtesy of 
Yoichi>
------------------------------------------------------------------------------
There 
are two Blood Swords in Final Fantasy 2.  Blood Swords have 0 attack
power, 
and are useless for the majority of the game.  However, the Blood Swords
do 
incredible amounts of damage to the final boss. I've killed the last boss 
in
one hit with the Blood Sword, so it's a good idea to keep both Blood 
Swords
ready for the last 
foe.
------------------------------------------------------------------------------
D.) 
Dropped 
Items
------------------------------------------------------------------------------
After 
winning a battle, enemies will sometimes drop items.  Here is a 
(not
complete) list of rare items that enemies drop.
Generals: Rune Axe, 
Diamond Gauntlets
Q.Lamia, Lamia, Krull: Ribbon Helm
DthRider: Bolt 
Javelin
R.Dragon:Dragon Shield, Shoes, Holy 
Javelin
------------------------------------------------------------------------------
E.) 
Mysidia's 
Bookcase
------------------------------------------------------------------------------
The 
northeastern book case in the southwestern Mysidian house (wow that 
sounds
weird) contains a book case that holds some interesting information. 
It
responds to many keywords, giving you the background information on 
SunFlame,
Goddess Bell, etc.  They are listed below: Jade: When Pandemonium 
First
terrorized our land, demons used Jade as a transit between 
worlds.

Mask: Both masks will be utilized on the path to finding the Rod of 
legend. The
White Mask's destiny lies with a maiden of solid stone...Black 
with the
likeness of a drone.

Ultima: Long ago, the sacred mages created a 
strong spell to contain
Pandemonium.  They sealed the ultimate magic in a 
giant tower, fearing its
power afterwards.

Mysidia: Mages from long ago 
knew the power of Ultima.  The magic they created
was so strong, they feared 
they themselves would ruin the world by fighting
over its power.  So they 
formed Mysidia as a haven and migrated there in peace.

Hiryuu: Hiryuus were 
trained to fight for the Dragoons.  They can carry many
people and 
items.

Dragoon: The tower of Dist used to be a den of Hiryuus.  One Knight 
by the name
of Haan spent 30 years to retain friendship with the Hiryuus. He 
became the
first Dragoon.

Goddess Bell: Long ago, a wealthy king ordered an 
unbreakable lock, because his
treasure had often been stolen.  The first 
lock was broken in a day.  The
second lock was broken in two days.  But, the 
third lock was never broken.  The
King hid the only known key, now known as 
the Goddess Bell, deep within an icy
cave.  The Bell's sweet sound can open 
any lock.

Sun Flame: In a time before castles or countries a star fell upon 
the land
where Kashuon exists now.  One man harnessed the burning core of 
the star.  He
created an altar and worshipped it there.  As humanity 
progressed, a castle was
built around it as a sign of power.

Airship: Such 
is the way technology flows...If society keeps progressing, magic
will one 
day die out.

Mithril: This magical metal can be found deep within the 
earth.
------------------------------------------------------------------------------
F.) 
FFII in 
FFIX!?
------------------------------------------------------------------------------
1.) 
The Story of Joseph <Courtesy of Bob the Almighty>
At one point in FFIX, 
you'll have to piece together the Story of Joseph. Here
it is:

"Beginning: 
Once upon a time, 33 small countries fought together against an
empire. One 
day, a rebel troop visited a man named Joseph, who lived this his
daughter. 
Owing a debt to the troop, he gladly accepted their plea for help.
They 
headed for a cavern in the snow field.

Cooperation: With Joseph's help, the 
troop defeated the Adamantoise in the snow
field cavern and acquired the 
Goddess Bell they needed to enter the empire's
castle.

Silence: On their 
way home, they fell into a trap set by a traitor. Joseph gave
his life to 
save the troop. The troop left without telling Joseph's daughter,
Nelly, 
about the tragedy.

Historian's explanation (Hero): Although Joseph's death 
was not reported to his
daughter, the manner of his death speaks for itself. 
This is the story of a
true hero.

Historian's explanation (Human): The fact 
that they didn't report Joseph's
death to his daughter was indicative of 
their guilt for failing to protect him.
In the end, heroes are also human." 
****** Hero outcome: Ramuh: Let me ask you
one thing... How come you chose 
'Hero' for the conclusion?

Garnet: People follow a person who keeps on 
track. That's why I think a hero
who acts in a straightforward manor is 
remembered for generations.

Ramuh: ...I want to know what you think, in 
your own words.

Garnet: Me...? I ran away from my country, but I haven't 
forgotten about my
people...

Ramuh: ...Your soul is very tense right now. 
Maybe you'll begin to relax once I
become your eidolon...

Garnet: Thank 
you.

Ramuh: There are many paths. Remember that you alone choose the path 
on which
you walk. ***** Human outcome: Ramuh: Let me ask you one thing... 
How come you
chose 'Human' for the conclusion?

Garnet: People pass down 
stories of other people to whom they feel an affinity.
The people in the 
story had flaws, as we all do. That is why they became heroes
in the 
people's mind.

Ramuh: ...I want to know what you think, in your own 
words.

Garnet: Me...? I ran away from my country, but I haven't forgotten 
about my
people...

Ramuh: ...Your soul is very tense right now. Maybe 
you'll begin to relax once I
become your eidolon...

Garnet: Thank 
you.

Ramuh: There are many paths. Remember that you alone choose the path 
on which
you walk."-FFIX

2.) Minh <Courtesy of Bob the Almighty> 
There, 
that was pretty interesting, eh? But there is another interesting
reference 
to FFII in IX.  In Gizamaluke's Grotto, you can obtain the Holy Bell
Key 
Item (which in itself is similar to the Goddess Bell).  If you look at 
the
text on the bell, you'll see this quote from Philosopher Minu (Minu 
being a
translation of Minh): "We seek the meaning of life because we are 
normal."
------------------------------------------------------------------------------
G.) 
LIGHT 
WARRIORS
------------------------------------------------------------------------------
After 
capturing Phin from Commander Gotus, take a trip around the town.  
One
person will say: "WARRIORS, REVIVE THE POWER OF THE ORBS!", a quote from 
Final
Fnatasy.  Guy'll tell him to shut up though.  He disappears after 
the
whirlwind.
------------------------------------------------------------------------------
XII.) 
FAQ
------------------------------------------------------------------------------
Here 
you'll find answers to frequently asked questions. They are 
basically
paraphrased versions of emails I recieve or questions that I bet 
I'll recieve.

Q. Can I change the order of the characters? Like switch Guy 
with Frionel?
A. No, you can only change their row.

Q. What's the deal with 
magic!? Ultima sucks, i mean, what the hell? I take the
trouble to level it 
up to max, and it deals 500 damage?  Geez.
A. The only times i really 
reccomend leveling up spells are: Aero for the
T.Gigas (before the Tower of 
Mysidia), Change for stat-building, and Heal for
the annoying status effects 
before/in the Tower of Mysidia. Though having the
high level elemental 
spells can come in handy too; Fire8 at the I.Gigas or
Dragon, Bolt8 at the 
G.Dragon, and Ice8 at the F.Gigas and R.Dragon. Haste is
an awesome spell 
but you'll eventually get the Masmune which has Hast11. 
Berserk is good but 
the Yoichi Bow has Berserk3, and Flare or Holy are not
really worth it.  As 
you said, they deal max 500-900 damage to enemies where
you'd think magic 
could help.

Q. What's going on with those battle items? They suck worse 
than magic!
A. Yeah, battle items are definitely useless, with a few notable 
exceptions. 
Bacchus Wine is good, the Hiryuu Flute can be usefull (infinite 
uses), and the
high-level elemental attacks (Earth Drum, Wind Flute, Ice 
Wind) can come in
usefull at some bosses.  The Eggtimer is only useful if 
you want to stop
annoying enemies before they use spells like Death.  If I 
were you, i would
sell all other battle items.

Q. Hey, how come it says 
"Soul up" and "Pwr up" while I already have 99 of
those attributes?
A. It 
just does that...for really no apparent reason, I guess.  You may 
have
noticed weapons level going up, even though you're already at 16?  Same 
deal.

Q. So you're telling me that only Swords, Axes, and Bows are useful 
as weapons?
A. Yes=).  Despite the general uselessness of magic, you'll 
still need one
powerful mage.  It's advisable that you keep that mage 
character in the back
row, out of harms way.  Now, for them to attack, they 
need a bow.  As for
Swords and Axes, they are the most powerful weapons in 
the game, and are fairly
accurate.

Q. How about Fists, Spears, Knives, and 
Canes?
A. Canes are only good for their "as-item" uses, such as Aero16 from 
the Evil
Cane.  Knives are the weakest of the weapons.  Spears are strong, 
but not
stronger than axes or swords.  As for fists, you'll eventually have 
a good hit%
and high power, but, again, it's easier to attain high power 
through 
other
weapons.
------------------------------------------------------------------------------
XIII.) 
CREDITS/DISCLAIMER
------------------------------------------------------------------------------
Alex 
Jackson: Answered my questions about how evades and shields work.

Bob the 
Almighty <bob_the_almighty@hotmail.com>: Provided the "Story of Joseph"
and 
the "Minh" sections.

NeoDemiforce: Translation allowed most of the weapons, 
armor, enemy, and boss
names.

Squaresoft: Making this great game.

Yoichi 
<Yoichi@world-of-nintendo.com>: Pointed out that the Blood Sword 
does
massive damage to the Emperor, and that the Rune Axe's Fog6 will fail 
even with
a Soul of 99, and some info on shields.

Disclaimer: This guide is 
copyright 2000-2001 Amar Kishan, and Final Fantasy II
is copyright 1988 
Squaresoft.  This guide is not official. Do not distribute or
upload at all 
without my permission.  This guide cannot be reproduced in any
way without 
my permission.
