
    Boku no Natsuyasumi
***************************
Summer Holiday 20th Century

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General FAQ/Walkthrough
By jewey (ray@portalofevil.com)

Current version:
0.10, 11/24/2000

Initial release

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-=-=-=-=-=-=-=-=-=-=-=-
=- TABLE OF CONTENTS -=
-=-=-=-=-=-=-=-=-=-=-=-

I. Introduction

II. Starting & Continuing a Game - Main Menu

III. Player Controls

IV. Insect Collecting

V. Fly Fishing

VI. Beetle Sumo

VII. Kite Collection & Kite Flying

VIII. Saving the Game

IX. List of Daily Events
      A. Alternative Special Events
      B. The Various "Boring" Days
      C. List of events 8/1 to 8/31

X. Questions and Answers
      1. Q: It says here that on some days I need to do certain things at a 
certain time in the day. How do I know what time it is? 
      2. Q: Okay, so I know what the aunt asks me before dinner. But what does 
she tell me *after* when she's kneeling beside the end table?
      3. Q: What is the significance of knocking around the statue heads at the 
small shrine?
      4. Q: Why doesn't the dog like me anymore?
      5. Q: Do you have any MP3s from the Bokunatsu CD single "Kono Hiro Ino 
Hara Ippai?"
      6. Q: The controller didn't just... shake while Boku went to the bathroom, 
did it?

XI. Where to Buy & a Warning

XI. Contributing

XIII. Credits

XIV. Appendix: Revision History

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-------------------------
-----I. Introduction-----
-------------------------

At first, Boku no Natsuyasumi ("My Summer Vacation" in English, or "Bokunatsu" 
for short) doesn't seem too different from most other adventure games: there is 
no real "Game Over," you must accomplish one thing to affect another thing, and 
so on. But what separates it from all the others is its setting and its value. 

The game tells the story of Boku, a young boy who, in 1975, spent his summer 
vacation (typically one month in Japanese culture) at his aunt and uncle's house 
in the countryside. Surrounded by fields, sunflowers and insects, Boku sets out 
and discovers new facets of life, and in the end has a great story to tell. 
Which, by the way, is how the game is presented: much like a children's 
storybook. The narrator, Boku in the present day, occasionally chimes in 
whenever young Boku discovers something particularly amazing or observes 
something particularly interesting. Also, the character designs are not by any 
stretch of the word realistic: they are 3D doodles, almost, with dots for eyes 
and limited mouth movement. Yet they have as much charisma as real humans do, 
and interact in a world that looks so realistic itself.

The main game is pretty much devoid of a musical soundtrack: most of the time 
you will be listening to the ambient sounds of insects, birds, and running 
water. In fact most of the music comes from the intro, the ending, and your 
older cousin's clarinet. But it all plays into the game fantastically.

As the original PlayStation nears the end of its life cycle, it seems that many 
more unforiginal games are coming through the pipe. Bokunatsu defies this, 
however, and aside from being one of the best PlayStation games around, it also 
happens to be one of the most beautiful video games ever, if you can even call 
it a video game...

...

Okay, I'll save the rest of my adjectives for a real review. :)

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------------------------------------------------------
-----II. Starting & Continuing a Game - Main Menu-----
------------------------------------------------------

After pressing Start at the title screen you'll be presented with 4 choices. 

-Choice 1 is to start a New Game. 

-Choice 2 is to Continue an existing game.

-Choice 3 is rather useless as it just loads a finished game (which you can 
already do in the last choice). 

-The fourth choice is the Options Menu, which contains four Options of its own. 
They are, in order from top to bottom:

* Message Display: 
Choose whether or not you want text to be displayed along with voice.

* Sound: 
Choose whether or not your TV is Stereo (top default choice) or Monaural.

* Control: 
Choose the best control scheme for yourself. 

* Vibration: 
Choose whether or not you want DUALSHOCK vibration turned on.

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------------------------------
-----III. Player Controls-----
------------------------------

Much like the Super NES game EarthBound, you can almost play all of Bokunatsu 
with just your left hand. 

These are the default controls for the game. You can change the control scheme 
in the Options Menu (see above).

-Directional Pad: 
Pressing UP on the pad makes Boku walk forward. 
LEFT and RIGHT turns him. 
Pressing DOWN will spin Boku 180 degrees.
Controls the hand icon to select various things in the game.

-X Button, L2 Button:
Makes Boku run forward in the direction he is facing.
Can be used to skip past movies or text conversations.

-O (Circle) Button, L1 Button:
Uses, talks to, jumps over and generally looks at any specific person or thing. 
Confirms a selection.
Can be used to skip past movies or text conversations.

-Triangle or Square Buttons:
Brings up the Status Menu. Here you can equip the Butterfly Net, look over your 
insect, kite, fishing hook and item collection, as well as check out the map and 
how many days of summer vacation you have left. 
* Selecting the purple glove while using the Butterfly Net will de-equip the 
net. 
* Pressing X/L2 and selecting the picture frame in the bottom right corner will 
return you to the game.
Can be used to skip past movies or text conversations.

-Start Button:
Pauses the game and shows a controls reference.
Can be used to skip past movies.

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-------------------------------
-----IV. Insect Collecting-----
-------------------------------

There are insects mingling around in virtually every screen in the game. To 
catch them, you must equip the Butterfly Net on the Status Menu (see above), and 
then use the O (Circle) button to swing the net around and catch an insect and 
store it in your insect box. 

If your insect box is full you will be presented with two choices. The first is 
to let the insect go and continue on. The second, on the left, is to keep it. In 
the process you forego the last bug you caught.

From the Status Menu you can look into your insect box to look at your collected 
specimens and/or to let them free. To let one free, press O (Circle) when 
viewing one and choose the butterfly icon at the bottom. Choose the first option 
on the next pop-up window ("yes") and away it goes.

At home, you can do a little more. Go over to the desk by Boku's bed, and press 
the O (Circle) button. Pick the first option to get ready to mount your insects. 
You can place any of your speciments in the box on your desk by picking them out 
of the box (press O to select one), and from there you can place them in the box 
and view them in full 3D (select the magnifying glass), set them free (move the 
insect over to the picture frame) and mount them (select the needle and then 
press O on the pink liquid). 

Please see my forthcoming Insect/Beetle List FAQ for more on this part of the 
game.

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------------------------
-----V. Fly Fishing-----
------------------------

There are four different places you can go and try to catch fish: The first two 
you'll find will be just a little beyond the house: near the waterfall by the 
overpass (go through the back exit of the house and continue on past the brown 
rickety bridge) and the other in the pond beyond the secret base. The other two 
are in the pond by the photographer's campsite (the second half you won't be 
able to reach until the photographer sets up camp). 

Once you're at the side of the water, press the O (Circle) button to whip out 
your fishing pole and start to get a bite. When you do get a bite, the 
controller will rumble for a second. At this point you should press the O button 
again to reel in the catch. You will then be told what kind it is and how long 
it is.

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-------------------------
-----VI. Beetle Sumo-----
-------------------------

Once you catch a beetle on a tree in the forest area, you can take it back to 
the secret base and have it wrestle with the other boys' beetles. 

To start up a game, go to the secret base and stand on the opposite side of the 
table, facing Glasses. Press O (circle) to get started.

The next screen will show you a notebook, your insect box, and a picture of the 
country. The notebook displays the stats of the other beetles you have beaten 
and who owns it. The picture is used to release insects. 

To get a beetle out, select your insect box and find the beetle you want. Then 
choose the left icon (butterfly-shaped) to take it out. From here, press RIGHT 
on your directional pad to move into the ring. The white chalk circle determines 
what level you'll be fighting at (the last option, "King," will set you up 
against the sumo champions). Move your beetle over into the ring and press 
Circle again. Then move over and press it again on the bell. The fight will 
begin.

The fights are automated so all you can do is watch. Like a real sumo match, the 
ultimate goal of winning is to knock your opponent out of the ring. In beetle 
sumo you can also deplete your opponent's Stamina meter without knocking them 
out of the ring. The key to winning is to get a big, strong, beetle. 

Please see my forthcoming Insect/Beetle List FAQ for more details on this part 
of the game.

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--------------------------------------------
-----VII. Kite Collection & Kite Flying-----
--------------------------------------------

You can start your kite production on August 7th. In the house there is a book 
about kites. From the living room you can see a bookcase. Go up to it and press 
the O (Circle) button. The kite is the second (leftmost) option -- the other 
being the insect guide. The first page you will open up to will show a basic 
kite, and in the lower left part of the screen there will be an icon that looks 
like your uncle. Selecting it will get him to construct the kite for you. It 
will take three days for the first kite to be built. To receive it, visit the 
uncle in his studio on the third day.

There are eight different kites for you to get; the final one being a Boku-
shaped kite.

There is only one place you can fly kites: At the crest of the mountain in the 
forest area. Press O (Circle) on the crest and choose the first option to begin 
flying. To keep the kite flying high, you'll have to move it into the 
windstream. Use the directional buttons to move the kite to the right position. 
The X and Circle buttons will let out more of the kite string. The Square and 
Triangle buttons will bring up the menu. The first option is to quit, the second 
option is to view and select your kite.

Currently I haven't been playing around with the kites much to find out how to 
get the rest of the them, so stay tuned.

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-------------------------------
-----VIII. Saving the Game-----
-------------------------------

You can only save the game one way and in one place: At night, in Boku's room, 
by illustrating the day in the Picture Diary. To access the Diary, go over to 
the desk by Boku's bed, and press the O (Circle) button. Pick the second 
(leftmost) option to open the Diary. You will open up to yesterday's entry. Move 
the hand icon over to the light switch and choose the first, rightmost option 
("hai;" "yes") to write in the diary. And voila, there's your entry! But now you 
have to pull on the light switch again to turn off the lights and end the day. 

The next screens will ask you if you want to save the game. Again, choose "yes" 
and choose the file you want to save it to (you can overwrite the last save or 
choose the bottommost option to save to a new file). After you have (or haven't) 
saved, the game will ask you if you want to continue to the next day. Selecting 
the second option will bring you back to the title screen.

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----------------------------------
-----IX. List of Daily Events-----
----------------------------------

The only way to have a spectacular summer vacation is to have an eventful month. 
Without logging a special event in his Picture Diary, Boku will have a "boring" 
day. Having too many boring days will greatly affect the outcome of the ending. 
This section outlines the basic events (undocumented events that you can 
essentially accomplish any day of the month) and the special events that can 
only be completed on that particular day, and later written about in the Picture 
Diary.

Boku starts each morning before breakfast out in the backyard with his uncle and 
cousins doing some radio physical exercise. The rest of the morning and early 
evening is spent trying to complete the events listed below. Then at night it's 
dinnertime. Boku ends each day by filling out his Picture Diary and going to 
bed.

With all that said, let's get down to business!

=======================================
==== A. Alternative Special Events ====
=======================================

If you do not complete a day's special event, you can still "make up for it" by 
completing another event, such as: 

-Going fishing for the first time.

-Starting your first Beetle Sumo match. 

-Starting to water the flowers in the back.

-Flying a kite for the first time.

-Catching an insect for the first time.

This is just about impossible to pull off in the way you want it to go, however. 
But that's just proof of Bokunatsu's tight gameplay.

======================================
==== B. The Various "Boring" Days ====
======================================

As mentioned above, failure to trigger special events will result in a "boring" 
day. Boku illustrates these days in his Picture Diary in a variety of scenes. 
Here's what I've seen so far:

-Boku lies on a grassy knoll, looking up at the sky.

-Boku sits on the porch with the family dog.

-Boku draws a picture of one of his uncle's pottery pieces.

-Boku sits alone in a blank scape, with only his shadow to keep him company.

-Boku draws a mighty colorful picture of the sun. 

-A profile of the family dog.

=======================================
==== C. List of events 8/1 to 8/31 ====
=======================================

PLEASE READ BEFORE CONTINUING: 
******************************
Bokunatsu boasts approximately 600 events to encounter. With such a large 
number, many of the events are random and depend on when you get a certain item. 
Therefore, events that may be mentioned in this FAQ and/or mentioned in the 
Picture Diary on one day, in one whole game session CAN IN FACT HAPPEN ON 
ANOTHER. 

I will note any "duplicated" events if possible, telling you what other day it 
might occur on. 
Look for the notes enclosed in groups of brackets ([[[ ]]]).

=============
==== 8/1 ====
=============

-The first day always starts the same. Below are some little things you can do 
every day.

-At any time in the day you can pop open the refrigerator in the kitchen and 
have your choice of things to drink.

-Each evening before dinner you can talk to your aunt in the kitchen. She will 
then ask you what you want for dinner. This doesn't affect the game much at all.

-Each evening you can take a bath in the door just behind the dinner table.

 ----------------------------
 Known Picture Diary entries:
 ----------------------------

* Excited about summer.

=============
==== 8/2 ====
=============

-You can begin watering the Morning Glory flowers on the side of the house today 
(behind the doghouse). If you water it each day after this, they will bloom on 
August 10th. 

-You can discover the secret base under the expressway and discover a broken-up 
watermelon on the table.

-You can topple the shelf in your uncle's studio when he's away. 

-You can take a drink of water from the fishing pond.

 ----------------------------
 Known Picture Diary entries:
 ----------------------------

* The mysterious watermelon.

=============
==== 8/3 ====
=============

-You can now get the fishing pole in the tool shed (go through the backdoor from 
the kitchen for the shortest way). 

-Go through the side gate of the house and help your aunt and uncle in the corn 
patch. Go up to an ear of corn and press the O (Circle) button. Then walk back 
to the basket and press O again. You can only carry one ear at a time. Pick 
every ear to complete the event.

-Go poke the beehive with the fishing pole (stand a safe distance and press the 
O button). Do this once every day until it falls off.

 ----------------------------
 Known Picture Diary entries:
 ----------------------------

* The corn patch.

=============
==== 8/4 ====
=============

-Today your younger cousin Shi will show you around the area. Your aunt will 
take a picture of you two in the sunflowers next to the fishing pond.

-You can meet up with Gutsy in the watermelon field by the shooting range.

 ----------------------------
 Known Picture Diary entries:
 ----------------------------
 
* Boku marches happily through the meadow with Shi.

=============
==== 8/5 ====
=============

-If you met Gutsy in the watermelon field, you can go back to the secret base 
under the expressway and you will again talk with him.

-After dinner your uncle will leave the house. Usually if you go out far from 
the house he will catch you and you'll have to go back. Tonight, however, you 
can go all the way out to the small waterfall where the fireflies have come out 
to play. And yes, you can catch them with your net.

 ----------------------------
 Known Picture Diary entries:
 ----------------------------

* The fireflies

=============
==== 8/6 ====
=============

-The beehive will fall down today if you've whacked it with the fishing pole 
once every day. If so, you can explore the forest area!

-If you went up to the crest of the mountain in the forest area, you can begin 
making kites tomorrow (see Kite Collection & Kite Flying section for more info).

-Talking with your aunt will get you some candy.

-You can finally meet the rest of the boys in the secret base.

 ----------------------------
 Known Picture Diary entries:
 ----------------------------

* Lots of candy!

* Knocking down the beehive

=============
==== 8/7 ====
=============

-If you go out into the forest area and take the main path, you'll meet up with 
your older cousin and talk with her. After she's done talking, go around the 
screen and pick all the patches of yellow flowers. Like with the corn, you can 
only carry one "bouquet" at a time and bring it back to her.

 ----------------------------
 Known Picture Diary entries:
 ----------------------------

What? None? It seems that way... I've consistently got a boring day today. This 
could possibly be a "wild card" kind of day, where you need the do one of the 
Alternative Special Events (see part A of this chapter).

=============
==== 8/8 ====
=============

-Go talk to your uncle behind his studio where he's chopping up wood. Later 
tonight the hatchet will be "retired." You can get the hatchet from the tool 
shed, and then tomorrow you can go down past the fishing pond where the bridge 
has been taken out and chop at the tree every day for five days to create a new 
bridge. 

-Tonight you can look out your bedroom window and check out the fireworks show. 

 ----------------------------
 Known Picture Diary entries:
 ----------------------------
 
* The fireworks show.

=============
==== 8/9 ====
=============

-You can encounter the big fish in the pond by the expressway. Catching him is 
difficult, as he will rarely get a good hold on the hook. 

-After dinner you can pluck some hair from the family dog.

-You can now enter your cousins' room and talk to Megumi.

 ----------------------------
 Known Picture Diary entries:
 ----------------------------

* The big fish.

==============
==== 8/10 ====
==============

-nothing important known yet-

 ----------------------------
 Known Picture Diary entries:
 ----------------------------

-nothing important known yet-

==============
==== 8/11 ====
==============

-Tonight the family will gather around and light off sparklers.

 ----------------------------
 Known Picture Diary entries:
 ----------------------------

* Lighting off the sparklers.

==============
==== 8/12 ====
==============

-A priest will visit today, to give blessings to your aunt's older brother who 
has died. A somber morning, but Boku still finds a way to have fun.

-Talk to your aunt soon after the events in the morning.

 ----------------------------
 Known Picture Diary entries:
 ----------------------------

-nothing important known yet-

==============
==== 8/13 ====
==============

-If you haven't been watering the flowers, they will have wilted today. However 
if you have, today they'll have bloomed.

-If you've been chopping the tree near the first fishing pond every day since 
you got the ax, today it will finally collapse and you'll open up the remaining 
part of the game. 

-If you've knocked down the tree, you can continue on and meet up with the ghost 
of a dog. 

 ----------------------------
 Known Picture Diary entries:
 ----------------------------

* "Attacked" by the ghost dog.

* The wilted flowers.

* The blooming flowers.

==============
==== 8/14 ====
==============

-Tomorrow is War Memorial Day, the anniversary of the Hiroshima bombing. Your 
aunt will tell you a story about it. 

-At the secret base, Gutsy will also tell you what he knows about War Memorial 
Day.

-If the tree bridge has been created, today you will have another "date" with 
Shi that will lead you all the way to the top of the coast and all the way until 
the evening.

 ----------------------------
 Known Picture Diary entries:
 ----------------------------

* Food in the clouds?

==============
==== 8/15 ====
==============

-You can catch a television program about War Memorial Day this morning.

-Your aunt will tell you a story about War Memorial Day.

-You can pick up a whale fossil out by the beach.

 ----------------------------
 Known Picture Diary entries:
 ----------------------------

* Boku writes about the whale fossil.

==============
==== 8/16 ====
==============

-A swing will be built out in the backyard. You can play on it any time of day.

-If you go out by the big sunflower field (beyond the makeshift log bridge), 
your aunt will take a photo of you there. 

 ----------------------------
 Known Picture Diary entries:
 ----------------------------

* Boku will write about the picture taken by the sunflower field.

==============
==== 8/17 ====
==============

-Out in the forest you will discover an automatic camera. Then a little farther 
on you'll see a small bridge by the waterfall has been laid down, and so has a 
little camping area! Who's out camping? You will soon see...

 ----------------------------
 Known Picture Diary entries:
 ----------------------------

* The mysterious tent.

==============
==== 8/18 ====
==============

-If you go and visit your uncle in his studio, he will give you a new fishing 
hook.
 [[[NOTE: THIS MAY ALSO HAPPEN ON 8/25]]]

-Go past where the automatic camera is and you will meet a female photographer 
has set up camp there. Apparently she is trying to find proof of the ghost dog 
that is around the area.

 ----------------------------
 Known Picture Diary entries:
 ----------------------------

* The photographer and her automatic camera

* The new fishing hook from your uncle 
  [[[MAY ALSO HAPPEN ON 8/25]]]

==============
==== 8/19 ====
==============

-You again meet up with the ghost dog.

 ----------------------------
 Known Picture Diary entries:
 ----------------------------

* Megumi depressed at the dinner table (you APPARENTLY get this entry if you 
talk to Shi at the side of the house about three times).

==============
==== 8/20 ====
==============

-After breakfast, your aunt & uncle have a talk with Megumi about her recent 
depression.

-You again meet up with the ghost dog by the big tire pile (one screen before 
the beehive). 
 [[[NOTE: THIS MAY ALSO HAPPEN ON 8/21 OR 8/25]]]

-If you go and visit the photographer, she'll give you a picture of yourself 
taken by the automatic camera. You should now have three pictures in your photo 
album.

-If you then go back to the automatic camera and press O (Circle) near it, you 
will make a funny face photo that you can get later.

-The photographer visits the house and takes a bath that evening. 

 ----------------------------
 Known Picture Diary entries:
 ----------------------------

* The new fishing hook from your uncle. 
  [[[MAY ALSO HAPPEN ON 8/18]]]

* The ghost dog.
  [[[MAY ALSO HAPPEN ON 8/25]]]

* The talk with Megumi.

==============
==== 8/21 ====
==============

-You again meet up with the ghost dog by the big tire pile (one screen before 
the beehive). 
 [[[NOTE: YOU MAY ENCOUNTER THIS EVENT ON 8/20 AND 8/25]]]

-The photographer tells you a story if you go and visit her.

-Boku and Megumi take a bath together. Soon, Boku sinks under the water and 
almost drowns. 

 ----------------------------
 Known Picture Diary entries:
 ----------------------------

* The bath incident.

* The ghost dog.

==============
==== 8/22 ====
==============

-You can meet up with a mean snake near the big tree at the screen just past the 
corn patch. Your uncle will save you from it. Come back to this screen 
immediately after and you can get its shedded skin.

-At dinner there will be a party.

 ----------------------------
 Known Picture Diary entries:
 ----------------------------

* Illustrates Boku's friendship with Glasses.

==============
==== 8/23 ====
==============

-Talking with the photographer, she will give Boku a kiss. 

-In the cave near the photographer's camp, you can finally pick up the strange 
book.

 ----------------------------
 Known Picture Diary entries:
 ----------------------------

* Boku's fantasy wedding with the photographer.

==============
==== 8/24 ====
==============

-If you go back to the automatic camera and press O (Circle) near it, you will 
make a funny pose photo that you can get later.
 [[[THIS MAY ALSO HAPPEN ON 8/27]]]

-Megumi expresses her depression more at the dinner table. 

 ----------------------------
 Known Picture Diary entries:
 ----------------------------

* Boku tells of his exploits fooling around with the automatic camera. 
  [[[MAY ALSO HAPPEN ON 8/27]]]

* The mysterious book in the cave.

==============
==== 8/25 ====
==============

-At night, your uncle will have finally ignited his kiln (the odd rock formation 
covered by a blue tin roof a little ways past the house).

-You again meet up with the ghost dog by the big tire pile (one screen before 
the beehive). 
 [[[NOTE: YOU MAY ENCOUNTER THIS EVENT ON 8/20 AND 8/25]]]

 ----------------------------
 Known Picture Diary entries:
 ----------------------------

* Simply Shi.

* The ghost dog. 
  [[[MAY ALSO HAPPEN ON 8/20]]]

==============
==== 8/26 ====
==============

-The firing of your uncle's pottery will have completed. Needless to say, he is 
pooped. 

-If you go under the expressway, a summer shower will descend upon the land, but 
only for a little while. It will leave a beautiful rainbow when you come out.

 ----------------------------
 Known Picture Diary entries:
 ----------------------------

* The summer rain leaves a rainbow...

==============
==== 8/27 ====
==============

-If you go back to the automatic camera and press O (Circle) near it, you will 
make a funny pose photo that you can get later.
 [[[THIS MAY ALSO HAPPEN ON 8/24]]]

-Go to the crest of the mountain. Boku sees a flying object in the distance (a 
meteor?). 
This might not happen to everyone, though; I've only experienced this once and 
have not yet figured out how to trigger it. But apparently this is the only day 
it will occur.

 ----------------------------
 Known Picture Diary entries:
 ----------------------------

* Boku tells of his exploits fooling around with the automatic camera.
  [[[MAY ALSO HAPPEN ON 8/24]]]

==============
==== 8/28 ====
==============

-The photographer has left. She leaves a letter for Boku.

-Boku comes down with a fever that lasts the rest of the night.

 ----------------------------
 Known Picture Diary entries:
 ----------------------------

* Boku's fever

==============
==== 8/29 ====
==============

-It's time to say goodbye to your pals at the secret base.

-After dinner, Boku gets a phone call from his dad. Boku's mom just gave birth! 

 ----------------------------
 Known Picture Diary entries:
 ----------------------------

* Boku's new sibling!

==============
==== 8/30 ====
==============

-Shi has gone missing. Boku finds one of her hair ribbons on the porch. To find 
Shi, arrive at the big sunflower field at around 2:00 in the afternoon. After 
talking to her, return home.

 ----------------------------
 Known Picture Diary entries:
 ----------------------------

* The sunflower field.

==============
==== 8/31 ====
==============

-Well, it's time to go...was your summer vacation the most memorable moment of 
your life, or simply another speck on your subconscious? 

NOTE: If you want, I would suggest saving this day to a new file. When you come 
back to it, you are simply brought to a menu which shows all the items you 
collected on your vacation, and you can view the ending movie as many times as 
you want. Also, you can replay 8/30 and view 8/31 in all of its entirety. This 
is what I personally did because I love the game so much. :)

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----------------------------------
-----X. Questions and Answers-----
----------------------------------

1. Q:  It says here that on some days I need to do certain things at a certain 
time in the day. How do I know what time it is? 
   A:  There's a clock in the house just above the TV. And no, that isn't very 
efficient in the long run. But usually for time-specific events there's not much 
else you have to do on that day, so you can spend your time switching back and 
forth between screens until something happens.

2. Q:  Okay, so I know what the aunt asks me before dinner. But what does she 
tell me *after* when she's kneeling beside the end table?
   A:  I'm not entirely sure. :) I believe she tells you what's 'on the menu' 
for the next day.

3. Q:  What is the significance of knocking around the statue heads at the small 
shrine?
   A:  It seems there is no significance. Nothing special is triggered and Boku 
never writes about them. Apparently it's for novelty use only since they reset 
back to normal the next day anyway.

4. Q:  Why doesn't the dog like me anymore?
   A:  Because you plucked some of its hair off (see 8/9). You can't make it 
like you again, either.

5. Q:  Why can't I do [such and such] when it seems so viable? How come I can't 
open [such and such door]?
   A:  Like any other video game, there are some things you just plain can't do. 
Also, trying to manipulate 2D backgrounds to your liking isn't very possible 
yet...

6. Q:  Do you have any MP3s from the Bokunatsu CD single "Kono Hiro Ino Hara 
Ippai?"
   A:  Nope, but I look every now and then. And you could too if you wanted them 
that bad.

7. Q:  The controller didn't just... shake while Boku went to the bathroom, did 
it?
   A:  Yes, it did. Technology is awesome, huh?

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--------------------------------------
-----XI. Where to Buy & a Warning-----
--------------------------------------

As of this writing I have only discovered one retailer online that carries 
Bokunatsu: Himeya Soft, located at http://www.himeya.com. This is where I 
ordered it and was not disappointed. They ship internationally, too. The base 
price is currently USD$64.00. They ship from their headquarters in Japan; the 
website is located at their California offices.

Be warned, however, that Bokunatsu includes the heavy-duty mod chip protection 
present in many recent SCEI-published games, and there is so far no game 
enhancer code to disable it. I have a genuine Japanese model PSone system and 
have played it with that. Those of you with "out of date" modchipped 
PlayStations should be wary of purchasing Bokunatsu at this point in time (of 
course, if you have enough money to pick up a PSone as well, knock yourself 
out). A disable code for game enhancers will be added here as soon as one pops 
up in front of me. To those of you who can't wait, I suggest getting on the 
forums at the Asian Game Shark Code Centre (http://www.agscc.com/) and 
requesting some work to be done on Bokunatsu. 

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---------------------------
-----XII. Contributing-----
---------------------------

As with the rest of my FAQs, I rarely boast perfection, completion, or digestion 
(er...). On that note, if you find...

-ANYTHING out of place, misspelled, or otherwise in err in this FAQ,

-ANYTHING elaborating on any aspect of the game (the Daily Events List could 
quite possibly need some fleshing out, maybe even a rewrite),

-ANY location (online or off) that sells Bokunatsu in Western territories,

...please let me know via email at ray@portalofevil.com.

As for crediting such contributions: 
By default I put whatever name you use as a signature. If not that, then the 
name used as your full name before your email address. And if not that, your 
email address proper. You can specify which of those you'd rather I include if 
you'd like, or just say nothing at all. 

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-----------------------
-----XIII. Credits-----
-----------------------

-Some extra info on the Daily Events came from a Japanese web site based on 
Bokunatsu, found at http://server5.hypermart.net/bokunonatu/.

-Himeya Soft deserves a pat on the back for being the only online store (that I 
found) that even carried the game. Plus they seem to do great business as well. 
:)

-Of course, extra-big thanks must go to Sony CEI, Contrail and Millennium 
Kitchen for producing one of the most memorable video games in the past decade. 
I'd ask for a sequel, but I don't know how much better you could make it (well, 
I can offer a couple of suggestions...).

Boku no Natsuyasumi: Summer Holiday 20th Century is  2000 Sony Computer 
Entertainment Inc.
This FAQ is  2000 jewey.

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-----------------------------------------
-----XIV. Appendix: Revision History-----
-----------------------------------------

.


BOKU-CHAN...HAU, ORUDO, AA, YU?! AHA HAH
