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                                    for
                         Sony Playstation2 console


            Grand Theft Auto III Strategy Guide and Walkthrough
                          Written by AdrenalineSL
                            & Ry (Bonds Legacy)
                  Version 2.0: Released September 2, 2002


       The very latest versions and updates can be found at GameFAQs:
                          http://www.gamefaqs.com

_____________________________________________________________________________

This is currently [Version 2.0] of Adrenaline's and Ryan's Grand Theft Auto 3
Strategy Guide for the Playstation2 console.

Hi kids! Do you like eyelids?

Adrenaline has learned to suppress her killing urge whenever her inbox is
flooded with tons of 100K+ attachments, along with other stupid game
questions and spam. Despite all that, her computer still hasn't been smashed
to pieces. And you people think she is such a monster. Ryan is being
reasonably patient with all the 10-year-olds he must put up with despite his
deepest desires. But that's not the point! Here's the deal: if you e-mail us,
please, please make sure your question cannot be answered in the guide.

The e-mail lines are now open! Send  away! Wait, before you do, make sure all
submissions and walkthrough-unrelated questions are sent to Adrenaline. Other
questions asking for help in missions should be sent to Ryan.

Contact us: toiletrabbit(at)hotmail(dot)com (Adrenaline)
            Bondslegacy(at)yahoo(dot)com (Ryan Kavanagh)

-----------------------------------
---   WHAT'S NEW, WHAT'S GONE   ---
-----------------------------------

Version 2.0  | September 2, 2002
By VERY dreadful misfortune, I've managed to screw up my old hotmail account
and practically lose 80% of all GTA3 contributions that were sent to me in
the past 9 months! It's a big loss. I sincerely apologize to everyone who has
sent me something within that timeframe. Now, this should be a mixture of
good and bad news: I've went and completely re-did some sections, like the
Hidden Packages, Rampages, etc. The information is accurate and nigh-
flawless. I actually wanted to send in this update back in April, but I just
never got around to it. Now we're in the month of September. In short, I've
spent nearly 6 months on this update!!!! AND STILL, I AM NOT DONE. I need to
proofread and spellcheck it, then finalize it with some secrets and better
organization.

So why don't I just finish it up? Well, unlike you just taking advantage of
my hard work and sitting there, I unfortunately must go back to school and do
other things. So I thought I should just hastily slap together what I have
and send it in to let everyone know I haven't completely abandoned this
guide. Expect that the next update will the last. And yeah, this is pretty
long, so I should go now.

~AdrenalineSL

[Old updates deleted.]
_____________________________________________________________________________


==--==--==--==--==--==
   TABLE OF CONTENTS
==--==--==--==--==--==

01.  Introduction
02.  Chapter One: Game Basics
        Controls
        Basic Shiznat
        Methods of Mayhem
        Car Handling
        The Authorities
        Gotta Have The Right Stuff!
        Other Stuff
03.  Chapter Two: Game Walkthrough
        Portland
        Staunton Island
        Shorside Vale
04.  Chapter Three: Urban Chaos
        RC Toyz Missionz
        4x4 Offroad Challenges
        Import/Export Garages
        Emergency Vehicle Crane
        Vehicle Missions
        Rampage Locations
        Unique Stunt Jumps
        Hidden Packages
05.  Chapter Four: Miscellaneous
        Weapon Locations
        Item Locations
        Vehicle Database
        Secret Vehicles
        Tips & Tricks
        Cheat Codes
        Frequently Asked Questions
06.  Chapter Five: Outro
        Legal Junk
        Special Thanks
        Sources
        Contributor Credits

_____________________________________________________________________________




   ______ ________________________________________________________________
  / ___  \ ______________________________________________________________ \
 / /  / \ \                                                              \ \
| | -/ /-| |              - - - -  INTRODUCTION  - - - -                  \ \
 \ \/ /_/ /_______________________________________________________________/ /
  \______/_________________________________________________________________/


"I play violent video games! I can snap at any moment!" -- Penny Arcade

Killing isn't a laughing matter. Except when it's done in Grand Theft Auto 3.
Grand Theft Auto 3 (hereby reffered to as GTA3) isn't what you call just any
game. It's more like a film--underground life lifted straight from a gangster
movie. Think The Godfather or Resevoir Dogs. Yeah, now you've got it. With
this game, Rockstar was trying to blot out the line separating cinema and
video gaming and intertwine them. The final result is what has become one of
the hottest selling games in video game history.

GTA3 sets its course in the heart of  Liberty City, where all things know no
bounds, and a bloody death site is never too far away. You, as the nameless
main character, conspire with your girlfriend and another law-breaking
hooligan in an attempt to rob a bank in Carser City. It was the perfect
heist. Or so you thought. Things go as planned until you find that a method
of egress seems nearly impossible. The victim of a treacherous double-cross,
you find yourself sprawled out on the street while your girlfriend escapes
with your other partner-in-crime. The police comes with cuffs and pin the
entire robbery on you. Your trip to prison introduces you to a fellow convict
that goes by the name of 8-ball, with whom you eventually escape. The two of
you head into Liberty City. There, you are introduced to your first of many
crime bosses. Your quest for revenge starts here. And so begins your
immersion into Rockstar's world.




   ______ ________________________________________________________________
  / ___  \ ______________________________________________________________ \
 / /  / \ \                                                              \ \
| | -/ /-| |         - - - -  CHAPTER ONE: GAME BASICS  - - - -           \ \
 \ \/ /_/ /_______________________________________________________________/ /
  \______/_________________________________________________________________/


Welcome to Liberty City.  Please enjoy your stay.  There's a  map of the city
included with the game. Your only ticket way out now is to follow the paths
of the notorious gangs scattered around the areas. Your past, identity, and
everything you thought you had is up in smoke and being blown away by a light
swirl from the harbor.

What do you think  takes to be a  gangster?  With GTA3, you'll have plenty of
time to refine your car-jacking skills, selective guns from a wide arsenal
for gun fights with the local gangs, cars upon cars, and if you need fast
cash, feel free to beat down common citizens and steal their money. Just
don't get busted by the cops.  Not everyone is what they appear to be. If you
do what you're told, you'll earn quick cash and pave your way to the easy
life. Just remember not to double-cross your mob boss. Fooling around with
gangs isn't the right way to make friends. And lastly, don't leave home
without a bat or some automatic. Learn fast and you'll survive. The theory of
Natural Selection begins here. It's survival of  the fittest  now. Enjoy your
stay.


  <>---------------------------------------------------------------------<>
                                -= CONTROLS =-
  <>---------------------------------------------------------------------<>


D-Pad  -  * Move your character around
          * Steer vehicle

Left Analog Stick  -  * Move your character around
                      * Steer vehicle
                      * Honk car horn (depress analog stick)

Right Analog Stick    * Look behind you
                       * Pan around the area
                       * Activate community service missions

Square Button  -  * Jump
                  * Brake & reverse
Circle Button  -  * Use weapon or punch when you have no weapons equipped
                  * Drive-by shooting (with Uzi)

Cross Button  -  * Sprint
                 * Accelerate

Triangle Button    * Enter/hi-jack vehicle
                    * Get out of vehicle

L1 Button  -  * Adjust third-person angle
              * Change radio stations in vehicle
L2 Button    * Scroll through weapon inventory (going left)
              * Change to side angle of vehicle/rear angle (with R2)
R1 Button    * Target an enemy (with gun)
              * Handbrake (instant stop)
R2 Button    * Scroll through weapon inventory (going right)
              * Change to side angle of vehicle/rear angle (with L2)

START Button  -  Open main menu

SELECT Button  -  Change camera modes


  <>---------------------------------------------------------------------<>
                              -= BASIC SHIZNAT =-
  <>---------------------------------------------------------------------<>


--- MANAGING GAME FILES --------------

Unlike most games where the title screen gives you the options to start a New
Game, Load Game, etc., GTA3 just kicks into the game engine immediately. If
you've just begun a game, the system will automatically start a new game so
you could engross yourself from scratch. If you already have a save file, the
system takes you to the point where you last saved. So, how in the blue hell
do I start a new game? I'm glad you asked that. When you gain control of the
character, pop into the menu screen and scroll through the pages until you
come across "Load Game, New Game, and Delete Game".  Select whatever command
and...kapow! There it is.


--- HIDEOUT --------------------------

Every criminal has got to have a hideout, right? Typically speaking, yes. Say
yes, dammit! You're a criminal, and you've got a hideout. Your ex-convict pal
will introduce you to your hideout in Portland. It appears on your radar as
a green icon. Each island will accommodate a hideout. When you move to your
new hideout, the old one can still be accessible. With the hideout, you can
save your current game progress. You don't have to worry, though, if you die
and didn't save beforehand. There is no such thing as gameover. Once you head
into your hideout, you will advance the clock by 6 hours. The Hideout isn't
only used for saving. It also serves as a refuge from the cops and as a
repair shop for your car. There will also be regenerating Power-Up points
that provide weapons. See Hidden Packages section for details.


--- RADAR ----------------------------

On the lower left corner, you will find a circular map with icons. The white
dot represents your current location and shows where you're headed. The red
red or green dots that appear on the outer rim of the circle mark your next
destination. These appear only when you are currently on a mission.


--- BLUE ARROW -----------------------

GTA3 is a vast, 3D world with millions of  things to do and see. So how is it
possible to determine which person, car, or any object is the real deal in a
mission? That's quite simple. A large blue arrow will point down at the
object or person, and it will become visible as you get nearer.


--- REAL TIME ------------------------

Time does elaspe in Liberty City. Time affects  how the city  functions. Some
mob bosses won't give out jobs until a certain time. More police cars patrol
each area of town near the wee hours of the night and early dawn. Not to
mention, more prostitutes prowl for business at this time. Scores of
gangsters make their appearances to affirm deals with other gangs. Night is
the best time to  wreak havoc, while daytime is  reserved for doing missions
and exploring.


/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/
[TELLING TIME]

Look in the upper right corner of your screen.  You'll see a timer.  It's the
time of the day. The reason why it might seem like it's not is because of the
fact that it goes from 13 to 23.  Its military time.  So 23:47 would be 11:47
p.m  and 13:01 would be 1:01 p.m etc.

Submitted by Kevin Melnick. Extra thanks goes out to: Eminem41188, J.Shipley,
The Doctor What, and Danny "LaCe" as a little nod for helping out.

/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/
[TIP]  Submitted by SSMGSNY60

My way of telling military time is this: take 1600, take away the 1 and two
0's, and you get 6. Now subtract 2 from that that number. You'll get 4, then
add the two 0's back on and you'll get 4:00PM.

/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/


--- WEATHER --------------------------

Today's  forecast--Sunny.  High in the upper 70's with a cold  front swirling
slowly overhead. Looks like we're gonna get a slight drizzle in the evening,
folks. Liberty City has great weather effects that looks exactly like the
real thing. In the world of GTA3, the weather is always unpredictable and you
will get what you least expect. However, the weather doesn't really hinder
your motives--it's just there for pretty looks. When the fog rolls in, it'll
impair your vision.  Cool.  Other neat weather effects can cause the citizens
of Liberty City to react differently--not by much, though.


--- WASTED ---------------------------

Getting wasted is like dying in other games. However, it doesn't trigger an
instant game over. That's the cool thing about GTA3. You simply get
transported to the nearest hospital to get your wounds treated. After being
discharged from the hospital, you'll have to pay up $1000 to compensate for
the medical bills. You'll also lose all your weapons, and consequently fail
any mission you were attempting at the time of your "demise".


--- BUSTED ---------------------------

Getting Busted is not as bad as getting wasted. It's less painful. Basically,
you get arrested and get taken to the nearest police station, where they will
deduct $400 and confiscate all your weapons.  You will automatically fail any
mission you were attempting at the time of your arrest. You don't get Busted
for nothing. You have to have a wanted level of at least 1 and be pulled over
and dragged out of a car. Otherwise, they will go on a shooting rampage.


--- AEROBIC EXERCISE -----------------

Your character is capable of sprinting  for a short period of time. At first,
he can get tired very easily. Like any human, our muscles need an abundance
of oxygen to keep them working. If we keep exercising our intake of oxygen,
we can eventually build the stamina to run a greater distance. By exercising,
your character will be able to run as far as a few blocks nonstop! Be sure to
give him daily exercise. Jogging helps too. Once he's learned to run farther,
he will consequently, take longer to recuperate when exhausted.


--- WEAPONS --------------------------

As you find and add  weapons to your inventory, you can  cycle  through them.
The weapon that is currently equipped is displayed in the orange box on the
top right corner. You can find weapons from power-up's and by letting the
local mafia die for you. They always tend to drop weapons (if they are
carrying any). The weapons range in weight and destruction power.  Like real-
life weapons, the armaments in GTA3 have recoil times and mass too. With some
weapons, you will be able to run with  them in hand. With other  weapons, you
may have to remain in a stationary position to fire.


--- STATISTICS -----------------------

An in-game diary keeps track of everything you do.  Simply pop open the pause
menu, and wait for the stats to scroll up. It's a great way to see what
you've been doing and what you need to do.  Sprinkled throughout Liberty City
are items, jump ramps, and many other things that this journal tallies.


  <>---------------------------------------------------------------------<>
                             -= METHODS OF MAYHEM =-
  <>---------------------------------------------------------------------<>


Many ways to deal with everyday life in Liberty City starts here.  Everything
you need to know to become a Scarface wannabe.


--- LET THE BODIES HIT THE FLOOR! -----------

Grab a baseball bat, a  handgun, a flamethrower, your  fists or anything that
can knock a common citizen dead on the concrete of urban streets and whack an
unlucky bypasser. Inciting a royal rumble with citizens can cause them to
chase after you and fight back, or turn tail and scamper away. Once the
victim starts to cower on the floor, hover over him and kick (or beat) him
'til he screams in agony. That's when you know he's had enough. At this
point, he will have also dropped all his money. Bounce around to the green
power-ups and collect the cash. Each stack is worth either $25 or $50, and a
single person can drop a whole vault of money.


--- YOU STEAL MAH CAH! ----------------------

Stop a car or just press Triangle to attempt to open the vehicle door. If you
press Triangle as a car slowly passes by, you will chase after it, but it is
unlikely you can catch up to it unless it stops. Anyway, by entering a car or
any other vehicle, you will pull out the driver and put yourself behind the
wheel.  Some drivers will be overcome  with fear and run away, screaming.
Angry drivers tend to be persistent in pulling you out of their car and
beating you to a bloody pulp.  Gangsters  tend to drag you  out and pull away
with their own car.

To avoid  getting thrown  out of the car, immediately  after you've ensconced
yourself behind the wheel, step on the reverse or acceleration gear and get
the hell out! If you attempt to hijack a police car with the officer  inside,
you'll automatically secure a wanted level of 1.


--- HIT-AND-RUN -----------------------------

Don't like to stain your hands with blood?  Then why not just run pedestrians
over and stain the wheels instead? Yes, that will do. Simply hop into a car
and start squashing innocent civilians, but don't let the cops catch you.
However, if you run over too many at one time, you'll be awarded with 1 star.

This method is better than whacking people with your bat since they won't
hold a grudge against you if you run them over. Direct contact with the
wheels instantly kills them, but if you just gently tap them with the fender
and or whatever, they'll miraculously survive! Mow them down several times to
wring their cash or weapons. Then hop out of the car and collect the goods.
Yes, we are truly evil.  Some civilians are quick on their feet and will leap
to the side. There are even some suicidal people who will dive onto the road
when you drive toward them.


--- CAR EXPLOSIONS --------------------------

Once the car is caught in flames, park it near a congested area of people and
run away! When the car lets out a large boom, nearby civilians will let out a
scream of pain, as they feel the wrath of a poorly managed car. If an
explosion occurs, and it injures (or kills) an innocent civilian, surrounding
bystanders will be curious and crowd around the crash site.  Better yet, this
act of defacing property doesn't penalize you!


--- DEATH SITES -----------------------------

Hit-and-runs will attract cops and bystanders.  The body will be indicated by
the chalk outline of the body...and lots of blood.


--- GUN FIGHTS ------------------------------

If you attack a gangster armed with a weapon, his back-up will appear and gun
you down. If you don't have an automatic, you'd better run for your life.
Brawls with gangsters fascinate the cops, and they'll come to break it up and
get YOU. Not the big, faceless cretins. That's the only twisted part about
Liberty City. Other people can beat on cops and not get arrested, but if you
merely point a finger, they'll be on your ass.


--- HOLD-UPS --------------------------------

With a gun, simply  target  someone, preferably a  mafia member, where he can
see you, and he'll put his hands up. However, he won't stay in place too long
especially if he has a gun. He'll draw his own gun and be gun-blazin' mad! If
he targets you at close range, you'll receive double the damage.  If you hold
anyone else up, they'll just run away screaming and call you names.


  <>---------------------------------------------------------------------<>
                               -= CAR HANDLING =-
  <>---------------------------------------------------------------------<>


Ah, one of the greatest aspects of GTA3--car-jacking, and then some.


--- SO MANY CARS, SO LITTLE TIME ------------

There's a point to being selective in which cars you'll hijack since each one
has individual performance and handling attributes. Vans tend to be clumsy,
but they do not flip over as easily as certain muscle cars.  Each car has its
advantages and fallbacks. Need a fast car?  Just pull over any of the
Cheetahs, or if you're lucky, get behind the wheel of a Rhino. If you're
looking to ditch the cops nipping on your ass, fast cars don't necessarily
boost the success rate of escaping. Once you move to other places, you will
find more than enough fast cars to go around (and other cars too).


--- DRIVING ---------------------------------

Driving  is not  really a problem, but if  you put  full  throttle  on a long
straightway, the car's speed will hit its peak, which will make it harder for
you to control. It's always good to slow down. Not only for turns; you can
also avoid banging up the traffic and road kill.  Going fast won't help you
escape the binding of the  law enforcements  either. But  you can power slide
and do crazy stunts, which are recorded in the statistics journal.


--- RADIO STATIONS --------------------------

Headbang to dope beats and mad vibes. You can set the radio station that gets
your adrenaline pumpin' while driving. Each station was individually
programmed to have DJs, commercials and their own songs. There are 10
stations in all, each are likely to suit your tastes in music. When you enter
a stranger's car, it will already be tuned to a certain station.


--- CAR TROUBLE -----------------------------

Never worry about scraping  your car against walls, crashing  headlong into a
brick wall at 120MPH, colliding with other cars, and knocking down lamp posts
or other street objects. That is, until you start to see heavy smoke
billowing from the engine. This indicates the car is letting out an enraged
roar of pain. No worries yet, though. Once the engine shoots up in flames,
bail out NOW! It'll explode, calling an instant WASTED! Scramble out of the
car and get as far away as possible. If you are caught in the explosion, and
sent to take a dirt nap, you will lose some health points.


  <>---------------------------------------------------------------------<>
                             -= THE AUTHORITIES =-
  <>---------------------------------------------------------------------<>


The Liberty City Police Department are sworn to oath to  keep the city a safe
place. To help old ladies cross the street, to care for stray dogs, to put
wrong-doers  to justice, and to  give up their donut-eating habits for crime-
fighting...Yeah, right.

They're not interested in the local  gangs, or even street brawls  with other
people. They have one job in mind: To annihilate you only.


--- BAD COP, NO DONUT -----------------------

Police cars and single officers cover every street in the city. So if you see
a corpulent lard in blue, swinging his baton like an idiot, that's your cop
from the friendly neighborhood. If you do anything devilish while they're
around, they'll give chase. They're persistent bastards and when needed, they
will not hesitate to shoot you dead.


--- WANTED LEVEL ----------------------------

There are six star  slots right below  your health meter.  They indicate your
Wanted Level, or the rating of criminal behavior.  By deviating from missions
and putting others in danger, you can easily get one star for a wanted level
of 1.  The six wanted levels get increasingly harder  for you to be safe from
the cops. As the row of stars begin to fill in, the police force will do
whatever it takes to detain you.  They resort to shooting you and getting you
wasted.  They start to get dangerous at the star level of 2. Below is a chart
of what the police force will deploy depending on your delinquency.

Level     Reinforcement Team
-----------------------------------------------------------------------------
  *       Single police officer, or car.  Any other policemen that sees you
          will attempt to knock you out.
  **      Policemen will shoot and become persistent. Many police cars.
  ***     Numerous police cars that come from many directions. A helicopter
          is searching overhead.
  ****    SWAT team. Skilled drivers.
  *****   FBI--Fast and extremely skilled guys. Two helicopters.
  ******  The army rolls in with a tank. Start running...


--- INCREASING WANTED LEVEL -----------------

Increasing your wanted level is very simple.  Simply hijack a car or the SWAT
car, thwack an innocent citizen, start a gun fight, murder someone, etc. when
an officer is around for an instant level 1. Target a police officer with
your gun for an instant level 2; no questions asked. No warning.  Continue to
take out  the police  numbers to increase  your wanted  level like crazy.  So
basically, start tapping into your criminal mastermind and wreak havoc.


--- DECREASING WANTED LEVEL -----------------

Now that the heat is all over you, how are you going to handle it? First, the
fundamentals. Plan your getaway in a car, unless you only have 1 star, then
travel around on foot.  The police can pinpoint exactly  where you are if you
seem to be out in the open.  So make scarce  appearances in commotive places.

If you have a wanted level of 3-6, laying low will  not help at all.  They'll
track you down and nail you. The only way to lose them is to use the paint
shop (Pay 'n' Spray) and give your car a new engine and paint job. The cops
won't recognize you thereafter and will cut off all pursuits.  An alternative
is to collect an item called a Police Bribe. It's a yellow star. You can find
these splashed all over each district. These diminish one level at a time.


--- DITCHING THE COPS -----------------------

As explained above, you can either collect the Police Bribes, remodel the car
or just lay low until the madness abates. For people who have 1 star, it is
very easy to curtail. But if you constantly bump into patrolling officers and
law enforcement vehicles, it may be harder. Hop into a car and drive away
anywhere like mad (and do so before a cop pulls you out of the car).  You can
also run into alleyways and roofs. They never follow you up there. If you are
being chased by a single officer, outrun him and turn a corner. They almost
always never catch up. When the police find that you are impossible to catch,
they'll just forget it and move on until you stir up some trouble again.


  <>---------------------------------------------------------------------<>
                         -= GOTTA HAVE THE RIGHT STUFF! =-
  <>---------------------------------------------------------------------<>


If you're gonna be bangin' it up in Liberty City, you gotta have and know the
right stuff!


--- WEAPONS ---------------------

Every criminal needs something for protection from the law enforcements. GTA3
has just the thing for you. Need a rocket launcher?  No problem. Need a handy
baseball bat? You got it.  Need to let  out some steam on the local citizens?
We're with ya'.

 ______________
| Baseball Bat |
 
The bat  is a  short-ranged  weapon (No sh!t), and it's a  great for  reaping
dough the dirty way. It hurts more than planting your fist in someone's face,
and it doesn't take as many hits to knock 'em dead either. Don't count on a
baseball game going on anywhere, so take off the Yankee's hat, and start
clubbing  people!  Of course, this  weapon  is not  preferred  when you're up
against a gun...It's common sense, ya know?
 _________
| Handgun |
 
While it's a  gun, and  guns are cool, the Handgun  isn't really reliable. If
you were engaged in a gun fight with the FBI, for example, you'll drop dead
on the concrete before you can open fire. The Handgun is generally weak in
fire power, but it _does_ get the job painfully done. It's also light and
travel friendly, so you could run and shoot with it.  You don't need a Rocket
Launcher to gun down the local citizens, do you?
 _________
| Shotgun |
 
The Shotgun is your friend. It packs a punch. It kills a person at moderately
close range with one shell. Helluva lot better than the handgun.  Its impact
can also drop other civilians surrounding your target. Because of its heavy
nature, the shotgun will allow you only to walk with it in hand. It's bad for
long distance sniping.
 ______________
| Sniper Rifle |
 
The Sniper  Rifle works  best when  you are perched  somewhere you won't be
disturbed while you draw a bead on unaware citizens. When you press the
shoulder aim button, it goes into a first-person snipe view. Use the cross-
hairs for precise shooting. Sniper Rifles are  to be used from afar on slow
targets.
 _______________
| Flame-thrower |
 
Toast to the new millennium, or something.  This bad ass, portable hipster is
sick.  Pull the trigger and a stream of roaring fire shoots out, eager to lap
at its victim. You must stay in place for the flame-thrower to ignite and
incinerate all those around you.  Just remember that anything  you set ablaze
could be spat right back at you.
 _________
| Grenade |
 
Bah.  I always hate these things, other people seem to find a lot of uses for
them though. By holding circle, you will pull your arm back, but the longer
you hold it, the further the grenade will go. Sounds cool, huh? Well, there's
a catch, if you hold on to it for too long, then it'll blow up in your own
hands! That can never be too good. You also have to be careful when throwing
them. They might hit an object and bounce back at you. You can find them in
a lot of places.  You can buy them from the  Ammu-nation in  Staunton Island.
 __________________
| Molotov Cocktail |
 
A classic weapon that still works like a charm. The Molotov is a glass bottle
filled with corrosive, inflammable liquid. A damp rag soaked with fuel is
stuffed in the neck. When thrown the ground or object will swell up in a huge
fire and set everything around it on fire. Just don't get careless when using
these. You might end up setting yourself ablaze.
 _______
| AK-47 |
 
The AK is a semi-automatic weapon that works well against a flock of agitated
gangsters and in fairly close-combat. However, it loses its accuracy over
long distances. This awesome fire power is too heavy to be able to run and
shoot with at the same time, so it restricts  you to walking only or standing
still. Feel free to blast ugly scumbags into submission.
 ______
| M-16 |
 
A pretty bad-ass assault rifle used by the army guys when they come after you
in the game. When you use it and try to aim, you will immediately zoom into
first-person perspective with a center cross-hair to aim with.  When you pull
the trigger, a crazy barrage of bullets will drown its victim to death.  It's
so sick, it'll probably become your favorite weapon. You cannot move or do
anything while firing this weapon, although it  is very effective against the
police.
 _____
| Uzi |
 
The Uzi is awesome.  This rapid-fire machine  gun pumps out shots faster than
the AK and is always great to have around when angry mobsters start to get
rowdy. The Uzi is the only weapon that can be used for drive-by shootings, in
which you drive-by in a car...and shoot. To do this, enter any car.  When you
do, the Uzi will be automatically equipped. Then press L2 or R2 to stick your
arm out and press the Circle button to let the chaos ensue!
 _________________
| Rocket Launcher |
 
No one is brave in front of a Rocket Launcher. When crooks see you waving the
weapon menacingly anywhere, they'll steer clear of you and wouldn't touch you
with a 40-foot pole. This massive weapon needs the support of your shoulder
to focus and fire.  Therefore, you won't be able to move at all, and you will
be vulnerable when this is equipped. The impact of the missile spells
disaster. Short-range use is never recommended. Fire too close, and you can
ensure a free ride to the hospital. The Rocket Launcher is generally used to
obliterate helicopters. Or to torch the civilian cars and stuff.


--- ITEMS -----------------------

There are a few items that help you through tough times in the world of GTA3.
Let's not get too greedy.

 _______
| Heart |
 
Hearts help restore health to your meter.  When you find one of these charms,
your  health will  instantly be  nurtured to max.  Hospital entrances usually
carry these around. Other times, they're well hidden in  alleys and apartment
corners.
 ________________
| Hidden Package |
 
When you first pick one of these up, you'll  think "I have to pick up 100 of
these g'damn suckas?!" Yeah. "What do I get out of it?" You can check that
out in the section below about the location of Hidden Packages. When you
amass them in tens, you'll earn special items or weapons that will be
produced at your hideout.  Also, you earn $1000 for each Hidden Package you
find. Not a bad deal. So, $1000 x 100. You do the math. Lots o' dough.
 ______________
| Police Bribe |
 
As explained in the  Authorities section, you can use  these to cut down your
Wanted Level by one. If you don't have a Wanted Level, you will not be able
to pick them up. I'd recommend getting one only if you have a Wanted Level of
4 or greater.  The Police Bribe  icon  is indicated  by a yellow  star in the
center.
 _______________
| Rampage Skull |
 
Pick up a Rampage icon when you're  not currently  on a mission to initiate a
side mission that generally involves assassinating a set number of gangsters
of a certain group within the allotted time. As you begin the challenge,
you're provided with a  predetermined weapon of choice.  You will not be able
to cycle between the other  weapons you have.  Complete the mission  and earn
some extra mula. Fail, and the icon relocates.
 _______
| Armor |
 
An armor is generally what it implies. It protects your health. When you find
an armor, a second statistic meter will appear to the left of your health
meter. If you're hurt, collecting this item restores your health too. Now
that you have a safeguard, the armor will absorb any damage done to you,
leaving your health untouched.  However, once this protection wears down, you
will begin to take damage again.
 _________________
| Adrenaline Pill |
 
These pills slow down movement, but allows for insane jumps.  Punching people
won't be a problem anymore. The pill gives you superhuman strength to knock
people 10 feet into the air and  20 feet away.  It's kinda like "E" where you
won't be able  to feel pain.  This item looks like a Tylenol  pill, but works
better. Think Matrix.


  <>---------------------------------------------------------------------<>
                               -= OTHER STUFF =-
  <>---------------------------------------------------------------------<>


--- CAR ALARMS ---------------------------

Parked cars are usually  ripe for the taking.  However, some cars have alarms
planted in the security system so that if you try to steal it, it goes off.
Car alarms will attract nearby law officers, or if you drive it, you'll
eventually get 1 star Wanted Level.  You can  still drive them, and the alarm
will eventually stop ringing. So there.


--- NO LAWS ------------------------------

Don't worry  about running  red lights  or violating little rules. The police
won't care. If you're posing a threat to the society and corrupting the
tranquil flow, they'll bite onto your ass on the double.  While the attention
to detail is great, the citizens of  Liberty City won't  report any potential
criminals to  the police, even if there were 20 witnesses who've  watched you
run over a helpless elderly lady.


--- HONE YOUR DRIVING SKILLS -------------

Trying to get away from the authorities  will quickly become a daily chore if
you're feeling evil and constantly causing trouble. A get-away by car will
need exceptional car handling skills. So when you're not bogged down by a
mission, or frolicking off to explore, hop into a car and touch up your
driving skills.  Learn to pull  away from a  corner without  losing  too much
speed, and play with the cops so that they get blown to bits by obstructions.


--- AMMU-NATION --------------------------

Ammu-nation is a special store  that carries fire arms. As you complete more
and more missions, the store will begin to sell better weapons. Otherwise,
they'll just be "Out of Stock". You can also use Ammu-nation as a safe house
to hide from the police...when you have a wanted level of 1, that is. Aside
from Ammu-nation, there are two other places where you can purchase weapons:
Phil's Army Surplus Store and an independent shop in Shoreside Vale that's
behind the police station. Each shop offers different weapons for a set
amount of money. Just walk into the power-up, and money will automatically be
subtracted from your wallet. A few seconds later, the power-up will have
regenerated. Here are the prices for all the weapons you can buy.

+----------------+-------------+            +----------------+-------------+
| Weapon         | Price       |            | Weapon         | Price       |
+----------------+-------------+            +----------------+-------------+
| Handgun        | $250        |            | Uzi            | $800        |
+----------------+-------------+            +----------------+-------------+
| Uzi            | $800        |            | Grenades       | $2000       |
+----------------+-------------+            +----------------+-------------+
| Rocket Launcher| $25,000     |            | AK-47          | $3000       |
+----------------+-------------+            +----------------+-------------+
| Molotovs       | $2000       |            | Sniper Rifle   | $10,000     |
+----------------+-------------+            +----------------+-------------+
| Flamethrower   | $25,000     |            | Armor          | $3000       |
+----------------+-------------+            +----------------+-------------+
| Shotgun        | $1500       |            | M-16           | $5000       |
+----------------+-------------+            +----------------+-------------+


--- PAY 'N' SPRAY ------------------------

Your life saver from the cops.  It's a paint  shop to give your car cosmetics
and other neat stuff. Not only that, but it also helps completely wipe out
all the current stars on the Wanted Level meter.  Although each  time you use
it, it sucks up $1000 from your pocket.  Don't try to paint over police cars!
They like it the way it is.  The shop is labeled on the radar as a spray-can.
Usually, a small shop called 8-Ball's Bomb Shop neighbors the Pay 'n' Spray.
There, you can fit your vehicle with an explosive, which is triggered by the
engine's ignition. Set the bomb with the Circle button.

8-Ball Garage Locations:
````````````````````````

- Harwood, Portland
  In the back of the junkyard near the Easy Credit Autos.
- Newport, Staunton Island
  In the alley behind the multi-story carpark, next to the Pay 'n' Spray
- Pike Creek, Shoreside Vale
  In the building across from Liberty Pharmaceuticals.

Pay 'n' Spray Locations:
````````````````````````

- Red Light District, Portland
  Near Luigi's Sex Club Seven
- Newport, Staunton Island
  In the alley behind the multi-story carpark, next to 8-Ball's
- Pike Creek, Shoreside Vale
  In the building across from Liberty Pharmaceuticals.




   ______ ________________________________________________________________
  / ___  \ ______________________________________________________________ \
 / /  / \ \                                                              \ \
| | -/ /-| |        - - - -  CHAPTER TWO: GAME WALKTHROUGH  - - - -       \ \
 \ \/ /_/ /_______________________________________________________________/ /
  \______/_________________________________________________________________/


                              ___________________
 ____________________________/                   \__________________________
(____________________________       PORTLAND      __________________________)
                             \___________________/



Each district will lead to another. You will know if you have entered another
district when the name of that area appears on the bottom right corner.

Districts
----------

Hepburn Heights
Harwood
Redlight District
Callahan Bridge
Trenton
Portland View
Saint Mark's
Chinatown
Callahan Point



-GIVE ME LIBERTY-
Rewards: A hideout
         A new crime boss

This is your first mission, so obviously, it won't be very hard.  Simply turn
around and hop into the car with 8-ball. Now, a purple dot will appear on
your radar. Head in that direction. In this time, get used to driving,
because you'll be doing it a lot more than you think you will. When you reach
the dot, you'll find out that it is your new hideout. You can save here, but
not right now, in the middle of your first mission. You and 8-ball get a
change of clothing. Now, hop back in the car again and follow the new beeping
dot. This will take you to Luigi's club. The bouncer will tell you to go
around back, so head through  the alleyway.  After a cut scene, you'll have a
new employer by the name of Luigi (no, not that Italian plumber).



_____________________________________________________________________________
-----------------------------------------------------------------------------
                                LUIGI GOTERELLI
-----------------------------------------------------------------------------


The master pimp  Luigi  works the lowest step of the  figureheads ladder.  He
owns and maintains a Sex Club in the Red Light District. The letter "L" will
appear on your radar once you've started taking his jobs. Don't let him down,
and he'll connect you to the bigger dough.


-LUIGI'S GIRL-
Rewards: $1500

This is your first mission for a crime boss. To start with, steal a car. When
you do, a pink dot will appear on your radar. Head towards the dot. It turns
out to be a blue circle. Stop inside the circle.  The girl next to it, Misty,
will climb in.  Now, head back to Luigi's by following the pink dot (or L) on
your radar. Stop in the blue circle. Mission Complete! How does it feel to be
a well paid taxi-driver? :P


-DON'T SPANKA MA BITCH UP-
Rewards: $4000

This can be easy or hard, it's your decision. First, grab a car.  You need to
drive towards the pink coloured dot on your radar. It helps greatly if you
have the baseball bat. When you can see the Blue Arrow hovering over a
person, then you know you've found him. When you get out of the car, he will
run at you. Use either your fists or a baseball bat to kill him. Or, you can
kill him by running him over a few times with your stolen vehicle. It's
cleaner, and you don't even have to get out of the car. Anyways, after he's
dead, take his car. A new dot will appear on your radar. Follow it to find
the Pay 'n' Spray, an autobody shop around the corner from Luigi's. Go inside
the garage. Exit the car and walk out of the garage to complete the mission.


-DRIVE MISTY FOR ME-
Rewards: $1000
         New employer

Hmm, yes, another easy mission. It seems you really are Luigi's personal taxi
driver, aren't you? Anyways, grab a car and head towards the dot. Stop inside
the blue circle and honk the horn (L3) to let  Misty know you're here.  Misty
will come, walking out of the building.  After she gets in the car, a new dot
will appear on the radar.  Head towards it.  Park in front of  the blue light
and a cinematic scene will take over.

Once you complete this mission, Joey will begin to provide you with jobs, but
it's better to finish off Luigi's requests before going to a new boss.  Also,
during the time  you've had Misty  with you, she can help you  fight with any
punkass bitches that try to pack heat. But don't let her die.


-PUMP ACTION PIMP-
Rewards: $4000

Now, you need to get a "piece" in order to do this mission. First, follow the
gun icon on your radar. It leads to a store called "Ammu-Nation", which
specializes in selling fire arms.  Talk to the shop owner.  He says he's been
expecting you and has prepared a piece for you ahead of time. You can find it
waiting for you behind the shop.

Head outside and go down the  alley behind  the store.  The gun is resting in
the center of a small, empty lot. There are a couple of targets here, in case
you want to practice. However, in Liberty City, constant gun shots will
attract the cops!  Find yourself a set of wheels  and head towards the dot on
the radar.  When you reach  the car (a Diablo Stallion), ram it  off the road
and attempt to  turn it over.  Do anything in  your power to try to  lure the
pimp out of his car.

Once the pimp is lying  helplessly in the middle  of the road, run him over a
few times with your car.  You can also start shooting him if you want more of
a challenge.  If you can lure him  out of his car, it'd be  easier  and safer
since he likes to brandish a good ol' shotgun.


-THE FUZZ BALL-
Rewards: $2000 - $4000

Now, you have six minutes  to run around town, pick up  hookers and take them
to a police ball. Sounds fun?  Start cramming nearby girls into a VAN. Not a
car. It'll take one passenger per ride. Go to the nearest green dot. Pick up
the hooker and deposit  her to the  police ball--the pink dot.  Pull into the
Blue Marker, and the hooker will get out.  Now, go and find a new hooker. You
have to get at least four of them to the fuzz ball  in order to complete  the
mission. Additional drop-offs can net your some extra cash.


/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/
[FUN STUFF]  Submitted by Diablo

And a fun alternate strategy for Luigi's The Fuzz Ball, before you start the
mission go to Joey's part of the map and jack a Coach. Go back to Luigi's and
start the mission. You can fit all 8 hookers in the bus, although it is
slower than by using taxi cabs and cop cars like I usually do. And when you
have all 8 and you park in the blue circle at the old school hall, when the
first hooker gets out she usually falls down, and when the second hooker
comes out of the bus she falls down and the first hooker gets up and walks in
the school hall, and when the third hooker comes out of the bus she falls
down and the second hooker gets up and so on and so forth.

/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/



_____________________________________________________________________________
-----------------------------------------------------------------------------
                                 JOEY LEONE
-----------------------------------------------------------------------------


Once you've  begun to  take Joey jobs, a  phone  will sound nearby.  It's the
Bitch 'n' Dog Food Factory, and Marty  Chonks, the owner, wants some business
taken care of.  You can choose to take them by approaching the phone booth on
the other side of the street.


-MIKE "LIP" LAST LUNCH-
Rewards: $10,000

This is one of my favorite  missions just  because the idea of it makes you a
bit giddy. You have to steal a guy's car, put a bomb in it, then return it to
where you've found it.  Well, to start, steal a car and head towards the pink
radar dot. It'll lead you to the diner. Enter the vehicle with the blue arrow
pointing down on it.  Now, you have to be really careful when taking it to 8-
Ball's (the new pink dot on the radar) because if you damage it, then you
have to make a special trip to the Pay 'n' Spray to repair the damages, fool!

When you get to 8-Ball's, drive into the garage. When the garage  door opens,
your car will be fitted with a brand spankin' new bomb. Press circle to
activate it, but don't do that just yet. Drive all the way back to the diner;
the way is marked on the radar.  When you get there, you have to park the car
how you found it, right between the lines.  Afterwards, press circle and exit
the car. Now, just stick around until the timer reaches zero. Then watch Lips
splatter his food all over his car.


-FAREWELL "CHUNKY" LEE CHONG-
Rewards: $10,000

This mission is easy. It helps if you have a gun, so head over to Ammu-Nation
and grab the pistol set out for you from the back. Now, head towards the pink
dot. You can't drive there because there are poles that prevent cars from
going in.  So get out and run through them to start a cutscene.  It will show
Chunky managing a noodle stand (Chow mein, anyone?).

This is where it can get difficult.  See all the guys standing around wearing
blue? Those are Triads, and they don't like you. Some will pull out Uzis on
you, while others will run at you with baseball bats. You can stand there and
kill them, but then Chunky might slip away. To avoid raging Triads, enter
Chinatown without becoming an instant hit; don't try to target Chunky, as you
might accidentally target a grumpy Triad instead.

Run towards his stand, and he  will flee into an alley, towards his car.  Try
to kill him before he gets there.  If you don't get to him in time, grab the
nearest car and chase after him.  Hunt him down, and ram him off the road, or
some evil way to that extent.  He killed himself in my game. He got run over.
Yay.


/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/
[ALTERNATE STRATEGY]  Thanks to Lardawg

In the "Farewell 'Chunky' Lee Chong mission, you can drive a car into the
blocked off area.  Steal a patriot and drive it up to the posts, then back up
and get out. Then steal 2 cars, parking them side by side with the the hoods
touching the posts (the cars must be right next to each other). Get in the
patriot and floor it right over the two cars.  Now you can just run him down,
a lot easier than on foot.

/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/
[ALTERNATE STRATEGY]  Thanks to Brendan Marks

There is a car parked on the South side of the blocked off area.  It's
Chunky's.  Steal it and have a bomb planted in it.  Park it back where you
found it.  Be sure to come at Chunky from another direction so he doesn't run
away from his getaway car and just wait for the explosion.

/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/


-VAN HEIST-
Rewards: $20,000

This mission is pretty cool.  You need to steal a Securicar and deliver it to
the warehouse at the Portland Harbor. Let's get to work. Grab a nearby car,
preferably a van, or some strong vehicle. Now, make your way towards the pink
dot on the radar. It'll move, so move with it. When you see it, start ramming
it.  The damage meter displayed on  the side tells you how much damage you're
causing.

When the bar maximizes, the van stops  and the security  guards bail  out. If
the cops see you doing this, they will be on you like a rat to a moldy
banana; it can easily bring your Wanted Level to 3.  Take the security van. A
new dot is on the radar, so head towards it.  It'll take you to  an abandoned
warehouse. Park the van inside the garage and calmly exit. Cha-ching.


-CIPRIANI'S CHAUFFEUR-
Rewards: $3000
         A new crime boss
         Uzi in stock at Ammu-Nation

Start by driving out of Joey's garage. I hated the limo, but you may like it.
It's big and clumsy. Now, head towards the pink radar dot; it's a laundry
place. Park in the blue circle and a cut scene will take over. When it's
over, Cipriani will be back in the limo. Why so obedient? Oh, crap! Looks
like he intimidated a bunch o' Triads. Now the heat is all over yo' ass!  Put
the pedal to the metal and get the hell out of there. Drive Cipriani home as
indicated on the radar.  After the mission's over, a big T will appear on the
radar, and the Uzi will be in stock at Ammu-Nation.


-DEAD SKUNK IN THE TRUNK-
Rewards: $10,000

Start by stealing a car. Head towards the, you guessed it, pretty pink dot on
the radar. It'll take you to a restaurant with a parked car out front. Get
out of the car and take the one with the blue arrow marked over it.  Doing so
will trigger a cutscene, and the Forelli brothers will be coming after you.
Back up onto the road and try to head down it. You might get banged up by the
brothers, but keep on racing past them. When you reach the crusher, park the
car in the blue circle, get out and run away.  You can  also stand  there and
watch the car get  lowered into the crusher, if for some bizarre  reason, you
want to. But stay away from the Forelli brothers until the car gets eaten up.


/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/
[ALTERNATE STRATEGY]  Thanks to Dave Goldberg

Before you get the car with the body in the trunk, you can ambush the
ambushers!  You will find 2 black cars hiding near the diner. One near the
entrance to the Callahan Point Tunnel and the other behind Greasy Joe's diner
sign.  They will ignore you even if you try to open their car doors.  But
grab a car, I suggest the 18 wheeler cab in the diner parking lot, and start
ramming their cars until they explode.  They won't go down quietly and will
fight back so make sure your car has some muscle.  You only have to take on 1
car at a time.  After you have exploded both cars, then take the car with the
body in the trunk and enjoy your quiet ride to the crusher.

/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/


-THE GETAWAY-
Rewards: $30,000

Another one of my least favorite missions. Joey must be famous for this. Grab
a car. Now, you have to head towards the pink dot on  the radar. Be really
careful that you don't get a  wanted meter, otherwise, you'll have to  find a
way to get rid of it completely. Anyways, head towards the radar dot and park
in the Blue Circle. Honk the horn and three guys will come running out. After
they get in the car, take them to the new radar dot.

They'll hop out of a car and run inside the bank, when  they come out and get
back inside your car, floor it. You NEED to get out of here. The cops are
after you!  Head for Pay 'n' Spray and get your car repainted to diminish the
wanted meter. Now, head back to the thieves hideout by going to the pink
radar dot. Park in the blue circle to trigger a cut scene, and the end of the
mission.



_____________________________________________________________________________
-----------------------------------------------------------------------------
                                 TONY CIPRIANI
-----------------------------------------------------------------------------


A total momma's boy.  He listens to his bad-ass, elderly lady for tips on how
to fare with the Triad sleazebags. Once you start taking jobs from him, Triad
members will be hunting you down  every time you catch their eye or step into
their territory.


-TAKING OUT THE LAUNDRY-
Rewards: $20,000

This mission is hard when you don't know how to do it. At the beginning, Tony
suggests that you stop by 8-ball's and get some grenades. Heed his advice and
stop by 8-Ball's to collect the Grenades. They have no real use, but they
will be added to your inventory when the mission is over.

Now, grab the nearest car and head towards any of the three green dots on the
radar. It'll lead to one of three fish trucks owned by Mr. Wong.  You need to
destroy them. Park a car in front of truck.  Toss the driver out and take off
with your new wheels! At this point, you have a few ways of demolishing it.
You can drive it around until it blows up, you can take it to the crusher,
you can throw it in the lake; so many choices, so little time. Do the same to
the remaining two.


-THE PICK-UP-
Rewards: $10,000

The objective is to grab a suitcase full of money and bring it back to Tony's
restaurant. What are you waiting for? Grab a car and drive to the pink radar
dot. Get out of the car and run down the alleyway. As soon as you pick up the
suitcase, a bunch of Triads barricade all the exits.  I don't care how you do
it, nor do I want to know how you do it, but kill all of them. The safest way
to do it is to floor the pedal and run them over. Before you breach the alley
entrance back on to the streets, step in reverse and squish any remaining
Triads.  The last one can be found inside the Belly-Up truck, blocking one of
the exits. Drag the driver out and beat him to death.

Once they're dead, head back to Tony's restaurant.  Pull into the Blue Marker
to claim your money.


-SALVATORE CALLED A MEETING-
Rewards: $15,000
         A new crime boss

Head to the pink dot on the  you-know-what with  a stolen car.  Walk into the
blue circle to trigger a cutscene. The limo in Joey's garage is ready and you
climb in the driver's seat.  As you pull  out of the garage, head towards the
new pink dot, Luigi's club. Pull up in front and honk the horn to let him
know you're there.  After he gets in the limo, head to Toni's. Pull up on the
side of the road and park in the Blue Marker. Honk the horn to call Toni out.

As soon as he gets in, a couple of  Triad trucks will  appear from  different
directions and charge after you. Floor it towards the new pink dot. You'll
have to go up a steep hill  to get there.  There is a Triad truck on the side
of the road. Squeeze past the little space beside it and follow the dirt path
around to find a house. Park the limo into the garage to escape the Triad
rampage.


-TRIADS AND TRIBULATIONS-
Rewards: $30,000

This mission is somewhat hard.  You have to whack 3 Triad warlords.  Take the
car outside Toni's place and wait for his men to get in. Then, drive towards
the pink dot. It's where you had to kill Chunky Lee Chong. Anyways, don't get
out of the car just yet, there are a lot of Triads guarding their leader.
Get out of the car and fire a couple of warning  shots at them, then get back
in the car. When the little punks come running at you, run them over. After a
while, get out, grab their guns, and run into the area, firing at the leader.

Head to the second pink dot on the radar. There will be a warlord standing in
front of a convenience store. He's just out in the open, all by himself.
Sounds a little easy to me. When you get near him, a flock of Triads will
appear from inside the building with their guns upholstered.  The easiest way
is to run them over with your car, but you can also put a couple of bullets
through their head if you want.  Afterwards, ditch your  current car and grab
the Triad truck (the one with Belly-Up on the side) and start driving towards
the final dot.

This last warlord is hiding  inside the Triad fish factory, and  the only way
to get in is to drive a fish van. Luckily, you've already stolen one. The
gate will slide open when you get near it. The warlord inside is randomly
placed; sometimes he'll be right in the middle, sometimes he'll be behind the
building. If you go to the left, there's a hidden package behind the
building. Anyways, hunt around for the triad. He might be accompanied by
other Triads, or he may be by himself. Simply run him over a few times or put
some lead into him.  When he's dead, you'll complete the mission and get your
money.


/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/
[OTHER TIPS AND STRATEGIES]  Thanks to KingLink

On the "Triads And Tribulations" mission in the  Grand Theft Auto 3 game, in
Portland, there is an easier way and a harder way for you to kill the Triads
in the compound.  The easiest way we have found is to lob a grenade from the
hill that faces the Triad leader into the compound. We found this to be quite
simple once you know how.

The hardest way is to get a fast car and using the same hill, you must
accelerate quite fast and hit the ramp and land inside the compound. Exit
the car and blow away any Triad men there (you should have the two guards
and a shotgun).

/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/
Thanks to Astrologik (D-Ko)

Follow the directions on killing the first two Triad bosses, then for the
third, park a Triad Fishtruck in the way of the gates. This effectively props
them open for as long as you need. Run back down the road towards the hideout
and grab the Semi truck at the store on your right. Drive it back to the last
warlord and just run him and his cronies over after luring them off of the
loading docks.

/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/


-BLOW FISH-
Rewards: $30,000

You never can get enough of these easy missions.  Anyways, grab a car and get
a move on over to 8-ball's.  There is a Trashmaster marked  with a blue arrow
over it here.  When you enter the vehicle, a damage meter appears.  If you do
enough damage to it, you'll blow yourself up!  Don't worry though, unless you
crash A LOT, you should be fine.

The idea of the mission is to drive this truck all  the way back to the Triad
Fish factory.  It'll permit the Trashmaster to enter. Head around to the back
of the building and park in the Blue Marker.  Push circle and exit the truck.
Your timer will shift to about 30 seconds. Start running for the gate
Entrance while trying to avoid the flying gun shots. When you reach the gate,
the truck will explode, taking the factory with it. Mission Complete!



_____________________________________________________________________________
-----------------------------------------------------------------------------
                                 SALVATORE LEONE
-----------------------------------------------------------------------------


The head of the Leone Family gang.  Also the father  of Joey.  As soon as you
start missions with this guy, you'll soon realize he pays the big greens
around Portland. Working with him and doing the job right will  get you well-
deserved recognition everywhere. The Don is stirring up bad blood with the
Columbian Cartels, then add along Toni's  little skirmishes  with the Triads.
Anything involved with Salvatore  will get you an instant  hit with either of
the opposing gangs!


-CHAPERONE-
Rewards: $10,000

Stupid limo.  You have to drive the limo for this mission. Well, actually, as
the name implies, you have to bring Maria around town, basically, to where
she wants to go. Head towards the pink dot on the radar.  It'll lead to the
reservoir, where Maria  will purchase some hot SPANK from a her  drug dealer,
Chico.  He also tips off that there is some huge  party going  on at Atlantic
Quays and that she should check it out.

When she gets back in the car, head towards the new pink dot. It leads to the
warehouse party. When Maria gets out and tells you to stay there, stay put!
She will go inside, a few moments later, police will be everywhere.  When she
enters the vehicle, high-tail it out of there! There'll be gun fire every
where and others trying to escape the scene.  Head towards the pink dot. It's
Salvatore's house. Park the car in the garage to complete the mission.


\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\
[USELESS TRIVIA]  Thanks to Steve Thomas

There's a Cheetah yours for the taking in Portland during the "Chaperone"
mission.  When you take Maria to the club, you can hop out of the limo and
steal the Cheetah in the middle of the line of three club patrons' cars, and
haul it back to your garage. Then get back to the limo in time to catch Maria
exiting the club during the raid.

You end up with the Cheetah earlier than waiting until you get to Staunton
or Portside Vale.  You can even race the other Cheetahs with it in the
Turismo.

\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\


-CUTTING THE GRASS-
Rewards: $15,000

I suggest grabbing a taxi for this one.  It shouldn't  be hard to find, since
they're found just about everywhere. Anyways, when you get one, head towards
Luigi's club, aka, the pink dot on the radar. When you get there, there'll be
a taxi with a blue arrow hovering over it.  Wait for Curly to come out of the
club and get in the taxi. The object of this mission is  to not let ol' Curly
know he's being stalked. A Spookometer appears  right below  other statistics
that reflects Curly's current paranoia.

The taxi won't show up on your radar, so you  have to  keep it within viewing
range. Stay far back from the taxi and stop whenever the taxi stops. Curly
eventually leads you to the Portland Harbor. After he's gotten out of the
car, stop in the middle of the Blue Circle. After a cut scene, you'll be left
playing again.  There's a pink dot on the radar; it's Curly. Go around the
building to find him. Try to run him over. He does have a shotgun though, so
if he shoots the car, the engine might get caught on fire. Anyways, when he's
dead, you'll receive your payment.


\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\
[ALTERNATE STRATEGY]  Thanks to Mercer Prescott

Steal a cab and when you get to Luigi's, park as close as you can to the cab
already waiting there. There's a good chance that Curly Bob will jump in your
cab instead so all you have to do is drive him to the harbor.

Extra thanks to Markus and IcemanX-treme.

\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\


-BOMB DA BASE-
Rewards: $100,000

This is a fun mission in a weird twisted sort of way. Start by grabbing a car
and heading to 8-ball's. When you get there, go and stand on the blue circle
of light. 8-ball will open the door and tell you to come back with $100,000.
Well, if you have the money, then simply walk onto the blue  circle again. If
you don't have the money, then you better grab a taxi and start giving people
rides. :P

Once you pay 8-ball the $100,000, you don't have to pay the money again, even
if you fail the mission. Anyways, 8-ball will give you a Sniper Rifle. The
top left hand corner of the screen will give you directions on how to use it.
Grab the van nearby and 8-ball will get in with you. Head towards the pink
dot on the radar. It'll lead you to the Portland Harbor.  The objective is to
destroy the big ship--well, actually that's 8-ball's job. Your job is to back
him up.

Go around to the side of the building nearby  to find a set of stairs leading
to the top. Follow them to the roof. Go to the other side of it so that you
have a perfect view of the entire ship. Take aim with your Sniper Rifle. Zoom
in on the guards beside the ramp.  As soon as the first shot is fired, 8-Ball
will infiltrate the ship.

Kill the men beside the ramp first. Then go up and kill the guards here. Now,
move to the right, sniping all the guards you see.  If done correctly, 8-ball
will have no trouble running up the ramp and continuing to the hull of the
ship.  If you don't kill the guards, then they will kill 8-ball, thus failing
the mission.


\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\
[TIP]  Thanks to goblin

I found that sniping the Cartels can be hard, so  there is a pill just up the
way inbetween the little portables (mobile home type-things) and I used that.
It helps to slow things down when sniping.

\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\


-LAST REQUESTS-
Rewards: $20,000

Salvatore is pleased with your progress, so he gives you an easy mission. You
need to grab a car from outside Luigi's and take it to a crusher. Well, grab
the Mafia Sentenal outside Sal's house and head in the direction  of the pink
dot. When you get near it, a message will appear on your pager. It's Maria
and she says she wants to meet with you. Well, ditch your current mission and
head towards the new pink dot. It's a slip just under the Callahan Bridge.

Pull into the blue circle and  a cut scene  will take over.  Head towards the
pink dot . It's Staunton Island! A cut scene will appear when you pull into
the Blue Marker. Afterwards, Asuka tells you about your new hideout. It'll be
on your radar. A big "A" will also appear, representing Asuka.




==== AFTERMATH ========================

After this mission, you'll be at Staunton Island. Portland is now history. My
friend, this is your new home for awhile. However, you can still access
Portland via the Callahan Bridge and Subway. Many things open up for you like
the Subway and Porter Tunnel to the  commercial district.  Take the time to
familiarize yourself with the new surroundings. It's going to be a long stay.
Why not do something heinous to kill time.



_____________________________________________________________________________
-----------------------------------------------------------------------------
                                 MARTY CHONKS
-----------------------------------------------------------------------------


Owner of the Bitch 'n' Dog Food  factory in Trenton.  The payphone to receive
his calls and missions can be found right at the entrance to his compound.
His missions are no-brainers and they usually  involve escort service for his
pals.


\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\
[USELESS TRIVIA]  Thanks to Jacob Busby

If you put the titles of the four Marty Chonks missions together you get "The
Crook, The Thieves, The Wife, Her Lover"--not a million miles away from the
1989 film starring Michael Gambon and Helen  Mirren "The cook, the thief, his
wife and her lover".

\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\


-THE CROOK-
Reward: $1000

All of the missions with this guy are basically the same so get used to them.
Approach the gate to the factory and they will open for you.  Go to the back
corner of the confinement and get into the car with the Blue Arrow over of
it. Now, drive towards the pink dot on the radar. You will pull up beside
Chonk's bank manager.  When the  manager gets into the car, bring him back to
Marty's by following the radar.  Park in the Blue Marker  and a cutscene will
begin.

Afterwards, deliver the car to the crusher to get rid of the evidence.  Marty
is a paranoid, little fellow.


-THE THIEVES-
Reward: $3000

Enter the factory parking lot and jump in the Sentinel waiting for you. Go to
the pink dot and pick up the two thieves for Marty. Drive them back to the
factory and park in the Blue Marker.  When that's over, head to Pay 'n' Spray
by following the pink dot. Get the car repainted and drive it to the next dot
to complete the mission.


-THE WIFE-
Reward: $2000

Now, like the other  two missions, go and get the car  in the factory parking
lot. Drive it to Classic Nails, where Marty's wife will be waiting for you.
Escort her back to the factory and park in the Blue Marker. When the cut
ends, you'll need to dump the car in some water. Well, go find a body of
water. It's all around Portland.  Park the car on the edge, so that the front
of it is hanging over the edge.  Get out of it and go to the back of it. Push
it into the water, or get another car and force it into the water.


-HER LOVER-
Reward: $4000

I bet you can't guess what you have to do next, huh?  Once again, go into the
factory parking lot and grab the car. Now, take the guy back to Marty's.
Usually, Marty is still in the building, but this time, he's standing in the
parking lot. The wife's lover gets out of the car and goes over to talk to
Marty, wait, not talk to him. He pulls out a shotgun and blows Marty to hell.
Oh well.  You get paid, and there's also no more repetitive missions from Mr.
Chonks.



_____________________________________________________________________________
-----------------------------------------------------------------------------
                                  EL BURRO
-----------------------------------------------------------------------------


Contact with El Burro of the  Diablos can be made by  stepping into  the Blue
Marker next to the payphone in Hepburn Heights. He is the first of many crime
bosses to honor you for your rising status among the ranks. Yay for you!


-TURISMO-
Reward: $10,000

For this mission to be  successful, you need a  fast car.  I suggest either a
Banshee, a police car, or a Mafia Sentinal. Once you have a good car, race
towards the pink dot. Park in the Blue Marker and a timer will begin its
countdown.  Once the big  zero flashes on the screen, floor the gas pedal and
burnout! All the other drivers are lunatics driving Cheetahs. They will
really mess you up, if you  let them.  The race goes  through 18 check points
scattered all around Portland. I suggest completing this mission before doing
Asuka's first mission in Staunton Island. Otherwise, the Mafia and their nice
shotguns will be after you when you drive through Saint Marks.


-I SCREAM, YOU SCREAM-
Reward: $6000

After you've had your mission briefing, a pink radar dot will appear.  Follow
it around the corner to find a briefcase bomb! Hop out of the car and then
hop right back in. A new radar dot will appear. Follow it to Saint Marks to
find an ice cream truck.  Get inside of it and a new dot will appear in
Portland View.  At the end, park in the Blue Marker.  Now, push down the Left
Analog Stick (L3) to blast the jingle. The Forrelli brothers will come
crawling from behind the warehouse in a few moments. When they start shooting
at you, hop out and run away. When you're at a safe distance, hold down
Circle to detonate the bomb. If all the brothers aren't dead, then grab a car
and run 'em over.


-TRIAL BY FIRE-
Reward: $10,000

Finally, a mission  that's as fun as  it is, twisted.  Head  towards the pink
radar. It will lead you to the end of Chinatown.  Get out of your car and run
down the alley. There's a flame-thrower here.  Once you do, you'll have to do
something like a Rampage mission--A Triad burn-fest. How much gas does it
take to incinerate 20 Triad members, Mr. Owl?

You have two minutes to kill 20 Triads. Luckily, they don't have any weapons,
so run around lighting up anything that moves. Or, if you're not quite that
cruel, only go after the people dressed in blue overalls. When you've killed
enough, the mission will be complete, but now  the Triads will pull out their
guns so I suggest hightailing it out of there.


-BIG 'N' VEINY-
Reward: $20,000

This mission may have a gross name, but don't let it  fool you.  Wait, let it
fool you. You might not be sickened by the thought of the mission then.
Anyways, hop into the van with the blue arrow over it.  Drive forward to find
the first of the porn mags. You have 20 seconds to do so. Every mag you
collect adds 1 second to your timer. Follow the trail of mags all around the
city until you reach an alley. Pull up beside the guy here and the timer will
stop. Kill the man by running him over. Next, hop back in the van and head to
the "bookstore" by following the pink dot on the radar. You'll get paid.


                              ___________________
 ____________________________/                   \__________________________
(____________________________   STAUNTON ISLAND   __________________________)
                             \___________________/



Honestly, your hideout in Portland was much better and not to say, a lot more
comfortable than some friggin' elevator shaft. The good news is that your car
garage can now house 2 cars, but there are crazy ways to cram a few more in
there. Staunton Island--the commercial district, where all the nice cars are
found rippin' the busy streets.  A lot more things to see, a  lot more things
to do.

Each district will lead to another. You will know if you have entered another
district when the name of that area appears on the bottom right corner.

Districts
----------

Newport
Fort Staunton
Belleville Park
Torrington
Bedford Point
Liberty Campus
Rockford
Aspatria



_____________________________________________________________________________
-----------------------------------------------------------------------------
                                   ASUKA KASEN
-----------------------------------------------------------------------------


Long-time friends with Maria, a sexy, new crime boss for you. A member of the
Yakuza crime syndicate, she'll prove to you that she can do anything  just as
well as the big boys.  Pretty soon you'll be  wrapped around her pinky  and
she'll have you eating out of her palm.  Working with Asuka  eventually leads
you to her brother, Kenji.


-SAYONARA SALVATORE-
Rewards: $25,000

Before beginning this mission, I suggest you explore Staunton Island and take
in the pretty sights. Also, make sure you know the fastest route from Asuka's
condo to the Callahan Bridge. Chart a small route for yourself. This mission
requires you to travel from Staunton to Portland in a certain amount of time.

I like this mission. Yep, I do...Grab a car and start heading towards the dot
on the radar. Grab a Sniper Rifle at Ammu-Nation as you pass by it. Head back
the bridge back to Portland. Continue to follow the dot to get to Luigi's
club.  If you hang around outside, the mission fail, so go into the  alleyway
beside the building, straight across from the club.

There is a flight of stairs here. Follow them to the roof.  Position yourself
in the corner, so that you can see the entrance to the club perfectly. Now,
wait.  Around the time that he's supposed to be leaving the club, several
Mafia men will be filing out from the entrance. Soon after, Salvatore will
follow.  Before he enters the Mafia Sentinel, put  one shot through  his head
and the mission will be complete. His body guards will just disperse and walk
away. Hehe.

Since Salvatore is a chickenwuss, he'll order a slew of men toting automatics
to guard him. Don't let them see you before Salvatore leaves the club or they
will bite onto your crotch and never let go.


\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\
[QUICK ROUTE]  Submitted by Derrick Chalom aka funkymushroom

In the mission "Sayonore Salvatore", you mention finding a quick route to
Luigi's sex club. The quickest route I have found so far, is not to go by
land, but to go to the harbor by Asuke's condo, and look for a boat called a
Speeder, which is the fastest boat around. It then takes about 3 seconds to
get to Callahan Point in Portland. From there, you run to the nearest road
point, jack a car, and you are right on the main strip leading to Luigi's,
leaving you enough time to setup.

\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\


-PAPARAZZI PURGE-
Rewards: $5,000

Now, the idea is to  kill the reporter sitting  on a boat in the water.  Head
down to the docks and grab a police boat. If there isn't one floating in the
docks you are on, then drive one over to the other docks and get the police
boat. Now, start chasing down the reporter.  A damage meter will appear.  You
can use the Circle button to fire the police cannon at it. That's the easy
way. You can also chase the reporter all around the lake.  When you  get back
to where you started, he'll dock his boat and begin running up the stairs.
You'll need to follow him.  He'll get into his car and begin to drive around.
Just hunt him down and kill him. Mission over, you get paid.


-UNDER SURVEILLANCE-
Rewards: $15,000
         New Crime Boss

I dislike this mission.  I dislike it a lot.  Start by  grabbing  the Stinger
outside of a Asuka's. Go up to Ammu-Nation and get a sniper rifle. Now, head
towards the dot on the far right hand side. It will lead you into the park.
As soon as you can see a floating arrow in the distance, stop, get out of the
car and take aim with your sniper rifle. There's two of them there, so fire a
shot at each and get back in your car.

Head to the dot in the middle. It's a big, black van. If it sees you, it will
begin charging at you. Try to get behind it. Steal it and run over the two
surveillance guys. A grenade will also work. Now, for the last dot. Instead
of going down the street towards the dot, go to the casino. Follow the stairs
all the way to the roof. Here, you'll have a clear view of the apartment
buildings in front of you. Pull out your sniper rifle and start firing at
them. I think there's about seven of them. When they all drop to take a brief
dirt nap, your mission will be complete. There's a hidden  package behind the
helicopter on the roof.

After completing the mission, King Courtney pages you for extra missions, and
also, you are now  capable of getting  jobs from Asuka's  brother, Kenji when
you visit his casino.


-PAYDAY FOR RAY-
Rewards: $10,000
         New Crime Boss

This is basically a go-to-a-payphone-and-follow-my-instructions mission.
Finding the payphones will be pretty hard. Scale every inch of the following
areas in order: Torrington, Belleville Park, Liberty Campus, and Belleville
Park again. After the sick chase around the city, you finally meet Ray in the
f-in bathroom! Talk about elegance.

I suggest parking the  Stinger right beside the Blue  Marker  outside Asuka's
door before you enter. This way, when the mission begins, you don't waste
time running to the car. Anyways, begin driving to the first pink dot. When
you get there, try to park right beside the payphone. Run in front of it to
pick it up.  When it's over, hop into  the car and race to the next pink dot.
If you see a Cheetah on your way, make  sure you grab it because it's  faster
than the Stinger. Once you've answered all 4 phones, the timer will
disappear.  Head to the new pink dot in Belleville Park. Head down the stairs
and enter the men's restroom.

At this point, you can  also start to  accept jobs from  Ray, but finish with
Asuka first, ok?


-TWO-FACED TANNER-
Rewards: $20,000

Grab the Stinger outside of Asuka's and head to Ammu-Nation. Get an Uzi. Now,
head towards the pink dot on the radar. It's the casino. Park in the blue
light and a cutscene will take over. Tanner will come walking down the stairs
and get into a car. Now, start chasing him. You have only one problem though,
the moment you hit  him, he'll call for backup.  In other  words, your wanted
level will go up to four.

Now, drive up along side Tanner and  hold either R2 or L2  (depending on what
side of him  you're driving on) and push Circle to enact a drive-by shooting.
This will do insane amounts of damage  to his car really quickly.  Even after
the cops start ramming you like crazy, just get beside Tanner and pull out
the Uzi. Like I said, easy, right? Sometimes, using the Uzi might set his
engine on fire. He'll get out and start running away.  In that case, just run
him over. When he's dead, you're wanted level will go back down to zero.


\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\
[USELESS TRIVIA]  Submitted by Diablo

A dumb piece of trivia is that the Two-Faced Tanner mission is most likely a
shot at Driver 2 for PlayStation 1. Look at the facts, the guy's name is
Tanner, he drives an older style car, Asuka says that he is a double agent
working for the cops, that he is "strangely animated" and "more or less
useless out of his car." In Driver 2, the guy's name is Tanner, the story is
set in the 70's complete with the older style cars, he's a double agent
working for the cops, when he gets out of the car his walking animation is
really weird, and he can't do anything out of the car except run. The guy in
GTA even sorta looks like the Driver Tanner.

\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\



_____________________________________________________________________________
-----------------------------------------------------------------------------
                                 RAY MACHOWSKI
-----------------------------------------------------------------------------


Ray doesn't really set up a good first impression of himself, especially when
you end up meeting him in a grimy, public restroom.  He has  pretty cool jobs
for you and pays fairly well. That's good enough. No complaints, right?


-SILENCE THE SNEAK-
Rewards: $30,000

Well, this is an  interesting  mission.  You need to kill  somebody  inside a
witness protection house. Well, grab a car and head to Ammu-Nation. Get a
couple clips of Uzi ammo. Now, head to the pink dot on the radar.  You should
pull into a back alley.  Stop the car and the camera will pan upwards so that
you see an open window. Get out of the car and throw one of the grenades you
got from Ray through the window. The place will catch on fire and the witness
will begin to run away.  Hop into your car and chase him down.  Use the Uzi's
to do some serious damage to the car.


\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\
[ALTERNATE STRATEGY]  Thanks to N.C.

What you do is take fire truck in front of the garage the guy escapes from.
After you do this, throw the grenade in the window, then when the garage door
opens, throw a grenade at the fire truck. This way the grenade does some
damage to the truck, but it also sets the fire truck on fire. When the fire
truck explodes, it makes his car catch on fire and his car will explode
killing him and the two guards.

\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\


-ARMS SHORTAGE-
Rewards: $10,000
         New Weapon Shop

For me, this was one of the hardest missions in the game, at  least at first,
then, I'm not sure if it was by luck or skill that I happened to beat the
mission. I'm hoping it was skill though... :P  Anyways, grab  a car and head
towards the pink dot.  Pull in to  the gate  and run into the  blue light. A
short cut scene will come on, with you talking to Phil.

Afterwards, run behind  him and grab the guns.  Now, switch back  to a weapon
that you can run with. Run to the back of the area to find a stack of
cardboard boxes (check around for them before you step into the blue light if
you don't know where  they are) Then, jump up on them to reach the top of the
wall. Now, run back on it towards Phil. Step onto the big box. Jump across to
the next one and you'll get a rocket launcher. Hold R1 to aim with it.

When a couple of Cartel Cruisers pull up in Phil's parking lot, fire a rocket
at them. Three cars will pull up. One rocket each. If you look to your left,
there's another  Columbian that has some how appeared in the alley. Shoot a
rocket at him. If there are any more of them around, kill them. When the
message "Go check on  Phil" appears  at the bottom of the screen, go and talk
to him. The mission will be complete, and you get to buy some bigger guns.


/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/
[ALTERNATE STRATEGY]  Thanks to Riggs

Well, first it's a cute title considering the dude's only got one arm.  But
the easiest way to beat this mission is 1) make sure you have grenades.  2)
as soon as the mission starts, get the barracks OL and park it in front of
the gate.  3) kill the Cartel member (sometimes there's two) that comes
around the building.  4) lob a few grenades over the truck, at different
distances and directions.  and 5) run around the building with the AK-47 or
M-16 to finish off any that are left (they'll show up as green dots on the
radar so you'll know what to expect.)

/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/


-EVIDENCE DASH-
Rewards: $10,000
         A new crime boss

Now, this mission is really easy, with the right  car of course.  Jack a fast
Car: a Stinger, a Cheetah, etc. Head towards the pink dot on the radar. It's
a truck, and it's moving pretty fast, hence the reasoning behind grabbing a
fast car.  Simply drive up to it and ram it with  your car. A little orb will
fall out, and you're wanted level will shoot up to two. Grab the orb and
head after the truck again. You need to ram it 5 more times to get a total of
6 orbs. When you have them, you need to torch the car. Well, you should be an
expert at that by now, just drive around hitting everything and it should
ignite soon enough. You can also step outside of it and blow it up with guns.
The choice is yours.  Be creative at how you'll dismantle the van.


-GONE FISHING-
Rewards: $15,000

There's not a lot to do in this mission.  Simply head to the docks.  Dont' go
down to the one by Asuka's, go to the next one over, there's a police boat
waiting for you. Now, you need to drive to the other side of Portland. It'll
take a while, and if you get turned around, follow the pink dot on the radar.
When you get there, a brief cut scene will show Ray's friend "fishing". Head
towards him and he will begin to speed away. Go after him. Using Circle, you
can fire the police cannons. There's a damage meter to the right and when
it's full, his boat will explode. Be careful, though, he will drop mines when
you chase him for too long.


-PLASTER BLASTER-
Reward: $10,000

Like any car-ramming  mission, chances  are you  are always  on  the verge of
making your Wanted Level sky-rocket.  This mission is no exception. Violently
ram the ambulance until the damage meter bursts. As the sheathed witness
makes his escape, start  squashing him  several times over  until his "armor"
gives. By this time, your Wanted Level will be of 3 or more, so  get the hell
out before the cavalry rolls in!



_____________________________________________________________________________
-----------------------------------------------------------------------------
                                  KENJI KASEN
-----------------------------------------------------------------------------


Asuka's brother, Kenji, owns the huge casino in Torrington.  That's where you
go to pick up jobs from the guy.


-KANBU BUST-OUT-
Rewards: $30,000

Now, when you start, a message  will appear on your screen  saying to steal a
police car. Well, that seems like a hint to go find a cop car, don't ya
think?  The easiest way to find one is to run over some innocent pedestrians.
After a while, a star will light up on your wanted list and a cop will appear
shortly, stop your car so that he will get out of his car. Then, run over
and steal it.  Now, you need to head to 8-ball's to fit a bomb in the car. Do
this by following  the pink radar dot.  No, you don't need to  go back to his
place in Portland, 8-ball has conveniently set up one in Staunton Island.

After the bomb is planted, go to the police station. Park the car in the blue
circle and press Circle to activate it. Get out of the car and run to the
SWAT team van behind you. When the car gets blown up, a hole will appear in
the wall. Drive over to it and Kenji's friend will climb into the back of the
van.

Take the passage on the right. Your wanted level will shoot up to 3 stars, so
you'll have a couple of cops and a  helicopter after you.  If you go down the
right alley, then you'll  run into a police bribe, therefore, reducing your
wanted level to 2. Once you leave the area, ditch the vehicle for a another
one. Follow the pink dot to the Pay 'n' Spray next to 8-Ball's shop. Park it
inside to completely lose your wanted level.  Now, head to the last pink dot.


-GRAND THEFT AUTO-
Rewards: $25,000

This mission can be  easy, or it can be hard, that's  up to you.  The idea is
to steal three cars and take them to a garage in mint condition. Well, you
only have 6 minutes, so if  you were to get them all there in mint, well, you
just wouldn't have enough time.

There is a Pay 'n' Spray next to the garage. Simply follow the red radar dots
to find one of three cars: a Stinger, an Infernus, and a Cheetah.  Just drive
back to the  pink dot with the  car. If it's not in mint condition, which I'm
pretty sure it won't be, then drive into Pay 'n' spray.  Get the car repaired
and drive into the  garage next door.  There is a van outside  of the Pay 'n'
Spray, so you can use that to reach the next car you need to steal.


-DEAL STEAL-
Rewards: $25,000

When the mission  starts, look at the  radar and  head north.  When you reach
Newport, you will see a lot of Yardie Lobos, only you might not recognize
them. They are red with a white hood over them. When you get in one, a dot
will appear on the radar. Head towards it. It's Kenji's contact. When he gets
in the car, drive towards the new dot on the radar. It'll lead you to the
hospital. Either drive down the stairs or go  around and enter  the parking
from the far end.  Either way, drive into the Blue Marker and honk  the horn.

This triggers a short cutscene.  When it ends, a lot of Columbians will begin
shooting at you.  Simply squash all of  them. Afterwards, get out of the car
and pick up their guns. Start firing at both of the vehicles until they blow
up.  Now, collect the money-filled briefcase and  take it  back to the casino
by following the pink radar dot.

Hit-and-run! HIT-AND-RUN!


-SHIMA-
Rewards: $10,000

Now, exit the casino and  grab one of the Stingers racing past.  Head towards
the first pink radar dot. It's a briefcase full of money, so get out of the
car, pick it up and get back in the car. Now, head to the new radar dot. It's
another briefcase, so get out again and pick it up. Now, head towards the
third dot. Pull up into the Blue Marker beside the fire station. A cutscene
will ensue. Afterwards, return to your car and drive to Portland. Head
towards the green dot and knock off the gang members.  Collect the  briefcase
full of money that they drop. Finish the mission by heading  back to Staunton
Island and following the pink dot back to the casino.


-SMACK DOWN-
Rewards: $10,000

Well, for some  reason, Kenji is  mad at  you, so you don't  exactly want  to
fail this mission. It's pretty straight forward. You need to kill 8 out of
the 16 or so SPANK dealers around the city. Just follow the pink dots around
the radar and run over the dealers as soon as you see them. They're
pushovers. All you have to do is hit them once with your car and they'll die.
But before they do, they could set your car engine on fire with the Uzis
every single one of them is holding.  If you wait too long to kill them, then
they'll sell their stash and get off the streets.



_____________________________________________________________________________
-----------------------------------------------------------------------------
                                  DONALD LOVE
-----------------------------------------------------------------------------


You can find Donald lounging at the Love Media Building in Bedford Point. The
typical pretty boy with loads of cash!


-LIBERATOR-
Rewards: $40,000

Now, as soon as you start, a text mission  will appear on the  screen telling
you to head north to Fort Staunton to find a Columbian gang car AKA, the
Cartel cruiser. It's a big blue truck with a white bar on the back. Anyways,
grab one (there's literally dozens in Fort Staunton) and head towards the
pink radar dot. Stop outside the gate and it will open. Now, drive through
and run over the first Columbian you see.  Now, trample all the others in the
area. Careful though, because they all have AK47s.

If your engine lights on fire, hop out. There is a car in almost every garage
around you. Now, there are two closed garages at the end of the area. Go over
to them. Go through the one on the right. Kill the Columbian here and get out
of the car. Go and talk to the oriental gentleman. Now, get back in the car
and he'll get in with you.  Drive all the way back to the Love Media building
to complete the mission.


\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\
[ALTERNATE STRATEGY]  Thanks to SSJKRILLIN

First do as it says and go get a Cartel Cruiser!! After that get a few
grenades or molotovs and drive to the place where the Asian guy is. Don't go
to close to the fence because you don't want to open it-yet! So park the car
a few feet away and go right to the fence. Lob a few grenades and/or
molotovs. this will kill most of the Columbians and leave about two or three
left!! Run over the rest of them with cartel cruiser. When you have to open
the garages to find the Asian man. In case he is in the garage you pick run
away immediately to lure the Columbian out so there is no danger in killing
the Asian man! After you get him go to the little pink dot.

\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\


-WAKA GASHIRA WIPEOUT-
Rewards: $30,000

In this mission, your objective  is to assassinate  Kenji Kasen, so make sure
you've completed all of his missions before you do this one. Anyways, drive
back to Fort Staunton and grab a Cartel Cruiser. A pink dot will appear on
your radar, indicating where the five-story garage is. It's just up the
street. Start driving up the ramps leading to the roof. That's where Kenji is
having his meeting.

When  you get to the fourth  floor, drive  to the right side of the floor and
head up the ramp. Go between all the cars and run over Kenji. Turn around and
drive over the unique jump ramp. When you get to the ground, speed your way
out of Newport, towards some reward money.


-A DROP IN THE OCEAN-
Rewards: $10,000

A timer appears on your screen.  Head towards  the pink dot on your  radar to
find some docks. Hop into either a police boat or the speed boat. Then head
towards the yellow radar dot. This is the plane that will fly overhead.
Follow it and pick up whatever packages it drops.  It will drop six in total.
When you get each one, your wanted level will raise. When you're done, you'll
be up to 5 stars. Head back to the docks, get out of your boat and run up the
stairs. Hop into the Stinger and floor it. The FBI is after you, so you'll
have to drive fast.  Get all the way back to the Love Media building. Mission
Complete.


\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\
[ALTERNATE STRATEGY]  Submitted by Nick Leon

Grab a car and normally go to where Asuka's missions are. Try to hurry to
this area since this is a timed mission before the plane drops the packages.
Grab the Yakuza Stinger or the Banshee, and park it about four cars away from
the stairs, so you could run to it in about 2 seconds when you get
everything. You can find these in the parking lot near Asuka. Now grab a
police boat or a speeder, and get ready for the 6 packages. Each will bring
up one star. Make sure you get all of them before the police does.

Now go back to the docks and run up the stairs. Go into your car that you
parked earlier and go up that sidewalk ramp (risky; it may flip) or go out
the drive in/out area. Instead of flooring it all the way to Donald Love, go
up until you see the alley near the multi-story bulding. Go in the alley and
up the ramp untill you find the Pay 'n' Spray. Go in and your 5 stars will be
gone. Then you can go to Donald Love with no hassle. But remember! No cars
dealing with the police or FBI can be accessed in the Pay 'n' Spray; it won't
allow it!

\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\



_____________________________________________________________________________
-----------------------------------------------------------------------------
                                  KING COURTNEY
-----------------------------------------------------------------------------


-BLING-BLING SCRAMBLE-
Reward: $1000 per checkpoint

Get a fast car before entering this mission.  There are  a total of 15 points
spread out around Staunton Island. One will appear at a time. The objective
is to race around trying to collect more than the other drivers. Don't worry.
This time you're not up against maniac drivers in Cheetahs. This time, you're
only up against nutcases in Patriots and those other heavy vehicles. You will
need a fast car, like an Infernus or Cheetah. A Banshee works well, except it
isn't nearly as "durable" as the aforementioned two. Race around town and
collect the checkpoints before the other drivers do. Sometimes they will beat
you to it, but you shall prevail!


-UZI RIDER-
Reward: $10,000

As soon as you hang  up the phone, a car  will pull up  behind you.  The guys
will get out, give you an Uzi with unlimited ammo and will let you drive.
Now, drive back to Portland. Go to Hepburn Heights  AKA, the  pink dot on the
radar. You need to do a total of 10 drive by shootings at the Diablos. When
they're dead, go back to Staunton  Island and park the car at their hideout.


-GANG CAR ROUND-UP-
Reward: $10,000

This mission is pretty cool.  You need to steal a Stinger, a Diablo Stallion,
and a Mafia Sentenal. Well, start with the Stinger, there are  quite a few on
Staunton Island. Get one and drive it to the pink radar dot. It must be in
mint condition for them to accept it though. For the other two cars, you must
travel back to Portland to find them. The Diablo Stallion can be found around
Hepburn Heights and the Mafia  Sentenal is found, driving around Saint Marks.


-KINGDOM COME-
Reward: $10,000

Maybe it was just me, but the only way I found that I could beat this mission
was to go buy a AK47 and a rocket launcher. Take a fast car and answer the
payphone. After that, you must race towards the pink dot. When you get to it,
you'll discover that it's an old Esperanto. Climb inside. There's a letter
inside from Catalina. A Spanked up Madman will come at you. They're also
known as suicide bombers.  Now, climb out of the car.  There  are four trucks
with madmen around you. I found that the best way was to blow them up with
the rocket launcher. If a madman gets too close to you, RUN. They will blow
up in your face and do some serious damage.  When all  4 trucks are gone, the
mission is complete.


\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\
[ALTERNATE STRATEGY]  Thanks to Modium

First, you go to the Ammu-Nation and grab some armor and an Uzi or two. Then
grab a fast car and answer the phone. Run over to where the Esperanto is
parked, and hop in it. When the SPANKed-up madmen come charging at you, drive
to where the van is that they first showed in the cutscene with the Madmen
(it's to the Southwest of the Esperanto when you first enter it) and drive
past the van as fast as you can, and back onto the street. Stay close to the
tunnel though, and hop out of the Esperanto. Next, turn around, and lock onto
the Madman coming towards you with the Uzi, and blow him away. You have to
make it quick, because if you shoot him when he's too close, he'll blow you
up too.

After you take him out, another will run out of the van towards you, take him
out too, and make your way towards the van. When you're close enough (but not
too close) shoot one of the Madmen right as he leaves the van, and he should
take the van out with him. You can do this with the rest of the vans as well,
just make sure you know where the Madmen are at all times, and if they get
too close to you, switch to your fists and run away as fast as you can. With
some patience, you should be  able to take out  all of the  vans, and win the
mission.

\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\
[TIP]  Submitted by Tristan Newman

Get ANY car that is explosion-proof (I used the bullet-proof cheatah). When
you get the cutscene in the Esparanto, get out and run to the to your Bp Car.
Park next to one of the vans and don't get out. A madman will explode not
damaging your car but setting the van on fire. Just move on to the other
vans.

\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\


                                __________________
 ______________________________/                  \_________________________
(______________________________   SHORESIDE VALE   _________________________)
                               \__________________/



Your hideout is in Wichita Gardens, in a very decent-looking apartment. w00t!

Each district will lead to another. You will know if you have entered another
district when the name of that area appears on the bottom right corner.

Districts
----------

Pike Creek
Wichita Gardens
Cochrane Dam
Cedar Grove
Francis International Airport



_____________________________________________________________________________
-----------------------------------------------------------------------------
                                  DONALD LOVE II
-----------------------------------------------------------------------------


Still lounging around  Love Media building, Donald is  too busy  counting his
money and plotting ways to get his hands on the money plates. Visit him there
to continue his jobs.


-GRAND THEFT AERO-
Rewards: $50,000
         Reunion with an old crime boss

Now, this mission is a long one, and if you die, it's  annoying to replay it,
so do it right the first time!  Anyways, head  to the Love Media building and
get your briefing with Donald. Your mission is to pick up a package in a
plane on Shoreside Vale. Grab a car and head to Ammu-Nation. Grab two rounds
of sniper rifle bullets, the extra is in case you're not exactly a perfect
shot with the thing.  Hop into a car and start heading towards the pink radar
dot.

There are two ways to get to Shoreside Vale. One is to use the bridge by
Belleville Park (not the Callahan bridge), the other is to use the
underground tunnel.  I'd prefer the bridge myself.  Anyways, when  you get to
Francis International Airport, go towards the back of it to find an airport
hanger. Head to the doorway.  You may want to  run back a few meters, though.

Leave the car and pull out your sniper rifle. Drop all the Columbians inside.
Then run into the hanger and  hop into the plane.  The  package is  gone! The
Cartels must have taken it!

Walk out of the hanger and the camera will zoom in on a Pan-Lantic
construction Van.  Seems the Cartels must have taken it there! Hop into a car
and drive back to Staunton Island and towards the pink dot. When you get to
the construction area, you will notice that the dot is inside a big blue
maze. Circle the building from far away and snipe any Columbians that you can
see. For most of them, you'll have to climb to the top of the building
overlooking the maze.  When it's safe to  enter the maze, run through it  and
enter the Blue Marker.


-ESCORT SERVICE-
Rewards: $40,000

This mission is easiest with a heavy  vehicle that can  take a lot of damage,
like a bus, fire engine, or a Barracks OL. Once you have a good car, head to
Love's Media building. After the briefing, there will be a Securicar in the
alley beside you. Hop into your car and drive over to it. When you get close,
it will start moving. Now, stay behind it. Every once in a while, look behind
you to see if any Columbians are coming at you. If they are, just try to move
over so they can't get to Donald's friend.  After a while, he'll pull  into a
garage in Shoreside Vale.


\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\
[ALTERNATE STRATEGY]  Thanks to Riggs

The easiest way to win is do nothing.  I found this one out by accident, as
one time while I was following the Securicar my car was flipped and it took
me a minute to find another.  By the time I did, the Securicar was pretty far
off, so I figured I was screwed and went to mess around with some Yardie scum
until the mission failed and I could try again.  Well, it didn't fail, and I
noticed the damage bar was hardly increasing at all.  A couple minutes later,
I got the message saying I needed to scout out the end of the tunnel, so I
caught up to the now-stopped van, bringing a couple more Cartel cruisers out
to mess with it.  I didn't follow the Securicar, and the mission passed after
a minute or two.  Apparently, if you're not near the Securicar, the
Columbians don't mess with it--you just have to meet up with it at the end of
the tunnel.  Pretty easy.  By the way, if you haven't found a securicar yet,
one usually appears outside Love's building at the very start of the mission,
just after the one you're protecting drives off.

\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\


-DECOY-
Rewards: $35,000

I must be the only person that found this  mission almost impossible.  Simply
head over to Shoreside Vale and go to where Donald's friend brought his car.
There are FBI and SWAT teams covering the area, but don't worry about them
right now.  Hop into the car. As soon as you do, your wanted level will shoot
up to a whopping six stars! That means the army is after you. Better get a
move on. You need to drive this car around for three minutes without it
blowing up. It's not exactly an easy task, though.  I found  that the easiest
way is to head towards the underground tunnel and go back to Staunton Island.

The police can't overrun you so you only take damage from behind, which isn't
a lot. By the time you reach Staunton, you'll only have about 30 seconds
left, so simply drive around the city  until the timer  reaches zero, and you
get paid.


/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/
[ALTERNATE STRATEGY]  Thanks to jjkgamers

Here is a very easy way to beat the "Decoy" mission if you're having trouble
with the others. First, get a large car, like a stretch or something. Any car
will do. Park it in front of the SWAT cars and go get the Securicar. Now come
out and drive past the SWAT vans and down the road until you get to the
airport. Now, go in the back way that leads to the runways. Drive around in
here until time runs out. Usually only 1 car comes after you, or maybe none
at all. Have fun!

/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/
[TIP]  Thanks to TOEJAM1087

In the Donald Love Missions, there is a Decoy mission. Instead of going into
the tunnel to get away from all of the cops and swat teams, go to the save
house in Shoreside Vale, take the armored car and drive into the garage and
stay in there until the remaining time is up. Nothing can hurt you while the
car is in the garage.  It just seemed to work better for me.

/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/


-LOVE'S DISAPPEARANCE-

Rewards: None

This isn't really a mission, but  it does have it's  own lovely title screen,
so I decided to add it. As soon as you enter Love Media building, it will
show a scene of the  courtyard where Love usually is.  He's no longer  there.
Oh well, that's one crime boss down, 2 more to go.



_____________________________________________________________________________
-----------------------------------------------------------------------------
                                 RAY MACHOWSKI II
-----------------------------------------------------------------------------


Ray's first mission of Shoreside and his last.


-MARKED MAN-
Rewards: $20,000
         Prizes from his lock-up

This is Ray's last mission, and one of his easiest.  First, before  you start
the mission, make sure you have a fast car. As soon as your mission starts,
run up to your car and get in. As soon as Ray gets in behind you. Take off
towards the underground tunnel. You can't take the bridge to Shoreside
because the FBI is watching it. When you get to the end of the underground
tunnel, head forward.  There is a pink dot on your radar. Follow the road and
park in the big blue circle.  Ray will get out and give you the key to his
lock-up back in Staunton. Well, there's a new pink dot on your radar, so I
think you'd  better  head towards  it.  It leads to  his lock up, which has a
couple of guns and a bullet-proof Patriot!


\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\
[MANY WAYS TO SHORESIDE]  Thanks to Matt Hixson

You mentioned that there are only two ways to get to Shoreside Vale: a bridge
and a tunnel.  If I'm correct, I may have found a third way.  I picked up Ray
in a Stinger and drove it down to the subway.  When I got to the tracks, I
took a left and eventually ended up just outside the airport.  It was blind
luck on my part, but it worked and I had something like 20 seconds to spare.

\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\



_____________________________________________________________________________
-----------------------------------------------------------------------------
                                  ASUKA KASEN II
-----------------------------------------------------------------------------


She has moved to the Pan-Lantic construction sites, in Columbian territory.
Visit her to take up on more of her jobs.


-BAIT-
Reward: $35,000

Now, this is a very easy mission. Drive over to Shoreside Vale. There will be
a yellow radar dot along with three pink ones. Head towards any of the pink
ones. A Cartel Cruiser will be waiting there. Get it to follow you.  Now, you
can head to the yellow dot if you want, but I suggest going around to the
other two pink dots to round up all three cartel cruisers.  Then, head to the
yellow dot.  This  is where Asuka's men are waiting.  I suggest hiding in the
back corner, behind the box while Asuka's men kill the Columbians. As soon as
the Columbians drop on the floor, the mission ends successfully.


-ESPRESSO-2-GO-
Reward: $40,000

This mission is so hard if you don't  develop a  strategy.  What's that?  You
don't want to? Well, I guess that's why you're here. My suggestion is to
drive around Staunton Island. You see, the coffee shops don't appear on the
radar. It appears only when you enter the neighborhood with one. So drive
around and make sure  you can see all 5 of the  Staunton  Island shops on the
radar. Now, drive to Portland to uncover two more coffee shops there.

To destroy them, ram them with your car  at a relatively fast speed.  As soon
as you destroy the first one, a timer will appear at the top with 8 minutes
left. You must destroy all the other coffee shops before the time runs out.
Finish up in Portland and drive over to Staunton.  Run around the city and
destroy the 5 here.  Now, take  the bridge to Shoreside Vale.  As soon as you
reach the airport, one  pink dot will  appear on your radar.  Continue up the
road, where you'll find the last one.


\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\
[ALTERNATE STRATEGY]  Thanks to John Kaelin

On the Expresso-2-Go, I had alot of trouble, b/c my car kept on blowing up on
me after destroying a few shops, so, I went to the Army surplus area on the
second island where you do the 'Arms Shortage' Mission, and bought at least
15 rockets, or more. And then I went and started the mission, I drove around
to be able to see all the shops, I then went to the third island and worked
myself to the first, and when I got close to one of the shops, I jumped out
and shot a rocket at the shop and blew it up, and it gets rid of the pesky
Columbians that run out of the spank shops, this is a really handy tactic for
all the shops in Staunton Island and most of the others on Shorside Vale, and
Portland. it cut almost a minute to a minute and a half off of my time on the
mission.

\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\


-S.A.M.-
Rewards: $45,000

For this mission, grab the Stinger and head towards the pink dot. You'll have
to go down some stairs to reach it. You'll appear on an old, rickety dock.
Pick up the rocket launcher and hop into the boat. Go towards the blue dot.
You'll be near a buoy. Behind the buoy is a landing pad for an airplane.
Park your boat on the ramp here and get out of it. Straight ahead, you'll
see a Columbian standing beside a car. Get fairly close to him, pull out
your rocket launcher and shoot one missile at his car.  This should kill him.
Go and get his gun.

Shoot the Columbian standing  on the runway.  Now, go  stand at the part that
is closest to the buoy. There should be a yellow dot on your radar now. Pull
out your rocket launcher and watch where it goes. Eventually, an airplane
will appear right in front of you. Blow it up with the rocket launcher and
it will crash on the runway.  Your wanted level shoots up to 4. Grab the 8
items the plane dropped and head back to your boat, hop in and go back to the
docks.  Run up the stairs and grab a car.  Go back to  the construction yard.
when you get there, enter the blue light.


-RANSOM-
Reward: Nothing

Well, like Love's Disappearance, this isn't a real mission either. Basically,
Asuka's been murdered, and Maria's been kidnapped by Catalina.  The ransom is
$500,000. If you have the money, great, head towards the big C on your radar.
If you don't have it, then grab a police vehicle.  Press R3. You'll enter the
vigilante mission. This is sort of a glitch, though. Head towards the
criminal. When you get close, pause the game. Then un-pause it, and the
criminal will crawl out of his car, run over him to get your money. If you
kill lots of criminals in a row, your prize money increases. It's a great way
to get money.



_____________________________________________________________________________
-----------------------------------------------------------------------------
                                   CATALINA
-----------------------------------------------------------------------------


Maria's been kidnapped by none other than Catalina, and you need to fork over
$500,000 from your pocket  as ransom money!  Well, it's  not that bad, if you
think about it. Then you gotta sink her chopper before she gets away!


-THE EXCHANGE-
Reward: $1,000,000

Ouch, this mission is a HARD one.  Well, to start off, drive to Catalina's by
following the big C. Step into the blue light to trigger a cutscene. When
it's over, run forward and grab the gun.  Turn and run to the Cartel Cruiser.
Hop in and run over all the Columbians in the area. Get out and collect their
weapons since they took all of yours. There is a guy up on a balcony, but
don't worry about him.  Exit the compound through the gate you came from.  It
will show a helicopter that's starting to take off. You're supposed to follow
it to find Catalina. Well, go in the opposite direction of the helicopter and
follow the path to the dam. At the entrance, there are a couple of Cartel
Cruisers. Kill the Columbians with your guns and run down the path.  There is
a Sniper Rifle on the right.

Go forward and kill the Columbians beside the Cartel Cruisers.  Pull out your
sniper rifle and snipe the guys perched on the balconies of the two towers on
the right. Hop into one of the Cartel Cruisers and drive over all the
Columbians around here.  If they drop a gun that glows blue, then pick it up!
There is a guy wielding a flame thrower at the end.  Whack him and run up the
stairs.

There will be three people standing there.  Kill the one on the left, and the
one on the right. The one in the middle is Maria, and if you kill her, you
die. Anyway, around this time, Catalina's helicopter should be taking off.
Kill the Columbian standing beside the box and run to the far end of the
roof to find a Rocket Launcher.  Take aim and fire at the helicopter. When it
blows up, the mission is complete.


/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/
[ALTERNATE STRATEGY] (Uses Rhino)  Thanks to Riggs

This made the final mission 10 times easier for me.  Before starting the
mission, go get a tank and store it in your Shoreside garage.  It's a tough
fit, but you can do it.  Save your game, grab a car, and start the mission.
Instead of taking the truck that's outside, go in the garage and take that
one.  There's body armor next to it, allowing you to recharge.  Drive down to
your hideout and get in the tank, and turn the turret around so it's facing
directly behind you.  Take a right just out of your hideout, then another
right, then go right over the cliff to your left.  The tank's hard to flip,
but if it does just start over.  As soon as you hit the ground, start firing
behind you and revving the engine--the recoil from the tank will help you
climb the hill.  Now, with only a minute or two gone by, you should have a
tank at the dam gates.  Drive right through the Cartel Cruisers and turn your
turret around.  Blow up the next set of Cruisers, take out the two Barracks
OL's with the turret, and run over or shoot the remaining Cartel members on
the ground.  You can ignore the two in the towers, but make sure to shoot the
guy who's standing on the building all the way at the end.  Just aim at him,
and the shell will explode just below him and kill him (if you don't, his M-
16 will be lethal while you climb the stairs.)  Get up there, take his -16
(you'll still be out of range of the other 3 Cartel guys) and use it to take
them out.  Grab the rocket launcher, wait for the chopper to come close, and
congrats; you've won.

\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\
[TIPS]  Thanks to KramerS

It makes the last mission easier if you go down to your home before following
the 'copter. You pick up tons of ammo and then can use the sniper to pick off
the Cartel first from behind the Cruisers, and then from atop the staircases.
If you use an Uzi for the other guys, you still have a minute at the helipad
to destroy the 'copter.

\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\



_____________________________________________________________________________
-----------------------------------------------------------------------------
                                     D-ICE
-----------------------------------------------------------------------------


D-Ice's payphone is in Wichita Gardens. You'll hear it ringing as soon as you
enter.


-UZI MONEY-
Reward: $10,000

The idea is to enact  drive-by shootings  at 20 Nines.  Nines are the guys in
purple shirts and black pants. Crazy, but beware, they will get their Rumpo
XL's after you soon after.  Sometimes, a glitch prevents you from completing
this mission properly. The Nines will re-spawn as red jacks, which look
exactly the  same, except they  wear red instead of purple.  Just keep trying
until you do it.  All of the  Nines are located in Witchita Gardens, the area
right around D-Ice's payphone.


-TOYMINATOR-
Reward: $5,000

You know all of those Toyz mission where  you get to drive around remote cars
blowing up gang members?  Well, this is just like that. Drive towards the
pink radar dot to find none other than a Toyz van. Hop in. Now, the only
difference between this and the other missions is that you only have 4 RC
cars to blow up the three enemy cars.  If your car hits  another car, then
it'll  blow up.  If it gets  out of range, it will  blow up.  Take your time.
Because you can only afford to mess up with one car.


-RIGGED TO BLOW-
Reward: $20,000

It seems that somebody has planted a bomb in D-Ice's car.  So grab a fast car
and race to the pink dot on the radar. You'll find a blue Infernus sitting
there. Hop in and drive all the way back to Portland via the tunnel. You
can't afford to hit more than a few cars, otherwise you'll get blown to hell.
When you reach the garage in Saint Marks, go inside. When the door opens up
again, the bomb will be defused. Now, drive it back to where you've found the
car, near your hideout in Shoreside Vale, in mint condition.  If you rough it
up, head to the nearest Pay 'N' Spray to get it fixed.


-BULLION RUN-
Reward: $25,000

Now, I suggest grabbing a fairly big vehicle for this mission, it makes that
much easier. Head to the pink dot on the radar. There will be platinum
spread throughout the entire area, so start collecting it. The police will
start coming after you, but you have a big vehicle to take the damage. When
you have about 15 pieces, haul your vehicle to the new pink dot. Pull into
Garage number 2 to empty your stash. Now, head back for more. Keep doing so
until you have 30 pieces total. That's when the mission will be accomplished.


-RUMBLE-
Reward: $10,000

This mission may seem hard  at first, but it can be  beaten in about a minute
total.  When it starts, hop in a car and ride to the pink dot to find D-Ice's
brother. After a short conversation, grab a baseball bat, and if you get it,
you may as well get some armor too. Hop back in the car and drive to Cedar
Gardens. It's right by D-Ice's payphone.  When you can see all the Nines, run
out. Put the bat away. Run around so that all the Nines are clustered in a
big group.  Then, pull out your baseball bat, turn around  and start smacking
everybody in sight. If they're in a group, then hitting one will knock a
bunch of them down.  Then proceed to hit them while they're down so to speak.



* Congratulations on beating the story mode of Grand Theft Auto III. All you
        have to do is complete everything else! Yay!




   ______ ________________________________________________________________
  / ___  \ ______________________________________________________________ \
 / /  / \ \                                                              \ \
| | -/ /-| |        - - - -  CHAPTER THREE: URBAN CHAOS  - - - -          \ \
 \ \/ /_/ /_______________________________________________________________/ /
  \______/_________________________________________________________________/


Conquering Grand Theft Auto III is only the beginning!  There are many things
left undone! Many things left undiscovered! Read this section to find out
what they are!  You may already  know about them, but--you'll never know--you
might find something that you haven't noticed yet.


  <>---------------------------------------------------------------------<>
                            -= RC TOYZ MISSIONZ =-
  <>---------------------------------------------------------------------<>


Pilot little remote control cars rigged with bombs to  other vehicles to blow
them up! And you get paid to do so! Oh man, Liberty City rocks! RC Toyz
missions are usually triggered when you enter light-blue vans  that look like
Moonbeams.


-MAFIA MASSACRE-
Reward: $1000 per car
Location: Saint Mark's, in alley across the street from Mama Cipriani's.

To activate this mission, head to Saint Marks.  Right  across the street from
Tony Cipriani's restaurant is a dark alley. Run into it. There is a blue van
with a white circular logo on the side. Climb in it to start the mission.
These missions are pretty fun.  You get to drive a little remote-controlled
car around.  For the purpose of this mission, you must drive  it into as many
Mafia Sentinels as you can. For every car you blow up, you get $1000. There
are two ways to detonate your car.  Either drive into the vehicles wheels, or
push circle.


-DIABLO DESTRUCTION-
Reward: $1000 per car
Location: Hepburn Heights, at the bottom of stairs to El Train station

To activate this mission, head  to Hepburn Heights.  Near the  pay phone used
to accept El Burro's business, there is a blue van with a white circular logo
on the side. Climb in it to start the mission. This mission is pretty fun.
You get to drive a little remote-controlled car around. For the purpose of
this mission, you must drive it into as many Diablo Stallions as you can. For
every car you blow up you get $1000. There are two ways to detonate your car.
Either drive into the vehicles wheels, or push circle.


-CASINO CALAMITY-
Rewards: $1000 per car
Location: Torrington, in parking lot one block west from Kenji's casino

Head to Kenji's casino to activate the mission.  Right across the street from
it is a blue van with a blue circle on the side. Run over to it and hop in.
Climb in it to start the mission. These missions are pretty fun. You get to
drive a little remote-controlled car around. For the purpose of this mission,
you must drive it into as many Yakuza Stingers as you can.  For every car you
blow up, you get $1000.  There are two ways to  detonate a car.  Either drive
into the vehicles' wheels, or push circle.


-RUMPO RAMPAGE-
Reward: $1000 per car
Location: Wichita Gardens, in a corner behind two billboards behind the hide-
out.

To activate this mission, head to your hideout. Right behind it, there is a
blue van with a white symbol on it, it's hidden behind a tree and a few
advertising boards. Run over to it and hop in. This mission is pretty fun.
You get to drive a little remote-controlled car around. For the purpose of
this mission, you must drive it into as many Rumpo XLs as you can. For every
car you blow up, you get $1,000. There are two ways  to detonate your car.
Either drive into the vehicles' wheels, or push circle.


  <>---------------------------------------------------------------------<>
                          -= 4x4 OFFROAD CHALLENGES =-
  <>---------------------------------------------------------------------<>


-PATRIOT PLAYGROUND-
Rewards: $30,000
Location: Portland View, enter the Patriot parked at the Supa-Save market.

In this mission, you must race around, collecting checkpoints. You start with
a limited time, and with  each checkpoint you collect, you get more time. In
this particular mission, you must get inside a Patriot. Not just any Patriot,
though. There is one parked outside of the "Supa Save" grocery store in
Portland View.  Go to the right of the Police Station and follow the grass to
the other side of the road.  There's a huge sign that says Supa Save, so pull
into the place to find a Patriot parked outside. Hop in to start the mission.


-A RIDE IN THE PARK-
Reward: $30,000
Location: Belleville Park, near house

For the mission, you must drive a LandStalker through a bunch of checkpoints.
The Stalker is located in Belleville Park. Head into the park itself and go
to where the pond is. There is a small cottage there with a LandStalker
parked outside. I bet ya' can't guess what THAT's for. :P Hop in to start the
mission. Now, the timer starts once you get the first checkpoint. There are
two checkpoints right near you, but I suggest  saving them for last.  But HOW
you do it is up to you.  Just keep doing it  over and over  again, developing
different strategies.


-MULTI-STORY MAYHEM-
Reward: $30,000
Location: Trenton, go to parking garage in a Stallion; get out and re-enter.

For this mission, you get to drive a Stallion.  Go to Newport and head to the
5-story parking garage here. You need to jack a Stallion, so if there's
none in the immediate area around the parking lot, then head inside, get a
Stallion and drive it back outside.  You see, you have to get into a Stallion
from outside the garage. When you do so, the mission briefing screen will
show up. Now, drive into the garage. Start with the first floor and make
your way upwards.  At the top, there is one  that is just  past the ramp. Get
all the others before jumping the ramp to reach it.


-GRIPPED!-
Reward: $30,000
Location: Cedar Gardens

Like the other checkpoint  missions, you must race through a bunch of check-
points, while gaining more time. This is the hardest of the four missions in
the game. The Patriot you must use is in Cedar Gardens, where you fought the
rumble with D-Ice's brother. Hop in and have fun!


  <>---------------------------------------------------------------------<>
                          -= IMPORT/EXPORT GARAGES =-
  <>---------------------------------------------------------------------<>


You must have received a  page about an  Import/Export garage, otherwise, you
wouldn't be reading this, genius. There are two Import/Export garages. One in
Portland, and the other is in Shoreside Vale. Portland's garage is located in
the Portland Harbor. You'll have to loop around the numerous buildings to
find it. Look for a blue garage with a car roster pasted next to the door. If
you have trouble finding it, do some taxi missions. Some passengers will ask
you to take them there. The one in Shoreside Vale is behind the Fudge Packing
Corp in Cochrane Dam, marked by a maroon-colored garage.


P o r t l a n d
-=-=-=-=-=-=-=-=

Securicar         Blista
Moonbeam          Mule
Coach             Yankee
Flatbed           Bobcat
Linerunner        Dodo
Trashmaster       Bus
Patriot           Rumpo
Mr Whoopee        Pony

By collecting and delivering  them to the garage, you'll receive $200,000 and
16 GTA3 pick-ups, which means you can use any of these cars at any time. Most
of the ones listed above are easy to find around Portland. See the Vehicle
Database for help on how to find some of these vehicles.


S h o r e s i d e  V a l e
-=-=-=-=-=-=-=-=-=-=-=-=-=-

Sentinel          Perennial
Cheetah           Landstalker
Banshee           Manana
Stinger           Idaho
Infernus          Stallion
Esperanto         Taxi
Kuruma            Cabbie
Stretch           BF Injection

By collecting and delivering  them to the garage, you'll receive $200,000 and
16 GTA3 pick-ups, which means you can use any of these cars at any time. Most
of the ones listed above are easy to find around Portland and Staunton
Island, and some at Shoreside Vale.  See the Vehicle Database for help on how
to find some of these vehicles.


  <>---------------------------------------------------------------------<>
                          -= EMERGENCY VEHICLE CRANE =-
  <>---------------------------------------------------------------------<>


At some point, you'll receive a page about a crane on a big ship in Portland
Harbor that will give cash in exchange  for certain vehicles.  These are the
vehicles that are needed:

Ambulance
FBI Car
FireTruck
Enforcer
Police Car
Barracks OL
Rhino Tank

Each car nets you $1,500. Not bad money considering that you don't do much to
earn the dough. However, there are some, like the Rhino and FBI Car, that
take a little risky work to obtain. See the Vehicle Database for details on
how to snag these sleek rides.


  <>---------------------------------------------------------------------<>
                             -= VEHICLE MISSIONS =-
  <>---------------------------------------------------------------------<>


As always, if you withdraw  from your  vehicle at  any time, the mission will
automatically end (except for the  Vigilante mission. You  will be given some
time to enter another police vehicle). I'd also recommend that you complete
each task at hand before you build up any vendettas with the local gangs. If
you set one foot on their territory, and they don't think very highly of you,
it will make it very hard to complete some of  these missions. Just a word of
warning. Other than that, knock yourself out!


--- TAXI --------------------------

It resembles the Arcade game, Crazy Taxi. Crazy Taxi-esque fares and Crazy
Taxi-esque driving is what it takes. Although  you should forget the Crazy
part when transporting your passengers to their destinations.

Pick up a passenger and be an obediant driver, who will take his passengers
anywhere, even across the Sahara Desert for cash. Of course, there is no need
for the extreme in Liberty City. Your passengers will almost always be in the
vicinity as you begin the mission, or after you drop off another customer. In
Liberty City, there's always someone who needs to get somewhere fast. Time is
the name of the game, and if you don't get to the specified location within
the allotted time, your passenger becomes impatient and storms off on a whim.

While you do need to make use of the time and reach your destination quickly,
you also have to consider the safety of your passengers. Drive the car as
though a very delicate nuclear weapon is strapped to it. At the same time you
need to drive down the cement roads apace. As long as you don't encounter
frequent collisions, your passenger will be nice enough to stay. Otherwise,
you can expect him to flee. Also, when you pull over to pick someone up, try
to look presentable. Mortfyingly banged up cars, as if it had just been
disinterred from the crusher, aren't appealing. If the person shows no
interest in entering your vehicle, be a good lad and grab another. Another
taxi can't be too far, ya know.

The more your car is damaged, the more likely a passenger will demand to
leave the vehicle. Potential customers  appear as green blips, while the
destination comes up as a magenta blip. You also get a bonus for every five
consecutive fares you complete.


--- VIGILANT ----------------------

When stealing a police  car, always open  the door on the  passenger side. If
you open it with the cop inside, he'll place you under arrest on the spot. As
he gets out, run away and lure him elsewhere, but not so far that he returns
to his abandoned vehicle. Then make a run for it and jump in his car, then
drive away with his smooth ride! These snobby law enforcements obviously
don't have firm values of right and wrong. They will chase you down even if
you're on a mission to take out one of their wanted criminals.

The culprits are always in vehicles that appear as green blips on the radar.
Just remember: You're not here to be a benevolent cop out to arrest the bad
guys. No, you're here to be a donut-consuming pig that's on a mission to
eliminate them. I'm sure you have your own ways to devise a macabre kill.

Normally, you need  to ram them off  the road or get the culprit to leave his
vehicle and travel by foot. However, here's an interesting bug: pause the
screen and let the stats scroll up a little, now un-pause. This causes the
racing culprit to mysteriously pull over of his own volition and get out of
his car. Then you can just run him over. You can do this for every runaway
vehicle you encounter, and they will yield to the bug! However, you need to
come in moderately  close range for this  to work, and sometimes, it may not.
That doesn't happen too often though.

Police Station Locations:
`````````````````````````
Portland View, Portland
Torrington, Staunton Island
Pike Creek, Shoreside Vale


--- PARAMEDIC ---------------------

You've been going around, clobbering the innocent citizens of Liberty City
and now you're feeling guilty. So, there is some human in you. Walking the
career path of a paramedic is just the thing to absolve all your sins, you
evil bastard. This is pretty hard, but the payoff is worthwhile.

When you get behind  the wheel of a paramedic's  vehicle, press the L3 button
to activate the mission. As it begins, you're given very little time, despite
the long distance drive you're going to have to make to pick up the victims.
Pull up beside the mortally wounded person (they are easily distinguished
from the rest of the bystanders; not only because they have a blue arrow over
their heads, but because they lose gallons of blood with each step). Each
person you fetch credits you with an additional 30 seconds--subtract or add a
little. Just remember not to kill your patients; you can kill anyone else.

Quickly deliver them to the hospital (indicated by a magenta blip) and park
in the blue marker. Once you've successfully rescued all the wounded patients
located at each point on the radar, your Paramedic Mission Level will
increase, and as it increases, so does the difficulty. The number of victims
will increase with the mission level. If you mess up, you will be forced
to start over from Level 1. You need to save every single victim to proceed
to the next level.

I'd suggest luring the Ambulence to you by killing people, one by one, 'til
they're all nice and bloody. When the Ambulence rushes to the wounded
victims, you can steal the vehicle. You're asking, why can't you just take
the ones from the hospital? Well, you'll have a much harder time trying to
rush your patients to the hospital with unyielding traffic. However, with the
sirens already turned on, you can persuade traffic to move to the side. It
doesn't help THAT much, but considering the ridiculously clumsy handling of
the paramedic vehicle, you'll need all the advantages you can get. You can
press the L3 button to turn on the emergency sirens. Make sure you also
brake as you come to a corner. Never accelerate when turning. This will
cause the hefty vehicle to tip over and jeapordize the life of the patient. I
mean, he IS already gravely injured; you don't want to split his lungs open.

Hospital Locations:
```````````````````
Portland View, Portland
Rockford, Staunton Island
Pike Creek, Shoreside Vale


--- FIREFIGHTER -------------------

Too bad you have already made a name for yourself in the dirty business. You
can repent by lending a hand in saving people from incinerating themselves.
Despite the thin blanket of tranquility that belies Liberty City's true
criminal form, people here are pretty reckless, always setting themselves on
fire and stuff. It's your job to go around putting out these fires with your
trusty water hose on the top of your shiny red engine.

Fire hazards come up as red blips on the radar. Speed to the scene as fast as
possible and extinguish the fire by pressing the Circle button. The Right
Analog Stick turns the hose to the left and right directions. A ribbon of
murky water will spout from the hose and snuff out the flames. For every fire
you successfully extinguish, you get $250.

Fire Station Locations:
```````````````````````
Harwood, Portland
Edge of Aspatria/Belleville Park, Staunton Island
Francis International Airport, Shoreside Vale


  <>---------------------------------------------------------------------<>
                            -= RAMPAGE LOCATIONS =-
  <>---------------------------------------------------------------------<>


Rampage missions usually ask you to  execute a certain number of gangsters or
blow up as many cars as possible. Each mission provides a fixed weapon to
work with. During the mission, you cannot cycle between your weapon
inventory. You can trigger Rampage  missions  by collecting an  icon with an
inscribed  skull in the center. Once you've accessed a Rampage mission, you
must successfully complete it within the allotted time. If you fail, the icon
will relocate.

Once you find the second location of the  icon and fail again, it will return
to its original position. So there are two possible locations for each
Rampage icon.

For each Rampage you complete, you get an incremental prize value of $5000.
So you get $5000 for the first one, then $10,000 for the second and so on.


/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/
[TIP]  Thanks to Darren

All you need to do is have one star in your wanted level, and have a
police man follow you when you pick up the icon. When the rampage
starts the police man will still follow you, but because he is there
the gangs won't shoot at you. Leaving you to freely pop them off
without any hassle. Except for a police man that randomly punches you
in the back of the head.

/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/
[TIP]  Thanks to Daniel Feit

You can use a Rhino to beat nearly any Rampage with ease. For whatever
reason, the Rhino's powerful cannon counts! This comes in handy when the
Rampage is in especially hostile territory (like St. Mark's). This trick
(bug?) works on any rampage EXCEPT those which require a headshot. This also
works on the rampage-esque missions "Trial by Fire" and "Uzi Money." For
those rampages where vehicles are the target, you can shoot them OR simply
run over them.

/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/


P o r t l a n d
-=-=-=-=-=-=-=-=

01. Murder 30 Diablos in 120 seconds
    Weapon: M-16
    Location 1: Red Light District
                In the alleyway of building across from Luigi's Sex Club 7.
    Location 2: Chinatown
                On the right side of the Old School Hall building (the place
                where the police ball was held); in the corner between the
                building and Callahan Bridge.

    Tips: The latter location is the better. Start by spraying the bunch that
          suddenly appears on the dirt path outside the basketball court.
          Stay there until it appears as though you've decimated the Diablos.
          Then head out onto the streets to lure more Diablos out of their
          homes.



02. Destroy 13 vehicles in 120 seconds
    Weapon: Rocket Launcher
    Location 1: Trenton
                In an alley behind the building facing the Old School Hall at
                the edge of Chinatown. The entrance to the alley is on the
                west side of the building when facing it. The Rampage icon is
                to your immediate right as you enter.
    Location 2: Callahan Point
                Behind a tree in the apartment complex. Go to the right of
                Greasy Joe's diner and head up the grassy slope, toward the
                apartments. You should see it behind the last tree.

    Tips: This one is actually very troublesome because you're forced to work
          with such a destructive weapon. If you disturb the peaceful
          citizens, they might go up to you and brawl. If you fire a rocket
          while any one person is in the way, you'll immediately drop dead
          because of the powerful blast. I would recommend getting atop an
          unmanned car and fire at various vehicles (don't taunt the police!)
          from there. I would also recommend doing this at Location 2, mainly
          because the Triads won't be breathing down your neck.


03. Kill 20 Mafia in 120 seconds
    Weapon: AK-47
    Location 1: Saint Mark's
                Behind Mama Cipriani's restaurant. Go up the steep street and
                look to either your left or right (depends on which side you
                are on) to find a parked Mafia Sentinel. In front of the car
                are two storage garages. Between them is this Rampage icon.
    Location 2: Saint Mark's
                Go to the long sloping alleyway behind the yellow building
                that's across from Mama Cipriani's. It's in the backyard of
                the yellow mustard building.

    Tips: This should be fairly easy. Your only worry should be your health.
          As you murder more Mafia members, their comrades will take revenge
          and attempt to drop you on the spot. Wearing an Armor, accompanied
          by perfect Health is recommended.


04. Destroy 10 vehicles in 120 seconds
    Weapon: Grenades
    Location 1: Saint Mark's
                On the El-Train tracks. Go to the El-Train station behind the
                hospital in Saint Mark's, and head in the direction of the
                hospital.
    Location 2: Trenton
                On the El-Train tracks. Go to the Chinatown El-Train station.
                Run in the direction of the Callahan Bridge and keep going
                until the text Trenton appears on the lower right of screen.

    Tips: This is actually pretty hard. You have to time the explosion of the
          grenade right.


05. Kill 20 Triads in 120 seconds
    Weapon: Shotgun
    Location 1: Trenton
                In a very narrow space between the Mean Street Taxi building
                wall and the adjacent building. Mean Street Taxi is located
                near the Bitch 'n' Dog Food Factory.
    Location 2: Portland View
                On a high ledge behind Sweeney's General Hospital. Take the
                ramp between the hospital and the police station to the
                grassy hill. Climb the concrete ledge and follow it to the
                end.

    Tips: The main problem with this Rampage is that the shotgun is effective
          only at short range. This means that you'll be under heavy gunfire.
          The better place is Location 1. There, you can confine yourself in
          a small space and control the flow of Triad members. This also
          helps put them into small, scattered groups. With the shotgun, you
          will surely have the upperhand.


06. Kill 25 Triads in 120 seconds!
    Weapon: Uzi
    Location 1: Chinatown
                In the corner of a L-shaped alley behind SAMO'S WOK, which is
                the very traditional, Chinese style building that has a
                Rockstar billboard posted on top of it. It's at the edge of
                Chinatown, before reaching Callahan Point.
    Location 2: Portland View
                Supa Save Convenience Store.

    Tips: The safer place to do this is at the  second location. Use the low-
          hanging wall that separates the street from the grassy slope in
          front of the Supa Save to protect yourself from the Triads wielding
          bats. It also holds most of the Triads at bay. This trick kind of
          slows things down just a bit. However, once some cars get in the
          way, you'll be forced to go out onto the streets to hunt some Triad
          scum.


S t a u n t o n  I s l a n d
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

07. Destroy 8 vehicles in 120 seconds
    Weapon: Shotgun
    Location 1: Belleville Park
                In one of the corners inside the actual park. Near the street
                leading to Callahan Bridge.
    Location 2: Belleville Park
                In another one of the corners inside the actual park. Not too
                far from the basketball courts.

    Tips: Since you have only the shotgun, which is the  bane of this Rampage
          mission, you're going to have to stand in front of the cars to stop
          them. It takes about three shells from the shotgun to set a car's
          engine afire. Sometimes the drivers may get hysterical and drive
          off like a maniac. What you can do is drag drivers out of their
          cars and then shoot them. It's up to you, really. You must complete
          this mission apace.


08. Explode 25 Yardies in 120 seconds
    Weapon: Grenade
    Location 1: Belleville Park
                Alley behind fire station
    Location 2: Liberty Campus
                In the small alley at the very back of the brown building
                behind the St. Matthias University.

    Tips: The best way to complete this is to just use the tank cheat.


09. Destroy 15 vehicles in 120 seconds
    Weapon: M-16
    Location 1: Liberty Campus
                Back alley on the St. Matthias University campus.
    Location 2: Fort Staunton
                In the corner of the Pan-Lantic construction site, under the
                half-finished structure, near a parked Cartel Cruiser.

    Tips: See Rampage 07 for tips.


10. Pop 17 Yardies heads in 120 seconds
    Weapon: Sniper Rifle
    Location 1: Torrington
                Take the fire exit stairs on the side of the AMCo building to
                the second floor, where you'll find this icon.
    Location 2: Torrington
                At Kenji's casino. Take the stairs to the fourth floor of the
                casino. You'll find it at the end of the catwalk, behind the
                neon sign.

    Tips: The former location is the better. Head down  the stairs and  stand
          on the sidewalk. Because the sniper rifle's shot is muffled by a
          suppressor, the other Yardies won't retaliate. Just don't stand out
          in the open. Pop only the heads; hitting other body parts will be
          discounted.


11. Torch 16 Yakuza in 120 seconds
    Weapon: Molotov Cocktail
    Location 1: Newport
                To the left of Unique Stunt Jump number 12. It's sitting in
                front of a doorway on the street above Asuka's apartment
                complex.
    Location 2: Newport
                Head to the alley behind the multi-story carpark, where you
                will find 8-Ball's place and the Pay 'n' Spray. The icon is
                just past 8-Ball's garage.

    Tips: I recommend going to the area near Asuka's condo. It seems that
          area is a popular hang-out spot for Yakuza members. Go for groups
          of Yakuza, not just individual members walking down the street.


12. Annihilate 30 Yardies in 120 seconds
    Weapon: Rocket Launcher
    Location 1: Bedford Point
                Church cemetary. If you go to the right of the church and
                wrap around the entire building, you'll find an entrance to
                the cemetary.
    Location 2: Bedford Point
                Hidden in some bushes beside the stairs to the light brown
                building. Some people call this the "projects" area.

    Tips: The rocket launcher causes  a lot of trouble, especially  since you
          may engage some Yardies in close-range combat. Chances are you may
          also pour the police into the mix by accidentally wrecking too many
          vehicles. What you can do is stand on the roof of a car and fire
          missiles at Yardie members from there to avoid throwing yourself
          into the midst of an explosion.


13. Burn 25 Yakuza in 120 seconds
    Weapon: Flame-thrower
    Location 1: Bedford Point
                In corner of the nigh-empty parking lot behind the brown-ish
                building.
    Location 2: Bedford Point
                Behind church, in corner.

    Tips: As always, head out to the street to  find many Yakuza prowling the
          streets for business. Visualize them as chicken drumsticks. That'll
          help you much. Happy BBQ.


S h o r e s i d e  V a l e
-=-=-=-=-=-=-=-=-=-=-=-=-=-

14. Destroy 15 vehicles in 120 seconds
    Weapon: Rocket Launcher
    Location 1: Pike Creek
                Roof of Turtle Head Fishing Co. Take stairs to roof.
    Location 2: Francis International Airport
                Outside the airport, behind a "Badfellas" billboard.

    Tips: The first location is better since you can start blasting cars away
          from the rooftop. Chances are you will accrue a rather big Wanted
          Level. By staying on the rooftop, you're safe from the ravaging
          "ground troops", meaning you only have a helicoptor to deal with.
          If you successfully complete the Rampage, the Wanted Level will
          completely disappear. However, the second location also has its
          advantages. Parked cars count, and there are plenty of parked cars
          at the airport.


15. Remove 15 Columbian heads in 120 seconds
    Weapon: Sniper Rifle
    Location 1: Pike Creek
                Scattered among the debris in alley  between building and the
                street wall at the Undercover Storage Company warehouse area.
    Location 2: Pike Creek
                On roof of a four-garage building behind the police station.

    Tips: The Columbians are hard to deal with because they've already built
          a strong grudge toward you. Neither locations generate a lot of
          Columbians for you to decapitate. You have to be absolutely safe
          from all their gunfire, or you'll be visiting the hospital one too
          many times.


16. Fry 20 Columbians in 120 seconds
    Weapon: Flame-thrower
    Location 1: Cedar Grove
                Behind the one-car garage with the Landstalker parked outside
                the purple-ish house.
    Location 2: Cochrane Dam
                Near the Import/Export garage behind the Fudge Packing Corp.

    Tips: Incredibly hard. Use the tank cheat. ^_^


17. Behead 20 Hoods in 120 seconds
    Weapon: M-16
    Location 1: Wichita Gardens
                Behind the orange and white "Squid" billboard on the hilltop
                near the dirt road to Shoreside Vale.
    Location 2: Cedar Grove
                Behind the red "GASOLINE" billboard just off the S-curve road
                that leads to Wichita Gardens.

    Tips: Not much I can say here. Apply the same tactics as you did in
          Rampage number 10.


18. Splatter 20 Hoods in 120 seconds
    Weapon: Shotgun
    Location 1: Wichita Gardens
                Roof of three-car garage at the back of the apartment complex
                where D-Ice's phone is. Jump from overpass to roof.
    Location 2: Francis International Airport
                Behind the blue "Sumo" billboard facing the street entrance
                of the airport.

    Tips: Again, use the tank cheat for this one.


19. Splatter 20 Columbians in 120 seconds
    Weapon: Any vehicle of your choice
    Location 1: Francis International Airport
                Behind "FatburgerKid" billboard facing the airport building.
    Location 2: Pike Creek
                Grassy area across from the Burke's Supply Company--the
                building behind the hospital.

    Tips: You would want a very durable vehicle like a Flatbed. So get one
          ready before you begin this mission. The Columbians carry an
          astounding amount of firepower, so a normal vehicle cannot possibly
          live through twenty Columbian murders.


20. Driveby and destroy 7 vehicles in 120 seconds
    Weapon: Uzi & vehicle
    Location 1: Pike Creek
                Beside the pay booth at the Punk Noodles factory across from
                Turtle Head Fishing Co.
    Location 2: Cochrane Dam
                Next to boulder on side of the circular path, at the base of
                dam.

    Tips: I recommend going for parked cars. ^_^


  <>---------------------------------------------------------------------<>
                            -= UNIQUE STUNT JUMPS =-
  <>---------------------------------------------------------------------<>


Unique Stunt Jumps are fun! You know it's a Unique Stunt Jump when the camera
switches to a dramatic close-up of your vehicle flying over whatever--be it a
river, some buildings, cars, etc. To successfully complete a Unique Stunt
Jump, you must completely clear a specific obstacle. By clearing it, I mean
the front and rear ends of the vehicle cannot  touch the obstacle at all. Nor
can it touch any objects surrounding the obstacle.

You are awarded only once for each Unique Stunt Jump. For each Unique Stunt
Jump you clear, you will get an incremental prize value of $5,000. Your first
jump is worth $5000. The next is $10,000. The one after is $15,000 and so on.

When trying these Unique Stunt Jumps, you will need a vehicle with a very
good acceleration. Weak durability, too, since vehicles with low durability
tend to be lighter, enabling you to complete jumps more easily. (I don't
think physics matter much here.)

TIP: I used the Banshee alone to complete all of my Unique Stunts. It's fast.
It's awesome. I recommend using  it. A Cheetah, Infernus, etc. will work just
as well.


P o r t l a n d
-=-=-=-=-=-=-=-=

01. Red Light District
    On the very long street that connects several different districts and can
    lead to Callahan Point, there is a trapezoid-shaped building, and on it
    is a yellow sign that reads: "HI-PRESS GAS HOT STEAM". It's actually just
    next to the pedestrian walkway of the El-Train tracks. You must clear the
    walkway leading to the Chinatown El-Train platform without hitting
    anything.

02. Trenton
    There is a wooden kicker ramp behind the Liberty City Sawmill. Clear the
    roof of building it's facing. Completely.

03. Chinatown
    There's a ramp leaning against the subway walls in the center of town.
    Make a clean jump off the ramp to trigger the cinematic camera. Get on
    top of the El-Train tracks above the subway to get the credit.

04. Callahan Bridge
    On grassy area under the center divider of the Callahan Bridge. Approach
    the bridge from the last Unique Jump in Trenton and head in between the
    traffic, driving along the grass (basically the center of the bridge, but
    you're not actually on it). You should come off a mound and land on the
    area further down. Now make a 180-degree turn and go back the way you
    came, toward the mound. From this side, the mound slopes up in a more
    acute angle, forming a perfect launch ramp. Your car will be kicked up
    and over the girders. That's your Unique Stunt.

05. Callahan Bridge
    When the bridge opens, drive toward Staunton Island. Once pass the center
    Median, and it starts to level, make a U-turn and return the way you
    came. Drive along the center divider until you hit an incline, a black
    and white striped ramp that will cast you high into the air. If you can
    land on the grassy area without hitting anything beforehand, then you get
    the reward for the jump.

06. Portland View
    When you enter the Portland Harbor, your Unique Stunt is to your right: a
    wooden ramp with four containers ahead of it. That's right. You must fly
    over ALL FOUR containers to be credited with this jump. Your car must
    have good acceleration and HIGH SPEED to pull this one off. The Banshee
    works quite well. Don't forget that you must enter the start of the jump
    with good control, so that your car doesn't go wild when it takes to the
    air.

07. Atlantic Quays
    At the edge of the harbor is a dirt mound that launches you clear over
    the water. Land safely on the pavement on the other side for this to
    register. You have only one chance at a time. If you mess up, you will be
    sent straight to the hospital and have water pumped out of your lungs.

08. Atlantic Quays
    To me, this was the hardest jump the game could ask of you. You have to
    cover a very long distance, and it was a miracle that I finally got it to
    register after countless tries. The problem is that as soon as you hit
    the ramp, you're bound to lose some speed. Oh, wait, you need to know
    where the Unique Stunt Jump is first! It's near where you landed from the
    last Unique Jump. Anyway, notice that it will launch you over a small lot
    and two building rooftops. You only need to clear the first one. Again,
    the Banshee is the ideal car for this. Now back up to the far pier to
    give you enough time to reach the Banshee's highest speed. The hard part
    is to align your car directly behind the ramp so that you fly cleanly off
    the top. The key is to approach the ramp straight on, and not at an
    angle. So you'll need relatively good handling skills.


S t a u n t o n  I s l a n d
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

09. Newport
    Go toward the warehouses south of  Asuka's condo. At the  very end of the
    concrete is a dirtmound, which is the start of this Unique Jump. The idea
    is to gain enough speed to fly over the water and land on the pavement on
    the other side. Start by the yellow container and use the trapezoid-
    shaped ramps to help you build up your speed. However, go slowly up these
    ramps, or you'll take a premature trip into the air. Just remember that
    you need to land safely on the other side  without going over the edge or
    hitting the wall.

10. Newport
    Drive to the very top of the multi-story carpark near 8-Ball's garage. At
    top most level, there is a slanted chunk of concrete wedged in the
    corner. Move the parked car out of the way and back up directly behind
    it. As you approach the ramp and prepare for the jump, stick to the left
    side of the ramp rather than the middle. Doing this will send you to the
    lot below, next to some vegetation. If you've gathered enough momentum to
    be launched far enough, this jump should register.

11. Belleville Park
    There's a internet caf walled by glass windows not too far from Callahan
    Bridge, and it's before reaching Bedford Point. Anyway, there are stairs
    leading to the second story of the caf, which we'll use as a kicker ramp
    to launch your car over the busy street and land on the other side.
    Before you attempt anything, I'd recommend getting a Blista or any
    vehicle to form a barricade to keep traffic from flowing and messing you
    up. Now back up to the purple-ish garage at the end of the slant, then
    step on the pedal. You'll need to approach the stairs perfectly to avoid
    running into the rails and killing the momentum. You'll need to clear the
    street and land on the sidewalk parallel to the bushes.

12. Newport
    On one of the highways, there are some billboards posted on a section of
    the Callahan Bridge. They are the Rise FM, Lips 106, and MSX FM
    billboards near the Museum (except the jump is on the other side). If you
    follow the highway north, you'll come to the center median, which you can
    get onto via the incline. Now follow the median through some trees and
    finally into a steep tunnel which will spit you out onto the Callahan
    Bridge. Land safely on the road, and you will be credited with the jump.


S h o r e s i d e  V a l e
-=-=-=-=-=-=-=-=-=-=-=-=-=-

13. Francis International Airport
    The first jumbo Rockstar airplane past the first hangar when you enter
    this vast lot. There are some stairs lined up perpendicular to it. Use
    them to clear the entire plane.

14. Francis International Airport
    The last three Unique Stunt Jumps in the airport are in the same lot as
    the first one. However, they all involve using a set of yellow-striped
    ramps placed next to smaller buildings, with which to launch you over the
    buildings and sometimes other obstacles. The first of these can be found
    near the runway. Just clear the hangar for your reward.

15. Francis International Airport
    This one is next to a whole bunch of helicoptors. All you need to do is
    fly over the hangar. Don't worry about the helicoptors.

16. Francis International Airport
    The last Unique Stunt Jump in the airport is found in the very back, past
    the first Unique Jump location listed in Shoreside. Just clear the hangar
    to earn your cash.

17. Wichita Gardens
    There's a dirt road off to your right on your way to Pike Creek from the
    Shoreside Lift Bridge. It's next to the red 69th Street and Mean Street
    billboards. The path will take you to an old wooden bridge, twisted in a
    way that it serves as a perfect Unique Stunt ramp. Your objective is to
    fly over the water and land on the road on the other side, no matter how
    crazily you land. The tip of the bridge may overturn your car and cause
    it to spiral.

18. Cochrane Dam
    The grassy area on the side of the street that's facing the dirt road
    entrance to the lower part of the dam curves up, forming a perfect kick
    ramp to launch you clear over the water below. Set up traffic blockades
    to control the traffic. Kick off the part where it is curved up the most
    and land on the street on the other side for this jump to count.

19. Pike Creek/Cochrane Dam
    At the Undercover Storage Company is a ramp leaning against a wall. You
    will see it as soon as you enter. Kick up some dirt and gun it. Stay to
    the left of the ramp so that you'll get launched into the fenced-in area
    in the Fudge Packing Corp. building.

20. Pike Creek/Cochrane Dam
    Same area as the last one, except it's in a narrow alley littered with
    containers and stuff to the right of the previous ramp. At the end of the
    alley is a hastily constructed ramp made to send you over to the lot of
    the building across the street. You'll have to land on the roof of the
    five-garage building for it to be counted. You'll just need to gain a lot
    of speed to pull this off.


  <>---------------------------------------------------------------------<>
                             -= HIDDEN PACKAGES =-
  <>---------------------------------------------------------------------<>


Hidden Packages are rectangular, white packages stuffed with money. Each time
you pick one up, you earn $1000! There are a 100 total sprinkled throughout
Portland, Staunton Island and Shoreside Vale. Every ten packages you collect
adds 1% to your overall percentage completion. That means once you collect
all 100 packages, you get 10%. So Hidden Packages make up 10% of your game.
As you collect them in 10s, new stuff will start to appear at your Hideout.


-----------------------------------------------------------------------------
  Number of Packages             Prize
-----------------------------------------------------------------------------
     10                          Standard pistol
     20                          Uzi
     30                          Grenades
     40                          Shotgun
     50                          Armor
     60                          Molotov Cocktails
     70                          AK-47
     80                          Sniper Rifle
     90                          M-16
   100                          Rocket Launcher + $1,000,000 bonus
-----------------------------------------------------------------------------


P o r t l a n d
-=-=-=-=-=-=-=-=

There are 33 packages in Portland.

Red Light District
------------------

 On the roof of Luigi's Sex Club 7, go from behind and take the stairs. It's
    behind the billboard.
 Hanging on  the edge  of the roof  overlooking the main, long  street; from
    where you got HP No. 1, head down and jump to the lower blue-shaded roof.
    The package is behind some skylights, on the west edge.
 Sun-bathing on the roof of the building opposite Luigi's Sex Club, above
    the Video Video store. There is an alley with stairs, leading to the
    rooftop on the west side of the building from the sex club perspective.
    The alleyway entrance is by the "Fluffy Pillows" sign or the Video Video
    store.
 Inside the "Rush Construction Company" building in front of the Ammu-nation
    shop. Storm through the glass using a car.

Harwood
-------

 On the roof of Head Radio Station. Travel along the L-train tracks from the
    Hepburn Heights  station toward Harwood. The building  should be  to your
    left. Then make a running jump to the rooftop.
 At the north end of the path. Drive north toward Harwood on the pier (where
    the Chinatown El-Train tracks are) adjacent the harbor.

Saint Mark's
------------

 Confined within the glass building of Easy Credit Autos, along with a shiny
    Banshee.
 On top of the Amco  gas station  building. Jump atop  the street  wall from
    Harwood, then walk  along it until  Saint Mark's  appears  onscreen. Then
    jump onto the lower roof and finally leap to the Amco rooftop.
 Lying on top of some debris. There is a half-constructed or destructed (one
    of those) building in Saint Mark's. You'll have to do a little rough
    climbing to get to this one. This place is marked by a tall metal pole,
    and the building is facing the rupture on the streets--the large potholes
    blocked off by orange barricades.
 At the end of a small L-shaped parking lot behind the Amco gas station.
 Stashed up on a high level ground. Travel over a blue-shaded rooftop on the
    side opposite the wall protecting Salvatore's beachside mansion.
 In a backyard next to the long, narrow  inclined alleyway  between a yellow
    building and a grey-ish building, across from Toni's rendezvous location.
 In an underground tunnel. The entrance to this  tunnel is hidden behind the
    Supasave convenience store in Portland View.

Portland Beach
--------------

 Hidden behind Salvatore's mansion on the cement patio ground.
 Dangling on a beach ledge behind Salvatore's mansion. When  coming from the
    mansion, you must drop a long way to reach this and sacrifice some life
    points. As you near the path that starts to slant, peer over the west
    edge and drop down. You should land  on a ledge, high above  the rocks on
    the beach.

Hepburn Heights
---------------

 In a V-corner, deep inside an  apartment complex. It's  the apartment tower
    across from EL Burro's phone. It's also adjacent the long row of
    buildings with the driveway to your hideout. As you head to Harwood from
    your hideout, you should  pass by this building. Park in  the lot and run
    around each corner on foot 'til you reach the end.
 Snuggled in some bushes on an island that's near El Burro's phone booth.
 Placed among a slew of trees. From El Burro's contact phone, look beyond
    the street at a verdant area of trees. Go in there on foot and  you'll
    eventually find it between some paper-cutout trees.

Portland View
-------------

 On the roof of  the Supasave  Convenience store. Look for a  high wall that
    extends toward the roof. The gap is small enough for you to surmount.
 Atop the  awning above the row  of 6 blue garages. Ascend the stairs facing
    the "Les  Cargo" Columbian  ship to the  rooftop. Then do a  running jump
    toward the grey awning.

Atlantic Quays
--------------

 At the end of the long, most western pier, behind a blue freight crate.

Callahan Point
--------------

 Next to the Turtle Head Fish Co.; you must use a Belly-up truck to gain
    entrance beyond the gates.
 Sitting behind the high wall with four billboards, just at the entrance to
    the Callahan Bridge.
 On an island behind the Turtle Head Fish Co. Use a boat.

Trenton
-------

 Sawmill rooftop. Use the  unique stunt ramp  nearby to launch yourself onto
    the roof ahead without clearing it. Then enter the sawmill compounds.
    Search for a light sawdust mound and  use it to reach  the higher levels.
    Head all the way to the back to find it behind the glass windows.
 Behind fenced-off section across from Joey's garage.
 Veiled in the shadows behind the Bitch n' Dog Food Factory. You need to get
    inside the gates.
 In an abandoned yard. The building you're looking for is directly facing
    the old school building where the police ball had been held, near the
    Callahan Bridge. There  should be an entrance to the alley on the west
    side of the building.
 Lounging on the roof of the  Liberty Pharmaceuticals  building, next to the
    billboard. Get on the L-Train tracks from the Chinatown stop. Then run on
    the middle "pedestrian" lane so you avoid getting mowed down by an
    oncoming train. Run all the way to Trenton. As soon as you past the Bitch
    'n' Dog Food factory, make a  running jump  toward the roof  across. Then
    just head to the billboard on the other side.

Chinatown
---------

 Amid a myriad of scattered cardboard boxes in a L-shaped alleyway adjacent
    the liquidated Hong Hung Inc building. Bypass the traffic barricades.
 Placed among strewn cardboard boxes in an alleyway next to Roast Peking
    Duck. Knock down the fortress of boxes.
 Behind a skylight on a rooftop. Take the stairs in the alley behind the
    Punk Noodles graffiti.
 Beside the restrooms in the subway. For the subway to open, you need to
    finish Salvatore's "Last Requests" mission.


S t a u n t o n  I s l a n d
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

There are 36 packages in Staunton.

Aspatria
---------

 Behind one of the Rockstar billboards on the outside of the stadium, facing
    the side road entrance to Phil's Army Surplus Store. It's before entering
    the Rockford district.
 In front of gate entrance to the stadium, at the very top of the stairs.
 Infiltrate the Columbian's hideout using a Cartel  Cruiser because the gate
    opens only for a Cartel Cruiser. You will find the Hidden Package in one
    of the opened garages. If you can't  find their hideout, you can wait for
    Donald Love's first mission to take you there.

Rockford
---------

 Far northwest corner of garage in Phil's Army Surplus Store. Go to the very
    back, touching the back wall, and make a left into the narrow path behind
    the garage. The package is just around the corner.
 Roof of the low hospital building. To get it, get a  Taxi (any low car will
    work), drive it down to the hospital and park it next to the small
    building. Make sure it's parked parallel to it. Now jack the Ambulance
    nearby and park it in front of or behind the Taxi and next to the
    building. Jump on the hood of the Taxi and use it to reach the top of the
    Ambulance. The top of the Ambulance should be high enough for you to jump
    over to the roof to snag the package.

Belleville Park
----------------

 Alley between the fire station and the liquidated Uncle BJ's Deli, in front
    of brick building.
 Corner of lower shoreline road leading to Bedford Point. It's not too far
    from the fire station.
 Middle of basketball court in park, near the cottage and pond.
 Beneath the stone arc bridge in the middle of the park.
 Roof of the re-opened Uncle BJ's Deli & Groceries building. Jump from the
    Shoreside Lift Bridge (the curvy part) above it to the rooftop.

Newport
--------

 At the end of a L-shaped alley across from  the internet caf in Belleville
    Park. The alley leads to a dead end below the side of Callahan Bridge.
 Second floor of the multi-story parking garage, near the ramp to the third
    floor.
 Inside a garage in the alleyway behind the multi-story parking garage, just
    across from the ramp leading to the Pay 'n' Spray and 8-Ball's.
 End of the last east dock. Head to the second set of docks to the south of
    Asuka's condo, not the first set near her backyard.
 Lying at the end of the second west dock. Drive across the water on a boat,
    or go on foot to the third set of docks to the far south of Asuka's.
 At the top of the stairs of the Museum. Its location is not too far from
    the Callahan Bridge. It's next to an overpass with Rise FM, Lips 106 and
    MSX FM billboards.

Fort Staunton
--------------

 Covered in dirt on the ground level between two wooden poles holding up the
    half-finished structure at the construction site; the ground level behind
    the Pan-Lantic Construction billboard.
 Inside a half-finished room on the  second level of a building that's not
    too far from the location of the previous Hidden Package. Take the ramp
    to the first level, then the stairs to the second level.
 On top of metal structure located  on the far east highway (when looking at
    a Staunton Island map), near the Pan-Lantic construction site. The street
    eventually wraps around and heads back toward Rockford. Jump on the
    girders and carefully balance across to the middle overhang to find this.

Bedford Point
--------------

 In front of a doorway nook facing a T-intersection. Building next to a
    display window labeled "Semi".
 Perched on the roof behind the light brown building with glass windows that
    is across the street from the Love Media building (Donald's hideout).
    Take the stairs at the end of the alley between the two skyscrapers, then
    jump to the roof on the left to find it.
 Underground parking garage. The entrance to the car park is in the same
    alley.
 Parking lot behind the same light brown building (some people call this the
    "projects" area). It's scattered amongst some cardboard boxes and next to
    a Kuruma.
 Behind some fallen rocks on the concrete before the pier. Drive off into
    the side road in the grassy area near the "projects" buildings.
 Center of pedestrian overpass that's next to the subway in Torrington.
 Side of church in an enclosed area.
 Second level of glass building across from the AMCo building. Smash the
    glass windows and take stairs.
 End of alley that's next to the Hyaku Dojo and its sign.

Torrington
-----------

 Behind the giant transparent star statue in front of an office building.
 Roof of Kenji's Casino. Climb the stairs to the helipad.
 Private parking lot behind the LCPD (police) building. Get in the parked
    police vehicle to open up the gate to the back.
 Lower level of police station, in one of the parking nooks. Use the ramp or
    stairs from the sidewalk.
 Underground parking garage next to the AMCo building.
 On a balcony high up on the AMCo building. Take the stairs at the side of
    the building and work your way up.

Liberty Campus
---------------

 Near the blue St. Matthias University sign. Follow the pavement around to
    the end to find it sitting in front of maroon-colored doors.

Shoreside Lift Bridge
----------------------

 Suspended high in the air. You must have access to Shoreside Vale before to
    obtain this one. Head to the center part of the bridge that rises and
    descends. Get on the median and wait for the bridge to rise. The Hidden
    Package is hovering high in the air and can only be gotten when the lift
    bridge is at its peak height.


S h o r e s i d e  V a l e
-=-=-=-=-=-=-=-=-=-=-=-=-=-

There are 31 packages in Shoreside.

Pike Creek
-----------

 On the awning above the red-toned garages inside the abandoned Turtle Head
    Fishing Co. Climb the stairs of the opposite building to the rooftop and
    jump from there to the awning.
 Narrow alley behind the numbered storage garages in the Turtle Head Fishing
    Co.'s inactive factory.
 Isolated in a fenced-in area on the side of the red Libery Pharmaceuticals
    building, amongst some oil drums in the back. You can use a Rocket
    Launcher or some explosive to break down the fence.
 Roof of building behind the police station.
 Small parking lot behind hospital.
 Atop a brown container in junkyard behind the Burke Supply Company and the
    hospital. Jump over the street wall onto the container from the street.
    Get a low car like an Infernus and park it next to the wall. Use that as
    a booster to help you jump over it.

Cochrane Dam
-------------

 Stranded in a fenced-in area inside  the Fudge Packing Corp. To get it, you
    must walk the outside concrete wall and drop in. Getting on top of the
    wall is the tricky part. You must go around to the Undercover Storage
    Company warehouse, which is just behind the Fudge Packing Corp. There,
    you will find a few boards inclined against the wall. Walk up the boards
    and get on the concrete wall. Start walking left, carefully along the
    wall, then drop onto the Fudge Packing  warehouse roof. Head to the roof
    of the other warehouse and drop into the fenced-in area.
 Behind the right-hand dome building on upper level of dam.
 Behind the left-hand dome building on upper level of dam.
 Top of the stairs of first watch tower on the lower part of the dam.
 Between vertically positioned pipes on the lower dam wall; the "Exchange"
    helipad.
 Base of dam; in corner between the dam wall and the red and white building.

Cedar Grove
------------

 Backyard of the first residence when you enter Cedar Grove from Pike Creek.
    The light gray house with a Stinger parked out front.
 Sitting on the porch of the purple-ish house with a Landstalker parked
    on the driveway.
 Front porch of the gray-colored house facing the other street in the back.
 Cartel mansion; in the drained swimming pool. Use a Cartel Cruiser to gain
    entrance.
 In an isolated area off of Wichita Gardens. There's a dirt road next to the
    TITE (or ITE?) billboard, just past D-Ice's phone in Wichita Gardens that
    will lead to a camping spot. Follow the dirt road to the end to find some
    picnic tables. The package is lying next to one.
 Sidewalk under a tunnel leading to Wichita Gardens. The tunnel seems to be
    somewhere behind your hideout.

Wichita Gardens
----------------

 In grassy area behind your hideout; behind the Toyz van that's behind the
    blue McAdam and Zip billboards.
 Entrance to the apartments, facing the blue and white YIFBC (?) billboard.
 Between some buildings in the apartment complex D-Ice's phone is at.
 Under a wooden, broken bridge (also a Unique Jump). A dirt road to the side
    of the street on the way to Pike Creek from the Shoreside Lift Bridge
    takes you to this spot.

Francis International Airport
------------------------------

 In front of the airport on the far left side, behind the Lips 106 and Punk
    Noodles billboards.
 Lowest level of subway beside the subway platform; past the bathrooms.
 Flanking a fire truck at the fire station.
 Under a wing of one of the jumbo Rockstar planes.
 Beneath the tail end of the jumbo Rockstar plane that's already connected
    to one of the terminals.
 On the concrete below the end of the runway (facing Staunton Island),
    adjacent the harbor.
 On a concrete strip below the runway at the opposite end.
 Next to a helicoptor on the airport helipad.
 On ground under the sky restaurant (or dome-shaped thing).




   ______ ________________________________________________________________
  / ___  \ ______________________________________________________________ \
 / /  / \ \                                                              \ \
| | -/ /-| |        - - - - CHAPTER FOUR: MISCELLANEOUS - - - -           \ \
 \ \/ /_/ /_______________________________________________________________/ /
  \______/_________________________________________________________________/


  <>---------------------------------------------------------------------<>
                             -= WEAPON LOCATIONS =-
  <>---------------------------------------------------------------------<>


Handgun
-------

* Callahan Bridge, on a ledge of the incoming traffic side of the bridge.

Shotgun
-------

* Hepburn Heights, in the corner of the apartment building; further from El
Burro's contact point.

* Saint Mark's, one block west from Salvatore's beachside entrance. Head to
the backside roof of building. Climb over small blue rooftops; on the roof
of left warehouse garage.

* Belleville Park, at the base of the monument.

* Bedford Point, on a strip below the Shoreside Lift Bridge. Take a ramp
down, off the road to a pier. It's at the end of the concrete pier.

* Cochrane Dam, the front catwalk of the building at the base of the dam.

Flame-thrower
-------------

* Harwood, on the rooftop of Head Radio station; jump from Hepburn Heights El
Train tracks.

* Underneath the bridge when you come to Shoreside Vale.  -Thanks to munky
man-

Uzi
---

* Harwood, past the car crusher on the east edge of the harbor.

* Saint Mark's, in building adjacent to Mama Cipriani's. Enter from the back
arched entryway to a long alley; in the first right alcove with Hidden
Package. (Can also enter from 1 Hour Photo shop.)

* South from the Callahan Bridge, use the Unique Stunt ramp to launch to the
rusted brown roof, not over it. Drop to the private property area (Liberty
City Sawmills). Use the pile of light sawdust to the rooftop and follow it
down.

AK-47
-----

* Saint Mark's, in an alley behind Mama  Cipriani's restaurant with a Mafia
Sentinel parked there. Follow the thin ledge around the building and down a
side ramp.

* Bedford Point, at the end of long porch of the white political building
near the church.

* Fort Staunton, under the red building in-progress at the construction site,
next to a white trailer.

* Trenton, behind the Liberty Pharmaceuticals billboard across the Bitch 'n'
Dog Food Factory. When you get to the St. Mark's El Train tracks, make a
right and head toward Trenton until you come to a black roof just past the
Bitch 'n' Dog Food Factory. Make a running jump onto the roof and follow it
to the end and collect your prize.

* Pike Creek, head around the Punk Noodles building across from the Turtle
Head Fishing Co. to find this in the back.

Molotov Cocktail
----------------

* Fort Staunton, from hideout, go north past  one long building complex to a
second one. Enter the lot and head up the stairs; on the right alcove. It is
in Liberty Campus.

* Here is a nice area to find four, yes, four Molotov Cocktails: On the first
island, there is a tunnel by 8-ball's bomb shop, and the Car dealership. This
tunnel is pretty long. In the middle of it are four bums standing around.
They each drop a Molotov pick-up when you waste them; quick and easy way to
rack up some Molotovs--and they re-appear too. Just have to wait a little.  -
- Thanks to John Kaelin -

M-16
----

* Cedar Grove, on front porch of pink house.
* Cochrane Dam, top of the stairs of second watch tower at lower part of dam.

Sniper Rifle
------------

* Aspatria, on roof of the liquidated Uncle BJ's Deli & Groceries near the
fire station. Use the Shoreside Lift Bridge (the part that curves) as a ramp
to get there.

* Cochrane Dam, in grassy area of the lower part of dam, near the entrance.

Rocket Launcher
---------------

* On the lower roof of the last residence before reaching Cochrane Dam from
Cedar Grove. The house is pink. To get on the roof, do a running jump from
the storage house on the small hill in front. Touch the bushes, then run
toward the sharp point of the roof and jump. If you jumped at the right time,
your character should stumble onto the roof. Then just walk to the other side
to get it.


  <>---------------------------------------------------------------------<>
                              -= ITEM LOCATIONS =-
  <>---------------------------------------------------------------------<>


I won't include Police Bribes or Hearts just because I'm lazy...and because
they aren't as cool as Adrenaline Pills or Armor!!


Adrenaline Pills
----------------

* Saint Mark's, in an alcove between twin warehouse doors of a huge brown
building.

* Portland View, in the small alleyway between hospital and white building.

* Chinatown, the second building towards the hideout from Mr. Wong's Laundry
shop; between the gap in the warehouse.

* Portland Harbor, between some trailers further past the Cartel Cruise ship
and the Police Bribe.

* Trenton, behind the Liberty Pharmaceuticals billboard across the Bitch 'n'
Dog Food Factory. When you get to the St. Mark's El Train tracks, make a
right and head toward Trenton until you come to a black roof just past the
Bitch 'n' Dog Food Factory. Make a running jump onto the roof and follow it
to the end and collect your prize.

* Belleville Park, nestled in the brushes on the long, road island coming
from Newport on the main street.

* Newport, in a hidden alcove under a protruding roof of the first building
on the right when coming from the Callahan Bridge.

* Newport-Bedford Point, across from the previous pill, in a glass building;
smash the glass to find it on the second story.

* Fort Staunton, one block north from hideout; on right side of building, on
the porch; take stairs.

* Wichita Gardens, out in the open parking lot of the apartment, facing the
"Stalkers" billboard.

* Pike Creek, behind red "Gasoline" billboard across from the Turtle Head
Fishing Co.

* From Cedar Grove on the way to Wichita Gardens you'll encounter a small
parking lot at the S-curve roads. There, you will find this pill.

* Pike Creek, next to the registration office of the Liberty Pharmaceuticals
building.

* Francis International Airport, between two yellow-striped blocks in the
back, near one of the Unique Stunt Jumps.

Armor
-----

* Saint Mark's, in an alley behind Mama  Cipriani's restaurant with a Mafia
Sentinel parked there; follow the thin ledge around the building and down a
side ramp.

* Trenton, in the fenced off area across from  Joey's garage; trespass first
fence and go around to the right of the building.

* Portland Harbor, in the corner of the dock where the black cruise ship on
the other side of the harbor is docked.

* South from the Callahan Bridge, use the Unique stunt ramp to launch to the
rusted brown roof, not over it; drop to the private property area (Liberty
City Sawmills); use the pile of light sawdust to the rooftop and follow it
down.

* Atlantic Quays, on the second wooden dock; ram fence.

* Trenton, behind the Liberty Pharmaceuticals billboard across the Bitch 'n'
Dog Food Factory. When you get to the St. Mark's El Train tracks, make a
right and head toward Trenton until you come to a black roof just past the
Bitch 'n' Dog Food Factory. Make a running jump onto the roof and follow it
to the end and collect your prize.

* Bedford Point, at the end of long porch of the white political building
near the church.

* Fort Staunton, from hideout, go north past one long building complex to a
second one. Enter the lot and head up the stairs; on the left alcove.

* Fort Staunton, on second story of construction building in the Pan-Lantic
Construction site. Take the ramp and then the stairs to the second level to
find this next to a Heart.

* Aspatria, on roof of the liquidated Uncle BJ's Deli & Groceries near the
fire station. Use the Shoreside Lift Bridge (the part that curves) as a ramp
to get there.

* Pike Creek, in one of the opened garages behind the police station.

* Cedar Grove, storage garage in the front yard of the Cartel Mansion.

* Pike Creek, contained in a fence area at the end of a downward slope next
to the Pay 'n' Spray, across from Liberty Pharmaceuticals.

* Atop the road tunnel entrance next to the Francis International Airport.
Just go from behind toward the back to get to this spot.


  <>---------------------------------------------------------------------<>
                            -= VEHICLE DATABASE =-
  <>---------------------------------------------------------------------<>


I'm not gonna go into the intricate details  of these vehicles. Most of it is
satirical and won't really enlighten you, but that's ok because my knowledge
of cars can be inscribed on the head of a pin. These "ratings" are just based
on pure opinion. Complaining about them is allowed. I just won't care. A
car's durability is determined by excessive collisions with walls. We find
out how many hits it can take before the engine quits. Whenever you read
short lines that make no real sense, it just indicates that I couldn't find
anything interesting to say.

Just a tip: Most of the "hard-to-find" cars appear around the Aspatria and
Rockford area in Staunton Island at certain times.


--- CAR LIST --------------------

Ambulance
Banshee
Barracks OL
BF Injection
Blista
Bobcat
Borgnine
Bus
Cabbie
Cartel Cruiser
Cheetah
Coach
Diablo Stallion
Enforcer
Esperanto
FBI Car
Firetruck
Flatbed
Hoods Rumpo XL
Idaho
Infernus
Kuruma
Landstalker
Linerunner
Mafia Sentinel
Manana
Moonbeam
Mr. Whoopee
Mr. Wongs
Mule
Patriot
Perennial
Police
Pony
Rumpo
Securicar
Sentinel
Stallion
Stinger
Stretch
Taxi
Toyz
Trashmaster
Triad Fish Van
Yakuza Stinger
Yankee
Yardie Lobo


Ambulance
----------

Poor guys. They work around the clock thanks to your criminal activities! How
does it feel to be behind one? Don't feel any different, eh? Same here.
You can usually find these parked at hospitals, but you can also summon them
at will. To do that, you just need to beat some people to a bloody pulp. In a
matter of seconds, the paramedics will come rushing to their aid, risking
life and limb and killing other people in the process! That's what I call
fast service!

Acceleration: ||
Handling: ||
Durability: |||
Speed: |||

Banshee
--------

A great sports car that resembles the Viper GTS without a hood. You can first
find it in Portland, cooped up in the  Easy Credit Auto. Smash the glass with
a vehicle to get it. The irresponsible salesmen must have left the engine
running after a test drive or something.

Acceleration: ||||
Handling: |||
Durability: ||
Speed: |||||

Barracks OL
------------

An army vehicle. It's huge and sluggish, but it can sure take a beating
before it finally succumbs to the pain of your abuse. You can find a parked
one at Phil's Army Surplus store.

Acceleration: ||
Handling: ||
Durability: ||||
Speed: ||

BF Injection
-------------

First of all, I'm NOT interested in what BF stands for. However, those of you
who did send me its so-called "meaning"...heh, that was a good laugh. Anyway,
this is a custom-made car by Joey Leone. It's available after completing
Asuka's first mission in Staunton Island. You can find it parked in front of
the apartment building where you picked up Misty. It's there only between a
certain timeframe. Very cool little buggy. Looks like one of those offroad
vehicles you would use when you're in a safari. It's really cool because it
almost never overturns.

Acceleration: ||||
Handling: |||
Durability: |||||
Speed: |||

Blista
-------

A family size van, fun for the whole family! If you've got a kid or ten, then
this is the perfect vehicle for you! Use it to go pick up your kids after
soccer (or football, for you non-Americans) practice! Moms can revel in the
safety of this vehicle because it comes equipped with a child safety lock.
Now the kids can't commit suicide! And guess what? Give up?! It passed with a
1 star rating in the vehicle safety test!

Acceleration: ||
Handling: ||
Durability: |||
Speed: ||

Bobcat
-------

The ideal pick-up for strapping boys and hitmen, who need  a reliable vehicle
to transport dead bodies around. If you're one of them, then look no further!
The Bobcat is fierce like a bobcat and gets the job done!

Acceleration: ||
Handling: ||
Durability: |||
Speed: ||

Borgnine
---------

The Borgnine is a secret vehicle that becomes available to you after you've
completed 100 Taxi missions, meaning that you've successfully dropped off
exactly 100 passengers. Once you drop off the 100th passenger, you'll get a
page informing you that a new taxi is ready in Harwood. Head to the Borgnine
Taxi building near the Head radio station headquarters to find this new and
improved taxi, all clean and ready for you. It's basically a red version of
the Cabbie, except it's much faster.

Acceleration: |||
Handling: ||
Durability: ||||
Speed: ||||

Bus
----

They're a little smaller in size when compared to the Coach. You see, the
difference between the Coach and the Bus is that the Bus is a city
transportation vehicle to take you among cities, while the Coach is meant
to take you out of town or something.

Acceleration: |
Handling: |||
Durability: |||
Speed: |

Cabbie
-------

Another type of taxi, except it looks cooler. I think it's modeled after a
very old-fashioned design.

Acceleration: ||||
Handling: |
Durability: ||
Speed: ||||

Cartel Cruiser
---------------

Burn that rubber! A big car for big boys! Just look at that huge exhaust
pipe! Hear the sound of that engine running?

Acceleration: |||
Handling: ||||
Durability: |||
Speed: |||

Cheetah
--------

A very awesome sports car with four exhaust pipes! That means quadruple the
power!

Acceleration: ||||
Handling: ||||
Durability: ||
Speed: |||||

Coach
------

Compared to the Bus, a Coach is much bigger in size and shines with some
elegance. I imagine that the interior is outfitted with TVs mounted to the
ceiling. Has very spacious room for all your tossing and turning needs. Think
Greyhound in Liberty City. You can find a few of these at the bus station in
Trenton.

Acceleration: |
Handling: |||
Durability: |||
Speed: ||

Diablo Stallion
----------------

The Diablo's signature muscle car. This is found  only in Portland and is one
of the better cars around that part. Fiery flames adorn the sides. Very cool.
Amigo, que pasa?

Acceleration: |||
Handling: ||||
Durability: |||
Speed: |||

Enforcer
---------

The Liberty City SWAT team vehicle is used as effective road blocks. There is
one readily available behind the LCPD building in Torrington, Staunton
Island. Use the nearby Police vehicle to open the gates. It has the words
Police written all over it and is visibly larger than the average police
vehicle, so there's no way you could miss this. This can also be used for
Vigilant missions.

Acceleration: |||
Handling: ||||
Durability: ||||
Speed: |||

Esperanto
----------

Black shoes, black hat, Cadillac, yeah! Well, it looks  like one, doesn't it?
A Cadillac, that is; not a black shoe or a black hat. At its top speed, it's
rather difficult to maintain control over the vehicle. It tends to understeer
around sharp corners. And hey, is that a Jack in the Box ball on the antenna?

Acceleration: ||
Handling: ||
Durability: ||
Speed: ||

FBI Car
--------

A car that the FBI drives. Yep.

Acceleration: ||||
Handling: ||||
Durability: |||
Speed: ||||

Firetruck
----------

A shiny red truck with a hose mounted on top. You use it to put out fires and
help kittens down from trees, except there are no kittens in Liberty City. No
animals at all. Well, that is unless you call PetsOverNight!

Acceleration: |
Handling: |||
Durability: |||||
Speed: |

Flatbed
--------

Looks just like a Barracks OL except it takes a much lighter green color, and
it has tray in the back.

Acceleration: ||
Handling: |||
Durability: |||||
Speed: ||

Hoods Rumpo XL
---------------

A shabby-looking version of the Rumpo with graffiti on the sides. Has a very
ugly clash of color. Seems the Hoods have no tastes in this kinda stuff.

Acceleration: ||
Handling: ||||
Durability: |||
Speed: |||

Idaho
------

Hey, haven't I seen this car already  somewhere? Yeah, it closely resembles a
Stallion or an Esperanto, huh? Anyway, what was I talking about? Oh yeah, and
that's why you should never let a gorilla eat your tortilla soup.

Acceleration: |
Handling: ||
Durability: ||
Speed: ||

Infernus
---------

At first glance, people can get the Infernus confused with the Cheetah and
viceversa. Just look at the rear of the car. The Infernus has a low spoiler
while the Cheetah does not. Yay. It's a hella good car.

Acceleration: ||||
Handling: |||
Durability: ||
Speed: |||||

Kuruma
-------

In Japanese, a "kuruma" is a car, and that's just what this is! Wow! What a
revelation! Nothing really special about it or worth mentioning.

Acceleration: |||
Handling: |||
Durability: |||
Speed: |||

Landstalker
------------

A heavy-duty vehicle made to endure the harsh conditions of everyday city
life, especially Liberty City. It's a standard sports utility vehicle, just
like the one your next door neighbor has. It's complete with a navigation
device used to locate children in case they get lost in the backseat! James
Bond must be jealous.

Acceleration: ||
Handling: ||
Durability: ||||
Speed: |||

Linerunner
-----------

It's a truck! And it moves! What more do you want? Oh yeah, there's also this
really neat beeping noise it makes when it backs up!

Acceleration: |
Handling: ||
Durability: |||
Speed: ||

Mafia Sentinel
---------------

A prime choice for Salvatore's boys. It comes only in the color black, which
metaphorically signifies DEATH! Or something. I guess it just matches their
style. Fast and efficient, this is one of Portland's most reliable vehicles.

Acceleration: |||
Handling: |||
Durability: |||
Speed: ||||

Manana
-------

Do you know what rhymes with banana?! Be 1337 like me to know the answer! The
answer is carrot! On a serious note, this is the worst car in the game. It's
the suckiest suckity suck suck to have ever suckity sucked in the whole
suckiest of the sucky world. In other words, the Manana sucks. The only thing
it's good for is its destined fate in the crusher.

Acceleration: |
Handling: ||
Durability: ||
Speed: |

Moonbeam
---------

Hey, isn't this the type of van kidnappers use in all those kidnapping
movies? The Moonbeam, unlike the other two vans, actuall have windows all
over, so it's easily distinguishable from the Rumpo or the Pony.

Acceleration: ||
Handling: |||
Durability: ||
Speed: ||

Mr. Whoopee
------------

Anyone hungry for ice cream? Or how about some  cow brains? Mmmm. Mr. Whoopee
has it all! If you press the L3 button (press down on the analog stick, which
is normally for honking), you can start up the alluring jingle to attract
kids and mafia members alike to eat your popsicles of doom! For some strange
reason, Mr. Whoopees can be found in Firefighter missions. You may sometimes
encounter Mr. Whoopees which have been set on fire. If you can salvage it
before it explodes, you will be free to take it.

Acceleration: ||
Handling: ||
Durability: ||
Speed: |

Mr. Wongs
----------

Mr. Wongs laundry vans, which you probably trashed during one of Tony's
heinous missions.

Acceleration: ||
Handling: ||
Durability: ||||
Speed: ||

Mule
-----

A standard transport truck. Looks almost like the other three million vans I
have come across.

Acceleration: |
Handling: |||
Durability: ||||
Speed: ||

Patriot
--------

The Patriot reminds of me of one of those vehicles from World War II. It's a
very reliable one, mind you. At times you can find the back of the Patriot
covered by a thin blanket or something. Found mainly in Portland. I think
they appear in the other islands too, but not as often.

Acceleration: ||
Handling: ||||
Durability: |||
Speed: |||

Perennial
----------

A family wagon built to survive the great outdoors. Highly resistant to bear
attacks. Easy to drive and slow as hell!

Acceleration: |
Handling: ||
Durability: ||
Speed: |

Police
------

Before anyone  asks, you CANNOT get the blue-colored police car. Why? It was
changed after the 911 incident since they were modeled after the New York
City Police Department vehicles. So, now they're black in color, and there's
nothing you can do about it.

Acceleration: |||
Handling: |||
Durability: ||||
Speed: ||||

Pony
-----

Can you say repetition? It's just a cheap rehash of most other transport vans
like the Rumpo or Moonbeam, except the top of the car is elevated a bit
higher than the other vans.

Acceleration: |
Handling: |||
Durability: |||
Speed: ||

Rumpo
------

A typical van with a rear two-door opening. Looks kind of like a Pony except
there are small windows on the sides, toward the back of the van for proper
ventilation or something.

Acceleration: |
Handling: ||
Durability: |||
Speed: ||

Securicar
----------

An armored vehicle that transports money, I guess. They are blue with "Gruppe
Sechs" written on it, which reads "group sex". ^_^ You're bound to run into
these during missions. There's also a certain warehouse at the Portland
Harbor that will pay you to bring these heavy suckas to them. Read the Tips &
Tricks section for details.

Acceleration: |
Handling: ||
Durability: |||
Speed: ||

Sentinel
---------

The Sentinel resembles a Buick or something. People get this confused with
the Kuruma. It looks almost like a Kuruma except the headlights are square-
shaped. And the body of the car has a more "block" look to it than the
Kuruma. The rear is more elaborate with more lights and stuff. Pretty.

Acceleration: |||
Handling: |||
Durability: |||
Speed: ||||

Stallion
---------

In this kinda old school vehicle, there's a lot of oversteer, and once it
starts going, it's kinda hard to get it under control, so be careful. Was
that a run-on or what? There are two variations: one with a hood, and one
without.

Acceleration: |
Handling: ||
Durability: |||
Speed: ||

Stinger
--------

Wow, another sports car. Very cool. This comes in two variations: convertible
or non-convertible!

Acceleration: ||||
Handling: |||
Durability: ||
Speed: ||||

Stretch
--------

An elongated car that usually comes in white, and sometimes in black. Where
are the guys in tuxedos?! The celebrities?! I mean, I pulled the driver out
and all I got was some punk in a cap. What's up with these stupid long cars?
They can barely turn properly. Does it get people randy, riding in these
limos? And I guess it doesn't go really fast because we don't want the
important people riding inside to break a nail or even worse, spill brandy
all over their trillion-dollar tuxedos.

Acceleration: |
Handling: ||
Durability: |||
Speed: ||

Taxi
-----

Your everyday yellow taxi. The drivers are  almost always  Indian males with
funny accents. However, I once pulled over a taxi with a road construction
worker in the driver's seat. Hm, weird. Rockstar has some kind of stereotype
here. Anyway, you'll find this occupying every part of town on all three
islands, so live with it. If you ever have  trouble finding one, I recommend
seeking help.

Acceleration: ||
Handling: ||
Durability: |||
Speed: ||

Toyz
-----

Plays host to all your RC Toyz missions. There are four of them.

Acceleration: ||
Handling: |||
Durability: |||
Speed: ||

Trashmaster
------------

Have you taken out the garbage this week? They go around picking up what you
have thrown away and give them to charity. I jacked one around the highway at
Fort Staunton that leads to Torrington at about 11 o'clock. I'm sure they
also appear around the football stadium at another time.

Acceleration: |
Handling: |||
Durability: ||||
Speed: ||

Triad Fish Van
---------------

The Triad's version of the Yankee. The words Belly-Up Fish and Seafood
Processing Plant, and the fish insignia mark the sides of the van. These can
only be found in Chinatown or around Chinatown. With the Triad Fish Van, you
can gain entrance to the top secret Triad Fish Factory!

Acceleration: ||
Handling: ||||
Durability: |||
Speed: |||

Yakuza Stinger
---------------

A custom-built vehicle to suit the tastes of the Japanese Yakuza. Yep, it's
an awesome car. No doubt.

Acceleration: |||
Handling: ||||
Durability: |||
Speed: ||||

Yankee
-------

To the casual eye, this looks just like another transport truck. To the sharp
eye, it's also another truck. Wow.

Acceleration: ||
Handling: ||||
Durability: |||
Speed: |||

Yardie Lobo
------------

It can be found roaming the streets of  Staunton Island. This is the Yardie's
baby and is a particularly special car. It has an unique ability to raise and
lower itself to perform crazy wheelie stunts! It's a crazy, hydraulics car!
The Yardie Lobo is painted red with a white hood over it. It comes in one
color so you can't miss it. You might mistaken it for a Stallion! Just look
at the driver's seat--there should be a leapord skin!

The Right Analog Stick is  used to manage the car's special  movements.  Move
the stick to the desired direction to "bounce" the car. Experiment with one
and go wild! One thing to do for fun is to park it right on a fairly long set
of stairs.  Then move the Right Analog stick around  and it'll  look like the
Lobo is dancing! Wow! I'm out of my goddamn seat!

Acceleration: ||
Handling: ||||
Durability: |||
Speed: |||


  <>---------------------------------------------------------------------<>
                             -= SECRET VEHICLES =-
  <>---------------------------------------------------------------------<>


There are some really awesome vehicles you may not have been able to find, at
your disposal.  This section helps you get your sticky hands on them and buck
wild.

 ______________________
| Bullet-Proof Patriot |
 
Bullet-Proof cars are always a luv, and you don't  want to leave home without
one, especially since there are gangs everywhere who want your head served on
a platter.

The Bullet-proof Patriot is safely secured in Ray's lock-up, and the only way
to get it is to acquire the key to it. The only way to persuade Ray into
doing that is to become butt-buddies with him. That can be achieved by
completing his last mission in Shoreside Vale after which he will give you
the key to his lock-up.  It's a one time deal-steal only! So, SAVE your game
when you get it! As you enter the lock-up in Newport, you'll receive a warm
welcome from a rocket launcher, sniper rifle, flame-thrower and an extra
$20,000! Whew!  It may be late in the game, but I assure you you'll have many
chances to put it to good use!

 ______________
| BF Injection |
 
The BF Injection, while sounds like some bizarre, twisted object, is actually
an old-fashioned buggy. If you paid attention to the cinemas when you went to
absorb the details of Joey's missions, you can see him working on it in one
of the movies.  To get this vehicle, simply complete Asuka's first mission in
Staunton Island, "Sayonara Salvatore", and the BF  will be created at Misty's
apartments in Hepburn Heights.  You can find it in  the parking lot inbetween
the game hours of 22:00 to 5:00.

NOTE: I'm NOT interested in what "BF" stands for. I've already received quite
a few hilarious possibilities that shouldn't even be mentioned in the guide.

 __________
| Borgnine |
 
Complete a total of 100 Taxi missions. They don't have to all be completed in
a row; just in total. By doing 100 Taxi missions, I mean that you have to
drop off a hundred passengers in all. The new Borgnine taxi will be created
in Harwood at the Borgnine Taxi company located near the Head radio station
building.

 ______________________
| Bullet-Proof Cheetah |
 
A speedy car and it's bullet-proof! Alright! The method to obtain this car is
pretty hard, but if you're patient enough, you'll be driving home in a sleek,
new BP Cheetah. Yowza!

First, enter El  Burro's "Turismo" mission, which is  his first.  His contact
point is in Hepburn Heights. At some point, one of the cars should be a BP
Cheetah. Before you drive into the Blue Marker to begin the race, go around
Chinatown and round up some  Belly-Up trucks, or any heavy truck.  Drive them
to the starting point  of the race. Then park them in front of the Cheetah
and the other cars.  Do what you can to surround the cars and  create a thick
blockade.  When the race begins, they will  have  trouble getting through it.

Don't try car-jack the car since it's locked. Wait until the race is over. To
ensure that the Cheetah doesn't go anywhere, ram it with your car and flip it
over, revealing its belly.  When the mission fails, the driver  will bail out
of the car and the Cheetah is yours to keep. Flip the car back over by
ramming it hard. Well, there you go. Your very own BP Cheetah.

 ________________________
| Bullet-Proof Securicar |
 
This can't be found, rather, it must be hi-jacked during a mission.  The only
time it's available in a mission, or anywhere, is during Joey's "Van Heist"
mission, where you are instructed to total a Securicar. Well, there you go.
That's your  Bullet-proof  Securicar.  Not much.  It's slow  as hell, but its
invulnerable to bullets, right?!

 _______________
| Mafia Stretch |
 
Available only  during the "Drive Maria For Me" mission  from Salvatore.  The
special Stretch also  makes an appearance in the "Salvatore Called a Meeting"
mission with Toni Cipriani, but it's impossible to take off with without
bringing your crime bosses along.  Maria doesn't mind and won't tag along, so
the mission with her is the best time to add this exclusive vehicle to your
growing collection. Go along with the mission as usual. After you deposit her
at the party in Atlantic Quays, she'll leave the  limo, permitting the player
with full control of the limo! Drive away and idle somewhere until the
mission fails, you evil person, you.

 _____________________
| Bullet-Proof Bobcat |
 
You can get a Bullet-Proof Bobcat in the mission "Evidence Dash" for Ray.  If
you flip it over, you will get the message saying that it's a decoy. Then use
some car to push it back.

 _______________
| Ghost MISSING |
 
There's an additional boat  to find. It's available during  "Paparazzi Purge"
with Asuka  or the "Gone Fishing" mission with Ray--both in  Staunton Island.
In the boats your targets try to escape in, try to keep up with them until
they land on shore, or force them to land on the shoreline. When they get
out, you could enter it and check out the trippy boat. It makes weird
clanking noises. It's a real light-weight too.  If you use your own weight to
push it, it'll budge. To use the speedboat, use a heavy land vehicle and push
it back into the water, or use your own body mass without moving too far into
the water to drown yourself. It's fairly swift, but there's nothing
alarmingly special about it other than the fact  it's the Ghost MISSING boat.

Thanks to Therock200170036 and one other person. Sorry, lost your e-mail.

 _________________________
| Indestructable Sentinel |
 
In Asuka's first Pan-Atlantic Construction Site mission 'bait', Asuka
instructs you to lead three of Catalina's death squads to an ambush at Pike
Creek.  In this mission it's possible (and simple) to obtain one of the most
bizarre vehicles of the game -- the almost-indestructible Sentinel. It's the
"almost" part which is bizarre.

This Sentinel is nearly:

- crash-proof

Smack it into as many buildings, pedestrians, and other vehicles as you like-
-it won't take any damage.  If you happen to turn it upside-down, it won't
explode *IF* you climb out quickly.  Turn it back right-side-up and continue
driving.  The car will catch on fire if you remain in it too long while it's
upside-down or if you get into it while you're on fire, so be careful.

Occasionally, the car takes some small visible damage (a broken windshield or
a dented door, for example) while upside-down.  I'm unsure why.

- bullet-proof

Take a leisurely cruise through Mafia or Columbian territory with impunity,
their weapons can't hurt you.  Note that your own weapons *can* damage the
car.

- explosion-proof

After turning over four or five taxis in the Airport parking-lot and parking
right next to them as they exploded, the Sentinel seemed as good as new.
Note that vehicles which explode due to damage taken from your weapons
(grenades, motlov cocktails, etc.) *do* seem to damage your car.

How to get your very own nearly-invincible Sentinel:

Go to Asuka's construction yard base and begin the 'bait' mission.  Drive
over the bridge to Shoreside Vale and continue along the four-lane highway
until you come to the first sharp right turn.  On the South-West corner of
the nearby intersection, under a tall Zip advertisement, is the first death
squad -- you'll see them on your radar.  Before geting their attention. get
out of your car, equip your motlov cocktails (you *do* have some, right?) and
approach on-foot until the car notices you and begins to move.

The car will try to run you over -- simply side-step to avoid it.  As the car
pulls to a stop and the Columbians get out, hit it with a motlov cocktail
(hopefully killing all the Columbians).  As soon as all the fires go out, hop
in your shiny new car and laugh like a madman.

FINAL NOTE:  This car will lose its special status simply by being placed in
a garage.

Thanks to .cael for submitting this information.


  <>---------------------------------------------------------------------<>
                              -= TIPS & TRICKS =-
  <>---------------------------------------------------------------------<>


Hooker Trick
-------------

You must have at least  HEARD about  this.  Basically, you must  grab an okay
looking car, but not a police car or ambulance. Now, drive up to a hooker.
They really stand out in a crowd, with their black boots, red coat and black
bra. Anyways, pull up to one, and she should come over and bend over,
appearing as if she's talking to you.  After a while, she should climb into a
car with you.  The prostitutes won't help you if you're already at 100 points
of health.

While she's in the car, a dollar will be deducted for every  second you spend
with her. Talk about expensive! Anyways, head to either a park or a dark
alley. Stop your car and keep still. The car will begin to rock, and your
health will start to recover. It will be slow at first, but gradually, the
pace will pick up a little.  Each "session" with the  hooker will gain you 40
health points.  You can exceed  the maximum--up to 125--if  you rock  it when
your health is at 99--85 at the least.

When the girl leaves the car to stretch, exit your  vehicle and make her give
you your money back, that expensive bitch!

Also, if you pick up a chick in a  convertible (without a hood), she'll leave
the car with your health full and without going through the car-rockin'
interactive frame. Cool!  Although she  still does  take your money.  Let the
girl go. She's done you a favor, foo.


Car Repair Shops
-----------------

No need to spend $1000 for the Pay 'n' Spray to get  yourself a new paint job
and to repair the excruciating  dents on the car. Just park  your damaged car
in your hideout's garage.  Step out and leave to close  the garage door. When
you open it again, the car is completely renewed and purring!


Free Stuff
-----------

* Every time you enter and leave a Police Car, you'll exit the vehicle with 5
Shotgun shells!

* First, you must get the army to roll in with the Enforcer. Try your luck at
stealing this vehicle and when you exit, you'll leave with a full-proof armor
at your disposal!

* Hop into an Ambulance and when you  exit, you'll leave with 20 points added
to your health meter. Although I don't think it works when your health is
already at maximum.


Drag Drivers
-------------

Not really an awesome discovery, but it's worth mentioning.  You can pull out
drivers without actually getting into the car. However, from experimenting
over and over again, I've found out that you could only do this with the more
"submissive" citizens--ones that will run  away from you.  The gruff ones are
likely to  punch your lights out, so you're automatically put behind the
wheel. To toss a driver out without entering, as you try to steal a vehicle,
gear the Analog stick down, so that it goes  in the opposite direction you're
facing. This will tell your character to _not_ enter the vehicle. Again, this
may not be a really worthwhile tidbit and I may even be incorrect, but like I
said, it's interesting to mention.


Securicar Garage
-----------------

At the Portland Harbor, when you enter  from the  Trenton entrance, turn left
to find a row of blue-toned garages. One of them isn't numbered. If you drive
a Securicar into the garage, you'll receive $5,000!  Do this  repeatedly and
you can rake in the extra dough! However, every other time you deliver
another Securicar, $500 will be deducted every time.  You could do this until
the garage will not accept anymore since  you've wringed every trickle of its
dough.


Burn-outs
----------

This is really cool, especially for those people who love seeing smoke
billowing out of screeching tires. Powersliding with the cars can be done in
this way too. Simply accelerate while applying the brakes.  This will induce
a massive burnout that will leave tire marks on the street! Details!


Make Some Easy Cash
--------------------

There are numerous  ways to make  cash in  Liberty City.  Most of the methods
involve completing jobs for certain people, Rampages, or Vehicle Missions.
However, with this method, you can make money the fun way, without risking to
be shot to death by  gangs and other threats.  Simply blow up some cars!
That's right. For each car you disintegrate, you'll make some cash. Not a
whole lot, but you still get the greens, right?  The size, weight and type of
vehicle all contribute to the amount of money you get by blowing up each
vehicle. It can range from $30-$70 (The highest I got was $70, so I'm not
entirely sure if that's the most you can earn). And also, make sure you don't
do this on a busy street, or you're bound to attract the cop's attention.


Store 3 to 4 Cars in Your Staunton Hideout
-------------------------------------------

As you probably know, the garage in Staunton  was originally made to fit only
2 cars, but with some improvising, you could cram up to 4 cars in that space.
However, 4 cars in the  garage can sometimes get  you stuck, as you  won't be
able to enter the vehicle to drive it out, so be careful.

For 3 cars, first, park the two cars  in the spaces  accordingly (vertically)
and leave the garage. Fetch a third car and take it to the hideout.  The door
won't open for you when you're in the vehicle.  Now, park the vehicle _right_
next to the garage horizontally, so when you exit the vehicle, you're forced
to come out the passenger side. Go around the car to open the garage. Quickly
hop back in the driver seat and rush into the garage. The door won't close,
but it will make faltering noises. Park your car in a horizontal position and
leave. The garage should close and voila! Three cars in the garage.

Storing four cars in there follows  the same method, except 3  of them should
be squeezed closely together so the fourth car can be parked behind them in a
horizontal position. However, the problem with stuffing more cars into your
garage than the intended capacity is that you may not be able to enter your
vehicle or get out of one. Just beware.


\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\
[SIX CARS IN THE GARAGE]  Thanks to Kel Webb

I've managed to get 6. Yes, SIX cars into my garage. Here's how:

First, park two cars in the garage. When you try to park the third, the "too
many cars" message will appear. Get out and get into one of your cars that's
already in the garage. Drive this car so that it's half-in and half-out of
the garage. Now your garage door won't close because it doesn't know if your
putting that car in or taking it out. Now quickly (because your garage door
might close, "sawing" your car  in half, but not actually destroying the car)
drive your third car into the garage and park it.

Get out and park your second car (the half-in half-out) back  in the garage.
Repeat this process until you have a garage stuffed with all the finer cars
from the game (I've got an Infernus, Banshee, BP Hummer/Patriot, Mafia
Sentinel, FBI car, and a BP Cheetah). Warning: Filling your garage with 6
cars can make it difficult to remove some of the cars, so place the cars that
you like to drive a lot near the garage door.

Hope this helps gamers out there who really want those cars but can't seem to
save them.

ED'S NOTE: I've tested this  myself and it does  seem to  work.  However, you
must park all the cars closely together and all in a vertical position.  Like
how you normally park a car.

\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\


Evil Stuff
-----------

Get into a fire truck and use the water hose mounted on the top to blast away
people and cops!  Press the Circle button to allow the water to spurt out and
use the Right Analog stick to control the nozzle.


\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\
[OTHER EVIL STUFF]  Thanks to Darren Fedorchuk

1) In the RC car missions that are activated by entering a TOYZ van, use that
RC car to blow up civilians on the sidewalk.  Listen to opera (Double Cleff
FM) while you do it.

2) On the first mission, "Give me Liberty", take the car to the crusher. Have
it crushed while 8-Ball is still inside.

3) On the "Chaperone" mission for Salvatore, kill Chico and get Maria's money
back.

\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\


Vehicle Mission Benefits
-------------------------

When you enter a Taxi, Police Car, Ambulance or any of the  vehicles that can
activate vehicle missions, completing a certain amount of work with each type
of mission can pay well.

- Taxi -
As explained in the Secret  Vehicles  section:  Complete  100 non-consecutive
Taxi missions and a new Borgnine Taxi will be created in Harwood.

- Vigilante -
Exterminate 10  criminals in each  district for 1 Police Bribe.  Eliminate an
additional 10 to conjure a second Police Bribe.  You can do this in all three
islands. You get only two for each district.

- Ambulance -
Save 35 wounded  pedestrians, Heart  icons will be created  at your hideouts.
Save 70 citizens, Adrenaline icons will be created at your hideouts. Complete
Ambulance level 12, and earn  the Infinite Run ability, where you'll never
have to stop running from energy loss.

- Fire truck -
Extinguish 20 fires in each district and the  Flame Thrower  power-up will be
awarded at your hideouts.


Run Without Getting Tired
--------------------------

You can  sprint without  getting tired and you  don't have to  do anything to
achieve this ability either. Simply  tap the X button as  long as possible to
keep running. As long as there  are no slow-downs  in the tapping procedure,
your character  will keep running  and the game will  reset his "respiration"
rate each  time you press  the button. Although  your fingers will  get tired
from doing this.


Acquiring the Rhino Tank
-------------------------

Jacking the massive army tank is almost  suicide and is a great feat, so when
you have managed to lay your hands on one, I'll give you my praise.

My method of acquisition is wussy, as it doesn't require fighting. However,
if you're a dare-devil and love to see the law enforcements attempt to bust
you, then you'll need to consult MRorie's excellent Rhino Tank FAQ, found
here:

http://www.gamefaqs.com/console/ps2/game/31127.html

To nab the army's fine ride, simply complete the "Exchange" mission, which is
the very last story-related mission.  After the sequence, you can head to
Phil's Army Surplus shop, where you'll be awarded with his own tank.  Simple,
eh?


\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\
[ACQUIRING IT THE HARD WAY]  Thanks to MacPheerson

In Staunton, go to the area where you have to pick up the car and deal with
the spanked-up madmen. Next to one of the areas entrances, there's a building
with two staircases leading to each other, then another leading up.  Go up on
the stairs.  Start picking people off with the rifle, and  when the cops show
up, use the launcher and grenades to kill them. Stray cops will run up the
stairs, but cycle to a gun quickly to kill them. Bow the **** out of the
enforcement until the army comes. (dont bother w/choppers, you're under  a
roof. When the tanks stop against the wall in front of you, run down the
stairs. The army guys will get out, but the wall stops them from killing you.
Run back up and toss grenades or cocktails at them to kill them. Hop the
wall, get in a tank and go- drive to the pay n spray entrance. Get out and
sprint- get in the van in the nearby garage and get it painted, then go and
get your tank- w/no wanted level.

\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\


Speeding up the Tank
---------------------

The Tank is pretty damn slow, but you could counterbalance that by spinning
the turret 180 degrees so that it faces the rear. Now, start firing the
cannon. The force will give the tank extra momentum and uh, stuff. Yeah. It
makes it seem like the tank is skipping.


Flying Tanks
-------------

With the dodo cheat, you  can use a tank to  fly, and get  around better than
the dodo airplane.  Just turn the turret around directly behind you and keep
firing, you  can stay up  indefinitely.   ONE  IMPORTANT FACT: DO  NOT PUT ON
PERFECT HANDLELING, as it will make it much harder to fly.
-Thanks to Michael Rosequist-


Clingy Prostitutes
-------------------

I was also able to get a partner (sound odd, right?).  I was about to pick up
a hooker so I can bring up my health, and  right before she got in the car my
car was jacked.  I was thrown down on the street and the guy drove away.  The
hooker somehow became attached to me, and everywhere I went, she followed.  I
even drove real fast to try  and get away, but guess what, she ran faster.
This is just for laughs. Hope you enjoyed it.  Submitted by Ron Savion -


Collecting Power-Ups
---------------------

In Portland and Staunton Island you can  get lots of weapons  really quickly.
Go to your hideout, go into the garage and make sure you touch the back wall.
All weapon/armor/health/etc. pickups will re-spawn. So in these two areas you
go in and out and stock up on any weapons you have at your hideout.  Hope you
can get this to work for you too.  Thanks to AflyingSquirrel, John Shumate -


Decreasing Wanted Level through Train Rides
--------------------------------------------

It takes seemingly forever but works. Just hop on a train and don't get off.
Period. It may take a whole game day or so, but as long as you stay in there,
they can't touch you. Had a level of 5 stars knocked down to two before I got
bored outta my head. : )  -Thanks to CW K-


Flying the Gap
---------------

I found this out when I was cruising around after I had just failed Ray's
evidence mission. This has to do with launching a car over the bridge
connecting Shoreside Vale and Staunton Island when you can't yet reach
Shoreside Vale.

1. First things first, there is now way you can pull this off unless you have
two codes activated. The first code you need to activate is the one that is
titled "Good handling car"(R1,L1,R2,L1,Left,R1,R1,Triangle). After you have
activated it enter this next code. Activate the code titled "Fly" (R2,Circle,
R1, L2, Down, L1, R1).

2. After those two codes have been activated you need to steal a regular car
like a Taxi or a Bobcat. Don't steal a fast car or the Good handling car
code will not work. I don't know about a slow car, you can try it with a slow
car if you want to.

3. Ok, after you have stolen a regular speed car drive up to the orange
barriers that are supposed to block you from taking a car onto the bridge,
go around the barrier on the right side. Now go up the curved on ramp until
you get the part of the bridge that goes straight. Dividing the two lanes of
the bridge is a barrier. Drive up so that you are on top of that barrier. Now
stop once you get to the top.

4. Ok now that you are on top of the barrier you need to go full speed. Start
speeding down the top of the barrier, don't make any sudden turns or you will
fall off the barrier and you will need to get back on. Stay center as you
speed down, now this is where the two codes you activated earlier come into
the picture. When you get to the end of the barrier slightly turn to the left
so when you jump you will land on the left or right lanes and not the
center barrier of the opposite side of the bridge.  Right as you turn left or
right push down on the R3 button (left or right joystick). When you push the
R3 button the code called "Good handling car" will shoot you straight into
the air. And you will soon notice that you are not going to plunge into the
water, thanks to the code called "fly" your car should float all the way down
to the other side of the bridge and  onto Shoreside Vale--an impossible place
to reach until now. Voila, you have made it the Last Part of liberty city and
you haven't even completed all the missions on Staunton Island yet.
-Thanks to John Nolan-


Make Cars Commit Suicide
-------------------------

On the lit bridge connecting Shoreside and Staunton, wait for the bridge to
lift up.  When it's up the cars will stop in front of the gap. If you bump
into any of those cars, they'll drive straight into the gap and their deaths!
It's really funny to watch them do that. Thanks to Banzai Man-

You mentioned how you can make  cars commit suicide  on the Shoreside bridge.
Try doing the same thing, but timing it so they get crushed when the bridge
lowers back into place.  It's tough, but cool--the ass-end of the car sticks
out of the road. Thanks to Riggs-


Drive-by With Any Weapon
-------------------------

It's basically a drive-by shooting using every weapon at your disposal. The
best car to use for this is a Bobcat. It's harder to jump onto the back so
get in front of it, jump onto it, and walk forward until you fall into the
back of it. Now you can shoot people with any weapon while the guy drives
wherever. But if your wanted level starts going up, the guy will start
driving like a maniac in an effort to throw you off. Any other car will work
for this as long as you can get on top. You'll have to keep from slipping off
though. Thanks to Branded89k-


Dodo Flying Tips
-----------------

Gain some speed and hold down. When you see sparks from the tail or hear them
(sometimes it's hard to see), press up, and you'll take off. Now here are the
three most important things for a good flight:

1. Don't hold on to the gas (X) while in flight. It won't fly for more than
10 seconds or less

2. Only tap left or right constantly to make a turn. The small little wings
can't take hard turns.

3. Just fly straight until you start going down. At that point, start
tapping, pressing, or holding down until you can't see the red on the nose
(Near the spinning blade is a red part on the nose; you don't want to see
that). After that, the Dodo will start to go down then back up to a
reasonable level.

Oh yeah, one more thing: do not do not do not press up! It will screw up
flight! Use down and your plane will go back to normal flight! These are your
ways of flying the Dodo. Good luck! Thanks to Nick Leon-


The Secret Dive
----------------

Either this is a glitch, or a life saver! When a car is coming at you to run
you over for a reason (FBI, 3-star police) press sqaure. If you press it at
the right time, you will do a dive like the pedestrians do when you drive at
them. I was holding X (running) at the time, and  while doing that I pressed
square when an FBI car came at me; it saved my life! Thanks to Nick Leon-


  <>---------------------------------------------------------------------<>
                               -= CHEAT CODES =-
  <>---------------------------------------------------------------------<>


Do NOT ask for anymore.  Bonds added  these.  Personally, I (Adrenaline) have
never used them (not yet, anyway).  Stop  asking me for more! And stop asking
if I've heard of a so-and-so code!!  Thanks for your  courtesy.  Now, go buck
wild!

Note: If you ever want to turn off a cheat, like riots with pedestrians,
input the code again to disenact it. -Thanks to Michael Rosequist-


Rhino Tank
-----------

Code:  Circle x6, R1, L2, L1, Triangle, Circle, Triangle
Desc.: A Rhino tank  will magically pop out from an  invisible garage  in the
sky and fall on the streets  somewhere nearby. If you're  not careful, it may
end up squashing you.

Decrease Wanted Level
----------------------

Code:  R2, R2, L1, R2, Up, Down, Up, Down, Up, Down
Desc.: All your troubles  with the police will be  over once this  code kicks
into action.

Increase Wanted Level
----------------------

Code:  R2, R2, L1, R2, Left, Right, Left, Right, Left, Right
Desc.: Feeling a bit lazy? Or maybe  you just don't  want to  hurt your brain
too much by devising ways to disembody your  local citizens and to deface the
beautiful property around Liberty City. Well, you could  stir up some intense
action like there's no tomorrow with this code.

Clear Weather
--------------

Code:  L1, L2, R1, R2, R2, R1, L2, Triangle
Desc.: Sunny days are good days...for picnics and hit-and-runs.

Foggy Weather
--------------

Code:  L1, L2, R1, R2, R2, R1, L2, Cross
Desc.: On perfectly sunny days, when there  is not a cloud in sight, even the
thick fog feels like rolling out to play.

Cloudy Weather
---------------

Code:  L1, L2, R1, R2, R2, R1, L2, Square
Desc.: It changes the weather from whatever its current state is to a cloudy,
gloomy weather.

Rainy Weather
--------------

Code:  L1, L2, R1, R2, R2, R1, L2, Circle
Desc.: Rain, rain  go away; come  again another day. Rain  is cool and if you
like rain, then you could use this rainy weather code. *smiles and thumbs up*

Faster Time
------------

Code: Circle x3, Square x5, L1, TRIANGLE, CIRCLE, TRIANGLE.
Desc.:  It will make the in-game time speed up, morning becomes night quicker
and vice versa.

Outfits
--------

Code:  Right, Down, Left, Up, L1, L2, Up, Left, Down, Right
Desc.: This will allow you to assume the role of any character in the game.
Well, not any, but many of the pedestrians you see around the city. But even
if you assume the guise, it won't fool the cops or the gangs who want you
sprawled out on the streets.

Riot Madness
-------------

Code:  Down, Up, Left, Up, X, R1, R2, L2, L1
Desc.: The pedestrians will run around beating the hell out of one another,
and if you're not careful, you too! But take caution, if you save your game
with the code entered, you can never take it off.

All Weapons
------------

Code:  R2, R2, L1, R2, Left, Down, Right, Up, Left, Down, Right, Up
Desc.: It gives you all of the weapons in the game, each fully packed with
a finite amount of ammo.

Full Armor
-----------

Code:  R2, R2, L1, L2, Left, Down, Right, Up, Left, Down, Right, Up
Desc.: Your character becomes automatically equipped with armor. There is no
code that will give you infinite health, unfortunately.

Full Health
------------

Code:  R2, R2, L1, R1, Left, Down, Right, Up, Left, Down, Right, Up
Desc.: Miracle code of life. It pumps your health back to 100.

Money
------

Code:  R2, R2, L1, L1, Left, Down, Right, Up, Left, Down, Right, Up
Desc.: Money, money! Gimme money!

More Gore
----------

Code:  Square, L1, Circle, Down, L1, R1, Triangle, Right, L1, X
Desc.: More blood and guts, you sick psychopath.

The following codes were submitted by John Kaelin:
---------------------------------------------------

Make Cars invisible: L1, L1, Square, R2, Triangle, L1, Triangle

This code makes the entire body of the car disappear, except the Tires,
headlights, taillights, steering wheel, and driver, on all the cars.


Slow Down Gameplay: Triangle, Up, Right, Down, Square, R1, R2

This code is one of my favorites, it makes the entire game slow down, as if
you took the matrix pill, or if you enter it a few times or more, even
slower. Also, to warn you, I noticed I couldn't get out of my car while the
game had this code on, I'm not sure if that's the case with your games, but
an easy way to unable this code is to go and do a unique jump, the cinematic
sequence will be the same speed, and when it cuts, the gameplay will be
normal speed, although I didn't save with this one, yet anyway. ;)


Speed up gameplay: Triangle, Up, Right, Down, Square, L1, L2

THE BEST CODE! For me anyway, it makes the game hilariously fast. I was
laughing so hard while I was watching my player run crazily around. I entered
this code 10X or more on my game, and he ran so fast--I got from my first
island base, to my third island base, in under two minutes, running ^_^ and
he only takes 1 second to catch his breath. Although it's easy to get busted
if you're in a super speedy car; the police will appear out of nowhere and
pull you out of your car before you can think to enter the no wanted code if
you use it.


  <>---------------------------------------------------------------------<>
                        -= FREQUENTLY ASKED QUESTIONS =-
  <>---------------------------------------------------------------------<>


-----------------------------------------------------------------------------
 Q: Ok, I've done <insert list of things you've done>, but I'm still not
    able to get 100%! Can you tell me what else I have to do?

 A: Not really. I haven't been able to calculate what things add to your
    overall percentage and what  things don't, so there's no way I could
    tell you exactly what you're missing.

-----------------------------------------------------------------------------
 Q: I killed Kenji Kasen. Will I still be able to do his missions?

 A: Of course not, silly goose. Last time I checked, you can't get missions
    from a dead guy.

-----------------------------------------------------------------------------
 Q: Is there any way I can enter the football stadium or the observatory?

 A: According to jjkgamers, you can fly a Dodo into the stadium, but you
    won't be able to get back out. The word "COCKS" is streaked across the
    bleachers. Same way with the observatory. I suggest checking out the
    "Hard-to-Reach Places" FAQ found at GameFAQs for details.

-----------------------------------------------------------------------------
 Q: I can't get past the subway or the bridge. It says that it will be fixed
    after I complete a certain objective. How do I get to the other islands?

 A: Routes to other islands will not be  opened until you've completed every
    (main) mission in each district.

-----------------------------------------------------------------------------
 Q: Why can't I get past a Wanted Level of 4? I keep shooting all the cops
    like you said, but it won't budge!

 A: People seemed to have misunderstood  my answer last time. If you're in
    Portland, 4 stars can be achieved at maximum. In Staunton: 5 stars. In
    Shoreside: 6 stars. This means that if you are in Portland, and you
    still DO NOT have access to Staunton, you can get a maximum of 4 stars.
    If you are in Staunton Island, and you DO NOT have access to Shoreside,
    you can get a maximum of 5 stars. However, if you are in Portland, and
    you DO HAVE ACCESS to Shoreside, you will be able to get all 6 stars! Get
    it??

-----------------------------------------------------------------------------




   ______ ________________________________________________________________
  / ___  \ ______________________________________________________________ \
 / /  / \ \                                                              \ \
| | -/ /-| |           - - - - CHAPTER FIVE: OUTRO - - - -                \ \
 \ \/ /_/ /_______________________________________________________________/ /
  \______/_________________________________________________________________/


The unofficial Grand Theft Auto 3 strategy guide was created on  November 10,
2001.   2001-2002 AdrenalineSL and Bonds Legacy. All rights reserved.

All rights reserved including the right of reproduction in whole and  in part
in any form.  Playstation 2 and Playstation 2 logos are registered trademarks
of Sony, Inc.  Grand Theft Auto 3 is a registered trademark of Rockstar, Inc.
The authors of this  document is in no way affiliated with Sony Entertainment
of America.  You may not place  this document on your website or reproduce it
in any way without the author's consent.

This Grand  Theft Auto III  FAQ/Walkthrough was  written by  AdrenalineSL and
Bonds Legacy, who hold all copyright for this document, in whole and in part.
This guide may be used for private and  personal use only. You may not permit
anyone under any patents to reproduce it, in part or in whole, or use it for
profitable purposes. All content within this file is owned and created by
Stephanie Lee and Ryan Kavanagh. Should you attempt any infringement of these
terms under the false belief that you are  safe from  international copyright
law, it must be said that you are a moron.

You may download the file through a  web browser  onto a single  computer for
your personal, non-commercial  use only.  You may  not permit anyone else to
modify the file or use  it for any commercial  purpose, display, performance,
sale or rental.  It absolutely cannot be  decompiled, disassembled, modified,
or create derivative works based on the documentation in whole or in part. Do
not remove any copyrights.

DISCLAIMER: Grand Theft Auto 3, the Grand Theft Auto 3 logo, and all related
characters are copyright and property of Rockstar, Inc.

*****************************************************************************

Webmasters- If you want to use this guide, just ask for  permission.  To make
this known, here is a list of the official or authorized carriers of this
FAQ:

GameFAQs <http://www.gamefaqs.com>
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All other sites are FAQ stealers that  do not respect  copyrighted works! And
if we do grant permission, we reserve the right to ask that it be removed for
any reason! We also sincerely urge you to keep ALL our FAQs UPDATED! UPDATED!
UPDATED!  Outdated versions of FAQs are the devil! Are we clear on both terms
here? Great.


o|                        S P E C I A L  T H A N K S                       |o
||

- AstroBlue for making the cool art at the top!
- Bonds Leagacy for doing the hard stuff (Walkthrough).
- Adrenaline for doing practically everything else.
- CJayC for posting this guide and hosting all my other works.
- Anyone else who wants to be thanked.


Sources
--------

Some of the sections would not have been made possible without the help of
the following:

- BradyGAMES OSG for the Hidden Packages Locations and prizes for them.
- GTA3 Instruction booklet for a couple of things.
- Sweetpimp324's Rampage FAQ for helping me get my Rampages in my game.
- Where ever Bonds got the cheat codes from! Be it IGN, some magazine, rotten
  gum, or anyone's grandma.


Contributor Credits:
----------------------

Thanks to the readers of this FAQ who have taken some time aside to e-mail me
with corrections, tips, hints and suggestions; the guide is immensely
improved by their efforts. The people that are listed here are not
particularly special than the  other contributors listed  throughout the FAQ,
but they have sent me  small tidbits of information I've incorporated into my
own info. Credit due to them is found here.

- Greg for correcting a small error in the Hidden Packages chart.
- Ron Savion and dawg88 for correcting the maximum wanted level in Portland.
- John Kaelin and Colonel814 for correcting the Securicar Garage money amount
  error.
- Riggs for helluva lot of corrections and various contributions to the FAQ.
- cartman420 for the "Running Without Getting Tired" tip.
- SaucierSum for some Authority level corrections.
- Daniel Feit for numerous corrections on countless errors.
- Jon (FLiPNiNeX3) for telling me about the Bullet-Proof Bobcat.
- Ifrit (Jonathon D'Aquin) for confirming information regarding Bullet-Proof
  Bobcat.



                 "I told you a million times not to exaggerate!"

=============================================================================
                              MUCHAS GRACIAS!!
=============================================================================

               The Unofficial Grand Theft Auto 3 Strategy Guide
             Copyright 2001-2002 Stephanie Lee and Ryan Kavanagh
                               November 2001





