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DESPERADOS  -Wanted Dead or Alive WALKTROUGH 
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Made by: Dr. Laiho (dr.laiho@iobox.fi)
Date: 07-06-2001
Version: 0.7

Versions: 

0.3: First version, all character info and walkthru for 3 first levels, more is 
on its way

0.5: Added walktroughs for levels 4-8, used one day fully on writing I don't 
want to let   down my fans, if I got any Added also the lines between the level 
WThrus. Im planning to get ready WTs to level 15 in couple of days.

0.7: I managed to keep my timetables! The WTs for levels 9-15 are ready. I also 
made a couple of little corrections in WTs for levels 4 & 6, and fixed some 
wrongly-typed words.
My next task it to get ready the WTs to level 20 in next week. (My date is 13-
06.)    

This walktrough is made by Dr. Laiho, and its made so, that Ill give you a 
complete solution with only in spots that are extremely hard to understand. In 
other spots, Ill just give you a little hint what to do (e.g "just use your 
knife and youll be fine"), because I dont want to completely spoil your gaming 
experience (or perhaps Im just lazy). Ill also try to give you some 
alternative solutions in some points to do it good. 

AND ONE MORE THING: Im REALLY sorry if I use bad grammar sometimes. 

BASICAL STUFF:

All of your characters can walk, run, chrouch, climb ladders, ride a horse, jump 
to a horse from balcony, rollnshoot (little differences). Everyone of them 
(except Mia) also  carries a some kind of firearm to be used in hot spots. Its 
extremely sure that you use a right person in right spot. (Running in middle of 
a enemy group and trying to take em out with your Colt doesnt never beat a gas 
flask thrown from a right spot) 

The enemies can walk, run, climb ladders, ride a horse, shoot They can also but 
see, but also HEAR you. So wise desperado walks instead of running and telling 
so where he is.

The civilians can walk, run, see, hear, and go and tell to enemy where you are. 
You cant kill them (Mission Failed). But you can knock em out and tie em up 
if you see any, sometimes you even must to.

The animals can see and hear you, and make noises so enemies come and check out 
whats going on. But dont worry, this doesnt happen too often. 
The horses are apart from other animals. You can control em when some of your 
heroes are riding em. But you cant ride an unsaddled horse. (You must saddle 
it first with Cooper.)

THE INTERFACE:

Theres something else but just your heroes and their controls. Theres also 
several little things that give you info about current level. Ill tell you 
something here: 

Map:
Map shows you the useful spots whats on the level youre on: The marks mean:
Green dot: One of your heroes
Red dot: Enemy 
Dark red dot: Dead enemy
Blue dot: Civilian
Yellow cross: Something some of your heroes can pick up/use (saddles, equipment, 
barrels) 
Green arrows: Walls you can climb with Cooper
Blue area: Area thats totally shadowed (you cant be seen while standing there)
Red area: Area you can cultivate someway

Quick Action:
This is most coolest feature in whole game. If you first click the watch in left 
corner (you can record quick actions when the watch turns red).  For example: 
Coopers hiding inside a house. In front of the house theres enemies standing. 
You order Cooper to walk out and then you carry on the quick action. Cooper 
blows the guys automatically.

Viewing range:
The viewing range tells you where the enemy or civilian sees and in what mood he 
currently is. The colors are:

Green: Theres nothing wrong, everything is okay. Nice day, huh? 
(He hasnt seen you)

Yellow: Did I see something? Is there something wrong? Ill better go and check. 
(Hes seen you a very short time or hes seen something youre left on stage or 
hes heard something weird)

Orange: Who the heck is he? Well meet in hell, buddy! 
(Hes seen you and is going to shoot you!)

Pink: Oh-la-la Senorita! How about it, darling? 
(Hes seen Kate playing with her garter)

Black: What the heck? Where are they? Why are they shouting "dont shoot, dont 
shoot?!" Ill shoot em anyway! 
(Mia has hit him with blowpipe)

CHARACTERS:

In this part I will tell you about weapons and special skills of your team. The 
level number after name tells you from which level (tutorial level) you can take 
control of this person. 

John Cooper (level 1):

Cooper is a leader of your team. Hes the only one you will get control in every 
mission (except the tutorials, except his own, oh, sorry.)

Coopers weapons:

1. Colt: 
Coopers weapon of choice and because he shoots faster than his shadow, (oh 
well) it should be counted in "submachine guns". Six shots, then reload.
Range: Medium 
Accuracy: Medium

2. Fist:
Only weapon that cant be taken off from him in any moment. It doesnt kill 
anyone (or kills, if you use it in same victim too many times), just sends him 
off to take a little nap.

3. Knife: 
Knife is the best weapon Cooper has. It can be used several ways: You can just 
simply stab an enemy, or even more better, throw your knife to kill an enemy 
from distance. But if you throw from too far, it loses its effect. It works more 
far away in daylight than night. You can also "sabotage" a horse with your knife 
by cutting its saddle belt. If you or any enemy tries to mount  a "sabotaged" 
horse, the saddle will fall off, and no one can ride with it unless you pick up 
the fallen saddle and saddle the horse again. The knife can also be used in 
several special situations, like cutting down hay bales, life boats, or docs 
from hangmans nooses :-).

4. Musical Watch:
This is some kind of decoy. Enemies inside a particular range will come (in 
well-planned ambushs) and check out whats playing the melody. 

Coopers special skills:    
Cooper is only one who can climb up rocky walls (these are marked as green 
arrows in map), or saddle horses. Cooper can also carry around dead or 
unconcious bodies. (Sanchez can also perform this.) 

Samuel Williams (level 3):

Sam is Coopers old friend and this fella sure has it with explosives. Also, 
Sams interest in women gets him in trouble more than once.

Sams weapons:

1. Winchester:
Sams basic firearm has longest range in normal firing mode (only Docs sniper 
beats it).
Holds 12 shots, but every time you shoot theres a little moment when the rifle 
reloads. These moments may cost your life, so dont plan starting any major 
firefights with Sam.
Range: Long
Accuracy: Medium

2. Dynamite:
Sams true weapon of choice. Kills anyone near enough, and knocks out in 
particular range. Great with clearing large groups, but some enemies will also 
run away or kick the stick away if they see it. Theres also something with 
throwing: it doesnt land there where you throw it, it keeps going couple leaps 
longer and blow then. Longer range is just a good thing. 

3. Rope: 
You use this object as tying up unconcious civilians and/or enemies. You dont 
have to tie up an unconcious enemy every time, you can also kill him if you 
want. But remember: if a free enemy sees his tied up mate, he sets him free and 
its alaaarm!!

4. Rattlesnake:
Sams way to perform a practical joke: if enemy/civilian or some other your team 
members goes near this sack, the snake jumps out and bites him. Really effective 
when hidden behind corners or front on enemy buildings. Its also a silent way 
to scare a horse. 

5. TNT Barrel:
Youll get this item only in particular levels, when you have to do a major blow 
for clearing a way or distraction. After you have set the barrel down, Sam makes 
a powder trail wherever you guide him. This fuse can be lit by Sam himself or 
Kate can light it with her mirror. You can also shoot the barrel and it blows. 

Sams special skills:
Sam (like Sanchez) can control gatling guns in particular levels.  

Doc McCoy (level 5)

Doc is also an old friend of Cooper, and works as doctor of the team. Hes a bit 
cynical, but Cooper and others can fully trust him in any moment.

Docs weapons:

1. Buntline: 
Docs revolver is apart from Coopers Colt. It  holds 6 rounds like Coopers 
weapon, but it has a longer barrel and its range is only a bit shorter than 
Sams Winchester. 
In sniper mode, There is no limit in range as long as theres no objects in way. 
But youll have to wait sometime while aiming at enemy to get a clear shot. You 
know that you will make a score when the crosshair is totally clear and theres 
a red outline around your target. Of course, theres limited ammo in sniper 
mode. Somehow, in sniper mode Buntline is also more silent.   
Range: Long
Accuracy: Good
In sniper mode:
Range: Unlimited
Accuracy: Perfect

2. Gas flask:
Now this is good Docs true ace in his sleeves. This is an extremely silent way 
to take out really large bunch of enemies at once.  Wherever this falls, every 
person (hero, enemy or civilian) goes unconcious in two meters range. Only 
problem is how to get near enough to throw these but theres a way bladder 
balloons Doc carries with him can be used to bring even more range in these 
little knockers anyone of your team (also Mia) can use his default firearm to 
pop the balloon above a nice and happy group of enemies.

3. First Aid:
Doc is the doctor of the team it can be heard even in his name Anyways, Doc 
carries several medical items that can be used to restore health if any of your 
heroes are wounded. Of course, Doc can also heal himself, too. Restores about 50 
hit points. (If your hero is all all right, his hit points are 100.)   

4. Scarecrow:
This item, known also as "Double Doc", if an enemy sees the scarecrow, he thinks 
its a foe and begins to shoot at it. This may bring even more enemies at stage, 
and they will begin shooting at it too you got anything that clears groups..?  

Docs special skills:
If any of your team members goes out cold (angry enemy fist or poor throwing 
with gas flask), Doc will wake him up in no time. (If Doc himself is knocked 
out, he cant of course wake himself.) Also Doc is a real burglar, with his 
skeleton key, he is able to pick locks in doors that are well locked. Some 
doors beat even Doc, so sometimes you must find an another way to get the door 
open (major blow or alternative route). 

Kate OHara (level 7)

Kate is a professional gambler but she cant keep her hands off from aces shes 
hidden in his sleeves. This gets her often trouble in no time. 

Kates weapons:

1. Derringer:
Kates basic firearm: holds too small magazine (3 shots), gots a really short 
range, but its pretty silent. If  a lone enemy is far away from others, theres 
no worry to drop him with Derringer.
Range: Short
Accuracy: Good

2. Queen of Hearts:
This pack of cards is Kates decoy. Trail of cards in enemys path and he 
follows the cards right into a well-planned ambush.

3. Garter:
True womans weapon: If enemy sees Kate while shes playing with her garter, his 
line of vision turns pink and he will walk in front of her, and theres a good 
spot put him out of action with a well-placed kick or a knife-throw from behind. 
Just dont stand there too long: even dullest enemy understands whats going on

4. Mirror:
If Kate plays with her mirror, the range of enemys sight of vision goes off, 
and you can get near him without getting seen. Nice thing if you want to get 
past guard. Also sets on TNT fuses. Doesnt work if youre standing in shadow or 
its night.

5. Kick:
Similar to Coopers punch: works also faster and is more effective. Kates way 
to perform a silent kill: Kick him until he dies.

Kates special skills:
In some missions you can use Kate as a spy: steal dress from clothesline and 
Kate can move freely around the level. Kate also only person who can move 
totally silent in any kind of terrain. This creeping ability is good if you want 
to kick someone out from behind. 

Sanchez (level 14)

Sanchez WAS most fearsome bandito leader in New Mexico, but then he met Cooper 
and his gang

Sanchezs weapons:

1. Shotgun:
Sanchezs standard weapon, is sure most messing up firearm in your team. It 
holds 2 shots, but everthing that stands on its shooting range is surely wiped 
up in no time. If you plan starting on major firefight, make sure hes in front, 
because shot from shotgun wipes absolutely everything.
Range: Short
Accuracy: Perfect 

2. Tequila:
This mexican liquor can be used to make certain enemies easier to kill. An enemy 
that drinks tequila, will occasionally come drunk, and start stagger around and 
his line of vision goes dizzy. And if he shoots, he hits anywhere but pure luck.

3. Siesta:
Works like Kates garter. Enemies come near "sleeping" hero, and can be  killed 
someway.

4. Swipe:
Like Coopers punch and Kates kick, this is Sanchezs way to send an enemy to 
the Dreamland. But even better, Sanchez wipes out everyone who stands near him, 
not just one person at time.

5. Stone: 
Another way to knock out an enemy. Can be thrown like gas flasks, but knocks out 
only one person at time. Stones can be picked up after use.             

Sanchezs special skills:
Sanchez, like Cooper, can carry dead/unconcious bodies around. But Sanchez is so 
strong, that he can carry TWO persons at time. Sanchez is also only one who can 
make buildings habitable. If theres 3 or less enemies in a house, Sanchez 
throws em out when you enter there.
Sanchez is so strong, that he can move heavy objects (like statues) out of your 
way to open routes. Those are anyways unaccesible. Like Sam, Sanchez also has it 
with heavy weapons. You can control gatling guns, so good that youll get it 
with you and can walk around with it in your hands. Useful when you must kill 
all enemies in little towns.

Mia Yung (level 20)

Mia is a little chinese girl. Shes only 18 years old, but when bandits killed 
her father, he joined in Coopers posse. Mia cant actually kill anyone alone, 
but she is really useful while creating distractions and

Mias weapons:

1. Blowpipe: 
Mias basic weapon. Its looks much for nothing, holds only one shot, but its 
extremely silent, and when it hits, itll make a MESS. If you hit an enemy with 
it, he goes totally crazy because of poison in the dart, and he doesnt care who 
hes shooting then, friend or foe. One more thing, if, youve hit anyone, find 
cover and FAST.

2. Flute:
Works like Coopers watch. Useful luring enemies into ambushs.

3. Firecracker: 
Blinds like Kates mirror. But makes same effect for many enemies in time.

4. Mr. Leone:
You think this fella needs his own topic..? Well anyways, while Mia lays some 
peanuts in trail, you can use this little monkey to go dancing in there. Works 
like Docs scarecrow, nobody just shoots him. You can also distract enemy by 
sending Mr. Leone dancing around him. No nuts needed.

Mias special skills:

Mia is small, but shes pure pepper. She can hide in empty barrels, and these 
make great hiding places for her in ambushs.       


WALKTROUGH:

To the main thing, huh? Im going to give you full report about anything that I 
thought a bit longer time. In other ways, its basic stuff and easy to find out 
anyways, but if theres something that I havent paid attention and you think I 
should have, mail me. Ill try to add it in. 
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Level 1: An Old Friend

Level ranking: Tutorial

This level is Coopers tutorial, so just do what Big Bill says and youll be 
okay.  
So, he robbed you and did a runner?  Find him (in northeast corner of map), set 
his viewing range on and crawl past front of him and run to knock him out. Then 
pick up saddle, saddle the horse and when you mount it, the level ends.
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Level 2: Southern Comfort

Level ranking: Easy

In this level youll meet first member of your gang, Sam Williams. After the 
short intro, you get into business. A careful knife-thrower clears the nothern 
part of this level in no time, remember also hide bodies inside houses. After 
theres no one left, but those two guys front of barn, hide Sam in one of the 
shacks and go inside the barn. Climb to upstairs and cut down the hay bale with 
your knife. Go out and stab the guys with your knife. 
Now is time to do some shooting. Theres a hay field in western side of the map. 
No one sees you on these fields if you keep your head down. You see those two 
enemies standing near the fence? Walk to the hay field and get crawling. After 
youre so near you can get, is time to record your first quick action. Select 
quick action, select Colt, and order Cooper to shoot those two guys. Now stand 
up and press <SPACE> you have soon two bodies laying there. Chrouch and wait 
that third man sees the bodies. Shoot him too. 
Now is time to kill the fella patrolling on eastern side. Hide in hay field and 
wait him to pass by. Knifes are flaying low today Okay, go and hide in south of 
the field and shoot into air. Shoot everyone who comes to check the situation 
Fetch Sam and hide him near the yardhouse and throw knife in guy front of it. 
Now do this:
Throw knife to the guy patrolling in front of the villa so the guy near stable 
wont see him and let it be. Try to sneak behind him from right and give him a 
punch. Bring Sam near the stable and Cooper wakes him up. Mount the horses and 
just ride north-east past the guard on front gate. He wont do anything 
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Level 3: Smoke signals

Level ranking: Tutorial

Sams tutorial. Just follow the instructions and youll be fine. BTW, when you 
get to use the gatling gun, shoot the wagon, theres something inside 
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Level 4: Hang em High

Level ranking: Easy/Medium

In this mission you must free Doc McCoy, whos neck deep in trouble 
When the level begins, theres a priest on horseback in same place than you are. 
Punch him with Cooper and tie him up with Sam. Drag him behind the bush there.
Almost rest of the level is basical moving around, kill the enemies and hide the 
bodies around the town by using Coopers abilities, knife, punch, watch BUT 
DONT FIRE A SINGLE SHOT. After theres enemies nowhere but hanging plaza, 
theres couple of things to do. First ready your escape: Fetch the saddle thats 
on front of the barn in western end of the town. Saddle the black horse thats 
on the stable in western end of the main street. Then fetch the priests horse 
and park it on same place wheres the brown one is on main street. Now youre 
backed up your escape. 
From here nothing goes how youre planned
Now its time to make a major blow. Send Cooper standing near the northern 
entrance to the plaza. Set the TNT barrel next to Docs wagon, lay a fuse and 
light it. Now send Sam in hiding to the house opposite the wagons in western 
side of the hanging plaza. Theres now two enemies left in the plaza. Run near 
enough and throw the knife at sheriff whos walking around Doc. Now sneak behind 
the guy in front of the stairs and knock him out. Pick up your knife from 
sheriffs body and cut Doc down. Now send both Doc and Cooper inside the 
sheriffs office. Pick up Docs coat and hide into the cell block. (Dont care 
about the sissy sleeping there, he runs out, but doesnt alert anyone.) Hide 
there until the plaza is empty, then run into the house Sam is hiding. Wait 
there until theres no one on the main street, then run to the stable, where the 
black horse (well) waits for you. Wait until theres absolutely no one around, 
then mount the horses in stable and on the main street, and escape same way the 
priest came.
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Level 5: Doc McCoys cabin

Level ranking: Tutorial

Docs tutorial just follow orders, and so on
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Level 6: High Stakes

Level ranking: Easy/Medium

Now its turn to rescue Kate OHara, beauty of your team. After the intro, nice 
way to get you a fourth horse, BTW, wait in darkness until things have quitened 
down a bit. Dont worry about fellas borrowing your horses, theyll return em 
same place where they took em. Someone might even run just past you knives 
flaying around? 
You must reach the steamer from west. (I havent tried the east side , mail me 
if you think its easier or otherwise funnier to try there). Kill the fellas 
(note that in night you must be REALLY close of your target before your knife 
kills) around until you reach the western street. Kill the guy walking around 
the table with knife and knock out the civilian walking there. There are two 
enemies on balconies in left and right. Let the fella on the balcony in right 
be. But you must sneak inside the house where the left one is without getting 
seen. (Walk, dont run.) When you get inside go out to the balcony and kill the 
guy. (There are sniper bullets there, but drop it. You got no use for em). 
Now go more north. Theres a fella in front of a house, kill him and hide the 
body and your heroes in the house. 
Youre almost there, kill the one walking around, (you might also want to knock 
out those civilians) and youve reached the pier. 
Now comes the hard one.
Theres a small outhouse in left, send Doc and Cooper there. Let Sam be, you got 
no use for him. Kill the guy who stands on pier in left and drag him to the 
outhouse. Then, go and drop Coopers watch just in front of the outhouse and set 
timer in 15 seconds. Now go and RUN to the pier in front of ship, and then 
return fast to the outhouse. An enemy should hear your steps and come and check 
out whats going on. When the watch begins to play, he naturally checks it out. 
Now step out and throw your knife. One less around the place 
Repeat the trick until theres no one coming to you. 
Now its time to board the steamer. Theres a pile of logs near the bow of the 
ship. These are your stairs. Pick up the extra gas and hide Doc behind the 
crates in nothern side of the ship. (Theres a small niche, you can put him 
laying there.) Now send Cooper crawling near the stairs, and when you get there, 
RUN up the stairs but don't go inside, go all way to the stern. No one should 
come there, but if comes, use your knife. 
When the things have quietened down, crawl near the life boat, and wait until 
theres four or five men in a group under it, then cut the rope and you should 
take em all out. 
Hide back in stern section, and wait again. Now its time to repeat same thing 
with Doc. Crawl to the stairs and run up, but send Doc inside. Switch to Cooper 
and keep your knife ready, someone might find him. After the things have 
quitened down again send also Cooper  crawling inside the ship. Pick the lock 
with Doc and cut Kate free with Cooper.
The rest is Docs show. You should find out a way to take out everyone near the 
ship from ladders to the pile of logs by throwing gas flasks. (Sorry, but cant 
give excact orders, because the places of enemies are various.) After everyone 
is off to a little nap, you should simply walk out via the log pile and same way 
you came right to the horses in south. Mount em and ride away. 
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Level 7: A Womans weapons

Level ranking: Tutorial

Kates tutorial. Just follow orders. BTW, check out Sam when youre changing 
clothes for fun he ain`t gentleman Only thing that gave me some wits was the 
dazzle section, you must run just after your friends, not stand there and wait 
that theyre in safe.     
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Level 8: Into the Lions Den

Level ranking: Easy

Now when your gang is back in business, its time to pay a visit for the 
Marshal. Too bad he isnt so eager to see you. In this mission you cant kill 
absolutely anyone. Its mission failed if any of these gunmen losts his life. 
In fact basic moving around this level is next: Kate moves in field of vision 
and starts to entice the enemy. Enemy staggers to Kate, Kate kicks him out. Sam 
runs to place and ties the buddy. Cooper comes and hides him. Use this trick for 
all of the fellas whose outside the hacienda walls (also the guy on horseback), 
except those two who are other side of the bridge in northwest corner of the 
map). 
Okay, lets begin. Use the normal phase (the trick I explained) to take out the 
guy in front gate and the one whos on horseback. Hide em in the shack thats 
on front gate. You might want to hide the horse in west so no one mounts it when 
he gets suspicious. Then run to the west side and same again for guy in front of 
the house and then the fella patrolling there. 
Those two men in northwest can be taken out two possible ways: You can simply 
throw a gas flask in there but if you want to save em, do next: Send Kate and 
ONLY Kate, walking over the bridge, shes the only one who can do it without 
getting noticed. Store a running kick quick action to the guy in right. Next 
sneak by them, and kick the first one. Both of them fall, but one in the right 
stands up in no time. So carry on the quick action right after the first kick. 
Both of them wont wake up. Bring Sam in and tie.
Now its time to take out the guards in front gate. Normal way. Hide em in 
shack thats on main gate. The right one sees more left than the right one. Take 
him out first. BUT: Theres a fella who will make alarm everytime he sees 
someones lost. So you must wait until he calms down everytime youve taken 
someone out. You got the ones on the gate, right? Now its time to take on the 
alert-maker. Lay a trail of cards from front gate to the shack door. And wait 
him to come investigate. When he looks around on the door, rush out and kick him 
out. Go and put one more card so the guy whos in front of the gate to the inner 
courtyard will see it. Take him out same way as the last one. 
Take out the one sitting on the bench of the frontyard usual way. Theres one 
deputy inside the house in left, so hide him inside the right one. The one on 
the other side of the gate to the backyard is simple. When looks through the 
half-open gate, he will see Kate. 
Now, as you can see, the one patrolling around will usually go and talk with two 
others near the western wall. Pick up the extra gas in front yard and send Doc 
to the other side of the wall and when theyre in group, throw a flask over. 
Fourth one will come and wake up his buddies, simply throw another bottle before 
he manages to do it. Go in and tie em up. Now you must entice the one 
patrolling near the stables, but do it so he wont notice his tied up friends. 
Almost there Now you must entice the one sitting on the bullet box. Then just 
simply sneak behind the one sitting on the TNT barrel and kick him out. 
Ok, time to do a major blow. Go and set the TNT on gate to the inner courtyard 
and lay a fuse to the door of the house in right side. But before you light the 
fuse, set Cooper standing next to the door in left. Light the fuse, and send Sam 
inside. Switch to Cooper and when the guy will rush out, punch him out. 
Now its time to clear the inner courtyard. The first one will be taken out by 
usual way, rest is Docs job; crawl there where the extra gas is. Now throw a 
flask to the nearest guy. Crawl there and throw flask to take out the one behind 
the nearest pillar. The second one will note this. Throw another flask when he 
comes to wake up his friend. Throw one more bottle to the guy whos remaining. 
You tied em up and now you noticed theres two deputees left behind a table 
inside?
THIS ones tricky: you must throw in a stick of dynamite so it lands in front of 
the table. The guys usually run out, but if get it going right, they will just 
stand there and the blow will take them out. After youve tied em up, make any 
of your heroes enter the marshals office and the chapter ends.        
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Level 9: Like A Thief in A Night

Level ranking: Medium

This level was really hard to me when I played it first time. In fact its 
fairly easy, only in beginning youll need a bit of luck with you. 
Theres also couple of other things that you MUST do to accomplish: 
Always WALK, never RUN. DO NOT use firearms (or anything what makes noise, e.g 
dynamite). And watch out for those fat fellas in blue jacket, they are extreme 
cowards and will go to tell the leader if they see ANYTHING suspicious. 
Into work then; start by walking over the river and kill the guy patrolling near 
the sleeping one with knife. The white-shirted guard should become suspicious 
kill him too when you got a change. Stab the sleeping one now you will need a 
bit of luck that man patrolling bit northwards, sometimes he will become 
suspicious about his friends sometimes not. If he comes to check out, try to 
kill him with Cooper if you get a change. If he lets the whole thing be, take 
Kate on. Go to the woods, and try to get him more southwards, so you can kick 
him out without getting seen. Now you have those two who are chatting over there 
left. Note that other of them is blue-coated coward. Entice the one looking 
southwards, kick him out and throw knife to the cowards back. 
First area clear. Lets move on. Send Kate and Cooper behind the rock near the 
second river. Let Kate lay trailocards from THIS side of the river so that it 
goes past the rock. An enemy should see this, and when goes past you, throw 
knife to him with Cooper. Drag the body behind the rock and set one more card, 
now to OTHER side of the river. This should get two more enemies to knife-
throwers range. Then, entice the pink-shirted fatso patrolling there without 
letting the blue-coated coward see you, get him to the other side of the river 
and knock him out. Then RUN towards the coward with Cooper and punch him. Take 
him away. 
Ok, bring Doc to the stage. Now you have to be FAST. Make Doc and Cooper go to 
the dark area just behind the two guys standing on the path. Use your only gas 
flask to take out those two and switch to Cooper. Go and get the blue one out of 
there, because the two guards more south will soon find out whats going on. 
Drag both of them into the darkness. Now you have three more left. Two on the 
path and one in the tower. I suggest you to take out the one in the tower first 
(because he makes an alarm if sees his mates missing). Slip past the guards in 
path and go southeast from tower, in viewing range of the tower guy. Now let 
Kate do her stuff, and you have one more kicked enemy around the place. Same 
trick with those two on the path they should be easy.        
Now send Cooper to the horse pen, but kill first the one patrolling on the road, 
and hide his body into the valley. 
Cut the rope and saddle four horses so the pink-shirted fella patrolling near 
the hostage wont see you. Now bring all of your heroes to the pen and let 
anyone of them mount a horse and take an unsaddled one in a lasso. Now take the 
horses in the valley(, watch out the guard). Repeat same phase three times with 
a different character. OK, now you got all of the horses in valley oh, and one 
more thing: cut the saddle belt of the horse Cooper was riding and saddle the 
one he kept in lasso, mount it and park it. If you dont do it the horse could 
wander out of the valley, and it means trouble. 
Take Cooper near the pen, and when anyone of the guards isnt watching, walk to 
the soldier and cut him free, punch him out and drag him to valley. (Youll need 
a PERFECT timing, so it might take few tries, save, save often!)
Then this mission is good as done. 
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Level 10: Lullaby for Four Aces

Level ranking: Medium

This level is fairly straightforward, theres just some things to do different.  
In the beginning, dazzle the nearest guard so you can all run safely to the 
road.        
Now send Cooper climbing up the wall. Youll end up above one pueblo. Throw 
knife from here at the guy patrolling around and climb down. Stab the sleeping 
one. Let the three other ones be. Now throw knife at the drunk one level lower, 
and stab the sleeping one here too, and hide inside. Now, this is STRANGE. 
Suddenly there runs a suspicious guard somewhere but he doesnt seem to go over 
there where youve done your stuff. WHAT did he see? Anyways, no big deal, he 
runs near the front door of the pueblo, hes an easy kill Now throw knife at 
the one sitting on a barrel in the front of the pueblo door. The one in bit more 
left, near another door is also an easy kill 
Before you can open the door for your buddies, you need a bit help from Doc. Use 
the sniper to take out the guards in both sides of the gate. But the gate isnt 
still clear. The one sitting on the crate near the stables will see you if you 
get in in wrong time. Turn on his field of vision so you can know when its safe 
to enter and hide in one of the pueblos. 
Time to start killing; theres one who sees almost the whole yard near the 
stairs, he also looks to have it with women an easy task. Use same trick with 
one who sees the gate. On a roof you got in with Cooper in theres three men in 
a group near the door. Do this: Put Cooper near the ladder leading to the roof, 
and set Kate on a roof with the sniper bullets and the sleeping guy. Do the 
garter trick. One will see you, but when he starts to climb the ladder, Cooper 
throws his knife (you can also wait that he gets to Kate, and kick him out). Two 
remaining ones are simple 
You will also find a way to take out all of the sleeping ones around with 
Cooper, and take the sniper bullets with you. 
Now take Kate and Cooper to the house thats in very left near the stairs. Lay a 
trailocards past the door so the pink-shirted guy patrolling around on one 
level up will see it. 
NOTE: Heres a cheap trick to take out almost half of the enemies in this stage 
He will not come and look for himself, but he hails someone around to go and 
check. When the guy walks past the door, hes an easy prey for Cooper. Now go 
and pick up the card whats on pink-shirted guys viewing range, but throw it 
there again everytime he notes a "new" card, he will hail a new fella to check. 
Repeat this until theres no one him to hail or he goes and gets too much help 
from inside BTW, if you get bored and want to try this on your own, you can 
entice him (NOW he comes) and try to find separate ways to clear the place. 
(BTW, if you know any separate or otherwise FUNNIER ways to do this, mail me.)
There should be now about 5 or 6 guys left and some inside the houses OK, time 
to clear the place for good, Rambo style. Take your heroes in a group (I 
recommend to set them standing in line) somewhere that looks a good spot e.g 
under stairs, behind corners and shoot into air. Everyone who will come and 
check the situation, will meet his maker     
Ok, now its time to pay a visit for Sanchez. Be careful, there might be one or 
two guys left, but they shouldnt be too hard to handle. 
After you got to the door of Sanchezs cabin, its time to do several things, 
and fast. You will need everyone of your team to get this done. Youll need to 
knock Sanchez out. Use Kate, Cooper is way too slow. Store a "running kick"-
quick action for Kate, and "tie up" 
Q-action for Sam. Ok, let Doc pick the lock. Then, wait until Sanchez is so near 
the door he can be, and let Kate go. Now Lady Fortuna will decide who is faster, 
Kate or Sanchez. (Usually itll be Kate.) Send Sam to tie Sanchez up.
Mission accompl UH-OH Some trouble just arrived! Make Cooper to pick up 
Sanchez and hide everyone in the stairs in Sanchezs room, fast! 
Now from here, level is way too fun to tell exactly what to do 
Just to give you a start;   when the patrolling guy visits the cabin take him 
out with Cooper. Pick up everything Sanchez gots in his cabin. Dash out with 
Cooper and shoot (you got me, SHOOT!) the guy guarding the door. Get back inside 
for cover. Now crawl out with Sam and shoot the one patrolling up there. Now 
youre on your own. BUT: you dont have to save your dynamite sticks or gas 
flasks! Kill (or at least knock out) everything with on your way with em for 
good. After theres no one alive on roofs and youve killed the gatling gunner 
(I recommend dynamite), send the sniper in work. Snap anyone you can. Now there 
should be three or two guys left, simple job to youto take em out somehow. 
(Shoot, find cover, shoot more) After theres no one left, carrying Sanchez out 
of the main gate ends this level.  
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Level 11: Ambush in Snake Pass

Level ranking: Medium

In this level youll just have to repeat all the tricks youve learned in last 
ones get going, desperado! Also, theres some kind of ruins in northwest corner 
of the map, where you will find TNT barrel and some extra sniper bullets.
Lets begin by clearing the eastern side of the canyon. Lay a trailocards so 
the one going up and down the slope will see it and come walking past you. 
Cooper & knife, what else do you need? After youve dealt with him (hide the 
body near the horses), someone might find out hes missing and find the cards 
too. No problem. Okay, continue by sending Kate to the hill so no one sees you. 
Fire into air with Derringer (reload). Its so silent that only one or two guys 
should come running. Now go up the hill with Cooper and throw knife at guy 
standing behind the rock. Dont care about those two looking down the canyon 
right now. There should be one patrolling around in other side of the bridge. 
Entice him Now you must clear those two looking down the canyon. Take Cooper 
and Kate so near em you can and do next: store a kick as a quick action to 
another, and throw knife to another. When other fella sees his dead buddy, Kate 
must kick him out before he has time to react. The one sitting on a rock in 
other side of the bridge is a coward. You must blind him with mirror so you can 
get to knife-throwing range. 
OK, from here you better move to the western side of the canyon. Forget the guys 
more forward for a while, theyre in too large group to take on by now. 
In western side, its basical moving; just use familiar trick (Kate entices, 
Cooper stabs) to take out most of the fellas around and "knife and kick"-trick 
to take on the men watching the canyon. And after youve killed two first ones 
(the fella walking up and down the slope and the one in top of it), climb up the 
rocky wall to take out those two here.   
After some enticing and stabbing youve reached the area in the western side 
which is before the ruins, right? There are four men watching the canyon and one 
walking around. Lets begin with the one walking around. Familiar style. Use 
same way take out the one who goes back and fourth to the ruins gate. The one in 
most north looks a bit around. So it shouldnt be hard to entice him. Then 
choose a spot for the watch so the guy in most south will only hear it. Then 
take Kate in same place as the watch. May I have this dance, senor? Use same 
trick to the next one.         
OK, only one left. Time to do some shooting. Take Kate back to horses and bring 
Sam and Doc in. As youve noted theres a little altitude difference between the 
area youre on and the ruins. Go there and crouch down so you cant be seen from 
the ruins and shoot the last guy watching down the canyon. The shots should 
bring some more enemies to check the situation. 
Say hi to the Devil 
Ok, only one guy left in the ruins and another on the gateway. Just stand up and 
shoot the one on the gate. Then rush in and shoot the second one too. Now pick 
up the TNT and precision bullets. If you havent noted theres a gatling gun on 
the other side of the bridge. Take out with sniper (you should have 5 bullets) 
anyone who might be threat on your way to the gun OK, take Sam over the bridge, 
climb to the gatling gun and give some lead candies to anyone you can  After 
this, there should only one or two left an easy task to handle 
After everyone on this stage is dead meat, just send Doc and Cooper back to the 
horses. One more thing- you noted that wrecked wagon there in the canyon? Watch 
out, theres a gatling gunner inside. Make Sam go near the wagon so you can see 
him. You should get a clear shot at him. OK, one more thing to do- set the TNT 
down to the pile of rocks blocking your way in north, lay a trail and blow it 
up. Mount Cooper, Doc and Kate on the horses and take in lasso Sams horse and 
of course -Sanchez. (You think he can ride alone with his arms tied?) Bring em 
to Sam so he can get on horseback too. After all of your heroes have ridden past 
the open blockade, the level ends.          
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Level 12: Escape from El Paso

Level ranking: Medium

Youve killed about half dozen guys around New Mexico and Louisiana, and now 
youre suspected for ONE murder! How weird can this get? 
First time I got through this level, I needed just a bit of luck and a plenty of 
improvised shooting But theres a better way, and I tell it here.
Anyways, as you have noted you have only Cooper to control youll get your gang 
members available when you warn them one by one. Sam is in northwest near the 
fortress, Doc is in cemetery behind the church in north, and Kate is in a yard 
in southeast corner of the map. 
First you need to hail Sam. Climb down the first ladder and throw knife at the 
sheriff walking down there when you get a change. Drag him in the house near the 
medipack. You can get to the western street via this building. Now you must kill 
the guy talking with a civilian on the other side of the street by well 
throwing your knife. Watch out for the soldier patrolling a bit south. Take the 
body with you and warn Sam. Hide the body in the building behind Sam and hide 
Sam there too. Then go and kill the cowboy who patrols in upper level. Dont 
worry about the soldier on top of the fortress -he cant get anywhere from there 
and he doesnt actually see nothing!  
Now run into the barn in more south so no one will see you. When the soldier 
patrolling there will come and check the barn door shoot him! This should bring 
some more enemies to stage (about 2-4), shoot em too and hide the bodies inside 
the barn. Now clear the yard with three horses in south. Wait behind the wall -
when the first one patrolling around comes past the gate, throw your knife, and 
get it fast back but dont move the body itself. This should bring another 
soldier to check out. Kill him too. Let the bodies be and sneak behind  the next 
soldier throw your knife. The last cowboy on yard will note it but shoot him 
when he comes near. Now run fast inside the house, a one more soldier will come 
to stage. He will check out the bodies but he wont make an alarm, so let him 
be. Hide the bodies. Now bring Sam to stage where Cooper is. Now your next task 
is to get in the northest buiding (you got me) that's on the right side of the 
street. You think those two guarding the fortress gates will surely spot you? 
Dont worry, noted that theres wagons which will drive along the street in 
regular times? Just walk by them you wont get noticed. 
OK, theres one patrolling in church side near the house youre hiding. Step out 
and kill him with Cooper when he walks past the building. Now kill the one 
standing in front of the church and hide his body of course. Now walk past the 
church and go to get Doc.
Make Doc to pick the lock in churchs side door then make him open the front 
doors also from inside. Go and kill the one by the fountain with Cooper. 
Ive gave a whole bunch of cheap tricks this far in this walktrough but now I 
will give you a grandmother of all of the cheap tricks. Its goes like this: 
bring Sam to the church. Note that theres sniper bullets in church tower. (Has 
anyone played the demo?) Anyways, first shoot the three soldiers on the church 
yard with Doc and sniper-revolver(!) from the tower.        
Theres a water reservoir near the tracks. Make Sam climb the ladder to the top. 
Crouch down when you get there and set your snake in front of the ladder. Now 
shoot into air. This makes an enemy one by one to climb the ladder but dont 
worry. Our scaly friend will take care of that he wont get change to shoot. (Or 
you can shoot him by yourself) Shoot into air everytime theres an enemy near 
the reservoir. AND: this takes more than a half of the enemies in this level out 
of order. After youre absolutely sure no one will come to say hi to you and the 
snake, climb down. (There will be only about 10 or more or less enemies left on 
whole town). 
Now its time to stop the train on this station. Note that everytime a train 
stops, the engineer will step out and go to the common toilet thats right from 
the railroad. Just wait there with Cooper and when the engineer comes to make 
his makings, simply punch him out. BTW, if theres enemies left near the toilet, 
shoot em, or the one on the roof is still there, shoot him with sniper. Now 
walk trough the little alley and kill the guy talking with a civilian on it with 
knife, and another in the southern end of it. Now run to the yard and hail Kate. 
OK, rest you need to do is simply run around the town for horsies and shoot 
anyone who comes to yer way. After theres no one left in the courtyard of the 
railway station, simply walk in there, send your buddies to take their ones from 
south and saddle your horse and mount it. Get them all into the south to the 
western street, and youve Escaped from El Paso!        
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Level 13: The Walls of Fortezza

Level ranking: Hard

This level is not actually SO hard, but it holds some really frustrating spots 
to be tried over and over again Youll be happy when you get this level thru. 
Anyways, lets begin. (How many times have I said that?) Note that its night, 
and against you is a whole fortress full of trained cavalrymen. So even a single 
kill might need couple of tries before you succeed. 
Start by killing the soldier who walks past near you with Cooper and knife. 
Then walk a bit southwards, so you can get to the route of the fat guy with two 
dogs. Kill him too when get a change. Now you must kill the soldiers in small 
pen southeast. Start by throwing your knife into the soldier whos sitting near 
the shack. Its obvious you dont get your knife back just now, so try to get by 
crawling in very front of the gate so you wont be seen.       
The second soldier will stand just behind the gate (he wont see you if you lie 
so the gate is between you. You must get him moving towards you. Set your watch 
in same place you are. When he walks past the gate to investigate, you must fast 
stand up and knock him out before he manages to react (this might take you 
couple of tries). Fetch your knife and hide the bodies in small shack. Call Doc 
and Sam there and pick up the extra gas and TNT. 
As you can see, the fortress itself can be divided in three different areas. The 
front yard, the stable area and the prison area. Now its time to storm in and 
take out the officers. But as you can see, theres way too much soldiers for 
just Cooper to handle. 
So we must perform you got me again a cheap trick. Start by taking Cooper and 
Doc near the eastern wall. The spot you can get in is a spot where three men 
stand guard near a skyline. Position Cooper on the wall, but dont climb up 
yet. Throw a gas flask and those three will be knocked out. Now climb up with 
Cooper and stab them all. Now crouch and position yourself near the skyline. OK, 
this ones cheap! Shoot into air and hide inside the skyline. Switch to Doc. A 
whole bunch of men will come running and they will find the bodies. After 
theres about 10 men on the place, throw in first gas flask so they will fall. 
More is on its way. They will run to the stage and start to wake up their 
unconcious mates. Throw in second flask. Now you should have twenty something 
knocked out guys laying there. Switch to Cooper, get up from your hiding place 
and simply stab them. With a bit of luck, you have now killed everyone on the 
front yard except the officers. (Theres usually one or two guys left, but dont 
worry, theyre easy to handle.) 
OK, time to take out the officers. Walk down the stairs and hide in the shadowed 
spot right side of them. Just wait. The first officer will walk JUST past you. 
Hes an easy meat
If theres soldiers left on the yard, take out them before killing the second 
officer, who stands in front of the HQ. 
The third one is tricky. As you can see, he patrols in prison area with his men. 
But he will stand past the gate to the front yard at regular times. If that fat 
guy is still there guarding the gate, (usually he gets killed with others during 
our little trick) kill him first by stepping behind from corner and throwing 
your knife at him and hiding him into the house. 
BUT: the guard in left watchtower will see you if you try to kill the officer in 
wrong time. Turn on his field of vision, hide behind the corner and wait the 
officer to come.  
When he walks past the gate, and looks southwards, you must step from the corner 
and throw your knife. You CANT run, and you got about three seconds of time to 
perform this, or you get seen (I dont have to say youll fail in this a couple 
of times). When you succeed, dont go right there and try to drag him away, wait 
for the guy in the watchtower to look away (he wont see his dead superior, but 
he will see YOU), then walk there and get him and your knife. PHEW!
Now its time to do a bit with Kate. The soldier patrolling there, go and entice 
him near the horses and kill him with kicking.
You thought that killing the officer was hard. You were wrong. Now its time to 
do a hardest trick in this game for good. Youll need a perfect timing, strong 
nerves and a HUGE amount of luck. You must blow up the front gate to get Doc and 
Sam inside. Begin by setting the scarecrow somewhere to right from the front 
gate, and send Doc standing about same way to left. Set the TNT on its place and 
light the fuse. Send Sam to hide and switch to Doc. About fifteen soldiers will 
rush out. Eventually theyll spot the scarecrow in right, get in a group and 
begin shooting at it. Doc should be behind em. Run to a flask-throwing range, 
and throw fast! (Theyll spot if you just stand and think for too long.) If you 
were lucky, you got all of them. If you werent, theres one or or two guys 
left. Then you must play the old game "the-one-who-will-first-catch-the-bullet-
loses", and I dont recommend that. After theyre all off to a little sleep, 
simply shoot em. One by one. 
OK, now youre all inside the fortress (what a mess!) Go and fetch some 
dynamites near the stairs in northeast. Cooper should still be in the house 
where you left him after killing the officer number three. Take Doc and Sam 
inside and switch to sniper in order to kill the two in the watchtowers. Couple 
of soldiers in prison area should note this, and when the first one of them 
climbs up the ladder, dash to place in Cooper and throw knife at him. Pick your 
knife and hide the body. Wait for the second one to repeat same.  
Your next task is to clear the stable area. Get all of your men to a building 
near the stairs in stable area. Then go and set your watch in front of the 
horsies so only the one patrolling back and forth there will hear it. Then wait 
by the stairs with your knife ready, and when he will come to investigate, 
throw. Go get your knife back and return in same place. He will soon be missed, 
and a second soldier will get there. Same way. Hide the bodies. Then set your 
watch so the one in the tower to left from the horses will hear it. Do the same 
thing one more time. Then sneak up and kill the one in the southwest tower. Go 
and pick up the extra gas. Then crawl along the wall and go kill the one guard a 
bit south with your knife. 
Theres still some fellas left in prison area. Time to get rid of them. Go and 
set the scarecrow near the pile of crates in front yard, and then return behind 
the fence of the stable area. Shoot into air. Everyone left in the fortress 
should run and spot the scarecrow. Throw a gas flask over the fence while 
theyre shooting at it. If someone remains, shoot again into air and he/they 
will come and you can easily shoot em. 
The unconcious guys you can whatever you want to em. After all, theres no 
others left in the fortress. 
Then just walk to the middle prison cell, pick the lock and free Sanchez. Then 
order Kate to bring the horses in lasso by the western wall and and after 
everyone of your heroes is on horseback, the level ends, and youll be dang 
happy!
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Level 14: They called him Grizzly

Level ranking: Tutorial

Sanchezs tutorial. Its all simple here. Well you must be fast with the siesta 
thing!
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Level 15: Dance with the Devil

Level ranking: Medium

You begin this level with Kate and Sanchez. Your first goal is to get Kate to 
steal the dress, but you have several other things to do with her before that. 
Begin by kicking the one taking a siesta by the wall. Drag him behind the corner 
with Sanchez and kick him until he dies. Now you must clear a way for Doc so he 
can get to the hacienda gate and pick it open. 
Take Sanchez and sneak behind the guy in front of the door and SHOOT him. This 
should bring some soldiers on place, but dont worry. Make it so they SEE 
Sanchez, but dont get time to shoot, because when theyve spotted you, you must 
dash in the door behind you. This will  make em to follow, but when they enter, 
Sanchez will throw em right out. After theyre all taking a siesta on the 
street, step out and make sure they wont wake up again with shotgun. This could 
bring more soldiers to place, you know what to do. After theres no guards 
around the bank, or either on the bank roof, call for Doc and pick the lock to 
the courtyard. Now make Kate enter the couryard wait for the guy wearing a black 
outfit is near the clothesline, sneak there and kick him out. Then entice the 
one near the gas bottle, let Doc pick it up (pick up also the bullets on a roof 
of the house nearby) and hide bodies with Sanchez. 
Time to turn attention to Cooper. Time to do some knife-throwing. Start killing 
the one who patrols near the gate in left. (Dont worry about the fat mama here, 
he will do anything.) Drag the body to the house in right. Then kill the one in 
the south under the tree. Hide his body in same place. Then go and kill the one 
taking a nap in front of the house. Wait for the blue-coated guy to note that 
hes missing and kill him when he comes to investigate. Now hide behind the bar 
corner and wait for the black-suited fella comes in throwing range, and drag him 
over (might need some timing). Now you must just walk in the yard in south 
wheres that one fella sits happy with no one notice you. Kill the guy when you 
get there and wait for the pink-shirted guy to visit there, and take him out 
too. 
Now we must take out the enemies near the place where Sam is hiding. 
Theres a small fence near them in south. Send Cooper crawling behind it and 
wait there.        
Now take Kate, Sanchez and Doc behind left corner of the house. Wait until the 
one patrolling there will come to talk the one near the door and throw a gas 
flask near them. 
Now send Kate to kick out the one in right near the archway, use Cooper to drag 
the body away and let Sanchez clear the house. Now you must throw a gas flask to 
those three civilians in south (you got me), because if they see the bodies, 
someone of them will go and call help. Let Sam tie em up and stab the 
unconcious enemies. Hide the bodies inside the houses. 
Now its Kates turn. Go all the way back to hacienda, wear the dress and walk 
to the courtyard of Carlos saloon. After some blah blah blah you should see 
Kate dancing on the stage and the number of enemies around the saloon is 
smaller, and its an easy job to take em out. 
Start by clearing the ones on the roof. There are four of em, and you have 4 
precision bullets does it get more obvious? You have a clear shot from the roof 
of the bank, but be fast! If you stand there aiming for too long, they will 
alert Carlos. (DONT begin by shooting the pink-shirted fella, if you shoot him 
where he is, the body will be spotted from below.)  
Theres two guys patrolling around the saloon left. Make Sanchez to pick up the 
tequila near Coopers starting point and drop a one bottle on a place where the 
black-suited fella patrolling around the saloon will see it. After some 
staggering around hell go and take a nap somewhere. Go and stab him with 
Cooper. Use same trick with guy whos left. Now go and clear the courtyard with 
Cooper. Theres two guards whom watch Kates dance through windows. Deal with 
them by throwing your knife. Hide all the bodies around.
Now its time to visit Carlos office. Go and pick the lock with Doc. Then take 
distance from door, because Sam is going to drop in front of it something thats 
about 0,5 meters long and hazardous. Enter the door (with Sam, of course) and 
walk back out, cos one fella will come automatically when you enter. Pick up 
the snake, and drag the body further. Then set the snake back and run the stairs 
up once. This will get another enemy to come out. Dont worry, your little 
friend will take him out too. Pick up the snake and send Cooper in. Kill the guy 
in bedroom with your knife. Punch out also the ladies in there when you meet 
em. One more guy left, in the office. Simply run in when looks away and punch 
him out. 
Make all of your men to enter the office and let Doc open the safe. After youve 
done it, this mission is over.         
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Legal stuff: 
This walktrough is made by Dr. Laiho, and you can use it freely anywhere you 
want. You can print it out and give it to your buddies You may let your dog eat 
it You may put it in your homesite, if you of course remember to credit me BUT 
dont say youve made it yourself or print it out and try to sell it for money.   

Credits:
Id like to credit just Infogrames and Spellbound this far, for making such a 
great RTS-action game. Thank you.
