******************************************************************************

                   Final Fantasy Legend III FAQ/Walkthrough
                              For the Game Boy
                    Version FINAL (Last Updated 1/1/2002)
                  By Devin Morgan (devin_morgan@netzero.net)

    This file is Copyright (c)2001-2002 Devin Morgan. All rights reserved.

******************************************************************************

Table of Contents

1. What's New
2. Introduction
3. Characters
4. The Talon
5. Walkthrough
6. Bosses
7. Transformations
8. Items
9. Weapons
10 Armor
11. Magic Spells
12. Secrets/Tips and Tricks
13. Credits
14. Copyright Notice
15. Contact Information

******************************************************************************

-=-=-=-=-=-=-=-=-=-=
-=  1. What's New -=
-=-=-=-=-=-=-=-=-=-=

Version FINAL (1/1/02): The final update to be made to this FAQ.

Version 1.0 (6/3/01): The newly reformatted and complete version of this FAQ.

******************************************************************************

-=-=-=-=-=-=-=-=-=-=-=
-=  2. Introduction -=
-=-=-=-=-=-=-=-=-=-=-=

This third installment of the Final Fantasy Legend series (the SaGa series in 
Japan) is a pretty good game, in my opinion. It is much different because of 
several different elements put into this game. For instance, you can turn a 
character into a monster/robotic creature if they eat the meat or install the 
parts of the downed enemy. Also, the magic system is more like the original 
Final Fantasy for NES (you buy your own magic). Although the game is tough in 
some spots, it's something that you should try if you have the time.

******************************************************************************

-=-=-=-=-=-=-=-=-=-=
-=  3. Characters -=
-=-=-=-=-=-=-=-=-=-=

Main Characters
---------------

Arthur
    Race: Human
    Element: Fire
    Information: The hero of the story, Arthur was mysteriously sent back in
                 time from the Future World. The Elder of Dharm has reared and
                 nurtured him for the last 10 years. Arthur is skilled in
                 combat, and courageous.

Curtis
    Race: Mutant
    Element: Air
    Information: Sent back in time with his best friend Arthur, Curtis has
                 excellent attack Magic potential.

Gloria
    Race: Mutant
    Element: Water
    Information: Gloria was sent back from the future with Arthur and Curtis.
                 Her powerful healing Magic allows the party to explore
                 dangerous, unexplored areas with confidence.

Sharon
    Race: Human
    Element: Earth
    Information: The Elder's sole grandchild, Sharon, was raised with Arthur,
                 Curtis, and Gloria. She is strong-willed and has well-honed
                 fighting skills.


Supporting Characters
---------------------

Myron
    Race: Human
    Element: Fire
    Information: A powerful warrior, Myron grew up with Arthur, Curtis,
                 Gloria, and Sharon. He's like the big brother Arthur never
                 had. Few monsters are able to do any serious damage to him.

Lara
    Race: Mutant
    Element: Earth
    Information: Lara was raised in the town of Elan in the Past World by the
                 reclusive "Granny". Tragically, Lara has been brainwashed by
                 a powerful monster.

Dion
    Race: Human
    Element: Wind
    Information: Raised as a youth by the Elder of Dharm, Dion grows to become
                 a famous rebel leader in the Future World.

Faye
    Race: Human
    Element: Water
    Information: Faye is a young woman who was raised by the Elder of Dharm in
                 the Present World. In the Future World, she will grow to
                 become a respected warrior.

Borgin
    Race: Mutant
    Element: Fire
    Information: Borgin is the last person to join the party, but perhaps the
                 most important. It is he who sent Arthur, Curtis, and Gloria
                 back in time from Viper, the embattled city of the Future
                 World.

******************************************************************************

-=-=-=-=-=-=-=-=-=-=
-=  4. The Talon  -=
-=-=-=-=-=-=-=-=-=-=

The Talon (and later the Talon2) is your main transportation in Final Fantasy 
Legend 3. With the proper units the Talon can do a number of functions that 
will help you in your quest. The units are listed below along with information 
on where they're found and what their purposes are.

Engine Units
------------

Rover
    Use: Travel over ground only
    Found: Dogra's Cave (Past)

Hover
    Use: Travel over ground and water
    Found: Chaos' Castle (Present)

Soar
    Use: Travel over any terrain
    Found: Eastern Ruins (Pureland)


Warp Units
----------

Past
    Use: Travel to Past World
    Found: Elan (Present)

Future
    Use: Travel to Future World
    Found: Chaos' Castle (Present)

X-Plane
    Use: Travel to Pureland (can only be used once)
    Found: Tower of Maitreya (Floatland)


Weapon Units
------------

Cannon
    Use: Weapon for the Talon
    Found: Start with it already installed

Missile
    Use: Weapon for the Talon
    Found: Mt. Hasbid (Pureland)

Laser
    Use: Weapon for the Talon
    Found: Cirrus (Talon)

E-Ray
    Use: Most powerful weapon available for Talon
    Found: Underworld Cave (Pureland)


Option Units
------------

Berth
    Use: Put an Inn onto the Talon, which you can stay in anytime for free
    Found: Viper City (Future)

Flushex
    Use: Return to original form after becoming a beast/monster or
         cyborg/robot
    Found: Lae (Past)


Once you find the crew of the Talon you will be able to buy equipment from 
them. Two of them can combine Light and Dark stones to make new Weapons and 
Armors and one of them can combine Elemental stones to make new Magics. The 
crew of the Talon are:

Masa the Weapon Artist
----------------------

He can turn the cursed Muramas sword into the mighty Masamune.

Can buy: 
    Rune Axe (13000 GP)
    Wall Staff (18000 GP)
    Para Axe (18000 GP)
    Laser (18000 GP)

Can combine:
    Emblem + Crystal + Katana = Emperor
    1 Light + 1 Dark = Petrify Hammer
    1 Light + 2 Dark = White Spear
    2 Light + 1 Dark = Samurai Bow
    1 Light + 3 Dark = Ninja


Juba the Armor Artist
---------------------

Can buy:
    Mirror Armor (13000 GP)
    Power Gloves (18000 GP)
    Samurai Shield (18000 GP)
    Bangle (18000 GP)

Can combine:
    Metal + Oil = Aegis Shield
    1 Light + 1 Dark = Mirror Gloves
    1 Light + 2 Dark = Armlet
    2 Light + 1 Dark = Speed Shoes
    3 Light + 1 Dark = Speed Shield


Shar the Wizard
---------------

Can buy: 
    Cure A (10000 GP)
    Life (18000 GP)
    Virus (18000 GP)
    Cure B (61800 GP)

Can combine:
    Earth + Earth = Life A
    Water + Water = Life B
    Water + Earth = Cycle
    Air   + Air   = Exit 2
    Air   + Earth = Wind
    Air   + Water = Flood
    Air   + Fire  = Fire X
    Fire  + Earth = Shake
    Fire  + Water = Lit X
    Fire  + Fire  = Flare


Buzi the Sage
-------------

Can buy:
    Cure 1 (50 GP)
    Cure 2 (150 GP)
    Cure 3 (300 GP)
    Magic (1500 GP)
    Tent (2000 GP)
    Elixir (3500 GP)

******************************************************************************

-=-=-=-=-=-=-=-=-=-=-=
-=  5. Walkthrough  -=
-=-=-=-=-=-=-=-=-=-=-=

=============
Present World
=============

Dharm/Palace
------------

Supporting Character: Myron
Items: Radar

You start the game in a battle. When the battle is finished you'll find out 
that it was just a simulation. The next day you'll be at the Elder who tells 
you of Borgin who sent you into the past in hopes that you might save the 
future. The Elder then takes you west of town to a temple where Myron and 
Sharon are waiting for you. Then both join the party and the Elder takes you 
further into the temple to see the Talon. Now exit the temple and return to 
the town to the east.

Dharm
-----

Go to the shops and equip your party with whatever you can afford. Make sure 
you equip and magic you buy by going to your items screen, selecting the magic 
spell, and then selecting the person to teach it to. When you're finished go 
to the house in the top right corner of town where you'll find the Simulator. 
The Simulator is a good place to gain a few easy levels along with some gold. 
You can enter the Simulator as many times as you want so you may want to get 
your levels up to maybe 5 or 6 before continuing. When you're happy, leave 
Dharm and head north.
 
North Tower
-----------

Items: Shell Magic, Leather Gloves, Float Magic

1st Floor: As soon as you enter just continue going straight to get to the 
next floor.

2nd Floor: Follow the wall and go left. Once you reach another wall go down, 
jump over the hole in your way, and then continue following the path until you 
reach the chest. Now backtrack your way back to the stairs you came up and 
then go past them (jumping over the hole) until you reach a wall. Go up and 
you'll find a stairway leading to the 3rd floor.

3rd Floor: The stairway up to final floor is in the center of this room and is 
surrounded on three sides by wall, on the forth side is a hole. To get to the 
stairs just jump over the hole. But first get the Leather Gloves from the 
chest on the left side of the stairway going up.

4th Floor: Once you get the Float spell in the center of the room go back down 
a floor and then use the holes to get out of the tower quickly. Return to 
Dharm if you need to use the Inn and then cast Float and go west to Elan (it 
looks like a cave on the overworld map).

Elan
----

Items: Past Unit
Boss: WaterHag

As you enter someone will say that Granny is in the Magic Shop. To get to the 
Magic shop you need to enter the Inn, go down the stairs, which lead to a pond 
with a couple people in it (you'll need to walk into a wall to get there). 
Enter the pond and push against the left wall. Now you should be outside the 
Inn in a river. Enter the waterfall and you're finally there. Cronos is in the 
large house at the bottom of the town. He gives you the Past unit for the 
Talon. Now exit Elan, cast Float and head back to the Palace. You'll notice 
there is a monster guarding the entrance. Land and fight the WaterHag. After 
you beat it, enter the Palace.

Palace
------

Once you've entered the Talon, Myron will leave the party. Step forward onto 
the little seat. The Past unit will be attached to the Talon and you'll be 
taken to a menu. Choose WARP and then PAST. Exit the Talon the way you 
entered. You're now in the Past.

==========
Past World
==========

Upon exiting the Palace go east where you'll find the Elder looking for a good 
spot to build a new town (Dharm). Now cast FLOAT and go to Elan (it's in the 
same spot it was in the Present).

Elan
----

You can get to the Magic shop the same way you did in the Present but the 
spells are the same in either time period. Actually, the only new things you 
can buy are Cure2 potions in the Item shop. In the big house at the bottom 
you'll find a young Cronos who says Granny went to save Lara. Before going to 
the cave to find Granny and Lara, cast Float and go south to a little town 
surrounded by mountains on 3 sides and water on the 4th side.

Lae
---

Items: Flushex

There is a good weapons and armors here, plus if you go to the back of town to 
the Items shop, the shopkeeper will give you the Flushex unit for the Talon. 
Now go southeast where you'll find a cave.

Dogra's Cave
------------

Supporting character: Lara
Items: Plume, Iron Nunchucks, Cure2, Rover Unit
Boss: Lara, Dogra

1st Floor: Upon entering go left following the wall around until you find a 
chest. Go back the way you came and then once you've reached the exit continue 
to the right and keep going on that path and you'll eventually find Granny. 
You tell her that you'll find Lara and she leaves. From here continue to the 
left and then go up to a chest. Return to the spot where you found Granny and 
then take the stairs down.

Basement 1: Go right and the up until you can see another stairway going down. 
Take that stairway down to the next floor.

Basement 2: Go down as far as you can, then left as far as you can, and then 
up to a stair leading up. Take that stairway to get a Cure2. Come back down 
the stairs and then go down as far as you can, and then left until you reach a 
spot where you can go up. Take that path up and then to your left following 
the outer wall (the one on your characters left). Eventually, you should reach 
a stairway going up. This is the stairway you want to take.

Basement1: Not much left to do from here. Follow the path you are in and 
you'll find Lara. Unfortunately, she is under a spell and you have to defeat 
her in battle to break it. After the battle she'll join your party. Continue 
to the right and take the stairs you find.

Basement2: In the center of the little room you are now in you'll find Dogra. 
Defeat it and you'll receive the Rover unit for the Talon. Now exit the cave 
the way you came in and return to Elan.

Elan
----

Items: Dive spell

Return to the big house where Granny will be waiting for you. Talk to her and 
she will give you the Dive spell. Exit Elan and walk over to the edge of land. 
Cast DIVE and press 'A' to dive. Go north and you should find a town.

Muu
---

Items: Ifram Seed, Soft

Besides getting new weapons, armors, and magic, there is a building that has 
two treasure chests. Once finished exit the town and then go around the 
mountains. After a while you should be able to see a shipwreck about 5 or 6 
spaces south of the mountains.

Shipwreck
---------

Items: TNT, Water Stone

The most important thing here is the Water Stone. Later you'll be able to use 
these stones to make powerful magic. Once you're out of the shipwreck go back 
to the surface (press 'A') and go north. When you reach land press 'B' to get 
back on land. Continue north and you'll see that you're back at the cave where 
you rescued Lara. You should also see a piece of land that looks different. 
Step on that square and you'll plant the Ifram seed. Now use Float and return 
to the Palace.

Palace
------

Board the Talon and sit on the seat as you did before. The Flushex and Rover 
will be attached. Now choose WARP and PAST again to return to the Present.

=============
Present World
=============

As you exit the Palace you'll automatically go to the Elder in Dharm.

Dharm
-----

Lara will leave the party and the Elder will tell you that Cronos found 
something for you. So, go to Elan.

Elan
----

Items: Tower Key

Go see Cronos in the big house. He'll tell you that Ashura in the South Tower 
has the Future unit. Then there is an earthquake and Chaos' castle rises out 
of the ocean. Cronos will then give you the key to the South Tower, your next 
destination.

South Tower
-----------

Items: Chaos Key, B-Jack Whip, Air Stone, TNT
Boss: Ashura

Outside the tower you'll see the Ifram tree, which grew from 
the seed you planted in the Past.

1st Floor: Just go straight forward to reach the stairs going to the next 
floor.

2nd Floor: Go left and then up when you come to a wall for a chest. Now go to 
the far right side of the room and into the upper corner where you'll find the 
stairs up.

3rd Floor: The stairs going to the next floor is towards the left side of the 
room. There are two chests, one on each side of the stairs. To get the one on 
the left side of the stairs you need to jump over a hole. Unfortunately you 
won't have enough room to jump back so you'll need to drop into the hole and 
then work your way back up to the 3rd floor again (if you don't want the TNT 
that's in it then just go up to the 4th floor).

4th Floor: Nothing here except the stairs up to the next floor.

5th Floor: Go straight ahead from where you enter this floor you'll find 
Ashura. When you defeat Ashura you will receive the Chaos key. Exit the tower 
(using the holes is the quickest) and return to Elan to resupply and get 
healed up. Once finished go south until you can see the top of Chaos' Castle. 
Walk to the water and use the DIVE spell and the press 'A' to go under where 
you'll be able to enter the castle.

Chaos' Castle
-------------

Items: Elixir, Relax, Earth Stone, Gold Gloves, Soft, Psi Armor, Fire Shield,
       Hover Unit, Future Unit
Boss: Chaos

1st Floor: As you enter you should be able to see a conveyer belt in front of 
you. This particular conveyer belt is going in the wrong direction though. Go 
left and up a bit where you'll find a conveyer belt that is going in the right 
direction. Step onto it and immediately push right. About the middle of the 
conveyer belt you should go through the wall into a small room where you'll 
find a chest with an Elixir in it. Go back through the wall where you came in 
and continue your conveyer belt ride. Once off the conveyer belt go up to the 
wall and then right until you get to the stairs going up.

2nd Floor: Go down the path to the right of the stairs you just came up. Once 
you reach a wall go as far as you can to your left. Jump over the hole below 
you and then take a couple steps to your left and then up across the conveyer 
belt. You should see another conveyer belt to your left. Go across that one 
and then to your left again where you'll find another conveyer belt going up. 
Go across that one and then follow the path around to a chest with a Relax 
potion in it. Jump over the chest after you've gotten its contents and then 
across yet another conveyer belt. Here you'll find 3 holes. Jump over the 
bottom-most hole and then go down. To your left you'll find the stairs going 
up, but first go right. If you go as far as you can you'll end up going 
through the wall on to a path leading to a chest. Once you've got the Earth 
Stone from the chest go back to the stairs leading up and go up to the 3rd 
floor.

3rd Floor: Go right, then up, and right again. Use the conveyer belt and press 
to the right as soon as you get on. Go below the hole and jump over it. Get 
the chest, then jump over it and go right and enter the door. Once on the 
other side of the door go up to the top of the room where you'll find another 
door. You should now be in a passage leading up to a portal. Use the portal.

4th Floor: First go right and up the stairs you'll find. This will take you to 
the 5th floor where you can grab the chest and then return to the 4th floor. 
Back on the 4th floor go as far as you can to the left following the wall. Go 
down through the wall and then to your right where you'll find another chest. 
Now go west and then up as far as you can (this should bring you right next to 
stairs leading up to the 5th floor.

5th Floor: Just follow the path and you'll find another stairway and a chest. 
Get the Fire Shield from the chest and then go down the stairs.

4th Floor: Another easy path. Just follow it and go up the stairs you'll find 
at the end.

5th Floor: At the end of this path there is another stairway going up.

6th Floor: Go straight and down the stairs you reach.

5th Floor: You've finally reached Chaos. Once you defeat Chaos, get the Talon 
units from the two chests and then find your way out of the castle. Return to 
Elan if you need to replenish supplies and/or heal. Then return to the outside 
of Chaos' Castle and go north where you'll find a new shipwreck.

Shipwreck
---------

Items: Air Stone, TearGas

Get the two chests and then go directly west of the shipwreck to the town of 
Muu, which you visited in the Past.

Muu
---

Items: Water Stone

There is new stuff for sale in the Present and also a new building with a 
treasure chest in it. Once finished, exit the town and go west some more. 
You'll come to another shipwreck surrounded by volcanoes. To get to it: 
surface, go a couple of spaces west, and dive again.

Shipwreck
---------

Items: Earth Stone, Thunder Staff

This shipwreck is your last stop underwater. When finished, go to the Palace 
and board the Talon.

Palace
------

Once aboard the Talon take a seat at the controls and your new units will be 
attached. Now it's time to go back to the Future. Select WARP and then FUTURE. 
Exit the Palace and you'll notice the land has changed dramatically.

============
Future World
============

Upon exiting the Palace cast FLOAT and head west to Elan.

Elan
----

Item: Morph spell

The town hasn't changed its appearance but the shops have changed their wares. 
Talk to Cronos in the big house. He says to visit Granny in the Inn and then 
go to Viper. Granny is lying in bed waiting. When you talk to her she will 
give you the Morph spell, tell you to go to Muu, then die. Exit the town and 
use the DIVE spell to go to Muu (which is just a little north of the island 
with Elan on it).

Muu
---

Item: Air Stone

When you enter cast Morph, otherwise all the people will attack you when you 
try to talk to them. You still might get attacked, just not by the people of 
Muu. There is another new building to search, plus new equipment to buy. Now 
exit and head west to Viper.

Viper
-----

The large skyscraper is where the shops are and the small buildings are Inns. 
On the right side of town you'll meet a guard asking for a password. Since you 
don't know it right now, just leave him alone. Exit Viper and go south using 
FLOAT. Here you'll find what appears to be a town.

New Dharm
---------

Item: Password

Examine the tomb that is 3 from the left and 3 from the bottom to reveal a 
stairway leading down to New Dharm. At the back part of town you'll find a 
huge building where Myron is waiting to talk to you. He tells you the Password 
and says to go help Dion in Viper. Now that you know the Password return to 
Viper.

Viper
-----

Supporting character: Dion
Items: Berth Unit, Awake, Water Stone, Laser Sword, Rocket

Go talk to the guy who wanted the Password. He'll let you through now. On the 
right side of the building are 4 chests and Dr. Belski, who can treat any 
wound. On the left side, Dion is waiting. He'll give you Rocket and tell you 
to see Dr. Pulcer with it and then he'll join your party. Exit Viper and use 
DIVE to enter the water. Submerge yourself and go north where you'll find a 
little undersea shelter.

Undersea Shelter
----------------

Items: Cure3, Radio

Dr. Pulcer will give you Radio and tell you the plan. Return to land and use 
FLOAT to take yourself to the pier on the island with the Palace on it. Go to 
the end of the pier and use ROCKET to get to Floatland.

=========
Floatland
=========

Village
-------

Use the village to replenish supplies and get healed while on Floatland. When 
you're ready go north to the ruins.

Northern Ruins
--------------

Items: Earth Stone, Fire Gun, Water Stone (x2), X-Fire Staff, SMG, Remote, 
Light
       Stone, ATM

The cloud-like floor acts like the conveyer belts that you encountered 
earlier, except there is no way to tell which direction they are going to take 
you.

Section 1: First thing to do here is work your way to the far right wall. 
About 5 spaces from the top of that wall you'll be able to walk through the 
wall and into another section. Step on the clouds and you'll be taken down to 
a portal, which leads to the next section of the ruins. Before entering the 
portal step on the clouds to your left. These will take you to a chest with an 
Earth stone in it. Step on the clouds to your left and you'll be back in the 
main room where you entered. Work your way back to the far right wall and get 
back to the portal.

Section 2: The cloud-like areas in this section make squares out of the non-
cloud areas. Go up 2 non-cloud squares and then over one more. Step on to the 
upper-left corner of the square you are on. The wall directly to your left can 
be walked though to find a chest. Now work your way to the top left corner of 
the room where you'll find the portal to the next section.

Section 3: Along the bottom wall of this room there are two spots that can be 
walked through. One is right up against the left wall and the other is in the 
center of the bottom wall. The one against the wall leads to a cloud that 
takes you down, the other has a cloud that goes up. You should now be in a 
small room with a chest and a portal. Get the chest then take the portal. The 
portal will take you into another small room with another chest. Get the chest 
and then come back to the portal so you can get back to where you were. Now 
step onto the cloud that takes you up (the opposite one that you stepped on 
before. Now find the portal in the top left corner of the room.

Section 4: First, get the chest that is the bottom corner of this room. Now 
all you need to do is go up the stairs that is in the top left corner of this 
room.

Section 5: As you enter you should see a chest to your left. Get that chest 
and then go left where you'll find another chest. The contents of this chest 
is the main reason for entering the ruins. Return to the portal, but DON'T 
enter it. Instead walk straight down from it and through the wall to another 
stairway.

Section 6: Go up and you'll see a stairway and a path to the left of it. Take 
the path to get the treasure and then take the stairs.

Section 1: You are now in the center of the room where you entered the ruins. 
Get the chest and then step onto the clouds. You'll end up walking though a 
wall. Now all you need to do is go straight up and you're out. Return to the 
Village to replenish yourself if you need to, then from the ruins go east 
following the mountain path until you can't go east any longer. Now go north 
to a large dark mountain, on top of the mountain is Maitreya's Tower.

Maitreya's Mountain
-------------------

Items: Air Stone, Ice Shield

Go up the first set of stairs. The stairs on your right will take you to a 
chest containing an Ice Shield, and the stairs on your left will lead to an 
Air Stone in a chest. Take the stairs going down when you come to them. Take 
the stairs going up when you come to them to reach Maitreya's Tower. Odd 
shaded squares will replenish your HP and MP when you step on them.

Maitreya's Tower
----------------

Items: Cure3 (x2), Psi Gun, Earth Stone, Exit spell, Battle armor, X-Plane 
unit
Boss: Maitreya

1st Floor: Go straight ahead from the entrance and up the stairs.

2nd Floor: From here on up to the 8th floor the only thing that is different 
about the floors is the location of the treasure. On this floor go right to 
get to the chest and then go up the stairs.

3rd Floor: This floor doesn't have a treasure chest so go either way around to 
the stairs going up.

4th Floor: Go left to get to the Psi Gun.

5th Floor: Again, no treasure so it doesn't matter which way you go.

6th Floor: The treasure in this room is to the right.

7th Floor: Nothing to see here.

8th Floor: The Exit spell is in the chest here. The quickest way to get it is 
to go right.

9th Floor: As you come out of the stairway a monster will appear and knock you 
back down to the 8th Floor. Dion doesn't get knocked down and, while trying to 
figure out where you went, finds a door, which leads to Maitreya. When the 
control switches back to you climb your way back up a floor. Before going to 
find Maitreya, go around like you did on all the previous floors to get to a 
stairway going up to the 10th floor.

10th Floor: Grab the two chests and then go back down to the 9th floor.

9th Floor: Search the wall where Dion found the door. The door will open for 
you too and you'll be able to find a path leading to a second stairway to the 
10th floor.

10th Floor: Once you've defeated Maitreya on this level you'll get the X-Plane 
unit. For a quick escape from the tower use the EXIT spell. Once you're out 
use RADIO and then REMOTE. You'll now take the Talon back to Viper in the 
Future World.

============
Future World
============

Viper
-----

You have Dr. Belski fix up Dion and he rejoins your party. Exit Viper and 
board the Talon (press 'A' while standing underneath it). Sit at the controls 
and your new units will be attached.
 
Talon
-----

To fly around in the Talon, choose DEPART from the control menu. If you get 
attacked the Talon will shoot all the enemies once before the battle starts. 
When you're ready to continue, choose WARP and then X-PLANE to go to Pureland.

========
Pureland
========

When you arrive at Pureland, Dion will leave the party and the Talon will only 
be able to move on land. To the east there is a town which would be a good 
place to start.

Darius
------

Items: Heal spell, Star

In this town you'll learn that FLOAT and DIVE spells don't work. You'll also 
find a ship to Knaya that isn't ready to sail yet and two houses with treasure 
in them. When finished, board the Talon and in it, go west across a bridge. 
Here you'll find a small village next to a tree.
 
Village
-------

Item: Catnip

The only person still able to move is Eitar in the house to the left on the 
entrance to the village. He tells you what happened and that you should get 
CATNIP from the tree. If you try talking to the cat mummies you'll be 
attacked. When you reach a small garden surrounded by fence, look at the left 
side of the fence for a spot you can walk though. Go up and search the tree to 
get CATNIP. There is one other treasure in the village, but you can't get it 
until you unstone the people. With CATNIP in hand return to the Talon and go 
north where you'll find some ruins.

Maze (Pureland Ruins)
---------------------

Items: Wizard Armor, Prison Key, Fur Armor
Boss: Fenrir

Use CATNIP as soon as you enter to put all the cat mummy guards to sleep. If 
one of the cats is in your way just push it. Go left and you'll end up going 
up some stairs, right, down, left, and up some more stairs. Follow the outer 
wall and you'll eventually reach a treasure chest with Wizard armor in it. Now 
follow the path leading right and keep going until you reach a spot where you 
go up a two space wide stairway. Go straight up from here and you'll reach 
Fenrir. After you've defeated Fenrir grab the Prison Key from the chest and go 
look for Faye. Finding Faye is easy enough. Just go down as far as you can 
(back down the two space wide stairs) and follow the path to the right. This 
will lead to a chest with Fur Armor in it. From the chest keep going right 
until there is no longer a roof over your head. Go up and you'll find the 
Prison door. Open it with the key and take the stairway down to get to Faye. 
When you find her, she will join your party. Return to the village.

Village
-------

Item: Dark Stone

Back at the Village, the people are unstoned. You can get the treasure chest 
that was blocked before. Return to Darius (the first town you visited) and 
board the ship to Knaya.

Knaya
-----

Lots of shops here. Shouldn't be much of a problem finding what you need. When 
you're finished spending your hard-earned cash, exit Knaya and use REMOTE to 
call the Talon. Board it and go south and then west across the bridge. 
Continue in a western direction until you come to a large dark mountain. Enter 
the mountain.

Mt. Hasbid
----------

Item: Light Stone, Missile Unit, Cool, Durend Sword
Boss: Guha

Climb to the top of the mountain making sure you get all 3 treasure chests. 
Make sure you're ready for a fight before you climb up to the same level as 
the flames, because as soon as you do you'll have to wait until after the 
fight with Guha to save and stuff. After the battle, Buzi will board the Talon 
so you'll now be able to buy items on the Talon, a chest will also appear. 
Once back at the Talon, attach the Missile Unit and then head north to a cave.

Cape Frost Cave
---------------

Here you'll find Shar. He says he'll join if you bring him the TABLET, which 
is in the ruins southwest from there.

Southwest Ruins
---------------

Items: Tablet, Light Stone, Fire Stone, Smother, Wizard Armor, Drain Sword, 
Warm
Boss: Dahak

Blocking the entrance to the ruins is Dahak. Make sure to have Durend equipped 
to either Arthur or Sharon because it does quite a bit of damage. After the 
battle, Dahak will still be there and it says only a Sage can remove him. Then 
Buzi the Sage comes in and removes Dahak. Now you can get past the spot where 
Dahak was. Here you'll find a chest with the TABLET in it. Take the TABLET and 
return to the cave to give it to Shar. He'll need time to examine the TABLET 
so return to the ruins and go down the stairway.

Basement 1: Just follow the pathway to another stairway going up.

1st Floor: Go left and then up until you reach a spot where you can go right 
or left. First go right and get the Light Stone from the chest. Then return 
and go left. Get the chest that is on a raised up section of floor. Now from 
the bottom of the stairs that take you to the top of the raised up section go 
directly to the right and you'll find a stairway leading back down.

Basement 1: Go down until you see a path going to the left. Take this path to 
find the first puzzle room.

Puzzle Room 1: In this room you'll see 4 rocks. You need to move them down to 
block the 4 waterfalls. You can jump over a rock if you need to. From left to 
right I'm gonna number the rocks 1 2 3 4. Okay, move rock 1 down, left twice, 
and down again. Now move rock 3 down twice. Rock 4 then needs to be moved 
left, up twice, right four times, and finally down four times. The last rock, 
rock 2, needs to be moved left, down, right, and down. Now return to the 1st 
floor by returning the way you came.

1st Floor: Go left until you reach a wall. Follow along that wall and you'll 
be able to get two treasure chests. After getting the chests, continue 
following the wall until you reach a stairway going down.

Basement 1: Go right and follow the outer wall until you reach another 
stairway. This leads to the next puzzle room.

Puzzle Room 2: You must put the rocks into the waterfalls just like you did in 
the previous puzzle room. In this one I'm going to number the rocks like this:

                   1 2
                    3
                   4

Move the rocks in this order:

Rock 4: down twice, left twice, down
Rock 1: down four, left, down
Rock 2: right twice, down five
Rock 3: left, down 3, right 3, down

Now exit the puzzle room and you'll be back in Basement 1.

Basement 1: Go north and you'll eventually reach a spot where you can go right 
to get a chest. From the chest, go left and you'll find the stairs to the 
final puzzle room. Before entering it take the path going down. Get the chest 
that it leads to and then go back up to the stairway leading to the puzzle 
room.

Puzzle Room 3: This room is a bit trickier than the previous two. I'll number 
these rocks like this:

                   1     4
                     2 3

Move the rocks in this order:

Rock 1: down twice, left, down 3 times
Rock 2: down twice, left, down twice
Rock 3: left twice
Rock 4: left, down, right, down four
Rock 3: up, right twice, down, right, down three, left twice, and finally down
        one more

Once all the puzzle rooms have been cleared you'll be taken out of the ruins 
to watch the water disappear. Get in the Talon and head north.

Jorgandr desert
---------------

Boss: Jorgandr

The whirlwind in the center of the desert will suck you in and the Talon will 
be destroyed. Jorgandr will attack you at this point. After the battle Buzi 
will go back and stay with Shar, and he tells you to go ahead to Talonsburg, 
which is north.

Talonsburg
----------

Items: Shield Unit, Hover Unit

Dr. Quacer will take all the units from the Talon and attach them to the 
Talon2. Exit Talonsburg and board Talon2. Return to the cave where Shar and 
Buzi are waiting, and both of the will board the Talon2. You can now buy and 
make magic aboard the Talon2 plus you can buy items. If you got the Hover unit 
in Talonsburg then the Talon2 can now fly over both land and water now. Go 
back to Talonsburg and then head northwest to the city in the clouds.

Cirrus
------

Items: Calm, Laser Unit

Talk to King Clamin in the castle. Inside the castle Juba will board the 
Talon2. You can now buy and make armor on the Talon2. King Clamin says he will 
give you the PASS if you can get Xcalibr. Return to the Talon2 and go back to 
the cave where you got Shar and Buzi. From there go a little north and then 
east a bit to a town on a very small island.
 
Porle
-----

This is where you'll need to go when you get the PASS. For now just gather 
some informationrmation. When you're set, enter the cave just north of 
Talonsburg.

Cave north of Talonsburg
------------------------

Items: Sun Sword, Cure3, Light Stone

All that's in here are 3 treasure chests. The first is to the right of the 
entrance, and the other two are to the left of it. Once you've gotten what you 
want return to Cirrus (the city in the clouds) and go north to another cave.

Cave north of Cirrus
--------------------

Items: Dark Stone, Light Armor, Light Stone

Hmm, this cave looks just like the last one. The only difference is the 
location of the chests. Two are north of the entrance, and the third is to the 
west of it. From here return to Darius (the first town you visited in 
Pureland) and go southwest to another cave.

Cave southwest of Darius
------------------------

Items: Elixir, Fire Stone, Poison Claw

Another, identical cave. The treasure chests are in almost the exact same 
spots as they were in the previous cave. Once you're done here return to 
Darius again and go northwest to a new town.

Zhakal
------

Items: Elixir, Light Stone, Xcalibr

As you enter go to the far back side of the town, where you'll find a sword in 
a stone. Search it and Faye will pull the Xcalibr out of the stone. Now go 
into the house to the far right side of town. Here Masa will join you and 
board the Talon2. Now you have all 4 Talon crew members. Once you've gotten 
everything you need go back to Cirrus.

Cirrus
------

Visit King Clamin again. Now that you have Xcalibr he'll give you PASS. Take 
the PASS to Porle.

Porle
-----

Talk to the guard in front of the long staircase. He'll let you go through and 
Dion will come out. Faye will go wait aboard the Talon2 and Dion will join 
your party. Go down the staircase and enter the whirlpool at the bottom. This 
will take you to the underworld.

==========
Underworld
==========

First thing to do is go left to the Mushroom forest. I'll number them like so:

                                  2

                   4
           6                           1
                       3
               5

Mushrooms 1 and 6
-----------------

The only thing in here is one of those odd-colored squares that refill your HP 
and MP.

Mushroom 2
----------

Item: Cure3 
There's just a single treasure chest in this mushroom.
 
Mushroom 3
----------

Item: Magic potion

This mushroom looks the same as #2 but the chest is in a different spot.

Mushroom 4
----------

Item: Dark Stone

Here's identical mushroom to the others. The chest in this one is to the left.

Mushroom 5
----------

Item: Emblem, Dark Stone

This is the important mushroom. This one has the EMBLEM, which you need in 
order to make to make the Emperor sword. Once you've at least gotten the 
EMBLEM exit the mushroom and return to either mushroom #1 or 2. Don't enter 
it, just go north from it. This will take you to a cave.

Underworld Cave
---------------

Items: Light Stone, Samurai Helm, Dark Stone, E-Ray unit, Muramas, Cure3 (x2),
       Oil, Elixir

The dark colored floor causes damage when you walk on it so try to avoid it as 
much as possible. First thing to do here is to go up until you reach a wall, 
then right until you can go up again where you'll find another cave entrance. 
This will take you into a futuristic looking cave that contains quite a few 
treasures. To get to the first one (contains a Light stone) go up until you 
have a chance to go right. Going right will bring you to the chest. From that 
chest continue right, through the wall, to a second chest. Now go left until 
you find a path leading down. This path will lead to a portal that will take 
you to another section of this cave. In this section there are two chests, one 
is easy to get, the other you'll need to walk through the upper right wall to 
get to. Once those treasures are collected (make sure you at least get the E-
Ray unit) return back through the portal that brought you here and go right. 
When you reach a path going up, take it to get a Cure3 potion, then come back 
down and continue right. This will lead you to another portal. This portal 
will bring you to a small room with a treasure chest containing the Muramas 
sword. Now back track all the way back out of the futuristic looking cave. 
From here go about a dozen steps down and then right. You should find a cave 
entrance. Take it to get a Cure3 potion. Then use it again to come back. Go 
another half a dozen or so steps more right and then down a little to find 
another cave entrance. This one leads to OIL, which you definitely want to 
get. Come back out and follow the wall below you until you get to another cave 
entrance. This one leads to an Elixir. Now go back left along the wall until 
you reach a spot where the wall starts to go down. From this point go north, 
and you'll find the exit from the underworld cave. Once outside the cave, go 
right and then up when you get a chance. You should now be at a town.

Underworld Town
---------------

Cast MORPH so you can talk to the Dwelgs and buy from their shops. Make sure 
you talk to the Boss Dwelg in the top building and then exit the town and head 
west to a pair of towers.

West Towers
-----------

Items: Vulkan, Dark Stone, Cure3, Fire Stone, Crystal

There are two towers. I'm gonna consider the first one you're in as 'a' and 
the other as 'b'. On the third floor of tower b there is a switch that will 
reverse gravity.

Floor 1a: Go straight and climb the stairs to the next floor.

Floor 2a: Nothing here, just climb up to the next floor.

Floor 3a: Ignore the doorway for now and climb the stairs to the 4th floor.

Floor 4a: Get the Vulkan from the chest and then return to the 3rd floor.

Floor 3a: Go through the door. This will lead to a corridor and another door. 
Go throughout that door and you'll be in the other tower.

Floor 3b: Ignore the switch in the center of the room for now. Take the 
stairway going up (the one in the upper right corner of the room).

Floor 4b: Grab the treasure and then return to the third floor.

Floor 3b: Now take the stairway going down.

Floor 2b: Go down another floor.

Floor 1b: Grab the treasure and then work your way back up to the third floor.

Floor 3b: Now you get to step on the switch to reverse the gravity.

Floor 3b: Take the stairs in the upper left corner of the room.

Floor 2b: Don't step on the switch or gravity will return to normal. Enter the 
door at the bottom of the room. This will take you into a corridor and another 
door leading into the other tower.

Floor 2a: Take the stairs in the bottom right corner of the room.

Floor 1a: Grab the Fire Stone from the chest and then do back up the stairs.

Floor 2a: Now take the stairs in the upper left corner of the room.

Floor 3a: Keep going right on to the next floor.

Floor 4a: Grab the CRYSTAL from the chest. Once you've gotten the CRYSTAL, 
exit (use the EXIT spell is the fastest) and go northwest until you find a 
lone Dwelg.

The Dwelg guarding the staircase up will leave if you've talked to the Boss 
Dwelg and you're morphed into a Dwelg. Once the Dwelg is out of the way, go up 
the stairs it was guarding. This will take you to Donmac in Pureland.

========
Pureland
========

Donmac
------

Item: Katana

Talk to the guy in the house at the bottom of the town to get KATANA. You now 
should have all the pieces need to make the Emperor sword. Exit the town and 
go to the ruins in the east.

Eastern Ruins
-------------

Items: Scarf, Light Stone, Magic Potion, Dark Stone (x2), Soar Unit
Boss: Agron

1st Floor: As you enter go down until you have a choice to go either left or 
right. First go right and then up to get the Scarf in the chest. Then come 
back and go left. This will take you to a stairway leading to the bottom level 
of the 1st floor. Go down and you'll find another chest. Then go right. This 
will take you to a narrow path, which leads to where you'll find Borgin. He 
won't join you yet but he will get out of your way so you can use the stairs.

Basement 1: Go right and then down to get to the Magic Potion. From there go 
up and you'll find stairs leading to the top level of this floor. Follow the 
top wall to the left and you'll find stairs leading back down to the bottom 
level. Here you'll find stairs going down to the next floor.

Basement 2: Go right and up the stairs to the top level of this floor. Up here 
you'll find a chest containing a Dark Stone. Once you've gotten it return to 
the bottom level and follow the wall below you until you reach the stairs 
leading to the next floor.

Basement 3: If you go up as far as you can, you'll find a narrow corridor 
leading right. You should now see stairs going up to top level of this floor. 
Don't go up them yet; instead go down. Here you'll find stairs leading back up 
a floor.

Basement 2: Grab the treasure then go back down the stairs.

Basement 3: Now you can go up the stairs to the top level. Once up there go 
left, then down, and then left again when you have the chance. This will take 
you to stairs leading back down to the bottom level of the floor. Here you'll 
find the Barrier device and Agron, who is guarding the device. You will try to 
get past him but the device is protecting him. Dion reveals that he has a bomb 
in him and then throws himself into the device, destroying it. Agron then 
attacks you. When you defeat Agron, Borgin will join your party and tell you 
to go to Mt. Goht. A chest will also appear where Agron was containing the 
Soar Unit.  Use EXIT to escape the ruins, then use REMOTE to call the Talon2. 
Once aboard the Talon2 there are a number of things to do. First attach your 
two new units. Then go to the weapon shop where your Muramas sword will be 
uncursed (and will become the Masamune), and the Emperor sword will be made 
out of the 3 components. Once finished, take off in the Talon2 and go west 
where you'll find a huge mountain (Mt. Goht) and two caves.

Cave southwest of Mt. Goht
--------------------------

Items: Fire Stone, Dark Stone, Metal

This cave looks familiar. One chest is to the right of the entrance, one is 
north of the entrance, and the third (and most important) is left of the 
entrance. Now return to the Talon2 and have Juba make the Aegis Shield for 
you.

Cave northwest of Mt. Goht
--------------------------

Items: Ribbon, Light Stone, Fire Stone

The 5th and final identical cave. Two of the chests are to the left of the 
entrance and the third is north of it. Now you are ready to enter Mt. Goht.

Mt. Goht
--------

The odd-colored areas will damage you if you step on them. You will also find 
the odd-colored squares that refill your HP and MP. When you reach the top of 
the mountain step onto the refill square. This will cause a sequence where the 
Talon2 comes in and blows up the area making it possible for you to continue. 
After a bit you should find a huge castle. This is the final area so when 
you're ready enter it.

Final Castle
------------

Items: Nuke, Light Stone, Ribbon (x3), Elixir
Bosses: Ballor, Sol, Xagor

1st Floor: First, go right and then down when you have the chance. This will 
bring you to a stairway going to the 2nd floor.

2nd Floor: Go up, through the wall, left a couple spaces, and then down again 
through the wall. This will bring you to a chest containing a Light Stone. 
Once you've gotten it just enter the hole.

1st Floor: You should be in pond. To get out go north and you'll find a 
stairway. Once out go left about a half a dozen spaces and you should see a 
stairway going up. Take it.

2nd Floor: If you go right you'll find a button. Push it, then continue right. 
Go down when you have a chance. This will lead to the room you were in before 
when you got the Light Stone. The switch you stepped on earlier rearranged the 
holes making it possible to continue. First get the two chests in this room. 
One is in the top left corner and the other is in the bottom left corner. 
You'll need to jump over holes to get to both of them. Once you've gotten the 
treasure use the stairs at the top of the room.

3rd Floor: Go north along the right wall until you find a corridor going 
right. Go as far as you can right and then go down to where you'll find a 
chest. Get it and then go back the way you came, down to the 2nd floor again.

2nd Floor: Drop into the top right corner of the big hole in the center of the 
room. You'll land on the small island in the middle of the pond on the first 
floor.

1st Floor: Take a step up and you'll enter a portal that will take you to the 
basement.

Basement 1: The electricity will hurt you if you step into it. In most cases 
you can jump over it to avoid it. From where you first start in the basement 
go up as far as you can (you'll have to pass 3 electric beams). Now go left 
(over a beam) and then down (over another beam). Continue going down until you 
see a stairway. If you need to leave the castle and don't have enough MP to 
use EXIT, then take these stairs. They'll take you to the castle's backdoor. 
If you don't want to leave the castle then continue going down. When you come 
to a wall go left a couple spaces. You should now see another stairway (don't 
bother taking it because it just leads to an empty room). Continue going down. 
You'll eventually find a corridor going right. Use this corridor across 3 
electric beams. Now go up and the right again about three spaces. Jump down, 
across the beam, and then go down some more (jumping over another beam). Jump 
over the last beam and you can get the Ribbon from the chest. Backtrack a bit 
(back over three electric beams) until you can go right or left. Going left 
takes you back the way you came so it makes sense that you'd want to go right. 
After jumping over a beam, go up (over a couple more beams). Here you'll find 
Ballor. Defeat him and take the stairs that he was guarding.

1st Floor: First go to the left and then down a couple spaces. Step through 
the wall and collect the Nuke from the chest. Then go back through the wall 
and then up the stairs.

2nd Floor: Just follow the corridor to the stairs.

3rd Floor: Once again just follow the corridor.

4th Floor: This is it, the last floor. Before going any further make sure you 
have the Durend, Emperor, Xcalibr, and Masmune swords equipped to the four 
main characters. These will do the most damage on Xagor. Once ready go ahead 
and finish the game!

******************************************************************************

-=-=-=-=-=-=-=-=
-=  6. Bosses -=
-=-=-=-=-=-=-=-=

Here, I'm going to put information on beating each of the bosses of the game, 
thanks to XSceptor. There will be information on its attacks, as well as what 
you should do to attack it. There will be information on what level it is 
recommended your party be at before fighting that boss. Also, there will be 
the part that says "No Chance", which tells you that if you're below that 
level, you will mainly have no chance in winning.

WaterHag
    HP: about 480
    Found: Palace (Present) after you get the Past unit
    Recommended Level: 6
    Strategy: This mini-boss isn't too tough to beat. He really has no strong
              attacks, but he can damage you if you take too long to defeat
              him. When you fight him, let your mutants use their magic, like
              Fire1 or Ice1. Your humans should use their swords like long or
              battle.

Lara
    HP: 430
    Found: Dogra's Cave (Past)
    Recommended Level: 8
    Strategy: Lara isn't too hard. Her strongest attacks are Lit1, Venom, and
              Fire1. You should use Ice1, Aero, and Fire1. Most white magic
              has no effect. Your humans should use Battle, or Long. For your
              mutants you can also use the Bronze or Gold canes.

Dogra/Witch 2x
    HP: 3,060/190
    Found: Dogra's Cave (Past)
    Recommended Level: 10-11
    Strategy: Dogra is considerably tough to beat. On either side of him, you
              must also defeat a Witch. Fight the Witches as normal enemies.
              Dogra will use Windup, which causes 10-200 damage (quite a
              range!), D-Beam, which causes 50-100 damage, Stench, which
              lowers the defense of the entire party, and Bite, which causes
              50-100 damage. He is strong against poison, dark, mute, stone,
              confuse, and sleep. For weapons you should use Battle, Long (Not
              too good), and the Gold Cane. If you have Kick for a Beast or
              Monster, that works well too. For magic you should use Fire1
              which causes 50-100 damage, Ice1 which causes 50-100 damage, and
              Lit1 which causes 50-150 damage. Use curative items as needed.

Ashura
    HP: 3,600
    Found: South Tower (Present)
    Recommended Level: 14
    Strategy: Considerably tougher than Dogra. His strongest attacks are
              Fire1, which causes 100-200 damage, Punch, which causes 80-200
              damage, and Gaze, which causes para. He strong against poison,
              fire, confuse, sleep, dark, and mute. On either side of him,
              there is a Warrior, which each have about 200 HP. Defeat them
              with whichever weapons you want. To defeat Ashura I suggest you
              use Lit1, which causes 200-400 damage, Ice1, which causes 10-100
              damage, and Aero which causes 20-70 damage. Use curative items
              as needed. For weapons I suggest you use X-Plane Cane which
              causes 70-250 damage, B-Jack which causes 50-150 damage, and
              Battle or Silver which both cause 100-175 damage. Other various
              weapons can do a good amount of damage, but the ones I have
              listed are the ones that deal out higher damage to Ashura.

Chaos
    HP: 4,020
    Found: Chaos' Castle (Present)
    Recommended Level: 15
    Strategy: His strongest attack is Quake, which causes 30-150 damage to all
              party members. He also uses Headbut, which causes 50-100 damage,
              StoneGaze, which turns one member into stone, and Crash, which
              causes 100-200 damage. (Crash may seem stronger than Quake, but
              Quake is stronger because it affects all party members.) He is
              strong against sleep, confuse, dark, poison, mute, and stone.
              You should use the X-Plane Cane, which causes 50-150 damage,
              Battle, which causes 50-100 damage, and Gold, which causes 50-
              150 damage. For magic you should use Ice1 which causes 100-300
              damage, Aero which causes 100-150 damage, Lit1 which causes 200-
              400 damage, and Fire1 which causes 150-300 damage. You should
              use curative items as they are needed during the battle.

Maitreya
    HP: 6,100
    Found: Maitreya's Tower (Floatland)
    Recommended Level: 18-19
    Strategy: Maitreya is much harder than any bosses you have faced before
              her (in the game they call Maitreya a 'he', but it looks like a
              'she' in my opinion). On either side of her there is a Lamia
              which each have about 500 HP. Defeat them with which ever
              weapons you want. They both use and attack called tail which can
              harm your party members if you don't kill them right away.
              Maitreya uses Aero which causes 100-300 damage, Cyclone which
              causes 50-100 damage to all party members, Stench which lowers
              the defense of all party members, Ice2 which causes 100-300
              damage to one; or 50-100 damage to all, and Lullaby which puts a
              member to sleep. Maitreya is strong against stone, para, mute,
              sleep, and tornado. To defeat her (him?) you should use Ice2
              which causes 100-300 damage, Fire2 which causes 100-300 damage,
              Lit1 which causes 150-300 damage, quake which causes 100-300
              damage, and Spark which blinds her (him?). For weapons you
              should use X-Plane Sword which causes 100-250 damage, X-Kick
              which causes 150-350 damage, and Tomahawk which causes 100-200
              damage.

Fenrir
    HP: 8,100
    Found: Maze (Pureland)
    Recommended Level: 23
    Strategy: Fenrir first starts off with an unexpected attack that can
              damage your party if you aren't well defended. Some of his other
              attacks (not unexpected) are Lit2 which causes 200-500 damage to
              one or 50-150 damage to all. He uses Flood which causes 150-350
              damage to all, 2-Tusks which causes 200-450 damage, Kick which
              causes 150-300 damage, and Riddle which confuses one party
              member. He is strong against dark, mute, confuse, sleep, para,
              and stone. To defeat Fenrir you should use Fire2, which causes
              250-500 damage, Ice2, which causes 150-500 damage, Lit1, which
              causes 100-350 damage, and Quake which causes 150-300 damage.
              For weapons you should use X-Plane Sword which causes 150-300
              damage, X-Fire Cane which causes 175-350 damage, Dragon which
              causes 100-250 damage, and Smother which causes 200-450 damage.
              During this battle you may need to do quite a bit of curing. You
              should cure with Cure2 or Cure3. You should use Heal to cure any
              status ailments that may occur during the battle (such as
              confusion).

Guha
    HP: 10,100
    Found: Mt. Hasbid (Pureland)
    Recommended Level: 25
    Strategy: Guha has some pretty damaging attacks. If you aren't careful
              with how you fight this battle, Guha could kill your party. One
              of his most damaging attacks is FireX, which causes 200-450
              damage to all party members. He also has WindUp, which causes
              250-400 damage to one, Fluid, which poisons all, Sneer which
              causes 100-300 damage to one. He also has a defensive move,
              which he may use sometimes, which allows him to take about half
              the damage from your attacks for a turn or two. He is strong
              against para, stone, mute, dark, sleep, confuse and curs. To
              defeat this monstrosity (he really is very ugly), you should use
              Fire2 which causes 250-500 damage, Ice2 which causes 200-500
              damage, Lit2 which causes 300-600 damage, Quake which causes
              200-400 damage Jyudo which causes 300-500 damage, X-Fire Cane
              which causes 250-500 damage, and Dragon which causes 200-400
              damage. You should cure with Heal, and/or CureA. It is also a
              good idea to use Wall on some of your members a few times to
              help raise their defense so they have a better chance to ward
              off some of the damage dealt by some of Guha's most damaging
              attacks.

Dahak
    HP: 16,300
    Found: Ruins Southwest of Cape Frost (Pureland)
    Recommended Level: 28
    Strategy: This battle can be very frustrating at times. First off, his
              most damaging move is Shake, which causes 70-300 damage to all.
              He also has Gaze which paralyzes one party member, Nail which
              causes 300-800 damage to one, and Swallow which absorbs HP from
              all, and causes 300 damage to one; or 100 damage to all. He is
              strong against para, dark, stone, sleep, curse, confuse and
              poison. For this battle you should use Weak which causes 200-400
              damage, Quake which causes 200-400 damage, Ice2 which causes
              350-500 damage, Fire2 which causes 300-500 damage, and Lit2
              which causes 400-700 damage. For weapons you should use Jyudo
              which causes 300-500 damage, X-Fire Cane which causes 350-600
              damage, Rune Axe which causes 300-500 damage, and Durend which
              causes 900-3000 damage. Durend is obviously the weapon that does
              the most damage to Dahak. Two good spells to use during this
              battle are Wall, which will allow you to repulse one of Dahak's
              magic attacks, and Mute, which will prevent Dahak from using
              magic. Cure with Cure2, Cure3, and Heal. A few times during the
              battle you should just cure you members even if they don't have
              a lot of HP gone because Dahak can surprise you with some very
              strong attacks.

Jorgandr
    HP: 4,000
    Found: Jorgandr Desert (Pureland)
    Recommended Level: 28
    Strategy: Jorgandr is more like a mini-boss than an actual boss. There is
              one bad thing about him, though: he is strong against
              EVERYTHING! So, how do you beat such a creation? Well, first I
              should tell you what his attacks are. He uses Crash which causes
              300-500 damage, Bite which causes 500-700 damage, Sand which
              lowers the agility of the entire party, and Dissolve which
              absorbs HP from the entire party and causes 10-150 damage to
              all. All magic affects him about the same, but Lit2 hurts
              Jorgandr the most causing 100-300 damage. The best weapon to use
              against him is Durend, which causes 800-1100 damage. Cure with
              Cure2 or Cure3 and Heal. With 4,000 HP, Jorgandr is not as easy
              as he seems!

Agron
    HP: 28,000
    Found: Eastern Ruins (Pureland)
    Recommended Level: 34
    Strategy: The first extremely tough battle in the game. He starts off with
              an unexpected attack, which can cause anywhere from 400-900
              damage. Other attacks include White which causes 350-600 damage,
              Acid which causes 400-800 damage, Silence which prevents one
              member from using magic, StoneGas which turns one member to
              stone, and a Defensive move which cuts the damage taken by an
              attack by two-thirds. For magic you should use White which
              causes 600-850 damage, Nuke which causes 600-850 damage, Flare
              which causes 700-900 damage, Lit2, which causes 300-400 damage,
              and LitX, which causes 700-800 damage. Also use Ice2, which
              causes 300-500 damage, Shake which causes 600-700 damage, Magma
              which causes 700-850 damage, Virus which causes 600-800 damage,
              Flood which causes 300-500 damage, and FireX which causes 400-
              600 damage. Use LifeA or LifeB to revive fallen members, CureA
              or CureB to heal members, Wall, and Fast. For weapons you should
              use Xcalibr which causes 900-3000 damage, Karate which causes
              500-700 damage, Durend which causes 800-1100 damage, and Nuke
              (the explosive) which causes 1500-2000 damage depending on you
              current level. DO NOT use the Muramas Sword, because it will
              damage you after every attack. Agron is strong against dark,
              poison, stone, sleep, para, mute, and confuse. But he IS
              vulnerable to curse.

Ballor
    HP: 34,000
    Found: Final Castle (Pureland)
    Recommended Level: 43 (the higher the better)
    Strategy: (Note: Make sure you have Ribbon equipped to your four main
              characters before this battle. It will nullify any effect of DK
              Virus.) This boss is TOUGH. I must first tell you that his most
              dangerous attack is his DK-Virus. It affects all party members,
              and it can cause mute, para, dark, confuse, poison, and sleep,
              and any combination of 1 or more of any of these! It is VERY
              difficult to revive your party from this attack. I would first
              recommend that you have plenty of Cure2, Cure3 and any other
              curative spells or items. Besides his DK-Virus he has Tail,
              which causes 600 damage to one character. He also has Beam,
              which causes 400-700 damage to one character, Magma, which
              causes 200-400 damage to one or all characters, and Nuke, which
              causes 500-700 damage to all characters. For your weapon
              attacks, I suggest you use Xcalibr which causes 950-3000 damage,
              Emperor which causes 900-2000 damage, Masmune which causes 800-
              2500 damage, and Nuke (the explosive) which causes 1500-2000
              damage depending on your current level. For magic I suggest you
              use Flare which causes 700-900 damage, Virus which causes 600-
              800 damage, Nuke which causes 600-800 damage, and White which
              causes 600-700 damage. I should also caution you that he is
              strong against fire, ice, tornado, quake, thunder, mute, dark,
              sleep, para, stone, curs, and poison. I will tell you this: it
              was tough to beat Ballor, and all of my party members were at
              level 59!

Sol
    HP: 39,000
    Found: Final Castle (Pureland)
    Recommended Level: 43
    Strategy: (Note: Before you begin the battle with Sol you should use a
              Tent to fully heal your party members, because the battle with
              Xagor comes _immediately_ after the battle with Sol.) The good
              thing about Sol is he doesn't attack you! You should use Xcalibr
              which causes 1000-3100 damage, Emperor which causes 1050-2000
              damage, Masmune which causes 1000-2500 damage, and Nuke (the
              explosive) which causes 1100-1900 damage depending on your
              current level. For magic you should use FireX, which causes 550-
              650 damage, Virus, which causes 600-800 damage, White, which
              causes 650-900 damage, Flare which causes 800-1000 damage, and
              Shake which causes 600-800 damage. You should also use Fast to
              boost the attack power of your party members. There is no need
              for any curative items since you receive no damage!

Xagor
    HP: 50,000
    Found: Final Castle
    Recommended Level: 45 (the higher the better)
    Strategy: The final and TOUGHEST boss in the game. Near the beginning of
              the battle he will use Barrier which will decrease the damage he
              takes from each attack by about 250. His most damaging attack is
              DK-Force, which causes 900-1900 damage to one character. To
              revive from this I recommend you use LifeB or LifeA (a couple
              curative items should be used after LifeA is used to help fully
              restore HP), or CureB or CureA if your party member hasn't died.
              His second most damaging attack is Flare, which causes 600-900
              damage to all party members. He also uses LitX, which causes
              300-600 damage to everyone, and Magma, which causes 500-700
              damage to all or one. He is strong against fire, ice, wind,
              thunder, dark, mute, sleep, para, poison, stone, confuse, and
              quake. Near the end of the battle he defends himself, and oddly
              enough he is no longer strong against fire, ice, or thunder. For
              this battle, I recommend that you use the four Mystic Swords.
              The best one is Xcalibr, which causes 900-3500 damage. You
              should also use Nuke (the explosive) which causes 700-1800
              damage depending on your current level. You can also use Ninja,
              which causes 100-300 damage. For magic I suggest you use: Flare
              which causes 500-800 damage, Nuke which causes 400-600 damage,
              Virus which causes 400-600 damage, Shake which causes 200-500
              damage, White which causes 400-700 damage, and LitX which causes
              300-600 damage. A few times during the battle you should also
              use Fast. It is also a good idea to use Wall a few times on weak
              party members, because it will allow them to repulse any attack
              for one turn! After 7,200 damages have been dealt to Xagor, the
              Talon will attack Xagor for 550 damage at the end of every turn.
              Use curative items as much as you think you need to. *Note-If
              you have an Anubis in your party, then use the skill Numb. It
              will gradually decrease the damage your party members take from
              Xagor's attacks. When you defeat Xagor, then congratulations:
              you have beaten Final Fantasy Legend III! (Note: Near the end of
              the battle Xagor becomes weak against Quake, Thunder, Fire, and
              Ice; LitX will work better, and Magma will also work well.)

******************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  7. Transformations  -=
-=-=-=-=-=-=-=-=-=-=-=-=-=

There are 6 types of characters in FFL3: Humans, Mutants, Beasts, Monsters, 
Cyborgs, and Robots.

Humans and Mutants
------------------

Stats increase when levels are raised. Both can use weapons and armors. Humans 
have stronger physical attack power, while Mutants have stronger magic attack 
power; therefore a mutant has more MP than a human.

Beasts
------

Can eat Meat of stronger Beasts to become stronger. Also becomes stronger 
Beast when levels are raised. They are most skilled with martial arts attacks.

Monsters
--------

Can eat Meat of stronger Monsters to become stronger. Can't use weapons or 
armors, but can use magic. If a character turns into a Monster they have the 
Talents of the Monster, plus 100% of the HP and MP data of the Monster.

Cyborgs
-------

Advance by installing parts from other Cyborgs and by adding equipment. 
Weapons & Shields increase Attack and HPS. Helmets and Body armor increases 
Defense and HPS. Gloves and Boots increase MP and HP. When a character turns 
into a Cyborg they only retain about 30% of their original HPS and MPS, 70% of 
their original Attack, Agility, and Magic strength, and 20% of their Defense 
rating.

Robots
------

Advance by installing part from stronger Robots and by using capsule parts: 
HP, Attack, Defense, and Speed. Characters turned into Robots will have all 
their original stats lowered. They can't use Magic (except Float and Dive).


A character can change to a different type by either eating Meat left by an 
enemy or installing Parts left by an enemy. The controlling element of the new 
type is dependent on three things: the controlling element of the character, 
and the controlling element of the enemy that left the Parts or Meat. The 
following chart can be used to determine the new controlling element of the 
character:

                       Element of Meat or Parts
                       ------------------------
          Old Element:  EARTH      WATER      FIRE       AIR
          EARTH         Earth      Fire       Air        Water
          WATER         Air        Water      Earth      Fire
          FIRE          Water      Air        Fire       Earth
          AIR           Fire       Earth      Water      Air

Once you have the new controlling element of what your character will change 
into, use the follow charts to see what type of creature your character will 
turn into be.

          MONSTER <> BEAST <> HUMAN/MUTANT <> CYBORG <> ROBOT

Meat will make your character transform toward the left and parts will make 
them transform toward the right. For example, a Robot needs to eat four pieces 
of meat to become a Monster, and a Monster need to install parts twice to 
become a Human (or Mutant).

Now that you know what type of creature you'll change into and what their 
controlling element will be, you can use one of the following charts to see 
what kind of creature you'll become.

Monsters              WHAT YOUR NEW ELEMENT WOULD BE
--------              ------------------------------
YOUR LVL      EARTH         WATER         FIRE        AIR
1-2           Worm          Turtle        F.Drake     Raven
3-4           Wolf          Ray           Wisper      Big Eye
5-6           Fungus        Starfish      Baby        Gargoyle
7-8           Land Worm     Adamant       F.Liz       Amprex
9-10          Scorpion      Angler        Fireball    Evil Eye
11-12         Mushroom      Pentagon      DualMask    Ghost
13-14         GigaWorm      Igasaur       Salamand    Griffon
15-16         Grey Wolf     DrainRay      Tire        BabyWyrm
17-18         Snake         Octopus       Young       Remora
19-20         BlackCat      Squid         D.Bone      Typhoon
21-22         Hunter        BulbFish      Wheel       Wyrm Kid
23-24         Serpent       Ammonite      EvilMask    Specter
25-26         MummyCat      Amoeba        D.Fossil    Tempest
27-28         Romulus       BoltRay       FireFan     Wyrm
29-30         Hydra         Kraken        Kraken      Hydra
31-99         Sei Ryu       Sei Ryu       Garuda      Garuda


Beasts                WHAT YOUR NEW ELEMENT WOULD BE
------                ------------------------------
YOUR LVL      EARTH         WATER         FIRE        AIR
1-2           Silver        Orc Orc       Diviner     Sprite
3-4           Fighter       SeaMonk       Broomer     Nymph
5-6           Kelpie        Mad Boar      Thoth       Familiar
7-8           Mustang       Pirate        Witch       Fairy
9-10          Warrior       SaltMonk      Magician    Pixie
11-12         Centaur       Werepig       Horns       Fiend
13-14         Nitemare      Viking        Wizard      Sylph
15-16         Liz Man       Brooder       Watcher     Thanos
17-18         Medusa        Fish Man      Osiris      Loki
19-20         Lamia         Merman        Hermit      Soarx
21-22         Liz Duke      Big Head      Mage        Siren
23-24         Naga          Nix           Set         Mephisto
25-26         Scylla        Selkie        Sorcerer    Succubus
27-28         Liz King      Dagon         Warlock     Sphinx
29-30         Echidna       Gillman       Gillman     Echidna
31-99         Anubis        Anubis        Anubis      Aeshma


Cyborgs       WHAT YOUR NEW ELEMENT WOULD BE
-------       ------------------------------
YOUR LVL      EARTH/WATER         FIRE/AIR
1-2           Hooligan            Quacky
3-4           Thief               Talker
5-6           Headless            Stranger
7-8           Burgler             Imposter
9-10          Brigand             Busybody
11-12         Duke                LoonyGuy
13-14         Outlaw              Cracker
15-16         Soldier             Rumorer
17-18         Dullahan            Ronin
19-20         Terrorist           Samurai
21-22         Command             Tattler
23-24         Brain               Hatamoto
25-26         HiredGun            Daimyo
27-28         SS                  Virago
29-30         Shogun              Shogun
31-99         Removed             Removed


Robots        WHAT YOUR NEW ELEMENT WOULD BE
------        ------------------------------
YOUR LVL      EARTH/WATER         FIRE/AIR
1-2           Orb Rat             Flower
3-4           Tomtom              Trixter
5-6           AirMaid             Cosmos
7-8           Jerrit              Iron Rose
9-10          Maitie              Con Man
11-12         Iron Lady           Reaper
13-14         Spectrat            Cactus
15-16         Guard               Beguiler
17-18         Valkyrie            Bazooka
19-20         Keeper              75mm
21-22         Monitor             Swindler
23-24         Iken                105mm
25-26         Searcher            150mm
27-28         Alert               Hustler
29-30         210mm               210mm
31-99         Venus               Venus

Example: Let's say Curtis is a Level 7 Mutant, you've found Meat from the 
Beast Mad Boar and you want to know what Curtis would change into if he ate 
the Meat. First you'd look at the Controlling Elemental table and see what his 
controlling element would be. Since his old element is Air and the Mad Boar is 
Water, Curtis' new controlling elemental would be Earth. Now you'd look at the 
next chart to see what character type he'd change into. Since Meat causes a 
transformation to the left side of the chart and Curtis is currently a Mutant, 
you can see that he'll become a Beast. All you need to do now is check the 
Beast chart using Curtis' current level (which is 7) and his new elemental 
(which is Earth) to discover that if Curtis eats the Mad Boar Meat he'll 
become the Beast Mustang.

******************************************************************************

-=-=-=-=-=-=-=-=
-=  8. Items  -=
-=-=-=-=-=-=-=-=

Curative Items
--------------

Cure 1
    Price: (buying) 50 GP
           (selling) 25 GP
    Use: Recovers one character's HP by 40

Cure 2
    Price: (buying) 150 GP
           (selling) 75 GP
    Use: Recovers one character's HP by 100

Cure 3
    Price: (buying) 300 GP
           (selling) 150 GP
    Use: Recovers one character's HP by 250

Magic
    Price: (buying) 1500 GP
           (selling) 750 GP
    Use: Recovers 100% of one character's MP

Elixir
    Price: (buying) 3500 GP
           (selling) 1750 GP
    Use: Recovers 100% of one character's HP and MP

Tent
    Price: (buying) 2000 GP
           (selling) 1000 GP
    Use: Recovers HPS & MPS of entire party (outside of battle)

Relax
    Price: (buying) 200 GP
           (selling) 100 GP
    Use: Cures "Para" status in battle

Throat
    Price: (buying) 200 GP
           (selling) 100 GP
    Use: Cures "Mute" status in battle

EyeDrop
    Price: (buying) 200 GP
           (selling) 100 GP
    Use: Cures "Dark" status in battle

Antedot
    Price: (buying) 200 GP
           (selling) 100 GP
    Use: Cures "Pois" status in battle

Soft
    Price: (buying) 200 GP
           (selling) 100 GP
    Use: Cures "Ston" status inside and/or outside of battle

Awake
    Price: (buying) 200 GP
           (selling) 100 GP
    Use: Cures "Slep" status in battle

Calm
    Price: (buying) 200 GP
           (selling) 100 GP
    Use: Cures "Conf" status in battle


Robotic Parts
-------------

HP
    Price: (buying) 1500 GP
           (selling) 750 GP
    Use: Increase Robots' max HP permanently

Attack
    Price: (buying) 1500 GP
           (selling) 750 GP
    Use: Increase Robots' Attack power permanently

Defense
    Price: (buying) 1500 GP
           (selling) 750 GP
    Use: Increase Robots' Defense power permanently

Speed
    Price: (buying) 1500 GP
           (selling) 750 GP
    Use: Increase Robots' Agility permanently


Magical Stones
--------------

Earth
    Use: Mix with other elementals to make Lost Magic

Water
    Use: Mix with other elementals to make Lost Magic

Fire
    Use: Mix with other elementals to make Lost Magic

Air
    Use: Mix with other elementals to make Lost Magic

Light
    Use: Mix with other Light or Dark stones to make Weapons and Armors

Dark
    Use: Mix with other Dark or Light stones to make Weapons and Armors


Event Items
-----------

Radar
    Found: Palace (Present)
    Use: Detects Talon Units in time period you're in

Ifram Seed
    Found: Muu (Past)
    Use: Grows into Ifram tree in the Present if planted near the South Tower
         in the Past

Tower Key
    Found: Elan (Present)
    Use: Opens South Tower

Chaos Key
    Found: South Tower (Present)
    Use: Opens Chaos' Castle

Password
    Found: New Dharm (Future)
    Use: Allows entrance to Rebels' HQ in Viper

Rocket
    Found: Viper (Future)
    Use: Takes party to Floatland from the pier near the Palace

Radio
    Found: Undersea Shelter (Future)
    Use: Communicate with the Rebels

Remote
    Found: Northern Ruins (Floatland)
    Use: Calls the Talon

Catnip
    Found: Village (Pureland)
    Use: Puts Black Cats to sleep

Prison Key
    Found: Maze (Pureland)
    Use: Unlocks Faye's prison cell in the Maze

Tablet
    Found: Southwest Ruins (Pureland)
    Use: Need to get Shar to join the group

Pass
    Found: Cirrus (Pureland)
    Use: Need to enter the Underworld in Porle

Emblem
    Found: Mushroom Forest (Pureland)
    Use: Join with Katana and Crystal to make Emperor sword

Oil
    Found: Underworld Cave (Pureland)
    Use: Join with Metal to make Aegis Shield

Crystal
    Found: West Tower (Pureland)
    Use: Join with Emblem and Katana to make Emperor sword

Katana
    Found: Donmac (Pureland)
    Use: Join with Emblem and Crystal to make Emperor sword

Metal
    Found: Cave Southwest of Mt. Goht (Pureland)
    Use: Join with Oil to make Aegis Shield

******************************************************************************

-=-=-=-=-=-=-=-=-=
-=  9. Weapons  -=
-=-=-=-=-=-=-=-=-=

The weapons in Final Fantasy Legend 3 can be equipped by anyone, however, 
Humans are better with heavier weapons while Mutants are better with the 
lighter weapons. If equipped to a Cyborg the Cyborg's HPS will go up a certain 
amount. Following is a list of all the weapons in the game, the Battle Power 
of the weapon, the how many HP/MP a Cyborg will get by equipping it, and 
where/how much they can be bought at (if it can be bought) as well as selling 
it. For a few of the weapons, I made up stats about them (you'll know where I 
did that because I wrote around +## for the Battle Power information). I used 
my best judgement, so don't try arguing with me on how wrong you think I am!

Swords
------

Long
    Price: (buying) 200 GP
           (selling) 100 GP
    Battle Power: +10
    Cyborg's HP: +10
    Bought/Found: Dharm (Present)

Battle
    Price: (buying) 400 GP
           (selling) 200 GP
    Battle Power: +15
    Cyborg's HP: +20
    Bought/Found: Elan (Past and Present)

Silver
    Price: (buying) 700 GP
           (selling) 350 GP
    Battle Power: +25
    Cyborg's HP: +40
    Bought/Found: Muu (Past)

Gold
    Price: (buying) 1100 GP
           (selling) 550 GP
    Battle Power: +35
    Cyborg's HP: +50
    Bought/Found: Muu (Present)

Laser
    Price: (buying) 2400 GP
           (selling) 1200 GP
    Battle Power: +50
    Cyborg's HP: +70
    Bought/Found: Viper (Future)

Psi
    Price: (buying) 3400 GP
           (selling) 1700 GP
    Battle Power: +55
    Cyborg's HP: +90
    Bought/Found: Muu (Future)

Drain
    Price: (buying) N/A
           (selling) 2750 GP
    Battle Power: +60
    Cyborg's HP: +110
    Bought/Found: Southwest Ruins (Pureland)

X-Plane
    Price: (buying) 4000 GP
           (selling) 2000 GP
    Battle Power: +65
    Cyborg's HP: +90
    Bought/Found: Village (Floatland)

Dragon
    Price: (buying) 5500 GP
           (selling) 2750 GP
    Battle Power: +70
    Cyborg's HP: +100
    Bought/Found: Darius and Knaya (Pureland)

Durend
    Price: (buying) N/A
           (selling) N/A (cannot be sold)
    Battle Power: +75
    Cyborg's HP: +110
    Bought/Found: Mt. Hasbid (Pureland)

Emperor
    Price: (buying) N/A
           (selling) N/A (cannot be sold)
    Battle Power: +75
    Cyborg's HP: +130
    Bought/Found: Obtained by combining Emblem, Katana, and Crystal

Sun
    Price: (buying) N/A
           (selling) 4250 GP
    Battle Power: +90
    Cyborg's HP: +120
    Bought/Found: Cave north of Talonsburg (Pureland)

Masmune
    Price: (buying) N/A
           (selling) N/A (cannot be sold)
    Battle Power: +100
    Cyborg's HP: +140
    Bought/Found: Obtained when Masa uncurses the Muramas on Talon

Muramas
    Price: (buying) N/A
           (selling) N/A (cannot be sold)
    Battle Power: +100
    Cyborg's HP: +140
    Bought/Found: Underworld Cave (Pureland)

Xcalibr
    Price: (buying) N/A
           (selling) N/A (cannot be sold)
    Battle Power: +170
    Cyborg's HP: +150
    Bought/Found: Zhakal (Pureland)

Defense
    Price: (buying) 25000 GP
           (selling) 12500 GP
    Battle Power: +190
    Cyborg's HP: +140
    Bought/Found: Underworld Town (Pureland)


Knives
------

Psi
    Price: (buying) 600 GP
           (selling) 300 GP
    Battle Power: +17
    Cyborg's HP: +30
    Bought/Found: Elan (Past and Present)

Adamant
    Price: (buying) 3400 GP
           (selling) 1700 GP
    Battle Power: +50
    Cyborg's HP: +80
    Bought/Found: Muu (Future)


Nunchucks
---------

Iron
    Price: (buying) N/A
           (selling) 250 GP
    Battle Power: +21
    Cyborg's HP: +30
    Bought/Found: Dogra's Cave (Past)

Gold
    Price: (buying) N/A
           (selling) 1200 GP
    Battle Power: +40
    Cyborg's HP: +70
    Bought/Found: ?


Axes
----

Battle
    Price: (buying) 500 GP
           (selling) 250 GP
    Battle Power: +20
    Cyborg's HP: +10
    Bought/Found: Lae (Past)

Tomhawk
    Price: (buying) 1700 GP
           (selling) 850 GP
    Battle Power: +45
    Cyborg's HP: +60
    Bought/Found: Elan (Future)

Rune
    Price: (buying) 13000 GP
           (selling) 6500 GP
    Battle Power: +100
    Cyborg's HP: +120
    Bought/Found: Knaya (Pureland), aboard the Talon

Para
    Price: (buying) 18000 GP
           (selling) 9000 GP
    Battle Power: +150
    Cyborg's HP: +130
    Bought/Found: Aboard the Talon


Claws
-----

CatClaw
    Price: (buying) 2400 GP
           (selling) 1200 GP
    Battle Power: +45
    Cyborg's HP: +70
    Bought/Found: Viper (Future)

Poison
    Price: (buying) 18000 GP
           (selling) 9000 GP
    Battle Power: +140
    Cyborg's HP: +130
    Bought/Found: Cirrus (Pureland), cave Southwest of Darius


Spears
------

White
    Price: (buying) N/A
           (selling) 6500 GP
    Battle Power: +130
    Cyborg's HP: +120
    Bought/Found: Use 1 Light and 2 Dark to make on the Talon

Gungnir
    Price: (buying) 18000 GP
           (selling) 9000 GP
    Battle Power: +160
    Cyborg's HP: +130
    Bought/Found: Cirrus (Pureland)


Staves
------

Bronze
    Price: (buying) 50 GP
           (selling) 25 GP
    Battle Power: +6
    Cyborg's HP: +20
    Bought/Found: Dharm (Present)

Gold
    Price: (buying) 400 GP
           (selling) 200 GP
    Battle Power: +10
    Cyborg's HP: +30
    Bought/Found: Elan (Past and Present)

Fire
    Price: (buying) 500 GP
           (selling) 250 GP
    Battle Power: +15
    Cyborg's HP: +50
    Bought/Found: Lae and Muu (Past)

X-Plane
    Price: (buying) 1100 GP
           (selling) 550 GP
    Battle Power: +20
    Cyborg's HP: +70
    Bought/Found: Muu (Present)

Thunder
    Price: (buying) N/A
           (selling) 350 GP
    Battle Power: +22
    Cyborg's HP: +60
    Bought/Found: On a Shipwreck (Present)

X-Fire
    Price: (buying) N/A
           (selling) 550 GP
    Battle Power: +45
    Cyborg's HP: +110
    Bought/Found: Northern Ruins (Floatland)

Fast
    Price: (buying) 4000 GP
           (selling) 2000 GP
    Battle Power: +60
    Cyborg's HP: +120
    Bought/Found: Village (Floatland)

Wall
    Price: (buying) 18000 GP
           (selling) 9000 GP
    Battle Power: +140
    Cyborg's HP: +150
    Bought/Found: Aboard the Talon


Guns
----

Poison
    Price: (buying) 8500 GP
           (selling) 4250 GP
    Battle Power: +30
    Cyborg's HP: +110
    Bought/Found: Knaya (Pureland)

Fire
    Price: (buying) N/A
           (selling) 2000 GP
    Battle Power: +30
    Cyborg's HP: +70
    Bought/Found: Northern Ruins (Floatland)

Magnum
    Price: (buying) N/A
           (selling) 2000 GP
    Battle Power: +40
    Cyborg's HP: +110
    Bought/Found: ?

SMG
    Price: (buying) 3400 GP
           (selling) 1700 GP
    Battle Power: +40
    Cyborg's HP: +80
    Bought/Found: Muu and Viper (Future)

Psi
    Price: (buying) 5500 GP
           (selling) 2750 GP
    Battle Power: +60
    Cyborg's HP: +100
    Bought/Found: Maitreya's Tower (Floatland), Darius (Pureland)

Laser
    Price: (buying) 13000 GP
           (selling) 6500 GP
    Battle Power: +90
    Cyborg's HP: +120
    Bought/Found: Knaya and Cirrus (Pureland)


Skills
------

Punch
    Price: (buying) 700 GP
           (selling) 350 GP
    Battle Power: +5
    Cyborg's HP: +30
    Bought/Found: Lae (Past)

Kick
    Price: (buying) 1700 GP
           (selling) 850 GP
    Battle Power: +6
    Cyborg's HP: +50
    Bought/Found: Muu (Present)

Headbut
    Price: (buying) 2400 GP
           (selling) 1200 GP
    Battle Power: +7
    Cyborg's HP: +60
    Bought/Found: Elan (Future)

X-Kick
    Price: (buying) 5500 GP
           (selling) 2750 GP
    Battle Power: +8
    Cyborg's HP: +90
    Bought/Found: Muu (Future)

Smother
    Price: (buying) 8500 GP
           (selling) 4250 GP
    Battle Power: +9
    Cyborg's HP: +100
    Bought/Found: Darius and Knaya (Pureland), found in Southwest Ruins
                  (Pureland)

Kneebut
    Price: (buying) 13000 GP
           (selling) 6500 GP
    Battle Power: +10
    Cyborg's HP: +110
    Bought/Found: Knaya (Pureland)

Jyudo
    Price: (buying) 25000 GP
           (selling) 12500 GP
    Battle Power: +11
    Cyborg's HP: +120
    Bought/Found: Knaya (Pureland)

Karate
    Price: (buying) 28000 GP
           (selling) 14000 GP
    Battle Power: +12
    Cyborg's HP: +140
    Bought/Found: Underworld Town (Pureland)


Bows
----

Long
    Price: (buying) 100 GP
           (selling) 50 GP
    Battle Power: +7
    Cyborg's GP: +10
    Bought/Found: Dharm (Present)

Gold
    Price: (buying) 700 GP
           (selling) 350 GP
    Battle Power: +25
    Cyborg's HP: +50
    Bought/Found: Muu (Past)

Elven
    Price: (buying) 13000 GP
           (selling) 6500 GP
    Battle Power: +100
    Cyborg's HP: +120
    Bought/Found: Knaya (Pureland)

Samurai
    Price: (buying) N/A
           (selling) 9000 GP
    Battle Power: +170
    Cyborg's HP: +140
    Bought/Found: Use 2 Light and 1 Dark to make on the Talon


Explosives
----------

Napalm
    Price: (buying) 500 GP
           (selling) 250 GP
    Battle Power: +10
    Cyborg's HP: +30
    Bought/Found: Elan (Past and Present)

Grenade
    Price: (buying) 1100 GP
           (selling) 550 GP
    Battle Power: +30
    Cyborg's GP: +50
    Bought/Found: Muu (Past)

TNT
    Price: (buying) 1700 GP
           (selling) 850 GP
    Battle Power: +40
    Cyborg's HP: +60
    Bought/Found: Muu (Present), South Tower (Present), and a Shipwreck
                 (Present)

TearGas
    Price: (buying) 1700 GP
           (selling) 850 GP
    Battle Power: +60
    Cyborg's HP: +110
    Bought/Found: Elan (Future), Village (Floatland), and a Shipwreck
                  (Present)

Star
    Price: (buying) 5500 GP
           (selling) 2750 GP
    Battle Power: +60
    Cyborg's HP: +110
    Bought/Found: Village (Floatland), Darius (Pureland)

Nuke
    Price: (buying) 50000 GP
           (selling) 25000 GP
    Battle Power: +250
    Cyborg's HP: +150
    Bought/Found: Underworld Town (Pureland)


Ordinances
----------

ATM
    Price: (buying) 5500 GP
           (selling) 2750 GP
    Battle Power: +70
    Cyborg's HP: +110
    Bought/Found: Northern Ruins (Floatland), Darius and Knaya (Pureland)

Vulkan
    Price: (buying) 8500 GP
           (selling) 4250 GP
    Battle Power: +80
    Cyborg's HP: +120
    Bought/Found: Knaya (Pureland), West Tower (Pureland)

Laser
    Price: (buying) 18000 GP
           (selling) 9000 GP
    Battle Power: +90
    Cyborg's HP: +140
    Bought/Found: Aboard the Talon

Missile
    Price: (buying) 25000 GP
           (selling) 12500 GP
    Battle Power: +100
    Cyborg's HP: +150
    Bought/Found: Underworld Town (Pureland)


Other Weapons
-------------

Battle Hammer
    Price: (buying) 100 GP
           (selling) 50 GP
    Battle Power: +7
    Cyborg's HP: +10
    Bought/Found: Dharm (Present)

Petrify Hammer
    Price: (buying) N/A
           (selling) 6500 GP
    Battle Power: +100
    Cyborg's HP: +110
    Bought/Found: Use 1 Light and 1 Dark to make on the Talon

Saw Whip
    Price: (buying) 18000 GP
           (selling) 9000 GP
    Battle Power: Around +50
    Cyborg's HP: +130
    Bought/Found: Cirrus (Pureland)

Blitz Whip
    Price: (buying) 1700 GP
           (selling) 850 GP
    Battle Power: Around +20
    Cyborg's HP: +60
    Bought/Found: Elan (Future)

Razor Whip
    Price: (buying) 700 GP
           (selling) 350 GP
    Battle Power: +27
    Cyborg's HP: +30
    Bought/Found: Lae (Past)

B-Jack Whip
    Price: (buying) N/A
           (selling) 850 GP
    Battle Power: +35
    Cyborg's HP: +60
    Bought/Found: South Tower (Present)

Boomrng
    Price: (buying) 2400 GP
           (selling) 1200 GP
    Battle Power: +40
    Cyborg's HP: +70
    Bought/Found: Viper (Future)

Ninja Boomerang
    Price: (buying) N/A
           (selling) 12500 GP
    Battle Power: +220
    Cyborg's HP: +150
    Bought/Found: Use 1 Light and 3 Dark to make on the Talon

******************************************************************************

-=-=-=-=-=-=-=-=
-=  10. Armor -=
-=-=-=-=-=-=-=-=

The armors of the game each have a Defense rating and a Magic Defense rating. 
Also, like the weapons, if a Cyborg equips the armor their HPS and/or MPS will 
raise. Also, for the armor section, I wrote what the effect of wearing a 
certain piece of armor does.

Shields
-------

Bronze
    Price: (buying) 500 GP
           (selling) 250 GP
    Defense: +2
    Magic Defense: +2
    Cyborg's HP: +30
    Effects: none
    Bought/Found: Lae (Past)

Silver
    Price: (buying) 1300 GP
           (selling) 650 GP
    Defense: +3
    Magic Defense: +3
    Cyborg's HP: +40
    Effects: none
    Bought/Found: Muu (Present)

Gold
    Price: (buying) 1700 GP
           (selling) 850 GP
    Defense: +4
    Magic Defense: +4
    Cyborg's HP: +50
    Effects: none
    Bought/Found: Elan (Future)

Fire
    Price: (buying) N/A
           (selling) 900 GP
    Defense: +4
    Magic Defense: +7
    Cyborg's HP: +60
    Effects: Anti Ice
    Bought/Found: Chaos' Castle (Present)

Dragon
    Price: (buying) 3400 GP
           (selling) 1700 GP
    Defense: +5
    Magic Defense: +7
    Cyborg's HP: +70
    Effects: none
    Bought/Found: Viper (Future)

Ice
    Price: (buying) 4000 GP
           (selling) 2000 GP
    Defense: +5
    Magic Defense: +8
    Cyborg's HP: +80
    Effects: Anti Fire
    Bought/Found: Maitreya's Mountain (Floatland)

X-Plane
    Price: (buying) 5500 GP
           (selling) 2750 GP
    Defense: +7
    Magic Defense: +8
    Cyborg's HP: +90
    Effects: none
    Bought/Found: Village (Floatland)

Diamond
    Price: (buying) 8500 GP
           (selling) 4250 GP
    Defense: +7
    Magic Defense: +10
    Cyborg's HP: +100
    Effects: Anti Thunder
    Bought/Found: Darius and Knaya (Pureland)

Mirror
    Price: (buying) 13000 GP
           (selling) 6500 GP
    Defense: +8
    Magic Defense: +12
    Cyborg's HP: +120
    Effects: Anti Mute
    Bought/Found: Knaya (Pureland)

Samurai
    Price: (buying) 18000 GP
           (selling) 9000 GP
    Defense: +10
    Magic Defense: +12
    Cyborg's HP: +130
    Effects: Anti Petrify
    Bought/Found: Cirrus (Pureland), aboard the Talon

Aegis
    Price: (buying) N/A
           (selling) 12500
    Defense: +10
    Magic Defense: +13
    Cyborg's HP: +150
    Effects: Anti Petrify, Agility up
    Bought/Found: Obtained by combining Oil and Metal

Speed
    Price: (buying) N/A
           (selling) N/A (cannot be sold)
    Defense: +11
    Magic Defense: +15
    Cyborg's HP: +150
    Effects: Agility up
    Bought/Found: Use 3 Light and 1 Dark to make on the Talon


Helmets
-------

Leather
    Price: (buying) 50 GP
           (selling) 25 GP
    Defense: +1
    Magic Defense: +1
    Cyborg's HP: +10
    Effects: none
    Bought/Found: Dharm (Present)

Bronze
    Price: (buying) 400 GP
           (selling) 200 GP
    Defense: +2
    Magic Defense: +1
    Cyborg's HP: +30
    Effects: none
    Bought/Found: Elan (Past and Present)

Silver
    Price: (buying) 1100 GP
           (selling) 550 GP
    Defense: +2
    Magic Defense: +3
    Cyborg's HP: +40
    Effects: none
    Bought/Found: Lae (Past)

Gold
    Price: (buying) 1700 GP
           (selling) 850 GP
    Defense: +4
    Magic Defense: +3
    Cyborg's HP: +50
    Effects: none
    Bought/Found: Muu (Present)

Dragon
    Price: (buying) 2400 GP
           (selling) 1200 GP
    Defense: +6
    Magic Defense: +6
    Cyborg's HP: +70
    Effects: none
    Bought/Found: Viper (Future)

Speed
    Price: (buying) 4000 GP
           (selling) 2000 GP
    Defense: +6
    Magic Defense: +8
    Cyborg's HP: +100
    Effects: Agility up
    Bought/Found: Muu (Future)

X-Plane
    Price: (buying) 5500 GP
           (selling) 2750 GP
    Defense: +8
    Magic Defense: +8
    Cyborg's HP: +90
    Effects: none
    Bought/Found: Village (Floatland)

Diamond
    Price: (buying) 8500 GP
           (selling) 4250 GP
    Defense: +9
    Magic Defense: +10
    Cyborg's HP: +110
    Effects: Anti Thunder
    Bought/Found: Darius and Knaya (Pureland)

Sandman
    Price: (buying) ?
           (selling) ?
    Defense: +10
    Magic Defense: +10
    Cyborg's HP: +60
    Effects: none
    Bought/Found: ?

Mirror
    Price: (buying) 13000 GP
           (selling) 6250 GP
    Defense: +10
    Magic Defense: +12
    Cyborg's HP: +130
    Effects: Anti Mute
    Bought/Found: Knaya (Pureland)

Samurai
    Price: (buying) 18000 GP
           (selling) 9000 GP
    Defense: +11
    Magic Defense: +12
    Cyborg's HP: +150
    Effects: Anti Petrify
    Bought/Found: Cirrus (Pureland), aboard the Talon, and found in the
                  Underworld Cave (Pureland)

Hecate
    Price: (buying) 25000 GP
           (selling) 12500 GP
    Defense: +10
    Magic Defense: +15
    Cyborg's HP: +150
    Effects: MP up
    Bought/Found: Underworld Town (Pureland)


Body Armor
----------

Leather
    Price: (buying) 200 GP
           (selling) 100 GP
    Defense: +2
    Magic Defense: +2
    Cyborg's HP: +10
    Effects: none
    Bought/Found: Dharm (Present)

Bronze
    Price: (buying) 700 GP
           (selling) 350 GP
    Defense: +3
    Magic Defense: +2
    Cyborg's HP: +30
    Effects: none
    Bought/Found: Lae (Past)

Silver
    Price: (buying) 1300 GP
           (selling) 650 GP
    Defense: +4
    Magic Defense: +4
    Cyborg's HP: +40
    Effects: none
    Bought/Found: Lae (Past)

Gold
    Price: (buying) 2400 GP
           (selling) 1200 GP
    Defense: +5
    Magic Defense: +5
    Cyborg's HP: +50
    Effects: none
    Bought/Found: Elan (Future)

Mage
    Price: (buying) 2600 GP
           (selling) 1300 GP
    Defense: +5
    Magic Defense: +6
    Cyborg's HP: +40
    Effects: none
    Bought/Found: Elan (Future)

Dragon
    Price: (buying) 2400 GP
           (selling) 1200 GP
    Defense: +6
    Magic Defense: +6
    Cyborg's HP: +70
    Effects: none
    Bought/Found: Viper (Future)

Psi
    Price: (buying) N/A
           (selling) 2150 GP
    Defense: +7
    Magic Defense: +7
    Cyborg's HP: +100
    Effects: Agility up
    Bought/Found: Chaos' Castle (Present)

Fur
    Price: (buying) N/A
           (selling) 2750 GP
    Defense: +8
    Magic Defense: +9
    Cyborg's HP: +50
    Effects: none
    Bought/Found: Maze (Pureland)

Speed
    Price: (buying) 5500 GP
           (selling) 2750 GP
    Defense: +9
    Magic Defense: +8
    Cyborg's HP +130
    Effects: Agility up
    Bought/Found: Village (Floatland)

Battle
    Price: (buying) N/A
           (selling) 2750 GP
    Defense: +10
    Magic Defense: +9
    Cyborg's HP: +100
    Effects: HP up
    Bought/Found: Maitreya's Tower (Floatland)

Diamond
    Price: (buying) 8500 GP
           (selling) 4250 GP
    Defense: +11
    Magic Defense: +10
    Cyborg's HP: +110
    Effects: Anti Thunder
    Bought/Found: Knaya (Pureland)

Wizard
    Price: (buying) 18000 GP
           (selling) 9000 GP
    Defense: +11
    Magic Defense: +13
    Cyborg's HP: +100
    Effects: none
    Bought/Found: Knaya, Maze, and Southwest Ruins (Pureland)

Mirror
    Price: (buying) 13000 GP
           (selling) 6500 GP
    Defense: +12
    Magic Defense: +12
    Cyborg's HP: +120
    Effects: Anti Mute
    Bought/Found: Knaya (Pureland), aboard the Talon

Samurai
    Price: (buying) 18000 GP
           (selling) 9000 GP
    Defense: +13
    Magic Defense: +13
    Cyborg's HP: +130
    Effects: Anti Petrify
    Bought/Found: Cirrus (Pureland)

Power
    Price: (buying) 25000 GP
           (selling) 12500 GP
    Defense: +15
    Magic Defense: +12
    Cyborg's HP: +140
    Effects: HP up, Agility up
    Bought/Found: Underworld Town (Pureland)

Light
    Price: (buying) 25000 GP
           (selling) 12500 GP
    Defense: +15
    Magic Defense: +15
    Cyborg's HP: +150
    Effects: Defense up
    Bought/Found: Underworld Town (Pureland), and cave north of Cirrus
                  (Pureland)


Gloves
------

Leather
    Price: (buying) N/A
           (selling) 25 GP
    Defense: +1
    Magic Defense: +1
    Cyborg's HP: +10
    Effects: none
    Bought/Found: North Tower (Present)

Bronze
    Price: (buying) 400 GP
           (selling) 200 GP
    Defense: +2
    Magic Defense: +1
    Cyborg's HP: +30
    Effects: none
    Bought/Found: Elan (Past and Present)

Silver
    Price: (buying) 1100 GP
           (selling) 550 GP
    Defense: +3
    Magic Defense: +2
    Cyborg's HP: +40
    Effects: none
    Bought/Found: Muu (Past)

Gold
    Price: (buying) 1700 GP
           (selling) 850 GP
    Defense: +4
    Magic Defense: +3
    Cyborg's HP: +50
    Effects: none
    Bought/Found: Muu (Past), Chaos' Castle (Present)

Dragon
    Price: (buying) 2400 GP
           (selling) 1200 GP
    Defense: +5
    Magic Defense: +4
    Cyborg's HP: +70
    Effects: none
    Bought/Found: Muu (Present)

Iron
    Price: (buying) 4000 GP
           (selling) 2000 GP
    Defense: +6
    Magic Defense: +5
    Cyborg's HP: +100
    Effects: none
    Bought/Found: Muu (Future)

Diamond
    Price: (buying) 8500 GP
           (selling) 4250 GP
    Defense: +7
    Magic Defense: +7
    Cyborg's HP: +120
    Effects: Anti Thunder
    Bought/Found: Knaya (Pureland)

Mirror
    Price: (buying) N/A
           (selling) 6500 GP
    Defense: +8
    Magic Defense: +9
    Cyborg's HP: +140
    Effects: Anti Mute
    Bought/Found: Use 1 Light and 1 Dark to make on the Talon

Power
    Price: (buying) 18000 GP
           (selling) 9000 GP
    Defense: +9
    Magic Defense: +15
    Cyborg's HP: +150
    Effects: HP up
    Bought/Found: Aboard the Talon

Samurai
    Price: (buying) 18000 GP
           (selling) 9000 GP
    Defense: +9
    Magic Defense: +11
    Cyborg's HP: +150
    Effects: Anti Petrify
    Bought/Found: Cirrus (Pureland)


Shoes
-----

Leather
    Price: (buying) 50 GP
           (selling) 25 GP
    Defense: +1
    Magic Defense: +1
    Cyborg's MP: +10
    Effects: none
    Bought/Found: Dharm (Present)

Bronze
    Price: (buying) 500 GP
           (selling) 250 GP
    Defense: +2
    Magic Defense: +2
    Cyborg's MP: +30
    Effects: none
    Bought/Found: Elan (Past and Present)

Iron
    Price: (buying) 1100 GP
           (selling) 550 GP
    Defense: +3
    Magic Defense: +3
    Cyborg's MP: +50
    Effects: none
    Bought/Found: Muu (Past)

Gold
    Price: (buying) 1700 GP
           (selling) 850 GP
    Defense: +4
    Magic Defense: +4
    Cyborg's MP: +70
    Effects: none
    Bought/Found: Muu (Present)

Geta
    Price: (buying) 2400 GP
           (selling) 1200 GP
    Defense: +5
    Magic Defense: +6
    Cyborg's MP: +100
    Effects: Agility up
    Bought/Found: Viper (Future)

Dragon
    Price: (buying) 3400 GP
           (selling) 1700 GP
    Defense: +6
    Magic Defense: +7
    Cyborg's MP: +90
    Effects: MP up
    Bought/Found: Muu (Future)

Diamond
    Price: (buying) 5500 GP
           (selling) 2750 GP
    Defense: +7
    Magic Defense: +8
    Cyborg's MP: +110
    Effects: Anti Thunder
    Bought/Found: Darius and Knaya (Pureland)

Hecate
    Price: (buying) 13000 GP
           (selling) 6500 GP
    Defense: +8
    Magic Defense: +9
    Cyborg's MP: +130
    Effects: Anti Mute
    Bought/Found: Knaya (Pureland)

Speed
    Price: (buying) N/A
           (selling) 9000 GP
    Defense: +9
    Magic Defense: +10
    Cyborg's MP: +150
    Effects: Agility up
    Bought/Found: Use 2 Light and 1 Dark to make on the Talon

Hermes
    Price: (buying) 18000 GP
           (selling) 9000 GP
    Defense: +9
    Magic Defense: +15
    Cyborg's MP: +150
    Effects: Agility up
    Bought/Found: Underworld Town (Pureland)


Others
------

Belt
    Price: (buying) 100 GP
           (selling) 50 GP
    Defense: +1
    Magic Defense: +3
    Cyborg's MP: +20
    Effects: none
    Bought/Found: Dharm (Present)

Plume
    Price: (buying) 200 GP
           (selling) 100 GP
    Defense: +1
    Magic Defense: +3
    Cyborg's MP: +30
    Effects: Anti Sleep
    Bought/Found: Elan (Past and Present), Dogra's Cave (Past)

Pendant
    Price: (buying) 700 GP
           (selling) 350 GP
    Defense: +1
    Magic Defense: +7
    Cyborg's MP: +50
    Effects: Anti Curse
    Bought/Found: Muu (Past)

Brooch
    Price: (buying) 1600 GP
           (selling) 800 GP
    Defense: +1
    Magic Defense: +8
    Cyborg's MP: +70
    Effects: Anti Poison
    Bought/Found: Elan (Future)

Shades
    Price: (buying) 3400 GP
           (selling) 1700 GP
    Defense: +1
    Magic Defense: +9
    Cyborg's MP: +110
    Effects: Anti Dark
    Bought/Found: Muu (Future)

Earring
    Price: (buying) 5500 GP
           (selling) 2750 GP
    Defense: +1
    Magic Defense: +10
    Cyborg's MP: +80
    Effects: Anti Para
    Bought/Found: Village (Floatland), Darius and Knaya (Pureland)

Cool
    Price: (buying) N/A
           (selling) 2750 GP
    Defense: +1
    Magic Defense: +10
    Cyborg's MP: +100
    Effects: Anti Fire
    Bought/Found: Mt. Hasbid (Pureland)

Scarf
    Price: (buying) 8500 GP
           (selling) 4250 GP
    Defense: +1
    Magic Defense: +12
    Cyborg's MP: +130
    Effects: Anti Petrify
    Bought/Found: Knaya (Pureland), Eastern Ruins (Pureland)

Warm
    Price: (buying) N/A
           (selling) 4250 GP
    Defense: +1
    Magic Defense: +12
    Cyborg's MP: +120
    Effects: Anti Water
    Bought/Found: Southwest Ruins (Pureland)

Bangle
    Price: (buying) 18000 GP
           (selling) 9000 GP
    Defense: +1
    Magic Defense: +14
    Cyborg's MP: +140
    Effects: Anti Mute
    Bought/Found: Aboard the Talon

Armlet
    Price: (buying) N/A
           (selling) 9000 GP
    Defense: +2
    Magic Defense: +14
    Cyborg's MP: +150
    Effects: Anti Fatal
    Bought/Found: Use 1 Light and 2 Dark to make on the Talon

Ribbon
    Price: (buying) N/A
           (selling) N/A (cannot be sold)
    Defense: +2
    Magic Defense: +15
    Cyborg's MP: +150
    Effects: MP up
    Bought/Found: Cave Northwest of Mt. Goht (Pureland), Final Castle
                  (Pureland)

******************************************************************************

-=-=-=-=-=-=-=-=-=-=-=
-=  1. Magic Spells -=
-=-=-=-=-=-=-=-=-=-=-=

There are 3 classifications of Magic spells: White magic, Black magic, and 
Lost magic. All characters can use all 3 types of magic but Mutants can use 
them much more effectively. Some of the Lost Magic can only be obtained 
through mixing 2 of the elemental stones in a certain way. If you don't mix 
the stones in the exact order I say to next to the specific Lost Magic that 
you're looking to get, you'll get something different.

White Magic
-----------

Cure1
    Price: 400 GP
    MP Used: 8 MP
    Use: Recovers about 30% of one character's HP; attack undead
    Bought/Found: Dharm (Present), Elan (Past and Present)

Shell
    Price: 400 GP
    MP Used: 8 MP
    Use: Raises defense by 10 in battle
    Bought/Found: Dharm (Present), North Tower (Present)

Aero
    Price: 700 GP
    MP Used: 12 MP
    Use: Wind attack on a single enemy
    Bought/Found: Lae and Muu (Past)

Spark
    Price: 700 GP
    MP Used: 12 MP
    Use: Blinds an enemy susceptible to Blind; Cure Blind status
    Bought/Found: Elan (Past and Present), Lae (Past)

Cure2
    Price: 1700 GP
    MP Used: 16 MP
    Use: Recovers about 60% of one character's HP; attack undead
    Bought/Found: Muu (Present), Elan and New Dharm (Future)

Conf
    Price: 1700 GP
    MP Used: 16 MP
    Use: Confuses an enemy susceptible to Conf; Cure Conf status
    Bought/Found: Muu (Past and Present)

Quake
    Price: 3400 GP
    MP Used: 20 MP
    Use: Earthquake attack on all enemies
    Bought/Found: Muu and Viper (Future)

Stone
    Price: 3400 GP
    MP Used: 20 MP
    Use: Petrify an enemy; Cure Petrify status
    Bought/Found: Elan and New Dharm (Future)

Cure3
    Price: 5500 GP
    MP Used: 24 MP
    Use: Recover 100% of one character's HP; attack undead
    Bought/Found: Village (Floatland), Darius and Knaya (Pureland)

Fast
    Price: 5500 GP
    MP Used: 24 MP
    Use: Raises one character's agility in battle
    Bought/Found: Muu (Future), Village (Floatland)

Weak
    Price: 8500 GP
    MP Used: 28 MP
    Use: Tornado attack on one enemy
    Bought/Found: Knaya (Pureland)

Heal
    Price: 8500 GP
    MP Used: 28 MP
    Use: Clears irregular status in one character
    Bought/Found: Viper (Future), Darius and Knaya (Pureland)

Life
    Price: 18000 GP
    MP Used: 32 MP
    Use: Brings one character back to life in battle; attack undead
    Bought/Found: Cirrus (Pureland), aboard the Talon

Wall
    Price: 18000 GP
    MP Used: 32 MP
    Use: Blocks enemy magic from hitting one character
    Bought/Found: Knaya (Pureland)

White
    Price: 25000 GP
    MP Used: 36 MP
    Use: Purifying attack on an enemy
    Bought/Found: Underworld Town (Pureland)

Magma
    Price: 25000 GP
    MP Used: 36 MP
    Use: Powerful earthquake hits all enemies
    Bought/Found: Underworld Town (Pureland)


Black Magic
-----------

Ice1
    Price: 400 GP
    MP Used: 8 MP
    Use: Ice attack on one enemy
    Bought/Found: Dharm (Present), Elan (Past and Present)

Sleep
    Price: 400 GP
    MP Used: 8 MP
    Use: Puts an enemy to sleep if they're susceptible to sleep
    Bought/Found: Dharm (Present)

Fire1
    Price: 700 GP
    MP Used: 12 MP
    Use: Fire attack on one enemy
    Bought/Found: Lae and Muu (Past)

Venom
    Price: 700 GP
    MP Used: 12 MP
    Use: Poison an enemy susceptible to poison; Cure Pois status
    Bought/Found: Elan (Past and Present), Lae (Past)

Lit1
    Price: 1700 GP
    MP Used: 16 MP
    Use: Thunder attack on one enemy
    Bought/Found: Muu (Present), Elan and New Dharm (Future)

Para
    Price: 1700 GP
    MP Used: 16 MP
    Use: Paralyze enemy susceptible to para; Cure Para status
    Bought/Found: Muu (Past and Present)

Ice2
    Price: 3400 GP
    MP Used: 20 MP
    Use: Stronger Ice attack on one enemy or a group of enemies
    Bought/Found: Muu and Viper (Future)

Mute
    Price: 3400 GP
    MP Used: 20 MP
    Use: Enemy can't use magic if susceptible to Mute
    Bought/Found: Elan and New Dharm (Future)

Fire2
    Price: 5500 GP
    MP Used: 24 MP
    Use: Stronger Fire attack on one enemy or a group of enemies
    Bought/Found: Village (Floatland), Darius and Knaya (Pureland)

Erase
    Price: 5500 GP
    MP Used: 24 MP
    Use: Nullifies Defense spells on an enemy
    Bought/Found: Muu (Future), Village (Floatland)

Lit2
    Price: 8500 GP
    MP Used: 28 MP
    Use: Stronger Thunder attack on one enemy or a group of enemies
    Bought/Found: Knaya (Pureland)

Exit
    Price: 8500 GP
    MP Used: 28 MP
    Use: Escape from a dungeon, tower, etc.; kill one non-boss enemy
    Bought/Found: Viper (Future), Maitreya's Tower (Floatland), Darius and
                  Knaya (Pureland)

Virus
    Price: 18000 GP
    MP Used: 32 MP
    Use: Lethal virus attack on a group of enemies
    Bought/Found: Cirrus (Pureland), aboard the Talon

Drain
    Price: 18000 GP
    MP Used: 32 MP
    Use: Absorb an enemy's HP
    Bought/Found: Cirrus (Pureland)

Nuke
    Price: 25000 GP
    MP Used: 36 MP
    Use: Massive explosion damaging enemies
    Bought/Found: Underworld Town (Pureland)

Fatal
    Price: 25000 GP
    MP Used: 36 MP
    Use: Kill an enemy susceptible to fatal
    Bought/Found: Underworld Town (Pureland)


Lost Magic
----------

Dive
    Price: N/A
    MP Used: 0
    Use: Dive in the water; useless in Pureland
    Bought/Found: Elan (Past)

Float
    Price: N/A
    MP Used: 0
    Use: Float above land and water; useless in Pureland
    Bought/Found: North Tower (Present)

Pure
    Price: 10000 GP
    MP Used: 8 MP
    Use: Cure Curse status
    Bought/Found: Knaya (Pureland)

CureA
    Price: 10000 GP
    MP Used: 8 MP
    Use: Recovers about 30% of all character's HP; attack undead
    Bought/Found: Knaya (Pureland), aboard the Talon

Flood
    Price: N/A
    MP Used: 16 MP
    Use: Tempest attack on the enemies
    Bought/Found: mix Air and Water to make on the Talon

Morph
    Price: N/A
    MP Used: 16 MP
    Use: Change to WaterHag or Dwelg depending on where you are
    Bought/Found: Elan (Future)

CureB
    Price: 61800 GP
    MP Used: 24 MP
    Use: Recovers about 60% of all character's HP; attack undead
    Bought/Found: Cirrus (Pureland), aboard the Talon

Wind
    Price: N/A
    MP Used: 24 MP
    Use: Wind attack on all enemies
    Bought/Found: Mix 1 Air and 1 Earth to make on the Talon

FireX
    Price: N/A
    MP Used: 32 MP
    Use: Fireball attack on all enemies
    Bought/Found: Mix 1 Air and 1 Fire to make on the Talon

Cycle
    Price: N/A
    MP Used: 32 MP
    Use: Cure character's irregular status
    Bought/Found: Mix 1 Water and 1 Earth to make on the Talon

Shake
    Price: N/A
    MP Used: 40 MP
    Use: Meteorite attack on all enemies
    Bought/Found: Mix 1 Fire and 1 Earth to make on the Talon

LifeA
    Price: N/A
    MP Used: 40 MP
    Use: Brings all characters back to life
    Bought/Found: Mix 1 Earth and 1 Earth to make on the Talon

Exit2
    Price: N/A
    MP Used: 48 MP
    Use: Escape dungeons, towers, etc.; kills a group of enemies
    Bought/Found: Mix 1 Air and 1 Air to make on the Talon

LitX
    Price: N/A
    MP Used: 48 MP
    Use: Most powerful Lit magic; can hit all enemies
    Bought/Found: Mix 1 Fire and 1 Water to make on the Talon

LifeB
    Price: N/A
    MP Used: 56 MP
    Use: Brings all characters back to life with full HP; kill undead
    Bought/Found: Mix 1 Water and 1 Water to make on the Talon

Flare
    Price: N/A
    MP Used: 56
    Use: Most powerful attack magic; can hit all enemies
    Bought/Found: Mix 1 Fire and 1 Fire to make on the Talon

******************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  12. Secrets/Tips and Tricks -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

The STONE spell works almost every time on randomly encountered monsters. If 
STONE doesn't work, EXIT probably will. (You won't get any experience for 
killing enemies with EXIT though).

When selecting what each character is going to do in battle (Weapon, Talent, 
Magic, Item) you can press START to bring up two more choices: Parry and 
Guard.

If you're playing FFL3 with the Super Gameboy, use the following password to 
get a set of colors that look cool and enhance the enjoyment of the game 
somewhat:

    Password: 0701-9220-1435
    Colors: Yellowish color, Red, Blue, Black

******************************************************************************

-=-=-=-=-=-=-=-=-=
-=  13. Credits -=
-=-=-=-=-=-=-=-=-=

XSceptor (Xsceptor@aol.com): For allowing me to use his Boss FAQ in this 
guide!

******************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  14. Copyright Notice  -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=

This FAQ is Copyright (c)2000-2002 Devin Morgan. This FAQ is for private and 
personal use only. It may NOT be used on any website other than the following 
sites:

GameFAQs (http://www.gamefaqs.com)
Game Winners (http://www.gamewinners.com)
Video Game Strategies (http://vgstrategies.about.com)
Game Advice (http://www.gameadvice.com)

If you find this or any of my other FAQs on any other site, contact me 
immediately! Please do not ask me if you may post this FAQ on your site or 
publish it in your magazine, book, etc., because the answer is no. If you use 
ANY information from within this FAQ, please give me FULL credit for what you 
took and do not alter my information in any way, shape, or form. The most 
recent version of this FAQ can always be found at the sites listed above.

******************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  15. Contact Information -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

If you have anything that you would wish to contribute to this FAQ, anything 
to correct, or have any questions about something not already covered in this 
FAQ, please e-mail me at devin_morgan@netzero.net. You will be given full 
credit for whatever you submit. Please do not send me flames or nasty e-mails; 
that will only result in your e-mail address being blocked from contacting me. 
Thanks for reading this FAQ, and check out all my other work at this URL:

http://www.gamefaqs.com/features/recognition/3579.html

=- End of File -=
