FAQ: Out of this World 2 - Heart of the Alien FAQ/Walkthrough
Date: 6-18-2001
Version: 1.0
Author: Wendell Reynolds (aka SkedarJanitor)                   
Email: plasmagrey@hotmail.com

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CONTENTS
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1.1___Legal Section
1.2___Special Thanks
1.3___Version Notes
1.4___Controls (VERY IMPORTANT, because control must be precise in this game)
1.5___General Tips
1.6___Walkthrough
1.6.01____BXDF
1.6.02____XRCL
1.6.03____KGDD
1.6.04____DGBJ
1.6.05____KTLB
1.6.06____RLRB
1.6.07____RJLG
1.6.08____LKHC
1.6.09____CXLD
1.6.10____TBBL
1.6.11____HLJC
1.6.12____FFTR
1.6.13____CDJR
1.7___Misc. Access Codes

1.1
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LEGAL SECTION
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Copyright 2001 Wendell Reynolds
This document is protected by US copyright law. This document may not be 
reproduced whole or in part electronically, on paper, or in any other format, 
except with the author's express consent.

1.2
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SPECIAL THANKS
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To Delphine Software, Virgin Interactive, Interplay Productions, Sega, and all 
others who contributed to this compelling game. 
And to the pawn shop that sold me this game, even though it was in horrible 
condition and I had to clean it several times before finishing this guide. 
And especially to Cristi for describing one part of the game that I missed, 
and for always having cinnamon sprinkles.

1.3
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VERSION NOTES
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6-18-2001 1.0 - This is the first GameFAQs walkthrough that covers the entire 
Heart of the Alien game. I'll try to add more in the future if anyone contacts 
me about this FAQ (include "heart of the alien" in the subject line of your 
email).

1.4
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CONTROLS
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UP
+ Enter doorways in the background.
+ Jump to grab an overhanging ledge (Only works if there's a ledge above you).
+ Use with B to swing the whip upwards.
+ If you're under a teleporter, you'll teleport upwards.
+ On an elevator, you'll go up.

DOWN 
+ Pick up items on the ground.
+ If you're above a teleporter, you'll teleport downwards.
+ On an elevator, you'll go down.
+ Activate switches, although there's really only one in the game.

LEFT & RIGHT 
+ Walk
+ Hold this, then hold A to run.

HOLD A
+ Makes you run if you're pressing Left or Right.

TAP B 
+ Swing your whip.
+ Use with B to swing the whip upward. This is useful when you need to swing 
across a chasm.

TAP C
+ Jump.
+ If you're running, you perform a running leap.

A, B, & C SIMULTANEOUSLY
+ Activate a bomb. You only use this once.

COOL WHIP STUFF
NOTE: If your whip is uncharged, then you can't do any of the A button stuff.

TAP A
+ Fire a laser blast.

HOLD A (SHORT TIME) 
+ Create an Energy Shield
+ This shield will protect you from normal laser blasts. 
+ It fades after a short time, though.

HOLD A (LONG TIME) 
+ Create a super blast
+ This blast is so powerful that it will annihilate most things (e.g. shields, 
doors).

Tap B 
+ Smack your whip. Good melee weapon.
+ It won't go through shields, though. 
+ Good for killing those ceiling tentacles.
+ Hold Up when you tap B, and you'll smack your whip towards the ceiling. If 
it catches on something you can swing across the screen Indy-Jones-style.

1.5
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GENERAL TIPS
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+ This game has very precise controls. 
+ If you don't press the correct buttons during the proper frames of 
animation, nothing will happen.
+ You must always time your button presses so they're on target.
+ Don't jump when you are on the very edge of a cliff. You'll fall.

Standard guard killing procedure:
+ QUICKLY make a shield.
+ If you're very far apart, get a little closer and shield.
+ Charge up a super blast.
+ Let it go to wipe out their shield.
+ IMMEDIATELY tap A to shoot them with a laser beam before they make another 
shield.

1.6
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WALKTHROUGH
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I'll describe how to solve each area's puzzles. I'll present each access code 
for each area before the actual material begins.

1.6.01
=====
BXDF
=====
You start in a desolate wasteland. There is a small creature in the 
foreground. 
The screen to the right of the start  (with the spikes in the background) has 
an overhanging ledge that you can climb on by pressing Up. 
On the screen to the left there is a lion. Just go onto the screen to the left 
for a second, and then run back to the right. When you get to the overhanging 
ledge, stop running and press Up. You'll climb on the ledge and narrowly 
escape the pursuing lion. He'll eat the critter instead of you.
Go to the left until you reach the area with the three deadly flowers. Stand 
still and jump over them, but don't get too close when you do it, because you 
hunch forward when you jump.
To make the jump across the pit after the flowers, get a few pixels away from 
the edge, and then jump. You should just barely make it. Then climb the ledge 
& go left.

1.6.02
=====
XRCL
=====
Those little harmless looking bats are quite lethal. Don't get near them.

To get past the bats: 
+ Bat 1 - Wait for it to go up, then run by.
+ Bat 2 - Wait for it to go up, then run until you reach the rock with the 
whip on it in the foreground.

Press Down to pick up your whip. 
Run back to the right.
When you reach the pit, the ground will shake. Get to the end of the ledge, 
then whip the pointy rock on the ceiling (i.e. the stalactite) and you'll 
automatically swing across.
Inch your way to the next screen with the flowers, and jump over them.
When you go to the next screen with the lion in the background, he'll come out 
of the background after you! Go back left & jump over the flower. The lion 
will hit the flower & disintegrate.
Now go right. There are two pits here now. Remember when the ground shook? 
Fall into the left pit & you'll go to the next scene.

1.6.03
=====
KGDD
=====
These stalactites drip acid. Don't touch it. You'd better get used to the gory 
disintegration cinema, because you're gonna see it a lot. I personally have 
memorized every frame of it.

NOTE: when I say the "first" stalactite, I mean the first one from the right.

To pass the acid dripping stalactites:
+ You have to walk VERY precisely.
+ It sucks, but if you step on an acid splash on the ground, you'll still die.
+ Take 1 full step left. The first drops should be pixels in front of your 
nose.
+ First Stalactite - Wait, and take 1 full step. 
+ Second Stalactite - This one drips two at a time. Wait for both to fall, 
then take 1 step.
+ Stalactites 3,4, & 5 - When it's clear, run!

But stop at the next screen, or you'll step in the acid pool. Whip the 
stalactite over it and you'll swing over the pool, landing safely on the other 
side. Run up the slope to reach the elevator.
The evil gas that spurts out the sides of the elevator shaft follows this 
pattern: middle, bottom, top. You've got two screens of gas spurts to clear. 

To, um, pass the gas:
+ Go up until the top of your head almost reaches the middle gas spout.
+ Go down.
+ When the gas clears, quickly go up.
+ Repeat this for the second screen.
+ Remember, if the gas cloud hasn't TOTALLY disappeared, it'll still kill you.
+ And stay in the middle of the elevator. The gas expands at the sides.

That room to your right is not a death chamber; it charges up your whip. Then 
press Up to walk through the doorway to the next part.

1.6.04
=====
DGBJ
=====
You arrive in a prison. A prison guard is ready to shoot at you from the 
right. 

For your convenience, I'll put this here, too.
Standard guard killing procedure:
+ QUICKLY make a shield.
+ If you're very far apart, get a little closer and shield.
+ Charge up a super blast.
+ Let it go to wipe out their shield.
+ IMMEDIATELY tap A to shoot them with a laser beam before they make another 
shield.

Run past the next screen & hope you don't get hit. Their shots are totally 
random.

Now you're in trouble. There are four locked doors barring your way to the 
left, and two guards have come from the right. The guards are infinite, so 
you'll have to try something else.

To get past the doors:
+ Run to the left.
+ Turn right and make a shield (two if you're panicky).
+ Turn left and super blast the door.
+ Repeat for all four doors.

In this next room, there's a pit below and a force field blocking the left 
way. There's also a guard down there who'll smack you to death if you jump 
down. 
Swing your whip at the ceiling spike when the guy is in the middle of his walk 
& heading left. You knock him into the pit, and his gun discharges & takes out 
the force field.

1.6.05
=====
KTLB
=====
Down the elevator, you must shoot the control box for the force field right 
before you smack into it. Watch out, because at the bottom of the elevator is 
a gas spurt.
Jump over the helpless guard stuck in the crack.
There are 2 guards at the end of the next hallway. 
To kill them:
+ Get halfway between the symbols on the wall.
+ Shield yourself.
+ Shield a couple more times.
+ Charge up a super blast. 
+ Let it go the moment the front guard's shield goes out.
+ Then use the standard guard killing procedure on the last guard.

On the next screen there are 2 guards protected by impenetrable shields. To 
pass them:
+ Quickly climb the ledge while the guard is busy.
+ Shield yourself. 
+ Adjust your position so you can press Up & B to whip the grate. Your human 
friend will fall on the guard's head.

Leave the screen & return so that the bottom guard is no longer alert, 
otherwise he'll kill you when you go down the teleporter. 
Go down the teleporter, then shield. Your buddy grenades 'em!

You'll automatically help your buddy into an air duct in the elevator shaft. 
When going down the next elevator, hesitation will kill you. Don't stop until 
you're clear of the gas vents. At the bottom, though, watch out, because 
there's a force field here. Bounce up and down on the elevator while you shoot 
at the control box on the left, and hopefully you'll kill the force field.

1.6.06
=====
RLRB
=====
There are some ceiling gas vents here. Just run past them when the cloud 
clears.
Now the next room looks like a nightmare of random gas spurts.

NOTE: "First" here means first from the right.
Here's the trick:
+ Step under the first spurt when it's clear. 
+ The moment the second spurt clears, run until you've passed all of them.

Stop running on the next screen or you'll land on the spikes. Edge up to the 
spike pit, and swing your whip at a ceiling spike to get across. On the next 
screen, whip the guard's feet & you'll kill a guard in the weirdest way 
possible.
Whip the tentacles, then run past the nearest vent. Wait until the vent & the 
last tentacle are clear, then run. Press Up under the teleporter to exit.

1.6.07
=====
RJLG
=====
Go left.
To avoid being crushed by the falling crate:
+ Shoot the switch.
+ Stand next to the spot where the crates fall down.
+ Whip upwards. 
Continue left. Jump across the 3 lights, otherwise you're killed rotisserie 
style. 
Go left and kill the guard.
Then edge up to the electrified doorway & jump over the 2nd skull. If you 
don't, a snake comes out of it, grabs your leg, & pulls you in.
Kill the guard in the next screen, then run to the end & charge your whip 
before you leave through the doorway.

1.6.08
=====
LKHC
=====
You'll emerge into a 2-level area. You don't need to go to the top yet.
Run right until you reach the force fields.

To pass them:
+ Run past the first one, then stop.
+ Wait for both the second and third force fields to disappear, then run.

At the end of the corridor is a teleporter downwards, and a guard. Kill him or 
shield and run if you want to.
Go down the teleporter.

There's a guard on the right. Take him out.
Go left. There's a guard behind an indestructible shield. 
To pass him:
+ Shield yourself.
+ Inch forward and shield until you're under the teleporter. 
+ Press Up, then run to the right.
+ Turn right. Go down the teleporter and shoot the guard in the back.

It looks like he was guarding some kind of funky switch (with rotating lights) 
on the wall. Shoot the switch to deactivate a disintegrator down the hall.

Go all the way to the left, passing tentacles and guards, and go down the 
elevator. This one is clear, fortunately.

Jump over the pit, and on the next screen are several gas spurts that go off 
in sequence. Just run to the left as soon as the second gas spurt clears.
On the far left of the next screen is a strange machine. Super blast it, and 
you'll deactivate a force field. . .somewhere.

1.6.09
=====
CXLD
=====
Now comes the hidden part: You have to go left, because beyond the machine is 
a room with a valuable item.
In this room, there is a pipe creature hanging from the ceiling. Kill it with 
a super blast, then go left and pick up the pyramid object on the ground. 
You'll need this for later. And if you die before you get to the next continue 
point, you'll have to get the item again.
Go right. To clear the gas on the next screen, just take off running into the 
screen and don't stop until you clear the gas. Jump over the pit and go up the 
elevator.
Continue right until you reach the first teleporter going upwards. Take it up.

1.6.10
=====
TBBL
=====
The next screen has more evil bats. Take off running when the closest bat 
flies up. You'll clear the second one.
Take the first teleporter upwards. Kill the guard, then pick up the item to 
the left. You have now completed the bomb, but don't use it now!
Go back down, and go left. There's an L-shaped electric barrier here. 
To pass it while heading left:
+ Walk left until you are close to the electricity.
+ Press Up and B WHILE THE ELECTRICITY IS OFF. The electricity will be off by 
the time you swing across.
Go left. There's another machine here, but this one is impervious to super 
blasts. Walk next to the machine and place your bomb. Leave the screen. Wait, 
and the screen will shake. Your bomb has destroyed the machine, and you now 
have access to the last part of the level- but you have to get there first.

1.6.11
=====
HLJC 
=====
To pass the L-shaped barrier while going right, swing the whip while the 
electricity is flowing. Run past the bats when it's clear, and go down the 
teleporter.

1.6.12
=====
FFTR
=====
Run right until you reach the teleporter in the ceiling. Go up.

At the top of the teleporter, go right. There's a guard standing on the other 
side of the door on the second level. Take the teleporter up to the top level. 
Make a shield, then super blast the door. The guard won't even make a shield, 
so just shoot him. Go up the teleporter here to recharge your whip.
Run to the left, and stay on the second level. Shoot the guard below the 
teleporter in the roof, and go up.

Your bomb blew up the machine that was making the platform to the left hover 
above the spikes. All you have to do is walk all the way to the left and enter 
the doorway.
But when you enter the next room, a crate falls on your head! Walk to the left 
and pick up your whip. It has no power. . .

1.6.13
=====
CDJR
=====
Go through the doorway here. When you walk all the way to the left, a fist 
will knock you to the ground. Get up. 
Remember that box that fell on your head? There's one danging right over this 
guy's head. Whip the box to drop it on 'em. He'll stagger off into the next 
screen. Follow him.
To beat the final action sequence in the game:
+ Take 2 steps towards him.
+ Whip him. 
+ Take one step. 
+ Whip him again.
+ Take another step. 
+ Swing the whip up to snag a box & drop it on him. 
+ On the next screen, whip, step, whip, step, until he's on the platform.
+ Now press Down while you're in front of the switch. The platform will fall 
out from under him.

Enjoy the ending to this unique game.

1.7
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MISC. ACCESS CODES
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These are codes for the latter part of the game. However, they aren't used in 
the walkthrough because the objectives were completed in a different order.

TTKX - Before the bats, but without the first piece of the pyramid bomb. Also, 
disintegrator is not deactivated.
GCXB - In the area with the floating platform above the spikes, but with no 
bombs.

