                            SEIKEN DENSETSU 3 GUIDE
                                By: RyuSeiryuu
                                    V0.08

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<^> CONTACT INFORMATION <^>
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Email: ryuseiryuu@crosswinds.net
AOL Instant Messenger Screen name: RyuSeiryuu
(c) 2000 RyuSeiryuu

NEWS: Sorry I haven't been working on this FAQ for quite a while. I have
      been busy with school and other personal problems. But I am currently
      working on and off on this FAQ now. So bear with me, ok? Thanks. =)

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<^> Version History <^>
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-v0.08-March 10, 2001
      -Added more of my strategies in the Boss Section
      -Continued Revising the Character Section
      -More Contributions were added
      -Submission of Enemy Item FAQ by EternalSpirit <lajkosz@quickclic.net>
-v0.07-December 29, 2000
      -Continued improving the Character Section and added strategies in
       the Boss Section.
      -Added a lot of information in the Character section
      -New contributions were added
      -Some of Party Recommendations are up
-v0.06-December 16, 2000
      -Revision is made to this guide according to the Gamefaqs
       standards.
-v0.05-December 14, 2000
      -Added all the characters in the Character Section and provided
       the max stats of each class.
-v0.04-December 9, 2000
      -Added a Basics Section Thanks to Nightblade!
      -Added Max Stats of each class.
      -Added and Completed Items Section
      -Revised the FAQ.
-v0.03-December 6, 2000
      -Added Opinions about Duran's Class
      -Revised errors located in the FAQ
      -Added Angela in the Character and Class Section
-v0.02-December 4, 2000
      -Added Character and Classes Section- Have Class info on Duran
      -Revised some information
      -Added Credits Section
-v0.01-December 1, 2000- Creation of the guide- Boss Strategies

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<^> TABLE OF CONTENTS <^>
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I. Introduction
II. Getting Started (Thank you Nightblade)
III. Characters and Their Classes
      -Getting Familiar with the Class Change System
      -Duran
      -Angela
      -Kevin
      -Carlie/Charlotte
      -Hawk/Hawkeye
      -Lise/Riesz
IV. Walkthrough (not up yet)
      -Duran Introduction
      -Angela Introduction
      -Kevin Introduction
      -Carlie Introduction
      -Hawk Introduction
      -Lise Introduction
      -Walkthrough for all Characters
      -Hawk/Lise Quest Ending
      -Duran/Angela Quest Ending
      -Kevin/Carlie Quest Ending
V. Items
VI. Boss Strategies (spoilers)
VII. Enemy List (kind of up)
VIII. Spell List (not up)
IX. Party Recommendations
X. Credits and Contributions

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<^> I. INTRODUCTION <^>
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Although titled Seiken Densetsu 3, this is basically a prequel to Seiken
Densetsu 2. In America, Seiken Densetsu 2 is Secret of Mana. A typical
save the world RPG. The only difference is the graphics and replay value.
Available to choose from six characters, four final classes for each
character, three final bosses, and six different endings, you would want
to play this game again and again. The awesome graphics that you see in
the game is marvelously created.

I think this game has potential. It would've been a big success in
America and other countries if it were ever released. This FAQ is
created from my experience and knowledge that I possess. After going
through many of the FAQs at Gamefaqs, I have come to realize that they
all have similar ideas and concepts. I have decided to do something
different with this guide. I'm trying to make it as detailed at possible
at every aspect of the game. This includes everything from class changes
to every enemy found in the game. Anyways, this will be the biggest FAQ
I think I will ever create! This is also my first FAQ creation so if
things seem confusing or something doesn't seem right, email me and notify
me of this.
~Ryu Seiryuu~

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<^> II. GETTING STARTED (Thank you Nightblade!) <^>
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This is a section for the newbies. Basically, it's for you to get to
know the controls, menus and such. It's rather easy to figure out.
Here's a little run through...
-------------------------
< Commonly used Phrases >
-------------------------
Tech - Every class has one. There's a much deeper explanation below
MP - Magic Points. How much energy a spell needs and how much energy
you have.
HP - Hit Points. How many points of damage you can take before dying
Lucre - Or Luc, as the game refers, is the main currency in Seiken 3. I
don't know why they put it in this so-called -Japanese- game, though. It
sounds rather french to me....
-------------------------
< Controls - Non-battle >
-------------------------
A = Accept, speak, select
B = Cancel, shut up
X = Enter Ring Menu
Y = Enter Main Menu
L = Control 2nd character (hold)
R = Control 3rd character (hold)
Select = Change party leader
Start = Enter Storage
---------------------
< Controls - Battle >
---------------------
A = Attack, select
B = Tech, cancel
X = Enter Ring Menu
Y = *none*
L = Control 2nd character (hold)
R = Control 3rd character (hold)
Select = Change party leader
Start = *none*
-------------------------
<The Menu and Sub-screen>
-------------------------
At any time (when not engaged in battle) during your journey, you can
hit "Y" to bring up the Main Menu. Here you'll see your three
characters, and a bunch of acronyms in the bottom right corner. They are
other menus. It should look a little like this...

 WIN | INV |EQUIP
-----------------
 BTL | --- | MGC
-----------------
FILE |STAT | CON

< WIN - Window Select >
-----------------------
Here, you can select what speech windows you want. Rather a preference
thing than actual information. There is a guideline at the bottom left
corner on what you do.

< INV - Inventory Exchange >
----------------------------
Here, you can switch who's holding what, or where you want to put
something. Particularly useful when obtaining that equipment from those
damn Weapon/Armor seeds and you have to give to the right person.
ARRGH! Once again, there are handy guidelines in the northwest corner on
what to do.

< EQUIP - Equipment Exchange >
------------------------------
Here, you give your characters better equipment. Hit A, choose what part
you want to change, then hit A again to select what to change into. As
a lot of people may ask, to equip your other characters simply press
"Select" and you'll get another characters equipment menu up. That goes
for everything else.

< BTL - Battle Behavior >
-------------------------
Here you can select how your characters will behave in battle. The
choices are...

-> Start attacking with closest enemy
-> Assist *2nd character*
-> Assist *3rd character*
-> attack different enemies than allies

... for a beginner, I'd suggest everyone assisting each other. For
example, Player 1 assists Player 2, Player 2 assists Player 3, and so
on.

To the right of that, you'll see a list. After selecting battle mode,
the cursor will point to that menu. It should look a little like this...

-> < Don't use techs >
-> Whirlwind Lance *Level one tech*
-> Flying Heaven Spear *Level two tech*
-> Hundred Flower Dance *Level three tech*

And that's where you choose what tech you want the AI controlled
characters to use in battle. When I use boss strategies below and quote
"Use Level 1 techs only", simply go there and make everyone use Level
one techs. I would offer the competition-like thing (as with stats,
below), but it would be too easy for even the casual newbie to search
around the net and read a walkthrough, no? Moving on...

< MGC - Magic Analysis >
------------------------
Here you can select a spell from the listing to the left, and hit A on
it to see how much MP the spell costs and what it does, i.e.; the effect
of the spell; on a more dramatic side of things. Besides that, this
screen will not come into action until after class change for the most
part.

< FILE - Save Files >
---------------------
This lets you look at where and when you last saved, as well as your
time/progress through your game, and any others you have played. I
don't necessarily see why it's there. But, nonetheless, it's there even
if you aren't... =P

*Tip* - If you are unsure of class change, save in a different slot
before changing. Then, if you don't like you decision, you can always go
back. And after, when you start a new game, you can easily erase it and
save in that same slot.

< STAT - Statistics >
---------------------
Here you'll see the basics stats and attributes to a certain character.
To the top left you'll see the stats. It should look something like
this...

Attack - 345
Defense - 300
Evade - 32
Magic def. - 93

... and below that come the attributes, which should look something like
this...

Strength 17 |||||||||||||||||
----------------------------------
Agility  17 |||||||||||||||||
----------------------------------
Vitality 18 ||||||||||||||||||
----------------------------------
Intell.  21 |||||||||||||||||||||
----------------------------------
Spirit   19 |||||||||||||||||||
----------------------------------
Luck     16 ||||||||||||||||

< CON - Controls >
------------------
This is basically a no-brainer. If preferably different from default,
you can change the controls at will. The handy guideline is there to
tell you what to do. It's in the bottom right corner.

< Day/ Night System >
---------------------
You'll notice soon enough in your game that it rotates from day to night
frequently. It isn't much of a biggie, since all you get is different
enemies and/or harder enemies. But there are some minor, minor things
that involve switching from Day time to Night time in order to proceed
with the game.

< Week/ Day System >
--------------------
Seiken Densetsu 3 also rotates through a weekly cycle of days, as per
usual in real life. Each of the days are named after an elemental spirit
except for Shade and Wisp, who represent the -time- of the day
(Light/Dark). The "Sunday" of the week is represented by the Faerie.
Spells of the elemental will be stronger on its day, and opposites will
be weaker. A good idea is to never visit a boss on his or her special
day. Chances are, you won't come out nice. A little chart...

Wisp/Lumina = Day time
Shade = Night time

Luna = Luna's Day
Salamando = Salamando's Day
Undine= Undine's Day
Dryad = Dryad's Day
Jinn = Jinn's Day
Gnome = Gnome's Day
Faerie = Mana Holy Day

< Storage System >
------------------
At any given time, hit "Start" to bring up the storage. It should look
something like this...

                      Put into storage
 >Round Drop        6        Round Drop        16
  Pakkun Chocolate  8        PuiPui Grass      67
  Moogle Badge      1        Honey Drink        9
  Wind Drum         1        Magic Walnut      10
  Demon Wolf Soul   2        Book of Rune      99 (Often left here =P)
  Nighteye Die      5        Stardust Herb     17
  Nothing                    Light Coin         3
  Nothing                   >Shade Statue      23
                             Demon's Claw       8
                             Nothing               V

To the left is your current item ring, and what's in it. To the
right is what is in your storage. There are three things you can do in
storage. "Restock", "Store" and "Exchange". To restock, simply select an
item in your ring and if you currently have some more in your storage,
select the exact same item and you'll restore it to 9. To store, select
and item and then hit A on "Put into Storage". To Exchange, select and
item and a different item on the storage side. If you choose an item
from the storage that is already in your ring, you'll just refill it. So
it's best not to.

< Ring System >
---------------
Ahhh... no more annoying Main Menus for getting and using items. Seiken
Densetsu 3 brings you rings. Hit X at any given time, and you'll bring
up your item ring, used for basically selecting and using items. If you
hit up from there, it'll bring you to your Magic ring, where you can
select and use a spell. Unless it is supportive or healing magic, you
can't use magic out of battle.
(Thanks again for allowing me to use this in my FAQ, Nightblade)

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<^> III. CHARACTERS AND CLASSES <^>
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Getting Familiar with the Class Change System-
I hope to get you familiar with the class change system so you wouldn't
be confused. The class change system in Seiken Densetsu 3 is that your
character(s) are able to promote themselves to another class when they
meet certain conditions. Your first class change for any character would
be at Level 18. You need to talk to a Mana Stone in order to class
change. If successful, a choice is given to you and you can decide what
class you want. Here's my diagram of the class change system. If you go
up on the class change system, your character is considered more holy.
Going dark would make you evil. For your second class change you need to
be at least Level 38 and have a certain class change item that can be
found from "???" Seeds obtained by enemies.
                                              --------------------------------
                                              |Final Class L.38 (Light-light)|
                                              --------------------------------
                                               /
                                              /
                      --------------------------
                      |First Class L.18 (Light)|
                      --------------------------
                     /                        \
                    /                          \
                   /                         -------------------------------
---------------------                        |Final Class L.38 (Light-dark)|
|Start L.1 (Neutral)|                        -------------------------------
---------------------                        -------------------------------
                  \                          |Final Class L.38 (Dark-light)|
                   \                         -------------------------------
                    \                         /
                     \                       /
                      -------------------------
                      |First Class L.18 (Dark)|
                      -------------------------
                                             \
                                              \
                                             ------------------------------
                                             |Final Class L.38 (Dark-dark)|
                                             ------------------------------

++++++++++++++
<^> DURAN <^>
++++++++++++++
Gender: M
Age: 17
Weapon: Sword
Duran is the boy with the ruddy hair, the metal plate on his head, and
after his first light class change, he'll lug a shield. He is an
unrefined, coarse character with a short temper and a keen dislike of
losing. Fellow guardsmen give him a wide berth, in consideration of his
explosive personality. However, if truth be known, he is a devoted
subject of King Richard of the Kingdom of Forcena, with whom his
deceased father was close.
------------------
Fighter (Neutral)
------------------
He doesn't learn any spells until his first change
and he's not that helpful in the beginning because of his long recovery
from one swing.

Tech: Cross Slash
Spells: None
Class Change: Level 18
Beginning Stats:
HP: 88
MP: 6
---------------------------
Strength 6 ||||||
---------------------------
Agility  4 ||||
---------------------------
Vitality 5 |||||
---------------------------
Intell.  2 ||
---------------------------
Spirit   2 ||
---------------------------
Luck     2 ||
---------------------------
----------------
Gladiator (Dark)
----------------
Good: Learns four elemental sabers that could be used on enemies. Pick
      the right element and you'll be dealing more damage. This class has
      higher attack than the Knight Class. This class has a full screen
      tech, which is the strongest level 2 tech in the game. This class is
      great since one of Duran's final class is the Duelist. This is the
      strongest class out of the entire game.
~~~~~~~~~~~
Bad: This class or any of the class after this is unable to equip a shield.
     No healing capabilities is found in this class.
~~~~~~~~~~~
Opinion: This is a great class to choose. I'm not that picky when it
         when it comes to choosing Duran's classes since his main purpose
         is for attacking. The elemental sabers would give you a slight
         advantage enemies like the God Beasts.
~~~~~~~~~~~
Tech: Whirlwind Sword (Full-screen)
New Spells: Fire Saber (single), Ice Saber (single), Thunder Saber (single),
            Earth Saber (single)
Class Change: Level 38; Requires Special Item
Special Items: Duelist Proof to become Duelist
               Sword master Proof to become Sword master
Max Stats:
---------------------------------
Strength 18 ||||||||||||||||||
---------------------------------
Agility  16 ||||||||||||||||
---------------------------------
Vitality 17 |||||||||||||||||
---------------------------------
Intell.  14 ||||||||||||||
---------------------------------
Spirit   13 |||||||||||||
---------------------------------
Luck     13 |||||||||||||
---------------------------------
<><><><><><><><><><><>
Opinion by Land Umber
<><><><><><><><><><><>
Gladiator: This is a good class. He can't heal, so I'd only use this
class if already have a healer. His attack power is higher than the
Knight class, but he can't equip shields. However, he gets some pretty
dandy Saber magic, which can add an elemental attribute to your weapon
for the remainder of the battle.
<><><><><><><><><><><>
Opinion by Koren
<><><><><><><><><><><>
Gladiator: Very strong class change for a first class. Although I
believe that Knight has more variety. If your team does not have Kevin
in it, go for Gladiator because you are going to need as much power as
you can find. The only exception to this is if you have Lise go Vanadies,
then you can go Knight too. The Sabers are useful early.
<><><><><><><><><><><>
Opinion by JIge
<><><><><><><><><><><>
Gladiator- Much more powerful than the Knight. Personally, I think that
the two things that make Duran good are his attack power and his sabers.
This class lets you take advantage of both. Plus, he has a full-screen
tech, which is very useful and VERY powerful.
<><><><><><><><><><><>
Opinion by DavieZBOY
<><><><><><><><><><><>
Learns Ice, Flame, Diamond, and Thunder Sabers, can't carry a shield
though in his dark classes. Stronger than his light class. Full Screen
Tech.
<><><><><><><><><><><>
Opinion by XZeroSSJ
<><><><><><><><><><><>
Gladiator-Stronger class than the Knight even though it may not sound
like it. He learns all elemental sabers except Moon and Leaf saber.
He'll get those sabers if you upgrade him to Sword Master. Upgrade (or
should I say downgrade) him to Duelist and he'll learn Dark Saber. The
sabers he learns are: Diamond Saber, Thunder Saber, Ice Saber, and Flame
Saber. His technique (Whirlwind Sword) is pretty powerful for a beginning
class as well. With a shield he'd be all too perfect. :)

-------------------
Duelist (Dark-dark)
-------------------
Good: The strongest class in the game. Is able to use the strongest techs
      in the game.
~~~~~~~~~
Bad: Unable to multi-target the sabers learned from the Gladiator class.
     Dark Saber isn't really necessary unless you're taking on the
     Light God-Beast, Lightgazer.
~~~~~~~~~
Opinion: Duran is very powerful in attacking and is quite fast on the recovery
swing now. He learns Dark Saber, which isn't necessary at the end of the game.
He learns the most powerful tech in the game, Eruption Sword.
People who are pretty familiar with the game should use this class. For
first timers, I would suggest going to his light side first. You need a
Duelist Proof to become this class. He is needed in a party that has weak
characters. If you have Angela, Carlie, or Hawk that are your other two
characters, making Duran a Duelist would be a bold move.
~~~~~~~~~~
Tech: Eruption Sword (Full-screen)
New Spells: Dark Saber (single)
Class Change: none
Max Stats:
-------------------------------------
Strength 22 ||||||||||||||||||||||
-------------------------------------
Agility  19 |||||||||||||||||||
-------------------------------------
Vitality 21 |||||||||||||||||||||
-------------------------------------
Intell.  17 |||||||||||||||||
-------------------------------------
Spirit   15 |||||||||||||||
-------------------------------------
Luck     15 |||||||||||||
-------------------------------------
<><><><><><><><><><><>
Opinion by Land Umber
<><><><><><><><><><><>
Duelist: Get this class if you need a fighter, as that's about all the
Duelist does: Fight. And he's really good at it, too, with the highest
single-swing attack power of any class in the game. Oh, and he also gets
the near-useless Dark Saber... I don't like this spell, though.
<><><><><><><><><><><>
Opinion by Koren
<><><><><><><><><><><>
Duelist: The Duelist is Duran's most physically powerful class, and he
knows all of the Gladiator's Sabers as well as the Dark Saber he gets. I
find that this class is not as useful as the Swords master, because Dark
Saber is worthless by the time you class change. Brilliant FST though.
If you go Dark at first class change, go Sword master.
<><><><><><><><><><><>
Opinion by JIge
<><><><><><><><><><><>
Duelist-Well, if you want pain, the Duelist is the way to go. He has what
is possibly the strongest tech in the game, and the highest Strength stat
in the game. He will slice through the enemies very quickly, and make
your job easy. Unless you find a Shadow Zero. Then you're dead. But hey,
what are the chances of that happening? And Eruption Sword IS good.
<><><><><><><><><><><>
Opinion by DavieZBOY
<><><><><><><><><><><>
Learns Dark Saber. Definitely the strongest class in the game, stronger
than all his other classes. Very cool Full Screen Tech.

-------------------------
Sword master (Dark-light)
-------------------------
Good: This class has many of the sabers that could be learned in the game.
      The only exceptions are the Saint Saber and Dark Saber. This class
      has the ability to multi-target the sabers from the Gladiator class,
      and also has a full screen level 3 tech.
~~~~~~~~~~~
Bad: This class is weaker than Duran's other dark class (Duelist).
~~~~~~~~~~~
Opinion: This class would be a bold decision if you have to other power
      attackers in your party. The physical attackers in the game are Duran
      Lise, Hawk, and Kevin (not in any particular order of power). The
      ability to multi-target the sabers to that is strong against a certain
      enemy would prove useful. The level 3 tech for the Sword master is
      pretty strong. If you don't have two other power attacks, I would
      suggest the Duelist class.
~~~~~~~~~~~
Tech: Vacuum Sword (Full-screen)
New Spells: Fire Saber (multi), Ice Saber (multi), Thunder Saber (multi),
            Earth Saber (multi), Moon Saber (single), Leaf Saber (single)
Class Change: None
Max Stats:
------------------------------------
Strength 21 |||||||||||||||||||||
------------------------------------
Agility  18 ||||||||||||||||||
------------------------------------
Vitality 21 |||||||||||||||||||||
------------------------------------
Intell.  16 ||||||||||||||||
------------------------------------
Spirit   16 ||||||||||||||||
------------------------------------
Luck     16 ||||||||||||||||
------------------------------------
<><><><><><><><><><><>
Opinion by Land Umber
<><><><><><><><><><><>
Sword master: If you like Sabers, then this is the class for you! With
this, Duran can not only multi-target the Gladiator's sabers, but he can
also cast Moon and Leaf Saber, which are very handy. The Sword master is
a solid fighter, who's best when used with other fighters.
<><><><><><><><><><><>
Opinion by Koren
<><><><><><><><><><><>
Sword master: This is Duran's best dark class because he gets all of
the gladiator's sabers and is able to multi-target them as well as
getting the Moon Saber and Leaf Saber. With this class you can exploit
almost any enemy's weakness. Great class.
<><><><><><><><><><><>
Opinion by JIge
<><><><><><><><><><><>
Personally, I think that this is the best of Duran's classes.
While the Duelist is stronger, the Sword master also has a full screen
tech and high attack power. Plus the Sword master has better sabers.
While Moon Saber isn't particularly useful, Leaf Saber is another story
entirely. It will keep your characters casting for a long time, and is
particularly worth it if Angela is in your party, although other classes
can take advantage of it as well.
<><><><><><><><><><>
Opinion by XZeroSSJ
<><><><><><><><><><>
Sword Master-I think the best of all his Dark classes. His technique is
kind of cool. It's pretty powerful too. He has lots of strength and
power. He's almost close to Kevin's Death Hand class at night. He learns
all the Sabers except Saint and Dark. This is the most likely class to
use if you want him balanced.
<><><><><><><><><><><>
Opinion by DavieZBOY
<><><><><><><><><><><>
Learns Moon and Leaf Sabers, Moon Saber let's you gain a little HP for
each time you hit the enemy, and Leaf Saber does the same, only it gives
you MP. He also get's all the other Sabers that he got in the Gladiator
class multi targeted. Stronger than his Light classes. Cool Full Screen
Tech.

--------------
Knight (Light)
--------------
Good: Has the ability to equip a shield to increase the evade rate and
      reduce the amount of damage done to him by magic. Heal light would
      be useful when your low on HP.
~~~~~~~~~~
Bad: The level 2 tech for this class is only single targeted. That's the
     only bad thing I can find in this class.
~~~~~~~~~~
Opinion: This class is great if you want to have a healer in your party.
     If you want to have a healer in your party, I would advise to double
     up in the healing. What I mean by this is have Kevin in your party and
     make him a Monk and then a God Hand. Now you don't have to worry about
     healing. The ability to equip a shield is great for those of you who
     think his swing recovery is slow. He can avoid many attacks while
     recuperating from his last swing.
~~~~~~~~~~~
Tech: Three-Step Cut (single enemy)
New Spells: Heal Light (one ally)
Class Change: Level 38; requires special item
Class Change Items: Paladin's Proof to become Paladin
                    Lord's Proof to become Lord
Max Stats:
-----------------------------------
Strength 17 |||||||||||||||||
-----------------------------------
Agility  15 |||||||||||||||
-----------------------------------
Vitality 17 |||||||||||||||||
-----------------------------------
Intell.  13 |||||||||||||
-----------------------------------
Spirit   14 ||||||||||||||
-----------------------------------
Luck     14 ||||||||||||||
-----------------------------------
<><><><><><><><><><><>
Opinion by Land Umber
<><><><><><><><><><><>
Knight: This is handy if you don't have Carlie, or you have Kevin but
plan on making him a Dervish or a Death hand, as the Knight has Healing
Light. In addition, he can equip shields, which greatly help his evade
rate, but he doesn't have as high an attack power as the Gladiator.
Still, he's the best Duran choice if you don't have a healer in your
party.
<><><><><><><><><><><>
Opinion by Koren
<><><><><><><><><><><>
Knight: I prefer Knight over Gladiator even if you have a healer
already, because Carlie has very low HP and to have a stronger healer in
reserve is always handy. Plus the ability to equip shields.
<><><><><><><><><><><>
Opinion by JIge
<><><><><><><><><><><>
Knight-Quite frankly, I don't like him. Yes, he learns Heal Light, but
if you want a healer, go with Carlie. Or at least with Kevin. Shields
add to his evade rate, which does help, but he doesn't have the
destructive power of the Dark classes. His tech looks cool, but it isn't
full screen.
<><><><><><><><><><><>
Opinion by DavieZBOY
<><><><><><><><><><><>
Learns Heal Light, gets to carry a shield which raises his evade rate.
Pretty cool Tech, but it's not full screen.
<><><><><><><><><><><>
Opinion by XZeroSSJ
<><><><><><><><><><><>
Knight-A good class. He learns Heal Light which is extremely good to use
if you run out of items. He also get a shield which ups his ability to
dodge attacks. Especially good when he has to recover from his swing. He
has a lower attack power than the Gladiator so he won't be doing most of
the fighting. You would most likely use him to heal if you don't have
Carlie or if you're out of items.

---------------------
Paladin (Light-light)
---------------------
Good: As a Paladin, he gets to have the best shield in the game, which
      May reduce any magic damage by 1/3. His evade rate will be the highest
      of all characters in the game with a rate of 40%. He also learns a
      new spell, Saint Saber. This spell is great for the final areas in
      the game who are weak against Light aligned attacks. The Paladin's
      level 3 tech really hurts all enemies on the screen.
~~~~~~~~~~~~
Bad: Nothing is really bad with this class. There is no multi-target
     healing in this class.
~~~~~~~~~~~~
Opinion: Although there is no multi-target healing with this class, team
     this class up with a God Hand and you'll do extremely well. There's
     two characters to help heal the entire party of three people. The
     God Hand can cast Aura Wave on himself and the Paladin and watch the
     insane amount of damage that the level 3 techs do. Saint Saber could
     provide the extra damage to any type of enemy except for light-aligned
     enemies. I would say this is one of my favorite classes.
~~~~~~~~~~~~~
Tech: Flashing Sword (full-screen)
New Spells: Saint Saber (one ally)
Class Change: None
Max Stats:
-------------------------------------
Strength 21 |||||||||||||||||||||
-------------------------------------
Agility  17 |||||||||||||||||
-------------------------------------
Vitality 21 |||||||||||||||||||||
-------------------------------------
Intell.  15 |||||||||||||||
-------------------------------------
Spirit   17 |||||||||||||||||
-------------------------------------
Luck     16 ||||||||||||||||
-------------------------------------
<><><><><><><><><><><>
Opinion by Land Umber
<><><><><><><><><><><>
Paladin: This is an excellent choice for Duran, as he's got a strong
attack power, Saint Saber, Tinkle Rain, and normal Heal Light. He also
gets one of the best shields, and he's just all-around tough. Bear in
mind that since he doesn't have multi-target Heal Light, your friends
should be able to hold their own in terms of HP... if you have Angela
and Hawk in the party, they might have trouble staying alive.
<><><><><><><><><><><>
Opinion by Koren
<><><><><><><><><><><>
Paladin: My personal favorite class out of anyone. A very high attack
power (I think its Duran's second strongest class, which is behind the
Duelist), an awesome FST Flashing Sword (Hurts a lot), Heal Light, even
though its only single target it's still useful to have, can equip the
best shield, and in my opinion the most useful Saber for his scenario -
Saint Saber. An all-round great class.
<><><><><><><><><><><>
Opinion by JIge
<><><><><><><><><><><>
Paladin-While Saint Saber is one of the most useful spells in the game,
it's practically all he gets. If you're going for Saint Saber, I'd
suggest the Bishop, as she also learns the other elemental sabers, AND
multi-target Heal Light. This gives you the best of both of Duran's light
classes. While he doesn't have the awesome full-screen tech that the
Paladin gets, you can put someone in the party who does. Not worth the
other bad points.
<><><><><><><><><><><>
Opinion by DavieZBOY
<><><><><><><><><><><>
Learns Saint Saber which is very usefull in the final areas of the game,
still no multi target Heal Light, get's to equip the best shield in the
game, the Sacred Shield. Get's a cool Full Screen Tech.

------------------
Lord (Light-dark)
------------------
Good: Has the ability to multi-target Heal light and learns Tinkle Rain.
~~~~~~~~~~~
Bad: Doesn't have a level 3 full-screen tech like the other final classes.
~~~~~~~~~~~
Opinion: If you don't have a healer in your party, you could use the Lord
For the multi-target Heal Light. He doesn't have a full-screen attack.
You need a Lord's proof to become this class. From the message boards at
GameFaqs, I have noticed how some people enjoy the Lord's class. So why
don't you give this class a try?
~~~~~~~~~~~
Tech: Magic Circle (single enemy)
New Spells: Heal Light (multi), Tinkle Rain
Class Change: None
Max Stats:
--------------------------------------
Strength 21 |||||||||||||||||||||
--------------------------------------
Agility  18 ||||||||||||||||||
--------------------------------------
Vitality 21 |||||||||||||||||||||
--------------------------------------
Intell.  16 ||||||||||||||||
--------------------------------------
Spirit   16 ||||||||||||||||
--------------------------------------
Luck     17 |||||||||||||||||
--------------------------------------
<><><><><><><><><><><>
Opinion by Land Umber
<><><><><><><><><><><>
Lord: I don't care what other people say, I like this class. While he
may not have the attack power of a Duelist or the sabers of a Sword
master, he DOES get multi-targeted Heal Light, which is probably the
best spell in the game. Plus he can equip shields. If you're in need of
a healer, you should definitely use the Lord.
<><><><><><><><><><><>
Opinion by Koren
<><><><><><><><><><><>
Lord: I honestly hate this class. Although Multi-Target Heal Light is,
as someone said, the most useful spell in the game, he has a really poor
attack power and a lame tech. Its not even full screen. If you choose this
you are assigning Duran to be a healer and only a healer, whereas with
Paladin you at least have some variety.
<><><><><><><><><><><>
Opinion by JIge
<><><><><><><><><><><>
Lord-Exactly what I said about the Paladin, except he doesn't have a
full-screen tech. Having Carlie in your party isn't enough of a drop in
physical power to warrant putting the Lord in. Besides, she learns Heal
Light much earlier.
<><><><><><><><><><><>
Opinion by DavieZBOY
<><><><><><><><><><><>
Learns Multi targeted Heal Light, and Tinkle Rain which cures your allies
of status ailments. This class also can equip a new shield. Doesn't get a
Full Screen Tech though, but it's still pretty cool.

------------------------------------------------------------------------
(End of Duran)

+++++++++++++++
<^> ANGELA <^>
+++++++++++++++
Gender: F
Age: 19
Weapon: Staff
Angela is the girl with purple hair and a little blue crown in a red
suit. Daughter to the Queen of Altena, the "Magic Kingdom." She is a
flashy, passionate, and alluring girl for her age. However she is
spoiled, easily becomes jealous, and pouts when she does not get her way.
Raised without any motherly love from the Queen, she forever seeks her
approval and affection.
-------------------
Magician (Neutral)
-------------------
Her neutral class. She will learn a few spells before her class change.
The only time she learns another one is if you find a spirit and level up
one level.

Tech: Double Attack
New Spells: Ice Smash (single), Fireball (single), Gem Missile (single),
            Holy Ball (single), Evil Gate (single), Air Blast (single)
Class Change: Level 18
Beginning Stats:
HP: 84
MP: 13
----------------------
Strength 2 ||
----------------------
Agility  2 ||
----------------------
Vitality 2 ||
----------------------
Intell.  6 ||||||
----------------------
Spirit   5 |||||
----------------------
Luck     4 ||||
----------------------
--------------
Delvar (Dark)
--------------
Good: I don't really know what good things can be found with this class.
~~~~~~~~~~
Bad: Has lower attack power than the Sorceress. Learns only one level 2
     spell.
~~~~~~~~~~
Opinion: In my opinion, this class just stinks. The only level 2 spell
     that she learns is Dark Force, which is only good at One out of the
     Eight God-Beasts. Suffering through 20 levels of only one level 2
     spell isn't worth it since Angela's main attacks are based on magic.
     I would highly recommend her light classes than her dark classes but
     this is only my opinion.
~~~~~~~~~~
Tech: Star Attack
New Spells: Ice Smash (multi), Fireball (multi), Gem Missile (multi),
            Holy Ball (multi), Evil Gate (multi), Air Blast (multi),
            Dark Force (single)
Class Change: Level 38; Requires Special Item
Class Items: Book of Runes to become Runemaster
             Forbidden Book to become Magus
Max Stats:
----------------------------------
Strength 13 |||||||||||||
----------------------------------
Agility  13 |||||||||||||
----------------------------------
Vitality 14 ||||||||||||||
----------------------------------
Intell.  18 ||||||||||||||||||
----------------------------------
Spirit   16 ||||||||||||||||
----------------------------------
Luck     13 |||||||||||||
----------------------------------
<><><><><><><><><><><><>
Opinion by Land Umber
<><><><><><><><><><><><>
Delvar: To put it bluntly, this is a crappy class that gives way to
other fairly crappy classes. While the Delvar is stronger than the
sorceress, she only learns one spell: the crappy Dark Force, which
doesn't really do much on a lot of later enemies. I don't like this class.
<><><><><><><><><>
Opinion by JIge
<><><><><><><><><>
Delvar-Why anyone would want to pick this class is beyond me, but if you
really want Death Spell or Ancient, you will have to suffer through the
Delvar first. The almost completely useless Delvar. She learns Dark Force.
Whee! It's not very useful. And while her tech looks cool, her magic isn't
good enough to make that ONE good point worth it.
<><><><><><><><><><><>
Opinion by DavieZBOY
<><><><><><><><><><><>
Only level 2 spell she learns is Dark Force, still great at magic, weak
physically, weak tech, I'd mostly stay away from the dark side with her.

-----------------
Magus (Dark-dark)
-----------------
Good: Learns the strongest spell in the game. Able to learn the rest of
      Level 2 Magic. Extremely high intelligence. Stronger physical
      attacker than the Runemaster class.
~~~~~~~~~~~~
Bad: Level 2 spells except for Dark Force is not multi-targeted like the
     Final light classes. Ancient takes up too much MP.
~~~~~~~~~~~~
Opinion: This class is able to learn the strongest magic in the entire
     game. This spell is called Ancient. A non-elemental spell that uses
     12 MP and is similar to the Rune Master's death spell, except this
     time its full-screen and can be at any level to kill them! Again, I
     prefer the light classes for Angela. People might think this class
     is inferior to the Rune Master but you're wrong. The Rune Master
     class has the lowest stats of all her classes. This class is compatible
     with any party of your choosing since her main priority is to cast
     spells. Just don't run out of MP quickly when casting Ancient. If you
     have Duran in a party with Angela and he's a Sword master, have him
     cast leaf saber on Angela and she'll regain her MP.
~~~~~~~~~~~~
Tech: Hot Shot (one enemy)
New Spells: Dark Force (multi), Ancient (multi), Thunderstorm (single),
            Explosion (single), Saint Beam (single), Earthquake (single)
Class Change: None
Max Stats:
-----------------------------------
Strength 16 ||||||||||||||||
-----------------------------------
Agility  16 ||||||||||||||||
-----------------------------------
Vitality 18 ||||||||||||||||||
-----------------------------------
Intell.  22 ||||||||||||||||||||
-----------------------------------
Spirit   18 ||||||||||||||||||
-----------------------------------
Luck     15 |||||||||||||||
-----------------------------------
<><><><><><><><><><><>
Opinion by Land Umber
<><><><><><><><><><><>
Magus: Quite frankly, I hate this class. While it gives Angela the best
magic power, she only has her level 1 spells, Dark Force, and Ancient, a
very expensive spell that deals insane damage to all enemies. However,
Ancient is the only good thing she has going for her, as level 2 spells
of a Grand Divina or Arch Mage deal more damage than her
high-intelligence level one spells. This class is crap, IMHO. Generally
stay away from the Dark Side for Angela.
<><><><><><><><><><><>
Contributed by JIge
<><><><><><><><><><><>
Magus-One of the worst classes in the game. She learns the same spells
that the Sorceress learns, minus Saint Beam. And she learns Ancient. Now,
where the Grand Divina and Arch mage have SIX spells that can kill
everyone, the Magus has ONE. And it's very expensive. Granted, Ancient
WILL kill everything, no sweat. But why Ancient is good enough to make
the Delvar and the lack of multi-target level two spells worth it is
beyond me. Her tech isn't even visually impressive. Two thumbs down.
<><><><><><><><><><><>
Opinion by DavieZBOY
<><><><><><><><><><><>
Learns Ancient, a very cool spell that takes A LOT of MP, and all the
level 2 spells except Saint Beam, okay stats, and a cool tech, but like
I said try to avoid the dark side with Angela.

-----------------------
Runemaster (Dark-light)
-----------------------
Good: Level 3 Spells that could cause status ailments to an enemy.
~~~~~~~~~~
Bad: The Level 3 Spells are costly in MP and are only single targeted.
~~~~~~~~~~
Opinion: This class is popular with many people and is said that this is
    the only class to go for Angela. WRONG! Of course she learns level 3
    spell but it costs so much to cast one. Of course you should save it
    for the bosses, but you'll quickly run out of MP.  You want to be
    more conserving in the MP zone. That's why I suggest the light classes.
    She learns level 2 spells and if you cast the level 2 spell twice on
    one enemy, it will do more damage than one level 3 and take away less
    MP. You need a Book of Runes to become this class. I rarely use this
    class in my party. I just don't think it meets up to its standards in
    the death spell and level 3 spells.
~~~~~~~~~~~
Tech: 10t (one enemy)
New Spells: Death Spell (single), Stone Cloud (single), Stun Wind (single),
            Fire Blaze (single), Freeze (single)
Class Change: None
Max Stats:
--------------------------------------
Strength 15 |||||||||||||||
--------------------------------------
Agility  15 |||||||||||||||
--------------------------------------
Vitality 18 ||||||||||||||||||
--------------------------------------
Intell.  21 |||||||||||||||||||||
--------------------------------------
Spirit   19 |||||||||||||||||||
--------------------------------------
Luck     16 ||||||||||||||||
--------------------------------------
<><><><><><><><><><><>
Opinion by Land Umber
<><><><><><><><><><><>
Rune Master: The FAQ writers love it, a lot of people on this Gamefaqs board
hate it, and I'm sort of in the middle. I like the 10 Tons tech she gets, and
she does get pretty powerful level 3 spells, plus Death spell, which
kills enemies on a lower level than you. However, she can't multi-target
her level 3 spells, and Death spell is too expensive. It's really your
call on whether or not you want to use this class, but I would much
rather have her light classes.
<><><><><><><><><><><>
Opinion by JIge
<><><><><><><><><><><>
Rune Master-There are reasons to pick this class. Her Level 3 spells are
not those reasons. While they do cause status changes, I'd like to remind
the reader of two things. One, most of these Status changes don't work on
bosses, and if they do, they don't work very often on bosses. Two, the
level three spells will kill the enemies without the status changes
happening. So why having very powerful spells cause status changes is a
good thing is beyond me. The two good things about the Rune Master are
her two remaining spells. Multi-target Dark Force is very powerful, and
while it doesn't work on bosses, it does a number on regular enemies very
nicely, and it looks really cool. Death Spell, now, is one of the most
useful skills in the game. If you get your second class change after
killing two God-beasts, and get all the ultimate equipment before
attacking Zable-Fahr, Death Spell WILL work on everyone. And it's VERY
powerful. If you're worried about the cost, put someone with Leaf Saber
in the party; she can cast it all day. So she is good. But the Delvar is
so pathetically bad that the Rune Master just isn't worth it.
<><><><><><><><><><><>
Opinion by DavieZBOY
<><><><><><><><><><><>
Learns Death Spell, Stone Cloud and three other level 3 spells that take
up a great amount of MP, worst stats of all her classes, and a crappy
looking tech, I'd stay away from the dark side with her, but if you've
already chosen Delvar, I'd recommend the Magus class.

------------------
Sorceress (Light)
------------------
Good: Level 2 spell variety. Stronger attacks than the Delvar.
~~~~~~~~~~~
Bad: Doesn't learn Dark Force.
~~~~~~~~~~~
Opinion: A very good choice for any player. She's able to learn all level
     2 spells except for dark force, meaning that this class has spells
     that Seven out of the Eight God-Beasts are weakened to. The Delvar
     only has the advantage over one God-Beast. Now you can decide which
     first class change is better.
~~~~~~~~~~~
Tech: Pink Typhoon (one enemy)
New Spells: Ice Smash (multi), Fireball (multi), Gem Missile (multi),
            Holy Ball (multi), Evil Gate (multi), Air Blast (multi),
            Thunderstorm (single), Explosion (single), Saint Beam (single),
            Earthquake (single)
Class Change: Level 38; Need Special Items
Class Items: Arcane Book for Grand Divina
             Book of Secrets for Arch Mage
Max Stats:
---------------------------------
Strength 14 ||||||||||||||
---------------------------------
Agility  14 ||||||||||||||
---------------------------------
Vitality 14 ||||||||||||||
---------------------------------
Intell.  17 |||||||||||||||||
---------------------------------
Spirit   17 |||||||||||||||||
---------------------------------
Luck     14 ||||||||||||||
---------------------------------
<><><><><><><><><><><>
Opinion by Land Umber
<><><><><><><><><><><>
Sorceress: Definitely the best choice for the first class change, and
this probably nets her the better classes. Not only does she have her
old level one spells and good magic power, but she also gets good
single-target level 2 spells for every element but Shade. :( Poor Shade.
And Luna and Dryad, but spells for those two are rare. Anyways, any enemy
with an elemental attribute will be hurting' after Angela casts her magic
on them. Definitely worth it. Plus for her tech, she moons the enemy and
sends magical lust energy at them! :P
<><><><><><><><><><><>
Opinion by JIge
<><><><><><><><><><><>
Sorceress- Very useful class. In addition to the six level one spells,
she'll learn five level two spells. These are very powerful, and can do
a real number on bosses. Plus her tech is kind of fun to watch... ^_^
<><><><><><><><><><><>
Opinion by XZeroSSJ
<><><><><><><><><><><>
Sorceress-Better than the Delvar class. Has a higher attack power than
Delvar and learns the level 2 spells: Saint Beam, Earthquake, Thunderstorm,
Explode, and Mega Smash. Her technique is on a average. A most likely
pick for newbies.
<><><><><><><><><><><>
Opinion by DavieZBOY
<><><><><><><><><><><>
Learns all the level 2 spells except darkforce, great magic attacker, not
a really good physical attacker, but neither are any other of her classes.
Also gets a very cool Tech, though it's not Full Screen, I'm sure most
guys would like it. =)

---------------------------
Grand Divina (Light-light)
---------------------------
Good: Multi-target level 2 spells. Final spell, Double Spell, can be
      used exactly 11 times since it only takes up 9MP. Strongest physical
      attacker out of all her final classes. Max Intelligence is 22.
~~~~~~~~~~~~
Bad: I have yet to find a huge downside to this class. If anyone finds
     anything, then please email me.
~~~~~~~~~~~~
Opinion: This class has the advantage over the Arch-Mage class in
     Strength in Agility. She's able to multi-target her level 2 spells
     and learns the Double Spell that costs 9 MP. This class is very
     good compared to some of her other classes. She beats the Arch Mage
     class one point in the strength and agility area. This class is also
     good with any party combination.
~~~~~~~~~~~~
Tech: Spiral Rod (one enemy)
New Spells: Thunderstorm (multi), Explosion (multi), Saint Beam (multi),
            Earthquake (multi), Double Spell (multi)
Class Change: None
Max Stats:
---------------------------------------
Strength 17 |||||||||||||||||
---------------------------------------
Agility  17 |||||||||||||||||
---------------------------------------
Vitality 18 ||||||||||||||||||
---------------------------------------
Intell.  21 |||||||||||||||||||||
---------------------------------------
Spirit   19 |||||||||||||||||||
---------------------------------------
Luck     16 ||||||||||||||||
---------------------------------------
<><><><><><><><><><><>
Opinion by Land Umber
<><><><><><><><><><><>
Grand Divina: This is a decent class... it's got fairly high attack
power, for Angela at least, but Angela is not a good fighter no matter
what her class. She can multi-target her level two spells, and she gets
the extremely handy Double Spell, which hurts a lot despite its long
charge time.
<><><><><><><><><><><>
Opinion by JIge
<><><><><><><><><><><>
Grand Divina-Another very useful class. All her level two spells are now
multi-targeted. Whee! Kill everything in sight! Plus she learns Double
Spell, which is very powerful, and will basically kill everything on the
screen. Highest attack power of all Angela's classes. An excellent choice.
<><><><><><><><><><><><>
Opinion by Lord Pikachu
<><><><><><><><><><><><>
Grand Divina - I think it is almost equal with the Archmage class, but
it has higher magic stats (intelligence and spirit). The Double Spell is
a bit annoying to wait for but is still more than useful. When you max
out her MP, all the MP is used up, leaving none over. hehe. Her Tech looks
pretty cool too, even though it is a little bit useless, especially
considering that Angela is not a fighter. This character is useful in
almost every team.
<><><><><><><><><><><>
Opinion by DavieZBOY
<><><><><><><><><><><>
Learns Double Spell, a very cool spell, and gets all her level 2 spells
multi-targeted, has the best stats, very cool tech.

-----------------------
Arch Mage (Light-dark)
-----------------------
Good: Multi-target level 2 spells. Has second strongest spell in the game.
      Has highest spirit of all her final classes.
~~~~~~~~~~~
Bad: Doesn't have the highest intelligence. Weaker physical attacks than
     the Grand Divina.
~~~~~~~~~~~
Opinion: This class has the advantage over the Grand Divina class in
     intelligence and spirit. As Nightblade said (a fellow on the SD3
     GameFaqs message board), these are the points that count for a
     MAGICIAN. She learns the Rainbow Spell that is more effective than
     the Grand Divina's Double Spell. I prefer this class over the rest
     of her classes. This class is compatible with any party combination.
~~~~~~~~~~~
Tech: Dancing Rod (one enemy)
New Spells: Thunderstorm (multi), Explosion (multi), Saint Beam (multi),
            Earthquake (multi), Rainbow Spell (multi)
Class Change: None
Max Stats:
-------------------------------------
Strength 16 ||||||||||||||||
-------------------------------------
Agility  16 ||||||||||||||||
-------------------------------------
Vitality 18 ||||||||||||||||||
-------------------------------------
Intell.  20 ||||||||||||||||||||
-------------------------------------
Spirit   20 ||||||||||||||||||||
-------------------------------------
Luck     17 |||||||||||||||||
-------------------------------------
<><><><><><><><><><><><>
Opinion by Land Umber
<><><><><><><><><><><><>
Arch Mage: Of Angela's light classes, this one is the one I prefer. She
has higher magic power than the Grand Divina, which makes her handier,
she can still multi-target her level two spells, and she gets the handy
Rainbow spell. Huzzah! I highly recommend this class.
<><><><><><><><><>
Opinion by JIge
<><><><><><><><><>
Almost-Almost exactly the same as the Grand Divina. Lower attack power,
higher intelligence, and learns Rainbow instead of Double Spell. Slightly
better than the Grand Divina, I think.
<><><><><><><><><><><>
Opinion by DavieZBOY
<><><><><><><><><><><>
Learns Rainbow, a very cool spell, and also gets all her level 2 spells
multi-targeted, has good stats, better spirit than the Grand Divina, also
a very cool tech.

------------------------------------------------------------------------
(End of Angela)

++++++++++++++
<^> KEVIN <^>
++++++++++++++
Gender: Male
Age: 15
Weapon: Claw
Kevin is the bushy haired were-child with the big blue beanie-like hat.
He has no mother like his friend, the baby wolf Carl. Heir to the throne
of the "Beast Kingdom." Although he possesses a well-developed body of an
adult, traces of a "little boy" remain inside of his heart. He tends to be
misunderstood, due to his lack of social skills and general dislike of
people. He carries both the blood of a human and a beast within him.
Normally has the form of a human, but under certain conditions at night,
transforms into a beast.
------------------
Grappler (Neutral)
------------------
His neutral class. No matter what class you make him, he will still be
the best attacker in the game. Since he has the ability to hit two times
in a row or more, he is able to kick butt in attacks.

Tech: Ashura Dream Fist
Spells: None
Class Change: Level 18
Beginning Stats:
HP: 90
MP: 6
-------------------
Strength 4 ||||
-------------------
Agility  3 |||
-------------------
Vitality 6 ||||||
-------------------
Intell.  2 ||
-------------------
Spirit   2 ||
-------------------
Luck     2 ||
-------------------

---------------
Bashkar (Dark)
---------------
Good: Better attack power than the Monk.
~~~~~~~~~~~
Bad: No new spells are learned. No full-screen level 2 tech.
~~~~~~~~~~~
Opinion: I think this is one of the more useful class if you have weak
     attackers in your team. If you already have a good healer like
     Carlie, I would suggest using this class for more physical offense.
     The final classes after these are extremely powerful so at the end,
     it's not really that bad.
~~~~~~~~~~~
Tech: Water-Moon Slice, Bastard Slam
New Spells: None
Class Change: Level 38; Requires Special Item
Class Change Items: Devil Wolf Soul for Dervish
                    Demon Wolf Soul for Death Hand
Max Stats:
---------------------------------
Strength 16 ||||||||||||||||
---------------------------------
Agility  15 |||||||||||||||
---------------------------------
Vitality 18 ||||||||||||||||||
---------------------------------
Intell.  14 ||||||||||||||
---------------------------------
Spirit   13 |||||||||||||
---------------------------------
Luck     13 |||||||||||||
---------------------------------

<><><><><><><><><><><>
Opinion by XZeroSSJ
<><><><><><><><><><><>
Bashkar-A good class in power and strength. Too bad he learns no magic.
His Water-Moon Slice is very good against beginning bosses. His Bastard
Slam is good as well. But it has nothing to do with bastards as far as
I am concerned. :) Too bad his techniques only attack one enemy. He turns
into a Black Fang at night for even more damage! I recommend this class
if you prefer strength like me.
<><><><><><><><><><>
Opinion by Morbius
<><><><><><><><><><>
Bashkar: No spells :( But who needs spells when you have high attack
power? Think he's doing damage now? Wait for his next class :)
<><><><><><><><><><><><>
Opinion by Land Umber
<><><><><><><><><><><><>
Bashkar: The Bashkar, first of all, does not learn ANY spells
whatsoever. That would make him useless if it weren't for his
impressively high attack power. If you love fighting, then pick this
class.
<><><><><><><><><>
Opinion by JIge
<><><><><><><><><>
Bashkar: Okay, he's strong. Big deal. So's the Monk. The extra one
point of power isn't strong enough to make his lack of skills worth it.
And during the day, Lise and Duran are stronger than Kevin, unless
Kevin has Pressure Point. This makes the Bashkar fairly useless. Add
the fact that the Bashkar has no full-screen tech, and he's not worth
it.

--------------------
Dervish (Dark-dark)
--------------------
Good: Strong attacks. Also has a devastating full screen level 3 Tech.
~~~~~~~~~~~
Bad: Not much of spell variety.
~~~~~~~~~~~
Opinion: I think this is Kevin's best dark final class. The Moon Saber he
     learns in this class can be used on himself for the duration of a
     certain battle and you'll be all set in healing Kevin. The damage he
     deals to enemies are very high.
~~~~~~~~~~~
Tech: Suzuka Sky Dance (all enemies), Veritubach
New Spells: Moon Saber
Class Change: None
Max Stats:
--------------------------------------
Strength 18 ||||||||||||||||||
--------------------------------------
Agility  17 |||||||||||||||||
--------------------------------------
Vitality 22 ||||||||||||||||||||||
--------------------------------------
Intell.  17 |||||||||||||||||
--------------------------------------
Spirit   16 ||||||||||||||||
--------------------------------------
Luck     16 ||||||||||||||||
--------------------------------------

<><><><><><><><><><>
Opinion by Morbius
<><><><><><><><><><>
Dervish: Not as powerful as Death Hand but does gain Moon Saber which
technically is a good way to heal. Unless you have no other way to
heal, use the Dervish. Its a mix of Power and Healing.
<><><><><><><><><><><><>
Opinion by Land Umber
<><><><><><><><><><><><>
Dervish: The Dervish is... ehh... He's powerful, but he doesn't get any
real good spells or anything. Not much to say on this one.
<><><><><><><><><>
Opinion by JIge
<><><><><><><><><>
Dervish: Read my comments about the Bashkar. Moon Saber still isn't
that good, and while he does gain a fullscreen level 3 tech, the God's
Hand also has a fullscreen tech, and Aura Wave, and Pressure Point...
Just stick with the Light side; the one point of power won't make that
much difference.

------------------------
Death Hand (Dark-light)
------------------------
Good: The Strongest out of all his final classes.
~~~~~~~~~~~
Bad: Energy Ball isn't a really necessary spell to learn.
~~~~~~~~~~~
Opinion: Although it might be his most powerful class, which's all there
     is to this class. I don't find Energy Ball all that too important.
     I would recommend this class if you want to just have pure attackers
     in your party. I would recommend the Dervish class but its -ONLY- my
     opinion.
~~~~~~~~~~~
Tech: Seiryuu Death Fist (all enemies), Dead Crush
New Spells: Energy Ball
Class Change: None
Max Stats:
--------------------------------------
Strength 19 |||||||||||||||||||
--------------------------------------
Agility  18 ||||||||||||||||||
--------------------------------------
Vitality 22 ||||||||||||||||||||||
--------------------------------------
Intell.  16 ||||||||||||||||
--------------------------------------
Spirit   15 |||||||||||||||
--------------------------------------
Luck     15 ||||||||||||||
--------------------------------------

<><><><><><><><><><>
Opinion by XZeroSSJ
<><><><><><><><><><>
Death Hand-This class is kind of good. He sucks in the magic place
though. He only learns Energy Ball which ups your chance of a critical
hit. But his strength at night is unbelievable! But he is nowhere as
close to the awesome power of the Dervish. I suggest this only if you
have not tried Dervish yet just to feel a taste of what the Dervish
really is.
<><><><><><><><><><>
Opinion by Morbius
<><><><><><><><><><>
Death Hand: My favorite class of all! Even though he gains one spell,
Energy Ball, I still always find my self using him. He becomes the
strongest fighter/wolf. Great FST With Stat up/Stat Down and a saber or
two, he is unstoppable :) If you want raw power go with Death Hand.
<><><><><><><><><><><><>
Opinion by Land Umber
<><><><><><><><><><><><>
Death Hand: O_< Ouch. Don't get on the wrong side of THIS guy, his
power is excellent, especially at night, and his Seiryuu Death Fist
just plain hurts. The strongest of Kevin's classes, even though I
haven't used his Dark classes much.
<><><><><><><><><>
Opinion by JIge
<><><><><><><><><>
Death Hand: Slightly better than the Dervish; the extra stats are
better than Moon Saber, but Energy Ball is useless. Again, stick with
the Light side.

-------------
Monk (Light)
-------------
Good: Learns Heal Light and Pressure Point. Full screen level 3 tech.
~~~~~~~~~~~
Bad: Weaker than the Bashkar class.
~~~~~~~~~~~
Opinion: I find this class useful no matter what class combination you
     have. Pressure Point can make Kevin have attack powers as strong as
     a wolf in the morning. You can have an all round wolf guy on your
     team if you decided to choose so. You also have Heal Light which is
     always a good thing to heal yourself when low on HP.
~~~~~~~~~~~
Tech: Whirlwind Kick (all enemies), Tornado Throw
New Spells: Heal Light (one ally), Pressure Point (to himself)
Class Change: Level 38; Requires Special Item
Class Change Items: Silver Wolf Soul for Warrior Monk
                    Golden Wolf Soul for God Hand
Max Stats:
----------------------------------
Strength 15 |||||||||||||||
----------------------------------
Agility  14 ||||||||||||||
----------------------------------
Vitality 18 ||||||||||||||||||
----------------------------------
Intell.  13 |||||||||||||
----------------------------------
Spirit   14 ||||||||||||||
----------------------------------
Luck     14 ||||||||||||||
----------------------------------

<><><><><><><><><><><>
Opinion by XZeroSSJ
<><><><><><><><><><><>
Monk-I used this class the first time I played Kevin. This class is
pretty good to use in the beginning. He learns Heal Light and Pressure
Point (unlike his Dark counterpart). Heal Light obviously heals. Pressure
Point ups Kevins attack power (and only Kevins, he cannot cast this spell
on the other party members) so then his power could be like of that of a
werewolf at night. It comes in handy in the beginning and makes up for
having a lower attack power than the Bashkar. His technique, Whirlwind
Kick, is a imitation of Duran's Whirlwind Sword (I think so, others might
have it the other way around). His Tornado Throw technique is in no way
similar to any tornado I've seen, but it's still powerful. I suggest this
class if you very comfortable with using magic in battles. If not and you
want to have brute strength, I suggest Bashkar instead.
<><><><><><><><><><>
Opinion by Morbius
<><><><><><><><><><>
Monk: Not a bad class. Lacks the insane attack power as the Dark but
gains Heal Light and Pressure Point. With Pressure Point you become
stronger no matter the day, and with Heal Light you can provide back up
if you lack a healer.
<><><><><><><><><><><><>
Opinion by Land Umber
<><><><><><><><><><><><>
Monk: This is a VERY good class to use. With this class, Kevin will
learn not only the ever-useful Heal Light, but also the pressure point
spell. Using this, he can boost his power to insane proportions, being
as strong as a werewolf even during the day. In addition, he's a very
good fighter, and yields even better classes.
<><><><><><><><><>
Opinion by JIge
<><><><><><><><><>
Monk: Very useful and extremely powerful. Bashkar is still stronger at
night, but during the day, the Monk has Pressure Point, which is
insanely strong. Heal Light is also useful, but since you SHOULD have
Carlie in your party, it's not as wonderful as it can be. If you don't,
then... Full-screen tech doesn't hurt, either... ^_^

-----------------------
God Hand (Light-light)
-----------------------
Good: Full-screen level 3-tech. Aura Wave spell.
~~~~~~~~~~~
Bad: No multi-target Heal light.
~~~~~~~~~~~
Opinion: I think this is Kevin's best light class. He has the highest
     spirit out of all his classes. His level 3 tech is pretty devastating.
     His Aura Wave spell could build up his tech meter to the max.
~~~~~~~~~~~
Tech: Byakko Shockwave (all enemies), Stardust Bomb
New Spells: Aura Wave
Class Change: None
Max Stats:
---------------------------------------
Strength 18 ||||||||||||||||||
---------------------------------------
Agility  17 |||||||||||||||||
---------------------------------------
Vitality 22 ||||||||||||||||||||||
---------------------------------------
Intell.  15 |||||||||||||||
---------------------------------------
Spirit   17 |||||||||||||||||
---------------------------------------
Luck     16 ||||||||||||||||
---------------------------------------

<><><><><><><><><><><><>
Opinion by Lord Pikachu
<><><><><><><><><><><><>
God Hand - This is what I'm talkin' about! The FST (Byakko Shockwave) is
really useful, especially in the Valley of Gemstone. The throw tech is
always useful of course. The spells he learns aren't a pushover either.
He learns Aura Wave, but no multiple target spells. His Heal Light is
more powerful than the one that the Warrior Monk learns. Actually I think
that the Warrior Monk has some of the worst stats, including Spirit, which
is what Heal Light based upon. Plus, you won't be using Heal Light when
you are fighting; it will probably be off screen cuz you use Kevin to
kick some butt! Aura Wave is also among the most useful spells in the
game, especially to Duran and Riesz. Since it takes them a little bit of
time to charge up their meters, the Aura Wave saves a lot of time; it does
the charging for them! Kinda useless on Hawk and Kevin since they have
double hits, but thats ok right? This guy is useful for practically any
team without Carlie.
<><><><><><><><><><><>
Opinion by Cheesypoof
<><><><><><><><><><><>
God Hand: My favorite class, since I usually don't use Carlie. Single
target heal light is good, I like aura wave/byakko shockwave, pressure
point is awesome. His spirit is low compared to others. (Grand Divinas
is 2 points up. wow!)but he still heals ok. I just multi-target poto oils
with someone else. Nice techs. High attack.
<><><><><><><><><><>
Opinion by Morbius
<><><><><><><><><><>
God Hand: Over all a great class. He gains a pretty powerful Attack and
Aura Wave which can lead to big damage. A Great FST and Healing. The
God Hand can be used as Offense or Defense. Good Healing Good Attack
<><><><><><><><><><><><>
Opinion by Land Umber
<><><><><><><><><><><><>
Godhand: This is a fun class. The Godhand can not only do everything
the Monk can do, and better, but he also gets the awesome Aura Wave
spell. This magic instantly raises a characters tech bar to full, very
useful indeed, especially if you have other strong fighters on your
team like Duran or Riesz.
<><><><><><><><><>
Opinion by JIge
<><><><><><><><><>
God's Hand: Possibly his best class. One point weaker than the Death
Hand, but still has Pressure Point, and he learns Aura Wave! Yes! This
spell is awesome! Use it in combination will fullscreen techs to
decimate the opposition in record time! Especially since he has a
fullscreen tech as well. Very fun!

--------------------------
Warrior Monk (Light-dark)
--------------------------
Good: Has multi-target healing and leaf saber when he's low on MP.
~~~~~~~~~~~~~
Bad: Lowest stats of all his classes. His strength is very low compared
     to his other final classes.
~~~~~~~~~~~~~
Opinion: I particularly don't like this class since Kevin is to be
     mainly used for physical fighting. If you want to use him for
     multi-target healing, then I would suggest using Carlie in your
     party. Carlie specializes in the healing area.
~~~~~~~~~~~~~
Tech: Genbu 100-Kick, Blow Impact
New Spells: Heal light (all allies), Leaf Saber
Class Change: None
Max Stats:
--------------------------------------
Strength 17 |||||||||||||||||
--------------------------------------
Agility  16 ||||||||||||||||
--------------------------------------
Vitality 22 ||||||||||||||||||||||
--------------------------------------
Intell.  16 ||||||||||||||||
--------------------------------------
Spirit   16 ||||||||||||||||
--------------------------------------
Luck     17 |||||||||||||||||
--------------------------------------

<><><><><><><><><><>
Opinion by Morbius
<><><><><><><><><><>
Warrior Monk: My favorite Light Class. Gains multitarger Healing which
makes him double as a healer. He also gains Leaf Saber which is a great
way to steal MP. A Wonderful Healer (Heal and Leaf Saber) as well as an
alright fighter.
<><><><><><><><><><><><>
Opinion by Land Umber
<><><><><><><><><><><><>
Warrior Monk: This is also a good class, all of Kevin's classes are,
really. The Warrior Monk loses power over the Godhand, as well as Aura
Wave, however, he gets the extremely useful Multitarget Heal Light!
Basically, this class is most useful if you don't have Carlie.
<><><><><><><><><>
Opinion by JIge
<><><><><><><><><>
Warrior Monk: Definitely weaker than the other classes in terms of
power, but Multi-target Heal Light is useful, and the Warrior Monk is
strong enough so that I'm actually considering forgoing Carlie next
time I play. Leaf Saber is the other major plus to this class; he
perfectly offsets Angela in every way. This class is a keeper.

+++++++++++++++++++++++++
<^> CARLIE/CHARLOTTE <^>
+++++++++++++++++++++++++
Gender: F
Age: 15
Weapon: Flail
Charlotte is a little blonde girl with a huge pink hat on. Grand-daughter
to the Priest of the "Holy City", Wendel. Within her flows the blood of
elves, which causes her growth to be slower when compared to others. In
a word, she is "cute" incarnate. Bright and talkative, she is immediately
liked by others. Her insatiable curiosity gets her involved in all sorts
of events. However, she has a superstitious side, which brings out the
timidity in her.

-----------------
Cleric (Neutral)
-----------------
Tech: Bonk Bonk
New Spells: Heal light, Tinkle Rain
Class Change: Level 18
Beginning Stats:
HP: 84
MP: 13
--------------------
Strength 2 ||
--------------------
Agility  2 ||
--------------------
Vitality 2 ||
--------------------
Intell.  5 |||||
--------------------
Wisdom   6 ||||||
--------------------
Luck     5 |||||
--------------------

-------------------
Enchantress (Dark)
-------------------
Good: You get to learn level 1 summons that do some pretty decent damage
      during that area of game play.
~~~~~~~~~~~
Bad: The spirit isn't as high as I would suspect it to be since she's
     Supposed to be the best healer in the game.
~~~~~~~~~~~
Opinion:
~~~~~~~~~~~
Tech: Dash
New Spells: Unicorn, Golem, Heal light (all)
Class Change: Level 38; Requires Special Item
Class Change Items: Bottle of Ashes to become Necromancer
                    (Item Here) to become Evil Shaman
Max Stats:
-----------------------------------
Strength 15 |||||||||||||||
-----------------------------------
Agility  18 ||||||||||||||||||
-----------------------------------
Vitality 15 |||||||||||||||
-----------------------------------
Intell.  15 |||||||||||||||
-----------------------------------
Spirit   14 ||||||||||||||
-----------------------------------
Luck     17 |||||||||||||||||
-----------------------------------

------------------------
Evil Shaman (Dark-Dark)
------------------------
Good: This class contains most of Carlie's serious damage spells. She has
      spells such as Demon Breath that could deal lots of damage and also
      cause some status effects.
~~~~~~~~~~~
Bad: I haven't really used this class in a while. Give me some time to try
     this class out and I will get back to it in my next update.
~~~~~~~~~~~
Opinion: This class is better than the Necromancer because of its summon
         spells. If you need some decent attack summons, this is the class
         to choose.
~~~~~~~~~~~
Tech: HugeHuge
New Spells: Demon Breath,
Class Change: None
Max Stats:
-------------------------------------
Strength 18 ||||||||||||||||||
-------------------------------------
Agility  21 |||||||||||||||||||||
-------------------------------------
Vitality 19 |||||||||||||||||||
-------------------------------------
Intell.  17 |||||||||||||||||
-------------------------------------
Spirit   17 |||||||||||||||||
-------------------------------------
Luck     20 ||||||||||||||||||||
-------------------------------------

-------------------------
Necromancer (Dark-Light)
-------------------------
Tech: Craaaazy
New Spells: Black Curse, Ghost
Class Change: None
Max Stats:
------------------------------------
Strength 17 |||||||||||||||||
------------------------------------
Agility  22 ||||||||||||||||||||||
------------------------------------
Vitality 19 |||||||||||||||||||
------------------------------------
Intell.  18 ||||||||||||||||||
------------------------------------
Spirit   16 ||||||||||||||||
------------------------------------
Luck     21 |||||||||||||||||||||
------------------------------------

------------------
Priestess (Light)
------------------
Tech: Jump
New Spells: Heal light (all), Holy Ball, Fire Saber, Thunder Saber,
            Ice Saber, Earth Saber
Class Change: Level 38; Requires Special Item
Class Change Items: Holy Water Vial to be a Bishop
                    (Item here) to be a Sage
Max Stats:
-----------------------------------
Strength 14 ||||||||||||||
-----------------------------------
Agility  16 ||||||||||||||||
-----------------------------------
Vitality 15 |||||||||||||||
-----------------------------------
Intell.  14 ||||||||||||||
-----------------------------------
Spirit   15 |||||||||||||||
-----------------------------------
Luck     18 ||||||||||||||||||
-----------------------------------

---------------------
Bishop (Light-Light)
---------------------
Tech: ChopChop
Spells: Tinkle Rain (all), Saint Saber, Magic shield
Class Change: None
Max Stats:
-----------------------------------
Strength 16 ||||||||||||||||
-----------------------------------
Agility  20 ||||||||||||||||||||
-----------------------------------
Vitality 19 |||||||||||||||||||
-----------------------------------
Intell.  16 ||||||||||||||||
-----------------------------------
Spirit   18 ||||||||||||||||||
-----------------------------------
Luck     21 |||||||||||||||||||||
-----------------------------------

------------------
Sage (Light-Dark)
------------------
Tech: BoomBoom
Spells: Fire Saber (all), Ice Saber (all), Thunder Saber (all),
        Earth Saber (all), Saint Beam
Class Change: None
Max Stats:
------------------------------------
Strength 17 |||||||||||||||||
------------------------------------
Agility  21 |||||||||||||||||||||
------------------------------------
Vitality 19 |||||||||||||||||||
------------------------------------
Intell.  17 |||||||||||||||||
------------------------------------
Spirit   17 |||||||||||||||||
------------------------------------
Luck     22 ||||||||||||||||||||||
------------------------------------

<><><><><><><><><><>
Opinion by Rakarr
<><><><><><><><><><>
The Sage: Many people say the sage sucks, but this is not so. She can be
very useful in many combat situations, especially elemental bosses. Her
sabers are multi-targeted, which can save time and MP inside of battle.
She can multitarget her healing spell, and can also multitarget her holy
ball spell. The sage, although not having the pure damage versus undead
and evil, is a fantastic support class, and should be taken into
consideration when not doing the Kevin/Carlie quest. (Maybe even if you
are, but that will make things harder)

+++++++++++++++++++++
<^> HAWK/HAWKEYE <^>
+++++++++++++++++++++
Name: Hawk/Hawkeye
Gender: M
Age: 17
Weapon: Knives
He has an indigo like hair color and has a long pony tail. He heads the
Thieves of Navarre, and Nikita, one of the thieves is like a brother to
him. Member of the desert bandit tribe, Navarre. Flippant, yet romantic
at heart, at times it is difficult to ascertain whether he jests or to
take him seriously. However he is adamant in his loyalty to friends. His
movements are with precision, and his eyes take on a gleam in battle.

----------------
Thief (Neutral)
----------------
Tech: Back Slash
New Spells: None
Class Change: Level 18
Beginning Stats:
HP: 86
MP: 8
---------------------------
Strength 3 |||
---------------------------
Agility  6 ||||||
---------------------------
Vitality 3 |||
---------------------------
Intell.  3 |||
---------------------------
Spirit   3 |||
---------------------------
Luck     6 ||||||
---------------------------

-------------
Ninja (Dark)
-------------
Tech: Silhouette Slice
New Spells: Shuriken (single), Water Justsu (single), Fire Justsu
           (single), Earth Jutsu (single), Thunder Justsu (single)
Class Change: Level 38; Requires Special Item
Class Change Items: Nighteye Die to become Nightblade
                    Bullseye Die to become Ninja Master
Max Stats:
----------------------------------
Strength 15 |||||||||||||||
----------------------------------
Agility  18 ||||||||||||||||||
----------------------------------
Vitality 15 |||||||||||||||
----------------------------------
Intell.  15 |||||||||||||||
----------------------------------
Spirit   14 ||||||||||||||
----------------------------------
Luck     17 |||||||||||||||||
----------------------------------

<><><><><><><><><><><>
Opinion by XZeroSSJ
<><><><><><><><><><><>
Ninja-A better class than the Ranger in some ways. He has a higher attack
power than the Ranger. He also learns all the elemental jujitsus. Too bad
his technique only attacks one enemy. I recommend this over the Ranger.
Then again all of his classes have their good and bad points.
<><><><><><><><><>
Opinion by JIge
<><><><><><><><><>
Now this class is good. One of the best second classes in the
game. While his tech isn't fullscreen, he has cheap and damaging
attacks that also lower stats. Kill several birds with one stone. He
will have very high agility, and so there is a likely chance that he'll
be able to do his tech twice in a row. At least, I have an easier time
with his than anyone else. Fairly strong, too; is definitely useful.

-----------------------
Nightblade (Dark-Dark)
-----------------------
Tech: Split-Image Slice (all enemies)
New Spells: Blow Needles (single), Poison Breath (single), Flame Breath
           (single), Deadly Wrench (single), Black Rain (multi)
Class Change: None
Max Stats:
-------------------------------------
Strength 18 ||||||||||||||||||
-------------------------------------
Agility  21 |||||||||||||||||||||
-------------------------------------
Vitality 19 |||||||||||||||||||
-------------------------------------
Intell.  17 |||||||||||||||||
-------------------------------------
Spirit   17 |||||||||||||||||
-------------------------------------
Luck     20 ||||||||||||||||||||
-------------------------------------

<><><><><><><><><><><>
Opinion by Cheesypoof
<><><><><><><><><><><>
Hawks best class, but only second best if you don't have a magic attacker.
Black rain is strong, but like the dark saber argument, when you get it,
unless you level up like crazy early, its pretty useless. High attack.
Nice looking, nice damage full screen tech. Cool colors and ok subscreen
pose. blow needles and big wrench are good.
<><><><><><><><><><>
Opinion by XZeroSSJ
<><><><><><><><><><>
Night Blade-This class is extremely good because of the Full Screen
Technique. He splits into however many enemies there are on the screen
and attacks them with a lot of slices for good damage. He learns all of
the elemental magic jujitsu's, and some other non-elemental magic. He
also has a higher strength than Ninja Master. The bad points about this
class is that his technique is weak against bosses and his Black Rain
isn't all that useful. If you already tried this class, I strongly suggest
using Ninja Master because Ninja Master's Shadow Dive technique is
stronger against bosses.
<><><><><><><><><>
Opinion by JIge
<><><><><><><><><>
Nightblade: Lives up to everything the Ninja hints at before. Has the
powerful full-screen tech that the Ninja lacks, learns more useful
status-chaging skills like Deadly Weapon, Blow Needles, and Black Rain.
One of the most useful classes in the game, IMNSHO. Stat downs plus
power attacks. What more do you need?

--------------------------
Ninja Master (Dark-Light)
--------------------------
Tech: Shadow Dive
New Spells: Shuriken (multi), Water Justsu (multi), Fire Justsu (multi),
            Earth Jutsu (multi), Thunder Justsu (multi)
Class Change: None
Max Stats:
--------------------------------------
Strength 17 |||||||||||||||||
--------------------------------------
Agility  22 ||||||||||||||||||||||
--------------------------------------
Vitality 19 |||||||||||||||||||
--------------------------------------
Intell.  18 ||||||||||||||||||
--------------------------------------
Spirit   16 ||||||||||||||||
--------------------------------------
Luck     21 |||||||||||||||||||||
--------------------------------------

<><><><><><><><><>
Opinion by JIge
<><><><><><><><><>
Ninja Master: If you want to be able to nail regular enemies quickly,
the Ninja Master is very useful. But there's no reason why Angela can't
do the same job even faster. Higher attack power than the Nightblade,
but no full-screen tech, and doesn't learn the new skills. Just multi-
targets the old ones. If you don't have Lise or Angela in your party,
however, you might want to consider taking him, just because he can eat
through regular enemies like butter.

---------------
Ranger (Light)
---------------
Tech: Flying Swallow Toss (All enemies)
Spells: Arrow, Spike
Class Change: Level 38; Requires Special Item
Class Change Items: (Item here) to become Wanderer
                    (Item here) to become Rogue
Max Stats:
-------------------------------------
Strength 14 ||||||||||||||
-------------------------------------
Agility  16 ||||||||||||||||
-------------------------------------
Vitality 15 |||||||||||||||
-------------------------------------
Intell.  14 ||||||||||||||
-------------------------------------
Spirit   15 |||||||||||||||
-------------------------------------
Luck     18 ||||||||||||||||||
-------------------------------------

<><><><><><><><><>
Opinion by JIge
<><><><><><><><><>
Ranger: Much like the Delvar, in that it's an extremely pathetic class.
Learns two crappy, weak traps, and two completely useless skills. Only
good thing about the class is a full-screen tech. Unlike the Delvar,
though, taking this class does have its rewards later in the game.

-----------------------
Wanderer (light-light)
-----------------------
Tech: Dance of Roses
Spells: Vanish, Lunar boost, Poison Bubble, Trans shape, Counter Magic
Class Change: None
Max Stats:
-------------------------------------
Strength 16 ||||||||||||||||
-------------------------------------
Agility  20 ||||||||||||||||||||
-------------------------------------
Vitality 19 |||||||||||||||||||
-------------------------------------
Intell.  16 ||||||||||||||||
-------------------------------------
Spirit   18 ||||||||||||||||||
-------------------------------------
Luck     21 |||||||||||||||||||||
-------------------------------------

<><><><><><><><><><><><><>
Opinion by Lord Pikachu
<><><><><><><><><><><><><>
Wanderer - Another good class. It has the most variety in the entire game,
and learns almost every Dryad and Luna spell in the game (which are very
useful I might add). Though I can't say much for his attack (it sux), his
spells are AWESOME! Good for any team with Duran or Riesz b/c he also
learns Aura Wave to power them up. Oh yeah, he's also good for the
'magician' battle fights b/c he learns a spell that reflects the damage
back at them. Basically an extremely useful class.
<><><><><><><><><><>
Opinion by Unlocke
<><><><><><><><><><>
He's my favorite class in the entire game. Most of his spells aren't
useless, unlike some of his other class(Nightblade). He has the best
colors (Dark Grey and Pastel Green). The best character to have on
Duran/Angela's quest. Cast counter magic on everyone against koren, and
watch him kill himself. The only bad points are his weak attack power,
and horrible sub screen pose.
<><><><><><><><><>
Opinion by JIge
<><><><><><><><><>
Wanderer: This class is what makes the Ranger worth playing as. Some of
the most useful spells in the game, including Aura Wave, Counter Magic,
Poison Bubble, Lunatic... Hee hee! Weak atttacks, but then, that's not
why you play this class. Wonderful skills!

-------------------
Rogue (Light-Dark)
-------------------
Tech: Thousand Slice
Spells: Silver Dart, Mine, Rock Slide, Cutterglass, Pumpkin Grenade,
Class Change: None
Max Stats:
------------------------------------
Strength 15 |||||||||||||||
------------------------------------
Agility  18 ||||||||||||||||||
------------------------------------
Vitality 15 |||||||||||||||
------------------------------------
Intell.  15 |||||||||||||||
------------------------------------
Spirit   14 ||||||||||||||
------------------------------------
Luck     17 |||||||||||||||||
------------------------------------

<><><><><><><><><>
Opinion by JIge
<><><><><><><><><>
Rogue: Not quite as useful as the Wanderer, IMNSHO. Instead of useful
spells, he learns semi-useful skills. Some of these, like Silver Dart
and Axe Bomber, can be very good, but none of them are multi-target,
and they don't really do anything special. Spells are better. Wanderer
looks nicer too.

+++++++++++++++++++
<^> LISE/RIESZ <^>
+++++++++++++++++++
Name: Lise/Riesz
Gender: F
Age: 16
Weapon: Spear/Lance
She is the tall blond girl with the little "wings" in her hair. Daughter
to King Joster, ruler of Laurent, the Kingdom of Rolante. She appears to
be no more than a little girl, but has the will, consideration, and sense
of responsibility of an adult. She is also a bit stubborn and always
maintains a realistic point of view. Her patriotic and filial side is
expressed by her commitment to leading a group of female guardians.

-----------------
Amazon (Neutral)
-----------------
Tech: Whirlwind lance
New Spells: none
Class Change: Level 18
Beginning Stats:
HP: 87
MP: 9
----------------------
Strength 5 |||||
----------------------
Agility  5 |||||
----------------------
Vitality 4 ||||
----------------------
Intell.  4 ||||
----------------------
Wisdom   4 ||||
----------------------
Luck     3 |||
----------------------

-------------------
Rune Maiden (Dark)
-------------------
Tech: Flying Heaven Spear (all enemies)
New Spells:
Class Change:
Max Stats: 16, 17, 16, 16, 15, 15
-------------
Fenrir Knight
-------------
Tech: Hundred Flower Dance
Spells:
Class Change:
Max Stats: 19, 20, 20, 19, 17, 17
-------------
Dragon Master
-------------
Tech: Dragon Fang Spear
Spells:
Class Change:
Max Stats: 18, 19, 20, 18, 18, 18
--------
Valkyrie
--------
Tech: Vacuum Wave Spear (All enemies)
Spells:
Class Change:
Max Stats: 17, 16, 16, 15, 16, 14
-------
Vanadis
-------
Tech: Light Shot Spear (All enemies)
Spells:
Class Change:
Max Stats: 20, 19, 20, 17, 19, 16

<><><><><><><><><>
Opinion by Koren
<><><><><><><><><>
Call me crazy, but I really hate using the Star Lancer for her second
light class. This is because for one, I like to be able to physically
attack the enemy, right into it, and charge up a tech which I know will
be insanely powerful very quickly. This is why I like Vanadis. It is the
strongest Tech she has (Correct me if i'm wrong) and I rarely use either
summon at all, i prefer to save her MP for stat ups, and when i do summon,
it is always Freya to Chikkobo the enemy, because silencing tough enemies
like Zombie Dragons and Bloody Wolves (Which appear in the Mirage Palace,
my current location) does nothing because they cast no magic. I'd rather
Chikkobo them, stay alive and gain no exp. than get almost slaughtered and
kill them. I have no healer as you can see in my party below. It varies on
your current situation though.

----------
Starlancer
----------
Tech: Shooting Star Spear
Spells:
Class Change:
Max Stats: 19, 18 20, 18, 18, 17

=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/
<^> IV. WALKTHROUGH (coming soon) <^>
=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/

=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/
<^> V. ITEMS <^>
=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/
:::HEALING ITEMS:::
===================
-Round Drop: Restores up to 100 hit points.
-Pakkun Chocolate: Restores up to 300 hit points.
-Honey Drink: Restores your hit points fully.
-Angel's Grail: Restores consciousness with full Hit Points and Magic
 points.
-Puipui Grass: Restores some status during battles.
-Stardust Herb: Restores all status completely during battles.
-Poto Oil: Restores hit points, one or all allies.
-Mama Poto Oil: Cures status ailments, one or all allies.
========================
:::STAT UP/DOWN ITEMS:::
========================
-Needlion's Eye: One enemy's agility down.
-Bulette's Scale: Increases defense during battle.
-Bird's Scale: Dexterity up during battle.
-Bee's Eye: One enemy's defense down.
-Sahagin's Scale: Intelligence up during battle.
-Slime's Eye: One enemy's strength down.
-Drake's Scale: Strength up during battle.
-Battum's Eye: Decreases one enemy's Intelligence/Spirit.
-Shadowzero's Eye: All enemy abilities down.
======================
:::SABER ITEMS:::
======================
-Molebear's Claw: Adds earth power to your weapons.
-Siren's Claw: Adds wind power on weapons.
-Poseidon's Claw: Adds water power on weapons.
-Kerberos's Claw: Adds fire power to your weapons.
-Demon's Claw: Adds dark power to your weapons.
-Papa Poto's Claw: Adds light attributes to one ally's weapon.
-Carmilla's Claw: Adds moon power to one ally's weapon to steal HP.
-Crawler's Claw: Adds leaf power to one ally's weapon to steal MP.
==========================
:::STATUS EFFECTS ITEMS:::
==========================
-Basilisk's Fang: Petrifies one enemy.
-Harpy's Fang: Silences one enemy.
-Specter's Eye: Disables enemy target system.
-Pakkun Oil: Halves magic damage.
-Porobin Oil: Increases your maximum HP.
-Luna Statue: Makes one enemy's max HP decreased.
-ChibiDevil's Eye: One enemy chibikko damage.
-Wolf Devil Oil: Increases your critical rate.
-Dryad Statue: Makes one ally transparent.
-Myconid's Eye: Puts one enemy asleep.
-Assassin Bug's Eye: Poisons one enemy.
-Grell Oil: Maximizes one ally's attack bar.
-Matango Oil: One ally magic reflection barrier.
======================
:::ELEMENTAL DAMAGE:::
======================
-Earth Coin: Causes earth elemental damage on enemies.
-Gnome Statue: One enemy gets hit with powerful earth attack.
-Storm Coin: Causes lighting elemental damage on enemies.
-Jinn Staff: Cast a strong wind magic when used.
-Ice Coin: Causes ice elemental damage on enemies.
-Undine Statue: Cast a strong ice magic when used.
-White Dragon Fang: Enemy's become Snowmen
-Flame Coin: Causes fire elemental damage on enemies.
-Salamando Statue: Fire magic damage.
-Fire Lizard Fang: one enemy charred/fried.
-Shade Statue: Cast a strong dark magic when used.
-Darkness Coin: Causes dark elemental damage on enemies.
-Ghost's Eye: Casts Death Spell on an enemy.
-Light Coin: Causes light elemental damage on enemies.
-Wisp Statue: Cast a strong light magic when used.
-Moon Coin: Causes Lunar elemental damage on enemies.
=================
:::OTHER ITEMS:::
=================
-Magical Rope: Use to escape areas when you need to.
-Item Seed: Plant it, and it will give you a random item.
-Magic Seed: Plant it. and it will give you a magic item.
-Mysterious Seed: Plant it. and it will give you a recovery item.
-Flying Item Seed: Plant it. and it will give you a flying item.
-??? Seed: Plant it. and it will give you a Class Change item.
-Hand Axe: Throw at enemies for damage.
-Shuriken: Damage distant enemies.
-Dart: Throw at enemies for damage.
-Pumpkin Bomb: Throw at enemies for damage.
-Gunpowder: Firepower for the Cannons.
-Chibikko Hammer: Shrinks one/all allies.
-Moogle Badge: Turns one/all allies into moogles.
-Pihyara Flute: Call Booskaboo the Big Turtle.
-Wind Drum: Use to call Flammie. Mana Goddess will give this to you.
-Dreamsee Herb: Changes between night/day.
(End of Item Section)
=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/
<^> VI. BOSS STRATEGIES <^>
=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/
Note: The recommended levels that I have used for my strategies might be
a little bit high but these are levels that can be used if you want to take
the time to level up and don't have to worry about any bosses.

                         FULL METAL HUGGER
My Strategy:
Recommended level: 5-7
This is your very first boss battle. Its main attacks are Eye Beam,
Bubble Breath, Holy Ball and Diving Press. Attack it physically and do
your techs. Heal with round drops when your HP is below 60 HP. When the
Hugger loses an eye, it would heal itself. Continue attacking and it
would be dead in no time. You would get the Light Spirit, Wisp.
=========================
Contributed by Land Umber
=========================
BOSS: Full Metal Hugger
Put whoever your best fighter is in front and start whacking at him. Hawk
and Kevin are the best characters for this battle, as they can get two
whacks in per attack, but if you don't have either of them, you can use
Duran or Riesz, too. Hopefully, your party won't consist of Angela and
Carlie. Anyways, try to be on level 5 or so, and pack at LEAST 6 round
drops for this fight, although more is much better. FMH can poison you,
so some Puipui grasses are a good idea too, as well as Angel Grails..
He'll cast Holy Ball, Diving Press, and Eye Beams, as well as poison
bubbles. Other than that, there's not too much strategy involved except
for wailing on him and keeping your HP above 50.
=========================
Contributed by Jormungand
=========================
BOSS: Full Metal Hugger
If you chose Charlotte as your third character you should have no
problems, make sure you have some candy and use either Reisz, Duran, or
Kevin to control, if you have none of the afore mentioned chars use Hawk,
if you don't have him your dead. Whack, whack, whack, heal(if needed),
and repeat.
===================
Contributed by JIge
===================
Full Metal Hugger
Can't say too much here; I've never actually had any trouble; I always
picked Carlie third, because of her Heal Light. But anyway, just whack at
him, heal when life gets yellow, Level. 5 is good, carry at least 5 Round
Drops, too, as his Bubble Breath and Dive Attack cause large damage to
everyone. Keep above Level 40.
(End of Full Metal Hugger Strategies)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                       MACHINE GOLEMS (first encounter)
My Strategy:
Recommended level: 8-12
Right in the beginning, your characters should go southward.
Don't press the attack button yet. The Machine Golems would fire missiles
that could greatly damage a character. Don't use any spells here. The
Golems would counter attack with a devastating Rocket Launcher that
could instantly kill a character. Heal when your HP is below 80 HP. If
you have Kevin in your party, control him. Attack physically with Ashura
Dream fist whenever possible.
=======================
Submitted by Land Umber
=======================
BOSS: Machine Golems
These guys are pretty tough, because there are two of them, and if given
the chance, they can rack up some serious damage together, including
about 100 damage to one character, and about 30 to everyone. The best
strategy is to try to isolate one and pound the living crud out of it. If
you're using Kevin or Hawk, take control of them so you'll win faster,
and if you're using Angela, have her cast Holy Ball on both of them to
keep them at bay. Once you destroy one, the other is a snap. Just
remember to stay healed in case they manage to double-team you.
=====================
Submitted by Dangaard
=====================
Machine Golems
Control your fastest swinging character with the highest attack power. If
you have Kevin, use him AT NIGHT. That will make things easier. Right when
you start, press down, to avoid the projectiles they shoot at you. Then
just tackle them one at a time. I'm not too sure about holy ball though.
When I casted holy ball on them, they sort of seemed to retaliate, so I
didn't do anything but smash on them ever since. I highly recommend
around level 7 or 8. Just keep healing with round drops, and if you have
Carlie, get her to cast heal light. Eventually they should die.
===================
Contributed by JIge
===================
Machine Golems
They suck. Period. Carry at least two Angel's Grails and heal up before
the battle. Otherwise, when they use Rocket Launcher on somebody, instant
death. Just be careful and don't press the attack while they're
attacking. Keep HP out of the yellow.
(End of Machine Golem Strategies)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                              JEWEL EATER
My Strategy-
Recommended level: 8-12
Your second boss. The Jewel Eater stays at the ends of the
of the battle scene. The Jewel Eater's main attacks are Gem Missile,
Grand Slam, and Super Punch. Have some healing items in your item ring,
preferably 9 Round Drops and 9 Angel Grails. Attack physically for all of
your characters. If you have Angela in your party and has already
learned Holy Ball, have her cast that until she runs out of MP. Then have
her attack physically. Heal the character who has been attack after
getting Gem Missile. After a while, the Jewel Eater would fly across the
scene and the whole party loses HP. Heal and keep on attacking. The Jewel
Eater would be dead in no time. You would get the Earth Spirit, Gnome.
=======================
Contributed by Dangaard
=======================
I highly recommend around level 10. There's not really much you can do at
this stage. If you cave Carlie, then you can heal, and if you have Angela,
then you can cast holy ball, but it doesn't really speed up the process
very much. The most you can do is smash and heal with either Carlie or
with round drops, and if you wish, use the occasional holy ball.
=========================
Contributed by Land Umber
=========================
BOSS: Jewel Eater
Try to be on level 10 or above. Like the old Full Metal Hugger, you can't
do too much here except attack. However, if you have Carlie, she can use
Heal Light, which is EXTREMELY useful in this battle, and all other
battles, in fact. And if you're using Angela, she'll have Holy Ball that
she can cast for some extra damage. The Jewel Eater will sometimes
decrease your stats, and he can cast Gem Missile. Sometimes he'll zoom
across the screen for some heavy damage to everyone; keep your HP above
100 to avoid being killed by this. Basically, keep attacking and healing
and you'll eventually win.
===================
Contributed by JIge
===================
Jewel Eater
Really? Level 10? I beat him at Level 8! All five or six times! But
basically what you do is whack at him some more, again, Level 1 techs
when bar is full. If you have Angela, use Holy Ball. It does more damage
than her attacks. Carlie is EXTREMELY useful-Heal Light. I recommend you
ALWAYS use her for this reason. It makes most bosses much easier.
(End of Jewel Eater Strategies)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                                TZENKER
My Strategy:
Recommended level: 12-15
This boss mainly spend its time flying in the air. If you have Angela in
your party, I would suggest that she learned Gem Missile and continuously
use Gem Missile on Tzenker. Earth attacks is Tzenker's weakness. Tzenker
is able to swoop down an attack one of your characters and make he or she
fall asleep. Be careful since it can Air Blast your whole party. Carry
some healing items just in case your HP go below 70-80 HP.
=========================
Contributed by Land Umber
=========================
BOSS: Tzenker
I'd recommend level 12 or so. With Angela, dressing this turkey is a
surprisingly easy task, as Gem Missile does a lot of damage. If not, then
it's a little tougher. Tzenker will fly around the top of the screen most
of the time, and you won't be able to hit her until she swoops down and
starts circling. When that happens, pound the stuffing out of her. If you
have Earth Coins or Molebear Claws, those will prove very useful, too.
Tzenker will swoop down and make your characters fall asleep, cast Air
Blast, and cast Sonic Wave (80-120 damage to everyone). Be sure to stay
healed!
====================
Contributed by Riesz
====================
For Tzenker it's simple. If you have Angela pound away with diamond
missile until she runs out of MP then slash away at Tzenker while she's
flying round the bottom of the screen. If she gets one of your characters
asleep simply use heal light or a healing item to wake the character up.
If you don't have Angela just pound away when she's flying at the bottom
of the screen. It might also be worth while to have a few claws that cast
diamond saber and earth coins.
===================
Contributed by JIge
===================
Tzenker
Easiest boss in the game. If you have Angela, use Gem Missile. One Magic
Walnut, and continue. Tzenker is dead. If not, buy Molebear Claws at
Byzel and use those on everyone. Tzenker will take NO time at all.
(End of Tzenker Strategies)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                                GENOVA
My Strategy:
Recommended level: 15-18
This battle would go much easier if your party are all at level 18 and
have class changed at a Mana Stone. In this case the only Mana Stone you
know of right now if the one you saw earlier before your battle with Tzenker.
In the battle Genova would summon Shape Shifters out of its mouth to
attack your party. Kill them quickly and go back to Genova. Be careful of
your HP since Genova casts power up on your enemies and can also casts
traps on your party. Keep on attacking physically and you'll defeat this
boss in no time.
=========================
Contributed by Land Umber
=========================
BOSS: Genova
Be at least level 14, and be sure to attack with your best fighter. This
guy will send out a couple shape shifters, which turn into a bunch of
different enemies. Just have your partners attack these guys, while you
focus on the head honcho. Genova will use some traps, and he'll power up
his buddies. Still, he's not all that hard.
====================
Contributed by Riesz
====================
For Genova make sure that you are controlling the strongest character. As
soon as you enter the battle Genova will send out shape shifters. You
supporting characters should take care of them while you take on Genova
itself. Genova uses all sorts of trap type moves and fire attacks that
shouldn't hurt you too badly but it would be wise to heal with poto oils
or heal light. If Angela's there use any of her magic and have the main
character pound away at Genova.
===================
Contributed by JIge
===================
Genova
Really easy, or really hard. If you take the proper precautions, he's no
sweat. Stat-up items and Poseidon's Claws make this battle remarkably
fast. Even just having one will make the battle many many times easier.
If you don't have either, be prepared for a LONG and FRUSTRATING battle.
I know; because that's what I did the first time I played. Never again,
let me tell you. Level. 13 is good.
(End of Genova Strategies)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                             BILL & BEN
My Strategy:
Recommended level: 15-18
Bill and Ben can be very annoying and deadly if you do the wrong things.
Don't even try to use attack spells or items on these guys since they
Will counter attack with several Shadow Dives that could kill your allies.
I would attack physically continuously until Bill and Ben split into two
bodies. Then try to attack one of them at a time so you wouldn't end up
with them casting two multi-targeted shurikens or ninjustsus. Heal when
you're low on HP or else you could end up dying in this battle and you
would have to start over with the battle against Genova.
=========================
Contributed by Land Umber
=========================
BOSS: Bill and Ben
Brutal! You'll fight these guys right after Genova, so be sure to be
prepared. Keep your HP as high as possible to survive these guys'
attacks, and be careful, because they merge and split a lot. There's not
much strategy here except fight and stay healed. Defense is the word of
the day here. Hope you survive.... ^_^
====================
Contributed by Riesz
====================
For Bill and Ben only 3 words. FIGHT, HEAL, and FIGHT. The idea of this
battle is to be quick so the duo won't overwhelm you with their arsenal
of ninjutsu type moves that reduce your stats. When they are together
pound away and cast any sabers if you have any. When they separate things
become more dangerous as their spells become multi-targeted so try to get
them together and hit them both at the same time. Stick to Level 1 techs
or else they might counterattack with shadow dive. Magic is useless in
this battle so don't bother with it.
===================
Contributed by JIge
===================
Bill and Ben
The most IRRITATING boss in the game, next to the Machine Golems. All
four stat-up items will help in keeping you alive. Speed up makes their
attacks do almost no damage at all. But without those powerups, they can
cause serious hurt, quickly. Don't use magic, as they will counter with
Shadow Dive, which hurts. They're not vulnerable to most magic, anyway,
though I've heard that Poison hurts them a lot, if you have Assassin Bug
Eyes... Keep HP above 100, and carry Angel's Grails just in case.
(End of Bill and Ben Strategies)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                                 GORVA
My Strategy:
Recommended level: 18-21
You only have two characters in this battle so I would suggest having
Spell items in your inventory. I would suggest having light coins since
it's Genova's weakness. Attack Genova physically when he's near the ship
and is in your range for a punch attack or sword attack. When he is out
of reach, have the character with the highest intelligence use those
Light coins. When you run out of Light Coins, he is either dead already
or he's on the verge of death. Attack him physically several more times
and he's gone. If you have Angela during this battle. Have her cast Holy
Ball while someone else uses the Light Coins.
=========================
Contributed by Land Umber
=========================
BOSS: Gorva
Okay, you only have two party members for this fight, so you need to
choose the one you leave out wisely. If you have Angela, use her and your
best fighter, if you have Carlie (but not Angela), use her and your best
fighter, and if you have neither, just pick your two best fighters. The
person who talks to Mataro is the one who gets left out of this fight.
Anyways, Angela's Holy Ball spell makes this one of the easiest fights in
the game, and Carlie's healing and Tinkle Rain is very useful. If you
don't have Carlie, use Puipui Grass, Round Drops, Pakkun Chocolate, and
Poto Oils. Gorva will teleport around a lot, and he can only be hit when
he's up against the side of the boat. Just beat on him as best you can,
using techs as you get them. Some of his attacks include Ghost Road and
Black Rain (100-200 damage to everyone), Black Curse (lowers all your
stats, use Stardust Herbs to counteract this), and his normal attack
which also casts Silence on a person. Just hang in there, and you'll
win soon enough.
=======================
Contributed by Dangaard
=======================
Gorva
For Gorva, If you have them, take either Carlie or Angela, and your best
fighter. If you have both Carlie and Angela, I recommend taking Angela
for her Holy ball, which will make this fight a lot easier. When Gorva is
in range, beat on it, and when you can't reach it, then have Angela cast
Holy Ball, or if you don't have Angela, use light coins that you can buy
from Byzel. (If you don't have Angela, and you didn't buy light coins
ahead of time when you could have gone to Byzel, then just wait for Gorva
to come back down and take the opportunity to heal) When you're not
casting Holy Ball or throwing light coins, or beating on Gorva, heal with
round drops, maybe pakkun chocolates, and use all those other healing
objects if necessary. OR, use Carlie if you have her. Make sure to keep
healed at all times.
===================
Contributed by JIge
===================
Gorva
Not really very hard, though he's irritating without Angela. Holy Ball
makes killing him very easy. If not, stat-up items will make the battle
go much faster. Just heal when you get in the yellow; his only really
dangerous attack is Ghost Road, and it shouldn't kill you if you stay
in the white. Same thing with Black Rain.
(End of Gorva Strategies)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                     MACHINE GOLEMS (second encounter)
My Strategy:
Recommended level: 21-24
Its virtually the same type of battle like the first encounter. Except
this time, they're even more deadly. They can cast level 2 spells like
Thunderstorm and Earthquake. I would try to kill one off at a time before
they start doing they're spell combinations. I would suggest healing
after every time they cast their spells. Kill each one and you'll earn
256 EXP.
=======================
Contributed by Dangaard
=======================
Machine Golems PartII
VERY IMPORTANT-->class change. I highly recommend getting a class change
now as it will make thing A LOT easier. Go for level 18/19. It's pretty
much the same as last time, just that they are a ton harder. Cast wind
elemental spells, and take them one at the time. Use your best attacker,
and again, if you have Kevin, do this at night. It will greatly shorten
down the time taken to destroy them. Smash smash smash and eventually
they will die. Be VERY careful and heal often, because they will do number
of techniques to blow you away (literally). Hopefully, you will not die.
=========================
Contributed by Land Umber
=========================
BOSS: Machine Golems, Part II
Just what we need... some more of these guys. And this time, there are
three of them. I'd be at level 20, and make sure you have your class
changes. Here, stick to your level 1 techs, because they can counter your
shiny new level 2 techs... if you use one that's full-screen, you can
consider yourself dead. Make sure you set your computer-controlled
friends to do level 1 techs, too. Any who, the same basic strategies work
here, with Angela's multi-target spells, hold them off (if you have her),
isolate one of them, and kill it as quickly as possible. If you have
Carlie, she'll probably have her multi-target Heal Rain... this is your
new best friend.
===================
Contributed by JIge
===================
Class Change. That will save your life. Especially if you have Carlie. Be
level 19 so she has Heal Light multi-target; it will keep you alive when
they cast their level 2 spells on you. Never use a full-screen tech, or
if you do, start casting Heal Light first. The way that works is she'll
start casting, the tech will come out, one of the Machine Golems will
counter with a spell, then Heal Light will come out, so that when the
others also counter, you're still alive. If you use Angela's magic, use
Air Blast and target only one enemy at a time. Same thing with Hawk and
his attacks, though I'd just fight with him. If you remembered to buy
stat-up items, this battle is much easier, too, as the level 2 spells
will no longer cause the serious hurt that they do. Mind up is ESSENTIAL!
(End of Machine Golems Part II Strategies)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                        BILL & BEN (final encounter)
My Strategy:
Recommended level: 24-27
Basically, all I can say is the same strategy that you used when facing
Bill and Ben the first time. They just take longer to kill this final time.
Good Luck facing it and you'll be all set to continue on your journey.
=======================
Contributed by Dangaard
=======================
Bill Ben PartII
Again this is very hard. They will cast lots of jutsus, and you might want
to use a few Stardust Herbs to get rid of the status lowering. When they
join together, beat on them as hard as you can. MAKE SURE YOU HAVE DONE A
CLASS CHANGE otherwise they will whip your butt. Try not to cast very
many spell b/c they will retaliate. Heal mega time, and get the person in
your party with the highest spirit to throw poto oils, or cast full
screen heal light with Carlie if possible. Just beat on them when they
are together, and just concentrate on one when they split. I highly
recommend level 20 or higher.
=========================
Contributed by Land Umber
=========================
BOSS: Bill and Ben, the Finale
This game has a knack for bringing back enemies you don't want to see
more of, it seems. These guys are even worse than before, too. Anyways,
I'd be at level 22 or 23 for this battle, and the class changes are a
must. They won't counter level 2 techs, either, but refrain from using
offensive magic, because it doesn't seem to work all that great here.
Once again, you want to hit fast and hard, but at the same time, keep
healed. Have Carlie ready to use her multi-target Heal Rain at all times
if you have her. Riesz's or Hawk's stat downs work well if you have them,
but the stats up can be counteracted by their jutsus. Even if you have
Carlie, bring plenty of Poto Oils and Angel Grails... if B&B double-team
someone with their Shadow Dive attack, they probably won't survive.
Basically, you just have to tough this one out, and once you do, the
gruesome twosome is gone for good! Huzzah!
===================
Contributed by JIge
===================
In many ways, they're not as hard now, because you will have changed
classes. With Speed Up, Defense Up, and Power Up, they'll fall fairly
quickly. Be sure to heal whenever HP gets in the yellow, or Shadow Dive
will kill you, and don't bother with magic; it's still useless against
them. Stick to Level 1 techs, unless you have a full-screen level 2. If
you do, get ready to heal after the counterattack. Irritating, but not
nearly as hard as the Machine Golems. Level 20 is recommended.
(End of Bill and Ben Part II Strategies)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                                  LUGAR
My Strategy:
Recommended level: 25-28
This guy can be either tough or very easy. First off, I would recommend
that you would not use any level 2 techs or attack spells at all. Lugar
can counter with any of Kevin's dark techs. This includes Water-Moon
Slice, Bastard Slam, Seiryuu Death Fist, Dead Crush Slam, Sazuka Sky
Dance, and Veritubach. These techs are pretty devastating and he usually
tries to do two of these techs in a row so be prepared for some healing.
Use _ONLY_ level 1 techs and physical attacking on Lugar for an easy defeat.
=========================
Contributed by Land Umber
=========================
BOSS: Lugar
This guy can be kind of tough, so you'll want to level up to about 23 or
24. The biggest thing to watch out for here is when he counterattacks a
tech higher than level 1: He'll use Seiryuu Death Fist. And a couple of
these will kill basically any party. So, only use level one attacks as
far as techs go. If you have Carlie, Duran as a Knight, or Kevin as a
Monk, take advantage of their Heal Light spells, otherwise use Poto
Oils. In addition, Riesz and Hawk's stat lowering spells will help
greatly here, especially Attack Down ones. Angela won't be doing much in
 this battle though. Just remember to stay healed in case Lugar decides
to use his techs without being prompted.
=======================
Contributed by Dangaard
=======================
Lugar: HARD (for me at least) Make sure that before you go in, set all
your characters to 1st level techs and DO NOT use magic on him, or you'll
have to deal with 3 Seiryuu Death fists in a row. My way? The first time
I fought him I killed myself because I tried to do whirlwind sword and
ended up having instant death when Lugar did 3 techs in a row. So, After
I died, I reloaded, and I went to the safe side. I took a round drop right
when my HP went down 100 or 150. That way, if he does Seiryuu Death fist,
you don't have that much of a risk of being killed, because then you just
throw a poto oil after that. I went to level 25, and I still died the first
time. Very hard boss for beginners.
===================
Contributed by JIge
===================
Lugar
Is it just me, or is Lugar really not that hard? He's irritating, but if
you've got Carlie, he's ridiculously easy. Stat-ups first, those will give
you breathing room when he nails you with a tech. Always be ready to heal
after you attack him with a Level 2 tech or a magic spell. Dark Force and
Saint Beam do wonders against him. Hawk's Jutsu's will do nicely as
well, especially Water, as it lowers attack. Use Earth at least once;
it'll make the others stronger. But even without stat-ups, he's very
beatable with Carlie. Just keep ready to heal, as his techs will leave
EVERYONE in the yellow without stat-ups.
(End of Lugar Strategies)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                            GILDVERDINE
My Strategy:
=========================
Contributed by Land Umber
=========================
BOSS: Gildervine
Okay, if you could beat Lugar, Bill and Ben, and the Machine Golems,
whacking this weed will be a delightfully easy task. All Gildervine will
do at first is cast Sleep Flower, poison bubble, and he'll summon up some
wimpy enemies which you can easily kill. Just concentrate on Gildervine
with your strongest character, and if he puts Carlie or Angela to sleep,
don't worry about them too much. Eventually he'll shift into his second
form, which actually focuses on offense, but at this point he'll be so
low on HP that he won't pose a threat. Easy, easy, easy.
=======================
Contributed by Dangaard
=======================
Gildervine:
Ha! This guy is really easy. He's just annoying. (Well for me at least)
Take the chibbiko hammer with you, so if one of your characters fall
asleep, or is poisoned, chibbiko them, and then undo it. All fixed! This
is plain easy. If you leveled up a lot for Lugar, then Gildervine will be
a cinch. Just attack and do techs, and heal when needed. All you have to
be is not much over 20, but since you needed to level up for Lugar, you
barely have to level up for Gildervine, let alone level up at all.
===================
Contributed by JIge
===================
Gildervine
Fairly easy, considering I always forget to go and buy more powerups to
fight him. Without powerups, the battle is long and irritating, but
nobody should die. Sleep Flower is the most irritating part, because
then you lose a character for a time. Just whack at him. Thunderbolt does
good damage if you have it, if not, use whatever attack spells you have.
Machine Golem, Jutsus, Dark Force... Level. 23 is more than enough.
(End of Gilverdine Strategies)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                                GOD-BEASTS

WARNING: This is a general warning that if you guys want to face the God
Beasts without any hints or strategies on what they will do, I advise you
not to read the following things. Also I advise you not to read the rest
of the boss strategy section since it would lead right to the endings and
Bosses. This might spoil the fun for first timers but I have WARNED you.

                                 DANGAARD
My Strategy:
=========================
Contributed by Land Umber
=========================
BOSS: Dangaard
After Dolan, this guy shouldn't pose too much of a problem. Basically, all
he'll do is fly around and attack you with magic sometimes. Every time his
HP decreases by 1/4, the view will change, and stat modifications will be
removed. I'd recommend using only your favorite stat modifications. If you
have it, Gnome magic and Earth saber work EXTREMELY well. Basically, cast
these if you can, then pound the heck out of him. It's not very hard.
=======================
Contributed by Dangaard
=======================
Dangaard:
Yay! My favorite. I think Dangaard is cool (no, really, just because my
user name is Dangaard). Anyways, if you do him sometime first, he'll have
much less HP, making him much easier. I think the most important thing
you should do in this fight is to cast earth saber EVERY time he changes
views to make this fight much faster (that is only if you have earth
saber). Other than that, cast Angela's earth attribute spells, and
Hawk's earth ninjustsu. If you don't have either, you should've bought
earth coins. Heal when necessary. This shouldn't take too long if you
fight him early.
(End of Dangaard Strategies)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                                DOLAN
My Strategy:
=========================
Contributed by Land Umber
=========================
BOSS: Dolan
This one is probably the toughest of all the God beasts, and I would
fight him first. This guy has an annoying tendency to block your physical
attacks, and he can swing his arm around the battle field for his normal
attack, so watch out; it has a very wide range, although it can't hit you
if you're hiding in the lower-right-hand corner. In addition, he can cast
Lunatic, which decreases your max HP, Change Form, which uses Chibikko on
you (Use the Chibikko Hammer to counteract this), and a few other
attacks. When he makes hand motions resembling a Dragon Ball Z type blast
(O_o), it means he'll be using Spiral Moon, his strongest attack. Keep
your HP high using Carlie or Poto oils, and if you have Angela, Dark
Force or Thunderbolt work pretty good, and stat ups/stat downs work well
here. He's tough, but hang in there and you'll win.
=======================
Contributed by Dangaard
=======================
Dolan: Ouch! He's hard. Cast moon saber right away if you have it. For
some strange reason, it doesn't heal him, and it regenerates your HP too.
Works for me! For Dolan, you might even want to be 3 ahead of the enemies
to speed up the process. Heal constantly. Take along the Chibbiko Hammer
so if he Chibikko's you, then use the Chibikko Hammer to get back to
normal. The key thing to do is always heal. Once you lose 200-300 HP
(depending on how much HP you have and how much your heal light/poto oils
can heal) quickly heal.
(End of Dolan Strategies)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                              FIEGMUND
My Strategy:
============================
Contributed by Question Mark
============================
He looks quite tough. Very tough actually. Be sure to stock up on lots of
grass and Stardust Herbs, because he's going to turn your party into
snowmen! Remember to re-cast a saber of you used a stardust herb on
someone. When he first comes out, attack him with all you've got. If you
don't have any Magic beans, don't use attack magic right away. After a
while, the beast will jump off the screen and land under the ice. That's
the time to use attack magic, because you can't hit him. This is also the
past where he'll use Cold Blaze. Be sure to have herbs on hand. After a
while, he'll jump back onto the surface. Then you attack some more.
Fiegmund isn't so hard, just annoying. He'll die after about maybe the
3rd time on the surface if you don't have attack magic.
=========================
Contributed by Land Umber
=========================
BOSS: Fiegmund
Another boss that's not all that bad to kill. If you have Angela, her
fire magic will make this battle a snap, and stat modifications are
always a good idea. This guy attacks almost exclusively with magic, and
he'll hop around a bit too. If he turns your guys into snowmen, use
whatever you can to cure them. Sometimes he'll jump on the bottom of the
platform you're on and hop around there, casting spells and defying
gravity in general. If you don't have Angela, that's a good time to use
Fire Coins if you have them. As with all bosses, stay healed.
=======================
Contributed by Dangaard
=======================
Fiegmund: Gee. I really seem to hate this boss. He's annoying. Especially
when he goes under the ice. Coward! Anyways. He has a spell that turns
someone in your party into a snowman that also gives you damage. It hurts
a lot. I forgot if the Chibbiko hammer gets you out of this position, but
try it anyways, b/c its better than wasting an item or something. When he
is above the ice, it is important to cast fire a saber or attack-up, or
both on your party to speed up the process b/c he stays under for quite a
while. Once he goes under, use Hawk's Jutsus and Angela's Fire aligned
spells. If you don't have them, use Fire coins. Whenever he makes one of
your characters a snow man, correct it and heal the character. Also heal
when he casts...I forgot the name. The one where you're all stuck in
icicles for a while. You'll recognize it.
(End of Fiegmund Strategies)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                             LAND UMBER
My Strategy:
=========================
Contributed by Land Umber
=========================
BOSS: Land Umber
Prepare to battle... *deep voice* the mecha of the gods! Kind of an old
inside joke, but any who, this guy isn't bad either. Once again, stat
modifications, Thunder Saber, and Jinn's magic will all do the trick here.
Note that unlike the other God Beasts, this guy uses a lot of physical
attacks, including one that tosses you all over the place and another that
adds sleep. But don't worry, he also uses magic: Mainly earthquake and stone
cloud. Anyways, pound on him, and he'll die soon enough.
=======================
Contributed by Dangaard
=======================
Land Umber: Shouldn't be too hard. He's got a lot of nasty attacks though.
Like the one where he throws you around the room. That one hurts. Make sure
you heal whenever he does that. Use Hawk's lightning jutsu and Angela's
lightning aligned spells. Make sure to heal whenever he casts earthquake
or stone cloud.
(End of Land Umber Strategies)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                              LIGHTGAZER
My Strategy:
=========================
Contributed by Land Umber
=========================
BOSS: Light Gazer
This one isn't so much difficult as it is annoying. >_< All he really does
is bounce and teleport around, while he shoots beams and casts magic. He
can also cast Prisoner, which damages and turns your party into Moogles
(use the Chibikko Hammer twice when this happens), and high level Saint
Beams/ Holy Balls. Use stat modifications that'll increase the damage you
do and decrease the attack power of his magic. If you have Angela, use Dark
Force if she's a Delvar, and Evil Gate if she's a Sorceress, and Dark Saber
if you have it. Magic should be your main type of offense here, coupled
with normal attacks.
=======================
Contributed by Dangaard
=======================
Light Gazer: He looks like a pokemon...(yech! I don't like Pokemon) But
he also looks like a giant purple berry, or a super ball. oh well. He's
not hard at all. He's just annoying. Dissipating and appearing somewhere
else. Most of the time, you'll be the only one doing the word because your
other characters (if they are computer controlled) will just sit there b/c
they don't know where he's going next, but you will b/c you'll see his shadow
appear first. Use black rain if you've got a class change, you've got Hawk,
and he's a Nightblade. Otherwise, use Angela's dark aligned spells, and if
you don't have Angela, use darkness coins. Make sure you have about 5 or
more items that can cast sabers or characters that can cast sabers b/c Light
Gazer will cast light saber on you and therefore you will heal him, unless
you immediately cast a saber, throw an object that makes your weapon have
an attribute that is not light, or use a stardust herb, or mama poto oil.
(End of Lightgazer Strategies)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                                MISPOLM
My Strategy:
=========================
Contributed by Land Umber
=========================
BOSS: Mispolm
A giant... pumpkin... with the disembodied head of Tropicallo and Boreal
Face from Seiken Densetsu 2 as his helpers, on vines of their own. O_o
He's certainly the oddest of the God-Beasts. But fortunately, he's not
that hard. None of the God Beasts are after Dolan, really. You'll have to
rely mainly on normal attacks and stat modifications that affect your
characters here, because he'll cast Reflect Magic early on in the battle.
He can cast Pumpkin Bombs, a bigger pumpkin bomb at a single character,
sleep flower, poison bubble, and a special attack that damages everyone
and poisons them. In addition, the heads will sometimes come down and try
to bite you... and they're persistent little buggers. However, if you let
them chase you around, Mispolm won't do anything else. He sounds tough, but
he's not.
=======================
Contributed by Dangaard
=======================
Mispolm: Easy. Just annoying, as most of the other god-beasts are. Take
the Chibbiko Hammer with you so that if he makes you fall asleep or poisons
you, use the Chibbiko Hammer twice to fix it. I usually just healed when I
received 250-300 damage. Do as many magic attacks on him right at the
beginning if you can b/c he'll cast reflect magic. Very easy.
(End of Mispolm Strategies)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                              XAN BIE
My Strategy:
=========================
Contributed by Land Umber
=========================
BOSS: Xan Bie
What, were you expecting a hard God Beast now? There are two parts to Xan
Bie, the floating fiery head thing, and the furnace behind him. He can
enter the furnace to heal himself too. Anyways, what I do is pound on the
furnace while my computer-controlled friends kill the head. Stat
modifications, Ice Saber, and any of Angela's Undine spells will do the
trick here, and even if you don't have them, he's not too bad. One other
thing he'll do is cast Power Up on himself (Although I've never seen him do
a normal attack, so this is completely pointless O_o), and Flame Saber on
your guys. Be sure to counteract this right away, or you'll end up healing
him.
=======================
Contributed by Dangaard
=======================
Xan Bie:
Three parts to Xan Bie. The fire ring and the furnace which Xan Bie can go
into to heal itself. Attack the furnace and let either one, or both of
your partners attacking the fire ring. Again cast any ice/water-aligned
spells like water jutsu and Angela's water/ice spells at the furnace. That
goes for Ice coins too. Just keep healed, it shouldn't be too hard.
(End of Xan Bie Strategies)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                              ZABLE FAHR
My Strategy:
=========================
Contributed by Land Umber
=========================
BOSS: Zable Fahr
After this guy, there's only the end bosses for individual quests. It'll
start off as a couple of really big Fiend Heads from Seiken Densetsu 2,
which you can take out pretty easily. Don't bother with stat modifications
that affect these two until a little later. The head on the right will
cast magic (Including Demon's Breath), and the one on the left will use
mainly normal attacks. After you kill both heads, they'll be revived, and
above the platform will be... the disembodied head of Rita Repulsa! Anyways,
the center one will cast Hell's Cross (which does very heavy damage) as a
little counter attack at first for killing the heads, and if you kill them
again, the center one will use Hell Cross, but the head you killed won't
come back. At this point, if you have stat modifications that affect enemies,
use them! Zable-Fahr will also cast Death Spell and some other nasty little
Shade spells like Evil Gate and Dark Force. Stay healed, and use Wisp Magic
and Light Saber if you can. He'll go down eventually.
=======================
Contributed by Dangaard
=======================
Zable Fahr: Get ready for the final god-beast. The god-beast of darkness
*rumbling sound*. Yeah sure. Anyways. This is a god-beast. He's hard.
you'll start off fighting 2 heads. One on your right and one on your left.
The one on the right will mostly cast magic, while the one on the left will
mostly attack and maybe a few spells here and there. Don't do any major
spell casting right now, because you'll just be wasting MP b/c the battle
has just begun. Start tackling the right head first, then once it's little
horn on it's head is broken, start on the other one. Once you kill both of
them, you think you're done. Easy right? The last god-beast, the god-beast
of darkness can't be that easy...*BOOM* ~REVIVIFY~...BLEEP! They're back,
and they've got a friend with them. And then, when you think it's bad enough
that you've got 3 heads watching you and trying to kill you, the new one
that just came up casts Hell Cross. That's a big OUCH. Well, heal up and
start battling. ONLY fight the new one that came up, because if you kill one
of the side heads, you'll get another Hell Cross. Battle and battle some
more. MAKE sure that you have Angela cast holy magic, or use light coins.
VERY IMPORTANT. Cast light saber if you have it. Instead of doing 1 damage,
you'll be doing around 3. Once you lose 200-300 HP (300+ is starting to
risk dying) make sure you heal up. Make sure you carry lots of Angel Grails,
because he casts death spell too. For Zable Fahr, My 2 levels above the
enemies does not count. I would go higher than 2 levels ahead. I went 5
levels ahead. It helped a lot.
(End of Zable-Fahr Strategies)
(End of God Beasts Strategies)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                             DARKSHINE KNIGHT
My Strategy:
=========================
Contributed by Land Umber
=========================
BOSS: Darkshine Knight
Okay, I'm going to say this right off the bat: Do NOT use level 2 or 3
techs! If you do, the Darkshine Knight will counter with three nasty full
screen techs! Just one of these is probably enough to give your guys a run
for their money, but three is just plain ouch. Other than that, though,
this is just a good old fashioned pound-the-crap-outta-him type of battle...
there really aren't many strategies. Just be at level 45 or so, use stat
modifications, and keep healed in case he does his techs!
(End of Darkshine Strategies)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                                  KOREN
My Strategy:
=========================
Contributed by Land Umber
=========================
BOSS: Koren
Of all the ''rival'' characters in the game, I found Koren the easiest. The
only thing he'll do is fly around and cast magic at you, and none of it is
too bad, except for Ancient, which hurts. O_< A lot. There are a couple ways
to go about this fight: Use stat modifications to up your magic defense or
decrease his magic attack (or both) and pound on him while he's weakened, or
use Reflect Magic (I forgot which Light Class of Hawk's has this... I always
preferred his dark classes) or Matango Oils. This way, you'll reflect any
spell he tosses at you back at him, and he'll pretty much kill himself for
you... but Ancient will still hurt.
(End of Koren Strategies)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                                  JAGAN
My Strategy:
=========================
Contributed by Land Umber
=========================
BOSS: Jagan
Be around level 45 for this guy, and get ready for what is possibly a
tough battle (sometimes he was really easy, sometimes he was really hard).
He'll start off with a couple friends backing him up: A Carmilla Queen and
a Wolf Devil. Kill these two off as fast as you can, or the three will
quickly overwhelm you. Jagan himself will cast numerous Dark Spells,
including the all-powerful Death spell, as well as a telekinetic attack
which tosses your characters all across the room. He'll also teleport around
from time to time. Wisp Magic and stat modifications are handy in this fight,
but not necessary. Hang in there and you'll beat him eventually.
(End of Jagan Strategies)
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                                BIGIEU
My Strategy:
=========================
Contributed by Land Umber
=========================
BOSS: Bigieu
Upon meeting her, Bigieu will turn into a cat-lady and go completely nuts.
She doesn't do too much except run around and beat on you at first, but my,
it smarts. >_< Later, she'll cast Moon Saber and launch a little combo where
she gains HP and damages you. Finally, when she turns into a little kitty,
she's getting ready to cast Jormungand! This hurts you a ton and poisons you.
Bigieu is pretty tough, and she has a lot of HP too. But with stat
modifications and well placed attacks, you'll be able to win.
(End of Bigieu Strategies)
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                              DEATHJESTER
My Strategy:
=========================
Contributed by Land Umber
=========================
BOSS: Deathjester
Ah... my personal favorite villain from this game. What he'll do is divide
into 3 Deathjesters, and the three will start hopping around a bunch,
hitting you with attacks and Shade magic. All three can hurt you, but you
can only hurt the real Deathjester! Start hacking away at them randomly,
and keep an eye on your friends... if you're attacking a fake Deathjester,
it won't do anything, but if damage shows up on one, then that's the real
Deathjester. I found it a good idea to just use weapons here. Also,
periodically in the battle, Deathjester will switch his place with another
of the Deathjesters... when this happens, find him again. This is tricky,
but fun.
(End of Deathjester Strategies)
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                                HEATH
My Strategy:
=========================
Contributed by Land Umber
=========================
BOSS: Heath
>_< Heath is TOUGH! Be at the highest level that you can, I'd say in the
realm of 48. First thing on your to do list should be stat modifications,
specifically ones that affect Heath, because his Black Curse will negate
all your positive stat modifications. I'd start by decreasing his defense
and magic, or increasing your attack power and magic defense. Don't use
Sabers here, as I found them to be a big fat waste of my time. Heath will
cast a whole ton of powerful spells, and you're just going to hold on until
you win. Kill Heath as fast as possible, because he will heal himself. And
in the name of all that is good, stay healed!
(End of Heath Strategies)
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                              FINAL BOSSES
WARNING: This is the last section for the boss strategies so if you want
to defeat these final bosses on your own, don't read that section. I have
warned you.
                               ARCHDEMON
My Strategy:
=========================
Contributed by Land Umber
=========================
BOSS: Archdemon
I don't get what the fuss about this guy is; the Dragon Emperor was much
tougher. He's certainly cooler looking than the D.E., though. Anyways,
this guy has the whole color change bit going for him too, but he seems to
align with Salamando and Shade more often than others. The Archdemon has
a few nasty attacks like Death spell, Ancient (I think he has this, or have
I been staring at the screen too long?), Hell's Cross, and the ever annoying
Black Curse. Again, stat modifications are important to victory here, this
time use ones that affect him, though. Stay in good shape to survive his
powerful attacks, and keep in mind that he has two forms, although his second
one isn't too difficult. If you beat the Dragon Emperor, you can beat this guy.
(End of Archdemon Strategies)
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                            DARK LICH
My Strategy:
=========================
Contributed by Land Umber
=========================
BOSS: Dark Lich (AKA Kamen no Doushi)
He's definitely the easiest boss around, and although he's undead, don't
use Saint Saber! He can occasionally shift his alignment. However, if you
have Carlie as a Bishop, Turn Undead works WONDERS. 999 damage for 1 MP,
it doesn't get much better than that! So if you have Carlie, constantly
cast Turn Undead and you'll win. If you don't, just pound on him, and he
still won't be that tough. However, he has a nasty little spell called
Death Ecstasy, which hurts your guys a lot, and he can cast Ancient. Keep
healed to avoid these. Congrats! You just beat the easiest End Boss in
SD3! :)
(End of Dark Lich Strategies)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                          DRAGON EMPEROR
My Strategy:
=========================
Contributed by Land Umber
=========================
BOSS: Dragon Emperor
I hate this guy a million times over! >_< He's tough and annoying and
everything you could hate in a boss. So, now, to kill this sucker... stat
modifications, as usual, work wonders, so be sure to use them, especially
the ones that affect your party. When he changes colors, it means he's
aligned with a new element, so use the opposite color if you have it. Fire
counters Water, Wind counters Earth, Dark counters Light, and Tree counters
Moon, and these go vice versa too. So if he changes the color of a certain
Elemental, use an opposite Elemental. However, DON'T use Sabers! They ended
up making this fight tougher than it should've been. Use whatever you can to
win... Techs, spells, normal attacks, and in the meantime he'll be pelting
you with lots of different attacks that deal a ton of damage. Stay healed is
the only advice I can offer for these. You'll eventually win.
(End of Dragon Emperor Strategy)
(End of Boss Strategy Section)

=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/
<^> VII. ENEMY LIST <^>
=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/
Here are the enemies that you will see. Hopefully, the enemies I list
will is not in order. This does count the introduction scenes for each
character. I won't be listing the bosses since they were already mentioned
in the boss section along with the strategies.
------------------
Bruiser- the first enemy you have to defeat if you play Duran's Quest. He's
        basically very easy. Swing at him and run away and attack him again.
        You are given two chances to beat him. So you can't lose very easily.
        If you do lose, then I don't know what you're doing! =)
Eagle- not really an enemy but you face him when you play Hawk's Quest. They
       Are best of friends and a lady named Bigieu casts a control spell on
       Eagle and makes him attack Hawk. You can beat him very easily...What?
       What if you don't want to beat him? Get yourself knocked out and see
       happens. ;)
Rabite- A yellow rabbit that jumps around and attacks.
Myconid- an alive mushroom that can shoot spores and spins for attacks.
Battum- A flying bat that sonic waves you and reduces half your magic
        attacks and defense.
Goblin- attacks with an axe and can throw an axe at you for 50HP damage.
Zombie- Can shoot poison mist out of its mouth to poison you. Its attacks
        physical attacks can sometimes poison you.
Goblin Lord- a stronger version of Goblin. Deals more damage, has stronger
        attack spells. Basically just beat him the same way you beat a
        Goblin.

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Submission of the following mini FAQ is by (lajkosz@quickclic.net) THANKS!
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HERE IT IS!!! My incomplete guide to all the enemies in the game, mostly,
and the items they give you. Please note this and take it seriously. IF I
SEE THIS LIST ANYWHERE BUT THIS FAQ WITHOUT MY CONSENT, I WILL SEND ALL
HELL TO RIP OPEN A HOLE TO HELL AND SEND YOU DOWN THERE!!! Now then. Quick
note about this list. I based it on Hawk/Lise's quest, so not all the enemies
are here. Also, every enemy gives you a trap roulette. I'm pointing this out
right now. Some enemies will only appear at a certain place at a certain time
(EG. Bound wolf at Jad Castle after the escape, Zombie at night). Please send
any corrections and additions to lajkosz@quickclic.net ok? Get it? Got it?
Good.
Here is the list:

Enemy                Item                      Location

Armor Knight         Angel's Grail             Corridor of Wind
                     Dreamsee Herb             Rolante Castle

Assassin Bug         Assassin Bug Eye          Golden Road
                     Honey Drink               Molebear Highlands
                     Puipui Grass

Battum               Dreamsee Herb             Cave of Waterfalls
                     Round Drop                Dwarf Tunnel
                     Stardust Herb             Golden Road
                                               Molebear Highlands

Beastmaster          Battum's Eye              Moonreading Tower
                     Needlion's Eye
                     Slime's Eye

Black Fang           Angel's Grail             Moonlight Forest
                     Pakkun Chocolate

Bloody Wolf          Round Drop                Moonreading Tower
                     Moon Coin

Boulder              ??? Seed                  Cave of Darkness
                                               Jungle of Illusion

Boundwolf            Pakkun Chocolate          Jad Castle
                     Puipui Grass              Moonlight Forest
                     Round Drop                Outside Jad Entrance

Bullette             Angel's Grail             Desert of Scorching Heat
                     Bullette's Scale
                     Puipui Grass

Buster Bug           ??? Seed                  Jungle of Illusion
                     Pakkun Chocolate

Carmilla             Carmilla's Claw           Moonreading Tower
                     Puipui Grass
                     Stardust Herb

Carmilla Queen       ??? Seed                  Dark Castle
                     Honey Drink               Mirage Palace

Chibi Devil          Chibi Devil's Eye         Corridor of Wind
                     Item Seed                 Ghost Ship
                     Puipui Grass              Path to the Heavens
                                               Rolante Castle
                                               Summit of the Skies

Cockatrice           Flying Item Seed          Bucca Island
Cockabird            Stardust Herb             Desert of Scorching Heat
                                               Navarre Castle
                                               Valley of Flames

Dark Battum          Battum's Eye              Moonlight Forest
                     Magic Seed
                     Puipui Grass

Dark Lord            ??? Seed                  Dark Castle
                     Stardust Herb

Dark Priest          Angel's Grail             Bucca Island
                     Pakkun Chocolate          Desert of Scorching Heat
                                               Navarre Castle
                                               Valley of Flames

Darth Matango        Dreamsee Herb             Forest of Wonder
                     Matango Oil
                     Stardust Herb

Duck General         Honey Drink               Valley of Flames
                     Item Seed
                     Pumpkin Bomb

Duck Soldier         Item Seed                 Desert of Scorching Heat
                     Pumpkin Bomb
                     Round Drop

Element Sword        Dart                      Dark Castle
                     Weapon/Armor Seed         Mirage Palace

Evil Shaman          Magic Seed                Dark Castle
                     Pakkun Chocolate          Jungle of Illusion
                     Spector's Eye

Evil Sword           Mysterious Seed           Rolante Castle
                     Puipui Grass
                     Storm Coin

Firedrake            Angel's Grail             Valley of Flames
                     Drake's Scale

Frost Dragon         Magic Seed                Labyrinth of Ice Walls
                     Puipui Grass

Gal Bee              Item Seed                 Bucca Island
                     Puipui Grass              Molebear Highlands

Ghost                ??? Seed                  Cave of Darkness
                     Darkness Coin             Mirage Palace
                     Flying Item Seed
                     Ghost's Eye
                     Puipui Grass

Giga Crawler         Hand Axe                  Forest of Wonder
                     Puipui Grass

Goblin               Hand Axe                  Cave of Waterfalls
                     Item Seed                 Dwarf Tunnel
                     Round Drop

Goblin Lord          Battum's Eye              Bucca Island
                     Magical Rope              Dwarf Tunnel
                                               Molebear Highlands

Gold Bullette        Mysterious Seed           Desert of Scorching Heat
                     Pakkun Chocolate
                     Stardust Herb

Gold Unicorn         Weapon/Armor Seed         Dark Castle

Great Demon          Weapon/Armor Seed         Dark Castle
                                               Mirage Palace

Great Rabite         Honey Drink               Jungle of Illusion
                     Stardust Herb
                     Weapon/Armor Seed

Grell                Grell Oil                 Bucca Island
                     Magic Walnut

Grell Mage           Flying Item Seed          Ancient Ruins of Light
                     Grell Oil

Guardian             ??? Seed                  Jungle of Illusion
                     Flying Item Seed

Harpy                Harpy's Fang              Corridor of Wind
                     Round Drop                Path to the Heavens
                     Stardust Herb             Summit of the Skies

High Wizard          ??? Seed                  Dark Castle
                     Magic Seed
                     Round Drop

Kerberos             Pakkun Chocolate          Carmilla Spawn
                     Weapon/Armor Seed         Cave of Darkness

King Rabite          Mysterious Seed           Mana Holyland
                     Round Drop

Lady Bee             Bee's Eye                 Lampflower Forest
                     Honey Drink
                     Puipui Grass

Lesser Demon         ??? Seed                  Cave of Darkness
                     Shade Statue              Mirage Palace
                                               Navarre Castle

Machine Golem        Hand Axe                  Forcena Castle
                     Round Drop
                     Stardust Herb

Magician             Flame Coin                Forcena Castle
                     Ice Coin
                     Light Coin

Mama Poto            Mama Poto Oil             Ancient Ruins of Light
                     Wisp Statue               Labyrinth of Ice Walls
                                               Poto Spawn

Mega Crawler         Item Seed                 Lampflower Forest
                     Pakkun Chocolate

Molebear             Earth Coin                Dwarf Tunnel
                     Molebear's Claw           Molebear Highlands
                     Pakkun Chocolate
                     Round Drop

Myconid              Myconid's Eye             Bucca Island
                     Puipui Grass              Cave of Waterfalls
                     Round Drop                Dwarf Tunnel
                                               Rabite Forest

Needle Bird          Bird's Scale              Corridor of Wind
                     Round Drop                Path to the Heavens
                     Storm Coin                Summit of the Skies

Needlion             Gnome Statue              Valley of Gemstone
                     Needlion's Eye

Nightblade           Weapon/Armor Seed         Cave of Darkness

Ninja                Dart                      Navarre Castle
                     Hand Axe                  Rolante Castle
                     Round Drop

Ninja Master         Flying Item Seed          Navarre Castle
                     Shuriken                  Valley of Gemstone
                     Stardust Herb

Ogrebox              Round Drop                Roullette Trap

Pakkun Baby          Hand Axe                  Bucca Island
Pakkun Lizard        Mysterious Seed           Sub-Zero Snowfield
                     Pakkun Chocolate          (Lizard only)
                     Round Drop

Pakkurri Baby        Mysterious Seed           Ancient Ruins of Light
Pakkun Dragon        Pakkun Chocolate
                     Pumpkin Bomb

Papa Poto            ??? Seed                  Jungle of Illusion
                     Papa Poto's Claw          Mama Poto Spawn
                     Poto Oil
                     Puipui Grass

Petit Dragon         Assassin Bug Eye          Valley of Gemstone
                     Magic Seed
                     Puipui Grass

Petit Poseidon       Angel's Grail             Labyrinth of Ice Walls
                     Pakkun Chocolate

Petit Timiat         ??? Seed                  Cave of Darkness
                     Mysterious Seed
                     Weapon/Armor Seed

Porobin Hood         Dart                      Lampflower Forest
                     Myconid's Eye

Porobin Leader       Flying Item Seed          Forest of Wonder
                     Porobin Oil
                     Round Drop

Poron                Dart                      Golden Road
                     Pakkun Chocolate
                     Round Drop

Poto                 Angel's Grail             Seashore Cave
                     Poto Oil
                     Round Drop

Power Boulder        ??? Seed                  Dark Castle
                     Angel's Grail             Mirage Palace

Queen Bee            Honey Drink               Forest of Wonder
                     Item Seed
                     Round Drop

Rabbillion           Item Seed                 Bucca Island
                     Round Drop                Mana Holyland
                     Stardust Herb             Rabite Forest

Rabite               Item Seed                 Golden Road
                     Pakkun Chocolate          Mana Holyland
                     Round Drop                Rabite Forest

Sahagin              Item Seed                 Sub-Zero Snowfield
                     Puipui Grass
                     Sahagin's Scale

Sea Dragon           Ice Coin                  Labyrinth of Ice Walls
                     Mysterious Seed

Sea Serpent          Ice Coin                  Sub-Zero Snowfield
                     Magic Seed
                     Pakkun Chocolate

Shadow Zero          Pakkun Chocolate          Mana Holyland
                     Weapon/Armor Seed

Shapeshifter         Pakkun Chocolate          Mana Holyland
                     Weapon/Armor Seed

Silver Knight        Papa Poto's Claw          Ancient Ruins of Light
                     Puipui Grass

Silver Wolf          Angel's Grail             Moonreading Tower
                     Item Seed
                     Pakkun Chocolate

Siren                Dreamsee Herb             Ancient Ruins of Light
                     Siren's Claw

Slime                Puipui Grass              Dwarf Tunnel
                     Slime's Eye               Ghost Ship

Slime Prince         Angel's Grail             Valley of Gemstone
                     Honey Drink
                     Pakkun Chocolate

Spector              Magic Seed                Ghost Ship
                     Puipui Grass              Moonlight Forest
                     Spector's Eye

Swordmaster          Carmilla's Claw           Labyrinth of Ice Walls
                     Poseidon's Claw           Valley of Flames

Unicorn Head         Angel's Grail             Forcena Castle
                     Dart
                     Puipui Grass

Werewolf             Moon Coin                 Moonlight Forest
                     Mysterious Seed
                     Stardust Herb

Wizard               Jinn Statue               Sub-Zero Snowfield
                     Salamando Statue
                     Undine Statue

Wolf Devil           Weapon/Armor Seed         Cave of Darkness

Zombie               Dreamsee Herb             Cave of Darkness
                     Magical Rope              Golden Path
                     Puipui Grass              Path to the Heavens



=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/
<^> VIII. SPELL LIST <^>
=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/
                               --------
                                 WISP
                               --------

                              ---------
                                GNOME
                              ---------

                               --------
                                 JINN
                               --------

                              ---------
                                SHADE
                              ---------

                             ----------
                               UNDINE
                             ----------

                            -------------
                              SALAMANDO
                            -------------

                              --------
                                LUNA
                              --------

                              ---------
                                DRYAD
                              ---------

=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/
<^>IX. PARTY RECOMMENDATIONS <^>
=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/=/
========================================================================
                       :::Duran, Angela, Kevin:::
========================================================================
My Team:
I personally think that the classes for this party would be a Paladin,
Grand Divina, and God Hand. The Paladin and God Hand can double up on the
healing and attack. The Grand Divina can use the stat ups that you might've
bought at the Black Market. Have her cast the spells that you think would
be most effective against a particular enemy (or enemies) or boss. Either
the God Hand or Paladin can attack the enemy while the other can heal Angela
when necessary. Have the God Hand Aura Wave himself or Duran to do the
level 3 tech.

<><><><><><><><><>
Submitted by Riesz
<><><><><><><><><>
Duran-Duelist
Angela-Arch Mage
Kevin-God Hand
No multi-target healing but poto oils can make up for that. Besides Kevin
and Duran usually have high HP anyway. Angie as usual has the elemental
spells and Rainbow dust to boot. Duran and Kevin are strong as usual.
Duran has the sabers Kevin can use aura wave on Duran so he can use his
techs more often. The aim here is for Angela to weaken the enemies with a
spell then Duran and Kevin can mop them up with attacks and techs.

<><><><><><><><><><><><>
Submitted by XZeroSSJ
<><><><><><><><><><><><>
The Dark Side:
Duran- Duelist
Kevin- Dervish
Hawk- Nightblade
All great techniques, fighting power, and STRENGTH, DAMN IT! STRENGTH!

========================================================================
                       :::Hawk, Kevin, Duran:::
========================================================================
My Team: I would make this all male team into a Sword master, God Hand,
and a Ninja Master. The Sword master could provide all the sabers needed
for your characters. The God Hand has the healing capability if the moon
saber isn't good enough. The Ninja Master could damage the enemy and stat
down them when Kevin and Duran are attacking them. This would result in
faster kills and experience.

<><><><><><><><><><><>
Submitted by Unlocke
<><><><><><><><><><><>
Hawk- Wanderer
Kevin- God Hand
Duran-Sword master
all 3 have great techs, incredible attack power
Wanderer-the best support character in the game. He can make ur party
invincible for a while by casting counter magic and transhape.
God hand-with this range of HP, u won't be needing multi target, Especially
with Duran moon saber. Anyways, the god hand is a better healer than the
Warrior Monk because he has a higher spirit. He has one of my favorite techs
in the game, looks cool, and is insanely powerful. He also has the ever
so useful pressure point which gives him that slight edge over the dark
classes. With 3 of the best attackers in the game (I think hawk is a
better fighter than Lise) u can never have too many aura wave casters
swordmaster- good attack power (though weakest of Duran's classes) and
tech, combined with all the sabers to pinpoint the enemies weakness(except
for dark and light),
Have hawk cast transhape and counter magic on everyone. Then have both
him and Kevin cast aura wave on all. The boss can try to cast a spell to
counter, but he'll only end up hitting himself. Cast the right saber on
everyone, and the battle will be over in a few minutes.

<><><><><><><><><><><><><><>
Submitted by Question Mark
<><><><><><><><><><><><><><>
My speed squad:
Duran - Paladin
Kevin - God Hand
Hawk - Ninja Master
Duran and kevin will provide the healing. Hawk, the multi-target stat
down/elemental-damage spells. All 3 have pretty good attack power, kevin
can double as a Poto Oil thrower. Great techs by all three.

<><><><><><><><><><>
Submitted by Riesz
<><><><><><><><><><>
Duran-Paladin
Kevin-Death hand
Hawk-Wanderer
In my opinion this is a pretty good ass kicking team. Duran has saint
saber and a full screen tech as well as the best shield. Kevin can whoop
ass as the death hand and Hawk is the secret to this party's success.
Cast sleep flower on all your enemies then Aura wave on your party then
laugh as techs fly all over the place. In addition to this Hawk has counter
magic (handy against Koren) and lots of useful spells though the trap
spells are a tad lame.

<><><><><><><><><><>
Submitted by Koren
<><><><><><><><><><>
The ''Untouchables''. This is Duran as a Paladin, Kevin as a Death Hand
and Hawk as a Nightblade. Duran heals and uses his rather powerful tech
when given the opportunity, Hawk stats down the opponent (Also coupled
with HIS tech) and Kevin unleashes into him with all his fury. Because
Death Hand has the highest attack power of any of Kevins classes, it lets
you take full advantage of it. If you fight at night it makes him even
more powerful.
And the party I have beaten every character's story with, my Ultimate
Team. Hawk as a Nightblade, Duran as a Swordsmaster, and Carlie as a
Bishop. These are three damn powerful classes. Hawk stats down, Duran
provides the Sabres and Carlie Multitaget heals. This is the way to go
if you are a player who is new to the game.

<><><><><><><><><><><><>
Submitted by XZeroSSJ
<><><><><><><><><><><><>
Duran: Sword Master
Kevin: Death Hand
Hawk: Night Blade
I'd like to call this The Slayer Squad or The Maverick Hunters. I think
either on will do fine. Kevin for attacking with maximum damage at night.
Duran for saber magic and maximum damage during the day. Hawk for
elemental magic, stat down spells, and agility.

========================================================================
                       :::Kevin, Duran, Lise:::
========================================================================
My Team: The Death Squad. This consists of Duelist, Death Hand, and Fenrir
Knight. A perfect combination for destructive chaos. The Fenrir Knight
could stat down on all enemies and bosses. Duelist could cast a saber(s)
on one ally or everyone. It doesn't matter if its multitarget, since the
Fenrir Knight needs to cast each stat down as well. If you have stat up
items in your inventory, you could use them and your whole party won't
lose a lot of HP.

<><><><><><><><><><><><><><>
Submitted by Question Mark
<><><><><><><><><><><><><><>
My battle squad:
Duran - SwordMaster
Kevin - Dervish
Lise - Vanadis
Both Duran and Kevin can provide Moon saber, while Lise has the poto
oils. All 3 have extremely high attack power. Duran takes care of sabers,
Kevin attack, lise attack and stat ups on the group. This team can blaze
through enemies with ease and bosses don't stand much chance against the
three strongest fighters.

<><><><><><><><><><><><>
Submitted by XZeroSSJ
<><><><><><><><><><><><>
Riesz-Fenrir Knight
Duran-Sword Master
Kevin-God Hand
I'd like to call this team The IMF (it stands for Impossible Mission
Forces, because after all, they can handle Imposible Missions). :).
Since this is already a strong team with lots of attack power, you don't
need the Light side of Riesz. She can stat-down multiple enemies, which
is pretty good. She's got decent attack power and she also has one of the
most powerful summons of all her final four classes, Lamia Naga
(considered the most powerful by some). The bad thing is that she doesn't
have a Full-Screen-Technique. Duran has a wide variety of Saber Magic
which is good if you're fighting the Dragon Emperor since he changes
weaknesses. He has a Full-Screen-Technique and decent attack power. Too
bad he can't heal himself. As I always say, with a shield, all his Dark
classes would be perfect. (Getting an idea)? Kevin as God Hand could
heal, has great attack power. Even greater at night and if you use the
magic called Pressure Point on him. He gets a spell called Aura Wave
which puts your technique gauge to full. His Full-Screen-Technique,
Byakko Shockwave is awesome. If only he had Multi-Target Heal Light....
But with that, he'd be all to perfect. I'd recommend this team to a new
player because this would probably be the perfect team. :)

========================================================================
                       :::Lise, Angela, Kevin:::
========================================================================
<><><><><><><><><><><><><><>
Submitted by Lord Pikachu
<><><><><><><><><><><><><><>
Angela - Grand Divina - multitarget lv2 spells, double spell..hehe the
works, highest attack power(though it doesnt make thaat much of a
difference)
Riesz - Vanadies - stat ups (though not multitarget), great summon freya
(and the minimize doesnt work on bosses so it just does good damage)
highest attack power and a FST
Kevin - God Hand - the best light class, higher attack power than the
Warrior Monk, FST, more powerful heal light (though not
multitarget), aura wave for riesz, if you need it..
This literally is a team effort...ha! maybe you could interchange kevin
w/hawk the wanderer, but im not really a big fan of hawk..no offense to
all you hawk fans out there but i just think of him as an Angela with two
hits instead of one and less magic power...hehe

========================================================================
                       :::Lise, Duran, Hawk:::
========================================================================
<><><><><><><><><><><><>
Submitted by DavieZBOY
<><><><><><><><><><><><>
Riesz-Dragon Master
Hawk-Wanderer
Duran-Lord
Dragon Master- 2nd strongest attacker in the game, at least during the
day, at night she gets moved down to 3rd. Only single targeted stat
downs, but it's not really like you need stat downs on regular enemies,
just bosses, so the only boss you'd really need multi stat downs on is
Zable Fhar, but why not just cast it an extra time, or two! Awesome tech
as well, and IMHO, the best summon, and at least the coolest.
Wanderer- Pretty decent attacker, because of his double swing. Has a
whole slew of awesome spells, like Poison Bubble (poisons enemy and sucks
up MP, even on certain bosses such as Bigieu), TransShape (makes you
invincible for a while), Aura Wave (raises tech gauge to full), and a
whole bunch more. And has a very cool, sorta amusing tech, even though
it's not FS.
Lord- Multi targeted healer, sabers, best attacker in the game, though
this class isn't really the best in attacking, but he's still strong.
Pretty cool looking tech.

========================================================================
                       :::Kevin, Hawk, Carlie:::
========================================================================
<><><><><><><><><><><><>
Submitted by Dangaard
<><><><><><><><><><><><>
I think a well rounded team is
Kevin: Death Hand
Hawk: Ninja Master/Wanderer
Carlie: Bishop
Healing with Carlie, Great attack with Kevin, and either fairly good
attack and some spells, or not too good attack power with a whole big
slew of spells.

========================================================================
                       :::Kevin, Lise, Hawk:::
========================================================================
<><><><><><><><><><><><>
Submitted by Dangaard
<><><><><><><><><><><><>
A nice attacking team would be
Kevin: God Hand
Riesz: Vanadies
Hawk: Nightblade
Three good attackers who all have powerful FST's. And it still has a
healer, PLUS you've got Aura Wave. Just blow the enemies away with this
one. Not much to say about this one other than POWER.

<><><><><><><><><><>
Submitted by Riesz
<><><><><><><><><><>
Hawk-Ninja master
Riesz-Star Lancer
Kevin-God hand
My all time favourite team. Stat down your enemies stat yourself up and
if you need a little help cast. Aura wave and watch the Techs fly! The
only downside is that Kevin can only heal one character at a time, to
counter this have a good stock of Poto oils in your inventory for the
harder battles.

========================================================================
                       :::Angela, Lise, Carlie:::
========================================================================
<><><><><><><><><><>
Submitted by Riesz
<><><><><><><><><><>
Riesz-Vanadis
Angela-Arch Mage
Carlie-Bishop
This team is also great (all teams that have Riesz are great :P). Riesz
is strong and has a good full screen tech as well as stat up spells if
you need them. Use Freya against bosses only, dont bother using it against
enemies unless you are in a bad situation. Angela has handy multitarget
saint beam and Rainbow dust. Carlie has the sabers for Riesz and Turn
undead is handy if you are going up against the masked mage or undead
enemies. Vanadis is also a nice change if you use the Star Lancer class
a lot.

<><><><><><><><><><><><>
Submitted by XZeroSSJ
<><><><><><><><><><><><>
Riesz: Vanadies
Angela: Grand Diviner
Carlie: Bishop
I like to call this team The Angels. Riesz can use her stat ups and
attack. Angela can be used for attacking and can multi-target her
elemental spells. Pretty good against bosses like Zable Fahr who have
three heads. Carlie would obviously be used for healing.

<><><><><><><><><><><><>
Submitted by DavieZBOY
<><><><><><><><><><><><>
Dark Angels
Riesz-Star Lancer
Angela-Arch Mage
Carlie-Sage
Star Lancer-great offensive attacker, can stat herself and team mates up,
with her multi-targeted stat ups, has a great, powerful tech, not full
screen though, great summon. She's a very strong character too.
Arch Mage-great offensive magic, good stats, high spirit, has Rainbow
Spell, a good magic user.
Sage-has all the Sabers, multi targeted, has multi targeted healing, cast
the sabers on your party, at least Riesz to do extra major damage on
bosses, make sure you use the right element, she's a great healer to.
This is actually a pretty fun team, and they go well together, try this
team...if you're just looking for a fun team.

<><><><><><><><><><>
Submitted by Nadia
<><><><><><><><><><>
Girl Power!
Riesz: Star Lancer
Angela: Grand Diviner (feel free to swap in Arch mage)
Charlotte: Necromancer
Riesz is the power of the team and casts Stat Up spells on the group,
plus the occasional Marduke (though I didn't cast it too much, or Stat
Up spells for that matter). Angela provides all the spells and makes boss
fights go much quicker with them. Charlotte heals and lowers all of an
enemy's stats with Black Curse. I used that constantly when fighting the
Prince of Darkness...

========================================================================
                       :::Kevin, Lise, Carlie:::
========================================================================
<><><><><><><><><><><><>
Submitted by DavieZBOY
<><><><><><><><><><><><>
Aku Buntai Team (Evil team):
Kevin-Dervish
Riesz-Fenrir Knight
Carlie-Evil Shaman
Dervish-High Strength, good stats, has Moon Saber but you don't really
need it since you have Carlie, mainly a good attacker, you could also
go Death Hand, but this is supposed to be an all Dark-Dark team.
Fenrir Knight-High Strength, good stats as well, multi targeted stat
downs, cool tech and lvl 3 summon.
Evil Shaman-Very good Healer, lvl 2 summons I believe, mainly your
healer, has Anti Magic, have her as your 3rd party member so you can
have 3 people to Fight Full Metal Hugger with.
This team is a very powerfull strong team, should clear out the enemies
in a room really quickly, and Carlie will heal you when you're low on MP.

========================================================================
                       :::Lise, Hawk, Carlie:::
========================================================================
<><><><><><><><><><><><>
Submitted by DavieZBOY
<><><><><><><><><><><><>
Kami Buntai Team (God Squad):
Riesz-Vanadies
Hawk-Wanderer
Carlie-Bishop
Vanadies-High Strength, FST, cool lvl 3 summon, single target stat downs,
but you don't need multi targeted stat dons, since you only really need
stat downs against bosses.
Wanderer-Cool tech, okay attacker, and a whole slew of awesome spells
like Poison Bubble (poisons enemy, even some bosses like Bigieu, and
consumes MP), TransShape (makes you invincible for a while), Counter
Magic (Reflects spells enemies cast on you back to them, doesn't count
elemental damage), Aura Wave (raises Tech Guage to full), and more. Cast
Aura Wave on the Vanadies, then have her do her tech, everones dead,
except you.
Bishop-Best Healer in the game, also has Turn Undead, Sabers, she'll be
your main healer, and have her as your 3rd member so you have 3 people
to Fight Full Metal Hugger with.
A well balanced out team, it's really a team effort, a good team for
newbies and experts, fun team as well.

========================================================================
                       :::Duran, Carlie, Angela:::
========================================================================
<><><><><><><><><><>
Submitted by Koren
<><><><><><><><><><>
Of late, I have been playing with what I have named the ''Suicide Three''
for a challenge. This is a party which consists of Duran as a Lord,
Carlie as a Sage, and Angela as a RuneMaster. This party will test even
the most experienced player. However this is no mean feat to beat the
game with these three. If you are new to the game and want to try this,
put Carlie as your lead character, because the Dragon Emperor will prove
insanely difficult whereas the Masked Mage will be a great amount easier
to defeat. Duran can provide the multitarget healing, Angela can provide
the elementals, and Carlie can provide the multitarget Helaing of status
effects while providing the sabres. But this is ALL you can do with it.
No full screen techs make it difficult, no REALLY useful spells (The
level 3 elementals and Death Spell are Semi Useful, but in no way are
they GOOD). The only way to do a good amount of damage on the Final Boss
is to get Angela to a really high level and get her to continually use
Death Spell over and over. This kidn of a party is definitely a
challenge.

========================================================================
                       :::Duran, Hawk, Angela:::
========================================================================
<><><><><><><><><><><><>
Submitted by XZeroSSJ
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Duran: Lord
Hawk: Rogue
Angela: Great Deviner
I'll call it The Light Side. It has attack and quickness. Also magic
with Angela. Duran will attack. Hawk can set traps and use some magic.

========================================================================
                       :::Duran, Lise, Carlie:::
========================================================================
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Submitted by Koren
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Carlie: Bishop
Duran: Duelist
Lise: Fenrir Knight
I call these The Untouchables. They make for a powerful team with Lise to
Stat Down the enemies, Carlie can give the elemental sabres and Duran can
lay into the enemy after it being weakend and with the corrosponding
sabre. Carlie can then Multitarget heal, with Lise backing up with the
physical attacks and Carlie can throw in a Turn Undead if the situation
allows it. With this kind of a team it makes it hard to lose.....It is
useful in basically every characters Storyline.....and immensly useful
against the God Beasts.

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<^> X. CREDITS AND CONTRIBUTIONS <^>
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This is to show that I didn't rip off anyone's work, meaning plagiarism.
This section is created to help recognize the people who deserve
recognition. If you know that you're not listed here and have seen your
work posted in this FAQ, please notify me of this and I will be sure to
have you placed in here.

Land Umber, Dangaard, Question Mark, JIge, Jormungund, Koren, Riesz,
Unlocke, Lord Pikachu, Cheesypoof, DavieZBoy, Rakarr, Koren, Morbius,
XZeroSSJ, Nadia-
Thank you for contributing your opinions to my FAQ. This will help my FAQ
not be extremely biased. =)

Unlocke- You have contributed your spell list to me and I have taken
responsibility to revise it. It will be converted to this FAQ when I am
done. Thank you in advance!

Nightblade- Thank you for influencing me to create my own guide. I hope
my guide will be good as yours someday. I also have to thank you for
allowing me to use some of the info from your guide to use as my own.
I would like to thank you for this too.

EternalSpirit- For sending me in his part of the enemy FAQ. Hope you send
me future updates of the FAQ! =)

These are the people I would like to recognize as far as I can remember.
If anyone I forgot to mention that should be here in the Credits section,
please email me at ryuseiryuu@crosswinds.net
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DISCLAIMER: This is a Copyright 2000 RyuSeiryuu. This may not be
distributed in any way without my permission. Any content that you would
like to add to your website or own FAQ please email me first at
ryuseiryuu@crosswinds.net

This FAQ should be only found on the following sites:
http://www.crosswinds.net/~ryuseiryuu/main.html
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http://www.gameadvice.com
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Thank you, reader(s) for having the time and patience in reading this
FAQ. I will continue to work on this FAQ until I believe it is finished.
I think I still have a lot more to go so expect to see more updates of
this FAQ.

To be improved...

(End of FAQ)
