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           The Legend of Zelda: A Link to the Past FAQ/Walkthrough
                           For the Super Nintendo
                      Version 1.0 (Last Updated 6/1/01)
                  By Devin Morgan (devin_morgan@netzero.net)

       This file is Copyright (c)2001 Devin Morgan. All rights reserved.

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Table of Contents

1. What's New
2. Introduction
3. Story
4. Controls
5. Walkthrough
6. Items
7. Heart Pieces
8. Warps
9. Bosses
10. Secrets/Tips and Tricks
11. Credits
12. Copyright Notice
13. Contact Information

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-=-=-=-=-=-=-=-=-=-=
-=  1. What's New -=
-=-=-=-=-=-=-=-=-=-=

Version 1.0 (6/1/01): Here's the first and probably last version of this FAQ
for such a great and popular game!

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-=-=-=-=-=-=-=-=-=-=-=
-=  2. Introduction -=
-=-=-=-=-=-=-=-=-=-=-=

Zelda: A Link to the Past, also known as Zelda 3, is the best game in the
series in my opinion. This game is for the Super Nintendo, but even though it's
an older game, it's still great to play years after it came out. The game
itself is pretty long (I'd say between 15-20 hours of gameplay if you're trying
to get everything in the game), a great selection of items/weapons to use, plus
the graphics, though not the most advanced, are great for a game of its time.
If you still have a Super NES, you MUST play this game because you won't know
what you're missing if you don't play it!

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-=-=-=-=-=-=-=-=
-=  3. Story  -=
-=-=-=-=-=-=-=-=

                        The Legends of Hyrule
                        ---------------------

To set the stage for this adventure of the legendary Hero of Hyrule, it will be
informative to delve into the Triforce myth, an ancient epic about the creation
of the world that is still believed in the land of Hyrule. Every culture has
such myths and theories about the creation of their worlds, and it can be
beneficial and entertaining to examine them in detail, for they often affect
the present day social structure. The legends say the mythical gods of Hyrule
had as their chosen people the Hylia. These ancient people left scrolls that
are the primary source of the legends.

----------------------- The Creation Of Hyrule -------------------------------

According to the Hylian scrolls, the mythical gods descended from a distant
nebula to the world and created order and life. The God of Power dyed the
mountains red with fire and created land. The God of Wisdom created science and
wizardry and brought order to nature. And the God of Courage, through justice
and vigor, created life - the animals that crawl the land and the birds that
soar in the sky. After the gods had finished their work, they left the world,
but not before creating a symbol of their strength, a golden triangle known as
the Triforce. A small but powerful portion of the essence of the gods was held
in this mighty artifact, which was to guide the intelligent life on the world
of Hyrule.

Although it was an inanimate object, the Triforce had the power to bestow three
titles which gave the person who received them great powers: "The Forger of
Strength", "The Keeper of Knowledge", and "The Juror of Courage". From its
hiding place in the so-called Golden Land where the Gods placed it, the
Triforce beckoned people from the outside world to seek it in the hope that
someone worthy of these titles would find it.

With their magic infused blood, the Hylian people were endowed with psychic
powers and skill in wizardry. It was also said that their long, pointed ears
enabled them to hear special messages from the gods, so they were held in high
esteem by many people in Hyrule. Their descendants settled in various parts of
the world and passed on their knowledge and magical lore to all people. But in
its passing, the lore was often distorted or lost altogether.

----------------------- Gates To The Golden Land -----------------------------

In Hyrule, there are many Hylian buildings which are mentioned repeatedly in
the legends. These buildings, which now lie in ruin, pale shadows of their
former splendor, are closely tied to the Triforce.

Some were even said to house the Triforce...

If it were only a symbol of the gods, the Triforce would be coveted by many.
But a verse from the Book of Mudora (a collection of Hylian legends and lore)
made the Triforce even more desirable:

                        In a realm beyond sight,
                        The Sky shines gold, not blue.
                        There, the Triforce's might
                        Makes mortal dreams come true.

Many aggressively searched for the wish-granting Triforce, but no one, not even
the Hylian sages, was sure of its location; the knowledge had been lost over
time. Some said the Triforce lay under the desert, others said it was in the
cemetery in the shadow of Death Mountain, but no one ever found it. That
yearning for the Triforce soon turned to lust for power, which in turn led to
the spilling of blood. Soon the only motive left among those searching for the
Triforce was pure greed.

One day, quite by accident, a gate to the Golden Land of the Triforce was
opened by a gang of thieves skilled in the black arts. This land was like no
other. In the gathering twilight, the Triforce shone from its resting place
high above the world. In a long running battle, the leader of the thieves
fought his way past his followers in a lust for the Golden Power. After
vanquishing his own followers, the leader stood triumphant over the Triforce
and grasped it with his blood-stained hands. He heard a whispered voice: "If
thou has a strong desire or dream, wish for it..." And in reply, the roaring
laughter of the brigand leader echoed across time and space and even reached
the far-off land of Hyrule. The name of this king of thieves is Ganondorf
Dragmire, but he is known by his alias, Mandrag Ganon, which means Ganon of the
Enchanted Thieves.

------------------------- The Imprisoning War --------------------------------

I do not know what Ganon wished for from the Triforce. However, in time evil
power begin to flow from the Golden Land and greedy men were drawn there to
become members of Ganon's army. Black clouds permanently darkened the sky, and
many disasters beset Hyrule. The lord of Hyrule sent for the Seven Wise Men and
the Knights Of Hyrule, and ordered them to seal the entrance to the Golden
Land.

The Triforce, being an inanimate object, cannot judge between good and evil.
Therefore, it could not know that Ganon's wishes were evil; it merely granted
them. Suspecting that Ganon's power was based on the Triforce's magic, the
people of Hyrule forged a sword resistant to magic which could repulse even
powers granted by the Triforce. This mighty weapon became known as the blade of
evil's bane, or the Master Sword. It was so powerful that only one who was pure
of heart and strong of body could wield it. As the Seven Wise Men searched for
a valiant person to take up the Master Sword, Ganon's evil army swarmed from
the tainted Golden Land into Hyrule and attacked the castle. The wise men and
the Knights Of Hyrule combined forces to wage war on this evil horde.

The Knights took the full brunt of the fierce attack, and although they fought
courageously many a brave soul was lost that day, However, their lives were not
lost in vain, for they bought precious time for the Seven Wise Men to magically
seal Ganon in the Golden land. All of Hyrule rejoiced at the victory that
upheld peace and order over Ganon's evil and chaos. This war, which had claimed
many lives, became known as the Imprisoning War in stories told in later
centuries.

------------------------ The Coming of The Wizard ----------------------------

Many centuries have passed since the Imprisoning War. The land of Hyrule healed
its wounds and the people lived in peace for a long time. Memories of the
vicious Imprisoning War faded over the generations...

So it is no surprise that no one was prepared for the new disasters that have
recently struck Hyrule. Pestilence and drought, uncontrollable even by magic,
ravaged the land. The king of Hyrule, after counsel with his sages, ordered an
investigation of the Imprisoned Dark World (as the Golden land had come to be
known) but the wise men's seal was apparently intact. He offered rewards for
anyone who could find the source of these troubles. In answer to these summons
a stranger named Agahnim came and quelled the disasters with a previously
unseen form of magic. As a reward, the king gave him a new position as chief
advisor and heir to the Seven masses proclaimed him their hero. Peace had
returned to Hyrule... or had it?

Of late, rumors have traveled their whispering path with alarming frequency.
Rumors saying Agahnim now rules the country with his magic... Rumors of strange
magical experiments in the castle tower at night... The people of Hyrule were
gripped by dread.

----------------------------- Prologue ---------------------------------------

One night, a girl's voice awakens you from your sleep.

She telepathically pleads.

You jump out of bed not knowing whether the voice was part of a dream or
reality. Upon leaving your bed, you find your uncle, who should be fast asleep
at this time, preparing to go out, girded for battle.

"I'll be back by morning," he says as he departs. "Don't leave the house."

You watch him leave with the family sword in hand and shield on arm. This night
is like no other... Who is Zelda? Where had your uncle gone and for what
reason?

And so, on an ill-fated night, a new chapter in the legend of Hyrule's hero
begins- a new chapter in The Legend of Zelda!

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-=-=-=-=-=-=-=-=-=
-=  4. Controls -=
-=-=-=-=-=-=-=-=-=

A: Talk to people, read signs, books, etc., grab an object in front of you,
   open chests, swim (if you have the Flippers), run (if you have the Pegasus
   Boots)

B: Use your sword (hold for a few seconds to charge the sword, release to
   perform the Spinning Sword Attack)

Y: Use selected item in your inventory (you'll use the item that appears in
   the little box in the upper corner of your screen)

X: View the overworld map while outside, view the dungeon map when in a
   dungeon

Start: Bring up submenu during the game

Select: Bring up option to save/quit your game during gameplay

Control Pad: Move around in the overworld and dungeons, menus, etc.

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-=-=-=-=-=-=-=-=-=-=-=
-=  5. Walkthrough  -=
-=-=-=-=-=-=-=-=-=-=-=

Link's House
------------

The game starts with Link asleep in his house, when Princess Zelda
telepathically calls you in your sleep. After Link wakes up, his uncle will
take the sword and shield and tell you to stay in the house, then leaves. After
that, get out of bed and open the chest to get the Lamp. Now, leave the house
with nothing but your Lamp.

Outside, it is dark and rainy, and guards are everywhere. Lift up the bushes
around your house and you might find a few rupees here and there. Then, head
north from your house and follow the path up and left, then up again to the
castle gate. Since the gates are closed and a guard is standing in front of it,
head right along the small path and lift up more bushes to find a couple more
rupees if you're lucky. Then, continue right and up the stone path and you'll
find a bush surrounded by a couple of light-colored bricks. Lift up the bush to
reveal a hole, then drop down into a secret passageway. (If you didn't get to
this point quickly enough, Princess Zelda will tell you about the hidden
passageway. Head left when you land and you'll find Link's uncle on the ground.
Talk to him and he'll give you the Sword and Shield (both Level 1). Now,
continue right into the next room. Here, go right and defeat the guards you
see, then open the chest at the right side of the room to receive 5 rupees.
Also, lift up the pots to get a small amount of magic in your meter. Now, go
back left and up the steps, then up and back outside. You're now within the
castle walls since you went through the passageway underneath the wall. Cut
through the bushes and make your way left to the main path to the castle.
Defeat the guards you see, then go up and enter Hyrule Castle.

Hyrule Castle
-------------

Now that you're inside Hyrule Castle, it's time to rescue Princess Zelda! From
the entrance, go up to the main area of the room and head left into the next
room. Here, just go left and follow the red carpet up into the following room.
In this room, go up and defeat the guards along the way. If you get hit along
the way, just lift up a pot at the end of the hallway and you'll find a heart.
Then, go right into the next room. There, go right until you reach a couple of
statues and steps between them. Go down the stairs to the next floor, then in
the room you appear in, defeat the blue soldier with 3 hits from your Sword,
then take the Key that it drops. Also, open the chest to obtain a Map of the
castle. Now, use the Key to unlock the door, then go into the next room. Here,
go down the ladder to the lower area, then knock the guard into the pit by
hitting it with your Sword as it walks towards the pit. Then, continue down
through the area, defeating the guards along the way. At the bottom wall, go
left through the next couple scenes until you can move up again. Go up and
left, then defeat the two green guards there, then maneuver around the walls,
then go up to the next room. Here, defeat the single soldier, then when the
doors open again, go right into that room. Here, defeat the blue soldier and
take the Key he drops. Open the chest and take the Boomerang, then leave the
room. Switch your items so you use the Boomerang instead of the Lamp, then go
up the ladder and use the Key to open the door. Then, go through the door into
the next room. Here, simply climb down the ladder and go down the stairs to the
floor below. In the room you go down to, just go left and down the next set of
stairs to the bottom floor. Here, defeat a green soldier, then go right to meet
the Ball-and-Chain Trooper. In the open cell next to Zelda's cell, take a pot
and throw it at the enemy. Do it again to kill the trooper. If you don't wish
to throw pots at this enemy and kill it quicker, then just attack with your
Sword. After you defeat it, take the Big Key and unlock Zelda's cell, then go
talk to her.

After she's done talking, say yes when she asks if you understand what she said
(always answer 'Yes' whenever someone talks to you and they ask if you
understood what they said, that way you won't have to hear the person explain
everything twice in a row). Then she'll follow you around out of the castle.
Open the chest in the cell to get some rupees, then leave the cell and go left
and up, then go up the steps. At the room you come to, just go right and go up
to the following floor. Next, go straight up the ladder and continue into the
following room. There, go down the ladder in front of you and go down into the
next room. Here, go down all the way to the ladder and climb up it to reach the
higher ledge. Now, head all the way right and up, then right again along the
path to the next room. Continue up the path to the end, then jump down to the
lower ledge again, and then knock the guard into the pit with your Sword. Then,
climb up the ladder and go through the door into the next room. Here, just
defeat the blue guard and continue straight up the stairs to the first floor.
In the hallway, go right to the next room. Here, go down on the red carpet and
defeat the guards along the way. Go all the way down to the next room, and when
you get there, go down a little more and defeat another guard. Then, go left
through the door into the main room of the castle. When you enter the room,
Zelda will tell you that there's a secret passageway in the throne room that
leads to the Sanctuary. Now, go up the ladder and go up the stairs in the wall
to reach the second floor throne room. Go straight ahead before the guards get
to you and go up the ladder, then continue to the wall. When you get there,
Zelda will tell you there's a passage behind the wall ornament and that you
need to push it away to get through. So, get to the left side of the wall piece
and start pushing it with Zelda's help towards the right, revealing the secret
passageway. Now that it's revealed, go up into the beginning of the dark
passageway to Sanctuary.

Escape Passageway
-----------------

When you enter this area, the only source of light is the flashlight-like
illumination coming from your Lamp. You're going to have to get through this
passageway and the many enemies with limited light. From where you enter this
area, go around the room and defeat all the rats you hear in the room. Be sure
to lift up the two pots you find in the left side of the room to fill your
magic meter a little more. After that, find the path going right, and then walk
right and up to the stairs, and go up them to the first floor. As soon as you
enter this room, go down to the lantern in the right corner and select the Lamp
from your inventory, then light the lantern. That way you'll be able to see all
the snakes that are in this room attacking you. Defeat the snakes, then get to
the left side of the room and go down the stairs to the basement floor. Here,
go straight and defeat the snakes that are coming towards you. At the
intersection, go right and defeat the bat, then open the chest to get a Key. Go
left and up to the locked door. Use the Key to open it, then go through to the
next room. Now you've reached the sewer areas of the passage. In this room,
defeat the rats you find, then go left into the next room. Here, go left
through this room and defeat any enemies you come across. Be sure to defeat the
rats in this room since they seem to be a good source of rupees. After you beat
the enemies here, go through the door in the upper wall to the next room. Here,
defeat all the enemies, especially the rats. One of them will drop a Key for
you to use, so take it and get to the right side of the room. Unlock the door
and go up into the next room, which is fully lit. Here, go up and defeat any
rats and the two bats along the way. When you get to the blocks, push the
middle one forward, and then go around it and head up the stairs to the next
floor. In this room, defeat all the rats running around to gain a few more
rupees if you're lucky. Then, go through the door at the bottom of the screen
to enter the next room. Here, defeat a couple of rats, then go to the right
side of the room by the switch. Walk up to the switch and press and hold A,
then push Down on the Control Pad to pull the switch (the game tells you how to
pull the switch as well) to open the last door. Go through the door and you'll
enter the Sanctuary.

Sanctuary
---------

When you arrive in the Sanctuary, you and Zelda will automatically move the
shelf out of the way and come out of the passageway. Zelda and the sage there
will talk about what happened and tell you about how you must stop the wizard,
Agahnim, from breaking the seal to the Dark World. The sage marks a house in
Kakariko Village on your map and says to visit the wise man's wife that lives
there. You don't really have to go there since it's actually optional, despite
what the game makes it seem like you must do. After the conversation ends, come
out of the passageway and open the chest next to the sage to get a Heart
Container, giving you 4 hearts total. Please note right now that I am NOT
covering getting the Heart Pieces in this walkthrough, so if you really want to
get 20 hearts or more than just the ones you get in each dungeon, read the
Heart Pieces section of the guide instead while playing the game. Now, go all
the way down and exit the Sanctuary.

Now that you've gotten out of Hyrule Castle and rescued Zelda, it has become
day and it's light outside again. From where you exit Sanctuary, go straight
down to the path heading left and right and take it to the left. Go left a few
screens and defeat any guards you see until you reach the screen with the
fortune-teller's building. From there, go down with the path under the arch and
into Kakariko Village.

Kakariko Village
----------------

When you enter this village, don't worry about having to visit the house that
the Sanctuary sage asked you to visit since it's absolutely optional. Anyway,
go down and left past the very first house you pass (the one the sage marked on
the map). Don't go inside it, instead continue left and enter the house with
the green roof. Go down the stairs in the upper wall of the room, then in the
basement, move around the blocks and open the chest to get a total of 70
rupees. You can also get a Heart Piece and 30 more rupees if you bomb the upper
wall. Now, go back upstairs and leave the house, then go left and get up to the
ledge above the well. Drop into the well into a cave below and open the chests
and lift the pots there to get Bombs and rupees. Also, if you want, you can
bomb the wall here and go inside to find a Heart Piece. After that, exit the
cave and go right and down, then talk to the man sitting on the floor next to a
few pots. Buy a Bottle from him for 100 rupees (you should have that amount by
now). After that, go down to the path and go right until you see the white path
go down again. Follow it down for a moment and go inside the house to the right
(it's the one to the right of the house with the small addition to it). Talk to
the boy in the bed and he'll give you the Bug-Catching Net. Then, leave the
house and walk straight down into the hidden back door of the next house. Lift
up the pots and open the chest to get a second Bottle. Now, leave through the
back door and head to the small wooden house to the left of the house you just
left (it's the one with the water holders in the yard and a boy standing next
to them). Talk to the little boy there and he'll tell you about how the wise
man Sahasrahla is hiding near the Eastern Palace, and he'll mark that location
on your map. Now you have everything you need here, so now it's time to head
towards the eastern half of Hyrule. Go right and down past the tree, and under
the arch to the next screen. Here, drop down a couple of ledges and go past the
building there. Continue down and right to the next area. Go down through this
small section, then you'll be out of Kakariko Village completely.

Back in the open area of Hyrule, head all the way right along the path,
defeating any guards along the way. Continue right until the dirt path moves
upward, then head north and east past your own house. Keep on going right all
the way to the water, then walk up across the bridge to the north side of the
river. Now, take the path to the right and when you reach the row of trees, go
up. Here, continue moving straight ahead under the arches and defeat the
rock-spitting enemies along the way, and then go up the steps into the next
area. Continue right and up into the following area, then go right and activate
the Armos Knight to make it move from the path. Paralyze it with the Boomerang
and go right and down. Jump off the right side of the platform before the Armos
Knight comes to life, then go up the steps to another platform. Here, go right
and up the steps quickly before another statue comes to life and chases you. At
the top of the steps here, defeat the soldier and go up the final sets of steps
into the Eastern Palace.

Eastern Palace
--------------

From where you enter this palace, go straight ahead and lift up the pot to
reveal a switch. Step on it to open the door in front of you, then go through
the door into the next area. Here, defeat the three enemies to gain some extra
rupees if you're lucky, then step on the switch to open the door. Go into the
next room and jump off the ledge or climb down the ladder to the lower area.
Then, go up the hall while moving to the left or right trying to avid the small
cannonballs coming your way. Move quickly or you'll see larger cannonballs
being shot around, and you'll have to stand in an alcove on the side of the
hall to avoid it. When you get to the end of the hall, go left and down, then
up the ladder. Then, go right along the higher ledge to the chest and pots
surrounding it. Open the chest and lift up the pots to find a lot of rupees.
Now, go back left and go down the ladder, then go up and right and climb up the
ladder next to the hole where the cannonballs are being shot. Then go through
the door into the next room. In this room, go up to the boundary and head left
to the wall with the two pots surrounding a switch. Lift up the pots to find a
single heart, then step on the switch to open the door, then go into the next
room. Here, get to the left side of the room and defeat the Stalfos here, then
go down and left through the door into the following room. Here, wait for the
four Stalfos to appear, then use the pots to quickly defeat them. After you
beat them all, go through the upper door that opens to get into the next room.
Go up and open the chest to get the Compass, then go down the ladder and head
right through the door into the next room. Since you can't open the big chest
in this room yet, just run all the way across the room and go through the right
door into the following room. Here, go down through the room and up the ladder,
then go through the door into the next room.

In this darkened room, there are two skulls surrounded by fireballs that move
around the narrow halls in this square room. Quickly go right and down and
defeat the enemy, then hit the switch on the floor. Go through the door to the
right that opens, then defeat the Stalfos and lift up the pots to find some
goodies, as well as a Key. Now, leave the room and continue going down and left
around this room until you get to the left wall. Then, go up and unlock the
door with a Key, and go into the next room. Here, just go left along the ledge
across the room and go through the door at the other side to the next room. In
this room, first defeat the two enemies with the tentacle-like things on them,
then lift up a pot and walk near the sleeping cyclops enemy. Throw the pot at
it when it wakes up to defeat it. Then, use the other pot to defeat one of the
Stalfos, and use your sword to beat the other one. After you beat all the
enemies, the flying skull creatures will move away from the middle pot. Avoid
getting hit by them and lift up that pot to reveal a switch. Step on it to make
a chest appear, then go up the steps and open the chest to get the Big Key.
Now, go around the little area where you got the Big Key and open the door in
the upper wall with the large keyhole, then go through it to the next room.
Here, go down the ladder and push the right block forward, then go up the hall
to the wall and go right into the next room. Here, go right and down, then go
and open the large chest with the Big Key to get the Bow.

Now, hurry down, left, and up again because Stalfos will appear and their heads
will detach and follow you. Go up and climb the ladder north of the chest, then
open the door at the top of the ladder with the Big Key and go into the
following room. This room is dark and there are a few enemies here, so be
careful. Defeat the tentacle enemies and the two cyclops enemies to get a Key.
Now, go to the upper-right corner of the room and lift up the pot in your way,
then go through the door. Drop down to the lower area and take the 90 rupees
there while avoiding the floating skull enemies, also known as Bubbles. After
that, climb up a ladder and exit the room. Now, go to the left side of the room
and lift up the pot, then unlock the door with your Key and go up the stairs to
the next floor. Here, avoid the two Bubbles floating around and lift up the
bottom-left pot to reveal a switch. Step on it to open the door, then go left
to the next room. Here, awaken the middle and bottom cyclops enemies, then
finish them off quickly with your Bow and Arrows. Then, step on the bottom
switch to open the left door, then go left and into the following room. Here,
there are four holes on each wall and they all shoot out cannonballs into the
room. Try not to get hit and step on the upper-left switch to open the door,
then go through the left door into the next room. Defeat the two Stalfos and
take out your Bow again, then awaken the red cyclops enemy. Shoot two arrows
into its eye to defeat it, then go through the now-open door into the next
room. In this room, defeat the tentacle enemies and the two red cyclops enemies
with your arrows. Then, lift up the pots in the room to refill your arrow
supply, as well as recover 2 hearts. Then, go through the upper door into the
boss room, where you'll fight the 6 Armos Knights. Read the Bosses section for
help on defeating these knights. After you defeat them, take the Heart
Container that appears, then take the Pendant of Courage. You'll then be warped
outside with the first pendant, as well as another heart!

Now that you're back outside again, go south and down the ladder to the area by
the blue knight. Go all the way left to the end and drop off the ledge to the
lower section. Continue left down to the next area and you should be in front
of a building. Go inside and talk to the old man, who is Sahasrahla. He'll tell
you a little story about Hylian history, then he'll give you the Pegasus Boots.
Now you'll be able to dash into hollow walls and all sorts of other things.
After Sahasrahla is done talking, lift up the 3 pots behind him and dash into
the wall with the crack to reveal a secret room. Go in there to get some Bombs,
as well as a total of 100 rupees. Then, leave the room and exit the building
completely. Go around the building and head up the ladder again, then go right
and defeat the Armos. Then, go up the next ladder and go left and down as far
as you can go. At the end, drop down to the lower ledge and continue down the
steps and into the following area. Here, go left and then down across the
bridge, and then continue all the way left along the dirt path. Keep going left
until the path moves south, then follow it south and west some more. Then, go
up and left into the south part of Kakariko Village.

Kakariko Village
----------------

Back in the southern part of Kakariko Village, go left and up the path to the
right of the house with the Quarreling Brothers. Continue up to the ladder,
then climb it and enter the Library. Use your new running ability to ram the
bookcase with the green book on top of it to knock it to the ground where you
can reach it. Go behind the bookcase and pick up the Book of Mudora, which
you'll need for the next part of the game. Now that you have the book, leave
the library and go down and right out of the village.

Go down and right along the dirt path and defeat all the soldiers along the
way. Continue right and up, then right a little more until you reach a section
where you can head south. At that point, go south into the swampy area known as
the Great Swamp.

Great Swamp
-----------

When you enter this area, head straight down through a couple of screens all
the way to the large dirt area. From there, go right into the Lake Hylia area.

Lake Hylia
----------

In this area surrounding Lake Hylia, head east to the next screen. There, go up
to the wall and you should see that it's a bombable wall. Bomb it and enter the
cave that you reveal. Inside the cave, defeat the 4 Mini-Moldorms in the room
with your Sword. To do that, stay as close as possible to the south wall and
hold Down as you move along the outer part of the pit to avoid falling in.
After you beat the enemies, get to the middle ledge and go through the door
into the next room. Here, open the chests to get 40 rupees, some Bombs, and 10
Arrows. Then, talk to the bandit and he'll give you 300 rupees! Now, leave the
cave and head south, then east all the way along the south part of the lake
while defeating the enemies along the way. Keep going right until the path
moves north, then head north and finally west to a cave. You don't really need
to enter the already open cave unless you want to obtain the Good Bee. Instead,
bomb the wall to the left of the cave and enter that cave instead. Go up into
the next room and open the chest to get the Ice Rod. After you get it, leave
the cave. Make your way east, then south, then west as far as you can go. Then,
go up and left into the Great Swamp again.

Great Swamp
-----------

As soon as you enter the grassy area again, head west and you'll see a building
called the Swamp Ruins, which is surrounded by a small pond. Go inside and push
the left and right blocks upward, then move the middle block and open the chest
to get some Bombs. Exit and reenter the ruins and push the middle block upward
and a side block to the side, then go up into the next room. Here, avoid the
Bubble and pull the right switch to open the water gate. Now, get out of the
building and you'll see that the pond around the ruins has drained. You can
take the Heart Piece if you want it, otherwise head west into the canyon area.
Here, go up and left around the stones and through the canyon area. When you
reach the wall, go down and left into the Desert of Mystery.

Desert of Mystery
-----------------

When you enter this large desert, head west until you come across a grassy
ledge with two dark stones on it. At that point, head straight upward and
you'll reach the entrance area to the Desert Palace. Avoid the enemies that
come out of the sand as you make your way up to the palace entrance. When you
get there, go up the steps and walk up to the stone in the middle of the area.
Use the Book of Mudora there and it'll tell Link to make a wish in order to
gain entrance to the palace. After you start to wish, press A again and you'll
see the three green objects move around the perimeter of the area. They'll then
stop and the path up into the palace will be open for you. Now, go straight
ahead and up the steps into the Desert Palace.

Desert Palace
-------------

From the start of this palace, go straight up and defeat any enemies that
appear until you reach the statue that shoots a laser at you if its rotating
eyeball spots you. When you reach it, go left and lift up the pots, then
quickly go left and up before the laser finds and hits you. Then, go right and
up and you'll see a circular mound appear with an enemy in the middle of it
shooting fireballs you can't reflect with your current shield. Defeat this
creature with your Sword, then go up and left to the next screen. Here, go up
and into the following room, where you must quickly dash into the front of the
upper-left torch to knock the Key to the ground before the laser eye shoots
you. Take the Key and leave the room, then go all the way right through the
next couple of screens to the very end. Then, head down and you'll see a locked
door. Unlock it with the Key and enter the room. Here, defeat the tentacle
enemies and hide behind the stone statues to avoid being seen by the laser eye.
Open the chest to get the Compass, then go through the door in the back wall
that opened and enter the next room. Here, run up and you'll see two cannons on
both sides of the room shooting cannonballs back and forth. Run past the
barrage of cannonballs, then open the chest at the end to get the Big Key. Now,
get back out of this room, then go left and out of the next room into the main
area. Go up to the next area, then go all the way left to the end. At that
point, go through the left door into the next room. Here, you'll see a statue
with the laser eye rotating around it, and a bunch of pots surrounding it. Lift
up all the pots while avoiding the laser to get a bunch of items and rupees, as
well as reveal a switch. Push the switch to open the doors, then go up into the
next room. Here, open the large chest to get the Power Glove. Now you're able
to lift up the light-colored stones, both big and small, that you've seen in
the overworld areas.

Now, leave the room and push the switch in the next room to open the doors
again, then go through the right door. In this room, go right to the wall and
go down all the way to the bottom wall while defeating any enemies in your way.
When you get to the wall, go left through the door into the next room. Here,
avoid getting hit by the laser and push the third stone from the left in the
left row of blocks to open the north door. Go through it and you'll find two
small fairies floating around. Use one to recover your health there, and catch
the other one with the Bug-Catching Net and put it in a Bottle to use later for
health recovery needs. Now, leave the room and continue down and back outside
again. Go down the steps to the ground, then go around the high platform you
just came from, then go right along the north wall. Lift up the small stones
and enter the cave to reach the second half of the Desert Palace. When you
enter this second half, try not to get hit by the laser-shooting statue and
push the middle block on the right side of the room to open the door, then go
into the next room. In this room, the tiles will uproot from the floor and
start flying towards you. Before many of them start coming, lift up the
bottom-left pot and take the Key, then unlock the door and go up the stairs to
the next floor. In the room you arrive in, simply walk down into the following
room. Here, defeat the tentacle enemies and avoid getting hit by the laser,
then go through the right door when it opens after you beat the enemies.

In the new room, go right and up until you reach a row of pots blocking your
path. Avoid the laser statues throughout this room and defeat the tentacle
enemies, then lift up the third pot from the left in the row to reveal a Key.
Take it, then go up and unlock the door and enter the next room. This is
another room where the tiles uproot and fly towards you. So, quickly get to the
upper-right corner of the room, lift up the pot and take the Key, then unlock
the door and go to the next room. Here, go up and left and lift up the pots to
get a couple of hearts, a small magic decanter, and some arrows. Then, go near
the red cyclops enemy to awaken it, then move back and shoot it twice in the
eye with arrows to defeat it. Now, you'll also notice there are four unlit
lanterns in the room. It's time to make use of your Lamp, so light each of the
lanterns with your Lamp and the room will shake. After it stops shaking, you'll
see that the room expanded and a door to the boss's lair was revealed. Now,
open the door with the Big Key and enter the lair where you'll fight the
Lanmola bosses of this palace. Read the Bosses section for help on defeating
these creatures. After you beat them, take the Heart Container that appears,
then take the Pendant of Power when it falls from the ceiling and you'll be
warped out of the Desert Palace.

Desert of Mystery
-----------------

When you get outside again, lift up the stones in your way and go right, then
drop down to the desert area. Head south and east out of the desert to the
canyon areas. Go up and right in between the canyons and you'll see two large
stones south of the middle path. Lift up the bottom stone to reveal a hidden
stairway. Go down the steps and lift up all the pots to get some rupees, then
either talk to the bandit or just leave the cave. Back outside, continue east
out of the canyons to the Great Swamp area.

Great Swamp
-----------

When you enter the Great Swamp area, hug the left wall all the way up and
you'll come across a large stone that blocked your path earlier in the game.
Lift up the stone and then continue up along the right wall out of the swamp.

When the path heads to the right, go right with it past your house all the way
to the bridge, then go up and cross the bridge. Once you're at the other side,
continue heading all the way north around the large boulders while defeating
the enemies along the way. Follow the path north to an area where there are 2
small stones and a bunch of bushes around them. Lift up the stones and continue
up and right along the path. Go past the Magic Shop that the witch is sitting
outside of, and you'll reach a large light-colored stone. Lift it up and go up
and right, then head south. Ram into one of the piles of stones to make it
crumble, then go through the path you created and go right and up. Continue
north all the way to the watery area, then drop down to the grassy area and
walk up into the shallow water. Go up and right along the path of shallow water
into Zora's Falls.

Zora's Falls
------------

When you enter Zora's Falls, follow the shallow water path up and right to the
patch of land in the water. From that patch, head northwest along the path,
then go north and finally east for a tiny bit. When you have the option to go
down again, go all the way down and take the bottom path to the right, then up.
You should reach a large water and Zora will appear. Ask him for the Flippers,
then pay 500 rupees and he'll give you the Flippers! Now you'll be able to swim
in the deeper water throughout the game. Now, head south and down the
waterfall, then go left and down the second waterfall. Head left and down from
the bottom of that waterfall all the way out of Zora's Falls.

When you're outside again, follow the shallow path down and left, then go left
and up and swim into the waterfall to enter the hidden Waterfall of Wishing.
Walk up to the pond and you'll be asked if you want to throw an item into the
pond. First, throw the Boomerang in and the fairy will appear and ask if you
dropped the Boomerang in the water. Be honest and say yes and she'll upgrade
your Boomerang into the red Magic Boomerang, then give it back! Wait a couple
seconds and you'll be asked to throw something again. Throw in your shield and
the fairy will appear again. Answer truthfully and she'll upgrade your shield
into the Red Shield and give it back to you! Now that you have two upgraded
items, you can leave the Waterfall of Wishing. Exit and go south into the deep
water, then swim into the whirlpool warp to be brought to a whirlpool in the
middle of Lake Hylia.

Lake Hylia
----------

When you appear in the middle of Lake Hylia, swim right and up around the large
island in the lake. Swim north and go up the more narrow river. Continue
swimming north, then west and swim under the bridge. Climb up the ladder under
the bridge and talk to the sleeping man and he'll give you a Bottle. After you
get the Bottle, get back into the water and swim right out of the area. Go
right and down all the way into the lake area again, then swim along the upper
wall and go left. When you reach the ladder, climb up it to get back on dry
land in front of a Shop and a nearby Fortune Teller.

Go north to the bridge, then go across it and continue north through the dirt
area with the huge boulder-like obstacles. When you reach the water, jump off
the ledge into the water and climb up the nearby ladder to reach the other side
of the river. Now, go north and west along the path past the graveyard and the
Sanctuary. Go west a little more until you reach a pond with a ladder leading
into it. At that point, head north a couple screens and defeat the enemies
along the way. When you reach the signpost, go right and lift up the giant
stone, then enter the cave that leads into Death Mountain.

Death Mountain
--------------

When you enter the cave, there will be no light other than the light
automatically coming from your Lamp. Go up and drop down to the lower section,
then hug the right wall and head right, down, and right again until you reach
the wall. Then, go up and right and you'll come across a lost old man. He'll
ask you to take him and proceed to follow you around. Now, go right into the
next room of the dark cave. Here, go right until the old man stops and says
something to you. After he's done, go around the pit and continue going up and
right. When you reach the far right, the man will talk to you again. After he
stops talking, go down and avoid the bats and exit the cave. When you get
outside, try to avoid the enemies and giant rocks falling from above and go
down and right to the next cave. The old man will give you the Magic Mirror,
then go inside the cave. If you need a health refill, go in the cave and talk
to the old man. Otherwise, go right and up the ladder to the higher ledge. Go
right and up, then left and up to the much longer ladder. Climb up it all the
way to the top, then go down and right past the cave. You should see 3 rock
structures and a blue warp tile in the middle of the circle. Step into the warp
tile to enter the Dark World from that spot. You will turn into a rabbit and
won't be able to use any items or weapons other than the Magic Mirror. Go left
and talk to the strange creatures if you want. Now, you remember that there was
a cave with a Piece of Heart on the platform above it in the Light World? Go
left and stand against the back wall in the area where that cave was (on the
ground, the two circles will look like spectacles), then use the Magic Mirror
to warp to the Light World again. Take the Piece of Heart if you want it, then
jump off the back ledge to the area you couldn't reach before. Then, go up and
right to the Tower of Hera. Go up the steps in front of the tower and enter the
tower.

Tower of Hera
-------------

From where you enter this tower, you'll notice that there are round crystal
switches and different colored barriers preventing you from getting anywhere.
Hit the crystal switch when it's blue to make the blue barriers rise and the
orange-like colored ones go back into the floor. The crystal switch will then
turn orange to reflect the change. Now that you know this little fact, start
off the level by hitting the crystal switch in front of you to lower the blue
gates. Now, go left and down the steps to the floor below. Here, simply throw
your Boomerang through the orange barrier when the Mini-Moldorm isn't in the
way and take the Key with the Boomerang. With the Key, go back upstairs to the
second floor. Stand just north of the lowered blue barriers by the first
crystal switch and hit it with your Boomerang to lower the orange barrier
that's in a row across the room. Go up and left through the room and open the
chest if you want to get a Map, then unlock the door with your Key and go down
the stairs to the first floor again. In this room, the tiles will come out and
fling themselves toward you to attack. Go to the lower-left corner of the room
and lift up the pots, then hit the crystal switch to lower the blue barriers.
Now, keep your back to a wall and destroy each tile as they come with your
Sword. After the tiles stop flying and the door opens, go right into the next
room. Here, hit the crystal switch to lower the orange barriers, then defeat
the 3 Mini-Moldorms if you want, then go down into the next room. In this room,
defeat the pink-tinted Stalfos and lift the pots to recover your magic meter if
it isn't full yet. Then, light the four unlit lanterns with the Lamp to make a
chest appear. Open it to get the Big Key.

Now, use the Magic Mirror to warp to the entrance of the tower with the Big
Key. Back at the entrance, hit the first crystal switch to lower the blue
barriers, then go right. Hit the next switch to lower the orange barriers, then
go up the stairs to the third floor. In this new room, defeat the 3 Hardhat
Beetles with your Sword while trying not to bounce back into a pit (you'll fall
to the floor below, so don't worry). After you beat them and the door opens,
hit the crystal switch so it turns blue, making the blue barriers lower to the
ground. Now go left into the next room. Here, avoid the Hardhat Beetles and
don't step on the star tile on the floor (if you step on it accidentally, just
step on the other one that appears). Instead, quickly run up over the lowered
blue barrier, then unlock the door with the Big Key and go into the next room.
Here, go up and right around the wall while defeating the Hardhat Beetles and
trying not to step on the star tiles. Go right over the lowered barrier, then
go up and right over another one. Get to the right side of the room, then hit
the crystal switch to raise the blue barriers again. Then, go up the steps to
the fourth floor. When you enter this room, go down and lift up the pots and
throw them at the 2 Mini-Moldorms. Then, go down and left and lift up the next
row of pots so they're not in your way anymore. Go left into the middle of the
room and open the chest to get the Compass. Now, continue left and lift up the
pots, then go left and up, then take the second left while trying not to get
burned by the enemy's fireballs. Then, go up the stairs to the fifth floor. As
soon as you enter this room, go down and step on the star tile to rearrange the
pits in the room. Knock the Hardhat Beetles into the pits with your Sword, then
get to the middle part of the room. You'll see a bouncer in the middle of the
room and a square pit just above it. Get to the north side of that pit and drop
down into it. You should land on the last regular ledge on the floor below in
front of the big chest. Open it to get the Moon Pearl, which allows you to keep
your form in the Dark World.

Now, go down and walk across the star tiles to move the pits so you won't fall
in. When you get to the large middle area of the room again, go left and up to
the stairs and get to the fifth floor. At this point, if you need any health,
lift up the pots in the right side of the room since each of them has a single
heart in them. If you want to catch a small fairy instead, check out the
Secrets section of this guide and look for the information on the secret room
in this tower. If you're ready, get to the upper-right side of the room and go
up the stairs to the sixth floor. Go down and left, then go up and drop down to
the lower platform where you'll fight the Moldorm boss. Read the Bosses section
for help on defeating it. After you win, take the Heart Container and the
Pendant of Wisdom and you'll be warped back outside.

Death Mountain
--------------

Now that you have all three pendants, it's time to head to the Lost Woods and
claim the Master Sword. From the outside of the tower, go down and drop down to
the lower area by the warp tile, then head all the way left to the long ladder.
Climb down it or jump off the ledge to reach the bottom, then enter the cave at
the bottom of the ladder. When you enter the dark cave, go up and left into the
next room while avoiding falling into a pit or getting hit by the bats along
the way. In the next room, simply hug the left wall and walk down and left
until you reach the end, then exit the cave.

When you're outside again, go left and drop down from the high ledge to the
ground, then go up and left until you reach the two lumberjacks cutting down a
strange tree. From there, follow the path left and up, then left again into the
Lost Woods.

Lost Woods
----------

When you enter the Lost Woods, go left and down, then go down through the right
log to the next area of the forest. When you exit the log, go left and walk in
the gap between the large trees to the left, then go up. Cut down a couple of
bushes, then take the Mushroom that you find there. Next, go up through the log
to the other side, then go left and cut through a couple more bushes. Continue
left and go down through the log, then when you reach the other end, go left
and up into the log to reach a new area. Here, go up to the pedestal and go up
the steps, then go behind the sword and press A. The three pendants will
disappear and you will wield the Master Sword. After you get the sword,
Sahasrahla will telepathically contact you. After he finishes talking, go down
and leave the area. Take a couple steps and the sage of Sanctuary will
frantically contact you and say that the soldiers came and kidnapped Zelda
again! Now, go right and up through the log, then go right and cut through a
couple of bushes. Then, go right and down through another log, and once at the
other side, go down and cut through the bushes, then go up and right and go
down through the left log. At the other side, go up through the right log, then
follow the path up and right out of the Lost Woods.

Back in the overworld again with the Master Sword, you have to go up to the
peak of Death Mountain again to claim another new item. Go down and right to
the entrance cave where you first enter Death Mountain and get through that
cave like you did earlier.

Death Mountain
--------------

When you exit the cave and end up on Death Mountain, make your way right and
up, then up and left to the long ladder. Climb up it to the top, then go right
to the warp tile and go to the Dark World again. Go left to the position from
earlier and warp back to the Light World with the Magic Mirror. Then, jump off
the north side of the ledge and continue up to the bridge to the left of the
Tower of Hera. Cross the bridge and you'll find a large, green monolith. Stand
in front of it and use the Book of Mudora. You will then gain the magic
medallion of Ether. Also, the monolith will crumble because of the blast. Now
that you have Ether, get back down Death Mountain like you did a little while
ago.

When you reach the very bottom when you exit the cave out of the mountain, drop
down to the lower ledge and go down and drop down another ledge. Then, continue
south a few screens to the main dirt path that goes from left to right. Follow
the path all the way to the right past Sanctuary and the graveyard while
defeating the soldiers along the way. When you reach the river, drop off a
ledge into the water and climb up the ladder on the other side. From there, go
right and down, then right to the Magic Shop. Select the Mushroom and give it
to the witch (go up to her and press the Y button). After  you give it to her,
go left to the next screen, then go back right to the screen with the Magic
Shop. Go inside the shop and take the bag sitting next to the shopkeeper to get
the Magic Powder. Also, since you're here, buy a red potion (red recovers all
your health, green recovers your magic, and blue recovers both magic and
health) since you might need it for the first part of the Dark World. Now,
leave the shop and head west to the river again. Climb down the ladder into the
water, then swim to the left and climb up the ladder at the other side of the
river. Follow the path west past the graveyard and the Sanctuary until you
reach the pond with a whirlpool in it. From there, go south through the wooded
area, then go right to the castle gates. Go down and right around the gates,
then go up through the open part of the gate to enter the castle grounds. Now,
go up and enter Hyrule Castle.

Hyrule Castle
-------------

When you enter Hyrule Castle, go up the hall into the main part of the room,
then go left and through the door into the next room. Here, go down and climb
up the ladder, then go down and through the door to get outside of the castle.
Now that you're on top of the castle gates, go right and you'll see a
electrical barrier blocking entrance to the middle door. Hit it once with the
Master Sword to destroy it, then go through the door into the castle tower.

Hyrule Castle Tower
-------------------

Now that you're inside the castle tower, go up through the entrance room into
the following room. In that room, defeat the two Ball and Chain Troopers just
like you defeated the one in the castle dungeon early in the game. Then, go
through the right door that opens into the next room. When you enter this room,
watch out because the two guards will charge at you as soon as you enter the
room. Defeat them quickly, then open the chest that appears to get the Key. Use
it to open the locked door, then go up the stairs to the third floor. In the
room you arrive in, defeat the guard that charges at you, as well as the small
bat, then go through the left door into the next room. In this darkened maze of
a room, go down, then go all the way left to the boundary. At that point, go up
and left, then down until you're able to go left. Then, go left and up to the
chest. Open it to get the Key. Now, go back down and right, then up to the
boundary. Go right a couple steps, then go down and right until you can go
down. Go down and left, then go all the way down to the boundary, then head
right to the next boundary. When you get to the boundary, go down again, then
right to the wall. Go up to the locked door and use the Key to unlock it, then
go right into the next room. In this room, defeat the two charging guards, then
go up the stairs to the fourth floor. In the room you reach, defeat the regular
blue soldier, and the arrow-shooting soldier. Then, go left into the next
darkened room. Here, go up to the boundary, then left on the narrow path. Next,
go up and left, then continue up to the pit. Then, just go right into the next
room. In this room, defeat the regular soldier and the two arrow-shooting
soldiers. One of them will drop a Key; take it, then unlock the door and go up
the stairs to the fifth floor.

In the new room, defeat the two bats and the two red spear-throwing soldiers,
then go left into the next room. Defeat the two red soldiers, then go down
through the door into the following room. In this room, lift up the pots and
defeat the soldiers and the bats. Pick up the Key one of the soldiers drops,
then unlock the door to the right and enter the next room. In this room, defeat
the soldier that charges at you, the red spear-throwing soldier, and the Ball
and Chain Trooper. After that, go up the stairs to the sixth floor. When you
enter the next room, push the statue to the left, then defeat the soldiers
walking around. Then, go left into the next room, which is darkened and full of
pits. In that room, simply follow the path up through the room and defeat the
blue soldiers along the way. At the end, climb up the ladder, then go up the
stairs to the seventh and final floor. When you get to the seventh floor, go up
into the following room, where you'll encounter Agahnim. Princess Zelda is
laying on the platform in the middle of the room and Agahnim is about to send
her to the Dark World. After he makes her disappear, he'll warp behind the
curtains into a different room. Now, walk around the outer part of the room,
then cut down the middle curtain with your Sword to reveal a hidden door. Go
through it into the next room where you'll fight Agahnim. Read the Bosses
section for help on defeating him. After you defeat Agahnim, he'll warp you to
the Dark World atop the Pyramid of Power.

Pyramid of Power
----------------

When you appear on top of the large pyramid in the Dark World, Sahasrahla will
telepathically contact you. He'll explain that you have to rescue 7 maidens in
7 dungeons, and then mark the first dungeon on your map. After he's done
talking, you'll automatically recover your health and be ready to go. Go
straight down and drop off the ledges of the pyramid, then go down the steps in
front to get to the ground level. Then, avoid or defeat the enemies and go
right to the next area.

As soon as you enter this area, head north to the water, then follow the path
right, then up and right. Continue moving north and defeat the enemies along
the way, and lift up the large stone that blocks your path. Keep going north,
then east when the path turns. Go past the Item Shop and go right and up, then
lift up the large rock in your way. Next, go up and right, then south again to
some more rocks. Ram into one of the clusters of rocks to destroy them, then go
through the path and go down and right. Follow the path all the way north past
the rock-spitting enemies all the way to the waterfall area. Here, lift up a
stone, a bush, or the signpost, then go down the ladder to the circle of stones
in the water. Throw whatever you're holding into the water and the ground will
shake and a giant fish will come out. In exchange for peace, it'll give you the
Quake medallion. Take the medallion, then go back up the ladder and head south.
Follow the path north and west, then south and west past the Item Shop again.
Continue west to the river, then go south all the way to the area with the
large rock-like obstacles. Go south through that area until you reach the end,
then go right to the row of trees. When you reach the trees, go north one
screen, then follow the dirt path right to an area where you see an arrow on
the ground. Walk through the hedges to the next arrow on the ground, then
follow the path up and all the way left behind the building. Continue left
through the hedges to the wall, then head north until you reach the path in the
hedges going right. Go through the hedges, then go right to the north end of
the large square area of hedges.

There is a maze inside that square of hedges, and if you look closely while
playing, you can distinguish where the paths are in the maze. Enter that maze
from the north opening and go down, left, then all the down. Go right, then
down, then right until you're able to go north. Follow the path up, then right
out of the maze. A monkey will follow you out of the maze, and when you walk
away from the maze, it'll introduce itself and ask for 10 rupees. Since you'll
need its help, pay the 10 rupees and it'll follow you around. Go up and right,
then down and right through the hedges. Then, go up again, then right and down,
then right and up through the hedges to the front of the Dark Palace. Try not
to get hit by any enemies along the way or else Kiki the monkey will run away.
If it does run away, you have no choice but to go back through that large hedge
maze and get it to follow you again. When you get to the Dark Palace, go up the
steps to the entrance and Kiki will offer to open the door for you if you pay
it 100 rupees. Pay it and it'll jump on the roof and hit a switch to open the
palace. After the door opens, just walk right into the Dark Palace by yourself.

Dark Palace
-----------

From the start of this palace, take the left path and step on the switch on the
ground to open the door, then go up through the door into the left part of the
next room. Here, simply avoid the Helmasaur and go down the stairs to the
basement floor. Here, dodge the fireballs that are being shot at you and lift
up the pot in the lower-left corner of the room. Stand on the switch to make a
chest appear, then open the chest to get a Key. Now, use your Magic Mirror to
warp to the entrance of the dungeon. When you get there, take the right path
and step on the switch to open the door. Go up into the far right side of the
next room that's divided into three sections. Here, avoid the enemy and go down
the steps to the basement. In this room, avoid the Bubble and step on the warp
tile to reach another room. In that room, avoid the two Bubbles and dash into
the weak wall to the south to reveal a doorway, then go down to the next room.
Here, go left through the room and defeat the three floating jellyfish-like
enemies. Don't hit them when they're electrically charging or you'll hurt
yourself. When you get to the other side of the room, dash into the weak wall
to create a doorway. Go up into the next room. In this room, defeat the two
green Goriyas with your Sword. Now, to defeat the red Goriya, you can only use
Arrows. Since these creatures move when you move, shoot the arrow towards them,
then move in such a way that the Goriya walks right in the arrow's path and
gets hit. Do that twice to defeat the red Goriya, then go the upper door to the
next room. Here, make your way up the conveyor belt while avoiding the spiked
traps moving left and right, as well as those jellyfish creatures. When you
finally get to the north side of the room, go up the stairs to the first floor.
Here, open the chest to get a Map, then bomb the left wall. Go through the
doorway to reach a ledge in the next room. Open the chest to get a Key.

Now, use the Magic Mirror again to warp to the dungeon's entrance. When you get
there, go straight up through the middle door into the next room. In this room,
simply go up and unlock the door with a Key, then go into the following room.
Here, go up and avoid the hard-shelled enemies, and the jellyfish enemies, then
take the left path up. When you reach the cracked section of the floor, bomb it
to make a hole. Drop in the hole and you'll fall on a ledge in the room below.
Walk up and right along the ledge to the door, then use your Key to unlock it,
then go up the stairs back to the first floor. Open the chest you see to get
the Big Key, then jump off the side of the platform back to the room below.
Here, lift up the lone pot next to the divider made of blocks to reveal a
switch. Step on it to make a chest appear, then open the chest to get a Key.
Now, use the Magic Mirror one more time to get to the level entrance. When you
get there, go up into the next room and just continue ahead into the following
room. In the large room, go up and take the right path up. When you reach the
two blocks in your way, push the right one into the pit, then continue up into
the next room. There, open the chest in front of you to get a Key. Now, walk up
onto the arrow tile and you'll hop over the pit. Whenever you see those arrow
tiles, walk onto the tile and walk in the direction it's facing to jump over a
pit. At the other side, climb up the ladder and walk up over the lowered orange
barrier, then follow the path left and defeat the blue Hardhat Beetle. Go left
and up and unlock the door with a Key, then go into the next room. As soon as
you enter this room, quickly lift up the pots in your way and throw one at the
Helmasaur up ahead. Then, quickly dash up the path as it collapses behind you
and ram the second Helmasaur. When you reach the end, lift up the pots and go
left, then unlock the door with your Key and go inside the room.

In this darkened maze, go left and up, then left again. Be sure to defeat the
fire-shooting enemies in this room to make things much easier. Go down until
you can go left, then go left and up to the wall. Go left around the boundary,
then go back down and left, then go up and open the chest to get some Bombs.
Then, go down to the boundary and go right, then go down and left. Go down
again, then left, then down until you can go right. Go right and up, then right
and down again, then go left. When you reach the boundary, go down and right
and open the chest to get a Key. Now, go left, up, and right all the way, then
go up and right and up. Bomb the cracked wall you see, then go through it to
the next room. Here, open the big chest to get the Magic Hammer. Now, go back
into the previous room. Make your way back through the maze and go through the
upper-right door that you originally entered the room through. Once there, go
right and into the next room. Open the chest to get the Compass, then go down
the left stairs to the floor below. There, go down through the dark room and
collect all the rupees along the way, then open the first chest to get an
arrow. Then, go down and right and open the other chest to get a Key. Now, go
up on the right path and collect more rupees, then go back up the stairs to the
previous room. Go down and unlock the door with a Key, then go into the next
room. There, lift up the left pot and open the chest to get 5 rupees. Then,
move the statue to the right to block the spiked trap from hitting you. Push
the statue out far enough so you can get through, then go down into the next
room. There, go left along the path to lure all the Hardhat Beetles on the
middle platform to move to the left corner. Then, quickly go right and use the
arrow tile to jump down onto the platform, then hit all the Hardhat Beetles
into the pit with your Sword. Now, use the Boomerang to hit the crystal switch
across the south pit, then go right and over the lowered blue barriers into the
next room.

In this room, hit the crystal switch to turn it orange, then get to the
upper-right corner of the room. Remove all the pots to reveal a switch, then
move the upper-right statue right to the wall, then up onto the switch. That
way, you can go through the door without it closing. Now, climb up the ladder
and go into the next room. Here, defeat the green Goriyas with your Sword, then
defeat the red one like you did in the other room using arrows. After you beat
them, go through the north door into the next room. There, avoid the spiked
trap and wait for it to go to the left of you. Then, go into the room and go to
the right, then up to the cyclops statue. Shoot a single arrow into its eye and
the room will shake and extend to the right. After the room stops shaking,
climb down the ladder that you see and go into the darkened rooms of the
basement. Use the Magic Hammer to make the mole-like pegs go into the floor
again, then defeat the two hard-shelled enemies with the hammer. Next, go to
the left side of the lowered orange barrier and go up to the north wall. Use
the Boomerang to hit the crystal switch to the right to raise the orange
barriers and lower the blue ones. Since you stood to the left of the orange
barriers, you'll be able to proceed. Go left and unlock the door with the Key,
then go into the next room. There, defeat the hard-shelled enemy with the Magic
Hammer, then go down into the next dark room. In this room, quickly avoid the
enemies and light the lanterns with the Lamp so you can see, then defeat all
the enemies using the hammer. When the right door opens, go into the next room.
Here, push a block on the right side of the room downward so you can access the
warp tile. Enter the warp tile to reach another room. Here, go up and flip over
the first two enemies with the hammer. Defeat them by hitting them again with
the hammer. Do the same for the next couple of hard-shelled enemies, then
continue up and unlock the door with the Big Key and enter the boss room, where
you'll fight King Helmasaur. Read the Bosses section for help on defeating it.
After you win, take the Heart Container and the first of seven crystals with a
maiden inside will be yours. You will then be warped back outside of the Dark
Palace.

Now that you're outside, head down through the hedges, then go left and up. Go
left again and down through some more hedges, then go left through the hedges
again. Go left and down, then left into the square hedge maze. Go all the way
left to the left side of the maze, then go up and left out of the maze
completely. Now, go up and left through some hedges, then go down until you see
the path through the hedges going right. Take that path and go all the way
right behind the building, then down at the other side. Go down through the
hedges, then go down and left, then down again out of the area. Go down by the
row of trees and go left. When you reach the path going down, follow it and use
the Magic Hammer to knock down the pegs in your way. Then, continue south to
the dirt path, then head west. Follow the path all the way west until it turns
south. Go down and left with the dirt path until you reach a section with a
bushes in the form of an arrow. Cut through that group of bushes and go up into
the Haunted Grove

Haunted Grove
-------------

When you enter the Dark World version of the Haunted Grove, go up and talk to
the guy sitting on the tree stump. He'll ask you to find his Flute, then give
you a Shovel since he buried it in the Light World. Now, get to the upper-left
corner of the grove and warp to the Light World with the Magic Mirror. Dig
around in the upper-left area of the Haunted Grove and you'll find the Flute.
Take the Flute from the ground, which will replace the Shovel on the Inventory
menu, and the mysterious Flute Boy will finally disappear. Now, take the Flute
and go down and out of the Haunted Grove.

Cut through the group of bushes and go left and up, then left when the path
turns again to enter Kakariko Village.

Kakariko Village
----------------

When you enter the village, go left and up the path to the ladder in front of
the Library, then go right and up into the main area of the village. Get to the
weathervane in the north section of town and play the Flute in front of it.
After the music stops, the weathervane will break and a white bird will fly
away. You can play the Flute again to have the bird appear and you'll be given
the option to fly to one of eight different spots in the Light World. Now, go
southeast under the arches to the next part of the village. Then, continue
south and east out of the village completely.

Go down and right along the dirt path to that group of bushes again. Cut
through them and go into the Haunted Grove. There, go up to the sparkling
circle that symbolizes the place where you warped to the Light World and walk
into that circle to return to the Dark World. Then, go down and out of the
Haunted Grove. Now, go right and when the dirt path goes north, go south and
you'll find a large stone in the way. Lift it up, then go down into the area
known as the Plains of Ruin.

Plains of Ruin
--------------

In the Plains of Ruin, walk along the left wall until you can go left, then
take the path left through the canyon area. Get as far left as you can and
you'll reach an area surrounded by pegs. Go against the left wall and warp to
the Light World. When you get there, go left and you'll reach another green
monolith. Go up to it and use the Book of Mudora and you will obtain the Bombos
medallion. After you get it, go right and warp back into the Dark World. Go
back right a couple screens into the Plains of Ruin again. There, go right
until you reach the Swamp Palace (it's the same building where you drained the
pond surrounding it in the Light World). Don't go inside the palace yet;
instead, warp back to the Light World and enter the building there. Push the
middle block forward and one of the other blocks to the side, then go into the
next room. In that room, go up and pull on the right switch to drain the water.
Now, leave the building and go back to the Dark World, then enter the Swamp
Palace.

Swamp Palace
------------

When you enter this palace, jump into the water and swim to the left. Then, get
onto the platform with the spike trap, then defeat the three enemies to make a
chest appear. Open it to get a Key, then unlock the locked door and go down the
stairs to the basement. There, defeat the spider-like creatures while avoiding
the water bubbles and fireballs. In the middle strip of dry ground in the
middle of the watery room, lift up the pot at the bottom end of the ledge to
get a Key. Now, go down and left and unlock the door with the Key and go into
the next room. Here, defeat the pink-tinted Stalfos and the red and blue
jellyfish creatures. Try not to use your Sword to the left, right, north, or
south of the fireball-shooting trap to avoid getting hit. Also, avoid the fire
chain moving around the room. Go down and left and down the ladder, then go up
through the door. In this room, lift up the pot and take the Key, then leave
the room. Go left and climb up the other ladder, then unlock the door with your
Key and enter the next room. Here, defeat the Stalfos, then use the Magic
Hammer to flatten the mole-like pegs. Then, go to the right side of the switch
and push it to the left to make the water flood the lower part of the previous
room. Now, leave this room and go into the water, then go left and up the other
ladder you couldn't reach before and continue left into the next room. In this
large room, either jump off the ledge you're on or climb down the ladder and go
left straight across the room. Climb up the ladder at the other side and go
right through the door into the next room. There, defeat the two Stalfos and
the electrical jellyfish creature by throwing pots at them. That way you don't
have to worry about getting shot at with fireballs if you use your Sword. Avoid
the fire chain moving around the room and go down the ladder, then up into the
next room. Lift up the pot to get a Key, then go back down out of the room. Go
back up the ladder and go right out of this room as well. Back in this large
room, drop off the ledge into the watery section, then go up to the upper-left
part of the room. Climb the ladder there and unlock the door with the Key, then
go into the next room.

Here, hit the crystal switch with your Sword to lower the blue barriers, then
push the lever to the left to make the water flow in the lower sections of the
room. Now, get back to the other side of the gray wall and hit the crystal
switch again to turn it orange, then go right out of the room. Go down the
ladder, then go down until you can go left again, then go left up the ladder
and into the next room. Here, just go left and go down the ladder into the
water. Then, swim left over the underwater blocks, then swim up onto the ladder
leading to the next ledge. Go left and up, then left through the door into the
following room. In this room, defeat the blue jellyfish enemy and the Stalfos
while avoiding the fire chain moving around the platform, then go left and
climb down the ladder. Defeat the spider-like creature and try to avoid the
water bubbles. Go left to the blocks and push the bottom one to the left, then
the one you are just below upward, then go left through the path and up the
ladder. Go around the ledge to the door and go up the stairs to the first
floor. In this room, push the block to the right, then go up and avoid the
fireball-shooter, the water bubbles, and the fire chain, but defeat the
spider-like enemies on the water. Get to the upper-right part of the room, then
push the block upward and drop into the pit. Don't worry because you'll safely
land on the floor below. When you land, go right into the next room. Here, lift
up the pots to get some rupees, then open the chest to get the Big Key. Now, go
back left to the previous room and jump off the ledge to the watery section
below. Go down and climb up the ladder, then go right into the following room.
Go down and right, then into the water, then swim to the right. Go up the
ladder back onto dry land, then go right to the next room. Here, go right and
drop off the ledge, then climb the ladder leading up to the middle platform,
then open the big chest to get the Hookshot.

Now, use the newly acquired Hookshot to pull yourself over to the skull pot on
a ledge to the right of the middle platform with the big chest. Destroy the
right pot to get a Key, then drop off the ledge and get back up the ladder onto
the middle platform again. Now, go behind the big chest and use the Hookshot to
pull yourself up to the next platform, then unlock the door and enter the next
room. In this room, take the path to the left side of the room and defeat the
red jellyfish creature with the Hookshot (you can hit it with the Hookshot
while it's electrically charging and you won't get hurt), then destroy the pot
in the upper-left corner of the room. Now, push the statue left against the
wall, then up onto the switch. Get to the right half of the room and go through
the left door into the next room. Defeat the red jellyfish enemy, then go down
the stairs to the basement again. In the room you appear in, go left and push
the lever to the left to drain the water in the room. Then, go down the ladder
and head left into the next room. Here, simply go left and defeat the enemy,
then go up into the following room. In this room, defeat the spider-like
enemies on the water, then go to the right side of the room. Walk through the
second waterfall from the right to enter a hidden room. There, go up the ladder
and defeat the two jellyfish enemies, and then go up to the floor above. When
you get there, go down through the room and defeat the blue jellyfish enemy,
then continue into the next room. Here, jump off the ladder into the rapidly
flowing current of water. Swim against the current to the right, and climb up
onto the ledge to the right of where you entered the room. Lift up the skull
pot to get a Key, then get back into the water and swim to the other side of
the room. Stay close to the wall and climb up the last ladder and unlock the
door with the Key, then enter the next room. Here, just go up the hallway and
enter the boss's lair. For help on defeating the boss, Arrghus, read the Bosses
section of this guide. After you beat the boss, take the Heart Container and
the second crystal. You will then recover all your health and magic, then be
warped outside again.

When you get back outside, use the Magic Mirror to warp back to the Light
World. Then, use the Flute to call the bird, then fly to point #2, which is the
Witch's Magic Shop. Go there and buy a Blue Potion since you'll need it for the
next dungeon, particularly for help when fighting the boss. Then, go back
outside and call the bird, then fly to point #3, which is Kakariko Village.

Kakariko Village
----------------

When you fly into Kakariko Village in front of the weathervane, go south and
east all the way to the south-east section of town. Then, take the path right
to the area by the Blacksmiths. Climb up the steps in front of their house,
then go right and pound the stake with your Magic Hammer, then jump into the
well. Here, go up into the next room and sprinkle Magic Powder on the red
object to make the Mad Batter appear. It'll make you capable of carrying twice
as much magic in your magic meter at once. It'll put a 1/2 symbol on your meter
to symbolize that. After it disappears, leave the room and go left and out of
the cave. Now, go left to the next area of town and get to the weathervane
again. From there, go north until you pass the lone tree, then go left along
the path until you reach the end. Then, go north through the area until you
enter the Lost Woods.

Lost Woods
----------

When you enter the Lost Woods, go up a tiny bit, then go right through the
narrow path. Cut down the bush in your way, then continue right and down out of
the Lost Woods.

Now, go down past the tree and you'll reach an area blocked off by a fence and
some stakes. Pound in the stakes with the Magic Hammer, then lift up the small
stone to uncover a warp tile. Step on it to return to the Dark World. Once
there, go north and into the Skull Woods.

Skull Woods
-----------

When you enter the Dark World's version of the Lost Woods, go right and lift up
the bushes and stones in your way, then continue right. Don't go up at the
first intersection, instead continue right until you can't go any further, then
go north on the second path. Then, go left and drop through the hole to enter
the first part of the Skull Dungeon.

Skull Dungeon
-------------

This dungeon is divided into many parts, which you access by exiting and
reentering the dungeon through different pits and caves in the Skull Woods.
From where you land after you fell into the hole, go down and around the
barricaded section with skull pots in the middle of it. Get to the south end of
it, then lift up all the pots and open the chest to get a Key. Now, get to the
upper-right part of the room while defeating the Gibdos (mummies) with the
Bombos magic and the Wallmaster (giant hand that'll come down from the ceiling
and pull you back to the entrance you came through when entering the dungeon)
with the Sword. Then, unlock the door with the Key and enter the next room. In
this room, hit the red Hardhat Beetle with your Sword into a pit, then go
through the left door into the following room. There, just go through the south
door out of this part of the dungeon. Back outside, get to the 3x3 square of
bushes just north of where you came out. Cut through them to reveal a hole in
the middle, then drop into another part of the dungeon. There, lift up a pot
and throw it at the Helmasaur.  Then, go down and step on the first pair of
star tiles, then bomb the left wall to reveal a hidden door. Go through into
the next room, then pull the switch on the wall to destroy the south wall. Now,
go back right to the previous room and go down and over all the star tiles
until you reach the other side. Then, go left into the next room. There, just
go down through the door to get outside again. From where you exit the dungeon,
go right and up around the bushes, then go left. Go up under the bone arches,
then defeat the enemy and go down the other side. Now, enter the cave to reach
another part of the dungeon. Inside, defeat the two blue jellyfish enemies and
the two Gibdos with Bombos. Now, lift up the skull pot in the middle of the
room blocking access to the door. Now, push the right statue down just a small
bit, then push it all the way left until the block stops it. Then, get above it
and pull it upward. Try to avoid getting caught by the Wallmaster, then pull
the statue onto the switch and enter the next room. In this room, quickly use
Bombos to kill all the enemies, then go up and avoid the spike trap and open
the chest to get the Big Key.

Now, use the Magic Mirror to warp back to the previous room, then exit through
the south door. Back outside, go up and around, then go down underneath the
second set of bone arches, then go right and cut through the bushes, then fall
through the pit into the palace again. Lift up a skull pot and then step on a
star tile. Then, go left into the next room and go down through the area you
bombed before. Defeat the Mini-Moldorms and open the large chest to get the
Fire Rod. Now, go back up and right into the previous room. There, go right and
down over all the star tiles to the bottom half of the room, then go right into
the following room. There, just go out the door to exit the palace again. Go
around the bushes, then left and up under the arches, then go left and down
under more arches. Then, enter the cave and go into the palace again. In the
first room you enter, just go left while avoiding the enemies, then enter the
following room. Here, just run across the room and you won't get hit by the
fire chain and the Hardhat Beetle. In the next room, go left and down through
the door out of the palace again. Back outside, defeat the two enemies, then
follow the path left and up to a large skull. Use the Fire Rod and shoot it
straight up at the bottom part of the skull at the stingers to burn up the
skull and reveal a cave. Enter the cave to reach the final section of the Skull
Dungeon. When you enter this room, go left and down the ladder. Here, there are
hidden paths under the higher path, so follow my directions to get through to
the other side. First, go right and up to the wall, then go right, up, and
left. Then, go up to the wall and go right and up to the corner quickly before
the fireball moving around the wall nearby hits you. Now, go left until you
can't go left any further, then go up and left. Then, go up and right, then
into the next room.

There, climb up the ladder and go right and dash straight down on the high
ledge. When you reach the end, go left and use Bombos to defeat the Gibdos
below and the one you ran through. Then, drop down to the lower section and go
left into the next room. There, open the chest to get the Key. Now, use the
Magic Mirror to warp to the entrance of this section of the dungeon. When you
get there, go up the path and defeat the Mini-Moldorms and avoid the fire
chain. Continue up to the locked door, then use the Key to unlock the door and
enter the next room. There, step on the star tiles in front of you, then lift
up the skull pots in front of you. Then, walk up and step on the star tiles in
the center of the room. When the pits move, go left and down and step on the
star tile next to the skull pot. Lift it up to get a heart, then go up and lift
those pots up and out of your way. Now, go right and down and step on the
square of four star tiles, then go up and right onto another one in the corner.
Lift up the skull pot to get another heart, then go down and right to the next
room. Here, go right and up the center of the room. Get all four of the Gibdos
on the screen, then use Bombos to kill them all with one hit. Now, destroy the
two skull pots to the right blocking the lantern. Now, go back down to the
bottom wall and use the Fire Rod to light the unlit lantern to the right. Then,
go up and use it again to quickly light the two unlit lanterns to the left and
right of you. Now, go up and shoot over the pit with the Fire Rod to light the
final lantern and open the door. Then, go through the door before it closes and
enter the next room.

In this room, as soon as the yellowish swirl starts moving toward you, hide
behind a block and it'll hopefully crash into the block and disappear. After
that, defeat the Gibdos and Mini-Moldorms with your Sword while avoiding the
fire chain moving around. After you beat the enemies, cut through the
curtain-like things on the middle of the north wall to reveal a hidden door. Go
through it up into the next room. There, use Bombos one more time to quickly
incinerate all the enemies. After you beat them, take the Key that one of them
dropped and use it to unlock the right door, then go into the next room. There,
go around the wall in middle of the room, then run up or down into the pit when
the spiked trap isn't near you so you don't get hurt. Fall through the pit into
the boss's lair. To get information on defeating the boss, Mothula, read the
Bosses section of this guide. After you beat it, take the Heart Container and
the third crystal, then you'll be warped back outside.

Now that you're outside and have three of the seven crystals, use the Magic
Mirror to warp to the Light World. Then, use the Flute to call the bird and fly
to the Magic Shop, which is point #2. Go inside the shop and buy a red potion
since you might need it for the boss battle in the next dungeon. Now, go back
outside and use the Flute again and fly to point #3 in Kakariko Village. There,
go left to the light-colored path and follow it north to a dirt path, then
follow the dirt path west and north. Continue north until you enter the Lost
Woods. When you get there, follow the right wall up and right. Cut the bush in
your way, then continue right and down out of the forest. Keep going south and
use the Magic Hammer to pound down the stakes, then lift up the small stone to
reveal a warp tile. Warp to the Dark World, then go up and you'll find a long
row of bushes to the left. Dash through it to the end, then go down a couple
screens into the Village of Outcasts.

Village of Outcasts
-------------------

When you enter this deserted and run-down version of the Light World's Kakariko
Village, go down and right on the dirt path, then go down on the regular
light-colored path. Go down until you pass the weird square area where you
bought the Bottle from a man in the Light World, then go right to the gargoyle
statue. Go in front of it and pull on its pitchfork and you'll fall backward
and open the statue. Now, go inside and enter the dungeon known as Blind's
Hideout.

Blind's Hideout
---------------

When you enter this dungeon, go right and up along the higher ledge in this
room. When you reach the north wall, go right and drop off the ledge to the
lower parts of the room, then go up into the next room. There, go up and defeat
the red fireball-shooting enemy, then continue up to the wall. Don't climb the
ladder, instead go right into the next room. In this room, watch out because
underneath the higher platform to the right, there's a yellow swirl that'll
follow you and turn you into a rabbit temporarily. To avoid it, go down and
it'll crash into the wall. Go down to the giant block where two fireballs are
moving around it and watch out since another of those swirls are hiding just
south of it. Stand behind that block until the swirl crashes into it, then go
down into the next room. In this room, go straight down and climb up the
ladder, then jump right off the ledge at the other side. Now, go left into the
following room. There, open the chest to get the Big Key. Then, use the Magic
Mirror to warp up to the dungeon entrance. When you get there, go right and up
the path, then go right and drop down to the lower section of the room. Then,
go up into the next room and head north to the block with the fireball moving
around it. From there, go right into the next room. Here, watch out for the
yellow swirl that'll come at you and turn you into a rabbit. Just let it turn
you into a rabbit, but do not come into contact with enemies until the effects
wear off. Then, continue right all the way to the wall, then go down and climb
up the ladder. Then, go left and up the path to the north wall, then go right
and unlock the door with the Big Key and go into the next room. Here, go up and
defeat the Stalfos, then lift up the pot in the upper-right corner of the room
to get a Key.

Then, go down to the locked door on the left side of the room, then unlock the
door and enter the next room. Here, defeat the red and blue enemies and avoid
the fire chain, then go left into the next room. In this room, you will
encounter enemies that consist of a main red part that flies around the room
and connects with a larger, transparent version of itself. Use the Sword to
destroy the smaller opaque creatures to destroy the transparent part as well.
If you need health, just use Magic Powder on the Bubble moving around the room
to turn it into a Fairy. Then, go left across the conveyor belt and try not to
slide into the spikes. When you reach the other side, go into the next room. Go
up through this room and walk up the conveyor belt pushing downward while
defeating the enemies you encountered in the previous room. When you reach the
top, go up into the next room. Here, lift up the skull pot to get the Key, then
stand where the pot was and hit the crystal switch to lower the blue barriers.
Now, get to the north wall while avoiding all the spike traps moving around
since you lowered the blue barriers, then unlock the door and go up the stairs
to the first floor. In the next room, go to the lower-right corner of the room
and lift up the rightmost pot to reveal a switch. Step on it to open the door
to the right, then go through it into the next room. There, just go right and
defeat the enemies, then go into the second half of this room. Defeat a couple
more enemies, then go through the door into the next room. In this room, defeat
a few more enemies, then use a Bomb and pick it up by pressing A, then throw it
over the barrier onto the cracked section of floor that the light is shining
on. Open the chest to get some Bombs, then go left into the previous room.

Go all the way down the hall and through the door into the next room, then go
left and up to the stairs. Go down the stairs to the basement again and get
across the room carefully since there are many spike traps moving around. When
you reach the other side, go down into the next room. There, go down a tiny
bit, then go right over the lowered blue barrier and into the next room. Here,
defeat the enemies and go right through the door into the following room. In
this room, make your way to the stairs in the north wall by walking on the
floor full of conveyor belts and different enemies. Go down the stairs to the
second basement level, then in the room you appear in, defeat the enemies you
see. Then, lift up the large block in the middle of the room, then go down into
the next room. There, just defeat the single red fireball-spitting enemy, then
go right into the next room. In this room, go right and up, unlocking all the
doors along the way. Also, defeat all the enemies that you come across. Don't
lift up the left pot in the second-to-last cell because it contains one of
those swirls that'll turn you into a rabbit. Go into the last cell and open the
chest to get a Key. Then, talk to the maiden and she'll follow you around
through the dungeon. Now, go all the way down and left out of this room, then
in the next room, just go left into the following room. In the next room, go
left and across the small conveyor belt, then use the Key on the locked door
and enter the next room. There, use the Magic Hammer to crush a couple of
moles, then open the large chest to get the Titan's Mitt. Now you'll be able to
lift up those darker-colored stones you couldn't lift before!

Now, use the Magic Mirror to warp to the dungeon entrance. When you get there,
the maiden will ask you not to go outside for some reason. Listen to her and go
right and up the path all the way to the wall. Then, go right and drop down to
the lower area and go up into the next room. There, go up to the large block
with the fireball moving around it, then go right into the next room. In this
room, watch out for the warp swirl that'll turn you into the rabbit. Just let
it hit you if you don't feel like defeating the enemies. Wait until it wears
off, then go right and down to the ladder. Climb up the ladder to the higher
level, then go left and up to the north wall, then go right and up into the
next room. There, just use the Pegasus Boots to dash straight up into the door
at the north end of the room. In this room, you'll see a patch of light on the
floor. Walk into that patch with the maiden behind you and the door will then
lock behind you and the maiden will complain saying it's too bright. She'll
then turn into Blind the Thief, who is the boss of this dungeon. Read the
Bosses section for help on defeating Blind. After you beat him, take the Heart
Container that appears, then the crystal that falls from above. You will then
be warped back outside of the now complete dungeon.

When you get back outside from the dungeon, go right to the far right path,
then go up and out of the Village of Outcasts. When you're at the scene with
the Fortune Teller's house, go east along the dirt path. Go all the way to the
area where the graveyard would be in the Light World, then use the Magic Mirror
and warp to the Light World. Then, go in the graveyard and get to the
upper-right part of it. Lift up the two dark stones with the Titan's Mitt, then
dash straight up into the tombstone to make it move back, revealing a hidden
room. Go down into that room and open the chest you find to get the Magic Cape.
Now, go back outside and go down and left, then down to the dirt path. Then,
walk into the sparkling area where you warped to the Light World and go back to
the Dark World. Once there, make your way all the way west along the path, then
south into the Village of Outcasts.

Village of Outcasts
-------------------

When you enter this village, go down along the rightmost path all the way
through town. When you reach the next screen where you can drop down ledges to
a building with an arrow carved above its door. Go left in that area and lift
up the small dark stones and talk to the toad dressed up in blue clothes. It'll
ask you to take it to its partner, then it'll follow you around. Now, go back
up and right, then up into the main part of the village. Then, go up and right
into the next screen. Here, go right and lift up a large dark stone, then go
right and warp to the Light World again. The toad will morph back into its
original form, which is the missing blacksmith. Go up the nearby ladder and
enter the Blacksmith's Shop. When you enter the building, the two blacksmiths
will reunite. Now, exit and reenter the building, then talk to one of the
blacksmiths. Keep answering yes to their questions and pay them 10 rupees, then
they'll take your Sword for a little while. Now, leave the building and go down
the ladder, then go left to the next screen. Then, go back right to the
previous screen and go back into the Blacksmith's Shop. Talk to one of them to
get the Tempered Sword (Level 3 Sword). Now, leave the shop and go down and
enter the portal you came here with to go back to the Dark World. When you get
there, go up the ladder and you'll see a chest in the run-down version of the
Blacksmith's Shop. The chest turns out to be locked and you'll carry it along
with you for now. Now, go down the ladder and go left, then lift up the large
stone, then go to the next screen. There, go down into the following area and
go down and drop down the ledges to the bottom. Lift up the large dark stone
behind the building, then follow the path down and right out of the village.

Follow the path down and right along the dirt path until it moves upward. Then,
follow the right wall south and lift up the large stone in your way, then
continue south to the next screen. There, use the Magic Mirror to warp to the
Light World. Then, go left to the canyon areas before the desert. Go up and
talk to the strange man standing next to the sign. Promise him not to tell
anyone about his secret and he'll open the chest, which contains the fourth
Bottle! Now, use the Flute to call the bird and fly to point #8, which is south
of Lake Hylia.

Lake Hylia
----------

When you land, go left to the next screen. There, jump off the ledge into the
water, then swim up and left to the large island there. Lift up the dark stone
there to reveal a warp tile. Step on the tile to warp into the Dark World just
inside the Ice Palace's walls. Now, just walk up into the actual Ice Palace.

Ice Palace
----------

In the first room of this palace, go up to the north wall and the left ice
enemy will come out of the wall to attack. Use the Fire Rod to quickly kill it
and open the closed door. Now, go left into the next room. There, defeat the
three blue jellyfish enemies. One of them will drop a Key; use it in the locked
door, then go down the stairs to the basement. In the new room, go down and
left and step on the switch to open the right door. Defeat the blob-like
enemies that come out of the ground if you're not quick enough, then go right
into the next room. In this room, go right and push the middle block to the
right, then go down into the next room. There, use Bombos to defeat all the
Pengators, then open the chest to get the Compass. Now, go back up to the
previous room and push the middle block upward, then go right over the switch
and into the right room. Use Bombos to defeat more Pengators, then avoid the
Bubble and lift up the pot to reveal a switch. Step on it to open the doors,
then go left to the previous room. Now, go left and step on the switch to open
the doors, then push the block to the left and go up into that room. Here,
defeat the red jellyfish creatures if you want, then hit the crystal switch to
turn it blue. Now, put a bomb on the crystal switch and quickly go right and up
over the lowered blue barrier before the bomb explodes and it rises again. Now,
go up and right and bomb the cracked floor, then fall to the room below. Here,
lift up the pots and go to the outer sections of the room and a Stalfos Knight
will fall from the ceiling. Hit it with your Sword, then place a Bomb on its
bones to defeat it. Go to the lower-left part of the room and another one will
appear. Do the same thing to defeat it, then when the door opens, go down into
the next room. In this room, get to the left side of the room while avoiding
the spikes since the floor moves left and right. Be sure to defeat the blue
jellyfish enemies since one of them drops a Key. Get to the lower-left part of
the room and use the Key to unlock the door, then enter the next room (if the
crystal switch isn't orange, hit it so it turns orange, then go into the next
room).

In this room, wait for the fiery bar to move to the right, then quickly go down
and left and lift up the pot in your way. Then, lift up the pot in the
lower-left corner and you're uncover a switch. Stand on it to open the door,
then wait for the fire bar to move to the right side again, then use the
Hookshot on the pot to the right to pull yourself to it. Then, lift up the pots
in your way and go right into the next room. Here, just go right and take the
stairs down to the third basement level. In this room, defeat all the Pengators
that slide toward you with the Sword. Be careful where you move since the floor
is slippery. After you beat all the enemies, go up through the door into the
next room. In this next room, stand in the doorway because a giant spiked ball
will move towards you, but stop before reaching the door. When it retracts
towards its original position, go up and to the left path. Then, walk right
into the middle path going up and down to activate the trap, then when it goes
down, go up through the door into the next room. Here, just avoid the fireballs
as the floor collapses, then fall down to the floor below. When you land, go up
and right into the next room. In this room, defeat the red jellyfish creatures
with the Hookshot, then use it to pull yourself over to the block at the other
side of the large pit. When you get to the other side, go down and left and
down into the next room. When you appear in the next room, select the Magic
Cape from your inventory, then walk into the room and quickly activate it
before the spiked ball hits you. Now, go around the wall and deactivate the
cape when you get there, then go up the stairs to the floor above. There, go
down to the wall, then use the Hookshot to pull yourself over the spike pit to
the pot at the other side. Lift it up to reveal a switch, then step on it to
make a chest appear at the left side of the spike pit. Hookshot over to it and
open the chest to get a Key, then use the Magic Cape to walk across the spikes,
then deactivate it and go up the stairs to the second basement level.

In the next room, go down and defeat the Stalfos Knight that falls from above
like you did earlier in the dungeon. Then, use the Magic Hammer and pound in
the first set of mole-like pegs, then lift up the large block to reveal a Key
and the yellow swirl. Quickly go right and down along the left wall to make it
crash into the wall. After that, take the key and pound down the next set of
mole pegs, then pull on the tongue sticking out of the statue to open the door.
You can destroy all the pots to get some goodies and reveal a switch. Press the
switch, then open the nearby chest to get the Map. Now, go right into the next
room. Here, simply go up the ladder to the floor above. There, go down and
destroy the pots, then open the chest to get the Big Key. Now, push the lower
block to the left, then the other one up, then go left through the path into
the next room. In this room, use Bombos to quickly defeat the Pengators here.
Then, lift up the lower pot to reveal a switch. Step on it, then go left into
the next room. Here, hit the crystal switch to lower the blue barriers, then
defeat the red jellyfish enemies. Then, place a bomb on the crystal switch,
then get to the north half over the blue barrier before it explodes and makes
the orange blocks sink. Then, bomb the cracked section of the ground and fall
through the hole to the room below. Here, lift up the pots north of you and
defeat the Stalfos Knight that falls from the ceiling. Then, go to the
lower-left part of the room and defeat the other Stalfos Knight. After that,
just go down into the next room. In this room, get to the left side of the room
while avoiding sliding into the spikes and the jellyfish enemies, as well as
the black creatures that crawl out of the walls along the way. When you reach
the left side by the crystal switch (make sure it's orange, otherwise hit it so
it becomes orange), then go down into the next room.

Here, go down and left and lift up the pots in your way. Lift up the pot in the
lower-left corner of the room, then step on the switch to open the door. Now,
wait for the fire bar to move to the right, then hookshot over to the pot to
the right. Continue right and up, lifting up the pots in your way, then go into
the next room. Here, just go right and down the stairs to the third basement
level. In the next room, defeat the Pengators with your Sword to consume magic
power, then after you beat them all, go up into the next room. In this room, go
up to activate the giant trap, then stand in the doorway to avoid getting hit.
Wait for it to move back up, then go up and left into the next room. There,
just move cautiously along the slippery floor while avoiding the fire bar, then
go down the ladder to the fourth basement floor. In this room, bomb the cracked
floor above the ladder to make a hole, then drop down the hole you create to
the fifth basement floor. When you land, open the big chest to get the Blue
Mail. Now you'll be more protected against enemy attacks. Now, go and push the
middle block to the right, then go up and push that block right. Then, go down
and right into the next room. There, use the Fire Rod to defeat the ice enemy
that'll come out of the left half of the upper wall, then open the door with
the Big Key and go into the next room. In this room, go up and defeat the 3 red
jellyfish creatures and the Stalfos Knight that'll drop down to attack. Then,
unlock the door with a Key and go down the stairs to the floor below. In the
room you appear in, use Magic Powder on the Bubble to turn it into a fairy,
then use it to recover some health. Then, go down into the next room. There,
defeat the ice creature that comes out of the left part of the wall, the
Stalfos Knight, and some more blue jellyfish enemies. After you defeat them
all, use another Key to unlock the right door, then go into that room. Here, go
right and hit the crystal switch to lower the blue barriers, then quickly leave
the room.

In the previous room, go up into the following room, then go up the stairs to
the fifth basement floor. Go down into the next room, then go right and down,
then right into the following room. In this room, lift up the skull pots in the
upper-left corner of the room and take the Key you find. Then, go across the
slippery room while avoiding the black creatures and the Bubble, then lift up
the lone pot up and to the right of the fire bar to reveal a switch. Hit it to
open the door, then go down and into the next room. Here, follow the icy path
all the way around to the door at the end. Use the Magic Cape if necessary to
avoid the fire bar if you're moving too slowly. After that, go left into the
next room. There, go left and lift up the pot to reveal a switch, then step on
it to make a chest appear. Open it to get a Key, then defeat the two blue
jellyfish enemies and go up the stairs to the next room. In the next room, go
down and right, then up to the door. Defeat the gel-like enemies with the Sword
and the ice enemy with the Fire Rod, then unlock the door with a Key and go
into the next room. There, you'll see two pots next to each other. Lift up the
left one and step on the switch there to open the door to the left. Avoid the
enemies and go left across the slippery surface into the next room. There, just
fall down the hole to the fifth basement level. When you land, go right into
the following room. In this room, defeat the ice enemy that comes to life.
You'll see two blocks next to each other on the left side of the pit; push the
lower one into the pit, then jump down to the sixth basement floor. When you
land, get off the block and lift the pot below it, then push the block onto the
switch to open the door. You needed the block because the door will only stay
open as long as something's on the switch.

Now, just go down into the next room. There, defeat the jellyfish enemies and
go left and down to the pots. Lift up the pots, then pull the right statue up
so you'll have enough room to get in front of it. Then, pound down the mole
pegs and lift up the large block to uncover a pit. Drop into the pit and you'll
enter the lair of Kholdstare. Read the Bosses section for help on defeating
this boss. After you win, get the Heart Container and the crystal, and you'll
then be warped back outside.

When you get back outside, immediately warp to the Light World. When you
arrive, use the Flute and fly to the southwest corner of the map (point #6).
You'll land on an unreachable grassy ledge on the south end of the Desert of
Mystery. Lift up the right dark stone to reveal a warp tile. Step onto the tile
to be warped into the Swamp of Evil in the Dark World.

Swamp of Evil
-------------

When you arrive in this swamp, drop off the ledge to the actual swamp, then
head north. Defeat any enemies you encounter in the swampy area, then when you
reach a large, dry platform at the north half of the swamp. Get onto it and
continue up and you'll see a tile with the Ether symbol on it. Stand on the
symbol and use Ether to stop the rainy weather over the swamp and open up the
giant head in front of you. Then, enter the head to begin the Misery Mire
dungeon.

Misery Mire
-----------

When you enter this dungeon, go up and right to the pit, then use the Hookshot
to pull yourself to the block at the other side. Then, go right and down the
stairs into the basement level. In the next room, defeat the two enemies
nearby, then go left and up and defeat the Wizzrobes when they appear to
attack. You can only hurt them when they're fully visible. Defeat them all with
your Sword and avoid the statue eye that shoots lasers at you if it spots you.
After you kill all the enemies, go up into the next room, There, go down the
ladder and head up to the boundary, then go left. Lift up the pot in your way
and continue left, then go up and left to the ladder. Do NOT climb up the
ladder, instead go right through the narrow path and up the ladder there, then
go up into the next room. In this room, just go right into the following room.
There, go up and lift up the pot in the upper-left corner to get a Key. Then,
defeat the pink-tinted Stalfos and avoid the beam statue, then put on the Magic
Cape and walk onto the spikes. Lift up the pot in the middle of the spikes to
reveal a switch. Step on the switch to make a chest appear, then open it to get
another Key. Now, get off the spikes and deactivate the cape, then unlock the
north door and go into the next room. Here, just walk up across the grating and
into the following room. In this next room, simply walk up the hallway and go
left into the next room. Go left across yet another hall with no enemies all
the way into the following room. Once there, lift up the pots and go up and
left to the large set of walls with a fireball moving around it. Go along the
upper half of this group of walls, then lift up the pot at the other side to
get a Key. Hit the crystal switch to turn it blue, then go down and right past
the lower half of the walls. When you're able to go down again, go over the
lowered blue barrier and walk around the spike pit. Then, continue down and
unlock the door with a Key, then go into the next room. When you enter this
room, use the Magic Cape and walk straight down across the spike pit and past
the giant spiked ball. When you reach the south door, deactivate the cape and
go down into the next room.

In this room, avoid the fireballs and Stalfos and head right into the next
room. Here, go down all the way along the narrow path to the south wall, then
go right and up across the grating. Avoid the fireball-shooter and walk over
the lowered blue barrier, then lift up the pot to reveal a switch. Step on it
to make a chest appear, then open the chest to get a Key. Then, go left and up
into the next room. There, just defeat the slugs and the bombs they lay, then
go right into the following room. In this room, go right and push the block to
the right, then go up into the next room before you get hit by the fireballs
the torches shoot at you. Go up the hallway into the next room, then go down
the ladder and up across the bridge to a chest. Open it to get a Key. Now, go
back down a couple screens to the room with the fireball-shooting torches. Push
the block down and go down through the door into the following room. There, go
down the ladder and go left to the other ladder. Go up it and go left and down
to the locked door. Unlock it with a Key and go into that room. In that new
room, destroy the floating Stalfos heads and the blue jellyfish creature using
your Sword. Watch out because there is a device in the room that'll shoot a
fireball each time you use your sword. After you kill the enemies, you'll find
a Key. Take it and unlock the left door, then go into the next room. There, go
left and down through the south door into the following room. In the next room,
defeat the enemies while being careful not to get hit by a fireball when using
your Sword. Then, go down, right, and up around the wall dividing the room.
Lift up the pot in the corner and take the large magic decanter to completely
fill your magic meter again, then go up the stairs to the first floor. In this
room, go down and you'll see there are 3 blocks in a row blocking two torches
on either side of the room. Push the top and bottom blocks forward, then push
the middle block up or down.

Now, go down into the next room and do the same thing for the next two sets of
blocks. Then, go back up into the previous room and select the Lamp from your
inventory. Now, quickly light the two torches in the room, then go down through
the door into the next room. Light the other two torches quickly while avoiding
getting hit by the Wizzrobes. If you went quick enough, you'll hear a loud
rumbling sound. Now, go down and right into the next room. You'll see that it
has expanded greatly compared to what it originally looked like. Now, go right
and drop into the pit and fall to the floor below. When you land, open the
chest to get the Big Key, then use the Magic Mirror to warp to the dungeon's
entrance. When you get there, go up and right, then use the Hookshot to cross
the gap. Then, go down the stairs into the basement level. In this room, defeat
all the enemies like before to open the door, then go up through the north door
into the next room. There, go right and up and go through the first door you
see into the following room. In this room, just walk right across while
avoiding the Bubble and go into the next room. In this next room, quickly use
the Hookshot to cross the gap and pull yourself over to the block. Then,
quickly use the Pegasus Boots and dash up the collapsing bridge to the large
chest at the end. Open the chest with the Big Key and you'll get the Cane of
Somaria. Now that you have the cane, go left into the next room. There, go left
and down and drop down to the lower area, then go down and up the ladder. Turn
the Bubble into a fairy using Magic Powder if you need the health, otherwise
continue left into the next room. Here, go up to the barrier, then drop down to
the lower part of the room. Go left and avoid the large energy balls moving
around the walls. When you can't go left anymore, go up to the ladder and climb
up to the upper area, then go left and into the next room.

In this room, simply go left and up and avoid the fireball-shooters, then go up
into the next room. There, just go left through the next door into the
following room. In this new room, defeat the Wizzrobes, then go up and unlock
the door with the Big Key and enter the next room. There, just go up and walk
into the warp tile to be warped to another room. When you reappear in the new
room, go right and lift up the pots in your way, then go up the ladder and
unlock the next door with the Big Key, then go into the next room. In this
room, go left and lift up the pot to get the large magic decanter and refill
your magic meter, then go back right and climb down the ladder. Then, go up
across the bridge and go down the stairs to the second basement floor. In the
darkened room you arrive in, go right and down while avoiding the fireballs,
then unlock the door in the lower-right corner of the room and go down into
that room. Grab the 9 blue rupees, which total to 45 rupees, then leave the
room. Now, get to the left side of this room, where you'll find a single skull
pot. Lift up the pot to reveal a switch. Use the Cane of Somaria to create and
place a block on that switch to open the door and keep it open. Now, go
straight down into the next room. In this room, simply follow the left wall to
the open door to the left. Go through it into the following room. In this new
darkened room, go up to the boundary, then use the Magic Cape and walk all the
way left to the boundary. That way you won't waste time and you won't get hit
by the spike trap. Deactivate the cape when you get to the other side, then go
down and lift up the pot in your way. Then, continue down and left to the wall,
then go through the door into the next darkened room. Go left across the
lowered orange barrier and go up to the north wall, then defeat the Stalfos and
bomb the cracked section to make a hole in the wall. Go through that hole into
the next room, then hit the crystal switch there to turn it blue, then go back
to the previous room. Now, go left across the blue barrier and avoid the
Bubbles, then go left into a fully lit room.

There, go up along the right wall and avoid the yellow swirl by moving up
quickly so it hits the wall. Avoid the gel-like enemies that fall from the
ceiling, then when you reach the north wall, go left and lift up the pot, then
hit the crystal switch to turn it orange again. Now, go back right and down
until you can go left, then go left and avoid the spike trap. Then, go up the
stairs in the middle part of the room to reach the first basement floor. There,
avoid the fire chain moving around and go left, up, and left over the lowered
orange barriers. Then, go up and unlock the door with the Big Key, then enter
the boss's lair. You'll be fighting a creature called Vitreous as the boss of
this dungeon. For help on defeating it, read the Bosses section of this guide.
After you defeat it, grab the Heart Container and the crystal, then you'll be
back outside again.

When you get back outside of the Misery Mire dungeon, use the Magic Mirror to
warp to the Light World again. When you get there, get away from the warp you
entered the area with and use the Flute. Then, fly to the Magic Shop and buy 1
blue potion and 3 green potions. You're REALLY going to need them for the next
dungeon, Turtle Rock. Now, leave the shop and play the Flute again, then fly to
point #4, which is in front of Link's House. From there, go right to the dirt
path and follow it north and west, then north to the castle gates. Defeat the
soldiers and walk through the open gate to warp to the Dark World. Then, go
right and defeat the enemies, then go to the next screen. Head south all the
way to the land bridge with the pegs on it. Pound the pegs, then continue down
and left along the dirt path. Go left past the high ledges, then go up and
right to the Bomb Shop (this is where Link's House was in the Light World). Go
up to the large, orange bomb and press A to buy it for 100 rupees. Now, leave
the store with the giant bomb behind you. Go left and down to the dirt path and
follow it east. Defeat any enemies along the way, but do not press A since
that'll make you drop the bomb and the 3-second timer will begin. Continue
right to the end, then go up and pound the pegs again. Then, go up and left,
then continue north until you can go west. Take the path west, then go left and
up the steps onto the Pyramid of Power. Go left along the wall, then when the
bomb is in front of the cracked wall, press A. After 3 seconds, the bomb will
explode and the massive blast will make a hole in the pyramid. Go in the new
room and you'll find a Mysterious Pond. Go up to it and throw in the Bow and
Arrows. The fat fairy will appear, then answer her truthfully and she'll give
you the Silver Arrows you'll need to defeat Ganon. They're stronger than your
old arrows. Now, throw in your Tempered Sword and the fat fairy will appear
again. Answer her honestly and she'll give you the Golden Sword (Level 4
Sword). Now, leave the room and use the Magic Mirror to warp to the Light
World. Once there, use the Flute and fly to point #1, which is at the beginning
area of Death Mountain.

Death Mountain
--------------

When you land, go down and right past the cave and continue right to the ladder
while avoiding the enemies and the falling boulders. Climb up the ladder and
continue up, then left and up to the tall ladder next to the cave leading to
the bottom of the mountain. Climb all the way to the top of the ladder, then go
right and defeat the giant Gohmas hopping around with your Sword. Continue
right and walk onto the warp tile to enter the Dark World. From the point where
you warped, go straight down and drop off the cliff to a ledge on the side of
the cliff. Go inside the cave there and use the Magic Hammer to crush the mole
pegs. Then, use the Magic Cape and go quickly along the long path covered with
spikes. Lift up the large block at the end and deactivate the cape, then open
the chest to get the Cane of Byrna. Now, use one of the green potions I told
you to buy to recover your magic, then use the Magic Cape to get back out of
the cave. Back outside, drop down to the lower area, then go left and up to the
ladder. Climb up the ladder, then go right to where Spectacle Rock is in the
Light World. Use the Magic Mirror to warp back to the Light World and drop off
the north side of the rock, then follow the path east past the Tower of Hera.
Continue right and defeat the Gohma and the enemy that turns into a stone when
you attack it. Cross the bridge, then pound the stakes at the other side with
the Magic Hammer. Then, continue right and defeat more Gohmas. When the path
moves north, follow it north and east, then south again. Go down and right and
lift up the dark stone, then climb up the ladder and you'll find 3 stakes.
Pound them in counter-clockwise order (right, up, left) and a warp tile will
appear. Step on it to warp to the Dark World, and you'll be standing on top of
Turtle Rock. Go down and stand on the tile that has the Quake symbol on it.
Then, use the Quake medallion and the Turtle Rock's head will disappear,
revealing an entrance to the dungeon. Drop off the high ledge and go inside the
Turtle Rock.

Turtle Rock
-----------

From the start of this dungeon, go up and lift up the right pot first. Then, go
to the pit and you'll see a white track with a question mark block at the end
of it. Use the Cane of Somaria to create a platform on that track, then go down
and lift up the left pot to completely refill your magic. Now, ride the
platform to the other side of the pit and enter the next room. Here, go up to
the track and use the cane to create a block, then push Right on the Control
Pad to move right and up along the track. Get off at the second stop (the
platform stops each time you reach a question mark box; press the Control Pad
in the direction you want to go to continue moving. At the second stop, go
right through the door into the next room. Create a platform and ride it down
and right to the intersection. Then, press Up to move up on the track. When
you're lined up with the unlit lanterns to the left, use the Fire Rod to light
the two to your left. Continue riding the platform and light the other two
lanterns with the Fire Rod to open the north door. Now, use the Hookshot to
pull yourself to a lantern and intentionally fall down the pit, only to return
to the entrance of the room. Then, go up through the door into the next room.
There, use the Magic Cape and quickly go all the way up through the room and
walk around all the barriers along the way. You can walk through the giant
spiked rolling pins since you're invisible. At the end, open the chests to get
a Map and a Key. Now, go back down through the room without the aid of the
Magic Cape to conserve magic power while avoiding the spiked bars. Go around
the barriers and quickly go against the left or right walls to avoid getting
hit. Then, go down through the door into the previous room, then go down and
left and lift up the pots to recover all your magic and one heart on your
health meter. Now, go left into the large room with the track. Create a
platform and ride it up and left to the second stop, then get off and unlock
the door with a Key and enter the next room.

Here, defeat the giant bouncing creature known as Pokey with your Sword. Watch
out that you don't get hit when one of Pokey's lower parts goes flying when you
hit it. After you beat it, take the Key it drops and unlock the north door.
Then, go up into the next room. In this room, avoid the Chain Chomps and stand
below the lowered orange barriers and throw the Boomerang at the crystal switch
to lower the blue ones. Now, go down to the left part of the room and push the
lone block to the right to reveal a chest. Avoid the chained enemies and hit
the crystal switch again to lower the orange barriers, then open the chest to
get a Key. Use it to unlock the door, then go down the stairs to the first
basement floor. There, go down the ladder and go right and down along the path.
Defeat the blobs that come out of the ground and the Pokey while trying to
avoid getting hit by the Bubbles. Then, climb the ladder in the lower-right
part of the room and walk into the tunnel to automatically travel through it.
When you come out at the other side, go left into the next room. In this room,
you'll see two tunnels that you can enter. Go in the right one across the room,
then when you exit the tunnel, go left into the following room. Here, avoid the
Bubbles and go left and down to the crystal switch. Hit it to lower the blue
barriers, then go down into the other part of the room. Use Bombos to destroy
the enemies (excluding Bubbles), as well as the yellow swirl that'll transform
you if it made contact. Now, take the Key the Pokey dropped and get to the
right side of the room. When you reach the upper half of the right wall north
of the locked door, hold Right and walk down to safely unlock the door since
there's a laser eye that'll nail you if you stood in front of the door and
looked in its direction. After you unlock the door, quickly run through into
the next room.

There, go through the tunnel to the platform in the middle of the room. Open
the chest there to get the Big Key, then go down into the next tunnel. When you
exit this tunnel, go right into the next room. Here, go through the tunnel to
the other end, then lift up the pot and completely refill your magic, then go
down and climb up the ladder. Go through the tunnel atop the ladder, then go
left into the next room. This time, go down into the left tunnel through this
room. At the tunnel's exit, go down through the door into the next room. In
this room, use Bombos to defeat the two Pokeys and the yellow swirl that was
hiding in a pot in the lower-right corner of the room. Then, go down through
the already open door into the next room. Here, go down and left into the
following room. In this new room, there are 5 laser eyes in the upper wall and
two of them are always open and will shoot anything in their path. Do not look
directly at the remaining eyes because they will open and attack you. Go left
and down and lift up the pots, then bomb the cracked wall. Avoid the lasers and
go through the door to a ledge outside of Turtle Rock.

Walk right along the ledge to the other cave and go into it to enter a
different room in the Turtle Rock dungeon.

Turtle Rock (Second Part)
-------------------------

When you reenter Turtle Rock, use the Hookshot to pull yourself to the large
chest. Open it with the Big Key to finally obtain the Mirror Shield. Now you'll
be able to defend yourself against all projectiles (lasers, fireballs, etc.).
Now, go up around the chest and into the next room. There, avoid the fireballs
and the spiked rolling pin, then get to the upper door and unlock it with the
Big Key. Then, go up into the next room and go left through the tunnel to the
upper-left part of the room. When you exit the tunnel, go up into the following
room. In this room, defeat the Pokey, then bomb the upper wall. Watch out for
the small black creatures that come scurrying out of the hole in the wall, then
go up into the next room. Here, wait for the spiked rolling pin to move to the
right, then quickly walk over the lowered orange barrier and hit the crystal
switch with the Boomerang to lower the blue barriers. Then, quickly go left in
front of the chest to avoid the spiked bar. Now, open the chest to get a Key,
then wait for the spiked bar to come to the left wall. Follow it to the right
and hit the crystal switch with the Boomerang again to lower the orange
barriers. Then, quickly go over the lowered barrier and use the Key to unlock
the door. Go down the stairs to the second basement level. The darkened room
you enter is really annoying because it consists of those white tracks over the
pit occupying the entire room. Also, there's a fire bar that moves around a
block, which can get in your way if you happen to ride past it on a platform
and it's about to hit you.

Anyway, go down and create a platform and ride it to the right until you reach
a connecting track going down. Hold Down to switch tracks, then ride it down
and right until you reach another track going down and right. Go down onto that
track to the platform in the middle of the room, then lift up the pot there to
reveal a switch. Step on it once to open the door in the lower-left part of the
room. Now, intentionally drop into the pit to return to the entrance of the
room. Then, create a new platform and ride it to the left. Select the Magic
Cape from your inventory and ride the track all the way down along the left
side of the room. When you pass the fire bar, activate the cape until you're
safe, then deactivate it. Follow the far left track all the way down until it
turns right, then go right on it to the four-way intersection. Hold Down at the
intersection to go on the track going down. Ride that track down and right,
then up past the next four-way intersection. When you reach the intersection
where you can either go left or right, go left to the next four-way
intersection. Continue left along the track all the way to the end, then get
off the platform and go through the door into the next room. Here, use the
Pegasus Boots to dash down across the narrow path to quickly avoid all the
lasers being shot at you. Dash into the Helmasaur at the end, then press
another direction on the Control Pad to stop running. Now, go right and down
into the following room. Here, there will be a bunch of paths to the left and
right of the middle narrow path. Each side path is guarded by a laser eye
that'll shoot at anything in its path. Dash down through this room to the wall,
then defeat the red Hardhat Beetle.

Now, go left on the last path going left and you'll reflect the laser with the
Mirror Shield. When you're not being shot at, open the chest to get the Key.
Here's a quick tip to get the rest of the treasures here without getting hurt
by the lasers. Walk left or right on the path you pick until you reach the wall
(you'll reflect the lasers with your Mirror Shield, don't worry). When the
laser isn't shooting at you, open the chest to get whatever item was inside it.
To get back to the middle path, face down and hold B to charge your Sword. Your
shield will be on your left side, so go right back onto the main path while
still reflecting the lasers. If you went on a right path and want to get to the
main area, just face up and charge the Sword. Now that you have the Key, get
back to the middle path and go up into the previous room. There, go around the
path and unlock the left door with the Key, then go into the next room. In this
room, hit the crystal switch to make the blue barriers sink. Now, go up and
left over the first blue barrier. Make your way up to the next crystal switch.
Go to the left side of the lowered blue barrier to the left of the switch, then
use the Boomerang to hit the switch to lower the orange barriers. Then, go left
and up over the lowered barriers to another crystal switch.

Get to the right side of the lowered barrier to the right of the crystal
switch. Then, use the Boomerang to hit the switch and lower the blue barriers
again. If you need health before this point, turn the Bubbles into fairies to
recover your health without wasting your blue potion. Now, go up over the
lowered barrier go down the stairs to the third basement level. There, go left
and create a platform on the track, but don't go on it yet. Lift up the pots to
get a heart and a large magic decanter to refill your magic power instantly.
Now, ride the platform across the pit to the other side, then open the door
with the Big Key and enter the boss's lair. The boss of this dungeon is
Trinexx, and if you need help defeating it, read the Bosses section of this
guide. After you defeat Trinexx, take the Heart Container and the final crystal
with Princess Zelda inside. Unlike all the other maidens you found inside
previous crystals, Zelda will tell you what you have to do now that you have
all the crystals. After that, you'll recover your health and magic and be
warped back outside of the main entrance to Turtle Rock.

After you get back outside again, go left and up, then left to the next screen.
Head south to a large stone, then go west and watch out for the enemies that
appear and shoot fireballs at you. Reflect their attacks and defeat the enemies
with your Sword, then continue left across the land bridge. At the other side,
defeat the enemies and go up and left to the next screen. Go down and left to
Ganon's Tower. Walk past it and the seven crystals will break the barrier
preventing you from getting into the tower. After that, go up the steps and
into Ganon's Tower.

Ganon's Tower
-------------

When you enter Ganon's Tower, go up and left, then go down the stairs to the
first floor. In the next room, dash into the back of the right torch when the
energy ball isn't in your way to make the Key fall to the ground. Take the Key,
then go left into the next room. Here, get on the conveyor belt and use the
Magic Hammer to crush the right, upper, and left mole pegs in the middle part
of the room. Then, stand where the left mole peg was and push the middle block
to the right and you'll step onto a star tile, which makes the pits disappear.
Now, go left into the next room. In this room, use the Hookshot to pull
yourself to the block (not the pot) on the platform to the left. Lift up the
pot and go to the lower-left corner of the platform. Then, use the Hookshot and
pull yourself down to the right block on a platform south of your position.
Next, pull yourself to the block on a platform to the right, then use the
Hookshot again on the block at the south ledge to be pulled to it. When you get
there, go left and pull yourself to the skull pots across the pit, then defeat
the pink-tinted Stalfos and hit the crystal switch nearby with your Sword to
lower the blue barriers. Now, place a bomb next to the crystal switch and get
to the south side of the lowered barriers. When the bomb explodes and the
switch changes color, go down into the next room. Here, go left and down, then
place another bomb next to the crystal switches. Quickly go down and right to
the corner before it explodes, that way you'll pass the orange barriers before
they rise and the blue ones fall. Lift up the pot in the lower-right corner of
the room to get a Key, then unlock the door and go right into the next room.

In this room, hit the crystal switch to lower the orange barriers, then go up
and walk along the north wall. When you reach the east wall, wait for the spike
traps to move to the left, then go down and into the warp tile. When you appear
in the next room, wait for the fire chain on the bottom path to move back to
the left, then go down and left on that path. Go up in between the block walls
to the second path, then continue left. Hide in between the walls to avoid
getting hit by the fire chains. Then, push the lone block in any direction and
a chest will appear on the other side of the pit. Hookshot over to it and open
it to get a Key, then go down and unlock the door and go into the next room. In
the barricaded section of the room you enter, walk into the right warp tile to
reach another room. In that new room, go down and lift up the pots in your way.
Then, go left and step on the left warp tile to reach the next room. There, go
down and left onto yet another warp tile. In the next room, go right and knock
the two blue Hardhat Beetles into the pits. Then, make your way around the pits
and go right and up onto another warp tile. When you reappear, just walk up and
onto the following one. Then, go right and down into the next room. Here, go
down and right until you reach the path going north. Go up that path and defeat
the enemies you encounter, then stay right when the path splits. Lift up the
two pots you find at the end of the ledge, then go down and left, then up the
left path. Go up and right to the boundary, then use the Fire Rod and shoot
across the pit at the unlit lantern. When you light it, you'll see that all the
invisible floor over the large pit appears. Now, quickly go back down and
around to where you destroyed the two pots. Go along the invisible path as
quickly as you can and knock any enemies into the real pit. When you reach the
end of the path, go up into the next room.

In this room, go up and right and lift up the skull pot blocking access to the
lower-right part of the room. Turn the Bubble into a fairy if you need health,
then open the chest to get 10 arrows. Then, put a bomb on the cracked floor
next to the chest to make a hole leading to the basement below. Drop down the
hole and land in the next room, where you'll fight the Armos Knights. Defeat
them using the Silver Arrows since one arrow will kill each knight. After you
beat them all, go up into the next room. There, open all 3 chests to get the
Big Key, some bombs, and 10 arrows. Now, leave the room and go through the left
door into the following room. In that room, ram into the hollow north wall to
make a hole, then go into that new room. Use the Boomerang to take the fairies
and recover your health if you need it, then go back to the previous room. Now,
go left and up the stairs back to the first floor. There, push the right block
to the right and get into the main part of the room. Open the large chest with
the Big Key to get the Red Mail. You will now be protected even more than you
were with the Blue Mail. Now, go up through the door and into the next room.
Here, just go up the stairs to the second floor. Once there, go down and right,
then go up the ladder and up the stairs to the third floor. In the new room,
throw the Boomerang to the left and hit the crystal switch to make the blue
barriers sink. Now, go left and down and left again along the lowered blue
barriers and lift up the pots in your way. Get to the area in front of the
closed door walk straight up on the blue barrier. Lift up the pot there and
throw the Boomerang up at the crystal switch to turn the switch orange. Now, go
left to the wall and push the upper block upward to open the closed door. Now,
get back to where you were standing before you hit the switch and hit it again
to lower the blue barriers. Then, go down and into the next room.

In this room, go down and pull the statue to the right, then get in front of it
and pull it downward just enough so you can get behind it. Also, make sure
there's enough room so you can get to the left of it. Then, wait for the spike
trap to get to the right of the statue, and then push the statue down and the
trap will be out of your way. Then, go left on the middle path, then defeat the
two red Goriyas with the Bow and Arrows to open the doors. Now, go right to the
statue and put on the Magic Cape, then activate it and go right through the
door into the next room (I made you activate the cape because I didn't want to
waste time moving the statue again and all). In this room, deactivate the cape
and avoid the lasers from the beam statues (you can't reflect their lasers,
sadly), then defeat the two red Goriyas with a couple Silver Arrows. Then, go
up into the next room. Go straight up the hall and open the door with the Big
Key, then go into the next room. There, go down the ladder and walk up through
the room while avoiding the spike traps. When you reach the second crystal
switch, hit it with your Sword to lower the orange barriers. Then, defeat the
two cyclops enemies with arrows after you wake them up. After that, lift up the
middle pot to reveal a switch. Step on it and go down to the other side of the
lowered barrier. Then, hit the crystal switch to raise the orange barrier, then
activate the Magic Cape and walk all the way down through the spike traps.
Climb up the ladder and deactivate the cape, then go right and up, then right
into the next room.

Here, go up and right along the path and avoid the cannonballs being shot at
you from both sides of the wall. When you reach the end of this mess, go up the
stairs to the fourth floor. In this room, defeat all the enemies to open the
door to the left. Then, go left into the following room. Here, stay off the
conveyor belt and defeat the Stalfos while avoiding the lasers coming from the
beam statue. Then, go down into the next room. In this room, avoid the
laser-shooting statues and defeat the enemies that you fought in Blind's
Hideout. After you defeat them all, go along the conveyor belt to the south
wall, then go down into the next room. In this icy room with a conveyor belt
and some more of those laser statues, defeat the two enemies here to open the
closed door. Then, get across the ice and conveyor belt and go down into the
next room. In this next icy room without conveyor belts, avoid the fireballs
and the lasers and defeat the pink-tinted Stalfos, as well as the pink enemy
you saw in Blind's Hideout. After you beat them, go left across the slippery
floor into another room. In this hallway, hide behind a statue of Ganon to
avoid the yellow swirl. After it crashes into the statue, go left and into the
following room. In this sandy room, you'll have to fight the Lanmolas again
from the Desert Palace. Avoid the fireballs being shot by the trap in the
lower-left part of the room and attack the Lanmolas' heads with your Sword.
After you defeat all of them, go up through the now open door into the next
room. Here, lift up the pots to get a heart, a small magic decanter, a bomb,
and some arrows. Then, go up the stairs to the fifth floor.

In the room you enter, wait for the three Wizzrobes to appear, then use Ether.
You'll be able to see the invisible floor for a couple seconds, plus the Ether
will kill the Wizzrobes. Now, remember the path and get across the room to the
door, then go down into the next room. Here, go down and dash to the right
through this room. You should defeat a couple Dark World soldiers along the
way, plus you'll avoid the laser eye in the wall. After that, go up through the
door at the right side of the room to enter the following room. In this room,
wait for the four Wizzrobes to appear, then use Ether to kill them all at once.
Then, walk up across the conveyor belts and through the door into the following
room. Dash up through the middle of this room before the floor collapses and
defeat the soldiers at the end, then go right into the next room. In this room,
go right to the block with the fire bar attached to it and take the path going
up. Lift up the pot in front of the unlit lantern, then go back down to the
block. Go right and lift up the pot over there, then take the path going down
and lift up the pot there. Now, equip the Fire Rod and stand on the north path
just out of reach of the fire bar. As soon as it passes to the right, light the
lantern with the Fire Rod. Then, go down and light the one to the right, then
the one south of the block with the fire bar attached. Now, go on the left path
and light the last lantern to open the door. Now, quickly go down and lift up
the first pot in your way, then continue down and right into the next room
before the door closes. If it closes, you'll have to relight the lanterns and
try again. If you make it, you'll be in the next room, obviously.

In this next room, get to the upper wall immediately to avoid the laser shots
from the wall. Lift up the two pots in both corners to get a heart and a magic
decanter to completely refill your magic. Now, quickly get to the south wall,
then go up the ladder to the sixth floor. As soon as you enter this room, go
right to the edge and face south, then use the Fire Rod to light the lantern.
Then, go left and light the lower-left and upper-left lanterns. Finally, go up
and right and light the upper-right one to open the door. Avoid the energy
balls moving around the room while you do this, then go up through the door and
into the next room. If you're not quick enough, the floor will collapse and
you'll fall to the room below. Then, just climb back up the ladder and try
again. When you make it to the next room, defeat the Helmasaurs and take the
Key they drop when you defeat them. Then, avoid the fireballs and open the
chests to get Bombs, then unlock the left door with a Key and enter the next
room. Here, go down and avoid the small spike trap. Go all the way down and
activate the larger trap and it'll come towards you. When it stops and moves
back to the left side, get as close to the south wall as you can and face it
while the conveyor belt moves you. Then, place a bomb in front of the crack in
the wall. After it explodes and a hole is made, trigger the large trap again
and avoid it, then go down into that new room. There, wait for the yellow swirl
to crash into the orange barrier, then use the Boomerang and hit the crystal
switch to lower the orange barriers. Then, get right next to the blue barrier
and hit the switch again from far away to lower the blue barriers.

Now, avoid the energy ball and/or the Bubble and open the chest to get a Key.
Then, get to the outside of the lowered blue barriers and hit the crystal
switch to lower the orange ones. Now, go down and unlock the door and enter the
next room (you may have already had a Key for this door; if you do, just skip
the above walkthrough for this room and use that key on the door instead).
Here, drop down to the lower ledge and you'll fight Moldorm. Hit it twice in
the tail with your Sword to destroy it. After you win, a chest will appear on a
south ledge. Get to the lower-right part of the platform you're on and Hookshot
over to the chest. Open it to get 20 rupees, then climb up the ladder and push
the upper block to the left. Go left and down and push the second bottom block
to the left. Finally, push the second upper block to the left, then go around
it and continue left into the next room. In this new room, I highly advise you
use the Magic Cape for safety. Activate the cape and go left and up through the
room full of slippery floors, conveyor belts, and Helmasaurs. Continue up to
the stairs, then deactivate the cape and go up to the seventh and final floor.
There, go down and left through the hallway, then go up and unlock the door
with the Big Key. Enter the room and you'll meet Agahnim again. Read the Bosses
section for help on defeating him the second time around. After you defeat him,
you'll see Ganon emerge from Agahnim's fallen body, then turn into a bat and
fly away. The Flute will automatically be played and the bird will take you out
of Ganon's Tower and to another place.

Pyramid of Power
----------------

After the escape from the tower, you'll see Ganon in his bat form crash through
the top of the Pyramid of Power. Link will then land in front of the hole atop
the pyramid. Before you drop in for the final battle, go find a fairy fountain
and recover all your health. If you feel confident enough without recovering
health/magic, just drop into the hole and you'll meet Ganon when you land. Read
the Bosses section for help on defeating Ganon. After you win, congratulations
on beating Zelda: A Link to the Past!

******************************************************************************

-=-=-=-=-=-=-=-=
-=  6. Items  -=
-=-=-=-=-=-=-=-=

Main Equipment
--------------

Sword: This is your main weapon and it is always equipped once you obtain it.
       You use it by pressing the B button. There are 4 different power levels
       of the Sword: the regular Sword, the Master Sword, the Tempered Sword,
       and the Golden Sword. In the walkthrough, there will be more details on
       getting each level.

Shield: Here's your shield to go with your sword, which you get at the
        beginning of the game. There are 3 different levels for the shield:
        the regular Shield, the Red Shield, and the Mirror Shield, and each
        one can reflect attacks better. The Red Shield can deflect fireballs,
        while the Mirror Shield can deflect lasers as well.

Clothing/Armor: Here is your main source of protection that you'll always have
                with you since you wear it! You start the game with a regular
                Green Jerkin, but you can find much stronger Mails to protect
                yourself more against attacks.


Action Items
------------

Pegasus Boots: You use these special boots to be able to dash in any direction
               (up, down, left, or right) with your sword drawn in front of
               you. You can ram down weak walls and shake items out of trees
               with these boots. You receive them from Sahasrahla after you
               receive the Pendant of Courage in the Light World.

Power Glove/Titan's Mitt: You must have one of these gloves in order to lift
                          up rocks found throughout the game. With the Power
                          Glove, you can lift the light-colored rocks, but you
                          need the gold Titan's Mitt to lift any rock. You
                          find both these gloves in two of the dungeons in the
                          game.

Zora's Flippers: These flippers are a necessity if you want to swim through
                 the deeper water areas. You buy them from Zora in Zora's
                 Falls for 500 rupees, but you are required to get them if you
                 want to complete the game.

Moon Pearl: This is a very odd, but important item because you must have it to
            stay in the same form in the Dark World. Otherwise you'll turn
            into a rabbit and you won't be able to use any items except the
            Magic Mirror in the Dark World. You are required to get this item
            to even do anything in the Dark World.


Usable Items
------------

Bow and Arrows: This classic weapon from almost every game in the series
                appears again in this game. You can shoot arrows at various
                enemies and objects with this weapon. There are two types of
                arrows you can obtain, the Wooden Arrows and the special
                Silver Arrows. You must have the Silver Arrows in order to
                actually harm Ganon in the final battle at the Pyramid of
                Power. You can increase the total amount of arrows you can
                hold at once by visiting the island in Lake Hylia in the Light
                World and throwing 100 rupees into the fountain in the cave.

Boomerang: This item can be used to help you, as well as to attack enemies. It
           can kill some very weak enemies, and temporarily stun the stronger
           enemies. You can also grab faraway rupees, magic decanters, and
           other items on the ground. You first find the normal blue
           boomerang, but you can find the red Magical Boomerang later in the
           game, which can be thrown much farther.

Hookshot: The Hookshot is a grappling device that can be used to pull yourself
          to distant objects. It can also be used to stun and sometimes defeat
          many enemies. This item is especially useful because it can help you
          get over large gaps and reach faraway places.

Bomb: Here is another item that's found in almost all of the Zelda games to
      date. You obviously use it to blow open holes in certain walls, as well
      as defeat enemies. You can also increase the amount of bombs you can
      carry at once by visiting the island in Lake Hylia in the Light World
      and throwing rupees into the fountain.

Mushroom/Magic Powder: This special powder can be used for various purposes
                       throughout the game. You must first find the Mushroom
                       in the Lost Woods, then bring it to the Witch and
                       she'll create Magic Powder for you. However, each time
                       you use Magic Powder, a small amount of magic is used,
                       so use it only when necessary.

Fire Rod: Here is a really great item that you find in a dungeon in the Dark
          World. You can use it to shoot fireballs at enemies and light
          lanterns. Each time you use this weapon, a small amount of magic
          from your meter is taken away. Even though it's a great weapon and
          item, you should only use it when you really have to.

Ice Rod: This icy rod isn't as great as the Fire Rod since it takes longer to
         shoot with it, but you can actually freeze enemies with it. It's
         required for you to pick up this item in a cave east of Lake Hylia
         since you're going to need it when going through the Dark World.

Bombos: Here is the first of three magical medallions that you'll find
        throughout the game. Use this medallion to cause a large fiery wave to
        move around, then a large explosion will take place. It'll cause any
        enemies on the screen to die instantly. It takes up a bit of magic to
        use, so try not to use it too often.

Ether: This medallion is more of a helping medallion than an attacking one
       because you can use it to open up the Misery Mire by changing the
       weather and reveal the hidden floor in the later dungeons and caves. To
       attack, this item can freeze any enemy on the screen for a limited
       period of time. Like Bombos, using Ether takes up magic, so use it
       cautiously.

Quake: The final medallion and the one you'll probably obtain last, this one
       can make earthquakes and stun or defeat enemies on the screen. You also
       use it to open up Turtle Rock in the Dark World. Like the other two,
       this one takes up magic as well, so use it only when you have a lot of
       magic to waste or when you have to use it for something.

Lamp: This is the very first item you'll find in the game since it's inside
      the house you start in! You can use it to light lanterns and it'll act
      as a flashlight in dark rooms. It takes a VERY small amount of magic
      whenever you use this, but not much so you don't even have to worry
      about wasting too much magic with this item.

Magic Hammer: This close-range weapon is pretty powerful since it kills many
              enemies with one hit. You can use it to quickly destroy pots in
              your way, as well as pound in the pegs that move up and down in
              some areas of the game.

Shovel/Flute: In the Dark World, visit the grove where the mysterious boy with
              a flute plays and talk to the weird looking creature sitting on
              the tree stump. Agree to help him to get the Shovel, then use it
              in the Light World in the same area to find the Flute. You can
              play the Flute in front of the weathervane in Kakariko Village
              to awaken the bird. You can then play the Flute anytime in the
              Light World and choose to be transported to one of 8 different
              locations.

Bug-Catching Net: This is a pretty useless item since you can't really attack
                  with it. You can use it to capture bees and small fairies
                  that you find under various objects.

Book of Mudora: This book is important to the game because you need it to read
                the Hylian writing on those green colored pillars in the
                overworld. If you use the book in front of those pillars, you
                trigger an event that lets you progress through the game.

Magic Bottle: This special bottle is used to store bees, fairies, and any of
              the special potions safely. You can then use the bottle anytime
              to empty its contents. There are 4 Magic Bottles in the entire
              game, and here's a brief list of where to get each one:

    1. Buy a Bottle from the man sitting to the left of the weathervane in
       Kakariko  Village for 100 rupees.

    2. Go through the back entrance of the Inn (it's the long building just
       south of the house where you get the Bug-Catching Net) and open the
       chest there to find the Bottle.

    3. Swim under the bridge just north of Lake Hylia and talk to the sleeping
       man for the Bottle.

    4. Go to where the Blacksmith's house would be in the Dark World and take
       the chest you find in the destroyed building. Warp to the Light World
       and take it to the man standing next to a sign just before you enter
       the Desert of Mystery. The man will open the chest and give you the
       Bottle inside.

Cane of Somaria: Here is a red cane with a magical ability to create blocks
                 and platforms on tracks throughout the later dungeons. You
                 can use the blocks it creates to push it onto a switch or
                 into an enemy to defeat it. It takes a small bit of magic to
                 create a block/platform, so use this item only when you need
                 to.

Cane of Byrna: The blue cane is pretty useful, like the Cane of Somaria. When
               you use this cane, a ring of light surrounds you, making you
               invulnerable to any attacks. Be careful because as you use this
               item, your magic meter slowly empties. You won't really need to
               use this item unless you're a beginner to the game, but not
               really that much even if you are new to the game!

Magic Cape: This magical cape can turn you completely invisible from view. You
            are also invulnerable to any attacks while invisible. As you stay
            invisible, you lose magic from the magic meter, so watch out.

Magic Mirror: Here is a VERY important and necessary item for your quest. You
              need it to return to the Light World after you warp to the Dark
              World. You can also use it to return to the entrance of the
              dungeon you're in.

******************************************************************************

-=-=-=-=-=-=-=-=-=-=-=
-=  7. Heart Pieces -=
-=-=-=-=-=-=-=-=-=-=-=

Light World Heart Pieces
------------------------

1. In the northwest part of Kakariko Village, jump from the higher ledge into
   the well. Bomb the wall with a crack in it, then go in and get the heart
   piece.

2. Go in the house in Kakariko Village with a grassy roof (it's the one to the
   right of a tree in the north part of town) and go down to the basement
   floor. Bomb the upper wall and open the chest to get the heart piece.

3. Just south of the library where you get the Book of Mudora, go in the right
   door of the long house. Bomb through the left wall to undivide the house,
   then exit out the other door. Talk to the lady standing there and you'll
   have to get through the maze of fences and bushes. Get through the maze in
   15 seconds and you'll win the Piece of Heart.

4. In the Lost Woods, you'll see a 3x3 square of bushes if you wander around.
   Cut through the bushes with your sword, and drop through the hole in the
   middle, then take the Piece of Heart you find when you land in the cave.

5. When you exit the Sanctuary, go left and you'll see a higher ledge and a
   large light-colored rock there. Go left to the next screen, then go up and
   back to the right, and then ram that rock with the Pegasus Boots to reveal
   steps. Go into the cave and open the chest to get the heart piece.

6. Near the first cave you go through when you want to enter Death Mountain,
   you'll see two lumberjacks cutting down a tree. Defeat Agahnim, then return
   there and ram into the front of the tree to make the leaves disappear,
   revealing a hole. Go into the hole and you should find the Piece of Heart
   in the cave where you land.

7. On Death Mountain, just to the west of the warp tile by Spectacle Rock, and
   you'll see a cave and a large boulder in front of it. Get to the edge of
   the cliff just to the left of the boundary and drop down to the ledge
   below. Enter the cave there and get to the second floor, where you'll find
   the heart piece.

8. After you warp back to the Light World when you get warped to the Dark
   World on top of Death Mountain, you'll find a Piece of Heart on top of
   Spectacle Rock for you to take.

9. In Zora's Falls, go south down the first waterfall after you get the
   Flippers, and swim to the left. Swim onto the land, and then follow the
   path left to the heart piece.

10. In the Swamp Ruins, found east of the desert (the building where you pull
    the switch to drain the pond outside), drain the water and take the Piece
    of Heart that you find in the drained area.

11. In the northeast part of the desert, you'll find a cave. Go inside and
    bomb the wall below the wise man to open a hole in the wall, then go
    inside the new room and take the Piece of Heart from the chest.

12. When you get to the west exit of the Desert Palace, head south along the
    ledge and you'll find a Piece of Heart next to a supposedly sleeping
    vulture.


Dark World Heart Pieces
-----------------------

1. When you arrive at the Pyramid of Power, go down the steps and drop down to
   the lower ledge. Then, go right and drop down to the lower ledge, then walk
   along it right and up to the Piece of Heart.

2. In the Village of Outcasts, enter the building with a picture of a treasure
   chest above it and play the Chest Game. Pay 30 rupees to play, then open
   any 2 chests you want. If you don't find the Piece of Heart the first time,
   just keep exiting and re-entering the building and keep trying again.

3. In the field in front of where the Smithy's house would be in the Light
   World, you'll find a bunch of stakes all around the field. Pound all of
   them into the ground with the Magic Hammer to turn the tree stump into
   steps leading into a cave where you'll find the Heart Piece.

4. In the area where you'd play the 15-Second Race game in the Light World,
   there's a huge treasure field. Pay 80 rupees and you'll have 30 seconds to
   run around in the field and dig up the ground. Anything you find is yours,
   and if you're lucky, you might find a Piece of Heart. If you don't, you'll
   just have to keep trying if you really want it that badly.

5. Head to the area just south of the Haunted Grove (at least where it would
   be in the Light World) and you'll find a circle of bushes. Stand in the
   middle of the circle and warp to the Light World using the Magic Mirror.
   Enter the nearby cave on the once unreachable ledge and you'll find the
   Piece of Heart.

6. In the lake where the Ice Palace is located, swim up and to the left of the
   palace and surface on the section of shallow water surrounded by rocks.
   Stand near the upper half of the area and warp to the Light World, then
   take the Heart Piece you find there.

7. In the rainy swamp area by the Misery Mire, enter the cave to the left of
   the dungeon entrance. Push the stones around and open the chests; one of
   them will have the Piece of Heart inside.

8. Head to the upper-right corner of the Misery Mire area to the dry patch of
   land. Stand near the right wall in that little alcove and warp to the Light
   World. Lift up the large stone to reveal steps leading into a cave. Go down
   the steps and get through the block maze to reach the Piece of Heart.

9. Go to the cave where you'd first enter the Death Mountain area in the Light
   World. Go inside the cave and get to the second floor. Go down through the
   room and use the Magic Cape to walk through the bumper. Continue out of the
   cave and take the Heart Piece on the ledge outside.

10. In the cemetery area, get to the north wall and go up the steps onto a
    high ledge. Stand on the ledge and warp to the Light World. Enter the cave
    there and bomb the wall inside the cave, then go through the hole and
    you'll find the Heart Piece.

11. On Death Mountain, you'll end up on a narrow ledge on the side of the
    mountain from an exit from Turtle Rock. Go to the door to the right and
    warp to the Light World. Enter the cave there and defeat the enemies there
    by shooting over the boundary and hitting them with arrows. Then, knock
    down the stakes with the hammer and go into the next room and claim your
    Heart Piece.

12. On Death Mountain, you'll find a cave with a large stone in front of it
    (this is west of Turtle Rock). Lift up the stone and go down the steps you
    uncover into the cave. Go up to the ledge and use Ether to flash the
    hidden floor sections on the screen for a second. Remember where that
    bridge is and walk across the 'pit' to the other side. Go through the cave
    to get back outside, then use the Magic Mirror to warp back to the Light
    World. You'll find the Piece of Heart on the platform when you arrive in
    the Light World.

******************************************************************************

-=-=-=-=-=-=-=-=
-=  8. Warps  -=
-=-=-=-=-=-=-=-=

Throughout the game, you'll come across blue tiles that warp you to the Dark
World when you step on them. You'll also see that there are small whirlpools in
the water that warp you to another whirlpool when you swim into one. Here, I'll
list the location of each of those warps, both land and water.

Tile Warps
----------

1. On Death Mountain, the warp is just south of the Tower of Hera and to the
   right of Spectacle Rock.

2. Just north of Kakariko Village, lift up the large dark stone, then the
   smaller one in the enclosed area with Titan's Mitt to reveal the warp.

3. Go all the way south from the Eastern Palace (where you got the Pendant of
   Courage) and pound the stakes with the Magic Hammer to access the warp.

4. On the island in the middle of Lake Hylia, lift up the dark stone with the
   Titan's Mitt to reveal the warp you must use to reach the Ice Palace in the
   Dark World.

5. In the overworld, head north of the Swamp Ruins (the building where you can
   drain the water in the surrounding pond) and pound the stakes with the
   Magic Hammer. Then, lift up the light colored stone with the Power Glove to
   uncover the warp.

6. In the desert, there is a warp underneath a dark rock on a ledge in the
   lower-left corner of the desert area. You must have the Flute and have the
   bird take you to Point #6 to reach this warp.

7. In the easternmost part of Death Mountain, pound the stakes in counter-
   clockwise order on the ledge to make the warp appear.

8. In the southeast part of Death Mountain (the area you can only reach by
   crossing the broken bridge with the Hookshot), go right from the bridge,
   then go down and lift up the small rock to reveal the warp.


Water Whirlpool Warps
---------------------

1. In Lake Hylia, a warp is south of the island with the tile warp.

2. Head east and south of the cave where you get the Ice Rod and jump into the
   water by the ladder and you'll see the whirlpool warp.

3. Head north of the Swamp Ruins where you drain the water and you'll see this
   warp in the water.

4. Just south of where you enter the first cave of Death Mountain, head south
   and you'll see a small pond you must use the ladder to climb into. You'll
   find a whirlpool warp there.

5. Go west and north of the Magic Shop and you'll see the warp in the water
   between the two land masses.

6. You'll find this whirlpool warp just south of the entrance to Zora's Falls
   and the Waterfall of Wishing.

******************************************************************************

-=-=-=-=-=-=-=-=
-=  9. Bosses -=
-=-=-=-=-=-=-=-=

Armos Knights
    Found: Eastern Palace (Light World)
    Strategy: In this fight, there are 6 large Armos Knights that are
              motionless in the beginning of the battle, then they come to
              life and start bouncing in a circle around in the middle of the
              room. Stay in one of the corners to avoid getting hit by one of
              them as they circle around and shoot arrows at them. Then,
              they'll all group together in the center of the room, then
              spread out again and line up against the upper wall. Use that
              time when they're lined up to quickly shoot some arrows at them.
              Three arrows will kill each Armos Knight. After you defeat 5 of
              the knights, the last one will turn red and try to crush you.
              Keep moving and shoot an arrow at the knight when it hits the
              ground. Repeat that a couple more times to win the battle
              against these evil knights.

Lanmolas
    Found: Desert Palace (Light World)
    Strategy: This battle puts you against three giant worm-like creatures
              known as Lanmolas. They come out of the sand and move around the
              room to attack, and then they go back into the sand again.
              However, whenever they come out of the sand, small stones fly in
              four diagonal directions, so you should stay above, below, or to
              the left or the right of the area where the Lanmola is going to
              appear. Attack their heads with your Sword to harm them. Attack
              each one about ten times with your Sword to kill them. After you
              destroy two of them, the third one will move somewhat faster and
              when it comes out of the sand, stones fly in all 8 directions,
              so watch out. Keep attacking the Lanmola's head until you defeat
              it and win the Pendant of Power.

Moldorm
    Found: Tower of Hera (Light World)
    Strategy: This giant, armored worm-like creature is the boss of the Tower
              of Hera. Its entire body is armored and you cannot damage it,
              but its weak spot is the tip of its tail. You fight this
              creature on a platform with a small pit on it, and it's
              surrounded by a large pit. Don't worry because if you fall off
              the platform, you'll just land on the floor below. The boss will
              recover all its health if you fall off the platform and come
              back up to fight it. At least you can lift up those pots and
              recover your health before fighting it again. Anyway, Moldorm
              moves around on the platform and you must attack its tail with
              your Sword. After you hit its tail 5 times, it'll start moving
              around at a faster pace and will be a bit more difficult to
              finish off. Just attack its tail again and you'll completely
              destroy it.

Agahnim
    Found: Hyrule Castle Tower
    Strategy: The only actual advantage that Agahnim has over you is the fact
              that you can't directly attack him. Doing so will electrically
              shock you and make you lose some health. Agahnim will cast
              spells to attack you during this battle. He'll mainly shoot
              white fireballs at you; stand directly in front of him and bat
              the fireball back at him with the Master Sword to cause harm to
              Agahnim. He'll also shoot a group of small blue balls at you. Do
              not attack that cluster because it'll split up and a stray ball
              might hit you. Just avoid that attack to be on the safe side.
              There will be a point in the battle where Agahnim will warp to
              the top part of the room and face downward. Stay to the side
              because he's going to perform a lightning attack, which takes up
              the entire middle section of the room. Repeat the above process
              of batting white fireballs at him until you defeat him. Please
              note that you can also use the Bug-Catching Net to bat the
              fireballs back at him, but it's much faster to use the Master
              Sword to hit them instead.

King Helmasaur
    Found: Dark Palace (Dark World)
    Strategy: This giant version of the Helmasaur is the boss of the Dark
              Palace. It has an armored head that can block almost every
              attack, except for the Magic Hammer. Attack by hitting its
              purple armored face with the Magic Hammer when it's standing
              still. Don't stay in one place because this boss moves around
              often. When it stands still and starts swinging its tail around
              rapidly, get close to the boss and attack its armored face
              because it's going to swing the tail in front of it in an
              attempt to damage you. King Helmasaur will also shoot a fireball
              that'll split into three fireballs, which will then shoot in
              four directions. Avoid the attacks and keep on hitting its face
              with the hammer until you completely destroy the purple armor.
              Now that its face is revealed, it'll move around much faster and
              perform its attacks quicker as well. Just attack its face when
              you get a chance with the Sword, or you can shoot arrows at the
              green crystal on its head. Keep attacking it and avoiding its
              attacks until you finally defeat this creature and rescue the
              first maiden!

Arrghus
    Found: Swamp Palace (Dark World)
    Strategy: When you first start the battle again Arrghus, it is surrounded
              by many round creatures known as Arrgi. The boss will move
              around the room, then stop and the Arrgi will spin around in a
              circle around the boss. Then they will all cluster onto the boss
              and Arrghus will move around the room again. Stay away from the
              boss and use the Hookshot to pull an Arrgi off of Arrghus. Then,
              use your Sword to destroy the Arrgi. Continue that process while
              avoiding contact with the boss and its attacks until you pull
              off and destroy all the Arrgi. When it's all alone, Arrghus will
              launch in the air, then attempt to crush you by falling from
              above. Keep moving to avoid getting crushed when it lands, then
              try not to get hit as it moves around the room at a quick pace.
              When it comes near, hit it with your Sword and it'll fly into
              the air again and try to fall on you. Move around to lower your
              chances of getting hit, then hit the boss again with the Sword
              when it's moving around on the ground. Keep attacking in that
              fashion until you defeat Arrghus and beat the Swamp Palace!

Mothula
    Found: Skull Palace (Dark World)
    Strategy: Mothula is the giant moth-like boss of the Skull Palace. This is
              the hardest boss you'll fight this far in the game because of
              all that happens in the room while you're fighting this boss.
              The floor moves in random directions, the spiked traps
              surrounding the room slide around, plus the boss flies around
              and shoots fireball-like projectiles in three directions at you.
              However, you'll know when one of the spiked traps are going to
              move because they'll shake in place before sliding across the
              room. You wouldn't really notice that anyway since you'll be too
              busy concentrating on beating the boss. You can use the Fire Rod
              to shoot at it from far away, or you can use your Sword to
              inflict damage at a close range. If you use the Fire Rod to
              attack and you run low on magic and/or your health, use the blue
              potion I told you to buy before entering this palace (if you
              read the walkthrough, you'll know what I'm talking about) to
              recover. Just keep attacking the boss and avoid its attacks
              until you finally destroy this evil moth creature once and for
              all!

Blind the Thief
    Found: Blind's Hideout (Dark World)
    Strategy: When you first enter the battle with Blind the Thief, you may
              think that it's going to be an easy battle. But don't be fooled
              because it can get quite difficult. That's why if you read my
              walkthrough that I mentioned buying a red potion before even
              beating this dungeon. Anyway, this boss starts out by moving in
              a zig-zag pattern left and right along the north or south walls
              of the room. It'll stop every now and then to shoot a laser in
              your direction. It'll also shoot small fireballs around the
              room. Hit it in the head 3 times with your Sword to send the
              head flying around the room shooting fireballs for the rest of
              the battle. A new head will grow onto the body of Blind the
              Thief. When it gets up again, repeat the same process as before,
              but this time you have to avoid getting hit by the floating
              head's fireballs. Hit the second head 3 times to send it flying.
              When the third head grows on and Blind gets up, hit it three
              more times in the head to finally defeat it.

Kholdstare
    Found: Ice Palace (Dark World)
    Strategy: When you enter this battle, you'll see Kholdstare is frozen
              inside a large block of ice. Use the Fire Rod and shoot that ice
              block 8 times to thaw it out. Now, the boss will split into
              three and start moving randomly around the room. There will be
              ice balls that'll fall from the ceiling and shatter into four
              pieces when it hits the ground. It would be easiest if you took
              this boss on by destroying one part at a time. Just follow one
              of them around and hit it with your Sword or with blasts from
              the Fire Rod to attack. Avoid getting hit by the ice balls and
              hit the boss until you destroy one of its bodies. It'll take 8
              hits with the Tempered Sword and 4 hits with the Fire Rod to
              destroy each part. Keep using the above strategy to defeat the
              other two parts and win the fight against Kholdstare!

Vitreous
    Found: Misery Mire (Dark World)
    Strategy: This giant eyeball creature is the boss of the Misery Mire
              dungeon. When you start the battle, you'll see there are many
              smaller eyeball creatures surrounding the larger boss creature.
              The small eyeballs will move away from the nest area towards
              you, then move back to the nest. Just attack those eyeballs with
              the Sword when they come near. Watch out for when the large
              Vitreous eyeball becomes lighter because it'll use a lightning
              attack. Stay against a wall to avoid that attack. Just keep
              attacking all the eyeballs with your Sword as they come to you
              until you destroy them all. After you defeat them, Vitreous will
              come out of its stationary position and bounce towards you. Just
              treat it like you did for the smaller eyeballs and hit it with
              your Sword to send it backward a small bit. Keep hitting it with
              your Sword (you can also use arrows to hurt this creature if you
              want, but I prefer using the Sword to attack) until you finally
              destroy this giant eyeball and beat the Misery Mire dungeon.

Trinexx
    Found: Turtle Rock (Dark World)
    Strategy: This giant rocky-shelled creature is the boss of Turtle Rock.
              This is going to be the most difficult fight for you so far
              since this is the final dungeon before Ganon's Tower. When you
              start the battle, Trinexx will have two differently colored
              heads on either side of its regular head. The left side, which
              is red, shoots a stream of fire to attack. The other side, which
              is blue, uses ice to attack and makes the floor in front of the
              blue head very slippery. I recommend that you attack the blue,
              icy head first. Use the Fire Rod on the blue head constantly to
              prevent it from attacking. Keep hitting it with the Fire Rod's
              blasts while avoiding Trinexx's middle head that extends towards
              you to attack. When you destroy the right head, refill your
              magic meter with a green potion that I told you to buy in the
              walkthrough before Turtle Rock. Now that you have all your magic
              again, it's time to attack the red, fiery head. Stand in front
              of it when it isn't moving or attacking and use the Ice Rod to
              freeze it. Keep using the Ice Rod to destroy the head. After you
              destroy both colored heads of Trinexx, the entire boss will
              retreat to its rocky shell. The giant shell will then explode
              and the boss will come out and crawl at a quick pace around the
              room. If you need health before fighting this part, use the only
              blue potion I also told you to buy and you'll recover all your
              health and all your magic power. Now, you'll see a section in
              the middle of Trinexx's body that is flashing. Avoid getting hit
              as it crawls around and hit that flashing spot with your Sword
              when it comes by. Hit that flashing part two more times to
              completely destroy Trinexx and win this battle!

Agahnim
    Found: Ganon's Tower (Dark World)
    Strategy: This time when you fight Agahnim at the top of Ganon's Tower,
              the battle will be somewhat different than the first one you had
              with him in the Hyrule Castle Tower. The only difference here is
              that Agahnim will not do the lightning attack anymore. When you
              start the fight with Agahnim here, two transparent clones will
              appear and warp around the room just like the original Agahnim.
              The real one, as well as the clones, will shoot those large
              energy balls at you to attack. Hit them at the real Agahnim with
              your Sword to cause damage. They will also send blue clusters at
              you that'll shatter if it crashes into the wall or if you hit it
              with your Sword. Avoid hitting them to keep yourself from
              needlessly hurting yourself. Just keep batting back the large
              energy balls at the real Agahnim until the clones disappear and
              you defeat Agahnim once and for all.

Ganon
    Found: Pyramid of Power (Dark World)
    Strategy: When you start the fight with Ganon in his normal form, attack
              with your Sword when he's not moving around the room. Ganon
              attacks in many ways during this part of the battle. Ganon will
              use his trident and throw it, then it'll spin around to the
              opposite side of the room where Ganon will teleport and catch
              it. Another attack is when Ganon makes a giant fiery bat fly
              around him, leaving a trail of fire on the ground as it flies
              around. One other attack is when Ganon will make a small ring
              with 8 balls of fire in it move around him. The fireballs will
              then turn into bats and fly after you. While those bats fly
              after you, Ganon will teleport to another part of the room. Now
              that you know his attacks, use the Sword to attack Ganon when
              it's safe to do so. Avoid the attacks when he uses them and keep
              attacking until Ganon eventually stays still and jumps in the
              air, then hits the ground and the row of tiles along the north
              wall disappear. After Ganon teleports away and does it again,
              keep attacking when Ganon is fully visible. After Ganon does
              this a fourth time, a message will appear on the screen, then
              the room will become dark since the lanterns were put out. Now,
              Ganon will teleport around the room since he's invisible because
              the room is dark. Ganon will also throw a fiery bat at you to
              attack during this phase. Use the Fire Rod to quickly relight
              the lanterns, then when Ganon becomes still, run and attack him
              with the Sword. He'll then turn a light blue color, which means
              he's temporarily stunned. At this time, shoot a Silver Arrow at
              Ganon to really cause damage. Wait for him to reappear after
              teleporting, then hit him with the Sword and Silver Arrow again.
              After it becomes dark in the room again, light the lanterns with
              the Fire Rod. Now, repeat the above strategy a couple more times
              and you'll finally defeat Ganon and beat the game!

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-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  10. Secrets/Tips and Tricks -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Fishing for Rupees
------------------

To get some quick rupees, go down to the building where you drain the water in
the Light World. Drain the water and come back outside. You'll see a fish
flipping around since the water has been drained. Pick up the fish and carry it
north a couple screens to the area of deep water and throw the fish in. You'll
get some rupees in return for doing this good deed. You can also bring the fish
all the way to Kakariko Village and give it to the man you bought the Bottle
from. He'll pay you some rupees for the fish you bring him.


Free Rupees, Hearts, Etc.
-------------------------

In the fields surrounding the Great Swamp, there are blue creatures that jump
out of the grass. You'll see a section of grass shake for a moment before the
creature jumps out of it. Cut the grass where it jumped from, so when it lands,
it can't hide. Go up to the creature and it'll give you an item, usually hearts
and rupees.


Health Recovery at Sanctuary
----------------------------

If you need to get your health refilled and you don't have any fairies/life
potions with you, go to the Sanctuary before you get the Master Sword and talk
to the sage. When you talk to him, you'll fully recover your health.


Hidden Room in Ganon's Tower
----------------------------

On the 3rd floor of Ganon's Tower, there's a path going all the way to the
right, then upward to the following room. At the right end of the path, there
are 2 blocks, and a ledge across the south pit. To reach that ledge, stand
directly south of the blocks and face the left or right. Start to charge by
holding A, then face upward so you charge into the blocks and bounce over the
pit to that ledge. Bomb the wall and enter the room, where you'll find pots
containing some goodies for you to have.


Turn a Bubble into a Fairy
--------------------------

You know those annoying Bubble enemies that fly around in many dungeons
throughout the game, and you can't even damage them? Well, if you sprinkle
Magic Powder on one, it'll turn into a small fairy, which you can grab and
recover 6 hearts quickly.

******************************************************************************

-=-=-=-=-=-=-=-=-=
-=  11. Credits -=
-=-=-=-=-=-=-=-=-=

Diogo Ribeiro: For sending me information on the hidden room in Ganon's Tower,
and on the blue jumping creatures in the Great Swamp area.

******************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  12. Copyright Notice  -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=

This FAQ is Copyright (c)2001 Devin Morgan. This FAQ is for private and
personal use only. It may NOT be used on any website other than the following
sites:

GameFAQs (http://www.gamefaqs.com)
Game Winners (http://www.gamewinners.com)
Video Game Strategies (http://vgstrategies.about.com)
Game Advice (http://www.gameadvice.com)

If you find this or any of my other FAQs on any other site, contact me
immediately! Please do not ask me if you may post this FAQ on your site or
publish it in your magazine, book, etc., because the answer is no. If you use
ANY information from within this FAQ, please give me FULL credit for what you
took and do not alter my information in any way, shape, or form. The most
recent version of this FAQ can always be found at the sites listed above.

******************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  13. Contact Information -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

If you have anything that you would wish to contribute to this FAQ, anything to
correct, or have any questions about something not already covered in this FAQ,
please e-mail me at devin_morgan@netzero.net. You will be given full credit for
whatever you submit. Please do not send me flames or nasty e-mails; that will
only result in your e-mail address being blocked from contacting me. Thanks for
reading this FAQ, and check out all my other work at this URL:

http://www.gamefaqs.com/features/recognition/3579.html

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