VAGRANT STORY  FIRST PLAY SPEED WALKTHROUGH  VERSION 2.0

"Is that a sigil in your pocket or are you just happy to see me?"

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REVISION HISTORY
----------------

12-27-00:

First version completed.  First play speed walkthrough made to finish the 
game comfortably between 6:00  8:00.

4-04-01:

Second version completed.  After extensive fine-tuning, game can now be 
completed between 3:15  3:45 on first play.

-----------------
TABLE OF CONTENTS
-----------------

01 INTRO
02 REQUIREMENTS/STRATEGIES
03 WALKTHROUGH
04 FASTEST TIMES
05 DISCLAIMER

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01 INTRO
--------

It's been nearly four months since I originally posted my speed walkthrough.  
I've received nearly fifty exuberant emails all with a similar message, "hey 
babo, I've beaten the game in".  I was happy to see that so many people had 
actually taken the time to read the walkthrough and even happier to see that 
so many were able to apply it into their gameplay.  After finishing the game 
in just under 4:30 (4:28), I had resigned myself to the fact that the game 
couldn't be finished on first play any faster.  So there, right on top of my 
penthouse collection, for the past three months sat my vagrant story cd.  I 
was happy and as far I could tell, so was the cd.  But then I received this 
cryptic email about a month ago telling me that the game could be and 
actually was finished in a faster time much faster (okay, the message wasn't 
cryptic.  I'm just saying it was to add some suspense).  The gap between my 
fastest time and the mystery man's fastest time (don't worry, I reveal his 
identity under the FASTEST TIME section) was so large that my ego wouldn't 
allow me to rest until I'd at least made the gap respectable.  So I decided 
to play through VS again and do everything in my power to shave off as much 
time as I could.  With the following refined first play walkthrough, you 
should be able to finish the game in ~3:30.

--------------------------
02 REQUIREMENTS/STRATEGIES
--------------------------

A) "IF YOU CAN PICK YOUR NOSE"

The clock doesn't stop for the cut-scenes.  Therefore, the ability to tap the 
start button comes in pretty handy.

B) "YOU'RE ALLERGIC TO WORKSHOPS"

You should make NO trips to the workshops. The implications of this should be 
clear.

C) "YOU'VE DEVELOPED AN UNUSUAL CLOSENESS TO FANDANGO"

You'll be using nothing but Fandango.  Furthermore, you should have on your 
ORIGINAL armor at the end of the game.

D) "I CAN'T COUNT TO THREE! DO I LOOK LIKE A FRIGGIN' ENGINEER?"

You'll only need 2 spells the entire game: heal, enlighten.
 
E) "KEEP IT SIMPLE"

The chain of choice throughout the entire game should be heavy shot/raging 
ache (for all the true riskbreakers the volatile phantom pain/instill/raging 
ache may tickle your fancy).  For defense, reflect magic, reflect damage (or 
impact guard), and ward should suffice.

F) "RISK MEANS NOTHING TO YOU"

You must not be afraid to chain while your risk is at 100.  For nearly all of 
the bosses, having a risk of 100 has little to no effect on your ability to 
chain them.

G) "RUSSIAN ROULETTE"

After every boss fight, you're given a random bonus.  Immediately jam the "O" 
button as soon as you can to maximize time efficiency.

H) "SAVE THE DOLPHINS! SAVE THE SEALS!"

It's all right to save, just don't overdo it.  I've made mention of points 
where I feel it's in your best interest to save.

J)	"HEY!?  IS THAT DAVID LEE ROTH?!"

Jump Jump Jump when progressing through the game.  This tactic tends to 
minimize unwanted confrontations with the enemy.  I've yet to perfect this 
technique, but even a novice will save some time using this.

K)	"20-34-18-23"

After your fight with the Minotaur you will be able to earn battle points 
and, thus, chain abilities.  Several people I've spoken to seem to be a bit 
confused as to how this works.  The following formula can be used to 
calculate the number of battle points earned per fight:

(# of successful combos in chain)  1 = battle points
Note: even if the combo misses, it still counts to your battle points.  For 
example, let's say it takes you an 8 hit chain to off a skeleton.  Using the 
above formula, you'll receive 7 battle points.  Kill three skeletons (7x3) 
will earn you 21 battle points and you're first battle ability.  Please 
remember that you can't earn more than one ability per fight.  For example, 
if you were to connect on a 55 hit chain, according to our formula (55-1=54) 
you'd gain enough battle points to fulfill the first two chain abilities 
(20,34).  Unfortunately, however, you'd only be able to obtain one ability.  
Which would mean that the other 34 battle points would just go to waste. So 
why am I telling you this?  Simply put, you should fight just enough enemies 
to fulfill the "20-34-18-23" quota (which will earn you raging ache).

M)"IT'S NOT REALLY CHEATING, IS IT?"

This is completely optional.  You may want to use the save trick for the 
first two elixir of kings you obtain early in the game.

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03 WALKTHROUGH
--------------

After learning raging ache, you should do your best to AVOID any and all 
enemy confrontations (paralysis pulse comes in handy here).  When you finally 
earn phamtom pain you may want to switch to phantom pain/instill/raging ache 
chain, but you don't have to.  I'll specifically list items you should take 
after boss fights.  Also, try not to heal too often; I can't stress this 
point enough. Outside of a few exceptions (ie. when facing enemies with magic 
spells that target multiple areas) try and keep your HP to  your current 
max.  Now, let's begin the insanity

WINE CELLAR

-Entrance to Darkness

-Worker's Breakroom
CHEST: Buckler, Vera Bulb x5
As far as you're concerned, the Buckler is the ONLY piece of armor in Lea 
Monde.

-Hall of Struggle
Bat

-Smokebarrel Stair

-Wine Guild Hall
Crimson Blade

-Wine Magnate's Chambers
Bat
There's a trap near the exit so stick to the wall.

-Fine Vintage Vault
Crimson Blade

-Chamber of Fear
Bat; Silver Wolf
Go north.

-Labourer's Thirst
Bat; Silver Wolf

-The Rich Drown in Wine
Bat; Silver Wolf
You'll have two seconds to get to the door once you pull the lever. 

-Room of Rotten Grapes
Silver Wolf; Bat

-Blackmarket of Wines

-The Gallows
BOSS: Minotaur
SPOILS: Grimoire Guerir (Heal), Chamomile Sigil
Go after it's head for the quickest results.  After the fight, assign battle 
abilities to buttons. Head back to Smokebarrel Stair and use the Chamomile 
Sigil. *IMPORTANT: When you've met the point requirements and you're given 
the option of picking either a chain or defensive ability, pick any chain 
ability until you receive Raging Ache.  

-Room of Cheap Red Wine
Zombie

-Room of Cheap White Wine
Ghouls; Zombie

-The Greedy One's Den
Bat; Silver wolf

-The Hero's Winehall
BOSS: Dullahan, evil
SPOILS: Elixir of Queens, Elixir of Mages
Chain his chest.

CATACOMBS

-Hall of Sworn Revenge

-The Last Blessing
Hellhound

-The Weeping Corridor
Skeleton
Watch out for the trap near the door. Approach it from the side.

-Persecution Hall
Hellhound; Skeleton
Go north.

-Shrine to the Martyrs
Hellhound; Skeleton
Head east.

-The Lamenting Mother
Ghost
SPOILS: Elixir of Kings, Cure Bulbs x3 
Head back to Shrine to the Martyrs and head north.

-Hall of Dying Hope
Zombie; Slime
Head east.

-The Bloody Hallway
Slime

-Faith Overcame Fear
Skeleton; Zombie

-The Withered Spring
Mummy; Slime
Head south.

-Repent O Ye Sinners
Bat; Ghoul
Continue south.

-Hallway of Heroes
Zombie

-The Beasts' Domain
Lizard
SPOILS: Grimoire Antidote (Antidote), Elixir of Queens, Lily Sigil
With the Lily Sigil in your possession, return to the Withered Spring and 
head east.

SANCTUM

-Prisoner's Niche
Bat

-Corridor of the Clerics
Skeleton; Slime
Head south.

-The Academia Corridor
Skeleton; Slime

-Shrine of the Martyrs
Hellhound; Skeleton

-Hallowed Hope
Bat; Poison Slime

-Hall of Sacrilege
BOSS: Golem, evil
SPOILS: Cure Bulb x2, Elixir of Dragoons
Chain him on his arm or chest for best results.  Back track to Shrine of the 
Martyrs and head north until you reach

-Advent Ground
Lizard

-Passage of the Refugees
Bat; Lizard; Poison Slime

-Advent Ground

-The Cleansing Chantry
BOSS: Dragon
SPOILS: Cure Bulb x3, Elixir of Sages
Chain his head.  After this battle, head north.

-Stairway to the Light

TOWN CENTRE WEST

-Rue Vermillion
SAVE PIONT*
Head south.  Time check: 38:00  39:00 (best time 30:00)

-Tircolas Flow
BOSS: Duane 
SPOILS: Crimson Key
Crimson Blades
SPOILS: Mana Root x3, Cure Root x3
Attack Duane first. Return to Rue Vermillion and head west.

CITY WALLS WEST

-Students of Death

-The Gabled Hall
Skeleton; Zombie

-Where the Master Fell

ABANDONED MINES B1

-Dreamer's Entrance
Stirge

-The Crossing
Hellhound
Head south.

-The Suicide King
Goblin; Stirge

-The Battle's Beginning
BOSS: Wyvern
SPOILS: Hyacinth Sigil, Cure Tonic
Chain it's head.

-What Lies Ahead
Goblin

-The Fruits of Friendship

-The Earthquake's Mark
Stirge
Head east.  Watch out for the trap in front of the door

-Coal Mine Storage
Goblin
CHEST: Fern Sigil
On the ledge behind the chest is a trap removal panel.  Head back to The 
Earthquake's Mark and head south.

-The Passion of Lovers
A 15 second time challenge.

-Hall of Hope
Hellhound

-The Dark Tunnel
Goblin
Head south. 

-The Smeltry
BOSS: Fire Elemental
SPOILS: Elixir of Queens, Mana Tonic
Chain his body for a quick victory.

-Clash of Hyaenas

-Greed Knows No Bounds
Goblin

-Live Long and Prosper
Use the Fern Sigil.

-Pray to the Mineral Gods
Stirge

-Traitor's Parting
BOSS: Ogre
SPOILS: Cure Bulb x3, Elixir of Kings
Chain his body.

-Escapeway

TOWN CENTRE WEST

-Rue Bouquet
SAVE POINT*
Head west. Time check: 57:00  1:00:00 (best time 46:00)

-Glacialdra Kirk Ruins
Head south.

-Rue Sant d'Alsa
Back track to

-Villeport Way
Crimson Blade
Climb onto the ledge.

-Dinas Walk
Crimson Blade

UNDERCITY WEST

-The Bread Peddler's Way

-Way of the Mother Lode
Ghast; Zombie
Head south.

-Underdark Fishmarket
BOSS: Crab, beast
SPOILS: Cure Bulb x3, Elixir of Queens 

-The Sunless Way
Head west.

-Remembering Days of Yore
Ghast; Zombie

-Where the Hunter Climbed
Snowfly Forest here we come.

SNOWFLY FOREST

-The Faerie Circle
SAVE POINT*
Head south afterwards.  Time check 1:04:00  1:07:00 (best time 52:00)

-The Hunt Begins
Continue south.

-Which Way Home
Basilisk
Guess what?  Were going south.
 
-The Birds and the Bees
Basilisk
Wanna hear an interesting story?  It's called 'go south'.

-Traces of the Beast
Basilisk
Head west.

-Fluttering Hope
Basilisk
Head south.

-Return to the Land
BOSS: Earth Dragon
SPOILS: Bronze Key, Vera Potion
If you're unlucky, the earth dragon will get a free shot with his acid 
breath.  But if you're able to time the terra ward, you'll survive (In fact, 
often times receive NO damageI don't know why).  Leave Return to the Land in 
either direction and end up at

-The Spirit Trees
Head north.

-They Also Feed
Head west.

-Yellow Road
Basilisk; Ichthious
Go south.

-Where Soft Rains Fell
Fire Elemental
Head southagain.

-The Forest River
Basilisk; Zombie
Take the north exit on the other side of the river.

-Lamenting to the Moon
Basilisk
Head north.

-Running with the Wolves
Fire Elemental
Head east.

-You are the Prey
Ichthious
Head north.

-The Secret Path
Head north.

-Hewn from Nature
BOSS: Dark Crusader
SPOILS: Elixir of Queens
BOSS: Grissom
Go after Grissom first (chain his legs).  Watch out for his thunder spell.  
Chain the Dark Crusader on his chest for best results.  After the battle, 
exit north.

-The Wood Gate
SAVE POINT*
Time check: 1:13  1:18 (best time: 1:00)

CITY WALLS SOUTH

-The Weeping Boy
Lizard

-Swords for the Land
Lizard
A 30 second time challenge.

-In Wait of the Foe
Head east.

-Where Weary Riders Rest
Lizard
Continue east.

-The Boy's Training Room
I once read this fascinating book called 'go east'.

THE KEEP

-The Soldier's Bedding

Head south to Iron Maiden B1.

IRON MAIDEN B1

-The Cage
Head south.

-The Cauldron
Wraith, Gargoyle
Defeat the Wraith and Gargoyles to win the Mandrake Sigil.  Head back to The 
Soldier's Bedding and keep heading east until

THE KEEP
 
-The Warrior's Rest
As you try to exit from Warrior's Rest

BOSS: Rosencrantz
A bit tough.  He'll do anywhere from 70-110 in damage.  He'll always get in 
the first hit with a Vile Scar.  Chain his body or head for best results.

TOWN CENTRE SOUTH

-Forcas Rise
Crimson Blade
Head east.

-Rue Aliano
Exit using the Mandrake Sigil.

-The House Khazabas
Exit north.

-Zebel's Walk

-Rue Volnac
Head east into

CITY WALL EAST

-Train and Grow Strong
Keep heading north here until you reach Undercity West.

UNDERCITY WEST

-Fear of the Fall
BOSS: Dark Elemental
SPOILS: Cattleya Sigil
Chain his chest.  After the battle, head north.

-Sinner's Corner
Skeletons
SAVE POINT*
Head east.  Time check 1:28 1:35 (1:13)

-Corner of Prayers
Head north.

-Hope Obstructed
Head north.

ABANDONED MINES B2

-Work Then Die
Head north.

-Bandits' Hollow
Imp; Lizard
Head north.

-Dining in Darkness
BOSS: Sky Dragon
SPOILS: Tearose Sigil, Elixir of Queens
Chain his head.

-Subtellurian Horrors
Wait until the cloudstone is descending before you jump.

UNDERCITY WEST

-The Crumbling Market
Dullahan
Head east.

-Tears from Empty Sockets
Skeleton
Head east.

TOWN CENTRE EAST

-Rue Lejour
SAVE POINT*
Head north.  Time check: 1:38  1:47 (best time 1:20).  Map completion (35%)

-Kesch Bridge
Crimson Blade
Head west.

-Rue Crimnade
Crimson Blade
Head north.

-Rue Fisserano
Crimson Blade
Head west.  There's a heal panel on the upper level.

-Shasras Hill Park
Crimson Blade
At the end of the path, use the Bronze Key.

UNDERCITY EAST

-Hall to a New World
Quicksilver

-Place of Free Words
BOSS: Harpy
SPOILS: Angelic Paean x5, Cure Tonic

-Bazaar of the Bizarre
BOSS: Lich
SPOILS: Mana Tonic, Elixir of Mages, Eulelia Sigil

You'll be given the teleportation ability after this fight.

-Noble Gold and Silk
Quicksilver

-Weapons Not Allowed
Lich; Quicksilver
CHEST: Iron Key
Head back to Noble Gold and Silk and use the Iron key.

-A Knight Sells His Sword
Harpy; Quicksilver

-Gemsword Blackmarket
BOSS: Nightstalker, evil
SPOILS: Melissa Sigil, Angelic Paean
Chain him in his abdomen.  Head back to A Knight Sells His Sword and go 
north.

CITY WALLS NORTH

-Traces of Invasion Past
Dark Element

-From Squire to Knight
Lizard
Take the west door to Rue Lejour and head for the save point. Teleport to The 
Sunless Way in Undercity West and head west to Remembering Days of Yore.  Use 
the Iron Key to enter

-Larder for a Lean Winter
Skeleton
CHEST: Alchemist's Reagent x 5, Clematis Sigil
Return to Rue Lejour (SAVE*).  Head north.  Time check: 1:52:00  2:03:00 
best time (1:32)

-Kesch Bridge
Crimson Blade
Go east.

-From Boy To Hero
Lizard
Yup, you guessed it. We're going north.

-A Welcome Invasion
Dark Elemental
Use the Clematis Sigil here.

UNDERCITY EAST

-The Greengrocer's Stair

-Where Black Waters Ran
Lich; Quicksilver

-Arms Against Invaders
Harpy

-Catspaw Blackmarket
Lich; Quicksilver 
CHEST: Aster Sigil
Just eat the trap in front of the chest.  Return to Where Black Waters Ran.  
As you enter the Greengrocer's Stair

BOSS: Neesa & Tieger
This one is very easy.  Chain Neesa on her chest. Return to From Boy to Hero 
and exit via the western door.  Use the save point to teleport to The Sunless 
Way (SAVE*). There you'll find a door locked with the Iron Key.  Time check:  
2:00:00  2:13 (best time: 1:38)

LIMESTONE QUARRY

-Dark Abhors Light

-Dream of the Holy Land
BOSS: Water Elemental
SPOILS: Elixir of Sages, Acolyte's Nostrum
Chain his body.  Use the Aster Sigil here.

-The Ore Road
Head east.

-The Air Stirs
Gremlin
Head north.

-Bacchus is Cheap
Wraith
Head north.

-Screams of the Wounded
Dullahan
A time challenge here.

-The Ore-Bearers
Gremlin
There's a trap in this room on the right side near the western exit.

-The Dreamer's Climb
Just stack the two blue cubes.  If you want, throw the red cube off to find a 
heal panel.

-Sinner's Sustenance
Wraith

-The Timely Dew of Sleep
Gremlin

-The Auction Room
SAVE POINT*
Time check: 2:06  2:20 (best time: 1:43)

-The Laborer's Bonfire
Stack the blue cubes on the edge to jump to the island.  Destroy three of the 
cubes.  Head south.

-Torture Without End
BOSS: Ogre Lord
SPOILS: Cure Potion, Mana Tonic x3
Chain his body.  If he casts Surging Balm then simply counter with any spell 
to negate it.   

-Way Down
Head south.

-Parting Regrets
Wraith

-Corridor of Tales
Ogre

-Dust Shall Eat The Days
Jump when the cloudstone is lined up directly with the middle stack of 
crates.

-Hall of the Wage Paying
BOSS: Snow Dragon
SPOILS: Panacea, Elixir of Queens
Chain his head.

-Tunnel of the Heartless
If you have a Faerie Wing, just take it and jump from the gap.  Otherwise, 
slide the lower frictionless cube north. Push the frictionless cube above it 
south. Push the western most rolling cube east. Push the other rolling cube 
two paces south. You should now be able to get the push crate to the gap.

TEMPLE OF KILTIA

-The Dark Coast
SAVE POINT*
If you need the heal panel on the other side, use Argon's Eye to avoid the 
trap panel.  Time check: 2:18  2:35 (best time: 1:52)

-Hall of Prayer
BOSS: Last Crusader
SPOILS: Alchemist's Reagent x3
Chain it's chest.  After defeating it, head east. 

-Those Who Drink The Dark
Go to the stack of two crates and push the top crate west.  See those two 
wedged crates up against the wall?  Destroy the northern most crate.  Stand 
in place of the destroyed crate and move the remaining crate 5 paces to the 
south. Go back and destroy the first crate you used to fill the gap (the one 
you pushed to the west).  Move the lone floor crate east. Now move the crate 
right above you one pace east and eight paces north (you have to move the 
floor crate one pace west to do this).  Push the floor crate back one pace 
east and head back to the crate you moved 5 paces to the south and move it 
two paces to the east and nine paces north. Now, push the crate on the upper 
tier one pace north. Then push it one pace east onto the crate on the floor. 
Push it north one pace, then west one pace.  Push it all the way north until 
you hit the wall.

-The Chapel of Meschaunce
BOSS: Minotaur, beast
Chest: Silver Key, Cure Potion x2, Mana Potion x2
His left arm seems the most susceptible to chains.  Afterwards, head back to 
the Hall of Prayer (avoid the water elemental and a nightstalker) and head 
west.

-The Resentful Ones
Part One: move the northern most rolling cube two paces north, then one pace 
to the west.  Push the other rolling cube one pace north, one pace east, one 
pace south. Now simply push the frictionless cube east, north, then east 
again. Push the crate onto the frictionless cube to make the jump.

Part Two: push the rolling cube one pace north and three paces to the west. 
Push the southern most frictionless cube west so that it stops against the 
rolling cube. Proceed and push the rolling cube two paces north and push the 
other frictionless cube west. Fill the gap by pushing the northern 
frictionless cube south. Move the crate onto the northern most frictionless 
cube to make the jump.

-Those Who Fear the Light
Gremlin

-Chamber of Reason
Boss: Kali
Chain her legs.  After the battle head north.

-Exit to City Center
Get on that cloudstone.

TOWN CENTRE EAST

-Plateia Lumitar
SAVE POINT*
Head west.  Time check: 2:31  2:52 (best time: 2:03)

THE GREAT CATHEDRAL

-Into Holy War, L1
Head down the steps.

-Struggle for the Soul, B1
There's a Heal panel here. Head towards the exit on the other side of the 
waterway.

-Order & Chaos, B1
BOSS: Marid
SPOILS: Elixir of Queens
His head and chest seem to be the most susceptible to chains.  After this 
battle, go back to Struggle for the Soul and head towards the other exit.

-Truth and Lies, B1
BOSS: Ifrit
SPOILS: Elixir of Queens
Chain his body.  From this room head east.

-The Victor's Laurels, B1
Ride the cloudstone.

-Cracked Pleasures, L1
Go west.

-Hieratic Recollections, L1

-The Flayed Confessional, L1
BOSS: Djinn
SPOILS: Elixir of Queens
Cast enlighten here if you're having difficulty.  This is one of the toughest 
boss fights in the game.  The best place to chain him is his chest.  It's 
vital that you're sharp with the reflect magic skill here (especially if 
you're unlucky enough to get tagged with thunder3 which will do 200+ damage).  
Afterwards, head back to Cracked Pleasures and take the cloudstone.

-Free from Base Desire, L2
Ignore the cloudstone and head south.

-Abasement from Above, L2
Go west.

-The Hall of Broken Vows, L2
BOSS: Flame Dragon
SPOILS: Sorcerer's Reagent, Calla Sigil
Chain his head.  Afterwards, go north.

-Light and Dark Wage War, L2
Take either path that runs along the walls to reach the lever to the left of 
the door.  Now return to the Hall of Broken Vows L2 and head west.

-He Screams for Mercy, L2
Watch out for traps. Head south.

-The Acolyte's Weakness, L2
Go down the stairs.

-Monk's Leap, L1
Lich; Zombies 
SPOILS: Laurel Sigil, Elixir of Queens
All you need to do is kill the Lich.  Afterwards, head back to He Screams for 
Mercy and head north.

-Maelstrom of Malice, L2
Lich Lord; Skeletons 
Take out the Lich Lord first.  After this battle, back track to Order and 
Chaos (Where you fought Madrid).

-An Offering of Souls

-Sin and Punishment, L1
SAVE POINT*
Head north.  Time check: 2:49  3:13 (best time 2:19)

-The Poisoned Chapel, L1
Ride the cloudstone.

-A Light In The Dark, L1
BOSS: Arch Dragon
SPOILS: Acacia Sigil, Acolyte's Nostrum
Chain his head.  Return to Free From Base Desires, L2 and take the 
Cloudstone.

-The Wine-Lecher's Fall, L3
Go west.

-The Heretic's Story, L3

-Hopes of the Idealist, L3
BOSS: Dao
SPOILS: Palm Sigil, Elixir of Queens
You may wish to cast enlighten.  Chain his chest.  Now return to the Hall of 
Broken Vows L2 and head south.

-The Melodics of Madness, L2
Push the lowest frictionless cube south, then west. Move the crate one pace 
east. Now push the higher frictionless cube south three paces, and one pace 
east. Prepare yourself for a boss fight.

-What Ails You Kills You, L2
BOSS: Nightmare
SPOILS: Elixir of Dragoons
Cast enlighten.  Chain his chest.  Take the activated cloudstone.

-Despair of the Fallen, L3
Take the cloudstone and go through the door.

-Where the Soul Rots
Take your final cloudstone.

THE ATRIUM

SAVE POINT
Make final preparations for the final boss fight. Maximize your elixir of 
sages (you should have 3).  Make sure your hp is at least 300. If not, take 
some Elixir of Queens. Time check 3:07  3:35 (best time 2:32)

Boss: Guildernstern I
This battle is rather easy.  Chain him on his chest until 

Boss: Guildenstern II
First off, cast enlighten.  This will keep damage done by Apocalypse to 280-
290 tops.  Stay in the middle of the circle. From here, he can only hit you 
with Apocalypse. Use reflect magic to do anywhere from 50-100 hp damage. 
After you do ~200+ worth of damage, he'll go to bloody sin.  Whatever you do, 
DO NOT get hit with bloody sin.  In your current condition, it will do ~700hp 
damage.  To avoid getting hit, during the animation sequence of bloody sin 
when the camera is looking down on you hold the L2 button.  Tap the L2 
repeatedly until you see a portion of Guildenstern's body on the screen.  At 
this point, simultaneously jam the "O" button and release the L2 button.  For 
your sake, I hope you manage to do this on time.  If you're timing is off and 
you miss don't worry, you have one last resort (your break art).  Either way, 
once you hit Guildenstern he'll immediately abandon bloody sin and go back to 
using Apocalypse.  Remember to heal accordingly.

CONGRATULATIONS! Your time should read anywhere from 3:15  3:45! Go and 
spend some quality alone time with your favorite farm animal, you've earned 
it.

----------------
04 FASTEST TIMES
----------------

AFAIK, The fastest time on FIRST play belongs to Mr. VMerken (a paltry 1:17).  

The stats for my fastest first play game are:

TIME - 2:39

MAP COMPLETION  56%

CHEST COUNT  11%

KILLS  78

# OF TIME SAVES  10

LV.4 BERSERKER

I usually get anywhere from 2:45  3:00 on first play.  I use raging 
ache/heavy shot early on and later switch to phantom pain/instill/raging 
ache.  I access the menu too many times (heals etc.) and still haven't 
perfected the "jump" technique to avoid enemies (often times I need to resort 
to paralysis pulse).  I think there may be a faster way to get to the Great 
Cathedral, but I won't know for sure until a certain someone comes out with 
his speed walkthrough ?
 
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05 DISCLAIMER
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Vagrant Story is the  of Squaresoft. This walkthrough is for public 
consumption. I am a quasi-professional writer and will pursue any scoundrel 
who attempts to use any part of this walkthrough for financial gain. In fact 
oh who am I kidding. I'm a lazy sob and I'll eat rodent dung before pursuing 
any legal action. But I'm asking you politely to play nice, okay? If you wish 
to post this walkthrough on your site, or have any questions regarding this 
walkthrough, or would just like to send me an email about your fastest time 
just email me at babo07052@hotmail.com. I've never played a new game+ in VS 
so if you want to email me on how to get Damascus items or anything else 
outside the scope of the walkthrough you'll just be wasting your time.

 babo07052
