================================================================
Castlevania: Circle of the Moon FAQ/Walkthrough v0.3
NOTE: This is a Spoiler Free Walkthrough (to a certain extent)
by DaLadiesMan Steve Saunders
E-mail: psychopenguin24@aol.com (Game Related)
mcfaddendaman@aol.com (Personal)
http://www.wrestlingcolumns2000.com
Last updated: June 22, 2001
================================================================


********************************************************************************
PLEASE NOTE THAT THIS GUIDE IS NOT COMPLETE, AND IF YOU HAVE A QUESTION ABOUT A
SECTION FURTHER THAN I HAVE WRITTEN, IT PROBABLY MEANS I HAVE NOT COMPLETED THAT
SECTION OF THE GAME, WHICH MEANS I CANNOT ANSWER YOUR QUESTION!!
********************************************************************************

********************************************************************************
Also, if you contact me on one of the instant messengers, and I do not respond,
it probably means I am busy. I am always talking with my girl, and friends, so
sometimes I just ignore some instant messages from people I do not know. Be
nice, and I will talk to you, just don't come out and ask the question and be
all rude if I do not respond in five seconds, otherwise I probably will just
block you. I will answer all e-mails about the game, however.
********************************************************************************

********************************************************************************
One last note: Only email me about the game at psychopenguin24@aol.com , all
emails about Castlevania COTM sent to my other e-mail adresses will be deleted
and/or ignored.
********************************************************************************


----------------
CREDITS
----------------
-Devin Morgan (devin_morgan@netzero.net)
For his great walkthrough, and gaming spirit.

-Dingo Jellybean - http://www.vfaqs.net
Very helpful and kick ass fellow.

-Dallas Scott - http://www.dallastm.cjb.net
Cool FAQ writer, check out his kickin FAQ for this game!

-Myself
For writing this damn guide. :)

-GameFAQs - http://www.gamefaqs.com
For posting this guide and most of my other guides.

-Fresh Baked Games - http://www.fbgames.com
For being the coolest gaming site on the web and posting all my guides.

-Neosekker - http://www.neoseeker.com
For posting this guide and most of my other guides.

-Konami - http://www.konami.com
For making the greatest portable game ever made!



========================================================
TABLE OF CONTENTS
========================================================
1.0 Introduction
2.0 Revision History
3.0 Controls, Characters, and Storyline
4.0 Walkthrough
5.0 Frequently Asked Questions
6.0 Boss Guide
7.0 Items List
8.0 DSS Cards List
9.0 Equipment List
10.0 Enemies List
11.0 Secrets, etc.
12.0 My Review of the Game
13.0 Other Information
14.0 Conclusion



========================================================
1.0 INTRODUCTION
========================================================
Wow, I bet you all didn't think you'd ever be seeing another guide from me,
huh? Well, I am here with a guide for one of my all time favorite games,
Castlevania: Circle of the Moon. Now, some of you may be asking yourself, "Now,
Steve, DaLadiesMan, why the hell are you doing a guide?" Well, kids, here are a
few reasons.

1) I missed out on doing a guide for Symphony of the Night. I loved that game
to death, and was considering doing a guide for it, but there were already
enough good guides for it, so I just gave up on the idea. But then this game
came along, and it is a lot like Symphony of the Night, so there you go!

2) Circle of the Moon is the best handheld game I have ever played. Better than
Pokemon Yellow, better than Pokemon pinball, better than any other handheld game
I have ever played. And it runs circles around all the other Game Boy Advance
games I own, so there you go. 

3) I haven't done a guide in a while. Might as well start now, with a game I
like, before I do one for FF4..

With that, here is my guide! Enjoy. E-mail me with any questions!

-DaLadiesMan



========================================================
2.0 REVISION HISTORY
========================================================
v0.3 (June 22, 2001) - 42.8K
-v0.2 got posted, yay!
-Walkthrough completed through 3rd boss, I just beat him, so now the guide is
up to where I am at in the game. :)
-Updated DSS Card List to reflect the new additions I got to my card ranks.
-Updated Section Names, added new section (Enemies List) which was completed,
and added a storyline and characters section to the guide.
-Added strategies to secret section.
-I updated the other information and conclusion sections.
-Updated the look of the Game Progress screen.
-That just about does it for this update. Took a long while, let me tell ya.

-------------------------------------------------------------------------------
GAME PROGRESS
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Location: Machine Tower
Level: 20
Percent Cleared: 33.3
Time: 2:49:39
-------------------------------------------------------------------------------


v0.2 (June 21, 2001) - 24.6K
-I hope this version gets posted.
-Walkthrough completed through Outer Wall.
-DSS Card List worked on, got list of Cards done. Added Card Effects for all
Cards I currently have.
-Added Game Progress section to Revision History.
-Added KB totals to Revision History.
-Changed version number from 1.0/1.1 to 0.1/0.2
-Changed look of Revision History.
-Added first hint and secret. Will work on secret rooms list later.
-I updated the other information and conclusion sections, made them look nicer. 
-I added notes to the top of the guide, about contact information, instant
messaging, e-mails, etc. Make sure to follow them, if you want your question
answered!
-Oops, almost forgot to add credits. There we go. That's enough for updates for
now. Peace. :)

-------------------------------------------------------------------------------
GAME PROGRESS
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Location: Machine Tower
Level: 13
Percent Cleared: 27.8
Time: 1:28:05
-------------------------------------------------------------------------------

v0.1 (June 21, 2001) - 11.3K
-First version, walkthrough done through first boss, items list done. 
-Everything else will be worked on later..

-------------------------------------------------------------------------------
GAME PROGRESS
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Location: Machine Tower
Level: 13
Percent Cleared: 27.8
Time: 1:28:05
-------------------------------------------------------------------------------



========================================================
3.0 CONTROLS, CHARACTERS, AND STORYLINE
========================================================

-----------------------
CONTROLS
-----------------------

(Taken from the instruction manual)

L Button: DSS On/Off
Control Pad: Move Player
R Button: Special Move
START: Start the game or Display the Status Screen
SELECT: Display the Map Screen
A Button: Jump
B Button: Attack

Left/Right Movement: Left/Right on the Control Pad
Crouch Down: Down on the Control Pad
Crouched Attack: Down and B button
Sliding, Jump Down (when there is special footing): Down and A button
Sub Weapon Attack: Up and B Button
Jump: A Button
Attack: B Button
Dual Set Up System (DSS) On and Off: L Button
Special Move: R Button


-----------------------
CHARACTERS
-----------------------

(Taken from the instruction manual)

Nathan Graves: Nathan Graves (player) is the chosen successor to wield the
'Hunter Whip.'  His parents, who were Vampire Hunters, were killed 10 years
before while banishing Dracula.

Hugh Baldwin: Nathan's rival and the son of Morris, Master Vampire Hunter.  He
is bitter that Nathan, who he believes is the weaker of the two, was chosen as
his father's successor.

Morris Baldwin: Morris is Nathan's Master and is teaching him the skills
necessary to combat Dracula and his minions.  He and Nathan's parents succeeded
in banishing Dracula 10 years previously.  He chose Nathan as his successor
over his son, Hugh, and passed on the 'Hunter Whip.'

Camilla: A loyal minion plotting the complete resurrection of her master, the
demon lord Dracula.

Dracula: Sealed off from the world by Nathan's parents and Morris, he is
attempting to reemerge after 10 years of confinement.


-----------------------
STORYLINE
-----------------------

(Taken from the instruction manual)

The year is 1830. Lady Carmilla has brought Dracula back to life. Nathan Grabes
and his best friend Hugh Baldwin head to Castle Dracula with Nathan's mentor and
Hugh's father Maurice Baldwin to stop Dracula. Before they can fight Dracula, he
destroys the floor beneath Hugh and Nathan, causing them to plummet down a long
shaft leaving Maurice alone with Dracula and Carmilla. Hugh and Nathan land
safely. Hugh runs off to save his father leaving Nathan behind Thus begins the
adventure with you in Nathan's boots.

The year is 1830.  In an ancient castle on the outskirts of the Austrian
empire, a demon lord that would unite the powers of darkness was being
resurrected at the hand of a fiend yearning for chaos.

At this demonic castle, Camilla, one of Dracula's minions, began the
incantation of a ritual to bring her lord Dracula back to life.

The vampire hunter Morris and his two apprentices, Nathan and Hugh, sensed an
abnormality in the balance of nature and rushed to prevent Dracula's unholy
reemergence.

"That unholy monster must never return!"

However, they arrived too late to prevent Dracula's return from his
confinement.  Dracula used his magical powers to imprison Morris, and cast
Nathan and Hugh into a graveyard underneath the deomnic castle.

Together the two began to search through the castle in order to vanquish
Dracula and to rescue their master.



========================================================
4.0 WALKTHROUGH
========================================================

--------------------------------------------------------------------
CATACOMBS
Main Enemies: Bone Heads, Skeleton Bombers, Skeletons, Poison Worms, Earth
Demon, Skeleton Spear, Mudmen, Zombies.
Bosses: Cerebus
Suggested Level: 1
--------------------------------------------------------------------

-Move downward, killing all the Skeleton Bombers. Make sure to avoid their
attacks, they will throw a weapon up in the air, and when it lands, it explodes
for a second.
-Move down, then left, then go to the top left to save your game.
-Build your levels! I got to like Level 8 before fighting the Earth Demon. I
always like to spend my time building levels, and as long as you just clear out
all the rows, and move back and forth, you should be building up in no time at
all.
-Go down, get the Knife, then head right, killing enemies. 
-When you get to the Earth Demon, just make sure to jump when he hurls those
damn spikes out of the ground. I like to take the approach of jumping, hitting,
jumping, avoiding, jumping, hitting, jumping, hitting, jumping, avoiding. If he
starts doing something else, just watch the pattern. If you built up like I
said so, he should die in like 4 hits anyways.
-Go to the right to get the Dash Boots. Now you can dash.
-Keep on going along, the path is straight forward for now.
-When you get to the tower, the bottom room has an Earth Demon, at the end of
this room is a Max Heart container. The middle door houses a Max HP container.
The top room is a save point.
-Keep on going in the bottom room, getting the HP plus container later on.
-Continue along, until you get near the boss. Raise up if you have to, then go
through the blinking blue door.

--------------------------------------------------------------------
CEREBUS
--------------------------------------------------------------------
This sucker is pretty tough if you do not have good stats, so I'd advise
levelling up for a while before fighting him. Cerebus has one main weakness: he
tends to stay still a lot. Basically, just beat the crap out of him when he
stands still. He usually will stand still after he pulls off an attack. He has
two main attacks: In one, he will charge at you, just jump over him. In the
second one, he will shoot off a laser beam. Just make sure to get behind him to
get in some cheap hits. When he pulls out those electrical spheres, just stay
away. You're probably going to cause more damage to yourself than to him. If
you have the Holy Water, use it and he'll die pretty quickly!

-Get the Jump item, allowing you to perform double jumps.
-Go back to the previous room, continue all the way to the bottom, and go left
into another room. Go left, to the end, double jump to the higher ledge than go
up. 
-Hidden wall here, go to the right hand wall and whip it, there is a HP Max
Increase bottle in there.
-Double jump to the top left ledge, then go through the door.

--------------------------------------------------------------------
ABYSS STAIRWAY
Main Enemies: Slime, Skeleton, Axe Armor, Skeleton Bombers
Bosses: None
Suggested Level: 9
--------------------------------------------------------------------

-Drop downward into the next area. If you go up, it is just a dead end, but you
will be back here soon enough.
-Then go left, then double jump, and you will be in the other side. 
-Climb up, then the first chance you get, head to the right, then go down, and
to the left, to get the MP Max Increase bottle. You can go up, or go down, then
just curve back around to get to the spot you were at before.
-Head up, when you see the Axe Armor, kill it, then head right.
-Go to the first floating platform, then drop down. Jump left, and go into the
room. Fight off the skeleton then nab the HP Max increase bottle.
-Drop all the way down, then run to the left side. (Gotta love the dash boots)
-Head all the way up to the top, then head right, jumping through the crubmling
platforms, until you get to the save room.
-Keep on going, basically follow the path. Kill off all the enemies, this is a
good place to build your levels. I would recommend just killing off all the
enemies, exiting, coming back in, and doing it again, until you've gained a few
levels. There's a save point nearby to regain your energy, anyways.
-Do not go through the door. Go up to the higher ledge, then go left. There is
a hidden room here which contains a Heart Max increase. Now, go through the
door to get to the Audience Room.


--------------------------------------------------------------------
AUDIENCE ROOM
Main Enemies: Axe Armor, Electric Skeleton, Skeleton Soldier, Skeleton
Bosses: None
Suggested Level: 10
--------------------------------------------------------------------

-Go up and right, then jump to the ledge to the left. There are crumbling
platforms above, so just jump on them, then jump to the next one as soon as
possible.
-Get to the top, then head left. Then head downward, then head left. When you
get to the wall, there is a hidden room here, which contains a Hearts Max
Increase item.
-Leave the room, then go right, through the door. When the path splits up, just
take the middle path. There is a save room here, but this isn't the best place
to gain levels.
-Jump upwards, to get to the highest platform. Jump torwards the wall, and whip
it, there is another hidden room here, which contains a MP Max Increase bottle.
-Exit this room, then head right. Follow the path along, killing enemies. This
is not a bad place to gain levels, but sadly there is no save room near here,
unless you go all the way back to the other save room.
-There is a pit here, so stand back, and dash, and you should make it. If you
fall, you can just climb back up to this part, and I am pretty sure you can
save your game/refill your energy along the way.
-Go through the room, and get the HP Max Increase bottle. Now, head back left.
-Now, go through the pit. Go right, there is a Hearts Max Increase bottle here.
-Head left, go down, defeating Skeletons. These guys aren't tough, they throw
boomerangs out, which can be easily avoided.
-When you get to the bottom, head left. There are Electric Skeletons here,
which are a pain in the ass. They charge at you with this electric laser type
thing which takes off at least 30 HP (and I was on Level 13), so just avoid
their charge at first, then come in and take them out with 2 or 3 hits. You
might even want to use your special weapons just to be on the safe side. 
-Continue into the next room.
-Jump up a few ledges to get to the middle of the room. There is a save point
in the upper right hand side, use it. You can even go out, then fight the
Electric Skeletons, since they give off large amounts of Experience (16 EXP
each, I believe, plus all the enemies around, you'll pick up 100 EXP easy). So,
you can definitely build levels here if you wish.
-Head to the top, then go right. Continue to the right and get to the higher
platform. Head up, killing enemies along the way. You can level up here, as
well, since there is a pretty decent amount of enemies. Head left, then up,
then left to the ledge.
-Continue to the end, then double jump up, and you will be in the Outer Wall.



--------------------------------------------------------------------
OUTER WALL
Main Enemies: Skeleton, Brain Floats, Skeleton Bomber, Will O' Wisp
Bosses: None
Suggested Level: 11
--------------------------------------------------------------------

-Go right, make a double jump onto the column.
-Keep on jumping across the columns. Jump off the last one, then whip and hold
the B button down, you will do a spinning whip. Go down in this room to receive
the Hearts Max Increase bottle. 
-Head out, then go all the way left. When you reach the dead end (no, no secret
room :), double jump on the column, kill the enemies, then jump across them. Go
right, and go into the next room.
-More jumping across columns here, when you get to the part where the Brain
Floats are, use the Mercury/Serpent DSS combo to freeze them, then jump on
them, like Super Metroid, where you had to freeze the little enemies and use
them as platforms.
-Head through the path, killing enemies, and double jumping onto columns. At
the end, you will get a HP Max Increase bottle. 
-Go back to the highest platform, go left, and go back down the pit. Get onto
the column, then jump right across them all again. Drop down the pit to get
back to the Audience Room.


--------------------------------------------------------------------
AUDIENCE ROOM
Main Enemies: Axe Armor, Devil Tower, Fleaman, Clinging Man, Electric Skeleton,
Will O' Wisp
Bosses: Necromancer
Suggested Level: 12
--------------------------------------------------------------------

-Head right, drop down the ledge, go through opening to get to the save point.
-Drop down through the hole in the floor. Hop down, then head left.
-At the end of this corridor is the Max MP Increase bottle.
-Head back to the right, back to the area you came from. Go right, then into
the next room.
-Go right, then climb up the platforms into the right hand corner, in this room
you can get a Hearts Max increase bottle.
-Head down here, fighting off the enemies, and climbing down, then head to the
left when you see the path open. Head left, whip the wall at the end to get the
Max HP Increase bottle.
-Now, head out of here, then go up and climb higher to the next ledge.
-Head left, go all the way to the right, and save your game. May I point out
that this is yet another good time to build your levels up? :)
-Head out, go left, then jump up the two platforms. Double jump, follow the
path and go through the distinct looking door to get to the 2nd boss. 

--------------------------------------------------------------------
NECROMANCER
--------------------------------------------------------------------
I like to use the DSS Card Combo that combines the fire whip and 25 percent
more damage for this battle. That combo would be Mercury/Salamander. When he
starts off his battle, he will have these fire orbs around him, and he will
shoot them off one by one. I say just whip him a few times, then stand back,
and let him have his fun shooting them off. He will shoot them off one at a
time, but they vary in speeds, so you can never be too careful. Zombies tend to
pop up on the ground, so try to stay in the middle of the area if possible,
hovering around the middle platforms. He shouldn't be too tough to beat as long
as you have the Mercury card in your DSS Combo somewhere, it increases the
damage you do! His second form is tougher, he is a skeleton demon. He does have
less HP, however. When he turns into a giant orb like thing, just wait in any
corner and he should bounce right by you. When he does the laser attack,
skeletons will appear in the bottom instead of zombies.

-After you beat this boss, go left and get the Tackle item.
-Leave this room, then go back through the boss room and exit to the right.
-Drop down in this area, to the bottom, then head left. When you get to the
block, tackle it. Continue along until you get to the door. 
-Double jump over to the higher ledge, then jump along the platforms. Follow
the path along until you get to the next door.
-Break the block, then keep on going left. Go through the path, killing
enemies, and you should soon reach the Machine Tower, which is a pain in the
ass, so good luck. :)

*gives up guide* JK. You people know I love you. :)


--------------------------------------------------------------------
MACHINE TOWER
Main Enemies: Fox Archer, Medusa Head, Heat Shade, Stone Armor
Bosses: Iron Golem
Suggested Level: 15
--------------------------------------------------------------------

-Head left, go all the way to the left and hop on the moving platform (it moves
up and down).
-Ride it up to the top, then double jump across the ledges, and get the Hearts
Max increase bottle.
-Drop down to the ledge below and tackle through the block. Drop down, then
jump across the moving platforms. Go down and right and into the save room.
-Go out, then jump on the moving platforms to the left. Double jump to the
ledge, then jump on the moving platform going up. Jump on the ledge to the
right and hit the torch to get the Stopwatch.
-Go right, into another room. Follow the path here to nab the HP Max increase
bottle.
-Go to the top of the room, then go left and tackle through the block. Keep on
going until you get to the moving platforms.
-Dash and double jump onto the first one, then carefully time jumping onto the
next ones. 
-Head up, kill the Fox Archer enemy on the left hand side, then break the wall
behind him. Go inside, kill the Heat Shade enemy, and nab the MP Max increase
bottle. Note that you can keep on killing this enemy to gain experience, but
there's a better way later in this area.
-Go out, then jump across the moving platform, then jump off onto the ledge. 
-Ignore the space on the right hand side for now.
-Kill the Heat Shade enemy, then move left and kill the Heat Shade enemy again.
There is a Fox Archer enemy in the corner as well, make sure to kill him first,
then avoid the flames of the Heat Shade while killing it.
-Go up, and in the second opening, go in to save your game. This is a good time
and place to gain experience, read the next line for more details.
-Go out, then down, and then over to the left, above the Fox Archer enemy. Kill
all the enemies in here, at the end is a Hearts Max increase bottle. Here, you
can exit the room, then go back in, that's about 200 easy experience points,
plus with the Heat Shades and Fox Archers outside, you can gain levels
relatively quickly, especially if you are on a lower level than I suggested. :)
-Now head out, then go all the way up, killing Fox Archers and such. When you
get to the ledge with the Heat Shade, kill it, then wait for the moving
platform to come along.
-Go down to the bottom right hand corner, kill the Fox Archer, then jump to the
ledge above him. Slide in the hole.
-Kill the Thunder Demon, move to the right, jump to the ledge, go over, go
inside the room, kill the Fox Archer and take the HP Max increase bottle.
-Go out, then go down, and have fun, because you get to take on a Thunder Demon
while riding on a moving platform. Just kill him off, jump up and hit him, while
avoiding the thunder. It's tough, I even got waxed a few times off this attack.
-Head left, then up, then climb all the way up using the platforms to get to
the HP Max increase bottle. Now, go down, and out to the left.
-This area should seem familar to you, so head back to the main big area where
you slid in before.
-This time, get to the upper right hand corner. When you get to the top moving
platform, duck under the electricity, then use your whip as a spinner to knock
out the Medusa Heads, then jump over to the ledge.
-Go in this room, defeat Earth Armor, and snatch the Hearts Max increase
bottle. Then, head out, and go to the upper right hand corner.
-Head into the next area, kill the enemies, tackle the block, and jump on the
ledge. Enter the room to the right, kill the Stone Armor, and grab the MP Max
increase bottle. In related news, I gained a level here by killing the enemy 21
times in a row. :)
-Head out, then go up, tackle the block, kill the Heat Shade, go down and in
the room. At the end of this room is a Hearts Max increase bottle.
-Now, swing down back to this area, but do not tackle the block this time.
Double jump off it. Kill the Heat Shade, and jump across the ledges. 
-You will enter a room, and it's long. Just keep going, and take the left path
at the end to save and recover. Good place to build levels, by the way. :)
-Now take the upper path. At the top, head right, you got it, secret room. Whip
the wall, at the end is a MP Max increase bottle. 
-Head out, go down and right. Go through the door and you will be face to face
with Iron Golem.

--------------------------------------------------------------------
IRON GOLEM
--------------------------------------------------------------------
I again used the DSS Card Combo Mercury/Salamander for this battle. This guy is
a pain, but he moves slow, so there is his weakness. Just attack him with your
whip, don't stand too close or he will pull out one of his two short range
attacks. One of these two attacks is the punch, while the other one, he will
throw an electrical sphere of light at you. His main attack has him summoning
these things to come out of the ceiling, so just try to avoid them. The main
problem with this guy is he keeps on regaining health, like 5 HP a second for
10 seconds, so just blitz him with attacks, and he will die soon enough. I was
on Level 20 and I scorched him, even though he still managed to take away like
half my health, that's only because I did not bother to guard against his
attacks.

-Head right to get the Kick Boots. Now, go back and save your game.
-Head all the way right through this room, defeating the enemies along the way.
Go right, and go down a few ledges, go right through the door you passed earlier
to reach the Audience Room.


-------------
MORE SOON!
-------------



========================================================
5.0 FREQUENTLY ASKED QUESTIONS
========================================================

If you have a question, e-mail it to me, and if it's a good one, I'll post it
here!


------------------------------
COMING SOON
------------------------------



========================================================
6.0 BOSS GUIDE
========================================================

--------------------------------------------------------------------
CEREBUS
--------------------------------------------------------------------
This sucker is pretty tough if you do not have good stats, so I'd advise
levelling up for a while before fighting him. Cerebus has one main weakness: he
tends to stay still a lot. Basically, just beat the crap out of him when he
stands still. He usually will stand still after he pulls off an attack. He has
two main attacks: In one, he will charge at you, just jump over him. In the
second one, he will shoot off a laser beam. Just make sure to get behind him to
get in some cheap hits. When he pulls out those electrical spheres, just stay
away. You're probably going to cause more damage to yourself than to him. If
you have the Holy Water, use it and he'll die pretty quickly!

--------------------------------------------------------------------
NECROMANCER
--------------------------------------------------------------------
I like to use the DSS Card Combo that combines the fire whip and 25 percent
more damage for this battle. That combo would be Mercury/Salamander. When he
starts off his battle, he will have these fire orbs around him, and he will
shoot them off one by one. I say just whip him a few times, then stand back,
and let him have his fun shooting them off. He will shoot them off one at a
time, but they vary in speeds, so you can never be too careful. Zombies tend to
pop up on the ground, so try to stay in the middle of the area if possible,
hovering around the middle platforms. He shouldn't be too tough to beat as long
as you have the Mercury card in your DSS Combo somewhere, it increases the
damage you do!

--------------------------------------------------------------------
IRON GOLEM
--------------------------------------------------------------------
I again used the DSS Card Combo Mercury/Salamander for this battle. This guy is
a pain, but he moves slow, so there is his weakness. Just attack him with your
whip, don't stand too close or he will pull out one of his two short range
attacks. One of these two attacks is the punch, while the other one, he will
throw an electrical sphere of light at you. His main attack has him summoning
these things to come out of the ceiling, so just try to avoid them. The main
problem with this guy is he keeps on regaining health, like 5 HP a second for
10 seconds, so just blitz him with attacks, and he will die soon enough. I was
on Level 20 and I scorched him, even though he still managed to take away like
half my health, that's only because I did not bother to guard against his
attacks.



========================================================
7.0 ITEMS LIST
========================================================

Here is a list of  the many items you will find in Castlevania: Circle of the
Moon.


------------------------------
REGULAR ITEMS
------------------------------
Item Name: Antidote
Item Effect: It cures the poison status.

Item Name: Cure Curse
Item Effect: It cures the curse status.

Item Name: Heart
Item Effect: It recovers 10 Hearts.

Item Name: Heart High
Item Effect: It recovers 25 Hearts.

Item Name: Heart Mega
Item Effect: It recovers 100 Hearts.

Item Name: Meat
Item Effect: It recovers 50 Hit Points.

Item Name: Mind High
Item Effect: It recovers 50 percent of your total Magic Points.

Item Name: Mind Restore
Item Effect: It recovers 30 percent of your total Magic Points.

Item Name: Potion
Item Effect: It recovers 20 Hit Points.

Item Name: Potion High
Item Effect: It recovers 250 Hit Points.

Item Name: Spiced Meat
Item Effect: It recovers 100 Hit Points.


------------------------------
MAGIC ITEMS
------------------------------
Item Name: Cleanse
Item Location: Underground Warehouse
Item Effect: It allows you to purify the poisoned water in the Underground
Waterway.

Item Name: Dash Boots
Item Location: Catacomb
Item Effect: It allows you to dash/run by pushing the directional pad left or
right twice in a row. 

Item Name: Double
Item Location: Catacomb
Item Effect: It allows you to make a jump followed by another jump, essentially
giving you double the jumping height. Good for jumping into areas which you
could not access before.

Item Name: Heavy Ring
Item Location: Underground Gallery
Item Effect: It allows you to move blocks that you could not move before. This
is good for the boxes and other blocks that you cannot Tackle.

Item Name: Kick Boots
Item Location: Machine Tower
Item Effect: It allows you to kick off a wall, which allows you to reach higher
areas. Combining this with the Double Jump is an essential technique.

Item Name: Last Key
Item Location: Observation Tower
Item Effect: It allows you to unlock the door which enables you to get to the
Ceremonial Room.

Item Name: Roc Wing
Item Location: Underground Waterway
Item Effect: It allows you to fly around by holding up and pushing the R button
at the same time.

Item Name: Tackle
Item Location: Audience Room
Item Effect: I do not know if this can be used to attack enemies, but I do know
it allows you to smash through some blocks that were in your way before.


------------------------------
SUBWEAPONS
------------------------------
Item Name: Axe
Heart Amount: 2
Item Effect: You throw an axe up in the air, it curves and comes down, like if
you were throwing a baseball in the air. You can only throw one of these bad
boys at a time.

Item Name: Boomerang
Heart Amount: 6
Item Effect: It's basically a boomerang. You know the drill, you throw it at
the enemy, it goes through it and comes back to you. You can use up to 3 of
them at one time.

Item Name: Holy Water
Heart Amount: 4
Item Effect: This water can be thrown into the ground, causing flames. Any
enemies that walk into the flames will be damaged. You can also hurl the Water
directly at the enemy, as well.

Item Name: Knife
Heart Amount: 1
Item Effect: Classic Castlevania weapon, it is basically a normal knife that
does not cause too much damage. You can hurl one of these at a time I presume,
I haven't tried to throw several at one time.

Item Name: Stopwatch
Heart Amount: 20
Item Effect: It freezes time and allows you to kill enemies while they are not
moving. You can use this to your advantage in more ways than one, but do not
forget that it won't work on all enemies.



========================================================
8.0 DSS CARDS LIST
========================================================

You can collect DSS Cards during the game. There are 20 in all, totalling over
100 card combos. There are two types of cards: Action and Attribute. The action
cards enable you to perform an action, like flames, while an attribute card
gives you an added effect or benefit, such as higher attack power. You can
combine the two types of cards to do combos like a flame whip with 25 percent
higher attack power. They definitely come in handy, especially for boss battles.


===============================
ACTION CARDS
===============================


------------------------------
APOLLO
------------------------------
Received From: Arch Demon
Located in: Machine Tower


------------------------------
DIANA
------------------------------
Received From: Man Eater
Located In: Underground Gallery


------------------------------
JUPITER
------------------------------
Recived From: Heat Shade
Location: Machine Tower
Description: Jupiter, god of the heavens and leader of Olympus. Has the
potential of defense.


------------------------------
MARS
------------------------------
Recived From: Bloody Sword
Location: Chapel Tower


------------------------------
MERCURY
------------------------------
Recived From: Bone Head
Location: Catacomb
Description: Mercury, the Messenger of the Gods. Has the potential of strength.


------------------------------
NEPTUNE
------------------------------
Recived From: Ice Armor
Location: Underground Waterway


------------------------------
PLUTO
------------------------------
Recived From: Trick Candle
Location: Cerebus Boss Battle


------------------------------
SATURN
------------------------------
Recived From: Fallen Angel
Location: Before Battle Arena


------------------------------
URANUS
------------------------------
Recived From: Scary Candle
Location: Iron Golem Boss


------------------------------
VENUS
------------------------------
Recived From: Slime
Location: Audience Room
Description: Venus, goddess of love and beauty. Has the potential of
enchantment.


===============================
ATTRIBUTE CARDS
===============================


------------------------------
BLACK DOG
------------------------------
Recived From: Devil Armor
Location: Battle Arena


------------------------------
COCKATRICE
------------------------------
Recived From: Death Mantis, Stone Armor
Location: Underground Gallery
Description: The Cockatrice is said to have the ability to turn things to
stone. Has the power of stone.


------------------------------
GOLEM
------------------------------
Recived From: Electric Skeleton, Minotaur
Location: Audience Room, Observation Tower


------------------------------
GRIFFIN
------------------------------
Recived From: Siren, Skeleton Athlete
Location: Observation Tower, Underground Waterway


------------------------------
MANDRAGORA
------------------------------
Recived From: Axe Armor, Lizardman
Location: Audience Room, Underground Waterway
Description: The Mandragora is represented as a humanoid with roots instead of
feet. Has the power of plants.  


------------------------------
MANTICORE
------------------------------
Recived From: Succubus, Thunder Demon
Location: Observation Tower, Chapel Tower


------------------------------
SALAMANDER
------------------------------
Recived From: Skeleton Bomber
Location: Catacomb
Description: A lizard bathed in flames. Embodiment of the fire spirit.
Salamander, has the power of fire.


------------------------------
SERPENT
------------------------------
Recived From: Earth Demon, Holy Armor
Location: Catacomb, Underground Warehouse
Description: The serpent is said to be a dragon swimming in the sea. Has the
power of ice. 


------------------------------
THUNDERBIRD
------------------------------
Recived From: Dullahan, Were-Panther
Location: Chapel Tower


------------------------------
UNICORN
------------------------------
Recived From: White Armor
Location: Battle Arena



------------------------------------------------------------
MORE COMING SOON!
------------------------------------------------------------


========================================================
9.0 EQUIPMENT LIST
========================================================


------------------------------
COMING SOON!
------------------------------



========================================================
10.0 ENEMIES LIST
========================================================

Note: This is not a complete and detailed list of all the enemies in the game,
it is just a list of the names of all of them, and maybe down the line, where
they are located.


Axe Armor
Bat
Bone Head
Brain Float
Cerebus
Devil Tower
Earth Demon
Ectoplasm
Electric Skeleton
Fire Armor
Fleaman
Fox Archer
Gremlin
Heat Shade
Hopper
Iron Golem
Medusa Head
Mudman
Mummy
Necromancer
Poison Worm
Skeleton
Skeleton Bomber
Skeleton Night
Skeleton Soldier
Spirits
Stone Armor
Thunder Demon
Will O' Wisp
Zombie
Zombie Thief


========================================================
11.0 STRATEGIES, SECRETS, ETC.
========================================================
-Here is a basic hint: Since save rooms enable you to regain health and MP, use
them to your advantage. Always raise levels near a save room!

-Exactly how to use a DSS Card is not apparent just by finding one. An Action
Card and Attribute card must be used in combination to make its effect known.
Once a combination has been used, a description of the effect will appear on
the DSS screen. There are a variety of different effects possible, which
include an increase in offensive, defensive, and other attributes. There are
also those that contain command techniques. Do not rely on just one card but be
mindful of different cards depending on the situation at hand.

-Save often and more than anything else be cautious not to get killed, which
will end the game. Keeping this up will slowly but surely make the player
stronger and closer to completing the quest.

-Try attacking the walls surrouding any suspiciously empty spaces on the map.
The walls might break away to reveal a hidden chamber.

-Skillfully use the warp zones scattered throughout the Ancient Castle. It will
become easier to move to far away spots.


------------------------------
MORE COMING SOON!
------------------------------


========================================================
12.0 MY REVIEW OF THE GAME
========================================================


------------------------------
COMING SOON!
------------------------------



========================================================
13.0 OTHER INFORMATION
========================================================

----------------
CREDITS
----------------
-Devin Morgan (devin_morgan@netzero.net)
For his great walkthrough, and gaming spirit.

-Dingo Jellybean - http://www.vfaqs.net
Very helpful and kick ass fellow.

-Dallas Scott - http://www.dallastm.cjb.net
Cool FAQ writer, check out his kickin FAQ for this game!

-Myself
For writing this damn guide. :)

-GameFAQs - http://www.gamefaqs.com
For posting this guide and most of my other guides.

-Fresh Baked Games - http://www.fbgames.com
For being the coolest gaming site on the web and posting all my guides.

-Neosekker - http://www.neoseeker.com
For posting this guide and most of my other guides.

-Konami - http://www.konami.com
For making the greatest portable game ever made!

--------------------------------------
CONTACT INFORMATION, OTHER GUIDES, ETC.
--------------------------------------

All my other guides and reviews can be found on my contributor page.
-http://www.gamefaqs.com/features/recognition/9074.html

All my unposted FAQs can be found on the following websites.
-http://www.fbgames.com
-http://www.smcfadden.freeservers.com/faqs/me/

Here is how you can contact me via e-mail or instant messengers.
-Yahoo Messenger: nicklacheysnightmare
-AIM: MeganIzMyAngel
-AOL addy: mcfaddendaman@aol.com
-MSN: daladiesman2k@hotmail.com



========================================================
14.0 CONCLUSION
========================================================

Thanks for reading the guide, I will work on it some more soon, I promise!

--------------------------------------
-DaLadiesMan
(soon to be Psycho Penguin :)
mcfaddendaman@aol.com - Personal
psychopenguin24@aol.com - Game Related
http://www.wrestlingcolumns2000.com
--------------------------------------
