******************************************************************************

          Super Mario RPG: Legend of the Seven Stars FAQ/Walkthrough
                           For the Super Nintendo
                    Version FINAL (Last Updated 1/1/2002)
                  By Devin Morgan (devin_morgan@netzero.net)

    This file is Copyright (c)2000-2002 Devin Morgan. All rights reserved.

******************************************************************************

Table of Contents

1. What's New
2. Introduction
3. Controls
4. Battle Command Overview
5. Characters
6. Walkthrough
7. Enemies
8. Bosses
9. Weapons
10. Armor
11. Accessories
12. Items
13. Shops
14. Hidden Treasure Chests
15. Melody Bay Songs
16. Mini-Games
17. Credits
18. Copyright Notice
19. Contact Information

******************************************************************************

-=-=-=-=-=-=-=-=-=-=
-=  1. What's New -=
-=-=-=-=-=-=-=-=-=-=

Version FINAL (1/1/02): The final update to be made to this FAQ.

Version 1.0 (7/15/01): The newly reformatted and complete version of this FAQ.

******************************************************************************

-=-=-=-=-=-=-=-=-=-=-=
-=  2. Introduction -=
-=-=-=-=-=-=-=-=-=-=-=

Super Mario RPG: Legend of the Seven Stars is one of the newer games for the 
Super Nintendo. It has a bunch of characters from past Mario games, as well as 
a few new faces here and there. The game was also made by Square alongside 
Nintendo, so it's a pretty decent RPG-type game. If you're into the Mario 
series or if you're just interested in trying this game, I recommend you play 
it as soon as you can!

******************************************************************************

-=-=-=-=-=-=-=-=-=
-=  3. Controls -=
-=-=-=-=-=-=-=-=-=

A: (Outside battle) Talk to someone, make selections on the menu screen
   (In battle) Use the Attack Command, perform Timed Hits

B: (Outside battle) Jump, cancel a selection/command on the menu screen
   (In battle) Use the Etc. Command

X: (Outside battle) Access the menu screen
   (In battle) Use the Item Command

Y: (Outside battle) Run (hold Y while using the Control Pad; hold while
                    jumping to make wider jumps)
   (In battle) Use the Special Command, execute certain special moves

L: Switch between Stereo and Mono sound in the file selection screen

R: Same as L

Start: Start the game

Select: Same as L and R

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-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  4. Battle Command Overview  -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

A: Your regular attack command. You'll be mainly using this against the
   enemies. When you attack, you can do a Timed Hit by pressing A right as the
   first hit connects with the enemy. That way, you'll get an extra hit in and
   take some more damage, too!

B: Your "defensive" command. You can either choose to defend against an
   attack, or even attempt to run away from a battle. You'll usually be able
   to run away, but sometimes you won't be able to for a couple of reasons.
   One reason is that the enemy's agility could be faster than your party's.
   Another more important one is that you CAN'T run from a battle against a
   boss!

X: The command you use to take an item. You can select an item to use in
   battle against the enemy(s), or to heal yourself or someone else in your
   group.

Y: Your special attack command. You can use a Special Attack with this
   command, provided you have enough FP (Flower Points) to execute that move!

******************************************************************************

-=-=-=-=-=-=-=-=-=-=
-=  5. Characters -=
-=-=-=-=-=-=-=-=-=-=

=====
Mario
=====

The plump plumber from the Super Mario Brothers series returns for another 
adventure in Super Mario RPG! He is a great fighter with regular attacks, plus 
he's great with his infamous jumping and fireball specials!

Special Moves
-------------

Jump
    FP: 3
    Level Learned: N/A
    Description: Mario jumps on the enemy! Press Y as you make contact with
                 the enemy to make it a Timed Hit.

Fire Orb
    FP: 5
    Level Learned: 3
    Description: Mario shoots a bunch of small fireballs at a single enemy.
                 Press Y as fast as you can to get a lot of fireballs shot!

Super Jump
    FP: 7
    Level Learned: 6
    Description: Same as the regular jump, obviously: Mario stomps on the
                 enemy! Press Y right as he makes contact and he'll jump
                 again. Keep doing that to cause major damage!

Super Flame
    FP: 9
    Level Learned: 10
    Description: Mario shoots even larger fireballs at the enemy! Press Y
                 repeatedly to shoot a bunch of them at them!

Ultra Jump
    FP: 11
    Level Learned: 14
    Description: He jumps on the enemy yet again! Press Y as you make contact
                 and he'll jump again, just like the Super Jump. The only
                 difference is that you cause more damage with this special
                 and there are slightly longer increments between timed jumps.

Ultra Flame
    FP: 14
    Level Learned: 18
    Description: You shoot the same size fireballs as you did with the Super
                 Flame, but this time, they can hit multiple enemies! They may
                 or may not hit ALL the enemies on the screen, but they will
                 definitely hit more than one of them at the very least!


======
Mallow
======

This pudgy, white "tadpole" joins Mario at the Mushroom Kingdom in hopes that 
he could help him get his Frog Coin back from Croco. He isn't the best 
attacker, but he has some really great special attacks!

Special Moves
-------------

Thunderbolt
    FP: 2
    Level Learned: N/A
    Description: Mallow hits all the enemies on the screen with thunderbolts!
                 As the storm is about to end, press Y to make it a timed hit
                 for some extra damage!

HP Rain
    FP: 2
    Level Learned: 3
    Description: Mallow produces a small cloud that rains on the selected
                 ally, recovering their HP. Unfortunately, you can only do it
                 on one ally at a time. Other than that, it's an OK healing
                 spell during the first half of the game!

Psychopath
    FP: 1
    Level Learned: 6
    Description: A couple spotlights appear and then shine on the selected
                 enemy. It'll show you how much HP they have remaining. If you
                 hit Y right as the spotlights come together, you can see what
                 that enemy is thinking, too!

Shocker
    FP: 8
    Level Learned: 10
    Description: Mallow makes a huge lightning bolt and hits a single enemy
                 with it! Press Y just as you make contact to cause some more
                 damage.

Snowy
    FP: 12
    Level Learned: 14
    Description: Mallow makes it "snow" on the screen, then a giant snowman
                 appears on top of the enemies! It's very useful against fire
                 enemies and it hits ALL enemies onscreen, too!

Star Rain
    FP: 14
    Level Learned: 18
    Description: Mallow makes a star appear and fall on the enemies! Press Y
                 just before it makes contact with the ground to make it hit
                 again, then keep doing that for multiple hits!


====
Geno
====

This stranger from the Star Road comes down to earth and comes to life inside 
the doll named Geno. He has some really good special attacks, including one 
that could take 9,999 HP damage from almost any enemy!

Special Moves
-------------

Geno Beam
    FP: 3
    Level Learned: N/A
    Description: Geno shoots a ray beam at an enemy. For this attack to work,
                 you have to hold Y down until 3 stars appear then release for
                 an attack!

Geno Boost
    FP: 4
    Level Learned: 8
    Description: Geno raises a single ally's attack (both regular and special)
                 stats in battle. If you press Y before the arrows pointing
                 upward disappear, and that ally's defense stats go up, too
                 (only in that battle, though)!

Geno Whirl
    FP: 8
    Level Learned: 11
    Description: Geno throws a slicer at the enemy. If you hit the Y button as
                 it leaves the screen, you can cause 9,999 HP damage to an
                 enemy, instantly killing them! It has been reported to have
                 worked on bosses, though.

Geno Blast
    FP: 12
    Level Learned: 14
    Description: Geno puts on a light show that hurts all the enemies on the
                 screen. You have to hold Y to charge up this move, too!

Geno Flash
    FP: 16
    Level Learned: 17
    Description: After you hold Y and release it when 3 stars appear, Geno
                 turns into a cannon and shoots an orangish ball towards the
                 enemies! It becomes really big and causes damage to every
                 enemy onscreen.


======
Bowser
======

The King of the Koopas comes and kidnaps the Princess again! After the giant 
sword crashed into Bowser's Keep, he got sent to another part of the world. 
You find him at Booster's Tower, and he helps you get in, then "lets" you join 
the Koopa Troop. He's a great attacker, but he doesn't really have any really 
good specials, though.

Special Moves
-------------

Terrorize
    FP: 6
    Level Learned: N/A
    Description: Bowser summons a Big Boo to come and scare all the enemies on
                 the screen. You have to rotate the Control Pad clockwise to
                 make this move work.

Poison Gas
    FP: 10
    Level Learned: 12
    Description: Bowser makes a poisonous cloud appear and spread poisonous
                 gas above the enemies. If it's effective against an enemy,
                 their HP slowly gets taken away until they die! You have to
                 rotate the Control Pad again to do this move.

Crusher
    FP: 12
    Level Learned: 15
    Description: Bowser makes a giant, jagged rock come out of the ground and
                 hit the selected enemy from below! Press Y before it hits the
                 enemy to cause some more damage!

Bowser Crush
    FP: 16
    Level Learned: 18
    Description: A giant Mecha-Koopa stomps across the screen, hitting all the
                 enemies on the screen. Press Y repeatedly to attack.


==================
Princess Toadstool
==================

The Princess joins Mario after he rescues her in Marrymore, then as he leaves 
the Mushroom Castle when he escorts her back there. She isn't really good at 
attacking at all, but the good part about having her is that she can heal your 
entire party!

Special Moves
-------------

Therapy
    FP: 2
    Level Learned: N/A
    Description: She recovers one ally's HP and cures them from any irregular
                 stats (scared, mushroom, scarecrow, etc.).

Group Hug
    FP: 4
    Level Learned: N/A
    Description: This special is the same thing as Therapy, but you cure the
                 entire party! Press Y just as it ends to recover a little bit
                 more HP!

Sleepy Time
    FP: 4
    Level Learned: 11
    Description: This special attack puts the targeted enemy to sleep if
                 effective. You have to rotate the Control Pad clockwise to
                 execute this attack.

Come Back
    FP: 2
    Level Learned: 13
    Description: This special works like the Pick Me Up item does; it revives
                 a fallen ally and recovers half their total HP! Press Y just
                 as the spell is about to end to recover that ally's entire
                 HP!

Mute
    FP: 3
    Level Learned: 15
    Description: This special prevents the enemy you were aiming to hit from
                 using their special moves if it's effective! You have to
                 rotate the Control Pad again to do this move.

Psych Bomb
    FP: 15
    Level Learned: 18
    Description: The Princess throws lots of tiny bombs at all the enemies on
                 the screen! Press Y fast repeatedly to throw the bombs
                 somewhat quicker.

******************************************************************************

-=-=-=-=-=-=-=-=-=-=-=
-=  6. Walkthrough  -=
-=-=-=-=-=-=-=-=-=-=-=

Introduction
------------

The game opens showing the Princess sitting in the garden outside Mario's 
house picking flowers. It is a pretty nice day outside and nothing is wrong. 
Suddenly, the background goes pitch black and the Princess starts to get up. 
Then, out of nowhere, Bowser swoops in with his Flying Clown Cup and kidnaps 
the Princess! Then, Mario runs out of the house and heads to Bowser's Keep. 
The next scene opens showing Bowser flying to the keep, then Mario runs across 
the bridge outside the keep to the entrance. The door opens and Mario runs in, 
thus starting the game.

Bowser's Keep
-------------

You start the game in Bowser's Keep to save the Princess again from Bowser. In 
the first room of the keep, there's nothing to worry about, so just go through 
the door to the next room. In this room, there are a bunch of Terrapins 
patrolling the room, so watch out for them and try not to get into a battle 
with them; you get NOTHING for beating them! Go through the room to the door 
and the Terrapins standing by the door will spot you and approach you, pitting 
you into a battle against 4 Terrapins. They're very easy to beat and their 
attacks only take 1 HP damage from you, so just use a regular attack on each 
to defeat them. Then, go through the door. In this room, simply run across the 
bridges to the other side. When you reach the far ledge by the door, the 2nd 
bridge will collapse so all you can do is go through the door. Walk towards 
the end of the room and you'll see a couple of chandeliers hanging from the 
ceiling, as well as the Princess hanging by a rope high above you! The camera 
will move upward and Mario will automatically jump up the chandelier next to 
Bowser's and a battle will start. To win this fight, just use a timed Jump 
attack on the Kinklink. Bowser's attacks won't hurt you too badly, so ignore 
him and his attacks. Do the timed Jump attack once more and you'll hear a 
crackling sound and the Kinklink will start to lose its grip. Bowser will 
freak out and the chandelier will drop with him on it. Then, he'll throw a 
mallet up at the Kinklink holding Mario's chandelier up and that chain will 
lose its grip, too. Bowser will throw another mallet up and Mario's chandelier 
will drop as well until you're level with Bowser in the air. After Bowser 
finishes talking, he'll leap towards you to attack and Mario will counter by 
jumping on Bowser, thus springing him upward towards where the Princess is 
hanging. Bowser will drop with the chandelier and Mario will reach the chains 
up above. Then, he'll reach the Princess and just as he's about to save her, a 
loud rumbling occurs. You'll see a scene of a large star above Bowser's Keep, 
then you'll see it shatter and a sword will spiral down through the clouds 
into the keep. The impact of the sword causes Mario to be sent out of the keep 
and into the sky, and the Princess and Bowser's locations are unknown.

Mario's Pad
-----------

The scene at Mario's Pad opens showing Toad outside the Pipe House walking 
back and forth. Then, he stops moving and the camera moves up a small bit 
looking towards the sky to show Mario flying across the sky, then crash-
landing inside the Pipe House. Toad then runs inside and talks for a moment, 
and then goes outside again. When you can control Mario, jump down from the 
wall and exit the house. Go talk to Toad, then use the Save Point nearby and 
exit the pad and head to Bowser's Keep.

Bowser's Keep
-------------

As Mario walks across the stony bridge to the castle door, he looks up and 
panics as he spots the giant sword staring back at him! The sword (also known 
as Exor) declares that it has taken over the keep, then it'll destroy the 
bridge to the keep, causing Mario to run away to nearby Vista Hill. Mario 
looks back at the keep and the sword while standing on the hill, then he walks 
away. Now it's time to go back to Mario's Pad to alert Toad of the situation.

Mario's Pad
-----------

Go inside the Pipe House and talk to Toad, who's standing by the window. Mario 
will then reenact the scene at Bowser's Keep with Exor, then Toad will tell 
you that he's going to go inform the Chancellor about the Princess then leaves 
the house. Now, you leave the house and head down the path as if you're 
leaving Mario's Pad, then Toad will run back and hit you accidentally. He'll 
talk for a moment, then give you a Mushroom. When he asks you if you know how 
to use items, say yes so he doesn't have to demonstrate to you how. Listen to 
Toad talk some more, then a Goomba will appear. When Toad asks you about Timed 
Hits, say yes so you don't have to see that presentation, either. The Goomba 
will walk away. Toad will talk for a while longer, then he'll give you 3 more 
Mushrooms and leave. Now, save the game if you want, then leave the pad and 
head to Mushroom Way.

Mushroom Way
------------

This is the first area where you can fight enemies and gain Exp. points and 
Coins by beating them. It is also quite easy so it shouldn't be too difficult 
to get through this area! You should also fight alot of the enemies you run 
into to gain a level or two before you reach the Hammer Brothers at the end of 
the stage. From the start, just head up the path and hit the chest there until 
it empties to get 5 Coins. Keep going and you'll see Toad being trapped by a 
seemingly lone Goomba. Engage in battle with that Goomba and defeat the 2 
Goombas to rescue Toad. He'll give you a Honey Syrup for your help and run 
away. Hit the chest repeatedly to get 8 Coins, then take the path to the 2nd 
section. In this section, head to the spinning red flower and defeat the 3 
Goombas in battle then stand on the flower yourself. Wait until you're facing 
the right ledge and jump towards it from the flower to find Toad being held 
captive by a Sky Troopa. Defeat the 2 Sky Troopas in battle to rescue Toad yet 
again. Toad will give you a Flower Tab, then run away. Next, drop off the 
platform and continue through the area to the path leading to the last area of 
Mushroom Way and hit the chest right before it to get a Recovery Mushroom. 
Take the path to the final area and fight a bunch of Spikeys until you reach 
Level 2 because that's when you should be strong enough to beat the enemies 
ahead. After you're done gaining Exp. points, continue towards the right end 
of the area and you'll find Toad being held captive once again, but this time 
by a Hammer Bro! Approach the Hammer Bro once, and then approach him a second 
time to start the battle.

It's fairly easy to defeat the 2 Hammer Bros. in battle. The easiest way to 
fight them is to concentrate on one of them at a time. You shouldn't worry 
about their attacks, either, because they don't present a real threat to you 
for they only take a couple HP away from you. Defeat the first Bro by using a 
timed Jump attack, then a timed regular attack. The remaining brother will 
then use Valor Up to make his defenses stronger. Do the same as for the other 
brother to defeat this one as well, but you might have to use another timed 
regular attack or two if needed. After they're defeated, Toad will pick up and 
bring you a hammer that the Hammer Bros. left behind, then he'll talk for a 
moment and head to the Mushroom Kingdom. Now, equip the Hammer as your new 
weapon, and then take the path out of Mushroom Way and head to the Mushroom 
Kingdom.

Mushroom Kingdom
----------------

When you enter the kingdom, just head straight into the castle. If you want to 
get the Hidden Chest in the castle because this is the ONLY part in the game 
when you could get it, you should go to the Inn and save your game before 
entering the castle. When you enter the castle, Toad will stop and tell you to 
follow him down the hall, and then he walks ahead. Follow him all the way 
through the halls to the Chancellor. The Chancellor will talk to you, then 
Mario will reenact the fight with Bowser and the encounter with the sword to 
show him what happened. After he's done talking, Mario will turn and the 
Chancellor will call to him again. He'll then give Mario a Map of the world. 
Then, Mario will start to head down the steps and the Chancellor will call to 
him AGAIN, causing him to fall down the stairs! The Chancellor will then tell 
you to head down to the basement and talk to the Vault Guard. Now that you can 
control Mario again, head back to the first room in the castle and take the 
path to the right to another room. Talk to the Vault Guard that's standing by 
the stairs and he'll lead you down to the basement. In the vault, hit the 3 
chests to get 10 Coins, a Flower, and a Recovery Mushroom. Next, go back 
upstairs and to the first room of the castle again. Now, take the left path 
and go up the stairs. Continue into the Princess's room and walk up to the 
blue chair near the back of the room. Press A and it'll say that you found the 
Princess's ???, but the old lady nearby will scold you and give you a 
Mushroom. Now, go back downstairs and exit the castle. Outside, you'll see a 
marshmallow with legs chasing after a crocodile. After a short scene, the 
marshmallow guy will give up the chase and start crying, which causes a 
rainstorm! Go talk to him and he'll stop crying and introduce himself as 
Mallow. After he tells you about how that crocodile stole his coin, he'll join 
your party.

Now, go to the Tool Shop and talk to the shopkeeper. He'll give you a free 
Pick Me Up. Then, talk to him again and buy the Shirt and Jump Shoes for Mario 
and the Pants for Mallow. You should also buy a couple Honey Syrups and Pick 
Me Ups (you shouldn't need any Mushrooms if you still have the ones from 
earlier in the game), then leave the shop. Walk down the path and you'll see a 
mushroom kid hopping up and down in a panic. Walk past him and he'll stop you 
and tell you about the crocodile that was causing trouble in the kingdom. 
After he's done talking, head to the Inn and save your game if you want, then 
go back down the path by that kid and take the path out of the Mushroom 
Kingdom. From there, head on to Bandit's Way.

Bandit's Way
------------

When you enter this area, you'll find Croco standing there at the start. He'll 
spot you and run away, so now it's time to go after him! From the start, head 
down and right until you see a Save Point in the lower-left part of the area. 
Save at that point, and then take the path into the next area. In this area, 
jump onto the red spinning flower and use it to jump onto the higher ledge. 
Then, go right and jump from platform to platform in the air because each time 
you step on one, the other one rotates in front of you so you can jump onto 
it. Collect the coins in the air, then continue right and take the path to the 
next area. In the next area, you have to follow Croco up and through this 
area. Continue until you reach the last intersection, then take the right path 
and defeat the K-9 underneath the chest, then hit the chest to get a Recovery 
Mushroom. Now, go back down, left, and up to the next area. After Croco runs 
away AGAIN, jump onto the yellow platform to the right, then jump at an angle 
to hit the chest in the air to get the Super Star. Then, drop down and hit 
EVERY K-9 that you see until the star's power runs out to get lots of Exp. 
points. (You should gain a level at least by doing this!) Then, continue on to 
the final area. You'll see Croco there; he'll taunt you, then run away again. 
Enter the area and look for Croco. When you find him, simply sneak up behind 
him 3 times, then he'll stop running and battle you! Check out the Bosses 
section of this guide to find out how to beat Croco. After you beat him, 
you'll get Mallow's coin back, as well as find a wallet. Now, a trampoline 
will appear nearby, so jump on it to be transported back to the first area of 
Bandit's Way. Just head up and exit the level and head back to the Mushroom 
Kingdom.

Mushroom Kingdom
----------------

When you return to the Mushroom Kingdom, you'll find that it's infested with 
Shysters scaring the people. The first thing you should do is defeat the 
Shyster chasing the mushroom guard nearby; he'll give you 10 Coins for saving 
him. Then, beat the Shyster following the mushroom guy with a blue hat, and 
then talk to him. Give him his wallet back and he'll give you a Flower Tab. 
Now, what you should do is fight all the Shysters in town, including the one 
hitting the house and the 3 inside of the big house. After you beat the 3 
Shysters inside the house, the father will give you a Flower Tab for your 
help! Now, head inside the castle to find more Shysters and Toad being chased 
by one. Defeat the Shyster chasing him and he'll run into another room. Follow 
him, and then defeat the 2 Shysters there to make that room safe. Go up to the 
next room and the Shysters will fight you as you head for the door. Defeat 
them and enter the room with Toad. He'll be so happy that you helped him that 
he'll give you another Flower Tab, which belonged to the Princess. While 
you're in this room, talk to the old mushroom that scolded you before when you 
came here, and she'll completely restore your HP and FP, then save your game 
at the Save Point. Since fighting all those Shysters more than likely brought 
Mario and Mallow up to Level 4 or 5, it's time to head to the throne room. 
Make your way back to the main hall and take the right path. Fight the 2 
Shysters scaring the mushroom guy then enter the upper room and talk to the 
frightened Vault Guard. He'll give you a Wake Up Pin, which you should equip 
on Mallow. Now, go to the main hall again and go up while trying to avoid the 
endless supply of Shysters coming through the door. Go through the next couple 
rooms, fighting the Shysters along the way until you get into the throne room. 
The Shysters will spot you and Mack will come forward. Then, Mack and 4 
Shysters will surround you and you'll enter a battle against Mack and his 
minions for the star. After you defeat Mack, you can claim the first star! 
Next, go talk to the Chancellor and Mallow will talk about asking his grandpa 
for help, so they should go to Tadpole Pond. After you gain control of Mario 
again, exit the castle. Head to the Tool Shop and talk to the shopkeeper and 
he'll give Mallow the Cricket Pie in exchange for the Frog Coin Mallow got 
from Croco. Now, head to the Inn and save your game, then leave Mushroom 
Kingdom for Kero Sewers!

Kero Sewers
-----------

When you enter the area, go down the pipe to enter the sewers. Once there, 
save your game at the nearby Save Point, then jump into the water and swim to 
the right. Keep swimming right until you reach the "shallow" section of the 
water and jump out at that point and go down the pipe that's there. In the 
next room, drop down to the lower ledge to the right and go down that pipe. 
When you emerge in the following room, drop down to the ground to the right, 
then go up the steps and hit the chest to fight Pandorite, the chest monster. 
Defeat him by having Mario do a few timed Jump or Super Jump (if he learned it 
already) attacks while Mallow defends or heals. After you beat him, you'll get 
a Flower Jar and a Trueform Pin, which you should equip on Mario. Next, stand 
on the top step or second to top step, then jump up onto the higher ledge. Go 
all the way left then hit the chest to get a Flower, then go up the steps and 
head right. Go right and up the steps, then left and up those steps. Then, go 
right and down the pipe. Hit the chest next to the pipe to get the Super Star, 
then go down to the platform with the 4 Rat Funks and defeat them. Go up the 
steps and defeat the Boo that's there, too. Now, go left and down the pipe to 
the next room. Go left along the path where there are Rat Funks walking back 
and forth. Fight them or try and jump over them. (I'd rather you fight them; 
they're not that hard.) Go down the pipe, then in the next room, jump onto the 
ledge to the right where a Rat Funk is standing there. Defeat it, then drop 
down to the lower ledge and go down that pipe. Next, go up the steps and go 
right, and push the green "!" switch to drain the water from the previous 
rooms.

Drop back down to the pipe and go down it. Drop down the ledge to the floor 
and go all the way down until you reach a pipe you couldn't access before. Go 
down that pipe and hit the nearby chest to get the Recovery Mushroom inside, 
then save your game at the Save Point. Then, go right and down the pipe to 
reach the room with Belome inside. Go up to him and you'll enter a battle 
against him. After you beat Belome, the switch he was standing on will rise 
and the gate will open, causing tons of water to come gushing in, washing you 
down the Midas River course.

Midas River
-----------

Since this area is more like a mini-game than a real level, I won't get into 
too much detail for now. Look in the mini-games section of this guide to find 
more detailed information on this course. Just go down the first half swimming 
against the current trying to nab all the Coins and Frog Coins you can. In the 
second half, you have to ride a barrel down the river while jumping to collect 
the coins in the air and to avoid the piranhas that just out of the water and 
attempt to steal some coins from you! When you reach the end, the mushroom guy 
will give you Frog Coins, depending on how many coins you got throughout the 
Midas River. He'll also give you the Noknok Shell, which you should equip 
Mario as his new weapon. Save your game at the Save Point if you want, then 
exit the area and go to Tadpole Pond.

Tadpole Pond
------------

When you enter this area, simply walk straight ahead and stand on the gray 
stone/switch and a tadpole will swim up to you. Then, a whole bunch of them 
will emerge from the pond and ask that you jump for them. Do your thing, and 
then Frogfucius will float in via a Lakitu. He'll have the tadpoles form a 
bridge for you and then floats back to the island he lives on. Now, jump from 
tadpole to tadpole to the island and Frogfucius will talk to you for a while. 
He's just telling you that the Princess and Bowser aren't at the keep anymore 
and that they're still out there in the world somewhere. Then, Mallow will say 
something and Frogfucius will reveal that Mallow is NOT a tadpole! He'll start 
crying, and then Frogfucius will have him join Mario on his journey. After the 
whole scene is done and Frogfucius is standing at the edge of the island all 
upset, go talk to him again. He'll be so happy that you brought him the 
Cricket Pie from the Mushroom Kingdom that he'll give you the Froggie Stick, 
which you should equip Mallow with. Now, jump back across the bridge of 
tadpoles and go right. Take the path into the next area to reach Melody Bay. 
Stand on the gray stone/switch and play "Frogfucius' Suite #18" on the bay. To 
find out how to play it, look in the Melody Bay Songs section of this guide. 
After you play it, Toadofsky will give you an Alto Card, which you could use 
to buy things at the Juice Bar, located at the far left end of Tadpole Pond. 
Next, save your game at the Save Point, then head back down the path out of 
Melody Bay, then head left and down to exit Tadpole Pond. Now it's time to 
head on to Rose Way.

Rose Way
--------

From the start of this area, jump onto the yellow platform in the air and ride 
it to its first stop, then get off it. Take the Recovery Mushroom on that 
island if you need it, then jump onto the next platform and ride it to the 
next island. Get off there and take the Flower, then jump onto the next 
platform. Get off at this platform's first stop, then enter the next area, 
where you'll see 2 yellow platforms swinging back and forth, each with a Shy 
guy on top of it. Jump onto the 1st platform when it reaches its lowest point, 
defeat the Shy guy, then ride the platform until you come close to the other 
platform. Defeat the Shy guy on that one, too, then ride the platform to the 
chest, then jump to the chest and hit it to get a Frog Coin. Next, jump off 
the platform and exit this room. Back in the main area, jump onto the yellow 
platform and ride it to its third stop, then get off and take the path to the 
next area. Simply follow the path through this room and you'll end up back in 
the "platform room". Get on the platform there and ride it to its first stop 
and get off, then get onto the other platform. Ride that platform to its 2nd 
stop, then get off and enter the next room. In this room, there are 5 chests, 
each with a Shy guy on top of them. Go around the room, hitting the chests 
until they empty and defeating the Shy guys that fall from the chests to get 
some Exp. points. By emptying all 5 chests, you will collect 20 Coins and a 
Recovery Mushroom. Now, go down and enter the next area. In this room, you'll 
find Bowser and his troops. After they all leave, take the path up and out of 
Rose Way and head to Rose Town.

Rose Town
---------

Upon entering Rose Town, you'll find that arrows are falling from the sky, 
hitting and completely paralyzing the people they hit so they cannot move. 
What you should do first in this now dangerous town is get to the upper-left 
corner of town and talk to the guy that can move. Then, jump on his head, then 
onto the higher ledge and enter the house. Hit the 2 chests to get 2 Flowers, 
then head upstairs where you'll find a green "!" switch. Hit the switch and go 
back downstairs and outside the house. There will be a set of stairs there and 
the guy will come up them and thank you, then go inside where it's safe. Go in 
the house again and talk to that guy; he'll give you directions to a hidden 
area in the Forest Maze. I'll tell you how to find this section when we get to 
the Forest Maze part of this guide. Now, leave the house and head to the 
upper-right part of town and enter the Tool Shop. Buy the Thick Shirt and 
Pants for Mario and Mallow and stock up on Honey Syrups Pick Me Ups, and 
Mushrooms if you need them, then leave the shop. Head back to the entrance of 
town and go left and enter the Inn. You'll see a kid playing with his Mario, 
Princess, and Bowser dolls. When he notices that you're there, he'll get his 
mother. When the kid asks to prove that you're Mario, do your jump and his 
mother will ask that you play with her son, Gaz. Agree to play and Gaz will 
bring out his Geno doll and accidentally shoot Mario with Geno's shooting star 
attack and knock him out! Later that night while everyone is sleeping, a tiny 
star will appear in the Inn and float around above the dolls. It'll then 
descend upon the Geno doll and "possess" it, making it life-size and real. 
It'll then walk out of the Inn. When Mario wakes up, save at the Save Point, 
and then go downstairs only to hear Gaz and his mom argue about the Geno doll 
and how it walked into the forest. After they're done, leave the Inn and the 
town and head to the Forest Maze.

Forest Maze
-----------

This stage is quite long and can be really annoying, especially when you reach 
the room with the 4 paths! There are also many mushrooms on the ground that 
you can take. Be warned though, that some are actually enemies in disguise and 
they move as soon as you're too close to them! As for the ones that don't 
attack you, they're just regular mushrooms, which you could use to recover 30 
HP, just like the items. From the start, walk straight ahead into the next 
room where there is a stump with a Wiggler walking around. Go down the stump 
into the underground cave. Get through the cave and hop on the trampoline to 
go back outside. Next, just go up and right and take the path to the next 
room, where you'll find 7 stumps. Go to the very last stump at the back end of 
the room and go down it, then head left in the cave and you'll see a sleeping 
Wiggler. Jump on it to make it wake up and a loud rumbling will occur and 
you'll get thrown back out of the stump. You'll find that a new path has 
opened up behind the stump, so take that path! Get to the stump where you'll 
see a Wiggler crawling into it and go down that stump. In the cave, you'll 
find that same Wiggler from earlier all shaken up trying to sleep again. 
Ignore it and go through the cave to the next trampoline and jump on it. Once 
you're back outside, head up and right and save at the Save Point about 
halfway through the room. Next, take the path up the next room. You'll find 
yourself in a room with 4 paths where each path takes you to an identical room 
(just like the Lost Woods scene in Zelda for NES). You'll also see Geno 
standing by one of the paths. Before I talk about following Geno, I'm going to 
give you the directions to the hidden room that the guy in Rose Town told you 
about. The directions (assuming that you just entered the room with the 4 
paths) are: left, left, straight, and right. These directions are through 
Mario's point of view, NOT yours, so keep that in mind. When you find the 
hidden room, go down the stump and hit all the chests to find Recovery 
Mushrooms, Flowers, and a Frog Coin!

Now, leave this room and take the path going up and you'll see Geno. Follow 
him as he heads through different paths until you don't find him, then take 
the path to the right, then up. You'll find Geno again by the path to the 
left. Go through that path and you'll reach the next room where Bowyer and his 
minions are! Bowyer is obviously the one that has been sending arrows into 
Rose Town stunning the people. Mario and Mallow will hide behind a stump and a 
minion will walk in with a star piece. Geno will appear again and demand that 
Bowyer gives him the star piece. While Geno is fighting Bowyer, Mario and 
Mallow will be hanging out on the side. Then, they'll jump in on the battle 
and it'll become a 3-on-1 battle against Bowyer. Read the Bosses section of 
this guide for information on fighting Bowyer. After the three of you beat 
Bowyer, Geno will introduce himself and explain to you about the Star Road and 
the star pieces and how they're needed to repair the Star Road and restore 
peace. Then, Mario will claim the star and the camera will zoom in on an arrow 
minion that listened in on the conversation about the Star Road and he'll 
declare that he must inform Smithy about the stars, then run off. Now, 
continue up the path and exit the Forest Maze and go back to Rose Town!

Rose Town
---------

Now that Bowyer is gone, falling arrows no longer stun the people and peace is 
restored to Rose Town. Enter the Inn and talk to Gaz. Mario, Mallow, and Geno 
will try and explain to him the Star Road situation, then Gaz will give you a 
Finger Shot. Equip that on Geno so he has a good weapon, then stay the night. 
In the morning, save your game, leave the Inn, and then leave Rose Town and 
head to the Pipe Vault.

Pipe Vault
----------

This entire area is optional and you can just skip over it, but going through 
here is the only way to access Yo'ster Isle. Also, this place is really easy 
and you can get some extra coins and Exp. Points by playing through it. From 
the start, go down the pipe to go below ground. In the 1st room, just jump 
from ledge to ledge above the lava while trying to avoid the fireballs that 
come out of the lava unless you want to fight them. In the next room, just go 
straight up the steps while trying not to get crushed by the Thwomp! Then, 
jump over the pipe with the piranha plant, and then go down the 2nd pipe to 
the next room. In this room, there are 6 pipes with piranha plants living in 
most of them. Go down the 2nd pipe and run straight to collect a bunch of 
coins, then push Down at the last second to slide under the wall and collect 
the Frog Coin as well, then jump on the trampoline to get back up into the 
room with the pipes. Now, go down the second to last pipe and you'll see a 
mole guy and 4 pipes. Since this is also a mini-game, I won't go into detail 
here; look in the Mini-Games section for information on it. Use the trampoline 
to get back up, then go down the last pipe to the next room. Get through this 
room by jumping from platform to platform, jumping over the tan colored pipe, 
and then go down the green one. In this room, there are 4 tan colored pipes 
with piranha plants coming out of them, as well as a couple of little white 
plant things that steal your coins if they bite you! Fight some piranha 
plants, jump over the "coin thief" plants, then go down the green pipe to the 
next room. In this room, jump onto the yellow platform when it's at its lowest 
point, then hit the chest above it to get some coins, then drop off it and 
continue right. Jump across the ledges to avoid the white plant things below 
you, then jump onto the next yellow platform. Try and hit the chest above you 
while landing on the platform each time or else the plants below you will 
steal a bunch of your coins! Next, go right and go down the last green pipe to 
exit the Pipe Vault and emerge in Yo'ster Isle!

Yo'ster Isle
------------

When you first emerge at Yo'ster Isle, save your game at the Save Point up and 
to the left of the pipe, then go down to the main area. Go all the way towards 
the exit of this area and talk to Yoshi, then jump on his saddle to ride him. 
Go back up and talk to the pink Yoshi by the entrance to the isle and he'll 
give you some cookies to challenge Boshi with. Then, go back down and talk to 
the blue dinosaur with the shades; that's Boshi and challenge him to a race. 
Since this is a mini-game, I'll tell more about the race in the Mini-Games 
section. After you beat Boshi, all the other Yoshis could race again and Yoshi 
will give you 3 Yoshi Cookies, then say his good-byes, and then walk away. 
Now, go down to the bottom end of the isle and take the path out of here. From 
here, head on to Moleville.

Moleville
---------

When you enter this town, head left to the Tool Shop and go inside. Buy the 
Mega Shirt and Punch Glove for Mario, the Mega Pants and Cymbals for Mallow, 
and the Mega Cape for Geno. Also, buy a bunch of Mid Mushrooms and Maple 
Syrups because they're more useful, so you should sell the regular Mushrooms 
and Honey Syrups because they won't be of too much use anymore in the game now 
that you're stronger and have lots of HP and FP. Now, leave the Tool Shop and 
go down to the Inn and enter it. Stay for the night if you have to, save your 
game at the Save Point, then exit the Inn. Now, head up towards the mine at 
the north end of town. When you get close to the mine entrance, you'll hear a 
growling noise and the camera will show Bowser and his troops occupying an 
open area next to the mine. After they leave town, head into the mines. You'll 
see a couple of moles inside along with the Ma Mole, running around in a 
panic. After she leaves, the other two moles will ask if you can help by going 
into the mine and rescuing the 2 kids that got trapped inside after the star 
piece crashed into it. Agree to help, then jump onto their shoulders, then 
onto the higher ledge and enter the next area. Head right and into the next 
room, then drop down to the lower area and head up and into the next room. 
Jump on the trampoline that's there and you'll hit the ceiling, then drop back 
down and fall unconscious for a little while. Then, Croco and his minions will 
appear and rob Mario of ALL his coins, then run away. Now, head up and right 
and into the next room. Get through this room until you reach Croco and his 
guys again and they'll be at a "dead-end". Then, he'll blow a hole in the wall 
with a bomb, then run away. Run through that hole and chase after Croco.

Keep following Croco through the rooms and touch him to enter a battle against 
him. You could fight his minions in the other rooms as well to get a bunch of 
coins and a few Flower Tabs, but it's more important to beat Croco. Read the 
Bosses part of this guide to get information on beating him again. After he 
runs away, you'll get all your coins back as well as a bomb that he dropped. 
Now, get back to the room with the trampoline and take the left path to the 
next room. Continue through this room to the next one, then go up and left in 
the following room and take that path to the next room. In that room, go left 
and into the next room. Here, fight or avoid the Bob-omb and the other enemies 
and keep going to the next room. Here, you'll find Pa Mole standing at a dead-
end. Talk to him and he'll blow open the wall so you can continue, then he'll 
leave the mines. Continue through the hole to the next room, and then go 
through the bottom path to the bottom path in the next room. Run straight to 
the other end and then try and go through to the next area and a Shy Guy on a 
mine cart will chase you back to the room before it. He'll crash into the 
crates and drop a Frog Coin, then run away. Take the Frog Coin, then climb up 
the crates and onto the higher path and enter the next room from there. Fight 
the 2 Bob-ombs before the chest to get some Exp. Points, then hit the chest to 
get the Super Star. Run up the path, defeating the Bob-ombs along the way and 
go into the next room. Beat the Bob-ombs there and head right to the next 
room. In the next room, climb up the crates and beat that Bob-omb and head 
into the next room then quickly run up the tracks and beat the 4 Bob-ombs. 
(You might not be quick enough to beat them before the star's power ends.)

Hit the chest to get the Recovery Mushroom, then save at the Save Point. 
Continue up the path and jump onto the high stack of crates, then hit the 
chest in mid-air to get a Flower, then go into the next room. You'll find a 
bunch of bombs and a purple enemy named Punchinello. Get behind Punchinello 
and approach him to engage in battle. Check out the Bosses section to find out 
how to put Punchinello away. After you beat Punchinello, the giant bomb's 
blast will make the star piece fall from a ledge above you. After Mario claims 
the star, enter the next room. You'll find the 2 kids and a mine cart. Read 
the directions if you want, then you'll be going on a mine cart ride out of 
the mines! At the end of the ride, you'll fall through the ceiling into the 
house where the kids live. After they thank you, leave the house and you'll 
see a beetle fly by, then 3 Snifits running after it. The beetle will land on 
Mario's hat and the Snifits will surround you. They'll mention a couple 
things, including the "girl that fell from the sky" and about Booster and how 
he likes beetles. After they all leave, save the game at the Inn, then exit 
Moleville and head to Booster Pass.

Booster Pass
------------

Since this is a real short area, this is a good place to just hang around and 
gain Exp. In the first room, there's a Lakitu, who drops Spikesters down on 
you. Fight them all, and then get to the far right corner of the area. Take 
the Flower on the ground, then Go back down and left a little bit and jump up 
to the highest ledge. Continue going up and right and take the path to the 
next room. In this room, go right and up, then take the other Flower in the 
corner. From there, you could either walk directly to the left and step on a 
hidden switch that seals up the holes on the higher ledges, preventing you 
from fighting the Spikesters there or just ignore the switch and go down. I'd 
prefer you ignore the switch because you should fight them and level up. Get 
onto the higher ledge from the lower ledges in the beginning of the room and 
fight the 4 Spikesters up there. After they're defeated, go up the path and 
out of Booster Pass. If you're at least level 8, you're ready to go to Booster 
Tower; if not, reenter the pass and train some more.

Booster Tower
-------------

When you first enter this stage, you'll find Bowser outside the tower. He'll 
be sitting there, crying, then he'll turn around and freak out because you saw 
him! After he says a couple things, the camera will move up to the top of the 
tower where the Princess is being held. She'll try and call to Mario, and then 
the view will go back down by Mario and Bowser. After Bowser leaves go to the 
tower's door and push A; it'll say that the door is locked. Walk away as if 
you're leaving the tower and Bowser will come back, figuring out that you're 
determined to save the Princess. He'll break down the door, granting you 
access to the inside of the tower, then he'll let you "join" the Koopa Troop. 
(In other words, he joins your party.) Now, learn how to Switch allies if you 
want, then switch Mallow for Bowser. Next, go inside the tower and go left and 
up the steps. Go right and memorize the order of the pictures on the wall; 
you'll need to remember them for another part of this stage. Continue right 
and enter the next room, then jump up the steps where endless supplies of 
Spookums come down the steps. Fight then if you need the Exp. Points, or just 
avoid them and continue up and left to the next room. In this room, you'll see 
a toy train on a track appear above you and a crazy looking guy sitting on it. 
You'll find out that he's Booster and he says something about the girl that 
fell from the sky, then he'll ride away. Follow the train to the right, then 
up and into the darkened area where the tracks go to get a Flower Tab. Next, 
enter the next room and go up the first set of steps. You'll see Rob-ombs 
walking around on the next set of steps. Make your way up the steps, either 
fighting or avoiding them, then take the first path down and to the right.

You'll be on a high ledge with a chest high above you in mid-air. Stand on the 
edge of the ledge on the tan square, and then jump off the ledge. You should 
land on the other end of the teeter-totter below. The bomb at the other end 
will rise up, then drop down again, sending you up to the chest above you. 
After you hit the chest, you'll fall to the ground, and then the Masher will 
fall on your head. Equip Mario with it, then exit the room. Head left and up 
the steps again, then go right and enter the next room. Go up the steps and 
head left to the next room, then go down and right. Go to the next room and go 
up the steps again, but when you get to the top this time, go all the way to 
the right and take that path to the next room. In this room, simply step on 
the green "!" switch; it'll make a new area appear in Booster Pass. Now, enter 
the next room and go up the steps. Go behind the curtain and walk out the 
other side to turn Mario into the classic 8-bit Mario. Try and exit the room, 
then he'll change back to normal, now go right and enter the next room. In 
this room, go up and right, jump onto the ledges with the Spookums, then onto 
the higher ledge. Go left and do the same thing to reach the top level, then 
head up and right while avoiding the Snifit's bullets, then enter the next 
room. In the next room, go up all the steps with the Rob-ombs walking around 
and enter the next room. Save your game at the Save Point in this room, then 
go ahead to the following room and you'll see a bunch of pictures in no 
particular order. You have to go up to them in order from oldest to youngest 
and press A. The order to go up to the pictures is the following:

                   4  5  3  6  1  2

If you did it all right, you'll get the Elder Key; use it to open the locked 
door to the left. Enter that room and jump up to the ledge with the Chained 
Chomp and it'll wake up. Bowser will take it off the chain and bring it with 
him as a weapon. Equip it on Bowser and leave the room, then head down and 
right to the next room. In this room, go up the steps and jump on the teeter-
totter and the Thwomp will send you up to the next room up above. Now, jump 
onto the ledge in the middle of the room, then onto the yellow cubed ledge to 
the right. Then, jump onto the checkered platform, then onto the ledge to the 
left. Now, go up the steps and enter the next room. In this room, there are 
Coins, Frog Coins, and a Key scattered on the ground. However, the floor in 
this room is a trap and if you hit a trap, which you will, a Fireball enemy 
will appear and you'll have to fight it. Get to the key at the upper-right 
part of the room, and then unlock the door nearby. Go in that room and hit the 
chest to get the Zoom Shoes. You should equip them on Geno or Bowser. Now, 
leave the room and head down and left to the other door. Go through it to the 
next room and go up the steps where you'll find Chained Chomps sitting there. 
Get to the top, then enter the next room and the toy train and Booster will 
appear on a high ledge above you. When he starts throwing bombs at you, go 
down to the next room and Booster will ride away and the bombs will explode. 
In this room, go up a bunch of steps and go through the door at the top to 
enter the next room. Before you save, go down and right and jump onto the 
yellow ledge. Now, jump from ledge to ledge to reach the chest to the left. 
Open the chest to get the Recovery Mushroom. Then, save your game and enter 
the next room.

Walk straight down and left to the other end of the room and you'll be at a 
locked door. You'll also find the Princess on the other side of that door, 
too. She'll tell you to hide from Booster because he's coming back, so Mario 
will hide behind the curtains. Then, Booster and the 3 Snifits will walk in 
and start the wedding rehearsal. Booster will realize that the Mario doll is 
missing and he'll send a Snifit to check behind the curtains. Play hide-and-
seek with the 1st Snifit by moving around so you don't get caught. Then, 
another Snifit will join in and help the 1st one look behind the curtains. 
Next, the third Snifit will come help the other two. If you can manage to 
outlast them, Booster will open the final curtain, but look up and find the 
Mario doll on a high ledge, not knowing that the real thing is right in front 
of him! Jump up under the doll and knock it off the ledge and Booster will 
thank you and give you an Amulet, which you should equip on Bowser. If you do 
get caught by the Snifits in the curtain game 3 times, Booster and the Snifits 
will fight you. Read the Bosses section to find out how to fight them. After 
Booster and his Snifits open the door and leave, go back and switch Geno for 
Mallow, then save your game in the previous room. Now, go back to the curtain 
room and go through the door that was once locked and Knife Guy and Grate Guy 
will appear and a battle will start. Look in the Bosses section for 
information on beating them. Then, after they're gone, your 3 allies will jump 
off the balcony and leave the tower, heading to Booster Hill.

Booster Hill
------------

This area isn't a real level; it's just another mini-game that you must do 
now, but you can come back later and play this course again and again. All you 
have to do now is chase Booster up the hill while jumping on barrels and the 
Snifits to get closer to the Princess. Each time you touch her, she'll give 
you a Flower and Booster will knock you back a little bit. After you reach the 
top, you'll enter Marrymore.

Marrymore
---------

When you enter Marrymore, head right into the Inn/Tool Shop. Buy the Happy 
Shirt for Mario, the Happy Pants and Whomp Glove for Mallow, the Happy Cape 
and Hand Gun for Geno, and the Happy Shell for Bowser. Also, buy some Mid 
Mushrooms and Maple Syrups if you need them. Then, switch Mallow for Geno, 
save your game at the nearby Save Point, and then leave the shop and head 
towards the chapel. Talk to the people there and you'll see a Snifit kick a 
soon-to-be couple, Raz and Raini from the Mushroom Kingdom, out of the chapel. 
Talk to them, then go right and to the side of the chapel. Walk to the left 
and you'll enter through the back entrance! Go through the kitchen, then up 
the stairs and you'll be in the main area of the chapel. Walk to the middle of 
the room and a Snifit will catch you and then try and run through the door at 
the top of the steps. Since it's locked, he'll ask you help him break it down, 
so run with him and break down the door. You'll stop in the next room and the 
Snifits will all crash into the room ahead. They'll shut and lock that door. 
Now, save the game and go to the door and press the A button. The Snifit will 
say something, then Bowser will come out and get upset. Then he'll move back 
and attempt to knock down the door. Run with him to knock it down and you'll 
be in the main room. The Snifits will knock into the Princess and her various 
accessories will be scattered throughout the room. The Snifits will take the 
ones they can find in between the pews. Now, go up to each of the Snifits and 
talk to them, making them give you the accessory they have.

When you have the 3 that the Snifits had, go up to Booster and jump on his 
head and take the crown. Jump down and talk to Booster and give him the items. 
Then, the Princess will freak out because Bowser is with you, then an argument 
breaks out about who gives who a kiss: Mario, Bowser, or Booster? If you 
picked up the Princess's items really quickly, the Princess will kiss you; if 
you took your time, the other two will kiss you! After the kissing thing is 
solved, Mario, Bowser, and the Princess start to leave the chapel and Chef 
Torte and his Apprentice come in with the cake wondering why everyone's 
leaving. They get upset and start a battle with you. Check out the Bosses 
section of the guide to find out how to beat them. After you beat them and 
their cake, Booster and the Snifits will leave Marrymore and Mario and the 
group will leave the room. In the waiting room, Raz and Raini and their guests 
are standing around waiting. Then, they all enter the chapel now that Booster 
is gone. Now, exit the chapel and take the path down and to the right to exit 
Marrymore and head all the way back to the Mushroom Kingdom.

Mushroom Kingdom
----------------

When you get back to the Mushroom Kingdom, head straight up the path and right 
into the castle. Toad will be waiting yet again in the hallway. He'll see you 
and then be surprised when he sees the Princess with you. He then takes you 
directly to the Chancellor. Then, the Chancellor gets to meet your entire 
party and hear their stories, and then the Princess decides to stay at the 
Mushroom Kingdom. When you can control Mario again, leave the throne room and 
exit the castle. The Princess will call to you and float down from a castle 
window with her parasol. Talk to her and Mallow will suggest visiting 
Frogfucius again, then the Princess will join you! Leave the Mushroom Kingdom 
and head to Tadpole Pond.

Tadpole Pond
------------

Once you get to Tadpole Pond, head straight to the gray stone/switch and stand 
on it. Jump across the tadpoles to the island with Frogfucius. Talk to 
Frogfucius and he'll tell you that a star piece has been spotted on Star Hill. 
With that information, jump back across the tadpoles and leave Tadpole Pond 
and go to Star Hill.

Star Hill
---------

When you first enter Star Hill, go up and left, then go up to the flower and 
press A. It'll make the giant star nearby open up. Go through the star door 
and you'll be in the first area of Star Hill. Geno will explain to you what 
happens at Star Hill. When he's done, go left and up to the first flower. 
Next, go up and right to reach the second flower. Then, go all the way left 
and down to the next flower. From there, go up to the 4th flower. Then, go 
right to reach the next flower. Now, go left and down and through the now open 
star door to reach the 2nd area. In this much larger room, go left and down a 
tiny bit and activate the first flower. Then, go up and left to the next 
flower. Now, go right a small bit and go straight down and left to the next 
flower. Then, go right all the way to the next flower. Go right and down to 
the next flower, then go straight up to the last flower. Now, go left and 
enter the star door to reach the next room. In this final area, go straight 
down to the first flower. Then, go left to reach the next flower. Next, go up 
and right to the next flower. Next, go up and left to the 4th flower, then go 
right and down to the next flower. Now, go up and right and you'll find the 
star piece! After Mario claims it, go down and right to the last flower, then 
go left and through the star door to leave Star Hill. Now head to Seaside 
Town.

Seaside Town
------------

When you get here, you'll notice that something's not normal here. Enter the 
Inn if you want and talk to the dazed mushroom person to get a room for free. 
When you wake up, go downstairs and save your game at the Save Point, then 
leave the Inn. Now, go towards the back of the town and go up the steps to the 
house on the hill. Talk to the "Elder" when you enter the house and he'll ask 
you to recover a star piece that fell into the sea. Then, go upstairs and talk 
to the frog sitting there. He'll talk to you, then try and sell you some 
stuff, which you can only buy with Frog Coins. Since the prices are high and 
most of the stuff is useless, don't buy anything. Now, go back down the stairs 
and leave the house, and then exit the town and head to the Sea.

Sea
---

The first thing to do when you enter this area is jump to the ground and talk 
to the Shaman to get a chance to buy some useful stuff. Buy the Sailor Shirt 
for Mario, the Sailor Pants for Mallow, the Sailor Cape for Geno, the Hurly 
Gloves for Bowser, and the Nautica Dress for the Princess. Also, buy some Pick 
Me Ups, Mid Mushrooms, and Maple Syrups if you need them. Now, take the path 
behind the counter to the Save Point, but DON'T save yet. Now, make your 
lineup have Mallow and the Princess in it with Mario. Also, remove all armor 
and accessories from the three in your lineup, then save your game. Then, 
leave the room the way you came and take the other path into the other room. 
Walk along the crates, then drop down to the lower ledge and hit the chest to 
get the Super Star. Now, run through the room and kill EVERY Zeostar there, 
then go down and enter the next room. Defeat the few Zeostars in this room if 
you can as well, then go into battle with the Zeostar(s) you didn't have 
enough time to reach. Let the enemies kill you so you get returned to the Save 
Point with all your Exp. Points and the Super Star still in the treasure box! 
Keep on getting the Super Star, killing the Zeostars, then letting yourself 
die until your party is at least up to Level 14 or 15. Now, continue along the 
path and when you have the choice of either going left or right, go right into 
that room. Take the Flower, the Frog Coin, and the Recovery Mushroom from the 
chests, and then climb over the crates to the Save Point. Save the game, then 
leave the room and go down and take that path to the room where you got the 
Super Star. Now, drop off the ledge and go to the next room, and in that room, 
go through it and take the path going left into that room.

In that room, go down and into the water, then swim into the whirlpool to 
reach the bottom of the water. Then, walk up and into the other room and let 
the current bring you up to the surface. Then, jump out and hit the nearby 
chest to get a Max Mushroom. Now, drop off the ledge and go left and down to 
the next room. Now you find yourself alongside a lake infested with Bloobers 
swimming around. Jump in the water and go into a whirlpool to reach the 
bottom, then go left and down until you reach a sunken ship. Jump onto the 
crow's nest on top of it, and then press Down on the Control Pad to enter the 
Sunken Ship.

Sunken Ship
-----------

From the start of this rather long stage, enter the room up and to the right 
and save your game there. Then, jump back over the blocks and exit the room 
and go through the other door. In that room, go up and right and go through 
the door to the next room. In this room, go down the stairway right behind one 
of the Alley Rats that go down the stairs, too. That way, you'll reach the 
very bottom without having to fight any of them. Then, jump onto the lower 
blocks, then onto the higher blocks and hit the chest until it empties to get 
10 Coins. Now, go into the next room and go down and left. There are rooms 
with Greapers in front of them, but you don't have to enter those rooms unless 
you aren't reading this guide because those rooms have puzzles in them. When 
you solve them, you get a clue about what the password is in a room further 
ahead in the ship. Anyway, just keep going and enter the next room. Drop down 
to the lower area and defeat the Dry Bones there. Then, while he's all 
crumbled up, run into the little alcove and hit the chest as quick as you can 
to get all 10 Coins from it. Fight and defeat the Dry Bones again, then talk 
to the Shaman and buy some supplies if you need them. Go through the door and 
head right and up to the other side of the room. Defeat the Greaper guarding 
the door, then go through it there and enter the next room. In this room, 
you'll see a bunch of barrels to the right. Jump onto the top of the barrel 
pile and you'll cause a barrel to fall to the floor. Jump on that fallen 
barrel while facing right to roll it. Keep moving it until it rolls onto the 
switch, then jump onto the other switch. Take the Recovery Mushroom and read 
the clue if you want, then save your game and put Geno and the Princess in 
your party. Then, go to the following room.

You'll see 6 blocks; when you stand under each one, a bunch of letters appears 
on the screen. For the first block, pick the "p", for the second one, pick the 
"e", for the third, pick the "a", for the fourth, pick the "r", for the fifth, 
pick the "l", and for the last block, pick the "s". Then, go up to the open 
end of the tube next to the door and press A. You'll say the password, which 
is "pearls", and the door will open and a tentacle will signal you to come in. 
When you enter, you'll be put into a battle with King Calamari and his 8 
tentacles. Read the Bosses part of this guide to find out how to beat him. 
After he's done and you end up in a room with a trampoline, go out the door 
into the next room. Here, jump onto the blocks, then onto the higher ledge and 
go through the door to the upper part of the next room. In this room, run up 
and right when there aren't any bullets coming and you'll be safe. If a bullet 
hits you, you'll fall to the lower level and you'll have to leave the room and 
get to the higher ledge, then try again. When you get to the other end of this 
room, go to the next room. Go down the steps right behind an Alley Rat so you 
don't have to fight them, then enter the next room when you reach the bottom. 
Go up and left to the 2 barrels stacked in the corner. Stand on them and jump 
onto the higher platform and empty the 2 chests to get a whopping 200 Coins! 
Now, go up and through the door next to the barrels to the next room. In this 
room, you'll find an exact duplicate of Mario that does whatever you do. 
Either walk left and down right past him or go up to his face and try talking 
to him to fight his true self: a Greaper and other undead enemies. Then, go 
through the door and into the other half of the room you were just in and go 
left and down to the next room.

Here, stay along the wall and go up and defeat the Dry Bones, then walk behind 
the blocks to find a hidden room. Hit the chest there to get a Frog Coin, then 
leave the room and go down the stairs. Hit the chest at the bottom of the 
stairs to get a Recovery Mushroom, then save at the Save Point and put Mallow 
in your party. Now, get to the other side of the block wall and hit the other 
chest to fight Hidon, the chest monster. Defeat him using Mario's Super Flame 
and Mallow's Shocker. After he's defeated, you'll get the Safety Badge; equip 
it on Mario. Now, go through the door to the next room. In that room, go up 
and through the other door to the following room. Jump in the water and swim 
into the whirlpool to get to the bottom of the submerged area. Now, go down 
and into the next room and take the Frog Coins along the floor, then go back 
through the door you came and back into the other room. Now, go up and through 
the underwater door to the next room. In that room, go down the steps and try 
and jump over the Zeostars or fight them if you want. Once at the bottom of 
the stairway, go to the next room. In this room, you'll see a pile of barrels 
in the left and right sides of the submerged room. Get behind the barrel pile 
to the left and through the hidden door to a secret room. Hit the chest to get 
the Safety Ring, which you should equip on the Princess, then leave the room. 
Now, get to the barrel pile to the right and jump up to the top of it. 
Continue up and right and jump up the barrels there and then jump out of the 
water and through the door to the next room. In this room, a bunch of Bandana 
Reds will stop and fight you. Have Mallow use a timed Thunderbolt attack or 
two to wipe them all out!

When they run up the steps, hit the chest they left behind to get the Recovery 
Mushroom, then run up the stairs to the right. The reinforcements will run 
down the stairs and you'll hide underneath one of the steps. Then, Mario will 
jump up and run up the stairs not only to find a couple Bandana Reds at the 
top. They'll throw a barrel down the steps and Mario will dodge it and it'll 
hit the Bandana Reds below. Now, run up the stairs again and enter the next 
room. The Bandana Reds there won't be happy to see you, so they'll fight you. 
Simply beat them with another of Mallow's Thunderbolt attacks. Next, they'll 
grant you access to Jonathan Jones' room. Before you go in, switch Mallow for 
Bowser and refill your FP with a Maple Syrup. Now, go in the room and Jonathan 
Jones will say that he won't give you the star, then he'll get up and fight 
you. Find out how to beat him by reading the Bosses section of this guide. 
After he's defeated, he'll give you the fifth star piece! After you can 
control Mario again, go right and through the door, then jump onto the 
trampoline to exit the Sunken Ship. Now, head back to Seaside Town.

Seaside Town
------------

When you return to Seaside Town, you'll be confronted by the fake Elder and 
the other evil mushroom guys and demand that you give them the star piece you 
just got. Give it to them when they ask, then they'll run away. Stop in the 
Inn and save your game, then head to the left end of town. Switch Bowser for 
Mallow so your party consists of Mario, Mallow, and the Princess before you 
enter the next area. Take the path to the next area and you'll trap the elder. 
They'll attempt to make a dive for it, but Jonathan Jones will block their 
escape, causing them to drop their disguises and transform into Yaridovich. To 
find out how to fight Yaridovich, read the Bosses part of this guide. After 
you beat him, take the key that appeared and go back into the town. Then, go 
down and open the locked door and enter the shed. All the people will thank 
you and the Elder will give you a Flower Box for not hesitating to give 
Yaridovich the star when you were confronted to save the town. Now, get to the 
upper-left corner of town and enter the Elder's house. Talk to the Elder and 
he'll tell you about Land's End. After he's done talking, leave the house and 
go down the steps. You'll see a building to the right and down and to the 
left. Enter the middle door in the building down and to the left to enter the 
Weapons/Armor shop. Buy the Troopa Shell for Mario, the Ribbit Stick for 
Mallow, the Double Punch for Geno, and the Parasol for the Princess. Now, 
leave the shop and go down and leave the town for Land's End.

Land's End
----------

From the start of this area, save at the Save Point, then jump into the 
cannon. Wait until it's pointing to the ledge up and to the right, then shoot 
yourself up to that ledge. Go up and right and into the next area. In this 
section, go up and right and you'll see another cannon; jump into it. Shoot 
yourself to the higher ledge and you'll land in a ditch and 3 Chows will pop 
out. Jump out of the hole and fight the Chows for Exp. Points, then continue 
up and right to the next area. Here, you'll have to jump from platform to 
platform all the way to the other side. There are also Geckits that are 
walking around on these platforms and once they fall off, another one is shot 
up there by the cannons to the side. Fight all the Geckits in your way and 
when you reach the end, go to the next area. In this part, you'll have a 
choice of either going on the upper path or the lower path to the right. Take 
the lower path right and take it to the next section of this stage. Go left 
and up and you'll see a cave in the wall. Jump into it and hold Up to get 
inside. Once inside the cave, follow the path left and up. Then, go right and 
down the steps and take the path to the next room. Go left and up and jump 
over the block in your path. Continue up to the barrels and jump onto the top 
barrel to make it fall to the lower level. Then, drop down to the lower ledge 
and jump on the trampoline to be sent back to Kero Sewers.

Kero Sewers
-----------

When you arrive back in Kero Sewers, you'll be on the high ledge you couldn't 
reach during your first visit here. Jump to the ledge to the left and hit the 
chest to get Cricket Jam. Now, drop down off the ledge and jump on the 
trampoline to reach the surface again. Then, leave the area and head down to 
Tadpole Pond.

Tadpole Pond
------------

When you get here, go straight and stand on the stone/switch to make the 
tadpoles appear. Jump across the pond via the tadpoles and talk to Frogfucius. 
Give him the Cricket Jam and he'll give you 10 Frog Coins for the gift. Now, 
get back across the pond and leave Tadpole Pond and go back to Land's End.

Land's End
----------

When you get back here, get through the first few areas until you reach the 
area where you can go on the upper or lower paths. This time, use the red 
spinning flowers to go on the upper path. Once you get to the top, go ahead to 
the next area. You'll end up right at the start of the Sky Bridge. For 
information on the Sky Bridge mini-game, read the Mini-Games section of this 
guide. For now, just get across the bridge and go to the next area. You'll end 
up in a desert located in the middle of nowhere. First, talk to the mouse and 
he'll give you directions on how to get to Monstro Town, then he'll leave. 
Now, save your game at the Save Point, then go right and jump into the left 
whirlpool. When you end up in the next area, you have to start trying to reach 
Monstro Town. In each area, you'll see an Armored Ant pop up in one of the 
whirlpools in the sand. Fight and defeat the Armored Ant, then go down the 
whirlpool that the ant came out of. Do that in each area until you end up in a 
cave. Like in the Sunken Ship, put Mallow and the Princess in your party and 
remove all their armor and accessories. Now, save your game at the Save Point 
and drop down to the lower ledge and hit the chest to get the Super Star. Now, 
defeat the Geckits and go into the next room. Run through it and defeat some 
more Geckits and the 4 Chows. Go into the following room and fight some more 
Geckits, then drop down the hole. By then your invincibility should've worn 
off, so jump behind the boxes to the left and talk to the Shaman hiding there. 
Pay him 400 Coins for another star, and then hit the chest to get another 
Super Star. Jump back over the boxes and run around the room and defeat all 
the Geckits in the room to gain LOTS of Exp. Points, maybe even gaining a 
level. Now, take the path right into Belome's Temple and have any enemies 
inside defeat your party so you start back in the cave again. Repeat the 
process with the stars until you're at around Level 19-20, and then play for 
real in Belome's Temple!

Belome's Temple
---------------

When you enter this place, go down the stairs and turn the corner and continue 
up the path to the next room. In this room, there are 3 heads on the wall. 
Talk to the shaman by the wall and pay him 50 Coins to have your fortune told. 
He'll make you hit the 3 heads in any order you want, and then read the scroll 
that appears atop a platform after you hit them all. First, hit the chest 
until it empties to get your 50 Coins back, then hit the heads. Here, I'll 
list what happens when you hit the heads in any possible order:

    Left + Center + Right = You'll have a 50/50 chance of getting either a 
Recovery Mushroom or a Yoshi Cookie.

    Left + Right + Center = You'll get a Yoshi Cookie.

    Center + Left + Right = You'll have to fight 3 Chows.

    Center + Right + Left = You'll have a 50/50 chance of fighting either 3 
Chows or 1 Shy Away.

    Right + Left + Center = 66.6% of the time, you'll get 100 Coins. 33.3% of 
the time, you'll get a Frog Coin.

    Right + Center + Left = You'll get 100 Coins.

After you hit the heads in the order you choose, go up and jump onto the brick 
pedestal that appeared and read the scroll there, then jump onto the higher 
ledge and go to the next room. In that room, just go down the pipe at the back 
of the room, then in the following room, you'll do whatever the fortune said 
you have to do. When the door opens, enter the next room and go down the 
stairs. Then, continue right and up to the next room. In this room, you'll 
find another head on the wall. Hit the head and read the scroll that pops out; 
if it reads, "Mmm, I'm so hungry! Wish I had something to eat!" go down the 
elevator and into the next room. If the scroll reads, "Sorry, I'm not 
accepting visitors past my bedtime." exit the room, then come back and try 
again. In the next room, you'll meet up with that mouse from Land's End again 
and he'll say that he'll meet you in Monstro Town, then go down the pipe. Go 
down the pipe and make sure Mallow is in your party, then walk up to Belome to 
fight him. Read the Bosses section to find out how to beat him. When Belome 
leaves, go through the now open gate into the next room and go down the pipe 
to Monstro Town.

Monstro Town
------------

When you enter Monstro Town, go down and right and enter the first door. Talk 
to the Monstermama (the mushroom person) and she'll tell you to go upstairs to 
see their "star". Go upstairs and talk to the star and it'll play a tune that 
you can play on Melody Bay. Now, go back downstairs and talk to Monstermama 
again. She'll then understand that you're looking for star pieces and she'll 
say that this area is the last place on land and that the next place to look 
might be in the sky. Then, she'll call in the Sky Troopas, lead by Sergeant 
Flutter. She'll ask that they help Mario scale the cliff in Land's End so he 
could reach Bean Valley. After they leave and Monstermama lets you leave exit 
the room and go down and right and enter the next room. Talk to the Thwomp 
inside 7 times so he shakes the key on the ledge outside the door fall down. 
Leave the room and take the Temple Key, then go left and up to the trampoline. 
Jump on it to go back to Belome's Temple.

Belome's Temple
---------------

When you enter the temple again, go down to the room where you fought Belome 
and jump on the trampoline there, then go left in that room to the room with 
the elevator. Go up the elevator and hit the head on the wall and read the 
scroll. If it says, "Sorry, I'm not accepting visitors past my bedtime." Go 
back down the elevator and into the next room. If it has the other message 
printed on it, leave the room and come back. In the new room, talk to Belome 
and give him the Temple Key. He'll eat it, then vanish so you can clean out 
that room! In that room, you can collect 8 Frog Coins, 4 Flowers, Royal Syrup, 
a Max Mushroom, and a Fire Bomb. Take all the loot, then leave the room and go 
back up the elevator. Hit the head again and read that scroll. When it says 
the other message, go down the elevator and into the next room. Go up and into 
the following room, then down the pipe back to Monstro Town.

Monstro Town
------------

Now that you're back in Monstro Town, go down and right and enter the fourth 
door, which is the Tool Shop. The Goomba shopkeeper will turn around and be 
surprised that Bowser is there with you. After Goomba introduces the Triplets 
to Bowser and wish each other luck, talk to the Goomba again to buy stuff. Buy 
the Courage Shell and Spiked Link for Bowser. Then, leave the shop and 
continue down and right and you'll see a hole in the ground. Drop in it and 
save your game at the hidden Save Point. When you're done doing that, go up 
the stairs and through the door at the top to enter Jinx's Dojo. You'll meet 
Jagger, one of Bowser's old troops. Then, Jagger will tell him about how he 
enrolled into Jinx's Dojo. Then, go up to Jagger and talk to him and he'll 
challenge you to a fight. Fight him with pretty much anyone in your party 
because he's not too hard. Just use a bunch of timed regular attacks on him 
and he'll be finished pretty quickly! After you beat him, Jinx will appear in 
the room and challenge Mario to a duel. Since this part is not required for 
you to continue in the game, I strongly recommend that you come back after you 
get the Lazy Shell weapon to make these fights a bit easier. When you come 
back to fight Jinx, read the Bosses section to find out how to take on Jinx in 
all 3 fights. After you beat him, you'll get the Jinx Belt, which you should 
equip on Bowser. Now, leave the dojo and go right and down, then drop into the 
hole and save your game before you set out towards the cliff and Bean Valley. 
Now, head all the way left to the trampoline and jump on it to get into 
Belome's Temple again.

Belome's Temple/Land's End
--------------------------

Simply work your way all the way through Belome's Temple until you're in the 
underground caves again with the Geckits. (There are no enemies in the temple, 
except Mokura if you catch him, so it's VERY easy to get through here!) When 
you're in the caves again, there's going to be a lot of Geckits there, so work 
your way around them to the trampoline at the lower left section of the room. 
Jump on it and get through that room to reach the following room. Now, go 
through the next room and in the room after it, jump on the crates, onto the 
chest, then onto the higher ledge. Save your game here, then exit the caves 
and you'll be in the desert again. Go up to the next area and you'll see the 
Sky Troopas fly onscreen and deploy themselves along the side of the cliff. 
Since this is also a mini-game, I've given information on this part in that 
section, so look in the Mini-Games section if you're going for prizes. 
Otherwise, just get to the top of the cliff and Sergeant Flutter will give you 
a reward depending on how quick you made it up (see Mini-Games section for 
details). Then, jump up and take the path up and out of Land's End and go to 
Bean Valley.

Bean Valley
-----------

When you first enter Bean Valley, go up and right and go down the pipe on the 
right. When you emerge, go up and left and down the next pipe. In the new area 
you come up in, just go up and left into the next area. In this room, there 
isn't anything of real importance to do, so just go up to the Save Point, save 
there, and re-arrange your party so that Mallow and the Princess are in your 
group, then go ahead to the next room. In this room, you'll see a shriveled up 
plant in the pipe and a Shy Away will fly in and water it. When the plant 
comes alive, jump on it to enter a battle against it. As always, check the 
Bosses section for information on beating the Megasmilax. After you beat it, 
the Shy Away will fly away, dropping a note nearby. Read the note and take the 
Seed that's attached. Now, go down the pipe to the right and into the next 
room. In this room, just go under the block and hit it and a beanstalk will 
come out and grow all the way up to the sky. Then, hit the block again and 
Mario will jump up and climb the beanstalk up into the clouds. When you reach 
the clouds, go left and jump onto the vine and climb up it. Once at the top, 
jump up and to the right onto the next vine and climb it to the top. Now, jump 
onto the next vine and climb up that to the next area. In the next area, climb 
up the yellow vine to the top, and then jump left and down to grab onto the 
next vine. Climb it, then hold Y and jump left and down slightly so you grab 
hold of the next vine, then climb it up to the next area. Go up and climb the 
first vine, then once at the top, jump up and right to the next one. Climb 
that one to the top, then drop off its left side and maneuver yourself so you 
land on the top of the yellow one below and to the left of you. The next jump 
is pretty difficult to do, so it might take a little while for you to get it 
right. Hold Y, and then jump left and press Down slightly so you grab hold 
onto the very bottom of the vine.

Now, just climb up it to the next area. Hit the 2 chests here to get the Rare 
Scarf and a Frog Coin, then drop down the hole to the next area. In this small 
room, hit the 2 chests here to get 2 Flowers, then drop down the hole to reach 
a lower area in the clouds. When you land, jump on the trampoline and in the 
following room, jump on the left trampoline (the one with the smiley face) and 
you'll enter Nimbus Land!

Nimbus Land
-----------

When you enter Nimbus Land, a crowd is standing outside the Nimbus Castle. 
You'll see a person named Valentina walk out and state that the King is 
gravely ill. Then, she introduces "Prince Mallow" to the crowd. The Prince 
turns out to be the giant bird, Dodo. After Valentina is done and her and the 
Prince walk back into the castle, go to the Tool Shop to the left. Buy the 
Fuzzy Shirt and Mega Glove for Mario, the Fuzzy Pants and Sticky Glove for 
Mallow, the Fuzzy Cape and Hand Cannon for Geno, and the Fuzzy Dress and War 
Fan for the Princess. Now, leave the shop and go down and left to the Inn. Go 
inside and stay the night, then when you wake up, save your game at the Save 
Point, then leave the Inn. Next, go left, then up and right to Garro's studio 
and go inside. Go up to the statue that looks like Mallow and press A and 
Mallow will say that it's him. Then, Garro will turn around and say that it's 
King Nimbus when he was young, and then he'll freak out because he doesn't 
know what's going on. Mallow introduces himself, and then Garro realizes that 
he's the REAL Prince Mallow! Next, Mallow will run out of the studio and try 
to get into the castle, but the guards kick him out. After he's done, talk to 
Garro again and he'll make Mario look just like a statue, then he brings Mario 
and another one of his statues to the castle. The guards think that Mario is 
an intruder, but Garro lies and says that it's Valentina's nephew! Next, when 
he gets into the castle, Valentina stops him and he drops off the statues and 
he's stopped by her again. He tells Valentina that the Mario statue is a new 
masterpiece he created just for her. Then, Garro leaves and Valentina calls 
Dodo into the room and he brings the statues into a side room with other 
statues of Valentina. Now, go left and into the next room and save the game.

Now, open the door as if you're going into the next room and you'll hear 
Valentina telling Dodo to go polish the statues. That causes Mario to run back 
to the statue room and stay still on the pedestal. When Dodo comes in, you 
have 2 choices; either you jump whenever he tries to peck you, or just let him 
peck you. If you want to get some Exp. Points, let Dodo peck you 3 times, then 
he'll return and the battle will start. If you have to fight, just use timed 
regular attacks because he's definitely not that strong, and it's not worth 
putting him in the Bosses section because he's too simple! If you don't want 
to fight him, just jump whenever he pecks at you. Eventually he'll go away; 
that's when you go into the next room and find a Feather on the floor. Now, 
save your game and go left into the next room. Turn right and go through the 
door to the next room. In that room, go down the hallway and into the 
following room. Hit the chest to get a Recovery Mushroom, then go to the next 
room. In this room, go left all the way to the other end of the room and go 
through the last door. Go down the hallways and into the next room, and then 
go down the steps. Fight the Jawful standing by the wall because it's hard to 
get around him quick enough. Beat him, then enter the next room and talk to 
all the people there. One of the people will give you a Flower Jar. Now, talk 
to the guy to the left of the door. He'll tell you that he used to be a guard 
in the castle. When he asks if you want a key, say yes and he'll give you 
Castle Key 1. Now, save your game if you want, then leave the room and head up 
the stairs and left to the following room. Get through this room, then in the 
next room, go right and defeat the Heavy Troopa in front of the middle door. 
Use the castle key you have to unlock the door and go to the next room where 
you'll find a giant egg and the Shy Away again. The Shy Away will see you, 
then try to flee, but the door he tries is locked! Now, go up to the egg and 
talk to it and agree to "play" with it. You'll enter a battle against Birdo; 
read the Bosses section as always to find out how to beat her.

After you beat Birdo, take the Castle Key 2 that comes out of the egg and use 
it to unlock the door in the back of the room. In the next room, defeat the 
Pinwheel (fan) so you don't get blown off the ledge, then try not to get hit 
by the Jawful when it pokes its weapon out at you and enter the next room. In 
the next room, go up to the door on the left and read the note right next to 
it; it'll say that King Nimbus is resting in that room. Bowser will decide 
that he should break down the door, but Mallow stops him at the last second 
saying that if King Nimbus is really in that room resting that they shouldn't 
make noise by breaking down the door. Next, the Shy Away flies down the 
hallway and stops and looks at Mario. Then, he'll continue down the hallway. 
Follow him into the next room and defeat the Heavy Troopa in front of the 
door. Then, enter the throne room. You'll find Valentina with Dodo by her 
side, and then the Shy Away comes in and tells her that Mario has arrived. She 
doesn't know what a Mario is, so he describes him for her, then she realizes 
that it's the statue that Garro brought in earlier today. Then, Mario comes 
forward and Mallow says that he's the real Prince. Valentina gets upset and 
leave through a back exit, and then the Shy Away and Dodo follow her. Now, 
follow them all into the next room. Save your game, then try and avoid the 
Bluebirds there if you can and enter the following room. In this room, avoid a 
couple more Bluebirds, and then stand under the chest and jump up to reveal a 
hidden platform. Jump onto the platform, then hit the chest to get the Super 
Star. Drop off the platform and run right and up, defeating the Bluebirds 
along the way and run into the next room. Run ahead, defeating the couple of 
Bluebirds there and try and hit Dodo while he's waddling away if you have 
time. If you run out of time and have to fight him, just beat him like you did 
in the statue room by hitting him with a bunch of regular timed attacks until 
he leaves. Now, continue down the hallways and go through the doorway to the 
next room.

You'll end up outside and fall out of Nimbus Castle and through the clouds 
below. You'll fall through the clouds until you reach the bottom cloud where 
the 2 guards are blocking a path to the hot springs. Jump onto the trampoline, 
and then make sure that you have Bowser in the 2nd spot of your lineup and the 
Princess in your third, then jump onto the smiley face trampoline to reach 
Nimbus Land again. Valentina will run towards the castle, but a bunch of 
people will stop her and ask her stuff, making her upset. Then, Mario will 
show up and run up to Valentina and a fight will start. To find out how to 
beat Valentina and Dodo (when he shows up), read the Bosses section. After you 
beat them, they'll drop a key out of the sky and Mallow will take it and run 
into the castle and unlock the door where King Nimbus was "resting". It'll 
start to pour outside because Mallow's crying, and then the rain stops and 
signals Mario to come in. In the throne room, King and Queen Nimbus will meet 
everyone in your group. They'll tell you that a star piece fell into the 
nearby Barrel Volcano. Then, after you can take control again, leave the 
throne room and go down the hall to the room where the door was locked and go 
inside. Talk to the guy that gave you Castle Key 1 earlier in the stage and 
he'll tell you that he got his job back as a guard. He'll give you a Flower 
Jar this time. Now, leave the room and proceed down the hallway and make your 
way out of the castle. Once you're outside, go right and into the house there. 
You'll find Croco inside the house. Go up to him and talk to him and he'll run 
out and drop the Signal Ring.

Pick up the ring and equip it on someone; when it's equipped, you can hear a 
tone when you're in a room with a hidden chest! Now, leave the house and walk 
along the edge of the clouds to the right. You'll walk out into thin air at 
one point; walk up to the Shy Away and he'll give you the Fertilizer, then fly 
away. Next, get to the lower-left corner of the room and go to the Inn. Save 
your game, then exit the Inn and drop down the hole to the right out of Nimbus 
Land. Before you head to the springs and into Barrel Volcano, jump onto the 
lower right trampoline to exit the area and head to Rose Town.

Rose Town
---------

When you enter Rose Town head straight to the back end of town and you'll find 
a new path located behind the Item Shop. Take the path to a house; enter the 
house and talk to the old gardener. While you talk to him, you'll give him the 
Seed and Fertilizer, making him become VERY excited! Then, he'll plant the 2 
items into the giant pot on the table and a beanstalk will grow out of it. 
Jump onto the table, then onto the beanstalk and climb it out of the house and 
into the clouds. There, hit the 2 chests to receive the Lazy Shell Armor and 
Lazy Shell Weapon! Equip the Lazy Shell Weapon on Mario right away; it's his 
best weapon in the game! Also, equip the Lazy Shell Armor on the if you want. 
Now, climb back down the stalk and exit the area, then go down and leave Rose 
Town. Now, head back to Nimbus Land to start your journey to the volcano.

Nimbus Land
-----------

When you arrive in Nimbus Land again, drop down the hole that's straight up 
from the exit trampoline. Talk to the guards there; they'll now allow you to 
pass because they realize that Mallow is the real Prince. Go in the Hot 
Springs if you want to restore your HP/FP, then go right and walk off the edge 
of the cloud; you'll fall right into the Barrel Volcano!

Barrel Volcano
--------------

Since this area is quite long, but straightforward, I'm not going to be giving 
a room by room walkthrough on this stage because it'll be a waste of time! 
Instead, I'll only get detailed in areas where you can get items or do other 
things. From the start, go down into the next room; in this room, you'll see a 
bunch of small platforms in the lava. Carefully jump across them to the ledge 
to the right and enter the next room. Hit the 2 chests there to get 2 Flowers, 
then leave the room and jump back across the platforms and jump up the steps 
and head to the next room. When you reach a room with a chest by the entrance, 
hit the chest to get its item, then continue on and hit the next chest to get 
what it contains. Take the path to the next room and hit the chest there to 
get a Super Star! Now, run through this room and defeat the fireball enemies, 
then enter the next room and defeat a couple of Oerlikons (spiky-shelled 
enemies). Then, jump to the higher ledge and defeat the Corkpedite while 
you're invincible. Continue through the level until you reach a room where you 
see a Frog Coin in the lava. To get it, just hold Y and jump right to it; it 
might take a couple tries to do. In the following room, get to the end right 
by the arch. You'll see a Frog Coin on top of the high arch and you can't 
reach it by jumping. To get it, enter the next room, then go back to this 
room, and then jump into the lava. It'll send Mario so high that he'll reach 
the arch, allowing you to reach the Frog Coin! In the next room, jump onto the 
donut ledges, then jump to reach the Frog Coin in mid-air. Continue through 
this room and jump onto the next donut ledge you see. Then, jump to reach the 
other Frog Coin in the air, then continue to the next room.  Now, get through 
the lower part of this room and get into the following room; in that room, 
save your game at the Save Point. Then, take the path to the upper part of the 
other room.

Defeat the Stumpet sitting there, then take the path to the next room. 
Continue through that room and in the next room, you'll see another Stumpet. 
Defeat that one and any other enemies there if you want the Exp. Points, then 
continue on to the next room. Continue through the next room until you reach 
the mushroom guy, Hinopio, standing there. Talk to him and he'll bring you 
into his Hino Mart. At the 1st counter, stock up on the necessary items if you 
need to. At the next counter, stay and rest at his Inn (you're in for a treat 
now!). Then at the last counter, buy the Fire Shirt for Mario, the Fire Pants 
for Mallow, the Fire Cape for Geno, the Fire Shell for Bowser, and the Fire 
Dress for the Princess. Now, leave the shop and save your game in the next 
room, then make sure that Mallow is in your party. In the following room, jump 
across the donut bridge above the lava to the other side, then enter the next 
room. In this room, you'll have to fight the Czar Dragon and Zombone. Read the 
Bosses section to find out how to beat them. After they're done, go back a 
couple rooms and save your game and rest at Hinopio's Inn if you need to, then 
continue through the next couple rooms. Go across the bridge that appeared 
after you beat the Czar Dragon. In the next room, you'll find the star; as 
Mario is about to claim it, it disappears! The Axem Rangers will appear, take 
the star, and run. Jump up the ledges to the next room. The Axem Rangers will 
spot you, then disappear again. Now, jump up the ledges to the next area and 
just climb up all the ledges until you reach the very end. Before you jump on 
the trampoline at the end, make sure that Mallow and the Princess are in your 
party, then jump on it. You'll end up outside the volcano with the Axem 
Rangers. Then, the giant, flying thing, Blade, will appear and the rangers 
will jump aboard. Then, Mario will jump on, starting a fight! Read the Bosses 
section to find out how to beat them. After you beat them, you'll get the 6th 
star piece! Now, head back to Nimbus Land.

Nimbus Land
-----------

When you return to Nimbus Land, jump on the smiley face trampoline and head 
straight into the castle. Make your way through the castle all the way to the 
throne room. Once there, Mallow will tell King and Queen Nimbus that the group 
has the 6th star. Then, they say that the last place to look for the final 
star is inside Bowser's Keep! Then, the King and Queen allow you to use the 
Royal Bus to get to the keep. After that, leave the castle and before going to 
the bus, drop down the hole and take the other trampoline out of Nimbus Land 
and head to Moleville.

Moleville
---------

In Moleville, head to the Tool Shop and talk to the mushroom guy there and 
he'll try and sell you a few different items. When he offers you Item #3: 
Metal Plate, buy it from him for 300 Coins. Equip that item on the Princess as 
her best weapon in the game! Now, leave the shop and exit Moleville and go 
back up to Nimbus Land.

Nimbus Land
-----------

Like before, jump on the smiley face trampoline and go up and left towards 
Garro's house. Pass the house and take the path left to the other area. Talk 
to the guy there and the Royal Bus will pull in and Mario and Mallow will get 
on. The bus will then ride away and head to Bowser's Keep for the last stages 
of the game!

Bowser's Keep
-------------

When you enter Bowser's Keep, you should put Bowser in your fighting lineup 
immediately because whenever he's present in a battle against most of the 
enemies here, they run away! Now, get through the first couple rooms while 
either avoiding or fighting the Terra Cottas, and then enter the 3rd room. Run 
across the first bridge and fight or beat the Gu Goombas, then jump across the 
2nd donut bridge and enter the next room.  Here, just run straight through 
while avoiding or fighting the enemies here, then head to the next room. The 
next room is dark, but there aren't any really strong enemies in here except 
the Gu Goombas and the Malakoopas. Follow the path until it splits; when it 
splits take the left path and hit the chest to get a Recovery Mushroom. Now, 
continue down the right path and go through the door to the next room. In the 
next room, save your game and talk to Croco and buy some last-minute supplies 
if you need them, then go to the next room. In this room, there are 6 doors, 
each with its own challenge. There are 2 Puzzle Courses, 2 Fighting Courses, 
and 2 Action Courses. You MUST get through 4 of the 6 courses to continue 
through the castle. Also, the courses you encounter behind each door are 
random, so you'll never get the same course from the same door every time. 
Since this is quite a large area, I'll be more descriptive of this part in the 
Mini-Games section because it is actually a type of mini-game. After you get 
through this area, save your game again in the following room. Now, go into 
the next room and Magikoopa will appear and fight you. To find out how to beat 
him, read the Bosses section of this guide. After you beat him, he'll become 
"good" again and create a golden treasure box, which has an endless supply of 
coins inside. After you're done stocking up on coins, go through the left door 
and you'll meet Croco again.

Talk to him and buy the Hero Shirt for Mario, the Prince Pants for Mallow, the 
Star Cape for Geno, the Heal Shell for Bowser, and the Royal Dress for the 
Princess. Now, leave the room and go through the right door to the next room. 
In this room, go straight while avoiding the Thwomps that fall from the 
ceiling and the bullets that fly towards you to avoid battle. After you get 
through this room, go through the next room and you'll see the 2 chandeliers 
again. Mario will jump aboard one of the chandeliers and engage in battle 
against Boomer. Read the Bosses section to find out how to beat him. After 
Boomer takes a dive, the Chandeli-Ho will bring Mario and his group up to the 
roof of Bowser's Keep. At the top, you'll land on the roof and get to fight 
Exor, the giant sword! Read the Bosses section to find out how to beat him as 
well. After Exor is beat, you'll be swallowed inside the sword to reach the 
Gate between the 2 worlds.

Gate
----

When you land at the beginning of the Gate, Bowser will stop the group and say 
that he won't go any further now that they beat Exor. Geno then persuades him 
to stay in the group for the last leg of the journey. When you can take 
control again, just go straight to the next room. In this room, go right and 
up and jump on the bolt to make it move. Keep jumping on it to make it go all 
the way to the other ledge, then get off and head to the next room. In the 
next room, save your game at the Save Point, then simply take the path to the 
right of the block to the following room. Here, jump onto the bolt and jump 
repeatedly to reach the other side. When you reach the ledge, continue 
straight onto the next bolt and get to the next ledge while avoiding the Glum 
Reapers flying around and the Ameboids on the ledges. Next, go down and right 
and jump on the next bolt repeatedly to reach the other side, then head to the 
next room. In this room, go up to the green "!" switch on the floor and jump 
on it to make a path open in the upper-right corner of the room while trying 
to avoid the Ameboids (unless you want to fight them). Take the path to the 
next room and save in that room, then continue onward to the following room. 
In the next room, hit the chest to get the Ultra Hammer if you want (if you 
get it and Mario has the Lazy Shell weapon, DON'T equip the hammer!), then 
jump on the trampoline to land on the bolt. Jump on the bolt to move along, 
then jump onto the next one when you get close enough; jump on that on until 
you reach the ledge, then get off and jump on the trampoline to the room 
below. In this room, you'll see a giant alarm clock, but before you approach 
it, make sure that Mallow and the Princess are in your party if they aren't 
already. Now, walk up to the clock and the Ding-A-Lings on top will ring and a 
battle will start against Countdown and the Ding-A-Lings. Read the Bosses 
section to find out how to beat them. After you beat them, jump on the 
trampoline to the next room; when you land in the next room, just go up to the 
next room.

In that room, go right and up and jump onto the conveyor belt and try and 
avoid the Machine Made Axem Rangers and get to the top conveyor and hit the 
chest to get its contents. Now, go back down to the lower conveyor and drop 
down to it, but this time walk under the higher conveyor belt and get onto the 
square platform. Ride it to the other square platform and jump onto that one 
and ride it to the other side. Get off at that point and jump onto the 
conveyor belt above you and try to avoid the Machine Made Axem Rangers, then 
continue up and to the next room. In the next room, you'll see conveyor belts 
to the left with Machine Made enemies coming off them. When you try and run 
past the belt, arrows will fall and you'll be stunned long enough to have to 
fight whatever is coming off that belt! Now, make your way through this room 
as quickly as you can so you don't get stunned, then take the path to the next 
room. Go through the next room and fight the Li'l Boos floating around if you 
want, then continue to the square platform. Get on the platform, then get off 
at the other side and continue through the room to the end, then enter the 
next room. In this room, make your way up the conveyor belt stairs; along the 
way, you will more than fight a Machine Made Bowyer. Defeat it, then continue 
to the top and head up and left. Try and jump over the Machine Made Axem 
Rangers as you get through the zigzagging path. Then, go up some more conveyor 
belt steps to the top, then head to the following room. Here, save your game 
and make sure that your group is fully healed, then take the path to the next 
room. Stand on the block in the middle of the room and wait for a Machine Made 
Yaridovich to fall on you. Defeat it, then the block will break, revealing a 
hole. Drop down into the hole and you'll enter a fight with Domino and 
Cloaker. Read the Bosses section of the guide to find out how to beat them.

After they're beat and you end up in a new room, take the path to the left 
into the factory area. Go straight and you'll run into the Clerk, the first of 
4 enemies before the final encounter with Smithy. Defeat the Clerk and his 
minions then continue up the path and Toad will stop you. He'll find out the 
Princess is with you, then he'll give you a Rock Candy! Then, buy some 
supplies from him and continue up to the next room. Keep going until you reach 
the Manager; defeat him and his minions, then continue to the next room. In 
this room, go straight until you meet the Director. Fight and defeat him and 
continue to the Save Point. Save there, then continue to the next room. Go 
straight and you'll meet the Factory Chief and Gunyolk and you'll have to 
fight them. Read the Bosses section to find out how to beat them. After 
they're done, go back a room and save your game there. Then, go to the room 
you were just in. Make sure that Bowser and the Princess are in your group and 
that you're all AT LEAST up to Level 25-27, then jump on the green "!" switch 
in the center of the room. A crane will come and grab you, and then you'll 
automatically jump down one of the giant pipes to Smithy's Lair. The group 
will demand that he gives back the final star, but he suggests that you give 
him all your stars. Then, the group will jump in and into the final battles 
with Smithy. As always, read the Bosses section to find out how to beat him in 
both phases of the battle. After you beat Smithy, you'll get the final star 
and beat the game!

******************************************************************************

-=-=-=-=-=-=-=-=-=
-=  7. Enemies  -=
-=-=-=-=-=-=-=-=-=

Alley Rat
    HP: 105
    Strengths: N/A
    Weaknesses: N/A
    Thoughts: "Don't pity me, Mario!"

Amanita
    HP: 52
    Strengths: N/A
    Weaknesses: Thunder
    Thoughts: "Gotta work on my tan!"

Ameboid
    HP: 220
    Strengths: Jump
    Weaknesses: Fire
    Thoughts: "Get outta my face."

Apprentice
    HP: 120
    Strengths: N/A
    Weaknesses: Ice
    Thoughts: "I've had ENOUGH."

Arachne
    HP: 82
    Strengths: N/A
    Weaknesses: Ice
    Thoughts: "[musical note] Day-o..."

Armored Ant
    HP: 230
    Strengths: Fire
    Weaknesses: Ice
    Thoughts: "Do one good turn a day."

Artichoker
    HP: 200
    Strengths: Thunder
    Weaknesses: Jump, Fire
    Thoughts: "Relax a little, OK?"

Bahamutt
    HP: 1200
    Strengths: Fire, Fear, Sleep
    Weaknesses: Ice
    Thoughts: "Give me a chance, here."

Bandana Blue
    HP: 150
    Strengths: N/A
    Weaknesses: Fire, Thunder
    Thoughts: "Color me Blue, mates!"

Bandana Red
    HP: 120
    Strengths: N/A
    Weaknesses: Fire, Thunder
    Thoughts: "I love the color RED!"

Big Bertha
    HP: 350
    Strengths: N/A
    Weaknesses: Thunder
    Thoughts: "Adabing, ADABANG!"

Birdy
    HP: 150
    Strengths: Fire, Sleep
    Weaknesses: Ice
    Thoughts: "I HATE Valentina."

Blaster
    HP: 120
    Strengths: N/A
    Weaknesses: Thunder
    Thoughts: "Wanna join me?"

Bloober
    HP: 130
    Strengths: N/A
    Weaknesses: Fire, Thunder
    Thoughts: "I love floating around."

Bluebird
    HP: 200
    Strengths: Ice, Sleep
    Weaknesses: Fire
    Thoughts: "You are...magnificent"

Bob-omb
    HP: 90
    Strengths: N/A
    Weaknesses: Jump, Fire
    Thoughts: "Ouch, HEY! Watch it!"

Body (Corkpedite)
    HP: 300
    Strengths: Fire, Fear, Poison, Sleep, Silence
    Weaknesses: Ice
    Thoughts: "......"

Bodyguard
    HP: 30
    Strengths: N/A
    Weaknesses: N/A
    Thoughts: "Boing, boing, boing."

Bowser Clone
    HP: 300
    Strengths: Jump, Fire, Fear, Poison, Sleep, Silence
    Weaknesses: Ice
    Thoughts: "Grr... my castle..."

Box Boy
    HP: 900
    Strengths: Fire, Thunder, Ice, Fear, Poison, Sleep, Silence
    Weaknesses: Jump
    Thoughts: "Been waitin' 100 years!"

Buzzer
    HP: 43
    Strengths: N/A
    Weaknesses: Fire, Ice
    Thoughts: "Buzzzzz..."

Carroboscis
    HP: 90
    Strengths: N/A
    Weaknesses: Jump, Fire
    Thoughts: "I ALWAYS eat my vegetables!"

Chained Kong
    HP: 355
    Strengths: Fire
    Weaknesses: Ice
    Thoughts: "A tad warm, isn't it?!"

Chester
    HP: 1200
    Strengths: Fire, Thunder, Ice, Fear, Poison, Sleep, Silence
    Weaknesses: Jump
    Thoughts: "I love my job! [heart]"

Chewy
    HP: 90
    Strengths: Jump, Fear, Poison, Sleep, Silence
    Weaknesses: N/A
    Thoughts: "I'm just a fresh flower."

Chomp
    HP: 100
    Strengths: N/A
    Weaknesses: Thunder
    Thoughts: "Workin' on a chain gang."

Chomp Chomp
    HP: 150
    Strengths: N/A
    Weaknesses: Thunder
    Thoughts: "Hey, let's PLAY!"

Chow
    HP: 80
    Strengths: Fear, Sleep
    Weaknesses: N/A
    Thoughts: "Hey, I fought you already!"

Clerk
    HP: 500
    Strengths: N/A
    Weaknesses: N/A
    Thoughts: "10 years I've been here!"

Cluster
    HP: 60
    Strengths: Jump
    Weaknesses: N/A
    Thoughts: "I'll psyche you out!"

Corkpedite
    HP: 200
    Strengths: Fire, Fear, Poison, Sleep, Silence
    Weaknesses: Ice
    Thoughts: "Off! FORGET IT!"

Crook
    HP: 38
    Strengths: N/A
    Weaknesses: N/A
    Thoughts: "You can't run away! Ha!"

Crusty
    HP: 80
    Strengths: Jump
    Weaknesses: Fire, Thunder
    Thoughts: "Look at THIS!"

Director
    HP: 1000
    Strengths: Fear, Poison, Sleep, Silence
    Weaknesses: Thunder
    Thoughts: "I just lost EVERYTHING."

Dodo (statue room fight)
    HP: 800
    Strengths: N/A
    Weaknesses: N/A
    Thoughts: "I'm STARVED!"

Doppel
    HP: 333
    Strengths: Jump
    Weaknesses: N/A
    Thoughts: "This has been a bad year!"

Dry Bones
    HP: 0
    Strengths: N/A
    Weaknesses: Thunder
    Thoughts: "I'm sick of gettin' hit!"

Enigma
    HP: 150
    Strengths: N/A
    Weaknesses: Jump
    Thoughts: "Gather around! Watch it!"

Fautso
    HP: 420
    Strengths: Fire, Thunder, Fear, Poison, Silence
    Weaknesses: Jump, Ice
    Thoughts: "Thanks to you I'm free!"

Fink Flower
    HP: 200
    Strengths: Fear, Poison, Sleep, Silence
    Weaknesses: Fire
    Thoughts: "Gimme your best shot!"

Fireball
    HP: 10
    Strengths: Fire
    Weaknesses: Jump, Ice
    Thoughts: "Blurb blurb blurb..."

Forkies
    HP: 350
    Strengths: N/A
    Weaknesses: N/A
    Thoughts: "Shikashikashika~~!"

Formless
    HP: 10
    Strengths: N/A
    Weaknesses: N/A
    Thoughts: "I have a secret!"

Frogog
    HP: 80
    Strengths: N/A
    Weaknesses: Fire, Thunder
    Thoughts: "This bright sunlight better not fry me!"

Geckit
    HP: 100
    Strengths: Fire
    Weaknesses: Ice
    Thoughts: "Geck... Geck... GOCK?"

Gecko
    HP: 92
    Strengths: Thunder
    Weaknesses: Fire
    Thoughts: "Red? What about Green?"

Geno Clone
    HP: 250
    Strengths: Ice, Fear, Poison, Sleep, Silence
    Weaknesses: N/A
    Thoughts: "Star Pieces... Star..."

Glum Reaper
    HP: 180
    Strengths: Jump
    Weaknesses: N/A
    Thoughts: "Comin' through..."

Goby
    HP: 40
    Strengths: N/A
    Weaknesses: Thunder
    Thoughts: "Blub blub blub..."

Goomba
    HP: 16
    Strengths: N/A
    Weaknesses: Fire
    Thoughts: "Goomba gumba... phew!"

Goombette
    HP: 100
    Strengths: N/A
    Weaknesses: Jump, Fire, Thunder
    Thoughts: "Me speak soft, BIG STICK!"

Gorgon
    HP: 140
    Strengths: N/A
    Weaknesses: Thunder
    Thoughts: "I just wanna go home."

Greaper
    HP: 148
    Strengths: N/A
    Weaknesses: N/A
    Thoughts: "Any reaping to be done?"

Guerilla
    HP: 135
    Strengths: N/A
    Weaknesses: Thunder
    Thoughts: "Don't confuse me with someone else"

Gu Goomba
    HP: 132
    Strengths: N/A
    Weaknesses: N/A
    Thoughts: "Hey, maybe I CAN win!"

Heavy Troopa
    HP: 250
    Strengths: N/A
    Weaknesses: Jump
    Thoughts: "I'll make ya beautiful!"

Helio
    HP: 10
    Strengths: N/A
    Weaknesses: N/A
    Thoughts: "I'm burnin' up inside!"

Hidon
    HP: 600
    Strengths: Fire, Thunder, Ice, Fear, Poison, Sleep, Silence
    Weaknesses: Jump, Fire
    Thoughts: "You wanna run, huh?!"

Hippopo
    HP: 400
    Strengths: Fear, Poison, Sleep, Silence
    Weaknesses: Thunder
    Thoughts: "This is a drag..."

Hobgoblin
    HP: 50
    Strengths: N/A
    Weaknesses: Jump
    Thoughts: "Havin' a blast today!"

Jabit
    HP: 150
    Strengths: N/A
    Weaknesses: Thunder
    Thoughts: "This is the pits!"

Jagger
    HP: 600
    Strengths: Jump, Fire, Poison
    Weaknesses: N/A
    Thoughts: "Oh! I'm so excited!"

Jawful
    HP: 278
    Strengths: Fear
    Weaknesses: N/A
    Thoughts: "Huh?"

Jester
    HP: 151
    Strengths: Thunder, Ice
    Weaknesses: Fire
    Thoughts: "I've failed my King..."

Jinx Clone
    HP: 320
    Strengths: N/A
    Weaknesses: N/A
    Thoughts: "I'm the REAL thing!"

K-9
    HP: 30
    Strengths: N/A
    Weaknesses: N/A
    Thoughts: "May I take a BITE?"

King Bomb
    HP: 500
    Strengths: Fear, Poison, Sleep, Silence
    Weaknesses: Jump, Fire
    Thoughts: "I LIVE to explode!"

Kriffid
    HP: 320
    Strengths: Fire, Poison
    Weaknesses: Ice
    Thoughts: "Aloe~ there!"

Lakitu
    HP: 124
    Strengths: Thunder
    Weaknesses: N/A
    Thoughts: "Why do people hate me?"

Leuko
    HP: 220
    Strengths: Thunder
    Weaknesses: Fire
    Thoughts: "Floating's a bad habit."

Li'l Boo
    HP: 66
    Strengths: Jump
    Weaknesses: N/A
    Thoughts: "Beep pa doodle dee! [music note]"

Machine Made (Axem Black)
    HP: 120
    Strengths: Fear, Sleep
    Weaknesses: Thunder
    Thoughts: "Will I make the team?"

Machine Made (Axem Green)
    HP: 80
    Strengths: Sleep, Silence
    Weaknesses: Ice
    Thoughts: "Whew! Vertigo!"

Machine Made (Axem Pink)
    HP: 100
    Strengths: Sleep, Silence
    Weaknesses: Fire, Ice
    Thoughts: "Oh! My makeup!"

Machine Made (Axem Red)
    HP: 180
    Strengths: Fire, Fear, Sleep
    Weaknesses: Ice
    Thoughts: "Gotta fight for evil!"

Machine Made (Axem Yellow)
    HP: 200
    Strengths: Thunder, Poison, Sleep
    Weaknesses: Jump
    Thoughts: "I'm STARVED!"

Machine Made (Bodyguard)
    HP: 100
    Strengths: N/A
    Weaknesses: N/A
    Thoughts: "Boing, boing, boing."

Machine Made (Bowyer)
    HP: 1000
    Strengths: Fear, Poison, Sleep, Silence
    Weaknesses: N/A
    Thoughts: "Nya! I'll SNUFF ya! NYA!"

Machine Made (Mack)
    HP: 300
    Strengths: Fear, Poison, Sleep, Silence
    Weaknesses: Thunder
    Thoughts: "Mario! I'm BAAAAAAAACK!"

Machine Made (Multiplier)
    HP: 180
    Strengths: N/A
    Weaknesses: N/A
    Thoughts: "Look out, LOSERS!"

Machine Made (Yaridovich)
    HP: 800
    Strengths: Fear, Poison, Sleep, Silence
    Weaknesses: N/A
    Thoughts: "My promotion's at stake!"

Mad Mallet
    HP: 200
    Strengths: N/A
    Weaknesses: N/A
    Thoughts: "Work, work, work..."

Magmite
    HP: 26
    Strengths: Jump
    Weaknesses: Ice
    Thoughts: "Got a thorn in my foot."

Magmus
    HP: 50
    Strengths: Jump, Fire, Fear, Poison, Sleep, Silence
    Weaknesses: Ice
    Thoughts: "Clobber me for good life!"

Malakoopa
    HP: 95
    Strengths: N/A
    Weaknesses: Thunder
    Thoughts: "Just call me "General!""

Mallow Clone
    HP: 150
    Strengths: Thunder, Ice, Fear, Poison, Sleep, Silence
    Weaknesses: N/A
    Thoughts: "Ma? Pa? Where are ya?"

Manager
    HP: 800
    Strengths: N/A
    Weaknesses: N/A
    Thoughts: "25 years of working, sigh."

Mario Clone
    HP: 200
    Strengths: Jump, Fire, Fear, Poison, Sleep, Silence
    Weaknesses: N/A
    Thoughts: "......"

Mastadoom
    HP: 180
    Strengths: Thunder
    Weaknesses: Fire
    Thoughts: "Phew, I'm FREEZING..."

Mezzo Bomb
    HP: 150
    Strengths: Sleep
    Weaknesses: Jump, Fire
    Thoughts: "Look out!"

Microbomb
    HP: 30
    Strengths: Sleep
    Weaknesses: Jump, Fire
    Thoughts: "Small is as small does."

Mokura
    HP: 620
    Strengths: Jump, Thunder, Fear, Sleep, Silence
    Weaknesses: N/A
    Thoughts: "Mwa ha ha..."

Mr. Kipper
    HP: 133
    Strengths: N/A
    Weaknesses: Fire, Thunder
    Thoughts: "I'm a fresh little fish."

Muckle
    HP: 320
    Strengths: Ice, Fear, Poison, Sleep, Silence
    Weaknesses: Fire
    Thoughts: "Gotta know your limits."

Mukumuku
    HP: 108
    Strengths: Thunder
    Weaknesses: Fire
    Thoughts: "Ya trying to bug me?!"

Ninja
    HP: 235
    Strengths: Fire, Thunder, Ice, Fear, Poison, Sleep, Silence
    Weaknesses: N/A
    Thoughts: "Wooo HOOO! I'm a FOO!"

Octolot
    HP: 99
    Strengths: N/A
    Weaknesses: Fire, Thunder
    Thoughts: "Check out my legs!"

Octovader
    HP: 250
    Strengths: Thunder
    Weaknesses: Fire
    Thoughts: "I'm a part-time typist!"

Oerlikon
    HP: 85
    Strengths: Jump, Fire, Fear, Poison, Sleep, Silence
    Weaknesses: Ice
    Thoughts: "I live to eat."

Orbison
    HP: 30
    Strengths: Fire, Thunder, Ice
    Weaknesses: Jump
    Thoughts: "Don't jump on me!"

Orb User
    HP: 8
    Strengths: Fire, Thunder, Ice
    Weaknesses: N/A
    Thoughts: "I hate Kinklinks!"

Pandorite
    HP: 300
    Strengths: Fire, Thunder, Ice, Fear, Poison, Sleep, Silence
    Weaknesses: Jump
    Thoughts: "I'm trying to sleep, OK?"

Pinwheel
    HP: 99
    Strengths: Thunder, Fear, Poison, Sleep, Silence
    Weaknesses: N/A
    Thoughts: "What a day it's been..."

Piranha Plant
    HP: 168
    Strengths: Jump
    Weaknesses: N/A
    Thoughts: "Pretty boring nowadays."

Pounder
    HP: 180
    Strengths: N/A
    Weaknesses: Thunder
    Thoughts: "Wham bam SLAM!"

Poundette
    HP: 150
    Strengths: N/A
    Weaknesses: Thunder
    Thoughts: "Love conquers ALL."

Pulsar
    HP: 69
    Strengths: Jump
    Weaknesses: Fire
    Thoughts: "I'm a mini-pulsar."

Puppox
    HP: 300
    Strengths: Thunder
    Weaknesses: Fire
    Thoughts: "What does it all MEAN?"

Pyrosphere 
    HP: 167 
    Strengths: Fire, Poison
    Weaknesses: Ice
    Thoughts: "Vroom, VROOM!!"

Rat Funk 
    HP: 32 
    Strengths: N/A
    Weaknesses: Fire
    Thoughts: "Squeek, squeek..." 

Reacher
    HP: 184
    Strengths: N/A
    Weaknesses: Thunder
    Thoughts: "Hope you'll stay close."

Remo Con
    HP: 88
    Strengths: Thunder, Ice
    Weaknesses: Fire
    Thoughts: "The world is history."

Ribbite
    HP: 250
    Strengths: Fire, Poison
    Weaknesses: Fire
    Thoughts: "My dad says, 'Hello.'"

Rob-omb
    HP: 42
    Strengths: N/A
    Weaknesses: Jump, Fire
    Thoughts: "Disappear? Maybe later!"

Sackit
    HP: 152
    Strengths: N/A
    Weaknesses: N/A
    Thoughts: "This is just how I am."

Shadow
    HP: 85
    Strengths: Jump
    Weaknesses: N/A
    Thoughts: "You're a model, right?"

Shaman
    HP: 150
    Strengths: N/A
    Weaknesses: N/A
    Thoughts: "I'm losing this fight!"

Shogun
    HP: 150
    Strengths: Fear, Poison
    Weaknesses: Ice
    Thoughts: "Do as you like."

Shy Away
    HP: 140
    Strengths: N/A
    Weaknesses: Ice
    Thoughts: "La Dee Dah~ Ha Ha."

Shy Guy
    HP: 78
    Strengths: N/A
    Weaknesses: N/A
    Thoughts: "Hold still, okay?!"

Shyster
    HP: 30
    Strengths: N/A
    Weaknesses: N/A
    Thoughts: "Boing, boing, boing."

Shy Ranger
    HP: 300
    Strengths: Jump, Fire, Thunder, Ice
    Weaknesses: N/A
Thoughts: "Transmitting information.... Over and out."

Sky Troopa
    HP: 10
    Strengths: N/A
    Weaknesses: Jump
    Thoughts: "What a gorgeous day!"

Sling Shy
    HP: 120
    Strengths: N/A
    Weaknesses: N/A
    Thoughts: "Hear my song."

Snapdragon
    HP: 90
    Strengths: N/A
    Weaknesses: Fire
    Thoughts: "I did a lot in my youth."

Sparky
    HP: 120
    Strengths: Fire
    Weaknesses: Ice
    Thoughts: "Fire EVERYWHERE!"

Spikester
    HP: 50
    Strengths: Jump
    Weaknesses: Ice
    Thoughts: "Why, you're AFRAID of me!"

Spikey
    HP: 20
    Strengths: Jump
    Weaknesses: N/A
    Thoughts: "Just try and jump on me!"

Spinthra
    HP: 230
    Strengths: Poison
    Weaknesses: Ice
    Thoughts: "Oh! I'm gonna poison ya!"

Spookum
    HP: 98
    Strengths: N/A
    Weaknesses: Ice
    Thoughts: "Que pasa?"

Springer
    HP: 122
    Strengths: N/A
    Weaknesses: N/A
    Thoughts: "What's going on here?"

Star Cruster
    HP: 72
    Strengths: Jump
    Weaknesses: Ice
    Thoughts: "I'M NOT A CRAB!!"

Starslap
    HP: 62
    Strengths: N/A
    Weaknesses: Fire, Thunder
    Thoughts: "They think I'm goofy..."

Stinger
    HP: 65
    Strengths: N/A
    Weaknesses: N/A
    Thoughts: "Strike the pose!"

Straw Head
    HP: 131
    Strengths: N/A
    Weaknesses: Thunder
    Thoughts: "Gotta press this shirt!"

Stumpet
    HP: 500
    Strengths: Fire, Fear, Poison, Sleep, Silence
    Weaknesses: Ice
    Thoughts: "Express yourself!"

Terra Cotta
    HP: 180
    Strengths: Fire
    Weaknesses: N/A
    Thoughts: "Oh, Mr.Bowser~~"

Terrapin
    HP: 10
    Strengths: N/A
    Weaknesses: N/A
    Thoughts: N/A

Toadstool Clone
    HP: 120
    Strengths: Fear, Poison, Sleep, Silence
    Weaknesses: N/A
    Thoughts: "It's tough to be pretty!"

The Big Boo
    HP: 43
    Strengths: Jump, Fear
    Weaknesses: N/A
    Thoughts: "Stop staring at me!"

Tub-O-Troopa
    HP: 500
    Strengths: N/A
    Weaknesses: Thunder
    Thoughts: "My shell's shot!"

Vomer
    HP: 0
    Strengths: Fear, Poison, Sleep, Silence
    Weaknesses: Thunder
    Thoughts: "Nobody, NOBODY likes me."

Wiggler
    HP: 120
    Strengths: N/A
    Weaknesses: Thunder
    Thoughts: "I'm just a helpless wiggler..."

Zeostar
    HP: 90
    Strengths: N/A
    Weaknesses: Fire
    Thoughts: "Oh, I can't stand him!"

******************************************************************************

-=-=-=-=-=-=-=-=
-=  8. Bosses -=
-=-=-=-=-=-=-=-=

Hammer Bro (x2)
    Found: Mushroom Way
    HP: 50
    Strengths: Jump
    Weaknesses: N/A
    Thoughts: N/A
    Strategy: It's fairly easy to defeat the 2 Hammer Bros. in battle. The
              easiest way to fight them is to concentrate on one of them at a
              time. You shouldn't worry about their attacks, either, because
              they don't present a real threat to you for they only take a
              small amount of HP away from you. Defeat the first Bro by using
              a timed Jump attack, then a timed regular attack. The remaining
              brother will then use Valor Up to make his defenses stronger. To
              beat this brother, do 2 timed Jump attacks, then keep doing
              timed regular attacks until he's defeated.

Croco (1st Fight)
    Found: Bandit's Way
    HP: 320
    Strengths: Sleep
    Weaknesses: Fire
    Thoughts: "Gosh, I'm good!"
    Strategy: To defeat Croco, have Mario cast Fire Orb, and have Mallow
              defend, heal, or use Honey Syrup when the FP runs low and Mario
              can't cast Fire Orb anymore. When Croco has under 100 HP left,
              he'll use a Weird Mushroom to recover some of his HP. Just keep
              pummeling him with Fire Orb attacks until he gives the coin back
              and runs away for good.

Mack
    Found: Mushroom Kingdom
    HP: 480
    Strengths: Fear, Poison, Sleep, Silence
    Weaknesses: Thunder
    Thoughts: "Boing, boing, boing."
    Strategy: To defeat Mack, have Mario use timed regular attacks on Mack,
              while Mallow uses timed Thunderbolt attacks on the whole group.
              Mack's attacks take away around 5-10 HP each hit, so have Mallow
              heal when necessary. Keep attacking until they're all defeated.

Belome (1st Fight)
    Found: Kero Sewers
    HP: 500
    Strengths: Sleep
    Weaknesses: Thunder
    Thoughts: "I just... wanna sleep."
    Strategy: You should be at Level 6 by now, so it won't be hard at all to
              beat this guy! To defeat Belome, have Mario do timed Jump or
              Super Jump attacks while Mallow does timed Thunderbolt attacks.
              After a while, Belome will eat Mallow whole and will usually
              attempt to turn Mario into a scarecrow when he's alone. Since
              you have the Trueform Pin, you won't be affected! Keep attacking
              him until he spits out Mallow and vanishes from the sewers.

Bowyer
    Found: Forest Maze
    HP: 720
    Strengths: Fear, Poison, Sleep, Silence
    Weaknesses: N/A
    Thoughts: "What's with these folks?"
    Strategy: Bowyer will make 3 squares symbolizing the A, Y, and X buttons
              appear in front of him. Whenever he shoots an arrow and it hits
              a button, you can't use that button until he hits another one
              with another arrow. To defeat Bowyer, have Geno attack or use
              Geno Beam, Mario use timed Super Jumps or regular timed attacks,
              and Mallow do regular timed attacks or heal. Keep doing this
              until Bowyer is finally defeated.

Croco (2nd Fight)
    Found: Moleville
    HP: 750
    Strengths: Sleep
    Weaknesses: Fire
    Thoughts: "Ooh! I'm good!"
    Strategy: Beating Croco this time is a bit harder than it was in Bandit's
              Way because he has stronger attacks and more than twice as much
              HP. Also, Mario's Fire Orb doesn't do as much damage to him
              anymore. To beat him, have Geno do timed regular attacks, Mario
              do timed regular attacks or Super Jumps, and Mallow do timed
              regular attacks or heal when needed. About halfway through the
              fight, he'll steal all your items, making it harder for you.
              Keep on pummeling him with attacks until he gives you the items
              back then runs away!

Punchinello
    Found: Moleville
    HP: 1200
    Strengths: Jump, Fear, Poison, Sleep, Silence
    Weaknesses: N/A
    Thoughts: "Yeeha! I see we're already famous!"
    Strategy: Punchinello isn't really too hard to defeat because he hardly
              ever attacks, but he has a bunch of bombs come into battle to
              explode at will, causing some damage to whoever they hit. You
              should also be at least up to Level 7 or 8 before fighting him.
              To beat Punchinello, have Mario do timed regular attacks, Geno
              do timed regular attacks or use Geno Boost, and have Mallow cast
              Thunderbolt to hit all the bombs and Punchinello. After he's
              down to about 800 HP, he'll call out regular sized Bob-ombs to
              help him. Keep attacking like before until he's down to about
              400 HP. Then, he'll make larger Mezzo Bombs come to fight. Keep
              on attacking Punchinello until he has no more HP, then he'll
              make a giant bomb come, crushing him. The bomb will then
              explode, ending the battle.

Booster/Snifit (x3)
    Found: Booster Tower
    HP: Booster - 800
        Snifit - 200 each
    Strengths: Booster - Sleep
               Snifit - N/A
    Weaknesses: Booster - Jump
                Snifit - Ice
    Thoughts: Booster - "This is like realizing you're outside without your
                        clothes on!"
              Snifit - "Minimum wage for THIS?!"
    Strategy: This is an optional fight because you don't HAVE to fight him to
              continue through the game. You first fight his 3 Snifits. Fight
              them one at a time by having Mario, Bowser, and Geno using timed
              regular attacks until they're all gone. Then, Booster will start
              to fight you! Have Mario do a bunch of timed Super Jumps on him
              while the others just attack or cure if needed and he'll be
              finished in no time!

Grate Guy/Knife Guy
    Found: Booster Tower
    HP: Grate Guy - 900
        Knife Guy - 700
    Strengths: Grate Guy - Fire, Sleep
               Knife Guy - Thunder, Sleep
    Weaknesses: Grate Guy - Thunder
                Knife Guy - Fire
    Thoughts: Grate Guy - "Peace is just a dream."
              Knife Guy - "Happiness is hip!"
    Strategy: When you're fighting these guys, you should concentrate on one
              at a time. Have Mario use his timed regular attack, Bowser use
              timed regular attacks, and Mallow cast Thunderbolt to hurt Grate
              Guy, or heal if needed. After a few turns, Knife Guy will stand
              on Grate Guy's head and attack from there. Now, keep attacking
              and they'll drop down to the ground and one of them will
              disappear if you hurt that guy enough. Keep on attacking the
              remaining guy until he's defeated.

Bundt/Raspberry
    Found: Marrymore
    HP: Bundt - 900
        Raspberry - 600
    Strengths: Fire, Thunder, Ice, Fear, Poison, Sleep
    Weaknesses: Jump
    Thoughts: "Congratulations!"
    Strategy: You should be at around level 9 before fighting this boss. The
              battle starts with the 2 chefs and the cake. While the chefs
              cause minimal damage with their attacks, concentrate on the cake
              with Mario, Geno, and Bowser. After a few rounds of attacks, the
              cake will start moving and the chefs will get scared and run
              away. Now, the cake's 5 candles will light up and the real
              battle will start! Each time you harm Bundt, a candle blows out;
              each time Bundt harms you, a candle is re-lit. Keep attacking
              Bundt as much as you can with timed regular and Jump attacks
              until all the candles are out and Bundt disappears, leaving
              Raspberry. Keep pummeling Raspberry with Super Jumps and regular
              timed attacks from everyone until the Snifits and Booster appear
              again. The Snifits will feed Booster the cake and that will end
              the battle.

King Calamari
    Found: Sunken Ship
    HP: 800
    Strengths: Fear, Poison, Sleep, Silence
    Weaknesses: Fire
    Thoughts: "The ship's MINE! SCRAM!"
    Strategy: In this fight, you'll have to fight 2 sets of 3 tentacles, then
              Calamari and 2 tentacles. Have Mario cast Super Flame, have Geno
              cast Geno Boost on the party, and the Princess attack or heal.
              The tentacles will pull someone out of your group, then cause
              them to be scared, lowering your stats. The Princess's Group Hug
              or Therapy could fix that so you shouldn't worry at all about
              their attacks. When you reach King Calamari, Have Mario cast
              Super Flame on him and Geno either cast Geno Boost on Mario or
              attack. Since you've cast Geno Boost on Mario enough times,
              it'll make his Super Flame A LOT stronger, weakening and
              eventually defeating Calamari much quicker!

Jonathan Jones
    Found: Sunken Ship
    HP: 820
    Strengths: Sleep
    Weaknesses: N/A
    Thoughts: "Whoa! It's all over."
    Strategy: Fighting Jonathan Jones and his minions is really easy if you're
              at around level 12 or 13 and you know the way to win without
              breaking a sweat! First, have Mario either do timed regular
              attacks or cast Super Flame on Johnny, while Bowser and the
              Princess concentrate on fighting the 4 minions. Have Bowser and
              the Princess defeat all but one of the minions; it prevents the
              1-on-1 battle between Mario and Johnny from happening later in
              the battle! Now, have the whole party concentrate only on
              Jonathan and just ignore the one minion. Keep attacking until
              Jonathan is defeated and his shark minion disappears.

Yaridovich/Yaridovich (Mirage)
    Found: Seaside Town
    HP: Yaridovich - 1500
        Mirage - 500
    Strengths: Yaridovich - Fear, Poison, Sleep, Silence
               Mirage - Fear, Poison, Sleep, Silence
    Weaknesses: Thunder
    Thoughts: Yaridovich - "My promotion's at stake!"
              Mirage - "I'm not the real McCoy!"
    Strategy: When you enter this battle, you should have Mallow in your party
              because his thunder attacks are really good against Yaridovich.
              Have Mario do timed regular attacks, Mallow do timed Shocker
              attacks, and the Princess heal because his attacks take lots of
              HP away from the party! Keep attacking Yaridovich and eventually
              he'll create a mirage and split into two. You can find out which
              one is fake with the Psychopath move because the fake one's
              thoughts are different and it only has 500 HP. Once you find out
              who's fake, continue your attacks on the real Yaridovich. Keep
              attacking until his mirage disappears and you defeat him!

Belome (2nd Fight)
    Found: Belome's Temple
    HP: 1200
    Strengths: Sleep
    Weaknesses: Thunder
    Thoughts: "Gotta yummy in my tummy!"
    Strategy: When you fight Belome again in Belome's Temple, he's got a lot
              more HP and a new bunch of moves. He could eat someone from your
              party, spits them out, then create a clone of them, which
              attacks you! Have Mario use timed regular attacks, Mallow cast
              Shocker and the Princess attack or heal. When Belome makes
              clones of your guys, either fight them or just concentrate on
              Belome. I don't think you should fight the clones, though,
              because their attacks don't take too much damage. Keep attacking
              Belome until he disappears again, then defeat any clones that
              are there and the battle will be over!

Jinx (1st Fight)
    Found: Monstro Town
    HP: 600
    Strengths: Fire, Thunder, Ice, Fear, Poison, Sleep, Silence
    Weaknesses: N/A
    Thoughts: "You're just a beginner!"
    Strategy: The first fight with Jinx isn't that hard because he doesn't
              have any really strong attacks to watch out for yet! To beat
              him, have Mario hit him with the Lazy Shell, Bowser hit him with
              timed regular attacks, and the Princess should attack or heal if
              anyone is badly injured. About halfway into the fight, Jinx will
              use Valor Up to raise his defenses. Just continue to hit him
              with timed attacks until you beat him.

Jinx (2nd Fight)
    Found: Monstro Town
    HP: 800
    Strengths: Fire, Thunder, Ice, Fear, Poison, Sleep, Silence
    Weaknesses: N/A
    Thoughts: "Sympathy!? Not from me!"
    Strategy: In the second fight against Jinx, it tends to be a bit harder
              than the first match was. The reason for that is because he has
              2 new moves: Quicksilver, which is a strong attack, and Silver
              Bullet, which is pretty much a "kill-upon-impact" attack if you
              don't try and block it just as it hits! Also, he has 200 more
              HP, so the battle might take a little longer to win. Beat him by
              having Mario and Bowser do timed regular attacks and the
              Princess should heal. When he does the Valor Up thing again,
              just keep on attacking until you win!

Jinx (3rd Fight)
    Found: Monstro Town
    HP: 1000
    Strengths: Fire, Thunder, Ice, Fear, Poison, Sleep, Silence
    Weaknesses: N/A
    Thoughts: "Ooh! I'm gonna hurt ya!"
    Strategy: Now, this is a REAL fight! Jinx has all the moves he had in the
              2nd fight, plus another one: Bombs Away, which can take HUNDREDS
              of HP away at once, wiping out that character! To beat him this
              time, have Mario and Bowser use timed regular attacks like
              before while the Princess heals the group. When Jinx does his
              Valor Up, it really gets annoying to fight him because your
              attacks don't do as much and he has 1000 HP this time! Just keep
              on pummeling him with Mario's Lazy Shell and Bowser's weapon
              until Jinx is defeated once and for all!

Culex/Earth Crystal/Fire Crystal/Water Crystal/Wind Crystal
    Found: Monstro Town
    HP: Culex - 4096
        Earth Crystal - 3200
        Fire Crystal - 2500
        Water Crystal - 1800
        Wind Crystal - 800
    Strengths: Culex - Ice, Fear, Poison, Sleep, Silence
               Earth Crystal - Jump, Fear, Poison, Sleep, Silence
               Fire Crystal - Fire, Fear, Poison, Sleep, Silence
               Water Crystal - Ice, Fear, Poison, Sleep, Silence
               Wind Crystal - Thunder, Fear, Poison, Sleep, Silence
    Weaknesses: Culex - N/A
                Earth Crystal - Thunder
                Fire Crystal - Ice
                Water Crystal - Fire
                Wind Crystal - Jump
    Thoughts: Culex - "A little off, eh?"
              Earth Crystal - "I hate being awakened!"
              Fire Crystal - "I gotta vacuum tonight!"
              Water Crystal - "Get me back underground!"
              Wind Crystal - "Whhhhhhooooo..."
    Strategy: In my opinion, this is the hardest fight in the game! I STRONGLY
              recommend that you're at least Level 25-27 before even trying to
              fight Culex. You have to fight and beat Culex, but you have to
              put up with his 4 crystals, each with strong attacks, too. The
              best way I found to win is to wipe out the crystals first, then
              go for Culex. You should have Mallow in your party when you
              enter this battle. Your first target should be the Earth
              Crystal. Destroy it by having Mario use regular timed attacks,
              Mallow using the Shocker special, and the Princess should heal.
              After you destroy this crystal, you should then focus your
              attacks on the Fire Crystal. Destroy it by having Mario use his
              regular timed attacks, Mallow use the Snowy special and the
              Princess should heal. When the Fire Crystal is destroyed, you
              should go for the Water Crystal. Destroy this crystal by having
              Mario do his regular timed attacks again, Mallow attacking it
              with regular timed attacks, and the Princess should still be
              healing the group. When you beat that crystal, you should then
              attack and destroy the last crystal, which is the Wind Crystal.
              It has the least amount of HP out of the crystals, but it has
              high defense, so it might take a little more time to beat it
              quickly. To beat it, have Mario use his regular timed attacks or
              Ultra Jumps, Mallow use regular timed attacks, and the Princess
              should heal. When you finally destroy the crystal, you should go
              for Culex. Now that he's alone, Culex is EASY because he doesn't
              have any real attacks. Defeat him by having Mario, Mallow, and
              the Princess use regular timed attacks until he's defeated. When
              you beat him, you get the Quartz Charm accessory.

Megasmilax/Smilax
    Found: Bean Valley
    HP: Megasmilax - 1000
        Smilax - 200
    Strengths: Megasmilax - Fear, Poison, Sleep, Silence
               Smilax - Fear, Poison, Sleep, Silence
    Weaknesses: Ice
    Thoughts: Megasmilax - "I was a water baby!"
              Smilax - "Turn your eyes!"
    Strategy: When you enter this battle, you'll fight against a single
              Smilax. Beat it with timed regular attacks from Mario, Mallow,
              and the Princess. After you beat it, the Shy Away will water the
              plant and you'll have to fight 2 Smilaxes. Beat them quickly by
              using Mallow's Snowy special. When they're gone, Shy Away will
              return and water it again, making you fight 3 Smilaxes together!
              Beat them with another Snowy attack and the Shy Away will fly
              over again and water it. Now, 2 Smilaxes and the Megasmilax will
              grow from the plant! Now, you should have your attacks directed
              towards the Megasmilax. Have Mallow cast Snowy, Mario do timed
              regular attacks, and the Princess attack or heal when needed.
              Keep attacking the Megasmilax and Smilaxes until they're all
              defeated.

Birdo/Shelly
    Found: Nimbus Land
    HP: Birdo - 777
        Shelly - 500
    Strengths: Birdo - Fire, Fear, Poison, Sleep, Silence
               Shelly - Fear, Poison, Sleep, Silence
    Weaknesses: N/A
    Thoughts: Birdo - "I just love life!"
              Shelly - "Slow down!"
    Strategy: When you enter this fight, you'll first have to fight Shelly. It
              doesn't fight you so it's a breeze destroying it. Just use
              regular attacks on the shell until it cracks open and Birdo
              appears. Now, have Mario, Bowser, and the Princess use timed
              regular attacks on Birdo. When Birdo starts to shoot a single
              egg at you at a time, have 2 out of 3 of your guys defend while
              the other attacks. If the single egg hits one of the guys that
              were defending, it'll bounce back and land in front of Birdo.
              Now, resume your attacks and have someone hit the egg with an
              attack so it explodes, causing 80 HP of damage to Birdo! Just
              keep attacking until Birdo is defeated.

Valentina/Dodo
    Found: Nimbus Land
    HP: Valentina - 2000
        Dodo - 800
    Strengths: Valentina - Ice, Fear, Poison, Sleep, Silence
               Dodo - Sleep, Silence
    Weaknesses: Valentina - N/A
                Dodo - Fire
    Thoughts: Valentina - "I tell ya, he's NOTHING!"
              Dodo - "I'm starved...later!"
    Strategy: At the start of this battle, Dodo will come grab the middle
              character in your lineup and bring them to another area to fight
              that person. That person should be Bowser if you read the
              walkthrough part right before this boss. Have Bowser just do
              timed regular attacks on Dodo. After you beat Dodo, he'll fly
              back to Valentina and you'll see the battle with Valentina,
              Mario, and the Princess. Have Mario use timed regular attacks
              while the Princess attacks or heals when needed. After a couple
              rounds of battle, Bowser will return, making it a 3-on-2 fight!
              Just keep attacking Valentina and ignore Dodo because beating
              him here doesn't help much except that he won't attack if you
              beat him again. Keep on fighting until Valentina and Dodo fly
              away, defeated.

Czar Dragon/Zombone
    Found: Barrel Volcano
    HP: Czar Dragon - 1400
        Zombone - 1800
    Strengths: Czar Dragon - Fire, Sleep
               Zombone - Fire, Ice, Fear, Poison, and Sleep
    Weaknesses: Czar Dragon - Ice
                Zombone - Jump, Thunder
    Thoughts: Czar Dragon - "Flamin' hot, right at ya!"
              Zombone - "Hey! We're not done yet!"
    Strategy: When you enter this battle, you should definitely have Mallow in
              your party because his specials do help a lot. Beat the Czar
              Dragon by having Mario do timed regular attacks, Mallow use his
              Snowy special, and the Princess should heal or attack. When you
              wipe out its HP, the Czar Dragon will sink into the lava and
              Zombone will emerge. To beat Zombone, have Mario use the timed
              regular attacks, Mallow should use the Shocker special, and the
              Princess should heal. Keep attacking Zombone until it sinks into
              the lava for good.

Axem Black/Green/Pink/Red/Yellow/Axem Rangers
    Found: Barrel Volcano
    HP: Black - 550
        Green - 450
        Pink - 400
        Red - 800
        Yellow - 600
        Axem Rangers - 999
    Strengths: Black - Fear, Sleep
               Green - Sleep, Silence
               Pink - Ice, Sleep, Silence
               Red - Fire, Fear, Sleep
               Yellow - Thunder, Poison, Sleep
               Axem Rangers - Fear, Poison, Sleep, Silence
    Weaknesses: Black - Thunder
                Green - Ice
                Pink - Fire
                Red - Ice
                Yellow - Jump
                Axem Rangers - Thunder
    Thoughts: Black - "You're timing stinks!"
              Green - "Are we done here?"
              Pink - "Red, WRONG POSITION!"
              Red - "I'm all thumbs today!"
              Yellow - "We're lookin' GOOD!"
              Axem Rangers - "It's a melee!"
    Strategy: The Axem Rangers aren't really too hard to beat if your party
              consists of Mario, Mallow, and the Princess. Your first target
              is Axem Pink because she heals the rest of the rangers, plus
              she's the weakest of all. Just have Mario and Mallow use a timed
              regular attack, while the Princess attacks or heals when the
              other rangers attack you. After Pink is beat, you should then go
              for Axem Green. Have Mario use a timed regular attack and have
              Mallow use his Snowy special because Green as well as Red are
              weak against ice and it inflicts damage on the entire group.
              After Green is done, you should go after Axem Black. Beat Axem
              Black by having Mario do his regular timed attack, Mallow use
              Shocker and the Princess heals. After you beat Black, you should
              go for Axem Yellow. This time, have Mario either do a regular
              attack or use his Super Jumps on Yellow while Mallow attacks and
              the Princess heals. When Yellow is defeated, you should now
              fight their leader, Axem Red! Beat him by having Mario attack,
              Mallow attack or use his Snowy special, and the Princess heal.
              When Red is finally beat, he'll retreat to the giant head thing
              in the back (Axem Rangers) which shoots the powerful Breaker
              Beam attack at your group. Beat this last part by having Mario
              do regular timed attacks, Mallow use his Shocker special, and
              the Princess should heal the party whenever the Breaker Beam
              hits. Keep attacking until it disappears and the Axem Rangers
              give up the star and sink into the lava!

Magikoopa
    Found: Bowser's Keep
    HP: 1600
    Strengths: Poison, Sleep, Silence
    Weaknesses: N/A
    Thoughts: "That's... my child?"
    Strategy: Magikoopa is fairly easy because he doesn't really attack; he
              just summons other creatures to shield him from attack and fight
              for him. To beat him, just have Mario, Bowser, and the Princess
              use timed regular attacks on him. When he summons another enemy
              into battle, defeat that enemy first because it blocks you from
              even reaching Magikoopa. After that enemy is gone, keep
              attacking Magikoopa until he's defeated.

Boomer
    Found: Bowser's Keep
    HP: 2000
    Strengths: Fear, Poison, Sleep, Silence
    Weaknesses: N/A
    Thoughts: "It's all over now..."
    Strategy: You'll fight Boomer on top of the chandeliers just like when you
              fought Bowser at the beginning of the game. To beat Boomer, have
              Mario and Bowser use timed regular attacks while the Princess
              heals. About halfway through the fight, Boomer will use Vigor Up
              to lower his defense and raise another of his stats. With his
              defense lowered, keep pummeling him with regular timed attacks
              and eventually he'll be defeated.

Exor/Left Eye/Right Eye/Neosquid
    Found: Bowser's Keep
    HP: Exor - 1800
        Left Eye - 300
        Right Eye - 500
        Neosquid - 800
    Strengths: Exor - Thunder, Fear, Poison, Sleep, Silence
               Left Eye - Thunder, Sleep
               Right Eye - Thunder, Sleep
               Neosquid - Sleep
    Weaknesses: Exor - N/A
                Left Eye - Jump, Fire
                Right Eye - Jump, Fire
                Neosquid - N/A
    Thoughts: Exor - "Gotta mow the lawn soon."
              Left Eye - "I can't see a thing!"
              Right Eye - "I've got an astigmatism!"
              Neosquid - "I'm so utterly alone..."
    Strategy: Now, you'll have to fight the giant sword atop Bowser's Keep and
              defeat it! Your main target is Exor, but its defenses, Left Eye,
              Right Eye, and Neosquid prevent it from taking any damage.
              First, have Mario and Bowser take out its eyes while the
              Princess heals. After you send the eyes into a daze for a while,
              concentrate on Exor. Have Mario and Bowser use timed regular
              attacks on it while the Princess keeps the party going. After a
              few turns when the eyes come back, Exor will stop taking damage,
              so you'll have to attack the eyes again. Attack them, then when
              they're in a daze, attack Exor. Repeat this process until Exor
              is defeated and goes into indefinite submission!

Countdown/Ding-A-Ling (x2)
    Found: Gate
    HP: Countdown - 2400
        Ding-A-Ling - 1200
    Strengths: Countdown - Fear, Poison, Sleep, Silence
               Ding-A-Ling - Fear, Poison, Silence
    Weaknesses: Countdown - Jump, Thunder
                Ding-A-Ling - Ice
    Thoughts: Countdown - "We're into overtime!"
              Ding-A-Ling - "Wake up sleepy heads!"
    Strategy: When you fight this boss, it's good to have Mallow in your team
              because his specials are great against them. Your main target
              for now should be Countdown because it's best to get it out of
              the way first. To beat the clock, have Mario use his regular
              timed attack, have Mallow cast Shocker, and the Princess should
              heal the group whenever attacked. After you wipe out Countdown,
              you should go for the 2 Ding-A-Lings on top of the clock. You
              should focus your attacks on one bell at a time. Have Mario use
              his regular timed attacks, Mallow cast Snowy to hit them both,
              and the Princess should still heal. After you destroy one bell,
              go after the one just like the previous one. Keep using Snowy
              and Mario's regular attack until it's defeated.

Domino/Cloaker/Mad Adder/Earth Link
    Found: Gate
    HP: Domino - 900
        Cloaker - 1200
        Mad Adder - 1500
        Earth Link - 2500
    Strengths: Domino - Sleep, Silence
               Cloaker - Fear, Poison, Sleep, Silence
               Mad Adder - Fear, Poison, Sleep, Silence
               Earth Link - Fear, Poison, Sleep, Silence
    Weaknesses: Domino - Fire
                Cloaker - N/A
                Mad Adder - N/A
                Earth Link - N/A
    Thoughts: Domino - "MAGIC! DEAL with it!"
              Cloaker - "I love cold hard steel!"
              Mad Adder - "I'm alive and kicking."
              Earth Link - "What a royal pain!"
    Strategy: In this fight, there are 2 parts as well as 2 different ways you
              can enter the 2nd part of this battle. In the first part, you
              should focus on defeating Domino. To beat him, have Mario use
              regular timed attacks, Bowser use timed regular attacks, and the
              Princess should heal. After you defeat Domino, Cloaker will move
              back and the party will walk back with him to see him attach to
              the top of a giant snake, Earth Link. (If you chose to beat
              Cloaker first, you'll fight Mad Adder instead of Earth Link.)
              Now, you should only concentrate on defeating Earth Link. Beat
              the giant snake by having Mario and Mallow use their regular
              timed attacks while the Princess heals. Cloaker will attack you
              from the top of the Earth Link, but you should just ignore him.
              Keep attacking Earth Link until Cloaker disappears and Earth
              Link stops moving.

Factory Chief/Gunyolk
    Found: Gate
    HP: Factory Chief - 1000
        Gunyolk - 1500
    Strengths: Factory Chief - Thunder
               Gunyolk - Fire
    Weaknesses: Factory Chief - Thunder, Ice
                Gunyolk - Thunder
    Thoughts: Factory Chief - "Who DARES to fight ME?!"
              Gunyolk - "If we're beaten, the boss is alone!"
    Strategy: In this battle, you should concentrate on Gunyolk first before 
              fighting the Factory Chief because it can use the Breaker Beam
              attack, plus some other mean moves. To beat Gunyolk, have Mario
              use his regular timed attacks or Ultra Flame, Bowser use his
              regular timed attack, and the Princess should keep the group
              alive. After you destroy Gunyolk, you should then go for the
              Factory Chief. Beat him by having Mario and Bowser use regular
              timed attacks while the Princess heals or attacks if the group
              is going okay. Just keep hitting the Factory Chief until he's
              defeated.

Smithy/Smelter/Shyper (Part 1)
    Found: Gate
    HP: Smithy - 2000
        Smelter - 1500
        Shyper - 400
    Strengths: Smithy - Fear, Poison, Sleep, Silence
               Smelter - Fire, Fear, Poison, Sleep, Silence
               Shyper - Fear, Poison, Sleep, Silence
    Weaknesses: Smithy - N/A
                Smelter - Thunder
                Shyper - N/A
    Thoughts: Smithy - "Eh?! Not bad!"
              Smelter - "I brush after each meal!"
              Shyper - "Ooh! This'll be fun!"
    Strategy: There are 2 parts in this fight against Smithy. In the first
              part, you have to fight Smithy and Smelter (you don't HAVE to
              fight Smelter if you don't want to), as well as any Shypers that
              Smithy creates. To beat Smithy here, have Mario use his regular
              timed attack with the Lazy Shell weapon, Bowser use regular
              timed attacks with the Drill Claw weapon (if you have it), and
              the Princess should heal because Smithy has some strong attacks.
              After a while, Smelter will spit out a blob-like substance and
              Smithy will pound it into a Shyper that will attack you. Defeat
              the Shyper if you feel like it, then continue hitting Smithy.
              After you take Smithy's 2000 HP, you'll hear a loud crackling
              sound. A few of Smithy's flunkies will drop down and yell at
              him, then the place will shake. Finally, the floor will give way
              and the group as well as Smithy will fall down to a dark pit.
              Then, Smithy will transform into his real form and the second
              and final half of this fight will begin.

Smithy (Body/Furnace Head/Tank/Toaster/Treasure/Wizard)(Part 2)
    Found: Gate
    HP: Body - 1000
        Furnace Head - 8000
        Tank Head - 8000
        Toaster Head - 8000
        Treasure Head - 8000
        Wizard Head - 8000
    Strengths: Body - Fear, Poison, Sleep, Silence
               Furnace Head - Jump, Fire, Thunder, Fear, Poison, Sleep,
                              Silence
               Tank Head - Fear, Poison, Sleep, Silence
               Toaster Head - Fear, Poison, Sleep, Silence
               Treasure Head - Thunder, Fear, Poison, Sleep, Silence
               Wizard Head - Fire, Thunder, Ice, Fear, Poison, Sleep, Silence
    Weaknesses: Body - N/A
                Furnace Head - Ice
                Tank Head - Thunder
                Toaster Head - N/A
                Treasure Head - Fire
                Wizard Head - N/A
    Thoughts: Body - "What a heavy head!"
              Furnace Head - "Nothin' can hurt me!"
              Tank Head - "Don't shock me! DON'T!"
              Toaster Head - "This isn't good at all!"
              Treasure Head - "What's hidden inside?!"
              Wizard Head - "Good magic, bad defense."
    Strategy: In the 2nd and final part of this battle, you have to defeat
              Smithy by attacking his many different heads. The total amount
              of HP for all the heads combined is 8000 HP, not 8000 HP for
              each separate head. You can also attack his Body; after you
              deplete its 1000 HP, it can't move for a few turns, making it so
              that Smithy can't change heads during that time. To beat Smithy,
              have Mario and Bowser use their regular timed attacks on the
              head while the Princess attacks the Body to try and disable it
              or just heal the party. Stick with using just regular attacks
              during this battle because it's just a waste of FP to use
              specials that the various heads are weak against. Keep on
              attacking the head until the Treasure Head eventually appears.
              At that point, Smithy shouldn't have much HP left, so just keep
              on attacking him until he blows up, leaving the last star
              behind and completing the game!

******************************************************************************

-=-=-=-=-=-=-=-=-=
-=  9. Weapons  -=
-=-=-=-=-=-=-=-=-=

Mario's Weapons
---------------

Hammer (1)
    Price: (Buying) 0 Coins (You get it free from Hammer Bros.)
           (Selling) 35 Coins
    Attack: +10
    Game Description: Pounds enemies

Hammer (2)
    Price: (Buying) 123 Coins
           (Selling) 61 Coins
    Attac: +20
    Game Description: A lucky hammer!

Lazy Shell
    Price: (Buying) N/A
           (Selling) 100 Coins
    Attack: +90
    Game Description: Toss a shell at an enemy!

Masher
    Price: (Buying) N/A
           (Selling) 80 Coins
    Attack: +50
    Game Description: Makes monster mash!

Mega Glove
    Price: (Buying) 102 Coins
           (Selling) 51 Coins
    Attack: +60
    Game Description: Packs a mega wallop!

Noknok Shell
    Price: (Buying) 20 Coins (Can get for free at Midas River)
           (Selling) 10 Coins
    Attack: +20
    Game description: Kick to attack

Punch Glove
    Price: (Buying) 36 Coins
           (Selling) 18 Coins
    Attack: +30
    Game Description: Knock out power!

Super Hammer
    Price: (Buying) 70 Coins
           (Selling) 35 Coins
    Attack: +40
    Game Description: The standard for hammers!

Troopa Shell
    Price: (Buying) 90 Coins
           (Selling) 45 Coins
    Attack: +50
    Game Description: Kick with it!

Ultra Hammer
    Price: (Buying) N/A
           (Selling) 57 Coins
    Attack: +70
    Game Description: The ultimate hammer!

(1): You get this hammer for free after beating the Hammer Bros.

(2): You can buy this hammer in Seaside Town; you can play the Yoshi Egg game
     if you make a Timed Hit with this weapon!


Mallow's Weapons
----------------

Cymbals
    Price: (Buying) 42 Coins
           (Selling) 21 Coins
    Attack: +30
    Game Description: Scare enemies with clash

Froggie Stick 
    Price: (Buying) N/A (get for free from Frogfucius)
           (Selling) 90 Coins
    Attack: +20
    Game Description: Frogfucius made it

Ribbit Stick
    Price: (Buying) 86 Coins
           (Selling) 43 Coins
    Attack: +50
    Game Description: It'll come in handy

Sonic Cymbals
    Price: (Buying) N/A (Find them in Bowser's Keep)
           (Selling) 54 Coins
    Attack: +70
    Game Description: Puts noise to work for you!

Sticky Glove
    Price: (Buying) 98 Coins
           (Selling) 49 Coins
    Attack: +60
    Game Description: Launches a punch attack

Whomp Glove
    Price (Buying) 72 Coins
          (Selling) 36 Coins
    Attack: +40
    Game Description: The old double whammie!


Geno's Weapons
--------------

Double Punch
    Price (Buying) 88 Coins
          (Selling) 44 Coins
    Attack: +35
    Game Description: A handy double rocket punch

Finger Shot
    Price: (Buying) 50 Coins (Get for free at Rose Town Inn with Geno)
           (Selling) 25 Coins
    Attack: +12
    Game Description: Fingers shoot bullets

Hand Cannon
    Price: (Buying) 105 Coins
           (Selling) 52 Coins
    Attack: +45
    Game Description: Shoots bullets from elbow!

Hand Gun
    Price: (Buying) 75 Coins
           (Selling) 37 Coins
    Attack: +24
    Game Description: It packs a kick

Star Gun
    Price: (Buying) N/A (Find it in Bowser's Keep)
           (Selling) 60 Coins
    Attack: +57
    Game Description: Try shooting stars!


Bowser's Weapons
----------------

Chomp
    Price: (Buying) N/A (Find it in Booster's Tower)
           (Selling) 70 Coins
    Attack: +10
    Game Description: Just spin me at an enemy!

Chomp Shell
    Price: (Buying) 60 Coins
           (Selling) 30 Coins
    Attack: +9
    Game Description: It's a Kinklink shell

Drill Claw
    Price: (Buying) N/A (find it in Bowser's Keep)
           (Selling) 59 Coins
    Attack: +40
    Game Description: A drilling claw!

Hurly Gloves
    Price: (Buying) 92 Coins
           (Selling) 46 Coins
    Attack: +20
    Game Description: A classic Mario-toss attack

Spiked Link
    Price: (Buying) 94 Coins
           (Selling) 47 Coins
    Attack: +30
    Game Description: A studded ball and chain!


Princess Toadstool's Weapons
----------------------------

Frying Pan
    Price: (Buying) 300 Coins
           (Selling) 150 Coins
    Attack: +90
    Game Description: Enough iron to be dangerous!

Parasol
    Price: (Buying) 84 Coins
           (Selling) 42 Coins
    Attack: +50
    Game Description: Inflicts serious pain!

Slap Glove
    Price: (Buying) 100 Coins (She joins your party with it)
           (Selling): 50 Coins
    Attack: +40
    Game Description: It slaps 'em silly

Super Slap
    Price: (Buying) N/A (you find it in Bowser's Keep)
           (Selling) 55 Coins
    Attack: +70
    Game Description: The Princess' mega-slap!

War Fan
    Price: (Buying) 100 Coins
           (Selling) 50 Coins
    Attack: +60
    Game Description: A mysterious battle fan!

******************************************************************************

-=-=-=-=-=-=-=-=
-=  10. Armor -=
-=-=-=-=-=-=-=-=

Mario's Armor
-------------

Fire Shirt
    Price: (Buying) 90 Coins
           (Selling) 45 Coins
    Defense: +42
    Magic Defense: +21
    Game Description: Determined person's shirt

Fuzzy Shirt
    Price: (Buying) 70 Coins
           (Selling) 35 Coins
    Defense: +36
    Magic Defense: +18
    Game Description: A fuzzy shirt

Happy Shirt
    Price: (Buying) 38 Coins
           (Selling) 19 Coins
    Defense: +24
    Magic Defense: +12
    Game Description: A lucky shirt

Hero Shirt
    Price: (Buying) 100 Coins
           (Selling) 50 Coins
    Defense: +48
    Magic Defense: +24
    Game Description: A legendary shirt.

Mega Shirt
    Price: (Buying) 22 Coins
           (Selling) 11 Coins
    Defense: +8
    Magic Defense: +10
    Game Description: Durable stay-pressed shirt

Sailor Shirt
    Price: (Buying) 50 Coins
           (Selling) 25 Coins
    Defense: +30
    Magic Defense: +15
    Game Description: A sailor's suit

Shirt
    Price: (Buying) 7 Coins
           (Selling) 3 Coins
    Defense: +6
    Magic Defense: +6
    Game Description: It's a shirt!

Thick Shirt
    Price: (Buying) 14 Coins
           (Selling) 7 Coins
    Defense: +12
    Magic Defense: +8
    Game Description: A padded shirt


Mallow's Armor
--------------

Fire Pants
    Price: (Buying) 90 Coins
           (Selling) 45 Coins
    Defense: +42
    Magic Defense: +21
    Game Description: Determined person's pants

Fuzzy Pants
    Price: (Buying) 70 Coins
           (Selling) 35 Coins
    Defense: +36
    Magic Defense: +18
    Game Description: Fuzzy pants

Happy Pants
    Price: (Buying) 38 Coins
           (Selling) 19 Coins
    Defense: +24
    Magic Defense: +12
    Game Description: A lucky pair of pants

Mega Pants
    Price: (Buying) 22 Coins
           (Selling) 11 Coins
    Defense: +18
    Magic Defense: +9
    Game Description: Durable work pants

Pants
    Price: (Buying) 7 Coins
           (Selling) 3 Coins
    Defense: +6
    Magic Defense: +3
    Game Description: It's a pair of pants!

Prince Pants
    Price: (Buying) 100 Coins
           (Selling) 50 Coins
    Defense: +48
    Magic Defense: +24
    Game Description: Legendary pants!

Sailor Pants
    Price: (Buying) 50 Coins
           (Selling) 25 Coins
    Defense: +30
    Magic Defense: +15
    Game Description: A sailor's pants

Thick Pants
    Price: (Buying) 14 Coins
           (Selling) 7 Coins 
    Defense: +12
    Magic Defense: +6
    Game Description: Padded pants


Geno's Armor
------------

Fire Cape
    Price: (Buying) 90 Coins
           (Selling) 45 Coins
    Defense: +30
    Magic Defense: +15
    Game Description: Determined person's cape

Fuzzy Cape
    Price: (Buying) 70 Coins
           (Selling) 35 Coins
    Defense: +24
    Magic Defense: +12
    Game Description: A fuzzy cape

Happy Cape
    Price: (Buying) 38 Coins
           (Selling) 19 Coins
    Defense: +12
    Magic Defense: +6
    Game Description: A lucky cape

Mega Cape
    Price: (Buying) 22 Coins
           (Selling) 11 Coins
    Defense: +6
    Magic Defense: +3
    Game Description: Durable pressed cape

Sailor Cape
    Price: (Buying) 50 Coins
           (Selling) 25 Coins
    Defense: +18
    Magic Defense: +9
    Game Description: A sailor's cape

Star Cape
    Price: (Buying) 100 Coins
           (Selling) 50 Coins
    Defense: +36
    Magic Defense: +18
    Game Description: A legendary cape.


Bowser's Armor
--------------

Courage Shell
    Price: (Buying) 60 Coins
           (Selling) 30 Coins
    Defense: +12
    Magic Defense: +6
    Game Description: A stout shell

Fire Shell
    Price: (Buying) 90 Coins
           (Selling) 45 Coins
    Defense: +18
    Magic Defense: +9
    Game Description: Determined person's shell

Happy Shell
    Price: (Buying) 38 Coins
           (Selling) 19 Coins
    Defense: +6
    Magic Defense: +3
    Game Description: A lucky shell

Heal Shell
    Price: (Buying) 100 Coins
           (Selling) 50 Coins
    Defense: +24
    Magic Defense: +12
    Game Description: A legendary shell.


Princess Toadstool's Armor
--------------------------

Fire Dress
    Price: (Buying) 90 Coins
           (Selling) 45 Coins
    Defense: +42
    Magic Defense: +21
    Game Description: Determined woman's dress

Fuzzy Dress
    Price: (Buying) 70 Coins
           (Selling) 35 Coins
    Defense: +36
    Magic Defense: +18
    Game Description: A fuzzy dress

Nautica Dress
    Price: (Buying) 50 Coins
           (Selling) 25 Coins
    Defense: +30
    Magic Defense: +15
    Game Description: A female sailor's dress

Polka Dress
    Price: (Buying) N/A (she joins you with it equipped)
           (Selling) 80 Coins
    Defense: +24
    Magic Defense: +12
    Game Description: A flashy dress

Royal Dress
    Price: (Buying) 100 Coins
           (Selling) 50 Coins
    Defense: +48
    Magic Defense: +24
    Game Description: A legendary dress!


Armor Everyone Can Wear
-----------------------

Lazy Shell (Armor)
    Price: (Buying) N/A
           (Selling) 111 Coins
    Defense: +127
    Magic Defense: +127
    Game Description: A stout and durable shell.

Super Suit
    Price: (Buying) N/A
           (Selling) 350 Coins
    Defense: +50
    Magic Defense: +50
    Game Description: A truly fine suit!

Work Pants
    Price: (Buying) 22 Coins
           (Selling) 11 Coins
    Defense: +15
    Magic Defense: +5
    Game Description: Sweaty work pants!

******************************************************************************

-=-=-=-=-=-=-=-=-=-=-=
-=  11. Accessories -=
-=-=-=-=-=-=-=-=-=-=-=

Amulet
    Price: (Buying) N/A
           (Selling) 100 Coins
    Attack: +7
    Defense: +7
    Magic Attack: +7
    Magic Defense: +7
    Speed: -5
    Game Description: Great item, bad smell!
    Information: You win it in the "curtain contest" in Booster's Tower.

Antidote Pin
    Price: (Buying) 28 Coins
           (Selling) 14 Coins
    Attack: N/A
    Defense: +2
    Magic Attack: N/A
    Magic Defense: +2
    Speed: N/A
    Game Description: Prevents poison damage
    Information: It prevents the ally equipped on from being poisoned.

Attack Scarf
    Price: (Buying) N/A
           (Selling) 750 Coins
    Attack: +30
    Defense: +30
    Magic Attack: +30
    Magic Defense: +30
    Speed: +30
    Game Description: So comfy it'll make you jump!
    Information: Only Mario can equip it and he wins it by jumping 30 times
                 consecutively with the Super Jump.

B'Tub Ring
    Price: (Buying) 145 Coins
           (Selling) 72 Coins
    Attack: N/A
    Defense: N/A
    Magic Attack: N/A
    Magic Defense: N/A
    Speed: N/A
    Game Description: You'll win her heart with this!
    Information: Only the Princess can equip this accessory.

Coin Trick
    Price: (Buying) 36 Frog Coins
           (Selling) 18 Coins
    Attack: N/A
    Defense: N/A
    Magic Attack: N/A
    Magic Defense: N/A
    Speed: N/A
    Game Description: Doubles the coins you win in battle
    Information: This accessory doubles the amount of coins you win in a 
battle.

Exp. Booster
    Price: (Buying) 22 Frog Coins
           (Selling) 11 Coins
    Attack: N/A
    Defense: N/A
    Magic Attack: N/A
    Magic Defense: N/A
    Speed: N/A
    Game Description: Doubles Exp. when equipped
    Information: This doubles the amount of experience points that the 
character
                it's equipped on earns in a battle.

Fearless Pin
    Price: (Buying) 130 Coins
           (Selling) 65 Coins
    Attack: N/A
    Defense: +5
    Magic Attack: N/A
    Magic Defense: +5
    Speed: N/A
    Game Description: Prevents Fear attacks
    Information: It protects the ally equipped on from being affected by Fear
                 attacks.

Feather
    Price: (Buying) N/A
           (Selling) 333 Coins
    Attack: N/A
    Defense: +5
    Magic Attack: N/A
    Magic Defense: +5
    Speed: +20
    Game Description: Speed up by 20
    Information: You win it in Nimbus Castle if you escape Dodo's pecks as a
                 "statue".

Ghost Medal
    Price: (Buying) N/A
           (Selling) 800 Coins
    Attack: N/A
    Defense: N/A
    Magic Attack: N/A
    Magic Defense: N/A
    Speed: N/A
    Game Description: Raises defense while attacking
    Information: It increases the wearer's defense and magic power by 2 in
                 battle. You win it by playing "Capture the Flags" with the 3
                 Musty Fears.

Jinx Belt
    Price: (Buying) N/A
           (Selling) 999 Coins
    Attack: +27
    Defense: +27
    Magic Attack: N/A
    Magic Defense: N/A
    Speed: +12
    Game Description: Jinx's emblem of power!
    Information: This accessory protects the person equipped on from a sudden
                 death attack. You win it by beating Jinx 3 times.
Jump Shoes
    Price: (Buying) 30 Coins
           (Selling) 15 Coins
    Attack: N/A
    Defense: +1
    Magic Attack: +5
    Magic Defense: +1
    Speed: +2
    Game Description: Use jump attacks against any foe
    Information: Only Mario can equip this accessory and it allows him to
                 perform a jump attack on any enemy.

Quartz Charm
    Price: (Buying) N/A
           (Selling) 3 Coins
    Attack: N/A
    Defense: N/A
    Magic Attack: N/A
    Magic Defense: N/A
    Speed: N/A
    Game Description: Shining source of power!
    Information: It prevents its wearer from being hit by a sudden death
                 attack. You get it by defeating Culex in Monstro Town.

Rare Scarf
    Price: (Buying) N/A
           (Selling) 75 Coins
    Attack: +15
    Defense: N/A
    Magic Attack: +15
    Magic Defense: +15
    Speed: N/A
    Game Description: Raises defense power!
    Information: You find it in Nimbus Land among the vines.

Safety Badge
    Price: (Buying) N/A
           (Selling) 250 Coins
    Attack: N/A
    Defense: +5
    Magic Attack: N/A
    Magic Defense: +5
    Speed: N/A
    Game Description: Prevents Mute & Poison attacks
    Information: It protects the wearer from Mute and Poison attacks. You find
                 it by beating the Hidon in the Sunken Ship.

Safety Ring
    Price: (Buying) N/A
           (Selling) 400 Coins
    Attack: N/A
    Defense: +5
    Magic Attack: N/A
    Magic Defense: +5
    Speed: +5
    Game Description: Guards against mortal blows.
    Information: This accessory protects its wearer from many magic attacks,
                 ALL status changes (poison, fear, mute, etc.) and it prevents
                 them from being hit by a sudden death attack.

Scrooge Ring
    Price: (Buying) 50 Frog Coins
           (Selling) 25 Coins
    Attack: N/A
    Defense: N/A
    Magic Attack: N/A
    Magic Defense: N/A
    Speed: N/A
    Game Description: Cuts FP use in half during battle
    Information: It cuts the amount of FP required to perform a special move
                 in battle.

Signal Ring
    Price: (Buying) N/A
           (Selling) 300 Coins
    Attack: N/A
    Defense: N/A
    Magic Attack: N/A
    Magic Defense: N/A
    Speed: +10
    Game Description: Noise indicates a hidden chest.
    Information: It will make a sound whenever you're in a room where a hidden
                 treasure chest is nearby. You get it from Croco when you find
                 him in Nimbus Land.

Troopa Pin
    Price: (Buying) N/A
           (Selling) 500 Coins
    Attack: N/A
    Defense: N/A
    Magic Attack: N/A
    Magic Defense: N/A
    Speed: +20
    Game Description: Grants "Troopa" confidence
    Information: It increases its wearer's attack and magic power by 1.5
                 during battle.

Trueform Pin
    Price: (Buying) 60 Coins
           (Selling) 30 Coins
    Attack: N/A
    Defense: +4
    Magic Attack: N/A
    Magic Defense: +4
    Speed: N/A
    Game Description: You won't be turned into Mushrooms & Scarecrows!
    Information: It prevents the person it's equipped on from being turned
                 into a scarecrow or mushroom.

Wake Up Pin
    Price: (Buying) 42 Coins
           (Selling) 21 Coins
    Attack: N/A
    Defense: +3
    Magic Attack: N/A
    Magic Defense: +3
    Speed: N/A
    Game Description: Prevents Mute & Sleep attacks
    Information: It prevents the character that equipped it from Mute or Sleep
                 attacks.

Zoom Shoes
    Price: (Buying) 100 Coins
           (Selling) 50 Coins
    Attack: N/A
    Defense: +5
    Magic Attack: N/A
    Magic Defense: +5
    Speed: +10
    Game Description: Speed up by 10!
    Information: It increases its wearer's speed. You find it in Booster's
                 Tower, and you can buy it in Rose Town.

******************************************************************************

-=-=-=-=-=-=-=-=
-=  12. Items -=
-=-=-=-=-=-=-=-=

Regular Items
-------------

Able Juice
    Price: (Buying) 4 Coins
           (Selling) 2 Coins
    Game Description: Heals status problems during battle
    Information: It cures any irregular stats on a single ally.

Bad Mushroom
    Price: (Buying) 30 Coins
           (Selling) 15 Coins
    Game Description: Poisons an enemy
    Information: It poisons an enemy vulnerable to poison attacks. You can
                 only buy it in Seaside Town BEFORE defeating Yaridovich.

Bracer
    Price: (Buying) 2 Frog Coins
           (Selling) 1 Coin
    Game Description: Raises ally's def. In battle
    Information: It increases an ally's defense power in battle.

Bright Card
    Price: (Buying) N/A
           (Selling) 777 Coins
    Game Description: A member's card for the casino
    Information: You can enter Grate Guy's Casino if you have this card in
                 your possession. You get it by winning Knife Guy's juggling
                 game in Booster's Tower 12 times.

Carbo Cookie
    Price: (Buying) N/A
           (Selling) 1 Coin
    Game Description: Kid's love 'em
    Information: You get it when you give the Shiny Stone to the child in the
                 Item Shop in Moleville. You can give the cookie to the kid in
                 the bucket in Moleville to get her to move!

Crystalline
    Price: (Buying) 5 Frog Coins
           (Selling) 2 Coins
    Game Description: Raises party's Defense in battle
    Information: It raises the entire party's defense power in a battle.

Earlier Times
    Price: (Buying) 15 Frog Coins
           (Selling) 7 Coins
    Game Description: Use it to start a battle over
    Information: It restarts the battle that you're in from the very
                 beginning.

Elixir
    Price: (Buying) Varies
           (Selling) 24 Coins
    Game Description: Party recovers 80 HP
    Information: It recovers the party's HP by 80, and can only be bought at
                 Tadpole Pond. The price of this item varies.

Energizer
    Price: (Buying) 2 Frog Coins
           (Selling) 1 Coin
    Game Description: Raises ally's battle power during battle
    Information: It increases a single ally's offense power during battle.

Fertilizer
    Price: (Buying) N/A (Get it from Shy Away in Nimbus Land)
           (Selling) 100 Coins
    Game Description: Nutrients!
    Information: This has no use by itself, but you can give it to the
                 gardener in Rose Town along with the Seed to make the giant
                 beanstalk grow.

Fire Bomb
    Price: (Buying) 200 Coins
           (Selling) 100 Coins
    Game Description: Hit all enemies w/ fire
    Information: Use it in battle to cause 100 HP of damage to all enemies on
                 the screen with fire. You can only buy it in Seaside Town
                 before defeating Yaridovich.

Fireworks
    Price: (Buying) 500 Coins
           (Selling) 250 Coins
    Game Description: A gorgeous firework
    Information: The more of these you have in your inventory at the end of
                 the game, the fireworks display is different at the end of
                 the game. You can only get them from the inventor mole in
                 Moleville.

Flower Box
    Price: (Buying) N/A
           (Selling) 500 Coins
    Game Description: Raises Flower Pts. by 5
    Information: This raises your total FP by 5.

Flower Jar
    Price: (Buying) N/A
           (Selling) 300 Coins
    Game Description: Raises Flower Pts. by 3
    Information: This raises your total FP by 3.

Flower Tab
    Price: (Buying) N/A
           (Selling) 100 Coins
    Game Description: Raises Flower Pts. by 1
    Information: This raises your total FP by 1.

Freshen Up
    Price: (Buying) 50 Coins
           (Selling) 25 Coins
    Game Description: Party is refreshed during battle
    Information: This item cures the entire party of any changes in status,
                 such as scarecrow, poison, mute, etc.

Fright Bomb
    Price: (Buying) 100 Coins
           (Selling) 50 Coins
    Game Description: Fear attack on all enemies
    Information: When used, this item does a Fear attack on all enemies on the
                 screen. You can only buy it in Seaside Town before defeating
                 Yaridovich.

Froggie Drink
    Price: (Buying) Varies
           (Selling) 8 Coins
    Game Description: Party recovers 30 HP
    Information: The entire party recovers 30 HP from this item. You can only
                 buy this from Toad at Smithy Factory, or at Tadpole Pond, and
                 the price varies depending on which card you have.

Goodie Bag
    Price: (Buying) N/A
           (Selling) 555 Coins
    Game Description: It's packed full of coins
    Information: When you use this item in battle, you get one Coin. It's
                 better to sell off this item because it is pretty useless!
                 You find it in a hidden chest in Booster's Tower.

Honey Syrup
    Price: (Buying) 10 Coins
           (Selling) 5 Coins
    Game Description: Recover 10 Flower Pts.
    Information: Using this syrup recovers 10 FP.

Ice Bomb
    Price: (Buying) 250 Coins
           (Selling) 125 Coins
    Game Description: Hit all enemies w/ ice
    Information: Use it in battle to cause 125 HP of damage to all enemies
                 onscreen. It's very effective against enemies weak against
                 ice.

Kerokero Cola
    Price: (Buying) Varies
           (Selling) 200 Coins
    Game Description: All members recover fully
    Information: It recovers the party's HP and FP. You can either buy it for
                 at Tadpole Pond with the Soprano Card for 200 Coins, or order
                 it from Room Service while staying at the suite in the
                 Marrymore Inn for 150 Coins.

Lamb's Lure
    Price: (Buying) N/A
           (Selling) 1 Coin
    Game Description: Baa, baa...
    Information: When used in battle, it turns an enemy into a lamb and they
                 run away. You can only get this by buying and using the
                 Mystery Egg 10 times in battle w/ the Princess equipped with
                 the B'Tub Ring. If you use it 48 times to convert enemies to
                 sheep, it'll become the Sheep Attack!

Lucky Jewel
    Price: (Buying) 100 Coins
           (Selling) 50 Coins
    Game Description: Summons Luck at will
    Information: When used in battle, it allows you to play the Yoshi Egg game
                 after that fight. You can get it from the blue mushroom guy
                 at the Item Shop in Moleville, and you can only use it 10
                 times before it disappears.

Maple Syrup
    Price: (Buying) 30 Coins
           (Selling) 15 Coins
    Game Description: Recovers 40 Flower Pts.
    Information: When you use this syrup, you recover 40 FP.

Max Mushroom
    Price: (Buying) 39 Coins
           (Selling) 39 Coins
    Game Description: Recovers all HP
    Information: It recovers all of a single ally's HP. You can only buy this
                 item from Toad just before your encounter with Smithy.

Megalixir
    Price: (Buying) Varies
           (Selling) 60 Coins
    Game Description: Party recovers 150 HP
    Information: Your entire party recovers 150 HP. You can only buy it at
                 Tadpole Pond and its price varies.

Mid Mushroom
    Price: (Buying) 20 Coins
           (Selling) 10 Coins
    Game Description: Recovers 80 HP
    Information: A single ally recovers 80 HP.

Moldy Mush
    Price: (Buying) N/A
           (Selling) 1 Coin
    Game Description: Gross! There's mold growing on it.
    Information: This is a VERY USELESS item because you only recover 1 HP
                 from using it! You can get it by winning Knife Guy or Grate
                 Guy's little games.

Muku Cookie
    Price: (Buying) 69 Coins
           (Selling) 34 Coins
    Game Description: Muku! Muku-muku! Muka?
    Information: All allies in your party recover 69 HP. You can buy it in
                 Seaside Town before defeating Yaridovich.

Mushroom
    Price: (Buying) 4 Coins
           (Selling) 2 Coins
    Game Description: Recovers 30 HP
    Information: One ally can recover 30 HP.

Mushroom
    Price: (Buying) 4 Coins
           (Selling) 2 Coins
    Game Description: Reovers 30 HP, but...
    Information: One ally can recover 30 HP with this item, but if it's used
                 in battle, it turns that ally into a mushroom! You can only
                 get this item in Monstro Town from Goomba's Triplets.

Mystery Egg
    Price: (Buying) 200 Coins
           (Selling) 100 Coins
    Game Description: A product of pure love...
    Information: Have the Princess use this item in battle while equipped with
                 the B'Tub Ring 10 times to turn it into the Lamb's Lure. You
                 can only buy this egg from the blue mushroom guy in
                 Moleville's Item Shop.

Pick Me Up
    Price: (Buying) 5 Coins
           (Selling) 2 Coins
    Game Description: Revives downed ally
    Information: Use this item in battle to recover a downed ally. You can buy
                 this in any Item Shop for 5 Coins, but you'll have to pay 10
                 Coins to get one through Room Service in the Marrymore Inn.

Power Blast
    Price: (Buying) 5 Frog Coins
           (Selling) 2 Coins
    Game Description: Raises party's Attack Power in battle
    Information: It increases your entire party's offense power in battle.

Pure Water
    Price: (Buying) N/A
           (Selling) 75 Coins
    Game Description: Defeats ghosts in a wink
    Information: You can get this item after winning battles at times. Use it
                 to defeat the undead enemies (Dry Bones, Greaper) instantly.

Red Essence
    Price: (Buying) N/A
           (Selling) 200 Coins
    Game Description: You won't be attacked for 3 turns during battle
    Information: Use this item in battle and the ally it was used on will be
                 invulnerable to all attacks for 3 turns in battle. You can't
                 buy it, but you find it in treasure chests throughout the
                 game!

Rock Candy
    Price: (Buying) N/A
           (Selling) 200 Coins
    Game Description: Attack all enemies
    Information: It causes 200 HP of damage to all enemies on the screen. You
                 can find it in treasure chests throughout the game just like
                 the Red Essence.

Rotten Mush
    Price: (Buying) N/A
           (Selling) 2 Coins
    Game Description: Eeew, it's rotten!
    Information: It only recovers 5 HP for a single ally. You can only get it
                 by winning Knife Guy or Grate Guy's games.

Royal Syrup
    Price: (Buying) N/A
           (Selling) 50 Rocks
    Game Description: Recovers all Flower Pts.
    Information: This syrup is even better than the Honey and Maple Syrups
                 because it recovers ALL of your FP!

Seed
    Price: (Buying) N/A (Get it after beating Megasmilax)
           (Selling) 150 Coins
    Game Description: A fast-growing seed
    Information: This item is useless alone, but if you give it to the Rose
                 Town gardener with the Fertilizer, the giant beanstalk
                 leading to the Lazy Shell Weapon/Armor will grow!

See Ya
    Price: (Buying) 10 Frog Coins
           (Selling) 5 Coins
    Game Description: Allows you to run away from battles
    Information: This item lets you run away from any battle, except against
                 bosses.

Sheep Attack
    Price: (Buying) N/A
           (Selling) 1 Coin
    Game Description: Baah, baah...
    Information: This item is the same as the Lamb's Lure, but it works on all
                 the enemies onscreen! You have to use the Lamb's Lure 48
                 times in battle to get the Sheep Attack.

Shiny Stone
    Price: (Buying) N/A
           (Selling) 2 Coins
    Game Description: A pretty stone!
    Information: You trade Fireworks to the mole in the "Purtend Store" at
                 Moleville to get this item. You use it to open the sealed
                 door in Monstro Town, or you can trade it to another mole for
                 a Carbo Cookie.

Sleepy Bomb
    Price: (Buying) 1 Frog Coin
           (Selling) 0 Coins
    Game Description: Puts enemies to sleep
    Information: It puts all enemies on the screen not strong against Sleep
                 attacks to sleep. You can only buy it at Tadpole Pond.

Star Egg
    Price: (Buying) N/A
           (Selling) 1 Coin
    Game Description: Reusable battle item
    Information: It causes around 100 HP of damage to all enemies on the
                 screen. You can use it as many times as you like! You get it
                 by winning Grate Guy's "Look Away" game in his casino 100
                 times.

Wallet
    Price: (Buying) N/A
           (Selling) 180 Coins
    Game Description: A fat wallet
    Information: You get it by defeating Croco in Bandit's Way. Give it to the
                 guy in Mushroom Kingdom that had it stolen from Croco and
                 he'll give you a Flower Tab for it. If you want a bit extra
                 coins, just sell it; all that will happen is that guy will
                 panic about his lost wallet for the rest of the game!

Wilt Shroom
    Price: (Buying) N/A
           (Selling) 4 Coins
    Game Description: It's wilted...
    Information: A single ally recovers 10 HP with this item. You get this by
                 winning Knife Guy or Grate Guy's games.

Yoshi-Ade
    Price: (Buying) N/A
           (Selling) 100 Coins
    Game Description: Power raised during battle
    Information: It increases a single ally's offense and defense power in a
                 battle. You get it on Yo'ster Isle by feeding the baby Yoshi
                 lots of cookies!

Yoshi Candy
    Price: (Buying) N/A
           (Selling) 70 Coins
    Game Description: Recovers 100 HP
    Information: A single ally recovers 100 HP with this item. You get it from
                 Yoshi in battle if he fails to turn the enemy into an item.

Yoshi Cookie
    Price: (Buying) N/A
           (Selling) 1 Coin
    Game Description: Summons Yoshi during battle
    Information: When you use this in battle, Yoshi appears and turns the
                 enemy into an item. If he can't, he'll just drop a Yoshi
                 Candy. You can win these cookies on Yo'ster Isle by winning
                 races.


Special Items
-------------

Alto Card
    Found: Melody Bay
    Game Description: A membership card for the Juice Bar
    Information: You get this card from Toadofsky after playing Frogfucius'
                 Suite #18 on Melody Bay.

Bambino Bomb
    Found: Moleville
    Game Description: Handle with care!
    Information: You get this bomb after defeating Croco in the Moleville
                 mines. Its use is to blow open the wall at the dead end in
                 the mine.

Beetle Box
    Found: Buy in Seaside Town after defeating Yaridovich.
    Game Description: It's an insect cage
    Information: You buy this box from the Snifit in the "Beetles Are Us" shop
                 in Seaside Town for 50 Coins. You must have it to play the
                 Booster Hill mini-game because you put the beetles you catch
                 in it!

Big Boo Flag
    Found: Yo'ster Isle
    Game Description: It's a Big Boo Flag
    Information: This is one of the flags you have to find in the 3 Musty
                 Fears mini-game.

Castle Key 1
    Found: Nimbus Land
    Game Description: It's a Castle Key
    Information: You get this key from the guard in the Nimbus Land castle.
                 You need it to unlock the door blocking access to where Birdo
                 is.

Castle Key 2
    Found: Nimbus Land
    Game Description: It's a Castle Key
    Information: You receive this key after you defeat Birdo. You use it to
                 unlock the door in the other end of that room.

Cricket Jam
    Found: Get in Mushroom Kingdom with Mallow's Frog Coin.
    Game Description: Delicious jam!
    Information: You get this from the shopkeeper in Mushroom Kingdom after
                 you bring him Mallow's Frog Coin. You bring the jam to
                 Frogfucius in exchange for the Froggie Stick.

Cricket Pie
    Found: Kero Sewers
    Game Description: A tasty looking pie
    Information: You find this pie in Kero Sewers via a secret passageway from
                 Land's End. Give it to Frogfucius for 10 Frog Coins!

DryBonesFlag
    Found: Mario's Pad
    Game Description: It's a Dry Bones' Flag
    Information: This is one of the flags you have to find in the 3 Musty
                 Fears mini-game.

Elder Key
    Found: Booster's Tower
    Game Description: The key to the Ancestor Hall
    Information: You get this key after you look at each of the pictures in
                 order in Booster's Tower. You use this key to unlock the door
                 to the left of the portraits.

Greaper Flag
    Found: Rose Town
    Game Description: It's a Greaper Flag
    Information: This is one of the flags you have to find in the 3 Musty
                 Fears mini-game.

RareFrogCoin
    Found: Get by defeating Croco in Bandit's Way.
    Game Description: It's a Frog Coin from Frogfucius!
    Information: You get this coin back after you defeat Croco in Bandit's
                 Way. You need it to get the Cricket Jam from the shopkeeper
                 in the Mushroom Kingdom.

Room Key
    Found: Booster's Tower
    Game Description: The key to the mine room!
    Information: You need this key to unlock the door at the far end of the
                 room with the booby-trapped floors in Booster's Tower. It is
                 on the ground in the upper-right area of the room.

Shed Key
    Found: Seaside Town
    Game Description: The key to the shed in Seaside Town
    Information: You need this key in order to unlock the shed in Seaside
                 Town. You get it after defeating Yaridovich.

Soprano Card
    Found: Melody Bay
    Game Description: A membership card for the Juice Bar
    Information: Toadofsky gives you this card after you play the Mole
                 Mountain Blues on Melody Bay.

Temple Key
    Found: On the high ledge in Monstro Town (talk to the Thwomp in the room
           below several times to shake the key down)
    Game Description: It's a Temple Key
    Information: You get this key in Monstro Town by talking to the Thwomp
                 inside one of the rooms until the key falls to the ground
                 outside that room. You feed it to Belome in Belome's Temple
                 and you'll be able to get lots of goodies from the basement!

Tenor Card
    Found: Melody Bay
    Game Description: A membership card for the Juice Bar
    Information: You get this card from Toadofsky after playing the Monstro
                 Town Melody on Melody Bay. With it, you get reduced prices
                 AND you are allowed to buy any item from the Juice Bar!

******************************************************************************

-=-=-=-=-=-=-=-=
-=  13. Shops -=
-=-=-=-=-=-=-=-=

================
Mushroom Kingdom
================

Item Shop
---------

Item            Type        Coins
----            ----        -----
Honey Syrup     Item        10
Pick Me Up      Item        5
Able Juice      Item        4
Shirt           Armor       7
Pants           Armor       7
Jump Shoes      Accessory   30
Antidote Pin    Accessory   28


============
Tadpole Pond
============

Juice Bar
---------

Item            Type        Coins
----            ----        -----
Froggie Drink   Item        16 (with no card)
                            14 (with Alto Card)
                            12 (with Tenor Card)
                            8 (with Soprano Card)
Elixir          Item        48 (with Alto Card)
                            36 (with Tenor Card)
                            24 (with Soprano Card)
Megalixir       Item        90 (with Tenor Card)
                            60 (with Soprano Card)
Kerokero Cola   Item        200 (with Soprano Card)


Frog Coin Emporium
------------------

Item            Type        Coins
----            ----        -----
Sleepy Bomb     Item        1
Bracer          Item        2
Energizer       Item        2
Crystalline     Item        5
Power Blast     Item        5


=========
Rose Town
=========

Item Shop
---------

Item            Type        Coins
----            ----        -----
Mushroom        Item        4
Honey Syrup     Item        10
Pick Me Up      Item        5
Able Juice      Item        4
Thick Shirt     Armor       14
Thick Pants     Armor       14
Jump Shoes      Accessory   30
Antidote Pin    Accessory   28
Wake Up Pin     Accessory   42
Trueform Pin    Accessory   60
Fearless Pin    Accessory   130
Zoom Shoes      Accessory   100


=========
Moleville
=========

Item Shop
---------

Item            Type        Coins
----            ----        -----
Punch Glove     Weapon      36
Finger Shot     Weapon      50
Cymbals         Weapon      42
Mega Shirt      Armor       22
Mega Cape       Armor       22
Mega Pants      Armor       22
Work Pants      Armor       22
Mid Mushroom    Item        20
Maple Syrup     Item        30


=========
Marrymore
=========

Item Shop
---------

Item            Type        Coins
----            ----        -----
Super Hammer    Weapon      70
Hand Gun        Weapon      75
Whomp Glove     Weapon      72
Chomp Shell     Weapon      60
Happy Shirt     Armor       38
Happy Pants     Armor       38
Happy Cape      Armor       38
Happy Shell     Armor       38
B'Tub Ring      Accessory   145
Mid Mushroom    Item        20
Maple Syrup     Item        30


Hotel Room Service Menu
-----------------------

Item            Type        Coins
----            ----        -----
Pick Me Up      Item        10
Kerokero Cola   Item        150


============
Seaside Town
============

Weapon/Armor Shop
-----------------

Item            Type        Coins
----            ----        -----
Troopa Shell    Weapon      90
Parasol         Weapon      84
Hurly Gloves    Weapon      92
Double Punch    Weapon      88
Ribbit Stick    Weapon      86
Noknok Shell    Weapon      20
Punch Glove     Weapon      36
Finger Shot     Weapon      50
Cymbals         Weapon      42
Chomp Shell     Weapon      60
Super Hammer    Weapon      70
Hand Gun        Weapon      75
Whomp Glove     Weapon      72
Slap Glove      Weapon      100
Hammer (2)      Weapon      123
Sailor Shirt    Armor       50
Sailor Pants    Armor       50
Sailor Cape     Armor       50
Nautica Dress   Armor       50
Shirt           Armor       7
Pants           Armor       7
Thick Shirt     Armor       14
Thick Pants     Armor       14
Mega Shirt      Armor       22
Mega Pants      Armor       22
Mega Cape       Armor       22
Happy Shirt     Armor       38
Happy Pants     Armor       38
Happy Cape      Armor       38
Happy Shell     Armor       38


Frogfucius's Student's Frog Coin Shop
-------------------------------------

Item            Type        Frog Coins
----            ----        ----------
See Ya          Item        10
Earlier Times   Item        15
Exp. Booster    Accessory   22
Coin Trick      Accessory   36
Scrooge Ring    Accessory   50


Item Shop (BEFORE beating Yaridovich)
-------------------------------------

Item            Type        Coins
----            ----        -----
Bad Mushroom    Item        30
Muku Cookie     Item        69
Fright Bomb     Item        100
Fire Bomb       Item        200
Ice Bomb        Item        250


Accessory Shop
--------------

Item            Type        Coins
----            ----        -----
Jump Shoes      Accessory   30
Antidote Pin    Accessory   28
Wake Up Pin     Accessory   42
Fearless Pin    Accessory   130
Trueform Pin    Accessory   60
Zoom Shoes      Accessory   100


Health Food Store (AFTER defeating Yaridovich)
----------------------------------------------

Item            Type        Coins
----            ----        -----
Mushroom        Item        4
Mid Mushroom    Item        20
Honey Syrup     Item        10
Maple Syrup     Item        30
Pick Me Up      Item        5
Able Juice      Item        4
Freshen Up      Item        50


===
Sea
===

Item Shop
---------

Item            Type        Coins
----            ----        -----
Hurly Gloves    Weapon      92
Super Hammer    Weapon      70
Hand Gun        Weapon      75
Whomp Glove     Weapon      72
Sailor Shirt    Armor       50
Sailor Pants    Armor       50
Sailor Cape     Armor       50
Nautica Dress   Armor       50
Mid Mushroom    Item        20
Maple Syrup     Item        30
Pick Me Up      Item        5
Able Juice      Item        4
Freshen Up      Item        50


============
Monstro Town
============

Weapon Shop
-----------

Item            Type        Coins
----            ----        -----
Spiked Link     Weapon      94
Courage Shell   Armor       60
Mid Mushroom    Item        20
Maple Syrup     Item        30
Pick Me Up      Item        5
Able Juice      Item        4
Freshen Up      Item        50
Mushroom        Item        4


===========
Nimbus Land
===========

Item Shop
---------

Item            Type        Coins
----            ----        -----
Mid Mushroom    Item        20
Maple Syrup     Item        30
Pick Me Up      Item        5
Able Juice      Item        4
Freshen Up      Item        50
Mega Glove      Weapon      102
War Fan         Weapon      100
Hand Cannon     Weapon      105
Sticky Glove    Weapon      98
Fuzzy Shirt     Armor       70
Fuzzy Pants     Armor       70
Fuzzy Cape      Armor       70
Fuzzy Dress     Armor       70


==============
Barrel Volcano
==============

Item Shop
---------

Item            Type        Coins
----            ----        -----
Mid Mushroom    Item        20
Maple Syrup     Item        30
Pick Me Up      Item        5
Able Juice      Item        4
Freshen Up      Item        50
Fire Shirt      Armor       90
Fire Pants      Armor       90
Fire Cape       Armor       90
Fire Shell      Armor       90
Fire Dress      Armor       90


=============
Bowser's Keep
=============

Croco's Shop (Before 6 Door Challenge)
--------------------------------------

Item            Type        Coins
----            ----        -----
Mid Mushroom    Item        20
Maple Syrup     Item        30
Pick Me Up      Item        5
Freshen Up      Item        50
Fire Shirt      Armor       90
Fire Pants      Armor       90
Fire Cape       Armor       90
Fire Shell      Armor       90
Fire Dress      Armor       90


Croco's Shop (After 6 Door Challenge)
-------------------------------------

Item            Type        Coins
----            ----        -----
Mid Mushroom    Item        20
Maple Syrup     Item        30
Pick Me Up      Item        5
Freshen Up      Item        50
Hero Shirt      Armor       100
Prince Pants    Armor       100
Star Cape       Armor       100
Heal Shell      Armor       100
Royal Dress     Armor       100


=======
Factory
=======

Toad's Shop
-----------

Item            Type        Coins
----            ----        -----
Mid Mushroom    Item        10
Max Mushroom    Item        39
Maple Syrup     Item        15
Pick Me Up      Item        3
Able Juice      Item        2
Freshen Up      Item        25
Froggie Drink   Item        8

******************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  14. Hidden Treasure Chests  -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Mushroom Kingdom
----------------

1. (Frog Coin): Enter the Mushroom Castle for the very first time. When you
                meet Toad there, he'll start talking to you; wait until he
                finishes talking and starts to walk down the hall. Follow him
                and jump on his head. Ride above him until he pauses at the
                door, then jump onto the ledge above the door. There, just
                jump upward from there and take the Frog Coin from the chest.
                (Note: This is the ONLY time in the game that you can obtain
                this hidden chest. If you screw up and you wanted it, you'll
                have to start a new game.)

2. (Flower): Go into the Item shop in the Mushroom Kingdom, then go down the
             stairs inside. Talk to the mushroom person in the basement, and
             then jump when he tells you to reveal this chest.

3. (Flower): (This may take a little while before you can get this!) While
             you're in the basement of the Item Shop, wait until the mushroom
             guy walks towards the corner closest to the bottom of the stairs.
             When he reaches the corner, jump on his head, then jump straight
             up while still in the corner to reveal the chest.


Bandit's Way
------------

4. (Kerokero Cola): In the second area of Bandit's Way, where you have to jump
                    on the spinning red flowers to jump onto the higher
                    ledges, get to the exit of the area by another red flower.
                    Jump onto the flower and wait until you're facing directly
                    to the right, then jump to the right. You should hit the
                    chest and take its contents in one shot!


Rose Town
---------

5. (Frog Coin): In Rose Town, enter the Item Shop and get on top of the
                bookshelf against the back wall. Run to the corner while on
                the bookcase, and then jump up at the corner to reveal the
                chest.

6. (Frog Coin): Go to the house with the switch inside that makes the stairs
                outside appear and disappear, then go up to the second floor
                inside. Jump onto the bed and you'll bounce up, hitting the
                chest above you.


Forest Maze
-----------

7. (Kerokero Cola): When you're in the very first section of the Forest Maze,
                    head to the left of the path to the next section. Jump up
                    in the left corner of the section to make the chest
                    appear.

8. (Frog Coin): After you jump on the trampoline and exit the first
                underground section in the forest, go diagonally to the left
                of the stump you come out of. When you reach the corner, jump
                up to reveal the next chest.

9. (Kerokero Cola): When you reach the section where there are 7 stumps, go
                    down the lone stump at the very end. Get behind the
                    sleeping Wiggler and jump straight up right behind him to
                    reveal the chest.

10. (Flower): In the area with the 7 stumps, enter the very first one in the
              right row. Walk diagonally down to the left and walk into the
              lighter area. Jump up in the middle of it to make the chest
              visible again!

11. (NOTHING!): Back in the area with the 7 stumps, go down the second one in
                the left row. Go diagonally up towards the left to the smaller
                lighted area and stand so that you're slightly up and to the
                right of it. Jump up there and make the empty chest appear.

12. (Red Essence): After you pass by the Save Block before you take the path
                   to the next area, head to the right of the exit and jump
                   around. You'll make the chest appear when you find the
                   right spot!


Pipe Vault
----------

13. (Frog Coin): In the section where there are six pipes in a row, each with
                 a Piranha Plant coming out of then, go down the second one
                 when it's clear. Walk a tiny bit down the path, and jump by
                 the beginning of the higher ledge; a platform will appear!
                 Jump up it, then onto the ledge. Now, it's time to start
                 "counting" the tiles on the ledge! From the beginning of the
                 ledge, count until you're on the 4th tile, then jump up to
                 reveal the chest.

14. (Frog Coin): You'll have to follow the same procedure as the last hidden
                 chest, but you'll have to go a bit further this time! From
                 the beginning, count to the 8th tile, and then jump at that
                 point to make this chest visible!


Yo'ster Isle
------------

15. (Frog Coin): When you emerge out of the Pipe Vault, you should see a Save
                 Block nearby. Jump over it to get behind it, then jump
                 straight up back there to reveal the chest and take the yet
                 ANOTHER Frog Coin inside!


Booster Pass
------------

16. (Flower): From the very beginning of Booster Pass, head straight, then
              turn left when the path does. Jump onto the low ledge with the
              green plants on it, then continue and jump to the higher ledge.
              Get on top of the plant and jump up above it to reveal the
              chest.

17. (Rock Candy): Continue up the first area of Booster Pass until you get up
                  to the path to the next section. Jump onto the plant to the
                  left of the path and jump straight up from it to reveal the
                  chest containing the Rock Candy!


Booster Tower
-------------

18. (Frog Coin): In the section where an endless supply of Snifits come down
                 the stairs, jump up while trying not to get attacked until
                 you reach the top. Jump on the first dark green tile against
                 the back wall to reveal the chest.

19. (Frog Coin): Continue through the tower for a bit until you enter the room
                 that you could only have accessed by jumping on the teeter-
                 totter below with the Thwomp. There should be a few Snifits
                 falling from the ceiling with parachutes in this room. Get
                 through this room until you see a path going into the wall
                 just to the side of the stairs. Go in as far as you can go,
                 and then jump up to open the chest.

20. (Goodie Bag): When you reach the room with a Save Block and a couple
                  ledges in the air, jump from the lowest ledge to the highest
                  one, but DON'T jump onto the ledge with the chest above it
                  yet! Instead, jump ONTO the visible chest, and then jump
                  above it to make the other chest appear!

21. (Mushroom): In the same room you found the last chest in, get to the other
                end of the room by the lowest ledge and the path to the next
                room. Stand on the lighter colored tile in the corner and jump
                to reveal the chest.


Marrymore
---------

22. (Frog Coin): Enter the Marrymore Inn and check into the regular room, not
                 the suite. When you're in the room, jump onto the dresser,
                 then up to the top of the bookcase. Jump up from there to
                 make this chest visible.


Sunken Ship
-----------

23. (Flower): Get to the room with a clone of Mario, which mirrors your every
              move. Jump around diagonally down and to the right of the middle
              spotlight to make a block AND the chest appear! Now, walk and
              jump around so that you get the clone to the middle of the room
              below the chest. When he's there, jump on his head, then up to
              the chest!


Land's End
----------

24. (Flower): In the very first section of Land's End, jump into the cannon
              and get yourself onto the yellow platform that moves up and
              down. Stand at the upper corner of the platform, then when it
              reaches its highest point, jump straight from the platform and
              you should reveal the chest. (You'll have to do this again to
              obtain the chest's contents.)

25. (Flower): In the second section, jump into the cannon and shoot yourself
              out of it and land near (if not in!) the hole in the ground.
              Stand right in front of the hole in the direction of the cannon
              and jump up; a platform will appear. Drop back down the ledge
              towards the cannon, and jump into the cannon. Wait until it's
              aiming towards the platform you just revealed, then shoot
              yourself and land on it. When you do, it'll start moving; from
              there, jump to the top of the high ledge. Stand on the left side
              of the ledge and jump up at the edge to reveal the chest.

26. (Frog Coin): In the section where you can jump up to the higher ledges via
                 the spinning red flowers, or follow the right path and pass
                 by blue flowers; take the right path. Jump onto the second
                 blue flower you see then hold Y down and jump to the last
                 blue flower. While you're in the air, you should hit the
                 chest; just do the jump again to claim the coin inside!

27. (Frog Coin): When you find and enter the cave in the cliff that leads to
                 Kero Sewers, go through the first part of it until you see
                 large steps you have to go down. In the small "alcove" where
                 the Chow was, jump around in it until you hit the chest.


Belome's Temple
---------------

28. (Frog Coin): In the area of the temple after you pick your fortune, jump
                 onto the ledge above the stairs going down. Jump to the
                 highest ledge, and then walk towards the chest near the
                 beginning of the room. Just jump onto the top of the chest,
                 and then jump again to reveal the chest.

29. (Frog Coin): After you go down the stairs, you'll pass a corner on Mario's
                 left side before you reach the other visible chest. Stand in
                 that corner and jump straight up to make the invisible chest
                 appear.


Monstro Town
------------

30. (Flower): Enter the very last door in Monstro Town as if you're leaving
              it. In that small room with the note on the wall, jump behind
              the bush and jump again to reveal the chest.


Bean Valley
-----------

31. (Frog Coin): From the beginning of Bean Valley, enter the pipe to the
                 right. When you emerge, head left and you'll see a path
                 leading towards the hills down and to the left of the left
                 pipe. Walk to the end of that path and jump there to reveal
                 the chest.

32. (Kerokero Cola): In the section where there are five pipes, each with a
                     Piranha Plant inside, lead the Shy Away to the lower
                     right pipe; after he waters the shriveled up plant,
                     defeat the more lively Piranha! Go down that pipe and
                     follow the path around the turn towards the chest. Count
                     the tiles like you did back in the Pipe Vault, and then
                     from right underneath the visible chest, walk down the
                     corridor 5 or 6 tiles. Jump up when you stop and the
                     chest should appear.

33. (Red Essence): Back in the area with the five pipes, repeat the process
                   with the Shy Away, but this time lure him to the rightmost
                   pipe. Defeat that Piranha, and then go down the pipe and
                   while staying against the "wall" to the right, head
                   diagonally up and to the right towards the yellow stairs.
                   When you reach the corner before you reach the stairs, jump
                   up to make the chest appear!


Nimbus Land
-----------

34. (Frog Coin): When you get to Nimbus Land, enter the Item Shop. Jump up the
                 boxes in the back of the room to the top, then hold Y and
                 jump off the top box towards the shopkeeper. You should hit
                 the chest in mid-air as you jump.

35. (Frog Coin): In Nimbus Castle, get to the hall with 3 doors. Go to the
                 door to the left; you should see a birdcage near it. Stand
                 behind the cage and jump straight up to find the chest.

36. (Frog Coin): Now, go through the left door and get through the next room.
                 In the following room, go down the stairs until you reach the
                 Jawful (enemy with the big fork). Defeat him, then stand
                 where he used to be and jump; the chest will appear!

37. (Frog Coin): From the spot you jumped to reveal the last chest, turn
                 around and walk right into the black area, which is empty
                 space! Follow the path until it finally ends and you can't go
                 anywhere else, and then jump up to reveal this chest with yet
                 another Frog Coin!

38. (Frog Coin): After you defeat Birdo, go through the door in the back of
                 the room. Go through the room, then when you're right next to
                 it, jump onto the chest in the air to the right of Mario.
                 Jump straight up while on the chest to make the chest above
                 it appear with ANOTHER Frog Coin!


Gate
----

39. (Mushroom): Go through the Gate until you reach the second Save Block.
                Stand in the corner down and to the left of the block and jump
                in the corner to reveal the last chest in the game!

******************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  15. Melody Bay Songs  -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=

=====================
Frogfucius' Suite #18
=====================

Reward: Alto Card
Requirements: You must have already met Frogfucius before playing this song.

    ----------------------------------
               O
    ---------------O-------O-------O--
                       O       O
    ----------------------------------
           O
    ---O------------------------------
    
    ----------------------------------


===================
Mole Mountain Blues
===================

Reward: Tenor Card
Requirements: You must beat Punchinello and rescue the kids, Dyna and Mite,
              then come play this song.

    ----------------------------------
       O
    -------------------O--------------
          O        O              O
    --------------------------O-------
                          O
    ----------O-----------------------
    
    ----------------------------------


===================
Monstro Town Melody
===================

Reward: Soprano Card
Requirements: You must go meet Monstermama in Monstro Town, then go upstairs
              and listen to the star play its song. Then, come and play this
              song on Melody Bay.

    ----------------------------------
                                  O
    ---------------O-----------O------
               O           O
    -------O--------------------------
       O
    -------------------O--------------
    
    ----------------------------------

******************************************************************************

-=-=-=-=-=-=-=-=-=-=-=
-=  16. Mini-Games  -=
-=-=-=-=-=-=-=-=-=-=-=

===============
Playing Gameboy
===============

Late in the game, return to the Mushroom Kingdom and enter the Inn. Talk to 
the mushroom kid in the corner playing Gameboy a few times and he'll finally 
offer to sell his Gameboy for 500 Coins! If you buy it, you can access the 
game on the menu screen. You can play a simple shooting game and have some 
fun. I'm not sure, but I think you win a prize of some sort if you get a 
really high score!


===========
Midas River
===========

This mini-game is the most difficult one in my opinion because it's quite hard 
to get every single Coin while going down the river. In the first section of 
this curse, you're being sent down the river and you'll have to press B to try 
and swim upstream a little. There are 36 Coins total, including 4 Frog Coins 
in this area. Once you reach the bottom, you'll move on to the barrel jumping 
part of the course. There are 64 Coins total that you can accumulate in this 
area and you can only get them if you follow this pattern. From the start of 
the course, this is when you jump onto or hit the barrel in front of you: hit, 
jump, jump, hit, hit, jump, jump, hit, hit, jump, jump, hit, hit, jump, jump. 
Jump in the air to collect the single coin before the barrel you're supposed 
to hit because those are the most commonly missed coins in the whole course. 
After you reach the end, the mushroom guy will add up the amount of coins you 
got on the river and award you with Frog Coins depending on the number of 
Coins you have. If you can get 100 Coins in one try, you get a 5 Frog Coin 
Bonus along with your reward. Here's a list that shows how much Frog Coins you 
get for what:

    Coins Acquired    Frog Coin Price
    --------------    ---------------
    100 Coins         50 Coins
    90-99 Coins       60 Coins
    80-89 Coins       70 Coins
    70-79 Coins       75 Coins


====================
Goomba-Thumping Game
====================

In the Pipe Vault, you'll find a mole that'll let you stomp as many Goombas as 
you can for 10 Coins. Scoring is as follows: Goomba +1 point, Gold Goomba +3 
points, Spikey -1 point. Get at least 20 points the first time you play and 
you'll get a Flower Tab. Break the Hi Score you set again and you'll get a 
Flower Jar as a prize. Break the Hi Score again and you'll get a Frog Coin. 
You'll win a Frog Coin each time you break the Hi Score after that.


==============
Mushroom Derby
==============

At Yo'ster Isle, you can race Boshi and the other Yoshis (only if you beat 
Boshi once before) using Yoshi. You can only participate if you have cookies 
to wager, so talk to the pink Yoshi by the north end of the island to get some 
if you're all out. The controls for racing are actually easy when you look at 
them, but they can get quite annoying when you don't go with the pattern. When 
the music starts, alternate pressing A and B with the rhythm to make Yoshi go. 
When you win, the cookies you receive depend upon how many cookies you wagered 
and what the odds were against you.


==================
Moleville Mountain
==================

After you rescue the kids in Moleville, go up to the top of the mountain and 
talk to the mole next to the big arrow pointing down the hole. You could pay 
10 Coins just to ride the mine cart, or you can wager 30 Coins. If you break 
the record getting through the mines on the mine cart, you'll get 50 Coins 
back as a prize! In the first section of the race, it's in a Mode 7 
perspective with the camera behind Mario at all times as you navigate through 
the mines. In the next part, you get a side-scrolling view. In the third part, 
it goes back to the Mode 7 perspective. Finally, in the final part, it goes to 
the side-scrolling view. Collect mushrooms during the course and use them on 
straight-aways to go faster by pressing X. Apply the brakes by pressing A when 
you're making tight turns so you don't fall off the track!


============
Booster Hill
============

This mini-game is only of use AFTER you've beaten Yaridovich and went to 
Seaside Town to the Beetles Are Us shop and bought a Beetle Box. Then, go to 
the hill and run up it and catch those flying beetles. Like the race with 
Booster up the hill, jump on the barrels to move closer to the beetles, but if 
a barrel hits you, you fall back a bit. Here's a list of how many coins you 
get for catching a certain type of beetle:

    Male Beetle = 50 Coins
    Female Beetle = 1 Coin
    Golden Beetle = 1 Frog Coin


==========
Sky Bridge
==========

In Land's End, you'll be on a ledge connected to the other ledge by a series 
of platforms that fall if you stand on them for awhile called the Sky Bridge. 
Talk to the Shaman there and pay him 5 Coins to try your luck on the bridge to 
win Coins and/or Frog Coins. You can either pick the Normal Route, where if 
you reach the other side, you'll win back your 5 Coins, the Special Route 
where if you make it across you get 8 Coins, or the Expert Route, where if you 
make it, you win a Frog Coin. Each time you make it across, you'll be given 
the option to try again to get double the prize, and then you can try again to 
double that amount!


===============
Scale the Cliff
===============

At the cliff in Land's End where Sergeant Flutter and his Paratroops 
dispatched themselves to help you reach Bean Valley, you can play this mini-
game anytime. All you have to do is jump from shell to shell to the top of the 
mountain and talk to Sergeant Flutter to get a prize. If you get to the top in 
less than 14 seconds, you'll have a 33.3% chance of getting a Frog Coin. If 
you can get up there under 12 seconds, you'll get the Troopa Pin. Get to the 
top within 11.49 seconds and you'll take a Frog Coin as a prize. Finally, if 
you can get up there under 11 seconds, which is difficult to do, you'll win 5 
Frog Coins!


=================
The 3 Musty Fears
=================

In Monstro Town, go in the last door on the right and you'll see a lone bed 
and a mushroom in the corner. Go up to the mushroom and press A to turn off 
the lights in the room, then Mario will run to the bed and sprawl himself 
across the bed and go to sleep. During the night, the 3 Musty Fears: Big Boo, 
Dry Bones, and Greaper will appear and surround the bed. They'll tell you 
about their game "Find the Flag" and then disappear for a moment to hide their 
3 flags. When they return, they'll give you hints about where each flag is 
hidden. Then, when they disappear, wake up and exit the room. Go down and 
right and exit Monstro Town. You first stop is Mario's Pad. When you get 
there, enter the Pipe House and walk up to the bed. Press A to find the Dry 
Bones Flag. Next, leave the pad and go to Rose Town. You'll see a wooden 
flower that says, "Welcome" on it; walk behind it, face it, and press A to get 
the Greaper Flag. Now, leave Rose Town and head down to Yo'ster Isle. When you 
get there, run up to the finish line for the race and you'll see the word GOAL 
on the ground. Stand between the letters O and A and press A to get the Big 
Boo Flag. Now, leave the isle and go back to Monstro Town and go into that 
room with the bed and shut out the light and go to sleep. The 3 Musty Fears 
will return and give you the Ghost Medal for playing their game.


===============
The Sealed Door
===============

I know that this isn't a real mini-game, but it's an optional task you can try 
if you want. In Monstro Town, you'll find that the 3rd door is sealed shut. In 
order to open it, you'll need the Shiny Stone. To get the stone, go to 
Moleville and into the house north of the Tool Shop and talk to the mole in 
the back. Buy Fireworks from him for 500 Coins, then leave the house and go 
right and talk to the little mole who's running the "Purtend Store" and give 
her the Fireworks to get the Shiny Stone. Now, go back to Monstro Town, go up 
to the sealed door and press A to unseal it. Then, go down and right and into 
the hole to save your game, then make sure that Mallow and the Princess are in 
your party and they're AT LEAST Level 25-27. Now, enter the unsealed door and 
you'll meet Culex. Accept his challenge to a fight, then you'll enter a fight 
against him and the 4 crystals. To find out how to win, read the Bosses 
section of this guide.


==================
Grate Guy's Casino
==================

Grate Guy's Casino can only be accessed via a secret exit in Bean Valley. 
First, go to Booster Tower and get through it until you meet Knife Guy. Talk 
to him and play his guessing game and win 10 times to get a Bright Card, which 
allows you to enter the casino. Now, head through Bean Valley until you reach 
the room with the 5 pipes and the piranha plants. Go to the uppermost pipe and 
defeat the plant when the Shy Away waters it. Then, go down the pipe and get 
to the end of the room by the Chomp Chomps. Stand in the corner next to the 
Chomp Chomp and jump up 3 times to make a platform and another path appear. 
Jump on the platform and take the path out of Bean Valley and head to Grate 
Guy's Casino. Once inside, you can play a few different games. You can play 
Blackjack and try to win a Frog Coin. You could play the Slots in the corner 
by paying 10 Coins and try to get 3 matching pictures; if you win, you get a 
Frog Coin. That game is difficult to win, though. Last, you can talk to Grate 
Guy and play his "Look the Other Way" game to win not so great prizes. If you 
play and win, you can sometimes get better items instead of junky ones. If you 
win 100 times in this game, you get the Star Egg.


====================
The 6 Door Challenge
====================

In Bowser's Keep, there's a room where you come across 6 doors, each with its 
own 3-part course behind it. There are 2 Battle Courses, 2 Puzzle Courses, and 
2 Action Courses. Here, I'll get into more detail about each of the courses:

Battle Course 1
---------------

End Prize: Star Gun

Fight 1: Gu Goomba (x5)
Fight 2: Malakoopa (x2), Tub-O-Troopa (x1)
Fight 3: Orbison (x2), Li'l Boo (x2)
Fight 4: Sling Shy (x5)
Fight 5: Chewy (x2), Shy Away (x2)
Fight 6: Mr. Kipper (x1), Leuko (x2)
Fight 7: Orbison (x1), Amanita (x2)
Fight 8: Greaper (x2), Glum Reaper (x1)
Fight 9: Pyrosphere (x3)
Fight 10: Lakitu (x3)
Fight 11: Shaman (x2), Zeostar (x2)
Fight 12: Shaman (x5)


Battle Course 2
---------------

End Prize: Drill Claw

Fight 1: Terra Cotta (x4)
Fight 2: Oerlikon (x2), Star Cruster (x1)
Fight 3: Sackit (x1), Big Bertha (x2)
Fight 4: Chow (x2), Forkies (x1)
Fight 5: Armored Ant (x2), Alley Rat (x1)
Fight 6: Star Cruster (x1), Bloober (x2)
Fight 7: Stinger (x4)
Fight 8: Geckit (x2), Chained Kong (x1)
Fight 9: Rob-omb (x1), Big Bertha (x2)
Fight 10: Vomer (x4)
Fight 11: Magmus (x2), Pulsar (x2)
Fight 12: Chester (x1), Bahamutt (x1)


Puzzle Course 1
---------------

End Prize: Rock Candy

In this 1st room of this course, you'll meet Dr. Topper again and you'll see a 
chest in the air. The chest only has 21 Coins inside, and the object of this 
game is to make sure that you don't get the 21st Coin. Dr. Topper and Mario 
take turns taking 1 to 4 Coins from the chest until it becomes empty. There 
isn't any real information I can give you except this: count the number of 
coins taken from the chest and NEVER let your turn end on the 16th or 17th 
Coins because Dr. Topper can easily take 3 or 4 Coins, leaving you with the 
21st. After you beat Topper in this game, you'll be brought to the next room.

In the 2nd room, you'll see a bunch of switches on the floor. The object of 
this game is to make it so that all the switches are depressed. Each switch 
you jump on triggers the switches on all sides of it and make them go down. 
Here, I'll show you how to win it easily:

                    1   2   3   4
                    5   6   7   8
                    9  10  11  12
                   13  14  15  16

Step on switches 2, 8, 15, and 9 to win this game and go on to the next room.

In this final room of the challenge, there are a bunch of cannonballs in a 
pattern like the switches in the other room were. Dr. Topper will tell you 
that you have to kick the cannonballs over each other until there's only 1 
left. Each time you kick one over another one, the one you kicked it over 
disappears. Dr. Topper will remove cannonball #3 for you in the beginning. 
Here, I'll show you how to finish this game:

                    1   2   3   4
                    5   6   7   8
                    9  10  11  12
                   13  14  15  16

First, kick ball #1 right to space #3. Then, kick ball #4 left to space #2. 
Then, kick ball #11 up to space #3. Next, kick ball #5 right to space #7, then 
kick ball #8 left to space #6. Next, kick ball #9 right to space #11. Then, 
kick ball #15 up to space #7. Then, kick ball #3 down to space #11. Next, kick 
ball #2 down to space #10. Then, kick ball #16 up to space #8. Next, kick ball 
#10 right to space #12. Next, kick ball #8 down to space #16, then kick ball 
#13 right to space #15. Finally, kick ball #16 left to space #14 to leave only 
one ball remaining and win the game!


Puzzle Course 2
---------------

End Prize: Rock Candy

In this room, you'll meet Dr. Topper and he'll ask you a bunch of trivia 
questions while you stand on a platform. The platform will move up one space 
each time you get a right answer, but it'll drop 2 spaces when you get one 
wrong. Here's the list of questions that Dr. Topper can possibly ask you:


1. The boy getting his picture taken at Marrymore can't wait 'til which
   season?
     Answer: Skiing

2. What technique does Bowser learn at Level 15?
     Answer: Crusher

3. What is the name of the boss at the Sunken Ship?
     Answer: Johnny

4. What is Hinopio in charge of at the middle counter?
     Answer: The inn

5. Who helped you up the cliff at Land's End?
     Answer: Sky Troopas

6. What does the Red Essence do?
     Answer: Gives you strength

7. What does Belome really like to turn people into?
     Answer: Scarecrows

8. What is the 4th selection on the Menu screen?
     Answer: Equip

9. What did Carroboscis turn into?
     Answer: A carrot

10. Who is the leader of the Axem Rangers?
      Answer: Red

11. Which monster does not appear in Booster Tower?
      Answer: Terrapin

12. What color are the curtains in Mario's house?
      Answer: Blue

13. Johnny loves WHICH beverage?...
      Answer: Currant juice

14. What's the full name of the boss at the Sunken Ship?
      Answer: Jonathan Jones

15. What's the password in the Sunken Ship?
      Answer: Pearls

16. What was Toadstool doing when she was kidnapped by Bowser?
      Answer: She was looking at flowers

17. What's the first monster you see in the Pipe Vault?
      Answer: Sparky

18. How many legs does Wiggler have?
      Answer: 6

19. Where was the 1st Star Piece found?
      Answer: Mushroom Kingdom

20. The man getting his picture taken at Marrymore hates what?
      Answer: Getting his picture taken

21. In the Moleville blues, it's said that moles are covered in what?
      Answer: Soil

22. Who is the ultimate enemy in this adventure?
      Answer: Smithy

23. Who is the famous sculptor in Nimbus Land?
      Answer: Garro

24. Booster is what generation?
      Answer: 7th

25. Where was the 3rd Star Piece found?
      Answer: Moleville

26. How long have the couple inside the chapel been waiting for their wedding?
      Answer: 30 minutes

27. What words does Shy Away use when he sings?
      Answer: La dee dah~ 

28. What color is the end of Dodo's beak?
      Answer: Red

29. The boy at the inn in Mushroom Kingdom was playing with ... What?
      Answer: Game Boy

30. Who is the famous composer at Tadpole Pond?
      Answer: Toadofsky

31. What's the chef's name at Marrymore?
      Answer: Torte

32. What does Birdo come out of?
      Answer: An eggshell

33. How much...does a female beetle cost?
      Answer: 1 coin

34. How many underlings does Croco have?
      Answer: 3

35. What's the name of Jagger's "sensei"?
      Answer: Jinx

36. What was Mallow asked to get for Frogfucius?
      Answer: Cricket Pie

37. Mite is Dyna's...WHAT?
      Answer: Little brother

38. Yaridovich is what?
      Answer: A boss

39. What do Culex, Goomba, and Jinx all have in common?
      Answer: They live in Monstro Town

In the 2nd room of Puzzle Course 1, Dr. Topper brings you into a room with 
numerous barrels. He'll then shut off the lights, then turn them on again, 
adding more barrels to the pile. Then, he'll give you 10 seconds to count how 
many barrels there are total in that pile. When you get it right, he'll shut 
off the lights and turn then on again, adding LOTS of barrels to the pile, 
then he'll give you 20 seconds to count them all and say the answer. When you 
get that right, you go on to the last part of the course!

In the final room of Puzzle Course 1, you'll see 4 creatures standing 
alongside a wall. Dr. Topper will tell you that they competed in a triathlon; 
now he'll ask you to go talk to each of them to hear their stories. Remember 
their stories, then go see Dr. Topper again; he'll have you talk to each of 
them in the order they won. Here, I'll tell you what each one said and who's 
in what place:

    1st Place: I outrode [name] on my bike, and [name] was never able to pass
               me.

    2nd Place: I fell into 4th place during the bike race, but finally ended
               up in the same place as I did in the swimming event.

    3rd Place: I placed the same in the swimming and cycling events, but 2
               others beat me in the marathon.

    4th Place: I came in 3rd for swimming.


Action Course 1
---------------

End Prize: Super Slap

In the 1st room of this course, you'll notice that there seems to be no way to 
get across the lava. There are hidden paths which only appear when you jump on 
them, so walk straight ahead onto a hidden path and jump to see where there is 
ground for a quick second. Keep jumping around to get through this room to the 
door at the end. Hit the chests in the room to get a Royal Syrup, Fright Bomb, 
Ice Bomb, and a Rock Candy! Now, go through the door at the end to the next 
room.

In the 2nd part of this course, there are a bunch of square platforms that 
move back and forth above the lava. You have to jump onto one, then onto the 
next one when you get close enough to it. Try and hit all the chests in this 
room to get a Fire Bomb, a Max Mushroom, a Flower, and a really useful item: 
the Red Essence! Now, get through this room to the door and go through it to 
the final room of this course.

In this final part of the course, you have to simply get to the top while 
avoiding the barrels that come down along the way. Just make your way to the 
top without getting hit and go through the door next to the Chained Kong to 
finish the course.


Action Course 2
---------------

End Prize: Sonic Cymbals

In the first room of this course, you'll see a series of platforms moving up 
and down above the lava. You have to simply jump across them to the other 
side, so get on the first one to get down by the lava, then go from there. 
When the last platform is low enough, jump onto it to ride up to a high ledge, 
then go down and left to the chest. Hit the chest to get a Kerokero Cola, then 
go back and wait for the platform to come back up by you, then ride it back 
down to the lower part. Now, jump onto the ledge and go through the door to 
the next room.

In the 2nd part of this course, there's a cannonball on the ground, as well as 
a couple of Bob-ombs walking around. You have to jump on the cannonball and 
walk on it so you can reach the chests on the high ledges and the door at the 
end. First, walk ahead and get the Bob-ombs to follow you, then lure them to 
the beginning of the room. Then, jump on the cannonball and get across the 
room while hitting the chests along the way to get 2 Flowers, a Max Mushroom, 
a Pick Me Up, and a Rock Candy. At the end, jump into the door to the final 
room.

In the last part of this course, there are 2 platforms; when you stand on the 
first platform, the other one rotates around it. Get across the room by making 
the platform rotate, then jump onto it to make the other one circle you until 
you reach the end. Try and hit the numerous chests in the air to get various 
goodies, including a Fire Bomb, 2 Flowers, Royal Syrup, and a Pick Me Up. Then 
continue to the end and through the door.

******************************************************************************

-=-=-=-=-=-=-=-=-=
-=  17. Credits -=
-=-=-=-=-=-=-=-=-=

MetroidMoo (MetroidMoo@aol.com): For the notes of the songs you play at Melody 
Bay.

Star Creator (starcreator@juno.com): For his trivia questions/answers from the 
6 Doors Challenge in Bowser's Keep.

Marshmallow (m_mallow@hotmail.com): For his information on what you get after 
beating each course in the 6 Door Challenge.

Strider Hiryu (echo_three98@hotmail.com): For letting me know how much you get 
for selling the Wallet instead of giving it to the guy in Mushroom Kingdom.

Joaquin Puga (joaquin_puga@topmail.com.ar): For letting me know that the Super 
Jacket is actually called the Super Suit.

Nick14578 (Nick14578@aol.com): For his information on the Shy Ranger enemy.

cornhairball@witty.com: For letting me know that you can buy the Zoom Shoes in 
Rose Town!

******************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  18. Copyright Notice  -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=

This FAQ is Copyright (c)2000-2002 Devin Morgan. This FAQ is for private and 
personal use only. It may NOT be used on any website other than the following 
sites:

GameFAQs (http://www.gamefaqs.com)
Game Winners (http://www.gamewinners.com)
Video Game Strategies (http://vgstrategies.about.com)
Game Advice (http://www.gameadvice.com)

If you find this or any of my other FAQs on any other site, contact me 
immediately! Please do not ask me if you may post this FAQ on your site or 
publish it in your magazine, book, etc., because the answer is no. If you use 
ANY information from within this FAQ, please give me FULL credit for what you 
took and do not alter my information in any way, shape, or form. The most 
recent version of this FAQ can always be found at the sites listed above.

******************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  19. Contact Information -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

If you have anything that you would wish to contribute to this FAQ, anything 
to correct, or have any questions about something not already covered in this 
FAQ, please e-mail me at devin_morgan@netzero.net. You will be given full 
credit for whatever you submit. Please do not send me flames or nasty e-mails; 
that will only result in your e-mail address being blocked from contacting me. 
Thanks for reading this FAQ, and check out all my other work at this URL:

http://www.gamefaqs.com/features/recognition/3579.html

=- End of File -=
