Final Fantasy WonderSwan Color Guide
*************************************
By Joseph Witham
*************************************
Email:  josephcwitham@hotmail.com
*************************************
Version 2.0 - 5/23/2001

This guide can be found at:
http://www.geocities.com/jwfaqs

Contents
~~~~~~~~~
I. Opening Copyright Notice
II. Introduction
III. Version History
IV. WonderSwan Color Changes
V. Menu Translations
VI. Classes
VII. Items
 1. Support Items
 2. Key Items
VIII. Magic
 1. White Magic
 2. Black Magic
IX. Weapons
 1. Swords
 2. Axes
 3. Staves
 4. Hammers
 5. Nunchucks
 6. Knives
X. Armor
 1. Body
 2. Head
 3. Arm
 4. Shields
XI. Monsters
XII. Bosses
XIII. Shops
XIV. Status Ailments
XV. Secrets
XVI. Walkthrough
XVII. Closing Copyright Notice

==============================
I. OPENING COPYRIGHT NOTICE
==============================

This guide is Copyright 2001 Joseph Witham(josephcwitham@hotmail.com).
Anyone who desires to reproduce, distribute, or use this guide on their 
website has the author's permission under the following conditions:
 1. It must not be altered in any way.
 2. It must not be used for profite, it must be distributed freely.
 3. Any and all credit must be given to the author, Joseph Witham.
 4. It must remain in its entirety with every part intact.
All information in this guide, unless otherwise noted, was compiled and 
written by the author.  You may not reproduce any information from this guide
and use it in any other publication without written consent of the author.

==============================
II. INTRODUCTION
==============================

A EUC-JIS shift program is required to view the Japanese text in this guide. 
You can download one directly from NJSTAR's website here:  
www.njstar.com/communicator/download.htm
To use it, load the program, open your web browser, right click on the 
document, go to "Encoding," then go to "More," click on "Japanese 
(Auto-Select)."  This will allow your monitor to view the Japanese text 
as well as many word processors.

TRANSLATION NOTE:  Most of the katakana in this guide was translated 
phonetically.  The only exceptions were words that wouldn't have made sense 
had they been translated phonetically.  All of the hiragana in this guide was 
translated as directly as possible from their Japanese names.  Many of the 
translations in this guide were also taken from the original NES version of 
the game.

==============================
III. VERSION HISTORY
==============================

2.0 - 5/23/2001
 -Format Changes Made.
 -Minor errors corrected.

1.5 - 4/5/2001 
 -Spelling errors corrected.
 -Other general mistakes fixed.

1.0 - 3/8/2001
 -Initial Release.

==============================
IV. WONDERSWAN COLOR CHANGES
==============================

-Graphics have been upgraded to 16-bit quality.
-New music for boss battles and churches have been added.
-The menu system is easier to navigate.
-A field save feature has been added that allows you to save anywhere, but 
the save will be deleted when it is loaded again.
-You can choose either original mode or extra mode, extra mode is default.
-Some of the extra mode features are auto target and B button dash.
-The auto target feature prevents characters from attacking dead monsters.

==============================
V. MENU TRANSLATIONS
==============================

˥塼 - MENU
~~~~~~~~~~~~~~~~~

ƥ - Item
 Ĥ - Use
 Ȥ - Arrange
 ʤ - Key Items

ޤۤ - Magic

 - Equip
 ֤ - Weapon
  - Shield
  - Head
  - Body
  - Arm

ơ - Status

 - Row

夦 - Quick Save
 Ϥ - Yes
  - No

ե - Configure
 ⡼ɤ꤫ - Mode Select
  ꥸʥ⡼ - Original Mode
  ȥ⡼ - Extra Mode
 뤤 - Cursor Memory
  礭 - Initial
   - Memory
 å - Message Speed
 ɥ顼 - Window Color
 Yܥ󤻤äƤ - Y Button Setting

BATTLE MENU
~~~~~~~~~~~~~~~~~
 - Attack

ޤۤ - Magic

ƥ - Item

 - Equip

ˤ - Run

==============================
VI. CLASSES
==============================

BASIC CLASSES
~~~~~~~~~~~~~~~~~
 - Fighter
 UPGRADE: Knight
 ABILITIES: Fighters can equip high level weapons and armor.  They have 
 very high HP and attack power.

 - Thief
 UPGRADE: Ninja
 ABILITIES: Thieves can equip low level weapons and armor.  They can run from 
 battle easier than any other class.  They have very low HP and attack power.

ޤĤ - White Mage
 UPGRADE: White Wizard
 ABILITIES: White Mages can equip low very low level armor and weapons.  They 
 can use most white magic spells.  They have medium HP and very low attack 
 power.

ޤĤ - Black Mage
 UPGRADE: Black Wizard
 ABILITIES: Black Mages can equip very low level weapons and armor.  They can 
 use most black magic spells.  They have very low HP and attack power.

ޤĤ - Red Mage
 UPGRADE: Red Wizard
 ABILITIES: Red Mages can equip medium level weapons and armor.  They can use 
 several, but not many, black and white magic spells.  They have medium HP 
 and attack power.

 - Monk
 UPGRADE: Super Monk
 ABILITIES: Monks can equip medium level armor and very few weapons.  They 
 are best without weapons equipped. They have very high HP and attack power.

CLASS UPGRADES
~~~~~~~~~~~~~~~~~
ʥ - Knight
 ORIGINAL CLASS: Fighter
 ABILITIES: Knights can equip very high level weapons and armor.  They can 
 use a few level 1-3 white magic spells.  They have very high HP and attack 
 power.

ˤ󤸤 - Ninja
 ORIGINAL CLASS: Thief
 ABILITIES: Ninjas can equip almost any weapon or armor.  They can use 
 several level 1-4 black magic spells.  They have very high HP and attack 
 power.

ޤɤ - White Wizard
 ORIGINAL CLASS: White Mage
 ABILITIES: White Wizards can equip low level weapons and armor.  They can 
 use any white magic spells.  They have medium HP and low attack power.

ޤɤ - Black Wizard
 ORIGINAL CLASS: Black Mage
 ABILITIES: Black Wizards can equip low level weapons and armor.  They can 
 use any black magic spells.  They have very low HP and attack power.

ޤɤ - Red Wizard
 ORIGINAL CLASS: Red Mage
 ABILITIES: Red Wizards can equip medium level weapons and armor.  They can 
 use most black and white magic spells.  They have medium HP and attack 
 power.

ѡ - Super Monk
 ORIGINAL CLASS: Monk
 ABILITIES: Super Monks can equip low level armor and very few weapons.  They 
 have very high HP and attack power.

==============================
VII. ITEMS
==============================

1. SUPPORT ITEMS
~~~~~~~~~~~~~~~~~
ɤ - Antidote
 DESCRIPTION: Recovers poison status.
 COST: 75

ơ - Cottage
 DESCRIPTION: Restores all HP/MP to party on world map.
 COST: 3000

ΤϤ - Gold Needle
 DESCRIPTION: Recovers stone status.
 COST: 800

ݡ - Potion
 DESCRIPTION:  Restores small portion of HP.
 COST: 60

֤ͤ - Sleeping Bag
 DESCRIPTION: Restores small amount of HP to party on world map.
 COST: 75

ƥ - Tent
 DESCRIPTION: Restores large amount of HP to party on world map.
 COST: 250

2. KEY ITEMS
~~~~~~~~~~~~~~~~~
ޥ󥿥 - Adamantite
 DESCRIPTION: Given to the blacksmith in Dwarf Cave for the Excalibur.
 LOCATION: Floating Castle

Τߤ - Air Water
 DESCRIPTION: Allows you to use the submarine in Onrack.
 LOCATION: Gaia

ᤶΤ - Awakening Medicine
 DESCRIPTION: Awakens the Elf Prince.
 LOCATION: Matoya's Cave

̡ - Canoe
 DESCRIPTION: Allows you to travel in rivers.
 LOCATION: Crescent Lake

㥤 - Chime
 DESCRIPTION: Used to make Mirage Tower appear.
 LOCATION: Lufein

饦 - Crown
 DESCRIPTION: Used to fight Astos.
 LOCATION: Marsh Cave

礦Τ - Crystal Ball
 DESCRIPTION: Given to Matoya for the Awakening Medicine.
 LOCATION: Ruined Castle

ΤĤ - Earth Staff
 DESCRIPTION: Destroys the stone blocking the path in the Earth Cave.
 LOCATION: Wise Man's Cave

褦Υӥ - Fairy Bottle
 DESCRIPTION: Frees the fairy in the spring in Gaia.
 LOCATION: Caravan

դ椦 - Floater
 DESCRIPTION: Used in the desert south of Crescent Lake for an airship.
 LOCATION: Ice Cave

塼 - Lute
 DESCRIPTION: Removes the stone blocking the path in Temple of Fiends.
 LOCATION: Coneria Castle

ԤΤ - Magic Key
 DESCRIPTION: Used to open various locked doors.
 LOCATION: Elf Castle

ͤߤΤä - Rat Tail
 DESCRIPTION: Given to Bahamut for a class upgrade.
 LOCATION: Castle of Ordeals

å - Rosetta Stone
 DESCRIPTION: Given to the scholar in Melmond to learn Lefeinish.
 LOCATION: Undersea Shrine

ӡ - Star Ruby
 DESCRIPTION: Feed to the Titan in Titan's Cave to move on.
 LOCATION: Earth Cave

˥ȥΤ䤯 - TNT
 DESCRIPTION: Used to blow up a canal.
 LOCATION: Coneria Castle

ץ塼 - Warp Cube
DESCRIPTION: Used to warp to the Floating Castle from Mirage Tower.
LOCATION: Waterfall

==============================
VIII. MAGIC
==============================

1. WHITE MAGIC
~~~~~~~~~~~~~~~~~
Level 1:

 - Cure
 DESCRIPTION: Restores a small amount of HP to one character.
 COST: 100 
 LOCATION: Coneria

ǥ - Harm
 DESCRIPTION: Causes a small amount of damage to undead creatures.
 COST: 100
 LOCATION: Coneria

֥ - Blink
 DESCRIPTION: Increases one character's evade.
 COST: 100
 LOCATION: Coneria

ץƥ - Protect
 DESCRIPTION: Increases one character's defense power.
 COST: 100
 LOCATION: Coneria

Level 2:

쥹 - Silence
 DESCRIPTION: Prevents enemies from using magic.
 COST: 400
 LOCATION: Pravoka

Х - Athunder
 DESCRIPTION: Thunder damage caused to party is decreased.
 COST: 400
 LOCATION: Pravoka

ӥ - Invisible
 DESCRIPTION: Increases one character's evade.
 COST: 400
 LOCATION: Pravoka

֥ - Lamp
 DESCRIPTION: Cures one character of blind status.
 COST: 400
 LOCATION: Pravoka

Level 3:

륢 - Cure 2
 DESCRIPTION: Restores a medium amount of HP to one character.
 COST: 1500
 LOCATION: Elfland

Хե - Afire
 DESCRIPTION: Fire damage caused to party is decreased.
 COST: 1500
 LOCATION: Elfland

ǥ - Harm 2
 DESCRIPTION: Causes a medium amount of damage to undead creatures.
 COST: 1500
 LOCATION: Elfland

ҡ - Heal
 DESCRIPTION: Restores a small amount of HP to entire party.
 COST: 1500
 LOCATION: Elfland

Level 4:

ݥ - Pure
 DESCRIPTION: Cures one character of poison status.
 COST: 4000
 LOCATION: Elfland

Х - Ablizzard
 DESCRIPTION: Blizzard damage caused to party is decreased.
 COST: 4000
 LOCATION: Elfland

ե - Fear
 DESCRIPTION: Causes enemies to run from battle.
 COST: 4000
 LOCATION: Elfland

ܥ - Amute
 DESCRIPTION: Cures one character of silence status.
 COST: 4000
 LOCATION: Elfland

Level 5:

 - Cure 3
 DESCRIPTION: Restores a large amount of HP to one character.
 COST: 8000
 LOCATION: Melmond

쥤 - Raise
 DESCRIPTION: Restores life to one fallen character.
 COST: 8000
 LOCATION: Melmond

ǥ - Harm 3
 DESCRIPTION: Causes a large amount of damage to undead creatures.
 COST: 8000
 LOCATION: Melmond

ҡ - Heal 2
 DESCRIPTION: Restores a medium amount of HP to entire party.
 COST: 8000
 LOCATION: Melmond

Level 6:

ȥ - Soft
 DESCRIPTION: Cures one character of stone status.
 COST: 20000
 LOCATION: Crescent Lake

ƥ - Exit
 DESCRIPTION: Teleports party out of dungeons.
 COST: 20000
 LOCATION: Crescent Lake

ӥ - Invisible 2
 DESCRIPTION: Increases party's evade.
 COST: 20000
 LOCATION: Crescent Lake

ץƥ - Protect 2
 DESCRIPTION: Increases party's defense power.
 COST: 20000
 LOCATION: Crescent Lake

Level 7:

륬 - Cure 4
 DESCRIPTION: Restores a very large amount of HP to one character.
 COST: 45000
 LOCATION: Gaia

ǥ - Harm 4
 DESCRIPTION: Causes a very large amount of damage to undead creatures.
 COST: 45000
 LOCATION: Gaia

Хޥ - Akill
 DESCRIPTION: Prevents party from death spells.
 COST: 45000
 LOCATION: Onrack

ҡ - Heal 3
 DESCRIPTION: Restores a large amount of HP to entire party.
 COST: 45000
 LOCATION: Onrack

Level 8:

쥤 - Arise
 DESCRIPTION: Restores life and full HP to one character.
 COST: 60000
 LOCATION: Lufein

Х - Wall
 DESCRIPTION: Protects one character from all spells and status effects.
 COST: 60000
 LOCATION: Gaia

ۡ꡼ - Holy
 DESCRIPTION: Causes a large amount of damage to all enemies.
 COST: 60000
 LOCATION: Gaia

ǥڥ - Despell
 DESCRIPTION: Removes status increasing spells from one enemy.
 COST: 60000
 LOCATION: Gaia

2. BLACK MAGIC
~~~~~~~~~~~~~~~~~
Level 1:

ե - Fire
 DESCRIPTION: Causes a small amount of fire elemental damage to one enemy.
 COST: 100 
 LOCATION: Coneria

 - Thunder
 DESCRIPTION: Causes a small amount of bolt elemental damage to one enemy.
 COST: 100
 LOCATION: Coneria

 - Seal
 DESCRIPTION: Increases one character's hit rate.
 COST: 100
 LOCATION: Coneria

ץ - Sleep
 DESCRIPTION: Puts one enemy to sleep, disabling their commands.
 COST: 100
 LOCATION: Coneria

Level 2:

֥ꥶ - Blizzard
 DESCRIPTION: Causes ice elemental damage to one enemy.
 COST: 400
 LOCATION: Pravoka

 - Slow
 DESCRIPTION: Decreases one enemy's hit rate.
 COST: 400
 LOCATION: Pravoka

ͥ - Darkness
 DESCRIPTION: Causes blind status to enemies.
 COST: 400
 LOCATION: Pravoka

ȥ饤 - Temper
 DESCRIPTION: Increases one character's attack power.
 COST: 400
 LOCATION: Pravoka

Level 3:

ե - Fire 2
 DESCRIPTION: Causes a medium amount of fire elemental damage to all enemies.
 COST: 1500
 LOCATION: Elfland

 - Thunder 2
 DESCRIPTION: Causes a medium amount of bolt elemental damage to all enemies.
 COST: 1500
 LOCATION: Elfland

ۡ - Hold
 DESCRIPTION: Stuns one enemy, disabling all commands.
 COST: 1500
 LOCATION: Elfland

 - Seal 2
 DESCRIPTION: Decreases all enemies' evade.
 COST: 1500
 LOCATION: Elfland

Level 4:

إ - Haste
 DESCRIPTION: Increases one character's hits.
 COST: 4000
 LOCATION: Elfland

֥ꥶ - Blizzard 2
 DESCRIPTION: Causes a medium amount of ice elemental damage.
 COST: 4000
 LOCATION: Elfland

ץ - Sleep 2
 DESCRIPTION: Puts one enemy into a deep sleep, disabling their commands.
 COST: 4000
 LOCATION: Elfland

ե - Confuse
 DESCRIPTION: Causes enemies to attack other enemies.
 COST: 4000
 LOCATION: Elfland

Level 5:

ե - Fire 3
 DESCRIPTION: Causes a large amount of fire elemental damage to all enemies.
 COST: 8000
 LOCATION: Melmond

ƥ - Warp
 DESCRIPTION: Teleports party back one floor in dungeons.
 COST: 8000
 LOCATION: Melmond

饦 - Bane
 DESCRIPTION: Kills all enemies.
 COST: 8000
 LOCATION: Melmond

饹 - Slow 2
 DESCRIPTION: Decreases one enemies' hit rate
 COST: 8000
 LOCATION: Melmond

Level 6:

󥬡 - Thunder 3
 DESCRIPTION: Causes a large amount of bolt elemental damage to all enemies.
 COST: 20000
 LOCATION: Crescent Lake

ǥ - Death
 DESCRIPTION: Kills one enemy.
 COST: 20000
 LOCATION: Crescent Lake

 - Quake
 DESCRIPTION: Kills all enemies.
 COST: 20000
 LOCATION: Crescent Lake

 - Stun
 DESCRIPTION: Stuns one enemy, disabling all commands.
 COST: 20000
 LOCATION: Crescent Lake

Level 7:

֥ꥶ - Blizzard 3
 DESCRIPTION: Causes a large amount of ice elemental damage to all enemies.
 COST: 45000
 LOCATION: Gaia

֥쥤 - Break
 DESCRIPTION: Turns one enemy into stone.
 COST: 45000
 LOCATION: Gaia

С - Saber
 DESCRIPTION: Increases one character's attack power.
 COST: 45000
 LOCATION: Onrack

֥饤 - Blind
 DESCRIPTION: Causes blind status to one enemy.
 COST: 45000
 LOCATION: Onrack

Level 8:

ե쥢 - Flare
 DESCRIPTION: Causes a very large amount of damage to all enemies.
 COST: 60000
 LOCATION: Lufein

 - Kill
 DESCRIPTION: Kills one enemy.
 COST: 60000
 LOCATION: Gaia

ȥå - Stop
 DESCRIPTION: Stuns all enemies, disabling their commands.
 COST: 60000
 LOCATION: Gaia

ǥ - Eliminate
 DESCRIPTION: Kills all enemies.
 COST: 60000
 LOCATION: Gaia

==============================
IX. WEAPONS
==============================

1. SWORDS
~~~~~~~~~~~~~~~~~
֥ɥ - Broad Sword
 COST: 550
 LOCATION: Pravoka
 ATTACK POWER: 15
 HIT RATE: 10

󤴤ΤĤ뤮 - Coral Sword
 COST: --
 LOCATION: Earth Cave
 ATTACK POWER: 19
 HIT RATE: 15

ǥե - Defender
 COST: --
 LOCATION: Waterfall
 ATTACK POWER: 30
 HIT RATE: 35

С - Excalibur
 COST: --
 LOCATION: Dwarf Cave
 ATTACK POWER: 45
 HIT RATE: 35

ե - Falcon
 COST: --
 LOCATION: Ruined Castle
 ATTACK POWER: 15
 HIT RATE: 10

ե졼ॽ - Flame Sword
 COST: --
 LOCATION: Ice Cave
 ATTACK POWER: 26
 HIT RATE: 20

֥ - Ice Brand
 COST: --
 LOCATION: Gurgu Volcano, Castle of Ordeals
 ATTACK POWER: 29
 HIT RATE: 25

󥰥 - Long Sword
 COST: 1500
 LOCATION: Melmond
 ATTACK POWER: 20
 HIT RATE: 20

ޥ - Masamune
 COST: --
 LOCATION: Temple of Fiends
 ATTACK POWER: 56
 HIT RATE: 50

ߥ륽 - Mythril Sword
 COST: 4000
 LOCATION: Elfland, Crescent Lake
 ATTACK POWER: 23
 HIT RATE: 15

쥤ԥ - Rapier
 COST: 10
 LOCATION: Coneria
 ATTACK POWER: 9
 HIT RATE: 5

쥤٥ - Razor Saber
 COST: --
 LOCATION: Floating Castle
 ATTACK POWER: 22
 HIT RATE: 30

롼֥졼 - Rune Blade
 COST: --
 LOCATION: Temple of Fiends
 ATTACK POWER: 18
 HIT RATE: 15

٥ - Saber
 COST: 450
 LOCATION: Elfland
 ATTACK POWER: 13
 HIT RATE: 5

Τ - Sasuke Katana
 COST: --
 LOCATION: Floating Castle, Temple of Fiends
 ATTACK POWER: 33
 HIT RATE: 35

ߥ - Scimitar
 COST: 200
 LOCATION: Pravoka
 ATTACK POWER: 10
 HIT RATE: 10

㡼ץ - Sharp Sword
 COST: --
 LOCATION: Mirage Tower
 ATTACK POWER: 24
 HIT RATE: 25

֥졼 - Sun Blade
 COST: --
 LOCATION: Mirage Tower
 ATTACK POWER: 32
 HIT RATE: 25

Х - Were Buster
 COST: --
 LOCATION: Temple of Fiends
 ATTACK POWER: 18
 HIT RATE: 15

७顼 - Wyrm Killer
 COST: --
 LOCATION: Dwarf Cave
 ATTACK POWER: 19
 HIT RATE: 15

2. AXES
~~~~~~~~~~~~~~~~~
Хȥ륢 - Battle Axe
 COST: 550
 LOCATION: Pravoka
 ATTACK POWER: 17
 HIT RATE: 5

졼ȥ - Great Axe
 COST: --
 LOCATION: Titan's Cave
 ATTACK POWER: 22
 HIT RATE: 5

饤ȥ - Light Axe
 COST: --
 LOCATION: Undersea Shrine
 ATTACK POWER: 28
 HIT RATE: 15

ߥ륢 - Mythril Axe
 COST: 4500
 LOCATION: Crescent Lake, Gurgu Volcano
 ATTACK POWER: 25
 HIT RATE: 10

3. STAVES
~~~~~~~~~~~~~~~~~
㤯礦 - Copper Staff
 COST: 200
 LOCATION: Elfland
 ATTACK POWER: 14
 HIT RATE: --

䤷ΤĤ - Heal Staff
 COST: --
 LOCATION: Castle of Ordeals
 ATTACK POWER: 6
 HIT RATE: --

ޤ夦ĤΤĤ - Mage Staff
 COST: --
 LOCATION: Undersea Shrine
 ATTACK POWER: 12
 HIT RATE: 10

ΤĤ - Power Staff
 COST: --
 LOCATION: Ruined Castle
 ATTACK POWER: 12
 HIT RATE: --

Ĥ - Staff
 COST: 5
 LOCATION: Coneria, Earth Cave, Gurgu Volcano
 ATTACK POWER: 7
 HIT RATE: --

ޤɤΤĤ - Wizard Staff
 COST: --
 LOCATION: Waterfall
 ATTACK POWER: 15
 HIT RATE: 15

4. HAMMERS
~~~~~~~~~~~~~~~~~
ϥ - Hammer
 COST: 10
 LOCATION: Coneria, Pravoka
 ATTACK POWER: 9
 HIT RATE: --

ߥϥ - Mythril Hammer
 COST: 2500
 LOCATION: Crescent Lake
 ATTACK POWER: 12
 HIT RATE: 5

ȡϥ - Thor Hammer
 COST: --
 LOCATION: Mirage Tower
 ATTACK POWER: 18
 HIT RATE: 15

5. NUNCHUCKS
~~~~~~~~~~~~~~~~~
ƥĥ̥㥯 - Iron Nunchucks
 COST: 200
 LOCATION: Elfland
 ATTACK POWER: 16
 HIT RATE: --

̥㥯 - Nunchucks
 COST: 10
 LOCATION: Coneria
 ATTACK POWER: 12
 HIT RATE: --

6. KNIVES
~~~~~~~~~~~~~~~~~
ͥΥĥ - Cat Claw
 COST: 65000
 LOCATION: Gaia
 ATTACK POWER: 22
 HIT RATE: 35

 - Dagger
 COST: 175
 LOCATION: Elfland
 ATTACK POWER: 7
 HIT RATE: 10

ʥ - Knife
 COST: 5
 LOCATION: Coneria
 ATTACK POWER: 5
 HIT RATE: 10

ߥʥ - Mythril Knife
 COST: 800
 LOCATION: Dwarf Cave, Crescent Lake
 ATTACK POWER: 10
 HIT RATE: 15

==============================
X. ARMOR
==============================

1. BODY
~~~~~~~~~~~~~~~~~
Υ - Black Robe
 COST: --
 LOCATION: Floating Castle
 DEFENSE POWER: 24
 EVADE: 2

꤫Ӥ - Chain Armor
 COST: 80
 LOCATION: Coneria
 DEFENSE POWER: 15
 EVADE: 15

դ - Clothes
 COST: 10
 LOCATION: Coneria, Ice Cave, Floating Castle
 DEFENSE POWER: 1
 EVADE: 2

ɤΤǤ - Copper Ring
 COST: 1000
 LOCATION: Elfland, Marsh Cave
 DEFENSE POWER: 4
 EVADE: 1

䥢ޡ - Diamond Armor
 COST: --
 LOCATION: Undersea Shrine
 DEFENSE POWER: 42
 EVADE: 10

ΤǤ - Diamond Ring
 COST: --
 LOCATION: Undersea Shrine
 DEFENSE POWER: 34
 EVADE: 1

ɥ饴ᥤ - Dragon Mail
 COST: --
 LOCATION: Mirage Tower
 DEFENSE POWER: 42
 EVADE: 10

ե쥤ᥤ - Flame Mail
 COST: --
 LOCATION: Gurgu Volcano
 DEFENSE POWER: 34
 EVADE: 10

ΤǤ - Gold Ring
 COST: 5000
 LOCATION: Marsh Cave, Melmond
 DEFENSE POWER: 15
 EVADE: 1

ޡ - Ice Armor
 COST: --
 LOCATION: Ice Cave
 DEFENSE POWER: 34
 EVADE: 10

ƤĤ - Iron Armor
 COST: 800
 LOCATION: Pravoka, Elfland
 DEFENSE POWER: 24
 EVADE: 23

ʥȤΤ - Knight Armor
 COST: 45000
 LOCATION: Melmond
 DEFENSE POWER: 34
 EVADE: 33

 - Leather Armor
 COST: 50
 LOCATION: Coneria
 DEFENSE POWER: 4
 EVADE: 8

ߥᥤ - Mythril Mail
 COST: 7500
 LOCATION: Crescent Lake, Gurgu Volcano
 DEFENSE POWER: 18
 EVADE: 8

ӡΤǤ - Ruby Ring
 COST: 50000
 LOCATION: Castle of Ordeals, Gaia
 DEFENSE POWER: 24
 EVADE: 1

Υ - White Robe
 COST: --
 LOCATION: Floating Castle
 DEFENSE POWER: 24
 EVADE: 2

2. HEAD
~~~~~~~~~~~~~~~~~
䤷Τ֤ - Cure Helmet
 COST: --
 LOCATION: Mirage Tower, Floating Castle
 DEFENSE POWER: 6
 EVADE: 3

Τ֤ - Diamond Helmet
 COST: --
 LOCATION: Undersea Shrine
 DEFENSE POWER: 8
 EVADE: 3

֤ - Great Helmet
 COST: 450
 LOCATION: Dwarf Cave, Melmond
 DEFENSE POWER: 5
 EVADE: 5

֤ - Helmet
 COST: 100
 LOCATION: Dwarf Cave, Elfland
 DEFENSE POWER: 3
 EVADE: 3

Τܤ - Leather Hat
 COST: 80
 LOCATION: Temple of Fiends, Provaka, Elfland
 DEFENSE POWER: 1
 EVADE: 1

ߥ뤫֤ - Mythril Helmet
 COST: 2500
 LOCATION: Titan's Cave, Crescent Lake, Floating Castle
 DEFENSE POWER: 6
 EVADE: 3

ܥ - Ribbon
 COST: --
 LOCATION: Undersea Shrine, Waterfall, Floating Castle
 DEFENSE POWER: 1
 EVADE: 1

3. ARM
~~~~~~~~~~~~~~~~~
ɤΤ - Copper Glove
 COST: 200
 LOCATION: Elf Castle, Melmond
 DEFENSE POWER: 2
 EVADE: 3

Τ - Diamond Glove
 COST: --
 LOCATION: Undersea Shrine, Floating Castle
 DEFENSE POWER: 8
 EVADE: 3

ȥå - Gauntlet
 COST: --
 LOCATION: Castle of Ordeals
 DEFENSE POWER: 6
 EVADE: 3

ϤͤΤ - Iron Glove
 COST: 750
 LOCATION: Ruined Castle, Melmond, Castle of Ordeals
 DEFENSE POWER: 4
 EVADE: 5

Ƥ֤ - Leather Glove
 COST: 60
 LOCATION: Pravoka
 DEFENSE POWER: 1
 EVADE: 1

ߥΤ - Mythril Glove
 COST: 2500
 LOCATION: Crescent Lake, Gurgu Volcano, Ice Cave
 DEFENSE POWER: 6
 EVADE: 3

ޤΤӤ - Protection Bracelet
 COST: 20000
 LOCATION: Gaia, Floating Castle, Temple of Fiends
 DEFENSE POWER: 8
 EVADE: 1

礸Τ - Strength Glove
 COST: --
 LOCATION: Undersea Shrine
 DEFENSE POWER: 6
 EVADE: 3

4. SHIELDS
~~~~~~~~~~~~~~~~~
Τ - Aegis Shield
 COST: --
 LOCATION: Mirage Tower
 DEFENSE POWER: 16
 EVADE: --

Хå顼 - Buckler
 COST: 2500
 LOCATION: Crescent Lake
 DEFENSE POWER: 2
 EVADE: --

䥷 - Diamond Shield
 COST: --
 LOCATION: Undersea Shrine, Floating Castle
 DEFENSE POWER: 16
 EVADE: --

ۤΤΤ - Flame Shield
 COST: --
 LOCATION: Gurgu Volcano
 DEFENSE POWER: 12
 EVADE: --

 - Ice Shield
 COST: --
 LOCATION: Ice Cave
 DEFENSE POWER: 12
 EVADE: --

ƤĤΤ - Iron Shield
 COST: 100
 LOCATION: Elfland
 DEFENSE POWER: 4
 EVADE: --

Τ - Leather Shield
 COST: 15
 LOCATION: Pravoka
 DEFENSE POWER: 2
 EVADE: --

ߥΤ - Mythril Shield
 COST: 2500
 LOCATION: Earth Cave, Crescent Lake, Gurgu Volcano
 DEFENSE POWER: 8
 EVADE: --

ޤΥޥ - Protection Mantle
 COST: --
 LOCATION: Floating Castle, Temple of Fiends
 DEFENSE POWER: 8
 EVADE: 2

==============================
XI. MONSTERS
==============================

󥿥 - Air Element
 LOCATION: Floating Castle
 EXPERIENCE: 1613
 GIL: 809
 WEAKNESS: --

륹 - Allosaurus
 LOCATION: Pravoka(North Peninsula), Northeast Continent
 EXPERIENCE: 3384
 GIL: 502
 WEAKNESS: --

ʥ - Anaconda
 LOCATION: Earth Cave, Crescent Lake
 EXPERIENCE: 164
 GIL: 50
 WEAKNESS: --

Хꥹ - Basilisk
 LOCATION: Northeast Continent, Temple of Fiends
 EXPERIENCE: 1976
 GIL: 658
 WEAKNESS: --

ӥå - Big Eye
 LOCATION: Ocean
 EXPERIENCE: 40
 GIL: 40
 WEAKNESS: Thunder

֥åʥ - Black Knight
 LOCATION: Mirage Tower, Floating Castle, Temple of Fiends
 EXPERIENCE: 1260
 GIL: 1600
 WEAKNESS: --

֥åɥ - Black Widow
 LOCATION: Coneria, Temple of Fiends, Marsh Cave
 EXPERIENCE: 28
 GIL: 8
 WEAKNESS: --

֥åǥܡ - Blood Bone
 LOCATION: Marsh Cave, Ice Cave
 EXPERIENCE: 378
 GIL: 378
 WEAKNESS: Fire, Harm

֥롼ɥ饴 - Blue Dragon
 LOCATION: Mirage Tower
 EXPERIENCE: 3240
 GIL: 2000
 WEAKNESS: --

 - Buccaneer
 LOCATION: Pravoka
 EXPERIENCE: 40
 GIL: 40
 WEAKNESS: --

饯㡼 - Cat Mage
 LOCATION: Castle of Ordeals, Floating Castle
 EXPERIENCE: 602
 GIL: 800
 WEAKNESS: --

顼 - Centipede
 LOCATION: Ice Cave
 EXPERIENCE: 2244
 GIL: 1000
 WEAKNESS: --

 - Chimera
 LOCATION: Mirage Tower, Floating Castle, Temple of Fiends
 EXPERIENCE: 2064
 GIL: 2500
 WEAKNESS: --

쥤졼 - Clay Golem
 LOCATION: Castle of Ordeals, Waterfall, Floating Castle, Temple of Fiends
 EXPERIENCE: 1256
 GIL: 800
 WEAKNESS: --

֥ - Cobra
 LOCATION: Elfland, Melmond
 EXPERIENCE: 120
 GIL: 50
 WEAKNESS: --

ȥꥹ - Cocktrice
 LOCATION: Earth Cave, Ice Cave, Waterfall
 EXPERIENCE: 186
 GIL: 200
 WEAKNESS: Thunder

顼 - Crawler
 LOCATION: Marsh Cave
 EXPERIENCE: 186
 GIL: 200
 WEAKNESS: --

쥸ۡ - Crazy Horse
 LOCATION: Coneria, Matoya's Cave, Pravoka
 EXPERIENCE: 63
 GIL: 15
 WEAKNESS: --

 - Crocodile
 LOCATION: River
 EXPERIENCE: 816
 GIL: 900
 WEAKNESS: Thunder

ե - Dark Fighter
 LOCATION: Temple of Fiends
 EXPERIENCE: 3419
 GIL: 3420
 WEAKNESS: --

 - Dark Wizard
 LOCATION: Ice Cave, Temple of Fiends
 EXPERIENCE: 1095
 GIL: 1095
 WEAKNESS: --

ǥ - Death Eye
 LOCATION: Temple of Fiends
 EXPERIENCE: 1
 GIL: 1
 WEAKNESS: --

ǥʥ - Death Knight
 LOCATION: Floating Castle
 EXPERIENCE: 2700
 GIL: 3000
 WEAKNESS: --

ǥץ - Deep Eye
 LOCATION: Undersea Shrine
 EXPERIENCE: 3591
 GIL: 3591
 WEAKNESS: --

ǥȥХå - Desert Berett
 LOCATION: Northeast Continent
 EXPERIENCE: 2608
 GIL: 1
 WEAKNESS: --

ɥ饴󥾥 - Dragon Zombie
 LOCATION: Castle of Ordeals, Temple of Fiends
 EXPERIENCE: 2328
 GIL: 999
 WEAKNESS: Fire, Harm

 - Earth Element
 LOCATION: Earth Cave, Temple of Fiends
 EXPERIENCE: 1536
 GIL: 768
 WEAKNESS: --

ǥ塼 - Earth Medusa
 LOCATION: Floating Castle, Temple of Fiends
 EXPERIENCE: 1218
 GIL: 1218
 WEAKNESS: --

ӥ륢 - Evil Eye
 LOCATION: Ice Cave, Floating Castle
 EXPERIENCE: 3224
 GIL: 3225
 WEAKNESS: --

ե - Fire
 LOCATION: Gurgu Volcano, Temple of Fiends
 EXPERIENCE: 1620
 GIL: 800
 WEAKNESS: --

ե - Fire Gigas
 LOCATION: Temple of Fiends
 EXPERIENCE: 1504
 GIL: 1506
 WEAKNESS: Blizzard

եҥɥ - Fire Hydra
 LOCATION: Gurgu Volcano, Floating Castle
 EXPERIENCE: 1212
 GIL: 400
 WEAKNESS: --

եꥶ - Fire Lizard
 LOCATION: Gurgu Volcano, Temple of Fiends
 EXPERIENCE: 2472
 GIL: 1200
 WEAKNESS: Blizzard

 - Gargoyle
 LOCATION: Marsh Cave
 EXPERIENCE: 132
 GIL: 80
 WEAKNESS: --

 - Ghast
 LOCATION: Pravoka
 EXPERIENCE: 116
 GIL: 117
 WEAKNESS: Fire, Harm

 - Ghost
 LOCATION: Undersea Shrine
 EXPERIENCE: 989
 GIL: 990
 WEAKNESS: Fire, Harm

 - Ghoul
 LOCATION: Temple of Fiends, Marsh Cave
 EXPERIENCE: 92
 GIL: 50
 WEAKNESS: Fire, Harm

 - Gigas Worm
 LOCATION: Coneria, Temple of Fiends, Matoya's Cave, Pravoka
 EXPERIENCE: 63
 GIL: 15
 WEAKNESS: --

 - Gochimera
 LOCATION: Temple of Fiends
 EXPERIENCE: 4585
 GIL: 5000
 WEAKNESS: --

֥ - Goblin
 LOCATION: Coneria, Temple of Fiends, Matoya's Cave, Pravoka
 EXPERIENCE: 6
 GIL: 6
 WEAKNESS: Fire

֥󥬡 - Goblin Guard
 LOCATION: Coneria, Temple of Fiends, Matoya's Cave, Pravoka
 EXPERIENCE: 18
 GIL: 18
 WEAKNESS: --

꡼ɥ饴 - Green Dragon
 LOCATION: Temple of Fiends
 EXPERIENCE: 4068
 GIL: 5000
 WEAKNESS: --

꡼󥹥饤 - Green Slime
 LOCATION: Marsh Cave
 EXPERIENCE: 84
 GIL: 20
 WEAKNESS: Fire, Blizzard, Thunder

쥤 - Gray Ooze
 LOCATION: Marsh Cave, Gurgu Volcano
 EXPERIENCE: 254
 GIL: 70
 WEAKNESS: --

 - Guardian
 LOCATION: Mirage Tower
 EXPERIENCE: 1224
 GIL: 400
 WEAKNESS: Thunder

ҥ륮 - Hell Gigas
 LOCATION: Pravoka(North Peninsula), Earth Cave, Crescent Lake
 EXPERIENCE: 879
 GIL: 879
 WEAKNESS: --

إϥ - Hell Hound
 LOCATION: Mirage Tower
 EXPERIENCE: 1181
 GIL: 600
 WEAKNESS: Blizzard

ۡɥǥӥ - Horned Devil
 LOCATION: Gurgu Volcano, Castle of Ordeals
 EXPERIENCE: 387
 GIL: 387
 WEAKNESS: --

ҥɥ - Hydra
 LOCATION: River
 EXPERIENCE: 912
 GIL: 150
 WEAKNESS: Thunder

ϥʥɥ - Hyena
 LOCATION: Melmond, Titan's Cave, Gurgu Volcano
 EXPERIENCE: 288
 GIL: 72
 WEAKNESS: --

 - Ice Gigas
 LOCATION: Onrack, Temple of Fiends
 EXPERIENCE: 1750
 GIL: 1752
 WEAKNESS: Fire

󥰥ޥߡ - King Mummy
 LOCATION: Castle of Ordeals, Waterfall
 EXPERIENCE: 984
 GIL: 1000
 WEAKNESS: Fire, Harm

ƥ - Kitty Tiger
 LOCATION: Titan's Cave
 EXPERIENCE: 436
 GIL: 108
 WEAKNESS: --

顼 - Kraken
 LOCATION: Temple of Fiends
 EXPERIENCE: 2000
 GIL: 1
 WEAKNESS: Thunder

顼 - Lava Worm
 LOCATION: Gurgu Volcano, Temple of Fiends
 EXPERIENCE: 1668
 GIL: 400
 WEAKNESS: --

å - Lich
 LOCATION: Temple of Fiends
 EXPERIENCE: 2000
 GIL: 1
 WEAKNESS: Fire, Harm

ꥶ - Lizard
 LOCATION: Matoya's Cave, Pravoka, Gurgu Volcano
 EXPERIENCE: 152
 GIL: 50
 WEAKNESS: --

ޥꥹ - Malice
 LOCATION: Temple of Fiends
 EXPERIENCE: 2000
 GIL: 1
 WEAKNESS: --

ޥƥ - Manticore
 LOCATION: Floating Castle
 EXPERIENCE: 1317
 GIL: 650
 WEAKNESS: --

ǥ塼 - Medusa
 LOCATION: Castle of Ordeals, Mirage Tower, Floating Castle
 EXPERIENCE: 698
 GIL: 781
 WEAKNESS: --

ޥɥե쥤 - Mind Flayer
 LOCATION: Ice Cave, Castle of Ordeals, Floating Castle
 EXPERIENCE: 821
 GIL: 999
 WEAKNESS: --

ߥΥ - Minotaur
 LOCATION: Earth Cave, Gurgu Volcano
 EXPERIENCE: 489
 GIL: 489
 WEAKNESS: --

ߥΥ - Minotaur Zombie
 LOCATION: Pravoka(North Peninsula), Castle of Ordeals
 EXPERIENCE: 1050
 GIL: 1050
 WEAKNESS: Fire, Harm

ޥߡ - Mummy
 LOCATION: Ice Cave, Waterfall
 EXPERIENCE: 300
 GIL: 300
 WEAKNESS: Fire, Harm

ͥ塼 - Neochu
 LOCATION: River, Floating Castle
 EXPERIENCE: 3188
 GIL: 500
 WEAKNESS: Thunder

ʥȥᥢ - Night Mare
 LOCATION: Castle of Ordeals, Waterfall, Mirage Tower, Floating Castle
 EXPERIENCE: 1272
 GIL: 700
 WEAKNESS: --

硼 - Ocho
 LOCATION: River
 EXPERIENCE: 1224
 GIL: 102
 WEAKNESS: Thunder

 - Ogre
 LOCATION: Matoya's Cave, Pravoka, Elfland, Melmond
 EXPERIENCE: 192
 GIL: 195
 WEAKNESS: --

 - Ogre Chief
 LOCATION: Pravoka, Elfland, Melmond, Gurgu Volcano
 EXPERIENCE: 288
 GIL: 300
 WEAKNESS: --

ᥤ - Ogre Mage
 LOCATION: Earth Cave, Gurgu Volcano
 EXPERIENCE: 723
 GIL: 723
 WEAKNESS: --

󥯥إå - Pede
 LOCATION: Crescent Lake
 EXPERIENCE: 1194
 GIL: 300
 WEAKNESS: --

ԥꥹ - Perilisk
 LOCATION: Gurgu Volcano, Waterfall
 EXPERIENCE: 423
 GIL: 500
 WEAKNESS: Blizzard

ԥ˥ - Piranha
 LOCATION: River
 EXPERIENCE: 240
 GIL: 20
 WEAKNESS: Thunder

ԥǥ - Pisco Demon
 LOCATION: Marsh Cave, Earth Cave, Ice Cave
 EXPERIENCE: 276
 GIL: 300
 WEAKNESS: --

ѡץ륦 - Purple Worm
 LOCATION: Temple of Fiends
 EXPERIENCE: 4344
 GIL: 1000
 WEAKNESS: --

åɥɥ饴 - Red Dragon
 LOCATION: Gurgu Volcano
 EXPERIENCE: 2904
 GIL: 4000
 WEAKNESS: Blizzard

ɥԥ˥ - Red Piranha
 LOCATION: River
 EXPERIENCE: 546
 GIL: 46
 WEAKNESS: Thunder

 - Rogue Wolf
 LOCATION: Temple of Fiends, Matoya's Cave, Provaka
 EXPERIENCE: 88
 GIL: 22
 WEAKNESS: --

٥륿 - Saber Tiger
 LOCATION: Northeast Continent, Mirage Tower
 EXPERIENCE: 840
 GIL: 500
 WEAKNESS: --

ϥ - Sahaugin
 LOCATION: Ocean
 EXPERIENCE: 30
 GIL: 30
 WEAKNESS: Thunder

ϥ - Sahaugin Chief
 LOCATION: Ocean, Undersea Shrine
 EXPERIENCE: 108
 GIL: 105
 WEAKNESS: Thunder

ϥץ - Sahaugin Prince
 LOCATION: Undersea Shrine
 EXPERIENCE: 882
 GIL: 882
 WEAKNESS: Thunder

ɥ - Sand Worm
 LOCATION: Northeast Continent
 EXPERIENCE: 2680
 GIL: 900
 WEAKNESS: --

 - Scorpion
 LOCATION: Pravoka, Marsh Cave, Crescent Lake
 EXPERIENCE: 224
 GIL: 70
 WEAKNESS: --

ߥ - Sea Scorpion
 LOCATION: Undersea Shrine, Temple of Fiends
 EXPERIENCE:640 
 GIL: 300
 WEAKNESS: --

ͥ - Sea Snake
 LOCATION: Undersea Shrine, Temple of Fiends
 EXPERIENCE: 956
 GIL: 600
 WEAKNESS: Thunder

ȥ - Sea Troll
 LOCATION: Undersea Shrine, Temple of Fiends
 EXPERIENCE: 852
 GIL: 852
 WEAKNESS: Thunder

ɥ - Shadow
 LOCATION: Marsh Cave, Melmond
 EXPERIENCE: 89
 GIL: 45
 WEAKNESS: Fire, Harm

㡼 - Shark
 LOCATION: Ocean
 EXPERIENCE: 264
 GIL: 66
 WEAKNESS: Thunder

ȥ - Skeleton
 LOCATION: Coneria, Temple of Fiends, Marsh Cave
 EXPERIENCE: 9
 GIL: 3
 WEAKNESS: Fire, Harm

른㡼 - Soldier
 LOCATION: Floating Castle
 EXPERIENCE: 4000
 GIL: 2000
 WEAKNESS: --

ڥ - Specter
 LOCATION: Ice Cave
 EXPERIENCE: 150
 GIL: 150
 WEAKNESS: Fire, Harm

ե󥯥 - Sphinx
 LOCATION: Earth Cave
 EXPERIENCE: 1160
 GIL: 1160
 WEAKNESS: --

ԥåȥʡ - Spirit Naga
 LOCATION: Floating Castle
 EXPERIENCE: 3488
 GIL: 4000
 WEAKNESS: --

ȡ󥴡 - Stone Golem
 LOCATION: Floating Castle, Temple of Fiends
 EXPERIENCE: 2384
 GIL: 1000
 WEAKNESS: --

󥷥 - Tarantula
 LOCATION: Pravoka, Elfland, Marsh Cave
 EXPERIENCE: 140
 GIL: 50
 WEAKNESS: --

ƥޥå - Tiamat
 LOCATION: Temple of Fiends
 EXPERIENCE: 2000
 GIL: 1
 WEAKNESS: Flare

ȥ - Troll
 LOCATION: Pravoka(North Peninsula), Earth Cave, Crescent Lake
 EXPERIENCE: 1240
 GIL: 621
 WEAKNESS: Fire

Хѥ - Vampire
 LOCATION: Earth Cave, Mirage Tower
 EXPERIENCE: 1200
 GIL: 2000
 WEAKNESS: Fire, Harm

Хѥ - Vampire Lord
 LOCATION: Floating Castle, Temple of Fiends
 EXPERIENCE: 2384
 GIL: 3000
 WEAKNESS: Fire, Harm

 - Water
 LOCATION: Undersea Shrine, Temple of Fiends
 EXPERIENCE: 1961
 GIL: 800
 WEAKNESS: --

ʡ - Water Naga
 LOCATION: Undersea Shrine
 EXPERIENCE: 2352
 GIL: 2355
 WEAKNESS: --

 - Were Tiger
 LOCATION: Northeast Continent, Mirage Tower
 EXPERIENCE: 780
 GIL: 780
 WEAKNESS: --

 - Were Wolf
 LOCATION: Pravoka, Earth Cave
 EXPERIENCE: 132
 GIL: 67
 WEAKNESS: --

ۥ磻ȥ - White Crocodile
 LOCATION: River
 EXPERIENCE: 1890
 GIL: 2000
 WEAKNESS: Thunder

ۥ磻ȥɥ饴 - White Dragon
 LOCATION: Ice Cave, Temple of Fiends
 EXPERIENCE: 1700
 GIL: 2000
 WEAKNESS: Fire

ۥ磻ȥ㡼 - White Shark
 LOCATION: Undersea Shrine, Temple of Fiends
 EXPERIENCE: 2360
 GIL: 600
 WEAKNESS: --

磻 - Wight
 LOCATION: Earth Cave, Ice Cave
 EXPERIENCE: 117
 GIL: 117
 WEAKNESS: Fire, Harm

󥿡 - Winter Wolf
 LOCATION: Pravoka(North Peninsula), Ice Cave, Onrack, Temple of Fiends
 EXPERIENCE: 402
 GIL: 200
 WEAKNESS: Fire

 - Wolf
 LOCATION: Coneria, Temple of Fiends, Matoya's Cave, Pravoka
 EXPERIENCE: 24
 GIL: 6
 WEAKNESS: --

쥤 - Wraith
 LOCATION: Ruined Castle, Ice Cave
 EXPERIENCE: 231
 GIL: 231
 WEAKNESS: Fire, Harm

С - Wyvern
 LOCATION: Northeast Continent
 EXPERIENCE: 1173
 GIL: 50
 WEAKNESS: --

 - Zombie
 LOCATION: Temple of Fiends, Marsh Cave
 EXPERIENCE: 24
 GIL: 12
 WEAKNESS: Fire, Harm

==============================
XII. BOSSES
==============================

ȥ - Astos
 LOCATION: Ruined Castle
 EXPERIENCE: 2248
 GIL: 2000
 WEAKNESS: --
 STRATEGY: Fighters/Thieves/Monks should attack physically, White Mages 
 should attack physically and heal when needed, Black and Red Mages should
 use high level Black Magic spells.

 - Chaos
 LOCATION: Temple of Fiends
 EXPERIENCE: --
 GIL: --
 WEAKNESS: Flare, Holy
 STRATEGY: Knights should use the Excalibur or Masamune.  Ninjas should use 
 Sasuke Katanas or the Masamune.  Super Monks should attack physically.  
 White Wizards should use Holy and should use Cure 4, Heal 3, and Raise 2
 when needed.  Red Wizards should attack physically.  Black Wizards should 
 use Flare.

 - Garland
 LOCATION: Temple of Fiends
 EXPERIENCE: 128
 GIL: 250
 WEAKNESS: --
 STRATEGY: Fighters/Thieves/Monks should attack physically, White Mages 
 should attack physically and heal when needed, Black and Red Mages should
 use Fire or Thunder.

顼 - Kraken
 LOCATION: Undersea Shrine
 EXPERIENCE: 4245
 GIL: 5000
 WEAKNESS: Thunder
 STRATEGY: Knights/Ninjas/Super Monks should attack physically, White Wizards 
 should attack physically and heal when needed, Black and Red Wizards should
 use high level Thunder spells.

å - Lich
 LOCATION: Earth Cave
 EXPERIENCE: 2200
 GIL: 3000
 WEAKNESS: Fire, Harm
 STRATEGY: Fighters/Thieves/Monks should attack physically, White Mages 
 should use Harm and heal when needed, Black and Red Mages should Fire magic.

ޥꥹ - Malice
 LOCATION: Gurgu Volcano
 EXPERIENCE: 2712
 GIL: 3000
 WEAKNESS: --
 STRATEGY: Fighters/Thieves/Monks should attack physically, White Mages 
 should attack physically and heal when needed, Black and Red Mages should
 use high level magic.  Watch out for Malice's high level fire spells.

ƥޥå - Tiamat
 LOCATION: Floating Castle
 EXPERIENCE: 5496
 GIL: 6000
 WEAKNESS: Flare
 STRATEGY: Knights/Ninjas/Super Monks should attack physically, White Wizards 
 should attack physically and heal when needed, Black Wizards should use 
 Flare and Red Wizards should attack physically.

Хѥ - Vampire
 LOCATION: Earth Cave
 EXPERIENCE: 1200
 GIL: 2000
 WEAKNESS: Fire, Harm
 STRATEGY: Fighters/Thieves/Monks should attack physically, White Mages 
 should use Harm and heal when needed, Black and Red Mages should Fire magic.

==============================
XIII. SHOPS
==============================

------------------------------
ͥꥢ - Coneria
------------------------------
INN COST - 30

REVIVE COST - 40

ITEM
~~~~~~~~~~~~~~~~~
ݡ - Potion - 60
ɤ - Antidote - 75
֤ͤ - Sleeping Bag - 75

BLACK MAGIC
~~~~~~~~~~~~~~~~~
ե - Fire - 100
 - Thunder - 100
 - Seal - 100
ץ - Sleep - 100

WHITE MAGIC
~~~~~~~~~~~~~~~~~
 - Cure - 100
ǥ - Harm - 100
֥ - Blink - 100
ץƥ - Protect - 100

WEAPON
~~~~~~~~~~~~~~~~~
̥㥯 - Nunchunks - 10
ʥ - Knife - 5
Ĥ - Staff - 5
쥤ԥ - Rapier - 10
ϥ - Hammer - 10

ARMOR
~~~~~~~~~~~~~~~~~
դ - Clothes - 10
 - Leather Armor - 50
꤫Ӥ - Chain Armor - 80

------------------------------
ߤʤȤޤץܥ - Pravoka
------------------------------
INN COST - 50

REVIVE COST - 80

ITEM
~~~~~~~~~~~~~~~~~
ݡ - Potion - 60
ɤ - Antidote - 75
֤ͤ - Sleeping Bag - 75
ƥ - Tent - 250

BLACK MAGIC
~~~~~~~~~~~~~~~~~
֥ꥶ - Blizzard - 400
 - Slow - 400
ͥ - Darkness - 400
ȥ饤 - Temper - 400

WHITE MAGIC
~~~~~~~~~~~~~~~~~
쥹 - Silence - 400
Х - Athunder - 400
ӥ - Invisible - 400
֥ - Lamp - 400

WEAPON
~~~~~~~~~~~~~~~~~
ϥ - Hammer - 10
֥ɥ - Broad Sword - 550
Хȥ륢 - Battle Axe - 550
ߥ - Scimitar - 200

ARMOR
~~~~~~~~~~~~~~~~~
 - Leather Armor - 50 
꤫Ӥ - Chain Armor  - 80
ƤĤ - Iron Armor - 800
Τ - Leather Shield - 15
Ƥ֤ - Leather Glove - 60

------------------------------
դΤޤ - Elfland
------------------------------
INN COST - 100

REVIVE COST - 200

ITEM
~~~~~~~~~~~~~~~~~
ݡ - Potion - 60
ɤ - Antidote - 75
ƥ - Tent - 250
ơ - Cottage - 3000
ΤϤ - Gold Needle - 800

BLACK MAGIC
~~~~~~~~~~~~~~~~~
ե - Fire 2 - 1500
 - Thunder 2 -1500
ۡ -Hold - 1500
 - Seal 2 - 1500
إ - Haste - 4000
֥ꥶ - Blizzard 2 - 4000
ץ - Sleep 2 - 4000
ե - Confuse - 4000

WHITE MAGIC
~~~~~~~~~~~~~~~~~
륢 - Cure 2 -1500
Хե - Afire - 1500
ǥ - Harm 2 - 1500
ҡ - Heal - 1500
ݥ - Pure - 4000
Х - Ablizzard - 4000
ե - Fear - 4000
ܥ - Amute - 4000

WEAPON
~~~~~~~~~~~~~~~~~
ƥĥ̥㥯 - Iron Nunchucks - 200
 - Dagger - 175
㤯礦 - Copper Staff - 200
٥ - Saber - 450
ߥ륽 - Mythril Sword - 4000

ARMOR
~~~~~~~~~~~~~~~~~ 
ƤĤ - Iron Armor - 800
ɤΤǤ - Copper Ring - 1000
ƤĤΤ - Iron Shield - 100
Τܤ - Leather Hat - 80
֤ - Helmet - 100

------------------------------
ɤΤޤ  - Melmond
------------------------------
INN COST - 100

REVIVE COST - No church

BLACK MAGIC
~~~~~~~~~~~~~~~~~
ե - Fire 3 - 8000
ƥ - Warp - 8000
饦 - Bane - 8000
饹 - Slow 2 - 8000

WHITE MAGIC
~~~~~~~~~~~~~~~~~
 - Cure 3 - 8000
쥤 - Raise - 8000
ǥ - Harm 3 - 8000
ҡ - Heal 2 - 8000

WEAPON
~~~~~~~~~~~~~~~~~
㤯礦 - Copper Staff - 200
٥ - Saber - 450
ե - Falcon - 450
󥰥 - Long Sword - 1500

ARMOR
~~~~~~~~~~~~~~~~~ 
ʥȤΤ - Knight Armor - 45000
ΤǤ - Gold Ring - 5000
֤ - Great Helmet - 450
ɤΤ - Copper Glove - 200
ϤͤΤ - Iron Glove - 750

------------------------------
쥻ȥ쥤Τޤ  - Crescent Lake
------------------------------
INN COST - 200

REVIVE COST - 400

ITEM
~~~~~~~~~~~~~~~~~
ݡ - Potion - 60
ɤ - Antidote - 75
ƥ - Tent - 250
ơ - Cottage - 3000

BLACK MAGIC
~~~~~~~~~~~~~~~~~
󥬡 - Thunder 3 - 20000
ǥ - Death - 20000
 - Quake - 20000
 - Stun - 20000

WHITE MAGIC
~~~~~~~~~~~~~~~~~
ȥ - Soft - 20000
ƥ - Exit - 20000
ӥ - Invisible 2 - 20000
ץƥ - Protect 2 - 20000

WEAPON
~~~~~~~~~~~~~~~~~
ߥʥ - Mythril Knife - 800
ߥ륽 - Mythril Sword - 4000
ߥϥ - Mythril Hammer - 2500
ߥ륢 - Mythril Axe - 4500

ARMOR
~~~~~~~~~~~~~~~~~ 
ߥᥤ - Mythril Mail - 7500
ߥΤ - Mythril Shield - 2500
Хå顼 - Buckler - 2500
ߥ뤫֤ - Mythril Helmet - 2500
ߥΤ - Mythril Glove - 2500

------------------------------
Х - Caravan
------------------------------
ITEM
~~~~~~~~~~~~~~~~~
褦Υӥ - Fairy Bottle - 50000
ݡ - Potion - 60
ɤ - Antidote - 75
ΤϤ - Gold Needle - 800

------------------------------
Τޤ - Gaia
------------------------------
INN COST - 500

REVIVE COST - 750

ITEM
~~~~~~~~~~~~~~~~~
ݡ - Potion - 60
ɤ - Antidote - 75
ƥ - Tent - 250
ơ - Cottage - 3000

BLACK MAGIC
~~~~~~~~~~~~~~~~~
֥ꥶ - Blizzard 3 - 45000
֥쥤 - Break - 45000
 - Kill - 60000
ȥå - Stop - 60000
ǥ - Eliminate - 60000

WHITE MAGIC
~~~~~~~~~~~~~~~~~
륬 - Cure 4 - 45000
ǥ - Harm 4 - 45000
Х - Wall - 60000
ۡ꡼ - Holy - 60000
ǥڥ - Despell - 60000

WEAPON
~~~~~~~~~~~~~~~~~
ͥΥĥ - Cat Claw - 65000

ARMOR
~~~~~~~~~~~~~~~~~ 
ӡΤǤ - Ruby Ring - 50000
ޤΤӤ - Protection Bracelet - 20000

------------------------------
饯Τޤ - Onrack
------------------------------
INN COST - 300

REVIVE COST - 750

ITEM
~~~~~~~~~~~~~~~~~
ݡ - Potion - 60
ɤ - Antidote - 75
ƥ - Tent - 250
ơ - Cottage - 3000
ΤϤ - Gold Needle - 800

BLACK MAGIC
~~~~~~~~~~~~~~~~~
С - Saber - 45000
֥饤 - Blind - 45000

WHITE MAGIC
~~~~~~~~~~~~~~~~~
Хޥ - Akill - 45000
ҡ - Heal 3 - 45000

------------------------------
ե󤸤Τޤ - Lufein
------------------------------
BLACK MAGIC
~~~~~~~~~~~~~~~~~ 
ե쥢 - Flare - 60000

WHITE MAGIC
~~~~~~~~~~~~~~~~~ 
쥤 - Arise - 60000

==============================
XIV. STATUS AILMENTS
==============================

 - Blind: Lowers character's hit rate.
 CURE: Healed automatically after the duration of battle.

⤯ - Mute: Prevents characters from using spells.
 CURE: Healed automatically after the duration of battle.

ɤ - Poison: Degenerates character's HP during each battle round.
 CURE: Antidote

 - Stone: Turns character to stone, disabling all commands.
 CURE: Gold Needle

ޤ - Stun: Disables character's commands.
 CURE: Healed randomly during battle or after duration of battle.

==============================
XV. SECRETS
==============================

Get on your ship and press A and B together 55 times simultaneously to play a 
puzzle game.  If you complete the game in under two minutes you'll win 10000 
Gil, four minutes for 5000 Gil, and 6 minutes for 2000 Gil.

==============================
XVI. WALKTHROUGH
==============================

------------------------------
1. ͥꥢ - Coneria
------------------------------

-Press B and START together to view the overworld map.
-Enter the town and go shopping for goods.  Try to balance out your 
purchases, don't spend all your money on equipment and none on magic.  You 
should buy at least buy one Cure spell and one attack spell for your mages.
-If you are on extra mode, press the B button to dash.
-Enter the castle and speak to the king on the top floor.
-When your characters are equipped and ready to fight, you should leave town
and level up to at least level 3.
-Once you feel confident, head North to the ruined temple.  Be wary on the
way there, there are many strong monsters.

------------------------------
2. Ǥ - Temple of Fiends
------------------------------

TREASURE: Τܤ(Leather Hat), ݡ(Potion), ƥ(Tent),
 塼(Lute).

-Walk clockwise around the perimeter of the temple and collect treasure.
-There are two locked doors, ignore them for now.
-When you enter the inner sanctum, heal your characters and prepare to fight 
Garland.

 - Garland
 EXPERIENCE: 128
 GIL: 250
 WEAKNESS: --
 STRATEGY: Fighters/Thieves/Monks should attack physically, White Mages 
 should attack physically and heal when needed, Black and Red Mages should
 use Fire or Thunder.

-After you defeat Garland you will briefly speak to Princess Sara and then be 
automatically transported back to Coneria Castle.
-Talk to Princess Sara to receive the 塼(Lute).
-Cross the newly built bridge North of Coneria.

------------------------------
3. ޥȡΤɤ - Matoya's Cave
------------------------------

TREASURE: ݡ(Potion), ɤ(Antidote), ݡ(Potion).

-Travel Northwest from the bridge and enter the cave.
-Speak to Matoya and collect treasures found within her cave.
-Return to the bridge and travel East to the port town.

------------------------------
4. ߤʤȤޤץܥ - Pravoka
------------------------------

-Defeat Bikki the pirate's men to earn a ship.
-Buy new equipment and spells as desired.
-Northeast of Pravoka is a peninsula where extremely powerful enemies 
abide.  Travel to this peninsula in order to rack up huge amounts of 
experience early in the game.  You should be on at least level 5 and have
Harm and Fire spells for your mages.  
-Now that you have your ship you can access a hidden puzzle game. To get it,
get on your ship and press A and B together 55 times simultaneously to play. 
If you complete the game in under two minutes you'll win 10000 Gil, four 
minutes for 5000 Gil, and six minutes for 2000 Gil.
-When you're ready, sail south and land on the port.

------------------------------
5. դΤޤ - Elfland
------------------------------

-There are several new upper level spells and weapons available here.
-Talk to the Prince's steward in the Elf Castle.
-I recommend that you are at least level 8 before venturing into the marsh 
cave.
-Travel South to the Marsh Cave when you are ready.

------------------------------
6. ޤΤɤ - Marsh Cave
------------------------------

TREASURE: 680 Gil, 620 Gil, 295 Gil, 385 Gil, (Dagger), 
 ֥ɥ(Broad Sword), ơ(Cottage), ƤĤ(Iron Armor),
 ɤΤǤ(Copper Ring), 饦(Crown).

-Travel North to the stairs and collect treasure.
-Go back to the entrance and exit and heal if necessary.
-Travel South from the entrance, collect treasure on the way.
-You will eventually reach an area with several rooms.  Enter the Southwest
room with a treasure chest surrounded by statues.  Fight the Pisco Demons
to get the 饦(Crown).
-There is locked door south of this room, ignore it for now.
-Exit the Marsh cave and travel North to the ruined castle.

------------------------------
7. ˤΤˤ - Ruined Castle
------------------------------

TREASURE: 礦Τ(Crystal Ball), ᤶΤ(Awakening 
 Medicine), ԤΤ(Magic Key).

-There is one locked door in this castle, ignore it for now.
-If you have the Crown, fight Astos for the 礦Τ(Crystal Ball).

ȥ - Astos
 EXPERIENCE: 2248
 GIL: 2000
 WEAKNESS: --
 STRATEGY: Fighters/Thieves/Monks should attack physically, White Mages 
 should attack physically and heal when needed, Black and Red Mages should
 use high level Black Magic spells.

-Return to Matoya's Cave and return the Crystal Ball to her for the 
ᤶΤ(Awakening Medicine).
-With the Awakening Medicine, return to the Elf Castle and talk to the 
Prince's steward to wake him up.  He'll give you the ԤΤ
(Magic Key).

------------------------------
8. ԤΤ - Key Quest
------------------------------

TREASURE: [Elf Castle]: ɤΤ(Copper Glove), 
 ߥϥ(Mythril Hammer), 400 Gil, 330 Gil.
 [Coneria Castle]: 㤯礦(Copper Staff), ˥ȥΤ䤯(TNT), 
 ٥(Saber), ߥʥ(Mythril Knife), ƤĤΤ
 (Iron Shield).
 [Temple of Fiends]: 롼֥졼(Rune Blade), ΤϤ
 (Gold Needle), Х(Were Buster).
 [Ruined Castle]: ե(Falcon), ΤĤ
 (Power Staff), ϤΤ(Iron Glove).
 [Marsh Cave]: ΤǤ(Gold Ring).

-Open the locked door in the Elf Castle for treasure.
-Return to Coneria Castle and open the locked doors for treasure.
-There is one very important item in the castle called ˥ȥΤ䤯(TNT).
-Go to the Temple of Fiends and open the two locked doors for treasure.
-Travel to the Ruined Castle and open the locked door for treasure.
-Finally, go back to the Marsh Cave and travel as far south as possible
to the locked door for treasure.

------------------------------
9. ɥդΤɤ - Dwarf Cave
------------------------------

TREASURE: 575 Gil(2),  450 Gil, ƥ(Tent), ֤(Great 
 Helmet), ७顼(Wyrm Killer), ߥʥ
 (Mythril Knife), ߥᥤ(Mythril Mail), ơ(Cottage), 
 ֤(Helmet).

-Sail your ship Westward to reach the Dwarf Cave.
-Explore the cave for its treasure.
-Give the dwarf in the Southern area the TNT you got in Coneria.
-The explosion will cause a new canal to form, you are now free to 
sail out of the Conerian Bay.

------------------------------
10. ɤΤޤ - Melmond
------------------------------

-Land on the port West of the Dwarf Cave to reach Melmond
-You will notice that there are no item shops or churches.
-There is some great, yet very expensive spells and armor.
-When you're ready, travel south to the Earth Cave.

------------------------------
11. Τɤ - Earth Cave
------------------------------

TREASURE: 1975 Gil, 795 Gil, 5000 Gil, 880 Gil, 330 Gil, 575 Gil,
 3400 Gil, 1020 Gil, ɤ(Antidote), ݡ(Potion),
 ƥ(Tent), 󤴤ΤĤ뤮(Coral Sword), Τ
 (Leather Shield), ֤ͤ(Sleeping Bag), ݡ(Potion),
 ӡ(Star Ruby).

-Be wary of strong monsters as you collect treasure in the cave.
-When you reach B3F you will have to fight a Vampire.

Хѥ - Vampire
 EXPERIENCE: 1200
 GIL: 2000
 WEAKNESS: Fire, Harm
 STRATEGY: Fighters/Thieves/Monks should attack physically, White Mages 
 should use Harm and heal when needed, Black and Red Mages should Fire magic.

-After defeating the Vampire you will receive a ӡ
(Star Ruby).
-If you try to travel any farther your path will be blocked, so exit for now.

------------------------------
12. 礸Τɤ - Titan's Cave
------------------------------

TREASURE: [Titan's Cave]:  620 Gil, 420 Gil, ȥ(Great Axe), 
 ߥ뤫֤(Mythril Helmet).
 [Wise Man's Cave]: ΤĤ(Earth Staff).

-Enter the cave North of the Earth Cave.
-Speak to the Titan and give him the Star Ruby so that he moves out of 
your way.
-Exit the tunnel and enter 󤸤Τɤ(Wise Man's Cave).
-Speak to the old man to receive the ΤĤ(Earth Staff).
-Return to the Earth Cave.

------------------------------
13. Τɤ - Earth Cave revisited
------------------------------

TREASURE: 3400 Gil, 1520 Gil, 1455 Gil, 5450 Gil, 1250 Gil, Ĥ
 (Staff), ƥ(Tent), ߥΤ(Mythril Shield).

-Return to the room where you fought the Vampire and continue to the
stone that was blocking your path.
-To move the stone, open the menu and access the ΤĤ
(Earth Staff).
-Collect treasure as you descend to B5F, where Lich awaits.

å - Lich
 EXPERIENCE: 2200
 GIL: 3000
 WEAKNESS: Fire, Harm
 STRATEGY: Fighters/Thieves/Monks should attack physically, White Mages 
 should use Harm and heal when needed, Black and Red Mages should Fire magic.

-Relight the crystal and use the warp to exit the cave.

------------------------------
14. 쥻ȥ쥤Τޤ - Crescent Lake
------------------------------

TREASURE: ̡(Canoe).

-Sail your ship to the South Eastern most port and walk to Crescent Lake.
-Buy new equipment as needed.
-Follow the hidden path to the Circle of Sages.
-Talk to the Sages and you'll get a ̡(Canoe).
-You should be at least level 18 before moving on.
-Enter the lake to use the Canoe and sail North to the Volcano.

------------------------------
15. 륰 - Gurgu Volcano
------------------------------

TREASURE: 1520 Gil, 4150 Gil, 750 Gil, 795 Gil, 1455 Gil, 1520 Gil, 1975 Gil, 
 1760 Gil, 2750 Gil, 1760 Gil, 880 Gil, 7350 Gil, 155 Gil, 10 Gil, 2000 Gil, 
 1250 Gil, ߥ뤫֤(Mythril Helmet), 졼ȥ(Great Axe), 
 ߥΤ(Mythril Glove), ߥ뤫֤(Mythril Helmet), 
 ݡ(Potion), ƥ(Tent), ɤ(Antidote), ߥ륢
 (Mythril Axe), ߥΤ(Mythril Shield), ݡ(Potion), 
 ΤϤ(Gold Needle), ɤ(Antidote), ƥ(Cottage), 
 Ĥ(Staff), ֥(Ice Brand), ۤΤΤ
 (Flame Shield), ե쥤ᥤ(Flame Mail).

-Walking on the lava reduces each character's HP.
-This dungeon is full to the brim with treasure.
-Just head generally south and be sure to check each room on your way down.
-You will eventually meet up with Malice, the fiend of fire.

ޥꥹ - Malice
 EXPERIENCE: 2712
 GIL: 3000
 WEAKNESS: --
 STRATEGY: Fighters/Thieves/Monks should attack physically, White Mages 
 should attack physically and heal when needed, Black and Red Mages should
 use high level magic.  Watch out for Malice's high level fire spells.

-Use the warp to exit the Volcano.
-Return to your ship and sail to the bay just North of Crescent Lake.
-Navigate your canoe to the Eastern cave.

------------------------------
16. Τɤ - Ice Cave
------------------------------

TREASURE: 7900 Gil, 9900 Gil, 5450 Gil, 5000 Gil, 180 Gil, 12350 Gil, 
 10000 Gil, ե졼ॽ(Flame Sword), ޡ(Ice Armor), դ
 (Clothes), ߥΤ(Mythril Glove), ݡ(Potion), ֤ͤ
 (Sleeping Bag), (Ice Shield), դ椦(Floater).

-Follow the general path and you'll eventually find your way to a chest 
containing the դ椦(Floater).
-You'll have to fight a Evil Eye before you can get it.
-Once you have the դ椦(Floater) exit the cave and sail back to 
Crescent Lake.
-From here take the Southern River into the desert area.
-Use the դ椦(Floater) to get an airship!

------------------------------
17. Τ - Castle of Ordeals
------------------------------

TREASURE: 1455 Gil, 7340 Gil, ȥå(Gauntlet), 䤷ΤĤ
 (Heal Staff), ϤͤΤ(Iron Glove), ӡΤǤ(Ruby Ring), 
 ֥(Ice Brand), ơ(Cottage), ͤߤΤä
 (Rat Tail).

-Fly your airship to the continent with the huge desert and land on the West 
peninsula.
-Try to find a close parking space anywhere on a grassy area.
-Enter the castle and talk to the old man.
-Enter the Northwest room and walk on the throne to warp into the castle.
-Use your intuition to find your way through the warp maze.
-You'll eventually reach another throne room with a chest containing a 
ͤߤΤä(Rat Tail).
-Step onto the throne to warp back to the entrance.

------------------------------
18. ɥ饴Τɤ - Dragon Caves
------------------------------

TREASURE:  1455 Gil, 2000 Gil, 2750 Gil, 1520 Gil, 2750 Gil, 9500 Gil, 
 160 Gil, 500 Gil, 10 Gil, 575 Gil, ơ(Cottage), ƥ(Tent), 
 ΤϤ(Gold Needle).

-Head to the long strip of islands off the coast of Castle of Ordeals.
-In each of the islands are treasures and friendly dragons.  There are 
no enemies in the caves.
-Be sure to explore each cave for treasure.
-You'll eventually reach the mighty dragon king, Bahamut.  Give him the 
ͤߤΤä(Rat Tail) and he'll upgrade your classes.
-Now that your characters have been upgraded a whole slew of new spells 
and equipment will be available to them, so revisit each town to see what 
you've been missing.

------------------------------
19. Х - Caravan
------------------------------

TREASURE: 褦Υӥ(Fairy Bottle).

-On the Northwest continent you'll see a desert.  In this desert is a small 
patch of desert surrounded by grass.
-Enter this patch and buy the 褦Υӥ(Fairy Bottle) for 50000 Gil.
-Once you buy the 褦Υӥ(Fairy Bottle) a new set of items will
become available for you to buy.

------------------------------
20. Τޤ - Gaia
------------------------------

TREASURE: Τߤ(Air Water).

-Fly your airship into the mountain range above the huge desert and enter
the town.
-Buy whatever supplies you need.
-Travel up the northern path to a spring.
-Open the menu and access the 褦Υӥ(Fairy Bottle) to release 
a fairy.  She will give you Τߤ(Air Water) for freeing her.

------------------------------
21. 饯Τޤ - Onrack
------------------------------

-Travel to the continent West of Gaia and enter the town located there.
-There are a few new spells, but the town's overall inventory is lacking.
-Walk to the East most area of the town and talk to the girl next to the 
submarine to enter the next dungeon.

------------------------------
22. ƤǤ - Undersea Shrine
------------------------------

TREASURE: 2000 Gil, 9900 Gil, 110 Gil, 450  Gil, 8135 Gil, 7690 Gil, 385 Gil, 
 5450 Gil, 2250 Gil, 9900 Gil, 7340 Gil, 20 Gil, 12350 Gil, 1760 Gil, 
 9000 Gil, 2750 Gil, 4150 Gil, 5000 Gil, 10000 Gil, 10 Gil, 礸Τ
 (Strength Glove), 饤ȥ(Light Axe), ܥ(Ribbon), 饤ȥ
 (Light Axe), 䥢ޡ(Diamond Armor), ޤ夦ĤΤĤ(Mage Staff), 
 ΤǤ(Diamond Ring), ɤ(Antidote), 䥷
 (Diamond Shield), Τ(Diamond Glove), å
 (Rosetta Stone), Τ֤(Diamond Helmet).

-There are two paths in the first room, one to the left and one to the right.
The left paths leads to the boss and the right leads to a huge amount of 
treasure and one very important plot item.
-You will end up having to take both paths.  Save time by taking the right 
path first, be sure to pick up the å(Rosetta Stone) on the way.
-Head back to the entrance and take the left path and make your way to the 
boss.

顼 - Kraken
 EXPERIENCE: 4245
 GIL: 5000
 WEAKNESS: Thunder
 STRATEGY: Knights/Ninjas/Super Monks should attack physically, White Wizards 
 should attack physically and heal when needed, Black and Red Wizards should
 use high level Thunder spells.

-Restore the crystal and use the warp to exit the dungeon.

------------------------------
23. ΤΤɤ - Waterfall
------------------------------

TREASURE: 13450 Gil, 6400 Gil, 5000 Gil, ޤɤΤĤ(Wizard Staff), 
 ܥ(Ribbon), ǥե(Defender), ץ塼(Warp Cube).

-To the North of Onrack is a waterfall.
-Canoe up to the waterfall and enter it.
-In the southern area of the waterfall is a room full of treasure.
-There is one friendly robot also inside.
-One of the chests contains the ץ塼(Warp Cube).  This item is of
special importance.
-Exit the cave and return to your airship.

------------------------------
24. ե󤸤Τޤ - Lufein
------------------------------

TREASURE: 㥤(Chime).

-Return to Melmond with the å(Rosetta Stone).
-Talk to the scholar in the Northeast corner of town and he will teach your 
party the Lufeinish language.
-Travel to the town on the South peninsula of the continent with the huge 
desert.
-You'll have to park your airship next to the Northern lake to get there.
-When you enter the town be sure to check out the hidden path in the 
Northeast corner of the town to reach a hidden magic shop which has the two 
best spells in the game.
-Talk to all of the Lufeinish people and you'll eventually run into someone 
who gives you a 㥤(Chime).
Return to your airship and fly over the huge desert.  Find a parking place 
somewhere near the desert.

------------------------------
25. ߥ顼Τɤ - Mirage Tower
------------------------------

TREASURE: 800 Gil, 3400 Gil, 18010 Gil, 2750 Gil, 8135 Gil, 7900 Gil, 
 12350 Gil, 13000 Gil, 7600 Gil, 10000 Gil, ƥ(Tent), 䤷Τ֤
 (Cure Helmet), 㡼ץ(Sharp Sword), Τ(Aegis Shield), 
 ơ(Cottage), ȡϥ(Thor Hammer), ֥졼(Sun Blade), 
 ɥ饴ᥤ(Dragon Mail).

-Walk to the center of the huge desert and enter the tower.
-Once you have reached the third floor you'll be warped to the Floating 
Castle.

------------------------------
26. դ椦礦 - Floating Castle
------------------------------

TREASURE: 180 Gil, 5000 Gil, 6720 Gil, 7900 Gil, 9900 Gil, 4150 Gil,
 13000 Gil, 880 Gil, 8135 Gil, 9500 Gil, 6400 Gil, 5450 Gil, 9000 Gil,
 4150 Gil, 3400 Gil, ޤΤӤ(Protection Bracelet), 䤷Τ֤
 (Cure Helmet), ݡ(Potion), Τ(Diamond Glove),
 Τ(Diamond Shield), ܥ(Ribbon), ޥ󥿥
 (Adamantite), ơ(Cottage), ߥ뤫֤(Mythril Helmet),
 ޤΤӤ(Protection Bracelet), դ(Clothes), ޤΥޥ
 (Protection Mantle), ΤϤ(Gold Needle), ݡ(Potion),
 쥤٥(Razor Saber), (ΤϤ(Gold Needle), 
 Υ(Black Robe), Υ(White Robe), Τ
 (Sasuke Katana).
 
-There's a treasure chest on floor 2 that contains ޥ󥿥
(Adamantite).  Be sure to get this item if you want the Excalibur.
-Look into the glowing ball on the third floor to see the world being 
invaded by the four fiends.
-At the end of the long hall on the top floor is the boss.

ƥޥå - Tiamat
 EXPERIENCE: 5496
 GIL: 6000
 WEAKNESS: Flare
 STRATEGY: Knights/Ninjas/Super Monks should attack physically, White Wizards 
 should attack physically and heal when needed, Black Wizards should use 
 Flare and Red Wizards should attack physically.

-Restore the crystal and use the warp to return to the outside of Mirage Tower.

------------------------------
27. Ǥ - Temple of Fiends revisited
------------------------------

TREASURE: 45000 Gil, 65000 Gil, 26000 Gil, ޤΥޥ
 (Protection Mantle), ޤΤӤ(Protection Bracelet), Τ
 (Sasuke Katana), ޥ(Masamune), С(Excalibur).

-Go to the Dwarf Cave and give the ޥ󥿥(Adamantite) to the 
blacksmith.  He will weld it into the С(Excalibur), one of the 
best weapons in the game.
-You should be on at least level 30 for a safe trip through the temple.
-Buy any items and equipment needed before entering the temple.
-With all four crystals lit, return to the Temple of Fiends and touch the orb 
to be warped back in time 2000 years.
-The only way out of the temple is to cast the white magic spell Exit.
-There is a stone blocking your way on 3F.  To remove it, access the menu 
and use the 塼(Lute).
-Along the way you will have to fight all four fiends over again at different 
set locations throughout the temple.  Always keep you HP up and be prepared 
for anything.
-After a very long walk you will reach a triangular room.  Inside this room 
is the final boss, Chaos.

 - Chaos
 EXPERIENCE: --
 GIL: --
 WEAKNESS: Flare, Holy
 STRATEGY: Knights should use the Excalibur or Masamune.  Ninjas should use 
 Sasuke Katanas or the Masamune.  Super Monks should attack physically.  
 White Wizards should use Holy and should use Cure 4, Heal 3, and Arise
 when needed.  Red Wizards should attack physically.  Black Wizards should 
 use Flare.

==============================
XVII. CLOSING COPYRIGHT NOTICE
==============================

This guide is Copyright 2001 Joseph Witham(josephcwitham@hotmail.com).
Anyone who desires to reproduce, distribute, or use this guide on their 
website has the author's permission under the following conditions:
 1. It must not be altered in any way.
 2. It must not be used for profite, it must be distributed freely.
 3. Any and all credit must be given to the author, Joseph Witham.
 4. It must remain in its entirety with every part intact.
All information in this guide, unless otherwise noted, was compiled and 
written by the author.  You may not reproduce any information from this guide
and use it in any other publication without written consent of the author.
