******************************************************************************

                  Zelda: Link's Awakening DX FAQ/Walkthrough
                            For the Gameboy Color
                    Version FINAL (Last Updated 1/1/2002)
                  By Devin Morgan (devin_morgan@netzero.net)

    This file is Copyright (c)2000-2002 Devin Morgan. All rights reserved.

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Table of Contents

1. What's New
2. Introduction
3. Story
4. Controls
5. Walkthrough
6. Color Dungeon Guide
7. Weapons/Items
8. Enemies
9. Mini-Bosses
10. Bosses
11. Heart Pieces
12. Secret Seashells
13. Picture Locations
14. The Trading Process
15. Secrets/Tips and Tricks
16. Credits
17. Copyright Notice
18. Contact Information

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-=-=-=-=-=-=-=-=-=-=
-=  1. What's New -=
-=-=-=-=-=-=-=-=-=-=

Version FINAL (1/1/02): The final update to be made to this FAQ.

Version 1.0 (7/2/01): A few sections were reformatted/cleaned up a bit. This 
guide has been and is totally complete at this point, too.

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-=-=-=-=-=-=-=-=-=-=-=
-=  2. Introduction -=
-=-=-=-=-=-=-=-=-=-=-=

Zelda: Link's Awakening DX is the re-released version of the original Zelda 
for Gameboy. This DX version was released for the Gameboy Color, and has some 
more secrets than in the old version. There is a new hidden dungeon, treasure 
chests have different contents, and everything's in color! If you didn't get a 
chance to play the first Zelda: Link's Awakening when it first came out in 
1993, then go and play this new DX version as soon as you can!

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-=-=-=-=-=-=-=-=
-=  3. Story  -=
-=-=-=-=-=-=-=-=

Though you fulfilled the Hyrulian prophecy of the Legendary Hero and destroyed 
the evil tyrant Ganon, the land of Hyrule enjoyed only a precarious peace. 
"Who knows what threats may arise from Ganon's ashes?" the restless people 
murmured as they knitted their brows and shook their heads. Ever vigilant, you 
decided to journey away from Hyrule on a quest for enlightenment, in search of 
wisdom that would make you better able to withstand the next threat to your 
homeland. Months of difficult travel passed. After a long and fruitful voyage, 
you breathed deeply the sea spray from the deck of the ship that carried you 
home to Hyrule. But your homecoming was not to be. Suddenly a squall struck 
your ship, and though you valiantly fought the waves, a lightning bolt reduced 
your ship to splinters.

Your world faded to black as you sink into the darkness of the storm-tossed 
sea with the remains of your craft. But in the cold darkness of the deep, you 
heard a comforting voice that reminded you of home. It was the voice of 
Princess Zelda! "You're going to be all right!" the voice said. "What a 
relief!"

You opened your eyes to find Princess Zelda standing over you - or was it?! 
Actually, it turned out to be a woman named Marin. She explained that you had 
drifted with the wreckage of your ship to the shores of Koholint Island. This 
mysterious island was unique for the gigantic egg, which crowned its central 
mountain. It was said that a mythical creature, the Wind Fish, lay asleep 
inside the egg.

You set out in search of your sword and other gear that might have washed up 
on the beach with you. As you stood in the surf with your recovered sword, a 
strange owl suddenly appeared and hooted this riddle:

"Awaken the Wind Fish and all will be answered."

"What is the Wind Fish?" you wonder... And what did its awakening portend? 
Your most mysterious adventure yet, following the riddle of the Wind Fish 
throughout the uncharted island of Koholint, is about to unfold.

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-=-=-=-=-=-=-=-=-=
-=  4. Controls -=
-=-=-=-=-=-=-=-=-=

Control Pad: Move cursor, move around in the game

Start: Pause game, bring up submenu

Select: View the overworld map, bring up an extra screen in submenu

A: Use whatever you have equipped to this button, talk, use the telephone,
   read something

B: Use whatever you have equipped to this button, cancel message when reading
   or talking

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-=-=-=-=-=-=-=-=-=-=-=
-=  5. Walkthrough  -=
-=-=-=-=-=-=-=-=-=-=-=

Mabe Village
------------

You start the game in a house in Mabe Village, still unconscious in bed. You 
wake up and the girl who rescued you, Marin is talking to you, but you think 
that she's Princess Zelda! After she tells you that you're on Koholint Island, 
jump out of bed and talk to Tarin, Marin's father. Talk to him and he'll give 
you your Shield and it'll be automatically equipped on you. After Tarin gives 
you your Shield, leave the house and head left 2 screens, past Madam 
MeowMeow's House to the screen with the well. From there, head south a couple 
more screens and you'll be at Toronbo Shores.

Toronbo Shores
--------------

In the Toronbo Shores area, continue south to an area with trees and Octoroks 
wandering around. Since you can't beat them yet, avoid them and go down the 
steps heading south to the beach. From there, go right a couple screens while 
avoiding the Leevers until you reach the screen where your sword is laying. 
There's an Urchin blocking your access, so hold up your shield and walk into 
it to move it until you can pass, then go around it and walk up to your sword. 
Then, a mysterious owl will appear. He'll talk for a while, then tell you to 
head to the Mysterious Forest. Then, it'll fly away. When it does, take your 
Sword, then defeat the nearby Urchin. Then, go up a screen and defeat those 2 
Urchins as well, then go left and beat 2 more. You should have gotten a couple 
rupees at least by beating them. Go up and left and defeat the other Urchin, 
then continue left and take the path north. Take the steps up, then go right 
and up a couple screens, then go left again. Take the path north past the 2 
kids playing catch, then continue up and around the path until you see a bush 
blocking further access up the path. Cut it down, then go up into the 
Mysterious Forest.

Mysterious Forest
-----------------

When you enter the Mysterious Forest, the owl will fly in again. It'll tell 
you about how you must enter the Tail Cave after finding the Tail Key hidden 
in the forest. After it leaves, continue up until you can't go up any further 
while fighting the Moblins along the way, and then head right 2 screens. 
You'll see a cave there; enter it. Inside the cave, get around the holes while 
avoiding the Keese and get up to the next part, then avoid the Gels that come 
out of the ground to attack. Then, go left to the next room and you'll see a 
bunch of large rocks blocking your exit. Push the ones that will move around 
until you make a path that allows you to reach the cave's exit. Then, exit the 
cave and go left, then take the Sleepy Toadstool there. Now, go back right and 
into the cave again. Push through the blocks there like you did before, and 
then get through to the room with the Keese. Go right and down, then push the 
rock into the pit, then open the chest to get 50 rupees. Now, go back around 
and exit the cave. Back outside, go up the path a couple screens until you 
reach a scene with a couple Gels and a Moblin by a cave blocked by large 
stones. There, go right a couple more screens, until you reach the area where 
you see a Heart Piece on an island surrounded by a bunch of pits. Then, go 
down a couple more screens, then right one and you'll be in front of the 
Witch's Hut. Go inside and put the Sleepy Mushroom in your inventory, then 
walk up to the witch and press the button the mushroom was assigned to and 
you'll give it to her. She'll then use it and give you back Magic Powder, 
which is going to be useful for most of the game. Now, leave the hut and go 
left a screen, then up two. Next, go left a couple screens, then down until 
you're back in the scene with the entrance to that cave you went through 
before. Then, go left one screen, then up one to a screen with a raccoon 
standing there. Go up to it and sprinkle Magic Powder on it and it'll bounce 
around the room, then turn into Tarin! After he's done talking, go up a screen 
and open the chest there to get the Tail Key! Then, the owl will appear and 
tell you to now head to the Tail Cave with your key. After it flies away, go 
back down around 3 or 4 screens until you can't go down any further, then go 
left 1 screen. Next, go down a couple more screens until you're out of the 
forest completely.

Now, continue south a few more screens until you're on that screen just south 
of the Library where the 2 kids are playing ball. Then, head east until you 
can't go any further, then go down and around and go left. Next, go south and 
east to the Tail Cave's entrance. Go up to the keyhole and you'll put the key 
in, opening the gates to the cave. Now, go up and enter the Tail Cave!

Tail Cave
---------

When you enter this dungeon, go left into the next room. In this room, hit the 
2 Hardhat Beetles with your sword so they fall into the pit, then take the key 
that appears. Continue left to the next room. Here, defeat the 4 Gels that 
come out of the ground then open the chest to get the Compass. Then, leave the 
room and go right back to the first room. Now, go up into the next room and 
defeat the small Gels and knock the Hardhat Beetle into the pit. Then, step on 
the switch to make a chest appear; open it to get a key. Next, go right to the 
next room. In this room, defeat the 2 Stalfos and 2 Keese to make a chest 
appear, then open it to get the Map. Then, go up through the one-way door, 
then in the next room, go left into the following room. In this room, defeat 
the Mini Moldorm while trying to avoid the Sparks, then open the chest to get 
a Key. Now, go left into the next room and defeat the Mini Moldorm to make 
another chest appear. Open it to get 20 rupees. Now, go up into the next room. 
Here, defeat the Keese, then activate the Blade Trap and stand back. As it 
retracts, run past and unlock the door, then enter the next room. Here, go 
right, then up and around the blocks while trying to avoid the small Gels and 
Sparks. Then, go back left and to a closed door; you'll see a lone block 
nearby. Push it in any direction to unlock the door. Now, enter the next room, 
where you'll encounter 2 Spiked Beetles. Flip them over with your shield, and 
then defeat them with your sword to make a staircase appear. Go down the steps 
into the basement area, then go down and left while defeating the Goombas 
along the way. Keep going left, then up the ladder at the end to enter a new 
room. Here, go up the hallway until you reach the room with the Blade Traps. 
Activate them, then run past when they return to where they were, and then 
open the chest to get Roc's Feather.

Now, get past the Blade Traps and leave the room. Use the feather to take the 
Winged Heart while going down the hall so you can get all your hearts filled! 
Continue down to the steps, and then go right through the basement again. When 
you emerge in the other room again, go right into the next room. Here, simply 
jump over the pit and go down into the next room. Here, avoid the Blade Trap 
and Keese and continue down to the following room. In that room, go right into 
the following room, then in that room, take the path above the block to the 
next room. Then, go right and up into the next room. Jump across the pit and 
walk into the block with a keyhole on it to make it disappear, then go up the 
steps and left to the next room. There, open the chest to get the Nightmare 
Key. Now, backtrack a few rooms back to the room with the Mini Moldorm and the 
Sparks then take the lower path right to the next room. Here, go right and 
unlock the door, then enter the next room. Here, go up into the next room and 
defeat the Three-of-a-Kind enemies to make a chest appear. Open it to get the 
Stone Beak. Now, leave the room, then jump over the pit to the right and enter 
the next room to fight the Rolling Bones mini-boss. After you beat it, take 
the Fairy and go up to the next room. Avoid the Blade Traps here and make your 
way to the other side of the room, then use the Nightmare Key to unlock the 
door, then enter that room to enter the lair of Moldorm, the Tail Cave boss. 
Read the Bosses section of this guide for help on beating it. After you beat 
it, take the Heart Container, then go up into the next room and claim the Full 
Moon Cello!

After you get warped back outside the Tail Cave, go left to the next screen 
and the owl will be there waiting. It'll tell you that you need to collect all 
the instruments and that you should head to Goponga Swamp. After it leaves, go 
up another screen and hop over the hole in the ground, then continue left. 
Keep going left until you see the path going north, and then follow it to the 
next scene only to be stopped by those 2 kids! They'll tell you that BowWow, 
Madam MeowMeow's chained dog, was kidnapped by a gang of Moblins! After they 
stop talking, continue north all the way into the Mysterious Forest. Get 
through the forest all the way to the screen where a Heart Piece is on a 
platform surrounded by a bunch of pits. Jump over a pit, take the Heart Piece, 
then jump over the upper pit and continue up the next area. Here, go up and 
right to the following screen. You'll see a cave there; enter it. Defeat the 
lone Moblin in the first room, then go up to the next room and beat some more 
Moblins. After you beat them, go right into the next room to fight the King 
Moblin. Beat it by dodging its arrows until it charges at you. Move out of the 
way so it crashes into the wall, then while it's dazed, hit it with your 
sword. Repeat that process until it's defeated, then go to the last room to 
free BowWow; just walk up to the rock it's chained on to free it. Now, get out 
of the cave and go back left and down into the forest. Go west through the 
forest to the chest where the Tail Key was, then cut the bushes around it and 
take the path left. Follow it left, up, then back to the right to the Goponga 
Swamp.

Goponga Swamp
-------------

When you arrive by the swamp, go up to the next screen. Have BowWow eat the 
Goponga Flowers, then continue right to the next area. Next, go right, but 
take the last path going down to the next screen. BowWow will automatically 
eat the large Goponga Flower there! Then, go right and open the chest to get 
50 rupees. Now, go back around to the room with the large Goponga Flower and 
take the upper-right path this time. Have BowWow eat some of the flowers 
blocking access to the cave there. Then, enter the cave, which is the Bottle 
Grotto (Level 2).

Bottle Grotto
-------------

When you enter this dungeon, just go straight up to the next room. Here, the 
room is darkened and the doors are locked. To light them and open the doors, 
go up the steps and sprinkle Magic Powder in both of the lanterns. They'll 
light up and open the door, then go right and into the next room. In this 
room, defeat the 2 Stalfos and take the Key that appears after you beat them. 
Use the key to open the door, then go down into the next room. In this room, 
beat the Mask-Mimic as described in the Enemies section of this guide to make 
a chest appear. Open it to get the Compass, then exit the room and once in the 
previous room, go right into the following room. Here, hit the Crystal Switch 
with your sword, and then go down into the next room. In this room, beat the 
Sword Stalfos if you want, then hit the Crystal Switch and open the chest to 
get a Key. Now, stand on the lowered block platform right next to the switch, 
and then hit the switch again to raise them. Now, jump right onto the other 
raised blocks, and then continue to the next room. Here, jump across the pits 
while making your way to the switch as well as the Crystal Switch on the other 
side. Stand on the switch to make a chest appear; open it to get another Key. 
Then, go left and up into the next room. Here, beat both the Mask-Mimics with 
your Spinning Sword Attack to make a key appear. Now, go back down to the 
Crystal Switch in the previous room and hit it. Then, jump back across the 
pits back left and into the next room. Hit the switch there and then go up 
into the following room. Here, just go right into the other room and take the 
Key there. Now, backtrack all the way back to the room where you fought those 
2 Mask-Mimics, but you have to remember that you have to hit the right Crystal 
Switches like before to get there! When you get there, go right into the next 
room. Here, beat the 2 Spiked Beetles if you want, then unlock the door and 
enter the next room.

In this room, push the 2 blocks together to make steps appear; go down them 
into the side-view area. Here, ride the platform to the other side, then jump 
off and continue to the next half. Here, jump on the platform when it's low 
enough, then ride it to the top and go up the ladder to the next room. This 
room is darkened, but you shouldn't have trouble seeing the floor if you're 
playing this with the GB Color unit. Jump onto the middle platform and jump up 
and take the Winged Hearts. Then, go up and through the one-way door into a 
room where you must fight the Hinox! Just keep attacking it with your sword 
until it's defeated; after you beat it, take the Fairy and go right to the 
next room. Here, just go right and up while avoiding the Keese, then go up 
into the next room. In this room, make your way to the chest while avoiding 
the Keese and the Vacuum Mouth, then open it to get the Map. Now, go up into 
the next room. There, beat the Keese and take the Winged Magic Powder, then 
open the chest to get 20 rupees. Then, unlock the door to the left and enter 
that room. Here, light a lantern with some powder, and then beat the Boo 
Buddies to make another chest appear. Open it to get the Power Bracelet, 
another really useful item! Now, leave the room and lift up the pots behind 
the chest, then continue to the next room. In this room, go right and hit the 
Crystal Switch, then stand on the lowered block in the middle, then hit the 
switch again to lower the other ones. Then, stand on the lowered blocks to the 
right and hit the switch again to raise them while you're standing on them. 
Open the chest nearby to get a Key. Then, continue right to the next room; 
there, just keep going to the room after it. In this room, just go right and 
down into the next room.

To get the Nightmare Key, you must defeat the 3 enemies here in the exact 
order I tell you here, otherwise you won't get it. First, push the blocks 
around so you can hit the Pols Voice surrounded by blocks. Defeat the Pols 
Voice by throwing a pot at it. Then, defeat the Keese in the lower-right 
corner of the room. Finally, beat the Shrouded Stalfos and a chest should 
appear. Open it to get the Nightmare Key. Now, leave the room and unlock the 
door with a key, then enter that room. Beat the Pols Voices and the Gel by 
throwing pots at them, then go down the steps that appear. In the first scene, 
just ride down the stone elevator, then go left to the next room. Here, pick 
up a pot, then climb the ladder and stand on the next elevator. It'll weigh 
down this trap elevator, allowing you to go down it! Then, go left and up the 
elevator to the next room. In this room, go down and around, then jump across 
the pits to the door, and then use the Nightmare Key to open it. Then, enter 
the room where the boss, the Genie. Read the Bosses section of this guide for 
information on beating it. After you beat it, take the Heart Container, then 
go to the next room and take the Conch Horn!

After you are brought back outside the Bottle Grotto, have BowWow eat a 
passageway through the flowers, then go down to the next screen. Then, go down 
and use the Power Bracelet to lift up the 2 stones, then continue south to the 
next screen. Jump over the pits, and then continue south, then east to the 
Witch's Hut. Jump over the pit there, then go south some more until you reach 
another rock that you must lift up. Lift it up, and then go down until you 
reach the path. Take it west and lift another rock and cut down a bush, then 
enter Mabe Village again.

Mabe Village
------------

When you enter Mabe Village from the east, go west, then south and west again 
to Madam MeowMeow's House. Go inside and talk to her and she'll thank you for 
taking care of BowWow, then give you a kiss, heh.. Now, leave the house and 
BowWow will once again be chained outside to its post. Now, you should have 
enough rupees on you to buy the Shovel by now, so it's time to head to the 
Shop. Go in and buy the Shovel (it would help if you did the Money Saving 
Trick here). Then, buy some Bombs as well. Then, leave the shop and head east 
to the next screen and cut down the bushes and lift up the rocks. Then, 
continue right into Ukuku Prairie.

Ukuku Prairie
-------------

From the start of this large, open area, go right along the path until you 
reach the warp. From there, go south a few screens, past the keyhole for the 
Key Cavern, then go right 1 screen. Next, continue down until you reach a 
building. Go inside and talk to the guy, whose name is Richard. He'll give you 
the key for that keyhole you passed if you go to Kanalet Castle and retrieve 
the 5 Golden Leaves for him. Agree to help him, then leave the villa and 
continue east. When the path turns, follow it north, and then follow it right 
one screen. Continue up the path going north until you reach the Telephone 
Booth. From there, go right one screen, then up one and you'll be at the gate 
of Kanalet Castle. Since the gate's up, go right and you'll meet Kiki the 
Monkey. You must have already gotten the Bananas from the Trading Process in 
order to continue. Give Kiki the Bananas and it'll call its monkey friends to 
make a bridge to cross the small stream. Take the Stick they leave behind, 
then continue up across the bridge and into the next scene. Keep going up 
until you reach another Telephone Booth, then go left and you'll see a lone 
bush there. Cut it down, and then go descend the stairs there. In that side-
view area beat the Goombas, then continue left. Jump over the 2 spike pits 
with Roc's Feather, then climb the ladder and you'll be inside the walls of 
Kanalet Castle!

Kanalet Castle
--------------

Once you're inside the castle's walls, your job is to find the 5 Golden 
Leaves. First, head right and defeat the Soldier there. Then, go down to the 
next area and you'll see 6 holes in the ground and the Mad Bomber randomly 
pops out of them. Hit the bomber 4 times to make him give up the first Golden 
Leaf. Next, go down and beat a couple more Soldiers, then go left a couple 
screens. Defeat another Soldier, then go up one screen and beat yet another 
Soldier. Then, lift up a rock and throw it at the tree the Crow is sitting in. 
That'll make it fly out after you; hit it with your sword a couple times to 
beat it and get the 2nd Leaf. Now, go back down and right and you'll see an 
entrance into the castle; go in it and explore the inside of the castle. Once 
inside, take the hallway left to the next room. Here, defeat the Gel and 2 
sword-less Soldiers to make the next Golden Leaf appear. Take it, then go up 
to the next room. Avoid the Soldiers here and go right to the following room. 
Defeat the Keese and sword-less Soldier, then stand on the switch there to 
lower the gate in front of the castle, then go up the nearby steps and go 
left. Go left and up the stairs to the next floor. There, go down the steps in 
front of you and put a bomb in front of the left wall statue. It'll explode 
and a Soldier will come out so watch out! Beat the Soldier to get the 4th 
Leaf. Now, go up the steps and go right, then down. Next, go left and down and 
exit the castle. Back outside, go right and reenter the castle through the 
other doorway. Pick up a pot here and throw it at the closed door to open it. 
Go in that room and fight the Knight mini-boss. After you beat it, take the 
final Leaf and exit the room and go outside again. Reenter the other doorway 
and get through the castle all the way back to the first floor. Then, continue 
through until you're completely outside the castle with the task you were sent 
there for accomplished!

From the castle, go south and across the now lowered gate. Then, continue 
south and left with the path, past the Phone Booth, then south some more. Keep 
going down and follow the path south util it ends, then continue down and left 
to Richard's Villa. Give him the Golden Leaves and he'll step aside; push the 
dresser to reveal a hidden stairway. Go down it, then take the path up and 
left and push the rock into the pit, then open the chest to get a Secret 
Seashell. Then, go back and take the right path up and go up the steps at the 
end to be brought up to a field behind the villa. Please refer to the map, 
also at GameFAQs, for help getting through the "maze" of bushes. After you get 
to the other side by the owl statue, cut down the bush in front of it and use 
the Shovel to dig where the bush was. Take the Slime Key that you dig up, then 
get back around through the bush maze and back through the cave into Richard's 
Villa. After you leave the villa, follow the path up and left, then up again. 
You should see a keyhole there; go up to it and your key will automatically be 
put in and the gate will open. To get inside this dungeon, go back south to 
Richard's Villa, then east and north again. When you're able to go left 
towards the water, go left and down along the left side of the trees to the 
next screen. Here, jump onto the island to the left and go left to the next 
screen. Jump across a couple more islands and continue left to the following 
screen. Here, go into the now open cave to enter the Key Cavern, also known as 
Level 3.

Key Cavern
----------

When you enter this dungeon, lift up a pot on either side of you and throw it 
at the closed door to open it. Go through that door to the next room. In this 
room, defeat the enemies to make a chest appear. Open it to get a Key. Then, 
take the path north of the chest (the right path) to the next room. Walk up 
through this room and beat the Gels that appear. Open the chest if you want to 
fight another Gel, otherwise don't touch the chest and continue up to the next 
room. In this room, either defeat or ignore the 2 Stalfos because beating them 
won't do anything because you can't reach the small Gel until later in this 
level. Then, go up into the next room. Here, just run to the stairs and go 
down them to the next floor. Here, defeat the Gels here if you want, then use 
the Key to open the south door, then go into that room. There, defeat the 
Pairodd, the Shrouded Stalfos, and a couple of Gels to make a Key appear. Take 
the Key as it moves along the moving floor. Then, go back up to the previous 
room and open the west door. Here, beat the Pairodds and a couple more Gels to 
make another Key appear. Take it and the Winged Hearts if you need the health, 
then go back right to the middle room. Now, unlock the north door and go into 
that room. Defeat the Stalfos and the Shrouded Stalfos to make another Key 
appear. Take it, then go down to the previous room. Go right and unlock that 
door, then go around the room while trying to avoid the Pairodd and Keese, 
then go up the steps at the end. In the next room, go around this room and 
beat all the Gels that come out of the ground to make a Key appear. Take the 
Key and go up into the next room. Here, simply go left to the following room 
and defeat all the Gels there to open the doors. Go into the north room to 
fight the Dodongo Snakes! To beat them quickly, defeat one of them, then go up 
the steps at the bottom of the screen and go down to the next room. Then, go 
back up and the one you didn't kill will be dead! After you beat them and the 
warp appear, go right into the next room and go around until you can't 
anymore. Then, push the blocks around to make a path, then open the chest to 
get the Pegasus Boots!

Now, take the nearby Winged Hearts if you want, then use the Pegasus Boots and 
the Sword to ram through the crystal-like obstacles. Then, push the block at 
the end and go down to the next room. In this room, bomb the right wall 
between the 2 candles, then go right through the hole to the next room. In 
this room, use the Pegasus Boots and Roc's Feather to jump across the pit, 
then go up the steps and to the next room. Here, go up and jump across the 
smaller pit, then open the chest to get the Nightmare Key. Next, jump off the 
ledge and go up to the next room. Here, beat the Bombites that count down then 
explode as well as the Gels, then go left to the next room. Here, beat the 
Shrouded Stalfos and the Gels. Also, open the chest to get the Compass. Then, 
bomb the lower half of the left wall to make a hole in it, then go through 
that hole to the next room. Here, beat the Bombites to make a Key appear. Take 
it, then backtrack a few rooms back to the room where you got the Nightmare 
Key on the higher ledge. There, go left into the next room, then go down to 
the following room. Next, go left and defeat the Gels there, then go through 
the left door this time to the next room. Here, defeat the Pairodds and Gels, 
then take the Key that appears. Next, go up through the one-way door into the 
next room. Beat the Gels and Stalfos to make a chest appear. Now, go through 
the next one-way door to the following room. In this room, beat the Bombites 
and Sword Stalfos, then lift up and throw away a pot and take the Winged 
Bombs. Then, go around and up the steps, then go down to the next room. Here, 
open the chest to get 50 rupees, then go down to the following room. Just go 
right, then down the steps and push the block away, then go through the north 
door to the warp that appeared after you beat the Dodongo Snakes; go in the 
warp to reach the level's entrance again. Here, go right into the room there. 
Wait until the Vacuum Mouth pauses, and then use the Pegasus Boots and Roc's 
Feather to get to the other side of the room quickly. Then, beat the trap and 
open the chest to get a Key.

Now, leave the room and throw a pot at the north door to open it, then enter 
the next room. This time, take the left path up through the next couple of 
rooms. Run through the crystals with the boots, and then in the following 
room, beat the small Gel. Now, backtrack to the room with the Bombites and 
take the right path up. When you get to the room with the Stalfos, beat them 
and open the chest that appears to get 200 rupees! Now, backtrack again to the 
dungeon's entrance and take the warp to the Dodongo Snakes room. Go down out 
of the room, and then go around and up, unlocking all the keyhole blocks along 
the way. At the end, go down the steps and go right. Use the Pegasus Boots to 
ram the Mega Thwomp, then continue right to the next part. Here, use the boots 
and Roc's Feather to jump across the spike pit, then grab onto the ladder by 
the pipe. Then, go up it and down the other ladder to the next room. In this 
room, defeat the Pairodds with help from your Pegasus Boots and sword. Take 
the Winged Hearts if needed, then go to the next room. Ignore the Keese and 
unlock the north door with the Nightmare Key to enter the boss's room. After 
it taunts you from its hiding place, ram the wall to shake it off the ceiling 
and make it come down. Read the Bosses section of this guide for information 
on beating the Slime Eyes. After you beat them, take the Heart Container and 
go up into the next room and take the Sea Lily's Bell, the third Instrument!

After you get warped back outside again, go right one screen and the owl will 
fly in again. It'll tell you to head towards the Yarna Desert. After it 
leaves, continue right across the islands, then go north and east. Continue 
going north, and then go east until the path splits. Take the path going south 
and continue south 2 screens, then go east. Here, you should see a bush at the 
right half of the scene; cut down the bush and go down the steps into a 
cavern. Get through it while avoiding the Sharks and using the Pegasus Boots 
to get through the crystals, then take the steps up to the outside. From 
there, go south a few more screens, then go east the first chance you get and 
enter the Animal Village.

Animal Village
--------------

When you enter the Animal Village, go right one screen and down one. You'll 
see a building there; go inside and meet Chef Bear. Talk to him and he'll tell 
you about the sleeping walrus by the entrance to the desert and Marin is the 
only one who can wake it! Now, leave here and go left a screen, then go south 
and east to the walrus. Talk to it, then backtrack until you're in the village 
again, and then go back to Chef Bear's place. From there, go down 1 screen, 
then left 1 and jump into the warp to be brought to the entrance to Mabe 
Village.

When you land, go left and lift the stones out of the way to enter the 
village. Then, go left a screen and up one, then lift the stones out of the 
way and enter the building, the Dream Shrine.

Dream Shrine
------------

Inside the Dream Shrine, go into the bed and you'll be warped into the Dream 
Shrine itself. There, use your sword and Pegasus Boots to dash through all the 
Arm Mimics as you make your way all the way around the shrine. When you reach 
the first set of steps, go up them and up the next set, and then open the 
chest at the next screen to get 100 rupees. Then, go back down and ram through 
the crystal and go up the other steps. Open the chest to get the Ocarina. Now, 
go back down one set of steps and jump off the ledge and exit the dream and 
wake up. Then just exit the Dream Shrine with your new item!

From the Dream Shrine, head south a couple of screens, then head west all the 
way to the well. Then, go south to the Toronbo Shores area. From there, head 
south all the way to the scene where you reach the Octoroks. From that point, 
go east for a while until you finally reach a scene with a treasure chest and 
a couple of rocks blocking your access. Go south from there to the beach and 
you'll find Marin! You and Marin will sit there and talk for a little bit by 
the shore. After a while, she'll figure out that you're there because the 
walrus needs her. Then, she'll come with you until you reach the walrus! Now, 
get back to Mabe Village by going west and north along the shore areas. When 
you get to the village, continue east and north, past the shop, then lift up 
the stones and head out to Ukuku Prairie. Next, go east another screen and 
jump back into the warp to be brought back to a pond right next to the Animal 
Village. From the warp, go east, then up the steps into the Animal Village. 
From there, go west and south out of the village again, then continue east to 
the walrus. Simply walk up to it and say yes when Marin asks if she should 
wake it, then she'll sing. It'll wake up and fall into the sea, allowing you 
access to the desert! A rabbit will appear and Marin will tell you that she'll 
be at the Animal Village if you need her. Now, just go east into the Yarna 
Desert.

Yarna Desert
------------

Upon entering the desert, go north until you reach the quicksand area. The 
Lanmola will them emerge and you'll have to fight it. Slash it with your sword 
whenever it jumps out of the sand until it's defeated. After you beat it, take 
the Angler Key it leaves behind and you'll automatically sink into the 
quicksand into a cave below. Go right through the cave, then up the steps at 
the end to get back outside again. From the cave exit, go left to the 
quicksand area again. Now, go south one screen. Take the left route south so 
you're on the higher ledge, and then continue south. At the next scene, the 
owl will appear and talk to you about where the next dungeon is. After it 
leaves, go down and left, then jump off the ledge and go west.

Go left another screen, then up a couple into the Animal Village again. Talk 
to Marin and she'll compliment you about your new Ocarina and she'll teach you 
a song, "The Ballad of the Wind Fish". It'll be song "1" on your Ocarina if 
you want to play it again. Now, go right a screen, then down to the small pond 
south of the village. Then, go left into the warp to be brought back to Ukuku 
Prairie just outside Mabe Village. When you land, go up a screen and up the 
steps, then lift up the stone and continue to the following screen. Now, 
continue north while lifting any stones along the way until you can't go 
north, but east or west. Take the path east and lift up the stones there, then 
go up to the next screen. Next, go left a screen and take the path there up 
another screen. There, lift up the stones in your way and take the higher 
route east to the Eastern Tal Tal Mountains region.

Eastern Tal Tal Mountains
-------------------------

Now, keep going east all the way to the water area, then lift the stone there 
and continue right one more screen. Then, go down the steps to the scene at 
the bottom. Then, take the path up alongside the steps you just descended then 
go right until you reach the keyhole. Walk up to it and the Angler Key will go 
in and reveal the dungeon in the waterfall. At this point, go back west to the 
steps again and climb up them, then continue left and lift up the stone in the 
way. Then, continue along the path going west until you reach another set of 
stairs; go up them. Then, lift the stones in the way and enter the cave there. 
Get through this room while avoiding the Keese and Gels, as well as the 
Hardhat Beetle there, then push the stones around at the end and go down the 
steps to the next room. In the next room, go right all the way to the steps 
and go up then to the next room. Here, go down and right and you'll see an 
exit to the outside. Once outside, open the chest to get 50 rupees, then go 
back into the cave. Now, dash through the crystals with the boots, then go out 
the other exit to the outside. Now, go right a screen, then down the steps and 
continue east. Keep going until you reach a dry area with a ledge you can jump 
off of. Drop off the cliff and you'll land right in front of the next dungeon, 
Angler's Tunnel. Then, just go inside the Level 4 dungeon!

Angler's Tunnel
---------------

When you enter the Angler's Tunnel, go up into the following room. Here, 
defeat the Spiked Beetles and the Gel to open the east door, and then go right 
to the next room. Here, beat the Spiked Beetles and a Gel to open the south 
and west doors. Then, open the chest to get the Compass. Next, go down into 
the south room. Here, get across the room and jump over the deep sections of 
water while avoiding the Water Tektites. Cut down the crystal-like things, 
then open the chest to get a Key. Then, go back up and leave the room. Then, 
go back left a couple rooms, then up the steps and right to the next room. 
Continue right to the following room, then go down the steps and open the 
chest to get the Stone Beak. Now, go back up the steps and to the previous 
room. Next, go up through the next couple of rooms, and then go right. Then, 
go up and open the chest there to get the Map. Then, go down the steps and use 
the Pegasus Boots and Roc's Feather to jump across the pit, then go right to 
the next room. Here, bomb the cracked block, and then open the push the solid 
block into the water. Next, open the chest to get a Key. Next, go up to the 
next room. Avoid the Peahats and Water Tektites here, then continue up to the 
following room. Here, destroy the cracked block with a bomb, then open the 
next chest to get another Key. Then, jump over the small area of deep water to 
the left and grab the Winged Hearts in the air, then go back across and leave 
the room. Go back down through this room to the next one, and then go left 
into the following room. Now, get back across the pit and go up the steps, 
then go left to the next room. Now, continue south and west until you reach 
the room with the Gel and Spiked Beetles. Beat them and go right into the next 
room. Then, just go right through that room and unlock the right door and 
enter the following room. In the following room, get around that room and 
unlock the door at the end with your Key and enter the next room.

In this room, just run straight through and into the following room. Here, 
beat the Gels, then use the boots and feather to jump across the pit to the 
north platform and continue up to the next room. Here, use the last key you 
have to make the keyhole block disappear. Then, push the block behind it 
upward, and then go left to the next room. Here, just avoid the Gels for now 
and head down through the next couple rooms. Jump across the deep waters, then 
go left one room, then go left a couple rooms while staying along the shallow 
areas. Then, go up another couple rooms while avoiding the Peahats and Sword 
Stalfos. In the room above the one with the Peahats, open the chest if you 
want to fight another Gel, then continue up to the following room. In this 
room, just avoid the Water Tektites, then go right to the next room. In this 
room, just open the chest to get a Key. Now, backtrack through quite a few 
rooms until you reach the room with the 2 Gels and a locked door. Unlock that 
door and enter the room to fight the Cue Ball mini-boss. After you beat it, 
take the Fairy if you need it, then go up into the next room. Here, go in the 
room and wait for the blocks to lock you in the room, then pull the switch in 
the upper-right corner of the room using the Power Bracelet. After you pull it 
all the way back, quickly let go and get through the west exit before the 
blocks close again and into the next room. Here, beat the Gels, then go up the 
steps and open the chest to get the Flippers! Then, go down into the next 
room. Here, step on the tiles in the order they're flashing to open the door 
you just came through. Remember that pattern for another part of the level! 
Now, go down into the next room. Here, just go down and swim in the deep water 
right to the following room. In this room, beat the Gels to make a Key fall 
through the hole to the floor below. Now, go right to the next room and just 
get past the enemies and go down the stairs.

In the basement, ride the platform across the spiked pit, and then go left 
into the next room. Dive into the water here and take the Key at the bottom of 
the pool. Then, get out and go back right the way you came and up the ladder 
again. Now, go left a couple rooms, then in the second room, push the block 
out of the way and continue left to the next room. Here, defeat the Water 
Tektites, and then stand on each of the 5 tiles in the order they were 
flashing in the room after you've acquired the Flippers. After you do that, 
stairs will appear; go down them. In the basement, walk under the large Spiked 
Thwomp so it falls, then quickly walk back to avoid getting crushed. Then, as 
it goes back up, run left to the next screen. There, assign the Pegasus Boots 
and Roc's Feather on both buttons, then dash left and jump onto the ladder so 
the other Spiked Thwomp falls. Then, climb the ladder and jump on the Thwomp 
on its way up, then jump to the left ledge and go up the ladder to the next 
room. In this room, go down to the following room, and open the chest to get 
the Nightmare Key. Now, go back to the previous screen and drop off the ledge 
and go right to the next room. Here, swim across through the deep water to the 
small platform with the switch on it. Stand on the switch to open the door, 
then go up to the next room. In this room, take the Winged Hearts, then use 
the Key on the keyhole block there to make it vanish, then go up and left, 
then down the steps. In the entire basement area, just go left while defeating 
the Cheep Cheeps if you want, then go up the ladder at the end into a new 
room. Here, just go left to the following room and push the block in front of 
you forward. Then, defeat the Gels if you want then go up and open the door 
with the Nightmare Key. In the next room, just go down the steps and into 
another watery area. In this room, just dive into the water and go down to 
meet the Angler Fish boss! Read the Bosses section for help on beating it. 
After you beat it, take the Heart Container and go up out of the water and go 
up the ladders to the room above. Now, just go north into the next room and 
take the Surf Harp!

After you get warped back outside of the Angler's Tunnel, go into the deep 
water with the Flippers and swim left one screen and enter the cave there. 
Swim up to the large fish there and when it asks if you have an Ocarina, say 
yes and it'll teach you a new song, "Manbo's Mambo". This will be song #2 on 
your Ocarina. After you learn it, go left out of the cave and swim right a 
screen and go down the steps in front of the last dungeon. Get through the 
cave and push the stone into the pit, then jump over it and go up the steps to 
reappear outside on dry land. Now, go left one screen and go up into the warp. 
When you arrive by Animal Village, go right one screen and a ghost will appear 
and follow you around. To help it out, go up and left through the village, 
then take the northwest exit. Now, continue south until you can head west. At 
that point, go left and up onto the wooden bridge. Then, jump off the right 
end into the water and swim north one screen. Then, swim west a couple screens 
while passing by the next dungeon, then climb up the ladder one screen to the 
left of it. Next, go south 2 screens, then left one. Use the Pegasus Boots and 
Roc's Feather to jump over the pit, then continue left to the House by the 
Bay. Go inside the house and the ghost will look around for a moment, then ask 
to be taken to its grave. To reach the grave, go up and left, then lift up the 
stones in the way. Now, continue west all the way across the shore area, then 
head north when you reach the end. Keep going up and around, then continue up 
to the well and a fork in the road. Go right through Mabe Village until you 
reach the shop; go inside it. Buy the Bow (you should have enough rupees by 
now) and use the Money Saving Trick in the Secrets section of this guide to 
save some money. Now, leave the shop and go east, then lift the stones up at 
the east exit to Ukuku Prairie. Go right and up, then lift another stone out 
of your way at the top of the steps, then go up a couple more screens to the 
scene with the Witch's Hut.

From there, jump over the pit and go left another screen, then lift up the 
stone and go down the steps to the following screen. Now, go left and up the 
other steps to reach the grave! Go up to it and the ghost will give you a hint 
about the contents of a pot in its house. Then, it'll disappear into the 
grave. Then, the owl will fly in. It'll tell you to go south to Martha's Bay 
and enter the Catfish's Maw. After it flies away, go south and around, then 
lift the stone and go east and jump the pit again. Then, go south and lift 
another stone out of the way, then go down the steps and down one screen. Jump 
into the warp, but when you arrive in the Tal Tal Mountain area, jump in again 
and you'll be appear by the Animal Village area. From there, go right one 
screen, then up one. Go left and up through the village, then left to exit the 
village. From there, go south until you're able to go west. At that point, go 
west one screen and up one to the wooden bridge. Now, you're in the Martha's 
Bay area.

Martha's Bay
------------

When you're on the bridge, jump off the right side, and then swim up one 
screen. Next, swim left another screen and you'll see the Catfish's Maw 
surrounded by rocks. You'll see an indent in the lower-left area of the rocks. 
Swim there, then dive in the water to enter an underwater area. Just swim down 
and right, then up at the other side and you'll emerge inside the rocky 
circle! Now, just swim into the Catfish's Maw, also known as Level 5.

Catfish's Maw
-------------

From the start of this dungeon, go left 2 rooms while avoiding the enemies in 
the 2nd room. In the 3rd room, defeat the 4 Keese and the Iron Mask to open 
the west door. Go through the door into the next room. In this room, open the 
chest to get the Compass, then avoid the enemies and go down the steps. Here, 
use Roc's Feather to jump from platform to platform quickly through the couple 
of rooms in the basement, then at the end, climb the ladder and enter the next 
room. In the next room, defeat the 4 Stalfos and cut down all the crystal-like 
things until the whole room is clear. Then, push the 2 blocks towards each 
other so it forms a square to make a Key appear. Take it, and then go back 
down the steps into the basement. Get through the side-scrolling areas by 
running to the right on the ground, then climb the ladder. Next, drop down to 
the lower area and climb the next ladder into the next room. Here, defeat the 
Iron Masks to open the door. Go through the door, then in the following room, 
use the Key on the north door and enter that room. In this room, just run 
upward through it while avoiding the enemies into the next room. There, defeat 
the 3 Stalfos to open the door, then go through it into the following room. In 
this room, you'll meet the Master Stalfos for the first time. Fight him by 
hitting him with your sword, then put a bomb on him to harm him. Continue that 
until he runs away. Then, continue right to the next room. Here, don't even 
waste your time opening the chest unless you want to see it's empty and Master 
Stalfos stole what was inside. Now, go up into the next room. In that room, 
push the middle block forward and go left into the next room. Then, turn 
around and go back into the previous room. Now, push the middle block to the 
right and go up into the next room. Then, go back down to the room you were 
just in and push the block downward. Then, stand on and activate the round 
switch to open the door. Now, go right into the following room. In this room, 
you'll have to fight Master Stalfos for the second time. Beat him like before 
until he flees, then leave the room.

Here, push the middle block to the left and go up into that room. Jump over 
the small pit and defeat the Hooded Stalfos and the Star, then continue up to 
the following room. There, defeat the Sword Stalfos and Star if you want, 
otherwise continue left to the next room. There, defeat the 2 Gels you can 
reach, then lift up the pot that's straight ahead in front of the open door, 
then stand in that corner to make another Gel appear. Beat it to open the 
door, then continue up to meeting #3 with Master Stalfos! Fight him until he 
runs, then continue left to the next room. Here, lift up the pots so you can 
enter the room, then defeat the Stalfos and open the chest to get the Map. 
Now, backtrack all the way to the room with the 5 blocks and the switch. 
There, push the middle block downward and go left to the next room. Then, re-
enter the room you just left and push the block to the right and go down to 
that room. There, go left into the next room. Now, go straight down through 
the rooms until you can either go left or right. Then, defeat the Keese and 
Iron Mask to open the west door; go into that room. There, go down the steps 
into the basement area. Get through this area like earlier in the level, then 
when you emerge in the next room, defeat the 3 Stalfos. Then, cut through the 
crystal-like objects and go left into the next room. Here, you'll fight Master 
Stalfos for the final time. Defeat him here, then take the Hookshot. Now, play 
Manbo's Mambo on your Ocarina to be warped to the entrance of the dungeon. 
Then, go left 2 rooms. In the room with the Keese and Iron Mask, go up and 
around the blocks, and then go right. Use the Hookshot on the chest, and then 
open it to get 200 rupees! Next, Hookshot back across the pit and go left into 
the next room. Then, go up into the following room. There, go left into the 
next room, then up into the room after it. Then, go left into the next room 
and use the Hookshot to cross the pits with Blade Traps guarding them. Then, 
go left into the following room. There, use the Hookshot to pull yourself to 
the chest, then open it to get a Key. Then, go down and right and exit the 
room, then cross the pits again with the Hookshot and continue to the next 
room. In that room, use the Hookshot on the small hook on the other side of 
the pit to stretch a bridge for you to walk across. Go up and into the next 
room.

Use the Key on the keyhole block, then go left into the room with the 2 
Gohmas! Read about them in the Mini-Bosses section of this guide for help on 
beating them. After you beat them and the warp appears, take the lower-right 
exit from the room and go down 2 rooms and right one. Then, continue up 2 
rooms, then right one and up one. You should be in the room with the blocks 
again. Push the center block upward and go left into that room. Get through 
this room, and then go up into a more watery room. Jump into the deep water 
and dive around in it until you go into a side-scrolling area. Swim down and 
left through this area while defeating the Bloobers, then swim up into the 
next room at the end. Here, use the Hookshot to pull the hook across, then 
walk across the bridge and open the chest to get the Nightmare Key. Then, go 
back around and down the steps into the watery area. Swim right through it and 
then emerge at the other end into the next room. There, go down 1 room and 1 
to the right into the room with the blocks. Here, push the block to the right 
and go up to the next room. Here, jump over the pit and go right, then jump 
into the corner where you're surrounded by pits. Then, use the Hookshot on the 
chest, and then open it to get 50 rupees. Next, go right into the next room 
and use the Hookshot to cross the pit. Then, open the chest to get a Key. Now, 
play Manbo's Mambo on the Ocarina to be warped to the level entrance. From 
there, walk into the warp to be brought to where you beat Gohma. Then, take 
the upper-right path to the next room, and then go down the steps to the 
basement. Climb down the ladder, and then go left to the next scene. Then, 
look to the north and use the Hookshot on the statue head to get pulled up to 
it. Then, go left and up the ladder into the next room. In this room, use the 
Key on the keyhole block to make it disappear, then continue up and around the 
blocks. Then, use the Hookshot on the blocks across the pit to get across, and 
then go left to the next room. Here, use the Nightmare Key to unlock the door, 
then enter the room to meet the boss, the Slime Eel. Read the Bosses section 
for information on beating it. After you beat it, take the Heart Container and 
enter the next room, then go up and take the Wind Marimba!

After you're back outside of the Catfish's Maw, swim down to the rocks, then 
left into the corner. Then, dive into the water to reach the underwater 
passageway. Swim down and left through it, then up at the end to resurface at 
the other side of the rocks! Now, go left around the small rocks, and then 
swim right to the next screen. Here, swim up 2 screens, and then go up the 
steps onto the land. Next, go right another screen, then up 2. Then, go right 
2 screens and the owl will fly in to have a word with you. It'll just tell you 
to head to the Southern Shrine before the northern Face Shrine, then fly off. 
After it leaves, continue right to the next screen. In that scene, cut down 
the bushes and lift up the stones in your way while either avoiding or 
defeating the Tektites. Then, continue right and down into the next area. 
Since this area is infested with Armos Knights, be sure to follow my 
directions EXACTLY as I say them in order to get through this area easily! 
Now, just go straight down to the next screen. Then, go right and defeat a 
couple of Gels in your way, then go down and around the turn, then continue 
left to the next screen. Here, go all the way left to the barrier, then go 
straight up and take out your shield. Hold it in front of you and walk into 
the statue to the left to bounce it out of your way. Now, just go left to the 
next screen. Go left and up to the next scene. There, stay to the left and 
defeat the Gels, then use the shield to move the Armos statue to the left. 
Then, go down to the next screen. Go down and left to the following screen. 
There, go down and left, then stand above the statue near the bottom of your 
screen, then walk into it with your shield up. Walk into it repeatedly until 
it moves, then go left and up and do the same for the other statue. Next, go 
right and up the steps to the next screen. Then, just go up into the southern 
shrine.

Southern Shrine
---------------

When you enter the southern shrine, go up into the next room and be prepared 
to fight the Armos Knight! Equip Roc's Feather on one button and the Bow & 
Arrows to the other and you'll be set to fight. Wait until it starts to move, 
then attack it. Beat it by shooting it repeatedly with your arrows. Jump with 
the feather when the knight jumps and stomps on the ground. After shooting it 
around 12 times, it'll be defeated and you'll get the Face Key! Since it's 
unnecessary to enter the following room, just go back down a couple rooms and 
back outside again.

From the shrine, go down the steps to the next screen. Now, use the 
information on getting to the shrine in reverse order to get back out of the 
Armos Statue maze. When you're at the first screen of the maze, go up to the 
next screen. Then, go left one screen and use the Power Bracelet to lift up 
the stones and head north to the next screen. There, lift up the single stone 
to the left and cut down some more bushes, then lift some more stones and 
continue left to the next screen. Here, go left and down the steps into the 
water and swim down to the following screen. There, swim around the island and 
go up the steps. Walk into the Armos Statue to the left to activate it, then 
kill it with an arrow. Now, take the arrow it leaves behind and go down the 
steps into a cave. Here, go left while avoiding the sharks and in the next 
scene, use the Hookshot on the stone on the other side of the pit to be pulled 
across. Once on the other side, go up the steps out of the cave. Next, go 
right and up to the next screen and walk right into the keyhole to use the 
Face Key to unlock the shrine! Now, go back down to the previous screen and up 
the steps. Then, go up and walk inside the Face Shrine (Level 6)!

Face Shrine
-----------

From the start of the dungeon, go up around the statues, then left into the 
next room. In this room, just run through and take the left path up to the 
following room. Here, defeat the Mini Moldorm if you want while avoiding the 
Spark moving around the room, otherwise continue upward to the next area. 
There, simply go left into the next room and defeat the Mask-Mimic there. Now, 
place a Bomb next to the crystal switch, and then stand behind the presently 
lowered block in the upper-right corner. When the bomb explodes and that block 
raises up, go up to the next room. In this room, place a Bomb in front of the 
right wall in between the lights to blow open a passageway. Take it into the 
next room. Here, sprinkle Magic Powder in a lantern to illuminate the room, 
then go around and kill all the Gels that pop out of the ground. After they 
are all killed, a stairway will appear; go down it. In the basement, go left 
and up the ladder and continue left through the next scene, then up the last 
ladder to the next area. In the room you emerge in, defeat the Mini Moldorm. 
Then, wait until the Wizzrobes appear and use the Exploding Arrows trick 
(Secrets section of this guide) to defeat them both quickly. When the door 
opens, go through to the next room. In this room, go up the left steps and 
open the chest to get the Level 2 Power Bracelet, which replaces your first 
one! Next, use the Bracelet to lift up the giant statues, then go up through 
the one-way door. In this room, defeat the Mask-Mimic again and hit the 
crystal switch with your sword. Now, place a bomb by the switch and stand 
behind the upper-left lowered block and wait. When the bomb explodes and the 
blocks rise and fall go up to the next room. Then in that room, lift up the 
pot in the corner to reveal a switch underneath it. Stand on it to open the 
west door, then go through to the following room.

In this room, use the Exploding Arrows trick again to beat the Wizzrobes 
without hitting the crystal switch in the corner). Open the chest that appears 
to get a Map, then go up to the next room. Now, take a pot to the right and 
throw it at the closed door to open it! Go up into the next room, then from 
there continue right to another room. In this room, defeat the Star and open 
the chest to get the Compass, then go up the steps and hit the crystal switch 
to the left. Now, go right and down to the next room, then go right through a 
couple more rooms until you can go up. In the room with the many lowered 
blocks, defeat the Wizzrobes to make a Key appear. Take it, and then backtrack 
a few rooms back to the room where you found the Compass. From there, go left 
to the next room and take a large statue with the Power Bracelet and throw it 
at the north door to open it. Go into that room. There, go up the steps and 
open the chest to get 100 rupees, then go up the steps behind it to go outside 
where you'll be on an island in the middle of the rapids! Open the chest to 
get a Seashell, then go back down into the dungeon. Once inside, play Manbo's 
Mambo on the Ocarina to be warped to the dungeon's entrance. Now, go right to 
the next room instead of left. Here, just get past the large statues and 
conveyor belt floors while avoiding the Blade Traps! Then, go right to the 
following room. In that room, avoid all the Flying Tiles that'll uproot from 
the floor, then go through the door after it opens to enter the next room. In 
the next room, take a statue and throw it at the east door to open it, then go 
to the next room. In that room, defeat the Wizzrobes like in other parts of 
this dungeon, then go through the upper-right door that opens after you beat 
them. In this room, go up and down the steps, and then go north to the next 
room. Continue through the next room to the room after it; open the chest in 
that room to get a Key.

Now, backtrack a few rooms to the room with a locked door. There, go up and 
use a Key on the locked door and go into the next room. There, defeat the Gels 
and their smaller counterparts while avoiding the torches' fireballs. Then, 
use a bomb in the middle of the north wall to blow a hole in it. Go through 
the hole into the next room, where you'll have to fight Smasher! Throw the orb 
at it numerous times to defeat it. After you beat it, take the Fairy and go up 
to the next room. In this room, lift up the large statue to the left and go 
down the steps there. Here, jump from platform to platform and go left to the 
next area. Then, jump from ladder to ladder and go up the last one to the room 
above. There, evade all the Flying Tiles, but be careful because there will be 
many holes in the floor! Take the Key after the tiles are gone, then get to 
the upper corner of the room and unlock the keyhole block, the go up to the 
next room. Here, go up and lift up the large statue, then throw it at the door 
to the left, then continue to the next room. In that room, lift up and throw 
away all the pots, then throw around the horseheads until they both stand up 
and the doors open. Go left into the next room; go down the steps in that room 
to the basement again. Use the Pegasus Boots to run all the way to the right 
to the other ladder so you don't get crushed by any Thwomps! Climb the ladder 
to enter the next room. In that room, play the song Marin taught you on the 
Ocarina to instantly kill all the Pols Voices and open the doors! Go down to 
the next room where you'll fight 2 Dodongo Snakes! Feed the, bombs until 
they're defeated, and then go left to the next room. In this room, use the 
Hookshot to cross the gap, then use the Key on the keyhole block, and then 
continue left and up to the next room.

Continue up to the following room, then in that room, take a pot and throw it 
at the chest to open it to get the Nightmare Key! Now, play Manbo's Mambo to 
get to the entrance, then walk through the warp to get to where you beat 
Smasher. From there, go up to the next room and lift up the left statue to 
reveal the stairs again. Go down the steps and get through the basement like 
before, then climb the ladder at the end to enter the next room. There, get 
across the floor before the tiles rise and go down into the next room. Try and 
get around the room when the Vacuum Mouth isn't going and defeat all the Gels. 
After you beat them, go right into the next room. In this room, push the block 
next to the wall forward, and then defeat the Wizzrobe. Now, go back left and 
use the Hookshot to grab onto the block with a ledge in front of it. When you 
reach the other side, push the block up and go into the following room. Here, 
sprinkle Magic Powder in the unlit lanterns to turn the Sparks into Fairies. 
Then, unlock the door with the Nightmare Key and go into the room to meet 
Faade! When it first appears, the room will shake and the tiles and pots will 
all fly towards you. Avoid them and the real fight will begin! Read the Bosses 
section of this guide for information on beating Faade. After you beat it, 
take the Heart Container and enter the last room to obtain the Coral Triangle!

When you're back outside again, go down the steps to the next screen. The owl 
will appear here and warn you that the monsters fear that the Wind Fish is 
going to awake, so they're getting more powerful to prevent that! After you 
listen to the owl and it leaves, continue down and jump off the ledge into the 
water. Then, swim left to the next screen. There, swim up to and walk up the 
steps out of the water. Next, go left to the next screen, and continue through 
it to the following screen. Here, go up to the next scene, then go left. Then, 
go down to the next screen and up the steps to the higher ledge. Walk left to 
the next scene and go down the steps on the other side, then go up to the 
following screen. Follow the path left, then down, then left again; you should 
now be in the scene with the warp. Now, go left yet another screen, then down 
2 screens. You should see a large pit. Use the Pegasus Boots combined with 
Roc's Feather to jump over it. Go up to the nearby sign and press A; it'll 
tell you to go down. So, follow it down into the Signpost Maze.

Signpost Maze
-------------

Since it takes a little while to navigate through the Signpost Maze, please 
consult my Signpost Maze Map, found exclusively at GameFAQs, to get through 
this area. After you get to the last sign and press A, a staircase will appear 
nearby. Take it into an underground chamber, and walk towards the large frog 
named Mamu (it resembles Wart from SMB2 for those of you who remember). It'll 
start talking to you and offer to play its song only if you pay it 300 rupees! 
Pay it, listen to the song, then after it's finished, you'll learn the Frog's 
Song of Soul (the 3rd song on your Ocarina)! Then, go back up the steps to the 
outside.

Now, go up 2 screens to the scene with the large pit. Jump over it like 
before, then continue up to the following screen. Lift up the stones, then cut 
down the bushes and go left back into Mabe Village. Go left to the scene with 
the Flying Rooster statue and stand in front of it. Then, walk straight up 
into it and it'll move, revealing a secret staircase! Go down the steps, then 
go up to the next part of the cave and go up the steps. Then, stand in front 
of the pile of bones and play the Frog's Song of Soul on the Ocarina. It'll 
revive the dead flying rooster from its bones! Now that you have the bird, 
walk back down and go up the steps out of the passageway. Back outside, play 
Manbo's Mambo on the Ocarina to warp up to Manbo's Pond, which just saved you 
a few minutes of walking all the way up there! Now, walk out of the pond and 
go right to the next screen. Then, lift up the stone blocking your path, and 
then continue up approximately 2 screens. Next, Go left 2 screens and defeat 
the 2 swordless Pig Warriors, then lift up the stones and go up and right to 
the next screen. Continue right 2 more screens, and then go up the steps on 
that screen to the following screen. Here, the owl will appear again and 
remind you to head east. After it flies away, lift up the stones in the way 
and enter the cave. Inside, go up and right while defeating the Hardhat Beetle 
and Keese along the way. In the second half of that room, defeat some Gels and 
push the large stones around to make a path to the steps. Then, go down the 
steps to the next room. Here, continue right and defeat more Keese and Gels 
then go up the steps at the end to the upper level again. Then, just go right 
and down then dash through the crystal structures with the boots and sword. 
Then, exit through the doorway at the end. Now, go right to the next screen, 
then go down the steps and continue right until you reach the long stairway 
heading upward. When you get there, go up the long set of steps, then go left 
across the bridge and continue for another couple screens and you'll see a 
cave; go inside the cave.

In the cave, go up and left into the next room. Then, get to the lower-left 
corner of the room, and then pick up the Rooster with the Power Bracelet and 
fly up and right over the pits. Now, push the button that the bracelet is 
assigned to again to drop back down and go up to the following room. Here, use 
the rooster again to fly over the large gap, then land on the small ledge and 
go left to the next room. Here, fly or jump over the small pit and go up the 
steps and claim the Bird Key! Now, backtrack out of the cave the same way you 
entered and go right a couple screens across the bridge. Then, go down the 
long set of stairs and continue swimming right to the next screen. Here, enter 
the cave you see. Inside this cave, go up and right while either avoiding or 
defeating the Sharks, then continue right to the following room. Next, 
continue right and out of the cave, then go right to the next screen and enter 
that cave. Inside, go up and right. Defeat all Gels and Keese along the way 
then continue right and down out of the cave. Once outside again, go left and 
enter the next cave. Here, go right and down the steps, then jump over the pit 
and go up the steps and continue right. Go right and down and defeat the Gels 
while trying your best to avoid the Hardhat Beetle, the go down to the next 
room. Use the Hookshot on the rock on the other side of the gap to get across, 
then go down and drop off the ledge and exit the cave. Now, go slightly right 
and up into another cave! Here, go up and defeat the Gels, then go up the 
steps in the second room. Next, knock the Hardhat Beetle into the pit, then go 
down and left and out of the cave. Now, go left to the next screen and lift up 
the stone directly in front of the keyhole. Then, walk into the keyhole to use 
the key and activate the tower. When it's finished rotating and the entrance 
appears, go up the steps and into the Eagle's Tower!

Eagle's Tower
-------------

From the start, go right to the next room. When you enter the room, activate 
the Blade Trap and step back so it doesn't hit you, then walk forward when it 
retracts. Use the feather to jump over the spikes, then continue straight 
right along the path, then jump more spikes and dodge the trap, and then enter 
the next room. Here, defeat the 2 Like Likes to make a Key appear. Take it and 
unlock the door, then go up into the next room. Then, just go straight forward 
and up the steps to the 2nd floor. In this room, go up into the following 
room. Walk up the steps and use the Power Bracelet to lift up the orb. Instead 
of tapping the button you equipped the bracelet with, keep it pressed in even 
after you're holding the orb. Now, go back down the steps and go to the lever 
to the right. Walk up to it and go backwards to pull it while holding the orb 
to make the blocks blocking the doorway move. Pull it until you can't any 
more, then quickly go left and to the next room. Here, throw the orb at the 
first pillar and defeat the Gels that pop out of the floor. Then, get next to 
the right wall and walk straight down, and then throw the orb to the other 
side of the barrier. Next, go around the barrier and stand in between where 
the 2 gaps meet, then jump diagonally down and right to the ledge with the 
orb, then pick it up and go to the next room. Here, throw the orb downward 
into the spikes, and then jump over the small pit. Put on the Power Bracelet 
and walk into the spikes and quickly take the orb and get out of the spikes! 
Then, throw the orb at the second pillar, then pick it up again and go down to 
the next room. Here, hit the crystal switch, and then throw the orb over the 
barrier. Now, play Manbo's Mambo on the Ocarina to warp to the dungeon's 
entrance, then go right a couple rooms, then up one. Go up the steps into the 
room on the second floor and open the now accessible chest to get the Mirror 
Shield! Now, go down and right and while standing on a lowered block, hit the 
crystal switch to raise them. Then, walk down to the next room. There, just go 
down and left to the following room.

In that room, defeat the Gels, then shoot an arrow at the crystal switch to 
activate it. Next, go up the stairs to the 3rd floor. Here, just take the path 
up to the next room, and then follow the path up and right into the following 
room. In this room, you'll have to beat the Grim Creeper mini-boss. Simply 
defeat the 6 Big Keese he summons and you'll beat him and make the warp 
appear. Now, go right and up to the next room. Here, push the 2 blocks in the 
middle of the room together (be careful on pushing the block to the right so 
the Spark doesn't hurt you) to make a chest appear. Open it to get the 
Nightmare Key! Now, backtrack a bunch of rooms all the way back downstairs to 
the room where you left the orb. Pick up the orb and go left to the next room. 
Here, drop the orb and beat the Three-of-a-Kinds to make a chest appear. Now, 
pick up the orb and continue to the next room. Throw the orb on the ground and 
fight the Hinox, then after you beat it, take the Key that appears, as well as 
the Fairy and the orb and go up to the next room. Here, just go up and through 
the one-way door into the next room. Here, throw the orb to the right corner 
and defeat the Anti-Fairy with a sprinkle of Magic Powder, then watch out for 
the flying tiles and the pits they make. After all the tiles are destroyed, 
jump over the pits and pick up the orb, then go right into the next room. 
Here, throw the orb at the third pillar. Then, push the block to the right 
into the pit and throw the orb across to the other side. Now, look at the 
south wall and you'll see 2 torches and part of the wall in between them; 
place a bomb there. When it explodes, go through the passage to the next room. 
Go straight down and do the same for the next wall. Then, go down into the 
next room. Here, use the Hookshot to hook onto the chest that appeared on the 
other side of the narrow gap, then open it to get ONE Bomb. Then, drop down 
the pit (don't worry; you won't get hurt) and you'll land on the floor below. 
When you land, head right through 2 rooms and up one, then go up the steps to 
the next floor. Here, go up to the next room with the lever. Pull it with the 
bracelet and run left to the next room.

Then, go down and jump over the part where the 2 pits meet, then go down 2 
more rooms to the room with the crystal switch. Hit the switch with your 
sword, then go back up to the previous room and take the left path up to the 
following room. Here, push the block up and go left into the next room. Pick 
up the orb and go back right and push the block out of the way. Then, go down 
2 rooms and throw the orb over the barrier again. Now, play Manbo's Mambo to 
warp to the entrance of the tower, then step into the warp to get to the 3rd 
floor. Then, go left and follow the path left and down to the next room and go 
down the steps there. In the next room, pick up the orb yet again and carry it 
left to the following room. There, throw it up across the narrow pit. Then, 
continue to the next room. Continue up through the next couple rooms, and 
avoid the tiles in the second room. Then, go right and down through the 
passages, then use the Hookshot to cross the narrow gap again. Next, pick up 
the orb with the bracelet and go up to the next room. There, throw it at the 
final pillar and you'll see a scene with the top floor collapsing onto the 
tower's 3rd floor. Now, play Manbo's Mambo and when you're back at the 
entrance, walk into the warp to be brought up to the 3rd floor. Go left into 
the new room and continue left to the following room. In this room, defeat the 
3 Goombas and open the Nightmare door with the Nightmare Key and go up into 
that room. Defeat a couple more Goombas, then go up the steps. Then, use the 
Hookshot on the block on the other ledge to get across, then defeat the Goomba 
and go down to the next room. Here, just go right into the following room and 
up the stairs to get outside. Then, climb the ladder up to the top of the 
tower and you'll meet the Evil Eagle, piloted by the Grim Creeper! Read the 
Bosses section of this guide for information on defeating Evil Eagle. After 
you beat it, take the Heart Container and climb back down the ladder and go 
back inside. Now, drop down to the lower ledge to the right and into the now 
open room to claim the Organ of Evening Calm!

Now that you're outside of the Eagle's Tower, which you just beat, walk 
straight down and fall off the edge of the cliff. You'll fall into a pit on 
the next screen, then land in an area of deep water at the bottom of the 
mountain range. Swim out of the cave and go down one screen, then go up the 
steps onto the dry land. Next, go left to the next screen, and then continue 
west all the way until you see another set of steps going upward. Go up those 
steps when you reach them, then go right and lift up the stone with the Power 
Bracelet. Then, defeat the Pig Warriors there and go up and left to the 
following screen. Next, go up the steps in this scene to the next screen. Now, 
lift up the stones there and enter the cave. Inside the cave, go up and right 
and defeat the Keese and knock the Hardhat Beetle into the pit, then go right 
to the next part of the room. There, push the stones around so you can get to 
the steps, then go down them to get into the next room. In this room, go right 
and defeat the Gels and Keese along the way then go up the steps at the end. 
Go right to the next room, then equip the Pegasus Boots and dash through the 
crystal things. Then, go down and out of the cave through the second exit like 
you've done on the way to Eagle's Tower. Back outside, go right to the next 
screen and go down the steps. Next, go right 3 screens to the area of deep 
water. Go into the water and go up the long set of steps to the following 
screen. Then, go left 2 screens across the bridge, then up the steps on the 
second screen. Now, continue left to the broken bridge. Use the Hookshot on 
the rock on the other side to be pulled over, then go to the next screen. 
Here, you'll find Marin on a bridge plank trapped there. Walk towards the edge 
and she'll tell you monsters trapped her there and she's scared of heights. 
Help her by standing on the upper section of the bridge and use the Hookshot 
on the rock on the other side; you'll grab Marin as you pass her.

When you reach the other side, she'll thank you and start to tell you 
something, but Tarin comes and ruins it! He'll call to her, then Marin will 
leave and the owl will fly in. It'll tell you about Marin singing the Ballad 
of the Wind Fish in front of the egg, then it'll let you know that the final 
instrument is to the west. After it flies away, go left to the next screen and 
cut down the bush and go down the steps that are revealed. Inside the cave, 
drop off the ledge and go left to the next room. Drop down to the lower area 
and go down the steps. In this room, simply go left to the next room where 
you'll find another large pit. Use the Hookshot on the rock on the other side 
to cross over the pit. Then, continue left to the next room, where you can 
defeat a couple of Keese and exit the cave, which will leave you in what is 
considered the Western Tal Tal Mountains.

Western Tal Tal Mountains
-------------------------

Now that you're in the western half of the mountain range, you're now going to 
deal with falling boulders, which shouldn't present a problem for you! Anyway, 
go left to the next screen while avoiding the boulders from above. Defeat a 
Mini Moldorm and go up the steps while avoiding the boulders, then continue 
right to the next screen. Here, avoid the boulders again and go right and up 
the steps to the next screen. There, just go left to the following screen. 
Here, defeat another Mini Moldorm and open the chest to get 50 rupees. Then, 
continue left across the bridge to the next screen. Drop off the ledge to the 
next screen, then go down and left and defeat the Like Like and Shrouded 
Stalfos. Then, go up to the crack in the wall and place a Bomb there; when it 
explodes and reveals a cave, go inside it. Inside the cave, go up to the next 
screen. Then, equip the Mirror Shield and hold it in front of you, then walk 
upward into the flames. The shield will reflect the flames so you can pass! 
When you have enough room, go left and up the steps out of the cave. Outside, 
defeat the Leever that appears in front of you, and then go left to the next 
screen. Go south to the screen below, and then go left to the following 
screen. Defeat the Like Like and a couple of Leevers, then continue left to 
the next screen. Defeat the Moblin and continue left once again and you'll see 
the Turtle Rock. Defeat the Crows sitting on its stone claws, and then stand 
in front of the head. Play the Frog's Song of Soul (#3 on the Ocarina) and 
it'll make the turtle's head come to life! When it extends its head, just hit 
it repeatedly with your sword to destroy it. When it disappears, go up and 
enter Turtle Rock, the 8th and final dungeon before the Egg.

Turtle Rock
-----------

From where you begin this dungeon, go straight up the hall to the following 
room. Here, shoot arrows at the Winged Demon to defeat it and open the locked 
doors, and then go left into the next room. In this room, defeat the Snake 
Ropes while avoiding the laser eye that shoots lasers at you. Then, go up 
through the now open door into the next room. Defeat the Hinox in this room 
like you have many times in the past dungeons, then take the small Fairy that 
appears and go left into the next room. In this room, you'll see a weird block 
in front of you; walk into it to get it moving. Let it go all the way left, 
then down until it stops, then walk along the path down into the next room. 
Here, jump over the small gap and avoid the Sparks, then open the chest to get 
50 rupees. Now, jump back over the gap and go left into the following room, 
where you'll fight the Rolling Bones mini-boss. Defeat it by jumping over the 
spiked log it pushes towards you then hit it repeatedly with your sword. After 
it's defeated and the doors open, go up into the next room. Use your bow and 
arrows here to defeat the Winged Demon flying around, then take the Key that 
falls from above. Now, play Manbo's Mambo to warp to the entrance of Turtle 
Rock. When you arrive there, go up to the following room and jump over to the 
platform almost completely surrounded by lava, then go up to the next room. 
Here, simply go right to the next room and you'll find another of those blocks 
that create tiles as it moves. Stand right behind it and push it to move, then 
let it go to the other side and stop. Then, walk across the new path and jump 
over the lava to the ledge to the left, then go up to the next room. Here, go 
left to the connecting room and go down the steps there into the basement. 
There, jump from ledge to ledge to the other side of the screen. Be sure to 
jump when the fireballs aren't coming up out of the lava; one way to avoid 
them is to jump as they drop into the lava again.

In the next area of this basement floor, jump and grab onto the small ladder, 
then go right along them while avoiding the Podoboos that come from the lava 
below. Climb the ladder at the end to enter the room above. There, lift up the 
pots throughout the room and throw them at the snake enemies. If you miss with 
the pots, just attack them with the sword. Open the chest in the room to get 
the Stone Beak, then go up to the next room. Here, you'll have to fight the 
mini-boss, Smasher. Defeat it by throwing the orb it throws around back at it. 
Repeat that process until it's defeated, then take the Fairy that appears and 
go left into the next room. Here, you'll find another one of those tile-making 
blocks and you have to push it around so it covers up ALL the gaps in the 
floor. Do that by pushing it left to start it up, then move it left 2 screens, 
then go up 1, left 1, up 1, left 1, up 1, left 2, down 1, right 2. Go down 1, 
right 1, down 1, right 1, down 1, right 1, down 1, right 1, up 1, right 1, 
down 1, and right 1. A Key will appear; take it. Now, play Manbo's Mambo to 
return to the dungeon's entrance. When you get there, go up to the next room 
and jump over the lava area, then continue up to the following room. Go right 
to the area with the tile-making block. Push that block upward to make it go, 
then let it go up 3 squares. Then, make it go right 2 squares, then make it go 
up one and it'll stop. Now, walk along this path you made; when you get to the 
blocks, push the one to the right into the lava, then continue up to the next 
room. Here, go up and use a Key on the keyhole block, then go right to the 
next room. Go right through this room and avoid the Winged Demon, then unlock 
the door with your Key and go into the next room. Here, use Roc's Feather to 
jump to the right so the Blade Traps don't get you, then lift up a pot to the 
right.

Then, go right and up and use the feather to jump over the path of the traps 
and go through the one-way door. In the next room, walk around and defeat 
every Gel that you find. After you beat them all, the north door will open. Go 
through that door into the following room. There, go up to the area with the 
cracked floor and defeat the Gibdos (mummies) while constantly moving around 
to avoid falling through the floor! Also, jump in the air and grab the Winged 
Powder and Hearts. Then, take the Key that appears and go around the blocks 
and go left into the next room. Here, just avoid the Dodongo Snakes and 
continue up and left into the following room. In this room, jump over the 
lava-filled gap and stand on the middle platform. Defeat the Gels that appear, 
then jump over the second gap to the left and beat a couple more Gels. Then, 
unlock the door with a Key and enter that room. In this room, go down and left 
around the barrier, then take the Winged Arrows by using the feather to help, 
then go left into the next room. Here, just go left and defeat the Snake 
Ropes, then go up the steps that lead outside of Turtle Rock. Outside, defeat 
a Mini Moldorm and a Crow, then climb the steps and take a Heart Piece. Then 
go back down the steps and go right across the bridge to the next scene. 
Defeat another Crow and continue right past the warp and to the next scene. 
Here, defeat a Shrouded Stalfos, and then go back inside the rock through the 
cave entrance you see. You'll be on a ledge above the "pit" of Dodongo Snakes. 
Beat them by placing a bomb, then picking it up. When a snake is moving upward 
straight towards you, throw the bomb down and it'll eat it and get injured. 
Repeat that process until both snakes are destroyed and the treasure chest 
appears. Open it to get a Key. Now, go left to the next room and drop off the 
high ledge. Then, continue left through the next couple of rooms until you're 
in the room with the Snake Ropes and Winged Demon.

From there, go down to the next room and take out the bow and arrows. Shoot an 
arrow at the Cyclops statue's eye to make a Key appear. Take it and go left 
into the next room. In this room, walk around and stand right next to the 
chest on its left side that is). Push the block in front of you downward, and 
then push the one to the right of you to the right. Now, open the chest to get 
a Key. Now, play Manbo's Mambo on the Ocarina to warp to the entrance of 
Turtle Rock. Once you get there, go up a couple of rooms, then go right one. 
You'll be in the room with the tile-making block. Push it upward to get it 
moving, then make it go up only one square, then let it go all the way to the 
right. When it stops, walk along the path and go right to the next room. 
There, go straight to the right wall and place a bomb there. When it explodes 
and another passageway opens, take it into that room and hit the crystal 
switch in that room. Then, play Manbo's Mambo again to warp to the level's 
entrance. Now that you're back at the entrance, go up 2 rooms and right one 
room. Push the tile block and make it move up 3 squares, right 2, and up one. 
Then, walk up the path and push the block in the way right into the lava. 
Then, continue to the next room. Next, go right 2 rooms, then up through the 
one-way door into the following room. Here, defeat some Gels, then bomb the 
left wall to make a passageway in the wall; go through it into the next room. 
Here, this room is very dark, but if you're playing Zelda DX on the GBC unit, 
you could see the floor just enough to avoid the pits. Go up to the wall, then 
jump left over the pit. Then, go down and defeat a couple of Gels and unlock 
the keyhole block with a Key, and then go into the next room. Here's another 
easy to navigate dark room; just go up and left and defeat a Snake Rope. Then, 
follow the path left into the next room.

Here, simply go left a couple steps, then up the steps and use the Key on the 
keyhole block. Then, go right to the next room. Here, go right and light a 
lantern with Magic Powder. Now that you can see, use the Hookshot on a block 
towards the bottom of the screen to be pulled to the other ledge. Then, use 
your last Key and go down the steps. In this section of the basement, wait 
until the platform moves as far to the left as possible, then jump onto it. 
Ride it to the right and jump over the small ledge halfway across the lava. 
Also, avoid the Podoboos that come out of the lava as well. Jump onto the 
ledge to the right and go right to the next room. Here, jump across the moving 
platforms, and then go up the ladder into the next room. In this room, drop 
off the ledge and go down into the next room to fight Blaino, the mini-boss. 
Read about him in the Mini-Bosses part of the Enemies section of this guide 
for help on beating him. After you win, go up through the door that opened 
into the other half of the room you were just in. Go up the sets of steps, 
then go left and open the chest to get the Magic Rod! Now, go back to the room 
where you fought Blaino and enter the warp to get to the dungeon's entrance 
again. Once there, go up to the next room. Defeat the Winged Demon, and then 
go left into the next room. Here, beat the snakes to open the door; go through 
it to fight Hinox. Beat it, and then go left to the next room. Push the block 
left until you can move it up. At that point, move it up and go up into that 
room. Here, defeat the 2 Snake Ropes, then take out the Magic Rod and use it 
to light the 2 out-of-reach lanterns to make a chest appear. Open it to get a 
Key. Now, backtrack a few rooms back to the second room where you saw the 
Winged Demon. From there, go up to the next room. Then, go right into the 
following room, and push the tile-maker up so it gets moving. Let it go up one 
square, then make it go all the way right. After it stops walk on the new path 
and go downward up the steps and into the upper floor area.

Here, use the Magic Rod to melt the ice. Shoot it directly to the left so it 
melts the entire bottom row. Then, go left and kill the Goombas and continue 
to the next half. Here, jump up and shoot to the left so you melt the entire 
second row. Now, jump onto the first row and walk left, then jump onto the 
last ledge and descend the ladder into the next room. In this room, go down 
and unlock the door with your final Key and enter that room to fight Cue Ball. 
Beat it like you did in Angler's Tunnel, then go left and up into the next 
room. Here's another room with that annoying tile-making block. Here, follow 
my directions EXACTLY and you'll do it all correctly. First, push the block 
upward to get it going, and then let it go up 3 squares, then turn it right. 
Go right 2 squares, down 1, right 1, up 1, and right 2. Next, go down 2, left 
4, down 2, right 1, up 1, and right 1. Then go down 1, right 1, down 1, and 
finally, right 1. If done correctly, a chest should appear in the right side 
of the room; open it to get the Nightmare Key. Now, play Manbo's Mambo yet 
again to warp to the entrance. When you get there, go up 2 rooms, and then go 
right one to the room with the tile-maker. Push it up so it moves, then let it 
go up one square, then right to the end. Walk right along this path to the 
next room and go right and up the steps in the corner. First thing to do here 
is climb up to the top of the ladder, then melt the ice directly to the left 
of your position. Then, go left to the wall and shoot upward to melt the ice 
there above you. Next, jump up and shoot to the left to melt the row of ice. 
Jump onto the ledge and take a step to the left. Shoot downward with the Magic 
Rod to melt the ice and kill a Goomba below! When you land on the lower 
platform, go left to the wall and then shoot up at the other vertical row of 
ice. Next, jump up and shoot to the right to melt some more ice. Now, go right 
and jump onto the ice block that I didn't tell you to melt. Go right to the 
wall, then go left and jump in the air and shoot the ice block to the left 
with the Magic Rod. Then, repeat the process to land on that ledge and 
continue left to the next room.

Here, climb down the ladder to the floor below and shoot the Magic Rod to the 
left and melt the bottom row of ice. Then, stand below the second column of 
ice from the right and shoot upward to melt it. Now, climb back up the ladder 
and fall onto the lone ice cube next to it. Then, jump left to the steps that 
the ice blocks make and jump up them and go down the ladder into the next 
room. Here, just go up and use the Nightmare Key to open the door. Enter the 
room to fight the boss, Hothead! Read the Bosses section for help on beating 
Hothead. After you beat it, take the Heart Container and go up into the next 
room and take the Thunder Drum, the final Instrument!

Now that you've pretty much completed all the game's objectives, the only 
thing left is to go to the Wind Fish's Egg for the final showdown. To get 
there from where you are, play the Manbo's Mambo on the Ocarina to warp to 
Manbo's Pond. Then, use the Power Bracelet and lift up the block next to the 
pond and go left to the next screen. Then, jump over the pits with the feather 
and go up to the next screen. Go right to the next screen, then go up to the 
following screen. Here, use the Power Bracelet to lift up the stones again, 
then go up and right to the next screen. Then, go up the steps to the next 
screen and you'll see the owl again. It'll tell you that when you play the 
Instruments in front of the Egg, the Wind Fish will awaken; that's the only 
way to leave the island. After it flies away, go up the steps to the Egg. Play 
the Ballad of the Wind Fish (the song Marin taught you). After it's finished, 
the Egg will crack open and the owl will appear again and tell you to enter 
the Egg, so do as it says!

Wind Fish's Egg
---------------

Inside the dark egg, walk straight north to the next room. Here, just keep 
walking and you'll fall into a pit. You'll land in a light room with 4 
different ways you can go. Consult the 3 different paths in the Secrets 
section of this guide to find out where to go in this room. At the end of the 
path that works for you, you'll come to a pit; drop into it and prepare for 
the final showdown with the Nightmares! Read the Boss Strategies section for 
information on defeating each of the Nightmare Shadows. After you beat them, 
you'll know what to do next. After that, congratulations, you just completed 
Zelda DX!

******************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  6. Color Dungeon Guide  -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

There is a hidden dungeon, which you can only enter if you're playing Zelda DX 
in the Game Boy Color unit. To get into it, go to the Graveyard and look for 
the section of it with only 5 tombstones on the screen. First, go to the 
bottom center stone and push it downward. Next, push the lower left stone to 
the left. Then, push the upper left stone upward. Next, push the middle stone 
in the top row to the right. Finally, push the upper right tombstone upward to 
reveal the stairs leading into the dungeon!

In the first room inside, talk to the two color guys at the top of the screen 
and answer both of their questions to pass them. In the next room, defeat the 
3 color enemies that come out of the ground, then enter the room to the right. 
In this room, there are 4 colored eyeball statues; two are red, two are blue. 
Your job is to strike them with your sword until they're all blue. Whenever 
you hit one, the statues to its sides change color, so keep that in mind. To 
make this set entirely blue, strike the top-left statue, then the bottom-right 
one; they'll all be blue and a chest will appear. Open the chest to get the 
Compass, then go to the next room. In the next room, bounce your way across 
the multi-colored tiles to the other side, then go through the right door to 
the next room. In this room, there are two creatures: one with a red shell, 
one with a blue. There are also two holes in the room, one with a red rim and 
the other one with a blue rim. You have to strike the shell guys so they curls 
up into their shells, then pick them up with the Power Bracelet or hit them 
with your sword into their corresponding holes. Open the chest that appears to 
get the Stone Beak, then go down (not up) to the next room. In the next room, 
defeat the 4 color enemies that come out of the floor to attack like before to 
open the door to the next room. Continue into the next room and you'll see 
those multi-colored tiles again with a couple flying enemies above them. 
Bounce across towards the solid piece of land with a chest on it while trying 
to avoid the floating enemies, then open the chest to get a Key. Next, bounce 
to the top of the room and go through the one-way door; in the room you end up 
in, go right and you'll be in the room that you can go either up or down. This 
time, go up and into the other room. In this room, simply bounce across to the 
other side of the room and go up to the following room.

In the next room, you'll see 4 eyeball statues like before, and you have to 
make them all blue again! To make them all blue this time, hit the bottom 
right statue once, then hit the top-left one twice to turn it blue, making a 
Key appear. Take the Key and enter the next room to the right. Defeat the 3 
color creatures that come out of the ground to open the door, then enter the 
room at the top of the screen to meet one of the mini-bosses! The "Big Gel" 
mini-boss is similar to the first form of the Nightmare bosses; the sword 
doesn't affect it. Instead, get close to it and use Magic Powder on it to hurt 
it. Repeat this process until it's defeated, then head left. Go down a small 
bit and walk up to the 3 movable blocks in your way. Push the top and bottom 
ones forward, and then push the middle one downward to clear the way. Go up to 
the chest and open it to get the Nightmare Key, then exit the room. Backtrack 
quite a few rooms towards the dungeon's entrance until you're in the room with 
the colored tiles and a locked door at the top of the screen. Bounce up to the 
door and open it with the Key, then go through it to the room behind it to 
reach the second mini-boss! This rock creature will jump in the air and make 
boulders fall down after you, so use Roc's Feather to avoid getting stopped 
when it hits the ground! Try and get close to it, then strike it with your 
sword. Repeat the process until he's defeated, then take the Fairy that 
appears to recover your health, then enter the next room to the left. Defeat 
the two bouncing winged enemies in this room then make your way across the 
bouncing tiles to the upper-left corner of the room where you'll find a pot. 
Lift up the pot and stand on the switch beneath it to open the doors, then go 
through the door at the top of the screen. In this room, defeat all the Gels 
that come out of the floor when you walk by to make a chest appear. Open it to 
get the Map, then enter the room to the right. In the next room, there are 4 
of those colored shell enemies that you have to put into their own holes! Do 
like you did before in the room with only two of them until they're all in 
their own holes.

After they're where they all belong, a Key will appear. Take the Key and 
backtrack a couple rooms back to the one with the switch under the pot. This 
time, enter the door to the left. You'll see 9 of those eyeball statues that 
all have to be turned blue! The quickest way to make them all blue is to hit 
them in this order. First, hit the center statue, and then hit the one 
directly to the right of it. Then, hit the left one in the middle row, then 
the middle statue in the top row. Next, hit the middle one in the bottom row, 
and then hit the center one again. They should all become blue and the door 
will open; go through the door at the top of the screen. In the next room, 
just go through the left door to the following room. Walk along the bottom 
wall and hit the crystal at the end of the path to lower the blocks near the 
top of the room. Then, go around and open the door with the Nightmare Key, 
then enter the room and get ready for the real boss! Read the Bosses section 
of this guide for information on beating it (it's listed right after the 6 
Shadows). After you beat it, go right to the next room and talk to the Fairy.

She'll give you the power of color, which is either the Red or Blue Mail. The 
Red Mail makes it so that whenever you attack, it hits as if you have 
collected a Piece of Power, and the Blue Mail protects you from attacks as if 
you've collected a Guardian Acorn. Pick whichever you want, and the Fairy will 
escort you back outside. You can always go through the dungeon again and talk 
to the Fairy to change your color if you want!

******************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=
-=  7. Weapons/Items  -=
-=-=-=-=-=-=-=-=-=-=-=-=

Selectable Items/Weapons
------------------------

Bomb: You can use this item to blow open holes in hollow walls or defeat many
      enemies. They are very common because you can buy them at the Shop in
      Mabe Village after you purchase the Shovel and enemies sometimes drop
      them when defeated.

Boomerang: This has to be one of the strongest weapons in the game because of
           its power! You can only get it after you have the Magnifying Glass.
           You have to blow open a wall at Toronbo Shores and trade the item
           in your B button for it. (The Shovel should be the item that you
           trade for the Boomerang.)

Bow and Arrow: This is a very useful weapon in the later stages of the game.
               Unfortunately, it costs 980 rupees in the Mabe Village shop, so
               you'll have to save up for this item and buy it before entering
               the Catfish's Maw. You can also find/buy Arrows for the Bow in
               the shop as well.

Hookshot: This is another quite useful item/weapon, especially in the second
          half of the game! You find it in the Catfish's Maw dungeon. This
          item is helpful because you can shoot it at an object (pottery,
          rocks, chests, etc.) and pull yourself to it! You can also attack
          enemies by hitting them with it.

Magic Powder: This special powder does quite mysterious things when used
              during the game. You can sprinkle it into a darkened lantern to
              light it up or sprinkle it on certain enemies to make them
              transform! You can either get this for free by finding the
              Sleepy Mushroom in the forest and bringing it to the witch in
              the Witch's Hut, or by buying it in the Mabe Village shop.

Magic Rod: The Magic Rod is definitely one of the most powerful items in the
           game. Too bad you get it in the last dungeon (Turtle Rock)! You can
           use it to burn the ice blocks throughout Turtle Rock or to scorch
           enemies with! You can also light distant lanterns with this
           item/weapon.

Ocarina: This item has some important uses in the game. You find it in the
         Dream Shrine after obtaining the Pegasus Boots. You can learn 3
         different songs to play on the Ocarina, each with different purposes.
         I'll get into more detail about what each song does, as they're used
         throughout the game.

Pegasus Boots: This is another quite useful item! You find it in the Key
               Cavern and they allow you to run really fast! You also can use
               these boots with the Sword to do a "hit-and-run" attack! They
               have other uses, too, but you'll find them out soon enough.

Power Bracelet: When you equip this item, you can lift up many things you
                couldn't before! There are 2 different levels of this item:
                level 1 is found in Bottle Grotto, and the level 2 one is
                found in the Face Shrine dungeon. This item is definitely
                essential to getting through the game!

Roc's Feather: This really useful item, found in the Tail Cave, enables you to
               jump in the air! You can use it to jump over small pits and to
               reach the Winged Items floating in the air. This is probably
               one of the most useful items you'll have in this game!

Shield: The Shield is your only protection against most enemy blows. You get
        it in the beginning of the game from Tarin, Marin's father. There are
        2 different shields: one is the normal one, and the other is the
        Mirror Shield, found in the Eagle's Tower, which can deflect much more
        than the regular shield can!

Shovel: This is useful for finding secrets during the first half of the game,
        but becomes useless near the end. It can be bought from the Mabe
        Village shop for 200 rupees, and it can be used only to dig up hidden
        items in the ground.

Sleepy Mushroom: This mushroom, which grows in the Mysterious Forest, can be
                 used to make Magic Powder. It has no real use except for
                 making Magic Powder, so I have nothing else to say about this
                 item.

Sword: This is your primary weapon, which you should always have equipped! You
       find it washed up on Toronbo Shores and is your only means of attack in
       the early parts of the game! There are 2 different levels of strength
       of the sword: level 1 is the sword you find at Toronbo Shores, and you
       get the level 2 sword in the Seashell Mansion after collection 20
       Secret Seashells!


Inventory (Non-selectable) Items
--------------------------------

Flippers: These flippers are essential to getting through the watery sections
          of the game. You find them in the Angler's Cavern. To swim with
          them, hold the Control Pad in the direction you want to go. Press A
          to swim faster and press B to dive underwater for a short period of
          time.

Golden Leaves: These golden leaves are located in Kanalet Castle and Richard,
               the former prince of this castle, asks that you retrieve these
               leaves for him. You have to find the leaves in the castle, then
               bring them back to Richard and he'll open up a secret passage
               leading to an item you need to continue through the game.

Secret Medicine: This special medicine is a useful item, especially in really
                 tough parts where you usually die. It refills all your hearts
                 when you lose them all! You can only buy this medicine from
                 Crazy Tracy in her house north of the Witch's Hut. The price
                 for this item is cheap though.

Secret Seashells: These seashells are hidden throughout the island. There are
                  a total of 26 shells throughout the game, but you'll only
                  need to collect 20 of them. When you get 20, go to the
                  Seashell Mansion to get your level 2 Sword!


Dungeon Items
-------------

Compass: This item shows you the locations of all unopened chests in the
         dungeon you're in. It also makes a sound when you're in a room with a
         Key hidden inside.

Map: The Map allows you to see all the rooms of that dungeon on the sub-menu.
     Darker colored boxes are rooms you haven't yet entered and lighter
     colored boxes are rooms you've been in.

Nightmare Key: This key allows you to open the door leading to the boss of
               that dungeon. Small Keys won't open the Nightmare door, so you
               must have this key to open it!

Small Key: You use these keys in the dungeons to unlock locked doors and
           blocks with keyholes on them. You get these keys by doing certain
           things in some rooms or find them in chests.

Stone Beak/Owl Statue: The Stone Beak allows you to hear a secret from the Owl
                       Statues in that dungeon. You can find the beak in a
                       treasure chest in each dungeon and there are a couple
                       statues throughout the dungeon, too.


Other Items
-----------

Acorn of Defense: When you get this acorn, your defense power increases for a
                  period of time. You can keep its strength longer if enemies
                  don't hit you that much. If you do get hit a lot; its power
                  will wear off quicker!

Heart: These small hearts recover 1 of your hearts. Enemies usually drop them
       when you defeat them, so they're not hard to find!

Heart Containers/Pieces: You can get the Heart Containers, which adds a heart
                         to your maximum, by defeating the boss of each
                         dungeon. The Heart Pieces are a bit more difficult to
                         find, though. You can find them in many places
                         throughout the game, and when you collect 4 of them,
                         your maximum heart capacity increases by one. Read
                         the Heart Piece Location section of this guide to
                         find out where the Heart Pieces are located.

Piece of Power: This flashing triangle, sometimes dropped by enemies, doubles
                the strength of attacks with your sword. They run out after a
                period of time just like the Acorn of Defense.

Rupee: The currency of Koholint Island and all of the other Zelda games. You
       find them after defeating enemies, in chests, and in many other places.
       You use them to buy items at the shop or for other purposes.

******************************************************************************

-=-=-=-=-=-=-=-=-=
-=  8. Enemies  -=
-=-=-=-=-=-=-=-=-=

                        Legend
                        ------
                        S = Sword
                        M = Magic Powder
                        H = Hookshot
                        R = Magic Rod
                        P = Power Bracelet
                        B = Bomb
                        A = Arrows

(Note: I am NOT mentioning the Boomerang as a weapon to use in this section 
because it can defeat almost every enemy!)

Overworld Enemies
-----------------

Armos
    Effective Weapons/Items: B, A
    Description: This statue, seemingly lifeless, comes to life when you touch
                 it. You can get past it without awakening it by holding your
                 shield in front of you and walk into the statue; it'll just
                 bounce off your shield without coming alive!

Beetle
    Effective Weapons/Items: S, H, M, R, B, A
    Description: These small bugs that are found crawling out of holes in
                 Ukuku Prairie. They are very easy to defeat, so the Beetle is
                 definitely NOT an enemy to worry about!

Bomber
    Effective Weapons/Items: S, M, R, A
    Description: These annoying winged mushrooms drop bombs on you. They
                 usually fly away when you get close and attempt to attack
                 with your sword, so use a long distance weapon to take it
                 out!

Buzz Blob
    Effective Weapons/Items: H, M, R, B, A
    Description: This creature looks harmless from the outside, but he
                 delivers a powerful jolt if you attack it directly! Avoid its
                 shock attack by hitting it with anything else EXCEPT the
                 Sword. You could also use Magic Powder on this enemy to turn
                 it into Cukeman.

Crow
    Effective Weapons/Items: S, H, R, B, A
    Description: This black bird is only found in 2 parts of the game: in
                 Tabahl Wasteland and just inside the outside walls of Kanalet
                 Castle. It is very easy to beat when you do encounter it,
                 though.

Cukeman
    Effective Weapons/Items: H, R, B, A
    Description: This walking blob can be considered both a bad guy and a good
                 guy in a way. The good part is that if you go up to and talk
                 to it, it will talk, but whatever it says doesn't make sense!
                 The bad part is if you hit it with your sword, it'll shock
                 you just like the Buzz Blob.

Fish
    Effective Weapons/Items: S, H, M, R, B, A
    Description: This fish inhabits the Goponga Swamp. All it does is swim
                 just below the surface of the murky swamp and jump out of the
                 water every now and then. You can just beat it by attacking
                 when it's above the surface.

Flying Octorok
    Effective Weapons/Items: S, H, M, R, B, A
    Description: This is a winged version of the regular Octorok. It attacks
                 by spitting rocks from its mouth at you. If you go and try to
                 attack it with your sword, it'll fly to another location and
                 spit rocks at you! Defeat it by using the Spinning Sword
                 Attack or with a long distance weapon.

Ghost
    Effective Weapons/Items: S, H, R, B, A
    Description: This specter is only found in the cemetery, and it only
                 appears when you touch a tombstone. Defeat them with a bunch
                 of blows from your sword or another one of your weapons.

Giant Ghini
    Effective Weapons/Items: S, H, R, B, A
    Description: As its name implies, it's a larger version of the Ghost.
                 Luckily, it only appears from one tombstone in the entire
                 cemetery! Defeat it like you did the Ghost and a Fairy will
                 appear as a reward.

Giant Goponga Flower
    Effective Weapons/Items: H, R
    Description: This is an oversized swamp-dwelling flower that shoots small
                 balls at you to attack. You can't harm it directly, but
                 BowWow can eat it! When you don't have BowWow anymore, use
                 the Magic Rod or the Hookshot to defeat it.

Goponga Flower
    Effective Weapons/Items: H, R
    Description: Like its larger counterpart, this flower cannot be harmed
                 directly by most weapons. Have BowWow eat these flowers when
                 you have him or just use the Hookshot or Magic Rod to beat
                 them.

Leever
    Effective Weapons/Items: S, H, M, R, B, A
    Description: This creature, mainly found in the desert, lives in the
                 ground, but comes to the surface to attack. You can just
                 defeat it with a couple hits from your sword.

Like Like
    Effective Weapons/Items: S, H, M, R, B, A
    Description: This moving sponge-like creature is really annoying,
                 especially when it swallows you whole! If you have your
                 shield equipped when it swallows you, it'll take it from you!
                 You can get it back by defeating the Like Like, though!

Mad Bomber
    Effective Weapons/Items: S, R, A
    Description: This enemy is only found inside the outside walls of Kanalet
                 Castle. They pop out of a hole, then throw a bomb at you,
                 which quickly detonates, then retreat into the hole. They
                 then reappear in a different hole and repeat the same
                 process. Hit them when they pop their heads out of the hole
                 before they throw their bombs.

Monkey
    Effective Weapons/Items: N/A
    Description: This monkey sits in a tree at Toronbo Shores and throws
                 coconuts down at you! You can't hurt this animal, but you can
                 destroy the coconuts he throws. You can knock it out of the
                 tree it's in by ramming the tree with the Pegasus Boots.

Mutt
    Effective Weapons/Items: S, H, M, R, B, A
    Description: This dog can be found around Mabe Village. They are of no
                 harm to you unless you attack it first. Then, it lunges at
                 you to attack! Simply don't harm it if you don't want to get
                 harmed!

Octorok
    Effective Weapons/Items: S, H, M, R, B, A
    Description: This octopus-like enemy crawls along the ground and spits out
                 rocks from its mouth. Just hit it once with your sword to
                 defeat it.

Pig Warrior
    Effective Weapons/Items: S, H, M, R, B, A
    Description: These hogs come equipped with a sword and shield. You can
                 defeat them easily with your own sword or another weapon in
                 your arsenal!

Pincer
    Effective Weapons/Items: S, H, M, R, B, A
    Description: These centipede creatures are found in holes throughout Ukuku
                 Prairie. When you walk near a hole they're in, you'll see
                 their eyes in the blackness, then they'll pop out and hit you
                 unless you move quickly! Just hit their head when it comes
                 out with your weapon. You can also use Magic Powder to stun
                 them, then attack!

Pokey
    Effective Weapons/Items: S, H, M, R, B, A
    Description: This moving cactus enemy is only found in the Yarna Desert.
                 If you hit it with your sword, a part of it will ricochet
                 around the area and eventually disappear. Keep attacking it
                 until you defeat it.

Raven
    Effective Weapons/Items: S, H, R, B, A
    Description: This type of bird is smaller than the Crow, but it can only
                 be found in the Tal Tal Mountains. When you pass it by, it'll
                 fly after you, so defeat it from far away so it doesn't get a
                 chance to do that!

Sand Crab
    Effective Weapons/Items: S, H, M, R, B, A
    Description: This crab is only found near the shore, just as its name
                 implies. It moves slowly up and down, but can go quicker left
                 and right. Just put an end to it quickly with any of your
                 weapons.

Sea Urchin
    Effective Weapons/Items: S, H, M, R, B, A
    Description: This urchin is only found near the shore areas. You can
                 easily defeat it with any of your weapons. You can also push
                 it with your shield by holding your shield in front of you
                 and walking into it.

Soldier
    Effective Weapons/Items: S, H, M, R, B, A
    Description: These armored soldiers are only found inside the walls of
                 Kanalet Castle. It isn't very strong, so you can just hit it
                 a couple times with your sword to defeat it.

Spiny Beetle
    Effective Weapons/Items: S, H, M, R, B, A
    Description: This beetle is usually well-hidden under objects, such as
                 bushes or stones. When you walk past, it'll run after you.
                 Just defeat it by lifting up whatever it's under with the
                 Power Bracelet, then attacking it with your weapons.

Sword Moblin
    Effective Weapons/Items: S, H, M, R, B, A
    Description: These Moblins from the past Zelda games come with a sword and
                 shield, but can only be found in the Mysterious Forest. You
                 can just easily defeat them by hitting them a couple times
                 with your sword or just burn them quickly with Magic Powder.

Tektite
    Effective Weapons/Items: S, H, M, R, B, A
    Description: These spider enemies aren't too hard to beat. All they do is
                 hop around! Just defeat it with a quick swipe from your
                 sword.

Zola
    Effective Weapons/Items: S, H, R, B, A
    Description: This water-dwelling creature is only found in deep water
                 areas. Since you can't attack in the water, hit it with a
                 weapon from land to hurt it.

Zombie
    Effective Weapons/Items: S, H, M, R, B, A
    Description: This undead creature is found near the cemetery. It comes out
                 of the ground, then follow you around. Just hit it once with
                 your sword to send it back where it belongs!


Underworld Enemies
------------------

Angler Fry
    Effective Weapons/Items: S, H, M, R, B, A
    Description: This smaller version of the Angler Fish boss isn't too
                 difficult. All you have to do is hit it with your sword to
                 defeat it.

Anti-Kirby
    Effective Weapons/Items: R, B
    Description: This is the evil version of Kirby. They try to suck you up
                 and keep you inside of them! Luckily, they only appear in the
                 Eagle's Tower. Prevent that by hitting it from a distance
                 with a Bomb or the Magic Rod.

Arm-Mimic
    Effective Weapons/Items: S, H
    Description: This weird creature is a real pain because it mimics you
                 whenever you move. It is invulnerable to most weapons, but
                 you can defeat it easily by dashing into it with the Pegasus
                 Boots and with the Sword equipped.

Big Keese
    Effective Weapons/Items: S, H, R, B, A
    Description: This is obviously a much larger version than the regular
                 Keese. You only fight these bats during the fight against the
                 Grim Creeper mini-boss. Defeat them quickly by hitting them
                 with your sword.

Bloober
    Effective Weapons/Items: S, H, R, B, A
    Description: This octopus enemy from the Super Mario series makes its
                 appearance in this game. Just defeat them quickly with your
                 sword or another of your weapons if you want.

Bombite
    Effective Weapons/Items: S, H, M, R, B, A
    Description: This is a walking bomb that ricochets around the room, then
                 explodes if you hit it. There are 2 types of Bombites: one
                 just ricochets, then explodes, and the other counts down from
                 3 to 1, then explodes. The ricocheting one is a real pain to
                 avoid, so watch out!

Boo Buddy
    Effective Weapons/Items: S, H, R, B, A
    Description: This ghost enemy is quite different than the ones in the
                 Mario games. In this game, these ghosts come after you even
                 if you're looking right at them! Defeat them by lighting up
                 the room with Magic Powder, and then attack them.

Cheep-Cheep
    Effective Weapons/Items: S, H, R, B, A
    Description: This fish enemy, also from the Mario games, is found in the
                 watery side-view areas of the dungeons. Since all they do is
                 swim up and down, just take them out quickly with your sword.

Gel
    Effective Weapons/Items: S, H, M, R, B, A
    Description: This jelly-like enemy is VERY easy to beat! It comes out of
                 the ground and hops after you. Sometimes when you hit it with
                 your sword, it'll split into 2 smaller Gels. Defeat it by
                 hitting it with a strong weapon or just with your sword.

Gibdo
    Effective Weapons/Items: S, H, R, B, P, A
    Description: This mummy enemy from Zelda 1 and 3 are back in this game as
                 well. They can take a bunch of hits with your sword, but to
                 make the fight quick, just burn it up with the Magic Rod! You
                 can also use the Hookshot to stun it, then pick it up with
                 the Power Bracelet and throw it into a pit to kill it!

Goomba
    Effective Weapons/Items: S, H, M, R, B, A
    Description: Another creature from the Mario games! To beat Goomba here,
                 just attack it with any of your weapons or simply use Roc's
                 Feather and crush it!

Hardhat Beetle
    Effective Weapons/Items: B
    Description: These enemies have a large rubbery shell in its head,
                 preventing you for hurting it. You can defeat it by either
                 hitting it with your sword into a pit or you can just blow it
                 up with a bomb.

Iron Mask
    Effective Weapons/Items: S, H, M, R, B, A
    Description: This enemy protects itself by holding a large iron mask in
                 front of it. You can only hurt it from behind, or you can
                 just snatch its mask with the Hookshot, then attack it
                 normally.

Keese
    Effective Weapons/Items: S, H, M, R, B, A
    Description: These small black bats are found hiding in the darkness in
                 most caves and dungeons. They are very easy to defeat though;
                 just hit it once with any of your weapons to kill!

Mask-Mimic
    Effective Weapons/Items: S, H, R, B, A
    Description: This is a masked version of the Arm-Mimic enemy. It also
                 looks like a Shy Guy from SMB2! Since this enemy mimics your
                 moves, and its mask protects it from taking damage, charge up
                 your Spinning Sword Attack, then get behind it and attack!

Mini Moldorm
    Effective Weapons/Items: S, H, M, R, B, A
    Description: Just like its name, it's a mini version of the boss Moldorm.
                 You don't have to hit this enemy in its tail to hurt it,
                 though. Just hit it anywhere to defeat it.

Pairodd
    Effective Weapons/Items: S, H, R, B, A
    Description: This odd creature is different than the other enemies because
                 it disappears when you get near it. Then, it reappears and
                 shoots something at you! Defeat it by using the Pegasus Boots
                 to run into it and stab it with your sword.

Peahat
    Effective Weapons/Items: S, H, M, R, B, A
    Description: This flying flower-like creature is invulnerable to all
                 attacks while in the air. When it lands, attack it with your
                 sword or any other weapon you have.

Piranha Plant
    Effective Weapons/Items: S, H, M, R, B, A
    Description: This piranha plant can only be found in the side-view
                 basement areas of some dungeons. Wait until it comes out of
                 its pipe, then hit it with your sword.

Pols Voice
    Effective Weapons/Items: H, R, B, A
    Description: This hopping mouse enemy isn't vulnerable to attacks from
                 your sword. To defeat it quickly, use your Ocarina and play
                 the song that Marin taught you; it'll instantly defeat this
                 creature! If you don't have the Ocarina yet, just use any
                 other weapon or throw a pot at it!

Shrouded Stalfos
    Effective Weapons/Items: S, H, M, R, B, A
    Description: This is a hooded version of Stalfos. It doesn't do much
                 except throw bones at you at times. Just defeat it with a
                 couple hits from your weapon.

Snake Rope
    Effective Weapons/Items: S, H, M, R, B, A
    Description: This snake enemy does one thing when you walk in its path:
                 dashes towards you! Stop it quickly with a couple swipes from
                 your sword.

Spark
    Effective Weapons/Items: Boomerang
    Description: This sun-shaped enemy is annoying because it moves along an
                 object or the room's perimeter. It also goes quite quickly,
                 so you have to watch out. Use the boomerang on it and it'll
                 be defeated and leave a Fairy behind to recover some of your
                 health!

Spiked Beetle
    Effective Weapons/Items: S, H, M, R, B, A
    Description: This spiky-shelled beetle is protected from all attacks
                 because of its large shell. To hurt it, just flip it over
                 with your shield, then attack it.

Stalfos
    Effective Weapons/Items: S, H, B, A
    Description: This living skeleton enemy can only be found in the dungeons,
                 but it's not too hard. There's 2 types of Stalfos: 1 just
                 hops away when you try to attack it, and the other one hops
                 away and throws a bone at you! Quickly corner them, then beat
                 them with your sword.

Star
    Effective Weapons/Items: S, H, M, R, B, A
    Description: This star-shaped enemy spins around in rooms in the dungeons.
                 They're easy to beat though; just attack it with your sword
                 or another weapon of choice if you want.

Sword Stalfos
    Effective Weapons/Items: S, H, M, R, B, A
    Description: This is a hooded Stalfos, but it has a sword and shield this
                 time. They're still quite easy to beat, though; just beat it
                 like you've beaten the Soldier enemies.

Three-of-a-Kind
    Effective Weapons/Items: S, H, R, B, A
    Description: This particular enemy is different because just hurting it
                 can't defeat it, but the way to kill it is unusual. There are
                 3 of these enemies in the same room; each one with 4
                 different suits flashing on them (heart, diamond, spade,
                 club). Hit one with a weapon to make the suit displayed at
                 the time stay. Do that with the other 2 to defeat them all!

Vacuum Mouth
    Effective Weapons/Items: S
    Description: This vacuum-like enemy is found in very few parts of the
                 game. It sucks up anything in the room, including you! When
                 it stops, quickly run in and attack it with your sword.

Water Tektite
    Effective Weapons/Items: S, H, M, R, B, A
    Description: This is obviously a water-based version of the regular land
                 dwelling Tektites. You can defeat this version just as easily
                 by hitting it a couple times with your sword.

Winged Demon
    Effective Weapons/Items: S, H, M, R, B, A
    Description: This flying fiend is only found in the Turtle Rock dungeon.
                 It attacks you by shooting fireballs or swooping in towards
                 you. Defeat them by hitting them from far away with a strong
                 weapon, such as the Magic Rod!

Wizzrobe
    Effective Weapons/Items: S, H, R, B, A
    Description: This wizard, found in some dungeons, disappears, then
                 reappears and shoots magic rays at you. When they appear,
                 shoot them with arrows or use bombs to beat them.


Traps
-----

Anti-Fairy
    Effective Weapons/Items: M
    Description: This spinning fireball-like enemy with a skeleton face in the
                 middle can be really annoying! When they come near, just
                 sprinkle Magic Powder on them and they'll turn into health
                 recovering Fairies!

Blade Trap
    Effective Weapons/Items: N/A
    Description: There are 2 of these spiked traps on opposite corners of some
                 rooms in dungeons. When you walk in between them, they'll
                 quickly come together and attempt to hurt you! Avoid these
                 traps by jumping over their path or just running by really
                 quickly if you have the Pegasus Boots.

Boulder
    Effective Weapons/Items: N/A
    Description: These boulders fall from the mountains on your way to Turtle
                 Rock. All you can do is run past them or wait until they
                 fall, then continue.

Eye Guard
    Effective Weapons/Items: N/A
    Description: In some rooms, you'll find these Cyclops statues and they
                 shoot fireballs at you. The only way to make them stop is to
                 defeat all the enemies in that room, then they'll stop.

Face Lamp
    Effective Weapons/Items: N/A
    Description: These lighted lamps are similar to the Eye Guard in the way
                 that they shoot fireballs at you. The only way to make them
                 stop is to defeat all the enemies in that room and it'll
                 stop.

Flame Fountain
    Effective Weapons/Items: N/A
    Description: This flame-spitting entity is found in a cave along the way
                 to Turtle Rock. Since it is invulnerable to all weapons and
                 you can't get past it, you have to use your new Mirror
                 Shield. Hold it in front of you, then walk into the flames
                 and it'll reflect the flames so you can get past!

Flying Tile
    Effective Weapons/Items: S, H, R, B, A
    Description: These tiles, found in some rooms of some dungeons, come out
                 of the floor and fly towards you! An easy way to defeat them
                 is to either hold your shield up so they crash into it or
                 just cut up the tiles with your sword as they come towards
                 you.

Giant Bubble
    Effective Weapons/Items: N/A
    Description: This large bubble is only found in the Face Shrine dungeon's
                 basement. You can avoid it by just staying out of its way and
                 run by when it passes.

Laser
    Effective Weapons/Items: N/A
    Description: This small, rotating eye is found in certain rooms in some
                 dungeons. When its eye spots you, it shoots a laser beam at
                 you. You can't beat it, so just avoid it by hiding behind
                 stuff so it doesn't see you!

Mega Thwomp
    Effective Weapons/Items: N/A
    Description: This giant Thwomp, found in only one place: the basement of
                 the Key Cavern. Since it's so large and it won't budge for
                 almost anything, use the Pegasus Boots and ram it. It'll
                 cause it to drop down, allowing you access!

Podoboo
    Effective Weapons/Items: N/A
    Description: This fireball from the Mario games jumps out of lava areas.
                 They're very easy to avoid, though. Just wait until it's
                 going back down into the lava, then pass that section before
                 it pops back up again!

Spiked Thwomp
    Effective Weapons/Items: N/A
    Description: This is a large, spiked Thwomp. However, its top is flat and
                 safe to stand on. When you pass under it, it'll come crashing
                 down! To get past, use your Pegasus Boots to run under it.

Stone Elevator
    Effective Weapons/Items: N/A
    Description: In the Bottle Grotto dungeon, there's a stone elevator that
                 just won't budge when you stand on it. The only way to get it
                 to move is to pick up a nearby pot, then stand on it again;
                 it'll weigh down the elevator!

Thwomp
    Effective Weapons/Items: N/A
    Description: This is a normal-sized Thwomp. Like the spiked version, it'll
                 come crashing down on you if pass under it. To get past, use
                 the Pegasus Boots to dart right past them!

******************************************************************************

-=-=-=-=-=-=-=-=-=-=-=
-=  9. Mini-Bosses  -=
-=-=-=-=-=-=-=-=-=-=-=

                        Legend
                        ------
                        S = Sword
                        M = Magic Powder
                        H = Hookshot
                        R = Magic Rod
                        P = Power Bracelet
                        B = Bomb
                        A = Arrows

Armos Knight
    Effective Weapons/Items: S, R, A
    Description: This giant Armos Knight is found in the southern shrine and
                 it guards the Face Key. Pummel this knight with lots of
                 arrows while jumping in the air with the Roc's Feather when
                 it stomps the ground so you don't get stunned until it's
                 defeated.

Blaino
    Effective Weapons/Items: S
    Description: This boxing glove wearing enemy, found in Turtle Rock, is
                 really annoying to fight, especially when it lands a punch on
                 you! If it hits you with an uppercut, you'll be sent to the
                 entrance of the dungeon! Wait until it winds up for a punch,
                 then run behind it and attack with your sword.

Cue Ball
    Effective Weapons/Items: S
    Description: This weird creature, usually found in watery areas, moves
                 around the perimeter of the room quickly. It does have a
                 large backside, which is its weakness. When it's about to
                 turn a corner and run towards you, hit its backside, then
                 when it heads back in the direction it came hit it again!
                 Keep doing that until it's defeated.

Desert Lanmola
    Effective Weapons/Items: S, H, R, B, A
    Description: This slick worm-like creature inhabits the sand whirlpool
                 area of Yarna Desert. It jumps in and out of the sand, but it
                 doesn't attack! When it pops out, hit its head with your
                 sword. Continue that until it gives up the Angler Key.

Dodongo Snake
    Effective Weapons/Items: B
    Description: These thick-skinned, black snakes are similar to the Dodongo
                 dinosaurs from the original Zelda. These snakes eat bombs,
                 but the bombs also hurt them! Defeat these snakes by getting
                 in front of them and putting a bomb there so they eat it and
                 get hurt. Feed them a total of 3 bombs each to kill them.

Gohma
    Effective Weapons/Items: H, R, A
    Description: These oversized, one-eyed spiders are back in this game as
                 well! When they open their eyes, they'll shoot a ball at you.
                 Beat them by shooting them in the eyes when they're open. One
                 way to make their eyes open quickly is to play the song Marin
                 taught you on the Ocarina.

Grim Creeper
    Effective Weapons/Items: N/A
    Description: This flute-playing enemy in the upper floor of Eagle's Tower
                 doesn't attack itself, but it calls 6 Big Keese to appear. To
                 win against this mini-boss, you must defeat all 6 Big Keese
                 before any of them fly off the screen. If any of them get
                 away, you have to try again. After you beat the bats, the
                 Grim Creeper will disappear.

Hinox
    Effective Weapons/Items: S, H, R, B, A
    Description: This giant Cyclops enemy is a pain because it can grab you
                 and throw you, thus stunning you when you land. Get in front
                 of it and attack it with your sword, or hit it from far away
                 with another long-range weapon until it's defeated.

King Moblin
    Effective Weapons/Items: S
    Description: This large Moblin living in a cave east of the Goponga Swamp
                 is definitely the king of Moblins just by its size! It shoots
                 arrows at you, then dashes straight towards you. Move out of
                 the way and let it crash into the wall, then hit it with your
                 sword while it's dazed. Repeat that process until it's
                 defeated.

Knight
    Effective Weapons/Items: S, H, R, B, A
    Description: This mace-wielding knight, found in Kanalet Castle, holds the
                 last Golden Leaf. To beat it, run in and hit it with your
                 sword, then back up quickly to avoid getting hit by the
                 spiked mace! Keep doing the "hit-and-run" attack pattern
                 until it's defeated and you get the last leaf!

Master Stalfos
    Effective Weapons/Items: S, B
    Description: This giant skeleton is found in the Catfish's Maw and appears
                 in 4 different rooms in which you must fight it. Each time
                 you encounter it, attack it by using the sword to make it
                 collapse, then plant a bomb on it to cause damage to it.
                 After a few hits, it'll disappear into the next room you must
                 meet it in. After you beat it the 4th and final time, you'll
                 win the Hookshot!

Rolling Bones
    Effective Weapons/Items: S, H, R, B, A
    Description: This frog-like enemy pushes a spiked log back and forth
                 across the room. To defeat it, attack it quickly with your
                 sword or another strong weapon and jump over the log when
                 it's rolled. Keep hitting it until it's defeated.

Smasher
    Effective Weapons/Items: P
    Description: This weird black creature attacks by throwing a black orb at
                 you. Defeat this enemy by picking up the orb with the Power
                 Bracelet, and then throw it right at Smasher to hurt it. Keep
                 doing that a few more times until it's defeated.

Turtle Rock
    Effective Weapons/Items: S
    Description: This giant stone head blocking entrance to the Turtle Rock
                 dungeon is seemingly lifeless. To make it come alive, play
                 the song Mamu the frog taught you on the Ocarina and it'll
                 come to life! When the head comes out and moves around just
                 keep hitting it with your sword until it's destroyed.

******************************************************************************

-=-=-=-=-=-=-=-=-=
-=  10. Bosses  -=
-=-=-=-=-=-=-=-=-=

                        Legend
                        ------
                        S = Sword
                        M = Magic Powder
                        H = Hookshot
                        R = Magic Rod
                        P = Power Bracelet
                        B = Bomb
                        A = Arrows

Moldorm
    Effective Weapons/Items: S
    Strategy: The giant Moldorm is the boss of the Tail Cave. It's only
              weakness is the tip of its tail. Get behind it, and then hit its
              tail; that'll cause it to get an extra boost of speed for a
              moment. After it slows down again, hit its tail again. Keep
              attacking its tail until you win.

Genie
    Effective Weapons/Items: S, P, B
    Strategy: This genie is the boss of the Bottle Grotto. It hides inside of
              its protective bottle so it can't be hurt, but there's a way to
              hurt it while it's inside. When the bottle bounces towards you,
              hit it with your sword, then pick it up and throw it at the wall
              with the Power Bracelet. That'll make the genie come out and
              throw fireballs at you. After he retreats to his bottle, pick up
              and throw the bottle at the wall again. Do that 3 times total to
              make the bottle break and the genie will have to fight you! Hit
              the genie with your sword, then it'll spin around and then shoot
              a fireball at you. Then, hit it again. Keep doing that until
              it's defeated.

Slime Eye
    Effective Weapons/Items: S
    Strategy: When you enter this boss's room, you won't see it. After it
              taunts you, ram the wall with the Pegasus Boots to make the boss
              of the Key Cavern fall to the ground. When it does, repeatedly
              hit it with your sword until you see it splitting into 2 and
              there's just a small thread holding them together. Then, ram
              that spot with the Pegasus Boots and the sword and it'll split
              into 2 enemies! To beat them, hit them with your sword and use
              Roc's Feather to jump in the air when they come crashing to the
              ground after you hit them. Keep doing that until they're both
              defeated.

Angler Fish
    Effective Weapons/Items: S, B, A
    Strategy: This giant fish is the boss of the Angler's Tunnel. Its weakness
              is a glowing tentacle above its head. To beat this fish, hit the
              tentacle repeatedly with your sword while the fish moves up and
              down. If you're not quick enough, the Angler will dash towards
              you to attack. Then, continue hitting the tentacle until it's
              defeated.

Slime Eel
    Effective Weapons/Items: S, H
    Strategy: When you enter this boss's chamber inside the Catfish's Maw, a
              giant pit opens up in the middle of the room. Its tail pops out
              and rotates around in a circle, then 4 holes in the walls
              appear. To beat this creature, wait until you see the eel's head
              pop out of one of the 4 holes, then when it opens its mouth,
              shoot the Hookshot into it while trying to avoid the spiked
              tail. After you pull the eel out of the hole, hit the flashing
              heart behind its head a few times with your sword. Watch out
              because there is also a fake eel and if you pull it out, it'll
              explode! Keep pulling out and attacking the real eel until it's
              defeated.

Faade
    Effective Weapons/Items: B
    Strategy: This giant face in the floor is the boss of the Face Shrine
              dungeon. When you first enter this room, it'll make Flying Tiles
              come out of the ground and fly after you, then it'll make the 4
              pots fly towards you. After you evade all those flying objects,
              plant a bomb on the face of Faade. After it explodes, Faade
              will disappear, then reappear again. Repeat the last step around
              3 or 4 more times to defeat it.

Evil Eagle
    Effective Weapons/Items: S, H, B, A
    Strategy: This giant eagle that flies around atop the Eagle's Tower is the
              boss of Level 7. After it first takes off and it flies onscreen
              again, hit its beak with the Hookshot as it flies by. When it
              flies by 2 more times, hit it both times. Then, it'll stop and
              start to shoot feathers and make strong wind gusts come towards
              you. Use the Mirror Shield to keep the wind gusts from blowing
              you off the tower as easily and to block the feathers shot at
              you. Then, hit it again with the Hookshot when it flies by
              overhead. Continue to hit its beak with the Hookshot until it's
              defeated.

Hot Head
    Effective Weapons/Items: R
    Strategy: This fiery boss is the guardian of the Thunder Drum deep inside
              the Turtle Rock dungeon. It jumps in and out of the lava and
              surprisingly doesn't actually attack you! The only weapon that
              can cause harm to it is the Magic Rod, even though it shoots
              fire! When Hot Head comes out of the lava, shoot it as many
              times as you can with the Magic Rod. Make sure to ambush it with
              lots of hits when it is above the lava because when it dives
              back in, it recovers and you'll have to start over. Continue to
              use the Magic Rod until you eventually put out its flames and
              beat it!

The 6 Nightmare Shadows
    Effective Weapons/Items: Varies
    Strategy: The 6 Shadows deep inside the Wind Fish's Egg are the final
              bosses of the game. There are obviously 6 of them, and I'll
              provide separate strategies on beating each one below:

    Giant Gel
        Effective Weapons/Items: M
        Strategy: This Giant Gel is the first of the 6 Shadows, but not the
                  absolute easiest (Lanmola's Shadow is!). When it appears,
                  it'll make a small hop forward. Go up to it and sprinkle
                  Magic Powder on it to hurt it. Then, back up and it'll take
                  another small hop. Sprinkle more Magic Powder on it to cause
                  damage. Do this one more time to beat the Giant Gel and the
                  shadow will become Agahnim's Shadow!

    Agahnim's Shadow
        Effective Weapons/Items: S
        Strategy: The shadow of Agahnim attacks just the same as the real one
                  from Zelda 3 (A Link to the Past). When he casts a spell and
                  a flashing ball comes towards you, hit it with your sword
                  back towards Agahnim to hurt him. When he moves to another
                  area of the room, do the same thing. Watch out, though,
                  because if he casts a spell and a bunch of small shots
                  together come towards you, they'll hurt you even though you
                  hit them with your sword! Keep hitting the flashing balls at
                  him a few more times until he's defeated.

    Shadow of Moldorm
        Effective Weapons/Items: S
        Strategy: This shadow is exactly like the original Moldorm boss you
                  fought back in the Tail Cave! Defeat this one the same way
                  as the original: hit its tail and watch out when it moves
                  quickly after you hit it. Keep hitting it a bunch of times
                  until you defeat it.

    Ganon's Shadow
        Effective Weapons/Items: S
        Strategy: The shadow of Ganon from A Link to the Past is back as one
                  of the final nightmares. To beat this reincarnation, use the
                  Pegasus Boots to dash into Ganon and stab it with your
                  sword. Keep ramming it while watching out when he calls a
                  bunch of bats to attack until you beat him!

    Shadow of Lanmola
        Effective Weapons/Items: R
        Strategy: This just HAS to be the easiest of the shadows! When it
                  appears, just hit it once with your Magic Rod to defeat it!

    Dethl
        Effective Weapons/Items: A
        Strategy: This is the last and hardest of the 6 Shadows. It has 2 long
                  tentacles that circle around its center area. Jump over the
                  tentacles while trying to stay in front of Dethl's middle
                  area and wait until it opens its eye. Then, shoot a bunch of
                  arrows at its eye while avoiding the tentacles until the eye
                  closes. When it opens again, shoot more arrows into it.
                  After you've successfully shot about 20 arrows into its eye,
                  Dethl will be defeated and you win the game! Another quicker
                  way to defeat Dethl is possible only if you have the
                  Boomerang. When it opens its eye, throw the Boomerang right
                  into it for an instant defeat!

Giant Hardhat Beetle (Boss of Color Dungeon)
    Effective Weapons/Items: S
    Strategy: This giant version of the Hardhat Beetle isn't too tough for the
              boss of the new Color Dungeon. When you start the fight, its
              helmet is blue and each time you hit it with your sword, it'll
              change colors. Keep hitting it with your sword until it turns
              red, and then hit it again to beat it! Watch out when it
              attacks, and be quick when you attack or it'll change back to
              the blue color again.

******************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=
-=  11. Heart Pieces  -=
-=-=-=-=-=-=-=-=-=-=-=-=

1. In Mabe Village, go to the well at the west end of town and cut down the
   bushes above it, then jump in and get the heart.

2. In Mabe Village, go to the Fishing Pond north of Madam MeowMeow's House.
   Catch one of the biggest fish (the fat ones!) in the pond and you'll get a
   heart as well as 20 rupees!

3. On the border of the Mysterious Forest, go to the area where you a heart
   piece surrounded by a bunch of pits. Use Roc's Feather and jump over the
   pits to reach the piece.

4. In Mysterious Forest, enter the cave with the Keese, some pits, and a
   chest. Get to the other end of this cave and use the Power Bracelet to lift
   up the skull rocks, then take the heart piece.

5. At Ukuku Prairie, bomb and enter the cave one screen to the LEFT of where
   you get the Honeycomb. Use the Pegasus Boots to get through the cave, then
   when you reach the far-right wall in the cave, bomb around until a passage
   appears. Go through it to get the Heart Piece.

6. At Yarna Desert, fight the Lanmola, then drop into the cave through the
   quicksand. Bomb the north wall to find a Heart Piece in a secret room.

7. Outside Kanalet Castle, get into the water via a ladder at the north
   section of the castle, then swim all the way left and down to the left of
   the gate. Dive around until you find the Heart.

8. At Tal Tal Heights, get into the water and swim into the cave a couple
   screens to the right of the Angler's Tunnel. Dive around in the center area
   of the room until you find the heart.

9. In the Animal Village, bomb the cracked wall and enter the cave in the
   northeast corner of the village. Bomb the cracked rock in the cave and use
   the Hookshot to cross the pit and get the Heart Piece.

10. In the southwest corner of the Cemetery, push up on the tombstone in the
    lower right corner to reveal a secret passageway. Go down there and bomb
    the cracked block, then use the Hookshot to cross the gap onto a ledge.
    Jump to the platform with the Piece of Heart.

11. In the Eastern Tal Tal Mountains, go left across the bridges and cut down
    the bush and go down the stairs. Once there, find the Heart Piece. (Sorry
    about the fact that I couldn't give you good detail in finding this Heart
    Piece!)

12. Outside of Turtle Rock, when you reach the upper exit in the dungeon, go
    up the ladder and get the Heart.

******************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  12. Secret Seashells  -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=

1. Cut down the bushes one screen south of the Mabe Village Shop to find a
   shell.

2. When you get the Shovel, go into the small room next to Madam MeowMeow's
   house and dig in the lower right corner of the room to find a shell.

3. In the Tail Cave, bomb the cracked wall and enter the new room to find a
   shell in a chest.

4. Outside of the Tail Cave, use the Pegasus Boots to ram into the side of the
   lone tree one screen to the left of the cave entrance to shake out a shell.

5. In the Mysterious Forest, use the Power Bracelet to lift up the boulder
   blocking access to a chest containing a shell.

6. Go to the Seashell Mansion when you have exactly 5 Secret Shells to get
   another one as a prize!

7. By the Phone Booth north of the entrance to the Signpost Maze, ram into the
   side of the tree to get another shell.

8. Cut down the bush one screen south of the Ghost's Grave and use the Shovel
   where the bush was to dig up a shell.

9. Cut down yet another bush one screen north of the Key Cavern's entrance and
   dig where the bush was to unearth another shell.

10. Lift up the stone with the power Bracelet in Ukuku Prairie EXACTLY two
    screens above the entrance to the Catfish's Maw to find a shell.
          
11. Go back to the Seashell Mansion when you have exactly 10 Secret Shells to
    get another one as a prize!

12. After you bomb the wall in the cave in Ukuku Prairie near the 10th shell,
    exit the cave via the stairs and go up one screen. Use the Shovel right in
    front of the owl statue to get a shell.

13. Cut through the bushes east of the Seashell Mansion to find another shell
    in the corner.

14. After you get the 5 Golden Leaves for Richard, enter the secret passage
    that he reveals and go left when the path splits. Push the rock into the
    pit and jump across, then open the chest to get a shell.

15. Cut down the lone bush in the lower left corner of the screen with the
    Mermaid Statue to find another shell.

16. Near the entrance to the Key Cavern, swim in the water to the right of it
    and surface on the island with a bush on it. Get on the north side of the
    bush and cut it down and catch the shell as it flies out! (If you hit it
    from any other side, it'll fall into the water and you can't get it
    there!)

17. In the Yarna Desert, get to the lower right corner of the desert on the
    ledge with two rocks. Lift them up to find a secret shell.

18. After you bring the ghost to its grave, go to its house at Toronbo Shores
    and lift up the pot in the corner of the room to find a shell.

19. From where you found seashell #15, go left one screen and down one screen.
    Jump into the water and surface on the island and cut down the bush to
    uncover a shell.

20. Near Martha's Bay, cross the wooden bridge and use the Shovel to dig near
    the owl statue to find a shell.

After you get 20 Secret Seashells, go to the Seashell Mansion and you'll get 
the Level 2 Sword, which is twice as powerful as your old sword! Listed below 
are some extra shells you can find in case you missed one of the above shells. 
If you try and find these or any other shells after you get the Level 2 Sword; 
you'll just find some rupees in their place!

21. Inside the Eagle's Tower, enter the room where you fight the Hinox (one
    eyed monster) and drop down a hole in the upper-left corner of the room to
    a ledge below. Open the treasure chest there to find a shell.

22. After you revive the Flying Rooster, go to the entrance of Kanalet Castle.
    Go left one screen from there and fly across the huge gap to a secret
    passage. Go down and open the chest to get a shell.

23. Inside the Face Shrine, get to the upper-left area of the dungeon and find
    the back exit to an island in the rapids. Open the chest out there to find
    a shell.

24. At the Tal Tal Mountains, get to the Chicken Coop and head a couple
    screens to the right across the bridge. Lift up the rocks to find a shell.

25. When you go through the series of caves on the way to the Eagle's Tower,
    enter a cave where you can bomb a wall halfway through it. Bomb it and
    take the passage to a room with treasure chests and a bunch of rocks. Get
    through the maze and exit the cave through the other end of that room and
    open the chest on the ledge to find a shell.

******************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  13. Picture Locations -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Picture 1: You get it when you first talk to the photographer in his shop. You
           just have to answer yes to his questions and stand in front of the
           wall like he says. You'll be happy and give a peace sign!

Alternate Picture 1: You get it by saying NO to all his questions, then you'll
                     get a picture of a panicky Link!

Picture 2: When Marin is following you, go to the cliff on the left side of
           Toronbo Shores.

Picture 3: While Marin follows you, jump into the well west of Mabe Village
           and DON'T move once you land! She'll fall on you and the
           photographer will get your picture looking hurt.

Picture 4: Also, when Marin is with you, walk in front of the rooster statue
           and Tarin will come and you'll get a picture.

Picture 5: Take a look in the right window at the Ulrira's House.

Picture 6: Walk past Bow-Wow's post when he's chained up there and you'll get
           a picture of Bow-Wow making you "uncomfortable".

Picture 7: Simply steal from the Shop in Mabe Village by taking the item, then
           running behind the clerk and out the door! The clerk'll kill (if
           you come back, which you MIGHT have to) you!

Picture 8: When you have the Magnifying Glass, go under the bridge in Martha's
           Bay to see the fisherman on the boat. Talk to the fisherman and
           he'll fish out the photographer, who'll then take a picture of the
           fisherman falling into the water!

Picture 9: After you acquire the Magnifying Glass, go to the Animal Village
           and enter the house in the north-west corner of it. Talk to the
           Zora in the water and the photographer will come and get a picture
           of you two!

Picture 10: This one is of Link and Richard in front of the castle. Before
            lowering the drawbridge, go to the castle where the golden leaves
            are.

Picture 11: When you bring the ghost back to its grave near the Witch's Hut,
            walk up to the grave after he leaves to get a picture.

Picture 12: Picture taken as poor cameraman plummets to the ground! Funny! Go
            to the chicken house in the mountains and go right from there two
            screens. Walk to the middle of the bridge.

******************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  14. The Trading Process -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Yoshi Doll: This is the first item in the trading process. You get it by
            playing the Trendy Game at Mabe Village. Just direct the crane
            above it and it's yours.

Ribbon: To get the Ribbon, go to the Quadruplet's House (the house west of the
        Dream Shrine) and talk to the mother inside. She'll give you the
        Ribbon for the Yoshi Doll.

Dog Food: After you get the Ribbon, go to Madam MeowMeow's House and go into
          the small room (the right entrance). Talk to the small BowWow there
          and trade with it for the Dog Food.

Bananas: Go to Toronbo Shores and head east; you'll find a building there. Go
         inside and talk to the crocodile named Sale. Trade with him for the
         Bananas.

Stick: When you're walking around outside Kanalet Castle, you'll meet Kiki the
       Monkey. Talk to it and trade the Bananas and they'll build a bridge for
       you. Then, take the Stick they leave behind on the bridge.

Honeycomb: After you've beaten the Key Cavern dungeon, you'll find Tarin
           standing by a tree with a honeycomb in it at Ukuku Prairie. Talk to
           him and give him the Stick and he'll make the bees MAD at him.
           Then, the Honeycomb will fall from the tree; take it.

Pineapple: After you get the Honeycomb, go back to the Animal Village and talk
           to Chef Bear. He'll give you the Pineapple for the Honeycomb.

Hibiscus: At Tal Tal Mountains, you'll find Papahl famished along the way to
          the cliff leading to Angler's Tunnel. Talk to him and give him the
          pineapple for the Hibiscus.

Letter: Go back to Animal Village with the Hibiscus and talk to Miss Goat in
        her house. Give her the flowers and she'll give you a Letter to
        deliver to Mr. Write at the Mysterious Forest border.

Broom: When you go see Mr. Write, give him the letter. In exchange for it,
       he'll reward you with a Broom. (He'll insist you take it if you say no
       after you give him the letter.)

Fishing Hook: Go to Mabe Village and talk to the old lady that usually sweeps
              in front of Ulrira's House. Give her the Broom and she'll give
              you the Fishing Hook. (If she isn't in Mabe Village, go to
              Animal Village and look for her.)

Necklace: Southeast of Catfish's Maw, you'll find a wooden bridge. Jump into
          the water and dive under the bridge and you'll find a fisherman on a
          boat there. Talk to him and give him the hook and he'll use it to
          fish out a new catch. He'll fish out the Necklace, which he'll let
          you keep!

Mermaid Scale: Near the Catfish's Maw, you'll find a mermaid, Martha, who's
               lost her necklace. Talk to her once you get the necklace and
               she'll let you take a scale from her tail in exchange for the
               necklace.

Magnifying Glass: To get the final item of the trading sequence, get to the
                  Mermaid Statue by standing south of the wooden bridge where
                  the fisherman was and Hookshot over the water. Then, walk
                  over to the statue and press A to put in the scale and
                  reveal steps under the statue. Go down then and walk
                  straight up to the next room and take the Magnifying Glass!
                  You can use it to see things you couldn't before, such as
                  the enemies in that first room!

******************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  15. Secrets/Tips and Tricks -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Glitch in Zelda DX
------------------

I've found a bug in Zelda DX, which occurs whenever you get a Guardian Acorn 
or a Piece of Power. When you get them and just before the text appears, press 
Start. Press it again to return to the game, totally skipping the text!


Item Upgrades
-------------

In this game, you are only allowed to carry a certain amount of Magic Powder, 
Bombs, and Arrows at once. You can raise your maximum capacity by visiting the 
Mad Batter, which is hidden in 3 areas throughout the island. When you enter 
its lair, just sprinkle Magic Powder into the lantern and it'll appear. Here, 
I'll tell where each one is located:

    1. In the Mysterious Forest, go one screen north from the cave in the
       forest. There, use the Power Bracelet to lift up the stone and go down
       the steps to visit the Mad Batter's lair.

    2. This location is in the vicinity of the Catfish's Maw, so I'll tell you
       how to get there from that dungeon. From there, swim left a screen and
       climb up the ladder. Then, head south 2 screens and right one. Here,
       use Roc's Feather to jump over the pit and cut down a bush you'll fall
       down a hole doing this, but don't worry about it unless you don't have
       much health). The, use the Pegasus Boots combined with the feather to
       jump over the pit to that space you cut down, then chop down more
       bushes and go down the steps. Get through the watery cave using your
       Flippers, then when you emerge, go left a screen and down the steps
       into the Mad Batter's lair.

    3. This last location is located in the Western Tal Tal Mountains area.
       Follow the path up and around until you pass the area where boulders
       fall from the mountains. Then, when you're in the scene with a treasure
       chest and a stone nearby, lift up that stone and go down the steps to
       reach the Mad Batter's lair.


Making and Shooting Exploding Arrows
------------------------------------

When you have the Bombs and Arrows in your inventory, assign the Bombs to one 
button and the Bow and Arrows to the other. Then, press both buttons 
simultaneously and you'll shoot an arrow with a bomb on it! It'll explode on 
impact with anything!


Money Saving Trick
------------------

To save LOTS of your rupees when you go and buy some of the expensive items 
like the Shovel or Bow, you must follow the following steps. You also have to 
have at least the amount of rupees that item is though. First, take the item 
from the shelf and go to pay for it. After you buy it and the rupees start 
deducting, QUICKLY press A, B, Start, and Select simultaneously to get a 
chance to save and quit. Do that, then when you come back to the game, you'll 
have the item and most of the rupees!


Obtaining the Boomerang
-----------------------

In order to get the Boomerang, you must first have the Magnifying Glass from 
the trading sequence, and the Shovel. From where you find the Sword in the 
beginning of the game on Toronbo Shores, go left one screen. Bomb the wall and 
go into the cave. Assign the Shovel to the B button, and then talk to the 
Goriya. He'll trade you the Boomerang for what's on the B button, which should 
be the Shovel. You can always trade the Boomerang back the same way that you 
obtained it, too!


Stealing from the Shop
----------------------

If you want a really expensive item, but don't want to pay for it, you can 
steal it from the shop. The one problem to stealing is if you ever re-enter 
the shop, the shopkeeper will automatically kill you! Also, everyone in the 
game will call you THIEF for the rest of the game. To steal, take the item you 
want, then run all the way around the right side of the shopkeeper, and then 
quickly exit the shop with the item. You should make it while the shopkeeper 
is still looking the other way. I advise that you only do this trick when 
you're getting the Bow because you should already have bough Bombs and the 
Shovel earlier in the game and you won't need anything important from the shop 
after the Bow.


Wind Fish Egg Paths
-------------------

Inside the Wind Fish's Egg, you'll find a room with 4 different paths to 
choose from. It's pretty much like a "Lost Woods" (Zelda 1 for NES) if you 
don't know where to go. Below, I'll list 4 different paths that you could take 
to get past this part of the egg. Remember that only ONE of these paths will 
work for your game file, so try each path until one works for you! (Note: 
These are paths that I found to work, so if none of them work for you, go to 
the Library and read the book in the lower-right corner. You'll need the 
Magnifying Glass to do that, though.)

    Path 1: Left, Left, Up, Right, Right, Up, Left, Up

    Path 2: Left, Up, Right, Up, Left, Up, Right, Up

    Path 3: Right, Up, Up, Right, Up, Up, Right, Up

    Path 4: Left, Left, Left, Left, Up, Up, Up, Up

******************************************************************************

-=-=-=-=-=-=-=-=-=
-=  16. Credits -=
-=-=-=-=-=-=-=-=-=

PokemonBMH (PokemonBMH@aol.com): For the 4th path to try when getting through 
the Wind Fish's Egg.

******************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  17. Copyright Notice  -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=

This FAQ is Copyright (c)2000-2002 Devin Morgan. This FAQ is for private and 
personal use only. It may NOT be used on any website other than the following 
sites:

GameFAQs (http://www.gamefaqs.com)
Game Winners (http://www.gamewinners.com)
Video Game Strategies (http://vgstrategies.about.com)
Game Advice (http://www.gameadvice.com)

If you find this or any of my other FAQs on any other site, contact me 
immediately! Please do not ask me if you may post this FAQ on your site or 
publish it in your magazine, book, etc., because the answer is no. If you use 
ANY information from within this FAQ, please give me FULL credit for what you 
took and do not alter my information in any way, shape, or form. The most 
recent version of this FAQ can always be found at the sites listed above.

******************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  18. Contact Information -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

If you have anything that you would wish to contribute to this FAQ, anything 
to correct, or have any questions about something not already covered in this 
FAQ, please e-mail me at devin_morgan@netzero.net. You will be given full 
credit for whatever you submit. Please do not send me flames or nasty e-mails; 
that will only result in your e-mail address being blocked from contacting me. 
Thanks for reading this FAQ, and check out all my other work at this URL:

http://www.gamefaqs.com/features/recognition/3579.html

=- End of File -=
