------------------------------------------------------------------------------
                                 SHINING FORCE CD
------------------------------------------------------------------------------

for SEGA CD
by: Malik
Version: 4.0
E-Mail: malik8585@yahoo.com
Date Started: 6/13/01
Last Updated on: 6/28/01
Date Finished: Still in works!

This is my first FAQ/Walkthrough.
Since this is my first FAQ, i will be updating it regularly... if you
see something you want to add, e-mail me (malik8585@yahoo.com) and I will
add it as fast as i can, and you shall receive credit for what you contribute.
I'll list my Current Status of my position in the game here for
comparison/whatnot:
WHERE? End of Book 1
MONEY?  -
MEMBERS ON FORCE? -
                         ( ^ means promoted level )

-----------------------------------------
Table of Contents
-----------------------------------------
Before a section's title, you'll see a small piece of code.
Use "FIND" in your browser and enter in the code to instantly jump to the
respective section.

 *note* If you type the code and end up in the Table of Contents section, 
        press FIND NEXT again and you'll arrive at the desired section.

 *note* Enter in the two (or three) letters AND the amperstamp
        (the "&"). e.g. Don't type "up", type "&up" to get to the Updates.

Some sections don't have codes because I haven't made them yet.


  &upd   1. Updates              
  &cha      2. Characters           
  &pla      2a. Playable         
  &npc      2b. Non-Playable     
  &wak   3. Walkthrough          
  &stt      3a. Getting Started  
  &bk1      3b. Book 1 - Towards the Root of Evil 1
            3c. Book 2 - The Evil god Awakes
            3d. Book 3 
            3e. Book 4
  &pro   4. Classes & Promotions 
  &ite   5. Items and Weapons
  &use      5a. Usuable Items
  &spc      5b. Special Items
  &wea      5c. Weapons
  &spl   6. Spells
  &who      6a. When You Get 'Em
  &wha      6b. Spell Descriptions
  &mon   7. Monsters 
  &bos   8. Boss Guide
  &sec   9. Cheats and Secrets
  &cre   10. Credits
  &dis   11. Disclaimer


-----------------------------------------
1. Updates                           &upd
-----------------------------------------

6/28/01: Version 4.0
         Updated Walkthrough; finished Book 1
         Updated Spells, Monsters, Items, Boss Guide
         Updated NPC's  
         New Secret on how to get Amigo

6/27/01: Version 3.5
         Updated Walkthrough to Book 1, Chapter 4, Battle 19
         Updated Spells, Monsters, Items, Boss Guide
         New Bios: Randalf, Amigo
         Little more on Promotion Chart (still very incomplete)
         New "Quick Code" feature, see Table of Contents
 
6/26/01: Version 3.0
         Updated Walkthrough to end of Book 1, Chapter 3
         Updated Spells, Monsters, Items, Boss Guide
         New Bios: Gates, Shriek
         Continued Promotion Chart (still very incomplete)

6/25/01: Version 2.5
         Updated Walkthrough until Battle 14
         Updated Spells, Monsters, Items
         New Bios: Yeesha, Gyan, Domingo, and Kashing 
         Started Promotion Chart (very incomplete)

6/20/01: Version 2.1
         Updated Walkthrough through Battle 11
         Updated Spells
         Updated Monsters

6/18/01: Version 1.5
         Updated Walkthrough
         Updated Spells
         Updated Monster List
         New Cheat/Secret tip

6/17/01: Version 1.4
         Updated Walkthrough until Chapter 2, Battle 8
         Updated Spell list a wee bit
         Started Monster List
         Started Item List - some items and weapons
         Battle 4 boss "strategy"
         Addition to Codes/Secrets: sleep-counter "bug"         
         Claude, Stock, Mayfair bio
         New layouts and changes to some things

6/13/01: Started FAQ, version 1.0
         First 3 battles in Chapter 1 of Walkthrough
         Brief Character info for all up to battle 3
         Boss Guide up to battle 3
         Spells (not much)
	 
-----------------------------------------
2. Characters                        &cha
-----------------------------------------

         
   2a. Playable Characters - &pla

          ------LAYOUT------
This is how each character bio will look like:

CHARACTER'S NAME (gender - M male, F female, N neutral)
  Class: Before promotion/after promotion
  Obtained: When you get this char
  Quote: What they say when you use "Talk" in Camp
  Level: The level that this character starts at
  Bio: A short bio about the character and a wee bit on stats.

NICK (or whatever name you put for the hero) (M)
  Class: SDMN/HERO
  Obtained: Beginning
  Quote: "Ah........"
  Level: 1
  GRADING: will do soon
  Bio: Nick/Hero is a mysterious person that is not from Gardiana. He is
       similar to Max from SF1 and is the leader for this adventure. Once
       promoted, Max becomes one of the toughest members to be defeated
       because of his very good DEF gains.

RUCE (M)
  Class: WARR/GLDT
  Obtained: Beginning
  Quote: "I'm RUCE! A strong and loyal warrior. I won't let you down."
  Level: 1
  Bio: What can I say? He's an axeman. Very good attack and defense.

SHADE (M)
  Class: ACHR/SNIP
  Obtained: Beginning
  Quote: "With my father's blessing, I offer my skill as an archer."
  Level: 1
  Bio: Hans' son. An OK Archer with horrendous defense....

SIG (M)
  Class: MNK/MMNK
  Obtained: Beginning
  Quote: "Gong taught me that there is a time to fight, and a time for peace."
  Level: 1
  Bio: Gong's nephew. He heals, so that's good. He should be your healer for
       a while; Cray has very low MP and Mayfair starts at a low level.

WENDY (F)
  Class: MAGE/WIZ
  Obtained: Beginning
  Quote: "I'll blow them away with my Blaze spell!"
  Level: 1
  Bio: She's the first mage you'll get, and a pretty good one too.

APIS (M)
  Class: KNTE/PLDN
  Obtained: Beginning
  Quote: "My father gave me his spears."
  Level: 1
  Bio: Ken's son. Ken refuses that he goes out to adventure, but Apis must.
       He's one of the top fighters in the first chapter.

CRAY (M)
  Class: MNK/MMNK
  Obtained: He joins automatically after Battle 2
  Quote: "Let me come with you, and we'll restore peace to our land!"
  Level: 2
  Bio: Another healer for your team. Hurray. He's a pretty good fighter
       for a healer; much better than Sig and some others in your party.
       However, for a magic user, his MP, to be blunt, sucks.

CLAUDE (M)
  Class: BDMN/BDBT
  Obtained: He joins automatically after Battle 5
  Quote: "I'm the best swordsman in Gardiana!"
  Level: 6
  Bio: Well, you finally got a flyer. He's a member of the Cypress Resistance
       and lets the Force take his boat to Asreet Island, the location of the 
       Resistance base. Claude is OK when you first get him, but he KICKS ASS
       once he's been promoted. For the first four levels that he gained
       when promoted, his attack gains were 2, 3, 3, 3. DEF was good, too.
       He's been my strongest fighter and should be yours too (although
       he DOES have a Critical Sword and a couple powerful wines in him right
       now..)

STOCK (M)
  Class: RNGR/BWNT
  Obtained: He joins automatically after Battle 7
  Quote: "I must avenge my friends!"
  Level: 4!!
  Bio: Stock's family had been killed by Woldol's men, and he lives with
       the blind priest, Mayfair. He's a Centaur Archer.

MAYFAIR (F)
  Class: PRST/VICR
  Obtained: She joins automatically after Battle 7
  Quote: "Let me go with you... please!"
  Level: 5!!
  Bio: The daughter of the Archbishop of Cypress before Woldol took over.
       Her father was killed and Woldol seeks to kill her as well. Even
       though she's blind, she uses magic and can heal. She starts at 
       a low level, but try to get her up to speed ASAP. Time is well spent.

YEESHA (F)
  Class: MAGE/WIZ
  Obtained: After you defeat Bazoo (Battle 10)
  Quote: "You'll need a magic user. I'm coming with you."
  Level: 10
  Bio: She's been sealed in a spell by Bazoo. By defeating Bazoo in Battle 10,
       she was released, and is in debt to Nick for saving her life. She
       reveals Nick's true identity as Prince of Cypress. She is a much better
       mage than Wendy (in my own opinion, of course).

GYAN (M)
  Class: BST/BZKR
  Obtained: After Battle 11
  Quote: "I've devoted my life to my prince and Cypress."
  Level: 10
  Bio: He's a loyal servant to the true King of Cypress, Nick. When he learns
       that Nick is being mistrusted, he saves the day by telling everyone
       Nick was trying to save Gardiana.

DOMINGO (N)
  Class: ??/MCRT
  Obtained: During Battle 12 (see walkthrough/secrets section)
  Quote: "A wizard appears wherever he is needed. And so... here I am!"
  Level: ^3
  Bio: A floatin squid-like creature that joins you when you free him from a...
       bush. Domingo is a great magician albeit his low defense. Keep him on
       your team just like I do and will till the bitter end.

KASHING (M)
  Class: KNTE/PLDN
  Obtained: After Battle 13
  Quote: "I know I can help you out."
  Level: 11!
  Bio: Kashing is one of the sole survivors from Gardiana fighting against
       Cypress. After becoming unconscious, he comes to and wants to help
       the Force to rescue the Gardianan prisoners in Cypress, have revenge
       for fallen comrades, and defeat the Cypress empire.

GATES (M)
  Class: -/GLDT
  Obtained: After Battle 14
  Quote: "Like my moustache? The women love it!" 
  Level: ^3
  Bio: Gates is another Gardianan fighting against Cypress. He informs
       Lowe and the Shining crew that a Gardianan will be killed every
       time Nick and his team kill Cypressian forces. He's got a good
       quote, but I never used him on the battlefield.

SHRIEK (M)
  Class: -/BDBT
  Obtained: After Battle 16 (End of Chapter 3)
  Quote: "They almost killed me. I'd love to return the favor."
  Level: ^7
  Bio: He's Gardianan, but the only reason he survived was because of Dantom.
       He raises the Force's hopes by telling them that LUG could still be
       alive!! He's a flyer, yaaaaaaay, with a pretty good starting attack. 
       Goodbye, Stock, hello, Shriek. (You don't have to kick out Stock for
       Shriek, just sayin' what I did)

RANDALF (M)
  Class: -/PLDN
  Obtained: After Battle 17
  Quote: "Justice must be done!"
  Bio: He's the sole survivor of his platoon. He's aged and has been plagued
       by war scars (just look at the one gashed on his right eye), but 
       he's a hell of a fighter. Goodbye, Shriek, hello, Randalf!

AMIGO (F)
  Class: ??/MCRT
  Obtained: During Battle 19
  Quote: "To achieve real peace, we must..."
  Bio: When you find her in Battle 19, she's glad that she's found a friend
       and decides to stick around. I didn't use her that much, so her spell
       list will not be completed for a while.


     2b. Non-Playable Characters (NPC) - &npc

I'm just gonna say who they are and their role in Shining Force CD.

QUEEN ANRI - Queen of Gardiana. She is rendered into a deep sleep by a
             Cypressian trap and must be cured.

KEN - The same Knight from SF1, he's a royal knight at the Queen's side.
      He stays at Gardiana with the Queen.

LOWE - Same healer from SF1, another royal knight of the Queen. He goes with
       Nick and the Shining Force as a mentor.

WOLDOL - One of the head Cypress generals. He renders the Queen into a deep
         Sleep with a spell. 

DANTOM - A wolfbeast and general for Cypress. He doesn't want to harm Nick, but 
         is forced to kill him in a touching battle scene.

FRABELL - A devilish looking paladin of Cypress. Her troops first fall to Nick
          During the battle of the Fizzle Ball. She has a wicked grin and wants
          every bit of glory to herself.

IOM - The evil spirit that Woldol worships. Little is known about Iom at this
      time. 

GEPPEL - A Green Knight. He's got glowing eyes, wow.

LUG - Ruce's Father. He retrieves the Sword of Hajya and you must use
      him on your force for the final battle. He's not exactly a member
      of the team, and he's not exactly an NPC because you can fight with
      him. He's in the middle, so I just put him here.

----------------------------------------
3. The Walkthrough                  &wak
----------------------------------------

        ------LAYOUT------

This is how I will be lay outing my walkthrough. 

_.*CHAPTER (#)*._ (The sub-chapter of the main "book" in SFCD)

I'll tell the background info before each battle (story etc.) Every now and
then something special happens (most likely a new addition to the group) and
I'll interrupt the story paragraph to write this:
EVENT: (Whatever happens... e.g. CRAY the MNK joins the Force)
And i'll go on with the story. then the battle scene comes:
         __________________________________
        |BATTLE #: BATTLE TITLE (self-made)|
         ----------------------------------
     Battle Difficulty: Rated out of 10; how hard is this battle? 10 is
                        hardest, 1 is EASY
     Enemies:    The Enemies in battle:
                 Enemy Name (times number of those enemies)
                 *Enemy Name* Denotes the BOSS of the battle - kill it and
                              battle's over
     Treasures: The treasure chests/items received dropped from enemies
     Sug. Level: The level range that all/most of your char's should be after
                 this battle

And then back to the story. Alrighty then! Let's get to the walkthrough.


        3a. GETTING STARTED - &stt
        --------------------------
When you first start the game, you appear in the Gardiana Library. Choose
a new game and which chapter you would like to start - Towards the Root of
Evil or The Evil god Awakes. I reccommend Towards the Root of Evil. Now,
select your Hero's name (simply choosing END creates the default name, NICK,
which I will be using and refering to in this (FAQ). Now, choose your
difficulty level - Easy, Normal, Hard, or Super Hard. Now the game begins.


BOOK 1 - TOWARDS THE ROOTS OF EVIL - &bk1
-----------------------------------------

_.*Prologue*._

   You start off with Queen Anri (yes, from Shining Force I) with her guards,
Lowe (him too) and Ken (and him), in the Gardianian throneroom. A guard comes
and informs her that messangers from Cypress have arrived. These three
messangers can wait no longer, and one of them invokes Bolt 3 on the guards
of the kingdom and barge into the castle. Ken tries to protect the queen from
whatever they are trying to do. One man steps forward and calls his sidemen,
Dantom (wolf-like beast) and Frabell (devilish-looking woman), up with
him. Anri comes to prevent any havoc, and the third Cypressian introduces
himself - he is Woldol. He gives Anri a box, sent from Edmond the Reluctant,
king of Cypress, and when she opens it, she is engolfed in a black fog.
Woldol states that as long as they obey him, Anri will live. They vanish.
Gardiana now sends warriors to attack Edmund, but they are not heard from for
a month. Ken and Lowe are hopeless, until Ruce comes up, the son of Lug, and
decides to go out with his band of fighters - Shade (Hans' daughter), Sig
(Gong's nephew), Wendy, and Apis (Ken's son). Ruce finally introduces Nick
(the hero) to Ken, the group's non-Gardianan leader. Nick reminds Ken of Max.
This is the new Shining Force. Lowe sees that they are the last hope, and
tags along as a mentor. The crew begin their sail towards Cypress.


_.*CHAPTER 1*._

 On the ship, Cypress troops invade, and you begin your first battle.

         _____________________________________
        |BATTLE 1: ONBOARD THE SHIP TO CYPRESS|
         -------------------------------------
     Battle Difficulty: 1/10
     Enemies:    Huge Bat (x6)
                 Incubus (x2)
                 *Dark Mage*
     Treasures: None.
     Sug Level: 2-3

     This is just an intro to the battles of SF CD. You start with strong
     equipment, but you'll lose it soon, so don't get caught up with your
     glorious strength. Just watch out for the Bats' attacks, which may
     induce sleep, and move straight toward the Dark Mage. Kill it, and your
     journey continues. If you want, take advantage of your strong weapons
     because in the next battle, you won't have anything to hit with.
     Egress once or twice and try to get to a higher level so you're
     prepared.

          --End Battle 1--

After the battle, the Dark Mage self destructs and destroys half of your
ship's hull. Everyone jumps overboard and swims to a nearby island. ALL your
supplies (except money) AND weapons have been lost... too bad. The group
hears a girl beg to be released; she is captured by Cypress soldiers, and the
Force acknowledge their location; they are in Miniyom. Lowe decides to be a
hero and calls out that they should release her. She runs from the creatures,
trips, and gets to the Force. Lowe advises that everyone should get prepared
for a battle. They must uses rocks, stones, and whatnot to fight.

         ________________________
        |BATTLE 2: MINIYOM FIELDS|
         ------------------------
     Battle Difficulty: 4/10
     Enemies:    Goblin (x6)
                 Scavenger (x2)
                 *Dwarf*
     Treasures: None.
     Sug. Level: 3-4

     This can be a tad hard, considering your hitting is AWFUL. You have
     absolutely nothing to hit people with. But the goblins don't hurt that
     much and can be disposed of easily. But one has a herb, so it may be
     annoying if you get a goblin to 1 or 2 hp and have to do it all over
     again. Nick and Apis should be hitting 5's (or a least 3's) so use that
     to your advantage. Wendy is your powerhouse here, with Blaze, so save it
     for the Scavengers and Dwarf. Watch out for the Dwarf's attacks. Kill
     him and the battle's over.
        
          --End Battle 2--

   Nick and the rescued girl are confronted by a man. He gets excited that
Nick and his crew are from Gardiana, and sees that they are the Shining
Force. He tells him that Cypress invaded Miniyom and that he wants to join.
-->EVENT: CRAY the MNK joins the Force.
The rescued girl is Cray's sister, and tells Nick and crew to stay in the
village to rest. Hurray!! There's Equipment!! BUY EQUIPMENT!! Go all the way
to the right of the "village" to buy stuff. Go all the way to the left to
save, raise the dead, etc. When you've saved the game and done with your
errands, leave the village through the middle stop ("EXIT") Cray
tells you that you need a ship, and that you'll have to get through Miniyom
Bastion (occupied by Cypress, of course). A Knight from Cypress appears (and,
like the other enemies, is appalled that "children" defeated the goblins and
are trying to rebel against Cypress). Battle 3 commences.

         ____________________________
        |BATTLE 3: THE CYPRESS KNIGHT|
         ----------------------------
     Battle Difficulty: 2/10
     Enemies:    Goblin (x2)
                 Scavenger (x3)
                 Huge Bat (x2)
                 *Cypress Knight*
     Treasures: Quick Chicken (Huge Bat)
                Protect Milk (Scavenger)
                Bronze Lance (Cypress Knight)
     Sug. Level: 5

     Fairly easy. Nothing new, plus you have weapons. The only difficulty is
     keeping Cray alive. Try to get him to a decent level. Egress if you
     must. Not even the Cypress Knight is hard, just has a higher defense 
     than the other guys. Beat 'em up and move on.
        
          --End Battle 3--

You're at camp. Save and go on. When you exit, you arrive just outside the
Bastion; you have to lower the drawbridge. Cray steps up before the guard and
states that he's there to brief the general on the Shining Force. The guard
lets Cray through, and Cray attacks him. The guard blows a whistle before
he dies. You must fight to get into the Bastion.

         ______________________________
        |BATTLE 4: STORMING THE BASTION|
         ------------------------------
     Battle Difficulty: 5/10
     Enemies:    Dwarf (x4 or more)
                 Cypress Knight (x3)
                 Death Archer (x2)
                 Huge Bat
                 *Dark Mage*
     Treasures: Hand Axe (Dwarf)
                Medical Herb (Chest outside, far upper left)
                Cheerful Bread (Chest inside, left)
                Powerful Wine (Chest inside, upper right)
                
     Sug. Level: 7

     Shouldn't be much of a problem. The Dwarves regenerate in two door 
     openings, so watch out for that. Don't waste your time getting the 
     chest outside the Bastion, it's just a Medical Herb. If you want it, 
     take it, but it takes a lot of time having someone go all the way 
     there and back. Since the Dwarves regenerate, this is a good place to
     level up a wee bit. If you don't want them to regenerate, just place
     someone in the doorway and they won't be able to pop up. Or, kill the 
     Dark Mage; all enemies will be gone and you won't have to face the 
     pop-ups any more.
 
          --End Battle 4--

You're in the Bastion. Lowe states that he thinks it's a creepy place, and a
BOOMING voice replies. It's a Brass Loader that will destroy the intruders
(you). Get ready for another battle.

         ____________________________
        |BATTLE 5: INSIDE THE BASTION|
         ----------------------------
     Battle Difficulty: 5/10
     Enemies:    Incubus (x2)
                 Cypress Knight (x3)
                 Death Archer (x2)
                 Ratman
                 Dark Mage
                 Brass Loader
     Treasures: Running Pimento (Cypress Knight)
                Steel Arrow (Death Archer)
                Middle Sword (Chest, upper right)
     Sug. Level: 8

     This can get a little hectic, but again, you shouldn't be having a
     problem. If you are, you're at a low level - try to get to level 8 or so
     by the end of this battle. This is where Sig and Cray will be handy;
     you're sure to get hit a bit. Don't let anyone drop below 10 hp and 
     you'll be fine. There is no boss in this level. Kill all of the enemies.

          --End Battle 5--

After the battle, you are confronted by Claude, a Birdman from the Cypress
resistance. He came to Miniyom so he could join you.
-->EVENT: CLAUDE the BDMN joins the Force.
Claude goes up to the gate in the Bastion and presses a hidden button. The
gate opens and Claude offers to go on his ship. The destination is Asreet
Island, near the Cypress battle front. Off you go.


_.*CHAPTER 2*._

On Asreet Island, you see Cypress troops searching a village. Claude sees
that they are looking for the resistance base. The troops must keep looking
or "Bazoo" will have their heads. Interesting. Lowe realizes they are
searching for someone and that the Force must find them before Cypress does.


         _______________________
        |BATTLE 6: ASREET ISLAND|
         -----------------------
     Battle Difficulty: 4/10
     Enemies:    Death Archer (x3)
                 Ratman (x4)
                 Dark Mage
                 Incubus
                 Rat Fly
                 Brass Loader
                 Hell Soldier
     Treasures:  Antidote (Incubus)
     Sug. Level: 9

     This is annoying because it takes a few turns to get to the battles.
     Claude can get there right away, but do NOT let him battle alone.
     The archers and ratmen only hit around 3, but they'll pounce on him
     right when he gets in there. There's always the chance of double
     hits and criticals. Claude does have a high agility,
     but he could die easily. Have him tag along above the water.
     Once you get through the Ratman, head straight to the second wave.
     The Rat fly will attack the second you get in range, so watch out for
     it. There's no boss in this level, so you'll have to go through
     all the enemies to win. not too hard, just watch out for the Dark
     Mage's Blaze 2 - it can do around 12 hp.

          --End Battle 6--

After the battle, Lowe can hear signs of battle in the town. You enter
camp. Do what you need to, and exit. An Asreetian questions Cypress soldiers
why they are attacking people. They did nothing. A Cypress soldier
informs that the guard knows too much about their secret plans, so he musn't
live. He dies in a firey inferno followed by a blow by a ratman. We're now
informed that the Cypress soldiers are looking for a MAYFAIR. She must be
killed. One soldier thinks he found something. He moves a rock to find
a secret entrance underground. He is unsuspectedly trampled by a centuar
that charges out from the stairs. A Priest taunts him to try and make a move,
even though he's vastly outnumbered. Another soldier notices the Shining Force
and notifies the Priest (possibly the head of the troops). The Priest calls
to seize you, but Lowe won't go down without a fight.
     
         __________________________
        |BATTLE 7: WHERE'S MAYFAIR?|
         --------------------------
     Battle Difficulty: 3/10
     Enemies:    Ratman (x2)
                 Dark Mage (x2)
                 Rat Fly (x3)
                 Brass Loader (x2)
                 Hell Soldier (x2)
                 Priest
     Treasures:  Protect Milk (Bat Fly)
                 Antidote (Hell Soldier)
                 Powerful Wine (Brass Loader)
                 Medical Herb (Dark Mage)
                 Medical Herb (Dark Mage)
     Sug. Level: 10

     Send one or two people downwards to kill the Ratman and the Dark Mage.
     Remember, don't bunch up, be at least one space apart from one another,
     because the Dark Mage can cast Blaze 2. However, you can use this to
     your advantage if you bring Cray or Sig down there, heal up, and gain
     a little extra xp (you get 10 or so when you heal little to none hp,
     but sometimes 15-20 if a lot is healed). I sent Cray (he's awesome)
     and Shade down there, but you can choose whoever. Once those two 
     are done, head right then up to meet with the rest of the Force,
     who's taken care of the Mage and Ratman up there. On your way to the
     right, you might get tangled with the Brass Loader and Dwarf; if you're
     having trouble trying to fight both off, don't worry, the rest of the 
     party isn't too far off. Just bring them over and wipe them out. Now
     head right. First kill the Bat Flies, then head to the Priest. He can
     heal himself, so that's good and bad. It's good because he gets his 
     hitpoints higher, so when you hit him, he won't die and you still get
     experience! This is why i love healers, they can give a little boost of
     exp. But, the bad thing is that his hitpoints get higher, so you have to
     do more to kill him. A double-edged sword indeed. Once you kill him
     and all the other enemies (he's not the boss) you're done.

          --End Battle 7--

After the battle, Lowe sees a villager and tells Nick to talk to him. They 
walk towards the secret entrance and the centuar from before pops out and
thanks Claude; he arrived just in time. He introduces himself, he is Stock.
He calls out Mayfair from underground, and she comes out. It turns out
she's a blind healer. She's the daughter of the Archbishop of Cypress...
that is, before Woldol took over. Even though she's blind, she can use magic
and heal, so she begs that you bring her on your journey. Stock says that
Woldol killed her father and blinded Mayfair, and she barely escaped. Woldol
killed Stock's family too, so there's nothing left for him to do here. He
wants to come with you too... if you let him.
--> EVENT: STOCK the RNGR joins the Force.
--> EVENT: MAYFAIR the PRST joins the Force.
Egh! Stock is at level 4 and Mayfair's at level 5. Next battle's gonna have
a lot of Egressin'... But on with the story.
Mayfair tells you that they can rest at the church tonight and leave at
sunrise. You go into the underground passage and arrive at Camp.
Praise the Lord!! NEW WEAPONS!!!!! Update everyone's equipment and save. Do
NOT promote those who've reached level 10; wait till you get up to level 20,
then promote. When you're done, exit camp.

You see a tower in the distance. Stock tells you that Bazoo the Wizard 
lives there. Mayfair tells you that Bazoo is Woldol's right-hand man. He
does a lot of his dirty work. Lowe bets that Bazoo can dish out a lot
of answers. Before you can get to the castle, however, you must battle.

         _______________________________
        |BATTLE 8: OUTSIDE BAZOO'S TOWER|
         -------------------------------
     Battle Difficulty: 5/10
     Enemies:    Rat Fly (x3)
                 Brass Loader (x3)
                 Hell Soldier (x3)
                 Zombie (x3)
                 Skeleton
                 Priest
                 Master Mage
     Treasures:  Cheerful Bread (Priest)
                 Steel Sword (Skeleton)

     Sug. Level: 11

     I stayed in this battle until Stock and Mayfair reached level 11. 
     It takes a long time, but It's worth it. Mayfair may go beyond 11;
     she begins with 16 mp. That's at least 50 xp if you use 5 heals. If 
     she kills something with low hp, she'll already be on the next level,
     with even more mp. Just egress and egress and heal and heal. You can
     even do this for Sig and Cray, get them up to level 20, and promote 
     them! But anyway, watch out for these Zombies - There's the chance
     of becoming poisoned when they attack you. The battle seems easy...
     but then you reach the top. The nasty Master Mage can cast Blaze 3,
     Hurting around 15 hp to whomever it hits... plus he'll have enough
     mp to do it TWICE. So beware of that... then there's the Cleric,
     who'll heal the Master Mage when it gets low. Then there's the
     Skeleton, a strong foe... but he has a Steel Sword, so kill him
     and give the sword to Claude or Nick. Keep one person adjacent to the
     Mage (like Apis or someone with a high defense) - he won't use Blaze 3
     as long as no one is next to them. Once you kill him and all the other
     enemies, you can continue to Bazoo's tower.

          --End Battle 8--

After the Battle, Lowe congratulates you, and you head to the Tower. But 
first, you come to camp. Do what you need to, then Exit. In the Tower,
you see Bazoo. He says that you won't get past him. He steps up and begins
to flash, then casts an evil spell. The ground starts shaking and a huge
trench seperates you and Bazoo. Bazoo says he'll be waiting for you at the top
of the tower... if you get that far. He disappears. Lowe feels Bazoo's evil
power, and tells everyone to go up the stairs. Can't fight Bazoo just yet.


         ______________________________
        |BATTLE 9: INSIDE BAZOO'S TOWER|
         ------------------------------
     Battle Difficulty: 5/10
     Enemies:    Brass Loader (x2)
                 Zombie (x2)
                 Skeleton (x5)
                 Priest (x2)
                 Master Mage (x2)
                 Pegasus Knight (x3)
                 Hell Sniper
     Treasures:  Quick Ring (Chest, lower left)
                 [Empty] (Chest, mid left)
                 Battle Axe (Chest, upper right)
                 Power Spear (Chest, upper left)
     Sug. Level: 13

     This can be tough. The gaps are very annoying and prevent you from
     directly attacking the enemies. What I did was divide and conquer -
     sent 5 people left, 4 right. I sent Claude up through the gap and
     crushed all that i could - I gave him the Steel Sword from last battle
     and Powerful Wine, Raising his attack to 41. Not bad, eh? If you do this,
     fight enemies at the edge of the gap so you can only be attacked by one.
     If a Pegasus Knight comes, kill that first (inside or edge of gap)
     because he can fly, throwing in another attack alongside someone else.
     On the left side, get the chest at the bottom and the top, but don't
     worry about the one in the middle - it's empty. Ravage through the
     enemies and your two teams will meet in the middle. There shouldn't
     be much left to kill (unless Claude didn't survive/go up there). Head
     up the stairs and kill whatever's left.

          --End Battle 9--

After the Battle, you go up the stairs and must face Bazoo. Lowe asks him
who he's looking for, and Bazoo will tell you, but... you must defeat him
first.


         _____________________________
        |BATTLE 10: ATOP BAZOO'S TOWER|
         -----------------------------
     Battle Difficulty: 5/10
     Enemies:    Skeleton (x3)
                 Priest (x2)
                 Master Mage (x2)
                 Pegasus Knight (x3)
                 Hell Sniper (x2)
                 Arch Knight (x2)
                 *Bazoo*
     Treasures:  Mystery Staff (Master Mage)
                 Assault Shell (Hell Sniper)
     Sug. Level: 14

     No problem. After you clear the first set of stairs, have half the Force
     head right, half left. The left is gonna be more hectic, so send your
     more powerful fighters there. There's the Master Mage - he's the worst
     of the problems. If you get too close he'll run up to you and cast Blaze
     3, so I used Claude to stay off to the side in the air and attack when
     possible. It's not over after him; two Pegasus Knights will fly down and 
     attack. They're very annoying; they dodged 60% of my attacks. Thank God
     for Wendy. Make sure that both sides meet together before you go up.
     The Master Mage, on the high stairs, is furthest out, so take him out
     before he can cast Blaze 3. Don't get too close; Bazoo will use Bolt.
     Kill the annoying annoying priest and the hell archer, and WAIT.
     Once Bazoo moves (he just hops one space) ATTACK!!!! Throw all your 
     fighters upon him. After 4 (maybe 5, if your char's are weaker) hits, 
     he's dead! Easy, and no suffering from Bolt.

          --End Battle 10--


After the battle, Bazoo tells you who he's been looking for... NICK!!!
He's beamed up by Woldol. A female mage comes up and thanks the Force.
Her name is YEESHA... she's been sealed by Bazoo's spell.
-->EVENT: YEESHA the MAGE joins the Force.
She's surprised to see Nick here. Why? HE'S PRINCE OF CYPRESS!
(bum bum BUMMMMMMMMM)
The Force head to Cypress as Chapter 2 ends. Speaking of which...

_.*CHAPTER 2 ENDS*._

save your game.

_.*CHAPTER 3*._
You're at the customs in Cypress. People are being investigated by the guards.
Ruce is shown giving a story of why he's travelling. He passes; Nick is next.
As he walks out, King Edmond comes to the dock! Nick goes to the guards
and Ruce helps him in getting past. As soon as he goes past, however, King
Edmond stops him. He takes a good look at Nick, and is taken back when
he realizes it is the Prince. He orders their arrest.


         ____________________________
        |BATTLE 11: RESISITING ARREST|
         ----------------------------
     Battle Difficulty: 7/10
     Enemies:    Master Mage (x2)
                 Pegasus Knight (x3)
                 Arch Knight (x3)
                 Lizardman (x5)
                 Hell Archer
                 Sorcerer
                 Bishop
     Treasures:  
     Sug. Level: 16

     Not so easy anymore... I hope you've been leveling up all your
     characters, because this is where it really matters. Every character is
     vital to the half it is in, and the newer char's (Stock, Mayfair, Yeesha)
     are stuck on the left, surrounded by enemies. The Lizardman were the
     first enemies to do more than 2 damage to me... they actually hit 5 on
     Apis... I suggest that you use this battle to get to level 16 or 17;
     battles with get much tougher than this. For the Pegasus Knights
     on the boat, i was too lazy to wait for them to come to me, so
     I sent Claude to kill them every time (I did this battle a few times).
     Just be happy that when you are over with this battle, you get NEW
     WEAPONS!!! Use this to motivate you through the battle. When all
     (or most) of your char's hit 16, destroy all the enemies and procede.
          
          -End Battle 11--

After the battle, a Cat-like being comes up...  he seems to know Nick and
is delighted that he brought warriors. Nick doesn't respond to him and Lowe
explains that he's been silent since he found out he was Prince of Cypress.
Why's that? Because he never told the Gardianans about his origin. Lowe
says that they might not be able to trust Nick.The stranger pleads
that Nick came to Gardiana to save the country. He's the rightful King of
Cypress. Instead of staying to avenge his father, he decided to help the
Gardianans. Lowe no longer mistrusts Nick and proposes that they go
to avenge his father. The stranger decides to stay in the port.
EVENT--> GYAN the BST joins the Shining Force.
NEW WEAPONS!!! But there's a problem.. most are for promoted characters!!
WHY???? If you've promoted already, you have no problem. However,
if you're waiting till level 20 like me to promote, you are utterly utterly
screwed. Just be patient, you'll get rewarded in time. Do what you need to
do and Exit.

Once you Exit, Gyan warns you all to stop. In your position, it would be tough
to hide from Woldol. The pampas they are on is very flat and barren.
Lowe agrees. Gyan suggests they rest here until nightfall. Gyan says that
he'll stand guard while they sleep... The Force sets up three tents, two for
the guys and one for the girls (Sig makes a wise decision... too bad he gets
kicked out). Night comes. Woldol comes (rather a projection). He sends his 
soldiers to attack.

         __________________________
        |BATTLE 12: NIGHTIME AMBUSH|
         --------------------------

     Battle Difficulty: 6/10
     Enemies:    Arch Knight (x2)
                 Lizardman (x3)
                 Sorcerer (x2)
                 Bishop (x2)
                 Gargoyle (x2)
                 Bow Rider (x2)
                 Worm (x?)
                 *Deadly Born*
     Treasures:  Black Ring (Sorceror)
                 DOMINGO! (Grass next to pond)
                 Demon Rod (Bishop)
     Sug. Level: 16

     This can get ugly... there's a whole mess of enemies and they'll charge
     at you at once (except the Deadly Born, who trots back). Shade died right
     away for me, and the Sorcerer Freeze 2'd a few of my guys. The best thing
     to do is go in inch by inch and when an enemy comes out to get you, you
     jump on them. The good thing is that once you get past these 8 or 9 guys,
     it's pretty much smooth sailing (almost). The best part is if you go next
     to the small pond - go below the patch of grass on the left side and
     search up - Domingo pops out! He was trapped in there and is relieved 
     that he's been freed.
-->EVENT: DOMINGO the MCRT has joined the Shining Force
     Now back to the battle. If you want, Egress and put Domingo in, or do it
     after this battle. Anyway, after the bunch of enemies up front, first
     take care of the Gargoyles - they have Blaze 2; they can attack multiple
     enemies at once. When you get far up, Worms start appearing from
     the ground. No biggie, pretty easy to defeat, but worth good xp. Only 3
     popped up for me, but i'm not sure if there can be more. Don't worry
     about the Deadly Born - his attack is a little high... but that's
     it. Just hit him a few times and he's gone. Easy!

          --End Battle 12--

After the battle, the Deadly Born states that even though he failed, no one
has ever gone past the magic mushrooms, and curses the Force by saying the
Death Tunnel will be their tomb. Do what you need to at camp (put Domingo in)
etc. and Exit.

At Death Tunnel, a Ghoul greets you and tells you that Death Tunnel is the 
only way to Gundoll Fort. It tells you that your friends (Nick's troops, most
likely) have been killed when crossing. 
Suddenly, An old centuar comes out and warns you about traps. He tells you
that the magic mushrooms are very powerful. The Ghoul attacks him and he's 
rendered unconscious. Lowe identifies him as Kashing, and is glad someone 
survived.

         _______________________
        |BATTLE 13: DEATH TUNNEL|
         -----------------------

     Battle Difficulty: 6/10
     Enemies:    Evil Pixy (x2)
                 Bishop
                 Lizardman (x2)
                 Gargoyle
                 Sorcerer
                 Bow Rider (x2)
                 Worm (x2)
                 Deadly Born (x2)
                 Magic Mush (x?)
                 *Ghoul*
     Treasures:  Heat Axe (Lizardman)
                 Halberd (Chest, right)
                 Protect Ring (Bishop)
                 Critical Sword (Chest, lower left)
     Sug. Level: 18

     Alrighty then, the infamous Death Tunnel. Right when you step up from
     where you begin... Magic Mush's pop from the ground! What will they do?
     Well, for their first turn, probably nothing. But in their next, they
     SPORE y'all, in a VERY large range, causing all those in it to fall
     asleep. That's not too bad, considering how much you would've expected
     based on the Deadly Born's and Ghoul's taunts. Just wipe 'em out before
     they can go a second time. Standard enemies, nothing new to expect. The
     Evil Pixies aren't a problem at all, just upgraded Incubi. Most enemies
     are going to be at the top, so send two or three to the left to kill
     the Lizardmen (if they don't come up to you) and have one continue left
     to pass through a Magic Mush and go down to a Gargoyle. Get the chest and
     regroup. Back top, kill the Bowrider and Deadly Born, go left, and 
     jump on the Ghoul and Bishop. The Sorcerer and Worm may come up to help
     the Ghoul, just whack 'em. Kill the Ghoul and you're done.

          --End Battle 13--

After the battle the Ghoul is appalled that you defeated the mushroom 'traps'.
Kashing comes to and tells the Force that some were killed, but others were
taken prisoner. Only a few people managed to escape. He wants to help.
-->EVENT: KASHING the KNTE has joined Shining Force
Off to camp. Raise the dead and save your game, then continue.
Kashing shows you Gundoll at a distance. The enemies notice the Force,
but Bazoo and Geppel aren't there. So the guards attack.

         __________________________
        |BATTLE 14: OUTSIDE GUNDOLL|
         --------------------------

     Battle Difficulty: 5/10
     Enemies:    Evil Pixy (x2)
                 Bishop (x2)
                 Gargoyle (x2)
                 Bow Rider (x2)
                 Worm (x3)
                 Deadly Born (x2)
                 Ghoul (x3)
                 *Minotaur*
     Treasures:  Buster Shot (Bow Rider)
                 Healing Rain
     Sug. Level: 18

     Divide and conquer. Send 6 left, 6 right. I only sent three left, which
     wasn't the best idea. One died and two were very very fatally wounded. It
     doesn't matter how powerful your team is, send at least 4 or 5 left. The
     Bow Riders don't have the greatest attack, but still can be a pain.
     I promoted my characters during this battle - my fighters were at 18/19,
     but my magic users were 17-19; I left them alone and promoted all my
     fighters (I gotta wait till 20 so spells are accurate). Rampage through
     (this battle's no different than any other), kill the Minotaur, and 
     proceed.

          --End Battle 14--

After the battle, an old Gladiator (GLDT) comes out from the Fort.
It's GATES! He tells you that the Cypress forces are killing a 
Gardianan every time Nick and crew kills a Cypress troop. He joins
And you're off to camp. Do what you need to (promote if you can) and Exit.

You're in the Fort. The two Cypressians from the beginning of the game come
out - remember them? Dantom, the wolfman, and Frabell, a paladin. They argue
who'll waste Prince Nick; Frabell has a special secret orb weapon type thing.
Gates notices that Frabell has soldiers, but no wizards. Gates sneaks into
the battleground for this battle.. if you don't like him, egress and take him
out.


         __________________________
        |BATTLE 15: DA FIZZLE BALLZ|
         --------------------------

     Battle Difficulty: 8/10
     Enemies:    Evil Pixy (x2)
                 Brass Gunner (x3)
                 Deadly Born (x5)
                 Ghoul (x4)
                 Minotaur
                 Fizzle Ball
     Treasures:  Running Ring (Chest, outside fort, left)
     Sug. Level: ^3

     You should get everyone to around 20, egress, promote them, and get
     up to at least ^3, which is really easy. Go to ^6 if you want, it's 
     totally doable. Notice the Fizzle Ball in the upper left corner..
     that's your goal. You know why there's no wizards? YOU CAN'T USE
     MAGIC IN THIS BATTLE!! That's the Fizzle Ball's fault, wipe it out.
     You're going to have to face some pretty annoying enemies along the way.
     The Brass Gunners are a big pain in the arse; they have a high defense,
     pretty good attack, and two-space range attack. Since there's no magic,
     you can't heal (unless you have healing seeds or herbs). For this reason,
     I delayed promoting Mayfair (Sig and Cray were promoted before) till
     The next battle, as well as Yeesha and Wendy. However, once I wrecked
     that Fizzle Ball.. I had some fun, muhahahaha.. except only two enemies
     were left. Kill every little thing and you can proceed to the next
     battle.

          --End Battle 15-

Afterwards, Dantom comes out. Frabell follows and is appalled that someone
could survive her fizzle balls. She wants to kill them herself, and asks Dantom
for his soldiers. Dantom refuses, and is disgusted. If Woldol could only see 
her now.. actually, he was. He's quite disappointed. She wants to explain, but
Woldol scolds her and commands her to return to the palace. She gets beamed up.
Woldol allows Dantom to fight Nick now. Dantom tells Nick that he's waiting
inside Gundoll Fort. Camp time. Save, do whatever, and Exit. You are
now going to enter the glorious Fort..

For a fort, Gundoll looks amazing. Almost TOO fancy for a Fort, but whatever.
Dantom tells Nick that he's not exactly looking forward to this battle. Like
his father, Nick will never back down. Even though Dantom's heart is with Nick,
he must kill him. How touching.


         _________________________
        |BATTLE 16: INSIDE GUNDOLL|
         -------------------------

     Battle Difficulty: 7/10
     Enemies:    Minotaur
                 Cleric
                 Demon Master
                 Cerberus (x3)
                 Hawkman (x3)
                 Belial 
                 Brass Gunner (x4)
                 *Dantom* 
     Treasures:  
     Sug. Level: ^7

     A lot of new enemies here... this is not an easy battle. Hawkman..
     a pain. Cerberus.. breathes fire. Belial.. strong and has bolt. 
     Cleric.. HEAL 4 plus Attack. Demon Master.. Freeze 3.. Brass Gunner..
     big big pain again.. However, I should've prepared you well. In this
     situation, you should be at ^8 or ^9.. if you promoted at level 10.
     However, I told you to wait till around 20, so your stats should be high
     enough so that you don't suffer that much damage. The Hawkmen were my
     biggest problem.. they were easy to kill, but they have a very high attack
     so that was a problem. Yeesha, Wendy, and others with low defense died
     in one shot. Claude, however, had vengeance (level 9 and POW of 75, 
     bwahahahahahaahahahahahaha...). Dantom, the little coward, fled to the
     farthest point in which you can reach him (unless you want to send Claude
     to wreck him alone, which is NOT A GOOD IDEA). Some follow him, so that
     saves you from attacking all at once. Go up the stairs and kill EVERYTHING
     then continue left. Once everyone has reached the left side of the room,
     send Claude to kill something from the side. If he stays off into the air,
     the Belial (which may or may not have followed Dantom) will probably come
     out and attack/use bolt. Wipe him out with Claude and have the rest of the
     team come crashing down. To see how to kill Dantom (which isn't tough, 
     just attack attack attack), see the Boss Guide. When you're finished
     with him, you continue.

          --End Battle 16--

After the battle, Dantom refuses to kill you. He's served your family too long.
He tells you that King Edmond was brainwashed by Woldol. Woldol is worshiping 
Iom, an evil spirit... interesting. Dantom warns you before he is diminished.
Afterwards, you find ANOTHER freed soul. It's another birdman, yaaaaaaaaay.
Lowe, again, recognizes the soldier. It's SHRIEK! Dantom helped him survived
to honor Nick's family. Most others were lost, but someone named LUG may still
be alive. He disappeared during the Gundoll battle, and headed for Cypress.
Lowe is sure that they'll find Lug in Cypress.
-->EVENT: SHRIEK the BDBT has joined the Shining Force.
Everyone was happy that Lug may still be alive, yet still were depressed from
what was going on. The battle against Woldol was coming soon...

_.*Chapter 3 ENDS*._

Save your Game.

_.*Chapter 4*._

You're in Cypress!! But King Edmond was waiting. You see him at the front 
lines and he complains that a king must fight like a soldier. A Cleric informs
him that the Shining Force are approaching the castle (...with new weapons!).
Edmond must face them.


         ______________________
        |BATTLE 17: KILL EDMOND|
         ----------------------

     Battle Difficulty: 7/10
     Enemies:    Cleric
                 Demon Master
                 Cerberus (x3)
                 Belial (x2)
                 Brass Gunner (x3)
                 Dulahan (x2)
                 Golem (x?)
                 *Edmond* 
     Treasures:  Evil Ring (Cleric)
     Sug. Level: ^8

     Look at all that heavy grass and mountainous areas... this is
     really what makes this battle a pain. It takes a loooooooong time to
     movie around (Unless you have Claude, Shriek, and/or Domingo). Have
     two people or so head to the upper left to kill the Cerberus and Brass
     Gunner. Send two more (maybe three) down to kill the enemies there.
     Send the rest inbetween. When you get far enough down, past the Belials,
     Dulahans, and whatnot, Golems begin to sprout up from the ground. Do NOT
     use Freeze; they are resistant to it. Use Blaze instead. When you kill
     them, go further down and two more pop up. Now, you must face Edmond
     and his two little cronies. GET RID OF THE DEMON MASTER AND CLERIC FIRST!
     The Demon Master STILL has that nasty Freeze 3, don't be lazy and leave
     him alone. If you get Edmond down to 2 hp, the Cleric can restore it
     back to 99. Wipe them out and THEN you can procede to Edmond. Read
     the Boss Guide for some extra tips.

          --End Battle 17--

After the battle, Edmond calls Nick a traitor to Cypress. He tries to make
him feel guilty by telling him that he killed his own uncle to steal the
throne. A centaur comes out from the village to tell you that Edmond was
just a puppet in Woldol's hands. Don't listen to him. The knight introduces
himself as RANDOLF, Nick's servant. He's the only one left from his platoon.
-->EVENT: RANDOLF the PLDN has joined the Force.
Randolf suggests that you rest here. Off to camp and NEW WEAPONS!
When you Exit, Randolf points out Woldol's location, in a castle on
a hill. The guards must do whatever it takes to delay the Shining Force.
Once they have completed the summoning (of Iom, no doubt), they shall be
invincible.

         ___________________
        |BATTLE 18: THE HILL|
         -------------------

     Battle Difficulty: 7/10
     Enemies:    Demon Master (x2)
                 Cerberus (x2)
                 Belial (x4)
                 Golem (x4)
                 Brass Gunner (x2)
                 Dulahan (x3)
                 Evil Bishop
                 *Executioner* 
     Treasures:  Valkyrie (Dulahan)
     Sug. Level: ^10

     Alrighty then... same ol', same ol'. 6 up, 6 left. Golems are nothing,
     Demon Masters are (and always were) problems, be aware, and the Belials
     are the same you've faced the past two battles. Once you rampaged
     through, you'll meet with an Executioner, Evil Bishop (no no no no no),
     and a Brass Gunner. The Brass Gunner should be no problem, and wipe out
     the Evil Bishop; it's Aura 3 is very very very annoying and worse than
     the Cleric's Heal 4 - Aura 3 does Heal 3 to a large amount of targets
     (even though only three are left, but kill him anyway). Watch out for
     the Executioner's attacks and heal, and you'll be fine. I used this 
     battle to get some people up to speed (Mayfair, Yeesha, Wendy, etc.)
     You can run it through once, but I advise to do it three or four times.

     --End Battle 18--

You go into the castle (after camp). You meet a knight shrouded in green
armor.  This is Geppel. You battle.

         ___________________________
        |BATTLE 19: THE GREEN GEPPEL|
         ---------------------------

     Battle Difficulty: 6/10
     Enemies:    Assassin (x2)
                 Golem (x3)
                 Demon Master (x2)
                 Evil Bishop
                 Wyvern (x2)
                 Dulahan (x2 or more)
                 Chimera (x2)
                 *Geppel* 
     Treasures:  Axe of Atlas (Geppel)
                 White Ring (Evil Bishop)
                 AMIGO!
                 Dark Sword (Chest, Up)
     Sug. Level: ^13

     This is a tricky battle. The bulk of the battle is at the beginning, so
     use that to your advantage! Also, Amigo is here, check out the secrets
     section to find out how to get her. The Assassins are tricky. Don't let
     Wendy or Yeesha or Domingo or anyone with a low defense go near them
     unless both of them have been killed. Kill them with a flier (Claude,
     Shriek), a long-range attacker (Shade, Stock), or a anyone that can
     reach. Golems and Demon Masters will charge at you, so be prepared for
     sucky hitting and awful Freeze 3's. The Wyverns up top will charge for
     you directly, while the Chimeras remain in their positions. The Dulahans
     from the edges of the map come at you too, and when you kill the two
     that arrive, two more pop up in their starting positions. You can have
     two able people stay there and kill kill kill to boost their level.
     That's about it. To find out how to kill Geppel, refer to the Boss Guide.

You defeat him, but he tells you Bazoo and Frabell won't be so easy.
Woldol has made them stronger. Lowe believes they'll just be more of
an interesting challenge. You enter the castle. 
In the Castle, Woldol comes out and tells you the summoning is done.
Iom is in the next room. He exits. Bazoo gets beamed down and begins to
to threat Nick. However, Frabell interrupts him. You have to fight BOTH.


         ___________________________
        |BATTLE 20: TWO OF 'EM, DANG|
         ---------------------------

     Battle Difficulty: 5/10
     Enemies:    Executioner (x3)
                 Assassin (x2)
                 Wyvern (x2)
                 Chimera (x2)
                 Evil Bishop (x2)
                 Skull Knight
                 Frabell
                 Bazoo 
     Treasures:  Evil Axe (Executioner)
     Sug. Level: ^13
     
     I thought this battle was very easy. If your characters are around ^13,
     I ensure that you will have no problem. You can rip through the wave
     of enemies at the beginning, and send two or three people to the sides
     to kill the enemies there. Frabell is a pushover. I killed her in three
     shots (one being a critical by Claude - 51 hp) and the only attack she
     pulled off was 7 hp on Apis. No problem! Bazoo ain't that easy, though.
     As always, kill the Evil Bishop. He often moves twice in a row, so
     he could do Bolt 2 twice in a row. Never did for me, but it's possible.
     
          --End Battle 20--
 
After the Battle (could be different endings, I killed Frabell then Bazoo)
Bazoo yells out that once the monster starts to move, he will never be
stopped. The world will be theirs. 
In the next room, Woldol tells you that the summoning is complete; they are 
too late. Lowe asks him why he's hiding the monster in the back. He asks
if there is something wrong with it. Lowe is about to go and check, but Woldol
sends his guards. He wants them to protect the monster until he's strong 
enough to move... You start the battle.

         ___________________________________
        |BATTLE 21: THE... EVIL..... MONSTER|
         -----------------------------------

     Battle Difficulty: 5/10
     Enemies:    Executioner (x2)
                 Wyvern (x2)
                 Evil Bishop
                 Skull Knight (x2)
                 Assassin (x2)
                 Woldol
                 *Evil Monster*
     Treasures:  
     Sug. Level: ^15

     STAY AWAY FROM THE EVIL MONSTER'S BOLT 3 RANGE!! Getting one person
     in range creates a link and hurts people relatively far from the monster.
     Kill the executioners and Woldol will come charging. His hp is friggin 
     50!! Just kill him immediately. Remember to stay a decent range away
     from the Monster. You can, if you want, keep someone adjacent to him.
     I fought him with Claude in the air and he only attacked physically.
     No Bolt 3, which was good. Fore more info, check the Boss Guide.
     
          --End Battle 21--

After the battle, Woldol is pissed that you've killed his beautiful mystery.
Woldol must flee... with his treasure. However, he goes no where because
LUG arrives. Lug holds up the Sword of Hajya. Woldol is surprised he has
it. Lug knows that this is the reason Woldol wanted Cypress. Iom has no chance
against this sword, so Woldol had to destroy it. Woldol gets into the beam
thing and is transformed into a scorpion-like creature. You begin the final
battle.

         _____________________
        |BATTLE 22: THE FINALE|
         ---------------------

     Battle Difficulty: 9/10
     Enemies:    Sentinel
                 Evil Bishop (x1 or more)
                 Taros (x6)
                 *Woldol*
     Treasures:  
     Sug. Level: Whatever

     Do NOT EGRESS. You must do this battle right after the previous, 
     or else you'll have to do both again. Taros are easy to take care of..
     but Evil Bishops regenerate! have someone stand in the entrance where
     they pop up to prevent that. Woldol has a deadly Venom Breath that 
     can take off around 30 hp. It has the range and effect range of Bolt
     spells, which is bad. Only Nick can attack him. The first time he
     does, however, Woldol counters and poisons his right arm. Keep
     ALL HEALERS CLOSE, this is not easy. Woldol has around 250 hp and
     Nick only does around 25-30 each hit. Use Cray and cast Boost every
     now and then to boost up AGI so he can counter Woldol - he moves very
     quickly. After all the anguish, he's dead. Easy!

          --End Battle 22--

After the battle, he gives a cry of defeat. The ground starts shaking and
there's a big flash. Woldol disappears. You now see all members in the 
throneroom. Apis is surprised that it's over. Wendy tells him that
they did, in fact, be victorious, kill Woldol, and retrieve the sword. 
Shade comments that he changed into a giant scorpion. Sig tells Ruce not
to worry, because Lug is safe!! Why isn't he saying Nick is safe? He 
had to fight Woldol all by himself and crippled his right arm. But anyway,
Ruce is glad to see his father (Lug). Ruce tells him that they came to
find him. Lug had heard brave warriors were on the way, but he had no
idea his son was one of them. Nick spins round and round then collapses.
Gyan comes to check what's the matter with him. Everyone gathers and
sees that his hand turned into stone. The room darkens and you hear
a voice. It congratulates their bravely and well fought victory, especially
for fighters so young. However, this is just the beginning of a much larger
invasion... In order for Nick to heal his arm, he must face Woldol another
time. 

Nick and the Shining Force restored peace to Cypress and Gardiana. Back
in the castle, Anri has awaken from her curse. She thanks everyone.
Lowe tells her that Cypress will send warriors into the continent, but Anri
will send Gardiana's best warriors to help them. Lowe, Ken, and Lug all want
to go to help Nick's arm. She closes by saying, "To Cypress!"

Enjoy the ending to Book 1. Book 2 in the works.


-----------------------------------------
4. Classes and Promotions            &pro
-----------------------------------------
You can begin Promoting people when they reach level 10, but I recommend 
waiting until everyone is level 20. When you promote at level 20, you'll
still go to level 1 promoted, so you'll have the strength but you're at a 
low level. For example, you'll be at a point where you should be 10 promoted 
(if you promoted at level 10). However, you're only level 1 promoted, so 
you'll gain a lot of experience until you reach the normal level you should 
be at, but you'll be a lot stronger. Confused? reread it. You'll understand 
it when it happens. Just do it. Of course, you don't HAVE to, but if you 
want more power at a lower level, promote at level 20 (it's the highest you 
can go before promoting). Let me use an example:

The Evil Pixy is an enemy that you're supposed to be facing if you're ^7 - ^9
(promoted 7 to promoted 9 range). If you haven't promoted yet, you'd be around
level 18, 19, or 20, receiving little experience from them. However, when you 
promote, you'll be back to level 1 - you'll be receiving a LOT of experience
even for just an attack because you're only level 1. You'd have the stats of 
a character at level 8 or 9 promoted, but you're only level 1, so all kills
are going to be 49 xp (and you were recently receiving 1 xp when you were at
level 18-19). See? Much better!

 Never know what the letter abbreviations mean? Well here's a class guide!

If an abbreviation under class has a ^, that means it's the promoted form
of the former.

 ________________________________________________________________
/ CLASS | ABBREVIATION FOR...  | WHO?                            \
 -----------------------------------------------------------------
|  ACHR | Archer               | Shade                           |
|  BDMN | Birdman              | Claude and Shriek               |
| ^BDBT | Bird Battler (?)     | Claude and Shriek               |
| ^BRSK | Berserker            | Gyan                            |
|   BST | Beast                | Gyan                            |
| ^BWNT | Bow Knight           | Stock                           |
|  KNTE | Knight               | Apis, Randalf, and Kashing      |
|  MAGE | Mage                 | Wendy and Yeesha                |
|  MCRT | No friggin' clue     | Domingo and Amigo               |
|   MNK | Monk                 | Cray and Sig                    |
| ^MMNK | Master Monk          | Cray and Sig                    |
| ^PLDN | Paladin              | Apis, Randalf, and Kashing      |
|  RNGR | Ranger               | Stock                           |
| ^SNIP | Sniper               | Shade                           |
| ^VICR | Vicar                | Mayfair                         |
|  WARR | Warrior              | Ruce                            |
|  ^WIZ | Wizard               | Wendy and Yeesha                |
 ----------------------------------------------------------------


Here's a little guide to promotions for each character. 

1P is the class before Promotion, 2P is the Promoted Class
Costume is what the character looks like on the Battle map
Attack Description is what the character looks like when he/she attacks now
that they've been promoted.

Note that the COSTUME on the battle map isn't always what the character
looks like when they attack. 
  __________________________________________________________________________
 / CHARACTER |  1P  |  2P  |        COSTUME        |  ATTACK DESCRIPTION    \
  --------------------------------------------------------------------------
 | Apis      | KNTE | PLDN | Helmet & red armor    | Charges forward        |
 | Claude    | BDMN | BDBT | Heavily armored,shield| Flying spear maneuver  |
 | Cray      | MNK  | MMNK | Green robe, twistband | Right-handed punch     |
 | Gyan      | BST  | BRSK | Heavy gold armor      | Spin around flying kick|
 | Kashing   | KNTE | PLDN | Gold armor            | Same as Apis           |
 | Mayfair   | PRST | VICR | Lighter-colored robe  | Smacks with Rod        |
 | Nick      | SDMN | HERO | Blue armor, shield    | Slices down            |
 | Ruce      | WARR | GLDT | Blue helm,green outfit| Jumps up and attacks   |
 | Shade     | ACHR | SNIP | Blue outfit, big bow  | not much of a change   |
 | Sig       | MNK  | MMNK | Gold/Blue robe        | Right-handed punch     |
 | Stock     | RNGR | BWNT | Heavy blue clothes    | ...fires shots         |
 | Wendy     | MAGE | WIZ  | Blue Robe, Tiara, Rod | Hits w/ rod            |
 | Yeesha    | MAGE | WIZ  | Green/Gold Robe, Tiara| Same as Wendy          |
  --------------------------------------------------------------------------
  
Those who are promoted/have unique classes (Domingo/Amigo) don't need to be
on this guide, it's just a chart for comparison of the original class.
-----------------------------------------
5. Items and Weapons                 &ite
-----------------------------------------

Refer to the walkthrough to see more specifically how to obtain the item.
     
5a. USUABLE ITEMS - &use

NOTE: Never sell Running Pimentos. They are awesome.

  _____________________________________________________________________
 /   ITEM NAME    |      DESC.      |     WHERE     |   BUY?   |  SELL  \
  ---------------------------------------------------------------------
 | Antidote       | Cures Poison    | Anywhere      |     20   |     15 |
 | Angel Wing     | Same as Egress  | Anywhere      |     40   |     30 |
 | Cheerful Bread | Raises HP 4-6   | Battle 4,8    |    500   |    375 |
 | Healing Rain   | Everyone Full HP| Battle 13     |  20000   |  15000 |
 | Healing Seed   | Heals more HP   | Anywhere      |    200   |    150 | 
 | Medical Herb   | Heals some HP   | Anywhere      |     10   |      7 |
 | Powerful Wine  | Raises STR 2-4  | Battle 4,7    |    500   |    375 |
 | Protect Milk   | Raises DEF 2-4  | Battle 3,7    |    500   |    375 |
 | Quick Chicken  | Raises AGI 2-4  | Battle 3      |    500   |    375 |
 | Running Pimento| Raises MOV 1-2  | Battle 5      |   1500   |   1125 |
  ----------------------------------------------------------------------

     
5b. SPECIAL ITEMS - &spc
  
soon.

    
5c. WEAPONS - &wea

   Since so few items have uses other than their attack, it's noted outside
   the chart.

   EVIL!! Items are Evil; they curse you, making you unable to attack
   sometimes. 
  
  _____________________________________________
 /  WEAPON NAME   |  POW  |   BUY   |   SELL   \
  ---------------------------------------------
 | SWORDS                                      |
 | Short Sword    |   +5  |   100   |     75   |
 | Middle Sword   |   +8  |   180   |    135   |
 | Steel Sword    |  +16  |   680   |    510   |
 | Broad Sword    |  +21  |  1200   |    900   |
 | Critical Sword |  +26  |  4000   |   3000   |
 | Dark Sword     |  +35  | 15000   |  11250   | EVIL!! DESOUL
 | Sword of Hajya |  +41  | can't   |  can't   |
 |                                             |
 | SPEARS/LANCES                               |
 | Spear          |   +6  |   120   |     90   |
 | Bronze Lance   |   +9  |   250   |    187   |
 | Steel Lance    |  +13  |   400   |    300   |
 | Power Spear    |  +18  |   780   |    585   |
 | Chrome Spear   |  +22  |  1500   |   1125   |
 | Halberd        |  +24  |  5500   |   4125   |
 | Valkyrie       |  +28  |  8500   |   6375   |
 |                                             |
 | GLOVES                                      |
 | Leather Glove  |   +5  |   180   |    135   |
 | Power Glove    |  +10  |   500   |    375   |
 | Battle Glove   |  +15  |  1200   |    900   |
 | Iron Claw      |  +20  |  4500   |   3375   |
 |                                             |
 | STAFFS/RODS                                 |
 | Bronze Rod     |   +6  |   140   |    105   |
 | Power Stick    |   +9  |   600   |    450   |
 | Flail          |  +15  |  1400   |   1050   |
 | Protect Staff  |  +16  |  3200   |   2400   | DEF +2
 | Holy Staff     |  +20  |  7800   |   5850   |
 | Demon Rod      |  +30  | 12000   |   9000   | EVIL!! Absorbs MP on usage
 |                                             |
 | AXES                                        |
 | Short Axe      |   +6  |   120   |     90   |
 | Hand Axe       |   +9  |   200   |    150   | 
 | Middle Axe     |  +14  |   380   |    285   |
 | Battle Axe     |  +20  |   800   |    600   |
 | Heat Axe       |  +25  |  1600   |   1200   | BLAZE 2
 | Great Axe      |  +28  |  5000   |   3750   |
 | Axe of Atlas   |  +30  |  9000   |   6750   | BLAZE 3
 |                                             |
 | ARROWS                                      |
 | Iron Arrow     |   +6  |   110   |     82   |
 | Steel Arrow    |  +11  |   300   |    225   |
 | Robin's Arrow  |  +16  |   700   |    525   |
 | Assault Shell  |  +19  |  2200   |   1650   |
 | Great Shot     |  +23  |  5500   |   4125   |
 | Buster Shot    |  +26  |  9500   |   7125   |
  ---------------------------------------------

 ____________________________________________________________
/                            RINGS                           \ 
 ------------------------------------------------------------
| NAME           |   WHAT IT DOES   | BUY PRICE | SELL PRICE | 
| Black Ring     | POW +10, BLAZE 2 |    8500   |    6375    | EVIL!!WIZ ONLY
| Evil Ring      | POW +10, BOLT 2  |    9500   |    7125    | EVIL!!WIZ ONLY  
| Power Ring     | POW +5, ATTACK 1 |   10000   |    7500    | 
| Protect Ring   | DEF +5, BOOST 1  |   10000   |    7500    |
| Running Ring   | MOV +2           |   10000   |    7500    |
| Quick Ring     | AGI +5, EGRESS   |   12000   |    9000    |
| White Ring     | DEF +10, AURA 2  |   10000   |    7500    | NICK, MAYFAIR
 ------------------------------------------------------------ 
 
 
You'll see "..." after a character that can equip it because there ARE
more, except i haven't gotten that far yet. POW is how much the weapon will
add to your BASE strength, not from your previous weapon. Weapons are
listed in the order of strength.


-----------------------------------------
6. Spells                            &spl
-----------------------------------------

   
6a. WHEN YOU GET 'EM - &who
     

Key: SPELL column - the spell's name
     lv. 1 column - the level the character must be at to learn Level 1 of
                    that spell
     Same goes for lv. 2 (2nd level of spell), lv. 3 (3rd) and lv. 4 (4th) 
     N/A fill-in - Either there isn't that high a level of the spell OR I
                   didn't get that far yet (which is probably the case)

Need an example? SIG will learn HEAL 2 when he gets to lvl 3. Not that hard.

Since I didn't promote my characters until 20, I'm 10 levels behind 
(Cray gets HELL at 3 promoted... but i have him at 13)

Promoted levels are noted with a star.

              
              SPELL | lv. 1 | lv. 2 | lv. 3 | lv. 4 
              -------------------------------------       

              HEAL  |   1   |    3  |   18  |  ^16  
              -------------------------------------
     SIG      DETOX |   6   |   16  |       |  
              -------------------------------------
              DSPL  |  10   |       |       |  
              -------------------------------------
              HELL  |  15   |  ^12  |       |     
    

              BLAZE |   1   |    8  |   19  |    
              -------------------------------------
     WENDY    FREEZE|   4   |   15  |  ^13  |      
              -------------------------------------
              SLEEP |  13   |       |       |      

                      
              EGRESS|   1   |       |       |      
     NICK*    -------------------------------------
              BOLT  |  16   |  ^10  |  ^15  |      

       
              HEAL  |   1   |   4   |   17  |      
              -------------------------------------
              MUDDLE|   7   |  ^12  |       |      
     CRAY     -------------------------------------
              BOOST |  10   |  ^11  |       |      
              -------------------------------------
              HELL  |  13   |  ^14  |       |      

    
              HEAL  |   5   |    5  |   12  | ^11    
              ------------------------------------
              MUDDLE|   5   |       |       |      
     MAYFAIR  ------------------------------------
              HELL  |   8   |   14  |  ^14  |      
              ------------------------------------
              AURA  |  16   |   19  |  ^16  |                      


              BLAZE |  10   |   10  |   13  |     
              ------------------------------------
     YEESHA   SLOW  |  10   |   10  |       | 
              ------------------------------------
              BOLT  |  16   |  ^12  |       |
              ------------------------------------
              DESOUL|  19   |       |       | 

 
              BLAZE |  ^3   |   ^3  |   ^3  |
              ------------------------------------
              FREEZE|  ^3   |   ^3  |   ^3  |
     DOMINGO  ------------------------------------
              BOLT  |  ^6   |       |       |
              ------------------------------------
              DESOUL|  ^9   |       |       |
          

     AMIGO    AURA  |  ^5   |   ^5  |       |   
              ------------------------------------
              HELL  |  ^5   |   ^5  |       |    
              ------------------------------------
              BOOST |  ^5   |       |       |

       
*I promoted Nick at level 17... whoops.... if you promoted him at 20, subtract
3 every time you see a ^ level (he gets Bolt 2 at ^7 when promoted at 20)
      

6b. SPELL DESCRIPTIONS - &wha
    

Here's a little reference guide to some stuff here:

Areas - different spells have different extents to where they may be
casted. Here's is something you may see:

    [ ]
 [ ][x][ ]         This is the setup for Heal 1. The caster is at x,
    [ ]            and the possible places where you can use the spell
                   lie in the four adjacent squares. This isn't the only
                   setup, though, some spells have a higher/lower range,
                   as i'll show here (as a shortcut-reference thing in the
                   table of spells). When you see something like
                   AR-1 in the AREA column, That means it only covers
                   one square. Look at the upcoming chart to see what i mean
                   plus other possibilites. 
     
                   That's only the area. When you cast a spell, sometimes
                   you will see that you can affect not just one enemy,
                   but multiple enemies/multiple allies (support spells).
                   Each spell has it's own effect range. For example,
                   when you cast Blaze 2, you'll see that the main target
                   will be selected, and it'll look a little like the diagram
                   above (for Heal 1, except x is the main target and 
                   adjacent squares are where other enemies can be affected).
                   I will show possible ranges with E-1 and so on under
                   the EFF column, and show what they stand for here.



         [x]             AR-1, E-1


         [ ]
      [ ][x][ ]          AR-2, E-2
         [ ] 


         [ ]
      [ ][ ][ ]
   [ ][ ][x][ ][ ]       AR-3, E-3
      [ ][ ][ ]
         [ ]

         
         [ ]
      [ ][ ][ ]
   [ ][ ][ ][ ][ ]
[ ][ ][ ][x][ ][ ][ ]    AR-4, E-4
   [ ][ ][ ][ ][ ]
      [ ][ ][ ]
         [ ]


   _____________________________________________________________________ 
  /  SPELL NAME  | LV | AREA | EFF | MP | DESCRIPTION                   \
  ----------------------------------------------------------------------
  | ATTACK       |  1 | AR-4 | E-1 |    | Raises POW of target          |
  | AURA         |  1 | AR-4 | E-2 |  7 | Heals a group of people       |
  |              |  2 | AR-4 | E-3 | 11 | Heals a group of people       |
  |              |  3 | AR-4 | E-3 | 15 | Heals a group of people       |
  | BOOST        |  1 | AR-2 | E-2 |  5 | Sparkles increase AGI and DEF |
  |              |  2 | AR-3 | E-3 |  9 | Sparkles increase AGI and DEF |
  | BLAZE        |  1 | AR-3 | E-1 |  2 | A small flame                 | 
  |              |  2 | AR-3 | E-2 |  6 | A small flame and fireballs   |
  |              |  3 | AR-3 | E-2 | 10 | Many fireballs                |
  | BOLT         |  1 | AR-3 | E-2 |  8 | Small bolts of lightning      |
  |              |  2 | AR-4 | E-4 | 15 | Small bolts of lightning      |
  | DETOX        |  1 | AR-2 | E-1 |  3 | Cures Status Anomalies        |
  |              |  2 | AR-3 | E-1 |  5 | Cures Status Anomalies        |
  | DESOUL       |  1 | AR-3 | E-1 |  8 | Instant Death                 | 
  | DSPL         |  1 | AR-3 | E-2 |  5 | Silences Enemies              |
  | FREEZE       |  1 | AR-3 | E-1 |  3 | Arctic wind attack            |
  |              |  2 | AR-3 | E-2 |  7 | Heavy arctic whirlwind        |
  |              |  3 | AR-4 | E-2 | 12 | Heavier arctic whirlwind      |
  | HEAL         |  1 | AR-2 | E-1 |  3 | A Fairy heals 15 hp max       |
  |              |  2 | AR-3 | E-1 |  5 | A Fairy heals 15 hp max       |
  |              |  3 | AR-4 | E-1 | 10 | 2 Fairies heal many HP        |
  |              |  4 | AR-2 | E-1 | 20 | 3 Faries heal ALL HP          |
  | HELL         |  1 | AR-2 | E-1 |  2 | A vortex of winds attack      |
  |              |  2 | AR-3 | E-2 |  5 | Vortex of winds still         |
  |              |  3 | AR-3 | E-2 |  8 | Bigger vortex of winds        |
  | MUDDLE       |  1 | AR-3 | E-2 |  6 | Confuses Enemy                |
  |              |  2 | AR-3 | E-3 | 11 | Confuses More Enemies         |
  | SLEEP        |  1 | AR-3 | E-2 |  4 | Renders Enemy Asleep          |
  | SLOW         |  1 | AR-2 | E-2 |  3 | Lowers AGI and DEF of enemy   |
  |              |  2 | AR-3 | E-3 |  6 | Lowers AGI and DEF of enemy   |
   ---------------------------------------------------------------------

-----------------------------------------
7. Monsters                          &mon
-----------------------------------------
I should've started this from Battle 1. Oh well.

When you see a STAR (*) followed by a number, it means they are the boss
for that battle. For example, the Dark Mage has *1 and *4; it is the boss
for Battle 1 and Battle 4.

  _____________________________________________________________________
 /    MONSTER     | HP | MP | STR | DEF | AGI | MOV |  SPELLS/OTHER    \
 |-------------------------------------------------------------------- |
 | Arch Knight    | 29 | 17 |  26 |  19 |  13 |   7 | BOOST 2          |
 | Assassin       | 38 |  0 |  48 |  31 |  20 |   7 |                  |
 | Bazoo          | 49 | 74 |  23 |  22 |  22 |   5 | BOLT 1,ATK 1,*10 |
 | Bazoo #2       | ?? | 72 |  48 |  42 |  14 |   5 | See Below**      | 
 | Belial         | 31 | 23 |  38 |  27 |  17 |   6 | BOLT 1, DSPL 1   |
 | Bishop         | 31 | 23 |  23 |  20 |  14 |   5 | HEAL 3,DSPL 1    |
 | Bow Rider      | 29 |  0 |  33 |  25 |  15 |   7 |                  |
 | Brass Gunner   | 37 |  0 |  39 |  33 |  19 |   4 |                  |
 | Brass Loader   | 23 |  0 |  20 |  14 |   9 |   4 |                  |
 | Cerberus       | 35 |  0 |  39 |  32 |  17 |   7 | Spews Fire       |
 | Chimera        | 32 |  0 |  44 |  32 |  19 |   6 | Spews Fire       |
 | Cleric         | 41 | 40 |  29 |  30 |  16 |   5 | HEAL 4, ATTACK 1 | 
 | Cypress Knight | 15 |  9 |  15 |  16 |  12 |   7 | BOOST 2, *3      | 
 | Dark Mage      | 20 |  8 |  15 |  14 |  10 |   5 | BLAZE 2, *1, *4  |  
 | Dantom         | 80 | 18 |  53 |  40 |  21 |   5 | DSPL, *16        |
 | Deadly Born    | 37 |  0 |  34 |  29 |  15 |   6 | *13              |
 | Demon Master   | 38 | 38 |  30 |  31 |  17 |  17 | FREEZE 3,BOOST 2 |
 | Death Archer   | 17 |  0 |  16 |  12 |   7 |   5 |                  |
 | Dulahan        | 28 | 12 |  41 |  36 |  19 |   6 | DSPL 1           |  
 | Dwarf          | 15 |  0 |  14 |   7 |   7 |   4 | *2               |
 | Edmond         | 99 | 30 |  55 |  43 |  22 |   5 |BOOST 2,HEAL 2,*17|
 | Evil Pixy      | 35 |  0 |  32 |  23 |  13 |   6 |                  |
 | Evil Bishop    | 48 | 61 |  32 |  32 |  19 |   4 | AURA 3, BOOST 2  |
 | Evil Monster   | ?? | ?? |  53 |  36 |  23 |   0 | BOLT 3,DSPL 1,*21|
 | Executioner    | 45 |  0 |  45 |  36 |  22 |   5 | *18              |
 | Fizzle Ball    | 35 |  0 |   0 |  33 |  18 |   0 | Neutralizes Magic|
 | Frabell        | 90 | 26 |  58 |  41 |  24 |   6 | DSPL 1           |
 | Gargoyle       | 29 | 13 |  31 |  23 |  12 |   6 | BLAZE 2, DSPL 1  |
 | Geppel         | ?? | 31 |  57 |  42 |  23 |   6 | BOOST 2, *19     |
 | Ghoul          | 28 |  0 |  34 |  31 |  14 |   6 | Poisonous, *13   |
 | Golem          | 30 |  0 |  39 |  34 |  18 |   4 |                  |
 | Hawkman        | 27 | 18 |  42 |  31 |  15 |   7 | BOOST 2          |
 | Hell Soldier   | 23 |  0 |  20 |  15 |  11 |   4 |                  |   
 | Hell Sniper    | 28 |  0 |  24 |  23 |  12 |   5 |                  |
 | Huge Bat       | 12 |  0 |  12 |  12 |   7 |   6 | Sleep-inducing   |  
 | Incubus        | 15 |  5 |  15 |  13 |   9 |   6 | BLAZE 1          |
 | Lizardman      | 24 |  0 |  29 |  25 |  12 |   6 |                  |
 | Magic Mush     | 39 |  0 |  26 |  22 |  20 |   0 | Spore (Sleep)    |
 | Master Mage    | 25 | 21 |  20 |  19 |  13 |   5 | BLAZE 3, DSPL    |
 | Minotaur       | 30 |  0 |  38 |  32 |  17 |   5 | *14              |
 | Pegasus Knight | 23 | 11 |  24 |  21 |  11 |   7 | BOOST 2          |  
 | Priest         | 23 |  9 |  19 |  16 |  11 |   5 | HEAL 2           |  
 | Ratman         | 18 |  0 |  16 |  13 |   7 |   5 |                  | 
 | Rat fly        | 18 |  0 |  21 |  15 |  10 |   7 |                  |
 | Sentinel       | 34 |  0 |  48 |  45 |  22 |   4 |                  |
 | Skeleton       | 26 |  0 |  23 |  19 |  12 |   6 |                  |
 | Sorcerer       | 29 | 27 |  22 |  24 |  14 |   6 | FREEZE 2         |
 | Taros          | 30 |  0 |  43 |  39 |  20 |   4 |                  | 
 | Worm           | 29 |  0 |  31 |  22 |  13 |   4 | Poisonous        |
 | Woldol         | 50 | ?? |  45 |  34 |  24 |   5 | BOOST 2          |
 | Woldol  Monster| ?? | ?? |  55 |  40 |  25 |   5 | Venom Breath, *22|
 | Wyvern         | 31 |  0 |  45 |  34 |  18 |   7 | Ice Breath       |
 | Zombie         | 22 |  0 |  21 |  16 |  10 |   5 | Poisonous        | 
  ---------------------------------------------------------------------

**Bazoo #2 has Bolt 2, Muddle 2, and Heal 2
(too long to fit)


-----------------------------------------
8. Boss Guide                        &bos
-----------------------------------------
Here's where I give brief strategies for the bosses in SFCD.



8a. TOWARDS THE ROOTs OF EVIL

          BOSS 1: The Dark Mage
                  Very Easy. You can kill him with two or three attacks.
                  Don't group together, though, his Blaze 2 can hit a bunch.
                  Just have one person on each side of him and attack.
                  Simple.
          
          BOSS 2: The Dwarf
                  Easy, but a few problems. He goes all the way to the end of
                  the map, so you'll have to go through all the others first;
                  He hits pretty hard, be ready to heal; You have NO weapons.
                  Nick should be hitting 5's or 6's without a weapon,
                  however, and Wendy's Blaze should be effective as well. Use
                  them and throw in Apis to attack and you won't have much of
                  a problem.
	
          BOSS 3: The Cypress Knight
                  Very Easy. His attack isn't very strong but his defense is
                  slightly high. You'll probably be hitting 4's or 5's on
                  him, so he'll be done with in a few rounds. If you need to
                  dispose of him quickly, throw in a Freeze or Blaze by
                  Wendy.

          BOSS 4: The Dark Mage
                  Very Easy. Same boss as in battle 1, but your weapons 
                  aren't as strong. Nevertheless, you're around level 7 or 
                  8 by now, so he'll be very easy to wipe out. Just do not
                  group together in a consecutive chain - his Blaze 2 can
                  damage a bit, up to 12 or 13 hit points. If your characters
                  (Wendy, especially) have less than that, do NOT approach
                  him/her to this boss unless it's used up its MP.

          BOSS 5: Bazoo
                  He isn't worthy to be called a boss. Kill his three minions
                  and the second he moves, send all your fighters to attack
                  him. He won't be able to use Bolt. He'll be dead after 3 or
                  4 attacks.

          BOSS 6: Dantom
                  It's almost impossible to face Dantom alone. There will
                  always be three or four other guys with him - the Cerberus,
                  Demon Master, Cleric, and Belial. One may escape and try to
                  kill you, but that's unlikely. Send Claude out into the air
                  to attract the Belial. The Demon Master will charge straight 
                  ahead when someone is in range, as will the Cerberus. You
                  DO NOT WANT THE CLERIC ALIVE WHEN YOU ATTACK DANTOM!! Not
                  only can he completely restore Dantom's health, but he can
                  raise his attack, too. After all these guys are killed, go
                  after Dantom. His attack is very large, so keep a healer
                  close with plenty of HP. The only sure way to kill him is
                  to bombard him with attacks and never back down. Surround
                  him on all four sides and attack attack attack. He has a lot
                  of HP and a high defense, so it'll take a few attacks to 
                  bring him down. Don't worry if someone dies, they'll be back
                  for the next battle. He has a high agility, to top it all
                  off, meaning he'll go three, maybe four times before one
                  of your characters can go again. After you defeat him, 
                  watch his touching finale. 

          BOSS 7: Edmond
                  He's a strong little king that hides in the depths of bushes
                  with a Demon Master and a Cleric. Get rid of those two
                  first, then attack him. He goes again and again and can
                  kill a lot of your guys in one attack, especially Wendy,
                  Yeesha, Domingo, and Shriek. Have them stay clear of Edmond
                  while every fighter attacks. Keep hitting, hitting, and
                  hitting while keeping a healer close by.

          BOSS 8: Geppel
                  Geppel is veeeeeeeeeeeeeeeeeerry tough. His attack is
                  high, and his defense and the Axe of Atlas add to
                  it. If you try to kill the Evil Bishop (and you should),
                  he'll come up and use his Axe of Atlas, which induces Blaze
                  3... blegh. It takes a lot of attacks to bring him down..
                  his defense is very very high (42). Make sure Yeesha, Wendy,
                  and Domingo are alive, because you're going to need the
                  magic. Attack with Claude (well... if you've beefed him up
                  enough and given him the Critical Sword) or your strongest
                  attacker (Cray, Apis, whomever) and do what i keep telling
                  you to do... attack attack attack. He might get even tougher
                  to kill; his defense could go past 60. Keep Mayfair, Sig,
                  and Cray very close by to heal anyone who drops below 20.
                  His attack is high too; worry about that as well. His 100+
                  hp will be hard to bring down, but he'll have to die
                  eventually. 

          BOSS 9: Bazoo #2/Frabell
                  Kill the Evil Bishop first. Then go after Frabell first.
                  She's not so tough, just attack attack attack, it's a very
                  usefull strategy! Once she's gone, go after Bazoo.
                  He goes two times in a row, but i've never seen him use
                  Bolt 2 twice in a row. He usually uses Bolt 2 then moves
                  or physically attacks someone. If his HP is low, he'll heal.
                  Don't group your characters too close together, or else
                  more people will suffer. If too many people get hurt,
                  you might want to sacrifice a healing rain. I had like 5
                  or 6 (i have a lot of money) so i used one here.
                  After that, he didn't have a chance. You fighters should
                  have an attack of 70s to 80s now so he'll fall soon.   

         BOSS 10: Woldol/Evil Monster
                  Woldol's a pathetic pathetic boss. His 50 hp is nothing.
                  He should die in 3-4 attacks. The Evil Monster, however,
                  has a nasty Bolt 3. Try having someone fight adjacent
                  to him and he won't use Bolt 3 so much. Don't use Magic!!
                  Freeze 3, Blaze 3, Bolt 2, etc. does only 7 hp or so.
                  Attack from the bottom and top with your two strongest
                  fighters and then on the sides with Claude and Shriek. 
                  He has around 170 hp, but he'll fall before you know it.
                  Woldol may have seemed easy in this battle, but he'll
                  be back.      


         BOSS 11: Woldol the Monster
                  Ok... this is tough... first off, kill the Evil Bishop,
                  AND have someone (NON-HEALER) stand in the doorway.
                  Then Clear the area except for Cray, Sig, Mayfair, and 
                  Amigo (or whoever you have that heals). Now, Go crazy
                  with Nick. Have ATTACK cast upon him with whoever has
                  the Power Ring. Have Cray cast Boost on him. There's no
                  real strategy to this since only one person can attack
                  him (and make sure Nick's wielding the Sword of Hajya).
                  Do NOT let him go down 30 hp, because his Venom Breath
                  can kill you... giving you half the money you have and
                  forcing you to do Battle 21 AND Battle 22 over again.
                  If he gets you down to 10-20, immediately use Heal 3 or
                  Aura 3. It's a long battle, put he has do die eventually.

That covers Book 1. Book 2 coming soon.

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9. Cheats and Secrets                &sec
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SLEEPWALKING COUNTER - This isn't really a secret, but a small bug.
                       If an enemy attacks you and causes you to fall asleep,
                       you still have a chance at counter-attacking, even
                       though you're sleeping. Interesting.

QUICK LEVELS - Healers can gain levels easily, it just takes some time.
               With fighters, you will eventually get 1 xp if you kill an
               enemy at a high level. However, with healers, you can heal
               endlessly and get 10 xp (or even more) every time. It doesn't
               matter if you heal 0 hp, you'll still receive 10 xp. Your 
               healers can get to a very high level if you heal until their
               mp runs out, egress, and repeat again and again.

SECRET CHARACTERS:

 DOMINGO - Book 1, Battle 13. To the left of the small pond is a bunch of
           bushes. Come up adjacent to the beginning of the bush trail and
           search the small square. Domingo is there.

 AMIGO  -  Book 1, Battle 19. From where you start, go all the way right.
           You see a line of bushes. The third one (the one farthest right)
           is where Amigo is hiding. Search the bush and she joins.
           [thank you sages.ign.com]

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10. Credits                          &cre
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I guess Sonic Software planning and Sega.
http://sages.ign.com for Shining Force CD codes/tips

Don't be shy!! if you want info to be placed in this FAQ, E-MAIL ME!!
malik8585@yahoo.com!

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11. Disclaimer                       &dis
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Do not distribute/post/anything with this FAQ. IT IS MINE. If you wish to
post it on your site or take info from it, you must talk to me first and give
me credit upon display.

This document Copyright 2001 Ali Malik.
Shining Force CD Copyright 1994-1995 Sonic Software Planning and SEGA.
