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Commandos: Beyond The Call of Duty FAQ/walkthrough
Written by Varkovsky (varkovsky@hotmail.com)
Last updated October 8, 2000

Contents:

1. Updates
2. Introduction
3. Game overview
4. New Skills and Equipment
5. Walkthrough
    Mission 1: Dying Light
    Mission 2: The Asphalt Jungle
    Mission 3: Dropped Out of the Sky
    Mission 4: Thor's Hammer
    Mission 5: Guess Who's Coming Tonight
    Mission 6: Eagle's Nest
    Mission 7: The Great Escape
    Mission 8: Dangerous Friendships
6. Credits 

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1. Updates

October 7, 2000: Started the FAQ and finished every section except the 
fourth one (New Equipment) and the walkthrough for the first mission 
plus the technical info for every mission. 

October 7, 2000: Second update just 20 minutes before midnight. 
Finished the New Skills and Equipment section. 

October 8, 2000: Updated the technical info for every mission and 
walkthrough for mission two should be starting very soon, later today. 

October 8, 2000: Second update of the day. Finished the walkthrough for 
the second mission. 

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2. Introduction

I found it quite strange due to the fact that no one is interested in 
writing a walkthrough for this sequel to Commandos: Behind Enemy Lines. 
However, I love this game very much and I know that it has been 
released for quite a long time. Perhaps this FAQ is a bit too late but 
I just want to help any gamers out there who are still stuck although I 
greatly doubt it due to the fact that the message board is empty and no 
request has been made at all. 
Please note that I'm very busy with schoolwork (I'm a grade 11 student) 
and updates may be very slow. I will try to update as often as I can 
but they will only come during weekends. This is my first FAQ so I hope 
you will forgive me on any mistakes and errors. If you have any 
critics, suggestions, comments and things to add, don't hesitate to 
email me at varkovsky@hotmail.com.
One more thing, this FAQ is protected by the international Copyright 
Law so if there's anyone who wants to post this FAQ in his or her site, 
YOU HAVE TO LET ME KNOW FIRST!!! I've heard many stories about people 
plagiarizing other people's FAQ to make money and believe me, writing 
FAQ is not easy and to you know how it feels if your hard work is used 
by other people. So for all plagiarizers out there, be warned that if 
you do anything to my FAQ, I SWEAR THAT I WON'T LET YOU OFF THAT 
EASILY!!!

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3. Game Overview

I wouldn't go into too much detail as I assume that people playing 
Commandos: Beyond The Call of Duty would have played the prequel 
before. If you haven't and need basic explanation for the game, I would 
suggest you to read Kildread2's walkthrough for the first Commandos. It 
is very detailed and you will easily understand the basics by reading 
his FAQ.
This expansion pack features eight new missions with the Commandos back 
to wreak more havoc on the Nazis. There is some new equipment that I 
will explain in the section below.
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4. New Skills and Equipment

-Tiny, Tread and Spooky now can render guards unconscious by using a 
fist, club and chloroform respectively. Tiny can use his fist to knock 
enemy soldiers down; Tread can use his club to do the same thing and 
the same goes for Spooky with the chloroform. However, the effect won't 
last too long. 
-This is where the second new equipment, which is the handcuff, will 
come to play and this time, everyone have it. Handcuff the guards as 
soon as you knock them out cold so they can't get up and raise the 
alarm. 
-Spooky have a new tool called the hanger, He can use this to take 
enemy uniform from handcuffed guards. This is very useful to sneak 
around the map when there isn't any Nazi laundry to be stolen. 
-As soon as you handcuffed a soldier, you can control him. This is 
called the puppet where you point you gun at the captured guard and he 
will do what you tell him to do as long as he doesn't get out of line 
of sight.
-When you kill an enemy guard, you can order any of the commandos to 
pick up a cigarette pack from body. This cigarette pack can be thrown 
on the enemy's patrol route or line of sight to lure them from their 
duty. Kill them when they come to pick up the cigarette pack. 
-Each commando now come equipped with stones and they can be used to 
divert the enemy's line of sight. For example, if you land a stone near 
a soldier, he will look away, making him an easy target to be stabbed 
from behind. 
-Lastly is a new Lee-Enfield rifle for Tread. It is as noisy as the 
regular pistol but it has a longer range. It's not quite useful for 
those missions who require absolute silence but they sometimes do come 
in handy.       

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5. Special Terms

To make everything easier, I'll address each of the commandos by their 
nicknames:

Green Beret : Tiny

Sniper : Duke

Marine : Fins

Sapper : Inferno

Driver : Tread

Spy : Spooky 
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6. Walkthrough

Mission 1: Dying Light 
Date: July 14, 1940
Location: Guernsey, England
Personnel: Tiny, Duke, Inferno

Introduction:
Summer, 1940. The Allied forces are expelled from the Continent, 
leaving all of Europe in the hands of the III Reich. Hitler begins 
planning the invasion of England. For weeks on end, the Luftwaffe drops 
countless bombs on England to prepare for the invasion.

Your men must destroy the installations that are on Guernsey, a small 
British Channel island occupied by the Germans. The German Headquarters 
is counting on those installations to help guide the invasion force. 
You must, at whatever cost, make the Channel and unbreachable barrier. 

Objectives:
-Destroy the radar antenna.
-Destroy the lighthouse.
-Destroy the anti-aircraft batteries.
-Escape to the southwest buoy.

Walkthrough:

-CLEARING THE DOCK-
Use Fins to row a little bit to the west and tell Duke to snipe the 
guard on top of the radar station. Get Fins to dive and swim towards 
the docks where there is a machine gunner and two patrolling guards. 
Wait until when the left guard is walking to the left and when the 
machine gunner is looking away, climb the ladder and kill the machine 
gunner with the harpoon. Quickly harpoon the other guard before he can 
turn around. The patrolling guard to the left will later come to 
investigate. Hide behind the boxes and harpoon him also.    
Swim to shore on the other end, near the elevator. Run to the bottom of 
the elevator when the two guards on the left are not looking and kill 
the guard near the elevator. Stand at the right side of the ladder and 
harpoon the other guard when the one above the ladder is looking away. 
Dive again and swim back to the rest of the team. Disembark everyone at 
the dock and pick up the inflatable boat.

-INFILTRATING THE ISLAND-
Make everyone hide behind the boxes and tell Duke to crawl to the left, 
near the barracks. But don't get spotted by the guards. Keep him out of 
range. Snipe the guard on top of the building to the left when no one 
is looking and send him back to the team. 
Use Tiny to pick up a cigarette from the dead guards' corpse near the 
docks and send him crawling to the left of the barrack. Throw the 
cigarette on the ground so the guard patrolling the stairs would come 
to pick it up. Stab him when he is walking back and hide his body 
behind the barrack.    
Put the decoy between the barrack and the anti-aircraft gun and 
activate it. This should lure another guard. Hide behind the stairs and 
stab him. Hide the body in the same place as the first one. Don't 
forget to pick the decoy up. 
Send the team crawling to the back of the barrack and have Inferno drop 
an explosive between the barrack and the anti-aircraft gun. The 
explosion should be big enough to destroy both of them. 
Send Duke crawling up the stairs, head to the right and try to stick to 
the wall as close as possible and hide behind the right of the boxes 
near the radar antenna. Wait for the patrolling guard to walk towards 
the radar station. Snipe him and Duke shouldn't get spotted. If he is, 
load the game and try again. You only have a few seconds to snipe 
before the guard turns around. Tiny should crawl to Duke's position and 
stab the guard in front of the radar station from the rear when he is 
looking away. Just leave the bodies where they are. Regroup the team at 
the base of the radar station except Fins. Fins should go back into the 
water again and swim to the shore near the elevator and stand behind 
the ladder. Just leave him there for now. 
Tiny should hide to the left of the small barrack and wait for the 
patrolling guard to pass through. Knife him and hide the body to the 
left of the small barrack. 

-DESTROYING THE RADAR STATION AND THE LIGHTHOUSE-  
Send Tiny to crawl to the stack of boxes in the middle of the island 
and put the decoy there. Activate it and the guard patrolling the 
stairs on the left should come to investigate. He might saw the corpse 
next to the barrack. Go around the boxes so as not to get spotted and 
stab him before he can raise the alarm. Hide the corpse at the same 
place as the previous guard. Send Inferno here and drop another 
explosive. Drop another explosive near the lighthouse and the barrack 
to the left so the explosion will destroy both structures. 
Duke should snipe the guard on top of the building near the elevator 
from beside the barrel to the south of the lighthouse. Beware not to 
get spotted by the patrolling guard nearby. Regroup everyone (except 
Fins) on top of the radar station and Inferno should detonate the three 
explosives in a quick succession. Enjoy the fireworks!!! Now, the alarm 
should ring but there are no more guards that will come out of the 
barracks because they have been destroyed also. ^_^ Wait until 
everything had settled down and all the guards have resumed their 
patrol before dropping the last explosive on top of the radar station. 
Get everyone out of the way and detonate it. That takes care of the 
radar station. Now all that's left are the anti-aircraft guns. 

-TAKING CARE OF THE REMAINING ANTI-AIRCRAFT GUNS AND ESCAPE!!!- 
Send Tiny to the stairs on the left and stab the guard patrolling the 
stack of boxes when nobody is looking. Just leave the body there or you 
can hide it behind the boxes. Kill the guard looking to the sea beside 
the destroyed barrack and leave the body or hide it. It's entirely up 
to you. 
Duke should snipe the two guards near the elevator. Since there aren't 
any barracks left, we can go on killing the remaining guards without 
fear of triggering the alarm. Use Tiny to move the barrels beside each 
of the anti-aircraft guns and blow them up. Next, send Tiny to kill the 
machine gunner facing the sea with the gun. Wait until the patrol is 
near the ladder so the noise would lure them also. Kill them both and 
heal up if you're shot. 
Use Fins to kill the two guards on top of the ladder near the shore and 
pump out the inflatable boat. Shoot the nearest water mine with the 
pistol by standing as close as possible to the water. Tiny, Duke and 
Inferno should get into the elevator and activate it to go down to the 
beach. Use Duke's two remaining bullets to blow the mines to create a 
large gap for the boat to cross. Load everyone on to the boat and have 
Fins row the boat towards the buoy. Mission accomplished!!!            

Mission 2: The Asphalt Jungle 
Date: April 23, 1941
Location: Belgrade, Yugoslavia
Personnel: Tiny, Tread, Spooky

Introduction:
Belgrade has surrendered after a week of bombing. The Wehrmacht 
occupies Yugoslavia and is heading for Greece to help the Italian army 
o invade that country. Meanwhile, the rearguard troops are taking care 
of all the Yugoslav partisans.

In the next few hours, Dragisa Skopje, one of the commanders of the 
Balkan army is due to be shot. Your mission consists in rescuing the 
man alive. This individual will provide us with valuable information 
for our cause. 

Objectives:
-Rescue Major Dragisa Skopje.
-Escape down the northwest road.

Walkthrough:

-GAINING ENTRY TO THE ZOO-

Wait for the patrol to walk back to the west and when the lone guard 
patrolling nearby is not looking, then use Spooky to chloroform and 
handcuff him. Immediately carry him back to your starting position 
before the patrol turns around. Take the soldier's uniform and walk to 
the barrack and stand beside the lone guard just standing at the front. 
Be careful not to get spotted by the patrol sergeant as he can see 
through Spooky's disguise. 
Wait for the guard at the zoo (guy with blue uniform) to walk back in 
the zoo first, and then kill the soldier patrolling the bushes to the 
left of the barracks. Hide his body at the far left side of the bushes. 
Do the same thing to the guard standing at the gate and hide the body 
there as well. Next, kill the guard in front of the barrack when he is 
not looking and hide the corpse in the same place. 
Wait for the blue-uniformed guy to walk towards the barrack. Chloroform 
and handcuff him. Take the uniform and Spooky now can roam the map 
undetected even by the patrol sergeants. Hide him with the other 
corpses (behind the bushes). 
Spooky should go to the far left of the map and kill the lone guard 
there. Just hide the body beside the wall and nobody should see it. 
Tiny should ran to the barrack (don't get spotted) and make his way to 
the walls just outside the lion's den. There is a fracture in the wall 
where Tiny can climb to get access into the zoo. But don't do that yet 
for now.
Use Spooky to go into the zoo from the main gate and kill the three 
lions with the lethal injection. It should be safe for Tiny to climb 
inside now. 

-SECURING THE NORTH BARRACK AREA-

Tiny should climb the ladder and put the decoy to the left of the small 
house located next to the gate. Activate it and the guard on the other 
side of the wall should come to investigate. Hide in the house and kill 
him when he arrives or use Spooky with the injection. Either way works 
fine. Just leave the body there. 
Next, send Tiny crawling past the gate (don't get spotted) and place 
the decoy near the bottom right of the ladder (close to the wall). Tell 
him to hide at the trees to the far left and activate the decoy. The 
two guards on the other side should come to investigate. Stab them and 
hide the body between the barrack and the bushes to its right. Kill the 
guard at the bottom left of the barrack and carry the body to the same 
hiding place. 
Have Spooky distract the guard to the north of the circle courtyard who 
is looking to the west. Tiny have to climb the barrack's ladder and 
kill the guard on the roof. Hide the body at the left corner of the 
roof and climb back down. Kill the patrolling guard to the left of the 
courtyard and north of the barrack when nobody is looking. Again, hide 
the body at the previous place. That takes care of everyone near the 
barrack.

-CLEANING UP THE COURTYARD AND RESCUING MAJOR SKOPJE

Kill the guard that Spooky is distracting when the patrol are not 
looking and hide the body beside the barrack again (just to be safe). 
Or you may hide it behind the structure north of the courtyard if you 
don't want to walk a long way. 
Use Spooky to distract the patrol so they will be looking south. Kill 
the patrolling guard to the right this time and hide the corpse as 
before. 
Send Tiny to kill the three guards aiming their guns at Major Skopje. 
Beware not to get spotted by the patrolling guard outside the ostrich 
cage. Hide the bodies at the far right of the map, just beside the wall 
of the ostrich cage. Tell Major Skopje to go and wait in front of the 
barrack that you've cleared earlier. 
Put the decoy at the gate leading to the courtyard from the barrack 
area and the noise should lure the guard nearby to investigate. Crouch 
behind bushes and kill him when he passed by. Hide the body in the same 
place with where you put the bodies of earlier kills in the courtyard. 
Just take care not to be seen when Tiny is moving bodies around. 
Release the distraction on the patrol and have Spooky distract them 
again so they are looking to the west now. Tiny should kill the guard 
standing in front of the small bush to the right of the courtyard and 
hide the body. 
Put the decoy south of the cart to the right of the guard you just 
killed and activate it. The guard patrolling the bushes to the south 
should come to investigate. Circle around and kill him. Hide the body 
as usual. Next send Tiny to the left the bushes just north of the 
courtyard gate where there are two guards standing. Put the lure there 
and hide to the left. When you activate it, the two guards should come 
including the one patrolling west and east to the right of the bushes 
where you just placed the decoy. Kill the three of them and hide the 
bodies. (Again be careful not to get spotted when moving bodies 
around).

-CLEARING THE MAIN GATE AREA- 

Send Tiny behind the broken cart and run to kill the guard nearby when 
no one is looking and just hide the body there (to the left of the 
small stone structure). Kill the guard looking at the escape van when 
the other guard patrolling the van is looking away. (This requires a 
bit of timing but it shouldn't pose too much of a problem). 
Kill the guard patrolling the van and hide the body at the same place. 
Next run and kill the guard patrolling the ostrich cage when he is 
looking away and hide the body also. 
Kill the machine gunner to the left and hide the body at the same place 
as before. Send Tiny crawling to the dead elephant cage and put the 
decoy between the two walls. Activate it and hide inside the elephant. 
The guard outside should come to investigate. Kill him and leave the 
body there. 
Release the distraction on the patrol in the courtyard and tell Spooky 
to distract the patrol near the main gate. Use Tiny to move the bodies 
hidden behind the small stone structure (near the van) to a safer area. 
I'll leave that to your own judgment since most of the map is clear 
now. 
Have Tiny crawl to the left of the lone guard at the main gate and when 
he is not looking, run and stab him. Hide the body in the elephant 
cage.            

-SECURING THE ESCAPE ROUTE-

Release the distraction on the patrol in the courtyard and tell Spooky 
to distract the patrol near the main gate (Make sure they are looking 
to the east). Use Tiny to move the bodies hidden behind the small stone 
structure (near the van) to a safer area. I'll leave that to your own 
judgment since most of the map is clear now. 
Have Tiny crawl to the left of the lone guard at the main gate and when 
he is not looking, run and stab him. Hide the body in the elephant 
cage. All that's left now are three patrols, which you can't do 
anything about without raising the alarm. 

Additional note: You might want to distract the patrol again so they 
will be looking to the west for Tread to be able to drive the van 
without being seen. 

Have Tread run into the zoo through the main gate when the patrol 
outside is not looking and get into the car with Tiny. Drive the car to 
Major Skopje and pick him up. Don't forget about Spooky as well. Drive 
to the northwest and mission accomplished!!!             

Mission 3: Dropped Out of the Sky
Date: June 10, 1942
Location: Crete, Greece
Personnel: Tiny, Duke, Tread

Introduction:
June, 1942. The German advance in North Africa comes to a halt at the 
outskirts of Tobruk. The siege gets longer and longer as the Allies 
desperately defend the town. This is the occasion that the German High 
Command was waiting for to test its new secret weapons.

By sheer chance, one of those weapons, the HS 293 bomb, has fallen on 
the island of Crete without exploding, halfway to its target. Your 
mission consists in recovering its navigation system. The study of that 
system will allow Allied technology to catch up with that of the III 
Reich.

Objectives:
-Steal the HS 293 navigation system.
-Escape down the road to the west.

Mission 4: Thor's Hammer 
Date: September 11, 1943
Location: Bonn, Germany
Personnel: Tiny, Duke, Inferno

Introduction:
Allied troops have recovered Sicily. Hardly a month has gone by since 
they arrived there. However, their progress has not been encouraging. 
Close collaboration between the infantry and the artillery permits 
Marshall Albert Kesselring to keep the Allies stuck in their positions. 

The objective of your mission will be to destroy a large-caliber rail-
mounted cannon that is stopped at the train station in Bonn, Germany. 
If you manage to destroy it, the Wehrmacht will lose an important 
strategic artillery weapon that should be heading for Italy, and the 
invasion troops will be able to advance towards the North.

Objectives:
-Destroy the rail gun.
-Destroy the armored train.
-Use the locomotive to escape. 

Mission 5: Guess Who's Coming Tonight 
Date: July 15, 1944
Location: Rastenburg, Prussia
Personnel: Tiny, Duke, Tread, Spooky

Introduction:
In the summer of 1944, a desperate and unhappy group of high-ranking 
German soldiers dreamed up an operation meant to get rid of the Fuhrer, 
topple the III Reich and establish a new government. The chosen date is 
July 20. The place, Headquarters at Rastenburg, known as the 
Wolfsschanze, the Wolf's Lair. However, a problem has arisen. The SS 
Colonel Wilhelm von Below, chief of security of the complex, has some 
suspicions regarding the existence of a conspiracy and is about to 
unmask its leaders.

You mission will be to enter the fortress and kidnap Colonel von Below 
before he can upset the plans. If you are successful, maybe Hitler will 
be eliminated and the war might end in a few days.   

Objectives:
-Free the Spy.
-Kidnap Colonel von Below.
-Escape through the southeast road.  

Mission 6: Eagle's Nest 
Date: November 12, 1944
Location: Neubranderburg, Germany
Personnel: Tiny, Duke, Inferno

Introduction:
The outcome of the war is being decided in the skies over Europe. 
Allied numerical superiority has meant that the Luftwaffe has been 
unable to prevent systematic Allied bombing of German-held territory. 
However, the situation can change. German technicians are working on 
the final details of a new generation of jet fighters.

Your mission consists in sabotaging current research. To do so, destroy 
the prototypes stationed at the Neubranderburg airfield. Whoever rules 
the skies will hold the key to the ultimate victory.

Objectives:
-Destroy the prototypes.
-Kidnap the enemy pilot to escape.
-Escape by using the jet plane in the airfield.

Mission 7: The Great Escape 
Date: November 20, 1944
Location: Nuremberg, Germany
Personnel: Tiny, Fins, Inferno, Tread

Introduction:
Six months have gone by since the Normandy landings. During that time, 
the Allies have recovered Paris and most of Occupied France. Allied 
Supreme Headquarters still believes in sabotage to achieve its 
strategic objectives. However, theses actions do not always have the 
expected ending.

Several of your men have been captured behind enemy lines and are held 
prisoner in the Stalag 13 POW camp. Bring them back home safe and 
sound. Remember that it is your responsibility to keep your elite unit 
in one piece. 

Objectives:
-Free the Green Beret and the Driver. 
-Recover their knapsacks
-Help the prisoners to escape.
-Escape down the southeast road.

Mission 8: Dangerous Friendships 
Date: December 18, 1944
Location: Nijmegen, Holland
Personnel: Tiny, Duke, Fins

Introduction:
Since the German army is in continuous retreat, the Allies begin to 
think that the attitude of the German High Command is merely defensive. 
Therefore, the Americans and the British are taken by surprise on 
December 16, when the Panzer divisions launch an assault on their 
positions in the Ardennes. Hitler is confident that an offensive in the 
West will force the enemy to negotiate a peace treaty that is 
reasonable for the Reich. As a result, a great number of Allied 
soldiers and lots of equipment run the risk of falling into German 
hands and being wiped out. 

The plans of the last stage of the offensive are being held by General 
Hanz Rauter, who is in the Dutch city of Nijmegen, on a stopover during 
his trip to the front lines. Cooperate with the Dutch Resistance and 
get a hold of those documents. If you manage to solve this crisis, 
Eisenhower will have a clear path to Berlin for his troops.

Objectives:
-Retrieve the scuba gear for the Diver.
-Make contact with Natasha.
-Get the documents from General Hanz Rauter with Natasha's help.
-Steal the boat on the western dock to escape. 
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7. Credits 

God  for giving me the ability to write.

Eidos Interactive  for creating a game that's frustrating sometimes 
yet fun and addictive!!!

C Jay C  for posting this FAQ. ^_^

Me  for writing this FAQ. ^_^

You  for reading this first FAQ of mine. ^_^

This FAQ is Copyright of Varkovsky. 

This work is supposed to appear only on GameFAQs: 
http://www.gamefaqs.com and http://www.orten.org. 
This FAQ is not supposed to appear in any other place or website other 
than the sites listed above.
Lastly, any further questions, comments, critics, suggestions and stuff 
should be forwarded to varkovsky@hotmail.com. 
