  _   _   _   _   _     _     _   _   _   _   _   _   _     _   _   _   _
 / \ / \ / \ / \ / \   / \   / \ / \ / \ / \ / \ / \ / \   / \ / \ / \ / \
( L | u | n | a | r ) ( 2 ) ( E | t | e | r | n | a | l ) ( B | l | u | e )
 \_/ \_/ \_/ \_/ \_/   \_/   \_/ \_/ \_/ \_/ \_/ \_/ \_/   \_/ \_/ \_/ \_/

           Lunar 2: Eternal Blue FAQ/Walkthrough Version 1.3
                        Author: Matt Hulbert
                   Date Created: December 08, 2000
                   Last Updated: January  02, 2001
                       Print Status: Not Ready
            This document copyright Matt Hulbert; 2001-2002.
                    For the Sony Playstation Only!

----------------------------------------------------------------------------
Authors Note:
----------------------------------------------------------------------------
Alright, you might have noticed that on the story explanation and the info
for the characters there is a last updated part. That is because I have come
to the conclusion that to keep you best informed, I am going to also keep up
with what is going on in the story and in the characters minds and lives as
pertains to where I was in the game. So like each update I will add a new
paragraph to the story explanation telling about what is happening, because
there are a lot of things going on at once in the story, and I don't want
you to miss anything. The character information will be updated as I find
out more about them, which is usually very often. So check out the character
and story explanation sections to see the entire story and lives that live
it unfolds. (Please keep in mind that I can only post the story for as far
as I have played the game, so please don't send me any spoilers etc.)


This document and everything contained in it are the property of the author,
and may not be distributed in any way without permission from the author. So
I will just go ahead and let you know right now, GameFAQs is the only site I
will be allowing to use this guide. All of the information in this guide was
compiled by the author, or its respective accredited contributors. I will be
accepting emails, on the terms that they are only about the game, and have a
specific enough question that can be answered. Contributions are always nice
and welcomed, so feel free, and also know you would get full credit for what
ever it is that you send. Basically, since I don't want a huge disclaimer, I
will summarize it very quickly; do not steal this guide, do not copy what is
in the guide without permission, and please do not claim this guide as yours
and force action to be taken, not to mention its pretty annoying. If there's
anything you would like to ask about the disclaimer contact me, feel free.

Hello, and welcome to my Lunar 2: Eternal Blue FAQ/Walkthrough for the Sony
Playstation game console. I am really excited about this guide and even more
about the game, it is by far my favorite ever! I would highly recommend it to
anyone, even over Final Fantasy IX and Breath of Fire IV. This guide was made
so that I could help people out who were having problems. Also, because I am
a huge fan of the game and wanted to create a Lunar 2 guide that had anything
and everything there is to know about the game. You can read my review for it
at GameFAQs.com. Also, please remember I am willing to answer any questions
as long as they aren't in the guide already, and assuming that I am that far
in the game. If you got the Lunar 2 complete set, you got all the extra
collectors items, take care of these! I would also like to say that this is a
great RPG if you are a beginner or new comer to the genre, because it has a
relatively easy battle and map system, the voices are great, the anime-cute
scenes are fantastic & the characters and story are just as elegant and epic as
ever, plus the bit of humor in the dialogue, so check this game out! As I said
below in the part about the story, this game is intended for a more mature
audience, so try to pay attention, because there are a lot of things you can
miss. But over all this is my favorite all-time game ever, out of any console,
so buy it now!


                           -------------------
                            Table of Contents
                           -------------------
                       I.  Story Explanation
                      II.  Basic Gameplay
                     III.  The Characters
                      IV.  The Walkthrough
                         a. Disc 1 Walkthrough
                         b. Disc 2 Walkthrough
                         c. Disc 3 Walkthrough
                       V.  In-game Lists
                      VI.  Enemy Bestiary
                     VII.  Revision History
                    VIII.  Contributor Credits
                      IX.  Authors Conclusion


============================================================================
                     Chapter I: Story Explanantion
============================================================================
Story as of 12/27_
In an interview with the creator of the game, it was said that Lunar 2 was
going to have a story-line that was more adult oriented. Well, they did an
great job of that! Lucia, has been brought from the Blue Star to save the
world Althena created, from Zophar the evil one. But, when you find her she
is attacked and cursed by Zophar and she loses her very strong magic. Part
of why she could not fight him was because the 4 dragons have been sealed
away! Lucia experiences human emotions one by one, with Hiro and the rest
the party. There is a very strong bond growing between them and only time is
going to tell where it will lead. Keep in mind that she is not human so its
kind of complicated. Things that are very simple to humans baffle her, and
she is very fixed on finding Althena. There are several over things in the
story going on as well such as Ronfar and Mauri. Just enough light is shed
to know that there was once a romance there, but then he left for unknown
reasons. Leo the head of the Althenas guard is Ronfars best friend and the
brother of Mauri, so its kind of like a big soap opera. So now as I get to
new parts and progress through the game I will update this to tell you what
is going on in the crazy land of Lunar.

Story as of 12/28_
Well, we have a huge break in the story, because Ghaleon is back this time
he is fighting on your side instead of trying to take over the world. I am
hoping we will find out how he survived after Alex killed him 1000 years in
the past, but he has already saved the groups lives once. More news, Lucia
and Hiro are obviously starting to get a thing for eachother, even though I
found out whether or not they are together in the end today (email me if you
want to know)... I think it is interesting watching them develop. Lucia is
going through human emotions a little more now, she experienced love, anxiety
and determination in the sections I played through today. I am trying to get
a figure on Ronfar, he was irresistable to the other woman, but not to Jean
and Lemina, I guess they are just tougher. I have a few more theories on a
couple things I think will happen in the story, but I am gonna keep them to
myself until I find out. Be sure to check back for more on the ever changing
world of Hiro, Ruby, Lucia, Lemina, Jean and Ronfar...

Story as of 12/29/00_

Alright, only a few new things have happened since the last report. For one,
Lucia is starting to have second thoughts about not wanting to leave Hiro and
her friends once her journey is done, and for another thing, she doesn't know
why she is having these feelings so it makes a big mess. Ghaleon, is not here
to help you after all! He is working for the false Goddess Althena so that he
can avenge what Alex did to him and bring Zophar to full power. Leo has found
out about the evil and has gone some where, who knows where... He gave you the
dragonship, so its kinda cool, much easier to travel. Mauri had a glimpse of
herself when she used to be kind, but Ronfar was unable to break the curse. I
guess the only other things would be that Nall is the white dragon and he's
been restored, and Ruby is the Red Dragon and will become it when they get the
Aura back! Lunn has been defeated and the cult is gone, good news finally!


============================================================================
                      Chapter II: Basic Gameplay
============================================================================

Normal Menu:

Magic:
You can cats spells like healing spells when not in battle. You can view the
types of magic your party members have as well as how much MP they have. You
can basically do anything pertaining to magic, except fighting out of battle.

Items:
Items such as Herbs, and other non-battle items are accessible. You can view
how many of a certain item you have, do anything that has to do with items.

Equipment:
Change your weapon by equipping a different one. Each character has there
own little inventory of things that can be equipt and all of the different
things have different stats the stats are like as follows:

Attack: Attack power
Attacks: # of attacks
Defense: defense power
Agility: reaction speed
Speed: how frequently they attack
Wisdom: magic ability
Magic Defense: defense against magic
Range: movable distance in combat
Luck: ability to land a critical hit

System:
Go into options like:
Save    - save your game in slot 1 or 2 and choose between game 1 and 2.
Load    - load a previously saved game, must be on the controller pack.
Options - options like box color, volume, all of the normal features.


============================================================================
                      Chapter III: The Characters
============================================================================
Character Info as of 12/29/00_

Hiro:

The grandson of Gwyn, Hiro is very interested in exploring the ancient ruins
near his grandfathers research keep. He and Ruby frequently go there even if
his grandfather tells him not to, which he does quite often. We first meet
him in the act of mischief as he narrowly escapes with his life! He wants to
understand the future by learning all that happened in the past, and he is a
pretty nice kid, not to mention he is skilled with a sword and boomerang. I
now think there is more to Hiro than just an adventurer, he is truly starting
to fall in love with Lucia he was willing to die for her against Leo. He is
also starting to get more into the quest of saving lunar, instead of just an
adventure as before, like when he really wants to save Maria in Zulan.

Lucia:

We first catch up with Lucia as she emerges from her sleep in whatever that
class container was. She emerges into the cold and seems very worried, she
says that it was not her time to awaken, but I don't think she had a choice.
She forsees a terrible vision of a giant explosion, and I would guess Leos
tale of the coming destroyer would have something to do with it. She is a
very pretty, yet mysterious girl, she has secrets and nightmares she cannot
share with Hiro. She is very strong with magic, but not attacks, naturally.
She is having some changes now that are much more apparent and she doesn't
know why, so we will watch as she progress's more to being like a human. I

Ruby:

This is Hiros pet cat, or as she says "baby red dragon." Hiro doesn't think
she really is, but they don't care because they have been friends for a very
long time. She can spit fire at enemies and she is a life saver sometimes as
she can be the deciding factor in a fight when she decides to help out. She
talks to you a lot, and is an entertaining addition to your party. Well, I
personally and annoyed that ruby is trying to ruin Hiro and Lucia's chances,
stupid little dragon, its not like she can marry him anyway, so whats up w/
her? Well, she has gotten more useless, because the enemies are stronger so
her fire breath isn't much help now. Well, Nall has now told as that Ruby is
the true Red Dragon but lost her Aura long ago, so we'll see if it is possible
to get it back and restore it to her.

Gwyn:

Hiros historian grandfather, he is the most respected historian ever. When
Leo comes to him asking questions he doesn't tell the truth, so then you and
him go to try to find out whats going on. He does pretty good damage when he
hits things with his cane. Gwyn wants to leave a huge mark on history to be
remembered by, so hopefully this will turn out good for him.

Ronfar:

Once the wielder of very powerful healing magic, he gave it up after he was
unable to use it to save his sick lover. He is now a womanizer, seeming to
have a "magic" charm,, and is pretty unpredictable. He is thought to once
have been Althenas Priestess and was once married to Mauri, hopefully more
light will be shed on that later in the game. He is a gambling shark, with
an obvious advantage that some would call "magic." After he meets with Mauri
and sees the spell she is under he gets pretty upset, but can he save her?

Lemina:

She will join your party for better or worse. She is the Junio Premiere of
magic at the Magic Guild of Vane. Her mother Maria was very cautious and a
keeper of the trust and legacy of the great magicians, she is just a little
spoiled kid who doesn't heed or understand the past, and not much care. Very
rarely she will show that there is a good side to her, stressing rarely.
Saddly, everything with her seems to revolve around money, and she plays a
nasty trick on you when she gets you to go into the manor, but I think she
is a very worth while member to your party, she has very strong magic. Her
mom was kidnapped kind of, so now she must find her, that's her new quest.

Jean:

Said to have been trained as a fighter when she was a young child, this fan
dancer, pretty I might add, is not one you want to mess with. She works in
the circus, and they say she does not do well with relationships. It is
said she has a overbearing over protective complex, but we'll find out in
the game now won't we. Wow, who knew she was like Bruce Lee or something!
She killed that vine with her bare hands before Hiro could even move, close
to where they were. So she is a student, or was and is trying to forget,
of the Shadow Dragon fighting clan... She finally got rid of the clan!

Leo:

The head of the Althena guard, sworn protectors of the goddess Althena. He
is unmatched by any creature purely human with the sword, and is not very
nice to Hiro and Ruby when we first catch up with him, and then continues
to spread his bad attitude with Gwyn. He seems to be very dedicated and a
good guy, but he really needs a chill pill. He is not 100% human and has
been given use of the Dragonship Destiny to travel. Wow, he has now given
up the destiny ship to Hiro after finding out that Althena is a fraud and
the real one is trapped, he is gone at the moment.

Lunn:

The famous martial arts expert is said to have mixed intentions, but he is
a good governor. he is the governor of Meribia, and he even created a town
just to teach his martial arts, Horam. He is one of the four heroes, and is
said to be the best, but he is humble and would never admit it. He ha a
secret that he is keeping from everyone, maybe we'll uncover it... Well we
sure did and he is the freakin leader of the Shadow Cult! Luckily Jean was
able to stop him.

Althena:

The goddess is starting to get a bad reputation, people are now saying that
she is to oppressive. She has never been seen since the death of Alex, the
last of the Dragonmasters from 1000 years ago. Something is obviously wrong
and I suspect we are going to find out later in the game. Hmm... somethings
wrong because her magic cannot be sensed by Lucia, where is she anyway? Well
the real Althena is trapped in the 5th tower in Pentagulia, while the fraud
is trying to help Zophar come back to power.

Mauri:

The sister of Leo, she was once married to Ronfar, but that was broken off
for unknown reasons. She is very loyal to the goddess as a Red Priestess.
She is very shy and quiet yet pleasant, and not one to cross, because she
has the power of the red dragon. Hopefully we will learn more about her in
the near future. Well, we saw the cut-scene of her illness, she must be a
very tough little lady. She is under a spell by the false Althena and not
even Ronfars love can break it through, what will save her?

Borgan:

Said to have the strongest magic in the world, he is the black wizard. Not
like the name he has been dealt and his looks, he is very nice. He has the
power of the black dragon, which basically means never ending power. He is
trying to restore the Magic Guild, will he succeed? How can he aid Hiro?...
He to is in alliance with Zophar, and is under a curse, can he be stopped?


============================================================================
                     Chapter IV: The Walkthrough
============================================================================

----------------------------------------------------------------------------
Dragon Eye Ruins:
----------------------------------------------------------------------------

You are going to start the game out with Hiro and Ruby as they are trying to
steal the Dragons Eye Jewel, which they do. Then you will watch hem run from
all the fire monsters until they exit the ruins.


----------------------------------------------------------------------------
East Desert Pass:
----------------------------------------------------------------------------

Now, once you are out of the Ruins, you will be in the desert, and there are
a lot of Dung Beetles and Sand Sharks roaming around, so you need to watch
out. There is a statue of Althena that you can pray to and it will restore
all of your HP and MP. Fighting all of the monsters (ALL of them) will get
Hiro to gain up to Level 7, and now you will earn the Poe Sword Attack, it
uses 6 MP but is much stronger than the boomerang. Now, you need to just go
along with the path on your way to grandpa Gwyn's house, until the game cuts
to an animation scene of "The Dragonship Destiny" which is captained by the
head of Althena's guard, Leo. He will ask you what you are doing in the area
tell you of the destroyer, which is why he claims you need to evacuate this
area immediately. Once he starts sailing off for Gwyn's house (thanks for
not giving you a ride...eh?) you will resume your walk.


----------------------------------------------------------------------------
Gwyn's Place:
----------------------------------------------------------------------------

Once you arrive you will go up into the main house. Leo and Gwyn are talking,
and Gwyn tells Leo that he knows nothing about the Blue Spire, and Leo finds
it hard to believe but is forced to accept it. After Leo leaves, something
very strange happens to the Spire while you are on the observation deck with
Gwyn. Now you will decide to go to the Blue Spire, but first you have to go
to the basement and get his ancient knife from the treasure chest.

----------------------------------------------------------------------------
The Blue Spire
----------------------------------------------------------------------------

Once you have departed from the house, you will head north to the entrance of
the Spire. By the way, he has given you the Opal Jewel, which will be used to
open the door, or that's what his book said anyway. So once you arrive there,
the stone is put in and nothing happens! But luckily Hiro and Ruby managed to
steal the Dragon Eye Jewel, so it fits in the other eye hole of the statue so
now you can go in. Once you are in the tower, you will realize that there are
four stone blocks buttons that need to be pushed down, which will create the
ledge for you to walk along to cross to the next section. TO push down all of
the buttons press X when standing in front of them. There are monsters just
about everywhere in this place, but once you have pressed down all the button
you will see that the walkway has appeared and you can cross. Now you are in
the hall of ancient rooms. You will have to go in and power down all of the
four Blue Labyrinths, one located in each room, again just press X infront of
it. The rooms are the Sun, Star, Moon and Mystic. Once all of them are down,
go and stand on the giant star emblem, it is blue and gold, and It will take
you to the next level of the tower. Beware, when you are trying to power down
the Labyrinths, there are monsters guarding the entrance to each room. Well,
once you are teleported to the next level, your now in the Blue Spire Garden.
Make your way along, cautious of the monsters (mostly mummies) until you get
to the main corridor. Now this will get a little tricky and take a while, so
take your time in this area. Crystal Knights and Bomb Angels are everywhere,
so watch yourself. Basically, to make a long story short, your going to have
to go through 4 levels of rooms, fighting through most of them. Then you will
reach a beautiful hall and go to the door at the end of it. Now you will come
to a room where Gwyn says he needs to find the secret passage, so go and look
for it. Immediately just go to the earth orb floating over the Star emblem so
you can be taken to the next level. Stand on it and light will appear and you
will be "beamed up." Now your in Lucia's Room, where you will watch the scene
of her coming out of the Spire Waterfall and through to the world that Althena
created. She will tell you that you need to help her find Althena, and Ruby is
a little jealous of how Hiro looks at her. So, she will take you back to Gywn
and now its time to get out of here. Basically, once you try to leave you will
find yourself in that big hall surrounded by 4 crystal knights! But then once
you go to attack Lucia gets pissed and uses some very strong magic and that's
the end of them. Now go back through the way you came, she will tell whatever
you fight not to interfere and destroy them! Go until you have reached the
gardens and now Lucia is very worried because Althena cannot be sensed. Then
you will find out why, its Zophar the evil one! He will cruse Lucia and take
away her magic, because she cannot fight, due to the fact that he has sealed
away the four dragons! He will leave you to take care of Lucia, but you have
some bigger problems coming. Make sure as you walk by the fountain that you
pray and heal you and Gwyn, you'll need it. Just when you think your safe you
will saddly find that the Guardian Statue has come to life, and its huge! So
now make sure to use the order feature to get Hiro up front and Gwyn in the
back of the party, so he doesn't get attacked. Use Poe Sword every time and
have Gwyn use Broken Armor, or heal Hiro, and hopefully you'll defeat it this
way, it took me a few tries. So make sure that you have saved before you go
to where the Guardian is. Once you have killed the Guardian you just have to
go back through the easy Labyrinth part, shouldn't be a problem. Now you will
have some trouble, there are four more Guardians! Fight them as long as you
can, and then you will see Ruby ready to die, then all of a sudden there is
a brilliant flash and there all dead! It is the Dragonship Destiny and there
beam cannon. Leo will ask some questions but you lie and hurry back to Gwyns
house to try to heal Lucia.


----------------------------------------------------------------------------
Sailing to Larpe:
----------------------------------------------------------------------------

You are saddly going to find that the curse is way beyond the healing powers
of Grandpa, so you and lucia are going to have to sail to Larpe, where there
is a priest who can help her, he tells you to seek out Ronfar. Go to the dock
that is due west of Gwyn's house and then use the O button to dock. Once you
are docked and on foot again, travel until you reach the town of Larpe.


----------------------------------------------------------------------------
Finding Ronfar:
----------------------------------------------------------------------------

Upon entering the town you will see that it is a mountain town, and there is
a lot you can do. First, I would go into the shop and buy some Herbs or what
ever you think you'll need. Now, go to the Althena statue and talk to the man
in front of it and then pray to it and heal yourself. Now, go up to the next
level of the town and go to the house where you see two men standing outside.
Read the note on the door then go back down to the tavern and talk to the man
on the far right. Now, once your done talking to him go back up to the church
or sanctuary and then talk to all the priests. Now go back down and talk to
the man in the tavern again. Gamble with him, your choices don't matter you'll
lose either way. Now after 2 tries, stop gambling and then Ruby will talk to
you, then Lucia will faint. Ronfar will take you to his house and let her rest
there. Then Leo comes to his house and almost finds you, but luckily Ronfar
covers! Now you will roll dice with him to see if he will heal her or not, and
you win this time! So now your going to take the back way to the sanctuary and
through those caves Im sure you noticed before. Battle your way through the 2
caves and then take the hazardous jump (no one is hurt). Now you have to find
the Althena statue, but make sure you avoid Leo. The first time he tries to
heal her he fails. Then he tells you about Mauri and how he failed only once
before. Then he tries very hard, really concentrating and heals her. He could
not help her 100% but she is much better now. You will go back to his house to
rest, everyone goes to sleep. The next morning you find that Lucia is gone. So
go to the house with the baby and get the Bromide from the man then talk to
the woman and watch the cut-scene. Now go to the mayors house and talk to him,
it's the big one in the center of the mountain. He will tell you where she has
gone, and you have to pay him her 30$. Now run down to the sand ship dock and
talk to her. She thanks you and says she has to go to Dalton, then to the city
of Parelguila, the holy city. She leaves, and then Ronfar finds you and tells
you that Leo is heading there too! So now it is up to you guys to go and save
her and luckily he decides to come along to!


----------------------------------------------------------------------------
Rescuing Lucia:
----------------------------------------------------------------------------

Ok, once you leave Larpe, head over to Dalton, there might be a fight or so on
the way there, but nothing major. Once you get there the scene will cut to Leo
trying to capture Lucia with his men. She fights the soldiers off, but Leo and
his magic blade of the white knight are just to much. Now, go into the town so
you can board the ship. First, go into all the buildings and find the treasures
because once your in it's a pain in the ass to have to come back out. So, also
go to the sanctuary and pay the money too pray, buy TONS of herbs I had like 20
because you will need them. Once you are ready, go into the door connected to
the bridge and then go to the right immediately once you get in, there is a 90%
concealed passage. Board the ship and go to the door on the back. You are going
to have to fight your way through the entire ship, but once you have killed all
of the guards (Privates and Captains) your reward will be Lucia! You will find
her in jail, with Leo interrogating. Once he is gone, free her, then he will
come back and you guys lock him in, so Ronfar can talk to him. Now exit and go
to the store and stock up again before you leave Dalton.


----------------------------------------------------------------------------
Through the Woods:
----------------------------------------------------------------------------

Now you are going to have to travel north into the forests and you will come to
the fork in the road, just get through either way it doesn't matter. You will
have to fight a lot, see why you bought all the herbs? Eventually you will come
to the Dragon Tower, where Hiro will have a long talk with Lucia while Ronfar's
exploring a bit. She will come to the conclusion that you are different from
the other humans and are not bad. He will come back and it will be time to go,
but pray to the statue and heal yourselves before you go. Now you are going to
have to find the gambling friend of Ronfar, and he wants to play dice to see if
he will show you how to get through the illusion woods. Luckily you still have
the loaded dice and Ronfar wins, so he shows you how to get through the patches
by hitting X.


----------------------------------------------------------------------------
Illusion Woods:
----------------------------------------------------------------------------

Basically what the thicket thing is, when you come to patches of bush that are
a different color, hit X to reveal a chest, a passage or a dead end. You will
have to find your way through the forest passage by passage. Keep going and
fighting and running through and finally you will come to a larger main way to
go and it will open up into what appears to be more woods, but then you hear
a strange noise... its music? Then you spot the dancer, and realize it's the
carivan! Now watch the cool cut-scene and then meet the people!


----------------------------------------------------------------------------
Meeting the Carivan:
----------------------------------------------------------------------------

Ok, now you have been introduced to everyone and learned why they are stuck in
the woods... stupid vines. Ruby wants to go talk to Jean, so follow her off an
once you find her ask her all three possible questions. Then when she is askin
you questions Lucia is snatched up by a living vine! Hiro is about to help but
then Jean kicks the living crap out of it with her bare hands and saves Lucia!
She then asks you to forget and never speak of this to anyone. Then you will
see a neat cut-scene of her and her Shadow Dragon training. Now, the next day
you wake up and Ronfar returns from the hot springs, so you and Lucia and Ruby
decide to go.


----------------------------------------------------------------------------
The Hot Springs:
----------------------------------------------------------------------------

Talk to the man at the door of the springs and he'll tell you that Hiro needs
to go to the right and Lucia to the left. Well Ruby should go left but she goes
with Hiro anyway. Then you see Hiro and Ruby splashing each other when Ruby let
out a scream! Its Lucia! Hiro is so surprised he can't even speak, Lucia has no
clue what they are upset about... I will let you find out for yourself how the
cut-scene for this part goes! So anyway once your out of the water... with some
clothes on mind you, Ruby gives Lucia a talk on, well you know. Then you hear
this big noise and run back to the camp.


----------------------------------------------------------------------------
The Plantela Vines!
----------------------------------------------------------------------------

A Vine creature is all over the place grabbing people and pulling them into the
ground. So naturally you have to go and get them out, with some persuading Jean
decides to come with you. Once you are down there, fight with the enemies
(goblins) until you reach the white and round area at the bottom of the tunnel.
Ok, now once you go in you will see the Plantela itself, its very big and not
very nice looking. Gabin will tell you to be careful, then the battle is on. I
mean this thing is not that easy either!


----------------------------------------------------------------------------
BOSS: Plantela
----------------------------------------------------------------------------

Ok, against this thing you wanna use the best attacks you've got, and having a
fighter like Jean with you is a very lucky advantage. Hiro should use his Poe
Sword, I used the Anger Dice with Ronfar and have Jean use the Bee Dance and
Sleep Step. Eventually you think you have beat it, but it is just transforming
and the brown comes off. Now instead of vines it spits brown nuts at you. I
would just keep using the same attacks and sometimes have Ronfar use his spell
to heal members. Sometimes even Lucia pitches in with a Napalm Shot. Then once
again it will transform after enough damage and turn into a woman. Keep up the
fight and eventually you will kill it and free your friends.


----------------------------------------------------------------------------
Takkar Village:
----------------------------------------------------------------------------

Ok, now it is time for your party to leave the carivan, and we have great news
because Jean decided to come with you! Well, once you depart you will travel
to the small village of Takkar, and this is a very important part of the game.
Go into the tavern (ale house) and talk to the cloaked woman at the table and
she will tell you that she is from the Magic Guild and you can take the test
to join, then Ruby says something and she leaves. Now go talk to the man who
is guarding the _North Gate_. Talk to him and he will tell you that a monster
is on the lose and that the Althena Guard says no one can leave. Luckily this
stranger will show you another way out, if your up to the challenge.

Now, keep going along the path, the bird thing will get to you almost right
when you start. After you kill it, keep moving you have along way to go. Soon
you will come up on a group of ape looking creatures, who throw rocks, do not
get hit by the rocks, and you might as well not try to run, because you can't.
Fight them until your path is clear, then soon you will come to a building and
you should probably save before you enter it. Now once you go into the building
you will find that there are a lot of new enemies, and some of them are a lot
different, so make sure you check the monster bestiary.

You don't know which way to go at first, so just start with the left side, and
fight the monster guarding the chest. Now skip the next opening and then get to
the other chests besides that passage. Now once you have got all the others go
back to that one you skipped. Fight your way through, if you kill all monsters
in the entire passage (I mean the whole thing) then you will gain some levels.
One of which a very useful thing Jean will gain is the Butterfly dance. Once
you are through the maze like passages I would save after replenishing health
with either herbs, items and try not to use all your magic, you will need it.
Now continue until Ruby see's the large statue in the middle of the room which
she foolishly thinks is a ride.

Well the "ride" is going to come to life, and its not exactly the most fierce
looking boss, but he is going to give you a run for your money!


----------------------------------------------------------------------------
Boss: Magic Tester LXI
----------------------------------------------------------------------------

This guy is a real pain in the butt, it seems like this fight just goes on and
one forever. Have your order like this: Hiro on the top left so he takes most
of the hits, Ronfar and Jean in the back and then Lucia is going to play a more
important role than you would think. Keep her where she will be hit on ocassion
but not enough to have to heal her. This way she will use the Napalm shot and
get you some extra damage, if she gets feinted out, don't worry about reviving
her, save them for the more important fighters. Have Ronfar heal you whenever
you get into a range where Hiro will feint if he is hit again, and have Jean
use her magic until it is gone. After a while his arms will come off, then his
feet. He is a four stage boss, unlike the Plantela which was 3. But, once you
manage to destroy him, that girl from the village comes out! And she is made at
you for destroying her test robot! But, you passed the test to join the guild,
to bad you can't join. So she decides to join you until you can come and sign
up for the guild. Keep going down the mountain now, and once you get to her
flying carpet she will start to take you down, then she sneezes and everyone
falls down. Once your down pray at the conveniently located statue and then go
and stock up on some supplies.


----------------------------------------------------------------------------
Trading Village of Nota:
----------------------------------------------------------------------------

Ok, come into the village and take your time shopping around, and make sure to
look for the treasure chests! Now, I would recommend that you get some armor,
you should have more than enough silver after all of the recent fighting. Once
you have everything you think you'll need, and you have prayed at the statue
(if you didn't when you came in) head to the bridge.


----------------------------------------------------------------------------
Run in with the Dragonship Destiny:
----------------------------------------------------------------------------

You are only going to get halfway across the bridge when you hear a familiar
rumbling noise, and once again it is that White Knight Leo. He will have his
troops secure you on the bridge, but when he starts to get off the ship you
make a run for it, and you decide that in order to get him away from there you
will have to lure him from the city, then sneak back. So, head to the carnival
up north, and once you get there go to the northern most area and talk to Giben
and he will allow you to use the magic arrow to fly over Nota. First though, he
says that Lucia has to change her clothes, so then there is a cut scene of her
looking at outfits and Ronfar and Hiro sneaking a peak and getting beat up :)


----------------------------------------------------------------------------
Hiding in the Circus:
----------------------------------------------------------------------------

Once Lucia has a suitable outfit everyone meets up again, and since Giben is so
crafty will dealing with Leo, because wouldn't you know he shows up here right
about now, but he gets rid of him. Then, when you are about to get launched you
hear Leo yell that he found them and then you all jump in, but before you can
take off he shoot the canon and turns it the other way, then you take off.


----------------------------------------------------------------------------
The Ancient Ruins/Seal:
----------------------------------------------------------------------------

You will land in the mountains somewhere in some very ancient ruins. After you
make sure everyone is ok you see that there is a temple but cannot find a way
to get in. Lucia can sense the magic seal of the door and opens it so you go in
and what happens next is pretty cool. You will come up to an oddly shaped thing
in the middle of the floor and then a cut-scene comes on and then after Lemina
says that it was the destruction of Vane and Lucia tells you that the woman was
Althena some time again, in the era of Alex the Dragonmaster and Ghaleon the
evil man who tried to take over the world. Then you get to wondering how in the
heck this got here, then you hear the voice...


----------------------------------------------------------------------------
Ghaleon Lives!:
----------------------------------------------------------------------------

Then a figure will start to form out of the darkness of the above entrance and
it is a strange looking man, who seems to know Lucia some how. He tells her he
is Ghaleon! But how is this possible when Alex the Dragonmaster defeated him?
Well, who knows... but he is back and he escpapes the ruins, saying something
how they are destined to meet again. Now I want you to do something: Go to the
leather instruction book and go to the last page of the character information
and look at the mystery picture, where it says someone comes out of the past
to form an alliance! Well guess what buddy, Ghaleon is actually on your side!
(But keep in mind that Hiro and the gang don't know this yet.)


----------------------------------------------------------------------------
The Floating Maze:
----------------------------------------------------------------------------

Well, you still have to get out of this place, so go to the door and you will
come to a maze of floating blocks, manuever yourself so that you make it to the
door on the next side, but becareful, because there are monsters on most of the
stationary platforms. Once you are through the entire maze you will come to a
large sealed door and Lucia says that whoever that Ghaleon man was must have
done this because it is VERY strong, but she unlocks it none the less and you
head out.


----------------------------------------------------------------------------
Stand at Dragonship Destiny:
----------------------------------------------------------------------------

Once your back on the world map, head forward and all of a sudden you will once
again hear that very familiar rumble and Leo has caught you once again and he's
shooting at you this time! When he pulls up he tells you to give up and a cool
thing happens. Lucia tells Hiro she is going to fight, even though there is no
way they can win, and Hiro says he would fight to the death with her, then
Ronfar joins in too! Leo doesn't like this so he tells them to shoot the canon,
but then all of a sudden electric bolts ruin the canon and strike down Leo! You
are so lucky! Your not gonna believe who it is, it is Ghaleon who saved you!
After no one can figure out why he did, but they don't really mind it.


----------------------------------------------------------------------------
Mountain Town Zulan:
----------------------------------------------------------------------------

Now travel through the snow covered mountains until you come to the town of
Zulan, and go to the huge building and get the treasure upstairs, then talk to
the woman there with the baby. She will tell you that a monster is destroying
the village and that you have to help her daughter who went up to get medicene
for the baby and hasn't returned, they fear the worst. When you agree to help
Lucia wants no part of this, insisting that it will take to long and that she
must find Althena, then when Hiro argues she leaves the group! Well, the rest
of the group now needs to head to the entrance to the north mountain range.


----------------------------------------------------------------------------
The North Zulan Mountains:
----------------------------------------------------------------------------

The mountains are not a very fun part of the game at all. Ruby will melt the
ice doors for you and you have to travel through the canyons and up the snow
stairs to reach the next level of the mountain, but there are false doors and
they contain monsters. Do not try to run away from anything once you are in
battle because it won't work. Now, keep going up through the ice chambers and
then once you get to the once with the chest on the right and then the stairs
leading down and a door on the right it's the last one. When your out, you
will hear a big monster noise, but no one can see it. Then all of a sudden you
hear a rumble and think it's the monster, but no it's really a huge avalanche!
The next thing you hear is Lucia begging Hiro to wake up, when he does he finds
that he cannot move and she heals him.

She will tell him that when she was away she missed him fiercely and felt an
odd pain in her chest as she got further away, he says he missed her a lot to.
Then he thanks her for saving him (lucky she came back eh?) and thanks her for
coming back into his life, which makes her blush (smoothie). Then you will go
and heal the rest of the party and she apologizes to them all. Now it is time
to really fight the beast, but you have another nice surprise waiting for you,
and no it is not Ghaleon here to kill it either!

There will be a large change in battle now, because Lucia will be fighting! I
think this will be a big help later when the monsters are more powerful, her
Napalm Strike is better than not having anything, right? So anyway she is now
like one of the gang kind of, and just in time for...


----------------------------------------------------------------------------
Boss: The Missing Link
----------------------------------------------------------------------------

This was not nearly as hard as the Plantela was in my opinion. Just keep up
the healing with Ronfar and have Hiro attack (Lucia will on her own) until they
are feinted out, then it will just be Jean, Lemina and Ronfar. Lemina is by far
the most important because it is her fire strike attack and other heat attacks
that do crazy huge damage. When he does a whirlwhind around himself, don't even
waste your magic just heal and revive feinted members because nothing will hurt
him. Eventually he dies and then you are all very happy. Note: Watch out for
his attack when he causes the avalanche, be sure to heal enough to survive it!


----------------------------------------------------------------------------
Resolution of Maria:
----------------------------------------------------------------------------

Once the Link is dead, you still have to find Maria, luckily she is right
there and Ronfar sees her, so you get her and take her back to her father.
Once you have brought Maria back, she still has no memory and wants to come
with you insisting she is of noble blood. Well, you cannot take her with you
but what are you gonna do to stop her?! So then when she is about to leave
her baby (she still doesn't remember it though) cries and they beg her to go
and hold it so maybe she'll remember, she doesn't but decides to stay and to
look after it for a while.


----------------------------------------------------------------------------
Visiting Mast Lunn
----------------------------------------------------------------------------

Alright, once you are in Meribia you are going to need to go into the very
large castle looking building, it is actually Master Lunn's Dojo. When you
get in you will watch a small cut scene of him instructing his students, and
then when you speak with him he says he has never heard of the Shadow Dragon
Fist (which is a load of BS). Now he will tell you that if you can go to the
Taben's Peak and locate the cult, that he will lead an assault on it, so now
you need to head to Taben's Peak.


----------------------------------------------------------------------------
Taben's Peak
----------------------------------------------------------------------------

Once you arrive at Taben's Peak, you will see a white baby dragon, and Ruby
chases after it, then a strange boy named Nall catches her. He will warn you
to leave his property at once so he doesn't have t hurt you. Now, keep going
through and up the mountain and eventually the kids will attack you again it
is mainly towards Ronfar. Now, you will be captured by the Dragon Kids in a
net and then everyone decides to go to sleep in the cell. Now, it is morning
again when Hiro finally wakes up and he discovers all his friends are doing
chores and stuff. He then looks for Lucia who is upstairs speaking to Nall.


----------------------------------------------------------------------------
Meeting with Nall
----------------------------------------------------------------------------

When Hiro gets up there, they talk for a bit and then there is a scream and
Nall rushes out to the playground, you and your friends follow. When you get
out there you will realize that it is the Shadow Dragon Cult trying to steal
some of the Kids that Nall watches over. Well, they end up getting away with
the kids and it is your job of course to go and rescue them. So, Nall says
that once you has to stay so you can't just run off, and he picks Lucia so
she can watch the children. Now, go down into the sewers of Meribia through
the large store and off you go.


----------------------------------------------------------------------------
The Meribian Sewers
----------------------------------------------------------------------------

Once you are in the sewers you will notice that there are a lot of dead ends
and there are raised bridges that you have to get down by going all over the
place and hitting the little buttons. Eventually you will just keep going it
happened to me, that I just wandered and came upon the Shadow Dragon Cult. I
do not know if there is a real way that you have to go, or if that is the
only way you can go, if anyone knows any more about this please email me.


----------------------------------------------------------------------------
Fighting the Shadow Dragon Cult
----------------------------------------------------------------------------

Alright, now that you have spotted the Shadow Dragon Cult with the kids you
have to get them back. You will fight with the students that the masked man
has with him (just use Poe Sword and other group attacks). Once you have
defeated them, the masked man will try to talk to Jean but she attacks him
and takes his mask. Now the Dragon Kids will leave, so follow them out, do
not try to go back the way you came.


----------------------------------------------------------------------------
Revisiting Nall
----------------------------------------------------------------------------

Go back the Nall and he will thank you for rescuing the kids. Lucia is out
in the playground singing for some kids, because they taught her lullabies.
Now, when you are leaving the fortress, Ball will catch up with you and he
will give you're the Dragon Wings, so you can go back to the entrance of a
dungeon in the event of an emergency, these will come in very handy. Now go
back, and start out for the city of Vane, and the path is now clear.


----------------------------------------------------------------------------
Onward to Vane
----------------------------------------------------------------------------

When you get to the entrance of Vane, Bordan the wizards men will not allow
you to pass, because he is on some important business. Now, you are going to
have to backtrack a bit, but go back to the world map and then go to the
small pond. This is the spring of transmission, a way into Vane from the old
world. Now, use it and you will end up in the cave of testing. Make your way
through the cave and then into the city. You cannot pick up the treasure but
you will be able to later. If you didn't use the statue at Nall's place use
the one in the city.

----------------------------------------------------------------------------
The Magic City of Vane
----------------------------------------------------------------------------

Now, once you are into the city, you are going to want to go and stock up on
anything your low on (herbs, fruit etc.) and then make your way to Lemina's
house. Here you will meet her mother, and Bordan, who is not very nice. He's
trying to get Lemina's mother to come with him to Neo-Vane. When Lemina does
not agree he transports her mom to Neo-Vane with him and his men, and then
there is a cut scene where Lemina thinks herself a failure, after you guys
cheer her up, it is off to Avado to meet one of Ronfars friends and then to
get a boat to Pentagulia.


----------------------------------------------------------------------------
Going to Avado
----------------------------------------------------------------------------

Once you are in the city, go to the shrine and talk to the man next to the
large statue, he and Ronfar will converse for a while and you will find out
that the old High Priest has been thrown out and that his house is the only
one with the red roof, so you can go and find it. When you get to the house
you will talk to his son Poram, then the high priest will come out and you
all go into his house and talk. After he says he can get you a boat, rest at
his house for a while. When nightfall comes you will find out about how it
is no longer safe at night because Mauri has a prophecy of fire to all those
who are evil. So now head to the boat (the largest one) and once you board I
would suspect you will immediately notice that it's the Dragonship Destiny.

Now, Ruby makes some noise and then Leo and his men come up on deck and even
after the fight you are captured. Just then fire shoots out all over the city
and Leo thinks it is the work of Lucia the destroyer, but then Hiro shows him
that it is the flame from the torch. Now, they tell Leo what the high priest
told them about the evil chosen, so he decided he needs to hear it from them
himself, so Hiro, Ronfar and him set off. Once you get to the house you will
see a cut scene and the son trying to help the father. Now, talk to them and
then go to the shrine. Use the entrance on the right once inside the shrine
and keep going up. You will see the chosen causing the fire and Leo decides
that you guys have to put it out. So now go into the door on the left and you
will keep going until you reach the torch on the outside of the statue.

Boss: Fire Phoenix

Now the statue's flames are going to come alive and turn into the shape of a
bird and lucky you gets to fight it. Leo should be the one who takes the one
person hits because he has the highest HP. Have Ronfar use healing and have
Hiro use Poe Sword. Leo should use the Flash Blade, or heal himself whenever
he has to. It is a very long fight, but eventually you will kill it and the
city will no longer be burning. Now you need to get back to the ship and get
your friends.


----------------------------------------------------------------------------
Appearance of Mauri
----------------------------------------------------------------------------

Once you get back to the ship Leo will act as if he is going to kill Lucia,
but then he sets all your friends free! Just then Mauri appears and says if
he will not kill Lucia and take out Althena's will, then she will. Leo then
tells her if she does he will strip her of her power, because he can do that
being the White Knight. Now, she will disappear and he decides that he has a
little faith in Lucia, but not enough to free her. He decides you will all
go to Pentagulia aboard the Dragonship Destiny, then you can seek what you
wanted to with Althena, but if you start anything he'll kill you.


----------------------------------------------------------------------------
Aboard the Dragonship Destiny
----------------------------------------------------------------------------

While your aboard the ship, Ronfar will go and tell you to check out the
interior, you should remember it well, since you saved Lucia from the ship a
while back. Once you see her below deck, she will ignore you, then find the
door to go up to the deck, and when you see her Hiro will cleverly get Ruby
away so he can talk to her. He goes up there and speaks with her, and she is
an emotional wreck, it is obvious she wants to stay but cannot, and doesn't
know why she feels this way, so she just gets really mad at Hiro. Once you
get to Pentagulia the ship will dock and you say your goodbyes.


----------------------------------------------------------------------------
Arrival at Pentagulia
----------------------------------------------------------------------------

Once you get there enter the very large building and then you will find Leo
waiting at the top of the stairs, and you are allowed to go in and see her.
Ghaleon is inside and you have to wait in silence as she comes, but Lucia is
trying to tell them that it is not really Althena and they hush her. Then
she talks to Althena and yells at her for not really being Althena, she does
attack her and Ghaleon blocks it. He then strikes her, and then it is time
for Hiro and Ghaleon to get it on, because Hiro doesn't think he should have
hit her.

Boss: Ghaleon

It should be apparent that you cannot win against Ghaleon, so just do as best
you can, until the scene cuts, he will knock you out, and then Leo will ask if
he can take care of you because you are innocent, but he does not care about
Lucia. The next thing you know you are in jail.


----------------------------------------------------------------------------
Rescuing your Party
----------------------------------------------------------------------------

Now, you are going to be saved by Leo, but he is wearing a mask and calling
himself Mystere. Now you have to go and get all of the others so that you
can save Lucia, even though he doesn't know where she is. Once you rescue
each one of them you will hear a different story regarding how they're mini
quests turned out, here is what we heard:

Jean: Jean went back to see Lunn who was in Pentagulia, and when she gave
him the mask he got all defensive, and when she said that she knew she had
heard the voice before but couldn't place it, he lets the cat out of the
bag. He is the leader of the Shadow Dragon Cult! Now, she will challenge him
to a fight and he accepts, knocking her out with one shot, then when she got
awake she found herself in jail.

Ronfar: He went to seek out Mauri, and upon finding her that had a little bit
of an argument which resulted in Ronfar being taken away to his cell. You see
he wanted her to change, and kept telling her she was under some spell, but
then she says no it was his fault, then he gets all upset and we've got some
tempers flairing, and he tells her he can't live without her. Then her true
self gets through the curse just a little bit, and then he was sent away.

Lemina: When she went to talk to Bordan the Wizard, he wouldn't bring back her
mother, and he says that she is in the city of Neo-Vane, and she likes it and
doesn't want to come back. Lemina doesn't believe this, so she says she will
take him out, then he tells her that he plans to marry her mom and make her a
daughter, she gets very made and he knocks her out and sends her to her cell.


----------------------------------------------------------------------------
Save Lucia
----------------------------------------------------------------------------

Once you have rescued all the others, work your way through with Leo, now he
is no longer Mystere, until you come upon a cut scene of Ghaleon talking to
her, then when he is gone find the passage through to that room and set her
free. Now that you have her she says that you must find Althena and runs off
after thanking everyone... Leo meanwhile is in denial and runs off because
he cannot believe it is the fake Althena.


----------------------------------------------------------------------------
The 5th Tower of Althena
----------------------------------------------------------------------------

Now, when you catch up with Lucia, she will say that the presence of Althenas
magic is very strong here and you need to go there. Of course the humans cant
see the tower like Lucia, so they just jump in the water anyway. When you get
there you see it, and Lucia tries to free Althena but finds that the seal is
to strong. Then the fake Althena and Lunn, Mauri and Bordan appear... luckily
Nall gave you that Dragon Wing, because he totally saves your butt! You are
transported away to him, and Ghaleon is scolded for not being in time, then
he is talked to by Zophar and told not to chase them anymore.


----------------------------------------------------------------------------
Returning to the White Dragon
----------------------------------------------------------------------------

Nall has brought you back and reveals that he is in fact the white dragon,
after you left there Ghaleon came and took his Aura. Now he says you have to
go and get it back, then set the white dragon free, in a cave surrounded by
Ice Bergs which is northwest from here. He also tells you that before you can
set him free, you have to fight with Leo to get the Aura. So first you need
to go to Vane and stock up on supplies, and then go to the Dragonship Destiny
and when you get on board Leo knows he has to fight you...

Boss: Leo the White Knight

Leo is not that hard at all, and it is very easy to figure out what attack he
is going to do, so you will know when to heal or attack. All you have to do is
wait out until he can no longer heal and then you will have defeated him. He
gives you the Aura, and then a little surprise, he is leaving you in control
of the Dragonship Destiny! He shows you how to navigate it and now you take it
out for a spin!


----------------------------------------------------------------------------
The White Dragon Caves
----------------------------------------------------------------------------

These caves are not very fun at all, so I hope you brought a lot of healing
and magic refillers. Basically fight all of the enemies and then go around the
bottom and you will come into another section. From here you will have to run
or fight from door to door, and keep in mind whatever you run from will still
be there when you have to leave. So eventually you will get to a door with a
set of stairs right in front of it and then a large open surface. Heal and all
that stuff now, so that you won't have to waste battle turns. Walk forward and
then you'll see what you up against. At first you thinks it's the white Dragon
but it's a fake, and you have to kill it to unblock the door.

Boss: White Fiend

This thing is crazy strong, and JP Lee says that it is actually the weakest
of the things you'll have to face! So you are going to need Lemina and Hiro
to be the main attackers, with Poe Sword and Fire Shot, so have Jean stand in
the front, because her magic is basically useless. Lucia will heal people a lot
which helps, but Ronfar might have to as well. Keep attacking then once you do
finally kill it, everyone will level up. Now head to the door that it was in
front of and get this over with.


----------------------------------------------------------------------------
Freeing Nall (The White Dragon)
----------------------------------------------------------------------------

Nall will be in there and he wants you to throw the aura at the crystal so
that it can be set free, when you do he turns into the white dragon again!
Then he tells Ruby not to be so obsessed with Hiro, and eventually she will
have to turn into the Red Dragon!


----------------------------------------------------------------------------
The Blue Dragon Aura
----------------------------------------------------------------------------

Now the next aura you need to find is the blue dragon aura which is in the
possession of Master Lunn! Now, first you need to go to Horam, and stock up
on a ton of supplies and heal yourself at the statue. Go to the large place
that is actually the Dojo of Wong-Lee and speak with him. Now Jean will be
the representative for their Dojo at Lunn's tournament. He will teach her to
use the Blue Dragon Palm attack. Now head to the small place south of Horam.


----------------------------------------------------------------------------
The Fighting Tournament
----------------------------------------------------------------------------

When you get there pray, and then show the man at the door the invitation so
that he will let you in (Wong gives it to you). Once you get in, talk to the
man next to the stairs of the wring (not the salesman the other guy). He will
ask if you are ready to start, and if you are go and fight! FIRST! Before you
fight you need to go and talk to Lunn first, so he promises to fight you if
you win the tournament. Now, first fight some pretty weak guys you shouldn't
have a problem with. Now you have to watch the Cult kill of some guys. Then
talk to the man again and fight the Wolf Karate Clan. After beating then you
will face the Shadow Dragon Cult. Just keep healing and using Batallion and
Blue Dragon Palm, eventually they will die. Now, go and heal yourself at the
statue outside and then confront Lunn.

Boss: Master Lunn

He will keep good to his word, and he will fight you. Use the Blue Dragon Palm
and healing Nuts whenever you need to, and just wait out the fight kind of the
way you had to do with Leo. When he is defeated he will denounce Zophar and he
will give you the Blue Dragon Aura then he realizes he must retrain himself to
be good and not evil, so now he is a good guy again.


----------------------------------------------------------------------------
The Blue Dragon Cave
----------------------------------------------------------------------------

Ok, after you have defeated Master Lunn, its time to put the Blue Dragon Aura
to good use. You need to travel on the Dragonship Destiny all the way back to
Horam and stock up on HP and MP healing items in the shop, also make sure to
pray if you have not already done so. Now, go to the cave that is north of
the city and it has a ring of tree on top of it, but you will be surprised to
find that it holds ice inside.

Now, once you enter you are going to have to fight your way through to the
first door, some of the enemies in here are Tiger Sharks and Water Elementals
so you need to be cautious at least. Now, once you get through to the next
cavern, you are going to have to fight the Doom Rigger, and even though I
have its strategy below, this is like a mini boss so here it is again:

DOOM RIGGER -
These are not that hard to fight but they do take away some MP that you are
gonna wish you had against the Blue Feind. Usually they don't even attack,
they just shoot off smaller things that attack. Use the Batallion Sword if
you have enough MP tp get rid of most of the little ones at the same time.
After enough damage the large thing will just run away, leaving you to get
rid of its off spawns.

Once you have defeated the Doom Rigger, you will jump across of the series of
blocks in the middle of the water, don't worry about falling, the CPU does
it for you. Get the hurricane staff out of the chest from near by, and don't
even try to go into the waterfall because you cannot. Make your way through
to the next door, and there is another chest, as well as another one of these
stupid Doom Riggers. Once through the door enter the next room and then follow
the same routine of getting the chest and then the next door.

Once in the next door get the treasure chest, and enter the next door. You are
going to have to jump across the blocks again, but you should be an old pro at
this by now. Once you get to the next door there is yet another chest! And you
might be surprised to find that in the next door there is another one! Ok, now
that you have all that if you would kindly make your way to the left, you will
see the Blue Feind. If you say to yourself how easy the last one was, he will
totally beat the crap out of you. Make sure everyone is healed and ready to go
before you engage in battle.

Boss: Blue Feind
Coming in next update...


============================================================================
                      Chapter V: In-game Lists
============================================================================

Magic Abilities:

----------------------------------------------------------------------------
Hiro
----------------------------------------------------------------------------
|                                                                          |
| Boomerang (3MP):                                                         |
| Hiro throws his boomerang and it returns to him after hitting the enemy. |
|                                                                          |
| Poe Sword (6MP):                                                         |
| Hiro Jumps up in the air and hits very hard with his sword.              |
|                                                                          |
| Squall (7MP):                                                            |
| Hiro chants and then creates a whirl wind that surrounds the enemy.      |
|                                                                          |
| Cross-Boomerang (6MP):                                                   |
| A more powerful version of the boomerang - double power.                 |
|                                                                          |
| Vortex (10MP):                                                           |
| A very strong wind attack, it hits every single monster in battle!       |
|                                                                          |
| Tempest (14MP):                                                          |
| Only hits one monster, but it extremely strong, looks like the Squall.   |
|                                                                          |
| Speed Storm (8MP):                                                       |
| Increases your agility so you can attack them before they get you.       |
|                                                                          |
| Super Cyclone (20MP):                                                    |
| Most powerful wind spell, just an enormous Squall, but much more deadly. |
|                                                                          |
| Sybillium Sword (10MP):                                                  |
| Hiro shoots some serious wind out of his sword.                          |
|                                                                          |
| Batallion Sword (14MP):                                                  |
| A very high speed slasjing attack, Hiro glows and stuff.                 |
|                                                                          |
| Triple Sword (30MP):                                                     |
| The most powerful sword attack, kills bosses in 3 strikes!               |
|                                                                          |
| Concussion Sword (20MP):                                                 |
| Lets loose a very powerful blast from his sword.                         |
|__________________________________________________________________________|

----------------------------------------------------------------------------
Lucia
----------------------------------------------------------------------------
|                                                                          |
| Napalm Shot (?MP)                                                        |
| This is a powerful attack of blue beams piercing the enemy.              |
|                                                                          |
| Magic Barrier (?MP)                                                      |
| This is a very strong defensive spell, she conjuers a blue magic shield. |
|                                                                          |
| Lightning Bomb (?MP)                                                     |
| Just as the title says lightning hits either a group or one monster.     |
|                                                                          |
| Plasma Rain (?MP)                                                        |
| This is a good attack against groups, its just a powerful magic shot.    |
|__________________________________________________________________________|

----------------------------------------------------------------------------
Gwyn
----------------------------------------------------------------------------
|                                                                          |
| Heal Litany (4MP):                                                       |
| Use this to heal one member of our parties HP.                           |
|                                                                          |
| Calm Litany (12MP):                                                      |
| Use this to heal all members of your parties health power.               |
|                                                                          |
| Fractured Armor (12MP):                                                  |
| This will decrease your enemies defense stats.                           |
|                                                                          |
| Shattered Sword (6MP):                                                   |
| This will decrease your enemies attack stats, very useful.               |
|__________________________________________________________________________|

----------------------------------------------------------------------------
Ronfar
----------------------------------------------------------------------------
|                                                                          |
| Escape Litany (2MP):                                                     |
| Use this to go to the entrance of the dungeon your in, emergencies only! |
|                                                                          |
| Heal Litany (4MP):                                                       |
| Heal some HP for one member of your party only.                          |
|                                                                          |
| Purity Litany (12MP):                                                    |
| Will restore ALL HP to one member of your party.                         |
|                                                                          |
| Calm Litany (12MP):                                                      |
| Restores a little bit of HP to all party members.                        |
|                                                                          |
| Tranquil Litany (24MP):                                                  |
| Restores ALL HP to ALL party members!                                    |
|                                                                          |
| Anger Dice (2MP):                                                        |
| Rolls dice, the higher the number the bigger the explosion!              |
|                                                                          |
| Recovery Coin (20MP):                                                    |
| Luck will decide is a fainted member is revived.                         |
|                                                                          |
| Destiny Dice (5MP):                                                      |
| If you guess the right choice (odd or even) you lose HP or hit enemies!  |
|                                                                          |
| Revive Litany (12MP):                                                    |
| Revives a fainted ally, but does not restore much HP.                    |
|                                                                          |
| Saint Litany (5MP):                                                      |
| One party member will get some HP after every turn.                      |
|                                                                          |
| Clean Litany (3MP):                                                      |
| One ally is cured of all his/her conditions.                             |
|                                                                          |
| Miracle Litany (30MP):                                                   |
| Awakens a fainted member and give them back all their HP.                |
|                                                                          |
| Light litany (8MP):                                                      |
| Steals enemies HP and gives it to a party member.                        |
|                                                                          |
| Cleansing Litany (18MP):                                                 |
| All party members are cured of all conditions.                           |
|                                                                          |
| Divine Litany (20MP):                                                    |
| All party members get a little HP after every turn.                      |
|                                                                          |
| Shining Litany (30MP):                                                   |
| Takes away a lot of HP form enemies and gives it to the party.           |
|__________________________________________________________________________|

----------------------------------------------------------------------------
Jean
----------------------------------------------------------------------------
|                                                                          |
| Moth Dance (6MP):                                                        |
| Will attack and poison one enemy.                                        |
|                                                                          |
| Sleep Step (5MP):                                                        |
| Will put your enemy to sleep for an extended amount of time :)           |
|                                                                          |
| Bee Dance (7MP):                                                         |
| A very powerful paralyzing attack, good to know.                         |
|                                                                          |
| Enchanting Kiss (7MP):                                                   |
| This one is cool, it confuses the enemy and he attacks his allies!       |
|                                                                          |
| Soul Kiss (14MP):                                                        |
| Hits a group of enemies very hard.                                       |
|                                                                          |
| Butterfly Dance (9MP):                                                   |
| Poisons an entire group of unsuspecting enemies.                         |
|                                                                          |
| Dream Dance (9MP):                                                       |
| Puts an entire group of monsters to sleep.                               |
|                                                                          |
| Swarm Dance (12MP):                                                      |
| Paralyzes an entire group of monster enemies!                            |
|                                                                          |
| Dopple Dance (16MP):                                                     |
| A ghost will attack enemies after each round of battle.                  |
|                                                                          |
| Blue Dragon Palm (10MP):                                                 |
| A blue dragon image bits your enemies!                                   |
|                                                                          |
| Blue Dragon Fist (32MP):                                                 |
| Very powerfully multiplies herself and pimp slaps all the enemies!       |
|                                                                          |
| Slam Dance (32MP):                                                       |
| The ghost will use the Dragon Palm attack.                               |
|                                                                          |
| Blue Dragon Wave (14MP):                                                 |
| When surrounded, use this attack, only when JEAN is surrounded though!   |
|__________________________________________________________________________|

----------------------------------------------------------------------------
Lemina
----------------------------------------------------------------------------
|                                                                          |
|Flame (4MP):                                                              |
| Shoots fire from her hands!                                              |
|                                                                          |
| Flame Shot (8MP):                                                        |
| A upgraded flame, but this is now a fireball.                            |
|                                                                          |
| Flame Bomb (7MP):                                                        |
| A very powerful bomb of fire.                                            |
|                                                                          |
| Burning Rain (10MP):                                                     |
| Showers all the enemies on the battle ground with fire.                  |
|                                                                          |
| Power Flame (9MP):                                                       |
| One party member will receive some attack stats.                         |
|                                                                          |
| Pyro Pillar (14MP):                                                      |
| A VERY powerful version of the flame bomb.                               |
|                                                                          |
| Crematorium (30MP):                                                      |
| An extremely powerful version of Burning Rain, known as hell showers!    |
|                                                                          |
| Power Drive (18MP):                                                      |
| A very large boost of attack stats for one member.                       |
|                                                                          |
| Erase Magic (18MP):                                                      |
| Wipes out the effects of enemy stat changes.                             |
|                                                                          |
| Cryo-shield (16MP):                                                      |
| One member gets a lot of defense stats.                                  |
|                                                                          |
| Catastrophe (55MP):                                                      |
| An ENORMOUS lightning attack, EXTREMELY POWERFUL!!!                      |
|                                                                          |
| Ice Shell (8MP):                                                         |
| One meber will receive some defensive stat upgrades.                     |
|                                                                          |
| Dispel Magic (3MP):                                                      |
| Removes the effects of stat changing spells.                             |
|                                                                          |
| Magic Swiper (1MP):                                                      |
| Steals enemies MP and gives it to herself.                               |
|                                                                          |
| Magic Shield (18MP):                                                     |
| Boosts the whole parties magic defense.                                  |
|                                                                          |
| Magic Seal (3MP):                                                        |
| Prevents enemy from using magic.                                         |
|                                                                          |
| Ice Pick (4MP):                                                          |
| Stabs the enemy with a sharp icicle.                                     |
|                                                                          |
| Ice Lance (7MP):                                                         |
| Very good damage for the MP cost, hard hitting ice.                      |
|                                                                          |
| Freeze Claw (10MP):                                                      |
| A huge ice storm hits your enemies.                                      |
|                                                                          |
| Mega Seal (9MP):                                                         |
| Prevents the whole enemy group from using magic.                         |
|                                                                          |
| Ice Arrows (16MP):                                                       |
| 3 iceicles stab the enemy who is targeted.                               |
|                                                                          |
| Ice Wall (21MP):                                                         |
| Hail will shower down on the enemies.                                    |
|                                                                          |
| Freeze Smash (20MP):                                                     |
| Kind of an avalanche just on the enemies.                                |
|__________________________________________________________________________|

----------------------------------------------------------------------------
Leo
----------------------------------------------------------------------------
|                                                                          |
| Rock Viper (4MP):                                                        |
| Throws rocks all over the place.                                         |
|                                                                          |
| Rock Crush (7MP):                                                        |
| A huge boulder falls on the targeted enemy.                              |
|                                                                          |
| Crack Point (10MP):                                                      |
| Causes an earthquake on the enemies.                                     |
|                                                                          |
| Earth Prayer (15MP):                                                     |
| Boosts his attack and defensive stats quite a bit.                       |
|                                                                          |
| Rock Cobra (8MP):                                                        |
| A more powerful version of the rock viper.                               |
|                                                                          |
| Rock Riot (14MP):                                                        |
| A HUGE version of the power crush attack.                                |
|                                                                          |
| Crack Zone (20MP):                                                       |
| Rocks Everywhere! A powerful version of the crack point.                 |
|                                                                          |
| Flash Blade (8MP):                                                       |
| A very fast series of sword strikes.                                     |
|                                                                          |
| Buzz Blade (18MP):                                                       |
| Holy lights hits an entire group of enemies.                             |
|                                                                          |
| Soul Blade (26MP):                                                       |
| Leo takes away a crazy huge amount of the enemies HP.                    |
|                                                                          |
| Grizzle Blade (20MP):                                                    |
| A very powerful spell, Im not really sure how to describe it...          |
|__________________________________________________________________________|


Equipment Inventories:
============================================================================

----------------------------------------------------------------------------
Character: Hiro
----------------------------------------------------------------------------
*********
SWORDS -
*********

Dagger:

Attack -- 72
Attacks - 3
Defense - 147
Agility - 68
Speed --- 74
Wisdom -- 73
MgcDef -- 69
Range --- 24
Luck ---- 19

Short Sword:

Attack -- 75
Attacks - 3
Defense - 147
Agility - 70
Speed --- 76
Wisdom -- 73
MgcDef -- 69
Range --- 24
Luck ---- 19

Broad Sword:

Attack -- 101
Attacks - 2
Defense - 147
Agility - 68
Speed --- 74
Wisdom -- 73
MgcDef -- 69
Range --- 24
Luck ---- 19

Platinum Sword

Attack -- 137
Attacks - 2
Defense - 147
Agility - 68
Speed --- 79
Wisdom -- 73
MgcDef -- 69
Range --- 24
Luck ---- 19

**********
SHIELDS -
**********

Iron Shield:

Attack -- 135
Attacks - 2
Defense - 136
Agility - 66
Speed --- 77
Wisdom -- 71
MgcDef -- 67
Range --- 22
Luck ---- 17

Silver Shield:

Attack -- 135
Attacks - 2
Defense - 141
Agility - 66
Speed --- 77
Wisdom -- 71
MgcDef -- 67
Range --- 22
Luck ---- 17

Steel Shield:

Attack -- 135
Attacks - 2
Defense - 147
Agility - 66
Speed --- 77
Wisdom -- 71
MgcDef -- 67
Range --- 22
Luck ---- 17

Legendary Lid:

Attack -- 137
Attacks - 2
Defense - 147
Agility - 68
Speed --- 79
Wisdom -- 73
MgcDef -- 69
Range --- 24
Luck ---- 19

**********
HELMETS -
**********

Iron Helm:

Attack -- 137
Attacks - 2
Defense - 142
Agility - 68
Speed --- 79
Wisdom -- 73
MgcDef -- 69
Range --- 24
Luck ---- 19

Silver Helm:

Attack -- 137
Attacks - 2
Defense - 147
Agility - 68
Speed --- 79
Wisdom -- 73
MgcDef -- 64
Range --- 29
Luck ---- 19

********
ARMOR -
********

Peasant Clothes:

Attack -- 137
Attacks - 2
Defense - 115
Agility - 68
Speed --- 79
Wisdom -- 73
MgcDef -- 69
Range --- 24
Luck ---- 19

Adventurers Clothes:

Attack -- 137
Attacks - 2
Defense - 118
Agility - 68
Speed --- 79
Wisdom -- 73
MgcDef -- 69
Range --- 24
Luck ---- 19

Chain Mail:

Attack -- 137
Attacks - 2
Defense - 131
Agility - 68
Speed --- 79
Wisdom -- 73
MgcDef -- 69
Range --- 24
Luck ---- 19

Silver Armor:

Attack -- 137
Attacks - 2
Defense - 147
Agility - 68
Speed --- 79
Wisdom -- 73
MgcDef -- 69
Range --- 24
Luck ---- 19

********
RINGS -
********

Dew Ring: Makes Wearer immune to sleep spells.

Vigor Ring: Wearer cannot be paralyzed.

Purity Wring: Wearer is immune to poison.

Wing Ring: Decreases fire and earth damage.

Snake Ring: Wearers ability to avoid attacks increases.

Healing Ring: Wearer regains 7HP after every turn.

Angel Ring: Revives wearer from a faint 1 time.

Endurance Ring: Increase the wearers defenses.

**********
JEWELRY -
**********

No extra Jewelry.

*********
CRESTS -
*********

Power Crest: All characters abilities slightly increase.

White Dragon Crest: Enables wearer to use White Dragon Protect.

Shiro Crest: Increases wearers range.

Healing Crest: Attacks absorb your enemies HP.

Revenge Crest: Fewer enemy counter-attacks.

Thunder Crest: Enables thunder magic.


----------------------------------------------------------------------------
Character: Ronfar
----------------------------------------------------------------------------

**********
WEAPONS -
**********

Dagger:

Attack -- 72
Attacks - 2
Defense - 95
Agility - 49
Speed --- 58
Wisdom -- 78
MgcDef -- 74
Range --- 21
Luck ---- 30

Ancient Dagger:

Attack -- 85
Attacks - 2
Defense - 95
Agility - 49
Speed --- 58
Wisdom -- 78
MgcDef -- 74
Range --- 21
Luck ---- 30

Mace:

Attack -- 75
Attacks - 2
Defense - 95
Agility - 51
Speed --- 60
Wisdom -- 78
MgcDef -- 74
Range --- 21
Luck ---- 30

Spirit Mace:

Attack -- 120
Attacks - 1
Defense - 95
Agility - 49
Speed --- 58
Wisdom -- 78
MgcDef -- 74
Range --- 21
Luck ---- 30

**********
SHIELDS -
**********

Saucepan Lid:

Attack -- 120
Attacks - 1
Defense - 95
Agility - 49
Speed --- 58
Wisdom -- 78
MgcDef -- 74
Range --- 21
Luck ---- 30

***********
HEADGEAR -
***********

Bandanna:

Attack -- 120
Attacks - 1
Defense - 84
Agility - 49
Speed --- 58
Wisdom -- 76
MgcDef -- 74
Range --- 21
Luck ---- 30

Soul Bandanna:

Attack -- 120
Attacks - 1
Defense - 95
Agility - 49
Speed --- 58
Wisdom -- 78
MgcDef -- 74
Range --- 21
Luck ---- 30

********
ARMOR -
********

Peasant Clothes:

Attack -- 120
Attacks - 1
Defense - 80
Agility - 49
Speed --- 58
Wisdom -- 78
MgcDef -- 74
Range --- 21
Luck ---- 30

Adventurers Clothes:

Attack -- 120
Attacks - 1
Defense - 93
Agility - 49
Speed --- 58
Wisdom -- 78
MgcDef -- 74
Range --- 21
Luck ---- 30

Chain Mail:

Attack -- 120
Attacks - 1
Defense - 95
Agility - 49
Speed --- 58
Wisdom -- 78
MgcDef -- 74
Range --- 21
Luck ---- 30

********
RINGS -
********

Dew Ring: Makes Wearer immune to sleep spells.

Vigor Ring: Wearer cannot be paralyzed.

Purity Wring: Wearer is immune to poison.

Wing Ring: Decreases fire and earth damage.

Snake Ring: Wearers ability to avoid attacks increases.

Healing Ring: Wearer regains 7HP after every turn.

Angel Ring: Revives wearer from a faint 1 time.

Endurance Ring: Increase the wearers defenses.

Luck Ring: Increases the wearers luck.

Anti-Magic Ring: Increases the wearers Magic Defense.

**********
JEWELRY -
**********

No extra jewelry.

*********
CRESTS -
*********

Power Crest: All characters abilities slightly increase.

White Dragon Crest: Enables wearer to use White Dragon Protect.

Shiro Crest: Increases wearers range.

Healing Crest: Attacks absorb your enemies HP.

Revenge Crest: Fewer enemy counter-attacks.

Thunder Crest: Enables thunder magic.

Seal Crest: Enables Muting magic.


----------------------------------------------------------------------------
Character: Jean
----------------------------------------------------------------------------

**********
WEAPONS -
**********

Dagger:

Attack -- 64
Attacks - 4
Defense - 184
Agility - 80
Speed --- 87
Wisdom -- 72
MgcDef -- 76
Range --- 22
Luck ---- 19

Ancient Dagger:

Attack -- 67
Attacks - 4
Defense - 184
Agility - 82
Speed --- 89
Wisdom -- 72
MgcDef -- 76
Range --- 22
Luck ---- 19

Iron Claw:

Attack -- 117
Attacks - 3
Defense - 184
Agility - 80
Speed --- 87
Wisdom -- 72
MgcDef -- 76
Range --- 22
Luck ---- 19

********
ARMOR - (Wrist)
********

Hawk Armlet:

Attack -- 117
Attacks - 3
Defense - 184
Agility - 80
Speed --- 87
Wisdom -- 72
MgcDef -- 76
Range --- 22
Luck ---- 19

***********
HEADGEAR -
***********

Hair Band:

Attack -- 117
Attacks - 3
Defense - 169
Agility - 80
Speed --- 87
Wisdom -- 72
MgcDef -- 76
Range --- 22
Luck ---- 19

Ritual Hairpin:

Attack -- 117
Attacks - 3
Defense - 181
Agility - 80
Speed --- 87
Wisdom -- 72
MgcDef -- 76
Range --- 22
Luck ---- 19

Gold Hairpin:

Attack -- 117
Attacks - 3
Defense - 184
Agility - 80
Speed --- 87
Wisdom -- 72
MgcDef -- 76
Range --- 22
Luck ---- 19

********
ARMOR -
********

Peasant Clothes:

Attack -- 117
Attacks - 3
Defense - 134
Agility - 80
Speed --- 87
Wisdom -- 72
MgcDef -- 76
Range --- 22
Luck ---- 19

Adventurer Clothes:

Attack -- 117
Attacks - 3
Defense - 137
Agility - 80
Speed --- 87
Wisdom -- 72
MgcDef -- 76
Range --- 22
Luck ---- 19

Hawk Wrap:

Attack -- 117
Attacks - 3
Defense - 184
Agility - 80
Speed --- 87
Wisdom -- 72
MgcDef -- 76
Range --- 22
Luck ---- 19

********
RINGS -
********

Dew Ring: Makes Wearer immune to sleep spells.

Vigor Ring: Wearer cannot be paralyzed.

Purity Wring: Wearer is immune to poison.

Wing Ring: Decreases fire and earth damage.

Snake Ring: Wearers ability to avoid attacks increases.

Healing Ring: Wearer regains 7HP after every turn.

Angel Ring: Revives wearer from a faint 1 time.

Endurance Ring: Increase the wearers defenses.

Luck Ring: Increases the wearers luck.

Anti-Magic Ring: Increases the wearers Magic Defense.

Barrier Ring: Increases magic and physical defenses.

**********
JEWELRY -
**********

Iron Clogs: Weight training for Karate students.

*********
CRESTS -
*********

Power Crest: All characters abilities slightly increase.

White Dragon Crest: Enables wearer to use White Dragon Protect.

Shiro Crest: Increases wearers range.

Healing Crest: Attacks absorb your enemies HP.

Revenge Crest: Fewer enemy counter-attacks.

Thunder Crest: Enables thunder magic.

----------------------------------------------------------------------------
Character: Lemina
----------------------------------------------------------------------------

**********
WEAPONS -
**********

Dagger:

Attack -- 48
Attacks - 2
Defense - 94
Agility - 41
Speed --- 44
Wisdom -- 92
MgcDef -- 94
Range --- 14
Luck ---- 14

Ancient Dagger:

Attack -- 51
Attacks - 2
Defense - 94
Agility - 43
Speed --- 46
Wisdom -- 92
MgcDef -- 94
Range --- 14
Luck ---- 14

Magic Staff:

Attack -- 46
Attacks - 1
Defense - 94
Agility - 41
Speed --- 44
Wisdom -- 92
MgcDef -- 94
Range --- 14
Luck ---- 14

Quake Staff:

Attack -- 46
Attacks - 1
Defense - 94
Agility - 41
Speed --- 44
Wisdom -- 92
MgcDef -- 94
Range --- 14
Luck ---- 14

Wind Staff:

Attack -- 46
Attacks - 1
Defense - 94
Agility - 41
Speed --- 44
Wisdom -- 92
MgcDef -- 94
Range --- 14
Luck ---- 14

Hurricane Staff:

Attack -- 46
Attacks - 1
Defense - 94
Agility - 41
Speed --- 44
Wisdom -- 92
MgcDef -- 94
Range --- 14
Luck ---- 14

Thunder Staff:

Attack -- 46
Attacks - 1
Defense - 94
Agility - 41
Speed --- 44
Wisdom -- 92
MgcDef -- 94
Range --- 14
Luck ---- 14

********
ARMOR - (wrist)
********

Platinum Gauntlet:

Attack -- 46
Attacks - 1
Defense - 104
Agility - 41
Speed --- 44
Wisdom -- 92
MgcDef -- 94
Range --- 14
Luck ---- 14

Jewel Gauntlet:

Attack -- 46
Attacks - 1
Defense - 113
Agility - 41
Speed --- 44
Wisdom -- 92
MgcDef -- 94
Range --- 14
Luck ---- 14

Iron Gauntlet:

Attack -- 46
Attacks - 1
Defense - 110
Agility - 41
Speed --- 44
Wisdom -- 92
MgcDef -- 94
Range --- 14
Luck ---- 14

***********
HEADGEAR -
***********

Hair Band:

Attack -- 46
Attacks - 1
Defense - 110
Agility - 41
Speed --- 44
Wisdom -- 92
MgcDef -- 94
Range --- 14
Luck ---- 14

Silver Hairpin:

Attack -- 46
Attacks - 1
Defense - 113
Agility - 41
Speed --- 44
Wisdom -- 92
MgcDef -- 94
Range --- 14
Luck ---- 14

Ritual Hairpin:

Attack -- 46
Attacks - 1
Defense - 122
Agility - 41
Speed --- 44
Wisdom -- 92
MgcDef -- 94
Range --- 14
Luck ---- 14

Gold Hairpin:

Attack -- 46
Attacks - 1
Defense - 125
Agility - 41
Speed --- 44
Wisdom -- 92
MgcDef -- 94
Range --- 14
Luck ---- 14

********
ARMOR -
********

Peasant Clothes:

Attack -- 46
Attacks - 1
Defense - 98
Agility - 41
Speed --- 44
Wisdom -- 92
MgcDef -- 94
Range --- 14
Luck ---- 14

Adventurer Clothes:

Attack -- 46
Attacks - 1
Defense - 101
Agility - 41
Speed --- 44
Wisdom -- 92
MgcDef -- 94
Range --- 14
Luck ---- 14

Robe:

Attack -- 46
Attacks - 1
Defense - 108
Agility - 41
Speed --- 44
Wisdom -- 93
MgcDef -- 95
Range --- 14
Luck ---- 14

Plate Armor:

Attack -- 46
Attacks - 1
Defense - 125
Agility - 41
Speed --- 44
Wisdom -- 92
MgcDef -- 94
Range --- 14
Luck ---- 14

********
RINGS -
********

Dew Ring: Makes Wearer immune to sleep spells.

Vigor Ring: Wearer cannot be paralyzed.

Purity Wring: Wearer is immune to poison.

Wing Ring: Decreases fire and earth damage.

Snake Ring: Wearers ability to avoid attacks increases.

Healing Ring: Wearer regains 7HP after every turn.

Angel Ring: Revives wearer from a faint 1 time.

Endurance Ring: Increase the wearers defenses.

Gorgon Doll: An Ausa clan heir loom.

Lemina's Purse: Adds a little luck to the wearer.

**********
JEWELRY -
**********

Gauss Necklace: 7HP back to wearer after every turn.

*********
CRESTS -
*********

Power Crest: All characters abilities slightly increase.

White Dragon Crest: Enables wearer to use White Dragon Protect.

Shiro Crest: Increases wearers range.

Healing Crest: Attacks absorb your enemies HP.

Revenge Crest: Fewer enemy counter-attacks.

Thunder Crest: Enables thunder magic.


----------------------------------------------------------------------------
Generic Items:
----------------------------------------------------------------------------

Herb: Recovers HP.

Healing Nut: Recovers 200 HP Points.

Star Light: Recovers some MP.

Dragonfly Wing: Escape to beginning of Dungeons.

White Dragon Wings: Magic Traveling tool.

Purity Herb: Cures Poisoning.

Cleansing Water: Cures Paralysis.

Holy Water: Cures all conditions.

Vitaility Vial: Dispels all disabilities.

Angels Tear: Revives a fainted party member.


============================================================================
                      Chapter VI: Enemy Bestiary
============================================================================

----------------------------------------------------------------------------
Name: Bandage Boy
Found in: Blue Labyrinth

Battle Stats:
Attack - 18
Attacks - 1
Defense - 36
Agility - 15
Speed - 21
Wisdom - 10
Magic End - 16
Range - 25
Luck - 1
Hit Points - 18
Exp. Points - 0
Silver - 1

----------------------------------------------------------------------------
Name: Bomb Angel
Found in: Blue Spire

Battle Stats:
Attack - 30
Attacks - 1
Defense - 30
Agility - 22
Speed - 20
Wisdom - 8
Magic End - 36
Range - 25
Luck - 1
Hit Points - 45
Exp. Points - 3
Silver - 8

----------------------------------------------------------------------------
Name: Brainpicker
Found in: Blue Labyrinth

Battle Stats:
Attack - 24
Attacks - 1
Defense - 25
Agility - 25
Speed - 29
Wisdom - 28
Magic End - 35
Range - 30
Luck - 1
Hit Points - 55
Exp. Points - 4
Silver - 9

----------------------------------------------------------------------------
Name: Crystal Knight
Found in: Blue Spire

Battle Stats:
Attack - 31
Attacks - 1
Defense - 40
Agility - 25
Speed - 31
Wisdom - 20
Magic End - 20
Range - 30
Luck - 1
Hit Points - 55
Exp. Points - 6
Silver - 15

----------------------------------------------------------------------------
Name: Dung Beetle
Found in: East Desert Pass

Battle Stats:
Attack - 17
Attacks - 1
Defense - 20
Agility - 12
Speed - 18
Wisdom - 6
Magic End - 6
Range - 12
Luck - 1
Hit Points - 5
Exp. Points - 1
Silver - 1

----------------------------------------------------------------------------

Name: Goblin

These are kind of like the Dung Beetles of the forest, they are very week so
if you can get one good attack on them they will die. A very easy way to get
rid of a lot of them is the Squall attack, if they are close enough together
but if not try Ronfars destiny dice, a lucky pick will kill them all.

----------------------------------------------------------------------------

Name: Hop Goblin

These are a step up from the Green Goblins and they carry a better weapon, I
don't think they are that powerful, but be careful of them. Usually a hit an
another good hit will take care of them.

----------------------------------------------------------------------------

Name: Goblin King

These are very strong and very annoying. They have a nasty habit of powering
up the rest of the group, as if HopGoblins weren't all buff already! A nice
way once you have Jean is to paralyze them, then they cant do it. Three to
four good solid attacks should get rid of them, has to be magic ones though.

----------------------------------------------------------------------------

Name: Captain (Althena Guard)

These are very tough, but they are relatively rare and are a gold mine for
the experience points. Four to five good magic hits should kill them, but if
they are with a private try to use things that hit both of them.

----------------------------------------------------------------------------

Name: Private (Althena Guard)

These are just a toned down version of the captain and will take less to get
rid of, but then they are usually in pairs, so you have to use just as much
magic to kill them. They will dodge normal attacks, so magic only again.

----------------------------------------------------------------------------

Name: Hummingbird

These are fats so they are hard to avoid, they usually show up with a goblin
so they aren't that hard to kill off. A few good magic attacks take care of
the pests, and why is a freakin hummingbird attacking you anyways?

----------------------------------------------------------------------------

Name: Scorpions

Poisonous and annoying, luckily they aren't very fast so you can usually not
even come into contact with them. A few good magic hits they are history. I
hate facing them, because they make me nervous, if they ever really used the
pinchers right, they'd chop you in half!

----------------------------------------------------------------------------

Name: Poison Beetles

The most annoying and you would think weak enemy of all, but alas they are a
very serious threat to you. They are poisonous biters and take a couple hits
to get rid of, so use magic and do it fast, or you'll be dead very quickly.

----------------------------------------------------------------------------

Name: Killer Fly

These are a pest and they are pretty easy to kill, they can poison you so I
would think it wise to try to dispose of them as quick as possible. Ruby is
fun to watch in flying combat with them after the main turns.

----------------------------------------------------------------------------

Name: Banshee Foul

You really won't run into these that much, and even when you do they are not
all that powerful. They resemble a ghost like wrath, but a couple good hits
of magic and they fall just like the rest. They have decent attacks against
you but nothing to cry about.

----------------------------------------------------------------------------

Name: Rufus

These are like super annoying, and they are pretty fast so they are hard to
avoid, they take a coupe good magic hits, and they are similar to the Goblin
in the forest. They are not very intelligent and Jeans spells should work.

----------------------------------------------------------------------------

Name: Death Worm

Bleh! Whoever thought up these annoyances should be shot! They take 3, yes 3
good magic hits, so they don't die with their escorting monsters, and they
suck you in and get you closer to the other monsters attacks.

----------------------------------------------------------------------------

Name: Mud Cyclops

These are not very common and shouldn't be any trouble for you to take care
of. In most instances they are dead before they even get a chance to attack
so its not a problem. They usually come with some escorts though.

----------------------------------------------------------------------------

Name: Rolling Imp

These guys are pretty easy to kill and there are 2 forms, one where they are
moving their feet, and then if they aren't they can shoot there head at you
and turn into one of those, be cautious of them in larger numbers.

----------------------------------------------------------------------------

Name: Knuckle Buster

These are tougher than you would think. Normal attacks do next to nothing so
you have to use magic, and not just any magic will harm them. Use the Anger
Dice and that's about it, unless you want 1 hit point per attack.

----------------------------------------------------------------------------

Name: Susie Death

Ah! These are friggin annoying to, they suck the power right out of you, and
normal magic doesn't do jack against the. One attack that I have found very
useful against them is the Sleep Step, once there out, one hit will kill'em.

----------------------------------------------------------------------------

Name: Man Eater

These are kinda common either, and you should have no problem taking them
with a couple deent magic hit, and you might even want to use normal attacks
if you are in a state of low magic to try to conserve it.

----------------------------------------------------------------------------

Name: Killer Buzz

These are just your average enemy, maybe a little stronger than a few, but
I wouldn't say they are as powerful as a Death Worm. You should be cautious
but its not like there a boss or anything huge.

----------------------------------------------------------------------------

Name: Killer Shroom

This is a very rare and not very hard to kill enemy. One solid magic attack
and then a smaller attack (sword/fan hits) should kill it easy. I believe
that they are only in the one building, but I am not sure right now :P

----------------------------------------------------------------------------

Name: Parasite

very rare and only in a couple area's, they are not that tough, they kind of
look like an octopus and no they do not suck onto you or anything, so get it
out of your head, what do you think this is Alien 3?!

----------------------------------------------------------------------------

Name: Dark Knight

These are pretty tough but luckily I have only found them in like one small
room in the floating maze, so they arent that abundant. Use strong magic and
for gods sake don't try to use normal attacks!

----------------------------------------------------------------------------

Name: Wyburn

This is not that tough, but I wouldn't want to fight them in larger numbers
because they are a pest. There decent attack strength, but not that great.

----------------------------------------------------------------------------

Name: Barbarian

These are pretty common in a couple areas they are similar to the HopGoblins
in the forest, they look tougher than they are. Use magic and don't try to
use normal attacks, or they will slap you around.

----------------------------------------------------------------------------

Name: Reflector

Only seen in the floating maze in the ruins, very easy to kill and they only
inflict average damage. Contrary to popular belief they do not reflect your
attack back at you, because that would really suck.

----------------------------------------------------------------------------

Name: Razor Wolf

These are pretty tough, and when you are getting low on magic they are super
hard when there is more than one. Do not use Ronfars Coin attack because if
you guess wrong you are in serious trouble with these things!

----------------------------------------------------------------------------

Name: Albino Chimp

Well in the colder mountains these are pretty abundant, I cant remember if
it was chimp or ape, so hopefully someone email, and im sure they will :P
But anyway, they about the same strength as a Hop Goblin.

----------------------------------------------------------------------------

Name: Tormentor

These are not that tough to get rid off, just use a couple of magic attacks
and you will have them dead in no time, they do average damage so you might
want to heal after a couple attacks, use group attacks.

----------------------------------------------------------------------------

Name: Magic Hat

These are really stupid because most of your magic won't work on them and I
do remember that they can do decent damage on their better attacks, so be
on the look out, and make sure everyone is healed up!

----------------------------------------------------------------------------

Name: Dark Sorcerer

These are pretty tough, I am so sick if finding that out in the shrine too!
Use magic when you can and luckily Leo can help you out a lot, if he wasn't
here you would be in some serious poo.

----------------------------------------------------------------------------

Name: Octo Plant

These are pretty tough, and when you are getting low on magic they are super
hard when there is more than one. Do not use Ronfars Coin attack because if
you guess wrong you are in serious trouble with these things!

----------------------------------------------------------------------------

Name: Dream Leech

Ah! These are friggin annoying to, they suck the power right out of you, and
normal magic doesn't do jack against the. One attack that I have found very
useful against them is the Sleep Step, once there out, one hit will kill'em.

----------------------------------------------------------------------------

Name: Fatal Hopper

These are pretty common in a couple areas they are similar to the HopGoblins
in the forest, they look tougher than they are. Use magic and don't try to
use normal attacks, or they will slap you around.

----------------------------------------------------------------------------

Name: Grog Snake

These are not that tough to get rid off, just use a couple of magic attacks
and you will have them dead in no time, they do average damage so you might
want to heal after a couple attacks, use group attacks.

----------------------------------------------------------------------------

Name: Gargoyle

These are not that tough to get rid off, just use a couple of magic attacks
and you will have them dead in no time, they do average damage so you might
want to heal after a couple attacks, use group attacks.

----------------------------------------------------------------------------

Name: Flash Lord

These are very annoying and are about the same as a sorcerer. Use your magic
but Not Jeans because it won't work. They are pretty abundant in the shrine
in Avado, so be on the lookout, they also have the ability to move so fast
that you cant even see them, nice eh?

----------------------------------------------------------------------------

Name: Sgt. Slaughter

These are pretty tough, and when you are getting low on magic they are super
hard when there is more than one. Do not use Ronfars Coin attack because if
you guess wrong you are in serious trouble with these things!

----------------------------------------------------------------------------

Name: Gun Foot

These are either very weak or very strong. If they shoot the beam at you out
of their face it will do some pretty good damage, if they use there claws I
think you will survive :P Just use some magic and kill them quickly.

----------------------------------------------------------------------------

Name: Doom Rigger

These are not that hard to fight but they do take away some MP that you are
gonna wish you had against the Blue Feind. Usually they don't even attack,
they just shoot off smaller things that attack. Use the Batallion Sword if
you have enough MP tp get rid of most of the little ones at the same time.
After enough damage the large thing will just run away.

----------------------------------------------------------------------------

Name: Tiger Shark

These are not that tough to fight, much like the sand sharks only in the ice
and their attacks are about the same. Usually Jean or Hiro's normal attack
can get rid of them, sometimes it takes a little but more.

----------------------------------------------------------------------------

Name: Water Elemental

These are pretty tough and they are super annoying. About 50% of the time
they will cast a mute spell on the first 2 attackers in your party, and it
keeps them from using magic until they are healed, so you might want to try
and change your order while in the company of these.

----------------------------------------------------------------------------

Name: Aqua Assasin

These have a couple of different attacks, they aren't that strong, but can
be a nuisance if you are low on HP and healing items. They never travel by
themselves, so it is usually more a matter of killing what escorts them.

----------------------------------------------------------------------------

Name: Magic Masque
Found in: Blue Spire

Battle Stats:
Attack - 20
Attacks - 2
Defense - 40
Agility - 15
Speed - 25
Wisdom - 23
Magic End - 13
Range - 20
Luck - 1
Hit Points - 25
Exp. Points - 1
Silver - 3

----------------------------------------------------------------------------
Name: Mummy
Found in: Blue Labyrinth

Battle Stats:
Attack - 20
Attacks - 2
Defense - 36
Agility - 20
Speed - 18
Wisdom - 20
Magic End - 20
Range - 25
Luck - 1
Hit Points - 46
Exp. Points - 6
Silver - 5

----------------------------------------------------------------------------
Name: Sand Cyclops
Found in: East Desert Pass

Battle Stats:
Attack - 21
Attacks - 1
Defense - 34
Agility - 10
Speed - 8
Wisdom - 22
Magic End - 8
Range - 25
Luck - 1
Hit Points - 30
Exp. Points - 3
Silver - 4

----------------------------------------------------------------------------
Name: Sand Shark
Found in: East Desert Pass

Battle Stats:
Attack - 17
Attacks - 1
Defense - 30
Agility - 12
Speed - 24
Wisdom - 13
Magic End - 14
Range - 30
Luck - 1
Hit Points - 28
Exp. Points - 2
Silver - 2

----------------------------------------------------------------------------
Name: Slime
Found in: Blue Spire

Battle Stats:
Attack - 20
Attacks - 1
Defense - 35
Agility - 11
Speed - 11
Wisdom - 11
Magic End - 16
Range - 20
Luck - 1
Hit Points - 21
Exp. Points - 1
Silver - 1

----------------------------------------------------------------------------

============================================================================
                    Chapter VII: Revision History
============================================================================

Version 1.3(01/02/01)_
Well, this has been a much harder update than last time, because most of it
was just the equipment lists for all the characters, and I have also got the
walkthrough up to the boss of the Blue Dragon Cave, now I just need to find
the time to beat it. There aren't any updates to the characters or story and
that is mainly because nothing has happened since you beat Lunn in the fight
back at the tournament. School is about to start again, so the guide is going
to slow down just a little, but look for smaller updates every couple days.

Version 1.2(12/29/00)_
Well this was a very large update, I got a ton done on the walkthrough I am
onto Disc 2 now. I also got quite a few new bestiary monsters and added some
more magic to Lucia's card. The story and character information have only
a very small amount of new information. Once I get the walkthrough done I am
going to finish the bestiary and then add all of the item information and I
might do a shop section.

Version 1.1(12/28/00)_
I got more of the walkthrough done, as well as all the monsters up to that
in the game. I will try to have the disc 1 walkthrough done in the next few
days because I want at least that much done before I have to go back to the
prison (school). I also added some of the story explanation, and updated the
character section for Lemina. So now the walkthrough is up to Zulan Boss. I
also added the note about the updates to the story and character sections.

Version 1.0(12/27/00)_
This version of the FAQ contains the walkthrough for much of the beginning
of the game and a character guide. It also has the beginning monster list
and the magic stats for all the characters. The walkthrough is what I will
be concentrating on most, then when its done the monster list.

Ok here is the deal, I will be updating the story and character information
each time that I update the walkthrough, so when the walkthrough is done you
will be able to know the whole story and everything about the characters, I
think that's better than just one paragraph like an instruction book would
have. I will update this everyday till school starts, then once every couple
days, but with larger updates.

============================================================================
                    Chapter VIII: Contributor Credits
============================================================================

Working Designs:
Thanks for giving us another great RPG, after Lunar 1 it didn't seem like it
could get any better, we were wrong. Hopefully we will see a Lunar 3 in the
future, but until then, thanks for such a great game guys.

Mike Mason:
Just a little shout out and a thanks for all his help in Zelda, as well as a
little bit of formatting opinionation. Hopefully I can get his lazy self to
do a FAQ sooner or later.

Matt Hulbert:
Well I compiled and wrote the guide, and all I ask in return is that you do
not violate the disclaimer and please support this game and all of the nice
people in the credits.

Dingo Jellybean:
A special thanks for helping out a lot with the format, considering I have
never done a FAQ on an RPG before, so he helped a lot. I would also like to
thank him for getting me into writing guides.


============================================================================
                    Chapter IX: Authors Conclusion
============================================================================

This guide has been a please to do, and I will be working on it almost non-
stop until it is completed. I would also like to tell you to check out other
guides for the game, because they may have what your looking for. If you've
got a serious question about the game, email me, and I will try to reply as
fast as I can, assuming I can answer your question. If your questions in the
guide already it will not be answered. I will try to keep the revision part
as updated as possible, so you can see what has been added, and if you still
need to ask your question. I hope you can use this guide and enjoy the game.

Please also visit my: Final Fantasy IX, Final Fantasy V, Dragon Warrior and
Zelda guides when you get a chance, and support the contributors guides.
