Version 1.6 6/12/02

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Super Mario Bros. 2 (Japan) Walkthrough
by The Lost Gamer (ilovecartoonssomuch@yahoo.com)
Copyright 2002


Table of Contents:
001.  General information
002.  What is this?
003.  Story
004.  Walkthrough
  004a. World One
  004b. World Four
  004c. World Five
  004d. World Eight
005.  Credits



001-General Information
-----------------------------------------------------------

This is a walkthrough for the Nintendo Entertainment System
(NES) game called Super Mario Bros. 2.  Well, actually, this
is a special copy of Super Mario Bros. 2 (released only in
Japan), so I imagine that it's called something else (or not,
that happens sometimes).  You can e-mail me at
ilovecartoonssomuch@yahoo.com, but make the subject blank so
I know that it's not spam.  If you want to use this guide in
any way, ask permission first (website policy).  Okay,
let's start.

002-What is this?
-----------------------------------------------------------

Just FYI, if you get offended easily, you should probably
skip this section.  Or if you're Japanese (that may validate
my point, actually...).  Seriously, no offense meant to the
Japanese.  This is just history.

Before I explain this game, there are some things you need
to know about 1) Hacking 2) Japan and US relations

1: Hacking is a common thing today.  If you use roms, you
should know what I mean.  Basically, a hack is when someone
hacks into a game and changes things around.  You know, they
can change the characters and the background and all that.
The most popular hacks are hacks where someone inserted
Link (from Zelda) in Super Mario Bros. 1, and where someone
inserts Mario into Zelda.  So you'd be playing Zelda, but
the main character would be Mario, not Link.  That's a hack.

2: Japan and the US are two countries.  They are separated
by a certain ocean (I can't be more Pacific).  Now, there was
a time at the beginning of the 1900's where the second World
War was taking place.  During this war, Germans were trying
to take over Europe.  US and Japan stayed neutral, since it
was a European problem.

Speaking of Europe, it was also a big colonization era.
Britian was taking over India (that's where Mohatma Ghandi
comes into play), and other countries took over Africa.  The
US and Japan wanted pieces of the pie.  Japan took over some
islands in the Far East, and the US stuck with things in the
Florida Gulf.

However, there was there are some islands called the Phillipines.
Spain controlled these, but Spain really wasn't a dominant
world power anymore, so the US took it over.  They did this
purposely to harm Japan's trade route (why, I don't know).
So the US and Japan were not good friends.

On a December morning, that all changed.  Japan attacked Pearl
Harbor.  Japan expected that this would set off the US, and
Japan would have easy victory (Osama Bin Laden thought along
the same lines).  Japan was wrong.  The US came back, and
royally whooped there but, ending with the bomb dropped in
Japan.  Tragic for both sides.  But I like to say, "the needs
of the many outweigh the needs of the few" (wait, that was
Spock).

So Japan and the US don't exactly like each other too much,
but remain unfighting.  This is proved in such things as the
California earthquake during the World Series.  The Japanese
laughed at the destruction of the US's "earthquake-proof"
buildings.  But mostly, I say things have gotten better,
with the two very different cultures blending (Pokemon and
DBZ getting big in the US, and Mickey Mouse being very big
in Japan).

So now the two come together.  Japan makes video games, and
so does the US.  Shigeru Miyamoto, creator of Mario, Zelda,
and Donkey Kong, was in Japan making video games.  As is the
custom (it exists today), Japanese video games get out in
Japan before the US.

When Japan got Super Mario Bros. 2, there was a problem with
sending the game to the US.  It was deemed "too hard" for
American gamers.  So instead of giving Americans the true
Super Mario Bros. 2, Nintendo hacked another Japan-only
video game (Doki Doki Panic), and gave it to the US,
hoping no one would notice.  But some did, mostly noticing
that it was far different from the original.

Well, here I am.  This guide is for the true Super Mario
Bros. 2, the one released in Japan.  You may not be able to
know what it says, but you can still play it, right?  Unless
it really is "too hard"...

Once again, no offense was intended.  I based this off what
I perceive as solid fact (my history book, and one of the
National Geographic earthquake videos), so if I am mistaken,
I am sorry.

003-Story
-----------------------------------------------------------

You're either Mario or Luigi.  Princess Toadstool has been
kidnapped by Bowser, and you need to save her.  Just like
Super Mario Bros. 1.

004-Walkthrough
-----------------------------------------------------------

004a-World One
-----------------------------------------------------------

When you start out, you can choose between Mario and Luigi.

World 1-1
--------

Go right.  A jumping turtle will go around, but avoid it.
Stop when you are underneath a platform made of bricks (a
turtle (Koopa) will be on top of this platform).  Now jump
into the brick second from the left.  A mushroom pops out.

Go right to the ? blocks.  Jump onto them, and back left to
get the mushroom.  Yay, now you're not midget mario!  You
have to do it quick, or else the Koopa will attack.  That is
hard actually...to make it easier, when you're under the bricks,
bash one when the mushroom is on it going right.  The mushroom
will break free, and is easy to get then.  You'll want to head
right after you get big.

You may want to get the ? for coins, but the middle one has a
mushroom in it that kills you.  Don't get it.

While going right (past the ?'s) are three pipes.  In between
the second/third ones are two goombas.  They may get in your
way.  More importantly, there's a tree.  Directly above the
tree is a one-up, so get that run past the third pipe.

Do a super jump when you reach the gap (since you're running,
it is bigger than a normal jump).  Land on the middle platform
(made of bricks).  Jump up onto the higher one.  Go right
across it (jumping over the goomba).

When you reach the end of these bricks, jump right over onto
the next row of bricks (it is level).  Run across it (one
brick is missing, if you run you won't fall down, if you
don't run jump over it).  Jump over the koopa you meet, and
go down to the bottom.  GO right across this big area,
jumping over all bad guys.

Pipes come in sight.  A flying Koopa is nearby, so avoid it.
Jump onto the first pipe (NOT while the flower is out), and
onto the row of bricks above it.

Now go down onto the ground right of the bricks.  Note that
a pipe was under the bricks.  From here, jump onto that pipe
(it has to be a super jump).  Then duck down into the pipe
(it's a warp pipe).  It's a semi-hard jump.

You'll be in an area with a lot of coins.  Get the coins and
go right through the pipe.  You'll get out the end.  Now climb
up the block stairs, and do a super jump off the top row onto
the flag.  The higher you land, the more points you get.
That's the level.  See what they mean by this game being
too hard (well, it's only a bit harder than the first game
so far).

World 1-2
---------

Everyone who's played the original game should know this as
the level with a warp zone.  Indeed, it does.  Happy?

It starts out like in the first game, Mario goes right into
a pipe.  He goes down, and the level begins.  Looks a lot
like the first game.

Go right.  A flying Koopa is there.  Avoid him, and do a
super jump right over the water.  Now go up the stairs and
across the row of blocks.  (The brick above the last block
has the fireball upgrade).  Jump off it onto the pipe.

Right of the pipe are two Goombas.  Right of them is a small
gap.  If you can slide under it (like in the first game),
kill the goombas and do so.  If not, let the goombas demote
you to midget Mario and walk under it.

Past small gap is a pipe.  Jump onto the pipe.

See all the blocks up and to the right?  Pretend that there
was an block left of the left-most block.  From the area below
the pipe, jump up and try to hit it (you won't).  What you do
hit is an invisible block.

Jump onto the invisible block and onto the blocks.  Yep, you're
at the top of the screen, on blocks, and no enemies can hurt
you.  Run to the right with ease.

But alas, this does not last.  When you reach a gap, jump
over it to do it again.  Same thing with the next gap.

At the next gap, you'll notice to your right are mushroom-
shaped platforms that go up.  Now, land on these platforms.
Just like in the first game, do a super jump right onto the
bricks.  Jump right over the pipe, and head right.

You'll come to an open area.  Go down the first pipe you see.
You'll fall into an open area.  Go right and get the ?'s
(the one on the right upgrades).  Do a super jump off of the
?'s over the water onto the mushroom platform.  Jump off the
mushroom platform (it falls quickly) onto the pipe.

Jump off onto the next pipe.  Jump onto the mushroom platform
and onto the normal ground.

The next part here is tricky.  Start a slide under the blocks
(run at them and suddenly release all the buttons and press
down).  When you are under the first block, start jumping.
You'll break the blocks above you.  Do the same for the blocks
above the water, and soon you can jump over the water normally.

Past the water is a pipe.  Go over it.  Soon you'll be near
some water and a solid brick wall.  Dead end.

Or is it?  Stand on the edge of ground before the water.  Jump
and an invisible block appears.  Jump on it.  Another invisible
block is up/one right of it.  Get that invisible block, and
jump on it.  From there, jump on top of the brick wall.  Run
right.

Welcome to the warp zone!  Go down the pipe to get to world 4.

004b-World Four
-----------------------------------------------------------

World 4-1
---------

If you played the original game, you'll remember this level
as being the one with a guy on a cloud who floats around dropping
spiked things at you.  Well, this ain't different.  So while
going through this level, look out for him.

Go right.  Stand on the pipe.  Now this is a tricky jump.
You have to do a super jump right off the pipe.  Run across
the pipe and jump at the very end.  You'll land on some blocks.
If you screw up, then you won't be able to get over these
blocks, so try again (if the pipe isn't offscreen already).

Go right past the blocks (jump over the blocks and pipe).
Get the ?'s if you want to (last one has an upgrade).  Here's
another tricky jump.  Run across the ?'s, and jump off them
(before you reach the end) onto a spring.  Jump off the spring
to make it throw you high.  You should land across the water
(it's tricky, so maybe you won't).

Right of the water are stairs.  Yes, end of level!  Wait, no
it's not.  However, since you're high up, the spike guy is
in range.  Kill him with fireballs (you should have them, I
mean, I told you where the last upgrade was).

Run right.  Jump off the ?'s onto the pipe.  Continue right
and jump onto the ?'s (the one on the right has an upgrade).
Jump onto the trio of pipes when the plants are not sticking
out trying to kill you.  The spike guy comes back, but into
easy range.  Kill him!

Fall down to the right.  Do a triple jump (on the pipe, to
the ?, to the brick, and jump off the brick.  Then fall on
the lefter (is that a word?) pipe.  Jump onto the pipe right
of it when the flower isn't coming out.

Jump to the stairs with a Goomba on them.  Fall off the stairs
(don't do a jump, it's too risky).  Then jump onto the flag
from here (there's a gap in front of the flag, and since the
stairs were shorter than normal, falling into them would have
been easy).  Get the flag to end this level.

World 4-2
---------

Wait a tick...Mario didn't go down a pipe!  Well, that's
different.

Okay, run right.  As soon as you reach the bushes in the
background (when you reach the left part), jump.  This super
jump will let you avoid two bombs.  You'll land on top of a
cannon, but don't stop and continue the jump off of it to land
in a cannon-free area.

Head right (jump over the gap).  Do one of those big jumps
on the spring and land on the high platform.  The spike guy
comes again, so kill him while he's in range.  Continue right
through this long area with a lot of bad guys.

Past the two koopas, do a super jump onto the pipe with the
plant.  Jump onto the row of ?'s, and go right.  Jump over the
gap, and you'll reach a hammer brother.  Shoot him with
fireballs if you can, but what you want to do is jump onto
the blocks he guards and go right.  You'll meet another hammer
brother.  Kill him if you want, and jump onto the pipe to
your right.

Right of this pipe are blocks.  Jump on them.  Here's tricky
jumping: jump from block to block until you get on the top
two ones (a flying koopa hangs around).  Do a super jump right
off these two blocks onto the flag.

World 4-3
---------

Run right, and do a super jump off the ground over the gap.
You'll land on a platform with a spring.  Do a spring jump
off the spring (press A while jumping) and land on the
mushroom-shaped platform nearby.

Well, in this game all the mushroom-shaped platforms fall
if you stand on them too long.  So jump off this platform
onto the platform moving left/right.  Ride it right.  It
will take you next to a pulley with two mushroom-shaped
platforms.  When one goes down, the other goes up.

Jump onto the first part of the pulley, and then jump to the
second.  Then jump to another platform that moves left and
right (all these jumps are made going right, duh).  Ride it
right and land on the normal platform it takes you to (near
a flying koopa).

Here's a somewhat hard task.  Do a super jump right off this
platform.  You'll land short of a platform with a flying Koopa
and die.  But wait!  If all goes well, you'll bounce off the
Koopa onto the platform.  Yay, you're still alive!

Right of this platform is a spring, a ? block, and a platform
moving left and right.  Ignore the spring.  Get the ? for an
upgrade if you need it.  Now ride on the platform.  Do a super
jump right off of it when it is at its rightmost point.
You should land on another platform.

Jump onto the platform right of you.  Quickly, jump onto the
falling mushroom platform right of it.  Jump off this onto
another pulley and jump off that onto a normal big platform
(cannons attack).

Kill the Koopa.  Now do a super jump right off this platform.
Go across the platform you land on (kill the flying koopas
if need be).

A block is in midair right of you.  Jump on it (it's a single
block, so this can be hard).  Jump onto the single block
right of it.  Do a super jump off this block onto the flag.

World 4-4
---------

Mario goes right into Bowser's castle (Bowser makes a lot
of these things).  As is the standard, this one has lava pits
and other nartsy fire-related stuff.

You start out on stairs near a big pit.  Go down to the
bottom stair (do not fall down into the pit).  Do a super
jump right off this step and you should barely avoid falling
in the pit.  Much harder than it sounds.

Go right here.  A row of ? blocks is here.  However, a big
fire chain goes around in a circle guarding it.  Go right past
the ?'s, using good timing and taking either the upper or lower
path.

Jump over the gap you come to.  A small fire chain is here,
with two goombas.  Avoid the fire chain (kill the goombas if
you want), and go right.

You'll come into an open area with no floor.  There are two
platforms here, each with fire chains.  Jump onto the first
one with a big fire chain, and go to the second.  Jump over
the fire chain here onto the platform going up and down (do
this as fast as possible, the first fire chain can kill you
when you're on the second platform).  Jump off the up/down
platform into normal castle ground again.

Here's yet another tricky jump.  Go right.  Three Koopas will
fall down, so wait for them to do that and kill them.  Now you
need to go up the chasm here, and to do that, you need to
jump off the block onto the normal area.  The problem?  A
fire chain is on the block.  The other problem? You'll need
to do a super jump to get on the block.

So do your best.  Do a super jump onto the block, and onto
the normal area.  You have little room, and the fire chain
can easily harm you at any point.  Good luck.

If you can do it (it is really hard), go right across the high
area.  Well, you need to go back down.  So in the next gap,
a falling mushroom platform is there.  Jump on it and ride it
down, and jump off before it hits the lava and you die with
it.  Another tricky jump.

Well, the next fire chain is easy to dodge, so go past it
with ease.  You'll meet a hammer brother.  You can't kill
him unless you're big and you jump on him (or use fireballs).
Go right, staying on the lower level.

Another tricky jump.  Damn the man who decided to put in those
jumps (and bless him for giving us Ocarina of Time).  You'll
have to jump over the small gap while the fire chain isn't
there (stay on the bottom level) and quickly get out of the
way.  Tougher than it sounds.

Right past it are two goombas (easy kills).  Run right here
(you'll run over a gap), and then instantly stop to kill the
three koopas (you can use fireballs while running and not
stop).  Go right to the edge.

MORE HARD JUMPS!!!  Do a super jump right off this platform
(hard to do) onto the pipe with a plant.  Jump onto the blocks
next to the plant, and do a super jump right off it onto a
platform going left and right.  Do a super jump off that onto
a single block.  Jump off that onto a normal platform, and
across a gap (with a fireball going up and down) to meet
Bowser.  And since you're near Bowser the whole time, his
fire is shot at you, making the jumps harder.

Bowser is not a walk in the park.  A fire chain is on his
bridge.  And he is under some low blocks, so you have almost
no room to jump over him to get to the bridge.  Hopefully,
you may have fireballs and can defeat him (when you do, it
ends up Bowser was a spike).

When Bowser is dead, either by fireball or bridge collapsing,
you go right and see Toad.  I don't read Japanese, but for
some reason, I think he says, "Thank you Mario!  But our
princess is in another castle!"  Nooooooo!  He speaks in
sentence fragments!

004c-World Five
-----------------------------------------------------------

World 5-1
---------

Ah, you're back outside in the open area.  Head right.  You'll
see a bunch of ?'s but jump on them and go over that way.
Four helmet baddies will get in your way, so avoid them.

Hey, the pipes are upside-down!  And the plants look strange...
They aren't normal plants.  These red plants will come out of
the pipes whether you're there are not.  A series of tough
jumps ensues, time your jumps wisely.

Once you get past the jumps, the plants/pipes turn back to
normal.  Go right.  Jump over the first pipe.  Do a super jump
over the next pipe.  Jump over the next pipe to reach the
stair made of blocks.

Wait, it's not the end of the level.  Go onto the top layer
of blocks.  All of a sudden, wind blows leaves at you, which
doesn't help.  Do a super jump right off the top blocks (hard
due to the wind) and hope you land on the tall block columns.
You'll have to pull off a series of these hard jumps, but
if you get the first one right, momentum makes the other
jumps much easier.

Past these jumps, you'll land in a normal area down below.
The wind disappears.  Head right.  You'll see two pipes
(one going up and one going down) in a vertical line.  There's
only enough room for big Mario to barely make it through.
And one of the pipes has a red plant.  Tough getting through.

Well, when you do get through, the next area is easy.  There
are some enemies, but don't worry.  Look for a trio of Koopas.
Past them, slowly walk right.  When another trio first appears (on the
right hand part of the screen), stop.  Wait for them to come
and kill them.

When they're dead, run right (beware of the plant), and do a
super jump before the single block.  With any luck, you'll
land on the stair blocks before the flag.  Do a super jump
right off this.  Wait a tick...no flag!

Go right.  Two flying green Koopas are where you want to
be wary.  A big wall is right of them.  An invisible block
is tree blocks left of the cliff edge.  Hop around there to
get it.  Do a super jump onto that block.  Another invisible
block is one right and several up of it.  Get that block,
and jump on it.  Jump off it onto the high cliff.

Go right across the cliff.  Jump onto the pipe, and if
possible, do a running jump off it onto the flag.  However,
a plant is there, so you may not want to risk it.  If that
is the case (I don't blame you), jump over the pipe, and jump
from the normal ground.  Either way, get the flag.

World 5-2
---------

Finally, a warp level!  Let's skip to world eight, since
you've probably had enough of this game (it actually was
hard).

Well, this level is simple, provided that you're big Mario.
Go right and jump over the gap.  Jump up to the higher
level, but when the plant is not there (it's a red one, so
watch out).  Jump onto the ? blocks.  From there, burst a
hole through the ceiling.  Jump onto the blocks that make the
ceiling, and go right comfortably.

Actually, just run right (using B + right).  You'll fall down
a gap, but if you still hold B and right, you'll land on the
lowest level (which you want).  Go right.

There are a bunch of platforms going up.  Note the strange
block formation above you, like upside down stairs.  Jump
on a platform going up, and jump off it to break the single
block (one farthest on the right of the "stair").  A vine pops
out.  Climb up the vine.

Once you're climbed up the vine, go right through the area
with no enemies and many coins.  You'll reach a warp zone.
Go down the pipe to get to world eight.

004d-World Eight
-----------------------------------------------------------

World 8-1
---------

Last world (or is it?)!  Forget about that subtle hint, and
just concentrate on getting through this alive.

Well, like in this first game, this is the last and subsequently
hardest world.  And since this game is hard already...better
not think about that.

Go right.  The two vertically alligned pipe thing is here
again.  Jump through the gap between the pipes, while bewaring
of the plants that pop out (one is red plant).  You'll land
near ?'s, so jump onto the row of ?'s and go right across them
to avoid enemies.

Past the ?'s is another upside down pipe (no plant in it).
However, there are two flying koopas, which are hard to dodge,
and the pipe just gets in your way.  By killing the Koopas
or other means, get past the pipe.

The wind stirs up again.  Do a running jump off of the column
of blocks (one block wide).  You'll land on a normal platform.
Prepare for a super hard jump.

Kill the enemies on this platform.  Do a super jump right.
You'll reach three flying koopas.  You want to bounce off
the koopas to get to the next platform.  Super hard.

But there's no time to celebrate.  Two cannons attack.  Jump
over the first two attacks (aimed at your feet), and go right
(the last attack is aimed at your head).  Jump over the cannon
and head right.

An upside down pipe with red plant is here.  Past it is a
hammer brother.  Do what you want to do, run or kill.  Right
of it is a pipe with a normal plant.  Go on the pipe when the
plant isn't there.  Time for another hard jump.  Run right
off the pipe (you'll run across gaps) and do a super jump
off of the last block.  You'll have to bounce off a flying
koopa to get to the next platform.

Enjoy your elaborate welcome commitee, another hammer brother.
Kill it and go right.  Go up the stair shaped blocks.  A
third hammer brother (last one in this level) is here.  Kill
it.

Jump onto the bricks right of you.  Fall off them to the right
and jump onto the pipe.  Jump off the pipe onto the single block,
and onto another pipe.

Fall down this area here and go right.  At then end, jump
onto the single brick, and onto the pipe right of it.  Jump
off the pipe onto a single block.  Do a running jump right
off it onto the flag.

World 8-2
---------

Not as hard as the last level, but hard all the same.  Plus,
this one has nice autumn graphics.

Go right.  You'll run into a pipe.  Jump off the pipe onto
a falling platform.  Jump off it to the right (the block
above it has an upgrade).

Go right under the blocks.  Three koopas show up.  Go past
them.  Jump over the four helmet-like enemies, and continue
right.  Jump off the pipe right over the small gap and
go right.

Leaves start blowing (works well with the autumn theme), and
you come upon a spring.  Jump on the spring and propel yourself
to the high platform right of you.  When you land, press left
and do a running jump right off of it (the wind complicates
things a bit).

Jump right over the gap (if you landed on the thing directly
right of the water).  You'll be in a semi-normal area.  Jump
on top of the three blocks.

Look right of you.  See the flying Koopa?  Jump on top of it,
but while you're under the block it flies beneath.  Do this
while the Koopa is close to the block.  You'll bounce up and
hit the block, revealing a vine.  Press right so you land on
normal ground.  Jump on the lone block, and off it to the
vine.  Climb up it.

You'll be in the clouds.  Jump on the cloud that looks like
a platform (it is one).  Jump onto the cloud right of it.
Do a super jump right onto the flag.  Told you this level
was easier than the previous one.

Level 8-3
---------

Woah, a level up in the clouds!  This means...more hard jumps!
Yay!  Wait a minute...I mean DARN!  And it also contains the
not-so-triumphant return of the guy who throws spikes!

Go right.  Jump on the falling mushroom platform and on the
cloud (the spike guy is there, so try to land on him).  Do
a super jump off this cloud onto the higher cloud (wait until
the koopa is gone).  Fall off this onto the platform with the
spring.

Look right of you.  A flying koopa flies up and down.  Do a
spring jump right, and land on the koopa while it is at a
high level.  You'll bounce off it onto a falling mushroom
platform.  Jump off it onto a normal platform (hope you kill
the spike guy on the way).

Jump right onto another normal platform.  Two koopas are here,
one on a column of blocks.  Jump on the one on the blocks
(don't hit it while going up).  From here, kill the spike guy.
Continue right.

You'll meet the hammer brother duo again.  Kill them and go
right.  Jump over the gap and go right.  At the edge of this
platform is a spring.  See the koopa right of you.  Spring
right when he is at a low position.  Bounce off the koopa,
and off the second onto normal clouds.

Go right across these clouds and you meet the hammer brothers
again (they just won't give up, will they?).  Past them,
look at the castles in the background.  There are two invisible
blocks you need to get here.  One is a block at the rightmost
edge (it has a poison mushroom).  Another is two blocks left
of it (it has many coins).  Get these blocks, and do a super
jump on them.  From the lefter block, run right and do a
super jump right.

You'll land on a pulley.  You want to wait a bit for the
second platform to get higher, but too long and you're history.
Jump off the pulley when the second platform is high onto
two blocks.

Super jump right off the two blocks onto the flag.

World 8-4
---------

Last level!  But of course, it's a tricky dungeon.

As all dungeons start out, you're on steps which are easy to
fall down.  Go to the bottom step (don't fall in the lava).
Now fall right off it and press left IMMEDIATELY.  If all
goes well, you land in the area beneath the stairs.  Do a
super jump right over the lava from here.

Go past the two fire chains.  Stand on the small block before
the lava pit.  Do a super jump right off it onto the block
that holds a fire chain (a fireball pops out of the lava halfway
through).  Hopefully, you won't get hit, and quickly go right
to a safe area.

You'll have to do a jump right here.  Jump off the koopa onto
the pipe.  Go down the pipe.  It takes you up to...an underwater
part of the castle?  Messed up...

Swim right past the squids and the fire chains (A to swim up
and move faster).  Go through the pipe at the end (this part
isn't a problem).

You'll end up in an area with two pipes.  Jump off the pipe
you're on onto the blocks right of you.  Remember what you did
in the second paragraph of this level (falling to the right
but landing on the left)?  Do that again onto the second pipe
and go down.

Do a super jump right over the lava pit.  Go right through
the pipes here (how is a squid floating around when there
is no water?).  You'll find two flying koopas guarding a pipe
before a pit.  Kill them, and land on the platform going
left/right over the pit.

See how there are some blocks above the pit, and some level
with the pit.  DO NOT TOUCH THE BLOCKS ABOVE THE PIT OR YOU
WON'T SEE BOWSER!  Go across the pit using the lower blocks.
Jump onto the area with the fire chain and run right through
the hole in the wall.  Don't even come close to touching
one of the bad blocks.

If everything worked, you'll run for quite a while, but
eventually you'll reach the end.  Two flying koopas are here.
Do a super jump right while they are crossing paths, and
you should get to the pipe without a scratch.

Go right and jump over the gap.  You run into Bowser, but
this guy is just a decoy.  Kill him with fireballs if you
wish, or jump over him when he doesn't throw hammers.  Right
past him are more lava pits.

Jump onto the falling mushroom platform.  Jump off it onto
the normal ground under an upside down pipe.  Look to the right,
and see the platform there.  Wait and a helmet enemy comes and
falls off.  Now do a super jump right onto that platform.

Go right through this enemy-less area.  You'll face off
against Bowser!  The last boss fight!  Kill him to win!

Unfortunately, my game faulted here and so I didn't get
to see the ending.  But due to some reliable sources, I
have some information to disclose.

After you beat Bowser, you get to play four bonus worlds
(worlds A-D).  And if you beat Bowser while not using any
warp zones, you get a bonus bonus world (world 9).  Hope
you liked this "too hard" game!  Have fun exploring levels
I skipped!

005-Credits
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This FAQ is copyright of The Lost Gamer, 2002.  If you want
to use any part of this FAQ, ask me first (instructions under
general information)